repo_name stringlengths 5 122 | path stringlengths 3 232 | text stringlengths 6 1.05M |
|---|---|---|
MrPepperoni/Reaping2-1 | src/audio/i_audio.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_AUDIO_I_AUDIO_H
#define INCLUDED_AUDIO_I_AUDIO_H
#include "platform/i_platform.h"
#ifdef PORTAUDIO_CMAKE_GENERATED
#include <options_cmake.h>
#endif
#include <portaudio.h>
#include <ogg/ogg.h>
#include <vorbis/codec.h>
#include <vorbis/vorbisfile.h>
#include "audio_e... |
MrPepperoni/Reaping2-1 | src/core/scripted_controller/state.h | <reponame>MrPepperoni/Reaping2-1<filename>src/core/scripted_controller/state.h
#ifndef INCLUDED_CORE_SCRIPTED_CONTROLLER_STATE_H
#define INCLUDED_CORE_SCRIPTED_CONTROLLER_STATE_H
#include "core/controller_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
#include <vector>
#include "transition... |
MrPepperoni/Reaping2-1 | src/platform/log.h | #ifndef INCLUDED_PLATFORM_LOG_H
#define INCLUDED_PLATFORM_LOG_H
#include "singleton.h"
#include <stdio.h>
#include <boost/current_function.hpp>
namespace platform {
struct AutoNormalFile
{
FILE* mFile = nullptr;
AutoNormalFile( const char* name, const char* mode );
AutoNormalFile();
~AutoNormalFile()... |
MrPepperoni/Reaping2-1 | src/core/worm_head_component.h | #ifndef INCLUDED_CORE_WORM_HEAD_COMPONENT_H
#define INCLUDED_CORE_WORM_HEAD_COMPONENT_H
#include "i_worm_head_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
#include <boost/serialization/vector.hpp>
#include <boost/serialization/list.hpp>
class WormHeadComponent : public IWormHeadComponen... |
MrPepperoni/Reaping2-1 | src/engine/detonate_on_hit_system.h | #ifndef INCLUDED_ENGINE_DETONATE_ON_HIT_SYSTEM_H
#define INCLUDED_ENGINE_DETONATE_ON_HIT_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
namespace engine {
class DetonateOnHitSystem : public System
{
public:
DEFINE_SYSTEM_BASE( DetonateOnHitSystem )
DetonateOnHitSystem();
protected:
virtual v... |
MrPepperoni/Reaping2-1 | src/core/scripted_controller/random_condition.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_CORE_SCRIPTED_CONTROLLER_RANDOM_CONDITION_H
#define INCLUDED_CORE_SCRIPTED_CONTROLLER_RANDOM_CONDITION_H
#include "i_condition.h"
#include "platform/frequency_timer.h"
namespace scriptedcontroller
{
class RandomCondition : public ICondition
{
public:
DEFINE_CONDI... |
MrPepperoni/Reaping2-1 | src/core/map/soldier_spawn_point_map_element.h | <filename>src/core/map/soldier_spawn_point_map_element.h
#ifndef INCLUDED_MAP_SOLDIER_SPAWN_POINT_H
#define INCLUDED_MAP_SOLDIER_SPAWN_POINT_H
#include "core/map/map_element.h"
#include "platform/i_platform.h"
namespace map {
class SoldierSpawnPointMapElement : public MapElement
{
public:
DEFINE_MAP_ELEMENT_BASE... |
MrPepperoni/Reaping2-1 | src/network/secs_to_revive_message.h | <filename>src/network/secs_to_revive_message.h
#ifndef INCLUDED_NETWORK_SECS_TO_REVIVE_H
#define INCLUDED_NETWORK_SECS_TO_REVIVE_H
#include "network/message.h"
#include "network/message_handler_sub_system.h"
#include "network/message_sender_system.h"
#include "engine/secs_to_revive_event.h"
#include "platform/export.h... |
MrPepperoni/Reaping2-1 | src/core/map/map_element_removed_event.h | #ifndef INCLUDED_MAP_MAP_ELEMENT_REMOVED_EVENT_H
#define INCLUDED_MAP_MAP_ELEMENT_REMOVED_EVENT_H
#include "platform/event.h"
#include "map_element.h"
#include "../opt.h"
namespace map {
struct MapElementRemovedEvent : public platform::Event
{
Opt<MapElement> mMapElement;
MapElementRemovedEvent(Opt<MapElemen... |
MrPepperoni/Reaping2-1 | src/platform/package.h | #ifndef INCLUDED_PLATFORM_PACKAGE_H
#define INCLUDED_PLATFORM_PACKAGE_H
#include "ipackage.h"
namespace platform {
namespace detail {
class PackageImpl;
} // namespace detail
class Package : public IPackage
{
public:
Package( std::auto_ptr<File> source );
~Package();
std::unique_ptr<File> Open( boost::f... |
MrPepperoni/Reaping2-1 | src/input/input_system.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_ENGINE_INPUT_SYSTEM_H
#define INCLUDED_ENGINE_INPUT_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "input_state.h"
#include <map>
namespace engine {
class InputSystem : public System
{
public:
DEFINE_SYSTEM_BASE( InputSystem )
InputSyste... |
MrPepperoni/Reaping2-1 | src/network/fade_out_message.h | <gh_stars>1-10
#ifndef INCLUDED_NETWORK_FADE_OUT_H
#define INCLUDED_NETWORK_FADE_OUT_H
#include "network/message.h"
#include "network/message_handler_sub_system.h"
#include "network/message_sender_system.h"
#include "platform/export.h"
namespace network {
class FadeOutMessage : public Message
{
friend class ::bo... |
MrPepperoni/Reaping2-1 | src/core/buffs/buff_holder_component.h | <gh_stars>1-10
#ifndef INCLUDED_CORE_BUFF_HOLDER_COMPONENT_H
#define INCLUDED_CORE_BUFF_HOLDER_COMPONENT_H
#include "i_buff_holder_component.h"
#include "core/property_loader.h"
class BuffHolderComponent : public IBuffHolderComponent
{
public:
BuffHolderComponent();
virtual BuffList_t& GetBuffList();
virt... |
MrPepperoni/Reaping2-1 | src/core/i_level_end_component.h | <filename>src/core/i_level_end_component.h
#ifndef INCLUDED_CORE_I_LEVEL_END_COMPONENT_H
#define INCLUDED_CORE_I_LEVEL_END_COMPONENT_H
#include "component.h"
class ILevelEndComponent : public Component
{
public:
DEFINE_COMPONENT_BASE(ILevelEndComponent)
public:
friend class ::boost::serialization::a... |
MrPepperoni/Reaping2-1 | src/engine/soldier_auto_revive_system.h | <reponame>MrPepperoni/Reaping2-1<filename>src/engine/soldier_auto_revive_system.h<gh_stars>1-10
#ifndef INCLUDED_ENGINE_SOLDIER_AUTO_REVIVE_SYSTEM_H
#define INCLUDED_ENGINE_SOLDIER_AUTO_REVIVE_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "core/program_state.h"
#include "core/map/soldier_auto_re... |
MrPepperoni/Reaping2-1 | src/engine/item_changed_event.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_ENGINE_ITEM_CHANGED_EVENT_H
#define INCLUDED_ENGINE_ITEM_CHANGED_EVENT_H
#include "platform/event.h"
namespace engine {
struct ItemChangedEvent : public platform::Event
{
int32_t mActorGUID;
int32_t mNormalId;
int32_t mWeaponId;
ItemChangedEvent( int3... |
MrPepperoni/Reaping2-1 | src/core/scripted_controller/strafe_act.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_CORE_SCRIPTED_CONTROLLER_MOVE_STRAFE_ACT_H
#define INCLUDED_CORE_SCRIPTED_CONTROLLER_MOVE_STRAFE_ACT_H
#include "i_act.h"
namespace scriptedcontroller
{
class StrafeAct : public IAct
{
public:
DEFINE_ACT_BASE( StrafeAct );
virtual void Update( Actor& actor, d... |
MrPepperoni/Reaping2-1 | src/core/damage_taken_event.h | #ifndef INCLUDED_CORE_DAMAGE_TAKEN_EVENT_H
#define INCLUDED_CORE_DAMAGE_TAKEN_EVENT_H
#include "platform/i_platform.h"
namespace core {
struct DamageTakenEvent : public Event
{
enum Type
{
Health = 0,
Armor
};
glm::vec2 const Pos;
int32_t Damage = 0;
Type type = Health;
int3... |
MrPepperoni/Reaping2-1 | src/network/my_name_message.h | #ifndef INCLUDED_NETWORK_MY_NAME_MESSAGE_H
#define INCLUDED_NETWORK_MY_NAME_MESSAGE_H
#include "network/message.h"
#include "platform/export.h"
namespace network {
class MyNameMessage: public Message
{
friend class ::boost::serialization::access;
public:
DEFINE_MESSAGE_BASE( MyNameMessage )
std::string mN... |
MrPepperoni/Reaping2-1 | src/core/water_collision_component.h | <filename>src/core/water_collision_component.h
#ifndef INCLUDED_CORE_WATER_COLLISION_COMPONENT_H
#define INCLUDED_CORE_WATER_COLLISION_COMPONENT_H
#include "collision_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
class WaterCollisionComponent : public CollisionComponent
{
public:
Wat... |
MrPepperoni/Reaping2-1 | src/core/i_worm_body_component.h | #ifndef INCLUDED_CORE_I_WORM_BODY_COMPONENT_H
#define INCLUDED_CORE_I_WORM_BODY_COMPONENT_H
#include "component.h"
#include "platform/i_platform.h"
#include "platform/serialize_vec4.h"
class IWormBodyComponent : public Component
{
public:
DEFINE_COMPONENT_BASE( IWormBodyComponent )
virtual void SetHeadGUID(in... |
MrPepperoni/Reaping2-1 | src/core/detonate_on_hit_component.h | #ifndef INCLUDED_CORE_DETONATE_ON_HIT_COMPONENT_H
#define INCLUDED_CORE_DETONATE_ON_HIT_COMPONENT_H
#include "i_detonate_on_hit_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
class DetonateOnHitComponent : public IDetonateOnHitComponent
{
public:
DetonateOnHitComponent();
virtual ... |
MrPepperoni/Reaping2-1 | src/engine/frame_counter_system.h | #ifndef INCLUDED_ENGINE_FRAME_COUNTER_SYSTEM_H
#define INCLUDED_ENGINE_FRAME_COUNTER_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "platform/event.h"
namespace engine {
struct FrameCounterEvent : platform::Event
{
double mDiff;
FrameCounterEvent( double diff ): mDiff( diff ) {}
};
cla... |
MrPepperoni/Reaping2-1 | src/render/counter.h | #pragma once
#ifndef INCLUDED_COUNTER_H
#define INCLUDED_COUNTER_H
#include <functional>
#include <vector>
#include "platform/rstdint.h"
namespace render {
struct RenderBatch
{
int32_t TexId;
int32_t MaskId;
int32_t NormalId;
int32_t SecondaryTexId;
int32_t ShaderId;
bool operator==(RenderBatc... |
MrPepperoni/Reaping2-1 | src/network/ctf_client_list_displaying_system.h | #ifndef INCLUDED_NETWORK_CTF_CLIENT_LIST_SYSTEM_H
#define INCLUDED_NETWORK_CTF_CLIENT_LIST_SYSTEM_H
#include "engine/system.h"
#include "platform/model_value.h"
#include "platform/register.h"
#include "core/ctf_program_state.h"
#include <vector>
namespace network {
using platform::ModelValue;
using platform::AutoReg;... |
MrPepperoni/Reaping2-1 | src/core/scripted_controller/scripted_controller_component.h | #ifndef INCLUDED_CORE_SCRIPTED_CONTROLLER_COMPONENT_H
#define INCLUDED_CORE_SCRIPTED_CONTROLLER_COMPONENT_H
#include "core/controller_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
#include <vector>
#include "state.h"
#include <boost/serialization/map.hpp>
namespace scriptedcontroller {
c... |
MrPepperoni/Reaping2-1 | src/engine/show_text_event.h | #ifndef INCLUDED_ENGINE_SHOW_TEXT_EVENT_H
#define INCLUDED_ENGINE_SHOW_TEXT_EVENT_H
#include "platform/event.h"
namespace engine {
struct ShowTextEvent : public platform::Event
{
double mSeconds;
std::string mText;
ShowTextEvent( double seconds, std::string text )
: mSeconds( seconds ), mText( te... |
MrPepperoni/Reaping2-1 | src/platform/serialize_vec4.h | #ifndef INCLUDED_PLATFORM_SERIALIZE_VEC4_H
#define INCLUDED_PLATFORM_SERIALIZE_VEC4_H
#include "platform/i_platform.h"
namespace boost {
namespace serialization {
template<class Archive>
void serialize( Archive & ar, glm::vec4 & g, const unsigned int version )
{
ar & g.x;
... |
MrPepperoni/Reaping2-1 | src/core/i_flag_receiver_component.h | #ifndef INCLUDED_CTF_I_FLAG_RECEIVER_COMPONENT_H
#define INCLUDED_CTF_I_FLAG_RECEIVER_COMPONENT_H
#include "component.h"
#include "platform/export.h"
namespace ctf {
class IFlagReceiverComponent : public Component
{
public:
DEFINE_COMPONENT_BASE( IFlagReceiverComponent )
public:
friend class ::boost::seriali... |
MrPepperoni/Reaping2-1 | src/input/mapping.h | <filename>src/input/mapping.h
#pragma once
#ifndef INCLUDED_INPUT_MAPPING_H
#define INCLUDED_INPUT_MAPPING_H
#include "platform/i_platform.h"
namespace input {
class Mapping : public platform::Singleton<Mapping>
{
friend class platform::Singleton<Mapping>;
Mapping();
Json::Value mMappings;
public:
Jso... |
MrPepperoni/Reaping2-1 | src/engine/attach_state_changed_event.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_ENGINE_ATTACH_STATE_CHANGED_EVENT_H
#define INCLUDED_ENGINE_ATTACH_STATE_CHANGED_EVENT_H
#include "platform/event.h"
namespace engine {
struct AttachStateChangedEvent : public platform::Event
{
enum Type
{
Attached = 0,
Detached
};
Typ... |
MrPepperoni/Reaping2-1 | src/network/client_id_message_handler_sub_system.h | #ifndef INCLUDED_NETWORK_CLIENT_ID_MESSAGE_HANDLER_SUB_SYSTEM_H
#define INCLUDED_NETWORK_CLIENT_ID_MESSAGE_HANDLER_SUB_SYSTEM_H
#include "message_handler_sub_system.h"
namespace network {
class ClientIdMessageHandlerSubSystem: public MessageHandlerSubSystem
{
DEFINE_SUB_SYSTEM_BASE( ClientIdMessageHandlerSubSyste... |
MrPepperoni/Reaping2-1 | src/render/action_renderer_factory.h | #ifndef INCLUDED_RENDER_ACTION_RENDERER_FACTORY_H
#define INCLUDED_RENDER_ACTION_RENDERER_FACTORY_H
#include "platform/factory.h"
#include "platform/singleton.h"
#include "render/action_renderer.h"
namespace render {
class ActionRendererFactory : public platform::Factory<ActionRenderer>, public platform::Singleton<Act... |
MrPepperoni/Reaping2-1 | src/render/sprite_phase_cache.h | <filename>src/render/sprite_phase_cache.h
#pragma once
#ifndef INCLUDED_SPRITE_PHASE_CACHE_H
#define INCLUDED_SPRITE_PHASE_CACHE_H
#include "sprite_phase.h"
#include "vao_base.h"
#include "platform/singleton.h"
#include "platform/glm_fix.h"
#include <map>
#include <set>
namespace render {
class SpritePhaseCache : ... |
MrPepperoni/Reaping2-1 | src/platform/i_platform.h | #include <fstream>
#include <boost/ptr_container/ptr_vector.hpp>
#include <boost/ptr_container/ptr_map.hpp>
#include <boost/ptr_container/ptr_set.hpp>
#include <boost/ptr_container/ptr_list.hpp>
#include <boost/unordered_map.hpp>
#include <boost/detail/endian.hpp>
#include <boost/function.hpp>
#include <boost/bind.hpp>... |
MrPepperoni/Reaping2-1 | src/core/scripted_controller/act_factory.h | <reponame>MrPepperoni/Reaping2-1<filename>src/core/scripted_controller/act_factory.h
#ifndef INCLUDED_SCRIPTEDCONTROLLER_ACT_FACTORY_H
#define INCLUDED_SCRIPTEDCONTROLLER_ACT_FACTORY_H
#include "platform/factory.h"
#include "platform/singleton.h"
#include "i_act.h"
namespace scriptedcontroller {
class ActFactory : p... |
MrPepperoni/Reaping2-1 | src/core/border_type.h | #ifndef INCLUDED__BORDER_TYPE_H
#define INCLUDED__BORDER_TYPE_H
#include "platform/i_platform.h"
#include "boost/bimap.hpp"
class BorderType : public platform::Singleton<BorderType>
{
protected:
friend class platform::Singleton<BorderType>;
BorderType();
public:
enum Type
{
Top = 0,
To... |
MrPepperoni/Reaping2-1 | src/core/map/level_generator/random.h | #ifndef INCLUDED_MAP_RANDOM_H
#define INCLUDED_MAP_RANDOM_H
#include <random>
namespace map {
extern std::default_random_engine mRand;
} // namespace map
#endif//INCLUDED_MAP_RANDOM_H
|
MrPepperoni/Reaping2-1 | src/core/lucky_rocket.h | #ifndef INCLUDED_CORE_LUCKY_ROCKET_H
#define INCLUDED_CORE_LUCKY_ROCKET_H
#include "core/weapon.h"
#include "platform/export.h"
class LuckyRocket : public Weapon
{
public:
LuckyRocket( int32_t Id );
LuckyRocket();
friend class Factory<Item>;
virtual glm::vec3 GetMouseColor() const;
virtual std::str... |
MrPepperoni/Reaping2-1 | src/core/score_on_death_component.h | #ifndef INCLUDED_CORE_SCORE_ON_DEATH_COMPONENT_H
#define INCLUDED_CORE_SCORE_ON_DEATH_COMPONENT_H
#include "i_score_on_death_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
class ScoreOnDeathComponent : public IScoreOnDeathComponent
{
public:
ScoreOnDeathComponent();
virtual void S... |
MrPepperoni/Reaping2-1 | src/core/item_dropped_event.h | #ifndef INCLUDED_CORE_ITEM_DROPPED_EVENT_H
#define INCLUDED_CORE_ITEM_DROPPED_EVENT_H
#include "platform/event.h"
namespace core {
struct ItemDroppedEvent : public platform::Event
{
Item& mItem;
ItemDroppedEvent(Item& item)
:mItem(item){}
};
} // namespace core
#endif//INCLUDED_CORE... |
MrPepperoni/Reaping2-1 | src/platform/folder_package.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_PLATFORM_FOLDER_PACKAGE_H
#define INCLUDED_PLATFORM_FOLDER_PACKAGE_H
#include "package.h"
namespace platform {
class FolderPackage : public IPackage
{
public:
explicit FolderPackage( boost::filesystem::path const& root );
virtual ~FolderPackage();
virtual... |
MrPepperoni/Reaping2-1 | src/render/vao_base.h | #ifndef INCLUDED_RENDER_VAO_BASE_H
#define INCLUDED_RENDER_VAO_BASE_H
#include "platform/i_platform.h"
class VaoBase
{
GLuint mDataBuffer;
GLuint mVAO;
GLuint mSampler;
public:
VaoBase();
~VaoBase();
void Init();
void Bind()const;
void Unbind()const;
};
#endif//INCLUDED_RENDER_VAO_BASE... |
MrPepperoni/Reaping2-1 | src/core/component_loader_factory.h | #ifndef INCLUDED_CORE_COMPONENT_LOADER_FACTORY_H
#define INCLUDED_CORE_COMPONENT_LOADER_FACTORY_H
#include "platform/factory.h"
#include "platform/singleton.h"
#include "core/property_loader.h"
#include "platform/i_platform.h"
#include "component.h"
template<typename BASE>
class PropertyLoaderBase;
class ComponentLoa... |
MrPepperoni/Reaping2-1 | src/engine/items/shotgun_weapon_sub_system.h | <gh_stars>1-10
#ifndef INCLUDED_ENGINE_ITEMS_SHOTGUN_WEAPON_SUB_SYSTEM_H
#define INCLUDED_ENGINE_ITEMS_SHOTGUN_WEAPON_SUB_SYSTEM_H
#include "engine/items/common_sub_system_includes.h"
namespace engine {
class ShotgunWeaponSubSystem : public SubSystem, public SubSystemHolder
{
public:
DEFINE_SUB_SYSTEM_BASE( Shot... |
MrPepperoni/Reaping2-1 | src/core/map/editor_layer_system.h | <reponame>MrPepperoni/Reaping2-1<gh_stars>1-10
#ifndef INCLUDED_MAP_EDITOR_LAYER_SYSTEM_H
#define INCLUDED_MAP_EDITOR_LAYER_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "editor_layer.h"
namespace map {
class EditorLayerSystem : public engine::System
{
public:
DEFINE_SYSTEM_BASE(EditorLaye... |
MrPepperoni/Reaping2-1 | src/core/heat_source_component.h | #ifndef INCLUDED_CORE_HEAT_SOURCE_COMPONENT_H
#define INCLUDED_CORE_HEAT_SOURCE_COMPONENT_H
#include "i_heat_source_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
class HeatSourceComponent : public IHeatSourceComponent
{
public:
HeatSourceComponent();
protected:
friend class Compo... |
MrPepperoni/Reaping2-1 | src/network/position_message_sender_system.h | #ifndef INCLUDED_NETWORK_POSITION_MESSAGE_SENDER_SYSTEM_H
#define INCLUDED_NETWORK_POSITION_MESSAGE_SENDER_SYSTEM_H
#include "message_sender_system.h"
#include "position_message.h"
#include <set>
#include "single_message_sender.h"
namespace network {
class PositionMessageSenderSystem: public MessageSenderSystem
{
... |
MrPepperoni/Reaping2-1 | src/platform/r2process.h | #pragma once
#ifndef INCLUDED_PROCESS_H
#define INCLUDED_PROCESS_H
#include <vector>
#include <string>
namespace platform {
namespace process {
bool Start( std::string const& command, std::vector<std::string> const& arguments );
bool Start( std::wstring const& command, std::vector<std::wstring> const& arguments );
}
... |
MrPepperoni/Reaping2-1 | src/platform/id_storage.h | #ifndef INCLUDED_CORE_ID_STORAGE_H
#define INCLUDED_CORE_ID_STORAGE_H
#include "singleton.h"
#include "rstdint.h"
#include <string>
#include <memory>
namespace platform {
namespace detail {
class IdStorageImpl;
} // namespace detail
class IdStorage : public Singleton<IdStorage>
{
friend class Singleton<IdStorage... |
MrPepperoni/Reaping2-1 | src/render/ctf_hat_action_renderer.h | #ifndef INCLUDED_RENDER_CTF_HAT_ACTION_RENDERER_H
#define INCLUDED_RENDER_CTF_HAT_ACTION_RENDERER_H
#include "platform/i_platform.h"
#include "render/action_renderer.h"
#include "core/actor.h"
#include "renderable_sprite.h"
#include "renderable_repo.h"
#include "hat_action_renderer.h"
namespace render {
namespace ctf... |
MrPepperoni/Reaping2-1 | src/render/player_camera.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_RENDER_PLAYER_CAMERA_H
#define INCLUDED_RENDER_PLAYER_CAMERA_H
#include "camera.h"
#include "core/scene.h"
class PlayerCamera : public Camera
{
glm::vec2 mAllowedDistance;
glm::vec4 mAllowedCenterRegion;
bool mPinCenterToPlayer = true;
Scene& mScene;
... |
MrPepperoni/Reaping2-1 | src/platform/osfile.h | #ifndef INCLUDED_PLATFORM_OSFILE_H
#define INCLUDED_PLATFORM_OSFILE_H
#include "ifile.h"
#include <boost/filesystem.hpp>
#include <memory>
#include <iosfwd>
namespace platform {
namespace detail {
class OsFileImpl;
} // namespace detail
class OsFile : public File
{
std::auto_ptr< detail::OsFileImpl > mImpl;
publ... |
MrPepperoni/Reaping2-1 | src/network/messsage_holder.h | #ifndef INCLUDED_NETWORK_MESSAGE_HOLDER_H
#define INCLUDED_NETWORK_MESSAGE_HOLDER_H
#include "message.h"
#include "boost/ptr_container/ptr_list.hpp"
#include <boost/ptr_container/serialize_ptr_list.hpp>
#include "boost/static_assert.hpp"
#include <mutex>
#include <condition_variable>
namespace network ... |
MrPepperoni/Reaping2-1 | src/core/worm_body_component.h | #ifndef INCLUDED_CORE_WORM_BODY_COMPONENT_H
#define INCLUDED_CORE_WORM_BODY_COMPONENT_H
#include "i_worm_body_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
#include <boost/serialization/list.hpp>
class WormBodyComponent : public IWormBodyComponent
{
public:
WormBodyComponent();
v... |
MrPepperoni/Reaping2-1 | src/ui/text_widget.h | <filename>src/ui/text_widget.h
#ifndef INCLUDED_UI_TEXT_WIDGET_H
#define INCLUDED_UI_TEXT_WIDGET_H
#include "ui/widget.h"
class TextWidget : public Widget
{
typedef Widget BaseClass;
public:
enum class VAlign {
Top,
Mid,
Bottom,
};
enum class HAlign {
Left,
Cent... |
MrPepperoni/Reaping2-1 | src/core/program_state.h | #ifndef INCLUDED_CORE_PROGRAM_STATE_H
#define INCLUDED_CORE_PROGRAM_STATE_H
#include "platform/singleton.h"
#include "platform/i_platform.h"
#include "actor.h"
#include "soldier_properties.h"
#include "platform/export.h"
#include "game_modes.h"
namespace core {
struct ClientData
{
int32_t mClientId;
std::stri... |
MrPepperoni/Reaping2-1 | src/network/move_message_sender_system.h | #ifndef INCLUDED_NETWORK_MOVE_MESSAGE_SENDER_SYSTEM_H
#define INCLUDED_NETWORK_MOVE_MESSAGE_SENDER_SYSTEM_H
#include "message_sender_system.h"
#include "move_message.h"
#include <set>
#include "single_message_sender.h"
namespace network {
class MoveMessageSenderSystem: public MessageSenderSystem
{
typedef std:... |
MrPepperoni/Reaping2-1 | src/render/text.h | #ifndef INCLUDED_RENDER_TEXT_H
#define INCLUDED_RENDER_TEXT_H
#include "platform/i_platform.h"
#include "ui/text_widget.h"
struct Text
{
double mFontSize; //50 is a small yet visible font
glm::vec4 mDimensions; //posx, posy, width, height
glm::vec4 mColor;
std::string mText;
TextWidget::VAlign m... |
MrPepperoni/Reaping2-1 | src/core/map/editor_mode_changed_event.h | #ifndef INCLUDED_MAP_EDITOR_MODE_CHANGED_EVENT_H
#define INCLUDED_MAP_EDITOR_MODE_CHANGED_EVENT_H
#include "platform/event.h"
namespace map {
struct EditorModeChangedEvent : public platform::Event
{
std::string mMode;
std::string mPrevMode;
EditorModeChangedEvent(std::string mode, std::string prevMode )
... |
MrPepperoni/Reaping2-1 | src/render/border_action_renderer.h | #ifndef INCLUDED_RENDER_BORDER_ACTION_RENDERER_H
#define INCLUDED_RENDER_BORDER_ACTION_RENDERER_H
#include "platform/i_platform.h"
#include "render/action_renderer.h"
#include "core/actor.h"
#include "renderable_sprite.h"
#include "renderable_repo.h"
#include "core/border_type.h"
#include "core/i_border_component.h"
... |
MrPepperoni/Reaping2-1 | src/audio/audio_effect_repo.h | #ifndef INCLUDED_AUDIO_AUDIO_EFFECT_PLAYER_H
#define INCLUDED_AUDIO_AUDIO_EFFECT_PLAYER_H
#include "platform/i_platform.h"
#include "audio_effect.h"
namespace audio {
class AudioEffectRepo : public Singleton<AudioEffectRepo>, public Repository<AudioEffect>
{
AudioEffect mDefaultEffect;
friend class Singleton... |
MrPepperoni/Reaping2-1 | src/network/map_load_message.h | <gh_stars>1-10
#ifndef INCLUDED_NETWORK_MAP_LOAD_H
#define INCLUDED_NETWORK_MAP_LOAD_H
#include "network/message.h"
#include "network/message_handler_sub_system.h"
#include "network/message_sender_system.h"
#include "platform/export.h"
#include "core/map_load_event.h"
namespace network {
class MapLoadMessage : publi... |
MrPepperoni/Reaping2-1 | src/core/renderable_component.h | #ifndef INCLUDED_CORE_RENDERABLE_COMPONENT_H
#define INCLUDED_CORE_RENDERABLE_COMPONENT_H
#include "i_renderable_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
#include "platform/serialize_vec4.h"
#include <boost/serialization/vector.hpp>
class Actor;
class RenderableComponentModifier
{
... |
MrPepperoni/Reaping2-1 | src/core/team_component.h | #ifndef INCLUDED_CORE_TEAM_COMPONENT_H
#define INCLUDED_CORE_TEAM_COMPONENT_H
#include "i_team_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
class TeamComponent : public ITeamComponent
{
public:
TeamComponent();
virtual void SetTeam( Team::Type team );
virtual Team::Type GetT... |
MrPepperoni/Reaping2-1 | src/core/map/level_generator/i_property.h | <filename>src/core/map/level_generator/i_property.h<gh_stars>0
#ifndef INCLUDED_MAP_I_PROPERTY_H
#define INCLUDED_MAP_I_PROPERTY_H
#include "platform/i_platform.h"
#include "../map_system.h"
#include "room_desc.h"
namespace map {
#define DEFINE_ROOM_PROPERTY_BASE( PropType ) \
static int GetType_static() \
{... |
MrPepperoni/Reaping2-1 | src/core/map/level_generator/level_generated_event.h | #ifndef INCLUDED_MAP_LEVEL_GENERATED_EVENT_H
#define INCLUDED_MAP_LEVEL_GENERATED_EVENT_H
#include "platform/event.h"
namespace map {
struct LevelGeneratedEvent : public platform::Event
{
enum State
{
TerrainGenerated,
ActorsSpawned
} mState;
LevelGeneratedEvent(State state)
:... |
MrPepperoni/Reaping2-1 | src/engine/buffs_engine/move_speed_buff_sub_system.h | <reponame>MrPepperoni/Reaping2-1<filename>src/engine/buffs_engine/move_speed_buff_sub_system.h
#ifndef INCLUDED_ENGINE_MOVE_SPEED_BUFF_SUB_SYSTEM_H
#define INCLUDED_ENGINE_MOVE_SPEED_BUFF_SUB_SYSTEM_H
#include "core/scene.h"
#include "engine/sub_system.h"
#include "core/program_state.h"
namespace engine {
class Move... |
MrPepperoni/Reaping2-1 | src/core/cell_component.h | <gh_stars>1-10
#ifndef INCLUDED_CORE_CELL_COMPONENT_H
#define INCLUDED_CORE_CELL_COMPONENT_H
#include "i_cell_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
class CellComponent : public ICellComponent
{
public:
CellComponent();
virtual void SetRoomDesc( Opt<map::RoomDesc> roomDesc... |
MrPepperoni/Reaping2-1 | src/network/accuracy_message.h | #ifndef INCLUDED_NETWORK_ACCURACY_H
#define INCLUDED_NETWORK_ACCURACY_H
#include "network/message.h"
#include "network/message_handler_sub_system.h"
#include "network/message_sender_system.h"
#include "platform/export.h"
namespace network {
class AccuracyMessage : public Message
{
friend class ::boost::serializa... |
MrPepperoni/Reaping2-1 | src/core/grenade_normal_item.h | <gh_stars>1-10
#ifndef INCLUDED_CORE_GRENADE_NORMAL_ITEM_H
#define INCLUDED_CORE_GRENADE_NORMAL_ITEM_H
#include "normal_item.h"
#include "platform/export.h"
class GrenadeNormalItem : public NormalItem
{
public:
GrenadeNormalItem( int32_t Id );
protected:
GrenadeNormalItem();
public:
friend class ::boost::s... |
MrPepperoni/Reaping2-1 | src/core/map/cell_entrance_editor_system.h | #ifndef INCLUDED_MAP_CELL_ENTRANCE_EDITOR_SYSTEM_H
#define INCLUDED_MAP_CELL_ENTRANCE_EDITOR_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "editor_mode_changed_event.h"
#include "editor_back_event.h"
#include "level_generator/room_desc.h"
#include "input/mouse.h"
#include "room_editor_loaded_eve... |
MrPepperoni/Reaping2-1 | src/platform/tgatexture.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_PLATFORM_TGATEXTURE_H
#define INCLUDED_PLATFORM_TGATEXTURE_H
#include "texture_base.h"
#include "rstdint.h"
namespace platform {
class File;
class TgaTexture : public TextureBase
{
public:
TgaTexture( File& F );
};
} // namespace platform
#endif//INCLUDED_PLATF... |
MrPepperoni/Reaping2-1 | src/engine/items/weapon_item_sub_system.h | #ifndef INCLUDED_ENGINE_ITEMS_WEAPON_ITEM_SUB_SYSTEM_H
#define INCLUDED_ENGINE_ITEMS_WEAPON_ITEM_SUB_SYSTEM_H
#include "core/scene.h"
#include "engine/sub_system.h"
#include "core/opt.h"
#include "engine/sub_system_holder.h"
#include "core/weapon.h"
#include "core/program_state.h"
#include "core/shot_event.h"
#include... |
MrPepperoni/Reaping2-1 | src/network/ctf_client_datas_changed_event.h | #ifndef INCLUDED_NETWORK_CTF_CLIENT_DATAS_CHANGED_EVENT_H
#define INCLUDED_NETWORK_CTF_CLIENT_DATAS_CHANGED_EVENT_H
#include "platform/event.h"
#include "core/ctf_program_state.h"
namespace network {
struct CtfClientDatasChangedEvent : public platform::Event
{
::ctf::ProgramState::ClientDatas_t mCtfClientDatas;
... |
MrPepperoni/Reaping2-1 | src/engine/client_datas_changed_event.h | #ifndef INCLUDED_ENGINE_CLIENT_DATAS_CHANGED_EVENT_H
#define INCLUDED_ENGINE_CLIENT_DATAS_CHANGED_EVENT_H
#include "platform/event.h"
namespace engine {
struct ClientDatasChangedEvent : public platform::Event
{
ClientDatasChangedEvent() {}
};
} // namespace engine
#endif//INCLUDED_ENGINE_CLIENT_DATAS_CHANGED_E... |
MrPepperoni/Reaping2-1 | src/core/map_loaded_event.h | <gh_stars>1-10
#ifndef INCLUDED_CORE_MAP_LOADED_EVENT_H
#define INCLUDED_CORE_MAP_LOADED_EVENT_H
#include "platform/event.h"
namespace core {
struct MapLoadedEvent : public platform::Event
{
MapLoadedEvent() {}
};
} // namespace core
#endif//INCLUDED_CORE_MAP_LOADED_EVENT_H
|
MrPepperoni/Reaping2-1 | src/render/texture.h | <filename>src/render/texture.h
#ifndef INCLUDED_RENDER_TEXTURE_H
#define INCLUDED_RENDER_TEXTURE_H
#include "platform/i_platform.h"
class TextureRepo;
class Texture
{
friend class TextureRepo;
GLuint mTexId;
GLuint mWidth;
GLuint mHeight;
Texture( size_t Width, size_t Height, size_t Channels, uint8... |
MrPepperoni/Reaping2-1 | src/core/i_armor_component.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_CORE_I_ARMOR_COMPONENT_H
#define INCLUDED_CORE_I_ARMOR_COMPONENT_H
#include "component.h"
#include "platform/export.h"
class IArmorComponent : public Component
{
public:
DEFINE_COMPONENT_BASE( IArmorComponent )
virtual void SetCurrentArmor( int32_t currentArmo... |
MrPepperoni/Reaping2-1 | src/core/grid_template_instantiate.h | #include "platform/i_platform.h"
#include "core/grid_template.h"
#include "core/i_position_component.h"
#include "core/i_move_component.h"
#include <utility>
template<typename Traits>
void GridTemplate<Traits>::Cell::Refresh() const
{
if( !mDirty )
{
return;
}
mDirty = false;
mPossibleColli... |
MrPepperoni/Reaping2-1 | src/core/map/i_brush.h | #ifndef INCLUDED_CORE_MAP_I_BRUSH_H
#define INCLUDED_CORE_MAP_I_BRUSH_H
#include "platform/i_platform.h"
#include "../scene.h"
namespace map {
class IBrush
{
public:
IBrush( int32_t Id );
virtual ~IBrush();
virtual void Update( double DeltaTime ) = 0;
std::vector<int32_t> GetActorsToRemove();
protecte... |
MrPepperoni/Reaping2-1 | src/render/render_target.h | <filename>src/render/render_target.h
#ifndef INCLUDED_RENDER_TARGET_H
#define INCLUDED_RENDER_TARGET_H
#include "platform/i_platform.h"
namespace render {
struct RenderTargetProps
{
glm::vec2 Size;
std::vector<GLenum> AttachmentTypes = { GL_RGBA };
RenderTargetProps( glm::vec2 const& size = glm::vec2(),
... |
MrPepperoni/Reaping2-1 | src/render/sprite_phase.h | #ifndef INCLUDED_RENDER_SPRITE_PHASE_H
#define INCLUDED_RENDER_SPRITE_PHASE_H
#include "platform/i_platform.h"
struct SpritePhase
{
GLuint TexId;
GLfloat Top;
GLfloat Left;
GLfloat Bottom;
GLfloat Right;
SpritePhase( GLuint i = 0, GLfloat t = 0.f, GLfloat l = 0.f, GLfloat b = 0.f, GLfloat r = 0... |
MrPepperoni/Reaping2-1 | src/input/controller_adapter_system.h | <gh_stars>1-10
#ifndef INCLUDED_ENGINE_CONTROLLER_ADAPTER_SYSTEM_H
#define INCLUDED_ENGINE_CONTROLLER_ADAPTER_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
namespace engine {
class ControllerAdapterSystem : public System
{
public:
DEFINE_SYSTEM_BASE(ControllerAdapterSystem)
ControllerAdapterSys... |
MrPepperoni/Reaping2-1 | src/network/load_clientlist_event.h | <reponame>MrPepperoni/Reaping2-1<gh_stars>1-10
#ifndef INCLUDED_NETWORK_LOAD_CLIENTLIST_EVENT_H
#define INCLUDED_NETWORK_LOAD_CLIENTLIST_EVENT_H
#include "platform/event.h"
namespace network {
struct LoadClientlistEvent : public platform::Event
{
std::string mGameMode;
LoadClientlistEvent() {}
};
} // names... |
MrPepperoni/Reaping2-1 | src/core/inventory_component.h | <filename>src/core/inventory_component.h
#ifndef INCLUDED_CORE_INVENTORY_COMPONENT_H
#define INCLUDED_CORE_INVENTORY_COMPONENT_H
#include "core/i_inventory_component.h"
#include "core/item_factory.h"
#include "core/property_loader.h"
#include "core/opt.h"
#include "core/weapon.h"
#include <boost/serialization/list.hpp>... |
MrPepperoni/Reaping2-1 | src/platform/pngtexture.h | <filename>src/platform/pngtexture.h
#ifndef INCLUDED_PLATFORM_PNGTEXTURE_H
#define INCLUDED_PLATFORM_PNGTEXTURE_H
#include "texture_base.h"
#include <memory>
namespace platform {
class File;
class PngTexture : public TextureBase
{
public:
PngTexture( File& F );
};
} // namespace platform
#endif//INCLUDED_PLAT... |
MrPepperoni/Reaping2-1 | src/network/create_actor_message_sender_system.h | #ifndef INCLUDED_NETWORK_CREATE_ACTOR_MESSAGE_SENDER_SYSTEM_H
#define INCLUDED_NETWORK_CREATE_ACTOR_MESSAGE_SENDER_SYSTEM_H
#include "message_sender_system.h"
#include "platform/register.h"
#include "core/actor_event.h"
namespace network {
class CreateActorMessageSenderSystem: public MessageSenderSystem
{
AutoRe... |
MrPepperoni/Reaping2-1 | src/core/map/normal_brush.h | <reponame>MrPepperoni/Reaping2-1<gh_stars>1-10
#ifndef INCLUDED_CORE_MAP_NORMAL_BRUSH_H
#define INCLUDED_CORE_MAP_NORMAL_BRUSH_H
#include "platform/i_platform.h"
#include "i_brush.h"
#include "../scene.h"
namespace map {
class NormalBrush: public IBrush
{
public:
NormalBrush( int32_t Id );
virtual void Update... |
MrPepperoni/Reaping2-1 | src/engine/remove_components_on_death_system.h | #ifndef INCLUDED_ENGINE_REMOVE_COMPONENTS_ON_DEATH_SYSTEM_H
#define INCLUDED_ENGINE_REMOVE_COMPONENTS_ON_DEATH_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
namespace engine {
class RemoveComponentsOnDeathSystem : public System
{
public:
DEFINE_SYSTEM_BASE( RemoveComponentsOnDeathSystem )
Remov... |
MrPepperoni/Reaping2-1 | src/core/map/level_generator/level_generated_map_element.h | #ifndef INCLUDED_MAP_LEVEL_GENERATED_H
#define INCLUDED_MAP_LEVEL_GENERATED_H
#include "core/map/map_element.h"
#include "platform/i_platform.h"
#include "../base_output.h"
namespace map {
class LevelGeneratedMapElement : public MapElement, public BaseOutput
{
public:
DEFINE_MAP_ELEMENT_BASE(LevelGeneratedMapEle... |
MrPepperoni/Reaping2-1 | src/network/lifecycle_message_handler_sub_system.h | <gh_stars>1-10
#ifndef INCLUDED_NETWORK_LIFECYCLE_MESSAGE_HANDLER_SUB_SYSTEM_H
#define INCLUDED_NETWORK_LIFECYCLE_MESSAGE_HANDLER_SUB_SYSTEM_H
#include "message_handler_sub_system.h"
#include "core/map_start_event.h"
namespace network {
class LifecycleMessageHandlerSubSystem: public MessageHandlerSubSystem
{
DEFI... |
MrPepperoni/Reaping2-1 | src/core/buffs/heal_over_time_buff.h | #ifndef INCLUDED_CORE_BUFFS_HEAL_OVER_TIME_BUFF_H
#define INCLUDED_CORE_BUFFS_HEAL_OVER_TIME_BUFF_H
#include "buff.h"
#include "platform/frequency_timer.h"
class HealOverTimeBuff : public Buff
{
public:
DEFINE_BUFF_BASE( HealOverTimeBuff )
HealOverTimeBuff();
void SetHealPerTick( int32_t healPerTick );
... |
MrPepperoni/Reaping2-1 | src/main/window.h | #ifndef INCLUDED_MAIN_WINDOW_H
#define INCLUDED_MAIN_WINDOW_H
#include "platform/i_platform.h"
#include "engine/system.h"
struct WindowResizeEvent : public Event
{
const int Width;
const int Height;
WindowResizeEvent( int W, int H ): Width( W ), Height( H ) {}
};
namespace engine {
class WindowSystem : p... |
MrPepperoni/Reaping2-1 | src/render/corpses.h | <reponame>MrPepperoni/Reaping2-1
#pragma once
#ifndef INCLUDED_CORPSES_H
#define INCLUDED_CORPSES_H
#include "platform/i_platform.h"
#include "core/actor_event.h"
#include "decal_engine.h"
class Corpses : public Singleton<Corpses>
{
DecalEngine& mDecalEngine;
Corpses();
friend class Singleton<Corpses>;
... |
MrPepperoni/Reaping2-1 | src/core/map/level_generator/entrance_type.h | <filename>src/core/map/level_generator/entrance_type.h
#ifndef INCLUDED_MAP_ENTRANCE_TYPE_H
#define INCLUDED_MAP_ENTRANCE_TYPE_H
#include "platform/singleton.h"
#include "boost/bimap.hpp"
namespace map {
class EntranceType : public platform::Singleton<EntranceType>
{
protected:
friend class platform::... |
MrPepperoni/Reaping2-1 | src/render/text_uimodel.h | #ifndef INCLUDED_RENDER_TEXT_UIMODEL_H
#define INCLUDED_RENDER_TEXT_UIMODEL_H
#include "platform/i_platform.h"
#include "ui/i_ui.h"
#include "uimodel.h"
#include "ui_renderer.h"
struct Text;
class TextUiModel : public UiModel
{
virtual void CollectVertices( Widget const& Wdg, UiVertexInserter_t& Inserter )const;
... |
MrPepperoni/Reaping2-1 | src/core/owner_component.h | <filename>src/core/owner_component.h
#ifndef INCLUDED_CORE_OWNER_COMPONENT_H
#define INCLUDED_CORE_OWNER_COMPONENT_H
#include "i_owner_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
class OwnerComponent : public IOwnerComponent
{
public:
OwnerComponent();
virtual void SetOwnerGUID... |
MrPepperoni/Reaping2-1 | src/core/map/spawn_actor_map_element_system.h | #ifndef INCLUDED_MAP_SPAWN_ACTOR_MAP_ELEMENT_SYSTEM_H
#define INCLUDED_MAP_SPAWN_ACTOR_MAP_ELEMENT_SYSTEM_H
#include "core/map/map_element_system.h"
#include "core/actor_factory.h"
namespace map {
class SpawnActorMapElementSystem : public MapElementSystem
{
public:
DEFINE_SYSTEM_BASE( SpawnActorMapElementSystem ... |
MrPepperoni/Reaping2-1 | src/core/renderable_layer.h | #ifndef INCLUDED_CORE_RENDERABLE_LAYER_H
#define INCLUDED_CORE_RENDERABLE_LAYER_H
#include "platform/singleton.h"
#include <map>
#include "json/json.h"
#include "platform/i_platform.h"
class RenderableLayer : public platform::Singleton<RenderableLayer>
{
protected:
friend class platform::Singleton<RenderableLayer>... |
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