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not bad for its small size, but not for serious gamers. I travel a bunch so I needed something to keep me occupied on long flights. The psp was big (compared to the micro) and it was expensive. I didn't want anything too pricey because electronics tend to break easy due to getting banged around with all the travel. Also I needed something really small, small enough to fit in my pocket. Even the DS was bigger than I wanted. The GBA micro fit the bill. The graphics are not bad considering its tiny size. The battery life is impressive also. I've noticed that the games are cheaper than that of the DS or PSP.
I have one major complaint and that is the selection of games. Without a doubt Nintendo markets this device primarily to children and this is reflected in the games. Yes there are some decent games but for every Final Fantasy or mortal combat there are 10 Strawberry Shortcake or barbie games. The GBA micro beats other hand held gaming units in 2 areas only: size and price (and maybe battery life). If you're an adult looking at the Micro and size and price are unimportant then look at the DS or Sony PSP.
For my needs its pretty good. I don't regret buying it. | video-games_retro-gaming-microconsoles |
Not bad. Over all its a difficult game that follows the movie pretty closely. Many of the same jokes and content from the movie is here. Im surprised they put some of th ethings like the guu with the boobs on his head in, and hitler dressed as the maid, complete with his catch frase holy sh*t. Even the opening seen with they guy looking in the window at the girl is still here. The game itself is a side scoller like mario. you just have to manuever the levels and ususaly do somtheing. It is hard though, very hard. If they game play were better im sure it would have done better. im surpised it got a teen reating for strong language and sexual themes. Its not bad just a little hard and a little boring. | video-games_retro-gaming-microconsoles |
To Short, To Easy. Well, to start off, the only reason I rented this game was for the BTTF ride, but once I had played that game, it was boring. All you do is hit Biff, the only thing that can hold you back from winning is running out of time! None of the games kept to the story of the movie, nor the ride, except for BTTF.
Another something I found to be a down side to this game, was the camera angles. When you're walking through the park, the camera stays in one place! It gets very frustrating at times. Another bad thing about this game is that it's the easiest game I've ever played! Now that can be good, or bad, but in this case, it's bad. The games are short, silly, and easy. Once you beat it, there's nothing else to do. I beat this game in one day! My question is, where's the challenge?!
Well, few as they are, it dose have some good points. One would be the graphics, they are wonderful! The Animation is very well done.
So, would I buy this game? No. Would I rent it? Yes, I already have, but I wouldn't rent it again. So if your not sure, rent the game, but wait on buying it, I think you'd be a bit disappointed. | video-games_retro-gaming-microconsoles |
Mario, yet another adventure. We all know that Mario 64 is the game that started Nintendo 64 off to a great start, but, will this one start Gameboy Advance? Well, I'm not quite sure. Yes, it does have many features such as four characters to choose from and it has the classic version or the new version, but, this game just didn't have the certain edge to it that video games need. I bought this game and played it right away, and I found that after a few days of playing it, it was boring. All you basicly do is jump over enimies and run, no real stratagy to it. There were no special moves, no special items. The best part was that once you finally beat the game you have to find two yoshie eggs from each level(but yoshies don't hatch!). Even this got boring after a while. The best part of the game was that if you get a special potion you can travel to subspace for a period of about 10 seconds. | video-games_retro-gaming-microconsoles |
More Fun Than A Barrel Of Goombas. I played and greatly enjoyed the original Paper Mario back on the N64, so when I got around to buying a gamecube (yes, I got mine after they stopped being current-gen), I decided to pick up the sequel, "Paper Mario: The Thousand-Year Door". Unfortunately, the first time I tried to play this game, I was lured away by the siren call of the Ace Attorney series. So, I quit playing Paper Mario and I played the first three games of the Phoenix Wright series (in a row!). So, now I've finally gotten around to Paper Mario again. Hooray!
Graphics (score 10/10): When you have a system that isn't renowned for it's graphical prowess, in order to make the game look good the developer has to get creative with the graphics. I believe they've suceeded here. Making the whole game sort of resemble a pop-up book is actually an ingenious way to introduce creative visuals to the game. The characters are literally flat like paper, and although the backgrounds appear 3-D, they, too, are supposedly made of paper (when you go into a house, the front wall falls away as though the paper was folded down). Furthermore, the game has lots of places where the graphics play on the whole 2-D/3-D dichotomy in amusing ways (for example, Mario gets an ability later where he can turn sideways to show the edge of his paper cutout and squeeze through narrow openings). Despite all this optical trickery going on, it rarely feels like the perspective is confusing or disorienting. Overall, this game is proof that developing graphics for a less powerful system doesn't mean that your game has to be ugly.
Music (score 9/10): The music is pretty darn good. Each song is appropriate to its location; with most of the music being cheery and upbeat. All the music is distinctive enough to keep you interested, so I don't have any complaints. There isn't any proper voice acting, but Mario occasionally says things like "Oh yeah" and "mmm-hmm". The rest of the sound effects are appropriate-sounding and most of them are amusing too.
Characters (score 10/10): Normally I absolutely despise silent protagonists in RPGs. You know what I'm talking about - the main characters who have no personality and never speak. I really hate that because it doesn't really give you any reason to empathize or form an attachment to your character. Even though Mario never really speaks (he occasionally says brief things like "mmm-hmm" or nods "yes"), it didn't bother me at all. Here, the game sort of pokes fun at itself and the whole "silent protagonist" thing. There are even various scenes where the other characters comment on how Mario doesn't talk much. The other characters are also likable, but not terribly deep. Then again, I don't expect deep from this type of game. What they do have, though, is quirky humor and charm. Also, if you are a fan of old-school Mario games (I never played any of them, but I'm aware of them enough to recognize various characters), this game is chock full of old enemies that have been re-purposed into NPCs. You'll see goombas and koopas and boos and such everywhere. And, of course, all of them are infinitely cute!
Story (score 10/10): The story itself is pretty simple. Mario is, as always, trying to rescue Princess Peach. And, as always, in order to do this you need to collect X number of magical items. The various little quests, though, are infused with humor. There are plenty of fourth-wall-breaking jokes thrown in, too, as well as plenty of self-parody jokes (just talk to Luigi when you see him and you'll know what I'm talking about). Like the characters, the story isn't incredibly deep or anything, but it's very humorous, cute, and entertaining instead. Plus, the pacing is excellent - I never felt like the story was dragging or like the game was too long due to filler.
Battle System (score 9/10): The battle system is essentially turn-based, but with plenty of timing -based action commands thrown in. You choose between the usual options of attack, items, special moves, etc. If you choose to attack, you'll have to pull off some timed button presses to do optimum damage. For people who don't have great coordination, don't worry, it's not too difficult. For all those who dislike regular turn-based battle systems, the battle system of Paper Mario should please you since it's a bit more involved. For me, however, the battle system was a bit more of a mixed bag. I actually really like traditional turn-based battles since they are so relaxing and not based on timing (I'm one of those uncoordinated people!). While I did enjoy playing this game, sometimes I found the timing-based commands to be frustrating.
Gameplay (score 10/10): This is a bit of a catch-all category for me. Let's see, there're tons of things to talk about here. Let's start with some of the notable good things. The leveling system allows for some customization since every time you level up, you get to choose which to increase: HP, FP, or BP. I appreciate this choice. Also of note, if you are the sort who hates random battles, it will please you to know that all the enemies in this game are visible on-screen and can be avoided. I'm also pleased to say that the game gives you very good direction on what to do next (for the most part) so that you don't feel like you're floundering in confusion. Now, let's talk about the few gameplay issues that bugged me. Firstly, I really wish you could hold more items. Your item space is very limited and it will constantly irritate you. You can get an item that increases your inventory, but it really only becomes available toward the end of the game. Secondly, I wish you could switch between your partners in the field more quickly. As it is, you have to go into the main menu and tab over to select a different character. It would've been nice to have a button that cycles through characters on-screen in the field. Other than those two things, though, I don't have any complaints! I feel like the overwhelmingly good gameplay mechanics (camera, pacing, overall design of dungeons, etc.) make up for those two small annoyances, so I've given this section a perfect score.
Overall (score 10/10): NOTE this score is not an average; it's my subjective overall score. I don't often give out perfect scores like this, so it's quite a compliment for this game. Sometimes I give out perfect scores because a game has a deep and complex narrative (on top of excellent gameplay) but for other games I'll give out a perfect score because they are fun - and good at what they are meant to be. "Paper Mario: The Thousand-Year Door" is one of those types of games. It's not meant to be a deep complicated narrative; it's meant to be a fun humorous bit of fan-service for Mario aficionados on top of great gameplay - and essentially, that's what it is. Plus, it's one of the more unique RPGs I've come across so far. If you have a gamecube and are itching for a good RPG, then I strongly suggest you pick up Paper Mario: The Thousand-Year Door. | video-games_retro-gaming-microconsoles |
Even if it's old, it still holds up. This game is amazing if you're a fan of the Tekken series, it's seriously like Tekken but more fantasy, and with more weapons instead of fists! The gameplay is fighting games at it's greatest, i would pop this game in my nintendo gamecube any day! It still looks and feels great to play, the graphics hold up well, as do the sounds, right down to the narrator's voice. I highly recommend getting the gamecube game though because it has Link in it, and i gotta say, Link is one of the strongest Soul Calibur characters i have ever had the delight of playing as! Now, there is a downside, as you progress through the game, it gets down right brutal in difficulty, i sometimes found myself having to knock enemies out of the ring in order to win instead of fight them, or i just turned the game off in frustration. All in all though, the game is absolutely fantastic as a multiplayer experience. (Which i believe is the best way to play this game) If you can get some friends together to play, you'll be in for one heck of a night beating the snot out of each other with giant hammers, swords, nun-chucks, and weird silly weapons. | video-games_retro-gaming-microconsoles |
The Best Game Cube Game Yet. I own this puppy and THIS IS WITHOUT A DOUBT THE BEST GAME FOR GAME CUBE YET!! Now that I got that off my chest, lets talk. Now when you purchase this awesome mini-disk, your getting 128-bit graphics 11 SECRET CHARACTERS AND 10 SECRET STAGES! Plus a wider special and physical attacks(than the first smash bros.), cooler steges, and 14 charaters(to start off). There is easily a million things to do one this safe,MILDLY-VIOLENT game. I LOVE THIS GAME AND YOU WILL TOO!! In fact EVERY WAKING MOMENT YOU PLAY THIS WILL BE FILLED WITH AWE, GLEE,AND EXTREME EXCITEMENT!! MAKE THE RIGHT CHIOCE ... | video-games_retro-gaming-microconsoles |
The Next Big Zelda. After 2 years Miyamoto releases his next big monster, Legend of Zelda: The Wind Waker. While it does have a childish cartoony look to it, the gameplay is classic zelda, and a little bit more. Now you have the option to pick up items off the ground and use them as weapons. This is an awesome feature, unlike anything ever seen in a zelda game. Beating enemies with these items is very satisfying and is a welcome addition to the Zelda series. The second highly noticable feature is the GBA to GC link up. If you have a Game Boy Advance, or Game Boy Advance SP, and you have the GBA to NGC link, you can play Wind Waker with 2p CoOp play! That's right, for the first time in history a Zelda console game allows two people to play the game at once. Player 1 is obviously link, while player 2 is tingle. Tingle is represented by a marker on the ground and can drop bombs for a small charge. The player controlling Tingle can look at the GBA screen because it presents a full map showing where Link is. The map screen also gives helpful tips on what to do. Overall, if you own a GameCube, you'd be a ... not to try this game out. While it may look a little childish, it will feel like a classic Zelda game, the second you pick it up. Highly reccomended. | video-games_retro-gaming-microconsoles |
Rogue Squadron II: The best console title to date. Face it, I've played just about every Star Wars game for PC, consoles, and handheld systems out there, and most of them have been disappointing. The worst of the lot: Galactic Battlegrounds for PC. However, the Star Wars title for the old Atari 5200 wasn't bad. It wasn't great, but it was a very credible effort.
Then I bought Rouge Leader: Rogue Squadron II for Gamecube. I bought my Gamecube on January 7 as a birthday present for myself, and Rogue Squadron II was one of the first titles I bought.
After at least six continuous hours of playing it, I can unequivocally state that not only is this the best Gamecube title I've played, it's very possibly one of the best console games ever!
I believe that, for the most part, console games are a trade off. Does the developer concentrate on gameplay and speed at the expense of graphics and sound or vice versa? This goes back to the Nintendo/Sega 16-bit console wars. Nintendo hyped its Super NES' graphics while Sega's Genesis boasted it's superior speed (remember the Genesis tagline: "Genesis does what Ninten-Don't?") To an extent, that was true; the SNES suffered from a very noticeable slowdown when too many graphics were rendered on the screen simultaneously. By comparison, Genesis' graphics ranged from mediocre to abysmal. But, it was faster. A lot faster.
Well, with Rogue Squadron II, that trade off is a moot point. Everything is beautiful! The sound is amazing (I found myself having to adjust my stereo's EQ settings, which I've never had to do for any game,) the graphics are stunnung, and the video quality of the film clips in the menu screens is crystal clear and glitch-free, which is surprising since there's so much going on.
And the gameplay? In one word: flawless! The Gamecube controller looks complex and confusing, and Rogue Squadron II makes use of nearly every single button. But, after an hour, I had the hang of it, which helped tremendously with other titles.
I've got a few new titles for PC and even though I have a dual AMD Thunderbird processor box with a GeForce 3 card, none - NONE of those titles (including Max Payne) can compare. I've been to a few XBox and PS2 forums and have read messages from owners of those consoles calling the Gamecube the weakest console system, but evidently they never played Rogue Squadron II. I think it would change their minds.
Yes, Star Wars Rouge Leader: Rogue Squadron II is THAT good. Five stars? That simply ain't enough! | video-games_retro-gaming-microconsoles |
Castlevania: Circle of the Moon. How do you spend a good time with your GBA? By picking up Konami's "Castlevania: Circle of the Moon". This is by far the best GBA game you can buy and with good reason. The launch title for the GBA is ranked among one of the best sellers on the GBA.
It isn't hard to see why this is a loved game. From the moment you pop this into your GBA you'll be swept off your feet by its AMAZING sound and incredible gameplay that goes unmatched by any other game out there!
The game begins when three vampire hunters corner Dracula. A master, his son and an apprentice. The master becomes imprisoned by Dracula and drops The son and apprentice into the depths of the castle below. Now, playing as the apprentice, Nathan Graves, you must explore the castle and find a way to get inside Dracula's chamber and stop the rite from happening!
Most noticeable about Castlevania: Circle of the Moon is its music. Anyone who's played this game can tell you that Circle of the Moon sounds INCREDIBLE! There is no GBA game that sounds this good out there. Some of the music is actually Orchastral and for the GBA that's amazing.
The second most noticeable thing about Circle of the Moon is the gameplay. Circle of the Moon incorporates an RPG style like gameplay. You run around with a whip that you use to attack enemies. For each enemy you kill you get experience points. When you get enough you level up and your HP and MP increases.
But the gold of Castlevania: Circle of the Moon is in the DSS (Duel Set-up System). This is perhaps the most innovative game idea presented in a title like this. There are twenty DSS cards in the game. Those for elements, and those for attributes. Finding all twenty isn't an easy task since the enemies drop them at random. But incorporating this system into the game is what makes it fun. You select one element and one attribute and see what happens. The DSS presents about 100 combinations and some are very worthwhile to see.
The other part of the gameplay that presents itself well is the exploration. The castle you explore is huge and well constructed. As you defeat more bosses and acquire more abilities you can explore even more of the castle. Much like the Metroid games, you'll know when you can proceed and when you can't. If you come to an area you can't get to its obviously because you do not have the correct ability.
Castlevania doesn't have bad graphics. For a GBA launch title the overall presentation is good but unless you have a GBA SP its a little dark. On a normal GBA it was so dark sometimes that I'd take damage and didn't know what was hitting me. The animation is also on the shorthand side. But that shouldn't suggest that Circle of the Moon doesn't present itself rather well.
The game is also a good challenge. It is not an easy game to get through, and newcomers to the series will have some trouble. But a good challenge is a good thing. The game is not too easy but it really isn't all that hard either. The meat of the challenge comes from the bosses and in any game that's where the challenge should come from.
Perhaps the best part about Castlevania Circle of the Moon is the replay value. Most games lack this but Circle of the Moon makes it worthwhile by providing new modes. Each time you complete the game you unlock new modes. Magician Mode, Fighter Mode and Thief Mode. Each mode has its own strenghs and weaknesses. For example, in Magician Mode you start off with all the cards and a massive amount of MP but your attack, defense and HP are severely limited. In Fighter Mode you have incredible attack, defense and HP but you don't get any DSS cards. In thief mode you have incredible luck! This makes playing through the game a second, third or fourth time a completely different experience than before.
Castlevania: Circle of the Moon is perhaps the best GBA game out there. With superb sound and gameplay, this is easily a treat for any gamer and Castlevania fan. It stacks up perfectly to Symphony of the Night and more over, should be the Castlevania that all future titles on the GBA should be compared to. An awesome effort by Konami.
The Good
+Great gameplay
+DSS System is the best
+Good challenge
+Visually striking
+INCREDIBLE SOUNDTRACK. Among the best the GBA has to offer
+Of good lentgh
+Lots of exploration to do
+Good storyline
+Lots of replay
The Bad
-The graphics are dark on a normal GBA
That's actually the only con that sticks out. Enjoy, as this is as good as GBA games get. | video-games_retro-gaming-microconsoles |
Most wanted is better. Ok where can i start. First off the game is being based on fast n furious drift. So they put the canyon drift IN THERE. Most of the series has still got the same in it. Sprint, drift, speedtrap, circut. And as usual you start out with the slowest cars of the game and work your way up to the top of the carbon canyon. The only problem in the game is that its way too easy. If your new to the need for speed franchise then you would love it how it compares to the FnF movie. But for the Need for speed players it dissapoints. First of all i beat the entire game in about 7 hours. so what i actually did is play the challenges and try to get the reward cars just to make the game longer. Theres only 4 bosses (4 bosses, is this a miniseries?) second of all on the gamecube you still have the mirror on the top to see whats behind, however there is no button to see behind you. To those thats into the speed this relates to the RICER/young age group; the reason im saying this is that on most wanted you feel like your actually doing 200mph where in this game it takes forever to to 200 since there is hardly no straights until the last race with the audi R8 which is on the highway. and most of the things you unlock are bodykit and spoiler parts other than performance parts.
SO the good: The graphics, Carbon racing, the addition of muscle cars, more exotics that you cant get on the other games, autosculpting bodykits, last bosses are 10 times as hard as most wanted.
THE bad: takes less than a day to beat the game, in the races when your way ahead of the computer he will make up the time and pass you in the end of the race no matter how fast your going, your wingman will sometimes get in the way and make you loose, sometimes in the canyon the camera won't move faster than the car so you cant see where your going.
So all in all its a good street racing game. But for the Need for speed fans. Most wanted is 10 times as good | video-games_retro-gaming-microconsoles |
A Fun Adventure Game. I am shocked at how many people have given this game such a bad review. This is actually a good solid game that is a lot of fun. You play as Mickey Mouse in a "Myst" style game format (anyone remember Myst for the PC and Playstation?), where, yes it IS a point and click type game but far more interactive and spunky than Myst was. The graphics in this game are vibrant and smooth, doing thier job well to make you feel like you are in a Disney movie. Mickey is silly and happy throughout the game, saying cute things, or singing, or even doing a little dance type thing from time to time, depending on what kinds of things you are doing in the game. The environment is pretty interactive too, allowing you to check out a number of different things in each room. There are more things to do in this game than "point and click", however. Sometimes you will need to do things to trigger an event, such as riding a train, blowing out a candle, jumping on a bed, and much more. You can also do these "tricks" to cause events to happen which further your progress in the game, plus there are a few mini-games such as snowboarding where you actually control Mickey directly.
This is a great game for kids too because it is NOT VIOLENT which is becoming a rarity in games these days.
Overall I find this a delightful little adventure game for "kids" of all ages. | video-games_retro-gaming-microconsoles |
A perfect choice for shooter fans. This game has everything that makes Gradius games good, and a little bit more:
Visuals: 4/5
First off, the graphics are top notch, with great looking backgrounds, and some nice looking enemies. Everything has a good amount of detail to it, and the game even looks good when blown up on a big screen, when using the GC adapter. The only complaint about the graphics is that the game is really dark, but if you are using the Advance SP, or if you have a good lighting addition to your GBA (and there are hundreds out now, so you should), it's not a problem at all.
Sound: 3/5
Nothing spectacular here. Better sound effects than III or IV, but not by much. Instead of going "BOP" when a baddy gets shot, it makes a small crush sound. The lazer shots don't quite sound as annoying either, but the music score is a little annoying sometimes.
Gameplay: 4/5
Everything you'd expect from a Gradius game, except for one thing: In previous Gradius games, if you pumped the difficulty up as high as it would go, and you died in the middle of a stage and lost all your power-ups, it was extremely difficult to come back. That does not hold true for this game. You can continue from just about any part of the game and make a comeback fairly well, as the designers usually place a significant amount of powerups at each respawn portion of the game. The only time that the game is next to impossible without powerups is when you've beaten the game several times through, and are playing on a high loop setting.
Extra: 4/5
It's great that you can continue from any respawn point that you have reached on any difficulty setting! This allows for gamers to pick up, play for a few minuettes, and when they die, put it away so that they can play later at almost the spot they died. I also like the hint section, even though it doesn't do any good if you are playing on anything higher than normal difficulty.
The reason I gave 4/5 for extra, is because in previous Gradius games, the player could customize the ship more. In this one they have a bunch of presets that are fairly well balanced out.
Overall 4/5
It's a great game for gamers that are new to shooters and shooter fans alike. The lower difficulty settings, good respawn points, and hint modes, make the game pretty eassy for beginners. The ability to continue from spots after looping through the game allows for advanced shooter gamers to play at extremely difficult settings. I'd call this game a must have for GBA owners, unless you're really not interested in intense gameplay. | video-games_retro-gaming-microconsoles |
Best graphics of any Game Boy Color game. This is a terrific game. It is unfair to compare it to other NES versions of the game. For the game boy color, this has the best graphics I have seen. The game play is great it holds my attention for hours. I am 32 year old adult. I love to take my Game Boy on business trips. This game has memory too so you can save the level you are on and go back later. You can save up to 3 different games in memory. There are also special features with little mini games. You can play in 4 languages. And there are special features for Game Boy Camera and the Game Boy Printer. I don't have these but my son does. | video-games_retro-gaming-microconsoles |
Wonderful Wario. Yeah, I know Wario may be the opposite of Mario, and does everything the opposite Mario does. But what can I say? I love Wario's don't-get-in-my-way attitude. He's so full of wonderous things to come, it's hard to figure out where the game will turn to next. The graphics are neat. I've just barely conquered the first world of the game today, and I'm aleardy going through the motions about it. So much to do, so many moves. Gold, gold, gold, gotta collect the gold! (Sorry, Wario's inner voice is getting to me.) Wario World is a blast. The story behind Wario World is fairly simple: It's about this evil jewl thing that has been transformed all of Wario's treasure into monsters. (Can you believe that? I bet Wario was pissed to see is gold turn into monsters! The drama!) Now he must go to this weird world where he must be beat them. With his new punches, and moves, there will be no goons to stand in Wario's way. I bet towards the end of the game, Wario defeats the evil jewel and reverses the spell that has transformed his gold into monsters back to normal again, that's my prediction. Anyway, Wario World is a great action adventure game that's just a waiting to happen. What are you waiting for? This is another great GameCube title since Super Mario Sunshine! (That's my opinion, of couse.) Go grab you a copy of Wario World. You won't be dissapointed.
To *david* whom wrote: "This game looks weird without Mario..."
Hello, I believe that the whole point of the game is to not to feature Mario. However, Wario is somewhat in relation to Mario, only lots fatter and more greedier. If this were to be called Mario World, then that would be a different story. But I believe that they have already made a SNES game for Super Mario World, so they have switched it for Wario World or somthing like that. It makes since really. It's nice to see Wario getting fame every once in a while. | video-games_retro-gaming-microconsoles |
Cheating me off, huh. Well, despite that this Action Replay has no feature of adding codes in this version, this Action Replay has codes that some of us needs. I need infinite health, ammo, weapons, money in all Resident Evil games on Gamecube, this is what I need. Now you gotta say to yourself "Does it have all Gamecube games cheats in this?" Well, no it doesn't, but be glad that you can get through almost the whole Gamecube Resident Evil series entirely. Anyway, for example, this Action Replay DOES NOT include Mario Party 6 cheats but all the other Mario Parties(4,5, and 7) are welcomed with codes of their own. But this Action Replay is what you need to get by some specific games on Nintendo Gamecube's good selection(Mario, Zelda, Resident Evil, F-zero GX). Action Replay Gamecube Version 1.2 includes Freeloader as well if your game is from another region. Some fun codes you wanna include will have to go to waste unless you can find the versions like 1.14 on eBay(probably high price). | video-games_retro-gaming-microconsoles |
In Japan this excellent game was released as a side-story to the main series. Lufia: The Ruins of Lore is a truly wonderful game. It's almost identical to Lufia II for the SNES in terms of gameplay (much more so than Lufia: The Legend Returns) however it centers around a completely different story than the rest of the Lufia series and I think this is what frustrates a lot of players. However, what they don't understand is that in Japan this game was released as a "gaiden" or side story to the main series (it's Japanese title was Lufia Gaiden: Chinmoku no Iseki, which loosely means "Ruins of Silence, a side story to Lufia").
The game is completely faithful to the spirit of the other games and in fact you could look it at the same way as some of the recent Legend of Zelda games. Games like Oracle of Ages or Minish Cap aren't part of the central Zelda story. Compared to other titles they focus very little on Princess Zelda, Ganon or the Triforce, who fill essential roles in many other games. However they're still considered Zelda games and their gameplay is pretty similar to the rest of the series. The same can be said for Ruins of Lore compared to the rest of the Lufia series. You won't find any mention of the Sinistrals or DualBlade but you will find a completely addictive RPG experience.
The game has incredibly crisp, detailed graphics for a GBA title, and the music is top-notch containing several familar tracks from the first two games. The battle system is nearly identical to that of Lufia II's, steering away from the awkward column system introduced in "The Legend Returns". In addition many other key features from the Super NES games return including IP (Which fills a role similar to Limit Breaks in the Final Fantasy games), Capsule Monsters, and a modified version of the Ancient Cave.
I have been a fan of the Lufia games ever since the first game was released on the Super NES in 1993, and I honestly think this is one of the best of the series. It faithfuly retains the spirit of the earlier games while introducing lovable new characters (and a few returning ones)and just the right amount of innovation. If you liked Lufia II then I strongly suggest you buy this game (some of the same characters even return in supporting roles). Ruins of Lore truly is in the top-tier of RPG's for the Game Boy Advance right up there with Tales of Phantasia, The Golden Sun games, and possibly even some of the ports of SNES classics like Breath of Fire. I hope you enjoy this game as much as I did. | video-games_retro-gaming-microconsoles |
A must buy for LEGO lovers. We bought LEGO Racers for my brother on his 8th birthday. He loves it. Here's how you play: First-You design your player. You pick his outfit, and his/her name. Second-You design his/her car. You choose the color and what LEGO's to put on the car. Third-Race. The main thing you would race in are the "Circuit Races". A circuit race has three races w/ diferent settings, 3 laps per race, and 4 computer players you race against. You get certain points for being in whatever place in each race and if you are in 3rd place or higher at the end of the circuit, you go onto the next circuit race. You also get new LEGO pieces for your car. When racing, you can pick up LEGO pieces to use as one use tools in the race, such as GREEN-makes you go faster RED-can shoot other cars down BLUE-is used as a sheild etc. Then there is the "Single Race" its when you choose how many opponents and laps. And the "Versus Race" when you can race a friend with the game link. The only reason I gave this game 4stars is because it was a little too easy for me. I would recomend giving LEGO racers to someone 6.5-9.5 years old. Overall this is a great game! Allie | video-games_retro-gaming-microconsoles |
Good Game. A lot of DC games are at their best in two player mode...not this one. Hydro Thunder is a game you can play by yourself and have the most fun. In two player mode, the boats move too slow...it gets annoying. But if you intend on playing this by yourself, buy it. It'll entertain you for hours.
The game does get a little bit frustrating at times, but then again the point of video games is to provide a challenge. When you get to the point of throwing the controller, it's best to turn this game off. Once you're frustrated, your playing in this game only gets worse. Keep calm and you'll do fine. Here's a hint...if you want to beat the game, you pretty much HAVE to find all the short cuts and secrets.
Good game, check it out if you're going to play it by yourself a lot. | video-games_retro-gaming-microconsoles |
BEWARE--YOU WILL NOT GET 14 GAMES FOR THE GBA. The 14 games that are advertised do not exist on the GBA edition--only five! Apparently, 14 games are available for other platforms, and hence the confusion. Also, if you already own the Namco Museum for for the GBA, you will only get two new games (Rally-X and Pac-Man). Both the Museum and Museum 50th Anniversary versions include Ms. Pac-Man, DigDug and Galaga. The Namco Museum includes Pole Position which is not in the 50th Anniversary Edition. In my opinion, many of the games in the Namco Museum seem to play better, but the 50th Anniversary Edition permits you to rotate the games sideways (not sure it helps much).
In short, it's three or four star buy if you don't have the Namco Museum and a one or two star buy if you you already have it. | video-games_retro-gaming-microconsoles |
Favorite GameCube game. This is my favorite GameCube game (though I use it with the Nintendo Wii). It's somewhat reminiscent of the puzzle game Tetris, though there's not the same need to fill in spaces. In the game, you try to connect liked-colored blobs, called Puyo. The best thing to do is create chain-reactions, so that dropping some will cause other-colored ones to drop onto and touch their own matching colors, thus popping them. It's a race against time. Once the Puyo reach the top, the game is over.
You can play against a friend and have a race, which is the most fun to do, since your actions will impact their game. Thankfully, it's possible to select different skill levels for each of you to make it more fair. These games are really quick, so it's easy to play one or several in a row. There are different characters with different specialties, though they can get a little irritating with the noises they make. The least annoying to me is Onion, who just utters little statements like, "Onion, onion!" when Puyo pop; another character says a cute little "ribbit." Keeping the volume low helps, and their noises aren't enough to detract from overall game enjoyment. | video-games_retro-gaming-microconsoles |
Highly recommended if you enjoy games, overall. I liked this game a lot and that's saying something. I rented it on the PS2 and although I usually prefer the GameCube the controls for it on the PS2 are really nice to adapt to. <br />
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This is one of those games that once you get bored with the main mission, you can run around just abusing your powers on things. It was one of the few to actually hold my attention for quite some time. <br />
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The main character Vattic, is rather likeable and the story is somewhat intense.<br />
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Downfalls were: <br />
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Although I got stuck on a level, it seemed as if it were ending soon. <br />
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Also, for some that have played FPS games plenty of time, you might be wishing for something more...<br />
However, this isn't really a FPS, it just has some life of one. It is basically adventure. | video-games_retro-gaming-microconsoles |
A great console that should have lasted a bit longer. I recently found a Sega Genesis Console at my local video game store and couldn't wait to start playing it. I haven't touched a lot of these games for almost 20 years -- with the exception of the Sonic The Hedgehog series. This console was the answer to the Super NES and almost had as much life as the former console. But don't get me wrong -- Sega STILL produced a lot of timeless classics, and it's really hard for me to put down. The plug-ins are very easy too -- all you need is the AC adaptor and AV cable; just make sure to switch your television to "input" mode in order to make the Sega Genesis work.
Now, I will recommend the following titles to the gamers who are already familiar with the Sega franchise or need something fresh to play.
Phantasy Star 1, 2, 3 & 4
Cadash
Castlevania: Bloodlines
Aladdin
Shining Force 1 & 2
Shining In The Darkness
Castle Of Illusion Starring Mickey Mouse
World Of Illusion Starring Mickey & Donald
Ghouls 'N' Ghosts
Genesis 6-Pak: Sonic The Hedgehog 1, Streets Of Rage 1, Columns, The Revenge Of Shinobi, Super Hang-On, Golden Axe 1.
Golden Axe 2 & 3
Sonic The Hedgehog 2 & 3
Sonic & Knuckles
Streets Of Rage 2 & 3
Vectorman 1 & 2
There is one more game that I used to play when they had the Sega Channel out back in 1994-1996 (this was a monthly subscriber channel where you could select a different crop of games every month). It's called Mega Man: The Wily Wars. This is the equivalent of Super Mario All-Stars; i.e. Mega Man 1, 2, and 3 were completely redesigned with new graphics, sound, and animation. Sadly, you cannot get this title in cartridge format, and you would be lucky if you could even find it on the Wii/Wii U Channel. The only other way to get it is to order the AtGames Sega Handheld Portable Console (with some built-in games) on Amazon's website.
If any of you fellow readers can think of any other Sega games that I forgot to list above, please feel free to share. :) | video-games_retro-gaming-microconsoles |
. Let me just say that there are several problems with this game. First off the graphics sure the cel shading is nice but the character design just doesnt impress me, they look like little cabbage patch dolls or something of that nature. The enviroments themselves are great (except for the water which should have been realistic and transperant the same as mario sunshine, instead they opted for solid blue water which just isn't very pretty to look at). The story isn't very interesting either neither are much of the things you encounter in this game. I would reccomend Zelda ocarina of time for N64 over this game any day and I encourage you not to buy this game. Why give nintendo money when they're just gonna bring out more crap like this. Give your money to microsoft or sony instead, you'll be happy you did. Another complaint is when your sailing around in this game, unless you keep an eye on your compass at all times, you tend to drift in different directions adding to the confusion the blue water makes every direction look the same. Trying to sail around and collect items is frustrating. They better fix all these mistakes before the next zelda game is released and it appears they will the new game will feature non-cel shaded graphics (thank goodness) and a world that is much more similiar to that of the one found in ocarina of time. My suggestion, wait for the new zelda this fall and don't spend your money on this. | video-games_retro-gaming-microconsoles |
More fun than expected. This is one of the only movie tie-in games that I actually enjoyed.
The gaming area is huge, as well it should be. It's the island of Manhattan as well as Roosevelt Island. Anyone who has spend any time in NY will instantly go to there favorite landmark (also props for the tasteful WTC site). I suppose you can get lost, but NY does have a somewhat confusing layout.
The fastest way to travel is web swinging. Once you get the handle of it (R shoulder shoots web, A drops it, optional speed burst with L shoulder) it is extremely addictive. You can also run around, but obviously it's not the fastest way. You can also purchase speed upgrades for your swing to make it faster. Trust me, it is reallllllllly easy to control.
It is true that the free roam variety of missions are repetitive: Someone is robbing a money truck, breaking into a building, or stealing someone's purse. Also a kid's balloon may be floating up, a guy is hanging from a building, you can visit a gang hideout, you may just get jumped, you can chase down an out of control car... Basically fight these guys or chase this thing. You can also do some different kinds of races and of course the story based missions.
You get hero points after every mission. 125-500 for non story ones, plus points for everyone you kill. It is well into the thousands for story missions. Those points can be used to upgrade you combat, speed & some bonuses.
The story missions include the movie but also have long arcs with Mysterio, Shocker, and Black Cat. The Mysterio boards are especially fun - one includes him taking over Liberty Island. Points are not hard to come by - even in game hints nets you 10-50 points. Another reviewer said, "you need a million points to get to the end of the game" Uh...no, the game is divided into chapters and the most you need prior to the Dr. is like 5000. As that other reviewer admitted he didn't "stick around" for the end - I did.
Anyone with even a passing interest in Spider-Man should check this out. This is Spider-man in the GTA style, so it loses a few points for originality, but it is an all around great game. | video-games_retro-gaming-microconsoles |
Now the Monkeys are SINGING. The first time you pop Super Monkey Ball 2 into your Gamecube and start up Story Mode, you may get disturbed. Very disturbed. See, Sega has implemented a plot this time, in which AiAi, MeeMee, Baby, and GonGon have to stop Dr. BAD-BOON and retrieve all their precious, delicious bananas. Ummmm....OK. Whatever you say, Sega! The monkey-voices are cute and kinda creepy at the same time, and when they sing their Ei-Ei-Poo! song....you get the sense that there's something..well, just WRONG.
But does this mean the game's a disaster? Oh no. Quite the opposite. Not only is it one of the Gamecube's best games, it's one of the most well-designed, well-playing games of the last couple of years.
The basic premise of the game (insane plot aside) is to roll your ball-enclosed simian through a series of often insanely difficult obstacle courses, collecting Dole bananas along the way. The aforementioned Story Mode is split up into four themed worlds, and you're treated (in a manner of speaking) to a cut-scene that advances the bizarre plot. You can continue as many times as you like, and tackle the ten puzzles of each world in any order - a godsend during the brutally tricky later worlds. And yet, as you witness your monkey plunge to his death for the thousandth time, you always feel that success is there for the taking. In fact, the puzzles are so deviously designed, the solution is often much more apparent, and much simpler, than it would appear. Frankly speaking, the level design of Super Monkey Ball 2 is the best ever seen in the puzzle genre (and some of the best in ANY genre). The feeling when solving a difficult course is one that's becoming rarer in gaming.
Luckily (so to speak), you can avoid the Story Mode altogether and take on the puzzles by themselves in Challenge Mode. Choose from Beginner, Advanced, and Expert stages, much like the first game. However, you'll have limited lives and continues initially, and you can select any monkey, whereas you can only use AiAi in Story Mode.
As you progress in Story and Challenge Modes, you're awarded Play Points, which you can then use to unlock one of six mini-games. There are twelve altogether, and the six original games from the first game are available right away (Race, Fight, Target, Bowling, Billiards, and Golf), but in evolved forms. For example, you can make the lane curved in Bowling, or race against up to eight opponents in Race. The six unlockable games are Boat, Shot, Dogfight, Baseball, Tennis, and Soccer. These twelve games are all huge fun with friends, and make Monkey Ball 2 an attractive package when teamed up with the single-player mode (in which you can also use Play Points to buy extra lives or continues...and you'll need em).
Control is the same as before, using the analog stick to tilt the floor, and the audio is practically identical, but the graphics have undergone a major upgrade. The backgrounds of the levels are staggeringly gorgeous, ranging from waterfalls to the insides of volcanoes and a whale (really). They're so beautifully animated that you can't help but be in awe. It's a far cry from the relatively static levels of Monkey Ball 1, and rank among some of the best visuals on the Gamecube. Of course, there's no slowdown or draw-in to be seen. The animation of the monkeys is absolutely endearing and flawless. Sega knows how to program, and this is one of their best-looking titles to date.
Super Monkey Ball 2 is a fantastic game for one or for many. Credit Sega and Amusement Vision for not just releasing a rehash - the puzzles are more kinetic and involved. Some might argue that the original game is a purer experience, but the creativity evident in the sequel's puzzle design cannot be denied. If you liked the first, you'll love the second. If you didn't like the first, there's enough differences here to warrant a look. But it's still monkeys in balls, and it'll still tie your thumb(s) and brain in knots - a good thing! Plus, if you're looking for a great party game, your search is over. Super Monkey Ball 2 is a true throwback with its brilliant and clever game design, no-frills gameplay and high difficulty (although overall it's not quite as hard as the original game), but a true modern game with its marvelous visuals and unlockable goodies. To date, Super Monkey Ball 2 is one of the top five console games of 2002.
But beware - you may catch yourself singing EI-EI-POO! | video-games_retro-gaming-microconsoles |
Gameboy Advance SP Review. If you were thinking about buying an original Gameboy Advance I would highly reccomend reconsidering. I recently purchased the new GBA SP and was very impressed with the sleek design and great performance of this product. The visuals are very nice, and there are tons of great games out there available for the system. If you were concered about the small size don't worry my hands are fairly large, and holding the system was very comfortable. The Frontlit screen is probobly the most notealbe and anticipated new feature the system has to offer, I was able to play games in a room without any lighting whatsoever with ease, and with the new Lithium Ion battery being used as the power source you won't be needing to spend money on batteries for roughly 3 years; This feature will pay for itself over and over again. I have owned a good deal of handheld consoles and by far this this is the most innovative of them all, finally Nintendo Got it right! My only complaint was the lack of a built in headphone jack for private listening, so you'll have to pay a bit more for the headphone adapter if you plan on using headphones. Unfortunately it always seems to be bundled with something, other than being sold as a standalone item, But the good that this product has to offer greatly outweighs the bad, which makes it highly reccomendalbe. If you have been searching for a great handheld system your search is over, So what are you waiting for? There's no time like there present and these little handhelds are going fast, better get yours while they are still so abundant. ;) | video-games_retro-gaming-microconsoles |
Fun for Everyone. I am not a fan or RPG's. I think that Final Fantasy is pretty boring, dull and alot like pokemon: promoted WAY more than it needs to be. I've never enjoyed an RPG in my life. Yet for some weird reason i absolutly LOVE this game!
You are Vyse, a blue rogue pirate out to make a name for himself. You'll go through many adventures and alot of hardships. First you retrieve a meteor, your parents are kidnaped, then you have to break into a death-star like fortress with enough firepower to instantly kill you in one round. Being a pirate is tough.
The play is very intuitive. It might take a few minutes to get adjusted to the setup of the battles (the camera likes to pick odd angles which confuse you at first). There are 2 kinds of battles: Hand to Hand and Ship to Ship. I personally like the ship to ship because you can predict what the villian will do.
Alot of RPG's and games now are using pre-rendered graphics for the story mode. This can get kinda jarring going from such high resolution graphics to the klunky blocky graphics of the actual game. But this game uses the same characters you play with in the story mode. I must admit, i've never seen characters like these be so expressive! The facial expressions are VERY well done and the animation is actually pretty good. (and there's alot of it too, unlike the loops used in most games).
There's no talking except for a few buzz words and noises from each character (mostly used in the fights). This i think is also an advantage. When you start to get full audio games, it can loose some of it's charm if the actors don't read correctly ("mystic heros" is an obvious example).
The worlds are massive and the detail pretty good. The ability to rotate the camera around your character is nice to have but can get tricky sometimes in tight corners.
Finally, the funnest things about this game isn't the main quest, it's the side quests. Looking for hidden spots on the map, searching for outlaw pirates to bring to justice, building your own ship and hideout, and fulfilling the wishes of an ex-doctor and his daughter are some of the more interesting things to do.
I would have given it 5 stars if it wasn't for one thing: magic. Each magic effect you have has a totally weird name. You can't tell what they are when you are fighting, only when you are browsing through your menus. This makes it hard to cast a spell unless you know absolutly what it is. you'll have to use the handy booklet they give you which has it all mapped out.
All in all this is a great game! There's so much to do that it'll keep you playing for hours! (heck i've only gotten 1/3rd of the way into the game and i've played it for 11 hours!) Treat yourself to this game, it's worth every penny! | video-games_retro-gaming-microconsoles |
This game is just awsome, a must have!!! 5 Stars. This game is sooooo cool!!! I got this a few months ago and i'm still hooked on it! You start out with five duelists ( Yugi and his friends and then if you beat them numerous times you get another set o' duelists and then another and ...... Well this game is great!! It follows all the rules of duel mosters and a whole bunch of cards! You can even duel and trade cards with your friends! You can also imput your own cards into the game by using a password located at the bottom left of your cards. Overall i give this game 5 stars! Konami deserves it! | video-games_retro-gaming-microconsoles |
Golden Sun is so good you will forget about Final Fantasy. This is clearly one of the best RPGs ever made. I don't even like RPGs but when I set down and played this one I was mezmorized...The incredible storyline is nothing short of perfect.
The graphics are stunning. They look so good I forgot I was playing a handheld game system. One of the game's many strongpoints is all the different moves and attacks you can have. There are countless moves and attacks. It is amazing how much they can hold on one of those little GameBoy Advance gamepacks! I thought I was halfway through the game and I wasn't even close. Even if you haven't played this game on the Super Nintendo you can still play this game. You don't need to know anything about the previous game at all.
To top it all of this game has multi-player. Yes it has multi-player. You can link up with one of your buddies and whip up on him. This is must buy for any gamer. Even if the only game you own for your GBA is Pokemon, you will still get a kick out of this game. The replay value on this game it high also. Even if it is years after you beat the game, you can still turn it on and just battle evil monsters. So go beg your mommies to buy u this game now! | video-games_retro-gaming-microconsoles |
Finally a Sonic game that is actually fast. ok ok So the adventure games were fast....about 10 percent of the the time. The rest of the time you are forced to look for emeralds and blow up stuff in snail-like mechs. BUT THOSE DAYS ARE OVER MY FRINEDS!!! Now there are 4 teams and they are all fast and powerful and fun, yes i said it, all the charachters in a sonic game are fun to play as. There are 3 members to a team and they all bring something to the table. One has speed, one has power, and one has flight. I prefer the power characters. MWAHAHAHAHA! the levels are all pretty fun, but they're kinda rehashes of the other levels in other sonic games...I mean how many times do I have to play in a casino? The gameplay itself is just fine minus some camera problems and the falling through the floor every once in a while problem. OK now I'm gonna tell you the reason I gave it a three instead of a four which i think it deserves...there are no Chao pets! I love those little guys. I don't know who told Sega that they were lame cause they weren't. I spent more time with them in Sonic Adventure 2 BAttle than I did the actual game. These guys need thier own game is all I'm saying! Heroes is still a fun game though. | video-games_retro-gaming-microconsoles |
The "Basics" of Animal Crossing. When I bought the game, it was like "Wow, I'll be playing this forever!" I've been playing it for 4 months. I'm sorta now getting sick of it.
First, the UPS of the game.
If you're ever bored of what's inside of you're home, it's NOT possible. I have Nintendo's guide and there's about over 375 DIFFERENT peices of furniture. Best of all, you can make your own shirts, ads, wallpaper, and carpet. If you have a friend in your town, you can even send him/her letters!
Now, the DOWNS of the game.
You can't choose where you want your house. It's always in Acre B-3! Next, if you're the only human player in your town, it'll be SOOO boring! If you write a letter to a animal, they'll say 82% of the time, "You're freaking me out! I sooo don't get your letter. Next time, write in English!"
Now, for some hints.
When you get a shovel, and you see a glowing spot, dig right there and you'll get 1,000 bells if you don't do Feng Shui and 10,000 bells if you do. After you dig up the bells, bury another shovel there, in about 4 days, they'll be a tree there with golden leaves. Shake the tree to find a golden shovel! Once you have a golden shovel, dig ANYWHERE and there's a 46% chance of you finding 100 bells, and a 11% chance of you finding 10,000 bells. | video-games_retro-gaming-microconsoles |
The Original Monkey Madness. This game is absolutely wonderful. Engaging and challenging levels that build gradually in difficulty and a bunch of fuzzy monkeys trapped in balls as characters. Brings me back to my hamster rearing days. If only I had the kind of crazy mazes and puzzles this game has.
The best part of the game, as well as the sequel, is its ability to hold my interest. Even after I think I've gotten all the play I can get out of this game I keep coming back for more. Either for the great multi-player games, the fun party games or the always difficult, but rewarding puzzles. If you plan to go the distance with this game it will take up most of the hours of many days, but right away this addictive little gem wins a place in your heart and consistently rewards you for your efforts.
Also check out Monkey Ball 2 for even more monkey action. | video-games_retro-gaming-microconsoles |
Yes, this is THE best lighting solution. ...I am in a great position to rate a Gameboy Advance light.
How does this one measure up? It is the best, at any price. ...It completely lights up the screen, and is very adjustable for whatever angle you like to play games. As someone else mentioned, the light is so bright, you actually CAN use it as a flashlight! One of the greatest strengths of this product is that you CAN play games at normal, comfortable angles without any glare. Wow!
The bad points are the size (does make the Gameboy bulky, and will no longer fit in my neat little Gameboy case), and it uses batteries (does not use internal Gameboy power supply). I've played mine a few hours on the batteries it came with, and the light looks the same as when I first cranked it up. I will be using rechargeable batteries in the future, so I don't think battery life will be a big issues. As for being bulky ... well, I'm thankful for the design. It is a very durable product. Once attached, you get the feeling that you put on a a rugged piece of hardware; there is nothing flimsy that I'm worried about breaking.
In summary, this product truly makes the Gameboy a fun, playable machine. You can experiment with other solutions, but trust me, this is the best. | video-games_retro-gaming-microconsoles |
Great Game but a little easy. I've loved donkey kong ever since i was a kid. it just really fasinated me for some reason. I remember getting Donkey Kong Land for the original gameboy. i was a dissappointed that it wasn't more like the game for NES but overall it was ok. then donkey kong land 2 came out. this was much closer to the game and therefore a lot more fun. now the orginial NES games are now for Gameboy Advance and i couldn't wait to enjoy the orginial stuff i hadn't seen in a long time. I still don't have the first game but i got the second game three days ago for christmas. believe it or not i beat the whole game in the period time. it was almost too easy. there were spots were i did get stuck, especially with the bosses. some of the bosses are different from DK land 2 such a the big muscle dude with the club and the dragon dude near the end of the game and some of the technics to bring them down are different as well. there are more enemies as well like the ghosts, the one guy with the large swords, and the cat that throws you all over the place. overall, great game. better and dk land 2, thats for sure. Wish it wasn't as easy though. oh well. i still recommend this game to anyone who loves DONKEY KONG. | video-games_retro-gaming-microconsoles |
Fun! But How Many Times Can You Re-buy A Game. Crazy Taxi is about picking up people, taking them to the destination they want to go, and collecting the fee! However the best part about all this is the fact that to do that you have to break every traffic law ever made! There's not much more to talk about except for the fact that (As many people have pointed out) that this game IS the same thing as what you'd buy on Dreamcast (And Playstation 2 and Xbox for that matter)! Which means if you have the DC vertion there is no reason to get this game (Controll is the same surprisingly enough)! Save your fifty for Super Monkey Ball or something. | video-games_retro-gaming-microconsoles |
SPLATTERHOUSE 2 FOR THE SEGA GENESIS. Splatterhouse 2 is undoubtedly one of the best beat em ups for the Sega Genesis. With a classic story line and a scary soundtrack this game holds up through generations of gamers. Yes this game sells for around $35, it is well worth it with gory kills and a high replay value. This game comes in second for me on my all time favorite list, and is a pretty difficult game for its time but makes up for that with its password system. I suggest this for anyone who wants a spooky game with good graphics and a time tested plotline. Save Jennifer before its too late! | video-games_retro-gaming-microconsoles |
Need For speed Hot Pursuit 2..... NO NO NO. NFS2 was horrible, no weather options,extremly fake looking cars, this is not a game to die for! plez save that 19.99 and buy another game. Like porche games! EA games normally are good i love this company but they screwed up on this game!!maijor time. sorry if im mispelling any words, its 4 o' clock in the morning here so bare with me. but i hate being told that NFS2 is a 4 star GET REAL PEOPLE IT IS A 1 STAR!!!! so spend your money on James Bond 007 agent under fire, or Shrek 2, or Spiderman 2. BUY THOSE GAMES NOT THIS ONE! i have an review on spiderman 2 so read it. (i am under the name boyboygirl) | video-games_retro-gaming-microconsoles |
Game for Girls. Personally, I enjoy games that allow you to choose the gender of your main character. While I enjoy playing RPG games where I only play a male, I for one support games that try to appeal to a female audience which this game did with the ability to choose the playable characters gender.
There are many things I found appealing such as story development as well as battling. The aspect of the Guardian Beast partner and relationships with various characters made it more enjoyable for me to play. There was also a good deal of character empathy created making some points of the game difficult. Yet for all the choices I thought I could make, they did not seem to affect the game, just the cut scene. My choices did not have a lasting affect to the game it seemed.
I enjoy the fact that I made my own weapons to use in the game instead of buying them at the shop.
As far as battling and gameplay goes, there is nothing terribly unique save for the weapon creation. The animation and graphics are simplistic and anime style, but still pleasant.
Personally, I thought it was a great game which was also like a great book. Playing it felt like reading through chapters and I could not wait to get to the next one. However, if you are interested in action packed game play I would not recommend this particular game. It is fairly slow paced. It was good enough to make me buy the sequel summon night 2.
I imagine younger teenagers or more casual console gamers would enjoy this particular game. There are some instances of language but not much more than the "d-word". | video-games_retro-gaming-microconsoles |
Double pack 2. This Double pack brings a nice little organized 2 games to your GBA collection no matter who you are as long as you have a Gba or the gamecube player prephial on your gamecube if you own it. Now let me go into further details of the two games in the double pack. The first of the two in the lineup is Yugioh "trademark" destiny board traveler. This game combines the card game with a monopoly like feel where you have to defeat the monsters within the board's squares. this concept is good but personally i never win at this because i have horrible luck with this. Now on to my favorite of the two games is Dungeon Dice Monsters From now going to be referred to as "DDM" it is also a board game but isn't as gimmicky as the destiny board traveler game is in my opinion. Dunggeon dice monsters is a spin off game based off of the spin off 5 episodes in the anime the rules hold true to the anime rules of the game mostly it is confusing for the controls at first but once you get it down you will be busy duking it out in the dungeon. If you do buy this game engoy your purchase like i am about to go continue playing mine.
P.S. the ai in this game is predictable so if you have a link cable and friends you will be able to play against them and there dice pool. | video-games_retro-gaming-microconsoles |
My eyes felt relief immediately and my fatigue is minimal after 10-12 hours. These glasses only have one Con and that is the tightness just behind my ear. I was able to carefully offset this by moving the glasses slightly forward or back. Over a couple of days the glasses adjusted to my head.
I was not aware I needed these until I saw them on SharkTank. I am in front of a computer 10-12 hours a day. My eyes felt relief immediately and my fatigue is minimal.
One unexpected effect is related to my PTSD and I only relate this as to affect I have. The first day of use was a partly cloudy day. At one point I walked downstairs and then noticed I had these glasses on. I took them off and the natural light was not as bright. I immediately felt (for me) a sadness. I put the glasses back on and there was relief.
I highly recommend these for while you are looking at any electronic as I watched TV and noticed a difference. As to my PTSD effect, that could be only me, but I am grateful for any relief. | video-games_retro-gaming-microconsoles |
Best Controller for Wii (GC & Virtual Games), Best Also for Gamecube. The Wii classic controller is a bit awkward and hard to use. Although it has an advantage of being wireless, you still need to attach it to the Wiimote (where it dangles like the Nunchuk). This is more of an issue when you play older Gamecube games and downloadable virtual games when you need to press a combination of buttons to run and jump at the same time. Too bad, the jump button (on the Wii classic controller) is far from the run button and much smaller than the original design. For these reasons, the original GC controller is still the preferable choice.
I have used other 3rd party controllers and nothing can get close to the original Nintendo controller.
Pros:
- Perfect response. The most annoying thing that some 3rd party controllers are notorious to is snapping back to the opposite direction when you wanted to have your Pacman or Mario guy turn right or left.
- Perfect handgrip
- rumble effect
- Unlike the Nintendo "Wavebird", this is still available.
Cons:
- Wired
- Expensive, as Nintendo has almost abandoned the Gamecube console for Wii and very few are left. | video-games_retro-gaming-microconsoles |
Great Game but tough learning curve. Railroad Tycoon could be every boys dream. Imagine taking any train you wanted, deciding where it goes and what it carries. That is every boys dream(for us older folks). But what makes this the best console strategy game on the market is the simplicity, yet massive depth of this work of art.
To start off the graphic detail incredible. The trains and terrain look great. Don't expect too much eye candy otherwise because you are in the role of exploring unchartered territory. That results in just trees, mountains and rivers on screen.
Next the controls are smooth and easy and you will find no problem selecting items and laying track. Smooth as silk.
I don't want to bore you to death so here it is: The object is to create a railroad empire by connecting cities and earning money via your train system. This cash is earned through supply and demand so you must keep up to date with what your cities want. You can then invest that money in the Stock Market to grow your personel wealth. There are over 40 scenarios overall making this a very replayable game. These scenarios pits you vs. time or a computer opponent(s) to reach different objectives. This keeps the game interesting and fairly quick paced for a strategy game. An easy game to learn but a tough game to master, with a fairly difficult learning curve. If you love strategy games this is a must have. All Aboard! | video-games_retro-gaming-microconsoles |
Great port of the PC version. Unreal Tournament for the Dreamcast rocks! It's got:
- very good graphics, though not as good as Quake III
- 60 (!) levels, most of them are awesome with for example hidden buttons to trigger an object (to ... the enemy ;) and snipingplaces and sneaky corners to surprise the enemy but also great battlefields
- cool music and sound
- great AI, much better than Quake III; when the enemy is hurt he'll retreat and they haven't just got a higher hit% like Quake III but they'll really act smarter if you turn up the difficultylevel
- unreal (had to use this once ;) multiplayer mode: up to 4 players on one Dreamcast with a decent framerate
- ... weapons; both firing in two different ways including a sniper rifle, biosludge gun, chainsaw :) and much more
- subtle auto-aim, enough to make it playable with the Dreamcastcontroller but not too much to spoil the game
Convinced? | video-games_retro-gaming-microconsoles |
Fun yet Violent. Yet another sports game comes into the mushroom kingdom. Mario and his gang are now playing a very violent game of soccer. Yes this game is the best sports game but a little violent. There is an eletrical fence around the field where you play so when the soccerball hits it, it bounces right of the wall. If someone touches the fence they scream a terrible scream that you don't want to hear and when they are electricuted you see their bones and organs EEEWWW!!! Many objects are violent to throw around like a bomb. KABOOM the player lies on the ground for 30 seconds how mean, and there is no music!
here is how i rate it
1. Graphics-A
2.music (none)
3.voices C-
4.fun A+!
I WOULD RECOMEND THIS GAME! | video-games_retro-gaming-microconsoles |
Great Device. I'm the kind of player who likes to beat a game on my own and then go back with a cheat device and play it in an enhanced mode of some sort.
I'll also use a cheat for a game that is fun but way too hard.
This system works great on my GBA SP, And While I've only used it a couple of times, The PC link is great. It automatically detected that my firmware needed to be upgraded and did so. and downloading the new codes I wanted was very easy.
The only reason I didn't rate the device 5 out of 5 is that it is kind of bulky. I know that it can't be helped, but it still affects my opinion.
I've had more luck with my AR devices than I had with my Game shark devices. | video-games_retro-gaming-microconsoles |
Another 'A' title for Dreamcast. Graphics - 4.5; Sound - 4.0; Control - 4.5; Replay Value - 4
What's up with Dreamcast? Even with the release of Playstation 2 and all its hype, Sega and it's partners are quietly releasing one outstanding game after another. Nothing against Playstation 2, as technically it's an admirable system and I might buy that too when available. But sometimes people forget that Dreamcast is also a 128-bit system with similar capabilities. And it's the games that sell systems, not the other way around. Right now Dreamcast has lots of 'A' games.
The last few weeks we've seen the release of one quality Dreamcast game after another - Test Drive V Rally, Skies of Arcadia, NFL2k1, Starlancer, Grandia II & many more upcoming ones. But now this - perhaps the best racing game on Dreamcast or any other console - Test Drive LeMans.
Test Drive LeMans'attention to detail is striking. Each car's reflections, shadows, headlights, sponsor ads. and symbols are the best I've seen. When driving at night, your car's tail lights even cast a foggy glow and the the car itself leaves a realistic and subtle 'trail' effect. Hard to explain, you just have to see it! When your car gets off-track, it leaves animated dust trails that rotate like a galaxy and slowly dissipates-unbelievable! Even the stars at night seem to twinkle and aren't just bright stationary pixels in the sky. I just received this game yesterday and who knows what else is in store. Only gripe is that the framerate is likely not 60fps. But the sense of speed is still there. The tracks are detailed enough but not outstanding.
As good as the graphics and sounds are, they would mean nothing without playability and control. But again LeMans excels. It's a great balance of realistic sim and slightly arcade. I've never felt a racing game give such a realistic sense of speed and danger when taking tight turns. It's difficult to get tired of the game as spoiler adjustment, tire-wear, fuel-load affects the control of each car as the race progresses giving some variation. Having over a dozen cars at once in a race is almost unparalleled with no slowdown. The 'LeMans' race itself has 24 cars and no slowdown.
There are many cars and several tracks to unlock, the replays are like broadcast quality, the racing sounds seems like there's a "Doppler" effect built in and etc. etc. etc. I just can't write enough good things about the game. Again the only negative is that the framerate is likely not 60fps and it would be nice to see more detail and color on the tracks themselves. But can't have everything until a 256K hardware comes along with a faster CPU.
But other than that another "must buy" for Dreamcast owners. Fine job Infogrames! | video-games_retro-gaming-microconsoles |
A life lesson that proves life can suck. lt's a fun but bizarre, strange & rather difficult RPG romp to be at the top of the food chain & reach the apex of evolution. If you want a lesson in evolution by natural selection, this game is for you. Clearly ahead of its time due to the now better understood & accepted Scientific Theory which runs amok in this game- you kill, eat, evolve & survive in a world until you are strong enough to challenge the level's boss, win & travel to the next world/time zone. Unfortunately, it's difficult & has dated graphics, mimimal sound & can be tedious. I consider this game to be a worth while play but you will need a strategy guide, so seek one before you begin. | video-games_retro-gaming-microconsoles |
One of the best Game Boy games. I first played driver for playstation at a friends house, and I enjoyed it a lot, so i took a chance and bought it for game boy. I'm so glad i did! It is every bit as fun as the playstation version. The police react realisticly. There are also 3 city modes with very recognizable differences. The cities are huge, with tons of different streets to drive on. There are also a lot of fun modes in the game. The main campaign mode, the get away mode (see how fast you can burn a cop), pursuit (chase down a car and knock it off the road), Survival (see how long you can last against tons of cops at once), and the free drive mode (drive freely throughout any of the cities), which makes the game fun to play over and over. There is also tons of stuff to knock over including cones, road block signs, and road signs to add to your fun. This is truly one of the funnest games for game boy color, and if you enjoy games such as Driver for playstation and computer, and Grand Theft Auto, you will love this game a lot! | video-games_retro-gaming-microconsoles |
Engrossing and magical. Nintendo's been trying hard to bring its major franchises -- Mario, Metroid, and F-Zero, to name a few -- to the Gamecube. Almost two years after the release of the Gamecube, they've finally released the next game in the Legend Of Zelda series. And fans will not be disappointed.
Some have derided the game as "kiddy" (an argument often leveled against Nintendo and its products), pointing to its cartoonish cel-shaded graphics, the easy-to-understand storyline, and the young age of the protagonist, but to do so is to overlook one of the most engrossing games available for the Gamecube. While the game is certainly accessible to younger players -- the difficulty is not extraordinary, though some of the puzzles may require parental assistance -- older ones will find plenty to like.
The graphical style has probably been the most hotly debated part of the entire game (which is odd, because Zelda titles have generally been renowned more for their gameplay than for flashy graphics). Rather than the texture-mapped pseudo-realistic 3D style you generally see (as in, say, Super Mario Sunshine), the entire game world is rendered with a technique called "cel-shading" (a "cel" being what traditional pen-and-ink animators call a single frame of animation). This gives the game a bright, colorful, and at times cartoonish look. It's a bit underwhelming at first, but as you explore the game world's vast terrain, you can appreciate how much style and personality it gives the game.
The gameplay is similar to what was seen in Nintendo's two N64 Zelda games (Ocarina Of Time and Majora's Mask). This is not a bad thing, especially since Ocarina Of Time is widely regarded as one of the best videogames ever produced. The combat system has been slightly tweaked, as you are now able to counter-attack enemies, and you have a few more moves of your own. You can also disarm some foes, and pick up and wield various enemies' weapons. Wind Waker feels a bit less connected than the last few games, because the entire world is a giant ocean dotted with several dozen islands. Some of the islands contain sprawling towns and mysterious dungeons, while others are little more than barren points of rock (though almost all of them hold some sort of secret). Link's trusty Ocarina has been replaced by a magical conductor's baton, with which you must tap out various rhythms on the controller in order to cast magical spells. The game also features connectivity with the Game Boy Advance, allowing a second player to assist you in certain areas.
For those of you who still have your doubts, I have a short story to relate: When I got this game, I was living in a dorm with about 30 other people, and as I was in school, I didn't have a ton of time to play it. My Gamecube lived downstairs in the communal TV room. One day during finals, I had nothing to do, so I went to see if I could play my new game. What I found was one of my friends playing, and about 8 other people sitting there, just watching him play and shouting helpful advice. I came back a few hours later and they were all still there. If that's not the definition of engrossing, I don't know what is. | video-games_retro-gaming-microconsoles |
Bookworm. I'll have to give props to Majesco and Popcap Games for bringing this addictive game to the Gameboy Advance. The object of the game is to spell words to get points and level up without letting the 'fire' tiles reach the bottom of the screen. If you do, it's game over. If not, you level up and continue playing. If it comes down to it and you can't come up with a word, you can always flip the tiles and scramble the letters, but beware of those 'fire' tiles as they stay in place and sometimes move down a space or two. Sure, it's exactly the same game as the PC version with no enhancements or much of anything but who cares when you're having this much fun and can take it on the go?? I love it myself and highly recommend this game to all.
Now, if we could just sweet talk these developers into coming out with games like Bejeweled, Hexic, Jewel Quest, Maui Wowee, and others to play on the go, I'd be one happy camper.. | video-games_retro-gaming-microconsoles |
The greatest NES release now on GBA...how can you go wrong. You can't. Oh yeah, it's back. Now, mind you, I never once owned the NES but this game did have arcade playability (remember those 6-in-one arcade machines where you had to dump in quarters for playing time?) Well, although they're probably absolete now, I was victim to playing this game almost every morning before going to elementary school, using an endless amount of pocket change. Now I look back, 14 years later, through all the 3-D stimulating crap surfacing on overly-priced state-of-the-art machinery, retro games are looking and playing a whole lot better. Thus, we have Super Mario Advance 4: Super Mario Bros. 3.
Anyone who's anyone, who was old enough to remember, has played this gem or heard about it or seen some screenshots ("The Wizard"). What can I say about this game? The graphics are top-notch, the controls are still the same, and don't let the shortness of each level fool you....after conquering some of the most challenging and mind-numbing puzzles and paradoxes laid before you, you'll be glad to find that pipe and clear a level.
The many costumes Mario can acquire is genius. The flying raccoon, the jumping frog, the Hammer suit, the Tanooki suit....it gave an unique twist all it's own (don't forget the rabbit ears in Super Mario Land 2 on GB, in which he glides) The secrets, mini-games, bosses, level designs....who needs an eloborate story? It's straight-forward: save the land!
I guess the next question now would be what's SMA5 gonna be? Until then, grab a feather and come fly with Mario in an unforgettable adventure! | video-games_retro-gaming-microconsoles |
WWF road to tour own Wrestlemania. WWF road to wrestlemania
Why? you have to select a WWF superstar in season mode and follow all his history in the WWF
Or why the hell no you don t made your own way to WWF wrestlemania. 24 wwf superstar in many kinds of match edit your own WWf matches never has been made in the history of the WWF.
Example:you can made a triple treath but better a triple treath
iron man hardcore match.
You see made your own way and made hitory in
WWF road to wrestlemania
Graphics %30 2.5
sound %20 2.0
entertainment %20 1.3 difficulty (Hard or normal) %10 1.0
moves %20 1.5
ccontrol %10 .6
-------- -----
ttotal %110 7.9 up to 8.0 | video-games_retro-gaming-microconsoles |
Amazing game, way too hard to complete. I love the sonic side of this game. It is amazing, and the additions it brings to the sonic universe are a must to experience. However, if you are a completionist, you may want to steer clear of this one.
This game has a few unlockables, one for each character. They are unlocked after you collect all the chaos emeralds and then finish the game. Nothing new in a sonic game right? Well they brought it up to a whole different level.
I grew up on classic sonic games and as many of us know we need to collect enough coins to unlock the bonus stage then find a checkpoint, or find the big floating ring. Well in this game, you need to find 7 very specific coins and collect them all before making it to the end of the level. Since they are in specific locations, there are instances were if you missed it, there is no going back. You would have to restart the game or try again in the next level assuming it was still on the same "world". After that you get thrust into a 3d world where you must collect coins before the time limit is up while a robot chases you about. This gets increasingly more difficult with each new emerald you try to collect.
I come from a group of sonic fans and none of us have been able to collect more than the first emerald. This is partly because we have so much trouble finding the coins required to just make it to the bonus stage. Thus cane as a disappointment as I had initially bought the game for the chaos raising which can only be unlocked by collecting all the emeralds as sonic. | video-games_retro-gaming-microconsoles |
Bases Loaded for the Game Boy. If you loved Bases Loaded for the NES, you're going to love BL for the gameboy! The graphics may not be as good as the old NES,
but who cares? The graphics are pretty good even for a gameboy game. I received this game in gameboy game lot of 11 bought on
E-bay. The controls are easy enough to learn & master. Even the music is catchy and adds to the overall fun of the game.
You can choose either the "East" team or "West team, the East teams have power hitters and fast pitchers.
Overall, a nice little fun Baseball game that everyone can pick up and play! | video-games_retro-gaming-microconsoles |
More garbage from Mad Catz. I made the mistake of purchasing two of these controllers. It took me several tries to get them to initialize with the Dreamcast. Many times I'd attempt to move my game character up only to see him moving left. I returned both of them the next day. The salesman said he'd seen these controllers returned more than any other in the last 2 years. He told me that most of the other Mad Catz junk that the store attempted to sell usually got returned as well. The original Sega controllers are far superior in every sense of the word. AVOID this controller! | video-games_retro-gaming-microconsoles |
I had more fun playing this game, then I had Halo 2. My Review of Resident Evil 4
This has got to be one of the greatest games EVER. I really cant remember the last time I had so much fun playing a videogame, I really can't. I even had more fun playing this game then Halo 2. From the start, Resident Evil 4 immerses you into world that taunts you to keep exploring it; to survive it. It does this through an phenomenal mixture of great story telling, awe-inspiring visuals, mood-setting music, a wonderful variety of sounds, and near perfect controls (and yes, I'm basing my scoring off of IGN.com's scoring tool)
Presentation: 10/10
I'm sure you've all heard the story by now; the president's daughter gets kidnapped by an unknown group of people, and you, Leon Kennedy of RE2 fame, are sent on a solo mission to find and rescue her no matter what the costs. It's a very basic premise that quickly evolves into something much more (I won't spoil anything here because it's much more satisfying figuring it out on your own). And yes, there are no zombies in this game. But I don't think you will miss them. And no, the enemies aren't humans either. To find out what they are, you're going to have to play through the story yourself.
A very engaging story quickly develops through a series of discovered written documents, radio transmissions and fantastic cutscenes which all run in-game like in Metroid Prime 2 or in Metal Gear Solid: The Twin Snakes. And like in those games, there is absolutely no need to make CG cut scenes. Any use of CG animations would ultimately interrupt the flow of the gaming experience. That and because the in-game graphics are utterly amazing.
Graphics: 10/10
The graphics...oh the sweet, sweet graphics. Never have I seen such realistic fire and water effects. Never have I seen environments so meticulously detailed, so wonderfully streamlined together that you could honestly believe that the world the game introduces to you could be real. The character models are also very well done, even if you see the same 5 villager models over, and over, and over. Leon Kennedy looks amazingly cool, and Ashley appearance conveys the perfect look of a frightened and vulnerable damsel in distress. And the character models of the bad guys, from Lord Saddler to the "Big Cheese," really embody the sense of evil (although the little guy who's the caretaker of the castle doesn't seem all that frightening). I could go on and on about every little graphical detail that Capcom stuffed into this game (like the amazing water and rain effects and the scary use of lightning), but to wrap this up, lets just say that you could buy this game for the sole purpose to look at it and you would be pleased.
Sound: 10/10
Now sound is always an important part of any game. It enhances and sets the mood and immerses you in an world that you can only wish to live in, or in the case of Resident Evil 4, make you glad that you don't. The music in Resident Evil 4 is creepy and frightening and does an extraordinary job of enhancing the unsettling atmosphere. (although, sometimes the lack of music can be freaky as well). And all the sounds effects in the game are perfectly used. For example, when you are walking up a wooden staircase in order to enter a spooky looking house; you can hear you footsteps resonate and echo on the wooden stairs. And when you are in the castle you can hear the monks' murmuring get louder and louder and louder, as they approach. Which also brings up the point that if you know any Spanish you will be in for a treat since that is the language that the enemies speak in, another fine example of Capcom completely immersing you into a believable Eastern European setting. Voice acting is spot-on and professionally done. I love all the voices and I congratulate Capcom for finding such talented actors. Sound effects for guns are also very distinct and extremely well done, but there is not a lot of time to think about the sound of your gun when enemies are surrounding you from every direction.
Gameplay: 10/10
I played this game with a friend taking turns at the controls when we died or finished a chapter and we played for eight hours straight only taking quick breaks to go to the bathroom. We didn't eat, we didn't drink. We just turned off the lights and played all night. We were really that addicted. The gameplay here is so fast paced that it is easy to forget how much time has passed since starting (although whenever you save at a typewriter you will be reminded of it). Enemies are smart and aggressive. Not all of them will attack you by running straight at you. They will flank you and swarm at you from all directions. A lot have the ability to use a wide range of weapons from pitchforks, torches, crossbows, maces, axes, dynamite and the very frightening chainsaw (although the guy carrying the chainsaw is not an ordinary villager and is extremely difficult to kill). But don't worry because you can hit a lot of weapons right out of enemies hands (not the chainsaw though) which brings me to another very interesting point of game play; enemies will react differently depending on where you hit them. For example, if you shoot a villager in the leg, he'll stumble and fall. If you shoot them in the head, their head will either explode or they'll hold their face in pain (it depends on how powerful your gun is). This is actually the only shooting game I've played that you can aim at enemies ankles and win a fight. It's very impressive how much this feature influences the flow of battle. For instance, if you only have ammo for your weakest gun such as your pistol and several enemies are advancing on you quickly, it's usually a good idea to shoot at their legs so you can make them fall and slow down their advance. Other times, it's a good idea to land a head shot which will hopefully decapitate the assailant and make him fall to the ground. (headshots however, will sometimes be a bad idea later on in the game. You will know what I mean when you see it). Sometimes you can make enemies fall to their knees allowing you to go up to them and press the "A" button to let loose a powerful kick. This brings up another important aspect of game play, the context-sensitive action button which will help you perform a wide variety of tasks from jumping out of windows to sprinting away from falling boulders. It's truly a marvel on how much this simple button can do.
Boss battles in Resident Evil are among some of the best. Whether it is the squirming terror of the mouth of "Del Lago" the horrifying, demented body of the "Big Cheese" (not actually made of cheese, but that's what everyone calls him for some reason), or the killing grip of "El Gigante," bosses will make you think, make you act quickly and make you cry out in frustration as you die many, many times (trust me on this on this one). You do not shoot randomly while facing a boss; you mostly find your self running, trying your best to avoid their deadly moves and find an opening for a well aimed gunshot. Thankfully, you don't have to protect Ashley during most boss scenes.
Ashley is the reason you were sent to this murderous little village, and her safety is the only thing that will allow you out. Once you find her, Ashley will follow you wherever you go, and she is sometimes essential to figuring out certain puzzles. You press the X button to make her switch between following you and staying right where she is. But be careful, if you leave her all alone she might be picked up by one of your numerous foes who will carry her to the nearest exit. If you let them escape, then the game is over. A quick gun shot to the legs however, will make the kidnapper drop her. But be careful here as well, because if you accidentally kill Ashley (like I`ve done on several occasions), then the game is over. When she drops to the ground, she will automatically run up behind you. If you need to turn around to shoot or shoot any enemy near her, she will quickly duck allowing you to get a clear shot at your enemy (but be sure to withdraw your gun when you want her to run, because she'll stay crouching as long as you point your gun near her). Ashley rarely became a real annoyance for me and my friend. She fits very well into the structure of the game and is easy to control indirectly. When you have to directly control her, the game fills with tension since she is armed only with a flashlight and nothing else (one particular scene involving some murderous suits of armor made my heart pound). The only thing we got mad about is that we had to spend our precious herbs on her when she gets hurt, making us go into furious, heart racing battles with little to no health (a minor complaint however because you can continue the game over and over when you die, usually from the spot right before you died)
At certain points during battles (and during movies) the L and R buttons or the A and B buttons can be pressed at the same time to perform a dodge move. The game will tell when to press them and it likes the change what set of buttons you press in order to dodge. This makes you play the game by the seat of your pants , forcing you to have the controller in your hands at all times and always be on the lookout for chances to dodge (once during a movie, my friend put the controller down as he is accustomed to. Then all of the sudden, the game told us to press Land R to dodge. We both dived for the controller but it was too late. Blood went flying everywhere and we were rolling on the floor laughing). Other gameplay elements include the very important position of the camera, which is always behind you and will zoom up to look over your shoulder when aiming your weapon. This allows an uninterrupted gaming experience and no confusion when changing your direction.
Controls work wonderfully. I've never played a Resident Evil game before, but I've heard that the controls haven't changed much at all. Hold B to run. Hold R to aim and A to shoot and hold L to pull out your knife and press A to use it. They really are very simple, and easy to use and master (although my friend kept thinking he was playing Madden 2005 and kept pressing the Y button to run. But that's a different story). When you are aiming you stand completely still which may bother some people but it really does enhance the atmosphere and makes you really feel like you are trying to survive.
The only complaint I have about the controls is that it does not allow you to switch weapons on the fly. You constantly have to go back to the inventory screen to pick a weapon. I would of preferred if they made the D-pad switch weapons but sadly it's just there as an alternative to the control stick. But this is just a minor complaint.
The last aspects of gameplay would be the inventory screen, the weapons, and the merchants. Your inventory screen is a grid. Each item that you have, except for treasures and key items, will take up a certain number of boxes of the grid, which can severely limit what you can carry (if you have played Deus Ex or Diablo II, then you should you be familiar with this type of inventory.) But don't worry, you can buy bigger inventories from the merchants, who are nearly everywhere in the game. (Whether it is one merchant or a clan of merchants is unknown, however if you kill a merchant, they will disappear for the entire game). The merchant will buy treasures from you and sell you weapons in return. His list of weapons will grow during the course of the game, so don't worry if his selection seems rather limited at the start. He can also tune up you guns, which adds an RPG quality to the game. You can increase the firepower, reload time, firing speed, and bullet capacity for nearly all of your guns for a price that increases with each new level you upgrade them to. This feature enhances the game experience extensively since you often will make choices on what aspect of your gun to upgrade while considering all the different types of battle situations (Do you want your TMP to kill more people with less shots, or do you want it to be able to carry a lot more ammo than it normally does?)
Replay Value: 8/10
From what I've heard, most people take around 20 hours to complete this game. But believe me, those will be the most exciting, the most rewarding, the most challenging and often the most frightening 20 hours in your life. And you rarely have to backtrack so you will see a whole lot during those 24 hours. I'm not even on the second disc yet but I know that once I finish this game, I'll be back again to play it on a harder mode. There is also a lot of things to collect and perfectionist will be itching at the chance to go back, since the game records your accuracy, the amount of enemies you kill, and the amount of times you die after each chapter. There are also mini-games hidden throughout the game and I've heard that there is another mini-game that you unlock after you beat the game.
But this game is not like Animal Crossing of The Sims or a MMO. This game will eventually see it's shelf life on the top of my 24 game collection. But even then, I will be proud to own it.
Summary:
Presentation: 10/10
A great story full of mysteries, conspiracies, and action. It will keep you hooked and make you nibble on that hook in hopes of being dragged deeper and deeper into the plot. Great visuals, excellent cut scenes, a wonderful script and it's all presented in letterbox mode making it seem as if you are controlling a fantastical movie.
Graphics: 10/10
Anything less would be blasphemy. Simply put, this is one of the best looking games, EVER. Play it using Progressive Scan Mode to make your unworthy eyes see something utterly amazing.
Sound: 10/10
An impressive array of sounds from gunshot blasts, to exploding heads. Voice acting is top notch, and the music provides a wonderfully scary ambient noise to the background. Play it with Dolby Surround Sound to hear your foes creep up behind you. I just love the sounds in this game.
Gameplay: 10/10
Combat never gets old. The action button really enhances the experience as it allows you to do much more, and the boss battles provide new standards of what a boss battle should be. I can't even remember the last time that I've had so much fun with a video game.
Replay Value: 8/10
At 20 hours, it's a little on the short side. But believe me, those will be the most exciting, the most rewarding, the most challenging and often the most frightening 20 hours in your life. I'm planning on going through it again once I'm done.
Final Score (not an average): 9.9/10
Okay, are you done reading? Good! Now find some cash and go to your nearest videogame retailer and buy this game. You won't regret it. What?! You can't find any money? Then go couch-diving for pennies, open up your saving's account, sell your child! You get my point don't you? You must own this game!
Closing Comments: A Little Public Service Announcement
Resident Evil 4 is rated M for a reason. There is an extreme amount of violence and gore in here and Leon often swears, especially when Ashley is stolen from him (on numerous occasions). Seriously now, you should not let younger kids watch this game, much less play it. It does become scary very quickly (although I found most of the experience exciting, instead of scary) and if you let your son or daughter play this, make sure that they know the difference between reality and virtual reality. We don't want any kids discovering their father's gun and trying to see if people's heads really do explode when shot at. And I always hate it when parents get mad about violence in games when they should never have bought their kids the game in the first place. So keep me happy, and buy this game, just don't let any youngins' see it.
- | video-games_retro-gaming-microconsoles |
MP7 is an absolute mess. MP7 is an absolute mess. The boards are gimmicky again, but this time there's more bad gimmicks than good. The boards are either effective but boring, like Grand Canal and Bowser's Enchanted Inferno, or held back by either a bad gimmick or Bowser Time. The bonus stars are randomly chosen from a pool of 6, which makes one of the most strategic elements of the series dependent on random chance. Rewards for duels are decided by roulette after the minigame is over, which can potentially give you nothing, and will never give you stars. Bowser Time is a random penalty that absolutely destroys the strategy of some boards, notably Windmillville and Neon Heights, severely shaking up what it means to have a lead and plan around the board gimmick. Mic spaces function as a free doubling of your coins when on, and as worthless spaces that only waste time playing the same animation when off. Mic games turned on don't tell you to press R to make buttons show up, and turned off the variety of minigames is reduced. Character-specific orbs create a tier list, and with only 2 characters per orb that means that a 4 player game will be imbalanced from the start no matter what. Good items like Flutter Orbs can be as cheap as 5 coins in a shop and aren't horribly rare. As is the case in the previous couple games, coins earned from battle minigames influence coin star total, but the random bonus stars offset this effect (the "idiot savant" school of balance). | video-games_retro-gaming-microconsoles |
Answers to above reveiw. You don't need a dragon pokemon for the 8th badge. When you beat clair, she asks you to get the dragon fang, located in the dragon cave above the gym. you need surf and whirlpool to get to it. upon grabbing it, she will give you the badge. If you want a dragon pokemon, you can either fish for it in that same cave (use super rod) or buy it from game corner like i did early on. You get a dragonite by evolving dragonair at level 50 i think, but its not worth it, it just learns the same moves and gains more weaknesses. To beat the guy in radio tower, i assume you mean the fake director, just use strong pokemon. you see lance again as the champion when you defeat the elite four. beat him and you end the game and enter the hall of fame. You mean the waterfall? easy use the hm move waterfall on it and youll climb it. If you mean Lt. Surge in vermillion city, after beating the elite four, go to professor elm after he calls you and get ss ticket, then use it to sail to kanto from olivine city. then once there use cut on the bush next to the gym and enter to fight him. 7 badges is good, but try and get all 8 then beat the game and continue to kanto. This is true, but it takes days to train a pokemon that much, and by lv. 50 you have to be battling the elite 4's pokemon or it will gain 1 level every couple days because it isn't getting enough exp. If your pokemon are this low by now use the duplicate cheat explained later on. Having the bike is good, but by then you should have every hm, but shouldnt be able to use waterfall until beating the 8th gym. You can win without a dragon pokemon, their just more effective. Try using gyrados's dragon rage. itll help. You don't actully need one. Clefairy can, but don't use them up. You only get a few. OK. To duplicate have the item you want to duplicate held by a pokemon, which will also get duplicated.go to any pokemon center, walk to in front of the pc, save, go to bills pc and deposit that pokemon then change the box, except when it gets to the screen saying SAVING... DONT TURN OFF. turn off the power. turn it back on and you should have the pokemon in your party and the box. Its been duplicated. If you have further questions, e-mail taylorsteele@shaw.ca. your welcome. | video-games_retro-gaming-microconsoles |
Do all of you people really believe this is a 5 star game. OK, let's get it out of the way. Yes, this game is great looking. It is not only very flashy with large cartoon looking characters and backgrounds, but it has style too. The game has a lot of personality. It even sounds good, with a bit of digitized voice, and decent music & sound effects. The little story is kind of funny, but its more goofy than funny. This game does not look or sound cheap.
The play control is tight, with good response, and natural button choices (buttons on the left punch with your left arm, etc). And, oh yeah, it's kind of like Punch-Out! There are 3 save game slots to keep your record and money. But this is still a $20 game and they had to cut corners somewhere. Well, actually I don't know if they HAD to, but they did.
This game is very short and can be beaten with relative ease, in the first setting, with the exception of the final boss, Don. That guy is quite hard. The other thing is that while the control is tight, it is also pretty shallow. You have six basic punches, but very little distinguishing one from the other. Anything a left punch will do, a right punch will do as well. The super moves you can buy are not very impressive, but they help improve the depth a bit. Maybe some people out there would stay interested in this game for dozens upon dozens of hours. I am not one of these people.
It's a good game, buy it if it sounds good to you. But it's only a real deal at $20. You can think of it as a really flashy skin put on old Punch-Out! gameplay. Or you can think of it as an incredibly shallow fighting game, that is also very pretty. Chances are you'll start out the former and end up the latter. But, I still say someone in the mood for handheld arcade boxing will enjoy this. | video-games_retro-gaming-microconsoles |
Awesome game but can be better. NBA 2K1 is definitely better than 2K. I want to keep this short, my friends and I have our own season going with the Knicks. And we play Everyday!!! We love the season roster update available on sega.net. Tho there are some areas that I think it can be better.
~Call Head Coach's Name ~All Star Level is too easy for me (need more challenge) ~All Point Guards and Centers are generally overated ~How can you practice your plays without any opponents on practice mode?! ~What happened to created players as BANGERs? ~Same old commentator's lines (maybe I played it too much) ~More trash talking on street ball mode please. (Hence: Street Ball = Trash Talking) ~No Cheerleaders? No girls, no motivation to win. ~Learned so many dirty tricks that I can easily blow out All-Star teams with the LA Clippers on all-star level (that's how much I play it)
As this might sound like a bad review. I just want to say I still love this game. I bought it when it first came out and I'm still loving it. You guys reading this should take my word and go get this game. Oh by the way, NY Knicks are the best. =) | video-games_retro-gaming-microconsoles |
GREAT SYSTEM & WORTH THE MONEY. This is one of the best systems ever! The graphics may not look great compared to Sega's Dreamcast (but nothing really does look good next to a Sega system) And this is where the blue blur started out, right here on the sega genesis. While this is a smaller version of the original this still plays the same golden games. But the thing is, this is NOT made by Majesco, I don't even think it is distributed my majesco, so I don't know where people got that. But that is off the point, this power house was the 16-bit revolution, the start of 16-bit gaming, this is also where sony got a start of developing eventually stabbing sega in the back which led to the down fall of sega, who started 16-bit gaming, 32-bit gaming, and 128-bit gaming. So buy this and all other Sega systems before collectors like me take them all away. Also, Check out my review of the PS2 and see the evedence of how the DC is soooooooooooo much better. | video-games_retro-gaming-microconsoles |
Great game, but not as great as Diamond. I bought this game a bit after buying Pokemon Diamond and played them both alternately. sadly, the great game play of Diamond kind of ruined Emerald for me. it's so easy to compare the two and find faults w/ Emerald. overall, it's a great game and I like the fact that you can re-challenge the gym leaders (though you can't re-challenge the trainers leading up to the gym leader), and I like the battle frontier. I despise the Pokenav, especially the fact that having certain Pokemon on your team will cause you to get more inane calls more often. it pales in comparison to the Vs. Seeker of Diamond. I also wish they had the day/night set up Diamond has (I know, I know, I'll try not to compare the games so much!).
the biggest pro of this game, and the main reason why I'd encourage fans to buy it, is for the ability to migrate Pokemon onto your Diamond or Pearl game so easily. this will seriously help you, not only complete your pokedex in D/P but also help you snag and/or breed some different pokemon (for example, Ditto is quite common in a certain area in Emerald, and you can get an Eevee in Diamond, so by migrating a Ditto, you can breed for the different evolved forms of Eevee). another added pro to this is that you can catch both legendary pokemon from Ruby and Sapphire, along w/ a third legendary. by the way, you can also migrate items, which is useful since you can create multiple shell bells in Emerald and migrate them to the new game, along w/ evolution stones, battle items, and different flutes
if you don't have Ruby or Sapphire (or even if you do but are willing to splurge) and you have Diamond or Pearl, Emerald is a must have game, not only for good game play, but also for the ability to truly catch 'em all! | video-games_retro-gaming-microconsoles |
The First and Last Great RPG For The Dreamcast. I never played Grandia for the Playstation, and I never really had heard of it. Sega announced soon thereafter that they would produce the sequel on their Dreamcast. This gave Sega fans a chance to laugh and point their fingers at Playstation owners. Unfortunately, Sega recently sold the rights to PS2 for Grandia II. So, there goes our glee. But Grandia II was the first "real" RPG I ever played.
For a wee bit of background information, RPG stands for role playing game. A "real" RPG refers to Final Fantasy. Zelda isn't a "real" RPG, per se. Anywho, on with the review before I die of boredom. If I do, I'm taking you with me, so bear with me.
Okay, the story starts as 17-year-old Ryudo kills some baddies and retrieves some treasure. He then makes his way to Carbo, a small village. There, he meets with Elena, who's a bit ratty, and her father. Ryudo then must take Elena to a ceremony out of town. That is where I leave you. Graphics are great, 5 outta 5. Sound is great, 5 outta 5. Replay is great, 5 outta 5. Go buy it. I am now leaving. | video-games_retro-gaming-microconsoles |
Don't fall for the over-inflated review ratings. Despite what you may be tempted to believe, based on the many "Game of the Year" awards this game received and it's seemingly endless five star ratings at gaming sites, this is far from a perfect game. While it has its merits, it is certainly far from being the best GameCube game ever released. The quality level of this game is simply not up to Nintendo's standards of perfection; it is, in fact, more in the vein of X-Box or Playstation games - good but flawed.
Remember the first time that you played the original "Tomb Raider"? If you reacted as I did to that game, roughly half of your time was spent having fun, and the other half was spent feeling unbelievably aggravated. "Metroid Prime" is similar, although its good sections aren't nearly as stunning, and its irritating sections are ten times worse.
Here are just a few of the cardinal sins of video gaming that "Metroid Prime" is guilty of:
- Un-fun 'busy work' in order to extend the length and 'replay value' of the game. The idea that you must "scan all the items" in the game in order to fill your log book is simply tedious and boring. There are rooms in this game where you'll do nothing but scan objects and read text for ten minutes. That's a very poor way to tell a story.
- Endlessly respawning enemies. One particular room that I remember clearly contained three Chozo Ghosts. These are quite monotonously difficult enemies, in that they disappear and reappear and, if they hit you, your gun loses power and your screen flickers momentarily. And this room had four exits to explore. So every time I would leave to explore a region and come back, I'd have to fight the Chozo Ghosts again. A five minute battle just to pick a different door? Come on...
- Compulsory backtracking. There will be times in this game when your radar will send you off to a particular section of the world only to find that it is a dead end unless you go all the way back and pick up an item. The first time you enter the crashed ship, you'll be allowed to go a third of the way through before it tells you to go all the way back to the Phendrana Drifts (which is, incidentally, where you just came from.)
- Along with compulsory backtracking...upgrading enemies in previously beaten sections. Sections that you traveled through hours ago will suddenly contain three or four of the most difficult enemies you've yet faced. Chozo Ghosts will appear in a room that used to contain nothing but vines and little creepers. Old level bosses will show up where simplistic enemies once stood. Part of what makes compulsory backtracking fun is that you can revisit areas that were difficult and explore them properly without worry. Such a scheme was used very effectively in the original Metroid and in the Castlevania series. In "Metroid Prime," however, backtracking is simply a nuisance.
- Faking 'challenge' with the "disappearing powers" trick. I've lost track of how many bosses or 'level challenges' in this game are a fabricated challenge simply because they force your 'lock-on' to malfunction, or because they can 'flash-blind' your infra-red scanner, or something else equally mindless. Note to game developers: if one of your features is deemed necessary to make the game playable (like 'lock on'), creating a boss battle in which the player has to do without said feature is not fun, or challenging, or surprising; it's simply mean. The game creates 'challenge' by evading its own rules, rather than by being clever.
- Limited save points, or saves behind locked doors. I can't be too emphatic about this one...any game in which enemies constantly respawn and upgrade cannot have limited save points. On several occassions I lost 45 minutes worth of gameplay (and 'item scanning') because I was trapped between two save points and in both directions lay difficult enemies. I don't know about you, but when I lose a significant amount of work simply because I had no way to save, it tends to decrease my enjoyment level to zero.
- And, including 'bonus features' as a sales pitch. The booklet and the case (and even the start screen itself) on "Metroid Prime" with leave you perfectly well aware that, if you go out and buy "Metroid Fusion" for the Game Boy and link the two games together, you get to play the original NES Metroid on your GameCube. That is simply amoral. If you're going to put a 'prize' on the game that I already paid for, make it unlockable by beating that game, or finishing with 100% of the scanning, or something. Don't make me buy another game in order to unlock something on this game. That's beyond ridiculous... What's next? "Send in proof of purchase seals from the previous 15 Metroid games or you don't get to face the final boss"?
That's not to say that the game is entirely bad, however. On the contrary, when the game isn't throwing endless Chozo Ghosts or flying Space Pirates at you, some of the level exploration can be quite fun. There was even a time or two when a bit of exploration was done so cleverly that I actually felt like I was playing an old two-dimensional Metroid game. About 50% of this game does feel like it deserves all the praise that it has received.
Unfortunately the boss battles, the backtracking with upgraded enemies, the limited saving, and the continual need to 'scan' everything turns this game into a tedious and unbelievably irritating experience. I have been playing this game for three consecutive days and its irritation factor has got me so stressed out that I have a tension headache. I've thrown my controller at least five times while playing and I'm not usually the controller throwing type.
To sum up, if you don't have a high tolerance for aggravating gameplay, avoid "Metroid Prime" at all costs. | video-games_retro-gaming-microconsoles |
Nazis, Blood, and Cleavage. Hard to see what the excitement is about. The graphics are nothing special. The game is rather shallow -- kill people and suck the blood from their jugular vein. Killing Nazis is always a plus, though.
The controls are rather easy to pick up. You can use a variety of different views, such as aura view (looks similar to infrared), dilated perception (slow motion), and extended vision (zoom). Not much skill involved with the combat; it is more or less hack and slash.
The theme of the game is raw violence combined with sensuality. I'm sure this alone is what is drawing most of the positive remarks. | video-games_retro-gaming-microconsoles |
The darkest entry in the Sonic series yet, and great for teens. I am a huge fan of Sega, most notably their mascot, Sonic the Hedgehog. This entry mainly focuses on Shadow, Sonic's rival, trying to uncover his forgotten past after suffering from amnesia in Sonic Heroes, while Black Doom and his Black Arms army invades Earth. It has a lot of branching storylines that determine Shadow's destiny. This is more like the big kid version of Sonic. It was rated E10+, it was dark, gritty, a little violent, and some characters talk like adults using profane language, most notably Shadow, but Sonic, Knuckles, Espio, and The G.U.N. Commander briefly swear as well. There is also a content descriptor the E.S.R.B. (Entertainment Software Rating Board) forgot, which is the animated blood from the Black Arms. It has some cool features as well. There is an arsenal to use for defeating enemies and veichles to drive and clear obstacles. Too bad Sonic isn't playable. I would recommend the Gamecube release, because the Playstation 2 and Xbox versions have some problems that were fixed in the Gamecube version. Overall, the entry may be a departure from the others, but it is still great nonetheless. Please ignore those idiotic critics and give it a try if you are a true Sega fan. | video-games_retro-gaming-microconsoles |
Good, But Not Dreamcast. At first, this game disappointed me somewhat. Having the Tennis 2k2 version for Dreamcast, I expected it to be a little more like that one. I knew the graphics weren't going to be as good, that was a given. However, the parts it does carry over still make it an enjoyable game. The world tour, and the gameplay with resembles the dreamcast one in many ways. 50% of the things which made the Dreamcast version have really good gameplay, are still implemented in this. However, about 50% of the other stuff that also made the dreamcast version really fun, seem to be lacking. They could have done a few things much better. Also, disappointing that you have to have more than 1 cartridge to play multiplayer. This is still a fun game though, especially for 10 bucks. I would have to recommend it, whether or not you're a fan of the dreamcast version. Just beware, not the same in many good ways. | video-games_retro-gaming-microconsoles |
Great, with one con. Been using these for about 3 months now. My overall experience with them has been good, I can definitely tell that they have lessened the strain on my eyes from those long gaming sessions. They are comfortable and big, which is great for me since I have a bigger head. I think for young people or girls, these might be a bit too big.
The only con I have for these is that they get dirty VERY easily. I have a micro-fiber cloth that I use to clean them, and I probably clean them 2-3 times per session. I used to wear prescription glasses regularly and I can easily say that these get dirtier than any other pair of glasses I've used. | video-games_retro-gaming-microconsoles |
Very good product, Z button is a bit stiff though. The GameCube controller works really well. I bought this after my third-party controllers started to act up. All the buttons are responsive and everything works just fine. You can solidly feel when you press down the buttons. The buttons and control sticks were a bit too stiff at first, but after using the controller for a few hours, it is just to my liking. My only complaint is the Z button still is and probably will always be a bit more stiff than I would've preferred. Other than that, this is pretty much perfect. Also, as a United States resident, I can confirm that this controller works outside of Japan. | video-games_retro-gaming-microconsoles |
Fire for effect. Finally, a game for somebody who enjoys a bit of strategy and thought. As an ex-military person, I would recommend this game as one of the most accurate depictions of what it's like to be an infantry soldier in today's military. The weapons are perfect and accurate, such as the Squad Automatic Weapon (SAW), the tactics are real, and the action is intense. If you've ever wondered what commanding a squad of six soldiers would be like, this is your chance.
You have the ability to switch from soldier to soldier in order to utilize the different loads and weapons that each soldier is carrying. You can set way points and assign your men to do various actions.
Like I said before, this game is by far one of the top five that exists on the Gamecube platform today. It may be a bit pricey, but it's worth every penny!
Airborne all the way! | video-games_retro-gaming-microconsoles |
Oh My Gosh. When Disney came out with their Magical Mirror Starring Mickey Mouse, I thought it would be a game for little kids to enjoy and slightly older kids to screw-off on. But I was wrong. My 5 year old brother rented it and took it back for another game in under a DAY! The only good part is the graphics. They are nice and vivid. The bad parts are you cant jump or move freely. You have to use a little hand to click on objects in the room to move. And most of the time there are only a few oblects to click on. Disney could have done a lot better on this game. This game is a disgrace to Gamecube and all of its owners. It makes Xbox and PS2 owners think even more poorly about Gamecube. | video-games_retro-gaming-microconsoles |
Another 10 stare game. Ocarina of Time or Twilight Princess... The two kings of the Zelda series.
I have beaten and loved Ocarina of time. It is a Legend. Something so fun and entertaining you my only find a game like it once in a lifetime. The best game ever. But now Twilight princess demands attention. So comes the unanswered question. Which is better? They both have similar game play, they both are stunning in the same ways. OoT in a magical land with beautiful tunes That make a lovely harmony like nothing you have ever experienced Exploring is a hi-light of the game. I can never over exaggerate this point. It is a beautiful large land with lush green fields, dark blue waterfalls. shimmering lakes, secret forests, and a mountain.
Twilight princess in that put into 21 century The results are breathtaking or if that is old then....... to large to explain. I give up trying to explain. You will have to just get the game yourself. But witch is better?... remember OoT is a 20th century wile TP is 21. In that case they are almost tied. But some may agree OoT does a slitly better job with the... adventure into a magical land of castles, markets,swords, princesses, evil sorcerers,and rescuers on horseback. | video-games_retro-gaming-microconsoles |
A super strange game makes for one heck of an experience. The Good: Deep story of politics and the paranormal, great voice acting, graphical style, game play is like no other
The Bad: The "on rails" movement may turn a lot of people off, the story can get kind of confusing if you don't know anything about politics
I was very doubtful about this game and just passed it up until now. Once you dig into Killer7 you're swimming through a plot of deep politics and a weird paranormal setting. You are seven of the Smiths who are hired assassins for the government...or so it seems.
The gameplay is very different from what you're used to. You press A and the game is "on rails". You choose which way you want to go by hold the analog stick in a direction and selecting the destination with A. This makes things a lot easier and lets the gamers concentrate on the puzzle solving and story. Use you the characters to solve the puzzles such as Kaede slitting her wrists to spray blood everywhere and call Harman Smith's ex wife to blast open invisible barricades...yeah I know WTF?! You can use Coyote to jump up high places and Mask De Smith to blast open cracked walls.
Some of the puzzles involve getting a certain amount of objects, deciphering messages etc. You kill the Smiles by hitting weak points on them and there are dozens of variants. You have to hold down R and then scan with L and shoot their weak points. The voice acting is top notch and the graphics have a great cell shaded style to them. It's really hard to explain this game unless you play it. The game sports unique boss fights and is a perfect length of 12-14 hours. If you're bored with you're Wii check out Killer7 and you won't regret it. | video-games_retro-gaming-microconsoles |
An essential puzzle game. I've played many puzzle games over the years. I keep up with the current crop, get the best of breed games now and again. Few games, though, have ever been as enjoyable as Mario Picross, for ye olde Game Boy.
It's a contemplative puzzler, as opposed to action-puzzlers (Tetris, Meteos, Lemmings). Oh, there's a time limit, but it's quite generous, and even towards the end of Star Mode you have to screw up more than twice to time out if you're working reasonably fast. You probably will, but not frustratingly often. The focus, though, is on thinking, reasoning, and understanding the rules of image-based puzzling.
This is a pretty generous package for a Game Boy games, with three levels of difficulty and unlockable modes of play. I admit, it's quite easy. You'll be through the main game in less than ten hours if you have any skill, but... well, I've been dipping into the other modes now and again for almost fifteen years. It has legs.
Unfortunately, this won't play on any current systems. However, the Nintendo DS has its own version coming: <a data-hook="product-link-linked" class="a-link-normal" href="/Picross-DS/dp/B000P2XJ92/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Picross DS</a> - complete with user-editable and shareable puzzles and internet connectivity. While many sequels and clones of this game were published in Japan, this is the only version the West got. I'm glad that, at long last, that's finally going to change. | video-games_retro-gaming-microconsoles |
My favorite game - for now. This game is nothing short of a masterpiece, and I'll tell you why...
First off, the graphics are some of the best I've seen in any game, and the surprising thing is that this is on a handheld! Every character is so beautifully done, it's hard for me to explain it. Even the backgrounds and roads are so wonderful to look at - On one level, you can watch the volcano, which is actually part of the background, get ready to erupt, and finally do so on the third lap. Another level starts out at sunset, then on the start of the third lap, it turns dark suddenly. Basically, this game's graphics are stunning - basically.
Another high point of the game is its sound. Each different kind of level (jungle, desert, etc...) has different background music, and since there are sometimes more than one type of level, some levels have the same background music as others. Oh, well. It's still great to listen to, and the music fits each level wonderfully. Then there are all the sound effects. Each character has its own set of sound effects. For instance, whenever Toad hits someone with a shell, banana peel, etc... he says "Bingo!" The sound is altogether another great aspect of this game and its high quality.
Playing multiplayer games are also supposed to be fun, but I've never done it myself. But here's what you can do with this game if you have more than one person with a GBA in a group... You can play the game multiplayer. Race against up to three of your friends, even if they don't have this game! This is how it works: the system with the game is hooked up to all the other systems without any cartridges in them, and the system with the game sends data through the GBA link cable, and the systems without the game keeps this data in the GBA's RAM. This data contains the background, character, sounds, etc... that it needs for you to play the level. But if you're playing multiplayer without a cartrdige, you can only play one level. If everyone playing multiplayer with this game cartridge, you can play on any level you want. Also, you can exchange your ghost data with others, and actually race against your friend's ghost! Then you can see who's the ultimate MK:SC player in your group by playing battle mode! In battle mode, everyone starts out with one balloon, and when someone get hit with an item, such as a koopa shell, they lose a balloon. The person left with one balloon wins!
This game does not lack in gameplay, either. There are many games that feature great graphics and sound, but in the gameplay department, those games are horrible, even with their good graphics and sound. Not so with MK:SC. This game is so fun to play, I bring my GBA everywhere, and it always has this game in it. You just can't get sick of playing this game. First of all, this game features three difficulty levels, so when you get good at one difficulty level, you can always move up to the next. The game also features time trials, in which you compete against the clock. So fun. And when you finish, you can even watch a replay of your race. Then, when you go back to race on that level again, you can race against your ghost. Let me explain... when you finish a level in the Time Trials (you just have to finish it - you don't have to win it), it saves you playing that level- every turn - every little move you make is saved. It actually shows you racing. And that's your ghost. You can actually race against your ghost. That adds unlimited replay value to the game.
And, as if this game wasn't good enough, Nintendo added in all 20 levels of the original SNES hit "Super Mario Kart"! But you have to unlock these levels. I don't know how to explain this - you'll jus thave to get the game and see what I mean.
All-in-all, this game is beautiful in every way. there is no excuse for not getting this game. If you don't have a GBA, get one, plus a copy of this game. Now I have to explain the "for now" part of the title of this review. Nintendo has been making video games for over 20 years, and they make great ones! They set a high standard for quality in their games, and it really shows in this game. I wrote "for now" in the title of this review because I didn't get Advance Wars yet, but I will for Christmas. And many say that Advance Wars is better than this game. We'll see...
So get this game. God Bless you, and God Bless America!!! | video-games_retro-gaming-microconsoles |
Put it in a can, the multiplayer blows. What can I say? This game looks great, absolutely great. But I'm afraid there is just one problem, and it deals with actual gameplay. THE CONTROLS ARE RIDICULOUSLY AWKWARD! While there are four whole different controller configurations for Gamecube's Agent Under Fire, all of them are completely useless. There are just too many times (mostly while driving), when I need to push several buttons at once while watching about three different gauges. This task is darn near impossible with any of the controller configuration. I just don't see why these game companies always have to make their game controls 'unique' in some way. Just use the big green button for standard attack and the smaller red button to open doors and what not. Make it simple! Bytheway, if you think this game's multiplayer mode will "touch" you the same way Goldeneye did, think again! Agent Under Fire's multiplayer mode places your chosen Bond character in a little 007 [heck], where every gun is wildly inaccurate (even while using the inconvenient aiming feature) and life expectantcy is about four or five seconds. Any time you start a face-to-face showdown with someone, you have absolutely no way of predicting the outcome. You may be bearing down on me with your M-16 ripoff and full body armour, but I will somehow bring you down with one shot of my pistol, all while on my last unit of life. This game tries to make combat so realistic, that it's not fun anymore. Oh, and please don't get me started on the Q-claw. It essentially turns your character into Spiderman, but my words can't begin to describe the hilarity of it; just see it for yourself. To sum up Agent Under Fire in one sentence: The makers of this game took all the great elements of Goldeneye, Perfect Dark, Spiderman 64, Zelda 64, and a little Conker's Bad Fur Day, put it all in a blender, and threw the whole damn thing off a bridge. Sorry, Bond fans. | video-games_retro-gaming-microconsoles |
Fun and different, but TOO SHORT. I'm not much into the style of these sorts of games but I found it fun and interesting to begin with. I had a lot of fun in some chapters but the further I got into the game, the more I realized that it wasn't going to take me very long to beat it. You get new side kicks and badges but not a lot of time to really use them. I could easily beat most of the chapters in a few hours making the game too easy and much too short. I was very disapointed spending $50 for a game I could easily beat in a few days. I was expecting something similar in length to Yoshi's Island for N64 with a few episodes per chapter but I was sorely disapointed.
Bottom line: game is too short and too easy. Great game for younger players with shorter attention spans. :) I'd seriously consider waiting for the price to drop before spending full price on this game. | video-games_retro-gaming-microconsoles |
Good Game, Not so good environments. Okay, this game is awesome and deffinately a must for any Matrix fan. The gameplay is amazing, the sound is good, with music and acting from the movies (including game exclusive scenes with the real actors), and the animations are decent. One of the small problems I have with it is the lobby in the Post Office, when you shoot a piller a whole tile falls off of it, that was too much. Also, the graphics aren't too great, they are pretty jaggy in some of the movie scenes, but in the game it runs smoothly.
Note to the people complaining about the lighting, you can adjust the brightness and gamma in-game and it looks alot better. It is under the options and video. | video-games_retro-gaming-microconsoles |
An Amazingly New, Yet Classic Title. i've played different Fire Emblem games on my Game Boy consoles, but this one tops them all. this game is the epitome of sticking to what works, yet adding great detail and advancements within it at the same time. i've been playing this game for about a week now, and i've yet to grow tired of it.
i've read some of the other posts, and i think others have said things like "it's dull" or "the characters are faceless." but i disagree with these other opinions. i've enjoyed the course taken thus far by Ike and his companions. this story teachers a valuable lesson, as well. any parent ought to be proud that their child is playing this game for the story.
other rpgs are just filled with the typical "well there's an evil guy out there and i must defeat him." although much to the degree that this Fire Emblem is to that concept, it goes much deeper in the retrospect of understanding a community. the relationship between the Laguz and the Beorc is quite similar to that of our own racial relationships. so, assuming you're an open-minded and thoughtful person who happens to enjoy the course of a Strategy-RPG, you'll probably have fun with this game. | video-games_retro-gaming-microconsoles |
If you like hard racing games, look no further. This is the best futuristic arcade racing game you will get on any system. the sensation of speed is second to none and will test your reflexes to the point you will feel that the rest of the world goes in bullet time :).
The game is hard, no one can deny that, and demands skill from the first time you start playing. Patient games will feel the rewards once you get the hang of things while others will just shake it off because you HAVE to finish the game in the all settings to get all the content in the game, including the hardest levels. This game punishes small mistakes but the rewards are worth it.
Glad I have this game once more | video-games_retro-gaming-microconsoles |
Awesome game, awesome color, awesome playing. Bet you thought you were cool then you had Blue, Red, or Yellow, right? They are NOTHING compared to Gold (or Silver).
The color grahics in Gold are so much better that any of the others; you'll realize this as soon as you play Gold (or Silver) after playing any of the others. There is a whole new world with eight new cities and very cool gym leaders to defeat and badges to earn.
Also, say goodbye to Ash, baby. There is a brand new character for you to play, although you see Ash later in your travels. There's new PokeGear, new Pokemon to catch, and new battle animations. Best part is the new experience meter on battle screens to show how high your Pokemon is on his level - a MUST needed items. The Pokecenters are even bette rthan before as well.
If you are a Pokemon fan, or just like game boy games, add this one to your arsenal! | video-games_retro-gaming-microconsoles |
Excellent Game. Yea everything about this game is excellent. The graphics and sound are impressive, the gameplay is right on (several very good sets of controls). The tables are great and so are the boss battles; this game is very innovative. If you like pinball you MUST get this game. The physics in the game are excellent, and the long tables with scrolling are done very well.. nice and smooth and it does not interfere with game play at all. The innovation for the tables is that there are actual zombies and other critters moving about on the table.. hit them hard and the ball goes straight through.. hit them light and they can change the path of the ball. Mini-bosses can pop right out of the table and big ones are fought on mini-tables of their own once you unlock them. Excellent pinball game with great replay value. | video-games_retro-gaming-microconsoles |
AND EA SPORTS TAKES IT TO THE HOUSE FOR A TOUCHDOWN. WHOAH NELLY, WHAT A GAME!! Where to begin, where to begin.... I got this game on launch, and the first mode I played was Rivalry mode, and I was Texas, going up against the Sooners of Oklahoma. The makers of NCAA football have added so much to the pregame, this year instead of just the regular feature on the favored team's star QB and Corso nearly always picking the home team, they now have the players jumping up and down, the crowd booing the road team, highly polygonal male and female cheerleaders, an accurate weather forecast, a more detailed pre-game analysis (Although no more "Corso's keys"), such as talk about the linemen on each team, the running game, the secondary, the kicking game and so on.
The graphics are much more fluid and attractive than NCAA 2002 for the PS2, the only time you might experience slowdown is inside your own 10. Other than that, everything runs at a solid 60 frames per second. And, owners of 2002, the fuzziness and between play loading is gone! The lazy eye is pretty much gone, too. The jerseys look great, and the helmets reflect the lighting from the stadium/sun. It's a visually beautiful game. But what separates this game from any other football game is...it's NCAA FOOTBALL, BABY! Nessler, Corso and Herbstreit really deliver this time with their stellar,, spookingly realistic commentary. My first play on offense was a Ace Spread Draw to my halfback, Cedric Benson. He took the handoff and sprinted up the middle for 11 yards. Nessler said, "Wow, would you look at that draw play. That was some big time yardage, Lee Corso!" Then Corso did his usual solid job. But the commentary is very specific this year. Also, the fight songs sound much more like their real life counterparts. Hearing "Hail to the Victors" after a Michigan TD gives me that bone tingling feeling, just like whenever I go to "The Big House" in real life. The gameplay is very tight, this year your corners actually pick off some balls, and your backs don't constantly fumble. Your OL can block, and yet your DL can use that good ol swim move to get by the line. your LB's drop back in coverage, and your safeties can blitz. It's so realistic, it's scary. Oh, and watch out for Lee Corso and ATM machines...... | video-games_retro-gaming-microconsoles |
Great Innovative Side-Scrolling Fun. Viewtiful Joe is a fun game which has you play a person trapped in a movie, side scrolling along forward and backwards through time. Slow down and speed up to achieve your objectives!
This game definitely has some fun. The graphics aren't cutting edge or stellar. Instead, they deliberately put "hairs" and scratches into the screen view to have you feel like you're watching an old time movie. You get the traditional jumping up to platforms, jumping down to ledges, collecting items, breaking items, killing enemies.
Many games feel like that's enough - move along the path, kill enemies, jump up and down. But Viewtiful Joe takes it to a new level. Because you're "in a movie", you can control how the movie plays out. If an enemy is racing at you too quickly, you simply slow down time so you can deal with the enemies in a timely fashion. If speed is what you need, put yourself into turbo mode to zip along!
It's important to keep in mind that at heart this is a side scroller. If you're a fan of high-quality graphics or Halo-like adventure, this probably isn't the game for you. But if you enjoy side scrollers, cel shading and puzzle styles of games with platformer jumping built in, this will be a lot of fun for you.
The game is very family friendly. The hero isn't swearing or ripping limbs off of people. He's simply jumping up, jumping down, gathering items and squishing cartoon enemies.
The game is very replayable. If you beat the easier level, there are more challenging levels waiting for you. to really test your abilities.
Highly recommended for side scroller fans and families who want to have fun together with classic platforming fun. Even better, if you enjoy the Viewtiful Joe game, there's a Viewtiful Joe 2 sequel to keep your fun going! | video-games_retro-gaming-microconsoles |
A fun yet challenging action platform courtesy of SEGA. One of the early original titles for the Genesis, but man was it a good one.
Graphics (8/10) - Considering this was a 1989 release, the graphics look very good. All the bosses and their respective stages have plenty of detail and animation. The stages are also very well drawn with each one usually having at least 1 layer of parallax scrolling. There is a little bit of occasional slowdown, but thats only when the action starts getting really intense.
Music (10/10) - This was the first Genesis game scored entirely by Yuzo Koshiro, and in my opinion, it's one of his best works. All the music is very well composed with high-quality instrument samples and very catchy, memorable melodies. Probably the best song in the game is the Chinatown theme. Overall, really well done.
Gameplay (9/10) - The control in this game is very good. The jumping moves fluidly and you can change your direction while in midair. You can also shoot while you jump, however you can only shoot left and right. One of the mechanics you need to master right away is the double jump. To be able to use it reliably requires memorizing the rhythm necessary to pull it off; however once you do, you won't have any problems.
One of TRoS's most defining features is that it is a very challenging game. However, it's the good type of challenge that makes you want to keep trying, for the most part. Being able to beat the game requires you to remember who is where and having the ability to think on your toes. However, it is entirely beatable with some practice. However, I have been playing this game for years and have only recently been able to reach the final boss. Even still, I cannot beat him.
Overall (9/10) - In my opinion, this was the first early killer app for the Genesis. Even to this day, it's one of the best games on the console and a reason in and of itself to buy a Genesis. Not only is this one of the best games of the 16-bit era, it's one of the best games ever made. | video-games_retro-gaming-microconsoles |
The controls kill what could've been mediocre. Let me just say of all the Nintendo franchises, Kirby has always been my favorite. Naturally last year when Nintendo announced that they had revived this game (it was on N64 but got canceled) I was very excited. So it was with that excitement I proceded to my local Blockbuster the week of it's release to see just what the geniuses at Hal Labs had in store for me this time. Words can not express the disapointment I felt the first time I raced. I'd heard this game was simple but this is downright retarded. Memo to Hal: there are six other buttons on the controller for the reason that unless you're playing a minigame in Mario Party one button can't function as everything. In this game the A button does everything. It brakes, sucks in enemies, uses their powers, and when over a boost pad initiates it. Let me explain how this simply can not work. While attempting to catch up to the Kirby in first I sucked in an enemy. Problem is A is also the brake so I slowed down and was relegated to third place. Now when I used my bombs I was forced to brake again thus putting me in fourth! Are you seeing the picture now? But wait there's some bad icing to go on the stale cake. This game has nine tracks. Whoever let this game ship thinking nine tracks was enough needs to be fired and hit. Many people will tout this games 360 unlockables as a selling point but honestly they do a horrible job extending this games already short lifespan. This is due to the fact most are utterly pointless such as the soundcheck (which at this point shouldn't have to be unlocked anyway). Other than the initial time getting use to the controls this game is also pretty easy. Once for fun I started a race and just set the controller down watched since Kirby accelerates automatically (which by the is another horrible idea). I finished second. Finally the multiplayer in this game isn't even very good which is bad for a game in a genre where the lifespan of the game pretty much depends on multiplayer. Overall, I will buy this game but only to own Kirby's first (and hopefully not last) Gamecube outing. However this will be when I can pick it up for fifteen dollars at most. I recommend anyone wanting this game to rent it and then should you still want it, wait like I'm doing. | video-games_retro-gaming-microconsoles |
played a little, never beat. This is me coming back many years later and fixing up this review. In that time I have played plenty of Mario 2D sidescrollers. I have even *gasp* had fun with them. I have grown to love the quirky Mario Universe and play the 3D Mario games with reverence. But I was mildly traumatized by my early experiences playing this games. It was just so hard. Thus, I have never to this day bought another 2D Mario adventure. I have just played with what friends and I already have.
Original review -
*I never got the Super Mario Bro games. This is no exception. I do not like it. After an hour of trying to beat level two I gave up.
stars: 1* | video-games_retro-gaming-microconsoles |
Double the fun. I loved the previous Mario Kart despite the fact that it cheated.
This one isn't quite as bad in the cheating department.
In this incarnation you take two characters per kart.
Each one with their own skills and items.
The courses are naturally a blast.
The game is challenging but not "tear your hair out" difficult.
The music is perfect for the game and the graphics of course are top notch.
Every cart controls differently so you'll have to experiment with each cart and a variety of racers to see what combo works best for you.
I give this game my highest recommendations.
Sure there are a ton of racers out there but not many of them are as fun as this one. | video-games_retro-gaming-microconsoles |
Good but not great. I just bought this game yesterday, and have enjoyed playing it for several hours. It has good graphics(for a gba game),two huge levels to drive in,excellent driving games, the best driving physics ever on gameboy, and tons of levels. And new to the gba version is new multiplayer. That's right, 4 player driver!!! The best multiplayer is definitely cops n' robbers. One person is the robber, and however many others are playing(1-3)are the cops. This mode is so fun because it brings even more strategy to the game.
The sound on this game is absolutely horrible...if you use the speaker. With headphones on you can hear the music and car sounds. For instance, the van actually sounds different than a small car.
Now for 4star reasons. Although this game is 3D, it has some sprite and level design issues. There are 6 angles in total to your car, one behind,in front, and partial angle sideways from front and back. One of the things I liked about driver 2 for ps was the jumps and off ramps. And how could they take out the raising bridges!! Also there is no film editor or any replay due to save space.
Overall this is a good game to buy, especially if your friends have it too. If you've never played driver rent it or borrow it from a friend first. | video-games_retro-gaming-microconsoles |
Mario in your pocket. Super Mario Land is a classic Mario game and one of the first games for the then-new Game Boy. It features the great gameplay that hailed from Super Mario Bros, although few physics are a little bit off. The graphics and sounds were greatly-developed, especially the music.
SML is one of the few games that prove that even the game with the smallest length can succeed. There's only 12 levels, not counting the harder quest (Yup. This game has a harder quest like in SMB).
Also, Mario Land may be fun and all, but who knew it was so strange?
There's no Bowser, Peach, or even the Mushroom Kingdom, but instead, you romp through Egypt, chasing an alien named Tatanga who has captured Daisy. And that's just the setting. In-game, there are Koopas with bombs for shells, robots, and when you go to World 4, it turns out that world takes place in Japan, as hinted by the music! The Fire Flower isn't even a Fire Flower. Instead, you get to shoot Superballs, which are rubber version of fireballs that can bounce off walls.
Despite all that strangeness, it's pure Mario action in the palm of your hand. | video-games_retro-gaming-microconsoles |
Thunder Blade for the Sega Genesis. this was one of the first games i got with my genesis..and i still love this title to this day..when i first saw this game i was like "hey..its Blue thunder!" and yes its patterned off that chopper from the film you can spot it in a second...but who cares? this is one of the best first gen games on the genesis..
it plays similar to after burner, and space harrier where its a shooter plain and simple nothing more nothing less..in one word AWESOME :)
the graphics are great, the gameplay takes a bit getting used to because its a chopper and not a jet but after a few, it works fine. the music is great also...if you love classic genesis games Super thunder blade is a winner..
the sega master system version is also great..it plays alot like tiger heli.. | video-games_retro-gaming-microconsoles |
Great Game, but is it a Gran Turismo killer. Sega GT is a beautiful game. If you don't own a Playstation, and have never tried Gran Turismo, you should definitely get this game and see what the fuss is about. Sega GT is a Gran Turismo clone, but it is a good clone, and feature for feature, they are mostly equal. You still race real street cars on GT tracks, slowly building up your funds and buying more exotic cars. The gameplay style is fun but realistic. If you own and love Sony GT, then Sega GT will defintely get you excited about the genre again.
So how does Sega GT compare with Gran Turismo? It's a mixed bag overall -these games are neck in neck for every single feature- but I still prefer Sony GT. Gran Turismo is has more cars, more tracks, and a better training/liscense mode. The analog stick on the Dualshock is easier to use, although the physics are practically the same. If you've just spent 200 hours playing Sony GT, then Sega GT will certainly seem foriegn to you. The tracks also seem more fun to drive, and GT2 has rally racing, so its like getting Sega GT and Sega Rally in one game. Finally, there is more soul in Gran Turismo - you can really tell that the developers love cars.
Still, Sega GT holds its own in many ways. While the individual tracks aren't as inspiring, they certainly hold their own, and overall there is a more even progression from long fast courses to tight twisters. If you like a certain style of driving, you will find more examples of it in Sega GT than in Sony GT. The graphics are bright and clear, a pleasure to look at, and you can see farther ahead on the track, meaning your driving can be a smug more realistic. While the analog stick isn't as nice on the Dreamcast controller, the 2 analog triggers are perfect for breaking and acceleration. It really is the best gamepad overall for a race game.
Sega GT adds some needed realism with car collisions. In Gran Turismo, the cars hardly respond at all when you collide with another one, and I could often come screaming into the inside of a curve and slam into another car, using it for "braking" and thus passing it with extra speed. Sega GT can cause spins and severe loss of speed when you collide, so making your way through a pack of cars is very intense, and can take the entire race. Qualifying is now necessary. In essense, it's a whole new game.
Also, Sega GT added a "create-a-car" model, where you build a vehicle from the chassis up. The bodies are usually based on real cars, so don't expect huge visual leaps forward. However, these new cars are often completely untuned. I found I could get great improvements out of the custom cars by tweaking and experiementing with camber settings, gear ratios, etc. In most normal street cars, the settings are usually set at their optimal level, so this adds another great level to the game for me. Unfortunately, there is no indepth tutorials on this aspect, but no game yet provides this detail, so it's not required.
Get this game. Like Gran Turismo, Sega GT is a most own. The differences are negligable, but the fun is not. | video-games_retro-gaming-microconsoles |
Smudges and won't stay on. I bought this gameboy advance screen to replace my other one. I should have left my old screen in...
The screen was shipped really fast and was packaged really well, that's the only reason why I didn't give it only one star. I took out the screen and decided to put it on my gba right away. Once I had it on, I noticed a really big smudge on the screen, so I took it off and tried to clean it. I didn't go away, and it had many other unremovable smudges that bothered me when I played, and it was especially annoying when I put it on the light glare to see ( the original gba has no backlight) since you could see the biggest smudge right in the middle of the screen. About two weeks later, when I tried out a new game, I stood the gba up and the screen fell off, the glue wasn't durable at all. Overall, I am very displeased with this product and don't consider buying another one, I'll just stick to my old scratch one. | video-games_retro-gaming-microconsoles |
Golden Sun: Puzzles Shine, story so-so. This is THE Rpg to get for gba. The puzzles are awesome, mind-boggling at times (I had to look online multiple times for solving the puzzles). The combat system, though simple, is flashy and entertaining, and random battles aren't too bad as they are usually very quick. But I am not as big a fan of the story. It's a bit confusing and you don't see where GS is going (Some of the bosses have little to do with the story). Also, at least graphics wise, this game really is just the same as GS:1. BUT if you liked GS:1, which I did, you will love GS:lost age, as the locales and storyline, though confusing at times, are relatively entertaining. This is probably my favorite game of all the GBA games. BUY IT!!! | video-games_retro-gaming-microconsoles |
Superior to the Original Overall. The GB BOY COLOUR is not your typical clone. It is actually pretty high qaulity from the inside out.
The plastic shell of the outside of the device has a nice, and sturdy, professional feel to it. The buttons don't feel bad, and are not far from the same feeling of an original Gameboy Colour. A link cable port is present, as well as the infrared. I don't know if either actually work, but I would not doubt that they do, considering the excellent feel of the device, and qaulity of the plastic. The screen is the best feature of this device. It certainly shines bright enough to see in the dark, and enough to see outdoors under low to medium sunlight. The screen itself is a little bigger than the original GB Colour screen, as it is a few cm wider. This is hardly noticeable, and does not look bad at all. The system has played every game I have placed in it thus far. This clone is probably compatible with nearly any GB Colour/gameboy cartridge. The sound on this clone sounds the same to me. The system takes two AA, just like the original. It mighg be important to note that when a game is not inserted that a list of games come up when powered on. There are around 60 different games in the list, classics, and games I have never seen before. They are all NES style, and the list repeats each game about 3 times, which is weird. Honestly, they should have just not put this inside the system, as it doesn't really feel like it belongs in the device, but it is really only bonus material. I suppose I can't complain about that. I find myself using this clone over the original all the time. I highly recommend getting it if a backlight GB Colour/Color is on the wish list. | video-games_retro-gaming-microconsoles |
Wasteful, Mindless Gaming. Banjo Kazooie: Grunty's Revenge is one of the most absurd Game Boy Games I have ever seen. The plot: Banjo (the bear) has just had his best friend and buddy Kazooie (the bird) taken captive by the evil witch Gruntilda, who has magically re-arisen from who knows where. So Banjo has to go on a journey to rescue Kazooie and stop Gruntilda and her wicked ways once and for all. Just to get a perspective of how absurd this game really is, imagine uber-twangy hillbilly/banjo music and a bunch of characters by the names of Bosseye, Klungo, Jinjo, and Mumbo Jumbo. Then imagine all of them talking in this absurd Darth Vader-like jibberish that, combined with the nonstop twangy banjo music, when being played in the back seat of a car on a long, long trip, will make everyone in the front seat turn around out of impatience and irratation with bulging eyeballs and exclaim, "What IS that?"
Indeed, insane and mindless, Banjo Kazooie will satisfy 2 types of people: (1) The kid at heart who's really a 40 something-year old man that still watches Looney Tunes, wears colorful pajamas and Hawaiian shorts, and thinks Pacman is one of the greatest inventions of all time or (2) the average American kid today that would die to play Nintendo all day, delights in silly, silly games such as this one, and who still cracks and laughs at potty jokes in their spare time. | video-games_retro-gaming-microconsoles |
Great Remake. As a huge fan of Kirby's Adventure on NES, I couldn't wait to get my hands on Nightmare in Dreamland. The graphics look so much better compared to the NES title. Now when Kirby copies someones ability, he gets a neat little hat which is different per ability. That is an awesome concept. He controls much better now, when he inhales and exhales to take flight, the process is much faster and smoother than before. The enemies look much much cooler than compared to the NES title. Unfortunately, the game is still ridiculously short, especially if you've already beaten Kirby's Adventure on the NES as I have. The level design is still as easy as it had been. One major change they did make was the mini-games you played to get extra lives. Before they had games like, crane machine, egg eating, and quick draw. Now they have this game where you grind rainbow rails with a star. They have another mini-game where you hit a bomb from person to person elimination style, in a game of Hot Potato. Quick draw is pretty much the same, however they took away the guns (no surprise here) and replaced it with swords. Overall Nightmare in Dreamland, is an incredible remake of Kirby's Adventure. I enjoyed it so much, which may be why I was so disappointed with how short the game is. | video-games_retro-gaming-microconsoles |
Addictive. This game is incredibly fun!
I'm not a golfer. I also don't play golf games on the PC, on a console, in a house, with a mouse... you get the idea. I saw all the great reviews of this on different game sites and thought I'd give it a try. After all, it was made by Camelot, the same designers who did the outstanding Golden Sun games for the GBA.
Rather than just being about playing golf, you get to spend time talking to other golfers, finding secrets, playing minigames, getting custom tickets so you can pick up special clubs, and gaining experience to improve your abilities. You have a partner in the game too and have to balance out spending experience points on your own character and on your partner. Get too good yourself and you'll be slammed on doubles play.
This game is simple to play and hard to master. You can perform the basic commands easily, but can really customize how you hit the ball, the spin you give it and more. You can make each shot as complex as you want to.
Mario Golf is a really really fun game. I thought I'd just play a few holes and haven't put it down for three days. This is a must have, up there with my top 5 games for GBA - Advance Wars 2, Golden Sun 2, WarioWare, Final Fantasy Tactics and now Mario Golf. | video-games_retro-gaming-microconsoles |
The most challenging Pokemon game in the series. I'm a pokemon veteran. I've played Red and Gold, and I'm happy to say that I own this game. The graphics have been vastly improved from the GBC versions, and the sprite attack animation have been made more... well, animated. There are a lot of new pokemon in this game to catch, more legendaries, and Team Aqua to deal with. Plus, this game is more girl-friendly, since you can choose to play as MAY. Your rival this time will be of the opposite gender you chose.
Like in the other games, to be a pokemon master, you have to catch every single one of these monsters and add them to your collection, and each pokemon you catch is listed in your pokedex, a detailed mini-encyclopedia. This is one way to play the game.
The other goal you have is to become the CHAMPION by defeating the 8 Hoenn gym leaders and defeat the Elite Four. This is no easy task. Pokemon battles are now more difficult, because a lot of new moves unique to the game, and individual pokemon traits were added to make it even more challenging. The occasional 2-on-2 battles are interesting, because they require a bit more strategy to win. If you thought pokemon was simple before, play this game if you're looking for something difficult.
Now, the stuff that's not so good. As I said before, this isn't an easy game to win. If you want pokemon basic training, I suggest buying the Crystal version instead.
Even though there are all these new pokemon, you CANNOT TRADE WITH Gold/Silver/Red/Blue/Yellow/Crystal versions. That really turned me off.
In retrospect, the Gold/Silver/Crystal versions had the most pokemon to collect, and more gym leaders, making it the easiest to beat. If you get frustrated easily, don't buy this game.
Secondly, I hate the fact that there are more HMs (Hidden Machines) that you have to teach your pokemon to complete the game. For those of you who don't know, an HM teaches a move to a pokemon that grants it an ability to use outside battles. But, these moves can't be forgotten, so if you teach a pokemon a move and want to change it because it's too weak, you're out of luck.
Lastly, there isn't a great balance of pokemon available. Water pokemon are the most common, greatly endangering those who like using fire/ground/rock types. It's not easy to come up with a 6 pokemon team that can handle any situation, in fact, it's impossible in this game. At times you may have to raise "reserve" pokemon to beat the weaknesses of your opponent's pokemon to win.
So there you have it. If you're not turned off by what I said above, go ahead and buy this game. Otherwise, get the Crystal version. | video-games_retro-gaming-microconsoles |
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