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The amount of enjoyment depends on the person who is playing. Lately I've come across quite a few people who have criticized this game, and then I have also come across quite a few people who have backlashed those remarks saying the game is awesome. Well, which one is it? Does it suck or does it rock? It's both. (now onto the actual review) This game has bad graphics. It's easy to beat (thus offering no challenge) and you don't have a wide assortment of weapons. It can also get extremely repetitive, espeically during fight scenes. But, despite all these flaws, I still love this game. Why, you ask? Because, simply put, I love Yu Yu Hakusho. Wether or not the quality of the game sucks matters not to me, because "Ohmygawd! It's Yu Yu Hakusho! Kurama! Wai!" Well, you get the point. ^^; So here is my reccomendation for this game. If you have little to no interest in the Yu Yu Hakusho anime, this game is NOT for you. You will be bored to tears by the 3rd level and wondering why the heck you wasted $30 on this peice of crap. BUT, if you're a fan of Yu Yu Hakusho....if you get excited my the mere prospect of playing as one of your favorite characters, and if you find yourself enthusiastically reading along with the dialouge (complete with your own renditon of Botan's British accent), the this game IS for you. From an enjoyment scale of 1-5... Non-Fans: 2 Fans: 4
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This game was not worth the money. The graphics were nice, it was great playing Link..but I beat the game in 10 minutes! This is the first Gamecube game I ever bought in my life and the first time I have ever used a Gamecube controller so keeping in mind the buttons were completely alien to me. I beat this game in literally under 10 minutes on the first try! What a waste of 8 dollars. I'm glad I could return it. They made it out to be like some epic battle but it's just sad. It's like a cheap immitation of Mortal Kombat. Maybe this will appeal to some of you who like relentless "versus" games but I am not a fan of quick easy games. I love long time, strategy, scenery, puzzles, tactics, and an interesting plot.
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Different but not in a bad way. I am a very big Spyro fan so I was pretty excited to try this game out. Usually I play on the Playstation consoles but I decided to try this out on the GameCube. I can't really complain since the game seemed like the console wouldn't have made an impact on my experience with the game. A New Beginning seems to use a more action-based focus than previous Spyro games. Spyro has a variety of combat moves as well as four different breath attacks: fire, electricity, ice and earth that can each be powered up to higher levels. Players can use melee attacks, air combos, fire combos, huge blasts of elemental energy and distance attacks. The game has great voice acting, great visuals and a compelling storyline. The only negative thing I would have to say is that it didn't take me really long to finish. It was very short compared to other games. Overall though, I'd recommend this game to any Spyro fans who are thinking of trying this out.
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Freedom comes at a price. After playing Batman: Vengeance, it was an exhilarating change to have a protagonist who could fall off the side of a building and survive. My first impressions were: freedom! But freedom comes at a price. Superman: Shadow of Apokolips is the first of its kind to allow you to play Superman with all of his abilities and in a fully rendered three-dimensional environment, but there are clipping errors and strange forced perspectives that ultimately dampen the game's enjoyment. The plot is a loosely connected series of events involving the extra dimensional arch villain, Apokolips. Through his minion, Canto, he sets up a series of military-style attacks with "Apokoliptian technology" that he provides to Lex Luthor. Lex eventually sets a series of super villains free from Stryker Prison, including Livewire, Parasite, and Metallo. Or just Metallo's head in this case. Lex is provided with a cadre of Interbots, strange goggle-eyed guys in masks. But don't worry, they're robots, so Superman can punch them without any gore. I was willing to accept the old G.I. Joe chestnut (i.e., "we have powerful guns, but let's run up to the bad guys and smash them in the face with our rifle butts!"). Punching Interbots is decidedly unsatisfying. Killing Interbots can be amusing at first. Setting them on fire with heat vision causes them to run around, arms flailing. They will sometimes run away, screaming in mechanical voices "This unit is compromised" or something like that. And yet, there's no feeling of Superman's awesome strength. When he hits Interbots, I want to see them go through walls, not just bounce around like rag dolls. And there are so MANY of them. Superman fights Interbots, Interbot tanks, Interbot missle launchers, Interbot troop transports, Interbot gun emplacements, Interbots with jet packs, and Interbot helicopters. I don't ever recall seeing this many Interbots in the Superman cartoon. Because of the sheer number of opponents, certain tactics are encouraged over others. Superman has a wide variety of abilities, including his x-ray vision, heat vision, super breath, super speed, flight, and super strength. But his best ability is an area attack slam that drops him at high speed onto the ground, knocking back and destroying everything in sight. This ability was more useful than punching Interbots. So suddenly, Superman becomes a living torpedo. Not necessarily a bad thing, but hardly representative of the Superman cartoon. The game looks exactly like the movie, rendered in cell-shaded animation. All the voices actors are present, including Lori Petty as Livewire and Malcom McDowell as Metallo. But even those villains aren't the type who can go punch for punch with Superman. Of all of the villains, only Livewire can fly. Superman slowly regenerates his damage and his super abilities. This means that if he is significantly harmed, you can just fly him away to a safe place and heal there. When fighting Metallo, I did this several times, while Metallo patiently waited down on the ground. But I don't want to put the game down entirely. The game's plot is entertaining and even has a few twists. When the villains do show up, they are fully realized. I had a difficult time beating Livewire so I had plenty of opportunities to hear her wax poetic about electricity. I can't stand Lori Petty (except for her role in Tank Girl), but she really does act her heart out mocking Superman. Metallo does the same thing. There's a lot of entertainment value in just listening to them mock Superman. Superman returns the favor by talking to himself. Over and over and over. It gets annoying. In terms of gameplay, there are a few high points. Superman must achieve the random feat of strength - plugging a damn, struggling through a wind tunnel. The game represents these challenges by requiring the player to tap a button repeatedly. Sadly, that mechanic isn't used enough. The parts of the game that were most challenging (and sometimes frustrating) are the timed events. In essence, Superman must run an obstacle course before time runs out. If he fails...the screen goes white. OH NO, SUPERMAN MUST BE DEAD! Ahem. Given that Superman is near immortal, it's difficult to comprehend losing the game because, say, he didn't successful stave off a wind tunnel. So what? Superman would probably end up destroying the fan behind him without a scratch on him. Batman's mortality is precisely what raises the stakes - in Superman, it's hard to feel a sense of urgency for a man of steel. At one point, Lex releases Metallo and encourages him to go after Superman. But Metallo, a cyborg, was originally created by Lex Luthor and ultimately betrayed by him by removing Metallo's head from his body. The first order of business for Metallo is to go after Lex. The best part of the game is when Metallo shows up at Lex's office. LEX: "Hello, Metallo. I was expecting to you." METALLO: "Good, now stand right still while I remove YOUR head from YOUR body." LEX: "Mercy?" Lex nods towards Mercy, his female bodyguard who is carrying a large machinegun. METALLO: "Not even if you beg." LEX: "No you idiot, I mean her, behind you." METALLO: "Do you seriously think I'm going to fall for-" And that's when Mercy cuts loose with her machinegun, inflicting absolutely no damage whatsoever to Metallo. Unfortunately, Superman steps in at that point. It's telling that the best part of the game is a cut scene. Overall, Superman: Shadow of Apokolips is an excellent realization of everyone's favorite superhero. Unfortunately, the game developers had difficulty providing challenges for the man of steel.
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Some Problems but No-One is to Blame. The game played great for the most part. There are complications with battling trainers that you have already battled; whenever you try to do so on some of the trainers the game turns off and goes directly to the opening screen. I was very please with the service and I don't hold the person I bought it from responsible because they made sure that it saved properly. They just didn't check to see what would happen if you tried to battle trainers more than once but then again who has time to do all of that? Thank you very much for your excellent service and your help!
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One the grestest game in history. ...Will be remembered for having some of the greatest flaws in history, but first, lets focus on the good: GOOD: -The price -Capcom put a lot of time into the production. Capcom USA took the host/master material for the games from Capcom of Japan, and basically put them together, starting from scratch. The results for the most part are good. The 8-bit titles have no glitches, slowdown. They are much more colorful, and really have a nice, crisp, look to them. They look almost 16-bit thanks to the wonders of digital technology. MM7 looks a little bit more colorful, and MM8 has no load time. -Capcom also remastered (and in some cases, remixed) all the orignal soundtracks for this collection to take advantage of the gamecube's amazing sound system. The sound effects, and music as a result sound much sharper, and clearer than the original releases. -I really like the extras that are packaged in with this title. -10 Mega Man games, in one tidy package. THE BAD: - Mega Man 7's production. Capcom had to take all the original elements to the SFX and soundtracks, and remix them. After that, the soundtrack had be mastered. The PS2 version turned out fine, this version did not. It sounds awful. The music fades out it certain parts, or gets too loud in some areas. Capcom's much critisized new mix for this collection really shortchanged a great game. - The buttons are inverted: A is fire, B is jump. Start/Pause is select, and Z is Start/Pause. Capcom is the first company in video game history to invert what has been an industry standard since 1985. This controller setup makes it impossible to pull off certain functions (such as jumping and rapid firing at the same time). -The memory, Capcom didn't have enough memory on this small disk to include the brand new soundtracks that were present on the PS2 versions. All in all, this is an amazing game. It will go down as one of the greatest collections in gaming history, but it will always be critisized, and know, for the three flaws noted above. If possible, get the PS2 version instead.
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Bulky but very useful. The Gamester Game Changer, from Radica Games Ltd., is a 2-inch thick GBA SP cartridge holder that can hold three Game Boy Advance games. Please note that according to the manual, the Game Changer will NOT work with Game Boy Color and Game Boy games, so only GBA games. (I don't have any older games left so I haven't tested this.) At 2" thick and wider and deeper than the Game Boy, the Game Changer is bulkier than the picture above implies. But it's surprisingly lightweight, maybe under 2 oz. The large form factor does provide a better grip for those of you with large hands; however, it does not alleviate the small L and R buttons issue with the GBA SP. The Game Changer slides into your GBA SP's cartridge slot and fits very well. There is a power button on the right-hand side that replaces the GBA SP's power button (which is now covered). On the same side there's also the game selector; you set it to 1 (left cartridge), 2 (rear cartridge), or 3 (right cartridge). Easy enough. As always, be sure to turn off your GBA SP before inserting or removing cartridges! The two cartridge slots on the sides accommodate GBA cartridges perfectly, while the one in the back leaves the cartridge protruding a little, so be careful when you have a cart in slot #2 and you put this at the bottom of a bag. In summary, the Game Changer features a smart design and works well. The construction does feel a bit on the cheap side, but since the price is also low, that might not be a big deal. Durability is unknown. I highly recommend it to those who like to switch from game to game.
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The Legendary Snake is back to Shadow Moses Island. Metal Gear Solid: The Twin Snakes is the remake of a classic Playstation game that I hailed as one of the best Games ever. This remake is no different. Nothing has been changed to the story. We still have all our lovable characters like Ocelot and Raven. The game hasn't lost its touch. The game still has the classic characters and all there voices back...well atleast of few of them. Metal Gear Solid Remake is a really great addition to the Nintendo Gamecube library and is a must have to any die hard Metal Gear fan. The game has new gameplay elements that were from Metal Gear Solid 2. So it's a mixture of Metal Gear Solid 1 and 2. The game had great visuals. It's even better then Metal Gear Solid 2's visuals. It really shines the Gamecube and is suprisingly tasty and juicy..eheheh. The game has fantastic visuals on the bosses and the infamous Rex looked even better then ever. The Visuals are simply awesome. Really makes the Gamecube look good for what it is(not that it isn't). The game has a great position of camera angles. It really is good to see a game with good camera angles. Besides the Camera Angles and Visuals the boss battles are even more fun. The game has really great boss battles and there much easier now that you have first person view. The boss battles are just as good as the original too. Visuals, Camera Angles and Great revamped gameplay makes this just plain awesome.... Oh boy but now lets get to my baddies.... Ok overall this screams A+ game but man did the creators let this game go. WHAT HAPPEND TO THE CLASSIC MUSIC! The classic boss battle music are taken out and new music that sucks compared to the original are played now! Ugh I loathed the music played in this game! They took all the classic songs out! To make things worse I was more mad that they changed Mei Lings voice and Grey Fox's Voice(Cyber Ninja)!!!! How can you change those classic voices. Besides that the characters were more believable in the original then the remake!!! And the original had not face emotions!! I couldn't take it! To make things even more worse!!!....They took out the infamous "Snake?..SNAAAAAAAAKE!!" Now it's all horribly done! I really didn't enjoy any of this and Metal Gear Solid is a classic. I couldn't take it anymore! I must agree with a previous review saying that Snake looks like "Neo" I agree, what's up with that!? That just ruined it for me I thought Snake looked way better in Sons of Liberty..heck I thought he looked better in Metal Gear Solid one and I'm not even gonna get into the controlls!.. Lemmi just get to it... Good -Visuals are great -great camera Control -New revamped level desighn makes this game even more better -The Boss battles are even better then the original -Some cool music but not that good overall -Some cutscenes are very memorable.. -Some character voice actors return to play there voices of the characters they once were... Bad...oh man I might sound harsh for most of these.. -The music! They took out all the classics -The cluncky controlls are terrible! Especially getting in codec why did they have it set up like that? -The voice acting...Ugh Even Snake was more believable in the original then he was in Twin Snakes, What is up with Me lings voice? The cheesy american Accent was great and Some other memorable characters have lost there voices!! -Ugh the Cutscenes?..what is up with the Matrix like moves man?!? Silicon Knights should have done a better job -What happend to the infamous "SNAKE?..SNAAAAAAAAAKE" Now it just stinks! -A game I was very hyped up for ended up being a stinker.. The Ugly -Grey Fox's voice is now not the same memorable character we once knew and loved...And so many I can't keep count just look at the "Bad".. The Game it self is 5 stars worthy but ruined by so much classic things taken out... The game is a revamped and better looking then ever. The first person perspective, new character models, and great revamped scenarios like the battle with Rex is just awesome and I loved everything about this game but only to be ruined by so many memorable things that were in the Original. Also I must mention that they should have added some stuff like the superior Resident Evil REmake. This game should have had some added things and that is another con I had. The Extras and easter eggs are pretty lame too most of them are just Ninteno Licenced stuff like Mario ect. The game can be beatin within 4 hours heck it took me longer with the original then the remake! Overall it is a must by for few but people who were expecting more of the same like me will be very dissapointed. I remember I reserved this game and was hyped as heck only to be dissapointed when I put this baby in my GC...Man this game is overall great but also a huuuuuuuge dissapointment... In the end I give it a 3.9 out of 5 stars... yeah that's pretty harsh but that's what I think..Overall it is solid joy but alot of classic things were take out of this remake.. Final Verdict:From my opinion I stick to the original anytime...Still more superior then the Remake.. Lates
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Vectormans attitude has just gotten improved. The first vectorman is better graphic and music wise but in this game, you fight bugs who took over the Earth soon after WarHead was defeated by vectorman. You now rise to take on the alien threat. This game has better weapons an better morphs like the scorpion morph, skater morph and tank morph were the coolest, Now there are weapons like reflective beam, molt beam and other cool weapons. The only other cool stuff is you can do mini games easier (COLLECT CERTAIN AMOUNT OF PHOTONS IN A LEVEL BESIDES FIND THIS THING TO DESTROY THE RADAR IN THE LEVEL IN VECTORMAN 1). The mini games consist of going thru this tube blasting aliens and collecting stuff as a vectorman like ship and where you destroy moons around planets of a vectorman like ship. One last thing is vectormans voice is more robotic an cool unlike the first game plus the Giant insect bosses are WAY better than vectorman 1 bosses but enemies in this game are worse than in vectorman 1 (cuz in V1 you fight robots). If you somehow cannot find a copy of vectorman 1, got bored of it, or just looking for a action packed Sega Genesis game with a low feel but creepy cool bosses, weapons, voice acting (which vectorman does a good job at after blowing the bosses ass off), morphs and bonuses, Give Vectorman 2 a spin.
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Another Zelda Game, and it Delivers. When we associate great with video games we thinks games such as Final Fantasy, Mario, Resident Evil, and yes the Legend of Zelda series. Every game in the series has lived up to the hype surrounding it. When these Oracle games were announced I asked myself, why GBC? Now after playing Oracle of Ages, the GBC seemed perfect for the game. The graphics look better then the first wave of GBC games. The music from Oracle of Ages is completely new when compared to it's brother, Oracle of Seasons(which uses rehashed music). The gameplay is the golden spot of the game. Oracle of Ages focuses on puzzles which might keep you frustrated for hours. You might have to take a chance and look at a guide to get through this. The great thing is the password system between ages and Season. This is why the games were made. So you could intergate the two games to enjoy it to the max. Overall, you must buy Oracle of Ages. And if you have enough cash, buy seasons too. You will have the best time with both games. If you have a GBA you can find a secret shop to buy rings so there is a plus if you own a GBA. LAST LINE: MUST BUY!
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There's something not right about this installment of G&G. I know what it is now, IT'S ALMOST IMPOSSIBLE TO BEAT! G&G games are understandibly difficult, but this goes one step further. You now have to find a braclet to truly defeat Satan at the end. ????....What?!!! It's hard enough just trying to stay alive in this game, but now you have to find a bracelet? Not to mention, if you happen to pass it up, you can't go back to gt it. Then there is a level where you are required to jump to a ledge, before the one you're on falls, but that ledge is concealed. You're expected to phychicly know where it is. It was frustratingly fun to play, but once I beat it and found out about the braclet search, I quickly put it away to collect dust. My sanity is worth more than Princess Gueniever's life. Satan can have her.
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What are you waiting for. It's no secret that Sega has stopped making Dreamcasts. However, some are under the impression that they will also stopped making Dreamcast games, and this is not true. The Sega Dreamcast, which is graphically more impressive than the overhyped PS2, is probably the greatest gaming system on the planet. I could go on and on about how awesome this machine is, but I think the games speak for themselves: Soul Caliber- The greatest fighting game ever, that blows away even the likes of Tekken Tag for Sony's PS2. NFL2K1- A superior, online football game that is pure bliss. Jet Grind Radio- Before you get Tony Hawk's Pro Skater simulation, check out this hip, musically inspired skater/spraypainter. Creative, fresh, and fun, this is, by far, my favorite dreamcast game...well, next to Phantasy Star Online- A 3D Diablo/Everquest of epic proportions. Addicting, online, fast, and downright fun, this game is probably the epidimy of Sonic Team videogames. Shenmue- Complete interactivity, lush environments, and a heart renching story driven cinematically in a Spielburg-esque style. Awesome. Quake 3- A 3D shooter that is not only online, but just as good as it's PC counterpart on an average computer system. The fact that the Dreamcast can even run this game at such a high speed on 56k modems is amazing, but keeping it fun and frenetic at the same time just shows how amazing those developers at Sega are. Seaman- Geez. Don't knock it till you try it. This game features a talking fish which you raise and have conversations with. You'd be surprised the conversations your gonna have. Careful though, you might forget it's just a game... Daytona 2001 Online- Daytona arcade racing online. Nuff said. Let me not forget Unreal Tournament, Skies of Arcadia, Grandia II, Crazi Taxi, Legacy of Kain: Soul Reaver, Sonic Adventure, and many others. There are simply too many Sega games to name. If you pass up a Dreamcast, especially at the low prices they are going for, you will be missing out on probably the greatest system of all time. Happy gaming...
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Good DC Game . This is a fun, clever puzzler game. It's cheap, it's on Dreamcast--if you are lucky enough to find it. I would not advise spending more than 10 dollars for it. There's a fair amount of 1P puzzles to keep you busy, they become more challenging, I think there should've been more still. 2-4Player is a nice brand of chaos, it doubles as one of the top Party Games. Thankfully, you can turn down the speed to quite slow, but you cannot remove '?' Mice for mode-changing in a game, you can only choose Normal or Many, but you soon realize the question marked mice are the name of the game. You'll have fun for awhile, but the modes are awkward and unvarying. There are no good graphics and ONLY ONE cinema scene, which appears shortly when a game ends. There should have at least been a start-up scene with mice scurrying into a rocket in 3d. Strangely enough, the back of the game GD shows the game in the most pathetic jpeg ever, can't SEGA get a decent shot of their own game for the GD case? Worth buying, at least rent, it's not for everyone, but it's a lot like Worms World Party. There isn't a random level generator, either. Only the colors really change. If you like having to work frantically fast at something difficult, this is for you, but I don't care for the main attraction as much as I did the 1P puzzles. This was given away for free in other places, and I think that's how it should have been distributed, it's good fun, but comes off as just a glorified mini-game, they could've fit it into Sonic Adv. 2. Compared to Mario Party 4 which has 50 mini-games, Chu Chu is just one. It's not quite Chess or Tetris, but it's worth picking up.
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Great new RPG. Just to start off, this game is essentially the same as Pokemon Sapphire, for those of you who are new to Pokemon. There are some differences, such as who the bad guys are and what Pokemon you can collect, but if you're just starting out with the series, don't worry about that. In the Pokemon games, you start off by choosing to be a boy or a girl, and then you get right into the game. The goal here is to capture wild Pokemon by battling them. Then, you train them so they will be strong enough to fight other trainers' Pokemon, Pokemon Ruby is a great new addition to the Pokemon family, anyone who enjoyed any of the other Pokemon games will love this one just as much. Even if you are just starting out with the Pokemon games, this is a great way to get in on the action. Ruby has more than 200 all-new Pokemon to capture, updated graphics, new battle styles and tons of other great features. At its heart, this is an RPG, so if you hate them, stay away from this game. Of course, if you love RPG's, this is a great game for you. The graphics are also wonderful for an RPG on the Game Boy advance. It plays just like the previous Pokemon games (looking in a 2D-like position over your character, but that's pretty good, considering this game is going to take you a VERY long to beat), but now there are added effects such as rain and volcanic ash. The sound is (thankfully) much better than that of the previous games. The soundtrack fits the game and is pleasant to listen to (if you play for hours on end though, it can get kind of annoying, but that's why you can the sound off). The most notable new battle mode is the battles where you can have two of your Pokemon battle at once. You can use this to get a good advantage over your opponent by using different type Pokemon together. And then there is the multiplayer function (you're going to need a game link cable and another game pack, however). You can battle your friend's Pokemon in head-to-head battles, and even trade Pokemon with each other. You can't trade Pokemon with any of the Game Boy Color games though. Pros: New graphics New battle modes Hundreds of new Pokemon Cons: Can take a while to get from one place to another Wild Pokemon get really annoying when they attack you every five seconds This is definatly an excellent addition to the Pokemon family. RPG and Pokemon fans alike will love this game (you're going to be staying up late playing this one).
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Nothing is wrong with the graphics. Not at all, for those who know games and know graphics, this has some of the smoothes graphics you could ever see in a street fighter game, or in any animated fighting game, the art reeks of someones hard work everytime you see it. This game is not like Marvel vs Capcom 2, its not cheap, it has specials but they don't do much damage, to pick Akuma in this game highlight Sean and press up, that easy! This is a great simple fighting game, actually 2 games in one, but I thought I would get alot more from each game the only thing I got from one game was some characters taken from the other, other than the character difference I couldn't notice much difference between the two expect maybe the speed, but regardless this is a pretty good game and I think all SF fans should get this one.
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Fun for 2 Hours. I bought this game while I was cruising around Wal-Mart, It was a new WWF game for Dreamcast which i immediatly thought was awesome. Me being a WWF enthusiast and a big fan of Wrestlemania 2000 I thought what the hell and picked it up. This games high point is the 9 man royal rumble where 9 people are in the ring at once instead of the usual 4. But only being 20 playable characters (the game is missing a lot, 2 cool, Dudleys, Cactus Jack, Blackman, Crash etc.) you will definitly see Rikishy in there about 5 times, it gets repetitive INCREDIBLY fast. Maybe fun with 4 people. So then I tried the ONLY other mode, Exhibition, yes there are no create a player options, there are no match rules and no arena changes. Exhibition may be entertaining til you fight the incredibly hard not very exciting last wrestler (Vince or Shane...big whoop...). So you go through hell to beat them and ooo you get the credits...... In way of graphics, the lighting is sweet but the wresters look like smooth textured Smackdown wrestlers. The control system is the same as Smackdown and it can be quirky at some times. Dont waste your money and wait for No Mercy because thats gonna be awesome. This game seems like it was pushed out of the woodworks incredibly fast.
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Gamecube at it's best. This game is one of GC's best! If you're a Star Wars fan or a nonfan you'll love this. First of all this is probably graphically the best game for ANY system. There so crisp and realistic. The game itself is amazing. There are 12 lvs and bonus levels too. You may think that is short but the levels are hard! There are 5 different space vehicles(A wing B wing Y wing X wing and snowspeeder) The missions come strate from the origional 3 Star Wars movies.level 1: Death Star attack: The first part of the level is destroying those tall towers. The second part of the first level destroy the ties third destroy the Death Star!!!!!!! That's just a little sample of the way the levels work. The music is just GREAT! To unlock levels here's what you do...get points. To get points do special challenges. Oh I almost forgot:) You play as Luke the first part of the game and then Wedge. There are many "pass codes": cheats. Try to unlock all the special features. One letdown is no multiplayer...BUT whocares. This game's amazing gameplay more than makes up for it. And another one is is that it's hard! Who doesn't like a challenge. Now the special FX. They're great! It looks great when something explodes. The lasers look awesome! The noises sound the same as the actual movies! Oh and just because this is rated T doesn't mean it's that bad! There's no blood! This game will definetly keep your fingers moving!
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Just buy it already, it's that good. While I'm a big fan of Castlevania I'm not really the biggest fan of the old school titles prior to Symphony of the Night. This isn't to say that I don't like the games done in that style, or that I think the Metroidvania style is better, but it isn't until Super Castlevania IV that these games really grabbed me. However, after purchasing and playing through Belmont's Revenge I can safety say there is another old-school CV that gets my motor running. As other reviewers have mentioned, Belmont's Revenge is the sequel to Castlevania: The Adventure, and I can happily say that this game is superior in pretty much every conceivable category. This is easily the best of the GameBoy games and personally I like it even more than the games in the NES trilogy. Great level design, one of the greatest 8-bit soundtracks you'll ever hear combine with classic yet streamlined Castlevania gameplay to make this one hell of a cart. The only real negative to be had with Belmont's Revenge is the last two bosses require a rather absurd level of accuracy... but this is generally the norm with the games in the series. Anyway, I don't know any other way to put it. Belmont's Revenge is not only an insanely great Castlevania game it's just a great game period. The game caught me complete off guard (in a good way) and I would definitely recommend it to anyone with an interest.
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Think of this as Sonic Mega Collection part 2. I received this as a birthday present last September and I must say I am very impressed with the amount of fun Ive had playing this game. Sonic CD(old Sega CD game) is back in all it's glory as well as Sonic R(from the Sega Saturn) and the obscure yet totally addictive Sonic Fighters from the arcades. Of these 3, Sonic CD is my favorite but the 6 Game Gear games are a nice bonus as well. While Im not to nuts about the Tails titles or the Game Gear version of Sonic Spinball I'm glad they decided to put the Game Gear version of Sonic The Hedgehog 2 on here and the Game Gear exclusive Triple Trouble on here. Sonic 2 is probably my favorite of the Game Gear games that I've played as it's a little different than the Genesis ones as it brings some new twists like hang gliding and riding in a cart. The music and graphics are bright and upbeat and all of the end bosses are fun to beat. Triple Trouble is a tad like Sonic The Hedgehog 3 and most of the levels are fun and enjoyable all the graphics and music could have been improved a little bit. My favorite games on this Game Cube disc are going to go in this order according to the ones I like the best: 1. Sonic CD (A+) 2. Sonic The Hedgehog 2(A) 3. Sonic The Fighters(A) 4. Sonic Triple Trouble(A-) 5. Sonic R(B+) 6. Sonic Spinball((B) 7. Sonic Drift 2(B-) 8. Tails' Sky Patrol(C+) 9. Tails Adventures(C) Overall this is a good collection but I recommend you buy Sonic Mega Collection first.
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Style, sound, and hours of fun. I'm way too old for video games and as a rule, I have never bought any. Until now. I remember playing Super Mario on and old Nintendo system when I was a kid about 10 years ago and deep down in my mind there was a longing for something better - then Gameboy Advance came along and I knew I just had to have it. I am now a proud owner of a Glacier Gameboy Advance with a Super Mario Advance pack and it is quite enjoyable (if not time-consuming). I am considering purchasing Super Mario Deluxe for Gameboy Color, as GBA is completely and utterly backwards compatible, which is a great plus. Overall, the playing experience is better than I expected for a tiny little game console. It doesn't hurt to hold it for long periods of time, the buttons are in perfect spots, and the extra buttons on top allow you to see more of the world you're in while playing SM2. The batteries are provided with the system, and I'm already halfway through the game and they are still functioning without a problem. The sounds is awesome and doesn't have that weird distorted sound like old beat up electronic equipment tends to have. The only drawback is lack of a backlight screen. It is very difficult to play in areas without really good light. I heard it gets even worse for "darker" games. Apparently the worm light is a must. I give GBA 5 stars for the ability to amuse me for long periods of time. It is a great distractions from the troubles of reality and if you're feeling escapist at all or are just after cheap entertainment, GBA is a solution for you.
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A Nice Touch. Ths Hot Potato game is not for everyone. It is simple in the pick up. The graphics are not Castlevania, and the sound isn't star wars. But what it lacks in these items it makes up for in shear fun. The little changes from most puzzlers like the forced moving and the changing enviorment make this worth the money for the game. Not only that but the little bonuses like freeing point spaces in order for more points and the occasional bat potato make the game a gem just to watch and laugh at. If your looking for graphics go else where, if your looking for fun this may be the game for you.
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Not much of a challenge. Test Drive Cycles is one of the easiest racing games I have ever played. In no time at all you can own the best available bike and have it spruced up with all the upgrades you can get. There aren't many bikes to choose from or very many courses to race. In no time you'll have each course memorized and know how to race it- for example when racing in the USA always stay on the right side of the road because we all know that oncoming traffic is on the left. Overall not the most exciting game, not the worse. If you want to race motorcycles, get Road Rash.
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One of the best games this year. A must buy. Viewtiful Joe is one of the best and most creative games out on the market today. It stars an average Joe sucked into a movie world and given powers to control time, among other things. Joe can slow and speed up time, which are both effects done much bettter than in the mediocre Enter the Matrix game. He can also zoom in the camera to make Joe more powerful. The game serves up a challenge that really is not offered much these days, which could be a good or bad thing depending on what you think. The levels are very well designed, and the bosses are awesome. A must buy.
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2nd best Star Fox Game to the N64 one. Star Fox was my favorite game for the SNES. My favorite character was always Falco..he was just darn cool. If you played Star Fox on SNES or N64 you'll remember playing land, air, water, and space battles. This one is more like a mixture of Star Fox Adventures and Star Fox 64. You'll have to run and gun and get into your ship and fly through epic air and space battles..at bit of both worlds. The graphics are amazing when your flying but the on foot missions don't look as nice as Star Fox Adventures but still look good. I love this game so much Im having to buy it all over again..stupid me, I sold my gamecube and all my games. Ill be play this gem on the WII. If you can find a copy its a must have.
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The best shooter game and very addictive. I usually don't write reviews, but this game deserve a three thumbs up for its exciting, addictive and easy to learn game play and controls. I've played halo 1, doom, ect.. and this still beats thems all. I've played through the game once and it took over 40 hours to complete. After I completed the game I thought it was over, but another number of mini games opened up providing the player a variety of players and weapons. Then you have the option to play the game again, but with a different attire and unlimited amounts of weapons. I'm still playing the mini games which last anywhere from a few hours to a few minutes. The game keeps you interested throughout every scene. Its a gamecube keeper on my self along with Mario Kart 2.
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Code veronica x is incredible. This game is one of the best resident evil games in the series. It has zombies, gore, and big guns! What more could you ask for in a game? And if you beat it fast enough you unlock Battle mode with an option between 1'st and 3'rd person veiw modes! The only real complaint about this game that I had was that the grafics arnt that good and it looks like the originals did. But other that its still one of the best resident evil games ever made. A must have if you want to know more about the story of Clair's search Chris and more story behind wesker. Please buy this game as soon as possible, I cant get enough of it.
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I didn't like this product because the plug in the back of . I have read a couple other reviews that said it caused problems with their systems. I didn't experience any of these only because I only played it for a couple minutes to test the cheap system I bought at a local game store. I didn't like this product because the plug in the back of the Gamecube fit very loosely. If you breathed on it just right it would have very easily fallen out. I wouldn't recommend this product at all it is cheap for a reason. In my experience with after market accessories for retro gaming systems don't work well. If at all possible find Nintendo brand if you can.
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Cooleo. It's pretty good for the first playthrough. I mean I finished the game with only about 2 hours worth of play, but eh, whatever. So you get three characters to start. Each with three Jutsu (Special moves), and own dialogue for when they are beaten. Sakura Haruno - She can use her Inner Sakura to throw multiple punches at a single character. She can use her Inner Sakura to go faster for 15 seconds. And she can use her Inner Sakura to go around for 15 seconds, with each hit being multiple punches. Sasuke Uchiha: You can use a combo to kick an enemy into the sky, killing almost all non-boss enemies. You can also use Chidori, which does larger damage to a single character. And for his big Jutsu he can use the Sharingan, basically slowing down all enemies (even boss) for 15 seconds. Naruto Uzumaki: You can use your Sexy Jutsu to stun all enemies on screen for about 4 seconds. You can also use ShadowClone Jutsu to send clones at an enemy and perform a combo. And for your big Jutsu you can summon Gamabunta, which works 50% the time, and it damages all targets on screen. In order to use these 'special moves' it takes away your health, so be wary of using them. Finally, when you beat the game, you unlock Rock Lee. Rock Lee: Can take off his weights, and be very fast and attack fast for 15 seconds. Can also use Hidden Lotus, a move where he wraps an enemy in bandages and flies them into the ground. Finally, he can unlock the a gate, and send a fury of punches at a single enemy, doing massive damage.
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Unhappy. Product did not work. We bought this "wireless" controller thinking it would be a great option for playing the Gamecube. Unfortunately, the product did not work. There is no receiver at the top or front of the controller, meaning that it cannot communicate wirelessly with the t.v. We tried multiple times to push "start" or "A" to see if the t.v. would register the controller, despite the controller not having a receiver, but nothing would happen. We were VERY disappointed with the product and what seemed like a scheme of a sale, and would not recommend the product or the seller.
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An overlooked Dreamcast gem. Sword of the Berserk: Guts' Rage is summed up as this: it's one hell of a game. In fact, its pretty much an interactive movie with over an hour of dramatic cinemas, but thats a good thing. The storyline is quite possibly the best I've ever heard of in a video game, revolving around a mercenary named Guts who is desperate to find a cure for his lover Casca who is suffering from a disease leaving her with the mind of a child, and is accompinied by a naked flying elf named Puck. There is a disease in the village that causes people to have the same symptoms Casca has, but I won't spoil any more surprises from there. Guts carries with him a sword called Dragon Slayer, which measures taller than Guts, and when you fight hordes and hordes of enemies, you learn why he is called Guts in the first place. It's simple hack and slash action with a superb storyline (based on a Japanese manga), incredible graphics (rivaling those of Code: Veronica, Alone in the Dark, and Sonic), and some of the best game music you'll ever hear. An overlooked gem of a game, if you own a Dreamcast you should own this, it's that damn good.
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Who Am I...And why can't I remember anything?" Shadow the Hedgehog. Before I begin, I wish to say that I was very much impressed by this game for GameCube. I have to admit that this is the first Sega/Sonic game I have ever owned. And it didn't disappoint me. Plot: 5 out of 5 stars. The unique aspect of this video game is that the plot is extensive and non-linear. The definite highlight is that you are able to choose your paths, whether you will stay with Black Doom on the dark side (along with other casted characters) or rival legendary Sonic on the light side. Each progressing level offers three separate missions finishing that stage, whether destroying something specific, or finding a certain room. You are free to choose your choice and that affects to which ending or level you will travel to. Quoted from the instruction manual: " `Who am I...and why can't I remember anything?' It's that black hedgehog that shares the all too familiar silhouette of sonic...he's Shadow the Hedgehog. Some fifty years ago, this `Ultimate Life Form' was the result of the army's secret research. With no records of what transpired, Shadow's true character is shrouded in darkness and even his own memory cannot serve as a key to unlock the mystery; there is only emptiness..." Graphics: 4 out of 5 stars I was stunned by the smooth, flowing graphics of this game. I was delighted to have theatrical moments and cut scenes to reveal Shadow's character. Graphics are an important aspect of any game. From the Glyphic Canyons, to inside computers, to Westopolis; each level was full of depth and challenge. Colours and methods of movement were perfectly suited to the game play and I felt as if I was truly exploring the alternate world with Shadow. Audio: 4 out of 5 stars While most of the music was not enough to stand on its own, it still added the proper background to each scene, each level. While some sound tracks were slightly familiar from other Sonic games I've seen being played, they made this experience all the better. However, the cast of voices were very impressive. Each character shown had his or her own personality and voice to give Shadow advice or command. You'll find in this game, fans of Sonic, past characters to help Shadow for light or dark. You'll enjoy this game through watching as much as you do playing it. Game Play: 4 out of 5 stars I would have given this a higher standard, but sometimes the camera would disappoint me. The camera does not offer a option to look through Shadow's eyes to view the upcoming landscapes, which would have been much more helpful. It would occasionally be difficult to spot enemies from behind you or to the side and that often made me slightly frustrated. Other than this factor, many views officered wonderful actions in the midst of battle. The controls may be a bit difficult at first, but it takes not time at all to get used to them and into the heart of the game. Key Features: Many items and actions are included in this game to give it five stars from myself. Among them include: - A wide assortment of weapons to use or to unlock. - Special abilities to get further than any human character ever could. I especially enjoyed two abilities: Chaos Control and Chaos Blast, which let Shadow to manipulate time and fast-forward through the stage, or to wipe out everything within a 20-Yard range. - A wide assortment of characters that contribute to Shadow's recollection of the past. - Multiple paths and endings that add up to unlimited replay value. - `Secret keys' included in each level to unlock rooms. I haven't quite finished this myself! - Multiple modes of transportation offered to you for both the light and darks sides. (For example, the Black Hawk, Air Saucer, GUN vehicle, Jump vehicle, and more) Rating: Now, I have seen many reviews ranting about this. The game is rated E for everyone and for ages ten and up. This rating is more than fine for most. This is what I can guarantee you the game will or will not have: -There is no gore. - Yes, there is violence, but in fantasy terms. Guns or other weapons may be used but don't show anything severe. Most ways of battle are used by Shadow's special abilities. - Yes, there is the occasional curse word. The only words I have EVER heard in the is game is `damn' and `hell'. The characters may occasionally say something along these lines when something dire or extreme happens. For example: the characters running into a hated scientist, or Shadow falling off a ledge into a void of darkness below. Obviously, this game is for mature gamers who will not judge or be influenced by the word `damn'. Overall, I highly recommend this game to any GameCube owner. I, myself , enjoyed Shadow the Hedgehog very much and I am glad to have it upon my shelf.
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PUCHASED THE GBA AND THE SP GOOD QUALITY. HI, I PURCHASED BOTH SETS SP AND GBA AND USED THE GBA FOR SOMETIME NOW. IT WAS AS STATED AND WAS GREAT. I GOT THE SP AND GOT DELIVERED THE WRONG KIT (WAS BLUE AND NOT AS SHOWN IT HAD NO AD/DC ADAPTOR NOR DID IT HAVE THE GAME CASES SHOWN BUT 2 LARGE ONES THAT HELD FOUR. I DID GET A RADIO (BUT IT WILL NEVER BE USED) IT CAME WITH AN ADAPTOR FOR THE EARPIECE WHICH WAS GREAT...AS ALWAYS FROM INTEC. AND THE MAG WAS GREAT JUST THEY DID NOT SEND THE COLOR AND WHEN I ORDER SILVER .. I WANT SILVER. SO BEWARE OF OTHERS SELLERS ON AMAZON BESIDES AMAZON ULESS YOU BUY IT IN PERSON AND KNOW THE KIT YOUR GETTING. I WAS TOLD IT WOULD BE THE ONE SHOWN HERE AND IT WAS FAR OFF FROM IT. HMM DID NOT KNOW THEY HAD ANOTHER KIT OFFERED IN THIS CASE STYLE. I DID GET A GOOD DEAL BUT THEN I PAID FOR FAST SHIPPING AND IT TOOK TRIPLE THE TIME AND NO DISCOUNT ON MY SHIPPING. NO RESPONSE TO EMAILS OR PHONE CALLS AT THE PLACE I GOT MINE.. SO STICK WITH AMAZON...BEST TO BE SAFER. THANKS ALL I GOT TO SAY.. BEWARE OF SELLERS BUT A GREAT KIT.
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Fun But Short. Spyro is definitely one of my very favorite game series. While this game was incredibly fun. I was a bit disappointing with how much it was lacking compared to the other games. It was incredibly short and left out a good portion of the story. When making the game they basically cut it short to get it out in time for Christmas, which really hurt the entire story line and point of the game, as well as the long enjoyable game play. It was overall still a fun game, but there are long load times and you can tell at some points where things are missing that should have been there.
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Great delivery. Well my initial reason for buying this product was because I had played the PS2 version before and loved it, but someone lost my disc. I had been trying to find another one but had no luck. Then after receiving a Nintendo DS for christmas I was excited to find out that you could play Gameboy Advanced games on it. So I quickly ordered this game thinking that it was going to be just like that PS2 version. Althoug it had a similar concept I was still a little disappointed that it wasn't the same game. But after playing the game it turned out to be really fun. Plus the game was delivered very fast and it was in great condition. I'm used to seeing Gameboy Advanced games all crumbled in a bin at the store or not in a box at all. My game made it to me without a scratch. I was very happy with the service and glad to experience a new game.
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Better Sequel to a Great Game. It is a time of peace, suddenly, your country of Renais is attacked by your ally, Grado. They are after the Sacred Stone, but why would they want the very thing that sealed the Demon King away centuries ago? Welcome back to the realm of Fire Emblem. This installment had nothing to do with the other game (which is a little disappointing) but it still is as good as the first. So, what's new this time around, well first off, there's a difficulty selection available from the start (you had to unlock it in the first). There's beginner, which explains the game and has a tutorial, normal, for those of us who played through the first one and know much of the controls, and difficult, for those who want a challenge. I got to say that I'm glad that they've added this feature so we don't have to listen to the idiotic tutorial (its good to look at it if your a beginner, but its still annoying). Anyway, the core of this game is essentially the same with some added features. These added features include that of choosing what you want your character to turn into. For example, in the first game, thieves could only become an assassin. However, in this game you have a choice of an assassin, which is a killing machine (if you have the Killing Edge equipped), or become a Rougue, which is a thief who doesn't need lockpicks to open doors and chests. This adds a lot to the game too. The other neat feature is the ability to walk on the world map and choose where you want to go. This system, I would compare it to that of FF Tactics Advance because you can run into monsters who are also new to the series. There's also a Tower of Valni that is like an endurance round. You can leave whenever you want to, and its not required that you go there. The storyline this time around is predictable but still can be classified as good. I mean I figured from the start what was going to happen, and most of your predictions will come true. My favorite thing about this game are the main characters, Eirika and Ephraim. They are twins but seem to be complete opposites. Eirika is the peace loving princess who hates war, and Ephraim is the one who runs off trying to find pride in fighting. So, should you pick up this game? Yes, if you liked the first one, but wanted more or if you haven't played the first. No, if you are tired of the gameplay from the first game because all you are going to get is the recycled form of the original. PROS - Good game with good stratergy ideas - You have the choice to choose if you want the tutorial - The added walk on the map feature is very useful - The ability to choose what your unit will become CONS - The story is way too predictable - A lot of this game is recycled from the old game (can be good or bad)
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Buy it for longevity. This game is fun. That fact is undeniable. However, this is not the first thing you will say about the game. The first thing that will come to mind after playing All Star Baseball for the first time is something along these lines: "how am i supposed to get a hit?" "was it meant to be this hard?" "this is frustrating!!!!!!!!" The controls take some getting used to, especially the BASE RUNNING!!!!!!! If you go in thinking this will be fun for an arcade game, take a pass. The game takes patience and a lot of practice, but in the end it is worth it. Within a week the average gamer should have it mastered and be moving up the difficulty level. Kudos to the game for it's amazing ammounts of stats, graphics, and choices for game types. Curse them for there base running, AI, and lack of first names for players. The announcer is also half dead, but it's good that they at least have an announcer. This game is detailed, interesting, and yes, very fun; it's not for the weak kneed or impatient however.
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The nightmare begins. Resident Evil 0 is one of my favorite Resident Evil games. In this game, you will play both characters Rebecca and Billy. The controls are similar to the GameCube games. The graphics are awesome, scary, and brutal. This game had scary monsters, hard puzzles, and partner switching. I played this game before, it was scary, a bit hard and I managed to beat it. This game takes place before the Mansion Incident aka Resident Evil. S.T.A.R.S. Bravo member, Rebecca Chambers is dispatched to a train incident where leeches and zombies are inside and find convict killer and former Marine member Billy Coen who is sentenced to death. In this game, our heroes will discover revenge, corruption, hate, and murder caused by one certain person. This game is now rereleased to the WII system and I gave this game 5 stars.
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f-zero gx: a REAL game. A few months ago my roommate simultaneously (or thereabouts) purchased F-Zero GX and Mario Kart Double Dash for Gamecube. Both were racing games and both were highly entertaining-- Mario Kart for its straightforward pick-up-and-play accessibility, F-Zero for its hardcore committment to high-speed (and high-tension) racing. Now, a few months later, Mario Kart is all but played out, while F-Zero is still running strong. Over time it became clear that once a handful of things were unlocked in Mario Kart-- which took only a month or so of occasional playing-- there really wasn't anything new to do. F-Zero, on the other hand, is all but impossible to exhaust. It boasts four cups of increasing difficulty (the highest of which, the unlockable Diamond Cup, is insanely difficult and borders upon impossibility), four difficulty levels, and thirty or so vehicles, as well as a feature for designing custom vehicles. Make no mistake, F-Zero is hard-- probably harder than almost any other game you've played (the only exception that comes to mind for me is Gunvalkyrie, and that's a different story altogether). You'll have to practice a lot to just keep up on higher difficulties. The tracks are complicated (sometimes obscenely so) and the racing, as I mentioned, is very, very fast. On the other hand, you'll definitely be able to tell a difference when you practice enough. I recently started the game over myself on my own memory card, and within two hours had accomplished what had initially taken a month when I first played the game. The point is, F-Zero is difficult but satisfying-- something I never felt while playing Mario Kart. It will be frustrating at times, and seem ridiculously difficult at others, but the end result is a sense of actual fulfillment-- certainly uncommon among video games. Highly recommended.
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Paper Mario and the Thousand Lines of Dialogue. The actual game play of this game can be very entertaining. The paper-like powers of turning into a boat, tube, airplane are all great additions. When you're actually moving around and engaging in battles, or exploring and finding hidden secrets, this game is great. There are other times, however, where the game purposely sends you on wild "goose chases" that just eat up time and are extremely dull to complete. One example is where you are looking for a character and have to travel to over 7 destinations to find him, just walking around and being told "Oh...he's just left". Nothing exciting about that at all. You'll be surprised how many times you have to walk back and forth for long periods of time, instead of the game designers creating new areas for you to explore. My biggest problem with that game was the insane amounts of dialogue that the game uses. There is SO much talking in this game, and very little of it ever has to do with progressing the story. The worst part is that there is not way to skip through the long passages of dialogue as in most games. You must scroll through everything. NO SKIPPING EVER! The same goes for what can be very long extended scenes in the game where you just have to sit back and watch something happening...and often it is not very interesting. There is no way to skip it, even if you've lost at some point and have to go right back and play it again. This is a major failure of the game. At one point in the game, you have to press a button 100 times just to get a character to say "I Love You" 100 times. Things like that may have been intended to be entertaining, but I found it very tedious and dull. Overall I enjoyed the game, it can be really fun, but also be prepared to be annoyed or bored 30% of the time...just sitting and pushing buttons to get through the talking.
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Addictive, Fun, and for All Ages. Regardless of what others may say, I find EAD's "Luigi's Mansion" a great game for anyone. It really is a shame that people may bypass it due to its graphics (remember to never judge a book by its cover). The premise is simple. Mario's younger and less famous brother Luigi won a mansion in a contest he never entered. Sound suspicious? Things get even more mysterious when Luigi arrives at the mansion. According to long time friend Toad, Mario came to the mansion to surprise Luigi, but has since disappeared. Digging deeper into the mansion, Luigi realizes the mansion is haunted with ghosts, and they are going after him. Luckily, Dr. E. Gadd arrives in time to suck the ghost up with his Poltergust 3000 vacuum. After a trip back to his lab, and a little training session, Luigi re-enters the mansion to find Mario and solve the mystery of his mansion. The gameplay is classic Nintendo. Very simple to pick up and play, but deep enough to avoid being called "simple". The main premise of the game is to capture the ghosts. Players do this by shining the flashlight onto their exposed hearts and then suck them up with the vacuum. There are normal ghosts, which are scattered throughout the mansion (and are not that hard to capture). Harder ghosts are known as portrait ghosts. Players need to solve a puzzle to find a way to expose their hearts and capture them. Some of puzzles are difficult, so have your brain prepared. Even harder ghosts are the bosses. They usually require players to figure out their weakness and then use action-based gameplay to capture them. The controls take some time to get used to, but players should find themselves comfortable by the first boss. The use of the vacuum makes exploring the mansion fun. Around every corner is a hidden treat. Using the vacuum, players can do everything from rattling vases to shake money and hearts out of them, to sucking up table cloths and towels. Also, if your lost or confused, the handy Game Boy Horror will help players learn about their surroundings and direct them to the next areas. The basic way to lose is to be attacked by ghosts. They can hit you, throw bombs at you, or hope you slip on one of their banana peels. Once you're out of hearts, you will start from your last save. The graphics are cartoony. Some gamers would turn away at first sight, but the graphics really fit the game well. This isn't the type of game that would have blood, guts, and profanity anyway. Though the game is not a texture paradise, it carries a lot of impressive effects. From the transparent ghosts, to the lighting caused by Luigi's flashlight, this game is a treat to look at. The music composes of one major song. Luckily, it is a good one. The basic tune will change many times over the course of the game, and even Luigi will hum along. The sound effects are simple, but impressive. The best sound effect comes from Luigi himself as he calls out for Mario throughout the game. As his hearts decrease, the desperation in his voice increases. It is a simple Nintendo touch that will always put a smile on your face. Overall, Luigi's Mansion is a great game. It is incredibly addictive, as I found myself heading back to game often to find out what is hidden within the next room. It may not be the flagship, "Mario 64" Gamecube owners were looking for (that is coming next year), it is a great start. I would recommend that gamers look past the graphics and the seemingly repetitive nature (which, once you play, won't seem all that repetitive), and at least give it a trial run. In the end, the gameplay is what really matters, and when it comes down to the bottom line, Luigi's Mansion is a blast to play.
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Perfect controller. Why all the glowing reviews with 0 stars? Come on people, fill out the whole form. Anyway, this controller is just about perfect. The batteries last a very long time (even the garbage batteries that come with it), and it works a lot farther away than the advertised 20 feet. It is just a bit heavier than the regular controller, probably because of the batteries. My 4-year-old prefers the normal controller (I'm not sure if it's because of the weight or the rumble feature). I have been very pleased with my Wavebird. I bought it at Wal-Mart for $26 (price-matched a competitor). I should have bought four of them. Even at full retail, it's a bargain. Don't waste your money on the regular controllers. And speaking of the lack of rumble feature, some people are grumbling about it. Think about it. You'd need the rumble motor and a receiver in the controller. These would add additional bulk and weight. The new receiver on the controller would have to be running constantly, even though it would receive a signal a fraction of the time. This would require a lot more battery power (think eight double-A's instead of two, or add $50 to the price for a good Lithium-ion battery). Batteries tend to be very heavy, so again, more weight. So you'd be adding weight, bulk, and price for a feature that a lot of people don't care about anyway. Maybe they should sell a wireless rumble pack that has its own batteries and can be strapped to the controller?
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Repetitive but fun alternative to Nintendogs. If, like me, you don't have a Gameboy DS and don't foresee getting one soon, and were disappointed that Nintendogs isn't being offered in an GBA version, you may just enjoy Dogz. The graphics between the two don't really compare, and Dogz is a different concept, but it gives you 18 choices of breeds to choose, and it's a petcare simulation that can be fun and addictive. Your character in the game is a 3rd grader, and your Mom and Dad have decided to let you have your own puppy. You go to the petstore and choose a pet - the choices offered are based on 3 questions you answer at the beginning of the game, as far as what gender of dog you like, what size, and how energetic you like your dog to be. Once you get your new puppy home, your job then becomes to see how well you can care for and train your dog for the next three weeks. The graphics are simple, comparable to the Harvest Moon: Friends of Mineral Town GBA game. The text is easy to read but repetitive, and much of the action during the game is repeating things in order to help your puppy "learn." You teach the dog to sit, stay, respond to its name - and not to poop on its bed! Overall, this game is very easy. Older players (I'm 28!) might find this game TOO easy and annoying; it can be completed with one day of continuous gameplay, actually. Younger players will enjoy its simplistic goals and graphics. Like I said in the title, this could be a fun alternative to the Nintendogs phenomenon if you don't want to purchase a DS system.
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Some things to consider before you buy a multi-console. If you're considering this or any of the FC consoles (FC-Twin, etc) then I highly recommend considering these points: - Do not expect to just plug this in and it to be an accurate representation of each console. No bootleg console, multi or singular, is perfect. No bootleg is 100% compatible, especially since there are certain chips that were specifically made in a small number of games. These are usually for special graphics or effects, and some of those chips aren't properly supported. (Example: Castlevania III and it's MMC5 chip) - The controller ports for the FC-3 do not support NES or SNES controllers BUT it does support the Genesis 3 and 6 button controllers. This really isn't a big deal, but if you're picky about a multi-console bootleg then you should probably just track down the original consoles. - While I haven't been able to find compatibility lists specifically for the FC-3, there are lists for it's little brother, the FC-Twin. The FC-Twin is a good basis to initially go by for NES/SNES, however the FC-3 is much more compatible with all the consoles it supports. It also supports the SNES SuperFX chip games, such as Super Mario RPG. (DKOldies created a simple but effective compatibility list for the FC-Twin, just search "DKOldies FC3 Compatiblity".) ~MOST IMPORTANTLY~ With all of the FC consoles (and all bootleg consoles), you should buy them locally and from a seller that accepts returns. There is a high percentage of consoles that won't work either out of the box, or within a week. However, this isn't really a big deal if the seller is willing to accept the return and exchange for a new one. If there IS an issue then buying locally will be easier and quicker to deal with than trying to contact an online company or paying for the return shipping to ship it back to Yobo. Good luck and good gaming!
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I wouldnt. Don't know if mine is defective but it plays some of the sound channels off key, so music using harmonization (example - listen to the arpeggio in the background when you pick up the invincibility power-up in Sonic and Knuckles, it sounds awful) is shot. It also plays most sound channels a pitch or two lower which is why I think this is happening. The screen has really a really bad effect that if you don't it just right it looks like you're playing some pseudo-3D game. This is due to the panel they used being cheap - just the two angles your eyes see are different. Sound is BAD. Laughably bad. Use headphones or an external speaker. Tons of distortion which is the last thing Sega Genesis games need. Charges through USB. Nice touch. But the low battery light seems to pulsate with the music. Don't know if it just drains it that much or its bad manufacturing. Haven't tried adding SD card games. They might accept ROM files. The buttons are okay. Not bad. The D-Pad is men but it works. Emulation is fast and speedy. No lag. Not sure if emulation or System on a Chip or what but it works. Besides the sound which is awful and innacurate. The extra games are amusing. Just basic games. None of them that special. Overall I would not buy it if you're buying for or are a Sega Genesis enthusiast. There's a lot of glaring differences. I'd just emulate on your phone and hook it up to a Bluetooth controller. Or get one of those dedicated emulator controllers. Most of the costs from this thing is from licensing. But overall I think its a neat novelty. Just not for 50 bucks...
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this game is da bomb. Resident evil is by far the best resident evil game ever. Im glad they put this game only on Gamecube because it shows how much power the gamecube really has. some positives about this game: 1.the graphics are amazing!! 2.the monsters are very different from the other RE games 3.exploding heads never looked better 4.story is intresting wich makes you want to spend hours or maybe even days on getting past it 5.great controls 6.bosses are very challenging 7.the different kind of puzzles in the game make you think sometimes 8.this game is not too easy not too hard i guess that means its just perfect 9.pretty scary game now these are some of the negatives about RE4 1.oh yeah there is none i definatly recamend this game to anyone that like action\horror games worth spending 50$ on now that was my review of RESIDENT EVIL 4 I really hoped i helped you wanna buy this outstanding game.:)
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This is a MUST HAVE GAME!!! PLEASE READ. The first time I saw Golden Sun was when the first version came out, and I thought that the game would be plain stupid...but you have no idea how wrong I was! After playing the first version "Golden Sun" I was in love! The graphics for these games are absolutly stunning and clear, as well as bright and colorful! I would say this game is definitly not a dissapointment. The only problem is that if you want to play this game, you have to play the first one first, or else you will have no idean what the heck you are doing. Anyway, the story for this game is really great and characters have some pretty amazing personalities. I like it how all the different characters have different attitudes about their experiences in the game, and it really makes it a whole lot more interesting. I like how in the beginning you leave off in the last dungeon of the first game, only you're different characters instead of being Isaac, where in this game you play as Felix, Jenna's brother. Even though I recommend to buy and play the first version, some of the text does go back to the othe game so that you're not totally lost. Ok, now back to the game! This game has so many amazing dungeons and enemies, and I would say that they are way more challenging than the first game. As you get farther in the game the enemies begin to get really strong, but it's really fun to battle them. And don't worry Golden Sun fans you do get MORE Dijnn, yeah thats right MORE Dijnn. Now for those of you who don't know what Dijnn are, they're elemental allies that help boost your magic, and character stats such as attack strength. There are also some really cool NEW attacks in this game, even for the characters from the last game. Just wait until you learn about the hidden summoning tablets that you have to find. The summoning tablets able you to sommon very powerful monsters that can cause so much dammage that it can kill a whole party of enemies in one blow. (Yes you need Dijnn to be able to summon these awsome creatures!) Although it is very challenging to find these tablets, but it is way worth the wait. There are also 2 special summoning tablets that you can only get if you have all the Dijnn inlcuding the ones from Isaac's party. I almost forgot! You can transfer your data from the first Golden Sun game to the new game, so make sure that you have all the Dijnn in the first game or you will not be able to receive the 2 special summoning tablets, and trust me, you don't want to miss out on these! Especially because one of them gives a lot of damage as well as reviving any downed allies and restoring their HP. Now more info about the battle! Even if you don't transfer data from the first Golden Sun Game you will be able to meet up with Isaac and co. Anway, when you have Isaac's party with you, you are able to switch out characters if their magic or HP is low, the only problem is that you can only switch out one character at a time. This means you need more strategy than ever! But do not take this special treat to your advantage. That's basically the only new stuff about the battle scences, otherwise everything is basically the same. Although there is new battle music depending on who's in your party at the time. Like I mentioned before the dungeons are more challenging. If you're not a patient person then I recommend that you buy the guide book, because some of these places are very tedious. When I played, there was this one dungeon and it drove me crazy because it was almost like a maze. But I do have to admit that it was quite challenging and fun! You will also have to collect pieces of a trident in the game, and even though it may sound easy it is not, because all the pieces are in different places, so don't give up hope if you cannot find them...because they're out there somewhere. Back to the characters. Now for those of you who thought that Felix is some evil person you are totally wrong. He plays a really great role in this game, and it's really cool to see Jenna and Felix battleing side to side. You also get to know more about the mysterious Sheba and about her past. A new character in this game is an allie named Piers, who comes from Leumuria. You also get to know more about his life and what the mysterious Lemuria is really like. There are so many mysteries about each character, but no worries, you find out everything in the end. And for those of you who wondered "Does Isaac ever talk?" well yes, in matter of fact he does! So this is really exciting for some, and believe it or not Felix has a few lines as well. For those of you that like the villians, then you should definitly keep reading. Just like the last game there are two main enemies. There names are Agatio and Karst, and you DO NOT face them only once, which is really exciting. There is really so much more to tell but I don't want to give away all of the amazing details and secrets hidden in this game. I would have to say that ending is very amazing and this game is definitly not a disappointment!
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FUN, FUN, FUN Till her daddy takes her T-Bird Away. When the Anime cardgaming industry began to blossom, I turned my back on it. I didn't want to know new games, new strategies, new rules anything apart from video games and chess. Being 28 years old I felt I reached my limit of kiddie fun. When the Yugioh Cartoon aired, I watched like I was a kid again watching the Super Friends. To my suprise I was impressed. And the first thing I said was this would make a good "real" game. Well It's here (after doing blockbuster numbers in Japan). The video games and the card games have hit the shores of America. And parents as well as children can enjoy. It is best described as chess with the ability to choose your own pieces. The strategy, the imagination, and the competition is there. I would say it can be better absorbed by adults and children alike. Not too kiddie like Pokemon, but not too grown-up like Magic the Gathering. So Mom and Pop grab your pre-teen and teen, grab some decks and games and get to battling. WARNING: you do run the risk of learning something from your own child,and GETTING YOUR BUTT KICKED IN THE PROCESS!!!
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A huge disappointment. I didn't enjoy this game very much at all. It's not a bad game, by any means, but it's not the perfect 10 everyone else seems to think. The original Zelda for the NES is much more fun. In Twilight Princess, you spend gobs of time just wandering back and forth over the same areas. The temples/dungeons and bosses are mostly very easy, as is most of the combat. Midna and Wolf Link are pretty cool additions, but constantly digging for rupees as Wolf Link was both aggravating and silly. I liked Zelda better when it was all about the puzzles and combat, before it went all 3D and tried adding story to the mix.
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The most awesome game I have ever played. For all you Dreamcast owners out there don't give away your Dreamcast. Just yet not till you buy this game and beat it. It is soooo much fun I loved this game! I tradedin my Dreamcast for a Gamecube (A great system might I add.) But, I've yet to play a game like this for Gamecube, PS2 or X-Box I expect I never will. This game will take you a long time to beat if your a great game player it would take you probably at least a month if you played it non-stop (I am mediocre)It took me almost a year Oh but it was great and I got stuck a couple of times but, never to bad if you just keep playing the game something interesting will happen.
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Overall I am very satisfied. For a competitive "smash" gamer it's very hard to find an official new GameCube controller without it being expensive or well....used. Nintendo re-releasing these new controllers is an answer to our prayers. Everything is exactly the same as the original GameCube controllers. From the dimensions down to the button feel/click/tension. The longer cord offers a HUGE benefit as well. I must say I am also very pleased with the "Super Smash Bros" logo, it's a nice touch. Buying this controller is a MUST if you are a true Nintendo fan and especially if you are a competitive SSBM gamer.
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A Must Have For Gamers On the Go. As soon as I heard about this I knew I had to buy it for my GameCube. I tested the Mobile Monitor with my GameCube games, my friends GameCube games, and GameCube games I rented. All the games were awsome on it! There was no problem keeping up with the fast WaveRace and Star Wars Rogue Leader. Super Smash brothers Melee ran just as great. Tony Hawk Pro Skater 3 was one of the best games to use for the Mobile Monitor. The only (minor) problems I came across was Pikmin, difficult to see at some points, but all the detail was there, and Batman Vengence, which was to dark or to light depending on how you adjusted it. The car adapter allows you to play on car trips and the A/V input options allow you to hook things up to a vcr, dvd player, etc. Overall it performs above average.
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Marketed Incorrectly as a Cornerstone Game. Shigeru Miyamoto is the owner of a fertile imagination. Very few who know his name will argue that point, and fewer still will argue the quality of his work. As perhaps the greatest asset still under Nintendo's grasp, his fame is surprisingly low-key. Little more than the most hard-core gamers know of his existence, but everyone who's ever seen a joystick has a pretty extensive knowledge of his creations. Super Mario Brothers. Donkey Kong. The Legend of Zelda. Mario Kart. F-Zero. Starfox. Super Smash Brothers. It reads like a top ten list of Nintendo's greatest achievements, and it all stems back to one man. So, naturally, when this guy's motivated to flesh out a new idea it's a pretty newsworthy event. Such was the circumstance when Pikmin was revealed to the world near the launch of the GameCube in late 2001. It was promoted as the system's "must-have" launch title, a role in which any of the famed creator's previous titles would have soared. Unfortunately, Pikmin isn't a game I'd classify as a cornerstone in any sense of the word, which is what Nintendo desperately needed at that point in time. Every bit of the Miyamoto-trademarked addictive gameplay, uncensored originality and effortless simplicity is here in full force, but the game never took off because of the way it was marketed. As an understated, unheralded underground success released a year or two after the first-wave launch titles, this game would have taken the gaming world by storm. As the central focus of a next-gen console, it was horribly misplaced and, along with Nintendo itself, quickly lost in the shuffle. Which is a shame, because this is a really enjoyable little package. It tackles a number of cliches that have plagued the gaming scene for years, gathers several completely unrelated genres and produces a game that you've never seen anything even remotely like. It successfully proves that higher framerates, larger numbers of polygons and faster processors haven't completely eliminated the kind of light hearted, inexplicably believable experience that used to fill every game on the old NES and Atari. This isn't the best looking game on the market, nor does it need to be. The real magic of Pikmin is in its simplicity, which is something that's wisely protected by keeping the game's environments understated and clean. It is a little disconcerting to see how flat some of the textures are upon close inspection, but since the majority of the game is played from a distant overhead perspective, this is a minor qualm at best. The Pikmin, Olimar and the enemies, however, skirt this issue as they're all composed of flat colors with little noticeable detailing at all. And though that sounds like a blatant red flag, it's done consistently enough to ward off any presumptions that this might have been done as a last second method of cutting corners. This is a title that appears exactly as it was meant to, with the tiny, brightly colored creatures appearing eerily at home amongst the familiar, photorealistic blades of grass, twigs and soil. It's funny, the graphics of Pikmin fluctuate so easily between distinct realism and blatant oversimplification that the lines themselves start to blur. It becomes the meeting point between detail and simplicity, with an end product that's all the more believable because of that. Upon his discovery of the Pikmin, Olimar also discovers their undying need to follow his direction. Unless he tells them otherwise, nearby Pikmin will follow our central character around the world. They'll put their lives on the line to defend him from much larger adversaries. They'll build bridges for him, or carry enormous objects with the proportionate strength of an ant if it'll aid his journeys. That the game's writers chose not to elaborate on these tiny creatures' undying love for the title's main character makes it all the more interesting and open for interpretation. Whether they fall into the river and drown, attempt to run through a fountain of fire or stupidly assault the largest enemy in the forest on their lonesome, you WILL lose Pikmin in the field on a regular basis, which becomes a point of agony as the game progresses. It's strange to imagine, but after spending the time to create, uproot and command these little creatures, you develop a sort of parental attachment to them, which eventually becomes the real attraction as the hours go on. It's truly disturbing to watch a large forest creature devour a handful of them in one fell swoop, and that's an emotion I don't usually get from playing a video game. It's this element of survival, mixed with a brief, thirty day timeframe (a game day lasts about half an hour) and a series of mind-teasing, difficult puzzles that really gives Pikmin its substantial appeal. There's a definite Lemmings vibe to some of the levels, both with their simplicity and their nerve-wracking addictive nature. You'll spend hours upon hours trying to sort your way through a particularly difficult puzzle, only to discover the answer was right in front of your face the whole time. Everything is arranged to follow a blatant learning curve, but it never really seems to get in the way or detract from the overall picture. As I said before, Pikmin would've made a great second or third year addition to the GameCube's lineup. It's a much deeper game than the simplified graphics of the front cover would lead you to believe, always there to inspire thought rather than to sate your appetite for gratuitous violence. It straddles the action / adventure, strategy and puzzle genres, and stands head and shoulders above the leading titles in each category today. It's a deceptively addicting little package, and though it lacks a bit in length and replay value, it's more than worth the current asking price. There's a very solid concept here, which I hope to see fleshed out a little further in the forthcoming sequel.
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What a GBA Game Should Be. I purchased this game because it was cheap and I found the show amusing, even though I'm well over the target demographic. So this review is an adult's perspective. This game is extremely well done. If you've ever played Bionic Commando or Mega Turrican you'll appreciate the grappling hook. The graphics are pretty good for a GBA game. The controls are responsive and there are a good number of gadgets to play around with. It is occasionally difficult, but never cheap. A really little kid might have some difficulties, but in general it's maybe even too easy. An odd note, this game actually has more gadgets and is much better produced than the PS2 released game. The only real complaints I have are that the combat system is pretty weak and the game is fairly short. You can go through and collect a bunch of cards inside the missions to see pictures, which was something I did, but it's mostly pointless. You do at least get to keep your earned moves/gadgets so you can use them in earlier missions which is fun.
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Fantastic! GC finally gets its turn at serious RPGing. Hm, where to begin... "Tales of Symphonia" is actually a pretty standard, though fully-fledged and very fulfilling, Role-Playing video game. You have a world in peril because of a war fought long ago, a sleeping goddess who needs to get kicked outta bed (>_<), a klutzy but kind-hearted young girl as the long awaited savior, an academically-atrocious but tough and reliable young man as her best friend and constant companion, and an odd-ball assortment of interesting characters who are either tagging along for the ride or get picked up along the way. And of course, a diabolical organization of demi-humans bent on killing said savior and ruling the world. Or so it seems. The pride and joy of this game isn't in innovative new concepts, like the real-time battle system. It is in the fabulous execution of long standing RPG traditions: --The plot twists and turns at many points across the breath of the game, sometimes obvious and sometimes not. However, it is a compelling tale all the same, drawing the player right in. I am NOT about to go into this in detail, as it would inevitably spoil some of the many surprises that await eager players. --The characters are real and can be identified with. Also, the game uses "skits" (which pop up while simply trekking around the world, or in response to certain events) to flesh out these characters for the player, and to evolve their relationships to each other. Missing certain skits will in fact effect how the characters react to each other much later on in the game. --The voice acting is surprisingly good, especially considering that this is a dub from its original Japanese (many game dubs are semi-notorious for their lack of "emotion" and "connection" with the characters they're voicing). And better yet, only major events or sequences are voice-acted, so you never really get tired of hearing the character's voices. Indeed, I actually found myself looking forward to the next major event, if only to hear said voices again. --The musical score is pretty standard fare, but original, and very effective at its purpose: setting the mood for a scene or battle, then staying out of your way as you focus on the characters and dialogue. The battle theme for the certain boss battles toward the end of disk 1 is a personal favorite of mine. --The visuals vary, from mediocure (you most likely won't notice, having better things to focus on) to spectacular (enough to make you sit up and exclaim, "WOW!"). True, the animated cutscenes seemingly promised by the game's amazing opening are few and far between. However, the cell-shaded landscapes and people actually seem to fit the "mood" of the game overall. Again, "anime conventions" define most of the characters looks (i.e. mostly realistic, except for too-large eyes, impossible hair, and the occasional bit of floating clothing). The biggest problem is a blurring effect that seems to have been intended by Namico to show depth. While not very effective, its easily ignored. --Character animations are very good. While on the map and in towns and dungeouns, there are times when two characters don't quite line up (ex. when exchanging an item), in battle they look very good. The attack sequences and spell effects, however, look fantastic all over, and are expertly combined with SFX and vocal battle cries to a truly immersive, heart-pounding experience. Which brings us to the battle system. Real-time. That's right, this game dispenses with the old fashioned Final-Fantasy-III-(VI in Japan) pause-menu-menu-command-action-repeat forumla. By moving a particular character into the top slot in the character list, you can take direct control of that character in battle, from an option on the Techniques list. A simple, basic attack with that character's weapon of choice (for Lloyd, a sword slash) are carried out with the 'A' button, variations of that with a direction on the Control-stick and the A button together. Special attacks (multiple rapid slashes, a power-strike, etc.) and spells (Fireball, Heal, etc.) have to be assigned, but the format is the same as normal attacks, only applied to the 'B' button. Also, even while you're controlling you favorite character, you can quickly and easily cue another character in the battle to use a particular attack/spell of their own, provided you assign that technique to a shortcut, 'C-stick up' or 'C-stick down', ahead of time. Finally, we get to 'Unison Attacks'. I won't go deep into them, but then, the name pretty much speaks for itself. Whatever you do, though, don' ignore them. Certain combinations of techniques by certain pairs of characters, when used together in a Unison Attack, result in a bonus "Compound Special Attack" at the end. These compound techniques are one of the best ways to deal lots of damage to those thick-skinned bosses you'll encounter throughout the course of the game. Thus ends my exposistion on the largest piece of innovation this game has to offer. If you're the type who always goes for the lastest and "greatest", you're probably not going to find Nirvana here. However, as fellow reviewer Moogy Mac "Jeff" said: "There are obvious nods to other fantasy oriented storys and games, but these handled in the form of homage, not blatantly ripping off." If you are looking for a good solid ride, and don't mind strutting proudly through the first 20 hours or so of the game (of which seems to be the clichd-to-death "off to save the world" standard fanfare) with your head held high, go ahead and buy this game. Once you, Lloyd, Colette, and the others make it up the Tower of Salvation that first time, only to have all their (and your) hopes come crashing down around them (you), you'll be ~hooked~!
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Will you survive the nightmare. Raccoon City, 1998 - S.T.A.R.S. is sent to the Arklay Mountains, northwest Raccoon City, because many witnesses said that strange things were attacking people from the mountains. The first team sent, the Bravo Team, disappeared, contact was lost. The other team who stood there, the Alpha Team, got worried, and went to the mountains to find them, but they didn't find. They just found some hungry dogs. Unfortunately, one of them ate one of the team members, Joseph Frost. The rest of the team ran into a house, looking like a mansion. The first thing they notice is that someone is missing, someone is out there. They decided to stay in the mansion, but they didn't know that the mansion was way more dangerous than outside. - Graphics: This game is different from everything. While I was playing, nobody thought it was a game. "What movie are you watching?". - Controller: It's not that difficult to use, but I prefer using the + Control Pad than the normal Control Pad, it's easier. But it's not hard to use the Control Stick... - Fun: It depends of you... It has heads exploding, scary things... It has some puzzles and can really scare you. If you like fear, then you'll think it's fun... And there's also some good "extras" when you finish the game, such as clothes, new modes... - Educative: Huh... It depends also... It's not the BEST game children could play because of the violence, blood and words like "...." and ".....". But if your kids like horror and you don't really think bad words would make any difference (just like I do), it's fine. By the way, you're killing zombies and monsters for a good cause, you're trying to save Raccoon City from them. If you kill one, this one won't kill anymore (well, it's true, some of the dead zombies come back...). - Durability: If you're talking about the package, it's fine... The GameCube games have great package. This game has 2 Mini-DVDs, and there are spaces for both plus a space for a GameCube Memory Card (it's not included in the game, of course). There is also a booklet explaining things about the commands, characters... It IS a good game, no doubt... If you own a GameCube, it's a "must-have" game. I just recommend you to lock your doors.
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Good boxing game. Toughman Contest is a pretty good boxing game on the Genesis. It's got some cool boxers to choose from,and go up against other boxers from across the world. There is the contest you can enter...or a single one on one match,against the computer. The graphics are very good in this game. The sounds are a bit muffled,but it's really not a big deal. Toughman Contest can be a bit tough though,so it defintely takes some time to get used to the controls and such. There are plenty of cheat passwords that can be used in this game as well. Here are a couple for you...for invinsibility...type in MAXX and for all the moves type in MRBUCKEYE.Overall,Toughman Contest is a nice little boxing title to add to your Sega Genesis game collection. Ps...check out the hot ring girls in this game too! ;)
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Excellent Haunt. Although the word "Disney" appears infront of this title, don't let that effect your decission to purchase this game. Haunted Mansion was one of the best games i've played in three years. Im usually a Socom, Tiger Woods, kind of player, so i went out on a limb for this purchase. I couldn't be happier! The graphics are great, the game play is fast and keeps getting better as the game progresses. The puzzels aren't too difficult but will keep you guessing the first time you attempt them. The ghouls will make you jump right out of your socks if you get too relaxed while playing so keep your guards up! It's so addicting its frighting, i can't seem to put it down!! This is a great buy for all ages...5 stars!
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Cracking No Brainer. I recieved Sonic Heroes for Xmas and have just started playing it recently over the past few weeks. Its a nice bright, fast, colourful game, a definite no brainer as you really don't have to think about anything except strategies to defeat the level boss. The graphics are great, the gameplay is great which is a good thing as anyone can pick up the control and easily be in command of Team (enter team name here). The characters voices do grate on the skin a little but you can skip by that easily enough. If you want a game thats exciting, fun, easy to pick up and play, visually stunning and fun for all ages, buy this (its a nice change from FPS's). This is not for you if you think all consol games should be the 'greatest ever' or for kids, but then again you may be pleasantly surprised... DO NOT PLAY after a hard night on the sauce - that is my only warning to you.
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Is GameCube now a Kitty system. The assumption that Hello Kitty: Roller Rescue is only fun for young girls is a load of crap. Sure, it may have been designed with young girls in mind and it does have a cutesy aura and it is pretty short, but it's also fun as well, and it has the ability to attract male gamers over the age of 20. I should know; I happen to be one. That's not to say the game is perfect though. I still haven't bought a copy for myself. The music is hardly catchy, Kitty moves like she has gum stuck in her skates, and the gameplay isn't that challenging. It's basically a cheap clone of Super Mario 64 with less platform jumping. You get a few sidekicks though. In the end, it's not that bad and it's not that great, but it isn't torture to play.
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Groundhog Day anyone. This game quickly lost its appeal with my kids after the second week. The number one reason?? IT'S BORING! The PC game is much more entertaining and the cheats at least make it interesting. With this game, you get to create your pets and people and then you get to move them in and either build from scratch or have them move into a pre-made home and buy them the stuff they need to survive. Then the repetition begins. In order to survive you need the basic necessities. A bathroom, kitchen, bedroom and entertainment. In order to get those things you'll need a job so it's, go to work--come home--cook, bathroom, entertain, bed. Got to work--come home--cook, bathroom, entertain, bed. Go to work--come home--cook, bathroom, entertain, bed. Go to work-- See the pattern?!? Now if you or your kids are into building and getting cool stuff for your place this isn't the game for you, unless you enjoy the occasional moment where your character or pet passes out and has to be revived because you aren't following my above monotony to get money to feed everyone---because that is all you'll be able to afford even working everyday. The Sims in this game lose their hunger/fun/social/etc. points way to fast and you are always playing catch up to keep them happy so they go to work. The graphics are nice and you can train your pet. The movement of the sims is also nice and you can really get up close and personal with them but sometimes that intimicy is a bit awkward and walls/furniture/pets get in the way. Multiple exits are a must because a sleeping or passed out pet in a doorway means no escape for the sim in the room. Social opportunities abound when you go to the community lot but you don't spend simoleons--you'll need pet points, which you earn when you teach your pet new tricks (which is close to be impossible because of the monotony you'll need to do to keep your sim happy and fed). There is also the occasional rainstorm and if you don't buy a roof you get rained on while sleeping, lol. Overall my kids enjoyed finding all the new things in this game you don't find on the PC version. They also had fun with all the passing out and reviving. Oh, and a sim who needs the restroom has a hilarious run that they really enjoyed. Other than that there was nothing else entertaining about it and it's function now is to collect dust.
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Insert Sword, Twist, Ruin Franchise, Repeat. I love the Mana series. I mean, the original Secret of Mana for the SNES is one of my favorite all-time games. It was an action RPG, good story and plot. So, when a sequel was slated for the GameBoy, I had to get it. Well, I had to get it a couple of years after it was released. Shh. Details. Anywho, I must say, I have never had so much aggravation and pain from playing a game. The AI is horrible, repeat, HORRIBLE! The story is convoluted, and the gameplay just downright frustrating. I almost regret the $20 I spent on the cartridge. Gameplay I am going to get the worst part of this out of the way. The gameplay flat-out stinks. You start the game by choosing either to play as the Hero or the Heroine. The basic difference in these two is one is better at physical attacks, and the heroine is better with Mana (magic). Depending upon who you choose, the game will play differently. I chose the heroine. You start out (as the heroine) in a village, talking to your mother as you prepare to leave on a quest with some strange swordsman as a bodyguard. The village is attacked by soldiers that work for the Dark Lord. You escape, your village is slaughtered. You are taken to a manor by the mysterious soldier, where you meet the Hero. The manor is attacked, you escape again, and the Hero promises to protect you. He falls down, you run away, he is captured and beaten by soldiers. Fast forward, you wake up in bed after a nightmare recalling all this. The soldier is by your side, and you learn that you have been living with him in hiding since your escape. The story takes off from there. The Dark Lord now controls the land, he is evil, you must avenge your people, yadda, yadda. Oh yea, there is a mysterious sword called, get this, the Sword of Mana. And a goddess that turned herself into a tree to protect the people of the world. You worship this Mana goddess, because you are of the Mana tribe. It seems that you are the last of them. You now know as much as I do, and I have played the game. The plot is that horrible. You meet townspeople that tell you pointless stories or offer side quests that make no sense. While the story itself is a bit linear (run to next obstacle, defeat boss, possibly get an item for someone, etc.), you will often find yourself wandering a map trying to figure out where to go. Since save spots are few and far between, and healing in this game is a pain (either through the start menu, or using the appropriate Mana spirit, controlled through the right shoulder button on the GBA), you will find "Your strength is depleted" (i.e.; you die) happens at the worst possible time, with little warning. You then have to reset to your last save. Early in the game, this is horrible. The first cave you must travel, as the Heroine, has an enemy layout that killed me 5 times before I developed a strategy to get past the monsters. Bosses vary in the game from easy to insanely difficult. One boss in particular was on a spinning platform, and you could only hit him when he landed. However, given your level, your weapons only do like 1-2 points of damage per hit, and he has over 400 hit points. It took me 45 minutes to kill this guy. Needless to say, he hits a LOT harder than 1-2 points of damage. AND he inflicts status effects like blindness, so you may not even hit him at all. The next boss died within 2 minutes. Literally. I just ran and whacked. AI has to be the worst I have ever seen. During the course of the game, you will be partnered with various people. The battles in the game are real-time, and as long as your character is in a battle "mode", you can switch between who you are actively controlling by using the "Select" button. However, if your main character dies, you will have to start over from your last save. If you are controlling the main character and your partner dies, you can resurrect them. It is a bit unfair. The AI, though, even after I figured it out, stinks. There is a grid, with zones. You can either set your character to be aggressive or timid, use more magic or physical attacks. You position their icon within the grid to choose which attack style you would prefer. You have to manually do this for each new partner, otherwise, they will just stand there while you get yourself killed. Then, even if you do get the AI set to where they will attack, they will attack using a method that may do no damage. If they are better with Mana, they will drain their mana casting at a monster, even if it is doing 0 damage, then move in to attack with melee. Also, they get "stuck" on a map, and can't or won't follow you up a jump, across an area, etc. Once you kill all the monsters on a map, they will "teleport" to you, but that does little to help you if the monsters are ganking you. In terms of attacking and the like, it is standard RPG fare. As aformentioned, battles are realtime. You have to select the appropriate weapon/spirit to attack each type of monster. One monster may take a lot of damage from the Bow, however, another may take zero from the Bow but lots from a specific type of magic. It is up to you to cycle through each and attack appropriately. Towns are small, with standards like Inns, save points, general stores, and blacksmiths. Weapons can only be upgraded if you have special vegetables or fruits. Which you can grow with seeds that you collect in your "Hot House". Weapons can be reinforced with different materials that you find. So in short, you need to find materials to reinforce your weapon and vegetables to assign attributes. Lastly, levelling and the like is a bit confusing. You can choose a level in a class, and depending upon which you choose, you will gain in different attributes. You can choose to level any class at any time. However, your main class is fixed. So while you may decide to take a few points in say "Warrior", if you have the bulk of your points in "Sage", your main class will be like that of a Cleric. None of this is satisfactorily explained by the game. Controls The game controls, to their credit, are good. They respond well, and I have never had a situation where I was pressing the "A" button and felt the system didn't register the attack. Controls, for the Heroine, are as follows: Left Shoulder Button: Jump Left Shoulder Button + A: Meditate Right Shoulder Button tap: Stat/heal boost Right Shoulder Button hold: Attack w/ spirit assigned A Button: Attack/ Select a menu option B Button: Hold down to run/ Exit a menu Select: Switch active character in battle Start: Menu For fighting, you simply have to mash the A button or use magic. There really isn't much strategy in that regard. Menus are complex, though, and there is no way to quickly assign a hotkey. So, for instance, if you want to change which kind of magic, you have to scroll through menus, find the new spirit, set it, back out of the menus, then use the right shoulder button. It is just as complicated to change weapon types. Movement is like a standard GameBoy title. Not much to say there. Graphics and Sound Graphics are reminiscent of another GameBoy title, Golden Sun. The graphics are sprites, and the backgrounds are detailed and colorful. Particle effects are not really pretty. Your character is nice to look at, and menu pictures are clear, if not really detailed. Sound is standard GameBoy fare. 8-bit sounding and nothing overly special. I play with the sound off. There are different sounds for different game areas, but for the most part, you will be disgusted. There is no voiceacting. All conversations are based on text, and some story choices are text-based. Final Say This title is cutesy, but the story doesn't make much sense. The gameplay is frustratingly unbalanced, the menus are too time consuming, and when it is all said and done, it seems like Square tried to throw so many silly side quests that serve no purpose into the title that the game borders on ridiculous. In the end, while it is a way to kill time, I wouldn't recommend this title to anyone, even the diehard fans. Save your money, and buy one of the many better GameBoy RPG titles out there, even something as text-heavy as Golden Sun. At least that one makes more sense.
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Great Accesory. This little gizmo is awesome. Do you ever find your self battleing the Elite 4 in pokemon, or any other final boss, and then all of a sudden your batteries die! Right when you were ready to defeat him!!!! Well, the adapter lets you play for HOURS, DAYS, MONTHS, AND YEARS, without purchasing a single battery. The adapter can be pluged in to the outlet behind your couch, or six feat away from your couch, and you still get to sit on the comfy couch. And Best of all, it works for Game Boy AND Game Boy color. If you are a gamer that plays for HOURS, than this is for you. If you just play for 5 minutes at a time, don't bother with it. So go get your favorite Game Boy game like Pokemon, Harvest Moon, or Links Awakening, and find a comfortable spot at least 6 feat away from a outlet, and GAME ON!
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The Pokemon Organizer for Generation 3. Pokmon Box is a Pokmon utility tool for the Nintendo GameCube like Pokmon Ranch for the Nintendo Wii and Pokmon Bank for the Nintendo 3DS. It was made for players to store, display and arrange their Pokmon in a handy form. This title was only available from the Pokmon Center in New York, or the Nintendo World Store nowadays. This title can be used with the Japanese Versions of Ruby and Sapphire for Game Boy Advance. Not only does it allow you to store Pokmon between these games, but you can also PLAY the Game Boy Advance versions of Ruby and Sapphire right on your TV by hooking up the GBA link cable to a Game Boy Advance and a copy of either game. This means you do not need the Game Boy Player to play these games on your TV. This title was originally released in 2004 and has become increasingly hard to find since Nintendo halted production. This game was also released in Japan and is easy to find nowadays. What is Included in the Box: -Pokmon Box: Ruby and Sapphire -Special Ruby and Sapphire GameCube Memory Card 59 -GBA To GameCube Link Cable -Instructions, Advertisements from 2003, Stickers for the Memory Card, and a GameCube Demo disc (As a bonus) You can search, sort and handle other management functions to organize and display the Pokmon you've collected from your Pokmon Ruby and Pokmon Sapphire Game Boy Advance games. It allows you to save up to 1,500 Pokmon to a special Memory Card, and play Pokmon Ruby or Pokmon Sapphire on a television screen without the Game Boy Player. (Only applies to the Japanese versions of these games. Won't WORK with the international copies of Ruby or Sapphire.) Pokmon Box provides a solution for players who have captured Pokmon in their Game Boy Advance games but don't have enough space to keep them. Players can save up to 1,500 Pokmon to a special Memory Card for Nintendo GameCube, more than three times as many Pokmon as can be stored in a Pokmon Ruby or Pokmon Sapphire Game. As you capture more Pokmon, you can store them on a Nintendo GameCube Memory Card. Using Pokmon Box, players can play Pokmon Ruby or Pokmon Sapphire in single-player mode on their television screen via the Game Boy Advance Game Link Cable. However, when you want to save, it takes the game about 15 seconds and the Game Boy Advance system to be on. Players need a Game Boy Advance system, Pokmon Ruby or Pokmon Sapphire (Japanese Versions/Import), Game Boy Advance Game Link Cable (Included) and Nintendo GameCube/Wii (That plays Japan region games/Region-free) system to use Pokmon Box.
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WORST FIGHTING GAME I HAVE EVER PLAYED. Wow, I expected something decent when I bought this at my local Half-Price Books store, (I was on a Mortal Kombat Craze, hell I even bought MK:Annihilation at the same place on dvd) BUT THIS IS GOD AWFUL!!! The Presentation is terrible! You only have a Choice of 6 characters. Scorpion, Kano, Liu Kang, Raiden, Sub-Zero, Sonya. No Johnny Cage. The Game itself is just a 10 fighter tournament. About 6 fights of the same thing. then last 3 is Endurance rounds (aka tag team fighters) Then Goro fight where Goro just gropes you, then Shang Tsung fight. THE END. Enter your name, turn off game, Rethink the past hour of your life, turn back on, name is not saved on leaderboard, OUT OF THIS HOUSE, OUT OF THIS HOUSE! The Controls make me wish I was playing Shaq Fu! Im dead serious. Its incredibly sluggish! Every single button command has to be inputed slowly. To execute special moves, like scorpions's spear, heres how you input it: Back, (1 sec pause), Back, (1 sec pause), B. Don't try and speed-run this game. The music is just an abomination, take a listen: [...] [...] Overall, don't waste any money on this. If you decide to buy this, pick up some pepto-bismo on your way back to the grocery store. Or just get an SNES or Arcade emulator if you want to play the real MK1.
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Unbeatable experience combined with very poor parts. Rated a 2.5 - The outdoor areas are fun to swing around, very beautiful. However the inside places are different, web-slinging doesn't seem designed for indoors. The fighting makes up a whole lot of the game, unfortunately the fighting is so completely dull and lame. The graphics indoors look like good PS1 visuals. The cinema scenes are absolutely horrid, on PS1 they were ok, here on Gamecube they are inexcusable. Some more work should have been done to improve character models for GC and Xbox. There are more camera issues, it seems, than last time out, there's an option to use C to help out, but it doesn't much. Sometimes Spidey'll be stuck on walls or pillars. Try picking up an item with B and then walking around indoors using C. A lot of the voices are great (Bruce Campbell, Tobey Maguire, Norman Osborn-guy, Scorpion) it's nice to have some of the stars of the film. Bruce Campbell as the in-game host is spectacular. I dislike how much they strived to make Peter Parker's face look more like Mr. Maguire than the character (Sleepy blue eyes??). Characters like the vulture, thugs and Mary Jane are bad, how many times can this game say 'UGLY', or 'FREAK'? There are about 300 one-liners which helps to engage, but I disliked having to hear thugs say the exact same thing all the time. Also, the music is quite repetitive, very much like lame movie sonic wallpaper, sprawling sometimes, ambient at others, very noticeably in the wrong place at the wrong time. Overall, it sounds like Star Wars prequel music, but nothing like Danny Elfman's Spider-Man score. Overall, this is a solid rental especially if you liked the original, but should've been more next-generation and immersive, there could be a Metal Gear Solid 1-style quality Spidey game.
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GREAT SYSTEM ESPECIALLY IF YOU HAVE THE SEGA CD TOO. Sega and Nintendo were the main competitors in the 16 bit console wars and goes to show they both had good game consoles. The Sega Genesis library was filled with great exclusives like (Sonic The Hedgehog games,Splatterhouse 2,Golden Axe)and many more titles. I thought Super NES did display better overall graphics but Genesis had some great graphics for the time too,Sega Genesis did however deliver in the sound department with better music and as good a sound as the Super NES. Lastly when the Sega CD came out it was expensive but has some great games(SONIC CD,ETERNAL CHAMPIONS:CHALLENGE FROM THE DARKSIDE, FINAL FIGHT CD,LORDS OF THUNDER,SNATCHER)and more and you can play audio CD's which at the time not many people had a CD playere in there house. Overall the Sega Genesis+SEGA CD is a fun system and I would recommend Super NES also,but stay away from Turbografx,Jaguar,3d0 by all means ,I learned the hard way on those systems. BOTTOM 4 STARS IF YOU JUST HAVE THE SEGA GENESIS,AND 5 STARS EASY IF YOU HAVE THE SEGA CD!
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A marvelous spin. The WarioWare series of games may not be the best gamers can find on a GBA, but it's no doubt one of the craziest. And the level of craze heightens with the release of WarioWare: Twisted. The main idea of sending players into mini-games upon mini-games hasn't changed, but the execution has been drastically altered to make this a hell of a spin. One important element of the cartridge is the inclusion of a "gyro-sensor", which is able to detect rotary motion. Now, you can see where this is going. Yes, a large amount of action in the game is now tied in to the sensor. While pressing the "A" button continues to serve its purposes, turning your GBA around will become of your most common movement when you play this game. Be it climbing up a spiral staircase or attempting to push a toothpick past a set of teeth (!), the tilting and turning is crucial to completing the mini-games. If I'm not wrong, this is an industry first for a handheld console. Apart from the gyro-sensor, the cartridge also houses an internal rumbler. What this does is that it vibrates your GBA under certain circumstances, for example, when hammering a nail into place. This is much like the PS2 Dual-Shock Controller, which may or may not appeal to you. Still, you can fault them for trying to make the gaming experience more interactive. Obviously, this is also an industry first for a handheld console. As good as the new features are, the graphics for the game are as good as usual. They blend in nicely with the various themes of the games, and considering the amount of stages, I think they did a good job in making the graphics look fresh and enjoyable. The audios are also excellent, but at times a little pressurizing. It becomes kind of distracting as the music speed becomes increasingly faster as you progress, but that's just me. Overall, the inclusion of these two features is an amazing leap for the GBA in terms of gameplay, especially in the face of strong challenges from Nintendo's own DS, and Sony's very popular PSP. Most importantly, they make you feel that their presence are more necessary than just being gimmicks. And with a huge library of mini-games (over 200, I think) to select from and tons of "souvenirs" (over 100) to unlock, it's not a surprise if you find yourself spending a lot of time on this once you get started. I'd recommend this game for fans of this WarioWario series, but if you're not already one, it could be a good time to get started.
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The greatest game ever made gets a new audience. I've been playing video games for years. Since i was but a child the NES was a dear friend of mine and we spent many hours together. On cold winter nights we fought our way through the dungeons of zelda. And on warm summer days we desperatly tried to tried to jump enough barrels to finally get donkey kong. But the game that me and my nes fell in love with was super mario bros. 3 It was revolutionary for it's time, and I don't mean graphically I mean the sheer gameplay and fun factor. From the opening world to the hidden whistles and onto the final castle there's never a dull moment. The levels, and not to mention the worlds themselves (a brand new invetion at the time), are layed out beautifully. The game is just a masterpeice. Even stuck up 12 year olds who call 32 bit games classics will have to admit that this game is fun. But then again even the greatest video game ever created has it's problems. And porting it is the big one. the gba just doesn't feel the same as holding an nes controller. and at times it felt awkward. the music and sound effects also weaken the nastalgic experience. but it won't mean anything to first timers. and i hope that the next generation of video gamers will finally get a chance to play this masterpiece. it's the greatest game ever created whether it be on gba/snes/or nes. it gets a perfect score
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Not a good buy... [kids review. First of all, the cheats are the crappiest things EVER! I'm only 11 but when I'm buying a game, I know what I'm looking for! The sims is always one of my top choices but the one for the gamecube should NOT be bought! It's so dumb, the only thing you can do is spend money! Don't you want those instant millionaire sims sometimes?? Well, I do. When I have searched up the cheats, they don't work! I have had everyone in my family try them, and I have tried them! DO NOT GET THIS GAME! It's fun to some extent, but you know, how you like to get that certain toy, but you don't have enough money. Just really, don't get this one! Get the others. 4 stars MAX!!!!!!!!
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Fun to pass the time, but not for a serious player. Overall, I call this game mediocre. It's sort of fun, but there are several really annoying things about it. The music is repeative, and the sound effects from your opponents (yells, coughs, screams, etc) are really, really dumb. I haven't found a way to turn them off yet, either, and am not sure that there is one other than the volume slider. Second, the opponents are truly morons. They bet and bet heavily, rarely folding even with obviously losing hands. It's nearly impossible to bluff, as they almost always call. You can still lose quickly to them, but only because they make the stakes high and you may be dealt bad cards. If you fold when your cards stink, and wait for a good hand, in no time you will wipe them out. I am a poor poker player, and just got this game 2 days ago, and have already won the World Championship and am up about 3.5 million dollars. Just to put things in perspective. It's high stakes against idiots. If you can get over that, the game is entertaining, unless you're good. Third, while Hold'em is pretty well done, there are some oversights that make some of the other games unplayable. For example, draw poker and seven card stud are absolutely worthless. You have opponents that continue raising and betting, but you do not see how many cards they draw, and in the stud game there are no visible cards of your opponent. Maybe there's a trick into getting them shown, but I have left those tables and not been back, it is just not fun. It's playing in the dark, and just bad. Another minor nit I have to pick is when you leave a table, the "map" of the casino always jumps back to the beginning, rather than remaining at the table you are at. So if you lose a round and want to return for another game, you have to navigate to the table again and again. It grows tiring for me to do repeative things, even when it's just 5 seconds or so. Overall, the betting is unrealistic, the opponents are morons, the sound effects are tiring, but in a cartoonish sort of way it is still fun enough to play, at least as a kill-time until a better poker game comes out.
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half and half. I don't know what the other reviewers are talking about because personally, I thought this game was very fun. It had the familiar run-and-jump aspect and was really cute. The design and layout was pretty (and at sometimes trippy...). The cutscenes made me laugh, even though they were sometimes corny. This looked like a kid game to me at first which I liked because I wanted something easy to waste my time with. But some parts end up being incredibly frustrating and repetitive. I would have given this 5 stars, but the frustrating parts made me not enjoy it while figuring them out. Overall, I think it's worth buying. If you start playing and get lost, just look up the walkthrough online. Have fun.
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its great but like pokemon. when i first saw this game i knew i had to have it right away cause im a major zoids fan so i bought it i was impresed i tought it was gonna be something different with bad gameplay and graphics and storyline and it was the exact opposite it was awesome the zoids are the coolest ever so strong but also it reminded me like pokemon in some ways a lot like the attack selections are like pokemon and you can cach zoids data like pokemon so in that its 50,50, well this game is great its hard too i have collected all zoids its great ,and not a waste of money youll like if you're a zoids or pokemon fan.
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Looks can be deceiving. I'm going to say it right now: If you're a hardcore gamer (like the ones still playing Super Smash Bros. Melee or Brawl), I advise you NOT to buy this! It looks like a standard platinum GC controller; it feels like a standard platinum GC controller; but it acts nothing like a standard platinum GC controller. The control stick and D-pad are horribly stiff. It doesn't respond to tilts half of the time. The rest of the buttons feel different, but that's really no problem. In fact, it kind of improves on the original. What really bugged me is the way they shipped it. It was in the standard bubble wrapped package, right? But the controller was put in a plastic bag and not its original container! When I opened it, I found a loose X button for crying out loud! That's not the way to win over your customers, Worldwide. I bought another that came in its original container, and it works well enough to use. But this one was pretty much complete garbage. Sorry, but had it been shipped better, I would have given it at least a 2/5. :( I can see casual gamers throwing away $5 for something that doesn't work completely well and won't be used except for a game or two, but for people who have used any other brand of controller (even the other 3rd party controllers) will notice an immediate difference.
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A worthy installment. I was so happy when I saw this in the store, I had no idea they made a prequel! But yeah, you might want to play this first before going to the second one, just so you have a better background on the legends and how the lands came to the sky. But this one is HARDER and more FRUSTRATING!!! You might need a guide for this if you get stuck...especially at the beginning of the second disc. But this game really is awesome, with humorous characters, even younger supporting characters and great new cards to use! Its not quite perfect as the next one, since the next characters are a little more likeable, but this is still a worthy installment! I hope they make another at least, these games are addictive!!!
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Hands down, best Gamecube title I've ever played. No spoilers! Read with confidence without me giving away information!! When you're 32 years old, I'll admit, it's difficult supporting Nintendo. The lack of games is certainly the main issues, which explains why Nintendo is #3 behind XBOX and Playstatio 2. But I still stand by the big N, games like Zelda, Metroid Prime and the immense Resident Evil series. It's reason enough to hold onto the little Cube a little longer. Also, the repuation of the Cube being a kiddie system needs to be put to rest, especially after you lay your hands into Resident Evil 4 which is the most brutal and most appealing title I've ever played. Up front I will say, and without hesitation, this is " the best Gamecube title I've ever played" and is right up there with what the XBOX and Playstation 2 has released too. 1st things first, from what I've read before it's release, I know it has been in the works for over 2 years. Capcom always strives for perfection and I also read it was revamped and started over from scratch a total of 4 times! Capcom kept this monster quiet and underwraps for awhile, but the hype for it was phenomenal and people, gamers, critics, expected perfection considering the lengthy delays. I am pleased to say, not only did this game live up to hype, it surpassed it and then some. I've never had this much fun on my cube since Zelda! It's also one of the longest games I've ever played and expect tons of replay value just for that fact. Resident Evil 4, while scary like it's other incarnations, feels totally different and FORGET what you know about the series, it's a whole new ball of wax. Think this game is simply about killing zombies then moving on to the next level? Think again. I won't give anything away, just know the game experience is as fresh as a new loaf of "just baked" bread, you'll always want to get more! The new "behind the back" perspective works amazingly well and you feel more in control and it has never been done before. The graphics are astonishing and pushes the system to the limit and is easily the best looking game I've ever layed my eyes on, even better what XBOX or PS2 has ever offered! Really! Take it from someone who has them all! The main strength of the game is that it keeps the faith of the series by being a great survial horror game with addding new elements of gameplay and scaring the wits out of you! I wont' give details away about the game, but I have to put the basics down on paper for you. The enemies in the game, sometimes referred to as "not-zombies" are smarter than what we are used to in past games. They throw firecrakers at you, come at you with chainsaws, axes, bats, bombs, you name it, these evil sickos want to take you out. Are they human or zombies or a combination? Play the game to find out. The graphics are top notch in every sense of the word. Simply beautiful in a "disgusting way". You'll see the most obscene images of guts, decapitations, bloodletting, exploding heads, cut off arms and legs, spewing blood and the most disturbing visuals I've ever seen on any video game. This is not Mario Sunshine. I about jumped off my couch when I experienced my characters head getting sawed off by a sick dude with a rusty chainsaw. Don't think you'll be alone, at least you got your trust weapons, sniper guns, pistols, rocket launchers, flame throwers, grenades, shotgunts, your weaponry is astounding in Resident Evil 4 and it's truly exciting putting them into action against the crazies in the game. This 4th installment lives up to the Resident Evil Tradition and will scare the wits out of you from start to finsih. Make note to only play this game when the sun goes down and turn off the lights. Why play at night? Because a game of this magnitude deserves it! Capcom painstakingly spent 2 years making this baby a reality. Now you can finally experience the best looking video game ever. Really. The overall blood factor is as immense as the "mature" rating on the cover implies. No kiddies please! The game also has an amazing storyline and presentation. Tremendous voice acting actually for a video game, not grammy material, but good for Resident Evil to boot, and great cinematic sequences during your disgusting journey!! The sound is 1st rate too, I was hoping for a little more music accompanying my walks through the game, but for the stuff that does occur during certain situations, it's all good. The sound of a shotgun blast taking down 8 sickos is pleasing to your ears, believe me! Crank this baby up. Games made specifically for the Cube has kept the system afloat since it was released. Sure it's 3rd place next to the powerful XBOX and almighty Playstation 2, but Gamecube survives on games that are made specifically for the system. Capcom and Nintendo are the big makers and seem to always churn out quality stuff. As with most Nintendo titles, this game is worth playing, and if you don't own the system yet, you might consider for Resident Evil 4 alone, it really is that good. This is the type of game that is so good, you'll want to play over and over. Could be a "game of the year contender" without question. If you can take the terror, wipe off the dust on your Gamecube and bring it back to life with the first name in terror, Resident Evil is back and it's better than ever.
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Terrible? NO WAY. The first time I played this I was like "this is going to be terrible just like the fellowship.... NO WAY!!!!! It was amazing the sound graphics and powerups It was the greatest game Iv'e ever played I also know a few secrets... the mysterious secret character is Ecsiludor (he's the guy that you play with in the beginning) to unlock him beat all the levels with all the characters also an easy way to beat the game is to play with Legolas if you get his elven fury and your surrounded charge with the trangle(ps2) y(gc) to unleash a series of "instant kill attacks" attacks it comes in handy in that level with the cave troll. also with legolas get the celebon shield thing it heals you alot every once in a while. Peace Out.
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This game is not really difficult. I found this game, ok... i guess. it wasn't really all that great. I mean, sure, at first it's fun but then I simply began to play for the pleasure of finding out what the next level was about. I was also playing the Super Mario Advance 4: Super Mario Bros. 3 and I played more often because it was more fun and then I beat the game. Once I beat the game I began to play Donkey Kong and it was SO easy. I beat it in a few days of 1 hour per day. If you want a game that is really difficult and will last quite a while, don't pick this game. It was extremely boring.
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Falls short in many areas. Oh, Baten Kaitos. What a fantastic game you could have been. With a little more care in your design, and a completely different voice cast, you could have been a game of the year. Instead, you're already fading from memory. GAMEPLAY: Good Potential buyers should be aware that the gameplay in Baten Kaitos will initially strike them as highly weird. Some aspects of RPG battling will be familiar: battle is turn-based, and your characters line up across a battle area from a group of baddies. At this point, though, things start to go a little strange, as you don't use mana, or technique points, or even equipment. Instead you play "Magnus Cards" that contain your spells, weapons, armor, and healing items. In a given turn you will "play" these cards from your hand, determine damage, and then "draw" new ones from your deck. You get to play cards any time you attack or defend yourself. By linking these cards together in an order determined by their "Spirit Numbers" you can play several at a time and enhance their effects. Playing certain cards in combination will create new cards entirely. Over time, some cards even change: a bamboo shoot becomes a bamboo spear, then a fishing pole. Bananas go from green, to ripe, to black and spotty. These aging events can change a healing item into an offensive one, and back again. As your characters progress, the battle turn will start to depend more on reflexes, with a timer that limits how long you can wait to choose your first card. The amount of time you have available to choose cards after the first will depend on how long the character takes to attack -- if you don't choose one in time, your turn will end. The character Savyna attacks very quickly, so you're likely to end several turns prematurely in this way if you play with her. Additionally, as you start to get cards with more than one spirit number, the c-stick will come into play as a method for choosing which you want. This card-based system allows for some astonishingly deep combat, but there is a significant problem: there is no discard feature. Most defensive cards cannot be played on an offensive turn, and unless you are supremely confident you will usually have more defensive cards in your deck than you can hold in your hand. It is therefore not uncommon to encounter a situation where a character has a hand consisting entirely of defensive cards, and no way to get rid of them except to play them one at a time as failed attempts at offense. Perversely, the game seems to sense which character is in this predicament and stop attacking him or her. A multi-card discard capability would have been most welcome, and anyone who's lost a battle because one of his characters had to sit out turn after turn would probably argue that it was essential. Attacks deal "physical" and "elemental" damage; certain enemies are weak against certain elements, so this adds another layer of strategy. However, damage dealt by opposing elements cancels out. This gets to be a major problem for spellcasters, who primarily deal elemental damage, but who will not be able to continue attack combos in most cases without drawing from opposing elements. An obvious remedy for this difficulty is to adjust the characters' decks based on the situation. This proves to be time-consuming, however, and is made more so by the fact that you cannot save a deck setup. Furthermore, some characters have tendencies to receive useless elements. Kalas, for instance, ends up with an arsenal of high-level Darkness and Chronos based weapons, but his best finishing moves are based on Light and Wind (the opposite of Chronos in Baten Kaitos), and most late enemies are strong or immune to Darkness, limiting his usefulness. As usual, characters earn experience by engaging in battle, though the characters who don't take part in a particular fight (only 3 can battle) earn *much* less. This sets up a dilemma: shuffle your characters in and out between fights so that everyone earns a moderate level of experience, or focus improvement on one or two? I ended up keeping Kalas in the party almost all the time, and rotating everyone except Savyna through the other two slots. Almost all the characters have wings, but gameplay virtually ignores this fact. Indeed, in some areas you will be forced to use blocks to bridge very narrow canals of water, or you will have to take a very roundabout route to get past a low ledge or a little gap. It's not clear why the characters don't just fly over these obstacles, but my guess is that it's because the designers spent all their creativity on the battle system and couldn't spare any to devise less pedestrian puzzles for their dungeons. With the exception of some interesting block problems in the Tower of Zosma, the puzzles in Baten Kaitos are universally lame; even the game's "labyrinth" is small and easily navigated. Ignoring the wings is a particular loss in battles. The idea of flying heroes brings to mind images of furious, kinetic aerial battles that are just as much about positioning and trajectory as they are about your choice of attacks and defenses. None of that here, though; it's just the same "line up and fight" arena that's been around since Final Fantasy I. It's a disappointment, but a survivable one. The game offers an interesting and strategically deep battle system which is sorely lacking one key feature. The few puzzles you encounter are generally boring, and often make no sense in the context of the game world. In the end, although it's definitely different, I have trouble saying that the card-based system is measurably better than any other RPG battle system, and in fact I'd have to say the real-time battle system of Tales of Symphonia (also by Namco) was superior. Even on its own terms the system here is not as good as it could or should be: aside from the discard problem, magic-users are occasionally hamstrung by the elemental system, and some characters are significantly harder to use without being any more effective in battle. Overall, good but not exceptional. STORY: Excellent The story centers around Kalas, who seems strangely uninterested in saving the world for a lead character in an RPG. He's more intent on avenging himself against the people who killed his grandfather and brother. You play a guardian spirit who advises him on his journey, though you've developed a case of amnesia. Kalas seemingly gets dragged into a quest to gather strange cards called End Magnus by a girl named Xelha, but a twist about halfway through the game will simultaneously explain almost everything and also give you quite a jolt. From there on the story is much more straightforward, though it continues to be nicely constructed. Themes of loyalty, duty, and regret are prominent, and for the most part reasonably well-played. However, there are some glaring weaknesses. Lyude in particular is poorly written; noble protector one moment, sobbing wimp the next. Giacomo's motivations are obscure, and Melodia's lines are often just awful. Some of the other characters are glossed over -- Gibari's personality is mostly unexplained, and Savyna's backstory doesn't quite fit with the timeline for anyone else. A couple of important plot points receive painfully bad explanations, and the love story is pretty weak, too. These weaknesses are often exacerbated by the bad voice acting. Overall, though, the story is entertaining and progresses believably. Game areas serve the plot, rather than vice-versa, so you never feel like the developers were suffering through story to string together dungeons. AUDIO: Poor Baten Kaitos has the worst voice acting and dialogue recording quality of any piece of media I have ever encountered in my life, and this includes the radio dramas I recorded on tape with my brother when I was ten. I cannot imagine how anyone at Namco approved this terrible, terrible audio track. The actors themselves often seem incapable of emoting through any means except growling and howling; in this regard Kalas is particularly bad. Almost every line is overplayed. Only Gibari is passable. Of course, even if the voice acting had been fantastic, the recording quality would have ruined it. There's a tinny resonant noise in every line of dialogue, as if each was recorded by having the voice actors shout into a microphone at the bottom of a coffee can. The only good thing about the dialogue is that everything the characters say is also printed on screen, so you can turn it off and lose nothing. The character voices will still be inflicted upon you in battle, however. The sound effects are forgettable, except for the "finishing move" prelude, which has a high-end whine that grates on my ears. The music is fair overall, and very good in some cases ("Imperial Dynamics" has a great violin flair at the beginning, and "Temple of Celestial Flowers" is just all-around good). A few pieces, however, seem to be recycled... "Mystery Crystal" sounds very similar to the music that plays in Exire and Heimdall in Tales of Symphonia, for instance. However, the music does not make up for the wretched voices, in my opinion. VISUALS: Excellent The game has a full 3-D intro that looks astounding, but don't get your hopes up. Nothing in the rest of the game (save for the Magnus shopkeepers) looks quite like that. Nonetheless, the character renders (which you'll only see full-sized in battle scenes) are quite good, though one or two are too cluttered. The backgrounds are layered and feature a fair amount of animation, all very well drawn. However, the scale of these environments occasionally dwarfs the onscreen character, making it difficult to track motion. The variety and bizarre beauty of these environments tends to compensate, however. Some of the special attacks look fantastic, though a few are duds. The game's repertoire of enemy creatures is actually fairly limited, falling firmly into the design category of using 10-15 models and painting them different colors so you'll think you're fighting something new. Additionally, some of these monsters move very oddly. However, the artists seem to have produced several interesting and original designs for bosses and larger monsters, including some fantastic Lovecraftian grotesquerie (the first fight against Geldoblame, for instance). The game's graphical weak point is the portraits that accompany speech boxes on screen. Flat, cartoonish, and occasionally outright ugly, they substantially detract from the look of the game. It would have been better to replace these with 3-D renders of the heads. REPLAY VALUE: Average The story doesn't really have a whole lot of variability, so the only thing to look forward to in the replay is finding new Magnus cards and fine-tuning your skills with the game's battle system. While a number of the combination Magnus are interesting to create, very few of them really do anything fantastic. And because information about which Magnus you've collected cannot be transferred from one game to another, you're not likely to know whether you've truly encountered everything unless you write that information down by hand. OVERALL: Enjoyable (74%) Despite its numerous issues, Baten Kaitos really is pretty fun to play. The card-based system is weird at first, but once you're used to it the depth of strategy will definitely appeal to you. The battle system could have used some work, and the elemental system is a little rough. And, as mentioned, the voice acting is terrible. However, the story is good and the visuals are fantastic in many places. If you enjoy RPGs you'll find this game a fun way to pass a day or three, and if you really like card-based gameplay then you should definitely give it a try.
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It's great. The entire Harvest Moon series is based on roleplaying. However, most of the games in the past had you either get married, succeed at the farm, or befriend the villagers in order to continue playing. This game is much different! It allows you to run the farm in anyway you want, and you won't get that horrible sign that everyone hates, "GAME OVER". It is somewhat different then the boy version of this game. There are a few new recipes, you can change your clothes, but the most important aspect is that you are a girl! You can marry the many guys available, or stay single. I must say that getting married is very fun to do. You can get a child and raise her. Yes I believe you can only get a daughter, and they stay as toddlers. Raising the animals, and tending to the crops is a lot more fun then it sounds. You get many benefits from them, such as money. Whatever you produce on the farm you can use in your cooking. You can expand your home, which you must do in order to get married. Some people do not like the many challenging parts, such as trying to get a certain jewel or befriending a local villager. But the more they play it, the less challenging it seems, and the more fun it gets. And what is really great about this game is that, even when you're married, have a kid, get a lot of money, have great animals, theres ALWAYS something to do, something to achieve. I highly reccomend this game, you will not regret it. If you're gonna pick up a copy of this game, I might suggest you get a nice comfortable couch to sit on, and have some chips to snack on, because once you start, trust me, its hard to stop :)
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Fun and addictive. This game is quite underrated. It is very fun, with 30 levels set across many different landscapes. The 3D graphics are excellent and you may enjoy it if you like Crash Bandicoot, Sonic...etc. It's not identical to these games but the gameplay is similar as you are control of a character who you take on a journey through 3D worlds. There is a wide range of characters and levels, and it's not just the usual "run around killing enemies" scenario. You also get to go in a speed boat, go snowboarding and a space ship too. The landscapes are very detailed and the levels are set in a variety of areas. Overall, a great game well worth checking out.
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Great concept, awful product. Bearing the cost in mind, I genuinely wasn't looking for anything apart from a lightweight, portable controller for my son to use when playing on my phone. Unfortunately, the required app needed to access any content appears to have been abandoned by the devs and it shows. The content was horribly disorganized, title screens refused to load and the free games boasted about are anything but impressive. The majority of the games have to be bought within the device itself and outnumber the free plays 10 to 1. It's been in out of its box once, there's simply nothing to it. If you're looking for something to entertain ages 5 or under this might work if you're lucky enough to get anything to load, that is. On the plus side, it held my phone pretty well and we now have a great addition to our retro collection. Sorry, I just can't recommend this product.
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It's pretty, but does it really work. What you see is what you get. The tiny D-Pad is slightly out of reach, you have to press the L and R buttons in until they click for most third party titles when not used for analog purposes. I think the two kidney buttons (I said kidney, not kiddy!!!!!!!) look and feel a little weird, and sometimes make Street Fighter style games with different attack levels (ex quick, medium, strong) a bit confusing. I wish Nintendo would make another style with the trigger buttons more like the X-Box and PS2. I also think a digital/analog switch would have been nice to solve that mandatory click problem in third party titles.
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Great Game.........with some flaws. This is a really great game, with some mediocre graphics and sound though. I LOVE this game (I haven't gotten tired of it even when I got it for Easter) This game can be a little tricky with the fielding and baserunning, but overall it is incredibly fun and exciting. There can be some great parts about the game. You can choose from thirty-two characters and six fields. The fields (except for Mario Stadium) have their own crazy features. Peach Stadium has Hidden Blocks, which balls can bounce off of, Wario Stadium has Tornadoes, which make the ball whirl around in the air and make it fly off in another direction......etc. This game can be very intense at some point though. It can become frustrating as well. What makes the game interesting is the way that each pitcher and batter have their own special pitches and hits. The player can choose from 12 team captains, which each have a special hit and pitch (D.K has a banana ball hit and a banana curving pitch). Unfortunately with this game, there are some pretty big flaws. First of all, if a ball is hit between outfielders, the control switches between the two out fielders, making them both arrive after the ball has hit the ground at the same time, giving the hitter an extra run. Second, The players have way too fast of reactions (If someone hits a ball really quickly at the third or first baseman, they will almost always catch it), which gets incredibly frustrating. Finally, the people in the outfield are way too good. (Bowser, who is probably the worst fielder in the game, will make every 8 or 9 out of 10 catches. It they are going to be bad, make them REALLY bad. Also, it is confusing how Goomba and Monty Mole are so fast when they have the ball. When these two get the ball, they take off like a rocket (Monty Mole got a double play by tagging out my man going to first and my runner going home). That got annoying. Enough with the bad. I think that this game is incredible for its creativity and gameplay. This game is great.
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Fun for Strawberry Shortcake fans. I bought this game for my 4-year daughter. Her older brother recently got a GBA SP and I bought this so she could share the gaming experience with him. My daughter absolutely loves Strawberry and her friends and loves playing this game. Granted, she is new to gaming and so doesn't quite know 'the rules' yet. She's not interested in beating the game or earning points so she enjoys it for the simple reason that it's cute and fun and (for her) engrossing. We gave this to her for Christmas and she still enjoys playing it so this must be a good sign. She loves seeing Strawberry Shortcake trek through Strawberryland and seeing her friends (Orange Blossom, Angel Cake, Huckleberry Pie, Apple Dumpling, Pupcake, Rainbow Sherbet and Custard all make an appearance). If you want a fun little game for your child and aren't that interested in 'beating the game,' then I would recommend it. And if your child just has to have her fill of Strawberry Shortcake, then this would be a fun addition to your gameboy library as well.
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fun flier for the patient. This is a good game for anyone who appreciates old arcade games. It's very simple: you fly and shoot things. The story line follows the original Star Wars trilogy, with a number of missions derived from scenes in the movies. You pilot more than just the Falcon, which I suppose is good for variety, but actually disappointed me slightly (only because I love the Falcon and wanted to go through the whole plot as Hans Solo). I've only had the game for a day, and I still have not passed the first episode. The game is challenging, but personally, I find I learn very quickly, so what seems impossible at first soon becomes manageable. To me, the challenge is welcome, I know this is not something that I will beat in a matter of hours. While I enjoy the game, I do have a few complaints. First, as everyone else has mentioned, is the fact that you are only given passwords after each episode. Given that there are only 3 episodes, this seems like a poor design. I don't think that battery save would add to the game, because part of the difficulty of arcade style games is that you can't just stop and start where you please. Starting over is frustrating, but adds to the challenege. What's most frustrating about this game is the length of the episodes. It takes me an almost an hour to get to the end of the first episode, currently, so if I get a game ver in the last level, it's another hour before I can try it again. I feel like the best compromise would perhaps be to have some midpoint in the episode where you were given a password. The other difficulty is in some of the graphics rendering. I think that most of the graphics are fine, even in the timed missions, but the problem is that many objects become at least partially transparent when you're very near them. This is not good when you're trying to avoid crashing into the objects. I don't know how many times I've thought I was clear of the turret on an Imperial Cruiser and then had my ship explode. However, I find that this is easy enough to adjust to. (But in the fast missions, I do find myself holding the screen closer and squinting a lot.) So, it is a game with problems, and it certainly is not a game for those spoiled by frequent saving and long storylines, but for those who want some simple action *without* the baggage of a huge story arc, it is a good game. Just look for a used copy.
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A fun racing game that will keep you busy for minutes. This is the greatest horse racing game that you will ever play. Every year, I watch all the great horse racing events on TV. I decided that I wanted to get a good and realistic looking horse racing game. I went on EBAY and bought a Sega Genesis and then bought the game. Jee, I love it! SO realistic. Great Graphics and realistic gameplay make it awesome. You can race on 15 different tracks and compete in the Kentucky Derby! The only difference between real horseracing and this game is that in the game, instead of riding around on horses, you ride around on broom sticks. Makes the game even more realistic! I suggest this game to anybody. I give it 5 stars!
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Beware Bootleg GBA Games. There are obvious telltale signs . Beware Bootleg GBA Games. There are obvious telltale signs of bootleg games. These games may appear to be legit at first glance, but are inferior in quality. Most importantly, they usually will erase save data or otherwise function improperly. I'll use the bootleg copy of Warioware: Mega Microgames that I purchased from onedog31 as an example: First off, the label art may be different than a genuine copy. (i.e., green checkered as opposed to rainbow) Also, words may be misspelled on label and plastic. (i.e., "LICFNSED" and "NIntondo") Some more subtle differences: If you open the bootleg cart to look at the circuit board you will usually see a battery for save data. The plastic is often malformed, and the cart will not have a normal fit into the GBA. Finally, the label should have a combination of two letters and/or numbers pressed into it. If you do not see these digits at least faintly, you don't have a legit copy.
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Tilt & Tumble Technology = Cool. Kirby's Tilt & Tumble for Gameboy Color is a truly unique game. In addition to featuring everyone's favorite puffy pink hero, his home planet of Pop Star, and dozens of cuddly bad guys, Kirby's Tilt & Tumble features unique Tilt Technology, meaning instead of using the directional arrows to control Kirby, simply tilt your gameboy in the direction you want Kirby to roll. To jump, pop the gameboy up. This simplistic controlling makes it great for younger kids and adults alike. The game features eight territories to roll your way through, 3 save slots, and best of all, the cartridge is pink! hehehe... There are only a few minor setbacks of this game- first of all, it requires steady hands, so it's difficult to play in a car or bus. Another problem is that when tilting the gameboy, screen glare can cause you to lose sight of Kirby, so I recommend using a Worm Light when playing. Another problem is that you must keep the gameboy flat, so you'll have to bend yourself in order to see the screen at times. If you like shoot-em-up fighting and action games, Kirby might be a little too pink and cuddly for your tastes. Nevertheless, it's still a great game, and I recommend adding it to your collection as soon as possible!
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The Best Fighting Game Ever. This really fun game displays great graphics, sound, and pure fun! There's no flaw as you fight as Peach, Mario, Samus and more! There is a great selection of characters and maps as you try and chuck your enemies off the stage using a gigantic amount off attacks. I really like this game because of each players specialty. Like DK's giant punch or Yoshi's famed eat you than poo you out as an egg! It has no real story line or plot but it's still really fun to grab a guy and throw him sky high. The event-matches are also fun, same goes with all-star and classic mode. (Don't do adventure, it's really boring and it takes a year to finish once!) In multi-player special melee you can be humungo or really tiny. You also can make it so that you fight to the death or battle for coins. I really recomend this game to all you Nintendo lovers out there!
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No problems . This works perfectly for me, with one Genesis controller (6-button). Response is immediate and all buttons are recognized, including MODE which surprised me. I'm using it with Windows 7 on a desktop PC I built from parts, and it was recognized as two USB game controllers immediately without the need to install anything. It shows up as two controllers whether you have one or two controllers plugged in; I'm using only one. The only issue I have, which is not this controller's fault but just a quirk of some games' programming, is that some programs want to use this instead of my Xbox 360 controller as Player 1 when both are plugged in, when I intend to use the Xbox 360 controller. All I know to do is just unplug this adapter from the USB port, which to me isn't a big deal. Only some games have this problem (i.e. NIGHTS on Steam). I haven't had the above issue with KEGA Fusion, which remembers specific controllers you've configured. TL;DR: If you want to use your Genesis controller to play classic and indie games on your PC, this will probably fit the bill.
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Mario Power Tennis serves up faults, not winners. ____Mario Power Tennis is the newest installment in the Mario Tennis series. With the aid of the gamecube's enhanced power over the n64, it is a given that the graphics in Mario Power Tennis are better than its predecessor for the n64, however many other areas of this game are inferior to the original. ____Mario Power Tennis has character, but lacks strategy and tennis feeling. In Mario Power Tennis it is impossible for a player to hit the top of the net, and have the ball skip over. One of the funnest aspects of the original Mario Tennis for the n64 was getting the ball to hit the top of the net and lightly bounce over, delivering a drop shot that often won me games. ____The fact that hitting the top of the net cannot be accomplished in Mario Power Tennis shows that the physics engine is inferior. ____Mario Power Tennis also has far fewer courts and less players than the original Mario Tennis. Mario Tennis for the n64 had 17 different courts (after unlocking the courts which required the n64 transfer pack using the gbc version. Peach court, Waluigi court, etc.)Mario Power tennis has around 9. Mario Tennis for the n64 had 20 characters(with transfer pack) Mario Power Tennis has a total of 18(including hidden characters) Players that are not in Mario Power Tennis, that were in the n64 version include Birdo, Toad, Baby Mario, and donkey Kong Jr.(now replaced by Diddy Kong) ____One feature in Mario Power Tennis are the Power Shots. Each character has a defensive shot, which is over-powered, and an offensive shot which is often over-powered. The Power Shots make the game's characters imbalanced, as some characters have better Power Shots than others. To use use Power shots, the player must charge his or her raquet during a few volleys. When charged, the player may use a power shot. I feel this charge period is not nearly long enough, this results in players witnessing the same cutscene for the same power shot up to 40 times during one match. The players should be limited to using only 3-5 power shots per match, or at least increasing the charge time required for a power shot. The Power Shot issues would be forgivable if the game's designer's allowed the player to turn off power shots in tournament mode, but the option is not there. ____The tournaments would have far more strategy and resemble tennis much better if power shots were not included. Mario Power Tennis, with it's power shots and gimmick courts, feels frentic like the Playstation game, Pocket Fighter; while the original Mario Tennis for the n64 felt as if it was an update of the classic pong in a tennis atmosphere. ____Although most of the game is inferior to the original. Mario Power Tennis can be redeemed in the diversity of it's characters and diverse strengths.(Yoshi-speed,Bowser-Power, Wiggler-defense.)Some of the mini-games and gimmick courts are actually very fun. Such as the mecha-bowser mini-game and the Mario Bros. Classic court. ____Overall I give the game 3 stars out of five.
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Dont dwell on what the critics have to say. Wsb2k1 for the dreamcast is a solid first attempt at baseball for the dreamcast. Since i only have limited space for this review, i will get to the heart of it. First let me tell you that the game is graphically superior to all console games on the market.(console meaning video game systems, not computer) The stadiums are remarkably accurate in amazing detail right down to buildings and highways outside of the stadiums. The player models are on par with all the other sega sports games and all of your favorite players have all their own batting and pitching styles. The pitching and batting interface is tight and is easy to get used to. The create a player mode is probably the best i have ever seen in a console baseball game and the team edit/gm mode is a very nice touch. With all that being said, there are still some problems with the game. Personally, my biggest complaint is the play by play commentary. It reminded me of the old mlbpa sports talk baseball games for the genesis. It is so bad that I turn the sound down so i don't have to hear the robotic voice drone on and on. They should have had a color commentrary guy with the play by play. This is the only real feature that seemed rushed and incomplete. The other problem for some people is the fielding engine. Now, personally I don't have a problem with it. But there are people out there that don't like the idea of not having the ability to fully control your fielders. People feel like they got cheated. Well, my statement to them is: Doesnt every baseball game give you the ability to choose cpu assist from the game options menu? Its the same thing, the cpu does all the fielding for you, all you have to do is throw the ball to the correct base. Just know ahead of time that you cant control your fielders, the computer does it for you. Besides the commentary, that is the only major flaws of the game. There is some frame rate slow down at some points, but overall the game runs smooth. Another added incentive is that wsb2k1 will be the only baseball game on dreamcast this year due to the fact konami pushed back espn baseball tonight to next year. I give this game four stars on the fun rating. It has awesome graphics, solid gameplay and lots of replay value. Baseball and sports fans will be doing themselves a favor by picking this one up. Peace out and go white sox!
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Leaf Green, great remake. I preordered my leaf green game ion about August, and when I played it it seemed like it was like the old versions, but I was wrong! The graphics are amazing and the pokemon learn new moves and you also get an national pokedex once you have owned 60, and caught a johto, hoenn pokemon. They also have 7 pokemon islands which have pokemon not seen in the original blue, red, and green. The only reason that I don't give this game a full 5 stars is because many pokemon u see in johto are not in this game, so how do you beat the game. But you need both games to fill your pokedex, thats all I have to say, see ya!
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One of the best games I've played. The graphics are great and the sound is great too. Commentators, as always, are a little annoying. The passing mode in FIFA2002 has been reinvented! You can kick the ball to wherever you want and with the power you want. Now it's a little more difficult to make passes and score goals but that makes the game even better!. There are some differences between PS2 version and the GC version. For instance, you cannot score goals from midfield in the PS2 version but you can score goals from really far away in the GC version (if you are good). FIFA 2002 is a good game but they took out some features that everyone enjoyed from previous versions like changing formations (and strategy) without pausing the game. FIFA 2002 is "Road to World Cup" and you can choose almost any country and try to clasify to Korea/Japan 2002 World Cup but you can't play World Cup! You can also play with Real Madrid or Juventus and many other famous football clubs and that is very interesting. If you are a soccer fan, you have to buy this game because they are trying to make it a simulation instead of a simple soccer game!
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what a disappointment. Since GBA, came out, I haven't been buying GBC games, but I was curious, so I got this one for my younger sister as a gift. I had hoped it would give her a chance to learn more about the card game, and give her a chance to play people who wouldn't beat her all the time like I did until she developed her skills. Well, there wasn't much to be learned from this game about the real card game, since the rules worked quite differently, and even the hardest opponents were no challenge at all. Still, there's more to a game than a good challenge and fidelity to the original game such as graphics and plot. Unfortunately, this game has neither. Compared to what current technology is capable of, the graphics were sad, and the game had absolutely no plot. Perhaps the game would have been a little more valuable if my sister or I knew anyone else who had the game. There is much room to improve decks beyond what is needed to beat the final opponent, and a real person would certainly provide more of a challenge. But, I couldn't honestly recommend that any of my friends waste their money on the game.
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Can't get enough of IT. I tell you this game is the best racer I ever played. I just beat it and It's even cooler now then ever. They say it's hard but some chapters you just wizz through. Then you hit a task or race that seems to be impossible. You really need to go through the coarse flawlessly to make it. I even had to turn away for an hour to chill out. I mean I go throught the first three laps perfect then the last lap I hit something or someone hits me and I loose control yeah! do it all over arrrgh! Then to come back and show the game who's boss. In the end I love it. It isn't your Hi I'm a racer and if you always hold the acceleration and never brake you can still win. Maybe in some cases you could but not for long. The handling of the cars is great they may get faster but then harder to control. Sometimes you swerve out and don't know why but it turns out that the back of your car tapped the railing and totally messed up your cars balance. Taking corners with your hand brakes and fishtailing is not only fun but also rewarded with points(kudos). The game is a challenge but hours of fun with replay value like no other. 40 cars man and are they cars sometimes I thought this is a toyota dang! I may have beaten this game but I am getting home and racing some more.
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Review Written on Release. This review is from the game's initial release date. "Skies of Arcadia: Legends" for the Nintendo Gamecube is a remake of the game "Skies of Arcadia". It takes place in a world that floats in the clouds. There are islands of rock that float in the air, where people have made their homes and villages. To get from island to island, airships were made, using the power of the Six Moons. The Six Moons are each different colors: Red, Yellow, Purple, Blue, Green, and Silver. They represent, respectively, Fire, Electricity, Ice, Wind, Life, and "Void". The Moons drop moonstones, which can be used to power things, like airships and weapons. Each Moon has a continent that represents it, and the continent uses the power of the moon to their best advantage. The Nayr people live under the Red Moon, and they are a desert culture. The Valuans have established a great technological empire from the electricity of the Yellow Moon. There is a lot of unexplored space, and nobody really knows what lies beyond his or her little realms. The game opens with a small, sleek, shiny ship being chased by a giant metal Valuan battleship in a scene reminiscent of the opening from Star Wars. The person on the smaller ship is a young woman. The captain of the larger ship, Alfonse, seems to be a rich pretty-boy. He says that the girl is from the "Silver Continent" and orders that concussion shells be fired at the smaller ship to knock the young woman unconscious. The sailors do so, and she is taken aboard. Suddenly, the bigger ship rocks from an explosion! They're being attacked by Air Pirates! The main character, Vyse, a boy who uses two cutlasses in battle, swings down from the Crow's Nest of the pirate ship and challenges a group of soldiers. Then his best friend Aika, a girl with a boomerang, jumps over, too. They battle the soldiers, then when the rest of the pirates come, run off to search for the captain. While Vyse and Aika fight some more Valuan Soldiers, the captain gets away. The Air Pirates bring the girl (Fina) onto their ship and tell her they are Blue Rogues, who only attack armed ships, unlike the Black Pirates, who attack defenseless ships. The pirates all go back to the very creatively named Pirate Island, where they celebrate their victory. Vyse and Aika introduce Fina to all the people of the island, and then go off exploring for a day. When they come back, the island has been attacked, and the Valuan Armada has taken Fina and all the Pirates away. Then Vyse and Aika decide to go rescue their friends from the evil Valuan Empire's clutches. The graphics in this are good, as RPGs go. It is an enhanced version of an older game, so the graphics are nothing like, say, Final Fantasy 10. The sound and music are very nice, as with most RPG games. Where this game is the character, world, and gameplay design. The characters range from Vyse, the average do-gooder anime-style RPG character, to Drachma, a sailor done in the style of Captain Ahab, who lost his arm to a giant Arcwhale (a whale that swims in air) called Rhaknam. Unlike Ahab, however, Drachma was able to get a mechanical metal arm. The world in this is pretty big, though some things in it (like walls of air that prevent you from going places) don't make a lot of sense. The airships are cool, though, and you can upgrade your ship with armor and cannons, to fight in ship-to-ship battles. The overall effect of the towns, including people in them, buildings, and surroundings, are pretty neat. Also, the detail in the gameplay and battles amaze me. Unlike many RPGs, in Skies of Arcadia: Legends, characters will fight in the background (but not do any damage) while they wait for their turn. Last, there are less "Random Encounters" than in Final Fantasy, which means you can walk quite a bit without running into an enemy. Overall, this is an incredibly good RPG. 10/10.
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Absolutely Stunning Value. Many reviewers have already wrote about the numerous games included in this amazing little cartridge, so I will not do a rehash. I just wanted to mention how this cart takes you on a journey into your younger days (if you are 30+) and can even change longlasting memories that you had. I am referring to Dragster, which I hated as a kid because I did not understand it. When I began playing it again on this cart, I still had problems...until I read the full directions (scanned into this cart). I am now hooked on this game and have played it for at least a few hours. I am sort of obsessed with getting the patch. You need a time of under 6.00 seconds and I have gotten it down to 6.01, so I am close. When I do finally get this magical score and earn the scan of the patch, i will truly feel I have earned it. Which is exactly the same feeling I had over two decades ago. Just amazing. Please note that the scores needed for the patches in the PS2 version were raised to make it easier, so you do not get a real feeling of accomplishment on that version that you do on this one. All in all, this cart represents what happens when a company takes its job serious and pulls out all the stops to make a quality project.
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The best Phantasy Star game of the bunch. I bought this game when it first came out and never regretted it. I recently took it out of storage and played it again and it's amazing how this game renews itself. I have just as much fun playing it now as I did when it was brand new. The Sega Genesis was always my favorite gaming system for RPGs. That console has outlasted every other platform I ever had and it still works as good as new. Phantasy Star 4 will pull you in for hours of battle after battle with the evil Dark Force. My one regret is in order to rescue Demi the android and defeat Zio, you have to sacrifice Alys Brangwin, Chaz's best friend and mentor. Her death is always tough to muddle through. This is the real deal. The positive reviews this game gets are well deserved. I see now it has become a collector's item. If you still have a Genesis and you can find this game at a good price grab it.
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It's eh. Just got it today. The picture threw me off but that is my fault for not checking the description. I thought I was getting 2 sets and it was only one. For this price I could have bought 3 from another seller. In fact I did buy another set with the tri wing screw driver for about the same price. But the product itself is eh.... When you move the left thumbstick diagonally left actually any direction really. It hits the housing and because the stick is a little short than the original it rubs weird against it. I feels like it also sits deeper which could be part of the issue. I am not sure if it is also because mine is a wave bird if that makes a difference, but I couldn't find anything online indicating that there was. So product is fine for what it is. Just too expensive I thought I was paying for better fit, I would suggest to try a different one.
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