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})(MotorEnabledJoint);
<mask> if (motorIndex === void 0) { motorIndex = 0; } <mask> this._physicsPlugin.setLimit(this, upperLimit, lowerLimit, motorIndex); <mask> }; <mask> return Hinge2Joint; <mask> }(MotorEnabledJoint)); <mask> BABYLON.Hinge2Joint = Hinge2Joint; <mask> })(BABYLON || (B...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Physics/babylon.physicsJoint.js
})();
<mask> effect.setTextureFromPostProcess(renderEffectName + "Sampler", this._renderEffectAsPasses[renderEffectName].getPostProcess()); <mask> } <mask> }; <mask> return PostProcessRenderEffect; <mask> }()); <mask> BABYLON.PostProcessRenderEffect = PostProcessRende...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.js
})();
<mask> PostProcessRenderPass.prototype.getRenderTexture = function () { <mask> return this._renderTexture; <mask> }; <mask> return PostProcessRenderPass; <mask> }()); <mask> BABYLON.PostProcessRenderPass = PostProcessRenderPass; <mask> })(BABYLON || (BABYLON = {})); <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/RenderPipeline/babylon.postProcessRenderPass.js
})();
<mask> }; <mask> PostProcessRenderPipeline.PASS_EFFECT_NAME = "passEffect"; <mask> PostProcessRenderPipeline.PASS_SAMPLER_NAME = "passSampler"; <mask> return PostProcessRenderPipeline; <mask> }()); <mask> BABYLON.PostProcessRenderPipeline = PostProcessRenderPipeline; <mask...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.js
})();
<mask> } <mask> } <mask> }; <mask> return PostProcessRenderPipelineManager; <mask> }()); <mask> BABYLON.PostProcessRenderPipelineManager = PostProcessRenderPipelineManager; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones infl...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.js
})(BABYLON.PostProcess);
<mask> function AnaglyphPostProcess(name, ratio, camera, samplingMode, engine, reusable) { <mask> _super.call(this, name, "anaglyph", null, ["leftSampler"], ratio, camera, samplingMode, engine, reusable); <mask> } <mask> return AnaglyphPostProcess; <mask> }(BABYLON.PostProce...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.anaglyphPostProcess.js
})(BABYLON.PostProcess);
<mask> function BlackAndWhitePostProcess(name, ratio, camera, samplingMode, engine, reusable) { <mask> _super.call(this, name, "blackAndWhite", null, null, ratio, camera, samplingMode, engine, reusable); <mask> } <mask> return BlackAndWhitePostProcess; <mask> }(BABYLON.PostP...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.blackAndWhitePostProcess.js
})(BABYLON.PostProcess);
<mask> effect.setFloat("blurWidth", _this.blurWidth); <mask> }; <mask> } <mask> return BlurPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.BlurPostProcess = BlurPostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 +...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.blurPostProcess.js
})(BABYLON.PostProcess);
<mask> effect.setTexture("colorTable", _this._colorTableTexture); <mask> }; <mask> } <mask> return ColorCorrectionPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.ColorCorrectionPostProcess = ColorCorrectionPostProcess; <mask> })(BABYLON || (BABYLON ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.colorCorrectionPostProcess.js
})(BABYLON.PostProcess);
<mask> ConvolutionPostProcess.SharpenKernel = [0, -1, 0, -1, 5, -1, 0, -1, 0]; <mask> ConvolutionPostProcess.EmbossKernel = [-2, -1, 0, -1, 1, 1, 0, 1, 2]; <mask> ConvolutionPostProcess.GaussianKernel = [0, 1, 0, 1, 1, 1, 0, 1, 0]; <mask> return ConvolutionPostProcess; <mask> }(...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.convolutionPostProcess.js
})(BABYLON.PostProcess);
<mask> function DisplayPassPostProcess(name, ratio, camera, samplingMode, engine, reusable) { <mask> _super.call(this, name, "displayPass", ["passSampler"], ["passSampler"], ratio, camera, samplingMode, engine, reusable); <mask> } <mask> return DisplayPassPostProcess; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.displayPassPostProcess.js
})(BABYLON.PostProcess);
<mask> effect.setMatrix("kernelMatrix", _this.kernelMatrix); <mask> }; <mask> } <mask> return FilterPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.FilterPostProcess = FilterPostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.filterPostProcess.js
})(BABYLON.PostProcess);
<mask> effect.setFloat2("texelSize", _this.texelWidth, _this.texelHeight); <mask> }; <mask> } <mask> return FxaaPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.FxaaPostProcess = FxaaPostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Adding sup...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.fxaaPostProcess.js
})(BABYLON.PostProcessRenderPipeline);
<mask> }; <mask> // Luminance generator <mask> HDRRenderingPipeline.LUM_STEPS = 6; <mask> return HDRRenderingPipeline; <mask> }(BABYLON.PostProcessRenderPipeline)); <mask> BABYLON.HDRRenderingPipeline = HDRRenderingPipeline; <mask> })(BABYLON || (BABYLON = {})); </s> Addi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.hdrRenderingPipeline.js
})(BABYLON.PostProcessRenderPipeline);
<mask> } <mask> this._grainTexture.update(false); <mask> }; <mask> return LensRenderingPipeline; <mask> }(BABYLON.PostProcessRenderPipeline)); <mask> BABYLON.LensRenderingPipeline = LensRenderingPipeline; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support f...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.lensRenderingPipeline.js
})(BABYLON.PostProcess);
<mask> function PassPostProcess(name, ratio, camera, samplingMode, engine, reusable) { <mask> _super.call(this, name, "pass", null, null, ratio, camera, samplingMode, engine, reusable); <mask> } <mask> return PassPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYL...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.passPostProcess.js
})();
<mask> this._camera._postProcesses[camera._postProcessesTakenIndices[0]].width = -1; // invalidate frameBuffer to hint the postprocess to create a depth buffer <mask> } <mask> }; <mask> return PostProcess; <mask> }()); <mask> BABYLON.PostProcess = PostProcess; ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.postProcess.js
})();
<mask> this._indexBuffer = null; <mask> } <mask> }; <mask> return PostProcessManager; <mask> }()); <mask> BABYLON.PostProcessManager = PostProcessManager; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex f...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.postProcessManager.js
})(BABYLON.PostProcess);
<mask> } <mask> _super.prototype.dispose.call(this, camera); <mask> }; <mask> return RefractionPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.RefractionPostProcess = RefractionPostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.refractionPostProcess.js
})(BABYLON.PostProcessRenderPipeline);
<mask> } <mask> this._randomTexture.update(false); <mask> }; <mask> return SSAORenderingPipeline; <mask> }(BABYLON.PostProcessRenderPipeline)); <mask> BABYLON.SSAORenderingPipeline = SSAORenderingPipeline; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.ssaoRenderingPipeline.js
})(BABYLON.PostProcess);
<mask> effect.setFloat2("stepSize", _this._stepSize.x, _this._stepSize.y); <mask> }; <mask> } <mask> return StereoscopicInterlacePostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.StereoscopicInterlacePostProcess = StereoscopicInterlacePostProcess; <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.stereoscopicInterlacePostProcess.js
})(BABYLON.PostProcess);
<mask> effect.setFloat("_ExposureAdjustment", _this.exposureAdjustment); <mask> }; <mask> } <mask> return TonemapPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.TonemapPostProcess = TonemapPostProcess; <mask> })(BABYLON || (BABYLON = {})); </s> Add...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.tonemapPostProcess.js
})(BABYLON.PostProcess);
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], VolumetricLightScatteringPostProcess.prototype, "density", void 0); <mask> return VolumetricLightScatteringPostProcess; <mask> }(BABYLON.PostProcess)); <mask> BABYLON.VolumetricLightScatteringPostProcess = Volumet...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.volumetricLightScatteringPostProcess.js
})(BABYLON.PostProcess);
<mask> effect.setFloat4("HmdWarpParam", _this._distortionFactors[0], _this._distortionFactors[1], _this._distortionFactors[2], _this._distortionFactors[3]); <mask> }; <mask> } <mask> return VRDistortionCorrectionPostProcess; <mask> }(BABYLON.PostProcess)); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/PostProcess/babylon.vrDistortionCorrectionPostProcess.js
})();
<mask> this._renderTargetTexture = null; <mask> } <mask> }; <mask> return ReflectionProbe; <mask> }()); <mask> BABYLON.ReflectionProbe = ReflectionProbe; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex fo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Probes/babylon.reflectionProbe.js
})();
<mask> this._vb.dispose(); <mask> this._scene.getEngine()._releaseBuffer(this._ib); <mask> }; <mask> return BoundingBoxRenderer; <mask> }()); <mask> BABYLON.BoundingBoxRenderer = BoundingBoxRenderer; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3d...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Rendering/babylon.boundingBoxRenderer.js
})();
<mask> DepthRenderer.prototype.dispose = function () { <mask> this._depthMap.dispose(); <mask> }; <mask> return DepthRenderer; <mask> }()); <mask> BABYLON.DepthRenderer = DepthRenderer; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Rendering/babylon.depthRenderer.js
})();
<mask> this.edges = new Array(); <mask> this.edgesConnectedCount = 0; <mask> } <mask> return FaceAdjacencies; <mask> }()); <mask> var EdgesRenderer = (function () { <mask> // Beware when you use this class with complex objects as the adjacencies computation...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Rendering/babylon.edgesRenderer.js
})();
<mask> this.rightStick = { x: this.browserGamepad.axes[2], y: this.browserGamepad.axes[3] }; <mask> } <mask> }; <mask> return Gamepad; <mask> }()); <mask> BABYLON.Gamepad = Gamepad; <mask> var GenericPad = (function (_super) { <mask> __extends(Gene...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.gamepads.js
})(Gamepad);
<mask> this._buttons[index] = this._setButtonValue(this.gamepad.buttons[index].value, this._buttons[index], index); <mask> } <mask> }; <mask> return GenericPad; <mask> }(Gamepad)); <mask> BABYLON.GenericPad = GenericPad; <mask> (function (Xbox360Button) { ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.gamepads.js
})(Gamepad);
<mask> this.dPadLeft = this.browserGamepad.buttons[14].value; <mask> this.dPadRight = this.browserGamepad.buttons[15].value; <mask> }; <mask> return Xbox360Pad; <mask> }(Gamepad)); <mask> BABYLON.Xbox360Pad = Xbox360Pad; <mask> })(BABYLON || (BABYLON = {})); </s> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.gamepads.js
})();
<mask> enumerable: true, <mask> configurable: true <mask> }); <mask> return DefaultLoadingScreen; <mask> }()); <mask> BABYLON.DefaultLoadingScreen = DefaultLoadingScreen; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.loadingScreen.js
})();
<mask> if (skipNextObservers === void 0) { skipNextObservers = false; } <mask> this.skipNextObservers = skipNextObservers; <mask> } <mask> return EventState; <mask> }()); <mask> BABYLON.EventState = EventState; <mask> var Observer = (function () { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.observable.js
})();
<mask> this.callback = callback; <mask> this.mask = mask; <mask> } <mask> return Observer; <mask> }()); <mask> BABYLON.Observer = Observer; <mask> var Observable = (function () { <mask> function Observable() { <mask> this._observers = new ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.observable.js
})();
<mask> result._observers = this._observers.slice(0); <mask> return result; <mask> }; <mask> return Observable; <mask> }()); <mask> BABYLON.Observable = Observable; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per ver...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.observable.js
})();
<mask> } <mask> return levelSize + size; <mask> }; <mask> return PackedRect; <mask> }()); <mask> BABYLON.PackedRect = PackedRect; <mask> /** <mask> * The purpose of this class is to pack several Rectangles into a big map, while trying to fit everything as...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.rectPackingMap.js
})(PackedRect);
<mask> enumerable: true, <mask> configurable: true <mask> }); <mask> return RectPackingMap; <mask> }(PackedRect)); <mask> BABYLON.RectPackingMap = RectPackingMap; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vert...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.rectPackingMap.js
})();
<mask> return true; // Return true if everything that can be done was applied <mask> }; <mask> } <mask> return SceneOptimization; <mask> }()); <mask> BABYLON.SceneOptimization = SceneOptimization; <mask> var TextureOptimization = (function (_super) { <mask...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})(SceneOptimization);
<mask> return allDone; <mask> }; <mask> } <mask> return TextureOptimization; <mask> }(SceneOptimization)); <mask> BABYLON.TextureOptimization = TextureOptimization; <mask> var HardwareScalingOptimization = (function (_super) { <mask> __extends(Hard...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})(SceneOptimization);
<mask> return _this._currentScale >= _this.maximumScale; <mask> }; <mask> } <mask> return HardwareScalingOptimization; <mask> }(SceneOptimization)); <mask> BABYLON.HardwareScalingOptimization = HardwareScalingOptimization; <mask> var ShadowsOptimization = (...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})(SceneOptimization);
<mask> return true; <mask> }; <mask> } <mask> return ShadowsOptimization; <mask> }(SceneOptimization)); <mask> BABYLON.ShadowsOptimization = ShadowsOptimization; <mask> var PostProcessesOptimization = (function (_super) { <mask> __extends(PostProce...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})(SceneOptimization);
<mask> return true; <mask> }; <mask> } <mask> return PostProcessesOptimization; <mask> }(SceneOptimization)); <mask> BABYLON.PostProcessesOptimization = PostProcessesOptimization; <mask> var LensFlaresOptimization = (function (_super) { <mask> __ex...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})(SceneOptimization);
<mask> return true; <mask> }; <mask> } <mask> return LensFlaresOptimization; <mask> }(SceneOptimization)); <mask> BABYLON.LensFlaresOptimization = LensFlaresOptimization; <mask> var ParticlesOptimization = (function (_super) { <mask> __extends(Part...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})(SceneOptimization);
<mask> return true; <mask> }; <mask> } <mask> return ParticlesOptimization; <mask> }(SceneOptimization)); <mask> BABYLON.ParticlesOptimization = ParticlesOptimization; <mask> var RenderTargetsOptimization = (function (_super) { <mask> __extends(Ren...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})(SceneOptimization);
<mask> return true; <mask> }; <mask> } <mask> return RenderTargetsOptimization; <mask> }(SceneOptimization)); <mask> BABYLON.RenderTargetsOptimization = RenderTargetsOptimization; <mask> var MergeMeshesOptimization = (function (_super) { <mask> __e...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})(SceneOptimization);
<mask> configurable: true <mask> }); <mask> MergeMeshesOptimization._UpdateSelectionTree = false; <mask> return MergeMeshesOptimization; <mask> }(SceneOptimization)); <mask> BABYLON.MergeMeshesOptimization = MergeMeshesOptimization; <mask> // Options <mask> va...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})();
<mask> result.optimizations.push(new HardwareScalingOptimization(priority, 4)); <mask> return result; <mask> }; <mask> return SceneOptimizerOptions; <mask> }()); <mask> BABYLON.SceneOptimizerOptions = SceneOptimizerOptions; <mask> // Scene optimizer tool <mask...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})();
<mask> }, options.trackerDuration); <mask> }); <mask> }; <mask> return SceneOptimizer; <mask> }()); <mask> BABYLON.SceneOptimizer = SceneOptimizer; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsm...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneOptimizer.js
})();
<mask> }); <mask> return serializationObject; <mask> }; <mask> return SceneSerializer; <mask> }()); <mask> BABYLON.SceneSerializer = SceneSerializer; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.sceneSerializer.js
})();
<mask> }; <mask> // Statics <mask> SmartArray._GlobalId = 0; <mask> return SmartArray; <mask> }()); <mask> BABYLON.SmartArray = SmartArray; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.smartArray.js
})();
<mask> } <mask> return null; <mask> }; <mask> return StringDictionary; <mask> }()); <mask> BABYLON.StringDictionary = StringDictionary; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Fo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.stringDictionary.js
})();
<mask> } <mask> return BABYLON.Internals.AndOrNotEvaluator.Eval(tagsQuery, function (r) { return Tags.HasTags(obj) && obj._tags[r]; }); <mask> }; <mask> return Tags; <mask> }()); <mask> BABYLON.Tags = Tags; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.tags.js
})();
<mask> } <mask> } <mask> }; <mask> return DDSTools; <mask> }()); <mask> Internals.DDSTools = DDSTools; <mask> })(Internals = BABYLON.Internals || (BABYLON.Internals = {})); <mask> })(BABYLON || (BABYLON = {})); </s> Adding support ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.tools.dds.js
})();
<mask> Tools._performance = window.performance; <mask> Tools.StartPerformanceCounter = Tools._StartPerformanceCounterDisabled; <mask> Tools.EndPerformanceCounter = Tools._EndPerformanceCounterDisabled; <mask> return Tools; <mask> }()); <mask> BABYLON.Tools = Tools; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.tools.js
})();
<mask> } <mask> }, callback); <mask> }; <mask> return AsyncLoop; <mask> }()); <mask> BABYLON.AsyncLoop = AsyncLoop; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter Former-commit-id: ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.tools.js
})();
<mask> TGATools._ORIGIN_BR = 0x01; <mask> TGATools._ORIGIN_UL = 0x02; <mask> TGATools._ORIGIN_UR = 0x03; <mask> return TGATools; <mask> }()); <mask> Internals.TGATools = TGATools; <mask> })(Internals = BABYLON.Internals || (BABYLON.Internals = {...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.tools.tga.js
})();
<mask> }; <mask> // Used to draw the virtual joystick inside a 2D canvas on top of the WebGL rendering canvas <mask> VirtualJoystick._globalJoystickIndex = 0; <mask> return VirtualJoystick; <mask> }()); <mask> BABYLON.VirtualJoystick = VirtualJoystick; <mask> })(BABYLON ||...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/Tools/babylon.virtualJoystick.js
})();
<mask> var EngineCapabilities = (function () { <mask> function EngineCapabilities() { <mask> } <mask> return EngineCapabilities; <mask> }()); <mask> BABYLON.EngineCapabilities = EngineCapabilities; <mask> /** <mask> * The engine class is responsible for interfacing w...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/babylon.engine.js
})();
<mask> Engine.CollisionsEpsilon = 0.001; <mask> Engine.CodeRepository = "src/"; <mask> Engine.ShadersRepository = "src/Shaders/"; <mask> return Engine; <mask> }()); <mask> BABYLON.Engine = Engine; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/babylon.engine.js
})();
<mask> __decorate([ <mask> BABYLON.serialize() <mask> ], Node.prototype, "state", void 0); <mask> return Node; <mask> }()); <mask> BABYLON.Node = Node; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax e...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/babylon.node.js
})();
<mask> PointerEventTypes._POINTERMOVE = 0x04; <mask> PointerEventTypes._POINTERWHEEL = 0x08; <mask> PointerEventTypes._POINTERPICK = 0x10; <mask> return PointerEventTypes; <mask> }()); <mask> BABYLON.PointerEventTypes = PointerEventTypes; <mask> /** <mask> * This...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/babylon.scene.js
})();
<mask> this.event = event; <mask> this.pickInfo = pickInfo; <mask> } <mask> return PointerInfo; <mask> }()); <mask> BABYLON.PointerInfo = PointerInfo; <mask> /** <mask> * Represents a scene to be rendered by the engine. <mask> * @see http://doc.baby...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/babylon.scene.js
})();
<mask> Scene._FOGMODE_LINEAR = 3; <mask> Scene.MinDeltaTime = 1.0; <mask> Scene.MaxDeltaTime = 1000.0; <mask> return Scene; <mask> }()); <mask> BABYLON.Scene = Scene; <mask> })(BABYLON || (BABYLON = {})); </s> Adding support for 3dsmax2017 + 8 bones influence per vertex f...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f
src/babylon.scene.js
<mask> "../../src/Materials/Textures/babylon.dynamicTexture.js", <mask> "../../src/Materials/Textures/babylon.videoTexture.js", <mask> "../../src/Materials/Textures/Procedurals/babylon.customProceduralTexture.js", <mask> "../../src/Materials/Textures/babylon.proceduralTexture.js", <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eaae0f37855c2074c4e5ab3b70522e4d934cac8c
Tools/Gulp/config.json
var parseCustomMaterial = function (parsedMaterial, scene, rootUrl) { return null; }; var parseStandardMaterial = function (parsedMaterial, scene, rootUrl) {
<mask> fresnelParameters.bias = parsedFresnelParameters.bias; <mask> fresnelParameters.power = parsedFresnelParameters.power || 1.0; <mask> return fresnelParameters; <mask> }; <mask> var parseMaterial = function (parsedMaterial, scene, rootUrl) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eaae0f37855c2074c4e5ab3b70522e4d934cac8c
src/Loading/Plugins/babylon.babylonFileLoader.js
var parseMaterial = function (parsedMaterial, scene, rootUrl) { if (!parsedMaterial.customType) { return parseStandardMaterial(parsedMaterial, scene, rootUrl); } return parseCustomMaterial(parsedMaterial, scene, rootUrl); };
<mask> return material; <mask> }; <mask> var parseMaterialById = function (id, parsedData, scene, rootUrl) { <mask> for (var index = 0; index < parsedData.materials.length; index++) { <mask> var parsedMaterial = parsedData.materials[index]; <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eaae0f37855c2074c4e5ab3b70522e4d934cac8c
src/Loading/Plugins/babylon.babylonFileLoader.js
var parseCustomMaterial = (parsedMaterial, scene, rootUrl): Material => { return null; } var parseStandardMaterial = (parsedMaterial, scene, rootUrl): Material => {
<mask> <mask> return fresnelParameters; <mask> } <mask> <mask> var parseMaterial = (parsedMaterial, scene, rootUrl) => { <mask> var material; <mask> material = new BABYLON.StandardMaterial(parsedMaterial.name, scene); <mask> <mask> material.ambientColor = BABYLON.Colo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eaae0f37855c2074c4e5ab3b70522e4d934cac8c
src/Loading/Plugins/babylon.babylonFileLoader.ts
var parseMaterial = (parsedMaterial, scene, rootUrl): Material => { if (!parsedMaterial.customType) { return parseStandardMaterial(parsedMaterial, scene, rootUrl); } return parseCustomMaterial(parsedMaterial, scene, rootUrl); }
<mask> }; <mask> <mask> var parseMaterialById = (id, parsedData, scene, rootUrl) => { <mask> for (var index = 0; index < parsedData.materials.length; index++) { <mask> var parsedMaterial = parsedData.materials[index]; <mask> if (parsedMaterial.id === id) { </s> Getting re...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eaae0f37855c2074c4e5ab3b70522e4d934cac8c
src/Loading/Plugins/babylon.babylonFileLoader.ts
"@babylonjs/core": "^5.1.0", "@babylonjs/gui": "^5.1.0"
<mask> "build:declaration": "build-tools -c pud --config ./config.json", <mask> "clean": "rimraf dist" <mask> }, <mask> "dependencies": { <mask> "@babylonjs/core": "^5.0.4", <mask> "@babylonjs/gui": "^5.0.4" <mask> }, <mask> "peerDependencies": { <mask> "...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/gui-editor/package.json
"version": "5.1.0",
<mask> { <mask> "name": "@babylonjs/gui", <mask> "version": "5.0.4", <mask> "main": "index.js", <mask> "module": "index.js", <mask> "types": "index.d.ts", <mask> "files": [ <mask> "**/*.js", </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 <...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/gui/package.json
"@babylonjs/core": "^5.1.0",
<mask> "postcompile": "build-tools -c add-js-to-es6", <mask> "prepublishOnly": "build-tools -c prepare-es6-build" <mask> }, <mask> "dependencies": { <mask> "@babylonjs/core": "^5.0.4", <mask> "tslib": "^2.3.1" <mask> }, <mask> "devDependencies": { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/gui/package.json
"version": "5.1.0",
<mask> { <mask> "name": "@babylonjs/inspector", <mask> "version": "5.0.4", <mask> "module": "dist/babylon.inspector.bundle.max.js", <mask> "main": "dist/babylon.inspector.bundle.max.js", <mask> "typings": "dist/babylon.inspector.module.d.ts", <mask> "files": [ <mask> "dist", </s...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/inspector/package.json
"@babylonjs/core": "^5.1.0", "@babylonjs/gui": "^5.1.0", "@babylonjs/loaders": "^5.1.0", "@babylonjs/materials": "^5.1.0", "@babylonjs/serializers": "^5.1.0",
<mask> "build:declaration": "build-tools -c pud --config ./config.json", <mask> "clean": "rimraf dist" <mask> }, <mask> "dependencies": { <mask> "@babylonjs/core": "^5.0.4", <mask> "@babylonjs/gui": "^5.0.4", <mask> "@babylonjs/loaders": "^5.0.4", <mask> "...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/inspector/package.json
"version": "5.1.0",
<mask> { <mask> "name": "@babylonjs/loaders", <mask> "version": "5.0.4", <mask> "main": "index.js", <mask> "module": "index.js", <mask> "types": "index.d.ts", <mask> "files": [ <mask> "**/*.js", </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/loaders/package.json
"@babylonjs/core": "^5.1.0", "babylonjs-gltf2interface": "^5.1.0",
<mask> "postcompile": "build-tools -c add-js-to-es6", <mask> "prepublishOnly": "build-tools -c prepare-es6-build" <mask> }, <mask> "dependencies": { <mask> "@babylonjs/core": "^5.0.4", <mask> "babylonjs-gltf2interface": "^5.0.4", <mask> "tslib": "^2.3.1" <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/loaders/package.json
"version": "5.1.0",
<mask> { <mask> "name": "@babylonjs/materials", <mask> "version": "5.0.4", <mask> "main": "index.js", <mask> "module": "index.js", <mask> "types": "index.d.ts", <mask> "files": [ <mask> "**/*.js", </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c71523...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/materials/package.json
"@babylonjs/core": "^5.1.0",
<mask> "postcompile": "build-tools -c add-js-to-es6", <mask> "prepublishOnly": "build-tools -c prepare-es6-build" <mask> }, <mask> "dependencies": { <mask> "@babylonjs/core": "^5.0.4", <mask> "tslib": "^2.3.1" <mask> }, <mask> "devDependencies": { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/materials/package.json
"version": "5.1.0",
<mask> { <mask> "name": "@babylonjs/node-editor", <mask> "version": "5.0.4", <mask> "main": "dist/babylon.nodeEditor.max.js", <mask> "module": "dist/babylon.nodeEditor.max.js", <mask> "esnext": "dist/babylon.nodeEditor.max.js", <mask> "typings": "dist/babylon.nodeEditor.module.d.ts", <ma...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/node-editor/package.json
"@babylonjs/core": "^5.1.0"
<mask> "build:declaration": "build-tools -c pud --config ./config.json", <mask> "clean": "rimraf dist" <mask> }, <mask> "dependencies": { <mask> "@babylonjs/core": "^5.0.4" <mask> }, <mask> "peerDependencies": { <mask> "@types/react": ">=16.7.3", <mask> "...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/node-editor/package.json
"version": "5.1.0",
<mask> { <mask> "name": "@babylonjs/post-processes", <mask> "version": "5.0.4", <mask> "main": "index.js", <mask> "module": "index.js", <mask> "types": "index.d.ts", <mask> "files": [ <mask> "**/*.js", </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/post-processes/package.json
"@babylonjs/core": "^5.1.0",
<mask> "postcompile": "build-tools -c add-js-to-es6", <mask> "prepublishOnly": "build-tools -c prepare-es6-build" <mask> }, <mask> "dependencies": { <mask> "@babylonjs/core": "^5.0.4", <mask> "tslib": "^2.3.1" <mask> }, <mask> "devDependencies": { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/post-processes/package.json
"version": "5.1.0",
<mask> { <mask> "name": "@babylonjs/procedural-textures", <mask> "version": "5.0.4", <mask> "main": "index.js", <mask> "module": "index.js", <mask> "types": "index.d.ts", <mask> "files": [ <mask> "**/*.js", </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdc...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/procedural-textures/package.json
"@babylonjs/core": "^5.1.0",
<mask> "postcompile": "build-tools -c add-js-to-es6", <mask> "prepublishOnly": "build-tools -c prepare-es6-build" <mask> }, <mask> "dependencies": { <mask> "@babylonjs/core": "^5.0.4", <mask> "tslib": "^2.3.1" <mask> }, <mask> "devDependencies": { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/@babylonjs/procedural-textures/package.json
"version": "5.1.0",
<mask> { <mask> "name": "babylonjs-viewer", <mask> "version": "5.0.4", <mask> "main": "babylon.viewer.js", <mask> "types": "babylon.viewer.module.d.ts", <mask> "files": [ <mask> "*" <mask> ], </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 ...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/umd/babylonjs-viewer/package.json
"babylonjs-gltf2interface": "^5.1.0"
<mask> "build:declaration": "build-tools -c pud --config ./config.json", <mask> "clean": "rimraf dist && rimraf babylon*.*" <mask> }, <mask> "dependencies": { <mask> "babylonjs-gltf2interface": "^5.0.4" <mask> }, <mask> "devDependencies": { <mask> "@dev/build-tool...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/umd/babylonjs-viewer/package.json
"version": "5.1.0",
<mask> { <mask> "name": "babylonjs", <mask> "version": "5.0.4", <mask> "main": "babylon.js", <mask> "types": "babylon.module.d.ts", <mask> "files": [ <mask> "*" <mask> ], </s> Version update 5.1.0 Former-commit-id: 79055864635a67e58ce183bbdcce15c715236c72 </s> remove "vers...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/eb05ae91f38c2a40054e8a7cf55ec865bdbebaf5
packages/public/umd/babylonjs/package.json
/** * The x coordinate of the point. */ x: number; /** * The y coordinate of the point. */
<mask> /** <mask> * Defines what data is needed to graph a point on the graph. <mask> */ <mask> export interface IPerfPoint { <mask> x: number; // This will probably need to become a date when we have real data. <mask> y: number; <mask> } <mask> <mask> /** <mask> * Defines the shape of a dataset t...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ebf19abb8a2ca2e02c03bd5d0e244807b23d14a5
src/Misc/interfaces/iPerfViewer.ts
/** * The color of the line to be drawn. */
<mask> /** <mask> * Defines the shape of a dataset that our graphing service uses for drawing purposes. <mask> */ <mask> export interface IPerfDataset { <mask> color?: string; <mask> <mask> /** <mask> * The data to be processed by the performance graph. <mask> */ </s> Added comments for t...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ebf19abb8a2ca2e02c03bd5d0e244807b23d14a5
src/Misc/interfaces/iPerfViewer.ts
/** * The data to be processed by the performance graph. */
<mask> /** <mask> * The color of the line to be drawn. <mask> */ <mask> color?: string; <mask> data: IPerfPoint[]; <mask> <mask> /** <mask> * Specifies if data should be hidden, falsey by default. <mask> */ <mask> hidden?: boolean; </s> Added comments for the interfac...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ebf19abb8a2ca2e02c03bd5d0e244807b23d14a5
src/Misc/interfaces/iPerfViewer.ts
/** * Specifies if data should be hidden, falsey by default. */ hidden?: boolean;
<mask> */ <mask> export interface IPerfDataset { <mask> color?: string; <mask> data: IPerfPoint[]; <mask> hidden?: boolean; // falsey by default! <mask> } </s> Added comments for the interface properties Former-commit-id: 97353badcb77e7386813f005e6f9e8ca69814c6e </s> remove x: number; // This ...
[ "keep", "keep", "keep", "keep", "replace", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ebf19abb8a2ca2e02c03bd5d0e244807b23d14a5
src/Misc/interfaces/iPerfViewer.ts
private _columnNumber: number; private _rowNumber: number;
<mask> if (isNaN(this._columnNumber)) { <mask> this._columnNumber = 0; <mask> } <mask> } <mask> _columnNumber: number; <mask> _rowNumber: number; <mask> <mask> updateGridPosition() { <mask> const grid = this.props.control.parent as Grid; <mask> if (...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ec49d9df674336c9f2cb1d863da22d9adbafbf6f
guiEditor/src/components/parentingPropertyGridComponent.tsx
<FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0} onPropertyChangedObservable={this.props.onPropertyChangedObservable}
<mask> <div className="pane"> <mask> <hr className="ge" /> <mask> <TextLineComponent tooltip="" label="GRID PARENTING" value=" " color="grey"></TextLineComponent> <mask> <div className="divider"> <mask> <FloatLineComponent label={"Row ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ec49d9df674336c9f2cb1d863da22d9adbafbf6f
guiEditor/src/components/parentingPropertyGridComponent.tsx
<FloatLineComponent label={"Column #"} target={this} propertyName={"_columnNumber"} isInteger={true} min={0} onPropertyChangedObservable={this.props.onPropertyChangedObservable}
<mask> <FloatLineComponent label={"Row #"} target={this} propertyName={"_rowNumber"} isInteger={true} min={0} <mask> onChange={(newValue) => { <mask> this.updateGridPosition(); <mask> }} /> <mask> <F...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ec49d9df674336c9f2cb1d863da22d9adbafbf6f
guiEditor/src/components/parentingPropertyGridComponent.tsx
const children = entity.typename === "Grid" ? Tools.SortAndFilterForGrid(entity, entity.getChildren ? entity.getChildren() : entity.children) : Tools.SortAndFilter(entity, entity.getChildren ? entity.getChildren() : entity.children);
<mask> if (!entity.getChildren && !entity.children || !this.state.isExpanded) { <mask> return null; <mask> } <mask> <mask> const children = Tools.SortAndFilter(entity, entity.getChildren ? entity.getChildren() : entity.children); <mask> return ( <mask> chi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ec49d9df674336c9f2cb1d863da22d9adbafbf6f
guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx
return this;
<mask> <mask> Vector2.prototype.scaleInPlace = function (scale) { <mask> this.x *= scale; <mask> this.y *= scale; <mask> }; <mask> <mask> Vector2.prototype.scale = function (scale) { <mask> return new Vector2(this.x * scale, this.y * scale); <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ecc2ad2f61b2f1640589548f3881cc297f95d2a5
Babylon/Math/babylon.math.js
return this;
<mask> <mask> this.x *= num; <mask> this.y *= num; <mask> }; <mask> <mask> Vector2.prototype.clone = function () { <mask> return new Vector2(this.x, this.y); <mask> }; <mask> </s> Return 'this' in Vector2/3::ScaleInPlace/Normalize for easy chainin...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ecc2ad2f61b2f1640589548f3881cc297f95d2a5
Babylon/Math/babylon.math.js
return this;
<mask> this.y *= scale; <mask> this.z *= scale; <mask> }; <mask> <mask> Vector3.prototype.scale = function (scale) { <mask> return new Vector3(this.x * scale, this.y * scale, this.z * scale); </s> Return 'this' in Vector2/3::ScaleInPlace/Normalize for easy cha...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ecc2ad2f61b2f1640589548f3881cc297f95d2a5
Babylon/Math/babylon.math.js
return this;
<mask> this.x *= num; <mask> this.y *= num; <mask> this.z *= num; <mask> }; <mask> <mask> Vector3.prototype.clone = function () { <mask> return new Vector3(this.x, this.y, this.z); <mask> }; </s> Return 'this' in Vector2/3::ScaleInPlace/N...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ecc2ad2f61b2f1640589548f3881cc297f95d2a5
Babylon/Math/babylon.math.js
return this;
<mask> public scaleInPlace(scale: number): void { <mask> this.x *= scale; <mask> this.y *= scale; <mask> } <mask> <mask> public scale(scale: number): Vector2 { <mask> return new Vector2(this.x * scale, this.y * scale); </s> Return 'this' in Vector2/3:...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ecc2ad2f61b2f1640589548f3881cc297f95d2a5
Babylon/Math/babylon.math.ts
return this;
<mask> <mask> this.x *= num; <mask> this.y *= num; <mask> } <mask> <mask> public clone(): Vector2 { <mask> return new Vector2(this.x, this.y); <mask> } </s> Return 'this' in Vector2/3::ScaleInPlace/Normalize for easy chaining Former-commit-id: 086...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/ecc2ad2f61b2f1640589548f3881cc297f95d2a5
Babylon/Math/babylon.math.ts