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MrPepperoni/Reaping2-1
src/render/renderable_repo.h
#ifndef INCLUDED_RENDER_RENDERABLE_REPO_H #define INCLUDED_RENDER_RENDERABLE_REPO_H #include "platform/i_platform.h" #include "sprite_collection.h" //class SpriteCollection; class RenderableRepo : public Repository<SpriteCollection>, public Singleton<RenderableRepo> { SpriteCollection mDefaultRenderable; std::...
MrPepperoni/Reaping2-1
src/network/client_datas_message.h
#ifndef INCLUDED_NETWORK_CLIENT_DATAS_H #define INCLUDED_NETWORK_CLIENT_DATAS_H #include "network/message.h" #include "network/message_handler_sub_system.h" #include "network/message_sender_system.h" #include "single_message_sender.h" #include "platform/export.h" namespace network { class ClientDatasMessage: public ...
MrPepperoni/Reaping2-1
src/core/map/level_generator/hdouble_room1.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_MAP_HDOUBLE_ROOM1_H #define INCLUDED_MAP_HDOUBLE_ROOM1_H #include "i_room.h" #include "core/actor_factory.h" namespace map { class HDoubleRoom1 : public IRoom { public: HDoubleRoom1( int32_t Id ); virtual void Generate( RoomDesc& roomDesc, glm::vec2 pos, bool...
MrPepperoni/Reaping2-1
src/core/i_controller_component.h
#ifndef INCLUDED_CORE_I_CONTROLLER_COMPONENT_H #define INCLUDED_CORE_I_CONTROLLER_COMPONENT_H #include "component.h" #include "platform/export.h" class Actor; class IControllerComponent : public Component { public: DEFINE_COMPONENT_BASE( IControllerComponent ) virtual void Update( double Seconds ) = 0; vi...
MrPepperoni/Reaping2-1
src/core/scripted_controller/selection_type.h
<reponame>MrPepperoni/Reaping2-1<gh_stars>1-10 #ifndef INCLUDED_SCRIPTEDCONTROLLER_SELECTION_TYPE_H #define INCLUDED_SCRIPTEDCONTROLLER_SELECTION_TYPE_H #include "platform/singleton.h" #include "boost/bimap.hpp" namespace scriptedcontroller { class SelectionType : public platform::Singleton<SelectionType> {...
MrPepperoni/Reaping2-1
src/render/projection.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_RENDER_PROJECTION_H #define INCLUDED_RENDER_PROJECTION_H #include "platform/i_platform.h" #include "main/window.h" struct Viewport { GLint X; GLint Y; GLsizei Width; GLsizei Height; Viewport(): X( 0 ), Y( 0 ), Width( 0 ), Height( 0 ) {} glm::vec...
MrPepperoni/Reaping2-1
src/engine/cloak_changed_event.h
#ifndef INCLUDED_ENGINE_CLOAK_CHANGED_EVENT_H #define INCLUDED_ENGINE_CLOAK_CHANGED_EVENT_H #include "platform/event.h" namespace engine { struct CloakChangedEvent : public platform::Event { int32_t mActorGUID; bool mActivated; CloakChangedEvent( int32_t actorGUID, bool activated ) : mActorGUID( ...
MrPepperoni/Reaping2-1
src/network/create_actor_message_handler_sub_system.h
<gh_stars>1-10 #ifndef INCLUDED_NETWORK_CREATE_ACTOR_MESSAGE_HANDLER_SUB_SYSTEM_H #define INCLUDED_NETWORK_CREATE_ACTOR_MESSAGE_HANDLER_SUB_SYSTEM_H #include "message_handler_sub_system.h" #include "messsage_holder.h" #include "core/actor_factory.h" #include "core/scene.h" namespace network { class CreateActorMessage...
MrPepperoni/Reaping2-1
src/core/pistol.h
#ifndef INCLUDED_CORE_PISTOL_H #define INCLUDED_CORE_PISTOL_H #include "core/weapon.h" #include "platform/export.h" class Pistol : public Weapon { public: Pistol( int32_t Id ); Pistol(); friend class ::boost::serialization::access; template<class Archive> void serialize( Archive& ar, const unsigned...
MrPepperoni/Reaping2-1
src/engine/collisions/aoe_collision_sub_system.h
#ifndef INCLUDED_ENGINE_AOE_COLLISION_SUB_SYSTEM_H #define INCLUDED_ENGINE_AOE_COLLISION_SUB_SYSTEM_H #include "engine/collisions/collision_sub_system.h" namespace engine { class AoeCollisionSubSystem : public CollisionSubSystem { public: DEFINE_SUB_SYSTEM_BASE( AoeCollisionSubSystem ) AoeCollisionSubSystem(...
MrPepperoni/Reaping2-1
src/core/attachable_component.h
<filename>src/core/attachable_component.h #ifndef INCLUDED_CORE_ATTACHABLE_COMPONENT_H #define INCLUDED_CORE_ATTACHABLE_COMPONENT_H #include "i_attachable_component.h" #include "core/property_loader.h" #include "platform/export.h" namespace ctf { class AttachableComponent : public IAttachableComponent { public: ...
MrPepperoni/Reaping2-1
src/platform/texture_base.h
#ifndef INCLUDED_PLATFORM_TEXTURE_BASE_H #define INCLUDED_PLATFORM_TEXTURE_BASE_H #include "rstdint.h" #include <cstddef> #include <memory> namespace platform { namespace detail { class TextureImpl; } class TextureBase { public: virtual ~TextureBase(); size_t GetWidth()const; size_t GetHeight()const; ...
MrPepperoni/Reaping2-1
src/core/map/i_grid.h
#ifndef INCLUDED_CORE_MAP_I_GRID_H #define INCLUDED_CORE_MAP_I_GRID_H #include "platform/i_platform.h" #include "neighbors.h" namespace map { class IGrid { public: IGrid( int32_t Id ); virtual ~IGrid(); virtual void Update( double DeltaTime ) = 0; virtual glm::vec2 GetProcessedPosition(); virtual ...
MrPepperoni/Reaping2-1
src/platform/frequency_timer.h
#ifndef INCLUDED_PLATFORM_FREQUENCY_TIMER_H #define INCLUDED_PLATFORM_FREQUENCY_TIMER_H #include "rstdint.h" #include "platform/export.h" #include <boost/serialization/serialization.hpp> #include <boost/ptr_container/serialize_ptr_map.hpp> #include "json/json.h" namespace platform { class FrequencyTimer { double ...
MrPepperoni/Reaping2-1
src/core/controller_component.h
<filename>src/core/controller_component.h<gh_stars>1-10 #ifndef INCLUDED_CORE_CONTROLLER_COMPONENT_H #define INCLUDED_CORE_CONTROLLER_COMPONENT_H #include "core/i_controller_component.h" #include "core/actor.h" #include "platform/export.h" class ControllerComponent : public IControllerComponent { public: Controll...
MrPepperoni/Reaping2-1
src/core/i_detonate_on_hit_component.h
#ifndef INCLUDED_CORE_I_DETONATE_ON_HIT_COMPONENT_H #define INCLUDED_CORE_I_DETONATE_ON_HIT_COMPONENT_H #include "component.h" #include "platform/export.h" class IDetonateOnHitComponent : public Component { public: DEFINE_COMPONENT_BASE( IDetonateOnHitComponent ) virtual void SetMaterial( int32_t material ) =...
MrPepperoni/Reaping2-1
src/core/pickup_collision_component.h
#ifndef INCLUDED_CORE_PICKUP_COLLISION_COMPONENT_H #define INCLUDED_CORE_PICKUP_COLLISION_COMPONENT_H #include "core/collision_component.h" #include "item.h" #include "platform/export.h" class PickupCollisionComponent : public CollisionComponent { public: virtual void SetPickupContent( int32_t PickupContent ); ...
MrPepperoni/Reaping2-1
src/network/client_id_message.h
#ifndef INCLUDED_NETWORK_CLIENT_ID_MESSAGE_H #define INCLUDED_NETWORK_CLIENT_ID_MESSAGE_H #include "network/message.h" #include "platform/export.h" namespace network { class ClientIdMessage: public Message { friend class ::boost::serialization::access; public: DEFINE_MESSAGE_BASE( ClientIdMessage ) std::s...
MrPepperoni/Reaping2-1
src/core/map/level_generator/room_start_property.h
#ifndef INCLUDED_MAP_ROOM_START_PROPERTY_H #define INCLUDED_MAP_ROOM_START_PROPERTY_H #include "core/map/level_generator/i_property.h" #include "platform/i_platform.h" #include "entrance_type.h" namespace map { class RoomStartProperty : public IProperty { public: DEFINE_ROOM_PROPERTY_BASE(RoomStartProperty) ...
MrPepperoni/Reaping2-1
src/core/ctf_program_state.h
#ifndef INCLUDED_CTF_PROGRAM_STATE_H #define INCLUDED_CTF_PROGRAM_STATE_H #include "platform/singleton.h" #include "platform/i_platform.h" #include "opt.h" #include <map> #include <vector> #include "platform/export.h" class Team : public platform::Singleton<Team> { protected: friend class platform::Singleton<Team...
MrPepperoni/Reaping2-1
src/render/i_visual_box_multiplier_component.h
<filename>src/render/i_visual_box_multiplier_component.h #ifndef INCLUDED_RENDER_I_VISUAL_BOX_MULTIPLIER_COMPONENT_H #define INCLUDED_RENDER_I_VISUAL_BOX_MULTIPLIER_COMPONENT_H #include "core/component.h" namespace render { class IVisualBoxMultiplierComponent : public Component { public: DEFINE_COMPONENT_BASE(re...
MrPepperoni/Reaping2-1
src/core/i_fade_out_component.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_CORE_I_FADE_OUT_COMPONENT_H #define INCLUDED_CORE_I_FADE_OUT_COMPONENT_H #include "component.h" #include "platform/export.h" class IFadeOutComponent : public Component { public: DEFINE_COMPONENT_BASE( IFadeOutComponent ) virtual void Update( double Seconds ) = ...
MrPepperoni/Reaping2-1
src/engine/recreate_borders_map_element_system.h
<filename>src/engine/recreate_borders_map_element_system.h #ifndef INCLUDED_MAP_RECREATE_BORDERS_MAP_ELEMENT_SYSTEM_H #define INCLUDED_MAP_RECREATE_BORDERS_MAP_ELEMENT_SYSTEM_H #include "core/map/map_element_system.h" #include "core/map/neighbors.h" namespace map { class RecreateBordersMapElementSystem : public MapE...
MrPepperoni/Reaping2-1
src/ui/image.h
#pragma once #ifndef INCLUDED_IMAGE_H #define INCLUDED_IMAGE_H #include "widget.h" namespace Json { class Value; } class ImageWidget : public Widget { typedef Widget BaseClass; public: ImageWidget( int32_t Id ); virtual void Init( Json::Value& Descriptor ); }; #endif // INCLUDED_IMAGE_H
MrPepperoni/Reaping2-1
src/core/explode_on_hit_component.h
<filename>src/core/explode_on_hit_component.h<gh_stars>1-10 #ifndef INCLUDED_CORE_EXPLODE_ON_HIT_COMPONENT_H #define INCLUDED_CORE_EXPLODE_ON_HIT_COMPONENT_H #include "i_explode_on_hit_component.h" #include "core/property_loader.h" #include "platform/export.h" class ExplodeOnHitComponent : public IExplodeOnHitCompone...
MrPepperoni/Reaping2-1
src/core/map/base_output.h
#ifndef INCLUDED_CORE_MAP_BASE_OUTPUT_H #define INCLUDED_CORE_MAP_BASE_OUTPUT_H #include "platform/i_platform.h" #include "i_output.h" #include <map> #include <list> #include <boost/bimap.hpp> namespace map { class BaseOutput : public IOutput { public: BaseOutput(); ~BaseOutput(); void PlugInNode( int32_t...
MrPepperoni/Reaping2-1
src/render/font.h
#ifndef INCLUDED_RENDER_FONT_H #define INCLUDED_RENDER_FONT_H #include "platform/i_platform.h" #include "sprite_phase.h" #include "texture.h" struct Character { SpritePhase Phase; glm::vec2 Size; }; class Font : public Singleton<Font> { friend class Singleton<Font>; Font(); char mFirstChar; c...
MrPepperoni/Reaping2-1
src/core/map/editor_group_system.h
#ifndef INCLUDED_MAP_EDITOR_GROUP_SYSTEM_H #define INCLUDED_MAP_EDITOR_GROUP_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "editor_mode_changed_event.h" #include "editor_back_event.h" #include "level_generator/room_desc.h" #include "input/mouse.h" #include "map_element_removed_event.h" namespac...
MrPepperoni/Reaping2-1
tools/texcombiner/i_texcombiner.h
#include <platform/i_platform.h> #include "tex_combiner.h"
MrPepperoni/Reaping2-1
src/core/map/map_start_map_element_system.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_MAP_MAP_START_MAP_ELEMENT_SYSTEM_H #define INCLUDED_MAP_MAP_START_MAP_ELEMENT_SYSTEM_H #include "core/map/map_element_system.h" #include "core/map_start_event.h" namespace map { class MapStartMapElementSystem : public MapElementSystem { public: DEFINE_SYSTEM_BASE...
MrPepperoni/Reaping2-1
src/core/map/property_editor_base_system.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_MAP_PROPERTY_EDITOR_BASE_SYSTEM_H #define INCLUDED_MAP_PROPERTY_EDITOR_BASE_SYSTEM_H #include "platform/i_platform.h" #include "engine/system.h" #include "../../input/keyboard.h" #include "editor_hud_state.h" #include "editor_back_event.h" #include "../../engine/engine...
MrPepperoni/Reaping2-1
src/engine/explode_on_death_system.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_ENGINE_EXPLODE_ON_DEATH_SYSTEM_H #define INCLUDED_ENGINE_EXPLODE_ON_DEATH_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "core/actor_factory.h" #include "core/i_explode.h" #include "items/weapon_item_sub_system.h" namespace engine { class Explod...
MrPepperoni/Reaping2-1
src/core/map/map_repo.h
<gh_stars>1-10 #ifndef INCLUDED_MAP_MAP_REPO_H #define INCLUDED_MAP_MAP_REPO_H #include "platform/repository.h" #include "platform/singleton.h" #include <json/json.h> namespace map { // Repository to store metadata about maps, the content of description.json class MapRepo : public platform::Repository<Json::Value>, ...
MrPepperoni/Reaping2-1
src/network/move_message.h
<reponame>MrPepperoni/Reaping2-1<filename>src/network/move_message.h #ifndef INCLUDED_NETWORK_MOVE_MESSAGE_H #define INCLUDED_NETWORK_MOVE_MESSAGE_H #include "network/message.h" #include "platform/export.h" namespace network { class MoveMessage: public Message { friend class ::boost::serialization::access; public...
MrPepperoni/Reaping2-1
src/core/map_start_event.h
<gh_stars>0 #ifndef INCLUDED_CORE_MAP_START_EVENT_H #define INCLUDED_CORE_MAP_START_EVENT_H #include "platform/event.h" namespace core { struct MapStartEvent : public platform::Event { enum State { Started, Ready } mState; MapStartEvent(State state):mState(state) {} }; } // namespace...
MrPepperoni/Reaping2-1
src/network/position_message_handler_sub_system.h
#ifndef INCLUDED_NETWORK_POSITION_MESSAGE_HANDLER_SUB_SYSTEM_H #define INCLUDED_NETWORK_POSITION_MESSAGE_HANDLER_SUB_SYSTEM_H #include "message_handler_sub_system.h" namespace network { class PositionMessageHandlerSubSystem: public MessageHandlerSubSystem { public: DEFINE_SUB_SYSTEM_BASE( PositionMessageHandlerSu...
MrPepperoni/Reaping2-1
src/core/map/level_generator/level_generator_factory.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_MAP_LEVEL_GENERATOR_FACTORY_H #define INCLUDED_MAP_LEVEL_GENERATOR_FACTORY_H #include "platform/factory.h" #include "platform/singleton.h" #include "i_level_generator.h" namespace map { class LevelGeneratorFactory : public platform::Factory<ILevelGenerator>, public p...
MrPepperoni/Reaping2-1
src/input/i_input.h
<gh_stars>1-10 #include "platform/i_platform.h" #include "keyboard.h" #include "mouse.h"
MrPepperoni/Reaping2-1
src/network/message_handler_sub_system_holder.h
#ifndef INCLUDED_NETWORK_MESSAGE_HANDLER_SUB_SYSTEM_HOLDER_H #define INCLUDED_NETWORK_MESSAGE_HANDLER_SUB_SYSTEM_HOLDER_H #include "network/message_handler_sub_system.h" #include <boost/ptr_container/ptr_map.hpp> #include "platform/singleton.h" #include "platform/i_platform.h" #include "core/opt.h" #include "engine/s...
MrPepperoni/Reaping2-1
src/engine/items/common_sub_system_includes.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_ENGINE_ITEMS_COMMON_SUB_SYSTEM_INCLUDES_H #define INCLUDED_ENGINE_ITEMS_COMMON_SUB_SYSTEM_INCLUDES_H #include "core/scene.h" #include "engine/sub_system.h" #include "core/opt.h" #include "engine/sub_system_holder.h" #include "weapon_item_sub_system.h" #include "core/ac...
MrPepperoni/Reaping2-1
src/core/player_controller_component.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_CORE_PLAYER_CONTROLLER_H #define INCLUDED_CORE_PLAYER_CONTROLLER_H #include "input/i_input.h" #include "core/controller_component.h" #include "core/actor.h" #include "core/property_loader.h" #include "trigger.h" #include "platform/export.h" class PlayerControllerCompo...
MrPepperoni/Reaping2-1
src/network/shot_message.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_NETWORK_SHOT_H #define INCLUDED_NETWORK_SHOT_H #include "network/message.h" #include "network/message_handler_sub_system.h" #include "network/message_sender_system.h" #include "core/shot_event.h" #include "platform/export.h" namespace network { class ShotMessage : pu...
MrPepperoni/Reaping2-1
src/core/box_collision_model.h
<filename>src/core/box_collision_model.h #ifndef INCLUDED_CORE_BOX_COLLISION_MODEL_H #define INCLUDED_CORE_BOX_COLLISION_MODEL_H #include "core/collision_model.h" #include "core/actor.h" class BoxCollisionModel : public CollisionModel { public: using CollisionModel::AreActorsColliding; static bool AreActorsCol...
MrPepperoni/Reaping2-1
src/ui/ui.h
<filename>src/ui/ui.h #ifndef INCLUDED_UI_UI_H #define INCLUDED_UI_UI_H #include "ui/i_ui.h" #include "input/input_state_changed.h" class Ui : public Singleton<Ui> { friend class Singleton<Ui>; ModelValue& mUiModel; ModelValue mLoad; Root mEmptyRoot; Root* mActiveRoot; Widget* mLastEnteredWidget...
MrPepperoni/Reaping2-1
src/engine/remove_on_death_system.h
#ifndef INCLUDED_ENGINE_REMOVE_ON_DEATH_SYSTEM_H #define INCLUDED_ENGINE_REMOVE_ON_DEATH_SYSTEM_H #include "core/scene.h" #include "engine/system.h" namespace engine { class RemoveOnDeathSystem : public System { public: DEFINE_SYSTEM_BASE( RemoveOnDeathSystem ) RemoveOnDeathSystem(); virtual void Init();...
MrPepperoni/Reaping2-1
src/engine/buffs_engine/heal_over_time_buff_sub_system.h
#ifndef INCLUDED_ENGINE_BUFFS_HEAL_OVER_TIME_SUB_SYSTEM_H #define INCLUDED_ENGINE_BUFFS_HEAL_OVER_TIME_SUB_SYSTEM_H #include "core/scene.h" #include "engine/sub_system.h" #include "core/program_state.h" namespace engine { class HealOverTimeBuffSubSystem : public SubSystem { public: DEFINE_SUB_SYSTEM_BASE( HealOv...
MrPepperoni/Reaping2-1
src/engine/show_text_system.h
#ifndef INCLUDED_ENGINE_SHOW_TEXT_SYSTEM_H #define INCLUDED_ENGINE_SHOW_TEXT_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "show_text_event.h" namespace engine { struct TimedText { double mSeconds; std::string mText; TimedText( double seconds, std::string text ) : mSeconds(...
MrPepperoni/Reaping2-1
src/core/map/map_element_system.h
#ifndef INCLUDED_MAP_MAP_ELEMENT_SYSTEM_H #define INCLUDED_MAP_MAP_ELEMENT_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "map_system.h" namespace map { class MapElementSystem : public engine::System { public: MapElementSystem(); protected: virtual void Init(); virtual void Update( ...
MrPepperoni/Reaping2-1
src/core/i_score_on_death_component.h
#ifndef INCLUDED_CORE_I_SCORE_ON_DEATH_COMPONENT_H #define INCLUDED_CORE_I_SCORE_ON_DEATH_COMPONENT_H #include "component.h" #include "platform/export.h" class IScoreOnDeathComponent : public Component { public: DEFINE_COMPONENT_BASE( IScoreOnDeathComponent ) virtual void SetScored( bool scored ) = 0; vir...
MrPepperoni/Reaping2-1
src/render/ctf_flag_action_renderer.h
<reponame>MrPepperoni/Reaping2-1<gh_stars>1-10 #ifndef INCLUDED_RENDER_CTF_FLAG_ACTION_RENDERER_H #define INCLUDED_RENDER_CTF_FLAG_ACTION_RENDERER_H #include "platform/i_platform.h" #include "render/action_renderer.h" #include "core/actor.h" #include "renderable_sprite.h" #include "renderable_repo.h" #include "hat_act...
MrPepperoni/Reaping2-1
src/engine/health_system.h
#ifndef INCLUDED_ENGINE_HEALTH_SYSTEM_H #define INCLUDED_ENGINE_HEALTH_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "core/actor_factory.h" namespace engine { class HealthSystem : public System { public: DEFINE_SYSTEM_BASE( HealthSystem ) HealthSystem(); virtual void Init(); vi...
MrPepperoni/Reaping2-1
src/render/shader_manager.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_RENDER_SHADER_MANAGER_H #define INCLUDED_RENDER_SHADER_MANAGER_H #include "platform/i_platform.h" #include "shader.h" struct GlobalShaderData { enum Type { WorldProjection, WorldCamera, InverseProjection, Resolution, // k...
MrPepperoni/Reaping2-1
src/platform/ipackage.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_PLATFORM_IPACKAGE_H #define INCLUDED_PLATFORM_IPACKAGE_H #include "rstdint.h" #include <boost/filesystem/path.hpp> #include <memory> #include <vector> namespace platform { class File; typedef std::vector<boost::filesystem::path> PathVect_t; class IPackage { public: ...
MrPepperoni/Reaping2-1
src/core/rocket_launcher.h
<gh_stars>1-10 #ifndef INCLUDED_CORE_ROCKET_LAUNCHER_H #define INCLUDED_CORE_ROCKET_LAUNCHER_H #include "core/weapon.h" #include "platform/export.h" class RocketLauncher : public Weapon { public: RocketLauncher( int32_t Id ); RocketLauncher(); friend class ::boost::serialization::access; template<clas...
MrPepperoni/Reaping2-1
src/render/visual_box_multiplier_component.h
<reponame>MrPepperoni/Reaping2-1<filename>src/render/visual_box_multiplier_component.h #ifndef INCLUDED_RENDER_VISUAL_BOX_MULTIPLIER_COMPONENT_H #define INCLUDED_RENDER_VISUAL_BOX_MULTIPLIER_COMPONENT_H #include "render/i_visual_box_multiplier_component.h" #include "core/property_loader.h" #include "platform/export.h"...
MrPepperoni/Reaping2-1
src/core/map/editor_back_event.h
<filename>src/core/map/editor_back_event.h #ifndef INCLUDED_MAP_EDITOR_BACK_EVENT_H #define INCLUDED_MAP_EDITOR_BACK_EVENT_H #include "platform/event.h" namespace map { struct EditorBackEvent : public platform::Event { bool mBackToBaseHud; EditorBackEvent( bool backToBaseHud = false ) : mBackToBaseHu...
MrPepperoni/Reaping2-1
src/core/i_light_component.h
<filename>src/core/i_light_component.h #ifndef INCLUDED_CORE_I_LIGHT_COMPONENT_H #define INCLUDED_CORE_I_LIGHT_COMPONENT_H #include "component.h" class ILightComponent : public Component { public: DEFINE_COMPONENT_BASE(ILightComponent) virtual void SetRadius(double radius)=0; virtual double GetRadius()con...
MrPepperoni/Reaping2-1
src/core/i_collision_component.h
#ifndef INCLUDED_CORE_I_COLLISION_COMPONENT_H #define INCLUDED_CORE_I_COLLISION_COMPONENT_H #include "component.h" #include "core/collision_class.h" #include "platform/export.h" class ICollisionComponent : public Component { public: DEFINE_COMPONENT_BASE( ICollisionComponent ) virtual CollisionClass::Type GetC...
MrPepperoni/Reaping2-1
src/core/map/pickup_target.h
#ifndef INCLUDED_CORE_MAP_PICKUP_TARGET_H #define INCLUDED_CORE_MAP_PICKUP_TARGET_H #include "platform/i_platform.h" #include "i_target.h" #include "../scene.h" namespace map { class PickupTarget: public ITarget { public: PickupTarget( int32_t Id ); PickupTarget( int32_t Id, int32_t typeId, int32_t contentId...
MrPepperoni/Reaping2-1
src/engine/path_system.h
#ifndef INCLUDED_ENGINE_PATH_SYSTEM_H #define INCLUDED_ENGINE_PATH_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "core/map/level_generator/level_generated_event.h" #include "input/keyboard.h" #include <unordered_map> #include <unordered_set> #include "core/perf_timer.h" #include "core/actor_even...
MrPepperoni/Reaping2-1
src/engine/score_on_death_system.h
<filename>src/engine/score_on_death_system.h #ifndef INCLUDED_ENGINE_SCORE_ON_DEATH_SYSTEM_H #define INCLUDED_ENGINE_SCORE_ON_DEATH_SYSTEM_H #include "core/scene.h" #include "engine/system.h" namespace engine { class ScoreOnDeathSystem : public System { public: DEFINE_SYSTEM_BASE( ScoreOnDeathSystem ) ScoreO...
MrPepperoni/Reaping2-1
src/core/i_static_actor_component.h
<filename>src/core/i_static_actor_component.h #ifndef INCLUDED_CORE_I_STATIC_ACTOR_COMPONENT_H #define INCLUDED_CORE_I_STATIC_ACTOR_COMPONENT_H #include "component.h" class IStaticActorComponent : public Component { public: DEFINE_COMPONENT_BASE(IStaticActorComponent) public: friend class ::boost::s...
MrPepperoni/Reaping2-1
src/engine/removed_actors_system.h
<gh_stars>1-10 #ifndef INCLUDED_ENGINE_REMOVED_ACTORS_SYSTEM_H #define INCLUDED_ENGINE_REMOVED_ACTORS_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include <set> #include "core/actor_event.h" namespace engine { class RemovedActorsSystem : public System { public: DEFINE_SYSTEM_BASE( RemovedActorsSy...
MrPepperoni/Reaping2-1
src/platform/factory.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_PLATFORM_FACTORY_H #define INCLUDED_PLATFORM_FACTORY_H #include <memory> #include "rstdint.h" #include <boost/function.hpp> #include <map> #include <boost/static_assert.hpp> #include <boost/type_traits/is_base_of.hpp> #include <boost/bind.hpp> namespace platform { te...
MrPepperoni/Reaping2-1
src/network/damage_taken_message.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_NETWORK_DAMAGE_TAKEN_MESSAGE_H #define INCLUDED_NETWORK_DAMAGE_TAKEN_MESSAGE_H #include "network/message.h" #include "network/message_handler_sub_system.h" #include "network/message_sender_system.h" #include "core/damage_taken_event.h" #include "platform/export.h" name...
MrPepperoni/Reaping2-1
src/core/shotgun.h
#ifndef INCLUDED_CORE_SHOTGUN_H #define INCLUDED_CORE_SHOTGUN_H #include "core/weapon.h" #include "i_explode.h" #include "explode_distribution_type.h" #include "platform/export.h" class Shotgun : public Weapon, public IExplode { public: Shotgun( int32_t Id ); Shotgun(); friend class ::boost::serialization:...
MrPepperoni/Reaping2-1
src/core/scripted_controller/turn_away_act.h
#ifndef INCLUDED_CORE_SCRIPTED_CONTROLLER_TURN_AWAY_ACT_H #define INCLUDED_CORE_SCRIPTED_CONTROLLER_TURN_AWAY_ACT_H #include "i_act.h" #include "../scene.h" namespace scriptedcontroller { class TurnAwayAct : public IAct { public: DEFINE_ACT_BASE( TurnAwayAct ); virtual void Update( Actor& actor, double Secon...
MrPepperoni/Reaping2-1
src/engine/items/rusty_reaper_weapon_sub_system.h
<filename>src/engine/items/rusty_reaper_weapon_sub_system.h #ifndef INCLUDED_ENGINE_RUSTY_REAPER_WEAPON_SUB_SYSTEM_H #define INCLUDED_ENGINE_RUSTY_REAPER_WEAPON_SUB_SYSTEM_H #include "engine/items/common_sub_system_includes.h" #include "core/item_dropped_event.h" namespace engine { class RustyReaperWeaponSubSystem :...
MrPepperoni/Reaping2-1
src/engine/stop_on_death_system.h
#ifndef INCLUDED_ENGINE_STOP_ON_DEATH_SYSTEM_H #define INCLUDED_ENGINE_STOP_ON_DEATH_SYSTEM_H #include "core/scene.h" #include "engine/system.h" namespace engine { class StopOnDeathSystem : public System { public: DEFINE_SYSTEM_BASE( StopOnDeathSystem ) StopOnDeathSystem(); protected: virtual void Init()...
MrPepperoni/Reaping2-1
src/core/map/map_element.h
<gh_stars>0 #ifndef INCLUDED_CORE_MAP_MAP_ELEMENT_H #define INCLUDED_CORE_MAP_MAP_ELEMENT_H #include "platform/auto_id.h" #include "core/opt.h" #include "platform/jsonreader.h" namespace map { #define DEFINE_MAP_ELEMENT_BASE( BuffType ) \ static int GetType_static() \ { \ static int const typ = platfo...
MrPepperoni/Reaping2-1
src/engine/player_model_system.h
#ifndef INCLUDED_ENGINE_PLAYER_MODEL_SYSTEM_H #define INCLUDED_ENGINE_PLAYER_MODEL_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "core/actor_event.h" #include "core/program_state.h" namespace engine { class PlayerModelSystem : public System { public: DEFINE_SYSTEM_BASE( PlayerModelSystem )...
MrPepperoni/Reaping2-1
src/core/start_game_mode_event.h
#ifndef INCLUDED_CORE_START_GAME_MODE_EVENT_H #define INCLUDED_CORE_START_GAME_MODE_EVENT_H #include "platform/event.h" #include "core/game_modes.h" namespace core { struct StartGameModeEvent : public platform::Event { GameModes::Type mMode; StartGameModeEvent( GameModes::Type mode ) : mMode( mode ) ...
MrPepperoni/Reaping2-1
src/core/map/room_editor_loaded_event.h
#ifndef INCLUDED_MAP_ROOM_EDITOR_LOADED_EVENT_H #define INCLUDED_MAP_ROOM_EDITOR_LOADED_EVENT_H #include "platform/event.h" namespace map { struct RoomEditorLoadedEvent : public platform::Event { Opt<RoomDesc> mRoomDesc; RoomEditorLoadedEvent(Opt<RoomDesc> roomDesc) :mRoomDesc(roomDesc){} ...
MrPepperoni/Reaping2-1
src/core/flag_carrier_component.h
#ifndef INCLUDED_CTF_FLAG_CARRIER_COMPONENT_H #define INCLUDED_CTF_FLAG_CARRIER_COMPONENT_H #include "i_flag_carrier_component.h" #include "core/property_loader.h" #include "platform/export.h" namespace ctf { class FlagCarrierComponent : public IFlagCarrierComponent { public: FlagCarrierComponent(); protected: ...
MrPepperoni/Reaping2-1
src/core/normal_item.h
#ifndef INCLUDED_CORE_NORMAL_ITEM_H #define INCLUDED_CORE_NORMAL_ITEM_H #include "core/item.h" #include "platform/export.h" class NormalItem : public Item { public: NormalItem( int32_t Id ); NormalItem(); virtual void SetUse( bool use ); bool IsUse() const; void SetConsumed( bool consumed ); b...
MrPepperoni/Reaping2-1
src/core/scripted_controller/distance_to_aggressor_condition.h
#ifndef INCLUDED_CORE_SCRIPTED_CONTROLLER_DISTANCE_TO_AGGRESSOR_CONDITION_H #define INCLUDED_CORE_SCRIPTED_CONTROLLER_DISTANCE_TO_AGGRESSOR_CONDITION_H #include "i_condition.h" #include "platform/frequency_timer.h" namespace scriptedcontroller { class DistanceToAggressorCondition : public ICondition { public: DE...
MrPepperoni/Reaping2-1
src/render/particle_engine.h
<gh_stars>1-10 #pragma once #ifndef INCLUDED_PARTICLE_ENGINE_H #define INCLUDED_PARTICLE_ENGINE_H #include "platform/i_platform.h" namespace render { class ParticleEngineImpl; class ParticleEngine : public platform::Singleton<ParticleEngine> { std::auto_ptr<ParticleEngineImpl> mImpl; public: ParticleEngine()...
MrPepperoni/Reaping2-1
src/core/buffs/cloak_buff.h
#ifndef INCLUDED_CORE_CLOAK_BUFF_H #define INCLUDED_CORE_CLOAK_BUFF_H #include "buff.h" class CloakBuff : public Buff { public: DEFINE_BUFF_BASE( CloakBuff ) CloakBuff(); virtual void SetApplied( bool applied ); virtual bool IsApplied()const; protected: bool mApplied; private: public: friend c...
MrPepperoni/Reaping2-1
src/engine/collisions/normal_collision_sub_system.h
<gh_stars>1-10 #ifndef INCLUDED_ENGINE_NORMAL_COLLISION_SUB_SYSTEM_H #define INCLUDED_ENGINE_NORMAL_COLLISION_SUB_SYSTEM_H #include "core/scene.h" #include "engine/collisions/collision_sub_system.h" namespace engine { class NormalCollisionSubSystem : public CollisionSubSystem { public: DEFINE_SUB_SYSTEM_BASE( No...
MrPepperoni/Reaping2-1
src/network/set_ownership_message.h
#ifndef INCLUDED_NETWORK_SET_OWNERSHIP_H #define INCLUDED_NETWORK_SET_OWNERSHIP_H #include "network/message.h" #include "network/message_handler_sub_system.h" #include "network/message_sender_system.h" #include "engine/soldier_created_event.h" #include "platform/export.h" namespace network { class SetOwnershipMessag...
MrPepperoni/Reaping2-1
src/network/revive_message.h
#ifndef INCLUDED_NETWORK_REVIVE_MESSAGE_H #define INCLUDED_NETWORK_REVIVE_MESSAGE_H #include "network/message.h" #include "network/message_handler_sub_system.h" #include "network/message_sender_system.h" #include "platform/register.h" #include "platform/export.h" namespace network { class ReviveMessage: public Messag...
MrPepperoni/Reaping2-1
src/main/window_settings.h
#ifndef INCLUDED_MAIN_WINDOW_SETTINGS_H #define INCLUDED_MAIN_WINDOW_SETTINGS_H #include <memory.h> #include "platform/i_platform.h" class WindowSettings : public platform::Singleton<WindowSettings> { public: enum Mode { Windowed, BorderlessWindowed, Fullscreen, }; ~WindowSettings(...
MrPepperoni/Reaping2-1
src/network/data_checksum_message.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_NETWORK_DATA_CHECKSUM_H #define INCLUDED_NETWORK_DATA_CHECKSUM_H #include "network/message.h" #include "network/message_handler_sub_system.h" #include "network/message_sender_system.h" #include <boost/cstdint.hpp> namespace network { class DataChecksumMessage : publi...
MrPepperoni/Reaping2-1
src/core/level_selected_event.h
#ifndef INCLUDED_CORE_LEVEL_SELECTED_EVENT_H #define INCLUDED_CORE_LEVEL_SELECTED_EVENT_H #include "platform/event.h" #include <string> namespace core { struct LevelSelectedEvent : public Event { std::string mLevel; LevelSelectedEvent( std::string const& level ) : mLevel( level ) {} }; } #endif
MrPepperoni/Reaping2-1
src/audio/audio_player.h
#ifndef INCLUDED_AUDIO_AUDIO_PLAYER_H #define INCLUDED_AUDIO_AUDIO_PLAYER_H class AudioPlayer : public Singleton<AudioPlayer> { AudioFiles_t mActiveFiles; AudioFiles_t mNewFiles; std::vector<int32_t> mHaltedIds; std::vector<int32_t> mRunningIds; static const size_t MinPlaybackBufferSize; const...
MrPepperoni/Reaping2-1
src/engine/fade_out_system.h
#ifndef INCLUDED_ENGINE_FADE_OUT_SYSTEM_H #define INCLUDED_ENGINE_FADE_OUT_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "core/actor_factory.h" namespace engine { class FadeOutSystem : public System { public: DEFINE_SYSTEM_BASE( FadeOutSystem ) FadeOutSystem(); virtual void Init();...
MrPepperoni/Reaping2-1
src/network/map_start_message.h
<gh_stars>1-10 #ifndef INCLUDED_NETWORK_MAP_START_H #define INCLUDED_NETWORK_MAP_START_H #include "network/message.h" #include "network/message_handler_sub_system.h" #include "network/message_sender_system.h" #include "platform/export.h" #include "core/map_start_event.h" namespace network { class MapStartMessage : p...
MrPepperoni/Reaping2-1
src/platform/compression.h
#ifndef INCLUDED_PLATFORM_COMPRESSION_H #define INCLUDED_PLATFORM_COMPRESSION_H #include "singleton.h" #include <string> #include <zlib.h> namespace platform { class Compression : public Singleton<Compression> { friend class Singleton<Compression>; Compression(); public: ~Compression(); bool Deflate(...
MrPepperoni/Reaping2-1
src/network/lifecycle_sender_system.h
#ifndef INCLUDED_NETWORK_LIFECYCLE_SENDER_SYSTEM_H #define INCLUDED_NETWORK_LIFECYCLE_SENDER_SYSTEM_H #include "engine/system.h" #include "messsage_holder.h" #include "core/scene.h" #include "core/program_state.h" namespace network { class LifecycleSenderSystem: public engine::System { DEFINE_SYSTEM_BASE( Lifecy...
MrPepperoni/Reaping2-1
src/core/collision_traits.h
#ifndef INCLUDED_CORE_COLLISION_TRAITS_H #define INCLUDED_CORE_COLLISION_TRAITS_H #include "core/actor.h" #include "core/collision_class.h" namespace core { struct CollisionTraits { static size_t constexpr NumClasses = CollisionClass::Num_Classes; static bool AreCorrelated( int32_t CC1, int32_t CC2 ); sta...
MrPepperoni/Reaping2-1
src/core/property_loader.h
#ifndef INCLUDED_CORE_PROPERTY_LOADER_H #define INCLUDED_CORE_PROPERTY_LOADER_H #include "platform/factory.h" #include "platform/singleton.h" #include <boost/ptr_container/ptr_map.hpp> #include <list> #include <string> #include <boost/function.hpp> #include <boost/bind.hpp> #include <boost/static_assert.hpp> #include ...
MrPepperoni/Reaping2-1
src/audio/mixer.h
#ifndef INCLUDED_AUDIO_MIXER_H #define INCLUDED_AUDIO_MIXER_H #include "i_audio.h" class Mixer { float mAudioTypeRelativeWeights[audio::NumTypes]; public: Mixer(); void Mix( AudioBuffer& Dest, AudioFiles_t& Files, size_t const Size ); }; #endif//INCLUDED_AUDIO_MIXER_H
MrPepperoni/Reaping2-1
src/input/input_state_changed.h
#ifndef INCLUDED_ENGINE_INPUT_STATE_CHANGED_H #define INCLUDED_ENGINE_INPUT_STATE_CHANGED_H #include "platform/event.h" #include "input_state.h" namespace engine { struct InputStateChangedEvent : public platform::Event { InputState const& mInputState; int32_t mPlayerId; InputStateChangedEvent( int32_t pl...
MrPepperoni/Reaping2-1
src/core/flag_state_changed_event.h
#ifndef INCLUDED_CTF_FLAG_STATE_CHANGED_EVENT_H #define INCLUDED_CTF_FLAG_STATE_CHANGED_EVENT_H #include "platform/event.h" #include "ctf_program_state.h" namespace ctf { struct FlagStateChangedEvent : public platform::Event { enum Type { Captured = 0, Returned, Scored, Droppe...
MrPepperoni/Reaping2-1
src/network/flash_message.h
<gh_stars>1-10 #ifndef INCLUDED_NETWORK_FLASH_H #define INCLUDED_NETWORK_FLASH_H #include "network/message.h" #include "network/message_handler_sub_system.h" #include "network/message_sender_system.h" #include "engine/items/flash_event.h" #include "platform/export.h" namespace network { class FlashMessage : public M...
MrPepperoni/Reaping2-1
src/core/item_factory.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_CORE_ITEM_REPO_H #define INCLUDED_CORE_ITEM_REPO_H #include "platform/factory.h" #include "platform/singleton.h" #include "item_loader_repo.h" #include "item_loader.h" class Item; class ItemFactory : public platform::Factory<Item>, public platform::Singleton<ItemFacto...
MrPepperoni/Reaping2-1
src/core/map/editor_renderable_layer_system.h
#ifndef INCLUDED_MAP_EDITOR_RENDERABLE_LAYER_SYSTEM_H #define INCLUDED_MAP_EDITOR_RENDERABLE_LAYER_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "editor_mode_changed_event.h" #include "editor_back_event.h" #include "level_generator/room_desc.h" #include "input/mouse.h" namespace map { class Ed...
MrPepperoni/Reaping2-1
src/engine/buffs_engine/cloak_buff_sub_system.h
#ifndef INCLUDED_ENGINE_CLOAK_BUFF_SUB_SYSTEM_H #define INCLUDED_ENGINE_CLOAK_BUFF_SUB_SYSTEM_H #include "core/scene.h" #include "engine/sub_system.h" #include "core/program_state.h" namespace engine { class CloakBuffSubSystem : public SubSystem { public: DEFINE_SUB_SYSTEM_BASE( CloakBuffSubSystem ) CloakBuf...
MrPepperoni/Reaping2-1
src/engine/flag_spawn_system.h
#ifndef INCLUDED_ENGINE_FLAG_SPAWN_SYSTEM_H #define INCLUDED_ENGINE_FLAG_SPAWN_SYSTEM_H #include "core/scene.h" #include "engine/system.h" namespace engine { namespace ctf { class FlagSpawnSystem : public System { public: DEFINE_SYSTEM_BASE( FlagSpawnSystem ) FlagSpawnSystem(); void SetFlagPositionToStar...
MrPepperoni/Reaping2-1
src/core/map/level_generator/vdouble_room1.h
<filename>src/core/map/level_generator/vdouble_room1.h #ifndef INCLUDED_MAP_VDOUBLE_ROOM1_H #define INCLUDED_MAP_VDOUBLE_ROOM1_H #include "i_room.h" #include "core/actor_factory.h" namespace map { class VDoubleRoom1 : public IRoom { public: VDoubleRoom1( int32_t Id ); virtual void Generate( RoomDesc& roomDes...