docstring_tokens
stringlengths
0
76.5k
code_tokens
stringlengths
75
1.81M
label_window
listlengths
4
2.12k
html_url
stringlengths
74
116
file_name
stringlengths
3
311
this._tryCatchOnError(() => {
<mask> this._loadAsync(null, scene, data, rootUrl, onSuccess, onProgress, onError); <mask> } <mask> <mask> private _loadAsync(nodeNames: any, scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess: () => void, onProgress: (event: ProgressEvent) => void, onError: (message: string) => void): void { <mask> try { <mask> this._loadData(data); <mask> this._babylonScene = scene; <mask> this._rootUrl = rootUrl; <mask> <mask> this._successCallback = onSuccess; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove private _loadMaterialLOD(loader: GLTFLoader, materials: IGLTFMaterial[], index: number, assign: (babylonMaterial: Material, isNew: boolean) => void, onComplete: () => void): void { loader._loadMaterial(materials[index], (babylonMaterial, isNew) => { </s> add private _loadMaterialLOD(loader: GLTFLoader, context: string, materials: IGLTFMaterial[], index: number, assign: (babylonMaterial: Material, isNew: boolean) => void, onComplete: () => void): void { loader._loadMaterial(context, materials[index], (babylonMaterial, isNew) => { </s> remove this._rootNode = { name: "__root__" }; </s> add this._loadScene("scenes[" + scene.index + "]", scene, nodeNames); } private _loadScene(context: string, scene: IGLTFScene, nodeNames: any): void { this._rootNode = { babylonMesh: new Mesh("__root__", this._babylonScene) }; </s> remove private _loadNodeLOD(loader: GLTFLoader, nodes: IGLTFNode[], index: number, onComplete: () => void): void { </s> add private _loadNodeLOD(loader: GLTFLoader, context: string, nodes: IGLTFNode[], index: number, onComplete: () => void): void { </s> remove private _validateUri(uri: string): boolean { if (!uri) { this._onError("Uri is missing"); return false; } return true; } private _loadBufferAsync(buffer: IGLTFBuffer, onSuccess: (data: ArrayBufferView) => void): void { </s> add private _loadBufferAsync(context: string, buffer: IGLTFBuffer, onSuccess: (data: ArrayBufferView) => void): void { </s> remove loader._loadNode(nodes[index]); </s> add loader._loadNode(context, nodes[index]);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
GLTFUtils.AssignIndices(this._gltf.accessors); GLTFUtils.AssignIndices(this._gltf.animations); GLTFUtils.AssignIndices(this._gltf.buffers); GLTFUtils.AssignIndices(this._gltf.bufferViews); GLTFUtils.AssignIndices(this._gltf.images); GLTFUtils.AssignIndices(this._gltf.materials); GLTFUtils.AssignIndices(this._gltf.meshes); GLTFUtils.AssignIndices(this._gltf.nodes); GLTFUtils.AssignIndices(this._gltf.scenes); GLTFUtils.AssignIndices(this._gltf.skins); GLTFUtils.AssignIndices(this._gltf.textures);
<mask> this._progressCallback = onProgress; <mask> this._errorCallback = onError; <mask> <mask> this._addPendingData(this); <mask> this._loadDefaultScene(nodeNames); <mask> this._loadAnimations(); <mask> this._removePendingData(this); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove this._loadScene(nodeNames); </s> add this._loadDefaultScene(nodeNames); </s> remove } catch (e) { this._onError(e.message); } </s> add }); </s> remove babylonTexture.coordinatesIndex = texCoord; </s> add babylonTexture.coordinatesIndex = coordinatesIndex || 0; </s> remove babylonTexture.name = texture.name || "texture" + textureInfo.index; </s> add babylonTexture.name = texture.name || "texture" + texture.index; </s> remove babylonMaterial.metallicTexture = this._loadTexture(properties.metallicRoughnessTexture); </s> add var texture = GLTFUtils.GetArrayItem(this._gltf.textures, properties.metallicRoughnessTexture.index); if (!texture) { throw new Error(context + ": Failed to find metallic roughness texture " + properties.metallicRoughnessTexture.index); } babylonMaterial.metallicTexture = this._loadTexture("textures[" + texture.index + "]", texture, properties.metallicRoughnessTexture.texCoord);
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadDefaultScene(nodeNames);
<mask> this._progressCallback = onProgress; <mask> this._errorCallback = onError; <mask> <mask> this._addPendingData(this); <mask> this._loadScene(nodeNames); <mask> this._loadAnimations(); <mask> this._removePendingData(this); <mask> } <mask> catch (e) { <mask> this._onError(e.message); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove } catch (e) { this._onError(e.message); } </s> add }); </s> remove return array[index]; </s> add public _tryCatchOnError(handler: () => void) { try { handler(); } catch (e) { this._onError(e.message); } </s> remove this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); </s> add try { var data = new Uint8Array(bufferData.buffer, bufferData.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength); } catch (e) { throw new Error(context + ": " + e.message); }
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
});
<mask> this._addPendingData(this); <mask> this._loadScene(nodeNames); <mask> this._loadAnimations(); <mask> this._removePendingData(this); <mask> } <mask> catch (e) { <mask> this._onError(e.message); <mask> } <mask> } <mask> <mask> public _onError(message: string): void { <mask> if (this._disposed) { <mask> return; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove this._loadScene(nodeNames); </s> add this._loadDefaultScene(nodeNames); </s> remove public _onError(message: string): void { </s> add private _onError(message: string): void { </s> remove return array[index]; </s> add public _tryCatchOnError(handler: () => void) { try { handler(); } catch (e) { this._onError(e.message); } </s> remove Tools.Error("glTF Loader Error: " + message); </s> add Tools.Error("glTF Loader: " + message);
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
private _onError(message: string): void {
<mask> this._onError(e.message); <mask> } <mask> } <mask> <mask> public _onError(message: string): void { <mask> if (this._disposed) { <mask> return; <mask> } <mask> <mask> Tools.Error("glTF Loader Error: " + message); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove Tools.Error("glTF Loader Error: " + message); </s> add Tools.Error("glTF Loader: " + message); </s> remove } catch (e) { this._onError(e.message); } </s> add }); </s> remove return array[index]; </s> add public _tryCatchOnError(handler: () => void) { try { handler(); } catch (e) { this._onError(e.message); } </s> remove private _validateUri(uri: string): boolean { if (!uri) { this._onError("Uri is missing"); return false; } return true; } private _loadBufferAsync(buffer: IGLTFBuffer, onSuccess: (data: ArrayBufferView) => void): void { </s> add private _loadBufferAsync(context: string, buffer: IGLTFBuffer, onSuccess: (data: ArrayBufferView) => void): void { </s> remove } }, () => { if (!this._disposed) { this._onError("Failed to load texture '" + source.uri + "'"); this._removePendingData(texture); } </s> add }); }, message => { this._tryCatchOnError(() => { throw new Error(context + ": " + message); });
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
Tools.Error("glTF Loader: " + message);
<mask> if (this._disposed) { <mask> return; <mask> } <mask> <mask> Tools.Error("glTF Loader Error: " + message); <mask> <mask> if (this._errorCallback) { <mask> this._errorCallback(message); <mask> } <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove public _onError(message: string): void { </s> add private _onError(message: string): void { </s> remove } catch (e) { this._onError(e.message); } </s> add }); </s> remove } }, () => { if (!this._disposed) { this._onError("Failed to load texture '" + source.uri + "'"); this._removePendingData(texture); } </s> add }); }, message => { this._tryCatchOnError(() => { throw new Error(context + ": " + message); }); </s> remove let sourceBuffer = new Uint32Array(buffer, byteOffset); let targetBuffer = new Uint32Array(byteLength); </s> add this._loadBufferAsync("buffers[" + buffer.index + "]", buffer, bufferData => { if (this._disposed) { return; } </s> remove return; </s> add throw new Error(context + ": Failed to find mesh " + node.mesh);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
private _loadDefaultScene(nodeNames: any): void { var scene = GLTFUtils.GetArrayItem(this._gltf.scenes, this._gltf.scene || 0);
<mask> private _startAnimations(): void { <mask> this._getAnimationTargets().forEach(target => this._babylonScene.beginAnimation(target, 0, Number.MAX_VALUE, true)); <mask> } <mask> <mask> private _loadScene(nodeNames: any): void { <mask> var scene = this._getArrayItem(this._gltf.scenes, this._gltf.scene || 0, "Scene"); <mask> if (!scene) { <mask> return; <mask> } <mask> <mask> this._rootNode = { name: "__root__" }; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove return; </s> add throw new Error("Failed to find scene " + (this._gltf.scene || 0)); </s> remove this._rootNode = { name: "__root__" }; </s> add this._loadScene("scenes[" + scene.index + "]", scene, nodeNames); } private _loadScene(context: string, scene: IGLTFScene, nodeNames: any): void { this._rootNode = { babylonMesh: new Mesh("__root__", this._babylonScene) }; </s> remove public _loadMaterialBaseProperties(material: IGLTFMaterial): void { </s> add public _loadMaterialBaseProperties(context: string, material: IGLTFMaterial): void { </s> remove private _loadAccessorAsync(accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { var bufferView = this._getArrayItem(this._gltf.bufferViews, accessor.bufferView, "Buffer view"); if (!bufferView) { return; } var byteOffset = accessor.byteOffset || 0; let bytePerComponent = this._getByteStrideFromType(accessor); var byteLength = accessor.count * bytePerComponent; this._loadBufferViewAsync(bufferView, byteOffset, byteLength, bytePerComponent, accessor.componentType, onSuccess); } private _getByteStrideFromType(accessor: IGLTFAccessor): number { switch (accessor.type) { </s> add private _getNumComponentsOfType(type: string): number { switch (type) { </s> remove public _onError(message: string): void { </s> add private _onError(message: string): void {
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
throw new Error("Failed to find scene " + (this._gltf.scene || 0));
<mask> <mask> private _loadScene(nodeNames: any): void { <mask> var scene = this._getArrayItem(this._gltf.scenes, this._gltf.scene || 0, "Scene"); <mask> if (!scene) { <mask> return; <mask> } <mask> <mask> this._rootNode = { name: "__root__" }; <mask> <mask> switch (this._parent.coordinateSystemMode) { </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove private _loadScene(nodeNames: any): void { var scene = this._getArrayItem(this._gltf.scenes, this._gltf.scene || 0, "Scene"); </s> add private _loadDefaultScene(nodeNames: any): void { var scene = GLTFUtils.GetArrayItem(this._gltf.scenes, this._gltf.scene || 0); </s> remove this._rootNode = { name: "__root__" }; </s> add this._loadScene("scenes[" + scene.index + "]", scene, nodeNames); } private _loadScene(context: string, scene: IGLTFScene, nodeNames: any): void { this._rootNode = { babylonMesh: new Mesh("__root__", this._babylonScene) }; </s> remove this._rootNode.rotation = [0, 1, 0, 0]; this._rootNode.scale = [1, 1, -1]; </s> add this._rootNode.babylonMesh.rotation = new Vector3(0, Math.PI, 0); this._rootNode.babylonMesh.scaling = new Vector3(1, 1, -1); </s> remove private _loadAccessorAsync(accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { var bufferView = this._getArrayItem(this._gltf.bufferViews, accessor.bufferView, "Buffer view"); if (!bufferView) { return; } var byteOffset = accessor.byteOffset || 0; let bytePerComponent = this._getByteStrideFromType(accessor); var byteLength = accessor.count * bytePerComponent; this._loadBufferViewAsync(bufferView, byteOffset, byteLength, bytePerComponent, accessor.componentType, onSuccess); } private _getByteStrideFromType(accessor: IGLTFAccessor): number { switch (accessor.type) { </s> add private _getNumComponentsOfType(type: string): number { switch (type) { </s> remove public _loadMaterialAlphaProperties(material: IGLTFMaterial, colorFactor?: number[]): void { </s> add public _loadMaterialAlphaProperties(context: string, material: IGLTFMaterial, colorFactor: number[]): void {
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadScene("scenes[" + scene.index + "]", scene, nodeNames); } private _loadScene(context: string, scene: IGLTFScene, nodeNames: any): void { this._rootNode = { babylonMesh: new Mesh("__root__", this._babylonScene) };
<mask> if (!scene) { <mask> return; <mask> } <mask> <mask> this._rootNode = { name: "__root__" }; <mask> <mask> switch (this._parent.coordinateSystemMode) { <mask> case GLTFLoaderCoordinateSystemMode.AUTO: <mask> if (!this._babylonScene.useRightHandedSystem) { <mask> this._rootNode.rotation = [0, 1, 0, 0]; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove this._rootNode.rotation = [0, 1, 0, 0]; this._rootNode.scale = [1, 1, -1]; </s> add this._rootNode.babylonMesh.rotation = new Vector3(0, Math.PI, 0); this._rootNode.babylonMesh.scaling = new Vector3(1, 1, -1); </s> remove return; </s> add throw new Error("Failed to find scene " + (this._gltf.scene || 0)); </s> remove private _loadScene(nodeNames: any): void { var scene = this._getArrayItem(this._gltf.scenes, this._gltf.scene || 0, "Scene"); </s> add private _loadDefaultScene(nodeNames: any): void { var scene = GLTFUtils.GetArrayItem(this._gltf.scenes, this._gltf.scene || 0); </s> remove private _loadAccessorAsync(accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { var bufferView = this._getArrayItem(this._gltf.bufferViews, accessor.bufferView, "Buffer view"); if (!bufferView) { return; } var byteOffset = accessor.byteOffset || 0; let bytePerComponent = this._getByteStrideFromType(accessor); var byteLength = accessor.count * bytePerComponent; this._loadBufferViewAsync(bufferView, byteOffset, byteLength, bytePerComponent, accessor.componentType, onSuccess); } private _getByteStrideFromType(accessor: IGLTFAccessor): number { switch (accessor.type) { </s> add private _getNumComponentsOfType(type: string): number { switch (type) { </s> remove var setTextureData = data => { texture.url = URL.createObjectURL(new Blob([data], { type: source.mimeType })); texture.dataReadyObservable.notifyObservers(texture); }; if (!source.uri) { var bufferView = this._getArrayItem(this._gltf.bufferViews, source.bufferView, "Texture (" + textureInfo.index + ") source (" + texture.source + ") buffer view"); if (!bufferView) { return; } this._loadBufferViewAsync(bufferView, 0, bufferView.byteLength, 1, EComponentType.UNSIGNED_BYTE, setTextureData); } else if (GLTFUtils.IsBase64(source.uri)) { setTextureData(new Uint8Array(GLTFUtils.DecodeBase64(source.uri))); } else { Tools.LoadFile(this._rootUrl + source.uri, setTextureData, event => { this._onProgress(event); }, this._babylonScene.database, true, request => { this._onError("Failed to load file '" + source.uri + "': " + request.status + " " + request.statusText); }); </s> add var image = GLTFUtils.GetArrayItem(this._gltf.images, texture.source); if (!image) { throw new Error(context + ": Failed to find source " + texture.source);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._rootNode.babylonMesh.rotation = new Vector3(0, Math.PI, 0); this._rootNode.babylonMesh.scaling = new Vector3(1, 1, -1);
<mask> <mask> switch (this._parent.coordinateSystemMode) { <mask> case GLTFLoaderCoordinateSystemMode.AUTO: <mask> if (!this._babylonScene.useRightHandedSystem) { <mask> this._rootNode.rotation = [0, 1, 0, 0]; <mask> this._rootNode.scale = [1, 1, -1]; <mask> } <mask> break; <mask> case GLTFLoaderCoordinateSystemMode.PASS_THROUGH: <mask> // do nothing <mask> break; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove this._rootNode = { name: "__root__" }; </s> add this._loadScene("scenes[" + scene.index + "]", scene, nodeNames); } private _loadScene(context: string, scene: IGLTFScene, nodeNames: any): void { this._rootNode = { babylonMesh: new Mesh("__root__", this._babylonScene) }; </s> remove bufferViewData = this._buildInt8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove var buffer = bufferData.buffer; byteOffset += bufferData.byteOffset; var bufferViewData; switch (componentType) { </s> add var data: ArrayBufferView; switch (accessor.componentType) { </s> remove bufferViewData = this._buildUint16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildInt16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Int16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
<mask> Tools.Error("Invalid coordinate system mode (" + this._parent.coordinateSystemMode + ")"); <mask> return; <mask> } <mask> <mask> this._loadNode(this._rootNode); <mask> <mask> var nodeIndices = scene.nodes; <mask> <mask> this._traverseNodes(nodeIndices, (node, index, parentNode) => { <mask> node.index = index; <mask> node.parent = parentNode; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove this._traverseNodes(nodeIndices, (node, index, parentNode) => { node.index = index; </s> add this._traverseNodes(context, nodeIndices, (node, parentNode) => { </s> remove var materials = this._gltf.materials; if (materials) { materials.forEach((material, index) => material.index = index); } var skins = this._gltf.skins; if (skins) { skins.forEach((skin, index) => skin.index = index); } </s> add </s> remove this._onError("Invalid alpha mode '" + material.alphaMode + "'"); return; </s> add throw new Error(context + ": Invalid alpha mode '" + material.alphaMode + "'"); </s> remove var node = this._getArrayItem(this._gltf.nodes, nodeIndices[i], "Node"); </s> add var node = GLTFUtils.GetArrayItem(this._gltf.nodes, nodeIndices[i]); </s> remove this._onError("Invalid component type (" + componentType + ")"); return; </s> add throw new Error(context + ": Invalid component type (" + accessor.componentType + ")");
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._traverseNodes(context, nodeIndices, (node, parentNode) => {
<mask> this._loadNode(this._rootNode); <mask> <mask> var nodeIndices = scene.nodes; <mask> <mask> this._traverseNodes(nodeIndices, (node, index, parentNode) => { <mask> node.index = index; <mask> node.parent = parentNode; <mask> return true; <mask> }, this._rootNode); <mask> <mask> var materials = this._gltf.materials; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove this._loadNode(this._rootNode); </s> add </s> remove var materials = this._gltf.materials; if (materials) { materials.forEach((material, index) => material.index = index); } var skins = this._gltf.skins; if (skins) { skins.forEach((skin, index) => skin.index = index); } </s> add </s> remove this._traverseNodes(nodeIndices, node => { </s> add this._traverseNodes(context, nodeIndices, node => { </s> remove var node = this._getArrayItem(this._gltf.nodes, nodeIndices[i], "Node"); </s> add var node = GLTFUtils.GetArrayItem(this._gltf.nodes, nodeIndices[i]); </s> remove this._loadMaterialLOD(loader, materials, materials.length - 1, assign, () => { </s> add this._loadMaterialLOD(loader, context, materials, materials.length - 1, assign, () => {
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
<mask> node.parent = parentNode; <mask> return true; <mask> }, this._rootNode); <mask> <mask> var materials = this._gltf.materials; <mask> if (materials) { <mask> materials.forEach((material, index) => material.index = index); <mask> } <mask> <mask> var skins = this._gltf.skins; <mask> if (skins) { <mask> skins.forEach((skin, index) => skin.index = index); <mask> } <mask> <mask> if (nodeNames) { <mask> if (!(nodeNames instanceof Array)) { <mask> nodeNames = [nodeNames]; <mask> } <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove this._traverseNodes(nodeIndices, (node, index, parentNode) => { node.index = index; </s> add this._traverseNodes(context, nodeIndices, (node, parentNode) => { </s> remove this._traverseNodes(nodeIndices, node => { </s> add this._traverseNodes(context, nodeIndices, node => { </s> remove if (material.occlusionTexture.strength !== undefined) { </s> add if (material.occlusionTexture.strength != null) { </s> remove if (material.normalTexture.scale !== undefined) { </s> add if (material.normalTexture.scale != null) { </s> remove babylonMaterial.ambientTexture = this._loadTexture(material.occlusionTexture); </s> add var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.occlusionTexture.index); if (!texture) { throw new Error(context + ": Failed to find occlusion texture " + material.occlusionTexture.index); } babylonMaterial.ambientTexture = this._loadTexture("textures[" + texture.index + "]", texture, material.occlusionTexture.texCoord);
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._traverseNodes(context, nodeIndices, node => {
<mask> nodeNames = [nodeNames]; <mask> } <mask> <mask> var filteredNodeIndices = new Array<number>(); <mask> this._traverseNodes(nodeIndices, node => { <mask> if (nodeNames.indexOf(node.name) !== -1) { <mask> filteredNodeIndices.push(node.index); <mask> return false; <mask> } <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove var materials = this._gltf.materials; if (materials) { materials.forEach((material, index) => material.index = index); } var skins = this._gltf.skins; if (skins) { skins.forEach((skin, index) => skin.index = index); } </s> add </s> remove var node = this._getArrayItem(this._gltf.nodes, nodeIndices[i], "Node"); </s> add var node = GLTFUtils.GetArrayItem(this._gltf.nodes, nodeIndices[i]); </s> remove return; </s> add throw new Error(context + ": Failed to find node " + nodeIndices[i]); </s> remove if (material.occlusionTexture.strength !== undefined) { </s> add if (material.occlusionTexture.strength != null) { </s> remove if (material.normalTexture.scale !== undefined) { </s> add if (material.normalTexture.scale != null) {
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var node = GLTFUtils.GetArrayItem(this._gltf.nodes, nodeIndices[i]);
<mask> nodeIndices = filteredNodeIndices; <mask> } <mask> <mask> for (var i = 0; i < nodeIndices.length; i++) { <mask> var node = this._getArrayItem(this._gltf.nodes, nodeIndices[i], "Node"); <mask> if (!node) { <mask> return; <mask> } <mask> <mask> this._loadNode(node); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove return; </s> add throw new Error(context + ": Failed to find node " + nodeIndices[i]); </s> remove var animationName = animation.name || "anim" + animationIndex; </s> add var animationName = animation.name || "anim" + animation.index; </s> remove protected _traverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { var node = loader._getArrayItem(loader._gltf.nodes, index, "Node"); if (!node) { return true; } </s> add protected _traverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { </s> remove loader._traverseNode(extension.ids[i], action, parentNode); </s> add var lodNode = GLTFUtils.GetArrayItem(loader._gltf.nodes, extension.ids[i]); if (!lodNode) { throw new Error(context + ": Failed to find node " + extension.ids[i]); } loader._traverseNode(context, lodNode, action, parentNode); </s> remove loader._traverseNode(index, action, parentNode); </s> add loader._traverseNode(context, node, action, parentNode);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
throw new Error(context + ": Failed to find node " + nodeIndices[i]);
<mask> <mask> for (var i = 0; i < nodeIndices.length; i++) { <mask> var node = this._getArrayItem(this._gltf.nodes, nodeIndices[i], "Node"); <mask> if (!node) { <mask> return; <mask> } <mask> <mask> this._loadNode(node); <mask> } <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove var node = this._getArrayItem(this._gltf.nodes, nodeIndices[i], "Node"); </s> add var node = GLTFUtils.GetArrayItem(this._gltf.nodes, nodeIndices[i]); </s> remove var animationName = animation.name || "anim" + animationIndex; </s> add var animationName = animation.name || "anim" + animation.index; </s> remove protected _traverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { var node = loader._getArrayItem(loader._gltf.nodes, index, "Node"); if (!node) { return true; } </s> add protected _traverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { </s> remove loader._traverseNode(extension.ids[i], action, parentNode); </s> add var lodNode = GLTFUtils.GetArrayItem(loader._gltf.nodes, extension.ids[i]); if (!lodNode) { throw new Error(context + ": Failed to find node " + extension.ids[i]); } loader._traverseNode(context, lodNode, action, parentNode); </s> remove loader._traverseNode(index, action, parentNode); </s> add loader._traverseNode(context, node, action, parentNode);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadNode("nodes[" + nodeIndices[i] + "]", node);
<mask> if (!node) { <mask> return; <mask> } <mask> <mask> this._loadNode(node); <mask> } <mask> <mask> // Disable the root mesh until the asset is ready to render. <mask> this._rootNode.babylonMesh.setEnabled(false); <mask> } </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove public _loadNode(node: IGLTFNode): void { if (GLTFLoaderExtension.LoadNode(this, node)) { </s> add public _loadNode(context: string, node: IGLTFNode): void { if (GLTFLoaderExtension.LoadNode(this, context, node)) { </s> remove return; </s> add throw new Error(context + ": Failed to find node " + nodeIndices[i]); </s> remove var node = this._getArrayItem(this._gltf.nodes, nodeIndices[i], "Node"); </s> add var node = GLTFUtils.GetArrayItem(this._gltf.nodes, nodeIndices[i]); </s> remove return; </s> add throw new Error(context + ": Failed to find mesh " + node.mesh); </s> remove this._loadMaterialLOD(loader, materials, index - 1, assign, onComplete); </s> add this._loadMaterialLOD(loader, context, materials, index - 1, assign, onComplete);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
public _loadNode(context: string, node: IGLTFNode): void { if (GLTFLoaderExtension.LoadNode(this, context, node)) {
<mask> // Disable the root mesh until the asset is ready to render. <mask> this._rootNode.babylonMesh.setEnabled(false); <mask> } <mask> <mask> public _loadNode(node: IGLTFNode): void { <mask> if (GLTFLoaderExtension.LoadNode(this, node)) { <mask> return; <mask> } <mask> <mask> node.babylonMesh = new Mesh(node.name || "mesh" + node.index, this._babylonScene); <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove this._loadNode(node); </s> add this._loadNode("nodes[" + nodeIndices[i] + "]", node); </s> remove if (node.mesh !== undefined) { var mesh = this._getArrayItem(this._gltf.meshes, node.mesh, "Mesh"); </s> add if (node.mesh != null) { var mesh = GLTFUtils.GetArrayItem(this._gltf.meshes, node.mesh); </s> remove this._loadMaterialBaseProperties(material); this._loadMaterialMetallicRoughnessProperties(material); </s> add this._loadMaterialBaseProperties(context, material); this._loadMaterialMetallicRoughnessProperties(context, material); </s> remove return; </s> add throw new Error(context + ": Failed to find mesh " + node.mesh); </s> remove this._loadMaterialLOD(loader, materials, index - 1, assign, onComplete); </s> add this._loadMaterialLOD(loader, context, materials, index - 1, assign, onComplete);
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
if (node.mesh != null) { var mesh = GLTFUtils.GetArrayItem(this._gltf.meshes, node.mesh);
<mask> node.babylonMesh = new Mesh(node.name || "mesh" + node.index, this._babylonScene); <mask> <mask> this._loadTransform(node); <mask> <mask> if (node.mesh !== undefined) { <mask> var mesh = this._getArrayItem(this._gltf.meshes, node.mesh, "Mesh"); <mask> if (!mesh) { <mask> return; <mask> } <mask> <mask> this._loadMesh(node, mesh); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove return; </s> add throw new Error(context + ": Failed to find mesh " + node.mesh); </s> remove public _loadNode(node: IGLTFNode): void { if (GLTFLoaderExtension.LoadNode(this, node)) { </s> add public _loadNode(context: string, node: IGLTFNode): void { if (GLTFLoaderExtension.LoadNode(this, context, node)) { </s> remove this._loadMesh(node, mesh); </s> add this._loadMesh("meshes[" + node.mesh + "]", node, mesh); </s> remove if (node.skin !== undefined) { var skin = this._getArrayItem(this._gltf.skins, node.skin, "Skin"); </s> add if (node.skin != null) { var skin = GLTFUtils.GetArrayItem(this._gltf.skins, node.skin); </s> remove if (material.occlusionTexture.strength !== undefined) { </s> add if (material.occlusionTexture.strength != null) {
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
throw new Error(context + ": Failed to find mesh " + node.mesh);
<mask> <mask> if (node.mesh !== undefined) { <mask> var mesh = this._getArrayItem(this._gltf.meshes, node.mesh, "Mesh"); <mask> if (!mesh) { <mask> return; <mask> } <mask> <mask> this._loadMesh(node, mesh); <mask> } <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove if (node.mesh !== undefined) { var mesh = this._getArrayItem(this._gltf.meshes, node.mesh, "Mesh"); </s> add if (node.mesh != null) { var mesh = GLTFUtils.GetArrayItem(this._gltf.meshes, node.mesh); </s> remove this._loadMesh(node, mesh); </s> add this._loadMesh("meshes[" + node.mesh + "]", node, mesh); </s> remove if (material.occlusionTexture.strength !== undefined) { </s> add if (material.occlusionTexture.strength != null) { </s> remove if (material.normalTexture.scale !== undefined) { </s> add if (material.normalTexture.scale != null) { </s> remove node.babylonMesh.skeleton = this._loadSkin(skin); </s> add node.babylonMesh.skeleton = this._loadSkin("skins[" + node.skin + "]", skin);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadMesh("meshes[" + node.mesh + "]", node, mesh);
<mask> if (!mesh) { <mask> return; <mask> } <mask> <mask> this._loadMesh(node, mesh); <mask> } <mask> <mask> node.babylonMesh.parent = node.parent ? node.parent.babylonMesh : null; <mask> <mask> node.babylonAnimationTargets = node.babylonAnimationTargets || []; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove if (node.skin !== undefined) { var skin = this._getArrayItem(this._gltf.skins, node.skin, "Skin"); </s> add if (node.skin != null) { var skin = GLTFUtils.GetArrayItem(this._gltf.skins, node.skin); </s> remove if (node.mesh !== undefined) { var mesh = this._getArrayItem(this._gltf.meshes, node.mesh, "Mesh"); </s> add if (node.mesh != null) { var mesh = GLTFUtils.GetArrayItem(this._gltf.meshes, node.mesh); </s> remove return; </s> add throw new Error(context + ": Failed to find mesh " + node.mesh); </s> remove public _loadTexture(textureInfo: IGLTFTextureInfo): Texture { var texture = this._getArrayItem(this._gltf.textures, textureInfo.index, "Texture"); if (!texture) { return null; } var texCoord = textureInfo.texCoord || 0; var source = this._getArrayItem(this._gltf.images, texture.source, "Texture (" + textureInfo.index + ") source"); if (!source) { return null; } var sampler = (texture.sampler == null ? <IGLTFSampler>{} : this._getArrayItem(this._gltf.samplers, texture.sampler, "Texture (" + textureInfo.index + ") sampler")); </s> add public _loadTexture(context: string, texture: IGLTFTexture, coordinatesIndex: number): Texture { var sampler = (texture.sampler == null ? <IGLTFSampler>{} : GLTFUtils.GetArrayItem(this._gltf.samplers, texture.sampler)); </s> remove babylonMaterial.microSurface = properties.glossinessFactor === undefined ? 1 : properties.glossinessFactor; </s> add babylonMaterial.microSurface = properties.glossinessFactor == null ? 1 : properties.glossinessFactor;
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
if (node.skin != null) { var skin = GLTFUtils.GetArrayItem(this._gltf.skins, node.skin);
<mask> <mask> node.babylonAnimationTargets = node.babylonAnimationTargets || []; <mask> node.babylonAnimationTargets.push(node.babylonMesh); <mask> <mask> if (node.skin !== undefined) { <mask> var skin = this._getArrayItem(this._gltf.skins, node.skin, "Skin"); <mask> if (!skin) { <mask> return; <mask> } <mask> <mask> node.babylonMesh.skeleton = this._loadSkin(skin); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove return; </s> add throw new Error(context + ": Failed to find skin " + node.skin); </s> remove node.babylonMesh.skeleton = this._loadSkin(skin); </s> add node.babylonMesh.skeleton = this._loadSkin("skins[" + node.skin + "]", skin); </s> remove this._loadMesh(node, mesh); </s> add this._loadMesh("meshes[" + node.mesh + "]", node, mesh); </s> remove if (material.occlusionTexture.strength !== undefined) { </s> add if (material.occlusionTexture.strength != null) { </s> remove if (node.mesh !== undefined) { var mesh = this._getArrayItem(this._gltf.meshes, node.mesh, "Mesh"); </s> add if (node.mesh != null) { var mesh = GLTFUtils.GetArrayItem(this._gltf.meshes, node.mesh);
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
throw new Error(context + ": Failed to find skin " + node.skin);
<mask> <mask> if (node.skin !== undefined) { <mask> var skin = this._getArrayItem(this._gltf.skins, node.skin, "Skin"); <mask> if (!skin) { <mask> return; <mask> } <mask> <mask> node.babylonMesh.skeleton = this._loadSkin(skin); <mask> } <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove if (node.skin !== undefined) { var skin = this._getArrayItem(this._gltf.skins, node.skin, "Skin"); </s> add if (node.skin != null) { var skin = GLTFUtils.GetArrayItem(this._gltf.skins, node.skin); </s> remove node.babylonMesh.skeleton = this._loadSkin(skin); </s> add node.babylonMesh.skeleton = this._loadSkin("skins[" + node.skin + "]", skin); </s> remove if (material.occlusionTexture.strength !== undefined) { </s> add if (material.occlusionTexture.strength != null) { </s> remove if (material.normalTexture.scale !== undefined) { </s> add if (material.normalTexture.scale != null) { </s> remove if (node.mesh !== undefined) { var mesh = this._getArrayItem(this._gltf.meshes, node.mesh, "Mesh"); </s> add if (node.mesh != null) { var mesh = GLTFUtils.GetArrayItem(this._gltf.meshes, node.mesh);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
node.babylonMesh.skeleton = this._loadSkin("skins[" + node.skin + "]", skin);
<mask> if (!skin) { <mask> return; <mask> } <mask> <mask> node.babylonMesh.skeleton = this._loadSkin(skin); <mask> } <mask> <mask> if (node.camera !== undefined) { <mask> // TODO: handle cameras <mask> } </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove return; </s> add throw new Error(context + ": Failed to find skin " + node.skin); </s> remove if (node.skin !== undefined) { var skin = this._getArrayItem(this._gltf.skins, node.skin, "Skin"); </s> add if (node.skin != null) { var skin = GLTFUtils.GetArrayItem(this._gltf.skins, node.skin); </s> remove if (material.occlusionTexture.strength !== undefined) { </s> add if (material.occlusionTexture.strength != null) { </s> remove if (material.normalTexture.scale !== undefined) { </s> add if (material.normalTexture.scale != null) { </s> remove return; </s> add throw new Error(context + ": Failed to find mesh " + node.mesh);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var animationName = animation.name || "anim" + animation.index;
<mask> animation.targets.push(morphTarget); <mask> } <mask> } <mask> else { <mask> var animationName = animation.name || "anim" + animationIndex; <mask> var babylonAnimation = new Animation(animationName, targetPath, 1, animationType); <mask> babylonAnimation.setKeys(keys); <mask> <mask> for (var i = 0; i < targetNode.babylonAnimationTargets.length; i++) { <mask> var target = targetNode.babylonAnimationTargets[i]; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove var node = this._getArrayItem(this._gltf.nodes, nodeIndices[i], "Node"); </s> add var node = GLTFUtils.GetArrayItem(this._gltf.nodes, nodeIndices[i]); </s> remove return; </s> add throw new Error(context + ": Failed to find node " + nodeIndices[i]); </s> remove loader._traverseNode(index, action, parentNode); </s> add loader._traverseNode(context, node, action, parentNode); </s> remove loader._traverseNode(extension.ids[i], action, parentNode); </s> add var lodNode = GLTFUtils.GetArrayItem(loader._gltf.nodes, extension.ids[i]); if (!lodNode) { throw new Error(context + ": Failed to find node " + extension.ids[i]); } loader._traverseNode(context, lodNode, action, parentNode); </s> remove protected _traverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { var node = loader._getArrayItem(loader._gltf.nodes, index, "Node"); if (!node) { return true; } </s> add protected _traverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean {
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var inputAccessor = GLTFUtils.GetArrayItem(this._gltf.accessors, sampler.input);
<mask> } <mask> } <mask> }; <mask> <mask> var inputAccessor = this._getArrayItem(this._gltf.accessors, sampler.input, "Animation sampler input accessor"); <mask> if (!inputAccessor) { <mask> return; <mask> } <mask> <mask> this._loadAccessorAsync(inputAccessor, data => { </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove return; </s> add throw new Error(samplerContext + ": Failed to find input accessor " + sampler.input); </s> remove this._loadAccessorAsync(inputAccessor, data => { </s> add this._loadAccessorAsync("accessors[" + inputAccessor.index + "]", inputAccessor, data => { </s> remove var outputAccessor = this._getArrayItem(this._gltf.accessors, sampler.output, "Animation sampler output accessor"); </s> add var outputAccessor = GLTFUtils.GetArrayItem(this._gltf.accessors, sampler.output); </s> remove return; </s> add throw new Error(samplerContext + ": Failed to find output accessor " + sampler.output); </s> remove this._rootNode = { name: "__root__" }; </s> add this._loadScene("scenes[" + scene.index + "]", scene, nodeNames); } private _loadScene(context: string, scene: IGLTFScene, nodeNames: any): void { this._rootNode = { babylonMesh: new Mesh("__root__", this._babylonScene) };
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
throw new Error(samplerContext + ": Failed to find input accessor " + sampler.input);
<mask> }; <mask> <mask> var inputAccessor = this._getArrayItem(this._gltf.accessors, sampler.input, "Animation sampler input accessor"); <mask> if (!inputAccessor) { <mask> return; <mask> } <mask> <mask> this._loadAccessorAsync(inputAccessor, data => { <mask> inputData = <Float32Array>data; <mask> checkSuccess(); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove var inputAccessor = this._getArrayItem(this._gltf.accessors, sampler.input, "Animation sampler input accessor"); </s> add var inputAccessor = GLTFUtils.GetArrayItem(this._gltf.accessors, sampler.input); </s> remove this._loadAccessorAsync(inputAccessor, data => { </s> add this._loadAccessorAsync("accessors[" + inputAccessor.index + "]", inputAccessor, data => { </s> remove var outputAccessor = this._getArrayItem(this._gltf.accessors, sampler.output, "Animation sampler output accessor"); </s> add var outputAccessor = GLTFUtils.GetArrayItem(this._gltf.accessors, sampler.output); </s> remove return; </s> add throw new Error(samplerContext + ": Failed to find output accessor " + sampler.output); </s> remove this._loadAccessorAsync(outputAccessor, data => { </s> add this._loadAccessorAsync("accessors[" + outputAccessor.index + "]", outputAccessor, data => {
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadAccessorAsync("accessors[" + inputAccessor.index + "]", inputAccessor, data => {
<mask> if (!inputAccessor) { <mask> return; <mask> } <mask> <mask> this._loadAccessorAsync(inputAccessor, data => { <mask> inputData = <Float32Array>data; <mask> checkSuccess(); <mask> }); <mask> <mask> var outputAccessor = this._getArrayItem(this._gltf.accessors, sampler.output, "Animation sampler output accessor"); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove var outputAccessor = this._getArrayItem(this._gltf.accessors, sampler.output, "Animation sampler output accessor"); </s> add var outputAccessor = GLTFUtils.GetArrayItem(this._gltf.accessors, sampler.output); </s> remove return; </s> add throw new Error(samplerContext + ": Failed to find output accessor " + sampler.output); </s> remove return; </s> add throw new Error(samplerContext + ": Failed to find input accessor " + sampler.input); </s> remove var inputAccessor = this._getArrayItem(this._gltf.accessors, sampler.input, "Animation sampler input accessor"); </s> add var inputAccessor = GLTFUtils.GetArrayItem(this._gltf.accessors, sampler.input); </s> remove this._loadAccessorAsync(outputAccessor, data => { </s> add this._loadAccessorAsync("accessors[" + outputAccessor.index + "]", outputAccessor, data => {
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var outputAccessor = GLTFUtils.GetArrayItem(this._gltf.accessors, sampler.output);
<mask> inputData = <Float32Array>data; <mask> checkSuccess(); <mask> }); <mask> <mask> var outputAccessor = this._getArrayItem(this._gltf.accessors, sampler.output, "Animation sampler output accessor"); <mask> if (!outputAccessor) { <mask> return; <mask> } <mask> <mask> this._loadAccessorAsync(outputAccessor, data => { </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove return; </s> add throw new Error(samplerContext + ": Failed to find output accessor " + sampler.output); </s> remove this._loadAccessorAsync(inputAccessor, data => { </s> add this._loadAccessorAsync("accessors[" + inputAccessor.index + "]", inputAccessor, data => { </s> remove return; </s> add throw new Error(samplerContext + ": Failed to find input accessor " + sampler.input); </s> remove this._loadAccessorAsync(outputAccessor, data => { </s> add this._loadAccessorAsync("accessors[" + outputAccessor.index + "]", outputAccessor, data => { </s> remove var inputAccessor = this._getArrayItem(this._gltf.accessors, sampler.input, "Animation sampler input accessor"); </s> add var inputAccessor = GLTFUtils.GetArrayItem(this._gltf.accessors, sampler.input);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
throw new Error(samplerContext + ": Failed to find output accessor " + sampler.output);
<mask> }); <mask> <mask> var outputAccessor = this._getArrayItem(this._gltf.accessors, sampler.output, "Animation sampler output accessor"); <mask> if (!outputAccessor) { <mask> return; <mask> } <mask> <mask> this._loadAccessorAsync(outputAccessor, data => { <mask> outputData = <Float32Array>data; <mask> checkSuccess(); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove var outputAccessor = this._getArrayItem(this._gltf.accessors, sampler.output, "Animation sampler output accessor"); </s> add var outputAccessor = GLTFUtils.GetArrayItem(this._gltf.accessors, sampler.output); </s> remove this._loadAccessorAsync(inputAccessor, data => { </s> add this._loadAccessorAsync("accessors[" + inputAccessor.index + "]", inputAccessor, data => { </s> remove this._loadAccessorAsync(outputAccessor, data => { </s> add this._loadAccessorAsync("accessors[" + outputAccessor.index + "]", outputAccessor, data => { </s> remove return; </s> add throw new Error(samplerContext + ": Failed to find input accessor " + sampler.input); </s> remove var inputAccessor = this._getArrayItem(this._gltf.accessors, sampler.input, "Animation sampler input accessor"); </s> add var inputAccessor = GLTFUtils.GetArrayItem(this._gltf.accessors, sampler.input);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadAccessorAsync("accessors[" + outputAccessor.index + "]", outputAccessor, data => {
<mask> if (!outputAccessor) { <mask> return; <mask> } <mask> <mask> this._loadAccessorAsync(outputAccessor, data => { <mask> outputData = <Float32Array>data; <mask> checkSuccess(); <mask> }); <mask> } <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove return; </s> add throw new Error(samplerContext + ": Failed to find output accessor " + sampler.output); </s> remove var outputAccessor = this._getArrayItem(this._gltf.accessors, sampler.output, "Animation sampler output accessor"); </s> add var outputAccessor = GLTFUtils.GetArrayItem(this._gltf.accessors, sampler.output); </s> remove this._loadAccessorAsync(inputAccessor, data => { </s> add this._loadAccessorAsync("accessors[" + inputAccessor.index + "]", inputAccessor, data => { </s> remove return; </s> add throw new Error(samplerContext + ": Failed to find input accessor " + sampler.input); </s> remove else if (this._validateUri(buffer.uri)) { </s> add else { if (!buffer.uri) { throw new Error(context + ": Uri is missing"); }
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
private _loadBufferAsync(context: string, buffer: IGLTFBuffer, onSuccess: (data: ArrayBufferView) => void): void {
<mask> checkSuccess(); <mask> }); <mask> } <mask> <mask> private _validateUri(uri: string): boolean { <mask> if (!uri) { <mask> this._onError("Uri is missing"); <mask> return false; <mask> } <mask> <mask> return true; <mask> } <mask> <mask> private _loadBufferAsync(buffer: IGLTFBuffer, onSuccess: (data: ArrayBufferView) => void): void { <mask> this._addPendingData(buffer); <mask> <mask> if (buffer.loadedData) { <mask> setTimeout(() => { <mask> onSuccess(buffer.loadedData); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove setTimeout(() => { onSuccess(buffer.loadedData); this._removePendingData(buffer); }); </s> add onSuccess(buffer.loadedData); this._removePendingData(buffer); </s> remove else if (this._validateUri(buffer.uri)) { </s> add else { if (!buffer.uri) { throw new Error(context + ": Uri is missing"); } </s> remove private _loadAccessorAsync(accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { var bufferView = this._getArrayItem(this._gltf.bufferViews, accessor.bufferView, "Buffer view"); if (!bufferView) { return; } var byteOffset = accessor.byteOffset || 0; let bytePerComponent = this._getByteStrideFromType(accessor); var byteLength = accessor.count * bytePerComponent; this._loadBufferViewAsync(bufferView, byteOffset, byteLength, bytePerComponent, accessor.componentType, onSuccess); } private _getByteStrideFromType(accessor: IGLTFAccessor): number { switch (accessor.type) { </s> add private _getNumComponentsOfType(type: string): number { switch (type) { </s> remove private _buildFloat32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Float32Array { if (!byteStride) { return new Float32Array(buffer, byteOffset, byteLength); </s> add private _loadAccessorAsync(context: string, accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { if (accessor.sparse) { throw new Error(context + ": Sparse accessors are not currently supported"); </s> remove public _getArrayItem<T>(array: ArrayLike<T>, index: number, name: string): T { if (!array || !array[index]) { this._onError(name + " index (" + index + ") was not found"); return null; </s> add private _loadImage(context: string, image: IGLTFImage, onSuccess: (data: ArrayBufferView) => void): void { if (image.uri) { if (!GLTFUtils.ValidateUri(image.uri)) { throw new Error(context + ": Uri '" + image.uri + "' is invalid"); } if (GLTFUtils.IsBase64(image.uri)) { onSuccess(new Uint8Array(GLTFUtils.DecodeBase64(image.uri))); } else { Tools.LoadFile(this._rootUrl + image.uri, data => { this._tryCatchOnError(() => { onSuccess(data); }); }, event => { this._tryCatchOnError(() => { this._onProgress(event); }); }, this._babylonScene.database, true, request => { this._tryCatchOnError(() => { throw new Error(context + ": Failed to load '" + image.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); }); }); } } else { var bufferView = GLTFUtils.GetArrayItem(this._gltf.bufferViews, image.bufferView); if (!bufferView) { throw new Error(context + ": Failed to find buffer view " + image.bufferView); } this._loadBufferViewAsync("bufferViews[" + bufferView.index + "]", bufferView, onSuccess);
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
onSuccess(buffer.loadedData); this._removePendingData(buffer);
<mask> private _loadBufferAsync(buffer: IGLTFBuffer, onSuccess: (data: ArrayBufferView) => void): void { <mask> this._addPendingData(buffer); <mask> <mask> if (buffer.loadedData) { <mask> setTimeout(() => { <mask> onSuccess(buffer.loadedData); <mask> this._removePendingData(buffer); <mask> }); <mask> } <mask> else if (buffer.loadedObservable) { <mask> buffer.loadedObservable.add(buffer => { <mask> onSuccess(buffer.loadedData); <mask> this._removePendingData(buffer); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove private _validateUri(uri: string): boolean { if (!uri) { this._onError("Uri is missing"); return false; } return true; } private _loadBufferAsync(buffer: IGLTFBuffer, onSuccess: (data: ArrayBufferView) => void): void { </s> add private _loadBufferAsync(context: string, buffer: IGLTFBuffer, onSuccess: (data: ArrayBufferView) => void): void { </s> remove setTimeout(() => { onSuccess(buffer.loadedData); this._removePendingData(buffer); }); </s> add onSuccess(buffer.loadedData); this._removePendingData(buffer); </s> remove else if (this._validateUri(buffer.uri)) { </s> add else { if (!buffer.uri) { throw new Error(context + ": Uri is missing"); } </s> remove } private _loadBufferViewAsync(bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, bytePerComponent: number, componentType: EComponentType, onSuccess: (data: ArrayBufferView) => void): void { byteOffset += (bufferView.byteOffset || 0); </s> add
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
else { if (!buffer.uri) { throw new Error(context + ": Uri is missing"); }
<mask> onSuccess(buffer.loadedData); <mask> this._removePendingData(buffer); <mask> }); <mask> } <mask> else if (this._validateUri(buffer.uri)) { <mask> if (GLTFUtils.IsBase64(buffer.uri)) { <mask> var data = GLTFUtils.DecodeBase64(buffer.uri); <mask> buffer.loadedData = new Uint8Array(data); <mask> setTimeout(() => { <mask> onSuccess(buffer.loadedData); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove setTimeout(() => { onSuccess(buffer.loadedData); this._removePendingData(buffer); }); </s> add onSuccess(buffer.loadedData); this._removePendingData(buffer); </s> remove setTimeout(() => { onSuccess(buffer.loadedData); this._removePendingData(buffer); }); </s> add onSuccess(buffer.loadedData); this._removePendingData(buffer); </s> remove buffer.loadedData = new Uint8Array(data); buffer.loadedObservable.notifyObservers(buffer); buffer.loadedObservable = null; </s> add this._tryCatchOnError(() => { buffer.loadedData = new Uint8Array(data); buffer.loadedObservable.notifyObservers(buffer); buffer.loadedObservable = null; }); </s> remove private _validateUri(uri: string): boolean { if (!uri) { this._onError("Uri is missing"); return false; } return true; } private _loadBufferAsync(buffer: IGLTFBuffer, onSuccess: (data: ArrayBufferView) => void): void { </s> add private _loadBufferAsync(context: string, buffer: IGLTFBuffer, onSuccess: (data: ArrayBufferView) => void): void {
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
onSuccess(buffer.loadedData); this._removePendingData(buffer);
<mask> else if (this._validateUri(buffer.uri)) { <mask> if (GLTFUtils.IsBase64(buffer.uri)) { <mask> var data = GLTFUtils.DecodeBase64(buffer.uri); <mask> buffer.loadedData = new Uint8Array(data); <mask> setTimeout(() => { <mask> onSuccess(buffer.loadedData); <mask> this._removePendingData(buffer); <mask> }); <mask> } <mask> else { <mask> buffer.loadedObservable = new Observable<IGLTFBuffer>(); <mask> buffer.loadedObservable.add(buffer => { <mask> onSuccess(buffer.loadedData); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove else if (this._validateUri(buffer.uri)) { </s> add else { if (!buffer.uri) { throw new Error(context + ": Uri is missing"); } </s> remove setTimeout(() => { onSuccess(buffer.loadedData); this._removePendingData(buffer); }); </s> add onSuccess(buffer.loadedData); this._removePendingData(buffer); </s> remove buffer.loadedData = new Uint8Array(data); buffer.loadedObservable.notifyObservers(buffer); buffer.loadedObservable = null; </s> add this._tryCatchOnError(() => { buffer.loadedData = new Uint8Array(data); buffer.loadedObservable.notifyObservers(buffer); buffer.loadedObservable = null; }); </s> remove var setTextureData = data => { texture.url = URL.createObjectURL(new Blob([data], { type: source.mimeType })); texture.dataReadyObservable.notifyObservers(texture); }; if (!source.uri) { var bufferView = this._getArrayItem(this._gltf.bufferViews, source.bufferView, "Texture (" + textureInfo.index + ") source (" + texture.source + ") buffer view"); if (!bufferView) { return; } this._loadBufferViewAsync(bufferView, 0, bufferView.byteLength, 1, EComponentType.UNSIGNED_BYTE, setTextureData); } else if (GLTFUtils.IsBase64(source.uri)) { setTextureData(new Uint8Array(GLTFUtils.DecodeBase64(source.uri))); } else { Tools.LoadFile(this._rootUrl + source.uri, setTextureData, event => { this._onProgress(event); }, this._babylonScene.database, true, request => { this._onError("Failed to load file '" + source.uri + "': " + request.status + " " + request.statusText); }); </s> add var image = GLTFUtils.GetArrayItem(this._gltf.images, texture.source); if (!image) { throw new Error(context + ": Failed to find source " + texture.source);
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
if (!GLTFUtils.ValidateUri(buffer.uri)) { throw new Error(context + ": Uri '" + buffer.uri + "' is invalid"); }
<mask> onSuccess(buffer.loadedData); <mask> this._removePendingData(buffer); <mask> } <mask> else { <mask> buffer.loadedObservable = new Observable<IGLTFBuffer>(); <mask> buffer.loadedObservable.add(buffer => { <mask> onSuccess(buffer.loadedData); <mask> this._removePendingData(buffer); <mask> }); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove setTimeout(() => { onSuccess(buffer.loadedData); this._removePendingData(buffer); }); </s> add onSuccess(buffer.loadedData); this._removePendingData(buffer); </s> remove setTimeout(() => { onSuccess(buffer.loadedData); this._removePendingData(buffer); }); </s> add onSuccess(buffer.loadedData); this._removePendingData(buffer); </s> remove else if (this._validateUri(buffer.uri)) { </s> add else { if (!buffer.uri) { throw new Error(context + ": Uri is missing"); } </s> remove buffer.loadedData = new Uint8Array(data); buffer.loadedObservable.notifyObservers(buffer); buffer.loadedObservable = null; </s> add this._tryCatchOnError(() => { buffer.loadedData = new Uint8Array(data); buffer.loadedObservable.notifyObservers(buffer); buffer.loadedObservable = null; }); </s> remove private _validateUri(uri: string): boolean { if (!uri) { this._onError("Uri is missing"); return false; } return true; } private _loadBufferAsync(buffer: IGLTFBuffer, onSuccess: (data: ArrayBufferView) => void): void { </s> add private _loadBufferAsync(context: string, buffer: IGLTFBuffer, onSuccess: (data: ArrayBufferView) => void): void {
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._tryCatchOnError(() => { buffer.loadedData = new Uint8Array(data); buffer.loadedObservable.notifyObservers(buffer); buffer.loadedObservable = null; });
<mask> this._removePendingData(buffer); <mask> }); <mask> <mask> Tools.LoadFile(this._rootUrl + buffer.uri, data => { <mask> buffer.loadedData = new Uint8Array(data); <mask> buffer.loadedObservable.notifyObservers(buffer); <mask> buffer.loadedObservable = null; <mask> }, event => { <mask> this._onProgress(event); <mask> }, this._babylonScene.database, true, request => { <mask> this._onError("Failed to load file '" + buffer.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); <mask> }); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove this._onProgress(event); </s> add this._tryCatchOnError(() => { this._onProgress(event); }); </s> remove this._onError("Failed to load file '" + buffer.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); </s> add this._tryCatchOnError(() => { throw new Error(context + ": Failed to load '" + buffer.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); }); </s> remove public _getArrayItem<T>(array: ArrayLike<T>, index: number, name: string): T { if (!array || !array[index]) { this._onError(name + " index (" + index + ") was not found"); return null; </s> add private _loadImage(context: string, image: IGLTFImage, onSuccess: (data: ArrayBufferView) => void): void { if (image.uri) { if (!GLTFUtils.ValidateUri(image.uri)) { throw new Error(context + ": Uri '" + image.uri + "' is invalid"); } if (GLTFUtils.IsBase64(image.uri)) { onSuccess(new Uint8Array(GLTFUtils.DecodeBase64(image.uri))); } else { Tools.LoadFile(this._rootUrl + image.uri, data => { this._tryCatchOnError(() => { onSuccess(data); }); }, event => { this._tryCatchOnError(() => { this._onProgress(event); }); }, this._babylonScene.database, true, request => { this._tryCatchOnError(() => { throw new Error(context + ": Failed to load '" + image.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); }); }); } } else { var bufferView = GLTFUtils.GetArrayItem(this._gltf.bufferViews, image.bufferView); if (!bufferView) { throw new Error(context + ": Failed to find buffer view " + image.bufferView); } this._loadBufferViewAsync("bufferViews[" + bufferView.index + "]", bufferView, onSuccess); </s> remove var setTextureData = data => { texture.url = URL.createObjectURL(new Blob([data], { type: source.mimeType })); texture.dataReadyObservable.notifyObservers(texture); }; if (!source.uri) { var bufferView = this._getArrayItem(this._gltf.bufferViews, source.bufferView, "Texture (" + textureInfo.index + ") source (" + texture.source + ") buffer view"); if (!bufferView) { return; } this._loadBufferViewAsync(bufferView, 0, bufferView.byteLength, 1, EComponentType.UNSIGNED_BYTE, setTextureData); } else if (GLTFUtils.IsBase64(source.uri)) { setTextureData(new Uint8Array(GLTFUtils.DecodeBase64(source.uri))); } else { Tools.LoadFile(this._rootUrl + source.uri, setTextureData, event => { this._onProgress(event); }, this._babylonScene.database, true, request => { this._onError("Failed to load file '" + source.uri + "': " + request.status + " " + request.statusText); }); </s> add var image = GLTFUtils.GetArrayItem(this._gltf.images, texture.source); if (!image) { throw new Error(context + ": Failed to find source " + texture.source); </s> remove setTimeout(() => { onSuccess(buffer.loadedData); this._removePendingData(buffer); }); </s> add onSuccess(buffer.loadedData); this._removePendingData(buffer);
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._tryCatchOnError(() => { this._onProgress(event); });
<mask> buffer.loadedData = new Uint8Array(data); <mask> buffer.loadedObservable.notifyObservers(buffer); <mask> buffer.loadedObservable = null; <mask> }, event => { <mask> this._onProgress(event); <mask> }, this._babylonScene.database, true, request => { <mask> this._onError("Failed to load file '" + buffer.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); <mask> }); <mask> } <mask> } </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove buffer.loadedData = new Uint8Array(data); buffer.loadedObservable.notifyObservers(buffer); buffer.loadedObservable = null; </s> add this._tryCatchOnError(() => { buffer.loadedData = new Uint8Array(data); buffer.loadedObservable.notifyObservers(buffer); buffer.loadedObservable = null; }); </s> remove this._onError("Failed to load file '" + buffer.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); </s> add this._tryCatchOnError(() => { throw new Error(context + ": Failed to load '" + buffer.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); }); </s> remove public _getArrayItem<T>(array: ArrayLike<T>, index: number, name: string): T { if (!array || !array[index]) { this._onError(name + " index (" + index + ") was not found"); return null; </s> add private _loadImage(context: string, image: IGLTFImage, onSuccess: (data: ArrayBufferView) => void): void { if (image.uri) { if (!GLTFUtils.ValidateUri(image.uri)) { throw new Error(context + ": Uri '" + image.uri + "' is invalid"); } if (GLTFUtils.IsBase64(image.uri)) { onSuccess(new Uint8Array(GLTFUtils.DecodeBase64(image.uri))); } else { Tools.LoadFile(this._rootUrl + image.uri, data => { this._tryCatchOnError(() => { onSuccess(data); }); }, event => { this._tryCatchOnError(() => { this._onProgress(event); }); }, this._babylonScene.database, true, request => { this._tryCatchOnError(() => { throw new Error(context + ": Failed to load '" + image.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); }); }); } } else { var bufferView = GLTFUtils.GetArrayItem(this._gltf.bufferViews, image.bufferView); if (!bufferView) { throw new Error(context + ": Failed to find buffer view " + image.bufferView); } this._loadBufferViewAsync("bufferViews[" + bufferView.index + "]", bufferView, onSuccess); </s> remove var setTextureData = data => { texture.url = URL.createObjectURL(new Blob([data], { type: source.mimeType })); texture.dataReadyObservable.notifyObservers(texture); }; if (!source.uri) { var bufferView = this._getArrayItem(this._gltf.bufferViews, source.bufferView, "Texture (" + textureInfo.index + ") source (" + texture.source + ") buffer view"); if (!bufferView) { return; } this._loadBufferViewAsync(bufferView, 0, bufferView.byteLength, 1, EComponentType.UNSIGNED_BYTE, setTextureData); } else if (GLTFUtils.IsBase64(source.uri)) { setTextureData(new Uint8Array(GLTFUtils.DecodeBase64(source.uri))); } else { Tools.LoadFile(this._rootUrl + source.uri, setTextureData, event => { this._onProgress(event); }, this._babylonScene.database, true, request => { this._onError("Failed to load file '" + source.uri + "': " + request.status + " " + request.statusText); }); </s> add var image = GLTFUtils.GetArrayItem(this._gltf.images, texture.source); if (!image) { throw new Error(context + ": Failed to find source " + texture.source); </s> remove } }, () => { if (!this._disposed) { this._onError("Failed to load texture '" + source.uri + "'"); this._removePendingData(texture); } </s> add }); }, message => { this._tryCatchOnError(() => { throw new Error(context + ": " + message); });
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._tryCatchOnError(() => { throw new Error(context + ": Failed to load '" + buffer.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); });
<mask> buffer.loadedObservable = null; <mask> }, event => { <mask> this._onProgress(event); <mask> }, this._babylonScene.database, true, request => { <mask> this._onError("Failed to load file '" + buffer.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); <mask> }); <mask> } <mask> } <mask> } <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove this._onProgress(event); </s> add this._tryCatchOnError(() => { this._onProgress(event); }); </s> remove buffer.loadedData = new Uint8Array(data); buffer.loadedObservable.notifyObservers(buffer); buffer.loadedObservable = null; </s> add this._tryCatchOnError(() => { buffer.loadedData = new Uint8Array(data); buffer.loadedObservable.notifyObservers(buffer); buffer.loadedObservable = null; }); </s> remove public _getArrayItem<T>(array: ArrayLike<T>, index: number, name: string): T { if (!array || !array[index]) { this._onError(name + " index (" + index + ") was not found"); return null; </s> add private _loadImage(context: string, image: IGLTFImage, onSuccess: (data: ArrayBufferView) => void): void { if (image.uri) { if (!GLTFUtils.ValidateUri(image.uri)) { throw new Error(context + ": Uri '" + image.uri + "' is invalid"); } if (GLTFUtils.IsBase64(image.uri)) { onSuccess(new Uint8Array(GLTFUtils.DecodeBase64(image.uri))); } else { Tools.LoadFile(this._rootUrl + image.uri, data => { this._tryCatchOnError(() => { onSuccess(data); }); }, event => { this._tryCatchOnError(() => { this._onProgress(event); }); }, this._babylonScene.database, true, request => { this._tryCatchOnError(() => { throw new Error(context + ": Failed to load '" + image.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); }); }); } } else { var bufferView = GLTFUtils.GetArrayItem(this._gltf.bufferViews, image.bufferView); if (!bufferView) { throw new Error(context + ": Failed to find buffer view " + image.bufferView); } this._loadBufferViewAsync("bufferViews[" + bufferView.index + "]", bufferView, onSuccess); </s> remove var setTextureData = data => { texture.url = URL.createObjectURL(new Blob([data], { type: source.mimeType })); texture.dataReadyObservable.notifyObservers(texture); }; if (!source.uri) { var bufferView = this._getArrayItem(this._gltf.bufferViews, source.bufferView, "Texture (" + textureInfo.index + ") source (" + texture.source + ") buffer view"); if (!bufferView) { return; } this._loadBufferViewAsync(bufferView, 0, bufferView.byteLength, 1, EComponentType.UNSIGNED_BYTE, setTextureData); } else if (GLTFUtils.IsBase64(source.uri)) { setTextureData(new Uint8Array(GLTFUtils.DecodeBase64(source.uri))); } else { Tools.LoadFile(this._rootUrl + source.uri, setTextureData, event => { this._onProgress(event); }, this._babylonScene.database, true, request => { this._onError("Failed to load file '" + source.uri + "': " + request.status + " " + request.statusText); }); </s> add var image = GLTFUtils.GetArrayItem(this._gltf.images, texture.source); if (!image) { throw new Error(context + ": Failed to find source " + texture.source); </s> remove } }, () => { if (!this._disposed) { this._onError("Failed to load texture '" + source.uri + "'"); this._removePendingData(texture); } </s> add }); }, message => { this._tryCatchOnError(() => { throw new Error(context + ": " + message); });
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
private _loadBufferViewAsync(context: string, bufferView: IGLTFBufferView, onSuccess: (data: ArrayBufferView) => void): void { var buffer = GLTFUtils.GetArrayItem(this._gltf.buffers, bufferView.buffer); if (!buffer) { throw new Error(context + ": Failed to find buffer " + bufferView.buffer);
<mask> } <mask> } <mask> } <mask> <mask> private _buildInt8ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Int8Array { <mask> if (!byteStride) { <mask> return new Int8Array(buffer, byteOffset, byteLength); <mask> } <mask> <mask> let sourceBuffer = new Int8Array(buffer, byteOffset); <mask> let targetBuffer = new Int8Array(byteLength); <mask> <mask> this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length); <mask> <mask> return targetBuffer; <mask> } <mask> <mask> private _buildUint8ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint8Array { <mask> if (!byteStride) { <mask> return new Uint8Array(buffer, byteOffset, byteLength); <mask> } <mask> <mask> let sourceBuffer = new Uint8Array(buffer, byteOffset); <mask> let targetBuffer = new Uint8Array(byteLength); <mask> <mask> this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length); <mask> <mask> return targetBuffer; <mask> } <mask> <mask> private _buildInt16ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Int16Array { <mask> if (!byteStride) { <mask> return new Int16Array(buffer, byteOffset, byteLength); <mask> } <mask> <mask> let sourceBuffer = new Int16Array(buffer, byteOffset); <mask> let targetBuffer = new Int16Array(byteLength); <mask> <mask> this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length); <mask> <mask> return targetBuffer; <mask> } <mask> <mask> private _buildUint16ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint16Array { <mask> if (!byteStride) { <mask> return new Uint16Array(buffer, byteOffset, byteLength); <mask> } <mask> <mask> let sourceBuffer = new Uint16Array(buffer, byteOffset); <mask> let targetBuffer = new Uint16Array(byteLength); <mask> <mask> this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length); <mask> <mask> return targetBuffer; <mask> } <mask> <mask> private _buildUint32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint32Array { <mask> if (!byteStride) { <mask> return new Uint32Array(buffer, byteOffset, byteLength); <mask> } <mask> <mask> let sourceBuffer = new Uint32Array(buffer, byteOffset); <mask> let targetBuffer = new Uint32Array(byteLength); <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove return targetBuffer; </s> add onSuccess(data); }); </s> remove this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); </s> add try { var data = new Uint8Array(bufferData.buffer, bufferData.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength); } catch (e) { throw new Error(context + ": " + e.message); } </s> remove private _buildFloat32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Float32Array { if (!byteStride) { return new Float32Array(buffer, byteOffset, byteLength); </s> add private _loadAccessorAsync(context: string, accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { if (accessor.sparse) { throw new Error(context + ": Sparse accessors are not currently supported"); </s> remove let sourceBuffer = new Uint32Array(buffer, byteOffset); let targetBuffer = new Uint32Array(byteLength); </s> add this._loadBufferAsync("buffers[" + buffer.index + "]", buffer, bufferData => { if (this._disposed) { return; } </s> remove let sourceBuffer = new Float32Array(buffer, byteOffset); let targetBuffer = new Float32Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); return targetBuffer; } private _extractInterleavedData(sourceBuffer: ArrayBufferView, targetBuffer: ArrayBufferView, bytePerComponent: number, stride: number, length: number): void { let tempIndex = 0; let sourceIndex = 0; let storageSize = bytePerComponent; while (tempIndex < length) { for (var cursor = 0; cursor < storageSize; cursor++) { targetBuffer[tempIndex] = sourceBuffer[sourceIndex + cursor] tempIndex++; } sourceIndex += stride; </s> add if (accessor.normalized) { throw new Error(context + ": Normalized accessors are not currently supported");
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadBufferAsync("buffers[" + buffer.index + "]", buffer, bufferData => { if (this._disposed) { return; }
<mask> if (!byteStride) { <mask> return new Uint32Array(buffer, byteOffset, byteLength); <mask> } <mask> <mask> let sourceBuffer = new Uint32Array(buffer, byteOffset); <mask> let targetBuffer = new Uint32Array(byteLength); <mask> <mask> this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); <mask> <mask> return targetBuffer; <mask> } </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove private _buildInt8ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Int8Array { if (!byteStride) { return new Int8Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Int8Array(buffer, byteOffset); let targetBuffer = new Int8Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length); return targetBuffer; } private _buildUint8ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint8Array { if (!byteStride) { return new Uint8Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Uint8Array(buffer, byteOffset); let targetBuffer = new Uint8Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length); return targetBuffer; } private _buildInt16ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Int16Array { if (!byteStride) { return new Int16Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Int16Array(buffer, byteOffset); let targetBuffer = new Int16Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length); return targetBuffer; } private _buildUint16ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint16Array { if (!byteStride) { return new Uint16Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Uint16Array(buffer, byteOffset); let targetBuffer = new Uint16Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length); return targetBuffer; } private _buildUint32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint32Array { if (!byteStride) { return new Uint32Array(buffer, byteOffset, byteLength); </s> add private _loadBufferViewAsync(context: string, bufferView: IGLTFBufferView, onSuccess: (data: ArrayBufferView) => void): void { var buffer = GLTFUtils.GetArrayItem(this._gltf.buffers, bufferView.buffer); if (!buffer) { throw new Error(context + ": Failed to find buffer " + bufferView.buffer); </s> remove return targetBuffer; </s> add onSuccess(data); }); </s> remove this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); </s> add try { var data = new Uint8Array(bufferData.buffer, bufferData.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength); } catch (e) { throw new Error(context + ": " + e.message); } </s> remove let sourceBuffer = new Float32Array(buffer, byteOffset); let targetBuffer = new Float32Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); return targetBuffer; } private _extractInterleavedData(sourceBuffer: ArrayBufferView, targetBuffer: ArrayBufferView, bytePerComponent: number, stride: number, length: number): void { let tempIndex = 0; let sourceIndex = 0; let storageSize = bytePerComponent; while (tempIndex < length) { for (var cursor = 0; cursor < storageSize; cursor++) { targetBuffer[tempIndex] = sourceBuffer[sourceIndex + cursor] tempIndex++; } sourceIndex += stride; </s> add if (accessor.normalized) { throw new Error(context + ": Normalized accessors are not currently supported"); </s> remove private _buildFloat32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Float32Array { if (!byteStride) { return new Float32Array(buffer, byteOffset, byteLength); </s> add private _loadAccessorAsync(context: string, accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { if (accessor.sparse) { throw new Error(context + ": Sparse accessors are not currently supported");
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
try { var data = new Uint8Array(bufferData.buffer, bufferData.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength); } catch (e) { throw new Error(context + ": " + e.message); }
<mask> <mask> let sourceBuffer = new Uint32Array(buffer, byteOffset); <mask> let targetBuffer = new Uint32Array(byteLength); <mask> <mask> this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); <mask> <mask> return targetBuffer; <mask> } <mask> <mask> private _buildFloat32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Float32Array { </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove return targetBuffer; </s> add onSuccess(data); }); </s> remove private _buildInt8ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Int8Array { if (!byteStride) { return new Int8Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Int8Array(buffer, byteOffset); let targetBuffer = new Int8Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length); return targetBuffer; } private _buildUint8ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint8Array { if (!byteStride) { return new Uint8Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Uint8Array(buffer, byteOffset); let targetBuffer = new Uint8Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length); return targetBuffer; } private _buildInt16ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Int16Array { if (!byteStride) { return new Int16Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Int16Array(buffer, byteOffset); let targetBuffer = new Int16Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length); return targetBuffer; } private _buildUint16ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint16Array { if (!byteStride) { return new Uint16Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Uint16Array(buffer, byteOffset); let targetBuffer = new Uint16Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length); return targetBuffer; } private _buildUint32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint32Array { if (!byteStride) { return new Uint32Array(buffer, byteOffset, byteLength); </s> add private _loadBufferViewAsync(context: string, bufferView: IGLTFBufferView, onSuccess: (data: ArrayBufferView) => void): void { var buffer = GLTFUtils.GetArrayItem(this._gltf.buffers, bufferView.buffer); if (!buffer) { throw new Error(context + ": Failed to find buffer " + bufferView.buffer); </s> remove let sourceBuffer = new Uint32Array(buffer, byteOffset); let targetBuffer = new Uint32Array(byteLength); </s> add this._loadBufferAsync("buffers[" + buffer.index + "]", buffer, bufferData => { if (this._disposed) { return; } </s> remove private _buildFloat32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Float32Array { if (!byteStride) { return new Float32Array(buffer, byteOffset, byteLength); </s> add private _loadAccessorAsync(context: string, accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { if (accessor.sparse) { throw new Error(context + ": Sparse accessors are not currently supported"); </s> remove let sourceBuffer = new Float32Array(buffer, byteOffset); let targetBuffer = new Float32Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); return targetBuffer; } private _extractInterleavedData(sourceBuffer: ArrayBufferView, targetBuffer: ArrayBufferView, bytePerComponent: number, stride: number, length: number): void { let tempIndex = 0; let sourceIndex = 0; let storageSize = bytePerComponent; while (tempIndex < length) { for (var cursor = 0; cursor < storageSize; cursor++) { targetBuffer[tempIndex] = sourceBuffer[sourceIndex + cursor] tempIndex++; } sourceIndex += stride; </s> add if (accessor.normalized) { throw new Error(context + ": Normalized accessors are not currently supported");
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
onSuccess(data); });
<mask> let targetBuffer = new Uint32Array(byteLength); <mask> <mask> this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); <mask> <mask> return targetBuffer; <mask> } <mask> <mask> private _buildFloat32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Float32Array { <mask> if (!byteStride) { <mask> return new Float32Array(buffer, byteOffset, byteLength); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove private _buildInt8ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Int8Array { if (!byteStride) { return new Int8Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Int8Array(buffer, byteOffset); let targetBuffer = new Int8Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length); return targetBuffer; } private _buildUint8ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint8Array { if (!byteStride) { return new Uint8Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Uint8Array(buffer, byteOffset); let targetBuffer = new Uint8Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length); return targetBuffer; } private _buildInt16ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Int16Array { if (!byteStride) { return new Int16Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Int16Array(buffer, byteOffset); let targetBuffer = new Int16Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length); return targetBuffer; } private _buildUint16ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint16Array { if (!byteStride) { return new Uint16Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Uint16Array(buffer, byteOffset); let targetBuffer = new Uint16Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length); return targetBuffer; } private _buildUint32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint32Array { if (!byteStride) { return new Uint32Array(buffer, byteOffset, byteLength); </s> add private _loadBufferViewAsync(context: string, bufferView: IGLTFBufferView, onSuccess: (data: ArrayBufferView) => void): void { var buffer = GLTFUtils.GetArrayItem(this._gltf.buffers, bufferView.buffer); if (!buffer) { throw new Error(context + ": Failed to find buffer " + bufferView.buffer); </s> remove this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); </s> add try { var data = new Uint8Array(bufferData.buffer, bufferData.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength); } catch (e) { throw new Error(context + ": " + e.message); } </s> remove private _buildFloat32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Float32Array { if (!byteStride) { return new Float32Array(buffer, byteOffset, byteLength); </s> add private _loadAccessorAsync(context: string, accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { if (accessor.sparse) { throw new Error(context + ": Sparse accessors are not currently supported"); </s> remove let sourceBuffer = new Uint32Array(buffer, byteOffset); let targetBuffer = new Uint32Array(byteLength); </s> add this._loadBufferAsync("buffers[" + buffer.index + "]", buffer, bufferData => { if (this._disposed) { return; } </s> remove let sourceBuffer = new Float32Array(buffer, byteOffset); let targetBuffer = new Float32Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); return targetBuffer; } private _extractInterleavedData(sourceBuffer: ArrayBufferView, targetBuffer: ArrayBufferView, bytePerComponent: number, stride: number, length: number): void { let tempIndex = 0; let sourceIndex = 0; let storageSize = bytePerComponent; while (tempIndex < length) { for (var cursor = 0; cursor < storageSize; cursor++) { targetBuffer[tempIndex] = sourceBuffer[sourceIndex + cursor] tempIndex++; } sourceIndex += stride; </s> add if (accessor.normalized) { throw new Error(context + ": Normalized accessors are not currently supported");
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
private _loadAccessorAsync(context: string, accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { if (accessor.sparse) { throw new Error(context + ": Sparse accessors are not currently supported");
<mask> <mask> return targetBuffer; <mask> } <mask> <mask> private _buildFloat32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Float32Array { <mask> if (!byteStride) { <mask> return new Float32Array(buffer, byteOffset, byteLength); <mask> } <mask> <mask> let sourceBuffer = new Float32Array(buffer, byteOffset); <mask> let targetBuffer = new Float32Array(byteLength); <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove return targetBuffer; </s> add onSuccess(data); }); </s> remove private _buildInt8ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Int8Array { if (!byteStride) { return new Int8Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Int8Array(buffer, byteOffset); let targetBuffer = new Int8Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length); return targetBuffer; } private _buildUint8ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint8Array { if (!byteStride) { return new Uint8Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Uint8Array(buffer, byteOffset); let targetBuffer = new Uint8Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length); return targetBuffer; } private _buildInt16ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Int16Array { if (!byteStride) { return new Int16Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Int16Array(buffer, byteOffset); let targetBuffer = new Int16Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length); return targetBuffer; } private _buildUint16ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint16Array { if (!byteStride) { return new Uint16Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Uint16Array(buffer, byteOffset); let targetBuffer = new Uint16Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length); return targetBuffer; } private _buildUint32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint32Array { if (!byteStride) { return new Uint32Array(buffer, byteOffset, byteLength); </s> add private _loadBufferViewAsync(context: string, bufferView: IGLTFBufferView, onSuccess: (data: ArrayBufferView) => void): void { var buffer = GLTFUtils.GetArrayItem(this._gltf.buffers, bufferView.buffer); if (!buffer) { throw new Error(context + ": Failed to find buffer " + bufferView.buffer); </s> remove this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); </s> add try { var data = new Uint8Array(bufferData.buffer, bufferData.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength); } catch (e) { throw new Error(context + ": " + e.message); } </s> remove let sourceBuffer = new Float32Array(buffer, byteOffset); let targetBuffer = new Float32Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); return targetBuffer; } private _extractInterleavedData(sourceBuffer: ArrayBufferView, targetBuffer: ArrayBufferView, bytePerComponent: number, stride: number, length: number): void { let tempIndex = 0; let sourceIndex = 0; let storageSize = bytePerComponent; while (tempIndex < length) { for (var cursor = 0; cursor < storageSize; cursor++) { targetBuffer[tempIndex] = sourceBuffer[sourceIndex + cursor] tempIndex++; } sourceIndex += stride; </s> add if (accessor.normalized) { throw new Error(context + ": Normalized accessors are not currently supported"); </s> remove let sourceBuffer = new Uint32Array(buffer, byteOffset); let targetBuffer = new Uint32Array(byteLength); </s> add this._loadBufferAsync("buffers[" + buffer.index + "]", buffer, bufferData => { if (this._disposed) { return; }
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
if (accessor.normalized) { throw new Error(context + ": Normalized accessors are not currently supported");
<mask> if (!byteStride) { <mask> return new Float32Array(buffer, byteOffset, byteLength); <mask> } <mask> <mask> let sourceBuffer = new Float32Array(buffer, byteOffset); <mask> let targetBuffer = new Float32Array(byteLength); <mask> <mask> this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); <mask> <mask> return targetBuffer; <mask> } <mask> <mask> private _extractInterleavedData(sourceBuffer: ArrayBufferView, targetBuffer: ArrayBufferView, bytePerComponent: number, stride: number, length: number): void { <mask> let tempIndex = 0; <mask> let sourceIndex = 0; <mask> let storageSize = bytePerComponent; <mask> <mask> while (tempIndex < length) { <mask> for (var cursor = 0; cursor < storageSize; cursor++) { <mask> targetBuffer[tempIndex] = sourceBuffer[sourceIndex + cursor] <mask> tempIndex++; <mask> } <mask> sourceIndex += stride; <mask> } <mask> } <mask> <mask> private _loadBufferViewAsync(bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, bytePerComponent: number, componentType: EComponentType, onSuccess: (data: ArrayBufferView) => void): void { <mask> byteOffset += (bufferView.byteOffset || 0); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove private _buildInt8ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Int8Array { if (!byteStride) { return new Int8Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Int8Array(buffer, byteOffset); let targetBuffer = new Int8Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length); return targetBuffer; } private _buildUint8ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint8Array { if (!byteStride) { return new Uint8Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Uint8Array(buffer, byteOffset); let targetBuffer = new Uint8Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length); return targetBuffer; } private _buildInt16ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Int16Array { if (!byteStride) { return new Int16Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Int16Array(buffer, byteOffset); let targetBuffer = new Int16Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length); return targetBuffer; } private _buildUint16ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint16Array { if (!byteStride) { return new Uint16Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Uint16Array(buffer, byteOffset); let targetBuffer = new Uint16Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length); return targetBuffer; } private _buildUint32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint32Array { if (!byteStride) { return new Uint32Array(buffer, byteOffset, byteLength); </s> add private _loadBufferViewAsync(context: string, bufferView: IGLTFBufferView, onSuccess: (data: ArrayBufferView) => void): void { var buffer = GLTFUtils.GetArrayItem(this._gltf.buffers, bufferView.buffer); if (!buffer) { throw new Error(context + ": Failed to find buffer " + bufferView.buffer); </s> remove return targetBuffer; </s> add onSuccess(data); }); </s> remove } private _loadBufferViewAsync(bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, bytePerComponent: number, componentType: EComponentType, onSuccess: (data: ArrayBufferView) => void): void { byteOffset += (bufferView.byteOffset || 0); </s> add </s> remove private _buildFloat32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Float32Array { if (!byteStride) { return new Float32Array(buffer, byteOffset, byteLength); </s> add private _loadAccessorAsync(context: string, accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { if (accessor.sparse) { throw new Error(context + ": Sparse accessors are not currently supported"); </s> remove this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); </s> add try { var data = new Uint8Array(bufferData.buffer, bufferData.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength); } catch (e) { throw new Error(context + ": " + e.message); }
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", ...
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
<mask> tempIndex++; <mask> } <mask> sourceIndex += stride; <mask> } <mask> } <mask> <mask> private _loadBufferViewAsync(bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, bytePerComponent: number, componentType: EComponentType, onSuccess: (data: ArrayBufferView) => void): void { <mask> byteOffset += (bufferView.byteOffset || 0); <mask> <mask> var buffer = this._getArrayItem(this._gltf.buffers, bufferView.buffer, "Buffer"); <mask> if (!buffer) { <mask> return; <mask> } </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove var buffer = this._getArrayItem(this._gltf.buffers, bufferView.buffer, "Buffer"); if (!buffer) { return; </s> add var bufferView = GLTFUtils.GetArrayItem(this._gltf.bufferViews, accessor.bufferView); if (!bufferView) { throw new Error(context + ": Failed to find buffer view " + accessor.bufferView); </s> remove let sourceBuffer = new Float32Array(buffer, byteOffset); let targetBuffer = new Float32Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); return targetBuffer; } private _extractInterleavedData(sourceBuffer: ArrayBufferView, targetBuffer: ArrayBufferView, bytePerComponent: number, stride: number, length: number): void { let tempIndex = 0; let sourceIndex = 0; let storageSize = bytePerComponent; while (tempIndex < length) { for (var cursor = 0; cursor < storageSize; cursor++) { targetBuffer[tempIndex] = sourceBuffer[sourceIndex + cursor] tempIndex++; } sourceIndex += stride; </s> add if (accessor.normalized) { throw new Error(context + ": Normalized accessors are not currently supported"); </s> remove private _buildInt8ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Int8Array { if (!byteStride) { return new Int8Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Int8Array(buffer, byteOffset); let targetBuffer = new Int8Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length); return targetBuffer; } private _buildUint8ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint8Array { if (!byteStride) { return new Uint8Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Uint8Array(buffer, byteOffset); let targetBuffer = new Uint8Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length); return targetBuffer; } private _buildInt16ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Int16Array { if (!byteStride) { return new Int16Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Int16Array(buffer, byteOffset); let targetBuffer = new Int16Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length); return targetBuffer; } private _buildUint16ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint16Array { if (!byteStride) { return new Uint16Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Uint16Array(buffer, byteOffset); let targetBuffer = new Uint16Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length); return targetBuffer; } private _buildUint32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint32Array { if (!byteStride) { return new Uint32Array(buffer, byteOffset, byteLength); </s> add private _loadBufferViewAsync(context: string, bufferView: IGLTFBufferView, onSuccess: (data: ArrayBufferView) => void): void { var buffer = GLTFUtils.GetArrayItem(this._gltf.buffers, bufferView.buffer); if (!buffer) { throw new Error(context + ": Failed to find buffer " + bufferView.buffer); </s> remove private _buildFloat32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Float32Array { if (!byteStride) { return new Float32Array(buffer, byteOffset, byteLength); </s> add private _loadAccessorAsync(context: string, accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { if (accessor.sparse) { throw new Error(context + ": Sparse accessors are not currently supported"); </s> remove this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); </s> add try { var data = new Uint8Array(bufferData.buffer, bufferData.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength); } catch (e) { throw new Error(context + ": " + e.message); }
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var bufferView = GLTFUtils.GetArrayItem(this._gltf.bufferViews, accessor.bufferView); if (!bufferView) { throw new Error(context + ": Failed to find buffer view " + accessor.bufferView);
<mask> <mask> private _loadBufferViewAsync(bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, bytePerComponent: number, componentType: EComponentType, onSuccess: (data: ArrayBufferView) => void): void { <mask> byteOffset += (bufferView.byteOffset || 0); <mask> <mask> var buffer = this._getArrayItem(this._gltf.buffers, bufferView.buffer, "Buffer"); <mask> if (!buffer) { <mask> return; <mask> } <mask> <mask> this._loadBufferAsync(buffer, bufferData => { <mask> if (byteOffset + byteLength > bufferData.byteLength) { <mask> this._onError("Buffer access is out of range"); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove } private _loadBufferViewAsync(bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, bytePerComponent: number, componentType: EComponentType, onSuccess: (data: ArrayBufferView) => void): void { byteOffset += (bufferView.byteOffset || 0); </s> add </s> remove this._loadBufferAsync(buffer, bufferData => { if (byteOffset + byteLength > bufferData.byteLength) { this._onError("Buffer access is out of range"); return; </s> add this._loadBufferViewAsync("bufferViews[" + bufferView.index + "]", bufferView, bufferViewData => { var numComponents = this._getNumComponentsOfType(accessor.type); if (numComponents === 0) { throw new Error(context + ": Invalid type (" + accessor.type + ")"); </s> remove let sourceBuffer = new Float32Array(buffer, byteOffset); let targetBuffer = new Float32Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); return targetBuffer; } private _extractInterleavedData(sourceBuffer: ArrayBufferView, targetBuffer: ArrayBufferView, bytePerComponent: number, stride: number, length: number): void { let tempIndex = 0; let sourceIndex = 0; let storageSize = bytePerComponent; while (tempIndex < length) { for (var cursor = 0; cursor < storageSize; cursor++) { targetBuffer[tempIndex] = sourceBuffer[sourceIndex + cursor] tempIndex++; } sourceIndex += stride; </s> add if (accessor.normalized) { throw new Error(context + ": Normalized accessors are not currently supported"); </s> remove private _buildInt8ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Int8Array { if (!byteStride) { return new Int8Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Int8Array(buffer, byteOffset); let targetBuffer = new Int8Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length); return targetBuffer; } private _buildUint8ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint8Array { if (!byteStride) { return new Uint8Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Uint8Array(buffer, byteOffset); let targetBuffer = new Uint8Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length); return targetBuffer; } private _buildInt16ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Int16Array { if (!byteStride) { return new Int16Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Int16Array(buffer, byteOffset); let targetBuffer = new Int16Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length); return targetBuffer; } private _buildUint16ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint16Array { if (!byteStride) { return new Uint16Array(buffer, byteOffset, byteLength); } let sourceBuffer = new Uint16Array(buffer, byteOffset); let targetBuffer = new Uint16Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length); return targetBuffer; } private _buildUint32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Uint32Array { if (!byteStride) { return new Uint32Array(buffer, byteOffset, byteLength); </s> add private _loadBufferViewAsync(context: string, bufferView: IGLTFBufferView, onSuccess: (data: ArrayBufferView) => void): void { var buffer = GLTFUtils.GetArrayItem(this._gltf.buffers, bufferView.buffer); if (!buffer) { throw new Error(context + ": Failed to find buffer " + bufferView.buffer); </s> remove var buffer = bufferData.buffer; byteOffset += bufferData.byteOffset; var bufferViewData; switch (componentType) { </s> add var data: ArrayBufferView; switch (accessor.componentType) {
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadBufferViewAsync("bufferViews[" + bufferView.index + "]", bufferView, bufferViewData => { var numComponents = this._getNumComponentsOfType(accessor.type); if (numComponents === 0) { throw new Error(context + ": Invalid type (" + accessor.type + ")");
<mask> if (!buffer) { <mask> return; <mask> } <mask> <mask> this._loadBufferAsync(buffer, bufferData => { <mask> if (byteOffset + byteLength > bufferData.byteLength) { <mask> this._onError("Buffer access is out of range"); <mask> return; <mask> } <mask> <mask> var buffer = bufferData.buffer; <mask> byteOffset += bufferData.byteOffset; <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove var buffer = this._getArrayItem(this._gltf.buffers, bufferView.buffer, "Buffer"); if (!buffer) { return; </s> add var bufferView = GLTFUtils.GetArrayItem(this._gltf.bufferViews, accessor.bufferView); if (!bufferView) { throw new Error(context + ": Failed to find buffer view " + accessor.bufferView); </s> remove var buffer = bufferData.buffer; byteOffset += bufferData.byteOffset; var bufferViewData; switch (componentType) { </s> add var data: ArrayBufferView; switch (accessor.componentType) { </s> remove } private _loadBufferViewAsync(bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, bytePerComponent: number, componentType: EComponentType, onSuccess: (data: ArrayBufferView) => void): void { byteOffset += (bufferView.byteOffset || 0); </s> add </s> remove let sourceBuffer = new Uint32Array(buffer, byteOffset); let targetBuffer = new Uint32Array(byteLength); </s> add this._loadBufferAsync("buffers[" + buffer.index + "]", buffer, bufferData => { if (this._disposed) { return; } </s> remove else if (this._validateUri(buffer.uri)) { </s> add else { if (!buffer.uri) { throw new Error(context + ": Uri is missing"); }
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var data: ArrayBufferView; switch (accessor.componentType) {
<mask> this._onError("Buffer access is out of range"); <mask> return; <mask> } <mask> <mask> var buffer = bufferData.buffer; <mask> byteOffset += bufferData.byteOffset; <mask> <mask> var bufferViewData; <mask> switch (componentType) { <mask> case EComponentType.BYTE: <mask> bufferViewData = this._buildInt8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.UNSIGNED_BYTE: <mask> bufferViewData = this._buildUint8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove bufferViewData = this._buildInt8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildUint8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint8Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildInt16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Int16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildUint16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildUint32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
<mask> <mask> var bufferViewData; <mask> switch (componentType) { <mask> case EComponentType.BYTE: <mask> bufferViewData = this._buildInt8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.UNSIGNED_BYTE: <mask> bufferViewData = this._buildUint8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.SHORT: </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove bufferViewData = this._buildUint8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint8Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove var buffer = bufferData.buffer; byteOffset += bufferData.byteOffset; var bufferViewData; switch (componentType) { </s> add var data: ArrayBufferView; switch (accessor.componentType) { </s> remove bufferViewData = this._buildInt16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Int16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildUint16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildUint32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
data = this._buildArrayBuffer(Uint8Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
<mask> case EComponentType.BYTE: <mask> bufferViewData = this._buildInt8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.UNSIGNED_BYTE: <mask> bufferViewData = this._buildUint8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.SHORT: <mask> bufferViewData = this._buildInt16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.UNSIGNED_SHORT: </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove bufferViewData = this._buildInt16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Int16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildUint16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildInt8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildUint32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove var buffer = bufferData.buffer; byteOffset += bufferData.byteOffset; var bufferViewData; switch (componentType) { </s> add var data: ArrayBufferView; switch (accessor.componentType) {
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
data = this._buildArrayBuffer(Int16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
<mask> case EComponentType.UNSIGNED_BYTE: <mask> bufferViewData = this._buildUint8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.SHORT: <mask> bufferViewData = this._buildInt16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.UNSIGNED_SHORT: <mask> bufferViewData = this._buildUint16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.UNSIGNED_INT: </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove bufferViewData = this._buildUint16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildUint8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint8Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildUint32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildInt8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildFloat32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
data = this._buildArrayBuffer(Uint16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
<mask> case EComponentType.SHORT: <mask> bufferViewData = this._buildInt16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.UNSIGNED_SHORT: <mask> bufferViewData = this._buildUint16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.UNSIGNED_INT: <mask> bufferViewData = this._buildUint32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.FLOAT: </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove bufferViewData = this._buildInt16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Int16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildUint32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildUint8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint8Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildFloat32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildInt8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
data = this._buildArrayBuffer(Uint32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
<mask> case EComponentType.UNSIGNED_SHORT: <mask> bufferViewData = this._buildUint16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.UNSIGNED_INT: <mask> bufferViewData = this._buildUint32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.FLOAT: <mask> bufferViewData = this._buildFloat32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> default: </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove bufferViewData = this._buildUint16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildInt16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Int16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildFloat32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildUint8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint8Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildInt8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
<mask> case EComponentType.UNSIGNED_INT: <mask> bufferViewData = this._buildUint32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> case EComponentType.FLOAT: <mask> bufferViewData = this._buildFloat32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> default: <mask> this._onError("Invalid component type (" + componentType + ")"); <mask> return; <mask> } </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove bufferViewData = this._buildUint32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove this._onError("Invalid component type (" + componentType + ")"); return; </s> add throw new Error(context + ": Invalid component type (" + accessor.componentType + ")"); </s> remove bufferViewData = this._buildUint16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildInt16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Int16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildUint8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint8Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
throw new Error(context + ": Invalid component type (" + accessor.componentType + ")");
<mask> case EComponentType.FLOAT: <mask> bufferViewData = this._buildFloat32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); <mask> break; <mask> default: <mask> this._onError("Invalid component type (" + componentType + ")"); <mask> return; <mask> } <mask> <mask> onSuccess(bufferViewData); <mask> }); <mask> } </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove bufferViewData = this._buildFloat32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildUint32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove bufferViewData = this._buildUint16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint16Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove onSuccess(bufferViewData); </s> add onSuccess(data); </s> remove bufferViewData = this._buildUint8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Uint8Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride);
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
onSuccess(data);
<mask> this._onError("Invalid component type (" + componentType + ")"); <mask> return; <mask> } <mask> <mask> onSuccess(bufferViewData); <mask> }); <mask> } <mask> <mask> private _loadAccessorAsync(accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { <mask> var bufferView = this._getArrayItem(this._gltf.bufferViews, accessor.bufferView, "Buffer view"); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove private _loadAccessorAsync(accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { var bufferView = this._getArrayItem(this._gltf.bufferViews, accessor.bufferView, "Buffer view"); if (!bufferView) { return; } var byteOffset = accessor.byteOffset || 0; let bytePerComponent = this._getByteStrideFromType(accessor); var byteLength = accessor.count * bytePerComponent; this._loadBufferViewAsync(bufferView, byteOffset, byteLength, bytePerComponent, accessor.componentType, onSuccess); } private _getByteStrideFromType(accessor: IGLTFAccessor): number { switch (accessor.type) { </s> add private _getNumComponentsOfType(type: string): number { switch (type) { </s> remove this._onError("Invalid component type (" + componentType + ")"); return; </s> add throw new Error(context + ": Invalid component type (" + accessor.componentType + ")"); </s> remove bufferViewData = this._buildFloat32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove private _validateUri(uri: string): boolean { if (!uri) { this._onError("Uri is missing"); return false; } return true; } private _loadBufferAsync(buffer: IGLTFBuffer, onSuccess: (data: ArrayBufferView) => void): void { </s> add private _loadBufferAsync(context: string, buffer: IGLTFBuffer, onSuccess: (data: ArrayBufferView) => void): void { </s> remove private _buildFloat32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Float32Array { if (!byteStride) { return new Float32Array(buffer, byteOffset, byteLength); </s> add private _loadAccessorAsync(context: string, accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { if (accessor.sparse) { throw new Error(context + ": Sparse accessors are not currently supported");
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
private _getNumComponentsOfType(type: string): number { switch (type) {
<mask> onSuccess(bufferViewData); <mask> }); <mask> } <mask> <mask> private _loadAccessorAsync(accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { <mask> var bufferView = this._getArrayItem(this._gltf.bufferViews, accessor.bufferView, "Buffer view"); <mask> if (!bufferView) { <mask> return; <mask> } <mask> <mask> var byteOffset = accessor.byteOffset || 0; <mask> let bytePerComponent = this._getByteStrideFromType(accessor); <mask> var byteLength = accessor.count * bytePerComponent; <mask> this._loadBufferViewAsync(bufferView, byteOffset, byteLength, bytePerComponent, accessor.componentType, onSuccess); <mask> } <mask> <mask> private _getByteStrideFromType(accessor: IGLTFAccessor): number { <mask> switch (accessor.type) { <mask> case "SCALAR": return 1; <mask> case "VEC2": return 2; <mask> case "VEC3": return 3; <mask> case "VEC4": return 4; <mask> case "MAT2": return 4; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove onSuccess(bufferViewData); </s> add onSuccess(data); </s> remove default: this._onError("Invalid accessor type (" + accessor.type + ")"); return 0; </s> add } return 0; } private _buildArrayBuffer<T extends ArrayBufferView>(typedArray: TypedArrayConstructor<T>, context: string, data: ArrayBufferView, byteOffset: number, count: number, numComponents: number, byteStride: number): T { try { var byteOffset = data.byteOffset + (byteOffset || 0); var targetLength = count * numComponents; if (byteStride == null || byteStride === numComponents * typedArray.BYTES_PER_ELEMENT) { return new typedArray(data.buffer, byteOffset, targetLength); } var elementStride = byteStride / typedArray.BYTES_PER_ELEMENT; var sourceBuffer = new typedArray(data.buffer, byteOffset, elementStride * count); var targetBuffer = new typedArray(targetLength); var sourceIndex = 0; var targetIndex = 0; while (targetIndex < targetLength) { for (var componentIndex = 0; componentIndex < numComponents; componentIndex++) { targetBuffer[targetIndex] = sourceBuffer[sourceIndex + componentIndex]; targetIndex++; } sourceIndex += elementStride; } return targetBuffer; } catch (e) { throw new Error(context + ": " + e); </s> remove let sourceBuffer = new Float32Array(buffer, byteOffset); let targetBuffer = new Float32Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); return targetBuffer; } private _extractInterleavedData(sourceBuffer: ArrayBufferView, targetBuffer: ArrayBufferView, bytePerComponent: number, stride: number, length: number): void { let tempIndex = 0; let sourceIndex = 0; let storageSize = bytePerComponent; while (tempIndex < length) { for (var cursor = 0; cursor < storageSize; cursor++) { targetBuffer[tempIndex] = sourceBuffer[sourceIndex + cursor] tempIndex++; } sourceIndex += stride; </s> add if (accessor.normalized) { throw new Error(context + ": Normalized accessors are not currently supported"); </s> remove var buffer = bufferData.buffer; byteOffset += bufferData.byteOffset; var bufferViewData; switch (componentType) { </s> add var data: ArrayBufferView; switch (accessor.componentType) { </s> remove private _buildFloat32ArrayBuffer(buffer: ArrayBuffer, byteOffset: number, byteLength: number, byteStride: number, bytePerComponent: number): Float32Array { if (!byteStride) { return new Float32Array(buffer, byteOffset, byteLength); </s> add private _loadAccessorAsync(context: string, accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { if (accessor.sparse) { throw new Error(context + ": Sparse accessors are not currently supported");
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
} return 0; } private _buildArrayBuffer<T extends ArrayBufferView>(typedArray: TypedArrayConstructor<T>, context: string, data: ArrayBufferView, byteOffset: number, count: number, numComponents: number, byteStride: number): T { try { var byteOffset = data.byteOffset + (byteOffset || 0); var targetLength = count * numComponents; if (byteStride == null || byteStride === numComponents * typedArray.BYTES_PER_ELEMENT) { return new typedArray(data.buffer, byteOffset, targetLength); } var elementStride = byteStride / typedArray.BYTES_PER_ELEMENT; var sourceBuffer = new typedArray(data.buffer, byteOffset, elementStride * count); var targetBuffer = new typedArray(targetLength); var sourceIndex = 0; var targetIndex = 0; while (targetIndex < targetLength) { for (var componentIndex = 0; componentIndex < numComponents; componentIndex++) { targetBuffer[targetIndex] = sourceBuffer[sourceIndex + componentIndex]; targetIndex++; } sourceIndex += elementStride; } return targetBuffer; } catch (e) { throw new Error(context + ": " + e);
<mask> case "VEC4": return 4; <mask> case "MAT2": return 4; <mask> case "MAT3": return 9; <mask> case "MAT4": return 16; <mask> default: <mask> this._onError("Invalid accessor type (" + accessor.type + ")"); <mask> return 0; <mask> } <mask> } <mask> <mask> public _addPendingData(data: any): void { <mask> if (!this._renderReady) { </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove private _loadAccessorAsync(accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void { var bufferView = this._getArrayItem(this._gltf.bufferViews, accessor.bufferView, "Buffer view"); if (!bufferView) { return; } var byteOffset = accessor.byteOffset || 0; let bytePerComponent = this._getByteStrideFromType(accessor); var byteLength = accessor.count * bytePerComponent; this._loadBufferViewAsync(bufferView, byteOffset, byteLength, bytePerComponent, accessor.componentType, onSuccess); } private _getByteStrideFromType(accessor: IGLTFAccessor): number { switch (accessor.type) { </s> add private _getNumComponentsOfType(type: string): number { switch (type) { </s> remove this._onError("Invalid component type (" + componentType + ")"); return; </s> add throw new Error(context + ": Invalid component type (" + accessor.componentType + ")"); </s> remove bufferViewData = this._buildFloat32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove this._rootNode = { name: "__root__" }; </s> add this._loadScene("scenes[" + scene.index + "]", scene, nodeNames); } private _loadScene(context: string, scene: IGLTFScene, nodeNames: any): void { this._rootNode = { babylonMesh: new Mesh("__root__", this._babylonScene) }; </s> remove onSuccess(bufferViewData); </s> add onSuccess(data);
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
private _loadMaterialMetallicRoughnessProperties(context: string, material: IGLTFMaterial): void {
<mask> <mask> return this._defaultMaterial; <mask> } <mask> <mask> private _loadMaterialMetallicRoughnessProperties(material: IGLTFMaterial): void { <mask> var babylonMaterial = material.babylonMaterial as PBRMaterial; <mask> <mask> // Ensure metallic workflow <mask> babylonMaterial.metallic = 1; <mask> babylonMaterial.roughness = 1; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove public _loadMaterialBaseProperties(material: IGLTFMaterial): void { </s> add public _loadMaterialBaseProperties(context: string, material: IGLTFMaterial): void { </s> remove public _loadMaterialAlphaProperties(material: IGLTFMaterial, colorFactor?: number[]): void { </s> add public _loadMaterialAlphaProperties(context: string, material: IGLTFMaterial, colorFactor: number[]): void { </s> remove private _loadSpecularGlossinessProperties(loader: GLTFLoader, material: IGLTFMaterial, properties: IKHRMaterialsPbrSpecularGlossiness): void { </s> add private _loadSpecularGlossinessProperties(loader: GLTFLoader, context: string, material: IGLTFMaterial, properties: IKHRMaterialsPbrSpecularGlossiness): void { </s> remove babylonMaterial.emissiveTexture = this._loadTexture(material.emissiveTexture); </s> add var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.emissiveTexture.index); if (!texture) { throw new Error(context + ": Failed to find emissive texture " + material.emissiveTexture.index); } babylonMaterial.emissiveTexture = this._loadTexture("textures[" + texture.index + "]", texture, material.emissiveTexture.texCoord); </s> remove babylonMaterial.microSurface = properties.glossinessFactor === undefined ? 1 : properties.glossinessFactor; </s> add babylonMaterial.microSurface = properties.glossinessFactor == null ? 1 : properties.glossinessFactor;
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var texture = GLTFUtils.GetArrayItem(this._gltf.textures, properties.baseColorTexture.index); if (!texture) { throw new Error(context + ": Failed to find base color texture " + properties.baseColorTexture.index); } babylonMaterial.albedoTexture = this._loadTexture("textures[" + texture.index + "]", texture, properties.baseColorTexture.texCoord);
<mask> babylonMaterial.metallic = properties.metallicFactor == null ? 1 : properties.metallicFactor; <mask> babylonMaterial.roughness = properties.roughnessFactor == null ? 1 : properties.roughnessFactor; <mask> <mask> if (properties.baseColorTexture) { <mask> babylonMaterial.albedoTexture = this._loadTexture(properties.baseColorTexture); <mask> } <mask> <mask> if (properties.metallicRoughnessTexture) { <mask> babylonMaterial.metallicTexture = this._loadTexture(properties.metallicRoughnessTexture); <mask> babylonMaterial.useMetallnessFromMetallicTextureBlue = true; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove babylonMaterial.microSurface = properties.glossinessFactor === undefined ? 1 : properties.glossinessFactor; </s> add babylonMaterial.microSurface = properties.glossinessFactor == null ? 1 : properties.glossinessFactor; </s> remove babylonMaterial.metallicTexture = this._loadTexture(properties.metallicRoughnessTexture); </s> add var texture = GLTFUtils.GetArrayItem(this._gltf.textures, properties.metallicRoughnessTexture.index); if (!texture) { throw new Error(context + ": Failed to find metallic roughness texture " + properties.metallicRoughnessTexture.index); } babylonMaterial.metallicTexture = this._loadTexture("textures[" + texture.index + "]", texture, properties.metallicRoughnessTexture.texCoord); </s> remove babylonMaterial.albedoTexture = loader._loadTexture(properties.diffuseTexture); </s> add var texture = GLTFUtils.GetArrayItem(loader._gltf.textures, properties.diffuseTexture.index); if (!texture) { throw new Error(context + ": Failed to find diffuse texture " + properties.diffuseTexture.index); } babylonMaterial.albedoTexture = loader._loadTexture("textures[" + texture.index + "]", texture, properties.diffuseTexture.texCoord); </s> remove public _loadTexture(textureInfo: IGLTFTextureInfo): Texture { var texture = this._getArrayItem(this._gltf.textures, textureInfo.index, "Texture"); if (!texture) { return null; } var texCoord = textureInfo.texCoord || 0; var source = this._getArrayItem(this._gltf.images, texture.source, "Texture (" + textureInfo.index + ") source"); if (!source) { return null; } var sampler = (texture.sampler == null ? <IGLTFSampler>{} : this._getArrayItem(this._gltf.samplers, texture.sampler, "Texture (" + textureInfo.index + ") sampler")); </s> add public _loadTexture(context: string, texture: IGLTFTexture, coordinatesIndex: number): Texture { var sampler = (texture.sampler == null ? <IGLTFSampler>{} : GLTFUtils.GetArrayItem(this._gltf.samplers, texture.sampler)); </s> remove return; </s> add throw new Error(context + ": Failed to find sampler " + texture.sampler);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var texture = GLTFUtils.GetArrayItem(this._gltf.textures, properties.metallicRoughnessTexture.index); if (!texture) { throw new Error(context + ": Failed to find metallic roughness texture " + properties.metallicRoughnessTexture.index); } babylonMaterial.metallicTexture = this._loadTexture("textures[" + texture.index + "]", texture, properties.metallicRoughnessTexture.texCoord);
<mask> babylonMaterial.albedoTexture = this._loadTexture(properties.baseColorTexture); <mask> } <mask> <mask> if (properties.metallicRoughnessTexture) { <mask> babylonMaterial.metallicTexture = this._loadTexture(properties.metallicRoughnessTexture); <mask> babylonMaterial.useMetallnessFromMetallicTextureBlue = true; <mask> babylonMaterial.useRoughnessFromMetallicTextureGreen = true; <mask> babylonMaterial.useRoughnessFromMetallicTextureAlpha = false; <mask> } <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove babylonMaterial.albedoTexture = this._loadTexture(properties.baseColorTexture); </s> add var texture = GLTFUtils.GetArrayItem(this._gltf.textures, properties.baseColorTexture.index); if (!texture) { throw new Error(context + ": Failed to find base color texture " + properties.baseColorTexture.index); } babylonMaterial.albedoTexture = this._loadTexture("textures[" + texture.index + "]", texture, properties.baseColorTexture.texCoord); </s> remove this._loadMaterialAlphaProperties(material, properties.baseColorFactor); </s> add this._loadMaterialAlphaProperties(context, material, properties.baseColorFactor); </s> remove babylonMaterial.reflectivityTexture = loader._loadTexture(properties.specularGlossinessTexture); </s> add var texture = GLTFUtils.GetArrayItem(loader._gltf.textures, properties.specularGlossinessTexture.index); if (!texture) { throw new Error(context + ": Failed to find diffuse texture " + properties.specularGlossinessTexture.index); } babylonMaterial.reflectivityTexture = loader._loadTexture("textures[" + texture.index + "]", texture, properties.specularGlossinessTexture.texCoord); </s> remove babylonMaterial.albedoTexture = loader._loadTexture(properties.diffuseTexture); </s> add var texture = GLTFUtils.GetArrayItem(loader._gltf.textures, properties.diffuseTexture.index); if (!texture) { throw new Error(context + ": Failed to find diffuse texture " + properties.diffuseTexture.index); } babylonMaterial.albedoTexture = loader._loadTexture("textures[" + texture.index + "]", texture, properties.diffuseTexture.texCoord); </s> remove if (material.occlusionTexture.strength !== undefined) { </s> add if (material.occlusionTexture.strength != null) {
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadMaterialAlphaProperties(context, material, properties.baseColorFactor);
<mask> babylonMaterial.useRoughnessFromMetallicTextureGreen = true; <mask> babylonMaterial.useRoughnessFromMetallicTextureAlpha = false; <mask> } <mask> <mask> this._loadMaterialAlphaProperties(material, properties.baseColorFactor); <mask> } <mask> <mask> public _loadMaterial(material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): void { <mask> if (material.babylonMaterial) { <mask> assign(material.babylonMaterial, false); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove public _loadMaterial(material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): void { </s> add public _loadMaterial(context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): void { </s> remove protected _loadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { </s> add protected _loadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { </s> remove protected _loadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return false; } </s> add protected _loadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return false; } </s> remove public static LoadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return this._ApplyExtensions(extension => extension._loadMaterial(loader, material, assign)); </s> add public static LoadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return this._ApplyExtensions(extension => extension._loadMaterial(loader, context, material, assign)); </s> remove protected _loadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { </s> add protected _loadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean {
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
public _loadMaterial(context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): void {
<mask> <mask> this._loadMaterialAlphaProperties(material, properties.baseColorFactor); <mask> } <mask> <mask> public _loadMaterial(material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): void { <mask> if (material.babylonMaterial) { <mask> assign(material.babylonMaterial, false); <mask> return; <mask> } <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove this._loadMaterialAlphaProperties(material, properties.baseColorFactor); </s> add this._loadMaterialAlphaProperties(context, material, properties.baseColorFactor); </s> remove protected _loadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { </s> add protected _loadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { </s> remove public static LoadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return this._ApplyExtensions(extension => extension._loadMaterial(loader, material, assign)); </s> add public static LoadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return this._ApplyExtensions(extension => extension._loadMaterial(loader, context, material, assign)); </s> remove loader._loadMaterialBaseProperties(material); this._loadSpecularGlossinessProperties(loader, material, extension); </s> add loader._loadMaterialBaseProperties(context, material); this._loadSpecularGlossinessProperties(loader, context, material, extension); </s> remove protected _loadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { </s> add protected _loadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean {
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
if (GLTFLoaderExtension.LoadMaterial(this, context, material, assign)) {
<mask> assign(material.babylonMaterial, false); <mask> return; <mask> } <mask> <mask> if (GLTFLoaderExtension.LoadMaterial(this, material, assign)) { <mask> return; <mask> } <mask> <mask> this._createPbrMaterial(material); <mask> this._loadMaterialBaseProperties(material); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove this._loadMaterialBaseProperties(material); this._loadMaterialMetallicRoughnessProperties(material); </s> add this._loadMaterialBaseProperties(context, material); this._loadMaterialMetallicRoughnessProperties(context, material); </s> remove this._loadMaterialAlphaProperties(material, properties.baseColorFactor); </s> add this._loadMaterialAlphaProperties(context, material, properties.baseColorFactor); </s> remove public _loadMaterial(material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): void { </s> add public _loadMaterial(context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): void { </s> remove loader._loadMaterialBaseProperties(material); this._loadSpecularGlossinessProperties(loader, material, extension); </s> add loader._loadMaterialBaseProperties(context, material); this._loadSpecularGlossinessProperties(loader, context, material, extension); </s> remove protected _loadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { </s> add protected _loadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean {
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadMaterialBaseProperties(context, material); this._loadMaterialMetallicRoughnessProperties(context, material);
<mask> return; <mask> } <mask> <mask> this._createPbrMaterial(material); <mask> this._loadMaterialBaseProperties(material); <mask> this._loadMaterialMetallicRoughnessProperties(material); <mask> assign(material.babylonMaterial, true); <mask> } <mask> <mask> public _createPbrMaterial(material: IGLTFMaterial): void { <mask> var babylonMaterial = new PBRMaterial(material.name || "mat" + material.index, this._babylonScene); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove if (GLTFLoaderExtension.LoadMaterial(this, material, assign)) { </s> add if (GLTFLoaderExtension.LoadMaterial(this, context, material, assign)) { </s> remove public _loadMaterialBaseProperties(material: IGLTFMaterial): void { </s> add public _loadMaterialBaseProperties(context: string, material: IGLTFMaterial): void { </s> remove private _loadMaterialMetallicRoughnessProperties(material: IGLTFMaterial): void { </s> add private _loadMaterialMetallicRoughnessProperties(context: string, material: IGLTFMaterial): void { </s> remove public _loadNode(node: IGLTFNode): void { if (GLTFLoaderExtension.LoadNode(this, node)) { </s> add public _loadNode(context: string, node: IGLTFNode): void { if (GLTFLoaderExtension.LoadNode(this, context, node)) { </s> remove public _loadMaterialAlphaProperties(material: IGLTFMaterial, colorFactor?: number[]): void { </s> add public _loadMaterialAlphaProperties(context: string, material: IGLTFMaterial, colorFactor: number[]): void {
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
public _loadMaterialBaseProperties(context: string, material: IGLTFMaterial): void {
<mask> babylonMaterial.sideOrientation = Material.CounterClockWiseSideOrientation; <mask> material.babylonMaterial = babylonMaterial; <mask> } <mask> <mask> public _loadMaterialBaseProperties(material: IGLTFMaterial): void { <mask> var babylonMaterial = material.babylonMaterial as PBRMaterial; <mask> <mask> babylonMaterial.emissiveColor = material.emissiveFactor ? Color3.FromArray(material.emissiveFactor) : new Color3(0, 0, 0); <mask> if (material.doubleSided) { <mask> babylonMaterial.backFaceCulling = false; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove private _loadMaterialMetallicRoughnessProperties(material: IGLTFMaterial): void { </s> add private _loadMaterialMetallicRoughnessProperties(context: string, material: IGLTFMaterial): void { </s> remove babylonMaterial.microSurface = properties.glossinessFactor === undefined ? 1 : properties.glossinessFactor; </s> add babylonMaterial.microSurface = properties.glossinessFactor == null ? 1 : properties.glossinessFactor; </s> remove private _loadSpecularGlossinessProperties(loader: GLTFLoader, material: IGLTFMaterial, properties: IKHRMaterialsPbrSpecularGlossiness): void { </s> add private _loadSpecularGlossinessProperties(loader: GLTFLoader, context: string, material: IGLTFMaterial, properties: IKHRMaterialsPbrSpecularGlossiness): void { </s> remove public _loadMaterialAlphaProperties(material: IGLTFMaterial, colorFactor?: number[]): void { </s> add public _loadMaterialAlphaProperties(context: string, material: IGLTFMaterial, colorFactor: number[]): void { </s> remove babylonMaterial.emissiveTexture = this._loadTexture(material.emissiveTexture); </s> add var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.emissiveTexture.index); if (!texture) { throw new Error(context + ": Failed to find emissive texture " + material.emissiveTexture.index); } babylonMaterial.emissiveTexture = this._loadTexture("textures[" + texture.index + "]", texture, material.emissiveTexture.texCoord);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.normalTexture.index); if (!texture) { throw new Error(context + ": Failed to find normal texture " + material.normalTexture.index); } babylonMaterial.bumpTexture = this._loadTexture("textures[" + texture.index + "]", texture, material.normalTexture.texCoord);
<mask> babylonMaterial.twoSidedLighting = true; <mask> } <mask> <mask> if (material.normalTexture) { <mask> babylonMaterial.bumpTexture = this._loadTexture(material.normalTexture); <mask> babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem; <mask> babylonMaterial.invertNormalMapY = this._babylonScene.useRightHandedSystem; <mask> if (material.normalTexture.scale !== undefined) { <mask> babylonMaterial.bumpTexture.level = material.normalTexture.scale; <mask> } </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove if (material.normalTexture.scale !== undefined) { </s> add if (material.normalTexture.scale != null) { </s> remove if (material.occlusionTexture.strength !== undefined) { </s> add if (material.occlusionTexture.strength != null) { </s> remove babylonMaterial.ambientTexture = this._loadTexture(material.occlusionTexture); </s> add var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.occlusionTexture.index); if (!texture) { throw new Error(context + ": Failed to find occlusion texture " + material.occlusionTexture.index); } babylonMaterial.ambientTexture = this._loadTexture("textures[" + texture.index + "]", texture, material.occlusionTexture.texCoord); </s> remove node.babylonMesh.skeleton = this._loadSkin(skin); </s> add node.babylonMesh.skeleton = this._loadSkin("skins[" + node.skin + "]", skin); </s> remove if (node.skin !== undefined) { var skin = this._getArrayItem(this._gltf.skins, node.skin, "Skin"); </s> add if (node.skin != null) { var skin = GLTFUtils.GetArrayItem(this._gltf.skins, node.skin);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
if (material.normalTexture.scale != null) {
<mask> if (material.normalTexture) { <mask> babylonMaterial.bumpTexture = this._loadTexture(material.normalTexture); <mask> babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem; <mask> babylonMaterial.invertNormalMapY = this._babylonScene.useRightHandedSystem; <mask> if (material.normalTexture.scale !== undefined) { <mask> babylonMaterial.bumpTexture.level = material.normalTexture.scale; <mask> } <mask> } <mask> <mask> if (material.occlusionTexture) { </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove babylonMaterial.bumpTexture = this._loadTexture(material.normalTexture); </s> add var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.normalTexture.index); if (!texture) { throw new Error(context + ": Failed to find normal texture " + material.normalTexture.index); } babylonMaterial.bumpTexture = this._loadTexture("textures[" + texture.index + "]", texture, material.normalTexture.texCoord); </s> remove if (material.occlusionTexture.strength !== undefined) { </s> add if (material.occlusionTexture.strength != null) { </s> remove babylonMaterial.ambientTexture = this._loadTexture(material.occlusionTexture); </s> add var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.occlusionTexture.index); if (!texture) { throw new Error(context + ": Failed to find occlusion texture " + material.occlusionTexture.index); } babylonMaterial.ambientTexture = this._loadTexture("textures[" + texture.index + "]", texture, material.occlusionTexture.texCoord); </s> remove node.babylonMesh.skeleton = this._loadSkin(skin); </s> add node.babylonMesh.skeleton = this._loadSkin("skins[" + node.skin + "]", skin); </s> remove if (node.skin !== undefined) { var skin = this._getArrayItem(this._gltf.skins, node.skin, "Skin"); </s> add if (node.skin != null) { var skin = GLTFUtils.GetArrayItem(this._gltf.skins, node.skin);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.occlusionTexture.index); if (!texture) { throw new Error(context + ": Failed to find occlusion texture " + material.occlusionTexture.index); } babylonMaterial.ambientTexture = this._loadTexture("textures[" + texture.index + "]", texture, material.occlusionTexture.texCoord);
<mask> } <mask> } <mask> <mask> if (material.occlusionTexture) { <mask> babylonMaterial.ambientTexture = this._loadTexture(material.occlusionTexture); <mask> babylonMaterial.useAmbientInGrayScale = true; <mask> if (material.occlusionTexture.strength !== undefined) { <mask> babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength; <mask> } <mask> } </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove if (material.occlusionTexture.strength !== undefined) { </s> add if (material.occlusionTexture.strength != null) { </s> remove if (material.normalTexture.scale !== undefined) { </s> add if (material.normalTexture.scale != null) { </s> remove babylonMaterial.bumpTexture = this._loadTexture(material.normalTexture); </s> add var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.normalTexture.index); if (!texture) { throw new Error(context + ": Failed to find normal texture " + material.normalTexture.index); } babylonMaterial.bumpTexture = this._loadTexture("textures[" + texture.index + "]", texture, material.normalTexture.texCoord); </s> remove node.babylonMesh.skeleton = this._loadSkin(skin); </s> add node.babylonMesh.skeleton = this._loadSkin("skins[" + node.skin + "]", skin); </s> remove return; </s> add throw new Error(context + ": Failed to find skin " + node.skin);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
if (material.occlusionTexture.strength != null) {
<mask> <mask> if (material.occlusionTexture) { <mask> babylonMaterial.ambientTexture = this._loadTexture(material.occlusionTexture); <mask> babylonMaterial.useAmbientInGrayScale = true; <mask> if (material.occlusionTexture.strength !== undefined) { <mask> babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength; <mask> } <mask> } <mask> <mask> if (material.emissiveTexture) { </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove babylonMaterial.ambientTexture = this._loadTexture(material.occlusionTexture); </s> add var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.occlusionTexture.index); if (!texture) { throw new Error(context + ": Failed to find occlusion texture " + material.occlusionTexture.index); } babylonMaterial.ambientTexture = this._loadTexture("textures[" + texture.index + "]", texture, material.occlusionTexture.texCoord); </s> remove if (material.normalTexture.scale !== undefined) { </s> add if (material.normalTexture.scale != null) { </s> remove babylonMaterial.bumpTexture = this._loadTexture(material.normalTexture); </s> add var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.normalTexture.index); if (!texture) { throw new Error(context + ": Failed to find normal texture " + material.normalTexture.index); } babylonMaterial.bumpTexture = this._loadTexture("textures[" + texture.index + "]", texture, material.normalTexture.texCoord); </s> remove node.babylonMesh.skeleton = this._loadSkin(skin); </s> add node.babylonMesh.skeleton = this._loadSkin("skins[" + node.skin + "]", skin); </s> remove if (node.skin !== undefined) { var skin = this._getArrayItem(this._gltf.skins, node.skin, "Skin"); </s> add if (node.skin != null) { var skin = GLTFUtils.GetArrayItem(this._gltf.skins, node.skin);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.emissiveTexture.index); if (!texture) { throw new Error(context + ": Failed to find emissive texture " + material.emissiveTexture.index); } babylonMaterial.emissiveTexture = this._loadTexture("textures[" + texture.index + "]", texture, material.emissiveTexture.texCoord);
<mask> } <mask> } <mask> <mask> if (material.emissiveTexture) { <mask> babylonMaterial.emissiveTexture = this._loadTexture(material.emissiveTexture); <mask> } <mask> } <mask> <mask> public _loadMaterialAlphaProperties(material: IGLTFMaterial, colorFactor?: number[]): void { <mask> var babylonMaterial = material.babylonMaterial as PBRMaterial; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove public _loadMaterialAlphaProperties(material: IGLTFMaterial, colorFactor?: number[]): void { </s> add public _loadMaterialAlphaProperties(context: string, material: IGLTFMaterial, colorFactor: number[]): void { </s> remove public _loadMaterialBaseProperties(material: IGLTFMaterial): void { </s> add public _loadMaterialBaseProperties(context: string, material: IGLTFMaterial): void { </s> remove private _loadMaterialMetallicRoughnessProperties(material: IGLTFMaterial): void { </s> add private _loadMaterialMetallicRoughnessProperties(context: string, material: IGLTFMaterial): void { </s> remove private _loadSpecularGlossinessProperties(loader: GLTFLoader, material: IGLTFMaterial, properties: IKHRMaterialsPbrSpecularGlossiness): void { </s> add private _loadSpecularGlossinessProperties(loader: GLTFLoader, context: string, material: IGLTFMaterial, properties: IKHRMaterialsPbrSpecularGlossiness): void { </s> remove babylonMaterial.microSurface = properties.glossinessFactor === undefined ? 1 : properties.glossinessFactor; </s> add babylonMaterial.microSurface = properties.glossinessFactor == null ? 1 : properties.glossinessFactor;
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
public _loadMaterialAlphaProperties(context: string, material: IGLTFMaterial, colorFactor: number[]): void {
<mask> babylonMaterial.emissiveTexture = this._loadTexture(material.emissiveTexture); <mask> } <mask> } <mask> <mask> public _loadMaterialAlphaProperties(material: IGLTFMaterial, colorFactor?: number[]): void { <mask> var babylonMaterial = material.babylonMaterial as PBRMaterial; <mask> <mask> var alphaMode = material.alphaMode || "OPAQUE"; <mask> switch (alphaMode) { <mask> case "OPAQUE": </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove babylonMaterial.emissiveTexture = this._loadTexture(material.emissiveTexture); </s> add var texture = GLTFUtils.GetArrayItem(this._gltf.textures, material.emissiveTexture.index); if (!texture) { throw new Error(context + ": Failed to find emissive texture " + material.emissiveTexture.index); } babylonMaterial.emissiveTexture = this._loadTexture("textures[" + texture.index + "]", texture, material.emissiveTexture.texCoord); </s> remove public _loadMaterialBaseProperties(material: IGLTFMaterial): void { </s> add public _loadMaterialBaseProperties(context: string, material: IGLTFMaterial): void { </s> remove private _loadMaterialMetallicRoughnessProperties(material: IGLTFMaterial): void { </s> add private _loadMaterialMetallicRoughnessProperties(context: string, material: IGLTFMaterial): void { </s> remove private _loadSpecularGlossinessProperties(loader: GLTFLoader, material: IGLTFMaterial, properties: IKHRMaterialsPbrSpecularGlossiness): void { </s> add private _loadSpecularGlossinessProperties(loader: GLTFLoader, context: string, material: IGLTFMaterial, properties: IKHRMaterialsPbrSpecularGlossiness): void { </s> remove babylonMaterial.microSurface = properties.glossinessFactor === undefined ? 1 : properties.glossinessFactor; </s> add babylonMaterial.microSurface = properties.glossinessFactor == null ? 1 : properties.glossinessFactor;
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
throw new Error(context + ": Invalid alpha mode '" + material.alphaMode + "'");
<mask> babylonMaterial.useAlphaFromAlbedoTexture = true; <mask> } <mask> break; <mask> default: <mask> this._onError("Invalid alpha mode '" + material.alphaMode + "'"); <mask> return; <mask> } <mask> } <mask> <mask> public _loadTexture(textureInfo: IGLTFTextureInfo): Texture { <mask> var texture = this._getArrayItem(this._gltf.textures, textureInfo.index, "Texture"); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove public _loadTexture(textureInfo: IGLTFTextureInfo): Texture { var texture = this._getArrayItem(this._gltf.textures, textureInfo.index, "Texture"); if (!texture) { return null; } var texCoord = textureInfo.texCoord || 0; var source = this._getArrayItem(this._gltf.images, texture.source, "Texture (" + textureInfo.index + ") source"); if (!source) { return null; } var sampler = (texture.sampler == null ? <IGLTFSampler>{} : this._getArrayItem(this._gltf.samplers, texture.sampler, "Texture (" + textureInfo.index + ") sampler")); </s> add public _loadTexture(context: string, texture: IGLTFTexture, coordinatesIndex: number): Texture { var sampler = (texture.sampler == null ? <IGLTFSampler>{} : GLTFUtils.GetArrayItem(this._gltf.samplers, texture.sampler)); </s> remove bufferViewData = this._buildFloat32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); </s> add data = this._buildArrayBuffer(Float32Array, context, bufferViewData, accessor.byteOffset, accessor.count, numComponents, bufferView.byteStride); </s> remove this._onError("Invalid component type (" + componentType + ")"); return; </s> add throw new Error(context + ": Invalid component type (" + accessor.componentType + ")"); </s> remove if (!this._disposed) { </s> add this._tryCatchOnError(() => { </s> remove babylonMaterial.reflectivityTexture = loader._loadTexture(properties.specularGlossinessTexture); </s> add var texture = GLTFUtils.GetArrayItem(loader._gltf.textures, properties.specularGlossinessTexture.index); if (!texture) { throw new Error(context + ": Failed to find diffuse texture " + properties.specularGlossinessTexture.index); } babylonMaterial.reflectivityTexture = loader._loadTexture("textures[" + texture.index + "]", texture, properties.specularGlossinessTexture.texCoord);
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
public _loadTexture(context: string, texture: IGLTFTexture, coordinatesIndex: number): Texture { var sampler = (texture.sampler == null ? <IGLTFSampler>{} : GLTFUtils.GetArrayItem(this._gltf.samplers, texture.sampler));
<mask> return; <mask> } <mask> } <mask> <mask> public _loadTexture(textureInfo: IGLTFTextureInfo): Texture { <mask> var texture = this._getArrayItem(this._gltf.textures, textureInfo.index, "Texture"); <mask> if (!texture) { <mask> return null; <mask> } <mask> <mask> var texCoord = textureInfo.texCoord || 0; <mask> <mask> var source = this._getArrayItem(this._gltf.images, texture.source, "Texture (" + textureInfo.index + ") source"); <mask> if (!source) { <mask> return null; <mask> } <mask> <mask> var sampler = (texture.sampler == null ? <IGLTFSampler>{} : this._getArrayItem(this._gltf.samplers, texture.sampler, "Texture (" + textureInfo.index + ") sampler")); <mask> if (!sampler) { <mask> return; <mask> } <mask> <mask> var noMipMaps = (sampler.minFilter === ETextureMinFilter.NEAREST || sampler.minFilter === ETextureMinFilter.LINEAR); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove return; </s> add throw new Error(context + ": Failed to find sampler " + texture.sampler); </s> remove this._onError("Invalid alpha mode '" + material.alphaMode + "'"); return; </s> add throw new Error(context + ": Invalid alpha mode '" + material.alphaMode + "'"); </s> remove var setTextureData = data => { texture.url = URL.createObjectURL(new Blob([data], { type: source.mimeType })); texture.dataReadyObservable.notifyObservers(texture); }; if (!source.uri) { var bufferView = this._getArrayItem(this._gltf.bufferViews, source.bufferView, "Texture (" + textureInfo.index + ") source (" + texture.source + ") buffer view"); if (!bufferView) { return; } this._loadBufferViewAsync(bufferView, 0, bufferView.byteLength, 1, EComponentType.UNSIGNED_BYTE, setTextureData); } else if (GLTFUtils.IsBase64(source.uri)) { setTextureData(new Uint8Array(GLTFUtils.DecodeBase64(source.uri))); } else { Tools.LoadFile(this._rootUrl + source.uri, setTextureData, event => { this._onProgress(event); }, this._babylonScene.database, true, request => { this._onError("Failed to load file '" + source.uri + "': " + request.status + " " + request.statusText); }); </s> add var image = GLTFUtils.GetArrayItem(this._gltf.images, texture.source); if (!image) { throw new Error(context + ": Failed to find source " + texture.source); </s> remove babylonMaterial.albedoTexture = this._loadTexture(properties.baseColorTexture); </s> add var texture = GLTFUtils.GetArrayItem(this._gltf.textures, properties.baseColorTexture.index); if (!texture) { throw new Error(context + ": Failed to find base color texture " + properties.baseColorTexture.index); } babylonMaterial.albedoTexture = this._loadTexture("textures[" + texture.index + "]", texture, properties.baseColorTexture.texCoord); </s> remove return array[index]; </s> add public _tryCatchOnError(handler: () => void) { try { handler(); } catch (e) { this._onError(e.message); }
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
throw new Error(context + ": Failed to find sampler " + texture.sampler);
<mask> } <mask> <mask> var sampler = (texture.sampler == null ? <IGLTFSampler>{} : this._getArrayItem(this._gltf.samplers, texture.sampler, "Texture (" + textureInfo.index + ") sampler")); <mask> if (!sampler) { <mask> return; <mask> } <mask> <mask> var noMipMaps = (sampler.minFilter === ETextureMinFilter.NEAREST || sampler.minFilter === ETextureMinFilter.LINEAR); <mask> var samplingMode = GLTFUtils.GetTextureSamplingMode(sampler.magFilter, sampler.minFilter); <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove public _loadTexture(textureInfo: IGLTFTextureInfo): Texture { var texture = this._getArrayItem(this._gltf.textures, textureInfo.index, "Texture"); if (!texture) { return null; } var texCoord = textureInfo.texCoord || 0; var source = this._getArrayItem(this._gltf.images, texture.source, "Texture (" + textureInfo.index + ") source"); if (!source) { return null; } var sampler = (texture.sampler == null ? <IGLTFSampler>{} : this._getArrayItem(this._gltf.samplers, texture.sampler, "Texture (" + textureInfo.index + ") sampler")); </s> add public _loadTexture(context: string, texture: IGLTFTexture, coordinatesIndex: number): Texture { var sampler = (texture.sampler == null ? <IGLTFSampler>{} : GLTFUtils.GetArrayItem(this._gltf.samplers, texture.sampler)); </s> remove babylonMaterial.microSurface = properties.glossinessFactor === undefined ? 1 : properties.glossinessFactor; </s> add babylonMaterial.microSurface = properties.glossinessFactor == null ? 1 : properties.glossinessFactor; </s> remove babylonMaterial.albedoTexture = this._loadTexture(properties.baseColorTexture); </s> add var texture = GLTFUtils.GetArrayItem(this._gltf.textures, properties.baseColorTexture.index); if (!texture) { throw new Error(context + ": Failed to find base color texture " + properties.baseColorTexture.index); } babylonMaterial.albedoTexture = this._loadTexture("textures[" + texture.index + "]", texture, properties.baseColorTexture.texCoord); </s> remove if (!this._disposed) { </s> add this._tryCatchOnError(() => { </s> remove babylonMaterial.albedoTexture = loader._loadTexture(properties.diffuseTexture); </s> add var texture = GLTFUtils.GetArrayItem(loader._gltf.textures, properties.diffuseTexture.index); if (!texture) { throw new Error(context + ": Failed to find diffuse texture " + properties.diffuseTexture.index); } babylonMaterial.albedoTexture = loader._loadTexture("textures[" + texture.index + "]", texture, properties.diffuseTexture.texCoord);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._tryCatchOnError(() => {
<mask> var samplingMode = GLTFUtils.GetTextureSamplingMode(sampler.magFilter, sampler.minFilter); <mask> <mask> this._addPendingData(texture); <mask> var babylonTexture = new Texture(null, this._babylonScene, noMipMaps, false, samplingMode, () => { <mask> if (!this._disposed) { <mask> this._removePendingData(texture); <mask> } <mask> }, () => { <mask> if (!this._disposed) { <mask> this._onError("Failed to load texture '" + source.uri + "'"); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove } }, () => { if (!this._disposed) { this._onError("Failed to load texture '" + source.uri + "'"); this._removePendingData(texture); } </s> add }); }, message => { this._tryCatchOnError(() => { throw new Error(context + ": " + message); }); </s> remove var setTextureData = data => { texture.url = URL.createObjectURL(new Blob([data], { type: source.mimeType })); texture.dataReadyObservable.notifyObservers(texture); }; if (!source.uri) { var bufferView = this._getArrayItem(this._gltf.bufferViews, source.bufferView, "Texture (" + textureInfo.index + ") source (" + texture.source + ") buffer view"); if (!bufferView) { return; } this._loadBufferViewAsync(bufferView, 0, bufferView.byteLength, 1, EComponentType.UNSIGNED_BYTE, setTextureData); } else if (GLTFUtils.IsBase64(source.uri)) { setTextureData(new Uint8Array(GLTFUtils.DecodeBase64(source.uri))); } else { Tools.LoadFile(this._rootUrl + source.uri, setTextureData, event => { this._onProgress(event); }, this._babylonScene.database, true, request => { this._onError("Failed to load file '" + source.uri + "': " + request.status + " " + request.statusText); }); </s> add var image = GLTFUtils.GetArrayItem(this._gltf.images, texture.source); if (!image) { throw new Error(context + ": Failed to find source " + texture.source); </s> remove this._onProgress(event); </s> add this._tryCatchOnError(() => { this._onProgress(event); }); </s> remove return; </s> add throw new Error(context + ": Failed to find sampler " + texture.sampler); </s> remove this._onError("Failed to load file '" + buffer.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); </s> add this._tryCatchOnError(() => { throw new Error(context + ": Failed to load '" + buffer.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); });
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
}); }, message => { this._tryCatchOnError(() => { throw new Error(context + ": " + message); });
<mask> this._addPendingData(texture); <mask> var babylonTexture = new Texture(null, this._babylonScene, noMipMaps, false, samplingMode, () => { <mask> if (!this._disposed) { <mask> this._removePendingData(texture); <mask> } <mask> }, () => { <mask> if (!this._disposed) { <mask> this._onError("Failed to load texture '" + source.uri + "'"); <mask> this._removePendingData(texture); <mask> } <mask> }); <mask> <mask> if (texture.url) { <mask> babylonTexture.updateURL(texture.url); <mask> } </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove if (!this._disposed) { </s> add this._tryCatchOnError(() => { </s> remove var setTextureData = data => { texture.url = URL.createObjectURL(new Blob([data], { type: source.mimeType })); texture.dataReadyObservable.notifyObservers(texture); }; if (!source.uri) { var bufferView = this._getArrayItem(this._gltf.bufferViews, source.bufferView, "Texture (" + textureInfo.index + ") source (" + texture.source + ") buffer view"); if (!bufferView) { return; } this._loadBufferViewAsync(bufferView, 0, bufferView.byteLength, 1, EComponentType.UNSIGNED_BYTE, setTextureData); } else if (GLTFUtils.IsBase64(source.uri)) { setTextureData(new Uint8Array(GLTFUtils.DecodeBase64(source.uri))); } else { Tools.LoadFile(this._rootUrl + source.uri, setTextureData, event => { this._onProgress(event); }, this._babylonScene.database, true, request => { this._onError("Failed to load file '" + source.uri + "': " + request.status + " " + request.statusText); }); </s> add var image = GLTFUtils.GetArrayItem(this._gltf.images, texture.source); if (!image) { throw new Error(context + ": Failed to find source " + texture.source); </s> remove this._onProgress(event); </s> add this._tryCatchOnError(() => { this._onProgress(event); }); </s> remove this._onError("Failed to load file '" + buffer.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); </s> add this._tryCatchOnError(() => { throw new Error(context + ": Failed to load '" + buffer.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); }); </s> remove public _getArrayItem<T>(array: ArrayLike<T>, index: number, name: string): T { if (!array || !array[index]) { this._onError(name + " index (" + index + ") was not found"); return null; </s> add private _loadImage(context: string, image: IGLTFImage, onSuccess: (data: ArrayBufferView) => void): void { if (image.uri) { if (!GLTFUtils.ValidateUri(image.uri)) { throw new Error(context + ": Uri '" + image.uri + "' is invalid"); } if (GLTFUtils.IsBase64(image.uri)) { onSuccess(new Uint8Array(GLTFUtils.DecodeBase64(image.uri))); } else { Tools.LoadFile(this._rootUrl + image.uri, data => { this._tryCatchOnError(() => { onSuccess(data); }); }, event => { this._tryCatchOnError(() => { this._onProgress(event); }); }, this._babylonScene.database, true, request => { this._tryCatchOnError(() => { throw new Error(context + ": Failed to load '" + image.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); }); }); } } else { var bufferView = GLTFUtils.GetArrayItem(this._gltf.bufferViews, image.bufferView); if (!bufferView) { throw new Error(context + ": Failed to find buffer view " + image.bufferView); } this._loadBufferViewAsync("bufferViews[" + bufferView.index + "]", bufferView, onSuccess);
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
var image = GLTFUtils.GetArrayItem(this._gltf.images, texture.source); if (!image) { throw new Error(context + ": Failed to find source " + texture.source);
<mask> texture.dataReadyObservable.add(texture => { <mask> babylonTexture.updateURL(texture.url); <mask> }); <mask> <mask> var setTextureData = data => { <mask> texture.url = URL.createObjectURL(new Blob([data], { type: source.mimeType })); <mask> texture.dataReadyObservable.notifyObservers(texture); <mask> }; <mask> <mask> if (!source.uri) { <mask> var bufferView = this._getArrayItem(this._gltf.bufferViews, source.bufferView, "Texture (" + textureInfo.index + ") source (" + texture.source + ") buffer view"); <mask> if (!bufferView) { <mask> return; <mask> } <mask> <mask> this._loadBufferViewAsync(bufferView, 0, bufferView.byteLength, 1, EComponentType.UNSIGNED_BYTE, setTextureData); <mask> } <mask> else if (GLTFUtils.IsBase64(source.uri)) { <mask> setTextureData(new Uint8Array(GLTFUtils.DecodeBase64(source.uri))); <mask> } <mask> else { <mask> Tools.LoadFile(this._rootUrl + source.uri, setTextureData, event => { <mask> this._onProgress(event); <mask> }, this._babylonScene.database, true, request => { <mask> this._onError("Failed to load file '" + source.uri + "': " + request.status + " " + request.statusText); <mask> }); <mask> } <mask> } <mask> <mask> babylonTexture.coordinatesIndex = texCoord; <mask> babylonTexture.wrapU = GLTFUtils.GetTextureWrapMode(sampler.wrapS); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove this._onProgress(event); </s> add this._tryCatchOnError(() => { this._onProgress(event); }); </s> remove public _getArrayItem<T>(array: ArrayLike<T>, index: number, name: string): T { if (!array || !array[index]) { this._onError(name + " index (" + index + ") was not found"); return null; </s> add private _loadImage(context: string, image: IGLTFImage, onSuccess: (data: ArrayBufferView) => void): void { if (image.uri) { if (!GLTFUtils.ValidateUri(image.uri)) { throw new Error(context + ": Uri '" + image.uri + "' is invalid"); } if (GLTFUtils.IsBase64(image.uri)) { onSuccess(new Uint8Array(GLTFUtils.DecodeBase64(image.uri))); } else { Tools.LoadFile(this._rootUrl + image.uri, data => { this._tryCatchOnError(() => { onSuccess(data); }); }, event => { this._tryCatchOnError(() => { this._onProgress(event); }); }, this._babylonScene.database, true, request => { this._tryCatchOnError(() => { throw new Error(context + ": Failed to load '" + image.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); }); }); } } else { var bufferView = GLTFUtils.GetArrayItem(this._gltf.bufferViews, image.bufferView); if (!bufferView) { throw new Error(context + ": Failed to find buffer view " + image.bufferView); } this._loadBufferViewAsync("bufferViews[" + bufferView.index + "]", bufferView, onSuccess); </s> remove buffer.loadedData = new Uint8Array(data); buffer.loadedObservable.notifyObservers(buffer); buffer.loadedObservable = null; </s> add this._tryCatchOnError(() => { buffer.loadedData = new Uint8Array(data); buffer.loadedObservable.notifyObservers(buffer); buffer.loadedObservable = null; }); </s> remove this._onError("Failed to load file '" + buffer.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); </s> add this._tryCatchOnError(() => { throw new Error(context + ": Failed to load '" + buffer.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); });
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
this._loadImage("images[" + image.index + "]", image, data => { texture.url = URL.createObjectURL(new Blob([data], { type: image.mimeType })); texture.dataReadyObservable.notifyObservers(texture); });
<mask> if (!image) { <mask> throw new Error(context + ": Failed to find source " + texture.source); <mask> } <mask> } <mask> <mask> babylonTexture.coordinatesIndex = coordinatesIndex || 0; <mask> babylonTexture.wrapU = GLTFUtils.GetTextureWrapMode(sampler.wrapS); <mask> babylonTexture.wrapV = GLTFUtils.GetTextureWrapMode(sampler.wrapT); </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove babylonTexture.coordinatesIndex = texCoord; </s> add babylonTexture.coordinatesIndex = coordinatesIndex || 0; </s> remove babylonTexture.name = texture.name || "texture" + textureInfo.index; </s> add babylonTexture.name = texture.name || "texture" + texture.index; </s> remove var setTextureData = data => { texture.url = URL.createObjectURL(new Blob([data], { type: source.mimeType })); texture.dataReadyObservable.notifyObservers(texture); }; if (!source.uri) { var bufferView = this._getArrayItem(this._gltf.bufferViews, source.bufferView, "Texture (" + textureInfo.index + ") source (" + texture.source + ") buffer view"); if (!bufferView) { return; } this._loadBufferViewAsync(bufferView, 0, bufferView.byteLength, 1, EComponentType.UNSIGNED_BYTE, setTextureData); } else if (GLTFUtils.IsBase64(source.uri)) { setTextureData(new Uint8Array(GLTFUtils.DecodeBase64(source.uri))); } else { Tools.LoadFile(this._rootUrl + source.uri, setTextureData, event => { this._onProgress(event); }, this._babylonScene.database, true, request => { this._onError("Failed to load file '" + source.uri + "': " + request.status + " " + request.statusText); }); </s> add var image = GLTFUtils.GetArrayItem(this._gltf.images, texture.source); if (!image) { throw new Error(context + ": Failed to find source " + texture.source); </s> remove return; </s> add throw new Error(context + ": Failed to find node " + nodeIndices[i]); </s> remove return; </s> add throw new Error(context + ": Failed to find skin " + node.skin);
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
babylonTexture.coordinatesIndex = coordinatesIndex || 0;
<mask> }); <mask> } <mask> } <mask> <mask> babylonTexture.coordinatesIndex = texCoord; <mask> babylonTexture.wrapU = GLTFUtils.GetTextureWrapMode(sampler.wrapS); <mask> babylonTexture.wrapV = GLTFUtils.GetTextureWrapMode(sampler.wrapT); <mask> babylonTexture.name = texture.name || "texture" + textureInfo.index; <mask> <mask> if (this._parent.onTextureLoaded) { </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove babylonTexture.name = texture.name || "texture" + textureInfo.index; </s> add babylonTexture.name = texture.name || "texture" + texture.index; </s> remove var setTextureData = data => { texture.url = URL.createObjectURL(new Blob([data], { type: source.mimeType })); texture.dataReadyObservable.notifyObservers(texture); }; if (!source.uri) { var bufferView = this._getArrayItem(this._gltf.bufferViews, source.bufferView, "Texture (" + textureInfo.index + ") source (" + texture.source + ") buffer view"); if (!bufferView) { return; } this._loadBufferViewAsync(bufferView, 0, bufferView.byteLength, 1, EComponentType.UNSIGNED_BYTE, setTextureData); } else if (GLTFUtils.IsBase64(source.uri)) { setTextureData(new Uint8Array(GLTFUtils.DecodeBase64(source.uri))); } else { Tools.LoadFile(this._rootUrl + source.uri, setTextureData, event => { this._onProgress(event); }, this._babylonScene.database, true, request => { this._onError("Failed to load file '" + source.uri + "': " + request.status + " " + request.statusText); }); </s> add var image = GLTFUtils.GetArrayItem(this._gltf.images, texture.source); if (!image) { throw new Error(context + ": Failed to find source " + texture.source); </s> remove if (node.skin !== undefined) { var skin = this._getArrayItem(this._gltf.skins, node.skin, "Skin"); </s> add if (node.skin != null) { var skin = GLTFUtils.GetArrayItem(this._gltf.skins, node.skin); </s> remove if (material.normalTexture.scale !== undefined) { </s> add if (material.normalTexture.scale != null) {
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
babylonTexture.name = texture.name || "texture" + texture.index;
<mask> <mask> babylonTexture.coordinatesIndex = texCoord; <mask> babylonTexture.wrapU = GLTFUtils.GetTextureWrapMode(sampler.wrapS); <mask> babylonTexture.wrapV = GLTFUtils.GetTextureWrapMode(sampler.wrapT); <mask> babylonTexture.name = texture.name || "texture" + textureInfo.index; <mask> <mask> if (this._parent.onTextureLoaded) { <mask> this._parent.onTextureLoaded(babylonTexture); <mask> } <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove babylonTexture.coordinatesIndex = texCoord; </s> add babylonTexture.coordinatesIndex = coordinatesIndex || 0; </s> remove var setTextureData = data => { texture.url = URL.createObjectURL(new Blob([data], { type: source.mimeType })); texture.dataReadyObservable.notifyObservers(texture); }; if (!source.uri) { var bufferView = this._getArrayItem(this._gltf.bufferViews, source.bufferView, "Texture (" + textureInfo.index + ") source (" + texture.source + ") buffer view"); if (!bufferView) { return; } this._loadBufferViewAsync(bufferView, 0, bufferView.byteLength, 1, EComponentType.UNSIGNED_BYTE, setTextureData); } else if (GLTFUtils.IsBase64(source.uri)) { setTextureData(new Uint8Array(GLTFUtils.DecodeBase64(source.uri))); } else { Tools.LoadFile(this._rootUrl + source.uri, setTextureData, event => { this._onProgress(event); }, this._babylonScene.database, true, request => { this._onError("Failed to load file '" + source.uri + "': " + request.status + " " + request.statusText); }); </s> add var image = GLTFUtils.GetArrayItem(this._gltf.images, texture.source); if (!image) { throw new Error(context + ": Failed to find source " + texture.source); </s> remove if (node.skin !== undefined) { var skin = this._getArrayItem(this._gltf.skins, node.skin, "Skin"); </s> add if (node.skin != null) { var skin = GLTFUtils.GetArrayItem(this._gltf.skins, node.skin); </s> remove if (node.mesh !== undefined) { var mesh = this._getArrayItem(this._gltf.meshes, node.mesh, "Mesh"); </s> add if (node.mesh != null) { var mesh = GLTFUtils.GetArrayItem(this._gltf.meshes, node.mesh);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
private _loadImage(context: string, image: IGLTFImage, onSuccess: (data: ArrayBufferView) => void): void { if (image.uri) { if (!GLTFUtils.ValidateUri(image.uri)) { throw new Error(context + ": Uri '" + image.uri + "' is invalid"); } if (GLTFUtils.IsBase64(image.uri)) { onSuccess(new Uint8Array(GLTFUtils.DecodeBase64(image.uri))); } else { Tools.LoadFile(this._rootUrl + image.uri, data => { this._tryCatchOnError(() => { onSuccess(data); }); }, event => { this._tryCatchOnError(() => { this._onProgress(event); }); }, this._babylonScene.database, true, request => { this._tryCatchOnError(() => { throw new Error(context + ": Failed to load '" + image.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); }); }); } } else { var bufferView = GLTFUtils.GetArrayItem(this._gltf.bufferViews, image.bufferView); if (!bufferView) { throw new Error(context + ": Failed to find buffer view " + image.bufferView); } this._loadBufferViewAsync("bufferViews[" + bufferView.index + "]", bufferView, onSuccess);
<mask> <mask> return babylonTexture; <mask> } <mask> <mask> public _getArrayItem<T>(array: ArrayLike<T>, index: number, name: string): T { <mask> if (!array || !array[index]) { <mask> this._onError(name + " index (" + index + ") was not found"); <mask> return null; <mask> } <mask> <mask> return array[index]; <mask> } <mask> } </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove return array[index]; </s> add public _tryCatchOnError(handler: () => void) { try { handler(); } catch (e) { this._onError(e.message); } </s> remove public _loadTexture(textureInfo: IGLTFTextureInfo): Texture { var texture = this._getArrayItem(this._gltf.textures, textureInfo.index, "Texture"); if (!texture) { return null; } var texCoord = textureInfo.texCoord || 0; var source = this._getArrayItem(this._gltf.images, texture.source, "Texture (" + textureInfo.index + ") source"); if (!source) { return null; } var sampler = (texture.sampler == null ? <IGLTFSampler>{} : this._getArrayItem(this._gltf.samplers, texture.sampler, "Texture (" + textureInfo.index + ") sampler")); </s> add public _loadTexture(context: string, texture: IGLTFTexture, coordinatesIndex: number): Texture { var sampler = (texture.sampler == null ? <IGLTFSampler>{} : GLTFUtils.GetArrayItem(this._gltf.samplers, texture.sampler)); </s> remove default: this._onError("Invalid accessor type (" + accessor.type + ")"); return 0; </s> add } return 0; } private _buildArrayBuffer<T extends ArrayBufferView>(typedArray: TypedArrayConstructor<T>, context: string, data: ArrayBufferView, byteOffset: number, count: number, numComponents: number, byteStride: number): T { try { var byteOffset = data.byteOffset + (byteOffset || 0); var targetLength = count * numComponents; if (byteStride == null || byteStride === numComponents * typedArray.BYTES_PER_ELEMENT) { return new typedArray(data.buffer, byteOffset, targetLength); } var elementStride = byteStride / typedArray.BYTES_PER_ELEMENT; var sourceBuffer = new typedArray(data.buffer, byteOffset, elementStride * count); var targetBuffer = new typedArray(targetLength); var sourceIndex = 0; var targetIndex = 0; while (targetIndex < targetLength) { for (var componentIndex = 0; componentIndex < numComponents; componentIndex++) { targetBuffer[targetIndex] = sourceBuffer[sourceIndex + componentIndex]; targetIndex++; } sourceIndex += elementStride; } return targetBuffer; } catch (e) { throw new Error(context + ": " + e); </s> remove protected _loadNode(loader: GLTFLoader, node: IGLTFNode): boolean { return false; } </s> add protected _loadNode(loader: GLTFLoader, context: string, node: IGLTFNode): boolean { return false; } </s> remove public _onError(message: string): void { </s> add private _onError(message: string): void {
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
}
<mask> this._loadBufferViewAsync("bufferViews[" + bufferView.index + "]", bufferView, onSuccess); <mask> } <mask> <mask> public _tryCatchOnError(handler: () => void) { <mask> try { <mask> handler(); <mask> } <mask> catch (e) { </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove return array[index]; </s> add public _tryCatchOnError(handler: () => void) { try { handler(); } catch (e) { this._onError(e.message); } </s> remove this._loadBufferAsync(buffer, bufferData => { if (byteOffset + byteLength > bufferData.byteLength) { this._onError("Buffer access is out of range"); return; </s> add this._loadBufferViewAsync("bufferViews[" + bufferView.index + "]", bufferView, bufferViewData => { var numComponents = this._getNumComponentsOfType(accessor.type); if (numComponents === 0) { throw new Error(context + ": Invalid type (" + accessor.type + ")"); </s> remove } catch (e) { this._onError(e.message); } </s> add }); </s> remove public _getArrayItem<T>(array: ArrayLike<T>, index: number, name: string): T { if (!array || !array[index]) { this._onError(name + " index (" + index + ") was not found"); return null; </s> add private _loadImage(context: string, image: IGLTFImage, onSuccess: (data: ArrayBufferView) => void): void { if (image.uri) { if (!GLTFUtils.ValidateUri(image.uri)) { throw new Error(context + ": Uri '" + image.uri + "' is invalid"); } if (GLTFUtils.IsBase64(image.uri)) { onSuccess(new Uint8Array(GLTFUtils.DecodeBase64(image.uri))); } else { Tools.LoadFile(this._rootUrl + image.uri, data => { this._tryCatchOnError(() => { onSuccess(data); }); }, event => { this._tryCatchOnError(() => { this._onProgress(event); }); }, this._babylonScene.database, true, request => { this._tryCatchOnError(() => { throw new Error(context + ": Failed to load '" + image.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); }); }); } } else { var bufferView = GLTFUtils.GetArrayItem(this._gltf.bufferViews, image.bufferView); if (!bufferView) { throw new Error(context + ": Failed to find buffer view " + image.bufferView); } this._loadBufferViewAsync("bufferViews[" + bufferView.index + "]", bufferView, onSuccess); </s> remove this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); </s> add try { var data = new Uint8Array(bufferData.buffer, bufferData.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength); } catch (e) { throw new Error(context + ": " + e.message); }
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
public _tryCatchOnError(handler: () => void) { try { handler(); } catch (e) { this._onError(e.message); }
<mask> this._onError(name + " index (" + index + ") was not found"); <mask> return null; <mask> } <mask> <mask> return array[index]; <mask> } <mask> } <mask> <mask> BABYLON.GLTFFileLoader.CreateGLTFLoaderV2 = parent => new GLTFLoader(parent); <mask> } </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove public _getArrayItem<T>(array: ArrayLike<T>, index: number, name: string): T { if (!array || !array[index]) { this._onError(name + " index (" + index + ") was not found"); return null; </s> add private _loadImage(context: string, image: IGLTFImage, onSuccess: (data: ArrayBufferView) => void): void { if (image.uri) { if (!GLTFUtils.ValidateUri(image.uri)) { throw new Error(context + ": Uri '" + image.uri + "' is invalid"); } if (GLTFUtils.IsBase64(image.uri)) { onSuccess(new Uint8Array(GLTFUtils.DecodeBase64(image.uri))); } else { Tools.LoadFile(this._rootUrl + image.uri, data => { this._tryCatchOnError(() => { onSuccess(data); }); }, event => { this._tryCatchOnError(() => { this._onProgress(event); }); }, this._babylonScene.database, true, request => { this._tryCatchOnError(() => { throw new Error(context + ": Failed to load '" + image.uri + "'" + (request ? ": " + request.status + " " + request.statusText : "")); }); }); } } else { var bufferView = GLTFUtils.GetArrayItem(this._gltf.bufferViews, image.bufferView); if (!bufferView) { throw new Error(context + ": Failed to find buffer view " + image.bufferView); } this._loadBufferViewAsync("bufferViews[" + bufferView.index + "]", bufferView, onSuccess); </s> remove public _loadTexture(textureInfo: IGLTFTextureInfo): Texture { var texture = this._getArrayItem(this._gltf.textures, textureInfo.index, "Texture"); if (!texture) { return null; } var texCoord = textureInfo.texCoord || 0; var source = this._getArrayItem(this._gltf.images, texture.source, "Texture (" + textureInfo.index + ") source"); if (!source) { return null; } var sampler = (texture.sampler == null ? <IGLTFSampler>{} : this._getArrayItem(this._gltf.samplers, texture.sampler, "Texture (" + textureInfo.index + ") sampler")); </s> add public _loadTexture(context: string, texture: IGLTFTexture, coordinatesIndex: number): Texture { var sampler = (texture.sampler == null ? <IGLTFSampler>{} : GLTFUtils.GetArrayItem(this._gltf.samplers, texture.sampler)); </s> remove this._loadNodeLOD(loader, nodes, index - 1, onComplete); </s> add this._loadNodeLOD(loader, context, nodes, index - 1, onComplete); </s> remove var setTextureData = data => { texture.url = URL.createObjectURL(new Blob([data], { type: source.mimeType })); texture.dataReadyObservable.notifyObservers(texture); }; if (!source.uri) { var bufferView = this._getArrayItem(this._gltf.bufferViews, source.bufferView, "Texture (" + textureInfo.index + ") source (" + texture.source + ") buffer view"); if (!bufferView) { return; } this._loadBufferViewAsync(bufferView, 0, bufferView.byteLength, 1, EComponentType.UNSIGNED_BYTE, setTextureData); } else if (GLTFUtils.IsBase64(source.uri)) { setTextureData(new Uint8Array(GLTFUtils.DecodeBase64(source.uri))); } else { Tools.LoadFile(this._rootUrl + source.uri, setTextureData, event => { this._onProgress(event); }, this._babylonScene.database, true, request => { this._onError("Failed to load file '" + source.uri + "': " + request.status + " " + request.statusText); }); </s> add var image = GLTFUtils.GetArrayItem(this._gltf.images, texture.source); if (!image) { throw new Error(context + ": Failed to find source " + texture.source); </s> remove return; </s> add throw new Error(context + ": Failed to find sampler " + texture.sampler);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoader.ts
protected _traverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return false; }
<mask> public enabled: boolean = true; <mask> <mask> public abstract get name(): string; <mask> <mask> protected _traverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return false; } <mask> <mask> protected _loadNode(loader: GLTFLoader, node: IGLTFNode): boolean { return false; } <mask> <mask> protected _loadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return false; } <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove protected _loadNode(loader: GLTFLoader, node: IGLTFNode): boolean { return false; } </s> add protected _loadNode(loader: GLTFLoader, context: string, node: IGLTFNode): boolean { return false; } </s> remove protected _loadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return false; } </s> add protected _loadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return false; } </s> remove protected _traverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { var node = loader._getArrayItem(loader._gltf.nodes, index, "Node"); if (!node) { return true; } </s> add protected _traverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { </s> remove public static LoadNode(loader: GLTFLoader, node: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._loadNode(loader, node)); </s> add public static LoadNode(loader: GLTFLoader, context: string, node: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._loadNode(loader, context, node)); </s> remove public static TraverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._traverseNode(loader, index, action, parentNode)); </s> add public static TraverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._traverseNode(loader, context, node, action, parentNode));
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderExtension.ts
protected _loadNode(loader: GLTFLoader, context: string, node: IGLTFNode): boolean { return false; }
<mask> public abstract get name(): string; <mask> <mask> protected _traverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return false; } <mask> <mask> protected _loadNode(loader: GLTFLoader, node: IGLTFNode): boolean { return false; } <mask> <mask> protected _loadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return false; } <mask> <mask> protected _loadExtension<T>(property: IGLTFProperty, action: (extension: T, onComplete: () => void) => void): boolean { <mask> if (!property.extensions) { </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove protected _loadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return false; } </s> add protected _loadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return false; } </s> remove protected _traverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return false; } </s> add protected _traverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return false; } </s> remove protected _traverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { var node = loader._getArrayItem(loader._gltf.nodes, index, "Node"); if (!node) { return true; } </s> add protected _traverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { </s> remove public static LoadNode(loader: GLTFLoader, node: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._loadNode(loader, node)); </s> add public static LoadNode(loader: GLTFLoader, context: string, node: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._loadNode(loader, context, node)); </s> remove public static TraverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._traverseNode(loader, index, action, parentNode)); </s> add public static TraverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._traverseNode(loader, context, node, action, parentNode));
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderExtension.ts
protected _loadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return false; }
<mask> protected _traverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return false; } <mask> <mask> protected _loadNode(loader: GLTFLoader, node: IGLTFNode): boolean { return false; } <mask> <mask> protected _loadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return false; } <mask> <mask> protected _loadExtension<T>(property: IGLTFProperty, action: (extension: T, onComplete: () => void) => void): boolean { <mask> if (!property.extensions) { <mask> return false; <mask> } </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove protected _loadNode(loader: GLTFLoader, node: IGLTFNode): boolean { return false; } </s> add protected _loadNode(loader: GLTFLoader, context: string, node: IGLTFNode): boolean { return false; } </s> remove protected _traverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return false; } </s> add protected _traverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return false; } </s> remove protected _traverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { var node = loader._getArrayItem(loader._gltf.nodes, index, "Node"); if (!node) { return true; } </s> add protected _traverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { </s> remove public static LoadNode(loader: GLTFLoader, node: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._loadNode(loader, node)); </s> add public static LoadNode(loader: GLTFLoader, context: string, node: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._loadNode(loader, context, node)); </s> remove public static TraverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._traverseNode(loader, index, action, parentNode)); </s> add public static TraverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._traverseNode(loader, context, node, action, parentNode));
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderExtension.ts
public static TraverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._traverseNode(loader, context, node, action, parentNode));
<mask> // <mask> <mask> public static _Extensions: GLTFLoaderExtension[] = []; <mask> <mask> public static TraverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { <mask> return this._ApplyExtensions(extension => extension._traverseNode(loader, index, action, parentNode)); <mask> } <mask> <mask> public static LoadNode(loader: GLTFLoader, node: IGLTFNode): boolean { <mask> return this._ApplyExtensions(extension => extension._loadNode(loader, node)); <mask> } </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove public static LoadNode(loader: GLTFLoader, node: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._loadNode(loader, node)); </s> add public static LoadNode(loader: GLTFLoader, context: string, node: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._loadNode(loader, context, node)); </s> remove protected _traverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return false; } </s> add protected _traverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return false; } </s> remove protected _traverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { var node = loader._getArrayItem(loader._gltf.nodes, index, "Node"); if (!node) { return true; } </s> add protected _traverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { </s> remove public static LoadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return this._ApplyExtensions(extension => extension._loadMaterial(loader, material, assign)); </s> add public static LoadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return this._ApplyExtensions(extension => extension._loadMaterial(loader, context, material, assign)); </s> remove protected _loadNode(loader: GLTFLoader, node: IGLTFNode): boolean { return false; } </s> add protected _loadNode(loader: GLTFLoader, context: string, node: IGLTFNode): boolean { return false; }
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderExtension.ts
public static LoadNode(loader: GLTFLoader, context: string, node: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._loadNode(loader, context, node));
<mask> public static TraverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { <mask> return this._ApplyExtensions(extension => extension._traverseNode(loader, index, action, parentNode)); <mask> } <mask> <mask> public static LoadNode(loader: GLTFLoader, node: IGLTFNode): boolean { <mask> return this._ApplyExtensions(extension => extension._loadNode(loader, node)); <mask> } <mask> <mask> public static LoadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { <mask> return this._ApplyExtensions(extension => extension._loadMaterial(loader, material, assign)); <mask> } </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove public static TraverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._traverseNode(loader, index, action, parentNode)); </s> add public static TraverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._traverseNode(loader, context, node, action, parentNode)); </s> remove public static LoadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return this._ApplyExtensions(extension => extension._loadMaterial(loader, material, assign)); </s> add public static LoadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return this._ApplyExtensions(extension => extension._loadMaterial(loader, context, material, assign)); </s> remove protected _traverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return false; } </s> add protected _traverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return false; } </s> remove protected _loadNode(loader: GLTFLoader, node: IGLTFNode): boolean { return false; } </s> add protected _loadNode(loader: GLTFLoader, context: string, node: IGLTFNode): boolean { return false; } </s> remove protected _loadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return false; } </s> add protected _loadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return false; }
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderExtension.ts
public static LoadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return this._ApplyExtensions(extension => extension._loadMaterial(loader, context, material, assign));
<mask> public static LoadNode(loader: GLTFLoader, node: IGLTFNode): boolean { <mask> return this._ApplyExtensions(extension => extension._loadNode(loader, node)); <mask> } <mask> <mask> public static LoadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { <mask> return this._ApplyExtensions(extension => extension._loadMaterial(loader, material, assign)); <mask> } <mask> <mask> private static _ApplyExtensions(action: (extension: GLTFLoaderExtension) => boolean) { <mask> var extensions = GLTFLoaderExtension._Extensions; <mask> if (!extensions) { </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove public static LoadNode(loader: GLTFLoader, node: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._loadNode(loader, node)); </s> add public static LoadNode(loader: GLTFLoader, context: string, node: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._loadNode(loader, context, node)); </s> remove public static TraverseNode(loader: GLTFLoader, index: number, action: (node: IGLTFNode, index: number, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._traverseNode(loader, index, action, parentNode)); </s> add public static TraverseNode(loader: GLTFLoader, context: string, node: IGLTFNode, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode): boolean { return this._ApplyExtensions(extension => extension._traverseNode(loader, context, node, action, parentNode)); </s> remove protected _loadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return false; } </s> add protected _loadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { return false; } </s> remove protected _loadMaterial(loader: GLTFLoader, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { </s> add protected _loadMaterial(loader: GLTFLoader, context: string, material: IGLTFMaterial, assign: (babylonMaterial: Material, isNew: boolean) => void): boolean { </s> remove protected _loadNode(loader: GLTFLoader, node: IGLTFNode): boolean { return false; } </s> add protected _loadNode(loader: GLTFLoader, context: string, node: IGLTFNode): boolean { return false; }
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderExtension.ts
// Runtime values index?: number;
<mask> max: number[]; <mask> min: number[]; <mask> sparse?: IGLTFAccessorSparse; <mask> } <mask> <mask> export interface IGLTFAnimationChannel extends IGLTFProperty { <mask> sampler: number; <mask> target: IGLTFAnimationChannelTarget; <mask> } </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove loadedData: ArrayBufferView; loadedObservable: Observable<IGLTFBuffer>; </s> add index?: number; loadedData?: ArrayBufferView; loadedObservable?: Observable<IGLTFBuffer>;
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderInterfaces.ts
index?: number;
<mask> channels: IGLTFAnimationChannel[]; <mask> samplers: IGLTFAnimationSampler[]; <mask> <mask> // Runtime values <mask> targets?: any[]; <mask> } <mask> <mask> export interface IGLTFAsset extends IGLTFChildRootProperty { <mask> copyright?: string; <mask> generator?: string; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove loadedData: ArrayBufferView; loadedObservable: Observable<IGLTFBuffer>; </s> add index?: number; loadedData?: ArrayBufferView; loadedObservable?: Observable<IGLTFBuffer>;
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderInterfaces.ts
index?: number; loadedData?: ArrayBufferView; loadedObservable?: Observable<IGLTFBuffer>;
<mask> uri?: string; <mask> byteLength: number; <mask> <mask> // Runtime values <mask> loadedData: ArrayBufferView; <mask> loadedObservable: Observable<IGLTFBuffer>; <mask> } <mask> <mask> export interface IGLTFBufferView extends IGLTFChildRootProperty { <mask> buffer: number; <mask> byteOffset?: number; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderInterfaces.ts
// Runtime values index?: number;
<mask> byteLength: number; <mask> byteStride?: number; <mask> } <mask> <mask> export interface IGLTFCameraOrthographic extends IGLTFProperty { <mask> xmag: number; <mask> ymag: number; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove loadedData: ArrayBufferView; loadedObservable: Observable<IGLTFBuffer>; </s> add index?: number; loadedData?: ArrayBufferView; loadedObservable?: Observable<IGLTFBuffer>;
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderInterfaces.ts
// Runtime values index?: number;
<mask> export interface IGLTFImage extends IGLTFChildRootProperty { <mask> uri?: string; <mask> mimeType?: string; <mask> bufferView?: number; <mask> } <mask> <mask> export interface IGLTFMaterialNormalTextureInfo extends IGLTFTextureInfo { <mask> scale: number; <mask> } <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove loadedData: ArrayBufferView; loadedObservable: Observable<IGLTFBuffer>; </s> add index?: number; loadedData?: ArrayBufferView; loadedObservable?: Observable<IGLTFBuffer>;
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderInterfaces.ts
// Runtime values index?: number;
<mask> <mask> export interface IGLTFMesh extends IGLTFChildRootProperty { <mask> primitives: IGLTFMeshPrimitive[]; <mask> weights?: number[]; <mask> } <mask> <mask> export interface IGLTFNode extends IGLTFChildRootProperty { <mask> camera?: number; <mask> children?: number[]; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove loadedData: ArrayBufferView; loadedObservable: Observable<IGLTFBuffer>; </s> add index?: number; loadedData?: ArrayBufferView; loadedObservable?: Observable<IGLTFBuffer>;
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderInterfaces.ts
// Runtime values index?: number;
<mask> <mask> export interface IGLTFScene extends IGLTFChildRootProperty { <mask> nodes: number[]; <mask> } <mask> <mask> export interface IGLTFSkin extends IGLTFChildRootProperty { <mask> inverseBindMatrices?: number; </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove loadedData: ArrayBufferView; loadedObservable: Observable<IGLTFBuffer>; </s> add index?: number; loadedData?: ArrayBufferView; loadedObservable?: Observable<IGLTFBuffer>;
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderInterfaces.ts
index?: number;
<mask> source: number; <mask> <mask> // Runtime values <mask> url?: string; <mask> dataReadyObservable?: Observable<IGLTFTexture>; <mask> } <mask> </s> More glTF loader error handling Former-commit-id: c89907a7e7bc41621a54cc66c25e45060661cd2c </s> remove loadedData: ArrayBufferView; loadedObservable: Observable<IGLTFBuffer>; </s> add index?: number; loadedData?: ArrayBufferView; loadedObservable?: Observable<IGLTFBuffer>;
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f12fd170c590220f40d077bc7b48be242371065c
loaders/src/glTF/2.0/babylon.glTFLoaderInterfaces.ts
z-index: 10;
<mask> transition: all 0.2s ease; <mask> height: calc(100% - 90px); <mask> <mask> &.visible { <mask> transform: translateX(0); <mask> opacity: 1; </s> Fix inspector css Former-commit-id: bef6cba1322e25a57f23164834c6eec6b39f8887
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f2ffe166fc5b3ecc93c80729c623f1339cf8420f
Playground/src/scss/examples.scss