repo_name stringlengths 5 122 | path stringlengths 3 232 | text stringlengths 6 1.05M |
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MrPepperoni/Reaping2-1 | src/core/notify_parent_on_death_component.h | <gh_stars>1-10
#ifndef INCLUDED_CORE_NOTIFY_PARENT_ON_DEATH_COMPONENT_H
#define INCLUDED_CORE_NOTIFY_PARENT_ON_DEATH_COMPONENT_H
#include "i_notify_parent_on_death_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
class NotifyParentOnDeathComponent : public INotifyParentOnDeathComponent
{
pu... |
MrPepperoni/Reaping2-1 | src/core/i_pulse_component.h | <filename>src/core/i_pulse_component.h
#ifndef INCLUDED_CORE_I_PULSE_COMPONENT_H
#define INCLUDED_CORE_I_PULSE_COMPONENT_H
#include "component.h"
class IPulseComponent : public Component
{
public:
DEFINE_COMPONENT_BASE(IPulseComponent)
struct PulseDesc
{
// maximum duration this pulse goes in sec... |
MrPepperoni/Reaping2-1 | src/core/i_move_component.h | <filename>src/core/i_move_component.h<gh_stars>1-10
#ifndef INCLUDED_CORE_I_MOVE_COMPONENT_H
#define INCLUDED_CORE_I_MOVE_COMPONENT_H
#include "component.h"
#include "platform/event.h"
#include "buffable.h"
#include "platform/export.h"
struct MoveChangedEvent : public platform::Event
{
Opt<Actor> mActor;
MoveC... |
MrPepperoni/Reaping2-1 | src/platform/repository.h | #ifndef INCLUDED_CORE_REPOSITORY_H
#define INCLUDED_CORE_REPOSITORY_H
#include <boost/ptr_container/ptr_map.hpp>
namespace platform {
template<typename Element_T>
class Repository
{
protected:
typedef Repository<Element_T> RepoBase;
public:
typedef boost::ptr_map<int32_t, Element_T> ElementMap_t;
typedef t... |
MrPepperoni/Reaping2-1 | src/render/name_renderer.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_RENDER_NAME_RENDERER_H
#define INCLUDED_RENDER_NAME_RENDERER_H
#include "core/scene.h"
#include "recognizer_repo.h"
#include "action_renderer.h"
#include "action_renderer_factory.h"
#include "renderable_sprite.h"
#include "core/actor_event.h"
#include "ui_renderer.h"
#i... |
MrPepperoni/Reaping2-1 | src/ui/root.h | <reponame>MrPepperoni/Reaping2-1<filename>src/ui/root.h
#ifndef INCLUDED_UI_ROOT_H
#define INCLUDED_UI_ROOT_H
class Root : public Widget
{
public:
Root();
protected:
virtual void UpdateSelfDimensions() {}
};
#endif//INCLUDED_UI_ROOT_H
|
MrPepperoni/Reaping2-1 | src/engine/waypoint_system.h | <gh_stars>0
#ifndef INCLUDED_ENGINE_WAYPOINT_SYSTEM_H
#define INCLUDED_ENGINE_WAYPOINT_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "core/program_state.h"
namespace engine {
class WaypointSystem : public System
{
public:
DEFINE_SYSTEM_BASE(WaypointSystem)
WaypointSystem();
protected:
... |
MrPepperoni/Reaping2-1 | src/engine/controllers/scripted_controller_sub_system.h | #ifndef INCLUDED_ENGINE_SCRIPTED_CONTROLLER_SUB_SYSTEM_H
#define INCLUDED_ENGINE_SCRIPTED_CONTROLLER_SUB_SYSTEM_H
#include "engine/sub_system.h"
#include "core/scene.h"
#include "core/program_state.h"
using core::ProgramState;
namespace engine {
class ScriptedControllerSubSystem : public SubSystem
{
public:
DEFI... |
MrPepperoni/Reaping2-1 | src/core/scripted_controller/transition.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_CORE_SCRIPTED_CONTROLLER_TRANSITION_H
#define INCLUDED_CORE_SCRIPTED_CONTROLLER_TRANSITION_H
#include "core/controller_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
#include <vector>
#include "i_condition.h"
#include <boost/serialization/v... |
MrPepperoni/Reaping2-1 | src/platform/random.h | <gh_stars>1-10
#pragma once
#ifndef INCLUDED_PLATFORM_RANDOM_H
#define INCLUDED_PLATFORM_RANDOM_H
#include "rstdint.h"
#include <memory>
namespace platform {
namespace detail {
class RandomGeneratorImpl;
}
class RandomGenerator
{
std::unique_ptr<detail::RandomGeneratorImpl> mImpl;
public:
RandomGenerator();
... |
MrPepperoni/Reaping2-1 | src/core/buffs/i_buff_holder_component.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_CORE_I_BUFF_HOLDER_COMPONENT_H
#define INCLUDED_CORE_I_BUFF_HOLDER_COMPONENT_H
#include "core/component.h"
#include "platform/i_platform.h"
#include "buff.h"
using namespace ::boost::multi_index;
class BuffHolder
{
public:
struct BuffOrderer
{
typedef... |
MrPepperoni/Reaping2-1 | src/network/show_text_message_message.h | #ifndef INCLUDED_NETWORK_SHOW_TEXT_MESSAGE_H
#define INCLUDED_NETWORK_SHOW_TEXT_MESSAGE_H
#include "network/message.h"
#include "network/message_handler_sub_system.h"
#include "network/message_sender_system.h"
#include "engine/show_text_event.h"
#include "platform/export.h"
namespace network {
class ShowTextMessageM... |
MrPepperoni/Reaping2-1 | src/core/map/soldier_spawn_point_map_element_system.h | #ifndef INCLUDED_MAP_SOLDIER_SPAWN_POINT_MAP_ELEMENT_SYSTEM_H
#define INCLUDED_MAP_SOLDIER_SPAWN_POINT_MAP_ELEMENT_SYSTEM_H
#include "core/map/map_element_system.h"
#include "core/map_start_event.h"
namespace map {
struct SpawnPoint
{
int32_t mX;
int32_t mY;
SpawnPoint( int32_t x, int32_t y )
: m... |
MrPepperoni/Reaping2-1 | src/core/i_health_component.h | #ifndef INCLUDED_CORE_I_HEALTH_COMPONENT_H
#define INCLUDED_CORE_I_HEALTH_COMPONENT_H
#include "component.h"
#include "buffable.h"
#include "platform/export.h"
class IHealthComponent : public Component
{
public:
DEFINE_COMPONENT_BASE( IHealthComponent )
virtual void Update( double Seconds ) = 0;
virtual in... |
MrPepperoni/Reaping2-1 | src/core/actor_event.h | #ifndef INCLUDED_CORE_ACTOR_EVENT_H
#define INCLUDED_CORE_ACTOR_EVENT_H
#include "actor.h"
#include "opt.h"
struct ActorEvent : public Event
{
enum State
{
Added = 0,
Died,
Removed
};
Opt<Actor> mActor;
State mState;
ActorEvent( Opt<Actor> actor, State state ): mActor( a... |
MrPepperoni/Reaping2-1 | src/core/map/room_start_editor_system.h | <filename>src/core/map/room_start_editor_system.h<gh_stars>1-10
#ifndef INCLUDED_MAP_ROOM_START_SYSTEM_H
#define INCLUDED_MAP_ROOM_START_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "editor_mode_changed_event.h"
#include "editor_back_event.h"
#include "level_generator/room_desc.h"
#include "inp... |
MrPepperoni/Reaping2-1 | src/engine/flag_created_event.h | <gh_stars>1-10
#ifndef INCLUDED_ENGINE_FLAG_CREATED_EVENT_H
#define INCLUDED_ENGINE_FLAG_CREATED_EVENT_H
#include "platform/event.h"
namespace engine {
struct FlagCreatedEvent : public platform::Event
{
Opt<Actor> mActor;
FlagCreatedEvent( Opt<Actor> actor )
: mActor( actor ) {}
};
} // namespace en... |
MrPepperoni/Reaping2-1 | src/render/recognizer.h | #ifndef INCLUDED_RENDER_RECOGNIZER_H
#define INCLUDED_RENDER_RECOGNIZER_H
#include "platform/i_platform.h"
#include "core/actor.h"
namespace render {
class Recognizer
{
public:
virtual ~Recognizer();
Recognizer( int32_t Id );
virtual bool Recognize( Actor const& actor ) const;
void SetActionRenderer(... |
MrPepperoni/Reaping2-1 | src/engine/level_end_system.h | <reponame>MrPepperoni/Reaping2-1<gh_stars>1-10
#ifndef INCLUDED_ENGINE_LEVEL_END_SYSTEM_H
#define INCLUDED_ENGINE_LEVEL_END_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
namespace engine {
class LevelEndSystem : public System
{
public:
DEFINE_SYSTEM_BASE(LevelEndSystem)
LevelEndSystem();
protec... |
MrPepperoni/Reaping2-1 | src/ui/bar.h | #ifndef INCLUDED_UI_BAR_H
#define INCLUDED_UI_BAR_H
class Bar : public Widget
{
typedef Widget BaseClass;
public:
Bar( int32_t Id );
void Init( Json::Value& Descriptor );
};
#endif//INCLUDED_UI_BAR_H
|
MrPepperoni/Reaping2-1 | src/core/health_changed_event.h | <filename>src/core/health_changed_event.h
#ifndef INCLUDED_ENGINE_HEALTH_CHANGED_EVENT_H
#define INCLUDED_ENGINE_HEALTH_CHANGED_EVENT_H
#include "platform/event.h"
namespace core {
struct HealthChangedEvent : public platform::Event
{
Actor& mActor;
HealthChangedEvent( Actor& actor )
: mActor( actor )... |
MrPepperoni/Reaping2-1 | src/core/map/brush_repo.h | <gh_stars>1-10
#ifndef INCLUDED_MAP_BRUSH_REPO_H
#define INCLUDED_MAP_BRUSH_REPO_H
#include "platform/repository.h"
#include "platform/singleton.h"
#include "i_brush.h"
namespace map {
class DefaultBrush: public IBrush
{
public:
DefaultBrush();
virtual void Update( double DeltaTime );
};
class BrushRepo : p... |
MrPepperoni/Reaping2-1 | src/network/pickup_message.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_NETWORK_PICKUP_MESSAGE_H
#define INCLUDED_NETWORK_PICKUP_MESSAGE_H
#include "network/message.h"
#include "network/message_handler_sub_system.h"
#include "network/message_sender_system.h"
#include "core/item.h"
#include "engine/collisions/pickup_collision_sub_system.h"
... |
MrPepperoni/Reaping2-1 | src/core/map/soldier_spawn_target.h | <filename>src/core/map/soldier_spawn_target.h
#ifndef INCLUDED_CORE_MAP_SOLDIER_SPAWN_TARGET_H
#define INCLUDED_CORE_MAP_SOLDIER_SPAWN_TARGET_H
#include "platform/i_platform.h"
#include "i_target.h"
#include "../scene.h"
namespace map {
class SoldierSpawnTarget: public ITarget
{
public:
SoldierSpawnTarget( int32... |
MrPepperoni/Reaping2-1 | src/render/ui_renderer.h | #ifndef INCLUDED_RENDER_UI_RENDERER_H
#define INCLUDED_RENDER_UI_RENDERER_H
#include "platform/i_platform.h"
#include "ui/i_ui.h"
#include "core/opt.h"
#include "vao_base.h"
struct UiVertex
{
glm::vec2 Pos;
glm::vec2 TexCoord;
glm::vec4 Color;
GLuint TexId;
UiVertex( glm::vec2 const& p, glm::vec2 ... |
MrPepperoni/Reaping2-1 | src/network/my_name_message_handler_sub_system.h | <gh_stars>1-10
#ifndef INCLUDED_NETWORK_MY_NAME_MESSAGE_HANDLER_SUB_SYSTEM_H
#define INCLUDED_NETWORK_MY_NAME_MESSAGE_HANDLER_SUB_SYSTEM_H
#include "message_handler_sub_system.h"
#include "messsage_holder.h"
namespace network {
class MyNameMessageHandlerSubSystem: public MessageHandlerSubSystem
{
public:
DEFINE_S... |
MrPepperoni/Reaping2-1 | src/engine/move_system.h | #ifndef INCLUDED_ENGINE_MOVE_SYSTEM_H
#define INCLUDED_ENGINE_MOVE_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
namespace engine {
class MoveSystem : public System
{
public:
DEFINE_SYSTEM_BASE( MoveSystem )
MoveSystem();
virtual void Init();
virtual void Update( double DeltaTime );
pri... |
MrPepperoni/Reaping2-1 | src/core/buffs/buff.h | #ifndef INCLUDED_CORE_BUFFS_BUFF_H
#define INCLUDED_CORE_BUFFS_BUFF_H
#include "platform/auto_id.h"
#include "core/opt.h"
#include "platform/export.h"
#include <boost/serialization/serialization.hpp>
#include <boost/serialization/base_object.hpp>
#define DEFINE_BUFF_BASE( BuffType ) \
static int GetType_static() ... |
MrPepperoni/Reaping2-1 | src/engine/items/grenade_normal_item_sub_system.h | <reponame>MrPepperoni/Reaping2-1<filename>src/engine/items/grenade_normal_item_sub_system.h
#ifndef INCLUDED_ENGINE_ITEMS_GRENADE_NORMAL_ITEM_SUB_SYSTEM_H
#define INCLUDED_ENGINE_ITEMS_GRENADE_NORMAL_ITEM_SUB_SYSTEM_H
#include "engine/items/common_sub_system_includes.h"
#include "normal_item_sub_system.h"
namespace e... |
MrPepperoni/Reaping2-1 | src/core/scripted_controller/i_act.h | <filename>src/core/scripted_controller/i_act.h<gh_stars>1-10
#ifndef INCLUDED_CORE_SCRIPTED_CONTROLLER_I_ACT_H
#define INCLUDED_CORE_SCRIPTED_CONTROLLER_I_ACT_H
#include "core/controller_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
#include <vector>
#include "core/actor.h"
namespace scr... |
MrPepperoni/Reaping2-1 | src/network/cloak_changed_message.h | <reponame>MrPepperoni/Reaping2-1<filename>src/network/cloak_changed_message.h
#ifndef INCLUDED_NETWORK_CLOAK_CHANGED_H
#define INCLUDED_NETWORK_CLOAK_CHANGED_H
#include "network/message.h"
#include "network/message_handler_sub_system.h"
#include "network/message_sender_system.h"
#include "engine/cloak_changed_event.h"... |
MrPepperoni/Reaping2-1 | src/network/position_message.h | #ifndef INCLUDED_NETWORK_POSITION_MESSAGE_H
#define INCLUDED_NETWORK_POSITION_MESSAGE_H
#include "network/message.h"
#include "platform/export.h"
namespace network {
class PositionMessage: public Message
{
friend class ::boost::serialization::access;
public:
DEFINE_MESSAGE_BASE( PositionMessage )
int32_t ... |
MrPepperoni/Reaping2-1 | src/core/map/map_element_factory.h | #ifndef INCLUDED_CORE_MAP_ELEMENT_FACTORY_H
#define INCLUDED_CORE_MAP_ELEMENT_FACTORY_H
#include "platform/factory.h"
#include "platform/singleton.h"
#include "map_element.h"
namespace map {
class MapElementFactory : public platform::Factory<MapElement>, public platform::Singleton<MapElementFactory>
{
friend cla... |
MrPepperoni/Reaping2-1 | src/core/aoe_collision_component.h | #ifndef INCLUDED_CORE_AOE_COLLISION_COMPONENT_H
#define INCLUDED_CORE_AOE_COLLISION_COMPONENT_H
#include "collision_component.h"
#include "core/property_loader.h"
#include <set>
#include <boost/serialization/set.hpp>
#include "platform/export.h"
class AoeCollisionComponent : public CollisionComponent
{
public:
typ... |
MrPepperoni/Reaping2-1 | src/core/map/neighbors.h | <gh_stars>1-10
#ifndef INCLUDED_MAP_NEIGHBORS_H
#define INCLUDED_MAP_NEIGHBORS_H
#include "platform/i_platform.h"
#include "../border_type.h"
#include "../i_border_component.h"
namespace map {
struct Neighbor
{
int32_t mActorGUID;
Neighbor( int32_t actorGUID );
};
class Neighbors
{
public:
enum Mapping
... |
MrPepperoni/Reaping2-1 | src/engine/items/gatling_gun_weapon_sub_system.h | #ifndef INCLUDED_ENGINE_ITEMS_GATLING_GUN_WEAPON_SUB_SYSTEM_H
#define INCLUDED_ENGINE_ITEMS_GATLING_GUN_WEAPON_SUB_SYSTEM_H
#include "engine/items/common_sub_system_includes.h"
namespace engine {
class GatlingGunWeaponSubSystem : public SubSystem, public SubSystemHolder
{
public:
DEFINE_SUB_SYSTEM_BASE( GatlingG... |
MrPepperoni/Reaping2-1 | src/core/empty_collision_model.h | <gh_stars>1-10
#ifndef INCLUDED_CORE_EMPTY_COLLISION_MODEL_H
#define INCLUDED_CORE_EMPTY_COLLISION_MODEL_H
#include "core/collision_model.h"
class EmptyCollisionModel : public CollisionModel
{
bool AreActorsColliding( Object const& Obj1, Object const& Obj2, double Dt ) const;
bool AreActorsColliding( Actor con... |
MrPepperoni/Reaping2-1 | src/core/bounce_collision_component.h | #ifndef INCLUDED_CORE_BOUNCE_COLLISION_COMPONENT_H
#define INCLUDED_CORE_BOUNCE_COLLISION_COMPONENT_H
#include "collision_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
#include "shot_collision_component.h"
class BounceCollisionComponent : public ShotCollisionComponent
{
public:
Bounc... |
MrPepperoni/Reaping2-1 | src/engine/items/flash_normal_item_sub_system.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_ENGINE_FLASH_NORMAL_ITEM_SUB_SYSTEM_H
#define INCLUDED_ENGINE_FLASH_NORMAL_ITEM_SUB_SYSTEM_H
#include "engine/items/common_sub_system_includes.h"
#include "normal_item_sub_system.h"
namespace engine {
class FlashNormalItemSubSystem : public SubSystem
{
public:
DE... |
MrPepperoni/Reaping2-1 | src/core/scripted_controller/bite_act.h | #ifndef INCLUDED_CORE_SCRIPTED_CONTROLLER_BITE_ACT_H
#define INCLUDED_CORE_SCRIPTED_CONTROLLER_BITE_ACT_H
#include "i_act.h"
#include "platform/frequency_timer.h"
namespace scriptedcontroller
{
class BiteAct : public IAct
{
public:
DEFINE_ACT_BASE( BiteAct );
virtual void Update( Actor& actor, double Seconds... |
MrPepperoni/Reaping2-1 | src/core/i_position_component.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_CORE_I_POSITION_COMPONENT_H
#define INCLUDED_CORE_I_POSITION_COMPONENT_H
#include "component.h"
#include "platform/event.h"
#include "platform/export.h"
struct PositionChangedEvent : public platform::Event
{
Opt<Actor> mActor;
PositionChangedEvent( Opt<Actor> a... |
MrPepperoni/Reaping2-1 | src/network/ctf_client_datas_message.h | #ifndef INCLUDED_NETWORK_CTF_CLIENT_DATAS_H
#define INCLUDED_NETWORK_CTF_CLIENT_DATAS_H
#include "network/message.h"
#include "network/message_handler_sub_system.h"
#include "network/message_sender_system.h"
#include "core/ctf_program_state.h"
#include "network/ctf_client_datas_changed_event.h"
#include "platform/expo... |
MrPepperoni/Reaping2-1 | src/network/message_order.h | <gh_stars>1-10
#ifndef INCLUDED_NETWORK_MESSAGE_ORDER_H
#define INCLUDED_NETWORK_MESSAGE_ORDER_H
namespace network {
bool instantiateMessageOrder();
namespace {
volatile bool forceInstantiate = instantiateMessageOrder();
}
}
#endif//INCLUDED_NETWORK_MESSAGE_ORDER_H
|
MrPepperoni/Reaping2-1 | src/core/target_holder_component.h | <reponame>MrPepperoni/Reaping2-1<gh_stars>1-10
#ifndef INCLUDED_CORE_TARGET_HOLDER_COMPONENT_H
#define INCLUDED_CORE_TARGET_HOLDER_COMPONENT_H
#include "i_target_holder_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
class TargetHolderComponent : public ITargetHolderComponent
{
public:
... |
MrPepperoni/Reaping2-1 | src/engine/secs_to_revive_event.h | <gh_stars>1-10
#ifndef INCLUDED_ENGINE_SECS_TO_REVIVE_EVENT_H
#define INCLUDED_ENGINE_SECS_TO_REVIVE_EVENT_H
#include "platform/event.h"
namespace engine {
struct SecsToReviveEvent : public platform::Event
{
int32_t mClientId;
double mSecsToRevive;
SecsToReviveEvent( int32_t clientId, double secsToRevive... |
MrPepperoni/Reaping2-1 | src/engine/system.h | #ifndef INCLUDED_ENGINE_SYSTEM_H
#define INCLUDED_ENGINE_SYSTEM_H
#include "platform/auto_id.h"
#include "platform/init.h"
#define DEFINE_SYSTEM_BASE( SystemType ) \
static int32_t GetType_static() \
{ \
static int32_t const typ = platform::AutoId( #SystemType ); \
return typ; \
} \
virtual in... |
MrPepperoni/Reaping2-1 | src/render/border_recognizer.h | #ifndef INCLUDED_RENDER_BORDER_RECOGNIZER_H
#define INCLUDED_RENDER_BORDER_RECOGNIZER_H
#include "platform/i_platform.h"
#include "render/recognizer.h"
namespace render {
class BorderRecognizer : public Recognizer
{
public:
BorderRecognizer( int32_t Id );
virtual bool Recognize( Actor const& ) const;
private... |
MrPepperoni/Reaping2-1 | src/engine/collisions/bounce_collision_sub_system.h | #ifndef INCLUDED_ENGINE_BOUNCE_COLLISION_SUB_SYSTEM_H
#define INCLUDED_ENGINE_BOUNCE_COLLISION_SUB_SYSTEM_H
#include "engine/collisions/collision_sub_system.h"
#include "shot_collision_sub_system.h"
namespace engine {
class BounceCollisionSubSystem : public CollisionSubSystem
{
public:
DEFINE_SUB_SYSTEM_BASE( Bo... |
MrPepperoni/Reaping2-1 | src/core/pulse_component.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_CORE_PULSE_COMPONENT_H
#define INCLUDED_CORE_PULSE_COMPONENT_H
#include "i_pulse_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
#include <boost/serialization/vector.hpp>
class PulseComponent : public IPulseComponent
{
public:
PulseComp... |
MrPepperoni/Reaping2-1 | src/platform/init.h | #pragma once
#ifndef INCLUDED_INIT_H
#define INCLUDED_INIT_H
#include "singleton.h"
#include <functional>
#include <string>
#include <map>
namespace platform {
typedef std::function<void()> InitFunc_t;
class Init : public Singleton<Init>
{
friend class Singleton<Init>;
Init();
// name -> function map, so... |
MrPepperoni/Reaping2-1 | src/render/cell_action_renderer.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_RENDER_CELL_ACTION_RENDERER_H
#define INCLUDED_RENDER_CELL_ACTION_RENDERER_H
#include "platform/i_platform.h"
#include "render/action_renderer.h"
#include "core/actor.h"
#include "renderable_sprite.h"
#include "renderable_repo.h"
namespace render {
class CellActionRe... |
MrPepperoni/Reaping2-1 | src/core/i_inventory_component.h | #ifndef INCLUDED_CORE_I_INVENTORY_COMPONENT_H
#define INCLUDED_CORE_I_INVENTORY_COMPONENT_H
#include "component.h"
#include "core/item.h"
#include "core/opt.h"
#include <list>
#include "weapon.h"
#include "normal_item.h"
#include "item_type.h"
#include "platform/export.h"
class IInventoryComponent : public Component
{... |
MrPepperoni/Reaping2-1 | src/core/map/spawn_soldiers_map_element.h | #ifndef INCLUDED_MAP_SPAWN_SOLDIERS_H
#define INCLUDED_MAP_SPAWN_SOLDIERS_H
#include "core/map/map_element.h"
#include "platform/i_platform.h"
#include "base_input.h"
namespace map {
class SpawnSoldiersMapElement : public MapElement, public BaseInput
{
public:
DEFINE_MAP_ELEMENT_BASE( SpawnSoldiersMapElement )
... |
MrPepperoni/Reaping2-1 | src/core/trigger.h | <filename>src/core/trigger.h
#ifndef INCLUDED_CORE_CONSUMABLE_H
#define INCLUDED_CORE_CONSUMABLE_H
#include <boost/serialization/serialization.hpp>
class Trigger
{
public:
Trigger();
void Activate();
void Deactivate();
void Handled();
bool GetValue()const;
bool IsActive()const;
protected:
f... |
MrPepperoni/Reaping2-1 | src/core/i_explode_on_death_component.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_CORE_I_EXPLODE_ON_DEATH_COMPONENT_H
#define INCLUDED_CORE_I_EXPLODE_ON_DEATH_COMPONENT_H
#include "component.h"
#include "i_explode.h"
#include "platform/export.h"
class IExplodeOnDeathComponent : public Component, public IExplode
{
public:
IExplodeOnDeathComponen... |
MrPepperoni/Reaping2-1 | src/network/border_message.h | #ifndef INCLUDED_NETWORK_BORDER_H
#define INCLUDED_NETWORK_BORDER_H
#include "network/message.h"
#include "network/message_handler_sub_system.h"
#include "network/message_sender_system.h"
#include "core/i_border_component.h"
#include "platform/export.h"
namespace network {
class BorderMessage : public Message
{
... |
MrPepperoni/Reaping2-1 | src/core/path_controller_component.h | <filename>src/core/path_controller_component.h
#ifndef INCLUDED_CORE_PATH_CONTROLLER_COMPONENT_H
#define INCLUDED_CORE_PATH_CONTROLLER_COMPONENT_H
#include "controller_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
class PathControllerComponent : public ControllerComponent
{
public:
P... |
MrPepperoni/Reaping2-1 | src/core/shot_collision_component.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_CORE_SHOT_COLLISION_COMPONENT_H
#define INCLUDED_CORE_SHOT_COLLISION_COMPONENT_H
#include "core/collision_component.h"
#include "core/property_loader.h"
#include <boost/serialization/set.hpp>
#include "platform/export.h"
#include <boost/serialization/vector.hpp>
class... |
MrPepperoni/Reaping2-1 | src/engine/notify_parent_on_death_system.h | #ifndef INCLUDED_ENGINE_NOTIFY_PARENT_ON_DEATH_SYSTEM_H
#define INCLUDED_ENGINE_NOTIFY_PARENT_ON_DEATH_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "removed_actors_system.h"
namespace engine {
class NotifyParentOnDeathSystem : public System
{
public:
DEFINE_SYSTEM_BASE( NotifyParentOnDeat... |
MrPepperoni/Reaping2-1 | src/ui/grid.h | <reponame>MrPepperoni/Reaping2-1<filename>src/ui/grid.h
#pragma once
#ifndef INCLUDED_GRID_H
#define INCLUDED_GRID_H
#include "widget.h"
namespace Json {
class Value;
}
class GridElem;
class GridWidget : public Widget
{
typedef Widget BaseClass;
public:
GridWidget( int32_t Id );
virtual void Init( Json::... |
MrPepperoni/Reaping2-1 | src/core/map/editor_brush_system.h | #ifndef INCLUDED_MAP_EDITOR_BRUSH_SYSTEM_H
#define INCLUDED_MAP_EDITOR_BRUSH_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "boost/ptr_container/ptr_vector.hpp"
#include "brush_repo.h"
namespace map {
class EditorBrushSystem : public engine::System
{
public:
DEFINE_SYSTEM_BASE( EditorBrushS... |
MrPepperoni/Reaping2-1 | src/render/text_scene_renderer.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_RENDER_TEXT_SCENE_RENDERER_H
#define INCLUDED_RENDER_TEXT_SCENE_RENDERER_H
#include "core/scene.h"
#include "recognizer_repo.h"
#include "action_renderer.h"
#include "action_renderer_factory.h"
#include "renderable_sprite.h"
#include "core/actor_event.h"
#include "ui_re... |
MrPepperoni/Reaping2-1 | src/network/move_message_handler_sub_system.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_NETWORK_MOVE_MESSAGE_HANDLER_SUB_SYSTEM_H
#define INCLUDED_NETWORK_MOVE_MESSAGE_HANDLER_SUB_SYSTEM_H
#include "message_handler_sub_system.h"
namespace network {
class MoveMessageHandlerSubSystem: public MessageHandlerSubSystem
{
public:
DEFINE_SUB_SYSTEM_BASE( Mov... |
MrPepperoni/Reaping2-1 | src/core/map/link_map_element_system.h | <gh_stars>1-10
#ifndef INCLUDED_MAP_LINK_MAP_ELEMENT_SYSTEM_H
#define INCLUDED_MAP_LINK_MAP_ELEMENT_SYSTEM_H
#include "core/map_loaded_event.h"
#include "map_system.h"
#include "map_element_system.h"
namespace map {
class LinkMapElementSystem : public MapElementSystem
{
public:
DEFINE_SYSTEM_BASE( LinkMapElement... |
MrPepperoni/Reaping2-1 | src/network/client_system.h | #ifndef INCLUDED_NETWORK_CLIENT_SYSTEM_H
#define INCLUDED_NETWORK_CLIENT_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include <enet/enet.h>
#include "platform/i_platform.h"
#include "messsage_holder.h"
#include "core/program_state.h"
#include <atomic>
#include <thread>
using platform::ModelValue;
using... |
MrPepperoni/Reaping2-1 | src/engine/activity_system.h | #ifndef INCLUDED_ENGINE_ACTIVITY_SYSTEM_H
#define INCLUDED_ENGINE_ACTIVITY_SYSTEM_H
#include "core/activity_grid.h"
#include "core/scene.h"
#include "engine/system.h"
#include "core/perf_timer.h"
#include "core/actor_event.h"
#include <boost/container/flat_set.hpp>
namespace engine {
class ActivitySystem : public Sy... |
MrPepperoni/Reaping2-1 | src/audio/audio_file.h | #ifndef INCLUDED_AUDIO_AUDIO_FILE_H
#define INCLUDED_AUDIO_AUDIO_FILE_H
#include "platform/i_platform.h"
#include "audio/audio_effect.h"
#include "vorbis_file_cache.h"
// todo: rename
class AudioFile
{
private:
int32_t mUID;
audio::AudioEffect const& mEffect;
static const size_t TargetBufferSize;
Vorb... |
MrPepperoni/Reaping2-1 | src/render/move_recognizer.h | <gh_stars>1-10
#ifndef INCLUDED_RENDER_MOVE_RECOGNIZER_H
#define INCLUDED_RENDER_MOVE_RECOGNIZER_H
#include "platform/i_platform.h"
#include "render/recognizer.h"
namespace render {
class MoveRecognizer: public Recognizer
{
public:
MoveRecognizer( int32_t Id );
virtual bool Recognize( Actor const& ) const;
};
... |
MrPepperoni/Reaping2-1 | src/core/i_cloak_component.h | #ifndef INCLUDED_CORE_I_CLOAK_COMPONENT_H
#define INCLUDED_CORE_I_CLOAK_COMPONENT_H
#include "component.h"
class ICloakComponent : public Component
{
public:
DEFINE_COMPONENT_BASE( ICloakComponent )
virtual void SetActive( bool active ) = 0;
virtual bool IsActive()const = 0;
public:
friend class ::boo... |
MrPepperoni/Reaping2-1 | src/core/accuracy_component.h | #ifndef INCLUDED_CORE_ACCURACY_COMPONENT_H
#define INCLUDED_CORE_ACCURACY_COMPONENT_H
#include "i_accuracy_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
class AccuracyComponent : public IAccuracyComponent
{
public:
AccuracyComponent();
void SetAccuracyBase( int32_t accuracy );
... |
MrPepperoni/Reaping2-1 | src/engine/items/pistol_weapon_sub_system.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_ENGINE_ITEMS_PISTOL_WEAPON_SUB_SYSTEM_H
#define INCLUDED_ENGINE_ITEMS_PISTOL_WEAPON_SUB_SYSTEM_H
#include "engine/items/common_sub_system_includes.h"
namespace engine {
class PistolWeaponSubSystem : public SubSystem, public SubSystemHolder
{
public:
DEFINE_SUB_SY... |
MrPepperoni/Reaping2-1 | src/core/plasma_gun.h | #ifndef INCLUDED_CORE_PLASMA_GUN_H
#define INCLUDED_CORE_PLASMA_GUN_H
#include "core/weapon.h"
#include "item_loader.h"
#include "platform/export.h"
class PlasmaGun : public Weapon
{
public:
PlasmaGun( int32_t Id );
PlasmaGun();
friend class ::boost::serialization::access;
template<class Archive>
v... |
MrPepperoni/Reaping2-1 | src/platform/static_init.h | #pragma once
#ifndef INCLUDED_STATIC_INIT_H
#define INCLUDED_STATIC_INIT_H
#define FORCE_STATIC_INIT( x ) \
namespace ns_ ## x ## _force_init { \
bool forceInit ## x (); \
namespace { \
volatile bool force_init_ ## x = forceInit ## x (); \
} \
}
#define FORCE_STATIC_INIT_IM... |
MrPepperoni/Reaping2-1 | src/core/level_end_component.h | #ifndef INCLUDED_CORE_LEVEL_END_COMPONENT_H
#define INCLUDED_CORE_LEVEL_END_COMPONENT_H
#include "i_level_end_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
class LevelEndComponent : public ILevelEndComponent
{
public:
LevelEndComponent();
protected:
friend class ComponentFactory;... |
MrPepperoni/Reaping2-1 | src/core/map/room_plain_property_editor_system.h | <filename>src/core/map/room_plain_property_editor_system.h
#ifndef INCLUDED_MAP_ROOM_PLAIN_PROPERTY_EDITOR_SYSTEM_H
#define INCLUDED_MAP_ROOM_PLAIN_PROPERTY_EDITOR_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "editor_mode_changed_event.h"
#include "editor_back_event.h"
#include "level_generator... |
MrPepperoni/Reaping2-1 | src/platform/serialize.h | #ifndef INCLUDED_PLATFORM_SERIALIZE_H
#define INCLUDED_PLATFORM_SERIALIZE_H
#include <string>
#include "rstdint.h"
namespace platform {
// data filejaink little endianok, mindig
namespace conv {
inline uint16_t bswap( uint16_t val )
{
return ( val << 8 ) | ( val >> 8 );
}
inline int16_t bswap( int16_t val )
{
... |
MrPepperoni/Reaping2-1 | src/core/map/layer_selected_event.h | #ifndef INCLUDED_MAP_LAYER_SELECTED_EVENT_H
#define INCLUDED_MAP_LAYER_SELECTED_EVENT_H
#include "platform/event.h"
namespace map {
struct LayerSelectedEvent : public platform::Event
{
std::string mLayerName;
LayerSelectedEvent(std::string const& layerName)
:mLayerName(layerName){}
};
} // namespace... |
MrPepperoni/Reaping2-1 | src/core/scripted_controller/i_condition.h | #ifndef INCLUDED_CORE_SCRIPTED_CONTROLLER_I_CONDITION_H
#define INCLUDED_CORE_SCRIPTED_CONTROLLER_I_CONDITION_H
#include "core/controller_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
#include <vector>
#include "core/actor.h"
namespace scriptedcontroller
{
#define DEFINE_CONDITION_BASE( ... |
MrPepperoni/Reaping2-1 | src/core/explode_distribution_type.h | #ifndef INCLUDED__EXPLODE_DISTRIBUTION_TYPE_H
#define INCLUDED__EXPLODE_DISTRIBUTION_TYPE_H
#include "platform/singleton.h"
#include "boost/bimap.hpp"
class ExplodeDistributionType : public platform::Singleton<ExplodeDistributionType>
{
protected:
friend class platform::Singleton<ExplodeDistributionType>;
Exp... |
MrPepperoni/Reaping2-1 | src/core/map/ctf_spawn_soldiers_map_element_system.h | <gh_stars>1-10
#ifndef INCLUDED_MAP_CTF_SPAWN_SOLDIERS_MAP_ELEMENT_SYSTEM_H
#define INCLUDED_MAP_CTF_SPAWN_SOLDIERS_MAP_ELEMENT_SYSTEM_H
#include "core/map/map_element_system.h"
#include "core/program_state.h"
#include "core/ctf_program_state.h"
namespace map {
namespace ctf {
class CtfSpawnSoldiersMapElementSystem ... |
MrPepperoni/Reaping2-1 | src/network/server_system.h | #ifndef INCLUDED_NETWORK_SERVER_SYSTEM_H
#define INCLUDED_NETWORK_SERVER_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include <enet/enet.h>
#include <map>
#include "messsage_holder.h"
#include "engine/frame_counter_system.h"
#include "platform/register.h"
#include "client_id_changed.h"
#include <atomic... |
MrPepperoni/Reaping2-1 | src/core/free_for_all_game_mode_system.h | #ifndef INCLUDED_CORE_FREE_FOR_ALL_GAME_MODE_SYSTEM_H
#define INCLUDED_CORE_FREE_FOR_ALL_GAME_MODE_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "start_game_mode_event.h"
#include "level_selected_event.h"
#include "program_state.h"
#include "map_start_event.h"
#include "map_load_event.h"
namesp... |
MrPepperoni/Reaping2-1 | src/core/component.h | #ifndef INCLUDED_CORE_COMPONENT_H
#define INCLUDED_CORE_COMPONENT_H
#include "platform/auto_id.h"
#include <boost/ptr_container/ptr_map.hpp>
#include "core/opt.h"
#include "json/json.h"
#include "property_loader.h"
#include <portable_oarchive.hpp>
#include <portable_iarchive.hpp>
#include "platform/export.h"
#include ... |
MrPepperoni/Reaping2-1 | src/core/item_type.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED__ITEM_TYPE_H
#define INCLUDED__ITEM_TYPE_H
#include "platform/i_platform.h"
#include "boost/bimap.hpp"
class ItemColorRepo : public platform::Repository<glm::vec4>, public platform::Singleton<ItemColorRepo>
{
friend class Singleton<ItemColorRepo>;
static glm::... |
MrPepperoni/Reaping2-1 | src/engine/listen_child_death_system.h | <reponame>MrPepperoni/Reaping2-1
#ifndef INCLUDED_ENGINE_LISTEN_CHILD_DEATH_SYSTEM_H
#define INCLUDED_ENGINE_LISTEN_CHILD_DEATH_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "removed_actors_system.h"
namespace engine {
class ListenChildDeathSystem : public System
{
public:
DEFINE_SYSTEM_BA... |
MrPepperoni/Reaping2-1 | src/core/revive_event.h | #ifndef INCLUDED_CORE_REVIVE_EVENT_H
#define INCLUDED_CORE_REVIVE_EVENT_H
#include "platform/event.h"
namespace core {
struct ReviveEvent : public platform::Event
{
Opt<ClientData> mClientData;
ReviveEvent( Opt<ClientData> clientData )
: mClientData( clientData ) {}
};
} // namespace core
#endif//I... |
MrPepperoni/Reaping2-1 | src/network/message_handler_sub_system.h | <filename>src/network/message_handler_sub_system.h
#ifndef INCLUDED_NETWORK_MESSAGE_HANDLER_SUB_SYSTEM_H
#define INCLUDED_NETWORK_MESSAGE_HANDLER_SUB_SYSTEM_H
#include "message.h"
#include "engine/sub_system.h"
#include "messsage_holder.h"
#include "core/scene.h"
#include "core/program_state.h"
#include "boost/ptr_con... |
MrPepperoni/Reaping2-1 | src/engine/attachable_system.h | <gh_stars>1-10
#ifndef INCLUDED_ENGINE_ATTACHABLE_SYSTEM_H
#define INCLUDED_ENGINE_ATTACHABLE_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
namespace engine {
namespace ctf {
class AttachableSystem : public System
{
public:
DEFINE_SYSTEM_BASE( AttachableSystem )
AttachableSystem();
protected:
... |
MrPepperoni/Reaping2-1 | src/network/gamemode_selected_message.h | #ifndef INCLUDED_NETWORK_GAMEMODE_SELECTED_MESSAGE_H
#define INCLUDED_NETWORK_GAMEMODE_SELECTED_MESSAGE_H
#include "network/message.h"
#include "network/message_handler_sub_system.h"
#include "network/message_sender_system.h"
#include "core/gamemode_selected_event.h"
#include "platform/export.h"
namespace network {
... |
MrPepperoni/Reaping2-1 | src/core/target_player_controller_component.h | <gh_stars>1-10
#ifndef INCLUDED_CORE_TARGET_PLAYER_CONTROLLER_H
#define INCLUDED_CORE_TARGET_PLAYER_CONTROLLER_H
#include "core/controller_component.h"
#include "core/actor.h"
#include "core/property_loader.h"
#include "platform/export.h"
class TargetPlayerControllerComponent : public ControllerComponent
{
public:
... |
MrPepperoni/Reaping2-1 | src/render/grid_uimodel.h | #pragma once
#ifndef INCLUDED_GRID_UIMODEL_H
#define INCLUDED_GRID_UIMODEL_H
#include "uimodel.h"
namespace render {
class GridUiModel : public UiModel
{
public:
virtual void CollectVertices( Widget const& Wdg, UiVertexInserter_t& Inserter ) const;
};
class GridElemUiModel : public UiModel
{
public:
virtual... |
MrPepperoni/Reaping2-1 | src/engine/worm_body_system.h | #ifndef INCLUDED_ENGINE_WORM_BODY_SYSTEM_H
#define INCLUDED_ENGINE_WORM_BODY_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "core/actor_factory.h"
#include "core/i_worm_head_component.h"
namespace engine {
class WormBodySystem : public System
{
public:
DEFINE_SYSTEM_BASE(WormBodySystem)
... |
MrPepperoni/Reaping2-1 | src/core/ion_gun.h | #ifndef INCLUDED_CORE_ION_GUN_H
#define INCLUDED_CORE_ION_GUN_H
#include "core/weapon.h"
#include "platform/export.h"
class IonGun : public Weapon
{
public:
IonGun( int32_t Id );
IonGun();
friend class ::boost::serialization::access;
template<class Archive>
void serialize( Archive& ar, const unsign... |
MrPepperoni/Reaping2-1 | src/core/map/room_editor_system.h | <gh_stars>1-10
#ifndef INCLUDED_MAP_ROOM_EDITOR_SYSTEM_H
#define INCLUDED_MAP_ROOM_EDITOR_SYSTEM_H
#include "core/scene.h"
#include "engine/system.h"
#include "boost/ptr_container/ptr_vector.hpp"
#include "input/keyboard.h"
#include "input/mouse.h"
#include "platform/register.h"
#include "main/window.h"
#include "rend... |
MrPepperoni/Reaping2-1 | src/network/ctf_score_message.h | <reponame>MrPepperoni/Reaping2-1<filename>src/network/ctf_score_message.h
#ifndef INCLUDED_NETWORK_CTF_SCORE_H
#define INCLUDED_NETWORK_CTF_SCORE_H
#include "network/message.h"
#include "network/message_handler_sub_system.h"
#include "network/message_sender_system.h"
#include "core/ctf_program_state.h"
#include "platf... |
MrPepperoni/Reaping2-1 | src/core/scripted_controller/is_not_hit_condition.h | #ifndef INCLUDED_CORE_SCRIPTED_CONTROLLER_IS_NOT_HIT_CONDITION_H
#define INCLUDED_CORE_SCRIPTED_CONTROLLER_IS_NOT_HIT_CONDITION_H
#include "i_condition.h"
namespace scriptedcontroller
{
class IsNotHitCondition : public ICondition
{
public:
DEFINE_CONDITION_BASE( IsNotHitCondition )
virtual void Update( Actor... |
MrPepperoni/Reaping2-1 | src/core/rusty_reaper.h | <filename>src/core/rusty_reaper.h
#ifndef INCLUDED__RUSTY_REAPER_H
#define INCLUDED__RUSTY_REAPER_H
#include "core/weapon.h"
#include "platform/export.h"
class RustyReaper : public Weapon
{
public:
RustyReaper( int32_t Id );
RustyReaper();
void SetSawGUID( int32_t sawGUID );
int32_t GetSawGUID()const;... |
MrPepperoni/Reaping2-1 | src/core/light_component.h | #ifndef INCLUDED_CORE_LIGHT_COMPONENT_H
#define INCLUDED_CORE_LIGHT_COMPONENT_H
#include "i_light_component.h"
#include "core/property_loader.h"
#include "platform/export.h"
class LightComponent : public ILightComponent
{
public:
LightComponent();
virtual void SetRadius( double radius );
virtual double Ge... |
MrPepperoni/Reaping2-1 | src/render/health_bar_renderer.h | #ifndef INCLUDED_RENDER_HEALTH_BAR_RENDERER_H
#define INCLUDED_RENDER_HEALTH_BAR_RENDERER_H
#include "core/scene.h"
#include "recognizer_repo.h"
#include "action_renderer.h"
#include "action_renderer_factory.h"
#include "renderable_sprite.h"
#include "core/actor_event.h"
#include "ui_renderer.h"
#include "text.h"
#incl... |
MrPepperoni/Reaping2-1 | src/core/activity_traits.h | #ifndef INCLUDED_CORE_ACTIVITY_TRAITS_H
#define INCLUDED_CORE_ACTIVITY_TRAITS_H
#include "core/actor.h"
#include <functional>
namespace core {
struct ActivityTraits {
enum Types {
Active = 0,
Passive,
NumTypes
};
static size_t constexpr NumClasses = NumTypes;
static bool AreCor... |
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