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It's still fun. I bought this because I loved Sonic Adventure 2 for Gamecube. Sonic Adventure DX is a bit of a let down. The graphics look beautiful and most of the sound is great. But the controls are much more difficult in this game. In the Chao garden you'll often make mistakes trying to interact with your Chao. Instead of petting it you might accidentally spin away. The controls were much tighter in Sonic Adventure 2. Also, DX has a big slow down problem. In a game that is all about speed the screen comes to a crawl way too often. On the bright side, the characters look great, the levels look beautiful and it's still ultra fun to play. So... Graphics: 4.5 Control: 2.5 Sound: 4.0 Fun Factor: 4.5
video-games_retro-gaming-microconsoles
Second hand RPG. This RPG is great for people who are really into the movie trilogy, although I found it rather disappointing. The battling game play is something reminiscent of Final Fantasy and the story line seems to be desperately trying to sew itself into the original LOTR storyline. First there's you, the hero, who travels just SLIGHTLY behind the original game characters. Every time you enter a place, it just so happens they JUST left. And then you meet up with an elf, then later on, a dwarf, then a human archer, and oh wait, is this group starting to sound familiar? Overall the storyline and the painfully time consuming battling will leave many people scratching their heads.
video-games_retro-gaming-microconsoles
Long awaited, sorely disappointed. First I want to say that I am a huge baseball fan, and that WSB 2K1 was completely underrated and 2K2 is equally overrated. 2K1 had hands down the BEST GRAPHICS I've ever seen in a sports game. The pitching and batting of all players was right on the money, a perfect 10. Full motion, breaking pitches looked so sharp, you could even see the seams! While the fielding was automatic, the plays looked realistic and had full motion and extreme detail. The editor was fabulous too, although I wouldn't mind changing the height and weight too! It's wrong to call 2K1 a failure (an example of failure would be all 3 baseball games on PS2), because if only the fielding were changed to manual, that would have been the greatest game of all time. Meanwhile in 2K2, I lost hope. To start, the graphics aren't even close to 2K1, pitching and batting motion is strange, even cartoon like. Also, pitches don't break AT ALL- a fastball looks just like a screwball. Batting stances aren't correct (especially Bonds), and balls outside the strike zone are still strikes. To continue, yes, you have manual fielding, but a normal 6-4-3 double play is almost impossible, because it seems as though everyone is as fast as Maurice Green. Plus the fielders dive way too far, but at least they can jump. To add to that, the editor is [weak] too. You can't even change the faces, pitching stance, or batting stance, so it's all a clone team. Then to top that off, as the GM (who's suppose to have control) can't even trade half the people you want to because of NO TRADE contracts. That's poor. Hitting is far too difficult, and in 2 player mode, you can't even hide your pitch. The only pluses I can give are exceptional commentary, online play, and home run derby. This game needs much improvement.
video-games_retro-gaming-microconsoles
A game worth every penny. I absolutely love this plug n' play game. In fact, I saved up all my money to buy this. Here are the games: Sonic 2: You can play as Sonic or Tails, and try bravely to stop Eggman from getting his hands on the emeralds. To get the emeralds, pass a star post with at least 50 rings. The game will tell you how many rings you need to get. If you do just what the game says, you will get an emerald. Collect them all to turn into Super Sonic. Alex Kidd: This is, by far, one of the games I most often play, especially with the fun "rock, paper, scissors" game you can play with a gorilla, bear, wizard, or queen. You can win fun prizes that will help you throughout the game, including a motorized scooter. Ecco the Dolphin: This is my sister's favorite game because she loves sea life. Ecco is on a quest to win his pod (family of dolphins) back. You can interact with other sea animals, and even talking crystals. The Ooze: This is my little brother's favorite. He has gone through a lot of disgusting things, but this video game about a labratory incident tops it! Columns: This is almost like an Egyptian version of Dr. Eggman's mean bean machine, but you use crystals instead of beans. It's fun to see those crystals magically dissapear. Gain Ground: This is a quest game from the middle ages. Battle the enemies and claim the ground as your own! Overall, This is a MUST HAVE for a plug n' play gamist. I have the Namco 80's, Sega, and Sega 2 plug n' play games. I'm looking forward to the Disney one, which I think has the Sega Genesis version of Aladdin as one of its games.
video-games_retro-gaming-microconsoles
The Game Boy without the Batteries. OVERVIEW: The Game Boy player was no doubt intended to draw the masses to the waining Gamecube. The strategy was in how to use the popularity of the GBA handheld, to get consumers to also consider the Gamecube console. Nintendo actually had created a Super Game boy device for the Super Nintendo some years ago. So this is nothing original however, but is vastly improved upon from the previous device. Technically the Game Boy player is a literal Game Boy Advance system without the ability to load GBA carts on it's own. It has been manufactured to match the measurements of the Nintendo Gamecube exactly and is equipable to the Nintendo Gamecube's high speed port located directly below the machine. 4 bolts can be fastened down with a coin to secure the Game Boy player. The device adds just 1 inch in height to the Gamecube and is programmed to accept all regional Gameboy Advance games as well as most Game Boy color and original Game Boy games just like the original Game boy Advance handheld. This gives gamers greater than 1,000 options making it a very large library of games to play with. No batteries are required since the Game Boy player powers off of the Gamecube anyway meaning it becomes more cost efficient than the handhelds were. The Game Boy player accepts Game Boy cartridges near the bottom and has a sliding ejection switch located on the right side of the player, used for popping game carts out when desired. The player itself requires a boot disc found packaged with the device in it's own protective hard case. The disc is exactly the same size as a common Gamecube disc, (3 inches in diameter) and must be placed in the Gamecube along with the GBA cart being placed in the player, before powering on the system. Once on, the disc can be removed at will without the need for disrupting gameplay. In fact, players can opt to load a Gamecube disc into the Gamecube during gameplay, shut down the Gameboy player via a menu, and load up the gamecube disc all without ever actually turning off the console itself. The same action can be applied when gamers decide to play a different Game Boy game pak. So no need to reboot a second time unless you shut the system down. The Gameboy Player was designed to behave in most every way like an actual Game Boy Advance unit. It supports most Game Boy Advance accessories like the Nintendo E-Reader device which is used to scan cards. It can accept the Game Boy Advance Game link cable for multiplayer purposes though a second Game Boy Advance will still be required. You may access the cable link port right in the front of the Game Boy player device. Simply plug the game link cable to the Game Boy player port, then plug the other end of the cable right into a Game Boy Advance unit. Check your manuals for GBA titles that may require more than one game pak as well before attempting this of course! Actually the Game Boy player fully supports the Game Boy Advance wireless multiplayer adapter as well. Gamers can plug up a common Gamecube controller in port 1 or use the Game Boy Advance/Gamecube connectivity cable along with a Game Boy Advance or even a Gameboy Advance SP to serve as a controller. While the Gamecube controller is usable, the button layouts are unique given the complexity of the controller versus the simple button layout on the Game Boy units. Both the Y and X buttons found on the Gamecube controller for example, are mapped to the select button on a Game Boy unit. A menu option will allow the player to choose between a few different button control layouts with the Gamecube controller, though I have found it best to leave it as is. You get used to it believe me. The Analog stick will function along side with the directional pad on a controller as a character movement tool. pretty cool stuff. The Game Boy player has an options menu accessable with the tap of the Z button at any time during game play. Be warned however as this function will not pause actual game play. From here players may choose new button control schemes, toggle between normal and full screen views, play with a screen filter for richer picture during on screen action segments, even set an in game timer of up to 60 minutes, choose from over 20 different wallpaper views in normal screen mode, and are able to quit the current game. The game screen itself is roughly half the size of the actual TV screen, and is presented in a centrally located box complete with a decorative wallpaper hanging over the background. players have over 20 wallpaper options to choose from but if the wallpapers aren't for you, you can always stretch the image to full screen via the Game Boy player menu options. You'll loose some clarity however and the images on screen become a bit blurry. They still look nice however and it probably won't bother people too much once you get used to it. There is a screen filter option offering three levels of filtering; sharp, normal, and low. This option set on sharp will keep images looking crisp and nice while players are moving around on screen or during chaotic action sequences where there may be quite a bit going on on screen. this comes at the cost of frame rate and in some cases can drastically slow the game down. Actually this will never happen much as most games never have these lag issues on the Game Boy Advance anyways. Some people may NEVER incure these problems so it's really no problem at all. The timer is there just for fun. You can set it to count how long your playing in some games or use it to have the children share time on it...just to name a few a suggestions. The Game Boy player unfortunately will not work with the Nintendo Wii as the Wii lacks the high speed port found at the foot of the Gamecube. Besides, the size and shape of the player in comparison to the Wii would be impractical. There are also some minor cases where certain Game paks are found to not work right in the Game Boy player. Namely it's the unique titles that require certain conditions for gameplay to work properly. Games like Yoshi Topsy Turvy required players to tilt the game left to right to have the character move on the screen. You probably won't be in the mood for hefting the entire Gamecbue left and right all day as this might get a bit heavy LOL!There is the Boktai series on GBA as well which required solar energy for certain gameplay settings, meaning you'll need sunlight. Also there are a few GBA game garts with a unique shape to them. Considering that game carts are loaded at the bottom of the player, this would mean that the Gamecube would have to sit on top of the game pak to work. In this instance however, if you simply tilt the Gamecube part ways over a table surface so that the cart can lean over a ledge, you might remedy that issue entirely. These rather bizarre incompatibility issues are few and really nothing to worry over as most Game Boy games are played in the conventional since. An issue involving Game Boy Advance movie series game carts is also present. For copyright purposes, Nintendo disabled the Game Boy players' ability to view these special cartoon shorts. They feared that people could somehow burn copies of the toons from thier TV's. Also incompatible with the Game Boy player is the Game Boy Micro hand held. you can't use the Micro as a controller because it's ports for cable connections have been reworked for the purpose of "proprietary conversion" to a consumer product. So the Micro cannot connect with the GBA/Gamecube cables. If you purchase the Micro/GBA conversion cord from Nintendo's web site, you could use the Game Boy Micro as a second player in multiplayer titles by hooking the micro conversion cord into the GBA game link cable, then plugging THAT into the Game Boy player device. Having said all that, The Game Boy player DOES offer a unique rumble pak like enhancement using the Gamecube controller in select titles like Mario and Luigi Superstar Saga for example. Too bad only a hand full of games supported that feature though. The Game Boy player comes in jet black color only in the US. However, in Japan I here they had platinum, Indigo, and Spice colors to match the colored variety of Gamecubes respectively. (Japan has a Spice or yellow colored Gamecube also not found in the states) The Game Boy player was available for retail around 2003 and was priced at 50.00$ US currency. So if your looking into this item try and use this MSRP price as a basis to go on so you won't lose too much money on a bad deal... Game Boy player units have since been discontinued and are becoming increasingly harder to find as the years move along so I suggest quick action if the product really excites you. PROS: ...Overall the Game Boy player really is a value and a pleasure to own and to play. The picture quality on your TV set looks very nice even at a seemingly disproportionate size. The ability to power itself off of the Gamecube means zero batteries. And that means this becomes very cost efficient if your still running your original Game Boy Advance unit. There are more options available to the gamer in regards to controller use with the Gamecube controller offering one more way to play your games. The ability to see everything without having to squint is obviously a welcome addition. Espescially true for text heavy titles like Final Fantasy and when it comes to people that have troubles seeing small text. I liked the way the Game Boy player allows you to switch between game carts and even into using the Gamecube on the fly a bit more easier than powering down the hand held all the time. Volume works on the TV speakers now rather than those tiny little things you spot on the GBA device too. CONS: It limits use of some unique games due to the shape of the cart or certain gameplay factors like requiring solar energy or motion sensitive titles. Some games really look terrible on your TV and it's not the Game Boy player's fault! The programmers sometimes don't pay attention to detail work and boy does it ever show up on a TV set! Game Boy Advance sound is enhanced on the TV because of the speakers. But it's overall quality is lackluster in many titles. This is apparently true on older Game Boy or Game Boy clor titles where all those bleeps and blurbs will drive you batty. Some folk will find it annoying to say the least. Game Boy movie carts are a no no on the device due to fear of some happy hacking rascals out there. [RANT ON] Really, who the heck wants to steal RUGRATS or FAIRLY ODD PARENTS cartoons? And don't they understand hackers are likely going to just rip off DVD versions anyways? HERE'S YOUR SIGN! [RANT OFF] OVERALL: Realistically this product is worth the price of admission. It retailed cheaper than a Game Boy unit and yet functions just as well as one in most respects. It's hard to knock this stellar product even if it were Nintendo's way of wanting you to maybe think about it's Gamecube too in that cheesy little way. A word to the wise... this device works best on 32 inch TV's or below. Anything bigger and the picture gets a little uglier than some may be able to deal with. It never gets too bad though. It's easy to afford, install, and use. If you own a Gamecube that your shelfing due to the Wii console here's one good reason to shine up the cube and keep it around a bit longer. Even if you own multiple game boy units or the DS, The Game Boy player still holds it's own as a unique experience. And I doubt the Wii will ever recreate another similar device. All said and done I have to recommend this device, it's really worth it.
video-games_retro-gaming-microconsoles
The Original Mortal Kombat. The one that began them all. Always a good one to have for your Sega. I have heard and I have seen either Mortal Kombat or Mortal Kombat 2 on Super Nintendo where they censored blood by using sweat when you hit your enemy (I just forget which one it was). Well, the Sega version is the non censored, real deal. Best advice if you have a Sega and Mortal Kombat anything, get the 6 button controllers, where there are 3 additional attack and defend buttons, and if you want to cheat a little and have some fun, get the ones that have multiple rapid fire settings for the action buttons.
video-games_retro-gaming-microconsoles
Not beautiful, but loads of fun. I wish to make it very clear that if you are a slave to crisp, clean, detailed graphics and care nothing for the gameplay then you should not get this game. If you know a good game when it jumps in your face and don't care if it has less than beautiful graphics (and you like Galaga like vertical shooters) then you should do whatever possible to get this game. This game is very fast paced. The ememies come at you pretty quickly, and their bullets can leave you with very little room to move. However, part of the greatness of this game is getting your ship out of a seemingly hopless situation and still getting loads of points. A really neat part of the game is the ability to gain experience points (more like cubes) and get a more powerful laser as you level up. It's not easy blowing up the enemy, avoiding their bullets, and gathering up the experience cubes from the vanquished all at the same time. Not easy at all. The real beauty of this game is in the upgrade shop. There are tons of things you can buy to add onto the game. And these things are not easy to get. It takes a WHOLE lot of saved up points to afford even the cheapest items. There is so much to unlock that it will take you quite a long time to get them all. This increases the replay value ten fold. The soundtrack is about the only thing that is wanting. While it does capture the frantic atmosphere of the game, it can be a little on the annoying side (in particular if you are not a fan of heavy metal). Even so, it is a small price to pay for such a fantastic game. Closing Argument: If you are in the slightest bit a fan of vertical shooters, and don't mind if the game looks a little like an old DOS era game then this should be high on your list of games to pick up for your Dreamcast collection. It has all the stuff that makes a great shooter, and then adds some more to make it an extraordinary game.
video-games_retro-gaming-microconsoles
Much, much better than the GBA predecessor. The Donkey Kong Country trilogy proved to be one of the most successful ones ever crafted for the SNES, and one of the top few of the 90's. Although the port of the original DKC was faithful in its reproduction of the levels, graphics, and music, I was somewhat underwhelmed by it due to its dumbed-down difficulty level and ridiculously simple bonus games. However, it seems as though someone had either read my review or clearly taken my prayers and pleas to heart while making the DKC2 port, because many of the previous problems have now been dealt with in a satisfactory fashion. The levels of DKC2 themselves are not harder than before in this version. They remain generally unchanged, and along with all the original challenges, they still retain all of their charming music and graphics. Although a hidden ostrich feather is tucked away in each level and photographs in certain others, the level layouts are the same, and there are no big surprises in any level--just the same fun you'll remember from 1995. (Except for *one* level in particular...you'll see when you get there.) This was true of the GBA port of the original DKC also, but it was way too easy to get tons of lives in that game. But now, while you can still save the game anywhere with the number of lives picked up thus far, it is overall much more difficult to get lives. This is primarily because the bonus games themselves are much more difficult to play: instead of Funky's fishing game and Candy's dance game, Funky now has a flying game, and Cranky trains an ostrich that you can race. In the GBA version of the original DKC, the games required no skill other than simple timing, and would offer huge rewards (i.e. 3 extra lives) with every win. Now Funky requires you to navigate a rickety plane through craggy levels while fulfilling certain mission objective, and Cranky's Expresso races can prove to be as frustrating as the Chocobo races of Final Fantasy VII unless you play through the levels enough to find the hidden ostrich feathers. Plus, the reward for winning each of these games the first time is a Hero Coin (one step closer to beating the game 100%) and you won't get anything for winning again. Wrinkly, Swanky, and Klubba also have new challenges of their own, but they put the game's Banana Coins to more use than the SNES version of DKC2 ever did. Swanky has his original challenges that take coins to play for lives and cannot be replayed, but now he also challenges you to pay 10 coins every time you want to re-fight a boss, with a promised prize of 6 extra lives if you win--ultimately, it's a quick but very challenging and expensive way to win lives that is far superior to the overly easy Animal Bonuses of DKC. Wrinkly offers the same advice as before, but now she has a new challenge of finding the hidden photos in the levels to fully complete the game, and each hint at the locations will cost you 10 coins. Klubba's game, however, is the most fun addition; for 5 coins, you get to run around his swamp picking up little red flying bugs, while also dancing around and hiding in little alcoves to avoid getting "clubbed". The game can prove to be hard on your fingers, and you'd need to pick up 10 bugs just to get 3 extra lives, but the rewards are much more fitting when compared to the simple timing of Candy's dance game, and the gameplay is much more complicated and fun. Even the level gameplay not part of the actual game is superior to that of the previous GBA port, which was playing through the levels to get the highest score possible; now, you have to race through the levels as quickly as possible to get the quickest time. It was remarkably easy to get an "S" rank before; now, the only limits set are your own best times. And finally, the most important fix of all; the Bonus Barrels are much better hidden than before. They were so easy to see before that they were no longer secrets; now, extra care has been taken to hide them off the screen and out of plain view. Overall, there are many reasons to buy this game and forget that the GBA version of the original DKC ever existed. Now I have high hopes for DKC3 for the Game Boy Advance!
video-games_retro-gaming-microconsoles
Fantastic Farming Fun. Teriffic game. The first thing that struck me was how beautiful it was. Some of the characters in the game look a little odd, but the scenery is incredible. Sometimes I just step outside my farmhouse and watch the snow fall while the sun comes up. There is a zoom button that lets you look at things up close or in any direction, up, down, side to side, or even behind you. Watch the stars, the ocean waves, the sunrise in the different seasons, thunderstorms, or get a closer look at your baby. I got Another Wonderful Life after playing the boy's version of the same game. It's fun playing as a girl. You get to change your clothes in the girl's version, and you marry one of 3 bachelors in town. There are more cut-scene events in the girls' version, which is nice. And you can see a screen which shows the happiness/health status of your animals. Each chapter runs for one "year" of game time, 6 chapters total. The boys' version runs 10 years for the same number of chapters and some players felt that it went on too long. Most things are the same as in the boy's game however. At the end of the game you do have an unlimited play option to keep going if you like. There is one drawback. They made it MUCH harder to make money in the girls' version. You need money to do all the fun stuff in the game, buy animals, new clothes, build up your farm, etc. I solved this problem when I did a Google search on the game title and discovered a bug in the game (search on "major cheat" for "another wonderful life") that lets you have more money. Now I am playing happily. You play the lifetime of the character. In the first year/chapter, you meet the bachelors and get married. In the second, your son is a toddler. The chapters progress until your son is an adult and your character is older. You work the farm the whole time, raising cows, sheep, goats, ducks, and chickens, and growing crops and fruit trees. There is an interesting twist on the crops in this game, you can mix them to creat hybrid crops! Cross an orange and a banana and get a new type of fruit. You can even cross the hybrid crops to make the second generation hybrids. These are more unusual and valuable to sell. All crops can also be used in recipes. Yes, you can cook in this game :-) There is a linking feature to the game which is important. The game can be linked to "Harvest Moon: More Friends of Mineral Town" for GBA (Gameboy, hand-held game). That's the girls' Harvest Moon for GBA. Your characters can't go into the other game, but there is a traveling salesman character who does travel between them. This is how you get some special items in the game. New records are the most important in my opinion. Records allow you to change the music in the game. After farming for a couple of years to the same game music, those new records become pretty important! But you can have a successful farm and family without linking. If you choose to link, you will need a game link cable. I love Harvest Moon. There are so many violent video games on the market, and so few where players can build something more positive than a kill score or a weapons cache. I don't know how many kids are playing, compared to adults, but it would be a wonderful game experience for a kid. It's simple enough for them, and complex enough for adults. Make sure to get a separate memory chip for each player for the saved games. You don't want to take the risk of a friend or family member saving over your game after weeks of play.
video-games_retro-gaming-microconsoles
Exellent Customer Service. I ordered this AC adapter replacement for my Sega Genesis V2 based on the picture above as it looks like the original one, but when it arrived it looked like a cell phone charger. I was upset that it was not what I had ordered and to my surprise it still functioned just like the original. It is even lighter than the bulky block one as displayed. The seller powerlevel and I discussed the situation with the product not looking as pictured and they resolved the issue faster than I could have thought. It was a pleasant transaction and everybody is happy now, even my Sega. I am a real person by the way or else I couldn't type this: fhjihfodjfijod!@@3jyhfc
video-games_retro-gaming-microconsoles
Makes great games even greater, but not without Game Genie. bought Sonic & Knuckles and it wouldn't work in my Sega Genesis! repeatedly cleaned the contacts and reseated the cartridge again & again, but still nothing. fortunately i had also ordered a Game Genie from Galoob, and it arrived the next day; when i plugged Sonic & Knuckles into the Game Genie (plugged into the console), it worked fine. (be careful plugging another cartridge into S & K already plugged into G G -- makes quite a tower!) Sonic & Knuckles, in short, adds new life to all my Sonic games (which i already LOVED). Knuckles has some different moves and a slightly different feel, but to me a welcome addition; and by itself it's a lot of fun too. fun, fun, fun!
video-games_retro-gaming-microconsoles
Great Game (with some minor impossibilities. Lets take Rayman, and stuff him in a blender, then add a few spiffy looking graphics and gameplay along with him. Chuck in some great music, and easy-to-kill bosses, and what do you have? RAYMAN ADVANCE! The game is relatively easy. sometimes, it is nearly impossible to control Rayman with that puny D-Pad, but that is only because Rayman is strictly a Nintendo 64 type game. The game works best with a joystick. In order to Make the game easier, I recommend purchasing a few cheap, but snazzy face plates with joystick attachments. The gameplay will be 10x easier. The game is rather dark at some points, so I recommend buying a game light. the game is very addictive, almost to the point where the only way to turn it off is to lose all your lives, and it's so addictive that you'll want a shock and rock or any power pak to let you extend your gameplay. This is a must-have for all gamers.
video-games_retro-gaming-microconsoles
wow .. amazing transition to 3D. This has to be one of the most amazing and most successful tranformations of a 2D game into 3D. I never would have believed that a 3D Metroid game would be possible, but Retro Studios has proven me wrong! Any fan of the older Metroid games will be concerned about the possible problems of bringing this series to the third dimension, and rightfully so. But Nintendo and Retro Sudios have done the impossible ... this game manages to feel like good old Super Metroid while at the same time managing to have an incredible 3D experience. The look of the game, from Samus' space ship to the good old missle icon are exactly right. (The only thing I'd change would be the appearance of doors.. they aren't "bubbly" enough :) Not only does the game look right, but it also plays right. It has the classic powerups (complete with 3rd person morph ball goodness!) and enemies (I didn't expect them to get things like Zoomers so right!) with the same great action (right mix of platform jumping, enemies, and bosses). Features such as bomb-jumping are carried over from the previous games with amazing accuracy. New environments, enemies, and powerups add a lot to the game as well. Plus, this game has by far the best story of the Metroid games. Control is the main issue .. the earlier games had very simple controls. Making the jump to 3D and adding new features such as the visors requires many more controls. It will take some time to learn them, as they're probably a bit different from any other game you've played, but they've done a good job. In fact, it's improved somewhat over earlier games in that all of your weapons are at your fingertips. Changing beams was a pain in Super Metroid, requiring a long trip to the pause menu, and the original Metroid made it annoying to use missles, but with the GameCube controller there are enough buttons for everything. The graphics and sound in this game are great. They certainly have the right character for a Metroid game (including the well-known music [such as the 'you got a powerup' music] and certain graphic designs [spaceship, icons, morphball, some enemies]) but they've been inserted into a beautiful 3D world. The landscape is a mix of familiar (the corridors, elevators, etc. of previous games) and new (great outdoor areas). The music is good, and the sound-effects are perfect. I'm less than halfway through the game, but it has already provided several hours of great fun and I'm looking forward to the rest of it.
video-games_retro-gaming-microconsoles
The final MMBN Saga. Actually, I have Cybeast Falzar. However, it isn't that different than it's canine counterpart. The few differences include the navis, the giga chips, and the final bosses. Also there are two break navis in Falzar, and two fire navis in Gregar. Here are the following navis for each version: Falzar: SpoutMan (Water) TamahawkMan (Wood) TenguMan (Wind) GroundMan (Break) DustMan (Break) Gregar: HeatMan (Fire) ElecMan (Elecric) SlashMan (Sword) EraseMan (Cursor) ChargeMan (Fire) Hopefully that will aid in the choosing of your version. Well, here's the basic story. The game starts out with... the Hikari family moving! Yes, our hero's family moves to a new town called Cyber City. He has to deal with making friends, going to school, and getting used to his new house. A few happenings later, Megaman finds himself face to face with a cybeast! One of the cybeasts is absorbed into Megaman (Although I'm not telling you why.) and that cybeast would be, of course, the cybeast of the verion that you are currently playing! You eventualy get to utalize their powers, althought they're very similar. This might just be the best (and sadly the last) installation of the Megaman Battle Network series. I reccomend it, especially if you are a fan of the series.
video-games_retro-gaming-microconsoles
One of the best ever. The Dreamcast is the one console that I always keep going back to. It has so many great games. It was way ahead of it's time by having online functionality right out of the box. Unfortunately, SegaNet (the online service provided by Sega) has long since been shut down since 2001. Even though dial-up was largely the primary connection type at that time, online gaming on the Dreamcast was relatively lag free and smooth. I don't know how they pulled that off, but like I said, this console was ahead of it's time. Anyways, I wish the Dreamcast would've lasted longer during it's mainstream days, but there is a reason why it still has a cult following--it's a great console with a unique library of games that stand the test of time.
video-games_retro-gaming-microconsoles
very good time scheme graphics. 5 stars to every category. shipping, condition of game, bubble plastic cushion in the shipping envelope. the game seems never played before. excuse lack of grammar on online post. so anyway, very impressed w how a game made during gameboy or gameboy pocket era actually ends up matching the default color sheme that game boy advances or colors start up. default color sheme background is black for the space and ships are white blue and yellow. very good time scheme graphics, impressed they incorporated that into the gameboy, like the vectors of the ships and stuff. cool game. classic.
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A complete waste of potentional: easy, simple, and formulaic. I've come to expect many strategy games to be hard at first. I had to start Final Fantasy Tactics over a few times just because I couldn't make the right armies. Certain battles, like the one with that Wiegraf guy, were downright frustrating. But I think they were necessary, because they made the game feel that much more epic. About the bad parts of the game... This game doesn't seem to challenge me in the least. As the game progresses you get more and more genma stones. This is fine, just you don't get enough souls to upgrade the equipment you make. The whole thing about the game is you are suppose to pick what kind of characters you like and give them cool looking armor. There are not enough varities of armor and weaponry to make the genma stone thing seem rewarding. What's good? Well, the game is simple enough that small decisions will not ruin you. In Final Fantasy Tactics, attacking someone's side rather than their back can cost you the game. In Onimusha Tactics, attacking a monster's side is like attacking his front or back. It's the same thing. The characters are diverse, yet there is little to no character developement. Honestly? I don't think I care anymore as I've seen practically every character possible known to man. I've seen the strong silent type, the lone vagrant, and the cautious samurai. At times I get annoyed with the game because it seems like every other battle, a new character is thrown into my party and I don't even want to know the person. Sometime, certain characters who you forgot were in your party will say a line like, "This land is fertile, it will be the perfect battleground." And you will have to remember how that guy got in your party. The thing is though, I've come to expect cliches, and I'm glad that I don't need to play with characters I don't care about. And now for the ugly... You can't backtrack. Once you visit a location you are not going to go there again. There are no towns. If you want to earn some extra souls, forget it. You can't even customize equipment outside of battle. If you want to customize your characters, you have to do it when you are picking them for the next battle. Even worst, some of the characters in your party look cool, but have terrible movement rates. I'd love to play with Ekei, but he barely moves across the map compared to my other characters. I'd also love to play with that ninja girl, but she does so little damage and has so little health that she wastes space. The one thing that annoys me more than anything is the issen command. Occasionaly your character will get issen. This this basically takes the place of the "done" command. You can move around but you can't do any commands other than that. The whole premise of issen is that you set it up, and, during the enemy's turn, if a monster attacks you, you will counter it. This doesn't work if the monster uses a special move. The problem is, THE MONSTERS ALWAYS USE THEIR SPECIAL MOVES! Bosses have like 200 special points, and their special moves consume 5 points. Throughout the entire game, I can only remember having a successful issen 2 times. TWO TIMES! One was during the training, and the second was when I was messing around in the Phantom Realm against level 5 monsters. The Phantom Realm is a place where you can try to progress through various floors(like the Onimusha games on playstation) without healing. It would be great, but you have to fight through the crappy levels each time you play it, and those take a while, even though they are easy. I had fun playing this game, but with contenders like Final Fantasy Tactics Advance, Tactics Ogre, Fire Emblem, and Advance Wars, this game just doesn't present anything new in the genre. If anything, it is much more simpler than it should be.
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Surprisingly good. With Justice League Heroes hitting the home consoles, this GBA game got churned out as well, which takes the focus away from Superman, Batman, Wonder Woman, and Green Lantern, and instead focuses on the fastest man alive, the Flash. And guess what? It's surprisingly good superhero fun. Yeah, it looks like the standard Final Fight style beat 'em up, but the Flash's super speed is used so good here that it sets the game apart from the pack. You can use a quick burst of speed to knock around your enemies, or you can slow down time and move ultra fast so your foes don't stand a chance, and in heavy situations, you can call for help from Superman, Wonder Woman, and Martian Manhunter. The graphics are solid enough, using small character sprites that look good, and voice effects for the characters that work well too. The bosses include such Flash rogue favorites like Gorilla Grood and Professor Zoom as you trek through Keystone City, Gotham City, and more to take on Brainiac, which shouldn't take you too long because sadly the game is a little on the short side. Not to mention that some other Flash rogues would have been welcome, like fan favorites like Captain Cold, Captain Boomerang, Trickster, or Mirror Master; which would have fit better here than Killer Frost. Despite that though, Justice League Heroes: The Flash is a surprisingly good superhero beat 'em up that nicely captures the spirit of the Flash, and it's definitely worth checking out for Flash fans.
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Good but not SSX3. I rented this title but would not purchase until it is much cheaper. This is because SSX3 is likely to be a much better title for the money. The reasons in my opinion are first that the courses are far too short on 1080 as well as being too few of them. The control is not as smooth as SSX3 but really this is just a preference and gives a different feel to the game. 1080 is quite beautiful in appearance and fun to play although I can't say how long it will hold my interest simply because the courses are too short. Finally, there are some "bugs" in this title that I have already noticed in a single day of playing. The camera view on certain courses inexplicably changes without user intervention. At first I thought it was me but after paying close attention a few times through the same run I noticed it always happened at the same place in the run. Its possible this is by design but I doubt it as it hinders you and I always immediately reset the view to where I had it.
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THE ULTIMATE CASE FOR GBA. This GBA case is excellent!!!!! It fits eight of my games, a worm light or glow guard predictive light, adapter set, booklets, and the 1# handheld game console in the world GAMEBOY ADVANCE. When i first got my GBA from toysrus it came with a free sholder carring case but i do not recommend that unless you only plan to buy Three GBA games and no accseceries lights or adapters. The best thing is about is the convienient size to carry around with you. I plan on bringing this GBA case with me to penn. dutch for a trip and I Know it will be great for the boring long ride to get there. If you do not but this i know you will regret in the future.
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Not as good as I expected. I've been a fan of the Zelda series of games, and have played them all. I was excited to hear about this one. It was somewhat of a letdown. The graphics are pretty good, the scenery is great, but the people look cheezy. They have no feet. On to the action. Based on the others in the series, there was a real lack of difficulty in the dungeons and the enemies. There were very few enemies to battle in the dungeons. They were mainly just puzzles. I beat all the bosses the first time through. The last dungeon was a joke. The only hard part about it was the worm. And it was just frustrating. I managed to finish it the first time through just using one fairy. (and I'm not very coordinated-I tend to run into things before I kill them) Not at all what I expected. The only really difficult place was the 50 level hole to drop down and get a chart and a heart. I did like launching bombs from the boat. And the grappling hook on it was fun but monotonous after a while. Running all over the place to find stuff got old too. Not much of a challenge. Charts were fun but there were too many. The second quest was a big disappointment. Everything was in the same place as the first one. Everything. EVERYTHING! The only change was the clothing and the picto box, big deal. I got tired of looking at his pajamas. I'm sure he was tired of being in them. At least something could have changed. Move something. Change something. Anything. Legend of Zelda was great. Adventures of Link was ok. The one on the old Game Boy was very good. A Link to the Past was excellent, as was The Ocarina of Time. I still play them. Majora's Mask was confusing and too technically difficult. I couldn't finish it. And now the Wind Waker. Ganon and his buddies have become wimps. Disappointing.
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TERRIBLE. I understand this was going to be a used item, but nowhere did it say that it was going to be dirty, beat up beyond repair, or anything else that my item is. It looks as if the previous owner took a pen and carved into it everywhere. Even around the buttons it is carved, so even a face plate for the device wouldnt cover it up. I'll be returning this item and buying one from a different seller in hopes for a better item. Extremely disappointed. Oh and it says for the description it comes with 6 games and a charger??? I didn't receive anything but the gameboy itself. False advertisting.
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Classic, Solid, And Still Holds Up Today In Almost Every Way. Pros: -Rock solid gameplay and extremely well built levels will keep you coming back over and over. -Some of the best music tracks ever in a video game. -Bright and vivid graphics bring out the absolute best of the Megadrive. -Introduction of Tails :D Cons: -Slowdown occurs too often in 2-Play Versus. -Only 4 levels in 2-Player Versus. -Final boss is too hard for anybody but the most hardcore gamers out there. -Special Stages are unfairly difficult and don't look very good today. Summary: To start this off I would like to say this was my first video game back on the MegaDrive/Genesis and almost certainly my favorite. The gameplay of the Sonic the Hedgehog series is rather simple: You run at amazing speeds through levels 'Acts' and there are multiple Acts in a 'Zone'. At the end of a Zone there is a 'boss' to challenge you before you move on to the next Zone. The controls in this game are rather simple: use A,B or C to jump and hold Down when running to perform a Rolling Dash. When standing still you can perform a Spin Dash by holding Down and pressing the Jump button. When Sonic is in a ball he cannot be hurt except by spikes. You collect 'rings' which you lose if you get hurt by a enemy. To defeat a enemy you simply jump on its head or use the Rolling Dash to roll into it. If you are hurt when you are out of Rings you will lose a life and restart the game from the last checkpoint. To this day I find new paths to explore and even though I have completed this game many, many times it still offers a great challenge while not being overwhelming difficult. Even after you finish the game a million times you will still want to play it due to its blazing fast gameplay and awsome music and rock-solid gameplay. The bosses are also very well thought out and are very inventive and push the MegaDrive/Genesis to its limits. Especially the final boss. After you can finish the game for a added challenge you can try to complete all the special stages and unlock Super Sonic which you need 50 rings to activate and uses 1 ring a second. Super Sonic is invincible and cannot get hurt (unless he drowns or is crushed) and moves at a unbelievable speed until your rings run out. Sonic the Hedgehog 2 has a very nice ending that will make you complete the game just to see it (with a very sweet 16-bit rendition of a popular song during that time). Sonic the Hedgehog 2 sports really colorful sprites that look great even today and the amount of depth in the backgrounds are truly astonishing with many Parallax layers. 2-Player Versus is very fun to play with friends even with a little too much slowdown. You will have a blast competing with your friends in 4 stages including Special Stages. Even after you think you have done absolutely everything this game has to offer you would be wrong as there is a debug mode that lets you use the secret debug mode the programmers used. The debug mode is a little glitchy (it's a programming feature so don't expect perfection) it is still very fun to play around with and place any item anywhere and explore areas of the level that you did not know existed. Level Select: Go to Options and then Sound test and play the following: 19, 65, 9, 17 and then press Start. when you are at the title screen again press A+Start and then you can choose any level in the game! Debug Mode: When at the Level Select screen go to the Sound Test and play the following: 1, 9, 9, 2, 1, 1, 2, 4 and then press A+Start on any level. All 7 Chaos Emeralds: When at the Level Select screen go to the Sound Test and play the following: 4, 1, 2, 6 and the press A+Start on any level. (NOTE: I am known by many names on the web and 2 of them are Mycatedwin and Jaseman. if you see my review on another site by the name of Jaseman or Mycatedwin you can assume it is me unless I post there otherwise.)
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One of the best games for Gamecube. Well? What can I say? Where should I begin? The first time I even played Super Smash bros. was on the N64. I still have that game. But, now we are in on the Gamecube and Nintendo didn't miss a beat with this one either. Play as one of fourteen charactors untell you unlock the rest of the eleven other charactors by completing certain tasks. Want to play with other friends or family members? Hook up three more controlers for some Melee fun. Try your luck at all fifty one event matches and unlock some cool features. Unlock stages and other cool stuff! Why not try to unlock the sound test! I bought this game from a local store in Kansas city until I could play it no more. Thank god Nintendo Gamecubes use memory cards and not the disks themselves to store the information. I was able to buy and replace my copy of this game through Amazon and still love it. I haven't unlocked all the secrets and features yet but, I am working on it. My girlfriend helped me unlock some stages to play in verses mode, as well as the eleven other charactors. This maybe an older game but, if you want to have some fun and if you want a challenge, this is the game for you.
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Much better than I expected. To tell you the truth, I don't know what I was expecting, but this sure is an absolutely great game. The action and battle graphics are stunning, and the gameplay is easy (in a good way), fun, and exciting! I also like the wide array of vehicles you can be, for a Federation STAP to a Repuclic Gunship. The controlls are easy to master, which is a rare commodity in a GameCube game. Multiplayer could have been improved in some areas, such as the base thing, but the normal vs. type multiplayer is quite fun. A lot of people will probably chose between Rouge Leader and Clone Wars. I own Rouge Leader and have rented Clone Wars for a while, and they are both very different games; you can't really chose between the two because the are entirerly different games. The game is really good, and just because you have Rouge Leader, don't hesitate to try this one out.
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Tough, even after all these years. Some Christmas in the mid `90s my uncle and his new bride gifted me what I initially presumed a VHS copy of Batman Returns. It was and still is my favorite Batman movie to date. The way the gift was wrapped had me open it from the top, so that the very first thing I saw was the cover for what would be the Game Gear version of Batman Returns. As I opened it further, I realize there was another box, larger, underneath. It was the Sega Game Gear. At the time, I had no idea what it was. I had heard only of the Game Boy, but my budding interest in video games quickly realized what I had was technologically superior to Nintendo's counterpart, though retroactively we all know who won the handheld market. Still, I was spoiled, and I immediately ripped open the boxes and started playing. Of course, I couldn't get very far until I purchased an AC adapter since the Game Gear's voracious appetite for batteries is the stuff of legends. But let's skip all that and get to this game. As a kid, I never beat it. It was painfully challenging, and it didn't hold my interest as much as other games I eventually acquired, namely Sonic Chaos, MMPR (and The Movie version), and my favorite GG game of all time: Sonic Triple Trouble. That doesn't mean that Batman Returns is bad. It's just hard, very hard, especially for the younger crowd. Many years later, with the growth of emulators and PC power, I finally was able to beat Batman Returns. And yet it still proved challenging, even with decades of gaming experience under my belt. The thing is that the bosses are ruthless, and their patterns can sometimes be difficult to maneuver around as Batman moves awfully slow, and his hit area seems to extend out of his sprite. Catwoman was always the toughest for me, and she still haunts my twitching thumbs. Of course, with emulation, it's easier to grind your way through bosses by restarting at a save state. Cheating, I know, but, with harder games and my little free time, save states are godsends. As for the levels themselves, they aren't that interesting, as it's more getting from point A to B than exploring the level design and finding little secrets here and there. So far as I could tell, there are no secret passageways, and the only challenges you'll find other than the baddies are getting the Batman symbols for more health. There are two paths you can choose for each level, the first being easier than the second. You get a special move where you call your Batmobile (or his other vehicles depending on the level) for more damage during a boss fight, but you can use it only once per level. I found myself summoning it for every boss. Once I beat it, I was ecstatic that I finally finished it after around 20 years, but that was it. I didn't feel I enjoyed the game very much, and played it only out of a completionist's mentality.
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Buyer Beware. Let me preface this review by saying, I loved the Sega Genesis- I was the first kid on my block to get a Genesis and all the neighborhood kids would come over to play Golden Axe. I have a lot of fond memories of the Genesis. I was interested in this system because it already included a ton of incredible games and the controls are wireless. I got the system for $28 and thought the deal was too good to be true and, alas, it was. The wireless controllers are not responsive. They do not work unless you point them directly at the console and even when you do, a button press does not seem to register. For any true gamer, this ruins the experience and is unacceptable. DO NOT BUY.
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A good Replacement to cable. We had a cable go bad on us, and I could never find a replacement. Finally, I saw the wireless device. I bought this for my daughter. She and I play pokemon on GBA. We no longer have to be within cable reach. but at least in the same room. Matter of fact, we have more fun now. The wireless is faster than cable. Its easy to put on and take off. You can hook up with multiple players using the wireless. Note, you can't use the wireless and cable, its either/or. Also, with GBA, you have to have the newer games that says wireless. Its not backwards compatible. Recommend this device and the GBA TV Adapter.
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Best Buy for the Money. I have bought the same Package as the one shown above, and let me assure you, if you like good games that have high, consistant framerates and quality, you're looking at the wrong place. The Nintendo Gamecube is a tiny console, with unbeatable quality, both in the console and games, a strong, customer guarrentee minimum with any manufactorer that sells games or devices (I had a broken Memory Card and they replaced it for free), stunning graphics, and realistic framerate (to the point in which you wonder if real humans or the humans in the consoles have a better movement). The system is like a European Mini, small on the outside, but designed for pleasure on the inside. Gamecube had been orginally started from the N64 Console, but now they made it to the point that, if they ever made a SEGA Dreamcast 2, it would rival it. My only drawback is personal, that I am a fighter pilot and rifleman, and Gamecube has low levels of War Time Sniper or fighter pilot games.
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i was looking for a bundle pack that had animal crossing donkey konga and Zelda found one and the another seller has it at a better price sent me here with the same pic assuming . I'd of giving it more stars but I feel I was tricked...i was looking for a bundle pack that had animal crossing donkey konga and Zelda found one and the another seller has it at a better price sent me here with the same pic assuming like the moron I am ots the same deal . I received one game cube 2 Zelda games and controller with a broken back button...nothing else. Read the descriptions careful cause this is not the picture or the offer I thought I was aftet...
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Best RPG I've played in a while. I'm kinda new to the console scene, having spent the majority of my life playing computer games, but Tales of Symphonia (ToS) ranks right up there with some of the greats I've played. There are moments that the game approaches the level of Final Fantasy VII, but mostly it's a solid, fun, interesting game that'll keep you up 'till the wee hours of the morning. There are two aspects of the game that I appreciate the most: first of all, the combat system is very interesting - real-time combat a la Soul Calibur II. This is not to say that there are no RPGs with real-time combat, but I've never seen a system that works so well. There are your normal attacks, of course, and there are "tech" attacks which are special moves you can perform. Unlike a counter or break limit in other games, you gain "points" that you can spend on tech attacks by using normal attacks. It might sound a little confusing, but it forces you to strike a balance between the huge powerful special attacks and your normal fighting. Also, in combat you only control one character, although you can direct the others on your team to do this or that. There is also a fairly decent AI which makes it a lot easier. Second, although some reviews have panned the depth of the storyline itself, the questions about morality and ethics that keep on popping up via mini-skits throughout the game are extremely worthwhile and interesting. You could go through the entire game and skip them, of course, but you would definitely be missing out. Four stars because it takes a bit of time to get into it, but there's lots to do, see and experience, which in my mind makes it a fun and lengthy game. With the PC RPG scene looking duller and duller, Tales of Symphonia is a fresh breeze.
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Like Rogue Squadron on cheats. With Episode III of the Star Wars saga hitting theaters next year, Lucasfilm licensing is taking the time to flesh out the battles of the Clone Wars through various forms of media - this video game is one of them. You start out at the battle of Geonosis from Episode II and work your way through the war campaign by campaign. If you've ever played any of the games in the Rogue Squadron series (and by extension Battle for Naboo and Starfighter) you'll know what to expect. However, whereas those games required a more thoughtful and tactical approach to each mission, Clone Wars puts the emphasis on all-out carnage. Mission objectives are really vague excuses for you to blast and blow up the hoardes of enemies the game tosses at you. There are missile and health refills aplenty, and the convoys you occasionally have to protect are in nowhere near the danger the ones in Rogue Squadron faced. I wouldn't say the game is easy, but it's not nerve-wracking either. It's like a cheat version of Rogue Squadron where you get to blow stuff up and go crazy without worrying too much about the consequences, and that's not necessarily a bad thing. The graphics are okay. Emphasis was placed on getting as many bad guys onscreen with a respectable framerate instead of making everything look pretty, and it was a smart decision. You'll be too busy staying alive to care that the visuals aren't as advanced as other titles. Sound and story, which LucasArts usually excels at, are disappointing here. The in-game sounds are great, but the cutscenes are compressed. The story itself isn't that great either, with bland voice-acting. I'd rather fight seperate, non-related missions than have them all link together with a convoluted story. In the end, Clone Wars is a decent game to pick up and play for a few rounds of mayhem. It's not a standout game by any means, but it's a recommended purchase for Star Wars fans and anyone wanting mindless excitement.
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This is a great game to play with your kids. My 5 year old daughter and my 10 year old son love this game. I sat down and played with it one day and have played it every day since. It took a little time for my 5 year old to understand the idea of the bingo card on the board game but once she figured out how to buy items, win stars in the mini game and place block items on other peoples bingo boards it has been a blast. This game is a lot like Mario Party only with the twist of the bingo cards. If you let the game run until after credits you will be rewarded with disney cards, there is no fast way to get to them but the kids enjoy looking through all the characters.
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GBA Link Cable: Gets the Job Done Most of the Time. The Game Boy link cable is a must for anyone that wants to play multi-player games on game boy advance. This cable is made by Nintendo, who has a reputation of genarally making high-quality products. This cable is a fairly good length, and allows you to hook up another cable to it through a box in the middle of the cable for 3-player games (and you can hook another cable up to the second one for a total of 4-players). The only disadvantage is that this cable will only connect two Game Boy Advances. That means if you want to connect a Game Boy/Game Boy Pocket/Game Boy Color to another one or to a Game Boy Advance, you will need a Nintendo Universal Link Cable, which is only a few dollars more. In summary, if just want to connect your GBA with another one (or 2 or 3), then this is perfect for you. If you want to use an older Game Boy, get a universal cable.
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Not recommended for melee. It's a very OK controller. The L and R triggers don't feel good and almost like they're scraping every time you press them and the Z trigger clicks and requires a bit of force but that's ok if you like clicky keys. The control stick and the c stick both feel cheap and the normal buttons feel off. The only thing this control is good for is a case swap. I just took old GameCube controller parts and replaced them. It works great after you pretty much swap out everything out. The case feels nice and durable and feels exactly like the original GameCube controller.
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It's not so bad. I've played the computer version, and it was pretty sweet. The gameboy version has a lot of the same elements, and that's great. It fills a demand lacking in the rest of the games out there. However, the controls are a bit tedious. Some games are not made for gameboy, and for good reason. This game probably shouldn't have even made it to gameboy color. The graphics are abstract and overall ... in comparison to other platforms of Heroes. But that's how it is. It's the gameboy version. If you like the computer game, you may feel the need to want to play Heroes on a road trip or in a waiting room, or perhaps on an airplane. Is it worth it? I think so, but my advice is look into Heroes 2 for gameboy. Maybe it's improved.
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Absolutely Addicting, Fun, and Rewarding. Crash 2: N-Tranced If you have ever played Crash before, you know how amazing it is. There is side-scrolling, and then there is chase scenes, and being in space, and being in a hamster-ball-type-thing. Not many other games can boast such variety in their game play. And yes, this is a very challenging game, but once you complete even just one level, it is immensely rewarding. Maybe some of the levels are impossible at first, but that is the challenge. Besides, it is so easy to gain new lives during the course of the level. The boss levels can be ridiculously challenging, but again, once you finish the boss, you are rewarded from your hard work. It is more of a puzzle game, at times. If you have never played Crash, this is an awesome game, one like no other. Highly recommended. Crash: Nitro Kart I haven't played this as much, but it is very good. It is basically the same exact thing as Mario Kart, just with different content. The adventure version of this game is more like the Diddy Kong Racing on DS, and also, I haven't played this feature very much. Yet, if I ever get discouraged from playing Crash 2: N-Tranced, I just switch to this game to race.
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Excellent remote with great grip and connectivity. The remote works perfectly! The grip on the remote feels fine, and it doesn't make my hands cramp up the way some gaming controllers might. All the buttons on it are easily accessible as well. As for the range of connection, it can connect to the GameCube (or Wii) from pretty far away, I've never been in a room large enough to where there was a connection issue. The battery life is also pretty good, I can usually go a couple weeks without needing to change the batteries (and that's saying something, since I can play a ton of video games!) All in all, it's a great remote, and I'd highly recommend this brand to anyone that is looking for a wireless Gamecube remote.
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The Gamecube version is actually better. I've owned the PlayStation 2 version of this game for a long time and recently purchased the Nintendo Gamecube version. I have heard about how the Gamecube Killer 7 has better loading times, and smoother graphics, and I can confirm that. What I didn't realize is, a lot of cool little graphical effects are in the GC version and not on PS2. Gamecube Killer 7 + Load times and menu transitions are much faster. + Graphics and cut scenes are smoother looking. + Controller scheme is different, but it works really well. + Junction screen (when you choose a path) has a red tint and shattering screen effect, and when you choose your path the game does some strange blur and subtle psychotic effects. + Scanning enemies and the weak points look slightly different, but in a really cool way. You can tell this was how the game was meant to look. + Changing personalities is much quicker, and there are better particle effects, and the background fades in and out of color. + Changing the camera angle button actually swings the camera around you instead of just instantly switching so you can get a cool view. + Gameplay seems smoother and faster. - The game is on 2 disks so you have to swap them, not a big deal really. PlayStation 2 Killer 7 + I like the PS2 Controller scheme better - Jagged edges - Gameplay slowdown and graphical glitches - Pre rendered gamecube cutscenes - Longer load times If you haven't played this game, either version is great, but once you've played both versions you can really tell that it was made for Gamecube, it was meant to be played on that system. So keep that in mind, also if you don't have gamecube you can pick one up for 30 dollars nowadays, and you'll be able to play a lot of really cheap used awesome games. For the actual review of the game you can look elsewhere, all I have to say is it's not a game for common people, but since when were "common people" experts on what's good. I don't like the same music or eat the same food as "common people", so why pick your video games based on what everyone else likes? This is a very unorthodox video game that might be upsetting to you if you have some false expectations. I for one adore and treasure this game as unique gaming experience. It's confusing and trippy and sometimes hurts, other times you'll be frustrated or even board. But you'll come back for more again and again. If anything else this game is worth it just to see it in motion, it looks and sounds so incredibly different then anything out there. And if you actually try to get into the plot, you'll be really entertained, or just afraid. Bottom line: it's worth the money and time to play through it at least once.
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For a more enjoyable time, go watch milk spoil. This is not just the worst soccer game -- its the worst game I've ever played! For all of the reviewers that gave it 4-5 stars and said that the bad reviewers don't understand real soccer, I have the following comments: 1. In real soccer, one can see the other players on the pitch. In Virtua Soccer, the rest of the pitch is represented by a rectangular box with difficult-to-see red and blue dots that represent your and the opponents players. This makes it impossible to know who you are passing to, as anything 5 or more feet in front of you is off-screen. 2. I don't know about your personal soccer playing experience, but when I've played and passed the ball to a teammate, they at least made some effort to go after the ball. In this game, there is a very good chance that the player will just stand there until the other team takes over. 3. Most big-league players can dribble or control the ball for more than 2 seconds. In this game, you better (blindly) pass in 2 seconds or you're gonna lose the ball. I tried for 2 hours to just dribble (not even forward -- just anywhere) -- not even to score -- just to see if I could learn how to maintain control. Impossible! 4. Real soccer never gave me vertigo. My recommendation: find the developers of this game and slap them in the face. Two other comments about the rating: 1. Why can't I give it 0 stars? Others were right -- 1 star is too much credit. If you absolutely have to give it something, how about 1 Rotten Fish? 2.
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A interesting idea, but not enough to do. This game was supposed to be a cross between Harvest Moon, and the Sims. So I went and picked it up because I love Harvest Moon, and I somewhat enjoyed the Sims. And the reviews were right... it's a cross between the two and has pretty unique game play. And zero replay value... It was really fun at first. I worked hard at paying off my house so I could expand it and arrange my furniture more, and dug up fossils to try and complete the collection in the museum... I cursed at Tom Nook for not selling me a fishing rod when I wanted one and rejoiced when he finally got one in and spent the day fishing... When I realized I had done everything possible in my home town (shook all the trees, dug up all the fossils, bought out tom nook, got my mail...) I went and bought a cheap memory card and made a second town so I could go there. I also set the clock on the second town in reverse, so that when it was night time in my home town, i could still go to the second town and sell things. Unfortunately, the travelling process is an incredibly cumbersome process of swapping memory cards and praying you didn't put the wrong one in, because it might delete your characters inventory... (why couldn't they just LEAVE the information on BOTH memory cards, rather than moving the whole thing?) And two weeks later? I realize that this is all this game has... I *loved* harvest moon. This game is very similar to Harvest Moon. Except, In harvest moon I can play as much as I want any day I want. Time passes as I play. In Animal Crossing, I can play for 30 minutes... and then I'm out of things to do. And since my real life schedule is a bit askew, by the time I CAN play the game, the stores are usually all closed and all my residents asleep. You really cannot *play* this game.. it plays you... and if you can't play it when and where it wants you to, you get cockroaches in your house and your mailbox overfilled and your residents moving away, and that's really not much fun... It might be fun... if there was a point to the game besides getting "stuff". Really, there is no other point... go to Tom Nook, buy stuff. Sell stuff to Tom Nook to get money to buy more stuff. Try desperately to get stuff from the same set for bonus points. Pray that the tree you shake will drop money to buy stuff, or perhaps a rare piece of stuff itself. And the stuff doesn't even *do* anything. The nintendo games that you can collect are awesome, but they're very hard to find. I enjoyed collecting the various catalogues, but that was tedious as well. Wait around anxiously every saturday night for KK slider to show up so you can get yet another song... I did enjoy digging up fossils because I like completing collections of things... but waiting for the letters to come back to see what I had was boring and not at all fun, and when I complete the collections... what then? Overall, the game was fun for a couple weeks, but I really wish I had simply rented it somewhere rather than wasting all this money on a game I'll probably never really play again.
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Game of the Year. This is the ultimate contender for Game of the Year. No other game comes close to it. Im must admit that I own a ps2 as well, but i honestly believe this game is better than Vice City. I am definately not alone. Numerous editors from numerous game reviewing sites are also in the same boat as me. This game has been in development for 3 years, and it shows if you look at some of the videos available on the net. This was one of the main reasons why I bought a Gamecube. This game, along with Super Smash Brothers Melee, Resident Evil (both of them) and Star Wars:Jedi Outcast (give it a shot, its better than you might think a Star Wars game could be). But this is the main reason i bought a gamecube, and i have been waiting the November 18th since i bought Gamecube. Reserve your copy today, its gonna go faster than you think! Metroid Prime Game of the Year
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It's a beautiful thing. I've read some very negative reviews of the GameCube and heard some harsh words. I don't usually take the time to write reviews, but I thought I would take the time to defend this great new system. First of all, a lot of power in such a small system. I can easily imagine carrying this to a friend's house with the built-in handle. You'd need a bag for the cables and whatnot, but it's definitely a more portable experience than any previous home system I can think of. The controller fits my hand perfectly and I'm learning to use it very quickly. My girlfriend, whose hands are much smaller than mine, reports that it's the most comfortable controller she's used. Memory card management is easy as pie. Plus, you can set the system for stereo or monaural audio output rather than each individual game. I like that feature. I'm curious what the system clock is for. I'm thinking RPGs. :-) Graphics and sound are amazing. This is what the Nintendo 64 was supposed to be back when the hype started in 1995. The game selection is terrific. Much better than the N64's. Many argue that Nintendo is a child's system. I'm 19 + 1 (age denial) and I love Nintendo systems and games. First of all, the selection is much less youth-oriented than many think. Second, Nintendo itself designs its games for a wide audience, but doesn't lace games with the annoying Disneyesque morality that I think is most annoying to older folks. In conclusion, all I'm asking is that y'all out there not write off the GameCube or GameBoy Advance until you've given it an honest try. Nobody likes being prejudged, not even game systems.
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Best Game for Gamecube I have played yet. This game is the $***. (I mean that in a good way). The best thing about it is thaT IT IS AWESOME in multiplayer!! I love playing it with friends. There is 290 trophies which will keep you occupied for a while and characters and stages to earn also. I also like how it has an adventure mode instead of being fighting the whole time. Also I like the home run contest which makes this game unique and cool. This game is hard to master and will keep you occupied for a while as i have been since February. I strongly suggest you get this game.
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Strangely enough, very good. In my opinion, there aren't many games for the GBA that deserve a 5 star rating at the moment, but this title is one of the exceptions. I won't take my time to write a short summary of the game's storyline, since the site's review asically has it in a nutshell, but I really would like to focus on what makes this game so great. First of all, while this game is an RPG, it features a very unique action-oriented battle system that is not at all hard to get used to thanks to a mini-tutorial included in the game. In other words, if you're slightly sick of the usual RPG battles, this title might provide a somewhat refreshing change. Even better is the fact that when you defeat your enemies you will sometimes be able to get chips that will allow you to learn their moves, which first of all adds a collect-them-all replay value element to the game and second of all for once makes you actually look forward to the game's many random battles. The game itself is bright and colourful and really has as much personality as any other game I've encountered on the system. The translation is also wonderful, with characters talking like normal human beings instead of using the usual RPG cliche-speak. I also found out from personal experience that you do not at all need to be a Mega Man fan in order to get into this game, which can only be a good thing. Bottom line: if you already own Golden Sun and Advance Wars and aren't sure which title to pick up next, this could very well be the game you're looking for. Highly recommended.
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Perfect Disappointment. I got Perfect Dark for the N64 the day it came out and was actually surprised that it was better than I had expected. When I saw the same title for Gameboy, I figured it would be a portable version of the great N64 game. Boy, was I wrong. This is easily the worst game I own. The controls don't work, the sound isn't good, and the game play is horrible. Almost entirely the opposite of what the N64 game was. In fact, really the only thing in common between the two is the title and main character. In short, if you liked the N64 version, don't bother with this game. If you hated the N64 version, I suppose you might like this.
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odd remake. Ok, there have been dozens of reviews already letting people know that this isn't an updated version and it isn't. But having played the N64 version only a couple months back, I will say its a little easier on the eyes (little clearer)although the graphics are the same (that is, playstation 1 graphics). It also has battle modes(maybe the old one did too, i dunno), it allows you to play on easy mode with infinite ammo without having to score well on the game, etc My main complaint? They took things out of the game which used to help tie the games together. In the N64 version you find letters telling you that the gun shop owner and barry were friends and that barry was planning on coming back all along. You can find jills diary (which became the monolgue in RE3) and records on different types of mutants from RE1. they took a lot of stuff like that out. The old password on the computer was "nemesis" which changes to "guest"... maybe they changed it after realizing nemesis would be used in #3. Other than that, ones as good as the other. Pick a little clarity and use on a newer system or some extra story connections.
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THE BEST. I was kinda skeptical about buying this. I have played it on the pc, it was awesome. so i decided to take a chance. it was well worth it. the games graphics are just astonishing, and the framerate is perfect. One of the major drawbacks i thought was the online multiplayer capability. but this game makes up for it with the addad bots. you can have 2 humans and ten bots at a time playing, whichc is very fun. If you are looking for a great multiplay game this is it, i mean how fun could it be, u and a friend with lightsabers slice the... out of someone and the force powers make it even more enjoyable. This and Kelly slater's pro sufer are by far my favorite games. That is why i give this game a 5.
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The only thing "horrific" is the play control. If you like the original Resident Evil you will probably like this one for the most part. However, I liked the original Resident Evil, but found: Code Veronica extremely annoying. The annoying part has nothing to do with the game itself. The puzzles are a bit bothersome at times, but nothing to complain about. The graphics aren't bad and the story line works pretty well. The BIG problem I have with the game is the play control. The editorial comment says "less than perfect controls", well that is an understatement. You have to hold down the right trigger to use your weapons, this makes firing while running and firing while retreating overly complex. Moreover, you have to go into the menu screen every time you want to pick up or use an item. There just had to be a better way. Most of the time I would say that the play control only diminishes the fun of the game, but doesn't ruin it. However, in this instance it does. The control sucks the fun out of the game just as the zombies do the blood out of your neck, while you are fumbling around with the controller. The game isn't very difficult, but the play control makes the game more work then it is worth.
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Luigi gets to be a Ghostbuster. You may be fooled into thinking that Luigi has been overshadowed by Mario in every game he's ever been in, but that is not the case. In 2001, Luigi got his first game all to himself, and the premise actually involves him saving Mario. The basic premise of Luigi's Mansion is that the plumber in green wins a haunted mansion in which Mario is trapped. A weird baby doctor character named Professor E. Gadd gives him the tools he needs to rid the mansion of ghosts: a flashlight and a vacuum cleaner. The gameplay works well overall, and you'll really feel like a Ghostbuster has you master exposing ghost's hearts with your flashlight and sucking them up. The mansion is basically one huge, multi-floored dungeon, so it's a great thing that you have a functional map. The best parts of the game are the ghosts where you have to figure out how to expose their heart. All-in-all, Luigi's Mansion is quite a fun game and can now be enjoyed for quite a low price.
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in gamespot's lovely words. Though I'm still waiting for mine to arrive by mail, but I'll help by quoting Tyler Winegarner/Associate Producer, GameSpot Live : "Try to recall, if you will, one of your most treasured childhood memories. The more distant you grow from that day, the more precious and wonderful that memory becomes in your mind. Those who have been dedicated fans of scrolling shooters may find an experience in Ikaruga similar to that of savoring a past memory. It wraps up the experiences had in so many other shooters before it but presents itself in such an elegant, such a pure and joyful manner that it truly becomes greater than the sum of its parts."
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If your a hardcore Ghistbuster fan this is a must have. Seller was great. Shipped fast, game playa great. Plus the seller I bought from had the instruction and dust case for the game. How freakin sweet is that!?! I never had Game Boy as a kid so never got to enjoy this awsome game. In fact never new it existed Till I searched amazon for it. I viewed the game play on youtube. Most any game has a game play video on youtube. This way you can see the game to tell If you like it. Their is one bubble on the label but its nothing. I do have both ghostbusters NES games 1 and 2. And this will fit nice in my collection. WHO YA GONNA CALL!!!!!!!!!!!!!!!!!!!! Thanks so much to this seller, highly recommended!
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Great controller for the price. <div id="video-block-R1KZ3MMC66NXP6" class="a-section a-spacing-small a-spacing-top-mini video-block"></div><input type="hidden" name="" value="https://images-na.ssl-images-amazon.com/images/I/D1eOvc3P8iS.mp4" class="video-url"><input type="hidden" name="" value="https://images-na.ssl-images-amazon.com/images/I/A1ISLsjc-uS.png" class="video-slate-img-url">&nbsp;Excellent controller! i didn't see any reviews for it but it was cheaper than the moga, but im glad i made this purchase, the controller is really good quality for the price, the analog sticks are identical to the feel and look of the xbox 360 controller and don't feel cheap at all. the buttons are good and the left and right bumper buttons are a really nice add on for any emulators and racing games. fits a galaxy s5 with no issues at all. battery life is about 5-6 hours when playing continuously. about the same battery life as a ps4 controller. the controller has 3 different modes, one for android, pc and ios. the controller synced up over bluetooth instantly and was recognized as a native game controller, i haven't found an app yet that wouldnt work with it. overall this controller has very good compatibility with pretty much any game. Please check out my short video review below. Please check out my full video review here: [...]
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Go ahead and buy this one, even if it is, at times, a bore. Boktai's plot is integrated around its one key gimmick: as Django, you hunt vampires, and you need sunshine (that's right! Real sunshine!) to do it. Game environments even alter themselves depending on whether it is day or night. Perfect. But other aspects of gameplay are remarkable, as well: in keeping with the Metal Gear design, you are urged to sneak around and strategize. In fact, limited sun-power during nighttime gameplay actually necessitates it. It's true that this a new way of playing. Still, sometimes the gameplay and puzzles are a little dull and repetitive--which is heartbreakingly disappointing given the attention paid to all other aspects of game design. Boktai is conceptually thrilling, but the actual game is just sort of... not. Gameplay simply isn't quite what it should have been. Still, sheer innovation tops Boktai's design flaws. And absolutely nothing is more exciting than going to the park on a sunny day, finding a bench in a nice patch of light, turning on my GBA, and hearing it say to me, "Today is one great Boktai day!" I can't help but think to myself, "Isn't it?"
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Come for the gameplay, stay for the music, leave when the characters start talking. This game brings back a lot of memories for me. I remember when I was in 7th grade or so and heard that SEGA was designing a game where you play as three Sonic characters simultaneously, I nearly shit my pants. The gameplay was intense and the music was awesome. In fact, at this point, as a practicing composer, the music is what I remember most fondly about the game. Not the themes, the level music. The only thing that I dislike about the game enough to not consider purchasing it again is the voice acting and the dialogue. The voice acting is horrible and the dialogue is derivative and cheesier than a four-cheese grilled cheese sandwich. Seriously, it's that bad. Here's an example found at the end of the game: "We'll show that creep the REAL SUPERPOWER OF TEAMWORK." I thought it was bad when I was in middle school and that line makes me cringe every time I run that scene through my head. Maybe I'm just not the hardcore Sonic the Hedgehog fan that I used to be but I would not put up with the voice acting again, especially that of Team Rose. I have the music on my iPod so I got all the nostalgia that I need.
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Not just for kids. Comfortable, w/ a few glitches. I will firstly say that I am not in the pre-teen average age range for GameCube, but I still like this controller. When I first saw it, I thought it would be too small for my hands, and that the button placement looked awkward. I couldn't have been more wrong. The controller fits comfortably, even into my larger than average hands (For XBOX, I prefer the bigger, older controller to the smaller Controller S) and all of the buttons are within easy reach. The controller is set up in a way that the controlls are very instinctive for most games. It also allows you to roll your thumb from button to button, allowing for smoother gameplay than on systems where you have to lift your thumb and press the buttons. The R and L shoulder buttons on the controller are sensitive to the degree that they are being pushed, allowing more versatile controlls than on PS2 for shooters, racing games, and a few others. The control stick is comfortable and precise. The C-Stick is usually superb, but in a few third party games I have found it awkward. Because it is not the same size and shape as most control sticks, it can be awkward using it as one. The C-Stick, however, performs admirably in Madden, where I find it to be preferable to the XBOX and PS2 controllers. The only quality issue that I have found with Gamecube is with the C-Stick. If you tend to slam your controllers on the ground, or leave them to be sat on, etc, the C Stick sometimes breaks, so that the system thinks that you are always pushing it upwards. Overall, a very comfortable and easy to use controller. High quality manufacturing, with one glitch.
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not bad, could be even better. This game is not bad. you beat LEFT, RIGHT, BOTH, CLAP according to the music notes that scroll across the screen. however, for some songs, the beat of the song doesn't match that of the appearing note, even for the simple level. on the difficult level, the notes come out just too fast and you can't even match that to the tempo, not to mention you have to match the LEFT/RIGHT/BOTH/CLAP. can you do 5 or 6 LEFT/RIGHT/BOTH/CLAP within 2, 3 seconds without mistake? to me, maybe that's possible if the notes is memorized... but is this a game about memorization? also, this game could improve by setting a mode that a "star" comes out instead of the LEFT/RIGHT/BOTH/CLAP, and with the star you can do LEFT/RIGHT/BOTH/CLAP and it still count as a "match". that way, it can be simpler and it can work like the taiko drum master on ps2.
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Excellant! Compared to other games. I have played many games thoroughout my life. Nurmourous Final Fantasy realeases, traveling through the wonderful world of Magic Crafter's/Beast Makers, etc in Spyro; The Dragon on Playstation; to the wonderful world of Hyrule with Link in: Ocarina of Time on the N64. Now ever since the Gamecube had come out, I had explored new games and new horizons in the gaming/entertainment world. Spyro immediantly went downhill with it's releases of Enter the Dragonfly/Hero's Tail/ and the (somewhat fun but too short and chessy) A New Beggining. Spyro, the cool purple dragon we used to know in Ripto's Rage and The Year of the Dragon had died. While the newest release of: The Legend of Zelda is fun, but doesn't pack that extra punch that Ocarina held. Yes, it was enjoyable. While riding Epona and slashing with a sword then just the old fairie bow made killing enemies fantastic and brilliantly enjoyable, the bosses were far too easy and the game was boring from one part to another. Link seemed a little cheesy, and it just wasn't the same Hyrule we had grown up with in older T.L.O.Z releases. Then there was Soul Calibur II, Hitman II, and more that were fun (also the remastered Super Smash Brothers Melee) were nice. But they just weren't the same, something was missing. I had just picked up Resident Evil 4 a week ago, and couldn't stop playing it ever since. While Twilight Princess was agonizing and boring at parts, having to run around in no-enemy zones, you were constantly kept on your toes to shoot down enemies with the gun-with-nifty-laser, blowing guts, blood, and gore everywhere. The game has kept me playing. While with Hitman II you have to use the stick to constantly move him about, turning him left and right to fix the angle of the screen while shooting down enemies, and picking up consoles, ammo, etc. The game was nice, but having to sneakly come up from behind an annoying person and strangle them silently and drag them into a hidden location just got tiring after a while, plus if you were discovered you were pretty much screwed... But Resident Evil 4 you can freely move about while blasting enimies away with a shotgun, dodging D.NO.MITE, knocking down ladders and commanding Ashley to hide in a dumster while Leon goes ahead and clears the shrounding area of any danger, never get's tiring for me. The nice laser aiming makes it easier to bring down enemies, while in earlier games you had to blindly shoot and hope not to miss. You have to pretty much kill ever enemy you come up against, to claim more ammo, herbs, and money. You no longer freely find weapons lying about to extend your're weapon supply, you now have to buy them from a vieled merchant, whom shows up in frequent parts of the game. And while everbody may say that Ashley get's annoying protecting after a while, I found it easy to keep her safe while Leon kills away with a Riffle or Handgun. Later on you get out of the gloomy forest into the castle area, where you constantly face creepy followers of the strange religion of Straddeler. The only thing that get's boring is having Ashley one minute, then having her suddenly swept away by a monster or getting locked in a trap, to going through long areas that seem to be never ending, facing nermourous bosses, etc... There seems to be no end in sight, and that's what pretty much sums up the entire game. The game is probably the longest I've ever played, but the graphics are astounding and the role playing is fantastic! Leon's cool American voice to Luis's Sera's Spaniard heart-melting accent really catches the ear. Ashley also has a great voice, but it can get annoying when she's screaming for Leon's help. The bad guys, especially the chanting: "Mony es-o dee, Mony es-o dee" will get stuck in your head when you venture into the castle and face the religious freaks of Saddler's dream. Overall, the game is fun and I'm rather enjoying it! Leon has got to be the coolest character I've played yet on any game console. So if you haven't yet played Resident Evil 4, and had just went out and picked up a Wii, do so now, and get the updated, more action packed version! You will have a 'Hell', of a time!
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I Wish I Lived There. Okay, let's all admit it! Before playing Animal Crossing for the first time, you think that this is another baby game, just by Nintendo. Actually, you'd be half there. Animal Crossing may appeal to babies, but it will also greatly appeal to anybody else who loves games along the lines of Pikmin or Super Monkey Ball 2. I thought about buying this game for months, before finally deciding to pick up a copy, and even then, I questioned my purchase. However, within five minutes, I fell in love with the game. The whole point to Animal Crossing is trying to make a home for yourself in a town overrun with animals. It is similar to The Sims, the PC hit by Maxis, but only not as in-depth. However, in some ways it is better than The Sims. You have no momentum bar like you do in other Sims games, and you explore the whole town freely, unlike in The Sims where you call up cabs or buses to take you everywhere. AC is much more colorful than The Sims as well. The first thing that you will notice in AC is that the game is simply not hard. In fact, the hardest task that you may do is finding out who stole Leopold's glasses! Although it may sound corny, the concept is VERY fun. In the town, the time passes like a real day. One minute in our world is equivalent to a minute in Animal Crossing. it is really fun like this! Also, a calendar is kept, unlike The Sims, and you have four seasons come and go. The animals also celebrate holidays like Christmas and Halloween. There are fishing tournaments and even raffles to do in the town. The whole thing is really quite fun and charming. There is never an excuse for not doing anything in the town. There is always something to do, whether it's running an errand or catching bugs. The biggest problem with the game are the graphics and sound. The graphics are really about N64 quality and the sound is only okay. But, the fact is, everything is so endearing that it's hard to heavily nitpick Animal Crossing. This is definitely one of Nintendo's better projects, and in my opinion, Nintendo is still king when it comes to developing games. While most systems stride to become more and more violent with games like Silent Hill 3 and GTA Vice City, Nintendo strides to become more family-oriented, which is a refreshing favor. Even me, a diehard fan or Resident Evil and Vice City loves Animal Crossing. Whether you are three or fifty, you will find Animal Crossing very fun. I know that I will play this game for years to come!
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This cable is horrible. I bought this cable from circuit city cause I was in desperate need for an svideo cable to use on my kv-27fv310 sony wega tv. It looked horrible... When you play Metroid Prime you can easily see dots crawling on the red nintendo logo at the start of the game similar to the ones you see when you use the standard av cables the Gamecube comes with. Throughout the whole game there's crawling dots (especially on alot of blue colored objects like ice) which made me very dissapointed... Later on I bought the component video cable from nintendo's online store for about 35 bucks with shipping and that cable delivers amazing quality. I highly recommend the component cable from nintendo. The Intec S-Video cable is still better than the standard av cables though but as far as s-video goes this cable is horrible (had the same experience with an interact s-video cable for playstation until I bought the official sony one which was way better). Not recommended.
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Love the Gamecube Controller. Nintendo did an awesome job designing the GameCube controller, I believe. The button placement, for me at least, is very natural, much more so than the Xbox controllers or the Dual Shock controllers. Of course, if you are looking at this you probably already own a GameCube, thus own a controller and have your own opinion. This is the controller to buy though, you definitely want a Nintendo brand controller. Third party GameCube controllers, from companies other than Nintendo, tend to be lower quality and will not last nearly as long. It may cost a bit more for the Nintendo brand, but the quality is worth it.
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Amazing game. I'm not a gamer or anything but I love to play games when I have the time. I love older games and I also like collecting them. So I've been wanting this game for some time now and it's so much fun. I'm very happy with this game. The graphics are amazing the sound gives out goosebumps, and the art work and story plot is just prefect. I gave four stars because the game had a couple very small scratches and the case didn't look that great either, but it does run really good. (Just hoping it doesn't have problems later.) You should decently buy this game, you won't be disappointed!
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Calling all Spidey fans. While I realize that this particular version of Ultimate Spider-Man was the Spanish version, I DO own the English version of the game, which is why I will give it's proper and fair review. Since the 1960's, Spider-Man has appeared in cartoons, movies, clothing wear, lunchboxes, comic books, and even video games. Writers Brian Michael Bendis and Mark Bagley lovingly compose yet another awe-inspiring Spider-Man installment/storyline on Game Boy Advance -- starring both our web-slinging hero and his once-friend-now-archenemy Eddie Brock Jr. a.k.a. The Venom. Throughout seven "issues", or levels, both characters will have to respectively kick, web, collect power-ups, and even dine on human flesh (please forgive my wording to those that are faint of heart). Some important tasks will include rescuing hostages, disabling electric barriers and, naturally, beating up as many criminals as possible. This may seem like a watered-down version to the GameCube and DS versions of Ultimate Spider-Man, but it shouldn't be dismissed nevertheless. Hopefully, all 3 installments will provide players a different yet engaging gameplay experience. :)
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Long, Complex and challenging rpg from the makers of Riviera: The Promised Land. I got Yggdra Union for my gba(from my husband) for Hanukkah, and the game is so in-depth, it's not funny. I lost the first tutorial mission three times before I "got" it, and between the 50+ page instruction manuel, the long-winded tutorial (which you have to use in conjunction with the intruction booklet) and the battles, it's really tough. Don't try playing it unless you like tactical role-playing games. I like it, as it's a type of gameplay I've never tried before, but some people might not like it due to its long learning curve. The game is really deep, it's a strategy rpg with cards, and everything from what kind of weapons you have have, to your gender determines how the battles will turn out! I think I like it, but it's taken me hours to learn to play. Certainly deep, but make sure you have a whole day to learn the game; or a long commute. First off, you have to work your way through the first level, learning the ropes of each method of battle. You have cards you play with; that's actually your main method of attack or defense. If you don't have an attack card, you can't attack. Simple, right? Well, not really. You also have to figure out which characters move during each turn. Each card has a number on it; say 10 or 12. You can move one of your characters 12 times, or two of them 6 times, or 12 characters 1 turn. It's all up to you! You also have to contend with is that your units, which represent individual armies, don't have hit points or health--they have morale, and each time they lose a fight, they lose some of that morale. When morale hits zero, the unit is defeated, and if that's one of your main characters, game over. Unfortunately for you, morale doesn't automatically regenerate between battles, and is restored primarily by using items you'll have in short supply. Thankfully, you retain the experience levels you've earned if you have to replay a mission, so missions naturally get a little easier the more times you're forced to retry them. Enemies have morale, too, and it took me a while to figure out that until you deplete their morale, you can't finish off that particular enemy! Gameplay-wise, the game's battles remind me a lot of Age of Empires for the ds. You can see all of your characters fighting your enemies, even watching them fight and die; the curious part of this is that even if you watch them die in battle, they haven't really died, it just means that their morale took a hit. One thing I hate about the game so far is it's convoluted "equip" system. Once an item has been equipped to your character, it can't be un-equipped until the weapon breaks, and then you have to uneqip it, throw it away, and make sure you have another weapon in the wings, or your character will be weaponless and therefore, defenseless! There is a weapons triangle, a lot like the ones in the gba versions of Fire Emblem, and you must remember it when you battle, or you will lose! Swords beat axes but are weak against spears, spears beat swords but are weak against axes, axes are strong against spears but weak to swords, and I am not yet sure what archers are weak against! The story is full of political intrigue, and the tutorial introduces you to some truelly lovable dunces (like the second-in-command) who you can't help but roll your eyes at. By the way, Yggdra is the name of the Princess (which you learn by reading the back of the box) and "Union" is what you call your army when they have weapons, cards and high morale. It's your "team', if you will. There's more to learn, and I highly recommend you get a new copy of the game, as the instruction booklet explains some things that the tutorial never fully explains, and vise-vera. It's one of the few games I recommend you get the instruction booklet and keep with you as you learn the ropes of the game.
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It shines. Man, it's such a shame to see a once-fondly remembered icon fall deeply into the underwater abyss of washed-up nuisances. Spongebob Squarepants was a fun and lighthearted cartoon during its first few seasons and movie, but after the big screen appearance, the show tumbled downhill faster than a barefoot jackrabbit on a hot greasy griddle in the middle of August. Fortunately, this in no way changes how one would see the yellow sponge's earlier triumphant adventures, and some of those were immortalized into awesome video games like Battle for Bikini Bottom. This 3D platforming adventure has you play as Spongebob, Patrick, or Sandy Cheeks as they travel across familiar locales such as, well, Bikini Bottom, the beachy Goo Lagoon, the Mermalair, and even Rock Bottom (Gotta love that teasing bus)! Unlike newer Spongebob games, Battle for Bikini Bottom is incredibly well-structured and fully-fledged out, featuring worlds and designs that could give Mario a run for his money at times. In fact, the game takes cues from Super Mario 64 as Spongebob and co. set out to find Golden Spatulas (This game's Stars) in the large environments. And by large, I do mean LARGE. There is so much explorable territory, yet the locales always provide memorable set pieces and challenges for you to conquer. There's so much detail in this game it's easy to see the developers poured their hearts into it. Even the trademark humor from Spongebob's glory days is present and very well accounted for, resulting in plenty of legitimate laughs! With the amount of variety and fun the game can offer, this is a game that you can absolutely love even if you're not a Spongebob fan.
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Worst version of Tetris ever. It's hard to believe that someone could make a version of Tetris that I wouldn't want to play, but here it is. Here are the problems: 1. The animated backgrounds. This is a killer. Everything on screen is trying to distract you from playing the game. Just a static image on the sides would have been great. 2. The spin bug. You can rotate a piece once it hits the bottom as often as you hit the button. This means you can just keep spinning a piece around until you need to drop it. No challenge. 3. No battery. A huge part of the game was trying to beat your old scores. Also this means you can't save settings. 4. Far too permissive default settings. You get to see the next 3 pieces, and see an outline where the piece should go. Want to change the settings? You can, but you can't save it, so you have to do this *every time* you play the game. Everything about this game feels wrong. The floating cube head mascot, the annoying backgrounds, and the lame attempts to change the gameplay. I still use my copy of Tetris DX instead! I just wish I could get a copy of Tetris DX in a gameboy advance cartridge, as it sticks out of my gameboy advance sp. Stay away from this game. Hopefully the next Tetris will bring back the classic DX version, which was the best version of Tetris ever made, for any platform.
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Great adapter. Will need another adapter with modern headphones with Mic. It does exactly what it was built for. If you need headphones for your Gameboy SP then this is it. It does NOT support newer headphones that have a mic on it. If you have a mic on your headphones you'll need to get a converter. I got the YCS Basics Smartphone / Stereo Headset & Microphone to Stereo Headphone Adapter Cable. There was no work around for needing the second adapter for newer headphones and I'm not really upset about it since the newer headphones of today didn't exist really when the Gameboy SP was built.
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Nintendo Puzzle Collection is awesome. i wrote a review on the other listing of this but i might as well write one here too. i recently bought this despite it being only Japanese but i don't care actually. I wanted to play Dr. Mario 64 as a child growing up but i never owned an N64 so i went with this three game port. Yoshi's cookie will be great too as it was beautifully remade in Gamecube graphics. i never heard of Panel de pon before. i just wonder why Dr. Mario has been on every Nintendo system except Gameboy color, seems odd they wouldn't give the doc a Gameboy color port to go with the collection of never ending titles. i never knew Dr. Mario was this popular till i learned he was on every system except Gbc. so if anything i'll be playing Dr. Mario 64 more then the others probably. It'll feel good to finally play the N64 port of this awesome game. Yoshi's Cookie is also an awesome title, i played the Nes Version a lot as a kid also but never knew it had a Gameboy port to match. i love matching up those colorful cookies and watching the little cutscenes that follow each round. i never could make it to round 99 of Yoshi's cookie. it's really to bad this didn't get an American release like it was supposed to. And Panel de pon, i honestly never heard of this title before but i'm sure i'll have fun with it as well. out of the three games on this lovely disc i'd say Dr. Mario is my most favorite one. i recommend this game to everyone who loves puzzle games like me.
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Zoids aren't just for boys. It's taken me a couple years to finally acquire this game (complete with its box, manual, etc.), but I've always loved Zoids since I was a kid. When I picked this up, I was interested in the state of the storyline - how characters from the different Zoids series were coming together in one cohesive plot. You can name your character, but the default name is Zeru. He finds himself in a world in which the timelines of the other Zoids series have overlapped and formed one timeline due to some phenomenon you have to figure out. Zeru meets Dr. T, who supplies him with a battle type zoid. Traveling from village to village, he fights wild zoids, collects their parts, and puts together new zoids. He also meets new allies and companions, allowing you to pick and choose how you want to put together your team/unit for battling. Characters with organoids will have zoids with increased stats. And if you've watched the Zoids series, characters like Van Flyheight and Bit Cloud will be very familiar to you. An important new character you're introduced to is Juno, who has lost her memories. After she gets kidnapped, Zeru goes from village to village looking for her. As far as that goes, the story didn't pique my interest much once I sat down and started the game. The battles are rather long, and the dialogue is poorly translated. The music isn't memorable either and can get on the annoying side at times. If you're not into turn-based battles, don't pick this up. Battles can get a little tedious, and Atari's graphics for this game aren't great to begin with. However, this game is not a complete eyesore. The pace of the story is all right, it was only the dialogue that bothered me. But if you're a fan of Zoids, this game is a must have as you get to meet some of your favorite characters and interact with them through Zeru. For the only Zoids handheld game licensed in North America so far, it's a pretty good deal. But honestly, the fact that I love Zoids is what's saving this game from getting an abysmal review from me. I'm an avid video gamer, but more or less, I bought this game as a collector.
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This would seem like a quality product except for. At first glance this cable seems better then the competition. However if you have your Genesis plugged into a good sound system you'll notice right away that something isn't right. With my particular cable the right audio jack causes the sound to become muffled. Also the bass cuts out all together. Unplug the right audio jack and the bass returns. So for now I'm going to have to use my Model 1 Genesis. I'm returning this AV cable right away. Edit: This is a message to HDE. I'm not sure if you actually manufacture this product or just sell it. But after testing the pin-outs on the socket, it seems you have the right audio channel wired to the mono signal, which would explain the muffled sound. One my other AV cable the left and right audio channels are correctly wired to their respective pins resulting in much better sound. I looked up the pin-out diagram for the model 2 Genesis and began testing each pin to make sure they were all wired correctly. It would seem just the right audio channel was wired incorrectly. Picture quality however is very good.
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Kong: King of Atlantis is up for contention as the worst videogame that I have played in my whole life. The gameplay was infuriating thanks to its shoddy nature and it really brings to question how much play-testing actually went into this product before release. The graphics are palatable, but not very, and the sound is better with the volume shut off. Apart from the fact that this game is a blatant attempt to cash in on Peter Jackson's success, there may be some kids out there that actually liked the cartoon. If that's the case in your household I still can't even in good conscience recommend the game in any way. This is a skipper from start to finish.
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A fun golf game. It's a golf game for the Gamecube, and as such, it stands on its own. The characters are interesting enough and some of them pretty funny; Hanako especially is worth quite a few laughs as she is rather charming. Quite nice looking, too; you can tell some thought went into these characters and courses. One of the best features of the game is the controls, they are challenging and fun without going overboard, it is really the biggest reason I'd recomend picking it up. The music is alright for a golf game... I may have high expectations due to my experience with golf games having really nice music (e.g. games like Mario Golf: Toadstool Tour). Unfortunately, that's where this game hits its biggest snag, it has to be compared to Mario Golf. While Mario Golf's character roster is very tired and it doesn't have the quirky, fun caddies, and it's controls are slightly less fun than Swingerz, it outshines this game in every other way. If you've got enough money for both, though, I suggest picking up this game too - it stands out on its own enough to warrant a purchase, in my humble opinion. Certainly get it before picking up a Tiger Woods game.
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FFA. I remember a few years ago playing this game. This was my introduction to the Secret of Mana series even though I believed this to be part of the Final Fantasy series. Maybe they called it this because they didn't know that they were going to make more games with the Mana tree, so no sense in saying FFAII and FFAIII. But the story line is definatly great. You start out as [your name for charecter here] in a forteress where the Dark Lord uses people to play in gladiator like fights. This seems like some of the Final Fantasy games where you start off with normal life for the charecter and then you delve into a rich story line. When you escape the castle, you meet up with a man who was freshly slain by monsters and a girl crying at his side. After talking to her, she tells you that she is looking for an old man. I forget his name since the time it's been, and from there, the story line becomes increasingly better. It was way ahead of it's time where it has plot twists and can bring out emotion in you. I was sad after fighting Medusa (won't say what happened) and at the tree of mana (my lips are still sealed) I don't have this game anymore so I am planning on buying it to beat it again -it's that great! There is also a remake of this game called Sword of Mana for the GBA but has minor changes that are enough for me to shun it because it will ruin my thoughts on one of the most gripping original Game Boy games ever. Buy it now!
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Smackdown it ain't......a wrestling version of NFL Blitz. Boy, did I have high hopes going into this game. After playing Smackdown on the PSX, I thought Royal Rumble was gonna be the DC's answer.......and I was wrong. It's a direct port of the arcade game, and yes, 9 wrestlers can be on the screen at one time, but the game itself can get quite repetitive after a while. There's no real tag-team mode; it's system is similar to that of Marvel vs Capcom, where you have someone helping you out a couple of times during a match. No create-a-wrestler, no storylines, no belts......no nothing. Just the Royal Rumble. Just an exercise in button-mashing....the kind of game you have to play with someone else just to get some sort of enjoyment out of it. My advice....DON'T BUY THIS GAME. It's good enough for a rent, but its replay value does not warrant paying a bundle of money for it. Play it in the arcades.....it's the same game, only much cheaper.
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Castlevania CotM is a MUST have for every RPG/Action fan. This spooky RPG/Adventure is a must have for every GBA fan. Even if your not an RPG/Action fan, this game could change your taste of gaming. This game is like the classic side scroller exept it has doorways you can go through also. There are enough side doors through-out the game to get you lost which adds to the total game time. Not only is this game fun but it has pure addictive qualities unlike any game I have ever played. This game is about 15 hours long if you know exactly what to do and play it straight through without getting any secret items or power ups, but if you get all the secret items and power ups it can last as long as 25 hours. So anyone who gets Game Boy Advance this title is a must have no matter what your gaming tastes are.
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Best 3D MK ever. Mortal Kombat Deception is probably the BEST 3D iteration of the Mortal Kombat games. But the Gamecube version is slightly better than the PS2 and XBox versions. First of all, the Gamecube version features 2 fan favorite karacters that PS2 and XBox don't: Goro and Shao Kahn. Secondly, many karacters that need to be "unlocked", via the Konquest mode, on PS2 and XBox are readily available from the begining. Third, Gamecube games are playable on the Nintendo Wii, allowing Wii owners to experience this awesome game. The PS2 and XBox versions feature "online" play and the Gamecube version doesn't. But, as of 2007, PS2 no longer supports online play for ANY of the PS2 library. And PS3 has NO BACKWARD COMPATIBILITY with the PS2 library. The XBox version still supports Online play, but ONLY through an "emulator" on the XBox 360. Given the bonuses of the Gamecube version, and the hang-ups of the PS2 and XBox versions, the Gamecube version of MK Deception is your best bet. If you own a Gamecube or Wii, buy Mortal Kombat Deception, you won't be disappointed.
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Super Mario Sunshine. I'm definitely a Nintendo era kid. I grew up more with the SNES, and of course Mario dominated the game industry in all sense of the word. I LOVED Super Mario World and Super Mario 64. Then... finally a new Mario game was to be released on the GameCube. I picked this up not too long ago and don't get me wrong, it's imaginative, kid/ adult friendly, graphically beautiful and all the other intuitive things the Mario franchise has built itself on. BUT... it lacks some of the things that made all the other Mario games so wonderful. Remember the blocks from all the other Mario games? They are virtually gone along with many other elements that made Mario games so unique. Rest assured though, Super Mario Sunshine still retains much of its classic Super Mario 64 feel. I really like this game, I just wish it was a little less modernized.
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Sia Warrior Princess, Disney Cartoonish and side scrolling. Welcome to the world of Sia, Warrior Princess! A side scrolling animated adventure, as you of course are Lady Sia on a mission, saving hostages, collecting diamonds and going against the bad guys of your castle realm! Keep in mind, because this is an animated type game, these "bad guys" are bears with swords, rouge mice, giant bee men and so on. The bad guys also number in the 100s, and you can only slash them, so it gets very boring and tedious! The game is solid, it has a rich plot for kids to follow easily, and between levels is a very good animated story to show what's happening. The animation is incredible, but it looks like your watching a cartoon when you play (Disney cartoonish). Which may shut out older players, along with the fact that the game is quite easy to play and get the hang of, jump and slash that's it! Because of that fact it gets very tough on the thumbs! Ouch. Bottom line is fantastic for children, but then for older players, please skip it.
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Sega Genesis Replacement Cartridge Cases. Having more than a few Sega Genesis games that either have no cases or the old universal cases I was glad to find someone that sold a replica of the Sega Genesis game case, while the case is close to the original it's not an exact copy, the case is a tad bit thinner then original and the plastic slip cover for the art is made of thin and cheap plastic that can tear easily if not handled carefully. The upside is that the case does have the inside tabs for both securing the cartridge as well as the manual (if you have one), as well as the hanging tab on the outside of the case. Once you have the artwork inside the slip cover it looks like a new game case fresh from the store. Over all I'm fairly happy with function of the case and the looks.
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Reminds Me Of Mario Party 1. So after having Mario Parties 1, 2, 4 and 6, I'd have to say that 6 is one of the best yet. But before I go into that. Anyone who has the very first Mario Party knows that it was different from all the others- it wasn't just wandering around the board collecting stars. There were different ways to collect stars on each board (Yoshi's Tropical Island only had two star spaces, and the spaces switched when someone landed on a ? space; Mario's Rainbow Castle was a race to get to the castle when Toad was at it instead of Bowser; Peach's Birthday Cake always had the same star space, and you could plant flowers around the board to get stars, et cetera). Mario Party 6 seemed to be a much more exaggurated version of what the first one was meant to be, and a much better one at that. Towering Treetop is a perfect example of how Nintendo isn't weakening on their boards. This one was beyond fun. Sure, it was just wandering around the board collecting stars, but it was one of the most creative, and I loved the atmosphere. At the top of the tree is a mini-tree that, when you land on his space, gives you coins during the day and takes away coins at night. Near the bottom is a space that you can land on to try to make the tree sneeze, causing all the players to fall down a level. You can also ride flower-like planes that randomly fly you anywhere on the board, and oh, there's so much that I love about this board! E. Gadd's Garage seems to be the popular favorite that everyone likes. I can why- it's full of scientific inventions that can turn the game upside down. There are three teleportation inventions around the board. If you land on the space, you have the option to teleport to the next one, which is somewhere else on the board. There's also a missle where you can shoot orbs around the board at a cost. And then there's the gigantic fan that sucks coins from other players. This is the last "searching around the board for stars" board that there is on Mario Party 6. Faire Square is a perfect example of how Mario Party 6 has much different boards than other Mario Parties. Faire Square is a little town square that has many games around it. There's the coin slot machine which you can earn coins with, and there's the space that takes coins or stars (depending on the time of day) from everyone and everyone randomly chooses a plant. The plant that grows the farthest wins the prize. Oh, and then there's the game where you can choose to give up one of your stars to make it into two stars (or three stars at night!). But you have to follow the hat that contains your star, or else you'll lose it! During the day, stars always cost the same thing- 20 coins (the star is always in the same place, and you can always buy up to five stars at a time, if you have the coins). At night, the star price is either 5, 10, 30 or 40 coins! This can turn into a really good deal or a real rip-off. Yes, Faire Square was definately one of the better boards. Unlike other boards on Mario Party 6, Snowflake Lake (my personal favorite) is more to the player's advantage at nighttime, and here's why. There are huts around the board where you can pay a chain chomp to ride around the board to steal stars from other players (each player starts with 5 stars, and there isn't a star space). During the day, you pay 20 coins to roll only one dice that decides how many spaces you ride the chain chomp for. At night, you can pay 10 coins to toll one die, 20 coins to roll two, or 30 coins to roll three. What a deal! And also at nighttime you have a better chance of stealing other player's stars, because freezy's block the path that runs to the inside of the board (chain chomps only run alone the outer path of the board, and since it's hard to get out of that path because of the freezies, you have a better shot at stealing stars). Also, the little lake at the center of the board is fun. If someone lands on a happening space near it during the day, there is an ice skating competition, and you get to skate around getting coins. At nighttime there is a snowball fight, where you get to throw snwoballs at your rivals to steal their coins. Castaway Bay has the same exact layout as Mario's Rainbow Castle from Mario Party 1. You wander around the board hoping to run into Donkey Kong who'll sell you a star for 20 coins, and every time someone passes the star space, Bowser takes Donkey Kong's space, and every time someone passes Bowser's space, he'll steal a star or coins from you, and then Donkey Kong will replace him, and the process goes on. I found Castaway Bay to be the hardest board on Mario Party 6. It's nearly impossible to get stars easily, and it's just as hard to keep them. Clockwork Castle (the unlockable board) is probably the best Mario Party board I've ever seen. First of all, it's a chasing game. The board is a castle, where Twila and Brighton live. You wander around it trying to run into Donkey Kong, who'll sell you a star for 20 coins during the day. At the end of the turn, Donkey Kong rolls a dice or two and runs around the board. At nighttime, however, the movement of the board gets reversed, and Donkey Kong turns into Bowser, who'll steal a star or coins from you if you bump into him or vice versa. There are warp pipes around the board that you can use to teleport to another side of the board. The mini-games are quite fun. The snowboarding game is cool. My personal favorite is Lift Leapers, which has the exact same concept as Super Mario Bros., except it only has four levels, and the first person to reach the end wins. Granite Getaway is a game where you're running away from a giant boulder. I found this to be very hard the first time I tried it. Oh, and there's also a game where you mow the lawn, and a golfing game, and there are all sorts of very fun mini-games on Mario Party 6. Yes, Mario Party 6 has probably the best mini-games I've seen yet, it has the two best Mario Party boards I've ever seen, blah blah blah. Mario Party 4 was my favorite, and it more than likely still is. Here are the reasons why. What happened to Donkey Kong? I loved him! He was an awesome character. Now instead he only gets a space. Replacing him are Boo, Toad, Toadette and Koopa Kid. Boo and Toadette are fun, but really. I still miss Donkey Kong. Another thing- orbs. Who came up with the idea of orbs? They're different, and they add a different plot to the game, but I miss items still. They were a lot more managable and easier to use. The boards are much much smaller, especially Castaway Bay. You can roll less than 30 spaces and bam! You're already at the end of the board. Very sad. And those are the only reasons I can think of of why I like Mario Party 4 better than 6. 6 has many different things about it- different styled boards, the night and day time factor, the 3-D boards (you know, climbing, hopping, jumping, sliding down things that are much funner to watch than a person simply walking around a flat board), and of course, the mic. The mic is fun, but it doesn't really change the game in a major way. Also, I heard someone say that it took an hour to play a 10 turn game. ... Huh?! I can play a 20 turn game in an hour, just like all the other Mario Parties I have. If you're a fan of Mario Party, get this! This is probably the most solid one yet, mark my words.
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Serves It's Purpose, But Short of the First Down. ok...so i've been waiting' and waitin', just like so many other dreamcast owners, for a college pigskin game on dreamcast, so when i heard VC was slammin' together a college game, man i was psyched. first of all, the game is visually beautiful. great graphics...fluid motions...it's got it all. the gameplay, although very much like nfl2k1, is great. running plays are fun...pass plays are sweet...and defense is pretty fun to master. now for the ugly side of reality. unfortunately, ea-sports beats the pants off of VC when it comes to player depth, recruiting (legacy mode), create-a-player, etc. for starters, you can't name players...sure you can create-a-player, but his name won't appear anywhere...not on his jersey, not in the stats, nowhere! plus, you can't use created players in legacy mode which is just stupid. and recruiting? forget it...it is simply set up so horribly, after a couple seasons with miami in legacy, i was so upset, i didn't want to play too much moreno feeling of actually accomplishing anything...ea sports ncaa college football 2001 for playstation is simply amazing when it comes to dynasty/ legacy. the players just seem so much more real...in ncaa 2k2, there are no names, and the skill ratings are questionable. plus, players never improve...no matter how many seasons you play with them!! it's very depressing....Visual Concepts had such a chance to kick some pigskin butt, and they simply dropped the ball. don't get me wrong, it's a fun game to play, but there are so many little things missing, it just makes you mad. ea sports always seems to get the "if it it's in the game, it's in the game" just right. since this is the only college game for dreamcast, i happy to own it...but man do i wish ea sports settled a deal with sega...it would be amazing. oh well...i just hope Visual Concepts gets it right in NCAA 2K3....created players in legacy....names of players on jerseys...option to name real college players...fluctuating ratings...all the school fight songs...better two man commentary...basically everything ea sports does, except do it better Visual Concepts!!! peace
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Nostalgic games. This was a birthday present for my 38 year old son. He wanted to play nostalgic games, I told him they were ugly with the most horrible graphics. He said that was the fun of it. It was easy to find on Amazon because there are lots of new and refurbished systems from the dark ages of game playing. When I received the unit I was a bit confused because it was not in a box like the one shown. There is a console, 2 game controllers, an a/c adapter and stocked with 80 games. Everything was there just no original box. My son was happy with it and said everything worked fine. So this is just a heads up where you receive it is just in an Amazon brown box.
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A Crazy look at the day of a taxi driver. This game was the first I bought for my recently bought Sega Dreamcast, and I must say, that I was quite impressed upon checking it out for the first time. The game itself, has an incredible atmosphere of a living town in which people need to get to REAL places(making it easier to recognize where they are needing to go), and yet some original areas of the worlds in the game. Some pros include, well, it is just and incredible game. It doesn't take long to learn the curve, and it has amazing control. The downside, which is small, is that there is some graphic slowdown here and there. Fortunately, it doesn't occur too often, and shouldn't bother you much. This is a must buy for ant Dreamcast owner.
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Great Controllers/Games, Bad Emulation. [NOTE: This review is for the WIRED CONTROLLER edition of the system.] On the surface, this seems like the perfect system for Sega Genesis lovers. After all, not only is it relatively inexpensive at just $40 in most retail stores, but it also includes 80 built-in games, 40 of which are for the Sega Genesis and the other 40 of which are low-quality, simplistic titles that aren't worth mentioning. The 40 Genesis titles include such classics as Altered Beast, Comix Zone, Ecco the Dolphin, Golden Axe, Shinobi III, Sonic the Hedgehog, Streets of Rage, and Vectorman. Although the other 40 games wouldn't cut it even on cell phones, the outstanding Sega Genesis library more than makes up for it. The controllers are surprisingly good, too, with D-pads that feel great and buttons that have a nice, responsive click to them. However, once you hook up the system and start playing the games, the shoddy emulation rears its ugly head and taints the experience. Although the games seemingly handle just fine, the sound quality is simply not up to par. Every single game suffers from audio that's off-key, or low-pitched. This is especially noticeable when listening to games' soundtracks, but in most cases even their sound effects suffer from it. When revving up the spindash in Sonic the Hedgehog 2, for example, you're treated to a cringeworthy, high-pitched distortion that sounds nothing like what it does on an original Sega Genesis system. Thinking that the problem might have been related to the built-in games rather than the system itself, I also tried playing several original Sega Genesis cartridges--Bubsy, Jungle Strike, and Mutant League Football to name a few--and they all suffered from the same problem. If you're after an authentic Sega Genesis experience, I just can't recommend this system in its current state. Although it isn't very pricey, includes 40 excellent, built-in Sega Genesis games, accepts original Sega Genesis cartridges, and also has some seriously impressive controllers, the poor sound quality is a killer. As most of us know, the Sega Genesis was filled to the brim with games that had amazing soundtracks--many of which are built right into the system. To revisit those games only to have the music not sound quite right is a jarring experience. What's so frustrating is that had the audio been properly emulated, this could have been a phenomenal product. Instead, I'm merely left wondering what could have been, rather than writing a glowing review on what is. Consider me a heartbroken Sega Genesis fan. Maybe one of these days AtGames will actually get it right.
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Stick With The First One. I loved the first Crazy Taxi to death. It had some problems (the worst offender being its somewhat low replay value), but I still really enjoyed it and played it more frequently then I thought I would. Since Crazy Taxi sold like hotcakes here(but sold poorly in Japan), a sequel was in order. But enough history. Here's Crazy Taxi 2. I'm pretty disappointed with the results of this sequel. I'll start with the bad. The 1st problem is the controls. The set-up is fine and the same as the first game, but it doesn't feel like the original game. It was always hard to do, but I can't pull off Crazy Drifts anymore. It was imperitive to know this to do well in the first game, and now they're almost impossible to pull off. I do like the fact you can jump now, and you'll need to do it a lot. The new Drift Hop is absolutely worthless. You never need to use it in the game (except in a few mini-games), and it's too hard to pull off. The next problem is the accuracy of the city it's portraying. It's meant to be NYC, but it's not accurate to the city at all. I mean, when was the Metropolitan Museum Of Art next to an inner city Basketball court? Almost nothing is portrayed correctly, save the F.A.O Shwartz in the city. It's just like the F.A.O Shwartz in NYC on 58th and 5th. Third, the feature of picking up many people at a time just doesn't work. It screws up your radar arrow and you can't tell where you're going. Lastly, the characters aren't as funny or as loveable as the cast from the first. You can unlock the old cabbies, but it's so hard, it's almost a waste of time. I've gotten pretty negitive here, but I just needed to get that off my back, so here's the good: The graphics are improved over the first Crazy Taxi (although pop-up is a bigger problem this time), the sounds are nice, and the idea of the game is great. But sadly, this sequel doesn't deliver on the same level as the first. It's not horrible, but that can't help make it a safe buy. Pick up the first Crazy Taxi,(it's on Dreamcast and PS2) if you haven't already, and leave this one as a rental. Note to Parents: This game's content is worse then the first Crazy Taxi. Although there was strong language in the first, most of the really bad stuff wasn't audible. In this one, the language is stronger and almost perfectly audible. I'm just warning you here, but this one earns its Teen (ages 13 and up) rating.
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Not Perfect. This item was tested on a Model SNS-001 Super Nintendo. I have a broken AC adapter for my original SNES so I bought this hoping I'd be able to play all of my old classics again. Well, yes it does power the system and allow me to play my games, however this is a 9V 850mA instead of a 10V 850mA adapter like the original. I'm almost surprised it works at all but one of the artifacts of it being lower voltage is that the colors aren't quite right at times and there's a subtle gradient of brightness that rolls down the screen. I'd say if you can, fix your original adapter or try to get one that has the same rating.. this one is somewhat sub-par.
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Need for Speed Underground 2. The videogame Need for Speed Underground 2 is based on driving and building your car up to be the best. When the player first starts playing the game he is arriving in Bay view via airplane, with a note from Samantha referring him to her friend Rachel, who will set the player up there. He also haves the keys to Rachel's Nissan 350Z, which is waiting for him outside the airport. The player then has the option to complete a few races in the before inevitably returning it to car lot, where Rachel will allow him to choose your first car. It is then that the player embarks on a quest to become the top racer in Bay view and eventually take down the man who sabotaged his ride in Need for Speed Underground. The reward for beating the game is all cars and parts. There are several race events to choose from and they are Circuit, Sprint, Drift, Drag, Outrun, Downhill drift, Street X, and Underground Racing League (URL). The characters in the videogame are Rachel and Caleb. The Ratings are E for everyone. This game is available on Game Cube, Play station 2, Xbox, Nintendo DS, Game boy advance, and PC, PSP. EA Black Box developed it.
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Good for one, a blast for two. UFC for Dreamcast turned out to be a pleasant surprise. After wrestling and fighting games seemed to explore every fantastic form of fighting imaginable, along comes UFC with the freshest take of them all--realism. This isn't suplexes and piledrivers, or fireballs and fatalities, it's hard low kicks, leverage maneuvers, and pure submission holds. The developers took special care to depict movement and effect as realistically as possible, and it shows. Not only that, but the game is beautiful. This is how a wrestling game should look (RAW is WAR for XBox actually will, but that's a review for the future.) The crowd and ring is beautifully detailed, and the fighters look gritty and mean. Although the fights are often over in less than thirty seconds, it's a credit to the game's realism. You put a man in an armbar in real life, he'll tap out, unlike the WWF, where it's just another hold. This game tries to mimic real fighting. The weakest points are the one player mode. After a bunch of solo bouts, it gets repititious, and the create-a-fighter is, well, not that creative. But get a bunch of your friends together, and the game really opens up. Nothing like a UFC tourney in your living room to liven up the day. If you're a big fighting game fan, pick this up (it's cheap.) If not, give it a rent and decide if realism makes it more interesting.
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Think twice - you might get what you pay for. I'm generally a fan of rip-off gaming accessories since generally it's not that hard to produce the same functionality a little cheaper than the original one costs. And I've only used this GC controller so far since buying a Wii on Amazon (with credit I racked up by selling textbooks ;-) ) and for the most part it works great. But a couple things feel iffy about it: mainly the left joystick (the main directional controller) feels drastically oversensitive. So I'll be playing Wind Waker and need to take out my bow and arrow to hit a target, and it will sometimes literally take me 4-5 minutes to point directly at the target, because it's so hard to "ease" the stick in a direction without immediately speeding too far in that direction. Not so good for any situations where I can't auto-target onto the enemy. In Mario Sunshine, same thing - I basically can't walk; only run. Also, the purple Z button feels a little sticky to press. I purchased this product new, so I'm assuming that any defects I find are just plain design problems. For the most part, it works great. If you're a hardcore GC gamer wanting precision, borrow a friend's real Gamecube controller first, to see if that one works any better than what I've described here.
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Timestalkers- I feel so Nautious. Timestalkers is the most pathetic attempt at an RPG I've ever seen. A boy and his Blob and the ROM Life's Battle are gaming miracles compared to this. First off, your levels restart every time you enter a new dungeon, and you can carry almost nothing into a dungeon. Games like this caused the Dreamcast to bomb. We need to send Time Stalkers back to grade school to teach it about being a good game. Buy it if you are feeling particullary retarted today. I hope this warning prevents you from making the same mistake I did. I would have killed for a review when I first got this game, I had to pay a lot since I got it when it first game out. This was Sega's first RPG attempt on the Dreamcast, and like they say, "First is the worst". Buy a miracle RPG like Skies of Arcadia or Shenmue instead. P.S.-The guys who gave those kickin' reviews were Toys R Us employees trying to make you buy this game.
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One of the best games ever. Pokemon, whether it be pokemon yellow or pokemon diamond, is amazing. the only games in the series i didn't like are pokemon black and white. the pokemon look more like cheap knockoffs of digimon. but i love the game play of these games. as for the exclusive pokemon available in fire red, (which are NOT found in pokemon leaf green} there are: ekans, arbok, oddish, gloom, vileplume, bellossom, psyduck, golduck, growlithe, arcanine, shellder, cloyster, electabuzz, elekid, scyther, scizor, wooper, quagsire, murkrow, quilfish, delibird, and skarmory. exclusives in leaf green (that are NOT found in fire red) are: sandshrew, sandslash, vulpix, ninetails, bellsprout, weepinbell, victreebel, slowpoke, slowbro, slowking, staryu, starmie, magmar, magby, pinsir, azurill, marill, azumarill, misdreavus, sneasel, remoraid, octillery, and mantine. both games are exactly alike in game play, so if your planning on buying one of them, buy the one with the exclusives you want!
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One of the Greatest Gems of the Gamecube (Or Any System. I have played many video games from many different genres and systems over the years, and I have to say that despite its age Fire Emblem Path of Radiance ranks among my favorite games of all time. Here's why: Gameplay - First of all, the gameplay. Like other FE games, it is a turn-based strategy game where you direct your characters to carry out a wide variety of actions. T After all your characters have moved, it's the enemy's turn, and so it goes until the conditions of the chapter are met. It's not about who has the biggest sword and who can hack who to pieces the quickest by mashing buttons, it's about evaluating the your characters strengths and weaknesses(which vary based on their class, of which there are many in PoR) of both your characters and your opponents and forming a strategy based around them. But you have to be careful though because if a character dies then they are gone forever, and you have to reset and start the chapter over if you want them back. But to me that just adds to the depth of the game because you actually have to think about what you're doing and when you succeed in a mission you feel a real sense of accomplishment that will have you hooked after a few chapters. Characters/Storyline - To me these are the most important elements in a game, and it is here that Path of Radiance shines. The characters in this game are some of the most interesting and likable that I have ever come across in a video game. Although there are a few stereotypes (mainly among the villains), most of the main characters have depth and develop emotionally throughout the course of the game, and you really come to care about them and want them to succeed. And the support conversations, which the Fire Emblem series is known for, only adds to this development. These support conversations range from touching and emotional to downright hilarious. As for the storyline, it starts out simple but unfolds nicely as the game proceeds without becoming too convoluted and really pulls you in. Many important themes are touched on, including prejudice, the cost of war, and racism. I have played the game several times, and each time I always pick up on something new. Replay Value - to me, this is high. After beating the game you have the option test yourself with a higher difficulty level. Furthermore, there are so many characters and since support conversations are limited to a certain number per character that it is fun to test out new combinations to see how they work out and what different characters say to each other. Also, after beating the game once, you have the chance to alter your level ups in the form of special bands, which adds another interesting facet to the gameplay. The Cons: Graphics - Those obsessed with graphics might find those in PoR a little dated but I personally found them to be quite good, especially for a gamecube title. Difficulty - Also, some might find the learning curve a little steep, as is the case with many FE games. However, there are varying levels of difficulty, including an easy mode for those new to FE games. This allows newcomers to get acclimated to the game and enjoy its rich story while guiding you through the intricacies of the combat system(without overwhelming you). So if you're willing to invest the time, you'll be amply rewarded with an amazing gaming experience. Length - And lastly, the game is too short. You can finish it in around thirty hours and it will leave you craving more (which is where the replay value kicks in). So if you've played FE Awakening and are looking for another amazing Fire Emblem title, or are just searching for a great game to play, look no further. From the addictive gameplay to the memorable characters, Fire Emblem Path of Radiance is a world you will enjoy becoming immersed in and that will stay with you long after you finish it. It may be expensive, but it's worth it. Heck, if mine ever broke or malfunctioned, I would gladly pay the steep prices to get a new one. It's that good.
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Not too excited about it. I bought 3 of these for about $7 each. When they arrived I took them out of the package and tested them. This is my findings for all 3 of them: grey joystick: worked D-pad: worked L and R: worked Z: worked C-stick: worked Y and Z: sometimes worked and sometimes didn't; have to press hard. Start: sometimes worked and sometimes didn't; have to press hard. A and B: sometimes worked and sometimes didn't; have to press hard. I guess I shouldn't expect much from $7 controllers. At least all the buttons worked instead of having no response at all. In terms of size, the controller is pretty much the same size as the controller that came with my GC. I wouldn't buy these if you were using the controller for some quality/competitive gameplay. Very annoying when you're playing Super Smash Bros. Melee and the 'A' doesn't register when you press it. I was able to wavedash fine though.
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Moderately entertaining port of the original game. "Super Mario Advance" was one of the original release games for the GameBoy Advance system. A direct port of Super Mario Brothers 2 from the original Nintendo Entertainment System, "Super Mario Advance" provides entertaining gameplay for those with fondness for the days of the 8-bit gaming environment. Playing as one of four characters (Mario, Luigi, Toad, or the Princess), the player travels through land of dreams to battle an evil foe who wishes give everyone an unpleasant night's sleep. As a part of the Super Mario series of games, Super Mario Brothers 2 is probably the least of the entire series. This version for GameBoy Advance does little to enhance the original. Aside from slightly better graphics and sound, it's still basically the same game. There is a little side challenge of trying to collect these coins on each level, but, in truth, the only reward for that is knowing that you found them all. There are no bonuses or special screens otherwise. It is still a fun game, though, and worth playing for those who have found memories of the old NES days. However, if you are looking for new and challenging games, this is probably not the right game for you.
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Words cannot describe. Legend of Zelda the Wind Waker is by far one of the best games i have ever played. its beautiful visuals and awesome music will keep you hooked on the game for months to come. the gameplay is as solid as ever and people that have played Ocarina of Time will feel right at home. Screenshots that you may see of the game do not do the game justice...truthfully, the cel shading that was used on the game takes up a lot more of the systems power than polygonal games we see all of the time. a nintendo loyalist like myself have stuck through the struggle with nintendo and it has finally paid off.
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Still Playing. One of the most annoying thing about buying video games for your children, is once you buy them they play them a few times and then get bored with them. Not so with this game, I bought it for my daughter's birthday 2 years ago and she still plays it, I think a lot of it is due to the real time aspect of the game; when it is winter here, it is winter there; when it is night here, it is night there (as long as the date and time are correct on your game cube). If you have an extra memory card you can create a second town and characters from the two towns (with both memory cards in) will move between the towns. I have played it a few times as well and it is a lot of fun.
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Hard, But Fun. Now to start this off, I am not the greatest RPG gamer so I am not too experienced in this genre BUT, I can give you my opinion of the game. For this game you go around to different cities and towns, and different people join you. Battles oftenly come up against monsters and to defeat them you can use your weapons, or this really cool thing called Pysenergy. During the game, as your levels rise, you can start to learn more spells of Pysenergy which really makes the game fun. The only problem for me is that I keep on dying at one place because there are too many monsters, enough said, I enjoy the game, and most people will too.
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Best Yu-Gi-Oh game out there. If you like the Yugioh card game and own a GBA but do not own this game, go buy it. NOW. Stop reading this review and but it, darnit! Seriously, this is the apex of Yugioh games. With a plethora of cards at your disposal, an fliud, well-thought out duel system that follows the actual rules to a tee, and clever variations on dueling in the form of random tournaments, make this game a must have for any fan. The 3 promotional cards that come with the game are also a immense bonus (Valkyrion the Magna Warrior, Sinister Serpent, and Harpie's Feather Duster). Heck, even casual fans can get into the game and have fun. All in all, this game is a purchase no Yugioh fan will regret.
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Negative feedback won't stop the Pikmin. Many will find this game awful while others will love it. But of course there will be more who like it so the games is a success. I love the graphics for being a first Gamecube game. It totally beats PS2's graphics hands down. Many people will complain about he music but you'll probably never notice it unless you aren't really playing and just sitting there. The game is a strategy game because you have 3 types of Pikmin and each have their own ability so you have to be smart and plan ahead to know what to do. The game is also timed so it makes it even harder to play. Many will complain about this but that just means that they can't stand up to the test of racing against the clock and that they stink when it comes to strategy. Others might say there is no story line, well that's sort of true. Folks this isn't Final Fantasy, it's a simple plot: get Captain Olimar's ship put back together in 30 days with the help of the Pikmin. If you need plot to have a fun game then you need to find another game or just actually try to like something different for a change. Well what I'm getting at is that this game is already a success and even with all the negatvie feedback this game may get the game will still be a 4 1/2 star game. If you do get this game MAKE SURE you have a memory card. Remember this isn't cartridges anymore folks we are to CD's so you HAVE to have a memory card other wise you can't save. For all the negative feedback out there just go be quiet because no one cares and you can't stop this game from being a bad one :)
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A great collection of classic games. Midway sure crammed in alot of great classic games into one package for 20 dollars (do the math - you're talking less then a dollar a game - how can you go wrong?) Some of the games haven't aged that well and the controlls take a little getting used to but complaints like that are pretty petty considering everything your getting. If you're not able to enjoy games which aren't graphically cutting edge then obviously look elsewhere. However if you're looking for a great collection of classic games there isn't a better purchase you can make. My personal favorites are Spy Hunter, Paperboy and Joust but just about every game in this collection is worth playing at least once or twice. Grab up a copy and have some old school fun. How many games today can you play in 15 minute sessions and still feel satisfied?
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