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ocarina sequel. *NOTE: This will give EVERYTHING away. Don't read if you don't want to know the ending* This is the sequel to the Adult Link time line. Ok, here's how it goes. Since Link had already returned to the present, he was not in the future. Ganondorf used the Triforce to break out of the sacred realm and claim hyrule as his own. Before he could do this, though, Hyrule was flooded. The Triforce of Wisdom from Adult Zelda went to the king minus one piece which the king still had, the Triforce of power was still with Ganondorf, and the Triforce of Courage was broken up into 8 pieces and scattered across new hyrule. 100 years later, Ganondorf sent a phoenix out to find Zelda. Since he thought she would be in disguise, he made the bird get any girl with Blonde hair. Somehow, the bird got tetra(really Zelda, but she didn't know it), tetra was dropped, and the bird got Aril instead. Link set out to get her, but needed the master sword. he got the 3 orbs of the elements and went under the sea and got the master sword. He then rescued his sister, but then found out about Ganondorf and tetra, lost against Ganondorf, and took tetra to hyrule where she turned into Zelda and got the Triforce of Wisdom. Link then needed to power up the master sword to full power(The same as it was in ocarina) to face Ganondorf. After he powered it up to max, he needed the Triforce of Courage to get passed the barrier surrounding Ganons Tower. He got that, got passed the barrier and made it to Ganondorf. Ganondorf either killed or knocked out Link and Zelda(I dunno, it was in Japanese) and took the other 2 pieces and completed the Triforce. Then the king stepped in and made some wish on the Triforce to either bring back Zelda/Link, or something else, and then they both woke up. Link then battled Ganondorf and stabbed the master sword in Ganondorf's head, turning him to stone. Hyrule then completely flooded, the king and the Triforce stayed under the sea, while Zelda without the Triforce turned back to tetra and then they both sailed off on there own boats into the sunset. That is the COMPLETE story
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Love this game and I don't even like Skateboarding. I bought this game based on the glowing reviews that it has gotten, nothing else. I was worried because I don't like skateboarding at all, and that I may not like this game. I had never played a Tony Hawk game in my life, but as soon as i switched on my GBA, all fears were erased. If you're thinking this, yes, is is kinda hard to learn but once you get the hang of it, you got one impossibly addictive game on your hands. The screenshots don't do the game justice, in reality, the graphics are crisp, and smooth. The sound effects rock, and the music is great, if a bit quieter than it should be. The special tricks aren't too hard to pull off, and are great fun to watch. For Tony Hawk vets the viewpoint may take a little getting used to, and although the items are hard to grab because you don't know EXACTLY where they are, this is offset by the shadows they leave on the ground. (But getting in to the Wind Tunnel on the Hanger level can be maddening at times). THPS2 also has a wealth of cheat modes and special characters to unlock (Spider-Man!). Each Skater has their own unique boards and tricks. Altough you can only create 1 new career at a time, you have 13 skaters to work with, and each has their own individual career, so that is VERY good. The Objectives for each level can be tough to begin with, but you get the hang of them quite easily. Some of them you have to do special tricks to do, and i don't quite know how to do those yet. Overall, BUY THIS GAME!!! (And Castlevania, of course) Pros: -Great Graphics -Challenging -Loads of secrets Cons: -Items are hard to grab -Viewpoint takes some getting used to (Tony Hawk Vets only) -Some of the objectives are exceptionally hard Overall: 95% A game that EVERYONE will enjoy, regardless of if they like skateboarding or not.
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Torn Between 2 Enhancers. I just recently bought the Game Boy Player by Nintendo for my Gamecube, and yet, I still had yet to buy a code enhancer for the system. Still, there were just so many of them, they all seemed to surprise me very well. Arguably, when game enhancers are released, they always seem to get you in the wallet, if one doesn't fit right. You always need to get a video game code enhancer to play and win the game, every time you get a new video game system. Still, I was torn between 2 of them, Gameshark, and Action Replay. The Action Replay for the Nintendo Game Boy Advance, SP version, and the Game Boy Player for the Nintendo Gamecube, really fits very well for players alike. Unlike other code enhancers, you don't need to constantly update this one by buying another updated version of the Action Replay. The codes work very well with so many different games like Super Mario Advance 4: Super Mario Brothers 3, Pac-Man collection, and others to boot. You can always either download them from their website, codejunkies.com, or you can manually install codes using the video game magazines that publish those codes, like Electronic Games Monthly, or get their published books of all different codes in updated books that are sold in the stores. Although it is very tough to tell which one to choose from for the Game Boy Advance, Gameshark or Action Replay. I strongly suggest you get the Action Replay, because it is a little bit cheaper than the Gameshark. It is well worth the tweaking, to beat the games you take for the ride.
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You kill god at the end..., what. Ok, so yes, they did pull a Mario 2/Doki Doki Panic switch-a-roo with SaGa but whats in a name? The reality of it all is that in context of 1989, this game was totaly sweet. The game was more ambitious than the graphics available on the Game Boy. The sound was done really well. I filled a small land fill with AA batteries playing this as a child. *Spoiler alerts* This game sported alot of firsts, or at least, firsts for me. This was the first time I seen a cohesive, well produced RPG for gameboy. This was the first time I seen a game where you could use monsters in your party and have them evolve by eating the meat of a defeated enemy to mutate into another monster. Probably the first time you eat your fallen enemies outside of pac-man. Oh yes, and the first time you fight and kill GOD. The story is that you climb this infinate tower. Some say heaven awaits. Others say its a 24 hour Wendy's. Every so often you have to stop to find a crystal that opens doors to higher levels. The BS with having to gather crystals automatically makes this a qualifier for a Final Fantasy game (just add Cid). Every so many floors you have to go on fetch quests, and predictable story runs until you fight one of the four gods of an old asian creation myth. There was a black turtle, blue dragon, white tiger and a red sparrow or something. Its like the RPG equivilant of the tv show "Sliders". Every time you arrive on a differant world by climbing up the tower, you find more and more advanced weapons and civilizations. you start out where there are castles and things and eventually end up in the ruins of a destroyed city in the post appocolyptic future where you have to get some plutonium by killing a War Mech. Then you climb the tower further and meet the boss of the gods, Asura. You kill Asura but this is not the boss but rather a puppet of the true manipulator. After some boss reunion fights, you eventually get to heaven and you fight "The Creator" for creating evil and suffering in the world to entertain himself by seeing which mortals would get to heaven to meet him first. Maybe this isn't God but this character has a striking resemblence to the Abrahamic God in the bible and uses attacks like "Right" and "Repent". After beating the game I fealt guilty and weird for killing videogame God since I was only 10 years old. I had the same impression the first time I killed the villager hostage in "Opperation Wolf" at the arcade. Now kids murder prostitues on GTA with chainsaws like its nothing. Where was the radical right wing Christian nuts that were busy burning pokemon merchandise and Harry Potter books when this was Number 1 for like 3 strait years in Nintendo Power. If any of those nuts knew about this game, they would have had a cow, rather, a holy cow. I like to think of what Spock said at the end of Star Trek 5. "Perhaps, there are many gods". So, for me, the fun of this game was reading way too far into the subtext of the story. The gameplay is rudimentary. You power your humans up by buying potions. You power your mutants up by randomly evolving ( just keep playing and they get randomly stronger). You power up your monsters by eating things that aren't lizards (always a downgrader). Not the funnest in the FF SaGa Legend series but this made me ponder theology the most. I like the strait forward climb a tower to infinity and fight god story that hadn't realy been done before or since. Only play this if you are trying to study the pop culture contexts of the late 20th century or like old ass game boy games. You will need be a 9th level game snob/nerd to get any joy out of this title. For the rest of you GTA chainsaw murders and Square graphics fanboys, you best move along.
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ToS: definitely a recommended classic game. Whoot! Amazing game, although a bit dated now and days, A good option if you like those more classic games, where story and skill mattered more than graphics and money. It is worth noting that this does have two discs, and you will want to check that immediately when delivered, the first time I ordered ToS I got a Final Fantasy game in the first slot. :/ Thankfully the seller refunded me, (although s/he didn't want the games back.) but accidents do happen. Anyways, great game, does seem to have a small amount of grinding required to play though comfortably however.
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Good game, but gets silly at times. Unlike most reviewers of Ecco the Dolphin, I have played the game past the first level. In fact, I will beat the game within the next few weeks. The game has about 30 levels, with 4 bonus levels. I'm on level 26. Let's see. Yes, there's lag; you see it when Ecco gets close to your screen. But the presence of all kinds of moving graphics will not slow the game down! I say it gets silly once you get past the first act, "Isle of Tranquility," because the story is by a sci-fi writer. Sci-fi is garbage. Again, the game is beautiful throughout. Oh yeah, the villains in the last three acts barely move. Um, Man's Nightmare is truly awesome. Dolphin's Nightmare is great as well. Check out the level "Hanging Waters" (if you ever get that far). I was blown away! The last level of "Isle of Tranquility" is really something. Ecco is a very well-designed game. I just wish the designers had composed background music for all 30 levels. Hearing the same stuff over and over detracts from an otherwise great game. Finally, I can swim very well; none of the villains can catch me! Good luck, if you've got the patience to finish Ecco...
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Nintendo Strikes with a GREAT 1-2 Punch. What can I say. I have been a NINTENDO faithfull since the 8 bit, all the way to NINTENDO 64 , but then PS2 came aroud. Instead of staying with NINTENDO I shy'd away to the PS2. I lasted about 2 years, up until this bundle came out. I got it on sale at the Wal-Mart (day after Thanksgiving sale) This was the best thing I have ever done. I now have 5 games, two controllers and three memory cards. Not to mention a ticked off Fiance!! I can not stop playing Zelda Majora's Mask. Its just awesome. It seems better ont he Cube. I have tons of game play time invested in this system and the ease of starting it up and playing it, not to mention minimal load times , makes the game play experience even better. I still have my PS2 but I haven't played it in atleast a month. The graphics on this GameCube sytem are just out of this world. I would recommend this bundle to anyone for the sheer enjoyment of ZELDA lovers, but more than that, you get the black system w/ remote which looks very cool. I am a 22 year old kid, but I don't care. This is a perfect Christmas present!!
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Super Smash Bros. Melee. This game is the coolest!!!!!!!!!!The graphics rock, and the characters have cool new moves. I like the new 1 player mode the best. The old one player was boring. In this one player, you have to battle people or theme characters on the way to the next battle. Take Mario for example, on the way there, you have to battle koopas(cartoon turtles).They also have new modes to play. There's coin mode, where you have to keep other players from getting coins, while you try to get the most coins. The other is combo mode, where you have to pull of very good combos to get points.the last mode is like a tornement. Up to 60 people could play! There are also new characters. They are Bowser(koopa), Peach, Shiek, Zelda, Ice Climbers, and more to come! This new sequal to Super Smash Bros. for GAMECUBE rocks!!!!!!!!!!!!!!!
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Fantastic. I've always been a fan of Mario, and this is, by far, one of the best Mario games yet. I love how the graphics are simple, yet so high-quality at the same time. Video games have come a long way, and this is a good example to prove my point. The dialogue made me chuckle, the puzzles were challenging, the characters were unique and lovable and the fighting kept me on my toes. Not to mention that I just LOVE the music, to the point where I find myself humming it throughout the day! Once I picked up the controller, it was hard to put it down. My only gripe is that there were times where tasks were given with little to no direction. I had to run to the FAQs far too many times for my liking, which is the one and only reason I can't give this game 5 stars. But the pros definitely outweigh the cons, so it's something that I'm willing to overlook. I would certainly reccomend this game.
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BARF. River City Ransom EX combines all of my favorite pastimes: shopping, eating, and beating the shit out of jocks, frat guys, homeboys, and generic dudes. I am a huge fan of the original NES version and loved the GBA as well. I played this on my Nintendo DS and actually felt the improved graphics for the GBA stand up well to DS titles such as New Super Mario Bros, Contra, and others. RCR has all of the fun of a beat 'em up, plus has RPG elements. You level up by purchasing books and learning new techniques. You can buy everything from a shrimp roll to an Emo CD at the many malls located in River City. The GBA version kept all of the quirky fun from the NES game, and made improvements. The graphics are, of course, the biggest improvement. The backgrounds and characters are all rendered with excellent detail. Other improvements come in the combat modes. Alex has several additional moves (such as being able to pick up enemies and swing them around in a circle to take out a whole room of foes, and a roundhouse kick that would make Sir Chuck Norris proud (The only person that can knight Chuck Norris is Chuck Norris, by the way)). The best weapon addition is the double chain. There is still the classic chain weapon from the game, but there is another one that gives you twice the reach. Once you get it, you're pretty much unstoppable. One great feature of RCR has always been the dialogue, such as the famous "BARF" uttered by vanquished thugs. They still say that, as well as other classics like "Cheese it," and "This blows my day." One cool update is that the many gangs say phrases that match their names. The cowboys say Yippy-Ki-Yay (although they sadly don't add the MFer after it) and Yeehaw. The mobsters say Abbodanza and whatsa matta you? Best of all, the homeboys don't say "Barf," they say "BiZarf." They also say "my bad," and "I ain't playin'." Can't tell you how fun it was to smack a homeboy with a metal pipe for uttering those hackneyed catch phrases. One big complaint that others had is that isn't a two-player game. That would have been nice, but I'm more of a solo player, so it didn't bother me too much. I can see how it would stick in the craw of some, though. I wish the game was a little longer, or, that after you beat it, there were some additional levels or features that could be unlocked. But as a pretty much straight translation/update of the NES game, it was awesome. Don't forget to stop at the pharmacy and pick up some Placebol! It really works (or maybe Alex just thinks it does...).
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really,really great game,but ive heard some crap out there. yeah this is a really cooool game.you won't regret buying it.the story is great too,its like you actually care whats gonna happen to the characters.and the "real time" fighting is the best,its not like those regular rpg's when you have to take turns hitting each other.this game is nothing like that,once you see a guy you just go up and hit him,just like that and hes dead.now i've heard a lot of crap like when people say "your so small,you cant see who your fighting".well i gotta admit there are some places where your a size of an ant,BUT when i played this game there was NEVER any places where i couldn't see who i was fighting.so if you read anything like "your so small" or "you cant see who your fighting",the people just need some glasses or they need to buy a bigger t.v.well thats all i gotta say ,well i could go on and on about this game,there is so much great stuff about it,but i'll leave the rest for you to find out when you buy it.
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Am i the only one that finds this VERY hard. I was thinking of buying this game for my young son for Christmas because i thought it would be great for him. I decided to rent this before buying and i'm sure glad i did. I am 28 years old and i LOVED all the old Marios and never had a hard time finishing the older games but i find this one very hard and confusing. I thought it was supposed to be a kids game but it's even too hard for ME. If your planning on buying this for your child, i would suggest that you rent it first because i don't know if you want to hear your child say "Help mom/dad it's too hard" or "I don't know what to do" all day long. I would have liked to give it more stars but after playing all night and getting very frustrated, i just can't.
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Not good enough to be revolutionary. As a big fan of college football, I was very pleased to hear a game would be coming out for the Dreamcast but as I played I found more and more that I did not like. For example, on the legacy mode I just happend to go undefeated and win the national championship and did not have many good players graduating and started the next season ranked 81st. What is up with that? The announcers also annoy me and get many things mixed up. With their bad jokes like "Brittney Spoons", I suggest you turn the volume down and listen to music or the something. The recruiting is not that good either, I have seen alot of other reviews saying that the only athletes that want to come to your school are kickers, punters, and centers well they are right. They play only about 2 or 3 fight songs mostly Notre Dame's fight song like it somehow happend to come up during a Florida - Tennessee game. It would of been nice also if they could of had the players names but if you know enough about your favorite team you will know them buy their numbers. So in the end if you really like college football and do not care about the little things or the corny announcing than this game is for you, but if you like pure stats and good recruiting than I would not recommend it
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Phantasy Star5 is the reason to buy a DC. First off, I have played 3 out of the 4 PS games (not including the latest) and have loved the series. (Well, not #3, but...) With that said, I had some very specific expectations of what this game should be. Also, I am not playing on-line because Everquest left a bad taste in my mouth. So how does this rate compared to the other games? It really can not be compared because it's a whole different game. You don't have lovable characters (Rika, Wren, Demi, Raja...) or even a party system. BUT you do get to combo your attacks. What's the point of combos? Because you play as a lone wolf and there are occassions where the bad guys will fight you 8-1. The game tends to be fairly short, but at least it has direction unlike (ahem) Everquest. If you were to buy the book, you can actually see how the game is supposed to progress. While this can be considered cheating, I find it very helpful so you don't end up finding yourself in a really long game (like Final Fantasy). A quick run-down on the things to make and/or break the game. The graphics are pretty awesome and at times, a bit fantastic. Particularly the city you get to run around in. The sounds are cool and the music while hokey in the city tends to draw you in in a futuristic sort of way. Game control is good, the flaws are in the programming. (You can't run on command, which is very annoying when facing mines.) The fun factor? Oh yeah, that is top notch because it is a fun game. RPG? Sure. Zelda-style if you don't mind. Action/adventure? In a way, yes. It is a very good game, worth buying whether you want to get on-line or not. You almost don't miss the party system and the bosses are beatable though they can take a while. There are different hardness modes. The best feature is the fact that you can choose your character. It is more than male or female and job type. You get to choose skin color, armor color, hair color and style, height and weight!!! There are lots of possibilities (and my hunter happens to look like Sephiroth.) and it was a very cool option. I say this is one of the very few games that are worth buying on the DC. With the games that Sony has and is continuing to create, there are few Sega games that can compete. PSO is right up there with the 2K sports games.
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Not as good as NBA2K2, but better than Live or Inside Drive. The graphics are the best out of any basketball game. Unfortunately the gameplay is not that good. (1)It's too easy to score. (2) On the harder difficulties, you cannot do any of your crossovers without getting the ball stolen. (3) Blocking the ball is too easy. (4) The sim mode of courtside is more arcade than the street mode from 2k2. (5) They only include the 12 man active roster from the end of October. If your guy was inactive then, too bad he's not in the game. (6) The arcade mode is pretty fun, but that's not enough to warrant a purchase. I recommend renting first or buying NBA Street and 2K2 when they come out.
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Has its place...even though its only for a short time. Hmmmm...This is kind of a split decision. Fundamentally this is a good game. No major control or camera angles issues or anything of the sort. However the game only has 4 levels and not enough variety in its game play. Possibly made as a quick cash in for craze that was Mario-Kart type games back when the game was made. The game play is to simple while simple works on puzzle games here not so much. Having said that i do think the game has some value. I think perhaps for the kiddies it will keep them entertained. As well i think this game may make a decent albeit short lived party game. As it is easy to pick up and its quirky characters will quickly catch your guests attention. However after a hour or two i think people will get bored of it. Though i think after two showings the novelty where quickly wear off for your guests. Sort of like a parlor trick...lol..All in all for the price you can get this(now a dayslol) game it should provide you with a few quick evenings of entertainment.
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you don't like this game? . This has to be the most inventive Zelda game ever. Just by watching the "press start" menu made me want to get on my knees and thank God that I have a GameCube. (just got rid of PS2) Everyone should play this game and love it. If you don't than you are lying or you just can't get past the change in graphics, which I think is super sweet. It makes sense for it to look cartoony because he's a kid in the game. I've read some reviews that say how bad this game is. They are obviously too technical and need to relax and play the game. Its just like those websites with them movie bloopers. Sure it's funny but it the people who write that stuff are missing the point of the film. Anyways, I'm getting way off track. This game is awsome and I encourage anybody to add it to their Zelda collections with open arms. You won't regret it.
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expanding, expanding. Speaking as an owner of all of the previous Tony Hawk games for N64 and Gamecube, Tony Hawk 4 makes some drastic changes for the better. I can't say that the graphics are stunning, because they seem the same or just a tad better than THPS 3, but I can say that taking out that rediculous time limit that was old after the first game was a great idea. Other new ideas are the long awaited spine transfer, the idea of Pro Challenges which is one challenge that is unique to each individual skater (which is how you unlock the movies in this one)and the way that you have to talk to people to unlock goals, almost exactly like in the game Aggressive Inline. Although some goals are rediculously hard and frustrating, you can buy cheats for not much cash that will help you out greatly. Speaking of the cash, it is skattered all over the level like in THPS 2. To get more special trick slots, you must complete certain goals on each level that have to do with doing special tricks in insane places like doing a special trick over a huge gap or something along those lines. You have to buy the special characters, the cheats, and the movies that do not feature a skater. A change in the gameplay is the addition of new flatground moves. If you have seen Rodney Mullen's video from THPS 3, you were amazed. Now, you can do all those moves and more without moving in the game, such as pogos, casper flips, handstands, or handstand flips to name a few. You can use these to get your special meter up also, which is very handy in tight places. The multiplayer mode in the Tony Hawk series has never been great, but it keeps up the good work with new modes you can play in. Overall, with huge, great levels, new ideas, fun goals, and long movies, Tony Hawk 4 is still a must have for anyone who owns a system that supports it.
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I almost didn't get this game. I had almost decided to wait for a good "Pro" football game, but after reading the review of this in Nintendo Power, I decided to take a chance, and man, what a game. I am a dedicated but casual fan of Pro Football (49ers!), but am a HUGE fan of this latest release by EA Sports. The graphics are the best I have ever seen for Gamecube (and I have Resident Evil), and the game play is incredible. It is simple enough for me to start playing right away, but complex enough for me to do exactly what I want to do, which is so rare for all of the football games I have rented for Gamecube. The little touches are what will make you love this game... the fight songs, the band sitting in the stands, the cheerleaders, and the announcers! I was laughing so hard at the announcers, partially because they were being funny, and partially because they were so incredibly realistic. I have only played the game for a couple of hours, so I haven't even entered the "options" screen yet, but believe me, this game can be what ever you want it to. I highly recommend it.
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The best Hamtaro title of all time is coming to GBA. Hamha. Calling all ham-hams! Many of you players have played "Hamtaro 1: Ham-Hams Unite!" when it first arrived on store shelves. You may have thought that reuniting all the ham-hams in the first place was enough. Think again! An unexpected turn of events is about to take place when "Hamtaro 2: Ham-Ham Heartbreak" appears on store shelves this April, only on GBA. The story behind "Hamtaro 2: Ham-Ham Heartbreak": After reuniting the ham-hams to have a Ham-Jam party in the first place, the demon hamster, known as Spat, spreads squabbles around all of the ham-hams, causing their souls, except 2, to become totally destroyed. Now, there's no other way for the ham-hams to make up--the only way to get them back is with the help of Harmony, the angel hamster. She's the only one who will give you important information on where the ham-hams were headed to and the boss enemies you'll have to fight against. Once those objectives are fulfilled, you'll have to fight against Spat, who will be the final boss enemy in the title. Good luck! How to play: Your team is consisted of 2 ham-hams. They're known as Hamtaro and Bijou, each with their own strengths and weaknesses. Sometimes you have to use teamwork, and sometimes you'll have to split up to solve the puzzles throughout the game. Your mission, should you choose to accept it, is to find all the ham-hams while solving those hair-raising mysteries and dueling your enemies. The title also contains new twists and turns around every corner. Good luck, and grab this title while you can, because they're going fast.
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Highly addictive. I'm going to have to say that this game might be the best Zelda game for any system. Much more difficult than Link's Awakening and I'm guessing it's twice as big. Go for it if you like the Zelda series. My only complaint: the mini-games. I don't know what kinda jerk thought these would be fun, but they aren't. It's a pain having to play a game over and over until you beat it. It wouldn't be so bad if you only played for extra prizes (like rupees, seeds, etc), but you have to beat quite a few of these games just to proceed to the next dungeon. Just a warning - this zelda game requires sharp reflexes, and might frustrate inexperienced gamers.
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The most out of control F-Zero yet. This is the third official version of F-Zero. There are hacks claiming to be F-Zero 2, but there are only three games in the series, F-Zero (SNES), F-Zero X (N64), & F-Zero: Maximum Velocity (GBA). F-Zero is a relatively simple concept... it is all about a space race. Each vehicle is equipped with a jet propulsion system and magnetic stabilizers. You race down the tracks at speeds exceeding 600mph. Racers from all over the galaxy come to compete. Once you are on the track, anything goes. Other racers can even push you off the track and to your death. I was rather pleased with the feel of the game. The whirr of the engines was well done for this limited audio power on the GBA. Collision SFX did lack in the sense that they sounded more like someone sneezing. The cityscape presented on the earlier tracks was well preserved from the SNES version. The vehicles have a new take on appearance. These are nicely rendered in 3D when you select your machine, however in game racing uses a very dulled down version of the CG models featured in the vehicle select screen. The track does spin nicely and appears to have slight usage of a 3D engine. I was disappointed with the actual control of the game. Racing is very difficult to control. It seems the slightest tap will send you ricocheting from wall to wall. This became increasingly annoying when I was trying to place. The recharge ports are also too small to really regain any energy. By the time you are finished being bounced around on the track, you have already passed your chance to recharge. There is definitely a high learning curve in this out of control world. I did not like the game. I enjoyed the first two F-Zero games, F-Zero X more than the original. F-Zero: Maximum Velocity just seems to take more time to learn than I am really willing to put forward. I do not recommend this to newbies of the series. If you have played previous installments, you may find value here, but as for myself, once tossed around, twice shy.
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right from the start. When I first spun this game disc in my Gamecube I knew that I had bought a great game. The first mission alone was so cool, that I played it 4 times before moving on to the next one. With a neat reward system that rewards the player for going back and playing a mission, the replay value is very high. The more points you get for doing certain tasks and moves unlocks more parts and secrets of the game. The controls take some time to get used to, and the game makers elected not to put the option for the player to map the controls anyway that he/she sees fit. There are four pre-determined choices that you can choose from, but anyone of them takes a little getting used too. I recommend this game to anyone that has a Gamecube, and it is a must buy for anyone who likes first person shooters.
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Great game. I had this for PS1 back in the day. But my PS1 finally died a year or two ago. I do have a PS2, but my copy of Resident Evil 2 had scratched to the point that the PS2 couldn't read it. But, I just happen to have a Gamecube because of Resident Evil 4, so this is great! I also bought the Resident Evil Nemesis for Gamecube for the same reason. They are both really good, and haven't lost anything in the transfer from PS1 to Gamecube. But I wouldn't recommend Resident Evil 0 or 1 for Gamecube. I didn't like those. Get Resident Evil 1 Director's Cut for Playstation, that one is better.
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hit me like a fire truck. "Simon" (the memory game) meets "The Fifth Element" (the movie) with a splash of Anime sexploitation. This game is so audaciously, outrageously over the top that I had to have it -- and I didn't even own a Dreamcast system when I bought this game. I am quite happy with Space Channel 5. However, each of these drawbacks cost it a half star in my book: (1) It's a little on the racy side. Flashing orange [undergarments] are par for the course in Anime, but a little over the top for American sensibilities. (2) I thought Space Channel 5 was brilliantly original, but I now know that it's not so original as I thought. PaRappa the Rapper for Playstation, for one, is an earlier rythym matching game that's also stylish and fun. (3) The game is too linear, there are no real freedoms or choices along the way, and I have yet to find any secret levels. (4) It has limited replay value. Overall, I still love Space Channel 5. It's great eye candy to show to friends, and it's a fun party game, but it will be on the shelf a lot.
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Average Game For Sonic Fans. This is a very cool game. Play as 8 characters in story mode (Sonic, Tails, Rogue, Knucles, Shadow, Amy, Cream, Emerl). When your fighting you will use the same attacks over and over, and they do get boring at times. The 2d rectangles in fighting are pretty cool! But once you have beaten the game you can't really play much more. In story mode you can customize Emerl's attacks by mixing other character's attacks. You can also fire ground shots or special attack. This game also includes multi player mini games and one boring single player. Story mode provides a small challenge and it talks half the time. Don't by this game but if you wanna go ahead.
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Not bad of a graphics for a GBA game .... ( ' _ ' . I've played a lot of video games in my time from Atari to Xbox and pretty picky about what kinda games I buy and graphics is one influence in my purchasing. I found Drill Dozer on sale for like $6 bucks at Target and I was thinking about it before but at that price I just said why not. I totally don't regret purchasing this game bcuz the graphics are pretty good and the rumble pak enhances your gaming so well. Jill is a very cutely animated girl and the game is full of drilling action. It has it's tricky moments where I had to try at least 3 times to pass it. But overall this game in my opinion is worth your money and play-time. I give it 9.5 stars. (^_^)
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A little different, but awesome addition. Metroid Prime is very different from the normal Metroid series in that it's first player. Now, don't get me wrong, it is NOT a shooter. It's a first person action game. What's the difference? Well..a shooter you go around killing everything you see. Metroid Prime has the aspects of..totally non-linear, you can go anywhere..you have all of her powers.the roller ball, different suits, different weapons, different visors...and you have to adjust to the different envorionments to use them. It makes you think sometimes instead of just "Kill kill kill" which is one of the greatest aspsects. On a lesser note, the graphics are so awesome. They've put so much detail in this that rain gets on your visor when it rains if you're out in the open and it bounces off your gun, underwater, if something explodes you can see your face in the reflection of your visor and Samus looks toward the explosion. It's so detailed, I can't begin to explain. The game is challenging, but what's the point of a game if you can beat it in a day, right? So my recommendation is to buy it. If you're so skeptical as to buy it, then rent it and see how you like it. In my opinion, it's one of the best Gamecube games there are.
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Looks can be deceiving. Cubicon contoller duration...approimately 7 minutes or so! Man, this was a first. Since the cube only came with one controller, I wanted to buy another one, preferably one that was larger and more comfortable for my hands. So I bought the "Cubicon," loved the feel out of the box, but then, halfway through my first run with it(playing Mario Sunshine), the analog stick would no longer move mario forward! Then, tried other games, with the same frightening result. AHHH!!! To sum up the situation, the nintendo controller is reliable but painfully petite for anyone over 10, and the Mad Catz Cubicon is the largest you can buy for the Gamecube and oh so comfy... Attention Contoller manufacturers: Is there some way to get the best of both worlds?? stability and comfort?
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This the worst . This game [is horrible]. IT is so incredibly horrible that it makes ET on teh Atarii 2600 look good. FOr a PSX game the graphics [are bad]. The over the top view is fine but it looks like it could easily be on the NES (Conviently trannsfered to Gameboy COlor by the way) I hate the music in it. The same style makes for a non stop bore fest. I took it back within three hours after renting it. The controls are what kill it though. YOu will smashj the controller in three seconds after playing it. Avoid with all cost. Trust me, as a hardcore gamer for 19 years you will trust my advice and avoid, go for Grand Theft Auto 3 if any of the series.
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If you need a replacement shell, LOOK NO FURTHER. I was very pleased with this shell. I've bought other less expensive shells in the past, and this one is by far the best. There's no paint overspray/missing, it comes with everything you need to do it yourself (except the hinges) and nothing needs to be modified/massaged to make it fit. It even comes with quality stickers. I used my original screws, buttons, and screen with no problem. It feels cheaper than the original, but it's definitely a high quality replacement. Overall I'd recommend this to anybody who's looking for a replacement shell.
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Only for the dedicated. Just like the nes version of Battletoads, this sequel puts the challenge into high gear. The first level is easy enough but the challenge picks up after that. Prepare to die a lot. On the positive the game combines several different things to mix it up so it is not just a beat em up all the time. The story is paper thin and is more a reworking of the first games story. I did think the music was pretty good for a gameboy title. The controls work for the most part and fit well with the game play. In the end though it would be a more well rounded game if the difficulty was notched down a few levels but in the end if you are looking for a challenging game look no further. Only the most dedicated will prevail and beat this due to the fact it comes down to reflexes, memory and top notch platforming skills.
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Perfect recreation of a Nintendo game. This is an original "race" to the finish, because you play as a marble and go down a 3D course full of traps, hazards like puddles of acid, vacuums, enemy marbles, slinkies that eat your marble and several challenges. This is not a game for children or anyone who can get frustrated easily, because first of all the controls are not where you press down and your marble goes down, when you press down your marble goes diagonally down and left! Secondly, if you fall far enough, your marble will break and crumble, but fear not, because you have unlimited "marbles," however you are limited by time. Once your time runs out, that's it! There are only five courses in the game. This game is a perfect recreation of the original Nintendo game. There is a two player linked mode, so two players can race each other down the course.
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Great RPG, leaves you wanting more. This is truly a gamer's game. There is really no extra fluff to this game. The turn-based strategy during battle sequences is great, the dialogue between your main character and his four female companions is enjoyable, funny, and almost ranma-like at times, and doesn't take any time away from gaming, and the story line and character development is pretty descent. The graphics are great, especially on a new DS lite, though it would have been even better if they could have increased the size of the characters during different sequences. Now for details: Story synopsis--You play Ein, a grim angel sworn to protect your land and you accompany a friend, who's far more powerful than yourself, but shows you how to play the game. You talk about what's going on with the demons and eventually it's revealed to you that the land you're traveling to will have to be completely obliterated to save your homeland. You get separated from your friend and find yourself being awoken by a sprite who brings you to her town. This is the main reference point you come back to after each mission. You have amnesia and you talk with all the characters there and find out terrible things are happening in other cities and agree to accompany your new friends to find out what's going on. Eventually you find yourself siding with your new friends, fighting against those who sent you to destroy the land. Combat-- For those of you who just like to hack and slash or have a plethora of weapons at your disposal, you're in for a shock, but those of you who like strategy, it's great. In this turn based system you encounter an enemy(enemies) and then you pick two members of your party (who you find rather early on in the game) to join you in combat. Each character has different strengths and weaknesses to different attacks. There are six elements: Physical, Lightning, Fire, Ice, Holy, and Dark. You can preview each of your characters and your opponents to see their strengths and weaknesses to different element attacks. There is also a strategy hint section that gives you a little more info on your opponent if you wish to use it (you probably will want to use this at times). Anyway, once you decide who you want to use in the battle, you next choose a formation to use--two in the front and one in back, or vice versa. Be careful, if you always use a 2and1 some opponents will use long-range attacks only and pick on a lonely member in back or you could have a strong opponent who hits the entire front line with an attack. Not to worry though, you can always rotate your party once your power meter is high enough (more on that later). Next you need to choose weapons/items to use in the fight. This is the most important step in a battle. Items are typically found in treasure chests, but there are other ways to obtain them, just try to find out for yourself. Not all characters use weapons/items the same. One item that's used for an attack by one character might be used as a spell by another. Weapons have element characteristics also which can change from character to character. You can see how effective a weapon will be for each character during their turn in a battle. Weapons also need to be used to enable your characters to use special skill attacks. When you find a new item and select it during weapons selection before a battle, you can see who has a special skill with that weapon by the number of bars next to their name. The number of bars indicates the number of times the weapon must be used in combat before that character gains the skill. This is important because for every new weapon skill you obtain you go up a level and gain HP etc... You are limited in the number of weapons you can carry, but before you discard a weapon you don't want, make sure you level up everyone you can first. Weapons also have a number by them indicating how many times they can be used before they break, but don't worry, there are always more powerful weapons to be found as the game progresses, though there are a few, very powerful, limited use weapons you want to use wisely. The great thing about this game is that it is very easy to gain weapon skill for everyone without using up your weapon by using practice fights from the menu. You WILL want to do this to fight the enemies at the end. Once someone has learned the skill, you will see what level it takes to use it. Level 1,2,or3. Once the power meter/skill meter is high enough you can use the Overskill Breakout which is more powerful than a regular attack with the weapon. There's even a cool little animation to go along with the attack. The power meter rises depending on the number and severity of blows you administer as well as sustain, so it rises when you attack and when your opponent attacks. Use this to your advantage also as some weapons have multiple attacks and raise the meter faster. But beware, they also raise your opponents meter faster and sometimes you just don't want to do that. Misc--Many choices you make affect how individual members of your party feel toward you. This also effects the final ending sequence of the game. If you like a particular character more than any other, always side with her. This is a fun anime element of the game which is enjoyable. Anyway, just buy the game. It's cheap and I already sold one copy I had and am keeping the other for who knows how long.
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Ridiculous. This game won't even be out until Febuary 2005 and already people are giving it five stars? No one has even PLAYED it yet. Let's not all be snowed by another Capcom marketing campaign where a Resident Evil game has great graphics but annoying "glitches" like extra long load times, no save options, lack of storyline and playability. Wait until the game has been released, play it, and THEN give your reviews. I'm giving it one star just to keep people HONEST. By my estimation, people can start believing the things they read on this board in February 2005. Really awful how Playstation is only releasing Resident Evil on Gamecube, not Playstation 2, by the way. In case they have forgotten, Sony helped to get them where they were, but of course the money means everything to them. The way they treat Resident Evil fans seems to mean even less. If you want to follow a textbook example of how to "sink" a franchise, follow this one. First, they fled to Dreamcast and wanted to give them "exclusive rights," briefly joined Playstation 2, fled again, then tried to give Gamecube "exclusive rights," then they went back to Playstaion 2 again briefly, produced 2 subpar games before fleeing again and once again stated this game would produced "exclusively" for Gamecube. Seems it's more fashionable to follow the money than to produce a decent game anymore.
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3 words. Those 3 words are- sloppy,stupid, and ugly. After playing this game, I am so happy that I bought 007 instead. As you know both are ports of ps2 games, with one major difference- james bond has actually been improved on, and spy hunter has been cut up. It is an extremely sloppy port from the ps2 version. Graphics just plain stink, pretty much no real damage to anything at all, and it gets boring faster than the levels can load. There are driving levels on james bond, and, sad to say, they are better than this whole game! And you get to shoot suff and have multiplayer. But seriously, on the driving 007 levels there is real damage and all the weapons and gadgets of spy hunter, so just get it and have fun running into ped cars.
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Army Men: To Buy or Not To Buy. I bought this game quite a while ago. It was really hard for me at first. The controlls take quite a bit of getting used to but once you get it down you won't be troubled by anything. I found myself stumbling around looking for what I had to do next a few times but it wasn't any real problem. You can finish the game in a few hours. It has a few voice samples, namely when you find a weapon or health. The graphics are nothing great and the music is simply a beating drum, litterally. If you like shoot-um-up games though, buy it. I really liked it at first. But truth be told, after I beat it I haven't picked it up again.
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A Grand Zelda Adventure. Fear not, Zelda loyalists, this new GBC adventure, even though developed by Capcom, lives up to the Zelda name in every way possible. Even surpassing Link's Awakening in the gameplay department, this game is a treat for Zelda purists and newcomers alike. There is great variety in Link's adventure this time around - you'll find yourself doing everything from riding mine carts to hopping, swimming, and flying around with your newfound animal buds. These animals are a great additon to the game: You'll meet all three on your quest, but you get one to "keep" as your pet. The main item here is the mystical rod of seasons. Adding great depth to the game, you'll gain the power to change the weather and landscape at will with the help of a nearby tree stump. The other items, found in dungeons and other places, are definetly the most amazing and innovative items seen yet in a Zelda game, including it's parter pak, Oracle of Ages. I won't list any of them here, but later in the game you yourself will be astounded. If the new 3D incarnations of the series are too easy for you, be prepared to meet your match. The action in this game is great, sometimes overwhelming, as the many enemies and huge, tough, bosses will certainly leave you gasping for a breather. Don't delay, even if those flashy Game Boy Advance games have caught your eye. You won't be seeing anything this good on a handheld system in a long time. And, even though its marketing scheme, don't pass up on Ages either. The two games Link together once you've completed one of them, adding more items, dungeons, and bosses into the mix. Get one, and if you're thirsting for an especially big adventure, get both. You won't regret it, and besides, its ZELDA. Do I really need to tell you this?
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Sonic 3 comes to an end. I was mildly irritated when Sonic 3 ended, or should I just say "stopped"? The game pretty just closed with a black screen and no sequence. Sonic & Knuckles is the true end, but not before spinning through 5 more levels and yet another confrontation with Robotnik on the Death Egg. There's nothing breathtakingly new about the level design. If you've played one Sonic you've played 'em all in this regard. But the varied themes and tunes will keep you entertained. I think that Lava Reef Zone may well be my favorite Sonic tune ever. I've still to play as Knuckles and use the lock-on technology. But no matter how much I play or how hard I try there's no way I'll be able to get through the ENTIRE game and grab all 14 Chaos Emeralds. The Emerald stages are just too hard. With all 14 Chaos Emeralds you transform into Hyper Sonic, which I have never seen. But, to be honest I think there are only about 5 people in the history of the world who have been able to unlock Hyper Sonic. This was the last "true" 2D Sonic game. He has, controversially, lost his way (and his fans) since Sonic & Knuckles. The Sonic Advance games are good, and Sonic Adventure DX was also loads of fun. But something...I dunno what, has just been lacking. Where Sonic has failed again and again Mario has succeeded many times over. Strange. Graphics A Sound A Gameplay B Lasting Appeal B
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Mixed bag of hidden gems, old favorites, and pure crap. Midway Arcade Treasures 2 is the second in trilogy of 3 titles that hoped to Midway's wealth of titles to the masses without having to pay an arm and a leg for pricy arcade cabinets. The games included in this entry are as follows: -A.P.B. -Arch Rivals -Championship Sprint -Cyberball 2072 -Gauntlet II -Hard Drivin' -Kozmik Krooz'r -Mortal Kombat II -Mortal Kombat III -NARC -Pit Fighter -Rampage World Tour -Spy Hunter II -Timber -Total Carnage -Wacko -Wizard Of Wor -Xenophobe and -Xybots The main draw, of course, is Mortal Kombat II & III. I was omitted for completely arbitrary reasons so that it could be "exclusive" to Mortal Kombat Deception. In the curiosities section is NARC (An ultra-violent shooter and one of the earliest digitized games that looks fantastic for 1988), A.P.B. (A overhead police simulator that feels like a precursor to the GTA 1 & 2), Hard Drivin' (a polygonal racing game), and Arch Rivals (something of a precursor to NBA Jam & Hangtime). In the hidden gems bin we have Wizard Of Wor (Pacman meets Starship Troopers), and Gauntlet II (an overhead arena shooter with a sword and sorcery theme) Everything else ranges from so-so, to mediocre, to purely questionable quality, but then again this is just one man's opinion. The overall product is good with extras like documentaries with the various game creators, but feels consistently more and more dull during repeat playthroughs. At the USED price of $4.39, I'd say that it's definitely worth a look if you're into the whole "retro gaming" scene or just want to rekindle some old fashioned nostalgia
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A reason to buy a GBA Micro. It's amazing really. I have this itty bitty little GBA Micro and yet this game contains an entire world! In fact, that's the most striking thing about this game, just how expansive the world is in which it is set. You travel from land to land (suspiciously like familiar places like India, Japan, Africa and even Jamaica once you find out how to use the ship) and each one is packed with towns, dungeons and mountains, all of which are in turn packed with monsters, treasures and the occasional cunning puzzle. Essentially it's a standard two level RPG game - you can either be wandering the world map or be within individual locations within the world map. The combat system is turn based and very rich with a remarkable number of actions available each turn: spellcasting, item using, direct combat, using djinn powers (djinni are cute looking creatures you collect up along the way which bestow abilities onto their 'owners') or summoning, not to mention the strategic exchange of objects or even character class changing that might go on within a battle. All in all this means that the combat strategy can get pretty interesting. There's no rush. Almost all of the game takes place at whatever pace you feel like. This makes it a great game to pick up and drop whenever you have free time. This is helped by the fact that L-R-Select puts the GBA to sleep at any time in this game. This makes it the perfect game for the Micro. You can carry it with you all the time and get a moment to play it even if you only have 30 seconds to spare. The only minor complaint is that the random encounters you meet are too easy. You need to fight them to get the experience but they're a bit easy to defeat so they merely waste time. They also lull you into a false sense of security. Just because you can kick the a** of any random encounter you meet doesn't mean you're going to have an easy time when you meet the next boss. The bosses are *much* harder to defeat. I feel that there ought to be more parity between the strengths of these two types of monster and that the spells to avoid random encounters should work for a little longer. The puzzles are often of the pushing blocks around so I don't get stuck in a corner type. But it's surprising just how many novel ways there are to implement this, especially when the occasional spell changes the state of play. The only slightly annoying thing here is that you're never quite sure if a puzzle is soluble without you finding another item first. There's nothing more annoying than to waste a day pushing round logs only to find that a single spell you learnt later might have got you past the lot of them. And when you do solve a puzzle it's often frustrating how simple the trick was after all - but that's life in computer games. GSTLA also has a vaguely entertaining story. It does follow on from the previous game and I found it didn't make much sense without having the back story. In fact, I started playing this game but rapidly decided to finish the prequel first before getting back to this game. You don't actually need to understand much of the story to play the game, but it's more fun if you do. All in all, a great game with a few new features not present in the original Golden Sun - especially the freely sea-roving ship. And I mustn't forget: the art is wonderful, and the music pretty catchy. And don't miss the fortune teller's dance for anything!
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A Masterpiece In Survival Horror. I bought a GameCube system for just one reason: to play the Resident Evil. The first game's remake was a total masterpiece. Even though I still prefer the first version, the REmake (that's how I call it) is one of the best games in history. The Resident Evil 2 and Resident Evil 3: Nemesis' ports were fine, I've already beaten those games before, but it was always good to buy them again for a very little graphical and sound update and for a trip down Memory Lane, if you know what I mean. Resident Evil Zero wasn't that good, I've expected much more, but the graphics were gorgeous. And now it comes the last game before the long-awaited Resident Evil 4... Resident Evil - Code: Veronica X. Yes, Code Veronica first appeared in the Sega DreamCast, it was a top-seller in that plataform. Soon, the X version, including some extras, and different things throughout the game, came for the PS2. Another Greatest Hit it was. The GameCube version of Code Veronica is much alike the PS2 version, but it has graphic updates and another different things that differ the GCN's version of the PS2's. The game soundtrack is fantastic. Not as good as the first game's, but it captures every room's spirit. Almost perfect, no complains. The voice acting is also a great thing, every character has its own style, from the eccentrical Alfred Ashford until the sweet Claire Redfield's voice, everything matches so well. Another score for CAPCOM! Graphically, the game isn't as good as Resident Evil Zero or Resident Evil, the remake, but it's almost there. The character's expressions are really good, even considering this game was originally released in 2000. Approved, graphically. The controls may be a little complicated for begginers, because even though this is a 3D game (yes, it feels great to play Resident Evil in a 3D universe, there aren't pre-rendered backgrounds anymore, like in every other game, it's now fully 3D, and it rocks!), you still must turn and walk, the controls are still almost the same from the other Resident Evil games, if you've played them, you'll get along very fine with this one. And, just a touch in the C Stick and your character turns 180 degrees, it's very helpful. Yes, once you beat this game, there are some extras... I don't want to spoil your surprises, but there are very nice things... This game is going to keep you amused for a while. Oh yes, I must also warn you that this game may be scary for younger children, so I'd recommend this game for 15 and up. So, my friends, to be ready for Resident Evil 4, you must play, beat and, even better, buy all the five Resident Evil games (REZero, REmake, RE2, RE3, RECVX) already released for the GameCube (they're all avaliable at Amazon.com), because they're all very worthy their prices. Resident Evil - Code: Veronica X is one of the best games ever, and you must play it to understand the whole series. Trust me, it'll be one of the greatest experiences ever in gaming universe.
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Gameboy Advance SP. I think the Gameboy Advance SP is a great handheld videogame console. The things that I love most about it are the clamshell design, the backlighting(so you can see your games now) and the built-in lithium-ion battery(all you have to do is charge it up and you're ready to go). All these things combined make this one sleek system. One that will continue to dominate even when everyone else comes out with their handheld systems. Why? Lots of reasons. Like the fact that it's alot more affordable to get and the games for it don't cost you an arm and a leg(mostly in the $25 to $35 range depending on what games you get for it). Beyond that, there's a huge library of games for it as well as a huge back library of games(from the original GB up to the GBC). That said, I urge all those who's thought about getting one to get one. You'll be glad you did, trust me. It's more than just a handheld SuperNintendo system. Check it out and you'll see what I mean.
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The original is still the best. Flashback to 1989. Sega has released the Mega Drive in Japan, and received somewhat dissapointing results. Fearing that the same would happen in the U.S., Sega hired a special team in 1990 to design a character that would carry the Genesis to the top of the gaming world. After 14 months, they reached a solution. Sonic the Hedgehog. A small, blue-spiked hedgehog with red sneakers that could run at the speed of sound. In the U.S., Sonic the Hedgehog was a runaway hit, and Sonic became a gaming icon overnight. A game that had this much success was obviously a great title, right? Exactly. This game (at the time) was everything a gamer could hope for. One with an undoubtedly cool character, awesome graphics, break-neck speed, and enough replay value that would still make you play it years down the road. This was no ordinary game. This was a revolution. The game itsself is compiled of 6 zones that contained 3 acts each. Each zone, obviously, incresing in difficulty as the game progressed. At the end of the third act in every zone, you must fight against the evil Dr. Robotnik. If you didn't know, Dr. Robotnik is the one who captured all of Sonics' friends and turned them into robots. After you defeat him, he flys off and you then destroy a capsule and save some of your friends from being roboticized. The real highlight of the game, though, is the special stage. Collect 50 or more rings in an act and jump through the giant gold ring at the end, and you were transported into a 360 degree rotating maze in search for one of the 6 chaos emeralds. The colors in this stage would make a hippie proud, and were unimgainable on the NES or Master system. Combine these features with an awesome soundtrack and great sound effects, and you've got a game that will turn even the most casual of gamers into a hardcore fanatic. This was an amazing game indeed. Flash forward to 2002. 11 years after Sonic the Hedgehog was released, the blue-blur is still kicking in his last game, Sonic Adventure 2. This game, however, would not be possible if Sega had not discovered the talents of Yuji Naka and the rest of the to-be Sonic Team back in 1990. Sonic the Hedgehog is still one of the best games in the series, and I'm sure it will stay that way for years to come.
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The GBA. The Game Boy Advance is the most graphically advanced system to date, and features an extensive line of exclusive software, hardware add-ons that allow you to watch TV or tun it into a Palm style computer, and also plays original Game Boy and Game Boy Color games. The graphics are comparible to the early offerings of the Sony Playstation, a low polygon 3D game, or a boldly colored 2D game. Also, the system allows for entertaining multiplayer adventures. Almost all the games available have features playable with friends,even if they don't have the game. With the current software having at least one "must-have game" in each genre of game, the system is one to look into, and is the only mainstream portable system available in North America.
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The best Zelda yet, and that's saying alot. First of all, this game is awsome! When I first heard that Zelda's developers had dropped their beautiful real-looking graphics and switched to cell-shading I was dissapointed beyond belief. I thought to myself, "They haven't started going downhill, have they?" But rest assured; they haven't. The cell-shading is absolutely GORGEOUS, and only adds to the game's deep plot and gameplay. The controls are excellent, having the user completely adapted to them within the first minute or so. And you thought Hyrule was big? Well, this game is, like, 2 times bigger. Some think that the addition of sea exploration ruins the game, but I think it only makes the adventure more exiting, adding a whole new aspect to the game. The plot is pretty much the same old Zelda, but with a few new twists(I won't give them away). The only thing I didn't like was the substitution of the famous Zelda Ocerina for a Wind Waker. But hey, one game can't be perfect. I say anyone who owns a Gamecube should own this game.
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Lets talk about REALISM. People are saying that this game isn't realistic as far as driving goes yes it is. I race cars for fun and I tell you when you speed the acceleration up it goes faster when you put the dampners to hard you reduce your oversteer creating more understeer which in a rear wheel drive car makes it less likely to fish tail. Now people also say that there is no damage when you hit a wall. Well as I and my friends have noticed there is damage it doesnt show you or say anything about it but you'll notice your vehicle doesnt accelerate and it doesnt reach as high of speeds anymore after you race about 10 cars. I think that shows realism. I also believe this game is very accurate with its horse power ratings and its body modifactions and engine components. You can raise and lower ride hieght, increase the turbo boost, change the quickness and balance of brakes. The options available in this game are astounding and the graphics I must say are pretty impressive too. I also find that this game is even more realistic when you take into account it is modeled right after the streets and highways of tokyo. As far as the tracks go. It's one big circuit you start out on a small portion you beat so many gangs and rivals then it expands it does this 4 times at least ive seen it expand 4 times so far. I still haven't seen the end of this game. I just felt i would tell you all about the game and what it is really like not about what the others told you. If you buy this game i suggest you start with the lancer and if you get far enough and beat the first speed king then buy his skyline for 500 grand its a good bet cause it goes up to 1100 hp.
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pure ownage. this game is a major improvement over thps 3. not to say thps 3 wasn't fun and all, but it was getting repetetive. thps 4's reworked career mode takes the old career mode and throws it out the window, replacing it with a much more realistic and overall much more fun career mode(another plus is that you don't have to beat career mode 25 times to unlock everything!). there are now 16 goals in each level, plus 5 pro goals, for over twice as many goals per level as before! also, in the previous incarnations of thps, every level had high, pro, and sick scores, S-K-A-T-E, the secret tape, and a couple of other goals that were very similar from level to level. this meant that each level had only about 3 or 4 unique, interesting goals. not so with thps 4. there is still a high and pro score, as well as S-K-A-T-E and now C-O-M-B-O in each level, but the other goals are all unique to the particular level in which they take place. this makes for a lot of more interesting goals, which keeps career mode more fun overall. there are also miscellaneous mini-games such as tennis and a baseball home run contest to entertain yourself with... and earn some spare cash, if you're good enough. plus, with the overall time limit removed, you can skate around in career mode as much as you want. also, as thps 2 and 3 did before it, thps 4 expands the series' trick roster. in addition to adding more mundane tricks, thps 4 adds skitchin', which is latching on to the back of moving vehicles, and the spine transfer, which allows you to launch off of one side of a spine and come down on the other side. thps 4 also makes freestyle tricks--my favorite kind of trick--much easier to do and greatly expands the freestyle trick repertoire the game has to offer. no longer do you have to combo out of a special manual trick to do freestyle tricks--now you can do them out of any manual or nose manual by hitting any combination of two trick buttons. you don't even have to have a full special meter anymore! this doesnt make freestyle tricks any harder to balance, but it does make them more accessible and more like a normal part of the game. overall, thps 4 id say is by far the best in the series, taking what was good out of the previous games and expanding on it, and taking what was bad with them and fixing it. its not absolutely perfect yet, but its as close as any skating game has come yet, and probably will retain that position until thps 5 comes out. :-) enjoi!
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Mr. Miyamoto doesn't stop working for us. The ingenuity of this game is amazing. You control little creatures called Pikmin. There are several types of Pikmin that you will meet throughout the game. The first type you will encounter is the Red. They are the best fighters, and are fire resistant. They drown when they are put in water (I learned this the hard way. THe second type is yellow. They have large ears and can fly higher than other Pikmin. They also can handle bomb rocks, which are used to knock down stone walls. The third kind are the blue Pikmin. They have gills and are water resistant. You start off with one type of each pikmin, then as you beat creatures,they drop pellets, which are made of nutrients from the things the creatures consume. The pikmin then team up to lift the carcass and pellets back to their onion, or nest. Here, the objects are regenerated into Pikmin sprouts. If you let the seeds stay in the ground, they will grow into a bud and eventually a flower. When they have been grown fully, they are more efficient. There are 5 beautifully designed stages where the parts have been scattered. Which leads us to our plot. As the miniscule Olimar, you, along with the help of Pikmin, have to get to the rocket parts. You have 30 days to do this. You will see the sun move across the top of the screen, simulating time passing. Overall, the visuals are stunning, the creativity is unequaled, and the plot is great. The only thing that could have been better is the replay value, however challenge mode and the high scores may keep you in check for an extra week.
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Things get pretty rough when a fight goes the distance. "Stay in shape, rookie! Things get pretty rough when a fight goes the distance." - FLOYD PATTERSON. "Nowhere to run. Nowhere to hide. I could knock you down if my hands were tied." - MUHAMMAD ALI. "Eat your vegetables!" - ROCKY MARCIANO. "Put some weight on them bones." - LARRY HOLMES. "Before you fight the greatest heavyweights, you gotta beat Mike Dixon." - FLOYD PATTERSON. "You're spunky! I like that in an up and coming fighter." - SMOKIN' JOE FRAZIER. "I want you to know somethin'. I've never been defeated, and I don't plan on losing to you." - ROCKY MARCIANO. "It's time to take an extended vacation. These young fighters are too much for you." - JACK DEMPSEY. "You're gonna need all the training you can get. You can't do it all on your own." - SMOKIN' JOE FRAZIER. "You've taken far too many blows to the face. You gotta retire." - FLOYD PATTERSON. "Keep it up. You're looking good, kid." - EVANDER HOLYFIELD. "Nice fighting. Do you have what it takes to defeat me." - EVANDER HOLYFIELD. "You've got a long way to go before you make it to the top." - JACK DEMPSEY. "Before you declare yourself the greatest, you gotta deal with my left hook." - SMOKIN' JOE FRAZIER.
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Another great Zelda game. At first I thought this game was going to be an extension of Orcana of Time but once I got to playing this game, I found it to be more intresting than the previous game for N64. This game play was improved in all the areas that it lacked on the previous Zelda games as far as shooting bow and arrow was to be concerned with the capabilities of auto lock that you couldn't get on Orcana of Time. Over all this game is fun and you do get side tracked on the side quests easly so you can make you guy more powerful and rich to make your life easier and knowing how long it takes to beat it was defenitly worth my money.
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Great Ham-Ham game. This game is so fun because you can go to differemt places that have hamsters that don't love each other any more. You have to restore thier love. This evil hamster named Spat is trying to stop the hamsters from loving, and only you can stop him. You can even learn more ham-chats as you go to other places. As you go along, you will find rocks, acorns, and sunflower seeds. There are more challenges as you go farther into the game. If you have this game, then I hope you like it. If you don't have this game, then you should try it, I think you might really like it.
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cell-phone inspired Game Boy. Nintendo has had tremendous success over the last 18 or so years with the Gameboy franchise. The gaming public has seen many versions of the Gameboy released during this period, and once again Nintendo has put out yet another winner in this product line. The Gameboy Micro is simply a mini version of the Gameboy Advance. Unlike the SP version, this one does not "flip" open to reveal the screen. When they named it the "Micro" they hit the nail squarely on the head. From what I have read, Nintendo was aiming to make the Gameboy a trendy "tech" item, one that would mirror the small design of today's mobile phone market. They pulled this off; the Micro is about the size of a cell phone. It is very sleek in design but also very simple. Nothing is wasted; you have your basic command buttons and power/volume switches, and a plug-in for headphones. That is about it aside from the plug-in for the charger. The Micro will play all GBA games but not Gameboy Color games. The screen clarity is a perfect 10. Games look amazing on this little guy, and the colors jump right off the screen. In my opinion this a feature that is worth the price of the Micro alone. Also, the battery life is extrememly long. From what I can tell, the most popular version of the Gameboy has been the SP. As a result, many SP owners will be (rightfully) skeptical of the need to purchase a Micro since it is not an upgrade in terms of the games it plays. It is still, at the end of the day, a GBA. If you are looking for the best graphics then I would buy a DS Lite. My only complaint is that sometimes the system feels almost TOO small in my hands. Other than that, I would recommend this one to any Gameboy fan. Very simple, excellent quality, and a HUGE library of games to choose from.
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Does football get much better. This game is simply amazing. The graphics are detailed to the max (although the sidelines do look a bit goofy). The hits and player reactions are very well done. It has a lot of customization options such as create 8 players, a team, plays, etc. Simply amazing. There is also a Franchise mode in which you can coach your team over years and seasons. You can trade players and draft picks and sign college prospects and free agents. (By the time you get to your 6th year good luck on finding a winning season because Moss, Carter, Manning, James, Brown, theyll all be gone and retired =).) This game will definitly keep you and your friends playing through a season which is very challenging. There are a couple gripes which keep it from 5 stars. One, you can block a punt every time if you line up on the outside of the left blocker. There are certain plays where you can pull all the DBs away from one side and just have a running back sweep out for open field and touchdowns. Also punt returns can be really easy if you just sweep from one side to the other. The multi-player game I don't play. I have played it and lag is horrible, sickening. Unplayable. Games like 4X4 EVO give me hope for Segas network (the online mode moves perfectly with no lag). NFL 2K2 could be simply awesome. Finally, If you got a Dreamcast, pick up this game. This game will be the love of fans everywhere because there just simply isn't much wrong with it.
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Fun for everyone. Just don't get impatient. Yes, there are NES games in Animal Crossing, but don't waste your time looking for them. They are the hardest things to find. Besides, there's so much else to do. Animal Crossing is about getting a life, meeting friends, making money, finding/collecting stuff, and participating in special events. You can fish, catch bugs, and donate fossils to the museum after you have sent them to Faraway to be analyzed. You can pick your gender but not your ethnicity. At least you can get a tan on the [insert name here] Island. Yes, there is an island, but you need a Game Boy Advance and a GBA-to-GC linking cable to go there. Using the Game Boy Player won't work. Vibrations? Yes. When you hit a solid object with an ax or shovel, your controller (if working properly and set to rumble) will shake. There is no vibration when you get stung by bees, but that probably would have been overdoing it anyway. Your neighbors range from Dogs to cats to goats to frogs and so on. Their personalities range from sweet and outgoing to snobbish and sometimes 100% pure unadulterated evil. If you ever get find them, the NES games include - but are not limited to - Donkey Kong Jr, Clu Clu Land, Tennis, Balloon Fight, and the ever-elusive Punch-Out!! You can get Soccer by first going to [...] and filling out a form, then saying the code you recieve from the website to Nook. So what separates this game from The Sims series besides the animals? Well, for one thing, you only have control of one character per game. Up to four characters can be created and controlled alternately. How it's done: Save & Quit as one character, then start again as another. See? Not the quick switch in The Sims where you are responsible for everyone, but hey, at least you don't have to scrub the toilets your friends and relatives utterly messed up. I would say more, but this is a review, not a complete description. I have the game and recommend it to anyone (female, male, any and all ages) who love to play games but need a break from hard-hitting action video games . . . and Dead Or Alive Xtreme Beach Volleyball. Sorry, that other game is only available on X-Box. PS. To anyone who already played the game and is looking at reviews for research or any other purpose: yes, I am angered by the lack of diverse skin-color for the human characters in the game. Sure, there is diversity among the animals, but what non-human is going to play this game? Oh yeah, those trained chimps and gorrillas you keep hearing about but never find.
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I keep coming back to this game. On GBA I have "Golden Sun", "Tetris", "Pirates of the Caribbean", "Racing Gears" and this golfing game. I should also add that I regularly play "Tiger Woods" on the PC. This game is so fun that I play it twice as much as all my other Game Boy Advance games put together. The characters are kind of dorky looking in an anime meets precious moments kind of way, but how much can you expect in a hand-held golfing game? The ability to work your way through both the role-playing aspects and the golfing aspects really break up the game. The quick games are great when you're just got ten minutes to kill at the dentist's waiting room. The 3-click works as well as my old Jack Nicklaus' Golden Bear game, and the ability to earn points which you add to your character's attributes gives you a real feeling of progressive accomplishment. Fun for the short and long haul. Ten bucks well spent.
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Great System, but trying to offset dumb reviews. Hello everyone. The Sega Genesis is a great system. I've had one for many years and it has a lot of great games to play. It stands up with the SNES as being one of the best consoles of all time in my opinion. However, that is not the only reason I'm writing this review. I'm also writing it because there are THREE 1 star reviews about how someone got a Genesis from a seller that didn't work or something else was wrong, and one mindless troll saying NES and SNES are better than Nintendo. Please, read this review before angrily posting a review about the jerk seller who ripped you off. That is what seller feedback is for! The Genesis is getting a bad rep here just because of some bad sellers and ignorant reviewers. Please stop posting bogus reviews. If you have a problem with the console, voice it, no one can argue against your right to an opinion. But don't post a dumb review about a seller who sent you a broken console. Thank you, that is all.
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Awesome addition to gcn. The gameboy player(gbp) is the best addition to a gamecube. The GBP attaches to the bottom of the gamecube through the high speed port and comes with two screws to hold it onto the bottom and makes the gcn an inch taller. The GBP can play almost any gameboy games(except games where you have to tilt the gameboy to move around and games with rumble). It even comes with a link cable port so you can play multiplayer games on it. It requires a disk to play, which is included(duh), and it comes with its own little case. Some people complain about having to use a disk, and my thoughts on that are "if they didn't use the disk, you would have to take the GBP off every time you wanted to play a gamecube game" so u can see where im going with that. The only downside I see to this is the fact that it only comes in black. To me thats not a problem, because my gamecube is black so it matches, but other people have complained about it. In closing, I rate this as a 5 star product. I hope my review was helpful to you
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Some levels are tedious and cheap, and then the games over. Sonic made it's debut on the Sega system. Ever since, it has been the corporate icon to sega. Just like Crash Bandicoot is to Sony, or a more prominent example, Mario to Nintendo. When X-Box and Gamecube came out, Sega was, how should we say it, in deep trouble. It conceded, giving the rights to games away, such as Crazy Taxi. It also sold some gaming rights to select companies, either Nintendo or Microsoft. Sonic was handed to Nintendo. They took Sonic, Tales, Knuckles, and Dr. Eggman, and worked out a plot and made some new characters. All together, a good idea, but it needs some work still. The gameplay is very odd. You can be on the Dark Side, or on the Good side. The good side is Sonic, Tales, Knuckles, etc. On the Sega, the bad guy was Dr. Eggman. Knowing you can't build a game mainly on one player, they added 3 other people. Rogue, a copy of knuckles, and Shadow, a copy of Sonic. Each level is identical for both Good and Evil, but the story line is different. Also, it has the gameboy advance link. I don't own Sonic on the GBA, but what I know is that you can import "Chao's" sort of like pokemon, and be able to interact with them, all in 3D on the gamecube. All in All, a good idea. The problem? If you ask anyone what the most boring part of the level is, they will say the Hunt for the Master Emerald Series. Every 2 or so levels, you go on a quest to find 3 objects, hidden. It is so incredibly boring, you will give up have the time. Also, some levels are unfair, and involve Trial and Error methods. You are "invincible" in a sense too. You collect rings, but when you are touched by and enemy or an object, you lose all your coins except for 20, that will spring out from you and you must get them. If you are hit when you have 0 coins, you die. You can also fall down, which happens all the time, and you will immediately die. Those 2 parts alone make me so angry. It is also too short! The multiplayer could use a definite upgrade. There are not many options to use, and some of them are pretty much one sided. Such as, should I choose Tails with 5 stars, or the chao robot with only 3? Hmmmm.... With all the problems, I can do nothing but give the gameplay a 6.5/10. As all my other reviews state, Gamecube graphics will knock your socks off. Sonic Adventure 2 Battle stays true to the promise of killer graphics. Everything is in 3D really. However, there are Camera issues. You cannot really pan around to well. You cannot set the camera to one spot, making backing up dangerous, for you don't know what's behind you. Because of the Camera issues, I'm going to give the graphics an 8/10. The sound itself is not that great. There are no many sound effects. The music and voices though are fantastic. All players have perfect casted voices. There is also great music. All players have different sound tracks. The best thing is you can hear all of them from the sound test option. Despite the bad sound effects, I can't complain about anything else. Sound gets a 9.5/10. When I say speed I don't mean how fast Sonic's feat are. I'm talking loading time. It takes a while to load, a medium time. It would have been nice to see it go faster, but it's not painfully bad. Speed gets an average 8/10 grade. The controls are above average. They do have some bugs in them though. You also have a problem with choosing what you want. You have a varius amount of moves to do, and you must perform all of them with the A and B button. Some special moves are hardly performed because of the confusion of button control. If you decide to buy the game, you will immedietly notice something is "just not right" With the issues, controls get a 7/10. Replay value is easy to execute. You can replay any mission differetly 5 times. You play each level with a select goal, then you can play is 4 more times with a different goal each time. Such as, in the first level, you slide down the streets on a snowboard. Your object is to avoid the bad guys. After you beat it, you may play it again, this time you must collect 100 coins. Multiplayer always adds more points to the replay value, but I still suggest you don't buy it, because when it's over, it's over. Replay Value gets a 7/10. Sonic Adventure 2 Battle (Which is technically 1, not 2, because a previous game doesn not exist) is a nice game to play, but becomes boring when you beat it. There are not to many levels, and by playing about an hour a day, you should be able to beat the entire game in 2 weeks. If you have Sonic on the GBA, you probably may want to buy it just for the special things it gives you for your Chao's, such as power ups and special chao's only found in the GCube game. Let's review: Gameplay: 6.5/10 Graphics: 8/10 Sound: 9.5/10 Speed: 8/10 Controls: 7/10 Replay value: 7/10 Total: 46/60 giving Sonic Adventure 2 Battle a 76.67. There are cheats, but only for the Chao world. I'll give it an extra .5, because of the cheat. Sonic Adventure 2 Battle's new total is 46.5, giving it a 77.50, a slightly below average game.
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Not the same old game. You might be tempted to think Resident Evil for GameCube is the same game you played years ago on PlayStation, but with improved graphics. You'd only be half right. If you never played the original Resident Evil, here's the premise: you are investigating strange goings-on and reports of strange creatures in a huge mansion. You choose one of two characters--one male and one female--to explore, while zombies and terrifying creatures spring out at you from nowhere and attempt to devour you. You must use your weapons and wits to survive. The atmosphere is dark and moody, and the blood and gore is intense. This new version does feature the same two characters and the same mansion, but Capcom has changed many aspects. They've expanded some of the original areas and added new ones. Places that once yielded zombified dogs or killer bees are now safe, while the creatures now attack you from different areas--so even if you played the original, the scare factor is brand new. And to say the graphics are improved is a huge understatement: they are incredible. Easily the best-looking GameCube title to date. You also don't have to worry that this version for a Nintendo system is cleaned up...all the gore and guts are intact, but far more realistic than before. Resident Evil for GameCube looks like a great game, and should be worth a look whether you're a RE veteran or a Nightmare Newbie.
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Awesome Arcade Football. I've been looking forward to NFL Street for a few months now. With Blitz gone, where would I get my arcade football fix? NFL Street quickly solved those problems. The game is fast paced, frantic, and really fun. Pros: Sweet Graphics (Looks like NBA Street Vol. 2) Fast Gameplay w/ lots of big hits Easy to Pick and Play Controls are good (like Madden, but easier) Cool Unlockables Awesome Multiplayer Online (PS2 only though...) Interceptions are sweet Cons: Impossible to play defense (especially stopping the run) Way too many fumbles (I've had 3 or 4 on one play) Action gets a little too frantic sometimes (can't see where your player is or ball, or anything else for that matter) Limited Playbook ( Only like 15- 20 Offensive plays, same with defense) Replay options are a bit lacking If the other player has a gamebreaker, you're screwed Just Wondering: How do the fat lineman catch my super speedy running back and recievers? All in all, NFL Street is an excellent arcade football game. While it is a bit rough around the edges, EA Big has still managed to craft another incredibly addictive "Street" game. Great to play with friends.
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Good but. Get a faulty disc like i did: you won't be happy. I kept getting "an error has occured, please check GameCube Operations manual" and had to restart my Wii (I play on the Wii i had a year before this happened) every time that happened, or it said "disc could not be read" every 5 8-player minigames. Then i rub it on my shirt and play again. Five more minigames, same error. Same shirt rub. Over and Over and Over. Then I just play N64 or regular Wii games until i feel like going back to playing again. Over and over and over STILL. Annoying, but the game is great, totally get it!
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well. ... ok another pokemon game... well I can hardly dislike it because I have yet to even try it but it seems like a semi-decent game, true pokemon has been overmilked, overused and annoyed people to the next century but the entire concept is quite good, in this game you actually have a 3D pokemon adventure, which is not bad at all however the graphical capabilities though not bad in any way seem slightly lackluster in comparison to higher end Gamecube games, overall this game is pretty solid but don't judge it by the idiotic franchising, so far only the pokemon videogames and a single comic series (Pokemon Adventures) have been good, no one can deny how great the first 2 games were, though slightly repetitive in the newer ones they are still quite nice, the TV show is aimed at 5 year olds at this point and to older viewers it is REALLY dumb, and it really isn't that good, but still if you ignore the franchising and badly made pikachu dolls and whatnot and get right down to the games it's really not too bad... so try out this game to see if it suits your prefrance and don't instantaniously dissmiss it as a dumb game simply because of overexploited polpularity... that's my two cents so take it or leave it...
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Bad reviews suck. Read this. I broke my friends original GameCube indigo controller. I don't know how. It just broke. I bought two of these controllers and kept the one he didn't. Both were in better condition than his original. All the buttons tight, responsive, no scratches or deep groves, no stains, cords all solid and not twisted. Both solid indigo, front and back. Not generic. They're original. They have the Nintendo GameCube logo on them. They have the same Nintendo screws holding them together. The supplier had in text they would take them back if you didn't like them. These were perfect. The only thing that doesn't come with your order that is in the picture is the original box. Don't waste your money on some one else selling for ridiculous prices. Anything over 50$ is not worth it.
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Better than 2K2. This is probably the most complete NFL game there is. Certainly the best one I've ever played. So it's 2002 and the rosters are out of date and the graphics are a little dated. That shouldn't bother you. The passing, running, and catching are all top notch in my opinion. If you get the hang of it on Rookie, bump up the difficulty to Pro. You'll have to be pretty good to do well on Pro. The A.I. doesn't learn your patterns very well, and you can usually win games by running the same plays over and over (I have about 8 plays I run all the time and I won the Super Bowl last season on Pro setting). I can't say how tough it is on All-Pro, but I will find out some day. If you don't mind if your football is a little old, you really should get this one. You can get it for real cheap usually.
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Best Bond game next to Goldeneye. This is one of my favorite titles that the Gameboy had to offer. Not a 007 fan? do not fret. This game is unique for a bond game because it uses a Zelda/RPG formula rather than your typical FPS (First-person shooter) game, which in my opinion is a very neat and different approach. Most of the game you will find yourself collecting items, discovering secrets, solving clues, and fighting bosses. The game has a decent storyline and casts iconic characters from the series along with music inspired by the films' theme song which adds a nice touch. This is definitely one to add to your gameboy collection.
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Better than GBA. The Game Boy Advance SP (GBASP) is better than the Game Boy Advanced (GBA). There are many areas that GBASP excels in and only one where there is a trade-off (i.e., no negatives). Lighting. When we first got the GBA, we immediately had to get a good light to mount on it (80% of the ones on the market were hardly usable). Even then, it was difficult to see in some situations. Not to mention all the batteries were burned through with the add-on light. With GBASP, that is history. You can turn off the light, but you may find that you leave it on all the time. The lighting is obviously good in the dark, but it works impressively well in daylight (e.g., in the bright sun at 2pm at an open baseball stadium). This also makes the GBASP "cheaper" because you do not have to buy additional lighting units. Batteries. Since the GBASP uses an internal rechargeable battery, no more batteries to replace! There are adapters for car usage and the charge lasts quite a while, so not as big an issue as it may seem. Of course, not having heavy AA batteries also makes it smaller and lighter, not to mention cheaper. We figure that batteries alone will give a full pay-back of the unit within the first year. Weight. The GBASP is lighter than GBA and easy to notice the difference. A lot of this is due to using a lightweight rechargeable battery instead of heavy AA batteries. Also, the form factor lends itself to lighter weight by better use of space. Size. The size is great. Since it collapses and use space more efficiently, it easy fits in pants pockets and is more resistant to banging (the buttons end up being protected). Since the edges are smooth and flat, it also makes it easier to pack. Compatibility. Of course, the GBASP will play all GBA games and games that the GBA could play. This is always a big deal and this handles it well. The GBC cartridges stick out slightly (the GBA games are flush with the unit), but not more so than with the GBA unit itself. Sound. Although the sound may not be as loud as the GBA, this is often welcomed -- both for less power consumption and for less annoyance to others in the area who may not want to hear it (it does have an earphone jack). Overall, this is a big winner. It is no surprise that every toy store in this area is sold out of them. The only way we got one was because we bought it as a package that include a game that many people already have. Big winner and highly recommended.
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Super Smashing Fun. This game is so versitile. There are so many things to unlock and lots of Nintendo characters to fight with. It also has contests, vs modes, and three one player arcade modes. There are lots of trophies to find and lots of items to use when fighting. It is rumored that you can get Paper Mario as a playable character, i don't know if this is true. I do know some of the unlockable characters are Falco, Ganandorf, Roy, Marth, Mewtwo, Mr. Time and watch, Dr. Mario, Luigi, Pichu, Jiggly Puff, and Young Link. The regular characters are Mario, Bowser, Princess, Zelda/Shiek, Kirby, Pikachu, Link, Pe-king, Star Fox, CPT Falcon, Yoshi, Donkey Kong, Ice Climers, and one other one which I can't think of now. There are 14 regular characters and 25 all together. This game rocks, especially for versus battles with your friends. It has several stages to fight in, some of which you have to unlock.
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Well above excellent compilation of a great RPG series. Those old enough to remember where Sega's Phantasy Star RPG series got it's start will be more than pleased with this excellent compilation of the first three games in the series. Phantasy Star 1, 2, and 3 are all here in their full length glory, and old fans of the series cannot be happier with how this turned out. The first Phantasy Star was a game that pushed the Sega Master system to it's limits with it's near psuedo-3-D dungeons and beautifully drawn anime style characters. Phantasy Star 2, a game that is revered as the best RPG on the Genesis, is beautifully re-created in it's entirity, Mother Brain and all. Phantasy Star 3, while not as overly epic as the second installment, is still a more than solid game in the series which takes place over different generations. The only complaints about these three classics is the graphics are a bit dated and the sound effects and great music aren't as nicely produced as they were on their console counterparts. Not to mention that Phantasy Star 4, which in my opinion is only a hair short of topping Phantasy Star 2 as the best in the series, isn't here but considering that these three games included are in their entirity, that is only a minor gripe at best. All in all, those who own a GBA and love and remember the original Phantasy Star games should consider this a must own.
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Quite possibly the best TMNT game I've ever played. TMNT: The Radical Rescue is not just a game of run to the right, kill the monster, grab the pizza or weapon and proceed to the boss. In fact, it's very much like Metroid in that it's very complex. That is to say don't expect to just walk in and then walk on out again, 'cuz you ain't gonna be able to! These labyrinthine passages and caverns can be confusing as hell, and there are traps waiting for you around every corner. One plot twist this game has that the others in the series never did is that when you first start the game you have only one turtle, Michaelangelo. Hence the name Radical Rescue. You must rescue not only April O'Neil, but your green pals as well. Each of them has a special move, and no, it ain't just a lame ripoff of the same move. Mike, for instance, can spin his Nunchuks like the roters on a helicopter, and yes he can float by doing this. It's useful in some boss fights. Leo has a drilling move that'll allow you to access more areas once you rescue him. Raphael can retreat into his shell and reach other areas by crawling. Donatello...well...let's just say he's got a lot in common with a certain Castlevanian pirate. He can climb walls, which not only helps in reaching hard to reach places, but also can be handy in boss fights when you're low on health or just want to conserve it while kicking serious ass. Another thing I like is the completely new caste of boss characters. Have you any idea how wonderful it is not to be facing the same old caste of Beabop, Rocksteady, Backster and Krang? Shredder of course still puts in an appearance, but he has like two forms (no I haven't fought him). To name a few bosses you'll face, Scratch, Dirtbag, Triceraton and Scale Tail. Oh yeah, and another thing this game has that none of the others do is a password system. You will recieve 7-character passwords throughout your journey, which will start you at whatever area you happen to be in. Also, if you set the final character of any password to 2 it will insure that you have two continues. If you're having trouble against a boss and don't wanna treck all the way from the beginning, there are passwords that will start you right next to all but the last boss (the final password starts you at what I will refer to as the Gauntlet where you fight each boss over again), so you can be sure you're fully charged. The controls are excellent and work well. All the moves are easy to pull off. The music...well...let's just say it's groovy even if it's not varied. The boss theme can become a little monotonous after a while, but the music in the areas right before each boss is excellent. The classic TMNT song plays at a few points in the game, but it mostly has a kind of dark...not really ominous feel to it that fits the types of areas you're exploring, which are deserted mines and factories and places like that. The SFX leave something to be desired, but it's not as though the Game Boy has what one would call top quality audio hardware. Definitely give this game a try. It's well worth it.
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The BEST game adaptation of Home Alone. Period. Having grown up with the frustratingly hard PC DOS version, and seeing the horror of the Nintendo versions on Youtube many years later, when I heard of this version by Sega, I was a little hesitant to try it. Who wouldn't be after the Nintendo version? Luckily, the Sega Genesis version is BY FAR the best of the bunch. While not a very long game, it contains a fair bit of replay value as you try different difficulty levels, new weapons, and even discover a couple hidden secrets. The story follows the movie as well as it should, while deviating just enough to make things more interesting. Like in the movie, the infamous Wet Burglars are casing Kevin's neighborhood, and only Kevin is around to make sure that things don't go as planned. Unlike the movie, the burglars, Harry and Marv, are not just after Kevin's house; they're after several houses in the area, and it will take good planning and strategy to make sure they go to jail without anything to show for it. When you enter a house when the burglars aren't around, you have the opportunity to set traps from a limited number of stock. However, you can accidentally get caught in some of the traps yourself, so be careful. Kevin also has several weapons he can use. He starts out with just the iconic BB Gun, but he can also assemble more powerful weapons from things he finds around the houses. Once in a while, the Wet Burglars will enter one of the houses and start searching for safes to open, if they successfully steal all the loot, they will flood the house, making it impossible to use for any purpose. If Kevin does enough damage to them, through traps and weapons, they will make a temporary retreat, and any loot they have acquired so far will return to the safes for the time being. The game is over when either all the houses are robbed, or if Kevin successfully defends them long enough for the police to arrive. The amount of time this takes depends on the difficulty. Upon the completion of a game, you will be ranked on how many houses are left at the end, and the difficulty you played at; a nice touch that adds replay value. Each of the houses has a unique theme, there's Kevin's Mansion, a super-modern house of the future, an old, rotting dump, and a couple others. Each house also has a unique hazard to be avoided, like the guard robot in the ultra-modern house, or Buzz's pet spider in Kevin's house, for example, that will affect both you as well as the burglars. Besides the simple but nuanced gameplay, the graphics are also quite nice, sporting a bright, colorful, cartoony style that works well for the source material. There are many unique animations for when you hit the burglars with different weapons which just might make you chuckle when you see them for the first time. Kevin and both Wet Burglars resemble their movie counterparts quite well, and are instantly recognizable if you are familiar with the movie. Backdrops pop with detail, and nothing is an unrecognizable mess of pixels. The music isn't too memorable, but doesn't annoy. Each house has its own theme song that fits it, and is generally fun and cheerful. The controls, while serviceable, might take a minute to get used to. Kevin's jump in particular is a little wonky, but you should quickly get used to it. All in all, this is an excellent adaptation. One of the best movie to game adaptations of the era. It doesn't just trump the NES version, it beats it to death with a snow shovel.
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The best video you can get on Dreamcast. In the hierarchy of Dreamcast hookups, this is the king of the hill. Basically, the worst picture available is with an RFU adaptor, the next step up is the standard composite video cables supplied with the Dreamcast, much better than that would be an S-video cable (which you can use with this box as well), and a step up from even the incredible looking S-Video cable is this VGA box. This box will let you hook up your Dreamcast to a computer monitor _or_ if your HDTV has a "PC In" or VGA port, to your high def TV. And I've got mine hooked up that way to a 44" TV. When I first hooked it up, I must confess, it didn't completely blow me away. But when I compared to what I'd been using by going back a step (S-Video, which looks really great as is), there was no comparison, VGA is much more crisp and strong. Really, when you've got this hooked up, Dreamcast games look better than PS2 and Xbox games, only second to truly high-def Xbox 360 and PS3 games. A couple of notes: Don't overpay - this box goes for between $20 and $30 if you watch and wait; don't lose your mind and pay $70. Also, keep in mind - the box alone does _not_ come with a PC VGA cable, which you'll need. Nor does it come with audio out cords, and what I needed was a splitter from the headphone out jack on the box to go into composite RCA red/white cables, to hook into my stereo tv. You could also get a set of PC speakers and a headphone-type out for the sound. You can find these either on Amazon or at your local electronics shop on the cheap.
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Snap! Case in point, this game owns my heart. So yeah it starts as slow as any game ever could, in fact the first two hours are unbearable! It only picks up after you join Colette, then, damn son your life is owned. I've never been so obessed with a game in my life. I'm spending hours just fighting bad dudes and trying to find new EX compounds (I got it so I couldn't get status ailments, that is sick!). I mean the story gets better at first I rolled my eyes and sighed, then as I played well I just couldn't wait to find out what's next. The game has laughs, Raine is hot, freakin' Sheena is a fox and Collette, naw not my thing. But anyways, I haven't beaten it yet, but it's intriguing, the characters have more depth than I expected (it seemed more like a Saturday morning cartoon when I started it) there were laughs and some of the puzzle are kinda fun (some are aggravating, like that stupid wind temple riddle, argh!) like the when you get to shrink yourself with the Wizard ring and fight giant rats, awesome. Combos are great, earning titles, getting famous and paid, yeah this game has go it. The only complaint I have is that the bosses are sometimes damn hard! It took me forever to beat the Sylphs and it makes me feel like such an inferior being using 20 life potions in one boss battle (INFERIOR BIENG!). Plus it sucks that Sheena can only summon when she is over her limit! Oh man you just gotta pick this bad boy up! I've played the lamest and I've played the best, ya know junior! I"m junior, biatch!
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Excellent. I bought this game for our son (2 years), and actually it's a bit advanced for him. However, the music and animation is entertaining enough, and the game play rudimentary enough that he still manages to entertain himself quite well with the game even if he can't really play it. The more interesting detail is that my wife and I have found ourselves to be pinball junkies. It's very addictive. The game play requires skill and stategy as you proceed to hit various targets on the board in order to unlock bonus games, and other prizes. Throw in the rumble pack, and the fact that you essentially can't ever exhaust game play on a pinball game and you got all you need to have a highly entertaining game that you'll be playing for a long time.
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Classic F-Zero. GP Legend is a fantastic entry in the F-Zero franchise. There's tons of racers, hours of gameplay and vehicle testing in the games four single player modes and a forked narrative story between 8 F-Zero racers that is a good introduction to the GP Legend television series. The artwork is unique comic book style mixed with animation and it works really well bringing across personalities of the characters, vehicles, courses and the amazing soundtrack. Though there are five laps per race, the racing goes by fast as each lap may take under thirty seconds. While it's signature to earn a boost after the first lap that increases speed at the cost of the machine's health, this game is more technical in that boosting and acceleration need to be done strategically, not just by holding down the a button and boosting when you have health. You can also earn a boost at the race countdown but each machine has a different set time on the countdown and if you time it wrong, the machine will misfire. There's also lots of jumps and with machines going about 700-900 mph on skinny, winding courses, there's danger lurking around every corner. You also need to tilt the machine up in order to make a smooth landing. Although the sensation of racing thirty racers right next to your machine doesn't feel quite the same as it does in F-Zero X or GX, the courses are more narrow so it's easier to control vehicles like this. The AI is also really smart. There's just over thirty characters to choose from the majority of whom are familiar faces from the older titles. GP Legend gets an A++ because it's perfect and then some. Rock on Nintendo.
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Avoid. Marvel Ultimate Alliance on the home consoles is another step above the X-Men Legends series, and is quite good. Marvel Ultimate Alliance on the GBA however, is a terrible, buggy beat 'em up with no challenge or replay value, which is a shame because the formula was great here to make a solid GBA game. Like the console versions, you are given a roster of Marvel heroes to choose from including Captain America, Spider-Man, Wolverine, Blade, Thor, Iceman, Elektra, and Deadpool (yes, Deadpool), and unlockables in the form of The Thing and Ms. Marvel. Each level also gives you a "striker" character that when summoned takes out enemies on the screen, and here it's in the form of Ghost Rider and Iron Man. Now, unlike the console versions, the RPG elements of the game are pretty much gone, replaced with a side-scrolling, Final Fight style that we've seen all too often with comic book and licensed games, but it's done worse here than I can remember in recent memory. The controls are so sluggishly bad and the hit detection is all over the map making the game so frustrating you'll be throwing your GBA against the wall. The enemies you fight are of the generic, carbon copy brand, with some bosses thrown in at the end of every short level. You'll also find that the game as a whole is quite short, although that may be a good thing so you won't poke your own eyes out in frustration. The graphics are grainy, there's no real difference between each character's abilities, and there's a horde of bugs throughout the game as well. There's some unlockables as well, but really what's the point. Avoid and let your GBA die with some dignity.
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NOT the SMB we all know and love. The first Super Monkey Ball was a surprisingly fun game. SMB 2 was an even better follow-up, with bigger, faster levels and more party games. With such a good track record, I picked up SMB Adventure the day it came out. I wish I hadn't. The idea behind Adventure is, on the surface, a good one: the traditional (and challenging) courses of SMB have now been integrated with a true story mode, where you have to help other monkeys complete tasks in order to save the Monkey Kingdom. Unfortunately, the game itself is truly frustrating. To begin with, the load time for each level - and even within the levels - is excruciatingly slow. Once inside, you must find various monkeys who will give you your tasks. While some of these challenges are quite fun, their setup is annoying. For the most part, tasks must be performed in a certain order, so if you are having difficulty with one, you cannot simply skip ahead to a different one. In addition, if you die ("fall out") during a task, you do not get the option of automatically retrying the mission; instead, you have to find the monkey and have him explain it to you all over again. Finally - and most importantly - Adventure has wasted the monkey ball courses that were so good in the previous games. Although the courses in Adventure are important - they open up doorways to different parts of the levels - the game is so frustrating that the courses seem more like chores here. All of the fun has been sucked out of completing the courses. If you do not want to play them in Story mode, you can try your had at all of the individual courses in Challenge mode. Once again, however, this section is a disappointment. There are beginner, advanced, and expert modes, but you do not have the ability to choose individual courses, whether you have beaten them or not. Adventure's party games are a redeeming factor. The ability to buy new characters to use is a great feature. The racing game is truly fun, and the option of racing against extra computer monkeys can create glorious mayhem on the track. Target is again an excellent game, as is fight. Cannon would be much more fun if there was not an automatic AI player (for games with fewer than four human players). Tag is a so-so game. Bounce is pointless. All in all, SMB Adventure is a thoroughly disappointing game. Sega tried to fix what wasn't broken, and it came out much worse in the end.
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Taking A Step Down. I played the you know what out of NCAA 2004, best football simulation I've ever played. Skipped 05 at first for Madden, which I initially thought was a mistake as I was not all that much impressed with Madden's very limited gameplay. I just can't stand football games where you cannot juke a tackle and in Madden 05's case, someone being way too open over the middle way too often. But as soon as I learned that NCAA 06 was not coming out for gamecube, i went ahead and got 05 on ebay figuring it was its last stand for gamecube. NCAA 05 has a major problem with passing more than anything else, especially after the loose and fun gameplay of 04 I had enjoyed. Way too hard to complete a pass on this game takes alot of fun out of it its that simple. Another problem I had was the look of this one compared with 04. The colors were not as vibrant taking a turn towards the pastel hue, not good. The overall player graphics were worse in every way. When the games are played at dusk, its as if there is a fog in the air, less care takin in cleaning up the graphics obviously. The crowd thing is pretty cool I guess if you're a fan of earthquakes hitting while you try to hike the ball. The "hardest places to play" thing is worthless and the rankings of these stadiums don't make sense to a real college football knowledgable mind. The hit stick worked better on Madden seems to me. The only good thing to come out of this game seems to be the matchup stick. Of course this was the only way to pass - look for the mismatch and hope your reciever isn't magically blanketed by some db from ball state. I mean some of the games I was playing in the NCAA 05 season were absurd. I had USC who obviously in 05 were probably the best team to ever play college ball, and crap teams were batting down leinart's balls like they were nothing. Atleast in 04 you could expect to realistically smack around those early season foes. I was saddened to see in my opinion the best football franchise ever finally get tinkered with in the wrong way. RIP NCAA Football. You deserved more than whoever programmed this crap as your swan song.
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Still an awesome game for it's age. Tony Hawk Pro Skater 2 is still a great game, despite it's age. The first T.Hawk game was great...But this time, they improved what the first had lacked! With this second game in the Tony Hawk series/franchise you can create a your own skate parks. You can create your own skater(s). And the manual was introduced into skating games. Which using the manual between tricks, equals sick big combos!!!!Also unlockable characters...Including Spider-Man!!! The levels are great & the graphics we're awesome when it came out. Some games graphically age not so well. But I'd say this still looks okay. Not as good as when it was new, but not bad either. The controls are overall cool too! If you have a Dreamcast & don't have this game, I recommend it. Also, if you have a Dreamcast & a LCD or plasma or LED, I recommend buying a VGA box for your Dreamcast!!!! It converts your system to HD for awesome visuals & sound on your new TV's. Seriously worth the investment!!!!
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No Title. Paper Mario number 2 is nintendo's much needed RPG. The gamecube(or nintendo) hasen't had a good role player since the first 'slim n' trim' mario game, and this is flat out fantastic. The plot isen't to surprising, Princess Peach gets kidnapped agian for the upmost time, but at least not from Bowser, from an evil army of 'surfer-dude' sounding X-nauts. Bowser is a playable character in the game, but not really an important character. The plot is that ,besides Peach being kidnapped, Mario came to the Husler filled town of Roughsport, on Peach's will, to find seven crystal stars which open the Door, supposedly is filled with treasure(but is not). He travels from all the locations on his magical map which shows where the stars are. The X-nauts are hunting for them, as well as Bowser is, and you do incouter the 'nauts numerous times. In each place the stars are, their is a party member as well as a pathitic boss fight. During your diffrent chapters, you find many intresting things, as the mafia, wrestling arenas', and the moon, also the lottery & Luwigi who is on his own mission to find Princess Eclaire in a totally origonal adventure. You also get to use the diffrent functions of paper: boat, airplane, thin, and tube. Heres an extra, to obtian the mouse theif Ms. Mowz, look for an anonamus trouble at the trouble center. And last of all, at the end of the 100 trials pit is something very speacial, I won't say what, but here a hint, it's a very speacial badge.
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Sonic's First Masterpiece. This was the first Sonic game ever. It also is to this day still good. The plot is basic. Evil genius,known as Dr. Robotnik,is creating robots out of helpless animals. But there is one animal he can't catch. He is Sonic the Hedgehog. Out of all the Sonic games,this is the one with the best zones. My favorite is the Starlight Zone. This was revolutionary at the time,because there was much faster frame changing. The music(like in all Sonic games)is awesome,especially the Green Hill zone. This is a masterpiece that has survived the tests(and changes)of time. If you own a Genesis buy this game. You WILL love it.
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One of the Best. Yoshi's Island is up there with the best of the best when it comes to Mario style platformers. It has beautiful graphics sprite graphics, great sound effects, simple yet effect controls, and crisp, fluid gameplay. With the possible exception of Super Mario World, it is my favorite Mario platformer. While the story is not really the focus of the game, it is there and is different than most mario games. You play as yoshi who is minding his own business when a baby gets dropped on his back. As it turns out this is mario and he's been separated from his brother Luigi and you need to go on an adventure to reunite them. Your main attack is eating/squashing enemies but you also can throw eggs. Gameplay never gets stale and while it starts easy, some levels can be pretty damn challenging. A special note about the music. Its catchy and atmospheric and keep in mind that is an old 2D sprite game. The music is pretty lo-fi but its so well written that you don't even notice. It has seriously some of the best music in any nintendo game. Once again, not a statement said lightly as nintendo games have arguably the best music in any video games. All in all, I highly reccomend this game. I say, if you've never played it, and you like this kind of game, buy it before it becomes impossible to find!
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One of the best games Ive ever played. This is a great game. Although a little too short this game is pure unaldureated fun. Ive never played a game this fun before except for Sonic Adventure DX. There are plenty of ghosts and rooms and is irresisibly clever. The plot of this game is simple and to the point. Luigis won a mansion and it ends up to be filled with ghosts and hidden in a special room a mechanical Bowser is being controlled by King Boo. At the end of every level a boss ghost awaits and those are really fun to play against too. There are also Gallery ghosts,blue ghosts,hidden rooms and golden mice. Toad will help you save your progress and E Gadd is your insructor. I think its a great game and a must have for any fan of Mario and Luigi.
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Play the original if you can. It is fun. It is different. It has an interesting story. It seems great except for a couple of things. For one thing the combat is laggy. Sure you can get used to it as you play the game, but if you sit down and actually play the original for the SNES, or watch videos of it you will see how completely different the combat feels and even looks compared to this one. The characters look dubbed down from the original game. Actually the entire game looks worse than the orignial. Did it have to be tha way? I mean is the GBA incapable of matching the graphics of the SNES? I doubt it! That's why i feel like this game was rushed and not taken care of. The developers had time to add extras, but did not have time to make the game look and play as good as the orignial? Cmon now. If you haven't played the original you won't even care about all of this. I am telling you though, if you want to really play the first "legends of" game, then go out of your way to download an emulator and play the original game in all it's glory on your home computer. Or even better, buy yourself a famicom and buy the Japanese import. You can read translation guides for the guide of the internet as you play to see what is going on. Even that I believe would be more genuine then this sad rushed game.
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A Sweet Game With A Sour Aftertaste. Movie-to-game translations are often abysmal, unfun, and disgraceful. However, Peter Jackson's remake of the 1933 classic is not only strong gaming material, but Ubi-Soft and Jackson collaberate to make one of the better gaming experiences based on a film. The pride and passion are evident throughout most of this adventure piece, because not only does it attempt to use the movie material faithfully, it also is a unique twist on the first-person-shooter genre. GRAPHICS ---The GameCube's graphics in this game are a mix of great and underwhelming. The best graphics are in the creature animations. Dinosaurs, flying predators, and the ape beast himself have fluid movements, and never look like stiff robots. The water and fire patricle effects are also very crisp. The human characters don't look bad, but they don't move well. Part of their jerky movements are due to some scripting glitches (think "Medal of Honor), where the computer-controlled characters move to eagerly too their next destination. The level environments aren't jaggy or poorly-drawn, but the coloring of this game made me a little bored. The jungles of Skull Island are so blue and green, and when you're navigating claustrophobic environments very quickly, this can become an uncomfortable experience. As for New York, the climactic sequence of the movie, I wasn't too impressed, because it's so dark you can barely see anything. Overall, a solid graphical presentation, but with some sore spots. SOUND ---The music is not James Newton Howard's from the film (damn!), but it is actually an originally composed score just for the game. And a very good musical composition it is. I can't say anything really stands out to me, but when the final Credits roll, you'll listen with a smile. The voice actors in the English language setting (one of several) are those from the film. The acting isn't bad, but the written dialogue, which (ironically) was supervised by film co-writer Philippa Boyens, is pretty lame. Listening to the talented Naomi Watts speak so insightfully on the nature of Kong is cringe-inducing. Jack Black...well, that depends if you liked him in the film, but everybody else is fine. The enemies and environment sounds are crisp and very well-done. If you can forgive some bad dialogue, then turn your bass all the way up, because when you fire those guns, your heart is gonna race. GAMEPLAY ---The first-person gaming of "King Kong" isn't typical. There is no HUD (health bar, ammo count, etc); instead, Jack Driscoll (you) can only survive a few attacks and vocally tells you how much ammo is left in your guns (you'll use 4). You'll mostly be grabbing nearby spears and throwing them at the island's predators, and it's going to be an intense experience most of the time. Crocodiles, bugs, dinosaurs, flying bats (can't remember their names) --- they're all dangerous if you're not careful. The spears are also interact with the environment to break doors and burn areas like torches & fields. There will also be a few protect-segments and chase sequences. This is mostly pretty good stuff, if a little repetitive. The 25% of the game where you play as King Kong, however, is going to polarize gamers. I personally don't care for it. The camera is too awkward, the combat too simple, the button-mashing redundant, and the jumping and chasing feel like they're on automatic pilot. Basically, I didn't enjoy this mode at all. The animations of Skull Island's beasts are fantastic, but the gameplay just isn't fun. The New York levels have shoddy cameras, so the game actually ends on a poor note. These final stages should've been the culmination of everything that "King Kong" is about, but the payoff is weak at best. MOVIE-TO-GAME TRANSLATION ---You won't see a few characters, and the plot doesn't really follow the film's storyline. But the actual movie is one hour of exposition, and two hours of non-stop action anyway. What I miss about this game is the beautiful moments featured in the film. The quiet tender scenes between Ann Darrow and Kong would've made a stronger impact in this game. Instead, Ubi-Soft (and Peter Jackson, I guess) took the adventure segments, changed the plot to be more gamer-convenient, and extended the two hours of action to 6 hours of gaming. Not a bad idea, but then some of the attempts to portray some of those tender scenes come off as completely corny and obligatory. As I said, "King Kong" is one of the better translations, but that's not saying much. OVERALL ---"King Kong" is a solid game, but 50 bucks is way too much for a 6-hour game. Even the current $20 price is a jip. There are extra goodies after you beat the game, but the final New York levels aren't that great, and playing as Kong just wasn't very fun for me. I will confess that I thought the 2005 version of "King Kong" was an average movie (6.5 out of 10), but this is a game that you should only rent or borrow, because I can't imagine many revisiting this one after a single play-through.
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Best GC wrestler to date. I remember the day i got this game, i played it for about 10 hours straight and was almost hypnotized by it. This is one of the best wrestling games i've ever played only a few problems with it mainly the story mode which is lacking alot in comparison to SVR's season, and you must win every single match where in SVR if you lose the story just changes to fit with it so you get alot more broad season that can change everytime you play unlike with DOR which is the same every time but besides that point this is alot better than SVR as far as gameplay mechanics and CAW mode but the sequel (DOR2) due later this summer hopefully will improve on those qualities which its looking to definitely do that but still overall this is the best wrestling game for GC and you won't be dissapointed with it.
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Pac's the way to do it. Two games for the price of . . . well half of one! Now that's what I call a deal! Especially when you consider that these are terrific games. PAC-MAN WORLD 2 - Pac-Man moves to 3-D in this game and the results are a very stong platformer that has got something for evey gamer. The controls are simple enough for younger gamers and there are plenty of goodies to collect for more adventerous gamers. You can even unlock classic Pac-Man games such as Pac-Attack, Ms. Pac-Man, Pac-Mania as well as the original Pac-Man! These classic games strengthen the replay value of a main adventure that is a bit short. Also the camera can be a bit buggy at times. Still, this is a ver entertaining platformer in an age when not many are made anymore. For 1 to 4 players. PAC-MAN VS. - This a game for 2 - 4 players. No sinlge player mode. You'll also need a Game Boy Advance and a connector cable to connect it to your GameCube. After you're all set up it's time to play. The game is classic Pac-Man but gamers playing on the GCN control the ghosts while the gamer playing on the GBA controls Pac-Man. This allows the ghosts to see only a portion of the maze while Pac-Man can see the entire maze. The object is to be the first to reach the pre-determined point level (you can select from three point levels). When a Ghost player captures Pac-Man, those two players swap controllers so now the players are playing as the other character. This ovbiously changes your game strategy completely and gives you an entirely new perspective too. You've never played Pac-Man like this! And once you have you'll be hooked. This all might sound a bit confusing but it's pretty straighforward when you're playing. The game is best with 4 players when the action can get hyper frenetic, but I've had plenty fun playing with 2 players as well. So you get two very stong games (that forge new ground in videogaming) for one VERY low price? This deal simply can't be beat!
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A Life Changing Experience. Harvest Moon a Wonderful Life is one the best games I've played on the gamecube, rivaling even Resi 4 and Wind Waker! This game starts you off as a simple city boy who inherits his father's farm in Forget-Me-Not Valley and starts a new rural life full of magic. The story is simple, which is fine for a HM title, but the actual game is very involved and sometimes even heart warming. HM games prior to this one had large cities and environments to explore, which is great but also overwhelming. AWL starts you off in a very small town that is perfect for beginning players. Unfortunately, the town never really expands in size any more than that. which can cause the game to feel a bit ceamped. Although a lot of reviewers will skip out on this aspect, I think it is neccesary to bring it up. This game has AMAZING atmosphere, so much so that I feel like I'm in the game at times. The lush environments, colorful flowers, the fishing stream so serine and peaceful... It's just a calming experience. These aspects are helped by this game's absolutely gorgeous graphical style, which installments even after this one haven't been able to outmatch! The only real drawback of this game are the townspeople and how uninspired they are. You will find some interesting ones, such as the crackhead professor and Murry the hobo, but for the most part they are pretty forgettable. This especially hurts the dating game, as the other games had a lot of awesome girls to choose from and took a lot of time and effort to win their heart, which is rewarding when you finally do. In AWL, their are only 3 girls you can marry (a sweet but bland farmgirl, a redheaded emo, and a lazy blonde slut) and it only takes about a season to get married. But, a new addition to the series is having a son, which you can play and teach and will eventually grow up as you do, which is both fun and heart wrenching. Overall, Harvest Moon a Wonderful Life is a great game with some of the best atmosphere I've ever seen in a video game! It has its flaws, in the dating game mostly, but the sheer amount of fun you will get from this 60+ hour game will more than make up for it. Get this game if you like life sims or a calming, life changing experience.
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good........but. I LOVED THIS GAME~ opening was good.........game play was good. the only thing i did not like was part of the storyline. IF you are as into the story line as i am .you KNOW that raziel was never in the first blood omen BUT in this game they said he was.( even placed him in the room with the orignal pillar people ( hehe )( you will know what i am talking about when you play) HE never had a pillar and he was never in the first one. GUUUUUR other then that the rest of the story line was very nice. the ending made me want to cry as well.... with that aside i say YAH HOOO this game rocks. you need to rent it or buy it or get someone to play it for you.
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The Ultimate review for PSO online. I bought it refurbished so I could play it. I recieved it. I played it. And I gotta say this game never gets old for me. It's to bad they took the online servers down. Wich also means you can't download extra quests or get a hunters licence. What you can do though is play single-player offline story mode and offline multi-player Multi mode split-screen. It's a game to create a character, Level him/her up, get new weapons, armor, and Magic abilities as you go. And of corse learn what happend to pioneer 1 and the planet of Ragol. Note: you can't exactly play the story line in multi-mode. You just kind of run through the levels one at a time leveling up and getting new items either by shopping or what you find in the field. You can skip levels in multi-mode by getting further in Single mode with the main player. This game allowes you to customize a character for play for those of you that don't know. Also the Xbox 360 version does not and will likley never work. I own that as well. It's worthless. You wanna play? I recommend buying this one for gamecube. It works on the nintendo wii with gamecube controllers ;)
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Incredible. I must admit that when I first saw the new look of Zelda I felt that I have been just violated or something, it really surprised me thinking that maybe it was just a teaser or a bad joke from Nintendo because I was expecting something like the first footage that came out where Link and Ganon were fighting, so I was pretty much waiting to see the real look but as the time pass by I realized that it wasn`t a joke, that was the new look of Zelda but because I am a big fan of the series I really didn`t care too much about the graphics because as alot of guys have said here: graphics don`t make a great game (take the X-box games for instance)and I gave Nintendo my trust, afterall a Zelda is a Zelda and it can never be bad no matter the changes, I knew that they must had a reason for those graphics and oh my they were really right, the game looks beautiful and those are graphics that best suit the game and story, the detail in every area is amazing, I have never seen a video game with so many details like this one, the facial expressions gives you an idea of what Link is really feeling and seeing, something that you have never experienced before, believe me you will fall in love for this Zelda, the story is, in my opinion, the best in all the Zelda games and the adventure is incredible, I can`t let my controller down, I want to play this game for ever, it`s that good. If you love OOT, you will definately love this one, because it`s much better and I loved OOT, I beat that game like 20 times. So don`t waste any more of your time and go and buy this game NOW before it`s too late, trust me you will not be disapointed. And for all of you guys that didn`t get this game because you think the graphics [are bad] let me tell you that you have made the biggest mistake in your life, this is the best video game ever for any console not only for Nintendo and I just pity the fool that didn`t get this game. Everything in this game is so perfect that I have no other word for Zelda than MASTERPIECE, once again Nintendo hasn`t let us down and has giving the world another reason of why Nintendo is the best console and has the greatest games period.
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Impressive and addictive. As a fan of the first game, I was impressed by the improvements that make this a much more solid game. The ability to make enemies and the addition of the celebrity voices make characters a lot more interesting to play. My personal favorite is Macy Gray's Seeiah, but they all are fun. That said my only criticism is that compared to other games out there like Dave Mirra or Tony Hawk, a track editor or even more tracks for that matter would be welcome. While each track is vast and well thought out, you can only play Merquery City so many times before needing a change. Lastly, the addition of the Uber-Trick is was brings this game together. The first game only made you do tricks to unlock boards and get speed boost. This one makes you want to do tricks just to see those amazing board spinning moves. The cool factor is escpecially high, and it's extremely satisfying when you nail one. You be busy celebrating the trick, then realize you have a race to finish. I recommend this game very much. It's doesn't have the high replayability that Tony Hawk has, but it can be a lot more fun in many ways.
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Seven Sonic games in one. The Sonic Mega Collection features seven games from the blue hedgehog's glory days on the Sega Genesis. The collection includes: Sonic the Hedgehog Sonic 2 (my personal favorite!) Sonic 3 Sonic & Knuckles Sonic Spinball Sonic 3-D Blast Dr. Robotnik's Mean Bean Machine Not to mention extra unlockable games, artwork, and videos. Sonic 1, 2, 3, and Sonic & Knuckles feature the high-speed platforming gameplay many fans are familiar with. Sonic Spinball is basically a pinball game featuring Sonic and Dr. Robotnik's Mean Bean Machine is a puzzle game (in the style of Dr. Mario). I have to gripe about the collection is Sonic 3-D Blast, it lacks Sonic's signature speed and has repetitive, boring gameplay. My only other complaint is that although animated videos for Sonic CD are included in the bonus features, it is noticeably missing from the lineup of games and isn't even offered as an unlockable. Fans had to wait for the Sonic Gems Collection to play it. But still, there are several other excellent games on the Mega Collection that help make up for it. Overall, a very nostalgic collection of Sonic games with few problems. I recommend it!
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wait. I've been a veteran of fighting games for over 15 years now, and every new incarnation of Street Fighter gets me excited, even though the series is older than dirt. When Capcom finally learned how to count to three, they went in pretty much the right direction. The new characters were a long time coming, and though most of them aren't very "Street Fighter-esque", they're unique enough to keep the series interesting. Fans of "old-school" fighting games will get a kick out of it, as well as those who enjoy the million-hit aerial combo madness of Capcom's "vs." series and just want to calm down for a bit. Double Impact contains both the original Street Fighter III and 2nd Impact (the only real differences between the two being the backgrounds and a couple new characters), but you'll probably want to go with 2nd Impact anyway. If you want an honest opinion, though, just wait until September and get Third Strike. You'll get all the same characters as 2nd Impact plus four new ones (including Chun-Li!) and some more new features. The character animation won't be as good (for some reason they rushed Third Strike out in development), but it's not bad enough for you to notice much. Gameplay, graphics, and music are all there from the arcade version on all counts. If you're a fight fan, you'll dig it, but like I said, unless you're a complete Street Fighter nut and simply have to have them all, I'd wait for Third Strike.
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Red Shelled Crash. Sometimes, when there is so much hype around a kind of video game, it just doesn't really lead to aything but nothing for the money. That really can be surprising from a world class video game icon like Mario. Arguably, when Nintendo developed Mario back in the 80's, he had proven to be the most successful plumber of all time. Still, the downside comes every so often, when a game does seem to actually rev up those engines today and back then, it does seem to cool down, and it has done it here a little bit too much. After the massive success of Mario Kart 64 for the Nintendo 64, Nintendo thought they had a sure hand victor again with another Mario Kart, but they were wrong. Mario Kart: Super Circuit is the first racer for the Game Boy Advance that features Mario and his gang including Bowser, Yoshi, Wario, and Princess Toadstool who is known now as Peach, and a few others. Basically, it is the same gang as it was from Mario Kart 64. The game displays 20 different tracks, that really don't seem to break out as they did before, as well as the hidden tracks from the original Mario Kart. The game is mostly like the very first Mario Kart from the Super Nintendo, without a lot to showcase. The control here is also a lot harder to go around here, and can often try to frustrate you in the process, no matter what the course is. Although it is a little bit challenging, Mario Kart may seem more like a throwback than the successor to Mario Kart 64, or even the Mario Kart: Double Dash for the Nintendo Gamecube. In all in all, Mario Kart: Super Circuit for the Game Boy Advance isn't as surprising as I thought it was. It actually seems more like another dull racer that it is on the inside, rather than the box on the outside. I only suggest this, if you haven't played the first Mario Kart for the Super Nintendo, but not if you've enjoyed the mass appeal of the other two Mario Karts. This isn't one on the money.
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Truly gorgeous game. This game is without a doubt the best of the GameCube offerings this season. If you have a GameCube, and you don't have this game, you don't really have a GameCube. It looks like the movie, only better, because you're in it. Graphics, sound, gameplay: all awesome. Downside: It's hard, and requires patience. Fortunately, it's so good-looking that I don't mind playing the same missions over and over again to improve my skills. Downside: Your computer-controlled wingmen are total idiots, and you don't have a lot of control over them like there was in PC-based games like X-Wing vs. Tie Fighter. Downside: If you enjoyed the nitty gritty space flight simulation of PC-based games, you'll miss it here. Controls are dramatically simplified to fit the GC controller buttons. It all works fine, of course, but you can't do as much. Also, the targeting computer isn't as useful. All in all, though, the game is a blast to play, and I recommend it highly.
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Love this frame. Love this frame! I originally bought the MLG Aviator model, but they were so light and flimsy it felt like I could break them in my hand. But these... these have a much heavier frame and feel great! They work great, and are much more comfortable than any other pair of Gunnars that I have tried on before. I definitely recommend this product to anyone who stares at a screen for long periods of time. These just help, not only with the glare but I noticed a tiny amount of magnification which helps you focus and helps with eye strain among other things. So If you work all day staring at a screen, or if you're spending long nights gaming just staring all night at a screen and your eyes get sore and you're looking for a remedy.. this is it. Good luck!
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Awesome Collection of Games. I was one of the first to adopt the SEGA GENESIS when it made its debut. The capabilities of that system at the time were leagues above its closest competitor, Nintendo's original NES (Nintedon Entertainment System.) I look fondly back on the days of some really wonderful 2D platformers that were made in the late 1980s and early 1990s. Sonic was a developed as a deliberate attempt by SEGA to challenge NINTENDO's undisputed dominance of the platformer market with its "Mario Bros." series of games. While Mario has to this day, yet to be de-throned as king of 2D, and now 3D platform games, SEGA's Sonic the Hedgehog was the best and most fully realized challenge. The original "Sonic the Hedgehog" (StH is included in this compilation) was a truely innovative game. It combined some of the best elements of previous platformers like Mario and Megaman, and added something unique... SPEEEEEED. Sonic was fast. For its time, the Genesis could push pixels at a rate no Nitendo player had ever seen before. And the character design was cool too. This collection is one of the best values available for the GameCube. It potentially and rightfully should appeal to 3 different groups. 1) Younger gamers who have never had the maddening pleasure of experiencing some of the best of the 2D era of gaming. 2) Old school Nintendo loyalists who wanted to, but never took a chance on their former competitors best attempt to challenge Mario. 3) The most likely scenario for buying this collection... gamers like me who played some or all of the originals, but have not played them in years and are looking for a quick fix timewarp back to the good old days. Why four stars instead of five? This sounds lame, but this game won't appeal to everyone. Namely gamers who are more interested in groundbreaking graphics and sound will have little interest in this collection of 2D 16-bit era games. Granted, the gameplay and innovation for the time could blow away some of the current stuff, (not to say that Metroid Prime doesn't kick complete [tail]) but some will not be able to get past the dated look. The days of Nintendo VS. Sega may now be permanently a part the relatively short history of video gaming. This classic rivalry, however, lead to what is arguably the most innovative gaming era ever. Play these games for what they are... an important and creative part of video game history... and you just might find yourself having more fun than you've had in quite a while.
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Great remake of a great classic. I ordered this game because I wanted a portable version of Super Mario World. The game is more than just that. The game actually has two games. Super Mario World and the original arcade Mario Bros. Super Mario World has new features like a new Top Secret Area and new Yoshi colors (once you get a colored Yoshi from Star Road, you can get it from any Yoshi block). It still has everything from the orginal as well. I played it on a Nintendo DS lite, and controls were somewhat awkward with only using A and B (I plan to get an SP to play it on). GameBoy Player on GameCube offers some very awkward controls if using a GameCube controller. Other than that it is a great game!!!!!!!
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Camelot Does It Again. I must say, when I decided to get this game, I wasn't sure I would like it much, but I very much liked Mario Tennis, also by Camelot, so I thought I would give Mario Golf a try. This game is great fun to play and has that simple, pick-up and play game controls that you often get on the Gamecube. It took me a little time to figure out the more advance controls, such as topspin or slicing the ball, but it really isn't too complicated. I think this game has a perfect balance of difficulty. The tournaments start out fairly easy, allowing you to get used to the game and how the ball bounces, and then steadily get more difficult. One of the most impressive features, I thought, was that the game is chock full of many different things to do on the side, such as Hole-In-One mode, practice modes featuring specific kinds of shots, Ring Mode where you hit the ball through rings, Slot Mode where you can only use certain clubs, Character Matches where you can unlock special star versions of each character by beating them in a tournament, and much more! There's even secret tournaments and several unlockable characters to find. If there is one particular flaw in this game, I would say that the putting really annoys me. The putting, in my opinion, is not forgiving enough. I have had scores of putts that stop just inches from the hole when they should go in. Putting is definately the most difficult part of this game to master. So, if you like casual, fun golf games, or are a fan of the Mario sports games, then this game is definately one you should check out. Mario Golf is only available for the Gamecube, but well worth the money if you have one.
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