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Surprisingly easy. I could finished this as soon as I was given it, since I started playing it straight away, but my boyfriend had other ideas. I managed to get to the fifth level (I think), before this arm came over my shoulder and switched it over. The next time I tried to play it, could I get past the fat police guy who had a gun?! Nooooooooooo!!!!!!!!!!!! And who are we blaming for that?
I think I definitely prefer beat-em-up games (or racing, but I'm rubbish at them) to any other, cos if you're in a seriously bad mood, then you get to take all your frustrations out on this. I didn't use the special move button much - to be honest I forgot about it a lot - but it wasn't really necessary, as some simple punches were enough to get rid of the bad guys. Some, sure took a little longer, but they will eventually die.
What I do find bad with these games is the bad guys rarely change. Most of them are easy to dispose of, and it gets slightly boring when they come at you constantly. I hated the guys who looked like chavs (OK, so you Americans aren't gonna know that name - guys who wear hooded tops, hang around street corners, think they're hard, just to generalise it) with names like Jay & Billy I think? They were just too quick to move about for me, as I found it really difficult to move up or down, as the bad guys normally went the opposite way!
I did manage to get to the last level of this game, but unfortunately got a game over before getting very far. I could have finished it on my first try, given half a chance though! I enjoyed the game, squealing every time I killed a bad guy, although it does get slightly repetitive. And I liked playing as Cody? He looked GOOD in those jeans! | video-games_retro-gaming-microconsoles |
Super Smash Brothers is truly Super. This game is definitely one of the best games Nintendo has ever created. Having played the first Super Smash Brothers for the Nintendo 64 I was surprised when i first saw this game for sale because there had been no advertising for it. In spite of that I bought this game before i had even bought a Gamecube. I knew that it would be a classic game with hours of enjoyment. Five years later i still don't have the slightest regret of getting this game, and still play it as if it was brand new. Even though I have clocked around 1000 hours, the fun is still fresh everytime I play it because the game is always changing. It is great as a game for one person, but it truly shines when you have friends join in the fray. In my opinion the Smash Brothers franchise is, and will continue to be, the best multiplayer game ever. If you don't have it your Nintendo collection is just not complete. | video-games_retro-gaming-microconsoles |
BURN, JUSTICE ACADEMY, BURN. "Project Justice" is the DC version of the Arcade hit "Burning Justice Academy" from Capcom Japan. This here is among the best streetfighting games to combine fantasy fighter moves with easy-to-do combos. It's a chapter of the Streetfighter EX series with a candy-colored Marvel vs. Capcom-like shell. All characters are simple to play and benefit from great animation and fast movements. Ever had trouble doing Capcom's famous air juggles? Well, this game enables characters to do air juggles more easily because anyone knocked in the air takes quite a while to heal back.
My favorite PJ characters are as follows...
1. Kyosuke- He can be considered the Ken of the game. His wavey projectile is short range, but his best attacks are the ones that send his foes up to the air, like Lightning Uppercut and his somersault kick. The hyper version of the Lightning Uppercut can also be an effective launcher for an air juggle. Plus, you've got to love his sleek fashion statement.
2. Hinata- The cutest character in the entire game, decked out in a fuku, hair-band, short skirt and a backpack (Geez, she fights while carrying books on her back?), Hinata is all about close range/mid-air fighting. She has a miniature fireball that can score multiple hits and spinning fists for her anti-air. Her best attack, though, is her gyrating kick that sears in fire if executed with the strong kick button. Beware; Hinata's hypers need her to get real close to her foes.
3. Shoma- The angry baseball boy, Shoma holds his best attribute with a long-range baseball bat, making him among the very few with a definite weapon. The bat gives him access to launch opponents into the air, plus it can knock opponents a few feet away from him should they be too stressful at the moment. Shoma also whips mean baseballs that cover more distance than other projectiles in the game. Because of his terrific range, though, Shoma has problems when fighting up close. His hyper combos are fairly good (though Hundred Balls is much quicker in the air), and his double team (where you send the foe flying to his slugger) gives lots of damage and breathing space at once.
4. Roberto- Definitely a favorite character to PJ fans, Roberto the soccer jock is all about kicking. His combo launcher covers a wide angle and his kicks and punches are fast, making him the most well-rounded of the Gorin classmates. Roberto's soccer ball is a healthy tactic, but try to use his regular kicks, punches and headbutts to put the most pressure on your foes. Also use any of Roberto's throws; all are strong and keep the opponent far off. His flying anti-air bicycle kick is hard to describe, but it's a great way to confuse your opponents, so use it sparingly when you have the chance! Roberto's hypers can be close or long range, but use them after you've trapped your foe in a quick combo chain.
That's all for now. Go play "Project Justice" after school, and you won't think having an education is such a bore. | video-games_retro-gaming-microconsoles |
Baldur's Gate on the Wii. I never played this on any console and was looking for a Diablo style game for the Wii. I was finally able to play this game on the Wii, but I had to purchase classic controllers first and a GameCube memory card. This was easy for me as we have a really good used game store in town where I was able to get that stuff.
The game overall is a blast, I play it with my 9 year old son and my 11 year old daughter. If you are looking to play a Diablo style game on your Wii this one will do the job - especially with coop play. Just remember, you need the GameCube controllers and a GameCube memory card. | video-games_retro-gaming-microconsoles |
Great for those new to Tactical RPGs. After finishing Final Fantasy XII again last summer, I still craved more of the wonderful fantasy setting of Ivalice. Yet, I also wanted a strategic game and a job system. So when I found out about this gem of a game, I was surprised to find everything I was looking for in one place.
I've been playing a wide variety of RPGs for the last 16 years, from Pokemon Red to Dark Souls. Yet I was new to the Tactical RPG genre, so I first tried the acclaimed 'Tactics' for PS1. However, I was intimidated by the original game's brutal starting difficulty and very complex systems.
I find Tactics Advance to be a much better starting point: it's easy to pick up and play. The systems have been made easier to understand and more efficient to use. The sprites are colorful and detailed, while the music and sound are crisp to make an overall charming package. Some argue that the presentation exclusively caters to a younger crowd, but this is not so. While 'family friendly', there are darker themes of escapism that gamers of any age can certainly relate to.
In short: This is a classy, sophisticated RPG that forges it's own identity while building upon the ideas of its fore bearer. Plus - it's portable! | video-games_retro-gaming-microconsoles |
Sonic Good, Dumb Movies Bad. This game would have gotten a five from me, except for all the movies. I hate it when games have those stupid half hour movies interspersed throughout the game. I had a friend over once who wanted to play the game, and he couldn't play with a new character because the friggin intro was too long. He eventually got bored before he played. The movie thing happens all throughout the game, not just in the intro. It really breaks up the gameplay. I mean, when you've just beat the level, do you want to move on to the next level or watch some movie where the dialog isn't that good and you don't care about the story? | video-games_retro-gaming-microconsoles |
Starlancer. When I first heard that Starlancer was being ported to the Dreamcast I didn't think it could work. The game has the perfect style for a console game and the Dreamcast is more than capable of handling the visuals of the game but I suspected that the control scheme would be condensed far too much for the game to be enjoyable. After all, the controls were one of the major strengths of the original PC version. It turns out that my fears were totally unfounded. Crave and Warthog have found a perfect way to adapt the complicated keyboard/joystick interface to the Dreamcast controller. But before we get the control issue, perhaps I ought to say a little about the game in general. Starlancer is a space action game originally developed by the Roberts brothers at Digital Anvil. You old-timers will remember them as the team behind Wing Commander, one of the most respected games in the genre. Starlancer puts you in the role of a pilot in the 45th Volunteers right in the middle of a 22nd century Cold War. As you progress through each of the game's missions, you'll get access to better ships and better weapons. On the whole, you'll have too much responsibility in the missions and soon you'll begin to wonder what the ... your wingmen are doing throughout the fights. The missions are fairly linear with a few surprises hidden in each one. Each begins with a short animated briefing and a trip to the loadout computer. Once you've been briefed and selected your ship, the mission begins. From here, it's unlikely that the mission will unfold according to the briefing you got at the start. Most of the missions diverge from the plan right at the start and you'll be forced to improvise. Luckily there are plenty of in-game cues that steer you in the right direction. But while the targeting computer will point you to your objectives, the targeting system falls short when you have to intercept torpedoes. In almost every other mission, you'll be called on to shoot down torpedoes before they can take out your capital ships. Unfortunately the game doesn't focus your attention on the torpedoes quickly enough. You'll wind up replaying a lot of missions just because you were searching through the target lists while the torpedoes were busy blowing up your carrier. But like I said the control scheme is fantastic and relies on some pretty intuitive button combinations. For instance the two triggers work in combination to control your speed. One speeds you up, the other slows you down. Pulling both triggers at once matches speed with your enemy while double tapping the accelerator trigger kicks in the afterburners. Two buttons, four functions. Easy enough, right? And the X and Y buttons each open up menus that you can navigate with the D-pad. It all sounds complicated at first, but soon enough you'll be extremely comfortable with it. Apart from the missions, there is an instant action option. Overall it's a little too limited as you can only rack up kills until time runs out. You can't select enemies or arenas, but it is a nice quick fix. The game also offers some great online options, making it one of the hot new things to try on SegaNet. There are quite a few mutliplayer game types that mix up the standard deathmatch formula. We were a bit bummed by the omission of online multiplayer co-operative play, however, which was a big boost for the PC version, but the 6-player support goes a long way towards making up for that loss.. Finally, Starlancer is a bit too dark for my tastes. A brighter version may have turned off some gamers, but for me, Starlancer should have been a bit brighter. But that won't stop you from appreciating the fantastic graphics in the game. The ship models are beautifully rendered and the weapon effects and explosions are plenty exciting. There's a definitely decrease in the texture quality from the PC version, but since everything runs at a much faster and smoother framerate, you won't even mind. Ultimately, Starlancer is just a port but it's a ... fine port. The title offers a pretty engaging story, some thrilling gameplay and dresses it all up with some very attractive graphics. For my money, that makes it a title to definitely consider if you're at all into the genre. And since it's a genre that's in short supply on the Dreamcast, it's that much more attractive. | video-games_retro-gaming-microconsoles |
Perfection. I usually wait a few days after getting a game to write a review. Not so with WW: Twisted.
I really wanted to get it, but I wasn't sure it would work on my DS Lite. Sure enough, I double checked the back of the box and it stated it does.
There's two simple controls you use: Twisting (duh) and/or pressing the 'A' button.
The 'story' mode has different sets of 5 second mini-games that are thrown at you one right after another.
It's absolutely addictive and fun. There's tons of unlockables from music to simple toys to stand alone minigames. I've already played it for a couple hours and there's still a seemingly endless amount of stuff to get.
This is a must have for any GBA and DS owner.
Copies go fast, so if you come across one, GET IT! | video-games_retro-gaming-microconsoles |
Its a GREAT game. Ok, so this is, to me, not the greatest game in the entire world. But this game is a truly addicting game. The reason why its fun and addicting is the aspect of gaining levels killing stuff and when you get a new technique or weapon you want to kill even more stuff. If you are going for a story, this is not the game. If you like hacking and slashing at enimies get this. People are dissapointed because of broadband capability, but you can use it and it works just fine. I use broadband and the game doesn't freeze or anything because its unofficialy used. Just telling you this if you are not getting this game because you heard its not broadband compatible. I've played this game 56 hours so far and I'm still going and not the slightest bit tired of this game. Warning: This game is a HUGE time consumer. You might be spending hours and hours playing this. | video-games_retro-gaming-microconsoles |
Review. An interesting addition to the FF family, but Im not sure I care that much for the real-time battle system. You don't get to look over your abilities and items and pick the best choice, you have to quickly decide what to do or your enemies just attack you over and over again you getting a chance to attack back. Its also really annoying that I cant see my charters Max HP on the battle screen - I have to memorize their HP to know I should heal them or not (Knowing that Bartz has 280 HP doesn't do much good If I don't know where his max HP is 300 or 3000. Does he need to be healed or not?). I can't see their MP unless Im in the magic menu either. Some of the bosses hit for WAY to much damage without power leveling before hand.
On the plus side, I do like the job system. | video-games_retro-gaming-microconsoles |
Dragon Ball Z: The Short Story. I'll admit it, I am a hardcore Dragonball Z [fan]. I've seen all the episodes (including Dragonball) and i know everyone's powerlevel at any given time, which is kind of sad. I was looking forward to buying this game ever since I first got wind of it during the end of 2001. Just let me say that the graphics are REALLY good. I don't think that they should have made the characters any other way. The big-headed type characters was a great idea. You can clearly see who is who, and they really do resemble the actual characters from the show. They even go so far as to include the clip from the opening of the show (they don't include the "Rock the Dragon" theme though). The music is exceptional. It isn't perfect, but it is definitely very good. (The music that went along with the opening clip from the show REALLY impressed me) The story line stays very much true to the show, although they only show you what happens to goku (i.e. they don't show the battle between vegeta + nappa and the other z-fighters, or the battle between vegeta and frieza). The downsides to this are mostly that it was WAY too short, although I am sure that is so because the gamepack is probably filled to capacity with the levels, and probably mostly the two video clips they included. The other things i thought could have been included were mabey a few more attacks (you only get 3 which are "Ki Blast," Solar Flare, and the Kamehameha wave (respectively). They also could have added more enemies, as there are only 7 throughout the whole game. One LAST thing that I noticed is that when you turn Super-Saiyan, your Ki and HP don't improve at all...not that it really matters because by then you are already powerful enough by far to defeat Frieza, but it would have been more satisfying as it would have truely followed the show. Overall, I think that for DBZ fans, this is a MUST. For gamers who have never heard the name, you may want to spend your money on Golden Sun, as if you have never watched the show, you may be left wondering what the hell is goin on at times. Either way, don't expect it to be the best game you have ever played. I felt this game deserved about a 3.7. | video-games_retro-gaming-microconsoles |
For those who appreciate challenging, vibrant gameplay. Reviewers who say this lasted 10 minutes and finished it are simply "fibbing". On the Normal difficulty setting, even shooter veterans usually have a hard time finishing this game in a few hours of trying. That's finishing ONCE! Then you take into account that there are over 20 entirely unique endings to the game (2 for each character plus unique endings when you play as two alternating characters). These aren't just "Congratulations" screens, but hilarious, very Japanese-quirky character endings.
And THEN you have the old-school emphasis on scoring, as in a judgement of capability at playing challenging videogames. This isn't an RPG or Resident Evil where any moron can run around until a pat solution is stumbled upon. If you can't meet the thumb-blistering demands here, you lose. Sure, you can knock down the difficulty setting and win more easily but there is an honor system built-in. Playing less than Level 4 (out of 7) difficulty and you're not able to go through to round 2 no matter how good you become. And on Level 4 or higher, just try to earn even ONE free ship at 600,000 points. Just try...!
But most importantly, this shooter is fun. It takes the omnipresent Raiden/1942/military-style 2D shooter design but injects it with Capcom-type characters from the whackier side of things. It is also perfect for hard-working older gamers, allowing a pick-up-and-play blastathon between bursts of necessary activity. Though if playing on Level 5 Normal or more there usually isn't time to see the ending (you'll likely need many, many attempts to get through the games 5th-End Levels, as continuing starts you back at the beginning of these difficult stages, not where one "dies"). | video-games_retro-gaming-microconsoles |
Pure joy. I have a theory about games like these. My theory is that their developers have secret access to a mysterious element called Happy, which they tuck into the microchip before shipping the game. This causes the strange effect of players not being able to cease smiling as they play the game. I have fallen under the effects of Happy, and here's why.
I loved the look of this game. Clear, sharp, and colorful, with gorgeous animation. I highly reccomend that you play it on a DS or GBA SP, as the extra light heightens the graphics to glorious levels.
The battle system is wonderful. You may not be able to believe that the superb Paper Mario combat system would translate well to a handheld, but ah, how wrong you'd be. Timing the button presses takes concentration, but is never frustrating or boring. You can use hammers, jumps, or even magical powers to attack, as well as an array of fun items.
Then there are the puzzles. This is where the Happy element is in its strongest form. As you progress in the game, you'll earn new abilities, and each and every one will help you solve the near-perfect puzzles. Use your hammer to whack the brother in front of you into the ground...light your partner's pants on fire to make him dash...or jump on his head to reach a high ledge. Whatever it is you have to do, it always makes sense. For this reason, I would reccomend playing without a strategy guide, since using one would ruin the fun of figuring the puzzles out.
The story, which is beautiful in its simplicity, has many twists and turns, so you never know what you might be doing next. One minute you could be hunting for beans to make Yoshis lay eggs, and the next you might be strategically using your hammer to help a fashion designer dye her clothes. This keeps the game fresh and exciting at every turn.
RPG elements are integrated masterfully. You can gain experience, level up, and even buy new equipment. These features add to the game, but never become a pain.
From the beginning, which features Mario running around in his underwear, to the end sequence, wherein Bowser is tied to the back of a plane in a gigantic gift box, this game is pure joy. So play it already. Feel the Happy. | video-games_retro-gaming-microconsoles |
My thoughts. Ok, first lets take a look at this games postive attributes. It is the first metal gear for the gamecube and its only for the gamecube, stunning graphics, ausome gameplay, great camera angles, and not very glitchy. Its bad attributes, hmmmmmmmmmmmmm, well uh not alot. This game combines the great story of Metal Gear Solid and it has great graphics and gameplay such as Metal Gear Solid 2. Whoever said gamecube is the least powerful needs to get their facts straight. For one thing the ps2 has a glitch in its system that makes all the graphics shaped square, if you'd pay attention to how they're made. But don't get me wrong i love ps2s almost as it was a stepbrother to my gamecube. But anyways enough talkin trash, the game looks great and i'm excited of all the new games coming in fall. (FOR ALL SYSTEMS) And I'd probably put this game on my list. If you like metal gear solid and you have a gamecube, get it! Later......... | video-games_retro-gaming-microconsoles |
Great sound, battle system, graphics, but stale plot. ok, ill start out with the good:
Graphics:these graphics are better that final fantasy's. I saw screenshots from Final fantasy ten and grandia II's are better!
Battle's:battles can sometimes be a bit too easy but they have loads of stategy and fun. When you cast a spell you have to look at the area of effect it will have so that you can take out more monsters. When you cast a spell your in for a load of eye candy! They become CG scenes themselves and make you mouth drop!
Sound:the songs are pretty good, especially Elena's songs. the voice acting is great for a console RPG but can be a bit annoying.
The only big problem i had was with the plot. Its one from the play books and doesnt provide much to what will happen. Ok you have a dead good god, and sleeping evil god. Ofcourse you have to kill the evil god and whats left but the human heart. BORING!
thats the bad part but the rest of the game is so much fun! i liked it more the the FF's. FF's have too many side quest and thats takes away from the what the story is about. This game doenst have any which in my opinion is a plus. you don't have to worry about if you'll be able to get the best weapon or a powerful item that lest you use super strong spells. you just bye them or get them as spoils from bosses. Thats what makes the game fun. | video-games_retro-gaming-microconsoles |
At least I got the original Arcade Game from it. This game really has too many strikes against it to call it anything but bad.
It's a hack & slash game continuing from another hack & slash game. You could go straight from playing the first game to playing Battle Nexus and it would seem like your still playing the same game without missing a beat. There are very few things this game has over the original. It doesn't have the irrating Adam West Batman pop-ups every time you hit someone and it doesn't have the turtles saying the same thing every five seconds. Other than that, it's the exact same thing you left off with in the first game.
One good feature that made me at least give it that second star is the inclusion of the original arcade game. In reality, I'd say this will be the main reason most people would even give Battle Nexus a try. It's only for the die-hard nostalgic collector, however. Players who never played the original arcade game would most likely find the game archaic by todays standards.
Even with the Arcade game, Namco completely changed the music in it. It also allows infinite credits so you absolutely can not lose the game. So there's really no challenge to it anymore. It's still a nice game to play if your only in it for the nostalgia factor.
Final grade: The main game has nothing to offer you didn't already get from the original. Hack & slash get's boring after a while. Plus one star for the original Arcade game for the nostalgia hunters only. Definetaly an easy one to pass up. | video-games_retro-gaming-microconsoles |
I Love That Dragon. To look at me, you'd never expect that I would be the sort of person to play video games or GameBoy, as I'm a 45 year old mom. But my five year old has become hooked. This series of games is one place where I can share his enthusiasm. I find his other games to be largely monotonous and boring, lacking the intelligence and sense of fun which clearly went into these. My son and I often play Spyro side by side, swapping the GameBoys back and forth if something gets a bit too tough for him. He is only five, after all.
In all, I think the Spyro games are a great experience. The graphics are just wonderful and the detail that went into development of the games is astounding. Sypro will actually turn and look at you impatiently if you wait too long to issue him a command (move him along). The variety of characters you can play ensure that the game doesn't get monotonous. I found Agent Byrd in this game to be much easier than Shelia the Kangaroo in Season of Fire. There's plenty of easy stuff to do (collecting gems) in between moments of sheer frustration, such as learning to jump across long spaces and doing the challenges within the levels. The controls work more precisely in this one and especially in Season of Fire than they did in Season of Ice. You do have to be extremely accurate, but to me that's part of the challenge.
Finding the levels in this game is a bit more frustrating than Season of Fire, as they don't always turn up as obvious portals to pass through. It may take some thought and experience with the game before you realize that doing something to an object can cause a portal to open. Like previous games, you need to collect a certain number of fireflies to enable entry. While I preferred the intuitive layout of Season of Fire (easier to find your way around) this one does grow on you. It was less frustrating in that it was harder to kill Spyro off altogether - you really don't need to use any cheat codes for this game. Also, I found Ripto and his precursors to be easier to beat.
I for one would be devastated if the developers stop issuing new Spyro games. For those new to the series on GameBoy, I would recommend Season of Fire first as a powerful learning tool regarding Sypro abilities. Do yourself a favor and look up the code for "unlimited lives" on the internet when you try it though - you'll save yourself hours of frustration. This game is an excellent second, with Season of Ice being last (but don't dismiss it!).
I give this game four stars despite preferring Season of Fire - all of these games are unbeatable in terms of their ability to hold an adult's interest as well as that of a kid. | video-games_retro-gaming-microconsoles |
Ooo, pretty... Me like. Okay, here goes. The only reason I was hanging onto my N64 was for 007... Specifically the multi-player aspect. Everyone has played 007 or Perfect dark for the N64, right? Right. And you remember how much fun it was playing multi-player? Well this, in my opinion, leaves them both in the dust. The graphics are AWESOME, probably the best I've seen on a Dreamcast. I don't care what people say, the controls aren't hard at all. You'll have 'em down in 5 minutes, tops. It offers more than enough game-play options to keep you from getting bored of it. Probably the best first person shooter you'll ever play on your Dreamcast.. I can't say enough about this game... So... Anyone wanna buy an N64? | video-games_retro-gaming-microconsoles |
I don't know about this. Well, alright then, now this is getting pretty old fast.
When I think back, I suppose it has been since the 4th, and I was exited about that one, but this one is really pushing it.
The original ideas for these games were great, move around the board, play mini games, collect stars etc. Simple but fun.
And of course there's the old saying, "don't try to fix something that's not broken", but by this point there should be a new saying, "simply cloning something makes it broken"
Okay so sure, this still has a good 60 new mini games, but just how new are these? For all we know most of them could be basic clones of others with other names or themes. It's hard to get enough originality in a game like this when one is released per year.
Although something was mentioned about a new board structure, which does sound interesting, and an improved 1P mode does have its merits, but overall it just doesn't look like enough to keep selling.
If Nintendo wants this game to last, it needs to take more time between releases. | video-games_retro-gaming-microconsoles |
Superb and stunning. I bought "Broken Sword" a few days ago and am still stunned by the cinematic quality of the sounds and views. This game is a dramatic departure from all the sprite/action games currently available on the Gameboy Advance: The scenes are lush and beautiful, the audio consists of a classical score and refreshing environment effects like birds twitter. These advances in audio and video help in creating an environment that is so encompassing that you forget your real surroundings and start living in the game - a feat that only happened to me before with "Myst".
For optimum enjoyment, you should progress slowly and talk to everybody as much as possible - this means quite a lot of text to read, but since it's witty and clever, you will get rewarded.
There are a few hitches that stand between this title and perfection. They are all small ones and I recommend this game wholeheartedly, but for completeness here they are:
- The intro sequence consist of only 12 stills. With a few more, the incident during the sequence could have been easier to understand. Since the sequence is described in the manual as well, I recommend reading this passage in the manual first.
- Some scenes are overloaden with details so that you can't make out all parts. Thanks to the vista menu this doesn't have a negative effect on the gameplay, though.
- Even though the musical score is very fitting, cinematic and interactive, in certain scene / situation combinations it starts to repeat after 10 minutes or so. Making it a bit longer would be even cooler, but this is only a minor fleabite.
- The audio seems to be even in stereo and the louder parts sound great with headphones, but if you listen to the more quiet parts in a silent room, some kind of "audio dithering" starts to happen where the music contains a lot of noise before suddenly die off completely. This is likely due to the 8 bit sound chip of the hardware, but recomposing the whole score with this in mind could have overcome the problem.
- Some scenes have JPEG artifacts if you look very closely and know how such artifacts normally look like.
- All sprites have a 1bit transparency map and are antialiased agains a fixed background color resulting in a few jaggies now and then when the scene has varying background colors.
- A new "vista" mode shows all the places in a scene you can interact with by displaying icons over them. When you are moving around, the same icons are displayed to indicate that you can now interact. Both modes look the same way, but since they do not behave the same way, things can get confusing (you can get a description _and_ interact while moving around, but you can only get a description and _not_ interact when using vista mode). But you can get used to it quickly, this is just for completeness.
- You can die. Every time you do you are falling out of the virtual world while you're fiddling around with savegames and are frustrated that you have to replay some scenes. Furthermore, you're always thinking about saving to minimize your frustration. A game where you can't die and the save function is only needed before turning the unit off would be even more encompassing.
Although this list is pretty long, the list of good things is even longer. But you might already know what to expect from other reviews, and I don't want to spoil things so I leave it at it. I think this game is targeted to a more mature audience. If you need lots of action and movement on your screen and frantic hyperactivity in your head, this is nothing for you. But if you're ready to delve into a virtual world, uncover secrets and experience a intruiging story firsthand, then "Broken Sword" might very, very well be the right game for you. :-) | video-games_retro-gaming-microconsoles |
A Damn Fun Game. This was not the first GBA game I got. That was Super Mario, which (after I beat it, which took only about three days) was boring and had no replay value. However, that turned out to be a good thing, because when I got bored with Mario, I decided to go out and buy a new game, and of course that new game was none other that Castlevania: Circle of the Moon. Since then I have bought Mario Kart for GBA (also a good game, you will play it for hours at a time, even after you beat it), but this remains my current favorite. I decided to play this game without looking at any guides or maps or anything (sometimes I'm in acomplete all out cheating kind of a mood, but for whatever reason, I decided to play this game the old fashion way), so it took me quite a while to beat it. Which is good because it is a great game. It has this thing towards the end called the Battle Arena which is a huge series of rooms with all kinds of creatures in them. You don't necessarily have to beat it, but it helps you level quickly and easily, and if you beat it you get some kick @$$ armor, oh yeah, and it's just plain fun (for those of you who are playing the game, stock up on the crucifix secondary weapon, it is the best thing to use in the battle arena because you can't use DSS in there!). Also, there is this thing called a DSS (Dual Setup System), which I think is brilliant. Basically, there are a bunch of cards-two different types-hidden in creatures throughout the game. When you find them you can use the DSS to combine the two different types of cards to perform all kinds of different special moves, get special weapons, and summons. It's really cool.
Also, after you beat the game, you get a code for a different mode. There are about four different modes, I think, each one does something different. The first gives you these heat-seeking throwing daggers, and the last gives you every DSS card. I can't remember the others. This really prolongs the replay value because basically it's like playing three different kinds of games.
Some reviewers have been complaining about the graphics, but they aren't that bad at all. They aren't as good as Golden Sun's or Mario Kart's, but they are at least as good as any Super NES game. Probably better. And gameplay is just like the old NES's, you know, where the screen scrolls from left to right as you walk.
Anyway, if you just got a GBA, make this your first game, you will be hooked on the system after playing this. And if you already have a GBA and don't have this and are into RPG's, God only knows what you are waiting for! Go out and get this right now! | video-games_retro-gaming-microconsoles |
Rainbow Six 3 - for the PS2 sucks. After reading the previous raving reviews, I had to doublecheck my package to make sure we're all talking about the same game. Sure enough, we are. I can only surmise that the previous reviewers are either not looking at the PS2 version (poor Game Cubers)or have not played the vastly surperior SOCOM I or II.
So, when compared to SOCOM II:
GRAPHICS
Rainbow Six 3 (R63) graphics are choppy and poorly defined/detailed. The lighting effects are non-existent and - worst of all - there's just no character to the houses, landscapes, or levels. It's all about the ugly at UBISOFT, kids.
GAMEPLAY/USER INTERFACE
Well, R63 has team commands, but they lack the detail or functionality of SOCOM. The player CAN NOT easily order members to one area while flanking the enemy. Opening/breaching doorways and clearing rooms is a chore in Rainbow, while SOCOM offers various means and levels of participation (2, 3, or 4 man clearing with or without explosives). Moreover, there's not even a map to look at - what's up with that? You're going to stroll into combat and forget the map? Me thinks not.
Yet, this minor point underlies a litany of interface problems: poor weapon selection interface, poor weapons to choose from, weak voice acting, sub-standard team chatter, and no 3rd-person views.
I haven't teed up on the online play because - quite frankly - Rainbox Six 3 couldn't hold my interest that long.
There's a reason this game is in the bargain bin at every store; Six just Suxs. | video-games_retro-gaming-microconsoles |
Frustrating but Fun. Bomberman games have had the same premise from the beginning: walk around, place bombs, and try to get rid of enemys by blasting them. Beginning on the original Nintendo Ententertainment System, Bomberman has definitely come a long way since its NES days with graphic and level design, but when you take all that stuff away, they're all basically the same.
Bomberman Max for the Gameboy Advance is no exception. The gameplay is fun and addicting, but it is not without its frustrations. In this version, you receive Charabombs, (pronounced care-a-bombs) that are animals for bomberman to ride on that give him different abilities. For example, the elephant can lay up to four bombs at once (without collecting upgrades) and the seapony can lay all available bombs in a line at once. This is a nice little addition to the game, as it gives it a sort of RPG feel, as you can upgrade and breed your Charabombs.
My main complaint is how games are saved. Each level has an objective, and once it is complete, multiple portals will open up in that level, allowing access to other levels. Blue portals lead to new levels, red portals go to levels you've already visited. So, once you've completed the objective, selected a portal to a new level and saved, you should be able to start back up on that new level next time you play, right? Wrong. You have to make your way through the entire previous level again to access the portals. You don't have to complete the objective again, but some levels are hard just to get accross. Frustrating. Another thing that adds frustration is the lack of health. As you continue on, your bombs will get rather large, and if not careful, you can easily kill yourself with a little friendly fire. It would be nice to be able to sustain at least one bomb blast before having to start the level over. There are items you can collect that will allow one blow, but they are few and far between.
All in all, this is a worthy entry in the Bomberman series, and if you are a fan of any of the previous Bomberman games, you will like this. | video-games_retro-gaming-microconsoles |
I LOVE THE SIMPSONS HALLOWEEN EPISODES BUT. ...I don't like this. I'm sorry, but this game sucks. I only gave it two stars, because I like the halloween theme to it, and because it is The Simpsons. I was excited, because it was a Simpsons game boy color game that was based on the halloween episodes, which I love. But, i'm sorry, this game didn't really do it for me. The characters move to slowly. In the 3rd level, where marge has a gun so she could kill everyone, the difficulty level is WAY HIGHER than the 2nd level. It seems uneven. I love the Simpsons, but for the people that haven't bought it, RENT IT FIRST TO SEE IF YOU LIKE IT OR NOT. If I hadn't of rented this, I would've wasted a lot of my money. Spend your money on Super Mario Bros. Deluxe. Now that's a quality game. | video-games_retro-gaming-microconsoles |
this game isn't for the casual video game player. If you game for fun, don't buy this game. You will be sorely disappointed, and aggrivated. That is, unless you're the type of person who games to beat games. Ironically though, I think this game is awesome...the concepts used in this actually are in MY favorite action role-playing game (WET for ps3)...However, within the first level of this game I encountered some glitches (programming against the player) which turned me off of playing it. In the first level? Seriously? How ridiculous would the gameplay be even if I did manage (by the skin of my teeth) to beat that level? And by glitches, I'm not saying game-normal things, I don't simply suck at games (I really don't), I'm talking about programming issues. | video-games_retro-gaming-microconsoles |
From the Golden Days of Ninja Interactive Video Sporting. Let us be honest with ourselves. This is an old game. And yet it rocks most hard, say thankee. It's also highly addictive.
The point of Pokemon is simple: catch cute, little, animated talking monsters with magic, plastic balls, and use them to kick the living daylights out of the cute talking monsters of your enemies. So in truth, it's a lot like real life.
Plus, said monsters are fully changeable. You can give them a name, teach them special fighting skills, and even control how much they grow. This makes them much better than hamsters as pets go.
Plus, its got ninjas! I'm not only talking about a ninja master who uses Pokemon to duel you (I guess he never learned how to use shuriken or swords or stuff), I also mean you can name you Pokemon things like: Mifune or Hayabusa or Zatoichi or Swordsman with an Umbrella (that probably won't fit). Of course, you can also name it Winky-dinky-do, if it do please ya. But I digress.
Yes, Pokemon shows its age among modern video games. But so does Pong. And Pong is still mildly amusing. But without Pong, there'd be no Pokemom. And without Pokemon, there'd be no modern video gamage. And without video games, I'd have to actually face my family, friends and problems, and learn actual skills! So play Pokemon! It's better than Pong, and many other video games. Trust me. I've been there. | video-games_retro-gaming-microconsoles |
A timeless classic. Only a year after Phantasy Star, through its relative obscurity, established itself as a landmark amongst RPGs of the era, its sequel accomplished much of the same. Phantasy Star II, set 1000 years after the first game, again proved that Sega was the company going that extra mile to provide gamers with quality entertainment.
The setting returned; the Algol star system with its three unique planets, three primary races, and mixture between the mystical and technological. The epic story added another layer as Rolf, descendant of the heroine Alis, finds himself pitted against an immeasurable threat in order to restore prosperity to Algo. Some time following the defeat of King Lassic, a technological marvel was created to supplement the struggling ecosystem on the World of Motavia. Previously little more than desert with a scattering of towns, the advent of the "Mother Brain" super computer transformed Motavia into a world bristling with vegetation and new wildlife. But something went wrong. The Biosystems lab, responsible for breeding animals suited to the new environment, suddenly began to produce dangerous monsters, complete departures from the engineering of normal animals.
Rolf, working as an agent out of the town of Paseo, is commissioned by the governor-general to retrieve the lab's data recorder, which would provide some insight as to what was causing this bizarre malfunction. Teaming up with Nei - a mysterious girl he met three months earlier who bears traits of both human and animal, Rudo - a Hunter who kills Biomonsters to avenge his slaughtered family, and Amy the Doctor, who in the name of science wants to determine the cause of the troubles as well, Rolf sets out to the Biosystems lab. What he discovers there only raises many more questions, and thus does his quest truly begin, as it seems the malfunction may very well stem from Mother Brain itself. Meeting several other characters along the way, each with their own stake in this fated quest, Rolf must uncover a dark secret, one which extends into the depths of history, and even beyond the Algol star system.
Phantasy Star II welcomed back the innovations of its predecessor, along with adding a few of its own. Whereas in the original Phantasy Star, ally attacks were represented by slashes and shots from a first person perspective, Phantasy Star II shows the characters fully animated on screen, delivering a variety of attacks; from sword slashes to shot gun blasts, slasher throwing to technique casting. Phantasy Star II also drastically increased the number of techniques at each character's disposal, presenting over 50 to the original Phantasy Star's 8.
With an interchangeable team of 8 characters, only 4 deployable at a time, players had to determine which to choose for each new situation. Unlike the RPGs of today, where there is little balance and all characters can be souped up to god-like strength if you have the patience, Phantasy Star II's characters had their strengths and weaknesses, proving useful under certain conditions, and useless in others. For example, Hugh the Biologist at higher levels can cast a wide array of techniques which can harm or cripple Biomonsters. However, these same techniques do absolutely nothing to machine-type enemies. This is where Kain the Wrecker comes in, utilizing his arsenal of techs which lay the mechanical minions to waste.
Phantasy Star II also still stands as one of the most challenging games ever created. It's dungeons were so massive, sprawling, and complex in fact, that the strategy guide was included. You would be hard pressed to find anyone today willing to tackle the game's labyrinthine dungeons without those convenient maps right beside them. Even with the maps, they took a good deal of labelling and figuring out in order to proceed.
Phantasy Star II also prevented the common strategy of "maxing out" your characters, for the maximum level was 50. While reaching this level did give you a much better chance at defeating the final boss, it did not make it so easy that the challenge was eliminated completely. Afterall, one of the bosses has abilities that prove terribly effective no matter how strong your characters are. We've all seen poison, paralysis, and sleep...but how many enemies have you seen crush a character with their own despair or instill greed within them, making them use their turn to steal other character's items? Once again Yuji Naka proved that quality gaming lie in innovation, presenting the world with another gem. Phantasy Star II managed to keep gamers enthralled, and in a high state of anticipation for its sequel, which would be released a mere 2 years later. It would be enough to establish a massive fan base in both the East and the West, for as the Genesis's first RPG, it quickly gained the recognition it deserved... | video-games_retro-gaming-microconsoles |
Final Fantasy VI Advance. At long last, I'm finally to the end of the Gameboy Advance editions of Final Fantasy. This one being Final Fantasy VI. Originally released in 1994 on the SNES as Final Fantasy III, Final Fantasy VI- next to Final Fantasy VII- is the most beloved game in all the series & the most widely talked about. For those of you who weren't lucky enough to play the game during its' first release, the story goes like this...The Gestahlian Empire is taking over the lands. Led by a trio of powerful generals & headed by its' namesake, Emperor Gestahl, they are gaining power. Having fused both magic and technology into something called Magitek, the Empire continues to take over the world one kingdom at a time. A group of people known as "The Returners" begin to fight back, and that's where the story begins. In its' day, Final Fantasy VI was one of the most epic games of its' time. Even by today's standards, few games can stand up to the scope the game had. With a fresher translation, new spells, new espers(like Diablos-Gilgamesh-Leviathan & Gigantaur), a new dungeon & the Soul Shrine; this game is even better than before. While I, personally, never played the SNES version of this game...having played it now, I find the game to be a very entertaining RPG that definitely lives up to its' legacy. What more can I say. If you're new to the series or just now getting into RPGs, you owe it to yourself to round up this game. Heck, you need to round up the other four Gameboy Advance games as well as Final Fantasy III for the Nintendo DS. Then, you'll truly get schooled in Role-playing games 101. | video-games_retro-gaming-microconsoles |
Great Deal. GameCube steps up to the plate, and ready to make a power shot in the continuing Console Wars. The system delivers everything the PS2 and X-box have, except the price and DVD features. If your into gaming, then the $99 deal shouldn't be passed up. And for Zelda enthusiasts, this is the ultimate collection. If, by chance, you already own a GameCube and would like to get the Zelda 4-pack, you have the option to either register your GameCube along with 2 new games (see list of games on Nintendo.com), or do what I did and pay $19.95 for a subscription to Nintendo Power magazine and get a free copy of the Zelda 4-pack. For more info check out [...] | video-games_retro-gaming-microconsoles |
A good attempt but falls a little short. I konw a lot of people say that this game plain out sucks. That's not true. This game makes a great attempt to make a arcade soccer game. The plus sides to this game is pretty good graphics, and great environments. You can even pick up items and throw them at the other team mates like chairs. You can punch and kick people down and it's pretty fun. The gameplay is where the game falls a little short. It has quite a few errors that need to be fixed like the controls and stuff. But for this being one of the first arcade soccer games i give it a lot of credit. You will have quite a bit of gameplay out of this and it's fun with multiple people. The most I would pay for this game is 15 to 20 dollars. If you like soccer and you want to bend the rules a little get this game but if you like realistic soccer or don't like it all stay clear. | video-games_retro-gaming-microconsoles |
Sounds Like A Good Game. I bought this game this weekend along with a Game Boy Advanced. But my mom still says I can't play it till I'm on the plane,but I play it anyhow. So far the game has nice graphics,you have a different chose of playable characters(only Mario and Lugie,but you can pretty much play either of them in any game),and a good storyline,but I think the only thing annoning wright now is the fact that whenever Lugie jumps it's hard to control him(that's probably only my problem)and whenever you go to another level and you stop what ever character you are the other one has a bubble over it saying "R".Of course it's just to swicth the people around so the other can play,but it drives me crazy! It's an Ok game and all,but I think I like the Mario games that came out for the game boy were better. | video-games_retro-gaming-microconsoles |
Best metroid sence super metroid. Im a huge metroid fan, I knew that this game was coming out way befor I even got my gamecube. This game takes place inbetween the first metroid and the secount metroid, this game beginns when samus finds a damaged space pirate station floating by tallonIV, she surches it and suspects that the space pirates were up to something. you end up fighting a boss and of course you have to escape in 6 minutes. Samus lands on TalonIV and finds out that the space pirates are after a radio active substance called phazon, they were using it to repopulate metroids and make them stronger, biger, and faster.
You can get up to four different types of guns, four different types of visors, and three different types of suits. The graphics in this game are amazing, sometimes fighting the space pirates gets so intense that if a lasor beam goes flying by your visor you can see the reflection of samuses fase looking back at you. The best thing about this game is that it is long and is extreamely easy to get in to, especialy the story line. If you have a gamecube defineatly get this game, if you don't have a gamecube than get one so you can get this game. | video-games_retro-gaming-microconsoles |
2 short no replay value. YA I admitt this is a great game. The graphics are excellent, the play control is easy, and the levels are big. But that's not to say there are no faults. First of all this game is TOO EASY! It only took me a week to beat, really. Now really sorry that I didn't just rent this game instead of blowing $50! Don't listen to everyone who says how hard this game is. YA some levels take a couple of tries to beat them but that's about it. When you first enter a level your like OMG this is soooo hard but then you beat it and your like gezz that was so easy. Next there is HARDLY ANY REPLAY VALUE! I mean really I think there is no point to going back and beating levels over it's stupid. Really! The only thing you can really do is go back and try to win medals so you can unlock secret missions. After I beat rouge leader I didn't touch it again for like 2 months. The only thing it's good for now is showing off the gamecube's graphic capibility to your friends. And finally there is no multiplayer mode which really really sucks! IF this game had multiplayer it would have been the greatest game ever, but it doesn't. I am so dissapointed that they didn't make it. Well in conclusion this game is a rental ( and possibly a re-rental) | video-games_retro-gaming-microconsoles |
A True Treasure for Zelda fans. This Gamecube disc contains four of the classic Zelda games and a demo which are:
-Original Zelda (NES)
-Zelda II: The Adventure of Link (NES)
-Zelda: Ocarina of Time (N64)
-Zelda: Majora's Mask (N64)
-Zelda: Windwaker (Gamecube)
All amazing games that were a big hit to the Nintendo gaming industry. These games will offer you an amazing adventure as you control Link and fulfill his destiny of saving the princess Zelda. You will come across many bright characters and play through many indulging levels that will keep you playing hours upon hours. The story line in all these games to me are incredibly well thought out and very enjoyable. Even if you haven't played any Zelda games at all I highly recommend you pick this up if you have a Gamecube, you won't be disappointed. | video-games_retro-gaming-microconsoles |
Pokemon Yellow Version -GB. Good game I thought some of the graphic's were a little tacky for my taste although the funny part is they say this game is for the original Game Boy but when you play the game the background like houses and the ocean and people the graphics really suck major but when you get into a pokemon battle with another trainer and you see both pokemon their both in crystal clear color which is really weird because this game is suppose to be for the GB not GBC so go figure I just thought that was pretty interesting that only the pokemon would come in color who knows maybe that's why they said on the front "Special Pikachu Edition" on the game boy cartridge but I will admit this game with out a dout in my mind is extremely to long but a very interesting game good for very long road trips defently Oh and remember if your going on a long road trip and you take your GBA SP remember to take the car charger with you for that sort of thing or the easy way take the Original GBA and just buy double AA batteries when you need them I wouldn't really recommend taking the GBA SP on long road trip just because when you plug in the car charger you can't listen to the radio while the car charger is in I found that out the hard way 1 time I plugged in the car charger but then it some how wouldn't let me listen to the radio. So buy this game if you have a roadtrip coming up and you get bored in the car very easily or if you just need something to do or just get bored any where. If you have an extremely short attention span do not get this game you will get bored with it really quickly and then want to trade it in and it is a little bit of a frustrating game at times so if you can't take frustration don't get this game either. I would recommend this game for anyone 10 years of age or older. | video-games_retro-gaming-microconsoles |
A classic adventure! What, no upgrades. The legend of Zelda is a truely magnificent series, and a joy of an experience! Slash ememies, light tourches, unlock doors, find treasure, and defeat an evil king with a twisted-mind!
Use amazing weapons like boomerangs, bombs, aroows, a magic wand, and plently of different swords! Collect the mystical pieces of the Triforce before all is lost...
Souns catchy doesnt it? It sounds like an awesome adventure and it is, but before you rush off to buy it, please read on...
Recently, Nintendo has been remaking alot of thier older games for the GameBoy Advance, wow! That's great,isnt it? Here's the thing, almost all of the games that they've remade have absolutly NO changes! In some cases, I would consider this a good thing, but with this game you've got to be kidding me?!? I've played through the entire game once before, and although it is a very fun & charming game, well... Put it this way, they should have at least changed it a little. Couldnt they have fixed all of the little annoyences in the game? For example, Links eyes & mouth are noting but green rectangles, couldn't they fix that by making the rectangles that make up Link's eyes blue, and the one for his mouth red? I wouldnt want them to completely overhaul the game, just fix a few things like the one that I listed above.
Another problem that I've always had with this game is that you're supposed to be saving the land of Hyrule, did I miss something or has it already been wiped-out? Honestly, am I the only one who's ever noticed that there's nothing to save???
There are no buildings, no people, and no towns or castles in this game! I'm sorry, but I need to feel obligated by a games story to complete it, and there's no obligation because Link has absolutely nothing to save but a dusty-old wasteland and the only human being that lives there! Oh-no! Please Ganon, don't destroy that uh... Tree! No Ganon! You vindictive fiend, don't blow up that uh... Um... Hey wait, what am I afraid of? There's absolutly nothing of value for you to destroy!!! As for the Princess Zelda, tell her to call me when she has a land worth saving.-Link
Pros: A classic NES title remade to fit on your GBA, very challenging & interesting game, lots of weapons & items to collect, and a powerful enemy to defeat!
Cons: Nothing about this game has been changed! Even the things that despretly needed to be changed weren't changed!!!
There's nothing to save from ganon's wrath because there are no towns or people anywhere! And Ganon, the king of evil, is nothing more than a giant blue-skinned pig in battle armor!
Do you want to play a Zelda game with towns & people to save?
Then buy any other Zelda title there is!
Closing thoughts: Altough this game has a few things that I would have liked to have seen updated or changed, it is still a fun game and it's worth he small price that they're charging for it.
My favorite Zelda titles include, The Legend of Zelda: The ocarina of time, The Legend of Zelda: Link's awakening, and The Legend of Zelda: The wind waker.
Wrtten by: ShadowMage (The game maniac) | video-games_retro-gaming-microconsoles |
Wild Metal:The Thinking Man's Game. I have had this games since it was released and I still play it. Like some of the reviews here I thought it would be an action packed blow-everything-up game. Although there are plenty of things to destroy just rushing in with barrels blazing is a sure fire way to an early death. This is as much a strategy game as it is a shooter. The graphics are good at best. I love the style of the game. Kinda like tanks made out some really cool lego toys. If any of you have played scorched earth, worms,or death tank you'll have sort of an idea what to expect. It's all about well placed shots and vantage points. A few other things I really take away from the games are: free-roam environments. See that mountain in the background? You can drive to it, climb it then roll land mines down onto the enemy. Someone mentioned it was too hard to find or to get the hard to reach crystals. When I see a crystal on a hill that I can't reach I just lob a few mortars up there and the shock wave from the explosion will send it tumbling down. If you like strategy games where you see the enemy base and then use the surrounding terrain to your advantage, this may be a game you will enjoy. I bought mine the first day for $50 and loved it at that price. What a bargain now! | video-games_retro-gaming-microconsoles |
My Childhood Game. I remeber back when i had a sega I loved many games. Sonic 2, general chaos, and many others. But there was one game that I loved more than ever and that was Gunstar Heros. Sega had an offer going if you bought a certain # of games you got one free, I bought some games then for the free one they all [were not good] so I though Id give this one a try. It turned into my favorite game ever. This is THE most fun you will have with a sega game. Some parts are very challenging and even when you beat it youll play it over and over again. Gameing companies today are all about graphics and detail and all this other [stuff]. What happned to making a game not based on how real it looks but on FUN. This game is the defenition of fun. Actually I went out and bought a sega genesis just get to play this game again. If only games today could be as fun as the NES, super NES, and sega......... | video-games_retro-gaming-microconsoles |
This is a great game for the Gamecube, and it's not too hard. I have never played a FF game in my life, and never intended to. What caught my eye about this game is that it's made for Gamecube(best system), and that the characters are all kids.(so I knew it wouldn't be too difficult, and I'm usually fearful of trying to play games with all these characters on screen at the same time.) The graphics are awsome,and I love how I can play single player with just one player, and not have 3 others that I have to watch out for 'cause that's just STUPID! I love how fun it is, and it reminds me of the Zelda series. If you like Wind Waker, then you will also like this game. Don't let this one slide! | video-games_retro-gaming-microconsoles |
Don't let this game's looks fool you. Pikmin has got to be the most original and addictive game I've played in a really long time. Nintendo has another winner on its hands, and I just hope people look past the "cute" look of this game and see how truly fun it is.
Yes, the Pikmin look sorta cutesy, but if you try this game, you'll find that this game's kiddie looks evaporate about 5 seconds after you see a dozen or so of them get stomped on and gobbled up by a giant frog.
A previous reviewer mentioned that this "series" should have died out long ago, but I don't know what he's talking about. Pikmin isn't a series and this is the first game of its kind. He must be thinking of Pokemon, which is a totally different style of game. | video-games_retro-gaming-microconsoles |
Incredible deal for Under 25 bucks! Excellent Quality sound. What a steal at 25 bucks! If these are still available at this low price, GRAB THEM! Sound quality is unbeatable for any headset, headphone, earbud or other listening device at this price point! Yes, they are wired, and it is round wire (which I don't like), but the comfort and sound quality outweigh the cord entirely. They are actually OVER the ear, not ON the ear (and I have big ears). VERY soft and snug, yet quite comfortable. No volume control, but they do have a pause/play button on e provided 3.5mm cord. Buy them. You won't be sorry. I can't get over the sound quality for under 25 bucks. Amazing! (In fairness, I just got them today, so time will tell. But I have NEVER logged on JUST to write a review before)
Edit to my initial review... After reading some of the 1 and 2 star ratings (about sound quality), I have to conclude that something is up. I am forced to consider that there MAY be a quality control issue with the manufacturer, or that Sentey uses more than one maker. Ears don't differ THAT much, but inconsistent quality control might explain it. | video-games_retro-gaming-microconsoles |
BRAIN-DEAD MODES. This game is SOOOOOOOOO Lame!! Every game is in BRAIN-DEAD Mode to ANYONE over the age of 5! Hince>>Party (5) game......It's SLOW, you can't see where you're going on the crowded and OVERLY decorative game boards! You have to PAY to PLAY and use your items! There's NO item stores to buy from to help you defeat other players. The "A" button to fight back when a player is trying to steal your items, STILL DOESN"T WORK, on THIS game NOR in the Party 4 game!!!! You can't understand how to play the mini-games at all!!! This game , only kids would like...MAYBE. The kids might complain about how complicated and lame this party game IS also!!!.....What a WASTE of money, and a HUGE DISAPPOINTMENT!!! | video-games_retro-gaming-microconsoles |
Good screen but didn't get power source. I order the screen for my grandson's Christmas. We didn't hook it up until March. That is when I found out I needed another power source for the screen (I ordered a car adapter for the Game Cube itself). I was not given any instructions on the screen needing an extra power source besides the one for the cube. That is frustrating, but we managed to find one at Radio Shack. It works really well, and my grandson is excited that he can now play it while we go on vacation. The seller needs to make sure that all info is with the product. I would have assumed that since we were ordering the screen we would receive all the hardware with it. | video-games_retro-gaming-microconsoles |
best of the series hands down kids. sf3 3rd strike is dbl impacts expansions and the third and final expansion to the game all in one. im a HUGE SF fan and i love the marvel vs series but sf3 kicks all their arses. its got elements of the zero/alpha series, a few tinkerings of its own and a cast of chars you likely will never see again. sf3 is a stand alone masterpiece!
capcom is notorius for mega man and the like as well but this game is the best fighter in the world that doesnt use MECHS (im a voot fanatic and i have 4orce on import as well since its region free).
if you do go for dbl impact get a copy of this first its rare and better. dreamcast not included. | video-games_retro-gaming-microconsoles |
New features summary, not a review. As I said in the title, this is not a review. I just want to save like-minded people some time, and summarize what makes 2005 different from the 2004 title. While this isn't platform specific, the biggest upgrade this year is for the Xbox, as EA and Microsoft have finally settled, and online play has finally arrived via XBLive. I'd like to not assign stars at all, but Amazon doesn't allow for pre-release non-reviews. So I'm assigning 5 stars based on NCAA 2004, and the promise of the following new features.
That aside (despite it being a huge issue), the following changes come directly from EA Sports announcements. What follows is verifiable on their website or with a few well-placed Google searches. I present it for convenience. These 'pre-release reviews' that always pop up for titles might as well serve a real purpose, besides of course the all-important "tHIs gAme iS dEFiNaTEly (sic) gOInG tO RAwK!!!" proclamations. But I digress, the summary follows, I intend to keep my personal commentary to an absolute minimum;
GENERAL GAMEPLAY IMPROVEMENTS:
- Big hits: The option to take a chance on really plastering another player. Increases the chance of a fumble or dropped pass, but also the chance of you whiffing on the tackle.
- Improved run blocking and new run animations: No more getting stuck against or behind your own linemen. Good offensive lines now open better holes and routes.
- Home Field Advantage: The bigger the stadium, the louder the crowd, the greater the impact. Pumping up the crowd carries more meaning and response. Visiting teams have to fight an uphill battle against the environment, based upon the strength of the home team's stadium and crowd.
- Interactive Timeouts: You're now given a choice on which group to coach, it can directly address ratings and composure levels depending on those of your team captains. You can now "ice the kicker" with timeouts, as composure is an issue for all players.
- Match-Up Stick: Player ratings (in game) can now change based upon the individual's ability to handle pressure. You can now check composure and mismatches pre-snap.
- Custom fans: Set up your own 'crazed' fans with a variety of options, accessories, appearances, etc. To add to the college gameday atmosphere, and...
- Custom celebrations: Choose to play a mascot, fan or player animation, decide between mild and extreme.
- More "user" stats: User pick tracking was well received, now more stats are tracked in this form in your record book.
DYNASTY MODE IMPROVEMENTS:
- Roster expansion to 70 (according to the producer, although 75 has been reported elsewhere). It's been down at 55 for years, which has been a source of frustration for those who enjoy dynasty mode.
- Top 25 Stadiums tracking: In dynasty mode, you can build home field advantage where there was little or none before, the top 25 places to play are tracked.
- Team Captains: As part of a deeply enhanced dynasty mode, you can now name captains.
- Program integrity: Dynasty depth - keep tabs on your players, you can now suffer academic issues and/or team rule violations. You choose how to discipline, and you can now actually lose scholarships, television exposure, and post-season play if you don't run a clean program. It also speaks to;
- Player transfers: You can now lose athletes to transfers if they're unhappy, and feel like they should be seeing the field more. You can also have players from other programs request a transfer in if you're not deep at their position.
- Recruiting pipelines: You can now build your presence outside of your immediate geographic region.
- Improved scouting: You can now unlock prospect attributes without offering a scholarship first.
- Better defined offensive/defensive coaching strategies: Speaks to play-calling, simulation and recruiting.
- Accurate conference schedule rotation.
- Athletes: You can now recruit a kid just for his athletic ability, and define or switch his position on the roster later. If you have a QB who would make a better FS or WR, you can switch him, and he will progress according to his new position, not the old.
- More/improved Sports Illustrated stories, magazine covers and insight throughout the season.
- More trophies. Added support for the Rimington and Doak Walker. 28 bowl trophies, 49 rivalry trophies.
- All-Conference teams. To supplement 1st and 2nd team All-American tracking.
ONLINE PLAY IMPROVEMENTS:
- Opponent scouting: They've added a new scouting report that allows you to check any player's (online) tendencies. You can look at their favorite playbook and formation, as well as look at how much they no-huddle, call hot routes, and audible. It's meant to try and cut down on the number of games wasted to opposition that cheats or otherwise plays in a manner you're not interested in.
- Quick tournaments: 4 or 8 player tournaments built right into the online system.
- Even team mode: An option that will allow an even playing field, regardless of the `real world' strengths and weaknesses of two programs/teams.
- Improved leaderboards.
- Minigames.
That's all I've come across so far, but it's a factual aggregation of information, all directly from the source. Either Electronic Arts, and/or Rod Moye the producer via an interview on EASports. None of this comes through third parties, or speculation. Given that, this looks to be one of the biggest leaps forward this franchise has enjoyed in some time. Particularly for Xbox fans as they finally get online play, but really for everyone. But enough, I now return you to your regularly scheduled, "tHiS gAMe iz dA bOMb!" 'reviews'. | video-games_retro-gaming-microconsoles |
It's time to duel. This was KONAMI's first try at making a Yu-Gi-Oh game.....and it was a complete success! In this game, there are five dueling stages. You have to beat everyone in one stage five times, in order to unlock the next stage.
The stages and the duelists within them are as follow:
STAGE 1
- Tristain Taylor
- Joey Wheeler
- Mai Valentine
- Mako Tsunami
- Yugi Mutou
STAGE 2:
- Esp Roba
- Rex Raptor
- Weevil Underwood
- Rare Hunter
- Arkana
- Seto Kaiba
STAGE 3:
- Paradox
- Ishizu Ishtar
- Slysheen
- P. Seto
STAGE 4:
- Darknite
STAGE 5:
- Yami Yugi
- Nitemare (need password)
- Shadi (need password)
- Yami Bakura (need password)
- Marik Ishtar (need password)
This game is cool because if you collect Yu-Gi-Oh cards, you have an advantage! At the lower left-hand corner of each card, there's an eight digit password. When you choose "Password" on the Main Menu, and type in the password - the card will be recorded in your chest. When you beat someone in a duel, a random card will also be added to your chest! But what's this 'chest' ? Your chest is where the game keeps stored all the cards that you have earned so far. Your deck has to have 40 cards, so when you want to add a card to your deck - all you do is go to your chest! You also have a duelist volume. You earn points that are added to your duelist volume when you win duels. Each card has a number from 0-255. Obviously, the higher the number, the stronger the card. So even if you get a card added to your chest, that doesn't mean that you'll soon be able to add it to your deck if you want. The higher your deck volume, the more stronger cards you'll be able to add to your deck. Cards like "Feral Imp" (ATK/1300 DEF/1400) is kind of weak, so it's only worth 27 points. Easy to get even with a low deck volume. Cards like "Blue Eyes Ultra Dragon" (ATK/4500 DEF/3800) or "Gate Guardian" (ATK/3750 DEF/3400) cost 255 points! You must get more points for your deck volume to make your deck volume really high! That way, you'll be able to add very powerful cards like that to your deck.
"Yu-Gi-Oh: Dark Duel Stories" also comes with three random cards from the Yu-Gi-Oh trading card game. The awesome game also lets you create your own cards by putting to halves together. Kind of like fusion monsters. Besides that, if you have a Link Cable, you can link two Game Boys together and duel against someone who also has this game. You can even trade cards with them!
Overall, this game is a must have. We all know that Game Boy Color games are so old and unpopular, but this one is must have! This game is one that you will never ever get bored with. I, myself, am not that big of a fan of Yu-Gi-Oh. I mean, it's not bad, yet it's not good. It simply is okay. However, this game is all you could want!!!!! | video-games_retro-gaming-microconsoles |
Supreme fighter for the GC. I hadn't read any reviews of this before getting it for christmas, so the wife and I plunged in head first after unwrapping this little gem. First off the intro movie graphics are outstanding as is the the soundtrack, this is to be expected however. Easily picked up by fans of the first Soul Calibur on DC (perhaps too easily) the GC controller in the new version feels much more intuitive and controls in a smoother manner.
The biggest change besides the graphics update, is the change in missions. Instead of fighting for credits to buy art and other unlockables as in the first one you fight for new weapons in SC II and this makes all the difference. While uncovering a piece of fan art for 500 pts was fun in the old one opening up the cat claws for Voldo with 800 points is much more satisfying.
For those in need of a challenge the game also ramps up the difficulty in a nice even manner throughout the missions, making this the heart of the game. With less characters to unlock and maybe too many of the original characters returning this game still manages to annihilate the competition. I just don't think there is a deeper fighter out there and if there is it doesn't have LINK with bombs, bow and arrow and boomerang, or the new Todd McFarlane character NECRID. Go Namco! can't wait for III | video-games_retro-gaming-microconsoles |
I kinda want to repudiate the first Star Review. I respect the opinion of my fellow player and reviewer. However, he has made, what I feel, is a major mistake in opinion. He points out in the lower cons section that the characters are one dimensional and cliched. I need to say...WELL YAH!!!!
Tech Romancer is for that poor sad fool in us all that can't get enough giant robots crushing everything that moves and beating the stuffing out of each other. And while I am not totally litterate in the whole Giant Robot fighting game genre, I know a good fighting game from another. Tech Romancer is a good fighting game.
With twelve robots to choose from, including hidden mecha, Tech Romancer promises to have something for every one. Each mech is a un-embarrased rip off of some mech Anime, from Evangelion to Battletech. Each is also fully fleshed out, with the Macross esque robot having three forms and the Evangelion Angel boss having cross topped attacks. The weapons each brings to bear are also wonderfully stolen, like the Gundam flying drones. Its brutally fun to use the "mech" from your favorite anime to smash everything.
There is a lot to say about the fighting style and various modes but the Editor Review manages to cover most of it. I just really want to speak about the Story mode which my fellow reviewer found so poor. Yah...its campy. And yah, the cliches are so thick, you could cut them with a knife. But that is the point. The Macross style story line has the awesome pilot falling in love with the enemy, remenicent of Max and Miriya in the Series. And the Gundam style storyline is just as recognizable. The game producers were not trying to make some new world of anime, they were using everyone elses. Thats what makes it great. You get to play the stories. They ain't perfect, but its pretty fun in and of itself. | video-games_retro-gaming-microconsoles |
Best of the Best. This is a phenomenal game! I had played Sonic Adventure 1, before playing this game. In Sonic Adventure 2 all the problems that bogged down the first title have been fixed. Gone are the pointless puzzles, and no more weak side-games where you drives vehicles. What's left is pure Sonic action. There is the choice of playing through two stories, Hero and Dark. This game is LONG. I would have fine had it ended sooner, but it just kept going. There are different kinds of stages. Some are a rip-roaring Sonic blur, others you play as Knuckles, other stages Sonic is inside a robot suit with its own unique control and attack, while some stages are puzzle-like where you must find three emeralds, whose locations are randomized. The variety of stages keeps the game fresh throughout. The controls are varied: depending on the character and stage layout. Each stage has it's own learning curve, so you have to constantly keep learning new controls and stage interplay, which adds to the freshness as the game evolves. The controls are basically spot on, and beating a stage really depends on your skill level. Some of the later stages and bosses can be challenging. Several times I almost gave up, but just one more try would do the trick. The graphics are beautiful and the visuals have aged well (in my opinion). Really, this game was marvelous and very satisfying. This is the best Sonic game I have ever played, and I've played lots of them. Very impressed with what Sega did here. The Ultimate Sonic Game. | video-games_retro-gaming-microconsoles |
Please, longeeeeeeeeer. I am yet again going to be up at one in the morning to stand in line for Metroid Prime 2: Echoes. The first game awas ridiculously and absurdly good, so I will pound to death anyone who stnad sin my way. However, when I reviewed Metroid Prime for the website I used to workfor, I gave it 39/40. Yes, that is an "almost perfect". ALMOST. The first game had two things that kept it from being truly perfect:
1. It was quite a bit too short. In easy mode i finished it the firt time through with 100% of all upgrades in 10h27 min, and in hard mode I did the same in 15h or so. I know that shooters are hard to make any longer, but as everyone on the Internet seems to agree, MP was not really a FPS, but more of a FPA, First Person Adventure. It ties in with shooters and adventure games like Zelda, which, I am glad to say are way longer than FPS. Now I am actually ready to grovel and lick the boots of the guys over at Retro Studios in Texas for them to make this one longer than the first one. Please make it at least a good, healthy 20 hours of sweetness equal to the first.
2. It was a bit too easy. That was probably because of the hint system, which pretty much told you were to go. I finished it in easy mode under 15 hours without the hint system, which evened out the easiness of the game, but as i said, unless Retro wants to be responsible for mass suicides, they should make it AT THE VERY LEAST 20 hours long.
With that said, Metroid Prime is, along with Zelda: The Wind Waker, the greatest game on the gamecube to this day. I really hope echoes will live up to the hype, but from what i have seen, it should have no problem doing it.
Over and Out. | video-games_retro-gaming-microconsoles |
If you're looking for a controller, this is it. Amazing build quality and design, definitely the best gamecube controller you can get. The buttons have a very solid feel and they are smooth to press. Doesn't feel like there's anything off about the buttons or analog sticks, they perform perfectly.
The material of the controller is definitely not made out or cheap plastic, and you can sense the quality put into the controller. Also, the wire of the controller is a decent length and you probably wouldn't have any issues with the length of it.
My friend got a gamecube controller made by some third party and altough his controller looks the same, the feel was completely different and the buttons were not as smooth. The buttons on his controller feel very springy, and the bumpers do not work as well. His also stops working occasionally and we would have to unplug and replug the controller back to the adapter, whereas it never happens to my controller. | video-games_retro-gaming-microconsoles |
A nice storage solution for mini CD/DVD/GC games. The fact that it's actually GameCube branded is just a bonus. I managed to fit almost twice as many games as I was supposed to in this case. They're just games I don't care about and they're stacked in the front storage space for memory cards. The games that matter (Resident Evil, Smash Bros, Metroid, Double Dash, etc.) are safely stored in the sleeves. The little retaining tabs you're supposed to pop over the tops of your game discs are a pain to use, so I didn't bother after the first attempt. It shouldn't hurt anything. As long as you have a game in each side of each page, they're rigid enough that nothing will fall out, and it zips shut anyway, so they'll be fine. Overall, it's small enough that the clip could allow you to use it as an oversize key chain. | video-games_retro-gaming-microconsoles |
3 Sonics in 1 Genesis cartridge, eh? Cool. Welp. This is a 3-in-1 Genesis cartridge. So I will combine 3 of my reviews to show how good the Sonic games containted are.
Sonic 1 Review:
Sonic has hit a major speed bump the past half-decade, but before that half-decade, he was on fire! Starting in 1991, the blue blur's first outing was one of his best. As Sonic, you go through 6 zones in high-speed action while tracking down a fat evildoer named Dr. Robotnik! The controls were pretty simple: You use a D-pad and a button to play. The graphics were full of 16-bit awesomism. The sounds and music were top-notch. The main challenge in the game, however, is not the difficulty in the zones as you progress through them, but instead, they are the Special Stages, in which you must finish an act with over 50 rings to access them. Then, in the Special Stages, you must guide yourself carefully to the Chaos Emeralds.
Sonic's first hit was a blast. If you like Sonic games, especially the retro Sonics, give this a shot if you haven't played this one before.
Sonic 2 Review:
If you enjoyed the first Sonic, you'll get a major kick out of its sequel. While we all know we get to play as Sonic, there's a new kid in town, and he helps Sonic in his second outing. Tails is supposed to be Sonic's sidekick. Characters aside, let's talk about the gameplay. The gameplay is identical to Sonic 1's, but with several differences going on in-game.
1. The spin dash move is introduced
2. 7 full zones with 3 1-act ones.
3. Tails
4. Different Special Stages
The special stages are entirely different from the first game. Now you must run through a halfpipe, collecting rings to get Chaos Emeralds. However, this is easier said than done. The sound and music are, once again, excellent. The graphics are also great, as they are an improvement of Sonic 1's.
Overall, the game is awesome and challenging. This is the Sonic game all fans should get.
Dr. Robotnik's Mean Bean Machine:
DRMBM is actually a puzzle game rather than your average platformer. It's actually based off of the Adventures of Sonic the Hedgehog show and it is probably the only game to be.
The main game is connecting 3 of the same color. It's Puyo Puyo but with an American Sonic theme. There's a VS mode, a Training mode (Which is like playing solo in Tetris), and a Story mode that pits you against Dr. Robotnik's half-baked robots.
The Game Over screen is pretty funny. During the countdown time for you to continue, Dr. Robotnik dances and taunts during the whole countdown. At the near end of it, he laughs evilly.
The puzzling gameplay is pretty addicting, and it is still a fun game to this day.
So there you go. These reviews explain the greatness of the Sonic games in this collection. | video-games_retro-gaming-microconsoles |
Great Bond Game. Okay, So. I've played the first couple levels of the famed "Goldeneye" beat "Agent Under Fire" and am on level 19 on "Everything or Nothing." I will tell you right now, this is not the best bond game. BUT, this is certainly not the worst. This is an excellent FPS, full of excitement and challenging gameplay. The only reason for my 4 star instead of 5, is that Bond isn't recognizable, he's not an icon like Brosnan, or Connery or Moore. He's generic. In fact, if it weren't for the occasional one liner or the great Bond score, it could pass as a another game altogether. In the end, this is an incredible gaming experience, and should not be passed up, but if you want true Bond feel, try Everything or Nothing.
Gameplay 5-5
Graphics 5-5
Sound 5-5
Characters 3-5
Level Design 5-5
Difficulty- Moderate
OVERALL: A- | video-games_retro-gaming-microconsoles |
AWESOME! (I have recomendations for buyers. This. Is. AWESOME! Any huge pokemon fan will love this 'first-ever (unedited may I mention) pokemon game'.The product came very early vs. What it said it'd be here by. It was wrapped in bubble wrap and inside a "small" bubble wrap case. I'm not Japanese, but it's not much of a challenge of you already know the plot of pokemon red, blue, green, (maybe) yellow, fire red and leaf green. I know what almost all the important character a lines but most importantly the plot. I'm on my way to Misty's gym right now and I got the game yesterday. For some reason Charmander evolved very fast compared to my American Red version. Plus its interesting to hear the music changes from Japanese to American. It's also intresting to see the sprite differences. The hardest thing to do in this game is learning what moves are what, what products are what and maybe naming your character/pokemon. But again, if you are familiar with the other pokemon games I mentioned, you'll learn what the products are quick (though you won't know the Japanese) and its good to change how many you get of which item (ex. 4 pokeballs, 3 potions) and/or buy one and see what it does. With moves on pokemon you should test new moves on wild pokemon and learn what the animation is like to compare to the games I mentioned. I think most evolve, gain experience and moves with the same timing as the American versions. I have yet to see how bad the Lavender Town ("syndrome"**) music is (**if you know it has very high pitched noises to "invoke scared-ness" - it could give headaches if you CAN hear it). Maybe I'll come back with some more updates as I play. | video-games_retro-gaming-microconsoles |
wrestling game with over the top fighting. I had WWF Wrestlemania: The Arcde Game years ago when it first came out, easy to play and hours of fun. I had to buy it again because some douchebags stole my games at my house. I bought it again after I bought the Playstation game because it loads too much at the challenge match at the last match. The Sega Genesis one is better because it has a short load time,but the wrestlers are a little smaller, hardly noticeable it looks close to the arcade version. I use to play this game a lot after school. It has eight wrestlers:Razor Ramon,Bret Hart,Yokozuna,The Undertaker, Bam Bam Bigelow,Doink the clown,Shawn Michaels, and Lex Luger. My favorite wrestler is Razor Ramon(Scott Hall)because he has effective moves plus he is my favorite in real life. I wish Midway would make another one it with 30 wrestlers and still keep it 2d, but have it really detailed it would be so much fun online and two player co-op mode. I would recommend this game if you like 2d fighters and like Midway style of over the top fighting.
Pros: great choice of wrestlers, Mortal Kombat-style fighting, hours of fun, looked better than other wrestling games at the time, a lot of moves for each wrestler, not as cheap as MK, find out different combos, digitized graphics make wrestlers look real, 2 player co-op mode
Cons: digitized graphics don't look as good by today's standard, too short only has 8 wrestlers | video-games_retro-gaming-microconsoles |
This is an OK but short game. Scooby-Doo is a great cartoon that I enjoy watching although I am not a kid anymore, and occasionally I will buy one of the Scooby-Doo games as long as it is cheap. This game although it may be fun for 7-12 year olds, it's not really that great a game otherwise.
Story-While chasing a ghoulish thief, your van breaks down in front of a house that is inhabited by a Dr. Jekyll. You start to look around the place and find that it is where the ghost is hiding. Your main goal is to just look around the place, finding random items, and use these items to interact with other items.
Gameplay-Moving around is simple enough, but you are required to switch characters in the game, and it is often unclear as to if and when you should switch characters. There is also a lot of reading in this game. Now this wouldn't really be a problem, but it often contains long words or phrases that kids might not understand, such as Chapter 11. How many kids know that this bankruptcy? There aren't many hard puzzles to figure out other than finding out which items go where. The walking is slightly slow in the which makes it tedious to go from one location to another, but this isn't that bad.
Sound-The music is often very simple and not too interesting. There is not voice acting, and there aren't many background sounds.
Graphics-When there are cut-scenes the graphics are great, but there are maybe 5 cut-scenes in the game. The rest of the time, the graphics aren't that great.
Fun-The game isn't very fun, because it isn't too interesting and there are no puzzles to keep you occupied. Kids might enjoy it's simplistic gameplay, but they might get confused by other aspects. Also, the save format in this game is password style which is extremely annoying because you will have to start back at the beginning of the level when you come back to the game.
Length-It isn't very long, as it has only 5 levels. It might last 5-10 hours unless you get stuck somehow, but once you are done, you probably won't replay it.
Overall, it is an OK title for kids to play, as long as they can read, but teens and adults who are Scooby fans, I recommend giving this game a pass. | video-games_retro-gaming-microconsoles |
Another title to the Mario game chain. Mario is the focus of Nintendo Gamecube because it is so popular. These games can sell for more than $50. In fact, I got it in a bundle where you get the Gamecube and the game. Anyway, Mario Kart: Double Dash is when you are racing against other racers and karts. Double Dash is up to 4 player and in the carts there are 2 people. One is driving and the other is throwing items at the other karts.
The GOOD THINGS about Double Dash:
The Characters- The original Mario characters are here. Also, there are new characters like Baby Mario and Luigi, Diddy Kong, and Baby Bowser. It is exciting to see many new characters.
The modes- Instead of just racing and cups, there are many other ways to play. Of course the different modes are more fun with other friends, but sometimes CPU is good also. Some other modes include battle, versing against each other, and time trails. It is very fun.
The graphics- The nintendo creators have really gone an extra mile with the graphics on the Gamecube. Most people know that the graphics are not good on the Gamecube, but this game really surprised me.
The BAD THINGS about Double Dash:
The amount of creativity- All of the Mario games have chain chomps. All Mario Kart games have desert and valley tracks. They do the same thing with this game. They could have been a little more creative.
Pricing of the game- I know that this game is very popular, but this game has been out probably around since the Gamecube just came out. The game is still $50. I'm not playing it as much anymore so this game does get boring and you will probably stop playing.
In all of my reviews, I say if I would buy it or not. This time, I would say if you really wanted it, it would be worth it. | video-games_retro-gaming-microconsoles |
A Winning Mix of RE and Silent Hill. Although the Alone in the Dark series gets credit for being the originator of survival horror, Capcom's Resident Evil franchise took it to the mainstream. Now, with the release of The New Nightmare, Infogrames and Darkworks tip their hat to RE, as well as Komani's Silent Hill, and the result is a game thick with atmosphere containing all the good and bad points of typical survival horror.
AITD looks fantastic. The backgrounds are prerendered, but your character (you get a choice of two, each with separate yet overlapping adventures) wields a flashlight a la Silent Hill, but everything in the game is capable of being illuminated in real-time light and shadow. The effect is astonishing, and contributes masterfully to the ambience. Some creatures fear the light while others are drawn to it, making combat more strategical than merely blasting everything that moves. Add that the flashlight is movable via the analog stick while walking, and you have a wonderful graphical achievement.
Edward Carnby returns to investigate a friend's death on Shadow Island, and he's suitably equipped with all kinds of delicious weaponry (a triple-barreled shotgun??? Yes please!). The other selectable character, Aline Cedrac, isn't so heavily armed, and her adventure relies more on puzzle-solving. Some of the puzzles are needlessly vague, but in the end more realistic than Resident Evil (no helpfully labelled keys this time) and fit better into the overall game structure. Control is clunky, voice acting is grin-inducingly cheesy, and the menu interface is a bit complicated, although helpful on-screen icons indicate ammo count and remaining life during battle - a welcome change.
Not since Silent Hill has a game sounded so eerie. Faraway shrieks, nearby rustlings, a minimalist soundtrack all create a murky experience that is truly unsettling. Sometimes sounds will fade noticeably (the rainfall disappears during thunderclaps, for example), but Darkworks knows how to creep you out, sonically and visually.
Amazingly, the DC version of New Nightmare is cheaper than the PlayStation version, yet is a far better game, due mostly to the improved visuals. Save for the light/shadow meshing technique, it does nothing revolutionary, but delivers an engrossing plot and fantastically creepy atmosphere. As the Dreamcast fades into the gaming sunset, gamers are lucky to have bargains like this. AITD is a marvelous creation of fear on two discs - far scarier and darker than Code Veronica - and any survival horror fan would be nuts to pass this deal up. | video-games_retro-gaming-microconsoles |
Awesome. This is Randy's son, Steve.
I loved this game. I've already beat it twice, and I'm working on lucky number 3, lol. No, I do have a life, I've just had the game for a while. Although there were a few things I weren't too happy with, but I'll get to those in a second.
First, the good things. I did like the fact that you were able to change into a wolf whenever you wanted to, and in order to do that, you needed to earn it by beating the first three dungeons. Until that, you could only be Wolf Link only when you had to. Also, in previous Zelda games, I hated how you had to search for Triforce peaces, and you had no idea where to go. In this game, you do have to search for a few things later in the game, but they tell you where they are. You just had to solve the puzzle when you get there. The graphics were great for a Gamecube game. I loved the story line. One of the best in the series.
Now, the bad stuff. To begin, they still didn't put in voices for the characters. If they did it for Final Fantasy, they should do it for Zelda. The beginning stunk, but once you encounter the first villains, it starts to pick up. Also, the game was way too easy. They should have put in different difficulty modes.
So, all in all, I did enjoy the game, with a few flaws. I'm expecting more from the series as good as, or better, as this game. | video-games_retro-gaming-microconsoles |
MY OLD DREAMCAST GONNA BE BACK. Well,i heard about all of your store probs i think u bought a used one.with me i got my dreamcast from my sisters friend.never stopped playing never had any problems! my mom made me give it to my little cousin and he lost half the games i had and its just sitting in a box in his backyard so im gonna get it back and hopes it works! the best games on here are wwf additude,ecw hardecore reveloution,nightmare creatures 2,blue stinger,test drive 6,and the house of the dead 2!so if u r gonna buy one then buy one now! i mean this is rare all the bad reveiws are so u cant get one and think about it in a year there isn't gonna be any dreamcasts in stock! BUY ONE NOW!JOIN THE REVELOUTION AGAINST SONY ,NINTENDO,AND MICROSOFT THEY KILLED A GREAT COMPNY JUST FOR SALES AND STOLE SOME IDEAS.IF U LOOK SOME GAMES ARE FOR GC AND FOR PS1 IF U OWN GAME CUBE AND PS1 THEN U CAN HAVE SOME SEGA CLASSICS!HOW WOULD YOU LIKE IT IF YOU MADE A PEACE OF ART AND SOMEONE COPIED YOU BUT ADDED ONE THING YOU DIDNT?AND YOUR PAINTINGS DIDNT MAKE MONEY MILLIONS OF PEOPLE LOST JOBS!!!!!THINK ABOUT THAT THEN PICK UP YOUR DREAMCAST TODAY!BUT IF U DONT WANNA THEN WHY YOU READING THIS???IF YOUR NOT GONNA BUY IT GO POO ON YOUR PS2 OR XBOX OR GAMECUBE! | video-games_retro-gaming-microconsoles |
Frantic yet fun! One of my favorite GameCube games. First of all let me say this, I never played the Japanese Dreamcast version of this game so I cannot speak on how good or bad the transition was. What I can say is how much fun this game is.
I always liked Galaga and this is a super frantic, hard hitting, skill intensive, stunning variation on that classic game (at least I think it is).
There are only five levels (despite what the box says), but you will NOT be able to have this game beaten an hour after you first open the box. This game takes one thing more than anything: practice. It takes practice to learn the patterns of the enemies. Practice to know where the obstacles are. Practice to perfect your "polarity" switching. Just practice all around. I have yet to beat the whole game, but I have loved every moment of the nearly 6 hours I've put into it up until this point.
If you are interested in a fast paced space shooter for your Gamecube, your only choice is Ikaruga...and it is certainly a good choice.
Do note though...if you want to play this game you will likely have to either buy it and hope you like it, or play a friend's copy. The reason is that you will not likely be able to rent it anywhere. In fact, you might be hard pressed to buy it anywhere. Not very many people now about this title. It's a shame too, because this is a fabulous game. | video-games_retro-gaming-microconsoles |
Tony Hawk has reached a new low. Unfortunately, I was one of those idiots who bought Gamecube over PS2. I bought SSB:M, Rogue Leader, THPS3, Spy Hunter, and Cel Damage. Tony Hawk's Pro Skater 3 is my target now. This game is patheticly easy. Tony Hawk's Pro Skater 1 is harder than this trash. THPS3 has a horrible soundtrack too (THPS2's is the best). The game Tony Hawk's Pro Skater 2X for Xbox is much better. The graphics of this Tony Hawk are incredible though. The levels are quite detailed too. THPS1 had its way of not telling you all the specials and moves like this one does. This game has moves where you go underground. Wait a second! How in the world do you skateboard underground?!?!?!? I have one question for Neversoft; Why do you still call it Tony Hawk's? Nobody even plays as Tony Hawk! This is a waste of money unless you only care about the graphics. If you don't have a N64 then get one and get THPS1 and you will know what I mean by the skill level difference. | video-games_retro-gaming-microconsoles |
BEST RTS 4 THE GBA. This game iz awesum! It is SO much fun! I've spent MANY hours playing this game! It does get pretty hard. Its kinda like chess. And like in chess, wenever u lose 1 of your people in battle, they're GONE! (well, 4 some u can see L8R and ask 2 come bak, but lets not get there;)And to let ya know, Marth and ROY (from Super Smash Bros. Melee 4 the gamecube)are NOT in this game! I think that they are descendants of Eliwood(Roy look-alike) and Hector(Marth look-alike only w/ a cool 2 sided axe!) this game requires you, like in chess, to make sure that your troops won't die in battle by making a careless mistake. Trust me, if u like ANY RPG on the GBA you will be hooked on this game 4 dayz! | video-games_retro-gaming-microconsoles |
Sweet System, With Sweet Games. This System is awesome not only is it one of the most advanced games systems on the market it has awesome games. First of the two Games that come with this package NFL 2K and NBA 2K are sweet in there own right, i love football games and NFL 2K is one of the best i have ever played and for once the football is acutually easy to run. The NBA game is cool too i ani't all that big of a fan of basketball but this game is awesome with cool plays and awesome Slam Dunks which you get a sweet replay for. If you are thinking wether to save your money or buy this, BUY THIS NOW. you won't be dissapointed. o, and if you can't find this here try Kbkids.com thats where i got mine. have fun and good luck | video-games_retro-gaming-microconsoles |
Yes, the one I got also had composite video. After reading the reviews on this pages that said people did not receive the product as pictured, I turned to eBay. Unfortunately, the seller I purchased from simply went on Amazon and sent me this product as a "gift." Like the other reviewers, the set of cables I received had four connectors (S-video, composite video, L/R audio). Unfortunately, like other reviewers, I also notice a checkerboard pattern when using these cables, but I can say the following:
1)It does not occur with the composite cable, but if you bought these you're probably not planning on using that.
2)It is a lot worse on S-video if you have the composite cable connected. Make sure you leave the composite cable hanging if you are using S-Video.
3)Sitting the length of a standard N64 controller cable away and playing on a 19 inch 720p display, I could not notice the checkerboard pattern with the composite cable disconnected.
In short, while this cable (as I received it) is certainly not proper, it is a significant improvement over composite video. S-video is definitely the way to go for N64 (and probably SNES), so if you're looking for a cheap way to make your old games look a little better, the cable is a fine option, though if you are a videophile, it will probably be worth the money to invest in a better one. | video-games_retro-gaming-microconsoles |
I'm Hopefull for the Bond Series. Latly the bond games made by EA Games haven't been...that great. So I'm hopefull the EA can save the franchise with this new idea of being evil.
"Why Save the World When You Can Rule It?
Going where no previous James Bond game has dared to tread, GoldenEye: Rogue Agent breaks all the rules. Transport to the dark side of the Bond universe to experience life as a high-rolling, cold-hearted villain.
As an aspiring 00 agent gone bad, you're recruited by Auric Goldfinger in a ruthless war against Dr. No for control of the Bond underworld. A brutal encounter with Dr. No costs you an eye, but Goldfinger's technicians replace it with a gold-hued, synthetic eye, earning you the name `GoldenEye'. With the ability to customize and upgrade your villain persona, wreak havoc as you make your unrelenting rise through the ranks.
On globe-spanning missions of vengeance and demolition, cross paths with such infamous allies and enemies as Oddjob, Scaramanga, Xenia Onatopp, and of course, Pussy Galore.
Villains rule in GoldenEye: Rogue Agent.
Key Features
Your upgradeable synthetic eye introduces new methods of mayhem as you rise through the ranks of villainy.
E.V.I.L. AI engine motivates enemies to react intelligently to your actions and their surroundings to make every shootout more believable, intense, and unpredictable.
GoldenEye: Rogue Agent integrates single-player, multiplayer split-screen, and online gameplay for the PlayStation2 computer entertainment system across all game modes.
Featured game modes include story-based campaign missions, deathmatch style simulator trials, and objective-based team war games.
Fight with and against legendary villains and Bond girls such as Oddjob, Dr. No, Goldfinger, Pussy Galore, and Xenia Onatopp.
Travel to famous and original Bond locations from the mountains of Switzerland to the streets of Hong Kong and from Fort Knox to Dr. No's Crab Key lair in the Caribbean.
Production design by Academy Award winning Sir Ken Adam, visionary creator for the look of the Bond film universe.
Character models from Rene Morel (Final Fantasy film) and wardrobe designed by Kym Barrett (Matrix films, Titan A.E.)."(...) | video-games_retro-gaming-microconsoles |
Ended before it should. This is a very fun game, I loved it. It will start off abit slow to some people, (I didn't like it at first either) but once the game takes off, it is great! Some of the voice overs are very cheesy however, but I kinda like that. They could of let you quest outside the story a little more, but oh well.
The whole game is pretty easy. I didn't get stuck on any hard bosses (most of the fights are very easy, the ones that arn't that easy like the 70man battle will just take about 2 or 3 trys before you get past it)and one of the hardest parts for me was in one area you have to sneak around, metal gear style like. But if you fail afew times, it makes it easier so you won't be stuck their for long. Also I only needed the help of a walkthrough once. Because there is "time" in this game (Dusk-Dawn) You will find yourself running around trying to kill time alot in this game before you can do what you need to next.
The main problem I had with this game however was, that the game doesn't really end... It ends and you get a nice little story of you taking off to hong-kong, but you never really finish the game. Alot like the movie LOTR ending. Alot is left unanswerd. Why is this? Well the developer wanted the story of the first one, to continue into part two. But because of the untimly death of the DC system (Which I still think is the BEST system right now, and shouldn't of died) part two was never released in the U.S. So you have only three choices of how to find out the ending.
1. Get something that will let you play imports on the DC and buy the Pal version.
2. Get an X-box, because part two was released for the X-box (But part one hasn't and I don't see how you can play part two without getting lost because you didn't play part one)
3. Go on-line and read a walkthrough or something for part 2 to see how it ends.
If you have no problem with one of those choices. BUY THIS GAME! One of the best games I have ever played, and I am a gamer of over 15 years. All and all it's a great game. But kinda more like an advanced interactive movie... But still GREAT! | video-games_retro-gaming-microconsoles |
Deceptively Good Yet AWFUL. Let me just start off by saying that I have never played a better Game Boy game, nor a better Mega Man game. The introduction of a REALLY powerful sword into a sidescrolling shooter is so out of place is to be AMAZINGLY fun. The satisfaction of jumping over a slow-moving energy shot and coming down and slicing the enemy in half all in the same fluid move is not to be ignored. However, game companies and designers seem to have lost sight of the reason people play videogames: to have fun. Of course, a game that lets you win too easily is no fun, but a game as aggravatingly difficult as Mega Man Zero should be banned. This is the one that will have you flinging your GBA out the window, ladies and gentleman. Let me give you an example: I'm a slightly above average Mega Man gamer, so after taking a few lives to strategise against a boss, I restart the game, and take him on. With only 2 ticks left on my health meter, I decide that I WILL NOT LOOSE, and that I'm going to play the rest of the battle perfectly. I do, and I beat the boss. Then the game says "Oh, you had a brilliant victory and you're almost dead... well now you need to escape from tons of falling stone THROUGH A LOCKED DOOR." What the ... do you think I am, the next Houdinni?? MEGA MAN DOES NOT WALK THROUGH WALLS. In addition to which, one of the first and foremost rules of VideoGame developement is: ONCE YOU BEAT THE BOSS THE LEVEL IS OVER. In a game as frustratingly hard as this, if the level isn't over, a health refill is in order. BTW, for MMX vets, there are no SubTanks in this game. In the end, get the game, but only if you have enough money to replace your GBA Unit when you toss it on the ground and jump on it till it's dust. | video-games_retro-gaming-microconsoles |
NnyCW for Capcom City. Resident Evil 2 greatly improved upon the original version of Resident Evil (though the remake of it bests this at best and ties it at worst) Everything you liked about the original Resident Evil is made better and everything that was a problem in the original is fixed here. And the ability to play as Leon and Claire as well as alternate scenarios for both of them mean this game sure as hell has replay value. (you have to play the game thru four times, all of which are different, before you've really beaten the game) If you don't have Resident Evil 2 by now, there is no reason not to finally pick up a copy of this CW for CapCity. | video-games_retro-gaming-microconsoles |
A great game, even for youngsters. We rented this game initially. I get so frustrated with games labeled "E" for everyone, only to watch my 7 year old daughter get frustrated at every turn and end up tossing the game to the side. This game, even without the instruction book, on account of it being a rental, was very easy to pick up. When she didn't feel like playing (which wasn't very often), we'd detail the outfits and equipment! Once we got the concept that every trick was a direction and button combination, picking up everything else was easy. I even enjoy playing it, and usually I just don't get these games. She's doubly thrilled that mom will play with her. So now that the rental has been returned to the store, I'm here to order it for keeps. Highly recommended! | video-games_retro-gaming-microconsoles |
NOT! What I Expected. I was expecting Pokemon stadium 3. But this is not it. What it really is, is just a new edition of the Gameboy series.
I've been a Pokemon fan since Red and Blue versions, (the first two games of the gameboy series) Liking it all. But ever since the beginning it has been winding down.
Now with the new Pokemon Colosseum, it took a jump... Down. There's some major problems with this game like, where's the plot? How come you can't go in-between towns? Why so little Pokemon? Why do the bad guys look mutated? Well I can tell you this I was very disappointed at this almost a Pokemon game | video-games_retro-gaming-microconsoles |
A good game for pokemaniacs. Everytime Pokemon gets two different version, there is usually a third superior version that comes out later. When Pokemone Red and Blue got here, Yellow version came a little later. Likewise with Gold and Silver. Crystal version came. Now with Ruby and Sapphire, Emerald is here.
We all know the basic story of Pokemon. Through the versions released, it hasn't really changed at all. At least in terms of storyline. You choose to be a boy or a girl, and then you'll begin your journey to become a pokemon master.
Anyone who has played Ruby and Sapphire basically already know the kinks to it. This review is aimed at those people. There isn't much that's been changed in Emerald. Of course there's the fact that some Pokemon you just aren't able to get a hold of without the other two versions. You can link up to Pokemon Colliseum (which is nice) and you can also use the wireless adapator to trade from all the versions on the GBA.
The graphics have been slightly improved. They look much closer to the SNES graphics than before. Their much clearer than in Ruby and Sapphire and their more crisp. Not quite so many.
There is one major gripe with Emerald. You've got to be a die-hard Pokemon fan to want to play it. If you've already gone through Ruby and Sapphire once, the question is, do you want to travel through what is virtually the same journey again? If the answer is yes, then go on out and pick up Pokemon Emerald now. If the answer is no, Pokemon Emerald may not be the best investment. It would be better if you waited for the next batch of versions to come. | video-games_retro-gaming-microconsoles |
Can't Ask For More. First of all I would like to say that I have always been a huge star of tennis games. My first expectations when I was buying this game was that it would not be to good because it was the first tennis game out for dreamcast. I got home and put this game in my dreamcast and I have to say I was amazed at how realistic this game really was. First of all, when you play on a clay court the ball actually leaves it marks on the court that you can see. The graphics are definitely a 10. These are probably the best graphics I've seen on a dreamcast game yet. This game also has many characters to choose from once you beat it. This game is definitely a best seller. Go and get it now! | video-games_retro-gaming-microconsoles |
The sequel to the hit '80s arcade game. Donkey Kong was originally an arcade game in the early '80s that Nintendo put out to gain exposure. It turned out to be a hit with gamers and it was soon ported to and was one of the launch titles for the NES in 1985. Nearly ten years later, Nintendo released the sequel to the hit '80s arcade game for the Game Boy. Simply titled "Donkey Kong", it was a runaway smash for Nintendo as it was a puzzle platform game with the original 4 levels from the arcade game plus 96 brand new levels exclusively made for it. It sold millions of copies and is a fun game that will take you hours and hours to complete.
Donkey Kong sticks to the same story as in the arcade game: You control Mario who must navigate a maze avoiding traps and enemies in order to reach Pauline and rescue her from Donkey Kong. After you clear the original 4 levels, Donkey Kong kidnaps Pauline again and you chase after him through multiple worlds each with its own theme and levels. Now the main goal is to find a key in each level and use it to unlock the exit. To update the game and keep things fresh, Mario can use new moves, weapons and items to take out the enemies. He can even use ladders and flip switches to gain access to other areas of the levels. Once you finish a level or use all your lives, you are prompted to save your progress so you don't have to start over once you turn the game off.
The PROS: This was a proper way to make a sequel to an arcade game that helped put Nintendo's name out there. Everything in the game worked and every aspect of it complimented each other. Playing through 100 different levels was impressive and it never felt repetitive. The new features that were never in the arcade game helped kept the game fresh even though the goal was always the same. On top of that, Donkey Kong was one of the first game to take advantage of the Super Game Boy peripheral that Nintendo released for the SNES (it played all original Game Boy games.) It did that by coming with additional colors and an exclusive border screen when you used the Super Game Boy to play the game and it looked fantastic.
The CONS: None.
Nintendo would continue to release similar games on their other portable systems as it proved to be successful with critics and gamers alike. If you like puzzle games and/or are a fan of the original arcade game, you had to pick this up. If you haven't played it, it is worth searching for a copy so do it as soon as possible. | video-games_retro-gaming-microconsoles |
Joystick wears out. Gamecube controllers are very difficult to buy and have them be in good condition. Nintendo brand is the only way to go. And new is the best. But new ones cost a bunch, so used is what I bought. At first, the controller worked like a dream. I was able to play Super Smash Bros. with no problem. After a month of relatively heavy wear, the joystick began to become loose and didn't register quite the same way. For the price though, this was definitely worth it, I think. Especially if you're playing games that don't require intense control movement like SSB does. | video-games_retro-gaming-microconsoles |
The best Final Fantasy yet. Why? It's portable, better graphics than most GBA games, Doesnt copy all of the other Final Fantasy games by inventing a new gameplay idea though still maintaining the feeling of playing a final fantasy game, great replay value (considering it's long and there isn't a way you must go, so it's different every time). After playing this game for 4 days i checked the timer(tells you when you save) and i had been playing for 25 hours. now ive had it for about 7 days, and i have 57 hours. one time i switched my GBASP on and not wanting to play FFTA at the time, but i just played it anyway. then all of the sudden i was pulled into the game and i couldn't stop playing it was so fun. when i finally stopped, i had played for 3 and a half hours. BUY THIS GAME IT IS WORTH YOUR MONEY! | video-games_retro-gaming-microconsoles |
Great Game. I really enjoy playing this game. If you like playing starcraft, command and conquer, or other games of this type, I recommend this game to you. It has a great tutorial that explains everything in depth and it easy to follow. The game itself is incredible for a hand-held game. I love the new GBA and I can't believe the graphics it has. This game is very fun and utalizes all of the GBA's features. It is a bit complicated at first to remember how to build everything and what buildings build what, but once you get the hang of it, it's really fun. If you want to play a challenging game like starcraft on the road or at school, I recommend this game. I love it! | video-games_retro-gaming-microconsoles |
It's a good game, but there are better games available. CITY RACER is a good game. There is a good sense of speed, and quite a few tracks (12). The graphics are nice, although not incredibly detailed. The game tries not capitalize on the popularity of movies like THE FAST AND THE FURIOUS, or games like MIDNIGHT CLUB.
However, there are much better games available. First: MIDNIGHT CLUB, MIDNIGHT CLUB II, GTA, and TEST DRIVE. These are on PS2, but excellent street racers. BURNOUT 2, Gamecube's best racer, blows this out of the water. NEED FOR SPEED: HOT PURSUIT 2 is better, featuring much more variety.
Yet in the end, CITY RACER is still very enjoyable. It is better than Activision's WRECKLESS. There are a large selection of cars (12), with fairly good handling. There is 4 player split-screen multilayer, which is fairly good. There might be better games out there, but CITY RACER is a must for racing fans. | video-games_retro-gaming-microconsoles |
Spider is Back. Spider-man is back only this time it seems that you won't get beat up for liking him. Funny how Hollywood can do that to so many things...anyways. This game has some great movie sequences in it, great sound, and graphics to match. The controls can be rather hard to master at first, but there are some very helpful practice stages which can allow someone to be the best web slinger they can possibly be. The game follows the general plot of the game, but also throws in a few extras to make it more exciting. They throw in some Spider Slayer robots...villains like Shocker and Scorpion...and the in air combot between you and the Green Goblin will keep you playing for hours. And of course, be on the look out for some secrets. Hardcore Spider-man fans, and even the band wagoners, will enjoy this game cube title. Web slinging, wall crawling and fighting has never been more exciting and packed with variety til now. | video-games_retro-gaming-microconsoles |
It's Ok. Like most updates of my favorite old games, I had high expectations for Zelda: The Wind Waker. When I purchased the game, I rushed home to try out what I hoped would be the best gamecube game around: I was wrong. But not by a whole lot.
On the plus side, the game looks gorgeous. The cell shading works so well with the game that I defy anyone who thought it wouldn't work. The controls are also good; anyone who has some farmilliarity with the gamecube controller should feel right at home.
The Downside: The game is riddled with repetitive everything. The sailing portions of the game are long and boring, even with the pirate battles and treasure hunts. The Dungeons are somewhat fun, but can cause a headache for people who don't like backtracking A LOT. The Bosses are cool, but like the game itself, are very easy to overcome.
Lastly, what i liked least about the game is this: The rope jumping! I pulled my hair out for days on end trying to complete the stupid pirate challenges!
Zelda isn't a bad game: It's average, but didn't live up to what I thought it would be. | video-games_retro-gaming-microconsoles |
perfect. this is a great game because it has 30 challenging games and 3 never played minnie games. i must say the games are really hard for the age of 6 and under! its a real A+ though. you can be any ppg. and you may watch any movies you unluck. you have a scrap book filled with special powers. warning though, if you use the power on a wrong ppg it won't work! i tried a million times and i lost. the hardest game for me is the timed games were you have a certain time and you must complete that chore before the time ends. don't listen to people who say the controls are bad! they are so easy and you learn them instantlly. for the lady who bought this game for YOUNG KIDS i suggest you stay with dora because this is a hard game. it takes brains and some time. get it though its awsome. oh and another warning. if you don't have a memory card then DONT buy this game because it has to have 2 blocks of memory or more and its not a 2 player game so those of you with brothers and sisters, sorry. it will not connect to a gameboy sp and does not need an e-card(DUH) anyway make the most of your money and buy a game that is acually long and useful and not to mention a 100% fun! | video-games_retro-gaming-microconsoles |
This was a fun game. It was sort of like solving a . My son wanted me to play this game so badly, so I caved and finally did it. Not only did I play it, I actually beat it. Yay! What surprised me about this game is how much it reminded me of the old fashioned PC games. You know, the ones that had no graphics. We had to type in commands -- which way to walk, where to look, what to feel -- and the game would tell us only in words so we had to keep it all straight in our heads. Yeah, that ages me, I know. Here, although I can see stuff on screen, it's not always clear. I have to make the characters look at stuff or talk to people and that's the only way to learn anything. Is that how games are nowadays? Wow. Everything that goes around . . . .
This was a fun game. It was sort of like solving a mystery. Characters would hint at what to do next. Occasionally, I felt very lost, until my son pointed me in the right direction. It took me a long while to figure out that the little pokeball next to the pokemon meant that I have that one already. Duh. Now that I understand the gist of pokemon, I can move onto the other pokemon games. He says I should play HeartGold or SoulSilver. | video-games_retro-gaming-microconsoles |
Really... What was Nintendo thinking. I own TWO Gameboy Advance, and still own an N64, I am very positive about purchasing a Gamecube this Christmas. But so far, when it comes to the new Gameboy Advance SP, I don't like it and won't buy it. I mean it, I never bought the original Gameboy cause I hated it (even the color one). Just when I thought they had a better idea when it comes to design (with the Gameboy Advance) they go back and mess up. Instead of going upward they're going downward! Ok, they made it look like a laptop computer now; but why would they? (just for looks if you ask me)! they could have put a light on the BG Advance design for $20 extra instead NOW you have to pay 100+ more!. Gee! I'd rather buy a third party light.
The only Gameboy that I've played is the Advance because, while I am a woman, I have medium-large size hands. The whole thing has been designed for tiny hands and while I have two small children, the Gameboy Advance design was definitely best for all of us. Using the original gameboy my hands would ache at about 10 minutes of gameplay! With the Gameboy Advance I could last about 30+ minutes, though eventually I had to purchase an Intec accessory to accomodate, and my hands don't hurt anymore at all (up to an hour straight of play)! and the kids don't seem to mind. So Why would they go back and make the old aching design??? It doesn't look any cuter either, it's just a design that have been used by other companies and they just copied it. I thought the next Gameboy would be like a smaller version of the Nintendo 64 controller design (maybe not as big as the Intec Blast & Rumble adapter I've been using) but something in that direction.
Have the Nintendo people EVER sit to play for ONE hour with a Gameboy (all of them, specially the new one)?? They're trying to make people do what they wouldn't do themselves!
Nintendo if you ever read this I want you to know in advance that I won't buy it, I'd rather buy a game device from another manufacturer, thanks! | video-games_retro-gaming-microconsoles |
I could do these tricks....really. After hours of play, I still don't get tired of this game
(My thumbs and fingers may argue with that statement.) First off, unless you don't plan on ever shutting down your NCube, invest the extra 15 bucks in a memory card. As you progress by perfecting tricks, bettering your times, and gaining access to new characters and equipment, you'll only be pulled in more. Also, you'll be able to access areas you could not acheive when you were just a puny begginer.
SSX Tricky definitely has replay appeal, and is also fun to challenge a friend to a little board bashing. Soon you'll be thinking to yourself "I could absolutely do this on the slopes." I did. Thank goodness wearing a full leg cast doesn't effect my controller abilities. Now if I can just teach the cat to plug the controller back in. | video-games_retro-gaming-microconsoles |
One of the best Game Cube games to date. I just bought a Game Cube for myself today and got Metroid Prime for free with it. I enjoy FPSs on other systems...Metroid Prime holds it's own against my all-time favorites. Thought I must inform you - Metroid Prime is not an all-out frag-a-thon shoot-em up type game, but more of an adventure.
Controls - 4.5/5
The controls are pretty easy to get acquainted with; the game helps you at first to get you oriented with them. The layout on the Game Cube controller is logical, simple, and easy to use without always looking down at your fingers.
Sound - 5/5
The sounds in Metroid Prime are amazingly realistic. You feel like you are inside the spaceship, on the planet, or anywhere else Samus might be. The music is cool and doesn't get annoying or anything. Also, the music will, for example, speed up and make you feel a little tense during a major firefight or boss battle.
Graphics - 5/5
Metroid Prime's graphics are awesome. Vivid worlds are filled with textures, colors, and other eye candy that only the Game Cube could provide. Overall, the graphics of this game are great; I wouldn't ask for anything more!
Fun - 4.75/5
Like its predecessors, Metroid Prime is simply and absolutely fun to play, no matter if you are just starting out in the video game world or are a seasoned veteran. With it's deeply laid-out worlds, Metroid Prime has satisfactory replay value and should last for years, game-playing wise.
I didn't - and you sure won't - regret buying Metroid Prime for the Nintendo Game Cube. Once you play this gem for 10 minutes you'll see what I mean!
L8R... | video-games_retro-gaming-microconsoles |
A better rehash than the first. The early 90s were very prolific for Capcom and their flagship mascot Mega Man as, up to this point, he graced the NES and other various third-party systems in multiple titles in only so few years. And after Mega Man dove into the Game Boy with "Dr. Wily's Revenge" a few years prior, it didn't come to any lick of surprise that he would appear again in the now-obligatory sequel once it came to light. And like its predecessor, Mega Man II recycles older NES elements, including enemies, bosses (now from MM 2 and 3), and even, this time around, most of the level constructions, making this an original title in name only. However, this is much more playable than the hard-as-hell "Wily's Revenge", where Mega Man's movement scheme is improved, items are much more plentiful (especially extra lives), and the familiarity of the stage structures will enable all players to fly through this in almost record times. Far easier than the first Mega Man Game Boy title, and that in and of itself will probably warrant further replays. Enjoyable even in its "for completists only" appeal. | video-games_retro-gaming-microconsoles |
Good Enough. After playing Unreal Tournament I expected, a lot more but what to do. Personally Dreamcast is my favourite console. I also have a PS2 nad a PSP but my favourite one is DC. First it's too hard to aim to your enemy and contorls are a bit too hard. Graphics are amazing and the sounds are ok. Specially the atmosphere is amazing. There are only a few of us Dreamcast users left and I think we should own every single game that we can find for it. Q3 is not a bad game. Unreal is much better but it is absolutelly better than the Rainbow Six series. And in multiplayer mod I had amazing fun with 3 friends of mine. So considering the price I can recommend you this game. | video-games_retro-gaming-microconsoles |
Both good and Bad. Prince of Persia: Sands of Time is the first Prince of Persia game that I have played and overall it is quite an enjoyable title. The plot, in short, is you the prince have created a world catastrophe and must undo what you have done. With the aid of the princess and the dagger of time you must fight, jump, run forward and backward in time to restore the world.
The concept is fun and well executed. The visuals are awsome and the movement of the prince very fluid and easy to handle. The concept of the prince telling the story that you are experincing is great fun. The best part of the game are the puzzles that have you leaping, running and jumping across multiple levels. They are introduced excellently, gradually increasing in difficulty as the player becomes more proficent at the moves. This is by far the best aspect of the game. Even better is the ability to go back in time when you miss a jump, or otherwise would die, and have a second chance. You never know how useful this is until you don't get to use it anymore and you say "hey, that going back in time stuff was really helpful"
For those more interested in fighting this is probably not the game for you. The fight scenes are more of an after thought than actually intregal to the game and become very repetative after a while. The fact that you have 4 enemies every time and when you kill a new one spawns immediately until you go through about 16 of them can make fight scenes very frustrating. Additionally, many of the princes moves (esp. the need to "Kill" the enemies with the dagger) often puts the prince in a defenseless position making the fight scenes un-necessarily difficult at times. The Prince does have a few special moves, some of which are quite difficult to execute.
If there is one big drawback to this game it is the camera angles. Since the game is played from 3/4 view, the camera often swivels around to track the prince. The problem is often the camera is out of position making it hard if not impossible to correctly execute the moves required to solve a puzzle. You do have control over the camera, fortunately, but this can be a very annoying issue in both fighting and puzzles when you don't have the time to re-task the camera.
Overall the puzzles are what make the game and makes it worth a few fight scenes and camera problems to get to the next puzzle. If you don't like puzzles this is probably not the game for you. Gameplay lasts about 6 - 8 hours so a rental is probably the best way to go but for only about $30 the game is not a waste of money if you are able to sell it to GameStop or on E-bay once you are done. Be sure to check out the extra features showing how the concept developed and additional artwork, it is a small but interesting look into the development of a platform game. | video-games_retro-gaming-microconsoles |
The Best Yugioh Game Yet. I'm 15 and I have liked Yugioh since the beggining. I've played all the other Yugioh games that have come out, and I have to say that this is by far the best Yugioh game yet. I mean, now you can actually use man-eater bugs effect (destroys one of your opponents monsters on the field). And there's not a one card per turn limit like on Forbidden Memories. And another good thing is that you get three awsome cards with the game. I don't know if the games come with the same cards, but I got Graceful Dice, Skull Dice, and Exchange. If you don't know what the cards do, then buy the game and find out! I give this game a 20/10!!! | video-games_retro-gaming-microconsoles |
Beat' em up. Spiderman is one of the most famous Marvel Comics' character and one of the most popular as well. Spiderman has appear in only beat'em up games. For those who don't know what a beat'em up game is, here is a short explanation: A type of game in which you walk on different places and beat up bad guys by kicking or punching them. Spiderman: The Movie game is one of the most complete and best beat'em up game. Here is a list of the good and bad things about it:
The Good Things:
-Control Spiderman in huge cities and places.
-Incredible Control: swing around, climb buildings, use your spider-sense and spider-web, do many ultra-combos, and much more!
-Awesome graphics (so real)
-Good sound effects
-Amazing villians: Green-Goblin
-Best Beat'em up game available on any console
The Bad Things:
-Too short!
Overall, a short but solid game. A WORTH BUYING GAME!!!! | video-games_retro-gaming-microconsoles |
All Around Great Game. The Legend of Zelda Oracle of Ages is a great game. I've had this game for a while now and I continue to play it after I beat it. I also own oracle of seasons, but I find this game more difficult and challenging than the other one. Well anyway Link is transported to Labrynna by the triforce. Once there he meets Impa. Link saves her from a few beasts. She tells him that she is searching for a singer named Nayru. She asks him to help her look for Nayru. Not long after you meet Nayru. The meeting doesn't last for long because Veran leaves Impa's body and takes over Nayru. Then she goes into the past. It is up to Link to save Nayru and stop Veran. Once you beat the game you earn a password for oracle of seasons. If your playing this game as a linked one using a password from oracle of seasons, then there are a few new things. After you beat Veran you gain access to the room of rites where you must stop Twinrova's plan to resserect Ganon. After you beat Twinrova and Ganon you save princess zelda. Overall this is a great game. I would suggest getting it especially if your a zelda fan. | video-games_retro-gaming-microconsoles |
One of the Best Kept Secrets in Gaming. During my Middle School Year, and part of High School, I was addicted to this game!
There are four diverse lands, a variety of classes, great storyline/cutscenes, blend of action meter + tactical rpg, perfect co-op experience, Beautiful arenas, various arena rules/competitions of the player's choosing, open map to explore, not linear -- arenas can be mastered in whichever order the player chooses, TONS of weapons; armor, skills, accessories to choose from, some customization in skill and color, create your own team, several sidequests, excellent music, and overall charm.
I mean, it's a complete fantasy world with incredible replay value.
One of the best games I have played, if not the best.
If only there was a sequel. | video-games_retro-gaming-microconsoles |
what's this. there's a picture of a nintendo gamecube console with a portable playing screen on it? although the picture doesn't matter it's the product that matters. i recently ordered one from amazon so ican't really rate the memory card. although of the four third-party memory cards that i have bought before this only three of them worked. a 4mb nyko, a 4mb intec, and a 4mb madcatz worked. the 16mb memory card by joytech did not work. the file repeatedly stated that it was corrupt and needed to be deleted to save or load. i tried everything to fix it, but it did't work. sometimes when i could save on it seconds later when i tried to save or load a game it became corrupt again. i have had a 75% success rate with these itemz and i hope thiz product will work fine. i think it's a 4mb (59 blockz) memory card which is not enough for most sportz gamez. if you want to be safe you should buy a nintendo brand memory card for a few bucks cheaper, not that there is nothing wrong with buying third-party memory cards. | video-games_retro-gaming-microconsoles |
Wonderful, but missing some things from the 1st one. I love Sonic Adventure 2. It is a wonderful game. It is exciting, and I like playing on the hero and dark side. It lets you see the diffent sides of the characters. The Chao Garden is greatly inproved from the fist Sonic Adventure. They can be dark chaos or hero chaos. You can buy things, too, and put them in Kindergarden. The Cinema scenes are very well done, showing flashbacks and such. The story is a little weak, but suits me fine. The multiplayer is good, but I don't think Sonic Games are geared towards that. The soundtrack is annoying, and not NEARLY as good as the first Sonic Adventure.
The reason I only gave it four stars is because it is strictly action; it is no longer an adventure game like Sonic was all about. In SA1 for Dreamcast,you explored the whole place, and you chose were you wanted to go. I loved traveling on the train and such, and interacting with people. The soundtrack was haunting. You get to decide which of the great levels you go to, instead of them being chosen for you (escept for stage select). When they do SA3, I just hope they let you do the exploring. | video-games_retro-gaming-microconsoles |
Worst. Game. Ever. I finished this game about a week after buying it. I had only two reasons to finish it at all: 1) so I could be completely justified in my quickly developed low opinion of the game, and 2) so I wouldn't have any lingering sensation of having given up to early.
This would be the third game I've traded in for the gamecube (out of 20 bought), the other two being "Wario World" and "Wallace and Grommit".
My biggest gripe about the game was the extremely poor camera angles. Top-down is quite probably the WORST camera angle you could possibly use in an action game, and that's the camera angle the game chooses whenever you're in any combat situation. But even so, whenever the game picks a camera angle (and it always does, you have no real control over the camera), it nearly always picks the worst possible, given the situation.
As an example, there is a tower you have to climb and you have an infinite number of baddies on your tail and ahead of you. You can't see any of them, of course, because the camera is pointing at you from the side. No view forward or backward.
The ending (don't worry, no spoilers) is insanely long. The cinematics make the game seem more like a c-grade action flick with a few interactive segments here and there. You have no control over the cinematics, and you can't replay them so you either sit and watch the 10-minute sequences or you miss them. When I had finally finished the game, I kept expecting it to be over, but the cinematics just kept going and going, putting the energizer bunny to shame. A "telephone conversation" at the end was about 10 times longer than it needed to be to server the purpose of a segueway into the next release (which I'm in a hurry to not buy).
I couldn't get rid of this game fast enough. I called Game Stop pretty much immediately after finishing, but they were already closed, so I had to wait until they were open again. | video-games_retro-gaming-microconsoles |
Kind of. Taz wanted is a really cool game, because it has a lot of things that have to be done. You can unlock mini games and see many levels. You also get to fight bosses like tweety, sam, daffy duck and a huge elefant. The sound is great because it gives life to the game. The game is filled with secreat passways and catchers who will try to catch Taz. The only bad thing about this game is that the colors are so bright that they could give you a headache and taz MOVES SO MUCH that you could get dizzy. Also at first, the posters will not be so eassy to find and destroy, but you must keep trying.
(...)P>Good Luck!!! | video-games_retro-gaming-microconsoles |
Far better than the original 6 sections to conquer 60 levels. For those who don't know this is a portable platforming Mario game for Gameboy. Simple controls, A to jump, B to run or use fireballs and the directional pad to duck and move. This feels like a mix and sequel to Super Mario World in terms of look and gameplay. They did a lot with the gameboy's limitations. This is an amazing game by any standard let alone the original tiny, hard to see Super Mario Land for Gameboy. This game offers bigger, detailed graphics, new enemies, new moves, new power ups (like the flying carrot), and a whole new land to explore with 20+ levels to beat. Mario Land is divided into 6 sections, the moon, the tree, the house (Mario is shrank), the pumpkin (which is haunted), the sea, and the mechanical statue of Mario. Each of these sections has a few levels, complete with a boss. The great thing about this game is the diversity, rather than Super Mario World which recycled the same background graphics in each level, Super Mario Land 2, each level has a different theme, like being in a bee hive, underground, a haunted house, a witches workshop, a lake, the moon and so on. There is no multi-player mode. It's a fun game, with all of the new enemies and challenges, and there are two exits to each level, a normal exit and an exit that leads to a bonus round with one of 2 games (crane game or a mouse hunt game) for items and 1-Ups. It is also a fairly quick game too, when you get good at it, the game will only take 4 hours get up to the boss (who is Wario). The other bosses are very cheesy, and they are a giant bird, a witch, an octopus and so on. There are no Color Gameboy features and there are 3 battery save slots (it instantly saves after each level). | video-games_retro-gaming-microconsoles |
Better than any other. SSBM is simply better than the rest. The VS. mode is quite simply amazingly fun, unless you think that seeing 2 Pikachus with party hats being pummeled by a blue Donkey Kong with an umbrella right before Dr. Mario used a beam sword to destroy a Bob-omb which blew up and sent him flying is an everyday sight, or nothing is fun to you. There are 7 trillion charcters (ok, 25) 260 stages (or less...) and 500 other secret and incredibly rewarding things to get. The 1P mode has been upped incredibly, but it's not like the best thre is out there. SSBM deserves props for creating an excellent game and not just goin' for the "updated version" of a good game. | video-games_retro-gaming-microconsoles |
Great game. This game is way better than the original Iridion. The graphics have improved which Iridion's were still wonderful. The style of the game has changed a little bit. The view is above the ship, and you can move side to side and forward and backwards, the guns upgrade to massive shooting range. The storyline is very good, but seems to stay the same with the general telling you that the "evil iridion empire is on the planet . . . " then you have to go fight on that planet. When the game is beaten, there is still more to do. An area in the game allows you to complete one level with one life and try to get the highest score possible. After you beat the level, then a code is given to you to put on the website given. You will then be ranked among other people all over the world. This is a very good game and for the price i would certainly get it. | video-games_retro-gaming-microconsoles |
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