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this._tryCatchOnError(() => {
<mask> this._loadAsync(null, scene, data, rootUrl, onSuccess, onProgress, onError); <mask> } <mask> <mask> private _loadAsync(nodeNames: any, scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess: () => void, onProgress: (event: ProgressEvent) => void, onError: (message: strin...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
GLTFUtils.AssignIndices(this._gltf.accessors); GLTFUtils.AssignIndices(this._gltf.animations); GLTFUtils.AssignIndices(this._gltf.buffers); GLTFUtils.AssignIndices(this._gltf.bufferViews); GLTFUtils.AssignIndices(this._gltf.images); ...
<mask> this._progressCallback = onProgress; <mask> this._errorCallback = onError; <mask> <mask> this._addPendingData(this); <mask> this._loadDefaultScene(nodeNames); <mask> this._loadAnimations(); <mask> this._remove...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadDefaultScene(nodeNames);
<mask> this._progressCallback = onProgress; <mask> this._errorCallback = onError; <mask> <mask> this._addPendingData(this); <mask> this._loadScene(nodeNames); <mask> this._loadAnimations(); <mask> this._removePending...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
});
<mask> this._addPendingData(this); <mask> this._loadScene(nodeNames); <mask> this._loadAnimations(); <mask> this._removePendingData(this); <mask> } <mask> catch (e) { <mask> this._onError(e.message); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
private _onError(message: string): void {
<mask> this._onError(e.message); <mask> } <mask> } <mask> <mask> public _onError(message: string): void { <mask> if (this._disposed) { <mask> return; <mask> } <mask> <mask> Tools.Error("glTF Loader Error: " + mes...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
Tools.Error("glTF Loader: " + message);
<mask> if (this._disposed) { <mask> return; <mask> } <mask> <mask> Tools.Error("glTF Loader Error: " + message); <mask> <mask> if (this._errorCallback) { <mask> this._errorCallback(message); <mask> } <mask> </s> Mo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
private _loadDefaultScene(nodeNames: any): void { var scene = GLTFUtils.GetArrayItem(this._gltf.scenes, this._gltf.scene || 0);
<mask> private _startAnimations(): void { <mask> this._getAnimationTargets().forEach(target => this._babylonScene.beginAnimation(target, 0, Number.MAX_VALUE, true)); <mask> } <mask> <mask> private _loadScene(nodeNames: any): void { <mask> var scene = this._getArray...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
throw new Error("Failed to find scene " + (this._gltf.scene || 0));
<mask> <mask> private _loadScene(nodeNames: any): void { <mask> var scene = this._getArrayItem(this._gltf.scenes, this._gltf.scene || 0, "Scene"); <mask> if (!scene) { <mask> return; <mask> } <mask> <mask> this._rootNode = { name: "__root...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadScene("scenes[" + scene.index + "]", scene, nodeNames); } private _loadScene(context: string, scene: IGLTFScene, nodeNames: any): void { this._rootNode = { babylonMesh: new Mesh("__root__", this._babylonScene) };
<mask> if (!scene) { <mask> return; <mask> } <mask> <mask> this._rootNode = { name: "__root__" }; <mask> <mask> switch (this._parent.coordinateSystemMode) { <mask> case GLTFLoaderCoordinateSystemMode.AUTO: <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._rootNode.babylonMesh.rotation = new Vector3(0, Math.PI, 0); this._rootNode.babylonMesh.scaling = new Vector3(1, 1, -1);
<mask> <mask> switch (this._parent.coordinateSystemMode) { <mask> case GLTFLoaderCoordinateSystemMode.AUTO: <mask> if (!this._babylonScene.useRightHandedSystem) { <mask> this._rootNode.rotation = [0, 1, 0, 0]; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
<mask> Tools.Error("Invalid coordinate system mode (" + this._parent.coordinateSystemMode + ")"); <mask> return; <mask> } <mask> <mask> this._loadNode(this._rootNode); <mask> <mask> var nodeIndices = scene.nodes; <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._traverseNodes(context, nodeIndices, (node, parentNode) => {
<mask> this._loadNode(this._rootNode); <mask> <mask> var nodeIndices = scene.nodes; <mask> <mask> this._traverseNodes(nodeIndices, (node, index, parentNode) => { <mask> node.index = index; <mask> node.parent = parentNode; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
<mask> node.parent = parentNode; <mask> return true; <mask> }, this._rootNode); <mask> <mask> var materials = this._gltf.materials; <mask> if (materials) { <mask> materials.forEach((material, index) => material.index = index); ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._traverseNodes(context, nodeIndices, node => {
<mask> nodeNames = [nodeNames]; <mask> } <mask> <mask> var filteredNodeIndices = new Array<number>(); <mask> this._traverseNodes(nodeIndices, node => { <mask> if (nodeNames.indexOf(node.name) !== -1) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var node = GLTFUtils.GetArrayItem(this._gltf.nodes, nodeIndices[i]);
<mask> nodeIndices = filteredNodeIndices; <mask> } <mask> <mask> for (var i = 0; i < nodeIndices.length; i++) { <mask> var node = this._getArrayItem(this._gltf.nodes, nodeIndices[i], "Node"); <mask> if (!node) { <mask> r...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
throw new Error(context + ": Failed to find node " + nodeIndices[i]);
<mask> <mask> for (var i = 0; i < nodeIndices.length; i++) { <mask> var node = this._getArrayItem(this._gltf.nodes, nodeIndices[i], "Node"); <mask> if (!node) { <mask> return; <mask> } <mask> <mask> this._loadNode(...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadNode("nodes[" + nodeIndices[i] + "]", node);
<mask> if (!node) { <mask> return; <mask> } <mask> <mask> this._loadNode(node); <mask> } <mask> <mask> // Disable the root mesh until the asset is ready to render. <mask> this._rootNode.babylonMesh.setEnab...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
public _loadNode(context: string, node: IGLTFNode): void { if (GLTFLoaderExtension.LoadNode(this, context, node)) {
<mask> // Disable the root mesh until the asset is ready to render. <mask> this._rootNode.babylonMesh.setEnabled(false); <mask> } <mask> <mask> public _loadNode(node: IGLTFNode): void { <mask> if (GLTFLoaderExtension.LoadNode(this, node)) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
if (node.mesh != null) { var mesh = GLTFUtils.GetArrayItem(this._gltf.meshes, node.mesh);
<mask> node.babylonMesh = new Mesh(node.name || "mesh" + node.index, this._babylonScene); <mask> <mask> this._loadTransform(node); <mask> <mask> if (node.mesh !== undefined) { <mask> var mesh = this._getArrayItem(this._gltf.meshes, node.mesh, "Mesh"); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
throw new Error(context + ": Failed to find mesh " + node.mesh);
<mask> <mask> if (node.mesh !== undefined) { <mask> var mesh = this._getArrayItem(this._gltf.meshes, node.mesh, "Mesh"); <mask> if (!mesh) { <mask> return; <mask> } <mask> <mask> this._loadMesh(node, mesh); <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadMesh("meshes[" + node.mesh + "]", node, mesh);
<mask> if (!mesh) { <mask> return; <mask> } <mask> <mask> this._loadMesh(node, mesh); <mask> } <mask> <mask> node.babylonMesh.parent = node.parent ? node.parent.babylonMesh : null; <mask> <mask> node.bab...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
if (node.skin != null) { var skin = GLTFUtils.GetArrayItem(this._gltf.skins, node.skin);
<mask> <mask> node.babylonAnimationTargets = node.babylonAnimationTargets || []; <mask> node.babylonAnimationTargets.push(node.babylonMesh); <mask> <mask> if (node.skin !== undefined) { <mask> var skin = this._getArrayItem(this._gltf.skins, node.skin, "Skin");...
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https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
throw new Error(context + ": Failed to find skin " + node.skin);
<mask> <mask> if (node.skin !== undefined) { <mask> var skin = this._getArrayItem(this._gltf.skins, node.skin, "Skin"); <mask> if (!skin) { <mask> return; <mask> } <mask> <mask> node.babylonMesh.skeleton = this._lo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
node.babylonMesh.skeleton = this._loadSkin("skins[" + node.skin + "]", skin);
<mask> if (!skin) { <mask> return; <mask> } <mask> <mask> node.babylonMesh.skeleton = this._loadSkin(skin); <mask> } <mask> <mask> if (node.camera !== undefined) { <mask> // TODO: handle cameras <mask...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var animationName = animation.name || "anim" + animation.index;
<mask> animation.targets.push(morphTarget); <mask> } <mask> } <mask> else { <mask> var animationName = animation.name || "anim" + animationIndex; <mask> var babylonAnimation = new Animation(animatio...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var inputAccessor = GLTFUtils.GetArrayItem(this._gltf.accessors, sampler.input);
<mask> } <mask> } <mask> }; <mask> <mask> var inputAccessor = this._getArrayItem(this._gltf.accessors, sampler.input, "Animation sampler input accessor"); <mask> if (!inputAccessor) { <mask> return; <mask> } <m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
throw new Error(samplerContext + ": Failed to find input accessor " + sampler.input);
<mask> }; <mask> <mask> var inputAccessor = this._getArrayItem(this._gltf.accessors, sampler.input, "Animation sampler input accessor"); <mask> if (!inputAccessor) { <mask> return; <mask> } <mask> <mask> this._loadAccessorAsync(inputA...
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https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadAccessorAsync("accessors[" + inputAccessor.index + "]", inputAccessor, data => {
<mask> if (!inputAccessor) { <mask> return; <mask> } <mask> <mask> this._loadAccessorAsync(inputAccessor, data => { <mask> inputData = <Float32Array>data; <mask> checkSuccess(); <mask> }); <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var outputAccessor = GLTFUtils.GetArrayItem(this._gltf.accessors, sampler.output);
<mask> inputData = <Float32Array>data; <mask> checkSuccess(); <mask> }); <mask> <mask> var outputAccessor = this._getArrayItem(this._gltf.accessors, sampler.output, "Animation sampler output accessor"); <mask> if (!outputAccessor) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
throw new Error(samplerContext + ": Failed to find output accessor " + sampler.output);
<mask> }); <mask> <mask> var outputAccessor = this._getArrayItem(this._gltf.accessors, sampler.output, "Animation sampler output accessor"); <mask> if (!outputAccessor) { <mask> return; <mask> } <mask> <mask> this._loadAccessorAsync(o...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadAccessorAsync("accessors[" + outputAccessor.index + "]", outputAccessor, data => {
<mask> if (!outputAccessor) { <mask> return; <mask> } <mask> <mask> this._loadAccessorAsync(outputAccessor, data => { <mask> outputData = <Float32Array>data; <mask> checkSuccess(); <mask> }); <mask> } <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
private _loadBufferAsync(context: string, buffer: IGLTFBuffer, onSuccess: (data: ArrayBufferView) => void): void {
<mask> checkSuccess(); <mask> }); <mask> } <mask> <mask> private _validateUri(uri: string): boolean { <mask> if (!uri) { <mask> this._onError("Uri is missing"); <mask> return false; <mask> } <mask> <mask> ...
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https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
onSuccess(buffer.loadedData); this._removePendingData(buffer);
<mask> private _loadBufferAsync(buffer: IGLTFBuffer, onSuccess: (data: ArrayBufferView) => void): void { <mask> this._addPendingData(buffer); <mask> <mask> if (buffer.loadedData) { <mask> setTimeout(() => { <mask> onSuccess(buffer.loadedData); ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
else { if (!buffer.uri) { throw new Error(context + ": Uri is missing"); }
<mask> onSuccess(buffer.loadedData); <mask> this._removePendingData(buffer); <mask> }); <mask> } <mask> else if (this._validateUri(buffer.uri)) { <mask> if (GLTFUtils.IsBase64(buffer.uri)) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
onSuccess(buffer.loadedData); this._removePendingData(buffer);
<mask> else if (this._validateUri(buffer.uri)) { <mask> if (GLTFUtils.IsBase64(buffer.uri)) { <mask> var data = GLTFUtils.DecodeBase64(buffer.uri); <mask> buffer.loadedData = new Uint8Array(data); <mask> setTimeout(() => { <ma...
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https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
if (!GLTFUtils.ValidateUri(buffer.uri)) { throw new Error(context + ": Uri '" + buffer.uri + "' is invalid"); }
<mask> onSuccess(buffer.loadedData); <mask> this._removePendingData(buffer); <mask> } <mask> else { <mask> buffer.loadedObservable = new Observable<IGLTFBuffer>(); <mask> buffer.loadedObservable.add(buf...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._tryCatchOnError(() => { buffer.loadedData = new Uint8Array(data); buffer.loadedObservable.notifyObservers(buffer); buffer.loadedObservable = null; });
<mask> this._removePendingData(buffer); <mask> }); <mask> <mask> Tools.LoadFile(this._rootUrl + buffer.uri, data => { <mask> buffer.loadedData = new Uint8Array(data); <mask> buffer.loadedObservable.not...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._tryCatchOnError(() => { this._onProgress(event); });
<mask> buffer.loadedData = new Uint8Array(data); <mask> buffer.loadedObservable.notifyObservers(buffer); <mask> buffer.loadedObservable = null; <mask> }, event => { <mask> this._onProgress(event); <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._tryCatchOnError(() => { throw new Error(context + ": Failed to load '" + buffer.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); });
<mask> buffer.loadedObservable = null; <mask> }, event => { <mask> this._onProgress(event); <mask> }, this._babylonScene.database, true, request => { <mask> this._onError("Failed to load file '" + buffer...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
private _loadBufferViewAsync(context: string, bufferView: IGLTFBufferView, onSuccess: (data: ArrayBufferView) => void): void { var buffer = GLTFUtils.GetArrayItem(this._gltf.buffers, bufferView.buffer); if (!buffer) { throw new Error(context + ": Failed to find buffer ...
<mask> } <mask> } <mask> } <mask> <mask> private _buildInt8ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Int8Array { <mask> if (!byteStride) { <mask> return new Int8A...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadBufferAsync("buffers[" + buffer.index + "]", buffer, bufferData => { if (this._disposed) { return; }
<mask> if (!byteStride) { <mask> return new Uint32Array(buffer, byteOffset, byteLength); <mask> } <mask> <mask> let sourceBuffer = new Uint32Array(buffer, byteOffset); <mask> let targetBuffer = new Uint32Array(byteLength); <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
try { var data = new Uint8Array(bufferData.buffer, bufferData.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength); } catch (e) { throw new Error(context + ": " + e.message); }
<mask> <mask> let sourceBuffer = new Uint32Array(buffer, byteOffset); <mask> let targetBuffer = new Uint32Array(byteLength); <mask> <mask> this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
onSuccess(data); });
<mask> let targetBuffer = new Uint32Array(byteLength); <mask> <mask> this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); <mask> <mask> return targetBuffer; <mask> } <mask> <mask> private _buildFlo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
private _loadAccessorAsync(context: string, accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { if (accessor.sparse) { throw new Error(context + ": Sparse accessors are not currently supported");
<mask> <mask> return targetBuffer; <mask> } <mask> <mask> private _buildFloat32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Float32Array { <mask> if (!byteStride) { <mask> return n...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
if (accessor.normalized) { throw new Error(context + ": Normalized accessors are not currently supported");
<mask> if (!byteStride) { <mask> return new Float32Array(buffer, byteOffset, byteLength); <mask> } <mask> <mask> let sourceBuffer = new Float32Array(buffer, byteOffset); <mask> let targetBuffer = new Float32Array(byteLength); <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", ...
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
<mask> tempIndex++; <mask> } <mask> sourceIndex += stride; <mask> } <mask> } <mask> <mask> private _loadBufferViewAsync(bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, bytePerComponent: number, componentType: EC...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var bufferView = GLTFUtils.GetArrayItem(this._gltf.bufferViews, accessor.bufferView); if (!bufferView) { throw new Error(context + ": Failed to find buffer view " + accessor.bufferView);
<mask> <mask> private _loadBufferViewAsync(bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, bytePerComponent: number, componentType: EComponentType, onSuccess: (data: ArrayBufferView) => void): void { <mask> byteOffset += (bufferView.byteOffset || 0); <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadBufferViewAsync("bufferViews[" + bufferView.index + "]", bufferView, bufferViewData => { var numComponents = this._getNumComponentsOfType(accessor.type); if (numComponents === 0) { throw new Error(context + ": Invalid type (" + accessor.type +...
<mask> if (!buffer) { <mask> return; <mask> } <mask> <mask> this._loadBufferAsync(buffer, bufferData => { <mask> if (byteOffset + byteLength > bufferData.byteLength) { <mask> this._onError("Buffer access is out of range"); ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var data: ArrayBufferView; switch (accessor.componentType) {
<mask> this._onError("Buffer access is out of range"); <mask> return; <mask> } <mask> <mask> var buffer = bufferData.buffer; <mask> byteOffset += bufferData.byteOffset; <mask> <mask> var bufferViewData; <m...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
<mask> <mask> var bufferViewData; <mask> switch (componentType) { <mask> case EComponentType.BYTE: <mask> bufferViewData = this._buildInt8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
data = this._buildArrayBuffer(Uint8Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
<mask> case EComponentType.BYTE: <mask> bufferViewData = this._buildInt8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.UNSIGNED_BYTE: <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
data = this._buildArrayBuffer(Int16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
<mask> case EComponentType.UNSIGNED_BYTE: <mask> bufferViewData = this._buildUint8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.SHORT: <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
data = this._buildArrayBuffer(Uint16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
<mask> case EComponentType.SHORT: <mask> bufferViewData = this._buildInt16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.UNSIGNED_SHORT: <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
data = this._buildArrayBuffer(Uint32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
<mask> case EComponentType.UNSIGNED_SHORT: <mask> bufferViewData = this._buildUint16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.UNSIGNED_INT: <m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
<mask> case EComponentType.UNSIGNED_INT: <mask> bufferViewData = this._buildUint32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.FLOAT: <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
throw new Error(context + ": Invalid component type (" + accessor.componentType + ")");
<mask> case EComponentType.FLOAT: <mask> bufferViewData = this._buildFloat32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> default: <mask> this...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
onSuccess(data);
<mask> this._onError("Invalid component type (" + componentType + ")"); <mask> return; <mask> } <mask> <mask> onSuccess(bufferViewData); <mask> }); <mask> } <mask> <mask> private _loadAccessorAsync(acc...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
private _getNumComponentsOfType(type: string): number { switch (type) {
<mask> onSuccess(bufferViewData); <mask> }); <mask> } <mask> <mask> private _loadAccessorAsync(accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { <mask> var bufferView = this._getArrayItem(this._gltf.bufferViews, accessor.bufferVie...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
} return 0; } private _buildArrayBuffer<T extends ArrayBufferView>(typedArray: TypedArrayConstructor<T>, context: string, data: ArrayBufferView, byteOffset: number, count: number, numComponents: number, byteStride: number): T { try { var byteO...
<mask> case "VEC4": return 4; <mask> case "MAT2": return 4; <mask> case "MAT3": return 9; <mask> case "MAT4": return 16; <mask> default: <mask> this._onError("Invalid accessor type (" + accessor.type + ")"); <mask...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
private _loadMaterialMetallicRoughnessProperties(context: string, material: IGLTFMaterial): void {
<mask> <mask> return this._defaultMaterial; <mask> } <mask> <mask> private _loadMaterialMetallicRoughnessProperties(material: IGLTFMaterial): void { <mask> var babylonMaterial = material.babylonMaterial as PBRMaterial; <mask> <mask> // Ensure metallic workf...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var texture = GLTFUtils.GetArrayItem(this._gltf.textures, properties.baseColorTexture.index); if (!texture) { throw new Error(context + ": Failed to find base color texture " + properties.baseColorTexture.index); } babylonMaterial...
<mask> babylonMaterial.metallic = properties.metallicFactor == null ? 1 : properties.metallicFactor; <mask> babylonMaterial.roughness = properties.roughnessFactor == null ? 1 : properties.roughnessFactor; <mask> <mask> if (properties.baseColorTexture) { <mask> b...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var texture = GLTFUtils.GetArrayItem(this._gltf.textures, properties.metallicRoughnessTexture.index); if (!texture) { throw new Error(context + ": Failed to find metallic roughness texture " + properties.metallicRoughnessTexture.index); } ...
<mask> babylonMaterial.albedoTexture = this._loadTexture(properties.baseColorTexture); <mask> } <mask> <mask> if (properties.metallicRoughnessTexture) { <mask> babylonMaterial.metallicTexture = this._loadTexture(properties.metallicRoughnessTexture); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadMaterialAlphaProperties(context, material, properties.baseColorFactor);
<mask> babylonMaterial.useRoughnessFromMetallicTextureGreen = true; <mask> babylonMaterial.useRoughnessFromMetallicTextureAlpha = false; <mask> } <mask> <mask> this._loadMaterialAlphaProperties(material, properties.baseColorFactor); <mask> } <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
public _loadMaterial(context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): void {
<mask> <mask> this._loadMaterialAlphaProperties(material, properties.baseColorFactor); <mask> } <mask> <mask> public _loadMaterial(material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): void { <mask> if (material.babylonMaterial) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
if (GLTFLoaderExtension.LoadMaterial(this, context, material, assign)) {
<mask> assign(material.babylonMaterial, false); <mask> return; <mask> } <mask> <mask> if (GLTFLoaderExtension.LoadMaterial(this, material, assign)) { <mask> return; <mask> } <mask> <mask> this._createPbrMaterial(m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadMaterialBaseProperties(context, material); this._loadMaterialMetallicRoughnessProperties(context, material);
<mask> return; <mask> } <mask> <mask> this._createPbrMaterial(material); <mask> this._loadMaterialBaseProperties(material); <mask> this._loadMaterialMetallicRoughnessProperties(material); <mask> assign(material.babylonMaterial, true); ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
public _loadMaterialBaseProperties(context: string, material: IGLTFMaterial): void {
<mask> babylonMaterial.sideOrientation = Material.CounterClockWiseSideOrientation; <mask> material.babylonMaterial = babylonMaterial; <mask> } <mask> <mask> public _loadMaterialBaseProperties(material: IGLTFMaterial): void { <mask> var babylonMaterial = materia...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.normalTexture.index); if (!texture) { throw new Error(context + ": Failed to find normal texture " + material.normalTexture.index); } babylonMaterial.bumpTexture =...
<mask> babylonMaterial.twoSidedLighting = true; <mask> } <mask> <mask> if (material.normalTexture) { <mask> babylonMaterial.bumpTexture = this._loadTexture(material.normalTexture); <mask> babylonMaterial.invertNormalMapX = !this._babylonScen...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
if (material.normalTexture.scale != null) {
<mask> if (material.normalTexture) { <mask> babylonMaterial.bumpTexture = this._loadTexture(material.normalTexture); <mask> babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem; <mask> babylonMaterial.invertNormalMapY = this._babylon...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.occlusionTexture.index); if (!texture) { throw new Error(context + ": Failed to find occlusion texture " + material.occlusionTexture.index); } babylonMaterial.ambi...
<mask> } <mask> } <mask> <mask> if (material.occlusionTexture) { <mask> babylonMaterial.ambientTexture = this._loadTexture(material.occlusionTexture); <mask> babylonMaterial.useAmbientInGrayScale = true; <mask> if (material....
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
if (material.occlusionTexture.strength != null) {
<mask> <mask> if (material.occlusionTexture) { <mask> babylonMaterial.ambientTexture = this._loadTexture(material.occlusionTexture); <mask> babylonMaterial.useAmbientInGrayScale = true; <mask> if (material.occlusionTexture.strength !== undefined) { <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.emissiveTexture.index); if (!texture) { throw new Error(context + ": Failed to find emissive texture " + material.emissiveTexture.index); } babylonMaterial.emissiv...
<mask> } <mask> } <mask> <mask> if (material.emissiveTexture) { <mask> babylonMaterial.emissiveTexture = this._loadTexture(material.emissiveTexture); <mask> } <mask> } <mask> <mask> public _loadMaterialAlphaProperties(materia...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
public _loadMaterialAlphaProperties(context: string, material: IGLTFMaterial, colorFactor: number[]): void {
<mask> babylonMaterial.emissiveTexture = this._loadTexture(material.emissiveTexture); <mask> } <mask> } <mask> <mask> public _loadMaterialAlphaProperties(material: IGLTFMaterial, colorFactor?: number[]): void { <mask> var babylonMaterial = material.babylonM...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
throw new Error(context + ": Invalid alpha mode '" + material.alphaMode + "'");
<mask> babylonMaterial.useAlphaFromAlbedoTexture = true; <mask> } <mask> break; <mask> default: <mask> this._onError("Invalid alpha mode '" + material.alphaMode + "'"); <mask> return; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
public _loadTexture(context: string, texture: IGLTFTexture, coordinatesIndex: number): Texture { var sampler = (texture.sampler == null ? <IGLTFSampler>{} : GLTFUtils.GetArrayItem(this._gltf.samplers, texture.sampler));
<mask> return; <mask> } <mask> } <mask> <mask> public _loadTexture(textureInfo: IGLTFTextureInfo): Texture { <mask> var texture = this._getArrayItem(this._gltf.textures, textureInfo.index, "Texture"); <mask> if (!texture) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
throw new Error(context + ": Failed to find sampler " + texture.sampler);
<mask> } <mask> <mask> var sampler = (texture.sampler == null ? <IGLTFSampler>{} : this._getArrayItem(this._gltf.samplers, texture.sampler, "Texture (" + textureInfo.index + ") sampler")); <mask> if (!sampler) { <mask> return; <mask> } <mask> <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._tryCatchOnError(() => {
<mask> var samplingMode = GLTFUtils.GetTextureSamplingMode(sampler.magFilter, sampler.minFilter); <mask> <mask> this._addPendingData(texture); <mask> var babylonTexture = new Texture(null, this._babylonScene, noMipMaps, false, samplingMode, () => { <mask> if (!t...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
}); }, message => { this._tryCatchOnError(() => { throw new Error(context + ": " + message); });
<mask> this._addPendingData(texture); <mask> var babylonTexture = new Texture(null, this._babylonScene, noMipMaps, false, samplingMode, () => { <mask> if (!this._disposed) { <mask> this._removePendingData(texture); <mask> } <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var image = GLTFUtils.GetArrayItem(this._gltf.images, texture.source); if (!image) { throw new Error(context + ": Failed to find source " + texture.source);
<mask> texture.dataReadyObservable.add(texture => { <mask> babylonTexture.updateURL(texture.url); <mask> }); <mask> <mask> var setTextureData = data => { <mask> texture.url = URL.createObjectURL(new Blob([data], { type: sourc...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadImage("images[" + image.index + "]", image, data => { texture.url = URL.createObjectURL(new Blob([data], { type: image.mimeType })); texture.dataReadyObservable.notifyObservers(texture); });
<mask> if (!image) { <mask> throw new Error(context + ": Failed to find source " + texture.source); <mask> } <mask> } <mask> <mask> babylonTexture.coordinatesIndex = coordinatesIndex || 0; <mask> babylonTexture.wrapU = GLTFU...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
babylonTexture.coordinatesIndex = coordinatesIndex || 0;
<mask> }); <mask> } <mask> } <mask> <mask> babylonTexture.coordinatesIndex = texCoord; <mask> babylonTexture.wrapU = GLTFUtils.GetTextureWrapMode(sampler.wrapS); <mask> babylonTexture.wrapV = GLTFUtils.GetTextureWrapMode(sampler...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
babylonTexture.name = texture.name || "texture" + texture.index;
<mask> <mask> babylonTexture.coordinatesIndex = texCoord; <mask> babylonTexture.wrapU = GLTFUtils.GetTextureWrapMode(sampler.wrapS); <mask> babylonTexture.wrapV = GLTFUtils.GetTextureWrapMode(sampler.wrapT); <mask> babylonTexture.name = texture.name || "texture" + t...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
private _loadImage(context: string, image: IGLTFImage, onSuccess: (data: ArrayBufferView) => void): void { if (image.uri) { if (!GLTFUtils.ValidateUri(image.uri)) { throw new Error(context + ": Uri '" + image.uri + "' is invalid"); } ...
<mask> <mask> return babylonTexture; <mask> } <mask> <mask> public _getArrayItem<T>(array: ArrayLike<T>, index: number, name: string): T { <mask> if (!array || !array[index]) { <mask> this._onError(name + " index (" + index + ") was not found"); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
}
<mask> this._loadBufferViewAsync("bufferViews[" + bufferView.index + "]", bufferView, onSuccess); <mask> } <mask> <mask> public _tryCatchOnError(handler: () => void) { <mask> try { <mask> handler(); <mask> } <mask> catch (e...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
public _tryCatchOnError(handler: () => void) { try { handler(); } catch (e) { this._onError(e.message); }
<mask> this._onError(name + " index (" + index + ") was not found"); <mask> return null; <mask> } <mask> <mask> return array[index]; <mask> } <mask> } <mask> <mask> BABYLON.GLTFFileLoader.CreateGLTFLoaderV2 = parent => new GLTFLoader(par...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
protected _traverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return false; }
<mask> public enabled: boolean = true; <mask> <mask> public abstract get name(): string; <mask> <mask> protected _traverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return false; } ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderExtension.ts
protected _loadNode(loader: GLTFLoader, context: string, node: IGLTFNode): boolean { return false; }
<mask> public abstract get name(): string; <mask> <mask> protected _traverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return false; } <mask> <mask> protected _loadNode(loader: GLTFL...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderExtension.ts
protected _loadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return false; }
<mask> protected _traverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return false; } <mask> <mask> protected _loadNode(loader: GLTFLoader, node: IGLTFNode): boolean { return false; } <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderExtension.ts
public static TraverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._traverseNode(loader, context, node, action, parentNode));
<mask> // <mask> <mask> public static _Extensions: GLTFLoaderExtension[] = []; <mask> <mask> public static TraverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { <mask> retu...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderExtension.ts
public static LoadNode(loader: GLTFLoader, context: string, node: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._loadNode(loader, context, node));
<mask> public static TraverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { <mask> return this._ApplyExtensions(extension => extension._traverseNode(loader, index, action, parentNode)); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderExtension.ts
public static LoadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return this._ApplyExtensions(extension => extension._loadMaterial(loader, context, material, assign));
<mask> public static LoadNode(loader: GLTFLoader, node: IGLTFNode): boolean { <mask> return this._ApplyExtensions(extension => extension._loadNode(loader, node)); <mask> } <mask> <mask> public static LoadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMate...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderExtension.ts
// Runtime values index?: number;
<mask> max: number[]; <mask> min: number[]; <mask> sparse?: IGLTFAccessorSparse; <mask> } <mask> <mask> export interface IGLTFAnimationChannel extends IGLTFProperty { <mask> sampler: number; <mask> target: IGLTFAnimationChannelTarget; <mask> } </s> More glT...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderInterfaces.ts
index?: number;
<mask> channels: IGLTFAnimationChannel[]; <mask> samplers: IGLTFAnimationSampler[]; <mask> <mask> // Runtime values <mask> targets?: any[]; <mask> } <mask> <mask> export interface IGLTFAsset extends IGLTFChildRootProperty { <mask> copyright?: string; <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderInterfaces.ts
index?: number; loadedData?: ArrayBufferView; loadedObservable?: Observable<IGLTFBuffer>;
<mask> uri?: string; <mask> byteLength: number; <mask> <mask> // Runtime values <mask> loadedData: ArrayBufferView; <mask> loadedObservable: Observable<IGLTFBuffer>; <mask> } <mask> <mask> export interface IGLTFBufferView extends IGLTFChildRootProperty { <mask...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderInterfaces.ts
// Runtime values index?: number;
<mask> byteLength: number; <mask> byteStride?: number; <mask> } <mask> <mask> export interface IGLTFCameraOrthographic extends IGLTFProperty { <mask> xmag: number; <mask> ymag: number; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e4...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderInterfaces.ts
// Runtime values index?: number;
<mask> export interface IGLTFImage extends IGLTFChildRootProperty { <mask> uri?: string; <mask> mimeType?: string; <mask> bufferView?: number; <mask> } <mask> <mask> export interface IGLTFMaterialNormalTextureInfo extends IGLTFTextureInfo { <mask> scale: number; <ma...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderInterfaces.ts
// Runtime values index?: number;
<mask> <mask> export interface IGLTFMesh extends IGLTFChildRootProperty { <mask> primitives: IGLTFMeshPrimitive[]; <mask> weights?: number[]; <mask> } <mask> <mask> export interface IGLTFNode extends IGLTFChildRootProperty { <mask> camera?: number; <mask> children?...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderInterfaces.ts
// Runtime values index?: number;
<mask> <mask> export interface IGLTFScene extends IGLTFChildRootProperty { <mask> nodes: number[]; <mask> } <mask> <mask> export interface IGLTFSkin extends IGLTFChildRootProperty { <mask> inverseBindMatrices?: number; </s> More glTF loader error handling Former-commit-id: c89907...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderInterfaces.ts
index?: number;
<mask> source: number; <mask> <mask> // Runtime values <mask> url?: string; <mask> dataReadyObservable?: Observable<IGLTFTexture>; <mask> } <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove loadedDat...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderInterfaces.ts
z-index: 10;
<mask> transition: all 0.2s ease; <mask> height: calc(100% - 90px); <mask> <mask> &.visible { <mask> transform: translateX(0); <mask> opacity: 1; </s> Fix inspector css Former-commit-id: bef6cba1322e25a57f23164834c6eec6b39f8887
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f2ffe166fc5b3ecc93c80729c623f1339cf8420f
Playground/src/scss/examples.scss