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MrPepperoni/Reaping2-1
src/core/audible_component.h
<filename>src/core/audible_component.h<gh_stars>1-10 #ifndef INCLUDED_CORE_AUDIBLE_COMPONENT_H #define INCLUDED_CORE_AUDIBLE_COMPONENT_H #include "i_audible_component.h" #include "core/property_loader.h" #include "platform/export.h" #include <boost/serialization/vector.hpp> class AudibleComponent : public IAudibleCom...
MrPepperoni/Reaping2-1
src/core/map/ctf_spawn_flags_map_element_system.h
#ifndef INCLUDED_MAP_CTF_SPAWN_FLAGS_MAP_ELEMENT_SYSTEM_H #define INCLUDED_MAP_CTF_SPAWN_FLAGS_MAP_ELEMENT_SYSTEM_H #include "core/map/map_element_system.h" #include "core/actor_factory.h" #include "ctf_flag_spawn_point_map_element.h" namespace map { namespace ctf { class CtfSpawnFlagsMapElementSystem : public MapEl...
MrPepperoni/Reaping2-1
src/audio/audio_system.h
#ifndef INCLUDED_AUDIO_AUDIO_SYSTEM_H #define INCLUDED_AUDIO_AUDIO_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "core/actor_event.h" namespace audio { class AudioSystem : public engine::System { public: DEFINE_SYSTEM_BASE( AudioSystem ) AudioSystem(); protected: virtual void Init(...
MrPepperoni/Reaping2-1
src/core/scripted_controller/freelance_act.h
#ifndef INCLUDED_CORE_SCRIPTED_CONTROLLER_FREELANCE_ACT_H #define INCLUDED_CORE_SCRIPTED_CONTROLLER_FREELANCE_ACT_H #include "i_act.h" namespace scriptedcontroller { class FreelanceAct : public IAct { public: DEFINE_ACT_BASE( FreelanceAct ); virtual void Update( Actor& actor, double Seconds ); virtual vo...
MrPepperoni/Reaping2-1
src/render/pickup_action_renderer.h
#ifndef INCLUDED_RENDER_PICKUP_ACTION_RENDERER_H #define INCLUDED_RENDER_PICKUP_ACTION_RENDERER_H #include "platform/i_platform.h" #include "core/actor.h" #include "renderable_sprite.h" #include "renderable_repo.h" #include "action_renderer.h" namespace render { class PickupActionRenderer: public ActionRenderer { ...
MrPepperoni/Reaping2-1
src/engine/pulse_system.h
<reponame>MrPepperoni/Reaping2-1<gh_stars>1-10 #ifndef INCLUDED_ENGINE_PULSE_SYSTEM_H #define INCLUDED_ENGINE_PULSE_SYSTEM_H #include "core/scene.h" #include "engine/system.h" namespace engine { class PulseSystem : public System { public: DEFINE_SYSTEM_BASE(PulseSystem) PulseSystem(); protected: virtual ...
MrPepperoni/Reaping2-1
src/core/heal_taken_event.h
<filename>src/core/heal_taken_event.h #ifndef INCLUDED_CORE_HEAL_TAKEN_EVENT_H #define INCLUDED_CORE_HEAL_TAKEN_EVENT_H #include "platform/event.h" namespace core { struct HealTakenEvent : public platform::Event { double mX; double mY; int32_t mHeal; int32_t mActorGUID; HealTakenEvent( double x, ...
MrPepperoni/Reaping2-1
src/render/uimodel.h
#ifndef INCLUDED_RENDER_UIMODEL_H #define INCLUDED_RENDER_UIMODEL_H #include "platform/i_platform.h" #include "ui/i_ui.h" #include "ui_renderer.h" #include "sprite_phase.h" class UiModelRepo; class UiModel { protected: friend class UiModelRepo; UiModel() {} public: virtual ~UiModel() {} virtual void Co...
MrPepperoni/Reaping2-1
src/engine/collisions/flag_collision_sub_system.h
<reponame>MrPepperoni/Reaping2-1<gh_stars>1-10 #ifndef INCLUDED_ENGINE_FLAG_COLLISION_SUB_SYSTEM_H #define INCLUDED_ENGINE_FLAG_COLLISION_SUB_SYSTEM_H #include "engine/collisions/collision_sub_system.h" #include "../attach_state_changed_event.h" namespace engine { namespace ctf { class FlagCollisionSubSystem : publi...
MrPepperoni/Reaping2-1
src/core/gauss_gun.h
<reponame>MrPepperoni/Reaping2-1<filename>src/core/gauss_gun.h #pragma once #ifndef INCLUDED_GAUSS_GUN_H #define INCLUDED_GAUSS_GUN_H #include "core/weapon.h" #include "platform/export.h" class GaussGun : public Weapon { double mChargeTime; double mCurrentCharge; public: GaussGun( int32_t Id ); GaussG...
MrPepperoni/Reaping2-1
src/input/mouse.h
<filename>src/input/mouse.h #ifndef INCLUDED_INPUT_MOUSE_H #define INCLUDED_INPUT_MOUSE_H #include "engine/system.h" namespace engine { class MouseSystem : public System { public: DEFINE_SYSTEM_BASE( MouseSystem ) enum Button_t { Button_Left = 1, Button_Middle, Button_Right, ...
MrPepperoni/Reaping2-1
src/core/random_controller_component.h
<gh_stars>1-10 #ifndef INCLUDED_CORE_RANDOM_CONTROLLER_H #define INCLUDED_CORE_RANDOM_CONTROLLER_H #include "core/controller_component.h" #include "core/actor.h" #include "core/property_loader.h" #include "platform/export.h" class RandomControllerComponent : public ControllerComponent { public: double GetCounter(...
MrPepperoni/Reaping2-1
src/input/input_state.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_ENGINE_INPUT_STATE_H #define INCLUDED_ENGINE_INPUT_STATE_H namespace engine { struct InputState { double mOrientation; double mHeading; bool mShoot; bool mShootAlt; bool mUseNormalItem; bool mReload; bool mMoving; bool mShowLeaderboard;...
MrPepperoni/Reaping2-1
src/core/buffs/buff_factory.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_CORE_BUFF_FACTORY_H #define INCLUDED_CORE_BUFF_FACTORY_H #include "platform/factory.h" #include "platform/singleton.h" #include "buff.h" namespace core { class BuffFactory : public platform::Factory<Buff>, public platform::Singleton<BuffFactory> { friend class pl...
MrPepperoni/Reaping2-1
src/network/client_id_changed.h
#ifndef INCLUDED_NETWORK_CLIENT_ID_CHANGED_H #define INCLUDED_NETWORK_CLIENT_ID_CHANGED_H #include "platform/event.h" namespace network { struct ClientIdChangedEvent : public platform::Event { int32_t mCurrClientId; int32_t mNewClientId; ClientIdChangedEvent( int32_t currClientId, int32_t newClientId ) ...
MrPepperoni/Reaping2-1
src/platform/memoryfile.h
#ifndef INCLUDED_PLATFORM_MEMORYFILE_H #define INCLUDED_PLATFORM_MEMORYFILE_H #include "ifile.h" #include <memory> namespace platform { namespace detail { class MemoryFileImpl; } // namespace detail class MemoryFile : public File { std::auto_ptr<detail::MemoryFileImpl> mImpl; public: MemoryFile( size_t Preal...
MrPepperoni/Reaping2-1
src/render/actor_renderer.h
#ifndef INCLUDED_RENDER_ACTOR_RENDERER_H #define INCLUDED_RENDER_ACTOR_RENDERER_H #include "platform/i_platform.h" #include "core/scene.h" #include "recognizer_repo.h" #include "shader_manager.h" #include "action_renderer.h" #include "action_renderer_factory.h" #include "renderable_sprite.h" #include "core/actor_event....
MrPepperoni/Reaping2-1
src/render/action_renderer.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_RENDER_ACTION_RENDERER_H #define INCLUDED_RENDER_ACTION_RENDERER_H #include "platform/i_platform.h" #include "core/actor.h" #include "renderable_sprite.h" #include "renderable_repo.h" #include "sprite_collection.h" #include "action_renderer_loader.h" namespace render {...
MrPepperoni/Reaping2-1
src/core/item_loader_repo.h
#ifndef INCLUDED_CORE_ITEM_LOADER_FACTORY_H #define INCLUDED_CORE_ITEM_LOADER_FACTORY_H #include "platform/singleton.h" #include "platform/repository.h" #include "platform/i_platform.h" template<typename BASE> class PropertyLoaderBase; class Item; class DefaultItemLoader; class ItemLoaderRepo : public platform::Repos...
MrPepperoni/Reaping2-1
src/core/i_listen_child_death_component.h
#ifndef INCLUDED_CORE_I_LISTEN_CHILD_DEATH_COMPONENT_H #define INCLUDED_CORE_I_LISTEN_CHILD_DEATH_COMPONENT_H #include "component.h" #include "platform/export.h" class IListenChildDeathComponent : public Component { public: DEFINE_COMPONENT_BASE( IListenChildDeathComponent ) virtual void SetKillerOfChildGUID(...
MrPepperoni/Reaping2-1
src/engine/kill_score_on_death_system.h
<reponame>MrPepperoni/Reaping2-1<filename>src/engine/kill_score_on_death_system.h #ifndef INCLUDED_ENGINE_KILL_SCORE_ON_DEATH_SYSTEM_H #define INCLUDED_ENGINE_KILL_SCORE_ON_DEATH_SYSTEM_H #include "core/scene.h" #include "engine/system.h" namespace engine { class KillScoreOnDeathSystem : public System { public: ...
MrPepperoni/Reaping2-1
src/core/acceleration_component.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_CORE_ACCELERATION_COMPONENT_H #define INCLUDED_CORE_ACCELERATION_COMPONENT_H #include "i_move_component.h" #include "core/property_loader.h" #include "i_acceleration_component.h" #include "platform/export.h" class AccelerationComponent : public IAccelerationComponen...
MrPepperoni/Reaping2-1
src/engine/controllers/pointer_target_controller_sub_system.h
<filename>src/engine/controllers/pointer_target_controller_sub_system.h #ifndef INCLUDED_ENGINE_POINTER_TARGET_CONTROLLER_SUB_SYSTEM_H #define INCLUDED_ENGINE_POINTER_TARGET_CONTROLLER_SUB_SYSTEM_H #include "engine/sub_system.h" #include "core/scene.h" #include "core/program_state.h" #include "engine/removed_actors_sy...
MrPepperoni/Reaping2-1
src/network/single_message_sender.h
<gh_stars>0 #ifndef INCLUDED_NETWORK_SINGLE_MESSAGE_SENDER_H #define INCLUDED_NETWORK_SINGLE_MESSAGE_SENDER_H #include "platform/i_platform.h" #include <map> #include "message.h" #include "messsage_holder.h" #include "platform/event.h" #include "core/actor_event.h" #include "platform/register.h" namespace network { ...
MrPepperoni/Reaping2-1
src/network/flag_state_changed_message.h
#ifndef INCLUDED_NETWORK_FLAG_STATE_CHANGED_H #define INCLUDED_NETWORK_FLAG_STATE_CHANGED_H #include "network/message.h" #include "network/message_handler_sub_system.h" #include "network/message_sender_system.h" #include "core/flag_state_changed_event.h" #include "core/ctf_program_state.h" #include "platform/export.h"...
MrPepperoni/Reaping2-1
src/core/i_explode_on_hit_component.h
#ifndef INCLUDED_CORE_I_EXPLODE_ON_HIT_COMPONENT_H #define INCLUDED_CORE_I_EXPLODE_ON_HIT_COMPONENT_H #include "component.h" #include "i_explode.h" #include "platform/export.h" class IExplodeOnHitComponent : public Component, public IExplode { public: IExplodeOnHitComponent(); DEFINE_COMPONENT_BASE( IExplodeO...
MrPepperoni/Reaping2-1
src/network/health_message.h
#ifndef INCLUDED_NETWORK_HEALTH_H #define INCLUDED_NETWORK_HEALTH_H #include "network/message.h" #include "network/message_handler_sub_system.h" #include "network/message_sender_system.h" #include "core/health_changed_event.h" #include "platform/export.h" namespace network { class HealthMessage : public Message { ...
MrPepperoni/Reaping2-1
src/core/level_selection_system.h
#ifndef INCLUDED_CORE_LEVEL_SELECTION_SYSTEM_H #define INCLUDED_CORE_LEVEL_SELECTION_SYSTEM_H #include "platform/model_value.h" #include "engine/system.h" #include "core/gamemode_selected_event.h" #include "core/game_modes.h" using platform::ModelValue; using platform::AutoReg; namespace core { class LevelSelection...
MrPepperoni/Reaping2-1
src/audio/vorbis_file_cache.h
<reponame>MrPepperoni/Reaping2-1 #ifndef INCLUDED_AUDIO_VORBIS_FILE_CACHE_H #define INCLUDED_AUDIO_VORBIS_FILE_CACHE_H #include "platform/cache.h" #include "platform/singleton.h" #include "vorbis_file.h" class VorbisFileCache : public Cache<VorbisFile>, public Singleton<VorbisFileCache> { AutoReg mPhaseChangeId; ...
MrPepperoni/Reaping2-1
src/platform/ifile.h
#ifndef INCLUDED_PLATFORM_IFILE_H #define INCLUDED_PLATFORM_IFILE_H #include <string> namespace platform { class File { public: virtual ~File() = 0; virtual bool Read( void* Dst, size_t Size ) = 0; virtual bool Read( std::string& Data, size_t Size ); virtual bool Write( void const* Src, size_t Size )...
MrPepperoni/Reaping2-1
src/core/drop_on_death_component.h
#ifndef INCLUDED_CORE_DROP_ON_DEATH_COMPONENT_H #define INCLUDED_CORE_DROP_ON_DEATH_COMPONENT_H #include "core/i_drop_on_death_component.h" #include "core/property_loader.h" #include "platform/export.h" class DropOnDeathComponent : public IDropOnDeathComponent { public: virtual void Update( double Seconds ); ...
MrPepperoni/Reaping2-1
src/core/grid_template.h
#ifndef INCLUDED_CORE_GRID_TEMPLATE_H #define INCLUDED_CORE_GRID_TEMPLATE_H #include "core/actor.h" #include <map> #include <set> #include <vector> #include <functional> struct CollPair { Actor* A1; Actor* A2; CollPair( Actor* a1, Actor* a2 ); }; struct CollPairCmp { bool operator ()( CollPair const& a...
MrPepperoni/Reaping2-1
src/core/item_loader.h
<filename>src/core/item_loader.h #ifndef INCLUDED_CORE_ITEM_LOADER_H #define INCLUDED_CORE_ITEM_LOADER_H #include "property_loader.h" template<typename T, typename BASE> class PropertyLoader; class Item; template<typename ITEM> class ItemLoader: public PropertyLoader<ITEM, Item> { }; #endif//INCLUDED_CORE_ITEM_LOADER...
MrPepperoni/Reaping2-1
src/core/map/group_selected_event.h
#ifndef INCLUDED_MAP_GROUP_SELECTED_EVENT_H #define INCLUDED_MAP_GROUP_SELECTED_EVENT_H #include "platform/event.h" namespace map { struct GroupSelectedEvent : public platform::Event { std::string mGroupName; bool mNew; GroupSelectedEvent(std::string const& groupName, bool _new ) :mGroupName(grou...
MrPepperoni/Reaping2-1
src/engine/soldier_spawn_system.h
#ifndef INCLUDED_ENGINE_SOLDIER_SPAWN_SYSTEM_H #define INCLUDED_ENGINE_SOLDIER_SPAWN_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "core/program_state.h" #include "core/actor.h" #include "core/actor_factory.h" #include "core/map/soldier_spawn_point_map_element_system.h" #include "core/revive_eve...
MrPepperoni/Reaping2-1
src/core/map/level_generator/room_property.h
#ifndef INCLUDED_MAP_ROOM_PROPERTY_H #define INCLUDED_MAP_ROOM_PROPERTY_H #include "platform/singleton.h" #include "boost/bimap.hpp" namespace map { class RoomProperty : public platform::Singleton<RoomProperty> { protected: friend class platform::Singleton<RoomProperty>; RoomProperty(); public: enum Type...
MrPepperoni/Reaping2-1
src/core/map/editor_visiblity_system.h
#ifndef INCLUDED_MAP_EDITOR_VISIBLITY_SYSTEM_H #define INCLUDED_MAP_EDITOR_VISIBLITY_SYSTEM_H #include "core/scene.h" #include "engine/system.h" #include "editor_mode_changed_event.h" #include "editor_back_event.h" #include "level_generator/room_desc.h" #include "input/mouse.h" #include "layer_selected_event.h" #inclu...
MrPepperoni/Reaping2-1
src/core/map/groups_changed_event.h
<reponame>MrPepperoni/Reaping2-1<filename>src/core/map/groups_changed_event.h<gh_stars>1-10 #ifndef INCLUDED_MAP_GROUPS_CHANGED_EVENT_H #define INCLUDED_MAP_GROUPS_CHANGED_EVENT_H #include "platform/event.h" namespace map { struct GroupsChangedEvent : public platform::Event { GroupsChangedEvent(){} }; ...
salehkhazaei/BScProject
xilinx_temp_project/skopro_project_xilinx_ise12migration/isim/main_isim_beh.exe.sim/work/a_1208337864_1516540902.c
<reponame>salehkhazaei/BScProject<filename>xilinx_temp_project/skopro_project_xilinx_ise12migration/isim/main_isim_beh.exe.sim/work/a_1208337864_1516540902.c<gh_stars>1-10 /**********************************************************************/ /* ____ ____ */ /*...
salehkhazaei/BScProject
xilinx_temp_project/skopro_project_xilinx_ise12migration/isim/main_isim_beh.exe.sim/work/a_1077320103_3212880686.c
<gh_stars>1-10 /**********************************************************************/ /* ____ ____ */ /* / /\/ / */ /* /___/ \ / */ /* \ \ \/...
salehkhazaei/BScProject
xilinx_temp_project/skopro_project_xilinx_ise12migration/isim/main_isim_beh.exe.sim/work/a_0752514868_1516540902.c
/**********************************************************************/ /* ____ ____ */ /* / /\/ / */ /* /___/ \ / */ /* \ \ \/ ...
salehkhazaei/BScProject
xilinx_temp_project/skopro_project_xilinx_ise12migration/isim/main_isim_beh.exe.sim/work/a_0286164271_1516540902.c
/**********************************************************************/ /* ____ ____ */ /* / /\/ / */ /* /___/ \ / */ /* \ \ \/ ...
salehkhazaei/BScProject
xilinx_temp_project/skopro_project_xilinx_ise12migration/isim/main_isim_beh.exe.sim/work/a_2399776393_1516540902.c
<filename>xilinx_temp_project/skopro_project_xilinx_ise12migration/isim/main_isim_beh.exe.sim/work/a_2399776393_1516540902.c<gh_stars>1-10 /**********************************************************************/ /* ____ ____ */ /* / /\/ / ...
salehkhazaei/BScProject
xilinx_temp_project/skopro_project_xilinx_ise12migration/isim/main_isim_beh.exe.sim/work/a_0138754619_3212880686.c
<reponame>salehkhazaei/BScProject<filename>xilinx_temp_project/skopro_project_xilinx_ise12migration/isim/main_isim_beh.exe.sim/work/a_0138754619_3212880686.c /**********************************************************************/ /* ____ ____ */ /* / /\/ / ...
salehkhazaei/BScProject
xilinx_temp_project/skopro_project_xilinx_ise12migration/isim/main_isim_beh.exe.sim/work/a_0925960817_1516540902.c
<filename>xilinx_temp_project/skopro_project_xilinx_ise12migration/isim/main_isim_beh.exe.sim/work/a_0925960817_1516540902.c /**********************************************************************/ /* ____ ____ */ /* / /\/ / ...
ray0711/esphome-idasen-desk-controller
components/idasen_desk_controller/idasen_desk_controller.h
#pragma once #include "esphome/core/component.h" #include "esphome/components/cover/cover.h" #include "esphome/components/ble_client/ble_client.h" #include "esphome/components/esp32_ble_tracker/esp32_ble_tracker.h" #ifdef ARDUINO_ARCH_ESP32 // https://docs.espressif.com/projects/esp-idf/en/latest/esp32/api-reference/...
robertapplin/N-Body-Simulations
cpp/simulator/inc/BodyPositionsAndVelocities.h
<filename>cpp/simulator/inc/BodyPositionsAndVelocities.h<gh_stars>0 // Project Repository : https://github.com/robertapplin/N-Body-Simulations // Authored by <NAME>, 2020 #ifndef SpaceTimeBodyCoords_H #define SpaceTimeBodyCoords_H #include "Body.h" #include <map> #include <memory> namespace Simulator { struct Vecto...
robertapplin/N-Body-Simulations
cpp/simulator/inc/SimulationConstants.h
<reponame>robertapplin/N-Body-Simulations<gh_stars>0 // Project Repository : https://github.com/robertapplin/N-Body-Simulations // Authored by <NAME>, 2020 #ifndef SimulationConstants_H #define SimulationConstants_H namespace Simulator { namespace Constants { enum TimeUnit { Days }; static double G(6.67408e-11); ...
robertapplin/N-Body-Simulations
cpp/simulator/inc/NBodySimulator.h
// Project Repository : https://github.com/robertapplin/N-Body-Simulations // Authored by <NAME>, 2020 #ifndef NBodySimulator_H #define NBodySimulator_H #include "BodyPositionsAndVelocities.h" #include <map> #include <memory> #include <string> #include <vector> namespace Simulator { class Body; struct Vector2D; //...
robertapplin/N-Body-Simulations
cpp/simulator/inc/Vector2D.h
<filename>cpp/simulator/inc/Vector2D.h // Project Repository : https://github.com/robertapplin/N-Body-Simulations // Authored by <NAME>, 2020 #ifndef Vector2D_H #define Vector2D_H namespace Simulator { // A struct used for two dimensional vector operations. struct Vector2D { // Calculates the magnitude of the two d...
robertapplin/N-Body-Simulations
cpp/simulator/inc/Body.h
// Project Repository : https://github.com/robertapplin/N-Body-Simulations // Authored by <NAME>, 2020 #ifndef Body_H #define Body_H #include "Vector2D.h" #include <string> namespace Simulator { // A class used to store data about a Body in a simulation. class Body { public: Body(std::string const &name, double ...
guoliulong/NoahGameFrame
NFComm/NFNetPlugin/NFCHttpServer.h
<filename>NFComm/NFNetPlugin/NFCHttpServer.h #ifndef NFC_HTTP_SERVER_H #define NFC_HTTP_SERVER_H #include "NFIHttpServer.h" class NFCHttpServer : public NFIHttpServer { public: NFCHttpServer() { } template<typename BaseType> NFCHttpServer(BaseType* pBaseType, void (BaseType::*handleRecieve)(const NFHttpRequest&...
guoliulong/NoahGameFrame
NFComm/NFNetPlugin/NFIHttpServer.h
<gh_stars>0 #ifndef NFI_HTTP_SERVER_H #define NFI_HTTP_SERVER_H #include <cstring> #include <errno.h> #include <stdio.h> #include <signal.h> #include <stdint.h> #include <iostream> #include <map> #include <vector> #include <functional> #include <memory> #include <list> #include <vector> #include <assert.h> #include "...
guoliulong/NoahGameFrame
NFComm/NFPluginModule/NFIWSSwichServerModule.h
// ------------------------------------------------------------------------- // @FileName : NFIWSSwichServerModule.h // @Author : LvSheng.Huang // @Date : 2012-12-15 // @Module : NFIWSSwichServerModule // // ------------------------------------------------------...
guoliulong/NoahGameFrame
NFServer/NFDataAgent_NosqlPlugin/NFCCommonRedisModule.h
<reponame>guoliulong/NoahGameFrame // ------------------------------------------------------------------------- // @FileName : NFCRankRedisModule.h // @Author : LvSheng.Huang // @Date : 2013-10-03 // @Module : NFCRankRedisModule // @Desc : // ----...
guoliulong/NoahGameFrame
NFMidWare/NFGuildPlugin/NFCGuildComponent.h
<reponame>guoliulong/NoahGameFrame // ------------------------------------------------------------------------- // @FileName : NFCGuildComponent.h // @Author : LvSheng.Huang // @Date : 2017-07-21 // @Module : NFCGuildComponent // // -----------------------------...
guoliulong/NoahGameFrame
NFComm/NFNetPlugin/NFCHttpClientModule.h
// ------------------------------------------------------------------------- // @FileName : NFCHttpClientModule.h // @Author : LvSheng.Huang // @Date : 2017-07-07 // @Module : NFCHttpClientModule // // ------------------------------------------------------------...
guoliulong/NoahGameFrame
NFComm/NFPluginModule/NFIGuildModule.h
// ------------------------------------------------------------------------- // @FileName : NFIGuildModule.h // @Author : ChuanBo.Guo // @Date : 2016-01-30 08:51 // @Module : NFIGuildModule // // ----------------------------------------------------------------...
guoliulong/NoahGameFrame
NFComm/NFNetPlugin/NFCNetClientModule.h
// ------------------------------------------------------------------------- // @FileName : NFCNetClientModule.h // @Author : LvSheng.Huang // @Date : 2017-02-15 // @Module : NFCNetClientModule // // --------------------------------------------------------...
guoliulong/NoahGameFrame
NFComm/NFPluginModule/NFITeamDataModule.h
<filename>NFComm/NFPluginModule/NFITeamDataModule.h // ------------------------------------------------------------------------- // @FileName : NFITeamDataModule.h // @Author : ChuanBo.Guo // @Date : 2016-01-30 16:51 // @Module : NFITeamDataModule // // --...
guoliulong/NoahGameFrame
NFComm/NFPluginModule/NFITeamBroadcastModule.h
<filename>NFComm/NFPluginModule/NFITeamBroadcastModule.h // ------------------------------------------------------------------------- // @FileName : NFITeamBroadcastModule.h // @Author : ChuanBo.Guo // @Date : 2016-01-30 16:51 // @Module : NFITeamBroadcast...
guoliulong/NoahGameFrame
NFComm/NFPluginModule/NFICommonRedisModule.h
// ------------------------------------------------------------------------- // @FileName : NFICommonRedisModule.h // @Author : Chuanbo.Guo // @Date : 2012-12-15 // @Module : NFICommonRedisModule // // ------------------------------------------------------...
guoliulong/NoahGameFrame
NFComm/NFPluginModule/NFIPropertyModule.h
// ------------------------------------------------------------------------- // // ------------------------------------------------------------------------- #ifndef NFI_PROPERTY_MODULE_H #define NFI_PROPERTY_MODULE_H #include <iostream> #include "NFIModule.h" class NFIPropertyModule : public N...
guoliulong/NoahGameFrame
NFServer/NFGameServerPlugin/CFrameSyncGameModule.h
#ifndef CFRAMESYNC_GAME_MODULE_H #define CFRAMESYNC_GAME_MODULE_H #include "NFComm/NFPluginModule/IFrameSyncGameModule.h" #include "NFComm/NFPluginModule/NFINetModule.h" #include "NFComm/NFPluginModule/NFIGameServerNet_ServerModule.h" #include <set> class CFrameSyncGameModule : public IFrameSyncGameModule...
guoliulong/NoahGameFrame
NFComm/NFPluginModule/IFrameSyncGameModule.h
#ifndef IFRAME_SYNC_GAME_MODULE_H #define IFRAME_SYNC_GAME_MODULE_H #include "NFComm/NFPluginModule/NFIModule.h" class IFrameSyncGameModule : public NFIModule { public: virtual void OnClienLeaveGame(NFGUID roleId) = 0; }; #endif
DARKDOVE/Drone_Anarchy
Source/InputController.h
<filename>Source/InputController.h // // Copyright (c) 2014 - 2021 <NAME>. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights /...
DARKDOVE/Drone_Anarchy
Source/DroneAnarchy.h
// // Copyright (c) 2014 - 2021 <NAME>. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publ...
DARKDOVE/Drone_Anarchy
Source/EventsAndDefs.h
// // Copyright (c) 2014 - 2021 <NAME>. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publ...
Rabios/wax
src/to_kotlin.c
#ifndef WAX_TO_KOTLIN #define WAX_TO_KOTLIN #include "text.c" #include "parser.c" #include "common.c" str_t type_to_kotlin(type_t* typ, int is_obj){ str_t out = str_new(); if (typ->tag == TYP_INT){ str_add(&out,"Int"); }else if (typ->tag == TYP_FLT){ str_add(&out,"Float"); }else if (typ->tag == TYP_ST...
Rabios/wax
src/to_js.c
#ifndef WAX_TO_JS #define WAX_TO_JS #include "text.c" #include "parser.c" #include "common.c" str_t zero_to_js(type_t* typ){ str_t out = str_new(); if (typ->tag == TYP_INT){ str_add(&out,"0"); }else if (typ->tag == TYP_FLT){ str_add(&out,"0.0"); }else if (typ->tag == TYP_STT){ str_add(&out,"(null)...
Rabios/wax
src/waxc.c
<gh_stars>1-10 #ifndef WAXC #define WAXC int WVERBOSE = 1; #define printinfo if(WVERBOSE)printf #include "parser.c" #include "tac.c" #include "to_c.c" #include "to_java.c" #include "to_kotlin.c" #include "to_ts.c" #include "to_js.c" #include "to_coffee.c" #include "to_json.c" #include "to_py.c" #include "to_cs.c" #in...
Rabios/wax
src/to_nelua.c
#ifndef WAX_TO_NELUA #define WAX_TO_NELUA #include "text.c" #include "parser.c" #include "common.c" str_t type_to_nelua(type_t* typ){ str_t out = str_new(); if (typ->tag == TYP_INT){ str_add(&out,"integer"); }else if (typ->tag == TYP_FLT){ str_add(&out,"float32"); }else if (typ->tag == TYP_STT){ s...
vlad9486/tezos-dissector
wireshark-epan-adapter/ws_version.h
<gh_stars>1-10 /* ws_version.h.in */ #ifndef __WS_VERSION_H__ #define __WS_VERSION_H__ #define WIRESHARK_VERSION_MAJOR VERSION_MAJOR #define WIRESHARK_VERSION_MINOR VERSION_MINOR #define WIRESHARK_VERSION_MICRO VERSION_MICRO #endif /* __WS_VERSION_H__ */
follymath/arbuckle
arbuckle.h
<reponame>follymath/arbuckle<filename>arbuckle.h<gh_stars>1-10 #ifndef ARBUCKLE_H #define ARBUCKLE_H // adapted from https://github.com/fredrik-johansson/arbcmath // TODO just uses double complex helpers as a crutch to start, but should be optimized away #include <emscripten.h> #include <complex.h> #include "acb.h" #...
follymath/arbuckle
arbuckle.c
#include "arbuckle.h" int main() { // TODO some basic assertions // build up bernoulli cache? }
liuhong785738008/CSV
qtcsv/include/reader.h
<filename>qtcsv/include/reader.h #ifndef QTCSVREADER_H #define QTCSVREADER_H #include "qtcsv/qtcsv_global.h" #include <QList> #include <QTextCodec> class QIODevice; class QStringList; namespace QtCSV { class AbstractData; // Reader class is a file reader that work with csv-files. It needs an // absolute...
rpetrov94/tinyrss
test/pp.c
<gh_stars>0 #include "pp.h" #include "helper.h" #include <stdio.h> #define PP_RSS(a, b) (pretty_print_node(a, b, NULL)) #define PP_RSS_ITEM(a, b) (pretty_print_node(a, b, "\t")) #define PP_RSS_IMAGE(a, b) (pretty_print_node(a, b, "\t")) void pp_rss_image(rss_image_t* image) { PP_RSS_IMAGE("url", image->url); PP_...
rpetrov94/tinyrss
test/pp.h
#ifndef PP_H #define PP_H #include "rss-image.h" #include "rss-item.h" #include "rss.h" void pp_rss_image(rss_image_t*); void pp_rss_item(rss_item_t*); void pp_rss(rss_t*); #endif
rpetrov94/tinyrss
src/rss-image.c
#include "rss-image.h" #include "common.h" #include <stdlib.h> rss_image_t* create_rss_image() { rss_image_t* image = malloc(sizeof(rss_image_t)); image->url = NULL; image->title = NULL; image->link = NULL; image->width = DEFAULT_WIDTH; image->height = DEFAULT_HEIGHT; image->description = NULL; retur...
rpetrov94/tinyrss
src/rss-item.c
#include "rss-item.h" #include "common.h" #include "helper.h" #include <stdlib.h> rss_item_t* create_rss_item() { rss_item_t* item = malloc(sizeof(rss_item_t)); item->categories = NULL; item->num_categories = 0; item->title = NULL; item->description = NULL; item->link = NULL; item->author = NULL; item...
rpetrov94/tinyrss
src/parser.c
<filename>src/parser.c<gh_stars>0 #include "parser.h" #include "helper.h" #include <stdio.h> #include <string.h> #include <libxml/tree.h> #include <libxml/parser.h> #include <libxml/xpath.h> #include <libxml/xpathInternals.h> typedef void (*SETTER_FUNC) (void*, const char*); typedef void (*BUILD_FUNC) (void*, xmlNod...
rpetrov94/tinyrss
src/rss-item.h
#ifndef RSS_ITEM_H #define RSS_ITEM_H #include <stdlib.h> typedef struct { char* title; char* description; char* link; char* author; char* guid; char* pub_date; char** categories; size_t num_categories; } rss_item_t; rss_item_t* create_rss_item(); void rss_item_set_title(rss_item_t*, const char*); v...
rpetrov94/tinyrss
test/main.c
<filename>test/main.c #include <stdio.h> #include <stdlib.h> #include <string.h> #include "rss.h" #include "rss-item.h" #include "parser.h" #include "fetcher.h" #include "pp.h" void usage(); int main(int argc, const char* argv[]) { if (argc < 2) { usage(); return 1; } fetch_data_t* fetch_data = fetc...
rpetrov94/tinyrss
src/fetcher.h
<gh_stars>0 #ifndef FETCHER_H #define FETCHER_H #include <stdlib.h> typedef struct { char* data; size_t size; } fetch_data_t; fetch_data_t* fetch_document(const char* uri); void delete_fetch_data(fetch_data_t*); #endif
rpetrov94/tinyrss
src/fetcher.c
#include "fetcher.h" #include <curl/curl.h> #include <string.h> #include <stdlib.h> fetch_data_t* create_fetch_data() { fetch_data_t* fetch_data = malloc(sizeof(fetch_data_t)); fetch_data->data = malloc(sizeof(char)); return fetch_data; } void fetch_content(fetch_data_t* fetch_data, const char* uri); fetch_d...
rpetrov94/tinyrss
src/common.h
<reponame>rpetrov94/tinyrss #ifndef COMMON_H #define COMMON_H #define FREE(a) ({if (a != NULL) free(a);}) #endif
rpetrov94/tinyrss
src/rss.h
<reponame>rpetrov94/tinyrss #ifndef RSS_H #define RSS_H #include "rss-item.h" #include "rss-image.h" #include <stdlib.h> typedef struct { char* title; char* link; char* description; char* language; char* copyright; char* managing_editor; char* web_master; char* pub_date; char* last_build_date; ch...
rpetrov94/tinyrss
src/rss-image.h
#ifndef RSS_IMAGE_H #define RSS_IMAGE_H #define DEFAULT_WIDTH 88 #define DEFAULT_HEIGHT 31 #define MAX_WIDTH 144 #define MAX_HEIGHT 400 #include <stdint.h> typedef struct { char* url; char* title; char* link; uint16_t width; uint16_t height; char* description; } rss_image_t; rss_image_t* create_r...
rpetrov94/tinyrss
src/helper.h
<reponame>rpetrov94/tinyrss #ifndef HELPER_H #define HELPER_H void set_string(char**, const char*); void pretty_print_node(char*, char*, char*); char* trim(char *); #endif
rpetrov94/tinyrss
src/helper.c
<reponame>rpetrov94/tinyrss #include "helper.h" #include <stdio.h> #include <ctype.h> #include <stdlib.h> #include <string.h> void set_string(char** target, const char* source) { size_t len = strlen(source); *target = (char*) malloc(sizeof(char) * (len + 1)); strcpy(*target, source); } void pretty_print_node(c...
rpetrov94/tinyrss
src/rss.c
<gh_stars>0 #include "rss.h" #include "common.h" rss_t* create_rss() { rss_t* rss = malloc(sizeof(rss_t)); rss->items = NULL; rss->categories = NULL; rss->image = NULL; rss->num_items = 0; rss->num_categories = 0; rss->title = NULL; rss->link = NULL; rss->description = NULL; rss->language = NULL; ...
rpetrov94/tinyrss
src/parser.h
#ifndef PARSER_H #define PARSER_H #include "rss.h" rss_t* parse_string(char*); #endif
anndy1/AG_OtaUpdateServer
AG_OtaUpdateServer.h
// https://www.bakke.online/index.php/2017/06/02/self-updating-ota-firmware-for-esp8266/ /* String getMAC() { uint8_t mac[6]; char result[14]; snprintf( result, sizeof( result ), "%02x%02x%02x%02x%02x%02x", mac[ 0 ], mac[ 1 ], mac[ 2 ], mac[ 3 ], mac[ 4 ], mac[ 5 ] ); return String( result ); }*/ void...
amelvill-umich/libbat
bat/lba_tree_builder.h
#pragma once #include <memory> #include <mutex> #include <ostream> #include <vector> #include <parallel_hashmap/phmap.h> #include "abstract_array.h" #include "attribute.h" #include "ba_tree.h" #include "ba_treelet.h" #include "box.h" #include "owned_array.h" #include "pcg_rng.h" #include "radix_tree_node.h" #define L...
amelvill-umich/libbat
util/util.h
<filename>util/util.h #pragma once #include <algorithm> #include <cmath> #include <iostream> #include <string> #include <utility> #include <glm/glm.hpp> #ifdef __AVX2__ #include <immintrin.h> #include <nmmintrin.h> #endif #include <tbb/blocked_range.h> #include <tbb/parallel_for.h> #include <tbb/parallel_reduce.h> #in...
amelvill-umich/libbat
bat/aggregation_tree_builder.h
#pragma once #include <iostream> #include <limits> #include <memory> #include <mutex> #include <vector> #include "abstract_array.h" #include "aggregation_tree.h" #include "box.h" #include "owned_array.h" struct AggregationKdBuildNode { union { // Interior node, splitting position along the axis fl...
amelvill-umich/libbat
parallel_io/mpi_send_recv.h
<reponame>amelvill-umich/libbat<filename>parallel_io/mpi_send_recv.h #pragma once #include <memory> #include <mpi.h> #include "abstract_array.h" #include "borrowed_array.h" #include "owned_array.h" struct ISend { ArrayHandle<uint8_t> data; MPI_Request request = MPI_REQUEST_NULL; int count; MPI_Dataty...
amelvill-umich/libbat
parallel_io/bat_read.h
<filename>parallel_io/bat_read.h #pragma once #include <stdint.h> #include "bat_data_type.h" #ifdef __cplusplus extern "C" { #endif typedef void *BATParticleFile; BATParticleFile bat_io_open(const char *file_name); void bat_io_close(BATParticleFile file); // Query the global bounds of the data set const float *ba...
amelvill-umich/libbat
util/pcg_rng.h
#pragma once #include <cmath> // http://www.pcg-random.org/download.html struct PCGRand { uint64_t state = 0; // Just use stream 1 PCGRand() = default; inline PCGRand(uint32_t seed) { random(); state += seed; random(); } inline uint32_t random() { uint...
amelvill-umich/libbat
bat/ba_treelet.h
<filename>bat/ba_treelet.h #pragma once #include <memory> #include <ostream> #include <unordered_map> #include <vector> #include "abstract_array.h" #include "attribute.h" #include "box.h" #include "kd_node.h" #include "plane.h" #include "query_stats.h" #pragma pack(push, 1) struct BATreeletHeader { uint32_t num_n...