repo_name stringlengths 5 122 | path stringlengths 3 232 | text stringlengths 6 1.05M |
|---|---|---|
MrPepperoni/Reaping2-1 | src/engine/controllers/path_controller_sub_system.h | #ifndef INCLUDED_ENGINE_PATH_CONTROLLER_SUB_SYSTEM_H
#define INCLUDED_ENGINE_PATH_CONTROLLER_SUB_SYSTEM_H
#include "engine/sub_system.h"
#include "core/scene.h"
#include "core/program_state.h"
#include "core/i_target_holder_component.h"
#include "engine/path_system.h"
using core::ProgramState;
namespace engine {
cla... |
MrPepperoni/Reaping2-1 | src/core/position_component.h | #ifndef INCLUDED_CORE_POSITION_COMPONENT_H
#define INCLUDED_CORE_POSITION_COMPONENT_H
#include "i_position_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
class PositionComponent : public IPositionComponent
{
public:
virtual double const& GetX()const; //TODO: component style, its not a... |
MrPepperoni/Reaping2-1 | src/core/waypoint_component.h | <filename>src/core/waypoint_component.h
#ifndef INCLUDED_CORE_WAYPOINT_COMPONENT_H
#define INCLUDED_CORE_WAYPOINT_COMPONENT_H
#include "i_waypoint_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
class WaypointComponent : public IWaypointComponent
{
public:
WaypointComponent();
protecte... |
MrPepperoni/Reaping2-1 | src/render/hat_action_renderer.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_RENDER_HAT_ACTION_RENDERER_H
#define INCLUDED_RENDER_HAT_ACTION_RENDERER_H
#include "platform/i_platform.h"
#include "core/actor.h"
#include "renderable_sprite.h"
#include "renderable_repo.h"
#include "action_renderer.h"
#include <map>
#include "platform/repository.h"
... |
MrPepperoni/Reaping2-1 | src/core/i_waypoint_component.h | #ifndef INCLUDED_CORE_I_WAYPOINT_COMPONENT_H
#define INCLUDED_CORE_I_WAYPOINT_COMPONENT_H
#include "component.h"
class IWaypointComponent : public Component
{
public:
DEFINE_COMPONENT_BASE(IWaypointComponent)
public:
friend class ::boost::serialization::access;
template<class Archive>
void... |
MrPepperoni/Reaping2-1 | src/engine/collisions/wall_collision_sub_system.h | <filename>src/engine/collisions/wall_collision_sub_system.h
#ifndef INCLUDED_ENGINE_WALL_COLLISION_SUB_SYSTEM_H
#define INCLUDED_ENGINE_WALL_COLLISION_SUB_SYSTEM_H
#include "core/scene.h"
#include "engine/collisions/collision_sub_system.h"
namespace engine {
class WallCollisionSubSystem : public CollisionSubSystem
{... |
MrPepperoni/Reaping2-1 | src/render/death_action_renderer.h | #ifndef INCLUDED_RENDER_DEATH_ACTION_RENDERER_H
#define INCLUDED_RENDER_DEATH_ACTION_RENDERER_H
#include "platform/i_platform.h"
#include "core/actor.h"
#include "renderable_sprite.h"
#include "renderable_repo.h"
#include "action_renderer.h"
namespace render {
class DeathActionRenderer: public ActionRenderer
{
public... |
MrPepperoni/Reaping2-1 | src/ui/button.h | #ifndef INCLUDED_UI_BUTTON_H
#define INCLUDED_UI_BUTTON_H
class Button : public Widget
{
typedef Widget BaseClass;
struct ActionDesc
{
ActionDesc( Widget* w );
std::string mAction;
Widget::Prop mArg;
};
typedef std::vector<ActionDesc> Actions_t;
enum ActionType {
... |
MrPepperoni/Reaping2-1 | src/platform/timer.h | #ifndef INCLUDED_PLATFORM_TIMER_H
#define INCLUDED_PLATFORM_TIMER_H
#include "singleton.h"
#include "register.h"
#include <boost/function.hpp>
#include "engine/system.h"
namespace engine {
typedef boost::function<void()> TimerCallback;
using platform::Registry;
using platform::Registration;
class TimerServerSystem : ... |
MrPepperoni/Reaping2-1 | src/render/weapon_action_renderer.h | <filename>src/render/weapon_action_renderer.h
#ifndef INCLUDED_RENDER_WEAPON_ACTION_RENDERER_H
#define INCLUDED_RENDER_WEAPON_ACTION_RENDERER_H
#include "platform/i_platform.h"
#include "core/actor.h"
#include "renderable_sprite.h"
#include "renderable_repo.h"
#include "action_renderer.h"
namespace render {
class Wea... |
MrPepperoni/Reaping2-1 | src/engine/buffs_engine/armor_buff_sub_system.h | <gh_stars>1-10
#ifndef INCLUDED_ENGINE_ARMOR_BUFF_SUB_SYSTEM_H
#define INCLUDED_ENGINE_ARMOR_BUFF_SUB_SYSTEM_H
#include "core/scene.h"
#include "engine/sub_system.h"
#include "core/program_state.h"
namespace engine {
class ArmorBuffSubSystem : public SubSystem
{
public:
DEFINE_SUB_SYSTEM_BASE( ArmorBuffSubSystem... |
MrPepperoni/Reaping2-1 | src/network/message_sender_system.h | #ifndef INCLUDED_NETWORK_MESSAGE_SENDER_SYSTEM_H
#define INCLUDED_NETWORK_MESSAGE_SENDER_SYSTEM_H
#include "engine/system.h"
#include "messsage_holder.h"
#include "core/scene.h"
#include "core/program_state.h"
#include <set>
#include "platform/frequency_timer.h"
using core::ProgramState;
namespace network {
class Ac... |
MrPepperoni/Reaping2-1 | src/render/shader.h | <gh_stars>1-10
#ifndef INCLUDED_RENDER_SHADER_H
#define INCLUDED_RENDER_SHADER_H
#include "platform/i_platform.h"
//#include "shader_repo.h"
//#include "shader_manager.h"
class ShaderRepo;
class ShaderManager;
class Shader
{
GLuint mVertexId;
GLuint mFragmentId;
GLuint mProgramId;
void Load( std::strin... |
MrPepperoni/Reaping2-1 | src/render/death_recognizer.h | #ifndef INCLUDED_RENDER_DEATH_RECOGNIZER_H
#define INCLUDED_RENDER_DEATH_RECOGNIZER_H
#include "platform/i_platform.h"
#include "render/recognizer.h"
namespace render {
class DeathRecognizer: public Recognizer
{
public:
DeathRecognizer( int32_t Id );
virtual bool Recognize( Actor const& ) const;
};
} // names... |
MrPepperoni/Reaping2-1 | src/engine/cloak_system.h | #ifndef INCLUDED_ENGINE_CLOAK_SYSTEM_H
#define INCLUDED_ENGINE_CLOAK_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "core/program_state.h"
namespace engine {
class CloakSystem : public System
{
public:
DEFINE_SYSTEM_BASE( CloakSystem )
CloakSystem();
enum CloakState
{
In... |
MrPepperoni/Reaping2-1 | src/network/modify_audible_component_message.h | #ifndef INCLUDED_NETWORK_MODIFY_AUDIBLE_COMPONENT_H
#define INCLUDED_NETWORK_MODIFY_AUDIBLE_COMPONENT_H
#include "network/message.h"
#include "network/message_handler_sub_system.h"
#include "network/message_sender_system.h"
#include "core/audible_event.h"
#include "platform/export.h"
namespace network {
class Modify... |
MrPepperoni/Reaping2-1 | src/render/particle.h | <reponame>MrPepperoni/Reaping2-1<filename>src/render/particle.h
#ifndef INCLUDED_RENDER_DECAL_H
#define INCLUDED_RENDER_DECAL_H
#include "platform/i_platform.h"
struct Decal
{
glm::vec2 mCenter;
float mHeading;
float mRadius;
float mAlpha;
GLuint mTexId;
glm::vec4 mTexCoords;
Decal(): mHead... |
MrPepperoni/Reaping2-1 | src/engine/engine.h | #ifndef INCLUDED_ENGINE_ENGINE_H
#define INCLUDED_ENGINE_ENGINE_H
#include "engine/system.h"
#include <boost/ptr_container/ptr_map.hpp>
#include "platform/singleton.h"
#include "platform/i_platform.h"
#include "system_factory.h"
#include "core/opt.h"
#include "system_suppressor.h"
using namespace ::boost::multi_inde... |
MrPepperoni/Reaping2-1 | src/network/message_handler_sub_system_factory.h | #ifndef INCLUDED_NETWORK_MESSAGE_HANDLER_SUB_SYSTEM_FACTORY_H
#define INCLUDED_NETWORK_MESSAGE_HANDLER_SUB_SYSTEM_FACTORY_H
#include "platform/factory.h"
#include "platform/singleton.h"
#include <memory>
#include "message_handler_sub_system.h"
namespace network {
class MessageHandlerSubSystemFactory : public platform... |
MrPepperoni/Reaping2-1 | src/core/map/function_declarations.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_CORE_MAP_FUNCTION_DECLARATION_H
#define INCLUDED_CORE_MAP_FUNCTION_DECLARATION_H
#include "boost/function.hpp"
namespace map {
typedef boost::function<void( int32_t )> int_function_t;
} // namespace map
#endif//INCLUDED_CORE_MAP_FUNCTION_DECLARATION_H |
MrPepperoni/Reaping2-1 | src/engine/acceleration_system.h | <gh_stars>1-10
#ifndef INCLUDED_ENGINE_ACCELERATION_SYSTEM_H
#define INCLUDED_ENGINE_ACCELERATION_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
namespace engine {
class AccelerationSystem : public System
{
public:
DEFINE_SYSTEM_BASE( AccelerationSystem )
AccelerationSystem();
virtual void I... |
MrPepperoni/Reaping2-1 | src/core/gamemode_selected_event.h | #ifndef INCLUDED_CORE_GAMEMODE_SELECTED_EVENT_H
#define INCLUDED_CORE_GAMEMODE_SELECTED_EVENT_H
#include "platform/event.h"
#include "game_modes.h"
namespace core {
struct GamemodeSelectedEvent : public platform::Event
{
GameModes::Type mGameMode;
GamemodeSelectedEvent()
: mGameMode(GameModes::Unkno... |
MrPepperoni/Reaping2-1 | src/render/decal_engine.h | #ifndef INCLUDED_RENDER_DECAL_ENGINE_H
#define INCLUDED_RENDER_DECAL_ENGINE_H
#include "platform/i_platform.h"
#include "vao_base.h"
#include "particle.h"
#include "renderable_repo.h"
#include "counter.h"
#include "core/map_load_event.h"
#include "core/map_start_event.h"
class DecalEngine : public Singleton<DecalEngin... |
MrPepperoni/Reaping2-1 | src/platform/program_phases.h | #ifndef INCLUDED_PLATFORM_PROGRAM_PHASES_H
#define INCLUDED_PLATFORM_PROGRAM_PHASES_H
namespace platform {
namespace ProgramPhase {
enum Type
{
Startup,
Running,
InitiateShutDown,
CloseSignal,
Shutdown,
};
} // namespace ProgramPhase
struct PhaseChangedEvent : public Event
{
const ProgramPhas... |
MrPepperoni/Reaping2-1 | src/platform/game_clock.h | <reponame>MrPepperoni/Reaping2-1<filename>src/platform/game_clock.h
#ifndef INCLUDED_PLATFORM_GAME_CLOCK_H
#define INCLUDED_PLATFORM_GAME_CLOCK_H
#include "platform/i_platform.h"
#include <vector>
#include <chrono>
#include "engine/system_suppressor.h"
namespace platform {
class Clock : public platform::Singleton<Clo... |
MrPepperoni/Reaping2-1 | src/core/i_remove_components_on_death_component.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_CORE_I_REMOVE_COMPONENTS_ON_DEATH_COMPONENT_H
#define INCLUDED_CORE_I_REMOVE_COMPONENTS_ON_DEATH_COMPONENT_H
#include "component.h"
#include "platform/export.h"
class IRemoveComponentsOnDeathComponent : public Component
{
public:
DEFINE_COMPONENT_BASE( IRemoveComp... |
MrPepperoni/Reaping2-1 | src/core/remove_components_on_death_component.h | <filename>src/core/remove_components_on_death_component.h
#ifndef INCLUDED_CORE_REMOVE_COMPONENTS_ON_DEATH_COMPONENT_H
#define INCLUDED_CORE_REMOVE_COMPONENTS_ON_DEATH_COMPONENT_H
#include "i_remove_components_on_death_component.h"
#include "core/property_loader.h"
#include <boost/serialization/vector.hpp>
class Remo... |
MrPepperoni/Reaping2-1 | src/core/audible_event.h | #ifndef INCLUDED_CORE_AUDIBLE_EVENT_H
#define INCLUDED_CORE_AUDIBLE_EVENT_H
#include "platform/event.h"
namespace core {
struct AudibleEvent : public Event
{
int32_t const mActorGUID;
int32_t const mId;
bool const mIsOneShot;
bool const mIsAddition;
AudibleEvent( int32_t ActorId, int32_t Id, bool ... |
MrPepperoni/Reaping2-1 | src/core/map/level_generator/generator_data.h | <filename>src/core/map/level_generator/generator_data.h
#ifndef INCLUDED_MAP_GENERATOR_DATA_H
#define INCLUDED_MAP_GENERATOR_DATA_H
#include "core/actor_factory.h"
#include "platform/i_platform.h"
#include "i_room.h"
#include "room_property.h"
#include "possible_rooms.h"
namespace map {
// a single cell describing t... |
MrPepperoni/Reaping2-1 | deps/portaudio/winioctl.h | <reponame>MrPepperoni/Reaping2-1
#ifdef DEFINE_GUID
#ifndef _WINIOCTL_DEFINED_GUID_
#define _WINIOCTL_DEFINED_GUID_
#include_next <winioctl.h>
#endif // _WINIOCTL_DEFINED_GUID_
#else
#include_next <winioctl.h>
#endif // DEFINE_GUID
|
MrPepperoni/Reaping2-1 | src/core/buffable.h | #ifndef INCLUDED_CORE_BUFFABLE_H
#define INCLUDED_CORE_BUFFABLE_H
#include <boost/serialization/serialization.hpp>
#include "platform/export.h"
template<typename T>
class Limited
{
public:
T GetMax() const;
Limited<T>& SetMax( T max );
T GetMin() const;
Limited<T>& SetMin( T min );
T Get() const;
... |
MrPepperoni/Reaping2-1 | src/core/component_factory.h | #ifndef INCLUDED_COMPONENT_REPO_H
#define INCLUDED_COMPONENT_REPO_H
#include "platform/factory.h"
#include "platform/singleton.h"
#include "core/component.h"
#include <memory>
class ComponentFactory : public platform::Factory<Component>, public platform::Singleton<ComponentFactory>
{
friend class platform::Singl... |
MrPepperoni/Reaping2-1 | src/core/map/group_map_element_system.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_MAP_GROUP_MAP_ELEMENT_SYSTEM_H
#define INCLUDED_MAP_GROUP_MAP_ELEMENT_SYSTEM_H
#include "core/map/map_element_system.h"
namespace map {
class GroupMapElementSystem : public MapElementSystem
{
public:
DEFINE_SYSTEM_BASE(GroupMapElementSystem)
GroupMapElementSy... |
MrPepperoni/Reaping2-1 | src/platform/export.h | <filename>src/platform/export.h
#pragma once
#ifndef INCLUDED_EXPORT_H
#define INCLUDED_EXPORT_H
#include "static_init.h"
#include <boost/serialization/export.hpp>
#define REAPING2_CLASS_EXPORT_KEY2( k, x, y ) \
BOOST_CLASS_EXPORT_KEY2( x, y ) \
FORCE_STATIC_INIT( k ) \
#define REAPING2_CLASS_EXPORT_IMPLEME... |
MrPepperoni/Reaping2-1 | src/render/action_renderer_loader_repo.h | #ifndef INCLUDED_RENDER_ACTION_RENDERER_LOADER_REPO_H
#define INCLUDED_RENDER_ACTION_RENDERER_LOADER_REPO_H
#include "platform/repository.h"
#include "platform/singleton.h"
#include "platform/i_platform.h"
#include "action_renderer.h"
#include "core/property_loader.h"
namespace render {
class ActionRendererLoaderRepo... |
MrPepperoni/Reaping2-1 | src/render/recognizer_factory.h | #ifndef INCLUDED_RENDER_RECOGNIZER_FACTORY_H
#define INCLUDED_RENDER_RECOGNIZER_FACTORY_H
#include "platform/factory.h"
#include "platform/singleton.h"
#include "recognizer.h"
namespace render {
class RecognizerFactory : public platform::Factory<Recognizer>, public platform::Singleton<RecognizerFactory>
{
friend c... |
MrPepperoni/Reaping2-1 | src/network/actor_list_message.h | <reponame>MrPepperoni/Reaping2-1<gh_stars>0
#ifndef INCLUDED_NETWORK_ACTOR_LIST_H
#define INCLUDED_NETWORK_ACTOR_LIST_H
#include "network/message.h"
#include "network/message_handler_sub_system.h"
#include "network/message_sender_system.h"
#include "platform/export.h"
namespace network {
class ActorListMessage : pub... |
MrPepperoni/Reaping2-1 | src/engine/local_system.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_ENGINE_LOCAL_SYSTEM_H
#define INCLUDED_ENGINE_LOCAL_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "core/program_state.h"
#include "soldier_properties_ready_event.h"
#include "input/keyboard.h"
namespace engine {
class LocalSystem : public Syste... |
MrPepperoni/Reaping2-1 | src/network/client_ready_event.h | #ifndef INCLUDED_ENGINE_CLIENT_READY_EVENT_H
#define INCLUDED_ENGINE_CLIENT_READY_EVENT_H
#include "platform/event.h"
namespace network {
struct ClientReadyEvent : public platform::Event
{
int32_t mClientId;
std::string mClientName;
ClientReadyEvent() : mClientId( -1 ) {}
};
} // namespace engine
#endi... |
MrPepperoni/Reaping2-1 | src/engine/sub_system_factory.h | <filename>src/engine/sub_system_factory.h
#ifndef INCLUDED_ENGINE_SUB_SYSTEM_FACTORY_H
#define INCLUDED_ENGINE_SUB_SYSTEM_FACTORY_H
#include "platform/factory.h"
#include "platform/singleton.h"
#include <memory>
#include "engine/sub_system.h"
namespace engine {
class SubSystemFactory : public platform::Factory<SubSys... |
MrPepperoni/Reaping2-1 | src/platform/model_value.h | #ifndef INCLUDED_PLATFORM_MODEL_VALUE_H
#define INCLUDED_PLATFORM_MODEL_VALUE_H
#include <boost/function.hpp>
#include "rstdint.h"
#include <string>
#include "singleton.h"
#include <boost/lambda/bind.hpp>
#include <boost/unordered_map.hpp>
#include <boost/lambda/lambda.hpp>
#include <boost/ref.hpp>
#include <vector>
... |
MrPepperoni/Reaping2-1 | src/core/map/ctf_soldier_spawn_point_map_element_system.h | #ifndef INCLUDED_MAP_CTF_SOLDIER_SPAWN_POINT_MAP_ELEMENT_SYSTEM_H
#define INCLUDED_MAP_CTF_SOLDIER_SPAWN_POINT_MAP_ELEMENT_SYSTEM_H
#include "core/map/map_element_system.h"
#include "core/map_start_event.h"
#include "soldier_spawn_point_map_element_system.h"
#include "core/ctf_program_state.h"
namespace map {
namespa... |
MrPepperoni/Reaping2-1 | src/core/i_acceleration_component.h | #ifndef INCLUDED_CORE_I_ACCELERATION_COMPONENT_H
#define INCLUDED_CORE_I_ACCELERATION_COMPONENT_H
#include "component.h"
#include "platform/export.h"
class IAccelerationComponent : public Component
{
public:
DEFINE_COMPONENT_BASE( IAccelerationComponent )
virtual double const& GetAcceleration() const = 0;
... |
MrPepperoni/Reaping2-1 | src/core/map/editor_layer.h | #ifndef INCLUDED_MAP_EDITOR_LAYER_H
#define INCLUDED_MAP_EDITOR_LAYER_H
#include "platform/singleton.h"
#include "boost/bimap.hpp"
namespace map {
class EditorLayer : public platform::Singleton<EditorLayer>
{
protected:
friend class platform::Singleton<EditorLayer>;
EditorLayer();
public:
enum Type
{... |
MrPepperoni/Reaping2-1 | src/engine/armor_system.h | #ifndef INCLUDED_ENGINE_ARMOR_SYSTEM_H
#define INCLUDED_ENGINE_ARMOR_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
namespace engine {
class ArmorSystem : public System
{
public:
DEFINE_SYSTEM_BASE( ArmorSystem )
ArmorSystem();
protected:
virtual void Init();
virtual void Update( double ... |
MrPepperoni/Reaping2-1 | src/render/path_box_renderer.h | <gh_stars>1-10
#ifndef INCLUDED_RENDER_PATH_BOX_RENDERER_H
#define INCLUDED_RENDER_PATH_BOX_RENDERER_H
#include "core/scene.h"
#include "recognizer_repo.h"
#include "action_renderer.h"
#include "action_renderer_factory.h"
#include "renderable_sprite.h"
#include "core/actor_event.h"
#include "ui_renderer.h"
#include "te... |
MrPepperoni/Reaping2-1 | src/core/blue_grenade_normal_item.h | #ifndef INCLUDED_CORE_BLUE_GRENADE_NORMAL_ITEM_H
#define INCLUDED_CORE_BLUE_GRENADE_NORMAL_ITEM_H
#include "normal_item.h"
#include "core/property_loader.h"
#include "platform/export.h"
class BlueGrenadeNormalItem : public NormalItem
{
public:
BlueGrenadeNormalItem( int32_t id );
protected:
BlueGrenadeNormalI... |
MrPepperoni/Reaping2-1 | src/core/buffs/accuracy_buff.h | <filename>src/core/buffs/accuracy_buff.h
#ifndef INCLUDED_CORE_ACCURACY_BUFF_H
#define INCLUDED_CORE_ACCURACY_BUFF_H
#include "buff.h"
class AccuracyBuff : public Buff
{
public:
DEFINE_BUFF_BASE( AccuracyBuff )
AccuracyBuff();
virtual void SetFlatBonus( int32_t flatBonus );
virtual int32_t GetFlatBonu... |
MrPepperoni/Reaping2-1 | src/core/i_attachable_component.h | <filename>src/core/i_attachable_component.h
#ifndef INCLUDED_CORE_I_ATTACHABLE_COMPONENT_H
#define INCLUDED_CORE_I_ATTACHABLE_COMPONENT_H
#include "component.h"
#include "platform/export.h"
namespace ctf {
class IAttachableComponent : public Component
{
public:
DEFINE_COMPONENT_BASE( IAttachableComponent )
vi... |
MrPepperoni/Reaping2-1 | src/core/map/level_generator/jungle_level_generator.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_MAP_JUNGLE_LEVEL_GENERATOR_H
#define INCLUDED_MAP_JUNGLE_LEVEL_GENERATOR_H
#include "platform/i_platform.h"
#include "i_level_generator.h"
#include "room_repo.h"
#include "room_desc.h"
#include "core/opt.h"
namespace map {
class JungleLevelGenerator: public ILevelGe... |
MrPepperoni/Reaping2-1 | src/core/flash_normal_item.h | <gh_stars>1-10
#ifndef INCLUDED_CORE_FLASH_NORMAL_ITEM_H
#define INCLUDED_CORE_FLASH_NORMAL_ITEM_H
#include "normal_item.h"
#include "core/property_loader.h"
#include "platform/export.h"
class FlashNormalItem : public NormalItem
{
public:
FlashNormalItem( int32_t id );
protected:
FlashNormalItem();
private:
p... |
MrPepperoni/Reaping2-1 | src/core/i_flag_carrier_component.h | #ifndef INCLUDED_CTF_I_FLAG_CARRIER_COMPONENT_H
#define INCLUDED_CTF_I_FLAG_CARRIER_COMPONENT_H
#include "component.h"
#include "platform/export.h"
namespace ctf {
class IFlagCarrierComponent : public Component
{
public:
DEFINE_COMPONENT_BASE( IFlagCarrierComponent )
public:
friend class ::boost::serializati... |
MrPepperoni/Reaping2-1 | src/engine/items/inventory_system.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_ENGINE_ITEMS_INVENTORY_SYSTEM_H
#define INCLUDED_ENGINE_ITEMS_INVENTORY_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "engine/sub_system_holder.h"
namespace engine {
class InventorySystem : public System, public SubSystemHolder
{
public:
DE... |
MrPepperoni/Reaping2-1 | src/core/i_explosion_component.h | #ifndef INCLUDED_CORE_I_EXPLOSION_COMPONENT_H
#define INCLUDED_CORE_I_EXPLOSION_COMPONENT_H
#include "component.h"
#include "platform/export.h"
class IExplosionComponent : public Component
{
public:
DEFINE_COMPONENT_BASE( IExplosionComponent )
virtual void SetStartRadius( double startRadius ) = 0;
virtual... |
MrPepperoni/Reaping2-1 | src/network/team_switch_request_event.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_ENGINE_TEAM_SWITCH_REQUEST_EVENT_H
#define INCLUDED_ENGINE_TEAM_SWITCH_REQUEST_EVENT_H
#include "platform/event.h"
namespace network {
struct TeamSwitchRequestEvent : public platform::Event
{
int32_t mClientId;
TeamSwitchRequestEvent() : mClientId( -1 ) {}
};... |
MrPepperoni/Reaping2-1 | src/engine/controllers/random_controller_sub_system.h | <reponame>MrPepperoni/Reaping2-1<filename>src/engine/controllers/random_controller_sub_system.h<gh_stars>1-10
#ifndef INCLUDED_ENGINE_CONTROLLERS_RANDOM_CONTROLLER_SUB_SYSTEM_H
#define INCLUDED_ENGINE_CONTROLLERS_RANDOM_CONTROLLER_SUB_SYSTEM_H
#include "core/scene.h"
#include "engine/sub_system.h"
#include "core/progr... |
MrPepperoni/Reaping2-1 | src/input/player_control_device.h | #pragma once
#ifndef INCLUDED_PLAYER_CONTROL_DEVICE_H
#define INCLUDED_PLAYER_CONTROL_DEVICE_H
#include "platform/singleton.h"
#include "platform/rstdint.h"
#include <map>
#include <string>
namespace input {
class PlayerControlDevice : public platform::Singleton<PlayerControlDevice>
{
public:
enum DeviceType {
... |
MrPepperoni/Reaping2-1 | src/core/health_component.h | #ifndef INCLUDED_CORE_HEALTH_COMPONENT_H
#define INCLUDED_CORE_HEALTH_COMPONENT_H
#include "core/i_health_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
class HealthComponent : public IHealthComponent
{
public:
virtual void Update( double Seconds );
virtual int32_t const& GetHP()c... |
MrPepperoni/Reaping2-1 | src/network/kill_score_message.h | <filename>src/network/kill_score_message.h
#ifndef INCLUDED_NETWORK_KILL_SCORE_H
#define INCLUDED_NETWORK_KILL_SCORE_H
#include "network/message.h"
#include "network/message_handler_sub_system.h"
#include "network/message_sender_system.h"
#include "engine/kill_score_event.h"
#include "platform/export.h"
namespace net... |
MrPepperoni/Reaping2-1 | src/core/map/wall_target.h | #ifndef INCLUDED_CORE_MAP_WALL_TARGET_H
#define INCLUDED_CORE_MAP_WALL_TARGET_H
#include "platform/i_platform.h"
#include "i_target.h"
#include "../scene.h"
#include "spawn_actor_map_element.h"
namespace map {
class WallTarget: public ITarget
{
public:
WallTarget( int32_t Id );
WallTarget( int32_t Id, int32_... |
MrPepperoni/Reaping2-1 | src/render/image_uimodel.h | <reponame>MrPepperoni/Reaping2-1<filename>src/render/image_uimodel.h
#pragma once
#ifndef INCLUDED_IMAGE_UIMODEL_H
#define INCLUDED_IMAGE_UIMODEL_H
#include "uimodel.h"
namespace render {
class ImageUiModel : public UiModel
{
public:
virtual void CollectVertices( Widget const& Wdg, UiVertexInserter_t& Inserter )... |
MrPepperoni/Reaping2-1 | src/core/map/editor_soldier_spawn_system.h | <gh_stars>1-10
#ifndef INCLUDED_MAP_EDITOR_SOLDIER_SPAWN_SYSTEM_H
#define INCLUDED_MAP_EDITOR_SOLDIER_SPAWN_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "../map_start_event.h"
#include "../actor_factory.h"
#include "ctf_soldier_spawn_point_map_element.h"
#include "soldier_spawn_point_map_elemen... |
MrPepperoni/Reaping2-1 | src/engine/controllers/target_player_controller_sub_system.h | #ifndef INCLUDED_ENGINE_CONTROLLERS_TARGET_PLAYER_CONTROLLER_SUB_SYSTEM_H
#define INCLUDED_ENGINE_CONTROLLERS_TARGET_PLAYER_CONTROLLER_SUB_SYSTEM_H
#include "core/scene.h"
#include "engine/sub_system.h"
#include "core/program_state.h"
#include "core/i_target_holder_component.h"
namespace engine {
class TargetPlayerC... |
MrPepperoni/Reaping2-1 | src/core/map/i_input.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_CORE_MAP_I_INPUT_H
#define INCLUDED_CORE_MAP_I_INPUT_H
#include "platform/auto_id.h"
#include "core/opt.h"
#include "boost/function.hpp"
#include "function_declarations.h"
namespace map {
class IInput
{
public:
virtual ~IInput() {};
virtual int_function_t GetI... |
MrPepperoni/Reaping2-1 | src/engine/kill_score_system.h | #ifndef INCLUDED_ENGINE_KILL_SCORE_SYSTEM_H
#define INCLUDED_ENGINE_KILL_SCORE_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "kill_score_event.h"
namespace engine {
class KillScoreSystem : public System
{
public:
DEFINE_SYSTEM_BASE( KillScoreSystem )
KillScoreSystem();
protected:
v... |
MrPepperoni/Reaping2-1 | src/core/wall_collision_component.h | <reponame>MrPepperoni/Reaping2-1<gh_stars>1-10
#ifndef INCLUDED_CORE_WALL_COLLISION_COMPONENT_H
#define INCLUDED_CORE_WALL_COLLISION_COMPONENT_H
#include "core/collision_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
class WallCollisionComponent : public CollisionComponent
{
protected:
... |
MrPepperoni/Reaping2-1 | src/network/client_score_message.h | <reponame>MrPepperoni/Reaping2-1<filename>src/network/client_score_message.h
#ifndef INCLUDED_NETWORK_CLIENT_SCORE_H
#define INCLUDED_NETWORK_CLIENT_SCORE_H
#include "network/message.h"
#include "network/message_handler_sub_system.h"
#include "network/message_sender_system.h"
#include "engine/client_score_event.h"
#in... |
MrPepperoni/Reaping2-1 | src/render/leg_move_action_renderer.h | #ifndef INCLUDED_RENDER_LEG_MOVE_ACTION_RENDERER_H
#define INCLUDED_RENDER_LEG_MOVE_ACTION_RENDERER_H
#include "platform/i_platform.h"
#include "core/actor.h"
#include "renderable_sprite.h"
#include "renderable_repo.h"
#include "action_renderer.h"
namespace render {
class LegMoveActionRenderer: public ActionRenderer
... |
MrPepperoni/Reaping2-1 | src/platform/singleton.h | #ifndef INCLUDED_PLATFORM_SINGLETON_H
#define INCLUDED_PLATFORM_SINGLETON_H
#include <boost/assert.hpp>
#include <boost/thread/mutex.hpp>
#include <cstdlib>
namespace platform {
// TODO: migrate from singleton to intf/impl
template<typename T>
class Singleton
{
public:
static T& Get()
{
static T inst... |
MrPepperoni/Reaping2-1 | src/engine/connection_event.h | <filename>src/engine/connection_event.h
#ifndef INCLUDED_ENGINE_CONNECTION_EVENT_H
#define INCLUDED_ENGINE_CONNECTION_EVENT_H
#include "platform/event.h"
namespace engine {
struct ConnectionEvent : public platform::Event
{
enum State
{
Connected,
Disconnected,
Reconnected
};
i... |
MrPepperoni/Reaping2-1 | src/engine/items/flash_event.h | <reponame>MrPepperoni/Reaping2-1<filename>src/engine/items/flash_event.h<gh_stars>1-10
#ifndef INCLUDED_ENGINE_FLASH_EVENT_H
#define INCLUDED_ENGINE_FLASH_EVENT_H
#include "platform/event.h"
namespace engine {
struct FlashEvent : public platform::Event
{
int32_t mActorGUID;
double mOriginalX;
double mOri... |
MrPepperoni/Reaping2-1 | src/render/ctf_head_color_action_renderer.h | #ifndef INCLUDED_RENDER_CTF_HEAD_COLOR_ACTION_RENDERER_H
#define INCLUDED_RENDER_CTF_HEAD_COLOR_ACTION_RENDERER_H
#include "platform/i_platform.h"
#include "render/action_renderer.h"
#include "core/actor.h"
#include "renderable_sprite.h"
#include "renderable_repo.h"
namespace render {
class CtfHeadColorActionRendere... |
MrPepperoni/Reaping2-1 | src/core/map/target_repo.h | <gh_stars>0
#ifndef INCLUDED_MAP_TARGET_REPO_H
#define INCLUDED_MAP_TARGET_REPO_H
#include "platform/repository.h"
#include "platform/singleton.h"
#include "i_target.h"
#include "target_factory.h"
namespace map {
class DefaultTarget: public ITarget
{
public:
DefaultTarget(int32_t);
virtual void Update( doubl... |
MrPepperoni/Reaping2-1 | src/core/capture_the_flag_game_mode_system.h | <filename>src/core/capture_the_flag_game_mode_system.h
#ifndef INCLUDED_CORE_CAPTURE_THE_FLAG_GAME_MODE_SYSTEM_H
#define INCLUDED_CORE_CAPTURE_THE_FLAG_GAME_MODE_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "start_game_mode_event.h"
#include "core/program_state.h"
#include "ctf_program_state.h"... |
MrPepperoni/Reaping2-1 | src/ui/widget.h | #ifndef INCLUDED_UI_WIDGET_H
#define INCLUDED_UI_WIDGET_H
#include "platform/i_platform.h"
class Widget
{
protected:
class WidgetIterator
{
private:
Widget const* mThis;
int32_t mLevel;
public:
WidgetIterator( Widget const* This = NULL ): mThis( This ), mLevel( 0 ) {}
W... |
MrPepperoni/Reaping2-1 | src/render/head_action_renderer.h | #ifndef INCLUDED_RENDER_HEAD_ACTION_RENDERER_H
#define INCLUDED_RENDER_HEAD_ACTION_RENDERER_H
#include "platform/i_platform.h"
#include "render/action_renderer.h"
#include "core/actor.h"
#include "renderable_sprite.h"
#include "renderable_repo.h"
namespace render {
class HeadActionRenderer : public ActionRenderer
{
... |
MrPepperoni/Reaping2-1 | src/core/map/level_generator/property_factory.h | #ifndef INCLUDED_MAP_PROPERTY_FACTORY_H
#define INCLUDED_MAP_PROPERTY_FACTORY_H
#include "platform/factory.h"
#include "platform/singleton.h"
#include "i_property.h"
namespace map {
class PropertyFactory : public platform::Factory<IProperty>, public platform::Singleton<PropertyFactory>
{
friend class platform::S... |
MrPepperoni/Reaping2-1 | src/core/i_owner_component.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_CORE_I_OWNER_COMPONENT_H
#define INCLUDED_CORE_I_OWNER_COMPONENT_H
#include "component.h"
#include "platform/export.h"
class IOwnerComponent : public Component
{
public:
DEFINE_COMPONENT_BASE( IOwnerComponent )
virtual void SetOwnerGUID( int32_t ownerGUID ) = ... |
MrPepperoni/Reaping2-1 | src/core/rogue_game_mode_system.h | #ifndef INCLUDED_ENGINE_ROGUE_GAME_MODE_SYSTEM_H
#define INCLUDED_ENGINE_ROGUE_GAME_MODE_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "core/start_game_mode_event.h"
#include "core/level_selected_event.h"
#include "map_start_event.h"
#include "map_load_event.h"
#include "platform/i_platform.h"
#... |
MrPepperoni/Reaping2-1 | src/core/map/level_generator/level_generator_map_element_system.h | #ifndef INCLUDED_MAP_LEVEL_GENERATOR_MAP_ELEMENT_SYSTEM_H
#define INCLUDED_MAP_LEVEL_GENERATOR_MAP_ELEMENT_SYSTEM_H
#include "core/map/map_element_system.h"
namespace map {
class LevelGeneratorMapElementSystem : public MapElementSystem
{
public:
DEFINE_SYSTEM_BASE(LevelGeneratorMapElementSystem)
LevelGenerat... |
MrPepperoni/Reaping2-1 | src/core/map/level_generator/simple_room1.h | #ifndef INCLUDED_MAP_SIMPLE_ROOM1_H
#define INCLUDED_MAP_SIMPLE_ROOM1_H
#include "i_room.h"
#include "core/actor_factory.h"
namespace map {
class SimpleRoom1 : public IRoom
{
public:
SimpleRoom1( int32_t Id );
virtual void Generate( RoomDesc& roomDesc, glm::vec2 pos, bool editor = false );
private:
Actor... |
MrPepperoni/Reaping2-1 | src/network/ctf_client_list_handling_system.h | #ifndef INCLUDED_NETWORK_CTF_CLIENT_LIST_HANDLING_SYSTEM_H
#define INCLUDED_NETWORK_CTF_CLIENT_LIST_HANDLING_SYSTEM_H
#include "engine/system.h"
#include "platform/register.h"
namespace network {
struct TeamSwitchRequestEvent;
struct ClientReadyEvent;
using platform::AutoReg;
class CtfClientListHandlingSystem : pu... |
MrPepperoni/Reaping2-1 | src/core/scripted_controller/select_target_act.h | #ifndef INCLUDED_CORE_SCRIPTED_CONTROLLER_SELECT_TARGET_ACT_H
#define INCLUDED_CORE_SCRIPTED_CONTROLLER_SELECT_TARGET_ACT_H
#include "i_act.h"
#include "platform/frequency_timer.h"
#include "selection_type.h"
#include "../scene.h"
#include "../i_target_holder_component.h"
#include "../program_state.h"
namespace scrip... |
MrPepperoni/Reaping2-1 | src/core/i_explode.h | <reponame>MrPepperoni/Reaping2-1<filename>src/core/i_explode.h
#ifndef INCLUDED_CORE_I_EXPLODE_H
#define INCLUDED_CORE_I_EXPLODE_H
#include "explode_distribution_type.h"
#include "platform/export.h"
#include <boost/serialization/serialization.hpp>
#include <boost/ptr_container/serialize_ptr_map.hpp>
#include "platform/... |
MrPepperoni/Reaping2-1 | src/network/soldier_properties_message.h | <filename>src/network/soldier_properties_message.h<gh_stars>1-10
#ifndef INCLUDED_NETWORK_SOLDIER_PROPERTIES_H
#define INCLUDED_NETWORK_SOLDIER_PROPERTIES_H
#include "network/message.h"
#include "network/message_handler_sub_system.h"
#include "network/message_sender_system.h"
#include "core/actor_event.h"
#include "en... |
MrPepperoni/Reaping2-1 | src/audio/audio_effect.h | <reponame>MrPepperoni/Reaping2-1
#pragma once
#ifndef INCLUDED_AUDIOEFFECT_H
#define INCLUDED_AUDIOEFFECT_H
#include "platform/rstdint.h"
#include <boost/filesystem/path.hpp>
namespace audio {
enum PlayMode
{
PlayOnce = 0,
Repeat,
};
enum AudioType
{
Music = 0,
Effect,
Speech,
NumTypes,
};
str... |
MrPepperoni/Reaping2-1 | src/core/randomize_sprite_system.h | <filename>src/core/randomize_sprite_system.h
#ifndef INCLUDED_ENGINE_RANDOMIZE_SPRITE_SYSTEM_H
#define INCLUDED_ENGINE_RANDOMIZE_SPRITE_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "actor_event.h"
namespace engine {
class RandomizeSpriteSystem : public System
{
public:
DEFINE_SYSTEM_BASE(... |
MrPepperoni/Reaping2-1 | src/core/cloak_normal_item.h | <filename>src/core/cloak_normal_item.h<gh_stars>1-10
#ifndef INCLUDED_CORE_CLOAK_NORMAL_ITEM_H
#define INCLUDED_CORE_CLOAK_NORMAL_ITEM_H
#include "normal_item.h"
#include "core/property_loader.h"
#include "platform/export.h"
class CloakNormalItem : public NormalItem
{
public:
CloakNormalItem( int32_t id );
protec... |
MrPepperoni/Reaping2-1 | src/render/uimodel_repo.h | #ifndef INCLUDED_RENDER_UIMODEL_REPO_H
#define INCLUDED_RENDER_UIMODEL_REPO_H
#include "platform/i_platform.h"
#include "ui/i_ui.h"
#include "uimodel.h"
class UiModelRepo : public Repository<UiModel>, public Singleton<UiModelRepo>
{
friend class Singleton<UiModelRepo>;
UiModelRepo();
UiModel mDefaultUiMode... |
MrPepperoni/Reaping2-1 | src/render/head_color_action_renderer.h | #ifndef INCLUDED_RENDER_HEAD_COLOR_ACTION_RENDERER_H
#define INCLUDED_RENDER_HEAD_COLOR_ACTION_RENDERER_H
#include "platform/i_platform.h"
#include "render/action_renderer.h"
#include "core/actor.h"
#include "renderable_sprite.h"
#include "renderable_repo.h"
namespace render {
class HeadColorActionRenderer : public ... |
MrPepperoni/Reaping2-1 | src/core/map/target_factory.h | #ifndef INCLUDED_MAP_TARGET_FACTORY_H
#define INCLUDED_MAP_TARGET_FACTORY_H
#include "platform/factory.h"
#include "platform/singleton.h"
#include "i_target.h"
namespace map {
class TargetFactory : public platform::Factory<ITarget>, public platform::Singleton<TargetFactory>
{
friend class platform::Singleton<Tar... |
MrPepperoni/Reaping2-1 | src/render/ctf_flag_recognizer.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_RENDER_CTF_FLAG_RECOGNIZER_H
#define INCLUDED_RENDER_CTF_FLAG_RECOGNIZER_H
#include "platform/i_platform.h"
#include "render/recognizer.h"
namespace render {
namespace ctf {
class CtfFlagRecognizer : public Recognizer
{
public:
CtfFlagRecognizer( int32_t Id );
... |
MrPepperoni/Reaping2-1 | src/render/idle_action_renderer.h | #ifndef INCLUDED_RENDER_IDLE_ACTION_RENDERER_H
#define INCLUDED_RENDER_IDLE_ACTION_RENDERER_H
#include "platform/i_platform.h"
#include "core/actor.h"
#include "renderable_sprite.h"
#include "renderable_repo.h"
#include "action_renderer.h"
namespace render {
class IdleActionRenderer: public ActionRenderer
{
public:
... |
MrPepperoni/Reaping2-1 | src/core/stop_on_death_component.h | #ifndef INCLUDED_CORE_STOP_ON_DEATH_COMPONENT_H
#define INCLUDED_CORE_STOP_ON_DEATH_COMPONENT_H
#include "i_stop_on_death_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
class StopOnDeathComponent : public IStopOnDeathComponent
{
public:
StopOnDeathComponent();
virtual void SetStop... |
MrPepperoni/Reaping2-1 | src/render/bar_model.h | <reponame>MrPepperoni/Reaping2-1<filename>src/render/bar_model.h
#ifndef INCLUDED_RENDER_BAR_MODEL_H
#define INCLUDED_RENDER_BAR_MODEL_H
#include "platform/i_platform.h"
#include "ui/i_ui.h"
#include "ui_renderer.h"
#include "uimodel.h"
class BarModel : public UiModel
{
virtual void CollectVertices( const Widget& ... |
MrPepperoni/Reaping2-1 | src/core/i_remove_on_death_component.h | #ifndef INCLUDED_CORE_I_REMOVE_ON_DEATH_COMPONENT_H
#define INCLUDED_CORE_I_REMOVE_ON_DEATH_COMPONENT_H
#include "component.h"
#include "platform/export.h"
class IRemoveOnDeathComponent : public Component
{
public:
DEFINE_COMPONENT_BASE( IRemoveOnDeathComponent )
protected:
friend class ComponentFactory;
publi... |
MrPepperoni/Reaping2-1 | src/core/explode_on_death_component.h | #ifndef INCLUDED_CORE_EXPLODE_ON_DEATH_COMPONENT_H
#define INCLUDED_CORE_EXPLODE_ON_DEATH_COMPONENT_H
#include "i_explode_on_death_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
class ExplodeOnDeathComponent : public IExplodeOnDeathComponent
{
public:
ExplodeOnDeathComponent();
public... |
MrPepperoni/Reaping2-1 | src/core/i_accuracy_component.h | #ifndef INCLUDED_CORE_I_ACCURACY_COMPONENT_H
#define INCLUDED_CORE_I_ACCURACY_COMPONENT_H
#include "component.h"
#include "buffable.h"
#include "platform/export.h"
class IAccuracyComponent : public Component
{
public:
DEFINE_COMPONENT_BASE( IAccuracyComponent )
virtual Buffable<int32_t>& GetAccuracy() = 0;
pu... |
MrPepperoni/Reaping2-1 | src/network/message.h | <reponame>MrPepperoni/Reaping2-1<gh_stars>1-10
#ifndef INCLUDED_NETWORK_MESSAGE_H
#define INCLUDED_NETWORK_MESSAGE_H
#include "platform/i_platform.h"
#include <portable_oarchive.hpp>
#include <portable_iarchive.hpp>
#include <boost/serialization/vector.hpp>
#include <boost/serialization/list.hpp>
#include "platform/ex... |
MrPepperoni/Reaping2-1 | src/engine/kill_score_event.h | <gh_stars>1-10
#ifndef INCLUDED_ENGINE_KILL_SCORE_EVENT_H
#define INCLUDED_ENGINE_KILL_SCORE_EVENT_H
#include "platform/event.h"
namespace engine {
struct KillScoreEvent : public platform::Event
{
int32_t mKillerGUID;
int32_t mDeadGUID;
KillScoreEvent( int32_t killerGUID, int32_t deadGUID )
: mKi... |
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