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T.H.P.S. One of the best games you will ever play/buy. "This has to be one of the best games of the 90's, this game is just about perfect in anyway, gameplay, music, and control settings. I chose 5 stars because of the price 1 cent + the shipping and handling ($8 or so) but it was well worth it, the excellent service, shipping and the condition it came in (practically brand new w/o the C.D. Case, it had no scratches, no smudges, the C.D. itself was just as clear as H.D. Itself! I love playing this game for hours at a time just cause its so addicting, and remindes me of my childhood days. I would recommend this game to anybody really looking for good qualities in a game, or for someone who really likes sports games." P.S. do extensive research before buying a game it's worth while." | video-games_retro-gaming-microconsoles |
Not bad for a gbc game. Capcom may have cancelled one highly anticipated game for the Game Boy Color, but Street Fighter Alpha is still alive and kicking ? and it's finally available stateside. Those lucky ducks in the UK have been enjoying this darn-close arcade-to-portable rendition for three months now, and Capcom USA has finally dropped this cartridge onto retail shelves across the country. It was worth the wait, but there are a few omissions to the conversion that drop it from becoming the definitive portable fighter. You have to hand it to Crawfish for converting such an ambitious 32-bit arcade game to the Game Boy Color. Street Fighter Alpha may have been released in arcades almost three years ago, but it definitely wasn't an easy feat bringing the game to pocket form. And for a system with only two action buttons, the translation of the action has been ported really, really well.
The game features the line-up of 10 characters (so far Akuma has gone undiscovered), and features the same one-on-one fighting engine that was enjoyed in arcades just a few years back. Each character has his or her own feel, but pulling off their moves are similar to one another. The A and B buttons do their job as the Kick and Punch actions ? the longer you hold the buttons, the more powerful the activated move. As you battle, you fill up the gauge at the bottom of the screen, up to three levels ? performing a pad/button combination will activate the Super Combo, a devestating flurry of powerful moves that'll sap the power right out of your rival. The game even keeps track of how you out your opponent, with an icon that displays the many ways: normal move, special move, cheesy move, throw, super combo, and a perfect victory. The graphics are excellent for the Game Boy Color ? characters are rendered based on the Street Fighter Alpha style instead of the NeoGeo Pocket "big head" mode. The backgrounds are equally nice, with just a bit of animation thrown back there to be more interesting. The imagery is some of the best I've seen on the Nintendo portable to date. Don't expect much sound other than a few FM music pieces and white noise "thud" sounds when every punch connects ? it would be silly to expect the Game Boy Color to accurately push constant "Hadoken!" digitized sounds during the action. It would've been nice, sure, but hey, this is the Game Boy Color we're talking about. The big difference between the Game Boy Color and arcade versions is in the cosmetics ? most of the Alpha-style elements are in the game, minus one key factor: the Game Boy Color does not count combo hits. It's been a while since I've played the first Alpha game in the arcade or the Saturn, but I clearly remember a counter of some sort as you plaster your opponent with continuous hits. And even if it didn't, it's a feature that should have been included. The game also doesn't have the necessary "oomph" in the hits ? granted, the speaker on the system isn't the greatest sound tool out there, but there needs to be something that portrays the brutal punches and kicks when they connect. It's good enough, but the game just needs a little bit more. But the absolute kicker that reduces the game a notch or two ? no link cable option. In a fighter, it's an absolute must to include some sort of two player option. I know that a link cable mode was planned, but here we are, final cartridges in hand, link cable at the ready, and no two player option. One player modes can only go so far in fighting games ? we all know that fighters shine when battling a human over the computer AI, and Street Fighter Alpha loses its lastability simply because there's no way to play your buddy. And including a training mode just isn't enough to keep your interest for longer than a few minutes per play. But that doesn't mean the single player game isn't good. It is ? but only for brief moments of challenge. Without the random, unpredictable skills of your friend on the other controls, the game just loses its variety. SNK has nothing to worry about ? the NeoGeo Pocket Color and its huge library of fighters is the reigning champ in the portable fighting genre. You'll just have to imagine how annoyed and disappointed I was when I popped in two copies of Street Fighter Alpha into two systems, connected the link cable between them, and waited for the Vs. option to appear. Darn near had a fit right in my cubicle. The single player game is good, and really shows off Crawfish's Game Boy Color expertise, but the link cable omission makes me actually rethink how good a programming team Crawfish actually is. If you're going to tackle Street Fighter Alpha on the Game Boy Color, the first thing on people's minds is going to be "How's the two player?" Sadly, it's non-existent. I salute Crawfish and Capcom for excellently shoehorning an ambitious game into the Nintendo portable, but I just can't look the other way when the link cable is left out. You'll just have to imagine how annoyed and disappointed I was when I popped in two copies of Street Fighter Alpha into two systems, connected the link cable between them, and waited for the Vs. option to appear. Darn near had a fit right in my cubicle. The single player game is good, and really shows off Crawfish's Game Boy Color expertise, but the link cable omission makes me actually rethink how good a programming team Crawfish actually is. If you're going to tackle Street Fighter Alpha on the Game Boy Color, the first thing on people's minds is going to be "How's the two player?" Sadly, it's non-existent. I salute Crawfish and Capcom for excellently shoehorning an ambitious game into the Nintendo portable, but I just can't look the other way when the link cable is left out. | video-games_retro-gaming-microconsoles |
Don't be fooled by the title. This game is anything but gold. How dare the people who made this game use the name GoldenEye in the title! This game is definatly not worthy of sharing the name of the N64 classic GoldenEye 007. When first heard about this game I thought, "Wow awesome! They're making a new Bond game where you can play as a villian!" However, despite all the hype about being the bad guy, this game makes you feel only slightly more wicked than any other FPS game. I was also dissapointed with the lack of cool weapons, good controls, and decent story/plot. If you haven't heard, instead of being Bond you play as a M16 agent who gets kicked off M16. You then work for Goldfinger and get a GoldenEye to replace your normal one. This eye gives you many cheap powers that ultimatly make the game a lot easier. However using these powers can be fun sometimes but usually they aren't that amazing. The character you play as is pretty much emotionless and displays no character throughout the game. In other words he has no personality. Either the developers at EA who made this sloppy game (60 workers who made this game got kicked off EA) lacked creativity or they were too lazy to make a good main character. Also killing enemies that look the same over and over again gets old quick. On to the review.
Graphics: The graphics are actually pretty good. They're not Halo 2 or Resident Evil 4 graphics, but they are good enough. However, there are sometimes slow downs and glitches in the graphics so be careful.
Controls: I found the controls to be okay. They are definatly not perfect but once you get used to them they are okay. No custom control options though, which really sucks. I also found the lock on targeting system to be sloppy.
Challenge: Rogue Agent is very short (only 8 missions). Some of the levels take like half an hour to complete and are often more frustrating than fun, not to mention plain boring. Overall Rogue Agent feels rushed and put together at the last minute in terms of challenge level. Most players will be able to shoot through this game in a month or so with no skill. The enemies are sort of clever and respond quickly to your actions but ultimatly it's just a matter of gunning them down.
Level Design: The levels in Rogue Agent all look different but they are all pretty simple. Too simple. No clever puzzles throughout the levels, no cover, and no detail. You wouldn't find amazing scenary or clever item/weapon layout. Three words to describe these levels are dull, un-original, and basic.
Music/sound: The music and sound in this game are so-so. Nothing great that you will want to buy it on a CD, but nothing too horrible.
Fun: This game is kind of fun if you play it for 15 minutes but then it gets old. EA had the idea to allow you only to hold two guns at a time. No iventory. This means that if you find a gun that you think would be useful later you can't store it. Also the dual-wielding is a Halo wannabe. Multiplayer is another flop. The environments are too small and there are some slow downs when playing. There are also no bots which is weird because in previous 007 games you could have bots in multiplayer. You can unlock paintball mode for multiplayer but this really doesn't make a difference.
Overall I would not pay $50 for this crappy game. If it looks interesting to you, rent it but I don't recommend buying it even if you are a die-hard Bond fan. If you want a real FPS game for GCN then get Metroid Prime 2 Echoes or Time Splitters Future Perfect or if you are looking for a Bond game get Everything or Nothing or Night Fire. Don't waste your money on this crap. | video-games_retro-gaming-microconsoles |
Not perfect but it'll do. Let me start off by saying that this is a great product. I enjoy it quite a bit and it arrived from the seller very quickly!
But, alas, nothing is perfect in this world. I was expecting a fairly close port of the original game... but this is pretty different. The graphics were a BIG let down, and the included mini-games fall far short of fun/interesting... and to be honest with you I could not even find a reason for the mini-games other than wasting a few minutes- you don't get life balloons or bananas for winning! Controls are also VERY poor. Nintendo fudged a little bit and you can tell you get some assistance but at the same time there are parts where only blind luck will get you through and others where this same assistance actually gets you killed! It's still a GREAT value though... original SNES carts are not easy to come by and are priced higher than this too. It's also very functional and well deserving of four stars! | video-games_retro-gaming-microconsoles |
For collectors and enthusiasts. First off a short history lesson on the Game Boy Micro:
The DS was originaly not designed to be the successor to the Game Boy Advance, but rather a "third pillar" going along with the Gamecube. The idea was that the DS would be a higer end device with it's unique features while the GBA would be for a more budget minded gamer; at least that was the plan back in 2004.
The Micro was designed in 2005 to take advantages of the strenghts of the platform (affordability, conservative hardware) marketed towards those who want to game on the go but don't want a bulky system like the DS or PSP. In that respect the Micro made a lot of sense and it accomplished it's goals, but a lot was lost in the process.
The Micro (in case you haven't guessed) is the smallest system Nintendo has ever made, and the last to bear the name Game Boy. In your hand it feels very small, about the same size as a NES controller or basic cell phone. You can easily hold in and wrap your hands around the unit without much effort. The size is by far the most compelling feature of the system.
The button layout is similar to that of the NES controller with A and B on the front to the right of the screen, the D-Pad (which nearly identical to the DS lite's) is on the left, and the start and select buttons beneath the screen almost at the bottom of the unit. L and R are on top and are suprisingly large and feel great. The layout is a bit crampt (as to be expected) but works well enough. In terms of comfort, the face buttons better than the original GBA, and the shoulder buttons more comforable than the SP's, but basically it falls in between the two.
The screen I think is somewhere in between too. It's much better than the orginal GBA's, it has a very nice even backlight, and is sharp and clear, besting even the SP for lighing and clarity. However, I can't help but to be put off by the small size, and it still falls short of what the SP lite offers.
Sound quality leaves a lot to be desired, even compared to previous version. It's tinny, weak, and of course mono. It does work mind you, but put on even a decent pair of earbuds and you will immediatley notice a huge difference. The restored headphone jack is very nice, a bit ackwardly placed (bottom right of the unit) but I'd rather have it that way than not at all like the SP. The sound and backlight can be adjusted by the volume buttons on the side, similarly designed to the XL,(just hold the L button while adjusting for the backlight) I really love the way it's set up and think that it's not only functional but intuitive.
So how do I like it? I think it's cool to have such a small, super portable GBA with such an amazing screen. It fits so well in my pocket, and feels like its very durable. It's reliable and not only that it's customizable with faceplates. (They can be found on Amazon for about $5) I can carry it around for a quick round of Street Fighter Alpha 3 or Mario Kart. With all that said, I find it hard to reccomend to anyone who isn't a collector or enthusiast, heres why:
1 Unlike all other models of the GBA, it won't play original Game Boy or Game Boy color cartidges. If that is a compelling feature for you, you can mark the Micro off your list.
2 They are hard to find. The Micro did not sell well, and was considered a commercial failure. So finding a Micro will be more difficult to come by than the original GBA or SP.
3 They are expensive when you do find them. I say expensive relatively speaking. Depending on condition they range from $65 to $100. The DS can be found for about that price and the SP for about half that price.
4 They are less functional. The Micro can connect to other systems (other GBA's and the GCN) but requires and $8 adapter in addition to the link cables needed. And if you're going the DS route, you're getting the next gen system with a lot more functionality only lacking the connectivity.
In a nutshell you are paying a high price for portablity. For the money the better bets are the SP, or the DS. Either one gets you more bang for the buck. But if you are like me, who already have said systems, there is something inherantly cool about owning a Micro. If you want more info about the best way to go check out my review of the SP, and forthcoming review of the DS lite. | video-games_retro-gaming-microconsoles |
A Rushed Star Wars game? No way. Back in the day this game was ok.... But know it hasn't aged very well especially compared to the super fantastic Vigilante 8 2nd offense(which these guys Luxoflux also made) but Star Wars Demolition even on the Dreamcast runs sub par with very wonky physics and controls , since you cant even go in reverse which is very weird for a vehicle game. Plus while in V8 you could control who you targeted in SWD its all a super cheasy auto target that only works when it wants to. If you want a good car combat game for the Dreamcast look no farther than Vigilante 8 2nd Offense. | video-games_retro-gaming-microconsoles |
Classic Zelda feel, a tad bit repetitive. Back in E3 (2001 maybe?) Nintendo showed off a technical demo for the GameCube, and one of the scenes they used was a scene of a realistic Link dueling with Ganondorf. People were ecstatic, plain and simple. So when Nintendo, with what seemed like a last minute change, dumped the realistic look to the latest installment of the Zelda series to a Cell-Shaded theme, people weren't too pleased. Most responses were mainly negative, due to the fact that the Zelda they were waiting for seemed to have been snatched away.
But rest assure, The Legend of Zelda: The Wind Waker is a true Zelda classic.
The majority of the negative feedback received by this game was focused on the graphics. Judging by the reviews posted by my peers on this site, people just don't seem to understand that photorealistic graphics are not necessarily "good" graphics. To defend Nintendo with their decision once again, they decided to go for the cell-shaded look to add a layer of emotion not previously possible from any other graphical style. Yes, Link does indeed look like a Powerpuff girl, but deep down, you feel connected to the characters, rather than just looking at static, yet realistic, NPCs. Not until Twilight Princess will Nintendo (or anyone for that matter) be able to pull off the level of depth each character possesses visually than the way Wind Waker did.
I am not going to say that this game is completely flawless. I to was very irritated with the constant sailing from island to island. Also, the game was a bit easy when compared to Ocarina of Time, but felt like every other Zelda game: Top notch.
In terms of the control scheme, it is the exact same thing as Ocarina of Time and Majora's Mask. If you know what I am talking about, you will be pleasently surprised.
I won't really go into much depth because it seems the people who rated the game highly did a good job at describing the positive and negative aspects. As for those who rated it very lowly, you seem to be missing the point entirely. Photo realistic graphics do not always equal good graphics. There is a fine line there that some cannot see.
PS: If you are going to write a review, you will be taken more seriously if you use proper punctuation, capitization, and just write a better review than "OMG GRAFIX SUXXX I DO NOT WANT TO REED!!!!!!!11!! I WANT TO KILL STUFF!!!111one!!!" You just sound like a total idiot. | video-games_retro-gaming-microconsoles |
GREATEST GAME EVER. Wow omg i love this game its soo much fun i love how u get to marry and actually have kids that is soo cool i love tis game the characters are soo cute i think it would be the best game ever if the game was more like this: when you get marry u can plan your own wedding making it the best ever depending on your money and have as many kids as u want well at least 5, you could have different kids by who u get marry with. There could be fights and things could change with the decision you make either fight theguy or talk it out. I also think it would be better if they could havae wagons because it would be more fun and they could propose with a ring instead of a feather and it would be better if there are choices when picking the rings. It would be soo nice if they could even choose the destination of there wedding small or big. They could even have a HONEY MOON that would be soo cool wow!!! Any way i just want to say i love this game its great Keep up the good work... : ) | video-games_retro-gaming-microconsoles |
it CAN be fun. If you are a hard core gamer who . This is a weird game. It's so cartooney and "little kid's game" on the surface but it's HARD! I'm a regular adult gamer and I always play games in this genre (third person action/adventure) but this one is HARD, I say again. I have gotten so frustrated I've put the darn thing away a couple times to play games that are more fulfilling because I can get somewhere. Maybe it's just me, I don't know but I've only rarely had to put a game away because I was so mad at it and even then it was always only a boss at the end that I couldn't beat.
I will eventually finish this game, as when it's going ok and I only die a once or twice on a level, it CAN be fun. If you are a hard core gamer who finds every game too easy, try this one and don't get too turned off by the cheesey dialogue and cartoon graphics. | video-games_retro-gaming-microconsoles |
this is a great box set that is well worth the money. This is a combination game that contains both Rayman Advance and Rayman 3. You can head over to those games and see their individual reviews. But ultimately, this is a great box set that is well worth the money. It does everything right that a platformer should do, you gain new abilities along the way, and then it gives you a reason to go back and replay levels that you've already beaten. If you're like me, you may initially not find it appealing, but keep playing! I did and ultimately got 100% in both games, which means I obviously enjoyed them. | video-games_retro-gaming-microconsoles |
NHL 2005 - Nintendo Gamecube. From 1996 to 2001 I purchased every EA Sports hockey title to come out for PC. After 2001, however, I felt as if EA Sports was starting to slack off. Yes the graphics imrpoved yearly, but the new hockey games just didn't seem to be changing enough to purchase them in yearly incrememnts. Well, since then I have purchased a Gamecube, and I simply went crazy at the site of NHL 2005. With all new features the game is simply phenomenal! Most notibly are the Dynasty Mode where you take the place as the General Manager of a team and lead them through a season, the Minor Country leagues spanning from Sweden to Russia and beyond, EA Sports Free 4 All featuring tons of new multiplayer games to play wtih your friends, and World Cup of Hockey where you can lead your home country to victory! All of these new additions are enough to make you want to buy the game, but I still haven't mentioned the added features in gameplay. In every previous game there have been automated deeks that you press a button to perform, but now you can use the c-stick to take full control of your player's stick. This opens up thousands of possibilities in creating your own awesome moves. I have one callled the Dan-Double-Deek that is very hard to do just right, but has never failed to score. Also, to counter this new offense force, without the puck the c-stick becomes your bruise control. depending on how fast you lunge the stick at your opponent, you can do anything from a simple poke-ckeck to a rumbling body check that will send the opponent through the glass! The last thing I want to mention is a new innovation in hockey gaming callled Open Ice Support. While carrying the puck, you can switch from the puck bearer to an open teammate, leaving the computer with the responsibility of handling the black biscuit. Then you can skate to open ice and press the pass button. The computer will pass you the puck! This is a great way to set up quick one-timer plays, and a great way to escape your defensive zone with an odd-man rush or breakaway!
THE BOTTOM LINE: This is an unbalievable hockey game that will never get old, and will supply hours of fun, for you alone, or you and three other people. | video-games_retro-gaming-microconsoles |
Best in the series. A GameCube-exclusive, Resident Evil 4 had been one of those games stuck in development for what seemed like an eternity. Despite the delays and concerns about the games exclusive status on Nintendos platform (don't worry, it will be released on the PlayStation 2 before the end of the year), Resident Evil 4 is a superb game that re-invents the tried-and-true mechanics of the series in important, innovative ways plus, it's creepy as hell. Resident Evil 4 picks up after Code: Veronica, with Leon Kennedy (from RE2) now a government agent sent to rescue the presidents daughter who disappeared in Europe. Of course, her kidnapping is only a small part of the huge overall picture. The much-publicized absence of trademark zombies (and nemesis corporation Umbrella) was replaced by enemies that are far deadlier: crazed villagers and cultists (among others) who actually put up a fight. Enemies use explosives, weapons, and even bob and weave to dodge your attacks. They also set-up a variety of crude but effective booby traps. If the re-make of the first Resident Evil on the GameCube set a new visual standard for the series, then RE4 easily raises the bar. The game is gorgeous in a very effective way, with mist, rain, and other diverse weather effects coupled to immense detail. Static, pre-rendered backgrounds have been a love-hate relationship of the RE series, but number four wisely discards them with a new third-person view so you can see more of your surroundings, including attackers that may be lurking nearby.
RE was frequently frustrating due to the limits on the play system, but not here. Characters can vault over rails, jump through windows, and even engage in hand-to-hand fighting when dry on ammunition. Interwoven into the play mechanics are Action Button sequences twitch-finger situations where you must press the button prompt that appears onscreen (two buttons simultaneously, or one button rapidly). Simple controls keep the diverse functions under simple command, and the various inventories are easy to access and navigate, but the inability to reload weapons in the menu screen or while moving can be a real pain. Speaking of weapons, the game serves up an arsenal Solid Snake would envy: Machine guns, sniper rifles, grenades, magnums, and other weapons can be obtained, and new ones can be purchased and upgraded by one of the many weapon Merchants at random spots throughout the game. If RE4 has any problem, it goes on a little too long (it spans two discs), with one boss battle and plot twist too many. However, there's an extensive reward system, including unlockable content that adds excellent replay value. It took time, but Resident Evil 4 finally arrived in glorious fashion, and fans of the series will be more than pleased. It's easily the best game in the series in recent years. | video-games_retro-gaming-microconsoles |
Biblical Role Playing Fun. Note: For those who have read my Xbox review, I won't make this review so long...:)
If you like a good role-playing adventure, and love Bible trivia, then you'll appreciate this game.
You read the animated intro to the game. Parents are talking to their children about "The Armor of God", and keeping it safe by reading their Bibles. Then, the game begins...
You make your selection of which character you want to be (not too hard, as there is only a choice of two characters). After you have chosen your character, your clothes change (you look like someone right out of The Crusades)
The way this game is played, you move around building up on scrolls (these are very important! Press "select" to read the scroll, as it provides you with a Bible verse from either the Old or New Testaments. Always read your scrolls, you will see why later...)
You also collect crosses; these are helpful. You need these to convert into Holy Water. You do this by talking to townsfolk you see as you walk around the area.
There are 7 areas. Each area you travel contains one of the seven pieces of The Armor of God. To obtain a piece of the Armor, you need a "key". Each "key" is broken into pieces, and to get a piece, you need to locate and battle a "Deciever" (those devil-looking beings). Once you find him, you throw Holy Water at him, this stuns him for a moment. Then walk up to him.
You are asked a series of questions (this is why the scrolls are important to read!) After you answer the questions correctly, you will recieve a piece of the "key". Do this until you have completed a full "key". Then, the screen will scroll to where you need to be; find this location, and you will obtain one of the pieces of The Armor of God.
I like this game as it provides role-playing action/adventure, as well as test your knowledge of the Old and New Testement Bible. I strongly support and recommend this game. I encourage everyone to buy both this version, as well as the Xbox version (read my Xbox review). | video-games_retro-gaming-microconsoles |
One of the best games I've ever played. I have always enjoyed the Resident Evil games, and the controls haven't really bothered me that much. This game, however, surpasses all of the previous RE games. I really can't imagine the controls being any easier, and the graphics are amazing. The best part, as it should be, is the gameplay. The "bad guys" are pretty smart, and very creepy. The first chainsaw dude that appeared in the game scared the heebie-jeebies out of me! The story was good, and the game kept me interested all the way through till the end. I recommend this game to everyone, even those who don't really care for horror games (but can stand the blood!). | video-games_retro-gaming-microconsoles |
Awesome Game, but WTF is up with the prices. This was the first RE game I ever played, and from the moment I started it I loved it. The graphics looked excellent back in 1998, and while not as good now, it does not take away from how great this game is. You start out as Leon or Claire, the sister of Chris Redfield from RE1, and you have to fight your through to the police station for safety, but instead of being saved, it gets worse. There are many twists and turns that appear in the game, but it is a very fun game, and one I personally have beatman 57 times thus far. I highly recommend it for any RE fan, but chances are, you have played it by now.
On another note, this game was ported over to the GameCube, but for a rip off price of $40. It just gets worse from there because I was not willing to pay $40 for it, and now people are trying to rip everyone off by selling it for $130, $140, etc. Anything above $30 is a rip off when you can get a PS1 version for $6 at your local GameStop. I don't know what gives sellers the right to price a game, A GAME, that high. This isn't ebay. If you want that price, put it up on auction and let it go that high if people want to get ripped off. | video-games_retro-gaming-microconsoles |
Short but sweet. I borrowed this game from a friend because i knew if this game was anything like the first, it wouldn't take me more then three days to beat it. I was right about that, but just because this game is short doesn't mean it is bad. It still is fun to play even after you beat it.
the goal system is very different from the first because, 1. You don't talk to people to do goals you just do them and 2. The point isn't to complete all the goals you just have to get points. Another thing that is different is the characters. You only play as yourself 1/2 of the time. The other time you play as a pro skater, some werid dude on a skateboard (a different onne every level) and a guy on in a vechile.
Pros
1. Game is very addictive.
2. You can make your own apperances, parks, goals, tricks and graffti tags.
3. Great destrution scenes and hilaroius moves (you can throw tomatoes at people and you can fart during a trick but you have to beat the australia level to do that.)
4. Levels are all across the globe.
5. Vecile charcters are very fun to play as.
Cons
1. Short
2. Classic mode ( a tonk hawk pro skater typr of thing) was very boring.
3. creating your own graftii tag can be hard.
4. since you don't talk to people for the goals, some of them are really hard because no one explains them ( there is only the bare explanation but don't worry most of the time that is enough)
Ther is just one more thing that i want to tell you because it is neither a pro or con. The sound track is very strange. There are some great songs like high anxiety and thats why they call it a union, but the types of music vary from rap to frank sinatra. | video-games_retro-gaming-microconsoles |
Slam Dunk. Since the landmark success of NBA Jam in the 1990's basketball video games have often come & gone quite constantly. Yet, this really isn't anything new at all. However, for Electronic Arts, they have really felt that extraordinary need to get back into the video game basketball race. With the surprise success of the NBA Street franchise, basketball has taken a whole new meaning to the words Slam Dunk. Arguably, it took the 3 on 3 days and even the classic 2 on 2 days from the NBA Jam era, to a great era of the return to street jam. It is a great opportunity and a welcome for all gamecube gamers alike.
NBA Street V3 for Nintendo Gamecube, really takes the game of basketball to even better odds. The game includes a lot of great gamers, that you can play from great teams like the Chicago Bulls, New York Knicks, and others. The game follows up NBA Jam quite well, where you can make spectacular slam dunks and shots from street basketball. The game also features modes where you can make up your own custom players and sleek courts of your own game. The games street mode allows you to make your own challenging contestants, and put them to the street mode. The game even includes a welcome cameo from Mario, Luigi and Princess Toadstool a.k.a Peach from the Super Mario games. It also includes a Slam Dunk contest, where you get judged on your slamming, and your creativity. The sound is really upbeat, and brings out the real feel of grear hip hop and rap from acts like House Of Pain, and the legendary Beastie Boys. The control gets used to with practice, if you haven't played the earlier NBA Street games, but it is easy to get used to.
All in all, NBA Street V3 is a great sports game, and one of the best for the Nintendo Gamecube. It is a little dull but challenging to play by yourself, but with others, it is just a delight. This is a real must have for anybody who is eager to jam, or who is just new to the NBA Street games. That is no missed shot at all.
Graphics: A-
Sound: B 1/2+
Control: B+
Fun & Enjoyment: A- (B 1/2+ if you're playing solo)
Overall: B+ | video-games_retro-gaming-microconsoles |
Animal crossing. The concept should be familiar: You move to a town populated by animals. You need to pay off your house loan to merchant Tom Nook in order to get a bigger house (which you will need quickly). Dig for fossils and money, collect fish and bugs. Join as your town celebrates different holidays and seasons. Collect playable NES-games and befriend animals.
Today the controls will seem old fashioned, for instance you can only sell one item at a time to Nook, and there is less space in your closet.
But the game play is the same as in the DS and WII versions.
My only complaint is that the Gamecube town (like the WII town) is a little hard to navigate through, especially when you are trying to shake all the trees. That's a very small issue, though.
Animal Crossing is a great game. Recommended. | video-games_retro-gaming-microconsoles |
32x's Saving Grace. I'm aware that the 32x as a whole isn't good. In fact, I couldn't disagree too well if someone said it downright sucks. The only reasons to own a 32x is for collector's purposes, and FOR THIS GAME.
Knuckles Chaotix has all the familiar feels and fun of the Genesis Sonic games, plus some new innovations. The graphics, while not a huge step up, are noticeably better.
Overall, very fun for such an obscure game, and it even has a save feature to pick up right where you left off. The ring-chain thing takes some time to get used to, but it's interesting once you do.
Each character has their own unique abilities, such as Knuckles' glide or Espio's camouflage. A good buy for collector's, and fun. | video-games_retro-gaming-microconsoles |
Best game on GC yet without question. First of all I wanna start off by saying this is the best Gc game yet and people who have been complaining about not having a top quality lengthy game for their gamecube have finally got what they wanted. But this game doesn't seem to be as popular as it deserves to be which is SOOOO strange considering how many people keep on complaining about not having too many adult orientated games on the gamecube. This is a game that deserves to sell well because it is excellent.
The graphics are consistantly good but seem to get better as the game progresses. Some of the FMV sequences are cool and the speech/music in the game is some of the best on the console,taking advantage of Dolby ProLogic II. The insanity effects are a very nice touch to the atmosphere and the gameplay and add a whole new element to the game. The gameplay is very deep and the game has a great magic system where you can even come up with your combination of magic attacks. The ability to chop off specific body parts on enemies very entertaining and effective. The game is a lasting challenge and if it is not rushed through or completed using a walkthrough then it should last 20+ hours to most gamers,which is quite long and plus there is meant to be a special ending if u complete it 3 times I hear.
Overall this is one of the best games I have ever played and the very positive reviews it received were very well deserved so this game has no reason not to sell amazingly well...SO BUY IT | video-games_retro-gaming-microconsoles |
Certifiable Piece of Crap. EA has ruined the Bond franchise as far as I am concerned. Don't be confused that since it shares a name with the 1996 Goldeneye title for the N64 that it is good.
First off lets establish one thing about this game, that you are supposedly a bad guy. But instead of doing bad guy things like robbing banks and blowing up things that make civilians tremble and fear you, you just go around fighting Dr. No another bad guy. So in reality you are just a pseudo goodguy.
The entire point of the game is to run from point A to point B killing a legion of bad guys with the same four guns. The levels are long and legnthy and often hideously pointless, because as I've established before you don't do anything except escape or get to point B. Classic Doom is more fun then this.
So if your thinking about buying this game - Don't save yourself the money and treat yourself to a body piercing in a sensitive place, as it will be more enjoyable then playing this game. | video-games_retro-gaming-microconsoles |
SEGA GENESIS RISK. I GOT THIS GAME FOR MY NINE YEAR OLD SON AND HE LOVES IT. I WASN'T SURE IF IT WOULD BE TO HARD FOR HIM,BUT BY THE SECOND TIME HE PLAYED,HE WON. WHATS GOOD ABOUT THIS GAME IS YOU CAN SET THE COMPUTER COMPETITION FROM BEGINNER(WHAT MY SON SETS IT ON),INTERMEDIATE,HARD. SO AS MY SON GETS BETTER,HE CAN MAKE THE COMPETITION HARDER. I ALSO THOUGHT WHEN I READ PEOPLES REVEIW THAT A GAME AVERAGES BETWEEN 2 TO 3 HRS,THAT MY SON WOULD LOSE INTEREST,BUT AT THE BEGINNER STAGE,HE'S WON AT 1 TO 2HRS AVERAGE,AND DOESN'T LOSE INTEREST. VERY GOOD GAME AND THE PRICE IS RIGHT. I'M GLAD I GOT IT FOR HIM. | video-games_retro-gaming-microconsoles |
Good, but. First off this is a Pretty fun game to play. At first I didn't like the idea of two characters riding in one kart but once I played my mind changed quickly. There are now different karts to chose from depending on waht characters you pick. The reason I gave it a 4 instead of a 5 is because I thought the courses could have been better. The ones in MArio Kart 64 are better in my opinion, but there are still some pretty cool ones. Also if you beat all the cups on 150cc you can unlock a cup with all the races in it. So I would say get this game because it is fun and you will play it a lot. | video-games_retro-gaming-microconsoles |
The Bandicoot lives. Who would've thought that Sony would give off the rights to one of its flagship series to a third party??? They haven't taken a hit like the company behind a certain other mascot platformer franchise in terms of the console business, but now they have one less notable series to fall back upon. Regardless, I'm actually kind of glad they did this, because otherwise Crash Bandicoot would've never made it to the Game Boy Advance!
Crash Bandicoot: The Huge Adventure isn't really huge, but it is a great adventure! If you have played Crash's Playstation outings, you should thankfully feel right at home with the game's style of play: run, jump, break boxes, and spin attack enemies while reaching the end of the level after collecting a Crystal or other important items. As the game goes along, you can also gather new abilities such as double jumping and body slamming, and you may also encounter stages that utilizes a genre shift such as pseudo-3D shooting not unlike that of Space Harrier.
Although the game is two-dimensional this time around, it is as fun and addictive as any great Crash Bandicoot installment! It has a pick-up-and-play feel that fits portable gaming well, and the action is super-smooth thanks to the fact that these aren't really 3D models but 3D-rendered 2D sprites and backgrounds, which by the way, still allows for the game to look gorgeous. I swear it almost rivals Donkey Kong Country on this aspect! It even runs smoothly and consistently throughout the segments where Crash faces the screen, something I wouldn't think had been possible on the less-powerful GBA!
The level designs also help complement the platforming (of course), and they are usually equally fun. There are admittedly occasions where I ended up dying over and over because of something like a precise jump or getting careless, but fortunately, the game is actually very generous when it comes to extra lives. Notably when it comes to bonus areas where you collect bunches of peaches (this series's "coins") and extra lives.
All in all, I highly recommend this game if you are even a platforming fan in general, let alone a fan of Crash Bandicoot. It's a quality gem of a game that suits the Game Boy Advance finely. | video-games_retro-gaming-microconsoles |
It's a Gamecube controller, and the best one at that. It is what it is. It's a Gamecube controller. Nothing less, nothing more. Except the added feet in cabling. The cable is now almost 10 feet long, which is very nice, considering how short the original Gamecube controller's was. Really, if you need a Gamecube controller (be it for your original Gamecube or Wii), this is the absolute best one, period. Sure, people might say the Wavebird is the best Gamecube controller, but it doesn't have rumble, and for me that's a deal breaker. With this white Gamecube controller, you get rumble, and the very long 10 foot cable more than makes up for the wireless. | video-games_retro-gaming-microconsoles |
Great Nostalgic Piece with Great Bonus Extras. Midway Arcade Treasures is another nostaglic arcade collection of some of your favorite Midway games from years past, in particular, games from the early 80s into the early 90s. Some Gen-Y'ers will most likely remember those games that were released on the Nintendo NES system, like 720, Spyhunter, Paperboy, Joust, Gauntlet, Rampage, and Marble Madness. Some Gen-X'ers will appreciate the games that go before that, like Defender and such (I myself being a Gen-Y'er, dont' really care much for the older games). To summarize what I mean, Gen-Y'ers are those who were born in the early 80s to the early 90s, and most likely those in the earlier bracket will appreciate these most (I myself being born in 1981). Others may be too young to ever have played these games in the arcade or the NES.
Anyway, what's to really complain about? These are the original arcade versions of the games as you remember them, minus the big crowds and quarters. Continues are infiniate as you simply press start from where you left off from, which may defeat some of the challenge as back in the day how far you got in the game depended on how many quarters you were willing to spend. This is really the case with other arcade collections as well, but only owning the Capcom collection I have to say that this one tops it. While the games on the Capcom collection (the original I mean) are ones I prefer personally, the presentation and style of this game is a step above. Now, granted you aren't treated to much - some cheesy intro of inside a pyramid (get it, treasures?) and a somewhat bland game selection screen. I myself own the component video cables for my gamecube playing on a 42" Samsung plasma HDTV, and the colors STILL look particularly bland, fuzzy and plain in the selection screens. Yet, the Capcom collection in the same way. I figure these companies figure they are giving you a whole slew of games completely ported, so a vivid presentation isn't exactly on their priority list.
So the games are good, and even though this collection is missing what I consider to be VERY essential in a Midway collection, *ahem, cough* Mortal Kombat 1, it's ok because this feels more like an evened out collection, as having an MK game on here wouldn't necessarily "fit in" with the other games... I guess they also figure that having such a notoriously violent game on this collection of very family-friendly hits (well, minus Smash TV to an extent) will turn away potential buyers. So there is something I can live with, because I really purchased this game personally for a perfect arcade port of Smash TV... as before this and considering I don't own an Xbox hence can't download it on Xbox Live, all the other previous translations of Smash TV (SNES, Game Gear) have been utter garbage.
What I did appreciate about this collection is that there are more options. Games have an option to pick various difficulty levels, unlike the Capcom collection that only contained 1 difficulty level for every game. This one also has the option of configuring control schemes.
Anyway, a great bonus is the "dvd extras" contained on this disc for mostly EVERY game. Some games don't have as many extras as others, but some go to great lengths. For example, for Smash TV there are brief video interviews with the actual creators of the game, and for Paperboy there are pictures of the original arcade machine as well as promotional stills. Some games also contain various history facts. So not only do you get to enjoy your old favorites, but you also get to learn more about them and their creation and history. This is a great extra that the majority (if any) of the other arcade collections simply do not have.
If there was any gripe I would hold for this Gamecube version of the game, it is not with the game itself (minus any very minor complaints I just voiced), but with the Gamecube control scheme. Some people may not like the layout of the Gamecube controller for these classic games. This game is out for the PS2 and Xbox, and those other systems have a much more standard control pad layout, thus being very easy to pick up and play. The Gamecube controller has always been a bit unusual, and if you need a second joystick, the somewhat small and clunky 'C' joystick is definitely not as good as having 2 equally smooth analog joysticks such as the ones on the PS3 controller (personally I dislike the Xbox controller, as I feel it is too awkward on the thumbs as well as not having to equally parallel analog joysticks). So if you do happen to own either of the other systems besides the Gamecube, I would suggest buying it for those instead. Still the same game, but minus the somewhat awkward controller. Still, it's not the game's fault, and that is why I am leaving this review SPECIFICALLY for the Gamecube version of the game. If I were reviewing this on either of the other systems, I might have given it a better score. | video-games_retro-gaming-microconsoles |
A classic. Silver was released in 2000 as the second generation of the Pokemon games.
This game is truly a classic! As an old Gameboy game, it's not much for graphics. But, this was the first Pokemon game to use color, to add gender to Pokemon. It introduced a new 100 Pokemon to this list and added Steel and Dark types.
The music in this game is amazing and you can travel to 2 regions (starting off in Johto and later returning to the original region of Kanto). This game really is a treasure and not a single person who truly appreciates Pokemon could ever think any less of it than a treasure. 10/10 in my opinion. | video-games_retro-gaming-microconsoles |
Who Wants To Be A Millionaire Review. If you thought Tetris was the most addictive game ever to cross our palms then make way for this baby. It constantly keeps you coming back for more when you miss a question and you become more determined to get yourself a million big ones. I must have played this game for at least 12 hours now even though I've only had it 2 days. Ok you may call me a looser for playing Who Wants To Be A Millionaire for 12 hours but I can tell you once you press that start button you'll never want to turn that little box of colors off untill your eyes bleed of course. Graphics are completely in keeping with the show atmosphere. It really makes you fell that you are in the hot seat answering those questions. Controlls couldn't be any easier at all. Simply chose your answer with the A button, if you want to change your mind chose B then chose again. If you want to use one of your life lines then hit that neglected select button. That's all there is to it.
If your over 12 and have a fair grasp of general knowlege then put this down on your most wanted list. If your 5 years of age playing Pokemon, keep playing. All the same, I got it and I can't put it down, another game in my on my wall of fame. A must have for any fan of the show. | video-games_retro-gaming-microconsoles |
KICK...uh...BUTT GAME. I was extremely excited when I heard about this game because there were no fps's for Gamecube and my favorite game for n64 was Goldeneye. I was kinda dissapointed when I heard it was from EA, but they did not dissapoint, in fact, it went above and beyond my standards. Best mulitplayer I, personally have ever seen, better than You don't know Jack, SSB, and the likes of GoldenEye. I think that this game is the best game for Gamecube so far, despite a few flaws.
Graphics: These guys did not caprure Pierce Brosnan's face. Sorry, but his eyes are too stretchy and moulth too wide. But the rest of him was spellbounding, and the graphics in this game were so extroardinary that at least 10 times I must have said "Wow......" or "Woah....." or something along those lines. In some levels, it is ever so slightly more dark than I would have liked, but that is a small problem, they are sitll the best graphics I have seen for Gamecube. 10/10
Sound/Music: I know that a lot of the reasons that the sound/music in this game got bashed was because they played the James Bond theme song over, and over again, but I happen to love the James Bond theme song, but that is just my personal opinion, however, to any other person that would seem to get very annoying. I do not think that the sound in this game was that amazing, contradictory to what many people think. The sound doesn't seem that edgy at times and on my game it gets a little fuzzy and distorted. 9/10
Controls: I think that it is a bad idea that you can not change the controls to your bidding in this game. However, although seeming weird to some people, I think that after a mere 5 minutes of play they are easy to pick up and eventually comes naturally. On the other hand, it is extremely awkard having to use the c-stick to select items, not to move or change direction. It is also awkward aiming, and when you have your aimer up it is extremely hard to control. Good, but a few adjustments to the better could be made. 8/10.
Multi-player (not usually included, but I think that that aspect of the game is half or more of the fun): Pure genious. Pure genious. Pure genious. The Multi-player for this game is the most fun I have ever had in my life doing anything, skateboarding, playing guitar, and all of video games, it's the most fun ever. It is especially fun with 3 friends because that way it gets more chaotic and fast-paced. The Q-Claw is the best addition to the multiplayer scene I think since there were an extra two controllers added, with it you can go up to the ceiling and sniper people without there knowing, it is effective as well as hilarious. You know what rating I am going to give it. 10/10
Replay Value: I was conflicted when giving this area of the game a rating. On one hand, there is three levels of play in the regular mode, making that part of the game replayable, and there is also multiplayer which I'm not going to start with. But there were some things that makes this game last a little shorter, likt that the game is very short, and you can (obviously) only play multiplayer when you have friends over, so it eliminates that, so after you have beaten all of the difficulties it becomes boring, but that is not for a long time, so it still has a great replay value. 9.5/10
Fun Factor: I have never had as much fun playing this game than I have playing anything else in my life. Games like this come and go, there won't be a new one like this for a very long time, you have no idea what you are missing out on if you don't have this game, you must buy it 10/10
Overall(not the average scores): 10/10 | video-games_retro-gaming-microconsoles |
For All Ages. This game is one of those few gems when it comes to video gaming. It has all the right formula for a good game, and it well over delivers. From the fact that the music is usually very calm, and the characters colorful, and the idea simple and unique.
The reason why I rated this a 4 (4.5 technically) instead of a 5, is simply the 30 day restriction. I would of loved to explore the places, to just gather as many Pikmin I could and throw them at every foe each day, but the limit on time made it seem more like a rush then a experience.
Even with this though, it's one game I believe everyone should play at least once. The series is fantastic, as the second installation actually fixed this time problem. All in all, a must buy. | video-games_retro-gaming-microconsoles |
Amazingly addictive - for those who can handle it. I have a friend who works at Nintendo in Redmond, and I was able to pick this baby up a week before it's release at the employee store. I had been looking forward tot his game for a long time, and couldn't wait to get home to play!
It comes with it's own "Memory Card 59" - the reason is becasue when you save your game it fills all 59 slots (a regular memory card only holds 56 or 57 I can't remember...) Obviously, this is one very deep game.
The first time I played I thought, Hmmm, not much going on. I had to get a job to pay off the debt for my new house, but it seemed a little dull. I turned it off after a half hour and didn't play again until later that night. It was nighttime in the game, too! Even if you know to expect this, it is soooo cool when it happens!
There is weather, and events that happen in the town like festivals, and you can donate items you dig up and catch to the museum. You can also borrow a friends memory card and visit his village to bring new people to your town or get rare and valuable items.
The more I play, the more I get hooked. Now, when a few hours go by, all I can think about is "I wonder what is happening in AC?" so I have to turn it on and check. The town is still running when the gamecube is off! You won't actually experience everything in this game until at least a year of gameplay, due to the fact that a lot of things are seasonal (trees changing color, birthdays, holidays, etc....)
Some may not enjoy a game like this, I don't think it even has an ending! But for those who do, it is GOLDEN!!!
A+ 5 stars, whatever | video-games_retro-gaming-microconsoles |
Sequel to a late 90s arcade classic. Mr. Driller...Just when you think you can't do anything more with colorful blocks, this game comes in and combines Dig Dug gameplay with puzzlers. Of course, this game is too awesome to be just in arcades, so it went to Playstation, Dreamcast, and Game Boy Color.
This sequel is pretty much more of the same. You get a few more options this time around. There's Easy (2500 ft), Normal (5000 ft), and now a Hard mode that extends to 10000 ft. Oh, and there's Endless mode and a Versus mode.
The gameplay is pretty straightforward, yet very addicting. Basically, you just have to drill down the colorful blocks. Of course, you'd have to look out for any blocks that may possibly fall on you? Is that all? Nope. You also have to keep track of the amount of Air you have, so you'll constantly have to fill it up a bit by finding capsules. Seems like this whole paragraph may be a little much to describe the game, but once you jump into it, you'll see how simple and fun it can all be.
Since this is on Game Boy Advance, the graphics are exactly like the arcade version of the game: Crisp 2D visuals that appeal to the eye. The soundtrack, unlike Mr. Driller for Game Boy Color, is much better and catchier.
Overall, definitely pick this one up if you're a puzzle fan. It will surely last for a long, long time. | video-games_retro-gaming-microconsoles |
Best GBA Launch Title Drives Home. This is definitely the best GBA launch title. While obviously not as good as F-Zero X, this blows the SNES version of the game away. I've heard a lot of griping about the limited multi-player action with one cartridge, but most games aren't offering *any* multiplayer action with only one cart. Graphics and sound are great, control is tight (other than the awkward boost). If you didn't own the SNES version, this game is a must-have. If you did own the SNES version, this version will wrap you in nostalgia and you won't be able to put it down. Mario Kart Advance will have a hard time topping this. | video-games_retro-gaming-microconsoles |
A Great Buy. ***SPOILERS BELOW***
I was extremely excited to get this game once I bought my Nintendo Wii (backwards compatibility is the greatest invention ever). I had played this before on my brother's GameCube, but when he moved out, so did the GameCube and all his games (including this). This is one of the more mature Zelda games (the first with a Teen rating) as well as being of a different theme. I found that having an antagonist other than Ganondorf for the majority of the game was refreshing. The themes are a little darker than most Zelda games and yet there is more philosophy to the storyline that what I've seen before. I've always found that having an older Link makes it seem more realistic (for lack of a better word) since the battle and challenge ahead seems more for an adult than a child. The new weapons introduced are pretty great too (i.e. the Double Clawshots, the Ball and Chain, and the Spinner) and aren't just temple-specific, as they can help with heart pieces and are ones you actually need for the plot (e.x. the Dominion Rod for the Owl Statues scattered across Hyrule in order to access the cannon which leads to the City in the Sky), which makes each weapon more practical.
***END OF SPOILERS***
I bought this for my sister since this is her favorite Zelda game. I wasn't too keen on spending over $100 on a copy of the game that was brand new (although that would be preferable), so I bought one used. The quality of the box was pretty good (aside from teeth marks(?) and a red star sticker somehow behind the plastic on the spine of the box) and the disc was spotless. Playing through the game, there was never a time where the game froze because of a scratch or something like that. If you're looking to buy a pre-owned game, I recommend spending the little extra money for one that is rated as "like new" or anything above "acceptable". This was a well-spent gift! | video-games_retro-gaming-microconsoles |
No Don't Do It. Watch out! This game is awful. The graphics and commentary are buggy to all ends. This game was completely rushed out the door, and as a result, suffers immensely. The graphics are 'sometimes' nice, but the crowds look like something off of Genesis. The fielding is atrocious (you can't even control your fielders! the computer does it for you!), there is no home run derby, almost no options, a skeletal season system (that has no career mode, just one season) and the music and sound effects sound like something from the original NES days. What a horrible disappointment. Do not buy this game! Show Sega that they can't just put a sub mediocre product on the market and expect everyone to buy it. | video-games_retro-gaming-microconsoles |
Fun game. I had hardly a clue on how to pay Texas Hold 'Em but I learned from this game. It is a pretty simple game and lots of fun to play. It has a simple layout and decent graphics. This game is also very addicting. I now have moved from my gameboy micro onto a ds with a slot for GB advance games so I still play this game very often. I have played other Texas Hold 'em Games and have not found one this addicting yet. They usually involve characters and you spend more time watching their reactions to their hand instead of spending it in actual game time. This game has no characters and is very similar to most versions that you would play online.
I would recommend this game to anyone who does want a whole storyline and just wants a play Texas hold'em. For this reason it is probably not the best for kids unless your child is a complete poker junkie. | video-games_retro-gaming-microconsoles |
Good game, a teensy bit disappointing. What do I love about SMS... almost everything. The classic Mario 64 gameplay makes a triumphant return, if you played it, you'll automatically feel right at home with Mario Sunshine. And the waterpack is a fantastic addition. There's so much that it adds to the gameplay mechanics that it's just PLAIN NOT FUNNY. The controls are tight; some of the tightest ever.
What else do I love... the graphics. Everything is detailed (except for Isle Delfino's inhabitants), and everything is affected by the heat... you can see objects in the distance blurred by the heat. Everything, and I mean EVERYTHING reflects in the water, from coins, to the sky, including clouds, to mountains, and Mario himself. Nothing is left out.
I also love it's challenge. It's a little easy at first, but some objectives are very challenging... sometimes too challenging.
Oh, and the camera isn't nearly as bad as everyone is saying it is. Trust me.
What don't I love about SMS... Well, there's not too many levels... 7 or 8. But there's still 120 shines to collect. But after a while you get sick of the levels you're playing in, and when you do beat the game after getting 60 shines or so, you probably won't have the incentive to get the other 60 shines. And if you do, there's not much of a reward. I wish something could've been done about that.
But other than that, SMS is a great game, and you're doing a disservice to yourself by not playing it. | video-games_retro-gaming-microconsoles |
Let's be honest -- most people don't want to look like they're wearing blublockers at the office. I was skeptical of the claims (and still am), but I have to speak from my personal experience -- they work. Whether it's psychosomatic, placebo, I don't know. Don't care. They work. Over the summer I started to experience dry eyes and ocular pain which occasionally caused headaches. Staring at a screen was not helpful. Turned out I was in the very early stages of pigmentary glaucoma and dry eye syndrome (getting older sucks). Lubricating drops only provided temporary relief when it was midday and I'd been staring at a computer screen all day. I was running out of sane options, so I broke down and bought these. Let's be honest -- most people don't want to look like they're wearing blublockers at the office; it's like a geek version of 80s fishing glasses ("reduce water glare!"). But I was desperate. If I do nothing, my eyes really hurt.
These were a lifesaver (an eye saver?). Don't care how I look. They alleviate all my eye pain and they somehow help reduce the sensation of dry eye. I've even come around on the looks. It's like part of my work wardrobe now. And when I'm wearing them, people think I'm really serious into my work, which is great because the appearance of hard work is better than working hard. Only complaint is that they don't wear well with headphones. | video-games_retro-gaming-microconsoles |
So bad, it go...no it's just bad. I'm going to be frank, what kind of idiot producer green lit this thing to be published? It's around an hour long if you are even remotely decent at puzzles.
I guess they blew all the budget on animation because it sure doesn't sound good.
The entire game is a handful of puzzles ranging from match the cards to simon says. Get the ending sequence then done, NOTHING else to do. You could literally play hakey sack with the cartridge and have more fun.
Avoid like the plague if you can, theres plenty of other better Disney games out there besides this garbage.
Video review can be found here: (...) | video-games_retro-gaming-microconsoles |
Video Game Heaven. If you are looking for an absolutely amazing video game system, then the Nintendo Gamecube is for you. From it's sleek design to it's game selection to the streamlined graphics and seamless animation it is simply the best. I have owned a Gamecube since they came out and I have never, ever had one iota of trouble out of this marvel of gaming. It has a very wide selection of games, ranging from classics like Zelda and Mario to some of the new generation games, it has a game for everyone. I know that if you try this system you will love it. Over the years of owning this system anytime any of my others break or refuse to work I know I can trust Nintendo for their sound engineering practices and that the Gamecube will always work today 3 years later, just like it did the day I brought it out of the box. This system is a miracle in itself, never have I owned a system that always works under all circumstances. How can you go wrong when you choose a system that always works whenever you want it to and that has an excellent section of video game classics and new generation games. This is the video gamer's dream, this is the system that will go sown as one of the best systems of all time. If you are looking for a truly amazing experience save your money and purchase the economical Gamecube and don't waste that extra $100 on a Playstaion or X-Box. I would recommend the Gamecube today to anyone. | video-games_retro-gaming-microconsoles |
A big disappointment. I never thought I'd have to post a bad review of a game in the Final Fantasy franchise, but here goes.
I don't know what the game designers were thinking with this. The "plot" is virtually non-existant. The game is basically a series of battles. There are no puzzles, nothing in particular to unlock except new battles, and very little sense of progress. There's virtually nil NPC interaction and nothing to figure out. If I wanted a game that was nothing but combat, I wouldn't be playing FF, i'd break out my old copy of the PC dos-based Dungeon Hack (which is exactly what it sounds like).
The laws are arbitrary. Restrictions on what kind of combat you're allowed to engage in SHOULD make a game interesting (they at least keep you from overspecializing in, say, warriors or wizards). But when the game arbitrarily and randomly decides "you can't use weapons in this battle" or "you can't use magic in this battle" with no real rationale, you just start to get annoyed with it. A MUCH better way of preventing over specialization is to throw the player up against a wider variety of monsters so that they MUST have multiple classes to be able to play to all the enemy's strengths and weaknesses.
I also really dislike the idea of gaining skills by equiping certain items (instead of, oh, you know, USING the skills in question?). The result is that you end up equipping really weak and generally useless items for longer than you conceivably would in any other game, or you end up lacking very basic skills. Both are artificially limiting.
Overall, I think the game just lacks a lot of what makes the Final Fantasy franchise such a popular one, and that's a shame, especially consider how good the original Tactics is supposed to be. This is the first time I've ever NOT finished an FF game that I bought. Not because it was difficult, but because it was mind-numbing. | video-games_retro-gaming-microconsoles |
Too short for the money I paid. I originally played Eye of the Beholder for the SNES and never got too far in it. This gameboy advance version was almost identical to that game with the exception that when battles were engaged you were switched to an 3d overhead view. I went through this game over the weekend and was disappointed in how short it seemed. Total play time from start to finish was about 7 hours. Eye of the Beholder had a total of 10 or 11 levels. With a party of 6 adventurers I still had about two characters reach level 10 experience.
At some point one of my characters had an AC of 145 after he acheived the 6th level. Even though I was wearing lots of magical items the cumulative AC should only have been about a 29 or 30. What I disliked the most was that no experience or treasure was awarded after I beat the final level. The game quickly ends and the credits roll. I got jipped. This was the first game I bought for the GameBoy Advance and I only wish it could have been longer. | video-games_retro-gaming-microconsoles |
So glad this came with my Gamecube. When I got my Gamecube, which I bought to play the Wind Waker, I had only ever played A Link to the Past. The only reason I bought A Link to the Past was to give me something to play until I could get the Wind Waker. I didn't know much about Zelda, but since I was starting to get into it, I was really excited when I found out my Gamecube came with four Zelda games. I didn't have an NES, SNES, or an N64, so if it weren't for the Zelda collector's edition, I don't see how I would have gotten the chance to play these games. I have since beaten all four of them, though it took me many years. It's funny that Ocarina of Time, one of the four games included, ended up being pretty much my favorite game of all time, and I never even had to buy it. You can get all of these games on the virtual console on Wii, but if you don't have one, I highly recommend this disc. It's a bit expensive, even used, but you're getting four games. | video-games_retro-gaming-microconsoles |
Another port in the Darius series. Have you ever heard of the Darius series? No? Well, too bad, because you're missing out on one fine little shooter series if you've never encountered a game where you go around blasting giant mecha-fish. Yes, you read right, MECHA FISH. Believe it or not, Sagaia for the Genesis here is actually a port of the second Darius game made and it changed a bit with the original Darius formula, mainly in removing the checkpoint system we all know and... heh, LOVE (grr). This actually isn't the ONLY port of Darius II, but this is the only one released on a US home console and while the non-US console version definitely looked and sounded better, it wasn't without its issues.
Anyway, as a shooter Sagaia is a pretty good game and it demonstrates its coolness in how blisteringly rare it is to find sometimes and the coolness meter just keeps climbing because replay value lies entirely in the game's default difficulty; even on easy, this game will take you awhile to beat. The game play itself is pretty basic as you collect power-ups and shields and such, but Sagaia increases the game play value a bit by having you choose between the two heroes in the game, Proco and Tiat, whose ships differ in how their weapons and ground-bombs start out on and power-up.
The graphics are pretty good with lots of fine detail even for the Genesis, though I'd say the biggest problem with Sagaia is the audio transfer. The sound effects aren't too bad, but the music is a combination of being horribly scratchy and even under pitched. Despite this factor however, the game still manages to be fun in carrying a delicious charm to it and hey, any game where you can choose different levels earns kudos right form the start.
Catch it if you can; you're missing something good! | video-games_retro-gaming-microconsoles |
Naruto: Clash of Ninja. Overall, this is a good game but I would wait until Naruto 2 unless you're a huge Naruto fan.
Good Points:
1. I like the graphics, it feels as if the cartoon really jumped into my TV screen.
2. The two player is phenomenal.
3. The controls are easy.
Bad Points
1. There are only 8 characters in the game
2. The story mode shuld take you like 10 minutes.
3. If you are a hard core gamer, he controls are too easy.
4. Each player only has one special move.
I suggest waiting until Naruto 2 comes out, but if you can't, get it. This isn't a bad game or a great one but it's really fun with two people. If you can buy Naruto: Clash of Ninja, you should. | video-games_retro-gaming-microconsoles |
Necessary if you have the wheel. This is the add on for the Logitech wheel and includes the pedals(2) and a lap attachment that really helps anchor the wheel. I don't have a table/chair that I can clamp the wheel to so this was nice. Though in the excitement of great games we started using a bungee cord to attach it firmly around our legs. The pedals have a nice realistic feel and respond great in the games. Gamecube games that are a blast to play with the wheel are Need for Speed II, Dakar, and Burnout 2. I've also heard that the Nascar is great. Really makes the games more realistic than ever. A little creativity and someone could build a nice comfortable cockpit with the wheel and these pedals. | video-games_retro-gaming-microconsoles |
NCAA Has come to Dreamcast. I just saw this! This is incredible. Finally college football has come to Sega! I have been anxiously awaiting this moment. NFL 2K2 wouldn't be the same if there wasn't NCAA 2K2. Everybody who has heard of the games arrival. I expect several things of this game. ----------------------------------------------------------------- 1. This should not be a game with only the big colleges. I am sure that Dreamcast is sufficient enough to have all 112 Division III teams.
2. I expect it to have BCS Standings. It wouldn't be right if it were any different from the real thing.
3. The graphics ought to be just as good as NFL 2K2
4. This would be nice.....If you could update your teams to what they are currently would be nice.
5. That the players and the announcers should have the emotion that the real world has for NCAA Football.
6. Last off, the end of a season should end in different bowl games. I have seen other games that end a season in a playoff tournament. Is that the real college football is played??? ----------------------------------------------------------------- Well, this ought to be the NCAA game of the century. I might consider buying it before I rent it if the editorial is good on this game. But chose for yourself. These are my 6 few expectations. They aren't too much that 'Ol Betsy can't handle! | video-games_retro-gaming-microconsoles |
A good title, but buyer beware. This is an excellent iteration of the Kid Icarus series, perfectly capturing the gameplay of the original Kid Icarus for the Nintendo Entertainment System, with some welcome tweaks to gameplay that make it an even more excellent title. It is a little easier than the original, because of intelligent features like being able to move backward and forward in a level. In the climbing levels it is nice to not die just because the screen moved above a platform. I was really enjoying this game full of hearty joy, but then when I got to the fourth level my save game was lost. That is what you'll want to check for as a buyer. The save game feature worked great for me for quite a while, probably a week of consistent gaming. Then I must have done something wrong when I was saving, because when I turned the game on, it wouldn't allow me to access the continue option. Unfortunately, prior to listing this review I haven't gotten to the bottom of this problem, but I just want to offer this advice. Play this game as soon as you get it. If there is a saved game, good, that is a good sign, but then you should also play this game until you can save it at the end of the first level. Save, then shut it down, turn it back on, and then see if your game is saved. If so congratulations, you have purchased a good copy. If not, then the seller has sold you a flawed copy, unless they specifically stated that the save feature doesn't work, then you'll want to see if the seller will issue a refund. This should require you to mail the game to the seller who will issue the refund when they get the game. If they let you keep it, you are lucky, but what have you gotten, besides a game that you cannot shut off if you want to get to the end of the game... | video-games_retro-gaming-microconsoles |
If I could play it again, I might enjoy it more. Like others who said their game locked up or would not restart, mine did after literally 4 days of ownership. I played the tutorial and got to the part of the siege of 3 Castles. While playing, it froze, but I was able to restart but after playing a few more minutes, trying to save and quit completedly killed the game.
This game is not ready for live release, the code is unstable and far too many people have had broken cards.
The use of the small screen and cramming layers of characters was nice, but in the beginning it was hard to navigate and figure out how to move the units around. Overall, the game play is nothing like the PC version and it does require much time to play.
I may get another copy but something tells me I should look for another title to buy. | video-games_retro-gaming-microconsoles |
Great option to give your old GB Color that new feel again. Picked up a used grape GB Color at a decent price. The handheld was in nice shape overall, but the screen's protective cover had a lot of scratches. I tore the Game Boy down to give it a good cleaning...who want's someone's gross dried up hand sweat stuck in all the cracks/buttons? = yuk! Removing the old cover was easy though you need to be careful not to scratch the body, but the installation was as simple as can be. Be sure to keep the LCD underneath dust free before placing the cover back on. I used some canned air before quickly placing mine on. Cheap, easy way to make your Game Boy Color look great again. | video-games_retro-gaming-microconsoles |
10/10 GET IT NOW. "The Legend of Zelda: Four Swords Adventures" is not to be confused with "The Legend of Zelda: Four Swords", which was another Four Swords game bundled with the Gameboy Advance port of the Super Nintendo's "The Legend of Zelda: A Link to the Past". "Four Swords Adventures" is a great game! However, one thing you might notice about this game is that it is not like traditional Zelda games. This one along with "Four Swords" and presumably the upcoming "Triforce Heroes" on the 3DS, is level based. You'll go from level to level collecting "Force Gems" which are the game's replacement for "Rupees". But keeps in mind that you'll need at least 2'000 to advance onto the next level. This may sound difficult but with all your friends running around in different directions cutting grass and breaking pots, you'll get that 2'000 in no time at all. NOTE: In order to play multiplayer on "Four Swords Adventures", you will need 2-4 GameBoy Advances and link cables to connect them to your GameCube. But don't worry, if you don't have the kind of money to buy all of those things, you can always just play singleplayer by yourself with just the GameCube controller! | video-games_retro-gaming-microconsoles |
breaths heavily* ...this isn't really happening to me. Pros: The developers conentrated on story telling not just graphics and sound.
Cons: Dialog over dramatic in some instances but I guess it adds to the insanity.
This game isn't bad at all. It's one of the upper ups that is out right now for the Gamecube or any other system for that matter. Sanity effects are a chain of eerie events that start occurring when your character's sanity meter is low and is a very welcome effect on my part. It distorts the character's perception of his/her surroundings but there's more! Some effects don't just mess with the character but you, the player as well. One effect made me go " *gasp* AHHHHH!!!!!!!WHAT THE HECK?!?!" not just "huh? Oh COOL!". That's all I gots to say about that. Don't want to give anythin' away. ^-^
The graphics are near jaw dropping though the character's movements are not motion captured. The sound is Wicked. It has it's fill of nicely orchestrated tracks as well as some excellent sound effects such as believeable moans and growns of people seemingly being tortured in some manner. Some of the characters are drama queens though but it's all good 'cause they sometimes get a chuckle out of me. Personally, I like to add my own little effects as I play. Ex. When I hear a scary sound, I sometimes make the character stop dead in his/her tracks and run the opposite way while saying, "oh Spit Man!!" or "oh hell no! I ain't goin' in there!" ^-^ Makes it more interactive for me. I'm not saying that the game lacks a "gotta keep playing" factor 'cause dudes and dudets, trust me, it doesn't. The story progresses nicely and will make you keep thinking of how your current character's chapter will end.
Some puzzles are stumpers while others are so easy that you'll pass the solution along and later come to realize that you knew how to solve it the whole time. They're the kind of puzzles where you'll say, "der! 'tupid" and'll make you smack yourself. The game's a hoot and a hollar.
Word of advice, save your game between chapters and let your sanity meter get depleted so that you can experience some of the sanity effects. The fun isn't entirely in getting ahead and finishing the story. Enjoy the craziness!
One of my greatest moments is when I strategically used a combination of magic spells and weapons to defeat a bady on the 1st go. My "who da man?" attitude was short lived because a smaller,less acute bady got me shortly thereafter. <:(
'tupid zombies! | video-games_retro-gaming-microconsoles |
Brave New World. Resident Evil 4 - Circa 2005
GOOD:
- Fast and furious game play
- Original Resident Evil story with little to do with pervious Resident Evil games
BAD:
- When compared to other Resident Evil games this one is a little light on story
- You have to buy almost all new guns and upgrades (which for some people is a pain)
IF IT FITS YOUR TASTE:
- This game is almost nothing like pervious Resident Evil games form the game play being very fast moving, to the story having no zombies or umbrella company
- This game while harder combat wise when compared to other Resident Evil game is much easier in terms of puzzles
GAME ITS MOST ASSOCATED TOO:
- Resident Evil: Zero
- Resident Evil (Remake on Game Cube)
- Splinter Cell (not for story or stealth, but for shooting aspect that is similar in both games)
ADDITIONAL NOTES:
- Beating the game once will unlock Leon's Resident Evil 2 costume (police uniform), A arcade style battle mini-game, and a bouns Ada mini-game
- The Playstation 2 version has bonus that the Game Cube doesn't (as well as all of the Game Cube bonus) have like a an expanded Ada mini-game and a 1920's Gangster costume for Leon (but you have to beat the game once to unlock theses options) | video-games_retro-gaming-microconsoles |
this is great. Although I've played most of Zelda handheld games and 3-d ones, this one is very impressive. First off, I was really excited about this game since Christmas and when I anticipate something too much I'm usually disappointed with it in the end. Surprisingly, when I picked up this game, it was even better than I expected.
Some good:
-the graphics of the games were very crisp and colourful with sharply defined lines that makes it stand out.
-there were a lot of beautiful music geared to different settings.
-a lot of things to do: go on the main quest, which is enough to keep you busy with the shrinking and growing aspect that lets you see things from different views. Tired of going on the quest? Take a rest collecting cute figurines. If not, just talk to other people (there are amusing things that can happen) and try to fuse kinstones with them. This is one of the things I really enjoyed in the game, people seems to live their own lives and we can discover their stories.
-this may be good or bad, but I found that the bosses of the stage and dungeon were relatively easy compared to the other zelda games. This can save you some frustration but also makes the game shorter compared to the other.
-interesting way of learning new sword techniques.
-a variety of equipments to choose from
Some bad:
-as said before the bosses and monsters are easy compared to other zelda games (esp. because of less heart loss per hit), this can make the game smoother but perhaps subtract from the feel of victory at their defeat.
This game is reminiscent of past zelda games but oddly has a very new feel to it.
To the person who keeps entering 2/5 review, you're obviously an immature person with nothing else to do but creating three accounts a day to post a review, two times on Jan 17, two on Jan. 16 etc, the same type of language, and the user always have a history of no other review, come on. I'm not criticizing you because you don't like this game, everybody is entitled to their own opinions and their own likes and dislikes (that's what this review system for), but not when you try to force your opinions on other people and influencing the rating of this game by posting a gazillion of reviews that doesn't reflect what other people might think. | video-games_retro-gaming-microconsoles |
Not for the serious chess player, with a caveat. Unlike other reviewers here, I would say I'm a serious chess player. This game fell far short of my expectations. As someone who played PalmChess on a PalmPilot III a few years back, I know that it doesn't take a lot of memory or horsepower to beat me.
In story mode, you play in "untimed" mode, where you can think as long as you'd like. Few of the players take more than 4 seconds to make a move. Until you get to Garry, everyone has the same flaw: blunders. Okay, you play the beginners, and you expect to have thrown queens and the like, and you do. But even advanced players will forget to move their queen out of danger, even when you make an obvious attack on it. So you diddle around and avoid mistakes yourself, and eventually you win when they toss a piece. Contrast this with more believable mistakes, like not figuring out a combo leaves them a piece down.
Even Garry isn't much, if you've played much chess against computers.
I said there was a caveat, and here it is: in match mode, you get a countdown clock (5/10/15 minutes) and the computer thinks much longer. I haven't beaten Garry in this mode. The other players still blunder too much to be a serious challenge. | video-games_retro-gaming-microconsoles |
Short & Easy. This game is fun...when the camera is acting right. I thought it was just me, but after reading through some of the other reviews, I'm glad to know that I wasn't being crazy. That is one of the biggest problems with the game. I also didn't like that it was so short. Playing for just a few hours will get you more than 50% through. But other than that it is a very fun game to play. I LOVE Spyro, but I had to give it 3 stars for these reasons:
Cons:
--too short
--too easy (and I can't believe I'm complaining. The others are easy, but not like this, it's ridiculous.)
--camera is glitchy (which makes for very frustrating gameplay)
--disturbing long load times
--no extra lives for flamming extra fodder (and you need them with that horrible camera)
Pros:
--the graphics & music are great
--the plot is tolerable
--Spyro Rocks
--it's easy for those gaming-challenged individuals
--it's fun | video-games_retro-gaming-microconsoles |
I hate this game. I hate this game. It's difficulty is one thing they got wrong about it which just ruins the whole experience The graphics can't be done justice with words on a creative basis alone. The music is just as catchy and infectious as any of the Megaman games. The voice acting is appropriately hilarious and cartoony for a game in this style. The story though not overwhelmingly deep, is creative enough to stand on its own. But the gameplay is the one thing I hated and considering this is a GAME, that's the worst offense you could've committed. Maybe I'm just not good at it and subjectively I can see why others enjoy it so much. I did too right up until I realized how cheap and infuriating it was. Bad camera angles, cheap enemies that come in packs and unacceptably difficult bosses (though that last bit is primarily later in the game) just wrecked the whole experience for me. I wanted to love this game and say it was one of the greatest games on the Gamecube that no one paid enough attention to but I can't from an honesty standpoint. The vast majority will probably disagree with me but I couldn't care less. | video-games_retro-gaming-microconsoles |
The best game in the History of Games. So far this is my third harvest moon game I've played and by far it is the best! Once you start playing, you're hooked and you can't stop until you've beaten the game. The game is much more realistic then the other versions such as the weather effects. I cannot believe how advanced Natsume has become and I cannot wait until the next one they come up with. So far I am married to Celia and have 2 cows and a sheep...people I know laugh at me because i play this game since it has no violence since that is what has become "in" now awadays. Parents, if you have to get ur children off Halo or GTA or whatever, get them this game and I guarantee you it will hook them on to a fun, realistic, non-violent game. Just try it and you won't be mad with the results. | video-games_retro-gaming-microconsoles |
Your averge side scrolling skateboard game. The game itself is just your average side scroller. I originally picked it up and played it because there was not a lot of variety at the store at the time and the game cover looked interesting. I had played Skate or Die 1 & 2 on NES and they were pretty mediocre at best. This game has 8 or 9 stages and has a pretty good challenge. It is definitely not a walk in the park, but not impossible either. Younger players will probably get easily bored with it and not finish the game.
The game gives you the option of starting on stages 1-4 so you don't always have to start on level 1 back at the beginning which is nice, you can jump straight to level 4. The last stage is pretty cool with spikes and a big clown looking boss at the end. At least the game has an ending as well and is not a never ending game. The game does have some different points of view besides just the side angle there is also a down hill angle. But overall lack of any passwords or save features really hurt the game. Once you finish it odds are you will rarely if ever pick it up again. I would give it 2 to 3 stars, and only pick it up if you want a challenging side scroller, otherwise steer clear. Their was much better Gameboy games out there at the time. Overall I would rate this game about 2 to 2 1/2 stars. In the end it just not have a lot of replay value. The game would have benefited from a freestyle ramp area outside of playing the main game.
Gameplay: 5/10
Play Control: 5/10
Story/Originality: 4/10
Challenge: 8/10
Replay Value: 2/10 | video-games_retro-gaming-microconsoles |
Sonic 2D returns with 6 zones, 4 characters and same speed. For those of you who have never played a Sonic the Hedgehog game, it is a game where you play a Sonic, the super speeding hedgehog out to save his animal friends from Dr. Robotnic. The thing that makes Sonic so special is the landscapes, which are full of loops, hills, ramps and so on. You must collect golden rings for energy, and when you get hit, the rings shower out from Sonic, forcing him to collect more. For those of you who know about the Sonic games, this game goes back to the old Sega Genesis side scrolling adventure types, only with the Gameboy Advance this makes for better, more detailed graphics, more incredible landscapes for Sonic to zip around and four playable characters (Sonic, Knuckles, Tails and Amy). There are six "zones," with two "acts" and at the end of each zone is Dr. Robotnic in a different killing machine each time, such as a giant swinging hammer, a giant pogo, a floating machine that makes spikes fall from the ceiling and so on. The graphics in this game are great, and there are simple controls, A to jump, B to roll, down + A to do a super sonic speed-ball. The unfortunate part of the game is if you have played the Sonic games on Sega Genesis, you can beat this game in a day. There is even a neat mini game you can play, which is like a pocket pet, where you feed it and raise it all in one screen, teach it to swim and fly and play games with it. | video-games_retro-gaming-microconsoles |
THE GREATEST GAME. As i told you on my review for game and watch 4, i own this game. For my opinion this game should be the last game you buy in a while. There are about 10 new games in this game. You have to get a 1,000 points like the previous games. This time the gallery has more games to see than the 2 previous. In the classic games there are Judge, Lion, Spinball Sparky,Donkey kong 2,and Flagman. In flagman you don't have to get 1,000 points in it. Just read the booklet and see what it says about the game. But,even though this game is also the second best game like Warioland3. So if i was you i would buy this game as the next game to buy if you don't have it. BUY IT!!!!!!!! | video-games_retro-gaming-microconsoles |
fun fun fun. Ok I love this game the puzzle part of it is fun and for those who say adults won't like it not true. I am a 25 year old female do not like many video games. but last week I got sick and had nothing to do and found the game my little brother left at my house and decided to play it and then I could not put it down. I did love the original zelda and ocarina of time n64 but the others I did not care for but this is fun. graphics are 2D who cares think about the games you played on nintendo or super nintendo and did you not have a good time before anything else came out. I am sure you did. I guess I am only 25 so when I was little I played the nintendo and super nintendo and by the time I was a teenager I stopped playing games Maybe because I am a female and do not spend all my time playing every video game I have nothing to really compare it to but I think it is fun. It is a little easy but who wants to spend all there time playing one game not me. | video-games_retro-gaming-microconsoles |
Not that great.... : . I was hoping for a lot more than this when I first heard about Sonic making its way to the GC. But, in realization this game could have been done a lot better. The game offers intersting gameplay, the choice between hero and dark, but the disparity lies in the unbelievable easiness of this game. Despite the fact that Sonics and Shadows levels are obviously the best and most challenging, the rest of the game is either tedious (scavenger hunts) or just too simple. I was alos expecting a lot more improvement over the Dreamcast predecessor. Albeit does look a tad more sharp, the graphics still don't live up to what Sega is capable of prdoucing. Along with other camera issues and less then stellar sound, I still give this game three stars because it will satisfy the Sonic afficianados out there to a certain extent. But, if you have allready played this for the DC then this port really offers nothing new. | video-games_retro-gaming-microconsoles |
Best System, Especially for your money. Nintendo did it again! When the original Nintendo was revolutionary when it came out. Then Super NES came out, then N64. Now Gamecube! I know there is Xbox and PS2. Xbox overheats and freezes up, and its Microsofts first gameconsole. PS2 can Play DVDs and CDs but computers can play CDs and if you can install a comp DVD player for that. If you have a PS1 and have tons of games for that you can buy a PS2 and play the games there too. but Gamecube is really easy to use and has tons of features. if you had a PS1 and you liked their controllers better buy an adapter. Game cube is also better for your money if you are not extremely rich. WARNING: do not buy pikmin as your only game. The game ends way to quickly, especially if your short on money and can't but a new game for a while | video-games_retro-gaming-microconsoles |
the best game eva. Tales of Symphonia may seem like the typical 'save the world' type game and it is. But don't let that discourage you from renting it. TOS is really quite a turn around compared to the other save the world games. its lovely 3-d art will surely be the thing you first notice about the game. it starts with our main man Lloyd Irving asleep in school again. when he wakes up it seems that the class had been talking about some prophecy and yeah yeah (you'll see when you get it)anyway the story goes on and the plot thickens and thickens until the point where you feel like sufficating (no not really). Like other adventure games it is really long (two discs in fact) so unless your really into it you probably won't finish it. but if you are like me youll stik with it till the very end. also it has these cute little flicks (you know like miny cartoons). that game could become a classic. (im my opinion). its so good that they should make a real movie out of it!!! | video-games_retro-gaming-microconsoles |
Soccer to the max. You get Awesome visuals, 64 Countries to play with, 1400 selectable athletes, 13 Large and Extremely detailed statiums, lots of modes like Road to World Cup, Tournament and Versus Match, and plus, 1-4 players!
Virtua Striker 3 v. 2002 on the GameCube will retain the DNA of the past Virtua Strikers in the series but will hopefully attempt to improve up the awkward controls of its predecessors. The game at this point in its development doesn't seem to improve up the controls of its previous efforts. The controls feel loose and fail to live to walk side by side with the games incredible visuals. Where Amusement Vision has impressed however is in the facade of the title. Going into a football game has never felt so intimidating in a soccer title before, with the impressive size of the well animated crowd barring down upon you and the usual pomp and National anthems associated with games of this sort.
All the usual modes are included in this game, from a versus mode to a decent tournament mode. However we'll get to that later because the most important inclusion in Virtua Striker 3 v. 2002 is a Road to the World cup mode. Within this mode players willl have to choose from one country from a pool of 64 and take that said country through to the world cup. The task isn't as that though, there's years left for you to play in the game. That's right, I said years. In the Road to World Cup mode the player must increase their teams abilities over a period of four years playing through preliminary matches, a group league and then search for glory in the final tournament. The team that the player builds during this mode can be used in any of the other modes in the game as well. Now you can finally pay back some of the teams that trounced you in the past with a carefully nurtured dream team.
The other modes are standard soccer fare and shouldn't really throw up any surprises. International Cup is the same mode you'll see in any other soccer title you pick up in your local [retail store]. Pick one International team duke it out against 32 other teams for the International Cup (it wishes it was the world cup). Four groups of eight teams battle through to the last eight before the showdown between the final two challengingers. The next mode is a little more interesting though. The Tournament mode involes choosing your team to go into a tournament against four, eight or sixteen other countries. League mode is obvious. A league of either four, sixteen or thirty-two countries and challenge each other home and away. What is not so obvious is the fact that points are awarded for playing style which is an interesting little addition to spice up the mundane league mode (especially without real player names). Among the plethora of modes is Ranking mode which allows players to play against up to four cpu controlled teams. The results of the matches are then analyzed and you are given a rank. Finally there is your standard versus mode where you can go up against your friends as each of your repectd countries and let the dissing commence.
Virtua Striker 3 v. 2002 also features a create-player mode as well as editing abilities allowing fully customiseable football freaks or superhumans depending on your editing abilities. The game allows almost anything in site to be edited. Player names, uniforms, formations and even full teams can be created along with the kit color.
The place in which the game really shines however is in the visual department. The stadiums are massive and contain the best itteration of a crowd since... well ever. The player models are extreemlly detailed and animate wonderfully. The GameCube doesn't have any problems drawing these high detail polygon models at 60fps. Detailed texturing and shadows add to the realism of the experience while incidental details such as grass blades ripping out the ground at every twist and turn. Finally a beautifully rendered sky and accurate uniforms will have you double checking you tv screens.
Virtua Striker 3 v. 2002 will arrive at a time when Fifa 2002 will have infitrated many home and ISS2 will be breathing down it's neck. The great aspect of it though is that the title should retain it's arcade roots and this may act as another advantage for the title. While others attempt imitate soccer right to the formations of actual managers Virtua Striker 3 for the GameCube looks to distance itself from the others with simplistic arcadey gameplay.
Graphics, great! I can't belive they could do so good with it! 10/10
Fun, this game sounds fun, but I think it could get boring after a while. Even with World Cup. 8/10
Gameplay, as I said, I think it could get boring after hitting the ball 50 times, 8/10
Sound, no word on Sound yet, I'm making a guess. 9/10
Overall, you like Soccer Games, you like this game! 8.5/10 Or 4 Stars for Amazon.com! | video-games_retro-gaming-microconsoles |
Harmony of Difficulty. It's hard for me to offer this game a complete review because I've developed this bizarre love/hate relationship with it. I feel drawn to this game and I love it despite the jarring flaws the game has. There's more to love about it then there is to hate, however, as it is the best Castlevania since Symphony of the Night, hands down... its also a very difficult game, and being a master of Castlevania games that's saying a lot.
There are games I'm not very good at. I'm only moderately good Mario games, I've only ever beaten one Sonic game, and I am terrible at First Person Shooters, especially the mouse and keyboard control variety. Castlevania games, however, are one series that no matter how difficult they can be, I usually can clear them pretty quickly because I'm good at them. I'm an expert... in short; I should have beaten this game by now. I have 86% of the map covered, but can't get any further, not because I don't know where to go, but because those paths are blocked and I have no idea how to remove the obstacles that have impeded my progress. This is unusual for a Castlevania game to do to me. In the past such obstacles were easily removed by finding the switch, or using the correct spell, or in even older Castlevanias, whipping the blockade. Such does not appear to be the case in this one.
Enemies in this game are not so easily pushed over, unless they're bosses, oddly enough. I have found myself doing quite a bit of leveling up in order to survive the harsh halls of the latest castle as it may seem like a walk in the park to battle the bosses, but the average enemies have a distinct advantage over Juste at first, and that's something that will have you desperately seeking save points (which refill your health) and using potions... thankfully I found a luck charm which allowed me to collect quite a few of those, but despite that I still got hit hard enough to kill me before I could use them.
This game feels like a mix of classic Castlevania with the newer RPG style. I don't know how or why, maybe it's because old school Castlevania is this hard, and harder, of course that makes me more determined to beat it.
The biggest draw back to this game, ironically, is its uninspired NES style music. The music selections of this game are horrid, but thankfully forgettable. I was really disappointed that Konami didn't at least compose decent midis like they did with Circle of the moon.
Graphically the game is light years ahead of its predecessor, but I'm still convinced that GameBoy Advance can look better, as Juste has quite a lot of jagged edges that could have been smoothed out, and he looks too much like Alucard. It would have been nice to have an original design for the character. Maybe there's a plot point that covers that. Perhaps Simon Belmont married Dracula's daughter? Hopefully there is an explanation; otherwise I'd have to dock the game points for lacking originality... which the game play does not lack.
It's strange how they always come up with something new to keep the new style CV games fresh. I had feared that this style would grow as stale as classic CV games have, but if they continue to conceive innovative new magic systems, and new challenges like this it may last several more years yet. Although I do still believe these games can be and should be done, perhaps on GameCube? | video-games_retro-gaming-microconsoles |
Naruto: Ninja Council. Naruto: Ninja Council is a good action platformer that will definitely please the likes of Naruto fans. It pleased me. I've had fun playing the game. It captures the spirit and humor of the anime completely. It's worthy of adding to your collection, for sure. Although, I'll be honest, the game could have been alot better. Especially where gameplay and music is concerned. Why- you ask? Well, even though the gameplay is fun and all, it got somewhat repetitive doing the same things over & over. That, in turn, made things get boring at times. The music, I'm sorry to say, was the hardest thing to take. It sounded like it came from an old Gameboy game from years ago and just didn't fit the Naruto style. That's my opinion, anyways. Other than that, the game rocked.
If D3 can improve in those areas for Naruto: Ninja Council 2, you can rest assured that I'll be along for the ride. Even if they don't, heck- I'll probably be along, anyways. Naruto is just plain cool....believe it! | video-games_retro-gaming-microconsoles |
Excellent Console, A Must Have For Any Gamer. I've had a nintendo, as well as a playstation, but I love my Dreamcast! I bought the network adapter from Sega, and now play games through the internet on a high-speed connection. I absolutely love it, the graphics are astounding, and the price is very good. I love the controller layout, and the VMU support. Be sure to purchase a VMU (Virtual Memory Unit) along with the console, it can be very entertaining to carry along with you a small memory card with an LCD screen and controls, which in fact you can play games on. As I said before, the graphics are great, just what you would expect from a 128-bit system. | video-games_retro-gaming-microconsoles |
Castlevania continues it's reign of quality. The Castlevania series are my favorites, for sure, and this one's another gem for the collection. This one's about Juste Belmont, blood descendant of Simon Belmont,a master vampire hunter who has slayed the Count on multiple occassions. The plot is different than just slaying Drac though. Juste's friend Lydie has disappeared within the walls of Castlevania, and Juste and
his childhood friend Maxim Kischne set out to find her, yet everything ends up going awry somehow...Just to boot, Maxim's body is invaded by Dracula's spirit...BUT...The real aim of this game is to find all of Dracula's Remains (Fang, Tooth, Nail, Ring, Eye, Heart) though most players will not realize this without help from a strategy guide of sorts...
As for the actual review, there are a variety of things right and wrong with this game. To boot, we have superb graphics, boasting some of the most vivid, easy-on-the-eyes background scenery on the Game Boy Advance, but the blue aura surrounding Juste makes him seem somewhat out of place. Not to mention when he walks and jumps, he seems like he's magnetically attracted to the ground-but that's a completely seperate problem!
The castle is huge. There's so much to explore, and I'm glad they brought back the teleporter system, which predecessor Circle of the Moon sloppily butchered. There are two castles, one being a harder version of the other (a Symphony of the Night element.) with greater puzzles and challenges. Everything's easy to adjust to, and it never seems like you have to guess where you're going, which is another thing Circle of the Moon did wrong. Also brought back is the currency system with the Merchant's Shop though the items are a little cheap...which can add or take away challenge depending on what the player wants...even though the game is challenging without being strenuous as it is.
The music is well orchestrated, but the sound quality is a throwback to the days of NES. A select few compositions are simply superb, while the rest are mediocre. Listen closely for the one in the Sky Walkway, which is haunting. Moving on...
The bosses are redundant and often pointless (Getting a jewel that inreases MP restoration rate for getting rid of one of the game's harder bosses for example...and MP is not important) but some are unique and well-thought of (the Devil, for example.) Death (Grim Reaper) also makes a lovely appearance (or four) One thing they stole from Symphony, however, that they shouldn't have is the cheesy dialouge. Yes, it's back. Misplaced curse words and utterly stupid scriptwriting at some points add a flavor of kiddy gameplay to the game- not that the game is, however, a kiddy game. My biggest qualm, however, is that the game is simply a pain (...) few points, if that tells you anything. Some enemies have no pattern to them, hence, they're so unpredictable that it makes the game frustrating. But you'll adjust over time, and the good far outweighs the bad. The best of the three Castlevania GBA games, by far, if simply for the replay value (very, very high...) and the overall quality. It would have made a successful Playstation game. The 2nd best in the series, in my opinion, even with the negative points.
BOTTOM LINE: Harmony of Fun
GRADE: A | video-games_retro-gaming-microconsoles |
My Childhood Threw Up A Little. I remember once in 2004 I bought this game on Playstation 2 with my own money. I was very young at the time--and at the same time incredibly excited to try out this video game. I mean, how COULD you go wrong with it? It was Bionicle: my childhood obsession, the Star Wars of my day.
Four years later in 2008, I ended up selling the Ps2 title to one of my friends for a measly $5. A couple more years would pass, however, when I started feeling nostalgic and decided to buy the Gamecube version of the game on Amazon.com. Now I remember why I sold it in the first place.
The story to Bionicle: The Game loosely follows the storylines for the 2002-2003 Bionicles. You're the Toa Mata/Nuva fighting off the Bohrok, Bohrok-Kal, and the Rahkshi. In the end this video game manages to tie in with the Bionicle: Mask of Light movie released that same year. Even though the story loosely follows the actual Bionicle plot, a lot of the references they make in this game will leave you confused if you know absolutely NOTHING about Bionicle. Through the course of the story do we witness incredibly little character development and cheesy voice acting.
But now onto the controls. The whole game is set up like an action platformer, so you'll be jumping around and attacking enemies. For combat you receive a single attack button and a shield button. Every time you use your attack button, you drain a little of your elemental energy--which can be replenished either by absorbing enemy attacks with your shiled or charging by holding the shield button down.
Moving around in this game feels stiff--MUCH stiffer than it should be. Letting go of the analog stick will draw your character to an immediate halt. I wouldn't say it's as stiff as the unreleased Legend of Mata Nui game for PC, but this comes pretty close. In addition to stiff movement, your attacks are INCREDIBLY delayed. At first I thought there was something wrong with my Gamecube controller, but no--it really is that delayed.
In addition to a loose storyline and bad controls, we also have incredibly easy and straightforward level designs. Oh--and did I mention there's only 8 levels? 8 levels with their own items and gimmicks--all of which you can unlock on your first runthrough of the game. The levels you go through are Tahu Mata, Kopaka Mata, Gali Nuva, Pohatu Nuva, Onua Nuva, Lewa Nuva, Tahu Nuva, and finally Takanuva (or Takuanuva in this game).
If it weren't for the fact that this game was about Bionicle, I would have given it 1 star out of 5. With a loose storyline, bad controls, and barely any levels to play in, Bionicle: The Game is not a game I would recommend to anybody. But honestly, if the developers tweaked the controls a little bit and added more levels, this wouldn't be a bad game at all! But for now I can only hope for a decent Bionicle game. | video-games_retro-gaming-microconsoles |
Same switch as the N64, an idea for parents. If you have the N64 RF switch do not buy this, its exactly the same as the N64 switch! Anyone who has kids and an N64 might want to consider this for vacation purposes. Yes that's right, bring along the RF switch, a gamecube, controllers, games and your kids on your next long vacation. That way it will keep them quiet for a while, and with the RF switch, you always know that your gamecube will work with the hotel's televisions, because the only thing that this RF switch requires is a cable ready television. Meanwhile with the normal gamecube hookup it requires a more advanced television for the audio and video channels. Anyway the practical use of the RF switch is that it will work on any TV. | video-games_retro-gaming-microconsoles |
Good clean fun that never runs out of gas. The game has an easily understood concept, yet has many available layers of complexity so that it is easy and enjoyable for the beginner and the expert alike.
The very first time you play it, there will be a lot of time to set up the background details, but you'll never have to do that again so don't sweat it. Besides which, it's well worth it because once you've done that, the game system, based on where you told it you live, makes the scenes in daylight or night darkness based on what time it is where you're playing. It shows different weather also, based on that setup information.
Only thing is that it's a single player game. I bought this for a seven year old and expected we could play simultaneously. Anyway, without changing any settings, you can play on as complex or simple a level as you wish. There are choices for you to make, and you can either wander around just having fun, or be very organized and follow the game structure precisely, or anywhere in between.
Once you've completed the setup, using the memory card to save it, every time you again play the game you start up right where you left off, with no repeat of the setup directions. When you're done playing, save the game to the memory card and you're all set.
I enjoyed playing the game. That's something I hadn't expected. But that made it a better game because my nephew and I enjoy it together. | video-games_retro-gaming-microconsoles |
The Art of War. Good ol'e fashioned nazi killin is the name of the game in Medal of Honor infiltrator for gameboy advance. Despite the fact that Medal of Honor underground was completely horrible I think Infiltrator stands a chance to be one of the GBA's best tactical shooters. The graphics are rough and cheesy but brilliant. And the level structure is way historically inaccurate,("Who ever heard of a solider starting his campaign on D-DAY"). There are three different kinds of levels, Action, Tactical, And Shooter. Tactical is my personnal favorite. Tanks are also featured to take out stubborn germans and Japs alike. The soundtrack is original MOH music and the newsreel clips are very authentic. I recommend playing one of the console titles first to get practice because it's pretty hard. Overall MOH infiltrator is a worthy buy for gamers everywhere
-Logan Jaffe | video-games_retro-gaming-microconsoles |
Pikmin is one excellent GameCube game! Don't miss it. Over the years Shigeru Miyamoto has brought us many good and innovative
games, from Mario to Zelda. But his newest creation may be his most creative and
unique looking franchise as of yet. What is this new innovative and unique game?
Why it's Pikmin for the GameCube, of course. It was first shown off as a huge
surprise at E3 2001 in May.
The game(play) is a real time strategy game simplified more, which in ways
makes the game much more fun, as it is not as complicated, and has a very small
learning curve. In Pikmin you are a Spaceman (Capt. Olimar) who's ship collides
with an asteroid and forces you to land on a strange new planet. Here you'll find
the strange Pikmin, along with many other dangerous creatures looking to make a
meal out of the little plant like Pikmin. The Pikmin are more then willing to help you
in your quest to find the 30 missing parts to your spaceship, before you run out of
oxygen in 30 days. But you will have to help the Pikmin with there problems as well.
And boy do they have problems, it seems that the neighboring critters have
developed at appetite for these little creatures. Well with some of them it's not so
much an appetite as it is just spitting boulders at them, smashing them, or
drowning them. So as you can see you've got some work ahead. Fortunately when
you kill these enemies little seeds appear in there place ranging in size, and with
different numbers on them. The higher the number, the more seeds you get. Also, if
the color of the seed is the same as the Pikmin (i.e.: Blue to Blue) then you get
even more. Once you defeat an enemy have some Pikmin take them back to the
strange looking nests (see to the right) it sucks up the seed and more Pikmin will
begin shooting out and plopping down into the soil where soon you, the spaceman,
will be able to pluck them from the ground and use them. Many times you will need
many Pikmin to defeat certain enemies... Controlling the Pikmin is a breeze... One thing
that is near perfect is the camera system... The only
problem I found was in the rotating of the camera, and how you must be facing the
direction you want the camera to face... Graphically speaking Pikmin looks amazing! The Miyamoto touch is very
clear in Pikmin, the detail of everything in the game is very high, and the textures
look so real you'd swear your watching a Nature Show...
The way the environment interacts with the Pikmin and the Spaceman is very good
as well. If they brush up against an object such as a leaf or branch it sways, or how
a trail of dust follows, but can stop depending on the terrain.
The Sound of Pikmin is quite impressive. With a custom soundtrack
composed by Hajime Wakai, creator of the Star Fox soundtrack, each area has
it's own song. And the music can change depending on the mood... The sound effects are also way above average. From water splashing
against the shore to the sound of the little Pikmins' feet running through it. Capt.
Olimar's feet sound great running across surface, and can even vary on the surface
he's running on.
Overall, Pikmin is a pretty fun and interesting little game, but the fact of the
matter it is a little game. It will only last from around 12-15 hours... My Comments:
"Pikmin was the first game that I played for the
GameCube last year at the Cube Club, so it
automaticly holds a special place in my eye.
Never the less, it's still one terrific game, that
you at least owe a rent, despite it's length."
MY RATING: 9.0 | video-games_retro-gaming-microconsoles |
Rip Off!! Used game is a fraud. I rarely write reviews, especially when it's been some time since my purchase. However, my son awoke a sleeping dragon when he came to me recently wanting a replacement for this product that turned out to be bootlegged and counterfeit, reminding me again that I had been ripped off. I purchased this game used in 2011 for my 9 year old son. It was represented to be an original in good condition. My son played the game almost through to the end and saved the file. When he booted it back up to resume play, an error message was displayed stating that the "file had been erased due to corruption or damage", rendering the game completely inoperable. After searching the internet for an explanation, we discovered that the game was a fake and not an original produced by Nintendo. Though the cartridge looked real, the circuitry had obviously been tampered with. The cartridge had been relabeled, very craftily, with a sticker containing only the slightest of discrepancies from a genuine Nintendo game, that were only detected with the highest scrutiny. The seller obviously didn't inspect the product or knew it was a fraud and sold it anyway.
Beware when purchasing these products on the internet and especially from this seller. | video-games_retro-gaming-microconsoles |
Great Game. I'm 15, I'm not a big fan of the anime (or ANY anime, for that matter), and I still like this game a lot. You start of with Cyndaquil, Chikorita, or Totodile. You have a thing called Pokegear. This has a map, radio, clock, and phone. Later on in the game, you can go to the Kanto Region in the East (after defeating all of the Gym Leaders in Johto, where this game originally takes place). you go to the Pokemon League from there. Afterwards, you can face the Kanto Gym Leaders. (From there I faced the Elite Four again as a challenge as if I were facing them for the Kanto's Indigo League, But you don't really have to.) There are some Pokemon that can't be found in the game, but you could just trade. After winning all 16 Gym Badges, You can go to Mt. Silver and battle Red (the video-game version of Ash Ketchum). This battle is going to be HARD! But trust me, it's fun. You will have to catch the three "Legendary Dogs"- Suicune, Raiku, and Entei, before catching Ho-Oh. Save the Master Ball for Ho-Oh, or do the cloning-glitch. I like the game a lot. | video-games_retro-gaming-microconsoles |
Just "Okay. I had this game since about it's launch date or so, and when I got it, I was fairly excited. However, I was mainly displeased at how the game was played. It's a very open-ended game so you will find yourself going through a spot on a level, destroying, searching, finding, and back tracking quite a bit. Here is my review for Metriod Prime for the Nintendo Gamecube.
Graphics: 10/10. Definitely the best standout for the game. Unbelievable graphics show how powerful the little Nintendo Gamecube really is. It's quite easy to compare these graphics to a Graphical King like Halo. Hell, when you walk over some things in this game your mask will get foggy. That is pretty cool. The enviroments look great and so do the critters. Samus' suit is very shiny too. :]
Sound: 9/10. Very well done sound. The music is great, the different baddies you shoot at make unique sounds, the bosses do as well, the water sounds good, everything sounds good. It really adds to the experience with the game.
Control: 9/10. The control for many may be extremely frustrating and confusing, but really it's not all that bad. There are quite a few different controls but it's nothing to get bent out of shape about and get so depressed you want to hang yourself in the bathroom, no, but they are somewhat hard to get used to, I guess. But after you play for about a half an hour you will get the feeling.
Fun: 7/10. This is where the game just sinks for me. The game is great in everything else except the fun. It's fun until you get to a hard part and you have absolutely no idea what to do so you need to backtrack and whatnot just to pass a little part of a level. Another flaw is no multiplayer; which definitely should have been added in this game because it could have been a great party game; even if there would be no online play. So basically, this is a single player game that is about 50% exploration, 20% boredom, and 30% action. This game I found to be very hard, so if you want to succeed in Metroid Prime, you had better get a strategy guide. Good luck.
7.9/10 | video-games_retro-gaming-microconsoles |
A remake of a classic but still holds the basic principles. A strange remake of a classic for those wanted to play the original ported to handheld. The takes advantage of the gameboy advances features and updated the art and some people are saying they made the game easier I think this may very well be possible as well. Basically tho the game is the original with better art and more colors. The biggest down fall to a fan would be that this game is not identicle to the original. I do find this valid however, since the original had different mini games. I also know for sure one boss is bigger than the one on the original. All and all tho unless you own the original copy or played the crap out of it you won't mind this port. Take the bad with the good all and all tho this is the same Kirby action with a different look and it's as addicting as ever. | video-games_retro-gaming-microconsoles |
first impressions of the game itself. The opening sequence sets up the game (and might even hint at something in the upcoming "Yu-Gi-Oh: The Movie" feature (due in theaters Aug. 13th.) It seems (unless my eyes deceived me) Maximillion Pegasus may be responsible for awakening the 'Reshef' (dark being) of the game's name.
As for gameplay, it feels and looks a lot like Sacred Cards, though I think the character models are improved somewhat. The cursor, which is used to select cards (to play, examine, etc.) has an annoying habit of whirling around the playing field during the duel though, and it can become a bit bothersome. The other feature I will complain about was a carry-over from Sacred Cards (and originally found in Forbidden Memories on the PS One): "alignment matches." That simply means that light-type monsters seem to always beat fiends, water beats fire, etc. The first time you get Beast of Talwar on the field (7 stars in game, 6 stars in real card game) and it attacks a Magician of Faith (resulting in Beast getting blown up), you'll fully understand what I mean. It's something that can be worked around, though you will want to avoid rushing into duels with named characters (like Rebecca and Duke Devlin) because the deck you start out with is weak except for the tribute monsters. Deck capacity can be worked around too, although it is somewhat time consuming and annoying to do so, like with Sacred Cards. However, if you're more into the "hardcore rules" (e.g., using a deck-destruction style deck and activating flip effects/sacrificing that monster), you'll probably get more out of World Championship Tournament 2004. In the end though, with some effort and patience, it's a rewarding experience for any Yu-Gi-Oh fan; and, it may well perk your interest in the upcoming movie (which also shows Pegasus in the trailer at least.) | video-games_retro-gaming-microconsoles |
on my chest or over the rim of the tub Portability is almost great, heavy for minimalism. The description about the console turning on after five tries was right before I dropped the precious Game Girl.
Playing Pokmon, the only game I get, I took this player to
college
bus for getting to campus
and in front of many an assignment
daydreams
conversations with my friends
a conversation with my friend's sibling
the moments before falling asleep
the bathtub, on my chest or over the rim of the tub
Portability is almost great, heavy for minimalism.
Backlight works during day if with good vision.
Someday during my lifetime the lefty SP that can play all Pokmon games will be produced. I can set up milk and cookies (for American Santa) to this end. The left-handed console would optimize fluidity of choosing A or B. If they come out, please supply left handed Nintendos. As for the "frontplay" ability, SP's are elegant for every event smuggled to. | video-games_retro-gaming-microconsoles |
Been there, done that. I realize that Nintendo excels in many video game genres. For example, Mario will probably always be the king of platform games. Mario Party will always be the must-have party game. No one has even tried to top Super Smash Bros. But Mario Kart is an exception. Sure, Super Mario Kart for the Super Nintendo was fun when it was the only cart racing game out there and it was a new concept. But Nintendo has done almost nothing since to improve upon its own idea.
In Mario Kart Super Circuit, you will see essentially the same courses, same weapons and the same characters that you have seen in every other Mario Kart game. The courses are actually pretty short and boring. You spend a day or two playing through all the circuits to unlock nothing and after that there really is no incentive to ever play it again. If you can find some friends who have GBA's then you can have up to a four-player race. But in order to play the battle mode, which is probably the best part of the game, your friends all need to have not only the GBA but the game cartridge as well.
Overall, this is a pretty sloppy effort by Nintendo. I like Mario, and I cannot seem to resist buying every one of his games, but I always want to kick myself for buying the Mario Kart games. | video-games_retro-gaming-microconsoles |
A must-have for your MegaDrive. NOTE: THIS IS THE MEGADRIVE VERSION, SO DON'T CONFUSE IT WITH THE GENESIS CARTRIDGE
It's the mid-90s. Nintendo and Sega were competing head-to-head against each other by battling using their main game consoles and games, including the Super Nintendo and the Sega Genesis. Nintendo tried to use the Virtual Boy to help, but that failed. They were even competing with the handheld section of the industry with the Game Boy and the Game Gear! As the wait for the 64-bit era was coming very close, game companies now wanted to enhance their graphics by pre-rendering them. Sega's entry rivaled Nintendo's Donkey Kong Country. It doesn't look like it, but that entry is Vectorman.
Vectorman is nothing like Donkey Kong Country at all, but the two things they have in common are their superior graphics and their late release dates.
The gameplay is awesome. You get to shoot in all directions, double jump, and get different weapons. Vectorman can also shapeshift when you collect a certain item. In a water level, he swims farther up, which is pretty helpful since he doesn't swim. There are some levels that change the gameplay a bit. The second level, for example, is an on-rails boss battle that shows off more fancy-looking fake-3D graphics.
The bosses are pretty difficult, but once you get the pattern down, you can defeat them. After you defeat them, Vectorman does this pose where he kinda copies Mario with the peace sign, but he uses both his hands this time. He also acts like this kinda "WHOO! That was awesome!" kinda thing.
The sounds define the action genre. Shooting sounds, explosion sounds, and catchy background music.
Overall, this is a really great game that is a must-have for Genesis fans.
Okay, so it isn't compatible with a GENESIS, but if you happen to own the MegaDrive (other version of the Genesis) or a Genesis clone (like the GenMobile), this is a recommendation. | video-games_retro-gaming-microconsoles |
Works great but, playing and charging at the same time. I got one of these to replace the original battery on my SP, which when fully charged would last about 20 minutes. The screwdriver works great to open the back and the battery is a perfect fit. The new battery fully charged lasts about 2-3 hours. The reason I didn't give this a full 5 stars is that for whatever reason when I am trying to play with the new battery while it is plugged in and charging, my SP will freeze up randomly. It is not the game I am playing, for it plays perfectly fine on my DS nor is it my SP because I was playing the same game on the old battery just fine before I bought this as a replacement. When not plugged it, it works perfectly fine. | video-games_retro-gaming-microconsoles |
Super Smash Bros. Melee is almost flawless. Super Smash Bros. Melee is the best Gamecube game avalible at the moment. There was a big difference between Super Smash Bros. for N64 and Super Smash Bros. Melee for Gamecube. Melee is much better.
Control: Complete control over your characters. It doesn't take long to learn and you'll be able to master it in no time. While you're playing the game it feels natural as you control your character. Many games lack this but not Melee.
Graphics: As you know the game is cartoonish and does not look like real people. But that's how it is suppose to be. This has the best graphics I've seen for Gamecube so far and I'm sure it'll hold the title for some time.
Gameplay: When in battle, it runs very smooth. I haven't seen any glitches yet and don't expect any. No loading and that makes the game much more enjoyable.
Replay Value: Very High.
Characters: So many to choose and each one is very diferent from the other. It may be good to try all of the characters and find your best 3, then play on with them so you'll get really good, really fast.
Modes: Adventure mode is actually boring. You can create tournaments which are fun. Classic Mode is great, one battle after another. The Home-Run contest never seemed great to me, but you might love it. Many many more.
Super Smash Bros. Melee is just one of those games that you must buy, if you have Gamecube. You can't go wrong with this game. So don't waste your time reading other reviews just go out and buy it now!!! | video-games_retro-gaming-microconsoles |
A great port of Mario 3, and then some. Do I even need to give this game an introduction? When Super Mario Bros. 3 came out, it blew everyone away. The first two Mario games were great, but Mario 3 did everything those games did, and took it to another level. World maps, bonus stages, hidden areas, the ability to fly(!), and much more. I remember being a little kid when it came out and wondering how any game could top it. All these years later, I got this GBA version for my daughter, who's already into the Mario games at just 3 years old. What's funny is that, eventhough I got to replay the game on the SNES with Super Mario All-Stars, and played it until I sold my SNES a few years ago, playing this version really took me back to the good ol' days of the early 90s. I won't be biased in this review- I try to be fair on everything, and point out flaws when they're there. But really, Super Mario Bros. 3 barely has anything wrong with it, and this GBA port just might be the best iteration of the game so far.
Basic Mario premise- you play as Mario (or Luigi) and save the princess from Bowser, traveling through a wide range of worlds in the process. You'll run, jump, fireball and tail smack your way through the stages while collecting coins and taking out the bad guys. Located on the world map are mushroom houses that let you take a quick break from the action and get a random power up. Where the first Super Mario Bros. only had the mushroom, fire flower and star, you get much more here. Those original 3 are back, as well as a leaf that gives you raccoon ears and a tail (allowing you to fly and smack enemies with a spin attack), a tanuki suit (a souped up raccoon costume that also lets you turn into a statue for a few seconds, giving you invincibility), a frog suit to maneuver in the water easier, and a Hammer Bros. costume, which protects you from fireballs (on your back) and lets you throw hammers that take out damn-near any enemy. And yet, there's more. One level gives you a giant green boot to hop around in, and you can also get cool power ups for the map, like a hammer that can take out rocks that block shortcuts, and a cloud that lets you skip a level. You can store a lot of these in a menu on the map screen, and select which one you want to use going into a level or right then and there if it's the cloud/hammer.
Fortunately, after 20 years since the original version, I can enjoy Super Mario Bros. 3. I was surprised by the number of times I'd die in certain stages, thinking that everything would be a piece of cake since I played it so many times over the years. Nope! I felt like a kid again when a couple of quick enemies would be coming right for me, while I panicked looking for a power up so I wouldn't die with one hit. And trying to remember how to get the special flying ship levels without looking it up online was a fun challenge. Trust me when I say that I'm not a Nintendo fanboy (far from it), but I can't think of anyone who's hated this game. It's a fun platformer for everyone, and tons of people still try to set world records for speed runs and maxing out the score. Did Nintendo create a timeless classic with this? I think so.
But what about the GBA additions? Well, it's not as bad as the additions to the Super Mario World port, but I still could've done without them. The graphics are enhanced a little bit from the Super Mario All-Stars version. I noticed some new background effects here and there. There are also some added in sound effects, like one when Mario slides down a hill. These are cool, but my problem lies with the added voices. Yep, Mario now says things like "Lucky!" and "oh-ah no!". Thanks a lot Nintendo. Then there's the change they made to Luigi once again. Yeah, he does his weird jump, and lands faster than Mario for some reason. Somehow, Nintendo didn't make the jump as good as it was in Mario Bros. 2, so playing as him is more of a challenge than anything this time. But I can't give them too much of a hard time since the music and sound effects sound perfect. No fuzziness like Super Mario World got- everything here sounds perfectly clear. They also included the original Mario Bros. arcade game, yet again, making this the 4th time it's appeared on the GBA.
What are you waiting for? Anyone who wants to play a classic should pick this up immediately. And if you were disappointed with New Super Mario Bros. for the DS, go on and relive the days when you didn't get 5 1-ups in a level for barely doing anything. This is old school platforming at its finest. | video-games_retro-gaming-microconsoles |
Good but a few unavoidable problems. I was slightly disappointed in the gameboy player but overall its a nice device to have in the home to experience the gameboy games on a larger screen (your TV!).
PROS
This is a great device that lets you play most (over 1,000)
Gameboy games on your television set. You get to use your Gamecube controller and have the option of using the gameboy advance as a controller. Another cool thing is you can use the e-reader with it and most accessories.
CONS
1. This is a big one for me: The games resolution on a TV is a bit worse than on the gameboy itself but this problem is unavoidable. You will lose a bit of clarity when stretching a screen to the size of a TV set. A picture size setting is offered which allows you to increase or decrease the size of the picture but it does not do much to help. Another setting which you can adjust is to make the game look softer or sharper, this doesn't work on most games either. What a waste, why bother including these adjustments Nintendo if they are totally useless?
2. You must use a bootable cd (included) to play the games. You pop in a cd in the gamecube, insert the gameboy game and turn on the gamecube. I find it rather lame to have to use a cd to make it work. But its no big deal, I simply found it rather annoying.
3. When you "eject" the gameboy game it literally flies out of the cartridge slot. Do not place the gamecube\player on high shelves! Another thing I noticed is that Nintendo recommends you leave the game plugged in and not to remove it. Apparently the contacts get dirty easily (like the old 8-bit NES) and thats the reason they mention it in the manual. (Yes, they actually tell you to leave a game plugged in so the contacts inside do not get dirty). What the hell?
4. The gamecube controller I found to be worse to use than the actual gameboy advance\sp. But this is only a matter of opinion and taste. Some people might find the gamecube controller easier to use. I thought so too but it turned out to be awkward instead.
Annoying little things and minor gripes when it comes down to it. Is it worth it, yes only if you really want to play the games on a television and see the full scale graphics of the games (remember its not perfect though!)
I recommend it but I must say it does come with some minor disappointments. | video-games_retro-gaming-microconsoles |
Sweet and Simple. This case may not be for everyone - if you want to hold a lot of accessories and games with your GBA, then you probably wouldn't like this case.
However, having gotten this for free at Toys-R-Us with my GBA, I have to say it's a nice compact and simple case for someone like me who doesn't play 10 games at a time=) The GBA fits snugly into the case, and it will detach so that it will be just like the zip around case and you can just hold it in your hand or it'll rettach to things like your belt. Although, I like having a strap - it's easier to just grab ahold of a strap rather than a bulky case if you're on the go, and I personally just think it feels uncomfortable just being attached to a belt loop rather than a whole strap. The case fits the GBA, about 2 or 3 games, and some batteries, which is fine for me since I never go on long road trips or anything where I need more than a couple games at a time.
I know others have complained about the holster, but while it may not look the coolest around your shoulder, it fit me well, and I was also able to readjust it to fit really snugly around my waist.
So, if you're looking for something simple and compact, this is definitely for you! | video-games_retro-gaming-microconsoles |
One of my new faves. I love this game and it is now ranked up there with FFX on my list of awesome RPGs. I really love this game, it's as simple as that. I recently bought a GCN solely for the Legend of Zelda: Twilight Princess that will be coming out soon and was just wandering the aisles looking for anything decent when I happened upon this bad boy. Everything about Baten Kaitos is ingenious-- battle engine is awesome and intuitive, graphics are amazing, and storyline is incredible. I'm a die hard RPG fan and have grown tired of the same hack and slash, cast magic, heal your party, etc... that's out there. BK answers the call of breaking through the monotony via a card-based battle system and it works very well. Leveling seems like less of a chore since every battle is literally different; each time you'll be dealt different cards to use. The customization of each player's deck is also emjoyable for those who like card-based games. The utility of time is a really cool aspect. For example, if you hang on to some green bananas (an attack item at first. You chuck 'em at the enemy) they'll ripen and become a healing item. Hang on to them for too long and they become rotten and their status changes again. Cards can also be combined to create new cards-- mix up some Light magic with a flower bud and you have a flower, etc... The manner in which you collect money is the most creative system I've encountered and I really like it. You aren't paid for every victory-- you have to take pictures of either the monsters you're fighting or your characters-- and you can only do so if you're dealt the "camera" card. It's a really cool system in my opinion. Leveling is also done a little differently. You're rewarded with experience after each battle but it doesn't do any good unless you visit a priest and have him level you up. All of the small things in this game that have been tweaked from the norm of the RPG genre is what really sets it apart and makes it different-- the reason why I like it so much. Sound and voice acting don't apply to me since I'm deaf, I know that seems to be something that most people are complaing about but it doesn't affect me at all. The intro cinematic is just breathtaking, the graphics are stunning, and the concept of the world being presented is clever. Some more CG scenes would be nice but the graphics in the game are good enough to compensate. Other than that I recommend this title to all RPG fans and GCN owners. BK is not to be missed. | video-games_retro-gaming-microconsoles |
An awesome way for family to spend time together. I won't go into to too many details about the game since they have been mentioned many times before. I originally bought this game for my 4 year old daughter. Nobody even touched it at first. Then I turned it on and started playing and the next thing I knew we were all hooked. My 6 year old daughter has to play as soon as she gets home from school. My husband started playing to help my 4 year old and they play for at least an hour a day. Time flies very fast when you are playing. Once I finally was able to play again which was usually after the kids went to bed, I decided to make a new town and live there. Which gave them a whole new world. They come and visit my town and enjoy the differences between the towns. Some of their neighbors move to my town and back again. It goes on and on. I know there is so much more we haven't faced yet and we can't wait. Best game in a long time. You learn, play, live, and appreciate your surroundings. A must for your collection. | video-games_retro-gaming-microconsoles |
The first is pretty minor: the cap feels really rubbery and doesn't . Almost a decent replacement stick. There are two main problems. The first is pretty minor: the cap feels really rubbery and doesn't grip as well as a 1st party stick. The second is that the stick's height is slightly shorter than a normal stick, so at least on my JP White controller, pushing the stick all the way to the side causes the stick's cap to graze the controller's shell, which adds friction and make it very difficult to do precise inputs.
Might be fine for casual use, but a no-go for competitive players. | video-games_retro-gaming-microconsoles |
BLOODY ROAR: PRIMAL FURY: An addition to the unique series. "Bloody Roar: Primal Fury" is a series of it's own sort and with it's own taste. Judged by other fighting games, this one lacks in a couple fields. Although this is true, and fans of the fighting genre might slightly look down upon it, this game is a very "self absorbed" one. Meaning: That it's rank is somewhere in the middle of the "food chain", because wiether you like it or not will depend on what you find good and bad in a game. I started playing with the third addition; And even though I didn't know the background of the series, I got to enjoying it, and in the end I was hooked. What drew me to this game is what others find a downfall. It's simplicity. Because although the ever-popular Soul Calibur series is much more advanced, it puts more stress on the players than those who have played Bloody Roar. In conclusion, this game's simplicity is it's highest or lowest factor, depending on the reviewer. | video-games_retro-gaming-microconsoles |
Fun, but not for very long. I can see how some folks would enjoy a pure arcade version with no reality whatsoever involved. Myself, I think I'd like something more realistic.
First downs are 30 yards, there are no penalties, there's no kickoff, and there is no realism involved as far as athletic ability of the players. For example, if you complete a pass from Young to Rice (remember, this is 2000!), and Rice has the open field, two defenders are actually able to catch up to Rice and tackle him. This is flat out ridiculous, even for an arcade game. Ditto Terrell Owens and Tim Brown, and I was able to stop other wideouts with linebackers just by squeezing the turbo button.
The emphasis is obviously on bone-crushing tackles, but after an hour of play, the only really enjoyable aspect of this is the ability to cheap-shot the offensive players long after the ball is whistled dead. The field-goal kicking system is particularly vexing, as it was apparently designed by a chimp with ADD, and requires eight espresso-mochacchinos in order to maintain the twitch focus required to accurately split the uprights.
Overall, I see this as a fun arcade game for younger kids not up to simulation-level gameplay, and guys/gals who just want to have fun beating each other's players up. Me, if I want to beat up some guy, I'll play Soul Calibur. | video-games_retro-gaming-microconsoles |
Whole Day Addiction. . . VERY ENTERTAINING, addictive, and fun.
Graphics were fine, colorful and pleasant, but not shockingly beautiful like in "Harvest Moon" or "Myst" games. They are probably average for games released in FY05, which is to say fairly crisp and enjoyable.
I shelled out the $50 for this game because I have a cold and I thought it might help take my mind off my runny nose. It sure did! The afternoon flew by (and today I feel much better). So far the hardest challenge has been successfully completing 1:42 Sgt. Byrd flying-obstacle-course/shoot-em-out. It took me, well, more than 10 tries. (We'll leave it at that. I'm not a very talented computer-flier.) Otherwise, the enemies seem to die pretty easily when confronted with my fire-breath. The challenges are varied, and the game provides lots of exploration adventure. It requires many drago-acrobatic maneuvers, most of which are achievable within 1 to 3 tries. (Not too frustrating, which is good for a 30+ adult who is relatively new to gaming.)
Overall, I would recommend it for kids or for the kind of adults who have tried Halo and found themselves stuck in a corner getting shot by everyone else. You know . . . the adventurer types who enjoy exploring fun environments and blowing up the occasional ugly bad guy, but who get bored by too much violence. ---MATA | video-games_retro-gaming-microconsoles |
Great fun for GBA gamers craving a Star Wars fix. Lego Star Wars 2: The Original Trilogy marks the beloved original trilogy's debut in Lego form. On home consoles, the game proves to be plenty fun, and it's no different on the aging GBA. Despite the GBA's limited capabilities, Lego Star Wars 2 manages to provide a heaping amount of fun in a small cartridge as you trek through the three films in Lego form. Like the first Lego Star Wars for the GBA, the game uses an isometric point of view, and for a GBA game, the game looks pretty good. There's plenty of sound effects and voices from the films as well implemented into the game, along with a horde of secrets to unlock, enemies to take down, and some very nicely done action to boot. The only real negatives about Lego Star Wars 2 for the GBA are the same problems that were featured in the console versions. The gameplay may get tedious, and the game itself is short, very short. This GBA version in particular will take you less time to finish the story mode than it does to watch Empire Strikes Back in one sitting, but with the bevy of unlockable content, this isn't that big a deal. And thankfully, unlike the DS version of Lego Star Wars 2, the GBA version isn't full of bugs and glitches. All in all, Lego Star Wars 2: The Original Trilogy is a smashing but of fun that GBA owners will definitely want to pick up, and while it may be a short ride, it's a very fun one while it lasts. | video-games_retro-gaming-microconsoles |
Best game ever. I have played a lot of video games, and this is one of the best I have ever played. It is the only game I have heard of that is a combination of Third Person Shooter and Real Time Strategy. The gameplay is easy to learn, but slightly confusing if you are used to FPS games. One of the best things about Battalion Wars is the ability to freely switch between ALL of your units during the mission, instead of being constrained to a single unit.
There are also many different ways to beat the missions. The first time I played one of the missions, I played through it normally and got an average score. The next time I played that mission, I messed up at the beginning and lost all of my units except a rifle grunt, swam out to the island, ambushed the enemy, rescued the POWs, and beat the mission WITH A BETTER SCORE!
All in all, this is one of the best games to get if you are looking for a game of any type. The only complaint I have is no multiplayer. | video-games_retro-gaming-microconsoles |
Fantastic game, but. I loved (still love) the N64 version of Mario Tennis, and I love this game and I think most anyone inclined to buy it should--but consider the special mentions--and a sort of workaround to the game's biggest flaw--below.
Like another reviewer mentioned, this game is terrific, but hamstrung by one big flaw, the new power shots. The power shots are basically cute to observe once or twice each, then they greatly detract from the overall experience. They're often too long, they upset the flow of the match, and they happen way too often, sometimes several times in a single rally. Why Camelot (the developer) chose to have the power shots regenerate so darn quickly, I can't imagine. The whole gimmick might have become partly bearable if they regenerated much less often. Further detracting from the gimmick (oops, I mean "feature" ;-) is the fact that often the offensive power shots are
*detrimental* to the player making them. For instance, if you're playing against the COM Bowser Jr, you can often just wait for him to use his power shot, and then just use your defensive power shot to return his shot, and it almost always goes by him, even if your shot moves slowly and within inches of his racquet, because he's still sort of "reeling" and recovering from the effort of his power shot. Very very lame. In my opinion, the power shot feature only detracts from and does not add to this game in any way.
Now, I expect cute gimmicks like that in a Mario game. No problem there. I knew that going in. But the amazing, inconceivable, unbelievable, sad, pathetic, puzzling blunder that Camelot made was to not allow the player to turn off the power shot feature in the single player tournament mode. Just unreal. Whoever made that decision at Camelot should be hit over the head with Mario's hammer-racquet. Camelot, WHAT would it have hurt to allow them to be turned off? 1. Sales? 2. User satisfaction? 3. Critical reviews? The
answers: No, no, and no. Dumb, dumb, dumb on the part of Camelot.
HOWEVER, note that there is some redemption in the fact that you CAN opt to turn off the power shots in multiplayer mode (which is fantastic all around, even better than the great multiplayer mode in the N64 version, and worth buying this game just for), ***AND*** in the single-player vs. COM exhibition match mode. Whew. Thank goodness for this. Now at least I can enjoy playing through a big slate of exhibition matches as every character and against every character. Like the N64 version, this game shows you a nice tote board with every player you've defeated marked off. So you can play through all the exhibition matches, at progressively better user-chosen skill levels, over weeks or months, and have the game track your progress until you see that you've defeated every character with every other character. You can do this and largely ignore the tournaments--if you're so inclined because you hate the power shots so much--and still have a great deal of fun with the game. Now, the snag here is that in order to fully enjoy the exhibition mode, you have to earn the "Star" versions (better abilities) of the characters. And to do this, you have to win a few (thankfully brief) low-level tournaments as each character. Then you can use the Star characters in the exhibition mode. Not too bad--playing those first 3 short tourneys with each character doesn't take toooo long. It's mostly bearable even if the power shots drive you nuts. In the advanced tournaments, they must be beyond maddening, and I'm not even going to try it.
One note, I wish Camelot had given people the ability to each play as the same characters in multiplayer mode (a singles match with your friend and you're both playing as Yoshi, for instance), so that you can play one another with the same *exact* abilities. They could have just applied different colors/outfits to the clones of each character, to help avoid visual confusion. This would have added to the multiplayer mode, and would have avoided any fighting over who gets to play as which character. | video-games_retro-gaming-microconsoles |
It's one of the best (if not the best) GameCube games ever made. Pros: It's one of the best (if not the best) GameCube games ever made.
Cons: Some might find the game chaotic and fast.
My Conclusion: This game is amazing. It holds its own against the newer versions. This game is a must have for any Super Smash Bros. fan.
I'm not a heavy gamer. I'm a casual one at best. The only two games I play anymore are Pokemon and Super Smash Bros. I've enjoyed Super Smash Bros. since the first one came out for the Nintendo 64. When this Super Smash Bros. Melee came out I couldn't stop playing it. When the newer games came out I always went back to Melee. It is the best Super Smash Bros Game that Nintendo has made so far.
Gameplay:
If you're playing by yourself you can enjoy the classic, adventure, all-star, event, stadium, and training modes. In classic mode the player will choose their difficulty and fight on 11 different stages. In adventure mode the player will fight through the different worlds of Nintendo and eventually make it to Final Destination. Once you unlock all the characters in game you can play all-star mode. In all-star mode the player will fight against every character in the game. In the event mode the player will have to achieve a specific goal to advance to the next battle. In the stadium mode the player can play various mini-games. If the player feels the need to hone their skills, they can train in the training mode. If you're playing with others you can play in the VS mode. You can also play in the Melee mode where you can choose your own character, stage, and customize the rules.
Playability:
This game is fantastic to play. The characters' movements are very fluid. It's easy to play because of the way the GameCube controller is set up. Some might find the game a little too fast to play at first, but it's something you get used to very quickly. All the modes and challenges in this game are entertaining and engaging. The more you play the more you want to unlock everything.
Graphics:
This game has amazing graphics for a game that was made in 2001. The characters look smoother than they did in the original Smash Bros. games. Since the game was made so long ago some of the stages and characters don't look very complex compared to the newer games, but once you start getting into the game that won't matter very much. The graphical improvements to this game add a lot more personality to the characters too.
Entertainment:
There's so much to do in this game. It took me days to get through all of the modes that single-player had to offer. I still kept playing the game even though I unlocked all the characters, stages, and trophies. When my friends come over this game is our go to game. There's just something about Nintendo's mascots fighting each other that just brings out the warrior in us. The satisfaction knocking your friend off stage and of taking their last virtual life is just fantastic.
Price:
$60 to $70 is pretty expensive for a used game from 2001. I wouldn't be surprised if someone didn't get this game because it's so expensive. Personally I think it's worth every penny. The game provides so much entertainment that it outbalances the $60 you spend on it. Once you buy this game you'll be creating priceless memories. | video-games_retro-gaming-microconsoles |
For Serious Tacticians Only. Fire Emblem is the first of the games known as Tactical RPGs, and this, the seventh entry of the series, is the first to be released in America, for a reason I will get to soon. The difference between this and a standard RPG is the combat styles. Fire Emblem takes place entirely on the battlefield, where you place up to twelve of your units onto the current map and use their unique abilites to defeat all enemy units, or capture a specific place, or maybe just to survive for a few rounds. Units level up as they fight, and their equipment wears out slowly, so you must constantly be caring for your equipment and upgrading it. All shopping, of course, ALSO takes place on the battlefield, making an interesting quirk from other TRPGs.
The reason this game is maligned by many other of these reviewers seems to be the graphics and difficulty, which is strange since the celebrated Advance Wars has plainer graphics, and the well-rounded Final Fantasy Tactics Advance has comparable graphics. This game is MUCH more difficult than the latter, which I believe is the reason the Fire Emblem series has never crossed the ocean. Units are lost if they reach 0 HP at any time. There are no life spells, you either recover while they live, or die trying.
I liken this game to a game of chess where each piece has hit points. It takes a good deal of planning to survive any given map, and even more to do so with few casualties. This is the reason I can see fans of Final Fantasy Tactics Advance hating it, as in FFTA, most battles can be won with ease. However, those games who seem to play through recent RPGs effortlessly will find the difficulty a refreshing change of pace. But anyone who is not able to appreciate such a change will not like it. | video-games_retro-gaming-microconsoles |
Best Baseball Game on Game Boy Advance. I bought last years version of this game and I was a little disappointed with my purchase. After buying this year's edition, I realized it is 10 times better. Now, you can link up with a friend to play against eachother in exhibition mode. Big improvement. Secondly, 3DO added a stealing feature which makes the game a lot more interesting. The third and final big feature it added was a stat-tracker. You can get the League Leaders for batting and pitching in Season both and Playoffs mode as well as individual player stats and team stats.
This game also has up-to-date 2002 rosters along with 9 distinct pitches, the auto-fielding option, and easy play control with exceptional graphics. A must-buy for baseball fans of all ages. | video-games_retro-gaming-microconsoles |
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