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Read review. The Game Boy Advance version of Ready 2 Rumble Boxing: Round 2 is set up very similarly to the Dreamcast and PS2 versions of the game. There are three gameplay modes: arcade, championship, and survival. The arcade mode lets you pick any of the game's 11 boxers and fight through a series of matches. The championship mode has you pick only one boxer and train him from a small-time fighter to world champion. This mode is set up exactly like the one in the PS2 and Dreamcast versions of the game--you'll be able to train your boxer between matches to raise his fighting stats. The training sessions are set up like minigames--some have you inputting different D-pad commands with precise timing, and some have you simply pounding buttons as fast as you can before a timer expires. Finally, the survival mode lets you pick any one boxer and fight a series of fights using the same health bar to see how many fighters you can take down before you finally fall.
The game has most of the characters from the PS2 and Dreamcast versions but is missing a few important names. Popular boxers such as Afro Thunder and Lulu Valentine return for the GBA version, but fan favorites Boris Knockimov and Butcher Brown are surprisingly absent from this version. However, the game does have a fighter named Rumble Man, who looks and sounds amazingly like Michael Buffer, the voice of the Ready 2 Rumble series.
While the basics of the gameplay haven't changed since the Dreamcast and PS2 versions of the game, the control scheme had to be adjusted a bit. The GBA's face buttons represent the left and right hands of your boxers, and the type of punch will now depend on what direction you press the D-pad when you throw the punch. The shoulder buttons are now the block buttons, and hitting them simultaneously will activate your rumble power if your rumble meter is full. Unfortunately, the game is very slow at this point, and there is a huge delay between when you input a command and when that command is carried out in the game. Also, the game uses a stamina meter like the one in the Dreamcast and PS2 versions of the game. After each punch, the meter will deplete, and your speed will decrease. Since the meter is simply too slow at this point, there's no way to string together combos, as throwing one punch after another is simply impossible. Additionally, the game's AI is way too hard--it would often finish us before we could get a punch in. Hopefully Midway is already hard at work addressing these issues, and there's a good chance that all the gameplay quirks will be ironed out before the final game ships.
Ready 2 Rumble Boxing: Round 2 has a very different look on the Game Boy Advance. The game appears to use polygonal models for the boxers, which move on a static ring with a slightly animated background. The boxers don't animate particularly well--the animation is often choppy and unrealistic and, at this point, makes the game very hard to play. The game's only perspective looks at the ring from a sideways perspective. As the boxers move across the ring, the perspective will actually zoom in and will occasionally rotate to provide a better vantage point on the action. Unfortunately, this rotation effect is extremely poorly done and actually pauses the action for a moment while the camera readjusts itself. The sound of the menus and of Buffer screaming his patented line sound good enough, but the in-game sound effects are a little on the weak side.
At this point, the GBA version of Ready 2 Rumble doesn't really live up to the series' standard. With fairly poor gameplay mechanics, overly powerful AI, and some serious graphical problems, Ready 2 Rumble Boxing: Round 2 is one of the weaker GBA games we've seen. Still, the game has at least two months of development time to address all the issues we found in the early build. We hope that Midway will be able to refine the game before it ships alongside the US launch of the GBA. | video-games_retro-gaming-microconsoles |
You WILL be addicted. This game came out 12 years ago for the playstation and to this day, it's still one of my favorite attack puzzle games of all time. It's a perfect adaptation of the original playstation version too and has lots of secrets to uncover. For those who have never played it before, the idea is to match up gems of similar colors to build up their size, and when a flashing "gem breaker" comes down that matches the color of the gem, it will break the built gems and send over stacked gems for your opponent to deal with and of course they can do the same to you. The game is EXTREMELY addicting. | video-games_retro-gaming-microconsoles |
Modern masterpiece of the genre. At first I was very hesitant about this game. It seemed, on the surface, that Capcom had changed so much that how could it possibly be a Resident Evil game? Having just finished clocking in about 16 hours into the game I can say it is RE redefined.
Some people have complained about the direction in the series, but having played all of the mainstream RE games, I welcome this new change. The RE games had become redundant, nothing had been done to really mix up the gameplay. This is why I think RE4 has been so successful. It breaks you of what you have been taught in previous RE games. In the beginning I was so afraid of using bullets, but bullets are so abundant that I realized the point was to infuse you with frantic gunfights. I loved the faster pacing of the game instead of trying to run from everything to conserve bullets.
From the very beginning its like the first time the dog jumped through the window in the first RE. The townspeople don't just stumble toward you and let you shoot them. They dodge, they flank, they throw grenades, the do everything in their power to kill you. And kill you they will which brings me to another point. Save points no longer take ink and when you die you don't automatically start back at the save points. Nicely put checkpoints help you along so that if you die you don't have to backtrack and go through the same things over and over again. Thanks Capcom!
When you barracade yourself in the first house and hear the chainsaw reving, I challenge you to not sweat. From the opening moments onward, the game excels at raising the tension a notch, then allowing you a chance to rest. And those welcome moments of uneasy calm will be needed.
The bosses are amazing and varied as well. With the exception of one, I didn't find the bosses to be cheap. Hard, yes, but not cheap. What's interesting is that the last section of the game, the last location, is so very RE. In fact, I felt the need to conserve bullets was back as well. By that time, my bullet supply was running low and I moved from encounter to encounter with just enough to keep me going. Another way in which RE tried to break up the norm.
Graphically, the game is beautiful. There's some clipping issues where flames can be see through walls or hands will reach through closed doors, etc, but over all the game is beautiful. The sound effects are great, especially if you have a receiver that supports Pro Logic. The voice acting is spotty, probably because of the sometimes silly things they are saying. The story does a nice job of starting a fresh new series while at the same time bringing in the past and tying this game to the franchise.
I just can't say enough about this game. It's longer than all of the previous REs, in fact you could fit a couple of them into this game with room to spare. The one thing that I really missed was the "cheap scares" from previous REs. There really aren't too many jump out at you moments. But the intensity of each and every encounter made up for it in spades. If you like action video games I would doubly recommend you picking this game up. If you are a Resident Evil fan and an action fan, what are you waiting for? Get it. | video-games_retro-gaming-microconsoles |
Great system. I got my dreamcast last year, brand new bc I missed a lot of the classic games (house of the dead 2, soul reaver, soul calibur, marvel vs. capcom, etc.) Thankfully I got it before amazon started selling it for close to $200. I love this system but it is disappointing that there isn't as many games for it as the newer consoles. Also some of the best games are ridiculously priced in second hand game stores and online. marvel vs capcom was $60 at my favorite game store and house of the dead was close to $30. This is pretty pricey especially b/c xbox/ ps2 games go for like $5-$20 and all the other old consoles like Nintendo and sega, have games for like $.50. Most of the games I had my heart set on, I had 2 buy on amazon or other sites just to avoid spending an arm and leg for games that are close to a decade old. After playing my favorites several times, I wanted to play some games that were new to me and came to realize I really didn't have that much to chose from in the store. There was maybe 20 games or less in the store and most of the ones in my price range, I wasn't really interested in. Online you can find more but not nearly as many as the newer consoles. However, once you find the games you want for a decent price, the dreamcast is tons of fun and has a lot to offer. The graphics are pretty good. I love that you can put music on it and can go on the internet (though I haven't tried)and the vmus are really awesome. I love how on soul calibur you can see the characters fighting on the vmu screen. All in all it's a great system. I just wish it had been more popular maybe then it'd have more games. | video-games_retro-gaming-microconsoles |
Time allowed for returns to be credited to account. I am hoping that I get my credit to my account before much longer.
when I placed the order it stated it was a video game, not a game boy game.
I returned it 1 week after I received it for full credit to my account less shipping charges. this was on July 18,2003, certified mail.
to day I have heard nothing.
I would like to give the supplier a good report on the promptmess of shipping out my order, but will have to wait and see.(I can not rate this game as my granddaughter does not have a game boy. I had to put something in the spot)
thanks
Betty Lloyd | video-games_retro-gaming-microconsoles |
Abso-Tabulo-Rific. I Had to Make Up a Word. The truest thing I can say about SSBM? Definitely not your average fighting game.
For those who haven't been clued in to the "Smash Bros." Premise: you get to pick one of your favorite Nintendo heroes or heroines and tangle with the computer or your buddies in a very loose fighter setting. The only way to actually be knocked out is to be thrown out of the arena, whether downward, to the sides, or to the sky. Your character accumulates a percentage of damage as they sustain attacks, and as this percentage gets higher, your risk of flying out of the ring rises.
But to be so preachy about a game that has such a huge fan following and runs on such a simple game engine seems very un-gamer-like of me. Forgive me. SSBM is a great party game, have no doubt--you and your friends could spend hours knocking each other around, figuring out each character's attacks, and unlocking the horde of trophies in the gallery.
The one thing I can assure you of is that you WILL enjoy this title, whether you enjoy fighting games or not. As long as you have friends who like to taunt you after beating you in a high-risk video gaming battle, this game's staying power will astound you.
Every character's attacks are performed the same way: B for a basic special move, Up + B for a different move, Down + B, and Forward + B. Each one produces a different move, unique to your character.
And the character list is huge. I think every major character from the "Mario" series has top honors, including Bowser and the mustachioed plumber himself. The character list is as follows: Mario, Peach, Bowser, Pikachu (from "Pokmon"), Samus (from "Metroid"), Yoshi, Zelda, Link, Captain Falcon (from "F-Zero"), Kirby, Donkey Kong, Fox McCloud (from "Starfox"), Ness (from "Earthbound"), and the Ice Climbers (Nana and Popo, from "Ice Climber"). There are many more fighters, but they are only useable after you have unlocked them by completing various tasks in the game. These fighters are: Jigglypuff ("Pokmon"), Roy (from "Fire Emblem"), Marth ("Fire Emblem"), Luigi, Young Link, Ganondorf, Dr. Mario, Mr. Game & Watch (from Nintendo's early electronic-gaming series, "Game & Watch"), Mewtwo ("Pokmon"), Pichu ("Pokmon"), and Falco Lombardi ("Starfox").
During battles, there is also a plethora of different items that randomly drop in to spice up the action, including Pokballs, laser pistols, and Bob-ombs. These can be used for their special action, or simply chucked at your opponents as a makeshift projectile.
The stages which you play on are also numerous and varied, ranging from a cold platform out in space, to an F-Zero race taking place at hundreds of miles an hour, all the way back to Mario and Luigi's beloved Mushroom Kingdom. And, as with the items that drop during battles, these stages also have their gimmicks to try and mix things up.
The single-player mode, while not nearly as meaty and robust as the multiplayer, is at least interesting, and the tasks to unlock special characters are sometimes required to take place in this mode. The Adventure mode is a new direction for the series, taking whichever character you choose and putting them in classic Nintendo environments, then having them wriggle their ways out through good old-fashioned fisticuffs.
While this is simple, stupid fun, and even quite violent at times, it's still meant in a strictly non-hurtful way, so most parents can disregard that Teen rating. With no blood, no suggestive themes, and nothing but straight fun for anyone in the family, "Super Smash Bros. Melee" is a hit, no doubt about it.
Inventiveness: 10 (out of 10)
Having Nintendo's otherwise-wholesome mascots duke it out for your amusement is a great idea, and it says a lot about Nintendo's reputation when they can make fun of themselves.
Sound: 10
Any sound effect from a previous Nintendo game is reproduced faithfully, and the new ones fit in well, considering the surroundings. Also, older Nintendo tracks have gotten squeaky-clean new orchestrations and put into these grudge matches as background music. Nostalgia? You bet.
Graphics: 9.5
Okay, okay, so it's not the absolute prettiest game in the world, but it manages to capture a rubbery, flexible version of all characters involved, even those as evil as the shifty thief Ganondorf. It looks comical and well done, and it manages to convey the theme of the game even better than photo-realism would have.
Control: 9.5
The placement of the Jump buttons may turn out to be something of a shock to first-timers, but you'll pick it up easily, no doubt (the X and Y buttons jump, as does the joystick). When in the fray against your friends, you'll adapt quickly and get to learn every nuance of your favorite character's repertoire of moves. (I own anyone as Ness!)
-----------------
Overall Score: 10
The bottom line: While the single-player mode is lacking--well, let's be honest, you didn't buy this for the single-player game, did you? This game rocks. If you own a GameCube and more than one controller, you must buy this game. If you don't own more than one controller, buy another one and this game. Seriously. | video-games_retro-gaming-microconsoles |
MAKES YOU DIZZY AND SICK PLAYING IT. THIS GAME IS UNPLAYABLE AFTER JUST 5 MINS PLAYING IT I HAD TO STOP CAUSE IT MADE ME FEEL SICK AND DIZZY FROM THE GAME PLAY.EVEN MY GF WHO WAS WATCHING ME PLAY IT GOT SICK AND DIZZY FROM JUST WATCHING THE SCREEN.THE OTHER RESIDENT EVIL GAMES ARE JUST FINE I PLAYED THEM FOR HOURS AND NEVER HAD ONCE GOT DIZZY OR FELT SICK FROM THEM.BUT THIS ONE IS LIKE MEDAL OF HONOR FOR ANY OF YOU WHO HAVE PLAYED MEDAL OF HONOR YOU KNOW WHAT IM TALKING ABOUT.IT MAKES YOU SICK AND DIZZY PLAYING IT.DON'T KNOW WHY THE MAKERS OF THIS GAME COULDN'T KEEP IT LIKE THE NEW AND IMPROVED RESIDENT EVIL FOR GAMECUBE.THE FACT THAT THIS GAMES MOVEMENT MAKES YOU SICK AND DIZZY MAKES THIS UNPLAYABLE AND THAT IS A MAJOR FLAW. | video-games_retro-gaming-microconsoles |
A somewhat frustrating, yet extremely solid, well-animated platformer. Boogerman was my childhood. Well, after getting that out there, that's a much sadder statement than I could have possibly imagined it being. Not that Boogerman is a bad game. Not by any means. It's just, well... Boogerman. When you're dealing with a character that proudly owns a name this filled to the brim with lowbrow humor, you kind of have to know what you're getting into. That seems to be the problem, though. Given how gross people view this game as, it does come off as unappealing, in a way, and most are willing to dismiss the game entirely on that aspect alone. Boogerman is a fair bit more than its toilet humor laden surface presentation would have you believe, though.
I'm not saying Boogerman is entirely unappealing, either. To a certain demographic (*cough* 6-year-old-me *cough*) this is quite possibly the most hilarious form of video game entertainment ever conceived. The only thing I can really compare it to are the super gross moments from Ren & Stimpy episodes, or more recently, the Deadpool game that High Moon Studios released a year or so ago. I think the Ren & Stimpy comparison is definitely the most apt of the two though. Ren & Stimpy certainly employed more refined humor than what's found here, but for the gross moments it did have, Boogerman sits next to and fits in extremely well with..
As Boogerman (I can't believe how many times I'm saying this name in this review), you're tasked with platforming your way across a number of worlds, fighting bosses, collecting toilet plungers, digging with your hands through what the manual calls "trash", though we all know it's really supposed to be a pile of turds, and so on. If this sort of stuff grosses you out, Boogerman is not for you. However, if this humor makes you giggle like a schoolgirl, you could do a lot worse than to have Boogerman in your collection.
Aside from its grossout humor, the most standout thing about Boogerman is the solid animations it employs. Much like the Earthworm Jim series, or even Aladdin, Boogerman's sprites were all hand drawn and then digitized into the characters you see on-screen. The result is impressively fluid animation, with nice uses of shading, and the characters as a whole all look and move wonderfully for what they are. I'd be ready and willing to say that Boogerman's visuals rival those of Earthworm Jim's, but there's one huge thing keeping me back from saying that, and this is the problem with the backgrounds. Sure, most look good enough on their own, but when you have to repeat a stage that looks nearly identical four times in a row (far too much for any platformer), the darkness of these backgrounds really starts to grate on you, and it becomes really bland. Again, it's not that these levels look bad, by any means. They just overstay their welcome, way too much.
It's a shame, as the mechanics found in this game are surprisingly solid. The control is incredibly fluent, using boogers, loogies, farts, or burps to dispose of enemies all feels responsive and natural to the Genesis controller, and there are even moments when you can rocket yourself through the air with your farts and fly. These add to the grossout humor aesthetic and to the overarching gameplay, and it's nice to see both of these aspects compliment each other well. It's just a shame that the game feels as if it's dragging on for far too long due to how many times backgrounds are reused.
Boogerman isn't an easy game, either. Unless you feel like exploring every single level for every single collectible to earn those bonus 1-ups, prepare to see the game over screen a lot. The boss fights also come off as frustrating. Every boss encounter doesn't' have as much in the way to do with skill as much as it does pattern memorization. Most of these bosses have simple enough patterns, but they too, like the rest of the game, just seem to drag on. That's really what could describe Boogerman in a nutshell; it simply drags on.
The music here is done well (though sometimes the tonal changes are abrupt), the sound effects and voice samples are all extremely well done, and presentation wise, this is a very solid game. Like I said, the gameplay isn't bad either. It's more or less your standard platformer, but the tight controls and disgusting humor really make it stand out. It's just a shame that so much of the game drags on the way it does, but if you can look past that, you'll find a tough, somewhat frustrating, yet extremely solid, exceedingly well-animated platformer. Just don't expect anything too refined here. | video-games_retro-gaming-microconsoles |
PSO. Listen I'm not gonna exclaim or anything... All I'm gonna say is that if you liked any other MMORPG such as Everquest, Diablo 2, or Asheron's Call...this is a must have. Half of the time you can sit in lobbies talking to buddies, and the other half doing downloadable quests or even battle mode to test your strength against your friends...or better, your online enemies. The only drawback to this game on the Dreamcast was the massive hacking of items and PKing before they even had a PK in v2. But overall this game is pretty good. I'd have to give it a 9-10 stars because of the cheating. That's about it. | video-games_retro-gaming-microconsoles |
AWESOME. Okay, let me start of by saying, even though I just beat Level 3-1, this game is AWESOME!!!! In short, the story is EXTREMELY interesting, the boss battles amazing, and the levels quite puzzle...ey. It isn't one of those platformers like Mario, which have a LOT of levels, yet you don't do much except jump and collect power-ups.
No no no. There is WAY more to do in Drill Dozer. It was a great addition to my GBA library as second game.
Plot: 5/5
You are Jill, the daughter of the leader of a small gang of thieves known as the Red Dozers. Your mother, who is dead, left you a gift, a small yet powerful Red Diamond. Another gang, which is a big syndicate, called the Skullkers, have stolen the Diamond, and you control Jill and her Drill Dozer as she drills, recoils, drills, collects gears, and drills through the 12 levels to steal back the her stolen possesion.
Control: 4/5
The Drill Dozer a compact heavy-duty mini-tank thing, with an evil-robot face, and two arms with little drills on the ends. When you press L or R on your DS or GBA, the two drills will go forward, become a little bigger, and spin left or right, kicking some butt. Depending on the situation, you might have spin left, right, either might be fine, or start in one, then JAM it into the other. The only problem is that, if you are right-handed, then holding he L button might be hard, and vice versa. And let me say, Jill with her Drill Dozer; they are the PERFECT choice for a Super Smash character.
Graphics: 4/5
Okay, the graphics are great. In fact, when they show front views of the D-Dozer, the graphics just about beat Pokemon! (In my opinion) And when you switch gears, the Drill Bit looks bigger, and the Nitro at the end of the D-Dozer gets bigger, just AWESOME!! It's little things like those that count. And even the enemies are distinguishable, instead of being un-distinguishable pixels.(Except for the male police. At first glance, they looked like fat little CLOWNS!) I mean, I haven't played many GBA titles, so I really am not a too reliable source for graphics, but the graphics were amazing.
Level Design: 5/5
Okay, I don't like levels. If there was a "levels" section, then a "bosses" section, then heck yeah, bosses would get a 10/5, while levels got a 3/5. But since bosses ARE part of levels, they DID equal out the level score. And it isn't that the levels are bad. No, seriously, they're quite good. But I have never been a levels fan. The levels have a good amount of puzzle in them, as you move on. Area 2 had a lot of puzzles, but the BOSSES are what I want to talk about. Oh yeah! See, the bosses in DD are...hard, as you move on. They each have a special way to defeat them, but they require reflexes, especially for the 3-1 boss. You are barely any higher then the attacking point, and in that short amount of time before you drop, you have to point down and DRILL! The drilling part isn't that hard; it's the pointing down part. Nevertheless, I love the bosses in DD, and would mind re-battling them every once in a while. Which you can because you can replay ANY level once you have completed it.
Other things:
Now, the game isn't SHORT short. It is short, l'II admit it, but not too short. Why? Because even though it only has 12 levels, with 2 in each area, the levels are not your average Mario levels. They are long. Long enough so that the developers added a mid-level save feature. Which I use. The save is also useful for resetting and getting back to the same area instead of restarting from the beginning or paying chips if you die. So save whenever you go through a door. And the bosses should keep the game at pace, 'till you figure how to beat them. Basically, it's a Metroid game split into 6 areas with 2 levels in each area. And the fact that you have the ability to save anytime.
Overall, this game is great! I have NEVER had so much fun with a platformer. The design is awesome. And also, the music is great. In fact, it is composed by the person who is also the MAIN composer for Pokemon; Junichi Masuda. So I HIGHLY recommend you get DD. And once you beat all twelve levels, you can still use upgraded Drill Bits to get into place that were unaccessible before in previous levels. So you SHOULD get it. AND, if you have a Wii U, but not a DS Lite or GBA, you can still download DD from the Wii U eShop. SO GET IT! This idea was an original, and it DESERVES credit. So hats off to you, Game Freak. Oh, you helped a little too, Nintendo? Well, I suppose, since you released it on your system, but...meh. | video-games_retro-gaming-microconsoles |
Great exclusive titles... Unfortunately, mediocre craftsmanship...Outlived the PS2 and, for the most part XBox, though. First, the "pros".
The GameCube has a wide array of titles that are, or were, exclusive hit titles; Paper Mario's sequel, three Legend of Zelda games (one not released yet as of the writing of this review) and a Zelda collection, a great Super Smash Bros sequel SSB:Melee, two Metroid games, Eternal Darkness (a game that breaths new life into the dying "survival horror" genre) three Resident Evil titles, and several exclusive pro-wrestling games that, even the less popular ones, are better than those released on the PS2 and XBox.
The Game Boy Player attachment (sold seperately) can play Game Boy, Game Boy Color, and Game Boy Advance games.
And, if you have a GBA, you can connect it to certain videogames with a cord (sold seperately) that goes into a controller socket to access otherwise unavailable features (such as the GBA screen being used as a radar)
Now, the "Cons"..
Much like the PS2 and XBox (the latter of which is more reliable than both PS2/GC) the GameCube not only freezes up on two-player "The Sims" games, but also has disc read errors that begin in isolated incidents, and evolve into a major, repeated, and eventually incessant problem.
Beneath the GameCube's lens, is a noticably thin layer of sheet metal that barely seperates the lens from what is understably referred to as the "heatbox".
Not only that, but the lens itself can become akwardly positioned.
Thus, one who repeatedly attempts to clean the dying lens to get it to work on a once-in-a-while capacity, can at the same time ruin that very lens.
I've owned almost every major American-and one Japanese-videogame console.
Atari, Sega Master System (US/JP), 8-bit Nintendo, Super Nintendo, Sega Genesis/Sega CD & 32x attachments, Nintendo 64, Sega Saturn, 3DO, Playstation, Sega Dreamcast, PS2, GameCube and XBox.
In terms of handhelds, Nomad, Game Boy/Color/Advance, Game Gear (w/ SMS attachment)
Both Nintendos still work, neither Sega Master System, the Game Gear's picture is shot, both SNES consoles work, all 4 Sega Genesis consoles work, all 3 Sega CDs are dead (I got the other three Genesises from all the different Sega CDs I ended up buying on EBay that came with Genesis) 3DO still works, Sega Saturn's memory is screwed up but still works, Nintendo 64 still works, Playstation still works, Sega Dreamcast still works, PS2 died, my XBox only plays certain games and my sister's XBox's Hard Drive died killing the system entirely, haven't seen the Atari in ages...
My point-it's a shame that, with all those systems that are a near-decade to a decade old, that still continue to work today, it's a shame that the old addage "they don't make 'em like they used to" has to apply to videogame consoles.
It started off as an occasional redirect to the menu, followed by a "no disc" screen when checking from the menu.
Then, powering off and back on a few times didn't work, and I cleaned first the lens, and after that stopped working, the console's dusty right-hand fan holes, both of which were temporary fixes.
For a while, you could only play it once, for as long as you wanted, until you cut it off, then you had to wait a night or two before it began working again.
Now, it's not working at all...
I checked Google Group's search, and noticed that I wasn't the only one who experienced this very problem, and wasn't surprised.
I'm not going to say that it is a lost cause to purchase a GameCube, because, like the Sega CD, for as long as it works the experience is magical, in my case it gave me three years, which is about two and a half years longer than each Sega CD, I'm just saying it's a shame that every new console released seems to share internal heat as the achilles' heel, and whether it's "Please insert a DVD or XBox game", "NO DISC", or "Disc Drive Empty", the end result is the same...
Blessed Be | video-games_retro-gaming-microconsoles |
It could have been better but still a great game. First of all I was hoping that it would have creat a skater and skate park that would have been sweeeeeeeet----its hard in the beging to learn the controls and get used to playing it for the first time but after 15-30min(it sounds alot longer then it really is)you get used to it and it becomes natural- thps2 has 13 pro skaters and 6 levels and 1 bouns level to unlock(but only if your good) and like allthe other THPS2
you can play as Spider Man and Mindy ( I juss used the cheat to unlock them)
over all a great game except for the NO CREATE A SKATER/SKATEPARK
AND THERES NO 2PLAYERS!!!!!!!!!!!!!! OTHER THEN THAT ITS COOL
i would rent it to see if you like it if you buy
but i think its WORTH IT | video-games_retro-gaming-microconsoles |
I should have played it before I wrote my previous review. 1) If you've never played SMW before, now's your chance. Do it! It's still a great game and this is an amazing port.
2) If you've played SMW to death on SNES... ugh. This is tough. Since the GBA doesn't have a 4 button layout as the SNES controllers did, they've had to improvise a bit. Spin-jumping has been relegated to the R shoulder button, and it's awkward. VERY awkward. Even after all of these years, the feel of the orginal's controls is still etched into my brain. Playing a game religiously for over two years will do that, I s'pose. I honestly don't know if I can get used to this set up. | video-games_retro-gaming-microconsoles |
The only way to play GBA games on the Wii. I have had both the Game Boy Player and the Advance Game Port for a long time.
The biggest fundamental difference between the Game Port and the official GB Player, is that the Game Port uses software emulation and the GB Player uses true hardware emulation.
The Game Port uploads the both the GBA ROM and the game's save data into the GameCube's memory and uses a ARM9 software emulator play the games. The frame rate appears a little bit choppy, and the audio pitch is slightly off; making it seem almost like the effect of playing an NTSC game on a PAL system - all GB games operate at 60Hz, and although playback seems a little bit sluggish (maybe 50 Hz?), this has the advantage of slowing down the game by about 16.7%, making overly fast-paced or challenging games slightly easier.
Somebody mentioned that their's had a biult-in cheating device as well, but I recall nothing of that nature in my version. A biult in feature to back up game savs (NOT ROMS!) to a GC memory card would also have been nice.
Nintendo's official Game Boy Player, on the other hand, uses official Nintendo hardware to run GBA games. The GB Player has built in to it, both an ARM7 and an ARM9 processor, making it able to play both GB classic, GB color, and GBA games.
Here are my Pros and Cons:
Pros:
Cheaper than a GB Player, esp that both are out of circulation, and the GB Player now is a collector's item!!!
This product will be the only full-screen GB option compatible with the Nintendo Wii (provided the Wii is fully 100% compatible with GameCube, not 98% or 95%), since it only uses the CD tray and the controller/memory card ports.
The slightly slower frame rate may make fast-paced games somewhat less challenging.
Cons:
Choppy framerate at times.
Audio Pitch is a little flat.
Due to the incompatible ROM structure/ processor archetecture, it will not work with Game Boy Classic or Game Boy Color games.
Overall, it is a nice accessory, but I have used it two or three times and my official GB Player dozens and dozens of times.
It will be interseting to find out how the Wii will respond to it. | video-games_retro-gaming-microconsoles |
Worth the money, would be better if it didn't need AV cables. I don't have a lot of of Genesis games, but I have dusted off my SNES recently, so this works well for me. You do have to plug AV cables from this cartridge to your TV, which is a little annoying, but not a huge deal. What I found interesting was that Sonic 2 works on it, Sonic and Knuckles works on it, but if you plug Sonic 2 into Sonic and Knuckles, it doesn't work.
It also grips my Genesis games with a lot of force, which is probably how it keeps them from falling out, but it seems like a bit too much. I also wish there was some form of dust cover for the top, but that's nit picking. Despite it likely being hardware clone that's just powered by the SNES, it does port sound through my Hyperkin Supaboy (though no video). For those wondering, the SNES buttons YBA are the ABC buttons respectively. | video-games_retro-gaming-microconsoles |
Best game ever. This is truly the best Resident Evil made so far! When i first turned it on and watched the first opening movie i was amazed! The graphics are great! So after that i got the first moment of gameplay. Same controls. Im used to em but they were a little difficult to master when i played the first resident evil. I go up the stairs what are there? Zombies! Different zombies actually. There graveyard zombies! I have a knife and try and kill em. I somehow do it. Im thinking ugh this game is gonna be hard! What do i do? Keep playing and run oit of ammo fast and die! If you really want to be able to beat this game you need to buy some kind of strategy guide or something. So why are you reading this? Go buy the game! Its the best so far! | video-games_retro-gaming-microconsoles |
Plan on Fun. This item is high on my daughter's wish list after playing with a friends over and over. Her favorite features are the journal and phone book with bonus points for the auto dial feature. It really impressed all the kids at the sleepover. The compatibility function was very cool and someone who needs to work on her organization really liked the calendar/schedule thing-for playdates, her extracurricular stuff as well as homework. She also really likes the Mary Kate & Ashley girls, and while I don't feel the same, it's good to have role models and "game boy" games that do more than just waste time. This is one that everyone got very excited about, and for good cause! | video-games_retro-gaming-microconsoles |
Highly recommended. Metal Gear Solid on the PS1 was one of those games that you almost couldn't find someone who just downright hated it. Granted, now and then there would but they were few and far-between. It's now been remade with MGS2's gameplay and graphics style and while it may not have that coolness when you played it for the first time on original Playstation, it's still highly enjoyable.
Story: Terrorists have kidnapped 2 powerful men and want the remains of Big Boss(the villain who died in Metal Gear 2) returned. If not, they will launch a nuclear weapon. Your job is to rescue the 2 and find out if they can launch and disable them if they do. Over the course of the game, you'll encounter a unique group of enemies, an old enemy and many twists and turns.
Graphics: Maybe it's just my copy but some of the graphics, particularly skies looked rather bad and blocky. There's more detail in character models and surroundings. Familiar places in PS1 now get a more polished run through. The graphics really shine during the cutscenes although there's a sense of overdoneness to them.
Sound/Music: Probably the best use of voice acting ever. They've been redone so some of the original lines are altered and some just don't work but the voices are great anyways. My personal favorite is the oh-so-arrogant sounding Liquid Snake and the gruff hero. The music is nice but it doesn't have that epicness that Harry Gregson Williams brought to 2 and 3.
Gameplay: Everything's pretty much the same as PS1 besides some new features. Hanging over rails and first person shooting(which makes some of the areas and boss fights so much easier(may be a bad thing but personally I hated trying to shoot Ocelot in the original, now it's easier). One complaint I had was that the Map and CODEC screens are now done by pressing Start and B or A respectively while it was just one button in PS1 and PS2 games. The control scheme is slightly awkward too. I couldn't lower my gun in First Person without wasting a bullet.
One thing that made me replay the original quite a few times was the story. Complicated but easily understandable with twists and turns that kept you interested(unlike MGS2 where it was just complicated for the hell of it).
One complaint is in the cutscenes which normally I wouldn't mind. While well done, there's a degree of too much to them. Snake flips and dodges and rolls all over the place Matrix style and simple movements get the slow motion treatment. In the original, one scene involving a character decimating an entire hallway of guards was only heard and you saw the carnage afterwards, here it's in plain view which to me takes away the mystery of the first one.
All in all, I tend to hate remakes of any form but this is definately one to pick up. | video-games_retro-gaming-microconsoles |
Great fun for everyone. Out of the box, you can tell this is not your ordinary Mario. Loaded with witty jokes and innovative gameplay, Paper Mario has brought fun for hours.
Having to figure out small puzzles, manage a party, and defeate enemies all while having to impress [and sometimes beat up] the crowd, this game takes Mario back to the time of Super Mario RPG, yet much better. With much more intense graphics, a smoother handling and an appeal that speaks to all ages this game will be a thrill for anyone looking to relive Mario nostalgia and take a step into something new. | video-games_retro-gaming-microconsoles |
I'll pass. Before I begin, just know that I'm not ripping on this game because of stereotypes-not just because the graphics are too childish, not just because the game was too easy, etc., etc., etc. You'll find there's a reason behind my raves and rants, and if you'll just sit tight, that'd be great.
The game itself seems loosely based on Ocarina of Time, and in some ways more than others is the game's sequel. To most, this would sound great, except for one small problem:
The Wind Waker has no Zelda atmosphere.
I preordered the game last year, took it home and played-and I assure you I spent hours doing so. But in time, I found The Wind Waker growing stale. In a series that is usually thought-provoking and creative, this Zelda is, for the most part, a contradiction of those two terms. You see, Zelda has always been about complexity, and as I understand Nintendo's intentions of targeting a younger audience, it just... doesn't fit. The puzzles are very simplistic when they should not be. The two main gameplay elements in Zelda have always been combat and problem solving. Combat in itself was very well done, so there's a star. But unfortunately, the difficulty hinders what could have made it much better. Also, there are very few dungeons. And perhaps the saddest part of the game is that most of its secrets are nothing more than undersea rupees.
What's more is the dark atmosphere from previous games is gone and what's left is a bright, happy, colorful and downright silly world to interact with. In other games, this would be just fine, but Zelda has, and to me, always should be a story of mixed emotions. There were times in every game where the mood was dark, or angry, sorrowful or ethereal, and The Wind Waker is happy-happy all the way through and even in some cases when it's supposed to be serious. Plus the storyline, usually another gem in the series was entirely predictable, with Tetra being an incarnate of Zelda and Link being an incarnate of another Link. It's just stupid, and "predictable" deserves a thousand times emphasis. BUT, the game does deserve a star for managing a more fluent script, and for allowing the game to be continued with slight alterations.
So basically, I found it a game that gets very old, very fast. Where my satisfaction comes from is the fact that there is no sequel to this game, just a new, realistic Zelda that'll be released next year. I'm very much counting on that piece to be the next Ocarina of Time-Nintendo needs this or they're screwed. Lately, Nintendo has been throwing its fans a bunch of gimmick crap just for the bucks, and in some cases, originality is not always the answer. However, for The Wind Waker, originality is highly needed. | video-games_retro-gaming-microconsoles |
Full charge to dead in 30 minutes. I read all the the 5 star reviews saying they got 6 hours out of it. How? This thing is garbage! I didn't just get a bad one. All the bad reviews are saying the same thing I am: This battery is trash. Lasted 30 minutes on a full charge. I plug it into the charger and it stops charging after 10 minutes. I got more than double the playtime from the battery that's been in it for 15 years. You'd be better off running your SP with a hamster wheel. Your SP would run 3 times longer than this heap of absolute trash if you hardwired it to a potato. This is bait and switch trash that Amazon should remove. I didn't even get what was pictured. This is false advertising and Amazon keeps it up there! I guess the company that makes this battery lives by the same motto as most pizza places; "30 minutes or less, guaranteed" | video-games_retro-gaming-microconsoles |
Not a review, just a summary of new features. As I said in the title, this is not a review. I just want to save like-minded people some time, and summarize what makes 2005 different from the 2004 title. While this isn't platform specific, the biggest upgrade this year is for the Xbox, as EA and Microsoft have finally settled, and online play has finally arrived via XBLive. I'd like to not assign stars at all, but Amazon doesn't allow for pre-release non-reviews. So I'm assigning 5 stars based on Madden 2004, and the promise of the following new features. It is not meant to be commentary about the 2005 title.
I've done this for NCAA 2005 as well, but decided to adapt it for Madden as well. Everything in here is Madden-specific.
GENERAL GAMEPLAY IMPROVEMENTS:
- The hit stick: The Hit Stick is a brand-new control innovation whereby players can attempt to lay a big hit on their opponent by flicking the right stick. They are risky, as a mis-timed hit can be devastating to your defense, but it can all pay off with a huge hit and a fumble or dropped pass.
- Reworked DB play/pass defense: Rebuilt from the ground up, with a focus on man-to-man coverage. Good DBs will now blanket their receivers better than ever before, and "shut down" corners will now play as such.
- All alternate team jerseys are now available.
- Updated player models for more intense realism.
- Reworked stadiums, fans, and environmental graphics.
- New running animations. "Over 1000 new animations added."
FRANCHISE MODE IMPROVEMENTS:
- Restricted Free Agents - Allow your young guys to test Restricted Free Agency.
- Preseason Position Battles - Let two players who are similar in talent battle it out for the starting job.
- Player Personalities - Players react to everything that happens to them and if things get really bad for them, they demand a trade. If you're not throwing the ball to your star receiver, you'll hear about it.
- Franchise Tags - Tag players who refuse to re-sign with your team.
- New Realistic Off-season Free Agency - Players no longer only care about money. They now look at your team, the players you have, your team prestige and lots of other factors.
- Weekly Game-plan - Your coordinators provide you with a game-plan each week that contains keys to stop your upcoming opponents.
- NFL Icons - They've acknowledged the stars in the NFL and they become Icons in your Franchise. These players influence free agents and affect morale if something happens to them.
- Practice in Franchise - You can now practice with your current franchise team.
- Improved Team Management - Teams intelligently manage their rosters now. They cut dead weight and sign regular season free agents.
- Name Team Captains - You can now name your team captains every year in Franchise.
- Rivalries - Rivalries are a new addition to Franchise this year.
- Team Prestige - A new aspect of Franchise is prestige. Turn a perennial loser around to become a true powerhouse.
- In-Season Player Progression - Players now progress based on how well they're doing during the season. Breakout players are rewarded for their performance.
- Improved Draft - A ticker, announcer and trading during the draft highlight our draft improvements.
- Change Player Positions - You can change the positions of players in Franchise every season now.
- Storyline Central is a new addition to Franchise Mode this year that focuses on every story that is at the forefront in the NFL. The stories around your team now impact your team. If the rookie RB is pushing the veteran for playing time but not getting it, his morale will drop and it will affect his performance. You hear about the stories three different ways.
1) Newspaper. Every team in Franchise has a newspaper from their local city that discusses only the stories that pertain to that team. We also feature USA Today, which is the franchise's national newspaper. In USA Today, the most important stories from the entire NFL appear.
2) EA Sports Radio. They've added sports talk radio to Franchise, where host Tony Bruno breaks down the week's biggest stories. Each week's show includes call-ins, coach and player interviews, trivia questions and from time to time, Tony will rant about important issues in the NFL.
3) Email. Every week on your PDA, you'll receive emails about everything going on with your team. You will receive emails from players, coaches, general managers, the PR department, etc.
- Create-a-fan: Create your own dedicated crazy fans. To be included during game-time celebratory animations.
ONLINE PLAY IMPROVEMENTS:
- Opponent scouting: They've added a new scouting report that allows you to check any player's (online) tendencies. You can look at their favorite playbook and formation, as well as look at how much they no-huddle, call hot routes, and audible. It's meant to try and cut down on the number of games wasted to opposition that cheats or otherwise plays in a manner you're not interested in.
- Quick tournaments: 4 or 8 player tournaments built right into the online system.
- Even team mode: An option that will allow an even playing field, regardless of the `real world' strengths and weaknesses of two programs/teams.
- Improved leaderboards.
- "Rushing Attack" mini-game, as defined above.
- EA Messenger: Track dozens of friends online.
That's all I've come across so far, but it's a factual aggregation of information, all directly from the source. Either Electronic Arts, and/or Phil Frazier the line producer via an interview on EASports, much of the info is paraphrased or even partially or wholly quoted. None of this comes through third parties, or speculation. Given that, this looks to be one of the biggest leaps forward this franchise has enjoyed in some time. Particularly for Xbox fans as they finally get online play, but really for everyone. But enough, I now return you to your regularly scheduled, "tHiS gAMe iz dA bOMb!" 'reviews'. | video-games_retro-gaming-microconsoles |
Yawn. Been done and done heaps better. Remember Shining Force I and II? Remember? Those turn based top-down view rpgs on the Sega Mega Drive with cool characters, heaps of cool magic and detailed combat animations?
Well those were classic sega games that came out a full DECADE ago. Compared to those strategy rpgs of yore, Fire Emblem (this the 7th in the series) makes NO PROGRESS WHATSOEVER.
It has lacklustre character designs, an overly wordy plot, a simplistic and boring combat system, a lack of difficulty and an annoying "support" feature which is somehow the developers attempt at adding replay value to this game.
Overall, to the utter newbie whose only prior experience with these kind of games was with Advance Wars(which is arguably a better game than this one), Fire Emblem might seem like a solid choice. I agree, it IS a solid choice. It is also, however, a throwback of a game. A disappointing retread of gameplay that has been done bigger and better(on lower end systems I might add).
How to begin? I will make a short comparison between this game and Shining Force II, which many of you have already played. Let me remind you that:
*SFII had more exciting animations. In Fire Emblem, most of the art went to the character portraits. When it comes to the top-down graphics in battle, as well as the battle animations themselves, this game looks extremely poor for a GBA game.
*SFII had more varied character designs. FE's characters might look "pretty", but are pretty much all same-ish anime fare, color-coded hair and all.
*SFII had HEAPS more: weapons, armours, spells, items. It was much more varied. Compared to this, all FE has going for it is a nice little "weapon triangle" system and your token herbs and potions. Not very exciting. In SFII you could cast spells like gigantic lightning storms which affect entire areas. In FE the magic works just like a weapon. You attack one square at a time. BO-Ring.
*SFII had BETWEEN-COMBAT exploration. In FE, it's pretty much battle after battle. Consequently the plot is FORCED to be told in huge CHUNKS pre and post-battle. Not very immersive.
*SFII was fun and worth replaying. Just go try it. In FE however, any semblance of replayability is in the form of placing different units next to each other and wait turn after turn in hope of getting new support combos. Wheee.
It seems abit ridiculous for me to compare this hand-held game with a console game, but bear in mind that the console game in question came out more than 10 years before this. The game boy advance is both graphically and performance wise better than the Mega Drive in every respect. Why can't Intelligent Sys. make a game that fully utilises its potential? | video-games_retro-gaming-microconsoles |
It is fun only when the code is pre-loaded and the device does not crash. I would agree with most of the reviews here. It is fun when it works. It is extremely painful to enter a new code. The on-screen keyboard is ill-designed. I think they just want to sell their keyboard to you. When you type something wrong, you may end up to re-type the entire multi-line codes again. It is easy to spend one hour to enter the codes for one game. Furthermore, it is not reliable. It crashes often and all the codes you entered for hours are lost forever. And sometimes the machine cannot start with the dongle inserted. My friend told me that it may erase saved game when it is in malfunction. I do not know if this is true. The reliability of the device is very low. Be aware that you cannot create your own code. If they do not publish the codes for certain games or for certain cheats, bad luck. | video-games_retro-gaming-microconsoles |
Not for the Game Boy Advanced SP. I recently bought a Game Boy Advanced SP. I've never owned one before, so I'm definitely the "new kid on the block". I saw this kit listed with the SP so, foolish me, I just "assumed" that it was meant for the GBA SP. Well, after I received it and opened up the kit packaging, I found that it IS NOT for the SP. There is NO WAY that this fits! The plug for the ear buds is the wrong type of connector, to say nothing about the size and shape of the protective cover and holder case for games, are the wrong sizes completely! This may fit other GBA, but it DOES NOT work with the SP. | video-games_retro-gaming-microconsoles |
The Legend of Zelda TP. I remember a close family friend of mine who is also an old school gamer and highly recommended this game to me. Which I asked him if it was OK if I could borrow his copy of the Twilight Princess. So he and I settled on a borrowing agreement he took one of my games to borrow and I took one of his games to borrow. Which in that case meant we would return the games we borrowed from each other (Its like renting a game from a video store only I was borrowing it from a friend and there was no late fee plus I am agreeing on a handshake to return his property in the same condition he gave it to me and if theres any damage I pay for it.) So I took the game home, tried it out and I immediately was immersed and in total love with the game. This game is by far one of the best Legend of Zelda games I have ever played. My playing experience and ratings for the game which include graphics, storyline, side quests are as follows:
Graphics 5/5 stars
Storyline 5/5 stars
Side Quests:4/5 Stars
Not every single side-quest was terribly hard. The Poe Soul Side quest however is the hardest side quest because there is over 60 Poe Souls. Because what I find difficult about the Poe Souls is a.) there locations b.) Knowing when you got them and not going back to the same location twice when I was already there.
So yeah that's why I took one star off for that particular side quest because the locations for all the Poe souls can be confusing and I kind of wish that Nintendo would have lessened the amount of Poe souls and dropped it down to like 30 or 40. 60 is way too many for me to handle. But otherwise I love the darker atmosphere the bosses, the storyline and the graphics and my favorite part of the game is the Master Sword. I love they included that sword in this game just like they did in Wind Waker and other Zelda games that I know and love as well. This game I highly recommended die heart Gamecube fans as well as fans of the Wii. | video-games_retro-gaming-microconsoles |
Ideal for Adaptable Fighting Fans. Videogames must be rated against genre, not against the sum of videogames as a whole. Last Blade 2 excels in deep 2D-fighter gameplay, thematic atmosphere, and unique execution. There is no doubt that to the casual observer it resembles an SNES game, and if Dreamcast-caliber, fully-optimized 3D graphics are a must, you shouldt pass on this game. Pretty simple. But don't pass on it as "just another fighting game". That would be a mistake.
Last Blade 2 is a refreshing break from the very-popular 2D Street Fighter games (two of which I own), featuring sword and other weapons mixed with a more deliberate and strategic pacing. Instead of 6 buttons, there are 3 attack buttons (1 kick and 2 slash/punch) and a Repel button. Yet within this control system is as much or even MORE depth than the 6-button fighters. Add in 3 pleasantly unique "styles" to choose for each of the 16+ characters ("Power", "Speed", "EX") and this is a great fighting (and slashing!) game.
Better yet, if like me many of your friends can't handle much more than arcade racers and Ms. Pac-Man, there is a nice single-player Story mode here, with individual endings for every character. You can even call up finished pre/mid/ending story panels in the "Demo Viewer" option.
The game is also chock full of "personality", which I'm discovering is an SNK strongsuit. Almost every move elicits a groan, grunt, boast, or other exclamation. That definitely could not have been done on SNES, nor on Playstation (very clear soundsamples on the DC thanks to ample memory).
Last Blade 2 deserves every bit of 5 stars for fighting fans. Casual gamers in general probably won't care for it, as these are often driven by "eye-candy". Each to his/her own, and Last Blade 2 for some.
Enjoy. | video-games_retro-gaming-microconsoles |
Platform goodness is now portable. In the late 1990's, our heroic Rayman debuted on the PlayStation to much fanfare. And since Y2K, several sequels have been released on Game Boy Color, Nintendo GameCube, Game Boy Advance, Nintendo DS, Nintendo Wii/Wii U, and the Nintendo 3DS. This is the first installment for Game Boy Color, released in 2000.
The evil Mr. Dark has taken all of the Toons and imprisoned them in Cages, so it is up to Rayman to find/rescue them! He will traverse through 7 candy coated worlds while gaining newfound, special powers. Please be aware, though, that you will NOT be able to find every single cage until you've beaten Mr. Dark. After you receive your final password (before the credits roll), write it down so that you can access/revisit the levels that still have Cages left.
Although Rayman GBC is currently available for download on the N3DS, I wish that Rayman 2 -- the sequel -- was also available. Also, the Ubi Key option cannot be used if you are playing this game on the N3DS (it would have unlocked an additional level in the game). However, the plus side is that you an find another exclusive N3DS download version of Rayman for $7.99. Happy hunting down those Cages! :) | video-games_retro-gaming-microconsoles |
Best Fottball game ever. This is the best football game ever.it has good graphics good sound and good controlls. don't listen to any of the low rating people, they haven't even played the game as ussual they rate it low because its on gamecube. but the truth is this game is best played on gamecube since it has better framerate and all that.
this game is also more realistic than Blitz. you can also create your own team design their uniform and logo then you can play them against other teams. The only bad thing is you need a new memory card if you want to save everything in the game, but you don't necessarily need it to play it so it isn,t that bad you can still save.
Be sure your not wasting your money on this game. If your still not sure just count how many have rated them hi against the ones that rated them low. | video-games_retro-gaming-microconsoles |
Even people who don't like other survival horror games will love this game. The vast majority of "survival horror" games are not the least bit scary to me. Mostly because up until now, almost all of them have revolved around zombies. I do not find zombies scary, for the very simple reason that if it weren't for the horrible play control in most of these survival horror games, you really wouldn't have a hard time keeping a safe distance between yourself and them. Zombies move at a crawl and can't follow you if there is so much as a locked door in front of them.
Survival horror was really popular back when Resident Evil first came out and the genre was still considered original, but in recent years the endless number of Resident Evil sequels, rip-offs and spinoffs had begun to bore the public, and the game's producers knew they had to think up something new.
And, to my surprise, they actually succeeded. Because instead of trying way too hard to come up with some new "twist" on zombies, they instead decided to scrap the zombie clich altogether, and start from scratch. They came up with a new enemy. An enemy that revitalizes the survival horror genre.
There are several reasons why the story Resident Evil 4 is much SCARIER than other games in the survival horror genre. A brief list of them:
1. The enemies are not as polite as zombies. The villagers here will not just stand there if you place a locked door between you and them. They will break down the door, and, if that doesn't work, they will burn down the house that you're in. They can run at top speed and know their way around power tools.
2. But what REALLY makes these enemies scary is that they still LOOK human. When a Plaga parasite takes over your mind, there is no way for anyone to tell. They can still go on living their daily lives undercover, even their best friends might not notice a difference. Until the leader gives them an order, at which point they obey.
3. The best (and scariest) part of the game is that a fair portion of the action takes place in broad daylight. Most other survival horror games (or movies) take place entirely during the night and end at sunrise. But a fair portion of the action in this game takes place during the day, thus taking away the comforting notion that "once the sun comes up, everything will be okay."
They did so much NEW stuff with this game, it's incredible. The over-the-shoulder camerawork, the button-combo spots in the cinematics to keep you on your toes, the increased options about how to interact with objects and people, there is so much new stuff that's never been done before.
And there's also a lot of old stuff that's never been done RIGHT before. I loved the little touches, like the softspoken nature of the villain, the mystery element (who IS that following me around, and helping me out? And what is this character up to?), and I would also like to mention that the voice acting is terrific.
I don't give out the 5-star rating lightly, but this game brings out the best in me.
Any problems with the game? Well, the method of switching between guns gets a little tedious after a while, and I thought some of the dialogue was a bit corny. But other than that, this game is terrific. It deserves its popularity.
Of course, now that RE4 is more popular than all the other recent RE games put together, an endless series of rip-off games are sure to follow. But when you think about it, a bunch of rip-offs of THIS game might not be such a bad thing. | video-games_retro-gaming-microconsoles |
Wonderful. This game feels like a follow-up to Paper Mario, among other things, in so many ways. It's amazing in both sights and sounds. There are definitely times when you find yourself laughing out loud or saying awe in response to the game. It's really fun.
It's turn by turn fighting. The movement in game is 3-D movement, with some limitations. There are about 6 mini games or so. It is a little tricky to control since Mario and Luigi jump based on the A and B button respectively. It's a fun easy game. Very good for kids and maybe not so stimulating for adults. The only draw back I can find is that you REALLY need to save at every possible moment. | video-games_retro-gaming-microconsoles |
Perfect for Hacking. The reason I bought this controller is so I can hack it into a Joystick with arcade parts I bought...Why not use the regular dreamcast controllers, you ask? Because the LR buttons are analog and it's hard, if not impossible, to locate a soldering point.
For whatever reason, I think it's security, that Sega made their controllers with their L R buttons weird, using a magnet to complete the circuit. Although you can't use the LR buttons (or the analog directional pad), I've heard that if you remove it, the dreamcast is smart enough to know that and won't operate. This is something I have to confirm.
With this controller, it comes with six digital buttons that I could use to solder my arcade buttons to. | video-games_retro-gaming-microconsoles |
Great little device. I purchased this for my nephew from Dollar General on Turkey day for $25, and wanted to make sure everything worked, and put some roms on an SD card. I have to say, 95 percent of all roms I put on the SD card work, so the Emulator is pretty rock solid. The device feels light, but doesn't feel flimsy. It's a nice product.
**Note for Roms on SD's**
If you plan on installing roms on an SD card, make sure it is an 'SD' card and not an SDHC with an adaptor, as not all will work. To give you an idea, a 512 megabyte SD card will hold about 200-250 roms depending on the size. So don't waste your money looking for a 8gig. The SD card must be formatted in FAT mode from your PC. Create a folder on the SD card called "Game". Place all your roms in that folder. Only .BIN format is accepted. So if you have .SMD format, don't just rename it, google "SBWin" to convert your .smd files to .bin. Don't expect everything you put on here to work, as with any emulator, some roms just won't work. But keep looking, there is usually patches to get those roms to work. Enjoy, and hope this helps | video-games_retro-gaming-microconsoles |
Pretty good. Hot on the heels of Capcom's double whammy of Street Fighter III action, Double Impact, comes 3rd Strike, the third game in the Street Fighter III series. While the two releases are roughly the same, 3rd Strike delivers new characters and enough new options to make it a worthwhile product, even if you already own Double Impact. The main attraction that 3rd Strike adds over Second Impact and the original SFIII is the addition of more characters. The most notable addition is the return of Chun-Li, who has been done up in true Street Fighter III style, and she now possesses more frames of animation than she knows what to do with. Other new characters include Twelve, the alien creature; Q, the robot guy in a trench coat; and Remy, who looks like he escaped from a King of Fighters game. Aside from a few minor gameplay tweaks, it's business as usual, with selectable super arts, parrying, and Gill, the game's ultracheap boss. What really makes 3rd Strike special is the system-direction option screen. This separate screen gives you ten pages of choices that alter the gameplay, allowing you to cancel super arts into super arts, enable air blocking, turn on chain combos, and lots more. Suffice it to say that if there's something about 3rd Strike that you don't like, odds are you can alter it with the system-direction settings. Graphically, the game is smooth. The new characters are as frame-laden as the older characters, and they fit into the world rather nicely. The backgrounds occasionally look a bit flat, but they still look decent. The game's sound has been given a pretty major overhaul since Second Impact, with the addition of a new announcer, a few altered voices, and a couple of Street Fighter raps that play over the select screen. If you bought Double Impact, that may very well be all the Street Fighter III action you need. But if you skipped out on Double Impact - or if you're fanatical about your SFIII - 3rd Strike is a good, refined 2D fighter that won't disappoint. | video-games_retro-gaming-microconsoles |
Thank Goodness We Still Have This. I played this game on my old 8 bit Nintendo Entertainment System years ago. It's truly an awesome game. I don't know if the Gameboy Advance version has added anything extra, but I know it didn't need to. The game was perfect years ago, and it's still perfect today. The only problem I had with the 8 bit game was it couldn't be saved and continued at another time. I assume the Gameboy Advance version has a saving feature.
I don't know if the levels were painstakingly designed or just thrown together, but they're absolutely great. Some of them are pretty tough though, especially towards the end where you have to go through all of the tank levels.
Some of the enemies on this game are pretty tough too, particularly the heavyset ones that shake the ground and stun you a bit.
My advice to those playing the game is this: Don't use the warp whistles if you happen to find them. They'll jump you ahead to levels that are so difficult you won't have enough lives and items to be prepared for them. This is a tough game, and it's twice as tough if you try to take shortcuts. Plus you miss so much when you skip levels. You miss frog suits, and takooni suits, and the giant enemies, and all of the fun stuff.
This game just has so much variety. New stuff is everywhere. Play every level and have a good time. Find that level with the giant boot to jump around in too. I love that one. | video-games_retro-gaming-microconsoles |
a unique game for all ages. This game is my sole reason for purchasing a Nintendo Gamecube in the first place. Animal Crossing is a unique game that runs on a 24 hour clock, and as Nintendo says things "happen whether you're there or not!". The basis of the game is that, you, the main character move into a new town (which you get to name!)- where you meet new friends (cute animals that live in the town). You soon aquire a job at Tom Nooks', the friendly neighborhood store owner. After working for Nook, running errands, you eventually start paying off your house- and as your house gets paid off each time a new level is added or your house gets bigger. You also interact with the animals in town, you can send them letters, run errands for them or just chat. This game is full of surprises! The town also cycles through the year, and you get to celebrate holidays in your town, including Halloween, Christmas, and countless other days like Mayor's day etc. This game is really fun, the only down side is Nook's store closes at around 10pm, yet the Post Office and Sewing Factory (yes, you can make your own designs for clothing!) stay open much, much later. But its fun to interact with the animals in town. Occasionally some animals will leave, but new ones will take their place. They each have their own little house. And you also get to collect furniture and other items to decorate your house. There are also visitors that come by every so often, like Wendell and Saharah, who offer rare wallpapers/carpets that Tom Nook doesn't sell. You can also go fishing and collect bugs, which you can either donate to the local museum to later see on display, or you can sell them at Nooks. There really is a lot to do in this game! I've probably missed a few points, but overall this game is fun, entertaining, unique and suitable for all ages. I'm 21 and I love this game!!
also- i think i forgot to mention, you can write letters to your neighbors too, and sometimes if you're lucky they'll send you a present! | video-games_retro-gaming-microconsoles |
Fun Puzzle Game, with some flaws. This game is an Puzzle Platformer.
In this game, you throw nails to scale walls. Nails can latch onto some surfaces that allow you to climb up or (with some) break them by jumping on the nail once placed in the wall. Other surfaces are immune to the nail. The nail also acts as a weapon. As with the surfaces, some enemies are immune to the nail. Only 2 nails may be on screen at one time. Throwing a third will remove the oldest nail from the game. Nails also despawn on there own after some time.
The game for me is fun overall. It has odd physics (for instance, falling without jumping allows you to jump mid-air) but the environment is made to work with this. Some levels require a lot of trial and error, but the game has unlimited continues. The game has a good amount of content but lacks a way to save progress, so the game must be beaten in one go. There is also no level select as far as I know (other than the ability to play any level already beaten if you continue). This is the main problem I have with the game as I often don't have enough time to get far and end up playing the same few levels over.
A good game for fans of Puzzle Platformers or people looking for a unique/uncommon game for their collection. | video-games_retro-gaming-microconsoles |
Great little game saver (and more) that is ahead of its time. For me, the VMU just saves games and displays useful information to me in the controller window for certain games. And those tasks it does a fine job at. You just have to have one of these for each controller that gets used on a regular basis. The display is what cinches it because, frankly, they don't have enough memory on their own. NFL2K1 alone will chew up one of these guys if you play a season.
I use 2 controllers often, so I bought 2. For regular saves, I bought one of the 4 page jobbies that quadruple the storage of these in the same amount of space. I just slap that one in the first controller's second port. There's no display on the larger memoried one. But that does mean I forsake the use of the vibrating gizmos. But since I've never tried one on the DC, I don't feel like I'm missing anything.
The price is steep, but I prefer getting it from Sega than someone else. Had they produced one of the modules that stores more like the others, I'd have gotten that from Sega as well. | video-games_retro-gaming-microconsoles |
Pretty good game. Though it's an original game for the Game Boy Advance that's being released for the first time in 2003, there's a lot about Ninja Five-0 that feels rather familiar. The game has the look and feel of a Sega Genesis game released circa 1991, from the funky synthesized soundtrack to the level design. The gameplay is reminiscent of countless 16-bit action games, and the game is difficult in a way that most games haven't been for years. Ninja Five-0 is classic gaming in the purest sense, creating an experience that will truly challenge your skills while delivering some of the most satisfying straightforward ninja action seen on any platform in a while. The game gets straight to the action with the minimal amount of necessary exposition. According to the manual for Ninja Five-0, you play as Joe Osugi, a ninja that has decided to supplement his ninjitsu skills by becoming a detective. This makes sense, since again, according to the manual, it's the ninja's duty to protect the innocent from within the shadows. The manual is rich with absurd and amusing tidbits like this, which arguably add to the overall charm of the game. The story is as much of a story as a game like this needs; you're a good ninja, they're bad ninjas, and it's your job to stop them. The game gets straight to the action with the minimal amount of necessary exposition, such as letting you know at the beginning of a level that "hijackers have taken over the airport!" before cutting you loose. The gameplay is pretty simple and straightforward, but it's by no means easy. The action remains largely the same from level to level and has you collecting color-coded door keys, rescuing hostages, and, of course, wasting lots and lots of bad guys. Joe's a pretty adept ninja and can do just about all the stuff a ninja should do. He's got a standard shuriken that can be upgraded to a fiery spread shuriken and then a laser shuriken. He also has a sword for when you want to get up-close and personal with your enemies, as well as a screen-clearing ninja magic super attack. The most unique ability you'll have in Ninja Five-0 is a Bionic Commando-style grappling hook, which you'll use to grapple your way up walls and swing your way to otherwise out-of-reach platforms. The level design stays pretty fresh from beginning to end and pulls out all the 16-bit action-game stops. It starts off with some simple left-to-right walking and fighting and gets progressively more wild with moving platforms, timed jumps, and punishing environmental hazards like laser beams, spiked pits, and gigantic jets of fire, with each level punctuated with a challenging boss fight. The whole game leaves very little room for mistakes--accidentally killing hostages will take off a quarter of your life bar, many enemy attacks will knock down your life bar by half, and you're given only one life to complete a stage, though you are given an infinite number of continues. Indeed, the unforgiving nature of Ninja Five-0 may prove to be off-putting for those who haven't maintained their twitch gameplay chops, but the action remains so satisfying that you'll keep coming back regardless. At only five levels long, Ninja Five-0 probably won't take more than a week or two of casual play to beat, though an even harder mode is unlocked upon completion, and you can go back and replay any level you've already beaten in the game's time challenge mode. It's short, but it's a good deal of fun while it lasts. Joe's a pretty adept ninja and can do just about all the stuff a ninja should do. Ninja Five-0 isn't an incredible-looking game, but the graphics are serviceable, and, to its credit, each level has a unique look, with a minimal amount of reused level elements, and you'll fight a decent variety of enemies. Both of these factors help keep things fresh all the way through. One of the most unique levels, and coincidentally one of the most fun levels, takes place on a 747 filled with passengers and has you fighting swarms of ninjas and thugs that pop into the aisle and grab the closest hostage. The game has some nice little visual flairs, like the screen-clearing ninja magic super attack, which slaps a big kanji character on the screen while your ninja races around the screen taking care of business, and the boss fights have some nice touches too. The character models look a little chunky, but their animation is pretty smooth. The music in Ninja Five-0 is reminiscent of a second-rate 16-bit platformer, though in a good way, as it does a solid job of conveying a sense of urgency. Unfortunately, you'll hear the exact same tune through most of the game, save for the boss fights and the last few stages. The rest of the game's sound design is pretty standard fare, and it gets the job done. The saying "They don't make 'em like they used to" is totally applicable to video games, and Ninja Five-0 is a great throwback to how they used to make 'em. The game isn't terribly long, and the brutally difficult gameplay will keep it from appealing to players who didn't grow up with the three-life limit and no continues. But if you're up for some faux-nostalgic fun and some good, challenging ninja action, Ninja Five-0 is well worth your time. | video-games_retro-gaming-microconsoles |
A Different and Yet Solid Controller. Very similar to the Saturn's 3D controller,the 1st party Dreamcast controller may seem lacking in necessary buttons,at first. However,once used one wonders why they ever thought so. The single analog stick,D-pad,start button,four main buttons and the two triggers are always sufficient for the games they are used for. Understandably,some may complain that,without the second analog stick,first person shooters are awkward to control. This isn't much of an issue,however,as after a small amount of time one can fairly easily adjust to the different control scheme. And really,if your playing on the Dreamcast,especially today,than your not likely going to be playing the dated and inferior shooters of this console. Your going to be playing the classic platformers like Sonic Adventure 1 and 2,the awesome fighting games that are Soul Calibur and Marvel vs. Capcom,and the timeless RPGs of Skies of Arcadia and Grandia 2. | video-games_retro-gaming-microconsoles |
It's WaveRace, only better than ever. WaveRace for the N64 had the most perfect wave physics around. The water flowed beautifully, and the four characters offered a good cross-section of control options.
Now there's WaveRace: Blue Storm. I just sat down with it for a number of hours. And it's better than ever. Twice as many characters, all with different control schemes. Some really high speed, with sluggish control. Others with a lower top speed, but the tightest control imaginable - tigher than anything on the N64's version. I don't know what "Jade"'s deal is, but I have a guess -- most likely, he/she was using the wrong character.
The water has improved as well. It's now transparent rather than solid blue, and what you see hovering beneath the waves affects gameplay. Don't run your jetski over a coral reef that's close to the surface, or you'll take a hit and slow down.
Remember the annoying announcer from the N64 version? Gone. And the annoying elevator music? Also gone. The sound is ten times better, with rock tunes replacing the smooth jazz from the old days. Each racer has their own "coach" who does the announcing thing, all with unique comments.
The camera also now gets hit with water droplets while racing behind the characters. Thankfully, they're very tiny, so they don't distract, they just add to the atmosphere even more. And did I mention that you can now control the weather? Choose your wave height/extremity or more... would you like it sunny, overcast, or a torrential downpour in the midst of a thunderstorm? It's your call.
With old and new tracks alike, all more beautiful than ever, it's really, really hard not to love WaveRace: Blue Storm. The stuff that's new is enough to call it a true sequel, even while it's definitely retaining all the elements of the original that made it such a classic. An improvement all around, pick this one up for sure. | video-games_retro-gaming-microconsoles |
Thank you SF. This.
I played this game a lot when it was released on sega, even bought the joystick controller to more simulate the arcade.
I have a little story about this, kinda bad but Im gonna share it anyways.
I was in Tokyo, Japan a few years back and I found the Sega building, its like 5 or 6 floors of arcades.
I stepped inside and was blown away, games aging back to the 80's till now, so you really got see a lot of the advancement made
as the games are played side by side.
One one floor its all about this robots game, where you are Robot and you fight... other robots and it looked great.
So i jumped on a stack and started trying to learn my way through all the moves this little kid rolls over and drops his token in and smashes me,
and he has this evil mischievous face on. I smile at him... the best I can, so I move over one, he knows what hes doing, I'm a noob so I'm trying to learn
so I kinda wanta get the moves down before challenging players... NOT gonna happen, he had WAY to much fun last round I guess and did it again.
Ok... now the F'er is following me, so I walk over to the very dated Street Fight 2, and start playing, he comes and watches for a second, then KERPLUNK,
IN GOES THE TOKEN. You think I would be mad, but it was very satisfying pulling multiple perfects in a row off on this kid. I smiled big and looked down and gave him the
customary "WHAT NOW BITCH" look, he looked sad and walked away.
Thank you Street Fighter.
*flex* | video-games_retro-gaming-microconsoles |
Living Vicariously Through Your Nintendo Game Cube. . . Having been a HUGE fan of the Sims series for PC, I couldn't imagine not owning my own copy of Animal Crossing for Nintendo Game Cube. For Christmas, I received a Game Cube console, Game Boy advance, and Animal Crossing game--I have yet to put down my control. Every morning before work, I turn on the Cube to check on "my new little world." Every evening, I race home to do it all again! I have lost sleep over this game!!!
If you enjoy the Sims and don't mind syrupy-sweet and cute cartoon-like graphics, BUY THIS GAME!!! You won't regret it! | video-games_retro-gaming-microconsoles |
Addicting as can be. I was debating between this and a few other games, but decided to try this one. About 3am that night, I asked myself, where did the last six hours go? That's how addicting this game is!! My first night I got to the first summer and could not put the gameboy down! The second day I played for another three or four hours. Great game if you want to be entertained for hours on end! I love the fact they have a girl character too. It's fun to pick names for your chickens, cows, sheep, dog, and your farm. It's also very amusing to see if the chicken doesn't like you that day (for what reason, I have no clue). But if they aren't happy with you that day, they won't lay an egg! I still don't understand how to get married, but I am very much enjoying the rest of the game. Don't hesitate on this one! | video-games_retro-gaming-microconsoles |
many thanks for releasing this controller. Get these before they are sold out!! I bought one of them from from the vendor "TOYS AND GAMES OUTLET" and I'm certainly gonna buy from them the next time when I have money. No problems here and they shipped it one day early than usual. The color is unusual but u can take out one of the shells and spray paint it, dye it, do whatever to make It unique PLUS IT HAS AN EXTRA LONG CORDDD....!!! NOW I CAN PLAY MY OLD GAMECUBE GAMES FROM TEN YEARS OR SO. Do yourselves a favor and buy these controllers now so in the future your not like searchin for a expendive USED controllerror to fill up your nostalgic needs. It may be price but it's worth it!! | video-games_retro-gaming-microconsoles |
Some good... some bad... some ugly. Let me start by saying that I'm one of very few people who didn't think 2k1 was that horrible. The players looked good, batting was not so difficult once you got the hang of it (in fact it was too easy - my team had an over .500 avg!), and it was easy to learn. It did have plenty of drawbacks too... but that's been covered. So, on to the good, bad and ugly:
Good:
The inclusion of more game modes, especially the Home Run Derby.
The different zones for the hitters.
The more realistic movement charateristics of the pitches (although the speed is off which I'll cover below).
Control of fielders.
Bad:
It looks more "cartoonish" than the last title especially with the players finsihing off movements by going to this magneto football game wait position.
The time for the pitches to reach the batter was slowed down and is no longer realistic.
Batting with a button and not the variable power selection available in the trigger is a drawback in my eyes.
Player creation no longer allows you to choose batting stances or pitching styles.
Ugly:
A bug with certain memory cards that screws up season mode and doesn't allow you to pick up where you left off.
The most dull announcer I have ever heard. When will other sports games ever get announcers like the ones in EA's NHL series? They rule! =]
Replacing one player on each roster with a game developer? Ridiculous!
Overall:
I'd like to see a hybrid of both games. With no decent baseball game on the PS2, this was a let down for me. So I still wait for a good baseball sim... | video-games_retro-gaming-microconsoles |
Not just for kids. Quickly, this is basically Pokemon Blue for GameBoy remade with better graphics and tons of new options. Why it's green this time around, I don't know... if you like "oldschool" Pokemon, you know what to expect.
Also quickly, I'm 21 and I love Pokemon. It's not just for kids! The strategy and the quality of the game are excellent, and it's sad to see the game typecast as being "just for kids".
Simply, you play a character whose name and gender are selectable. From the start, you're given a Pokemon, a healing Potion, and thrust into a world of battles and collecting. Your goal: to catch at least one of every Pokemon in the world, and to become the best trainer ever. To get there, you'll have to master the battle system, which is turns out to be kind of like a chess and RPG fusion. Your Pokemons' levels primarily affect their success in battle, but having the correct "type" of Pokemon also matters (a rock pokemon is weak against grass or water types, but virtually immune to lightning or fire types). It's simple to get in to, addictive to play, and can provide endless enjoyment as you link up with friends to battle or trade (you can only get all the available Pokemon by trading with other trainers).
For those familiar with Pokemon, exactly what's new?
-Several (~21) exclusive Pokemon.
-Links with FireRed, along with Sapphire and Ruby if you have Pokemon Colosseum. When you complete LeafGreen, you unlock certain items that make this game completely compatible with all the Link features of these other titles.
-Now in color, with new animations to match.
-New battles, including the four-Pokemon battles from recent titles where each side sends out two Pokemon at once. | video-games_retro-gaming-microconsoles |
Amazing game, best soccer game ever. Fifa 2002. This game is better than any words can describe. It combines high quality control with incredibly realistic graphics for an excellent feel. Being a soccer fanatic, I can tell you that this game is much like the real game of soccer (except that it requires no real physical play, of course). I have been playing this game non-stop for a couple of weeks now, and I have had this game since Christmas. It is great for multiplayer or for just sitting down by you for a quick game. I like to challenge myself by playing on World Class mode, the hardest level of play there is. I'll get right into the game.
I'll start with the graphics. These graphics are absolutely incredible, no doubt. Every time I turn the game on my jaw drops at the incredible detail of the players' faces and the scarily accurate interactions between players (arms pushing off each other, legs reaching out to take the ball, etc.). And the cinematic sequences, like every time you score a goal or the opening, ending, and halftime sequences, are beyond belief. EA Sports is known for having the tip-top graphics, and this game goes far beyond my expectations, and I think many people will agree. The presentation is good, and even the Menus have been carefully thought out. The game is aesthetically pleasing, and all of my family members agree that this is one of the most realistic-looking and playing soccer games on the market.
Next, the sound. The sounds are very high quality in this game, and even the menu music sounds good. I find myself getting these songs stuck in my head often (which is not always a good thing). The commentary is incredible; every single part of the game is programmed in with commentary, and there is an option to turn it off it you don't like the announcers. Much of what they say is different, and I find the announcers' reactions to be very amusing sometimes. There's not a whole lot to say about the sound effects, they are fairly simple. There's not much to them except for the thump of the ball being kicked, and the occasional moan from a slide-tackled player. They are fairly simple, but are extremely effective. And an occasional burst from the crowd can actually affect the way you play.
The gameplay. Wow, what can I say? It is incredible. Unlike any soccer game I've played before (and believe me, I've played a lot), this game's control is nearly perfect, and the use of momentum and curve on the balls now has a big effect on your game. It's all these tiny things that make this game feel real. There is now an easy way to do a 1-2 pass (give and go), and that is with the flick of the C-Stick. Lob balls are also important, and they can be kicked by using the B button. However, one of the most important additions to your shots and passes is adding curve to the ball. I have scored numerous goals from nearly midfield by adding curve to the ball so that it curves around the keeper and into the net. You can also curve the ball around players for all sorts of passes. This game is extremely fun to play, and I enjoy it nearly every day. Seasons are especially fun for me, and the Create-a-Player option is also enjoyable. Overall, the gameplay is excellent.
The replay value for this game is excellent in my opinion, but many people do not enjoy sports games as much as I do. I find I can play this game several times in a row and I am still perfectly satisfied. Keep in mind though that this is my opinion, and my opinion could differ greatly from someone who doesn't like sports games. Also keep in mind that another improved version of this game is Fifa World Cup. I have yet to play this one, but I've heard it's great and can provide more longevity to your Fifa experience.
Overall, Fifa 2002 is one of the greatest sports games currently. I enjoy it a whole lot, and I feel that everyone should at least try this great game. It's at least a must-rent, and I believe it's a must-buy. All of the qualities that make up this game are nearly perfect, and a season only takes up 29 blocks on a memory card, which really isn't bad as far as seasons go. Overall, Fifa 2002 is a great buy and I recommend it to any gamer that enjoys sports games. As an avid soccer player, this game is great fun for me and all of my friends. I hope this review is helpful.
Mark Williams | video-games_retro-gaming-microconsoles |
World Series Baseball 2K2. I had the chance to test this game for an hour or so while i was at the all star fanfest in seattle on all star weekend and it was awsome. It is a 100% better than last years version. The graphics are much improved, there is fluid animation, real life batting stances(over 110 different),and it was just flat out fun to play. The franchise mode was the best i'd ever seen. I was able to sign Pedro off free agency because he asked boston for a 6 year 100 million dollar deal and a no realease and no trade clause i couldn't believe the realism involved this game. It's a must buy i have already pre-ordered it and can't wait for it. Go get it now! | video-games_retro-gaming-microconsoles |
Ages like a fine wine. Not that this game is "old", but when you consider it's a game from 1999 that's exclusive to a dead console system, it's amazing to realize that this game is arguably better than any other combat game out there even today. The graphics made full use of the Dreamcast's capabilities, and even now it is one of the most beautiful games I've ever seen. The combat moves are fluid and based on real martial arts...there is even a martial arts display mode where you can see all the characters doing various weapon katas! It is a good game for both button mashers and pros. There is no "blood" which makes it a bit unrealistic when you see someone getting hacked with a huge axe and not bleeding; but that doesn't detract from the experience because this isn't that sort of game. The abundance of modes allows for a high replay value. The only thing I would knock is the end-stories, which are a bit corny and considering the animation in the gamplay itself, it feels a bit like a copout to see the endings as just still life. However, that's all nitpicking.
This game is the reason to buy a dreamcast, and it is still worth it to buy this game and then go find someone selling a dreamcast so you can buy and play it. Have fun! | video-games_retro-gaming-microconsoles |
It [is bad. RE brings its tried and true terror to the small GBC screen with the suffix Gaiden. However the series' heritage of creepy effectiveness and jolting shocks doesn't hold up in handheld form as gaiden quickly becomes a formulaic adventure, leaving you bored, not scared. Not that Gaiden lacks innovation. Via an overhead view that changes to FP(first person)during combat, you guide 3 characters through a crise ship overrun by zombies. Sure the familiar one-against-an-army-of-evil theme has thrived before,but Gaidens' aesthetic presentation and redundant play objectives drain the suspense. it's nearly impossible to distinguish monsters from furniture, Chararcter movement is clumsy, and the monotonous "music" sets nerves to grind. Plus the narrative dictates a repetitive chain of events- find the key (wow!) unlock the door (gasp!) destroy the monster, (ah!) repeat (snore)- which will tire even the most hardcore RE fan. | video-games_retro-gaming-microconsoles |
what fun. I ADORE THIS GAME!!!!
Of course when I first played it it took me hours to understand since I'm not that great at gameplaying...the second time (since with your GRADE you can make things a little bit easier) was a breeze and for people who say it isn't 80 hours I BET they didn't do any of the side quests. Like the wonderchef, the devil's arms, everyone's strongest weapons, reaching level 100 or meltokio colisseum.
I personally love this game. But might I say I despised the characters at first but if you carefully watch all of the conversations they're all pretty cool-except colette..she sucks no matter what. She says "I'm sorry" basically every time she speaks. Even when Lloyd tells her to stop apologizing...she still does it! GAHHHHH!!!!
Lloyd is the easiest with skills. I find him easy to fight with. And presea is really strong...wow. At first she is basically nothing, she has no emotions or thought but she's really interesting..especially when you get her costume (I bet you guys didn't get all their titles either). With her "relation" to Regal I didn't really like him either. But since I play Lloyd and I had all the combo conversations to get their relationships up, he's very fatherly to Lloyd and cares about the group.
Genis is in love with Preasea and i don't care what you say he's nearly as bad as colette. UGH! But his sister Raine is an exceptional character since she slaps genis I do get enjoyment out of that ^_^. And SHEENA! whoo I adore her. Sheena is my favorite character-she can summon spirits, make pacts, use gaurdians and depending on how you control the game she may become Lloyd's girlfriend! (flanoir scene)
Zelos is very umm..perverted. but he is pretty funny. His sister seles..oh man do I hate her!!! Kratos (in relation to Lloyd..his father) is a very cool character. He is one of the four seraphim but he also helps out Lloyd because he's on both sides (Kind of like Askitaka in the movie Princess Mononoke).
And I'm glad Mithos dies at the end cos he sucks.
MUSIC: very good, I love the songs. I have the soundtrack which is lovely also might I add
CHARCTER DEVELOPMENT: Lloyd's kinda too good for my taste and so is Colette. Luckily Genis got on my good side when he held Lloyd back when Colette was about to sacrifice herself. Raine stays basically the same, she has many fans (Like Linar and Zelos) and is a very knowledgeable half-elf. kratos becomes a very amazing character at the end. And Sheena becomes a strong person. Zelos..it depends, he may become good or go horribly evil. Presea kinda changes but not to much. And regal who for some reason never takes those damn shackles off finally changes once you get the rheiards and you start looking for the talk scenes
SCENES: the dialouge takes forever but I don't mind sometimes..sometimes
COMBAT: Can be EXTREMELY difficult with some characters. I suck with the magic so I play Lloyd or Kratos(when he is a playable character)
FUN: I <3 it | video-games_retro-gaming-microconsoles |
This game is one of a kind. Do you like snowboarding? Do you like racing games? Do you like game where you have to bust out tricks to get high scores? Chances are you answered yes to at least one of these questions. If so then you gotta play this game. This game has it all, racing, fighting, busting out big tricks and even some funny characters. Graphics are this games specialty. The levels look amazing. The characters you play each have a vast amount of funny and rude remarks to add a bit of comedy to the game. Tricks are another important part of the game, with each character having his or her own tricks the game never gets old. You will feel like you are playing a whole new game with each character you pick.
Now don't get me wrong this is a great game but it does have it's downsides. The anouncer person doesn't do a great job of calling out the tricks and he is well annoying at times. The control and trick execution takes a while to get use to. Also there are very limited gameplay. There is a single session where you can do stunt mode, race, or time trial, and there is a championship mode where you can compete to unlock new levels, boards, outfits, etc.
I think this game is a must have for most gamers and definetely a must have for snowboarding fans. With it's over the top style and the hillarious characters SSX Tricky will keep you coming back for more. | video-games_retro-gaming-microconsoles |
This is a fantastic official imported controller, and a better option than the infuriatingly expensive American controllers. This controller is a bargain and a life-saver for gamers like myself.
One of the unfortunate problems with older gaming systems like the Nintendo Gamecube is that once newer systems come out and manufacturing slows and stops, the prices skyrocket. So when my Gamecube controller was destroyed in a flood, I was pretty much out of luck. Used video-game controllers are very hit and miss (I've bought several that just flat-out didn't work), and new controllers for the Gamecube cost anywhere from $60-$200 here in the US because they aren't manufactured anymore. (That's the price for official controllers, I don't mess with crummy third-party controllers) I was genuinely sad, because some of my favorite games of all time were released on the very underrated Gamecube, and I was doomed to be unable to play them anymore.
Thankfully, I stumbled onto this and ordered one, and it was a tremendous find and a great purchase, mainly because it is very affordable, only costing about $40 or so with shipping, saving the buyer a significant amount of money.
Even though it's imported from Japan, this official Gamecube controller will work on American Gamecube and Wii systems, so don't worry. It features a very nice white colorscheme that matches the Wii, and has a 10' cord (a few feet longer than the controller's regular cord) which allows the player to sit back a bit more even though they are still corded to the system.
The controller feels good in the hands and is very sturdy. The only slight complaint I have is that the shoulder buttons feel a bit "hollow" and light, but it's nothing to worry about, it's a very minor complaint.
Honestly, if you need a new Gamecube controller, this is the way to go. Don't waste money on the pathetically expensive controllers here in the US... buy one of these, it's the same thing and costs a lot less. | video-games_retro-gaming-microconsoles |
Great Games Good price. 7 sonic games 1 package
There are 7 sonic games Sonic 1-3, Sonic and Knuckles, Sonic Spinball, Sonic 3D Blast and Dr. Robotnicks Mean Bean Machine. There are also 5 unlockable games (ill tell how to get them later). Also there are movies, drawings, and comic covers
Here are my game reviews
Sonic 1: A great game. Good music and bosses, theres only 1 downside no spindash. Final Grade A
Sonic 2: Also awesome. More in depth gameplay. And Tails first appearance. NO big Part for Tails a 2 player can be him except they cant do much, I suggest letting them beat the boss. Also theres a 2 player mode! Final Grade A+
Sonic 3: Not the greatest but good. You can now save! Also you can play as Sonic alone, Tails alone or them together. If you play together with someone use Tails to fly Sonic to the end. Also I suggest playing with Tails alone,for you can fly through the level, In #2 you couldn't fly. Final grade A
Sonic and Knuckles: Play as Sonic or Knuckles, no tails. This is an okay game no save nothing really new except KNuckles and annoying music. Final Grade A-
Sonic Spinball: Use Sonic as a pinball. Kinda BOrig. Only pinball fanz will really get into it. Final Grade B
Sonic 3D Blast: Lousy, Sonic in 3D here sucks. The controls are lousy all levels are the same. Beat it once and never touch it again. No tails or KNuckles also you have to gather these annoying birds to beat it. Final Grade C-
Dr Robotnicks Bean Machine: not even close to a Sonic game. Its a more advance and complicated tetris game. Only fun with 2 players. Also it has ... funky music that rocks! Final Grade B+
NOW TO THE UNLOCKABLE GAMES
The 5 are
1) FLicky its a old Sega game. Your a blue bird that runs around collecting chicks and getting them to an exit, before the cats come and eat the and you. Final Grade B
2)Ristar- Never played it
3) Blue Spheres- Never played it
I don't know the rest.
How you unlock these is having a Sega made game on your memory card like Sonic Battle 2, Sonic DX, MOnkey Ball, Sonic Hereos.
Overall this is an excellent package, for any die hard fan or new comers. Dont recommend to people with most of these games on Sega VERY FINAL GRADE A | video-games_retro-gaming-microconsoles |
Whoa. God this game was so cool - up until that chick Ashley turned up, that ruined it with her flashing her undies every single time. But ignore her and pay attention to Leon's thong and you have something.
The gameplay is awesome and is very addictive. It isn't extremely hard and one of most newest things to the Resident Evil series is that the camera will follow you, and that during the cut scenes you can't drop the controller and watch because you have to press buttons during the scenes.
You are in complete control and this is a deffient game to get. It so far is the greatest game on the Gamecube, besides Mario Kart Double Dash lol. | video-games_retro-gaming-microconsoles |
Its not a driving sim. Remembe that. Gameplay: 8.4
Every car handles differently, every course is linked together in one massive world, and the controls will take you back to the days of arcade racers like Daytona USA. (Actual arcade racers - the ones with $5,000 cabinets all arcade owners dreaded purchasing.) The customization features are a little shallow, and the game is a little easy. Okay, a lot easy. But you'll love the ride while it lasts, and you're going to want to play through this racer more than once.
Graphics: 8
The cars look amazing. Every part of them is packed with realistic detail. Even the interiors are noticeably accurate. The cars reflect the city lights quite beautifully, and will do so differently depending on the type of finish that's been applied (chrome, matte, etc.).
Carbon's environments aren't nearly as memorable. The backgrounds aren't that far beyond what was possible with the old Xbox. Also, the cars, as gorgeous as they are, cannot be damaged. They can crash repeatedly, and abolish generic police vehicles. But your vehicles - which are from licensed manufacturers - are as protected as those in Gran Turismo, save for a few scratches every now and then (that magically disappear after every race).
I know that this is what most, not all, automakers want. But if some manufacturers are on board and others are not, maybe it's the supportive companies you should be focusing on - to give the gamer the most intense experience possible.
Sound: 7.9
Hurray for the return of full-motion video! First you get to see the actors, who look toward the camera when talking to the player's character as if you were actually in the story. The actors also appear in polygon form, with extreme realism to boot. Their polygon expressions are a little better than their real expressions, mainly due to the real actors' lack of believability.
The voices - they're better than most, but have a hint of "video game syndrome." It looks like a bunch of actors were hired to be in a video game. It doesn't look or sound like they were hired to be in a professionally written story. Which isn't too surprising. Carbon's characters only have one theme: "take my city and I'll hate you forever" (an exaggerated but truthful interpretation).
Difficulty: Easy/Medium
Most Career mode races can be won on the first try. The external challenge mode provides additional races to conquer, but they're not enough to boost this game's difficulty.
Concept: 7.5
It's Need For Speed all over again. I'm not about to be one of those crazy people who say the series needs an overhaul to be great again. It doesn't. I love the direction the developers have taken. That said, it's not an original direction, just one of polish. But this series is meant to be a certain way. To make it original again would likely eliminate all the things we love.
Multiplayer: 8
Four for co-op; eight for multiplayer via Xbox Live. Some of the Career mode races are playable online as well for added challenges.
Overall: 8.2
A throwback to the good old, worry-free days of arcade racing. This is the kind of game you'll play after seeing The Fast and the Furious (or any other street racing flick). You might hate that series - you might think the third Furious is the worst movie ever made. But mark my words, if you're flipping through and it's on TV, you will drop the remote, grab your controller, and play this game. | video-games_retro-gaming-microconsoles |
Entertainment for All. Super Monkey Ball 2 is an amazing game. Being a 16-year-old sophomore, who is rather popular and respected as one of the most mature teens anyone around here knows, I say this game is awesome. At first, it sounded stupid and childish, judging by the name. But, really, it can be quite challenging and very fun. Being able to play with up to three more people, it's a great competitive game. Several friends and I played for hours on end. There are various multiplayer games to get into, and each one is enjoyable in its own unique way. I think that anyone who wishes to compete with others, or anyone who is simply looking for a fun and family-friendly game, should purchase this. It's truly a great game. | video-games_retro-gaming-microconsoles |
2D Fighting Heaven. The fourth in the Vs. series, MVC2 is nothing but pure adrenaline. Even for the non advid Street Fighter or Marvel fans, there is enough gameplay texture to keep anyone playing for hours on end. With a handful of characters available at the game's begining, MVC2 never ceases to amaze the player with the variety of special moves and fighting styles. Apply this variety to the game's total of 56 characters, most of which are unlocked using a simple point system, the gameplay has almost unlimited possibilities. Second to note is the advancement of graphics over the smash hit Marvel Vs. Capcom. While some characters still retain their original sprite animations (and even fewer do look poor), the most notable advancement is the use of 3D backgounds. The overall effect of the 2D sprites and breathtaking backgrounds is mindblowing to the Capcom fighting enthusiest. Also quite notable, is super moves now do not cause chaos on the screen and are easier to control as an effect. Most importantly to note is the revised gameplay. The medium strength puch and kick buttons have been removed from the control scheme. This change is hardly noticable since medium strength attacks are chained automatically from the weak attacks. This change also makes it possible to pull off more complex combos. Another important aspect is the new 3 on 3 tag team fighting engine. There are no words to explain the sheer fun and skill involved in using the three characters to their full effect; simply put it is brilliant. Throw in the intense Snap Back, Variable Counter, Air Combo, Variable Assist, Hyper Combo, Variable Hyper Combo, and 3-level Delayed Hyper Combo moves and you have one of the deepest fighting games to grace any home console. | video-games_retro-gaming-microconsoles |
Great RPG from a great system. Sega Genesis is probably the 2nd best video game system ever made (behind Nintendo and maybe behind Intellivision) and their RPG games are also some of the best. Shining Force very well could be Sega's best. You start as a young man who is called upon to save the workld from the Evil's of Dark Dragon. Through the 8 chapters of the game you'll fight 30different battles, picking up all sorts of companions (29 in all) to fight with you along the way (they range form Magicians, Healers, Archers, Warriors, Flyer's, Knight's to worthless idiots). As you get stronger you have to buy better weapons, get better spells, and get promotions, find special objects and secrets and kill certain foes. Certain fights are better suited for certain fighters, I'll leave that to you to find whio is good in what areas, but this is a must have RPG from a great game system. | video-games_retro-gaming-microconsoles |
Wanna dance. With a stunningly solid group of first person shooters for the GBA (Doom, Ecks Versus Sever, the upcoming Medal of Honor: Underground), it was only a matter of time before the Duke stomped his way onto the GBA. And finally, it's time to once again hail to the king. Instead of porting the classic PC version of the game, we get an all original game (level wise) that still has Duke's familiar graphics (though not as pretty looking as expected, but still shockingly good). We go through levels like Area 51, Egypt, a shopping district in Austrailia, and an alien spaceship. Just about all of Duke's weapons are present, except for the Jetpack, but that isn't such a big deal. Gameplay is standard Duke Nukem fare, and we get to hear some of Duke's one liners as well, but in the end, most of the graphic violence and all of the sexual inuendos are gone, but it doesn't take away from the gameplay. Multiplayer mode is franticly fun, and ups the replay value. All in all, if you finished Doom and Ecks VS Sever, and were disappointed by Wolfenstein 3-D, then pick up the Duke, because right now, this is the best first person shooter on the GBA. Well, at least until Medal of Honor: Underground hits shelves anyway. | video-games_retro-gaming-microconsoles |
Glad I rented this first. I considered ordering this game because of some of the initial "fun" reviews that came out. I'm glad I rented it first! Although the concept of the game is good, the actual gameplay isn't all that great. It gets boring pretty quickly. I found myself really desiring some "real" weapons during multi-player mode. I then started to think that maybe I should start employing strategy... only to find out there isn't much to employ.
Summary:
Graphics are OK, gameplay is OK, Fun level is short-lived.
Rent it once or twice for a change of pace, but spend your real money on something else. | video-games_retro-gaming-microconsoles |
Tisk Tisk Tisk. I don't get it, I just don't get it. Can someone please entice me here on what's so special about this game? Over the years, my video game wisdom has allowed me to open my mind to mediocre products, but Animal Crossing is not, I repeat, not an exception. This game has absolutely nothing to offer. Poor graphics, poor "real life" enhancements, and worst of all, you get the feeling you've died and went to a poor man's Roley Poley Oley land! If that's your preference, give me a ring, I'm willing to trade this game for a used toothbrush!
Seriously, this is not a joke. I've forever been a fan of "real life" concept games, and after reading the promising reviews and appraise, I was confident this would be one of the best titles for my GameCube. To my surprise, Animal Crossing was appalling from the second I starting playing it. "Well, did you even give this game a try?" Yes, I did. From the kindergarten train ride, to working at the local market, to upgrading my home with useless items, I found myself playing this garbage enhanced title for hours upon hours before finally coming to my senses. I told myself time and time again, just keep playing it, keep playing it, and keep playing it, well after about a week or two playing for a couple of hours every other day, I had to give it up. I had to face reality, and realize this was one of the worst gaming experiences in my lifetime.
Super Nintendo level graphics, Atari level sound effects, and slow gameplay, make this title one of the most disappointing games of all time. You couldn't pay me to play this game. I did like the real-time concept, and a few other small features, but Nintendo just couldn't pull it together to make a good game. Yes, many others enjoy this game, but I don't see how. Younger children may find something useful out of this, but even younger children should know there's a lot more to the capacity of Nintendo's power, and what they could have done with this game. This game deserves a big two thumbs down. | video-games_retro-gaming-microconsoles |
Great old school handheld gaming system, but no charger. I received my Pear Blue Gameboy Advance sp from amazon and had a great time playing it until the charge ran out. I would have recharged it except the seller did not include a charger and did not specify that he/she did not intend to ship one in the details. No harm done, I just wish they could have said there was no charger so i could have ordered one and not had to wait three more days to get a new charger. Besides having no charger, playing it was a blast.
Pros:
Great fun
Can play older games
Smaller than a DS
Cons:
No wall charger | video-games_retro-gaming-microconsoles |
Not perfect but almost essential. The GameBoy Advance SP has to be one of the greatest handhold consoles ever. With a huge selection of games and a great design, it's an awesome unit! Sure it's dated, but it still holds it's own. The downside (for me) is that's it's simply too hard to hold with my adult hands. That's where this bundle from DreamGear comes in!
The first thing I noticed is the grip/holder is a different shade of red than all the other components. The clips that secure it onto the SP seem flimsy. You really don't want to keep taking this on and off your GameBoy....I can tell these clips will break off easily! The great news is, it makes playing games on the SP so much easier and very comfortable!
As for the other items :
"Headphones" listed are really just cheap earbuds. They work but nothing special.
The magnifier is a joke. It clips onto the screen, which was then very difficult to remove. Don't bother.
Car charger...Haven't tested it. Sure it works but it's cheaply made like the other components.
Headphone jack. It works but junky. Hard to insert the headphone jack and then had to twist it around to get it to work. 4
4way multi-tap type connector...haven't tried it. Actually looks better than some of the other items, sure it works.
FM Tuner... I was really interested to see it this worked but it didn't. No big deal just curious.
Strap...ridiculously cheap strap...don't bother.
Button masher clip on : This actually works pretty good. Players that are used to the GBA buttons and D-pad will probably hate it. But it works fine and I prefer it.
4 Cartridge boxes....no problems.
Protective case : I saw other reviews that their zipper broke on this. Mine seems fine and I really like this little case!
Pros: The grip/holder thing makes the SP easier to play period. It's the reason I bought this and once it's clipped on, it's fantastic! Worth the price alone. The Button Masher clip-on works well and makes it a little easier for 8way controls on the D-pad. The protective case is nice (nice for something totally cheapo).
Cons : Made in China crap. Everything in the bundle is really kinda junky.
Overall : I'd buy this again for $15 or so for the case and the grips alone. Everything else is kinda of novelty junk. I like it and recommend it to anyone for the reasons I've stated. Don't expect much, you get what you pay for! | video-games_retro-gaming-microconsoles |
doesn't even work. i was so stoked to get this game seeing as i love harvest moon and have heard great things from this one.
when i got the disc there was no cover on the case and it stunk like fresh plastic. once open there was no instruction booklet and it turned out to be an old dvd case.
but whatever, the disc was all i needed anyway.
but when i turned it over there were small stringy pieces on the disc that appeared to be disc shavings. i cleaned them off and put the disc in my gamecube. the natsume logo came up and things were going ok. after the companies display was through the game stopped spinning and said it could not be read.
i cleaned it again, same result.
what a waste of money. | video-games_retro-gaming-microconsoles |
but it ended up fine. I turned on the Gameboy and when I . After hearing that the save function doesn't work on some Pokemon games, I wanted to make sure that when I purchased Pokemon Sapphire, the save function would still work properly. Because this had a new save battery installed, I figured it would work. I was slightly worried because it seemed to be a tight fit into my Gameboy, but it ended up fine. I turned on the Gameboy and when I saw the Pokemon copyright screen, I started to smile. It was working! I would definitely recommend this to anyone looking for Pokemon Sapphire that wants the save function. | video-games_retro-gaming-microconsoles |
The best Pokemon game to date. When Pokemon Ruby and Sapphire came out, I was very distraught to learn that some of my favorites from the original Game Boy generation, particularly Nidoking and Persian, were absent from them. Furthermore, since the Advance Generation employs a different system for Pokemon stats and is on vastly different hardware, I could not upload my power Pokemon from Crystal or Blue. And there were some things that annoyed me about Ruby/Sapphire, including the spineless rival and outlandish town concepts (Who builds a town atop trees or inside a crater?).
Enter LeafGreen. This game, along with the companion game FireRed, takes us back to the world where Pokemon got its start, but now with all of the Advance generation upgrades. The graphics are pretty good, and the lead girl character is the cutest I have seen in a Pokemon game.
Most of the dialogue remains unchanged from the original games. You have the shorts-obsessed youngsters, the really sensitive Lasses, and that poor scientist that was shipped off to the Russian Tiksi Branch of the regions major corporation. Team Rocket and its enigmatic boss Giovanni are here in all their glory, as are the original crew of gym leaders and Elite Four.
In addition to the main region, there is a chain of islands. Here, there are some new quests and some of the Johto Pokemon are found out there.
The controls are pretty much exactly as they were in Ruby/Sapphire, which means the menus and commands are well designed and intuitive. A device called the Vs Seeker allows you to challenge trainers you've already beaten. It doesn't take too long to recharge and is a great way to level up your army and earn cash.
There is a help function triggered by hitting the shoulder buttons, but it's only for newbie trainers and gets annoying because I have a tendency to hit the shoulder buttons by accident. At least the help menu can be turned off. The game also does a "recap" of your recent accomplishments. It's cool the first two or three times, but then it just becomes a waste of time. There is no time function in this game, so time-dependent evolvers must be traded back to Ruby/Sapphire/Emerald, and that isn't possible until you've beaten the Elite Four and tackled an island sidequest. The music is remixed from the original games, but you'll still want to have your iPod handy.
Other than that, though, this game is an excellent RPG and involves a lot of strategy. Is it better than Emerald? Yes. This game takes place in a far more engaging world, the characters look better, and some of the Pokemon animations in Emerald look just plain dumb.
Note that the wireless battling is essentialty the same as before except without the hassles of cables. The wireless chat room is a good concept, but limited range of the included wireless transmitter really limits it.
If you can only pick up one of the GBA-generation Pokemon games, LeafGreen is the best of them all. The selection of Pokemon gives it the edge over FireRed, and the better-looking sprites and nostaligic feel combined with the current game mechanics places it well above Ruby, Sapphire, and even Emerald.
Again, I stress that the girl lead character from LeafGreen is super cute! | video-games_retro-gaming-microconsoles |
A step above any portable fighting game. To start with the fighting is in 3D, there are seven playable characters (Jax, Sonya, Scorpion, Kung Lao, Kenshi, Ki Mei and Frost) and five hidden characters to unlock (Kitana, Kano, Sub-Zero, Kwan Chi, Shang Tsung). The fighting controls are very simple, the A button is the kick button, the B button is the punch and the R button is for blocking. What makes this different than other portable fighting games is that usually a character has one set of fighting moves, and a few special moves to use, but with this game each character has two different fighting styles! Which means every time you press the L button during the fight your character will change the fighting style they are using! So a whole new set of moves to use from over 20 styles! In addition to special moves there are fatalities, babalities brutalities and more that can be done at the end of the fight. Not only do you have five levels of challenge, but there are new tasks, earn Kombat Koins, to spend on mystery prizes! Anything from giving the characters a new look or enabling a new character to enabling different modes! There are also two mini games that can keep you interested in the game as well "test of strength" and "test of sight," where you can get more Kombat Koins. Finally there are player profiles, where the game will keep track of your stats! Wins, losses, fatalities, your best score at the survival mode. | video-games_retro-gaming-microconsoles |
Falls just short. Well, I'd heard very good things about Prince of Persia, so I decided to check it out. I can't say I entirely agree with all the positive reviews I read.
GAMEPLAY: GOOD
Gameplay in POP has three major aspects: platforming, combat, and puzzle-solving. There are not very many traditional puzzles, perhaps three or four. Most are pretty standard, but the "Hall of Learning" light-beam puzzle was fairly entertaining and had a unique and complex 3-dimensional structure. Additionally, in some locations just moving around constitutes a puzzle. In most places, however, gameplay is fairly linear, and generally there is only one way to get through any particular area.
The platforming is the game's strength, and most of the time it's a real treat to maneuver the Prince through the obstacle course that the Sultan's Palace has become. I found, however, that the controls could be difficult -- wall-jumping would inexplicably fail me at times, and also the Prince would occasionally run off the end of a platform (catching the edge) instead of running along a wall as intended. In areas where the platforms were temporary for any reason, this could be a real problem. Also, when fighting in a narrow space, the Prince would occasionally put his swords away and run along a wall if I was trying to guard and the enemy was just slightly too far away.
Of course, the game's special methods for controlling time often rescued me from the control problems. However, there are difficult segments of the game (near the end) where one does not have the ability to control time, and that can lead to a long, frustrating, and boring process of going all the way back through an area just because of a slight mistake near the very end. The "Climbing the Tower of Dawn" section was one place where I had this problem.
Overall, though, the platforming aspect was very strong and pretty enjoyable. It's the combat that really hurt the game. Here again the controls were occasionally problematic -- the Prince would often direct his attacks towards the wrong enemy. This became a major problem during some retrieves, as the Prince would Freeze one enemy instead of retrieving from another. Consequently, not only did I not get to fill up the dagger (and have to kill that guy all over again), I actually used up power tanks when I was trying to save up for Haste.
And you will want to use Haste, because combat is frequently long and trying, with endless waves of enemies. Additionally, the enemies are all very similar; one can roughly divide them into enemies you can vault (easy to kill), animals (easy to kill), and enemies you can't vault (harder). Wall-vaulting and wall-attacking make combat more exciting, but can be difficult to execute. Same for countering.
Farah's presence can be of assistance, but she causes as many problems as she solves, because she'll shoot you plenty of times, and is almost always in need of rescuing.
STORY: GOOD
It's not much of a story, that's for sure. The narrative structure includes an interesting gimmick that simultaneously rationalizes "video game" aspects like saves, and recalls aspects of the "Arabian Nights" tales. The plot of the story being told, however, is pretty bland for the Arabian Nights. The Prince's habit of talking to himself, however, creates some pretty funny moments, and the final cutscene delivers a great closing (featuring an interesting use of the dagger's "Rewind" ability). Overall, pretty standard story content for a game, but extra point for a reasonably good development of the theme of regret and responsibility.
GRAPHICS: SUPERB
The game looks awesome. The environments are spectacular, and little details (like dust shaking free when you swing on a flagpole) are executed flawlessly. The cutscenes look awesome, and the in-game character model for the Prince is looks great. Some of the enemies look very good too -- I thought the hammer fatties and chain guys were particularly well-rendered, not to mention the vultures and scarabs. Model movements look believable also.
However, the Farah model was bland, and I found it hard to believe she managed to wiggle (...)through all those cracks. Many of the enemies look stupid, particularly in close-up. I found the Sand King to be unintentionally hilarious in appearance. The floating pages in the Hall of Learning also looked odd. Additionally, most of the fire in the game didn't look very good, though the water looked quite nice. These are minor hiccups, however, in a really beautiful game.
AUDIO: EXCELLENT
The music was great, I thought, and most of the sound effects were pretty good too. The music generally matched what was going on and did a pretty good deal to evoke an impression of Arabia. I thought it might have been better if it used a little less "rock and roll" and relied more heavily on traditional instruments, but this is more or less forgivable.
Voice acting was very good for the most part -- the Prince and Sultan were excellent, and the others were passable. The volume level on the voices was very uneven and unpredictable, though... at times too quiet to hear, at others almost shouting, often within a few lines. There are also a few places where the producers tried to cut corners by reusing dialogue, to the detriment of the scene. Overall, though, sound quality was very good.
REPLAYABILITY: POOR
There's really nothing new to do your second time around. Which is a pity, because this game isn't really very long. This is one I would recommend letting sit a month or two before you come back to play it again. You can, of course, unlock the entire original Prince of Persia 1 game on here, but that doesn't add all that much.
OVERALL: GOOD (70%)
A very lovely game with good music and entertaining gameplay is frustrated by occasionally twitchy controls and monotonous combat. You will have plenty of fun playing it, but due to its short length and limited replay value, this is better as a rental than as a purchase. | video-games_retro-gaming-microconsoles |
Worth the Hunt. Become Jango Fett, the toughest, most efficient, ruthless, cunning - and sleekest looking - bounty hunter to ever stalk a quarry, in this exciting adventure game from the Jedi Knights at Lucas Arts. "Star Wars: Bounty Hunter" takes place between the first two Star Wars prequels and follows Jango as he is employed by Darth Tyranus to track down and eliminate a deranged renegade Jedi who has become leader of a mysterious cult called the Bando Gora. Sandwiched between action-packed blaster-fests and bounty hunting exploits, you will learn much about Jango's past, find out how he came into possession of the Slave I, and run into familiar and new characters alike, such as Jango's arch-nemesis Montross, and the eccentric Toydarian, Rozatta. The cinema scene graphics are astounding, some rivaling the grandeur of the actual Star Wars films. The story, which reveals how Jango was selected to be the template for the clone army seen in "Episode II - Attack of the Clones", is very engaging, inspiring the impetus to complete each level in order to progress the plot. Temuera Morrison, the actor who portrayed Jango in "Attack of the Clones", lends additional realism by providing the voice for the title character. The no-nonsense Jango never deviates from his hard-boiled, adamantine persona. For the soundtrack, George Lucas' little helpers at the Skywalker Ranch have culled some of the most adrenaline-pumping action cues from John Williams' orchestral arsenal.
The 18 stages (six chapters of three stages) thrust you through a variety of planets and environments within the Star Wars universe, each with its own unique quality. Coruscant and Tatooine look as if they have been fused directly from the films, and the moon of Bogden has a deliciously dark atmosphere. The gameplay and graphics bear much resemblance to earlier Lucas Arts Star Wars games, especially "Shadows of the Empire" (another great). Because the game was designed by the same people who brought you the films, you know it will have that signature Star Wars look and feel. To assist you on the hunt, several weapons and nifty devices are at your disposal - love that jetpack! Each stage offers just the right amount of corridor trekking and shoot-em-up laser battles to keep you enthralled. Although the game is challenging, all of the bosses are pushovers, and the final stage is one of the easiest. Unfortunately, much of challenge comes from undesirable play control and disorienting camera angles. The cinema scene graphics are, as Darth Vader would say, "most impressive", but the stage graphics are barely 64-bit caliber. The game also suffers from a lack of variety in game play - you are circumscribed to working Jango through run-of-the-mill, jump, climb and fight-laden, semi-maze stages. It would have been nice to play at least one stage in which you control the Slave I starship. The object of hunting for optional secondary bounties seems to be a prefabricated gimmick thrown in to compensate for gameplay shortcomings. Although the flaws seem many, it does little to scuttle the overall amusement derived from playing the game. If you like the Star Wars universe, this game will not disappoint.
"Star Wars: Bounty Hunter" also features a wealth of extras which are unlocked as you complete stages or collect secrets. These extras are: pages from the Dark Horse "Jango Fett" comic book; Wizards of the Coast Trading Cards; concept art; and several hilarious outtakes, like Jango struggling with his props, and Montross (voice of actor Clancy Brown) complaining because he was too old to play Anakin Skywalker in the films!
Perhaps I am a trifle biased because Jango Fett is my favorite character in the Star Wars universe, but I found "Star Wars: Bounty Hunter" to be even more entertaining than the first two prequels. | video-games_retro-gaming-microconsoles |
A game which u would wanna play again and again. I recently bought this game as i love war type games. The moment i started playing it, i knew it had to be a really good one. It has quite nice graphics. In this game u are a tactician and your job is to guide a noble(prince) and his friends(which you will meet as you progress in the game) in war. The more you fight the more experience points your guy gets which eventually will increases his level so that the unit becomes more powerful.
Your enemy is Nergal who is a dark druid whowants to commands dragons and take over the world. I know that this review is boring but when you buy this game and play it you'll know what i mean. Its definetely woth its cost and extremely addictive.
I reccomend this game for everyoe out there. Thx for reading this review. | video-games_retro-gaming-microconsoles |
The Ultimate GBA Game. This is definetly the best GBA game ever. I am not talking about just Golden Sun: The Lost Age, but Golden Sun too. If you played just one of the games then the game is all right. But if you play both of the games it is one of the best games ever(at least for GBA). The different Psynergies are cool, the summons are excellent, and the plot is original. My favorite thing about the game is it's got the coolest towns and places like that. Unlike some other games every town it different in some ways. The music isn't bad either. I won't give that much away but I do think the ending of TLA could have been a little better but it wasn't a bad ending. The graphics for this game are really good. The game is played in sort of a bird's eye view but unlike other games Golden Sun didn't mess it up.
The characters are pretty cool but I think it would be better if in TLA Felix would talk like he did in Golden Sun. In TLA it was cool to hear Isaac talk for the first time. I always wondered what he would say.
The only problem I have with the plot is that Isaac and his party are going to find Lemuria too after they light the lighthouses but they never do and Felix never told them the news about Babi. Some things in the plot weren't cleared up either like what happened to Karst and Agatio, what happened to Isaac's old Lemurian Ship, what happened to everyone else from Vale, and was Isaac's dad in Prox the whole time too?
But don't get me wrong. This is the ultimate adventure game and if you are looking for a great new GBA game this is a must-have. | video-games_retro-gaming-microconsoles |
Miles from Hyrule, live and in "black and white. When I first played this game in 1994, I knew I was in for not only fun, but for a challenge. I had to get use to switching all of Link's items on the inventory screen - including the power bracelet, sword, and shield - for example of which are some of the items that Link is usually automatically equipped with from the other games while the "B" button was used for other weapons that Link can switch to. That was kind of annoying. The navigations and secrets (for progression) were a bit more like a guessing game unlike the NES titles and A Link To The Past. I do commend the game for the consistency of the original gameplay and use of many items like the past Zelda games. The story's plot mentions Link's boat being crashed due to a thunderstorm and being washed up on shore of Koholint Island so the kingdom of Hyrule is non existent in this game and neither is Princess Zelda. With help from new friends (like the beautiful Marin, her strange Uncle Tarin, and a annoying, yet wise owl), Link must defeat 8 different nightmare guardians so he can aquire 8 different instruments to unlock the egg to awaken the Wind Fish (his only means of returning home), but not before defeating the last nightmare creature that takes the form of Ganon and other enemies from Link's past. After winning the game, it turns out that the town of Koholint and all of its inhabitants were all non existent and Link was dreaming the whole time (kind of like Super Mario 2 from NES). At the time, Link's Awakening was the most challenging Zelda game I played (besides The Adventures of Link on the NES). Unlike any other Zelda title, there are some great secret features in the game that the player can use such as "stealing" items from the store (yes, you can take items from the store while make the store clerk look the other way while you quickly go on your way), but don't come back to the store and be prepared to have the people you come accross call you "THIEF" instead of the name you registered..lol. I still have my original copy so I can try to beat it again. Its a fun game and I'm glad that the first portable Zelda game was done right. | video-games_retro-gaming-microconsoles |
Everything one could expect and more. Although I've yet to fully finish the game, so far it's everything I had ever expected and more. The translation is much better than any version previously release, making the characters slightly more in depth. (Example, at Thamasa when Relm calls Edgar "Lover Boy" and he finds out that she's only ten, as she walks off to the airship he mumbles, "I hope you're still around in eight years." like the pervert he can be.)
The music remakes are okay, though it's nothing to fan about. The opera scene's lyrics have been redone almost completely (but not terribly -- trust me, it's my favorite part of the game, and I wasn't disappointed).
The graphics are nice, and the additional character portraits (Gestahl, Kefka, Cid, etc.) are bonus eye candy. Plus, there are additional espers to collect later on in the game, and a new dungeon to explore. Who could go wrong with that?
Like I said before, I've yet to fully finish the game (just finishing up the World of Balance now), but my money's already been well spent. I think every hardcore FFVI fan should give it a go! | video-games_retro-gaming-microconsoles |
7UP. Cool Spot was a mascot for 7 Up beginning in the second half of the 1980's. During this time, the red spot in the 7 Up logo was anthropomorphized: given arms, legs, a mouth, and sunglasses. Many choose to link this design to the 'cool mascot' trend of the time started mainly by the success of Sonic the Hedgehog.
British video games developer Virgin Interactive produced a platform game starring the 7 Up Spot, entitled Cool Spot. Set in a vivid beach/seaport, it was praised for its challenging gameplay and smooth graphics, as well as most of its background music by Tommy Tallarico, for which it won awards. The game won many fans, even among those who were turned off by the commercial connections or in areas where the mascot was not used.[citation needed] It was originally programmed by David Perry for the Mega Drive/Genesis, and then ported by other teams to other systems.
Cool Spot was released for the Mega Drive/Genesis, Amiga, Sega Master System, Sega Game Gear, and Super NES, in 1993. It was released for DOS and Game Boy in 1994 | video-games_retro-gaming-microconsoles |
good stuff. I bought this for a friend at Christmas in addition to Red and Blue (she was trying to collect all of the pokemon games) and to be honest, this was the iffy-est one of the group. It does indeed have a working battery and saves properly, but it took me a few tries to get it working on my GBA (First time the game didn't launch, the next few times the aspect ratio kept shifting [that could also be my GBA's fault though and I feel it's just an aesthetic issue]). That said, it still works fine, was shipped and delivered on-time, and I don't really have a problem with it. | video-games_retro-gaming-microconsoles |
It's pretty fun when you can see it. but pretty hard to see. I bought it for the game Metroid Fusion which I enjoyed a lot, and was pleasantly suprised to discover that it is BACKWARDS COMPATIBLE. For those of you who might not be familiar with this term, it means that it plays old gameboy and gameboy color games which I was happy to discover after I bought it (Yeah I know I know I didn't know it before I bought it but I'm not the sharpest spoon in the tool shed). This is the first Nintendo system that didn't automatically abandon it's previous format when updating it's system (not counting from gameboy to gameboy color). My major complaint and from what I've seen everyone elses is the fact that the screen isn't backlit (honestly this has been such a problem, do you think they'd even be releasing the backlit GBA SP if the GBA was backlit?)and finding a good accessory light is difficult. Gamester's flood light is excellent at lighting the screen, but eats batteries and is heavy and awkward. TritonLabs has come up with an excellent answer to this problem for individuals who aren't squeamish about opening and soldering inside their GBA's in the form of the Afterburner light which can be found on their website. Just type in Tritonlabs. The afterburner essentially backlights the screen. Since this is an internal light it is wired to use the GBA's battery power thus consuming 30% more power, but worth it considering what batteries would cost for an external light. Also a great solution to the battery conundrum is using rechargable batteries. Some of these can be purchase for about double the cost of a regular battery but can be recharged up to 1000 times. This just requires the one time purchase of a charger, which eventually pays for itself. There are also a couple of non Nintendo brand battery accessories which can be purchased, including one which is a rechargeable battery pack with an ac adaptor, just charge the battery and it's good for seven hours. Many of these also come in colors to match your GBA. It really is a pretty cool little system, but the upcomming GBA SP may be worth the wait, and the extra 30% cost just for the built in backlight. Chances are if you want the cheaper GBA at the sacrifice of backlighting, you're going to probably end up spending the difference on an external light anyway, why not get it in one package. | video-games_retro-gaming-microconsoles |
THIS IS A FUN GAME. Big Mutha Truckers wasn't something I thought I would own for the xbox, but my husband had this game for the pc and loved it so I found it on sale and decided to purchase it. I came home and decided to play it, I had never played the game before- and me and my little boy loved it! Its a great game! Now my husband and I fight over who gets to play it! I would suggest this game for anyone! I was worried about the way the girl truck driver was dressed on the front cover of the game and what my little boy would be exposed to seeing or hearing from the game, but its fine. He loves to watch us play it!
This is a game to own! | video-games_retro-gaming-microconsoles |
Tough to Master...But Such Incredible Speed. At first glance this looks like your typical racing game and during your first few minutes of playing it, it feels like your typical racing game. The reason for this is that you only start off with two cars: a Ford Mustang and a Ford Explorer, both of which are a pain to drive. You'll find yourself slipping all over the roads with these two vehicles and just when you thought you had enough...you're actually hooked on the game. I've spent hours upon hours playing this game and I still can't get enough of it. Even though you start off with two miserable vehicles the more races you win, the more vehicles you can acquire. Plus, driving the real shabby cars gives you excellent practice for the future races, which can get incredibly difficult. Even after having to race some tracks over and over again (I think I've raced one particular track at least 60 times) the thing that drives me on is the hope of unlocking the Dodge Viper. Ohh..what a sweet car... Besides unlocking the standard cars in the game, you can also unlock secret cars, movie files, and even a tune shop which allows you to modify the specs on your car to give you the best driving experience. The realism in the game is also remarkable. After all, three physicists worked on this game to make it as true to life as possible, and I'm telling ya when you hit the 145 mph mark your heart starts to pound because you can actually feel the speed you're flying at! Overall, this game is quite challenging and it will suck up hours of your time if you are dedicated to it. But I highly recommend it to any racing fan because I truly feel that this is one of the best racing games that has been released. You really know a game is intense when you have to pause the game in the middle of a race to dry the sweat off your palms. =) | video-games_retro-gaming-microconsoles |
A totally retro FPS. Zero Tolerance is a classic game. There are basic strafing abilities, combat moves and an awesome array of weaponry. Some times the game's frame-rate slows down, but I think it takes the edge off the difficulty (in a good way) The sprites are decent, as are the walls. But where the game excels is its fairly modern feel. There are robots, monsters, and even rooftop snipers. Late in the game, you even have to shoot out security cameras!
In order to get a save state, you have to kill all the enemies. However, you can merely go to z 'cheats' site for passwords if you choose to do so. It is fun for a while, and massive in size. | video-games_retro-gaming-microconsoles |
Not that great. There were 2 versions of Rambo III (once the most expensive film ever, and the biggest loss ever) released on home consoles. One was a first-person shooter that incorporated the light-gun (much like Operation Wolf) released on the Sega Master System and Commodore 64. This one was slightly better. The other was a top-down vertically and horizontally scrolling shooter (much, MUCH like the far superior Ikari Warriors). This is the version I got for the Mega Drive/Genesis.
As a shoot-'em-up it's boring. You never really feel the violence or feel the impact of war. You only get one gun, with a never ending supply of bullets. But you do get bombs and a bow with a limited supply of arrows. Still, the gameplay is pretty mundane and the targeting sequences in between the (very similar) levels don't distract enough from the dullness.
Nothing in this game really sticks out or makes an impression. The Genesis was capable of so much better than this. And why do stock photographs of Rutger Hauer show up in this when he was never in the film? | video-games_retro-gaming-microconsoles |
Half-and-half. It's okay, but I didn't go nuts about it. You have to be in the right mood to be willing to play this. It gets pretty boring after a while. And I ALWAYS turn off the unbeliveably annoying music; I just can't stand digital music. And if you want to go back to the main menu when you're in the middle of a level, you have to turn your entire GameBoy off and then on again. The basic moves are a little boring; Jump, Walk, Duck and Crawl. No white-nuckled shooting at bad guys. In fact, you are helpless; you have to avoid all the enemies instead of defeating them.
Good game to get if you don't have anything to do most of the day. | video-games_retro-gaming-microconsoles |
DO NOT I REPEAT DO NOT BUY THIS GAME. this game [stinks]. it got boreing after five minutes and freezes every fifeteen. after an hour this game was sold. the graphics are really bad. you never have enough ammo and the weapons shoot to quickly so all your ammo is gone. the most accurate weapon in the game is the sniper rifle because it is MANUALLY aimed. your shots do very little to the enemy and theirs take about HALF (thats right HALF) your live. the swat commanders take two clips on the m16 or 3 for the jack hammer (the most powerfull gun in the game but it fires to god damn slow) to continue a mission you need a frieken code. this game is NOT in any way at all realilistic. the guns do not hold the right amount of ammo. your weapons reload too slow and the enemys (even the guards( the weakest in the game and who have revolvers) seem to have an almost endless supply of ammo with no reload time.if you do run out of ammo (and you will.your pitol which sucks) slowly feeds one and only one round into the chamber at a very very slow speed. all in all this game frekin [stinks] and the creators and design team need to be takin out back and shot(not letrally) for makeing this game which descraces the good name of nentindo and the GBA. | video-games_retro-gaming-microconsoles |
Don't knock it until you try it. First of all I'd like to say that I have played this game in both offline and online modes already.
Now most of the complaints about this game is about it being centered around turnbased cardplay, instead of the hack and slash exploration that made Phantasy Star Online Episode I and II what it was. Change is not always bad. I was skeptikal until Mr. Armion Ovlight, a well known gamer, allowed me to play with him. I was blown away at the complexity of the game. It requires you to think, and adapt. The game was well designed. Actual gameplay takes place on preset battlefields. These battlefields are B-E-A-utiful. Graphics were not spared there. And everything reacts, from grass swaying in the wind, to birds flying over head and sometimes scattering at intense moments. Musically, Card revolution improves on itself by introducing several new tracks. Dolby owners will love the soundtrack. What about the card gimmick? The cards are your items, armors, weapons, extra attacks, mags, and special moves. Of course if you are the darkside, many cards are replaced with Enemy cards. You will summon forth the creatures of Ragol to do your bidding. Your HL from Episode I and II carries over to Episode 3 as well as your guild card data.
Now the minuses are; character creation is useless as you will use a preset character in battle and your character will not be seen outside of Lobbies and pioneer 2.
AR cheats are already surfacing, though bans for using them are in progress
Online community, what can be expected Online with any game are a few troublemakers
Unbeatable cards; such as poufully slime, and the extremly rare ???, Flow, and Cell, cards.
all in all it's a great game. | video-games_retro-gaming-microconsoles |
Fun for a while. Catz for GBC is a cute game for all ages. It is a lot of fun for a little while, but if you like action, it's not for you. You will get tired of it easily. Even I did, and I'm a die-hard fan of the computer versions. From the start, you adopt one of three cats from the pet shop- Siamese, Calico (which isn't actually a breed, but oh well), or Persian- and take care of it until it is old enough to be retired. For each cat you retire, another will be available to adopt in the pet shop, so you'll never run out. Each game comes with a variety of toys and objects to care for your cat, and one special toy is included in each game. To collect all of the breeds and toys, you have to trade with other gamers. If you liked the first version of Catz for the computer, you will probably like it.
Shortcomings- There are only 3 breeds of cats in the game, which is disappointing. The graphics are cute, but nothing special, and there are very few sounds in the game. Gets boring really fast- It's a lot like Tamagotchis or Giga Pets- if your cats' levels are high, you really have nothing to do for a while. Also, your catz cannot interact with each other, which means, sadly, no breeding.
For another game like this, try Dogz for GBC. Get this game if you can find it ..., but don't bother spending ... for it. My overall recommendation would be to buy Catz 3 or 4 for the computer, where you can feed, groom, play, and even breed the catz. The computer games carry another perk, an online Petz Community (which, sadly, is declining) where breeds, toys, and clothes can be downloaded. | video-games_retro-gaming-microconsoles |
Book `Em Sumo. Yeah, well, you don't actually play as a sumo (which is a crime), but it fit better than "ninja." No one's going to get that joke...
Anyway, this game has a very "classic" feel to it. I don't know exactly why, but it does. Maybe because of the beautifully simple music, sound effects and action; maybe it's because you fight snakes and bats. Or maybe it's because it's so darn hard. The plot seems to be (I stress seems) that the police in Tokyo are often too lazy to stop bank robbers themselves, so they hire a ninja. While the cops dunk doughnuts, the ninja rescues civilians and locates giant multicolored keys.
Story aside, the graphics are quite nice. All the characters on your little screen, from yakuza thugs to enemy ninjas to robotic samurai with bazookas, are very detailed and what not. Each swing of the blade it animated with much more style than plenty of other ninja video games, Gameboy and otherwise.
Now, the enemies and traps can be a trifle hard, occasionally to the annoying point, but the controls are tight enough to see you through. In fact, half the fun of the game is figuring out ways to use the grappling chain. It can stick to any surface and be used for both attacks and evasion, allowing you to swing through traps and maneuver around foes with a fair amount of ease. I was quite impressed by how it worked (unlike some games, but I won't mention any names, right Red Ninja, End of Honor?).
Of course, there are flaws. For one thing, I still cannot figure out exactly how to free hostages. Nine times out of ten it'll work, but every now and again you'll kill the hostage by accident (and, to be perfectly fair, that hostage was getting in the way).
And yes, the graphics are nice, but the developers often put pretty-to-look-at boss introductions at the start of each battle that cannot be skipped. Because of the game's difficulty, it can get annoying to see that Fat Guy say "Yo!" or the Dragon Dude to brandish his broadsword for the thirtieth time.
Also, the translation could be, uh, better. If it was, then we wouldn't get transcripts like: "Our agents infiltrated into the suspicious cave. But all of agents are still missing..." But hey, I like that sort of thing, so that's bonus points for me, and all the more reason to buy the game. | video-games_retro-gaming-microconsoles |
Its good... but not enough. Mario Advance is basically a conversion of the Mario 2 game on the SNES Mario All Star collection, released in 1993/94.
However, Mario 2 on the SNES was also a conversion of the NES Mario 2 game released in 1988. So why did Nintendo choose to release it a third time?
Well, it seems that Nintendo didn't have enough time to make a completly brand new Mario title, and so they decided to release the aging Mario 2 onto the system.
However, its not a straight conversion. As Mario DX was on the GBC, Nintendo have added several extras into the game such as:
*Score
*5 Coins to collect per level
*Voices
*Scaled Enemys/Vegatables
*The "Pots" are now home to show of GBA special effects
*More Hearts
*Save Per Stage
*Yoshi Challenge
*4 Player Battle
And it also comes with "Mario Classic" which is the original Mario bros Arcade game.
The game does show of the new technology very well, but the problem with it is that:
A) Most of us has played at least one rendition of it before
B) Its considered the worst of the Mario series - it wasn't even a proper Mario game to start of with - It was originally "Doki Doki Panic" and Nintendo switched graphics over to make a Mario Game.
The new modes do add to the game, and it does seem harder than the older versions (mainly because the screen size is smaller).
You can also have 4 Player games using one cartridge which is pretty good value.
The major difference between this and the older versions is that Nintendo have added voices to the characters. Personally, I don't mind them but I must admit Toads voice is pretty bad.
Overall - if you have never played Mario 2 before - buy it. If you find Mario 2 great fun and would enjoy playing it again - buy it. But if you have played it already to death, the new features might not warrant your purchasing again.
Final Notes: Nintendo will be releasing Mario 3 and Mario World later this year. I would recommend waiting for either of these! But really Mario Advance, isn't as bad as a lot of people are saying it is. | video-games_retro-gaming-microconsoles |
worst zelda game of all time. This is the worst zelda game of all time for all nintendo systems. It just doesn't have the charm of the other zelda games. It gets really old and tedious spending all that time sailing across an ocean. Somehow sailing across an ocean and Link just don't match up. It doesn't stand the test of time like the other zelda's. I played through all zelda games all the way through. Here's my favorite zelda games in order.........
1. Link To The Past - snes
2. Ocarina of Time - N64
3. Legend of Zelda - nintendo
4. Majora's Mask - N64
5. Legend of Zelda 2 - nintendo
6. Windwaker - gamecube
Sorry folks nintendo got it wrong with windwaker. Hopefully they'll redeem the magic of zelda with twilight princess. | video-games_retro-gaming-microconsoles |
Little known uber cult classic among Dreamcast enthusiast. Little known uber cult classic among Dreamcast enthusiast. This game is made from the same company/creator behind Blue Stinger. Blue Stinger actually sold pretty well. Sega had asked Shinya Nishigaki to work on Blue Stinger part 2. Instead he decided to work on this. As the game was nearing completion Sega had backed out of publishing this. Mr. Nishigaki struggled to find a publisher. Ultimately he went with a offshoot of Jaleco. Unforuntately at the same time Sega decided to quit the console biz. Ironically one of your goals is not to die of a hear attack. Unfortunately a few years later the creator died of the very same thing. If you don't have patience this game isn't for you. The game is hard and is a bit awkward. However, this is a very unique game. This is a very bizarre game. Im not going to lie and tell you is execution is good. It isn't and you will be frustrated often. If you can stay the course you will find yourself in a very unique and different experience. Graphically wise it is average. Your goal is not to be scared to death. There are many traps and enemies. You can just run through this game. You have tools in your disposal to avoid this. It is a set in a B movie type horror environment. Rumors are there were only about 50 thousand copies sold. So you might have yourself a little bit of a collectors item if you can secure this game. | video-games_retro-gaming-microconsoles |
Best you could do. Well for being rewritten form shining force Cd for the sega cd, this is the best you could do.. there really is not a lot you can do from, town to battle only, no world map travel and nothing to get in your way. Lots of chars to find and get in your party, but only 12 can fight at a time.. It's top down and turned based fighting. One char attacks enemy and then it's over till the next can.. Not like Final Fantasy were then battle last till all enemies are dead.. It is still a very long and exciting game to play. (for being on cd first the turn to a game gear cartridge). | video-games_retro-gaming-microconsoles |
GBA First-Person Shooting at it's finest. Ecks Vs. Sever is the fifth best FPS for the GBA, and the 3rd released for the system. Ecks Vs. Sever was the first FPS I played for the GBA and was awed by how good the graphics and gameplay were. I had to keep reminding myself that I was, in fact, playing a Game Boy! Now 3 years later we have exactly a dozen FPSs available for the GBA and Ecks Vs. Sever still remains in my top 5! I enjoyed Ecks Vs. Sever more than it's sequel, Ballistic: Ecks Vs. Sever, because, all around, it's a better game. We have a great story, realistic weapons, real-word environments, and beautifully rendered enemy spirits. The game is awesome! | video-games_retro-gaming-microconsoles |
Not Worth the Pain. Oh my GOD this game is annoying. In my fifteen years as a gamer, I have NEVER been more irritated or frustrated or disappointed by an RPG. I liked Lufia. I LOVED Lufia II. I really wanted to enjoy this game, and in a lot of ways, I did. The animation is fun and cute, the story is formula, but no more so than most fantasy RPGs. The game play, however, goes from not so good, to bad, to the WORST I've ever encountered. Mandatory puzzles change the rules on you, mandatory mazes have switches, vines, and holes which are much too difficult to see unless you know what you're looking for, and it's often MUCH too difficult to find the next plot point. I was interested enough in the characters and the story that I kept playing for 70+ hours despite the boring and slow battle system and the myriad of other design flaws, but just as I was about to get to the last dungeon, lo and behold, I missed a necessary element about one third through the game and had to do one of the old dungeons through from the beginning in order to get to the game's ending.
I've never been forced to use a walkthrough more than twice on any other game I've played. On this game I ended up needing to refer to one at least eight or nine times just to get to the next plot point after I'd been stuck for six or seven hours on one puzzle and it usually ended up being something totally stupid which had stumped me; something I could NEVER have guessed how to do on my own. I like a challenge and I don't give up easily, but this game is not worth the pain OR the money.
Lufia lovers, don't worry about missing anything. The story is almost completely unrelated to the one we know and love. | video-games_retro-gaming-microconsoles |
Buy one. You just have to buy one they have the same graphics as PS2 and Gamecube have which is 128 bits and the only thing I really don't like about it since it is the first CD game system sometimes when you are in the middle of playing a game it may just go to the system's main menu but that is very common if that happens just take the CD out and clean it by rubbing the CD on your shirt. When you want to stop a game you first hit open and than take the game out than close the disk door than hit power because if you just hit power than open it up it will not put on the brake. Which can damage the Dreamcast. | video-games_retro-gaming-microconsoles |
Where is Kamp Krusty. Bart Simpson's Escape from Camp Deadly came out in 1991, well before the airing of the Kamp Krusty episode of the Simpsons, which aired in September of 1992.
This Simpsons platformer stars Bart Simpson as he tries to escape Camp Deadly with his sister Lisa, who will help him out with items along the way. The controls carry over pretty well. However, when I plug this game into my Gameboy SP, there is still no real color. I'm not sure if this is common with older Gameboy games or not, but it is disappointing.
Most gamers struggle with the mini-bosses in the treehouses, particularly Rebound Rodney. The escape by climbing the mountain might also challenge inexperienced platformers, but that's about it. Other than that, the game is a breeze, and there is little challenge and even less replay value.
To this day though, I am stunned. Why not make it "Escape from Camp Krusty"? The Camp Krusty episode is one of my absolute favorite episodes, and the camp was a death trap run by bullies, much like Camp Deadly is in the game. Even though the episode did not exist yet, it still seems like Kamp Krusty would have been a better idea. Instead, it is Camp Deadly. In the game, Camp Deadly is run by Ironfist Burns, who has never even been mentioned in an episode. I suppose the episode could have used this character, but they instead chose to go with a different throw-away character, Mr. Black. As far as I know, Mr. Black has made no other appearance in the Simpsons, games and television.
It's a lost opportunity. Although the game and the fan-favorite tv episode do have several similarities, neither has anything to do with the other. If they had gone with the title Kamp Krusty though, the game would have been 1000 times more popular. | video-games_retro-gaming-microconsoles |
very well done. This game is a must have for fans of the series and far outclasses the first outing on the Gameboy (The Huge Adventure). The sound effects and music is varied and faithful to the previous games, and the graphics look amazingly good for a handheld.
For those who haven't played any of the previous games in the series, they all have similar plots and gameplay elements. For various reasons, the bad guys want some crystals from the levels. Crash collects the crystals and during the course of the game foils their unspecified evil plans. Along the way are items for him to collect like fruit stored in boxes. Collecting 100 pieces of fruit gets a free guy. There are masks to collect that give him a 1 time shield, and once in a while there is a free guy in some of the boxes. The levels are organized into areas, and completing each area requires "beating the boss". Each boss has some sort of weakness you have to figure out. After beating each boss, Crash acquires another ability like extra-high jump or extra-long sliding.
After you have collected the crystals, more game play is squeezed out in 2 ways - gems and relics. Gems are collected either by breaking all the boxes in a level or sometimes they are hidden in a secret area in the level. The game tells you before you enter a level which items are still available to collect. Each level also has a target time for completion. After you have collected the crystal, you can reenter a level, touch a clock then start racing through. By going as fast as you can and beating the target time, you win a Relic.
Most of the levels are similar to previous games but there are a few new twists. There are levels where Crash is water skiing and a big chompy shark is chasing him (hint: control Crash with the L&R buttons instead of the D-pad). These levels remind me of the jet-ski levels I didn't enjoy on previous games but the water skiing is actually fun. Other new twists are flying on a little helicopter pack and a magic carpet.
I'm not sure if the game could be played through by young children without help as some of the levels are pretty hard. Notably, the 3rd boss level is a difficult. There is a 2nd crash on the screen making mirror moves to him. By much trial and error I figured out you have to run the right-side Crash into the traps to win. I don't think my 6 year old could ever finish that level.
They have recreated the levels from The Wrath of Cortex where Crash is rolling around in a glass ball called the Atlasphere. These levels were the some of the most enjoyable in The Wrath of Cortex. On the N-Tranced, they seem to be the same track every time with new obstacles thrown in. These levels become a little frustrating because it is fairly easy to roll the ball off the side. They can only be beaten by creeping through the level with your finger on the brake button. I could have lived with fewer of these. | video-games_retro-gaming-microconsoles |
Sonic is back and better than Ever. I am a long time Sonic fan. I had Sonic The Hedgehog, Sonic and Tails, Sonic and Knuckles,and Sonic Pinball all for the Sega Genisis system. Then Sonic Adventure came out on Sega's Dreamcast and I never played it, but as soon as Sonic Adventure 2 came out for Nintendo Gamecube, I had to have it. The graphics are unbelieveable. The characters are awesome, all of them. The 3 on each side, Hero or Dark, are so different and so are their levels. That is another thing, you get to choose from Sonic or Shadow on their fast speed, action levels; Tails or Eggman, and their on their shooting levels in their walkers; and Knuckles and Rouge in their hunting levels. The choice to choose from the Hero and Dark side is very cool and the suprise at the end is even cooler. Plus, beating a level once is fun, but beating it in different ways is better. Then there are the Chao. These creatures are truely cool and original. Raising, racing and competing in karate competitions are great. This game, is a 5 star game in my opinion! | video-games_retro-gaming-microconsoles |
101 reasons gamecube is better than xbox or PS2. First off, I will adimit to the entire world that I own that piece of ... N64...if given the option between getting kicked in the groin eight hours a day for the rest of my life, or playing that system again, I would have to seriously consider the former.
This is the reason that a few months before the gamecube launched, I almost bought a PS2 instead. But I am happy to say that it was worth the wait. Gamecube exceeds my every expectation of what a game system should be.
Great games, wonderful controllers, small and compact, sleek and fast in every way possible.
Here are the problems, as I see them, with the other next-gen consoles and why the GC is so much better.
PS2, with it's out-dated graphics and fat load times, is sinking like a rock. And what's amazing is that Sony is already claiming a console war victory because they've sold more units than Xbox and Gamecube. Well of course they've sold more units; they've been selling them for a year and a half longer than the others.
PS2 will simply not be able to keep up the pace for much longer. Of course, there is talk of a PS3...for those of you who like overhyped, under-funded systems whose main selling point is that you can play it with the system standing vertically.
It's not a good time to be an Xbox owner. With a slew of half finished, barely playable piles of [stuff] they dare to call games to their name, Microsoft is turning what could have been (and still could be) the greatest console of all time into a [price] coffee table. It might also make a good conversation piece for the old ladies down at the country club. Admittedly, it's got some great games on the way, so Xbox if owners can hold out just a bit longer...
Gamecube, on the other hand, is much slower at making games. But the GC has about 3 bad titles to it's name, while Xbox...
As for it being only for children, a slew of first person shooters and crime games are coming to the system, along with the much talked about Eternal Darkness. Nintendo is growing up.
So you can't play DVD's or CD's on it. So what? I bought it so I could play games, not so I could struggle with finding compatible DVD's.
Mark my words: Gamecube will come out ahead. | video-games_retro-gaming-microconsoles |
What the heck is this. I went to buy a GameCube game, didn't matter which one, ohh fatal mistake. I held this game in my hands along with other, FIFA 2002, and asked my dad "Dad, which game do you suggest me to buy?", what a lot of people don't know is that some parents don't know anything about videogames. My dad answered "Well son, I would suggest Universal Studios because of the Visual Effects". Of course he referred to the effects of the movies 'cause this crap doesn't have any graphics that are worth the $50 I payed for it. Damn it!! I played for 20 minutes 10 minutes later I was back in the store, in the Returning Line. Sadly I could return this thing and I try to give away but nobody wants it, so I guess this game will remain here to remind me of my stupidity back in the teenager days. My advice is DON'T BUY THE GAME, DON'T EVEN RENT IT because it will turn into your nightmare, and if you want yo get rid of it no one will want it even if you offer them some cash. | video-games_retro-gaming-microconsoles |
The Best RPG in years. Tales of Symphonia is simply the best RPG that has come out in years. After Square began turning out a Final Fantasy game every year after 7, each one worst than the last (except for a brief span of brilliance with FFX), there hasn't been that solid RPG...until now.
TOS has a moving score that flows with the frequently twisting plot and suprisingly good voice acting. The unique battle system keeps you on your toes, while the variety of moves and insane combo system draws me back to my Killer Instinct days.
From a riveting story, to the countless side quests, to the beautiful cel-shading...if you liked FF7 and/or Chrono Trigger -you must own Tales of Symphonia. | video-games_retro-gaming-microconsoles |
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