docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
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} else if (!mesh.isEnabled() || !mesh.isVisible || !mesh.isPickable) {
| <mask> if (predicate) {
<mask> if (!predicate(mesh)) {
<mask> continue;
<mask> }
<mask> }
<mask> else if (!mesh.isEnabled() || !mesh.isVisible || !mesh.isPickable) {
<mask> continue... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/edcbda493d762fc8ea70d9f619197c04976ad87e | Babylon/babylon.scene.js |
return this._internalPick(function (world) {
return _this.createPickingRay(x, y, world, camera);
}, predicate, fastCheck);
| <mask> /// <param name="y">Y position on screen</param>
<mask> /// <param name="predicate">Predicate function used to determine eligible meshes. Can be set to null. In this case, a mesh must be enabled, visible and with isPickable set to true</param>
<mask> /// <param name="fastCh... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/edcbda493d762fc8ea70d9f619197c04976ad87e | Babylon/babylon.scene.js |
<mask> };
<mask> Scene.prototype.getMaterialByTags = function (tagsQuery) {
<mask> return this._getByTags(this.materials, tagsQuery).concat(this._getByTags(this.multiMaterials, tagsQuery));
<mask> };
<mask> // Statics
<mask> Scene.FOGMODE_NONE = 0;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/edcbda493d762fc8ea70d9f619197c04976ad87e | Babylon/babylon.scene.js | |
<mask> return Scene;
<mask> })();
<mask> BABYLON.Scene = Scene;
<mask> })(BABYLON || (BABYLON = {}));
<mask> //# sourceMappingURL=babylon.scene.js.map </s> Update after project rebuild
Former-commit-id: a2d5c6a94ad4c31a48c189703e1214d6166528bf </s> remove //# sourceMappingURL=babylon.smartArray.j... | [
"keep",
"keep",
"keep",
"keep",
"replace"
] | https://github.com/BabylonJS/Babylon.js/commit/edcbda493d762fc8ea70d9f619197c04976ad87e | Babylon/babylon.scene.js | |
target.addInPlace(new Vector3(0, 0, 1));
| <mask> mesh.lookAt(target);
<mask> break;
<mask> case Container3D.FACEFORWARDREVERSED_ORIENTATION:
<mask> case Container3D.FACEORIGINREVERSED_ORIENTATION:
<mask> target.addInPlace(new BABYLON.Vector3(0, 0, 1));
<mask> mesh.loo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eed96854f54cb6581207f1530d00d59b2d296f6f | gui/src/3D/controls/planePanel.ts |
this.state.mode === Scene.FOGMODE_LINEAR &&
| <mask> this.state.mode === BABYLON.Scene.FOGMODE_LINEAR &&
<mask> <FloatLineComponent lockObject={this.props.lockObject} label="Fog start" target={scene} propertyName="fogStart" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
<mask> }
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eed96854f54cb6581207f1530d00d59b2d296f6f | inspector/src/components/actionTabs/tabs/propertyGrids/fogPropertyGridComponent.tsx |
import { TransformNode, Vector3, Tmp, AxesViewer } from "babylonjs";
| <mask> import * as React from "react";
<mask> import { TransformNode } from "babylonjs";
<mask> import { CheckBoxLineComponent } from "../../../lines/checkBoxLineComponent";
<mask>
<mask> interface IAxisViewerComponentProps {
<mask> node: TransformNode
<mask> }
</s> Moving a bit more towards full build
F... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eed96854f54cb6581207f1530d00d59b2d296f6f | inspector/src/components/actionTabs/tabs/propertyGrids/meshes/axesViewerComponent.tsx |
import { Observable, Scene, BaseTexture, Nullable, Vector3, CubeTexture, Tools, ImageProcessingConfiguration } from "babylonjs";
| <mask> import * as React from "react";
<mask> import { Observable, Scene, BaseTexture, Nullable, Vector3 } from "babylonjs";
<mask> import { PropertyChangedEvent } from "../../../propertyChangedEvent";
<mask> import { LineContainerComponent } from "../../lineContainerComponent";
<mask> import { RadioButtonLineComp... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eed96854f54cb6581207f1530d00d59b2d296f6f | inspector/src/components/actionTabs/tabs/propertyGrids/scenePropertyGridComponent.tsx |
const pickInfo = scene.pick(pickPosition.x, pickPosition.y, (mesh) => mesh.isEnabled() && mesh.isVisible && mesh.getTotalVertices() > 0);
| <mask>
<mask> if (!this.state.isInPickingMode) {
<mask> this._onPointerObserver = scene.onPointerObservable.add(() => {
<mask> const pickPosition = scene.unTranslatedPointer;
<mask> const pickInfo = scene.pick(pickPosition.x, pickPosition.y, mesh => mesh.isEnabl... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/eed96854f54cb6581207f1530d00d59b2d296f6f | inspector/src/components/sceneExplorer/entities/sceneTreeItemComponent.tsx |
step?: string;
| <mask> onChange?: (newValue: number) => void;
<mask> isInteger?: boolean;
<mask> onPropertyChangedObservable?: Observable<PropertyChangedEvent>;
<mask> additionalClass?: string;
<mask> step?: string,
<mask> digits?: number;
<mask> globalState: GlobalState
<mask> }
<mask>
<mask> ex... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ef94b49f3670c2503b811eab143c08531866dfcf | nodeEditor/src/sharedComponents/floatLineComponent.tsx |
globalState: GlobalState;
| <mask> onPropertyChangedObservable?: Observable<PropertyChangedEvent>;
<mask> additionalClass?: string;
<mask> step?: string,
<mask> digits?: number;
<mask> globalState: GlobalState
<mask> }
<mask>
<mask> export class FloatLineComponent extends React.Component<IFloatLineComponentProps, { va... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ef94b49f3670c2503b811eab143c08531866dfcf | nodeEditor/src/sharedComponents/floatLineComponent.tsx |
private _regExp: RegExp;
| <mask> private _localChange = false;
<mask> private _store: number;
<mask>
<mask> constructor(props: IFloatLineComponentProps) {
<mask> super(props);
<mask>
<mask> let currentValue = this.props.target[this.props.propertyName];
</s> Fix input of decimal digits that are fixed at 2
... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ef94b49f3670c2503b811eab143c08531866dfcf | nodeEditor/src/sharedComponents/floatLineComponent.tsx |
let rexp = "(.*\\.";
let numDigits = this.props.digits || 2;
while (numDigits--) {
rexp += ".";
}
rexp += ").+";
this._regExp = new RegExp(rexp);
| <mask> this.state = { value: currentValue ? (this.props.isInteger ? currentValue.toFixed(0) : currentValue.toFixed(this.props.digits || 2)) : "0" };
<mask> this._store = currentValue;
<mask> }
<mask>
<mask> shouldComponentUpdate(nextProps: IFloatLineComponentProps, nextState: { value: stri... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ef94b49f3670c2503b811eab143c08531866dfcf | nodeEditor/src/sharedComponents/floatLineComponent.tsx |
valueString = valueString.replace(this._regExp, "$1");
| <mask> if (/[^0-9\.\-]/g.test(valueString)) {
<mask> return;
<mask> }
<mask>
<mask> valueString = valueString.replace(/(.+\...).+/, "$1");
<mask>
<mask> let valueAsNumber: number;
<mask>
<mask> if (this.props.isInteger) {
<mask> valueAsNumber ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ef94b49f3670c2503b811eab143c08531866dfcf | nodeEditor/src/sharedComponents/floatLineComponent.tsx |
<input type="number" step={this.props.step || "0.01"} className="numeric-input"
onBlur={(evt) => {
| <mask> <div className="label">
<mask> {this.props.label}
<mask> </div>
<mask> <div className="value">
<mask> <input type="number" step={this.props.step || "0.01"} className="numeric-input... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ef94b49f3670c2503b811eab143c08531866dfcf | nodeEditor/src/sharedComponents/floatLineComponent.tsx |
value={this.state.value} onChange={(evt) => this.updateValue(evt.target.value)} />
| <mask> onBlur={evt => {
<mask> this.props.globalState.blockKeyboardEvents = false;
<mask> }}
<mask> onFocus={() => this.props.globalState.blockKeyboardEvents = true}
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/ef94b49f3670c2503b811eab143c08531866dfcf | nodeEditor/src/sharedComponents/floatLineComponent.tsx |
"../../loaders/src/glTF/2.0/Extensions/KHR_materials_unlit.ts", | <mask> "../../loaders/src/glTF/2.0/Extensions/KHR_draco_mesh_compression.ts",
<mask> "../../loaders/src/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts",
<mask> "../../loaders/src/glTF/2.0/Extensions/KHR_lights.ts"
<mask> ],
<ma... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0548174e29e6fca3275f76b89efe8efc19a2c7d | Tools/Gulp/config.json |
"../../loaders/src/glTF/2.0/Extensions/KHR_materials_unlit.ts", | <mask> "../../loaders/src/glTF/2.0/Extensions/MSFT_lod.ts",
<mask> "../../loaders/src/glTF/2.0/Extensions/KHR_draco_mesh_compression.ts",
<mask> "../../loaders/src/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts",
<mask> "../... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0548174e29e6fca3275f76b89efe8efc19a2c7d | Tools/Gulp/config.json |
return this._loadExtensionAsync<ILightReference>(context, scene, (extensionContext, extension) => {
const promise = this._loader._loadSceneAsync(extensionContext, scene); | <mask> export class KHR_lights extends GLTFLoaderExtension {
<mask> public readonly name = NAME;
<mask>
<mask> protected _loadSceneAsync(context: string, scene: ILoaderScene): Nullable<Promise<void>> {
<mask> return this._loadExtensionAsync<ILightReference>(context, scene, (contex... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0548174e29e6fca3275f76b89efe8efc19a2c7d | loaders/src/glTF/2.0/Extensions/KHR_lights.ts |
const light = GLTFLoader._GetProperty(extensionContext, this._lights, extension.light); | <mask> protected _loadSceneAsync(context: string, scene: ILoaderScene): Nullable<Promise<void>> {
<mask> return this._loadExtensionAsync<ILightReference>(context, scene, (context, extension) => {
<mask> const promise = this._loader._loadSceneAsync(context, scene);
<mask>
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0548174e29e6fca3275f76b89efe8efc19a2c7d | loaders/src/glTF/2.0/Extensions/KHR_lights.ts |
throw new Error(`${extensionContext}: Only ambient lights are allowed on a scene`); | <mask> const promise = this._loader._loadSceneAsync(context, scene);
<mask>
<mask> const light = GLTFLoader._GetProperty(context, this._lights, extension.light);
<mask> if (light.type !== LightType.AMBIENT) {
<mask> throw new Error(`${context}: O... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0548174e29e6fca3275f76b89efe8efc19a2c7d | loaders/src/glTF/2.0/Extensions/KHR_lights.ts |
return this._loadExtensionAsync<ILightReference>(context, node, (extensionContext, extension) => {
const promise = this._loader._loadNodeAsync(extensionContext, node); | <mask> });
<mask> }
<mask>
<mask> protected _loadNodeAsync(context: string, node: ILoaderNode): Nullable<Promise<void>> {
<mask> return this._loadExtensionAsync<ILightReference>(context, node, (context, extension) => {
<mask> const promise = this._loader._... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/f0548174e29e6fca3275f76b89efe8efc19a2c7d | loaders/src/glTF/2.0/Extensions/KHR_lights.ts |
const light = GLTFLoader._GetProperty(extensionContext, this._lights, extension.light); | <mask> const promise = this._loader._loadNodeAsync(context, node);
<mask>
<mask> let babylonLight: Light;
<mask>
<mask> const light = GLTFLoader._GetProperty(context, this._lights, extension.light);
<mask> const name = node._babylonMesh!.name;
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0548174e29e6fca3275f76b89efe8efc19a2c7d | loaders/src/glTF/2.0/Extensions/KHR_lights.ts |
throw new Error(`${extensionContext}: Ambient lights are not allowed on a node`); | <mask> const light = GLTFLoader._GetProperty(context, this._lights, extension.light);
<mask> const name = node._babylonMesh!.name;
<mask> switch (light.type) {
<mask> case LightType.AMBIENT: {
<mask> throw new Error(`${cont... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0548174e29e6fca3275f76b89efe8efc19a2c7d | loaders/src/glTF/2.0/Extensions/KHR_lights.ts |
throw new Error(`${extensionContext}: Invalid light type (${light.type})`); | <mask> babylonLight = new SpotLight(name, Vector3.Zero(), Vector3.Forward(), outerConeAngle, 2, this._loader._babylonScene);
<mask> break;
<mask> }
<mask> default: {
<mask> throw new Error(`${context}: I... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0548174e29e6fca3275f76b89efe8efc19a2c7d | loaders/src/glTF/2.0/Extensions/KHR_lights.ts |
return this._loadExtensionAsync<IKHRMaterialsPbrSpecularGlossiness>(context, material, (extensionContext, extension) => { | <mask> export class KHR_materials_pbrSpecularGlossiness extends GLTFLoaderExtension {
<mask> public readonly name = NAME;
<mask>
<mask> protected _loadMaterialAsync(context: string, material: ILoaderMaterial, babylonMesh: Mesh, babylonDrawMode: number, assign: (babylonMaterial: Material) => voi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0548174e29e6fca3275f76b89efe8efc19a2c7d | loaders/src/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts |
promises.push(this._loadSpecularGlossinessPropertiesAsync(extensionContext, material, extension, babylonMaterial)); | <mask> const name = material.name || `materialSG_${material._index}`;
<mask> const babylonMaterial = this._loader._createMaterial(PBRMaterial, name, babylonDrawMode);
<mask>
<mask> promises.push(this._loader._loadMaterialBasePropertiesAsync(context, mater... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0548174e29e6fca3275f76b89efe8efc19a2c7d | loaders/src/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts |
return this._loadExtensionAsync<IMSFTLOD>(context, node, (extensionContext, extension) => { | <mask> private _loadingMaterialLOD: Nullable<ILoaderMaterial> = null;
<mask> private _loadMaterialSignals: { [materialIndex: number]: Deferred<void> } = {};
<mask>
<mask> protected _loadNodeAsync(context: string, node: ILoaderNode): Nullable<Promise<void>> {
<mask> return this.... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/f0548174e29e6fca3275f76b89efe8efc19a2c7d | loaders/src/glTF/2.0/Extensions/MSFT_lod.ts |
const nodeLODs = this._getLODs(extensionContext, node, this._loader._gltf.nodes, extension.ids); | <mask> protected _loadNodeAsync(context: string, node: ILoaderNode): Nullable<Promise<void>> {
<mask> return this._loadExtensionAsync<IMSFTLOD>(context, node, (context, extension) => {
<mask> let firstPromise: Promise<void>;
<mask>
<mask> const nodeLODs = this._... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0548174e29e6fca3275f76b89efe8efc19a2c7d | loaders/src/glTF/2.0/Extensions/MSFT_lod.ts |
return this._loadExtensionAsync<IMSFTLOD>(context, material, (extensionContext, extension) => { | <mask> if (this._loadingNodeLOD) {
<mask> return null;
<mask> }
<mask>
<mask> return this._loadExtensionAsync<IMSFTLOD>(context, material, (context, extension) => {
<mask> let firstPromise: Promise<void>;
<mask>
<mask> const m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
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"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/f0548174e29e6fca3275f76b89efe8efc19a2c7d | loaders/src/glTF/2.0/Extensions/MSFT_lod.ts |
const materialLODs = this._getLODs(extensionContext, material, this._loader._gltf.materials, extension.ids); | <mask>
<mask> return this._loadExtensionAsync<IMSFTLOD>(context, material, (context, extension) => {
<mask> let firstPromise: Promise<void>;
<mask>
<mask> const materialLODs = this._getLODs(context, material, this._loader._gltf.materials, extension.ids);
<mask> ... | [
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/f0548174e29e6fca3275f76b89efe8efc19a2c7d | loaders/src/glTF/2.0/Extensions/MSFT_lod.ts |
protected _loadExtensionAsync<TProperty, TResult = void>(context: string, property: IProperty, actionAsync: (extensionContext: string, extension: TProperty) => Promise<TResult>): Nullable<Promise<TResult>> {
| <mask>
<mask> // #endregion
<mask>
<mask> /** Helper method called by a loader extension to load an glTF extension. */
<mask> protected _loadExtensionAsync<TProperty, TResult = void>(context: string, property: IProperty, actionAsync: (context: string, extension: TProperty) => Promise<TRes... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0548174e29e6fca3275f76b89efe8efc19a2c7d | loaders/src/glTF/2.0/babylon.glTFLoaderExtension.ts |
onSuccess(newTexture); | <mask> newTexture.name = id;
<mask> texture.babylonTexture = newTexture;
<mask> };
<mask> GLTFFileLoaderBase.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
<mask> var shader = gltfRuntime.shaders[id];
<mask> if (BABYLON.GLTF... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f09a7bf97ad8f3806b31c1ecb85f3b0ef321ac50 | loaders/glTF/babylon.glTFFileLoader.js |
GLTFFileLoaderBase.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) { | <mask> newTexture.wrapV = BABYLON.GLTFUtils.GetWrapMode(sampler.wrapT);
<mask> newTexture.name = id;
<mask> texture.babylonTexture = newTexture;
<mask> };
<mask> GLTFFileLoaderBase.LoadShaderDataAsync = function (gltfRuntime, id, onSuccess, onError) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f09a7bf97ad8f3806b31c1ecb85f3b0ef321ac50 | loaders/glTF/babylon.glTFFileLoader.js |
var shaderString = atob(shader.uri.split(",")[1]);
onSuccess(shaderString); | <mask> };
<mask> GLTFFileLoaderBase.LoadShaderDataAsync = function (gltfRuntime, id, onSuccess, onError) {
<mask> var shader = gltfRuntime.shaders[id];
<mask> if (BABYLON.GLTFUtils.IsBase64(shader.uri)) {
<mask> var shaderData = atob(shader.uri.split(",")[1])... | [
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"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f09a7bf97ad8f3806b31c1ecb85f3b0ef321ac50 | loaders/glTF/babylon.glTFFileLoader.js |
BABYLON.GLTFFileLoaderExtension.LoadShaderStringAsync(gltfRuntime, sha, function (shaderString) { | <mask> };
<mask> GLTFFileLoader.prototype._loadShadersAsync = function (gltfRuntime, onload) {
<mask> var hasShaders = false;
<mask> var processShader = function (sha, shader) {
<mask> BABYLON.GLTFFileLoaderExtension.LoadShaderDataAsync(gltfRuntime, sha, func... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f09a7bf97ad8f3806b31c1ecb85f3b0ef321ac50 | loaders/glTF/babylon.glTFFileLoader.js |
if (shaderString) {
BABYLON.Effect.ShadersStore[sha + (shader.type === BABYLON.EShaderType.VERTEX ? "VertexShader" : "PixelShader")] = shaderString; | <mask> var hasShaders = false;
<mask> var processShader = function (sha, shader) {
<mask> BABYLON.GLTFFileLoaderExtension.LoadShaderDataAsync(gltfRuntime, sha, function (shaderData) {
<mask> gltfRuntime.loadedShaderCount++;
<mask> if (... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f09a7bf97ad8f3806b31c1ecb85f3b0ef321ac50 | loaders/glTF/babylon.glTFFileLoader.js |
* Decode the base64 uri
* @param uri: the uri to decode
*/
GLTFUtils.DecodeBase64 = function (uri) {
var decodedString = atob(uri.split(",")[1]);
var bufferLength = decodedString.length;
var bufferView = new Uint8Array(new ArrayBuffer(bufferLength));
... | <mask> };
<mask> /**
<mask> * Returns the wrap mode of the texture
<mask> * @param mode: the mode value
<mask> */
<mask> GLTFUtils.GetWrapMode = function (mode) {
<mask> switch (mode) {
<mask> case BABYLON.ETextureWrapMode.CLAMP_TO_EDGE... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f09a7bf97ad8f3806b31c1ecb85f3b0ef321ac50 | loaders/glTF/babylon.glTFFileLoader.js |
* Defines an override for loading texture buffers
* Return true to stop further extensions from loading this texture data
*/
GLTFFileLoaderExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
return false;
};
/**
... | <mask> GLTFFileLoaderExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
<mask> return false;
<mask> };
<mask> /**
<mask> * Defines an override for loading textures
<mask> * Return true to stop further extensions from loading t... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f09a7bf97ad8f3806b31c1ecb85f3b0ef321ac50 | loaders/glTF/babylon.glTFFileLoader.js |
GLTFFileLoaderExtension.prototype.createTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) { | <mask> /**
<mask> * Defines an override for loading textures
<mask> * Return true to stop further extensions from loading this texture
<mask> */
<mask> GLTFFileLoaderExtension.prototype.loadTextureAsync = function (gltfRuntime, id, onSuccess, onError) {
<mask> r... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f09a7bf97ad8f3806b31c1ecb85f3b0ef321ac50 | loaders/glTF/babylon.glTFFileLoader.js |
* Defines an override for loading shader strings | <mask> GLTFFileLoaderExtension.prototype.loadTextureAsync = function (gltfRuntime, id, onSuccess, onError) {
<mask> return false;
<mask> };
<mask> /**
<mask> * Defines an override for loading shader data
<mask> * Return true to stop further extensions from loadi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f09a7bf97ad8f3806b31c1ecb85f3b0ef321ac50 | loaders/glTF/babylon.glTFFileLoader.js |
GLTFFileLoaderExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) { | <mask> /**
<mask> * Defines an override for loading shader data
<mask> * Return true to stop further extensions from loading this shader data
<mask> */
<mask> GLTFFileLoaderExtension.prototype.loadShaderDataAsync = function (gltfRuntime, id, onSuccess, onError) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f09a7bf97ad8f3806b31c1ecb85f3b0ef321ac50 | loaders/glTF/babylon.glTFFileLoader.js |
GLTFFileLoaderExtension.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) { return GLTFFileLoaderExtension.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError); }, onError); | <mask> BABYLON.GLTFFileLoaderBase.LoadBufferAsync(gltfRuntime, id, onSuccess, onError);
<mask> });
<mask> };
<mask> GLTFFileLoaderExtension.LoadTextureAsync = function (gltfRuntime, id, onSuccess, onError) {
<mask> GLTFFileLoaderExtension.ApplyExtensions(func... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f09a7bf97ad8f3806b31c1ecb85f3b0ef321ac50 | loaders/glTF/babylon.glTFFileLoader.js |
GLTFFileLoaderExtension.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) { | <mask> }, function () {
<mask> BABYLON.GLTFFileLoaderBase.LoadTextureAsync(gltfRuntime, id, onSuccess, onError);
<mask> });
<mask> };
<mask> GLTFFileLoaderExtension.LoadShaderDataAsync = function (gltfRuntime, id, onSuccess, onError) {
<mask> GLT... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f09a7bf97ad8f3806b31c1ecb85f3b0ef321ac50 | loaders/glTF/babylon.glTFFileLoader.js |
this.name = "oimo"; | <mask> function OimoJSPlugin() {
<mask> this._registeredMeshes = [];
<mask> /**
<mask> * Update the body position according to the mesh position
<mask> * @param mesh
<mask> */
<mask> this.updateBodyPosition = function (mesh) {
</... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0a40994918ff9a899c60162e9d6fdc0af90c816 | src/Physics/Plugins/babylon.oimoJSPlugin.js |
this._gravity = this._world.gravity = gravity;
};
OimoJSPlugin.prototype.getGravity = function () {
return this._gravity; | <mask> this._world = new OIMO.World(null, null, iterations);
<mask> this._world.clear();
<mask> };
<mask> OimoJSPlugin.prototype.setGravity = function (gravity) {
<mask> this._world.gravity = gravity;
<mask> };
<mask> OimoJSPlugin.prototype.regi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0a40994918ff9a899c60162e9d6fdc0af90c816 | src/Physics/Plugins/babylon.oimoJSPlugin.js |
private _gravity: Vector3; | <mask> private _registeredMeshes = [];
<mask>
<mask> public name = "oimo";
<mask>
<mask> private _checkWithEpsilon(value: number): number {
<mask> return value < PhysicsEngine.Epsilon ? PhysicsEngine.Epsilon : value;
<mask> }
<mask>
<mask> public initialize(it... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0a40994918ff9a899c60162e9d6fdc0af90c816 | src/Physics/Plugins/babylon.oimoJSPlugin.ts |
this._gravity = this._world.gravity = gravity; | <mask> this._world.clear();
<mask> }
<mask>
<mask> public setGravity(gravity: Vector3): void {
<mask> this._world.gravity = gravity;
<mask> }
<mask>
<mask> public registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): an... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0a40994918ff9a899c60162e9d6fdc0af90c816 | src/Physics/Plugins/babylon.oimoJSPlugin.ts |
public getGravity() : Vector3 {
return this._gravity;
} | <mask> this._gravity = this._world.gravity = gravity;
<mask> }
<mask>
<mask> public registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any {
<mask> this.unregisterMesh(mesh);
<mask>
<mask> if (!mesh.rotationQuaternion) {
... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0a40994918ff9a899c60162e9d6fdc0af90c816 | src/Physics/Plugins/babylon.oimoJSPlugin.ts |
PhysicsEngine.prototype._getGravity = function () {
return this._currentPlugin.getGravity();
}; | <mask> this._currentPlugin.setGravity(this.gravity);
<mask> };
<mask> PhysicsEngine.prototype._registerMesh = function (mesh, impostor, options) {
<mask> return this._currentPlugin.registerMesh(mesh, impostor, options);
<mask> };
<mask> PhysicsEngine.prototy... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0a40994918ff9a899c60162e9d6fdc0af90c816 | src/Physics/babylon.physicsEngine.js |
PhysicsEngine.prototype.getPhysicsPluginName = function () {
return this._currentPlugin.name;
}; | <mask> };
<mask> PhysicsEngine.prototype.getPhysicsBodyOfMesh = function (mesh) {
<mask> return this._currentPlugin.getPhysicsBodyOfMesh(mesh);
<mask> };
<mask> // Statics
<mask> PhysicsEngine.NoImpostor = 0;
<mask> PhysicsEngine.SphereImpostor = 1;
<m... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0a40994918ff9a899c60162e9d6fdc0af90c816 | src/Physics/babylon.physicsEngine.js |
getGravity() : Vector3; | <mask> initialize(iterations?: number);
<mask> setGravity(gravity: Vector3): void;
<mask> runOneStep(delta: number): void;
<mask> registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any;
<mask> registerMeshesAsCompound(parts: PhysicsCompo... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0a40994918ff9a899c60162e9d6fdc0af90c816 | src/Physics/babylon.physicsEngine.ts |
public _getGravity() : Vector3 {
return this._currentPlugin.getGravity();
} | <mask> public _setGravity(gravity: Vector3): void {
<mask> this.gravity = gravity || new Vector3(0, -9.807, 0);
<mask> this._currentPlugin.setGravity(this.gravity);
<mask> }
<mask>
<mask> public _registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBo... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0a40994918ff9a899c60162e9d6fdc0af90c816 | src/Physics/babylon.physicsEngine.ts |
serializationObject.physicsGravity = scene.getPhysicsEngine()._getGravity(); | <mask> }
<mask> //Physics
<mask> if (scene.isPhysicsEnabled()) {
<mask> serializationObject.physicsEnabled = true;
<mask> serializationObject.physicsGravity = 0;
<mask> serializationObject.physicsEngine = scene.getPhysicsEngine().... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0a40994918ff9a899c60162e9d6fdc0af90c816 | src/Tools/babylon.sceneSerializer.js |
if (scene.isPhysicsEnabled()) { | <mask> serializationObject.fogDensity = scene.fogDensity;
<mask> }
<mask>
<mask> //Physics
<mask> if(scene.isPhysicsEnabled()) {
<mask> serializationObject.physicsEnabled = true;
<mask> serializationObject.physicsGra... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0a40994918ff9a899c60162e9d6fdc0af90c816 | src/Tools/babylon.sceneSerializer.ts |
serializationObject.physicsGravity = scene.getPhysicsEngine()._getGravity(); | <mask>
<mask> //Physics
<mask> if(scene.isPhysicsEnabled()) {
<mask> serializationObject.physicsEnabled = true;
<mask> serializationObject.physicsGravity = 0;
<mask> serializationObject.physicsEngine = scene.getPhysicsEngine().ge... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0a40994918ff9a899c60162e9d6fdc0af90c816 | src/Tools/babylon.sceneSerializer.ts |
<mask> "webpack": "~4.21.0",
<mask> "webpack-cli": "~3.1.2",
<mask> "webpack-stream": "5.0.0"
<mask> }
<mask> } </s> Fixed gltf display and added expandAll to inspector
Former-commit-id: 1bbee8e9c19f3a54433232565dc400fc7511c772 </s> remove import { BooleanLineComponent } from "../../l... | [
"keep",
"keep",
"keep",
"keep",
"replace"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/package.json | |
} | <mask> "webpack-cli": "~3.1.2",
<mask> "webpack-stream": "5.0.0"
<mask> }
<mask> }
</s> Fixed gltf display and added expandAll to inspector
Former-commit-id: 1bbee8e9c19f3a54433232565dc400fc7511c772 </s> remove } </s> add </s> remove import { BooleanLineComponent } from "../../lines/booleanL... | [
"keep",
"keep",
"keep",
"add"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/package.json |
import { IconProp } from "@fortawesome/fontawesome-svg-core";
import { FontAwesomeIcon } from "@fortawesome/react-fontawesome";
| <mask> import * as React from "react";
<mask>
<mask> interface IMessageLineComponentProps {
<mask> text: string,
<mask> color?: string,
<mask> icon?: IconProp
</s> Fixed gltf display and added expandAll to inspector
Former-commit-id: 1bbee8e9c19f3a54433232565dc400fc7511c772 </s> remove import { fa... | [
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/actionTabs/lines/messageLineComponent.tsx |
icon?: IconProp
| <mask> text: string,
<mask> color?: string,
<mask> }
<mask>
<mask> export class MessageLineComponent extends React.Component<IMessageLineComponentProps> {
<mask> constructor(props: IMessageLineComponentProps) {
<mask> super(props);
</s> Fixed gltf display and added expandAll to inspector
... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/actionTabs/lines/messageLineComponent.tsx |
if (this.props.icon) {
return (
<div className="iconMessageLine">
<div className="icon" style={{ color: this.props.color ? this.props.color : "" }}>
<FontAwesomeIcon icon={this.props.icon}/>
</div>
... | <mask> }
<mask>
<mask> render() {
<mask> return (
<mask> <div className="messageLine">
<mask> <div className="value" title={this.props.text} style={{ color: this.props.color ? this.props.color : "" }}>
<mask> {this.props.text}
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/actionTabs/lines/messageLineComponent.tsx |
viewer.xAxisMesh!.metadata = { hidden: true };
viewer.yAxisMesh!.metadata = { hidden: true };
viewer.zAxisMesh!.metadata = { hidden: true };
| <mask> const x = new BABYLON.Vector3(1, 0, 0);
<mask> const y = new BABYLON.Vector3(0, 1, 0);
<mask> const z = new BABYLON.Vector3(0, 0, 1);
<mask>
<mask> viewer.xAxisMesh.metadata = { hidden: true };
<mask> viewer.yAxisMesh.metadata = { hidden: true };
<mask> vie... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/actionTabs/tabs/propertyGrids/meshes/axesViewerComponent.tsx |
import { faCheck, faTimesCircle } from "@fortawesome/free-solid-svg-icons";
| <mask> import { GlobalState } from "../../../globalState";
<mask> import { FloatLineComponent } from "../../lines/floatLineComponent";
<mask> import { OptionsLineComponent } from "../../lines/optionsLineComponent";
<mask> import { MessageLineComponent } from "../../lines/messageLineComponent";
<mask> import { Bool... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/actionTabs/tabs/tools/gltfComponent.tsx |
return `${singularForm}`;
| <mask> if (count) {
<mask> return `${count} ${singularForm}s`;
<mask> }
<mask>
<mask> return `No ${singularForm}`;
<mask> }
<mask>
<mask> renderValidation() {
<mask> const validationResults = this.props.globalState.validationResults;
<mask> const i... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/actionTabs/tabs/tools/gltfComponent.tsx |
{
issues.numErrors !== 0 &&
<MessageLineComponent text="Your file has some validation issues" icon={faTimesCircle} color="Red"/>
}
{
issues.numErrors === 0 &&
<MessageLineComponent text=... | <mask> const issues = validationResults.issues;
<mask>
<mask> return (
<mask> <LineContainerComponent title="GLTF VALIDATION" closed={!issues.numErrors && !issues.numWarnings}>
<mask> <BooleanLineComponent label={this.prepareText("error", issues.numErrors)} value={issue... | [
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"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/actionTabs/tabs/tools/gltfComponent.tsx |
align-self: center;
display: grid;
align-items: center;
| <mask> -moz-user-select: none;
<mask> -ms-user-select: none;
<mask> user-select: none;
<mask>
<mask> align-self: center;
<mask> display: flex;
<mask> align-items: center;
<mask>
<mask> &:hover {
<mask> bac... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/sceneExplorer/sceneExplorer.scss |
.expandableHeader {
display: grid;
grid-template-columns: 1fr 20px;
.text {
grid-column: 1;
display: flex;
align-items: center;
.arrow {
margin-left: 0px;
co... | <mask>
<mask> &:hover {
<mask> background: #444444;
<mask> }
<mask>
<mask> .arrow {
<mask> margin-left: 0px;
<mask> color: white;
<mask> cursor: pointer;
<mask> display: inline-block;
<mask> margin-right... | [
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"replace",
"replace",
"replace",
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"replace",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/sceneExplorer/sceneExplorer.scss |
import { faPlus, faMinus, faBan, faExpandArrowsAlt, faCompress } from '@fortawesome/free-solid-svg-icons';
| <mask> import * as React from "react";
<mask> import { Nullable, Observable, IExplorerExtensibilityGroup } from "babylonjs";
<mask> import { FontAwesomeIcon } from '@fortawesome/react-fontawesome';
<mask> import { faPlus, faMinus, faBan } from '@fortawesome/free-solid-svg-icons';
<mask> import { TreeItemSelectable... | [
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/sceneExplorer/treeItemComponent.tsx |
onClick: () => void,
onExpandAll: (expand: boolean) => void
| <mask>
<mask> interface ITreeItemExpandableHeaderComponentProps {
<mask> isExpanded: boolean,
<mask> label: string,
<mask> onClick: () => void
<mask> }
<mask>
<mask> class TreeItemExpandableHeaderComponent extends React.Component<ITreeItemExpandableHeaderComponentProps> {
<mask> constructor(p... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/sceneExplorer/treeItemComponent.tsx |
expandAll() {
this.props.onExpandAll(!this.props.isExpanded);
}
| <mask> }
<mask>
<mask> render() {
<mask> const chevron = this.props.isExpanded ? <FontAwesomeIcon icon={faMinus} /> : <FontAwesomeIcon icon={faPlus} />
<mask> const expandAll = this.props.isExpanded ? <FontAwesomeIcon icon={faCompress} /> : <FontAwesomeIcon icon={faExpandArrowsAlt} />
<ma... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/sceneExplorer/treeItemComponent.tsx |
const expandAll = this.props.isExpanded ? <FontAwesomeIcon icon={faCompress} /> : <FontAwesomeIcon icon={faExpandArrowsAlt} />
| <mask>
<mask> render() {
<mask> const chevron = this.props.isExpanded ? <FontAwesomeIcon icon={faMinus} /> : <FontAwesomeIcon icon={faPlus} />
<mask>
<mask> return (
<mask> <div className="expandableHeader">
<mask> <div className="text">
</s> Fixed gltf display ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/sceneExplorer/treeItemComponent.tsx |
<div className="expandableHeader">
<div className="text">
<span className="arrow icon" onClick={() => this.props.onClick()}>
{chevron}
</span> {this.props.label}
</div>
<div className="expan... | <mask> render() {
<mask> const chevron = this.props.isExpanded ? <FontAwesomeIcon icon={faMinus} /> : <FontAwesomeIcon icon={faPlus} />
<mask>
<mask> return (
<mask> <div>
<mask> <span className="arrow icon" onClick={() => this.props.onClick()}>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/sceneExplorer/treeItemComponent.tsx |
export class TreeItemComponent extends React.Component<ITreeItemComponentProps, { isExpanded: boolean, mustExpand: boolean }> {
| <mask> extensibilityGroups?: IExplorerExtensibilityGroup[]
<mask> }
<mask>
<mask>
<mask> export class TreeItemComponent extends React.Component<ITreeItemComponentProps, { isExpanded: boolean }> {
<mask> constructor(props: ITreeItemComponentProps) {
<mask> super(props);
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/sceneExplorer/treeItemComponent.tsx |
this.state = { isExpanded: false, mustExpand: false };
| <mask> export class TreeItemComponent extends React.Component<ITreeItemComponentProps, { isExpanded: boolean }> {
<mask> constructor(props: ITreeItemComponentProps) {
<mask> super(props);
<mask>
<mask> this.state = { isExpanded: false };
<mask> }
<mask>
<mask> switchExpandedState()... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/sceneExplorer/treeItemComponent.tsx |
this.setState({ isExpanded: !this.state.isExpanded, mustExpand: false });
| <mask> this.state = { isExpanded: false };
<mask> }
<mask>
<mask> switchExpandedState(): void {
<mask> this.setState({ isExpanded: !this.state.isExpanded });
<mask> }
<mask>
<mask> shouldComponentUpdate(nextProps: ITreeItemComponentProps, nextState: { isExpanded: boolean }) {
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/sceneExplorer/treeItemComponent.tsx |
expandAll(expand: boolean) {
this.setState({isExpanded: expand, mustExpand: expand});
}
| <mask> }
<mask>
<mask> render() {
<mask> const items = this.props.items;
<mask>
<mask> const marginStyle = {
<mask> paddingLeft: (10 * (this.props.offset + 0.5)) + "px"
</s> Fixed gltf display and added expandAll to inspector
Former-commit-id: 1bbee8e9c19f3a54433232565dc4... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/sceneExplorer/treeItemComponent.tsx |
<TreeItemExpandableHeaderComponent isExpanded={false} label={this.props.label} onClick={() => this.switchExpandedState()} onExpandAll={expand => this.expandAll(expand)} />
| <mask>
<mask> if (!this.state.isExpanded) {
<mask> return (
<mask> <div className="groupContainer" style={marginStyle}>
<mask> <TreeItemExpandableHeaderComponent isExpanded={false} label={this.props.label} onClick={() => this.switchExpandedState()} />
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/sceneExplorer/treeItemComponent.tsx |
<TreeItemExpandableHeaderComponent isExpanded={this.state.isExpanded} label={this.props.label} onClick={() => this.switchExpandedState()} onExpandAll={expand => this.expandAll(expand)} />
| <mask>
<mask> return (
<mask> <div>
<mask> <div className="groupContainer" style={marginStyle}>
<mask> <TreeItemExpandableHeaderComponent isExpanded={this.state.isExpanded} label={this.props.label} onClick={() => this.switchExpandedState()} />
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/sceneExplorer/treeItemComponent.tsx |
<TreeItemSelectableComponent mustExpand={this.state.mustExpand} extensibilityGroups={this.props.extensibilityGroups} key={item.uniqueId} offset={this.props.offset + 2} selectedEntity={this.props.selectedEntity} entity={item} onSelectionChangedObservable={this.props.onSelectionChangedObservab... | <mask> </div>
<mask> {
<mask> sortedItems.map(item => {
<mask> return (
<mask> <TreeItemSelectableComponent extensibilityGroups={this.props.extensibilityGroups} key={item.uniqueId} offset={this.props.offset + 2}... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/sceneExplorer/treeItemComponent.tsx |
<TreeItemSelectableComponent mustExpand={this.props.mustExpand} extensibilityGroups={this.props.extensibilityGroups} selectedEntity={this.props.selectedEntity} key={item.uniqueId} offset={this.props.offset + 2} entity={item} onSelectionChangedObservable={this.props.onSelectionChangedObservable} filt... | <mask> return (
<mask> children.map(item => {
<mask>
<mask> return (
<mask> <TreeItemSelectableComponent extensibilityGroups={this.props.extensibilityGroups} selectedEntity={this.props.selectedEntity} key={item.uniqueId} offset={this.props.offset + 2} entity... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f0d3407e1fbf0b2a1bd506748b633be045dad4ab | inspector/src/components/sceneExplorer/treeItemSelectableComponent.tsx |
protected _loadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { | <mask> public get name(): string {
<mask> return "KHR_materials_pbrSpecularGlossiness";
<mask> }
<mask>
<mask> protected _loadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean {
<mask> return... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts |
loader._loadMaterialBaseProperties(context, material);
this._loadSpecularGlossinessProperties(loader, context, material, extension); | <mask>
<mask> protected _loadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean {
<mask> return this._loadExtension<IKHRMaterialsPbrSpecularGlossiness>(material, (extension, onComplete) => {
<mask> loader._... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts |
private _loadSpecularGlossinessProperties(loader: GLTFLoader, context: string, material: IGLTFMaterial, properties: IKHRMaterialsPbrSpecularGlossiness): void { | <mask> assign(material.babylonMaterial, true);
<mask> });
<mask> }
<mask>
<mask> private _loadSpecularGlossinessProperties(loader: GLTFLoader, material: IGLTFMaterial, properties: IKHRMaterialsPbrSpecularGlossiness): void {
<mask> var babylonMaterial = mate... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts |
babylonMaterial.microSurface = properties.glossinessFactor == null ? 1 : properties.glossinessFactor; | <mask> var babylonMaterial = material.babylonMaterial as PBRMaterial;
<mask>
<mask> babylonMaterial.albedoColor = properties.diffuseFactor ? Color3.FromArray(properties.diffuseFactor) : new Color3(1, 1, 1);
<mask> babylonMaterial.reflectivityColor = properties.specularFactor ? C... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts |
var texture = GLTFUtils.GetArrayItem(loader._gltf.textures, properties.diffuseTexture.index);
if (!texture) {
throw new Error(context + ": Failed to find diffuse texture " + properties.diffuseTexture.index);
}
babylonMaterial.albedoTex... | <mask> babylonMaterial.reflectivityColor = properties.specularFactor ? Color3.FromArray(properties.specularFactor) : new Color3(1, 1, 1);
<mask> babylonMaterial.microSurface = properties.glossinessFactor === undefined ? 1 : properties.glossinessFactor;
<mask>
<mask> if (properti... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts |
var texture = GLTFUtils.GetArrayItem(loader._gltf.textures, properties.specularGlossinessTexture.index);
if (!texture) {
throw new Error(context + ": Failed to find diffuse texture " + properties.specularGlossinessTexture.index);
}
bab... | <mask> babylonMaterial.albedoTexture = loader._loadTexture(properties.diffuseTexture);
<mask> }
<mask>
<mask> if (properties.specularGlossinessTexture) {
<mask> babylonMaterial.reflectivityTexture = loader._loadTexture(properties.specularGlossinessTexture);
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts |
loader._loadMaterialAlphaProperties(context, material, properties.diffuseFactor); | <mask> babylonMaterial.reflectivityTexture.hasAlpha = true;
<mask> babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
<mask> }
<mask>
<mask> loader._loadMaterialAlphaProperties(material, properties.diffuseFactor);
<mask> }
<mask> }... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts |
protected _traverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { | <mask> public get name() {
<mask> return "MSFT_lod";
<mask> }
<mask>
<mask> protected _traverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean {
<mask> var node = lo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/Extensions/MSFT_lod.ts |
var lodNode = GLTFUtils.GetArrayItem(loader._gltf.nodes, extension.ids[i]);
if (!lodNode) {
throw new Error(context + ": Failed to find node " + extension.ids[i]);
}
loader._traverseNode(context, lodNode, action, pa... | <mask> }
<mask>
<mask> return this._loadExtension<IMSFTLOD>(node, (extension, onComplete) => {
<mask> for (var i = extension.ids.length - 1; i >= 0; i--) {
<mask> loader._traverseNode(extension.ids[i], action, parentNode);
<mask> }
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/Extensions/MSFT_lod.ts |
loader._traverseNode(context, node, action, parentNode); | <mask> for (var i = extension.ids.length - 1; i >= 0; i--) {
<mask> loader._traverseNode(extension.ids[i], action, parentNode);
<mask> }
<mask>
<mask> loader._traverseNode(index, action, parentNode);
<mask> onComplete();
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/Extensions/MSFT_lod.ts |
protected _loadNode(loader: GLTFLoader, context: string, node: IGLTFNode): boolean { | <mask> onComplete();
<mask> });
<mask> }
<mask>
<mask> protected _loadNode(loader: GLTFLoader, node: IGLTFNode): boolean {
<mask> return this._loadExtension<IMSFTLOD>(node, (extension, onComplete) => {
<mask> var nodes = [node.index, ...ext... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/Extensions/MSFT_lod.ts |
this._loadNodeLOD(loader, context, nodes, nodes.length - 1, () => { | <mask> return this._loadExtension<IMSFTLOD>(node, (extension, onComplete) => {
<mask> var nodes = [node.index, ...extension.ids].map(index => loader._gltf.nodes[index]);
<mask>
<mask> loader._addLoaderPendingData(node);
<mask> this._loadNodeLOD(loader, n... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/Extensions/MSFT_lod.ts |
private _loadNodeLOD(loader: GLTFLoader, context: string, nodes: IGLTFNode[], index: number, onComplete: () => void): void { | <mask> });
<mask> });
<mask> }
<mask>
<mask> private _loadNodeLOD(loader: GLTFLoader, nodes: IGLTFNode[], index: number, onComplete: () => void): void {
<mask> loader._whenAction(() => {
<mask> loader._loadNode(nodes[index]);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/Extensions/MSFT_lod.ts |
loader._loadNode(context, nodes[index]); | <mask> }
<mask>
<mask> private _loadNodeLOD(loader: GLTFLoader, nodes: IGLTFNode[], index: number, onComplete: () => void): void {
<mask> loader._whenAction(() => {
<mask> loader._loadNode(nodes[index]);
<mask> }, () => {
<mask> if (index !... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/Extensions/MSFT_lod.ts |
this._loadNodeLOD(loader, context, nodes, index - 1, onComplete); | <mask> return;
<mask> }
<mask>
<mask> setTimeout(() => {
<mask> this._loadNodeLOD(loader, nodes, index - 1, onComplete);
<mask> }, MSFTLOD.MinimalLODDelay);
<mask> });
<mask> }
<mask>
<mask> p... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/Extensions/MSFT_lod.ts |
protected _loadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { | <mask> }, MSFTLOD.MinimalLODDelay);
<mask> });
<mask> }
<mask>
<mask> protected _loadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean {
<mask> return this._loadExtension<IMSFTLOD>(ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/Extensions/MSFT_lod.ts |
this._loadMaterialLOD(loader, context, materials, materials.length - 1, assign, () => { | <mask> return this._loadExtension<IMSFTLOD>(material, (extension, onComplete) => {
<mask> var materials = [material.index, ...extension.ids].map(index => loader._gltf.materials[index]);
<mask>
<mask> loader._addLoaderPendingData(material);
<mask> this._l... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/Extensions/MSFT_lod.ts |
private _loadMaterialLOD(loader: GLTFLoader, context: string, materials: IGLTFMaterial[], index: number, assign: (babylonMaterial: Material, isNew: boolean) => void, onComplete: () => void): void {
loader._loadMaterial(context, materials[index], (babylonMaterial, isNew) => { | <mask> });
<mask> });
<mask> }
<mask>
<mask> private _loadMaterialLOD(loader: GLTFLoader, materials: IGLTFMaterial[], index: number, assign: (babylonMaterial: Material, isNew: boolean) => void, onComplete: () => void): void {
<mask> loader._loadMaterial(mat... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/Extensions/MSFT_lod.ts |
this._loadMaterialLOD(loader, context, materials, index - 1, assign, onComplete); | <mask> // all active material textures of the current LOD are loaded.
<mask> loader._executeWhenRenderReady(() => {
<mask> BaseTexture.WhenAllReady(babylonMaterial.getActiveTextures(), () => {
<mask> setTimeout(() => {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/Extensions/MSFT_lod.ts |
}
interface TypedArrayConstructor<T extends ArrayBufferView> {
readonly prototype: T;
new(length: number): T;
new(array: ArrayLike<number>): T;
new(buffer: ArrayBuffer, byteOffset?: number, length?: number): T;
readonly BYTES_PER_ELEMENT: number;
}
| <mask> if (--this._pendingCount === 0) {
<mask> this._callback();
<mask> }
<mask> }
<mask> }
<mask>
<mask> export class GLTFLoader implements IGLTFLoader, IDisposable {
<mask> public _gltf: IGLTF;
<mask> public _babylonScene: Scene;
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c | loaders/src/glTF/2.0/babylon.glTFLoader.ts |
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