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Yes! It's perfect. The new Zelda for the nintendo gamecube is almost guaranteed to become the game of the year. This game will be virtually perfect in every aspect. If you liked the Zelda games for the N64, then don't ignore this game when you see it in the store just because the game is cel-shaded. Making this game cel-shaded was probably the best decision that nintendo has made in the last few years, along with making the gamecube. The advantage of the cel-shadad look is that Link's facial expressions can be shown much better now. Don't say that this game has bad graphics. Cel-shading is a very complicated proccess of anymation. You can expect to see an extremely good framerate and some awesome lighting effects. The AI in the new Zelda is very intelligent. Shigeru Miyamoto said that the developing team put as much effort into making the more commonly seen enemies as they did for the bosses. The worlds are huge. The game will take the average gamer at least 40 hours to complete. As far as sound goes, the new Zelda will feature some "remixes" of classic Zelda tunes and some new ones. Each type of enemy will make their own noises and sounds. In conclusion, this game is virtually perfect in every aspect. Nintendo has created another masterpiece thats almost sure to become the game of the year.
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Paper RPG. Paper Mario: The Thousand Year Door, is the "sequel" to the N64's Paper Mario. This time around there's more fun, more sction, and a better game overall. Princess Peach, can't you ever get it through your thick skull that you should never wander off? Because everyone knows that if you do, your gonna get kidnapped. So of course, she wanders off, gets captured, and you know the rest. Except this time, our good friend Bowser was beat in the race against a new diabolical foe. It also turns out that the Princess was a treasure hunt, and she wanted Mario to join her. She sends Mario the treasure map, which doesn't make much sense if she's looking for treasure. Anyways, Mario arrives a little to late and comes to discover that the Princess has been kidnapped, again. So Mario is off to save her, and along the way he gets a grab bag of friends to help him out. Visual- Okay, at first the stlye is a little childish and chezzy. You'll forget all about that once you start playing. There's a somewhat physics engine here, You'll have to consider how paper moves, otherwise you'll slip through cracks or fall off stairs. This proves to be enjoyable and innovative. A Audio- There's pretty solid audio in Paper Mario 2. There's some old remixed classics and some new environment appropriate tunes. They will get a bit repetative, but not enough to annoy you. B+ Gameplay- The gameplay is definitely the highlight here. Yes, there's the standard turned based RPG, but they have added a nice touch that proves to be very enjoyable. Your battles take place in front of an audience, where your attacks, itmes, and appeals can change things drastically. You use the audience's cheering, and chang it into star power. Star power will give the ability to perform tricks and nice bonuses. Beware, the audience can mess with you as well. In battle you are accompomanied by one of your partners. The great thing is that you can switch your partner on the spot. A+ Paper Mario 2 is one the best RPGs ever. I highly recommend this game. Overall- A-
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Da game rules. I give SSB:M 5 stars because this time it has more characters, a better 1 player mode with (an all new feature) side scrolling. The new modes in multiplayer are very sweet! Some Modes are: Hit Point Mode(Where your character starts out with number of "hit points" and every hit brings his total down some, and as you may have guessed when you/opponenet lose all his hit points, then that person losses the game). There is also Coin Mode, More Items and a very wide variety of new levels! All and all this game totally kicks @$$! So I Very much so recomend SSB:M For one of your first games on the Gamecube, although it is coming out on December 3.
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Great game but crashes near the very end. This game is hard to put down. Gameplay is addictive and can last hours at a time, although it is frustratingly repetitive to have to repeat the same parts of levels again and again and again until you clear the level. Still, it's quite entertaining and surely ranks as one of the better games for the platform. The odd thing is that at 87% completion leading into the Temple level, the game crashes after collecting the balls to complete the boss level with the glowing electric spheres. As soon as you get all five balls, Frogger immediately runs into the left wall and is permanently stuck there. I've gotten this far twice now with the same result, so I'm doubtful if it's actually possible to finish the rest of the game. The game controls freeze as Frogger repeatedly smacks his head into the wall in what appears to be a graphics and/or programming glitch. I'm using a GameBoy Advance SP Platinum, so that should be to spec, but the code and/or the cartridge seems to have this nasty bug. Since just about all the other reviewers here don't seem to have gotten this far, I'd be curious to know if anyone has finished the game and gotten past this technical obstacle. Turning off the device and trying again with no luck has been a real bummer...
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Frustrating and FUN. At the recommendation of a friend, I bought Monopoly for Gameboy Color and it is just as fun and frustrating as the board game. It has several pre-set scenarios, and lets you play an unlimited time or a timed game. You can select 8 computer opponents with different styles of play. The animated Chance and Community Chest cards are wonderful and the music and graphics are great. I love the animated tokens, the dog runs, the horse gallops, I won't say what the car does; You'll enjoy the surprise when you see for yourself. It's frustrating because it seems like the game plays in favor of the computer opponent, rarely landing on your property. The game only has 8 of the 11 current tokens in the current game, but these complaints are minor; this is a great game! Get it; it's more fun to play with friends! (Now if they could only come out with the Monopoly Deluxe for Gameboy Color ...
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James Bond 007: Nightfire. This in its own right is the first game that truly gives the true bond expierence. I enjoyed it more than every James Bond game exept for Goldeneye. Every Bond game has lived in its shadow and so does Nightfire, but not as much as the rest of the bond titles. Goldeneye is the best bond in my opinion, but doesn't give the best impression of the charismatic James Bond himself. This game is more like a James Bond movie than a game and really develops every character and shows the side of James Bond as much as a movie does. Nightfire is about a Japanese based company that hopes in changing world government in favor for one government that controls the planet with an arsenal of nuclear weapons and 007 of MI6 is the last hope for the world. The graphics are a ten out of ten. Pierce Brosnan looks almost real and the voice overs are really good. This is a very realistic first person shooter that no Gamecube owner should be without.
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It Showed Possibilities. The Dreamcast controller is similar to the XBOX controller, the only difference is XBOX has more buttons. The triggers are pretty much the same, the analog stick is above the d-pad, so if you added Select, Black, and White buttons, and another analog stick, it'd be exactly the same as XBOX. However, the lack of these in Dreamcast's severely limits gaming possibilities. For most PS2 games, the right analog stick allows players to rotate the camera around their character. Without that, if camera controls are needed in a dreamcast game the L and R triggers normally are assigned for that. This limits the options for useable buttons. Also, that right analog stick is sorely missed in first person shooter games, which are rare on the Dreamcast to begin with. The games that are available invariably use the A, B, X, Y buttons for directional movement, and the analog stick for aiming. So, when compared to Halo, which makes use of those buttons on the xbox controller for reload, jump, switching weapons, and melee attacks, they are incredibly hampered by this. This controller is great for RPGs, like Skies of Arcadia, fighter games like Soul Calibur, and platform games like Sonic Adventure. But don't buy Hidden and Dangerous, or Rainbow Six, or even Quake III Arena, because after playing FPS's on XBOX and PS2, shooter games on Dreamcast are really a step down.
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This dinky little game rocks. this was my first introduction to RPG/strategy games back when i was in grade 5... And i still play it! i've always based any RPG i've played since on how it was compared to this game. I can't really explain what makes it so great, just the way the storyline goes, and the items you can get, and the class changes and characters are all awesome. I love the promotion feature, in which once your character reaches level 10, a class change can occur, and they can use stronger weapons and get stronger spells and each level up is more powerful than the increase you got on levels 1-10. This is my all-time favorite game, along with Langrisser (which was only released in North America on the genesis as "Warsong"). Shining force 2 seemed weaker to me, but also a 5 star game. Highly reccomended to fans of "old time" RPG's. Not as long or complicated as today's games, but still holds the test of time for this reviewer.
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Samus is ready, but are you. Metriod Prime 2: Echoes - Circa 2005 GOOD: - Beautifully detailed world and environments - Unique gameplay style - More of a story line then original Metriod Prime - Multiplayer (versus) mode is included (1-4 players) BAD: - Exploring in first person is not for everyone - Gameplay is not a traditional first Person Shooter, which may turn off some - Boss Enemies are a lot tougher then in original Metriod Prime - With no auto-hint map like the original Metriod Prime it can be hard to tell where to go next - Not that much different form the original - Multiplayer mode only supports spilt-screen IF IT FITS YOUR TASTE: - A Sci-Fi / Exploratory first person shooter - Explore light and dark side of alien world (sort of like in The Legend of Zelda: A Link to the Past) GAME ITS MOST ASSOCATED TOO: - Metriod Prime - Halo - Super Metriod ADDITIONAL NOTES: - Game case has a cool hologram look to it
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Arguably The Best Gamecube Game. Let's face it. If you bought a Gamecube when it was a new system, you knew you wanted this game. Or, even if you just bought a Gamecube yesterday, chances are, this title has crossed your mind. I mean, 14 (+11 hidden) of Nintendo's most popular franchise characters thrown together into one game? It doesn't get much better than that. Super Smash Bros. Melee is the sequel to the original SSB that was a hit on the Nintendo 64 (for those who still owned one). It wasn't just great because of all the neat characters you could play as, but for the exciting gameplay. Four players lay the smack down on each other until enough damage has been done to launch them out of the arena that they are fighting in. They can do this by any means necessary, even if it includes using the stage's obstacles and foreign objects! The battles may be fought in a 2D fashion, but you'll forget about all that once the action starts. In fact, this game is by far the best multi-player game to grace a home console. If you have three friends, you're in luck. If you don't... well... find some, because the single player modes get old fast, as does collecting trophies, as awe-inspiring as they are. This game also features some exciting new modes as well, including a tournament mode, and various branch-offs from the normal formula, like giant melee, small melee, etc. Indeed this game has replay value. The graphics are supurb for a 2D game. However, you can truly see that it has been given a full 3D feel as you can rotate the camera around when you pause the game. The character models look authentic and true to their characters as do the battle backgrounds. In fact, just seeing some of these worlds recreated makes you wish for 3D updates for these games (like Earthbound). The sounds also remain true to the characters they represent. Almost all the characters have voice-overs that you'll hear when they unleash a special attack. Also, all of the more popular music from the games represented have been included as well, sounding better than ever (even the infamous Donkey Kong Rap). So, what are you waiting for? If you own a Gamecube, you should also be owning this game. When you have a game where you can smack Pokemon around with a baseball bat, you can't go wrong. List of characters and their respective games: Mario, Luigi*, Bowser, Yoshi, & Peach (Super Mario series) Link, Young Link*, Zelda, & Ganondorf* (Legend of Zelda series) Donkey Kong (Donkey Kong series) Fox & Falco* (Star Fox series) Samus (Metroid series) Kirby (Kirby series) Pikachu, Pichu*, Mewtwo*, & Jigglypuff* (Pokemon) Captain Falcon (F-Zero series) Ness (Earthbound) Ice Climbers (Ice Climber) Dr. Mario* (Dr. Mario) Marth* & Roy* (Fire Emblem) Mr. Game & Watch* (Game & Watch series) * = Hidden Characters
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A very fun rainy day game. Yes, I will be the first to admit that this game is a lot like mario party. But for someone who doesn't have the 20-50 bucks to shell out for a mario party game this is a very good buy. I played it for a while, and while its currently on my mantle, after this review I'm popping into my dreamcast. Why? because it's fun and the story line is semi-diffucult and enough to keep me comming back for more, because when I do finish a level in 1st, it makes me feel all the better. The mini games I have run into require a bit of finnese and a lot of luck and that's what I was looking for in this type of game. I wish they would have had shadow, but this came out before he did, and that is the only negitive in my book. Overall, If you like sonic, and mario party, get this game. If you don't like seeing sonic walk around a board, Don't get this game. But you will be missing out on something fun. Replay value: 3 out of 5 Amount of fun for your money: 4 out of 5 (If you pay 10 or less)
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Castlevania Doublepack. This game is too hard for Mom but the Husband and kids hooked it up through the gamecube adapter and they love it . I can't get past level 1 so its very chalenging. It.s about vampires and people with swords and stuff I am stuck atthe candle part and yeah I have gone on the top of the screen. Oh well not all is lost as other family members will get use of this. I on the other hand will stick to Donkey Kong,Horses 1&2,Cats 2,Hamsterz Life,Cakemania 1&2,and Diner dash,oh and Under the Knife I can do those and maybe the new MArio Bros. is more my speed
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A Great Game. I truley loved this game, it is one of the most compelling games that I have ever played. But I was somewhat dissapointed. While playing this game, I thought I was going to go all arond Japan and China, but you don't. You stay arond you home and the area where you start at. Sometimes Shenmue can get pretty repetitive, but it's still addictive, so be ready. I played it hours on end. Really the most dissapointing thing is the ending. When I "resolved" the problem, I was mad. You'll find out why when you beat it. Shenmue is still one of the best games out there, so buy it if you have the chance. It is definetly worth the money.
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Misleading headline on how many you get. The little separator partitions pop off constantly and are not attached as I expected. The ad read 3-pack gameboy sp carrying case. Looking at the item, I assumed it meant that the item held three cartridges. I wanted to use them for travel carry protectors, one for each of my 2 kids, when they left the house to run errands with me or doctor appointments so that the cartridges wouldn't get dirty, spilled on, lost in the car. each one was listed for $5 so I splurged and ordered quantity 2. When they arrived, I actually received 6! Only then did I realize the 3-pack meant 3 separate cases that hold 3 cartridges per case! All their games at home have individual holders or protectors, so I am not sure what we will be doing with the extra 4. The case is also tricky to open, as there are 4 or 5 little square "buttons" on one side that actually pull back and snap forward to close it. It was confusing without instructions to finally learn that you had to push in those tiny little "buttons" because it looks like you want to pull the handle over the buttons outward to open it. As an adult with fingernails, I cannot see opening it unless I had small fingers like my kids to push in the buttons and slide the handle up while the buttons are depressed. It's hard for my 10year old daughter to actually get it open herself, then be careful to watch for all the partitions that pop off not to lose them.
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FINALLY A GAME WHERE YOU CAN TEST YOUR CREATIVITY. I've always wanted to play something that let you create your own monster-SEGA TEAM, you've read my mind! When you first enter, controls are somewhat confusing but you'll get the hang of it. Main gameplay? Town's taken over by evil and you have to save it yada yada yada. The possibilities are basically endless though. Storyline is about getting magical orbs to save the area, and only one with a "pure heart"(Here we go again) can do this. Graphics are really neat(Water spurts out from here and there) and the monsters are probably the most spectacular part of the game. You get a frame to create one, and from there, draw to your heart's content. Add wings, different eyes, anything you want. You can even goof around and make some really retarded ones! (It's worth it.) Again, it's the test of your imagination-People who say this game is horrible probably don't even know what imagination is. :P Overall, I rate this game 4 stars out of 5(Deduction for not-so-original storyline)-You're going to have to play it to experience full power. ^-^
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Awesome. This game is amazing! The two-player battles are fun, the singe player missions are fun, caring for chao is fun, everything is fun except for one thing. Tails is stuck in a stupid machine like Eggman while everyone else roams around freely and quickly. I can't believe Tails has to lug around a giant machine, unlike in Sonic Adventure, where Tails could fly around and walk. Tails' missions have to be the worst and the most boring, especially how he has to use a bazooka/cannon rather than using combat. It just makes Tails look as lazy as Eggman. Other then that, the game is fun. The car missions are also fun and challenging. Two player races are also fun, my favorite character being Metal Sonic. His shield is intimidating, threatening, and just plain awesome, even though he doesn't have any speed-up/freezing/attack moves, the shield makes up for it. Collecting emblems and rings isn't bad either, and it's very cool how you get to care for your own chao, similar to Sonic Adventure. The chao races are EXTREMELY challenging, though, and, since I don't think the prizes are very valuable and worthy since only one of my chao gets to play with them, I don't enter my chao into those much. The game is very well done and I would buy it again.
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Great concept! Bad implementation. I was very excited to be picking up the newest thing in controlling one of my favorite video game characters - Kirby. His N64 outing was a lot of fun, so I couldn't wait to see another above-average first party Nintendo game. Now, I can't say that this game isn't unique or state-of-the-art, but I can say that the idea is not possible on the platform. As everyone knows (well, at least the 110 million of you who own a Game Boy) in order to play any game, there is always the tilting and moving of the system to be able to see the screen clearly to play the game accurratly. So visability in this game can be non-existant very easily. It's too bad, because this game is chuck full of innovative mini games which Nintendo has mastered and cool uses of the 360 degree movement. Towards the harder levels, the lack of precise controls creates an inability do do very well in the game. Good graphics and well-done effects can't carry this game into the "playable" category, especially for smaller kids, that this game is basically marketed to. Worth a rental to experience the technology, but not much more.
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This works...sort of. This is getting two stars only because it technically works. As some other reviewers have noted, the traditional color coding is off: the white is video and the yellow is audio for some reason. I only realized this after the following events: 1) dismantling and cleaning my Genesis model 2, 2) cleaning several test cartriges, 3) checking the video signal of the Genesis with an RF adapter, and finally 4) reading a few of the actual reviews for this product. In my defense, I don't think those reviews existed when I purchased this so I had nothing to indicate to me that I should check if the cable had identity issues. I was about to purchase a replacement from a different vendor when I went and checked if switching the cables around helped. Lo and behold it does so they get a second star. I would have rated them 1 like everyone else however it works....technically, and I don't necessarily NEED a replacement. TL;DR - if you buy this and it apparently doesn't work, try switching the audio and video cables.
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A recent update for this system. Yes I have reviewed this system...a bit to much I guess. Well It seems like November is the perfect month for games as it has come out with all the Killer games People have bin drooling on for. November is also the best month for gamecube So far Oct-Nov has come out with some pretty good games And I'm looking forward to the new GCN games to come out. So far some pretty fantastic games have come out like Metroid Prime 2, Mario Tennis, Viewtiful Joe 2 and the Upcoming StarFox Assualt, Resident Evil 4(which the playable Demo shown at E3 04 is now avaiblable when preorderd the game) and Killer 7 Though I must agree with one review who said that MP2 didn't get lots of advertising. Nintendo stinks at advertising this game. When Mp was heard it was getting some hype but 2 hasn't got any that much. Hopefully Resident Evil4 and Killer 7 do. Well That's all I have to say and yup..November was the month of Killer Games... I mean look at the list Kill Zone Jak 3 Ratchet and Clank 3 Metroid Prime 2 Halo 2 Half Life 2 Metal Gear Solid 3 Viewtiful Joe 2 Mario Tennis Ever Quest II Ect...well..uh yeah.. Lates
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Fantastic top down shooter. I've been a fan of the series since day one. Before auto saves and hand holding of Call of Duty 29. However, this isn't a 1st person shooter. It's a very unique and challenging game. The sprites are kind of cutesy but it works for the Game Boy Advanced. The FX sounds and soundtrack in general are great. I was surprised to hear such clear German voices yelling at me and the sound of my clip for my rifle popping out. This game is somewhat challenging but the learning curve present here isn't to steep. I dislike the lack of blood in the game. I personally like my shooters and war games to be graphic. I know it's Nintendo but they did blood on the Super Nintendo with True Lies which is another cool top down shooter. I consider both of these games hidden gems. One last note, I think they did an amazing job with the FMV cut scenes in between levels and really pushed the systems capabilities here. This is a great game to add to the collection.
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Short and easy, but fun. If you've played Metroid Fusion then you should know what to expect. Both are short and easy but very fun to play and I enjoy both games. If you're worried about this game being nothing but a rehash of the original, don't. In addition to a graphics update, the maps and gameplay have been altered quite a bit, plus there are new items and mini-bosses and the old bosses have been altered. Basically, the original Metroid was just used as a skeleton for this game. However, this also includes the entire original Metroid. It opens up once you beat the game. Of further note, this game uses remixes of the original game's music but they don't alter it too much and it sounds great. As I said before, the game is a bit too short and too easy. You can probably beat it in one evening but it's great fun and I have personally replayed it several times.
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Fran-freaking-tastic. This is one of those rare games that you want to call the neighbors, your family, friends, and everyone's pets to come sit in front of the TV and play with you. It's moody, gorgeous, challenging and incredibly well designed. As someone who only ever played RE: Code Veronica on the Dreamcast, this title (which is a remake of the original Playstation game) came new to me and I couldn't be more thrilled with it. Whether it's the incredible character models, the detailed backgrounds or the eye-popping lighting and particle effects, this game never ceases to amaze. The controls are roughly the same as the old clunky ones of RE, but with true analog control the multiple camera angles really wouldn't work. Truly a masterpiece of a game. It's a must-buy. I can hardly wait for RE: 0 and RE 4.
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Now you're playing with Color, Light, and 32-bit Graphics. The Game Boy revolutionized handheld gaming, the Game Boy Color improved the Game Boy's game library and life span, and the Game Boy Advance blew the entire Game Boy line over the roof! (Let's be honest: We like the SP, not the original. Light is better than no light.) The Game Boy Advance is compatible with the Game Boy and Game Boy Color games, but once again, it has a new library of games...and it had enough to make it as its own system. This magnificent 32-bit piece of awesomism has made it into our world in 2001, the year before the Color died away. Sadly, I never thought I'd see the day in which the GBA would fade away.... Let's play some Super Mario Advance and battle each other in Mario Bros. What do ya say?
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Game Owns You. This game is simply amazing. The one and only thing i didn't like was the jump being taken out of the game, but the power slide is just as good/useful if not better. The graphics are superb, but the greatest attribute of this game is the fun factor. 2 players per kart rocks. If you have a serious amount of friends you can buy the broadband adaptor and have 16 players on two TV's.(2 players per kart) And to the person that said the 2nd person is useless.....try playing the game before you write a review. 2 players per kart adds so much to this game it is ridiculous. Especially if it is another human player, you have to communicate back and forth on what the both of you are doing, as far as who drives and who has what weapon and which one is needed at the given time, resulting in having to switch to use the other persons weapon. This game is great for younger kids as well as older people that still remember super mario kart on SNES. Rock on Nintendo.
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Great golf game for GBA. After playing the PGA Tour 2002 and being somewhat disappointed. This title was heralded as the better title for the Game Boy Advance. If you are familiar with the previous game it had a power bar that you would fill and hit the ball. This game has improved upon the control by removing the power bar and having the player push the D pad down and up to simulate a true swing. Quite innovative for a golf game since all others rely on the power bar and release theme. Overall better graphics than the previous incarnation as well as more fun with golf challenges. My favorites are the par 3,4,5 courses but they also have chip in and other challenges as well and you can increase stats for your player to go all the way to Master.
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Such a great title on Gamecube. i can't believe i haven't written a review for this yet. This has to be the best Mario Sports title available for the Gamecube. i was like what am i doing without this title in my Gamecube collection? i love everything about it. if i could give this six stars i would, any fan of Mario would love this great game and you will no doubt have a blast playing it. the L button is to lob the ball, A to pass, B to shoot. hold down B for a Super Strike, R button and c stick does nothing. i've finally made it up to the Super cups but can't win yet, it's gets progressingly tougher with each match, at least to me it does. this is a must have for any Mario fan. i totally recommend this to Gamecube players with a working Gamecube or Wii. i also know how hard it is to find a Gamecube since it went out in 2008 but i'm glad to have a Wii to play it on. buy this game, you won't want to stop playing
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At first seemed DOA but made it work. Once I got this working it's been perfect for about a week. HOWEVER, this was definitely not new. Had to pull the drive opening into shape to get the disk to slide in. Then, something was blocking the motor from spinning the disk freely (it would spin then slow then give me a disk error, which is what I bought the drive for in the first place), so until I unblocked it I wondered whether it was getting enough power -- I'm glad I have it some extra time or else I would have thrown the Wii out as not fixable. But, working great now. 3 stars because didn't work out of the box: 5 for the final product, 1 for it out of the box. Do want to mention that although I got the barcoded BAG for the Wii screwdriver I ordered, the screwdriver itself was not there. I was able to get the tri-wing screws out with a tiny Phillips, but I didn't bother to put them back in -- there seemed to be enough Phillips screws to hold it together.
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Pretty Good. I saw alot of the reviews for this game and I didn't know whether to get it or not, so I decided to try it. I am pretty impressed by this game. It is not bad at all. PD reminds me of Goldeneye, with the objectives and the watch and everything. The game is challenging, and requires you to be patient and watchful. The weapons are okay, but I don't like how they are hard to fire. I do like how you can get the leftover guns from guards. The rumble feature lets you know you got hit and the training segments kind of sharpen you shooting skills. The graphics are also very good for a game boy. The bottom line is, this game is a goldeneye for the GB minus the music...
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The best party/fighter ever,period. To start off this is under the genre of a fighter, but it is so much more than that. Great multiplayer mode, soooo much to unlock, 25 characters, 29 stages, 50 event maches, which are actually very fun, 290 trophies to earn find collect and buy, 3 1 player modes, 6 if training, stadium and event match are counted, 3 stadium modes, Target Test - Smash Ten Targets! Home-Run Contest - Smash Sand Bag As Far As You Can! Multi-Man Melee - Fight For You Life! Fight! 3 Regular 1 Player Matches Are, Classic - Defeat Each Foe To Advance! Adventure - Clear A stage from a classic franchise (like side-scrolling mushroom kingdom) than fight boss to advance All-Star - Defeat All Characters With 1 Life (On Normal this can get tough, on hard or very hard it's, hard or very-hard! and on either of the easy settings it's just boring) The Characters Are: Dr. Mario Mario Luigi Princess Peach Bowser Yoshi Donkey Kong Captain Falcon Ganondorf Falco Lambardi Fox McCloud Ness Ice Climbers Kirby Samus Princess Zelda Link Young Link Pichu Pikachu Jigglypuff Mewtwo Mr. Game & Watch Marth and Roy Plus over a dozen multiplayer modes. The Game Also Sounds Great. The in game graphics are very good, but not the best. But, if you pause it and zoom in on a character, it just looks fantastic. And when you first put this dist in, don't touch the controller, the opening sequence is nothing less than beutiful. Just buy this game it's worth the $30s. I looked at my timer when I wrote this review, i've played for 88 hours, and i'm still having fun, of course after unlocking all characters and levels, which will take between 30 and 40 hours, you will need to play with friends to stay interested.
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Let the races begin. This is a game that will appeal to kids, racing fans and to the twentysomethings (like me) that grew up with the show. Keep in mind though, it's a straightforward racing game. There's no finding hidden items or shortcuts. You just hit the gas as soon as the light turns green and try to blow up anyone who's in your way. The action is fast and you have to pick up items to "cheat" your way though the race. If you remember the show you know they all did it, even the good guys! You get to use speed boosts, rockets and shields as well as other items PLUS have to avoid oil slicks and the like. It gets pretty intense. The graphics are sharp and crisp setting a new standard for the GBC. I was really impressed. The sound however gets a bit too repetive and I think they really needed to include Mutley's trademarked laugh. It's the ONE real flaw I see with this game. Most of the characters from the show are present and even if you don't remember them all they're each fun to play. Pick up this game if you want non-stop straight forward racing at it's finest!
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The Matrix: The Video Game. I'm sure I'm not the only one that's been waiting for a matrix game since the original matrix. Well now It's Here, And It's Great. Gameplay 9/10 Wow, this game has driving, fighting, shooting, and it's all done amazingly well. My only problem is that 1/3 of each character's missions are the same. And you can use your focus, it slows everything down, and you can do crazy things just like in the movies. In Game Graphics 8/10 Good graphics everything is done well what more can I say. CGI Cut Scenes 4/10 What is this! The Computer Generated Cut Scenes SUCK. This is the worst thing I've seen in a long time, the original super mario bros. graphics were better (almost). Live Action Cut Scenes 10/10 That's right, this baby has 1 hour of game exclusive dvd quality cut scenes. Simply amazing, and it doesn't feel wierd going from live action straight to computer animated. Wonderful. Sound 8/10 Good sound effects, good soundtrack. Just goo all around. And the music timing is perfect. Replay Value 8/10 The driving levels are fun no matter how many times you play them, plus ounce you beat the game, you can go through ALOT OF HACKING to get a sword, It takes forever but it's worth it. And there's a hacking code to give you a multiplayer mode, but it's not that great, you can play as morpheus, agent smith, trinity, a police car(it's really funny the car stands on it's back tires and punches with its front ones) and more. Great Replay Value. Overall 9/10 If you're a matrix fan or a fan of driving shooting or fighting games, get this. And for $20, You can't go wrong.
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Yay VGA. Did not come with S-Video as described. It even said it on the box "includes S-Video cable"... nope. That aside, the S-Video performs as well as the cable I was using previously (sadly, my TV has a better Y/C spliter than the Dreamcast, so I don't use S-Video, just composite. The VGA connection works great on the games that does work on (see the internet for a compatibility list, I am not Google). If you have a fancy S-Video or bulky RCA connections you will need to rework the housing a bit since the plugs are slightly recessed. Now if only someone would come out with a cheap Component Cable for the GameCube...
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Some depressing flaws in an otherwise stellar effort at baseball. Obviously at this point the rosters are outdated, it's a little disappointing that you can't customize them though. Considering this is all on a battery save, the stat tracking is pretty robust, it will track all your players stats plus leaders from around the league. They worked so hard on the gameplay that it hurts to have to bring up it's fatal flaw. The batting works perfectly with a great interface, the fielding is generous which is great since you can't see the whole field at once. But the pitching is almost a deal breaker. For one thing, no matter how tired your pitcher is, their velocity never changes and barring the occasional "wild pitch" which either crosses right over the plate or misses way off, their location is absolutely perfect every single time. To make things worse, about two months into my season I found that opposing batters simply can't handle fastballs on the bottom inside corner of the zone. Every once in a while they'll surprise you with a hit, but being able to consistantly hit that location, which is easy, ruins the intricacies of pitching and the need for secondary pitches. Fastballs down and in in the corner of the zone, and you'll never yield more than two runs a game, and usually less. I still think they worked way to hard on this game to give it a negative review, but I wish I hadn't learned that trick.
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This game ROCKS the WORLD of pokemon. This game rocks! I play it all the time. You start the game with three pokemon,Chikorita,Totodile and Cyndaquil. You can "earn" other pokemon like Marill and Pikachu by doing special things in the game. There are 5 functions in PPC; Marathon,where you play until your stack reaches the top; Challenge where you battle the Gym Leaders of the Johto; Line Clear where you try to clear all the blocks above a line; Puzzle where you try to clear all the blocks in a certain amount of moves and Garbage which is just like Marathon only garbage falls from the top of the screen. Trust me, buy this game and you won't regret it!!!
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One of the better third party GC controllers. I was skeptical about whether or not to return this when i first got it. The description says TTX brand but i received a Hydra Performance brand controller. The buttons all feel nice, but the X and Z can be hard to rapidly press, but fortunately i cant think of a game that uses them quickly. The A and B are above average for third party, I really like the R, L, and D Pad feel, but both joysticks do not have much resistance to them. It is pretty easy to move them around, and i feel there should be more spring. It is a decent controller if your looking for one for cheap, just for casual play.
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Only the hardcore need apply. The Gamecube has had a serious lack of RPG's. Even the ones that are RPG's don't even get recognized. FF: Crystal Chronicles is a really fun game but having multiplayer being the best option it's a rather tedious way to play. Tales of Symphonia is ok but the battles do get annoying. And that voice acting, ugh. Paper Mario 2 is one of the better ones. With Baten Kaitos, it's one of those that just comes up short of being awesome. Really short. Story: You are actually a guardian spirit but you control Kalas, who is interested in figuring out who killed his father and brother. He gets caught up in saving the world from a monster who wants to awaken another monster and rule the world. Standard RPG fare no? Graphics: Absolutely. Stunning. Seriously, this is the best looking game since Crystal Chronicles or the Metroid games. The games are just so vivid and colorful that even inane looking places still look detailed. Sound/Music: There's gonna be a pattern here. Story bad, graphics good so this area is bad. The music is great with the Pherkad music being stunning. But the voice acting is just horrible. Flat, wooden delivery and overacted at the same time too. Gameplay: This isn't the good category but it's not bad. Basically your battle system is a card system, like Yu-Gi-Oh! or Phantasy Star Card Revolution. Every turn you have the option to pick an attack, defense or magic and other cards for your turns. Probably is they're random so you can get stuck looking for something really quickly. Also be prepared for a LOT of leveling up has enemies can come out of nowhere and demolish you. If you're curious about the game, give it a rent but I really recommend try to see if you're into it.
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One of the best Gamecube titles ever. This game is one of the most innovative games on the Gamecube. The people that made this game saw what we were getting on the gamecube and were tired of it, which was what most people were feeling too. You hardly ever see shooters on the gamecube. Out of the hundreds of gamecube games, I could probably only name 3, counting this game. So the game developers took a MAJOR chance. And I mean major. No one ever saw a game like this before on the gamecube. Probably the closest thing people saw was Halo. And that actually had a military theme to it. The graphics are some of the best I've seen on the Gamecube ever. The controls are top notch, although we could do without having to flip through so many visors so fast, like when you fight the last boss, that was just ridiculous. The sound is awesome. The music totally fits the environment, such as the lava caves, or when enemies appear out of nowhere. It also has different music with each enemy, like when the Space pirate jumps out at you, and when the Metroid coems at you, it's different. And when the Metroid is on the same screen as the Space pirate, the music is totally different as well, and not just a mxi of the two tunes. It's different entirely. The Storyline is not exactly original, but if you played the other Metroid games, then this game reveals some of the questions rasied in the previous games. Also, the story almost keeps you guessing until the end. Really the only complaint I have with this game is the difficulty. The game itself can take you almost months to beat. It's all open world, so you can look at your map (which I might add, isn't an exact replica of the game level, thus making you think!) or you can run around until you find a door and realise "Oh wait! I already went through here!" It's not really bad once you figure out the map. The map really only limits you to where your objective is. It doesn't tell you where to go. Without a guide, it's next to impossible to beat the boss. I played it through without the guide, and I ended up hitting that reload button countless times. You need plenty of missiles to beat the last boss, but without the guide, you only find a few missle upgrades, and so you have nowhere near enough. Sorry this review is kind of long, but I have read several and I've only seen rants about how people waste theor time with this. Truth is, if you don't really have a lot of free time, don't buy it. And if you did buy it and don't have the time to play it, don't make us read about how you are going to burn everything that has the word "Nintendo" on it. Just write a review about how it's time consuming, like what I just did. Anyway, it's a great game, and once again, if you have a lot of spare time on your hands, play it. If you liked Halo, you'll love this.
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No Other Game Comes Close. When a friend of mine lent me his Gamecube with a copy of Windwaker and Metroid Prime, he said, "You have got to play these games. They are awesome!" In the case of the Windwaker, that exclamation couldn't have been more of an understatement. I began playing Windwaker and couldn't pull myself away. I didn't even touch Prime. Never has a game instilled such a sense of adventure in me. This game defines the Adventure genre. I feel it was specifically designed for the gamers who love to explore the worlds in their games. Of course, if you happen to be one of those gamers who just wants to rush through a game and beat it just to say you beat it, you could do that too, but you'd be missing out on so, so much. Early on in the game after obtaining the grappling hook, I received so much glee just swinging through the dungeons and dropping down to dispatch unsuspecting enemies. I thought to myself, "This is what the Tomb Raider games should have been like." Thankfully, the controls are tight and the camera is perfection. Even though the dungeons are riddled with precarious cliffs and bottomless pits, not once did I find myself walking stupidly off of a ledge because of clunky controls or an unresponsive camera. Outside of the dungeons, you'll likely spend a lot of time in your boat on the high seas, since water makes up a ridculous majority of Link's world (although the reason for that is prophetically explained later on in the game). The grappling hook can then be used to surface treasures lost on the bottom of the sea. Again, those gamers, like myself, who enjoy getting the most out of their games will love this feature. It will keep you busy for hours. Of course, simply traveling in the boat will keep you busy for hours because it seemingly takes hours to travel from one island to the next. Often times I would set the wind in the desired direction, open up the sail, and just let Link go while I went to the bathroom, checked my email, saw what was on TV and fixed a snack only to return and find him still en route to the next island. I have to admit that when I first saw previews for this game in various mags, I was a little appalled by the graphics. "Not ANOTHER cel-shaded game," I groaned, "I want my realism back!" Let me tell you that still pictures do not do this game justice. You MUST see this game in action to see how truly beautiful it is. The graphics are so fluid. Even though it is cel-shaded the attention to detail is astounding. One such example that I found particularly amazing was the lighting and shadows. This is the only game I can think of where the shadows on the character models change according to the position of the light source. It's most noticeable in an outside environment at night. If the moon is to the right of Link, then the light will play off of his right side. During the course of the night, while the moon is making it's way across the sky, the shadows on Link's clothes will always be opposite the direction of the moonlight. One might argue that Splinter Cell's lighting was superior, but that was done with stationary light sources and always in much smaller areas. Never before has it been done on such a grand scale. The music is amazing. I love it when they play Link's classic hero theme. Even though the Link in this game isn't "the Link" from the previous games, I got the feeling that he's trying to live up to the legendary Link every time that music is played. On a final note, I have to say that the final boss fight between Link, Ganon, and Zelda (yes, she does actually help and her assistance is vital to defeating Ganon) is by far the best of any game I've ever played. It's a good, old-fashioned sword fight, which I love. It is a little on the easy side (I beat him on my first try and without using any of my four life-saving fairies), but it is the most engaging fight ever because Ganon adapts to your attack style and counters your blows, so you have to switch up your attack patterns a couple of times to break his defenses. The first time I saw Ganon use his no-look, behind-the-back, double-bladed block to stop my counter attack, I was like, "COOL! but now how am I supposed to hurt him?" This is undoubtedly the best game of any genre I've played all year. It's not the Best Adventure Game of the Year or Best RPG of the Year. This is THE BEST GAME OF THE YEAR, PERIOD. I recommend it to every kind of gamer out there.
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A good game, but should have been better. This is one of the better Resident Evil type clones that was made for the Sega Dreamcast. That's not to say that this game doesn't have its share of problems, but overall, I liked more about it than I disliked so I'd have to say that it's a winner. Some of the shortcomings of the game are the monsters. Contrary to what the back of the game says, there doesn't seem to be much of a variety of monsters, more of a slight redefinition of them. Also, the scare factor isn't very high in the game, going for a couple of the shock type scares, but not having an overall creepy atmosphere. Also, some of the voice actors are annoying, particularly in the fact that the main character only has about a dozen spoken lines in the entire game and merely makes noises for the rest of the game. On the plus side, the weapons, although there aren't a lot of them, are very straightforward and easy to use. Plus, two of them have unlimited ammunition so you don't constantly have to be on the lookout for more bullets to survive. Also, the health items are fairly abundant, plus the game has a unique feature in which you can hunt and kill animals for meat, which also heals you. Also, the cut scenes are quite numerous, although some of them are quite confusing until you've progressed further into the game. Sometimes I felt that there were a few too many cut scenes, but they do help to drive the story and keep you immersed in the story. The ending of the game is a bit confusing in my opinion and could have used a bit more clarification. I'd like to see a sequel to this game to find out what happens next, but unfortunately, with the Dreamcast on the dead list, it won't happen on this system. For those of you who like the Resident Evil games, I'd suggest you pick this one up. I don't think you'll be disappointed.
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No "The Silver Star" or "Silver Star Story", but still fantastic. Big fans who played the original versions of Lunar 1 before this will probably not be pleased with this GBA installment, but it is a great way for newbies to the series to be introduced to the story and world of Lunar. I started out with this game, and loved it immediately. I beat it within a week. The battles are somewhat bland (I never did like the Final Fantasy battle system, and Legend's battle system reminded me of it), but the rest of the game was great. The cute sprites are a big improvement from the earlier versions; however, I wish that, instead of using anime-cels to portray what are supposed to be cutscenes, they had played it out with sprites. Either way, Lunar Legend is fun, and it is worth it to get.
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Gamecube version is a an exceptional disappointment. I had not been this excited for a game in years. I absolutely loved last year's incarnation of the Live franchise and was so overwhelmed with anticipation that for the first time, I pre-purchased a game in order to insure my copy. I sped home, threw my laptop bag to the floor triple clicked the remote, started my first game and... What is going on with this framerate! I thought it was my system so I tried a couple of other games. Nope. This game slows down to something like 15 frames per second CONSISTENTLY. Whenever you see more than three characters in the frame at one time, you will witness some severe throwback gaming along the likes of Sega Saturn or mid-90s PC games. It makes playing this well designed, well planned and otherwise well-executed title too frustrating. I would suggest picking this title up for X-box(which I hear is okay) or trying NBA2K5 for Playstation 2. Overall Live 05 is a huge disappointment on the Gamecube. EA Canada can and has done better than this. I would expect this issue to be corrected in next year's version. Until then, look elswhere for an NBA title.
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This game is even better than the original Super Mario 2. I first encountered Super Mario 2 as a game on the Super NES, along with all the other games 1-3 and the Lost Levels. This game was harder to master than any of the others (except for the Lost Levels) and I felt great when I did finally master it. This one, the Advanced edition of the game, has a lot more surprises and new tricks to the game than the preivous versions. It's gotten a little more tricky, and there's a new phase to the game--Yoshi's Challenge. Which means that, in the long run, I'll just be mastering the game all over again. It really helps if you take advantage of the secret warp portals scattered throughout the first few levels (there is one in each level through level 5. The one in level 5 will take you directly to level 7. See if you can find it!) However, don't get cocky with the game just because you know where all the portals are and can jump levels with ease. The final levels are still a challege, and practice makes perfect! Good Luck!
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Tetris gone wild. Well this game is ok. I'm glad I rented it first,I do like puzzle and stradegy games alot... but this isn't the greatest. Their are three modes of play, and four stlyes of fort sites to build your fort on,Pre-historic,Medevil,pirate, and space. It does remind you of tetris, you build your fort up with different shaped blocks and get weapons like cannons or lasers to destroy each others fort. Sometimes creatures walk by and smack your fort for no reason. You can't control what your weapons or twerps attack or repair(except bombs).Even if you like stradegy and puzzle games I would think about it before buying it. Here is a tip: build a tower of blocks 3 squares wide and 8 squares high and you'll get a " " tower(" " it depends on what kind of battle site your building on).A monster comes and will destroy some of your oppents fort. Even though I got bored of it I still keep picking it up and playing it,(It's Addictive!).
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A Total Surprise. I first rented this title to see how I would like it. After about five hours, I returned the game to my videostore, marched to EB and bought my own copy. The pitch is that it's a mix of Grand Theft Auto and Twisted Metal and it delivers a perfect mix of the two while integrating enough of its own unique flavor to keep things interesting. I have to say, I was completely blown away by how deep and well executed this game is. The graphics are outstanding (especially the explosions), the car control is perfect for the type of game it is. The missions are well designed and lots of fun. The cut scenes are hilarious. I think I'm about two thirds through the single player mission sequences with about 15 hours played so far. That said, there's tons of things for me to still find in the environments outside of the actual missions. I spent six hours straight playing the multiplayer modes with friends the other night and this has IMMEDIATELY become our favorite multiplayer game. We haven't had this much fun with multiplayer games since Goldeneye back on the N64. About the only caveat I have is that this is a SUPER mature title. The profanity and gore is off the charts. It is definitely not a title for the kiddies.
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This is what gaming is about. Frankly speaking, the whole world is just so mislead by the hype PS2 and even the XBox had created for themselves. However, the GameCube is the console most underated in the market. In terms of graphics, GC can provide stunning graphics that both PS2 and XBox cannot offer. People were so mislead by all the specs publication wars which actually Nintendo was not interested in at all. Look at games like Metroid Prime, Wave Racer, Red Squaldron etc. you will know what GC can offer. However, the whole world is just to distracted by graphics of games, which in way thought that as long as the game as good graphics, it is a good game, which is SO SO NOT TRUE. A game is about game play, and this is what makes a game re-visitable or not. Among all the game libraries provided by different consoles, there is no doubt that PS2 has the biggest library but at the same has the most junk games available. For XBox, most stuff are port from PS2 and at the same time has pathetic games like DOA Beach Volley which encourage players to be obssessed with the virtual body and manipulation of CG girls. For Nintendo, you can find the most innovative games in store: Eternal Darkness redefine the way survival thriller should be played, Metroid Prime redefine the game play of the series per se, Animal Crossing provides the most interesting interactive expereinces, Zelda Wind Waker provides you the most environmental related RPG format, Final Fantasy Crystal Chronicles provides innovative Multiplayer RPG experience. People should give GC a go before criticising GC as a kid console. Just imagine games like PN03, Killer 7, Eternal Darkness and Viewtiful Joe are not kid games at all. So wake up gamers and try before you criticise, and play before you make your judgement of this console of all time.
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If You Like Fishing.......or Fishing Games...This Is It . This game was given to my family as a Christmas gift. We recieved it and the fishing rod. We own the sega bass fishing game also, and I was reluctant. I was fearing that it was going to be the same format and there would be nothing outstanding. I was wrong!!! Bigger Fish -> Harder To Catch -> Added Lures -> Beautiful Scenic Designed Stages -> and the fish really do fight back. I am 19 and I think this game (for a fishing game) stands above all others. I mean how many other fishing games with this quality will allow you to catch Great Hammerhead sharks. Putting ontop that the stage where you catch them is very dark, and the background music gives off an erie feeling. This game just plain and simply sucks you in and doesn't let you go until the system is turned off. Out my brother, sister, mom, dad, and myself........my mother(46) is the most addicted to this game. She is an avid fisherman(women). She loves this more than any other game she has played before. (this is going to be a long year) So, If you like to fish (in games, or real life) Play This I promise that you will not be dissapointed. absolutely amazing game. Sharks, Blue Marlins, Sail Fish, and many many more. We Love It!!!
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pretty cool game. I use to have this game on the playstation 2 and I thought it was a cool game very old school. So when I saw that it was for the gamecube as well I had to pick it up. I would say this is a very good side scroll game. All though the graphics could of been a little better and not too mention it is very repetitive as far as the background. Everything looks the same not much of a difference in scenery between levels. But it is still a very good game. The controls are basic and very easy to learn. For the old school gamers this is kind of in the vain of contra and may bring you down memory lane. For the younger gamers this may not be as interesting because they are use to the three d games. But even though I feel the younger gamers will find this game fun cause there is plenty of action and lots of creatures to shoot at. Also there are plenty of variety of weapons to use to make the game more fun. But worth picking up if you want a fun game that is inexpensive.
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National Teams are Great. I got this game because Hockey is a fun game, although I'm not an NHL fan. I enjoyed to play NES's Ice Hockey it only had like 7 national teams but it was lot of fun. Since I don't follow NHL I had't have much interest in a hockey game, but since I played a demo with my son and he enjoyed it, I decided to buy this one to go along with Fifa 2004, and Madden 2004 so it worked with the EA Bio. My surprise was it had three european leagues German, Finish and Swede and FINALLY NATIONAL TEAMS. Game play could be better, but I have had lot of fun playing with Team Italy, Germany, Sweeden, Finland, Canada, UK and USA, but it includes other teams from the former soviet union, and other european national teams. This feature is the one I like the most, and I can unlock new features in Fifa and Madden while I play with my son this game.
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Just like the original Sega 6 button arcade pad. I bought one of these about 6 months ago now. I wanted to wait until I had spent some significant time with it before I reviewed the controller since I have ran into problems with other 3rd party controllers in the past. This has to be the best third party Sega Genesis controller that I have ever used. It feels almost exactly like the original Sega 6 button pad. It's not like the smaller version that came with the Genesis 3. It's like the one that came out when Street Fighter 2 was released for the Genesis. Everything feels tight and solid. No rattles or loose buttons. The D pad is a bit stiff, but that is to be expected and should loosen up with more play time. It has the same issue with Ms pac Man that every six button controller has so it will not work for that game but should work for any other. Street Fighter II works perfectly. I would recommend this controller over any other I've tried as far as 3rd party go. If you don't want to chance ordering a used controller, and getting a beat up one, this is an excellent alternative.
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Just What You'd Expect. Winter Sports 2002 isn't a great game. But anyone familiar with these types of Olympics games should know exactly what they're getting. There is a lot of hitting buttons ala 80's Track and Field style Olympic games. The difficulty of the games is getting the timing down and either you like that kind of game or you don't. If you do, then this game offers a couple of good events -- moguls and halfpipe are probably the most interactive events. The downhill skiiing is difficult to control and is quickly annoying. It also doesn't help that the characters lack any personality. Part of the fun of Track and Field was that there was a myriad of countries to choose from -- that's just not here. The music during the game is also somewhat mellow -- which I find appealing. I'm not interested in being stimulated for hours on a game console so this game works in that regard. The best thing to do with this game is have a friend over, crack open something intoxicating, then give the game a try.
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SSMB is fantastic. If you're buying a Gamecube, I would definitely suggest getting this game. The visuals are crisp and the audio is well done. I love the orchestral renditions of the old Nintendo themes during the battles. While playing the mutiplayer option, you have the ability to change any of the settings to your liking. There are 25 characters to pick from and about 20 arenas to fight in. Other options include a 1-player mode that resembles the vertical scrolling style from past generations; a lottery to collect and view trophies; and finally, a few minigames to round out the package. Playing for several hours opens up different unlockables that can be aquired in several areas. This is a first class and polished game from Nintendo.
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For the good old times, a good game even now... with the benefit of NO INTERNET DEPENDANCE. An excellent game (for its time). However I found the Xbox version easier to find than this one for the Gamecube. The PS2 version of this game, I don't know why, seems not as good as the XB/GC ones. Regarding the internet dependance, nowadays not supported by this game servers (it is not ), if you have enough age, remember how good it was to have a complete game at your hands without the needing of extras that had to be in the complete product? This makes me feel sorry for the current said "next-generation" of video game consoles. The plot could be better? Yes. The cinematics could be better? Yes. But the way Kemco made the things you will see why, at that time, Rogue Ops competed with franchises like MGS and Splinter Cell. The things were very well made to match the (not so good) story with nice puzzles to solve, and the NPCs's AI haves their good and bad points as the same kind of games then.
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Good game. There should be more games like this, what would be great is if they improved the graphics and made it for GBA. I actually got this when I got my GBA. It is really fun, and not too hard to figure out. This is especially recommended to any Tomb Raider fans. Plus, I got this for a pretty good price. Pros: 1) Pretty good price (used anyway) 2) Lots of puzzles, not to easy nor to hard to figure out 3) People with GBC still can play it 4) Fairly good graphics Cons: 1) Some controls are difficult 2) Only one slot for one saved game 3) Some people may get bored early in the game
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sonic riders a fair racing game. the developers at sega did good on this one. This is a good game by my standards and is one of the best sonic racers out there. basically ur riding along these hover board things and you race people with em. so theres a vs mode with 4 simultaneous players a story mode a mission mode where you race by yourself or another character under varied rules theres a fair amount of characters to choose from the gangs all here and nights is here as well so yah good characters. u got time trials and board shop where u can buy new boards with rings that u earn. over all a fair game. gameplay 8/10 This game will suck u in and this is what i mean by this. if u have all the data and say ur mem card gets corrupted. u won't want to earn it back. it takes a while to beat and u won't figure it out in 1 day and replay value is good becus hey play with ur friends. the game was kind of hard to figure out at first youll be racing along and youll be thinkin how did they beat me well theres short cuts and grinds and such and some of the short cuts requires u to jump high. so hold down the a button to jump high. this is where the 8/10 stars comes in. when you hold down the a button to charge for a jump youll lose momentum. this is frustrating becus you won't go far enuf to reech where you want to go. there is another flaw in this that sega didn't catch while programming this game. trying to jump while behind anybody is hard becus theres this problem gettin caught in the turbulence and losing the ability to jump. when you are riding in turbulence u go over lighted arrows to jump and gain air for your board. the problem is this u cant jump befor a shortcut and youll end up jumping to short. so far these are the only flaws ive found with this game great game play overall graphics 8/10 very catching to the eye earlier reviewer said knuckles emotes are hilarious he is righto overall the graphics are pretty good sound 10/10 if ur like me and you like techno this musics got that techno feel to it which plzes me. songs are great nuf said. overall rating 9/10 honestly sega did a good job with this one it was sonic riders two that i didn't like. sonic riders two destroyed sonic riders quite literally and sonic riders was the first sonic racing game that i actually liked so get this game. its good despite the minor flaws
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The best wrestling game ever?? Are You Sure. I had read all the reviews before the release of WWE Wrestlemania X8. I was eager to pick this game up, thinking this was No Mercy with better graphics. June 12 came by and I picked up the gamecube and Wrestlemania X8 at the same time. When I started my first match, I was amazed at the graphics and the entrances. But when I started playing, boy, was I disappointed. I felt betrayed by THQ. Why couldn't they have AKI develop this game instead of Yukes? Couldn't they just make this No Mercy for the Gamecube? The gameplay is just not smooth. What happened to all the moves? It seems as if the list of moves that we saw on No Mercy were cut in half. What is with these moves anyway? I do a clothesline and the opponent falls forward as if he got hit on the back of the head. The amount of moves is limited to 5 front grapple moves and 5 back grapple moves as opposed to the 10 front and 10 back grapple moves on No Mercy. You're also limited to only 4 special moves. The sound quality is the worst I've heard. Another thing missing is the backstage brawling. What's a hardcore match if you can't duke it out in the locker room?Updated roster??? I know X-Pac [stinks], but where is he in this game? He's not even a hidden character. Well, I played a few TLC and Hell in the Cell matches...... and then I turned it off and plugged my N64 back in and continued playing the best wrestling game out there yet..... No Mercy. If you want this game, get it from the used game section since there should be lots of them there. Please, bring back AKI to develop the wrestling games!!!
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Mom of 3 year old. This is my daughter's very first GBA game and she is doing very well with it. I bought this game as well as Strawberry Shortcake and Dora's Pirate Pig game and this one by far is the easiest and best for a beginner. So far she has been able to play with VERY little help from me and she loves it. There is no text, just pictures to show what is expected. This is very nice since the game is obviously geared toward pre-readers. The best thing about this game for a brand new player is it is very easy for the child to just learn how to hold the GBA and use the buttons, very rarely does it ask them to push the "A" button at the same time as you are pushing the arrow button. Nice slow learning process. My daughter is very bright and knows what is being asked of her, but not very coordinated with the buttons yet. This game provides a very low- frustration level for her to learn.
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Beautiful and cool. This is not the first Gold/Silver Pokemon Gameboy Color console. Nintendo had one available through a contest that had Pikachu on the left of the screen and on the right, one on top of the other, were Chikorita, Cyndaquil and Totodile. the words "Pokmon Center" and a Pok Ball near the bottom of the console. Unfortunately, residents of New York, Florida and Quebec were not eligible to enter (laws). I was disappointed and called them, asking to release one for sale. I'm sure others called in asking the same thing. The console changes from gold to silver in the light thanks to a special paint, and Pikachu jumps with glee (the power light is its right cheek! Priceless!) and little Pichu is on the bottom right, looking as cute as Pikachu. I also have the original Pokmon Yellow Gameboy console, and am thrilled to have both of these. You will love the Gold and Silver Gameboy console. The box is even great! You will find yourself rotating the console in the light just to see it change from gold to silver while you play, or just while admiring it! If you're a Pokmon fan like me (and I'll be 33 near the end of this month!) you owe it to yourself to save your bucks to get this cool console. Now if only Nintendo would release a Pokmon console for Gameboy Advance ...
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Worthy to be called "Classic. The Legend of Zelda series is one of the greatest action/adventure video game series of all time. This is a port of the original NES game that started the series; the sound quality is surprisingly not as good as in the original but otherwise it plays the same. The original Zelda lacks many elements which would become common in later Zelda titles but it is still fun and full of secrets to discover. A word of warning to players more familiar with the most recent games, however: this game is quite challenging, particularly without a guide or walk-through!
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MUCH* Better Than I Expected. This game was one I was dying to try. I like Dora The Explorer & I am 22 yrs old. My little 3 year old cousin is the one who got me to like it. I would watch it with her. My cousin has this game & I only have 3-4 more levels and I will have the game beaten. I still want to buy it though. Although, I can play with her's until I do. There was one part with the snake that I was stuck on for about five minutes. You, think oh this is a kid's game & it will be super easy. Wrong...think again. Some worlds have bats & snakes that are hard to get around. Overall, I would give this GBA game 5 star's.
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Very Fun. A must have. At first this game looked kind of babyish and the graphics are like the N64 AND the commercial is the stupidest thing i've ever seen! BUT THIS GAME IS AWESOME!You're moving out of your home and going out to see the world. You name your town and yourself whatever you like and no 2 towns are the same. You can be a boy or girl and you get to choose from 4 houses. You get a job to pay off your house but it doesnt last long. You pay a mortgage,decorate your house,and you can upgrade your to be bigger and have a basement and a second floor! You do errands and get stuff from your villagers,go to your island(with a GBA and a GBA-GCN link cable)and can get a tan!5 of my friends and my younger brother love the game! A company called the HRA(Happy Room Academy)grades your house. This isn't even half of the stuff you can do! I haven't heard of any adults who have tried but anyone will like this game!!! It is a must have!!!
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What a great time to be a classic game fan. Man, I just can't go anywhere without my Gameboy Advance these days. Twenty years ago when I was pumping quarters into these machines, you could never make me believe I could one day put them all in my pocket! This Konami colleciton is a welcome addition to the other classic arcade compilations out there. All are very faithful translations, and most of them play very well on the small screen. The exceptions are Time Pilot and Gyruss, where you can often be killed by TINY unseen enemy fire. My personal fave is Scramble. For accuracy and playability, this is probably the best-yet arcade collection for the GBA.
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Fun for a few minutes. This game could have a been a world better. The premise is that you are in a theme park, and you must complete "rides" which are basically mini games that take a few attempts to master, and once you're done--that's it. While it is cool to see different characters, (Woody Woodpecker, Frankenstien) the map is difficult to move around in. There is no real replay value once you've finished the game. It will just set on the shelf. It's a definate bargain basket game if the price is low enough because of the great graphics and the fact that the mini games are somewhat fun. But, it is fatally flawed with a lack of orginality and low replay value.
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This is what the GBA was designed for. Only a few months in , and this game proves just what the GBA is capable of. The story in this game frankly is rubbish, usual kids save the world stuff but forget that; the joy of this game is in the playing. Graphically , GS takes it's cues from that all time great Chrono Trigger but it is slicker and prettier though it doesn't make you laugh quite as much. The battles are very much final fantasy style and you will be amazed at the quality of the graphics in the battle scenes - you really feel like you're playing a PS1 game, not a handheld. There are some nice set pieces in the game as well, the ship from Kalay and the Colloseum spring immediately to mind but I won't spoil it for you! Also the Djinn (magical creatures which boost your stats/change your class (and therefore magic available) and can be summoned when not equipped add a real tactical aspect to the boss battles - do you go in with the Djinn on standby to summon the big hits but have low hit points and rubbish magic or do you leave the Djinn equipped and try and chip away at them - getting the balance right holds the key to the big battles, especially thge rock hard Jupiter lighthousew confrontation. the game is BIG, so far I have racked up 27 hours on the game clock (and lots more in abortive attempts) and I've not got through it. The puzzles in the dungeons are fairly simple though I have been stumped a few times before finding the right way through. The music and sound effects are top quality all the way through and you will find yourself humming the music. Criticisms, well there are a few - Sometimes the game feels a bit too linear and you can't backtrack to places where you feel you've missed something - which is annoying because the routes back invariably are blocked or one way. Also, there are no easy battles, and there are lots and lots of them - you'll be trying to solve a puzzle in a dungeon and find yourself getting whacked by a random encounter you weren't prepared for - 2 Chimera Mages and a Thunder lizard have been my downfall on more than one occasion because I was trying to find the way through the dungeon and not really concentrating on healing my party etc. However, this game is still awesome - and really sets the standard for those to follow it - If Nintendo think they can get away with a re-issue of Link to the Past when they come to release a Zelda game they will be wrong because Golden Sun is a better game than that. Buy it now.
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Luigi is a star. This was a great game. At first, I had a little trouble controlling the little vacuum thing, but eventually I got used to it. It's really fun to play. Nintendo did such a great job on this. They stepped away from Mario for a brief moment, and let Luigi get the spotlight, which is great because I was getting sick of Mario anyways. The graphics are truely amazing. I love how the house is all dusty. It really brings out the old, haunted mansion feeling. They also had a bunch of added features, like how Luigi whistles. It's not the only music in the game, but the other music is just creepy. This game is a must have if you love the Mario series.
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The Best Handheld Game Ever Made. What's not to like?? This is the BEST portable game machine ever made! It's more compact, and so easier to take along, then the Nintendo DS. There are a ton of games made for it and most of them are good for hours and hours of fun! There are many games for the GBA that have player's guides which make the game super fun to play. This latest version of the GBA has even a brighter screen then the earlier models. Even my 59 year old eyes can see this screen with it's bright, beautiful colors. I'm still buying new games and there are so many used ones that can be had at a great price. The Pearl Blue edition is really slick looking and there are also hot colors like the Ruby Red one I got for my daughter. If you like video games this is the player to get, you won't be sorry!
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Tight fit, but works. I got the item in a plastic bag and I don't mind that a bit, since it's new. What I'm concerned about is how tightly the cable fits in the Gamecube system and s video tv input. I don't leave my Gamecube pluged in because I always place my consoles in bags after use, for fear that a tiny insect might sneak under the lens, or even the housing itself, if I dont, and to prevent as much dust accumulation as possible. So the constant pluging and unpluging makes me wonder if I might loosen a solder joint, as the cable fits very tiight. Otherwise, it works, both av and svideo.
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Very solid and fun game. This is a great game, a very good mix of turn based strategy and action. You play by moving your team around the grid, choosing what to do and then see the results. (Turn based strategy) From there, they give you up front action of the players in combat, etc. It's a good fun game. The only down side I see to to it is sometimes you really wanna dive into the game and they make you run through this long history/lore of the game to give you some background. So far, I've been unable to find a way to skip it aside from just pressing buttons until it goes away and lets you play. That is why I'm giving it 4/5 stars. Aside from that, great game. I'm playing it on my Wii with a GameCube controller and memory card. (Required if you play on the Wii)
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Best game I own. First, before I start this review, let me explain a little about myself. My parents strictly followed the ratings, so I was stuck with "E" rated games while my freinds were playing "M". When I finally hit 13, I had some money, and wanted to get a completely new type of game to try out. I was obviously drawn to FPS's as they are hard to find, nay, nonexistent in the E for Everyone vareity. I don't have much money at anytime, so I decided to do some research. One title caught my eye underneath the heavily advertised doom and wolfenstein 3D. That was Ecks Vs. Sever. I heard a lot of good and I lot of bad, and I saw some screenshots, and what the hell, it looked cool, so I bought. I was very pleasantly surprised. I loved it. Only one week ago, while web surfing, I found another title called Ecks vs. Sever. I knew right away I had to have it. I read reviews and saw screenshots only as a precaution. Then I bought. This game is wonderful. It is not Ecks vs. Sever, but in some ways it is better. This game is very cool. The backgrounds and bright, enjoyable and interactive. I miss playing the same levels as Ecks or Sever, but I enjoy the diversity. One thing that annoys me is the shortness of some levels. While the areas are very large for example, Eck's first four missions are spent running around the same mansion. Players of the first may notice similarities in ammo, such as ammo from the Pancor, the HK-G11, the Sniper rifle and the Ingram. One of the main annoyances is the sniper rifle. It is hard to describe, so I will just say it does not work right. The swimming is a cool addition(I like knifing the fishies). In conclusion, this game improves Ecks Vs. Sever 1, but also in some ways lacks things that made the first one so good. I still will give it five stars. I would like to reccomend both of these two as the best games on the gba, and quite worth the money.
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Pikadissapointment. I bought this game since I thought the last 5 in the series were good and worth buying(I played them on a emulator which I no longer have). So I went to Toys 'R Us, and bought this game right away. Boy was I wrong. This is a better game then the ones before, but spending 30 dollars on replica of the old game, just with a new plot and a few more features? Gimme a break. This game is extremely annoying. If you thought one battle after another in the first few games was annoying, wait till you get a load of this. Every where you go, A Pokemon wants to fight. And sure this game has the new pokemon, but they are all dull. Just more "powerful" in the imaginary world, but hey, this is real life. Dont waste your cash on this game or any other gameboy game. Get Gameboy Advance or PSX2 and start buying games for them. That's what I have done.
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Worthy of the Double Dragon legacy. Double Dragon Advance is an improved version of the old arcade game, and the improvements are very welcome. Gone is the slow-down that made the arcade DD almost unplayable at times. The character sprites are subtly changed to give the game more visual variety, while still retaining the feel of the original. Elements from other games in the DD series are added seemlessly, which is a nice nod to the history of this video game franchise. There are also more weapons to pick up along the way, which helps quite a bit, as the game is still rather hard, even on the normal-setting. Of course, many beat'em ups can be rather unforgiving when it comes to difficulty, especially when played in single-player mode, so this is to be expected, though someone who is frustrated easily should probably pick another type of game. So if you're up for the challenge, and enjoy this genre, then I greatly recommend DDA to you.
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Zelda might be a princess, but the game is King. I have to say that when it comes to video games, I can be a tough critic because I get sick of video games fast. The Zelda franchise has always been special too, even though there was the Majoras Mask that didn't really work too well, but the other games, especially "A Link To The Past" for the super nintendo, have been something special. With the latest installment, The Wind Waker, Nintendo has definetly made something special. As I started playing this game, I was able to get into the story and like it okay, but as soon as the game really picked up, I was so engaged by it. After playing it for a while, I was worried that I was going to finish the game too soon, because I was having so much fun. My best friend who also loves the game told me that even though I was really far along the journey, I was only about 1/4th of the way through, and that it just gets tougher and tougher. I was so excited to hear that news. The Wind Waker is full of excitement and adventure, and some fun little laughs along the way. For all of you big time video game nerds that take things way too seriously, so what if the shading makes the game seem more like a cartoon than trying to make it as realistic as possible. It isn't going to help you get a date or improve your life anymore than it would if it was realistic looking. Nintendo has scored big with it. I hope that it won't be too long before we see another Zelda game come along for the Gamecube.
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Disappointing for Final Fantasy Fans. Final Fantasy Crystal Chronicles was an extremely anticipated game for all of us Final Fantasy fans. The game however is nothing like anything we've ever seen before. Unfotunately thats not a good thing. The new gameplay, unlike the amazing battle system of final fantasy XII, is boring, difficult to use, and unproductive. The story is boring and extremely repetitive. You chase all over the world chasing after crystals and meeting some extremely cheesy characters along the way. If I were you I would rent the game (You could probably beat it in a day) and never play it again.
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Great dual-game pack. I've been a DBZ fan for a long time. I've played them all, and I especially love the gameboy games. The legacy of Goku 1 was a simple beginning, and the Legacy of Goku 2 got everything right. Game-play was perfect, switching characters was fun, and leveling up was great. And more importantly, it followed the storyline. That's where Buu's Fury picks up at. You start as Goku in the afterlife and fight your way through the game to Kid Buu all the way at the end. It is fun and a great finale to the Dragonball Z gameboy games. Transformation was ok. It's more of the arcade sort where you are a character (or set of characters) and you go through side scrolling levels. It also follows the GT storyline, but it just wasn't as fun. This dual pack still gets 5 stars because it is incredibly fun and a great way to reminisce. I like sitting back and enjoying these games all over again.
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Solid enough sequel but may not be for everyone. Crazy Taxi 2, the sequel to the original arcade/Dreamcast smash hit Crazy Taxi makes some changes which aren't bad...just a little different. For starters, CT took place in a San Francisco type cityscape, and CT2 is set in a place inspired more by the urban maze of skyscrapers that is NYC. This brings me to the first noticeable alteration to the gameplay. The San Fran environment had simple shortcuts, relying more often on open areas than obscure alley ways between buildings. With the dense concrete jungle of the NYC inspired environment the shortcuts become more difficult. There are still the alley ways here and there but the most oft-used time-savers are ramps which allow your cabbie to soar over low-rising buildings, allowing you to jump blocks at a time. You can also transition between sections of highway by driving off any over-pass that isn't "fenced in". CT2 also sees the introduction of 4 new cabbies with their own unique personalities and customized cabs. This is another talking point for gameplay changes. In the first CT title changing cabbies was more of an aesthetic choice. In CT2 each cab handles differently. The basic "styles" of each cabbie remain largely unchanged. You have the "punk rawk" cabbie with his more generic cab, the "cool dude" with his land boat Sedan DeVille low-rider, the cute/sexy chick cabbie with her cute/sexy little cab, and the "hip grandpa" cabbie with his vintage cab. The handling of each of these is pretty straight forward. Option number one is the balance ride, a fine compromise between speed and handling; the low-rider favors top speed at the expense of handling and acceleration; the chick has the car that accelerates quickly without much top speed but the best handling; and the vintage cab is all power and acceleration with almost no handling. To quote A Tribe Called Quest: "The Choice is Yours". I think it's a nice touch, allowing players to pick the driving style that suits them. The soundtrack feels like it's lacking this time around. The last game was driven by an excellent score with the soundtrack supplied by punk scene veterans Bad Religion and The Offspring. This time around we have 4 different tracks from The Offspring ("Walla Walla", "No Brakes", "Come Out Swinging", and "One Fine Day") as the anthems for tearing around the city, seeing fares to their destinations. The menu still features the same drum solo (the introduction to "Americana" from The Offspring) and the cabbie selection screen has a short loop from either "Who the Hell Cares" or "Crash" from Methods of Mayhem (you remember, Tommy Lee's incredibly short lived, post Crue Rap-core project...I actually had that CD, they played Ozzfest 2K). I'm assuming the other of these songs is the one played during the end credits (So sue me, I haven't heard a single track from the album in about 10 years) when you deliver enough fares and earn enough money to net yourself a Class S Liscence. With just 4 short songs from one band looped incessantly during your runs, the soundtrack just felt a little underdone to me. Speaking of shuttling fares: CT2 sees a new fare on the streets of NYC - the multiples! There are groups of 2 to 4 people who hail the taxi together and you must deliver all of them to their destinations before the fare time expires. If you can do it, the payment can advance your score at least 10 or more positions up the ladder. If you can't do it, it's safe to say you could have potentially used up most of the game time on this wild goose chase of a fare. These are a huge gamble and I'm not wild about them, but I might get better at them with a little more practice. Further on the subject of fares: The goal arrow directing you to the destination feels radically different this time. Since the streets of this NYC-esque map are closed off from eachother, the arrow tries to do a better job of pointing out which roads to take and where to turn. It works in a lot of cases, but something about it just feels wrong to me. It's like it's not accurate enough. It often points in directions that having you driving the long way around a long city block (left at 3 consecutive corners) as opposed to the easier route (one right turn instead). This problem is fairly prevalent but I'm sure that it can be overcome. In the first CT it would get more accurate and even show shortcuts the closer you got to the #1 score. I'm sure that if you invest enough time you can spot the hitches in the directional arrow when it sends you to certain spots and remember "The arrow says left here but if I go right it's shorter". The crew responsible for this game saw how most people were getting high scores in the last game and decided to do cut down on it. My high scores in CT were accomplished by rounding up red and orange (closest destination) fares almost exclusively, only adding a yellow if I absolutely had to. This time around there are less red and orange fares and the avaiable fares at or near any one stop change more often. For example: You can still get a back-and-forth going such as from the department store to HMV and from HMV to the department store. When you do this you will notice that one or two red fares you saw at the department store on your first visit aren't there when you return. This makes it more challenging by forcing you to take a green (farthest) fare or even a multiple or risk running down the clock ambling around NYC in a desperate search for a shorter fare. As for another new gameplay element: I present to you the Crazy Hop. Pressing the Y Button now makes your cab "hop". This is particularly handy for supplementing your drive up a ramp. A well timed hop can add several feet to your launch. It's also handy in oncoming traffic. The hop is easily high enough to clear regular cars. It also works for transition onto some raised roadways. Yes, the Crazy Drifts and Crazy Dashes are still present and are executed in the same way. If you're feeling unsure about any of these moves you can practice them in the new Crazy Pyramid mode. It's the new Crazy Box mode from the first game but the events list is now a pyramid. Each subsequent event is unlocked by completing two of the present events which are side by side on that teir. You can also play the "Small Apple" mode which doesn't actually put you in a smaller version of the "Around Apple" gameplay map. It's merely an alternate map. It's very similar to the "Original" and "Arcade" versions in the first game. All in all CT2 is a sound sequel though some fans of the original may be a little put off by the new and altered elements in the gameplay. If you liked the first game this one should be on your list to at least try. I think 7 of every 10 CT fans will find something to enjoy here just like they did with the original.
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the goodness of the gcn. I remember the two possibly greatest Nintendo characters that were around ever since the good ol' NES, and one was Samus. Yep, it was the good days when I'd sit on the couch, fighting whatever enemy I was up against, trying to beat the game in under two hours trying to get the best possible ending. Now it's 2003 and I'm still at it, except now its Metroid Prime I'm playing. This is one of the best games the GCN has got to offer (can't forget Zelda). The gameplay overall is spectacular. The graphics are realistic, the weather effects ( condensation, water droplets, etc.) are amazing, the music and sfx are involving and mysterious. You might even think that you're in there, fighting the space pirates and the terrors the phazon has caused. If you don't have a gamecube or you don't like metroid, buy it. If you don't your gonna' be missin out.
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Awesome. This Game was awesome! It was my Favorite game ever! But, That is my style. This game is unlike any other game I have ever seen before. See, in this game there is no game over. It is rather a peaceful game were you get up. Do a little fishing. talk to your neighbors maybe help them out a little. participate in events decorate your house and so much much more. In fact the things to do seem never ending! Wile this might seem boring It is not. The whole game is run on a clock meaning that if you set the date right the seasons will follow your seasons and some of the holidays. It is way better than the DS and Wii ones. P.S.It is more fun once you get into it. Don't give up after the first two weeks. Maybe a month would do it. But I had fun the entire time
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Waiting for a Call of Cthulhu video game? Look no further. There have been quite a few attempts at video games based upon Lovecraft's Cthulhu mythos, but they never seem to make it to the market. Although Eternal Darkness is set within its own little universe, it borrows heavily from the mythos, and Lovecraft's influence is readily apparent. The game begins when your character, Alexandra Roivas, decides to investigate the mysterious circumstances surrounding her grandfather's death at their ancestral mansion. Through an absolutely brilliant plot device, the player is able to take control of many of Alex's ancestors from ages past and several other characters from all over the world. Each of these chapters help the player piece together the mystery and reveal the hidden agenda of a group of extremely powerful and malevolent entities. Gameplay is very smooth. Holding down one controller button allows you to lock on an enemy target, and with a flick of the control stick you can aim at specific body parts. Some baddies fall when they are decapitated, some you have to take apart limb by limb before they will fall. As with most third person games, camera angles are fixed and sometimes problematic, as you may find yourself being disembowled by some horror just off screen. Combat is relatively well balanced, and the puzzles in the game find a way to be interesting without being terribly difficult. the graphics are quite good, many monsters can be on the screen without any noticeable slowdown. The monsters themselves are quite detailed and look great, but they don't vary a whole lot towards the earlier part of the game. The magic system is very cool. You must find runes of power hidden throughout the game (often inside of monsters). Each rune corresponds to an alignment, an effect, and a target. By mixing and matching the runes, you can create many different spells. There's also a large variety of mundane weaponry to collect and to toss a beating with. Each of the characters you control seem to have their own strengths and weaknesses. Some are excellent melee fighters, some excel at throwing spells. Some have a ton of health, while others are quite fragile. By far the coolest aspect of the game (and the part that perhaps owes more than a little to Chaosim's Call of Cthulhu roleplaying game) is the sanity system. Everytime you undergo something hideously supernatural, you lose a little bit of your mind as you struggle to grasp the situation. This manifests as hallucinations, both visual and audial. You may get an unexpected phone call, or have a horrible vision of your own demise. This effect is truly very creepy. I've already had statues come to life and watch me cross an empty hallway. I've seen walls bleed, and bugs crawl across my television screen. There are several ways to regain your sanity, but sometimes it's just fun letting it fall a little bit to see how creepy things can really get. Resident Evil may have been an inspiration for Eternal Darkness, but it is a poor comparison. This game is truly a wonder to experience, and definitely a killer title for the GC. It's worth every penny.
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Make your Dreamcast games look SWEET. This works great but make sure it's correctly plugged in or else you'll get a yellow screen. Update 6/8/15 It still works great, bought another one just to be safe. Also after reading other reviews.....WHY WOULD YOU PEOPLE JUST HOOK UP A VGA TO YOUR TV OR MONITOR? Get a vga to hdmi adpter, they're not that expensive. This will remove compatibility issues and give you a near HD experience (it's basically fake 1080p). All I can say is my games look great on my 4K TV. FYI some games are not compatible with VGA....for example some 2d fighters are not compatible. You will need to use RCA, S-Video or RGB Scart cables instead. use this for help http://www.epforums.org/showthread.php?56169-Dreamcast-VGA-Compatability-list-amp-Guide
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Wow!!! This is awesome. After 8 hours of play so far, I have gotten a lot more enjoyment out of this game than I did when reading the first three books of the series (which themselves probably took less than 8 hours to read). Where shall I begin describing this really fun game? 1. The characters themselves are realistically animated, and the Sunny animations are especially amusing, with the way that she bites things, squeals, does little dances, etc. I've smiled and laughed a lot just at how well the characters were represented. 2. Voices are very good, including the use of some of the major actors appearing in the upcoming film, although their use is not pervasive during normal game play. 3. The scenario is great fun - far more involving than the books so far! Playing the piano to break it apart and get it open was a real riot!!! The settings are creepy, with little roaches crawling about, and rats and spiders and such. 4. The game reaches the level of art!! Who did the soundtrack? The music is AWESOME and wondrous! After the dingy mansion of Count Olaf, there are episodes of light relief that fill the player with a sense of peace and wonder - the Library scene, Uncle Monty's House and Garden. The Garden with butterflies flapping by, grass blowing, wondrous music playing, and the Big Tree adventure with Klaus flying over the greenery, rivers, etc. finally made me see this video game as reaching a level of artistic accomplishment - like a good painting, to just get lost in and enjoy all the details and sensory input. Wow! And at first I was concerned that I might get through the game too quickly. After 8 hours though and only being midway through, I know I'm getting my $40 worth, for I will surely play through the whole thing more than once just as one watches a favorite video or takes a hike along a favorite forest path. I calculate that at about $2 per hour, this game is giving a far better return than seeing the film in the theater when it comes out (although I plan to do that too). And that's not even counting the game's resale value afterward! In addition, there are some special game features that tie in with the film - with players eventually awarded with film photos, information, A/V from and about the film... One extra note to game players is that I don't think players will get a great deal of benefit from the BradyGuide to this game. That game guide is poorly mapped and far from comprehensive, while the instruction manual that comes in the game itself gives enough instruction and detail to allow players to start and proceed. Save yourself $15 by avoiding the BradyGuide, because a map you make yourself while playing will likely be far more useful. Halfway through the game so far, I only got about two useful tips from that guidebook, and I would have figured those clues out on my own anyway...
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Poor man's GTA is actually quite fun. True Crime owes a lot, if not everything, to the Grand Theft Auto series. Indeed it is very difficult these days to have a free-roaming action game and not compare it to GTA but True Crime is so alarmingly similar that I'm surprised Rockstar didn't try to sue. The story of True Crime is right out of a direct-to-video action film of the late 80s. It starts out as your typical renegade cop shoots first and ask questions later kind of pulp but ends up being about ancient chinese wizards, huge fire-breathing dragons and sewer-dwelling zombies. If it began far-fetched then what it ends up as is just plain weird. However, that's not to say you'll not have fun. The plot is spread out over 9 different stages each with about 10 individual missions. It's possible to replay your favorite missions too. True crime has 5 different styles of play. First their is the free-roaming bit where you can run all over LA solving street crimes. There there's the car chases in which you run bad guys (and sometimes airplanes) off the road. Third is the stealth missions in which you must sneak into places unnoticed and render unconsious anyone you see. Fourth is the one on one combat and fifth, my favorite, is the shoot-em-up levels, where you can do loads of stunts and diving through the air blasting away at bad guys. The slow motion as you zero in on the targets is brilliant. But I would have preferred if the game was bloodier. A few splatters here and there ain't enough. But much of this game is boring, aesthetically at the least. The geographically accurate LA is impressive but it's so unbelievably bland. The dullest colors are used to paint the environment and the city is pretty made up of grey-scale. The cars also cannot do stunts. Which is crap. How brilliant would it be to drive right off the freeway and fly into the sky before plummeting 100 feet? Too bad, you can't do it because of the pointless invisible wall. Pros: Loads of action. Blowing up stuff is fun. Cool cut scenes with funny dialogue. Great tunes. Cons: Some missions are boring. No stunts. LA is bland and thoroughly NON-interactive. The fights with General Kim are IMPOSSIBLE! Loads of very long loading times! No matter how disappointing some parts of the game are I will still be getting the sequel, True Crime: New York City. But please do not make as boring as LA was and cut out those awful loading times! Graphics B+ Sound A Gameplay A- Lasting Appeal A-
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Perfect travel controller. I'll start out by saying that i've been a gamer for most of my life and have used the controllers of almost all the consoles. As far as android controllers though I first started with the moga hero power back in 2013 when it was 60 bucks ( can be had for half that now). Ill be comparing this controller to that one. As of writing this review the Beboncool is 25.99 and the moga hero power is 28.99 Design and build quality It is portable just like the hero power except the arm sits closer to the controller itself so the whole thing assembled does not feel top heavy at all where as the hero sits further away from the controller and it does feel top heavy. The plastic shell of the controller does feel cheap unlike the hero power which feels higher quality but I don't get the feeling that its going to break easily or anything. Joystick and buttons Moga hero power has these little joysticks that are like a hybrid of a ps3 joystick and a psp nub. not the greatest but it gets the job done. Beboncool on the other hand has fullsized xbox360 like joysticks. They feel great and similar to playing an xbox360. Dpad on the hero power is stiff, closer to what it felt like on a NES where as the Dpad on the Beboncool is spongy, not the biggest fan of it works exactly like it should and i have had no issues with it. Buttons on the moga hero are comfortable but small, similar to the buttons on a GBASP where the buttons on the Beboncool are normal sized and rounded. They are not comfortable to play for hours but this one is meant to be portable so I probably wouldn't be gaming long on this anyway. L1 R1 on both controllers are good and I have nothing bad to say about them. R2/L2 on the moga is spongy and doesn't register on alot of emulators. On the beboncool they are located behind the controller which was done to save space. I get why they couldn't put it at the top where they normally go since that would mean your phone would have to be further away to give you space for it but that would make this feel topheavy so im fine with the placement. They never got on the way during gameplay and I don't accidentally push them while using a regular grip on the controller. If you play a game that makes you press on those buttons alot instead of holding them down i would consider remapping them . Battery life This comes with a 300mah battery that will last you about 8 hours. It also charges up really quickly within an hour. Moga Hero comes with a 1800mah battery and moga boost which will charge your phone until the controller is left with 25% battery. This feature was nice in 2013 when phones only had 1500mah batteries and did not require much amps to charge. But its 2018 now and most phones have batteries around 3000mah, its charging current its 0.5A so i wouldnt expect your phone to charge at all while gaming, maybe it will just slow your phone discharge rate. Now that powerbanks are a thing moga boost is useless, then you'd also have that wire dangling. Overall: I think the beboncool is the best portable controller out there today. Better than the Moga hero, better than the Wee controller floating around. Not as good as a ps4 controller with a clip but then again those are really clunky and not portable at all.
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Replaced Stone Age as my gateway Euro game. The World's Fair of 1893 was held in Chicago to celebrate the 400th anniversary of Columbus's 1492 arrival. It was also used to demonstrate Chicago's revival after the Great Chicago Fire of 1871. It took up over 600 acres of lands and contained over 200 buildings, which contained food, art, technology, and entertainment. More than 26 million people visited the fair. One of the greatest sights at the fair was the Ferris wheel - an original invention meant to rival the Eiffel Tower, which was the showpiece of Paris' World's Fair in 1889. This Ferris wheel helped save the Chicago World's Fair from ruin and it serves as the game board for one of Renegade Game Studio's recent games - World's Fair 1893. The game is designed by J. Alex Kevern and plays 2-4 (ages 10+). It sells for anywhere between $25 and $40, depending on where you shop. Setup 1. Place the central board and top wedge together to form a Ferris wheel, making sure both sides match the number of players. (In a two-player game, there will be nine spaces to move on the Ferris wheel.) 2. Arrange the five area tiles (Agriculture, Electricity, Fine Arts, Manufacturing, and Transportation) randomly around the Ferris wheel. 3. Place the Ferris wheel car on the central board covering the start space and the round marker at on the far left space at the beginning of Round 1. 4. In a two-player game, remove one midway ticket card five main exhibit cards (one from each of the five categories mentioned above). Then, shuffle together all the midway ticket, main exhibit, and influential figure cards together. 5. Place two cards from this deck next to each of the five area tiles. 6. Give each player 22 supporter cubes of one color (purple, blue, white, or yellow), and have each player place one cube on each of the five area tiles. 7. Set all exhibit approval tokens, midway coins, and leader medals in an easily reachable area. 8. Randomly determine a start player and give each player a start bonus card, which corresponds to their player number. Game Play - The game takes place over three rounds with a scoring phase occurring after each round. A round ends when the Ferris wheel card makes it around the central board one time. 1. Place a supporter cube in one of the five area tiles. 2. Play any influential figure cards you may have collected from previous turns and perform the action on the card. 3. Collect the cards from the area tile you placed your supporter cube, and place them face up in front of you. For every midway ticket card you claimed, move the Ferris wheel car one space. 4. Add three new cards to game board - 1 in front of the area tile, you just placed your supporter cube and 1 each in front of the next two area tiles (assuming they are not at their maximum card limit). Scoring 1. Redeem midway tickets - Gain one midway coin for each midway ticket. The leader (or leaders if there is a tie) gains a bonus two midway coins. Discard midway tickets. 2. Score area tiles one at a time - The player(s) with the most supporter cubes in an area tile gains a leader medal worth two or four points (depending on number of players) and may approve a certain number of main exhibits (depending on number of players and ties). Each exhibit approved receives an exhibit approval token of the matching color. These tokens will be specially scored at the end of the game, depending on the variety you have managed to collect. 3. Recall supporter cubes - For every pair of supporter cubes in an area tile, remove one from the area tile and put it back in your supply. (For example, with two or three supporter cubes in the area, you would have to remove one.) Review This game is a Euro game at its core. You put cubes on a board, execute an action. The three game mechanisms for this game are area control (having the most supporter cubes on an area tile), set collection (having a variety of exhibit approval tokens i.e., one of each color to score fifteen points as opposed to five of one color to score five points), and card drafting (collecting the cards in front of the area tile where you placed your supporter cube) So what makes this different from other Euro games? I would say theme and the approachable nature of the game. Let's look at each of those individually. Let's start with the theme. A lot of themes in Euro games feel like they were pasted on and you are only focusing on the mechanics. World's Fair 1893 is steeped in theme, and one that makes sense! The game board is a giant Ferris wheel, which was the showpiece of the Chicago World's Fair in 1893. The main exhibit cards are beautifully illustrated and contain fun facts about the exhibits. For example, did you know that "Norway sailed a replica ship to Chicago to show that Vikings could have reached America."? The midway ticket cards also contain attractions that people were able to attend. Lastly, the influential figure cards contain several important people, like Daniel Burnham who was the Director of Works for the World's Fair. The only complaint I have with the theme is that I wish there had been more unique influential figures as opposed to multiples of the same ones. The next thing that makes this game better than other Euro games is its approachable nature. I feel like I've said this about a few games recently, but it is easy to learn and quick to play. (Maybe my group just tends to steer towards lighter games.) I would say this game is even easier to learn than Stone Age, which until World's Fair 1893, was my go-to for teaching Euro games to people. World's Fair 1893 also takes half the time to play (30-45 minutes compared to 60-90 minutes) compared with Stone Age. However, this ease of learning and playing doesn't make the strategy and decisions any less tense. For example, if someone played in the Agriculture area the turn before you did, then there would only be one card up for grabs in that area on your turn. However, you might really need to go there to get a specific card or re-gain majority. So do you go to that less than desirable spot and give up potentially more cards and/or the chance to tie/gain a majority in another area? TOUGH DECISION! Euro games are usually tough to bring to my game group, because we are all parents with young (sometimes very loud children), so we have to play quicker games usually. However, this is a quicker Euro game, and because of that it has received the most playing time. The first time we played through it, we were more focused on getting used to the game and well, winning. (Because who doesn't want to win?) The next couple of times though, we slowed down a little bit and appreciated the art, factoids, and theme of the game. So if you are new to the hobby or haven't found a Euro game to introduce to your group yet, look no further than World's Fair 1893. This game was provided to me for free by Renegade Game Studios in exchange for an honest review.
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Disappointing sequel to a perfectly awesome game. Day of Reckoning 2 when I read up on the previews and such, seemed to have nothing much new going for it save for a totally new graphics system which was supposed to make the wrestlers look more "realistic" along with the usual updated roster. Unfortunately, that's pretty much all it has going for it. Aside from the basic new stuff (better background music without the damn rap music, new moves, new roster), the graphics system DOES look a LITTLE better from Day of Reckoning, however, at the expense of totally screwing up the Create a Superstar option! Due to the new graphics flesh system, the create a superstar option is much more tricky and complex to deal with, and in most all cases (with my characters) they come out looking like monkeys or pig-faces. Their skin is always blotchy and discolored like when you spill milk on a white fabric and let it dry for a week or so. The faces are virtually impossible to work into a passable human mold, and the presets all look like hideous inhuman creatures with comically oversized or undersized features (all the females have tiny squinty eyes and fat lips, all the males have gorilla noses and square heads) So they have totally messed up the CAS system, as well as another horrible new addition: making it impossible to re-edit attributes once you've already set them (so if you give your char 10 speed and 5 counter, realize your mistake and try to fix it, you CAN'T) Also, the AI is much much worse from the first one. It seems to have been unnecessarily dumbed down in order to make it harder for the player, perhaps. Well they succeeded, in the most ass way possible. The AI is ALWAYS out to get YOU. They don't particularly care about each other in 3ways or 4ways or Royal Rumbles. If you so much as look in their direction, they will LITERALLY turn on you and attack you nonstop until they're attacked by someone else. They also don't see any need to put on an actual match, choosing instead to try and counter all your moves, then use the resulting energy to perform their specials on you and end the match, as opposed to the original Day of Reckoning AI which sought to try and beat you up, rather than reverse all your moves. One thing else small but noticable. While the ring appearance and movement is slightly smoother than in the original (due mostly to the new graphics system), they've done away with the screen rattling and flashing in the original (such as the white flash when someone reverses something, or that bone-shattering crash when you perform a special on someone and K.O. them), so it is much more stable than the original. This is not a pro or a con, as the shaking may have annoyed some people, or have entertained some (I liked it, though, as it added a more thunderous quality to certain moves and bumps) All in all, a disappointment, and not worth spending full price on. It's pretty much exactly what the title says: Day of Reckoning 2. No subtitle, nothing particularly brand new.
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Pure 'Fire Emblem. Having just finished this game about 10 minutes ago, and being a big "Fire Emblem" fan, I can conclude with absolute certainty that it's one of the best in the series and will be enjoyed by many for quite a long time to come. "Path of Radiance" (you'll get over the name soon enough) is a rich, engaging, downright fun tactical masterpiece. Sure, the overall scenario is nothing terribly different, especially for the "Fire Emblem" series of late -- it's pretty much the usual tale of a mad idiot who throws kingdoms into conflict, prompting a noblewoman and a growing group of warriors to rise up and put a stop to it. However, this particular story -- the saga of Princess Elincia, her level-headed hero Ike, his band of mercenaries and family secrets, and the uneasy relationship between two races of people throughout the world -- is still well told and has many intricacies that keep things entertaining. The gameplay is classic "Fire Emblem," and if you don't know what that means, it's time you learned (you can either just give the game a try or read the rest of this paragraph; I'd suggest the former). Generally, the player and computer take turns making a series of moves, during which two teams of characters are directed into positions on a playing field. Eventually these individuals come across one another and engage in brief one-on-one battles, each attacker usually (except when bows are in the equation) having one of three types of weapons. It's a paper-rock-scissors kind of thing, and an advantage is often created when one weapon has power over another. Also on the field sometimes are healers and others who help out. This whole process continues until the mission goal (usually beating the boss) has been met. If you're already familiar with the series, then you can rest assured that this entry doesn't disappoint; there are even some things, both on the field and off, that have been nicely streamlined for convenience. Another nice gameplay element are the various personal skills that many characters can acquire, enabling various special abilities in battle, such as always attacking first (even when an enemy starts the fight), having a high chance of performing a critical when one's hit points are halved, etc. On the aesthetic side of things, "Fire Emblem" has made a great transition to polygons, and the 3-D battles are looking great. Of course, the FMV cinema scenes are simply beautiful, and the voice acting is actually pretty good, particularly at the end. About the only glaring weak point overall is the music, though this is easily forgivable. The battle themes for about half the game are rather silly, but get better after a while, and there are indeed a few standout tunes that hold up well. An area in which the "FE" games tend to excel is the writing itself -- narrative and especially dialogue -- and while I wouldn't quite put this one on the same level as the previous game in this regard (that being number 8, dubbed "The Sacred Stones" in English), it still amounts to an up-to-standard, highly respectable script that's enjoyable to read through. From start to finish, "Path of Radiance" is a great game -- a polished, well-presented entry that honors both this series and its fans.
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When Dirt Bikes Fly. Let me preface this review by saying that I know nothing about the sport of motocross and have no idea who Ricky Carmichael is. I do, however, favor racing games over any other video game genre, and MX SuperFly is a good one overall. At first, I wasn't terribly impressed, but the more I play this game, the more I like it. There are a few things about MXSF that some players may not like: most notably, its slowness. The game runs at only 30 frames per second, and if you've played fast games like Burnout, you will definitely notice the difference. Some may also be bothered by the "floaty" gameplay. Your tires don't seem to be down in the dirt; instead, your bike seems to be hovering an inch or so above the ground. When you jump, the game seems to move in slow motion; you feel like you are literally flying (hence the name: SuperFLY). This allows you time to do tricks - some of which require 3 or 4 button presses. It is challenging, but fun. The graphics in MX SuperFly are excellent most of the time, but there are some glitches. For one thing, your tires don't appear to tear up the ground like they should. I'd like to see mud splattering, a groove in the dirt behind me, and great clouds of dust in the air. There is little of that here, although the riders do get muddy as the races progress. Another glitch shows up when you fall off your bike: your rider's body sort of halfway disappears into the ground...very odd. Otherwise, the game looks terrific - with spacious environments, nice lighting effects, and lots of obstacles to jump over. SuperFly also features an ambitious soundtrack with music from Hoobastank, The Vandals, The Coup, Spineshank, Del the Funky Homosapien and others. You can turn the music up, down, or off depending on your musical tastes. But what really makes MXSF a worthwhile purchase is its generous selection of riders, tracks, and modes of play. You can choose from among 26 MX pros, or - best of all - create your own rider and compete in either a racing career, or a freestyle career. You can enter your name and number, select your racing gear, and pick a bike. You can even design your own freestyle track with the Stunt Track Editor. What's more, SuperFly boasts a plethora of Mini-Games such as Bus Jump, Pizza Delivery, Moto-Golf, Horse, and many more. MXSF may not be a perfect game, but it certainly provides a lot of entertainment. I'll give it an 8 out of 10.
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Pretty good overall. That Dr. Eggman is at it again with more plots to overthrow the world. Meanwhile, Sonic is wasting away a boring afternoon at the beach and finds a top-secret super robot that can learn its enemy's moves. Is it the perfect weapon to foil Dr. Eggman or a ticking timebomb that will destroy the world? Of course, if you don't want all that plot getting in the way of your good time, you and three friends can choose from eight well-known franchise characters (or select your customized robot from Story mode) and duke it out over link cables in true Smash Bros. style. The characters' unique fighting techniques enhance the enjoyable fast-paced action in Sonic Battle's pseudo-3D arenas. While it's definitely one of the best implementations of the z-axis yet to appear on the GBA, the camera doesn't always rotate when it should. A big part of strategy unintentionally becomes staying out of blind spots. The game's strongest point is its graphics, which look great on the GBA and scale up beautifully when played through the Game Boy Player for the GameCube. Music and sound effects are whimsical and provide appropriate accompaniment to the action. The controls are intuitive and well executed, except for the blocking command. It's annoyingly difficult to time blocks correctly, but as Mel (the cook on Alice) says, "The best defense is a good offense." The biggest problem with Sonic Battle is the poor game design in Story mode. Earning Skill Points, and thereby new abilities for Emerl the Robot, is a grueling ordeal. Most battles reward Emerl with a single Skill Point. All the cool abilities cost upwards of 20 Skill Points, leading to a detrimental imbalance in the effort/reward system. A good game will make players work for their upgrades, but Sonic Battle asks too much. Still, the game can be enjoyed in multiplayer mode with the eight preexisting characters until you put in the long hours to build up Emerl.
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Amazing game. A must own for Disney/Kart Racing fans. Probably my favorite dreamcast game outside of Skies of Arcadia. This disc basically stays in my dreamcast. I do love most things Disney and live 45 minutes from Disney World, so perhaps I'm a bit biased. The tracks really do convey an authentic feel for the parks/attractions. This game is a great place to satisfy with a 'magical fix'. Racing is tight and of course this is a Mario Kart clone but, it has a personality of it's own. Boot this baby up with a VGA adapter and the graphics still look great and vibrant. I only have 2 complaints about the game. Chip and Dale are the only popular characters for some reason which sucks (Jiminy Cricket is in cutscenes but not playable). The game is freaking hard. The Playstation version seems to be easier but, doesn't look as good of course. I still don't have all the tracks unlocked. You must come in 1st in the race to progress. Basically, it has the Ricky Bobby theory on racing. If you're not first, your last. It can be pretty frustrating as the AI will abuse you sometimes. There is no difficulty settings. Much harder than Mario Kart or Sonic Racing. If you are a fan of Disney or Kart racing, definitely a must buy. If you don't have a dreamcast, I would actually have bought one just for this game but there are a bunch of great games that you can't get anywhere else on this forgotten and Highly underrated system. Wacky Races and Looney Tunes Space Race are a couple of other great kart racers for the dreamcast.
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Good game but NOT a Smackdown or No Mercy type game. It's a fun game - very arcadish - if you ever played it in the arcade or remember the old WWF Wrestlemania and In Your House games from the original Playstation, you'll have an idea of what you're in for. No storylines, just action - if you want storylines, look to another platform - PS2, PSX, X-Box, Gamecube, N64. 2 game modes - Royal Rumble (30,60,90 or no limit to the # of partcipants) - you must eliminate the number you choose to win - 100 guys can be eliminated but unless you eliminate 30 of them, the game will continue. Up to 9 guys are in the ring at once. Exhibition - 10 matches w/ a "partner" - NOT a tag team match - but you can call your partner into the ring a select # of times during the match to interfere. # of wrestlers - 22 (2 hidden) - not much of a selection and no create a wrestler mode so what you get is it. Big names are there (Rock, Austin, Big Show, HHH, 'Taker, Kane, Jericho, etc.) Entrances are pretty weak - no Titantrons - just a quick image the wrestler with their tag team partner (in exhibition mode). All in all, a fun game, especially with multiplayer but a different THQ game than from the others they have released.
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only for hard core batfans. well with the recent release of batman begins i found my self engrossed in the world of batman and as such went hunting for what ever media i could find featuring the character. i played the batman begins and must say i loved it. i then found a used copy of dark tommorrow at the local blockbuster aand decided to get since it featured a good cast of batman villains. well i have to say i was somewhat dissapointed. first off the good things. the graphics, music, storyline and voice over are on the spot. its all a hardcore fan of the caped crusader could want right? well the biggest turn off to the game is the horrible gameplay and camera that make it almost unplayable. after the first 2 levels or so i was starting to think i may never beat this game and i wasted $12. but after keeping at it for a few hours i pretty much figured out the controls and got the hang of it. i beat in about a day and a half. it is a rather short game. well in conclusion, this game is only for the true batfan. any casual gamer will be put off by the junk camera and gameplay but if you can get the hang of it you will be treated a pretty decent story and graphics. villains featured are ra's al ghul, joker, mr.zsasz, mr. freeze, poison ivy, killer croc, ratcatcher, scarface and ventriloquist, and the black mask. if not for gameplay and camera this could have been "THE" batman game. anyway i liked it. for batfans this is worth a rental, all others beware.
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Someone plz put this franchise out of its misery. Sure, dumbing down the latest installment of the RE series may appeal more to the general audience, but all in all this is still a very bad game. The first thing I noticed was that Capcom is still too cheap to hire decent dialogue writers. I was also saddened by the lack of eeriness which has always been a trademark in the series. I guess by making the controls easier the only way to make the game even remotely challenging was to increase the player's adversaries in both number and speed. Basically, RE has been reduced from its previous status as survival horror masterpiece to second-rate third-person-shooter with horror elements. There are virtually no puzzles to speak of, the bosses are easy, and taking what little realism existed in finding weapons lying around, Capcom upped the ante by installing a merchant who basically follows you around and magically appears just before a boss fight to sell you whatever provisions you may need. The story is pretty straight forward with little to no surprises, and the boss fight is insanely easy. It really felt like Capcom threw the concept of the game together over night (copying invasion of the body snatchers rather than the living dead series) and spent the rest of the development working on the graphics.
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A MAJOR reason to buy a Cube. I'm going to keep this brief because I simply want to encourage anyone who owns a Gamecube to buy this game. Before the release of Eternal Darkness, I had gotten jaded about video games in general and on the Gamecube in specific. This game reminds me of why I'm addicted to video games in the first place. The game features terrific play mechanics, a creative storyline and an easy(but increasingly difficult as the game progresses)learning curve. Look - I tend to lose interest in games quickly, and I REALLY don't like having to repeat the same scenes OVER AND OVER again until I finally get it right. Eternal Darkness minimizes these frustrations. Much has already been said about the clever puzzles and intuitive control design, but let me just reinforce those opinions here. All of the puzzles I have encountered thus far have made perfect sense once I thought about them - and solving one puzzle early on has given me the confidence to really try some wild ideas later in the game. Give the game time to grow on you. It's an enjoyable thrill ride that eclipses Resident Evil in every way.
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This ones more of a service to pokemon loving kids. The Gamecube has been out for two years and now we finally have a Pokemon game for it. Unfourtunately this might not really be a game. Lets start with some details and what this game does right first. Apparently Prof. Oak has been hard at work on a television network for Pokemon (does the man have a life?). Now you've been chosen to test this network and see if it's any good. Right when the television is delivered guess who suddenly breaks into your house? If you said Pikachu you're unfourtunately correct (more on that later). So now you and Pikachu (who is apparently allowed to break the law) are now tasked to watch this network and see how it works. Each channel has different Pokemon themed shows such as PNF (Pokemon News Flash), Shop n Squirtle, Pichu Bros Party Panic Anime, and Slowpokes weather report. There are more but they're neither interesting or fun to watch. Let's start with the good. The graphics are okay, not heavily detailed, but they get the job done with the exception of some of the Pokemon models looking like they came from the N64 games. You can occasionaly go outside and see diferent Pokemon which is pretty cool. The shopping channel even sells bus passes which can take you to different areas to see diferent Pokemon. Now the bad and there are more of these than the good. If you hate Pikachu this WILL increase your hatred ten fold at least. He always wants to watch TV! It usually takes an act of congress to get him to go outside and see the different Pokemon which is arquably the best part of this game. Now some of the shows are okay but noo he wants to watch all of them including crap like Smoochum exercising for five minutes. It's like babysitting some annoying child. After a few days of this you will try to get him run over by the bus (sadly you cannot). Now my biggest gripe: lackof interactivity to the point you question whether you have a DVD or a game. Everything here has you watching. Sure you get to click on things but after that you only get to see what Pikachu does with them (which if you don't like him anyway you won't want to see him roll around with a ball for example). As an interesting side note (and this is neither good or bad) this game runs on real time like Animal Crossing. So if you're Gamecube's clock is set correctly and you turn this on at three PM it will be the same in the game. At first this intriqued me but it soon became clear that this feature is very limited here. For example there are no exact time specific events such as "Charmander only comes out from three to four in the afternoon". Instead it seems as though things are divided into three time sections each day: playing before noon, playing from noon to seven PM, and playing from seven PM to seven AM when the first section starts again. While simplistic it does keep the game from ending too quickly unless you mess with the clock . Each day when you save it unlocks things that when turned on in the proper time section the next day you can access. As stated before it isn't complex in the least but it does serve to strech out what would be an otherwise short game. I know you're thinking I'm being too harsh on a game that's geared towards children right? Well it's because I know that tons of older Pokemon fans will pick this up and be dissapointed. I almost did but thankfully I rented it first. Even at thirty dollars it's too much for what an older person would get out of it. However if you're a parent looking for good game for your pokemon loving child this is actually a good choice. I could see a child enjoying it. This is the one to buy though since you get the free Pokemon Mini which I hear are pretty fun. Anyone over ten would be wise to wait until this can be picked up for at most half the price, I know I'm going to.
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Dance Dance Revolution Mario Mix. "Waluigi is at it again! Waluigi has stolen the Music Keys, and it is up to Mario to get them back! This game takes all the fun of the past mario games, mixing them together, but in a dance-style. This game is very fun, and teaches kids how to use their mind and placing what goes where (feet on which arrow) at that certian time that the brain interprates. It has all the fun of video games, with many different skill leves and dance areas, but instead of using a controller (optional) kids can use the dance pad. Kids will love to play this video game, while at the same time getting excersice and learning dance moves. One thing that could possibly frustrate them is the mush-mode. This is where Mario-related item come up on screen, and you have to press the corressponding arrow. The items are sometimes hard to see, but sometimes these might help you have fun! In "Story mode," kids will have to dance and save the Music Keys, and defeat Wario. (Mush Mode can not be turned off in Story Mode, but in free mode it can.) Some complaints I've heard are these. - "The game is to easy!" I don't think this game is to easy. Many of the leves, (Bowser's castle, for exmaple) are very hard to where I haven't seen even some of the best complete without a rank better than F. If you still think it is easy, try to unlock 'super hard' if you think you're so good. - "This game is to hard!" Well, there are many different levels to where you can make it easier, and the difficulty leves are as follows: 'Easy', 'Normal', 'Hard', 'Very Hard', and, after unlocked, 'Super Hard'. Try easy on some of the levels (Here We Go, for example). Work your way up. - "I've gotten to tired, but I still want to play!" Take the dance mat out and plug in a controller. It still works! - "Ive played 1 player long enough. Is this game 2-Player compatible?" Yes it is. This is very fun for 2 players, hooking up 2 dance pads, 1 pad and a controller, or 2 controllers. - "People have told me that their kids quit and let it collect dust. Would this really happen?" I don't think so. I have played this for myself, and gone on for hours without stopping. This game will be fun for quite a long time. Overall, this game is very fun, and will be a blast for all ages! Definately a recomendation. P.S. Don't Wear Shoes On The Dance Mat! News About the Game 'Dance Dance Revolution Mario Mix': 12/24/05-After recent events, it has come to my attention that this game WITH THE DANCE MAT INCLUDED, is currently not being sold or manufactured. They will sometime start making it again, but this time the dance mat will NOT be included. These people figured out (after ALL this time) that they could make more money if they sold the dance mat seperately. But untill it is being manufactured again, I'd suggest not to but it for a price more than $50-$60. News Is Updated For Any Changes Or New Understandings For The Game.
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The most faithful translation of a game from SNES to GBA. Out of all the Marios for the Game Boy Advance, this is the one that converted most faithfully to the GBA from the SNES. The capabilities between the two systems are extremely similar. This game is incredible. You have over a 100+ plus levels to go through, and many hidden ones. It's difficult enough to keep you going at it, but easy enough that you don't get up and throw your GBA out the window. Deciding what world to go to is a huge benefit in this game. At any given point you can decide which world to go to next, and it doesn't have to be the most straight forward. Everyone has a different strategy to this. The addition of Yoshi in SMW was always one of the big draws to this game, and I believe that still rings true. If you are looking for a platformer for your GBA, this would be my #1 recommendation!
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Awesome game. Darek Mok totally underestimated this game in his review. I am a long time Double Dragon fan going back to 1987. Since then I've beaten the game on many systems including Double Dragon 1-3 NES, Game Boy 1-2, Arcade 1-2, Sega Master system, Amiga, Tiger Electronic game, and Double Dragon watch (back in the 1980's and early 1990's Tiger and other companies made game watches), and the most difficult Double Dragon game I've beaten was the one for the Sega Game Gear. This GBA version seems like a combination of the 1-2 games for the arcade which are extremely easy to beat. The GBA version has many new moves and weapons like Nunchucks, sticks and the like. The Game Gear version you can pick up handguns and shotguns. So overall I will enjoy this game for many years to come. As far as difficulty it seems a little easier than the Game Gear version, but yet I've only gotten to level 5.
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Great Product for Gamecube. This gamecase is excellent for storing your gamecube and accessories. We are able to store the gamecube, 4 controllers and all the cables. We also keep a gameboy advance in it with the gameboy advance games. Because we have so much in our case already, we cannot store the games in the case with their original cases. We can store them in the case with a smaller game storage case (no boxes). If all you have is the gamecube and a few controllers, you can probably put about 4 games in the box in their original cases. This case is great for traveling and is well padded for protection.
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Excellent revamping of a classic game. Mortal Kombat is a franchise that has definitely had its ups and downs. MK, MK2, and MK4 in my opinion were all brilliant. The series had some hiccups in MK3 which were further aggravated by UMK3, and then the series really hit rock bottom in the "adventure" games. Deadly Alliance definitely brings the game back to a high standard level. The graphics are incredible, sound is dead-on, and the gameplay is quite good. I think there is a good balance of advanced fighting techniques and the accessibility which was a trademark for MK. So why didn't I give this game 5 stars? There are a few serious flaws here. 1) Moloch is one of the worst boss characters ever devised. This is shocking to me after brilliant bosses like Goro, Kintaro, Motaro, Khan, and even Shang Tsung. He is ridiculously hard and once again the only way to beat him is with repetitive kicks or one special move. Shang Tsung as the last boss without any morphing is rather dull too. 2) The whole Krypt idea was a bad idea. I couldn't believe it when I booted up the game and Raiden has to be unlocked?! Whose hair brained idea was that? The fact that I need 3000 green coins to do it is really depressing, especially since the 1 player game is really, really hard with the computer pulling off insane combos and blocking every move you make (Mortal Kombat Trilogy anyone?). The real kicker is I hear Raiden's flying torpedo move is gone...sad. The bottom line...an overall technically well done fighting game with some unfortunately bad ideas on the 1 player side of the house.
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AWESOME!!!!!!! GREATEST GAME EVER MADE. Awesome, greatest game ever made, if you are thinking of a game to buy, make this your choise for sure!! This game has many secrets, levels, characters, games in both mutiplayer and single player!! I love this game and I will never not love it, once you get this game, buy the stradigy guide to go with it, trust me, you will need it! The best player in this game is Young Link, he's small and fast, he can jump out of the way quickly and go into moves quickly!!! Just take my word on this people, and buy this GREAT game, don't hesitate at all!!!!
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one of the best for Sega. This game...my uncle rented it for me and my cousin. He got playing it and we kept it so long we just bought it from the rental store instead of returning it. hahaha yeah awesome game you can race or beat the snots out of your opponents with chains, nunchucks, cattle prods etc. and hey if you don't have a weapon don't worry you can steal one while someone is trying to hit you with theirs. Also you can sometimes run repo missions where you knock someone off their bike and steal it. Cops can bust you for all kinds of stuff and watch your bike's health meter if you crash a lot and it reaches zero it goes boom. So much fun.
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Better than Goldeneye: Rogue Agent, but still a bland FPS. I'm not really big on the Bond games. Most of then are no more than ordinary first person shooters with licensed characters. I guess since the original Goldeneye game on the Nintendo 64 was so popular they felt like they shouldn't stray to far from the winning formula. In this game we have a generic interpretation of Bond involved in a dull plot involving clones and kidnapped world leaders. We go through several different locations but only some of them are cool and none are used to their full potential. There are a couple of driving levels too, but the street design is just uninspired. The best thing about FPS games is the ability to just go berserk and shoot-up the place, hoping to catch the baddies in the crossfire. But you don't really get a lot of ammo and reloading is painfully slow sometimes. And the destruction you can inflict upon the environment is very limited. I can really only recommend AUF to Bond fans. The rest of you have soooo many other choices for superior FPS games, you don't want to waste your time with this one.
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