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transform: scale(1);
<mask> position: absolute; <mask> right: 0px; <mask> top:0px; <mask> bottom: 0px; <mask> } <mask> <mask> #__resizable_base__ { <mask> display: none; </s> Fix inspector css Former-commit-id: bef6cba1322e25a57f23164834c6eec6b39f8887
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f2ffe166fc5b3ecc93c80729c623f1339cf8420f
inspector/src/components/actionTabs/actionTabs.scss
transform: scale(1); z-index: 10;
<mask> right: 0px; <mask> top:0px; <mask> bottom: 0px; <mask> } <mask> <mask> #__resizable_base__ { <mask> display: none; </s> Fix inspector css Former-commit-id: bef6cba1322e25a57f23164834c6eec6b39f8887
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f2ffe166fc5b3ecc93c80729c623f1339cf8420f
inspector/src/components/embedHost/embedHost.scss
transform: scale(1);
<mask> left: 0px; <mask> top:0px; <mask> bottom: 0px; <mask> <mask> &:focus { <mask> outline: none; <mask> } <mask> } <mask> </s> Fix inspector css Former-commit-id: bef6cba1322e25a57f23164834c6eec6b39f8887
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f2ffe166fc5b3ecc93c80729c623f1339cf8420f
inspector/src/components/sceneExplorer/sceneExplorer.scss
<mask> return FollowCamera; <mask> })(BABYLON.TargetCamera); <mask> BABYLON.FollowCamera = FollowCamera; <mask> })(BABYLON || (BABYLON = {})); <mask> //# sourceMappingURL=babylon.followCamera.js.map </s> Angles should be specified in radians Former-commit-id: c9bfab7b85b08a648b71b70af6db129f47417...
[ "keep", "keep", "keep", "keep", "replace" ]
https://github.com/BabylonJS/Babylon.js/commit/f31d5f96584d4e15a856e854b4d24e85cf4501f1
src/Cameras/babylon.followCamera.js
<mask> } <mask> <mask> export class ArcFollowCamera extends TargetCamera { <mask> <mask> private _radPerDeg:number = Math.PI / 180; <mask> private _cartesianCoordinates:Vector3 = Vector3.Zero(); <mask> <mask> constructor(name:string, public alpha:number, public beta:number, pu...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f31d5f96584d4e15a856e854b4d24e85cf4501f1
src/Cameras/babylon.followCamera.ts
<mask> super(name, Vector3.Zero(), scene); <mask> this.follow(); <mask> } <mask> <mask> private _degToRad(deg) { <mask> return deg * this._radPerDeg; <mask> } <mask> <mask> private follow():void { <mask> this._cartesianCoordinat...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f31d5f96584d4e15a856e854b4d24e85cf4501f1
src/Cameras/babylon.followCamera.ts
this._cartesianCoordinates.x = this.radius * Math.cos(this.alpha) * Math.cos(this.beta); this._cartesianCoordinates.y = this.radius * Math.sin(this.beta); this._cartesianCoordinates.z = this.radius * Math.sin(this.alpha) * Math.cos(this.beta);
<mask> return deg * this._radPerDeg; <mask> } <mask> <mask> private follow():void { <mask> this._cartesianCoordinates.x = this.radius * Math.cos(this._degToRad(this.alpha)) * Math.cos(this._degToRad(this.beta)); <mask> this._cartesianCoordinates.y = this.radius...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f31d5f96584d4e15a856e854b4d24e85cf4501f1
src/Cameras/babylon.followCamera.ts
"debug", "textureTools", "hdr", "loader"
<mask> "shadows", "pointLight", "directionalLight", "spotLight", <mask> "multiMaterial", "pbrMaterial", <mask> "meshBuilder", "layer", <mask> "additionalPostProcess_blur", "additionalPostProcess_fxaa", "additionalPostProcess_highlights", "additionalPos...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
Tools/Gulp/config.json
"../../materialsLibrary/src/legacyPBR/legacyPbrVertexDeclaration.fx", "../../materialsLibrary/src/legacyPBR/legacyColorCurves.fx", "../../materialsLibrary/src/legacyPBR/legacyColorCurvesDefinition.fx", "../../materialsLibrary/src/legacyPBR/...
<mask> "../../materialsLibrary/src/legacyPBR/legacyPbrFunctions.fx", <mask> "../../materialsLibrary/src/legacyPBR/legacyPbrLightFunctions.fx", <mask> "../../materialsLibrary/src/legacyPBR/legacyPbrLightFunctionsCall.fx", <mask> "../../m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
Tools/Gulp/config.json
#include<legacyColorGradingDefinition>
<mask> <mask> #endif <mask> <mask> #ifdef CAMERACOLORGRADING <mask> #include<colorGradingDefinition> <mask> #endif <mask> <mask> #ifdef CAMERACOLORCURVES <mask> #include<colorCurvesDefinition> <mask> #endif </s> image processing to material integration Former-commit-id: 6f831aa9b68d14576abec6488e88ca5...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
materialsLibrary/src/legacyPBR/legacyPbr.fragment.fx
#include<legacyColorCurvesDefinition>
<mask> #include<colorGradingDefinition> <mask> #endif <mask> <mask> #ifdef CAMERACOLORCURVES <mask> #include<colorCurvesDefinition> <mask> #endif <mask> <mask> // PBR <mask> #include<shadowsFragmentFunctions> <mask> #include<legacyPbrFunctions> </s> image processing to material integration Former-commi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
materialsLibrary/src/legacyPBR/legacyPbr.fragment.fx
#include<legacyColorGrading>
<mask> #include<shadowsFragmentFunctions> <mask> #include<legacyPbrFunctions> <mask> <mask> #ifdef CAMERACOLORGRADING <mask> #include<colorGrading> <mask> #endif <mask> <mask> #ifdef CAMERACOLORCURVES <mask> #include<colorCurves> <mask> #endif </s> image processing to material integration Former-commit...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
materialsLibrary/src/legacyPBR/legacyPbr.fragment.fx
#include<legacyColorCurves>
<mask> #include<colorGrading> <mask> #endif <mask> <mask> #ifdef CAMERACOLORCURVES <mask> #include<colorCurves> <mask> #endif <mask> <mask> #include<harmonicsFunctions> <mask> #include<legacyPbrLightFunctions> <mask> </s> image processing to material integration Former-commit-id: 6f831aa9b68d14576abec...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
materialsLibrary/src/legacyPBR/legacyPbr.fragment.fx
mat3 transposeMat3(mat3 inMatrix) { vec3 i0 = inMatrix[0]; vec3 i1 = inMatrix[1]; vec3 i2 = inMatrix[2]; mat3 outMatrix = mat3( vec3(i0.x, i1.x, i2.x), vec3(i0.y, i1.y, i2.y), vec3(i0.z, i1.z, i2.z) ); return outMatrix; }
<mask> <mask> #include<harmonicsFunctions> <mask> #include<legacyPbrLightFunctions> <mask> <mask> #include<helperFunctions> <mask> #include<bumpFragmentFunctions> <mask> #include<clipPlaneFragmentDeclaration> <mask> #include<logDepthDeclaration> <mask> <mask> // Fog </s> image processing to material integ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
materialsLibrary/src/legacyPBR/legacyPbr.fragment.fx
<mask> public ALPHAFROMALBEDO = false; <mask> public POINTSIZE = false; <mask> public FOG = false; <mask> public SPECULARTERM = false; <mask> public OPACITYFRESNEL = false; <mask> public EMISSIVEFRESNEL = false; <mask> public FRESNEL = false; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
<mask> public BonesPerMesh = 0; <mask> public INSTANCES = false; <mask> public MICROSURFACEFROMREFLECTIVITYMAP = false; <mask> public MICROSURFACEAUTOMATIC = false; <mask> public EMISSIVEASILLUMINATION = false; <mask> public LIGHTMAP = false; <mask> public ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
<mask> public REFLECTIONMAP_EQUIRECTANGULAR_FIXED = false; <mask> public REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = false; <mask> public INVERTCUBICMAP = false; <mask> public LOGARITHMICDEPTH = false; <mask> public CAMERATONEMAP = false; <mask> public CAMERACONTR...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
public PREMULTIPLYALPHA = false; public ALPHAFRESNEL = false; public IMAGEPROCESSING = false; public VIGNETTE = false; public VIGNETTEBLENDMODEMULTIPLY = false; public VIGNETTEBLENDMODEOPAQUE = false; public TONEMAPPING = false; public CONTRAST = ...
<mask> public MORPHTARGETS_TANGENT = false; <mask> public NUM_MORPH_INFLUENCERS = 0; <mask> <mask> public ALPHATESTVALUE = 0.5; <mask> public LDROUTPUT = true; <mask> <mask> constructor() { <mask> super(); <mask> this.rebuild(); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
<mask> * Debug Control allowing disabling the bump map on this material. <mask> */ <mask> protected _disableBumpMap: boolean = false; <mask> <mask> /** <mask> * The camera exposure used on this material. <mask> * This property is here and not in the camera to ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
private _microsurfaceTextureLods: Vector2 = new Vector2(0.0, 0.0);
<mask> protected _reflectionTexture: BaseTexture; <mask> <mask> protected _emissiveTexture: BaseTexture; <mask> <mask> /** <mask> * AKA Specular texture in other nomenclature. <mask> */ </s> image processing to material integration Former-commit-id: 6f831aa9...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
<mask> * Controls if refraction needs to be inverted on Y. This could be usefull for procedural texture. <mask> */ <mask> protected _invertRefractionY = false; <mask> <mask> protected _opacityFresnelParameters: FresnelParameters; <mask> <mask> protected _emissiveFresne...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
<mask> protected _linkRefractionWithTransparency = false; <mask> <mask> protected _useLightmapAsShadowmap = false; <mask> <mask> /** <mask> * In this mode, the emissive informtaion will always be added to the lighting once. <mask> * A light for instance can be ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
<mask> * The material will try to infer what glossiness each pixel should be. <mask> */ <mask> protected _useAutoMicroSurfaceFromReflectivityMap = false; <mask> <mask> /** <mask> * Allows to work with scalar in linear mode. This is definitely a matter of prefere...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
* Secifies that the alpha is premultiplied before output (this enables alpha premultiplied blending). * in your scene composition. */ protected _premultiplyAlpha = false; /** * A fresnel is applied to the alpha of the model to ensure grazing angles edges are no...
<mask> */ <mask> protected _forceAlphaTest = false; <mask> <mask> /** <mask> * If false, it allows the output of the shader to be in hdr space (e.g. more than one) which is useful <mask> * in combination of post process in float or half float mode. <mask> */ ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
protected _useAlphaFresnel = false; @serialize() protected _hdrLinearOutput = false; /** * Default configuration related to image processing available in the PBR Material. */ @serializeAsImageProcessing() protected _imageProcessingConfiguratio...
<mask> /** <mask> * If false, it allows the output of the shader to be in hdr space (e.g. more than one) which is useful <mask> * in combination of post process in float or half float mode. <mask> */ <mask> protected _ldrOutput = true; <mask> <mask> private _re...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
// Setup the default processing configuration to the scene. this._attachImageProcessingConfiguration(null);
<mask> super(name, scene); <mask> <mask> this.getRenderTargetTextures = (): SmartArray<RenderTargetTexture> => { <mask> this._renderTargets.reset(); <mask> <mask> if (StandardMaterial.ReflectionTextureEnabled && this._reflectionTexture && this._reflectionT...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
return (this.alpha < 1.0) || (this._opacityTexture != null) || this._shouldUseAlphaFromAlbedoTexture();
<mask> public needAlphaBlending(): boolean { <mask> if (this._linkRefractionWithTransparency) { <mask> return false; <mask> } <mask> return (this.alpha < 1.0) || (this._opacityTexture != null) || this._shouldUseAlphaFromAlbedoTexture() || this._opacityFre...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
<mask> public getAlphaTestTexture(): BaseTexture { <mask> return this._albedoTexture; <mask> } <mask> <mask> private convertColorToLinearSpaceToRef(color: Color3, ref: Color3): void { <mask> PBRMaterial.convertColorToLinearSpaceToRef(color, ref, this._useScalarInLi...
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https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
<mask> } <mask> <mask> private static _scaledAlbedo = new Color3(); <mask> private static _scaledReflectivity = new Color3(); <mask> private static _scaledEmissive = new Color3(); <mask> private static _scaledReflection = new Color3(); <mask> <mask> public stati...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
<mask> if (scene.getEngine().getCaps().textureLOD) { <mask> defines.LODBASEDMICROSFURACE = true; <mask> } <mask> <mask> defines.LDROUTPUT = this._ldrOutput; <mask> <mask> if (this._albedoTexture && StandardM...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
<mask> defines.USEPMREMREFRACTION = true; <mask> } <mask> } <mask> } <mask> <mask> if (this._cameraColorGradingTexture && StandardMaterial.ColorGradingTextureEnabled) { <ma...
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https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
}
<mask> if (this._shouldUseAlphaFromAlbedoTexture()) { <mask> defines.ALPHAFROMALBEDO = true; <mask> } <mask> <mask> if (this._useEmissiveAsIllumination) { <mask> defines.EMISSIVEASILLUMINATION = true; <ma...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
if (this._useSpecularOverAlpha) { defines.SPECULAROVERALPHA = true; }
<mask> if (this._usePhysicalLightFalloff) { <mask> defines.USEPHYSICALLIGHTFALLOFF = true; <mask> } <mask> <mask> if (this._useRadianceOverAlpha) { <mask> defines.RADIANCEOVERALPHA = true; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
if (this._usePhysicalLightFalloff) { defines.USEPHYSICALLIGHTFALLOFF = true; }
<mask> if (this._useRadianceOverAlpha) { <mask> defines.RADIANCEOVERALPHA = true; <mask> } <mask> <mask> if ((this._metallic !== undefined && this._metallic !== null) || (this._roughness !== undefined && this._roughness !== null))...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
if (this._useRadianceOverAlpha) { defines.RADIANCEOVERALPHA = true;
<mask> if ((this._metallic !== undefined && this._metallic !== null) || (this._roughness !== undefined && this._roughness !== null)) { <mask> defines.METALLICWORKFLOW = true; <mask> } <mask> <mask> defines.ALPHATESTVALUE = this...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
<mask> <mask> defines.ALPHATESTVALUE = this._alphaCutOff; <mask> defines.ALPHABLEND = this.needAlphaBlending(); <mask> } <mask> } <mask> <mask> if (defines._areFresnelDirty) { <mask> if (StandardMaterial.FresnelEna...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
if ((this._metallic !== undefined && this._metallic !== null) || (this._roughness !== undefined && this._roughness !== null)) { defines.METALLICWORKFLOW = true; }
<mask> defines.ALPHABLEND = this.needAlphaBlending(); <mask> } <mask> } <mask> <mask> if (defines._areFresnelDirty) { <mask> if (StandardMaterial.FresnelEnabled) { <mask> // Fresnel <mask> if (th...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
if (!this.backFaceCulling && this._twoSidedLighting) { defines.TWOSIDEDLIGHTING = true; }
<mask> // Fresnel <mask> if (this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled || <mask> this._emissiveFresnelParameters && this._emissiveFresnelParameters.isEnabled) { <mask> <mask> if (this._opacityF...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
defines.ALPHATESTVALUE = this._alphaCutOff; defines.HDRLINEAROUTPUT = this._hdrLinearOutput; defines.PREMULTIPLYALPHA = this._premultiplyAlpha; defines.ALPHABLEND = this.needAlphaBlending(); defines.ALPHAFRESNEL = this._useAlphaFresnel;...
<mask> if (this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled) { <mask> defines.OPACITYFRESNEL = true; <mask> } <mask> <mask> if (this._emissiveFresnelParameters && this._emissiveFresnelPara...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
if (!this._imageProcessingConfiguration.isReady()) { return false;
<mask> if (this._emissiveFresnelParameters && this._emissiveFresnelParameters.isEnabled) { <mask> defines.EMISSIVEFRESNEL = true; <mask> } <mask> <mask> defines.FRESNEL = true; <mask> } <mask>...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
this._imageProcessingConfiguration.prepareDefines(defines); }
<mask> <mask> defines.FRESNEL = true; <mask> } <mask> } <mask> } <mask> <mask> // Misc. <mask> MaterialHelper.PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnab...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
<mask> if (defines.SPECULARTERM) { <mask> fallbacks.addFallback(0, "SPECULARTERM"); <mask> } <mask> <mask> if (defines.OPACITYFRESNEL) { <mask> fallbacks.addFallback(1, "OPACITYFRESNEL"); <mask> } <mask> <...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
<mask> "vFogInfos", "vFogColor", "pointSize", <mask> "vAlbedoInfos", "vAmbientInfos", "vOpacityInfos", "vReflectionInfos", "vEmissiveInfos", "vReflectivityInfos", "vMicroSurfaceSamplerInfos", "vBumpInfos", "vLightmapInfos", "vRefractionInfos", <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
"vMicrosurfaceTextureLods"
<mask> "logarithmicDepthConstant", <mask> "vSphericalX", "vSphericalY", "vSphericalZ", <mask> "vSphericalXX", "vSphericalYY", "vSphericalZZ", <mask> "vSphericalXY", "vSphericalYZ", "vSphericalZX", <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
ImageProcessing.PrepareUniforms(uniforms, defines); ImageProcessing.PrepareSamplers(samplers, defines);
<mask> <mask> var samplers = ["albedoSampler", "ambientSampler", "opacitySampler", "reflectionCubeSampler", "reflection2DSampler", "emissiveSampler", "reflectivitySampler", "microSurfaceSampler", "bumpSampler", "lightmapSampler", "refractionCubeSampler", "refraction2DSampler"]; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
<mask> <mask> this._uniformBuffer.addUniform("vMicrosurfaceTextureLods", 2); <mask> this._uniformBuffer.addUniform("vReflectivityColor", 4); <mask> this._uniformBuffer.addUniform("vEmissiveColor", 3); <mask> this._uniformBuffer.addUniform("opacityParts", 4); <mask>...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
<mask> this.bindViewProjection(effect); <mask> <mask> if (!this._uniformBuffer.useUbo || !this.isFrozen || !this._uniformBuffer.isSync) { <mask> <mask> // Fresnel <mask> if (StandardMaterial.FresnelEnabled) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
this._uniformBuffer.updateColor4("vReflectivityColor", this._reflectivityColor, this._microSurface);
<mask> PBRMaterial._scaledReflectivity.g = (this._roughness === undefined || this._roughness === null) ? 1 : this._roughness; <mask> this._uniformBuffer.updateColor4("vReflectivityColor", PBRMaterial._scaledReflectivity, 0); <mask> } <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
this._uniformBuffer.updateColor3("vEmissiveColor", this._emissiveColor); this._uniformBuffer.updateColor3("vReflectionColor", this._reflectionColor); this._uniformBuffer.updateColor4("vAlbedoColor", this._albedoColor, this.alpha * mesh.visibility);
<mask> this.convertColorToLinearSpaceToRef(this._reflectivityColor, PBRMaterial._scaledReflectivity); <mask> this._uniformBuffer.updateColor4("vReflectivityColor", PBRMaterial._scaledReflectivity, this._microSurface); <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
<mask> } else { <mask> this._uniformBuffer.setTexture("refraction2DSampler", this._refractionTexture); <mask> } <mask> } <mask> <mask> if (this._cameraColorGradingTexture && StandardMaterial.ColorG...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights, this._usePhysicalLightFalloff);
<mask> <mask> if (this._mustRebind(scene, effect) || !this.isFrozen) { <mask> // Lights <mask> if (scene.lightsEnabled && !this._disableLighting) { <mask> PBRMaterial.BindLights(scene, mesh, this._activeEffect, defines, this._useScalarInLinearSpace, ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
// image processing if (this._imageProcessingConfiguration) { this._imageProcessingConfiguration.bind(this._activeEffect);
<mask> if (defines.NUM_MORPH_INFLUENCERS) { <mask> MaterialHelper.BindMorphTargetParameters(mesh, this._activeEffect); <mask> } <mask> <mask> this._cameraInfos.x = this._cameraExposure; <mask> this._cameraInfos.y = this._cameraCo...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
<mask> <mask> if (this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0) { <mask> results.push(this._refractionTexture); <mask> } <mask> <mask> if (this._cameraColorGradingTexture && this._ca...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
<mask> <mask> if (this._refractionTexture) { <mask> this._refractionTexture.dispose(); <mask> } <mask> <mask> if (this._cameraColorGradingTexture) { <mask> this._cameraColorGradingTexture.dispose(); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
if (this._imageProcessingConfiguration && this._imageProcessingObserver) { this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver); }
<mask> this._renderTargets.dispose(); <mask> <mask> super.dispose(forceDisposeEffect, forceDisposeTextures); <mask> } <mask> } <mask> } </s> image processing to material integration Former-commit-id: 6f831aa9b68d14576abec6488e88ca588f2468b3 </s> remove ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseMaterial.ts
<mask> */ <mask> constructor(name: string, scene: Scene) { <mask> super(name, scene); <mask> <mask> this._useEmissiveAsIllumination = true; <mask> this._useAmbientInGrayScale = true; <mask> this._useScalarInLinearSpace = true; <mask> } <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseSimpleMaterial.ts
<mask> super(name, scene); <mask> <mask> this._useEmissiveAsIllumination = true; <mask> this._useAmbientInGrayScale = true; <mask> this._useScalarInLinearSpace = true; <mask> } <mask> } <mask> } </s> image processing to material integration Former-c...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrBaseSimpleMaterial.ts
<mask> @serialize() <mask> @expandToProperty("_markAllSubMeshesAsTexturesDirty") <mask> public disableBumpMap: boolean = false; <mask> <mask> /** <mask> * The camera exposure used on this material. <mask> * This property is here and not in the camera to allow co...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrMaterial.ts
<mask> @serialize() <mask> @expandToProperty("_markAllSubMeshesAsTexturesDirty") <mask> public invertRefractionY = false; <mask> <mask> @serializeAsFresnelParameters() <mask> @expandToProperty("_markAllSubMeshesAsTexturesDirty") <mask> public opacityFresnelParamet...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrMaterial.ts
<mask> @serialize() <mask> @expandToProperty("_markAllSubMeshesAsTexturesDirty") <mask> public useLightmapAsShadowmap = false; <mask> <mask> /** <mask> * In this mode, the emissive informtaion will always be added to the lighting once. <mask> * A light f...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrMaterial.ts
<mask> @serialize() <mask> @expandToProperty("_markAllSubMeshesAsTexturesDirty") <mask> public useAutoMicroSurfaceFromReflectivityMap = false; <mask> <mask> /** <mask> * Allows to work with scalar in linear mode. This is definitely a matter of preferences and tool...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/PBR/babylon.pbrMaterial.ts
<mask> this.loadTexture(); <mask> } <mask> } <mask> <mask> /** <mask> * Binds the color grading to the shader. <mask> * @param colorGrading The texture to bind <mask> * @param effect The effect to bind to <mask> */ <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/Textures/babylon.colorGradingTexture.ts
public getEngine(): Engine { return this._engine; }
<mask> return this._isReady; <mask> } <mask> <mask> public getProgram(): WebGLProgram { <mask> return this._program; <mask> } <mask> </s> image processing to material integration Former-commit-id: 6f831aa9b68d14576abec6488e88ca588f2468b3 </s> remove pu...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.effect.ts
public static BindLights(scene: Scene, mesh: AbstractMesh, effect: Effect, defines: MaterialDefines, maxSimultaneousLights = 4, , usePhysicalLightFalloff = false) {
<mask> public static BindLightProperties(light: Light, effect: Effect, lightIndex: number): void { <mask> light.transferToEffect(effect, lightIndex + ""); <mask> } <mask> <mask> public static BindLights(scene: Scene, mesh: AbstractMesh, effect: Effect, defines: MaterialDefines,...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.materialHelper.ts
let scaledIntensity = light.getScaledIntensity();
<mask> <mask> public static BindLights(scene: Scene, mesh: AbstractMesh, effect: Effect, defines: MaterialDefines, maxSimultaneousLights = 4, , usePhysicalLightFalloff = false) { <mask> var lightIndex = 0; <mask> for (var light of mesh._lightSources) { <mask> light....
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.materialHelper.ts
light.diffuse.scaleToRef(scaledIntensity, Tmp.Color3[0]); light._uniformBuffer.updateColor4("vLightDiffuse", Tmp.Color3[0], usePhysicalLightFalloff ? light.radius : light.range, lightIndex + "");
<mask> light._uniformBuffer.bindToEffect(effect, "Light" + lightIndex); <mask> <mask> MaterialHelper.BindLightProperties(light, effect, lightIndex); <mask> <mask> light.diffuse.scaleToRef(light.intensity, Tmp.Color3[0]); <mask> light._uniformBuffer...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.materialHelper.ts
light.specular.scaleToRef(scaledIntensity, Tmp.Color3[1]);
<mask> <mask> light.diffuse.scaleToRef(light.intensity, Tmp.Color3[0]); <mask> light._uniformBuffer.updateColor4("vLightDiffuse", Tmp.Color3[0], light.range, lightIndex + ""); <mask> if (defines["SPECULARTERM"]) { <mask> light.specular.scaleToRef...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.materialHelper.ts
export class StandardMaterialDefines extends MaterialDefines implements IImageProcessingDefines {
<mask> module BABYLON { <mask> export class StandardMaterialDefines extends MaterialDefines { <mask> public DIFFUSE = false; <mask> public AMBIENT = false; <mask> public OPACITY = false; <mask> public OPACITYRGB = false; <mask> public REFLECTION = false; </s> image pro...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.standardMaterial.ts
<mask> public INVERTNORMALMAPX = false; <mask> public INVERTNORMALMAPY = false; <mask> public TWOSIDEDLIGHTING = false; <mask> public SHADOWFLOAT = false; <mask> public CAMERACOLORGRADING = false; <mask> public CAMERACOLORCURVES = false; <mask> public MORPH...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.standardMaterial.ts
public IMAGEPROCESSING = false; public VIGNETTE = false; public VIGNETTEBLENDMODEMULTIPLY = false; public VIGNETTEBLENDMODEOPAQUE = false; public TONEMAPPING = false; public CONTRAST = false; public COLORCURVES = false; public COLORGRADING = false; ...
<mask> public NUM_MORPH_INFLUENCERS = 0; <mask> public USERIGHTHANDEDSYSTEM = false; <mask> <mask> constructor() { <mask> super(); <mask> this.rebuild(); <mask> } <mask> <mask> public setReflectionMode(modeToEnable: string) { </s> image process...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.standardMaterial.ts
* Default configuration related to image processing available in the standard Material.
<mask> @expandToProperty("_markAllSubMeshesAsTexturesDirty") <mask> public twoSidedLighting: boolean; <mask> <mask> /** <mask> * Color Grading 2D Lookup Texture. <mask> * This allows special effects like sepia, black and white to sixties rendering style. <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.standardMaterial.ts
protected _imageProcessingConfiguration: ImageProcessing; /** * Gets the image processing configuration used either in this material. */ public get imageProcessingConfiguration(): ImageProcessing { return this._imageProcessingConfiguration; } ...
<mask> /** <mask> * Color Grading 2D Lookup Texture. <mask> * This allows special effects like sepia, black and white to sixties rendering style. <mask> */ <mask> @serializeAsTexture("cameraColorGradingTexture") <mask> private _cameraColorGradingTexture: BaseTex...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.standardMaterial.ts
public get cameraColorCurves(): ColorCurves { return this._imageProcessingConfiguration.colorCurves; } /** * The color grading curves provide additional color adjustmnent that is applied after any color grading transform (3D LUT). * They allow basic adjustment...
<mask> * They allow basic adjustment of saturation and small exposure adjustments, along with color filter tinting to provide white balance adjustment or more stylistic effects. <mask> * These are similar to controls found in many professional imaging or colorist software. The global controls are ap...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.standardMaterial.ts
// Setup the default processing configuration to the scene. this._attachImageProcessingConfiguration(null);
<mask> constructor(name: string, scene: Scene) { <mask> super(name, scene); <mask> <mask> this.getRenderTargetTextures = (): SmartArray<RenderTargetTexture> => { <mask> this._renderTargets.reset(); <mask> <mask> if (StandardMaterial.ReflectionText...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.standardMaterial.ts
<mask> } else { <mask> defines.REFRACTION = false; <mask> } <mask> <mask> if (this._cameraColorGradingTexture && StandardMaterial.ColorGradingTextureEnabled) { <mask> // Camera Color Grading can not be non...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.standardMaterial.ts
<mask> defines.EMISSIVE = false; <mask> defines.LIGHTMAP = false; <mask> defines.BUMP = false; <mask> defines.REFRACTION = false; <mask> defines.CAMERACOLORGRADING = false; <mask> } <mask> <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.standardMaterial.ts
if (!this.imageProcessingConfiguration.isReady()) { return false; } this.imageProcessingConfiguration.prepareDefines(defines);
<mask> defines.REFRACTION = false; <mask> defines.CAMERACOLORGRADING = false; <mask> } <mask> <mask> defines.CAMERACOLORCURVES = (this._cameraColorCurves !== undefined && this._cameraColorCurves !== null); <mask> <mask> def...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.standardMaterial.ts
ImageProcessing.PrepareUniforms(uniforms, defines); ImageProcessing.PrepareSamplers(samplers, defines);
<mask> var samplers = ["diffuseSampler", "ambientSampler", "opacitySampler", "reflectionCubeSampler", "reflection2DSampler", "emissiveSampler", "specularSampler", "bumpSampler", "lightmapSampler", "refractionCubeSampler", "refraction2DSampler"] <mask> <mask> var uniformBuffers = ["Ma...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.standardMaterial.ts
<mask> } else { <mask> effect.setTexture("refraction2DSampler", this._refractionTexture); <mask> } <mask> } <mask> <mask> if (this._cameraColorGradingTexture && StandardMaterial...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.standardMaterial.ts
// image processing if (this.imageProcessingConfiguration) { this.imageProcessingConfiguration.bind(this._activeEffect);
<mask> <mask> // Log. depth <mask> MaterialHelper.BindLogDepth(defines, effect, scene); <mask> <mask> // Color Curves <mask> if (this._cameraColorCurves) { <mask> ColorCurves.Bind(this._cameraColorCurves, effect); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.standardMaterial.ts
<mask> <mask> if (this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0) { <mask> results.push(this._refractionTexture); <mask> } <mask> <mask> if (this._cameraColorGradingTexture && this._ca...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.standardMaterial.ts
} if (this._imageProcessingConfiguration && this._imageProcessingObserver) { this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);
<mask> <mask> if (this._refractionTexture) { <mask> this._refractionTexture.dispose(); <mask> } <mask> <mask> if (this._cameraColorGradingTexture) { <mask> this._cameraColorGradingTexture.dispose(); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/Materials/babylon.standardMaterial.ts
/** * Default configuration related to image processing available in the PBR Material. */ protected _imageProcessingConfiguration: ImageProcessing;
<mask> public colorGradingWeight: number = 1.0; <mask> public colorCurves = new ColorCurves(); <mask> private _colorCurvesEnabled = true; <mask> <mask> public cameraFov = 0.5; <mask> <mask> public vignetteStretch = 0; <mask> public vignetteCentreX = 0; <mask> public vignetteCentreY ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/PostProcess/babylon.imageProcessingPostProcess.ts
/** * Gets the image processing configuration used either in this material. */ public get imageProcessingConfiguration(): ImageProcessing { return this._imageProcessingConfiguration; }
<mask> private _colorCurvesEnabled = true; <mask> <mask> public cameraFov = 0.5; <mask> <mask> public vignetteStretch = 0; <mask> public vignetteCentreX = 0; <mask> public vignetteCentreY = 0; <mask> public vignetteWeight = 1.5; <mask> public vignetteColor: BABYLON.Color4 = new BABY...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/PostProcess/babylon.imageProcessingPostProcess.ts
/** * Sets the Default image processing configuration used either in the this material. * * If sets to null, the scene one is in use. */ public set imageProcessingConfiguration(value: ImageProcessing) { this._attachImageProcessingConfiguration(value...
<mask> private _cameraToneMappingEnabled = true; <mask> <mask> private _fromLinearSpace = false; <mask> <mask> public get colorGradingTexture(): BaseTexture { <mask> return this._colorGradingTexture; <mask> } <mask> <mask> public set colorGradingTexture(value: B...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/PostProcess/babylon.imageProcessingPostProcess.ts
/** * Keep track of the image processing observer to allow dispose and replace. */ private _imageProcessingObserver: Observer<ImageProcessing>; /** * Attaches a new image processing configuration to the PBR Material. * @param configuration *...
<mask> public get colorGradingTexture(): BaseTexture { <mask> return this._colorGradingTexture; <mask> } <mask> <mask> public set colorGradingTexture(value: BaseTexture) { <mask> if (this._colorGradingTexture === value) { <mask> return; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/PostProcess/babylon.imageProcessingPostProcess.ts
// Detaches observer. if (this._imageProcessingConfiguration && this._imageProcessingObserver) { this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver); } // Pick the scene configuration if needed. if...
<mask> if (this._colorGradingTexture === value) { <mask> return; <mask> } <mask> <mask> this._colorGradingTexture = value; <mask> this._updateParameters(); <mask> } <mask> <mask> public get vignetteBlendMode(): number { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/PostProcess/babylon.imageProcessingPostProcess.ts
/** * Gets Color curves setup used in the effect if colorCurvesEnabled is set to true . */ public get colorCurves(): ColorCurves { return this.imageProcessingConfiguration.colorCurves; } /** * Sets Color curves setup used in the effect if col...
<mask> this._colorGradingTexture = value; <mask> this._updateParameters(); <mask> } <mask> <mask> public get vignetteBlendMode(): number { <mask> return this._vignetteBlendMode; <mask> } <mask> <mask> public set vignetteBlendMode(value: numb...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/PostProcess/babylon.imageProcessingPostProcess.ts
/** * Gets wether the color curves effect is enabled. */ public get colorCurvesEnabled(): boolean { return this.imageProcessingConfiguration.colorCurvesEnabled; } /** * Sets wether the color curves effect is enabled. */ pub...
<mask> public get vignetteBlendMode(): number { <mask> return this._vignetteBlendMode; <mask> } <mask> <mask> public set vignetteBlendMode(value: number) { <mask> if (this._vignetteBlendMode === value) { <mask> return; <mask> } <mask>...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/PostProcess/babylon.imageProcessingPostProcess.ts
/** * Gets Color grading LUT texture used in the effect if colorGradingEnabled is set to true. */ public get colorGradingTexture(): BaseTexture { return this.imageProcessingConfiguration.colorGradingTexture; } /** * Sets Color grading LUT tex...
<mask> if (this._vignetteBlendMode === value) { <mask> return; <mask> } <mask> <mask> this._vignetteBlendMode = value; <mask> this._updateParameters(); <mask> } <mask> <mask> public get colorCurvesEnabled(): boolean { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/PostProcess/babylon.imageProcessingPostProcess.ts
/** * Gets wether the color grading effect is enabled. */ public get colorGradingEnabled(): boolean { return this.imageProcessingConfiguration.colorGradingEnabled; } /** * Gets wether the color grading effect is enabled. */ ...
<mask> this._vignetteBlendMode = value; <mask> this._updateParameters(); <mask> } <mask> <mask> public get colorCurvesEnabled(): boolean { <mask> return this._colorCurvesEnabled; <mask> } <mask> <mask> public set colorCurvesEnabled(value: ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/PostProcess/babylon.imageProcessingPostProcess.ts
/** * Gets Camera exposure used in the effect. */ public get cameraExposure(): number { return this.imageProcessingConfiguration.cameraExposure; } /** * Sets Camera exposure used in the effect. */ public set cameraExposure(...
<mask> public get colorCurvesEnabled(): boolean { <mask> return this._colorCurvesEnabled; <mask> } <mask> <mask> public set colorCurvesEnabled(value: boolean) { <mask> if (this._colorCurvesEnabled === value) { <mask> return; <mask> } ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/PostProcess/babylon.imageProcessingPostProcess.ts
/** * Gets Camera contrast used in the effect. */ public get cameraContrast(): number { return this.imageProcessingConfiguration.cameraContrast; } /** * Sets Camera contrast used in the effect. */ public set cameraContrast(...
<mask> if (this._colorCurvesEnabled === value) { <mask> return; <mask> } <mask> <mask> this._colorCurvesEnabled = value; <mask> this._updateParameters(); <mask> } <mask> <mask> public get vignetteEnabled(): boolean { ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/PostProcess/babylon.imageProcessingPostProcess.ts
/** * Gets Vignette stretch size. */ public get vignetteStretch(): number { return this.imageProcessingConfiguration.vignetteStretch; } /** * Sets Vignette stretch size. */ public set vignetteStretch(value: number) { ...
<mask> this._colorCurvesEnabled = value; <mask> this._updateParameters(); <mask> } <mask> <mask> public get vignetteEnabled(): boolean { <mask> return this._vignetteEnabled; <mask> } <mask> <mask> public set vignetteEnabled(value:...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/PostProcess/babylon.imageProcessingPostProcess.ts
/** * Gets Vignette centre X Offset. */ public get vignetteCentreX(): number { return this.imageProcessingConfiguration.vignetteCentreX; } /** * Sets Vignette centre X Offset. */ public set vignetteCentreX(value: number) { ...
<mask> public get vignetteEnabled(): boolean { <mask> return this._vignetteEnabled; <mask> } <mask> <mask> public set vignetteEnabled(value: boolean) { <mask> if (this._vignetteEnabled === value) { <mask> return; <mask> } <mask> <ma...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/PostProcess/babylon.imageProcessingPostProcess.ts
/** * Gets Vignette centre Y Offset. */ public get vignetteCentreY(): number { return this.imageProcessingConfiguration.vignetteCentreY; } /** * Sets Vignette centre Y Offset. */ public set vignetteCentreY(value: number) { ...
<mask> if (this._vignetteEnabled === value) { <mask> return; <mask> } <mask> <mask> this._vignetteEnabled = value; <mask> this._updateParameters(); <mask> } <mask> <mask> public get fromLinearSpace(): boolean { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/PostProcess/babylon.imageProcessingPostProcess.ts
/** * Sets wether the input of the processing is in Gamma or Linear Space. */
<mask> <mask> public get fromLinearSpace(): boolean { <mask> return this._fromLinearSpace; <mask> } <mask> <mask> public set fromLinearSpace(value: boolean) { <mask> if (this._fromLinearSpace === value) { <mask> return; <mask> } <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/PostProcess/babylon.imageProcessingPostProcess.ts
<mask> } <mask> <mask> this._fromLinearSpace = value; <mask> this._updateParameters(); <mask> } <mask> <mask> public get cameraToneMappingEnabled(): boolean { <mask> return this._cameraToneMappingEnabled; <mask> } <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/PostProcess/babylon.imageProcessingPostProcess.ts
/** * Defines cache preventing GC. */ private _defines: IImageProcessingDefines & { FROMLINEARSPACE: boolean } = { VIGNETTE: false, VIGNETTEBLENDMODEMULTIPLY: false, VIGNETTEBLENDMODEOPAQUE: false, TONEMAPPING: false, ...
<mask> public get cameraToneMappingEnabled(): boolean { <mask> return this._cameraToneMappingEnabled; <mask> } <mask> <mask> public set cameraToneMappingEnabled(value: boolean) { <mask> if (this._cameraToneMappingEnabled === value) { <mask> return;...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/PostProcess/babylon.imageProcessingPostProcess.ts
super(name, "imageProcessing", [], [], options, camera, samplingMode, engine, reusable,
<mask> this._updateParameters(); <mask> } <mask> <mask> constructor(name: string, options: number | PostProcessOptions, camera?: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean, textureType: number = Engine.TEXTURETYPE_UNSIGNED_INT) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f4b3f860b0ff0c111ea13cd3960c2c72ea597882
src/PostProcess/babylon.imageProcessingPostProcess.ts