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MrPepperoni/Reaping2-1
src/engine/collisions/shot_collision_sub_system.h
<gh_stars>1-10 #ifndef INCLUDED_ENGINE_SHOT_COLLISION_SUB_SYSTEM_H #define INCLUDED_ENGINE_SHOT_COLLISION_SUB_SYSTEM_H #include "core/scene.h" #include "engine/collisions/collision_sub_system.h" #include "core/shot_collision_component.h" namespace engine { class ShotCollisionSubSystem : public CollisionSubSystem { p...
MrPepperoni/Reaping2-1
src/core/map/absolute_grid.h
#ifndef INCLUDED_CORE_MAP_ABSOLUTE_GRID_H #define INCLUDED_CORE_MAP_ABSOLUTE_GRID_H #include "i_grid.h" namespace map { class AbsoluteGrid: public IGrid { public: AbsoluteGrid( int32_t Id ); virtual void Update( double DeltaTime ); virtual void SetMousePosition( double x, double y ); }; } // namespace...
MrPepperoni/Reaping2-1
src/engine/rotate_component_system.h
#ifndef INCLUDED_CORE_ROTATE_COMPONENT_SYSTEM_H #define INCLUDED_CORE_ROTATE_COMPONENT_SYSTEM_H #include "core/scene.h" #include "engine/system.h" namespace engine { class RotateComponentSystem : public engine::System { public: DEFINE_SYSTEM_BASE(RotateComponentSystem) RotateComponentSystem(); protected: ...
MrPepperoni/Reaping2-1
src/network/sync_item_message.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_NETWORK_SYNC_ITEM_H #define INCLUDED_NETWORK_SYNC_ITEM_H #include "network/message.h" #include "network/message_handler_sub_system.h" #include "network/message_sender_system.h" #include "core/item.h" #include "engine/item_properties_changed_event.h" #include "platform/...
MrPepperoni/Reaping2-1
src/core/map_load_event.h
#ifndef INCLUDED_CORE_MAP_LOAD_EVENT_H #define INCLUDED_CORE_MAP_LOAD_EVENT_H #include "platform/event.h" namespace core { struct MapLoadEvent : public platform::Event { std::string mMapName; MapLoadEvent( std::string const& mapName ) : mMapName( mapName ) {} }; } // namespace core #endif//INCLUDED...
MrPepperoni/Reaping2-1
src/input/keyboard.h
#ifndef INCLUDED_INPUT_KEYBOARD_H #define INCLUDED_INPUT_KEYBOARD_H #include "engine/system.h" struct KeyState { enum Type { Down, Up, Typed }; }; struct KeyEvent : public Event { const int Key; const int Mods; const KeyState::Type State; KeyEvent( int K, int M, Ke...
MrPepperoni/Reaping2-1
src/network/set_team_message.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_NETWORK_SET_TEAM_H #define INCLUDED_NETWORK_SET_TEAM_H #include "network/message.h" #include "network/message_handler_sub_system.h" #include "network/message_sender_system.h" #include "core/ctf_program_state.h" #include "engine/soldier_created_event.h" #include "engine...
MrPepperoni/Reaping2-1
src/network/waiting_start_system.h
<filename>src/network/waiting_start_system.h #ifndef INCLUDED_NETWORK_WAITING_START_SYSTEM_H #define INCLUDED_NETWORK_WAITING_START_SYSTEM_H #include "engine/system.h" #include "platform/register.h" #include "platform/model_value.h" namespace network { using platform::AutoReg; using platform::ModelValue; struct Loa...
MrPepperoni/Reaping2-1
src/core/map/editor_hud_state.h
#ifndef INCLUDED_MAP_EDITOR_HUD_STATE_H #define INCLUDED_MAP_EDITOR_HUD_STATE_H #include "platform/singleton.h" namespace map { class EditorHudState : public platform::Singleton<EditorHudState> { protected: friend class platform::Singleton<EditorHudState>; EditorHudState() = default; bool mHudShown = fal...
MrPepperoni/Reaping2-1
src/core/map/ctf_soldier_spawn_target.h
#ifndef INCLUDED_CORE_MAP_CTF_SOLDIER_SPAWN_TARGET_H #define INCLUDED_CORE_MAP_CTF_SOLDIER_SPAWN_TARGET_H #include "platform/i_platform.h" #include "i_target.h" #include "../scene.h" #include "../ctf_program_state.h" namespace map { class CtfSoldierSpawnTarget: public ITarget { public: CtfSoldierSpawnTarget( int...
MrPepperoni/Reaping2-1
src/core/map/level_generator/level_generated_map_element_system.h
#ifndef INCLUDED_MAP_LEVEL_GENERATED_MAP_ELEMENT_SYSTEM_H #define INCLUDED_MAP_LEVEL_GENERATED_MAP_ELEMENT_SYSTEM_H #include "core/map/map_element_system.h" #include "level_generated_event.h" namespace map { class LevelGeneratedMapElementSystem : public MapElementSystem { public: DEFINE_SYSTEM_BASE(LevelGenerate...
MrPepperoni/Reaping2-1
src/input/mouse_adapter_system.h
<filename>src/input/mouse_adapter_system.h #ifndef INCLUDED_ENGINE_MOUSE_ADAPTER_SYSTEM_H #define INCLUDED_ENGINE_MOUSE_ADAPTER_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "mouse.h" #include "input_system.h" #include "core/program_state.h" namespace engine { class MouseAdapterSystem : public...
MrPepperoni/Reaping2-1
src/network/client_list_changed_event.h
#ifndef INCLUDED_NETWORK_CLIENT_LIST_CHANGED_EVENT_H #define INCLUDED_NETWORK_CLIENT_LIST_CHANGED_EVENT_H #include "platform/event.h" #include "core/program_state.h" namespace network { struct ClientListChangedEvent : public platform::Event { core::ProgramState::ClientDatas_t mClientList; ClientListChangedEv...
MrPepperoni/Reaping2-1
src/core/collision_component.h
#ifndef INCLUDED_CORE_COLLISION_COMPONENT_H #define INCLUDED_CORE_COLLISION_COMPONENT_H #include "core/i_collision_component.h" #include "core/property_loader.h" #include "platform/export.h" class CollisionComponent : public ICollisionComponent { public: virtual CollisionClass::Type GetCollisionClass()const; v...
MrPepperoni/Reaping2-1
src/core/map/i_output.h
#ifndef INCLUDED_CORE_MAP_I_OUTPUT_H #define INCLUDED_CORE_MAP_I_OUTPUT_H #include "platform/auto_id.h" #include "core/opt.h" #include "boost/function.hpp" #include "function_declarations.h" namespace map { class IOutput { public: virtual ~IOutput() {}; virtual void PlugInNode( int32_t ordinal, int_function_t...
MrPepperoni/Reaping2-1
src/core/soldier_properties.h
<reponame>MrPepperoni/Reaping2-1<filename>src/core/soldier_properties.h<gh_stars>1-10 #ifndef INCLUDED_CORE_SOLDIER_PROPERTIES_H #define INCLUDED_CORE_SOLDIER_PROPERTIES_H #include "platform/singleton.h" #include "platform/i_platform.h" #include "actor.h" #include "platform/export.h" namespace core { struct SoldierPr...
MrPepperoni/Reaping2-1
src/core/map/base_input.h
#ifndef INCLUDED_CORE_MAP_BASE_INPUT_H #define INCLUDED_CORE_MAP_BASE_INPUT_H #include "platform/i_platform.h" #include "i_input.h" #include <map> namespace map { class BaseInput : public IInput { public: ~BaseInput(); int_function_t GetInputNode( int32_t ordinal ); int_function_t GetInputNodeId( int32_t...
MrPepperoni/Reaping2-1
src/network/heal_taken_message.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_NETWORK_HEAL_TAKEN_H #define INCLUDED_NETWORK_HEAL_TAKEN_H #include "network/message.h" #include "network/message_handler_sub_system.h" #include "network/message_sender_system.h" #include "core/heal_taken_event.h" #include "platform/export.h" namespace network { clas...
MrPepperoni/Reaping2-1
src/engine/buffs_engine/max_health_buff_sub_system.h
#ifndef INCLUDED_ENGINE_MAX_HEALTH_BUFF_SUB_SYSTEM_H #define INCLUDED_ENGINE_MAX_HEALTH_BUFF_SUB_SYSTEM_H #include "core/scene.h" #include "engine/sub_system.h" #include "core/program_state.h" namespace engine { class MaxHealthBuffSubSystem : public SubSystem { public: DEFINE_SUB_SYSTEM_BASE( MaxHealthBuffSubSys...
MrPepperoni/Reaping2-1
src/network/message_factory.h
<gh_stars>1-10 #ifndef INCLUDED_NETWORK_MESSAGE_FACTORY_H #define INCLUDED_NETWORK_MESSAGE_FACTORY_H #include "platform/factory.h" #include "platform/singleton.h" #include <memory> #include "message.h" namespace network { class MessageFactory : public platform::Factory<Message>, public platform::Singleton<MessageFact...
MrPepperoni/Reaping2-1
src/engine/ctf_soldier_spawn_system.h
<filename>src/engine/ctf_soldier_spawn_system.h #ifndef INCLUDED_ENGINE_CTF_SOLDIER_SPAWN_SYSTEM_H #define INCLUDED_ENGINE_CTF_SOLDIER_SPAWN_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "core/actor.h" #include "core/program_state.h" #include "core/actor_factory.h" #include "core/ctf_program_sta...
MrPepperoni/Reaping2-1
src/core/collision_model.h
#ifndef INCLUDED_CORE_COLLISION_MODEL_H #define INCLUDED_CORE_COLLISION_MODEL_H #include "core/actor.h" class CollisionModel { public: struct Object { glm::vec2 position; glm::vec2 speed; double radius; }; static Object ObjectFromActor( Actor const& actor ); virtual bool Are...
MrPepperoni/Reaping2-1
src/platform/detail/TextureImpl.h
#ifndef INCLUDED_PLATFORM_DETAIL_TEXTUREIMPL_H #define INCLUDED_PLATFORM_DETAIL_TEXTUREIMPL_H #include <vector> #include <cstddef> #include "stdint.h" namespace platform { namespace detail { class TextureImpl { public: TextureImpl(); size_t mWidth; size_t mHeight; static const size_t mChannels; st...
MrPepperoni/Reaping2-1
src/render/mouse_renderer.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_RENDER_MOUSE_RENDERER_H #define INCLUDED_RENDER_MOUSE_RENDERER_H #include "platform/i_platform.h" #include "core/scene.h" #include "recognizer_repo.h" #include "action_renderer.h" #include "action_renderer_factory.h" #include "renderable_sprite.h" #include "core/actor_e...
MrPepperoni/Reaping2-1
src/engine/item_properties_changed_event.h
#ifndef INCLUDED_ENGINE_ITEM_PROPERTIES_CHANGED_EVENT_H #define INCLUDED_ENGINE_ITEM_PROPERTIES_CHANGED_EVENT_H #include "platform/event.h" #include "core/item.h" namespace engine { struct ItemPropertiesChangedEvent : public platform::Event { Item const& mItem; ItemPropertiesChangedEvent( Item const& item ) ...
MrPepperoni/Reaping2-1
src/ui/widget_factory.h
<filename>src/ui/widget_factory.h #ifndef INCLUDED_UI_WIDGET_FACTORY_H #define INCLUDED_UI_WIDGET_FACTORY_H class WidgetFactory : protected Factory<Widget>, public Singleton<WidgetFactory> { friend class Singleton<WidgetFactory>; WidgetFactory(); public: std::auto_ptr<Widget> operator()( std::string const&...
MrPepperoni/Reaping2-1
src/core/i_renderable_component.h
<gh_stars>1-10 #ifndef INCLUDED_CORE_I_RENDERABLE_COMPONENT_H #define INCLUDED_CORE_I_RENDERABLE_COMPONENT_H #include "core/component.h" #include "core/renderable_layer.h" #include "platform/export.h" class IRenderableComponent : public Component { public: DEFINE_COMPONENT_BASE( IRenderableComponent ) virtual ...
MrPepperoni/Reaping2-1
src/render/sprite.h
<reponame>MrPepperoni/Reaping2-1<filename>src/render/sprite.h #ifndef INCLUDED_RENDER_SPRITE_H #define INCLUDED_RENDER_SPRITE_H #include "platform/i_platform.h" #include "sprite_phase.h" #include "texture.h" class SpriteCollection; // class Texture; class Sprite : public Repository<SpritePhase> { SpritePhase mDef...
MrPepperoni/Reaping2-1
src/platform/auto_id.h
#ifndef INCLUDED_CORE_AUTO_ID_H #define INCLUDED_CORE_AUTO_ID_H #include <string> #include "rstdint.h" namespace platform { class AutoId { public: AutoId( std::string const& Name ); int32_t GetId()const; ~AutoId(); operator int32_t()const; protected: const int32_t mId; }; } // namespace platform...
MrPepperoni/Reaping2-1
src/platform/event.h
<filename>src/platform/event.h #ifndef INCLUDED_PLATFORM_EVENT_H #define INCLUDED_PLATFORM_EVENT_H #include "singleton.h" #include "register.h" #include <boost/function.hpp> #include <boost/static_assert.hpp> namespace platform { class Event { public: virtual ~Event() = 0; Event(); bool IsHandled() cons...
MrPepperoni/Reaping2-1
src/render/renderer.h
#ifndef INCLUDED_RENDER_RENDERER_H #define INCLUDED_RENDER_RENDERER_H #include "platform/i_platform.h" #include "render/i_render.h" #include "name_renderer.h" #include "text_scene_renderer.h" #include "player_camera.h" #include "projection.h" #include "actor_renderer.h" #include "decal_engine.h" #include "shader_manage...
MrPepperoni/Reaping2-1
src/network/ping_message.h
<filename>src/network/ping_message.h #ifndef INCLUDED_NETWORK_PING_MESSAGE_H #define INCLUDED_NETWORK_PING_MESSAGE_H #include "network/message.h" #include "network/message_handler_sub_system.h" #include "network/message_sender_system.h" #include "platform/export.h" namespace network { class PingMessage: public Messag...
MrPepperoni/Reaping2-1
src/core/scripted_controller/condition_factory.h
<filename>src/core/scripted_controller/condition_factory.h #ifndef INCLUDED_SCRIPTEDCONTROLLER_CONDITION_FACTORY_H #define INCLUDED_SCRIPTEDCONTROLLER_CONDITION_FACTORY_H #include "platform/factory.h" #include "platform/singleton.h" #include "i_condition.h" namespace scriptedcontroller { class ConditionFactory : pub...
MrPepperoni/Reaping2-1
src/core/i_cell_component.h
<reponame>MrPepperoni/Reaping2-1<filename>src/core/i_cell_component.h #ifndef INCLUDED_CORE_I_CELL_COMPONENT_H #define INCLUDED_CORE_I_CELL_COMPONENT_H #include "component.h" #include "map/level_generator/room_desc.h" class ICellComponent : public Component { public: DEFINE_COMPONENT_BASE(ICellComponent) virt...
MrPepperoni/Reaping2-1
src/input/keyboard_adapter_system.h
<filename>src/input/keyboard_adapter_system.h #ifndef INCLUDED_ENGINE_KEYBOARD_ADAPTER_SYSTEM_H #define INCLUDED_ENGINE_KEYBOARD_ADAPTER_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "keyboard.h" #include "core/program_state.h" #include "input_system.h" namespace engine { class KeyboardAdapter...
MrPepperoni/Reaping2-1
src/render/world_renderer.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_WORLD_RENDERER_H #define INCLUDED_WORLD_RENDERER_H #include "platform/i_platform.h" #include "vao_base.h" #include "shader_manager.h" #include <functional> namespace render { class WorldRenderer { void Init(); VaoBase mVAO; size_t mTexIndex; size_t mPo...
MrPepperoni/Reaping2-1
src/engine/sub_system.h
<reponame>MrPepperoni/Reaping2-1<filename>src/engine/sub_system.h #ifndef INCLUDED_ENGINE_SUB_SYSTEM_H #define INCLUDED_ENGINE_SUB_SYSTEM_H #include "core/actor.h" #define DEFINE_SUB_SYSTEM_BASE( SystemType ) \ static int32_t GetType_static() \ { \ static int32_t const typ = platform::AutoId( #SystemType ...
MrPepperoni/Reaping2-1
src/core/grid.h
<gh_stars>1-10 #ifndef INCLUDED_CORE_GRID_H #define INCLUDED_CORE_GRID_H #include "grid_template.h" #include "collision_traits.h" typedef GridTemplate<core::CollisionTraits> Grid; #endif // INCLUDED_CORE_GRID_H
MrPepperoni/Reaping2-1
src/platform/settings.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_CORE_SETTINGS_H #define INCLUDED_CORE_SETTINGS_H #include "platform/i_platform.h" #include <vector> class Settings : public platform::Singleton<Settings> { public: std::string GetStr(std::string const& key, std::string const& Default="") const; uint32_t GetUInt...
MrPepperoni/Reaping2-1
src/engine/system_suppressor.h
<filename>src/engine/system_suppressor.h #ifndef INCLUDED_ENGINE_SYSTEM_SUPPRESSOR_H #define INCLUDED_ENGINE_SYSTEM_SUPPRESSOR_H #include <map> #include <set> #include "core/map_load_event.h" #include "core/map_start_event.h" #include "platform/i_platform.h" namespace engine { class SystemSuppressor : public platfor...
MrPepperoni/Reaping2-1
src/render/particle_template_repo.h
#pragma once #ifndef INCLUDED_PARTICLE_TEMPLATE_REPO_H #define INCLUDED_PARTICLE_TEMPLATE_REPO_H #include "platform/i_platform.h" #include "sprite.h" #include <json/json.h> namespace render { struct ParticleTemplate { ParticleTemplate( Json::Value const& json ); Sprite const* Spr; glm::vec4 Color; glm...
MrPepperoni/Reaping2-1
src/core/armor_component.h
<gh_stars>1-10 #ifndef INCLUDED_CORE_ARMOR_COMPONENT_H #define INCLUDED_CORE_ARMOR_COMPONENT_H #include "i_armor_component.h" #include "core/property_loader.h" #include "platform/export.h" class ArmorComponent : public IArmorComponent { public: ArmorComponent(); virtual void SetCurrentArmor( int32_t currentAr...
MrPepperoni/Reaping2-1
src/ui/fixed_ratio_container.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_UI_FIXED_RATIO_CONTAINER_H #define INCLUDED_UI_FIXED_RATIO_CONTAINER_H #include "main/window.h" struct HorizontalAlignment { enum Type { Left, Right, Center, }; }; struct VerticalAlignment { enum Type { Bottom, ...
MrPepperoni/Reaping2-1
src/core/item.h
#ifndef INCLUDED_CORE_ITEM_H #define INCLUDED_CORE_ITEM_H #include "core/item_factory.h" #include "platform/log.h" #include "core/actor.h" #include "item_type.h" #include <portable_oarchive.hpp> #include <portable_iarchive.hpp> #include <boost/serialization/serialization.hpp> #include "item_loader.h" #include "platfor...
MrPepperoni/Reaping2-1
src/engine/soldier_created_event.h
<gh_stars>1-10 #ifndef INCLUDED_ENGINE_SOLDIER_CREATED_EVENT_H #define INCLUDED_ENGINE_SOLDIER_CREATED_EVENT_H #include "platform/event.h" #include "core/program_state.h" #include "core/actor.h" namespace engine { struct SoldierCreatedEvent : public platform::Event { enum State { Raw, Propert...
MrPepperoni/Reaping2-1
src/core/map/i_target.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_CORE_MAP_I_TARGET_H #define INCLUDED_CORE_MAP_I_TARGET_H #include "platform/i_platform.h" #include "../actor.h" #include "../border_type.h" #include "../i_border_component.h" namespace map { class ITarget { public: ITarget( int32_t Id ); virtual ~ITarget(); ...
MrPepperoni/Reaping2-1
src/render/ctf_hat_recognizer.h
#ifndef INCLUDED_RENDER_CTF_HAT_RECOGNIZER_H #define INCLUDED_RENDER_CTF_HAT_RECOGNIZER_H #include "platform/i_platform.h" #include "render/recognizer.h" namespace render { namespace ctf { class CtfHatRecognizer : public Recognizer { public: CtfHatRecognizer( int32_t Id ); virtual bool Recognize( Actor const...
MrPepperoni/Reaping2-1
src/core/remove_on_death_component.h
#ifndef INCLUDED_CORE_REMOVE_ON_DEATH_COMPONENT_H #define INCLUDED_CORE_REMOVE_ON_DEATH_COMPONENT_H #include "core/i_remove_on_death_component.h" #include "core/property_loader.h" #include "platform/export.h" class RemoveOnDeathComponent : public IRemoveOnDeathComponent { double mRemainingTime; public: Remove...
MrPepperoni/Reaping2-1
src/audio/audio_buffer.h
#ifndef INCLUDED_AUDIO_AUDIO_BUFFER_H #define INCLUDED_AUDIO_AUDIO_BUFFER_H class AudioBuffer { typedef std::vector<float> Buffer_t; typedef boost::ptr_vector<Buffer_t> Buffers_t; Buffers_t mData; const size_t mChannels; public: AudioBuffer( size_t NumChannels ); size_t GetChannels()const; ...
MrPepperoni/Reaping2-1
src/network/ffa_client_list_system.h
#ifndef INCLUDED_NETWORK_FFA_CLIENT_LIST_SYSTEM_H #define INCLUDED_NETWORK_FFA_CLIENT_LIST_SYSTEM_H #include "engine/system.h" #include "platform/model_value.h" #include "platform/register.h" #include "client_list_changed_event.h" namespace network { using platform::ModelValue; using platform::AutoReg; class FfaClie...
MrPepperoni/Reaping2-1
src/engine/collisions/collision_sub_system.h
#ifndef INCLUDED_ENGINE_COLLISIONS_COLLISION_SUB_SYSTEM_H #define INCLUDED_ENGINE_COLLISIONS_COLLISION_SUB_SYSTEM_H #include "core/scene.h" #include "engine/sub_system.h" namespace engine { class CollisionSubSystem : public SubSystem { public: CollisionSubSystem(); virtual void ClipScene( Actor& actor ); ...
MrPepperoni/Reaping2-1
src/engine/soldier_properties_system.h
#ifndef INCLUDED_ENGINE_SOLDIER_PROPERTIES_SYSTEM_H #define INCLUDED_ENGINE_SOLDIER_PROPERTIES_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "core/program_state.h" #include "core/actor_event.h" #include "soldier_created_event.h" namespace engine { class SoldierPropertiesSystem : public System ...
MrPepperoni/Reaping2-1
src/platform/rstdint.h
<filename>src/platform/rstdint.h #include <stdlib.h> #include <boost/cstdint.hpp> typedef boost::uint32_t uint32_t; typedef boost::int32_t int32_t; typedef boost::uint8_t uint8_t; typedef boost::uint16_t uint16_t; typedef boost::int16_t int16_t;
MrPepperoni/Reaping2-1
src/core/i_team_component.h
#ifndef INCLUDED_CORE_I_TEAM_COMPONENT_H #define INCLUDED_CORE_I_TEAM_COMPONENT_H #include "component.h" #include "ctf_program_state.h" #include "platform/export.h" class ITeamComponent : public Component { public: DEFINE_COMPONENT_BASE( ITeamComponent ) virtual void SetTeam( Team::Type team ) = 0; virtua...
MrPepperoni/Reaping2-1
src/core/i_notify_parent_on_death_component.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_CORE_I_NOTIFY_PARENT_ON_DEATH_COMPONENT_H #define INCLUDED_CORE_I_NOTIFY_PARENT_ON_DEATH_COMPONENT_H #include "component.h" #include "platform/export.h" class INotifyParentOnDeathComponent : public Component { public: DEFINE_COMPONENT_BASE( INotifyParentOnDeathCom...
MrPepperoni/Reaping2-1
src/network/collision_message.h
#ifndef INCLUDED_NETWORK_COLLISION_H #define INCLUDED_NETWORK_COLLISION_H #include "network/message.h" #include "network/message_handler_sub_system.h" #include "network/message_sender_system.h" #include "core/collision_class.h" #include "platform/export.h" namespace network { class CollisionMessage : public Message ...
MrPepperoni/Reaping2-1
src/ui/i_ui.h
<gh_stars>1-10 #include "platform/i_platform.h" #include "input/i_input.h" #include "widget.h" #include "text_widget.h" #include "root.h" #include "fixed_ratio_container.h" #include "button.h" #include "bar.h" #include "image.h" #include "grid.h" #include "widget_factory.h" #include "ui.h"
MrPepperoni/Reaping2-1
src/core/buffs/armor_buff.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_CORE_ARMOR_BUFF_H #define INCLUDED_CORE_ARMOR_BUFF_H #include "buff.h" class ArmorBuff : public Buff { public: DEFINE_BUFF_BASE( ArmorBuff ) ArmorBuff(); virtual void SetApplied( bool applied ); virtual bool IsApplied()const; virtual void SetArmorM...
MrPepperoni/Reaping2-1
src/core/activity_component.h
#ifndef INCLUDED_CORE_ACTIVITY_COMPONENT_H #define INCLUDED_CORE_ACTIVITY_COMPONENT_H #include "i_activity_component.h" #include "core/property_loader.h" #include "platform/export.h" class ActivityComponent : public IActivityComponent { public: ActivityComponent(); virtual void SetRadius( double radius ); ...
MrPepperoni/Reaping2-1
src/render/idle_recognizer.h
#ifndef INCLUDED_RENDER_IDLE_RECOGNIZER_H #define INCLUDED_RENDER_IDLE_RECOGNIZER_H #include "platform/i_platform.h" #include "render/recognizer.h" namespace render { class IdleRecognizer: public Recognizer { public: IdleRecognizer( int32_t Id ); virtual bool Recognize( Actor const& ) const; }; } // namespace...
MrPepperoni/Reaping2-1
src/core/opt.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_CORE_OPT_H #define INCLUDED_CORE_OPT_H #include <cstdio> #include <boost/serialization/serialization.hpp> #include "platform/export.h" template<typename T> class Opt { public: Opt( T* Ptr = NULL ); template<typename U> Opt( const Opt<U>& Other ) { ...
MrPepperoni/Reaping2-1
src/core/i_heat_source_component.h
#ifndef INCLUDED_CORE_I_HEAT_SOURCE_COMPONENT_H #define INCLUDED_CORE_I_HEAT_SOURCE_COMPONENT_H #include "component.h" #include "platform/export.h" class IHeatSourceComponent : public Component { public: DEFINE_COMPONENT_BASE( IHeatSourceComponent ) public: friend class ::boost::serialization::access; tem...
MrPepperoni/Reaping2-1
src/engine/items/normal_item_sub_system.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_ENGINE_ITEMS_NORMAL_ITEM_SUB_SYSTEM_H #define INCLUDED_ENGINE_ITEMS_NORMAL_ITEM_SUB_SYSTEM_H #include "core/scene.h" #include "engine/sub_system.h" #include "core/opt.h" #include "engine/sub_system_holder.h" namespace engine { class NormalItemSubSystem : public SubSy...
MrPepperoni/Reaping2-1
src/core/i_target_holder_component.h
#ifndef INCLUDED_CORE_I_TARGET_HOLDER_COMPONENT_H #define INCLUDED_CORE_I_TARGET_HOLDER_COMPONENT_H #include "component.h" #include "platform/export.h" class ITargetHolderComponent : public Component { public: DEFINE_COMPONENT_BASE( ITargetHolderComponent ) virtual void SetTargetGUID( int32_t targetId ) = 0; ...
MrPepperoni/Reaping2-1
src/core/perf_timer.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_CORE_PERF_TIMER_H #define INCLUDED_CORE_PERF_TIMER_H #include <boost/timer.hpp> #include "platform/i_platform.h" namespace perf { class Timer_t { boost::timer mMeasurer; double mPrevMeasurement; public: void Log( std::string const& ...
MrPepperoni/Reaping2-1
src/core/map/editor_grid_system.h
<filename>src/core/map/editor_grid_system.h #ifndef INCLUDED_MAP_EDITOR_GRID_SYSTEM_H #define INCLUDED_MAP_EDITOR_GRID_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "boost/ptr_container/ptr_vector.hpp" #include "grid_repo.h" #include "input/mouse.h" namespace map { class EditorGridSystem : pub...
MrPepperoni/Reaping2-1
src/core/explosion_component.h
<gh_stars>1-10 #ifndef INCLUDED_CORE_EXPLOSION_COMPONENT_H #define INCLUDED_CORE_EXPLOSION_COMPONENT_H #include "i_explosion_component.h" #include "core/property_loader.h" #include "platform/export.h" class ExplosionComponent : public IExplosionComponent { public: virtual void SetStartRadius( double startRadius )...
MrPepperoni/Reaping2-1
src/core/collision_store.h
#ifndef INCLUDED_CORE_COLLISION_STORE_H #define INCLUDED_CORE_COLLISION_STORE_H #include "platform/factory.h" #include "platform/singleton.h" #include "core/collision_model.h" #include "i_collision_component.h" class CollisionStore : public platform::Singleton<CollisionStore> { typedef boost::shared_ptr<Collision...
MrPepperoni/Reaping2-1
src/core/i_worm_head_component.h
#ifndef INCLUDED_CORE_I_WORM_HEAD_COMPONENT_H #define INCLUDED_CORE_I_WORM_HEAD_COMPONENT_H #include "component.h" #include <vector> #include "platform/i_platform.h" #include "platform/serialize_vec4.h" class IWormHeadComponent : public Component { public: DEFINE_COMPONENT_BASE(IWormHeadComponent) struct Prev...
MrPepperoni/Reaping2-1
src/core/map/editor_select_system.h
#ifndef INCLUDED_MAP_EDITOR_SELECT_SYSTEM_H #define INCLUDED_MAP_EDITOR_SELECT_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "editor_mode_changed_event.h" #include "editor_back_event.h" #include "level_generator/room_desc.h" #include "input/mouse.h" #include "group_selected_event.h" namespace m...
MrPepperoni/Reaping2-1
src/core/emitter_component.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_CORE_EMITTER_COMPONENT_H #define INCLUDED_CORE_EMITTER_COMPONENT_H #include "i_emitter_component.h" #include "core/property_loader.h" #include <boost/serialization/vector.hpp> #include "platform/export.h" class EmitterComponent : public IEmitterComponent { public: ...
MrPepperoni/Reaping2-1
src/core/flag_receiver_component.h
#ifndef INCLUDED_CTF_FLAG_RECEIVER_COMPONENT_H #define INCLUDED_CTF_FLAG_RECEIVER_COMPONENT_H #include "i_flag_receiver_component.h" #include "core/property_loader.h" #include "platform/export.h" namespace ctf { class FlagReceiverComponent : public IFlagReceiverComponent { public: FlagReceiverComponent(); protec...
MrPepperoni/Reaping2-1
src/core/i_activity_component.h
<gh_stars>1-10 #ifndef INCLUDED_CORE_I_ACTIVITY_COMPONENT_H #define INCLUDED_CORE_I_ACTIVITY_COMPONENT_H #include "component.h" class IActivityComponent : public Component { public: DEFINE_COMPONENT_BASE(IActivityComponent) virtual void SetRadius(double radius)=0; virtual double GetRadius()const=0; public...
MrPepperoni/Reaping2-1
src/platform/glm_fix.h
<reponame>MrPepperoni/Reaping2-1<gh_stars>1-10 #ifndef INCLUDED_PLATFORM_GLM_FIX_H #define INCLUDED_PLATFORM_GLM_FIX_H #if defined(_MSC_VER) && _MSC_VER <= 1400 // vs2005 sux. #include <emmintrin.h> #include <xmmintrin.h> #define _mm_castsi128_ps(v) (*( reinterpret_cast<__m128*>((void*)&v) ) ) #define _mm_castps_si12...
MrPepperoni/Reaping2-1
src/core/scripted_controller/do_nothing_act.h
#ifndef INCLUDED_CORE_SCRIPTED_CONTROLLER_DO_NOTHING_ACT_H #define INCLUDED_CORE_SCRIPTED_CONTROLLER_DO_NOTHING_ACT_H #include "i_act.h" namespace scriptedcontroller { class DoNothingAct : public IAct { public: DEFINE_ACT_BASE( DoNothingAct ); virtual void Update( Actor& actor, double Seconds ); virtual ...
MrPepperoni/Reaping2-1
src/engine/controllers/player_controller_sub_system.h
<filename>src/engine/controllers/player_controller_sub_system.h #ifndef INCLUDED_ENGINE_CONTROLLERS_PLAYER_CONTROLLER_SUB_SYSTEM_H #define INCLUDED_ENGINE_CONTROLLERS_PLAYER_CONTROLLER_SUB_SYSTEM_H #include "core/scene.h" #include "engine/sub_system.h" #include "input/i_input.h" #include "core/opt.h" #include "core/pl...
MrPepperoni/Reaping2-1
src/core/shot_event.h
<filename>src/core/shot_event.h<gh_stars>1-10 #ifndef INCLUDED_CORE_SHOT_EVENT_H #define INCLUDED_CORE_SHOT_EVENT_H #include "platform/event.h" #include "platform/i_platform.h" namespace core { struct ShotEvent : public platform::Event { int32_t mActorGUID; glm::vec2 mPosition; bool mIsAlt; ShotEvent...
MrPepperoni/Reaping2-1
src/core/i_drop_on_death_component.h
#ifndef INCLUDED_CORE_I_DROP_ON_DEATH_COMPONENT_H #define INCLUDED_CORE_I_DROP_ON_DEATH_COMPONENT_H #include "component.h" #include "platform/export.h" class IDropOnDeathComponent : public Component { public: DEFINE_COMPONENT_BASE( IDropOnDeathComponent ) virtual void Update( double Seconds ) = 0; virtual ...
MrPepperoni/Reaping2-1
src/core/map/level_generator/room_repo.h
#ifndef INCLUDED_MAP_ROOM_REPO_H #define INCLUDED_MAP_ROOM_REPO_H #include "platform/repository.h" #include "platform/singleton.h" #include "i_room.h" namespace map { class DefaultRoom : public IRoom { public: DefaultRoom(); virtual void Generate( RoomDesc& roomDesc, glm::vec2 pos, bool editor = false ); }; ...
MrPepperoni/Reaping2-1
src/engine/items/blue_grenade_normal_item_sub_system.h
<filename>src/engine/items/blue_grenade_normal_item_sub_system.h #ifndef INCLUDED_ENGINE_BLUE_GRENADE_NORMAL_ITEM_SUB_SYSTEM_H #define INCLUDED_ENGINE_BLUE_GRENADE_NORMAL_ITEM_SUB_SYSTEM_H #include "engine/items/common_sub_system_includes.h" #include "normal_item_sub_system.h" namespace engine { class BlueGrenadeNor...
MrPepperoni/Reaping2-1
src/engine/score_event.h
<reponame>MrPepperoni/Reaping2-1<gh_stars>1-10 #ifndef INCLUDED_ENGINE_SCORE_EVENT_H #define INCLUDED_ENGINE_SCORE_EVENT_H #include "platform/event.h" namespace engine { struct ScoreEvent : public platform::Event { int32_t mActorGUID; ScoreEvent( int32_t actorGUID ) : mActorGUID( actorGUID ) {} }; }...
MrPepperoni/Reaping2-1
src/core/scripted_controller/is_hit_condition.h
#ifndef INCLUDED_CORE_SCRIPTED_CONTROLLER_IS_HIT_CONDITION_H #define INCLUDED_CORE_SCRIPTED_CONTROLLER_IS_HIT_CONDITION_H #include "i_condition.h" namespace scriptedcontroller { class IsHitCondition : public ICondition { public: DEFINE_CONDITION_BASE( IsHitCondition ) virtual void Update( Actor& actor, doubl...
MrPepperoni/Reaping2-1
src/core/actor.h
#ifndef INCLUDED_CORE_ACTOR_H #define INCLUDED_CORE_ACTOR_H #include "platform/i_platform.h" #include "core/component.h" #include "platform/export.h" using namespace ::boost::multi_index; class ComponentHolder; class Actor : public ComponentHolder { public: protected: int32_t mGUID; int32_t mId; Actor();...
MrPepperoni/Reaping2-1
src/engine/system_factory.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_ENGINE_SYSTEM_FACTORY_H #define INCLUDED_ENGINE_SYSTEM_FACTORY_H #include "platform/factory.h" #include "platform/singleton.h" #include "platform/id_storage.h" #include <memory> #include "engine/system.h" namespace engine { class SystemFactory : public platform::Facto...
MrPepperoni/Reaping2-1
src/core/move_component.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_CORE_MOVE_COMPONENT_H #define INCLUDED_CORE_MOVE_COMPONENT_H #include "i_move_component.h" #include "core/property_loader.h" #include "platform/export.h" class MoveComponent : public IMoveComponent { public: virtual double const& GetHeading() const; virtual do...
MrPepperoni/Reaping2-1
src/core/map/border_brush.h
<filename>src/core/map/border_brush.h #ifndef INCLUDED_CORE_MAP_BORDER_BRUSH_H #define INCLUDED_CORE_MAP_BORDER_BRUSH_H #include "i_brush.h" #include "neighbors.h" namespace map { class BorderBrush: public IBrush { public: BorderBrush( int32_t Id ); virtual void Update( double DeltaTime ); void UpdateBor...
MrPepperoni/Reaping2-1
src/core/flag_collision_component.h
#ifndef INCLUDED_CORE_FLAG_COLLISION_COMPONENT_H #define INCLUDED_CORE_FLAG_COLLISION_COMPONENT_H #include "collision_component.h" #include "core/property_loader.h" #include "platform/export.h" namespace ctf { class FlagCollisionComponent : public CollisionComponent { public: FlagCollisionComponent(); protected:...
MrPepperoni/Reaping2-1
src/engine/client_score_event.h
#ifndef INCLUDED_ENGINE_CLIENT_SCORE_EVENT_H #define INCLUDED_ENGINE_CLIENT_SCORE_EVENT_H #include "platform/event.h" namespace engine { struct ClientScoreEvent : public platform::Event { int32_t mClientID; int32_t mScore; ClientScoreEvent( int32_t clientID, int32_t score ) : mClientID( clientID ...
MrPepperoni/Reaping2-1
src/platform/backtrace.h
<reponame>MrPepperoni/Reaping2-1 #pragma once #ifndef INCLUDED_BACKTRACE_H #define INCLUDED_BACKTRACE_H #include "static_init.h" #include <iosfwd> namespace platform { std::ostream& backtrace( std::ostream& stream ); } FORCE_STATIC_INIT( backtrace ) #endif // INCLUDED_BACKTRACE_H
MrPepperoni/Reaping2-1
src/network/create_actor_message.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_NETWORK_CREATE_ACTOR_MESSAGE_H #define INCLUDED_NETWORK_CREATE_ACTOR_MESSAGE_H #include "network/message.h" #include "core/actor_event.h" #include "platform/export.h" namespace network { class CreateActorMessage: public Message { friend class ::boost::serializatio...
MrPepperoni/Reaping2-1
src/engine/worm_head_system.h
#ifndef INCLUDED_ENGINE_WORM_HEAD_SYSTEM_H #define INCLUDED_ENGINE_WORM_HEAD_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "core/actor_factory.h" class Actor; class IWormHeadComponent; class IPositionComponent; namespace engine { class WormHeadSystem : public System { public: DEFINE_SYSTEM...
MrPepperoni/Reaping2-1
src/core/map/respawn_actor_map_element_system.h
<gh_stars>1-10 #ifndef INCLUDED_MAP_RESPAWN_ACTOR_MAP_ELEMENT_SYSTEM_H #define INCLUDED_MAP_RESPAWN_ACTOR_MAP_ELEMENT_SYSTEM_H #include "core/map/map_element_system.h" #include "core/actor_factory.h" #include "respawn_actor_map_element.h" namespace map { class RespawnActorMapElementSystem : public MapElementSystem {...
MrPepperoni/Reaping2-1
src/engine/leaderboard_system.h
<filename>src/engine/leaderboard_system.h #ifndef INCLUDED_ENGINE_LEADERBOARD_SYSTEM_H #define INCLUDED_ENGINE_LEADERBOARD_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "core/map_start_event.h" #include "client_datas_changed_event.h" #include "core/ctf_program_state.h" #include "core/program_sta...
MrPepperoni/Reaping2-1
src/core/i_stop_on_death_component.h
<gh_stars>1-10 #ifndef INCLUDED_CORE_I_STOP_ON_DEATH_COMPONENT_H #define INCLUDED_CORE_I_STOP_ON_DEATH_COMPONENT_H #include "component.h" #include "platform/export.h" class IStopOnDeathComponent : public Component { public: DEFINE_COMPONENT_BASE( IStopOnDeathComponent ) virtual void SetStopped( bool stopped )...
MrPepperoni/Reaping2-1
src/platform/filesystem.h
#ifndef INCLUDED_PLATFORM_FILESYSTEM_H #define INCLUDED_PLATFORM_FILESYSTEM_H #include "singleton.h" #include <memory> #include <boost/filesystem/path.hpp> #include <vector> namespace platform { class File; class IPackage; namespace detail { class FilesysImpl; } // namespace detail class Filesys : public Singleton<...
MrPepperoni/Reaping2-1
src/render/head_recognizer.h
<gh_stars>1-10 #ifndef INCLUDED_RENDER_HEAD_RECOGNIZER_H #define INCLUDED_RENDER_HEAD_RECOGNIZER_H #include "platform/i_platform.h" #include "render/recognizer.h" namespace render { class HeadRecognizer : public Recognizer { public: HeadRecognizer( int32_t Id ); virtual bool Recognize( Actor const& ) const; ...
MrPepperoni/Reaping2-1
src/render/shader_repo.h
<filename>src/render/shader_repo.h #ifndef INCLUDED_RENDER_SHADER_REPO_H #define INCLUDED_RENDER_SHADER_REPO_H #include "platform/i_platform.h" #include "shader.h" class Shader; class ShaderRepo : public Repository<Shader>, public Singleton<ShaderRepo> { Shader mDefaultShader; friend class Singleton<ShaderRepo...
MrPepperoni/Reaping2-1
src/engine/sub_system_holder.h
#ifndef INCLUDED_ENGINE_SUB_SYSTEM_HOLDER_H #define INCLUDED_ENGINE_SUB_SYSTEM_HOLDER_H #include "engine/sub_system.h" #include <boost/ptr_container/ptr_map.hpp> #include "platform/singleton.h" #include "platform/i_platform.h" #include "system_factory.h" #include "core/opt.h" #include "engine/sub_system_factory.h" u...
MrPepperoni/Reaping2-1
src/render/renderable_sprite.h
#ifndef INCLUDED_RENDER_RENDERABLE_SPRITE_H #define INCLUDED_RENDER_RENDERABLE_SPRITE_H #include "platform/i_platform.h" #include "core/actor.h" #include "sprite.h" #include "sprite_phase.h" #include "core/i_renderable_component.h" #include "core/i_position_component.h" #include "core/i_collision_component.h" namespac...
MrPepperoni/Reaping2-1
src/engine/target_holder_system.h
#ifndef INCLUDED_ENGINE_TARGET_HOLDER_SYSTEM_H #define INCLUDED_ENGINE_TARGET_HOLDER_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "core/actor_event.h" #include "removed_actors_system.h" namespace engine { class TargetHolderSystem : public System { public: DEFINE_SYSTEM_BASE( TargetHolderS...