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Funny tv show, not too much of a replay value. So who the heck are The Fairly Odd Parents, and why do they have a videogame? I'll answer that in one single long winded sentence. The Fairly Odd Parents is the name of a cartoon show on Nickelodeon (comes on Fridays and Saturdays) which stars 10-year-old Timmy Turner, a boy (voiced by Tara Strong) who is `blessed' by the presence of the goofy, magical little floaty people, also referred to as Fairy Godparents, which, while sometimes assisting Timmy with his own problems, usually make things wackier then they were previously. Got it? Okay, now the shows pretty popular, and Nick has, of course, marketed the heck out of The Fairly Odd Parents, from DVD's to toys to videogames! Only this is nothing like the other Fairly Odd Parents Gameboy Advance title, Breakin Da Rules; this is a "GBA Video", which basically means it's not a game at all, more like a 45 minute DVD, only it's a cartridge. And you have to watch it on the tiny Gameboy Advance screen. And it costs $19.99 for three fifteen minute episodes. Worst of all, I sat and watched this whole thing (one episode twice, even) and it's actually really funny, so yeah. I like the TV show, but this is only three episodes, so how much is the repeat value? | video-games_retro-gaming-microconsoles |
Spidy and the Gene Simmons team up once again. This game was a lot of fun back in the day. They made an awesome soundtrack with an economy of tunes! Yes there were only like 6 different songs in the whole game but they are all really awesome and will keep your headed bangin and fist pumpin! The Graphics are also pretty good, particularly the backgrounds and worlds. It is very long for one of these side-scroller beat-em up style games so if you stink at those no prob here because there are passwords to save your progress so no rush to get through the whole thing in one sitting, but a word of the wise get those 1ups like crazy! While you can find extra lives and earn them through out the game you there are no continues! So once your out of lives its big fat stinkin game over! Anyways its another classic game for the genesis for two players! Also it has very big detailed story line for one of these sidescroller beat-em up games! A true classic marvel comics game for the genesis overs I would recommend are X-Men 2: The Clone Wars and The Punisher are also great games for the Genesis. | video-games_retro-gaming-microconsoles |
not what you would expect. Super Mario Sunshine is a dissapointment. Don't let great reviews persuade you to buy this game. I warn you that I bought this game, and it was not even as good as Mario 64. It gets very boring running around spraying enourmous amounts of mud and little plants that are not impressive at all. Sure, the graphics are nice, especially the water, but surely you wouldn't just buy a game for its graphics? Sadly, I beat the game (not getting all of the stars) and the ending wasn't even as good as Mario 64. A step down from the last mario game, don't buy this unless you are young and just getting into adventure games. Too much was expected of this, but it shouldn't even get a second look. | video-games_retro-gaming-microconsoles |
Classic Medal of Honor. This is my favorite of the best WWII shooter game series, Medal of Honor. My main attraction to it is the long extensive campaign with an unintrusive story line. It also has a wide range of weapons in comparison to others in the series, although you usually find them in armorys instead of off dead bodys. The graphics are good considering it's on Gamecube, although the people are a little blocky. The D-Day mission is a little unrealistic, you storm the beach with maybe ten men. The rest of the campaign is great, aiming is odd after playing newer games where you look down the barrel. The story revolves around an OSS agent, however only a few missions are covert or infiltrational. The levels have you fight with the 101st and 82nd in Normandy, and over the Nijmegan bridge and through Arnhem in Market-Garden among many other places. In short, Frontline is a great game, in a great series. | video-games_retro-gaming-microconsoles |
More is less. The main problem I had with MP5 is that it just takes so stinking long to play a game. I also have Mario Party 3 (for Nintendo 64), which is the best game in the series, and it has options to allow you to skip the CPU's mini-games and speed up the movement of the characters. MP5 doesn't have this. What it does have is special "events" and bonuses on nearly every space.
The result is that it took me about 75 minutes to play a 10-turn game the other night, when I can play a 15-turn game of MP3 in less than an hour.
I do not like the concept of the "capsules," either. Instead of buying bonus items from stores, you get a "free" item every time you pass a gumball machine, and you have to pay to use it. Problem is, the game asks you before every turn whether you want to use a capsule or not. Annoying!
Also a problem (in this game even more than the other MP games) is the excess of animations that slow down the game even more. The boards also seem to be overly complex... sometimes you'll go through an entire game and none of the players will ever get a star.
The mini-games, which are the heart of any MP game, seem very dull. Only a couple seemed not to be derivative of the previous games. On the plus side, the graphics and sound, of course, are very nice, especially the 3-D game boards. But no one plays Mario Party for the graphics. | video-games_retro-gaming-microconsoles |
A Platformer that stays loyal to its television counterpart. This game was made during the time when Fairly Odd Parents wasn't total garbage. It's a platformer that stays true to its source material and is one of the few licenced games that is actually decent and can stand up on its own, and can even be enjoyed by casual gamers who are not fans of the show.
The story is that Timmy wishes that Da Rules (the rulebook that keeps the fairies in check) didn't matter. But before he can grab the book and atone for his mistake, Vicky grabs it. Vicky now has the power to grant wishes (although she does not know it) and Timmy and his Fairy God Parents must find the pages of the book to sort out the mess, or Timmy can kiss Cosmo and Wanda goodbye. Also their powers are greatly weakened so they cannot grant wishes at the drop of a hat, more on that later.
Gameplay wise, it's a platformer, and there are a few enemies floating around. Timmy can fight them, or avoid them. Each level is different, so there is some nice variety. In one level, Timmy is sucked into his Comic book and must help his favorite Superhero regain his powers from the villains who stole them. The music compliments the levels and is faithful to the show.
The graphics are nice, and resemble the show well. The controls are tight and responsive. Although the platforming can be a bit askew at times. You have to jump off the platform at just the right moment or you fall, sometimes do an early demise. Speaking of Death, Timmy has three hits between him and defeat, but falling off cliffs or touching instant kill hazards kill him right away, and take a life. If Timmy runs out of lives, he can choose to restart at the last checkpoint he passed or return to the house (the hub world). There are limited lives but unlimited continues, and checkpoints are common, so dying is more of an inconvenience. Timmy can replenish his lives by collecting one hundred crowns or picking up a one up.
The enemies don't take great efforts to chase you down, but they attack you if you get close. Some enemies have a small range while others have a large range. It can be frustrating when you get killed by an enemy who shot you from off screen. But you're more likely to die from missing a jump than by enemies killing you, and most enemies go down with one or two hits.
The levels more or less follow the same formula. Timmy progresses, but must collect five Wish stars to make a wish so he can get past some obstacle. Rinse and repeat until the level is finished. Timmy does not have a consistent attack, it changes based on the levels. In some levels he can only attack in certain sections, others he can attack as he pleases, and the attacks change based on the level, so the game doesn't get too stale. Also hidden in each level are Crimson Chin Cards, four in reach level (with the exception of only one in the Tutorial level) When Timmy collects all cards in a level, he is rewarded with a clip from the show. This is more of an incentive for hard core FOP fans, or completionists. If neither of those describe you, you can ignore them. The cards are seldom right in your path, they are usually hidden or in dangerous places.
Cosmo and WAnda can be talked to with a flick of the R button, but they just offer commentary that does change between levels, but it doesn't do much so you can ignore it if you like.
Overall the game is pretty inoffensive. It's nothing too hard, but there is some fun to be had here. If you watched FOP when you were a kid and want to relive some of the show's charm (again, the show is still on but it's gone greatly down hill) or are a platforming fan who isn't picky about the subject matter, this game isn't horrible, but don't spend more than ten bucks for it.
. | video-games_retro-gaming-microconsoles |
I hope it's a PS2 game. I don't have anything to say much. I love this game and it's the best game that I have ever played.
The best thing about this game is the places. I love to walk around and look at the views of buildings and people. Everything is so realistic. So, I enjoy this game a lot. About the fightings, plot, and every other thing about this game are good. No need to say much.
It's not a hard game to play. Actually, that's another thing that makes this game the best. It's easy! Anyone can play it and not getting angry because you're dead or something. When there's fight, and you can't win, it'll just start another round. No need to worry. Just take it easy and enjoy the game!
I would absolutely, definitely, perfectly appreciate if this game is also made for playstation2, because I don't own a dreamcast system. I like PS2 more. And I don't wanna pay lot's of money for dreamcast just for this game. Anyways, it's a good game. Try it! You'll like it a lot. | video-games_retro-gaming-microconsoles |
THE WAIT IS OVER. For months, Game Cube has taken a beating under presumptions that it is childish and uncool, and from some aspects this is true (refering to the extremely disapointing previews for Zelda), but it now can defend itself with one of the best possible games to shove in Microsoft and Sony's faces...SONIC!
An incredible comeback for our blue hero (though not anywhere close to rivaling his glory days on the Genisus) after a painful crash and burn on the Dreamcast. Good graphics, capturing the hedgehog in all his coolness, without loosing his pre-anime appearence. All the classic characters, Sonic, Knuckles, Tails, and Dr. Robotnik (now called Dr. Eggman, dunno why...), plus, two new appearences by Shadow the Hedgehog (my fav), and Rouge the Bat, each pair of characters has their own style of gameplay for their own levels. AND in 2p mode, there is a total of 12 playable characters! Playing the game takes you throught 2 parallel, but different storylines (Hero and Dark). And if you can get through them both you can... what? you think im going to tell you?? :D Also, throughout the game there are new character-enhancing Level Up items, and some brand-spanking-new techniques!
Plus a handfull of mini-games and chao raising for all you kiddies. Now for the bad news: Camera Angles: pretty bad. there are some that are there that look really cool, but can be a hassle (spelling??). Soundtrack: in total, is ok, but has really, REALLY bad points (especially Knuckles' stages). Storyline(s): TOO SHORT!! and thats all that's bad about it. So now what I want you to do is scroll back up the page, and click the purchase button. If it makes you feel better, click it a couple times, just make sure you GET THIS GAME. | video-games_retro-gaming-microconsoles |
Gameplay Perfection. Namco crosses consoles to expand upon on the SoulBlade/SoulEdge engine and richens the roster from the previous game. All original disciplines are available, even though Maxi replaces the Nunchaku-wielding Li-Long. This title introduces some of the most popular characters and most memorable lore in the entire Soul series, boasting a wide variety of game modes and a superb bgm selection. A hardcore player will want a vga cable to avoid hideous composite graphics, and a die hard fan might spring for a Sewell Manta VGA to HDMI 1080p upscaler and a dual female rca to male 3.5mm adapter for audio. Jaw dropping visuals from a late 90s DC game. | video-games_retro-gaming-microconsoles |
The 2nd best game ever. Nintendo has come a long way over the years and they've never come out with anything better than this (I'm talking about the SNES version, I've barely played the Advance version). It's kind of pathetic of them, this game came out in 1993 and now, 12 years later, they still don't have any games better than this. My brother is a video games master, he beat this whole game, got to special world and beat that (I'm not talking about star world, I'm talking about special world) and he did all of this without a strategy guide or anything. He just put it in and figured everything out. There are still one or two levels that he doesn't know how to get to, but he has beaten Bowser and everything. I've beaten a lot of the game with his help in telling me what to do. Anyway this game is amazing and I recomend going to ebay, finding an old Super Nintendo and this game and buying them. It's worth it. (By the way if you saw that I said this was the second best game ever, I think the first one is Starcraft). | video-games_retro-gaming-microconsoles |
HUGE Disappointment. I had been waiting so long for Wrestlemania X8 to be released, anticipating the extraordinary experience I was about to have with the additions of Hell in the Cell matches, TLC matches, the nWo etc. only to have all those hopes of being wowed by THQ once again, attacked by rabid wolves, run over by a Semi truck and set on fire!! The graphics are the ONLY thing that is good about this game! No storylines like Nintendo 64's No Mercy, no title belts to be found anywhere on the wrestlers, create a superstar options have depleted and so has my desire to ever buy another wrestling video game again. Is it really that difficult to make neutral entrance videos for created superstars so that I don't have to use the existing WWE superstar videos for a totally unrelated creation?!?! From the looks of what I've completed so far, there aren't too many secrets to unlock and all I am left with is a sense of grief ... . ... | video-games_retro-gaming-microconsoles |
Fast shipping. Okay so. Its an amazing game. But wasn't to happy when I got it. First off. When I got it it wasn't even in the CD holder place. Second. It looked like it wasn't even workable when u look at it. Very little scratches. It was suppose to be very good condition. This was used condition. Or good at most. $16. I could've spent like 10 for a used or good condition one that probably didn't have the frontal scratches this had. It does work very well tho. I just feel a bit deceived. Fast shipping overall. Came 2 days ahead of time. First class in one of those yellow bubble envelopes. | video-games_retro-gaming-microconsoles |
Flipin' cool :D. This game is soooooooooooooooooooooooooo Flipin' Cool it's like awsome! you can blow the livin' Crud out of your opponent or he/she will blow the Living Crud out of you, crud huh? in chapter 2 in story mode you can get some sweeeeeeeeeeeeeet kick but weapons like "Wyrm" THAT WEAPON IS FLIPIN' UNBEATABLE!!!!!!!!!!!!!!!!!!!!! oooooooooooooooooooooooooohhhhhh yeah, you also can play Versus Mode 50 times to unlock the Dark Star Holosseum SOOOOOOOO DON"T GIVE A CRUD WHAT OTHER PEOPLE THINK! THIS IS THE TRUTH I TELL, I"VE BEAT LEVEL 1 IN STORY MODE AND I AM ALMOST DONE WITH LEVEL 2!!! get this!!!!!!!!!! TRUST ME!!!!!!!!!!!!!!!!!!!!!!!!! | video-games_retro-gaming-microconsoles |
fun, fun, and more fun. The title says it all. but hten why did i give it 4 stars. The game is fun but short lived. But thats only 1 player. Multyplayer is a compleatly different story.
You start off with about 5 levels, but the problem is you need to unlock the fun one's. But once you have... It's a BLAST. My friends and I always play this, even though i bought it a year ago. But you deffinatly need a big TV for the multiplayer with more than 2 people. other wise its hard to see what you're doing.
So lets see what kind of game we got here:
1 PLAYER GAMEPLAY: (7/10) not that it's bad or anything, but way to short. And most of the time you are in the little tank thingy, but there is some lightsaber action, but very little.
MULTIPLAYER GAMEPLAY: (9.5/10) Deffinatly the best aspect of the game. This is one of the places to get the lightsaber fighting. But if you don't have a big TV, its hard with more than 2 players.
GRAPHICS: (7/10) Not so bad you notice. It would be a lot more fun if the pictures were smother, but who's complaining.
SOUND: (6/10) Ok. Just like a lot of games, it has basic sounds like the lightsaber hitting stuff vut nothing too complex like footsteps.
LIFE: (3/10) This is what brings the game's rating down. Way to short. On that aspect you should just rent.
MOVIES: (8/10) There are about 10 movies that are really well made. no bulkyness or anything, very smooth. It even shows shadows and lighting. For a little while i thought they might even be real scenes from Episode 3. Who knows!
OVERALL: (6.75/10) Even though this doesn't sound like a good game, its better than it seems. But if you aren't thinking of buying it, at least rent it and see how you like it. | video-games_retro-gaming-microconsoles |
Battery works fine; my Gameboy advance sp was the problem. So for awhile now the switch on my Gameboy advance sp wasn't working properly...when I would try and turn my Gameboy on, it wouldn't. I would have to carefully toggle the power switch for my Gameboy to turn on. I thought that maybe it was a problem with the battery (the battery wasn't holding a full charge sometimes after charging it) so I decided to order a new battery, hoping it would fix the power problem.
As you can see in the pictures, the battery comes with a tiny little screwdriver so you can unscrew the back which holds the battery. I have a picture of what the difference between the original battery and the new one look like and that the new one does in fact fit perfectly.
Even though the new battery didn't fix the power switch problem (guess my Gameboy advance sp is finally starting to die on me, though it is over 10 years old) the new battery keeps a charge just fine so at least there's that + the little Phillips head screwdriver is a nice little bonus. | video-games_retro-gaming-microconsoles |
The Legend of Zelda at It's Best. This game is, and always will be, my favorite of all time. It is just that amazing. It's graphics amazed me, it's story line excited me, and it's characters touched me. I remember when I first received this game, I was little. I played this game over and over again, laughing my head off when Link was fired out of the ship's cannon, freaking out when Aryll was captured by the gigantic bird, and gloating when I defeated every boss possible. This game is not only fun and enjoyable for kids and adults alike, but it is a masterpiece everyone will enjoy. | video-games_retro-gaming-microconsoles |
Think Demolition Derby with Monster Trucks. Mostly, this game deals with Monster Trucks damaging other monster trucks, and the one monster truck standing is the winner. One thing is death match which means last monster truck around is the winner, and another one is called Cash Grab. This deals with destroying the most things, and getting all the powerups. For this stuff, there are powerups in which some say Monster Jam, and some are about making your monster truck go faster. If you collect enough of the Monster Jam powerups, and hit enough objects including other trucks, you will go into "Monster Jam" which basically means that you can hit anything without taking damage.
There are also guns you can pick up with your monster truck. To me, I don't really think they needed to add this to the game. If you get a gun though, you can easily get rid of a bunch of other monster trucks. And if someone else gets a gun in the game, your truck might be toast.
Now, that is the CORE of the game, but the there are Mini-Games which include 1 race inside a stadium, 1 race outside the stadium, an Island in which your goal is to knock the other monster trucks off the island, and they have 1 version of Freestyle.
For this type of stuff, the races aren't very good. They are bearable at least, but the Freestyle is completely awful. The Island level in which you knock off the other monster trucks is fun too.
Basically, as I said in the title, it's a Demolition Derby game. I think the Wii's Monster Jam Path of Destruction is better. That is not a Demolition Derby type of game. It has way better Freestyle, and way better Racing. The Racing involves outside of the stadium, and inside. Though, one big thing I don't like about the Racing inside the stadium is that they don't have enough trucks to compete with. Once you get past 2 races, you win already. Still though, that game is better as "Monster Jam" type of game. | video-games_retro-gaming-microconsoles |
Repeats? WHO CARES. I currently own all three game and watch games. I enjoyed playing the classic games that our generation (those born around 1986,87,88,or 89) never played or heard of before. All three game and watch games for the game boy and game boy color were great,except ball, which was not sooo great. Anyhow, when i first heard about Game and Watch gallery 4 coming out for the game boy advance, i got excited and i wondered what new games would be in it. When i read one of the reviews that were written for this game, and saw that it was mostly repeats, i was shocked and i decided not to buy it. I mean at that point, what's the use of spending [$$] on a game that has games from Game and watch gallery 1,2 and 3. Just a few days back, i read the new reviews written for this game and it turned out i was mistaken. there are a total of 20 games in game and watch gallery 4. 12 new never before played games, and 8 old games from the previous three game and watch games. well its up to ya peoples to figure out what they are, don't wana spoil the surprise, so i aint gonna go in depth. I thought about it, and decided i should buy it. i mean more than half the game is new, so why shouldn't i buy it. so anyway, i saw some pictures of the game, and the graphics were awesome. i haven't played the game yet, so i expect one of you peoples to write about how the controls and sound were. Well, that's all i've got to say. i'll write more about this game when i get it and play it. then i will give ya peoples my final opinion. until then smell ya lata!!!! | video-games_retro-gaming-microconsoles |
You know what they say about opinons. I take issue with the main opinion. Their use of the word "cra*py", isn't necessary. This game isn't built for you 30 year old "gamers". It never was intended, that way. Not all of us kids, need to "kill" 20,000 "whatevers", to enjoy. Some parents, are concerned about their kids playin' "those type of games", especially, younger players.
I also, think that to assume someone has to be "simple" to enjoy this game, somewhat impolite. Did your mommy ever teach you it's rude and impolite, to call others names?
The 120 score on your I.Q. test, is only an "indicator of your potential", just as my (depending on which test given), 144-155, is an "indicator of my potential". It, in no way means you, or I, will live-up to that potential.
I am quite sure that you can write an objective review, without resorting to being impolite. Maybe, a Thesaurus for Christmas?
As I stated, in my title,
Just my opinion.
kimmie littleone | video-games_retro-gaming-microconsoles |
Good game, but no Halo. That's right. Let me tell you something about Metroid Prime: It's a good game, but it does not come near the level of gameplay, nor does its graphics come close to Halo's. But it is a good game, don't get me wrong. The graphics are very nice (very colorful), but the shading is not as tight. The controllers are a bit awkward, but you'll get used to them as you play more and more. I don't like the fact that you cannot look up unless you hold onto the R button and scroll up and down. The GameCube Controller has two joysticks, why not utilize this and make the set-up like Halo's (game aside, this is the best configuration for an FPS on a console). Or, at least give the option to change the set-up if desired. The Gameplay is really nice though. One option I like about Metroid Prime is the fact that you get to scan things and learn what they are or what they do, etc. But there I run into another problem. A LOT, and I mean a lot of scanning. You need to scan certain objects in order to gain information to continue the game, and that's fine. But having to do it every few feet is very repetitive and slows down the game a bit. But there is another cool feature past the colorful graphics and good smooth gameplay (due to good framerate) and that's the ability to turn into a morph ball. In order to maneuver through and around tight spots, you can change into a ball, in 3rd-person perspective. Another con I have is the targeting system (this goes along with the controllers), because of the set-up, you can't simply aim yourself at an enemy or a target, you have to press a button and lock on, then you have to press another button to fire. So, until you get used to it, the ability to quickly fire a multiple of times at one target might be difficult.
Metroid Prime is probably the best game for Gamecube, right up with Resident Evil Zero. Some people might feel it is enough alone to purchase a GameCube, not for I...but play it first and see what you think. And if you already have a GameCube then you need to buy this game, like I said, it's one of the best, if not the best for the system. But remember, there are no aspects of this game that are better than the almighty Halo.
Pros:
Engaging Gameplay
Colorful Graphics
Morph Ball
Multiple Suits
Different Visor Views
Cons:
Repetitive Scanning
Awkward Controls
Not Halo | video-games_retro-gaming-microconsoles |
the game is realy boring. Lets be honest here. All you do in this game is jump, grab poles, swing from them and step on switches oh and climb poles. thas it. Yea they are puzzles but you can just use a stragedy guide to get past them from gamefaqs if they are too hard. All of the puzzles are pretty tedius if u ask me. The story sucks, there is very little dialogue. There is really no music at all and the sound level is the most annoying part of the game. You cant hear anything the prince of the girl says but the action sequences sound is so loud your ear drum will pop. The graphics are not that good realy. Your always in some big dark room that has lots of poles in it. thas about it for the graphics. The fighting really is boring beacuse its sooo sloww. i mean it goes into slow motion at when u give the final death blow to the enemy. so it takes soo long and dragged out that you wil jus turn off the tv and keep hitting the A button and turn it on hoping their all dead. ok but there is ONE good thing about the game and thats maybee its replayability. once you beat the game and you know how to beat the enemies and you know the puzzles and where to jump and stuff then its fun to play it again just for the fun of jumping and swinging on the poles and platforms because its very high up in the air so its like a roller coaster ride. so go ahead and buy the game just for the fun of swinging 400 ft in the air. | video-games_retro-gaming-microconsoles |
Resident Evil 0. This is a great game, even when you beat it (provided you beat it) there is an entire mini game to win with some excelent rewards like unlimited ammo for certain guns. The partner zapping also adds a lot of srategy for solving the many puzzles of the game and also gives a lot more fire power when fighting the monsters. Lets just say that two shotguns are much better than one. The bad thing is that those shotguns take up two of your item slots unlike the other games in the series. There is also my all time favorite gun, the Desert Eagle magnum to pop the heads off of zombies. All around this is a great game if you like to kill zombies, or are a fan of the Resident Evil series. | video-games_retro-gaming-microconsoles |
Legends of Wrestling nostalgia. This is a review which is over three sentences long (unlike others), for all the people who actually want to know about this game from a wrestling "mark" (fan).
The first wrestling game for Nintendo Gamecube has come out, `Legends of Wrestling'. Now, I first of all bought the Nintendo Gamecube for its excellent history in marketing the best wrestling games. My friend (James, deserves to get a mention) bought this game for me as a birthday present and this became the first step in my own resolution to own every wrestling game on the Gamecube however bad or good they were and review them fairly.
Now how do I feel in this first step for pro wrestling games on the Gamecube? Well....
Acclaim is the producer of this game and on the Nintendo 64 produced other wrestling games, such as:
-WWF Warzone
-WWF Attitude
-ECW Hardcore Revolution
Acclaim's wrestling games are known for its repetitious style and no real advancements from its past games. This can be seen in some aspects on Legends of Wrestling.
Legends of Wrestling first of all does not have the WWE license and does not have wrestlers such as Undertaker, Stone Cold Steve Austin, Bruno Sammartino and other legends of the pro wrestling business. But Acclaim were lucky enough to have gotten the rights to the names of Hulk Hogan and RVD when they were free agents, before they got hired by the WWE. This is a huge pro in the game as you can wrestle as the immortal Hulk Hogan and a future wrestling star Rob Van Dam (not related to Jean Claude Van-Dam). Other wrestlers you can grapple with are Sabu, Terry Funk, Bret Hart, Koko B.Ware and many more. There are a total of 30 wrestlers and you do not start off with all wrestlers. They have to be unlocked by doing career mode.
The graphics on this game are average. The bodies on some of the wrestlers are bulky and very unproportioned. Its got more of an arcade feel than anything else.
There are 4 match types: Singles, Tag match, 3 way match, 4 way match. Not many choices but it does include a career mode where you can take the wrestler of your choice and make them compete in the US territories for championship belts. When they get popular enough (there is a popularity meter which you gain percentage by the things you do in matches) they will then compete oversea's in Japan and Canada for the world title. You will also be guided by either Jimmy Hart (if you're a "face" - good guy) or Captain Lou Albano (if you're a "heel" - bad guy) the game's managers. Your wrestler wrestles in arena's such as Barns, gyms and stadiums. How glamorous!
The sound in this game is not too crash hot. Sometimes it skips sounds and is silent, for example, when you do a bodyslam. This is only on occasions though. But when the sounds do pitch in its superb. The rumble of when they're spiked into the ground is excellent. Just imagine hearing the ECW canvas sound effect. Loud and Clear.
Another feature is the `Create a Wrestler'. This is excellent as you have so many choices to make your very own wrestler. The moves list is huge, too many to choose from and write about. You can also edit the appearance of your wrestler eg. what they wear, face type, body type and even head size (golfball to beachball size). Also you give them attributes such as strength, recovery, stamina etc. When finished making your own wrestler, you save and can load them to play with. You can even do a career with them. Excellent feature. By the way there is no `Create a Stencil'.
The combo system in this game is its main pro. The combo meter is under your health meter. When your in the 'Tie-up' of the move there is a red bar with a section of green. An arrow then goes along the meter and you press either A or B when the arrow gets to the green section and this turns into a combo of wrestling moves. Excellent attribute to the game.
Overall here is what the game has to offer.
Pro's:
-Legends of Wrestling (A big plus to nostalgic pro wrestling fans)
-Sound (When it does not go silent after the camera angle changes)
-Combo System
-Create a Wrestler
-The ECW feel of the game
Cons:
-Sound (When it goes silent)
-Lastability
-Wrestlers (The non-legends that are included in this game just for the sake of it)
-Lack of Match types
-Koko B.Ware
News just in - Acclaim are now in the making of `Legends of Wrestling 2'.
Overall this game is for the real wrestling fans out there, more for fans of the old time wrestling. For people who are unfamiliar with wrestling, this should be only for rental.
It gets 3 out of 5 stars! | video-games_retro-gaming-microconsoles |
Great family game. This game is awesome! My 7yr old daughter and I both love the game so much that we're always fighting over the controller. The game is simple at first then definitely gets more challenging. We are new to Gamecube and there are some parts of the game that she hasn't mastered yet and that's when I get my turn to play. The game is so cute, well designed, and even my husband who is more into Zelda and Metroid likes the game. The few bad reviews I've read give no specific reason for not liking it. I like this 100 times more than Pac-Man World 2 and Super Mario Sunshine. | video-games_retro-gaming-microconsoles |
Disappointing. I was very disappointed in this game. The only thing to do is constantly beat up on bad guys... there's no plot, other than being locked into the movie plot, and the gameplay is monotonous and extremely unoriginal. You can't even make use of the environment around you. You're locked into moving through the game in exactly one way, with no interaction with other characters.
Further, the camera angles are extremely frustrating and make gameplay difficult in many instances, especially if you're using a bow. There is virtually no aiming with the bow... either you're pointed roughly in the right direction and you hit things or you're not and your arrows fly off to nowhere.
The Lord of the Rings setting doesn't redeem this at all. I loved the movies and I love the books, but this game is missing everything that makes them great.
Now to figure out how/where to sell my copy... | video-games_retro-gaming-microconsoles |
A Near Perfect Remake. Shining Force: Resurrection of the Dark Dragon is a nearly perfect remake of one of the original console Strategy RPG games. The original featured a colorful cast of characters, an enjoyable enough story -- bare bones, but functional -- and the essentials of SRPG gameplay: take your force of heroes (including Elven archers, magicians, Dwarven warriors, and Centaur knights) and maneuver them around on a grid, defeating enemies to collect experience points and level up.
The original never strived for a huge amount of depth in its gameplay; there was never much min-maxing to be found, never a need to worry about weather or birthdays, and only the most important character statistics (such as strength, defense, and so on). ROTDD maintains that simplistic charm. Its strength is not in pushing one's tactical brainpower to the very limits, or forcing one to micromanage a dozen different factors for every character. Rather, the game just wants you to enjoy the now tried-and-true gameplay it perfected over ten years ago.
Everything that made the original great is still here, only made better. ROTDD features graphics and music which are highly reminiscent of the original, yet push the limits of the GBA system to the maximum. The story has been enhanced with a significant amount of new dialogue and new characters. The game's returning characters come equipped with a good deal more depth -- talk to them in Headquarters, and you can slowly learn about their backstories.
If you've never tried a Strategy RPG before, this is the one to get. The magic, weapon, item, and level-up systems are nearly identical to those found in traditional roleplaying games. Shining Force doesn't have the aggressive difficulty level of a Fire Emblem, nor the heavy micromanaging element of Final Fantasy Tactics, making it ideal for someone new to the genre.
The original was a classic, and ROTDD proves that a classic can be redone successfully. | video-games_retro-gaming-microconsoles |
Improved, but still is not as good as the PS One version. If you can say anything about this title, it is that everything is quite improved. There are more cars to steal, and actually hijacking them is so much easier than the first game. You get lots more weapons, and they are easier to find this time. The missions themselves are much more exciting than in the first game, so you will always be on the edge of your seat. The open-ended gameplay allows you to complete the gang missions in any order, making it easier for the average gamer. However, the cities are not a big as their Playstation counterparts. There is still no blood/gore, so the adult feel of the game is lost. Driving the actual cars is very much unchanged, but the music is better this time around. An excelllent game for the driving genre, but not reallly "adult" enough to convey the "crime-spree" feeling of the Playstation versions. | video-games_retro-gaming-microconsoles |
A Game to Get for the Holidays. Mario Kart has become one of the most well known franchises out there today. Since the first game Super Mario Kart, the series has been a phenomenon. Banana peels, turtle shells, item blocks, mushrooms, and more wacky things could only have come from the geniuses at Nintendo. The series continued with Mario Kart 64 which brought the 3D change to the loveable kart game. Some loved it and some hated it, but again it was a successful classic that was very enjoyable. Now after 6 years Mario Kart: Double Dash arrives on the scene; is it as good as everyone hoped for? Read on to find out!
First a look at the graphics in general in Mario Kart: Double Dash. As always they are colorful and vibrant, and the design of each level is very unique. However, if you were looking for graphics that take advantage of the Gamecube's power, then you will be somewhat disappointed. The background animation and level design is very simple and colorful, with no real graphical detail. The characters also don't look as well rounded as in Super Mario Sunshine. You see some pointy polygons here and there. Overall, the game's graphical output is average, just like the Mario Party games, yet not a real distraction that will limit your fun in the game.
Next is a look at the sound and music department, and again it falls below expectations. I was expecting musical quality that rivaled Mario Kart 64, instead I get some lackluster and somewhat cheesy background music. Just listen to the music when you finish a race and you will see my point. However, I do commend Nintendo on the good sound effects. The voice acting for each character is fine, as is the engine running in the karts, the clash of the different items, and the different environmental sounds. As with the graphics, the sound is nothing that will distract you from the game, but I do suggest turning on some more upbeat music to help you get more into the competition.
Finally, we come to the gameplay, now while most reviewers were disappointed with the game, I found the gameplay to be a original and refreshing change to the series. The newest thing brought to the series is the addition of teams. You now can choose 2 characters, and based on the combined weight, you can pick from a variety of cars. Basically cars are measured by weight, acceleration, and overall speed. How items work is another essential part to this new addition. Basically there is a driver, and the item holder. You can press the Z button to have your character switch positions during the race. Whoever has the current item, say a shell or mushroom will be in the back, while the character without a item drives the car. I found this tag-team style system to be very innovative and a lot of fun. Now on to the different modes of play...
There are 3 different styles of gameplay in Mario Kart: Double Dash, which include, Battle Mode for multiplayer, and Grand Prix and Time Trial for single player. Grand Prix has 3 modes of difficulty which include 50cc, 100cc, and 150cc, each being more harder than the first. I found the difficulty for each cc to be equally balanced, so you won't feel overwhelmed in going to the next difficulty level. There is also 4 different cups each with 5 unique stages to take part in, each being unique in their own way. What I also found interesting was the number of laps you will have to go, depends on the length of the course. The miniature Baby Park requires 7 laps around it; while the much longer Luigi Circuit only has 3 laps. Basically at the end of every race you get points depending on how well you scored, and if your team has the most points at the end of the cup, you win. Time Trials is basically what you would expect, you race around the course trying to get the best time possible. To help you, you get 2 mushrooms to help with some extra boosting power, and you can even save your ghosts, to help you get better times by racing your previous self.
Battle Mode is the multiplayer style of play that can be done with 2-4 players. There are 3 different battle types: Balloon Fight, Bob-omb Battle, and Shine Snatch. In Balloon Fight each team is given three balloons, and for every time you are hit with an item or fall off the stage, you lose 1. Lose all 3 and you are out, those who played Mario Kart 64 will be familiar with this. Bob-omb Battle is basically as the title describes, as bombs are the main weapon of choice. Shine Snatch is kind of like capture the flag, but with a time limit. Whoever gets the shine and can hold on to it for a certain amount of time wins. All 3 battle modes are a lot of fun, and can provide plenty of action for parties or get togethers.
All in all, Mario Kart: Double Dash isn't the best or fastest racing game out there, but it certainly is just as fun. If you liked the previous Mario Kart games, or are looking for a great party game then be sure to check this one out. Also, as you have noticed a Bonus Disk comes with the game, with a lot of cool stuff on it. Sonic Heroes, Rogue Squadron III, F-Zero GX, Mario Party 5, and more all appear on the disc in demo playable form, and they are all great games. So, be sure to pick this one up for the holiday season, you won't be disappointed!!! | video-games_retro-gaming-microconsoles |
Highly Dissappointing. I loved the original for the playstation, but this one...
Story 2.5/10: The story is about as deep as a wading pool. I thought from the start it wouldn't be great but I didn't expect it to be so bland and vapid. The story opens on a school-yard snowball fight between the munchkins of a small public school, and a clever tutorial instructs you how to play the game throughout the snow fight. Then three of the loser kids (including the protagonist) go to a house read a book, then wish they weren't losers and were in that fantasy world. Then while they sleep the world changes and then the main guy ask the other two to help him get the world back to normal but they don't want to because they're not losers there... then you go on a million missions, and the story dies with your motivation to play.
Gameplay 5/10: The battle system is pretty much the same as the first, except you have to learn skills and magic by equipting weapons that have that skill on them. This wouldn't bother me except that you often have to equip very weak weapons to learn skills you may have missed or haven't gotten to yet. The battles feel slower then its big brother and they just aren't as fun.
Graphics 5/10: I guess they're good for a GBA game but the first has much better visuals. The animations and attacks and spells almost put me to sleep, they are very simple and boring. Overall the graphics just plain lack style or any zest at all. Oh and the character clothing is outrageously bizzare!! They look incredible weird even for a FF game, in short I don;t like it.
Overall 4/10: It is, at best, an ok game. At least it's better than Final Fantasy Chrystal Chronicals ;( *shutters* | video-games_retro-gaming-microconsoles |
Best Gamecube Game. This has to be the best game on the cube. It has all the things I liked about the first Super Mario Kart for SNES, and much much more. It also seems a lot more fun to play than the one for N64. I should warn you that lots of things are different than the N64 version so it isn't going to please N64 die-hards who want an exact sequal, but on the other hand, those changes make it about twice as awesome. Start on the easiest circuit and work your way up for days of enjoyment. Just when that enjoyment ends you get the fun of trying to race any track fast enough to unlock the secret staff ghosts (semi-transparent ghost racers of the game staff racing their best), and when you have unlocked a staff ghost you get the extreme challenge of beating them for another week or more of entertainment( and frustration). No one should be without this game (and I usually hate racing games). | video-games_retro-gaming-microconsoles |
You'd do well to ignore just about every negative review. ...I say this because it is quite clear that the people who have given this game 0 stars and written fantastically inarticulate "reviews" about it were expecting something else. They obviously began playing Metroid Prime with no prior knowledge of the Metroid series whatsoever, and were expecting it to be just another balls-to-the-wall FPS. Also, this idea of 'fanboys' is totally ridiculous. It's a stupid word invented only to try and rob people's opinions of their credibility. Of course, there will always be console loyalists, but doesn't the fact that these people use words like 'fanboy' make them loyalists too?
I'll not elaborate any further on Metroid Prime, since there are so many good reviews here already that cover just about everything.
As a massive and long-standing Metroid fan, though, I have to say the one thing that disappointed me about this game was the music. Not because the pieces of music were bad (on the contrary; despite being - primarily - a fan of death metal, black metal and baroque music, I actually bought the soundtrack from Prime and listen to it often), but because they were inappropriate. The ancient Chozo Ruins should not be accompanied by an upbeat, whistling electronic piece... | video-games_retro-gaming-microconsoles |
Way too easy, but still fun to play. Harmony of Dissonance's graphics are some of the best out there for the Game Boy Advance! Some people may not like the music as it has a 8-bit quality to it, but I get into older games so I liked it. My main complaints about this game is that it's too short and too easy. Most of the boss battles are wars of attrition. If you have overstocked on potions and other healing items, or have managed to exploit the spellbook system, you won't have any problem beating any boss in the game (including the final boss)! Your main challenge in this game will be finding out what you need to do to progress. I'm trying not to spoil the story, but you end having to explore an alternate version of the famous Castlevania at the same time you are exploring the normal castle. Confused, yet? The map system doesn't help and the game could have used some way to let you know where your next goal is located. Good luck figuring it out the first time you play without a guide to help you out. The mindless wandering and easy difficulty dropped the score a whole point for me. I still recommend it because you can unlock a hard game mode and the graphics are nice on the eyes. | video-games_retro-gaming-microconsoles |
Awful game. If this game were for the original Nintendo it might be decent but even then it would be hard pressed to find an excuse for why it plays so badly.
I like 2D fighters. I still think Street Fighter 2 is one of the best games ever made. Samurai Showdown is another classic example of a great 2D fighter. It was this game that made me decide to pick Last Blade 2 up. If you also loved Samurai Showdown and are considering picking this game up, don't! This game is just awful.
From the lackluster graphics (even for a 2D game) to the four frames of animation per sprite (character) this game is just a poor example of what fighting games should be. If you want a 2D fighter stick to the Capcom games and you should be fine. If you just want a great fighting game, Dreamcast has one of the best in Soul Calibur. If you're into samurai, get Bleemcast (or a PSOne or PS2) and get Bushido Blade 2, but by all means, ignore this piece of junk. | video-games_retro-gaming-microconsoles |
Why oh WHY does everyone like the graphics. The Legend of Zelda has been a beloved Nintendo series since the heyday of the NES, and it has been getting progressively better until the thrill-a-minute Majora's Mask for the N64. We all looked at this game's previews with hesitation about the cartoony graphics, but when we got the game, everyone commented that they didn't mind said graphics.
Everyone, that is, except me.
Don't get me wrong--it's a great, absorbing game, but the graphics never really clicked with me. But graphics aside, the music is great, the area is huge (huge (HUGE)) and it's really fun. The replay value is rather low, but that's okay. However, I can't help hoping that the next Zelda will go back to the previous style of graphics. | video-games_retro-gaming-microconsoles |
fun but short. The Incredibles movie was a pleasant suprise, featuring lifelike characters, well animated fight scenes, and an interesting story. The game follows closely to the movie, with a few additional easter eggs.
First, the good: The Incredibles game has fun gameplay, good overall graphics, multiple cut scenes, and a nice ammount of replayability. The only problems with the game are that, first, the game is very short. There aren't many levels, and they aren't very long. A good player can beat the entire game in less than a day, but it will probably take a new player around a week. Most of the length is caused by some hard sections, such as the first two Omnidroid battles and places where the game makers didn't make it easy to grab a rope or something. The game is heavily scripted, making it easy to predict what you will have to face next.
The final problem is that you barely spend any time playing as Dash or Voilet. Dash has two levels, and Voilet only has one. The game has a very fun bonus feature you can unlock about halfway through the game, called Battle. In battle, you choose either Mr. or Mrs. Incredible, and battle seemingly endless waves of enemies.
All in all, The Incredibles is a short, fun game that is worth a rental, but you should think about it before you buy it.
Thanks for reading, bubba"samus" | video-games_retro-gaming-microconsoles |
Everything on DBZ: Super Sonic Warior. More Kamehameha than most enemies can handle.
Category: Fighting
Players: 2 players simultaneous
Release Date: June, 2004
Multiplayer: Single/Multi-Pak Publisher: Atari
Goku, the most powerful warrior on Earth, he has the power to change history and struts his Super Saiyan power in Dragon Ball Z: Supersonic Warriors.
Packed with nonstop fighting, Supersonic Warriors offers a Story mode and four different Battle modes. The Story mode takes Goku through the Namek, Android and Majin Buu Sagas from the TV series. However, the game gives you alternate endings to these stories, giving Goku a chance to rewrite the history books. You start with the Namek Saga and can unlock the others in the Shop menu.
Features:
* Fight as one of 15 characters
* Uncover alternate endings to DBZ storylines
* Two players can battle via a Game Boy Advance Game Link Cable
* Unlock characters and difficulty level through a Shop option
When you accomplish a goal, such as completing the Namek Saga, you get points to spend in the shop. With these points, you unlock the other two storylines and different Dragon Ball Z characters. In the shop, you can also unlock higher difficulty levels and a Dragon Ball Z museum.
You also earn shop points by defeating all opponents in Z Battle mode. Choose either one-on-one battling or battle as a team of three. When you battle in teams, you choose your three fighters and can switch one out at any time during the battle by pressing the L Button. You win the battle when you defeat all members on the other team. Challenge mode puts you shorthanded by giving you a team of only two players to fight against a team of three. Finally, Free Battle mode lets you select both the team you'll be fighting with and members of the opposing team. Want to share the Supersonic Warriors experience with a friend? Two players can link up and battle in Link Vs. mode and fight in the way of the Saiyan.
In addition to the story and battle modes, Supersonic Warriors comes equipped with an extensive tutorial to help you learn how to fight like a Super Saiyan and unleash the powerful Kamehameha energy attack. The fighting sequences in the game are well done. Because the characters can levitate, long-range attacks become harder to perform, especially against the quicker enemies. Don't forsake hand-to-hand combat for long-range attacks. A steady mix of both will make you a Dragon Ball Z master.
Bottom Line:
The expansion of the Saga storylines is a nice touch, but fighting is the focus of this latest Dragon Ball Z offering. | video-games_retro-gaming-microconsoles |
Surprisingly fun for a generic game. Unless it is a WWF game, I usually do not play wrestling games. I find most wrestling games to be dulled down versions of fighting. Fire Pro Wrestling is definitely an exception to my usual.
FPW offers a generic line up of wrestlers. You can pick from 16 different organizations, including a free agent pool. The names on the wrestlers are pretty generic, ranging from The Bionic Man to Mauler. I was going to discount this as another bland roster until I discovered the create-a-wrestler option. This game has the most detailed create-a-wrestler I have ever seen. You are allocated 260 points, which seems more than enough at first glance. Everything you enhance on your wrestler takes points. You can customize everything from their recovery time to what attacks are their strongest. You can even customize their AI fighting style. This is definitely the best create-a-character yet.
The feel of the game is not what I expected. FPW reverts to the old Tag Team Wrestling (NES) style of play. Pressing directions at certain times and tapping a button will determine your moves. It is a simplistic style, but also annoying when you hit the wrong button. FPW lacks the ability to run straight. You can only run in a diagonal direction, meaning that your charge moves must be very well placed. As for the graphics, I was pleased with the smoothness of motion.
Overall, I believe this is a should rent title. It is not the greatest, but there is definitely some value to the game. I liked it, but I can not see myself playing it four months from now. | video-games_retro-gaming-microconsoles |
ggets boring as hell after a while. most of the people who gave this like five stars don't like it now. they get it there LIK OMG THIS IS SOOO COLL OMG!! a fiew months later it gets repeditive and boring. the world is sooo smallll errr i got so bord of it i boght 4 mem cards and started like 4 other towns so i cold visit them. whitch was fun. like if you plant trees there from your world there worth 500 bells and the fruit there is worth 400 bell in my world. (so i got ritch pretty fast) get it if you want its realy fun for a fiew months or a year but ehh! w\e your choice. overall i give it 50% rating. | video-games_retro-gaming-microconsoles |
SWEET. This game rules! I bought this 3 days after it came out. I thought it would be just like when I bought my Blue Version that I would pick my Pokmon, collect 8 badges and it's done. I was wrong! First you get to set the time which lets you catch certain Pokmon during the day or night. Plus, instead of 8 badges to collect, you need to collect 16! Plus 100 new Pokmon. There is Male and Female Pokmon, which let you breed certain Pokmon. This is a sweet game, but a GBC (Game Boy Color) is recommended. This game is made to be shown of in color, but it is compedatable on Gameboy, and Gameboy Pocket. Also, buy this if you think you have a couple hundred hours on your hands to complete this; catch 251 Pokmon, catch all the male and female Pokmon making it 502, plus 26 figures of Unown's making it 528 Pokmon, collect 16 badges, and be the best trainer ever! | video-games_retro-gaming-microconsoles |
Great Multiplayer. If your looking for some eclectic multiplayer action than beach spikers is the game for you. It is an overall pretty good game but the single player mode is too easy and it's hard to play it for a long time in a row. The gameplay is exactly like that of Mario Tennis for the N64. There are limited controlls and short games which can either be a downfall or a thrill. In this case they're a thrill. Because it is easy to get the feel of the game it is okay to play with a rookie. There are also mini games available in multiplayer. Beach spikers is wicked fun but please don't buy it expecting to play for 12 hours straight. I say it is worth a try.
Rattings out of 10
Fun 9
Graphics 10 (Beautiful characters)
Sound 5 | video-games_retro-gaming-microconsoles |
Best handheld system keeps getting better. First of all, this is an incredible gaming system. The graphics are great (especially for the small screen) and the games are incredible as well. I'm sure many of you can read the units specifications, so I won't repeat them here. However, I will address why I think this is the best handheld system on the market.
I know the biggest complain out there is that it is not backlit, but let me explain why. I remember a while ago when people thought the original GameBoy was dead. There were systems like the Turbo Graphics portable, Lynx, Game Gear, and even the Nomad who all had color and a backlit screen. But all of them had a couple of problems, leading to their extinction. The biggest of which was the coveted backlit screen itself. It was great that everything was bright and you could always see the screen (even in the dark), but the downside was it ate up batteries like no other. Basically, the only way to play for an extended period of time, was by plugging the ac adapter in and playing at home. This no longer made the unit portable. I think many people found this frustrating (I know my friends did) and eventually gave up. What's the point of buying a portable system if it isn't portable?
Thus Nintendo chose (and wisely) to not have a backlit screen to save battery life (and the weight/size of the unit). In fact, they extended the life of a Game Boy Advance to 15 hours of gameplay on AA's from Game Boy Color's 10 hours. And in all honesty, getting good lighting is just like getting good lighting for reading a book. There are a bunch of accessories out there to support light (though none are perfect). Many people don't understand the concept of anti-glare either. It doesn't mean no glare at all, but if you've ever tried to walk outside in the sun with Game Gear, you would understand what I mean.
Another reason why I feel these systems died was the size of the unit. Granted the Nomad did a great job for it's size, it was still heavy and bulky to carry around. I'm sure Nintendo was aware of this and made big steps to go from the GameBoy to the Pocket GameBoy. In fact the Game Boy Advance is still incredibly light and compact. It can still fit into your pocket (for teenagers and up).
And I think the final reason why Nintendo's Game Boy has outlasted all other handheld systems are the games themselves. Nintendo knows that the GameBoy units do very well and they have worked hard to produce some of the best games out there. They ported over many of the best-selling Super Nintendo games (aka Mario Kart, F-Zero, etc.) The future games also look incredible (especially Tekken!) Not only that, but even though they have a good hold of the market, they never stop making improvements. I was really surprised that they would allow single games to spawn for multiplayer. That's a great option (and difficult to implement) which just goes to show that the unit is backed by a hard working company as well. | video-games_retro-gaming-microconsoles |
Third Day of Christmas review. For the third day of christmas I'm going to review...The Bugs Bunny Birthday Blowout. The game is at least playable but has no appeal. Making a brithday-themed game is one of the worst ideas ever with a big name like Bugs Bunny. The plot is third-rate. Everytime you get hit you see stars and you can't use your hammer awhile. All the bosses are no-brainers like Daffy Duck. All you have to do is get the carrot. No fighting him at all. The side villians are weird. I mean walking boxes with the letter S on them,little hammerhead guys,guys in trash cans,the flying fireballs but worst of all,the walking clocks becuase they're everywhere,you can't hit them without hurting yourself and when you kill them they explode like forever and you have to stand back. Even after you kill it,another one comes right away. It's also WAY too generous with the extra lifes. The ending is gargabe. Overall,NEVER BUY THIS GAME EVER! I give this game a 1 out of 10. | video-games_retro-gaming-microconsoles |
Short , but VERY sweet. Okay , I was never around to buy the First Three Metroid Games ( Metroid , Metroid II: Return Of Samus, Super Metroid) and I am hopefully getting Metroid Prime for Chirstmas , so i decided to burn the days away by picking up a copy of Metroid Fuison (aka Metroid 4) and turst me , I loved it! I would play this game at night , in my bed ,under the covers , for hours and hours , and eve nwhen i was sleepy i still wanted to keep playing! Samus's new , Metroid DNA enhanced< suit is very cool looking , and SA-X is cool too! The game has the BEST GRAPHICS YET ON THE GBA! And the SOund is very good too , even featurws some very clear voice work , mainlky for the computer in the BSL space station , not Adam though. The only downer is , that the game is EXTREMELY short , I would have liked to see a longer Adventure on this game , but still , it was fun while it lasted, now i hope to get Metroid Prime to haev even more fun , and to unlock Samus's fusion suit in prime ,AND UNLOCK THE ORIGINAL NES METROID GAME ON PRIME!
If you own a GBA , than don't deny yourself this game , its a great , sci-fi romp that will keep you hooked for days....now wheres my blaster? | video-games_retro-gaming-microconsoles |
Excellent videogame for the Nintendo Gamecube. Super Smash Brothers Melee, the follow-up to the N64's high popular Super Smash Brothers, is, without a doubt, a huge leap forward in all aspects to its predecessor. Not only are the graphics completly redone and are beautiful (see for example everything from Mario's overalls to Fox's fur to see what I mean), the gameplay, replay, sound, music, etc., are all top-of-the-line style. The number of characters (26 if you include the hidden ones as well) are amazing, and include everyone from Nintendo's most popular games from the original Nintendo to the N64, and even one or two characters that have yet to appear in another game. Personally, coming from sort of a back-story, my favorite characters are those from the Zelda series, with the Mario characters close behind. I love the fact that you can play not only as Link, but also Zelda/Sheik(her character from LOZOOT), Young Link, and Gannondorf. Other characters include Fox and Falco from Star Fox, Samus, Picachu, Pichu, Jigglypuff, and Mewtwo from Pokmon, etc. The worlds are also amazing from a number of Nintendo games. Again my favorite levels are those dealing with the Zelda and Mario games, including the Hyrule Temple, Termina, Peach's Castle, etc., and the levels themselves have been beautifully done, and in some cases, retouched from the past. For single players, there is the advantage of the Adventure Mode, which wasn't on the N64 version. With levels that are 2 1/2 mode (like Yoshi's Story for the N64), they are also beautifully done, like the Hyrule level, the Mushroom Kingdom level, etc. What else can I say about this amazing game, except that it rocks! | video-games_retro-gaming-microconsoles |
The key to enjoying this game. ...is to have the right weapon. Literally.
To reduce the difficulty in this game as much as possible, look for the weapon that fires diagonally.
The Pros:
1. Nostalgic Value: This was one of my first games for the SNES. 2. Great Music: I remember all the songs even after losing the game 10 years before.
3. Cartrage Save Feature: not only does it allow you to take a break without losing your progress, but you can also make it so you start every stage with the best upgrade.
4. Arrange mode: New stages add to the variety.
Cons: 1. You have to go through the game twice to beat it, and the item you must obtain in the second quest is very awkward and clumsy to use. However, you can get it on the first runthrough in "Arrange mode"
2. in "Arrange mode", you have to beat a level with upgraded armor(which means making it to the boss and then beating it without taking a hit) to get a new stage instead of the SNES stage
3. the difficulty CAN be annoying in several places, especially with those darn gargoyals.
4. No Sound test. The SNES Version had one, why not this?
Overall, this game is not too bad. I only gave it three stars because of the whole second quest deal and the expectation that you be an expert to see any new stages. | video-games_retro-gaming-microconsoles |
A great classic on the Gameboy or eShop. The game starts off as the classic Donkey Kong arcade game with 4 levels, then after you send DK falling down the collapsed building, instead of winning, you then have a whole NEW game to play! Several levels and worlds that make you think, and plan out how to move, taking the area, enemies, and variables into account. I played this as a kid, and just got it on my 3DS eShop, and I love it just as much. I only have ONE single complaint. You cannot pause during the final battle. That's the ONLY complaint I have from what I remember. Great game, awesome characters, a fair difficulty, and I feel this game demonstrates the classic rivalry of Mario and Donkey Kong better than the original arcade did, having many more levels and showing how creative Donkey Kong can be. | video-games_retro-gaming-microconsoles |
Get ready for some pointy ear fun. The newest installment of the Zelda franchise is best described as a mix between "a link to the past" and "ocarina of time"
the graphics are very well animated, and realistic(in its own way), for example: you can see the charachters clothes and hair react to the wind, and most things in the environment are interactive.
you can sail out on an extremely large ocean, explore about 46 different islands, battle very detailed and animated enemies and bosses or just sail/run around interacting to people and objects in the greatest of worlds: the world of Zelda! | video-games_retro-gaming-microconsoles |
A poor follow on. I'm sorry to tell you this, but this game is not all it is cracked up to be. Let's start with the original - "Blood Omen: Legacy of Kain". This is a classic. The game is a little crude, suffers a little from slowdown and is a little badly esigned when it comes to menus. However, it is a class game, filled with excellent features and is pure sadistic fun.
The sequel you would expect to follow on from this, improvind on its predecessors shortcomings. The game starts well - it looks promising. Nice graphics and vampire slaying is fun. However, the promise ends here. This game bores very quickly. the story line is weak, and the gameplay is repetive. Puzzles are irritating from the point of view that as the game progresses, the same puzzles crop up - they just take loger to complete. This will soon bug you in such a way that you hope that at the completion of the puzzle, the game will be over.
The bad news doesn't stop there. One of the best points of the original was the vast array of spells ypu could obtain. Call me sick, but I found imploding people a hell of a lot of fun. In Soul Reaver, not only are the spells hidden away in the most obscure areas but they are absolutely useless. you may spent 30 mins getting a spell to find out it is utterly devoid of purpose within the game.
If you liked the first one, do yourself a favour and remain tru to its purity - do not poison it with this poor excuse to make money. | video-games_retro-gaming-microconsoles |
THE BEST GAMECUBE GAME!!!! Get it right away. When I looked at the best Gamecube games list, I saw Metroid Prime on it immediatly. I would say that it's place there is totally rightous, for it is the best game. When I bought a Gamecube, I bought three games with it, Metroid Prime included. It was the very first game I played on my Gamecube and once I started, I just couldn't turn the system off! Metroid Prime is one of, if not, the, best Gamecube games ever!! No Gamecube collection is complete without this little wonder. When I first played the orignal Metroid on NES, it fell in love with it totally. Then I played Metroid II: Return of Samus on Game Boy, which I thought was even better than the original, and fianlly Super Metroid on Super Nintendo, which I once thought was the pinicle of Metroid gaming on any system. Obviously I was mistaken. Metroid Prime tops them all. The graphics are absolutly stunning, the maission, amazing, the enemies are totally out of this world, and fianlly, there's Samus Aran herself.
It's a time of Crisis in the galaxy. On the alien planet of Tallion VI, a vast empire has been virtaully wiped out. This empire was built long ago by the Chozo, a peaceful and highly intelligent race of bird-like creatures. Throughout the milleniums, the Chozo made unparalleled leaps and strides in scinece and technology, becoming the most scientificlly advanced and most influecial race in the universe. On countless other worlds, the Chozo brought peace and built empires and cities unmatched in beauty and technology. But some Chozo decided to leave technology behind and live in harmony with nature itself. These Chozo set up home on Tallion VI. But soon after, a meteor struck, releasing a poisonous, partically organic element known as Phazon, killing life on Tallion VI and causing hideious mutations, and also within it was a life-form more evolved than any other, Metroid Prime. And even now, the dangers were far from over, for the Space Pirates, fierce nomadic interseller warriors and soldiers, set up bases on Tallion VI after their defeat on Planet Zebus where they tried to control Metroids, Energy-based, parasitic, life force sucking predators from SR388. Now the pirates are mining the Phazon on the planet and are conducting experiments to create powerful armies of geneticlly-enhanced super soldiers by combining DNA with Phazon radiation.
But, even now, hope remains. Interseller Bounty Hunter Samus Aran, the greatest bounty hunter and warrior in the galaxy, has tracked them to Tallion VI. Little do the pirates realize that their enemy was once their victim. When the pirates led an assualt on a federation space colony, they killed Samus's parents and left her behind. Left alone, she was found by the Chozo, who took her back to their homeworld and rasied her as their own. Through the years, the Chozo taught Samus many things, including the arts of war, hunting and survival, as well as the ways of peace, reason, and rightousness. As Samus grew from being a frightened orphaned child into a wise and noble woman and a strong and fearless warrior, the Chozo called her "The Newborn." Fianlly, she was given a Chozo-designed power suit, armed with many weapons and gear. With that in place, she left the Chozo in search of a place for herself in the universe, and soon became legandary as a great warrior and bounty hunter. Samus is back, and it's up to her to stop the pirates' scheme. Wielding powerful weapons and equipped with power suit made specially for her by the Chozo, the race to stop the pirates is on as Samus is out on her most dangerous adventure ever.
This game is so totally awsome that I was just spellbound by it when I played it. The environments are so stunning with their sight and texture that they look real. The creatures are totally aliena nd cool too, and the boss creatures just blew my away. When you collect all the gear in the game, the feeling of having it all at your disposal in intoxicating. All the beams, visors, suits, and gear. Another cool thing is that when you play the game, you actually see the world through Samus's eyes and through her visor, woth all the stuff that computer visors in movies have and all which only makes the game more incredible.
Get this game if you don't have it!!!! | video-games_retro-gaming-microconsoles |
Great Cable, but not backward compatible. First the bad news:
If you are buying a cable, and you want to use some of the old Gameboy games (like Pokemon), you must get the old-style cable. This cable will not work properly on some of the old games.
The cable is directional. There's a small end and a fat end; apparently it matters who has the small end plugged in. It's not really that big of a deal (it's second nature once you get used to it), but if you don't read that little detail you might think your cable is broken.
The rest is good: Multiplay on the GBA is great. With a link cable, there are many games that only require a single cartridge for everyone connected to play.
The cable is pretty sturdy, and seems a little longer than the old gameboy cable. | video-games_retro-gaming-microconsoles |
A great casual fun platform game. Fans of Sonic the Hedgehog will be interested in seeing him in a new setting - in a jumping platform game using 3 heroes at a time.
Sonic originally came from Sega systems, and has had several versions on Nintendo now. Usually Sonic is a rolling fiend, zipping along tracks. In this case, you can choose from one of four teams, each of different difficulty levels. For example, the 'Chaotix' team is made up of a bee, an alligator and a mysterious purple horned Sonic-like guy. The three run along levels together, gathering golden rings, beating up on monsters.
Each character has his or her own special powers. If the 'flying' one of the group leads, the trio can now fly to higher levels. There's usually a fast member and a strong member in each group as well, for breaking objects and zooming along tracks.
You have to figure out in each situation who to lead with, to get past the current obstacle. This might be easy on early levels, but it does get to be a tough challenge in later missions!
The graphics are reasonably good, with nice details on surfaces, although it's sort of clear that textures were just mapped on rather bsic shapes. The maps are very large and you have full mobility through an entire map without loading times, so that's great.
Each team is a different level of difficulty with its own characters, voices and plot - so it's great to start with the easy levels, learn how the characters and gameplay work, and then move up through the more difficulty levels. Yes, the easy levels are easy. They're meant to be! But there definitely is more challenge as you get to the harder levels, so play through to find your challenge level.
In the beginning it's obvious which character to use in a situation, but as you work through the choices become harder and harder. The maps are so large that you can approach a given puzzle from many different directions, with any of the characters under your control.
The music is actually pretty good for a game, but some of the voices are REALLY annoying.
All in all, a great idea for a platformer. With so many platformers using pairs of characters now (Ratchet & Clank, Jax & Daxter etc) going to 3 was a natural progression. A good mindless game to wile away the hours with! | video-games_retro-gaming-microconsoles |
I'm in Zelda Heaven. I am absolutely loving this game. When you ride on Epona, you can actually tell that she is running really fast. The landscape I have seen so far is so vast and filled with enemies, that there is no way you would be able to walk on foot across the entire land without Epona. I also love how Midna has her sassy little comments and attitude; however, I get this strange feeling that deep down in her feelings she really is a good-hearted being. Will I get the Wii version of this game? Probably not because I don't own a Wii yet. I may rent the Wii version to try it when I eventually do get a Wii. To sum things up, if you are a Gamecube owner, a die-hard Zelda fan, and do not own a Wii yet, GET THIS GAME!!! You will not be sorry! Peace be to the world. | video-games_retro-gaming-microconsoles |
A World With Talking Animals, Becomes A Reality. Animal Crossing, rated "E" for everyone, is no doubt for people of all ages. Though it may be a little cutesy for some gamers, I thought it added to even more enjoyment. I mean, Animal Crossing takes place in a town where you are surrounded by dogs, cats, kangaroos, frogs, racoons, and all other types. Of course the game will be cutesy when furry animals are involved.
To start, you get to choose "male" or "female", naturally, as who you will be. You choose your name, and the name of the town you will be leaving in. When the train drops you off in the town, you are given a home of your choice, and from there on you pay off your loan and decorate your home. When you pay off one loan, your house gets more additions. It gets larger, with an added story and basement. You can even paint your roof any color you want.
You can gain items by doing favors for the animals, or purchasing them at "Nook's Store"
Ways of making money can be by catching fish, bugs, shaking trees, or selling fruit.
Unlike the Sims, your have a 24 hour clock in which different things happen on different days and times. Like, during the Christmas season, animals buy you presents, and you can decorate your home with a Christmas Tree or Festival Candles.
I found myself spending hours playing this game and wondering, "Where the time went."
Pros:
24 hour clock, making new events happen by day and time
Pure fun. (this is not a shoot 'em up game)
Adorable animals.
Hook up your Gameboy Advance or SP with a link cable and unlock a special island. (you can also name this whatever you want)
Cons:
Graphics seem very outdated for even old Gamecube games
Be Warned! If you buy this game used, make sure you either get a memory card included with it, with at LEAST 56 spaces. Sometimes buying it NEW for $29.99 is a better deal because you get a FREE 56 Slot Memory Card with it. You also get a special present for getting the special, free memory card. | video-games_retro-gaming-microconsoles |
Cards now have better use. The Game Boy Advance has lots of interesting titles out there, but if you are hungry for more, and in a certain fashionable way, get the e-reader.
The e-reader is a peripheral where you scan a certain number of cards to play a game those cards represent. It's a very unique concept for a peripheral.
Most of the games are ported NES games, while some are original titles, such as Mario Party e.
Some Pokemon cards have compatibility with the e-reader. When they work, a detailed Pokedex-style description pops up. If you can find cards with dotted lines on the sides, a certain minigame is unlockable.
Overall, you should get this if you are either a NES fan, a GBA fan, or you just like to scan cards to play games.
Sadly, this concept was never carried on. | video-games_retro-gaming-microconsoles |
This is Resident Evil with Evil on top. After having played ALL the Resident Evil games I've liked them for their complex stories and gameplay, but the gameplay is notoriously hard for those who lack the time or patience to adjust. Resident Evil 4 corrects all the difficulties associated with Resident Evil games... And then it goes way, way beyond. Resident Evil 4 has easy controls aiming is precise, unlike most other shooters. Turning an 180 is done by pressing down on the stick and B. RE4 has a great story worthy of the name, the game is long spanning two disks and is NEVER boring, sometimes challenging at times, it has nothing that will make you stop playing it. The graphics are cutting edge...state-of-the-art. There are no better graphics on gamecube or any other console. The combat is very addictive, but also quite gory. RE4 is not as scary as other RE games but I wouldn't let any young children near the screen. Not very many games deserve high ratings, if this one doesn't deserve the best then they should stop making games. RE 4 does all it sets out to accomplish. Its already one of the all time best games ever created. I'd buy it again if I didn't already have it. | video-games_retro-gaming-microconsoles |
Check your preconceptions at the door. I've heard many times that the most off-putting aspect of Killer 7--the on-rail shooting, that is--"would probably be unbearably irritating." Admittedly, that was my initial complaint. However, after going out on a limb and making the purchase, I quickly found myself forgetting all about that aspect of it: in fact, it truly adds to, not detracts from, the game, and Killer 7 does not feel limited whatsoever.
For those who are not shy about their adoration for next-gen. console titles like "Fallout 3," where the open possibilities are endless and old-school gamers inevitably get inexplicably lost (or irritated that the plot has not advanced in hours), this game surely cannot be for you. Instead, Killer 7 is artistic, clever, and has something to say, which can only be detracted from by adding nuisances which the on-rail shooting evades.
That aspect of it has got to be the only potential "weakness" of it, though. Awesome cell shading, good voice acting, and incredible characters (which I believe accounts for the "cult" following Killer 7 has garnered) are among a few strong points of this non-traditional title. As a side note, the shooting procedure might take a couple seconds of getting used to, but once you understand it, it will indefinitely enhance your playing experience.
All-in-all, I've played a LOT of games over the last two decades, but this is my number one favorite. The only warning I offer is: don't step into this unless you're prepared to do a lot of thinking, or perhaps absolutely no thinking at all. Otherwise you'll leave it with a headache. | video-games_retro-gaming-microconsoles |
Great game. awesome game, kinda like sonic 4! the graphics are a great improvement from genesis, with background rendering and light, blur, reflection and an assortment of other effects. And the characters look so much better than the originals (like sonic adventure). Sound is good too, with decently composed music, and level + boss design has taken a great leap as well.
only a few comments to make against this game:
1. Too short! took me less than 2 hours to clock it with tails
2. Bonus stage too hard!
3. No one other than sonic can 'grind'
4. No midbosses
but overall, an excellent platformer for the GBA! | video-games_retro-gaming-microconsoles |
What was so great about it. Mortal Kombat. A name that will forever be remembered. This fighting game, which was originally released in arcades in the year of 1992, spawned a huge fan base and many sequels. What was so great about it, you ask? The graphics, control, sound, replay ability, and most importantly, the gore. One of the very first graphically violent video games, it featured blood and guts flying all over the place. But the feature that really drew crouds in, was the Fatalities. After you defeat your opponent two times, the words, Finish Him!, or Finish Her! appear. You then have the opportunity of killing your opponent by inputting a series of button presses. Your character will then perform that character's own, and unique, Fatality. Some included ripping a character's head right off their body, only to see their spine dangling down below, or ripping an opponent's heart out, to see it beating in your character's hand. Mortal Kombat was released on home consoles in 1993. This particular review is on the spectacular Sega Genesis version.
Gameplay: 9/10
Mortal Kombat is a 1 on 1 fighting game, featuring 7 playable characters, 2 boss characters that are unplayable, and 1 hidden character that is unplayable, but fightable. The standard attacks are high punch, low punch, high kick, and low kick. In addition to their own fatalites, each of the characters have one or more Special Moves. These are certain moves that are executed by pressing a series of buttons. They aid you in winning the tournament. The action is just as fast and frantic as the arcade version, with no slowdown. The game's difficulty varies, depending on which difficulty setting you put it on, ranging from very easy to very hard. If you have a six button controller, the control is arcade perfect. If you have a three button controller, however, the control is really bad, since there are four basic moves, but only three buttons, making the game twice as hard as it normally would be.
Graphics: 9/10
Very good looking character models and stages. Although not arcade perfect, they surely look good enough. Arena, the company that ported Mortal Kombat 1 to the Sega Genesis, did a great job re creating everything from the arcade. The blood and gore looks great, too, as do the fatalities. But there will be no blood and gore unless you put in a certain cheat code during the, Code of Honor screen. Just put in A, B, A, C, A, B, B. Not only does that code gives you blood, it also lets the characters perform their original, uncut, arcade fatalities. That code alone makes the game ten times better then it normally would be.
Sound: 6/10
There aren't many voice overs in this game, but the one's that are there, however, sound good. The only words that are spoken are, Fight!, Finish Him!, Get Over Here!, Come Here!, Excellent!, and various grunts by the characters. None of the character's names are spoken, and the announcer doesn't even say Fatality! That takes off a good four points in my book. The words aren't crystal clear, but they're good enough for a sixteen bit game.
Play Time/Replayability: 9/10
The game features many hours of replayability. You can try beating the game with all seven characters on all five difficulties. Of course, multiplayer adds infinite possibilities. ^_^
Final Recommendation: Buy it
If you own a Sega Genesis and are even remotely like fighting games, I strongly suggest you buy this game. It's not that rare and is pretty cheap, too. You won't be disappointed. You'll own the game that started the violent video game genre. The VERY violent video game genre.
Final Score: 9/10 | video-games_retro-gaming-microconsoles |
It works for Wii, but Based on the size is a Ripped OFF. To see how ripped off Nintendo is, let's do a simple conversion math.
The goal is to find a 59 Blocks card has how many Mega Byte or Kilo Byte?
Let us do some calculation
8 Bit = 1 Byte
1 Mega Bit or Byte = 1024 Kilo Bit or Byte
Memory Card 59 Blocks = 4 Mbit = 4096 Kbit = 512 KByte
512 KByte / 59 blocks = 8.678 KByte
How much is nintendo charging? $9.00
How large is Playstation 2 card?
8 Mega Byte = 64 Mbit = 59 blocks *64/4 = 944 Blocks
How much are we paying for 512 MByte SD, Compact Flash, or Memory Stick?
Around $8.00 or even Free.
And who wants 512MB cards these days?
Not a lot of people.
Lets use the $8.00 = 512MB = 60416 Blocks as of today's standard. That means 59 blocks should be only $1.32415e-4 = $0.0001324
Wow so Nintendo is actually making 755101% profit by charging at $1.00. | video-games_retro-gaming-microconsoles |
2D platform games converts successfully to 3D world. In this game you play Sonic the Hedgehog attempting to Chaos, the watery God of Destruction, from annihilating the world. Later in the game, five additional characters are introduced into the game - each with their own style of play.
There are basically two types of levels in Sonic. In action stages, the game behaves like any other platform game (Mario Adventure, Pandemonium, Crash Bandicoot), where you run around a 3D world along a predefined path, dodging traps, destroying enemies and collection objects. In adventure stages, your character is allowed to free form explore - talking to characters and finding hidden objects.
There are also a couple of mini games (including a chao breeding simulation) which provide additional amusement.
The graphics are beautiful to look at and the level design is extensive and complex. The sound effects and sound track are also very well executed, although there is no attempt to lipsynch the voiceovers. Overall, the game is fun and has a lot of replay value. | video-games_retro-gaming-microconsoles |
Hey...What's This? A Game That Requires Skill. Cannon Spike isn't about building up your characters, there's no five minute summons here, no collecting 100 pieces of fruit/coins/whatever, none of these characters are called Ryo Hazuki or Lara Croft, this isn't a sports game, and all your GameFAQS in the world can't help newbie gamers for what Cannon Spike is--old-school gaming madness. It is unbelievably refreshing to play a game that harkens back to the days BEFORE PSX, where the only thing that mattered was skill, not graphics (memories...*sigh*). Yeah, that's right, SKILL. S-K-I-L-L, skill. Cannon Spike is an absolute twitchfest. You're gonna need three things when playing this game: skill, reflexes and lots of skilled reflexes. This ain't Metal Gear Sorry, thank you very much, this is a game that requires actual skill, something that is lost in many of today's games (or--in the case of Game Shark users, continue button mashers and EGM--today's "gamers"). But I'm a jaded gamer, and I'm gonna rant about the flaws first. My biggest complaint would be the music. Yes, this hard-core gamer doesn't really care for game music (WHY should I? I listen to real music [Nine Inch Nails], thank you very much). That doesn't mean there aren't exceptions though (Final Fantasy IX, anyone?); but this just isn't one of them--the "music" is extremely forgettable (the one thing Capcom has yet to do right: music). And my next complaint would be...uh, wait a second...other than the music, there ISN'T anything wrong with the game! Yes, I said it before, and I'll say it again, this game is amazing. There seems to be some complaining about the game's length though (the previous reviewer would be one). Yeah, 15 minutes is all it takes to beat the game. BUT, isn't a great action game like Super Contra, Smash TV and Robotron about playing it until your eyes start twitching (like mine usually do--ugh, my poor vision...)? Yes, it is. And in Cannon Spike's defense, I honestly don't think it would have improved if it was hours long (does anyone remember Loaded? Extremely fun at first, but then gets monotonous after a few hours). I know what you're wondering, exactly what is Cannon Spike (other than amazing, of course)? It's a shooter...sort of. Cannon Spike is basically Robotron with Capcom characters and beautiful graphics. I guess, if anything, you could put this in the shooter genre. You're gonna do tons of shooting, and you're gonna be shot at more times than you would if you lived in L.A. And like most shooters, this game is pretty hard (not Gunbird 2 hard though...thank god). Sure, it's easy if you put the difficulty on easy and slap the start button unmercifully when it says continue (wuss), but even on the normal setting things are far from a walk in the park. Bosses practically fill the screen, bullets are shot at you every inch you move, and they all have a way of ganging up on you like you wouldn't believe. But at the same time, this game also has a slight Streets of Rage/Final Fight feel to it (not surprising, seeing as how Capcom was responsible for Final Fight and Cannon Spike). The game is, after all, fully 3D, and you can also punch the enemies. And that leads me to the next subject: control. You have six buttons to use; those being fire, attack, heavy shot, heavy attack, mark (it lets you shoot at one specific enemy), and special attack. The control is tight, it's precise, and I never had a problem with it. And what's a game with its heroes, you say? Relax, Capcom characters are here to save the day. Arthur of Ghoul 'N Ghosts fame (not that I'm complaining, but, uh, why did they change him?), Mega Man of Mega Man fame, Cammy and Charlie of Street Fighter fame, and B.B. Hood of Vampire Savior fame. There's also two completely new characters in the game, skateboarder Shiba Shintaro and half-cyborg, all samurai, Simone. I'll be honest...the two new characters didn't do much for me (I would have liked to see Jill Valentine in here rather than those two), but they are a nice welcome (and a challenge to play with) nonetheless. And, thankfully, all the characters have different moves, different advantages and disadvantages, and different endings. You're gonna see some other Capcom references in here, too. Most notably the dogs from Resident Evil and a futuristic goth (wha!?! A goth in a video game!? About time!) version of Balrog (that's Vega to us). Capcom and Psikyo brought us a shooter/beat 'em up (or, as I call them, shmups) that's not only amazing, not only a joy to play, and not only one of the best games of the year, but is an absolutely must-own masterpiece (and, it's for ... too, how can you beat that?). As for you continue button mashers and Game Shark users, I'd like to think Capcom and their new buddies Psikyo didn't make Cannon Spike for you...but you should buy it anyway. So grab something to drink, grab a friend (Wha!?! A two-player game that isn't a fighter or a sports game!? I must be dreaming...), plug in, and lose yourself into the classic old-school gaming madness that is Cannon Spike. Besides, what are you gonna buy, the new Tomb Raider? *shudder* | video-games_retro-gaming-microconsoles |
Work well, but build quality is questionable. I bought these controllers to replace the IR units that came with an AtGames Genesis, and they felt the business at first. Solid construction, faithful dimensions to many aftermarket Genesis controllers of the times and they delivered accurate and intuitive performance. However, I've now used them three times and the D-pad on one is already going; moving left has become a difficult proposition. I suppose that's what's to expect, having paid the amount I did, but a little more longevity would be nice. The other is still holding up. We'll see if it too succumbs. | video-games_retro-gaming-microconsoles |
What a strange game. Dynamite Headdy is a rather odd gem, but it is super fun and hilarious! I couldn't quite get the plotline, it had something to do with kidnapping people and some ninja cat in a theater. After the very long intro the gameplay starts in the weirdest way possible. Headdy is being chased by a giant robot that is kidnapping more people. After that a plane shoots at the bridge, and then you fight the ninja cat. It only gets stranger and harder. One very frustrating level was in Pseudo-3D, and I couldn't have stared harder. A game that switches from 2D to 3D? The bosses weren't in any kind of order, one minute your fighting a green robot and the next your fighting a giant dog in the concert hall. The game is fun, don't get me wrong. It is quite a gem, and I like it almost as much as Sonic. | video-games_retro-gaming-microconsoles |
Like Metroid, But Only 3D. Metroid Prime ROCKS!!!!!!!!!!!! I don't see why anyone could hate it! There's a large amount of enemies and weapons. I really like how you can choose from the ice, power, phazon, wave, and plasma beam, the flame thrower, ice and super missile combos, and the grapple beam, morph-ball, spider ball, bomb, power bomb, space jump power-ups and a choice of visors such as the scan and X-ray visors. These make up for the super long length and super hard enemies you fight.
The only flaw is that the music isn't classic. No theme songs or anything like that. But the SFX and graphics are superb. I really recomend this game, it'll keep you glued to the screen!!!!! | video-games_retro-gaming-microconsoles |
A great RPG. This game is an awsome game all in all, the graphics are smooth, gameplay is simple, and the game itself is very challenging. Your this boy Ryu who can change into dragons. Your acompanied by a colorful cast of characters including, moles, wolves, fish, and mages.
The only flaw in this game is the storyline, it kinda [stinks]...................bigtime. But this is one of the most wierdly crafted games to come. Sometimes, you have no idea where to go in the game, or othertimes, you have to find items that are nearly immpossible to locate. This will definatley bother you, as it did me.
But this is a good game to get for yer GBA, and you should definatley give it a try.
Other great RPG GBA games, Golden Sun, Robopon 2 ( both versions ), Megaman Battlenetwork 2, Breath of Fire 2 | video-games_retro-gaming-microconsoles |
The Most Atmospheric Game Ever Created. Nintendo-finally once again do you have my confidence in your skill as game makers. Metroid Prime, their newest (and possibly greatest) success delves the gamer into richly detailed worlds, thrusts them into combat with battle-hardened alien species, and most importantly, creates an atmosphere of complete isolation and scope on the vast planet of Tallon IV.
To address the issue of the First Person Perspective, this game is being assailed from all anti-Nintendo fans as having horrible controls for being a First Person Shooter (FPS). TO them I say that the game obviosuly is NOT a FPS. The controls are specifically designed to eliminate any thought of the game being FPS related. For that is not what Metroid is about, Metorid is not about blasting wave after wave of mindless enemy foes. No, Metroid is an experience, one based on exploration and discovery with many secrets to be delved upon and many areas to be searched through. The lock-on mode during combat makes enemies no problem to defeat, for the fighting is NOT THE FOCUS.
With that aside, Metroid Prime can easily nab the coveted title of Game of the Year, and the title of Best Metroid game to date.
From the opening titles, to the closing battles with Meta-Ridley and Metroid Prime, Metroid Prime does nothing other than keep your adrenaline running on all four cylinders, and your brain working on overload. This said, not only does Metroid Prime provides the joy and wonder of exploration, it features tons of puzzles that will almost have you banging your head against the wall in frustration. But don't let this keep you from buying this game, for there is always a way out. The plus-side to the puzzle-solving is that Samus will have a full array of powerful and intricate weapons systems, reanging from the simple power beam to an explosive missile charge combo, all compactly contained in Samus's arm cannon.
However, the element I personally enjoy about this game is that of isolation, and the feeling of atmosphere that you get from being immersed in this game. For that is what happens, you don't play this game, you become immersed in the experience and feel as if you are really exploring the vast world of Tallon IV.
As you progress, you begin to realize also that you are the ONLY form of human life on this planet. You are completely and utterly alone as you make new discoveries and defeat new creatures. You begin to really feel the atmosphere of the game as you realize thi, yet also gives an interesting and exhilarating feel as if you are pioneering on a new frontier, being the first to see every magnificent detail on this planet for the first time.
In all, Metroid Prime triumphs with skill and passion, from the exploits of discovering a richly detailed and complex world, to the darkness and heroism of the violent battles, it has something to offer to gamers of all ages and all types. Metroid Prime is not only one of the most atmospheric games ever created; it is quite simply one of the best. | video-games_retro-gaming-microconsoles |
My Childhood is in This Game. Before I became a Nintendo fan, I was a Hamtaro fanatic and I still have a soft spot for Hamtaro even now. This is still by far the best GBC game because the game WAS CHALLENGING! That's right, a game about hamsters was MORE challenging than Pokemon or Kirby back in the day.
The plot of this game is very simple. Boss wants Hamtaro to round out all the Ham-Hams scattered throughout the world map. You have no time limit and you don't have to get anyone in order but you have to unlock some characters to unlock more stages where everyone is. Of course as Boss points out, not everyone will go with you right away, so you need to convince them otherwise.
And THAT'S WHY THE GAME IS HARD! Some of the hamsters are easy to bring back -> Panda (talk to him and he'll go with you. No strings attached). Other characters are RIDICULOUSLY HARD to bring back (JINGLE, Stan and Sandy stand out from the bunch). Some hamster require you to do a fetch quest while others just need you to convince them otherwise. In the first stage, you can recruit either Bijou or Maxwell (who was REALLY hard for me to find as a kid). Boss gives you hints on where everyone is and how to get to them but that's about as much help as you can get. Bijou is almost always the first person everyone brings back given she's the "love interest" (and all you have to do is crawl into the hole right next to her to find her shiny gem. With Maxwell you probably need to learn some ham-chat before you can bring him back.
Which is another thing. This thing is addicting when it comes to 100 percent competition. There are a few mini-games and one requires you to win in order for Cappy to come back (that game was hard as a kid!) Plus you need most of the ham-chat to get funny conversations with everyone. (Have you ever tried to Go-P in front of characters when you had the option?)
Overall, the game doesn't have that much character development with the characters mainly because you're supposed to KNOW the characters based on the anime. (And Boss talks like you know the characters well). So if you're like me who watched the anime, then you'll have the advantage to know where characters are and how to bring them back in the first place. Also, what I love is how their rooms are themed around them and it's very cute.
The music in this game while some are based on the anime, some are actually real songs that most people wouldn't know as a kid. Postman Rush comes to mind.
I think my favorite chapter in the game was getting Howdy and Dexter back to the clubhouse if only because I felt like this game expanded on their friendship (or with someone as a sick mind as me would say "relationship") more than anything and depending on how you played this stage, you could save Howdy or Dexter and get their feelings on the situation. Most people tend to talk to Dexter first given he's in the area after their fight while Howdy is at the very end of said stage. Plus, Howdy has the funnier dialogue if he's the one that goes out of his way to save Dexter (seriously, the scene where he comments on the sculpture despite Dexter being frozen is hilarious given how the animation for this game was pretty good for its time).
Of course, I had an issue with Sandy, Stan and especially Jingle (it was a fetch quest just getting to him and once you got to him, he would follow you back). Stan pissed me off though given how in the garden stage, his sister is trapped on the other side of moving water and he's going around flirting with the chicks. Some brother he is. -_-
But this game and Ham-Ham Heartbreak were both my childhood before I got addicted to Nintendo games. Its so hard to find now but I'm glad I still have my copy. Good luck trying to find the game and still have the system to play it. If only this was remade for the virtual console on the 3DS would my life be complete. | video-games_retro-gaming-microconsoles |
Why don't you pay attention? This game is really fun. If you'll notice that other people who tried this game came at it as an action game (a thought surely inspired by Two Towers and Return of the King). However what they did not notice was that this game was marketed as an RPG(role playing game). It has said that in commercials and on the game cases itself! I got this game recently. I and my good friend love it. The graphics are beautiful! This runs on a familiar engine typical to most if not all RPGs. The character runs around trying to achieve one goal or another. I noticed that one person thought that monsters appeared out of nowhere. Usually this occurs in RPGs. Seldomlly you'll come across enemies in the field, but these battles have been planed and don't count as a random fight. I love the Final Fantasy series and Wild Arms (two favorite RPG titles). I looked at this as what it claims to be, am RPG, and was able to have agreat time playing it (though, I do agree with others on wanting shops and incounters with NPCs that aren't in the movie and that it is a little on the short side). I would suggest renting it if you're still not sure. After all this is just my opinion. | video-games_retro-gaming-microconsoles |
Perfect Christmas Gift for Husband. There were not many reviews on this system when I place the order so I was a little nervous. However, it arrived on time, before Christmas. My husband loved it. My 2 daughters and myself have also enjoyed playing on it. We have been getting old games from the Book/Music/Game Exchange for next to nothing. The only negative I see is that the cords are not super long so we have to pull the system out of the entertainment center and even then we have to sit on the floor to play. But that is minor, we are just used to xBox wireless controllers where we can sit where ever, so no big deal. | video-games_retro-gaming-microconsoles |
It truely is an advanced war. Advanced Wars is a turned based strategy game. I happen to love this style of game, but unfortunatly there aren't many games that go into this. Sure there are simple turned base strategy with rpg elemetns like pokemon and such, but now you get to command a whole army and in some parts even raise an army to battle. This game will last you for a long time to come. Between secret characters and a multiplayer game, it won't end any time soon. Of course there is the normal campaign mode, where you procede through the game as normal, a training mode to teach you how to play this truely great game. To add to this there is a war room to play all the battles you've played. If this isn't enough there are tons of maps to unlock and you can even build your own. Probably my favorite feature is the multiplayer option. With it you do a multiplayer game with just yourself and ai, or with as many human players as you want. The great part is you can just hand the system off to a freidn after your turn, so there's no NEED for another system to play with a friend! Truely an advantage of this style of game. | video-games_retro-gaming-microconsoles |
Doesn't live up to the hype. I went and bought a gamecube just to play this game. I went out bought the game and when I played it I was so dissapointed. It's create a wrestler mode is very limited. The move list isn't made but it's lacking a bit. There is no blood. I thought this was a wrestling game. When you go into path of a champion your constantly forced into gimmick matches like fatal four ways,ladder matches and table matches. I thought in the table match if you throw your opponent through the table you could see them go through it. Nope you just see big blue letters that say smash how cheesy. Parts of the game are unrealistic to. How can you throw someone through the top of a still catch not once but twice and they still kick out before the three count. No announcers either yet another flaw. It just doesnt make since you can drop someone on their head and the can still get to their feet before you. Which makes it very complicated in the gimmick matches especially fatal 4ways and 3way dances. Games are supposed to be fun and at times this game is more like work. However this game is playable and sometimes it can be fun. I'd recommend for people to rent this game or wait til the price drops to buy it. In my oppinion smackdown and Legends of wrestling are both better than this. | video-games_retro-gaming-microconsoles |
Fixes sound degredation. For those of you who don't think you need a switcher, you must just have one or two systems connected to your VCR or TV.
Certainly a person can use those handy three-dollar y-connectors from any electronics store, however after your third console purchase it would have been just as cost effective to get a switch box. Especially once you daisy chain too many y-connectors and systems sound degredation occurs and you have to turn up the volume much higher than you would normally need to.
For those gamers with two stereo capable consoles, don't get something like this... it's once you get that third console that y-connectors are no longer cost-effective plus they degrade sound quality. For those gamers planning on owning more than two consoles in their future, one might as well spend a little extra money now to improve sound quality later. | video-games_retro-gaming-microconsoles |
The Nintendo DS Game Of 2006. I have logged 30 hours with this game. I do not think I will ever play Advance Wars DS again. An amazing array of units, buildings and research options all come together seamlessly. An experienced strategy gamer cannot play this game without falling in love with its meticulous attention to detail.
The missions provided with the game are very challenging. For example, the Joan of Arc tutorial provides a map where you lift the seige of Orleans by destroying 3 castles. I quickly used ranged units to destroy an English castle near the city. The english respond by sending in another eight mounted Knights! Since I only had weak ranged units they were quickly defeated. I had to restart the mission and capture nearby mills before I attacked the castles. The mills allowed me to create stronger units to fight off the surprises waiting for me later.
The ingame library provides a history of all the characters, kingdoms and units in the game.
A three phase custom game setup, provides the player with a multi-part toolset to give hours of entertainment. You get 25 victory points for every AI opponent you beat. So, if you decide to take on 3 AI opponents at once, you'll get 75 points if you win. The AI does have programming weaknesses. Keep in mind that you are playing on a battery operated computer. The processing power required for a better AI is simply not available.
The points can be redeemed to unlock more maps and special characters.
Pros:
1) Library of medieval history was fun to read.
2) Exciting soundtrack
3) Rich graphics
4) No need to use stylus!
5) Large selection of maps
6) Highly Replayable!
7) Indepth tutorial mode, no need to open manual
8) The game is an exceptional value at $30.
Cons:
1) The game did lock up once.
2) No custom map building. | video-games_retro-gaming-microconsoles |
Great New Concept. The idea of having a memory card that can also douple up as a mini game itself is very clever. The Vmu will save you data and also gives you the facility to exchange data with a friend by conecting the two VMU's together. The VMU is also a clock, the VMU also turns into a miny game. The mini game works depending on what information is saved. For instance if you had power stone and complete the game with different characters you are awarded a prize, one of the prizes is a mini fruit machine to play on the VMU. If you had sonic you can gain a little cyber pet type creature which you raise on the VMU to help your progress on the actual game. So overall SEGA have come up with one fancy gadget | video-games_retro-gaming-microconsoles |
More like Boringout. I lucky I rented this before I purchased it because the game is really boring and there is only a couple of vehicles to use. I almost blew....alot of money but,instead I got Super Smash Bros...The crashes are stupid,the hood gets a LITTLE DENT and the windows crack. I don't like games that time you either. I would recomend you to get Super Smash Bros. Melee or Starwars Rogue Leader or SSX Tricky,because those are the best games on Gamecube so far....there are lot's of new games coming out so just wait. When I rented Burnout...I thought that the crashes would be better,the graphics would be better,the sound would be better,the gameplay would be better,but all of it was WORSE!
Graphics:4.5/10
Sound:3.5/10
Gameplay:2/10
dumb | video-games_retro-gaming-microconsoles |
Didnt work immediately after getting. I am normally not one to write reviews, let alone a bad one. I have been very pleased with every Amazon order I have made (and trust me, I make a lot of them.) But this one made me particularly very frustrated. I bought this item and held onto it for a little as it was going to be a birthday present. When the game was opened, it did not work in the system. I was very disappointed since I paid a hefty price for it. I contacted the seller and the only thing they said was that if the game was not working, it would not have been sold to me. It is very upsetting to know that I was not the cause of this game not working and they did not offer to help in any way. | video-games_retro-gaming-microconsoles |
Ive been WATING a long time for a game like this to come. Pikmin-
The game where you control an alien named Olimar who has crashed his ship (the Dolphin) on a strange planet. He cannot breathe the air and has only 1 month (30 days) to retrieve all 25 essential part to his ship in order to return to his home planet. Your only hope is to rely on the loyal natives that you pull up from the ground.
(note if take out the l and rearrange the letters in Olimar's name it will give you MARIO)
(also note that before the Gamecube had its name it was code named "the dolphin")
PIKMIN is a very good game to get if you have a gamecube, and want a challenging game for a while. The easy to learn controls are perfect for the oddly shaped controller. This game takes a while to master even if you have the player's guide at your right hand. (you should get the guide or play the level over and over until you master each day)You have 30 days to retrieve 30 pieces, but only 25 are need to leave the planet. You should try to get a part or more a day.
The c-stick plays an important role in this game, unlike most Gamecube games. You control the direction of your pikmin with it. That is useful when you want to avoid getting your red or yellow pikmin wet (because they drown fast) and if you want your pikmin to avoid an attack by a holstile creature holding a piece of your ship or trying to get them to attack something or move something (such as a box or a piece to your rocket. Even though you don't control the Pikmin, if feels like you do. That is another one of the great features in this game.
The replay value isn't very good because of only one mini game and no Multi-player. If you want a very hard challenge try to get all 30 pieces in 14 days. It can be done. I have never done it though, because I cannot defeat Emoporer Bulbax with even 100 flower pikmin. (flower pikmin are the strongest; next in line are bud pikmin and you can only carry 100 pikmin at a time) I have 29 of the 30 with 9 days to go, but I cannot get the last non-esential piece Bulbax is carringing inside him.
That is why this got only 4 stars, but it is a game you should check out! Pick up the Player's guide when you get it too! Good Luck!! | video-games_retro-gaming-microconsoles |
It's no FF Tactics, but it's still pretty good. If you love strategy RPG's, like your games easy, and can tolerate playing on a screen the size of a postage stamp, then you'll find many hours of enjoyment here. With over 40 hours of game-play, and multiple endings you could spend quite a while with this one. For me though, one time through was enough. It's just not on the same level as Final Fantasy Tactics, but then, few games are.
Tactics Ogre looks and plays almost exactly like FF Tactics and most other strategy RPG's. You place your soldiers on a grid and take turns with the computer trying to eliminate each-others units. Each unit will receive experience points for each attack, and will level up when they reach 100. Yada yada yada...if you've played other strategy RPG's, you know the drill. There's not much new stuff here, but that's okay by me, cause I can't seem to get enough of these games.
Really my only major complaint with this game is the complete lack of difficulty. To me, what made FF Tactics so great was the incredible level of difficulty, which forced you to learn all of the games' intricacies in order to survive. Tactics Ogre, on the other hand, is so easy you can pretty much charge haphazardly into any battle, with no thought or plan, and you'll still come through with all your units alive. There are really only two places in the game that present anything even remotely resembling a challenge; and that's just because they force you to split your party into two groups. However, despite this total lack of challenge, I still had quite a bit of fun.
You see, Tactics Ogre has this great little "emblem" system, which really adds a lot of depth to the game. (Though, not nearly as deep as the job system in FFT.) You are rewarded with these emblems for performing various acts during battle. For instance, if you charge in and attack the enemy from the front you will receive a "knights certificate", or if you attack an enemy from a long distance with a bow you will receive a "sniper emblem". These emblems are necessary in order to change a characters class. The characters attributes, alignment, and emblems received, determine which classes the character will be able to change to. (And in some cases amount and/or type of enemies killed are also a factor.) These emblems are what kept me playing the game. I had lots of fun trying out new tactics to see what emblems I could receive next, and then what new classes those emblems would open up.
I found the story in Tactics Ogre to be the usual Japanese RPG tripe. If you play these games for the stories, then I really can't say whether you'll find this one good or not, as I find the story-lines in almost every Japanese RPG to be poorly translated, clich ridden, rubbish. Fortunately, the story doesn't get in the way too much here. None of the cut-scenes are terribly long, and the focus of the game is clearly on game-play.
Overall, I found Tactics Ogre to be a great little game. It's no FF Tactics, but it's a heck of a lot better than recent strategy RPG's such as Hoshigami and Saiyuki. It could have reached "great" status if they just would have upped the difficulty a bit.
Sound: 9/10
About as good as you can get on the GBA's tinny sounding speaker.
Graphics: 9/10
Looks just like FF Tactics. The only difference being that the map is not rendered, meaning that it can not be rotated.
Controls: 9/10
Not really a factor in a strategy RPG, but I had no difficulty navigating the many menus.
Game-play: 7/10
Too easy. Could have been great if they just would have upped the difficulty a bit.
Final Score: 8/10
Not as good as FF Tactics, but definitely worth playing. | video-games_retro-gaming-microconsoles |
great. I have had this bundle for about 10 years now and its been ok, i used to play it all the time day in and day out. i have had some problems along the way but they were my fault. I had left my GameCube on all night once and when i woke up my game was completely froze up and it couldn't read discs quite right. the game itself is pretty sweet I played Majora's mask forever on this, it is worth buying this just for majora's mask it is such a great game. Now the problems ive had with the disc was i let a friend borrow it and when he gave it back it had teeth marks on it (they had a rabbit) and the disc wouldnt play Ocarina of time (another great game), This didn't bother me because I have it for the N64. in the end, this is a great little bundle and it will give you hours (if not years) of fun. just don't lend the game to a friend or leave the system on all night. | video-games_retro-gaming-microconsoles |
Madden 2004: A Legacy. The next Instalment in the Madden series is here with Madden 2004. But what new features are added to make us pay out our hard earned money?
New Playmaker Control: Make pre-snap adjustments to your receiver routes, direct receiver routes during a scramble, direct blocking down field during a run, or read and react to the offense to deliver a crushing tackle.
New Owner Mode: Hire your own staff, set your teams ticket prices, build your own stadium, reward key players with signing bonuses and boost player attributes in Mini-Camp drills.
All-New Game Presentation: Keep your players on the field during the play-calling screen. Watch all the highlights in split-screen replay and revel in new player accuracy details like dreadlocks, tattoo replicas, and four new helmet styles.
Most Realistic NFL Playbooks Ever: Tons of new trick plays, multiple formation variations, and the deepest NFL playbooks from all 32 officially licensed Coaches Club Head Coaches.
New Animations and Enhancements: New QB scramble transitions to improve throwing on the run, stumbles, open field blocks, whirlwind defensive reaction moves, sideline wrap tackles, and out of bound pushes.
Do yourself a favour and pick up Madden 2004. It'll be worth the money! | video-games_retro-gaming-microconsoles |
well worth the new price. After reading several enthusiastic reviews and lured by the low price point (I came late to the console wars and picked GC with the notion of getting the most bang for the buck out of both console and games), I picked out BG and E. If you are an adventure-game fan, I would rate this one high but not perfect, as the gameplay is VERY linear and almost childishly easy, and I am not the world's best gamer. Graphics are very well animated, great use of color, but this is not something that showcases the cube's power like Prince of persia. Well worth 20 bucks, good for about fifteen hours of enjoyable gaming. Strong plot, and the possibility of a sequel is implied, although weak sales might prevent that. If you buy it and win, be sure to watch after the credits roll! | video-games_retro-gaming-microconsoles |
What a nightmare. Remember the OLD World Series Baseball games for Genesis and Saturn? They were great, with a ton of features not found in other baseball games. Plus, they were tons of fun to play. Well, unfortunately, they both put World Series Baseball 2K1 to shame.
Don't get me wrong. As nice-looking as those old games were, 2K1 looks much nicer, with nice, smooth animations and very well rendered ballparks. In fact, the game starts off with a bang with a great intro featuring some of the more exiting plays from the game and almost photo-realistic graphics at times. However, as any gamer knows, fun in videogaming does not rely on graphics. Think about Pac-Man. The graphics are very primitive compared to the new state-of-the-art stuff, but it is still a very popular game because it is so addictive and tons of fun.
Sega has played a cruel joke on us with 2K1. Of course they'll hype it as being a great game, but it is very, very far from being great. In fact, it is not even very good. Here are a few things to consider:
1. Auto-fielding. Excuse me, I think the players would like to control what happens in the field! Especially when you see some of the stiff and/or jerky plays they make. Plus, once the fielder has the ball, it's your job to throw the ball to the infield and you can only use the analog stick. That means if your thumb slips, you might throw to the wrong base. Aaarrgghh!!
2. No batting control. You just swing. Period. No switching between contact or power hitting, just swing. Tap the R trigger and the rest is up to the computer.
3. No color commentary. This makes for a very quiet game. The crowds are half-dead, too. Even the music is quiet and annoying.
4. Iffy pitching control. The pitching control is decent, but is below-average compared to most other baseball games.
5. None of the "little things." No wind. No homerun derby of any sort. No funny or interesting commentary. No motivating music to pump you up to play. No getting to make the exciting plays yourself. No fun.
I really have to wonder about Sega. People have been waiting for quite a while for this game and you'd think they'd have put their hearts and souls into it. That didn't happen. Instead, they released a game that would show a lot of promise if it were HALF done. I mean, compare this with NFL 2K or NBA 2K. Not only do they look great, but they are also FUN! And that's what it's all about! This is a rental at best. Give me the original World Series game on Genesis anyday over this...thing! | video-games_retro-gaming-microconsoles |
a huge hit with a 7 year old fan. My son is seven and just got his first game boy system for Christmas. He received a few games with it- Madden 2004 and a Mario game. He plays the Madden game over and over. I was worried about it being too hard or that he might not think it was fun. (He tends to like racing games, and this was totally different). But I decided to give it a try since he had just had his first experience with rec league football. In his words, "It might be hard for kids under 7 years old. I like it so much that I play it everyday and every minute. My favorite part is getting a touchdown and winning. I also like the song because it is cool!" | video-games_retro-gaming-microconsoles |
Not bad, good challenge, slow game. This is a classic brawling game, simply because it takes a step away from the original NES game and recreates the arcade game perfectly! From the challenge of having to brawl your way through four levels against members of the Shadow gang. Its a very good game, as the more points you earn through doing various karate moves you learn new manuvers to beat up the bad guys. Another nice touch for this game is the 1 on 1 battle mode, which features a choice to play as one of 6 bad guys from the game, big and massive with full detail; brawling 1 on 1. | video-games_retro-gaming-microconsoles |
Best game in the Universe!!!!!!!!!!!!!!!!!!!!!!!1. Tak is a really good game. You get to train under the best shaman in the world! The more you train in this game the stronger you'll be to train in Spirit World! A place where all the best shamans and masters are! You find Mystic Kai and train under alot of gravity that is unbelivible! The training is hard but it is very fun! I would give this game 1,000,000,000,000,000,000 stars but limit is 5. I've tried to beat Tlalaoc(the last boss) but he is too strong!!!!!!! I've tried for about 3 months but still can't win! I probably didn't train enough in Spirit World! So anyone who is reading this and has the game, and you are at Spirit World, go straight to Mystic Kai, ask him to put the gravity to 4,000! All you have to do is destroy all the Kilen (the strongest metal in the universe!) while you are being pulled by the gravity, tap A as fast as you can and destroy all the Kilen!
Trust me your juju magic and your power level will increase tremendously!!!!!!!!!!!!!
And remeber.........
Train as hard as you dare!!!!!! | video-games_retro-gaming-microconsoles |
Bizarre. That's the word that most aptly describes this game. I have never played anything like this before.
"Mini-games" is not a good word to describe the games that comprise "Warioware." "Micro-games" is more like it. You'd think you can't lose with 200+ of these games, but know that each one lasts about an average of 3 seconds. Usually you can finish them by pressing one button at the right time, or moving the joystick in one direction. You're given no instructions, except for a one-word command (Shoot! Escape! Choose!), and half the fun of each game is seeing how quickly you can figure it out.
The single-player game is played by finishing 24 "micro-games" in rapid succession, followed by a longer "boss stage." This was really fun the first time I tried it, but once I got through all the stages, I had no desire to play again. And unless I overlooked it, there's no multi-player games - just the option to take turns playing one-player micro-games and compete for score.
The graphics are not good but are 100% appropriate for this type of game. Most of the micro-games have "retro" graphics and are designed to look like old Nintendo or arcade games. This was the best part of the game for me, as there are micro-games based on The Legend of Zelda, Dr. Mario, Super Mario Bros., Excitebike, Metroid, and even the old Virtual Boy games. All of the games paid homage to old arcade games in their simplicity and ancient-looking graphics.
But I'd recommend a rental for this one. The replay value seems minimal at best. If anything, I might buy this to make other people play it and see their reaction to how incredibly strange it is. But probably not. | video-games_retro-gaming-microconsoles |
Personal Playability Record Shattered. I must start by first saying that I've been hooked on Video and computer games since long before Pong and I've owned almost every game system ever produced. This is the first game that kept me amused and interested for months. I started playing it in January and have played it for at least an hour a day ever since (sometimes for even up to 8 hours!). I even bought a mobile screen so I could play it while we drove across the country! It's a mind challenge to get through the 30 days better and better everytime (not cheating and just nuking the day and restarting). There are so many variables that you can take into account. Striving to achieve all the tasks in the minimum number of days while losing the least number of Pikmin is fun. Or playing any of the world challenge modes for variety and how many Pikmin you can generate in a limited game.
If you like a game that requires a little brain power instead of manual dexterity in performing repetitive moves over and over again, then this is the game for you.
BRING on PIKMIN TWO! | video-games_retro-gaming-microconsoles |
This is Red-5 i'm going in. the game's genre is action/adventure. there are 11 missions. here are some: mission 1; tatooine traning. in this one u get to fly the t-16. it includes target pactice, rookie tactics, and basic manouvers. combat mission 1; death star/battle of yavin. u fly the incom x-wing. u have to blow-up towers, shoot down imperial starfighters, and other stuff. mission 3; hoth battle. u fly the snowspeeder. u have to protect the shield generator and take-out imperial walkers, huge 2 or 4 leged mechanical beasts. mission 5; b-wing attack. u fly the b-wing. u have to destroy a star destroyer. mission 9; battle of endor. u can fly whatever u want. all u really have to do is shoot down tie fighters. | video-games_retro-gaming-microconsoles |
Its good but. okay, for those of you who watch the TV show this game uses the rules from the 'Duelst City' episodes. In the beginning you have the choice of three decks to choose from, I suggest the darkest-colored deck, you get 'Summoned Skull' which is of great help against Yugi. There is an option at the bottom of the second screen called password where you put in a number thats printed on a physical card and it will give you the card in the game. I got a Blue-Eyes White Dragon from a friend of mine and entered it in, it's helped me win alot of duels so I suggest you go and get a Kaiba deck and get one of your own.
As for the game itself, it can get tedious from time to time, expcally if you can't win alot. but you get at least five new cards each time you win and from time to time Joey will pop up and say that there are new duelests in the game for you to battle. Its fun. | video-games_retro-gaming-microconsoles |
If you have the PC-version of the original, don't bother. Jailbreak is an embarrassment to the Road Rash franchise. It's so weak and pointless and the gameplay is unbelievably crap. Everything that makes Road Rash great has been whittled down to nothing that I ended up wondering why they bothered.
1. You cannot fall off your bike and run around. If you smash into your car you just go right through it. Falling off only happens (rather unspectacularly) when you're energy hits zero. But you magically reappear on the bike in a second.
2. There are only 4 rashers per race. In previous games there were 15. It doesn't really feel like a race anymore and there are 11 less people to beat-up.
3. Marshall Lee only chases you. He will not go after any other rashers.
4. There are very few/no opportunities for stunts/jumps.
5. The sound effects are rotten.
6. There is no rear-view mirror or indicators telling you who is behind.
7. There is no counter telling you how far you've come in the racecourse.
There is also a new feature here in which you can play Marshall Lee on his police bike. The aim is to knock the rashers off their bikes before they reach the finish line. But where is the fun in this? If you're going faster you have to slow down to their speed and painstakingly attack them while maintaining slowness. This is not what Road Rash is about!
Mix this in with some horrible graphics and you have a total stinker of a game. A huge disappointment indeed.
Graphics D-
Sound D-
Gameplay- D-
Lasting Appeal F | video-games_retro-gaming-microconsoles |
Relive a more vivid nightmare. For those of you not familiar with the series, Resident Evil was a pioneer in gaming. Resident Evil was the first game to popularize the genre now known as Survival Horror. In the original R.E., you were trapped in a mansion infested with bio-organic weapons, as well as general animals infected with a nasty virus. Without going too far into the story, you and an elite team called STARS are trapped in the mansion after being abandoned by your chicken pilot. It is a virtual "Night of the Living Dead' as the mansion has Zombies everywhere. The bottom line is, you either survive, or die.
After playing the original cut of R.E., I wasn't sure what to expect here. Every game in the series has become more about action, and less suspenseful than the originals. This made the series loose its survival horror feel. R.E. on NGC brought back the horror. Replacement of old enemies leaves you disoriented and with a semi-lost feeling. All of the rooms were remapped with in the mansion. The trick is to find your was through this new take on an old world. Even dog hall has been moved and adjusted. In the previous R.E. on PSX, when you walk past the windows in dog hall, an infected hound would leap through and attempt to bring you down. This time, nothing happens. It is when you return to dog hall while back tracking that you are greeted by the two Cerberus hounds. This is one of the many alterations made to the game that brings back the horror.
Capcom's attention to environmental effects rivals those of Square Soft's Final Fantasy: Spirits Within. Walking on a dusty floor kicks up dust. There are scenes where you pass by windows and catch a faint reflection of yourself. Lighting and shadowing effects were so well programmed that you see your shadow in real time instead of the classic circle under the feet. This time, if you pass by a light, your shadow is on the side opposite the light. Shadowing even reflects your every action. If you switch weapons, the shadow will change accordingly. If you pass between two light sources, the weaker side will display a more prominent shadow. There is not much I can say about the audio effects, except that they are at par for modern gaming.
The original formula remains, shoot or run, but now you have more options. With the addition of defensive weapons, when your back is up against a wall, just shove a dagger in their eye. In addition to the dagger, there are the flash grenades (Chris) and stun guns (Jill). Each of these items allows you to be grappled by a zombie, and escape without being bitten. This really saves on life and becomes essential to surviving in heavily infested areas.
Enemy A.I. is more real than ever. The best example of this is the Cerberus Hounds. In older versions of the game, they would run right by you and often stop to growl before attacking. This time, they are relentless. The infected Dobermans Pinchers will latch on to your arm and drag you to the ground. If you fail to shake them off in time, you are as good as dead. The dogs have a better sense of strategy as well, pouncing on you and bouncing off when a hold is not feasible. It is very rare that one of the infected mutts will take the time to growl. Zombies as well as other creatures have now learned to navigate stairs, and will follow you to the end.
Overall, I am very pleased with this revision of a classic. It is just too bad that not all games are revised and updated to perfection like Resident Evil. I most certainly look forward to the other revisions Capcom intends for the series as well as new additions. If you do not own a Nintendo Game Cube, Resident Evil is a major reason to. I highly recommend this game to mature players. | video-games_retro-gaming-microconsoles |
Poor Man's PS2. Sony's latest console certainly has the best selection of games, chief among them, Pro Evolution Soccer and The Getaway. It is, however, a tad too expensive, considering its specs.
The DC has an interesting game library. Neither the best (PS2), nor the worst.
What it does offer is awesome quality for a low price tag. The PS2 is capable of displaying 6 million polygons, the same as the DC. The PS2 has 4MB of VRAM, while the Dreamcast has 8MB of VRAM.
But the most astounding thing is that, to this day, the DC thorougly dominates two key gaming genres - racing and fighting.
Metropolis Street Racing has, overall, better graphics than GT3, and handles really well. Arcade racers abound, such as the great Tokyo Xtreme Racer series. To top it off, the DC boasts the awesome F355, possibly the most realistic car sim ever.
The DC also has what has been recognized as the best fighting game of all time - the wonderfully deep Soul Calibur. Add to this countless 2D fighting games, and other fare such as Dead or Alive 2 and Virtua Fighter 3tb, and you have happy fighting game fans.
Other areas that are very well covered by the DC are sports, with the famed Sega Sports series, and "offbeat" games, such as Rez, Space Channel 5 and the 3D version of Q*Bert. There are also a number of kids games, probably more so than on the PS2.
The only bad thing about the DC are a few 2nd gen games such as Test Drive 6 and Rainbow Six which hold the system back somewhat. And, needless to be said, it cannot playback your Citizen Kane DVD.
Although I'd take the PS2's controller over the DC's, the Dreamcast's joypad is certainly better than the X-Box's or that of the N64.
Another plus is you will find every one of the games for less than half their original price, given that the DC has been discontinued.
If you really want a PS2, XBox or GC, I suggest waiting until they drop their price which they most likely will. I do not think those consoles are worth that much.
In short, the Dreamcast's price to quality ratio cannot be beaten. | video-games_retro-gaming-microconsoles |
Near the top of the music genre. I loves me some music games and I've got no problem with fessing up to that fact, although you'd better believe I'll always close the blinds before I lay down the dance pads and embark on a game of DDRMax in my living room. Pa Rappa the Rappa and Um Jammer Lammy (Lammy in particular) hooked me on the genre, and each installation / revision of the Dance Dance Revolution series has all but confirmed it. Along the way, I've become something of a self-proclaimed connoisseur of the genre, very similar to the way I'm sure a wino in a dirty alley somewhere considers himself an expert on the many varieties of Mad Dog 20/20. I've played some musically-themed games that I've really enjoyed, (Space Channel Five and Beatmania spring to mind) some I've despised (stay away from Pa Rappa 2 and Donkey Konga if you know what's good for you) and some I've had trouble forming the first opinion about, (Para Para Paradise and Cool Cool Toon... both released only in Japan, go figure!) but one thing they've all got in common is an almost desperate need to innovate. Whether it's a bizarre new controller, a different on-screen display, a new style of music or something totally out of left field, almost every game in the genre is trying to stand out from the pack by introducing a bizarre new method of gameplay. On one hand, it's refreshing to see such a drive for innovation, but on the other... well, let's just say it's incredibly difficult to jump from one game to another. There's a reason platformers are typically very easy to play, right out of the box, and it's because nearly every one of them functions exactly the same as its peers. One button jumps, the other attacks. Got it. The music gaming genre isn't known for allowing such luxuries.
Samba de Amigo is no different. Not only does it introduce a completely different type of controller to the market, (a ridiculous set of maracas that couldn't possibly be used effectively with any other game on the system) but the on-screen functions are entirely original and the gameplay itself features some unique, maraca-based actions. Like most of its peers, Samba borrows some ideas from the competition, but on the whole it's among the more unique titles in the genre.
Fortunately enough, one can enjoy this game without first investing close to a hundred bucks on a set of specially-designed controllers. Actually, from the way the controls have been optimized for the Dreamcast's regular game pad and the availability of the standalone disc sans maracas, it would seem like the developers never really expected anybody to buy them in the first place. I'm sure using those bizarre, brightly-colored, electronicized musical instruments adds a whole new dimension to the game, (just like the dance pads in DDR or the movement detectors in Para Para Paradise) but Samba remains completely enjoyable in their absence. Truth be told, I've never even tried the maracas and this isn't just one of my favorite music games... it's one of my favorite games, period.
The gameplay takes a little getting used to, because it's so different than anything else out there and requires nearly exact precision at all times, not to mention a better-than-average sense of rhythm. Like other games in the genre, your ultimate goal is to press specific buttons in time with the music, earning points as your string of unblemished beats grows longer and longer. Samba's interface is simple in action, but somewhat difficult to describe. Basically, the on-screen display is meant to reflect six different zones of the human body, (thigh-level, midsection-level and head-level for both the right and left hands) and players are meant to shake their maracas in those specific areas in time with the music when indicated. It's not quite as easy as "When the 'up' arrow hits the top of the screen, step forward," but it's simple enough to grasp all the same. And, since the directional indicators are shot from the center of the play area, rather than slowly dragged from the bottom of the screen to the top, the experience is a little more frenzied and exciting than that of Konami's DDR titles. It's incredibly easy to completely zone out and let your subconscious take over for you with this control scheme, which is when I've found I'm most successful at rhythm-based games anyway. Once mastered, a session with Amigo can become a bizzarrely soothing experience, something that totally mellows you out. And, if you're already mellow coming in, more power to ya. Samba is one of my first choices when I'm drunk out of my mind and want to play a game, not to mention one of the few I can play decently in such a state.
Where the Dance Dance Revolution games use both the D-Pad and the four main buttons as mirrors of one another for gamers lacking a dance pad, (up and the triangle button perform the same function, as do right and O, etc.) Amigo puts the D-Pad and buttons to work as six completely independent inputs, matching the three available positions with both your right and left arm. The right and yellow (X) buttons are never used, and the remaining inputs are relatively self-explanatory. Is the screen telling you to hit the upper region with your right arm and the middle region with your left? Hit left on the D-Pad and the green (Y) button. Both arms need to be pointed down? Press down on the D-Pad and the blue (A) button. The three leftmost directions on the D-Pad correspond with each of the three left arm positions and the three rightmost buttons correspond with, you guessed it, the same positions with your right hand. I know it sounds a little complicated, but trust me, after you've suffered through your first couple of games you'll have it mastered. There's also an alternate control scheme, but it went completely over my head and never made nearly as much sense as this one. Anyway... as your score grows, you move your way up to different scholastic "grades," starting at a C and either working up to a B or A, or dropping down to a D or F. Naturally, if you hit the "F" level, the game's over and your life is hell. Like its musical peers, Samba makes it much easier to lose levels than it does to gain them, and it's not uncommon to get through two thirds of a song without missing a beat, screw up once and ultimately lose the rhythm, resulting in a quick nose-dive to defeat.
The single-player mode is a little deeper than you'd think, offering a few mini games and a difficult goal-based challenge mode to accompany the standard, mindless "play whatever song you feel like and shoot for a high score" mode that seems to be standard issue with entries to the musical genre. The mini games are, admittedly, really weak and feel more like a digital translation of the token chomping physical challenge-style games you'll see all over the place at Chuck-E-Cheese, but the challenge mode is a hidden gold mine, a great opportunity to refine your skills. It's basically twenty two challenges of increasing difficulty and variety, ranging from the simple (complete "La Bamba" with a score of B or better on the Super Easy difficulty setting) to the confidence-crushing (Complete "Take on Me" with a perfect score on the Super Hard difficulty setting) with a little variety thrown in to keep things interesting. As you polish off each challenge, you'll also unlock hidden songs for use in the traditional and multiplayer modes.
Yep, you read that correctly. There's a multiplayer mode. But, before you find yourself joyously overwhelmed by the thought of two goons standing side by side with a pair of maracas in their hands, gyrating like a toddler in front of the epileptic episode of Pokemon, I've gotta warn you... it's extremely limited. There's no real point based head-to-head mode, and no four-player support, although I have a hard time believing anybody would be willing to drop nearly half a grand on four sets of maracas anyway. The entire multiplayer experience is limited to three options; couples mode, battle mode and a translation of the mini-games from the single player game. Couples mode works like a twisted version of those standalone love detector machines you'll find within every mall in the history of modern civilization. The two players work their way through an entire song, and when they both hit a beat at precisely the same time, a fruity "WOOOP" blasts across the speakers and their "love rating" goes up a notch. At the end of the song, you're informed just how compatible you are romantically with the other player. No, I'm serious. Battle mode is similar, in that both players work their way through a song at the same time, but the goal here is to develop the highest possible combo. As your score ascends, a bomb on your side of the screen slowly fills with power. Naturally, when your bomb is full, it's heaved over onto the opponent and they lose a little bit of life. The victory goes to the last monkey standing. While it's cool to see some ingenuity in this aspect of the game, it's really strange that there's no gimmickless heads-up multiplayer function.
Like most other titles in the musical genre, there's no real underlying story to Samba, and what little character interaction you get is abstract at best. Amigo, a sombrero-adorned, maraca-bearing monkey, is the main character (who's never named, and I've only dubbed 'Amigo' because I'm thinking the game was titled after him) and the closest thing you're gonna get to an on-screen representative of your actions, in that he's always there, dancing to the music and shakin' his fists. When you do well he's hailed as a maraca god, and when you suck he's abandoned and left alone in the street after dark. You'll also see some recurring figures from level to level, presumably Amigo's various Latin friends, since they're always dancing up a storm as well, but there's no rhyme or reason to their appearances and you're never given much motivation aside from "don't lose the rhythm or you'll make the monkey cry." The character designs are elaborate and cartoony, ranging from hepcat hyena bass players to scantily-clad showgirl birds to an obviously trans-gender, trumpet-playing brown cat in leopard print pants. These characters have, for lack of a better word, character. They go a long ways toward successfully establishing the light-hearted tone Sega was going for here, although their movements and dances are relatively stiff and repetitive.
The visuals are charmingly low-budget, which gives them a great comedic touch and an interesting credibility. The blindingly bright shades of red, yellow and green, along with the hilarious discount graphics give the impression that you're either watching an episode of Sabado Gigante or the last sequence of opening credits from Monty Python and the Search for the Holy Grail. The sad little illustration and haphazard text that rolls onto the screen when you advance to the next song (or the "special stage" at the end of a cycle of songs) is simultaneously terrible and perfect. This game looks like it was broadcast directly from Mexico, which fits the lighthearted theme that sets this game apart from the pack. The in-game visuals aren't anything special, but fit the art direction and flavor of the promotional materials and box art. The characters look as you'd imagine they were meant to look, and that's good enough for me.
As is the case with just about any musically-themed game, Amigo lives and dies by its selection of tunes and their application within the game. If the title hadn't already given you any kind of previous inclination, nearly every song in use has a modern southwestern Latin vibe about it, and even the few tracks without a trace of Menudo, maraca or mariachi hardly seem out of place. I don't think there's ever been a collection of music in a game quite like this one, both in terms of the big names involved, and in the way Samba can take a song you've developed a deep, emotional, passionate distaste for and turn it into something you're not only contorting your body to, but singing along with. This may be the one and only forgiveable use remaining on this planet for "The Macarana" or "Tubthumping," both songs for which I've held years of contempt, and both songs with which I've fallen deeply in love while playing this game. The music of Ricky Martin makes more than one appearance on the soundtrack, although it isn't the big man himself on vocals, and (god help me) I love hearing each one of them when that damned monkey is on my television. "Soul Bossa Nova," known a bit more commonly as the theme to Austin Powers is here, and provides one of the most difficult challenges in the game. Ska band Reel Big Fish makes an appearance with their cover of the A'ha classic "Take on Me," and Spanish dance troupe Bellini makes an impact with an unmistakably catchy tune dubbed "Samba de Janeiro," which is significantly sped up, remixed and renamed in later levels of the game as "Samba de Amigo." Once everything's been unlocked, you've got probably twenty or twenty five songs, and I don't think I could part with more than one or two of them. After playing through the hideous song selection of Donkey Konga, which featured children singing "Old McDonald Had a Farm" and studio musicians' covers of "We Will Rock You" that made me embarassed to be playing, it's refreshing to hear licensed, relatively recent music performed by the original artists. Ricky Martin's the sole exception to this rule, as apparently Sony (who owns the right's to Martin's music) had a problem with his hits being used to aid the competition, (at the time, the Dreamcast was battling the PlayStation head-on) so a soundalike was brought in to perform "Livin' La Vida Loca," among others, and I honestly didn't notice the difference. It's far from an original soundtrack, obviously, since every last one of these tunes is available commercially elsewhere, but it's an amazing compilation of sound nonetheless. You wouldn't believe how easily you can be coerced into enjoying "Love Lease."
I can't even put into words why this game is such a success, why it's one of my all-time favorites. It's truly something you must experience for yourself, either with maracas or without. It's a fresh gameplay experience, alone or with friends, and one of your few chances to fess up to listening to Chumbawumba and Los Del Rio without instantly sacrificing every shred of self-respect you've accumulated through the years. Samba de Amigo is more than a game, it's an experience. It's really unfortunate that this game didn't take off, since it was released right around the time DDR was gaining a foothold and Amigo stands up very well with Konami's banner-wielding music games of the day. In the end, the Dreamcast's ultimate fate capped the potential of this one, similar to console brethren Shenmue, Jet Grind Radio and Crazy Taxi, although those three DC success stories have since been granted next-gen sequels. I'm itchin' for a modern dose of Samba even today, years after the original's release, which should speak to its incredible lasting appeal. If you have even a passing interest in the musical genre, it don't get much better than this. | video-games_retro-gaming-microconsoles |
Consider buying one SP. Ok when this game boy appeared I first was angry because men I had the GBA that I bought it at [item price] and now they make another with the same graphics capability, but when I saw it(on internet) wow it looked cool and I liked 3 things: It could fold so there is almost no posibility that the screen got scratched (my GBA had a big one), the new Rechargeable lithium-ion battery that you can recharge up to 500 times until it start to get old(now need to buy AA batteries all the time) and the most important back light this light is very efficient(no part of the screen without light) and even in the day you see the images better that with full external light. Go to a store and take a look at the new SP. Look if you don't play too much GBA and you have the old one don't waste money but if you are a good gamer go and buy it now. | video-games_retro-gaming-microconsoles |
Super Fun. To tell you the truth, I wasn't looking forward to playing this game. I haven't had too many good experiences with side-scrolling games going 3D, probably because of all the Nintendo 64 ports of classic games (most of which I never enjoyed). So, sadly, I waited to play Sands of Time for a while, even after hearing great things about it.
Needless to say, I'm very dissapointed that I didn't pick this up sooner. My friend rented it last night and I was blown away. Prince of Persia: Sands of Time is amazing. The graphics are picture perfect, but the game play is seemless and VERY smooth. I am surprised at how much control you have while playing. Here's a short summary of the game:
Graphics: I'd have to say that the cut scenes are a bit disapointing. The character movement seems robotic, but not without feeling. I like the in-game graphics more then the cinamatics! Your character has very fluent motions for every action, but thats not even the best part. Fabric, like a hanging banner or cobweb, actually react when you run past or through them.
Game-play: Most of the screen shots I've seen of this game are of fighting, which isn't a bad thing. The fighting system is great, with lots of cool jumping combos and veriations. What I like more though, is the running and jumping (seriously). You can run across any wall, do back flips off walls, run up a wall, hang from ledges, climb up poles, swing acrobaticly from pole to pole, and tons more. The control you have is amazing, and fun to use. I was constantly trying new things, like jumping from a high pole to far away ladders.
To sum it up, this game is very fun! I would suggest it for anyone, young or old, even though there is mild violence in it (may be a bit scary for the younger tikes). This game provides a excelent cinimatic experience, one that I wouldn't want to miss. | video-games_retro-gaming-microconsoles |
Fun, but the replay value is not what you'd expect. This is a very unusual, and at first very addictive game. Over 200 microgames, each of which can (must) be played in under five seconds. Plenty of variety for those of us of the short-attention generation. With the wide variety of fun games, you would expect this to be playable over and over without losing any of its charms. Unfortunately, it does lose a lot with repeated play. The best part about a lot of the microgames is just figuring out what you're supposed to do. You're only given one-word instructions (i.e., "sniff!"), and you have to decide what that means. So once you've figured out the rules, a lot of the games become less fun. Which isn't to say that I wasn't hooked; I don't think I put this down for two weeks. But the first time through each level is the best, and it loses a bit as the game goes on. Still, it's a fun game, and well worth the price. | video-games_retro-gaming-microconsoles |
The Return of Resi. Resident evil is a 'remake' of the playstation orignal,and what an remake it is! Admitidly the game plays the same as the first but with new extras such as an extra playable character and mini sub missions to indulge in. The gameplay has you hooked and the story line is engrossing ,but once finished it has the least of replay value. Then again think of the fun you have getting there. The eerie music and sublime lighting effects give you a real sense of anxiety whilst showing off the gamecubes sheer power. Overall Resident evil is a tremendous game and you can tell real effort has been put in to making such a Masterpiece. If you own a Gamecube,this is a a must to your collection! | video-games_retro-gaming-microconsoles |
Metal Gear Solid: The Twin Snakes. The Metal Gear series rules, it is the coolest series ever. The gamecube is the best system Konami could choose it for, I mean, hey, X-Box got the upgraded version of MGS:Sons Of Liberty, more commonly known as Substance. I know that the PS2 also got an identical version of the game but this is where Konami started broadening their horizons. Why can't a different system get the upgraded version of the original Metal Gear Solid. Granted both games originated on the PS console, but hey, why can't there be more of a variety, freedom of choice. This is only the tip of the berg I'm afraid. The same thing will happen, maybe not with the Metal Gear series, but with other series as better more advanced systems are introduced. By the way, Gamecube and PS2 ROCK!! | video-games_retro-gaming-microconsoles |
An Awesome Game. This is an awesome DBZ game that takes Goku all the way through the Frieza saga. U get to fight Frieza in all his stages, Raditz, Nappa, Vegita, and the Ginyu Squad. U start at level 1 and can work ur way up to level 25. There are 3 energy attacks: Solar Flare, Ki Attack, and the third is Goku's infamous specialty. U can also punch. U can go super saiyan only once when frieza reaches his final stage, but there isn't any difference except for gold hair and a little faster walking speed. Its a fun game, but awefully too short. U can't level up enough, and it always seems like ur plaing hit and run. If u stay too long, even at level 25, u'll get roasted by the few enemies. I beat the game in one day without any help, too easy! | video-games_retro-gaming-microconsoles |
This is the best golf game for a handheld device available. Finally, something has replaced Mario Golf for GBC (1999), as the best golf game for a handheld device, and as luck would have it, it's Mario Golf Advance Tour for GBA. Structurally, gameplay is very similar to the GBC's Mario Golf - many of the characters have been carried over, and many of the mini-games are upgraded versions. It's a great morph of the GBC and the NGC versions of Mario Golf.
For me, this is the "King of the Hill" among handheld golf games ... until the PSP version of HOT SHOTS comes out. :) That's gonna be sweet! | video-games_retro-gaming-microconsoles |
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