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})(EasingFunction); | <mask> gradient = Math.max(0, Math.min(1, gradient));
<mask> return (1.0 - Math.sqrt(1.0 - (gradient * gradient)));
<mask> };
<mask> return CircleEase;
<mask> }(EasingFunction));
<mask> BABYLON.CircleEase = CircleEase;
<mask> var BackEase = (function (_super) {
<mask> __extends(BackEase, _super);
<mask> function BackEase(amplitude) {
<mask> if (amplitude === void 0) { amplitude = 1; }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Animations/babylon.easing.js |
})(EasingFunction); | <mask> var num = Math.max(0, this.amplitude);
<mask> return (Math.pow(gradient, 3.0) - ((gradient * num) * Math.sin(3.1415926535897931 * gradient)));
<mask> };
<mask> return BackEase;
<mask> }(EasingFunction));
<mask> BABYLON.BackEase = BackEase;
<mask> var BounceEase = (function (_super) {
<mask> __extends(BounceEase, _super);
<mask> function BounceEase(bounces, bounciness) {
<mask> if (bounces === void 0) { bounces = 3; }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Animations/babylon.easing.js |
})(EasingFunction); | <mask> var num2 = num7 - num8;
<mask> return (((-Math.pow(1.0 / bounciness, y - num3) / (num2 * num2)) * (num6 - num2)) * (num6 + num2));
<mask> };
<mask> return BounceEase;
<mask> }(EasingFunction));
<mask> BABYLON.BounceEase = BounceEase;
<mask> var CubicEase = (function (_super) {
<mask> __extends(CubicEase, _super);
<mask> function CubicEase() {
<mask> _super.apply(this, arguments);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }());
</s> add })(); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Animations/babylon.easing.js |
})(EasingFunction); | <mask> CubicEase.prototype.easeInCore = function (gradient) {
<mask> return (gradient * gradient * gradient);
<mask> };
<mask> return CubicEase;
<mask> }(EasingFunction));
<mask> BABYLON.CubicEase = CubicEase;
<mask> var ElasticEase = (function (_super) {
<mask> __extends(ElasticEase, _super);
<mask> function ElasticEase(oscillations, springiness) {
<mask> if (oscillations === void 0) { oscillations = 3; }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Animations/babylon.easing.js |
})(EasingFunction); | <mask> }
<mask> return (num2 * Math.sin(((6.2831853071795862 * num3) + 1.5707963267948966) * gradient));
<mask> };
<mask> return ElasticEase;
<mask> }(EasingFunction));
<mask> BABYLON.ElasticEase = ElasticEase;
<mask> var ExponentialEase = (function (_super) {
<mask> __extends(ExponentialEase, _super);
<mask> function ExponentialEase(exponent) {
<mask> if (exponent === void 0) { exponent = 2; }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Animations/babylon.easing.js |
})(EasingFunction); | <mask> }
<mask> return ((Math.exp(this.exponent * gradient) - 1.0) / (Math.exp(this.exponent) - 1.0));
<mask> };
<mask> return ExponentialEase;
<mask> }(EasingFunction));
<mask> BABYLON.ExponentialEase = ExponentialEase;
<mask> var PowerEase = (function (_super) {
<mask> __extends(PowerEase, _super);
<mask> function PowerEase(power) {
<mask> if (power === void 0) { power = 2; }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Animations/babylon.easing.js |
})(EasingFunction); | <mask> var y = Math.max(0.0, this.power);
<mask> return Math.pow(gradient, y);
<mask> };
<mask> return PowerEase;
<mask> }(EasingFunction));
<mask> BABYLON.PowerEase = PowerEase;
<mask> var QuadraticEase = (function (_super) {
<mask> __extends(QuadraticEase, _super);
<mask> function QuadraticEase() {
<mask> _super.apply(this, arguments);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Animations/babylon.easing.js |
})(EasingFunction); | <mask> QuadraticEase.prototype.easeInCore = function (gradient) {
<mask> return (gradient * gradient);
<mask> };
<mask> return QuadraticEase;
<mask> }(EasingFunction));
<mask> BABYLON.QuadraticEase = QuadraticEase;
<mask> var QuarticEase = (function (_super) {
<mask> __extends(QuarticEase, _super);
<mask> function QuarticEase() {
<mask> _super.apply(this, arguments);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Animations/babylon.easing.js |
})(EasingFunction); | <mask> QuarticEase.prototype.easeInCore = function (gradient) {
<mask> return (gradient * gradient * gradient * gradient);
<mask> };
<mask> return QuarticEase;
<mask> }(EasingFunction));
<mask> BABYLON.QuarticEase = QuarticEase;
<mask> var QuinticEase = (function (_super) {
<mask> __extends(QuinticEase, _super);
<mask> function QuinticEase() {
<mask> _super.apply(this, arguments);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Animations/babylon.easing.js |
})(EasingFunction); | <mask> QuinticEase.prototype.easeInCore = function (gradient) {
<mask> return (gradient * gradient * gradient * gradient * gradient);
<mask> };
<mask> return QuinticEase;
<mask> }(EasingFunction));
<mask> BABYLON.QuinticEase = QuinticEase;
<mask> var SineEase = (function (_super) {
<mask> __extends(SineEase, _super);
<mask> function SineEase() {
<mask> _super.apply(this, arguments);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Animations/babylon.easing.js |
})(EasingFunction); | <mask> SineEase.prototype.easeInCore = function (gradient) {
<mask> return (1.0 - Math.sin(1.5707963267948966 * (1.0 - gradient)));
<mask> };
<mask> return SineEase;
<mask> }(EasingFunction));
<mask> BABYLON.SineEase = SineEase;
<mask> var BezierCurveEase = (function (_super) {
<mask> __extends(BezierCurveEase, _super);
<mask> function BezierCurveEase(x1, y1, x2, y2) {
<mask> if (x1 === void 0) { x1 = 0; }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Animations/babylon.easing.js |
})(EasingFunction); | <mask> BezierCurveEase.prototype.easeInCore = function (gradient) {
<mask> return BABYLON.BezierCurve.interpolate(gradient, this.x1, this.y1, this.x2, this.y2);
<mask> };
<mask> return BezierCurveEase;
<mask> }(EasingFunction));
<mask> BABYLON.BezierCurveEase = BezierCurveEase;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); </s> remove }());
</s> add })(); </s> remove }(BABYLON.ArcRotateCamera));
</s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Animations/babylon.easing.js |
})(); | <mask> this._webAudioAnalyser.disconnect();
<mask> }
<mask> };
<mask> return Analyser;
<mask> }());
<mask> BABYLON.Analyser = Analyser;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Audio/babylon.analyser.js |
})(); | <mask> this._connectedAnalyser.connectAudioNodes(this.masterGain, this._audioContext.destination);
<mask> }
<mask> };
<mask> return AudioEngine;
<mask> }());
<mask> BABYLON.AudioEngine = AudioEngine;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Audio/babylon.audioEngine.js |
})(); | <mask> }
<mask> return newSound;
<mask> };
<mask> return Sound;
<mask> }());
<mask> BABYLON.Sound = Sound;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Audio/babylon.sound.js |
})(); | <mask> this._connectedAnalyser.connectAudioNodes(this._outputAudioNode, BABYLON.Engine.audioEngine.masterGain);
<mask> }
<mask> };
<mask> return SoundTrack;
<mask> }());
<mask> BABYLON.SoundTrack = SoundTrack;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Audio/babylon.soundtrack.js |
})(BABYLON.Node); | <mask> this.animations[0].createRange(rangeName, from + frameOffset, to + frameOffset);
<mask> return true;
<mask> };
<mask> return Bone;
<mask> }(BABYLON.Node));
<mask> BABYLON.Bone = Bone;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Bones/babylon.bone.js |
})(); | <mask> }
<mask> return skeleton;
<mask> };
<mask> return Skeleton;
<mask> }());
<mask> BABYLON.Skeleton = Skeleton;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Bones/babylon.skeleton.js |
})(); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], ArcRotateCameraGamepadInput.prototype, "gamepadMoveSensibility", void 0);
<mask> return ArcRotateCameraGamepadInput;
<mask> }());
<mask> BABYLON.ArcRotateCameraGamepadInput = ArcRotateCameraGamepadInput;
<mask> BABYLON.CameraInputTypes["ArcRotateCameraGamepadInput"] = ArcRotateCameraGamepadInput;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/Inputs/babylon.arcrotatecamera.input.gamepad.js |
})(); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], ArcRotateCameraKeyboardMoveInput.prototype, "keysRight", void 0);
<mask> return ArcRotateCameraKeyboardMoveInput;
<mask> }());
<mask> BABYLON.ArcRotateCameraKeyboardMoveInput = ArcRotateCameraKeyboardMoveInput;
<mask> BABYLON.CameraInputTypes["ArcRotateCameraKeyboardMoveInput"] = ArcRotateCameraKeyboardMoveInput;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/Inputs/babylon.arcrotatecamera.input.keyboard.js |
})(); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], ArcRotateCameraMouseWheelInput.prototype, "wheelPrecision", void 0);
<mask> return ArcRotateCameraMouseWheelInput;
<mask> }());
<mask> BABYLON.ArcRotateCameraMouseWheelInput = ArcRotateCameraMouseWheelInput;
<mask> BABYLON.CameraInputTypes["ArcRotateCameraMouseWheelInput"] = ArcRotateCameraMouseWheelInput;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/Inputs/babylon.arcrotatecamera.input.mousewheel.js |
})(); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], ArcRotateCameraPointersInput.prototype, "panningSensibility", void 0);
<mask> return ArcRotateCameraPointersInput;
<mask> }());
<mask> BABYLON.ArcRotateCameraPointersInput = ArcRotateCameraPointersInput;
<mask> BABYLON.CameraInputTypes["ArcRotateCameraPointersInput"] = ArcRotateCameraPointersInput;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/Inputs/babylon.arcrotatecamera.input.pointers.js |
})(); | <mask> ArcRotateCameraVRDeviceOrientationInput.prototype.getSimpleName = function () {
<mask> return "VRDeviceOrientation";
<mask> };
<mask> return ArcRotateCameraVRDeviceOrientationInput;
<mask> }());
<mask> BABYLON.ArcRotateCameraVRDeviceOrientationInput = ArcRotateCameraVRDeviceOrientationInput;
<mask> BABYLON.CameraInputTypes["ArcRotateCameraVRDeviceOrientationInput"] = ArcRotateCameraVRDeviceOrientationInput;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/Inputs/babylon.arcrotatecamera.input.vrdeviceorientation.js |
})(); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], FreeCameraDeviceOrientationInput.prototype, "moveSensibility", void 0);
<mask> return FreeCameraDeviceOrientationInput;
<mask> }());
<mask> BABYLON.FreeCameraDeviceOrientationInput = FreeCameraDeviceOrientationInput;
<mask> BABYLON.CameraInputTypes["FreeCameraDeviceOrientationInput"] = FreeCameraDeviceOrientationInput;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/Inputs/babylon.freecamera.input.deviceorientation.js |
})(); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], FreeCameraGamepadInput.prototype, "gamepadMoveSensibility", void 0);
<mask> return FreeCameraGamepadInput;
<mask> }());
<mask> BABYLON.FreeCameraGamepadInput = FreeCameraGamepadInput;
<mask> BABYLON.CameraInputTypes["FreeCameraGamepadInput"] = FreeCameraGamepadInput;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/Inputs/babylon.freecamera.input.gamepad.js |
})(); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], FreeCameraKeyboardMoveInput.prototype, "keysRight", void 0);
<mask> return FreeCameraKeyboardMoveInput;
<mask> }());
<mask> BABYLON.FreeCameraKeyboardMoveInput = FreeCameraKeyboardMoveInput;
<mask> BABYLON.CameraInputTypes["FreeCameraKeyboardMoveInput"] = FreeCameraKeyboardMoveInput;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/Inputs/babylon.freecamera.input.keyboard.js |
})(); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], FreeCameraMouseInput.prototype, "angularSensibility", void 0);
<mask> return FreeCameraMouseInput;
<mask> }());
<mask> BABYLON.FreeCameraMouseInput = FreeCameraMouseInput;
<mask> BABYLON.CameraInputTypes["FreeCameraMouseInput"] = FreeCameraMouseInput;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/Inputs/babylon.freecamera.input.mouse.js |
})(); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], FreeCameraTouchInput.prototype, "touchMoveSensibility", void 0);
<mask> return FreeCameraTouchInput;
<mask> }());
<mask> BABYLON.FreeCameraTouchInput = FreeCameraTouchInput;
<mask> BABYLON.CameraInputTypes["FreeCameraTouchInput"] = FreeCameraTouchInput;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/Inputs/babylon.freecamera.input.touch.js |
})(); | <mask> FreeCameraVirtualJoystickInput.prototype.getSimpleName = function () {
<mask> return "virtualJoystick";
<mask> };
<mask> return FreeCameraVirtualJoystickInput;
<mask> }());
<mask> BABYLON.FreeCameraVirtualJoystickInput = FreeCameraVirtualJoystickInput;
<mask> BABYLON.CameraInputTypes["FreeCameraVirtualJoystickInput"] = FreeCameraVirtualJoystickInput;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/Inputs/babylon.freecamera.input.virtualjoystick.js |
this._alpha = evt.alpha;
this._beta = evt.beta;
this._gamma = evt.gamma; | <mask> window.addEventListener("deviceorientation", this._deviceOrientationHandler);
<mask> };
<mask> FreeCameraVRDeviceOrientationInput.prototype._onOrientationEvent = function (evt) {
<mask> var camera = this.camera;
<mask> this._alpha = +evt.alpha | 0;
<mask> this._beta = +evt.beta | 0;
<mask> this._gamma = +evt.gamma | 0;
<mask> this._dirty = true;
<mask> };
<mask> FreeCameraVRDeviceOrientationInput.prototype.checkInputs = function () {
<mask> if (this._dirty) {
<mask> this._dirty = false;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove if (this._dirty){
</s> add if (this._dirty) {
</s> remove }());
</s> add })(); </s> remove attachControl(element : HTMLElement, noPreventDefault?: boolean) {
</s> add attachControl(element: HTMLElement, noPreventDefault?: boolean) {
</s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/Inputs/babylon.freecamera.input.vrdeviceorientation.js |
})(); | <mask> FreeCameraVRDeviceOrientationInput.prototype.getSimpleName = function () {
<mask> return "VRDeviceOrientation";
<mask> };
<mask> return FreeCameraVRDeviceOrientationInput;
<mask> }());
<mask> BABYLON.FreeCameraVRDeviceOrientationInput = FreeCameraVRDeviceOrientationInput;
<mask> BABYLON.CameraInputTypes["FreeCameraVRDeviceOrientationInput"] = FreeCameraVRDeviceOrientationInput;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove
getSimpleName(){
</s> add
getSimpleName() {
</s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/Inputs/babylon.freecamera.input.vrdeviceorientation.js |
attachControl(element: HTMLElement, noPreventDefault?: boolean) {
| <mask> constructor() {
<mask> this._deviceOrientationHandler = this._onOrientationEvent.bind(this);
<mask> }
<mask>
<mask> attachControl(element : HTMLElement, noPreventDefault?: boolean) {
<mask> window.addEventListener("deviceorientation", this._deviceOrientationHandler);
<mask> }
<mask>
<mask> public _onOrientationEvent(evt: DeviceOrientationEvent): void {
<mask> var camera = this.camera;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove this._alpha = +evt.alpha | 0;
this._beta = +evt.beta | 0;
this._gamma = +evt.gamma | 0;
</s> add this._alpha = evt.alpha;
this._beta = evt.beta;
this._gamma = evt.gamma; </s> remove detachControl(element : HTMLElement) {
</s> add detachControl(element: HTMLElement) {
</s> remove if (this._dirty){
</s> add if (this._dirty) {
</s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/Inputs/babylon.freecamera.input.vrdeviceorientation.ts |
if (this._dirty) {
| <mask> this._dirty = true;
<mask> }
<mask>
<mask> public checkInputs() {
<mask> if (this._dirty){
<mask> this._dirty = false;
<mask> var rotationX = this._gamma;
<mask> if (rotationX < 0) {
<mask> rotationX = 90 + rotationX;
<mask> }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove this._alpha = +evt.alpha | 0;
this._beta = +evt.beta | 0;
this._gamma = +evt.gamma | 0;
</s> add this._alpha = evt.alpha;
this._beta = evt.beta;
this._gamma = evt.gamma; </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/Inputs/babylon.freecamera.input.vrdeviceorientation.ts |
detachControl(element: HTMLElement) {
| <mask> this.camera.rotation.z = this.betaCorrection * this._beta / 180.0 * Math.PI;
<mask> }
<mask> }
<mask>
<mask> detachControl(element : HTMLElement) {
<mask> window.removeEventListener("deviceorientation", this._deviceOrientationHandler);
<mask> }
<mask>
<mask> getTypeName(): string {
<mask> return "FreeCameraVRDeviceOrientationInput";
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove
getSimpleName(){
</s> add
getSimpleName() {
</s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove attachControl(element : HTMLElement, noPreventDefault?: boolean) {
</s> add attachControl(element: HTMLElement, noPreventDefault?: boolean) {
</s> remove }(EasingFunction));
</s> add })(EasingFunction); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/Inputs/babylon.freecamera.input.vrdeviceorientation.ts |
getSimpleName() {
| <mask>
<mask> getTypeName(): string {
<mask> return "FreeCameraVRDeviceOrientationInput";
<mask> }
<mask>
<mask> getSimpleName(){
<mask> return "VRDeviceOrientation";
<mask> }
<mask> }
<mask>
<mask> CameraInputTypes["FreeCameraVRDeviceOrientationInput"] = FreeCameraVRDeviceOrientationInput;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove detachControl(element : HTMLElement) {
</s> add detachControl(element: HTMLElement) {
</s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/Inputs/babylon.freecamera.input.vrdeviceorientation.ts |
})(); | <mask> result.lensCenterOffset = 0.151976421;
<mask> return result;
<mask> };
<mask> return VRCameraMetrics;
<mask> }());
<mask> BABYLON.VRCameraMetrics = VRCameraMetrics;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/VR/babylon.vrCameraMetrics.js |
})(BABYLON.FreeCamera); | <mask> VRDeviceOrientationFreeCamera.prototype.getTypeName = function () {
<mask> return "VRDeviceOrientationFreeCamera";
<mask> };
<mask> return VRDeviceOrientationFreeCamera;
<mask> }(BABYLON.FreeCamera));
<mask> BABYLON.VRDeviceOrientationFreeCamera = VRDeviceOrientationFreeCamera;
<mask> var VRDeviceOrientationArcRotateCamera = (function (_super) {
<mask> __extends(VRDeviceOrientationArcRotateCamera, _super);
<mask> function VRDeviceOrientationArcRotateCamera(name, alpha, beta, radius, target, scene, compensateDistortion) {
<mask> if (compensateDistortion === void 0) { compensateDistortion = true; }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/VR/babylon.vrDeviceOrientationCamera.js |
})(BABYLON.ArcRotateCamera); | <mask> VRDeviceOrientationArcRotateCamera.prototype.getTypeName = function () {
<mask> return "VRDeviceOrientationArcRotateCamera";
<mask> };
<mask> return VRDeviceOrientationArcRotateCamera;
<mask> }(BABYLON.ArcRotateCamera));
<mask> BABYLON.VRDeviceOrientationArcRotateCamera = VRDeviceOrientationArcRotateCamera;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); </s> remove }());
</s> add })(); </s> remove }(BABYLON.TouchCamera));
</s> add })(BABYLON.TouchCamera); </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/VR/babylon.vrDeviceOrientationCamera.js |
})(BABYLON.FreeCamera); | <mask> WebVRFreeCamera.prototype.getTypeName = function () {
<mask> return "WebVRFreeCamera";
<mask> };
<mask> return WebVRFreeCamera;
<mask> }(BABYLON.FreeCamera));
<mask> BABYLON.WebVRFreeCamera = WebVRFreeCamera;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.ArcRotateCamera));
</s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.TouchCamera));
</s> add })(BABYLON.TouchCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/VR/babylon.webVRCamera.js |
})(BABYLON.TargetCamera); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], ArcRotateCamera.prototype, "allowUpsideDown", void 0);
<mask> return ArcRotateCamera;
<mask> }(BABYLON.TargetCamera));
<mask> BABYLON.ArcRotateCamera = ArcRotateCamera;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.Node));
</s> add })(BABYLON.Node); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.Node));
</s> add })(BABYLON.Node); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.arcRotateCamera.js |
})(BABYLON.CameraInputsManager); | <mask> this.add(new BABYLON.ArcRotateCameraVRDeviceOrientationInput());
<mask> return this;
<mask> };
<mask> return ArcRotateCameraInputsManager;
<mask> }(BABYLON.CameraInputsManager));
<mask> BABYLON.ArcRotateCameraInputsManager = ArcRotateCameraInputsManager;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.CameraInputsManager));
</s> add })(BABYLON.CameraInputsManager); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.RenderTargetTexture));
</s> add })(BABYLON.RenderTargetTexture); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.arcRotateCameraInputsManager.js |
})(BABYLON.Node); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], Camera.prototype, "isStereoscopicSideBySide", void 0);
<mask> return Camera;
<mask> }(BABYLON.Node));
<mask> BABYLON.Camera = Camera;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Node));
</s> add })(BABYLON.Node); </s> remove }(BABYLON.BaseTexture));
</s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.camera.js |
})(); | <mask> }
<mask> }
<mask> };
<mask> return CameraInputsManager;
<mask> }());
<mask> BABYLON.CameraInputsManager = CameraInputsManager;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.cameraInputsManager.js |
})(BABYLON.FreeCamera); | <mask> DeviceOrientationCamera.prototype.getTypeName = function () {
<mask> return "DeviceOrientationCamera";
<mask> };
<mask> return DeviceOrientationCamera;
<mask> }(BABYLON.FreeCamera));
<mask> BABYLON.DeviceOrientationCamera = DeviceOrientationCamera;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.ArcRotateCamera));
</s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.TouchCamera));
</s> add })(BABYLON.TouchCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.deviceOrientationCamera.js |
})(BABYLON.TargetCamera); | <mask> __decorate([
<mask> BABYLON.serializeAsMeshReference("lockedTargetId")
<mask> ], FollowCamera.prototype, "target", void 0);
<mask> return FollowCamera;
<mask> }(BABYLON.TargetCamera));
<mask> BABYLON.FollowCamera = FollowCamera;
<mask> var ArcFollowCamera = (function (_super) {
<mask> __extends(ArcFollowCamera, _super);
<mask> function ArcFollowCamera(name, alpha, beta, radius, target, scene) {
<mask> _super.call(this, name, BABYLON.Vector3.Zero(), scene);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.MaterialDefines));
</s> add })(BABYLON.MaterialDefines); </s> remove }(BABYLON.GamepadCamera));
</s> add })(BABYLON.GamepadCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.followCamera.js |
})(BABYLON.TargetCamera); | <mask> ArcFollowCamera.prototype.getTypeName = function () {
<mask> return "ArcFollowCamera";
<mask> };
<mask> return ArcFollowCamera;
<mask> }(BABYLON.TargetCamera));
<mask> BABYLON.ArcFollowCamera = ArcFollowCamera;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }(BABYLON.TouchCamera));
</s> add })(BABYLON.TouchCamera); </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.followCamera.js |
})(BABYLON.TargetCamera); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], FreeCamera.prototype, "applyGravity", void 0);
<mask> return FreeCamera;
<mask> }(BABYLON.TargetCamera));
<mask> BABYLON.FreeCamera = FreeCamera;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.Node));
</s> add })(BABYLON.Node); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.Node));
</s> add })(BABYLON.Node); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.freeCamera.js |
})(BABYLON.CameraInputsManager); | <mask> this.add(new BABYLON.FreeCameraVirtualJoystickInput());
<mask> return this;
<mask> };
<mask> return FreeCameraInputsManager;
<mask> }(BABYLON.CameraInputsManager));
<mask> BABYLON.FreeCameraInputsManager = FreeCameraInputsManager;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.CameraInputsManager));
</s> add })(BABYLON.CameraInputsManager); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.RenderTargetTexture));
</s> add })(BABYLON.RenderTargetTexture); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.freeCameraInputsManager.js |
})(BABYLON.UniversalCamera); | <mask> GamepadCamera.prototype.getTypeName = function () {
<mask> return "GamepadCamera";
<mask> };
<mask> return GamepadCamera;
<mask> }(BABYLON.UniversalCamera));
<mask> BABYLON.GamepadCamera = GamepadCamera;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); </s> remove }());
</s> add })(); </s> remove }(BABYLON.TouchCamera));
</s> add })(BABYLON.TouchCamera); </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.gamepadCamera.js |
})(BABYLON.FreeCamera); | <mask> AnaglyphFreeCamera.prototype.getTypeName = function () {
<mask> return "AnaglyphFreeCamera";
<mask> };
<mask> return AnaglyphFreeCamera;
<mask> }(BABYLON.FreeCamera));
<mask> BABYLON.AnaglyphFreeCamera = AnaglyphFreeCamera;
<mask> var AnaglyphArcRotateCamera = (function (_super) {
<mask> __extends(AnaglyphArcRotateCamera, _super);
<mask> function AnaglyphArcRotateCamera(name, alpha, beta, radius, target, interaxialDistance, scene) {
<mask> _super.call(this, name, alpha, beta, radius, target, scene);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.ArcRotateCamera));
</s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.GamepadCamera));
</s> add })(BABYLON.GamepadCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.stereoscopicCameras.js |
})(BABYLON.ArcRotateCamera); | <mask> AnaglyphArcRotateCamera.prototype.getTypeName = function () {
<mask> return "AnaglyphArcRotateCamera";
<mask> };
<mask> return AnaglyphArcRotateCamera;
<mask> }(BABYLON.ArcRotateCamera));
<mask> BABYLON.AnaglyphArcRotateCamera = AnaglyphArcRotateCamera;
<mask> var AnaglyphGamepadCamera = (function (_super) {
<mask> __extends(AnaglyphGamepadCamera, _super);
<mask> function AnaglyphGamepadCamera(name, position, interaxialDistance, scene) {
<mask> _super.call(this, name, position, scene);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.ArcRotateCamera));
</s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.GamepadCamera));
</s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.GamepadCamera));
</s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.stereoscopicCameras.js |
})(BABYLON.GamepadCamera); | <mask> AnaglyphGamepadCamera.prototype.getTypeName = function () {
<mask> return "AnaglyphGamepadCamera";
<mask> };
<mask> return AnaglyphGamepadCamera;
<mask> }(BABYLON.GamepadCamera));
<mask> BABYLON.AnaglyphGamepadCamera = AnaglyphGamepadCamera;
<mask> var AnaglyphUniversalCamera = (function (_super) {
<mask> __extends(AnaglyphUniversalCamera, _super);
<mask> function AnaglyphUniversalCamera(name, position, interaxialDistance, scene) {
<mask> _super.call(this, name, position, scene);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.GamepadCamera));
</s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.ArcRotateCamera));
</s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.ArcRotateCamera));
</s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.stereoscopicCameras.js |
})(BABYLON.UniversalCamera); | <mask> AnaglyphUniversalCamera.prototype.getTypeName = function () {
<mask> return "AnaglyphUniversalCamera";
<mask> };
<mask> return AnaglyphUniversalCamera;
<mask> }(BABYLON.UniversalCamera));
<mask> BABYLON.AnaglyphUniversalCamera = AnaglyphUniversalCamera;
<mask> var StereoscopicFreeCamera = (function (_super) {
<mask> __extends(StereoscopicFreeCamera, _super);
<mask> function StereoscopicFreeCamera(name, position, interaxialDistance, isStereoscopicSideBySide, scene) {
<mask> _super.call(this, name, position, scene);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.GamepadCamera));
</s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.ArcRotateCamera));
</s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.GamepadCamera));
</s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.ArcRotateCamera));
</s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.stereoscopicCameras.js |
})(BABYLON.FreeCamera); | <mask> StereoscopicFreeCamera.prototype.getTypeName = function () {
<mask> return "StereoscopicFreeCamera";
<mask> };
<mask> return StereoscopicFreeCamera;
<mask> }(BABYLON.FreeCamera));
<mask> BABYLON.StereoscopicFreeCamera = StereoscopicFreeCamera;
<mask> var StereoscopicArcRotateCamera = (function (_super) {
<mask> __extends(StereoscopicArcRotateCamera, _super);
<mask> function StereoscopicArcRotateCamera(name, alpha, beta, radius, target, interaxialDistance, isStereoscopicSideBySide, scene) {
<mask> _super.call(this, name, alpha, beta, radius, target, scene);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.ArcRotateCamera));
</s> add })(BABYLON.ArcRotateCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.stereoscopicCameras.js |
})(BABYLON.ArcRotateCamera); | <mask> StereoscopicArcRotateCamera.prototype.getTypeName = function () {
<mask> return "StereoscopicArcRotateCamera";
<mask> };
<mask> return StereoscopicArcRotateCamera;
<mask> }(BABYLON.ArcRotateCamera));
<mask> BABYLON.StereoscopicArcRotateCamera = StereoscopicArcRotateCamera;
<mask> var StereoscopicGamepadCamera = (function (_super) {
<mask> __extends(StereoscopicGamepadCamera, _super);
<mask> function StereoscopicGamepadCamera(name, position, interaxialDistance, isStereoscopicSideBySide, scene) {
<mask> _super.call(this, name, position, scene);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.ArcRotateCamera));
</s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.GamepadCamera));
</s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.GamepadCamera));
</s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.stereoscopicCameras.js |
})(BABYLON.GamepadCamera); | <mask> StereoscopicGamepadCamera.prototype.getTypeName = function () {
<mask> return "StereoscopicGamepadCamera";
<mask> };
<mask> return StereoscopicGamepadCamera;
<mask> }(BABYLON.GamepadCamera));
<mask> BABYLON.StereoscopicGamepadCamera = StereoscopicGamepadCamera;
<mask> var StereoscopicUniversalCamera = (function (_super) {
<mask> __extends(StereoscopicUniversalCamera, _super);
<mask> function StereoscopicUniversalCamera(name, position, interaxialDistance, isStereoscopicSideBySide, scene) {
<mask> _super.call(this, name, position, scene);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.GamepadCamera));
</s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.ArcRotateCamera));
</s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.ArcRotateCamera));
</s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.stereoscopicCameras.js |
})(BABYLON.UniversalCamera); | <mask> StereoscopicUniversalCamera.prototype.getTypeName = function () {
<mask> return "StereoscopicUniversalCamera";
<mask> };
<mask> return StereoscopicUniversalCamera;
<mask> }(BABYLON.UniversalCamera));
<mask> BABYLON.StereoscopicUniversalCamera = StereoscopicUniversalCamera;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); </s> remove }());
</s> add })(); </s> remove }(BABYLON.TouchCamera));
</s> add })(BABYLON.TouchCamera); </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.stereoscopicCameras.js |
})(BABYLON.Camera); | <mask> __decorate([
<mask> BABYLON.serializeAsMeshReference("lockedTargetId")
<mask> ], TargetCamera.prototype, "lockedTarget", void 0);
<mask> return TargetCamera;
<mask> }(BABYLON.Camera));
<mask> BABYLON.TargetCamera = TargetCamera;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.BaseTexture));
</s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.targetCamera.js |
})(BABYLON.FreeCamera); | <mask> mouse.touchEnabled = false;
<mask> }
<mask> };
<mask> return TouchCamera;
<mask> }(BABYLON.FreeCamera));
<mask> BABYLON.TouchCamera = TouchCamera;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.touchCamera.js |
})(BABYLON.TouchCamera); | <mask> UniversalCamera.prototype.getTypeName = function () {
<mask> return "UniversalCamera";
<mask> };
<mask> return UniversalCamera;
<mask> }(BABYLON.TouchCamera));
<mask> BABYLON.UniversalCamera = UniversalCamera;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.universalCamera.js |
})(BABYLON.FreeCamera); | <mask> _super.call(this, name, position, scene);
<mask> this.inputs.addVirtualJoystick();
<mask> }
<mask> return VirtualJoysticksCamera;
<mask> }(BABYLON.FreeCamera));
<mask> BABYLON.VirtualJoysticksCamera = VirtualJoysticksCamera;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.ArcRotateCamera));
</s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.GamepadCamera));
</s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.ArcRotateCamera));
</s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.GamepadCamera));
</s> add })(BABYLON.GamepadCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Cameras/babylon.virtualJoysticksCamera.js |
})(); | <mask> this._destinationPoint.subtractInPlace(this._slidePlaneNormal);
<mask> this._destinationPoint.subtractToRef(this.intersectionPoint, vel);
<mask> };
<mask> return Collider;
<mask> }());
<mask> BABYLON.Collider = Collider;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Collisions/babylon.collider.js |
})(); | <mask> indices: new Int32Array(geometry.getIndices() || []),
<mask> };
<mask> };
<mask> return CollisionCoordinatorWorker;
<mask> }());
<mask> BABYLON.CollisionCoordinatorWorker = CollisionCoordinatorWorker;
<mask> var CollisionCoordinatorLegacy = (function () {
<mask> function CollisionCoordinatorLegacy() {
<mask> this._scaledPosition = BABYLON.Vector3.Zero();
<mask> this._scaledVelocity = BABYLON.Vector3.Zero();
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Collisions/babylon.collisionCoordinator.js |
})(); | <mask> collider.retry++;
<mask> this._collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh);
<mask> };
<mask> return CollisionCoordinatorLegacy;
<mask> }());
<mask> BABYLON.CollisionCoordinatorLegacy = CollisionCoordinatorLegacy;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Collisions/babylon.collisionCoordinator.js |
})(); | <mask> CollisionCache.prototype.removeGeometry = function (id) {
<mask> delete this._geometries[id];
<mask> };
<mask> return CollisionCache;
<mask> }());
<mask> BABYLON.CollisionCache = CollisionCache;
<mask> var CollideWorker = (function () {
<mask> function CollideWorker(collider, _collisionCache, finalPosition) {
<mask> this.collider = collider;
<mask> this._collisionCache = _collisionCache;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Collisions/babylon.collisionWorker.js |
})(); | <mask> CollideWorker.prototype.checkSubmeshCollision = function (subMesh) {
<mask> return this.collider._canDoCollision(BABYLON.Vector3.FromArray(subMesh.sphereCenter), subMesh.sphereRadius, BABYLON.Vector3.FromArray(subMesh.boxMinimum), BABYLON.Vector3.FromArray(subMesh.boxMaximum));
<mask> };
<mask> return CollideWorker;
<mask> }());
<mask> BABYLON.CollideWorker = CollideWorker;
<mask> var CollisionDetectorTransferable = (function () {
<mask> function CollisionDetectorTransferable() {
<mask> }
<mask> CollisionDetectorTransferable.prototype.onInit = function (payload) {
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Collisions/babylon.collisionWorker.js |
})(); | <mask> };
<mask> postMessage(reply, undefined);
<mask> };
<mask> return CollisionDetectorTransferable;
<mask> }());
<mask> BABYLON.CollisionDetectorTransferable = CollisionDetectorTransferable;
<mask> //check if we are in a web worker, as this code should NOT run on the main UI thread
<mask> try {
<mask> if (self && self instanceof WorkerGlobalScope) {
<mask> //Window hack to allow including babylonjs native code. the <any> is for typescript.
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#update-each-particle-shape
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#update-each-particle-shape </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Collisions/babylon.collisionWorker.js |
})(); | <mask> this.faceId = 0;
<mask> this.subMeshId = 0;
<mask> }
<mask> return IntersectionInfo;
<mask> }());
<mask> BABYLON.IntersectionInfo = IntersectionInfo;
<mask> var PickingInfo = (function () {
<mask> function PickingInfo() {
<mask> this.hit = false;
<mask> this.distance = 0;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove this._alpha = +evt.alpha | 0;
this._beta = +evt.beta | 0;
this._gamma = +evt.gamma | 0;
</s> add this._alpha = evt.alpha;
this._beta = evt.beta;
this._gamma = evt.gamma; </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Collisions/babylon.pickingInfo.js |
})(); | <mask> uv2 = uv2.scale(this.bv);
<mask> return new BABYLON.Vector2(uv0.x + uv1.x + uv2.x, uv0.y + uv1.y + uv2.y);
<mask> };
<mask> return PickingInfo;
<mask> }());
<mask> BABYLON.PickingInfo = PickingInfo;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Node));
</s> add })(BABYLON.Node); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Collisions/babylon.pickingInfo.js |
})(); | <mask> block.entries.push(entry);
<mask> }
<mask> };
<mask> return Octree;
<mask> }());
<mask> BABYLON.Octree = Octree;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Culling/Octrees/babylon.octree.js |
})(); | <mask> OctreeBlock.prototype.createInnerBlocks = function () {
<mask> BABYLON.Octree._CreateBlocks(this._minPoint, this._maxPoint, this.entries, this._capacity, this._depth, this._maxDepth, this, this._creationFunc);
<mask> };
<mask> return OctreeBlock;
<mask> }());
<mask> BABYLON.OctreeBlock = OctreeBlock;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Mesh));
</s> add })(BABYLON.Mesh); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Culling/Octrees/babylon.octreeBlock.js |
})(); | <mask> }
<mask> return true;
<mask> };
<mask> return BoundingBox;
<mask> }());
<mask> BABYLON.BoundingBox = BoundingBox;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Culling/babylon.boundingBox.js |
})(); | <mask> return false;
<mask> return true;
<mask> };
<mask> return BoundingInfo;
<mask> }());
<mask> BABYLON.BoundingInfo = BoundingInfo;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Culling/babylon.boundingInfo.js |
})(); | <mask> return false;
<mask> return true;
<mask> };
<mask> return BoundingSphere;
<mask> }());
<mask> BABYLON.BoundingSphere = BoundingSphere;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Culling/babylon.boundingSphere.js |
})(); | <mask> };
<mask> Ray.smallnum = 0.00000001;
<mask> Ray.rayl = 10e8;
<mask> return Ray;
<mask> }());
<mask> BABYLON.Ray = Ray;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Culling/babylon.ray.js |
})(); | <mask> this._statsSubsetDiv.innerHTML += this._statsSubsetDiv.innerHTML;
<mask> }
<mask> };
<mask> return DebugLayer;
<mask> }());
<mask> BABYLON.DebugLayer = DebugLayer;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Debug/babylon.debugLayer.js |
})(); | <mask> this._debugMesh = null;
<mask> }
<mask> };
<mask> return SkeletonViewer;
<mask> }());
<mask> Debug.SkeletonViewer = SkeletonViewer;
<mask> })(Debug = BABYLON.Debug || (BABYLON.Debug = {}));
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Debug/babylon.skeletonViewer.js |
})(); | <mask> this.onDispose();
<mask> }
<mask> };
<mask> return Layer;
<mask> }());
<mask> BABYLON.Layer = Layer;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Layer/babylon.layer.js |
})(); | <mask> this._system = system;
<mask> system.lensFlares.push(this);
<mask> }
<mask> return LensFlare;
<mask> }());
<mask> BABYLON.LensFlare = LensFlare;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/LensFlare/babylon.lensFlare.js |
})(); | <mask> }
<mask> return serializationObject;
<mask> };
<mask> return LensFlareSystem;
<mask> }());
<mask> BABYLON.LensFlareSystem = LensFlareSystem;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }(BABYLON.Material));
</s> add })(BABYLON.Material); </s> remove }(BABYLON.RenderTargetTexture));
</s> add })(BABYLON.RenderTargetTexture); </s> remove }(BABYLON.RenderTargetTexture));
</s> add })(BABYLON.RenderTargetTexture); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/LensFlare/babylon.lensFlareSystem.js |
})(); | <mask> ShadowGenerator._FILTER_VARIANCESHADOWMAP = 1;
<mask> ShadowGenerator._FILTER_POISSONSAMPLING = 2;
<mask> ShadowGenerator._FILTER_BLURVARIANCESHADOWMAP = 3;
<mask> return ShadowGenerator;
<mask> }());
<mask> BABYLON.ShadowGenerator = ShadowGenerator;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.AbstractMesh));
</s> add })(BABYLON.AbstractMesh); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Lights/Shadows/babylon.shadowGenerator.js |
})(BABYLON.Light); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], DirectionalLight.prototype, "autoUpdateExtends", void 0);
<mask> return DirectionalLight;
<mask> }(BABYLON.Light));
<mask> BABYLON.DirectionalLight = DirectionalLight;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.BaseTexture));
</s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Lights/babylon.directionalLight.js |
})(BABYLON.Light); | <mask> __decorate([
<mask> BABYLON.serializeAsVector3()
<mask> ], HemisphericLight.prototype, "direction", void 0);
<mask> return HemisphericLight;
<mask> }(BABYLON.Light));
<mask> BABYLON.HemisphericLight = HemisphericLight;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.BaseTexture));
</s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Lights/babylon.hemisphericLight.js |
})(BABYLON.Node); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], Light.prototype, "radius", void 0);
<mask> return Light;
<mask> }(BABYLON.Node));
<mask> BABYLON.Light = Light;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Node));
</s> add })(BABYLON.Node); </s> remove }(BABYLON.BaseTexture));
</s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Lights/babylon.light.js |
})(BABYLON.Light); | <mask> __decorate([
<mask> BABYLON.serializeAsVector3()
<mask> ], PointLight.prototype, "position", void 0);
<mask> return PointLight;
<mask> }(BABYLON.Light));
<mask> BABYLON.PointLight = PointLight;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.BaseTexture));
</s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Lights/babylon.pointLight.js |
})(BABYLON.Light); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], SpotLight.prototype, "exponent", void 0);
<mask> return SpotLight;
<mask> }(BABYLON.Light));
<mask> BABYLON.SpotLight = SpotLight;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.BaseTexture));
</s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Lights/babylon.spotLight.js |
})(); | <mask> SceneLoader._loggingLevel = SceneLoader.NO_LOGGING;
<mask> // Members
<mask> SceneLoader._registeredPlugins = new Array();
<mask> return SceneLoader;
<mask> }());
<mask> BABYLON.SceneLoader = SceneLoader;
<mask> ;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Loading/babylon.sceneLoader.js |
})(BABYLON.ProceduralTexture); | <mask> enumerable: true,
<mask> configurable: true
<mask> });
<mask> return CustomProceduralTexture;
<mask> }(BABYLON.ProceduralTexture));
<mask> BABYLON.CustomProceduralTexture = CustomProceduralTexture;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(PackedRect));
</s> add })(PackedRect); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(Condition));
</s> add })(Condition); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/Textures/Procedurals/babylon.customProceduralTexture.js |
})(BABYLON.Texture); | <mask> }
<mask> _super.prototype.dispose.call(this);
<mask> };
<mask> return ProceduralTexture;
<mask> }(BABYLON.Texture));
<mask> BABYLON.ProceduralTexture = ProceduralTexture;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/Textures/Procedurals/babylon.proceduralTexture.js |
})(); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], BaseTexture.prototype, "isRenderTarget", void 0);
<mask> return BaseTexture;
<mask> }());
<mask> BABYLON.BaseTexture = BaseTexture;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/Textures/babylon.baseTexture.js |
})(BABYLON.BaseTexture); | <mask> return new CubeTexture(_this.url, _this.getScene(), _this._extensions, _this._noMipmap, _this._files);
<mask> }, this);
<mask> };
<mask> return CubeTexture;
<mask> }(BABYLON.BaseTexture));
<mask> BABYLON.CubeTexture = CubeTexture;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.BaseTexture));
</s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.Action));
</s> add })(BABYLON.Action); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.BaseTexture));
</s> add })(BABYLON.BaseTexture); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/Textures/babylon.cubeTexture.js |
})(BABYLON.Texture); | <mask> newTexture.wrapV = this.wrapV;
<mask> return newTexture;
<mask> };
<mask> return DynamicTexture;
<mask> }(BABYLON.Texture));
<mask> BABYLON.DynamicTexture = DynamicTexture;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); </s> remove }(_Primitive));
</s> add })(_Primitive); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/Textures/babylon.dynamicTexture.js |
})(BABYLON.BaseTexture); | <mask> "down",
<mask> "back"
<mask> ];
<mask> return HDRCubeTexture;
<mask> }(BABYLON.BaseTexture));
<mask> BABYLON.HDRCubeTexture = HDRCubeTexture;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.BaseTexture));
</s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.BaseTexture));
</s> add })(BABYLON.BaseTexture); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/Textures/babylon.hdrCubeTexture.js |
})(BABYLON.RenderTargetTexture); | <mask> serializationObject.mirrorPlane = this.mirrorPlane.asArray();
<mask> return serializationObject;
<mask> };
<mask> return MirrorTexture;
<mask> }(BABYLON.RenderTargetTexture));
<mask> BABYLON.MirrorTexture = MirrorTexture;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.RenderTargetTexture));
</s> add })(BABYLON.RenderTargetTexture); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Material));
</s> add })(BABYLON.Material); </s> remove }());
</s> add })(); </s> remove }(_Primitive));
</s> add })(_Primitive); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/Textures/babylon.mirrorTexture.js |
})(BABYLON.Texture); | <mask> if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
<mask> return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_RGBA, scene, generateMipMaps, invertY, samplingMode);
<mask> };
<mask> return RawTexture;
<mask> }(BABYLON.Texture));
<mask> BABYLON.RawTexture = RawTexture;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(MotorEnabledJoint));
</s> add })(MotorEnabledJoint); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/Textures/babylon.rawTexture.js |
})(BABYLON.RenderTargetTexture); | <mask> serializationObject.depth = this.depth;
<mask> return serializationObject;
<mask> };
<mask> return RefractionTexture;
<mask> }(BABYLON.RenderTargetTexture));
<mask> BABYLON.RefractionTexture = RefractionTexture;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.RenderTargetTexture));
</s> add })(BABYLON.RenderTargetTexture); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Material));
</s> add })(BABYLON.Material); </s> remove }());
</s> add })(); </s> remove }(_Primitive));
</s> add })(_Primitive); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/Textures/babylon.refractionTexture.js |
})(BABYLON.Texture); | <mask> RenderTargetTexture._REFRESHRATE_RENDER_ONCE = 0;
<mask> RenderTargetTexture._REFRESHRATE_RENDER_ONEVERYFRAME = 1;
<mask> RenderTargetTexture._REFRESHRATE_RENDER_ONEVERYTWOFRAMES = 2;
<mask> return RenderTargetTexture;
<mask> }(BABYLON.Texture));
<mask> BABYLON.RenderTargetTexture = RenderTargetTexture;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.AbstractMesh));
</s> add })(BABYLON.AbstractMesh); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/Textures/babylon.renderTargetTexture.js |
})(BABYLON.BaseTexture); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], Texture.prototype, "wAng", void 0);
<mask> return Texture;
<mask> }(BABYLON.BaseTexture));
<mask> BABYLON.Texture = Texture;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/Textures/babylon.texture.js |
})(BABYLON.Texture); | <mask> this.getScene().getEngine().updateVideoTexture(this._texture, this.video, this._invertY);
<mask> return true;
<mask> };
<mask> return VideoTexture;
<mask> }(BABYLON.Texture));
<mask> BABYLON.VideoTexture = VideoTexture;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/Textures/babylon.videoTexture.js |
})(); | <mask> this._currentRank++;
<mask> return currentDefines;
<mask> };
<mask> return EffectFallbacks;
<mask> }());
<mask> BABYLON.EffectFallbacks = EffectFallbacks;
<mask> var Effect = (function () {
<mask> function Effect(baseName, attributesNames, uniformsNames, samplers, engine, defines, fallbacks, onCompiled, onError, indexParameters) {
<mask> var _this = this;
<mask> this._isReady = false;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(BABYLON.MaterialDefines));
</s> add })(BABYLON.MaterialDefines); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/babylon.effect.js |
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