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Portable MK At it's best. Without a doubt this is the best Portable MK Game To Date. for those who never played the older MK gameboy games lets just say mnay of them were lacking in different areas (except MK2 And MK:DA). Mortal Kombat: Tournament Edition is more or less everything from the regual console version of MK;DA taht didn't make it into the GBA version. Thats a good thing. It still has the mini Krypt. and features a total of 15 warriors. many of which are hidden. 3 of which are not at all in the MK DA Console Or GBA game. 1 of which has never been in a MK fighting game 9however they were in MKM; Sub-Zero. the action game). all in all there more then enough to keep u busy for a while and its game worth it. The controls are very smooth. not the same as the regual MKDA Console Controls, but not at all in a bad way. I My self have 2 copies of this game i liked it so much.althow there are no alternate costumes there is differnt color combos to give each warrior. for example; scorpions costume can be chnaged from regualr yellow to grey (smoke), green (reptile), red (ermac). and a few others. on the secrets menuthe alternate colors are listed as scorpion: smoke scorpion: reptile scorpion; ermac exe. so they were obviously meant to be used as alternate warriors (seeing as reptile and smoke have used scorpions moves in the past this owrks out great) also cyrax has an alternate Grey/purple color listed as "Smoke" so seeing as theres 2 smoke costumes in the agme i supsoe he counts as another extra warrior. Test your sight and test your might are in here as well. over all the game is VERY VERY VERY VERY Underrated. I recomend this game to anyomne who wants a portable Fighting game.supriseingly this agme can be connected via the GBA Game cable to a copy of MK:DA. unfortunalty only 3 warriors cane be used. they are the only 3 warriors that appear in both games. and for the Sub-Zero Fanatics out there let me say HE'S NOT HERE!!. However Reptile Is. For those of you who like Mk for the storyline let me say this. one of the hidden warriors has an ending which involves the death of goro. it's very strange that a Minor Portable title would contain such a major plot point. weather or not it will stay canon only time will tell. but it's worth checking out. over all it get;'s a perfect 10. a rareity for a Portable Title. and thats saying something.
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If you don't like this game, then you suck. When I first heard this game was coming out, I was excited, as I really enjoyed the original. Turns out I had a good reason to be excited, as this game RAAAAAWKS! And here's plenty of reasons why. -Excellent graphics, despite being somewhat "kiddy", as some may call them -A simplistic, yet fun battle system -Lots of cool puzzles, some of which require a paper ability, or some partner ability. They're all just cool in general. Some require a bit of backtracking, which can get annoying from time to time, but that's no big deal. -Speaking of paper abilities you get cool paper abilities such as paper tube, paper airplane, etc. -Lots of fun star power attacks -Lots of fun partner attacks -Some cool mid-chapter events -Can upgrade your partners to give them more attacks -Lots of cool sound/music, including some from old Mario games -You get to play as Bowser at the end of each chapter, and get to play as him on a SMB like stage every other chapter -Many cool partners, including a Yoshi kid with an awesome attitude -Plenty of hilarious dialogue, both in main parts of this game, as well as some optional dialogue that you can get from talking to other people, and such. It may be in text, but most of it is still plenty funny. -And much, much more To put it simply, this game is excellent. It's just plain fun and addictive, and hard to get tired of. There will be some people who will diss this game because it's "kiddy" and "too easy", unlike most rpgs, and maybe also diss it for some other dumb reasons, too. But I found this game to be quite enjoyable. If you don't mind lighthearted rpgs, then this game is definitely worth buying, a rental at the very least. However, I WOULD like to add that this is one of those games that starts out kinda slow, and....not as interesting as it could be at first. But it definitely picks up after chapter 2. And despite it being one of those games that starts out slow, it's still an excellent game overall. Simply put, this game RAAAAAAAWKS!
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Garbage. This game is the biggest load of garbage that I've had the displeasure of playing on the GameCube. The controls are terrible, the car handles like it's glued to the road, the CPU opponent seems to have abilities that make no sense (like moving through other cars and walls), and will often completely disappear! On the plus side, the intro movie is pretty nice, and... that's about it. The music for each level doesn't loop -- after one play, it just stops. The sound effects are just terrible, and the graphics really belong on a last generation console. Crazy Taxi is your best bet if you want a taxi driving game. Burnout and XG3 are amazing racing games. Smashing Drive makes me die inside, a little at a time.
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Truly amazing. I have played countless war based GBA games. This and Advance wars are by far the best. If you are the type of person who like the more direct in your face war action rather than moving spaces on a tactical map and shooting. This is the game for you. It is almost like a 2d version of command and conquer. You can build and create units. And activate 3 types of special weapons. You also lead your army to destroy enemy fortifications and establish forward bases. But making is even more fun is that you can pilot airplanes. Some people say that they don't handle very well. It is just based on realism. Because Flying and landing an aircrft isn't exactly a walk in the park. But spending some time learning the controls better makes it a devastating weapon of war capable of gunning down choppers and leveling bases and tank columns with ease. The chopper is a very versitile vehicle as well. While piloting the chopper you can create your land based vehichles and order missle strikes. Their armaments aren't quite a mighty as the planes but is much better at annahilating infantry. They also can order infantry to get into their chopper and have them parachute down to take a base or attack an enemy. The backround graphics and landscapes are beautifully rendered making the game more enjoyable to play. This game both ads realism strategy and big explosions to the gba. A fantastic game. A must buy for any war game lover or killakame for christ crusade participant. ENJOY!
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Stop Dissing Pokemon. Okay, I know a lot of people diss Pokemon. Well here is some advice for you. First, if you hate it so much then why are you getting on everybody's back about it. What I really think is that you do like it but don't want to admit it and you only say you hate it because you think your friends won't hang out with you any more. Well the fact is they probably like it to but they're afraid of the same thing. Well either way Pokemon Ruby is going to be the best Pokemon game ever made until or if they make any more. And those who diss Pokemon will probably take the chance of new games . Well I hope this message gets through to those who diss Pokemon.
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Nostalgia, anyone. I can't help but feel a little nostalgic when I see the younger gamers talk about Lt. Surge and Fuscia City. It brings back memories when I started playing 10 years ago. Wow, 10 years, and I got every main Pokemon Gameboy game. I'm sorry, I'm sorry, allow me a moment here. ...Okay, we're good. First of all, the graphics are just amazing for a GBA game, better than everything I'd seen so far. Secondly, if you're a Pokemon vet like me, you'll enjoy the return to the Pokemon roots, though the replay that occurs every time you turn the game back on gets annoying after a while. Also, if you're a Pokemon newbie, or are too young to know the original Pokemon games, FireRed and LeafGreen are a good place to start. A tip for the newbies, start with Bulbasaur. A wily old vet like me will pic Charmander and have that bad boy, or girl, (Pokemon gender, nature, and everything else that was introduced between Gold/Silver and Ruby/Sapphire is in these games FireRed/LeafGreen) know moves/be powerful enough to take out every oter type of Pokemon no problem. Now, back to the game itself. The inclusion of Johto region Pokemon like Lugia and Ho-oh and Suicune is pretty good, if you ask me, because it's not every game you get to catch every rare Pokemon, though, in true Pokemon spirit, you really can't on your own with only one version, but still, more rare Pokemon on one cart is definitely a good thing. To come to a close, would I reccomend Pokemon FireRed and LeafGreen to newbies and vets alike? Yes.
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Evolution Worlds, a great game. Hello, I'd like to tell you about a game I've been playing on the side, Evolution Worlds for the Nintendo GAMECUBE! In this RPG you play as Mag Launcher, a bold and brave adventurer, you also control Linear, Pepper, Gre (Pronounced: Gray) Nade and Chain Gun. Their moves all include Attack, Special and Talent, Attack is your bassic attack, Special is a special attack using your "Cyframe" and Talent helps boost character's status, "Provoke" is when Chain teases Mag about being better, Mag gets ... and his attack goes up. The rest is a little more complicated. Over all I'd give it an 9-out-of-10 and 5 Stars!
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Great Fun. Pokemon FireRed is a remake of the original Pokemon Red version for the Gameboy. Now the remake is on Gameboy Advance with bright new graphics, animations, and tons of new features and areas to explore, as well as new pokemon, and compatibility with the other 4 GBA Pokemon games, making it possible to collect all 386 pokemon on this game. You can also use this game for your DS games Diamond/Pearl, and transfer your Pokemon up to the DS game. This game is great fun and very addicting, no matter what age you are. I recommend this game to any person who likes playing video games.
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The show just got a PRROOOOMOTION!!! (On the go. DRMBM is actually a puzzle game rather than your average platformer. It's actually based off of the Adventures of Sonic the Hedgehog show and it is probably the only game to be. The main game is connecting 3 of the same color. It's Puyo Puyo but with an American Sonic theme. There's a VS mode, a Training mode (Which is like playing solo in Tetris), and a Story mode that pits you against Dr. Robotnik's half-baked robots. If you are a fan of Kirby's Avalanche or Puyo Puyo, you gotta come pick up this game. The puzzling gameplay is pretty addicting, and it is still a fun game to this day.
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Great alternative to the Wavebird. I was looking for a way to use my Gamecube controller with my Wii without being limited by the controller's short cable length, and even considered purchasing a Wavebird wireless controller. However, the actual Nintendo-produced Wavebirds are pretty expensive and the cheaper knock-offs consistently get poor reviews. This extension cable was the perfect compromise. It works great, and for a fraction of the price of a Wavebird I can still sit my usual distance away from the TV and don't need to move the Wii to accommodate the limited length of my GCN controller's cord. Plus, I still get to use my quality Nintendo-produced controller and don't need to settle for a cheaper one (which, incidentally, would also cost more than this cable). Still, a wireless controller would be ideal, but this is a very effective and economic alternative.
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One of the best Dreamcast games...ever. First, I'll tell you the bad; the camera can be anoying and one or two songs in the game aren't great. That's about it. The rest of Jet Grind Radio is fantastic. First off, the graphics are like nothing ever. Using a new technique call cell-shading, the graphics in Jet Grind Radio look like a cartoon, from the characters to the buildings. They're amazing, even better than PS2(also, this game's creators say PS2 can't do this game's graphics because of its limited RAM; so take that PS2 fanboys!!) Also, the music is top notch. A mix of Japanese and American, the music is very appropriate for each level, and throughout each level, the songs change seamlessly like on a radio, making for a fresh change during each level. Also, the sounds are very good too, with people yelling at you and loudspeakers booming Japanese voices. Finally, the gameplay is top notch. The game feels very real, with cars in the streets, many people walking on the side walk, and advertisements and TV's flashing in the stores. The enviroments are great too; you'll skate through streets, subway tunnels, and on rooves. Of course, the object of the game is to do tricks and spray graffitti, and with tons of places to do tricks and creative spots for graffitti, you'll never get tired. Many people say that it gets old after a while, but althought the story mode is short, after beat it you can skate through all the levels again, trying to get high scores. Since it is hard to get a good rating, and since the levels are so fun, the game actually has tons of replay value, as you find new areas and pull off awesome tricks. Adding to all this are cool characters, a crazy end boss, and a very unique game menu, and you have a title that is dripping with cool and is very inventive. If you're looking for something that's fun as hell and looks great, this game will deliver!
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The best FE game in the US is also the first. Fire Emblem (subtitle Blazing Sword in Japan) is one of the best tactical/strategy RPG's on the GBA...even today, several years after it was released. Yes, I am aware that a newer game, Sacred Stones, has been released here. Yes, I am aware the Path of Radiance was just released. I have played both of them, and I am here to tell you that the original is also the best. Why is it the best, you ask? For starters, the story is excellent, as it is in all FE games. This one involves the return of dragons to the land after a thousand year absence...and they aren't happy to have been kept out. Or are they really? First as Lyndis, nomad and secret heir of a Lycian territory, then Eliwood, a young noble who lost his father, and Hector, a headstrong man trying to prove himself to his brother. This game is the best one of those released so far in NA because of the characters. This game has some of the most memorable characters, and a heartfelt story with moments of levity. The combat is turn-based, yes, and it takes place on a grid, sure, but it is vastly different from, say FFTA. In the game, as other reviewers may have told you, combat is based on a rock-paper-scissors system (substitute sword-axe-lance in there and you have the idea). There is a magical triangle that works the same way (elemental-light-dark), and bows and staves that work differently. There are weapons that revers the triangle or ignore it entirely, but these weapons only appear after you get the hang of the system. Some may find this kind of system limiting in terms of options, but I find it more rewarding than the glorified hack-and-slash of FFTA, which has weapon types out the wazoo. Much of the strategy comes from using, choosing, and placing characters correctly. If a character dies, they are gone forever, and once you get attached to a character (and yes, it will happen, whether you like it or not), it is impossible to let them die. So, you restart the entire mission over. (You can save at any time by using the "suspend" option during battle, and you can save after every chapter.) If you do something stupid in the game, it is no one's fault but your own. By making the system simple, it places the burden of strategy on the player--and it is a burden. Several chapters will require repeated playthroughs due to trickiness or sheer number of enemies, and some bonus chapters should be avoided altogether (chapter 27x, Night of Farewells, comes to mind...I HATE BRIDGES!) Ahem... Replay value is high, as you unlock a new scenario after completing the main game. In addition, there a few chapters that have different versions depending on the levels of some units. Also, you may want to replay the game simply to raise different characters. Overall, this is my favorite game in the series, and one of the best games for the GBA. If you are contemplating buying a FE game, make it this one! (Path of Radiance for Gamecube is pretty good too, but Sacred Stones...)
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mini games are great but the rest is sloooooow and boring. i would recommend not getting this game to anyone who has a life because to complete the entire game, you would probably have to play it for at least 50 hours. the story board mode is one player mode and each character has to beat a board game and challenge a "party host" to a mini game to get their present (and each character has like 6 presents that they need to get). if you don't get 1st place in the board game you have to do the whole thing over and it takes at LEAST a half an hour to complete a board game. i'm not even close to being done with that part and i've been playing it for like a year. if you ever DO accomplished that, there's also a multiple player mode which i haven't even attempted yet. the only part about this game that i like are the mini games - they're these fun little games you can play 2v2, 3v1, or 4 player; they're really fun and there are tons of them. everything in this game (besides the mini games) is extremely slow because it always focuses on the player's little actions like blinking and breathing instead of getting on with the game. i expected much more out of this game and i am very dissappointed in it.
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F.U.N. This game has auesome graphics. It is extremely fun because it isn't like those games where you play it one time and get bored or beat it. It is really cool because there are lots of worlds and you can get different kinds of weapons. You can roll up into a ball and move around, jump, shoot enemies, battle different times of cool bosses, open doors, lock onto targets, ext. Sometimes it can be hard and you have to figure out things, but you won't stay stuck in the same spot very long. I like this game alot because there are save stations thoughout each level and if you die, then you automaticly to where you saved your game last and you don't start out at the beggining again and get really frustrated. It is really fun.
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Rock-paper-tanks. The following is a mini-preview brought to you by Nintendorks, Brandon DeHart, and the letter Q: "Advance Wars has baptised me into a true GBA believer. I now see the GBA as a console--a game system to sit down with in my home and play videogames. The fact that I can take it with me is now just an added perk, whereas before that was its entire purpose. Even after Castlevania, Mario Kart, Dodge Ball, and more, it was Advance Wars that made me see the light about how the GBA can compete with my N64, GameCube and PC as a prime-time videogame-playing machine. Thank you, Intelligent Systems. So what's the game all about? Well, it's a turn-based strategy game; that's as good a place to start as any. Think rock-paper-scissors meets chess, but with tanks and fighter jets, and you'll start to get the idea. You command an army of troops, and use those troops to either capture your opponent's headquarters, or wipe out the enemy troops completely--either one will win the battle for you. There's a bit more to that, of course. Scattered across the map are cities which you can capture. Capturing cities gives you more money at the start of each turn, which allows you to build more and/or better troops. Some units can't be built until a certain building is under your possession. You can't build bombers or submarines unless you have an airport or sea port under your control, for example. The battles are just as fun to watch as they are to plan. When two units clash, you're treated to a great split-screen battle where each unit fires onto the other, and destroyed units explode off the screen. There's also the nice CO expressions of glee or disgust in the corners of the screen, depending on how well or poorly his or her unit did in the battle. And if you sense a long, epic battle ahead of you, you can turn off various animations to make turns go by quicker. The anime style of graphics that runs though Advance Wars works perfectly, and even the little things like weather effects and menu screens are top notch--not to mention the cool graphics and animation when a CO uses his or her special move. The sound effects and music are on par with the graphics as well. Granted, bullet fire and explosions aren't the most intricate of sound effects in a game. Each CO has his or her own musical theme which makes each turn a bit more fun--when you hear your CO's theme fire up at the beginning of your turn, you know it's time to bring the pain. Other than Worms, I've never been a big turn-based strategy fan, especially when compared to the fast-action real-time strategy of StarCraft. So I should give the obligatory statement of "If you absolutely hate turn-based strategy, Advance Wars may not be for you." Because that's all Advance Wars is: turn-based strategy. However, it's brilliant and fun turn-based strategy with more replay value than you could possibly ask for. This isn't boring turn-based strategy where you spend 15 turns setting up your troops to fight the inevitable battle, no sir. By about your third turn in an Advance Wars battle, you're already fighting, and it only gets more hectic and fun from there. Throw in the bucket-load of options and play modes, and Advance Wars will be in your GBA for a very long time. Intelligent Systems put so much thought and detail into every little aspect of this game that it screams perfection. Well, that may be a bit too bold--Advance Wars isn't the perfect game, but it could very well be the perfect Gameboy Advance game."
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No dying in this game. I am sooo pleased with this game! I read the two previous reviews and knew I had to have this game. This is a "no pressure" game. You just work puzzles, like on the table at home. These are brain teaser puzzles. You have to get all the pieces put in a certain way to win the puzzle, and it really helps you to exercise your concentration abilities. There are 150 puzzles, and a cute little blue blob, with pink eye lids, to play with. I am challenged, but not overwhelmed by this game. I highly recomend it! We need more games like this. Not all of us enjoy shooting and fighting and being eaten by things games. I just like to challenge my mind. I play my Gameboy to relax! I love this game! Thankyou for letting us post our reviews. It "does" help!
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Amazing gba light. Gba flood light is really great. First I wanted to buy an afterburner internal light kit for my gameboy advance, but after reading the articles on how easy it is to damage your gameboy while installing it I've purchased flood light. This thing is amazingly bright, you can see the whole screen even in total darkness without any glare. The only downside to it was when I used it for about 4 minutes it started flickering, but I've found a way to get around it by simply turning the light off for about 4 seconds and then turning it back on. Another thing is that in order to replace its batteries you have to use screwdriver to open the battery cover. Other then that, this is a great gadget it's way cheaper then afterburner, there are no installing hassles, you can slide it all the way up so that it doesn't block the sunlight when your playing outside, it also removes very easily and if you have rechargeable batteries you can use them over and over without spending money. All in all it's an outstanding product, definitely worth investing in.
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Overall Great Game. Not Quite the "Mario 64" of the GC launch games..but still a great game First--What is does good 1. Graphics--set standard for real-time lighting and effects 2. Atmosphere--Scary mood has you tense in anticipation of ghosts 3. Replay Value--It hooked me for the short time that it lasts.. Next--Faults 1. Length--5 hours straight and I almost beat the game 2. Game Menu--Ok, a little bland but who really cares? In summary, this is one of the games to get with your GC..I got this, Super Monkey Ball, and Rogue Leader..and I am DAMN happy ...GC is where its at! EluS|v3--Game Reviewer "I'm like the man who wore pants...instead of bushes.."
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One of the Best GBA Games Ever. The Legend of Zelda: The Minish Cap was developed by Capcom (yes, Capcom) and published by Nintendo on January 10th, 2005. So it turns out that Vaati's intentions aren't all that great. He turns Princess Zelda to stone and Link gets sent on a quest to retrieve a legendary sword forged by the Picori that can restore her. Why Link? Apparently, only children can see the Minish world of the Picori. And not only are the Picori invisible to adults, they're also very, very small. Everything about The Minish Cap is good. Like the music. Mixes range from the NES Legend of Zelda all the way to tunes from Ocarina of Time; many of the sound samples take their cues from Ocarina of Time and the Wind Waker respectively. If you find enough of a particular item you can unlock a means of hearing every song in the game, I was actually surprised to hear how close in quality the songs are to their console counterparts. I don't know if the GBA's sound capabilities are being maxed out or if the console sound is severely under utilized. Link's little boy yell is ever present and sounds nearly as good as it does on GCN. Which is good. Minish Cap is one of the best looking games on the GBA to date, taking after the toony Wind Waker style. Which is good. Many of the puzzles in this game require Link to shrink to Picori size. Watching out for the tiny Minish world while stomping around Hyrule brings a whole new dimension to the Zelda series. Minish Cap's over-world is incredibly lush as a result, and when Link shrinks to Picori size you see just how much went into the level design. You'll find yourself walking under gigantic leaves, climbing up gigantic bookcases, and treading the rafters of houses that are home to colonies of Picori. The trade-off is that Minish Cap doesn't feature quite as many dungeon levels as previous Zelda titles, about six in all. Shrinking aside, Minish Cap sticks close to the Zelda formula and plays just like you'd expect a Zelda game to play. (Good.) Basically, discovering the secrets of any given area hinges on the finding of certain items. Familiar items like the bow, and the bomb return. But there are also new additions like the Gust Jar, which allows you to vacuum up objects and enemies and clear away dust. Play mechanics remain largely the same as in previous installments, but there are some new puzzles that require Link to replicate himself. Another important new feature is the Kinstone; magical medallion halves that you can fuse together with the halves of NPC's to uncover necessary and unnecessary secrets. Because such emphasis has been placed on over-world exploration and the finding of Kinstones, it takes quite a while to find every last secret in Minish Cap. If you're not into finding the little treasures that this game offers you're still in for quite a good game. So much has gone into creating the Minish world in conjunction with Hyrule that even those who aren't fond of collecting treasure will be sucked in. You won't be able to resist climbing a beanstalk just once, or digging out an entire cave just to make sure you didn't miss anything. This is certainly one of the best GBA games there is, not mention one of the best (goodest?) 2D Zelda games ever. I hope it's not the last. A
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good. Outrigger's like Quake dummied down for the arcade it's got many of the thrills offered by your average first person shooter.{fps},just simplified. As a single player experience i had fun with the challenges in mission mode,and there are a few other cool surprises{ricocheting shots and the ability to see through walls in particular},but the gameplay and especially the tiny levels are so straightforward i grew tired of them after a few hours. If you're looking for a split screen or online deathmatch DC game,Outrigger is a distant third in my book{behind Quake 3 and Unreal Tournament},but that doesn't mean it's bad,just for more casual FPS fans.
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One of best Game Boy games ever. This game is up there with all the other GBA games, GB color games, and regular GB games. A way to describe it is like Risk with really good graphics. This game may look like it's for kids, but it's not. I'd say it's for ages 11+. Not at all for the possibility of it being a bloody war game (it's not), but because this is really a stragititic game. It's difficult, but also very fun. This game is a real thinker, but I love it. I'ts deffinatley one of the best Game Bay games ever made, probably in the top 10. There's really only one word needed to describe this game: GREAT! It's definatley worth the money which is rare these days.
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REmake. Hands down, one of the best games I have ever played. Resident Evil (A.K.A. REmake), is reconstructed game that has a lot of elements from its' original 1996 Playstation version. However, while story is largely the same, the gameplay elements, such as defense items, 180 degree turns, and CGI cutscenes, are all completely original and exclusive. The game lets you choose from one of two protagonists, and from there you're game starts, and who you meet and what you do is largely dependent on which character you choose. A great game with lots of unlockables and replay value make this Resident Evil a Must Buy!
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Tons of fun, and addictive. Crazy Taxi is pretty great. It features 2 rather big cities, a pretty awesome soundtrack by The Offspring and Bad Religion, tight control, and pretty good graphics. Oh, and smashing past everything like a maniac while trying to make it to stops on time feels awesome. The good: * big levels, even though there are only 2 * extremely pick-up-and-play * nice graphics for a 2000 release * the product placement is silly to see, driving to KFC and Levi's brings some life to the game The bad: * no multiplayer * soundtrack does get a bit grating after hearing it too long * has some annoying pop in issues at times, especially with destination markers * the product placement is a bit excessive Overall, it's a rather good game, with very little to complain about. As for difficulty, it's not hard to pick up customers and get them places, but it is hard to get a good score, which is pretty much the entire point of the game. Get in, get cash, and get out. It's Crazy Taxi!
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All it's 'popped' up to be. Before I begin this review, let me say that I've never played a Puyo Pop game before this one. Puyo Pop fever is an intense and quick-paced game. The aim of the game is to connect four puyos of the same color so they will go off of your screen. When you succeed in connecting four puyos, not only will they clear from your screen, but they'll send 'nuisance' puyos to attack your opponent. However, the aim of the game isn't too just connect four puyos of the same color. It's to create combos. Setting up even a combo of three sets of four puyos can send some intense game-changing damage over to your opponent, and vice-versa. You want to be sure you send damage over to your opponent before they send damage over to you! Another interesting twist to this game is that all nuisance puyo you send over to your opponent don't instantly go onto their playing field. Instead, they collect over your screen in a bar (it's hard to explain) giving the opponent a few turns to 'offset' your nuisance puyo. By creating their own combos, they are able to remove the nuisance puyo before it ever hits their side of the field. By offsetting, they go closer into going into a very powerful (almost too powerful) mode called fever mode. This gives them some quick chances to make huge chains. The gameplay is fun, so I'm sure your wondering why it got a three. It got a three because the voices are really annoying. Sure, you can skip the horrible cut scenes, but even in game you hear the characters chants when they chain. The story makes very little sense, and is very childish. However, story mode can get very hard very quickly. I know I'm not the best at puyo pop, so maybe that's just me, but still. This game is too cute for many teens/adults, but too hard for younger children. If you can look past these flaws, the gameplay is great. Especially multiplayer.
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The force is strong with this one, but where is darth vader. ok. Before reading this review i just want to say Star Wars RULES!!! now, When I first got this game i was really impresed by the opening when you see Darth Vader, Luke, Leia, Han solo, Chewie and the droids dancing disco! Well, this isn't what i came to tell you. First of all, this game has awesome graphics, exelent gameplay, variety(foot missions and ship missions), good cutscenes (at the end of most missions you see our good friend Darth Vader talking with Palpatine) and a good two player mode. This game has two campains as you might have read in other reviews, Luke's and Wedge's. at the begining of the game you are at yavin-4 a day after the death starI was destroyed and you have to kill many transport and go into a temple. At the end of the game you are at Endor as Chewie and then as Han to go destroy the shield generator wich protects the death starII. The extra missions, i don't want to give away what happens in them... In Wedge's campain you mostly use ships like the x-wing, Y-wing, Tie-hunter but the most impresive, Jedi Starfighter. In this Campain you also use the well known walker. Then in Lukes campain you also go in ships as well as in foot. But what really impressed me was that there are two campains were you actually use a lightsaver, one in Dagobah and one in the sarlac pit were you slice and dice many aliens, but unfortunately, no fighting with darth vader... Another cool feature is the two player mode. Co-op mode takes you through the most exiting battles of the star wars trilogy, i mean all of Rouge leaders levels. Then you get the vs mode. its cool to shoot with a naboo starfighter a jedi-starfighter in the middle of an asteroid field. Another cool extra is the original arcade wich you can unlock and play. They have bad graphics but are really exiting. In conclusion, This game is really good soecially if you are a star wars fan. But as i told you, you don't get to fight darth vader(thats why it lost a point). I really recomend it, specially to play it with a friend. May the force be with you...
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This is a solid beat em up game. If you are reading this review then odds are you saw the previous one by "Deimos Rock Fan" or some name like that. First of all I must say that the arguments presented by that user are completely ridiculous. I myself have played that game and found the controls, enemies, and environment up to par of what one would expect from a beat em up style game. I do not know what Deimos had problems with but it is a quality game that one would expect from a Sega Genesis Console. If you, the reader likes beat em up games then I suggest getting this game. I promise you that it is not a bad game and that it is exactly what you would expect from that genre. Also, what other games have you seen where you can head butt enemies to death?
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flip GBA with FULL legacy support. I have 3 SPs (one of them is broken), the latest one I got last October with new backlit screen, the brightness and color is a lot better, but there's also a tradeoff: you can't play it under direct sunlight even with different screen, SP still has 100% legacy support (can play a lot of legacy GB/GBC games without problem) also, flip design is the best way to protect screen from scratching or damage though it's highly rated, there're some minor flaw: 1. headphone jack is same as DC in jack, you need to buy plug adaptor 2. battery, though the battery is removable, the door is not getting opened easily, you need a little philips screw driver to open, actually, SP is not DS, the data, clock, and setting will not erased when the battery is removed, nintendo should change the battery door design, that can be opened easily 3. AC adaptor, this AC adaptor should be auto-volt, which can be used internationally 4. LCD, though it looks a lot brighter and better color, it's not viewable outdoors like old SP and DS, a transflective screen is a good balance between color and outdoor visibility conclusion: get SP is you have some legacy GB/GBC games
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Nice. The game is a nice game. It is I believe EA's first attempt at taking marvel heroes and putting them into a fighting/action game as this one. You have to hand it to them. They actually did do a nice job. I admit there are some flaws but when have you played a new type of game that didn't have a few flaws? Here is what I think of the game with my pros and cons. Pros 1. Great graphics 2. Lots of fun in the highly destructive levels 3. Nice sound 4. I myself thought the cinematic videos were very interesting. It makes me want to see more of the imperfects ( perhaps in a movie or cartoon of their own. ) Cons 1. Needs more characters it does have a big selection, but you those characters really don't have enough moves. If your going to give characters such a limited amount of moves you should make more characters to choose from. 2. More fighting environments would have made the game better also. Even though they are destructive they could always be more destructive. 3. The selection of characters they chose for the game was kind of questionable. I mean Daredevil and Elektra are cool characters and all, but in the opening cinema it shows Captain America and Incredible Hulk being taken out. I'm sure they woudl have been able to withstand the imperfects invasion easier than Daredevil and Elektra would be able to. That's just my opinion though. Overall though I really do think this game has the potential to push it above and beyond in the fighting genre of games. With some improvements in the sequel if and I hope they do make a sequel then this game would be one heck of a game. If you want a fast action paced game. Then this game is for you. Truthfully playing this game made me feel like i was watching a fighting seen in a movie.
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Great game, but a few problems. For those of you who wonder why they called this game "Gundam" Side-Story, it's because Gundam is a type of class of mobile suit based in the Gundam Universe. So technically there are "Gundam" class mobile suits in this game, but not the one's most people unfamiliar to the Gundam Universe are thinking of. (There is no Wing Gundam, no Death-Scythe or any of the mobile suits from Gundam Wing. Gundam Wing is based in an alternate timeline AND is a 100 years after when this game is based. If you're looking for a game based in the Gundam Wing universe, buy Gundam Wing battle for Playstation this winter.) So now that the rumors and questions are out of the way...how does the game itself play? Really well if you ask me. Control-This is a breeze. It takes you a little while to get used to handling your Gundam's view point and manuevering seperately on the directional pad and analog stick, but that doesnt take long. The auto target button makes it a cinch to attack your enemy as well. Double tapping the directional buttons will let you use your verniers to get around easy. One gripe...down down shouldn't really crouch you, it should let you jet backwards. Besides that, control is very nice. AI-This is kind of a double edged sword here. Your team's AI is great, they are responsive (at times they will kind of walk around though instead of heading directly to their goal) and do as they're told. Its a pain in the but when one of your buddies shoots rockets at you while yer saber dueling another mobile suit, but that isn't too damaging. However...enemy AI is kind of a let down. Most of the time they'll use their preset range attack (they have it set so AI controlled suits attack at long, medium, or short range) and not even move. Once your out of their preset range they'll move ONLY to get back into their specific range to attack. Only way to force them to change is to ram them and force them to saber duel you. While it may seem like you have the advantage when it comes to AI, it takes some of the fun and realism out of the game. Graphics-Absolutely superb...enough said. I don't see one problem with these graphics, they're high res and the color count is just spectacular. This is the biggest place the game excels. Sound-Another great feat in this game. Probably the only part of the game that reminds people of gundam wing. The sounds of movement of your gundam, the clashing sizzling sound of two beam sabers in a test of strength. That pretty much says it for sound effects, as for music it aint half bad. You don't really pay attention to it while in the heat of battle though, so it aint a big deal. Gameplay-Fantastic. Put all the above together and you got one great game. The AI is flawed, but it can be forgiven with the way Bandai made the battle such a great experience. So the gameplay is almost perfect right? Wrong. While the gameplay itself is excellent, it doesn't last long. Ten missions goes by pretty quickly, if you're good at this game you can complete it in less than an hour. Right when you get to the end is when the game really stars to grow on ya. Replaying the game won't make up for it either, since the linear extras are unfulfilling. (You get to have a few photos placed in your cockpit and pick whatever weapons you want for your mission...this doesn't make replaying the expericence any better.) So while the game is short and enemy AI could have used some polishing, this is one game a Gundam fan can definitely enjoy.
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super fun for all ages. I bought this as a "community" game for my 10 year old son and my 6 year old daughter. I wanted to find something that they could play together and be age appropriate. What we found is that not only do my children love it but my husband and I do as well. We actually went out and bought 2 new controllers so all four of us could play! Video games may get a bad rap but this game made many nights family nights playing this game together. The games are fun and competitive without alot of difficult moves to make. Now that we have all the games unlocked, we play them to get the highest score. I highly recommend this game as a universal boy/girl and without age restriction.
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WCP Review: (AI, link features, comparisons vs. Texas Hold'em Poker by Majesco. I mainly purchased World Championship Poker (WCP) for the GBA (Gameboy Advance) to play a lot of Texas Hold'em hands, and overall it serves its purpose. The computer AI (Artificial Intelligence) is okay but nothing to write home about. Short stacked computer opponents usually fold a lot more common. In general though, the computer opponent usually calls every raise no matter what hand they have. If you're looking for a Texas Hold'em game with more realistic computer AI, I found that the Texas Hold'em game by Majesco is far better in this regard even though the presentation on that game has rather bland graphics. World Championship Poker for the GBA wins the eye-candy department if you compare the two. I'd rather settle for the better computer AI though. If you're looking for a Texas Hold'em Game with really good AI to match your wits, buy World Championship Poker for either the XBOX or the PS2 and set the computer level to "professional" in the options setting. The AI on the XBOX and PS2 versions of this game are about 100 times better than on the GBA version. There is one thing that WCP has that the Texas Hold'em game by Majesco does not have: link capability with another Gameboy Advance system. To make this work, you need a link cable (these cost about $9.99 the store), one WCP game (you don't need 2), and a second Gameboy Advance system. Actually, you can have up to four players linked up on this game which still only requires one WCP game (the GBA with the game acts as the server), three GBA systems, and three link cables. I've never linked four players together, but three works fine. In the end, this is what sets this game apart from any of the other Texas Hold'em games out there for the GBA. This link system isn't without its quirks, namely two main ones: 1. Every now and then, a glitch will occur where a person's turn to check/bet/fold comes up. If I check on a hand, the person opposite of me will be skipped, and the hand is back in my court to act on. This also tends to happen after two players fold their cards successively. This is a major problem if you wanted to bet on a hand or simply fold it. Imagine having to throw away a junk hand because somebody just bet $25,000 to you, only to find out that the game glitched and made the decision for you already! 2. Blinds are not adjusted according to how much money you are playing with. For instance, if you are linked up against a human opponent and you've set each person to start off with $250,000 in chips, then the blinds still say low at $100 and $200. They do not change and they cannot be adjusted on any setting. To counteract that problem, I usually set the chip count at $15,000 per person so that the blinds have more of a reasonable bearing on the actual game. WCP is more than just being about the Texas Hold'em game though. It has variations of Poker such as Omaha Hold'em (a much tougher game to master than Texas Hold'em), Video Poker, Blackjack, and slot machines. The Blackjack game is also one of my favorites basically because it attracts a crowd when I have it at the bar. Overall, at $19.99 this game is well worth the price for the variety it offers. As a stand alone Texas Hold'em game (without linking up with somebody else), I rate this game at 3 1/2 stars. If you're linked up with other opponents, then I'll give this game 4 1/2 stars, even with the minor issues listed above. 4 stars for all the other games packed into WCP sounds about right. So I'll average the three to get an overall rating of 4 stars. I hope this review was helpful.
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Amazing game. I don't even care about professional sports. I don't mind playing it myself and i'll watch it with a friend if it's on and enjoy it. I Also enjoy some sports games. This is one of my favorite games on the Sega Genesis though! I love scoring a goal and then beating the other teams @$$!!! My favorite game was when I killed the other team and leveled half there team and ended in me knocking out another player in a fist fight! My friend is embarrassed that I destroy him and he's a huge hockey fan yet i could care less about watching hockey. Than again also clobber him in every sport in real life to. Lol. Anyways enough gloating. Sorry I love winning. ^_^ There are a few things I don't like about this game that I like about the later games. In this game there really isn't any music. That makes things a little bland. The other thing has to do with the original box for the game. I thought someone just put the game in a different box but they didn't. I have had 3 different copies of this game and they all had the same issue. There is nothing that keeps the cartridge falling out of the box when opening the game like most if not all official game boxes. Also the manual doesn't fit in the box with the cart. I have to rubber band it to the box. I don't know why that is. Maybe they packaged it in separate packaging outside of the box and had some disposable garbage holding the cartridge in place that everyone lost? Either that or they just let Moe package the game. I had to mod the inside of the case to keep the cart in place. Anyways it's a great game and I highly recommend it. Maybe even for non tv sports fans like myself. Oh and btw it works in the Retron 5. That's how I play all my carts. :)
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I know it looks stupid, but it is pretty good. One of the nicest features is that many of the minigames can be played by four people using as few as one controller. This is really nice if it'll be one of the first games you buy for the gamecube, and you don't have $... to buy extra controllers right away. The main game (which you have to play to unlock some minigames) doesn't appeal much to me. It actually requires patience, which I don't have. I'm used to running through games with guns blazing, not slowly moving to make sure I don't fall to my death. The Expert difficulty is too hard for me, but I hear if you beat it you unlock a harder difficulty!!! The selling point to this game is the multiplayer mini-games. You'll love them. In Monkey Target you basically hang-glide your monkey to platforms trying to earn the most points. Get three friends together and try to outscore each other. It's a great competitive game where you don't have to fight against each other. Other games include Monkey racing, fighting, bowling, billiards and minigolf. You only have to play the one player game for a short time to unlock the last three. The graphics (and the sound) are somewhat disappointing, but don't let that stop you from playing this game. I wasn't sure I'd like before I bought it, and now I can't live with out it.
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The best water racing game since Wave Race 64. This game gets my vote as the best non-SEGA arcade racing game to ever make a home conversion. What do you have? A PERFECT recreation of an awesome arcade game, complete with Soul Calibur quality graphics, sweet controls, crystal clear sound, and awesome arcade gameplay. Of course the best thing about this game is that you won't have to insert any quarters time and again in order to unlock all the awesome hidden vehicles and tracks. It DOES get hard later on, but isn't that what an arcade game is supposed to do? Perhaps the only real problem with this game is that the interface needed a little more work. If this game let you restart a track from the pause menu instead of backing all the way out to the main menu, it would have been perfect. As it is, it's an awesome, awesome arcade conversion that arcade racing fans should definitely not miss.
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Nintendo 64 version was soooooo much better. The Video Game characters from the golden agecome together..... to create one game that is so boring I feel sorry for Link and Mario. However, I smiled a few times at the items you got such as a giant hammer (Donkey Kong, Arcade), a Poison mushroom (Super Mario Chronicles, Only in Japan), and an arrow barrel (Donkey Kong Country, Super Nintendo). The graphics had my mouth watering, but this game has so much to do that you eventually get tired of beating luigi and peach under a time limit, buying trophies out of a GUMBALL MACHINE, and trying do do event mode. Sorry Nintendo but you have been rejected!
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Broke after a month of daily use. These appear to be fairly good headphones at first glance, and I was very satisfied at the beginning, but the headband on mine began to crack and no longer fit to my head after less than a month of normal use. These headphones are at my office, so I use them for several hours a day, and just putting them on and taking them off my head has started to split the plastic band (there's no metal in the band, despite the metal hinges), leading to them no longer fitting correctly, and I suspect that after another week or so of use the band will break entirely. They look cool and sound good for their price, but the durability is suspect on these. Even at discount price, I couldn't see these lasting long enough to justify buying.
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A cute RPG, but too hard for me. Turn-based RPGs are usually not my thing but Fire Emblem has such an easy-going learning curve that even during the "trial period" I gave myself when first jamming it into my GBA I already found myself deep into the story. The characters are cute and I like how it places you personally in the role of Tactician with the characters looking out of the screen and calling you by your first name. Each chapter features a long battle with various types of enemies and there are several of them that you will play over and over in order to figure out just where you care going wrong and how you can improve your war-waging talents. In the end the game proved to be too hard for me, but not until I was about half-way finished with the story. Though I couldn't finish it I didn't resent the time I spent playing it and I' surprised at how much I enjoyed it considering how impartial I am to the genre.
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Hard to play. This is EASY game??? WOW~!!! This is HARD game for me. WHY? Because it does not let me control the players too well....and players move too slow for how I want them to play. May be I need a manual booklet since I purchased this item solo without manual. I have been playing hundreds of hrs, but never has been able to win any matches. I select 5/5 team against 2/5 team, and I still get beat. It plays with my eye site? I can not see where ball is going to be and whre I need to move players to, etc. I also do not know how to control the PK, or simple shot in the way I want it to go......VERY IRRITATING to play since I can not control the players the way I want them to play........
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Amazing Console, Excellent Upgrade from GBA. I have owned GameBoy portables since they came out in the 1980s. Never have I enjoyed Nintendo's handheld technology more than with this product. Taking the best parts of the GameBoy Advance (large color screen, access to an excellent game library), Nintendo has improved upon its original model by adding several great features. The features I enjoy most include: * Backlight --> you can play your GBA SP in dim rooms, on the move (when you don't have access to extra light), heck, you can play it IN THE DARK! This is an amazing improvement. I'm sure that the third party market that has made a mint off lights for the GameBoy and original GameBoy Advance systems are very mad, but this internal light is even better than any of the numerous add-ons I've bought over the years. * Rechargeable-battery (with adapter) --> you can now charge the internal battery by plugging it into the wall (or by buying a separate car charger). The battery lasts anywhere from 6 - 10 hours (depending on whether you use the backlight or not). * Flip-top screen --> this smaller, sleeker design also serves to protect the screen from getting scratched All told, these additions are amazing, and saved me at least $25 (now that I don't have to buy all those add-ons from another company). I really enjoy my GameBoy Advance SP, and play all of the great new GBA games as well as my old black and white GameBoy favorites on it.
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Where the faceplates at. I've always love the micro since I first saw it in a gaming magazine back in the good ol' days. I remember Walmart had these for sale during Black Friday for $30 each like 12 years ago. I was one of the lucky one to grab one of these. But due to the rising expense of college, I had to sell it along with the games and accessories. Now that I'm making some money and feeling nostalgic, I decided to buy one (despite the overpriced units). The only issue is there's a lack of options for faceplates from Nintendo but luckily Rose Colored Gaming offers custom gameboy micro faceplates so this is the best time to grab one!
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The Legend of Zelda:The Wind Waker. When I first saw the commercials for the game I had no interest in the game. The graphics weren't appealing to me. I borrowed it from my friend, and have since changed my opinion. The graphics really change it up from previous Zelda games. The facial expressions add a little humor to the game, as well as seriousness. The overall gameplay is amazing. Starting out on Outset Island and traveling across the sea to explore new dungeons and worlds. The dungeons seemed to take a little more strategy to beat than in Ocarina of Time and Majora's Mask. The sidequests in this game are also different from any other Zelda game. One of the ones you can do it search for treasure on the sea floor by collecting the treasure chart that tells you where the treasure is. The Nintendo Gallery sidequest was the funnest one for me to do. Just to observe how well done the figurines are, and to be able to read more information and learn things you never knew before about that character, boss, or enemy is amazing. The bosses were very unique and fun to fight. The music was nice to listen to. In other Zelda games, the music selection wasn't that good. This one had some of the best music of any RPG I've ever played. Graphics-10/10-Cell-shaded graphics help to enrich the game with color and are unique to any other Zelda game. Gameplay-10/10-Keeps you interested the entire game Sidequests-10/10-Very fun to do Bosses-9/10-Some of the bosses were a little too easy, but otherwise fun to fight Dungeons-10/10-Excellent design and strategy Overall-49/50
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Greatest system of it's generation. I remember when the Sega Dreamcast was released, everybody thought of it as this mythical system, that would take gaming to a whole new level. When released it had great games, Sonic Adventure, Power Stone, NFL 2K and such on. The games are fun, and the controller feels great, there have been suspicions that the Xbox 1 and Xbox 360 controller was designed from it. Graphics are great for the time, and still aren't a eye sore, even when compared to todays system graphics, it holds up fairly well. I defintely would consider the Dreamcast in the top 5 best gaming systems of all time.
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My 8 year old loves it. My son thinks this game is really cool. I've seen some people comment that they were upset because the dog "dies" after 30 days; however, this is NOT the case. If you took GOOD care of your puppy it saves it in a "never-ending" mode where you can go and visit up to 3 former puppies while taking care of your new one. After watching him play the game there are a few things I would change...time passes too quickly. If you are actively working with your dog an entire week or more can pass in less than an hour. Plus, you are often interupted when your "Mom" calls you to help with dinner or when it's time to go to bed.
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Good times to be had by this GBA title. Finally, a game that embodies human disdain for wild animals AND mad scientists! Guide the now geriatric Sabreman and his pocket zoo (you will have a library of animals to help him out along the way) on a quest to stop Dr. Doo-Little Good and Sabrewolf while fetching orchids, toboggans and other lost/desired objects for the helpless villagers. The graphics and plot line are pretty consistent with Nintendo standards and the game is basically played with 2 buttons and the thumb pad. I also mentioned the pocket zoo; to get past certain obstacles (like a boulder or angry snake) you have a collection of animals that you can `use' to fix the situation. For example, you can use a large bear with a club to smack enemies out of your way, or perhaps a larger, tubbier animal that lets you bounce on his belly to leap over a boulder you otherwise couldn't get past yourself. No big surprises or puzzles here, but with entertainment in the form of short, simple, game play, Sabrewolf envelopes the whole idea behind the Game Boy Advance. I was able to fill every free moment of line waiting, commercial breaks, conference calls at work and travel via public transportation. Good times.
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Rayman never dissapoints. Rayman is an adorable little guy with no arms or legs. But that does not stop him from his quest to save the Electoons. Rayman Advance is the first game to really show off the advanced graphics capabilitys of the GBA, and it has very smooth controlls, which make for good gameplay. The game is fun, and replay value is good, because you have to go back to levels that you have already completed once you have new powers so you can find all of the cages. The game allows you to save often, which is good, and it is not the annoying passwords of the GBC game. This and Tony Hawk should be the first games you buy for the GBA. Oh,and for those of us who like to have walkthroughs, there is one in the first issue of Nintendo Power Advance.
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Great for nostalgia, but compared to today's games . I couldn't echo the direct praise of many others even though I did grow up on these games. The simple fact is that unless you played these games on the Genesis you just aren't going to appreciate the GBA remakes. The "problem" with this remake is that no improvements were made to any of the games. They are faithful and EXACT representations of their Genesis counterparts. Now, I grew up on these games back in the early 90's and I loved them, so of course I loved the nostaglic appeal PS Collection had. But if I were talking to a new gamer ... someone who hadn't played the originals, then there's no way I would be able to recommend this compared to the titles avaliable today. By today's standards, these are really boring dungeon crawlers ... no side quests, no item custimzation, drab and now-cliched storylines ... it lacks the punch some of the current games have. These games were from a much different gaming era, and they show it. Without any kind of improvement, they just can't hold their own with some of today's titles. I can only recommend this product to people who played at least one of the originals, know what is coming and are looking for nostalic appeal, because that's really their one and only draw.
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A groundhog day game of the worst kind. This game really blows. It has great graphics, it is a chore, it's on rails, and it's short. The game designers made it harder not longer. This is the number one blunder of developers under a time crunch and it's evident that this game is a nice graphics engine slapped on top of a movie plot. WEAK. This game could have been SO much more. Take a look at the TEXT only moria style game TOME (Troubles of Middle Earth.) Now there is a game engine with ample plot. Number one game design rule: Longer not harder. Number two game design rule: Creating a twitch fest limits your audience. (Long combos with different button presses.) Number three game design rule: Freedoms increase your game appeal. This game is weak and it is totally disappointing. Don't buy it, don't rent it. -Ira
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A Huge Reason 2 Buy A GAMECUBE. I've been Playing video games for 20yrs. I've seen alot of great games come and go But, it's been along time since I've played a Title so Slick and Thoughtout and just Plain Fun! You can Forgive Capcom for allowing Films to be Made with the Resident Evil License after playing this Amazing Title! The Only True Horror is That Capcom once again Screwed Over The GameCube Fans and gave this Title to Sony (History repets itself from the Dreamcast Days) Code: Veronica being Ported from the DC to the PS2 The Controls are Flawless, The Camera is free, the aiming system is cool This is The Must have, Must play game of the year! It's Amazing and showcases How Great The GameCube is.......... I've spent a Good 60+hrs on it Not for kids rated mature for a reason For those that are gona wait for the PS2 Port forget about it The PS2 Version will not Hold a Candle to this Masterpiece Pick It up and get ready to be Scared! FLAWLESS I Give it a 10/10
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THE best wireless controller on the market. Since I have an entertainment center with the GameCube on a top shelf, I had to sit close to the TV and there were wires dangling in front of it. The Wavebird saved me, I can now sit back, know that the batteries will last, and enjoy playing from the couch. There is no rumble feature, but you'll forget about it once you start experimenting with this wonderful controller. I've tried playing from other rooms, setting up mirrors and playing down the hall, it all works. Also, the 20 foot range that they tout is a severe understatement. The boys at IGN.com had it working from over 90 feet away. You'll be just fine with this gem.
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Not much value unless you're a collector. Some reviews are easy to write, like a review for the GBA re-release of "Metroid". We'll review the 2004 GBA title and then "Metroid" itself. The Classic NES series can be seen as a forerunner to the far superior "Virtual Console" on the Wii, Wii U, and 3DS. Unless you are a collector don't bother getting these games. Of course, in 2013 when this review was written, only collectors would be seriously scouring the globe for such titles, as pretty much all twelve titles in the Classic NES series are now available on the far superior Virtual Console for a fraction of the cost. GBA METROID REVIEW: With the advent of the Gameboy Advance, Nintendo decided to re-release select titles from the NES library of titles. In Japan, the series was known as the Famicom Mini product line and in US/Pal as the Classic NES titles. While Japan got THIRTY titles in all, the US/Pal regions only got a simpering twelve titles ("Bomberman", "Donkey Kong", "Excitebike", "Ice Climber", "The Legend of Zelda", "Pac-Man", "Super Mario Bros.", "Xevious", "Castlevania", "Dr. Mario", "Metroid", "Zelda II: The Adventure of Link"). Critical reception to the series was mixed to say the least, with complaints about changes maded to various games and price issues. Of the twelve titles released, only "The Legend of Zelda", "Metroid", "Zelda II", "Castlevania", and PERHAPS "Super Mario Bros." really justified the twenty dollar purchase price (which was the MSRP). The other eight titles simply did not justify the high purchase price, generally due to short gameplay. "Super Mario Bros." had already been re-released in 1999 as "Super Mario Bros. Deluxe", which featured superior features and an unlockable version of "The Lost Levels", although the aspect ratio was off due to the smaller screen size of the Gameboy Colour. Likewise, there were also aspect ratio issues with this re-release of "Super Mario Bros." The two "Legend of Zelda" NES titles (along with the two N64 titles) had been recently re-released in 2003 as part of the Zelda Promo anthology that Nintendo literally gave away, which takes away from the appeal of the Classic NES series. The only advantage of the GBA versions were they were hand-held versions of these early classic essential titles. Both Zelda titles had been out of print since the NES days, so their re-release was fantastic, but I had gotten them already. So now we get to "Metroid". Like the two "Zelda" titles, the value of the Classic NES GBA version was questionable to say the least due to then recent commercial products formally issued by Nintendo to the marketplace. And unlike the two Zelda re-releases, the "Metroid" re-release did not even have that advantage of exclusive "hand-held" gaming that could have possibly allured a gamer to purchase said title. Barring the original NES release, by 2004 games could access "Metroid" in three different titles. By using a special cable connecting a Gameboy Advance to a Gamecube, when you linked the GBA "Metroid Fusion" to the Gamecube "Metroid Prime" unlocked the NES version. Also, after completing the GBA "Metroid: Zero Mission", itself a remake of "Metroid", the player again could unlock "Metroid". I used both methods to play "Metroid" back in that era. Because I owned (and loved) "Zero Mission", I passed on buying the Classic NES re-release. Why should you pay for something that you have gotten free as an unlockable bonus for in a far superior release? Like the two Zelda rereleases I simply gave this one a pass. And that was largely the problem with the Classic NES series. There simply wasn't much value to the games Nintendo chose to release due to the aforementioned reasons already given in this review. The real heartbreaker (and the one title I would have bought back in 2004 without a doubt) was Nintendo released "Super Mario Bros. 2: The Lost Levels" on the Famicom Mini series. Unfortunately they did not publish that game across the waters, leaving it only as yet another Japan exclusive. METROID REVIEW: "Metroid", the original 1986 NES classic, designed by Shigeru Miyamoto's mentor Gunpei Yokoi, stands tall in Nintendo's back catalogue as an undisputed classic and [the start of] a heavy hitting franchise to boot. General consensus is while "Metroid" is easily one of the best of the early NES titles, as a series the game is rather rough around the edges. What can pass as market-ready game design in 1986 simply doesn't fly in subsequent years. Like the 1992 title "The Legend of Zelda: A Link to the Past" did to the original 1987 "The Legend of Zelda", "Super Metroid" took the basic blueprint of "Metroid" and so drastically and radically built and improved upon said blueprint that sometimes it's hard to go back to the original. In regards to my own play history, my parents bought me "LTTP" in the early 1990s and I played through "Link to the Past" countless times throughout that decade. It was only in 1999 that I actually played through the original "The Legend of Zelda". Having grown up with "LTTP", I found the original Zelda somewhat lacking, simply because LTTP takes everything that is so brilliant about the original Zelda and exponentially improves upon it. In the "Metroid" my play history is completely reversed. I seriously began playing "Metroid" in 2002, having never played "Super Metroid" (other than a few brief instances in the 1990s). Aalthough I briefly played the game in the 1980s, I but never got out of Brinstar. In 2002 I completed the game several times over and then went on to "Super Metroid". To me, "Metroid" will always remind me of my college days. The game is a massive maze. There is no map (which really isn't surprising since this is 1986). A lot of the areas look similiar or have idential room layouts (this is especially true of Kraid's Hideout and parts of Ridley's Hideout, Norfair and Brinstar). The similarities and copy and paste design of certain sections of "Metroid" can make it rather hard to know where you are at unless you are intimately familiar with the game, and can be rather disconcerting and confusing to say the least. The game features substantial amounts of backtracking (which may or may not been seen as a flaw; personally, "Metroid" is by definition an exploration so some [the] backtracking is to be expected). There are frequent transitions from one room to the next (again, common in Kraid's Hideout which features a fast moving flying enemy) where an enemy can pass through a door as Samus exits/enters, thus sustaining unavoidable damage. Samus cannot shoot diagnally and also cannot shoot while ducking, which can be rather challenging. Samus is able to get two different projectiles: the Wave Beam and the Ice Beam. Unfortunately, you cannot have both and the Ice Beam is required for the last section of the game, Tourian. So if you get the Wave Beam during the course of gameplay, ultimately you will have to get the Ice Beam again (which is available in two locations and SOMEWHAT close to Tourian's entrace). Another big complaint is that, like Kid Icarus, Samus starts out very underpowered. While being underpowered is not necessarily a bad thing, "Metroid" can be rather unforgiving to first time players. Kid Icarus is one of the few platforming titles that actually gets easier the further you progress due to leveling up Pit's powers. In regards to "Metroid", a significant draw back is how the energy refilling works. You are able to get up to six energy tanks of 99 Health each. However, if you die you start out the game with only 30 health and essentially have to grind your way up by killing these various enemies to regain your health. The more energy tanks you have, the longer this process takes, and is rather monotonous. However, for 1986, the game is classic. While these gameplay issues can be frustrating, the game is tremendously fun, especially compared to what was on the market in 1986. "Metroid" was an indepth, expansive game, among the first to feature multiple endings (contigent upon how much time you took to beat the game), filled to the brim with secrets, with some amazing sound effects (still love the sound for finding an item!) and music. Samus Aran is also famous for being one of the first female video game protaganist antagonists in a medium dominated by [males] male characters, and her secret identity was a big plot twist in an era notable for its LACK of narrative. Yes, everything "Metroid" does, "Super Metroid" does better, while removing all the commonly accepted "flaws" of the original. Still, for my money, I'll always love "Metroid" more, probably because, unlike "The Legend of Zelda" and "A Link to the Past", I first played through the original before going to the SNES title. That may have made its rough edges far more paltable to me than had I been a "Super Metroid" junkie and then tried playing through the original. I have a much more emotional attachment to it than the SNES one, despite how amazing the SNES game truly is.
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Great game, but shooting on the move is difficult to master. As a afficianado of the old arcade Battlezone game (I guess that gives my age away), I find Wild Metal to be a lot of fun. Oddly, I like some of the things that other(s) (...) seem to feel are negative about the game. Okay, so there's no big emphasis on some hokey "storyline" gag, no pre-mission briefing, etcetera. (...)It's a freakin' TANK GAME! (....) Select your tank, rumble out into the hills and mountains to find and store your power cores, and try to blow away everything that moves before it blows you away. Yeah, it takes some thinking, some strategy, but it's not rocket science with a need for some in-depth, hokey storyline in order for you to grasp the concept, and the essence of your mission. And, okay, so there's not any obnoxious, loud, thumping music blaring at you while you play. Just the realistic rumble of your tank, the rattle of the tracks, the explosion of artillery fire. The absence of a bunch of stupid theme music cluttering up the game is a plus, not a minus. You'll learn to love the ambient sounds of the game, and will begin to concentrate on them. It's nice to be able to hear the shots coming in at you. Some (...) have trashed the graphics, too. I actually think they're pretty good, in a desolate, otherworldly sort of way. And I love the less than 1G gravity effect. Yes, (...), a tank CAN sometimes fly! My biggest criticism would be this: In order to ever get REALLY good at this game, you MUST be able to shoot on the move, steering the tank in one direction, rotating the turret in another while selecting weapons, shooting, adjusting trajectory and delivering your ordinance on target -- all on the fly. I haven't mastered it yet. I mostly still just pick my ground carefully, try to ambush them, strike first, strike hard, hurt them before they even get their turret turned in my direction, and, when the steel starts flying, stand toe-to-toe and just outshoot them. Doesn't always prove successful, though, and any tips on shooting on the move would be appreciated. In short, Wild Metal is a very cool game! Buy it!
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Surprisingly faithful to the original. Vicarious Visions has done it again. The developers behind the excellent GBA Tony Hawk games and Spider-Man: Mysterio's Menace have crafted a great game that is surprisingly faithful to it's original Dreamcast counterpart. The storyline is simple: you play as various members of a street gang on futuristic roller blades waging a turf war with other gangs by spray painting while dodging the oppressive police force. Just about everything from the original Dreamcast classic is retained here, including the custom graffiti editor. The graphics are nicely animated and are surprisingly similar to the original game with it's cell-shaded 3-D graphics, and the game also features some of the best music and sound quality you'll ever hear from the GBA's speakers. Where Jet Grind Radio really snags though is with the controls. Gamers familiar with the GBA Tony Hawk games and the original Dreamcast game will instantly pick up the control scheme, but new comers will find them very tricky to grasp. Spray painting is tricky as well; but with enough practice and patience, you'll find a very fun time with this game. All in all, GBA owners who loved the original Dreamcast classic will find a lot to love here.
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Perfect recreation of a Nintendo game. This is an original "race" to the finish, because you play as a marble and go down a 3D course full of traps, hazards like puddles of acid, vacuums, enemy marbles, slinkies that eat your marble and several challenges. This is not a game for children or anyone who can get frustrated easily, because first of all the controls are not where you press down and your marble goes down, when you press down your marble goes diagonally down and left! Secondly, if you fall far enough, your marble will break and crumble, but fear not, because you have unlimited "marbles," however you are limited by time. Once your time runs out, that's it! There are only five courses in the game. This game is a perfect recreation of the original Nintendo game. There are no Gameboy Color features (there is a Gameboy Color version), however there is a two player linked mode, so two players can race each other down the course.
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Like GTA, except you're a cop. What more needs to be said? Go around busting crime, and keep the city clean, or play dirty and extort money from shops or plant evidence on innocent pedestrians, while solving a mystery that got a close friend killed. Depending on how good (or dirty) a cop you are determines whether you get the good ending or not. Or, since it's like GTA, you can disregard the story and just cause all sorts of trouble (beware the wanted meter). Unlike GTA, doing so actually causes a disadvantage for you. All in all, it's a great game, if a bit dated on the graphics, which is to be expected for an older game.
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Great game which deserves more credit than it is given. PS3- nicknamed the black sheep of the PS series. I have no idea why, as it is a great game, given you are willing to take the time to play the game. First off, the story. You are Rhys, a young prince who finds a mysterious woman named Maia on the beaches of Landen, your father's kingdom. You are arranged to marry her, however right before you say your vows, a dragon grabs her and snatches her away. Thus begins your adventure to save Maia. The story is not as cliched as you may think, because along the way you meet another woman who you can marry, and advance to the next generation. The gameplay here is your standard, old school RPG fare, buy some weapons, go kill some enemies to gain experience. Fans of Dragon Quest will find similarities in the battle system. The real kicker to the game that sold me was the multiple endings. As stated before, you can marry other women in the game with each starting generation character. This gives you more stories, more endings, etc. If you are wondering whether or not to buy this game because of the story spoilers from the previous games, do not worry. PS3 takes place at least 1000 years after PS2, and even then there are VERY few story references to it and other games in the series. This game was a favorite of mine back in Junior High, and I would reccommend it to anyone who is a fan of old school role playing games who love replay value.
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The BEST game I've ever played. The title says it all. I beat the game, very cool ending. (no I'm not going to tell you the ending) Six playable characters. Sonic (duh), Shadow (very cool evil version of Sonic), Tails, Dr. Robotnik, Knuckles, and Rouge (Knuckles' new nemesis). You get to be 2 very special characters at the end (no I'm not going to tell you them either). Three different game modes, high-speed action, shoot-it-up, and treasure hunt (Treasure hunt is really boring though). Special power-ups along the way for new attacks and abilities (not to mention all the character's from old games have their old attacks too). You get to play either the hero or dark side. Twenty-nine long, beautiful, levels and 15 detailed bosses will keep you playing forever. Two player mode is really cool too. Ready for the second half of the game? Chao! Chao are cute little 1-foot tall creatures that you care for just like a baby. Raise them till' death (yes they do die, but if you cared enough for them they will die back into an egg and you can hatch them all over again with the same traits they had before, except their stats, and they will be a baby again). Feed them, give them stat driving chao drives and 21 animals (animals even change their appearance), and enter them in chao races (another secret). Even raise them into hero, dark, angel, and devil chao depending on which character you raise them with (another secret here). Even take them to school, or the doctor! If you have a VMU, you can play a mini game on it called Chao Adventure 2! These chao have endless possibilities! The graphics and gameplay are excellent. As you can see Sonic Adventure 2 has many, many, contents that will keep you busy forever! Buy this game no questions asked!
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Design issues brings this handheld console down from 5 to 3. Excellent games, awesome power. Everything seems right about this nifty handheld console, there are emulators out there to play old NES games, spectrum, sega master system games, etc (this is coupled with a flash advance linker from visoly .... But seriously, why am I not happy? Here goes... Nintendo didn't include an inlet for DC adapters, and the screen is just too dark. I've seen "hacked backlit modded GBAs ... but Nintendo should of addressed this very early and responded with replacement GBAs, and now its too late. They have cutback on quality of this console, and just pocketed $$$. Absolutely unfair in my opinion. These design issues are just a major bummer. I still recommend to buy this handheld console if you are interested in playing some fun games. I also suggest you pickup a flash advance linker 256 mbit ... It is a necessity, I would never buy a game for this, due to the fact that Nintendo have chosen to cutback on quality, and I have cutback on my cashflow goin to Nintendo. It starts bad, and ends well. =) Take it easy all!
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best zelda game yet, a must buy for all ages. The first 10-15 mins. of the game bored me but the rest is godly. The cartoon animations don't make this game bad at all. i like the way you can string together combos to beat your opponents and variety of items is good. the story is very good and keeps the player hypnotized; I played 5 hours until my mom told me to quit. I still wanted to play. The only reason I didn't give the game 5 stars was because sometimes I had to look at the walkthrough because i was stuck. for example, in the dungeon with lava, i woulnd't hae poured a pot of water in lava. In real life the water would have had no chance, but in the game the water makes the lava hard so you can easilly pass through it. Get the game if you can find it at a great price. A must have for all gamecube owners.
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ivy's review. hi my name is ivonne but my friends call me ivy. anyway lets get to the real point here. now we all know about the brand new REgame that came out on gamecube(and i have to say 4 the first time i am both scared and impressed). i mean the other RE games were great and just as fun , but this is just so great i am at a loss 4 words. the first time i saw it on an internet ad i knew i had to get. and i have every game from the resident evil series.so i had to get that one. well i got a gamecube for my b-day and then the RE for good grades. i started to play it and i was just so blown away. the graphics were remarkable and the sounds were great! bless all the people 4 making the greatsest game of all time! so i guess that wraps up this review and this is ivy saying if u have a gamecube get the game and if u don't have a gamecube then u should cz this is money well spent(trust me)!
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A new spin on an old classic. I am a 20 year old college student with a love for video games. Growing up, this game was a classic, and many of my peers (myself included) played this game religiously through high school. Basically, if you like racing games, this is the tamest of the crop. It's user-friendly for even the least experienced players (like my boyfriend!), and GREAT for experienced players (like myself). The best aspects of this improved version are the graphics, the sound, and the tracks, all of which are familiar but improved significantly. The handling and control are the same as the original, so seasoned players will remember how to play this game right away. This is one of the first two games I purchased for my Game Boy Advance, and I'm glad I did. If you like the SNES version of Super Mario Kart, this is no doubt you will love the Game Boy Advance Version of Mario Kart Super Circuit!
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fun in the sun. Tony Hawk's Pro Skater has brought you quality gaming since the first edition. Skaters and non-skaters rejoice! The Hawk is back, and this time better than ever. Graphics-wise, this game is far superior to most of the stuff out on the market. Sure, it isn't Resident Evil, but it doesn't have to be. Improved features include Create A Skater, Park Editor, and board personalization. Create A Skater has the added bonus of female skaters (yay!) and a huge aresenal of clothing, accesories, pads, sneakers, hats, glasses, and even socks! You can customize the age, weight, and height of your skater, and even pick differeny body builds and faces. There's nearly endless possibilities. Park Editor, as usual, is a bit lacking. It's improved much from THPS 2, but it still could be more. I don't mess around with it too much. It's complicated, hard to work with, and kind of useless. Board personalization is beyond awesome. There's tons and tons of pro decks to choose from, and even a huge selection of grip tape. Not to mention the usual features, like wheel color. Now that we're all decked out, it's time to skate! Levels range from an icy park in Canada to Skater Island and big-time cities like Los Angeles and Tokyo. Unlike the previous THPS games, interaction with pedestrians is limited but abundant. Cars stop at red lights and, depending on the driver, run you over or pull their vechile to a stop. If you run into a girl, they'll punch you in the face. Pedestrians taunt you when you fall, and congratulate you when you land a sick trick. Tokyo is, by the far, the best level. It's colorful, fast, futuristic, colorful, loud, the perfect size. There's combos, ramps, and rails galore, and did I mention that they're all bright and neon and colorful? My only peeve with the levels (and only a few) is that some are ridiculously large. There's a lot of wasted space, and you can get lost pretty easily. But the graphics are sweet enough to make up for that. You'll be expected to pull of big tricks, oldskool and newskool. It's easier to rack up the points, but to beat goals and place in comps you're expected to go a lot bigger and get pretty technical. All of that can be mastered, though not as easily as the first two - after all, it's only a video game. When you can't skate because it's raining cats and cows, pop Tony Hawk Pro Skater 3 into your Gamecube for some sun. Worth every penny.
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This was a fun game. It was sort of like solving a . My son wanted me to play this game so badly, so I caved and finally did it. Not only did I play it, I actually beat it. Yay! What surprised me about this game is how much it reminded me of the old fashioned PC games. You know, the ones that had no graphics. We had to type in commands -- which way to walk, where to look, what to feel -- and the game would tell us only in words so we had to keep it all straight in our heads. Yeah, that ages me, I know. Here, although I can see stuff on screen, it's not always clear. I have to make the characters look at stuff or talk to people and that's the only way to learn anything. Is that how games are nowadays? Wow. Everything that goes around . . . .This was a fun game. It was sort of like solving a mystery. Characters would hint at what to do next. Occasionally, I felt very lost, until my son pointed me in the right direction. It took me a long while to figure out that the little pokeball next to the pokemon meant that I have that one already. Duh. Now that I understand the gist of pokemon, I can move onto the other pokemon games. He says I should play HeartGold or SoulSilver.
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I knew that I'm a better gamer and definitely smarter than my middle school self. when I was in middle school I got stuck in a level of this game and eventually gave up and sold it to game stop... now I had to try again. I knew that I'm a better gamer and definitely smarter than my middle school self... hell I even know how to talk to girls now! so I played it again. I love this game its just the perfect balance of great strategy and tactics while not being too serious about it, it took me back to the days of no responsibilities. I remember playing this game so much I would finish a Mission and start again before moving on to the next one just cus I really enjoyed it... I'm still stuck in that mission tho.
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Gameboy Advance the best ever. Gameboy Advance is the best handheld gaming system out there. The screen does not need a back light at all, just get yourself the nyko wormlight advance or just sit in good light. It helps to have a case because the screen can easily be scratched. The games are also very good with many titles from snes. The system itself has a much better layout than gameboy color. The game cartrideges are now half the size they used to be. The batteries usually last about 18 hours and it only takes two! I bought my gameboy advance with super mario world (in my opinion this is the best game on this system.) So if you love nintendo and want a portable gaming system with excellent graphics and much much more buy it today from amazon! Once again I give this system two thumbs up.
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Mega Man Anniversary. OK, so I only played Mega Man 2 on the NES and never got around to playing the other Mega Man series. I was so excited about the MegaMan Anniversary game and I played Mega Man 2. It is true about the controls, it can be difficult at first, but it takes some getting used to. I tried playing the other games and I'm still having fun with them. I really don't care too much for Mega Man 7 or 8, even though the graphics and the music are better than Mega Man 1-6. Two things though, where was Mega Man X for the Super Nintendo? And they should have had a control configuration in the options screen. In Mega Man 2 (this is what I know so far), you don't have to write down the password. The game saves where you left off so I don't think there is a need to write down a password. And you also don't have to go to your weapons screen. You can change your weapons using your L button. (Now I see why people are complaining about the controls LOL) Other than that, I will continue to play the Mega Man Anniversary.
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A Pretty Good Device for the Casual Gamecube Owner. Make no mistake, this is the memory card for you if you've got a Gamecube (which I'm assuming you do, or you're planning on getting one soon). Anyway, there are 251 blocks on this baby, which may not seem like a lot, but it is. It gets the job done, and you don't have to worry about it corrupting data or anything. I've had mine for a while and nothing has happened to the files saved on there. It's also easy to save and delete information from this thing with the simple click of a button. Please, don't get that damn third party memory card from Madcatz, my experience with that is corrupted data, and constant reformating of the card (which erases your files anyway). Only go with Nintendo, they're the only ones who know the divine nature of their memory card. I must say, though, this is for the casual gamer. Someone who doesn't have every game they can possibly get a hold of. Some EA games, for exammple, take up over one-hundred blocks of memory. Basically, what I'm saying is simple: If you're one who has a ton of games, you may find yourself buying more than one of these memory cards before you know it. Not every game has a save for just the game. Resident Evil, for example, saves on a different block every time. Just like a playstation memory card. If you're like me, however, you probably don't have THAT many games that it's a bother. The other thing I must caution is simple: This thing, like every other memory card, is small as hell. This one even more so. If you can, keep it plugged in your Gamecube at all times. The great thing about memory cards, just about everyone of them, is simple: You can take them anywhere. Does your same friend also own Super Mario Sunshine? Hey, that's great, now you can leave your copy of the game at home and take your memory card. It lightens the load. It's essential to have a memory card if you buy a Gamecube, and this is a good one. If, however, you happen to be someone who has a TON of games, this won't hold you over long enough, and you'll have to buy another. No Gamecube owner should be without a memory card, though.
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007 Agent Under Fire review by Mike. I was very disapointed withe this game. I think it Would have been a hole lot better if "MGM" would have gave the licencing for the game to "Rare" again instead of "E.A." The last good "James Bond" Game I played was "Golden Eye" for the "N64". The controlls on this game [are bad], the game play is horrible, The only good part of this game is the car chases...that's it. All in all this game was definatly stern not shaken cause it really is a horrible tribute to the name "James Bond". P.S. Shame on you "Nintendo" for selling your "Rare" shares to "Microsoft" Mike
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The Last game in the MMBN series. Well,this is it. The final MMBN game. Now before you utterly cry like a little 3-year candy-obessessed kid, this series is pretty much overlooked by the mainstream gamers. Fighting on a 3x3 grid may seem unappealing to those not familar with the series, but rest assured that is it indeed fairly easy and-hard-to-master mechanic will keep players hooked. In addition, this game introduces two new cybeats, gregar and falzar to the scenario. While some may think that Mega Man is now spamming the market with wave after wave of games, they are doing it for a reason because people love Mega Man. Go play this game and series and find out for yourself.
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Seems Cool at First, but Ultimately Disappoints. I bought this game when it first came out in December 02. I had read a lot about it and was really expecting it to be awesome. After all, I am a huge SW fan. I even liked the game a lot after I had gotten it and had played through the first couple levels. The problem is, as you progress further in the game, you realize "I'm not having any fun." A lot of the levels make it totally unclear where to go, so much so that you'll find yourself wasting 1/2 hour just wandering around through areas where you've already been and wondering how to move on. And the lack of camera control is fine in the early levels, but once you've gotten the jetpack and you have to do a lot of jumping around from platform to platform, it really gets annoying when you can't see where to go next because the camera won't move while you're hanging from a ledge. My final criticism is that the actual bounty hunting seems cool at first, but winds up just being an annoyance. When you get your first 5-10 bounties, you think it's a great new idea that makes the game interesting. But then you go on, and you'll be in a situation where you have 20 guys shooting at you, and you can't take the time to scan for bounties without getting killed, and you can't control Jango's targeting efficiently enough to only shoot the guys who aren't bounties. And you start thinking, "how is the bounty hunting really adding anything to the game?" And you start wanting to just ignore that aspect of the game entirely and just treat it like a normal FPS. But then, if the central theme of the game (i.e. bounty hunting) seems pointless, that's a sign of a big flaw in the game design. Now I'll talk about things I liked... The FMVs, voice acting, sound effects, music, graphics But in the end, this game just gets annoying because of poor level design, clumsy controls, and restrictive camera control. My advice: You should rent this game and play it until you get past the level with the insane number of conveyors on it. If you pass that level and you're still not majorly annoyed with the game, go ahead and buy it.
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Smash up the town with Hulk. Every so often you get the urge to just smash things and cause random chaos, and luckily Hulk: Ultimate Destruction is a pretty good release of that energy. You control Hulk as he rampages across an open-ended GTA style city. You have an arsenal of moves that let you grab, smash, throw, destroy, and crush pretty much anything you can see. Yes there are mission objectives that further an ongoing storyline, but at its heart the game is really what the title says: ultimate destruction. Definitely one of the best comic book games ever made, and really captures the essence of the Hulk in the same way the best Spider-Man games portray Spidey.
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A reason why people love the old-school. Sonic Mega Collection can be summed up that newer games can't cut it these days. You get practically all the Genesis Sonic games in this compilation which isn't a bad thing. Sonic 1 was good, Sonic 2 was better, Sonic 3 is practically is the best, and S and K was prety good. The others Mean Bean Machine and Spinball are also reasons to own. 3D Balst don't because it's bad, get the better PC version. All in all these are great and those who remember Sonic 3 getting stuck at that part in Carnival Night can't get [angry] again because it's still there. Special Features, hidden games, and more make Mega Collection a thing to own. Sega, for allof us who wanted Sonic CD in the pack, make that a feature in Sonic Adventure DX like for the GBA-GC link.
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Not worth the time if you've already played it on NES. Super Mario Advance is really nothing more than a way for Nintendo to make a quick buck by selling a 13 year old game for it's new system. For those who don't know, Super Mario 2 is really the US version of Doki Doki Panic which is why the game is completely different from other Mario games. In this case different is bad as the game is not that enjoyable. It's hard to explain why other than it just doesn't have the style or feel of other Mario games. Not to say that it is a bad game, it isn't, but it's just not up to the quality of other Mario games. Although the classic Mario Brothers mode is fun especially if you play with other people, it's not enough to make the game worth purchasing especially at 30. If you have played or own Super Mario 2 on NES don't bother with it unless for some reason you really liked the game and for everyone else, try before you buy as it will be fusturating for many people, especially younger gamers. Now Nintendo, where's the port Super Mario Brothers 3? or Super Mario Land 4?
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Mario Charm Overshadows Gameplay Quirks. Summary: Developed for Nintendo by Namco, Mario Superstar Baseball does it's best to put a Mario spin around an arcade baseball package. Unfortunately, the game's fielding and baserunning gaffes prevent this All-Star from a pitching perfect game. Gameplay: One can argue that the heart and soul of baseball is the showdown between pitcher and batter. In Mario Superstar Baseball, this is very much the case. Both pitching and batting are fun arcade-style match ups with lots of tricks and twists to spice things up. Controls are simplified for ease of use with pitchers having only basic control of the speed and direction of the ball to the plate. No need to worry about pitching high or low or otherwise any kind of varying strike zones here. Batting is similarly basic with players having control over where the avatar sits in the batter's box, how hard, and what general area of the field to hit the ball. Both pitcher and batter have several "Mario" twists on the game: charge moves, and "special" moves. For pitchers, charge moves increase the speed of the pitch dramatically, while the "special" move is a limited use pitch that is just about unhitable. For batters, the charge swing ups the power of the hit, while the "special" hit makes it even more difficult for the opposing team to field cleanly. And speaking of fielding, this is where the game hits a foul ball. The most annoying aspect of fielding is the confusion caused when balls are hit between fielders. While there is a targeting ring that appears where the ball is going to land, the camera and targeting system doesn't always make it clear which fielder is closest in line to make the play. The result is that the player often ends up controling the wrong fielder and the ball ends up squeaking through for an extra base hit. Otherwise, fielding can be pretty interesting. Fielders can sprint for balls with the B button at the cost of some control. Fielders can also make diving plays, for a special animation and recognition of making a nice play. Another area where the game hits into a double play is the baserunning. In what must be one of the worse lapses in judgement in Nintendo baseball game history, the developers somehow omitted any kind of AI on what baserunners do when the ball is put into play. Say a fly ball is hit to mid-field--if you're not careful, you might accidently end up committing to the next base regardless of how clear it is that there will be a fly out. As a result, the player has to seriously make an effort to get them back to their original bases to avoid a force out. All-in-all, it's a frustrating exercise that could have been avoided with a little fine tuning. Even NES arcade sports games back in the day didn't have this problem. Still, there is a lot to like in the game design. There are a lot of different stadiums and a ton of recognizable Mario characters like Yoshi, Wario, and Birdo available. The stadiums have unique Mario "gimmicks" in each, such as pirahna plants and chain chomps in the outfield and other goofy goodies. In addition, there are different minigames to play that range from crazy homerun contests to a four player free-for-all to collect coins. Graphics/Presentation: Colorful, round character models, and flashy 3D effects are the order of the day. There is a decidedly cute factor present in just about every Mario-themed game, and Mario Superstar Baseball is no different. While not innovative or incredibly awe-inspiring by any means, the result is generally pleasing to the eye and convey the right excitement at the right times. Sound: Nothing too special here, there are the requisite familiar blurbs from each of the characters, appropriate Mario-ish sound effects everywhere, and a cutesy soundtrack. Replay Value: In addition to the tournament/season play, there are lots of minigames, and of course, muliplayer versus modes to keep players busy. Here's the breakdown: Pros: Great, simple pitching/batting interface Lots of different characters Interesting stadium designs and gimmicks Lots of powerups and other Mario-themed goodies Solid multiplayer Minigames to extend replay value Cons: Poor fielding and baserunning interface AI opponents never make mistakes regardless of difficulty Although not without it's flaws, Mario Baseball is a fun, and entertaining arcade-style sports title worth checking out. Recommended.
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Pokemon Advance. I love pokemon ruby version! i had it for only two weeks, and im already on my fifth badge. i keep going to the safari zone but i cant find a pikachu. i want one so bad. can to the people who are reading my review, write a review telling me where in safari zone i could get pikachu. if you have afossil don't take it to that fossil man. take it to devon corp. in rustboro. go to the floor with all the scientists. go to the scientist on the far right and give him your fossil he will reborn an ancient rare pokemon. My favorite pokemon in my pokemon party are blaziken and electrike. i named my electrike trikelec. it won a normal rank and super rank cute pokemon contest. i advise you to start with torchic because it evolves into combusken then into blaziken. i also advise you to get the mach bike. i love that i can switch bikes whenever i want. i also advise to get the secret base by cycling road. i would keep writing but my mon says i have to go to bed now. bye hope my review was helpful!!!
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Sonic Team Finally Makes A New Sonic Game. This truly is a fun game. It will take a little while for you to get used to the controls, but once you've played it a couple times it'll make sense. I have found that the camera gets very annoying once you try to adjust it. That, however can be altered by switching characters. Also, Sonic Team has certain points set in the game that automatically changes the "lead" character for you. this can slow you down a lot in the game. Also, when you play as Knuckles, you have the puch ability, but there are areas in the game where you must play as Knuckles where his attack can be rather difficult to opereate. In other words, in points that you are meant to go fast, you go insanely slow. All this is relative i might add, but it will still tick you off. I love Sonic and I love these games, but it really makes me angry when Sonic Team REFUSES to learn from their mistakes. Sonic Adventure was plagued by a horrible camera, and SA2, SA2B, and SADX all had the same problem. If something doesnt work the first time, it ain't gonna work the next. But seeing as how I've played this game, I can tell you that I'm gonna buy it. The pros outweigh the cons. I only wrote that stuff so you wpnt be to suprised/angry when you play it yourself as I have done so so many times.
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Mortal Kombat Gold is like a Mortal Kambat 4 for Dreamcast. Mortal Kombat Gold is a very good game, but don't expect it to be a Mortal Kombat 5. They should have just called the game Mortal Kombat 4, because it is just like this one. Except in this one the graphics are better, the sound is better, there are more characters, and more levels. But it still has exactly the same plot as Mk4. The new characters aren't very good, and the modes are exactly the same as 4. While it has about 3 new levels, the rest are from Mortal Kombat 4. If you don't have Mortal Kombat 4, I would recommend getting this. But it is basically another Mortal Kombat 4 with some new features.
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Excellent Game except one thing. Shenmue is one of the best graphics games ive ever played on dreamcast. You get to go and fight a group of angels that are mad (lol). I think this should be one of the best games for dreamcast except one thing made it so incredibly stuped. DUH! The game is way too short. 3 discs should be alot but they are not. This game is about Ryo Hazuki from the Hazuki Dojo in Yamanose. His father was murdered by the secret man Lan di sama. He is Ryo's main target for revenge so he tries to kill him. (And for people who want to fight him you don't get too). Lan Di will not fight you until a girl named SHENHUA Jona meets you and you destroy him. There are 16 Shenmues if im correct. This game is great but its too short. And the weather and time are very accurate.
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Universal.. GameCube Game or a Frisbee. First, lets just say that this game sounds awesome. So you order it. Get it, then play it. Then you will say " Why did I waste $50 on this?". Good question! First, I will say the visuals of the park are excellent. That is the only reason it got 2 stars in my rating. But that is where it all ends. You start out at the beginning of the park looking for a park map. You walk around, talk to people and Woody Woodpecker who are trying to give you clues as to what to do next. Well, you don't need clues. All you do is go to each attraction( which are Back to the Future, Backdraft, Lost World, Jaws, E.T. and Western World) complete the tasks or mini-games for each attraction and get a stamp. Oh, I forgot, the big challenge is to find all of the letters in the park that spell out Universal Studios. Of course it is no challenge at all! Once you have collected all of the stamps and have seen the "Hollywood Magic Show", the game ends. I finished it in 2 hours. There is only one possible purpose to this game, advertisement for Universal Studios! Maybe it is good and challenging for young kids(10&under), otherwise don't waste your money! Rent it first to see if you like it, but I doubt you will.
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Insane Bargain Alert. Nintendo has been offering this disc free as an incentive to get people to buy their failing gamecube system, but even for the die-hard fans who've had their cubes since day one (ahem), you can get the disc pretty cheap pretty much anywhere they sell GC games. You've ever seen those interactive displays that little kids always seem to crowd around in the stores; this is something like it (actually, it's the exact disc used in those displays). Five playable demos, two downloadable GBA games, and a hand-full of movies are what you're paying ten dollars for. The demos are a lot of fun, and everything you've heard about Soul Calibur II is true: this game looks amazing, the controls are intuitive, the sound and music are awesome, the backgrounds are stunning. Splinter Cell was a supreme disappointment, with a screwy camera, awful controls, and dull, uninteresting graphics. Sonic Adventure DX is more of the same old-same old from the folks at Sonic Team (what's interesting is that you can play the demo with all five characters). Viewtiful Joe has to be seen to be believed-despite having no pause function and somewhat akward controls, it is simply a blast to play. However the real standout, in my opinion, is Billy Hatcher and the Giant Egg. I've seen screenshots in a couple of magazines, and immediately wrote this off as some stupid platformer that would be relased with a fifteen dollar pricetag and little fanfare. However, I was pleasently surprised at how well the game looked and controlled. Pushing around a giant egg, and using it for a weapon and a means of transportation, quickly becomes second nature, and with just a little more tinkering this could be a really fantastic game. The GBA games are nothing to write home about. Dr. Mario is always fun, but if you have Wario Ware then you probably've already played it to death. The movies are pretty standard, although the Wind Waker's focuses on the GBA-GC connectivity feature, which is unfortunate. While the GBA connection is great for games like Animal Crossing, it really gets on your nerves anywhere else. Overall, for ten bucks, you're getting quite a bargain, especially the two-character/four-level Soul Calibur demo.
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Already own the SNES Version, is it worth it. I already owned the Super Nintedo Version. So I was hesitant to pick this one up. This review is mostly directed to those who have the same question I did. "Is it differant enough to warrent the extra money." What's differant from the SNES version: ---There's cut scenes between the character you play and each of the bosses talking smack to eachother. ---The music has been tweaked. It's still mostly recognizable, but very differant. ---Boss names now reflect the names they had in the Arcade. ---There's a new pickup item that allows for temporary invulnarability. ---There are secrets to be unlocked for destroying bad guys: Street Fighter Alpha versions of Guy and Cody, Number of Lives select, stage select, and other such things. ---Graphics have also been tweaked slightly. ---Where as the SNES version only threw three or four baddies at you at a time, the GBA version will positively swarm you unless you're set on easy level. ---Most importantly, they added the Industrial Area level that was missing in the original SNES version And of course they have Guy, which many people missed the first time. What's the same: ---It's still the same game. It's still Cody, Haggar and Guy slugging it out through the same characters through the same levels going for the same goal. ---The characters that used to be women in the arcade and turned into guys in the home version are still guys in this version. So is it worth getting if you already have the SNES version?: Not really. If you missed out on the SNES version, I'd definetaly get it. Portability's nice and it's an over all good game. But the only thing this really has over the SNES version is the inclusion of the Industrial Area, Guy and the Alpha versions of Guy and Cody. Nice additives, but probably not worth the $$ if you already have it on SNES.
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Making jobs fun. Final Fantasy V is not my favorite Final Fantasy game, but it certainly is in the running. While it lacks the wonderful, in-depth story and character development of it's successor, it more than makes up for it with arguably the best gameplay in the franchise. Sure, the final villain is possibly the series lamest, but who cares? Building up your abilities via the then-revolutionary take on the job system is an absolute blast. The only other negatives are the fact that some of the jobs are borderline completely useless. Either way though, the game is well-worth the price of admission. Highly recommended!
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I HAVE FURY. This game is soooooooooo neat! Mario and Luigi both have voices, and are mutes...Just like most RPG heroes (Mario and Luigi make noises, but when they talk, they babble in gibberish.) Anyway...At the Mushroom Kingdom, The Goodwill Ambassador of BeanBean Kingdom, Lady Lima comes to Princess Peach's castle, to improve their ties with the Mushroom Kingdom. However, this Lady Lima is an imposter! It was really the Witch, Cackletta! She and her hilarious sidekick, Fawful steal Princess Peach's voice, and replace it with explosives. When they dart away, Bowser, Mario's arch-nemesis comes in, to kidnap Peach. Luckily, Toad had left as soon as Peach lost her voice, to contact the Mario Brothers. The leaping Italians soon arrive at Peach's castle. Luigi, who's been absent from Mario's recent adventures, cheers Mario on as he fights Bowser. Soon enough, Peach talks, and explosions happen. Bowser relizes that he cannot have her in his castle, or else her voice would destroy the place! Bowser teams up with the Mario Brothers to journey to the BeanBean Kingdom, and return Peach's Voice!
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rock n roll. The Genesis has been plagued by fans for its inferior audio to the SNES and I say give this a listen. MUSHA has metal written all over it and takes full advantage of the Genesis' sound capabilities. Sound effects liven the game as enemies try to kill you. I personally blast the BGM in options just because its sound track's amazing. Of course the game looks equally good with great sprite design as well as level layout. The game for a shmup has a unique look that doesnt follow the norm as to be a "ship". You're a giant robot with guns and special guns with upgrades and side arms to change in situations. If challenging, yet exciting action is you're thing pick it up and be amazed.
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None will read this but I feel it is my duty. The dreamcast is dead, no more consoles from sega, great games lost? Not neccasirly you can get them on the gamecube too. However I was hear to write a review. This game is fast action, and exploration, and questing. There are missions you have to unlock and sub missions you must complete plus you can switch between characters. And each characters levels differ, like tails racing sonic or knuckles finding shards, this was quite possibly the best platformer ever made. It puts mario to shame and I hope the known world undesrtands this!
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Great for those who remember, otherwise. While I grew up during the period in which these games were originally released, I'll admit I never frequented the arcades enough to play most of them in their prime. So like more casual players, I grabbed this disc purely on the brand recognition of the titles I knew: the Mortal Kombats, Rampage, and Primal Rage. Luckily, those four held up quite well, even though they're technically not arcade perfect. The others are more hit-and-miss. Some feature familiar gameplay elements that later made it into more well-known titles: Arch Rivals is basically NBA Jam without the NBA license, and Total Carnage, Championship Sprint, and Cyberball will feel familiar to most players. Some like NARC and Pit-Fighter will make you understand why video games were never taken seriously for the longest time, and Spy Hunter II, APB, and others are a lesson in coin-munching addiction while not offering much for extended periods of play. If you like the Mortal Kombat games (and Midway certainly knows they are the main draw for the release), pick this up. The bonus footage and promos also make this a nice, collected archive. The rest of the games range from slightly to severely dated depending on your tastes, but offer a good history lesson of what the old school arcade scene was like.
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liked the original better, but a great game. One thing I like about this game is that it's much easier than the other one. The dungeons are far more straightforward and at least the walls don't disappear. The storyline is also much tighter and it's pretty easy to figure out where to go next. Also, you can combine your characters with 6 different shamans (not with each other anymore) which allows for some pretty interesting possibilities. It has the same quick save feature as the other one, allowing you to stop at any time, but it's only temporary. You can only save permanently at shrines. However, the shrines are a lot more common than in the old game and are placed in some astoundingly useful places. It's also a lot harder to totally screw up in this game. On the other hand, it's much more melodramatic (pathos city), you can only have four friends with you at a time (you can switch at any shrine, but I missed being able to switch to a fresh group during a long fight and I really felt bad leaving the rest out of the final battle), the fishing and hunting are a total pain (I just ignored them), and significant leveling is required (when I finished, Ryu was LV 90 and it was still tough!). I didn't even have to level in the old game. You get to build your own town though, which is cool. If you do it right you can even cook up all the stat boosters you like (max out your warriors!). If you're interested, there's a great walkthrough at [...]
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One of the earlier Co-op combat games. I remember borrowing this game from a friend back in middle school when the Sega genesis was on the level of the Xbox 360. Back in the good old days of gaming there wasn't any fancy internet or pretty review websites were you could learn about games. It was either word of mouth or if lucky you got to read about a game in a magazine like gamepro(do they still sell those?). General Chaos was the game that you didn't hear to much about. It was one of those games you'd see on the rental shelf but over looked it to go try games that you had heard about (true story). When my middle school buddy let me borrow the game for the weekend it changed my perspective abou games altogether. General Chaos was the game that made me to this day purposely look over the popular games to dig into the bins to find 5 star games that get over looked. This game is so much fun. It has a charm about it that is hard to capture. It's fun to play alone but this game is really about playing with your friends. This is a game that you can tell the developers had fun making. At the time there really wasn't a game that had this type of humor placed into it. Controlling 4 muscle bound commando stereo types...blasting away at the enemy till they were all obliterated. It was just all out fun. You pick the guys and you make up your strategy to win...because trust me the game is fun but no so easy. Sometimes you might lose all your guys and have one sole commando to play with. I remember hte flame thrower and the machine gunner being the best. If you like playing army games than this is the game to hunt down and add to your sega collection. In the era this game it was released it held a special place because it was a combative co-op game. There really weren't many games you and your friends could play side by side like that together back in the Sega days. You might be able to count them all on one had. That truly made the game that much mroe fun. I don't know what would compare to this game today. It's certainly not a game that could be remade it couldn't stand up to your call of duties and Army of two's and the like. This game stood out because those type of games didn't exist. There wasn't online play just invite your friend over and play and this game was the way to go. I hope that this game finds its way to a download on sombodies systems. Nintendo,Ps3, Xbox whatever because even to this day its charm still holds strong.
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It's been 5 years now. I purchased this game when it came out in 2003 and couldn't wait until I got home to play it. The first day I played it, I spent 6 hours playing and not knowing where the time went. After I beat the game, I, of course, moved on with my life playing games, going to school, etc.. Still, I haven't found a game more satisfying to play than this game. But enough reminiscing, let me tell you why I love this game. First off, the story. I know several elements of the game's story are a bit cliche, such as having to defeat an evil empire, finding a certain number of ancient crystals to protect innocents from being subject to their power, a love triangle, and such. However, the CHARACTERS of this game really make the story evolve from a basic plot to an exciting adventure story. Main man Vyse is courageous, cool, and likable. Far from the moody, depressed heroes of many modern RPGs. Everyone that Vyse meets in the game has a personality, and when these characters act, it really feels like they are actual people in an actual world that could exist. What they say and do is the most influential aspect of this game, making the story into a far deeper element than "beat the bad guys, save the world, get the girl." The next aspect is the design of the game. This is an enhanced port of a Dreamcast title, so if you played this before, you won't find too many new things here. However, seeing all the action of the game take place in the sky on floating islands and airships is a whimsical sight to behold, and it really creates some memorable scenes in the game when all you can see is ships fight and the sky. The music is epic, from pirate themes to sorrowful tunes, the orchestrated music is wonderful. Unfortunately, this Gamecube port has lower quality music that the original. If you want cleaner music, I suggest the Dreamcast original. Another downer is the graphics. They are not bad by any means, but the full extent of the Gamecube's graphical power is not used here. Yes, it has higher polygon counts than the original, but several characters appear to be somewhat blocky. But to seriously look down on the game for that reason is folly. However, if perfect graphics are your dig, move on. Next, the combat. Just like in the original, there are quite a few random encounters in this game. Not as many, but still a lot. I know many people don't like this, but that's the way the game is made. The actual combat is turned based, like many RPGs, but the most unique aspect of the combat is the Spirit Point meter. You get a certain amount of "SP" each round, and they are shared by all members of the party. They are used for magic and special moves, adding strategy and planning to the combat. The other unique aspect are the ship battles. They are similar to normal combat, but they are ship-to-ship, and they require different strategy because of the different weapons your ship can use. You slot in the moves and watch the battle go. Some may find this slow and frustrating, others, like me, do not. The last thing is the extra stuff. While sailing, you can find hidden locations and objects called "Discoveries." Finding these will earn you money at local towns. There are more Discoveries in this version that the Dreamcast title. There is optional Moonfishing side story that lets you play through a subplot involving a vengeful pirate hunter, a doctor, a little girl, and a bird. This quest is also new. Also, there is a small list of strong bounties to collect, new to this version. Aside from those things, there is a special weapon just for Vyse later in the game, and a special boss to fight. Doing all this stuff increases your rank, changing the way people talk to you and the way to find new things. Indeed, this game is not perfect, but I believe once you get involved in the game's many great qualities, you will overlook its small flaws. The intriguing setting and characters will entice you and make you want to keep playing. This is one of the Gamecube's more overlooked titles, and I recommend this title to anyone with a Gamecube. You won't regret it. I didn't, and haven't been for 5 years.
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fire emblem for game cube. this fire emblem is one of my favorite games you can get many different things like get new characters for your army you have many different types of warriors which is cool the higher the level warrior the stronger he is this is a good game to think about what you will plan up next make sure your warriors don't die you also have different modes you can play like easy normal and hard the characters you start off is titania ryes soren oscar boyd you will have to find out who the other people you will meet yourself (smile) this game gets harder as u go on remember plan your moves carefully
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Original Game Boy Play it Loud Edition 1995 (Green. I love this Game Boy. It is Dark Green my favorite color not to dark but a little under dark dark. Its casing is a little more sturdy than the original original and stays a little more intact. I paid A Ton of money for this Game Boy about a week ago and barely played it at all. Not even people who own video game stores have my Game Boys. I have a TON of Limited Editions. Containing: Original Game Boy Green NES Classic Game Boy SP Pikachu Game Boy SP Black and Silver Game Boy SP Pokemon Silver and Gold Game Boy Color system and Several others that it would take to long to list all of them. If you are looking for a good Game Boy without anything happening this is the one for you, you can get a magnifier with one if you buy from certain people. These are so RARE! There was only one other one on amazon mine was $34.95 with accessories but the only other one is $600. Thanks for reading this review. I hope this Game Boy makes all of the difference.
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An essential purchase. The VMU was a pretty cool piece of tech back in the day, born out of the Tamagotchi craze of the late 90's this is not only the source of memory for the Dreamcast but is also a portable gaming device. It has a small monorcome LCD screen, A and B buttons, as well as sleep and mode buttons. It works by being inserted upside down in the DC controller, very similar to the expansion solts on the Xbox and N64 contollers. You will notice there is a square opening in the contoller to see the screen during gameplay. It serves as a secondary screen, almost like the GBA did for the GCN. The screen works for various games in different ways. In NFL 2K1 you can use it to call plays so your oponent can't see what you're about to do, in Resident Evil it will display your heath meter without going to the status screen. You can also use the VMU outside of the controller. They can be used for mini games in various titles, and in Marvel vs. Capcom 2 you can trade characters if you link 2 of them together. They do reqire 2 watch batteries to run if not powered by the system. I'm told they don't last very long, but it does have a sleep function to help with that. I've never had a VMU with a good battery, so I can't say. You can tell if the batteries are dead if they beep when the system boots up. It has a slot on the bottom for a lanyard of sorts, or to be worn around the neck. I suppose if the DC had ever taken off it would be a cool addition, as it stands most kids probably don't even know anything about it. Finally it's primary function is a memory card. As such it does what it's supposed to do, saving and transferring data is a no brainer from the dreamcast's dasboard. There are the occasional files that cant be transfered (they have a red box instead of black around the icon in the dashboard) the problem can be alevited by booting the data up with one VMU, changing it out with another and saving again. Not the most elegant solution but it works because they can be hot swapped any time you aren't saving (otherwise the file will be corrupted). It comes with 200 blocks (128 kb) of flash memory. I got to be honest, it's not a whole lot, so I suggest getting 2 of them. If you need more memory than that a good option is the 4 way memory card which has 800 blocks of memory. It lacks the other functionality mentioned above including the screen but it does offer more memory. I reccomend against getting 3rd party, it doesnt pay to take the chance of losing your hard earned data to save a few bucks. Especially now that they are dirt cheap. The screens can be customized on the dashboard and come in a variety of colors to differentiate them apart. If you have a Dreamcast this should something you already own, if you're buying one, this should go along with you're purchase. It really is essential Dreamcast gear.
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A love letter to Mario fans. Super Mario Bros 3 is often considered to be the greatest game on the NES and as the best Mario game of all time (Although I prefer Mario World). This GBA version includes more than what meets the eye. The differences between this and the original are: -Closer camera view (Something I forgot to mention in my Mario Advance 1 review) for the GBA -Small color differences (Not including lighter palliate) -Voices -Get to play as an updated Luigi -Level select after beating the game once. Just press B on the map -The updated version of Mario Bros carried over from the first Super Mario Advance The best difference is the fact that you get to use the e-reader GBA add-on to be able to unlock/use all-new levels and power-ups. Heck, you can even use the cape from Super Mario World! The levels you can unlock are full of fan-appealing Mario goodness. You can throw veggies, like in SMB2, against enemies from Mario World! If you're lucky, you can find a card that lets you play the first level from the original Super Mario Bros! There's a lot more awesomeness coming your way. You just gotta buy cards. Like I said just now, this game also includes the GBA version of Mario Bros, where you actually get to run, throw Pow blocks, and play as the Mario from Super Mario 2. The multiplayer modes are also present. You can play with or against a friend, collecting 5 coins, or just sabotaging him/her.
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Doom isn't ment for the gameboy. I got this game as a present for my little brother but decided to have a go myself at it, I used to play alot of doom and doom 2 on the pc but this gameboy version does nothing for the original pc version. The small screen and terrible lighting make this game almost impossible to see, by time you realize there is a bad guy in front of you its too late he already has got a few shots on you. Doom is a great game, buts its not for the gameboy, it needs to remain on a big screen, were you can see what your doing. The gameboy is a fantastic game system but something just are not compatible, in this case two positives make a negative, its a shame. 1 Star
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Amazingly Faithfull, but. Wow... Dragon's lair in your hands ! Of course, I think this game will only be appreciated by those who played it in the "old arcade days" , and will probably not create a new wave of fans. This being said, I think the GBC version is just amazingly faithfull, taking into consideration the potential of an 8 bit mini-console. Two things makes it a little bad though...First the sound effects were highly reduced (probably to make the visuals better) and the "game play" is way too fast,new players will have a hard time figuring out what to do. But, I'm 33, and I grew up in the 80's were a quarter could actually make a difference (Arcade wise) and I believe that Dragon's Lair GBC is really great !
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a phenomina. there has never been a game that i owned during the time of the n64 that i still play now.the two games on this disc are amazing i don't really like master quest as much i much prefer the n64 version.they have the origonal on here and it seems to be updated well there is still nothing that toutches it.in my opinion the majoras mask was more fun but there is still alot of fun to be had here its a game that lasts your life so much to do so little time.youll only feel satisfyied once you complete it the plot is brilliant.the gameplay is simple in some areas.for example the fighting is relativly simple compared to everything else thats required from the gamer.this is deserving as one of the best games of all time.it tends to hit you about half way just how good this game is.it starts off as a mistery i was almost crying the first time i saw the kokari village it was so beautiful and i much prefered it to the game boy games (witch are worth buying but don't toutch this) this clever intelligentgaming that requires you to be skilled and you learn in the process.from start to finish a classic and essential for anyone who enjoys games.
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NINTENDO BRAND! REMAKES ARE GARBAGE. Okay, everybody! I know a lotta people are saying it, I'm gonna say it. Buy a Nintendo brand controller and leave all others in the dust! I've been suckered over and over into the cheap unbranded and generic remakes, and if you aren't familiar with them, they usually give out within a few days. The control sticks on cheap remakes are very weak, and usually are already just a little loose when you get them. It takes a matter of hours before you're banging on your control stick trying to get it to work. If you're not familiar with how to tell what version you have, most generic ones don't even say a brand on them, but what you wanna look for is that, on the back of the controller, behind the little circles that have the C Stick and Control Pad, it should have on one side "Nintendo" etched into it, and on the other Copyright text or something etched as well. THIS IS THE GIVER! If you think of the cost, $50 new is not too horrible for a Nintendo brand controller. The cheap ones will cost you about $25 anyway (which is also quite a bit to lose), and the frustration you will endure within a VERY short time is enough. Don't throw your money away. It's better to pay more and have it last, well, a lot longer than a few hours FOR SURE! I've had Nintendo brand controllers come and go, but they always last usually about 2 years or more (probably more). They do feel a lot nicer to hold as well, as the cheaper ones are extrememly smooth, and I've actually dropped them on several occasions (which I assure you did not cause the problems, and I would've been more happy to smash them against my wall if it wouldn't upset my family)
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When being thrifty goes wrong. Honestly I was looking for a cheap version of Pokemon Leaf Green to go through and get some pokemon to transfer up to Platinum, I found this and I thought I was in business. However A couple of things seemed off, when I loaded up the saved game a message that said "the previous file will be loaded" appeared every time. I didn't remember this from when I had Leaf Green previously, but thought nothing of it. Also when I saved the background music would cut momentarily and then come back on after saving. After looking this up I discovered that these are signs that you have a bootleg copy of the game. Be careful when purchasing these. Don't let the lower price draw you in
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Glad to have found this. Definitely my favorite RE from the original trilogy. (Aside from the near fighting controls in RE3) I'm glad i found this port online! I bought the original playstation 1 dualshock version and... Let me tell you... I played the ps1 version on my ps3 with hdmi settings on my Sharp tv, and compared the experience with the GC version on my wii with just composite cables, and they definitely upped the pixel rate on the GC version! Wow, it was like day and night. So if you just want the best experience of RE2, then get the port to the gamecube! The only reason why i have both is because i'm a hardcore fan and have all resident evils. (Aside from PAL versions of the older ones, and Gaiden... Oh Resident Evil: Gaiden, how you haunt my very dreams with your..... shitiness... [FacePalm]
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A very fun game. Santa brought this game for my son. I wasn't too sure about getting it for him since there weren't any reviews out on it. My son is 5.5 yrs old and pretty good at video games, he often beats me at the various sports games and I'm no slouch. 102 Dalmations is challenging enough that he hasn't made it through the game too quickly, but it has enough tips and hints through out the game to keep the game moving and make the game enjoyable for younger kids. It's an adventure type game, along the lines of Sonic Adventure (a big fave around here). The graphics are nice, the characters cute. My son is pretty picky about video games and this one has kept him busy during winter vacation. Teen friends thought it was a cool game too and I like it's mini golf game. Enjoyable even if you haven't seen the movie yet.
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One of, if not the, best comic licensed 16-bit game ever. When one looks through the history of 16-bit video games, they will notice the unbelieveable number of comic-licensed side scrolling beat 'em ups (Spider-Man, Batman, Spawn, and the X-Men among others; funny because most of them were from Acclaim), most of which all played the same and really didn't offer much in the terms of fun and replayability. Sega's original X-Men game was an exception that captured some of the intensity of the comic and Fox cartoon, and its' sequel X-Men 2: The Clone Wars also excells above most of the other comic licensed games. You can choose to play as Beast, Cyclops, Gambit, Nightcrawler, Psylocke, and Wolverine, and after defeating Magneto on Asteroid M you get to play as him as well (and he is the best character in the game). The levels are huge and expansive and include Siberia, Asteroid M, the Amazon jungle, and the Phalanx clone laboritories. The bosses are tough and range from Apocalypse, Brainchild, Tusk, a Sentinel brain, clones of the X-Men, and the huge rampaging Brood beast that chases after you in the final level. The characters are nicely animated and are large, pixelated, and colorful and resemble they're comic counterparts. The control scheme is simple, and the background music is actually great (and that is saying something considering the Genesis didn't have the best sound chip in the world) and the difficulty will make you come back and play it again and again. All in all, if you still have your Genesis and are an X-Men fan then find this game quick, or if you still have this hold on to it.
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