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})(EasingFunction);
<mask> gradient = Math.max(0, Math.min(1, gradient)); <mask> return (1.0 - Math.sqrt(1.0 - (gradient * gradient))); <mask> }; <mask> return CircleEase; <mask> }(EasingFunction)); <mask> BABYLON.CircleEase = CircleEase; <mask> var BackEase = (function (_super) { <mask> __extends(BackEase, _super); <mask> function BackEase(amplitude) { <mask> if (amplitude === void 0) { amplitude = 1; } </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Animations/babylon.easing.js
})(EasingFunction);
<mask> var num = Math.max(0, this.amplitude); <mask> return (Math.pow(gradient, 3.0) - ((gradient * num) * Math.sin(3.1415926535897931 * gradient))); <mask> }; <mask> return BackEase; <mask> }(EasingFunction)); <mask> BABYLON.BackEase = BackEase; <mask> var BounceEase = (function (_super) { <mask> __extends(BounceEase, _super); <mask> function BounceEase(bounces, bounciness) { <mask> if (bounces === void 0) { bounces = 3; } </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Animations/babylon.easing.js
})(EasingFunction);
<mask> var num2 = num7 - num8; <mask> return (((-Math.pow(1.0 / bounciness, y - num3) / (num2 * num2)) * (num6 - num2)) * (num6 + num2)); <mask> }; <mask> return BounceEase; <mask> }(EasingFunction)); <mask> BABYLON.BounceEase = BounceEase; <mask> var CubicEase = (function (_super) { <mask> __extends(CubicEase, _super); <mask> function CubicEase() { <mask> _super.apply(this, arguments); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }()); </s> add })(); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Animations/babylon.easing.js
})(EasingFunction);
<mask> CubicEase.prototype.easeInCore = function (gradient) { <mask> return (gradient * gradient * gradient); <mask> }; <mask> return CubicEase; <mask> }(EasingFunction)); <mask> BABYLON.CubicEase = CubicEase; <mask> var ElasticEase = (function (_super) { <mask> __extends(ElasticEase, _super); <mask> function ElasticEase(oscillations, springiness) { <mask> if (oscillations === void 0) { oscillations = 3; } </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Animations/babylon.easing.js
})(EasingFunction);
<mask> } <mask> return (num2 * Math.sin(((6.2831853071795862 * num3) + 1.5707963267948966) * gradient)); <mask> }; <mask> return ElasticEase; <mask> }(EasingFunction)); <mask> BABYLON.ElasticEase = ElasticEase; <mask> var ExponentialEase = (function (_super) { <mask> __extends(ExponentialEase, _super); <mask> function ExponentialEase(exponent) { <mask> if (exponent === void 0) { exponent = 2; } </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Animations/babylon.easing.js
})(EasingFunction);
<mask> } <mask> return ((Math.exp(this.exponent * gradient) - 1.0) / (Math.exp(this.exponent) - 1.0)); <mask> }; <mask> return ExponentialEase; <mask> }(EasingFunction)); <mask> BABYLON.ExponentialEase = ExponentialEase; <mask> var PowerEase = (function (_super) { <mask> __extends(PowerEase, _super); <mask> function PowerEase(power) { <mask> if (power === void 0) { power = 2; } </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Animations/babylon.easing.js
})(EasingFunction);
<mask> var y = Math.max(0.0, this.power); <mask> return Math.pow(gradient, y); <mask> }; <mask> return PowerEase; <mask> }(EasingFunction)); <mask> BABYLON.PowerEase = PowerEase; <mask> var QuadraticEase = (function (_super) { <mask> __extends(QuadraticEase, _super); <mask> function QuadraticEase() { <mask> _super.apply(this, arguments); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Animations/babylon.easing.js
})(EasingFunction);
<mask> QuadraticEase.prototype.easeInCore = function (gradient) { <mask> return (gradient * gradient); <mask> }; <mask> return QuadraticEase; <mask> }(EasingFunction)); <mask> BABYLON.QuadraticEase = QuadraticEase; <mask> var QuarticEase = (function (_super) { <mask> __extends(QuarticEase, _super); <mask> function QuarticEase() { <mask> _super.apply(this, arguments); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Animations/babylon.easing.js
})(EasingFunction);
<mask> QuarticEase.prototype.easeInCore = function (gradient) { <mask> return (gradient * gradient * gradient * gradient); <mask> }; <mask> return QuarticEase; <mask> }(EasingFunction)); <mask> BABYLON.QuarticEase = QuarticEase; <mask> var QuinticEase = (function (_super) { <mask> __extends(QuinticEase, _super); <mask> function QuinticEase() { <mask> _super.apply(this, arguments); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Animations/babylon.easing.js
})(EasingFunction);
<mask> QuinticEase.prototype.easeInCore = function (gradient) { <mask> return (gradient * gradient * gradient * gradient * gradient); <mask> }; <mask> return QuinticEase; <mask> }(EasingFunction)); <mask> BABYLON.QuinticEase = QuinticEase; <mask> var SineEase = (function (_super) { <mask> __extends(SineEase, _super); <mask> function SineEase() { <mask> _super.apply(this, arguments); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Animations/babylon.easing.js
})(EasingFunction);
<mask> SineEase.prototype.easeInCore = function (gradient) { <mask> return (1.0 - Math.sin(1.5707963267948966 * (1.0 - gradient))); <mask> }; <mask> return SineEase; <mask> }(EasingFunction)); <mask> BABYLON.SineEase = SineEase; <mask> var BezierCurveEase = (function (_super) { <mask> __extends(BezierCurveEase, _super); <mask> function BezierCurveEase(x1, y1, x2, y2) { <mask> if (x1 === void 0) { x1 = 0; } </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Animations/babylon.easing.js
})(EasingFunction);
<mask> BezierCurveEase.prototype.easeInCore = function (gradient) { <mask> return BABYLON.BezierCurve.interpolate(gradient, this.x1, this.y1, this.x2, this.y2); <mask> }; <mask> return BezierCurveEase; <mask> }(EasingFunction)); <mask> BABYLON.BezierCurveEase = BezierCurveEase; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove }(BABYLON.UniversalCamera)); </s> add })(BABYLON.UniversalCamera); </s> remove }()); </s> add })(); </s> remove }(BABYLON.ArcRotateCamera)); </s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Animations/babylon.easing.js
})();
<mask> this._webAudioAnalyser.disconnect(); <mask> } <mask> }; <mask> return Analyser; <mask> }()); <mask> BABYLON.Analyser = Analyser; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Audio/babylon.analyser.js
})();
<mask> this._connectedAnalyser.connectAudioNodes(this.masterGain, this._audioContext.destination); <mask> } <mask> }; <mask> return AudioEngine; <mask> }()); <mask> BABYLON.AudioEngine = AudioEngine; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Audio/babylon.audioEngine.js
})();
<mask> } <mask> return newSound; <mask> }; <mask> return Sound; <mask> }()); <mask> BABYLON.Sound = Sound; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Audio/babylon.sound.js
})();
<mask> this._connectedAnalyser.connectAudioNodes(this._outputAudioNode, BABYLON.Engine.audioEngine.masterGain); <mask> } <mask> }; <mask> return SoundTrack; <mask> }()); <mask> BABYLON.SoundTrack = SoundTrack; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Audio/babylon.soundtrack.js
})(BABYLON.Node);
<mask> this.animations[0].createRange(rangeName, from + frameOffset, to + frameOffset); <mask> return true; <mask> }; <mask> return Bone; <mask> }(BABYLON.Node)); <mask> BABYLON.Bone = Bone; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Bones/babylon.bone.js
})();
<mask> } <mask> return skeleton; <mask> }; <mask> return Skeleton; <mask> }()); <mask> BABYLON.Skeleton = Skeleton; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Bones/babylon.skeleton.js
})();
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], ArcRotateCameraGamepadInput.prototype, "gamepadMoveSensibility", void 0); <mask> return ArcRotateCameraGamepadInput; <mask> }()); <mask> BABYLON.ArcRotateCameraGamepadInput = ArcRotateCameraGamepadInput; <mask> BABYLON.CameraInputTypes["ArcRotateCameraGamepadInput"] = ArcRotateCameraGamepadInput; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/Inputs/babylon.arcrotatecamera.input.gamepad.js
})();
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], ArcRotateCameraKeyboardMoveInput.prototype, "keysRight", void 0); <mask> return ArcRotateCameraKeyboardMoveInput; <mask> }()); <mask> BABYLON.ArcRotateCameraKeyboardMoveInput = ArcRotateCameraKeyboardMoveInput; <mask> BABYLON.CameraInputTypes["ArcRotateCameraKeyboardMoveInput"] = ArcRotateCameraKeyboardMoveInput; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/Inputs/babylon.arcrotatecamera.input.keyboard.js
})();
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], ArcRotateCameraMouseWheelInput.prototype, "wheelPrecision", void 0); <mask> return ArcRotateCameraMouseWheelInput; <mask> }()); <mask> BABYLON.ArcRotateCameraMouseWheelInput = ArcRotateCameraMouseWheelInput; <mask> BABYLON.CameraInputTypes["ArcRotateCameraMouseWheelInput"] = ArcRotateCameraMouseWheelInput; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/Inputs/babylon.arcrotatecamera.input.mousewheel.js
})();
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], ArcRotateCameraPointersInput.prototype, "panningSensibility", void 0); <mask> return ArcRotateCameraPointersInput; <mask> }()); <mask> BABYLON.ArcRotateCameraPointersInput = ArcRotateCameraPointersInput; <mask> BABYLON.CameraInputTypes["ArcRotateCameraPointersInput"] = ArcRotateCameraPointersInput; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/Inputs/babylon.arcrotatecamera.input.pointers.js
})();
<mask> ArcRotateCameraVRDeviceOrientationInput.prototype.getSimpleName = function () { <mask> return "VRDeviceOrientation"; <mask> }; <mask> return ArcRotateCameraVRDeviceOrientationInput; <mask> }()); <mask> BABYLON.ArcRotateCameraVRDeviceOrientationInput = ArcRotateCameraVRDeviceOrientationInput; <mask> BABYLON.CameraInputTypes["ArcRotateCameraVRDeviceOrientationInput"] = ArcRotateCameraVRDeviceOrientationInput; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/Inputs/babylon.arcrotatecamera.input.vrdeviceorientation.js
})();
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], FreeCameraDeviceOrientationInput.prototype, "moveSensibility", void 0); <mask> return FreeCameraDeviceOrientationInput; <mask> }()); <mask> BABYLON.FreeCameraDeviceOrientationInput = FreeCameraDeviceOrientationInput; <mask> BABYLON.CameraInputTypes["FreeCameraDeviceOrientationInput"] = FreeCameraDeviceOrientationInput; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/Inputs/babylon.freecamera.input.deviceorientation.js
})();
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], FreeCameraGamepadInput.prototype, "gamepadMoveSensibility", void 0); <mask> return FreeCameraGamepadInput; <mask> }()); <mask> BABYLON.FreeCameraGamepadInput = FreeCameraGamepadInput; <mask> BABYLON.CameraInputTypes["FreeCameraGamepadInput"] = FreeCameraGamepadInput; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/Inputs/babylon.freecamera.input.gamepad.js
})();
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], FreeCameraKeyboardMoveInput.prototype, "keysRight", void 0); <mask> return FreeCameraKeyboardMoveInput; <mask> }()); <mask> BABYLON.FreeCameraKeyboardMoveInput = FreeCameraKeyboardMoveInput; <mask> BABYLON.CameraInputTypes["FreeCameraKeyboardMoveInput"] = FreeCameraKeyboardMoveInput; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/Inputs/babylon.freecamera.input.keyboard.js
})();
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], FreeCameraMouseInput.prototype, "angularSensibility", void 0); <mask> return FreeCameraMouseInput; <mask> }()); <mask> BABYLON.FreeCameraMouseInput = FreeCameraMouseInput; <mask> BABYLON.CameraInputTypes["FreeCameraMouseInput"] = FreeCameraMouseInput; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/Inputs/babylon.freecamera.input.mouse.js
})();
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], FreeCameraTouchInput.prototype, "touchMoveSensibility", void 0); <mask> return FreeCameraTouchInput; <mask> }()); <mask> BABYLON.FreeCameraTouchInput = FreeCameraTouchInput; <mask> BABYLON.CameraInputTypes["FreeCameraTouchInput"] = FreeCameraTouchInput; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/Inputs/babylon.freecamera.input.touch.js
})();
<mask> FreeCameraVirtualJoystickInput.prototype.getSimpleName = function () { <mask> return "virtualJoystick"; <mask> }; <mask> return FreeCameraVirtualJoystickInput; <mask> }()); <mask> BABYLON.FreeCameraVirtualJoystickInput = FreeCameraVirtualJoystickInput; <mask> BABYLON.CameraInputTypes["FreeCameraVirtualJoystickInput"] = FreeCameraVirtualJoystickInput; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/Inputs/babylon.freecamera.input.virtualjoystick.js
this._alpha = evt.alpha; this._beta = evt.beta; this._gamma = evt.gamma;
<mask> window.addEventListener("deviceorientation", this._deviceOrientationHandler); <mask> }; <mask> FreeCameraVRDeviceOrientationInput.prototype._onOrientationEvent = function (evt) { <mask> var camera = this.camera; <mask> this._alpha = +evt.alpha | 0; <mask> this._beta = +evt.beta | 0; <mask> this._gamma = +evt.gamma | 0; <mask> this._dirty = true; <mask> }; <mask> FreeCameraVRDeviceOrientationInput.prototype.checkInputs = function () { <mask> if (this._dirty) { <mask> this._dirty = false; </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove if (this._dirty){ </s> add if (this._dirty) { </s> remove }()); </s> add })(); </s> remove attachControl(element : HTMLElement, noPreventDefault?: boolean) { </s> add attachControl(element: HTMLElement, noPreventDefault?: boolean) { </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/Inputs/babylon.freecamera.input.vrdeviceorientation.js
})();
<mask> FreeCameraVRDeviceOrientationInput.prototype.getSimpleName = function () { <mask> return "VRDeviceOrientation"; <mask> }; <mask> return FreeCameraVRDeviceOrientationInput; <mask> }()); <mask> BABYLON.FreeCameraVRDeviceOrientationInput = FreeCameraVRDeviceOrientationInput; <mask> BABYLON.CameraInputTypes["FreeCameraVRDeviceOrientationInput"] = FreeCameraVRDeviceOrientationInput; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove getSimpleName(){ </s> add getSimpleName() { </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/Inputs/babylon.freecamera.input.vrdeviceorientation.js
attachControl(element: HTMLElement, noPreventDefault?: boolean) {
<mask> constructor() { <mask> this._deviceOrientationHandler = this._onOrientationEvent.bind(this); <mask> } <mask> <mask> attachControl(element : HTMLElement, noPreventDefault?: boolean) { <mask> window.addEventListener("deviceorientation", this._deviceOrientationHandler); <mask> } <mask> <mask> public _onOrientationEvent(evt: DeviceOrientationEvent): void { <mask> var camera = this.camera; </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove this._alpha = +evt.alpha | 0; this._beta = +evt.beta | 0; this._gamma = +evt.gamma | 0; </s> add this._alpha = evt.alpha; this._beta = evt.beta; this._gamma = evt.gamma; </s> remove detachControl(element : HTMLElement) { </s> add detachControl(element: HTMLElement) { </s> remove if (this._dirty){ </s> add if (this._dirty) { </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/Inputs/babylon.freecamera.input.vrdeviceorientation.ts
if (this._dirty) {
<mask> this._dirty = true; <mask> } <mask> <mask> public checkInputs() { <mask> if (this._dirty){ <mask> this._dirty = false; <mask> var rotationX = this._gamma; <mask> if (rotationX < 0) { <mask> rotationX = 90 + rotationX; <mask> } </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove this._alpha = +evt.alpha | 0; this._beta = +evt.beta | 0; this._gamma = +evt.gamma | 0; </s> add this._alpha = evt.alpha; this._beta = evt.beta; this._gamma = evt.gamma; </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/Inputs/babylon.freecamera.input.vrdeviceorientation.ts
detachControl(element: HTMLElement) {
<mask> this.camera.rotation.z = this.betaCorrection * this._beta / 180.0 * Math.PI; <mask> } <mask> } <mask> <mask> detachControl(element : HTMLElement) { <mask> window.removeEventListener("deviceorientation", this._deviceOrientationHandler); <mask> } <mask> <mask> getTypeName(): string { <mask> return "FreeCameraVRDeviceOrientationInput"; </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove getSimpleName(){ </s> add getSimpleName() { </s> remove }(EasingFunction)); </s> add })(EasingFunction); </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility </s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove attachControl(element : HTMLElement, noPreventDefault?: boolean) { </s> add attachControl(element: HTMLElement, noPreventDefault?: boolean) { </s> remove }(EasingFunction)); </s> add })(EasingFunction);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/Inputs/babylon.freecamera.input.vrdeviceorientation.ts
getSimpleName() {
<mask> <mask> getTypeName(): string { <mask> return "FreeCameraVRDeviceOrientationInput"; <mask> } <mask> <mask> getSimpleName(){ <mask> return "VRDeviceOrientation"; <mask> } <mask> } <mask> <mask> CameraInputTypes["FreeCameraVRDeviceOrientationInput"] = FreeCameraVRDeviceOrientationInput; </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove detachControl(element : HTMLElement) { </s> add detachControl(element: HTMLElement) { </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/Inputs/babylon.freecamera.input.vrdeviceorientation.ts
})();
<mask> result.lensCenterOffset = 0.151976421; <mask> return result; <mask> }; <mask> return VRCameraMetrics; <mask> }()); <mask> BABYLON.VRCameraMetrics = VRCameraMetrics; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/VR/babylon.vrCameraMetrics.js
})(BABYLON.FreeCamera);
<mask> VRDeviceOrientationFreeCamera.prototype.getTypeName = function () { <mask> return "VRDeviceOrientationFreeCamera"; <mask> }; <mask> return VRDeviceOrientationFreeCamera; <mask> }(BABYLON.FreeCamera)); <mask> BABYLON.VRDeviceOrientationFreeCamera = VRDeviceOrientationFreeCamera; <mask> var VRDeviceOrientationArcRotateCamera = (function (_super) { <mask> __extends(VRDeviceOrientationArcRotateCamera, _super); <mask> function VRDeviceOrientationArcRotateCamera(name, alpha, beta, radius, target, scene, compensateDistortion) { <mask> if (compensateDistortion === void 0) { compensateDistortion = true; } </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera); </s> remove }(_Primitive)); </s> add })(_Primitive); </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/VR/babylon.vrDeviceOrientationCamera.js
})(BABYLON.ArcRotateCamera);
<mask> VRDeviceOrientationArcRotateCamera.prototype.getTypeName = function () { <mask> return "VRDeviceOrientationArcRotateCamera"; <mask> }; <mask> return VRDeviceOrientationArcRotateCamera; <mask> }(BABYLON.ArcRotateCamera)); <mask> BABYLON.VRDeviceOrientationArcRotateCamera = VRDeviceOrientationArcRotateCamera; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.UniversalCamera)); </s> add })(BABYLON.UniversalCamera); </s> remove }()); </s> add })(); </s> remove }(BABYLON.TouchCamera)); </s> add })(BABYLON.TouchCamera); </s> remove }(BABYLON.UniversalCamera)); </s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/VR/babylon.vrDeviceOrientationCamera.js
})(BABYLON.FreeCamera);
<mask> WebVRFreeCamera.prototype.getTypeName = function () { <mask> return "WebVRFreeCamera"; <mask> }; <mask> return WebVRFreeCamera; <mask> }(BABYLON.FreeCamera)); <mask> BABYLON.WebVRFreeCamera = WebVRFreeCamera; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.UniversalCamera)); </s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.ArcRotateCamera)); </s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.TouchCamera)); </s> add })(BABYLON.TouchCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/VR/babylon.webVRCamera.js
})(BABYLON.TargetCamera);
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], ArcRotateCamera.prototype, "allowUpsideDown", void 0); <mask> return ArcRotateCamera; <mask> }(BABYLON.TargetCamera)); <mask> BABYLON.ArcRotateCamera = ArcRotateCamera; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.Node)); </s> add })(BABYLON.Node); </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.Node)); </s> add })(BABYLON.Node);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.arcRotateCamera.js
})(BABYLON.CameraInputsManager);
<mask> this.add(new BABYLON.ArcRotateCameraVRDeviceOrientationInput()); <mask> return this; <mask> }; <mask> return ArcRotateCameraInputsManager; <mask> }(BABYLON.CameraInputsManager)); <mask> BABYLON.ArcRotateCameraInputsManager = ArcRotateCameraInputsManager; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.CameraInputsManager)); </s> add })(BABYLON.CameraInputsManager); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(BABYLON.RenderTargetTexture)); </s> add })(BABYLON.RenderTargetTexture);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.arcRotateCameraInputsManager.js
})(BABYLON.Node);
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], Camera.prototype, "isStereoscopicSideBySide", void 0); <mask> return Camera; <mask> }(BABYLON.Node)); <mask> BABYLON.Camera = Camera; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Node)); </s> add })(BABYLON.Node); </s> remove }(BABYLON.BaseTexture)); </s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.camera.js
})();
<mask> } <mask> } <mask> }; <mask> return CameraInputsManager; <mask> }()); <mask> BABYLON.CameraInputsManager = CameraInputsManager; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.cameraInputsManager.js
})(BABYLON.FreeCamera);
<mask> DeviceOrientationCamera.prototype.getTypeName = function () { <mask> return "DeviceOrientationCamera"; <mask> }; <mask> return DeviceOrientationCamera; <mask> }(BABYLON.FreeCamera)); <mask> BABYLON.DeviceOrientationCamera = DeviceOrientationCamera; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.UniversalCamera)); </s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.ArcRotateCamera)); </s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.TouchCamera)); </s> add })(BABYLON.TouchCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.deviceOrientationCamera.js
})(BABYLON.TargetCamera);
<mask> __decorate([ <mask> BABYLON.serializeAsMeshReference("lockedTargetId") <mask> ], FollowCamera.prototype, "target", void 0); <mask> return FollowCamera; <mask> }(BABYLON.TargetCamera)); <mask> BABYLON.FollowCamera = FollowCamera; <mask> var ArcFollowCamera = (function (_super) { <mask> __extends(ArcFollowCamera, _super); <mask> function ArcFollowCamera(name, alpha, beta, radius, target, scene) { <mask> _super.call(this, name, BABYLON.Vector3.Zero(), scene); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.MaterialDefines)); </s> add })(BABYLON.MaterialDefines); </s> remove }(BABYLON.GamepadCamera)); </s> add })(BABYLON.GamepadCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.followCamera.js
})(BABYLON.TargetCamera);
<mask> ArcFollowCamera.prototype.getTypeName = function () { <mask> return "ArcFollowCamera"; <mask> }; <mask> return ArcFollowCamera; <mask> }(BABYLON.TargetCamera)); <mask> BABYLON.ArcFollowCamera = ArcFollowCamera; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }(BABYLON.TouchCamera)); </s> add })(BABYLON.TouchCamera); </s> remove }(BABYLON.UniversalCamera)); </s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.UniversalCamera)); </s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.followCamera.js
})(BABYLON.TargetCamera);
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], FreeCamera.prototype, "applyGravity", void 0); <mask> return FreeCamera; <mask> }(BABYLON.TargetCamera)); <mask> BABYLON.FreeCamera = FreeCamera; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.Node)); </s> add })(BABYLON.Node); </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.Node)); </s> add })(BABYLON.Node);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.freeCamera.js
})(BABYLON.CameraInputsManager);
<mask> this.add(new BABYLON.FreeCameraVirtualJoystickInput()); <mask> return this; <mask> }; <mask> return FreeCameraInputsManager; <mask> }(BABYLON.CameraInputsManager)); <mask> BABYLON.FreeCameraInputsManager = FreeCameraInputsManager; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.CameraInputsManager)); </s> add })(BABYLON.CameraInputsManager); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(BABYLON.RenderTargetTexture)); </s> add })(BABYLON.RenderTargetTexture);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.freeCameraInputsManager.js
})(BABYLON.UniversalCamera);
<mask> GamepadCamera.prototype.getTypeName = function () { <mask> return "GamepadCamera"; <mask> }; <mask> return GamepadCamera; <mask> }(BABYLON.UniversalCamera)); <mask> BABYLON.GamepadCamera = GamepadCamera; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.UniversalCamera)); </s> add })(BABYLON.UniversalCamera); </s> remove }()); </s> add })(); </s> remove }(BABYLON.TouchCamera)); </s> add })(BABYLON.TouchCamera); </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.gamepadCamera.js
})(BABYLON.FreeCamera);
<mask> AnaglyphFreeCamera.prototype.getTypeName = function () { <mask> return "AnaglyphFreeCamera"; <mask> }; <mask> return AnaglyphFreeCamera; <mask> }(BABYLON.FreeCamera)); <mask> BABYLON.AnaglyphFreeCamera = AnaglyphFreeCamera; <mask> var AnaglyphArcRotateCamera = (function (_super) { <mask> __extends(AnaglyphArcRotateCamera, _super); <mask> function AnaglyphArcRotateCamera(name, alpha, beta, radius, target, interaxialDistance, scene) { <mask> _super.call(this, name, alpha, beta, radius, target, scene); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.ArcRotateCamera)); </s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.GamepadCamera)); </s> add })(BABYLON.GamepadCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.stereoscopicCameras.js
})(BABYLON.ArcRotateCamera);
<mask> AnaglyphArcRotateCamera.prototype.getTypeName = function () { <mask> return "AnaglyphArcRotateCamera"; <mask> }; <mask> return AnaglyphArcRotateCamera; <mask> }(BABYLON.ArcRotateCamera)); <mask> BABYLON.AnaglyphArcRotateCamera = AnaglyphArcRotateCamera; <mask> var AnaglyphGamepadCamera = (function (_super) { <mask> __extends(AnaglyphGamepadCamera, _super); <mask> function AnaglyphGamepadCamera(name, position, interaxialDistance, scene) { <mask> _super.call(this, name, position, scene); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.ArcRotateCamera)); </s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.GamepadCamera)); </s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.GamepadCamera)); </s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.UniversalCamera)); </s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.stereoscopicCameras.js
})(BABYLON.GamepadCamera);
<mask> AnaglyphGamepadCamera.prototype.getTypeName = function () { <mask> return "AnaglyphGamepadCamera"; <mask> }; <mask> return AnaglyphGamepadCamera; <mask> }(BABYLON.GamepadCamera)); <mask> BABYLON.AnaglyphGamepadCamera = AnaglyphGamepadCamera; <mask> var AnaglyphUniversalCamera = (function (_super) { <mask> __extends(AnaglyphUniversalCamera, _super); <mask> function AnaglyphUniversalCamera(name, position, interaxialDistance, scene) { <mask> _super.call(this, name, position, scene); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.GamepadCamera)); </s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.ArcRotateCamera)); </s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.ArcRotateCamera)); </s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.UniversalCamera)); </s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.stereoscopicCameras.js
})(BABYLON.UniversalCamera);
<mask> AnaglyphUniversalCamera.prototype.getTypeName = function () { <mask> return "AnaglyphUniversalCamera"; <mask> }; <mask> return AnaglyphUniversalCamera; <mask> }(BABYLON.UniversalCamera)); <mask> BABYLON.AnaglyphUniversalCamera = AnaglyphUniversalCamera; <mask> var StereoscopicFreeCamera = (function (_super) { <mask> __extends(StereoscopicFreeCamera, _super); <mask> function StereoscopicFreeCamera(name, position, interaxialDistance, isStereoscopicSideBySide, scene) { <mask> _super.call(this, name, position, scene); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.GamepadCamera)); </s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.ArcRotateCamera)); </s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.GamepadCamera)); </s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.ArcRotateCamera)); </s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.stereoscopicCameras.js
})(BABYLON.FreeCamera);
<mask> StereoscopicFreeCamera.prototype.getTypeName = function () { <mask> return "StereoscopicFreeCamera"; <mask> }; <mask> return StereoscopicFreeCamera; <mask> }(BABYLON.FreeCamera)); <mask> BABYLON.StereoscopicFreeCamera = StereoscopicFreeCamera; <mask> var StereoscopicArcRotateCamera = (function (_super) { <mask> __extends(StereoscopicArcRotateCamera, _super); <mask> function StereoscopicArcRotateCamera(name, alpha, beta, radius, target, interaxialDistance, isStereoscopicSideBySide, scene) { <mask> _super.call(this, name, alpha, beta, radius, target, scene); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.UniversalCamera)); </s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.ArcRotateCamera)); </s> add })(BABYLON.ArcRotateCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.stereoscopicCameras.js
})(BABYLON.ArcRotateCamera);
<mask> StereoscopicArcRotateCamera.prototype.getTypeName = function () { <mask> return "StereoscopicArcRotateCamera"; <mask> }; <mask> return StereoscopicArcRotateCamera; <mask> }(BABYLON.ArcRotateCamera)); <mask> BABYLON.StereoscopicArcRotateCamera = StereoscopicArcRotateCamera; <mask> var StereoscopicGamepadCamera = (function (_super) { <mask> __extends(StereoscopicGamepadCamera, _super); <mask> function StereoscopicGamepadCamera(name, position, interaxialDistance, isStereoscopicSideBySide, scene) { <mask> _super.call(this, name, position, scene); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.ArcRotateCamera)); </s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.GamepadCamera)); </s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.UniversalCamera)); </s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.GamepadCamera)); </s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.stereoscopicCameras.js
})(BABYLON.GamepadCamera);
<mask> StereoscopicGamepadCamera.prototype.getTypeName = function () { <mask> return "StereoscopicGamepadCamera"; <mask> }; <mask> return StereoscopicGamepadCamera; <mask> }(BABYLON.GamepadCamera)); <mask> BABYLON.StereoscopicGamepadCamera = StereoscopicGamepadCamera; <mask> var StereoscopicUniversalCamera = (function (_super) { <mask> __extends(StereoscopicUniversalCamera, _super); <mask> function StereoscopicUniversalCamera(name, position, interaxialDistance, isStereoscopicSideBySide, scene) { <mask> _super.call(this, name, position, scene); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.GamepadCamera)); </s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.ArcRotateCamera)); </s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.UniversalCamera)); </s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.ArcRotateCamera)); </s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.stereoscopicCameras.js
})(BABYLON.UniversalCamera);
<mask> StereoscopicUniversalCamera.prototype.getTypeName = function () { <mask> return "StereoscopicUniversalCamera"; <mask> }; <mask> return StereoscopicUniversalCamera; <mask> }(BABYLON.UniversalCamera)); <mask> BABYLON.StereoscopicUniversalCamera = StereoscopicUniversalCamera; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.UniversalCamera)); </s> add })(BABYLON.UniversalCamera); </s> remove }()); </s> add })(); </s> remove }(BABYLON.TouchCamera)); </s> add })(BABYLON.TouchCamera); </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.stereoscopicCameras.js
})(BABYLON.Camera);
<mask> __decorate([ <mask> BABYLON.serializeAsMeshReference("lockedTargetId") <mask> ], TargetCamera.prototype, "lockedTarget", void 0); <mask> return TargetCamera; <mask> }(BABYLON.Camera)); <mask> BABYLON.TargetCamera = TargetCamera; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.BaseTexture)); </s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.targetCamera.js
})(BABYLON.FreeCamera);
<mask> mouse.touchEnabled = false; <mask> } <mask> }; <mask> return TouchCamera; <mask> }(BABYLON.FreeCamera)); <mask> BABYLON.TouchCamera = TouchCamera; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.touchCamera.js
})(BABYLON.TouchCamera);
<mask> UniversalCamera.prototype.getTypeName = function () { <mask> return "UniversalCamera"; <mask> }; <mask> return UniversalCamera; <mask> }(BABYLON.TouchCamera)); <mask> BABYLON.UniversalCamera = UniversalCamera; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }(BABYLON.UniversalCamera)); </s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.UniversalCamera)); </s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.universalCamera.js
})(BABYLON.FreeCamera);
<mask> _super.call(this, name, position, scene); <mask> this.inputs.addVirtualJoystick(); <mask> } <mask> return VirtualJoysticksCamera; <mask> }(BABYLON.FreeCamera)); <mask> BABYLON.VirtualJoysticksCamera = VirtualJoysticksCamera; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.ArcRotateCamera)); </s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.GamepadCamera)); </s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.UniversalCamera)); </s> add })(BABYLON.UniversalCamera); </s> remove }(BABYLON.ArcRotateCamera)); </s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.GamepadCamera)); </s> add })(BABYLON.GamepadCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Cameras/babylon.virtualJoysticksCamera.js
})();
<mask> this._destinationPoint.subtractInPlace(this._slidePlaneNormal); <mask> this._destinationPoint.subtractToRef(this.intersectionPoint, vel); <mask> }; <mask> return Collider; <mask> }()); <mask> BABYLON.Collider = Collider; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Collisions/babylon.collider.js
})();
<mask> indices: new Int32Array(geometry.getIndices() || []), <mask> }; <mask> }; <mask> return CollisionCoordinatorWorker; <mask> }()); <mask> BABYLON.CollisionCoordinatorWorker = CollisionCoordinatorWorker; <mask> var CollisionCoordinatorLegacy = (function () { <mask> function CollisionCoordinatorLegacy() { <mask> this._scaledPosition = BABYLON.Vector3.Zero(); <mask> this._scaledVelocity = BABYLON.Vector3.Zero(); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Collisions/babylon.collisionCoordinator.js
})();
<mask> collider.retry++; <mask> this._collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh); <mask> }; <mask> return CollisionCoordinatorLegacy; <mask> }()); <mask> BABYLON.CollisionCoordinatorLegacy = CollisionCoordinatorLegacy; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Collisions/babylon.collisionCoordinator.js
})();
<mask> CollisionCache.prototype.removeGeometry = function (id) { <mask> delete this._geometries[id]; <mask> }; <mask> return CollisionCache; <mask> }()); <mask> BABYLON.CollisionCache = CollisionCache; <mask> var CollideWorker = (function () { <mask> function CollideWorker(collider, _collisionCache, finalPosition) { <mask> this.collider = collider; <mask> this._collisionCache = _collisionCache; </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Collisions/babylon.collisionWorker.js
})();
<mask> CollideWorker.prototype.checkSubmeshCollision = function (subMesh) { <mask> return this.collider._canDoCollision(BABYLON.Vector3.FromArray(subMesh.sphereCenter), subMesh.sphereRadius, BABYLON.Vector3.FromArray(subMesh.boxMinimum), BABYLON.Vector3.FromArray(subMesh.boxMaximum)); <mask> }; <mask> return CollideWorker; <mask> }()); <mask> BABYLON.CollideWorker = CollideWorker; <mask> var CollisionDetectorTransferable = (function () { <mask> function CollisionDetectorTransferable() { <mask> } <mask> CollisionDetectorTransferable.prototype.onInit = function (payload) { </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Collisions/babylon.collisionWorker.js
})();
<mask> }; <mask> postMessage(reply, undefined); <mask> }; <mask> return CollisionDetectorTransferable; <mask> }()); <mask> BABYLON.CollisionDetectorTransferable = CollisionDetectorTransferable; <mask> //check if we are in a web worker, as this code should NOT run on the main UI thread <mask> try { <mask> if (self && self instanceof WorkerGlobalScope) { <mask> //Window hack to allow including babylonjs native code. the <any> is for typescript. </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management </s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#update-each-particle-shape </s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#update-each-particle-shape </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Collisions/babylon.collisionWorker.js
})();
<mask> this.faceId = 0; <mask> this.subMeshId = 0; <mask> } <mask> return IntersectionInfo; <mask> }()); <mask> BABYLON.IntersectionInfo = IntersectionInfo; <mask> var PickingInfo = (function () { <mask> function PickingInfo() { <mask> this.hit = false; <mask> this.distance = 0; </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove this._alpha = +evt.alpha | 0; this._beta = +evt.beta | 0; this._gamma = +evt.gamma | 0; </s> add this._alpha = evt.alpha; this._beta = evt.beta; this._gamma = evt.gamma; </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Collisions/babylon.pickingInfo.js
})();
<mask> uv2 = uv2.scale(this.bv); <mask> return new BABYLON.Vector2(uv0.x + uv1.x + uv2.x, uv0.y + uv1.y + uv2.y); <mask> }; <mask> return PickingInfo; <mask> }()); <mask> BABYLON.PickingInfo = PickingInfo; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Node)); </s> add })(BABYLON.Node); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Collisions/babylon.pickingInfo.js
})();
<mask> block.entries.push(entry); <mask> } <mask> }; <mask> return Octree; <mask> }()); <mask> BABYLON.Octree = Octree; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Culling/Octrees/babylon.octree.js
})();
<mask> OctreeBlock.prototype.createInnerBlocks = function () { <mask> BABYLON.Octree._CreateBlocks(this._minPoint, this._maxPoint, this.entries, this._capacity, this._depth, this._maxDepth, this, this._creationFunc); <mask> }; <mask> return OctreeBlock; <mask> }()); <mask> BABYLON.OctreeBlock = OctreeBlock; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Mesh)); </s> add })(BABYLON.Mesh); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Culling/Octrees/babylon.octreeBlock.js
})();
<mask> } <mask> return true; <mask> }; <mask> return BoundingBox; <mask> }()); <mask> BABYLON.BoundingBox = BoundingBox; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(BABYLON.Texture)); </s> add })(BABYLON.Texture); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Culling/babylon.boundingBox.js
})();
<mask> return false; <mask> return true; <mask> }; <mask> return BoundingInfo; <mask> }()); <mask> BABYLON.BoundingInfo = BoundingInfo; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(BABYLON.Texture)); </s> add })(BABYLON.Texture); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Culling/babylon.boundingInfo.js
})();
<mask> return false; <mask> return true; <mask> }; <mask> return BoundingSphere; <mask> }()); <mask> BABYLON.BoundingSphere = BoundingSphere; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(BABYLON.Texture)); </s> add })(BABYLON.Texture); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Culling/babylon.boundingSphere.js
})();
<mask> }; <mask> Ray.smallnum = 0.00000001; <mask> Ray.rayl = 10e8; <mask> return Ray; <mask> }()); <mask> BABYLON.Ray = Ray; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Culling/babylon.ray.js
})();
<mask> this._statsSubsetDiv.innerHTML += this._statsSubsetDiv.innerHTML; <mask> } <mask> }; <mask> return DebugLayer; <mask> }()); <mask> BABYLON.DebugLayer = DebugLayer; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Debug/babylon.debugLayer.js
})();
<mask> this._debugMesh = null; <mask> } <mask> }; <mask> return SkeletonViewer; <mask> }()); <mask> Debug.SkeletonViewer = SkeletonViewer; <mask> })(Debug = BABYLON.Debug || (BABYLON.Debug = {})); <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Debug/babylon.skeletonViewer.js
})();
<mask> this.onDispose(); <mask> } <mask> }; <mask> return Layer; <mask> }()); <mask> BABYLON.Layer = Layer; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Layer/babylon.layer.js
})();
<mask> this._system = system; <mask> system.lensFlares.push(this); <mask> } <mask> return LensFlare; <mask> }()); <mask> BABYLON.LensFlare = LensFlare; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/LensFlare/babylon.lensFlare.js
})();
<mask> } <mask> return serializationObject; <mask> }; <mask> return LensFlareSystem; <mask> }()); <mask> BABYLON.LensFlareSystem = LensFlareSystem; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }(BABYLON.Material)); </s> add })(BABYLON.Material); </s> remove }(BABYLON.RenderTargetTexture)); </s> add })(BABYLON.RenderTargetTexture); </s> remove }(BABYLON.RenderTargetTexture)); </s> add })(BABYLON.RenderTargetTexture); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/LensFlare/babylon.lensFlareSystem.js
})();
<mask> ShadowGenerator._FILTER_VARIANCESHADOWMAP = 1; <mask> ShadowGenerator._FILTER_POISSONSAMPLING = 2; <mask> ShadowGenerator._FILTER_BLURVARIANCESHADOWMAP = 3; <mask> return ShadowGenerator; <mask> }()); <mask> BABYLON.ShadowGenerator = ShadowGenerator; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.AbstractMesh)); </s> add })(BABYLON.AbstractMesh); </s> remove }()); </s> add })(); </s> remove }(BABYLON.Texture)); </s> add })(BABYLON.Texture); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Lights/Shadows/babylon.shadowGenerator.js
})(BABYLON.Light);
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], DirectionalLight.prototype, "autoUpdateExtends", void 0); <mask> return DirectionalLight; <mask> }(BABYLON.Light)); <mask> BABYLON.DirectionalLight = DirectionalLight; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.BaseTexture)); </s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Lights/babylon.directionalLight.js
})(BABYLON.Light);
<mask> __decorate([ <mask> BABYLON.serializeAsVector3() <mask> ], HemisphericLight.prototype, "direction", void 0); <mask> return HemisphericLight; <mask> }(BABYLON.Light)); <mask> BABYLON.HemisphericLight = HemisphericLight; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.BaseTexture)); </s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Lights/babylon.hemisphericLight.js
})(BABYLON.Node);
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], Light.prototype, "radius", void 0); <mask> return Light; <mask> }(BABYLON.Node)); <mask> BABYLON.Light = Light; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Node)); </s> add })(BABYLON.Node); </s> remove }(BABYLON.BaseTexture)); </s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Lights/babylon.light.js
})(BABYLON.Light);
<mask> __decorate([ <mask> BABYLON.serializeAsVector3() <mask> ], PointLight.prototype, "position", void 0); <mask> return PointLight; <mask> }(BABYLON.Light)); <mask> BABYLON.PointLight = PointLight; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.BaseTexture)); </s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Lights/babylon.pointLight.js
})(BABYLON.Light);
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], SpotLight.prototype, "exponent", void 0); <mask> return SpotLight; <mask> }(BABYLON.Light)); <mask> BABYLON.SpotLight = SpotLight; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.BaseTexture)); </s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Lights/babylon.spotLight.js
})();
<mask> SceneLoader._loggingLevel = SceneLoader.NO_LOGGING; <mask> // Members <mask> SceneLoader._registeredPlugins = new Array(); <mask> return SceneLoader; <mask> }()); <mask> BABYLON.SceneLoader = SceneLoader; <mask> ; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Loading/babylon.sceneLoader.js
})(BABYLON.ProceduralTexture);
<mask> enumerable: true, <mask> configurable: true <mask> }); <mask> return CustomProceduralTexture; <mask> }(BABYLON.ProceduralTexture)); <mask> BABYLON.CustomProceduralTexture = CustomProceduralTexture; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(PackedRect)); </s> add })(PackedRect); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(Condition)); </s> add })(Condition);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Materials/Textures/Procedurals/babylon.customProceduralTexture.js
})(BABYLON.Texture);
<mask> } <mask> _super.prototype.dispose.call(this); <mask> }; <mask> return ProceduralTexture; <mask> }(BABYLON.Texture)); <mask> BABYLON.ProceduralTexture = ProceduralTexture; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Texture)); </s> add })(BABYLON.Texture); </s> remove }(BABYLON.Texture)); </s> add })(BABYLON.Texture); </s> remove }(BABYLON.Texture)); </s> add })(BABYLON.Texture); </s> remove }(BABYLON.Texture)); </s> add })(BABYLON.Texture); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Materials/Textures/Procedurals/babylon.proceduralTexture.js
})();
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], BaseTexture.prototype, "isRenderTarget", void 0); <mask> return BaseTexture; <mask> }()); <mask> BABYLON.BaseTexture = BaseTexture; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Materials/Textures/babylon.baseTexture.js
})(BABYLON.BaseTexture);
<mask> return new CubeTexture(_this.url, _this.getScene(), _this._extensions, _this._noMipmap, _this._files); <mask> }, this); <mask> }; <mask> return CubeTexture; <mask> }(BABYLON.BaseTexture)); <mask> BABYLON.CubeTexture = CubeTexture; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.BaseTexture)); </s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.Action)); </s> add })(BABYLON.Action); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(BABYLON.BaseTexture)); </s> add })(BABYLON.BaseTexture);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Materials/Textures/babylon.cubeTexture.js
})(BABYLON.Texture);
<mask> newTexture.wrapV = this.wrapV; <mask> return newTexture; <mask> }; <mask> return DynamicTexture; <mask> }(BABYLON.Texture)); <mask> BABYLON.DynamicTexture = DynamicTexture; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Texture)); </s> add })(BABYLON.Texture); </s> remove }(BABYLON.Texture)); </s> add })(BABYLON.Texture); </s> remove }(BABYLON.Texture)); </s> add })(BABYLON.Texture); </s> remove }(BABYLON.Texture)); </s> add })(BABYLON.Texture); </s> remove }(_Primitive)); </s> add })(_Primitive);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Materials/Textures/babylon.dynamicTexture.js
})(BABYLON.BaseTexture);
<mask> "down", <mask> "back" <mask> ]; <mask> return HDRCubeTexture; <mask> }(BABYLON.BaseTexture)); <mask> BABYLON.HDRCubeTexture = HDRCubeTexture; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.BaseTexture)); </s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.BaseTexture)); </s> add })(BABYLON.BaseTexture); </s> remove }(_Primitive)); </s> add })(_Primitive); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Materials/Textures/babylon.hdrCubeTexture.js
})(BABYLON.RenderTargetTexture);
<mask> serializationObject.mirrorPlane = this.mirrorPlane.asArray(); <mask> return serializationObject; <mask> }; <mask> return MirrorTexture; <mask> }(BABYLON.RenderTargetTexture)); <mask> BABYLON.MirrorTexture = MirrorTexture; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.RenderTargetTexture)); </s> add })(BABYLON.RenderTargetTexture); </s> remove }()); </s> add })(); </s> remove }(BABYLON.Material)); </s> add })(BABYLON.Material); </s> remove }()); </s> add })(); </s> remove }(_Primitive)); </s> add })(_Primitive);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Materials/Textures/babylon.mirrorTexture.js
})(BABYLON.Texture);
<mask> if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; } <mask> return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_RGBA, scene, generateMipMaps, invertY, samplingMode); <mask> }; <mask> return RawTexture; <mask> }(BABYLON.Texture)); <mask> BABYLON.RawTexture = RawTexture; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(MotorEnabledJoint)); </s> add })(MotorEnabledJoint); </s> remove }(_Primitive)); </s> add })(_Primitive); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Materials/Textures/babylon.rawTexture.js
})(BABYLON.RenderTargetTexture);
<mask> serializationObject.depth = this.depth; <mask> return serializationObject; <mask> }; <mask> return RefractionTexture; <mask> }(BABYLON.RenderTargetTexture)); <mask> BABYLON.RefractionTexture = RefractionTexture; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.RenderTargetTexture)); </s> add })(BABYLON.RenderTargetTexture); </s> remove }()); </s> add })(); </s> remove }(BABYLON.Material)); </s> add })(BABYLON.Material); </s> remove }()); </s> add })(); </s> remove }(_Primitive)); </s> add })(_Primitive);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Materials/Textures/babylon.refractionTexture.js
})(BABYLON.Texture);
<mask> RenderTargetTexture._REFRESHRATE_RENDER_ONCE = 0; <mask> RenderTargetTexture._REFRESHRATE_RENDER_ONEVERYFRAME = 1; <mask> RenderTargetTexture._REFRESHRATE_RENDER_ONEVERYTWOFRAMES = 2; <mask> return RenderTargetTexture; <mask> }(BABYLON.Texture)); <mask> BABYLON.RenderTargetTexture = RenderTargetTexture; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(BABYLON.AbstractMesh)); </s> add })(BABYLON.AbstractMesh); </s> remove }()); </s> add })(); </s> remove }(BABYLON.Texture)); </s> add })(BABYLON.Texture);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Materials/Textures/babylon.renderTargetTexture.js
})(BABYLON.BaseTexture);
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], Texture.prototype, "wAng", void 0); <mask> return Texture; <mask> }(BABYLON.BaseTexture)); <mask> BABYLON.Texture = Texture; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera); </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Materials/Textures/babylon.texture.js
})(BABYLON.Texture);
<mask> this.getScene().getEngine().updateVideoTexture(this._texture, this.video, this._invertY); <mask> return true; <mask> }; <mask> return VideoTexture; <mask> }(BABYLON.Texture)); <mask> BABYLON.VideoTexture = VideoTexture; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Texture)); </s> add })(BABYLON.Texture); </s> remove }(BABYLON.Texture)); </s> add })(BABYLON.Texture); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Materials/Textures/babylon.videoTexture.js
})();
<mask> this._currentRank++; <mask> return currentDefines; <mask> }; <mask> return EffectFallbacks; <mask> }()); <mask> BABYLON.EffectFallbacks = EffectFallbacks; <mask> var Effect = (function () { <mask> function Effect(baseName, attributesNames, uniformsNames, samplers, engine, defines, fallbacks, onCompiled, onError, indexParameters) { <mask> var _this = this; <mask> this._isReady = false; </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(BABYLON.MaterialDefines)); </s> add })(BABYLON.MaterialDefines); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Materials/babylon.effect.js