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Dreamcast is a real "Dream" come true. The Sega Dreamcast is great. I bought this for my baby brother and he loved it. The price is great for both the console and the games. Please do not make the mistake of not buying this "dream" of a system. I just hope that Toysrus will get more in stock because my 3 year old wants a Dreamcast. The game play is very good and it's not to far off the newer systems. The DC has plenty of great titles to choose from, both new and used. If you snooze you lose--- So people if you are looking for a great and very affordable system, get yours now before they sell out.
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You Can Play 2 players. Actually, at first I was bumbed about the 2 player action only being choa races and that stuff. Don't get me wrong this game is still really a good game, just the 4 stars meant it's not the greatest. It is worth your money. But I thought it was one of the best games ever when I found this out. O.K. 1) play a 1 player game with Sonic that has tails hanging around him. 2)If U plug in a controller in the 2nd slot, and just play around with it, U finally figure out that you're playing Tails! 3) Tails is almost indestuctable this way, so U can help out 1 player. Just stay close to Sonic( or U can't see yourself on the screen) and when he's in trouble, U can collect him rings, fly in hard 2 reach places, and fight of bad-guys.
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AWFUL GAME. This is not a good buy, it is best maybe a rental but even then it probobly isn't that good of an idea. I have had this game for 1 full day now and i am not at all happy with it. The informative circle on the front telling me that there was a free memory card inside was the thing that made me want to buy this game. but trust me, it is NOT worth it at all! This title is pretty good for a few hours but then it becomes VERY monotonus to the point where u won't care a dang bit . One other thing that i find not very good about it is that there is no objective. What you do is work for the owner of a shop to pay off your 20,000 dollar house doing about 3 or 4 different tasks. but then u start doing the same thing, you become a delivery boy for the 7 or 8 lazy inhabitants and it is the worst part and what makes it even worse (if thats possable) is that you have to deliver the same things over and over but to different people. And the fact that it runs in real-time makes the game even slower.
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not as good as I expected. This game is awesome great graphics,new legendary pokemon,and more,but there's 2 problems with this game.(1)You can't trade with older version the max number of pokemon you can get is 202, you can't use mewtwo(which is my favorite),charizard or none of the old pokemon just a few of them like pikachu .(2)there's only one world instead of 3 like I expected,so there's no kanto or johto just "new" and "improve" hoenn. But there's something great about the game,there's a secret island which you get when you have all six of the things in the traner's card,ex.beat pokemon league,beat battle tower,win one of the contest,fight a friend, and the other 2 i don't know (note:you need the ticket for the island which is "eon ticket" you get it by game shark or action replay,or maybe there's another way but that's the only 2 I know about).so if you're looking for some good 2 on 2 pokemon fight ruby is all you need(and a link cable for gameboy advance and 3 other friends).God Bless
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Worth buying the old purple 'cube just to play it. Tales of symphonia, where to start on an incredible RPG. The fans of most other games looked at cel -shading as too cartoony. But as with Wind Waker, this installment of the tales series stands the test of time. Showing that the art style that was shunned in the past, can make lasting impressions. I will try to be as objective as possible to give a fair review to my favorite game. The storyline is remarkable. Plot twists, lovable characters, and epic real time battles puts this game on par with other rpgs with near legendary status, such as Final Fantasy 7, 10, The Kotor series and Radiata Stories. All of which are great in there own respect. During the generation that TOS came out, the ps2 had been dominating in the RPG genre. Which are too many to actually name, so when it was time for the GameCube to receive a great RPG, Namco and Tales did not disappoint. With over 80 hours of gameplay, in a storyline that rivals "The Notebook" in shear emotion. You play as Lloyd, from the very poor town of iselia. Charged with protecting"The chosen" Colette, a clumsy female friend of Lloyd, on her quest to defeat the desians and regenerate the world to bring prosperity back to sylverant. I won't go into detail to avoid spoilers. But as you progress the story you meet wonderful and unique characters from sylverant and beyond. Each character has a personality of their own which shows during cut-scenes and little intermission dialogues called skits. The battle system is unique in itself. As it incorporates real time battle with the option of 4 players. Making the experience even better as with most games where the character is CPU controlled, they can get quite dumb, so having a friend control another character helps quite a bit. Along with the battles come a score of music that I believe to be a complete masterpiece on its own, composed by Motoi Sakuraba, Shinji Tamura, and Takeshi Arai. Whether you're in battle, a town, or dungeon, the music sets the stage perfectly. I can't think of anything negative about this game. As a whole its perfect. But that could be a very bias opinion by me. And I'm positive that I'm not the only one who thinks this game is worth going out and buying the old purple cube just to play it.
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I haven't played a game quite like it before. A unique type of gameplay that works very well. I haven't played a game quite like it before. It mixes things up by providing new mechanics to your helicopter(it has a name, but can't remember). Each new mechanic has been fun so far, ranging from boxing gloves, to sinking underwater, to creating whirlwinds, ect.. There is a boss fight at the end of each zone, with each zone offerings multiple levels to play through. The game is about getting all the coins, as well as the fastest time, so it has a fair high replay value. The music and art style work well together, and are pleasant to the ears and eyes. There is a time trial mode with its own levels, as well as a multiplayer mode up to four players. There is two modes to multiplayer. One is a race to the end of stage. If you're in first place, your helicopter grows wider, thus making it more difficult to complete the stage. Another multiplayer mode is you battle it out with various tools to knock coins out of your opponent, and collect the most. Both modes were fun. This is one of the easiest games to play without knowing Japanese, as it is basically the menu options you need to go through, the gameplay is self explanatory for the most part.
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Not What You Think. I bought this game, and really tried to get into it. Really, I did. I spent my $30 on it and wanted to enjoy my purchase. But no matter what I did, I found the game extremely boring. Sure, the game looks pretty, but the game moves at a snail's pace in battles which drags a simple clan mission into a half hour event. I don't have time for that, and I don't care if you can save in the middle of a battle. Little stupid battles should be that long at such a slow-mo speed. Advance Wars' battles can stretch out, but you can take off the animation to speed things up A LOT. There is no such option here. I have to sit there for 30 minutes watching these stupid little sprites walk in place and watch the stupid A.I. go really slow. Just hit me already!! This being a FF game, I expected a storyline. This has none. I knew I smelled garbage when the characters said "Final Fantasy is my fav. game!". WTF?! There is no world map, there are no town to walk around in, it just sucks. I don't care if this is a "tactics" game, I wanted some iota of a stinking story and didn't get it. On the bright side, it has nice graphics and sound, and the gameplay could be good if it was just FASTER and not so damn slow that I fall asleep during every battle no matter how hard I fight to stay awake. This game just bores me tears and it takes so long to play it should be a console game, not a GBA game. I cannot suggest this title to anyone. It was a big waste of my money and being a huge FF fan, I'm angry at Square for this garbage. Argh.
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LONG LIVE MARIO. Back about 8 years ago when this game came out for the snes (back then known as super mario world 2: Yoshi's island)I was confused that if this was the sequel to super mario world 1, how can mario be a baby? I thought this game would ..., so i didn't buy it then. As it turned out, i was wrong. This game ROCKS!!! depite the fact that it is five times more difficult than its predecessor super mario world 1 (it was so easy, it took me less than a day to beat it) and more challenging too. I bought this game a few days back, and man, i am enjoying it alot despite the fact that it is difficult and requires lots of patience to beat the game. The graphics are great, the controls are awesome, and the music is too die for. For those of you who never played the snes version, get this game. it has 6 additional super tough levels since it's on the game boy advance and an extra level in each world if you can get a perfect score in each level. it's a pretty daunting task, but it's worth it. Trust me, buying this game for 30.00 is worth it, you won't regret it. well that's all folks, you figure the rest out on your own. gotta run, smell ya later. signed: Mario fan since 1990
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Fun, but a real buzzkill too. I had this game a while ago. I loved it almost as much as I loved the SNES version. I liked being able to play a girl, and to get a cat, and I also liked that this was back when you could decently play the game and turn a good in-game profit WITHOUT the optional help of the sprites (all other HM recently, I've noticed you NEED them...I'd rather do the farming myself than pay a stupid lil sprite to do it)...but I was sorely disappointed that the marriage system is completely missing from this game. And thats not the worst of it... This is a 'real time' game, and after a while, either it decides you're not playing enough, or the time system just breaks...either way, unless you play it almost nonstop, it will start killing your plants and your livestock will mysteriously hate you. Its good fun while it lasts...but it doesn't last long enough to even win it.
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There Is No Way I Would've Bought This. While the disc does look fine at first, you notice white residue from the intended surface renewal is hardened along the edges, along with nicks forming outward from the center one in particular that goes a good 1/4 INCH into the disc space... This single scratch, of course, leaves the disc unreadable to a system, but I held out hope and tried it on my Wii, AND original GameCube, both in great condition, and it didn't read for a second. Hopefulness or no, there is NO WAY that if the item was in this condition in store I would have bought it. Greatly disappointed.
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Not great but good. I will state why I like and don't like the Dreamcast. _pros_ Good graphics 4 controller ports 56K modem built in 2 mem. card slots per controller small size _cons_ very NOISY no dvd player very small amount of games the games stink! cheap controllers Even though the Ps2 is alot better system the Dreamcast is cool. It was far ahead of its time though. And the games were absolutely horrible. There were very few good ones and no, Sonic is not one of them. Athough it is a good system I would recommend getting a Playstation 2. The Dreamcast is dead and they are not making any more games for it.
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It's exactly how you like it, but. I love the controller, and this is not a review about the Gamecube controller itself, which I believe one of the most daring yet surprisingly intuitive and convenient controllers of all time, but rather on the particular unit I received. My controller, which I am currently using in a Wii U using a third party Gamecube controller-to-Wiimote adapter, has one minor issue which is that in order to use the start button I need to tap it fast twice. It's not a major problem, mostly a mild annoyance, but I paid 46$ for the controller, I would have liked to receive one that works exactly like a mint GCN controller. Yet, I have to test this on a Wii or Gamecube to see if the issue might be from the adapter. The rest of the buttons and joysticks work perfectly fine, so it might be either a hardware issue of the controller or that I activated the Turbo function of the adapter in my start button. Nonetheless, fantastic controller. Even with that little detail, you shouldn't be afraid to buy this GCN controller, because even though it is supposedly no longer accepted by the Wii U, the adapters make short work of that problem and you get to play those GCN controller enabled games with one of the best console controllers out there.
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Great Memory Card. I ordered this memory card because we really needed the room on our GameCube. It was the perfect size, and I'd much rather keep track of one card than three or four of the smaller cards. I loved the fact this one holds so much information compared to the tiny card we originally had. Not only is it a great card and works great, but it arrived very quickly and there were no problems at all! I also feel better about using this memory card, because it is an actual Nintendo product. I also haven't had any problems with corruption! Defnitely recommend this card to any of the smaller ones!
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Sega's Marine World. I own this game and I think it is pretty cool! I will say though at times it does get tiring and stressfull. I think that Sega did a good job on this. I first played SMF on a demo disk for about 3 hours and fell in love with it. I think you will need to play it with the fishing rod to appreciate it more. I think the graphics on this game are really rich and vibrarnt, most games by other systems don't have the same rich color and detail like Sega has in their games. I think that it will make a great addition to your Dreamcast collection. Sega has done it again!
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i really liked it. as a fan of videogames, and a fan of the lord of the rings, this was a must-have. i recognize i bought it a little late and i have to play it with my nintendo ds lite, wich was the last model to be able to play game boy advance catridges... the game is interesting, it has a good level of dificulty, the grafics are equal to many nintendo ds games, ....i only wished the instructions of how to play it were a little more clear, regarding the devices you pick up and use during your advance trough the darkest places of midle earth. i am happy with my purchase. i bought "the fellowship" too, only one more missing...
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The best 3D fighting game ever. Namco has set a new standard of graphics and gameplay for the fighting game genre with Soul Calibur. This game surpasses every 3D fighting game in a number of categories. Fresh characters, responsive and balanced gameplay, incredible graphics, jaw dropping animation, lots of replay value, and even great music can be found in Soul Calibur. Not only is this a perfect arcade conversion, it actually has even better and more polished graphics than the arcade game. If you have a Dreamcast and are a fan of fighting games, your collection is not complete without Soul Calibur. Play it for yourself and find out why. Hopefully Namco will take their time with the sequel, because it's going to take alot of effort to make a fighting game better than this.
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Well worth the money to buy it. If you ever played Legend of Zelda: Links Awakening, you'll remember alot of the items in this game. Pleanty of puzzle solving, problem solving and fun make this game worth getting. It stands on it's own a great game BUT if you get the Orical of Seasons it becomes better because with both games you can have a wider variety of weapons, items and characters. When you beat this game you'll get a code that you enter into the "Seasons" game and you can pick up where you left off and try to complete that game as well. You can play Seasons or Ages first, the order doesn't matter. One thing to keep in mind, because the game depends on colors (red,blue money and ore) you can only play it on the Gameboy Color system. Graphics and sound are good and effort put into the game is great.
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It's not Super Metroid, but it's close enough. Metroid Fusion brought super space heroine Samus Aran back to life on the GBA hte only way you would expect to play her: blasing aliens, space pirates, and any other baddies in her way. The first thing you'll notice is that Metroid Fusion may resemble the classic Super Nintendo title, Super Metroid (regarded by many as the best Metroid game ever, and maybe the best game to ever grace the Super NES, which in itself is really saying something), but Super Metroid this is not. The game picks up with Samus trapped a maze like ship with alien life forms running amok, and it's your job to put them in their place. As the game goes on, you'll come across bigger and nastier baddies, as well as an enemy which bears a striking resemblance to our hero. Anyone familiar with any of the side scrolling Metroid games will have no problem at all getting into the game, as it features great graphics, sound effects, and tried but true gameplay that the series is best known for. The game's story is also something great as well, adding another layer to the Metroid mythology. If there's only one bad thing to say about Metroid Fusion, it's that it's a bit on the short side. Despite that though, Metroid Fusion still manages to be one of the best, original games to find on the GBA. All in all, if you can find this GBA gem, do yourself a favor and pick it up, you won't regret it.
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Oh My God What A Change. I just recently recieved my newest issue of Gamepro and they previewed several games from Halo 2 to Metroid Prime and Killzone but out of them all I think I was most impressed with the change of Ghost Recon 2. My friend and me liked the first Ghost Recon to a point but the 2 looks to overdue the first in light years. You can choose from over the shoulder view and first person view depending on what you like. The graphics are stunning just as good as Splinter Cells and Halo's. The way it's setup and at how realistic it is really makes you wonder how good this game is going to be. November 2 will find out but until then really im quite impressed and will pick this up along with Metroid Prime 2 and Smackdown Vs Raw. Check this game out at IGN you'll see what I mean.
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Unbelievably not worth it. Yes, there are die-hard Zelda fans that will defend this game to the end, but if you're not a kid with 3 friends, all of whom have GBAs (+ link cables), and have played at least one other Zelda game, you're likely to HATE this game. CHALLENGE. It's easy and redundant--you see all the possible bad guys in the first few levels of the game (if you don't already know them from older games), and they're all ridiculously easy to beat. ADVENTURE. There's basically no adventure to Four Swords Adventures b/c the game is most linear w/very few extras to "discover." I'll spare you my feminist tirade on the role of the women in this game, but I will say that the problem's less annoying then in Windwaker--until the end when Zelda kept dying on me. Wait till the next Zelda game.
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Hoenn adventures begins here. I've beaten Pokemon Ruby last week after spending a year playing through the entire game. I actually loved these games because if it wasn't for these RPGs, then I would've never gotten back into Pokemon sometime in 2002. Yes. I can play this game for hours and never get bored when I have a GBA Link Cable. Of course with the English version you can still do multiplayer with friends, even if they're playing the Japanese version because trading and making Pokeblocks work but not mixing records between the 2 languages since it wasn't implemented until Diamond/Pearl. How I beat this game is the same way I beat LeafGreen: My Japanese Pokemon traded from my import over to my US Ruby is cool enough to beat the Pokemon Champion because Japanese text is still inside the ROM metadata of all versions worldwide. If you've played Pokemon OmegaRuby/AlphaSapphire, then get the ol' GBA version...but you need a GBA or Gamecube Gameboy Player to play this game.
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Morrowind in Mario form. I am an elder scrolls gamer. I have played many bethesda titles and a large assortment of other games. I have very high standards on what games I play. That said, I would like to state that if you liked Morrowind then you will most likley have an affinity for Paper Mario and the doors of confusion or whatever this thing is called. The extensive dialog helps build on the plot and develope characters. Now as for you Doom, Call of Duty, and whatever other first person shooter that consists of nothing but bullets(by the way, I have played all the games I just listed) you will be very dissapointed that you have to use that thing in the upper region of your skull called your brain. If it is nonstop action you first person shooter gamers want you shouldn't be working at Mcdonalds. The reading can be skipped if you want but I think it is a good thing that Nintendo is encouraging children to utilize their brain and not just blow random people and items up. The actual storyline is a good change from what we see in most video games today, and I am proud to support a company that has made games like Brain Age and Paper Mario to help children increase their ability to think. If anyone can tell me when X-Box or Playstation have last made an educational game with the intention of furthering childrens ability to think I may change my view. Until that day I will support a company that encourages children to think: Nintendo. P.S. There is this thing called [..]that most people who post reviews on Amazon need to use to check a word if they are unsure of how it is spelled.
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Resident Evil? Huh? Forgot about that game. Just kidding... Well somewhat! But I can compare this game to Resident Evil. Hey look... Alone in the Dark started the genre known as survival horror... Resident Evil came along and improved upon it, but has since become like certain franchise slasher flicks with it's endless barrage of sequels rehashing out the same thing over and over! Now we have Eternal Darkness... Well my two cents anyways! STORY: ED is a much more sophisticated piece of storytelling than Resident Evil. I wouldn't say either are too original since ED borrows heavilly from Weird Tales golden era Cthulu Mythos and the movie In The Mouth of Madness, and RE is basically Return of the Living Dead with it's biological weapon gone awry and makes zombies theme. But I appreciated the more mysterious Lovecraftian influences in ED. Resident Evil was always like a rubik's cube to me... You know what you start off with and what you will get in the end when you finish all the puzzles. The fun is just getting there through a campy schlock filled ride! ED plays like reading a suspense-filled and mysterious epic novel that leaves RE feeling like a short pulp tale. In ED... It's far from being totally predictable! Not everything is a happy ending here! Edge: ED CONTROLS & CAMERA: Eternal Darkness is way smoother and refined all around in control, and the camera angles are placed perfectly through most the game! Having played the game once through at time of writing this, I counted two... Yes only two grievences with the camera in ED! Everytime I got caught up by monsters and killed I felt it was by my blunder, not a fault of the controls or the camera! As compared to several dozen such gripes in RE! Well only the most fanatical of RE fans would argue this decision... Edge: Eternal Darkness GRAPHICS: Here's Resident Evil fanatics last possible grasp at saying that RE can best ED in any department IMNSHO. The graphics ARE more detailed in the RE rehash for the Cube when compared ED... But only slightly! ED has beautiful textures but there are some slight jaggies! And there is a price for the slight edge in graphics... LAME load times every time you exit a room in RE as compared to in ED where you encounter NO loadtimes between rooms! Heck even when levels are loaded in ED is really quick and impressive! Needless... Peeps who say the ED's graphics totally bite are blind or flat out fibbin'! You will note a difference, but not a big one! Edge: RE CHALLENGE: Here is another gripe RE fans have been ranting about concerning ED... That it's way too easy! Well partly true... For the first few chapters in... Then the challenge factor really increases! RE I only found really difficult because of it's mostly inane item placement and lame controls and camer angles which get you stuck... Aggravating is probably a better word actually than difficult! ED approaches it's puzzle solving more often with common sense than RE instead of just leaving you to search from hell and back for an item needed to procede your game! If you have common sense, the game WILL be easier for you! Ammunition is more plentiful in ED, but battle is more dependent on strategy than RE with enemy weak points (Which can be found through trial or autopsies), and magik useage! And besides in RE once you know how many hits an enemy takes you always find yourself with enough ammo. The amount of different enemies is about the same in each game, with RE having the edge as far as number of bosses which was something I felt ED was lacking in. Both games rather "flow" when you get into them except for RE which has you searching to hell and back consistently for items so you can progress. I think the real deciding factor is that it took me about 4-5 hours to beat RE first time over... ED took just over 20 hours... But it's also a much larger scale game. Still like I said, we're talking epic novel vs. pulp fiction short story here so on that merit, and the need for more thought out strategies... Edge: ED REPLAY: Resident Evil gives you a different outfit when you beat it. Yeah whatever! ED has three different paths cummilating in different battle strategies and endings. Easy victor here... Edge: ED FINAL THOUGHT: I liked Resident Evil very much, but I didn't out and out love it because of it's flaws and rather trite storyline. With numerous sequels and rehashes it also became obvious that Capcom didn't feel the need to improve or evolve much of anything in their franchise except for graphics which for me is not the sole selling point of a game! With Eternal Darkness I finally have the horror game I've been waiting years for! Rich epic story, plenty of original elements to this genre, and mayhaps most welcom of all... Refined gameplay! OVERALL: ED And if your still wondering... Just rent it! Do yourself a favor though before passing judgment and play ED for more than the first few chapters!
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Very easy at some parts, very hard on others. This game is fantastic, the graphics are nice, the cinematics are great, the game is just so fun. The thing I thought that was unique and fantastic as when you have beaten a level, in the special options you have the ability to watch the cinematics from each level you have beaten, you may also play the level(s) you have beaten. You can also go looking for comic books in this game to add to your collection, which is also a part of the special options. I find it very entertaining swinging from building to building, or crawling on the top of the walls, and yes you can allways do it, it is never disabled. There is some parts that made me laugh, well actually the only thing that made me laugh was Venom and his comments towards Spiderman, oh and his tone of voice. This game can be extremely easy at some parts, and extremely hard and frustrating on others. Mainly the part when you are climbing up a building and a helicopter shoots misiles at the building, trust me, you won't get it on your first try, or your second! But this is a great game, other super heroes have small parts in the games cinematics like Black Cat, Daredevil, and the Human Torch. This is a must buy, I just can't stop playing it!
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Something for Everyone. I've never seen such a realistic game in my life! After just a couple of minutes of playing this action-packed game, it feels like your in the movie! Dynamic ships to pilot combined with immensly detailed landscapes, plus an action-packed plot makes this game a must for any Gamecube owner! Star Wars Rogue Leader: Rogue Squadron II takes full advantage of the Gamecube's graphical power. You can see every nook and cranny of the Death Star's outer walls, and every streak of rust on the X-Wings. Not to mention the amazing music it has - it sounds just like the movies! Not only does Rogue Leader have amazing graphics, but offers worthwhile gameplay value. 11 Missions + bonus, over 4 ships to fly, and tons of medals to earn makes this a game you'll be playing for a very, very long time. It even has DVD-like features, such as a behind-the-scenes documentary. One "Use the force, Luke," and you'll be hooked. This game is a definite for any Star-wars lover, action-game lover, flight-simulation lover, great-graphics-lover, strategy-game lover...pretty much anybody! Believe me, when you get your Gamecube, BUY THIS GAME!
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Need For Speed Most Wanted. There are a lot of crummy video games out there, but Need for Speed Most Wanted for game Cube is my all time favorite so far. This game was manufactured by Electronic Arts (EA). This game is a fast paced, car racing game. It is 1-2 players, where you control the speed and direction of the car. Need for Speed Most wanted has awesome graphics as well as realistic sounds and cars. I did not like the music but you can turn it off if you want. This game is fun to play because it is challenging and it's got many different courses to chose from. It also allows Free Roam. Free Roam is where you can explore the vast city, the majestic countryside, and the peaceful shore. You can not only chose you car model but customize your ride such as, the paint job, hood, roof scoop, and more. A fun feature in the game is cop chases, where you try to evade the police or get caught. I would recommend this game to new gamers or people who like fast paced and challenging games. If you are in to customizing your car, intense police chases and vast environments, this is a game for you.
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Fun, potential for online gaming, room for improvements. You are in charge of managing your way of living in a town where you have recently moved. You get to name your town (an honor for a new resident) and choose one of four "cozy" houses for shelter. Your house is not free of charge; you need to pay for it with the town's currency (Bells) by means of work. You cannot avoid doing work (and wear work clothes) to pay off the mortgage. This could get a little bit tiring at first since the method of paying is mostly doing repetitive errands. Actually the purpose of these errands is not only to pay back, but also to learn more about the town, and its inhabitants. You also get some rewards from the townspeople for doing them favors and you also get a few important tips along the way. Rewards usually are in the way of furniture for your house; sometimes you can even get a totally playable original NES game (remember the 8-bit Nintendo console of the 80's?). Once you pay off for your house you are allowed to have bigger quarters and are free to make your daily activities as you wish. Here is where the real fun begins. You also need to pay for your new, bigger house (a lot more expensive) but you can take all the time in the world for this. Also, there are many new different daily activities apart from running errands to earn money. Daily activities include fishing, collecting fossils, insects and paintings, planting flowers and fruits, writing letters, sending presents to your town neighbors, decorating your house, creating decoration patterns, playing games and many others. Not all of these earn you money, money isn't the primary goal of the game, and many of the activities are simply aimed to entertain you and to get the creative side out of you. You can design colorful patterns and use them on your clothes, house, umbrellas, etc. You may even start a fad with your chosen design. You can also compose or modify the town's tune, which is played every hour. Decorating your house is a very important and entertaining activity as well. The furniture choices and the methods of obtaining them are many. The town's committee evaluates your decoration and awards points using a predefined system. You are allowed to enter other houses to get decorating hints but you cannot take items from them. In terms of festivals I noticed that there's a New Years celebration, Groundhog Day, Thanksgiving and others. As of this writing I'm looking forward for the New Year's festivities. The activities vary by day and are supposed to keep the game from being monotonous. Impatient gamers will hate to wait 24 hours to get to new activities. In my town, the store closes at 9pm and does not open up until 9am of the next day (in real time). During the closed hours I cannot buy or sell anything and I'm limited to other activities. Eating is not required for living although you can grab fruits and eat them at will. The game uses the Game Cube's (GC) internal clock to deliver the many different daily activities in real time. It also keeps track of seasons, time, day and night. Nintendo has provided additional means of having fresh characters, activities, music, games, furniture, etc. with the e-cards. E-cards require a separate e-reader, a Game Boy Advance (GBA) and a link cable. Many cards are currently available. A tropical island is also accessible only for players who also own a GBA with a link cable You can have up to four players living in town (there are only four empty houses available for sale in a town). Only one player can play at a time though, the others need to wait for the current player to save and quit before getting their turn. Players may leave items available for display, sale or for the taking to the other players or visitors (owners of other Game Cube's with Animal Crossing) In summary, the game provides for endless hours of entertainment and fun. Reading is required but non-reading kids can still have fun if their parents supervise them. I only wished that this game had taken advantage of the Game Cube's broadband adapter and make it an online game such as The Sims's. The only current way to interact with your friends (visit other towns) is to insert a memory card in a friend's console. This is something that Nintendo should look for in the future to increase the interest for this game. Graphics and music could also be better. Recommended.
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4.5 stars - Part 1 of the biggest Sonic game ever. Sonic The Hedgehog 3(1994). The third official Sonic game on the Genesis. February 2, 1994. "Hedgehog Day", as Sega so bluntly stated in the commercials promoting the next sequel of the series. Even Alex Trebeck used this bit of trivial information on an episode of Jeopardy once. Whatever all this means, the Sonic series had reached an all-time high with the major success of its classic sequel. If the first game introduced us to the next mascot in gaming, then Sonic 2 was the game that cemented Sega's reputation as a true 16-bit giant in the early 90s. Those were such great times, living in an age with two great systems, the Genesis and the SNES, which spawned so many 2D classics that are still enjoyed... err anyways, enough reminiscing. After the 2D zenith of Sonic 2, Sega promised fans that they would follow-up with what was to be the BIGGEST AND BEST Sonic game of the series. In the two year gap between official sequels, the Sega CD did churn out the much overlooked Sonic CD, a game which I hold in high regard, yet it unfortunately became forgotten once a Genesis sequel would emerge. The hype was as high as ever, and things were looking extremely promising for this massive sequel... However, in an effort to meet deadlines AND pack as much goodness into a Sonic game as possible, Sega was forced into dividing Sonic 3 in two separate parts: the game we all know today as Sonic 3, and also the rest of it packaged later on in the year into a special "lock on" cart known as Sonic & Knuckles. This aspect both pleased and angered some fans, though standing alone, Sonic 3 holds up extremely well. It has enough new features to keep the older fans happy, and anyone new to the series would find this game to be a great starting point. Besides, you can still play the "full Sonic 3" by popping this one on top of S&K, so it's not like this scheme is avoided. Just separated like puzzle pieces, that's all. Here's the scoop on Sonic 3: PROS -YOU CAN MAKE TAILS FLY NOW! This is something I'm sure many fans complained about with Sonic 2, so now as the second controllable character, you actually have something to do. Plus, you can swim and lift Sonic up to otherwise unreachable areas out of his grasp. Pretty cool. -FANTASTIC GRAPHICAL UPGRADE. This means more scaling, more colors, and more fast paced action. -HUGE LEVELS TO EXPLORE. While there aren't high quantities of levels in Sonic 3 alone, the quality of them is astounding. They are so BIG and expansive that you can easily get lost in some of them, though there is always some sort of path to keep you on track. Each level is roughly 2.5 times the size of any stage in Sonic 2. -NICE VARIETY OF SHIELD POWERUPS. The standard blue shield was kinda getting boring, so Sega thought to vary it up with a bubble shield that lets you breathe underwater (and bounce!), a fire shield that does a scorch attack, and the electric shield which provides a double-jump in addition to attracting rings like a magnet. The "insta-shield" trick is also a noteworthy series staple. -MORE GREAT MUSIC. Sonic 2 is still king here, with Sonic CD and 1 right behind it, but Sonic 3 offers a bunch of memorable music. I particularly loved the Hydrocity Act 2, Marble Garden Act 1, and the Ice Cap and Launch Base themes. -And speaking of Ice Cap Zone, THIS IS THE BEST ZONE IN ANY SONIC GAME! Sega knew that all 3 of its previous games were missing an ice-themed stage, and what better way to introduce us than by having Sonic ride down a slope on a fast snowboard. Those were probably the greatest 20 seconds of any Sonic game. -GREAT SPECIAL STAGES. Unlike the time-based ones of the 3 previous games, Sonic 3's SS's offer a simple giant pseudo-3D sphere grid in which you must collect all the blue spheres and avoid the red ones. While the other games' stages seemed like you needed luck to win, these ones are based more on skill, which is a major plus. Also, these stages are much more accessible now in the game. -The BONUS STAGES offer a nice change from the seriousness of the SS's in that you don't have to win them, just collect powerups, etc. -NOW YOU FIGHT A BOSS AT THE END OF EVERY STAGE. None are too difficult, but offer enough of a challenge to keep things interesting. -Lastly, THE SAVE FEATURE IS NICE TO HAVE. CONS -VERY FEW ZONES. 6 to be exact. This is of course understandable given what I've explained above, but even if the stages are long, the game itself still feels brief. -YOU CAN EASILY TELL THAT SONIC 3 WAS MEANT TO BE LARGER. If the stage select menu didn't give it away, then remember all those "unbreakable walls" that you see every so often? Well maybe if another character... -2P MODE IS A SLIGHT DISAPPOINTMENT. Just run laps in very short zones. No playing through actual in-game levels or special stages like the ones in Sonic 2. -Big stages mean that THE TIMER IS A REAL PAIN IN THE ARSE for explorers. -Oh, and even though most of the music is great, the CARNIVAL NIGHT ZONE THEME DRIVES ME UP THE WALL. Trust me, it'll get very tedious after a few minutes. By itself, Sonic 3 holds up to be a very solid entry, but because it is clearly "half" a game, I'll only give it 4.5 stars. Do yourself a favor and get both halves and play the Sonic 3 & Knuckles adventure. It doesn't matter if you link the two Genesis carts or get it through Sonic Mega Collection. Either way, it's the best way to experience it. GOTTA JUICE!
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Great, except one big strike against it. The new GBA is fantastic except for one glaring fault -- the LCD screen is not backlit. This makes it difficult to see what's going on. Even if you get a light to attach to it, it's still not the perfect solution because it reflects off the screen -- so you have one too-bright circle on your screen and the rest is still in the dark. So far it seems like playing in full sunlight gives the best light, but even then you still get some glare off the screen. It's a really annoying problem that could have easily been taken care of if Nintendo had just backlit the screen. There are some backlit kits you can buy yourself, such as Afterburner, but for most people, opening up the GBA and trying to solder stuff together is not an option. It also voids your warranty. If you want a backlit screen, you can find places online that sell GBAs with backlit kits already installed.
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Good, Intense Fun...While it Lasts. It's been eight years since gamers last received a fresh taste of traditional Star Fox, a franchise that revolutionized the space-shooting genre with its 3D environments in a world still dominated by sidescrollers. The release of Star Fox Adventures in 2002 provided fans with only a sample of its potential with today's generation of consoles, but the game wasn't supposed to be Star Fox to begin with, and thus didn't focus on the kind of gameplay Star Fox is known for. That potential finally got put to the test in 2005, when Namco released Star Fox Assault as the franchise's first true contribution to the Gamecube. The end result is a game that fulfills its potential as a spaceshooter...but the effort to make it more than that still leaves gamers waiting for the ultimate experience with the furry spacefarers from Lylat. Star Fox Assault primarily reverts to the style of play last seen in 1997, with the release of Star Fox 64. Gamers play as Fox McCloud, leading his four-man team (well, three men and a woman) through the depths of the Lylat System to counter the Aparoids, which are basically an insect-version of the Borg. Play is primarily situated in the arwing, but several missions require gamers to fight in the Landmaster (another throwback to Star Fox 64) or on foot, with weapons ranging from the standard blaster to rocket launchers and grenades. Arwing missions are as fast and furious as advertised, providing players with a space shooter of nonstop intensity. The ground missions provide an adrenaline rush of their own, but Namco's efforts with fighting on foot - a new offering for traditional Star Fox games - feel even more secondary than they are, both in value and execution. The real problem may be the length of the game: it's ten missions with three difficulty levels, and remains a one-day affair despite the potential to go farther. Making the game last longer than that depends on the extras, of which there are many to unlock (including three NES games), and multiplayer mode, which is fun, but would have done well to add more challenges, such as taking on masses of enemy forces rather than just your human-controlled adversaries. The graphics, to say the least, get the job done. Arwing missions are very smooth, and the control is fluent. On the ground, however, things look a little less refined. Namco did almost as well with the Landmaster as with the Arwing, but whenever Fox and Company take to foot, they look very stiff, and don't move or execute attacks all that well. This makes for one significant chunk of the game being clunky and frustrating, and one wonders if the game would have been better off sticking to vehicles, and saving missions on foot for another day...and better programming. The sound department provides decent support. The Star Fox team is well-cast, their voices feeling natural and performed as best as the dialogue allows. The rest of the cast - especially the extras - is hit or miss; the opening battle scene is cringe-inducing, but the remainder of the game's dialogue is handled far better. The one step up for Star Fox Assault over its predecessors is music. While many of Star Fox 64's tracks were tame and forgettable, Assault revisits the intensity of the Super Nintendo days, providing a score that often compliments the scenario, rather than fade into the background. Having some fast, upbeat tracks reminiscent of the original Star Fox games would have been a bonus, but the score holds its own without it. Star Fox Assault is not a very long game, as the average player can beat all difficulty levels with a day or two. The unlockables - especially the ported NES games - are one of the main reasons to keep coming back, but the gameplay alone offers enough intensity to absorb players for several play-throughs, whether it be from beginning to end or just playing missions at random. At the very least, Star Fox Assault is a rental that'll provide a couple nights of solid fun, and even more if you've got friends to join in. As far as the true potential of the Star Fox franchise, that will have to wait for another day.
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Good but repetative. I played both Monster Rancher Advance I & II. Certainly, it is neat to enter random sequences of letters and numbers to generate new monsters. The story is reasonable strong although slow paces. Unfortunately, I found the game tedious after a while. The challenge of training monsters wears thin after about the 1ooth time. It is particularly frustrating when your monster is forced into retirement just before completing a battle that would advance the story. Also, the time frame is somewhat unrealistic, I figure that my game lasted about 100 years or so (within the game). Each monster lasts roughly 4 years and it took me about 25-30 monsters to complete the game. Although monsters age your character and other characters in the game do not. I played this through to the climatic battle, and while that was cool I'm not sure it was enough pay-off. If you like doing the same thing hundreds of times, this game is for you. If you like a good story and can tolerate doing the same thing over and over, you might enjoy it too.
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Very good. This game has gotten so much better over the years. There is a new battle mode where you try to beat the best ever with your created character. But you had better have a lot of time on your hands. The graphics are great, and they have added a lot of detail to the courses. There are over 12 to choose from and more to unlock. The only things that I disagree with is that whenever you hit a ball in the sand- it stays there. In real life if may bounce out easily- here it just sticks- even if it is on a drive. The second is trees. The graphics for trees are not the best and when you hit a ball in the tree it drops straight down. In real life there can be a chance it may pop out. One final thing is that you skip can't skip through other player's emotions or words in battle mode- and they can get pretty annoying. Graphics: A- Sound: A+ Control: A Fun and Enjoyment: A- Overall: A
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First-Rate Mario Brothers Action. Nintendo seems to have found a great cash cow in re-releasing old NES and Super Nintendo games for the Game Boy. I could be cynical about them making a killing on old products, but why complain when it means I can play a game as great as Super Mario Bros. 3 again? Unlike some old games, where the appeal in the re-release depends on nostalgia, this is a fun game whether you've played it before or not. In some basic ways, it sticks to the formula of the original Super Mario Bros., so you have the comfort of the familiar, but there are lots of new twists here, too. The racoon suit, and the ability to fly it confers, is the most amazing. And there are lots of different challenges, with some easy levels and some quite difficult. The game is paced well, so that you don't finish it in an hour, but you aren't driven crazy by the difficulty, either. Yes, it would have been nice to have access to the bonus levels without getting the ecard reader (which I don't have, so I can't comment on how those levels are). The only bonus you can access directly through the game is the original Mario Bros., which gets old fast. But just on the merits of the original game, transfered to the Game Boy Advanced with no loss of fun, this is a great game.
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The many many other reviews on this page are right. This card will let you down in the end. If only I'd read these reviews before I bought it. The night I got my GameCube back in March, I bought this memory card along with it, thinking it'd be great because it had so much memory space. And up till now, it was fine. But about 20 minutes ago, the card became corrupted. I tried shaking it, blowing off dust, trying different slots, selecting no on the "Would you like to format?" selection screen again and again, but nothing works. All my data is unusable now. My Sonic games, Metal Gear Solid: TTS, Super Mario Sunshine, all of it, unusable. Now all I'm left with is regret. As another one of the many many people who were duped into buying this piece of junk, all I can say is: DO NOT BUY THIS. I can't stress that enough. It's just not worth it.
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More fun than Uno ever was. Looks like nintendo really knows what the e-reader can be used for. While all other e-reader cards thus far were either completely dependant upon the e-reader for fun or barely used the e-reader (pokemon-e cards only sport extras), Mario Party-e is fun as a standalone game or with the e-reader! The card game is fun and the mini games make the game crazy. My brother and I played a bunch of times the other day. Just as i thought i would win- a minigame resulted in him taking all my progress. the lead switches hands at the whim of minigames. The whole experience is fun and each game is different.
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A MUST have game for survival horror fans. Ok doing a complete rewrite of my review to get rid of any sort of bias I had from hype or my initial impressions upon first playing the game. Resident Evil 4, in my opinion is the best edition to the RE series period. Graphics: The graphics in RE4 are the easiest to rate. Solid A- for everything. Landscapes, people, and monsters are all done beautifully. The one thing that keeps it from being an A+ is the fact that the characters don't have real time facial expressions. They smirk when they are happy, giddy, over joyed, or relieved, or they remain straight faced or develop a subtle frown when they are depressed, angered, irritated, or annoyed. It's very similar to the facial expressions in Final Fantasy X in which they really don't exist. Story: C- The storyline is it's been 6 years since the virus outbreak in Raccoon City. Leon S. Kennedy now works as a governement agent for the President of the United States. The president's daughter Ashley has been kidnapped by a religious cult and is being held hostage in Spain. Leon's mission is to find her and bring her home. Simple, easy and horribly generic. The cutscenes are also peppered with political rehtoric which has no place in the video game. When Sadler says: "No longer will the United States think that they can police the world forever." or how about Leon: "It's not a ritual, it's terrorism" Slazaar: "My my , isn't that a popular word these days." You get the impression that the characters say those things for the sake of saying them, not because they further the plot in anyway. Almost as if the developers put that into the game in a pathetic attempt to make it more marketable because politics are a "hot topic." Character problems: Leon is your average ex-cop turned government agent who was a former member of an elite military group of some kind. He totally doesn't fit the part. Any of us who have played RE2 remember him as the young, inexperience rookie cop. Go six years into the future to RE4 and he looks about 26 or 27. We find out that he was some kind of "solid snake" a long time ago, which would make him 20 when he joined the R.P.D and what, 18 or 19 when he was with Krauser?? Come on! Another thing that RE4 has in common with FFX is the acting...the horrible horrible acting. Don't get me wrong it's up to par or even a little better than FFX, and a hell of a lot better than RE1. But the dialogue in many parts is crap and the cutscenes are drawn on for far too long. Gameplay and controls: This is where she excels. You no long rely on auto targeting to line up a shot. Everything is done manually and in a 3 person view with a laser sight. You can target different body parts of your victim and get differing results. Some shots can set you up for physical attacks like a kick or a "suplex" this enables you to deal damage and conserve ammo, or clear a path through the freaks, and unlike your typical RE zombies, the parasited villagers feel pain. 180 degree turn is still in the game, you can dodge and counter attack some enemies when prompted by and "A" "B" or double "R" button combo. Items are lit up and easy to see and include a simple "to take press A" command that appears on the screen. No longer do you have in inch your character around a pre-rendered room, mindlessly mashing the action button in the hopes that you find some treasure or ammunition. The game is extremely linear and streamlined. There is no running around, finding a puzzle, realizing you're missing a piece and then backtracking all the way back to find that one obscure thing that you forgot in order to progress. Your character unfortunately still mantains his clunky movements and while they are much improved from previous titles, it's still annoying when you're fighting an enemy or boss that completely outclasses you in the agility department. Now after all the pros and cons the one and only thing you should ask is, "Is the game fun to play?" The answer is yes definitely. Resident Evil 4 is completely worth owning, or at the very least a must rent. The mini games and pursuit of cheat weapons will ensure replay value for months to come. I am happy to see Capcom finally trying a new approach to one of their most beloved titles and hopefully we can expect more innovations in future RE games.
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I bought a Gamecube because of this game. Although I am a long time Godzilla fan, his past videogames have left much to be desired. However, I was pleasantly surprised when I first played this game at a friend's house. It actually made me run out and buy a Game Cube! Smashing, destroying, punching, kicking, spitting fire and shooting lasers out of your face....this is what Godzilla is all about, my friends! And this is what Godzilla: Destroy All Monsters Melee delivers. It's sort of like violent breakdancing... a symphony of destruction where you are the conductor and other monsters are your percussive instruments. I happen to like this game for certain qualities that you may or may not enjoy. It is similar to Smash Brothers, which is another game I like. However, the melee mode action in Smash Bros is usually a little too fast for me to follow... so when I play it with friends I usually get...kicked, which looses its charm after about a thousand times. But the action in Godzilla: Destroy All Monsters is a little slower. Although it may be a drawback in the opinion of some fighting game gurus, the slower action forces players to rely more on strategy and actually gives me the chance to be on par with my friends in melee mode. It's the perfect fighting game to play with your friends if you are not already a fighting game expert or if you're just an old timer like me. At any rate, it really is more appropriate that these classic giant monsters are more lumbering than the Smash Bros characters. The animation is great, the models look good and the sound is awesome. The camera movement manages to be exciting without making me feel like I am going to puke. Some of the simulations (like the smoke) and visuals are little cheesy and the plot is appropriately ridiculous, but overall it is technically satisfactory. There are several exciting play details added, like the Army trying to shoot you and your monster friends with freeze ray cannons and Mothra making a cameo as the fickle finger of fate. The monsters have unique and interesting moves... and there is just something about dropkicking Megalon through the highrise district that satisfies the soul. I am only sorry that Jet Jaguar was not included so I could shove an oil tanker into his face.
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The Good, The Bad and The Ugly. I was excited to see both Risk and Clue in one game. The Risk is pretty good, and I enjoy playing for a short while, but as other reviewers have commented, the AI has no sense of strategy. Battleship seems okay except the AI sure seems like it peeks, since if you start to look like you are winning, it 'finds' your ships in a big hurry. CLUE has NO CLUE. One of the basic tenents of the game is that if you make a suggestion and no one can disprove it (and of course you don't have any of those cards) then that HAS TO BE THE CORRECT ANSWER. Not for this game. That practical idea gets you a loss in a hurry.
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Rogue Leader is Incredible. For over a year now, people have been awaiting the release of Nintendo's new system, the GameCube. It's here, and along with it is one of the finest games ever created. Star Wars Rogue Leader: Rogue Squadron II is absolutely incredible. The graphics are superb (complete with high polygon counts) and it looks as if you're in the movie. Gameplay has been an issue to many people, but if you are a truly devoted video gamer you will never tire of it. First off, the levels are different and complex; second there is the metal system (gold, silver, etc.), which adds a high replay value. The best aspect of the game however is the sound. On one level (Battle of Endor) I had the music up high and when my friend walked in, he asked if I had the movie on somewhere. I told him it was a video game making the music and he was amazed. The sound is that good! So to sum it up: Rogue Leader is THE launch title to buy for GameCube. Go out and buy it. You won't be disappointed.
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the best is back. I grew up with this game so when it came out for gameboy advance, I HAD to have it. All the old challanges and bosses, it's truly a classic. I love the old Mario Bros. a lot more than the newer games. All they focus on now are the graphics. It's a pity they don't make games like this anymore. Treasure this. About the game: Mario Bros. 3 is jammed back with levels, enemies and weapons. It's especially good if you have an E-reader card where you can play NEVER BEFORE PLAYED levels. As most games, each level you progress to gets harder and harder. It's an excellent game...really, there isn't much more to say. Buy it and you'll understand.
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More advanced then other wars. So I turn on the game and the title screen comes up. I press start and see the training mode and begin to play. The training mode alone is enough to make you drool with with anticipation. I played for hours learning the game. This game has more options then some other games out there (Warcraft). I saw all the different units and saw the greatest thing on there. The ability to play four players without having the link at all! Then I was mad. Where was this programing skill when warcraft came out, huh. Where was the map design that you HAD to take out for some reason even though this hand held nintendo(Basacally what it is) could handle it with ease. This game has chopers, tanks 2 kinds,subs, Battle ships, artillery, infintry,recon,fighter jets,bombers... I'm running out of breath trying to name all the different units. Not to mention the terrain and weather conditions that speed up or slow down your movement. This game is more fun then a game by square that got rushed: Bouncer. Advanced Wars probably sold more copys too. This game is what you get when you put time and effort in the production of your games and when you imagine yourself playing it(Which I know they did more than imagine playing it). You also get to pick a gerneral that has a power that you can use in battle. Like Andy, the general that repairs units all his units on the whole board. I tell you this game is the best by far. Right up next to Castlevania: Circle of the moon. So, to the creators of Advanced Wars give yourself a pat on the back and know that I will be watching the games you put out and so will so many others.
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Nostalgia + SP Hardware = A MUST Buy. Every Game Boy I've owned (and I've owned them all - original, pocket, color and the original GBA) has left me disillusioned and disappointed. I was particularly crushed when the original GBA was almost impossible to play due to its unbearable lack of a backlight. Now my hope in Nintendo and pocket gaming has been restored with the GBA sp. A movable screen to avoid those nasty reflections, a rechargeable battery pack and (praise the almighty Miyamoto) a backlight make this the most enjoyable piece of portable gaming hardware I've ever owned. Even with all of these improvements I was still hesistant to buy in once again. That is, until the release of the classic NES edition. The new look is both sleek and retro - perfect for playing those 2D 8-bit and 16-bit games I loved in college. Call me a sucker for a gimmick, but for once I'm not experiencing buyer's remorse. :)
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Gem of a game. Wonderful game for both the single and battle parts of the game. After playing Bomberman for the SNES, and reading the reviews of this game, I decided to give it a shot. The single player is a lot of fun and takes some time to get through. I enjoy the fact that it is like an RPG with some Pokemon like creatures thrown in. As you progress you obtain new items that allow you to access areas you could not on previous levels. The levels are well designed, as is the boss battles. The battle mode is stupid fun. They have many different game modes so the action stays fresh. If you have any friends then this is worth playing with them.
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A certified classic. 1998. I was 10 years old when this dropped into my hands. My life changed forever. At first it was all about catching the pokemon and just simply beating the game. There was so much more to it than that though. The battle system is awesome, I always traded pokemon between friends and there's such a deep learning curve for such a simple game. Fast forward to 2015. This game hands down is a classic. It has instantaneous replay value right off the bat. Although I'm now an adult I have no shame in saying when I have kids I will be introducing them to this gem that has been a part of my life growing up.
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Game of the Year. This is Viewtiful_Jim from the online street team What hasn't been said about this awesome game already? And it isn't out yet in the US! It sold out in Japan, and hopefully will sell out here! Viewtiful Joe takes you back to a time where games were fun, Challenging, and original. Every inch of this game says a lot of care was taken to give it the look it has. Cel-shading in games have gotten somewhat of a bad rep. (i.e. Wind Waker) But I couldn't see it any other way with Viewtiful Joe. What makes this game so interesting is the special effects moves, not only do they look awesome, they actually effect the stage and surrounding environments as well as using them to attack the enemies matrix style, which is the way you get V points, by doing awesome attacks in succession. It's like Devil May Cry on a crazy cartoon trip. In short, it is THE game to buy this fall season, it brings so many great ideas to the already done with 2-D platformer, and it's from Capcom, people who still know how to make great games.
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I WAS A BIT DISAPPOINTED. Well folks, lets lay the facts out on the table. Evolution Worlds seemed promising from the start. The characters were pleasant to look at, and they each had a unique and interesting personality. The plot seemed intriguing enough, and I was happy to go explore Mag Launcher (the main character)'s house and Pannam Town. Everything went well until I actually had to go to a dungeon to do some adventuring. GAAAAACK! It was very monotonous and annoying! Each floor of the ruins looked the same and all the baddies on each level were (yes you guessed it) the SAME. Believe me, whoever created the floor plan of that place had NO imagination at ALL!!! After I completed my assignment there was another extensive cut scene which once again drew me into the plot. I thought "Maybe it isn't as bad as I think. Probably the next dungeon will be totally different". WRONGO! The next place was even worse than the last (considering there were 19 more generic floors to visit than the last place). I'd say to you "Don't waste your time on this game. If you want a good RPG to snuggle up with on a cold winter's night, you won't find it here!". However, if you must, go out and rent the game (you'll regret it very quickly). But... Heaven Forbid... DON'T BUY THE GAME... you'll soon find yourself crying next to your gamecube yelling "why.. WHY??!!!!", and I'm sure none of you feel like having a mental breakdown this early in life. Trust me.
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it's awesome. i bought this game last thursday and i have barely not been playing it you can play as (and i am listing them in the order you get them)Gohan,Piccolo,Vegeta,Trunks and of course Goku. this game is really long but kinda easy but some of the basses are really hard (without senzu beans) you can level them up to 50 and there is a secret character and after you beat the game you can still walk around the world and explore as much as you want. They stayed much closer to the actual story line of the show. the only downside is after you beat the cell games and goku dies you can't control him anymore period. Even if you have never heard of DBZ you will like this game its a must buy! (walks off to play it).
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He's blue and he's back. Megaman EXE returns to the Gameboy Advance in the sequel Megaman Battle Network 2. If you are familar with the gameplay of the first game, then the battle system of this game should be easy to learn. Some differences include: Megaman does not automatically replenish his HP after each battle, many more chips, Megaman is able to acquire elemental styles depending on how you use him in battle. As with the first, you can link with your friend's GBA to trade chips, styles, and battle! Retro chip traders also allows you to use link to another GBA with the first game inserted to trade old chips for new ones. The story of this game is slightly darker than the first. Story events, while not involving direct physical violence except those like the ones depicted in the battle events, involve more evil villians who harm others more than in the first game. Mass destruction in the _computer world_ is also brought up in the game. I don't think this is a concern for most people, but if you're going to hand the game over to a four year old and then write an angry letter to ESRB and Capcom for the "E" rating when you find out, check out the game yourself first. I think it deserves an E rating for Everyone, but if you're more sensitive about what issues to expose to your child, play the game before you give it to them. The characters have also evolved due to story events from the first game. This is good, since it makes sense to have characters interact slightly differently after you've saved the world in the first game. It also shows Capcom did not just copy and paste character dialogues from the first game and actually thought about how characters should grow and evolve. The story continues from the first game. While it is not critical that you play the first game before picking up this one, it is recommended. Facts revealed from the first game's ending are used in this game. The regular cast of characters also have their introduction in the first game. The quality of the story is on par, if not even better than the first game. I think the story is a bit more realistic than the first. Our hero Lan Hikari is a little less sheltered than in the first game, encountering more dangers of his own, which makes the story more interesting. This is a highly recommended game for fans of the first.
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Simply great. Get ready, Wario/Mario fanatics, this is the game to end ll games!!!!! Here are the good things about it: 1: The graphics are really beautiful. The GBA is a great platform for this game. Backgrouds scroll effortlessly. Wario looks GREAT! 2: The game never gets boring. There is so much difference between each passage and level, it makes for ENDLESS replay value. Also, since you can only play most of the levels by unlocking them, the game is addictive. 3: The game is fun, challenging, and yet short of frustrating. Near the end of each level, there is a switch that you land on to turn on the vortex and timer. Then, you must return to the vortex before time runs out, which is no mean feat. 4: There are all sorts of extras and diversion mixed into the game, such as minigames and CDs. There are three minigames, which you play to get medals to buy itms to make the bosses easier. And there are 16 CDs, one in each level, which make interesting noises. 5: The bosses and enemies are creative. All 5 bosses are neat and VERY different. The enemies aren't all the same, on e bad characteristic of many games like Warioland 4. I recommend this game for 8- to 14-year-olds with the realization that this game has lots of depth and takes time to play.
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great game, but microphone :P. i played this game at a friends house, and had tons of fun with it, i wanted to buy it for myself so i could playi it with my sister, and relatives when they came over. but i couldn't find it anywhere without the microphone, it didn't seem to me when i first played it that it was a required part of the game, and it sure seems to jack up the price way beyond what it should be sold for. I have still yet to to get it, and the price remains way too expensive. I'm tarting to think this game ranks into the category of collectable nintendo devices, its almost widely known that nintendo peripherals become collectors items depending on how poorly they sold. I really liked this mario party and wish i could have played it again. I guess i'll have to wait for mario party 7 to go down in price. :(
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It's official, so it's great. I bought this new, and since it's official Nintendo merchandise, the compatibility of the memory card has to be perfect. I, like many others, have looked at the cheap alternatives with 1019 blocks or whatever, but then I remembered the disappointments of trying to do that with the PS2. Sure, the cheaper card is compatible with a good selection of games, but definitely not enough of them. You're then forced to buy the official memory card anyway. If you see yourself buying more than 10 or 15 games for the gamecube, go ahead and purchase the cheaper card with more memory (you'll probably need it, especially if you get a couple sports games), but be aware that some games aren't compatible with the third-party card. If you run into trouble saving/loading a game from the cheap card, then you should purchase this one! It's true that the official card isn't cheap, but it is more compatible and also more reliable. The third-party cards (and controllers for that matter) use weaker plastics and less material to make the products, allowing them to be cheaper. This also means they aren't as hardy as the official ones. I would recommend almost never unplugging / taking out the third-party merchandise from the game system, because the connectors themselves are weak as well, and could get bend or scratched easily.
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Simply WOW. I first bought this game when it came out in 2004, and was instantly hooked. I STILL play this, screw PSU, i just got an adapter and i'm trying to connect to a private server. I have played this for over 600 hours, have created 4 characters, 2 of which i play off and on (mostly for when my lower lvl friends come over) and this game is the best game i have bought, better than halo 2, better than halo 3. Why? Simplicity and depth. This game has TONS of items, tons of choices to customize your character, and lots of enemies and quests. Buy this game, you will love it forever. For extra help, go to ragol.co.uk, they have everything you need to know and the forums have really great people
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Hurry Back. This game is a must for fans of the ride. It is fortunately not based on the movie, but rather the ride itself. The game captures much of the whimsical "spirit" of the ride with just enough moments of eeriness to keep things interesting. This is primarily a puzzle game with each new room presenting a different problem in order to complete it. There isn't much in the way of the ride's music except during the credits, but there are plenty of nods to the Disneyland version of the ride. There are also a few annoying levels that once finished, you are glad you don't have to go through them again. However, the lure of the next room and the next puzzle overrides this. This game may prove a bit short for highly skilled older gamers, but a pleasant diversion nonetheless.
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Fantastic glasses, especially for the price. These glasses work fantastically. I was a little concerned they would be low grade and significantly impact my monitor's display due to the low price, thankfully I was very wrong. The yellow tint / blue light filtering only minorly impacts the colors displayed on my monitor. As for the eye strain they relieve, all I can say is Wow! I was able to do 8 hrs of working on my computer at work followed by 3 hours of video games on the computer that night and my eyes felt perfectly fine. It's as if I had only used the computer for 2 hours that day. Would strongly recommend.
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This is a good game. I beat Paper Mario: The Thousand Year Door today. It was one of the better games I've played and I highly reccomend it to everyone. If you've played the original Paper Mario, expect more of the same, but a lot better quality. The gameplay is great: The battle system is near perfect and there are many ways to level your characters. The partner system is also vastly improved upon from Paper Mario 1 (IE, your partner has HP; is actually useful). In this game, you have new abilities that take advantage of the "paper" type graphics. You'll learn to fold yourself into a paper airplane, a boat, turn sideways to inch through small spaces, and roll into a tube to navigate awesome mazes. I'd also like to touch on two things that are improved upon: The script and the final boss. The script is much more well-written and uses a lot more intelligent (and some good unintelligent) humor. Also, this time the characters all have something we in the business like to call DEPTH. Instead of simply joining your party for no reason whatsoever like in PM1, the characters have lives, friends, and some kind of relationship with Mario. For example, you'll meet up with three evil sisters called the Shadow Sirens early in the game. You'll beat the living snot out of them (naturally), but periodically the game's plot will shift from Mario and show their story. It turns out that Beldam, the leader, is abusive to Vivian, who is somewhat forgetful. Beldam blames Vivian for losing an important item and forces her to find it under the penalty of a beating. Vivian has a complete and total breakdown and starts bawling while continuing her search. Mario enters. His friends have just deserted him because an imposter has stolen his body and is masquerading around as him. Looking for help, sees Vivian and talks to her. When he learns her plight his heart softens and he helps her find the item which turns out to be a bomb meant to kill him. Vivian agrees to help him regain his body, not knowing he's Mario. The two track down the imposter, who turns out to be in league with the Sirens. Vivian, after a little confusion, learns that she's been helping Mario, the man she is supposed to kill. She breaks down again and leaves Mario to fight alone. Midway through the encounter, however, Vivian realizes that Mario is the only person ever to be nice to her and deserts her sisters to join him. The two topple the doppelganger and regain Mario's body. Vivian, lovestruck, joins Mario's party for the rest of the game. And the final boss? Well, first of all, let's go back to PM1. You fought Bowser, who even though powered-up was about as strong as an old lady on defective steroids. AKA, he was weak as heck and took two minutes to beat the living snot out of without losing even half your health. Now? You fight a boss who not only is inches from invincible, but can take off a third of your health in one move if you're not careful. And if you're careful? She takes off a fourth of it in one move. And she can attack at least twice every turn. So, you better watch your back. Just one more thing I wanna mention: there's a great sidestory that you can completely skip if you don't like to read. If you search around the main town, Rogueport, you'll occasionally run into your brother, Luigi, who tells you some hilarious stories of his recent adventures. Did I mention Luigi is hilarious? Hilarious! So, that's Paper Mario 2. Go pick it up.
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A small size game, Of Butt kicking action. I'd give this 5 stars because this game is TIGHT! A special sequal to kof EX 1. With a 3 on 3 battle, With charecters from Kof 2000. This game includes 7 teams and 21 charecters, With a story mode, And a VS mode to compete with your friends( Or your rival). There's a judging system that will rate your skills. With charecters named, Moe,Terry from the legendary Fatal fury, Charecter from art of fighting series and much much more! And a new charecter named Miu. The graphics are highly smooth and great for a small vdo game. Better than street fighter! To rent or to buy: Rent it first to see what you think, But i'd buy it!
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Ty the Tasmanian Tiger 2: Bush Rescue. Considering how I've been spending alot of my free time playing platformers; like the newer Spyro games and Banjo-Kazooie: Grunty's Revenge, I was a bit surpised to see Ty the Tasmanian Tiger for the the Gameboy Advance. I've played the Ty games on the console systems and love them. Yet, I'll admit- I was a bit skeptical that Ty would translate well onto the GBA. Much like the way I felt with the GBA Crash Bandicoot games. Yet, out of curiosity; I got Bush Rescue(as well as Night of the Quinkan, look for my review on that game as well). And, like the GBA Crash Bandicoot games, I was pleasantly surprised to see that Ty translated brilliantly onto the handheld. The story tells that Boss Cass was sent off to jail but rescued by a rival group of lizards. It's your mission to once again stop the evil Boss Cass and his menacing Uber Reptiles from destroying the world. For the most part, Bush Rescue adheres strictly to the console versions' story as told through stills taken directly from the console versions of the game. However, when you talk with characters in the game, you'll see the text appear with hand-drawn character models unique to this version. What impresses me the most with this game is how the character models are pre-rendered 3D characters reminiscent of the console versions and look really impressive. Animation is perfect as well...for example,if you see Ty running, his hair will wave while he runs about. Gameplay in Bush Rescue is pretty standard platform play but definitely worth sinking a little bit of time into. You can dispose of enemies with Ty's handy boomerangs, which can be upgraded as you progress through the game. You'll be able to take control of many mechs which give you the ability to blast things away and you'll also take control of many air and land vehicles as well. Levels (which are transplanted from the console versions) are large which means lots of exploring. Other than it being a tad easy for a veteran like me to play through, Ty the Tasmanian Tiger 2: Bush Rescue is a great platformer that's worthy of your time. I really enjoyed it and I'm sure you will, too.
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Fun to play the original, but get 0M over this. Ah, the original Metroid. I love the original. However, this is a waste of money. Why could such a classic game be a waste? Cuz if you buy Metroid: Zero Mission and beat it (which actually only takes about 2-3 hours for an average gamer), you'll unlock this game. So basically you get 2 games in 1 with 0M. But still, this game is fun, insanely tough, and it's just classic. Zero Mission may give you all the updates to the Metroid series like wall jump and Speed Booster and combining of beams, but it's a cakewalk compared to the original. This is a good game, but if you want more money's worth, just get it with 0M.
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Spyro's the best. [...] This game is challenging when you first start, but when you get the hang of it, it may be easier. You start on Autumn Fairy World and, depending on how many fairies you have, you can get up to the other seasons. I'm on Winter Fairy Home, which is the second season. This game allows you to breathe as much fire as you need, jump, fly, glide, and land. In Winter Fairy Home, there are challenging mini-games such as Hummingbird Fort. If you are a beginner, I won't suggest this game because sometimes it can be very challenging, like when you get into the Sparks World. If you've been using Game Boy Advance for a while and you get the hang of it pretty well, I suggest this game because it lets you use your skills, and it makes you think. Overall, I think it's a really great game.
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Fun for years to come. Iam a 14 year old female gamer. I have had one of these for about 1 year and a half and absolutely love it! In the summer of 2000,I bought Pokemon Stadium for N64 because I had just taken an interest. I did not know you needed the gameboy games(pretty stupid of me,eh?). So we bought me a kiwi colored gameboy color(too bad they had no berry color,but kiwi is just as pretty!). Along with it,I gotmy first game,Pokemon Yellow. And boy was it more than I expected. I played it hours on end! I could not put it down! I took it everywhere,in the car,resterants,grandparents',etc etc etc. It really spiced upmy summer. I kept on sticking to Pokemon games but soon I discovered more great games such as Zelda and Harvest Moon plus tins of others. I even think I enjoy it more than any other console I own(me and my brother practicly own all the systems(gamecube,PS2,dreamcast,n64,etc,etc). The batteries last a good 20 hours or so too,which is great for traveling. Yes,the gameboy advance may be out there too,and i bought one of those,but I almost think that I enjoy this more. I think gameboy color games seem to be more addicting and there are a lot more out at the present. I think the gameboy color is cooler looking than the GBA! Another great feature is that you can plug headphones in so you can play with sound without disturbing other people. I have recently broke my poor kiwi gameboy by accidently dropping it on the floor. Well,I guess we must get another one. Just make sure not to drop it because the LCD screen can get messed up. i would recommend this to anybody wholoves video game and for ANY age! This will be fun for yers to come!!
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Early NES fighting in your hand. Urban Champion is one of the many arcadey-styled NES games for the system. It doesn't really have any features, but the gameplay is just plain addicting. 1-Player mode has you pit against a CPU player. You must punch him into a manhole to win, but that manhole's pretty far away. You have to keep punching him until he falls in. You can punch either in his face or in the gut. It depends on where he blocks himself. 2-Player mode has the same setup, except that it's you're friend that you are facing. Oh yeah, and watch out for police. Who knows what they'll do if you get caught? When you win, I just find the scene to be funny, since someone from the building you're in front of cheers for your victory. Overall, it's a stellar fighting game that you might want to try out. But please note its lack of features. Now that it's on the GBA released in these cards, the appeal might increase.
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Three words: buy it now. I can't remember where I first heard of this game, but wherever it was, I wasn't too interested at first. At that point I was trying to figure out a way to get Kingdom Hearts without a PS2. Heh... well, needless to say, that plan sort of backfired, so I searched my mind like crazy to find a replacement. Finally, it came to me: that game! That one with the pirates! Skies of Arcadia Legends! (Just so you know, I'm also a hugely obsessive fan of Pirates of the Caribbean...) Anyway, to make a long story short, I bought this game from EBGames (for $75, yes, but it was worth it!). The story was so addicting, I loved the characters, the gameplay was great, the graphics clearly displayed people's emotions and set the mood in the different locations, and the music was beautiful. I got so obsessed with this game that I would play it all the time, and when I couldn't, I read the manual over and over again. When I finally beat it with trembling hands, I was so depressed that it was over... Still, it entertained me greatly for over 80 hours (I had to get all the extras, of course), and since I'm playing it again it obviously has to be good. So, what are you waiting for? If you own a GameCube, you've just GOTTA pick this game up! Good luck, future Air Pirate, and never give up! "Hm... being hanged... or being stuck with Clara... tough choice." ~ Gilder, Skies of Arcadia Legends
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A Great Game For All Ages. This game is a masterpiece. I love it. I bought a GameCube because of my desire to play it. It's worth buying the GameCube system to experience the newest Zelda hit, The Wind Waker, which is an exclusive game for the GCN. I got a GCN this Saturday. I also own a PS2 which I got at Christmas time. Since I added my new compacted, collectible new console, I haven't touched my PS2 for a few days, which is strange for me. First off is the graphics. I personally like the cel-shaded, cartoon-ish looks of them. The atmosphere is so bright, making it a great game for young children to adults alike. Anyone can like it because it is 1) appropriate, 2) fun and a slight challenge, and 3) has a good storyline that can interest any gamer. The characters look wide-eyed and anime-like, and sometimes you can't help but laugh at their facial expressions. Now, the story. You play Link, and you know nothing about life outside of Outset Islands, your home. The game starts out on your birthday, and you do various tasks on Outset Islands; collect Rupees, earn a telescope from your sister, and several other things including saying goodbye to your family members as you leave for the Forbidden Fortress with your newly acquaintanced friend, Tetra, who you save after she is cursed to get kidnapped in a forest. If I tell anything else that is great I won't be able to catch a breath. Overall, it's a great game for everyone, and that's also it's rating. But it; you will never regret it. Did I also mention that it's a huge game? It's in my top five games I've ever played.
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Lacks the Magic of Earlier Titles, or Maybe I'm Just Older . . . THE LEGACY: The title of my review is what I call my Zelda philosophy. It's a standard that I use on every Zelda game, whether its a fair standard or not. The Ocarina of Time is considered by many critics to be one of the greatest--if not the greatest--games of all time. Think about that for a moment. Now if you give a ten-year-old the responsibility to critique and compare Ocarina of Time with Twilight Princess, of course Twilight Princess would come out on top, because Ocarina is outdated. But, when Ocarina came out, and you started playing on your Nintendo 64 . . . that WAS magic. That's one of those euphoric moments in gaming history. Then Majora's Mask came out, and while it was quite a smaller game in scale than Ocarina of Time (or so it "felt" like), it made up for being a genuinely strange, unorthodox sequel--and it worked. Next up was a curve ball . . . Wind Waker. I honestly didn't know what to make of it at first, but regardless of its cartoonish nature, it captured the Magic from Ocarina and the strangeness from Majora's Mask. TWILIGHT PRINCESS: The Twilight Princess was the only reason I bought the Wii (aside from Super Smash Bros Brawl, of course), because Zelda had never disappointed me yet so how could they possibly disappoint me now? Well, I'll answer that question in a moment, but first let's talk about how I felt the first time playing it and how I felt the last time I played it (and when I say "last," there is a finalized spin to the word). The first time I played Twilight Princess, it was puppy love. I overlooked its blemishes; I overlooked its two-dimensional characters; I overlooked its ridiculous wolf-missions; I overlooked the unoriginal level designs (and if they were original, they didn't have the same feel that earlier Zelda games had): in other words, I LOVED Twilight Princess and I played the heck out of it. And then I noticed that my younger brother (who played Ocarina, Majora and Waker more than I did) barely touched the game; and my sister who adored Zelda, she didn't even play Twilight Princess. That effected me because it was always a social thing; a family thing. So why weren't they playing? I asked myself. Well, my brother told me, "It just isn't a Zelda game . . ." and I disagreed; I said it's AN EPIC GAME. So I played it again--but only one more time--and all those critiques seeped through the layer of reality that separates game from player--and I saw them with unbias, clear eyes. FLAWS I DISCOVERED: The essential cookie-crumb trail kills the sense of adventure and mystery and puzzle-solving. Instead of being a rather challenging game like Majora's Mask, it settled for . . . simplicity. But what Nintendo didn't understand was that Zelda fans are not necessarily casual gamers or hardcore gamers (although they can be both or a mixture), Zelda fans are just Zelda fans. If they liked the rest of the series, why change? Well, the answer is complicated. All the things that were applied to make Twilight Princess better actually made it worse. The developers focused SO MUCH on gameplay that they neglected pacing, atmosphere, hidden locations, subquests (that mean a darn), rare and optional items, a use for ruppees (which Skyward Sword improved, but too much so)--oh and there's a ruppee glitch that whenever you pick up a blue ruppee the game thinks it's the first time (that can be an irksome glitch and an action killer). And characters--there are absolutely no characters that if which you speak to, that anything comes out of it. No hints of a hidden land; no hints of treasure; no interesting conversations at all. If Twilight Princess had as much character interaction as Majora's Mask did, it would have been a much better game. Another flaw in the game is Link and Epona's incredible speed. Once again Nintendo had the gamer's desire in their minds; they thought that since the maps were so big, why not make Link and Epona FASTER!? Well, they did, and their speeds made the maps seem a lot smaller than they actually are. But maybe it was another strategy . . . you see, even if you took your time in these huge maps and endless Hyrule, it's not like you'll find anything other than ruppees (which have no use) and the occasional heart piece (which seem a little too hard to find them all). You see, the vast lands have very little to offer, and that's an unfortunate fact. Sure you'll stumble upon a hole after blowing up a boulder, but what's underneath will probably be ruppees that are pointless to grab. The truth is there will rarely be times in which buying is necessary. GAMEPLAY/CONTROLS: This is where Twilight excells over its predecessors. The combat is more fluent; Link has more items (although some just don't seem practical unless at the appropriate dungeon); and the bosses are original and sometimes shocking--even the mini-bosses blew me away. Oh, and there's even a mid-game boss that isn't even part of a temple or dungeon; I thought that was cool and I still think that's cool today. It's a trend that thankfully Skyward Sword carried over. The actual Wii controls . . . eh, take 'em or leave 'em. I prefer Gamecube the same way I prefer the gamecube controller for Resident Evil 4. The game wasn't made for the Wii, it was made for the Gamecube. But, even though the Gamecube controller provides better gameplay for the game than the Wii's controller, it still doesn't save a few problems with the interface. Most specifically the inventory. The inventory wheel is inferior to the inventory menu from Ocarina, Majora and Waker; but you gotta understand that this is becoming a popular trend. But, either way, the inventory system kills the game in some aspect. It's not as bad as Resident Evil 5 I must admit, but it's still pretty bad. It's less organized than the series traditional inventory system. THE WORST PART OF THE GAME: You cannot collect songs and you have no instrument to play music other than the mouth of the wolf that you tranform into; and to me, that's a shame, because Zelda's always been about the music, finding notes and learning how to play them and having those songs do special things . . . this just isn't so in Twilight Princess. THE BEST PART OF THE GAME: Snowpeak Ruins is one of the most original "temples" in Zelda history. It had more atmosphere and character than all the other temples and quests in Twilight Princess. Snowpeak Ruins is a standard that Nintendo should aim for from now on. The music is creepy too and the entire level is reminiscent to the oddness of Majora's Mask. WHY TO BUY IT: If you have a Wii, other than a good door holder, it can* be used to play Zelda games, a few good Mario games, Metroid and Super Smash Bros Brawl. So, therefore, if you have a Wii, you gotta have Twilight Princess. But, then again, 30 dollars is still a little high. You could buy it at Best Buy anywhere from 10-20 dollars. CONCLUSION: Just because it's a frustrating entry in the Zelda franchise doesn't mean it's a bad game. A 4/5 is good. It's probably the best one-player game other than Super Mario Galaxy. But, at the same time, it's not a must play. There are no "wow" moments (aside from the very last hour of the game where all the twists are thrown at you); and there are lots of flaws in its own identity. Pacing's an issues and lmost every aspect of the economy of the game is a little pointless. It started out as my favorite Zelda game and currently it's my least favorite.
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GREAT ADDITION TO RE SERIES. I've been wacthing this game since 2000 when rumors started. As a Die Hard fan of the Resident Evil Series owning all the Videogames including Survivor and Gaiden...this is a must have game for me. We get see Rebecca and the Bravo as their 'Copter crashes for no apparent reason. No items boxes will make it hard but the partner zapping system is something I've wanted since Resident Evil 1 in 1996. Their will also be new enemis to fight like Frogs,Scorpion and new Tyrant. Plus Wesker and Birkin are back to reveal more Umb. Secrets! I've pre-ordered my game and Guide i suggest you do the same.
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Great if you get it cheap like I did. This is a good pick up for your GBA system or even if you have DS/DS Lite. These three games all came out originally on the NES when I was a mere kid. 2 of which I actually had being Strider and Bionic Commando. These two games are well worth picking up alone but you also get Mighty Final Fight which is pretty cool to. When its all said and done you are getting three great games and thats pretty much the whole charm of the game cartridge. Bionic Commando had challenging gameplay but was my 2nd favorite NES game of all time so playing this again in 2009 is a treat since my NES died around 2000. Strider was a good game also but kind of got old fast after a while. Good thing is though it used a password system which easily ups its worth. The graphics in Strider were pretty amazing for the time with some catchy music. Mighty Final Fight is a very good beat em up and I have no complaints about it. These are the type of games you are going to play more than once. The length of each game might not be all that long (a few hours for each depending on how good you are ). But like I said these are the type of games that are just fun to pick up and play and thats what makes for good replay value.
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One of the best and most original RPG games in years. This game has provided hours of game play for me! The turn based battle is more unique than your average RPG, and the amazing story line kept me going until the end. The storyline was so good I wished someone would write a book based on it. He he!:) Probably what made this game the most interesting though was the fact that if a soldier died in battle, he or she would be gone forever. This game presents enough challenge for the average gamer. My main problem was carelessness, which I'm sure other people will struggle with too. The musice and graphics are standard, but the game is still great. I recomend this game to any one, it is definitelly worth the money. If you like this you should also get Fire Emblem: Sacred Stones.
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Worked like a charm, but mysteriously broke. A while back I ordered this, as well as a Gamecube and the controller. Initially it worked well ,as expected. I recently moved, not very far, but had boxed up my system so I could move. I didn't get wet, it didn't get left out in the heat, it didn't get dropped, to my knowledge it remained safe and sound, plugged into the memory slot on the system, which was packed nicely in it's box. However I just tried to play it for the first time since moving and apparently it got damaged somehow. I'm not sure how, perhaps the memory card isn't as high quality as I expected, perhaps it DID get damaged in my move, and I didn't even know. Regardless, great product, a must for a Gamecube owner.
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Fun, but WAY too easy. When I opened the package and put it into my gameboy color I thought to myself, WOW! now I have a really good game. Of course this was the first game I got. It has pretty good graphics, but the problem is that it dosn't have a point. It is a top to bottem scroling game, where you have to shoot the ememys that come onto your screen. you have one wepon, the machine gun, but they shouldn't call it that because if you hold the fire button down it shoots a little faster than once per second. The only other move you can do is a loop, it will help you dodge one or two enemys at a time, but you can only use the loop 3 times per level. every 2-4 levels there is a boss, a huge bomer, he will shoot 5 bullets at a time at you. I beat this game in about 3 days, and I thought it was to easy, and the ending really [was not very good]. I recomend this game to people who like pointless shoot-em-up games that are easy to beat.
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Rather dull and completely non frightening. I've been a on again off again fan of RE for some time now. I like the concept of the games, but I just don't like the games. RE 2 and every game after it was just too boring. Code Veronica for Dreamcast was the best of the lot in my opinion, so that upped my memories of the games a little bit. Sadly, upon playing RE for the Gamecube, all the truth about this series came flooding back. I rented it for five days, played it for two. First off, this game just isn't scary anymore. RE2 could creep me out like nothing since the original Alone in the Dark. This game however, just feels so "been there, done that.". The first zombie I met I tried to shoot and kill, big mistake. Surprise, it killed me despite being pumped with several rounds from my handgun. So, annoyed, I restarted. This time I ran and that worked. After reading up in some walkthroughs, I found out that you spend the vast majority of your time doing just that, running. "Survival Horror". I was depressed. None the less, I figured I'd give it a try. For two days I ran from everything in sight. I tried not to chuckle at the "horror" of it all, and kept running. Even when I finally got the firepower to fight back a little, the game had lost appeal. And of course I use the word "firepower" very lightly, ammo is rarer than gold in just about any RE game out there, and of course you'll never get a useful unlimited hand to hand fighting tool except for your worthless survival knife. Why can't your character effectively shoot them in the head? Just give me some dang weapons and the ability to use them! I really can't see why anyone would enjoy a game of this type. I can't see the appeal to anyone but the most casual gamer or hardcore horror fan. My advice, avoid this one completely. If you're a big RE fan, rent it. But don't buy it without trying it first or you may regret it. - Rirath_com
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worthy opponents...all the cards . Good News ! Your early opponents aren't going to be the pushovers they were in Sacred Cards. Theyre not at all afraid to set traps, summon level 5&up monsters, and hit you with Dark Hole and Raigeki. The Trusdale character in particular is going to try to stall your attacks with a blizzard of traps while he plays deck speed cards like Pot of Greed in an attempt to spring an Exodia on you. Tea Gardner, on the other hand, is out to maintain her Life Points. Once while playing her with one of the starting decks the game supplied me, she equipped one of my warriors with a Kisetai, had a Marie the Fallen One in the Graveyard, and an active Solemn Wishes in her Spell Card Zone. As a result, she was walking up her LP by over 1000 per turn. And she had a 2200 defender on the field so I couldn't attack my way out of it. Just as I was thinking of waving the white flag (yes, you can surrender in this game) when Teas LP crossed the 20,000 mark, she brought a St. Joan to the field and equipped it with both Mage Power and United We Stand, bringing the ATK to 6900 (ouch !). So what-the-hey, I took my finger off the surrender button, sat back, and let St. Joan have her way with me. Not to say that these computer opponents are infallible, though. They will often summon good defenders to the field in ATK position, where they can be picked off easily. And just when theyve put you into a sweat by dropping a 2000+ onto the field that you're going to have to rely on something from your deck to beat, sometimes the very next turn theyll summon a low level 5 to replace it (something the Yugi from Power of Chaos Yugi the Destiny for the PC would never do !) One of the strong points of Sacred Cards was the environment. The music, the graphics, the sites around Battle City, and the storyline all added up to what was a charming little package. World Championship Tournament 2004 doesnt stand out in that regard (but were ultimately here for good duels, right ?). The music is nothing but glorified elevator music and I think many of you will find it atrocious. The graphics are a little better, they sort of make you feel like youve stepped in to Vegas to do some slots. I was dismayed to find that you can only see the backs of the cards that are in your hand and will have to toggle back and forth to identify them. But this is somewhat forgivable because they had to make everything smaller in their attempt to be as faithful as possible to the TCG and have all regions (field spell zone and so forth) of the field brought into view. There are over 1100 different cards available in the game and you start out with just shy of 120. After each victory you get to unwrap a pack containing 5 cards and, yes, most of these will be doubles. For best results, try toggling to the left and right to unwrap packs with differently-styled paper on them. Sometimes you can receive 4 or 5 brand new cards this way. Bottom line: While Power of Chaos Yugi the Destiny remains the best dueling experience Ive had yet (even though its hampered by the limited cards and opponents it has available), Im confident that when Ive earned the right to play the more advanced characters this new game has, that Ill find World Championship Tournament 2004 to be a worthy and stimulating challenge.
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Hit and Run, review by Alex, nine years old. I got this game in August and when I got it home, I loved it very much. It has good Simpson ability, great voices from the show and the best part is you get to do tons of road rage. There are seven levels. I have beaten the whole game. Here are the Simpsons characters on each level: Level one - Homer Level two - Bart Level three - Lisa Level four - Marge Level five - Apu Level six - Bart again Level seven - Homer again The graphics are great. The only things that are bad is that you can't swim, can't get blimps, helicopters or airplanes, but you can go through glass. You can go through buildings. On level one, you can jump over a flaming stack of tires.
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Short, but sweet as can be. I first remember reading about this bizarre little game almost a year ago. At first, it sounded too wierd. A game created by Shigeru Miyamoto, of Mario and Zelda fame, that came out of his passion for gardening? I grow and pick plant creatures and then use them to build and fight? It just sounded so... different. However, as time passed and more and more came to be known about this game, I became intrigued and began to eagerly await it's release. I decided different was good. Well, now that I've played Pikmin, I can say it more than met my expectations. Pikmin is definitely different, and offers very intriguing gameplay. The game is hard to put down once you've started. You really have to experience it to understand. It gets incredibly addictive, and you really learn to love your little Pikmin. Therein lies the game's one weakness. You get addicted. You really get going, and then it's over before you know it. While a sequel is reportedly in the works, and the game can easily be played again and again, I wish there was more to it. It would be nice if the game were about twice as long as it is. It's an experience you don't want to end. However, that's probably the highest compliment that can be paid, and I strongly recommend this game to any GameCube owner.
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Special Pokemon Gameboy Color. I freaking love this thing. It's in really good condition, especially the sound quality. It even came with a Pokemon carrying case. Pretty cool. Only downside was that it smelled like cigarettes when I opened it. I hardly believe anyone wants their console to smell like that when they open it. I still need to get the smell out. I request that people keep the product they wish to sell away from things that can make offensive smells sink into the product. I know I can get the smell out. Other than that, great product. I even bought myself a new copy of Pokemon Gold to go along with it. If you want to buy a Pokemon gameboy, this would be the one.
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Works better than expected. Tremendous benefit to my eyes. I should have purchased sooner. I suffered from dry irritated eyes, having to insert drops several times a day. Mild headaches and blurry vision were a frequent occurrence with prolonged computer use. Was thinking I needed to go to eye doctor soon. Not anymore! All conditions have vanished. These are a must have. I recommend to anyone who spends more than 30 minutes a day in front of the monitor. These weren't the exact shade of red that I was thinking. It's like a Frost Red not like a vivid bright red. I've had these for almost 3 months with no signs of wear and tear. I do not believe anyone who says these break for no reason. Take care of your items and they will last, simple!
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Could of Been Great. If they would of simply made this the same as the classic tetris game from gameboy, it would be great. It is really distracting to see three of the next peices coming instead of one. Also, when you get a "Tetris" (four lines at once), the classic sound is not there. The sound effect when your piece hits the other blocks is not there. Also, the blocks themselves should be more detailed. The detailed backgrounds are cool, but sometimes very distracting. They should of included the option to play the original tetris as standard, instead you must put in a code to get it to appear. When you play the "popular" version, the background is always ugly grey, and the game makes no noise at all when you score a Tetris. Worst of all, it does not save scores. I got a score over 1,500,000 and I cannot save it. At least you can choose the classic tetris music though, thats the best part of the game so it gets 3 stars instead of 2.
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Beans, beans, the mechanical fruit. In this puzzle game, Dr. Eggman has captured the citizens of Beanville and is tryng to turn them into robots! It's up to you to set them free. Here you will face some of Dr. Eggman's earliest inventions, including Scratch, Grounder and Coconuts. To defeat them, you must free more beans. To set the beans free, group 4 or more of the same color together. Try setting more groups of beans free to increase your score. Also, if you are playing with an opponent, your opponent will get more robo-beans. They cannot be grouped, but can escape with a neighboring group. You can be very creative on how you set up the beans. In addition, the enemies get mad when you win, making it more challenging for each new level. It is so much fun to play, and we own both versions: the 2D version on Sonic Adventure DX, and the 3D version on Radica's Sega plug n' play game. This game not only gets 5 stars because it is such a fun and challenging puzzle game, but also because many of Dr. Eggman's earliest inventions were originally featured in the "Adventures Of Sonic The Hedgehog" TV show. Several years ago, that show didn't seem to air anymore. Why? It was such a great show, and I love seeing Sonic and Tails' misadventures with Dr. Eggman's earliest inventions! Oh, well. At least we have this video game!
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One of the first Gameboy games and its still fun to play. Super Mario Land was an exceptional game for the time period it came out in back in 1989. It was one of the first Gameboy games ever made along with Baseball and Tennis. Portable gaming has come a long way since this game debuted. It is a fun little side scroller keeping the spirit of the Mario NES games. Yes the game has some single shooter airplane and submarine stages but I thought they were refreshing and made the game fun. I see a lot of people griping and complaining that there is no save feature or password. Come on this game is a breeze and should not take you more than 20 to 30 minutes to complete. The game is simple and fun to play, anyone can pick it up and whittle away 15 to 20 minutes while out and about. Super Mario Land is still a good game almost 26 years after it was invented. The graphics are old but the core gameplay is solid and does its job. I thought the ending was well done and the music was great. I would rate this 4 to 4 1/2 stars. Look how much gaming progressed when you compare this game to Super Mario Land 2 a few years later. Gameplay: 8/10 Play Control: 8/10 Story: 8/10 Challenge: 7/10 Replay Factor: 8/10
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I would give it more than 5 stars if Amazon allowed me to. This is probably the best game I've ever played. If you like RPGs, and the Mario universe characters, this one is for you. And if you don't like PRGs and/or Mario, just give it a try. It laughs at everything in RPGs and Mario. It is very fun, entertaining and has very nice art style. It can be played in either a GameCube or a backward compatible Wii (and the Dolphin emulator in your PC). It is probably better than the original Paper Mario, and definitely better than Super Paper Mario, and Paper Mario Sticker Star. The best memory I have of it is being in the middle of the night finishing the Pit of 100 Trials (after million of tries), and cannot go to sleep even having to get up early the next day for class. This is how engaging it is.
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The Shining Force series returns with this long awaited sequel. When I read about this sequel to the original Shining Force in Sega Visions, it became the one item that I wanted for Christmas. I've enjoyed every moment playing this game because it always renews itself every time. Shining Force 2 has certainly lived up to my expectations as did the first Shining Force (which is not an easy game to match). The characters must go to level 20 before they can be promoted to a higher class, but their stats do not drop at level 1 after promotion as in the original game. What's also great is the scenario plays out in one chapter rather than eight separate chapters so it's possible to go back to areas that you had been earlier. Dust off your sword and your Sega Genesis for this one. You'll play it for hours on end. Well worth having.
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Gameboy just isn't as good as it was a few years ago. Im dead serious. When i had a Gameboy Color i just melted my entire sixth and seventh grade away with it. I was enthralled with the great selection of games. I was so physched when i got my first Gameboy Advance. I played it only a little bit. It was no where near as addicting as the old schoolness of the great Color Gameboy. The full potential of the system is never used, the graphics are usually always 16 bit at best an the sound hasn't really changed at all. The bigger screen is a welcomed addition, but its still hard to see sometimes. I only would buy this if A: your really into Nintendo B: a parent who wants their kids to shut up on a long drive or C: want to continue your growing gameboy collection. If for some reason you only fall into these catagories only a little bit, totally skip this product.
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The first chapter of something great. I'm not an RPG fan. I'm not even an adventure game fan. I bought Shenmue completely over the pressure of my friends. I've owned the game for the past five days, and i've allready lost 30 hours of my life to it. Let's put it this way..It is very rare that a game does that to me. Extremely rare. Shenmue's perfect in a lot of ways. It's storyline, avenging your father's death, may seem generic, but Shenmue manages to transform it into an epic and involving tale. Going through the game, interacting with it's enviroments and characters, it's all just the unique experince that *is* Shenmue. The game's music is incredible, most of the time flawless. The graphics are unbeleivable and the level of detail is just scary. Once you finish the game, you will indeed be on the edge of your seat of the sequels to come, but I think Shenmue has been introduced to us, and in perfect form. I don't give the game five stars just on the hype. I give the game five stars because it's just that good.
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Awesome Game. I cannot believe that the average rating for this game is only 3 1/2 stars. As far as GBA goes, this is one of the best games it is possible to get. I have other GBA games and my problem is that they are either so easy to beat or that they are just plain boring or repetetive. However, Pokemon Ruby is so much fun and it is full of adventure and exploration of other Pokemon cities. It is challenging enough to keep you interested, but not so hard that you are ready to through the game out the window. Admittedly, there are some tricky parts (I am stuck in Mauville with a basement key and can't find the door), but it is a very exciting game. Some of the other GBA games only have parts where you go through levels and then you go to another door and you go to another level... Snooze. Not with Pokemon. There is always something new to do, and it will take a long time to beat. If you are going on a long cartrip and intend to beat it between the time there and the time back, forget it. This game takes a lot more time to beat than a 28 hour cartrip will allow. If you have seen or played the other pokemon games, don't be fooled, this game is a lot different. The storyline and basics of the game are similar, but there are tons of new pokemon, new trainers, new pokemon cities, new people, new quests, new items, and a new pokemon experience. I was at my cousin's house a week ago playing his gameboy with the pokemon blue version, and it is pathetic compared to the graphics and gameplay of Pokemon Ruby. This is an incredible game that would keep anyone's attention (I'm 15, and I am not afraid to admit that I love this pokemon game). Only one problem... I am completely addicted. Buy this game! You will not be disappointed!
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Shocking Results. Special Pikachu addition of pokemon that came out way before gameboy color hit the shelves. Plays just as the original gameboy games, however unlike other reviews there is is something missing. Remember that special "pikachu surfing" event? Well you can't get that ingame. That's right, meaning you would have to call nintendo and take it up to them for them to "install" the hardware into the game! What a money-milker. Very disappointing as a child, as I have wanted to play that game specifically for that purpose and the ability to catch "mew". This is as close to the series for the original 3, so if your into collecting these, get the yellow version. Interacting with pikachu is cute, but be warned how his mood changes can affect battles if you use him... And it seems that they have taken out the "Indingo" pokemon, or "virus" it seems. It was said catching this pokemon (which was literally nothing more than a scrambled block with two eyes on it that make a polygon noise) would "erase" the save data on the game! I don't recall running into this pokemon, that can be found in the sea near the island. This game is old, so don't pay more than a reasonable used price.
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The experience: great, the game: mediocre. If a game should be challenging, putting you into sweatening situations, this almost ain't no game at all. Like when you play a silent Hill game on the easiest difficulty (without puzzles) it is more of an intense journey than anything else. In the extra interview Peter Jackson he said that the game is a survival course on what has to be the most dangerous island on earth. If that is, all of our islands are pieces of cake. It's not dangerous, it might be frightening at times, but not dangerous, actually there were around 3 Situations I had to retry, the rest went smoothly and without any troubles. I should also say that there is only one difficutly, being extremly low. During the game there are about 5 things you can do: pick up a speer or animal bone and throw against enemies or hit'em with it several times untill it breaks apart. There are harmless animals like fish creatures and butterflies. You can put these on top of you spear/bone and throw it somewhere to distract the enemies. You can put it on fire as well and burn down bushes to get a clear path. You can pick up weapons and ammos and use them, you can sneak as well. You need to find specific pieces of wood to open doors. All in all, that's extremly few things to do over the course of a 7-hours-game. It's repetion in the purest form. Every level almost consists of executing each "possibility" at least once. Don't play this game if you're out for a killzone-like experience on a Skull Island. It's far from that but the experience still is great. The details are AWESOME, the air is pretty wet and thick, so however you move the lights will move and break as well. If you have a fish attached to the spear, it will want to escape and try to bite you. If you're walking throught deep water, you lower the weapons over your head. Whenever you get the chance to get a wider view of the island, there's some kind of cool orientation to it. A Mountain in the distance gets bigger during the game, so you really feel like being and moving there, although there is not much of a choice which path to take, well, none at all. Meaning it looks bigger than it feels. Also the pace is very fast. There are a LOT of levels in the end, but they're extremly short, sometimes crazy short! The loading times are no problem at all, but you feel a bit like rushing throught the game when it's such a short time between the loading sections. Not a problem as long as you don't want to PATIENTLY ENJOY the game too much. I know that next time I play it I will do it in one course I guess, literally playing the movie in 6 hours. There are some trail-levels, leading you along a path, having you to fight against enemies attacking from everywhere. These levels are the shortest ones. But no wonder: so many things move and happen like a lot of discussions between the characters and stuff. So if a level endures only one minute, that minute will be full of stuff, be it dialogues, scripts, attacks (also scripted attacks animals on animals) or whatever. A great experience, a much too easy game, and ways too short. It's no wonder as these kind of games are mostly being made for the fans of the movies, not for game freaks. So the difficulty level has to be pretty low to keep nongamers from getting frustrated. In the end you "control" a movie, no more no less. But the story is great, the setting awesome, KingKong a lovable creature like in the movie - no monster at all, just a wild animal.
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My Update. The Gameboy Player is another reason that you Should buy Nintendo. This little Gadget is going to allow you to play most gameboy games right through your Gamecube TV style! Its like having a super NES & A Gamecube all in one package. Nintendo has learned it's lesson with the N64 they promised cool games and cool add-ons but didn't deliver. I believe all these promises are now coming out on the cube. Think of all the games you can play between the Gameboy and the Gamecube with the new systems you have about 800 games plus all the older gameboy games. I have to say after playing with this gadget that it is the most brilliant add-on that Nintendo has ever made. Playing games is flawless on this bad boy. The controls and graphics are great. It sure beats the little 3inch by 3inch GBA screen. If you own a cube and you love GBA games this is a must have. Great job Nintendo 5 stars.
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board game trite, but bonus mode saves it. Except for Mario Party 3 and 6, I've played them all. Although I was disappointed at the unoriginality of MP4, I still found myself playing MP5, and not just for one hour, either. However, there were flaws that made me sigh, and not with happiness, either (that came later, at the bonus mode). MP5 comes back with vibrant graphics and the same gameplay it always had: four players go around the board collecting coins from mini-games to buy stars. The board game, as many know from MP experience, becomes trite after, oh, an hour. I agree with reviews that vent frustration at how long it takes to finish a mere 10-turn game due to too much pointless animation! Most people, including myself, eventually play the board game only to collect all the mini-games so they can play their treasure trove later, and waiting an hour only to get one new game, if any, is annoying. Also, some of the boards are designed so that the players tend to go around in a circle unless they land on a certain spot to take them away, which can result in many circles but no stars to be found! Time to play mini-games and try to get the one remaining ??? that the roulette never seems to land on. Capsules are fun to experiment with on the board. Players get free capsules from this cute capsule machine and can either pay to use capsules on themselves OR throw them on spaces, where they stay. An example is a golden mushroom: it adds two dice blocks. MP5 has done away with the stores, which is silly because players can end up with lots of money and nowhere to spend it, especially if the star is in a secluded place that nobody can reach. I played MP5 team battle with a friend, and we ended up having 300+ coins as a team but nowhere to spend it! Some of the mini-games are addicting and great, which make up for the numerous cheesy ones they have, but besides the better mini-games, the Bonus Mode helps to make MP5 a worthwhile game. This is a new addition that I wished they had in MP4. The Bonus Mode only has three games, but two of them are really fun to play with friends: beach volleyball and ice hockey. They are both 2 vs. 2 and have easy controls so players can easily goof off with some friends for a couple of hours :) My friends and I loved the friendly competition! There are other modes in MP5, like the super duel mode where one builds funky cars and battles with a friend, or the Olympic-like stage, which is basically a beefed up version of playing mini-games. They are not too spectacular but are worth checking out. In conclusion, the "better" mini-games and the Bonus Mode are the two things that kept me playing MP5 for some hours. Grab a friend, grit your teeth through the dull board games (warning: may take hours to finish), but rejoice as you play the better mini-games later and indulge in the hilariously fun Bonus Mode games!
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If you loved Galaga, Xevious, Truxton, Raiden. You will LOVE this game. It's really wonderful, with great and inventive play mechanics and a "shop" mode that honestly doubles your enjoyment of the game. It also posesses the one feature that matters most - PROPER PACING. This game doesn't start off impossible and get harder like most shooters (which is WHY the shooter is dying in the first place), rather it slowly builds and gives you a chance to get to know the various enemies and formulate strategies on the fly. It's a great, great game and a steal at the price. Thanks Capcom!
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Best Game for Any Platformer In the History of Mankind. This game is the (see title above) I mean, come on! How can you say this game isn't good! 25 Playable Charachters. 28 Interactive Battlefields. Tournaments capable of up to 64 human players. 45+ useable items. Remixed music, some even orcistrated. 300+ trophies detailing Nintendo's history... My favorites are the Ness, Paula, Jeff, and Poo ones. New types of matches like Giant, Tiny, Camera, and Coin. Whatever! It all equals tons of game time! (Ness is the best!) So, if you are going to buy any GCN game this year, buy Melee! If you are going to buy two GCN games this year, buy Melee again for a friend!
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Old-school gameplay with new-school graphics. Ikaruga is the perfect game for anyone who fondly remembers games like R-Type and Raiden, or any of the scores of other shooters that were popular on earlier game systems. Ported over from the Dreamcast version (not released in the U.S.), which itself was ported from the arcade version, Ikaruga is pretty much the only space shooter you will find on the GameCube at the present time. It doesn't disappoint, either. The ability to switch your ship alignment from "light" to "dark" and absorb like projectiles adds a unique spin on the game and is just enough to set it apart from other games in its category. It's easily recommended to anyone who grew up playing shooters or who just wants something different from the normal GameCube fare.
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Now for a more adult review. Hello, most adults and teenagers wouldn't want to be caught DEAD with this game. I fell in love with the anime. Being a gothic teenager, I marveled at it's dark storyline and grown up attitude towards life... with a few jokes along the way. I'm a huge fan of seto-keiba and I wish I was him... Well, that aside lets get onto the game! This follows very hardly into the games standard rules. It's very beautiful, and alot cheeper than the cards themselves. I'm sooo adicted to this game. There are so many styles to play. For people who watch the show: Sorry, but the heart of the cards strategy doesn't work in this, sorry. For people who have no Idea what this game is: It plays alot like Magic the gathering, but it's easier. I like setting various traps, and cursing when other duelists do the same. all in all, at any age, you'll enjoy this.
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Very Good. I've had this system for more than 2 years now and I haven't had any problems period. You can take this anywhere you go and you won't need batteries (a huge relief). There is a battery inside the Gameboy, so you can just load it up. While playing at night you'll need a light. Well, there's a light inside the screen that you can turn off or on (without will save you battery life). So far I own 7 games and I still have fun playing them. The Gameboy Advance SP is mainly for kids, seeing that there are alot of kiddie games for the system and it's definitely not breakable (unlike the PSP). It's also easy to get used to. Overall, this is a system for kids and it's definitely worth it. It's even cheap nowadays, so buy it and you won't regret it!
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The Legend Of Zelda: The Wind Waker. I have read many reviews on amazon and i would just like to clear up the issue about Link's sister. Althought you may not know this but the wind waker takes 100 years after the ocarania of time. Don't believe me? Go to the newstand and pick up the latest issue of nintendo power it has an interview with the genius himself Shigeru Miyamoto. Here is what Miyamoto said in the intrerview about the place in the Zelda timeline Miyamoto replys " In terms of story line, we decided that this takes place 100 years after the events in Ocarina of Time. You'll also notice some of the beginningof the story explains some of the events in Ocarina of Time. There is also a more complicated explination. If you think back ti the end of Ocarina of Time there were two endings in the game in different time periods. First Link defeats Ganon as an adult,and then he actually went back to being a child. You could say that The Wind Waker takes place 100 years after the ending in which Link was an adult." About the graphics:it is actually much harder to creat a game with such high quality graphics then the more realistic graphics. We should actually be thanking Nintendo for going the extra mile by spending the extra money and skills in order to make such high quality graphics. I urge you non believers to play the game for at least an hour or two so you can get into the game. Oh yeah and about the thing about Link having a sister. Miyimoto replys "In our opinion,every Zelda game features a different Link. A hero named Link always rises to fight evil." THANKS FOR READING MY REVIEW
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Wavebird for my Wii. Great product, Nintendo made a stroke of genius when they allowed for game cube games and controllers to function flawlessly with the Wii. And crazy enough these controllers were awesome on the game cube, great reception and built tough (I've dodged my share of these guys from angry roommates to wish that they had come with straps like the wii motes) and are just as great on the wii. The batteries last forever too. Overall I'd highly recommend that anyone needing a good quality controller pick up some of these, unfortunately because they are so great they sell, used, for a premium. Cords just never seem to get out of the way and that is why I wanted these guys for my gamecube games, if you can live with cords then you'll be able to pick up 2 or 3 corded ones to what you'd pay for just one of these, so choose wisely. Unfortunately(?) quality always comes at a price.
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Get Ready to Rumble. Prior to purchasing this game, I was using Wrestlemania 19. I must say, what a major difference between the two. Nearly every aspect about this game has improved from its predecessors. Anything from Gameplay to Story Mode, Create-A-Wrestler, fighting system, you name it. There are some changes that are remarkable and yet challenging in some parts. Lets begin with the GAMEPLAY. The wrestling moves are a lot more realistic. For example, my finished is the pedigree. This move is unbelievably cool. Your wrestler jumps in the air about 6' with your opponent and comes crashing down onto the mat. Phenomenal. The games features TONS of new moves which are crazy. Two, as opposed to the traditional one spirit meter for your wrestler, there is now Stamina and Spirit meters. Be careful. This is where the game become very realistic. You must preserve your wrestlers stamina because you can't just keep pounding away like in previous games. Everytime you run or attack your opponent, he loses more and more stamina. And when the meter gets to near the bottom "RED ZONE", your wrestler will just stand still in the ring with his head down and his hands at his legs resting until the meter begins to go up again. Also the spirit system you must be careful with. If your spirit gets to blue or at "Danger", chances are you will lose the match. The submission system has been completely reworked. When you put your opponent into submission mode, using the C-stick, you have four options. You can select, "Submit" which will give you the submission meter where you must tap "A" repeatedly to bring the arrow in the meter to the submit "blue" area. Or you can select "Drain" which drains your opponents stamina. Three is "Rest Hold" which drains your opponents physical strength. Fourth is "Taunt", which lowers your opponents spirit. Be careful though, when your first perform a submission move, your opponent can choose one of the four options too, and if you both choose the same thing, he'll kick right out of it. The matches are much more realistic, with the new AI Sytem. The computer has its own mind and strategies to make the fights more tough instead of one-sided. The Create-A-Wrestler mode is much more enhanced with more apparel, more moves (though you have to work your way through story mode to unlock the rest of the moves), better entrance effects. The Story mode is very diverse. As you go through, occasionally, the computer will give you two options. For example: 1. Go after Edge and shut him up or 2. Go after the Intercontinental Title. I thought that was good for a change, choose your wrestler's path. It doesn't alter it much, but a couple matches may change. Overall, this game is really utterly phenomenal. I enjoy this game very much and think it is one of the best wrestling games I have ever owned. The graphics are nearly 100% accurate to real-life faces and body outlines. Everything about this game makes you feel like you are in the ring with the real WWE Superstars.
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Not a Good Game. After playing Everything or Nothing and Nightfire, this game is so lame and awful. The storyline is boring, the characters are awful, and the levels and duration of the game are terrible. The way the controls are programmed in this game are also not great, and it makes it hard to remember what button does what and makes it very difficult to subdue the enemies. I guess if you've never played James Bond games before, you could try this game as an introduction, but if you've played the other James Bond games I mentioned, skip this one, because you'll be severely disappointed. The only plus about this game? I think the James Bond character in it looks quite hot.
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Not a bad game. The game isn't THAT bad. I decided to use a couple of bucks just too see if this was nearly as bad as people are saying and it isn't, they are honestly being Dragon Ball (canon) fanboys. I actually loved GT and they might not know it but Akira actually helped with GT. lol I guess they were basically calling his ideas lame, uninspired, cheap, and that SSJ4 was a let down. I am 17 and have always loved Dragon Ball, Dragon Ball Z and Dragon Ball GT and I swear that either they are kids posting this or they literally know nothing of Akira Toriyama's work... This generation of kids is.. Weird.. What with the whole "graphics mean everything and all" I know I am young too but I still enjoy my GBA and PS2.... :P Anyways, the game is fun, it has pretty good graphics for a GBA game, but it does have some glitches though. Not to worry, the glitches don't ruin gameplay, it makes it funny, cool and better actually. xD Also, if you want my honest opinion on what the best Dragon Ball game is for GBA, it is Supersonic Warriors hands down!! Try that one out while your at it too! :)
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Added reach. This does one thing and it does it well. It adds an extra 6 feet (1.8288 meters) to your Gamecube controller cable, which is also 6 feet (1.8288 meters) giving you a total of 12 feet (3.6576 meters,) using an original Gamecube controller. It connects tightly with the controller and into the Wii/Gamecube, if your Wii supports Gamecube (newer Wiis do not.) I used to be able to play games from only one spot on one couch but now I can play from any seat on any couch and that makes me immensely happy, something that any gamer with an all too short wired controller can understand. It's long enough that you can tie a simple knot/loop where the extension cable and Gamecube controller connect if the connection ever becomes loose so as to prevent it from disconnecting.
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Only worth picking up if you can look far past its problems. Sonic Adventure DX is supposed to be a nearly identical copy of the Sega Dreamcast title, Sonic Adventure, but something drastic has been lost in its translation to the GameCube. This game is severely lacking the feel of its Dreamcast version and, on top of that, it seems to be full of glitches. The first flaw most players will notice are the very akward camera angles. In this version of the game, players have very little control over the game's camera and, as a result, will often have their characters suffer death from an unseen enemy or pit. The second flaw players will likely notice are the glitches in the game's platforms. While progressing through certain levels, players can suddenly find their characters falling through floors and walls that *should* be solid and impermeable. (The passability glitches in the floors and walls always occur in the same places, so players *can* avoid them once learning where they are.) If you are willing to deal with the frustration of frequent, random character death, then you might find this game to be a lot of fun. Otherwise, you should probably avoid it and find a good platform title elsewhere.
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Read Review. Iridion 3-D is one of the few original Majesco games releasing for the US launch of the Game Boy Advance. A spin on the classic side-scrolling shooter, Iridion 3-D puts you in a single ship that must shoot its way through a horde of futuristic environments complete with traps, enemies, and obstacles. We recently had a chance to sit down with a near-final build of the game to see how Iridion 3-D stacks up against the rest of the genre. Iridion 3-D doesn't have much of a storyline. You're a futuristic fighter pilot who must shoot his way through a series of environments in an effort to defend Earth from a horrible enemy invasion. The game doesn't exactly explain who the enemy is, or why you're fighting them, but the lack of details is quickly forgotten when you get into the action of the game. Iridion 3-D plays very similarly to your standard side-scrolling or top-down shooter. You play as a jet, and you must move back and forth and shoot your weapons at the enemies that fly at you. Killing certain enemies will leave power-ups behind, and picking them up will equip your fighter with better weapons. The game currently has at least three types of power-ups, and most of them are slightly different versions of the classic weapon power-ups found in other shooters. Unfortunately, there didn't appear to be any special bombs or missiles in the game, and the secondary button didn't do anything. Additionally, at this point, the control isn't as precise as we would have liked, and we found that the fighter would often float a few millimeters to the left or right after we stopped pressing the D-pad. The graphics in the game look very good, and the game runs at a very slick frame rate. Unfortunately, there are no alternate view modes, and the behind-the-ship perspective frequently obscures the action and makes it difficult to gauge exactly where incoming fire is headed. The sound is pretty awesome, and it really takes advantage of the GBA's superior sound technology with some hot music and sound effects. At this point, Iridion 3-D looks like it could be a great game for fans of the genre. With its unique perspective and the classic gameplay that makes shooters such great pick-up-and-play games, Iridion 3-D should balance out the GBA launch lineup swimmingly.
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