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})(MotorEnabledJoint);
<mask> if (motorIndex === void 0) { motorIndex = 0; } <mask> this._physicsPlugin.setLimit(this, upperLimit, lowerLimit, motorIndex); <mask> }; <mask> return Hinge2Joint; <mask> }(MotorEnabledJoint)); <mask> BABYLON.Hinge2Joint = Hinge2Joint; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(BABYLON.Texture)); </s> add })(BABYLON.Texture); </s> remove }()); </s> add })(); </s> remove }(MotorEnabledJoint)); </s> add })(MotorEnabledJoint);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Physics/babylon.physicsJoint.js
})();
<mask> effect.setTextureFromPostProcess(renderEffectName + "Sampler", this._renderEffectAsPasses[renderEffectName].getPostProcess()); <mask> } <mask> }; <mask> return PostProcessRenderEffect; <mask> }()); <mask> BABYLON.PostProcessRenderEffect = PostProcessRenderEffect; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }(BABYLON.Node)); </s> add })(BABYLON.Node); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.js
})();
<mask> PostProcessRenderPass.prototype.getRenderTexture = function () { <mask> return this._renderTexture; <mask> }; <mask> return PostProcessRenderPass; <mask> }()); <mask> BABYLON.PostProcessRenderPass = PostProcessRenderPass; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/RenderPipeline/babylon.postProcessRenderPass.js
})();
<mask> }; <mask> PostProcessRenderPipeline.PASS_EFFECT_NAME = "passEffect"; <mask> PostProcessRenderPipeline.PASS_SAMPLER_NAME = "passSampler"; <mask> return PostProcessRenderPipeline; <mask> }()); <mask> BABYLON.PostProcessRenderPipeline = PostProcessRenderPipeline; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.js
})();
<mask> } <mask> } <mask> }; <mask> return PostProcessRenderPipelineManager; <mask> }()); <mask> BABYLON.PostProcessRenderPipelineManager = PostProcessRenderPipelineManager; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.js
})(BABYLON.PostProcess);
<mask> function AnaglyphPostProcess(name, ratio, camera, samplingMode, engine, reusable) { <mask> _super.call(this, name, "anaglyph", null, ["leftSampler"], ratio, camera, samplingMode, engine, reusable); <mask> } <mask> return AnaglyphPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.AnaglyphPostProcess = AnaglyphPostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.anaglyphPostProcess.js
})(BABYLON.PostProcess);
<mask> function BlackAndWhitePostProcess(name, ratio, camera, samplingMode, engine, reusable) { <mask> _super.call(this, name, "blackAndWhite", null, null, ratio, camera, samplingMode, engine, reusable); <mask> } <mask> return BlackAndWhitePostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.BlackAndWhitePostProcess = BlackAndWhitePostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.blackAndWhitePostProcess.js
})(BABYLON.PostProcess);
<mask> effect.setFloat("blurWidth", _this.blurWidth); <mask> }; <mask> } <mask> return BlurPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.BlurPostProcess = BlurPostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.blurPostProcess.js
})(BABYLON.PostProcess);
<mask> effect.setTexture("colorTable", _this._colorTableTexture); <mask> }; <mask> } <mask> return ColorCorrectionPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.ColorCorrectionPostProcess = ColorCorrectionPostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.colorCorrectionPostProcess.js
})(BABYLON.PostProcess);
<mask> ConvolutionPostProcess.SharpenKernel = [0, -1, 0, -1, 5, -1, 0, -1, 0]; <mask> ConvolutionPostProcess.EmbossKernel = [-2, -1, 0, -1, 1, 1, 0, 1, 2]; <mask> ConvolutionPostProcess.GaussianKernel = [0, 1, 0, 1, 1, 1, 0, 1, 0]; <mask> return ConvolutionPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.ConvolutionPostProcess = ConvolutionPostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.convolutionPostProcess.js
})(BABYLON.PostProcess);
<mask> function DisplayPassPostProcess(name, ratio, camera, samplingMode, engine, reusable) { <mask> _super.call(this, name, "displayPass", ["passSampler"], ["passSampler"], ratio, camera, samplingMode, engine, reusable); <mask> } <mask> return DisplayPassPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.DisplayPassPostProcess = DisplayPassPostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.displayPassPostProcess.js
})(BABYLON.PostProcess);
<mask> effect.setMatrix("kernelMatrix", _this.kernelMatrix); <mask> }; <mask> } <mask> return FilterPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.FilterPostProcess = FilterPostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.filterPostProcess.js
})(BABYLON.PostProcess);
<mask> effect.setFloat2("texelSize", _this.texelWidth, _this.texelHeight); <mask> }; <mask> } <mask> return FxaaPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.FxaaPostProcess = FxaaPostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.fxaaPostProcess.js
})(BABYLON.PostProcessRenderPipeline);
<mask> }; <mask> // Luminance generator <mask> HDRRenderingPipeline.LUM_STEPS = 6; <mask> return HDRRenderingPipeline; <mask> }(BABYLON.PostProcessRenderPipeline)); <mask> BABYLON.HDRRenderingPipeline = HDRRenderingPipeline; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcessRenderPipeline)); </s> add })(BABYLON.PostProcessRenderPipeline); </s> remove }(BABYLON.PostProcessRenderPipeline)); </s> add })(BABYLON.PostProcessRenderPipeline); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.hdrRenderingPipeline.js
})(BABYLON.PostProcessRenderPipeline);
<mask> } <mask> this._grainTexture.update(false); <mask> }; <mask> return LensRenderingPipeline; <mask> }(BABYLON.PostProcessRenderPipeline)); <mask> BABYLON.LensRenderingPipeline = LensRenderingPipeline; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcessRenderPipeline)); </s> add })(BABYLON.PostProcessRenderPipeline); </s> remove }(BABYLON.PostProcessRenderPipeline)); </s> add })(BABYLON.PostProcessRenderPipeline); </s> remove }()); </s> add })(); </s> remove }(BABYLON.Material)); </s> add })(BABYLON.Material); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.lensRenderingPipeline.js
})(BABYLON.PostProcess);
<mask> function PassPostProcess(name, ratio, camera, samplingMode, engine, reusable) { <mask> _super.call(this, name, "pass", null, null, ratio, camera, samplingMode, engine, reusable); <mask> } <mask> return PassPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.PassPostProcess = PassPostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.FreeCamera)); </s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.passPostProcess.js
})();
<mask> this._camera._postProcesses[camera._postProcessesTakenIndices[0]].width = -1; // invalidate frameBuffer to hint the postprocess to create a depth buffer <mask> } <mask> }; <mask> return PostProcess; <mask> }()); <mask> BABYLON.PostProcess = PostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(BABYLON.Node)); </s> add })(BABYLON.Node);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.postProcess.js
})();
<mask> this._indexBuffer = null; <mask> } <mask> }; <mask> return PostProcessManager; <mask> }()); <mask> BABYLON.PostProcessManager = PostProcessManager; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.postProcessManager.js
})(BABYLON.PostProcess);
<mask> } <mask> _super.prototype.dispose.call(this, camera); <mask> }; <mask> return RefractionPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.RefractionPostProcess = RefractionPostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.AbstractMesh)); </s> add })(BABYLON.AbstractMesh); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.refractionPostProcess.js
})(BABYLON.PostProcessRenderPipeline);
<mask> } <mask> this._randomTexture.update(false); <mask> }; <mask> return SSAORenderingPipeline; <mask> }(BABYLON.PostProcessRenderPipeline)); <mask> BABYLON.SSAORenderingPipeline = SSAORenderingPipeline; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcessRenderPipeline)); </s> add })(BABYLON.PostProcessRenderPipeline); </s> remove }(BABYLON.PostProcessRenderPipeline)); </s> add })(BABYLON.PostProcessRenderPipeline); </s> remove }()); </s> add })(); </s> remove }(BABYLON.Material)); </s> add })(BABYLON.Material); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.ssaoRenderingPipeline.js
})(BABYLON.PostProcess);
<mask> effect.setFloat2("stepSize", _this._stepSize.x, _this._stepSize.y); <mask> }; <mask> } <mask> return StereoscopicInterlacePostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.StereoscopicInterlacePostProcess = StereoscopicInterlacePostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.stereoscopicInterlacePostProcess.js
})(BABYLON.PostProcess);
<mask> effect.setFloat("_ExposureAdjustment", _this.exposureAdjustment); <mask> }; <mask> } <mask> return TonemapPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.TonemapPostProcess = TonemapPostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.tonemapPostProcess.js
})(BABYLON.PostProcess);
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], VolumetricLightScatteringPostProcess.prototype, "density", void 0); <mask> return VolumetricLightScatteringPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.VolumetricLightScatteringPostProcess = VolumetricLightScatteringPostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.BaseTexture)); </s> add })(BABYLON.BaseTexture); </s> remove }(BABYLON.Node)); </s> add })(BABYLON.Node); </s> remove }()); </s> add })(); </s> remove }(BABYLON.Light)); </s> add })(BABYLON.Light); </s> remove }(BABYLON.TargetCamera)); </s> add })(BABYLON.TargetCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.volumetricLightScatteringPostProcess.js
})(BABYLON.PostProcess);
<mask> effect.setFloat4("HmdWarpParam", _this._distortionFactors[0], _this._distortionFactors[1], _this._distortionFactors[2], _this._distortionFactors[3]); <mask> }; <mask> } <mask> return VRDistortionCorrectionPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.VRDistortionCorrectionPostProcess = VRDistortionCorrectionPostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.PostProcess)); </s> add })(BABYLON.PostProcess);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.vrDistortionCorrectionPostProcess.js
})();
<mask> this._renderTargetTexture = null; <mask> } <mask> }; <mask> return ReflectionProbe; <mask> }()); <mask> BABYLON.ReflectionProbe = ReflectionProbe; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Probes/babylon.reflectionProbe.js
})();
<mask> this._vb.dispose(); <mask> this._scene.getEngine()._releaseBuffer(this._ib); <mask> }; <mask> return BoundingBoxRenderer; <mask> }()); <mask> BABYLON.BoundingBoxRenderer = BoundingBoxRenderer; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Rendering/babylon.boundingBoxRenderer.js
})();
<mask> DepthRenderer.prototype.dispose = function () { <mask> this._depthMap.dispose(); <mask> }; <mask> return DepthRenderer; <mask> }()); <mask> BABYLON.DepthRenderer = DepthRenderer; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Rendering/babylon.depthRenderer.js
})();
<mask> this.edges = new Array(); <mask> this.edgesConnectedCount = 0; <mask> } <mask> return FaceAdjacencies; <mask> }()); <mask> var EdgesRenderer = (function () { <mask> // Beware when you use this class with complex objects as the adjacencies computation can be really long <mask> function EdgesRenderer(source, epsilon, checkVerticesInsteadOfIndices) { <mask> if (epsilon === void 0) { epsilon = 0.95; } <mask> if (checkVerticesInsteadOfIndices === void 0) { checkVerticesInsteadOfIndices = false; } </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Rendering/babylon.edgesRenderer.js
})();
<mask> this.rightStick = { x: this.browserGamepad.axes[2], y: this.browserGamepad.axes[3] }; <mask> } <mask> }; <mask> return Gamepad; <mask> }()); <mask> BABYLON.Gamepad = Gamepad; <mask> var GenericPad = (function (_super) { <mask> __extends(GenericPad, _super); <mask> function GenericPad(id, index, gamepad) { <mask> _super.call(this, id, index, gamepad); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(_Primitive)); </s> add })(_Primitive); </s> remove }(_Primitive)); </s> add })(_Primitive); </s> remove }(Condition)); </s> add })(Condition); </s> remove }(BABYLON.Action)); </s> add })(BABYLON.Action); </s> remove }(BABYLON.ArcRotateCamera)); </s> add })(BABYLON.ArcRotateCamera);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.gamepads.js
})(Gamepad);
<mask> this._buttons[index] = this._setButtonValue(this.gamepad.buttons[index].value, this._buttons[index], index); <mask> } <mask> }; <mask> return GenericPad; <mask> }(Gamepad)); <mask> BABYLON.GenericPad = GenericPad; <mask> (function (Xbox360Button) { <mask> Xbox360Button[Xbox360Button["A"] = 0] = "A"; <mask> Xbox360Button[Xbox360Button["B"] = 1] = "B"; <mask> Xbox360Button[Xbox360Button["X"] = 2] = "X"; </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(Gamepad)); </s> add })(Gamepad); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.gamepads.js
})(Gamepad);
<mask> this.dPadLeft = this.browserGamepad.buttons[14].value; <mask> this.dPadRight = this.browserGamepad.buttons[15].value; <mask> }; <mask> return Xbox360Pad; <mask> }(Gamepad)); <mask> BABYLON.Xbox360Pad = Xbox360Pad; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(_Primitive)); </s> add })(_Primitive); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(BABYLON.RenderTargetTexture)); </s> add })(BABYLON.RenderTargetTexture);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.gamepads.js
})();
<mask> enumerable: true, <mask> configurable: true <mask> }); <mask> return DefaultLoadingScreen; <mask> }()); <mask> BABYLON.DefaultLoadingScreen = DefaultLoadingScreen; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(PackedRect)); </s> add })(PackedRect); </s> remove }(BABYLON.ProceduralTexture)); </s> add })(BABYLON.ProceduralTexture); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.loadingScreen.js
})();
<mask> if (skipNextObservers === void 0) { skipNextObservers = false; } <mask> this.skipNextObservers = skipNextObservers; <mask> } <mask> return EventState; <mask> }()); <mask> BABYLON.EventState = EventState; <mask> var Observer = (function () { <mask> function Observer(callback, mask) { <mask> this.callback = callback; <mask> this.mask = mask; </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.observable.js
})();
<mask> this.callback = callback; <mask> this.mask = mask; <mask> } <mask> return Observer; <mask> }()); <mask> BABYLON.Observer = Observer; <mask> var Observable = (function () { <mask> function Observable() { <mask> this._observers = new Array(); <mask> } </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(BABYLON.Vector2)); </s> add })(BABYLON.Vector2); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.observable.js
})();
<mask> result._observers = this._observers.slice(0); <mask> return result; <mask> }; <mask> return Observable; <mask> }()); <mask> BABYLON.Observable = Observable; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.observable.js
})();
<mask> } <mask> return levelSize + size; <mask> }; <mask> return PackedRect; <mask> }()); <mask> BABYLON.PackedRect = PackedRect; <mask> /** <mask> * The purpose of this class is to pack several Rectangles into a big map, while trying to fit everything as optimaly as possible. <mask> * This class is typically used to build lightmaps, sprite map or to pack several little textures into a big one. <mask> * Note that this class allows allocated Rectangles to be freed: that is the map is dynamically maintained so you can add/remove rectangle based on their lifecycle. </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management </s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management </s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.rectPackingMap.js
})(PackedRect);
<mask> enumerable: true, <mask> configurable: true <mask> }); <mask> return RectPackingMap; <mask> }(PackedRect)); <mask> BABYLON.RectPackingMap = RectPackingMap; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.ProceduralTexture)); </s> add })(BABYLON.ProceduralTexture); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(Condition)); </s> add })(Condition);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.rectPackingMap.js
})();
<mask> return true; // Return true if everything that can be done was applied <mask> }; <mask> } <mask> return SceneOptimization; <mask> }()); <mask> BABYLON.SceneOptimization = SceneOptimization; <mask> var TextureOptimization = (function (_super) { <mask> __extends(TextureOptimization, _super); <mask> function TextureOptimization(priority, maximumSize) { <mask> var _this = this; </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(BABYLON.MaterialDefines)); </s> add })(BABYLON.MaterialDefines); </s> remove }()); </s> add })(); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})(SceneOptimization);
<mask> return allDone; <mask> }; <mask> } <mask> return TextureOptimization; <mask> }(SceneOptimization)); <mask> BABYLON.TextureOptimization = TextureOptimization; <mask> var HardwareScalingOptimization = (function (_super) { <mask> __extends(HardwareScalingOptimization, _super); <mask> function HardwareScalingOptimization(priority, maximumScale) { <mask> var _this = this; </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(BABYLON.MaterialDefines)); </s> add })(BABYLON.MaterialDefines); </s> remove }()); </s> add })(); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})(SceneOptimization);
<mask> return _this._currentScale >= _this.maximumScale; <mask> }; <mask> } <mask> return HardwareScalingOptimization; <mask> }(SceneOptimization)); <mask> BABYLON.HardwareScalingOptimization = HardwareScalingOptimization; <mask> var ShadowsOptimization = (function (_super) { <mask> __extends(ShadowsOptimization, _super); <mask> function ShadowsOptimization() { <mask> _super.apply(this, arguments); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(EasingFunction)); </s> add })(EasingFunction);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})(SceneOptimization);
<mask> return true; <mask> }; <mask> } <mask> return ShadowsOptimization; <mask> }(SceneOptimization)); <mask> BABYLON.ShadowsOptimization = ShadowsOptimization; <mask> var PostProcessesOptimization = (function (_super) { <mask> __extends(PostProcessesOptimization, _super); <mask> function PostProcessesOptimization() { <mask> _super.apply(this, arguments); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})(SceneOptimization);
<mask> return true; <mask> }; <mask> } <mask> return PostProcessesOptimization; <mask> }(SceneOptimization)); <mask> BABYLON.PostProcessesOptimization = PostProcessesOptimization; <mask> var LensFlaresOptimization = (function (_super) { <mask> __extends(LensFlaresOptimization, _super); <mask> function LensFlaresOptimization() { <mask> _super.apply(this, arguments); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})(SceneOptimization);
<mask> return true; <mask> }; <mask> } <mask> return LensFlaresOptimization; <mask> }(SceneOptimization)); <mask> BABYLON.LensFlaresOptimization = LensFlaresOptimization; <mask> var ParticlesOptimization = (function (_super) { <mask> __extends(ParticlesOptimization, _super); <mask> function ParticlesOptimization() { <mask> _super.apply(this, arguments); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})(SceneOptimization);
<mask> return true; <mask> }; <mask> } <mask> return ParticlesOptimization; <mask> }(SceneOptimization)); <mask> BABYLON.ParticlesOptimization = ParticlesOptimization; <mask> var RenderTargetsOptimization = (function (_super) { <mask> __extends(RenderTargetsOptimization, _super); <mask> function RenderTargetsOptimization() { <mask> _super.apply(this, arguments); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})(SceneOptimization);
<mask> return true; <mask> }; <mask> } <mask> return RenderTargetsOptimization; <mask> }(SceneOptimization)); <mask> BABYLON.RenderTargetsOptimization = RenderTargetsOptimization; <mask> var MergeMeshesOptimization = (function (_super) { <mask> __extends(MergeMeshesOptimization, _super); <mask> function MergeMeshesOptimization() { <mask> var _this = this; </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }()); </s> add })(); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})(SceneOptimization);
<mask> configurable: true <mask> }); <mask> MergeMeshesOptimization._UpdateSelectionTree = false; <mask> return MergeMeshesOptimization; <mask> }(SceneOptimization)); <mask> BABYLON.MergeMeshesOptimization = MergeMeshesOptimization; <mask> // Options <mask> var SceneOptimizerOptions = (function () { <mask> function SceneOptimizerOptions(targetFrameRate, trackerDuration) { <mask> if (targetFrameRate === void 0) { targetFrameRate = 60; } </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})();
<mask> result.optimizations.push(new HardwareScalingOptimization(priority, 4)); <mask> return result; <mask> }; <mask> return SceneOptimizerOptions; <mask> }()); <mask> BABYLON.SceneOptimizerOptions = SceneOptimizerOptions; <mask> // Scene optimizer tool <mask> var SceneOptimizer = (function () { <mask> function SceneOptimizer() { <mask> } </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(SceneOptimization)); </s> add })(SceneOptimization); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})();
<mask> }, options.trackerDuration); <mask> }); <mask> }; <mask> return SceneOptimizer; <mask> }()); <mask> BABYLON.SceneOptimizer = SceneOptimizer; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(Condition)); </s> add })(Condition); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})();
<mask> }); <mask> return serializationObject; <mask> }; <mask> return SceneSerializer; <mask> }()); <mask> BABYLON.SceneSerializer = SceneSerializer; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(BABYLON.Material)); </s> add })(BABYLON.Material); </s> remove }(BABYLON.RenderTargetTexture)); </s> add })(BABYLON.RenderTargetTexture); </s> remove }(BABYLON.RenderTargetTexture)); </s> add })(BABYLON.RenderTargetTexture);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneSerializer.js
})();
<mask> }; <mask> // Statics <mask> SmartArray._GlobalId = 0; <mask> return SmartArray; <mask> }()); <mask> BABYLON.SmartArray = SmartArray; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(BABYLON.PostProcessRenderPipeline)); </s> add })(BABYLON.PostProcessRenderPipeline);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.smartArray.js
})();
<mask> } <mask> return null; <mask> }; <mask> return StringDictionary; <mask> }()); <mask> BABYLON.StringDictionary = StringDictionary; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.stringDictionary.js
})();
<mask> } <mask> return BABYLON.Internals.AndOrNotEvaluator.Eval(tagsQuery, function (r) { return Tags.HasTags(obj) && obj._tags[r]; }); <mask> }; <mask> return Tags; <mask> }()); <mask> BABYLON.Tags = Tags; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(Condition)); </s> add })(Condition); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.tags.js
})();
<mask> } <mask> } <mask> }; <mask> return DDSTools; <mask> }()); <mask> Internals.DDSTools = DDSTools; <mask> })(Internals = BABYLON.Internals || (BABYLON.Internals = {})); <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.tools.dds.js
})();
<mask> Tools._performance = window.performance; <mask> Tools.StartPerformanceCounter = Tools._StartPerformanceCounterDisabled; <mask> Tools.EndPerformanceCounter = Tools._EndPerformanceCounterDisabled; <mask> return Tools; <mask> }()); <mask> BABYLON.Tools = Tools; <mask> /** <mask> * An implementation of a loop for asynchronous functions. <mask> */ <mask> var AsyncLoop = (function () { </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.tools.js
})();
<mask> } <mask> }, callback); <mask> }; <mask> return AsyncLoop; <mask> }()); <mask> BABYLON.AsyncLoop = AsyncLoop; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }(BABYLON.Action)); </s> add })(BABYLON.Action); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.tools.js
})();
<mask> TGATools._ORIGIN_BR = 0x01; <mask> TGATools._ORIGIN_UL = 0x02; <mask> TGATools._ORIGIN_UR = 0x03; <mask> return TGATools; <mask> }()); <mask> Internals.TGATools = TGATools; <mask> })(Internals = BABYLON.Internals || (BABYLON.Internals = {})); <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(_Primitive)); </s> add })(_Primitive); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.tools.tga.js
})();
<mask> }; <mask> // Used to draw the virtual joystick inside a 2D canvas on top of the WebGL rendering canvas <mask> VirtualJoystick._globalJoystickIndex = 0; <mask> return VirtualJoystick; <mask> }()); <mask> BABYLON.VirtualJoystick = VirtualJoystick; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(BABYLON.MaterialDefines)); </s> add })(BABYLON.MaterialDefines);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.virtualJoystick.js
})();
<mask> var EngineCapabilities = (function () { <mask> function EngineCapabilities() { <mask> } <mask> return EngineCapabilities; <mask> }()); <mask> BABYLON.EngineCapabilities = EngineCapabilities; <mask> /** <mask> * The engine class is responsible for interfacing with all lower-level APIs such as WebGL and Audio. <mask> */ <mask> var Engine = (function () { </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(MotorEnabledJoint)); </s> add })(MotorEnabledJoint); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/babylon.engine.js
})();
<mask> Engine.CollisionsEpsilon = 0.001; <mask> Engine.CodeRepository = "src/"; <mask> Engine.ShadersRepository = "src/Shaders/"; <mask> return Engine; <mask> }()); <mask> BABYLON.Engine = Engine; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/babylon.engine.js
})();
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], Node.prototype, "state", void 0); <mask> return Node; <mask> }()); <mask> BABYLON.Node = Node; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/babylon.node.js
})();
<mask> PointerEventTypes._POINTERMOVE = 0x04; <mask> PointerEventTypes._POINTERWHEEL = 0x08; <mask> PointerEventTypes._POINTERPICK = 0x10; <mask> return PointerEventTypes; <mask> }()); <mask> BABYLON.PointerEventTypes = PointerEventTypes; <mask> /** <mask> * This type contains all the data related to a pointer event in Babylon.js. <mask> * The event member is an instance of PointerEvent for all types except PointerWheel and is of type MouseWheelEvent when type equals PointerWheel. The differents event types can be found in the PointerEventTypes class. <mask> */ </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }(BABYLON.MaterialDefines)); </s> add })(BABYLON.MaterialDefines); </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#update-each-particle-shape </s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#update-each-particle-shape
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/babylon.scene.js
})();
<mask> this.event = event; <mask> this.pickInfo = pickInfo; <mask> } <mask> return PointerInfo; <mask> }()); <mask> BABYLON.PointerInfo = PointerInfo; <mask> /** <mask> * Represents a scene to be rendered by the engine. <mask> * @see http://doc.babylonjs.com/page.php?p=21911 <mask> */ </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management </s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management </s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management </s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/babylon.scene.js
})();
<mask> Scene._FOGMODE_LINEAR = 3; <mask> Scene.MinDeltaTime = 1.0; <mask> Scene.MaxDeltaTime = 1000.0; <mask> return Scene; <mask> }()); <mask> BABYLON.Scene = Scene; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }()); </s> add })(); </s> remove }()); </s> add })(); </s> remove }(BABYLON.AbstractMesh)); </s> add })(BABYLON.AbstractMesh); </s> remove }()); </s> add })(); </s> remove }()); </s> add })();
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/babylon.scene.js
<mask> "../../src/Materials/Textures/babylon.dynamicTexture.js", <mask> "../../src/Materials/Textures/babylon.videoTexture.js", <mask> "../../src/Materials/Textures/Procedurals/babylon.customProceduralTexture.js", <mask> "../../src/Materials/Textures/babylon.proceduralTexture.js", <mask> "../../src/Materials/Textures/Procedurals/babylon.standardProceduralTexture.js", <mask> "../../src/Materials/babylon.effect.js", <mask> "../../src/Materials/babylon.material.js", <mask> "../../src/Materials/babylon.standardMaterial.js", <mask> "../../src/Materials/babylon.multiMaterial.js", <mask> "../../src/Loading/babylon.sceneLoader.js", </s> Getting ready for procedural textures library Former-commit-id: 411a7f009ebd69b482e55356b9fb47dd5875c622 </s> remove var parseMaterial = (parsedMaterial, scene, rootUrl) => { </s> add var parseCustomMaterial = (parsedMaterial, scene, rootUrl): Material => { return null; } var parseStandardMaterial = (parsedMaterial, scene, rootUrl): Material => { </s> remove var parseMaterial = function (parsedMaterial, scene, rootUrl) { </s> add var parseCustomMaterial = function (parsedMaterial, scene, rootUrl) { return null; }; var parseStandardMaterial = function (parsedMaterial, scene, rootUrl) {
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eaae0f37855c2074c4e5ab3b70522e4d934cac8c
Tools/Gulp/config.json
var parseCustomMaterial = function (parsedMaterial, scene, rootUrl) { return null; }; var parseStandardMaterial = function (parsedMaterial, scene, rootUrl) {
<mask> fresnelParameters.bias = parsedFresnelParameters.bias; <mask> fresnelParameters.power = parsedFresnelParameters.power || 1.0; <mask> return fresnelParameters; <mask> }; <mask> var parseMaterial = function (parsedMaterial, scene, rootUrl) { <mask> var material; <mask> material = new BABYLON.StandardMaterial(parsedMaterial.name, scene); <mask> material.ambientColor = BABYLON.Color3.FromArray(parsedMaterial.ambient); <mask> material.diffuseColor = BABYLON.Color3.FromArray(parsedMaterial.diffuse); <mask> material.specularColor = BABYLON.Color3.FromArray(parsedMaterial.specular); </s> Getting ready for procedural textures library Former-commit-id: 411a7f009ebd69b482e55356b9fb47dd5875c622 </s> remove var parseMaterial = (parsedMaterial, scene, rootUrl) => { </s> add var parseCustomMaterial = (parsedMaterial, scene, rootUrl): Material => { return null; } var parseStandardMaterial = (parsedMaterial, scene, rootUrl): Material => { </s> remove "../../src/Materials/Textures/Procedurals/babylon.standardProceduralTexture.js", </s> add
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eaae0f37855c2074c4e5ab3b70522e4d934cac8c
src/Loading/Plugins/babylon.babylonFileLoader.js
var parseMaterial = function (parsedMaterial, scene, rootUrl) { if (!parsedMaterial.customType) { return parseStandardMaterial(parsedMaterial, scene, rootUrl); } return parseCustomMaterial(parsedMaterial, scene, rootUrl); };
<mask> return material; <mask> }; <mask> var parseMaterialById = function (id, parsedData, scene, rootUrl) { <mask> for (var index = 0; index < parsedData.materials.length; index++) { <mask> var parsedMaterial = parsedData.materials[index]; <mask> if (parsedMaterial.id === id) { </s> Getting ready for procedural textures library Former-commit-id: 411a7f009ebd69b482e55356b9fb47dd5875c622 </s> remove var parseMaterial = function (parsedMaterial, scene, rootUrl) { </s> add var parseCustomMaterial = function (parsedMaterial, scene, rootUrl) { return null; }; var parseStandardMaterial = function (parsedMaterial, scene, rootUrl) { </s> remove var parseMaterial = (parsedMaterial, scene, rootUrl) => { </s> add var parseCustomMaterial = (parsedMaterial, scene, rootUrl): Material => { return null; } var parseStandardMaterial = (parsedMaterial, scene, rootUrl): Material => { </s> remove "../../src/Materials/Textures/Procedurals/babylon.standardProceduralTexture.js", </s> add
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eaae0f37855c2074c4e5ab3b70522e4d934cac8c
src/Loading/Plugins/babylon.babylonFileLoader.js
var parseCustomMaterial = (parsedMaterial, scene, rootUrl): Material => { return null; } var parseStandardMaterial = (parsedMaterial, scene, rootUrl): Material => {
<mask> <mask> return fresnelParameters; <mask> } <mask> <mask> var parseMaterial = (parsedMaterial, scene, rootUrl) => { <mask> var material; <mask> material = new BABYLON.StandardMaterial(parsedMaterial.name, scene); <mask> <mask> material.ambientColor = BABYLON.Color3.FromArray(parsedMaterial.ambient); <mask> material.diffuseColor = BABYLON.Color3.FromArray(parsedMaterial.diffuse); </s> Getting ready for procedural textures library Former-commit-id: 411a7f009ebd69b482e55356b9fb47dd5875c622 </s> remove var parseMaterial = function (parsedMaterial, scene, rootUrl) { </s> add var parseCustomMaterial = function (parsedMaterial, scene, rootUrl) { return null; }; var parseStandardMaterial = function (parsedMaterial, scene, rootUrl) { </s> remove "../../src/Materials/Textures/Procedurals/babylon.standardProceduralTexture.js", </s> add
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eaae0f37855c2074c4e5ab3b70522e4d934cac8c
src/Loading/Plugins/babylon.babylonFileLoader.ts
var parseMaterial = (parsedMaterial, scene, rootUrl): Material => { if (!parsedMaterial.customType) { return parseStandardMaterial(parsedMaterial, scene, rootUrl); } return parseCustomMaterial(parsedMaterial, scene, rootUrl); }
<mask> }; <mask> <mask> var parseMaterialById = (id, parsedData, scene, rootUrl) => { <mask> for (var index = 0; index < parsedData.materials.length; index++) { <mask> var parsedMaterial = parsedData.materials[index]; <mask> if (parsedMaterial.id === id) { </s> Getting ready for procedural textures library Former-commit-id: 411a7f009ebd69b482e55356b9fb47dd5875c622 </s> remove var parseMaterial = (parsedMaterial, scene, rootUrl) => { </s> add var parseCustomMaterial = (parsedMaterial, scene, rootUrl): Material => { return null; } var parseStandardMaterial = (parsedMaterial, scene, rootUrl): Material => { </s> remove var parseMaterial = function (parsedMaterial, scene, rootUrl) { </s> add var parseCustomMaterial = function (parsedMaterial, scene, rootUrl) { return null; }; var parseStandardMaterial = function (parsedMaterial, scene, rootUrl) { </s> remove "../../src/Materials/Textures/Procedurals/babylon.standardProceduralTexture.js", </s> add
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eaae0f37855c2074c4e5ab3b70522e4d934cac8c
src/Loading/Plugins/babylon.babylonFileLoader.ts
"@babylonjs/core": "^5.1.0", "@babylonjs/gui": "^5.1.0"
<mask> "build:declaration": "build-tools -c pud --config ./config.json", <mask> "clean": "rimraf dist" <mask> }, <mask> "dependencies": { <mask> "@babylonjs/core": "^5.0.4", <mask> "@babylonjs/gui": "^5.0.4" <mask> }, <mask> "peerDependencies": { <mask> "@types/react": ">=16.7.3", <mask> "@types/react-dom": ">=16.0.9" <mask> }, </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "@babylonjs/core": "^5.0.4" </s> add "@babylonjs/core": "^5.1.0" </s> remove "@babylonjs/core": "^5.0.4", "@babylonjs/gui": "^5.0.4", "@babylonjs/loaders": "^5.0.4", "@babylonjs/materials": "^5.0.4", "@babylonjs/serializers": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", "@babylonjs/gui": "^5.1.0", "@babylonjs/loaders": "^5.1.0", "@babylonjs/materials": "^5.1.0", "@babylonjs/serializers": "^5.1.0", </s> remove "babylonjs-gltf2interface": "^5.0.4" </s> add "babylonjs-gltf2interface": "^5.1.0" </s> remove "@babylonjs/core": "^5.0.4", "babylonjs-gltf2interface": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", "babylonjs-gltf2interface": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0",
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/gui-editor/package.json
"version": "5.1.0",
<mask> { <mask> "name": "@babylonjs/gui", <mask> "version": "5.0.4", <mask> "main": "index.js", <mask> "module": "index.js", <mask> "types": "index.d.ts", <mask> "files": [ <mask> "**/*.js", </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0",
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/gui/package.json
"@babylonjs/core": "^5.1.0",
<mask> "postcompile": "build-tools -c add-js-to-es6", <mask> "prepublishOnly": "build-tools -c prepare-es6-build" <mask> }, <mask> "dependencies": { <mask> "@babylonjs/core": "^5.0.4", <mask> "tslib": "^2.3.1" <mask> }, <mask> "devDependencies": { <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/gui": "1.0.0", </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", "babylonjs-gltf2interface": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", "babylonjs-gltf2interface": "^5.1.0", </s> remove "babylonjs-gltf2interface": "^5.0.4" </s> add "babylonjs-gltf2interface": "^5.1.0"
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/gui/package.json
"version": "5.1.0",
<mask> { <mask> "name": "@babylonjs/inspector", <mask> "version": "5.0.4", <mask> "module": "dist/babylon.inspector.bundle.max.js", <mask> "main": "dist/babylon.inspector.bundle.max.js", <mask> "typings": "dist/babylon.inspector.module.d.ts", <mask> "files": [ <mask> "dist", </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0",
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/inspector/package.json
"@babylonjs/core": "^5.1.0", "@babylonjs/gui": "^5.1.0", "@babylonjs/loaders": "^5.1.0", "@babylonjs/materials": "^5.1.0", "@babylonjs/serializers": "^5.1.0",
<mask> "build:declaration": "build-tools -c pud --config ./config.json", <mask> "clean": "rimraf dist" <mask> }, <mask> "dependencies": { <mask> "@babylonjs/core": "^5.0.4", <mask> "@babylonjs/gui": "^5.0.4", <mask> "@babylonjs/loaders": "^5.0.4", <mask> "@babylonjs/materials": "^5.0.4", <mask> "@babylonjs/serializers": "^5.0.4", <mask> "@fortawesome/fontawesome-svg-core": "^6.1.0", <mask> "@fortawesome/free-regular-svg-icons": "^6.0.0", <mask> "@fortawesome/free-solid-svg-icons": "^6.0.0" <mask> }, <mask> "peerDependencies": { </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "@babylonjs/core": "^5.0.4", "@babylonjs/gui": "^5.0.4" </s> add "@babylonjs/core": "^5.1.0", "@babylonjs/gui": "^5.1.0" </s> remove "@babylonjs/core": "^5.0.4" </s> add "@babylonjs/core": "^5.1.0" </s> remove "babylonjs-gltf2interface": "^5.0.4" </s> add "babylonjs-gltf2interface": "^5.1.0" </s> remove "@babylonjs/core": "^5.0.4", "babylonjs-gltf2interface": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", "babylonjs-gltf2interface": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0",
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/inspector/package.json
"version": "5.1.0",
<mask> { <mask> "name": "@babylonjs/loaders", <mask> "version": "5.0.4", <mask> "main": "index.js", <mask> "module": "index.js", <mask> "types": "index.d.ts", <mask> "files": [ <mask> "**/*.js", </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0",
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/loaders/package.json
"@babylonjs/core": "^5.1.0", "babylonjs-gltf2interface": "^5.1.0",
<mask> "postcompile": "build-tools -c add-js-to-es6", <mask> "prepublishOnly": "build-tools -c prepare-es6-build" <mask> }, <mask> "dependencies": { <mask> "@babylonjs/core": "^5.0.4", <mask> "babylonjs-gltf2interface": "^5.0.4", <mask> "tslib": "^2.3.1" <mask> }, <mask> "devDependencies": { <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/loaders": "^1.0.0", </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", </s> remove "babylonjs-gltf2interface": "^5.0.4" </s> add "babylonjs-gltf2interface": "^5.1.0"
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/loaders/package.json
"version": "5.1.0",
<mask> { <mask> "name": "@babylonjs/materials", <mask> "version": "5.0.4", <mask> "main": "index.js", <mask> "module": "index.js", <mask> "types": "index.d.ts", <mask> "files": [ <mask> "**/*.js", </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0",
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/materials/package.json
"@babylonjs/core": "^5.1.0",
<mask> "postcompile": "build-tools -c add-js-to-es6", <mask> "prepublishOnly": "build-tools -c prepare-es6-build" <mask> }, <mask> "dependencies": { <mask> "@babylonjs/core": "^5.0.4", <mask> "tslib": "^2.3.1" <mask> }, <mask> "devDependencies": { <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/materials": "^1.0.0", </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", "babylonjs-gltf2interface": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", "babylonjs-gltf2interface": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", </s> remove "babylonjs-gltf2interface": "^5.0.4" </s> add "babylonjs-gltf2interface": "^5.1.0"
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/materials/package.json
"version": "5.1.0",
<mask> { <mask> "name": "@babylonjs/node-editor", <mask> "version": "5.0.4", <mask> "main": "dist/babylon.nodeEditor.max.js", <mask> "module": "dist/babylon.nodeEditor.max.js", <mask> "esnext": "dist/babylon.nodeEditor.max.js", <mask> "typings": "dist/babylon.nodeEditor.module.d.ts", <mask> "files": [ </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0",
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/node-editor/package.json
"@babylonjs/core": "^5.1.0"
<mask> "build:declaration": "build-tools -c pud --config ./config.json", <mask> "clean": "rimraf dist" <mask> }, <mask> "dependencies": { <mask> "@babylonjs/core": "^5.0.4" <mask> }, <mask> "peerDependencies": { <mask> "@types/react": ">=16.7.3", <mask> "@types/react-dom": ">=16.0.9" <mask> }, </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "@babylonjs/core": "^5.0.4", "@babylonjs/gui": "^5.0.4" </s> add "@babylonjs/core": "^5.1.0", "@babylonjs/gui": "^5.1.0" </s> remove "babylonjs-gltf2interface": "^5.0.4" </s> add "babylonjs-gltf2interface": "^5.1.0" </s> remove "@babylonjs/core": "^5.0.4", "@babylonjs/gui": "^5.0.4", "@babylonjs/loaders": "^5.0.4", "@babylonjs/materials": "^5.0.4", "@babylonjs/serializers": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", "@babylonjs/gui": "^5.1.0", "@babylonjs/loaders": "^5.1.0", "@babylonjs/materials": "^5.1.0", "@babylonjs/serializers": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/node-editor/package.json
"version": "5.1.0",
<mask> { <mask> "name": "@babylonjs/post-processes", <mask> "version": "5.0.4", <mask> "main": "index.js", <mask> "module": "index.js", <mask> "types": "index.d.ts", <mask> "files": [ <mask> "**/*.js", </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0",
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/post-processes/package.json
"@babylonjs/core": "^5.1.0",
<mask> "postcompile": "build-tools -c add-js-to-es6", <mask> "prepublishOnly": "build-tools -c prepare-es6-build" <mask> }, <mask> "dependencies": { <mask> "@babylonjs/core": "^5.0.4", <mask> "tslib": "^2.3.1" <mask> }, <mask> "devDependencies": { <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/post-processes": "^1.0.0", </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", "babylonjs-gltf2interface": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", "babylonjs-gltf2interface": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", </s> remove "babylonjs-gltf2interface": "^5.0.4" </s> add "babylonjs-gltf2interface": "^5.1.0"
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/post-processes/package.json
"version": "5.1.0",
<mask> { <mask> "name": "@babylonjs/procedural-textures", <mask> "version": "5.0.4", <mask> "main": "index.js", <mask> "module": "index.js", <mask> "types": "index.d.ts", <mask> "files": [ <mask> "**/*.js", </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0",
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/procedural-textures/package.json
"@babylonjs/core": "^5.1.0",
<mask> "postcompile": "build-tools -c add-js-to-es6", <mask> "prepublishOnly": "build-tools -c prepare-es6-build" <mask> }, <mask> "dependencies": { <mask> "@babylonjs/core": "^5.0.4", <mask> "tslib": "^2.3.1" <mask> }, <mask> "devDependencies": { <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/procedural-textures": "^1.0.0", </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", "babylonjs-gltf2interface": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", "babylonjs-gltf2interface": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", </s> remove "babylonjs-gltf2interface": "^5.0.4" </s> add "babylonjs-gltf2interface": "^5.1.0"
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/procedural-textures/package.json
"version": "5.1.0",
<mask> { <mask> "name": "babylonjs-viewer", <mask> "version": "5.0.4", <mask> "main": "babylon.viewer.js", <mask> "types": "babylon.viewer.module.d.ts", <mask> "files": [ <mask> "*" <mask> ], </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0",
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/umd/babylonjs-viewer/package.json
"babylonjs-gltf2interface": "^5.1.0"
<mask> "build:declaration": "build-tools -c pud --config ./config.json", <mask> "clean": "rimraf dist && rimraf babylon*.*" <mask> }, <mask> "dependencies": { <mask> "babylonjs-gltf2interface": "^5.0.4" <mask> }, <mask> "devDependencies": { <mask> "@dev/build-tools": "1.0.0", <mask> "@dev/core": "1.0.0", <mask> "@dev/loaders": "1.0.0", </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "@babylonjs/core": "^5.0.4" </s> add "@babylonjs/core": "^5.1.0" </s> remove "@babylonjs/core": "^5.0.4", "@babylonjs/gui": "^5.0.4" </s> add "@babylonjs/core": "^5.1.0", "@babylonjs/gui": "^5.1.0" </s> remove "@babylonjs/core": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", "@babylonjs/gui": "^5.0.4", "@babylonjs/loaders": "^5.0.4", "@babylonjs/materials": "^5.0.4", "@babylonjs/serializers": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", "@babylonjs/gui": "^5.1.0", "@babylonjs/loaders": "^5.1.0", "@babylonjs/materials": "^5.1.0", "@babylonjs/serializers": "^5.1.0", </s> remove "@babylonjs/core": "^5.0.4", "babylonjs-gltf2interface": "^5.0.4", </s> add "@babylonjs/core": "^5.1.0", "babylonjs-gltf2interface": "^5.1.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/umd/babylonjs-viewer/package.json
"version": "5.1.0",
<mask> { <mask> "name": "babylonjs", <mask> "version": "5.0.4", <mask> "main": "babylon.js", <mask> "types": "babylon.module.d.ts", <mask> "files": [ <mask> "*" <mask> ], </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0", </s> remove "version": "5.0.4", </s> add "version": "5.1.0",
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/umd/babylonjs/package.json
/** * The x coordinate of the point. */ x: number; /** * The y coordinate of the point. */
<mask> /** <mask> * Defines what data is needed to graph a point on the graph. <mask> */ <mask> export interface IPerfPoint { <mask> x: number; // This will probably need to become a date when we have real data. <mask> y: number; <mask> } <mask> <mask> /** <mask> * Defines the shape of a dataset that our graphing service uses for drawing purposes. </s> Added comments for the interface properties Former-commit-id: 97353badcb77e7386813f005e6f9e8ca69814c6e </s> remove hidden?: boolean; // falsey by default! </s> add /** * Specifies if data should be hidden, falsey by default. */ hidden?: boolean;
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ebf19abb8a2ca2e02c03bd5d0e244807b23d14a5
src/Misc/interfaces/iPerfViewer.ts
/** * The color of the line to be drawn. */
<mask> /** <mask> * Defines the shape of a dataset that our graphing service uses for drawing purposes. <mask> */ <mask> export interface IPerfDataset { <mask> color?: string; <mask> <mask> /** <mask> * The data to be processed by the performance graph. <mask> */ </s> Added comments for the interface properties Former-commit-id: 97353badcb77e7386813f005e6f9e8ca69814c6e </s> remove x: number; // This will probably need to become a date when we have real data. </s> add /** * The x coordinate of the point. */ x: number; /** * The y coordinate of the point. */ </s> remove hidden?: boolean; // falsey by default! </s> add /** * Specifies if data should be hidden, falsey by default. */ hidden?: boolean;
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ebf19abb8a2ca2e02c03bd5d0e244807b23d14a5
src/Misc/interfaces/iPerfViewer.ts
/** * The data to be processed by the performance graph. */
<mask> /** <mask> * The color of the line to be drawn. <mask> */ <mask> color?: string; <mask> data: IPerfPoint[]; <mask> <mask> /** <mask> * Specifies if data should be hidden, falsey by default. <mask> */ <mask> hidden?: boolean; </s> Added comments for the interface properties Former-commit-id: 97353badcb77e7386813f005e6f9e8ca69814c6e </s> remove x: number; // This will probably need to become a date when we have real data. </s> add /** * The x coordinate of the point. */ x: number; /** * The y coordinate of the point. */ </s> remove hidden?: boolean; // falsey by default! </s> add /** * Specifies if data should be hidden, falsey by default. */ hidden?: boolean;
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ebf19abb8a2ca2e02c03bd5d0e244807b23d14a5
src/Misc/interfaces/iPerfViewer.ts
/** * Specifies if data should be hidden, falsey by default. */ hidden?: boolean;
<mask> */ <mask> export interface IPerfDataset { <mask> color?: string; <mask> data: IPerfPoint[]; <mask> hidden?: boolean; // falsey by default! <mask> } </s> Added comments for the interface properties Former-commit-id: 97353badcb77e7386813f005e6f9e8ca69814c6e </s> remove x: number; // This will probably need to become a date when we have real data. </s> add /** * The x coordinate of the point. */ x: number; /** * The y coordinate of the point. */
[ "keep", "keep", "keep", "keep", "replace", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ebf19abb8a2ca2e02c03bd5d0e244807b23d14a5
src/Misc/interfaces/iPerfViewer.ts
private _columnNumber: number; private _rowNumber: number;
<mask> if (isNaN(this._columnNumber)) { <mask> this._columnNumber = 0; <mask> } <mask> } <mask> _columnNumber: number; <mask> _rowNumber: number; <mask> <mask> updateGridPosition() { <mask> const grid = this.props.control.parent as Grid; <mask> if (grid) { <mask> grid.removeControl(this.props.control); </s> working on grid Former-commit-id: ac729563d09e158add547e230824504dae996fa9 </s> remove const children = Tools.SortAndFilter(entity, entity.getChildren ? entity.getChildren() : entity.children); </s> add const children = entity.typename === "Grid" ? Tools.SortAndFilterForGrid(entity, entity.getChildren ? entity.getChildren() : entity.children) : Tools.SortAndFilter(entity, entity.getChildren ? entity.getChildren() : entity.children); </s> remove <FloatLineComponent label={"Column #"} target={this} propertyName={"_columnNumber"} isInteger={true} min={0} </s> add <FloatLineComponent label={"Column #"} target={this} propertyName={"_columnNumber"} isInteger={true} min={0} onPropertyChangedObservable={this.props.onPropertyChangedObservable} </s> remove <FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0} </s> add <FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0} onPropertyChangedObservable={this.props.onPropertyChangedObservable}
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ec49d9df674336c9f2cb1d863da22d9adbafbf6f
guiEditor/src/components/parentingPropertyGridComponent.tsx
<FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0} onPropertyChangedObservable={this.props.onPropertyChangedObservable}
<mask> <div className="pane"> <mask> <hr className="ge" /> <mask> <TextLineComponent tooltip="" label="GRID PARENTING" value=" " color="grey"></TextLineComponent> <mask> <div className="divider"> <mask> <FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0} <mask> onChange={(newValue) => { <mask> this.updateGridPosition(); <mask> }} /> <mask> <FloatLineComponent label={"Column #"} target={this} propertyName={"_columnNumber"} isInteger={true} min={0} <mask> onChange={(newValue) => { </s> working on grid Former-commit-id: ac729563d09e158add547e230824504dae996fa9 </s> remove <FloatLineComponent label={"Column #"} target={this} propertyName={"_columnNumber"} isInteger={true} min={0} </s> add <FloatLineComponent label={"Column #"} target={this} propertyName={"_columnNumber"} isInteger={true} min={0} onPropertyChangedObservable={this.props.onPropertyChangedObservable} </s> remove const children = Tools.SortAndFilter(entity, entity.getChildren ? entity.getChildren() : entity.children); </s> add const children = entity.typename === "Grid" ? Tools.SortAndFilterForGrid(entity, entity.getChildren ? entity.getChildren() : entity.children) : Tools.SortAndFilter(entity, entity.getChildren ? entity.getChildren() : entity.children); </s> remove _columnNumber: number; _rowNumber: number; </s> add private _columnNumber: number; private _rowNumber: number;
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ec49d9df674336c9f2cb1d863da22d9adbafbf6f
guiEditor/src/components/parentingPropertyGridComponent.tsx
<FloatLineComponent label={"Column #"} target={this} propertyName={"_columnNumber"} isInteger={true} min={0} onPropertyChangedObservable={this.props.onPropertyChangedObservable}
<mask> <FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0} <mask> onChange={(newValue) => { <mask> this.updateGridPosition(); <mask> }} /> <mask> <FloatLineComponent label={"Column #"} target={this} propertyName={"_columnNumber"} isInteger={true} min={0} <mask> onChange={(newValue) => { <mask> this.updateGridPosition(); <mask> }} /> <mask> </div> <mask> </div> </s> working on grid Former-commit-id: ac729563d09e158add547e230824504dae996fa9 </s> remove <FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0} </s> add <FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0} onPropertyChangedObservable={this.props.onPropertyChangedObservable} </s> remove const children = Tools.SortAndFilter(entity, entity.getChildren ? entity.getChildren() : entity.children); </s> add const children = entity.typename === "Grid" ? Tools.SortAndFilterForGrid(entity, entity.getChildren ? entity.getChildren() : entity.children) : Tools.SortAndFilter(entity, entity.getChildren ? entity.getChildren() : entity.children); </s> remove _columnNumber: number; _rowNumber: number; </s> add private _columnNumber: number; private _rowNumber: number;
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ec49d9df674336c9f2cb1d863da22d9adbafbf6f
guiEditor/src/components/parentingPropertyGridComponent.tsx
const children = entity.typename === "Grid" ? Tools.SortAndFilterForGrid(entity, entity.getChildren ? entity.getChildren() : entity.children) : Tools.SortAndFilter(entity, entity.getChildren ? entity.getChildren() : entity.children);
<mask> if (!entity.getChildren && !entity.children || !this.state.isExpanded) { <mask> return null; <mask> } <mask> <mask> const children = Tools.SortAndFilter(entity, entity.getChildren ? entity.getChildren() : entity.children); <mask> return ( <mask> children.map((item, i) => { <mask> if (item.name == "Art-Board-Background") { <mask> return (null); <mask> } </s> working on grid Former-commit-id: ac729563d09e158add547e230824504dae996fa9 </s> remove <FloatLineComponent label={"Column #"} target={this} propertyName={"_columnNumber"} isInteger={true} min={0} </s> add <FloatLineComponent label={"Column #"} target={this} propertyName={"_columnNumber"} isInteger={true} min={0} onPropertyChangedObservable={this.props.onPropertyChangedObservable} </s> remove <FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0} </s> add <FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0} onPropertyChangedObservable={this.props.onPropertyChangedObservable} </s> remove _columnNumber: number; _rowNumber: number; </s> add private _columnNumber: number; private _rowNumber: number;
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ec49d9df674336c9f2cb1d863da22d9adbafbf6f
guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx
return this;
<mask> <mask> Vector2.prototype.scaleInPlace = function (scale) { <mask> this.x *= scale; <mask> this.y *= scale; <mask> }; <mask> <mask> Vector2.prototype.scale = function (scale) { <mask> return new Vector2(this.x * scale, this.y * scale); <mask> }; <mask> </s> Return 'this' in Vector2/3::ScaleInPlace/Normalize for easy chaining Former-commit-id: 086b95c77d14ff95c572bf94570fb75723dfddbc
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ecc2ad2f61b2f1640589548f3881cc297f95d2a5
Babylon/Math/babylon.math.js
return this;
<mask> <mask> this.x *= num; <mask> this.y *= num; <mask> }; <mask> <mask> Vector2.prototype.clone = function () { <mask> return new Vector2(this.x, this.y); <mask> }; <mask> </s> Return 'this' in Vector2/3::ScaleInPlace/Normalize for easy chaining Former-commit-id: 086b95c77d14ff95c572bf94570fb75723dfddbc
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ecc2ad2f61b2f1640589548f3881cc297f95d2a5
Babylon/Math/babylon.math.js
return this;
<mask> this.y *= scale; <mask> this.z *= scale; <mask> }; <mask> <mask> Vector3.prototype.scale = function (scale) { <mask> return new Vector3(this.x * scale, this.y * scale, this.z * scale); </s> Return 'this' in Vector2/3::ScaleInPlace/Normalize for easy chaining Former-commit-id: 086b95c77d14ff95c572bf94570fb75723dfddbc
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ecc2ad2f61b2f1640589548f3881cc297f95d2a5
Babylon/Math/babylon.math.js
return this;
<mask> this.x *= num; <mask> this.y *= num; <mask> this.z *= num; <mask> }; <mask> <mask> Vector3.prototype.clone = function () { <mask> return new Vector3(this.x, this.y, this.z); <mask> }; </s> Return 'this' in Vector2/3::ScaleInPlace/Normalize for easy chaining Former-commit-id: 086b95c77d14ff95c572bf94570fb75723dfddbc
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ecc2ad2f61b2f1640589548f3881cc297f95d2a5
Babylon/Math/babylon.math.js
return this;
<mask> public scaleInPlace(scale: number): void { <mask> this.x *= scale; <mask> this.y *= scale; <mask> } <mask> <mask> public scale(scale: number): Vector2 { <mask> return new Vector2(this.x * scale, this.y * scale); </s> Return 'this' in Vector2/3::ScaleInPlace/Normalize for easy chaining Former-commit-id: 086b95c77d14ff95c572bf94570fb75723dfddbc
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ecc2ad2f61b2f1640589548f3881cc297f95d2a5
Babylon/Math/babylon.math.ts
return this;
<mask> <mask> this.x *= num; <mask> this.y *= num; <mask> } <mask> <mask> public clone(): Vector2 { <mask> return new Vector2(this.x, this.y); <mask> } </s> Return 'this' in Vector2/3::ScaleInPlace/Normalize for easy chaining Former-commit-id: 086b95c77d14ff95c572bf94570fb75723dfddbc
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ecc2ad2f61b2f1640589548f3881cc297f95d2a5
Babylon/Math/babylon.math.ts