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Best Megaman Game in Years. Mega Man Zero is, simply put, one of the best Mega Man games to come out in years. With a fresh, new look, fun gameplay, and extremely crisp animation, I'm anxiously hoping they will make a sequel! Mega Man Zero takes place in the year 22XX, presumably within a century after the X series ended. It stars Zero, an android, who was Mega Man X's comrade in arms back then. Zero was reactivated by a human scientist, named Ciel, who needed his legendary powers to defeat a new threat. That threat comes in the form of Neo Arcadia, an oppressive government regime that has ordered the destruction of all Reploids, worker androids based X and Zero. The identity of the mysterious leader of Neo Arcadia provides a very surprising and fascinating plot twist for those who have followed the X series. The gameplay is fast and furious. If you ever played as Zero in the X games, you'll have a general idea of what to except. Zero is equipped with a gun and a sword to begin with, although you will find the latter far more useful. Eventually two other weapons can be earned and each of them can be joined with the Elemental powers won by defeating the bosses. The game controls perfectly and Zero's animations are incredibly smooth, even when compared to the PSX games. They really nailed the graphics in this game. The music and sound is less memorable. The game is hampered by a couple negative points worthy of mention. First, the game presents you with the Cyber Elf system. Through this system, you can upgrade Zero, give him energy tanks, and in general make the game a lot easier. The problem with this system is that to use Cyber Elves, you not only have to find them in the levels, but also gather up enough energy for them to reach their full potential. With some taking upwards of 1200 points, you'll find yourself standing in the Underground Lab stage hitting those spider robots for hours. This is just bad design. If a player wants the item granted by the Cyber Elf, it is already at their option to use it or not. If they want to use it, don't put this artifical hurdle in their way. If they want an item bad enough, they are going to sit there and gather the energy to do it, so why not just let them have it? The second point is the difficulty. The game has a slightly wacky difficulty level in that it is harder in the beginning than it is towards the end. That's because when you use the aforementioned Cyber Elf system, you will gain items that make things a lot easier. Until then, the first two or three bosses are going to be very difficult. Indeed, the whole concept of giving Zero one life to get through a level and limited continues is just harsh and will easily frustrate the casual gamer. In the future, Capcom should bring back the original lives and unlimited continues premise. At least, after you beat it, you can start over again with all of your weapons and upgrades. The bosses, once you have the means of defeating them, are a joy to fight again, mostly because they are so original in both design and attack strategy. Even with these problems, Mega Man Zero is still an awesome game. Capcom really outdid themselves with this one, creating a game that easily rivals the past two Playstation Mega Man titles. If you are looking for a fine Game Boy Advance game you won't defeat in a couple hours, try this one. I would recommend this to side-scroller fans and especially those who are looking for another game like it after having beaten Metroid Fusion for the fourth time.
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An odd mech combat game. Heavy Nova was released on the Sega CD, then squished down to cartridge size during the cross-platform craze of the late 80's/early 90s. A strange combination of platforming and 2D fighting, much of the game's appeal was lost in the translation to Genesis; gamers expecting the higher octane graphics and processing power of the Sega CD were disappointed (as was the case with most cross-platform translations of the era.) You piloted a mech through a stage, then at the end of the stage fought another mech as a boss. Your moves were dependent on how much energy you had, so getting through a stage unscathed was imperative to success; the game was heavily centered around memorization of your mech's moveset and placement of the enemies populating the stage. And like many games of the time, memorizing hit detection zones was all part of the experience, and ignoring them or mashing buttons will always end in failure. Because of this it could be argued that the game is much more heavily dependent on careful technique, almost to the point of being a mech sim. While this wasn't much of an issue when it was released, it hasn't aged well, and most people will see the game as a curious footnote to the era and wind up rolling their eyes and tossing their controllers. On the other hand, the graphics are quite good, and even though the animation was choppy, it looked believable and well thought out. Even so, it has a better made and more creative cousin in Cyborg Justice, which is a better alternative for a mech-bashing fix.
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Great little machine. I had a Sega Genesis when I was younger and thought it would be fun to try this thing out. The machine itself seems to work well, the controllers are a little smaller than the original and have a little lag, but you can attach regular Sega wired controllers too. The fact that it can play standard Sega cartridges is a major plus too. The video and games look good and play well, but the sound is pretty bad. but whatever, the price equals about $1 a game, so you cannot beat that. There are 40 real Sega games including several Sonic titles, Ecco the dolphin (1, 2, and Jr.) as well as Golden Axe (1,2,3) and other major game titles. The other 40 games are either knockoffs of arcade games like Frogger or simple Atgames brand games. But even for the 40 real Sega games it is a decent deal. Overall I am really happy with this machine. The price is decent and I do not have to store 40 Sega games along with another console.
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Gain Ground is Awesome. I cannot say enough good things about this game. If you love 16 bit games and you love strategy games that require you to think a little bit, this is the game for you. There are 20 characters all with different attacks and speeds of movement. You have to choose which characters you think will be the best to either clear all the enemies off the map or get to the finish line. Once you choose a character you have to have enough skill to then utilize it. It is the perfect combination of action and strategy. In my opinion, this game is more fun than any current generation game I own for my xbox 360, but I love collecting classic Sega Genesis games.
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Charming and wonderful. Shanghai Pocket is a wonderful game, and has a lot of charm with its graphics and music. The music is repetitive, but it isn't annoying, and the animals that you free by completing each stage are a nice touch; interesting that they match the Chinese Zodiac! My only complaints are 1) The size of the tiles: You WILL need a Gameboy magnifier with a light, my eyesight is fine, but would strain others with less than good eyesight or have tired eyes, and 2) The lack of a save game means that you have to play all 12 stages to watch the endgame feature! Switching the game off, or selecting "quit" and switching off will erase your progress, and it's tiring to play each stage without a break; thank goodness for Nintendo AC adapters! These two complaints prevented a five star rating, but it is still a wonderful game and I highly recommend it!
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Good, but lacks in few key areas. It's fun to play as your fellow childhood Zoid, along with your favorite pilots (that's if you grew up with the tv series). This game gives that ONE opportunity to feel what it's like to control a 3000 ton metallic creature, which is awesome at first... but... that feeling seems to disappear after a few hours of gameplay. To start out, there are some "major" problems with the sound and music. (1) The voiceactors aren't the same as the one from the actual series. It also seems that they weren't paid engouh, because they don't put enough feeling into the character. They sound like some bad voice program you would hear in your computer. (2) Music eventually becomes elevator jingle. After the first hour of gameplay, you realize that the music is just not that epic as the battles are. I wouldn't be surprised if you decided to the tv and put on some crazy rock track from your ipod (or the actual tv series soundtrack, idk). (3) As for the sound effects... they were acceptable. They actually managed to keep the original sounds of the Zoids-- well most of it, at least. Visuals I'd say were average. Indeed, the game was about Zoids, and they got the look right (I suppose). It was the enviorment and lightwork that needed further programming. (1) This game offers a set of proposed fields. Some will have lumps, others will have hills, etc., but they all have that same problem: they lack in depth, color, and texture. The fields remind me of some old PS1 game back in the 90's. My point is the visuals, well... they just aren't as impressive as what other Gamecube game are. I mean we all remember the visuals of Sonic Battles 2 or The Legend of Zelda Wind Waker. (2) Lasers, guns, shining blades and glowing claws, what more do you want? How about better quality? We all know what a lightbulg looks like when it flutters or suddently goes out, it sparks out like crazy. The lights that emit from the Zoids, that's all they do-- glow. There's nothing special about it. At least they got the behavior right, in the sense that you can tell it's a laser, but that's it. So when you do the Strike Laser Claw or a Buster Slash or a Particle Beam Cannon, something will have a light, but don't expect anything unique. One last thing to note is that (depending on the field you're on) the sun will sometimes block out the light of your laser attack, so it becomes difficult trying to aim. The controller wasn't correct for this game either. (1) You need one button for the gun function, one button for a close combat attack, one button to switch the type of gun your Zoid is using. You also have the chance to use your Zoid's special move, only one problem: you have to somehow press all three of the previous buttons with your one and only thumb, while keeping aim. (2) Moving around with your Zoid will take a little to get used to. It doesn't matter which Zoid you pick, they all have the same flaw in the concept of moving. In any game, to move straight you would normally tilt forward on the analog stick. But in this game, moving straight will take practice. When you move the analog stick forward you are actually tilting the movement of the Zoid slightly to the left or to the right. The analog stick is very sensitive in this game. (3) Aiming is going to take some time to get used to, too. When your Zoids is in movement, it has the option to shoot as well. Don't bother. It's almost impossible to actually hit something while you're moving. You have a better chance of charging at the AI whith your close combat attack during movement, than what you do with your artillery. (4) And about the close combat, if you miss, you are basically a sitting duck. It's because the game is programmed to make you slower once you make that strike, WHETHER it was successful or not. Finally there's the point that THERE IS ONLY ONE ATTACK BUTTON. You'd figure that each Zoid has a unique fighting style, but don't expect too much of them either. Overall review, I gave it a 4 of 5 because the game needed further developing and more thought. If you want quality, you won't see, hear, or feel much of it here. Play this game because you want the chance to move around as a Zoid and do your favorite moves from the TV series. Also play it because this game, unlike many fighter games, involves giant robots clashing. Don't play it because you are expecting gaming experience that was above average of the Gamecube. If you want Zoids with better quality, wait for it in the PS3 or Xbox 360 (which I doubt will happen, now that everybody forgot about the series).
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Pilot Your Own Star Fighter. There is more to Defender than shooting the Manti invaders. It is a strategy game that tests your abilities to fly a range of fighters and shooting Manti while strategically saving colonists and using tanks and missle crawlers to win battles. The games starts you out in a training school and then you advance to mission status. Each mission is on a new planet with great environments. Some of the later missions are extremely hard and can be a little frustrating, but usually that is because you need to tweek your strategy. The mulitplayer format makes this game a ton of fun to play with someone else and my son and I have really enjoyed it.
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Baseball Has Returned To Small-Ball. MVP Baseball 2004. The game is easily the best baseball game this year. Given. Terrible, though. I mean considering the competition a tour'de force, but then considering the posible potential or my expectations for this years EA Sports baseball simulation release, terrible. With all due respect do we really think this is the best EA Sports can do. I have seen better. What this game lacks is the realism that die-hard (a word in which its origin remains an enigma) --baseball-- fans will enjoy or even better die for. Once they get it they will scrutinize it untill, yes, finally somthing is not good enough. But enough with my endless raving on how non-realistick this game is because a simulation played on a T.V. will never replicate real baseball. Me and my dreams. But, don't see me wrong, with all good means the game is not bad. Quite the contrary actually. MVP Baseball 2004 its self is really a good game and most definatelty the most realistick baseball simulation I have ever seen. The graphics are smooth and stunning and when a replay comes by you find your self falling into a gaze watching as the replay flys by (not that it really matters you can't see where the ball go's any way -- auto-replays are worthless for that very reason). Manuel replays work well despite the lack of effiency in auto-replay.
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So bad, you'll want to go back to playing the first one . Nightmare Creatures for the PlayStation and the Nintendo 64 was easily one of the best survival horror games of all time with huge 3D enviroments, bone chilling stages, slightly good graphics, and superb controls. When the sequel came out, lets just say, it didn't come out to be as great. Well....actually...it wasn't great at all. This was probably the most horrible idea Konami and Kallisto came up with. The graphics are lame. It's like playing a PlayStation game on the Dreamcast. The controls are okay, but when you attack your opponent, it will take more than just two or three hits to kill your enemy. The AI is barely responsive! The zombies only give you a single hit, leaving you a chance to hit them even more until they can't take it anymore and give you a fatality and heck, it doesn't even kill you until you have a short amount of energy. Audio-wise, the voice acting is pretty cool. The main character can really put a lot of effort in his voice while he's telling the story. And if you guys out there are hardcore Rob Zombie fans (I hate Rob Zombie), you'll like the music they put in here. Mostly, some people would just buy games for their soundtracks. I'd say, don't just buy the game just because of the music. Buy it for its superb play controls, detailed graphics, and ultimate replay value. Obviously, Nightmare Creatures II is seriously lacking these features. Nightmare Creatures II is just another letdown exposed on the PlayStation and Dreamcast. Some people found this game very interesting, but I didn't. In my opinion, games this bad deserve a one night rental. If you're in need for a great survival horror game for the Dreamcast, get Resident Evil 2, Resident Evil 3: Nemesis, Resident Evil Code Veronica, or Alone In The Dark: The New Nightmare. Do us all a favor and ignore this poor excuse for a survival horror game. This game is a total disgrace to the Dreamcast survival horror lineup.
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Be Reborn Freaky Eyes Zombie. Well not exactly reborn just remade,mastermind genius Shinji Mikami has really done it with excellents graphics,awesomes zombies that after you kill them they come back once again faster and more dangerous than ever the game comes with 2 discs and new places to explore and one the coolest feature of them all the new defensive weapon feature where you can stop the zombie from biting you with either daggers,stun guns and the flash grenades which allow you to defend yourself against the eating flesh zombies you can also unlock just like the others resident evil customs like Jill's custom from re:3 nemesis or Chris's custom from re:cvx I have to say that Resident Evil series are my favorite games to play you can say I'm fan like others to the point that I have bought 2 copies of this great game if this game is great wait until Resident Evil 0 and Resident Evil 4 come out and maybe they will look better or great than this one,I have to say that when I saw the screenshots for this game I went and bought a gamecube and I was waiting for the game if you think that the movie The Night Of the Living Dead was one of the scaries this game is even scarier is like playing and seeing a movie at the same time,but don't take my word for it if you're a resident evil fan what the heck are waiting for,save your money to buy one copy,but if you don't have a gamecube well is gonna harder then or if you're new with re series I suggest you to rent it instead and see if you buy it or not,well nighty night and don't let the zombies bite. And as some final thoughts I must agree in some points with some reviewers yeah the game is missing little minors details still the game is pretty cool and well some others say that the game stinks and is missing a lot things then I ask this question to some of you if you didn't like the game then why did you waste your money buying it the producer of resident evil did his best and tried to please us,us the gamers and for what to some others ungreatful saying how bad the game is maybe we should put ourselves in the producer's shoes and see how some gamers dislike the game your creation come on guys give the producers of this game a break they did the best they could to make this game as great as possible and I must say they have done it bringing this masterpiece back to a greater level of play with differents modes to play such as normal mode,once again,survival mode and the other invisible enemy I have to say that survival mode and the invisible enemy mode are quite a challenge for me 'cause if you finish invisible mode under 5 hours you'll get some bonus features well I hope you like my review of resident evil is not quite good hey nobody is perfect I hope you have pleasant dreams after playing this game.
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the maps suck. In Mario Party 4 the maps are pretty disappointing. Similar to Mario Party 3 where you'll depend on buying Magic lamps from the item shop to get the star rather then just moving towards the star on the map. This is because there are several things you pass on each map that will change your direction randomly. So you'll think you're moving towards the star but then some monkey will throw a banana in front of you which will make you go the wrong way. Also the sound the dice block makes when its about to be hit is really annoying in this version for some reason. If you played Mario Party at a friends house or something and were thinking about buying this version for your own I'd really recommend buying Mario Party 2 or 6 instead.
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Pretty nice, Here are the details. I bought the two-controller pack (contains 2 six button controllers) and i am pleased. Although there are a few things that could have been better, this controller is very enjoyable. Here are the details about the Controller(s): The controller's buttons rattle alot, but never come off and they fully work. The controller is made out of really cheap plastic, but it is a nice solution to play all your classic Genesis games if you don't have a controller (or if you want to play two player). The chord that connects the controller to the genesis is about 3- 4 feet long which is pretty short, so i need to sit on the floor, which is a little uncomfortable but i can see the screen perfectly and enjoy the game. If you are wondering, the controller(s) are smaller than the original Sega Genesis controller. The size of this controller fits right in your hands and is pretty comfortable to use. The D-pad is a little stiff and can be disappointing to some fans, but if you just got a genesis you wouldn't really feel the difference. So, would i pay $10.00 for this? Yes. $20.00? No. I hope you find this helpful.
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An intelligent, sophisticated twist on survival horror. Lucky Nintendo fans - first the remake of Resident Evil, and now Eternal Darkness, yet another horror game in which you are killing zombies in a mansion with limited ammo. The similarities stop there, though, as ED manages to blow the doors off of everything Resident Evil established. The plot is ED's shinest feature - you literally watch a supernatural cult develop through 2000 years of history. Large, Lovecraftian creatures who think nothing of swallowing small planets like Earth are battling each other across the universe and we just happen to be at the wrong place. You'll explore a few special temples at various points in history, as a Roman legionare, or Gulf-war firefighter, or Franciscan monk, or Indiana Jones-type archeologist, etc. It's fascinating to visit the same places 200 years later and watch how they change, or how different people in history react to supernatural oddities. Gamewise, ED is pretty standard for survival horror - exploration, puzzles, and combat. The exploration is fun because of the above mentioned time-traveling element, and the puzzles are rather easy, with hardly a stumper in the enter game. Combat is perhaps the best, with the right combination of stratgey and action. Monsters are pretty easy to pick off by themselves, but it takes time, and they often come at you in waves, forcing you to think fast and direct your attacks effectively. Magic is very fun, in that you can explore and experiment, learning new spells before the game is ready to give them to you. The much touted "insanty effects" are very interesting, and certainly add to the spine-crawling horror of the game, but I felt it was too easy to avoid them. I don't want to give everything away, but as you encounter strange monsters your sanity level drops, and eventually the walls start bleeding, statues and paints turn their heads to look at you, and even weirder things happen, including effects that jump out at you the player, and not just the character. Graphically, I can't say ED is "perfect". It can be pretty ugly at times, especially the character models, and the animation is kinda weird. All signs say this game doesn't play well a second time through - you know the story, and the magic system completely. There is only 1 real secret in the game, and 1 alternate ending. Maybe it might be interesting to re-experience the very complicated plot a second time, but certainly not a third. Still, I consider ED a worthy purchase, my first for the Gamecube, in fact. Buy it.
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Wrestlemania X8 Does Some Things Right and Wrong. Wrestlemania X8 was developed by Yukes, who made the Smackdown series, instead of AKI who made every other wrestling game on the Nintendo 64. Yuke's did manage to improve the graphics, some. If this was an N64 game the graphics would be GREAT, but this is the Gamecube. The six different arenas (including Raw, Smackdown, Wrestlemania X8, Summer Slam, Survivor Series, and Royal Rumble) look impressive but the wrestlers look more blocky or cartoonish like in past wrestling sims on a Nintendo platform. Some look better then others and its eay to see that more time was spent on say the Undertaker then Will Regal. The gameplay is different but not bad at all. Its easy to grasp but you don't have a great deal of moves at your disposal, so it can wear a little thin especially in a long match. There are 40 match types (more than any other Nintendo wrestling game but 30 less the the PS2'S Smackdown: Just Bring It!). The cell is by far the most impressive and fun. The matches it does have are all fun except triple threat. The computer AI has a tendacy to not play fair and to gang up on you a lot in a triple threat. To me the AI is the biggest problem but in some ways adds more of challenge to winning a belt. There are four modes (five if you want ot count Options menu). Exibition where you can have any of those 40 match types with up to three other players. Next you have Path of the Champion, which is like story mode without the story. So far I have unlocked Ric Flair by winning the Europeon title and with every title you get you unlock another wreslter. (Rhyno if you win the Hardcore title, Vince McMahon win you win the Intercontinental, Chris Benoit when you win the heavyweight title, Stacey Kiebler when you win the light heavywieght, and Raven when you win the tag titles I belive but I could be wrong). However once you have unlocked the six wrestlers Path of the Champion gets old unless you want to change you title holders as they change in the WWE. There is no Women's championship because there's only about half a dozen women on the game so they must compete for the light heavyweight title. The third and maybe the best mode reliezes the idea introduced in WWF Warzone, being a virtual Vince McMahon. The Battle for the Belts has 51 different title belts each on one of the game's four different difficulty levels (easy, normal, hard, and painful,which is plenty painful). You can win these titles then change the strap color in one player but this mode shines in multiplayer since you can have unifaction matches, defend your belt against a friend, or just see who has the best create-a-wrestler. It like running your own promotion. The Create-Wrestler is the fourth mode and is no where near as detailed as it could and should of been, but it is user friendly, which is good. The game doesn't include Billy and Chuck (but who cares), Maven, Steven Richards, and the recently returned Heart Break Kid but you will find it very easy to create these missing competitors (if you really want Billy and Chuck on your game). The first thing I did on the game was to create HBK which can be done quickly and easily if you wanted to create him. The game also allows you to load off both memory cards (if you have two) like in other Nintendo wrestling games which means you can create a total of 32 wrestlers to add on to the 42 other wrestlers to get a total of 74 wrestlers. This is by far the best wrestling game on the Gamecube but it is not the best wrestling game period. It does some things better the the Smackdown series and No Mercy but not everything which is why this game may dissapoint some people. But the bottomline is that if you want a fun wrestling game to add to your Gamecube collection then you might want to check out WWE Wrestlemania X8.
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22" corded would be worth it if it had a cord 4 or 6ft like advertized. worst buy ever cheap is cheap but this is useless. cord is less than 2ft i don't play with people in my lap with the system and i didn't plan on buying extention cords the buttons are stuck in good but very floppy and where the system is can't see the big screen on the wall to play with them so never checked if they worked. side to side it's 5inchs you can bend it with little to no pressure. it wouldn't be bad but i checked and it said the cord was 4 or 6 feet depending on the one ordered wow 2ft lies got it in 2 days though not worth the trouble to send back.. -$10
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one of the most engrossing dreamcast games. This plays like a traditional 'select your hero' soul caliber-esque fighting game, but the real gem comes from the ITEM section of the game. Nearly everything is collectible in this game (weapons to food to cards...etc.). Whatever you collect in story mode can be used in the shop to mix, sell, buy...etc. If you're one of those people that like to get 100% inventory like I am, then you're going to be spending a lot of time with Mel the Shopkeeper. It's kind of funny because I remember playing this at like age 11 and being incredibly frustrated with the story mode bosses (the yellow one in the desert that spins and the final one that eats you), but I played this recently and it was still challenging!!! (granted I forgot half the controls and power ups lol) I found the most enjoyment out of playing single-player mode because there are better games out there for multiplayer. I still give this five stars for the nostalgia and sheer volume of inventory management fun.
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Great game - but why so costly. Don't get me wrong - Super Mario Bros. 3 is one of the greatest games Nintendo ever made. I remember paying an exorbitant amount of money so I could play the Japanese version before the original game was released in America - and then playing it literally all night and into the next morning. In fact, I just had fun playing it the other day on my Super Nintendo. Which leads to the question - why the heck does this cost $29.99? As far as I could tell, the only changes are some annoying random voice samples, and a few text changes that I can't explain (i.e. the "cards" that you get at the end of each level are now called something else - tiles, maybe?). I have a game called Mario All-Stars for my Super Nintendo. It features four full Mario games, with extensive updates to the graphics and sound of each game. Yet, if I remember correctly, that game sold for only $39.99 when it was brand new. The fact that Nintendo now is selling a 10-year-old game for more than $10 is ridiculous.
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The best Mario game ever. Possibly the best game on the GBA to date, Yoshi's Island is a platforming dream. Originally one of the last original Super NES games (and one of the best), Yoshi's Island finds you playing as the loveable long tongued dinosaur as you escort baby Mario through a number of huge levels. This is platforming at it's most excellent with some of the most unforgettable enemies and areas ever designed for a game of this type. Nintendo upped the ante for everything they introuced in Super Mario World and took a different turn on the tried but true physics of past Mario games, giving the game a different dynamic than that a longtime Mario fan would expect. The graphics and animation are awe-inspiring to this day, and the level design is the best you'll ever find in a 2-D side scroller. Even in these days of next-gen console gaming with uber-3-D graphics and complicated control schemes, sometimes it's just better to get back to the basics. Yoshi's Island is essential to every GBA owner's library, and even if you don't own a GBA but own a DS, this is essential as well.
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You've got to be joking me. i am an extreme DBZ fan and I was really mad when i bought this game. Atari seemed to be trying their best to capture the feel of the Dragonuniverse with Budokais 1-3, 3 being perhaps the best. However, they didn't pull it off with sagas. For starters, There aren't really good cut scenes, just little movies that tell you whats going on. Without cut scenes like those in Budokai 1, i didn't really feel as if I was really involved in the game play. Then, you only got one special attack and I was really po'ed that you couldn't use the spirit bomb or final flash. Also, there just isn't enough going on to keep you entertained. You are pretty much walking around casually, killing and picking up crap here and there. Finally,if you even last that long (many of my friends just quit), the end sucks. Why? BECAUSE THERE IS NO END!!!!!! The only bonuses you are given at the end are the ability to play any stage with new characters such as Broly and Bardock and all those movies that you've already seen throughout the game. No tournaments, no nothing. I thougtht I got punk'd.
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The best Capcom game I've ever played . I have played different Capcom fighters like Rival Schools, Tech Romancer, Star Gladiator, and even the VS series. I got to admit that some of the early VS series did come out to be a bit repetitive. When Capcom VS SNK came to the ring, I knew that this would definently be a scorcher. When I bought the game and finally got the chance to play it, I totally got excited over what I saw in Capcom VS SNK's features. The graphics are more brighter than that of the other VS series and the colors do not look all that drab and rough. And no, not all characters look like they've been pulled off of Street Fighter Alpha. Just take a look at Ken, Ryu, and and the secret character, Akuma ! The only ones that are borrowed from the SF Alpha series are Chun-Li, Sagat, Guile (damn, he sounds like he's trying to speak english), and Sakura. Capcom totally changed some of the SNK fighters with style. They made Mai look sexier than before, King has a fancy reddish purple vest, and Iori truly looks like an anime character. The controls may not be faster than that of Marvel VS Capcom 2, but the controls are still cool ! This game mixes the best of Capcom and SNK's gameplay which is a good thing. In case some of you reviewers don't know this, if you continue to play the game over and over again to gain battle points, you can earn EX (extra) versions of the same characters. They'll cost about 1,000 points. If you unlock each one, you'll notice the difference. Their moves and even their specials. I don't find anything disappointing in this game, except that Joe Higashi is not in this game (eerrrgghhh!), but it's cool ! And the other depression is that all secret characters and requirements cost too much which definently makes me mad (but hey ! I got everything unlocked !). Simply put it this way, your Capcom VS collection for PlayStation and Dreamcast just isn't complete without Capcom VS SNK. I highly recommend this game to every fighting fanatic who loves both SNK and Capcom. Don't just sit there drooling over a sexy looking picture of Mai Shiranui ! Go to the stores and buy it while there's still some copies ! Oh yeah, and one more thing to say ! Capcom is way, way, way better than SNK ! Yep ! You heard me right !
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WHAT WAS I THINKING. Okay, I'm gonna start off by saying that Rebel Strike represents stupidity at its height. I read all the reviews about how horrible it was, how the camera sucked, how no one should get this game before renting it, and what do I do....go out and buy it. I figured, "Well, I loved the first two, so chances are no matter how bad the third one is, I'll like it a little bit." BIG MISTAKE. Tattoine Training was deceiving, however. It looked okay at first, the camera was not great, but not horrendous; the speeder, speeder bike, and chicken walker very fun and new; and the T-16 Skyhopper was the same as the original...nothing bad at all. It was when the game began the troubles with the game presented themselves. First came the cutscenes...I think Factor 5 took the "cut" in "cutscenes" a little too seriously...every five seconds the screen blacks out. IT LOOKS HORRIBLE, almost like they forgot to add something in, or the game has a glitch, or your TV is broken. The Emperor is included in the cutscenes, and while the scenes are okay, the emperor looks like a dead chicken! He's supposed to be scary, and I was cracking up! I think they could have at least made him look a little better. The first level was disgustingly easy, although this I sympathize with since not all people are Rouge Squadron veterans like me. However, just as the reviews said, the mission objectives were completely unclear, and I was often forced to rely on my gut instinct (not a reliable source), and even THINK a little bit (THE HORROR!!!). The graphics were supposed to be upgraded and noticeably different from Rouge 2, but they looked exactly the same to me. And does Factor 5 have a problem with John Williams? Yes, they even managed to mess up the music...they tried to compose their own, and it sounds worse than the TIE Fighter sound effects. And speaking of TIE Fighters, what is this TIE Hunter crap? It looks like a TIE Fighter with annorexia!!! The story line is awful (I have no idea what the heck's going on). Everyone spent so much time complaining about the "walk mode," and while it is problematic, I'm more concerned with how much they screwed up the heart of Rouge Squadron..the flight missions. They only decent thing about the game is multiplayer aspect...but even that is based on Rouge Leader!!! They had to go back to the predecesor to get anything good. To conclude this psycho tirade, I'm warning you: I am not a diehard Star Wars fan, in fact, I'm not much of a Star Wars fan at all. The real Star Wars geeks will try to convince you that this is a great game. Well, in the words of Captain Kirk (I love Star Trek), "DON'T BELIEVE THEM, DON'T TRUST THEM!" They have been seduced by the crappy side of the force. Stick with Rouge Leader: Rouge Squadron 2, and steer away from this horrible disgrace to such a great series of games. I would have given it only one star, but because it bears the name "Rouge Squadron," I felt obliged to give it some dignity.
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Third Disk? Not for lack of care. This game is genuinely one of the most fun games I have ever had the joy of playing in my life. I've been playing it since the day it came out (Feb 11, 2002) and I just ordered my third disk yesterday off Amazon. The reason for needing three disks isn't negligence, like it is for some - no, it's from overuse. I've played the game so much that the disk stopped being able to be read by my GameCube. Whether from slow wearing down of the surface from friction or the laser, I don't know. Regardless, this is my third copy, and I'll keep playing for years to come, in sure.
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Absolutely brilliant (At first. This game is absolutely brilliant at first: the splendid graphics , the plethora of weapons at your disposal, the genius level layout, the more than abundant gore but the fun gradually fades away after about 6 or 7 hours of playing it. Do not get me wrong, this one of the best if not best spawn based games available right now but nothing can negate the fact that it just becomes a bit tedious after you have unlocked most of its characters and galleries. If it was not for this I would give this game a five star rating, albeit if you can find this game at a bargain price, like 10 US Dollars, I would highly recommend buying it.
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Pac Attack. It seems with all the hype on upcoming systems from the Playstation 3, and the Nintendo's Wii, we sometimes often anticipate and forget about how influential the classic games really are. We often enjoy and recognize characters like Mario and Sonic The Hedgehog as definitive mascots who've constantly changed and stayed relevant with the times, always appelaing to newer audiences. Nevertheless, there are those who've unfortunately been forgotten. That has been the case with Pac Man. Since his debut in the1980's, a lot of us have enjoyed hm as the classic muncher who had never stopped gobbling his way into our hearts. Atre several reincarnation to making Pac Man popular today, they haven't been as enjoyable as his classic days. Now, another one comes out to or hearts, in the form of the race. Pac Man World Rally for the Nintendo Gamecube, tries to tackle itself, as more like a knockoff of the Mario Kart games from Nintendo, and the recent Sonic Riders air board racer from Sega. The object of the game is simple, you have to out-manuver your charcater into taking the checked flag to win. In this game, you can play Pan Man himself, the looney and zany ghosts Inky, Binky, and Clyde, or other classics too. The graphics of the game are really eye-opening, and deliver well on the Gamecube, while the control is very easy to pickup for die hard racers, and those who are familiar with the Mario Kart atmospheres. There is though one disadvantage with the game, it is just too easy to beat. Although it is fun, many racers might want to consider something a bit more challenging. All in all, if you are a die hard Pac Man fan, you'll love this game for the Nintendo Gamecube. If you aren't interested, you might want to consider this one as rental. Even though it isn't a definitive Gamecube addition to your library, at least it makes up for the problems and the lackluster earlier Pac Man games that've tried to shine but flopped like Pac Man World 3 did. Graphics: B Sound: C+ Control: B 1/2+ Fun & Enjoyment: C+ for solo players; B- for mutiplayer action Price: C 1/2+ Overall: C+
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Still the best console on the market. Incredible graphics, great sound, internet ready, tons of *great* games, great price. How many of the other consoles on the market have all of this? So it doesn't have a DVD player, neither does X-Box unless you buy the remote for (dollar amount)(you can buy an actual DVD player for that these days). So PS2 has hundreds of games out right now, how many of those are actually worth playing (not to mention buying for (dollar amount))? There are an incredible amount of good games for the Dreamcast, too many to mention. Plus they are for the most part reasonably priced, and dirt cheap if they're used. None of the 3 next-next generation consoles are internet ready, I'll think of you while I'm chatting with friends playing Phantasy Star Online and undergoing a frag-fest in Unreal Tournament. The only bad thing I can say about the Dreamcast is that it's not being produced anymore, so the support for it has dropped significantly. But for gameplay, it beats out the competition (especially for the price!) I think the only new console that will even come close to matching it will be the GameCube.
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Nintendo's GameBoy Color:A ture Masterpiece. The Nintendo GameBoy was a hit. Nintendo GameBoy Color is just....great. It's just as good as the original GameBoy. It's still 8-bit,but it has colored graphics,newer games,and is smaller,to fit in small areas. The only problem is the small screen. Besides that,it's still fun. Nintendo's GameBoy Color has a wide selection on games. Super Mario Bros Deluxe is one I highly recommend. Pokemon Gold and Silver are also really good. Donkey Kong Country and Mega Man is also not bad. Plus,Nintendo's GameBoy Color can play Nintendo GameBoy games too. They can also use the link cable to connect to each other. Just like the GameBoy,there is a very small screen. This is a problem,if your sitting down. The Nintendo GameBoy Advanced fixed this. It has a larger screen. The GBC,also has no BackLight,so it's hard to see it too. Also,the 8-bit graphics might be good for newer gamers. They don't appreciate it. Too bad. It's really not a bad system. It's a classic,it deserves respect. It also has good games,and simple little tunes. For a newer gamer,I can't recommend this. But,if you like to collect game systems,get this one. Besides,it's worth the time playing it. A GBC also plays GameBoy games in color,like Tetris,Dr. Mario,or pokemon Red and Blue. The GBC is a good game system,so make sure you can get one for like $20.00 now!!!!
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It's like Star Fox... If You Removed Everything Good About It. As most should know, this game looks PHENOMENAL. The background graphics (especially the first level) truly showcase the graphical power of the GBA. That, and the music is cheesy, 8-bit-sounding fun. I love shooters akin to R-Type, Gradius, Iridion 2 (which I oddly played prior to this one), but Iridon 3-D truly falls shot due to its unforgiving difficulty and poor hit detection. Enemies take WAY too many hits to kill (if you can manage to at all) and none of the weapon upgrades do anything (at least I couldn't find any difference between them other than the way they looked) to improve your ship and the bosses are another issue altogether. Most of them require you to hit a weak point. The problem? The only way to hit said weak point is position your ship directly in front of oncoming fire. Thus, you're taking the same amount of damage you're dealing. And no, there are no saves. You acquire a password after each beaten level, however, you start with the same lives you had at the time of that password acquisition. So if you beat the second level with one life to spare, thats all you get for the rest of the game. Good luck. Its also difficult to dodge oncoming fire because of how tiny the enemy blasts are and due to the fact that the hit detection is just terrible. Even when you think youve dodged something you havent. Worse is that theres simply too much going on in some levels to even decipher between environment, enemy, or both (the comet level is the worst). The only fun encounter I had was the final boss fight that actually requires attention to movement and dodging (practically everything else just fills the screen with blasts). Iridion 2 fixed practically every issue with Iridion 3-D, so I recommend playing that one over this one.
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Be careful who you order these from. Sega's AV cables are of great quality and reliability. These composite AV cables will give you clearer picture and sound quality from your model 2 Sega Genesis than you would get from the basic RF unit. This listing is for the Official Sega brand MONO AV cable for the Sega Genesis Model 2 (or Genesis 3, or Nomad, 32X, etc.). This product will NOT work on a Sega Genesis model 1 without a rare adaptor. If you are looking specifically for this cable on Amazon, be careful who you order it from. You might end up with a third party stereo cable or a Sega Genesis model 1 cable by mistake! I speak from experience...
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Fun- May be too intellectual for some gamers. Light Crusader.. The name recounts so many found memories of goblin dismemberment, magic casting, and LOTS of puzzles. The game is limited in setting, but once you get into it, it is hard to put down. As awesome as the combat and magic are, much of the game is built on logic. This results in an overall emphasis on problem-solving on the part of Light Crusader, rather than action. I think that is a refreshing change of pace and contrasts with the intense (but simplistic) boss battles. One underrated aspect of the game is the graphics. The isometric view provides a cool psuedo-3d look and there are cool touches like prerendered enemies and polygonal effects. For a game made in 1994, this isn't bad. The controls are a bit tricky, but manageable. I give this game a five since it is a good bargain bin game. There is very little replay value, but a game that allows for the player to fight monsters, ninjas, and cowboys is not too shabby.
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The best game in the world. I can say without hesitation that this is the best game I have ever played. Love love love it!!! It is so much fun and thrilling that you will start to bond with the characters. I think I actually cried when it was all over. Some people complain that the cartoon animation made it cheesy but that is what I love about it. The game is fairly simple to play although there are a few puzzle solving situations in it. The music in here is great; songs you will never forget. I have played this game several times and never gotten bored with it. I have been trying for years to find a game that can match the greatness that this game had but none have been able to even come close. If you have never tried this game, you are missing out. You won't be disappointed!
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Overworked. The NES version of River City Ransom was an amazing variation on Double Dragon. RPG elements, the ability to block, a strange cast of characters, hardcore nudity (not really) and free smiles all worked to make this into a memorable title. The GBA version has all that, but it stumbles in the RPG styled character customization. Atlus tweaked a bunch of the moves, which work together to destroy any challenge and balance the original game had. For example, Acro Cirrus in the NES version was just a flip that damaged enemies. You could beef up your stats, and it could be fairly strong. In the GBA version, it became the somersault of doom. You character will keep rocketing along damaging anything in their path. Once you get this ability, the game effectively ends since no enemy or boss can shut it down once you start pinballing around the stages. The new purely cosmetic character customization features are interesting, losing the password system in favor of a save file is nice. The graphics are improved over the NES version and the music is faithful to the source material. If they hadn't messed around with the special attacks you can buy with no consideration to game balance, this game would've gotten a much better rating from me.
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Ahhh the dump.......goodtimes...goodtimes. Finally no more tangled wires! Now there is finally a decent easy wireless controller. There was a wireless controller for Nintendo 64, but which was very rare. This though is an awesome device where which now it is easier to take controllers to people's houses. It also looks really cool. The other thing that's cool is if your playing with 4 people, and change the channel you could control the enemy's controller. It would be bad for you, but there's nothing really much they can do about that. Unless you could be able to program it like if you were using the controller for the TV. This is a must if your really really lazy like me.
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A RPG Classic, a Keeper. I will say I have had this game on my Snes (Super Nintendo Entertainment system) It was Awesome then and the GBA (Game Boy Advance) version is IMO just as good with little cut from the SNES version I played in the 90'. The story is classic and simplistic You have your basic evil attempts the destroy the hero and the hero save's the world. with a few twist and turns and slight back story to the hero and his companions. ( stays to the roots of when if first was released on the Snes). The controls are okay not so simple but once you figure them out they are a breeze. This is a classic JRPG and stays to the roots of the 90's. If your a JRPG fan and a classic RPG fan this title will be fun.
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Pokemon Gold. It's a fun game to own and play along with it's counterpart,Pokemon Silver. Only certain aspects of game play are negatives such as the time aspect and daily events as well as having to chase the legendary pokemon unlike in Pokemon Red and Blue. Missing certain events and having to wait literally a week sometimes to return to them is slightly annoying as is having to capture certain pokemon during specific times of day as they are in some cases specifically nocturnal or their percent in a given area is extremely low. Other than these things the game plays very well and the improvement to color from just a plain solid red or blue color is great. Seeing each pokemon in their given coloration is really nice. The added new types and moves are also a plus. Overall a well worth buy for a Pokemon fan.
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A really fun fighter and multiplayer game. This game is a 2D side-scroller with 3D models and 2D designs like Super Smash Bros Melee. The single-player game is somewhat short for each character with no real ending just unlockables, but you have to play through the game with each to get all the unlockables. No story for this game, just pure uninterrupted melee fighting. Digivolving is key to being an effective fighter in this game, as digivolving increases your attack power and the effectiveness of your attacks. This game allows for a significant number of combos, many, many more than Super Smash Bros Melee for the Game Cube, which is also great in a similar way with some key differences. In Digimon Rumble Arena 2, you cannot save yourself so easily after being hurled off a ledge, whereas in Smash Bros saving yourself after being hurled off a ledge is much easier; however, in Digimon Rumble Arena 2 that is usually not an issue since your footing is better and you are not sent sailing away time and time again. Most typically you are KOd. The characters have very wonderful slogans as they perform certain attacks towards each like fighters of the older days, which I think is fantastic like the aryuken and shinryuken of RYU and Ken. The fighting strategies are simple yet addictive and get more complex as you digivolve. The best part of this game is that when you lose you will be asking your friends for a rematch and it will continue on and on just one more match until you both are tired or have to go. I bought this game for $40 brand new at a store and it was well worth it. In my opinion, in terms of the fun factor it is slightly better than Smash Bros, although Smash Bros has maybe slightly better 3D character models.
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Simply viewtiful. I'd heard good things about the Viewtiful Joe series, and as it turned out I ended up buying the sequel before playing the original. Nothing wrong with that though, as the game provides tutorials on how to use your special powers and combat moves as you play, making it instantly accessible. Taking a cue from beat-em-up brawlers of the past, Viewtiful Joe tosses players into a 2D side-scroller with enemies to bash, bosses to destroy, and puzzles to figure out. Your girlfriend Silvia joins you this time, and you can alternate between the two characters for different moves and abilities. Slow down time, speed up, replay actions, and manipulate camera zooms for maximum damage. These unique abilities transform what would've been conventional gameplay mechanics, and make trashing the bad guys stylish and exciting. The other notable about the Viewtiful Joe games is the cel-shaded graphics used to present the game's distinct, funky art style. There's nothing else quite like it, even compared to other cel-shaded games like Zelda and Killer 7. You get a variety of movie-themed environments (dinosaur worlds, egyptian tombs, samurai films, etc), heroes in flamboyant costumes, and bucketloads of enemies. Screenshots are one thing, but seeing this game in motion, complete with visual effects for special techniques, is something on a totally different level. The visuals are complemented by some fitting voice-acting too. If there's a complaint, it's that the game is harder than it looks. Not only can the boss characters get annoyingly difficult at times, but the puzzles become harder to figure out as you advance. It's usually a matter of figuring out what powers/combination of powers to use and where, but the game is sometimes uncompromising in its solutions. Pressing replay before jumping into a zoom stomp is not the same as pressing it while you're in mid-air. It's a subtle difference, but one gamers might not notice and will cause a bit of frustration. While you may stop playing when the puzzles get too hard, there's nothing that'll make you put the game aside for good, and there's usually a nice sense of accomplishment when you do figure things out. Viewtiful Joe 2 is an innovative twist on an old genre, and is one of Capcom's new breakout franchises that unfortunately has been undersold. You can't go wrong adding this to your gaming library.
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Mario returns....but it's not his greatest adventure. For those who played the original Mario 2 (like me), this will sort of be like a flash back to the past. There a little graphical improvements, the sound is better, but in general, there's nothing really different about the game except now you can play it wherever you go. The most annoying feature, is the characters' voices. They just won't shut up. This can me easily ignored...with lots of self control, but it slightly takes away the fun of the game. I personally like the game Mario 2 and I think packaging it with the original Mario game is good thing, or else this game wouldn't be worth it for the people who played this game before. For those who haven't played this game yet, you'll surely not regret having it. It's fun, and it requires more strategy than the other mario games because it's different than all the other ones. You can't kill enemies by stomping on them, you'll have to do more than that. I'm personally waiting for remakes of Super Mario World and Super Mario 3. Those games I think are the best Mario games.
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The Classic is back. The instant I turned this game on I immediatly recognized it as the Super Mario Bros. I have for my NES. The graphics are a little better and it is obviously more portable. There is so much stuff crammed into this cartridge that the chances of getting shot with a BB gun in your shin by a guy named Frank Samsain. This game is perfect in every way, although it's too bad you can't get Yoshi. But don't forget, you CAN NOT play this game if you don't have a Game Boy Color, so don't even try without one. Overall, this is a stupendous game and I recommend it to anyone who loves the Classic stuff!
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SSB:M A New Type of Gaming. With the release of Game Cube (quite possibly the best console out this season, heck, who needs an X-Box? It's owned by Microsoft, and Microsoft is owned by Bill Gates, enough said). SSB:M has brought back the old characters, but they're improved, and they've also brought some new additions on board like Zelda (who was on N64, Gameboy, and some of the more primitive Nintendo systems). SSB:M is full of realistic graphics and everyone's favorite Nintendo characters (and some that everyone dispises)! Great gift idea for Game Cubers, especially ones who owned the first Super Smash Brothers, or an N64.
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A Mario Party you shouldn't spend $40 for. Mario Party 4, many people including myself had fond memories of this game when it released. Playing it with family and friends seemed like a real blast and the game will be remembered as fun. But for the sake of everyone interested in buying this game I have to intervene, though i bought my copy with no case or manual unintentionally for $50 this Mario Party isn't worth $40 brand new, in my opinion this is the weakest out of the first 5 Mario Party titles barring Mario Party 1's minigame design breaking peoples wrists. In order from weakest to best it is 4, 3, 1&5, with 2 being the clear best after re-owning and playing all of them. I recommend if you want a good Mario Party either pick up 2 physically for the n64, buy it digitally for $10 on the Wii and Wii U shop and as many Classic controller pro's that you are able, or buy multiple Mario Party's in a bundle. Mario Party 4 is bland in its board design and layout, forgettable in its aesthetic, lifeless in its music and bafflingly stupid in item capabilities. So one at a time lets start with story mode, this games Campaign is centered around your characters birthday and beating every board and Bowser to get your presents, that is the weakest most try-nothing reason to play Mario Party ever. Remember in 1 and 2 where all the characters just became competitive from wanting to win? Or how about 3 where you have to beat every board and every singular character in a duel for the Millenium Star, solely for the sake of it making your character the Superstar? Welp its not like I wanted to be slightly competitive when playing Mario Party outside of yelling at my friends but jeez if this isn't a bare excuse for win every single board. Speaking of which the "Boards", unlike 1, 2, 3 or 5 Mario Party 4 replaces curving and winding areas of creativity atmosphere or design, instead replacing the winding paths with straight lines and tile paths that also have weird green halogen lights along the path to tell you where you'll be heading. The boards path are solely a creamy white with only the backgrounds adding any color or something appealing to the eye for players to look at. Not much is going on in the background like previous games where Goomba Houses would be just around in places weird architecture and signs just littered all over the place which is just really dissapointing because no board outside of Bowser's appears to be any fun out of the get-go. Toads Amusement Park is really big with only a couple of truly capable branching paths. Boos Horror House or whatever has a neat vibe to it but with the mechanic of Red Boo's controlling the bridges and mini games sort of makes having fun with this stage kind of a hassle. Goombas Greedy Gala used to be my favorite but only recently did i realize that this area is so tiny, with 4 paths and three of them being 35 space grids and the other being a 10 space circle around back to the roulette wheel. Not to mention the only natural way to exit the 3 grids is to lose a dice roll against goomba himself, so the idea of keeping this boards game flow to it is completely up to chance. Shy Guy Jungle is a couple of 50 space grids connected by a couple of bridges which is really dull. Koopas Beach Soiree is the least fun looking with Goomba Galas 4 path setup but with the same amount of chance of choosing where to go, though with the board being quite larger the random path choices make this stage feel more tedious than the rest. Again Bowser's stage has the most interest to it with bridges that change direction after three people cross and losing items coins or stars if you cross Bowser. Yeah the Boards are kind of bland but whether or not the stages has intricate depth or design only mattered if the music wasn't good. Which Mario Party 1-5 have avoided that problem, excluding Mario Party 4. Mario Party 4 is the only Mario Party of the original 5 where the music is just plain dull while Mario Party 1 2 and 3 all had really lively music. This becomes a problem right at the beginning where the music is carnival-esque, the menu music is really dull, minigame music is barely got any pep in it. Sound design just sucks in this game to the point Daisy sounds utterly hilarious and out of place with her melancholy "yaay..!". Theres plenty of problems but lets cut the crap and get through them, The dice roll being random is the dumbest idea ever because the diceroll can also revert to numbers it already displayed immediately before and getting a number you want is a crapshoot. The regular mini mushroom is worthless because you have to buy it, land within 5 spaces of a pipe and hit the number you need while using the mini mushroom. If you want to go through a pipe just get a Super mini mushroom so you have 10 spaces capable, besides some really good minigames can only be done mini sized and are rarely immediately after a pipe. The amount of ways the game will "randomly" select characters to teleport trade or etc is annoying. The game speed in really slow, like unusually slow. The minigames as usual range from crappy and uninspired to actually fun but this is a real mixed bag. Bowser minigames are a cool idea but are a little odd some are too easy like the Pop Balloon game while the Fruits of Doom Game is completely rigged towards non human players, though all minigames beside the Fruits of Doom game are pretty balanced and fair. Final thoughts: Like every Mario Party there is plenty of fun to be had but 4 is the weakest of the lot and shouldn't be bought for anymore than 35 bucks or at least bundled with something else. I really recommend 2 and 5 over all others but Mario Party 4 leaves alot to be desired.
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An excellent crossover of horror/tping. I haven't been a fan of typing games and I've been a fan of the "House of the Dead" series for quite sometime. When I heard of this game, and I got the Keyboard needed for this game, and is it fun? It is in 2 ways. 1) "The Typing of the Dead" has the engine of "The House of the Dead 2", where you replace the light gun support with the Dreamcast Keyboard. And your aim is to destroy numerous zombies by typing in words, letters, or phrases that each zombie has. Like its' light-gun brother, it's challenging to the core. Too many zombies mean that you gotta have the fastest fingers to eliminate them, or be killed! 2) Despite the Mature-ness of blood and gore in this game, this game is also a typing tutor with the Tutor mode and Drill mode. The Tutor Mode is where James, one of the AMS agents, will guide you through "Touch Typing", "Mastering the normal keys, Shift keys, Special keys, etc." - Mavis Beacon Style. The Drill Mode is where you'll go through a series of drills that deal with Speed, Reflex, Accuracy, etc. Anytime you clear the first drill for the category, you'll unlock the 2nd drill for that category. There are 3 drills for each category. These drills will help you speed up your typing and helps you make little mistakes. Here is an example of the drills... 1. When the zombies go from left to right, type in a zombie's word or phrase QUICK before he gets away, and make a mistake, he'll run! 2. For "Mr. Rank B", the 1st stage boss will give you little secs to type in a word. Type it quick, and achieve a Grade A or B and go to the next word. Take too slow, and get a C, D, or E, and he'll axe you, and it's over. For the others, I'll let you do the rest. If you get a Grade C or over, you'll unlock another drill, by the way. The storyline is still the same from "The House of The Dead 2", with the same heroes we played as, and the bosses we loved to hate from the light-gun brother are in this Keyboard version. As for me, I still love it! If you're looking for the gross horror entertainment of "The House of the Dead 2" with the educational typing tutor style of Mavis Beacon, then "The Typing of The Dead" is for you!
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this is my favorite gba game of all time. This game is bigger prettier and has a lot more to offer then its very awesome predecessor. With more pysnergy to learn merging storylines mixed elemental summons more djinn a great soundtrack and great gameplay. This game'll provide you with a lot of fun. I love how you can mix and match djinn and equipment to customize the characters abilities. I love the summons pysnergy and unleashes visual effects. The leveling system is good and the password system let's you choose what you wanna bring over from the other game whether you've got it or not. This game is a gem and IMPO the best of the trilogy.
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Just like a GBA, just a different color. I love Game Boy Advance. The graphics and sound are so much better than Game Boy Color. However, I don't see much point of the Platinum edition. My brother bought this version, since it came out right around his birthday. Pros: 1) Great sound and graphics 2) Plays most Game Boy Color, Game Boy, and all Game Boy Advance games. (I tested the Game Boy and Game Boy Color) 3) If you buy the right game link cable you can connect a GBA to a GBC. 4) Small and portable; great for trips Cons: 1) Burns batteries quick 2) Not much point in getting a different color, unless you like silver. Plain looking. 3) Lack of other colors Game Boy Advances are great, I highely reccomend one. Make your decision for this color based on if it appeals to you. Unless you are a collector, I don't see much point in getting such a plain color if secretly in your mind you want another color. I honestly don't like the color of the Platinum version, however right now for a limited time it is available with a free light, which is a great deal. But, you need to make sure you copy the code for the light and put it in your cart. So, if I like it so much, why only 4 stars? Well, Nintendo doesn't make any decent rechareable battery packs for GBA, so I'm mad at them.
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terrible game play. Unlike a lot of people, the new look of Link in Wind Waker didn't really bother me. Actually, I thought it was a rather cute idea. The real problem of this game is the fact that Link doesn't stay on solid ground! There's too much sailing that goes on in the game, and it gets old fast. It takes forever and is just all around tedious. Also, I found the frustration level for this game to be quite high. It's to be expected that you'd have to repeat certain spots of the gameplay in order to get it right and move on. However, there were certain parts where Link had to be angled *just* right. Which sometimes took an hour to accomplish; that is if I didn't just throw the controller at the screen first. I just gave up and stopped playing it because my anger level was just getting too high. No game is worth that kind of frustration.
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Abysmal story...forgettable characters...boring combat. Some of the worst writing I've ever been subjected to in any game. Every single character in any town says the same exact thing, but with the words rearranged or with slightly different ones. The main characters are pretty flat and unlikable. Everyone in the game has zero personality. The story also doesn't make a lot of sense. Combat is slow and you can't skip animations, so it becomes a real grind. The world is also pretty small and the graphics are meh. I've been trying to finish it for years and I can only play through for a few hours each time before I put it down and forget about it. Then a few years later: "Hey! I should probably finish!" Then a few hours later: "What am I doing...I could be playing an actually good game right now!"
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The game itself is awesome, I do recommend it and play the whole . This review is more for the used cartridge that I received than the game itself. The game itself is awesome, I do recommend it and play the whole game with&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Sonic-the-Hedgehog-3/dp/B001CYBXMC/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Sonic the Hedgehog 3</a>&nbsp;by combining the two carts together. However, the cart I received didn't play out of the box and I had to do some triage first with cleaning the contacts. Locking on Sonic 3 and this cart together also took some effort, presumably the contacts needed some love too. Overall I'm a satisfied customer.
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Great Buy. I just got this game a few weeks ago because I was bored and had some money to burn. I already own sega bass fishing and i thought I might give this one a chance too because bass fishing was fun. I was completely blown away by how good this game is! There is a tremendous amount and varity of both fish and lures. The fish range from 7 pound skipjacks to my personal record, a 365 pound blue marlin. The lures are also great because each kind of fish has about 7 lures specialized just for it. Another great feature of this game is the aquarium. By catching fish, you can put items into your aquarium ranging from fish to stonehenge. A VMU is a must for this game if you intend to take full advantage of this feature. The only thing lacking on this game is a tournament mode, like in bass fishing. Other than that, there is a not a single thing not improved upon. You actually have to work to catch the fish, unlike them being basicly handed to you in bass fishing. Overall, I think this game is a great buy, especially for only 10 bucks.
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Party Time. Everytime the newest insallment of Mario Party comes out we run out and buy it as soon as possible. This time it's even better than ever. With a few added goodies, like the mic makes it even more fun. We tested it and tried the mic games, it works great, recognized everything we said (unless we said it in a silly voice) Just speak clear, not even loud just a whisper worked, and you'll be fine. We're so excited and can't wait to go play with a group of friends, like someone said that's the highlight of the game, the multiplayer. Too fun!! Everyone, even people who don't normally play video games will LOVE it! Alot of imagination goes into this series, each time with fresh, new mini games. Which I believe there are quite a few of, so you wouldn't be seeing the same one twice for awhile. If you love fun filled games you can play with your friends, get this you won't regret it. Kids and adults will have a blast, it's a wonderful, colorful, cute, and creative game that doesn't grow old. Watch out or you'll stay up all night playing!
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Nothing Special. This motercross game lacks one of the best part or motercross, tricks. I really wanted to perform all the moves that Jeremy McGragh can. But all there really is, is the race aspect of motercross. You can perform 1 trick when you go over a jump, which happens so fast and unregonisable that it's not worth it. There are lots of courses and 3 classes of bike, 80, 125, and 250cc. But they can be completed without much trouble and replay value is poor. The graphics are another thing, this is supposed to be a Gameboy Color only game, meaning better graphics, but i didn't see anything special. There are better racing games available.
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14 year-old gamer from maine. World series baseball 2k1 had disapointing fielding control, but fantastic graphics!!! In my mind graphics are the biggest thing in a video game. World Series baseball 2k2 has ok game and fielding control, but horrible graphics, and terrible camera angles, the only plus is the instant replay! The batting stances are totally off and everyone's legs are huge and most of the players have very scrawny arms. VERY UNREALISTIC! Another thing about world series baseball 2k2 is you can't do all the recent trades that just happened: (Jermaine Dye), (Pedro Astacio), (Fred Mcgriff), to name a few, unless you do a franchise or season mode. But the catch is you could only do the trades with one team at a time, and if you were to do the rest of the trades with the other players to their new teams you would have to overwrite the season/franchise mode even if you save it a billion times it would still ask you if you wanted to overwrite it. Say.... that you're 161 games into a season and then you decide you want to play an exhibition game with a friend or perhaps a home run derby tournament you would have to overwrite the season with the exhibition game or home run derby no matter ow many times you save the season. That's a major disadvantage! I suggest if you like things realistic in a sports game,you should not buy this product! World Series Baseball 2k1 is better. Thanks for reading my review!
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Masterpiece (no hyperbole. They just do not make them like this anymore. I must say, the Gamecube version is so much better than the Wiii version. I tried playing the Wiii version and just was not feeling it. I then purchased the Gamecube version. Great decision. The Gamecube graphics are so industrial, dark, and dirty looking which fits the game and world perfectly. All the gears and machinery are so immersive. It's truly amazing how good this game still looks. As far as gameplay goes, you know what that entails if you're here. There's no handholding, lots of exploration and combat, and it's all fluid, fun, and amazing. I will reiterate: They do not, and will not, ever make games like this again (unless Retro is currently working on a new Metroid; fingers crossed). Masterpiece. Epic. Stands heads and shoulders with anything made today, and exceeds.
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Classic Mario Bros. at the palm of your hand. Mario Bros is another smash hit arcade game that helped Nintendo by a lot back in the day. You get to hit enemies from underneath them, and then kick 'em off the platforms! Things are especially fun in 2-Player mode, whereas Luigi shines in and helps out his big brother. Now this game is available at the palm of you hand. All you have to do is get these e-reader cards, scan them, and start playing. However, what kinda docked off a star is the fact that a new version of Mario Bros is packed in with every Mario Advance game and Mario & Luigi: Superstar Saga, all of which are on the Game Boy Advance, like these e-reader cards.
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A very very good Game. Now first off, i have not played any FF game before this one so i cannot compare it to any of them. This game is great, and alot of fun. ok, the best part of this game is the job system. There are five races in the game and each have their own strength and weaknesses and have jobs to match. There are two types of jobs; Basic and Expert. Basic jobs are jobs that the characters can use and the don't require any abilities from other jobs to get. expert jobs usually require a certain number of skills from 1 or two basic (and maybe an expert job or two) jobs to get. The battle system is a little tricky but it doesnt take long to get used to it. There are also a few kinds of missions; Story Missions (there is about 30 of them), those procede the story line. and then SubQuest Missions(which u get by completing story missions)that really don't procede the story but has u do certain things.(there are around 300 of these) there are types of missions; Fighting(which is obvious) and dispatch(where u send one clan member on his/her own to do something) Ok, the Graphics are all right, pretty good for a gba The sound is ok as well The Gameplay is awesome with hours of gameplay. The Job system is complicated but easy to understand Over all 5 stars. BTW the Players Guide for this game is highly recommended because it tells you how to get all the jobs, what each job is good for, what weapons give what abilites and who they give it to. MAKE SURE U GET THE OFFICIAL NINTENDO PLAYERS GUIDE
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Way Past Cool Remake. Since the new Sonic games (Sonic 06, Secret Rings, Unleashed) don't match up to my expectations, I've been buying the older sonic games (Gamecube, PS2)and they are much better. I purchased this game recently and I got easily attached to it. Sure the graphics aren't astonishing but it's really fun so it doesn't really matter. Big's story isn't that fun and is slow but Big's a really cute cat. Chaos is also a really cool final boss. All the other stories are fun to play and the storyline isn't bad either. It's upsetting how Sega doesn't make games like this anymore.
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AWESOME. the Game Boy Advance is one of the greatest systems ever made! practically every game I bought is highly addictive. Castlevania, tetris worlds and Mario advance 2 are the ones I find myself playing the most! the one thing that puzzles me the most about this system, is that they only gave it 4 action buttons while the Super NES had 6. not that I'm expecting a whole bunch of SNES remakes, it's just that with only 4 buttons they won't be able to make their games as big and complicated as they could be with 32 bits. the backlite issue isn't a problem at all. I can see the screen just fine. who knows? maybe one day we'll see a "Game boy 64".
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Don't tell me how to play. This is a great multi-player game and probably the best. This game has so many damn trophies, modes and sick-ass action. Leave it all once in once a while. This is the best brawl game i have ever played. When i put my foot down, i put my foot down and this is a great game. 25 characters, metal melee, 100 melee, cruel melee, 290 trophies, 51 events, classic and adventure modes. Ya, I know. It's amazing. I wil simple put it this way: Donkey Kong, Mario, Luigi, Sheik, Link, Fox McCloud, Samus, Captain Falcon, Pikachu, Zelda, Princess Peach, Bowser, Jigglypuff, Ice Climbers, Yoshi, Sheik, Mewtwo, Mr. Game and Watch, Ganadorf, Young Link, Falco, Marth, Roy, and Kirby. That's a truckload of characters. the animation is done very well and when 4 players move on the screen, there's no shortage of framerate. I strongly advise anyone to get this game. REALLY.
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Excellent RPG. Great, great game. Very challenging overall (especially on hard difficulty), lots of secrets to unlock, scenery is gorgeous, and music is very Middle Earthy. Makes you feel like you're right in the movie. For you youngsters lacking the patience necesary for a turn based RPG, perhaps you should stay away from this one. It is not like the other LOTR games, but rather more akin to a Final Fantasy. For everyone else, highly recommended. The game centers around the travels of a Gondorian soldier who begins in the woods around Rivendell as he searches for his captain Boromir. As the game and story progress, you pick up various characters from different places in Middle Earth, including an elf woman, a dwarf, a Ranger, a Rider of Rohan, and a outcast Gondorian woman. Some are dissapointed by the fact that you don't play as the LOTR characters, but really I think it's better this way. We already had 3 games like that, and I think we've played Gandalf and Aragorn to death. And there are times in the game when your party intersects with the LOTR characters and you get to battle with them in your group (e.g. Gandalf helps you out against the Balrog, Aragorn and his crew help at Helm's Deep). Each character has different skill trees he can work on to level up and get new moves (like in Diablo II), and the weapon and armor selection is quite vast. So all around one of the better RPG I've ever played. The only thing that keeps this one from a full 5 star rating is the complete lameness of the final battle and ending. Kind of a let down there. But otherwise a brilliant game
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its a great remake. while some people just want to find excuses to trash a game or just plain nintendo haters, this games is a great remake, snake eater 3d is a remake/port and has better graphics than the ps2 version. the gameplay mechanics are from sons of liberty and does have a few easter eggs. why its slow is because, oh, i don't know, maybe its called a stealth game? ever think of that? i never bought the games a it was a trade, this game for my cd player and i made a great choice, aside from that the game is on the short side but you do get some extras after you beat the game once and does have several difficulty levels and the higher ones give you less protection from hits and lose more health and rations are rare. a little hint for new players, it may be tedious but its worth it and will be useful later on, upgrading your grip stamina by doing full pull ups on any rails as long as its not where you drop to your doom and in the beginning of the game is your best choice of doing it and you will thank me for it, and the internet.
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Pikmin is the most original game on the planet. Pikmin was created from Zelda's daddy, Shigeru Miyameto. Pikmin is about a guy from Earth who accidently crash-landed on a very strange and unusual planet filled with alien creatures that view the guy nothing less than breakfast, lunch, brunch, dinner, dessert, or a midnight snack. But later on when you look around, you find the "Pikmin", little alien creatures that are attracted to anything that pulls them out from the ground. The Pikmin are as loyal as dogs and will do whatever you order them to do. For example, if you tell them to kill a huge mushroom monster, they'll do it without complaining even if killing it means to get eaten themselves. You must repair your spaceship because the atmosphore is toxic to your little character. The game is intruging and innoventive from the start. People may say it's too kiddy but the game is meant to be played by all generations. (...) So in conclusion, Pikmin proves that Shigeru Miyameto is a mastermind at making video games.
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The best wireless conroler ever. When I got the controler that comes with the gamecube I was very mad beacuse in my room the tv is sitting up high and the gamecue was on the carpet. When I used the gamecube for the first time it was horrible because the gamecube controler wire could not reach to my bed so I could not use it because I could not see the tv. The next day I wet to toys R us to get the wireless controler and it was great because I can finaly sit on my bed and play the gamecube and finaly see the tv and I won't have to mess around with the wires. I highly recomend this controler to anyone that has gamecube and It is so good I am getting another one.
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Great buy for great price. Even though I had gotten a used one for of course much cheaper than the new price, I am very happy. It plays great and with no issue. I would like it if the batteries could go a bit longer without having to replace it, but that isn't a problem at all, especially since it doesn't have a back-light so the batteries last much longer. You could also change the light contrast to your preferred settings. The speakers are not as loud as I expected, but I play with headphones, so it gets plenty loud enough for me. Overall, it is a great product and I highly recommend buying it. Best product I have bought for the price.
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Not Bad. I own this Gameboy Advance prequel to the classic film, "The Nightmare Before Christmas" as well as the Playstation2 sequel game, and I have to say that this is actually the better one of the two. I can't seem to rate this game 3 1/2 stars rather than 4, but I'll let that seemingly great rating slide and explain why I like this game. First off, the graphics are pretty good for Gameboy Advance. It would have been nice to have a few more cutscenes than the game had, but overall I was satisfied. Though the characters look very different in this style than in the original film, I got used to the exaggerated look after a while. Also, some of the levels are downright challenging here. There's one level where, if you encounter poison gas, the controls are all set backwards, and the final battle is genuinely difficult. I also like how the game stays true to the atmosphere and world of Halloween Town in both dialog and gameplay. Jack's weapons consist of a frog gun (as in the "frog's breath" Sally uses), bat boomerangs, pumpkin bombs, and using his Pumpkin King powers. Some of the dialog (albeit only in text rather than speaking) and scenarios are cute too, especially when Jack and Sally first meet in the end of the game. :) The only problem with this game really is the limited plot. Contrary to the very idea of the game, it DOES NOT explain how Jack became the Pumpkin King, it rather explains how Jack and Oogie Boogie became enemies. Furthermore, Oogie apparently came from a dead holiday world known as "Bug World," but this unknown place is never explained to us, and since the only people who will play this game are hardcore fans, it's a plot hole that needs some filling. Altogether, for fans of the original movie with a DS or a GBA that they're itching to take out, this is totally worth your money. You'll look past all the flaws and enjoy every thumb-blistering minute of this game. But for the parents looking to buy their kids a game based on a family movie, this is just an okay game. If you want to live through "The Nightmare Before Christmas" via game, I'd recommend playing the "Kingdom Hearts" series instead, where you get to interact Jack, Sally, Oogie, and many other Disney characters.
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An average game. If you've seen or played this game on other platforms, this one is not identical. This version has different characters and plot. The game has translated well for the Gameboy color with its clear and colorful screens. The story, famous reporter, Daisy, has succeeded in entering the secret temple of Merlock, the terrible magician and the obvious bad guy in the game. While reporting on live TV, she was about to show the evil Merlock's castle when the TV screen became scrambled. No one knows what happened to her. Who else, but our hero, the typical moody Donald Duck is off to rescue her. To do this, Donald has to survive all the challenges in four different locations. Also, there is one blueprint for each level and Donald has to find them so that Gyro Gearloose can build the machine to put Merlock away forever. This is a typical platform game with a lot of jumping from platform to platform, crawling, avoiding creepy crawlies, and chasing bonus items such as extra lives. We all know Donald as one of the moodier Disney characters and the game has special candy to change Donald's mood from happy to hyper to angry and finally, to berserk. Other than this, there is nothing new to gamers who enjoy Mario and Pikachu. Hardcore gamers will be bored with the game. But, it's a decent game that is more entertaining for younger kids and Donald Duck fans.
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An Awesome Game. I originally rented this game several years ago, bored from the various other games I owned. I was impressed by Paper Mario for Nintendo 64, and thoroughly enjoyed the gameplay, the graphics, the cute storyline/characters, and the rpg style. I was readily prepared for Paper Mario - The Thousand Year Door to be the same way. I now own it. From a personal standpoint, I find myself straying from games such as Resident Evil and Eternal Darkness: Sanity's Requiem, as I often get so engrossed in the games that they stress me out too much. However, I enjoy action and an involved storyline (not just random levels, easy goals, etc...). I found this game to be perfect! To be sure, it is not a regular Super Mario game, as you can't just get by enemies by jumping on them once. You have to use knowledge you've learned while playing to attack and defeat enemies. This game involves a lot more strategy, and is more mentally complex. As in almost every Mario game invented, the main point is to save the princess. But, Bowser is not to blame this time, instead a new enemy is at large. All new sidekicks emerge, new moves come into play, and there is always steady stream of excitement and adventure involved. The controls are easy, like the Nintendo 64 version, but you can manipulate them to your advantage. Cute scenery and great play-time make this game a fantastic choice for Gamecube owners, from kids to older adults! Although I will always hold a special place in my heart for Super Mario 64 (less of a spot for Super Mario Sunshine), this game will definately please avid Mario fans, and keep rpg'ers happy as well. The storyline is great, there is a lot of character development and plot growth, and is not repetitive or boring (it is if you get bored with the little consistent battles with small enemies, but I didn't find that a problem). The use of not just Mario but Princess Peach and Bowser gives it a great added boost and element of surprise. I can't complain when it comes to this game. It surprised me how it didn't get old, and how the new places were just that...NEW! Nintendo did involve a little too much modern usage in the speech, but that didn't even alter my opinion. This is a great game, that I recommend to everyone who enjoys a good Mario game.
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This is why you don't outsource your intellectual property. So... Mario vs Donkey Kong. Nintendo's latest shameless capitalization of a once-venerable series of games. I bit the bullet and started playing this recently, curiosity winning out over the recent experiences with Mario-branded games. Despite such tragedies of game design of the last 10 years like Mario Sunshine and Wario World, I still harbor warm feelings for the Mario games of the late 20th century, forgetting time and again that as their management and lead designers age and stagnate, fun, clever, original games like those are seemingly forever in Nintendo's past. The game started out alright, an interesting puzzle-focused twist on the main-sequence Super Mario series... they eliminated the venerable stomping-enemies-and-grabbing-power-ups formula, and replaced it entirely with simple logic puzzles in underwhelming levels usually no larger than two screens' worth. You can still jump around, but Mario's jumping range is no higher than about twice his height, which for Mario is absolutely pathetic. He also moves at a constant rate of speed no matter how long he's been running, making nimble jumps practically impossible, and skids randomly when he stops; I found myself constantly plunging into crevasses and falling off cliffs, wondering with utterly genuine surprise and confusion why the character was receiving commands I wasn't inputting. Probably the biggest sin of all, though, is the ludicrously short distance he can fall before pancaking on the ground and whining like a toddler. And if you're falling while holding something, he'll pitch the item across the screen once you've fallen a certain distance, forcing you to retrieve it once he's done feeling sorry for himself. Also, Mario's got the same voice actor they've been using in Mario games for years, Charles Martinet, who produces an entirely testicle-free whiny broken falsetto soaked in an Italian accent that rings less authentically than a Wichita Godfather's Pizza commercial. After maybe 20 minutes of gameplay, I was nearly in tears, begging the gods of video games to make him shut up... even if you're Mother Teresa, you can only really hear that "Mama Mia!" croon a limited number of times before a primal urge to exterminate mankind kicks in. And god help you if you let the rescued mini-Marios fall off the screen on the Mini Mario levels: until you retrieve all of them, which can sometimes take a while, they'll continuously shriek "Oh, Mario!" every second or so like starving lupine infants, producing a sensation that I can only describe as cannibalistic rage mixed with crippling nausea. One of the biggest letdowns in the game is the inability to pitch these mewling little parasites into an active caldera, forever silencing their demonic little voices. Donkey Kong himself is probably the strangest part of the game, though. During the opening cinematic, we see DK sitting on his fat simian butt in his house, flipping idly through channels, until he sees a commercial advertising some kind of weird mini Mario dolls. Then, suddenly, hearts appear in DK's eyes. I am not making this up. It appears to anyone with more than one digit in their age that Donkey Kong is either harboring a secret lust for everyone's favorite effeminate plumber, or has a sick fetish for plushie toys. The latter becomes evident as we see DK break into the factory and steal one sack full of mini-Marios, crippling the entire toy doll industry. Apparently in their panic, the ubiquitous, androgenous little toadstool slaves forgot they could just turn the machines back on and... uh, you know.... just, uh, make more. Instead, Mario comes to the rescue and follows DK through six worlds of improbable puzzles, rescuing one mini Mario on every level. So yeah, yet another failed opportunity to restore the Mario franchise to some mote of its former glory. I'm sure Nintendo won't care as it'll still undoubtedly make them money, but it's yet another shovel working to dig their corporate grave.
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Standard side scroller with the Daywalker. Blade for the GameBoy Color is yet another 2-D basic side scroller which would be practically generic were it not for the fact of the Blade license. Playing as Blade, you have control over a very small array of weaponry, and you run from side to side taking on a horde of vampires and beasts; all of which amounts to at least 45 minutes of gameplay. There's no replay value to Blade, and the bosses are easy to beat. The graphics are colorful and are standard GBC graphics, while the control is easy to get the hang of. This might be worth a rental at best for fans of Blade, but besides that this one belongs on the shelves.
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. Burnout 2 is one of the best (and one of the few) racing games available on the GCN. As a pure racing game, it's good, but not great. It's certainly got nowhere near the depth and complexity of the Gran Turismo series, or even the incredible fast-paced arcade challenge of Ridge Racer. What it does have are really cool crashes. No, I'm not kidding. One of the most compelling features of this game is a very cool physics-based system that allows for real time deformation and destruction of all the vehicles in the game. In other words: cars go crash boom good! While this comes into play often in the racing modes (the game encourages you to partake in overly reckless driving in order to build up your turbo meter), the real gem of this title is the aptly-titled Crash Mode. This presents you with 30 extremely varied setups where you attempt to cause the maximum amount of monetary damage in a single crash. Some of them involve busy city intersections, some of them take place on winding mountain roads, and a few of them start with you going the wrong way down a busy interstate! This is best played in multiplayer, where you and up to 3 friends can compete trying to cause the most damage over a series of 3 scenarios. Good evidence of how fun this is: my girlfriend, who normally dislikes most video games, *loves* this. So does everyone else I've showed it to. I have yet to find anyone who isn't highly entertained by causing a 10-car pileup and then watching the whole thing in slow-motion. The game also features a full single- and multi-player racing mode, with the single-player mode unlocking various extra cars and tracks for use in the multiplayer and crash modes. It also supports Dolby Pro Logic II surround sound and Progressive Scan (480p), which makes it look and sound even better. Drawbacks? The regular race mode could use a few more things to do -- there are regular lap races, point-to-point races, and a "pursuit" mode where you get to drive a police car and ram into a fleeing vehicle until it stops. But it's not quite as fun as it sounds, and that's about it. It would be nice if you could do things like upgrading your car, or if there were more cars (there are only about a dozen of them, and then some "upgraded" versions). Also, the crash physics are a little bit wonky at points; there have definitely been times when my car has bounced or slid off of other cars at 90+ mph instead of causing a massive collision, but the game's so fun that it really doesn't matter. Finally, while you can replay your crash, it'd be nice to have more control over the camera placement, and to be able to follow specific cars, or to run the whole thing in slow-motion, etc. The game does a decent job of automatically showing you the action, but when this is such a hugely entertaining feature, it would be nice to be able to be able to tweak it. Highly recommended for racing fans and anyone looking for a fun diverson, Burnout 2 is a very entertaining game, especially if you can find it cheap.
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Never played Metroid before this. Well, I have to say that I never was into the Metroid games. Heck, I wasn't even into shooters, either (exception being Descent 3, but that's in a class by itself). Because I haven't played a Metroid game prior to Echoes, I have the opportunity to review this as a video game, and not a part of a franchise. The graphics are seamless. Most games, even when worked on for 4 years, have glitches. I can't find any. The music is creepy. I love it. Adds to the effect of being in an unfamiliar place. (Try listening in surround sound.) The sound is spot-on. Every shot and every squeal is well placed and is very recognizable. While you can't move and aim at the same time, it is easy to get used to. The weapon change is a little slow, but that adds to the challenge. This game is long. I'm not even halfway yet. This game is also hard. Don't play it if you have little patience. I'm serious about that.
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Vexx the sunshine we should of got and sound of Turok. I'm a Acclaim game collector. I fell in love with acclaim as a kid when I played Turok 2. Turok blew my eyes and mind away back then with the level of detail and level design. Use to leave my 64 on for weeks trying to beat the first level. Once I found out acclaim went out of business I started collecting their games due to their underrated gems they have created. Turok, Shadowman, Extreme G, iggy's reckin ball racing [aclaims 2.5d mascot racing game like nintendo mario kart except with 100 levels], forsaken, alien trilogy, re-volt, armorines, fur fighters, etc. And now Vexx! Which reminds me of super mario 64 and turok evolution combined. The riddles are interesting in finding the hearts. The level design and environments are always different completely making each world feel different and fresh!. The difficulty varies I'd say. Most seem to find it hard which it can be. But since it feels like mario 64 to me I tend to speed run and parkor around obsticles easily. Which makes it even more fun for me because I can pretty much do whatever I want within the games physics. Only wish I knew about this game before because of how much the music and sounds remind me of turok evolution and gameplay of mario 64. ReGardless finding out about it then and or now it is well worth a playthrough. I love 3d platformers but tend to lean more towards the n64 and gamecube era over the modern ones. The graphics are lush and beautiful giving a "fleshed out look" like that of modern games and the bloom is pretty. The limitations are endless giving you abilities to get somewhere faster or more creatively. The difficulty is hard and fun all at once. The attack combos are endless and always pleasing to execute like that of star fox adventures. I'm currently playing Vexx on Dolphin 5.0 with sweetfx enabled using a wii u pro controller. Also have a physical copy to since I collect.
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Super Mario Advance. I am a 12 year old gamer whos played games since i was 3 and this was one of the first games i ever played and its the best because i found it more challenging than any other mario title ive ever played anyway people say its boring because its a clone from the NES version but i don't remember any of the game except the first level and my NES broke and so i cant play it .....sigh but they came out with again!! i love the new features bigger enimes and veggies + they have voices, coins to collect and its tight how they have super mario bros. also so its like getting two games in one and at a great price ... You can play the game with one game pack with 4 friends in mario bros. and so what if youve played the game once before play it again because its a great game and i don't know about you but i always play every game i buy at least 3 times before it gets old but i play those games once in awhile because i forget about them and when i play them there interesting again and ive been trying to tell my mom every day so i could go to the mall and play it. so the games not boring if you haven't played it since i was 4 OK!!
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Simplistic and Boring. I'm a pretty huge fan of pinball, both of real tables and virtual ones, and I own every pinball title released for the GBA thus far except for Muppet Battle (Sonic Pinball Party, Pinball of the Dead, Pokemon Pinball, and this one). This game is definitely the worst of all of them. If you're looking for anything remotely similar to a real-world experience, do not look here. All four of the included tables are incredibly sparse, consisting of just a couple of bumbers and a ramp or two. The flipper action is horrible, so that instead of a quick snap when you hit a button, there is a long delay before it reaches full extension. This makes it very difficult to get the ball anywhere accurately. The entire game has a very basic, low-budget feel to it that is even more pronounced by the simple-looking boxcover and what is probably the shortest instruction manual ever written (literally 4 tiny pages long). If you want a great pinball experience at home, your best bet by far is to seek out Empire Interactive's superlative Pro Pinball games for the PC (Timeshock, Big Race USA, Fantastic Journey, and The Web), which are all available in a single compilation called Gamefest Pinball Classics. Otherwise, both Sonic Pinball Party (sold only at Target stores) and Pokemon Pinball are solid GBA games if you want to go that route.
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First wrestler for GBA is a blast. Finally the Advance Gameboy is here, and the first wrestler available is Firepro. I have heard much about the series of wreslting titles, and I must say this is a good wrestling game. With a gameplay style a tad different than fighting games I am used to, Firepro is a title that rewards timing and patience. It comes with many wrestlers, and has an extremely indepth create-a-wrestler function. Styles range from typical american pro wrestler to ultimate fighting style, so the type of character you make can have quite a range. On the downside, the game has no championship mode, where the player would play a "storyline" mode. This seriously hampers replay value, as players are left to fight one-on-one matches without any serious reward. Also, unlike some of the other released games where you could have 4 players play off of one cartridge, Firepro demans that each player have a seperate cartridge as well. All in all, a good start for the Advance. A good solid wrestler that will have you learning the ins and outs for a while.
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If there's a better game, I haven't played it. Wow. Just when you thought Nintendo would never come out with a good game again, they put out this baby. This game is the only reason I have a GameCube. People seem to be emphasizing the graphics more than anything in this game, and yes, the graphics are amazing. But the graphics account for none of the reason why I love this game so much. I would play it day in and day out even if the graphics sucked- they're just a bonus that makes it even cooler. From the first part of this game, I could tell that it was going to have some great puzzles mixed in with all the action, and it is. What's great about this game is that it takes a long time to beat, which means you can enjoy it for even longer. This game is not easy, but it is TOO easy, because if the puzzles and combat were a little more challenging, I would be able to prolong my sublime experience with this game. After I beat it I'll be sure to play on hard mode, which is allegedly the reward for beating the game. For most games, I'd dismiss "hard mode" as a kind of lame bonus, but really I can't wait for this one. This is one of those games that doesn't try to be anything that it shouldn't be. There is no 2P option, because it would be pointless. It wouldn't be any fun with the lock-on, and it would detract from the seriousness of the game. Metroid Prime is not just a game, it's a work of art, and it's not going to let something like a 2P mode besmirch (what a great word) it. Hard mode is the only other thing I'd want to do with this game after finishing it- do it all over again with more of a challenge. When I play this game, I don't feel like my purpose is to go shoot some space pirates and have a little fun: I'm absorbed. I feel like I'm saving the world. This is the only video game I've ever played that doesn't make me feel lazy. So scanning and other aspects of the game that can maybe be a little tedious just add to the whole thing. As for the control, of course it's complicated. That's part of the fun. How else would the game fit in so many options? Charge beam, wave beam, ice beam, missile, super missile, morph ball, morph ball bomb, boost ball, spider ball, combat visor, scan visor, thermal visor, x-ray visor, grapple beam- you gotta use 'em all.
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Really great product but make sure you place then in right. Really great product but make sure you place then in right. I placed mine wrong was able to easily close it, well next thing you know this thing had a death grip on the closing latch and I had to force it open in an ugly way. Reminds me of the switch controller problem where if you place it wrong it's hard to remove. If placed properly the case is wonderful, a bit snug and therefore a bit abrasive when removing the cartdridge. I hate to say this but this thing needs a quick manual and idiot proofing lol and this is coming from an Engineer.
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Blade on GBC. one of the worst games to ever come to consle was by far Blade on the playstation, but fortunate for all of the people who disliked the original version, Activision remade it and ported to the GBC. Although it is better, it did suffer from some problems that really hurt the experiance as a whole, so here you go my review on Blade. Story: Blade, a vampire hunter who is half human and half vampire, all of their strenghts, but none of their weaknesses... except for the thirst. These powers come to him only from the terrible loss of his mother, who was bitten by a vampire before her death and birth of her son, Blade. Blade has now dedicated his life to the investigation of the vampire who bit and killed his mother, after so many years he has found him, Deacon Frost. Unfortunatly, before he can bring vengence upon Frost, a new clan has appeared wearing a mysterious tattoo, they have been deemed the New Bloods, a group of vampires recently turn by the bite. Graphics: the graphics are really colorful, but are also very bland, the don't hold up to the graphical level that the GBC has to offer. sound: mostly a loud rock soundtrack that can really get on your nerves because they are all just so loud and annoying. The weapons sound decent, and the sound of your fist crushing a blood-thirsty vampire's face in isn't as satisfying as it should be. Gameplay: varied but still very lacking. there ae three different styles of play, sword fighting, kung-fu, and gun battles. as unfortunate as it is, they are all just so frustratingly hard that you can't enjoy them. If I had to choose, the gunslinging is the best. The worst thing is that all you do is press the same button the entire time, my thumb is killing me! My conclusion is that if you do like the Blade games you should give it a go, but I would think twice if you're looking for a solid game to keep you going, I'm not saying its bad, but by no means am I saying its good.
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Super. My son received this as a birthday gift and it has got to be the best handheld game system ever. The LCD screen is more intelligently designed that the Gameboy. Can be played in the sunlight, in the dark, wherever, with no external light sources required. The size is just perfect for carrying along. It also fits just about perfectly in your hands for convenient playing. We have only tried a few games (Finding Nemo, Tetris, PacMan) but I haven't had a lick of trouble with it. It's reverse compatability has been great, no troubles. Though I have heard there may be two or three games that don't play properly, we have not run into them. Could you ask for a better price? I don't think so.
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A Dreamcast Must-play. This is not only the best Dreamcast game, but one of the best games of all time. Anyone who wants to play through the hallmark games in home console history needs to add this game to the list. Unfortunately Microsoft got exclusive rights to the franchise in the US so it only came out for the Xbox. Because of that, the European version is the best bet for Americans wanting to play on Dreamcast (where it truly belongs). You need only a simple boot CD, downloadable from the Internet and burnable on a home Windows PC to actually play the Euro version on a North American console. Do yourself a favor and beat Shenmue, then move on to this masterpiece.
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Best basketball game out there. NBA 2k2 is the best basketball game out in the market. The gameplay and the level of realism is better than any other basketball game out there. If you aren't convinced, go rent a copy at BlockBuster and call over some friends for some hoop dreams. One key feature I really liked about NBA 2k2 was the free throw shooting system. Using the trigger buttons to aligh two arrows is definitely the most unique method I have seen yet. I expect the ps2 version and the xbox version will be superior to the DC version, but the DC version is pretty nice too. Can't go wrong with this title, a definite must have for every console owner.
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i don't believe IT. this game has been my all-time fave game since SSBros.(SSB)i am so good at BOTH of these games i have ALMOST beaten event match 51(with Yoshi)this game is TOTALLY worth your money! i have had it for about 2 weeks and already played it more than 40 hours! thats how much i LOVE THIS GAME. every chance i get im playing this game! heres a list of the characters 1)Roy 2)Marth 3)Mr. Game & Watch 4)Yoshi 5)Bowser 6)Mewtwo 7)Link 8)Young Link 9)Jigglypuff 10)Pikachu 11)Pichu 12)Starfox 13)Falco 14)DK(Donkey Kong) 15)Zelda/Shiek 16)Mario 17)Luigi 18)Peach 19)Captain Falcon 20)Ness 21)Ice Climbers(Popo and Nana) 22)Kirby 23)Samus 24)Dr. Mario 25)Ganondorf personally im best with Roy and Link(pretty good with Mewtwo too)if u like action and fighting games, this game is NOT the game for u.or don't take my word and get it anyway.if u like ANY type of VIDEO GAME get this one! it may take u a while to get the GC but its worth it!
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Slugish port of pc version. Like most people, I eagerly waited for doom to come out for gbc. Sadly, it never came. Years later, I opened up Nintendo Power, and saw an ad for doom on gba. Finally, I thought. So, I bought it off of amazon. Sadly, the previous owner didn't take good care of it, so I couldn't play it very affectively. I sold it to gamestop for someone else to be tricked into buying it. A few years later, I saw it on amazon. Hmmm.... looks nice. So I bought it, and let me say.... I'm kinda dissapointed. The Good; *Well, it's doom. Can't argue with that. *I hated the controlls, but you can pick a diffrent controll layout. *I haven't beaten it yet, but I found that most of my favorite levels were still there. The Bad; *They cut out the cybie and spider battle. *The graphics are... balls. *The save and load screen tells you the level your on, not the name though. (Ex. "L8" instead of "tower of babel".) *I felt like even on Nightmare mode, that I was rushing through the levels in like 3 minutes a piece. (Of course, I'm beast at Doom.) *The music was terrible. (beep beep beep bop, beep beep beep bop) compared to (AWESOME GUTAIR SOLO) on the SNES. *It wasn't even it's own port! It was a direct port of the Atari Jaguar version I believe. I would suggest the Xbox live version. Alot of people think that Doom 2 on gba was better than Doom 1 on gba.... but thats because it is. So, if you want a version of Doom to ENJOY today.... find a different version.
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Lame Lame Lame. We bought this game for our 5-year old son and it's first of all way too difficult for him. But that was our fault. However, after basically playing the whole game for him, we finally get to the end only to find out that there were apparently hidden challenges, or "munkeys" in this case that we failed to catch, to be exact, 11 of them!! 11?? How could we have missed that many challenges??? Why did the game let us get all the way to the end just to send us back to do it all over again?? This is very poor design and for a children's game, the makers should be tarred and feathered, not to mention ashamed, for setting it up that way. A big thumbs down for this incredibly lame and unsatisfying game. All our efforts were for naught.
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Psychotic Fun. Wario Ware, Inc: Mega Microgame$ is the most neurotic, seizure-inducing game I've ever played. In it, you are hot-dropped into a game, and you must figure out what is going on and complete the game's task, before your five seconds are up and you are dropped into another, completely different game. Insane. And good luck trying to wrestle the game out of your friends' hands. It's incredibly playable; I've passed this game off randomly to friends, who invariably cackle maniacally, then yell "What the heck is this?" and then start cursing for the next half hour. Great sound, some rockin tunes, graphics that run the spectrum from sub-par to breathtaking, and gameplay that just won't quit. I've beaten the game, and there are so many unlockables left, I'm still fixated. More extras than you can shake a stick at. Worth the time and money.
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Not bad. Not good either. Let's see. This game has the new day and night feature that the other Mario Party's didn't which is awsome. The way the boards transformed because of this was also awsome. However,some of the mini-games weren't all that fun. There were a few which felt more like doing chores then playing a mini-game. There were a few that were luck based then skilled. But except those few games,this is an excellent game. But the story is really childish. The Sun and Moon get into an argument about who's better and they have to be stopped with the power of the stars. That my friends,is a really bad story.
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Capcom's innovation continues. There's a ton of great Dreamcast games worth owning.. here's another one. After Street Fighter 2, Capcom languished in unoriginality for quite some time, but it's clear the company has been experiencing a creative rebirth. Power Stone 2 pours on the innovation. Basically its a 3-D game where you run your character around and try to beat up everybody else. The stages in this game are amazing and usually feature many hazards, like cliffs to throw your opponents off of and wild power-ups. Unlike traditional fighting games, this game is more about keeping an eye on the big picture of the battle and not letting your opponent get an advantage on you through the use of items or the stage itself. There are all sorts of wicked special effects (lots of ranged attacks), and some stages seem to stretch for miles as the battle rages into different areas. With 4 players this game is tremendous fun, with most participants constantly yelling and screaming about what's going on, but there's even a lot of crazy stuff to do in the 1-player game, trying to unlock more secrets using an in-depth item system which I like a lot.
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Speed On Again. Electronic Arts have really made a remakrable franchise based upon the well-received Need For Speed series. Since the mid 90's, this racing game series has been one of the most dominant and reality racing game series games of all time. They have honestly made it a huge stride in the world of cars. Yet, the while has been quite a braking effect awhile ago with the Need For Speed Underground series. It had a lackluster reaction than other versions like Hot Pursuit had undergone in the earlier years. Here is pretty much the same as before for racers alike from the earlier speed. Need For Speed Underground 2, is the sequel to the adequate 2003 Underground. The game and its features are just similar as they were before. The game is set in one entire major city, similar to games like Midtown Madness and the highly successful Midnight Club collection for the Playstation 2 & Xbox. Yet, there are so many well driven and highly delightful cars that really go all out in their speed. The graphics are very well recognized, and the music reallly is full of hard core splice, just like the other Need For Speed games. The control also fares well, with each challenge including the Underground gameplay, and the free roaming race scene. Still, there are a few disadvantages. One of them is that the game is mainly in one city throughout the numerous courses, other than different landscapes and locations like other Need For Speed games. The second disadvantage is that other than the newest array of automobiles to choose from and unlock, there really isn't much of a challenge for anybody who has mastered the earlier Underground game. Some may consider passing this one up. All in all, Need For Speed Underground 2 fairs quite well as a racer, but not for all who want to really be fast & madly furious. I suggest you rent this racer, and see if the buzz is in the right court for you. Otherwise, stick with the original. Graphics: B- Sound: B- Control: B Fun & Enjoyment: C 1/2+ Overall: C
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Tetris's Ugly Cousin. Tringo is puzzle game for the Gameboy Advance. Your playfield is a grid 5x5 sqaures and on top of that grid is another display that shows your matching pieces to be placed on that grid. You have to make that piece fit along with the space available onto the grid. The empty space will have a certain shapes and your job is to figure out what piece will fit in that empty space. If the shape doesn't fit properly, you cannot place it on the grid at all and need to press the "A" button to skip to the next piece. You are only allowed to skip pieces ten times. If you skipped more than ten times, it'll be game over. The game is very similar to Tetris in some aspects. Your main goal is to fit puzzle pieces togther to make the other pieces dissapear, but Tringo is actually more difficult than Tetris because the clock ticks faster and it's difficult to concentrate on both the top and bottom display inside the games. What makes it worse is the strange feeling of trying to feel the empty space. I guess this is really what sets apart from all the other Tetris clones, but it is too difficult for kids to play and too strange for adults. If you want good puzzle games I recommend, "Klax", and "Bust a Move", both of which are available on the GBA. Pros: +good graphics +good music +good sound effects +new twist in tetris Cons: -insanely difficult -limited options -very strange game -no fun for kids -adults won't like it either -Tetris is still better -no replay value
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could have been the greatest game. if GAME BOY ADVANCE developers had decided to let KONAMI port the original X-MEN arcade game to the GBA, we would have been in heaven, the arcade original being a superb scrolling beat em up with so much action to it, now, lets take 4 X-MEN and put them in a world were they have to fight friends as well as foes, CABLE, GAMBIT, BEAST, you name it you fight it?? weird stuff, the gameplay [is disppointing], instead of ACTIVISION using an engine like CAPCOMs final fight, they use an awful jerky and awkward system, do not choose CYCLOPS whatever you do, the sound effects are so non existent its hard to tell whether you are doing any damage, CYCLOPS also looks like he has a weight problem! choose WOLVERINE and its worth a go, his moves are simple but at least it feels right! DONT BUY IT! its a waste!
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One of the best series of games ever. I can not say enough about the Mario party games. We have played them all except 1. These games are games inside of games. You can select many of your favorite characters from Mario games. I like Yoshi and always will,but most like DK. Each of the Mario Party games is a step up from the last 1 and new twists and games. You can play in a few different worlds of each character and there are different modes to choose from which allow to unlock different things. We played these games for hours and hours and even held tournaments with them. On a scale from 1-10 I give Mario Party 4 an 8. Overall these games are the best ever.
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Prince of Tomb Raider. Prince of Persia: Arabian Nights is the patched console port of Prince of Persia 3D. While certainly not a terrible game it is most definitely a product of its time and in the end you can't say the direction the series went after this wasn't far better. Arabian Nights is (most likely) set after the events of Prince of Persia 2: The Shadow and the Flame. The Sultan brings the Prince and Princess to his brother Assan's neighboring kingdom. During a banquet Asan's men kill the Sultan's guards and capture the Prince and Princess. The Prince once again finds himself trapped in a dungeon with nothing but his wits and spectacular upper body strength about him. It turns out that the Princess was originally betrothed to Assan's son Rungor and the Sultan betrayed him by allowing the Prince to marry her. With tension mounting the Prince must fight, climb, and jump his way to the top of the palace to save those he loves. I make the reference to Tomb Raider, because this game is a Tomb Raider clone from a gameplay perspective. It controls very similarly to the PS1 classic, but there are differences. For one this game's control feels slippery. The Prince is always running and turns slowly. This gives you a sort of wide arch in your movement. Another difference is that in Tomb Raider, your jumps can be carefully planned and you can almost feel the momentum building while running. The Prince in this game has two jumps: vertical jump reaching about two feet, keeping with the series realistic platformer roots, and a running jump that seems to reach a few yards. It creates an odd jerky feeling when making a long run or trying to make accurate jumps. Also like Tomb Raider, this console version of a PC game has no quick save and you must save at specific save stones. As in Tomb Raider this can really make you feel the pain of dying after a long save-less stretch. The combat is very reminiscent of the old PoP games as before you take it in turns to sword fight armed guards. New additions this time around include an actually varies array of weapons with different effects and the ability to parry attacks. You also come across a bow and arrow set to fight distant enemies and solve certain puzzles. Though the best addition to gameplay is your inventory. It's basic by adventure game standards, but being able to hold onto multiple health potions until you actually need them is very appreciated. The graphics are decent. The Dreamcast's superior rendering power shows in the smooth frame rate and high polygon models. Unfortunately, the cutscenes, besides the intro, are done with ingame graphics. This certainly shows the game's age and the voice acting is average at best. The music is pretty good though. It's all vaguely arabic ambience that make a nice backdrop for the gameplay. Arabian Nights is okay. It's an oddity if you're curious about that period of gaming where every thing was getting a 3D reboot or sequel or if you're wondering what the first attempt at a 3D Prince of Persia was like. You'll find an alright 3D platformer with some issues, but it's still functional.
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Fantastic Investment. Excellent game. Very easy to start playing even with everything for the most part in the Japan language on the screen. Wonderful to see all-time greats such as Bruno Sammartino, Gene Kininski, Bobo Brazil and The Destroyer in action. To my knowledge, except for Sammartino in the WWE 2K14 game, you won't find wrestlers like Kininski, Brazil and The Destroyer in a wrestling video game like this. Add in the All-Japan promotion stars like Giant Baba and you can't lose! Fun to play. Glad I got this game for the Sega Dreamcast Japan import console. Get this game if you're an old-school wrestling fan.
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A Game for People who Really Liked the Movie. I got this game for Christmas, because my friend knew how much I loved the movie. This game is pretty much true to it's plot with some new characters and twists. But basically, this game has a little over twenty semi-challenging missions, which you eventually complete and the game ends. In between, you will do things like fight town soldiers, fight pirates, fight Spanish soliders, fight fat pirates, fight hoardes of orange crabs, and fight dead pirates. This all culminates into more and more fighting which leads to the Ultimate Fight with Captain Barbossa. And then it all ends rather suddenly. The game had a lot more potential than this I think, especially in terms of character development. But basically, you run, fight, and run some more. You DO get a ship and get to have some exciting overseas battles, which makes a lovely change. Also, this game has no real 'save game' feature which means you will have to write down passwords in between levels. I had to redo the first eight levels of this game 4 times because I kept losing my passwords. Erf.
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Fun and not too hard. I never saw the Madagascar movie. You don't really need to to enjoy this game. Some players find it too easy. This doesn't take away from the fun of it for me. It's still a nice cartoon adventure. The scenery is fun. That's important to me. The game play is pretty smooth. There are a lot of fun things to find. It's like a lot of mini games linked together to make up a story. Each of the animal characters have their own special abilities. In each level there is a central area where you can change characters. So if you want to you can change tasks/missions any time you want to. The lands are cool. There are caves, big trees and mountains to climb. The mini game extras are nice too. There's Shuffleboard, the Tiki Mini-Golf is especially fun and interesting. Both are 2 player games, not split screen. Also you can re-visit any land any time you want to... as long as you have unlocked it. An Action Replay cheat disc makes any game better but isn't absolutely necessary. A Walkthrough is always a good idea with any game in my opinion.
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Nintendo's first CD system is great. I think if you have a choice of getting 2 systems from this (now slowly) fading Generation, get this system and a PS2. This review is basically of what my opinions were with the system's lifespan. The System itself: 4 controllers slots for those wild parties you throw at your house. Memory cards did get better as time passed. Gameboy Player add on is an important accecory for Gameboy fans out there. the GCGBA cable was nice for some games but not that great. Controllers had a nice look to them. Joystick on one thumb on the upper left of the controller and on yellow one for mainly camera control and a d-pad for switching weapons, spells, etc. The buttons were a little bit oddly shaped but once you play the games on it for so long, you can be used to it. Games: The Gamecube had a great selection of games. the launch titles weren't good, but as the time went by, we had gotten better titles. the best games selection was from 2001- 2005. after that the system had suffered a line of children's games, meaning it will suffer like what happened the the PSone. RPGs weren't very popular on the GC, due to the fact that those companies thinking it wouldn't sell too greatly on the GC. FPS on Gamecube were awesome. with the controller's design, you don't have to reach any farther for the L stick unlike the PS2. not all games were not to be on the GC and those would be the Dragonball Z Budokai 1 and 2, because you have to keep turning the sticks and doing so ended up with a broken controller. THe Joysticks on the controller shouldn't go through rough play. The Animal Crossing game was a great example of why people who had too much time on their hands because it goes in real time and you can do all sorts of fun stuff. Graphics for some of the games were excellent as well. because this system uses an ATI Video Card, the water effects are georgus. the system had a great collection of retro game classic collections (mainly from sega and Capcom) Zelda the wind waker is the game to have for this system because it's a long adventure in the seas. Overall: the shinist moment is when Metroid Prime came out and it started to do great. Then as time went on a bunch of games were still good and Once Resident Evil 4 came out, it started to go downhill as companies want to make games for the other 2 systems because of A. use less discs and B. those systems are more popular than GC. Now is the time for the top 20 best and must have games list: 1. Resident Evil 4 2. Resident Evil 3. Legend of Zelda the Wind Waker 4. Zelda Collection (4 titles) 5. Viewtiful Joe 6. Viewtiful Joe 2 7. Killer 7 8. Timesplitters 3 9. Sonic Mega Collection 10. Sonic Gems collection 11. Megaman X collection 12. Mega Man Anniversary collection 13. Tales of Symphonia 14. Prince of Persia 1 15. Prince of Persia 2 16. Prince of Persia 3 17. Animal Crossing 18. Metroid Prime 19. F-Zero GX 20. Final Fantasy Crystal Chronicles
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Yes, I enjoyed this. I've play a few of the handheld versions of the Dance Dance Revolution flavors, but I find this one to be the most enjoyable. The music and graphics are pleasing for the audience it is geared towards, which isn't really a bad thing, just a cutesy and colorful thing... It's gameplay that matters, right? While most other music-timing games are not as forgiving in the timing, this one allows goats like me to finally appreciate this genre of gameplay and suceed a bit before actually getting all nuts about keeping up with the song. The replay value is nice and gives you a reason to come back to it, wanting to play past the next level, and not out of frustration either. There's a mix mode that allows you to create your own tunes also and a jam mode that let's you save your dances :) There are some pretty funny voice samples to add to your favorite song (you can't edit the songs themselves, still it's nice to add Mary Kate's samples to the tunes over and over just for a laugh). In closing, I must admit that I simply LOATHE Mary Kate and Ashley, but after playing this game, I probably won't douse them with gasoline if I happen to see them on the street now.
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Pow, Chow, Wow Fighting Game. This is more than your average karate fighting game. The graphics & background are clear, the acoustics and pounding seem so real and there is plenty of action, flipping, bouncing, weapon-grabbing and a horde of different characters to fight. My fastidious eight-year-old son has seen more than his share of GBA games and isn't easily impressed, but this fighting game is entertaining, challenging and fun--no episodes of blood or foul language (A PLUS!!). Too bad I had to purchase this one overseas. But overall, this is a title worth having if you can get you hands on it. As an aside, other noteworthy fun yet engrossing games are Kirby's Nightmare in Dreamland, Kim Possible and Lord of the Rings:Two Towers.
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Radical Racing. When I first got this game, I also got 2 other games with it(The Fairly OddParents:Enter the Cleft and Yoshi's Island: Super Mario Advance 3) and I would have to say this is the best by a long shot. You get to pick from 8 characters from the Mario series and then race across 20 different tracks ranging from jungles to rainbows. Although the game isn't very hard, it is very fun. Gameplay:10/10. Really good. Graphics:7/10. One of the better Game Boy Advance games graphic-wise. Sound:6/10. It's acceptable. Control:10/10. One word: EASY! Overall:33/40. I think that's pretty much 4 1/2, but it's an awesome game so I give it a 5!
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Greatest Game for Adult Gameboy Players. I'm 33 years old and married, so my days of burning the midnight oil in front of the Playstation are few and far between. I mainly got my Gameboy Advance for bathroom breaks (yeah, gross, I know), and to save my sanity from endless trips to the mall. However, this game collection has broken the confines of having a minute here and there to play. Most of the games take under 5 minutes to play (good for when you're waiting in the car for a "quick" stop at Target), but even if they don't, you can save at any time. Best of all, MY WIFE LOVES IT!!! She was always a Backgammonaholic, but she hate setting up the board. Now, we just click it on during commercial breaks and go head to head. It was games like these that the Gameboy was invented for.
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They Could've Put A Little More Effort into Making This Game. Well, I must say, I was quite disappointed. We have the ninja turtles game for PS2 and that one is great, my 5 year old loves it and can play it no problem....it goes on and on and on....one level after another. This one for the Gameboy Advance however, it has 4 levels. that's it. 4 levels. My son is asking for help every 5 minutes. I have a hard time beating the guys and I am definitely a gaming mom. So, after a few attempts, I beat it. In all of about 2 hours. So...I definitely DO NOT, UNDER ANY CIRCUMSTANCES RECOMMEND THIS GAME. IT WAS A BIG WASTE OF MONEY OTHER THAN THE FACT THAT IT IS A NINJA TURTLE GAME. THE ONLY THING YOU ARE PAYING FOR, IS THE NAME.
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Loved It. After enjoying my XBOX for a long time now, I thought I would never get another gaming system....until Metroid Prime was released. I have always been a Metroid fan since the old 8-Bit NES version. I have had every metroid eventhough I never could really get into the first Metroid that was introduced to the gameBoy. Anyway, the only reason I got the gamecube was to play this game, and I haven't been dissapointed. In fact metroid is still the only game I have for the GC. The first thing you will notice in this game is that the game has gone from a side scroller, to a 1st person 3d world in which your TV screen is Samus' visor. That is the main thing you are going to have to get used to. Because it is now a first person shooter, there are no more cool flips that Samus will do. Other than that, I really like the switch. Graphics: I was very surprised by this game's graphics on the GameCube, they are almost flawless. Every detail was taken care of, look up into the rainy sky and you can actually see rain drops hit your visor (TV screen), come out of a deep river or lake, and you can see the water run off your visor. All the boss enemies are original and not corny looking or cheap in their attacking methods (with the exception of one maybe), however some of them can still be difficult, but not frustratingly difficult. Sound: The sound has been done very well in this game, but one thing I missed was the old background tunes from the NES version. One tune did make its way over to the GC version, (duuuuu, daaaaaa dudududuuuuuuu, daaaaaaaaaa....etc), but other than that, the music is new. The sound effects in this game have also been done very well, and again every detail seem to be taken care off. Gameplay: The comntol in the game can be a bit cumbersome at first, mainly because of it being a 1st person game now. You are no longer able to see every thing that is going on around you. You can only see things happen directly infront of you and to your immediate left or right. One thing that does help is the auto targeting feature. This allows you to lock onto enemies and kill them without wasting precious time manually aiming your weapon. As in all the other metroid games, you can find upgrades, bombs, super bombs, missles, energy tanks, different beams etc. My favorite thing about these new upgrades are the different visors, for example, there is a thermal visor you can switch to which allows you to see enemies in a dark room. One more thing I have to mention is that yes, Samus can still change into a ball. When doing this, the screen actually zooms out so you can see the ball completely while she is rolling through tunnels and narrow passage ways. Nintendo did a very good job on this. Overall: I have been impressed with the game overall, the only reason I could give it five stars is because there are certain areas of your mission which can become very tedious and in some cases painfully boring. However the rest of the game makes up for this few bad spots in the game. I was very impressed that Nintendo had the insight that changing a side scroller to a 1st person shooter required more than just changing the view, they also changed the actual gameplay to play like a 1st person. Eventhough you can't see behind you, the gameplay is designed in such a way that this will not cause much of a problem. I just recently purchased a new Sony 53 inch HDTV so I will be playing this game AGAIN from start to finish to get the full effect of this game.
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Great game. This game is really fun and addicitive! It is basically a car-driving game (very little on foot) and you are given missions to smash other vehicles, chase/follow enemies, find/collect objects and race other cars. The missions are fun but some are pretty easy to beat after a few tries. For any missions that are a little more difficult, after you attempt it a few times without success, the game lets you skip it and move on to the next, which is a feature I really liked. (There's nothing worse than getting stuck on one impossible level in a game.) There are seven levels, and about 7 missions per level. There are also bonus missions and opportunities to race to get new cars and more money. You get to play different Simpsons characters throughout the game, such as the entire Simpson family and Apu. I'm a die-hard Simpsons fan, and I love this game. It was especially cool to get to drive around Springfield and see all my favorite characters and spots from the show (the school, the Kwik-E-Mart, the observatory, etc.) It is also very accurate to the television show (I heard that some of the actual show writers, and even Matt Groening himself, helped write the "script" for the game.) The game is built around an "episode" (with a few "mini-movies" after a level) and you progress the storyline through each mission you accomplish. My only (very, very minor) complaint is the camera angles are sometimes a little weird in places, i.e., if you drive under objects or into some areas it is hard to see and adjust your view. Overall, I would definitely recommend this game, and I usually hate car-racing/-driving games. It's a blast!
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