docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
})(MotorEnabledJoint); | <mask> if (motorIndex === void 0) { motorIndex = 0; }
<mask> this._physicsPlugin.setLimit(this, upperLimit, lowerLimit, motorIndex);
<mask> };
<mask> return Hinge2Joint;
<mask> }(MotorEnabledJoint));
<mask> BABYLON.Hinge2Joint = Hinge2Joint;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); </s> remove }());
</s> add })(); </s> remove }(MotorEnabledJoint));
</s> add })(MotorEnabledJoint); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Physics/babylon.physicsJoint.js |
})(); | <mask> effect.setTextureFromPostProcess(renderEffectName + "Sampler", this._renderEffectAsPasses[renderEffectName].getPostProcess());
<mask> }
<mask> };
<mask> return PostProcessRenderEffect;
<mask> }());
<mask> BABYLON.PostProcessRenderEffect = PostProcessRenderEffect;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }(BABYLON.Node));
</s> add })(BABYLON.Node); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.js |
})(); | <mask> PostProcessRenderPass.prototype.getRenderTexture = function () {
<mask> return this._renderTexture;
<mask> };
<mask> return PostProcessRenderPass;
<mask> }());
<mask> BABYLON.PostProcessRenderPass = PostProcessRenderPass;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/RenderPipeline/babylon.postProcessRenderPass.js |
})(); | <mask> };
<mask> PostProcessRenderPipeline.PASS_EFFECT_NAME = "passEffect";
<mask> PostProcessRenderPipeline.PASS_SAMPLER_NAME = "passSampler";
<mask> return PostProcessRenderPipeline;
<mask> }());
<mask> BABYLON.PostProcessRenderPipeline = PostProcessRenderPipeline;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.js |
})(); | <mask> }
<mask> }
<mask> };
<mask> return PostProcessRenderPipelineManager;
<mask> }());
<mask> BABYLON.PostProcessRenderPipelineManager = PostProcessRenderPipelineManager;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.js |
})(BABYLON.PostProcess); | <mask> function AnaglyphPostProcess(name, ratio, camera, samplingMode, engine, reusable) {
<mask> _super.call(this, name, "anaglyph", null, ["leftSampler"], ratio, camera, samplingMode, engine, reusable);
<mask> }
<mask> return AnaglyphPostProcess;
<mask> }(BABYLON.PostProcess));
<mask> BABYLON.AnaglyphPostProcess = AnaglyphPostProcess;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/babylon.anaglyphPostProcess.js |
})(BABYLON.PostProcess); | <mask> function BlackAndWhitePostProcess(name, ratio, camera, samplingMode, engine, reusable) {
<mask> _super.call(this, name, "blackAndWhite", null, null, ratio, camera, samplingMode, engine, reusable);
<mask> }
<mask> return BlackAndWhitePostProcess;
<mask> }(BABYLON.PostProcess));
<mask> BABYLON.BlackAndWhitePostProcess = BlackAndWhitePostProcess;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/babylon.blackAndWhitePostProcess.js |
})(BABYLON.PostProcess); | <mask> effect.setFloat("blurWidth", _this.blurWidth);
<mask> };
<mask> }
<mask> return BlurPostProcess;
<mask> }(BABYLON.PostProcess));
<mask> BABYLON.BlurPostProcess = BlurPostProcess;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/babylon.blurPostProcess.js |
})(BABYLON.PostProcess); | <mask> effect.setTexture("colorTable", _this._colorTableTexture);
<mask> };
<mask> }
<mask> return ColorCorrectionPostProcess;
<mask> }(BABYLON.PostProcess));
<mask> BABYLON.ColorCorrectionPostProcess = ColorCorrectionPostProcess;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/babylon.colorCorrectionPostProcess.js |
})(BABYLON.PostProcess); | <mask> ConvolutionPostProcess.SharpenKernel = [0, -1, 0, -1, 5, -1, 0, -1, 0];
<mask> ConvolutionPostProcess.EmbossKernel = [-2, -1, 0, -1, 1, 1, 0, 1, 2];
<mask> ConvolutionPostProcess.GaussianKernel = [0, 1, 0, 1, 1, 1, 0, 1, 0];
<mask> return ConvolutionPostProcess;
<mask> }(BABYLON.PostProcess));
<mask> BABYLON.ConvolutionPostProcess = ConvolutionPostProcess;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/babylon.convolutionPostProcess.js |
})(BABYLON.PostProcess); | <mask> function DisplayPassPostProcess(name, ratio, camera, samplingMode, engine, reusable) {
<mask> _super.call(this, name, "displayPass", ["passSampler"], ["passSampler"], ratio, camera, samplingMode, engine, reusable);
<mask> }
<mask> return DisplayPassPostProcess;
<mask> }(BABYLON.PostProcess));
<mask> BABYLON.DisplayPassPostProcess = DisplayPassPostProcess;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/babylon.displayPassPostProcess.js |
})(BABYLON.PostProcess); | <mask> effect.setMatrix("kernelMatrix", _this.kernelMatrix);
<mask> };
<mask> }
<mask> return FilterPostProcess;
<mask> }(BABYLON.PostProcess));
<mask> BABYLON.FilterPostProcess = FilterPostProcess;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/babylon.filterPostProcess.js |
})(BABYLON.PostProcess); | <mask> effect.setFloat2("texelSize", _this.texelWidth, _this.texelHeight);
<mask> };
<mask> }
<mask> return FxaaPostProcess;
<mask> }(BABYLON.PostProcess));
<mask> BABYLON.FxaaPostProcess = FxaaPostProcess;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/babylon.fxaaPostProcess.js |
})(BABYLON.PostProcessRenderPipeline); | <mask> };
<mask> // Luminance generator
<mask> HDRRenderingPipeline.LUM_STEPS = 6;
<mask> return HDRRenderingPipeline;
<mask> }(BABYLON.PostProcessRenderPipeline));
<mask> BABYLON.HDRRenderingPipeline = HDRRenderingPipeline;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcessRenderPipeline));
</s> add })(BABYLON.PostProcessRenderPipeline); </s> remove }(BABYLON.PostProcessRenderPipeline));
</s> add })(BABYLON.PostProcessRenderPipeline); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/babylon.hdrRenderingPipeline.js |
})(BABYLON.PostProcessRenderPipeline); | <mask> }
<mask> this._grainTexture.update(false);
<mask> };
<mask> return LensRenderingPipeline;
<mask> }(BABYLON.PostProcessRenderPipeline));
<mask> BABYLON.LensRenderingPipeline = LensRenderingPipeline;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcessRenderPipeline));
</s> add })(BABYLON.PostProcessRenderPipeline); </s> remove }(BABYLON.PostProcessRenderPipeline));
</s> add })(BABYLON.PostProcessRenderPipeline); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Material));
</s> add })(BABYLON.Material); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/babylon.lensRenderingPipeline.js |
})(BABYLON.PostProcess); | <mask> function PassPostProcess(name, ratio, camera, samplingMode, engine, reusable) {
<mask> _super.call(this, name, "pass", null, null, ratio, camera, samplingMode, engine, reusable);
<mask> }
<mask> return PassPostProcess;
<mask> }(BABYLON.PostProcess));
<mask> BABYLON.PassPostProcess = PassPostProcess;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/babylon.passPostProcess.js |
})(); | <mask> this._camera._postProcesses[camera._postProcessesTakenIndices[0]].width = -1; // invalidate frameBuffer to hint the postprocess to create a depth buffer
<mask> }
<mask> };
<mask> return PostProcess;
<mask> }());
<mask> BABYLON.PostProcess = PostProcess;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Node));
</s> add })(BABYLON.Node); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/babylon.postProcess.js |
})(); | <mask> this._indexBuffer = null;
<mask> }
<mask> };
<mask> return PostProcessManager;
<mask> }());
<mask> BABYLON.PostProcessManager = PostProcessManager;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/babylon.postProcessManager.js |
})(BABYLON.PostProcess); | <mask> }
<mask> _super.prototype.dispose.call(this, camera);
<mask> };
<mask> return RefractionPostProcess;
<mask> }(BABYLON.PostProcess));
<mask> BABYLON.RefractionPostProcess = RefractionPostProcess;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.AbstractMesh));
</s> add })(BABYLON.AbstractMesh); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/babylon.refractionPostProcess.js |
})(BABYLON.PostProcessRenderPipeline); | <mask> }
<mask> this._randomTexture.update(false);
<mask> };
<mask> return SSAORenderingPipeline;
<mask> }(BABYLON.PostProcessRenderPipeline));
<mask> BABYLON.SSAORenderingPipeline = SSAORenderingPipeline;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcessRenderPipeline));
</s> add })(BABYLON.PostProcessRenderPipeline); </s> remove }(BABYLON.PostProcessRenderPipeline));
</s> add })(BABYLON.PostProcessRenderPipeline); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Material));
</s> add })(BABYLON.Material); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/babylon.ssaoRenderingPipeline.js |
})(BABYLON.PostProcess); | <mask> effect.setFloat2("stepSize", _this._stepSize.x, _this._stepSize.y);
<mask> };
<mask> }
<mask> return StereoscopicInterlacePostProcess;
<mask> }(BABYLON.PostProcess));
<mask> BABYLON.StereoscopicInterlacePostProcess = StereoscopicInterlacePostProcess;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/babylon.stereoscopicInterlacePostProcess.js |
})(BABYLON.PostProcess); | <mask> effect.setFloat("_ExposureAdjustment", _this.exposureAdjustment);
<mask> };
<mask> }
<mask> return TonemapPostProcess;
<mask> }(BABYLON.PostProcess));
<mask> BABYLON.TonemapPostProcess = TonemapPostProcess;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/babylon.tonemapPostProcess.js |
})(BABYLON.PostProcess); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], VolumetricLightScatteringPostProcess.prototype, "density", void 0);
<mask> return VolumetricLightScatteringPostProcess;
<mask> }(BABYLON.PostProcess));
<mask> BABYLON.VolumetricLightScatteringPostProcess = VolumetricLightScatteringPostProcess;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.BaseTexture));
</s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.Node));
</s> add })(BABYLON.Node); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.TargetCamera));
</s> add })(BABYLON.TargetCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/babylon.volumetricLightScatteringPostProcess.js |
})(BABYLON.PostProcess); | <mask> effect.setFloat4("HmdWarpParam", _this._distortionFactors[0], _this._distortionFactors[1], _this._distortionFactors[2], _this._distortionFactors[3]);
<mask> };
<mask> }
<mask> return VRDistortionCorrectionPostProcess;
<mask> }(BABYLON.PostProcess));
<mask> BABYLON.VRDistortionCorrectionPostProcess = VRDistortionCorrectionPostProcess;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/PostProcess/babylon.vrDistortionCorrectionPostProcess.js |
})(); | <mask> this._renderTargetTexture = null;
<mask> }
<mask> };
<mask> return ReflectionProbe;
<mask> }());
<mask> BABYLON.ReflectionProbe = ReflectionProbe;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Probes/babylon.reflectionProbe.js |
})(); | <mask> this._vb.dispose();
<mask> this._scene.getEngine()._releaseBuffer(this._ib);
<mask> };
<mask> return BoundingBoxRenderer;
<mask> }());
<mask> BABYLON.BoundingBoxRenderer = BoundingBoxRenderer;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Rendering/babylon.boundingBoxRenderer.js |
})(); | <mask> DepthRenderer.prototype.dispose = function () {
<mask> this._depthMap.dispose();
<mask> };
<mask> return DepthRenderer;
<mask> }());
<mask> BABYLON.DepthRenderer = DepthRenderer;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Rendering/babylon.depthRenderer.js |
})(); | <mask> this.edges = new Array();
<mask> this.edgesConnectedCount = 0;
<mask> }
<mask> return FaceAdjacencies;
<mask> }());
<mask> var EdgesRenderer = (function () {
<mask> // Beware when you use this class with complex objects as the adjacencies computation can be really long
<mask> function EdgesRenderer(source, epsilon, checkVerticesInsteadOfIndices) {
<mask> if (epsilon === void 0) { epsilon = 0.95; }
<mask> if (checkVerticesInsteadOfIndices === void 0) { checkVerticesInsteadOfIndices = false; }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Rendering/babylon.edgesRenderer.js |
})(); | <mask> this.rightStick = { x: this.browserGamepad.axes[2], y: this.browserGamepad.axes[3] };
<mask> }
<mask> };
<mask> return Gamepad;
<mask> }());
<mask> BABYLON.Gamepad = Gamepad;
<mask> var GenericPad = (function (_super) {
<mask> __extends(GenericPad, _super);
<mask> function GenericPad(id, index, gamepad) {
<mask> _super.call(this, id, index, gamepad);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(Condition));
</s> add })(Condition); </s> remove }(BABYLON.Action));
</s> add })(BABYLON.Action); </s> remove }(BABYLON.ArcRotateCamera));
</s> add })(BABYLON.ArcRotateCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.gamepads.js |
})(Gamepad); | <mask> this._buttons[index] = this._setButtonValue(this.gamepad.buttons[index].value, this._buttons[index], index);
<mask> }
<mask> };
<mask> return GenericPad;
<mask> }(Gamepad));
<mask> BABYLON.GenericPad = GenericPad;
<mask> (function (Xbox360Button) {
<mask> Xbox360Button[Xbox360Button["A"] = 0] = "A";
<mask> Xbox360Button[Xbox360Button["B"] = 1] = "B";
<mask> Xbox360Button[Xbox360Button["X"] = 2] = "X";
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(Gamepad));
</s> add })(Gamepad); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.gamepads.js |
})(Gamepad); | <mask> this.dPadLeft = this.browserGamepad.buttons[14].value;
<mask> this.dPadRight = this.browserGamepad.buttons[15].value;
<mask> };
<mask> return Xbox360Pad;
<mask> }(Gamepad));
<mask> BABYLON.Xbox360Pad = Xbox360Pad;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.RenderTargetTexture));
</s> add })(BABYLON.RenderTargetTexture); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.gamepads.js |
})(); | <mask> enumerable: true,
<mask> configurable: true
<mask> });
<mask> return DefaultLoadingScreen;
<mask> }());
<mask> BABYLON.DefaultLoadingScreen = DefaultLoadingScreen;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(PackedRect));
</s> add })(PackedRect); </s> remove }(BABYLON.ProceduralTexture));
</s> add })(BABYLON.ProceduralTexture); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.loadingScreen.js |
})(); | <mask> if (skipNextObservers === void 0) { skipNextObservers = false; }
<mask> this.skipNextObservers = skipNextObservers;
<mask> }
<mask> return EventState;
<mask> }());
<mask> BABYLON.EventState = EventState;
<mask> var Observer = (function () {
<mask> function Observer(callback, mask) {
<mask> this.callback = callback;
<mask> this.mask = mask;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.observable.js |
})(); | <mask> this.callback = callback;
<mask> this.mask = mask;
<mask> }
<mask> return Observer;
<mask> }());
<mask> BABYLON.Observer = Observer;
<mask> var Observable = (function () {
<mask> function Observable() {
<mask> this._observers = new Array();
<mask> }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Vector2));
</s> add })(BABYLON.Vector2); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.observable.js |
})(); | <mask> result._observers = this._observers.slice(0);
<mask> return result;
<mask> };
<mask> return Observable;
<mask> }());
<mask> BABYLON.Observable = Observable;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.observable.js |
})(); | <mask> }
<mask> return levelSize + size;
<mask> };
<mask> return PackedRect;
<mask> }());
<mask> BABYLON.PackedRect = PackedRect;
<mask> /**
<mask> * The purpose of this class is to pack several Rectangles into a big map, while trying to fit everything as optimaly as possible.
<mask> * This class is typically used to build lightmaps, sprite map or to pack several little textures into a big one.
<mask> * Note that this class allows allocated Rectangles to be freed: that is the map is dynamically maintained so you can add/remove rectangle based on their lifecycle.
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.rectPackingMap.js |
})(PackedRect); | <mask> enumerable: true,
<mask> configurable: true
<mask> });
<mask> return RectPackingMap;
<mask> }(PackedRect));
<mask> BABYLON.RectPackingMap = RectPackingMap;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.ProceduralTexture));
</s> add })(BABYLON.ProceduralTexture); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(Condition));
</s> add })(Condition); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.rectPackingMap.js |
})(); | <mask> return true; // Return true if everything that can be done was applied
<mask> };
<mask> }
<mask> return SceneOptimization;
<mask> }());
<mask> BABYLON.SceneOptimization = SceneOptimization;
<mask> var TextureOptimization = (function (_super) {
<mask> __extends(TextureOptimization, _super);
<mask> function TextureOptimization(priority, maximumSize) {
<mask> var _this = this;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(BABYLON.MaterialDefines));
</s> add })(BABYLON.MaterialDefines); </s> remove }());
</s> add })(); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.sceneOptimizer.js |
})(SceneOptimization); | <mask> return allDone;
<mask> };
<mask> }
<mask> return TextureOptimization;
<mask> }(SceneOptimization));
<mask> BABYLON.TextureOptimization = TextureOptimization;
<mask> var HardwareScalingOptimization = (function (_super) {
<mask> __extends(HardwareScalingOptimization, _super);
<mask> function HardwareScalingOptimization(priority, maximumScale) {
<mask> var _this = this;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(BABYLON.MaterialDefines));
</s> add })(BABYLON.MaterialDefines); </s> remove }());
</s> add })(); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.sceneOptimizer.js |
})(SceneOptimization); | <mask> return _this._currentScale >= _this.maximumScale;
<mask> };
<mask> }
<mask> return HardwareScalingOptimization;
<mask> }(SceneOptimization));
<mask> BABYLON.HardwareScalingOptimization = HardwareScalingOptimization;
<mask> var ShadowsOptimization = (function (_super) {
<mask> __extends(ShadowsOptimization, _super);
<mask> function ShadowsOptimization() {
<mask> _super.apply(this, arguments);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(EasingFunction));
</s> add })(EasingFunction); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.sceneOptimizer.js |
})(SceneOptimization); | <mask> return true;
<mask> };
<mask> }
<mask> return ShadowsOptimization;
<mask> }(SceneOptimization));
<mask> BABYLON.ShadowsOptimization = ShadowsOptimization;
<mask> var PostProcessesOptimization = (function (_super) {
<mask> __extends(PostProcessesOptimization, _super);
<mask> function PostProcessesOptimization() {
<mask> _super.apply(this, arguments);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.sceneOptimizer.js |
})(SceneOptimization); | <mask> return true;
<mask> };
<mask> }
<mask> return PostProcessesOptimization;
<mask> }(SceneOptimization));
<mask> BABYLON.PostProcessesOptimization = PostProcessesOptimization;
<mask> var LensFlaresOptimization = (function (_super) {
<mask> __extends(LensFlaresOptimization, _super);
<mask> function LensFlaresOptimization() {
<mask> _super.apply(this, arguments);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.sceneOptimizer.js |
})(SceneOptimization); | <mask> return true;
<mask> };
<mask> }
<mask> return LensFlaresOptimization;
<mask> }(SceneOptimization));
<mask> BABYLON.LensFlaresOptimization = LensFlaresOptimization;
<mask> var ParticlesOptimization = (function (_super) {
<mask> __extends(ParticlesOptimization, _super);
<mask> function ParticlesOptimization() {
<mask> _super.apply(this, arguments);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.sceneOptimizer.js |
})(SceneOptimization); | <mask> return true;
<mask> };
<mask> }
<mask> return ParticlesOptimization;
<mask> }(SceneOptimization));
<mask> BABYLON.ParticlesOptimization = ParticlesOptimization;
<mask> var RenderTargetsOptimization = (function (_super) {
<mask> __extends(RenderTargetsOptimization, _super);
<mask> function RenderTargetsOptimization() {
<mask> _super.apply(this, arguments);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.sceneOptimizer.js |
})(SceneOptimization); | <mask> return true;
<mask> };
<mask> }
<mask> return RenderTargetsOptimization;
<mask> }(SceneOptimization));
<mask> BABYLON.RenderTargetsOptimization = RenderTargetsOptimization;
<mask> var MergeMeshesOptimization = (function (_super) {
<mask> __extends(MergeMeshesOptimization, _super);
<mask> function MergeMeshesOptimization() {
<mask> var _this = this;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }());
</s> add })(); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.sceneOptimizer.js |
})(SceneOptimization); | <mask> configurable: true
<mask> });
<mask> MergeMeshesOptimization._UpdateSelectionTree = false;
<mask> return MergeMeshesOptimization;
<mask> }(SceneOptimization));
<mask> BABYLON.MergeMeshesOptimization = MergeMeshesOptimization;
<mask> // Options
<mask> var SceneOptimizerOptions = (function () {
<mask> function SceneOptimizerOptions(targetFrameRate, trackerDuration) {
<mask> if (targetFrameRate === void 0) { targetFrameRate = 60; }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.sceneOptimizer.js |
})(); | <mask> result.optimizations.push(new HardwareScalingOptimization(priority, 4));
<mask> return result;
<mask> };
<mask> return SceneOptimizerOptions;
<mask> }());
<mask> BABYLON.SceneOptimizerOptions = SceneOptimizerOptions;
<mask> // Scene optimizer tool
<mask> var SceneOptimizer = (function () {
<mask> function SceneOptimizer() {
<mask> }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.sceneOptimizer.js |
})(); | <mask> }, options.trackerDuration);
<mask> });
<mask> };
<mask> return SceneOptimizer;
<mask> }());
<mask> BABYLON.SceneOptimizer = SceneOptimizer;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(Condition));
</s> add })(Condition); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.sceneOptimizer.js |
})(); | <mask> });
<mask> return serializationObject;
<mask> };
<mask> return SceneSerializer;
<mask> }());
<mask> BABYLON.SceneSerializer = SceneSerializer;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Material));
</s> add })(BABYLON.Material); </s> remove }(BABYLON.RenderTargetTexture));
</s> add })(BABYLON.RenderTargetTexture); </s> remove }(BABYLON.RenderTargetTexture));
</s> add })(BABYLON.RenderTargetTexture); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.sceneSerializer.js |
})(); | <mask> };
<mask> // Statics
<mask> SmartArray._GlobalId = 0;
<mask> return SmartArray;
<mask> }());
<mask> BABYLON.SmartArray = SmartArray;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.PostProcessRenderPipeline));
</s> add })(BABYLON.PostProcessRenderPipeline); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.smartArray.js |
})(); | <mask> }
<mask> return null;
<mask> };
<mask> return StringDictionary;
<mask> }());
<mask> BABYLON.StringDictionary = StringDictionary;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.stringDictionary.js |
})(); | <mask> }
<mask> return BABYLON.Internals.AndOrNotEvaluator.Eval(tagsQuery, function (r) { return Tags.HasTags(obj) && obj._tags[r]; });
<mask> };
<mask> return Tags;
<mask> }());
<mask> BABYLON.Tags = Tags;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(Condition));
</s> add })(Condition); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.tags.js |
})(); | <mask> }
<mask> }
<mask> };
<mask> return DDSTools;
<mask> }());
<mask> Internals.DDSTools = DDSTools;
<mask> })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.tools.dds.js |
})(); | <mask> Tools._performance = window.performance;
<mask> Tools.StartPerformanceCounter = Tools._StartPerformanceCounterDisabled;
<mask> Tools.EndPerformanceCounter = Tools._EndPerformanceCounterDisabled;
<mask> return Tools;
<mask> }());
<mask> BABYLON.Tools = Tools;
<mask> /**
<mask> * An implementation of a loop for asynchronous functions.
<mask> */
<mask> var AsyncLoop = (function () {
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.tools.js |
})(); | <mask> }
<mask> }, callback);
<mask> };
<mask> return AsyncLoop;
<mask> }());
<mask> BABYLON.AsyncLoop = AsyncLoop;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }(BABYLON.Action));
</s> add })(BABYLON.Action); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.tools.js |
})(); | <mask> TGATools._ORIGIN_BR = 0x01;
<mask> TGATools._ORIGIN_UL = 0x02;
<mask> TGATools._ORIGIN_UR = 0x03;
<mask> return TGATools;
<mask> }());
<mask> Internals.TGATools = TGATools;
<mask> })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.tools.tga.js |
})(); | <mask> };
<mask> // Used to draw the virtual joystick inside a 2D canvas on top of the WebGL rendering canvas
<mask> VirtualJoystick._globalJoystickIndex = 0;
<mask> return VirtualJoystick;
<mask> }());
<mask> BABYLON.VirtualJoystick = VirtualJoystick;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.MaterialDefines));
</s> add })(BABYLON.MaterialDefines); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Tools/babylon.virtualJoystick.js |
})(); | <mask> var EngineCapabilities = (function () {
<mask> function EngineCapabilities() {
<mask> }
<mask> return EngineCapabilities;
<mask> }());
<mask> BABYLON.EngineCapabilities = EngineCapabilities;
<mask> /**
<mask> * The engine class is responsible for interfacing with all lower-level APIs such as WebGL and Audio.
<mask> */
<mask> var Engine = (function () {
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(MotorEnabledJoint));
</s> add })(MotorEnabledJoint); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/babylon.engine.js |
})(); | <mask> Engine.CollisionsEpsilon = 0.001;
<mask> Engine.CodeRepository = "src/";
<mask> Engine.ShadersRepository = "src/Shaders/";
<mask> return Engine;
<mask> }());
<mask> BABYLON.Engine = Engine;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/babylon.engine.js |
})(); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], Node.prototype, "state", void 0);
<mask> return Node;
<mask> }());
<mask> BABYLON.Node = Node;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/babylon.node.js |
})(); | <mask> PointerEventTypes._POINTERMOVE = 0x04;
<mask> PointerEventTypes._POINTERWHEEL = 0x08;
<mask> PointerEventTypes._POINTERPICK = 0x10;
<mask> return PointerEventTypes;
<mask> }());
<mask> BABYLON.PointerEventTypes = PointerEventTypes;
<mask> /**
<mask> * This type contains all the data related to a pointer event in Babylon.js.
<mask> * The event member is an instance of PointerEvent for all types except PointerWheel and is of type MouseWheelEvent when type equals PointerWheel. The differents event types can be found in the PointerEventTypes class.
<mask> */
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }(BABYLON.MaterialDefines));
</s> add })(BABYLON.MaterialDefines); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#update-each-particle-shape
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#update-each-particle-shape | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/babylon.scene.js |
})(); | <mask> this.event = event;
<mask> this.pickInfo = pickInfo;
<mask> }
<mask> return PointerInfo;
<mask> }());
<mask> BABYLON.PointerInfo = PointerInfo;
<mask> /**
<mask> * Represents a scene to be rendered by the engine.
<mask> * @see http://doc.babylonjs.com/page.php?p=21911
<mask> */
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/babylon.scene.js |
})(); | <mask> Scene._FOGMODE_LINEAR = 3;
<mask> Scene.MinDeltaTime = 1.0;
<mask> Scene.MaxDeltaTime = 1000.0;
<mask> return Scene;
<mask> }());
<mask> BABYLON.Scene = Scene;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.AbstractMesh));
</s> add })(BABYLON.AbstractMesh); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/babylon.scene.js |
<mask> "../../src/Materials/Textures/babylon.dynamicTexture.js",
<mask> "../../src/Materials/Textures/babylon.videoTexture.js",
<mask> "../../src/Materials/Textures/Procedurals/babylon.customProceduralTexture.js",
<mask> "../../src/Materials/Textures/babylon.proceduralTexture.js",
<mask> "../../src/Materials/Textures/Procedurals/babylon.standardProceduralTexture.js",
<mask> "../../src/Materials/babylon.effect.js",
<mask> "../../src/Materials/babylon.material.js",
<mask> "../../src/Materials/babylon.standardMaterial.js",
<mask> "../../src/Materials/babylon.multiMaterial.js",
<mask> "../../src/Loading/babylon.sceneLoader.js",
</s> Getting ready for procedural textures library
Former-commit-id: 411a7f009ebd69b482e55356b9fb47dd5875c622 </s> remove var parseMaterial = (parsedMaterial, scene, rootUrl) => {
</s> add var parseCustomMaterial = (parsedMaterial, scene, rootUrl): Material => {
return null;
}
var parseStandardMaterial = (parsedMaterial, scene, rootUrl): Material => { </s> remove var parseMaterial = function (parsedMaterial, scene, rootUrl) {
</s> add var parseCustomMaterial = function (parsedMaterial, scene, rootUrl) {
return null;
};
var parseStandardMaterial = function (parsedMaterial, scene, rootUrl) { | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eaae0f37855c2074c4e5ab3b70522e4d934cac8c | Tools/Gulp/config.json | |
var parseCustomMaterial = function (parsedMaterial, scene, rootUrl) {
return null;
};
var parseStandardMaterial = function (parsedMaterial, scene, rootUrl) { | <mask> fresnelParameters.bias = parsedFresnelParameters.bias;
<mask> fresnelParameters.power = parsedFresnelParameters.power || 1.0;
<mask> return fresnelParameters;
<mask> };
<mask> var parseMaterial = function (parsedMaterial, scene, rootUrl) {
<mask> var material;
<mask> material = new BABYLON.StandardMaterial(parsedMaterial.name, scene);
<mask> material.ambientColor = BABYLON.Color3.FromArray(parsedMaterial.ambient);
<mask> material.diffuseColor = BABYLON.Color3.FromArray(parsedMaterial.diffuse);
<mask> material.specularColor = BABYLON.Color3.FromArray(parsedMaterial.specular);
</s> Getting ready for procedural textures library
Former-commit-id: 411a7f009ebd69b482e55356b9fb47dd5875c622 </s> remove var parseMaterial = (parsedMaterial, scene, rootUrl) => {
</s> add var parseCustomMaterial = (parsedMaterial, scene, rootUrl): Material => {
return null;
}
var parseStandardMaterial = (parsedMaterial, scene, rootUrl): Material => { </s> remove "../../src/Materials/Textures/Procedurals/babylon.standardProceduralTexture.js",
</s> add | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eaae0f37855c2074c4e5ab3b70522e4d934cac8c | src/Loading/Plugins/babylon.babylonFileLoader.js |
var parseMaterial = function (parsedMaterial, scene, rootUrl) {
if (!parsedMaterial.customType) {
return parseStandardMaterial(parsedMaterial, scene, rootUrl);
}
return parseCustomMaterial(parsedMaterial, scene, rootUrl);
}; | <mask> return material;
<mask> };
<mask> var parseMaterialById = function (id, parsedData, scene, rootUrl) {
<mask> for (var index = 0; index < parsedData.materials.length; index++) {
<mask> var parsedMaterial = parsedData.materials[index];
<mask> if (parsedMaterial.id === id) {
</s> Getting ready for procedural textures library
Former-commit-id: 411a7f009ebd69b482e55356b9fb47dd5875c622 </s> remove var parseMaterial = function (parsedMaterial, scene, rootUrl) {
</s> add var parseCustomMaterial = function (parsedMaterial, scene, rootUrl) {
return null;
};
var parseStandardMaterial = function (parsedMaterial, scene, rootUrl) { </s> remove var parseMaterial = (parsedMaterial, scene, rootUrl) => {
</s> add var parseCustomMaterial = (parsedMaterial, scene, rootUrl): Material => {
return null;
}
var parseStandardMaterial = (parsedMaterial, scene, rootUrl): Material => { </s> remove "../../src/Materials/Textures/Procedurals/babylon.standardProceduralTexture.js",
</s> add | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eaae0f37855c2074c4e5ab3b70522e4d934cac8c | src/Loading/Plugins/babylon.babylonFileLoader.js |
var parseCustomMaterial = (parsedMaterial, scene, rootUrl): Material => {
return null;
}
var parseStandardMaterial = (parsedMaterial, scene, rootUrl): Material => { | <mask>
<mask> return fresnelParameters;
<mask> }
<mask>
<mask> var parseMaterial = (parsedMaterial, scene, rootUrl) => {
<mask> var material;
<mask> material = new BABYLON.StandardMaterial(parsedMaterial.name, scene);
<mask>
<mask> material.ambientColor = BABYLON.Color3.FromArray(parsedMaterial.ambient);
<mask> material.diffuseColor = BABYLON.Color3.FromArray(parsedMaterial.diffuse);
</s> Getting ready for procedural textures library
Former-commit-id: 411a7f009ebd69b482e55356b9fb47dd5875c622 </s> remove var parseMaterial = function (parsedMaterial, scene, rootUrl) {
</s> add var parseCustomMaterial = function (parsedMaterial, scene, rootUrl) {
return null;
};
var parseStandardMaterial = function (parsedMaterial, scene, rootUrl) { </s> remove "../../src/Materials/Textures/Procedurals/babylon.standardProceduralTexture.js",
</s> add | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eaae0f37855c2074c4e5ab3b70522e4d934cac8c | src/Loading/Plugins/babylon.babylonFileLoader.ts |
var parseMaterial = (parsedMaterial, scene, rootUrl): Material => {
if (!parsedMaterial.customType) {
return parseStandardMaterial(parsedMaterial, scene, rootUrl);
}
return parseCustomMaterial(parsedMaterial, scene, rootUrl);
}
| <mask> };
<mask>
<mask> var parseMaterialById = (id, parsedData, scene, rootUrl) => {
<mask> for (var index = 0; index < parsedData.materials.length; index++) {
<mask> var parsedMaterial = parsedData.materials[index];
<mask> if (parsedMaterial.id === id) {
</s> Getting ready for procedural textures library
Former-commit-id: 411a7f009ebd69b482e55356b9fb47dd5875c622 </s> remove var parseMaterial = (parsedMaterial, scene, rootUrl) => {
</s> add var parseCustomMaterial = (parsedMaterial, scene, rootUrl): Material => {
return null;
}
var parseStandardMaterial = (parsedMaterial, scene, rootUrl): Material => { </s> remove var parseMaterial = function (parsedMaterial, scene, rootUrl) {
</s> add var parseCustomMaterial = function (parsedMaterial, scene, rootUrl) {
return null;
};
var parseStandardMaterial = function (parsedMaterial, scene, rootUrl) { </s> remove "../../src/Materials/Textures/Procedurals/babylon.standardProceduralTexture.js",
</s> add | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eaae0f37855c2074c4e5ab3b70522e4d934cac8c | src/Loading/Plugins/babylon.babylonFileLoader.ts |
"@babylonjs/core": "^5.1.0",
"@babylonjs/gui": "^5.1.0" | <mask> "build:declaration": "build-tools -c pud --config ./config.json",
<mask> "clean": "rimraf dist"
<mask> },
<mask> "dependencies": {
<mask> "@babylonjs/core": "^5.0.4",
<mask> "@babylonjs/gui": "^5.0.4"
<mask> },
<mask> "peerDependencies": {
<mask> "@types/react": ">=16.7.3",
<mask> "@types/react-dom": ">=16.0.9"
<mask> },
</s> Version update 5.1.0
Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "@babylonjs/core": "^5.0.4"
</s> add "@babylonjs/core": "^5.1.0" </s> remove "@babylonjs/core": "^5.0.4",
"@babylonjs/gui": "^5.0.4",
"@babylonjs/loaders": "^5.0.4",
"@babylonjs/materials": "^5.0.4",
"@babylonjs/serializers": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0",
"@babylonjs/gui": "^5.1.0",
"@babylonjs/loaders": "^5.1.0",
"@babylonjs/materials": "^5.1.0",
"@babylonjs/serializers": "^5.1.0", </s> remove "babylonjs-gltf2interface": "^5.0.4"
</s> add "babylonjs-gltf2interface": "^5.1.0" </s> remove "@babylonjs/core": "^5.0.4",
"babylonjs-gltf2interface": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0",
"babylonjs-gltf2interface": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5 | packages/public/@babylonjs/gui-editor/package.json |
"version": "5.1.0", | <mask> {
<mask> "name": "@babylonjs/gui",
<mask> "version": "5.0.4",
<mask> "main": "index.js",
<mask> "module": "index.js",
<mask> "types": "index.d.ts",
<mask> "files": [
<mask> "**/*.js",
</s> Version update 5.1.0
Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5 | packages/public/@babylonjs/gui/package.json |
"@babylonjs/core": "^5.1.0", | <mask> "postcompile": "build-tools -c add-js-to-es6",
<mask> "prepublishOnly": "build-tools -c prepare-es6-build"
<mask> },
<mask> "dependencies": {
<mask> "@babylonjs/core": "^5.0.4",
<mask> "tslib": "^2.3.1"
<mask> },
<mask> "devDependencies": {
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/gui": "1.0.0",
</s> Version update 5.1.0
Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
"babylonjs-gltf2interface": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0",
"babylonjs-gltf2interface": "^5.1.0", </s> remove "babylonjs-gltf2interface": "^5.0.4"
</s> add "babylonjs-gltf2interface": "^5.1.0" | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5 | packages/public/@babylonjs/gui/package.json |
"version": "5.1.0", | <mask> {
<mask> "name": "@babylonjs/inspector",
<mask> "version": "5.0.4",
<mask> "module": "dist/babylon.inspector.bundle.max.js",
<mask> "main": "dist/babylon.inspector.bundle.max.js",
<mask> "typings": "dist/babylon.inspector.module.d.ts",
<mask> "files": [
<mask> "dist",
</s> Version update 5.1.0
Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5 | packages/public/@babylonjs/inspector/package.json |
"@babylonjs/core": "^5.1.0",
"@babylonjs/gui": "^5.1.0",
"@babylonjs/loaders": "^5.1.0",
"@babylonjs/materials": "^5.1.0",
"@babylonjs/serializers": "^5.1.0", | <mask> "build:declaration": "build-tools -c pud --config ./config.json",
<mask> "clean": "rimraf dist"
<mask> },
<mask> "dependencies": {
<mask> "@babylonjs/core": "^5.0.4",
<mask> "@babylonjs/gui": "^5.0.4",
<mask> "@babylonjs/loaders": "^5.0.4",
<mask> "@babylonjs/materials": "^5.0.4",
<mask> "@babylonjs/serializers": "^5.0.4",
<mask> "@fortawesome/fontawesome-svg-core": "^6.1.0",
<mask> "@fortawesome/free-regular-svg-icons": "^6.0.0",
<mask> "@fortawesome/free-solid-svg-icons": "^6.0.0"
<mask> },
<mask> "peerDependencies": {
</s> Version update 5.1.0
Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "@babylonjs/core": "^5.0.4",
"@babylonjs/gui": "^5.0.4"
</s> add "@babylonjs/core": "^5.1.0",
"@babylonjs/gui": "^5.1.0" </s> remove "@babylonjs/core": "^5.0.4"
</s> add "@babylonjs/core": "^5.1.0" </s> remove "babylonjs-gltf2interface": "^5.0.4"
</s> add "babylonjs-gltf2interface": "^5.1.0" </s> remove "@babylonjs/core": "^5.0.4",
"babylonjs-gltf2interface": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0",
"babylonjs-gltf2interface": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5 | packages/public/@babylonjs/inspector/package.json |
"version": "5.1.0", | <mask> {
<mask> "name": "@babylonjs/loaders",
<mask> "version": "5.0.4",
<mask> "main": "index.js",
<mask> "module": "index.js",
<mask> "types": "index.d.ts",
<mask> "files": [
<mask> "**/*.js",
</s> Version update 5.1.0
Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5 | packages/public/@babylonjs/loaders/package.json |
"@babylonjs/core": "^5.1.0",
"babylonjs-gltf2interface": "^5.1.0", | <mask> "postcompile": "build-tools -c add-js-to-es6",
<mask> "prepublishOnly": "build-tools -c prepare-es6-build"
<mask> },
<mask> "dependencies": {
<mask> "@babylonjs/core": "^5.0.4",
<mask> "babylonjs-gltf2interface": "^5.0.4",
<mask> "tslib": "^2.3.1"
<mask> },
<mask> "devDependencies": {
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/loaders": "^1.0.0",
</s> Version update 5.1.0
Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", </s> remove "babylonjs-gltf2interface": "^5.0.4"
</s> add "babylonjs-gltf2interface": "^5.1.0" | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5 | packages/public/@babylonjs/loaders/package.json |
"version": "5.1.0", | <mask> {
<mask> "name": "@babylonjs/materials",
<mask> "version": "5.0.4",
<mask> "main": "index.js",
<mask> "module": "index.js",
<mask> "types": "index.d.ts",
<mask> "files": [
<mask> "**/*.js",
</s> Version update 5.1.0
Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5 | packages/public/@babylonjs/materials/package.json |
"@babylonjs/core": "^5.1.0", | <mask> "postcompile": "build-tools -c add-js-to-es6",
<mask> "prepublishOnly": "build-tools -c prepare-es6-build"
<mask> },
<mask> "dependencies": {
<mask> "@babylonjs/core": "^5.0.4",
<mask> "tslib": "^2.3.1"
<mask> },
<mask> "devDependencies": {
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/materials": "^1.0.0",
</s> Version update 5.1.0
Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
"babylonjs-gltf2interface": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0",
"babylonjs-gltf2interface": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", </s> remove "babylonjs-gltf2interface": "^5.0.4"
</s> add "babylonjs-gltf2interface": "^5.1.0" | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5 | packages/public/@babylonjs/materials/package.json |
"version": "5.1.0", | <mask> {
<mask> "name": "@babylonjs/node-editor",
<mask> "version": "5.0.4",
<mask> "main": "dist/babylon.nodeEditor.max.js",
<mask> "module": "dist/babylon.nodeEditor.max.js",
<mask> "esnext": "dist/babylon.nodeEditor.max.js",
<mask> "typings": "dist/babylon.nodeEditor.module.d.ts",
<mask> "files": [
</s> Version update 5.1.0
Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5 | packages/public/@babylonjs/node-editor/package.json |
"@babylonjs/core": "^5.1.0" | <mask> "build:declaration": "build-tools -c pud --config ./config.json",
<mask> "clean": "rimraf dist"
<mask> },
<mask> "dependencies": {
<mask> "@babylonjs/core": "^5.0.4"
<mask> },
<mask> "peerDependencies": {
<mask> "@types/react": ">=16.7.3",
<mask> "@types/react-dom": ">=16.0.9"
<mask> },
</s> Version update 5.1.0
Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "@babylonjs/core": "^5.0.4",
"@babylonjs/gui": "^5.0.4"
</s> add "@babylonjs/core": "^5.1.0",
"@babylonjs/gui": "^5.1.0" </s> remove "babylonjs-gltf2interface": "^5.0.4"
</s> add "babylonjs-gltf2interface": "^5.1.0" </s> remove "@babylonjs/core": "^5.0.4",
"@babylonjs/gui": "^5.0.4",
"@babylonjs/loaders": "^5.0.4",
"@babylonjs/materials": "^5.0.4",
"@babylonjs/serializers": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0",
"@babylonjs/gui": "^5.1.0",
"@babylonjs/loaders": "^5.1.0",
"@babylonjs/materials": "^5.1.0",
"@babylonjs/serializers": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5 | packages/public/@babylonjs/node-editor/package.json |
"version": "5.1.0", | <mask> {
<mask> "name": "@babylonjs/post-processes",
<mask> "version": "5.0.4",
<mask> "main": "index.js",
<mask> "module": "index.js",
<mask> "types": "index.d.ts",
<mask> "files": [
<mask> "**/*.js",
</s> Version update 5.1.0
Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5 | packages/public/@babylonjs/post-processes/package.json |
"@babylonjs/core": "^5.1.0", | <mask> "postcompile": "build-tools -c add-js-to-es6",
<mask> "prepublishOnly": "build-tools -c prepare-es6-build"
<mask> },
<mask> "dependencies": {
<mask> "@babylonjs/core": "^5.0.4",
<mask> "tslib": "^2.3.1"
<mask> },
<mask> "devDependencies": {
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/post-processes": "^1.0.0",
</s> Version update 5.1.0
Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
"babylonjs-gltf2interface": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0",
"babylonjs-gltf2interface": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", </s> remove "babylonjs-gltf2interface": "^5.0.4"
</s> add "babylonjs-gltf2interface": "^5.1.0" | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5 | packages/public/@babylonjs/post-processes/package.json |
"version": "5.1.0", | <mask> {
<mask> "name": "@babylonjs/procedural-textures",
<mask> "version": "5.0.4",
<mask> "main": "index.js",
<mask> "module": "index.js",
<mask> "types": "index.d.ts",
<mask> "files": [
<mask> "**/*.js",
</s> Version update 5.1.0
Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5 | packages/public/@babylonjs/procedural-textures/package.json |
"@babylonjs/core": "^5.1.0", | <mask> "postcompile": "build-tools -c add-js-to-es6",
<mask> "prepublishOnly": "build-tools -c prepare-es6-build"
<mask> },
<mask> "dependencies": {
<mask> "@babylonjs/core": "^5.0.4",
<mask> "tslib": "^2.3.1"
<mask> },
<mask> "devDependencies": {
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/procedural-textures": "^1.0.0",
</s> Version update 5.1.0
Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
"babylonjs-gltf2interface": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0",
"babylonjs-gltf2interface": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", </s> remove "babylonjs-gltf2interface": "^5.0.4"
</s> add "babylonjs-gltf2interface": "^5.1.0" | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5 | packages/public/@babylonjs/procedural-textures/package.json |
"version": "5.1.0", | <mask> {
<mask> "name": "babylonjs-viewer",
<mask> "version": "5.0.4",
<mask> "main": "babylon.viewer.js",
<mask> "types": "babylon.viewer.module.d.ts",
<mask> "files": [
<mask> "*"
<mask> ],
</s> Version update 5.1.0
Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5 | packages/public/umd/babylonjs-viewer/package.json |
"babylonjs-gltf2interface": "^5.1.0" | <mask> "build:declaration": "build-tools -c pud --config ./config.json",
<mask> "clean": "rimraf dist && rimraf babylon*.*"
<mask> },
<mask> "dependencies": {
<mask> "babylonjs-gltf2interface": "^5.0.4"
<mask> },
<mask> "devDependencies": {
<mask> "@dev/build-tools": "1.0.0",
<mask> "@dev/core": "1.0.0",
<mask> "@dev/loaders": "1.0.0",
</s> Version update 5.1.0
Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "@babylonjs/core": "^5.0.4"
</s> add "@babylonjs/core": "^5.1.0" </s> remove "@babylonjs/core": "^5.0.4",
"@babylonjs/gui": "^5.0.4"
</s> add "@babylonjs/core": "^5.1.0",
"@babylonjs/gui": "^5.1.0" </s> remove "@babylonjs/core": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
"@babylonjs/gui": "^5.0.4",
"@babylonjs/loaders": "^5.0.4",
"@babylonjs/materials": "^5.0.4",
"@babylonjs/serializers": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0",
"@babylonjs/gui": "^5.1.0",
"@babylonjs/loaders": "^5.1.0",
"@babylonjs/materials": "^5.1.0",
"@babylonjs/serializers": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4",
"babylonjs-gltf2interface": "^5.0.4",
</s> add "@babylonjs/core": "^5.1.0",
"babylonjs-gltf2interface": "^5.1.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5 | packages/public/umd/babylonjs-viewer/package.json |
"version": "5.1.0", | <mask> {
<mask> "name": "babylonjs",
<mask> "version": "5.0.4",
<mask> "main": "babylon.js",
<mask> "types": "babylon.module.d.ts",
<mask> "files": [
<mask> "*"
<mask> ],
</s> Version update 5.1.0
Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", </s> remove "version": "5.0.4",
</s> add "version": "5.1.0", | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5 | packages/public/umd/babylonjs/package.json |
/**
* The x coordinate of the point.
*/
x: number;
/**
* The y coordinate of the point.
*/
| <mask> /**
<mask> * Defines what data is needed to graph a point on the graph.
<mask> */
<mask> export interface IPerfPoint {
<mask> x: number; // This will probably need to become a date when we have real data.
<mask> y: number;
<mask> }
<mask>
<mask> /**
<mask> * Defines the shape of a dataset that our graphing service uses for drawing purposes.
</s> Added comments for the interface properties
Former-commit-id: 97353badcb77e7386813f005e6f9e8ca69814c6e </s> remove hidden?: boolean; // falsey by default!
</s> add
/**
* Specifies if data should be hidden, falsey by default.
*/
hidden?: boolean;
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ebf19abb8a2ca2e02c03bd5d0e244807b23d14a5 | src/Misc/interfaces/iPerfViewer.ts |
/**
* The color of the line to be drawn.
*/
| <mask> /**
<mask> * Defines the shape of a dataset that our graphing service uses for drawing purposes.
<mask> */
<mask> export interface IPerfDataset {
<mask> color?: string;
<mask>
<mask> /**
<mask> * The data to be processed by the performance graph.
<mask> */
</s> Added comments for the interface properties
Former-commit-id: 97353badcb77e7386813f005e6f9e8ca69814c6e </s> remove x: number; // This will probably need to become a date when we have real data.
</s> add /**
* The x coordinate of the point.
*/
x: number;
/**
* The y coordinate of the point.
*/
</s> remove hidden?: boolean; // falsey by default!
</s> add
/**
* Specifies if data should be hidden, falsey by default.
*/
hidden?: boolean;
| [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ebf19abb8a2ca2e02c03bd5d0e244807b23d14a5 | src/Misc/interfaces/iPerfViewer.ts |
/**
* The data to be processed by the performance graph.
*/
| <mask> /**
<mask> * The color of the line to be drawn.
<mask> */
<mask> color?: string;
<mask> data: IPerfPoint[];
<mask>
<mask> /**
<mask> * Specifies if data should be hidden, falsey by default.
<mask> */
<mask> hidden?: boolean;
</s> Added comments for the interface properties
Former-commit-id: 97353badcb77e7386813f005e6f9e8ca69814c6e </s> remove x: number; // This will probably need to become a date when we have real data.
</s> add /**
* The x coordinate of the point.
*/
x: number;
/**
* The y coordinate of the point.
*/
</s> remove hidden?: boolean; // falsey by default!
</s> add
/**
* Specifies if data should be hidden, falsey by default.
*/
hidden?: boolean;
| [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ebf19abb8a2ca2e02c03bd5d0e244807b23d14a5 | src/Misc/interfaces/iPerfViewer.ts |
/**
* Specifies if data should be hidden, falsey by default.
*/
hidden?: boolean;
| <mask> */
<mask> export interface IPerfDataset {
<mask> color?: string;
<mask> data: IPerfPoint[];
<mask> hidden?: boolean; // falsey by default!
<mask> }
</s> Added comments for the interface properties
Former-commit-id: 97353badcb77e7386813f005e6f9e8ca69814c6e </s> remove x: number; // This will probably need to become a date when we have real data.
</s> add /**
* The x coordinate of the point.
*/
x: number;
/**
* The y coordinate of the point.
*/
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ebf19abb8a2ca2e02c03bd5d0e244807b23d14a5 | src/Misc/interfaces/iPerfViewer.ts |
private _columnNumber: number;
private _rowNumber: number;
| <mask> if (isNaN(this._columnNumber)) {
<mask> this._columnNumber = 0;
<mask> }
<mask> }
<mask> _columnNumber: number;
<mask> _rowNumber: number;
<mask>
<mask> updateGridPosition() {
<mask> const grid = this.props.control.parent as Grid;
<mask> if (grid) {
<mask> grid.removeControl(this.props.control);
</s> working on grid
Former-commit-id: ac729563d09e158add547e230824504dae996fa9 </s> remove const children = Tools.SortAndFilter(entity, entity.getChildren ? entity.getChildren() : entity.children);
</s> add
const children = entity.typename === "Grid" ? Tools.SortAndFilterForGrid(entity, entity.getChildren ? entity.getChildren()
: entity.children) : Tools.SortAndFilter(entity, entity.getChildren ? entity.getChildren() : entity.children);
</s> remove <FloatLineComponent label={"Column #"} target={this} propertyName={"_columnNumber"} isInteger={true} min={0}
</s> add <FloatLineComponent label={"Column #"} target={this} propertyName={"_columnNumber"} isInteger={true} min={0} onPropertyChangedObservable={this.props.onPropertyChangedObservable}
</s> remove <FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0}
</s> add <FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0} onPropertyChangedObservable={this.props.onPropertyChangedObservable}
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ec49d9df674336c9f2cb1d863da22d9adbafbf6f | guiEditor/src/components/parentingPropertyGridComponent.tsx |
<FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0} onPropertyChangedObservable={this.props.onPropertyChangedObservable}
| <mask> <div className="pane">
<mask> <hr className="ge" />
<mask> <TextLineComponent tooltip="" label="GRID PARENTING" value=" " color="grey"></TextLineComponent>
<mask> <div className="divider">
<mask> <FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0}
<mask> onChange={(newValue) => {
<mask> this.updateGridPosition();
<mask> }} />
<mask> <FloatLineComponent label={"Column #"} target={this} propertyName={"_columnNumber"} isInteger={true} min={0}
<mask> onChange={(newValue) => {
</s> working on grid
Former-commit-id: ac729563d09e158add547e230824504dae996fa9 </s> remove <FloatLineComponent label={"Column #"} target={this} propertyName={"_columnNumber"} isInteger={true} min={0}
</s> add <FloatLineComponent label={"Column #"} target={this} propertyName={"_columnNumber"} isInteger={true} min={0} onPropertyChangedObservable={this.props.onPropertyChangedObservable}
</s> remove const children = Tools.SortAndFilter(entity, entity.getChildren ? entity.getChildren() : entity.children);
</s> add
const children = entity.typename === "Grid" ? Tools.SortAndFilterForGrid(entity, entity.getChildren ? entity.getChildren()
: entity.children) : Tools.SortAndFilter(entity, entity.getChildren ? entity.getChildren() : entity.children);
</s> remove _columnNumber: number;
_rowNumber: number;
</s> add private _columnNumber: number;
private _rowNumber: number;
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ec49d9df674336c9f2cb1d863da22d9adbafbf6f | guiEditor/src/components/parentingPropertyGridComponent.tsx |
<FloatLineComponent label={"Column #"} target={this} propertyName={"_columnNumber"} isInteger={true} min={0} onPropertyChangedObservable={this.props.onPropertyChangedObservable}
| <mask> <FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0}
<mask> onChange={(newValue) => {
<mask> this.updateGridPosition();
<mask> }} />
<mask> <FloatLineComponent label={"Column #"} target={this} propertyName={"_columnNumber"} isInteger={true} min={0}
<mask> onChange={(newValue) => {
<mask> this.updateGridPosition();
<mask> }} />
<mask> </div>
<mask> </div>
</s> working on grid
Former-commit-id: ac729563d09e158add547e230824504dae996fa9 </s> remove <FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0}
</s> add <FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0} onPropertyChangedObservable={this.props.onPropertyChangedObservable}
</s> remove const children = Tools.SortAndFilter(entity, entity.getChildren ? entity.getChildren() : entity.children);
</s> add
const children = entity.typename === "Grid" ? Tools.SortAndFilterForGrid(entity, entity.getChildren ? entity.getChildren()
: entity.children) : Tools.SortAndFilter(entity, entity.getChildren ? entity.getChildren() : entity.children);
</s> remove _columnNumber: number;
_rowNumber: number;
</s> add private _columnNumber: number;
private _rowNumber: number;
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ec49d9df674336c9f2cb1d863da22d9adbafbf6f | guiEditor/src/components/parentingPropertyGridComponent.tsx |
const children = entity.typename === "Grid" ? Tools.SortAndFilterForGrid(entity, entity.getChildren ? entity.getChildren()
: entity.children) : Tools.SortAndFilter(entity, entity.getChildren ? entity.getChildren() : entity.children);
| <mask> if (!entity.getChildren && !entity.children || !this.state.isExpanded) {
<mask> return null;
<mask> }
<mask>
<mask> const children = Tools.SortAndFilter(entity, entity.getChildren ? entity.getChildren() : entity.children);
<mask> return (
<mask> children.map((item, i) => {
<mask> if (item.name == "Art-Board-Background") {
<mask> return (null);
<mask> }
</s> working on grid
Former-commit-id: ac729563d09e158add547e230824504dae996fa9 </s> remove <FloatLineComponent label={"Column #"} target={this} propertyName={"_columnNumber"} isInteger={true} min={0}
</s> add <FloatLineComponent label={"Column #"} target={this} propertyName={"_columnNumber"} isInteger={true} min={0} onPropertyChangedObservable={this.props.onPropertyChangedObservable}
</s> remove <FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0}
</s> add <FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0} onPropertyChangedObservable={this.props.onPropertyChangedObservable}
</s> remove _columnNumber: number;
_rowNumber: number;
</s> add private _columnNumber: number;
private _rowNumber: number;
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ec49d9df674336c9f2cb1d863da22d9adbafbf6f | guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx |
return this; | <mask>
<mask> Vector2.prototype.scaleInPlace = function (scale) {
<mask> this.x *= scale;
<mask> this.y *= scale;
<mask> };
<mask>
<mask> Vector2.prototype.scale = function (scale) {
<mask> return new Vector2(this.x * scale, this.y * scale);
<mask> };
<mask>
</s> Return 'this' in Vector2/3::ScaleInPlace/Normalize for easy chaining
Former-commit-id: 086b95c77d14ff95c572bf94570fb75723dfddbc | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ecc2ad2f61b2f1640589548f3881cc297f95d2a5 | Babylon/Math/babylon.math.js |
return this; | <mask>
<mask> this.x *= num;
<mask> this.y *= num;
<mask> };
<mask>
<mask> Vector2.prototype.clone = function () {
<mask> return new Vector2(this.x, this.y);
<mask> };
<mask>
</s> Return 'this' in Vector2/3::ScaleInPlace/Normalize for easy chaining
Former-commit-id: 086b95c77d14ff95c572bf94570fb75723dfddbc | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ecc2ad2f61b2f1640589548f3881cc297f95d2a5 | Babylon/Math/babylon.math.js |
return this; | <mask> this.y *= scale;
<mask> this.z *= scale;
<mask> };
<mask>
<mask> Vector3.prototype.scale = function (scale) {
<mask> return new Vector3(this.x * scale, this.y * scale, this.z * scale);
</s> Return 'this' in Vector2/3::ScaleInPlace/Normalize for easy chaining
Former-commit-id: 086b95c77d14ff95c572bf94570fb75723dfddbc | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ecc2ad2f61b2f1640589548f3881cc297f95d2a5 | Babylon/Math/babylon.math.js |
return this; | <mask> this.x *= num;
<mask> this.y *= num;
<mask> this.z *= num;
<mask> };
<mask>
<mask> Vector3.prototype.clone = function () {
<mask> return new Vector3(this.x, this.y, this.z);
<mask> };
</s> Return 'this' in Vector2/3::ScaleInPlace/Normalize for easy chaining
Former-commit-id: 086b95c77d14ff95c572bf94570fb75723dfddbc | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ecc2ad2f61b2f1640589548f3881cc297f95d2a5 | Babylon/Math/babylon.math.js |
return this; | <mask> public scaleInPlace(scale: number): void {
<mask> this.x *= scale;
<mask> this.y *= scale;
<mask> }
<mask>
<mask> public scale(scale: number): Vector2 {
<mask> return new Vector2(this.x * scale, this.y * scale);
</s> Return 'this' in Vector2/3::ScaleInPlace/Normalize for easy chaining
Former-commit-id: 086b95c77d14ff95c572bf94570fb75723dfddbc | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ecc2ad2f61b2f1640589548f3881cc297f95d2a5 | Babylon/Math/babylon.math.ts |
return this; | <mask>
<mask> this.x *= num;
<mask> this.y *= num;
<mask> }
<mask>
<mask> public clone(): Vector2 {
<mask> return new Vector2(this.x, this.y);
<mask> }
</s> Return 'this' in Vector2/3::ScaleInPlace/Normalize for easy chaining
Former-commit-id: 086b95c77d14ff95c572bf94570fb75723dfddbc | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ecc2ad2f61b2f1640589548f3881cc297f95d2a5 | Babylon/Math/babylon.math.ts |
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