docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
})(); | <mask> // Statics
<mask> Effect.ShadersStore = {};
<mask> Effect.IncludesShadersStore = {};
<mask> return Effect;
<mask> }());
<mask> BABYLON.Effect = Effect;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.PostProcessRenderPipeline));
</s> add })(BABYLON.PostProcessRenderPipeline); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/babylon.effect.js |
})(); | <mask> fresnelParameters.power = parsedFresnelParameters.power || 1.0;
<mask> return fresnelParameters;
<mask> };
<mask> return FresnelParameters;
<mask> }());
<mask> BABYLON.FresnelParameters = FresnelParameters;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/babylon.fresnelParameters.js |
})(); | <mask> }
<mask> return result;
<mask> };
<mask> return MaterialDefines;
<mask> }());
<mask> BABYLON.MaterialDefines = MaterialDefines;
<mask> var Material = (function () {
<mask> function Material(name, scene, doNotAdd) {
<mask> this.name = name;
<mask> this.checkReadyOnEveryCall = false;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/babylon.material.js |
})(); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], Material.prototype, "fillMode", null);
<mask> return Material;
<mask> }());
<mask> BABYLON.Material = Material;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Material));
</s> add })(BABYLON.Material); </s> remove }(BABYLON.Material));
</s> add })(BABYLON.Material); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/babylon.material.js |
})(); | <mask> effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
<mask> }
<mask> };
<mask> return MaterialHelper;
<mask> }());
<mask> BABYLON.MaterialHelper = MaterialHelper;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/babylon.materialHelper.js |
})(BABYLON.Material); | <mask> }
<mask> return serializationObject;
<mask> };
<mask> return MultiMaterial;
<mask> }(BABYLON.Material));
<mask> BABYLON.MultiMaterial = MultiMaterial;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Material));
</s> add })(BABYLON.Material); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.RenderTargetTexture));
</s> add })(BABYLON.RenderTargetTexture); </s> remove }(BABYLON.RenderTargetTexture));
</s> add })(BABYLON.RenderTargetTexture); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/babylon.multiMaterial.js |
})(BABYLON.MaterialDefines); | <mask> this.USEPMREMREFRACTION = false;
<mask> this._keys = Object.keys(this);
<mask> }
<mask> return PBRMaterialDefines;
<mask> }(BABYLON.MaterialDefines));
<mask> /**
<mask> * The Physically based material of BJS.
<mask> *
<mask> * This offers the main features of a standard PBR material.
<mask> * For more information, please refer to the documentation :
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#update-each-particle-shape
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#update-each-particle-shape </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove }());
</s> add })(); </s> remove * Full documentation here : http://doc.babylonjs.com/tutorials/Solid_Particle_System
</s> add * Full documentation here : http://doc.babylonjs.com/overviews/Solid_Particle_System </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/babylon.pbrMaterial.js |
})(BABYLON.Material); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], PBRMaterial.prototype, "useLogarithmicDepth", null);
<mask> return PBRMaterial;
<mask> }(BABYLON.Material));
<mask> BABYLON.PBRMaterial = PBRMaterial;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Material));
</s> add })(BABYLON.Material); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.Node));
</s> add })(BABYLON.Node); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/babylon.pbrMaterial.js |
})(BABYLON.Material); | <mask> }
<mask> return material;
<mask> };
<mask> return ShaderMaterial;
<mask> }(BABYLON.Material));
<mask> BABYLON.ShaderMaterial = ShaderMaterial;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Material));
</s> add })(BABYLON.Material); </s> remove }(BABYLON.Material));
</s> add })(BABYLON.Material); </s> remove }(BABYLON.Material));
</s> add })(BABYLON.Material); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/babylon.shaderMaterial.js |
})(BABYLON.MaterialDefines); | <mask> this.REFLECTIONOVERALPHA = false;
<mask> this.rebuild();
<mask> }
<mask> return StandardMaterialDefines;
<mask> }(BABYLON.MaterialDefines));
<mask> var StandardMaterial = (function (_super) {
<mask> __extends(StandardMaterial, _super);
<mask> function StandardMaterial(name, scene) {
<mask> var _this = this;
<mask> _super.call(this, name, scene);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.ArcRotateCamera));
</s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.GamepadCamera));
</s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.ArcRotateCamera));
</s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.GamepadCamera));
</s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/babylon.standardMaterial.js |
})(BABYLON.Material); | <mask> __decorate([
<mask> BABYLON.serialize()
<mask> ], StandardMaterial.prototype, "useLogarithmicDepth", null);
<mask> return StandardMaterial;
<mask> }(BABYLON.Material));
<mask> BABYLON.StandardMaterial = StandardMaterial;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Material));
</s> add })(BABYLON.Material); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Light));
</s> add })(BABYLON.Light); </s> remove }(BABYLON.Node));
</s> add })(BABYLON.Node); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Materials/babylon.standardMaterial.js |
})(); | <mask> r = SIMD.float32x4.div(r, SIMD.float32x4.swizzle(r, 3, 3, 3, 3));
<mask> SIMD.float32x4.storeXYZ(result._data, 0, r);
<mask> };
<mask> return SIMDVector3;
<mask> }());
<mask> BABYLON.SIMDVector3 = SIMDVector3;
<mask> var SIMDMatrix = (function () {
<mask> function SIMDMatrix() {
<mask> }
<mask> SIMDMatrix.prototype.multiplyToArraySIMD = function (other, result, offset) {
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.SIMD.js |
})(); | <mask> SIMD.float32x4.store(out, 8, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 3, 3, 3, 3), a3)))));
<mask> SIMD.float32x4.store(out, 12, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 3, 3, 3, 3), a3)))));
<mask> };
<mask> return SIMDMatrix;
<mask> }());
<mask> BABYLON.SIMDMatrix = SIMDMatrix;
<mask> var previousMultiplyToArray = BABYLON.Matrix.prototype.multiplyToArray;
<mask> var previousInvertToRef = BABYLON.Matrix.prototype.invertToRef;
<mask> var previousLookAtLHToRef = BABYLON.Matrix.LookAtLHToRef;
<mask> var previousTransformCoordinatesToRef = BABYLON.Vector3.TransformCoordinatesToRef;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.SIMD.js |
})(); | <mask> SIMDHelper._isEnabled = true;
<mask> };
<mask> SIMDHelper._isEnabled = false;
<mask> return SIMDHelper;
<mask> }());
<mask> BABYLON.SIMDHelper = SIMDHelper;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.FreeCamera));
</s> add })(BABYLON.FreeCamera); </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.SIMD.js |
})(); | <mask> if (max === void 0) { max = 1; }
<mask> return Math.min(max, Math.max(min, value));
<mask> };
<mask> return MathTools;
<mask> }());
<mask> BABYLON.MathTools = MathTools;
<mask> var Color3 = (function () {
<mask> function Color3(r, g, b) {
<mask> if (r === void 0) { r = 0; }
<mask> if (g === void 0) { g = 0; }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(MotorEnabledJoint));
</s> add })(MotorEnabledJoint); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> Color3.Magenta = function () { return new Color3(1, 0, 1); };
<mask> Color3.Yellow = function () { return new Color3(1, 1, 0); };
<mask> Color3.Gray = function () { return new Color3(0.5, 0.5, 0.5); };
<mask> return Color3;
<mask> }());
<mask> BABYLON.Color3 = Color3;
<mask> var Color4 = (function () {
<mask> function Color4(r, g, b, a) {
<mask> this.r = r;
<mask> this.g = g;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> }
<mask> return colors;
<mask> };
<mask> return Color4;
<mask> }());
<mask> BABYLON.Color4 = Color4;
<mask> var Vector2 = (function () {
<mask> function Vector2(x, y) {
<mask> this.x = x;
<mask> this.y = y;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> var y = value1.y - value2.y;
<mask> return (x * x) + (y * y);
<mask> };
<mask> return Vector2;
<mask> }());
<mask> BABYLON.Vector2 = Vector2;
<mask> var Vector3 = (function () {
<mask> function Vector3(x, y, z) {
<mask> this.x = x;
<mask> this.y = y;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> ref.y = yaw;
<mask> ref.z = roll;
<mask> };
<mask> return Vector3;
<mask> }());
<mask> BABYLON.Vector3 = Vector3;
<mask> //Vector4 class created for EulerAngle class conversion to Quaternion
<mask> var Vector4 = (function () {
<mask> function Vector4(x, y, z, w) {
<mask> this.x = x;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> center.scaleInPlace(0.5);
<mask> return center;
<mask> };
<mask> return Vector4;
<mask> }());
<mask> BABYLON.Vector4 = Vector4;
<mask> var Size = (function () {
<mask> function Size(width, height) {
<mask> this.width = width;
<mask> this.height = height;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> Size.Zero = function () {
<mask> return new Size(0, 0);
<mask> };
<mask> return Size;
<mask> }());
<mask> BABYLON.Size = Size;
<mask> var Quaternion = (function () {
<mask> function Quaternion(x, y, z, w) {
<mask> if (x === void 0) { x = 0; }
<mask> if (y === void 0) { y = 0; }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(MotorEnabledJoint));
</s> add })(MotorEnabledJoint); | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> }
<mask> return new Quaternion((num3 * left.x) + (num2 * right.x), (num3 * left.y) + (num2 * right.y), (num3 * left.z) + (num2 * right.z), (num3 * left.w) + (num2 * right.w));
<mask> };
<mask> return Quaternion;
<mask> }());
<mask> BABYLON.Quaternion = Quaternion;
<mask> var Matrix = (function () {
<mask> function Matrix() {
<mask> this.m = new Float32Array(16);
<mask> }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> Matrix._xAxis = Vector3.Zero();
<mask> Matrix._yAxis = Vector3.Zero();
<mask> Matrix._zAxis = Vector3.Zero();
<mask> return Matrix;
<mask> }());
<mask> BABYLON.Matrix = Matrix;
<mask> var Plane = (function () {
<mask> function Plane(a, b, c, d) {
<mask> this.normal = new Vector3(a, b, c);
<mask> this.d = d;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> var d = -(normal.x * origin.x + normal.y * origin.y + normal.z * origin.z);
<mask> return Vector3.Dot(point, normal) + d;
<mask> };
<mask> return Plane;
<mask> }());
<mask> BABYLON.Plane = Plane;
<mask> var Viewport = (function () {
<mask> function Viewport(x, y, width, height) {
<mask> this.x = x;
<mask> this.y = y;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(EasingFunction));
</s> add })(EasingFunction); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
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"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> Viewport.prototype.toGlobal = function (renderWidth, renderHeight) {
<mask> return new Viewport(this.x * renderWidth, this.y * renderHeight, this.width * renderWidth, this.height * renderHeight);
<mask> };
<mask> return Viewport;
<mask> }());
<mask> BABYLON.Viewport = Viewport;
<mask> var Frustum = (function () {
<mask> function Frustum() {
<mask> }
<mask> Frustum.GetPlanes = function (transform) {
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
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"keep",
"keep",
"keep",
"keep",
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})(); | <mask> frustumPlanes[5].d = transform.m[15] + transform.m[13];
<mask> frustumPlanes[5].normalize();
<mask> };
<mask> return Frustum;
<mask> }());
<mask> BABYLON.Frustum = Frustum;
<mask> (function (Space) {
<mask> Space[Space["LOCAL"] = 0] = "LOCAL";
<mask> Space[Space["WORLD"] = 1] = "WORLD";
<mask> })(BABYLON.Space || (BABYLON.Space = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }(Gamepad));
</s> add })(Gamepad); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
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"keep",
"keep",
"keep",
"keep",
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})(); | <mask> Axis.X = new Vector3(1, 0, 0);
<mask> Axis.Y = new Vector3(0, 1, 0);
<mask> Axis.Z = new Vector3(0, 0, 1);
<mask> return Axis;
<mask> }());
<mask> BABYLON.Axis = Axis;
<mask> ;
<mask> var BezierCurve = (function () {
<mask> function BezierCurve() {
<mask> }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> 3 * (1 - refinedT) * Math.pow(refinedT, 2) * y2 +
<mask> Math.pow(refinedT, 3);
<mask> };
<mask> return BezierCurve;
<mask> }());
<mask> BABYLON.BezierCurve = BezierCurve;
<mask> (function (Orientation) {
<mask> Orientation[Orientation["CW"] = 0] = "CW";
<mask> Orientation[Orientation["CCW"] = 1] = "CCW";
<mask> })(BABYLON.Orientation || (BABYLON.Orientation = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> Angle.FromDegrees = function (degrees) {
<mask> return new Angle(degrees * Math.PI / 180);
<mask> };
<mask> return Angle;
<mask> }());
<mask> BABYLON.Angle = Angle;
<mask> var Arc2 = (function () {
<mask> function Arc2(startPoint, midPoint, endPoint) {
<mask> this.startPoint = startPoint;
<mask> this.midPoint = midPoint;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> this.orientation = (a2 - a1) < 0 ? Orientation.CW : Orientation.CCW;
<mask> this.angle = Angle.FromDegrees(this.orientation === Orientation.CW ? a1 - a3 : a3 - a1);
<mask> }
<mask> return Arc2;
<mask> }());
<mask> BABYLON.Arc2 = Arc2;
<mask> var Path2 = (function () {
<mask> function Path2(x, y) {
<mask> this._points = new Array();
<mask> this._length = 0;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }());
</s> add })(); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> Path2.StartingAt = function (x, y) {
<mask> return new Path2(x, y);
<mask> };
<mask> return Path2;
<mask> }());
<mask> BABYLON.Path2 = Path2;
<mask> var Path3D = (function () {
<mask> /**
<mask> * new Path3D(path, normal, raw)
<mask> * Creates a Path3D. A Path3D is a logical math object, so not a mesh.
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> normal0.normalize();
<mask> return normal0;
<mask> };
<mask> return Path3D;
<mask> }());
<mask> BABYLON.Path3D = Path3D;
<mask> var Curve3 = (function () {
<mask> /**
<mask> * A Curve3 object is a logical object, so not a mesh, to handle curves in the 3D geometric space.
<mask> * A Curve3 is designed from a series of successive Vector3.
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> }
<mask> return l;
<mask> };
<mask> return Curve3;
<mask> }());
<mask> BABYLON.Curve3 = Curve3;
<mask> // SphericalHarmonics
<mask> var SphericalHarmonics = (function () {
<mask> function SphericalHarmonics() {
<mask> this.L00 = Vector3.Zero();
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> this.L21 = this.L21.scale(scale);
<mask> this.L22 = this.L22.scale(scale);
<mask> };
<mask> return SphericalHarmonics;
<mask> }());
<mask> BABYLON.SphericalHarmonics = SphericalHarmonics;
<mask> // SphericalPolynomial
<mask> var SphericalPolynomial = (function () {
<mask> function SphericalPolynomial() {
<mask> this.x = Vector3.Zero();
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
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"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> result.xy = harmonics.L2_2.scale(0.858086);
<mask> return result;
<mask> };
<mask> return SphericalPolynomial;
<mask> }());
<mask> BABYLON.SphericalPolynomial = SphericalPolynomial;
<mask> // Vertex formats
<mask> var PositionNormalVertex = (function () {
<mask> function PositionNormalVertex(position, normal) {
<mask> if (position === void 0) { position = Vector3.Zero(); }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); | [
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"keep",
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"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> PositionNormalVertex.prototype.clone = function () {
<mask> return new PositionNormalVertex(this.position.clone(), this.normal.clone());
<mask> };
<mask> return PositionNormalVertex;
<mask> }());
<mask> BABYLON.PositionNormalVertex = PositionNormalVertex;
<mask> var PositionNormalTextureVertex = (function () {
<mask> function PositionNormalTextureVertex(position, normal, uv) {
<mask> if (position === void 0) { position = Vector3.Zero(); }
<mask> if (normal === void 0) { normal = Vector3.Up(); }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
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"keep",
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"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> PositionNormalTextureVertex.prototype.clone = function () {
<mask> return new PositionNormalTextureVertex(this.position.clone(), this.normal.clone(), this.uv.clone());
<mask> };
<mask> return PositionNormalTextureVertex;
<mask> }());
<mask> BABYLON.PositionNormalTextureVertex = PositionNormalTextureVertex;
<mask> // Temporary pre-allocated objects for engine internal use
<mask> // usage in any internal function :
<mask> // var tmp = Tmp.Vector3[0]; <= gets access to the first pre-created Vector3
<mask> // There's a Tmp array per object type : int, float, Vector2, Vector3, Vector4, Quaternion, Matrix
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
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"keep",
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"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Math/babylon.math.js |
})(); | <mask> Matrix.Zero(), Matrix.Zero(),
<mask> Matrix.Zero(), Matrix.Zero(),
<mask> Matrix.Zero(), Matrix.Zero()]; // 6 temp Matrices at once should be enough
<mask> return Tmp;
<mask> }());
<mask> BABYLON.Tmp = Tmp;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
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"keep",
"keep",
"keep",
"replace",
"keep",
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})(BABYLON.Node); | <mask> AbstractMesh._BILLBOARDMODE_Y = 2;
<mask> AbstractMesh._BILLBOARDMODE_Z = 4;
<mask> AbstractMesh._BILLBOARDMODE_ALL = 7;
<mask> return AbstractMesh;
<mask> }(BABYLON.Node));
<mask> BABYLON.AbstractMesh = AbstractMesh;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }(BABYLON.AbstractMesh));
</s> add })(BABYLON.AbstractMesh); </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.abstractMesh.js |
})(); | <mask> Vertex.prototype.interpolate = function (other, t) {
<mask> return new Vertex(BABYLON.Vector3.Lerp(this.pos, other.pos, t), BABYLON.Vector3.Lerp(this.normal, other.normal, t), BABYLON.Vector2.Lerp(this.uv, other.uv, t));
<mask> };
<mask> return Vertex;
<mask> }());
<mask> // # class Plane
<mask> // Represents a plane in 3D space.
<mask> var Plane = (function () {
<mask> function Plane(normal, w) {
<mask> this.normal = normal;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.csg.js |
})(); | <mask> // `BABYLON.CSG.Plane.EPSILON` is the tolerance used by `splitPolygon()` to decide if a
<mask> // point is on the plane.
<mask> Plane.EPSILON = 1e-5;
<mask> return Plane;
<mask> }());
<mask> // # class Polygon
<mask> // Represents a convex polygon. The vertices used to initialize a polygon must
<mask> // be coplanar and form a convex loop.
<mask> //
<mask> // Each convex polygon has a `shared` property, which is shared between all
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.csg.js |
})(); | <mask> this.vertices.reverse().map(function (v) { v.flip(); });
<mask> this.plane.flip();
<mask> };
<mask> return Polygon;
<mask> }());
<mask> // # class Node
<mask> // Holds a node in a BSP tree. A BSP tree is built from a collection of polygons
<mask> // by picking a polygon to split along. That polygon (and all other coplanar
<mask> // polygons) are added directly to that node and the other polygons are added to
<mask> // the front and/or back subtrees. This is not a leafy BSP tree since there is
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.csg.js |
})(); | <mask> this.back.build(back);
<mask> }
<mask> };
<mask> return Node;
<mask> }());
<mask> var CSG = (function () {
<mask> function CSG() {
<mask> this.polygons = new Array();
<mask> }
<mask> // Convert BABYLON.Mesh to BABYLON.CSG
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Vector2));
</s> add })(BABYLON.Vector2); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.csg.js |
})(); | <mask> mesh.computeWorldMatrix(true);
<mask> return mesh;
<mask> };
<mask> return CSG;
<mask> }());
<mask> BABYLON.CSG = CSG;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.csg.js |
})(); | <mask> scene.pushGeometry(geometry, true);
<mask> return geometry;
<mask> };
<mask> return Geometry;
<mask> }());
<mask> BABYLON.Geometry = Geometry;
<mask> /////// Primitives //////////////////////////////////////////////
<mask> var Geometry;
<mask> (function (Geometry) {
<mask> var Primitives;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.geometry.js |
})(Geometry); | <mask> serializationObject.canBeRegenerated = this.canBeRegenerated();
<mask> return serializationObject;
<mask> };
<mask> return _Primitive;
<mask> }(Geometry));
<mask> Primitives._Primitive = _Primitive;
<mask> var Ribbon = (function (_super) {
<mask> __extends(Ribbon, _super);
<mask> // Members
<mask> function Ribbon(id, scene, pathArray, closeArray, closePath, offset, canBeRegenerated, mesh, side) {
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.geometry.js |
})(_Primitive); | <mask> Ribbon.prototype.copy = function (id) {
<mask> return new Ribbon(id, this.getScene(), this.pathArray, this.closeArray, this.closePath, this.offset, this.canBeRegenerated(), null, this.side);
<mask> };
<mask> return Ribbon;
<mask> }(_Primitive));
<mask> Primitives.Ribbon = Ribbon;
<mask> var Box = (function (_super) {
<mask> __extends(Box, _super);
<mask> // Members
<mask> function Box(id, scene, size, canBeRegenerated, mesh, side) {
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(Geometry));
</s> add })(Geometry); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.geometry.js |
})(_Primitive); | <mask> scene.pushGeometry(box, true);
<mask> return box;
<mask> };
<mask> return Box;
<mask> }(_Primitive));
<mask> Primitives.Box = Box;
<mask> var Sphere = (function (_super) {
<mask> __extends(Sphere, _super);
<mask> function Sphere(id, scene, segments, diameter, canBeRegenerated, mesh, side) {
<mask> if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.geometry.js |
})(_Primitive); | <mask> scene.pushGeometry(sphere, true);
<mask> return sphere;
<mask> };
<mask> return Sphere;
<mask> }(_Primitive));
<mask> Primitives.Sphere = Sphere;
<mask> var Disc = (function (_super) {
<mask> __extends(Disc, _super);
<mask> // Members
<mask> function Disc(id, scene, radius, tessellation, canBeRegenerated, mesh, side) {
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(Geometry));
</s> add })(Geometry); </s> remove }(_Primitive));
</s> add })(_Primitive); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.geometry.js |
})(_Primitive); | <mask> Disc.prototype.copy = function (id) {
<mask> return new Disc(id, this.getScene(), this.radius, this.tessellation, this.canBeRegenerated(), null, this.side);
<mask> };
<mask> return Disc;
<mask> }(_Primitive));
<mask> Primitives.Disc = Disc;
<mask> var Cylinder = (function (_super) {
<mask> __extends(Cylinder, _super);
<mask> function Cylinder(id, scene, height, diameterTop, diameterBottom, tessellation, subdivisions, canBeRegenerated, mesh, side) {
<mask> if (subdivisions === void 0) { subdivisions = 1; }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.geometry.js |
})(_Primitive); | <mask> scene.pushGeometry(cylinder, true);
<mask> return cylinder;
<mask> };
<mask> return Cylinder;
<mask> }(_Primitive));
<mask> Primitives.Cylinder = Cylinder;
<mask> var Torus = (function (_super) {
<mask> __extends(Torus, _super);
<mask> function Torus(id, scene, diameter, thickness, tessellation, canBeRegenerated, mesh, side) {
<mask> if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.geometry.js |
})(_Primitive); | <mask> scene.pushGeometry(torus, true);
<mask> return torus;
<mask> };
<mask> return Torus;
<mask> }(_Primitive));
<mask> Primitives.Torus = Torus;
<mask> var Ground = (function (_super) {
<mask> __extends(Ground, _super);
<mask> function Ground(id, scene, width, height, subdivisions, canBeRegenerated, mesh) {
<mask> _super.call(this, id, scene, canBeRegenerated, mesh);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.geometry.js |
})(_Primitive); | <mask> scene.pushGeometry(ground, true);
<mask> return ground;
<mask> };
<mask> return Ground;
<mask> }(_Primitive));
<mask> Primitives.Ground = Ground;
<mask> var TiledGround = (function (_super) {
<mask> __extends(TiledGround, _super);
<mask> function TiledGround(id, scene, xmin, zmin, xmax, zmax, subdivisions, precision, canBeRegenerated, mesh) {
<mask> _super.call(this, id, scene, canBeRegenerated, mesh);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.geometry.js |
})(_Primitive); | <mask> TiledGround.prototype.copy = function (id) {
<mask> return new TiledGround(id, this.getScene(), this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision, this.canBeRegenerated(), null);
<mask> };
<mask> return TiledGround;
<mask> }(_Primitive));
<mask> Primitives.TiledGround = TiledGround;
<mask> var Plane = (function (_super) {
<mask> __extends(Plane, _super);
<mask> function Plane(id, scene, size, canBeRegenerated, mesh, side) {
<mask> if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.geometry.js |
})(_Primitive); | <mask> scene.pushGeometry(plane, true);
<mask> return plane;
<mask> };
<mask> return Plane;
<mask> }(_Primitive));
<mask> Primitives.Plane = Plane;
<mask> var TorusKnot = (function (_super) {
<mask> __extends(TorusKnot, _super);
<mask> function TorusKnot(id, scene, radius, tube, radialSegments, tubularSegments, p, q, canBeRegenerated, mesh, side) {
<mask> if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }(_Primitive));
</s> add })(_Primitive); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.geometry.js |
})(_Primitive); | <mask> scene.pushGeometry(torusKnot, true);
<mask> return torusKnot;
<mask> };
<mask> return TorusKnot;
<mask> }(_Primitive));
<mask> Primitives.TorusKnot = TorusKnot;
<mask> })(Primitives = Geometry.Primitives || (Geometry.Primitives = {}));
<mask> })(Geometry = BABYLON.Geometry || (BABYLON.Geometry = {}));
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.RenderTargetTexture));
</s> add })(BABYLON.RenderTargetTexture); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.geometry.js |
})(BABYLON.Mesh); | <mask> }
<mask> }
<mask> };
<mask> return GroundMesh;
<mask> }(BABYLON.Mesh));
<mask> BABYLON.GroundMesh = GroundMesh;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Mesh));
</s> add })(BABYLON.Mesh); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.groundMesh.js |
})(BABYLON.AbstractMesh); | <mask> this._sourceMesh.instances.splice(index, 1);
<mask> _super.prototype.dispose.call(this, doNotRecurse);
<mask> };
<mask> return InstancedMesh;
<mask> }(BABYLON.AbstractMesh));
<mask> BABYLON.InstancedMesh = InstancedMesh;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.PostProcess));
</s> add })(BABYLON.PostProcess); </s> remove }(BABYLON.AbstractMesh));
</s> add })(BABYLON.AbstractMesh); </s> remove }(_Primitive));
</s> add })(_Primitive); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.instancedMesh.js |
})(BABYLON.Mesh); | <mask> LinesMesh.prototype.clone = function (name, newParent, doNotCloneChildren) {
<mask> return new LinesMesh(name, this.getScene(), newParent, this, doNotCloneChildren);
<mask> };
<mask> return LinesMesh;
<mask> }(BABYLON.Mesh));
<mask> BABYLON.LinesMesh = LinesMesh;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Mesh));
</s> add })(BABYLON.Mesh); </s> remove }());
</s> add })(); </s> remove }(BABYLON.TouchCamera));
</s> add })(BABYLON.TouchCamera); </s> remove }());
</s> add })(); </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.linesMesh.js |
})(); | <mask> this.visibleInstances = new Array();
<mask> this.renderSelf = new Array();
<mask> }
<mask> return _InstancesBatch;
<mask> }());
<mask> BABYLON._InstancesBatch = _InstancesBatch;
<mask> var Mesh = (function (_super) {
<mask> __extends(Mesh, _super);
<mask> /**
<mask> * @constructor
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove * Please read : http://doc.babylonjs.com/tutorials/Solid_Particle_System#garbage-collector-concerns
</s> add * Please read : http://doc.babylonjs.com/overviews/Solid_Particle_System#garbage-collector-concerns </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.mesh.js |
})(BABYLON.AbstractMesh); | <mask> Mesh._CAP_START = 1;
<mask> Mesh._CAP_END = 2;
<mask> Mesh._CAP_ALL = 3;
<mask> return Mesh;
<mask> }(BABYLON.AbstractMesh));
<mask> BABYLON.Mesh = Mesh;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); </s> remove }());
</s> add })(); </s> remove }(BABYLON.AbstractMesh));
</s> add })(BABYLON.AbstractMesh); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.mesh.js |
})(); | <mask> }
<mask> geometry.setAllVerticesData(vertexData, parsedVertexData.updatable);
<mask> };
<mask> return VertexData;
<mask> }());
<mask> BABYLON.VertexData = VertexData;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.mesh.vertexData.js |
})(); | <mask> extrudedGeneric.cap = cap;
<mask> return extrudedGeneric;
<mask> };
<mask> return MeshBuilder;
<mask> }());
<mask> BABYLON.MeshBuilder = MeshBuilder;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.meshBuilder.js |
})(); | <mask> this.distance = distance;
<mask> this.mesh = mesh;
<mask> }
<mask> return MeshLODLevel;
<mask> }());
<mask> Internals.MeshLODLevel = MeshLODLevel;
<mask> })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(_Primitive));
</s> add })(_Primitive); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.meshLODLevel.js |
})(); | <mask> this.distance = distance;
<mask> this.optimizeMesh = optimizeMesh;
<mask> }
<mask> return SimplificationSettings;
<mask> }());
<mask> BABYLON.SimplificationSettings = SimplificationSettings;
<mask> var SimplificationQueue = (function () {
<mask> function SimplificationQueue() {
<mask> this.running = false;
<mask> this._simplificationArray = [];
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.meshSimplification.js |
})(); | <mask> return new QuadraticErrorSimplification(task.mesh);
<mask> }
<mask> };
<mask> return SimplificationQueue;
<mask> }());
<mask> BABYLON.SimplificationQueue = SimplificationQueue;
<mask> /**
<mask> * The implemented types of simplification.
<mask> * At the moment only Quadratic Error Decimation is implemented.
<mask> */
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.MaterialDefines));
</s> add })(BABYLON.MaterialDefines); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.meshSimplification.js |
})(); | <mask> this.deletePending = false;
<mask> this.borderFactor = 0;
<mask> }
<mask> return DecimationTriangle;
<mask> }());
<mask> BABYLON.DecimationTriangle = DecimationTriangle;
<mask> var DecimationVertex = (function () {
<mask> function DecimationVertex(position, id) {
<mask> this.position = position;
<mask> this.id = id;
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</s> add })(); </s> remove }());
</s> add })(); </s> remove this._alpha = +evt.alpha | 0;
this._beta = +evt.beta | 0;
this._gamma = +evt.gamma | 0;
</s> add this._alpha = evt.alpha;
this._beta = evt.beta;
this._gamma = evt.gamma; </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.meshSimplification.js |
})(); | <mask> DecimationVertex.prototype.updatePosition = function (newPosition) {
<mask> this.position.copyFrom(newPosition);
<mask> };
<mask> return DecimationVertex;
<mask> }());
<mask> BABYLON.DecimationVertex = DecimationVertex;
<mask> var QuadraticMatrix = (function () {
<mask> function QuadraticMatrix(data) {
<mask> this.data = new Array(10);
<mask> for (var i = 0; i < 10; ++i) {
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.meshSimplification.js |
})(); | <mask> QuadraticMatrix.DataFromNumbers = function (a, b, c, d) {
<mask> return [a * a, a * b, a * c, a * d, b * b, b * c, b * d, c * c, c * d, d * d];
<mask> };
<mask> return QuadraticMatrix;
<mask> }());
<mask> BABYLON.QuadraticMatrix = QuadraticMatrix;
<mask> var Reference = (function () {
<mask> function Reference(vertexId, triangleId) {
<mask> this.vertexId = vertexId;
<mask> this.triangleId = triangleId;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.meshSimplification.js |
})(); | <mask> this.vertexId = vertexId;
<mask> this.triangleId = triangleId;
<mask> }
<mask> return Reference;
<mask> }());
<mask> BABYLON.Reference = Reference;
<mask> /**
<mask> * An implementation of the Quadratic Error simplification algorithm.
<mask> * Original paper : http://www1.cs.columbia.edu/~cs4162/html05s/garland97.pdf
<mask> * Ported mostly from QSlim and http://voxels.blogspot.de/2014/05/quadric-mesh-simplification-with-source.html to babylon JS
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.MaterialDefines));
</s> add })(BABYLON.MaterialDefines); </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.meshSimplification.js |
})(); | <mask> }
<mask> return error;
<mask> };
<mask> return QuadraticErrorSimplification;
<mask> }());
<mask> BABYLON.QuadraticErrorSimplification = QuadraticErrorSimplification;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.meshSimplification.js |
})(BABYLON.Vector2); | <mask> _super.call(this, original.x, original.y);
<mask> this.index = index;
<mask> }
<mask> return IndexedVector2;
<mask> }(BABYLON.Vector2));
<mask> var PolygonPoints = (function () {
<mask> function PolygonPoints() {
<mask> this.elements = new Array();
<mask> }
<mask> PolygonPoints.prototype.add = function (originalPoints) {
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.polygonMesh.js |
})(); | <mask> height: lmax.y - lmin.y
<mask> };
<mask> };
<mask> return PolygonPoints;
<mask> }());
<mask> var Polygon = (function () {
<mask> function Polygon() {
<mask> }
<mask> Polygon.Rectangle = function (xmin, ymin, xmax, ymax) {
<mask> return [
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(EasingFunction));
</s> add })(EasingFunction); </s> remove }(EasingFunction));
</s> add })(EasingFunction); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.polygonMesh.js |
})(); | <mask> Polygon.StartingAt = function (x, y) {
<mask> return BABYLON.Path2.StartingAt(x, y);
<mask> };
<mask> return Polygon;
<mask> }());
<mask> BABYLON.Polygon = Polygon;
<mask> var PolygonMeshBuilder = (function () {
<mask> function PolygonMeshBuilder(name, contours, scene) {
<mask> this._points = new PolygonPoints();
<mask> this._outlinepoints = new PolygonPoints();
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.polygonMesh.js |
})(); | <mask> }
<mask> ;
<mask> };
<mask> return PolygonMeshBuilder;
<mask> }());
<mask> BABYLON.PolygonMeshBuilder = PolygonMeshBuilder;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.polygonMesh.js |
})(); | <mask> }
<mask> return new SubMesh(materialIndex, minVertexIndex, maxVertexIndex - minVertexIndex + 1, startIndex, indexCount, mesh, renderingMesh);
<mask> };
<mask> return SubMesh;
<mask> }());
<mask> BABYLON.SubMesh = SubMesh;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Node));
</s> add })(BABYLON.Node); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.subMesh.js |
})(); | <mask> VertexBuffer._MatricesWeightsKind = "matricesWeights";
<mask> VertexBuffer._MatricesIndicesExtraKind = "matricesIndicesExtra";
<mask> VertexBuffer._MatricesWeightsExtraKind = "matricesWeightsExtra";
<mask> return VertexBuffer;
<mask> }());
<mask> BABYLON.VertexBuffer = VertexBuffer;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Mesh/babylon.vertexBuffer.js |
})(); | <mask> other.angle = this.angle;
<mask> other.angularSpeed = this.angularSpeed;
<mask> };
<mask> return Particle;
<mask> }());
<mask> BABYLON.Particle = Particle;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Particles/babylon.particle.js |
})(); | <mask> // Statics
<mask> ParticleSystem.BLENDMODE_ONEONE = 0;
<mask> ParticleSystem.BLENDMODE_STANDARD = 1;
<mask> return ParticleSystem;
<mask> }());
<mask> BABYLON.ParticleSystem = ParticleSystem;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(BABYLON.Texture));
</s> add })(BABYLON.Texture); </s> remove }());
</s> add })(); | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Particles/babylon.particleSystem.js |
})(); | <mask> enumerable: true,
<mask> configurable: true
<mask> });
<mask> return SolidParticle;
<mask> }());
<mask> BABYLON.SolidParticle = SolidParticle;
<mask> var ModelShape = (function () {
<mask> function ModelShape(id, shape, shapeUV, posFunction, vtxFunction) {
<mask> this.shapeID = id;
<mask> this._shape = shape;
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }(PackedRect));
</s> add })(PackedRect); </s> remove }(BABYLON.ProceduralTexture));
</s> add })(BABYLON.ProceduralTexture); </s> remove }(SceneOptimization));
</s> add })(SceneOptimization); </s> remove }());
</s> add })(); | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Particles/babylon.solidParticle.js |
})(); | <mask> this._positionFunction = posFunction;
<mask> this._vertexFunction = vtxFunction;
<mask> }
<mask> return ModelShape;
<mask> }());
<mask> BABYLON.ModelShape = ModelShape;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Particles/babylon.solidParticle.js |
* Full documentation here : http://doc.babylonjs.com/overviews/Solid_Particle_System | <mask> var BABYLON;
<mask> (function (BABYLON) {
<mask> /**
<mask> * Full documentation here : http://doc.babylonjs.com/tutorials/Solid_Particle_System
<mask> */
<mask> var SolidParticleSystem = (function () {
<mask> /**
<mask> * Creates a SPS (Solid Particle System) object.
<mask> * `name` (String) is the SPS name, this will be the underlying mesh name.
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management | [
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Particles/babylon.solidParticleSystem.js |
* Please read : http://doc.babylonjs.com/overviews/Solid_Particle_System#garbage-collector-concerns | <mask> */
<mask> this.counter = 0;
<mask> /**
<mask> * This empty object is intended to store some SPS specific or temporary values in order to lower the Garbage Collector activity.
<mask> * Please read : http://doc.babylonjs.com/tutorials/Solid_Particle_System#garbage-collector-concerns
<mask> */
<mask> this.vars = {};
<mask> this._positions = new Array();
<mask> this._indices = new Array();
<mask> this._normals = new Array();
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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</s> add })(); </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove }());
</s> add })(); </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Particles/babylon.solidParticleSystem.js |
* doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility | <mask> this.pickedParticles = null;
<mask> };
<mask> /**
<mask> * Visibilty helper : Recomputes the visible size according to the mesh bounding box
<mask> * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
<mask> */
<mask> SolidParticleSystem.prototype.refreshVisibleSize = function () {
<mask> if (!this._isVisibilityBoxLocked) {
<mask> this.mesh.refreshBoundingInfo();
<mask> }
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#update-each-particle-shape
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#update-each-particle-shape | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Particles/babylon.solidParticleSystem.js |
* doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility | <mask> /**
<mask> * Visibility helper : Sets the size of a visibility box, this sets the underlying mesh bounding box.
<mask> * @param size the size (float) of the visibility box
<mask> * note : this doesn't lock the SPS mesh bounding box.
<mask> * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
<mask> */
<mask> SolidParticleSystem.prototype.setVisibilityBox = function (size) {
<mask> var vis = size / 2;
<mask> this.mesh._boundingInfo = new BABYLON.BoundingInfo(new BABYLON.Vector3(-vis, -vis, -vis), new BABYLON.Vector3(vis, vis, vis));
<mask> };
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove * Full documentation here : http://doc.babylonjs.com/tutorials/Solid_Particle_System
</s> add * Full documentation here : http://doc.babylonjs.com/overviews/Solid_Particle_System </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#update-each-particle-shape
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#update-each-particle-shape </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Particles/babylon.solidParticleSystem.js |
* doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility | <mask> return this._alwaysVisible;
<mask> },
<mask> /**
<mask> * Sets the SPS as always visible or not
<mask> * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
<mask> */
<mask> set: function (val) {
<mask> this._alwaysVisible = val;
<mask> this.mesh.alwaysSelectAsActiveMesh = val;
<mask> },
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Particles/babylon.solidParticleSystem.js |
* doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility | <mask> return this._isVisibilityBoxLocked;
<mask> },
<mask> /**
<mask> * Sets the SPS visibility box as locked or not. This enables/disables the underlying mesh bounding box updates.
<mask> * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
<mask> */
<mask> set: function (val) {
<mask> this._isVisibilityBoxLocked = val;
<mask> this.mesh.getBoundingInfo().isLocked = val;
<mask> },
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove * Full documentation here : http://doc.babylonjs.com/tutorials/Solid_Particle_System
</s> add * Full documentation here : http://doc.babylonjs.com/overviews/Solid_Particle_System </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Particles/babylon.solidParticleSystem.js |
* doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management | <mask> // these following methods may be overwritten by the user to fit his needs
<mask> /**
<mask> * This function does nothing. It may be overwritten to set all the particle first values.
<mask> * The SPS doesn't call this function, you may have to call it by your own.
<mask> * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
<mask> */
<mask> SolidParticleSystem.prototype.initParticles = function () {
<mask> };
<mask> /**
<mask> * This function does nothing. It may be overwritten to recycle a particle.
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#update-each-particle-shape
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#update-each-particle-shape </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Particles/babylon.solidParticleSystem.js |
* doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management | <mask> };
<mask> /**
<mask> * This function does nothing. It may be overwritten to recycle a particle.
<mask> * The SPS doesn't call this function, you may have to call it by your own.
<mask> * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
<mask> */
<mask> SolidParticleSystem.prototype.recycleParticle = function (particle) {
<mask> return particle;
<mask> };
<mask> /**
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove * Full documentation here : http://doc.babylonjs.com/tutorials/Solid_Particle_System
</s> add * Full documentation here : http://doc.babylonjs.com/overviews/Solid_Particle_System | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Particles/babylon.solidParticleSystem.js |
* doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management | <mask> };
<mask> /**
<mask> * Updates a particle : this function should be overwritten by the user.
<mask> * It is called on each particle by `setParticles()`. This is the place to code each particle behavior.
<mask> * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
<mask> * ex : just set a particle position or velocity and recycle conditions
<mask> */
<mask> SolidParticleSystem.prototype.updateParticle = function (particle) {
<mask> return particle;
<mask> };
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#update-each-particle-shape
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#update-each-particle-shape </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove * Full documentation here : http://doc.babylonjs.com/tutorials/Solid_Particle_System
</s> add * Full documentation here : http://doc.babylonjs.com/overviews/Solid_Particle_System </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Particles/babylon.solidParticleSystem.js |
* doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#update-each-particle-shape | <mask> * This will be called on each vertex particle by `setParticles()` if `computeParticleVertex` is set to true only.
<mask> * @param particle the current particle
<mask> * @param vertex the current index of the current particle
<mask> * @param pt the index of the current vertex in the particle shape
<mask> * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#update-each-particle-shape
<mask> * ex : just set a vertex particle position
<mask> */
<mask> SolidParticleSystem.prototype.updateParticleVertex = function (particle, vertex, pt) {
<mask> return vertex;
<mask> };
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#particle-management
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#particle-management </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove * doc : http://doc.babylonjs.com/tutorials/Solid_Particle_System#sps-visibility
</s> add * doc : http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility </s> remove }(BABYLON.MaterialDefines));
</s> add })(BABYLON.MaterialDefines); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Particles/babylon.solidParticleSystem.js |
})(); | <mask> */
<mask> SolidParticleSystem.prototype.afterUpdateParticles = function (start, stop, update) {
<mask> };
<mask> return SolidParticleSystem;
<mask> }());
<mask> BABYLON.SolidParticleSystem = SolidParticleSystem;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Particles/babylon.solidParticleSystem.js |
})(); | <mask> CannonJSPlugin.prototype.dispose = function () {
<mask> //nothing to do, actually.
<mask> };
<mask> return CannonJSPlugin;
<mask> }());
<mask> BABYLON.CannonJSPlugin = CannonJSPlugin;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Physics/Plugins/babylon.cannonJSPlugin.js |
})(); | <mask> OimoJSPlugin.prototype.dispose = function () {
<mask> this.world.clear();
<mask> };
<mask> return OimoJSPlugin;
<mask> }());
<mask> BABYLON.OimoJSPlugin = OimoJSPlugin;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Physics/Plugins/babylon.oimoJSPlugin.js |
})(); | <mask> PhysicsEngine.ConeImpostor = -1;
<mask> PhysicsEngine.ConvexHullImpostor = -1;
<mask> PhysicsEngine.Epsilon = 0.001;
<mask> return PhysicsEngine;
<mask> }());
<mask> BABYLON.PhysicsEngine = PhysicsEngine;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Physics/babylon.physicsEngine.js |
})(); | <mask> PhysicsImpostor.CylinderImpostor = 7;
<mask> PhysicsImpostor.ParticleImpostor = 8;
<mask> PhysicsImpostor.HeightmapImpostor = 9;
<mask> return PhysicsImpostor;
<mask> }());
<mask> BABYLON.PhysicsImpostor = PhysicsImpostor;
<mask> })(BABYLON || (BABYLON = {}));
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(BABYLON.Node));
</s> add })(BABYLON.Node); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Physics/babylon.physicsImpostor.js |
})(); | <mask> PhysicsJoint.PointToPointJoint = 8;
<mask> //Cannon only at the moment
<mask> PhysicsJoint.SpringJoint = 9;
<mask> return PhysicsJoint;
<mask> }());
<mask> BABYLON.PhysicsJoint = PhysicsJoint;
<mask> /**
<mask> * A class representing a physics distance joint.
<mask> */
<mask> var DistanceJoint = (function (_super) {
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(PhysicsJoint));
</s> add })(PhysicsJoint); </s> remove }(MotorEnabledJoint));
</s> add })(MotorEnabledJoint); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Physics/babylon.physicsJoint.js |
})(PhysicsJoint); | <mask> DistanceJoint.prototype.updateDistance = function (maxDistance, minDistance) {
<mask> this._physicsPlugin.updateDistanceJoint(this, maxDistance, minDistance);
<mask> };
<mask> return DistanceJoint;
<mask> }(PhysicsJoint));
<mask> BABYLON.DistanceJoint = DistanceJoint;
<mask> var MotorEnabledJoint = (function (_super) {
<mask> __extends(MotorEnabledJoint, _super);
<mask> function MotorEnabledJoint(type, jointData) {
<mask> _super.call(this, type, jointData);
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(Condition));
</s> add })(Condition); </s> remove }(BABYLON.ArcRotateCamera));
</s> add })(BABYLON.ArcRotateCamera); </s> remove }(BABYLON.GamepadCamera));
</s> add })(BABYLON.GamepadCamera); </s> remove }(BABYLON.Action));
</s> add })(BABYLON.Action); </s> remove }(BABYLON.UniversalCamera));
</s> add })(BABYLON.UniversalCamera); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Physics/babylon.physicsJoint.js |
})(PhysicsJoint); | <mask> MotorEnabledJoint.prototype.setLimit = function (upperLimit, lowerLimit) {
<mask> this._physicsPlugin.setLimit(this, upperLimit, lowerLimit);
<mask> };
<mask> return MotorEnabledJoint;
<mask> }(PhysicsJoint));
<mask> BABYLON.MotorEnabledJoint = MotorEnabledJoint;
<mask> /**
<mask> * This class represents a single hinge physics joint
<mask> */
<mask> var HingeJoint = (function (_super) {
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(MotorEnabledJoint));
</s> add })(MotorEnabledJoint); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); </s> remove }(MotorEnabledJoint));
</s> add })(MotorEnabledJoint); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Physics/babylon.physicsJoint.js |
})(MotorEnabledJoint); | <mask> HingeJoint.prototype.setLimit = function (upperLimit, lowerLimit) {
<mask> this._physicsPlugin.setLimit(this, upperLimit, lowerLimit);
<mask> };
<mask> return HingeJoint;
<mask> }(MotorEnabledJoint));
<mask> BABYLON.HingeJoint = HingeJoint;
<mask> /**
<mask> * This class represents a dual hinge physics joint (same as wheel joint)
<mask> */
<mask> var Hinge2Joint = (function (_super) {
</s> Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
Former-commit-id: 53db3ce9d0b3dd36648b6a235babad6c522609b5 </s> remove }(PhysicsJoint));
</s> add })(PhysicsJoint); </s> remove }());
</s> add })(); </s> remove }(MotorEnabledJoint));
</s> add })(MotorEnabledJoint); </s> remove }());
</s> add })(); </s> remove }());
</s> add })(); | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/e9c901b5609aa363bf4b582d1c0118bac9c1f18f | src/Physics/babylon.physicsJoint.js |
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