text stringlengths 503 33.4k | labels stringclasses 23 values |
|---|---|
THE BEST GAME EVER!!!!!!!!!!!!!!!!!!BEATS HARVEST MOON. Ok,if you people think this is anything like harvest moon,you'll be surprised. This game has unlimited amount of features. Here's just a few of them...
1. Write letters to animals in your town.
2. Write letters to real live players in other towns.
3. Travel to other humans towns.
4. Give presents to people.
5. Create your own designs for shirts,umbrella's and even doors.
6. Change the hourly bell ringing's melody.
7. Shop for items in Tom Nook's Cranny.
8. Shop for things at Crazy Redd's (although his prices are high).
9. Go to the dump and get items.
10. Drop items at the dump.
11. Animals will give jobs and if you complete them you'll get something.
12. Just talk to animals and they might ask trivia questions and you'll get a prize.
13. Talk to them and they might just give you some clothes,furniture,etc.
14. Dig for fossils,money,gyroids,and items.
15. Go fishing.
16. Catch bugs.
17. Get lost items at the police station.
18. BUY CD PLAYERS!!!!!!!!!!!(One of my favorite things)
19. BUY CD's!
20. Sit in chairs.
21. Buy K.K.'s cd's every saturday night.
22. Buy turnips on sundays then sell them at Tom Nooks.
23. Buy different outfits.
24. Buy Umbrella's (my favorite umbrella is the fire umbrella.
25. Hook up the game boy advance game with this and go to a secret island.
26. Swipe E-Reader cards on the game boy advance.
27. Play games on Sports Fair Days.
28. Play soccer with someone.
29. You have a Gyroid Assistant.
30. THE GAME ITSELF!!!!!!!!
I hope thats enough reasons to buy this game but trust me,theres tons more reasons but i won't bore you with the rest. | video-games_retro-gaming-microconsoles |
Just one disappointing factor. When I was younger, this game was my life! I loved to art, the music, the magic, and the story. Although I could never beat the first major Boss, it will always be my favorite RPG. Now that I have the game again and know how to play games, I can get farther. This game is phenomenal! I love the fact I have it now, however there's one issue. It's a fake copy. I would've liked to have seen on the description the words "NOT OFFICIAL NINTENDO CARTRIDGE" but, I still can't complain. If I could give this game a 4.95 I would. But the Amazon rating system only says I can do 4. Other than the small, insignificant detail, amazing purchase! | video-games_retro-gaming-microconsoles |
Super" at last. Moreso than any other superhero, Superman has fallen victim to poor game development. The last truly great game he enjoyed was on the Atari 2600. Since that time, he's endured a horrible NES game, a pair of weak 16-bit games and the unbelievably horrid Superman 64 for the Nintendo 64. Let's not even touch the Game Boy incarnation.
Now that Superman has arrived on the next generation systems, is he faring any better? His X-Box game, Superman: The Man of Steel, sadly leaves a lot to be desired. Thankfully, though, his PS2 and GameCube games finally give Superman his best video game to date.
This is little more than a straightforward linear action game, but even if it's not innovative, it's incredibly fun. For the first time, all of Superman's powers are at your disposal. You can use your heatvision, super breath, superspeed and super strength to your advantage, and can do so in a variety of interesting ways, including the tornado spin and the ground pound. The feeling of satisfaction that comes with sending an enemy across the room with a mere puff of your breath is something to behold.
The game is based on the stellar animated series that debuted in the mid-'90s and features all of the voice talent that made that show great. From Tim Daly to Clancy Brown to Malcolm McDowell, fans of the show will find everyone sounding exactly like their animated counterparts, and beautifully rendered "cel-shaded" video sequences highlight the similarity to the show as the game's storyline develops.
This GameCube incarnation of Shadow of Apokolips is actually superior to the PS2 version. With a more populated Metropolis environment, refined graphics and controls, more special "cheat" features and additional hidden goodies to seek out, gamers will be coming back to this one long after the PS2 version would wear out its welcome. GameCube users will also experience the joys of flying around Metropolis in a "free flight" mode not available in the PS2 version. Infogrames has done well to improve on an already solid gaming experience.
It's not a flawless game, however. The controls take a little bit of getting used to, but once you have a handle on them you should be pulling off complicated manuvers with ease. The enemies are repetitive throughout - an endless series of "Interbots" for Superman to exercise his powers on, broken up by the occasional boss. X-ray vision is one power that is sadly poorly implemented in the gameplay. But with all of the other powers at your disposal, why be picky? There's so much more to love here than there is to complain about. The immersion in Superman's animated universe is a delight that extends from the orchestrated music to the colorful visuals.
Superman fans and fans of straightforward, just-plain-fun action games will do well to pick this one up. People who prefer more different and innovative styles of gameplay or don't care for the Man of Steel are advised to look elsewhere. | video-games_retro-gaming-microconsoles |
Handy and Protective. I know what you're thinking: You want me to pay how much for 6 pieces of plastic that don't do anything?
They are a little bit pricey for what they are, but the truth is that you really need to protect your cartridges, and these are designed very well.
The real problem with cartridge games is the open face of the cartridge that's unprotected. Dust, a spilled drink, grubby fingers, carpet fuzz -- you name it -- they're all waiting to get inside the cartridge and cook it (along with maybe your GBA too!).
These plastic cases are very sturdy and fit snugly -- they add an awful lot of protection since the cartridge nearly fits entirely inside the shell. The most important protection is of course the fact that the open side is completely enclosed.
The cases have no "hinges" or moving parts. I like this construction because a "plastic hinge" can break after lots of use. The design is simple, making it that more resistant to abuse.
The snug fit and sturdy protection are very necessary if you're going to put cartridges in a backpack, bookbag, or suitcase where they might get crushed.
Also worth mentioning is that the cases will fit over the ends of the old Gameboy cartridges. This won't entirely protect the old cartridges (they are much larger) but they will do the important job of protecting the open face. | video-games_retro-gaming-microconsoles |
If you liked the first SRT:OG game then buy this right away. What is the recipe for a perfect scoring game? Could it be turn based strategy, Alien invasions and giant japanese robots? It is in my book. These are perhaps my favorite games for the GBA.
The Super Robot Taisen franchise has been popular in Japan for year, but unfortunately due to licensing issues they couldn't release it in America. Normally SRT has an all star cast of Super Robots and their pilots plucked from both modern anime and the classics. Unfortunately that causes issues when they want to release the SRT games over seas since the licenses are owned by many different companies both in NA and back in Japan. I can imagine it's a nightmare.
The Original Generation line of SRT games has all original Banpresto characters and creations so the same licensing issues don't apply and we in NA finally get to experience the greatness of the SRT series.
SRT:OG 2 is a direct sequel to SRT:OG 1, which came out several months ago in North America so buy that game before you play this one. With that said SRT:OG 2 is basically the same exact game as SRT:OG 1, but adds on everything. More pilots, more robots, more customizations, more branching story lines. If you liked the first SRT:OG than you should already own this game. Don't you want to know what happened to all the pilots?
If you've never seen a SRT game they are alot of fun. It's like playing advanced Wars or Fire Emblem except SRT has more RPG like elements to it. You can assign pilots to robots, outfit them with an array of weapons and other useful equipment, change their frames... Both the robots and weapons various attributes can be upgraded for money. The pilots can level up and acquire a wide variety of skills and improve their stats. They also have long cut scenes with alot of text and talking heads like Fire Emblem. So expect to read alot, which I love but I'm sure some of people hate. You could easily skip through the dialogue if you wanted.
The game is a GBA game so don't expect miracles graphically. With that said, it looks great for a GBA. all the animations are well drawn and are crisply animated.
SRT:OG 2 has a branched storyline at several points therefore you could make different choices on your second playthrough and have a novel experience. This is better than the duel story line of SRT:OG 1 in my opinion since it offers more replay value.
I have plenty of DS games to play, but I keep slipping SRT into the bottom slot because I'm addicted. | video-games_retro-gaming-microconsoles |
Toughest and greatest Mario game ever. This technically isn't a Mario game, since it stars Yoshi as the main character. However, "Yoshi's Island" is still one of the most challenging platformers ever made, throwing a whole swarm of tough enemies and long stages.
It looks like a simple game. The childish story is about reuniting Mario with his brother, captured by a Magikoopa. Most of the action lies with Yoshi, who can hover in the air, throw eggs and pound the ground with his butt.
But don't be fooled by the childish drawings. "Yoshi's Island" is tough as nails. Part of the challenge is attributed to Yoshi, who is almost invincible. He can take multiple hits without losing a life. However, whenever Yoshi gets hit, Mario is trapped in a bubble until Yoshi pops it to get him back.
The true test of skill is to open up all the extra levels. Players can only unlock them by earning 100 percent in each level. This means that players have to get all the red coins, stars and flowers in the stage. And players lose stars after Yoshi is hit.
Thus, the gameplay leads to some especially difficult situations with loads of enemies on the screen at once. The extra levels are the most hair-raising platform exercises. Yoshi sometimes has to navigate through loads of watermelon seed-spitting monkeys without getting hit.
Sure, the music can annoy gamers. Baby Mario might irritate countless numbers of people with his annoying cries for help. However, the immense size of the levels feature some especially epic jumping sections that even Super Metroid cannot match. Players will enjoy every second of grabbing all the goodies to get 100 percent for each world. The cute graphics also soothe people's minds as they are desperately trying not to get hit.
Super Mario World 2 is like a fast-paced trial by fire. It might cause people to throw their Game Boy down in agony, but they will still love every second of jumping and hovering with exact precision and timing. This game is a definite classic. | video-games_retro-gaming-microconsoles |
Good, but Not Perfect - Horrible Z Button. This is definitely one of the best controllers on the market. 99% of aftermarket controllers come broken or malfunctional out of the box, so you can't go wrong with Nintendo brand controllers, as they actually work and are moderately durable.
However, the Z button on these controllers are actually worse than aftermarket junk controllers. Seriously, it has terrible actuation, and barely any click. It will feel like the Z button has been used extensively, even though it hasn't. It's just the way they're made. I suggest either replacing/modifying it, or rebinding some buttons.
Of course, unless mine was just bad. It works and everything, but it has VERY little click. Almost none. Know this when you order this. Had this button been better, this controller would have been a 5 star. | video-games_retro-gaming-microconsoles |
Alone Iin the Dark 4: The New Nightmare on GBC. this is one heck of a horror game, but even though its on GBC, it still provides a good scare, this may be so, but it dosn't match that of Gaiden.
Its almost completely indentical to its Playstation counter-part. So here you go, my review on Alone in the Dark.
Story: like the PS1 version, edward carnby is investigating his friends death, and this leads him to Shadow Island, with him is Aline Cedrac. Thats all there is to touch on here, so I'm going leave it there.
Graphics: absoloutly gorgeous, the textures are smooth and colorful. The pre-rendered enviroments look better than ever, too.
sound: The digitized owl hoots sound great, and the weapons are decent.
Gameplay: The fire fights are action-packed, but the exploration can be frustrating, nothing that flaws the experiance as a whole.
my conclusion is that this is a pretty neat game and you should definatly check this out, its preety sweet. | video-games_retro-gaming-microconsoles |
Great Game. This game has a little bit for everyone. Those who enjoy treasure hunting will love the Rouge/Knuckles games, while those who like to shoot things up and dodge obstacles will enjoy playing Tails/Dr. Eggman. Like to race? No problem because Sonic/Shadow is a plast to play!
If none of this is quiet for you and you like quieter games then give your friends a blast on the technical stuff and just play in Chao world! This little oasis makes a perfect break time and the games set up of race-hunt-shoot assures that you won't get bored quickly. Also iff you don't enjoy Chao World, then just ignore it and don't get the key!
Another feature is that you can switch from Story mode into the map mode (forgive me if I can't recall what its called at this moment) and, if your at level 10 in Story mode, then you can go to any level below that and replay it! Want to race that Limosine again? Then just switch back and presto! one of the better Tails racing games.
Of course if you like a bit more competition you can always fight your best friend on 2player, doing whatever you wish: hunt, shoot, or race!
I give the fun a five because, well, it is, but overall the game is at max a four. This is mostly due to the camera angle for it can mess you up quiet a bit and you have no control over how your seeing your character. In the end I highly recommend this game and plan on buying it myself in the future (much to my friends relief I'm sure ^^)
-Lupus. | video-games_retro-gaming-microconsoles |
One RPG to rule them all - Gandalf The Gray. Another great mario RPG game is born! No, really. This is a very good game. Of course made by Intelligent Systems and published by Nintendo, what would you come to exspect? And I mean that in a good way. Now to get off of the personal note and back to the game. The atmosphere in the game is excellent. The way they mastered the paper form of the game is very good. The music is both funny and fitting. The way you can upgrade your characters is suprising, because at the beginning you'll think you can't do it at all. The game is so full of humor that it is sure to make you laugh and keep you coming back for more. Plus don't forget about all the badges you'll get through out the game. I enjoyed this game and I believe you will too. Remember: "Be a customer. Not a comsumer! Period."- Jake Smithers. | video-games_retro-gaming-microconsoles |
Amazing. Before this game, the only other Resident Evil game I had played was RE 4 on the Wii. Needless to say, I loved Re 4 and wanted to check out the older games too. I was very pleased to find out that the original had been remade for the GC and wasted no time ordering a copy.
I was shamelessly addicted to this game from start to finish. The graphics are amazing considering it's a game from 2002, the look of the various baddies will scare the crap out of you. The music is the one point I found to be weak in this game, it's sort of your usual horror ambient music and nothing more. The story is very dark and disturbing, one you might expect from a game called 'Resident Evil' but it's dark and disturbing in a very great way!
When it all comes down, this game is easily one of the best I've played and highly recommend it to any fans of horror or puzzle games. | video-games_retro-gaming-microconsoles |
Gundam Side Story: Rise from the Ashes. This is a very good game and I'd reccomend it to anyone who has quick reflexes and good hand-eye coordination. The gameplay is great. It took me few days to get the controls down but once you do that it's all good. You get to pilot 4 Gundam type mobile suits through the game. The GM is a mass production version of the RX-79 Gundam. The GM Cannon is a redesign of the GM that employs a 240mm cannon on it's right shoulder. Later you get the RX-77D, a close support Mobile suit. It has 2 machine guns, twin cannon mounted on each shoulder and head vulcans. In the last mission you get the RGM Sniper 2, an ace type mobile suit. It took me a couple hours to beat the first time. Now i can beat in 31mins. and 50secs on HARD. I could beat anybody who tried to get me. It has a very good story line. | video-games_retro-gaming-microconsoles |
Computer Tech and Video Game Fan. I have played all three of the current console systems (PS2, X-Box, and Gamecube). My favorite by far is the Nintendo Gamecube. It seems to load much faster than PS2 and X-Box. The graphics are better than PS2 and on the level of X-Box. Plus, the Gamecube is cheaper and very portable. Gamecube however lacks a hard-drive and it has extremely limited online gameplay. But, Gamecube makes up for this with a super comfortable controller and excellent exclusives such as Mario Kart Double Dash which is packaged with this bundle. This game is very fun and it's for Gamecube only. I definitely suggest buying this bundle. | video-games_retro-gaming-microconsoles |
NHL Hitz and Misses. Being a gamer for years and years and working from the experience of hockey gaming from the old Blades of Steel through the EA Sports yearly editions of NHL to NHL Hitz, I've seen a grand number of hockey games. Though it is true that NHL Hitz offers amazing graphics, great stats and the ability to make, edit and improve your very own hockey team, true hockey game enthusiasts will be a bit disappointed.
The first thing that struck me was the three on three skating. No true hockey enthusiast will be excited by not having teams skate five a side. Also, there are no line changes. Whichever players you choose at the beginning of the period are the ones you skate with the whole period.. which lasts 3 minutes by the way. Not that 3 minutes isn't enough time to score. I've had games where 12 goals (in nine minutes) were scored so realism just isn't there.
True, it is fun to body check a guy through the glass, but let's get real, how fun is it after the 20th time?
Hockey purists will be disappointed in this title and wish for more substance and realism. To mask the boredom that most hockey fans will evetually feel, they've added options to give your players bizarre heads and different jersies and playing arenas. In my opinion, that programming was wasted on what could have been an excellent hockey game. | video-games_retro-gaming-microconsoles |
It works! 850mah. It works with my sp. I haven't tested the battery life but I'd imagine it's quite a bit better than stock. My old stock battery still works fine but I'm sure its capacity has diminished over the years so I can't make a good comparison of battery life versus the new battery. If it really is 850mah it should have about 42% more capacity. I weighed my original 600mah stock battery and it weighs 17.01 grams. I also have a new 800mah battery which also weighs 17.01 grams. This new 850mah battery weighs 18.96 grams. In my mind this extra weight, even though it's not much, probably means it does in fact have a larger capacity than the other batteries. Who knows, maybe they used different plastic lol. I'm just hoping they have improved capacity via new methods of battery manufacturing. | video-games_retro-gaming-microconsoles |
Works perfectly with Windows 7 64 bit and Sega Fusion. I got this product specifically to use with the Sega Fusion emulator, version 3.64c, on my PC with Windows 7 64 bit edition and it works flawlessly. Installation was automatic, I plugged in the adapter into a USB port and it automatically found and installed the driver (note: this will happen for each USB port you plug it into). I then used both an original and after market controller (Retro-Bit) to use with the emulator and plugged into the adapter.
I don't remember if I "had" to do this but I have set up a number of other controllers through my PC that I just do this automatically, but I also calibrated my controller. I clicked Start on my PC, went to Devices and Printers, right clicked on GENESIS Controller USB, clicked Game controller settings, selected one of the two GENESIS controller USB selections (plugging into 1 on the adapter will be the top selection), then clicked properties. Here in the Test tab you will be able to click buttons and move the controller around to see it is interacting with the PC. Then I clicked the Settings tab and finally calibrate, which will take you through a simple wizard to complete controller calibration.
Finally in Fusion, I clicked Options, Set Config..., clicked the Controllers tab, under Port 1 for the Genesis controllers section I chose 6 Btn Pad, and then GENESIS Controller USB (the one you use will again correspond with the number you plugged the controller into the adapter, top for 1, bottom for 2) for the Use section. Then clicked Define and followed the instructions on the bottom and that was it!
From there it worked perfectly and the actual adapter itself is very simple, well built and solid. This product was worth every penny, simply to enjoy playing these awesome games with a real controller again! | video-games_retro-gaming-microconsoles |
One of the best games ever. This game is great. It is fun, interesting, long, and challenging. On the world map you can go where you want when you want. There are a lot side quests which makes it even better. The plot is interesting and full of twists.
The battles are real-time battles almost like Super Smash Bros. The battles are multiplayer so you can have your friends battle with you. There are no random battles. The battles are started by running into an enemy on the world map or in a dungeon like in Paper Mario 2. I really like the battles because they are different then most RPGs.
There are eight characters. You can use four in a battle at once. Each character has a background which you learn about as the game moves on. You get the characters over the course of the game. I like the characters because each one is different and interesting.
This is a really fun game and I suggest that you get it. | video-games_retro-gaming-microconsoles |
Could not see images on this GB console. I purchased this item as a gift. With the reflective TFT screen,
we (my son and I) could not see the images clearly in any angle and light (I tried). Trust me the picture you see on the website and on the boxes are 3 times as
clear as the real thing.
After asking several family friends, they said their children had the same problem and to get the sp version.
I immediately returned item an purchased the GB SP. 150% better and the screen is as clear as the pictures on the box. With this much difference, I'm suprised that they still sell the other
version.
Get the SP console. It is worth the money. | video-games_retro-gaming-microconsoles |
I bought this cable directly from Nintendo for less than . I bought this cable directly from Nintendo for less than $30 and it was lost when my home was burglarized. I will never pay more than the overpriced $30 for this cable and neither should you. At the time, I had a multi sync crt conference monitor (use it for mame now). There was marginal improvement in image and certainly not enough to merit paying over $200 for $3 worth of copper and silicon. Do not reward the atrocious mark up on this item. If you must play gc using component, just buy a wii. Btw, this cable only outputs progressive on a few specific games, and only runs those games in 480p after told to do so explicitly. Otherwise, it is always running interlaced. Yes I have the gameboy player, no this does not remarkably improve the experience. Yes I understand color bandwidth. No, I will not pay $200+ for a cable that does not contain $200 worth of copper. | video-games_retro-gaming-microconsoles |
Perfect compact gameboy. I bought this gameboy a few days ago and I am already in love with it. The screen is amazing, it is so clear and precise. It is a great size, not too big not too small and fits perfectly in my pocket or purse. I also like that it comes with changeable covers. My boyfriend bought the size one and I bought the black one so we traded covers to have completely silver and black micros. It may be gimmicky but I like it. I don't really see why people are so upset over it not being able to play older gameboy games, they can't be backwards compatible forever and do people really play the older games as much as they make a big deal over it? | video-games_retro-gaming-microconsoles |
G-PAK - Not too bad; but could be better. I just received the G-PAK today. After loading my gear into the bag; it just doesn't fit all my gear. It will only hold 2 Nintendo style controllers, other brands were too big to fit. Even the 2 Nintendo controllers were very hard to fit into the tight pocket. So if you have more than two controllers you will need a bigger bag. With the console loaded it will not allow you to change games without undoing the velcro strap that holds it in. This strap is also the only way the console is held into place in the bag. It has room for 16 games without the cases. It stores them in a caselogic style holder built into the bag. Not a bad idea for older kids, but younger kids will get the discs loaded with fingerprints and scratches taking the games in and out of this holder. The flap on bottom that you use to access the hookups is secured by velcro, which will just wear out over time. Overall, it's not a bad bag. But it could have been designed better. I think a bag or case that is bigger with a few more pockets would be a better choice. But for the price it's not a bad buy. | video-games_retro-gaming-microconsoles |
Did Not Work At All. The delivery service was excellent, but when I put it in my gamecube (which plays all of my other games perfectly), it would not load. It was say something like "disc could not be read". I even checked all of my other gamecube games, and they all loaded without a problem, so it's not my system. I gave this a 2/5 because I know that the game is pretty awesome because I do have Naruto: Clash of Ninja 2, but Naruto: Clash of Ninja is just defective. However, the condition I purchased was "used-like new" (and I ordered it along with 3 other "used-like new" games, from the same person/place, that actually work without a problem and "like new") I'm too lazy to send it back though lol and I already have a lot of games that I've recently purchased to keep me satisfied. So, it's all good. :D | video-games_retro-gaming-microconsoles |
The sequel was better than the first GB game. In 1991, Konami released the sequel to 1989's Castlevania Adventure on the Game Boy. Castlevania II: Belmont's Revenge was much improved and better than the first game because it addressed most of the issues that plagued Castlevania Adventure. While the sequel isn't perfect, fans of the series quickly pointed out that it is worthy addition in anyone's gaming collection. It sold well enough so for those who were fortunate to play this game will tell you it's also one of the better Game Boy games at the time.
You control Christopher Belmont who returns for the sequel as you guide him through 4 castles and then gain access to the final castle and to do battle with Dracula. This time around, you get to choose the order of the 4 castles you must battle your way through, each with its own theme and traps. Your whip is once again your primary weapon and once it's fully powered up, it can launch fireballs in the direction you swing it. Like the first game, you can pick up weapons to arm yourself, eat pork chops to refill your health and collect hearts to rack up ammo for your weapons. You can earn points to get extra lives but if you use all of them up, your game ends and you can either continue or write down a password to continue where you left on the next time you play.
The PROS: One of the good things about the first game was it had good graphics and music for a Game Boy game. Belmont's Revenge blows that game out of the water in both of those areas. The sound effects are good and the controls for the game are still as good but rigid as before. This game fixed the issues the previous game had: no more super precise jumping, hearts now act as ammo, more weapons were added to this game and only certain enemies that you touch have the power to downgrade your whip. Plus, the game is a couple of stages longer which rounded up to be a more satisfying gaming experience.
The CONS: It's still a one player affair but that is how Castlevania games are anyway. Your character still moves like molasses. Also, Castlevania II is harder than the first game and so is the final villain, Dracula. He was a real hard ass compared to when you faced him in Castlevania Adventure.
Many fans will quickly tell you to pick this game up instead of the first one simply because it felt more like playing the NES series. So if you like Castlevania games and have a working Game Boy/Game Boy Advance, this game belongs to be in your Game Boy collection. | video-games_retro-gaming-microconsoles |
Probably more so for the younger "kids" . Keep my age in mind when you read this review (let's just say that I'm one of the older "kids"). This game seemed like it could be a lot of fun. I just personally prefer the original donkey kong. I'm more into climbing ladders and jumping over barrels than I am into climbing up and up and up....and falling down and down and down. When I played this game, I tended to keep losing DK's grip and falling. So it became a bit monotonous for me to have to keep getting him back up to where he had already been....only to run out of time. Rather frustrating, I must say. Actual kids probably see this as a challenge so it would be a lot more fun for them. Besides that, kids these days are masters of video games. Not so true for my generation. Anyways, enjoy! | video-games_retro-gaming-microconsoles |
Pretty Much Perfect. Thought I should go ahead and review this since I liked it so much.
Pros
-Plays perfectly and saves.
-No issues with crashing or bugs
-Translation is grammatically good, no typos
-Fun game, but a little unbalanced (but that's not an issue with the product, just the game itself)
Cons
-Some of the characters have wonky names that I'm pretty sure aren't properly translated e.g. Geese, Milady(that's a name not a title), Wolt ( I think it's supposed to be Bolt), Treck, and Zinc. But given that the official versions of FE games tend to have strange names as well, this might be correct.
-No box, which isn't a big deal for me, but the picture is misleading.
-Hangs on hard saving, which made me nervous, but the saves were always solid so It's just a bug with the software.
-DOES NOT SAVE BETWEEN TURNS. The other Fire Emblem games save after each character movement, basically to prevent save scumming and also to prvent data loss, but this homebrew DOES NOT. If you turn your game off without manually saving data will be lost. Whether this is a good or bad thing depends on whether you save scum or not.
TL;DR
Fun game, works nearly perfectly, and the game is pretty much indistinguishable from a real GBA game. At this price, you can't beat it. I've had official Nintendo products show up in worse condition than this. Buy it. | video-games_retro-gaming-microconsoles |
Nba2k2 has no competition in the world of nba games. Up to date updated rosters for the current NBA season, smarter artificial intelligence for the defense to make the game more challenging and exciting, 128 bit 3d graphics that look sharp for the really realistic look, easy controllers to learn, different game modes such as franchise, season, exhibition, practice, street(1 on 1, 2 on 2, 3 on 3, 4 on 4, 5 on 5), tutorial to learn the basics of the game, and the game can be for first timers(set difficulty on rookie) or for the long term nba gamers(set difficulty on all star), plus game has mavericks new logo, sonics new logo, the grizzlies new town and location, and this game is so addictive you will never get bored of playing it at all, it doesnt matter how long you play it. | video-games_retro-gaming-microconsoles |
Get it for the case. Just consider a glass lens, instead. Even though I accidentally misplaced the warranty stickers the package came with, and the provided screwdriver is awful, everything else about this shell replacement kit is perfect for restoring order to an original GBA system. The buttons provided are excellent, and the screws are a flawless drop-in replacement. Only thing I could ding it on to keep it from getting a perfect score, is simply that the new screen lens provided easily gets scuffed and scratches. Easier than the OE lens, even. That said, there are outfits that source replacement lenses made of modern Gorilla Glass, and once you already know how to replace the shell, it's not a huge deal to swap it out. I was perhaps just hoping the new lens would have held up a little better than it did currently. | video-games_retro-gaming-microconsoles |
Didn't live up to my hopes. My review is solely based on single player gameplay, as I don't have anyone else around here who played it who I can visit by trading memory cards with... I bought this after reading so many raving reviews, but in the end I was a quite let down by it. It's fun to start off with, when you've got to work a little for your rewards, but it becomes repetative very quickly. The item screen leaves a bit to be desired as far as quantity you can carry, and the tasks, while entertaining can be easily annoying. I can only take so much of running from house to house to find a purple gameboy for Pammy Panda... Great for kids, fun for adults for a while. Of course, if you have all sorts of neighborhoods you can jaunt off to, this would probably up the enjoyment factor a lot. | video-games_retro-gaming-microconsoles |
So far the device is great, it DOES NOT feel cheap to me nor . So far the device is great, it DOES NOT feel cheap to me nor is it light. The only problem I have (which isn't a problem, YET, hence the five-star review.) Is that it doesn't "Snap" in place when you plug it in, so you have to apply a bit of pressure to get it in the Dreamcast without a satisfactory "click" to let you know it's in place, however, it is VERY snug which is a definite plus, as long as the device continues to give me the great clarity that it is now, I'm great! I'll write back in a month or so letting everyone know how the device is doing.
UPDATE: - It's been MONTHS since I bought it, and it STILL works AMAZING, and I've plugged/unplugged it a lot. So even without the satisfactory "click" It's amazing. HIGHLY Recommended | video-games_retro-gaming-microconsoles |
Why did I buy this? So that you would not have to. Remember the Olsen Twins? Remember the Gameboy Color? If you don't remember either and still found my review, then you probably need this pocket planner to help you better schedule you lucidity prescriptions into your busy schedule.
The Mary-Kate and Ashley Pocket Planner (MKAPP) for the Gameboy color was one of more unusual game releases that wasn't a game - tacitly part of productivity game genre in a time of voice-only cell phones, palm pilots, and the relevancy of the Olsen Twins (who by that time were franchising their name and image in lieu of any talent or experience as actresses) was a rather comprehensive personal organizer for the busy tween girl who just had to let the Olsen twins tell them what they had to do in day. It has all the basics like day planner, clock, contact list, alarms in addition to some the tween girl features like a crystal ball fortune teller that randomly generated answers to questions, a meter of-sorts that measured the attractiveness of boys, and mini-games that notability featured Clue, the long dead bloodhound who was part of their adventure line of books and movies. I know it sounds strange but I am not making this up - check out the eponymous gamefaqs.com entry because a lot of my information is coming from memory.
Truth be told, I think I bought for its cheesiness factor. If I recall correctly, by the time this game was released, the Olsen twins were trying to fight the black hole of oblivion that sucks in most child actors by simply overwhelming it. After the end of <a data-hook="product-link-linked" class="a-link-normal" href="/Full-House/dp/B00BNPC3D8/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Full House</a> (their magnum opus) and for several years afterwards, the twins were featured in children's chapter books, direct-to-video movies, video games, and a cartoon series that all failed to segue them into adult actresses (I don't mean pornographic ones!). I never cared much of them until years afterwards when I began to all the licensed crap sold in public library book sales and yard sales. I remember paging thought a well-worn library copy of one their "Full House" novelizations wondering to myself if the wear and tear was from kids eagerly reading or throwing it around in disgust. I remember the lively online discussion about their video games (<a data-hook="product-link-linked" class="a-link-normal" href="/MKA-s-Winner-Circle/dp/B000059TCI/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">MKA's Winner Circle</a> and <a data-hook="product-link-linked" class="a-link-normal" href="/Magical-Mystery-Mall/dp/B00004TJE0/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Magical Mystery Mall</a> were the highlights) as we tried to understand the mindset of the girls, of anyone for that matter, who played them. I was laughing my ass off recalling it all while writing this review.
This game is only for the hardcore - the hardcore collector who simply has to have every licensed game for the Gameboy Color. I turned my house upside down trying to find my copy and my Gameboy Color and discovered that the battery (this is a battery back-up cartridge similar to Pokemon) had died. I also remembered that this had an unusually strong PIN security. Because the cartridge can keep track of so much personal information, there is option to use a PIN but if you ever forgot it, you would have to call an 800 number so that operator can unlock it - apart from waiting for the battery to die, which takes several years, there is no way to reset the personal entries. | video-games_retro-gaming-microconsoles |
Madden 93 on Genesis. Legendary. I'm probably dating myself here but whenever i play a modern football game i get frustrated by too many buttons and the long learning curve to see which buttons work best for breaking tackles etc...and I remember Madden 93...the best pure football game ever made. So easy to play - only 3 buttons. Spin, Dive, and Break Tackle. Pure. Nobody here can use the old excuse 'idk the controls' . After 30 seconds of play the controls flow thru your muscle memory like Barry Sanders through a secondary. And yes, he's in the game, in his prime. As are Herschel Walker. Emmitt Smith. Thurman Thomas. Christian Okoye. Barry Foster. Troy Aikman. Steve Young. Dan Marino. Jim Kelly. John Elway. Warren Moon. Jerry Rice/John Taylor. Michael Irvin/Alvin Harper. Art Monk/Gary Clark. Rison/Haynes/Pritchard. Duper/Clayton. Rod Woodson. Deion Sanders. Ronnie Lott. Greg Lloyd. I'm not even including the players on the Super Bowl teams. Undefeated 72 Dolphins. 76 Raiders. 77 Cowboys. 78 Steelers. 82 Redskins. 84 49ers. 85 Bears. 86 Giants. All the real players, all the stats. Madden Championship Edition used the same game engine but had all Super Bowl Teams. Madden 94 and others that followed were made by a different compay and changed the graphics and screwed the whole thing up...this was the pinnacle. Best football game ever. | video-games_retro-gaming-microconsoles |
I enjoyed this almost as much as the first (when the first first came out. Honestly, I did. But not in the beginning. When this game was at the pique of my interest, I enjoyed it as much as the first.
The first, however, the music I believe was more memorable.
And it was "sunnier". I'm a pretty upbeat person, but I'm also real.
That may sound like it adds nothing to the review, but when I played the first I liked the sunny levels, to only get the drearier and "more complex-musically" levels once in a while in between.
If I recall correctly, this game had more dreary levels, which was fine but something about the first games' levels, "Sunny Beach", "Dolphin Park", etc, etc, were a bit better. Maybe it's because I played the first first. Maybe not.
The music was much brighter and "poppy" then (if you will).
This game does do some things better however:
-character amount grew from a measly 4 to 8.
-the graphics are better. duh.
-the rumble made it more realistic.
4.25 stars.
End note: Now this is what I call an underrated game. Maybe an underrated series. NO ONE that I knew could handle these games like I could. No one wanted to. And if they did, they were too young, like a cousin...So I played both alone.
The first wasn't rumble-enabled like Star Fox 64, was it? | video-games_retro-gaming-microconsoles |
Time to get behind the Katarn. "Perhaps your not as strong as you would have thought. Perhaps Kyle Katarn's game isn't as strong as we would have liked. Some of the things in this game just show the short-sightedness of the developers. Like the angle of the camera in the Imperial station on some planet's name I can't remember. The angle of the camera made Kyle's hips look very big. And when I mean big, I mean BIG! Or the stupid suit Galak Fyarr is wearing when Katarn meets up with him! What is that a criptonite suit to destory Kyle like Super-Man? The puppet like movement of the characters' lips stinks. The physical animated movement in the characters isn's fluid. The sloppy mistakes that they {the development team} made will make you laugh all the way form Japan to America. The graphics in the game definitely need to be worked on. I mean, it says right on the box that this game optimizes the GameCube's performance. I don't think they know what the GameCube is capable of! Over all I might sound really tough on the game, but do you want a real review of this game, or not? Now to get to nicer aspects of the game. The game is suprisingly fun to play, especally the multiplayer aspect of this game. Though, I'm going to have to warn you in single player jedi master mode, when you get to the end, you'll run in to this nasty over grown ex-jedi lizard named Dasann. And boy I'll tell you, I had to trick Desann into killing himself by barbequeing a pillar with his lightning so that it fell on his head! What a grueling thing it was! Oh, now to the multiplayer part of the game. If you think that fire arms are just for the bad guys, your wrong! In the game you will have a great variety of guns, not just lightsabers. By the way if you don't laugh in the multiplayer part you'll lose 50% of the game, and 50% of the fun. In all I recommend this game for the laughs and injoyment. Remember: "Be a customer. Not a comsumer! Period."-Jake Smithers | video-games_retro-gaming-microconsoles |
Lufia the Legend Returns, by Josh. If you like the Final Fantasy series or Dragon Warrior then this is the game for you. The main characters name is Wain and he can be assisted by up to eight other characters. You and your eight friends must stop the evil Sinistrials from destroying the world. When a battle starts with an enemy you select three of your nine characters to do battle with the enemy. You may have to battle several openents at once. The graphics are good, but not as good as Dragon Warrio 1,2, and 3. All in all if your looking for a challenge, then you should pick this one up. | video-games_retro-gaming-microconsoles |
Taking the series to the next level. Played it as part of trilogy on wii.
PROS.
-COOLER THAN THE 1st GAME: The environment, the sceneries, the characters and theme are darker than the first game (and by that I don't mean they are black in color, they are more shady, the tone is a bit more serious).
-Gadgets: Cooler beams, awesome visors (actually useful in this one), missles, powerbombs, grapplebeam, PLUS MOST IMPORTANTLY YOU HAVE SCREW ATTACK. JUST LOVE IT.
-Bosses: While final fight was not as great as 1st (Still pretty good), the rest of the bosses are THE BEST IN THE TRILOGY. I mean the first time you encounter dark Samus is just EPIC. And other bosses especially in the dark world are very fun.
-Length: Greater thanks to dark world
-Bonuses: same is first
CONS.
-Same as first, LOTS OF BACKTRACKING, ANNOYING DOUBLE JUMPS, OTHER DIFFICULT MANEUVERS and TOO MANY WORDS
-Dark world is a wonderful creation, but as you lose health while playing in it causes constant stress in your mind and can make the experience torturous in the beginning. Don't worry, towards the end you get upgrades to counter it. | video-games_retro-gaming-microconsoles |
LOVE IT (Confessions of a 30-something yr old geekette. Hi, all. If you read my earlier review of the previous Star Wars Lego game, you know how much I enjoyed that one. That being said, I think I even enjoy this one more!! It has all the cool stuff about the first LEGO game (which, if you look at it in the story timeline perspective, is really the second one --yeah, confusing, huh?). My favorite part of this game? I like the little sound effects when you're building things, and I love to be the Ewok. LOL It's really cool to get home from a hard day's work and just blast things away on this game. Good stress release! ;)
On the first Star Wars LEGO game (which I'd highly recommend) my favorite part was the opening space fight (Revenge of the Sith). In this (new) game, you get to fly around, you get to ride vehicles - and of course, in FREE PLAY, you get to BE Darth Vader! I also happen to like that when Princess Leia gets close to someone else she can smack the daylights out of them! :) That comes in handy because quite frankly some characters annoy me. :) (C3PO is such a drag sometimes!!!!!) >:/
Any way you look at it, yeah, you need to get this game - from age 7 to 70 - it's fun for everyone! The only issue I have is arguing with my son for the game controller! ;) May the Force be with you! | video-games_retro-gaming-microconsoles |
One of the best 32x Games (If only more were this Awesome. Despite all the hate The Sega 32x Gets by so called "Gamers"
It did have a handful of close to perfect ports on a 32bit Cartridge
WWF Wrestlemania The Arcade is one of those Games
Most people my age know of this game (It was a massive staple in every arcade Next to MK2, MK3 and Street Fighter II)
The Arcade version was just so awesome (If you ever somehow come across a way to play the Arcade version) Jump at the chance
The 32x version was a very close port of the Arcade version (Even the later Sega Genesis 6 button controller complemented the home version in every possible way)
The game is a simple "old school" fighter that has a photorealistic look to it
easy to pick up and play! and just plain fun
I probably spent 50+ Dollar at the arcade playing it
if your 1st Gaming Console was the "Original" Playstation I honestly doubt your like or understand this game
If you are a Retro Gamer it's a must have from the Failed 32x Era
A True Retro Must Have
Then 10/10
Now 9/10 | video-games_retro-gaming-microconsoles |
Dreamcast or Playstation 2. Why do people choose PS2 over Dreamcast? It is because one has had more marketing, but is that really the key of being successful with having you or your child happy? "The more marketing the better it is" says ten people from Pennsylvania. Dreamcast and PS2 have an equal amount of good graphics but one is cheaper. It is Dreamcast. Dreamcast has many more but cheaper games for the console. Some of PS2 games are up to one hundred dollars! Can you believe that? But the most I have ever seen Dreamcast is fifty-dollars. I have been an owner ever since this console came out. Here comes the big PS2 with a DVD player in it, but what if the console breaks then both are useless. Get my point? That is PS2 big marketing device that there is a DVD player. Dreamcast is cheaper and better, don't believe me, test it yourself. | video-games_retro-gaming-microconsoles |
Nintendo's last hand held console before the GBA SP clam shell deisgn. The GBA was Nintendo's last hand held console before the arrival of the GBA SP clam shell design.
Back in 2001, my brother bought 2 GBA advance's at Target. Currently, I have my brother's glacier GBA
that still works fine and have the original box & all paperwork. We both loved playing games on theGBA.
It is basically a portable version of the SNES, the graphics on some of the games is amazing. My younger
brother and I kept our GBA's in good shape, I sold mine at our garagesale som years back, I'm now
regretting that I did sell it! Over time my brother played games on his GBA less and less and he just put it
in this carrying case Nintendo made and put it in a open drawer where it sat for 16+ years! Several days ago,
I found the original box and manuals but no sign of the GBA. My brother surprised me when he said to me."Were
you looking for this?" I was very surprised to say the least, the GBA was buried by time and dust in a Nintendo
GBA case and still works fine today. In my opinion, the GBA was one of Nintendo's finest Gameboy consoles
made. One of the great things I loved about the GBA is that there are no "loading" times, you just slid the game
pak in the slot and you're good to go. The negative thing about the GBA is the amount of alkaline batteries you'll
be buying just to play games. There was an ac adapter-rechargeable combo made for it but these are rare and
probably won't work even if you find one today. In the users manual, Nintendo doesn't recommend you don't
use rechargeable batteries. I always wondered, why not?? Maybe it's because rechargeable batteries don't
last as long as alkaline batteries? In the manual, there's no mention as to why a person is advised not to use
rechargeable batteries. I use those nickel-metal hydride rechargeable batteries with no problems at all. If you
use those kind of batteries, you'll save yourself a ton of money on batteries alone.
Another drawback of the GBA is the design. It's doesn't have a clamshell design, it can get pretty beat up, the screen can get scratched up, as well as the body and while you can still place it in your pocket, it's best to buy a
protective case.to protect it from dings & scatches.
If you're a collector or a retro handheld videogame fan, the GBA is a nice little console that you'll enjoy. | video-games_retro-gaming-microconsoles |
Finally an RPG for all ages. I got Chibi Robo on the day that it came out and so I have had plenty of time to play it. Chibi Robo is a small robot given to a little girl, Jenny, on her birthday. The family that receives little Chibi is in some financial trouble and needs Chibi to help around the house and fix things to "spread the happiness." Basically, the main point is to solve the family's problems and make them happy. On the way, aside from the main story, you will have other side missions, sometimes with toys from around the house (that come alive at night).
This game, tho it looks like a child's game, can entertain anyone! At 20 years old, I enjoy this game very much and tho it is not too challenging, it is also not all that easy. There is no violence or gore whatsoever in this game, and it would be perfect for a child. Even if they cannot figure out some of the missions and what their objectives are, they can always walk cute little Chibi Robo around the house and clean up after the family (picking up trash, scrubbing footprints, etc.)
I like this game a lot, Chibi Robo is the cutest little hero you have ever seen and the game is different than any other I have ever played! Very original. | video-games_retro-gaming-microconsoles |
Good, but not great. Tiger Woods golf is a descent golf sim. Like other reviews say, its way too easy. The game does have a lot of depth though. In the ten + hours I played it, I was only 37% done. The competition gets progressivly harder when you start taking on the CPU oppents. The game does start off with a nice tuitorial. Pebble Beach and St. Andrews are remarkably real, but the fantasy courses may irk the average golf fan. So all and all its definitely worth the rent, but unless you're a golf fan, like myself, or get completely raptured its probably not worth the 50 bucks. | video-games_retro-gaming-microconsoles |
Gameboy survives the toilet. This may be an unusual review, but I had to share....
A few weeks ago, my five-year-old son decided it would be fun to "swish" his gameboy around in our toilet. When I caught him doing this, there was water everywhere, which leads me to believe he had been doing it for a few minutes. When I took the gameboy out of the water, it was soaked and obviously not working. I thought for sure it was ruined. But, not wanting to throw away an $80 toy, I decided to try to save it. Using a can of compressed air, I blew out water from every opening I could find. I took out the game cartage and the battery and left it all out to dry. A few days later, I put it all back together and gave it a try. It worked! Not only was the gameboy itself working, but the game cartage was working too. I was amazed! My son is autistic and has an obsession with his gameboy, taking it everywhere he goes. He was devastated when it stopped working and could not understand why he was no longer able to play it.
I wanted to write this review to express my joy that this toy, which means so much to my son, could take quite a beating. Not only did it survive a swish through the toilet, it has held up to many falls to the floor. It is a wonderful product! The only game I can really comment on is Super Mario Brother Advanced since this is the only game my son wants to play on it. I enjoy it too when I'm allowed to play. :-) | video-games_retro-gaming-microconsoles |
Love the idea, but execution lacks severely. This is a good idea for a game. I got it when it came out. The idea of having a sequel for Sacred Cards is fine. Yet the execution leaves alot to be desired. The starting deck is definitely for beginners and is difficult at first against the more advanced people in the game (Kaiba (if you could duel him straight away), Rebecca (she's a brat anyway), and at first Duke). You can't get decent cards to start with simply because you have to earn the cards. That's fine. If you could walk in with cards like Jinzo in your beginning deck, the game would be beaten in 15 minutes. Card effects are also changed. Along with this garbage about types. Or whatever Konami wants to call it. If you are wanting a game that follows the true TCG rules, this is NOT for you. If you just love Yugioh, then collect it. The cards that come with it are worth the price alone. | video-games_retro-gaming-microconsoles |
Relive Nintendo's Glory Days. I am a retro video gamer and this special GBA SP had to be in my collection. The outside is made to look like the NES control deck, complete with light gray/dark gray coloration, the fan markings in the top, and "Nintendo" in red letters surrounded by a black oval. However, the real awesomeness is when you open it up and see the controls mimic the NES controller by its colors and even the feel! It plays all GBA games, Game Boy Color games, and classic Game Boy games. It is collectible (pricey) but worth it if you are a true fan of classic Nintendo. | video-games_retro-gaming-microconsoles |
A Gamer's Review. If you have loved the first Tak game, then you will love the second. This game is fun for all ages. In this one the once great warrior of the pupanunu tribe is back and better than ever. You can complete missions for Jibolba (as in the first one) and you can even get new weapons like the staff of dreams, the blowgun (again), and even two others. Even the graphics on this game are so well done. If you like games that are a bit challenging but not too much and games with good story's to them then this is a game for you. Buy this game trust me you will love it. | video-games_retro-gaming-microconsoles |
An almost expected disappointment. As the anime of Dragonball Z was beyond fantastic, and the Dragonball GT anime was horrible, so the video games follow. This is a completely different game from Legacy Of Goku, so don't expect it to be similar in any way. The controls are almost completely different, and you don't even get to follow the entire story of GT. Instead you go from the start through the Lost Episodes version of the series, to the end of the Baby Saga. I doubt whether they're going to release a second game.
The graphics are fine, but now you are just side-scrolling through the levels. I liked it a lot better when it was more like an RPG, and you could explore every nook and cranny of the DBZ world. The cutscenes are terrible as well, they could have at least had real scenes, to make it more interesting.
The controls, as stated before, are completely different. You don't have multiple energy attacks, and now you can't use a signiture move without being at full energy. At least now you can jump, and gather energy. In this game you can also throw enemies, which makes the gameplay more fighting-based than story-based. You now have the option of executing combos, for more points (yet another thing I don't like about the game; points are now translated into Zenni in this game).
There are now extras in this game, which cost a lot of money (Zenni). This makes the gameplay repetitive, and boring. By the time you unlock everything you're sick of playing the game anyway. I also hate how you can't simply transform into any of the Super Saiyan forms. Instead you have to unlock them as separate characters, like in Dragonball Z: Budokai Tenkaichi.
Overall I would only suggest this game to people who have either not played the Legacy Of Goku games, people who loved Dragonball GT, but not DBZ (are there any people like that?), or die-hard fans of both series. Otherwise I'd just skip this game and buy the DBZ games, and the new Dragonball game. | video-games_retro-gaming-microconsoles |
First of 3. This game is the first of 3 Jurassic Park III games that will be coming out for game boy advance. It features 2 different gameplay modes for one player. While traveling the lush areas of Isla Sorna, you must find DNA capsules in order to fuel the next portion of the game. When you find them, you will enter a puzzle/shooter game where you must find DNA particles and make them into a string to unlock more dinosaurs.
This game has more than 12 levels of dinosaur fun. There are 10 species of dinos in this side scrolling adventure, creating endless fighting possiblilities. These include Stegosaurus, Ankylosaurus, Pterodactyls, Velociraptors, and more. There will also be secrets in this game that can be found and can do some cool things.
Overall, this game should not be a huge hit, and does not deserve 5 stars. Therefore, here are 4. | video-games_retro-gaming-microconsoles |
It's a Girl. Okay, I'm not into the show or movies or cards, just the game. And frankly, I was a bit disappointed in the Gold and Silver. I mean--yeah you have a longer adventure and sure you can breed the pokemon and get cute chibi monsters, but you were still a guy with bad hair (although not as ugly as Red, Blue, and Yellow) and your rival still looked a heck of a lot better(and you didn't get the costume upgrade when you became champ.)
But rumor goes around that you can be a girl here. And from the posted picture, you aren't that bad looking. I'd like to know if you have the same trip as Gold-Silver, because if the only new thing is that you can be a girl--and the game can be used on the new Advanced--I really suggest you stick with Gold and Silver. After all--a diamond ain't forever. | video-games_retro-gaming-microconsoles |
The Two Towers. This is the best action game I've ever played, on any console. The control is near perfect, allowing you to choose and perfect your own fighting style, whether you like to run into the middle of a pile of Orcs and start hacking away, which is Gimli's forte, or pick Sauron's forces off from afar, which Legolas is good at. The graphics are at least as good as on any other game, down to the beautiful backrounds, and the sound is great, from the clang of weapons to the music which changes to fit the situation. It also holds your intrest long after you've beaten it, which is a huge plus. And the secret codes? Fun and unique. | video-games_retro-gaming-microconsoles |
Tony Hawk Underground. Well, before I started up THUG, the only Tony Hawk game I'd ever had before was Tony Hawk 2. It was quite a thrill just being able to do a spine transfer and being able to customize my playlist which had more than 6 songs this time. But with that being said, I really hope they make THUG2 longer and harder to beat, seeing as Sick Mode, "for the hardcore Tony Hawk veterans", was beaten by me in about four days with absolutely no cheats at any time. And the last thing I am is a harcore Tony Hawk veteran. I do hope they find a different approach to making levels though, the only fun levels are San Diego and Hawaii, and that burns them out after awhile, although I suppose if you don't completely suck at making parks like I do, you could always make your own. One last thing that I find very annoying in this game is when you reach different parts in the game they automatically change your shirt and then you have to go back to the customize character thing and get the settings back all over again (it happens a few times throughout the game). If I wanted a dumb team shirt, I'd put it on myself.
Although I must say I'm quite happy with the whole 'make your own character to use for the story' deal. There could be much better clothes and stuff, but it's quite good as it is. I like the idea of earning stats rather than having to buy them, like you used to have to. | video-games_retro-gaming-microconsoles |
One of the best Gameboy games ever. I bought Metroid II the day it came out back in 1991, and since that day it has been my favorite Gameboy game, and one of my favorite games on any system. The graphics were far superior to its NES predecessor, which made me love this game from the start. The game play is extremely easy to pick up, and very responsive to what you want it to do. AND, the levels are vast and fun to explore for a few hours. Let's face it; it doesn't get much better than playing as Samus and shooting up the Metroid.
This game picks up where the original Metroid left off. You are Samus Aran, and you work for the Galactic Federation to fight evil. Lately the evil has been a species called the Metroid. In the first game, Samus defeated the Metroid on another planet including the Mother Brain. In this game Samus travels to the Metroid's home planet to take em all out. This game really stands out compared any other black and white Gameboy game, and it even rivals new Gameboy Color and Advance stuff. The Metroid series is one of the best Nintendo has to offer, and I recommend anyone buy a game that boasts Samus Aran as a character. | video-games_retro-gaming-microconsoles |
A second first. This is the second in the long line of Road Rash games, the first and really only mortorcycle-battle games. Get weapons. Hurt you oppenents. Win big, get big bike. Simple enough. This game actually improves upon it's first, and to be honest, it's totally better. The first game had hard-to-navigate menus and it didn't have that digital feel. Now, the graphics are better, the weapons are better, and the dash boards are now all in digital! Oh, and it's easier to navigate. A very good buy! If you like racing and hitting people with various objects but know it's illegal, this is right up your alley! | video-games_retro-gaming-microconsoles |
This is Where It All Began. The year was 1998. I was twelve years old, in middle school, and the Pokemon games debuted in the United States for the very first time. A game so simple and yet at the very same time: So complex. Nothing was more addictive, nothing was more fun than playing Pokemon. If you remember the craze (the REAL craze, presently it isn't nearly as strong as it was back then), then you remember what it was like to go to school back in those days. Suddenly EVERYONE had a Gameboy. Suddenly even those who didn't normally play games or even know what the hell a Gameboy was, had it. And you'd go up to your friends and you'd trade Pokemon, you'd taunt each other about who was the better champion when you battled. You got in arguments over who the best starter was. Then you learned of those glitches to get all your Pokemon to level 100 by duplicating the Rare Candies. You caught Missingno and M-Block and caught Safari Zone Pokemon by exploiting what may very well be one of the most widely known glitches in video game history. And of course, you went to catch them all, and you probably had that ONE friend who you deemed your rival and you had to catch 'em all before he did. If you remember all this, you're a true Pokemon fan. This isn't a myth, this game debuted, sold gazillions of copies and started a craze that--while it isn't as strong--still exists today. This was one of the heights of gaming period.
The Red and Blue versions may have seen stateside release in 1998, but the game was actually made in 1995. Before the television show came around. When the TV series took off in America, the games came next and as I said, they sold more copies than the latest installment of Harry Potter. I'm not kidding.
Red and Blue began almost everything you currently see in the series today. The game begins with you naming your character (you couldn't choose between a boy or a girl in this one) and then your rival. Again, if you had Pokemon fever you probably named your main character Ash and your rival was named Gary (even the strategy guides referred to them as such). It began with Professor Oak letting you have a Pokemon of your choice (between 3 starters) and then ultimately he'd send you on a journey with a Pokedex and have you document the Pokemon you'd find. Along the way, you'd have to deal with Team Rocket, the bad guys who are always causing trouble and stealing everyone's Pokemon, as well as gather eight badges so you could challenge the Elite Four and become a Pokemon League Champion. The entire formula began here, and just about everything mentioned above has been done in each and every main series Pokemon game hereafter.
What was perhaps the strangest thing about Pokemon is that the game was surprisingly deep in terms of combat. It was your traditional turn-based combat. Simple, yet it was so complex. For one, the game has a Rock/Paper/Scissors method to it. Every Pokemon has a type, and every type has its own strengths and weaknesses. For example, Water is strong up against fire but it is weak vs. Grass. Grass is weak vs. fire etc. etc. No Pokemon is invincible. They all have a weakness to some type. Though in these versions the psychics definitely have an unfair advantage as the type they're weak against (bug) is almost non-existent and there are hardly any bug type attacks.
In the battle menu you're given a list of commands. Fight, Item, PKMN, or Run. You can switch Pokemon you've caught in and out of battle on the fly, but it'll usually cost you a turn. It's the strategic portion of Pokemon that makes battling fun and addictive. As you go through the game you'll be challenged by trainers and you never know what they'll throw at you! It's completely unpredictable and some of them are tough. It's also interesting because with 150 different Pokemon, the amount of teams you can make are endless, and it really makes you think about what types you want in your roster. Because most of the Pokemon types are weak vs. more than just one type. It's also important that you give them a variety of moves, as the moves are also typed. On paper it doesn't seem like much, but when you actually play the game, you'll find a clog in your drain you didn't even know you had because you thought your team was perfect... but then that one Pokemon comes along and exposes your fatal flaw.
Pokemon was no short game. It was full of all sorts of side quests. From the Safari Zone, to catching the Legendary Birds, to the Unknown Dungeon. There was plenty to do, and even after the game was over there was STILL more to accomplish. Of course, your main accomplishment was getting them all. Pokemon could easily keep you busy for well over 60 hours. In 1998 this is an amazing feat seeing as how most RPGs of TODAY don't keep you busy that long. The main quest itself only took a measly 15 hours or so, but all the extra content kept you on your toes.
Even more, Pokemon was one of the few Gameboy Games that made excellent use of the link cable. Since Red and Blue versions had different Pokemon, some only appeared in certain versions. You couldn't for example, catch a Magmar in the Red version, but you could in Blue. How then, were Red players supposed to catch all 150? By trading. Until Pokemon came around, my link cable was collecting dust. Trading was usually a slow grueling process, though. Traded Pokemon also got an experience boost so they were easier to train.
Even more exciting than trading, however, was what really made Pokemon a blast to play: Battling. You and your friends could get together and battle one another! Test out your Pokemon teams against your friends. They were, more often not, far better to battle against than the games trainers. It's always interesting to see who your opponents heavy hitter is. With your friends it was always interesting. Imagine how embarrassed you were to say a certain Pokemon sucked only to discover that the trainer actually did a good job training?
As far as the game looks and sounds, it didn't really look all that great when it was released in 1998 (it was after all, a game made in 1995). On the original gameboy it was pretty grainy (but very clear on the Gameboy Pocket) and of course it was black or white (unless you played it on a Super Gameboy or Gameboy Color). For a Gameboy game, though, it actually wasn't too bad. It was annoying to watch a Pokemon simply flinch to attack, and some of the animations weren't all that great, but it was to be expected due to the Gameboy's limitations. The music, however, was fantastic. The tunes were catchy--particularly the trainer battles and gym leader battles. The only really annoying thing was the sound effects. They weren't all that great, and its a shame that Nintendo actually continues to use those exact same sound effects in Pokemon games today. Still, for what it's worth, this was the game you wanted on the Gameboy.
Pokemon is a classic. It'll always be a classic. No matter who you are, if you played Pokemon ten years ago, the craze was completely undeniable. If you got addicted like I did, chances are you're still playing today. Because in its core, the game was far deeper than you thought it was, and the series continues to use that same basic formula even today. | video-games_retro-gaming-microconsoles |
Centurion - Defender of Rome. Centurion - Defender of Rome is one of the greatest early war games ever made for a console & also for DOS. You start off controlling only one territory, Italy, and from there you have to expand and take over other countries, such as Germany, Britain, Egypt, and so on. Along the way you will have to defend your empire from rival nations. As you advance in rank and are promoted, you gain more authority in Rome and can command more legions. You will need to command more legions to conduct more campaigns and to defend territories from attack.
The basic units are soldiers & cavalry. You will want to obtain cavalry as soon as possible to make warfare easier. You will also need a navy (triremes), but that comes later when you have more funds (talents). You can try to raise more funds by entering in the chariot races - not easy but when you get good at it, more money.
You will want to protect good generals as much as possible - the better generals have more "area of control", which makes it easier to command your army and also gives your soldiers a morale bonus in combat, which is important. Generals with weaker stats can be used to guard territories effectively.
This is a must have game for anyone who loves war gaming - the Sega Genesis & DOS versions are both great. | video-games_retro-gaming-microconsoles |
Multiplayer is a MUST. This was the first game I bought for my Gamecube. For the most part it was a solid game in Multiplayer mode and a boring game in Single Player. Lets break down some of the aspects to this game.
Multiplayer Play: 5/5. Cant get much better then this. Its fun the sit around the TV with 2 or 3 of your friends and play this game. Its always a race for the treasure or a race for the food item. Multiplayer play wise this game is almost the best out there.
Single Player Play: 2/5. I tried it but it just isn't the same. There is no build up of emotions to get to the chests and theres no teamwork to take down the boss. Its not as fun with only one person I'd stay away from this if your going to play it by yourself.
Characters: 5/5. there are 6 characters to begin the game with and about 10 unlockables that you can unlock throughout your adventures. Plently of great charcaters from a Jester, to a wizard, to a Amazon, etc. Wonderful Selection.
Length- 4/5. Its about an 8-10 hour game not cheating or using any guides. Its certainly worth the $20.00 MAX you would put out to buy it.
In conclusion this game is 100% worth it for Multiplayer action and not worth it for single player action. | video-games_retro-gaming-microconsoles |
Way ahead of its time and still viable platform. Do your homework in reading reviews and benchmarks. The Dreamcast isn't far behind the Playstation 2 for graphics. There are some 300 games available, web browsing via it's built-in 56k modem (LAN card available by purchase also), better sound quality than the Playstation 2. Re-Volt (a racing game consisting of RC cars) on the Dreamcast is as fun and gorgeous as it is on the PC. You can even connect a PC keyboard to the thing! There are more features than I can mention so study up on it and pay way less than any of the newer consoles. | video-games_retro-gaming-microconsoles |
One of the most original, finest RPG's out there. Well, I never got a chance to play this game on dreamcast, since I didn't actually buy a DC until they went down to 50 bucks. So I had heard alot of good stuff about this game and when I heard about the directors cut on gamecube I decided it was tme to pick it up. This game is great, it is a pure joy to play, really hard to put down once you start. On a scale of 1-10 I give this game a 9.5, basically the only thing I don't like about it is that you cant see your common enemies and the random battles are many, but this is a relatively small price to pay for how great it really is. The ship battles in the game are a blast especially on the Delphinus. You can recruit up to 20 caracters for your ship crew and use them in battle (very cool). The graphics are a little out-dated but its not a big deal. Im not going to make this any longer but let me just say this too end---If your a fan of RPG's I'd run out and buy this game right now, It is in my top 5 fav RPG's of all time and I guarentee you won't be disappointed. | video-games_retro-gaming-microconsoles |
Great with One HUGE Flaw. The other reviews on amazon I believe have either overrated or underrated this game. I will say that the parts out of the ships are not that good at all and I think they were a big mistake. But this game also has some great features like finally adding a two-player mode with both cooperative missions and versus missions. The hidden craft are great! I will not reveil any of them but they are fun to piolt. Other than these two player mode and non-starcraft missions it is pretty similar to the last two so if you liked the last two you will probally like this one to. | video-games_retro-gaming-microconsoles |
Disappointed, game has error message every time i play. So I ordered this game because me and my siblings loved Super Monkey Ball & and second one, but we sold it a long time ago with other GameCube games but now I bought it again because it's been so long and it is a very fun game (back then we had like 3 GameCubes and got a Wii back when it first came out). UNFORTUNATELY when I play after like a few levels (if I get to the main menu to play the game) my console has an error message saying to turn off the console and see "further instructions" !!! This happens before the Menu shows up and during play time, I also bought another GameCube game for my Wii, 'Shrek Extra Large', and it does the same exact thing. | video-games_retro-gaming-microconsoles |
pretty cool. This game is awesome! The two best things about the game are the fighting and the enviroments. 1. The fighting: You can sneak up on the enemy, hit them around with your weapon until they're in a dazed, bloody state. Now you can either throw them in the sunlight or water and watch them burn (they're vampires) or you can impale them! And also, there is a bunch of awesome weapons! You can get a battle ax, a scythe-type thing, or you can choose from a wide variety of staffs! 2. The enviroments: There is a lot of gothic, dark-looking architecture in this game. The whole game is just jaw-dropping! Literally!
The puzzles are really fun too. And the story and voice acting is pretty good. The only real con is that it gets very boring sometimes. But that's any reason you shouldn't buy the game. | video-games_retro-gaming-microconsoles |
Best basketball game since NBA Street. The first NBA street had alot of cool characters that you could rally up against or place beside you on your team. Also you can create your own player and the items that you the player have to unlock are countless. This is the exact same for NBA Street Vol. 2 but with a little more. I love how they suped all modes up and the pace of the basketball game is even better on screen than before. I still wish they had a few different camera angles to play the game but that works easily for instant replay mode where you can move around your whole character to watch every millimeter he made to make that fabulous dunk. Anyways this is a good game to buy mainly because I'm not a real basketball fan but I really like this game and the length it takes to complete everything and unlock every cool hidden item the game contains is very lengthy! | video-games_retro-gaming-microconsoles |
One of the best classics of the SNES era. Before anything, I'd like to say that I have been an avid Nintendo fan since watching my brother play before I could even write and since playing Super Mario Bros. for the very first time. Nintendo and it's second party games have never failed to let me down, and Donkey Kong Country 2 was no exception. I'm very happy to see this game ported to the GBA for both a new generation and for the old, and it brings a very heart-warming feeling to see someone younger enjoying it.... But uh, I'll get to the point -- actually reviewing the game.
This game was by far one of the best classics for the SNES, and there is really no major loss here. It boasts one of the best video game soundtracks of all time by David Wise (yup, MIDI can top orchestrated), incredible character and level design, tight controls, and overall excellent gameplay with a nice level of difficulty. The GBA port retains this all almost entirely, hindered only by the limitations of the GBA itself.
First, the music. As I said, the music for the SNES was friggin' amazing, and it is great to hear these songs again. However, since the GBA uses only one speaker and is not as musically capable as the SNES, it's lower quality than the original SNES version... Nothing that hinders the experience at all, though, it's still great music, and head phones can help as well.
The characters and levels are all so well designed, it makes me miss Rare now that it has been sold to Microsoft. The character visuals have been saturated due to GBA screen limitations, but again, it's still the same fluid sprites of 3D models that made DKC look amazing back in the day. The levels have also had their palettes either lightened or saturated, so that they can be easier seen on the lower detail GBA screen. Not too much to worry about however, still the same levels I've come to love.
The controls are as tight as they were back then, and it certainly is a relief playing this game after playing the incredibly loose-controlled New Super Mario Bros... Nothing to worry about in this department.
So, this all shapes together to form a solid port of an unforgettable game, and is definatley a must buy for any GBA owner out there. Any of the alterations made due to GBA limitations are nothing devestating, and the game still retains all that made it teh ownage. 5 out of 5 | video-games_retro-gaming-microconsoles |
A Basic Review. Graphics
-The game doesn't try to be realistic but rather attempts to be very stylized and succeeds.
-The game runs well and doesn't suffer unintentional slow-down, even when there are numerous enemies on the screen.
Plot
-Intentionally simple and clichd, the plot is namely there to make references to other films and make a few jokes along the way.
Gameplay
-Where most of the enjoyment is to be had. Seemingly simple, but very satisfying and interesting. Over-the-top special effects which you control, interesting puzzles, fun combat and a good level of difficulty.
If you haven't picked this game up already, I strongly recommend you at least take a look at it. It's fun and refreshing, and was just a breath of fresh air. | video-games_retro-gaming-microconsoles |
A Suprisingly Fun Smash Bros. Inspired Brawler. Licensed games are, all too often, enormous disappointments. Developers seem to think that because there's a name players recognize slapped onto the cover, the game itself doesn't have to be any good. We've seen it countless times before: SpongeBob games, superhero games, Disney games. It seems like a license can actually suck all the quality right out a game. Don't worry, I have an investigation in progress on the matter. Given what I've just said, color me surprised when Digimon Rumble Arena turned out to be a wholly capable fighter that even occasionally has moments of greatness.
Digimon Rumble Arena 2 is a fighting game, pure and simple. But you won't be memorizing combos and ultra moves in this baby; no, it's much more along the lines of Nintendo's hugely famous mascot mix-up fighter, Super Smash Bros. In fact, it would be easy to call Digimon derivative or unoriginal based on the amount of ideas it borrows from the series, because it borrows A LOT. Tell me if any of this sounds familiar: four players on one 2-D stage battle each other using special attacks (triggered by the B button), regular attacks (used with the A button), and items scattered around the stage. The match can be governed by a time limit, or players can be assigned a certain number of lives. You can play on the couch with up to three of your friends to ensure maximum mayhem. That could be Smash Bros. game, right? Right. And while some might sneer at this game as a cheap knock-off and move on, they'd be missing out on the important ways Rumble Arena is different from Smash Bros.
First of all, gone are SSB's damage percentage counters. They're simply not necessary because most KO's in Digimon don't come from knocking the other players off the stage; in fact, most stages don't even let you die from a fall. Instead, each player has a health bar, and once that health bar is depleted, the player is KO'd. That's pretty standard for a fighter, but this next part isn't: Digivolution. As anyone who's watched Digimon knows (I know because they're constantly talking about it, and I've only seen a few episodes at most), each Digimon can change form into something bigger and badder, not unlike with Pokémon. During battle, this involves filling a light blue bar underneath your health bar by picking up the orbs your opponent drops when you hit them. Once the bar is full, you're free to upgrade your Digimon to their next form, giving them a new set of moves and a sizable power increase in the process.
Digivolution is both Rumble Arena's biggest draw and one of its biggest detractors. It undoubtedly adds a totally unique feel to the game's combat, since not only are you trying to stay alive, but you're also trying to collect as many energy orbs as possible to give your character a boost. When you snag that final orb you need first, and you're changing, and suddenly you're the most powerful player onscreen, the game feels immediately satisfying. It's empowering knowing that you have a major advantage over the other players because you earned it, because you transformed first. But it's that power boost that can also make a lot of fights seem unfair. Each Digmon has three forms: basic, intermediate, and ultimate. When you're still in your basic form trying to take down a Digmon in its ultimate form, the game can feel unbalanced. You'll be hammering on your opponent with attack after attack, barely scratching them. Then they'll send one attack your way and you'll go flying across the stage. It also doesn't help that after a while you just get into the rhythm of hitting your opponent a few times, collecting orbs, digivolving, then repeating until you're at your final form. Then the fight really gets going. What starts off as the game's most intriguing mechanic can sometimes be its most tiresome.
Apart from the Digivolving, this game really isn't anything very special. The graphics are definitely passable, at times looking very good when the screen is full of varied and colorful special attacks. The sound, however, is incredibly grating. It seems that characters in this game have one of two voices: an incredibly squeaky, high-pitched voice or an incredibly gravely bass voice. Both voices are equally annoying, and since they scream their attacks every time they use them ("Boom Bubble!" "Marching Fishes!" "Rosetta Stone") and announce what they're doing every time they digivolve, you'll be hearing a LOT from them. Find your remote and mute the darn thing after your first couple matches. You'll thank me later.
The game has a couple of modes. You have your requisite training mode, your half-baked adventure mode (where you move through a set of stages you pick from a little hexagonal map), and your versus mode. Versus is where the real fun lies, since its here that you can take on your friends. Frankly, the battles against the AI in the adventure mode do nothing but make you realize that this game just isn't as good as the series it tries to emulate. And it's that simple fact that keeps the game from being great. The combat can feel floaty, and it too often feels like its relying on luck instead of skill. The stages, while inventive and quirky, can occasionally be simply annoying. Take one stage called "The Cannery", where you'll turn into a can for a little while after you're thrown/fall into a pipe on the side of the stage. What would be a cute and clever little moment of fear, since you're helpless as a can, is instead taken too far and becomes a twenty to thirty-second period of tedious frustration.
But when you're playing a versus match with a few friends, all that goes out the window. Here, everything that's a little unbalanced about his game becomes a blessing, as you and your friends curse and laugh in equal measure as you struggle to outlast the onslaught against your newly-canned character, or you manage to take down your friend's Digimon in its final form while you're still in your basic one. This is a game that comes to life when you play it with friends. I only wish it came to life a little more often without them. | video-games_retro-gaming-microconsoles |
perfection, or pretty close to it. I rented the first tony hawk a while back, and i thought that game was just awesome. To think another game could surpass it seemed impossible. But then came tony hawk's pro skater 2, i went out and got it, and this game just totally rocks. I love it. I played it so long, i couldn't put it down. Everything about this game is awesome. Graphics are stunning, easily surpassing it's predecessor's. The sound it good, with some good songs. Sadly, they get repetitive and annoying after a while. But at first, it rocks. It's not that it bothers me a whole lot, but it just could've been a little better. The control is just perfect, there's no beating it. It does everything i want, when i want. THe only other flaw was the recovery time. It just pisses me off sometimes, when my skater falls down, and takes the longest time to get up. I pound the buttons to get up faster, like they say to, but then you have to speed up again and get ready. I don't know, i just don't like the recovery taht much. But besides that, the game is one of the best, if not the best i've ever played. | video-games_retro-gaming-microconsoles |
A Little Sunshine, a Lot of Repetition. Super Mario Sunshine is a bright, cute, fun game. It's very pretty to look at, and some of the environments are simply splendid.
SMS's game controls can occasionally be tricky to get used to (especially shooting that darned water hose at your enemies), but for the most part you do get used to them, and the farther Mario progresses in his quest against Shadow Mario, the better his arsenal of tools.
My only real problem with the game is that there is very little story progression, and it's awfully repetitious. While each level is ingenious and clever in its presentation, the quest basically remains the same, each and every time. This ultimately detracted from my overall enjoyment of SMS -- there isn't much linear plot progression, or that feeling you get from a good game that you *have* to finish (as with a good book) just to see what happens next.
While the story may lack suspense, this does mean that the game is perfect for those "I feel like playing a game" moments -- when you just want to sit down and play a game without getting sucked into a story for 5 hours. The game's bright, sunny characters and environments also make it perfect for kids.
It's ultimately worth a purchase versus a rental -- as long as you don't pay too much, and especially if you're a fan of the series on other platforms. | video-games_retro-gaming-microconsoles |
Do not buy for N64. I ordered this after my old N64 cables were broken during a move. With Prime, I had the cable in 2 days. I was so excited to finally be able to play my N64 again. Upon opening the packaging, I noticed that the box that the cable was in was smashed and open completely. I didn't really care about that, as long as the cables worked. I had to mess with them for about half an hour before I got to play. When they finally did start working, I was only able to play for about 20 minutes before my TV went back to the blue 'no signal' screen. Now I can't get a picture at all. The cables are also smaller than the originals, so they're a bit loose to connect. | video-games_retro-gaming-microconsoles |
Fun but forgettable. *Introduction*
Banjo-Kazooie: Grunty's Revenge is a game that fans of the N64 titles had been looking forward to for a long time. The N64 games were among the best on the system, containing hours of exploration and platforming goodness alongside mystifying secrets and a legendary sense of twisted humor. When it was announced that the series would finally be moving to the GameBoy Advance, fans were ecstatic at the idea that they would be returning to the Isle o' Hags yet again. Now that Grunty's Revenge is finally available, does it live up to the high standard set by Kazooie and Tooie?
*Story*
The story takes place between Banjo-Kazooie and Banjo-Tooie. Grunty is still trapped underneath the rock where she fell from her tower in the first game, and it is up to her henchman Klungo to free her. Klungo, builda Grunty a mechanical replica of her body for her spirit to possess. Coincidentally, this new mechanical body also doubles as a time machine. Gruntilda kidnaps Kazooie and blasts to the past in order to prevent the bear and bird duo from meeting to keep her initial defeat from ever happening. Mumbo Jumbo the shaman then uses his magic to send Banjo back in time to stop her twisted plot before she causes any damage.
This storyline had so much potential for clever references and plot points, yet the time travel premise is barely utilized. You see an ancestor of Bottles and a young hippie version of Mumbo Jumbo, but other than that the game might as well have happened in the present. I would have loved to see a storyline where you run into a younger version of Grunty, Banjo and Kazooie as children, or seen old levels in past forms, but nothing like this happens. Even the existing plot of preventing the bear and bird form meeting is completely ignored after the intro. The story isn't a big factor, but it would have been nice to have more references for fans of the series.
*Gameplay*
So how does the gameplay measure up to the other games? The BK formula is transformed from three dimensions into a top down two dimensional plane, so sacrifices had to be made. One major change is that you can no longer fly. You start out with Banjo on his own, but when you find Kazooie early on in the game everything becomes more familiar. The bear and bird duo control fairly well on the Game Boy Advance, though it's not quite as tight as the N64 games. You'll use many familiar moves, as well as a few new ones, to explore the world. Among the set of moves lifted from BK and BT are egg shooting (along with one new type of eggs), spring jump pads, pack whack, bill drill, wonder wing, talon trot and more. I really wish that they had managed incorporate flying somehow since that was such a staple of the N64 games, but the limitations make it understandable.
If you are familiar with the other games in the series the setup will be familiar. There is a central overworld in the form of Spiral Mountain, which leads you to the various thematic worlds. These worlds are where the meat of the game lies. The levels consist of various locations including a farm, a beach, a harbor, a frozen furnace and a haunted swamp where you will collect jiggies, honeycombs, notes, and other items by jumping, swimming, and gliding through it with all of your moves at hand. Transformations make a return with Mumbo Jumbo offering four new forms for you to play as. Your health is seen as a series of honeycombs, and you gain extensions more by bringing empty honeycombs to Honey B. You will also encounter a few simple mini-games.
One of the major drawbacks to this game is the lack of length and challenge. There are noticeably fewer jiggies in this game than its N64 counterparts, totaling in at a meager 60 and they require much less effort to collect on average. The final boss battle is a fair challenge to beat, though.
*Replay Value*
The game can be 100% completed by an experienced player in less than 4 hours the first time through, which is significantly shorter than the other games in the series. There are two different endings depending on whether you collect everything in the game, but it isn't really worth the effort. You can always start it over from the beginning, but the story and levels are not so interesting or complex that you would want to replay it right away, if ever. It's fun while it lasts, but once it's done it's done.
*Graphics*
The graphics look well done for a GameBoy Advance game. The characters are colorful sprites pre-rendered in 3d and transformed into 2d, much like the Donkey Kong Country games,. Everything looks clear and bright, without any muddiness. It just looks just like a Banjo-Kazooie game should in two dimensions. The top down environments do a fairly good job of trying to give the illusion of a 3d world like the N64 games within the limits of its two dimensional nature.
*Sound*
The sound is good for a GameBoy Advance game. The midi music is composed well enough with catchy tunes and even a few returning themes, but there is nothing anywhere near as memorable as the songs from the N64 installments. The grumbly voices of the characters make a return, yet they aren't of the same quality as the N64 grunts and are more annoying and repetitive. The general sound effects are transferred well enough to the GameBoy Advance to be passable, with egg shooting and everything else sounding as it should.
*Summary*
The game is a fun diversion if you want Banjo on the go, but it adds nothing of note to the series and is quickly forgotten. The short and easy nature of the game will have you zooming right through in a few hours, so don't buy this expecting to be occupied for 30 hours the way you would in the 3d titles. You shouldn't bother with this game unless you can find it for extremely cheap or you are a die hard fan of Banjo-Kazooie. The game would be perfect for a young child inexperienced with platformers. However, It is not quite enough to satisfy the hunger of those waiting for a proper sequel to the Banjo series. | video-games_retro-gaming-microconsoles |
Game Boy Advance Barbie Secret Agent / Groovy Games. My daughter ordered this game for herself and it is a big hit so far. She is 7 and loves all the groovy games....which contain very cute adaptations of checkers, connect four, hangman, tic-tac-toe, simon, bejewled, clusterz, and one or two other games. (Examples: Connect Four is actually played with ice cream scoops. Clusterz is played with bubbles. Hangman looks like a derby race.) As for the Barbie Secret Agent part of the game....I don't think she has really ventured into that part yet. I tried it out and I think she'll find it a bit challenging. It's like a Mario move and jump game, but in order to avoid being seen by other characters in the game, you have to throw things at them or turn on your invisibility, etc.....hopefully she'll be able to figure it all out. Worth the $10 (including shipping). | video-games_retro-gaming-microconsoles |
Dark Arena, another DOOM clone . . . the difference. Dark Arena is the ninth best FPS for the GBA, the first announced, but the fourth released for the system. Dark Arena is pretty much a Doom clone. What's the difference between the two? Well, hmmm . . . Doom is a better game. Dark Arena features enemies with zero intelligence which make them a breeze to kill even on the hardest skill level. The graphics in Dark Arena seem a little more bright and sharper than Doom but Doom looks better all around and is simply more fun to play. Dark Arena does offer a good variety of weapons, some neat looking enemies, and some fun levels but all of this is sub-par to the Doom games. Dark Arena is definitly a fun and welcome entry in the growing library of GBA games under the FPS genre but definitly a weaker one. | video-games_retro-gaming-microconsoles |
uumm... what. This game never had the feel of a bond game. I walked around and did the simple tasks it gives you and it was over. Even if this was just a random shooter I wouldn't like it, but since it's elegidly a bond game that makes it worse. What about the new kids who are into games who never have even experienced a good bond game? they are being left out of something very cool and so am I. Its pisses me off. EA makes a great madden game, but truely sucks at bond. when they bought the rights to the bond games those games were doomed. What are they thinking? The driving levels in this are short and sorry. sure their nice for a little change, but at least make them enjoyable. no skill+no length+no depth=no fun. Boooo! this game goes to the trash. | video-games_retro-gaming-microconsoles |
Why do people complain. I've wanted this game for a while now, and now that I finally have it, it's completely amazing. I've beaten the game with Jill and am almost done with Chris, so I guess that gives me enough playtime to accurately review this game.
Graphics: They get a perfect 10. They are visually stunning and the best on any system I've seen. I think they even match up to the PS3. The prerendered environments work beautifully, the character models look very realistic and the fmvs are the best you will see in any game. The opening scene is breathetaking. My favorite part is when Jill tries to fire her gun but to no avail as she is out of ammo. The look of terror on her face is so realistic I can empathize.
Control: I know many of you are going to think I'm crazy for saying this, but I rate the controls a 10 out of 10. There is no problem with them whatsoever. All you have to realize when playing is that the controls are sensitive to the character, not the camera and you're set. So, if from the characters point of view the direction you want to go is right, but from the camera it's up, just press right. It's easier than it sounds. Some might critisize this, but it's the only control scheme that would work with pre-rendered camera's. Since the camera's change constantly, if the controls were relative to the camera, you'd be changing the direction you press constantly, but since the camera has no bearing on the controls, it makes it a lot easier to keep your train of thought when moving. Also, people say that "you can't turn and move at the same time...unless you switch it to 'control type c'". I don't understand that at all. I turn and move at the same time all the time, using the default control set up. If you can't do it, you're doing something really wrong.
The inventory: I rate this a 9 out of 10. Although it is a bit frustrating to only hold 6 or 8 items (depending on who you're playing as) at a time, this is a very, very realistic set up. In other games, for example the legend of zelda series (which I love by the way, so i'm not bashing it) how is it that Link can hold a sword, shield, bow and arrow, quiver, megaton hammer, 3 tunics, 3 pairs of boots, an ocarina and whatever else he finds? Just no way. Resident Evil makes this a lot more realistic. 6 to 8 items is a resonable amount of stuff a person can carry in real life, so this mimicks that.
The Item box: i give it an 8.5 out of 10. Although it is a bit annoying to go back to a chest often, it is far better than the item dropping system of Resident evil 0. Dropping items wherever leads to a lot more backtracking than the item boxes. Item boxes keep everything neat and in place, and since there's always at least one in every area, and they're all connected, you're stuff is basically brought to you which is really nice. So whenever you get to a new area, you're shotgun that you left a long ways away will be waiting for you. This couldn't happen in RE 0.
The voice acting/sound. 9 out of 10. The voice acting is rather good. A lot of people compare it to eternal darkness (another game I really enjoy) and say it's not as good. That may be the case, but eternal darkness was in a league of its own, most video games fall flat compare to it. I mean, the legend of zelda doesn't even have voice acting! Resident evil does a really good job, especially when compared to the original.
The sound effects also are really well done. The sound of Lisa screaming is spine chilling. and the creepy music in the background gets your heart pumping. Actually, it's when there's no music at all and all you hear is a clock ticking or water dripping that gets you in the mood. The howling of a wolf, or the wind sweeping against the grass. It's all really good.
Puzzle difficulty:, 9 out of 10. It is games like resident evil that prove to the anti-gamer that games aren't just about mindless shooting. I actually think I got a bit smarter playing. Although a lot of puzzles are just find this item, swap it out for another, tada! or find this key, find where it goes, there are plenty that will keep your mind sharp. For those that just like mindless fun, this game is definitely not for you.
Enemies: an 8 out of 10. A lot of people complain that zombies are too slow and not smart enough, but since the majority of the game takes place in cramped corridors and rooms, that doesn't matter. I mean, if the game took place in a big open field, I would agree but zombies work perfectly well with the environment of this game. Besides, Hunters, Crimson heads and cerberus (not to mention Chimeras, although they don't show up a lot) are incredibly agile and make up for the slow moving zombies. They'll keep you busy. Although it would be nice to aim better, the combat system is good. A lot of people complain you can't run and shoot at the same time, well...who runs around while shooting a shotgun? And a lot of other games with guns I can think of you can't move and shoot anyway. and some criticize that you can only aim straight, up or down, but...it fits the mood nicely. I don't complain.
Camera: 10 out of 10. No question. I love the weird, ominous angles. My favorite is the room righ next to the save room in the east wing of the mansion, when you go up the stairs and you're on that hall way overlooking the lower part of the room, the camera pans away and it looks like you're side scrolling. It's absolutely beautiful. Some complain that this makes it so you can't look around the corner easily and sometimes wind up with enemies you can't see, but i have several answers for that. First, not being able to see what's around the corner increases fear, what this game is about. Second, if the game was a first person adventure, you wouldn't be able to see around the corner either. for the "invisible enemies", I admit, that might get a bit annoying. But it's a minority case at best. And usually the autolock on will target them for you. It's ok really.
fear factor: 8 out of 10. although I don't really get scared playing this game, it builds up a lot of tension and inticipation, which can be just as bad. although a lot of the scare effects are of the jump through a window "boo" nature, there are some downright creepy moments. The run down kitchen room in the basement with the rotting meat all over freaks me out all the time. Even if I've killed all the zombies in there. and on the way to the room with the plant you kill with the chemical, seeing that sillouet of a zombie scratching at the window was spine chilling. And an other time, I couldn't see down a hall way since it was pitch black, but then lightning flashes and I see the outline of a zombie waiting for me. These are all freaky moments and there are lots, lots more.
all in all, this is a great game and most complaints i've heard are basically people not putting in the effort to make it work. anyone who finished reading this entire, overly long review, thank you. | video-games_retro-gaming-microconsoles |
Decent game for Shamu fans. I bought this game because I am a huge Shamu fan and am revisiting my childhood video game habit with a new Gameboy Advance. The game reminded me a lot of the old Sega Genesis Ecco the Dolphin game. Graphics are okay, but the controls are sometimes difficult, and it made me a bit motion sick if I moved Shamu around too quickly. The stages are challenging enough to keep you occupied for a while. However, I would be hesitant to recommend this for very young children because the maneuvering is rather complicated at times and they may find it frustrating. It is also not exactly clear what you need to do to pass certain stages, and finding all the tablets is a little tedious. | video-games_retro-gaming-microconsoles |
Fun, But not for me. I see why other people like this game but it's not the type of game for me. I think I decided to buy it because I was so amazed that they made a remake of 3D game. When i was 7 or 8 i bought the first resident evil used at a rental store. I thought you would battle zombies in a enclosed area. I was terrified the first time i played. I remember when jill's freind shoots off the zombie's head. Maby the zombies should die this way. This is one of the parts where the game is stupid. In the new game a zombie backs you into a corner. So what does you charachter deside to do? Fall down and trip. That was a great idea!! Lets do it again and again and again. Maybe house of the dead is more my type. In RE is you try to turn around and run away and when the zombie finally gets near you you have to turn around as slow as a blind cow with a broken leg on sleeping pills whose drunk. | video-games_retro-gaming-microconsoles |
Definite pros and cons. Pro: Working a 12 hour night shift in front of a computer was wreaking havoc on my sleep. I was getting between 4-6 hours on days that I worked. These glasses seem to help the strain on the eyes and to mellow out my defunct circadian rhythm. With a combination of wearing these glasses either the majority of my shift, or at the very least, 3 hours before the end of my shift and a sleep mask, I'm now sleeping somewhere between 6-8 hours.
Con: These puppies get smudges on them something fierce. I feel like I am constantly wiping them down without having even touched the lenses. At certain angles, I'm able to see a reflection on the inside of the glasses of the light bouncing off my eyeball, and a weird halo effect on occasion.
All in all, benefits and complaints kind of equal out. | video-games_retro-gaming-microconsoles |
Sniffle:: They ruined it. I'm not impressed. The NEW Tetris still stands as the best Tetris ever to be made. That was for the N64 system. They've tried to incorporate all of the other Tetris clones into one game which would actually be alright if they had put a little more effort into it. First off the modes of play are cool. They even have the New Tetris "Square" mode where you can make gold or silver 4x4 blocks out of 4 like pieces (gold) or different pieces (silver). That was the most fun part about the N64 version. The Atomic mode is challenging and fun as well. However the graphics make it difficult to distinguish which blocks are which and often cause eye strain after awhile. Multiplayer has totally been ruined in that you race to complete a level instead of the classic play till you die, or play until someone gets to 150 lines, or a timed limit. When one player completes a level the game ends for everyone else and a new round starts. The rounds end up becoming too short and tedious and multiplayer loses its charm. Overall if you love Tetris you'll like the game but don't expect anything you haven't seen before, and don't expect it to take full advantage of the Cube's graphical power. | video-games_retro-gaming-microconsoles |
Regrettably repetitive. I bought this title with a faint hope that Jaleco attempted to hybridize Microprose's classic Pirates! (which appeared on the PC, Genesis and NES) and Koei's underrated Uncharted Waters franchise. While the GBA's primary audience may not be privy to these two exemplary seafaring games, it doesn't take such company to discover Sea Trader's glaring flaws. The first few hours of gameplay - in which you actually have the ability to upgrade your ship (crew, cannons, etc) and discover new maps/continents with which to trade with - are fairly captivating. Once you've maxed out your ship and discovered the six maps, however, the gameplay devolves into an interminable series of similar transactions in which you feel nothing is ever at stake... particularly your ship.
You would expect a game that deals almost exclusively in markets to develop some internal logic with its transactions, something resembling order. One of my biggest problems with Sea Trader is the slipshod, utterly random economy. On several occasions I would buy out an item at a very low price; sail to the nearest port to discover an insufficient profit; then sail back to the original port to discover the price of this item had inflated 1000%. The game relies on 'tips' to spur your trading acumen, but in all reality, there is practically no penalty in dealing exclusively in black market ('elite') items, which have the greatest profit margins by far. The stakes are always too low in this game; the level of difficulty will not hold your attention for more than a handful of hours.
I have other gripes that keep me from recommending this game. When you purchase larger hulls and increase cargo space on your vessel, you spend far too much time holding 'up' on the d-pad to fill your hull with the same item. The absence of a 'max' button of some sort - as seen in all Koei sims - is a glaring oversight. Had the game been more fun, I wouldn't have minded the lack of animation - the maps are actually quite handsome - but as is, the static screens will bore you, as will the fact that every town looks precisely the same (more cutting corners...). The 'reputation' score in this game might have been interesting, had the gameplay not been so simple... as it stands, you'll learn to max it out very quickly. Additionally, the sea battles in this game have all the drama of flipping a coin; when you finally purchase the last map, you're playing for score, which will become a series of the same, most desirable trades, over and over... again, the economy has no logic, and the game does not reward intelligent play (just exploiting the system... not fun); and the presentation doesn't help matters.
I'd find another GBA title to wile the hours away. Look to Advance Wars 2 for a game that actually takes some degree of thought. | video-games_retro-gaming-microconsoles |
TOO BULKY for small hands. Okay, the reason you buy the GBA is because it has a great COMPACT size that fits well in your hands, even small one. So why would you want to add a battery pack that is extremely bulky, heavy, and hangs off the back of the GBA like it is some type of store security device made to discourage theft? This thing is ill-fitted to the GBA because, unlike the power grips which has rechargable batteries made into a grip that is more like a full-size game's control pad which is ergonomically correct for usage, this thing plugs into the GBA's back and sticks out of the middle while hanging down in back, making it hard to hold for extended periods of time. Welcome to Carpel tunnel syndrome for kids!!! | video-games_retro-gaming-microconsoles |
Shame on you if you don't already own this game. This is the *BEST* multiplayer action game out on ANY system. play as one of many different unique characters, and beat um up with your characters unique skills moves and styles. The only problem i see with this game, is the fact that it may look a little "cute" but once you start playing, or get some of the cooler characters, like Marth (my favorite) or ganondorf you won't be able to drop your controller. 1 player mode is not what this game is intended for so grab some friends, or maybe some enemies, and beat the virtual snot out of each other.
*Warning highly addictivly fun* | video-games_retro-gaming-microconsoles |
Great Game, not perfect. Graphics : B+
Playability: A
User Options: A+
Some of the animations are useless (like the close ups of players just standing around after plays... who cares?) but besides that the game plays fluid. The options are nearly endless with team combinations and playbooks. The theme songs of various teams also help to give that college feel. This is easier to pick up and play right away than madden2004 in my opinion (I do love madden however). I think some of the voice overs are also silly (who cares that "#4" is returning the kick?). And of course the analysis gets boring after you play 10 or so times. I have noticed that sometimes the CPU slows up playing this game. All around it is solid, and lots of fun to play, especially to mix and match some of the wilder ofensive schemes (like say Marshall or Miami (OH)) to other more talented teams. Try playing as Miami FL using other offenses... endless variation. For hardcore gamers there is the Dynasty mode to start a school from scratch. To me it detracts a bit from the college atmosphere compared to playing with your fave schools. It is still a solid option for those who want a more involved game playing experience. The controls use the typical buttons you would expect in an EA football game. | video-games_retro-gaming-microconsoles |
Seemingly Has A (Bi-Polar) Mind Of Its Own. The S-Video/Audio works adequately every time I have used it. However, the VGA signal, which is what I bought the product for, seems to only operate if/when it feels like. It worked the very first time out-of-the-box, then it took multiple tries on several different monitors for it to function propertly again, thirty minutes later. Call me a stickler, but shouldn't a product function EVERY time?!?
UPDATE: 1-15-15. VGA works, but there are VERY noticeable vertical bars onscreen, both on my PC Monitor and CRT HDTV. Still stands at a "2" rating, only for the fact that the S-Video function works well. :( | video-games_retro-gaming-microconsoles |
Must have for the Wii. So you bought a Wii and want to know what else you can buy? Here is what you need:
The Wavebird wireless controllers are a must have accessory if you own a Wii and plan to play Game Cube games or download the virtual games from the Wii shopping channel. You can use up to 4 wavebirds. Don't forget to add the 251 memory card if you plan on saving your Game Cube games and you also need an SD memory card if you want to save your Wii games. Also, I haven't tried but am buying the component video cable for the Wii and my High Definition TV. 480p isn't exactly High Definition I've read but it is better than 480i which is standard RCA video for the Wii. Also, if you don't have a wireless network in your home but do have high speed internet, do yourself a favor and buy a wireless router. Wii has built in wireless internet connectivity.
It's all about the Wireless!!! | video-games_retro-gaming-microconsoles |
eh, its ok. As a bmxer myself i refrain from buying these games, but i was going on a trip so i said what the hell? here is what i thought: the music was horrid, the graphics were ok considering it was gameboy, the trick list was high but they kept combos to a limit of 2 (more realistic but not as much fun), i didn't like the fact that the only way to go on to another level was by entering a password. if u forget to write it down or something u cant get to that level. i lost my passwords three times. the choice of characters was good, but their faces should look better. the game was really easy to beat but i think its probably the best game to get but only if u can't ride or something. GO BMX! RIDE HARD OR GO HOME -tj | video-games_retro-gaming-microconsoles |
The Failure of Link. This review was originally written as an article defending Zelda II on one of the retro-gaming sites back in 1999. I issued a truncated version of this on the NES Amazon page of Zelda II in 2004. This marks the first time the full-length article has been posted on Amazon.
The Failure of Link? 12/19/1999
Let's imagine ourselves back in the Golden Days of Video Games. The year was 1988. Nintendo had just released the sequel to one of the best selling games on their consol. The game, you ask? Zelda II: The Adventure of Link*.
The Legend of Zelda, one of the very first RPGs and a blueprint for which almost all games in this genre since its release has at least some roots in this game, was a phenomenal success, and stayed on the Nintendo Power Charts at Number 1 or 2 for literally years. Nintendo had, along with Mario, a cash cow it was not about to give up. Zelda II was to be a smashing success, or so they thought.
The game was released to the general public in December 1988, just in time for the Christmas market. It actually sold fairly well. But Nintendo heard no end to the furor caused by this game. The biggest controversy of this game was it was a 2D scroller, instead of an overhead game like the original was. You navigated in an overhead view. Then the battles and actual dungeons are in the side scrolling format. The public reaction to this game was NOT what Nintendo wanted. People didn't think it was as good as the original. Zelda II didn't stay on top of the charts like its prequel did. People still bought it, but the general consensus was it was not as good as the original "Legend of Zelda".
Zelda II: The Adventure of Link is a misunderstood game. To be honest, the author of this article has played this sequel very little. [I bought it last Thursday along with playstation and some other stuff]. Only recently have I bought it for the old NES, and I'm playing it thru for the first time. It's a great game. Its fun to play. The main problem with it is the fact that it is side-scrolling.
The true question, which cannot be answered, is this: "What would the public think if this had been released first, instead of The Legend of Zelda?" Who knows? No one does. People expected the wrong things from this game. They came in with the expectation of another game with an overhead view. Instead, they got a side scroller, a hybrid of overhead and platform gaming. This was one of Nintendo's biggest missteps in its history (another is going cartridge for N64, which is much more expensive than CD, thus scaring off third party developers, and having fewer games than what should have been). They had misread the audience, and disappointed them because Nintendo did not give them what their expectations were. All this has forever damaged Zelda II. It will always be viewed from the perspective it is not as good as the other Zelda games. I don't agree with this.
Coming from a Zelda perspective, I'd agree that it is not as good as the others. That's not to say it is a good game though. Lets look at it outside of the series. Forget its Zelda, and don't think it should be overhead. Lets concentrate on the game itself. Is it a good game? Did Nintendo do a good job doing a hybrid of side scrolling action and overhead view. In my opinion, yes. Remember, I missed the Zelda craze back in the old NES days (my first exposure was Link to the Past in `91, which is the best Zelda in my opinion). I'm not looking thru the eyes of nostalgia when I play this game. I am just now going thru this game. Currently, I'm at the second palace. It's a lot of fun. For the game itself, its fun, and it has the feel of classic. It has done something no other Zelda before or since did. It used a magic system and a level up system. The magic was refined and reused. But the Level Up idea passed away with this game. For other RPG games this is a defining feature, which helps support my belief that almost all RPG games are, whether directly or indirectly, are influenced by the Zelda games (especially the first one). And what the first one doesn't cover, the second one gets. I'm a big Zelda fan. But talking from objectively, I like this game. It's a good game. Its an interesting twist for Zelda, and outside of Zelda, it adds to the game play.
Without Zelda II: The Adventure of Link, the structure of this seminal series would be drastically different. In terms of lessons learned, this is by far the most important game in the series. What if Nintendo hadn't done this game? It is possible they might have tried the hybrid on SNES version. Nintendo learned from its mistake, and never tried this again. In the Zelda context, that is a good thing. The Legend of Zelda is a great series, and without this under their belt, Nintendo might have put out a disappointing Zelda game at a much more crucial time in the series' evolution. It's a great game in and of itself, and had it been redesigned in terms of story and not making it Zelda, it would be classic. But for Zelda it doesn't go with the others, and Nintendo learned what the public wants in a Zelda game. In terms of sticking to the formula, this is the best thing that ever happened to Zelda. If they had not released this game on the NES, they might have tried the hybrid experiment on the SNES game, and instead of getting what is arguably the greatest game on the SNES, and in the Zelda series, we would get a game like this. Then, we wouldn't get a game for the SNES comparable to Link to the Past. If Nintendo had not made this game, they would have made this mistake (remember, it's a mistake only in context of the series) at a much worst time.
What about Super Maria Brothers 3? In my opinion, SMB 3 and The Legend of Zelda are the greatest two games on that consol, although there are several close contenders. Although Zelda II was viewed as a disappointment, I think it had direct influence on SMB 3. SMB 3 is the game Zelda II could have been. SMB 3 successfully combined a type of overview world, but then you moved and played the stages. Of course, the world in Zelda II was much more expansive. The SMB series was already a side scroller, so when it was released, people were not disappointed as all. In fact, it is hailed as one of the greatest NES games ever released. And yet, earlier when they tried the same thing with Zelda II, it was viewed as a disappointment because Zelda was not a side scroller to begin with. Nintendo took the hybrid idea into its other cash cow, Mario, of which it was much more suited. Mario was not an overview game to begin with. When they did make the hybrid, they stuck with the basically formula of side scrolling, but they had a little overview too. In this view, Zelda II is out of balance. One thing was all of the action in Zelda II happened on side scrolling. Had there been some action side scrolling, and then some traditional Zelda overview, it would be viewed differently also. Independently, Zelda II stands proud. In the series' context, I think it would have been better if they had not made EVERYTHING side scrolling. Some main parts of the game should be like that though, but then there should be more old-school Zelda overview. As it stands in the series, its out of balance. But without it, we might not have the hybrid of the overview/side scrolling found in SMB 3 and Super Mario World, which both are great games.
My main message in this article is give Zelda II a chance. Don't think of it as Zelda. That's the problem. People came in with a mind set of what a Zelda game is supposed to be, and were inevitable disappointed with this. Think of it as an independent game, and you decide of its fun or not. The perspective on this game would be much different if it was not Zelda. Maybe it would be viewed as innovative. The truth is, we will never know. Its not a clone, it's a sequel. It has its own personality. Give it a chance. Enjoy it for a video game, a classic in its own right. It not the same as other Zeldas. All we are saying is give Zelda II a chance.
Bottom Line: Zelda II is a failure in the context of the series. But outside of it, had its been released on its own, it's a good game that deserves your attention.
*An interesting note about its title. This is the only Zelda game it incorporate the numerical sequence into its official title. Link to the Past is called Zelda III, but its not its official title, just as Zelda Gaiden is not called Zelda VI. Its also the only title in the series that does not have "The Legend of Zelda" in it. Its just "Zelda II: The Adventure of Link." It sounds better than "The Legend of Zelda: The Adventure of Link." Too long I guess for those days. Just an interesting side note.
[Artilce Blurb: Is Zelda II the failure its made out to be? What would have happened had Nintendo not released this game? Its influence reaches SMB 3 and Super Mario World. If you want to add to this blurb, feel free to do so] | video-games_retro-gaming-microconsoles |
Cap and the Avengers. This game is the best home console version of the arcade hit! Many Snes players complained that their version sucked! Well guess what, the Genesis version came out on top. It has proven the test of time! I remember playing this game at the arcades when I was a kid and loving it! It was the game that introduced me to Comic books and heroes. I couldn't wait for the genesis version to come out. When it did I was not disapointed. Sure the graphics and melee attacks aren't completely the same. evertheless this was very close version to the arcade. It plays very similar especially if you have the Genesis arcade sticks!!! I would recomend this game to anyone that likes beat'em up games, just make sure you play with the Genesis Arcade sticks. That was something the Snes never had!!! Get this game, you will love it just as I do today after many years! | video-games_retro-gaming-microconsoles |
Does the job, but wireless is the future. If you want to enjoy the multiplayer aspect available in many GBA games the GBA link cable is definately what you need. (and who would want to miss out on the great multiplayer of games such as advance wars, zelda: four swords and Final Fantasy Tactics Advance?)
For right now this is the only way to go, that is until the wireless connecter comes out alongside with the release of the new Pokemon games. (the link cable is often to short)
Be forewarned that 1 cable will connect only 2 GBA systems (you will need an additional cable for each additional system) Also most games require each person to have a copy of the game to play multiplayer.
Another important point to make is that this is NOT going to connect your Gameboy Advance/SP to a Gamecube. You need a different cable if that is your objective.
With that in mind enjoy the multiplayer aspect of the GBA, it's definately alot of fun. | video-games_retro-gaming-microconsoles |
Addictive. I just reordered Super Mario Sunshine from Amazon. I originally bought this in 2004 after shoulder surgery. I played it through once and loved it but I found all but one blue coin. I could never figure out where I left that last coin, so I used a guide the next time for a little help to find all the blue coins and played it through a second time and think I like it even more. I gave the game to a friend after that thinking I would never play it again. Now, I've found myself missing being on Isle Delfino and all the gorgeous colorful worlds and catchy music!
The graphics and gameplay are amazing! I think it is one of the most creative games I've ever seen. I mean the red coin hunts in the pinball machine and bottle--who thinks this stuff up? Yes, some of the puzzles are very difficult and I must admit I probably played some levels 30 or 40 times before I completed them (how many times did I fall off into the vast unknown on some of the puzzles?) Each time I had to start over I would scream "NOOOOOOOOO!", but they were so much fun I just kept trying until I got my shine sprite!
This may be a little challenging for young children, but for older kids and adults, it can't be beat. Not to mention that there really is little if any real violence in this game--blasting plants and flowers is about it. If you're not easily dissuaded or frustrated, you will LOVE this game. | video-games_retro-gaming-microconsoles |
Fun. A lot easier than it's NES counterparts. Please take note that I am only reviewing DW1 as I have not finished DW2 yet.
Awesome game. The only complaint I have this is that it has miserable translation. Edrick's name is now Loto. The Dragon Lord is now called Dragolord. The old english diologue is absent from this version.
I'm also not too pleased with the graphics. The NES version was very dark, the background screens were black, I liked that. This game is very bright. White battle screens this time. I don't like it as much.
The GBC version is much easier, perhaps trying to appeal to it's more modern audience. I liked this, it was much easier to level up and I maxed out my level rather quickly. This was great, as leveling up was so difficult in it's NES counterpart (I think I got to level 18 in that version).
Combat is much easier this time around too. In fact, it's almost too easy. I beat the Dragon Lord (Dragolord) on the first try without any of Edrick's (Loto's) equipment, even without the sword. Whereas, I lost count of how many times the Dragon Lord creamed me in the NES version before I finally beat it out of complete luck. It was my fault though, because I was underlevelled.
And, not to brag at all, but I actually beat the golom without the fairy flute. That's how easy it was.
In short, DW1&2 GBC is a game to play when you want to play a game with relative ease, in a short amount of time. If you want a challenge, play the original version. Trust me, you'll get a challenge. | video-games_retro-gaming-microconsoles |
One of my favorite racing games. Burnout is the type of game that I really wanted for quite a while; an arcade type racing game with huge detailed crashes. Burnout delivered most everything I was expecting.
Some people have complained about the fact that none of the cars are licensed reproductions of real cars. This doesn't bother me at all. The cars do lack detail but that still doesn't bother me. The tracks are pretty long (especially the Marathon tracks) but that just gives you more time to put the pedal down and smash into oncoming traffic.
The opposition drivers are pretty smart. They'll try to run you into cars and they don't crash very often. You don't really want to crash into other cars, but the amazing crash visuals make you want to make a huge wreck.
There are several different cars available, and then two special cars (a city bus and a big-rig tow truck). All of them handle differently and have different speeds. For racing I like the roadster. For causing huge wrecks I like the bus.
A big plus is the large number of tracks you can race on. Granted, several are just reversed version of other tracks, but there are different traffic patterns, weather changes, and some tracks are at night (really neat).
You can save your best replays, but each one takes up 15 blocks on a Gamecube memory card.
I was kind of sad that the dents and things don't stay on your car after a wreck. They somehow get fixed when you start to race again. I was also wishing it had a "demolition derby" mode where you had to try to smash up as many opponents as you could. No such luck. These little things don't really make me that upset though.
Last Word: Burnout is a very fun racing game that is an excellent time-killer. If you want to see some of the best crash visuals ever, do check out Burnout. | video-games_retro-gaming-microconsoles |
The Truth about This Game!...MUST READ. Bomberman has become a classic action game. And now the classic is reborn on the Gamecube. Using the Gamecube's graphics capabilities to the limit, Bomber Generation uses the "toon-shading" function. This function makes gamers think that they are controling a cartoon Bomberman in a colorful environment. Many might think that Bomberman Generation is childish. They are very wrong!! The game is simple to control, but hard to master. Each level keeps getting more difficult every time you proceed. There are 5 massive worlds to explore and 18 areas in each one. Not to mention huge bosses, secret mini-games, and an awesome multiplayer. Check the complete list of features below:
- Bomberman reborn on the Gamecube.
- Uses the "toon-shading" function to give it a cartoon look.
- Uses the Gamecube's maximum power.
- Explore 5 massive worlds with 18 areas each one.
- Fight huge bosses.
- Use bombs to attack your enemies, break trees, or even to find secrets.
- Various bomb-types including the Hurricanebombs and the aquabombs.
- Awesome multiplayer including 5 modes of play.
- Up to 4 players can participate.
- Play tons of mini-games and solve many puzzles in the adventure.
- Uses a 360 degree camera for your viewing pleasure (pick your favorite angle).
- Muliplayer is based on old-shcool arcade.
- New multiplayer modes include Paint Mode and Coin Mode (and the classic battle mode).
Overall, a must buy to any gamer looking for a real action game. ANY PERSON WILL FIND THE CONTROLS EASY TO USE!... Simple but challenging! | video-games_retro-gaming-microconsoles |
Its been sitting in my GBA case for so long. I got this game, tore open the cover and immediately began playing. Little did I know, I would soon be very very disappointed with my purchase. I played it day and night for the first week and got through the first few levels easily. Then it progressed and became exteremely difficult and I would not recommed this game to new GBA gamers!
If you are looking for an action-packed game, this is NOT the right game for you. If you have little patience this is also not the game for you. But if you can sit down all day and patiently swim around after dory and dodge spiky fish, then without a second thought, get this game!
Although I was not overwhelmed with happiness as I thought I would be, this game did have some entertaining challenges. I did love one of the levels, so I just remembered the password and just kept playing it over and over. It also has very good graphics and once you get past the annoying, slow levels in the middle, you really start to enjoy the game again.
If you are anything like me and have decided not to get this game after reading this review, then I would just like to tell you that I think "Harvest Moon: Friends of Mineral town" and "Mario Kart" are both awesome games!!!!!!!!! | video-games_retro-gaming-microconsoles |
An Absolute Must NOT Buy. The whole point of a six button controller like the Quantum Fighter pad is to give players of Capcom fighting games which use a six button layout 6 buttons, instead of 4 buttons with 2 triggers or shoulder buttons. The problem with shoulder buttons is the action of pressing them with your index finger forces your thumb to pull away from the D-pad, making special moves very hard to pull off.
Well, the 2 extra buttons on the Quantum pad, instead of performing the action of the shoulder buttons, perform the action of the A and X buttons, which acomplishes absolutely nothing. Furthermore, the shoulder buttons on the Quantum are big, and take a long time to push, hindering your timing on special moves even more. I'm returning mine immediately.
If you want a 6 button pad, go with a Madcatz or an Ascii! | video-games_retro-gaming-microconsoles |
Very Challenging . When I first got my gameboy, there were very few interesting games to choose from. After hearing so much about how great Ocarina of Time was, I decided to get Oracle of Seasons. This game is TRULY VERY CHALLENGING. I've played RPG games where things got a little confusing, but this is the first game that I have played that can make you go crazy trying to find something, but the storyline keeps you in so much suspense that it is hard to walk away from the game. The graphics and scenery are very nice being that the screen of the game is like 6'' around. The only perk I have about it is when you are down to two hearts of life and the game starts beeping every 2 seconds as if you didn't hear it beeping 20 times before. Other than that, if u are up to a real challenge and have the patience of an angel then this is the game to get. | video-games_retro-gaming-microconsoles |
Fun game. The Tony Hawk skateboarding franchise single-handedly rewrote the skateboarding genre when it was created a half decade ago. But its complex control structure, with its button combinations and extensive combo system, may have alienated the casual and younger gamer. Disney's Extreme Skate Adventure seems to be Activision's attempt at giving more inexperienced gamers a chance to experience the Tony Hawk gameplay in a more simplistic form, with mainstream characters in the place of professional boarders. The Game Boy Advance game is essentially training wheels for kids to wean onto the "extreme" skateboarding genre; it's easy to get into, and there's plenty of challenges in store for the younger crowd. But for folks already learned in the ways of Tony Hawk's Pro Skater, it's a challenge just unlearning all the gameplay skills acquired from games in the series. Just like how the console versions of Disney's Extreme Skate Adventure build off the most recent version of the Tony Hawk's Pro Skater engine, the Game Boy Advance version, too, utilizes Vicarious Vision's engine as a foundation for its gameplay. Actually, it's more than a foundation; Disney's Extreme Skate Adventure is essentially based upon nearly everything established in the Tony Hawk series up to this point. It's just reduced to a game design that's more kid-friendly. Players will still be challenged with specific tasks to accomplish in several different skate parks, whether it's collecting icons scattered across the areas, or pulling off a series of tricks, or grinding or jumping over a specific location on the map. Many times when a task is complete, a hidden portion of the map is unlocked and skateable, which is a good visual cue on just how well the players performing in the game. These tasks are given to players from various characters specifically based upon the theme they're in; if they've assumed the role of Buzz Lightyear, Woody, or Jessie, the skate arena's theme is either Andy's room or Pizza Planet, and taking orders from the Army Men sergeant, Hamm the piggy bank, or the squeaky aliens. If they want to scoot around as Simba or Nala from The Lion King, Pride Rock and the Elephant Graveyard are their playgrounds, with folks like Timon and Pumbaa calling out the tricks. Tarzan and Terk will board around the jungle pulling off tricks in either the Jungle Treehouse or the Human Camp, with Tantor the elephant or a young Jane telling them what to do. Since the game's based upon the Tony Hawk gameplay, the same techniques and tricks still apply in completing these tasks; most of them are timed, so running out of seconds on the clock without pulling off the appropriate action will fail it. But...if the player's still in the middle of a combo chain when the time runs out, the game waits for that chain to end before ending the mission. So skilled players can complete a lengthy task in much more time than what's given. But the gameplay has been "dumbed down" from Tony Hawk, most likely to give younger gamers a feeling of accomplishment and the sense that they're pulling off the same tricks as their older siblings simply by pushing the A button. Most of the moves in the game, from kickflips to grinds to liptricks to manuals are all mapped to the A button. For folks not already skilled in the ways of Tony Hawk will thrill to this control scheme since it will make them look like a pro without much effort. But gamers who can already handle themselves in extreme sports titles may end up confused by Disney's Extreme Skate Adventure's simplicity. Everything learned has to be forgotten. Granted, they'll still have to press the B button to jump, and transfers are still mapped to the shoulder button, so the controls aren't entirely simplistic. The one-button gameplay is a little limiting, and it does cause some problems trying to pull off, say, a grind on a lip instead of a grab. And while falling off the board still happens in Disney's Extreme Skate Adventure during a particularly harsh stumble, the developers try to limit these so the player doesn't get frustrated. However, this works against the gameplay since the combo counter awkwardly resets itself when players don't complete a move's animation before landing it. Hitting an airborne kickflip too late, for example, will cancel out the points combo and erase the points earned; in Tony Hawk, this would cause a visual cue to show that the move failed (the player falls flat on his face). But in Disney's Extreme Skate Adventure, the indication isn't made nearly as clear since the boarder doesn't stumble...the trick text simply turns red and disappears. But using the Tony Hawk engine does offer a lot of graphical and gameplay benefits. The polygonal engine handles the wide variety of Disney characters extremely well; Buzz Lightyear in particular looks fantastic with stickers plastered all over his body, and it's just difficult not to swoon in cuteness over the animations given to Simba and Nala as they skate over their locales. The levels have been simplified so as not to give this isometric view that familiar M.C. Escher effect, but it'll still take a few times around the part to orient your perspective. Disney Extreme Skate Adventure even features a few multiplayer modes, like HORSE (but using either specific text from the location, or customized by the player)...but they're only hot seat, one system modes. No link cable support. It is a shame that the game doesn't feature any sounds from the movies that they're based on; the music is extremely generic, and while the jungle and African themes are followed in the Tarzan and Lion King levels, the tunes made for Toy Story levels just don't seem to match the film's style. Disney's Extreme Skate Adventure does have its gameplay challenges no matter what your skill level, and with dozens of tasks to perform in each of the game's skate parks, it's not a quick romp. But when all is said and done, I'd just rather play the true Tony Hawk instead of this watered-down experience. But for the kids not introduced to the ways of the Hawk, this one's for you | video-games_retro-gaming-microconsoles |
I wanna be the very best. Many people think red and blue were the frist pokemon games. They aren't. Pokemon green was was the frist. In 1996,pokemon red and blue were made. But pokemon green was only in Japan. Pokemon green was the same just in Japanese. Some famous glitches such as missingno and mew glitch might not work the same in green as in red and blue.
Everything in green is Japanese. You would need a hand book to help you with pokemon names,moves,and types. Items will be hard to learn to. You don't have to learn how to speck Japenase,just learn how to read it. Once you can,It's the same as red and blue.
Pokemon glitches has been changed. The well known missingno cannot be used by the old man glitch.(That's how you get missingno in red and blue). The mew glitch,can be used,but It causes some glitchy effects. Like, the game will say strange things and it will freeze. There's one glitch called the door glitch that only works in this game. But sadly,I don't know how to do it!!!! But,I do know at the end you have to walk in front of Gary's house for 83-86 steps and on your 84 or 87,you go in the house and you end up in a route. I am not sure if glitch city works to. Most likely yes because red and blue are copies of green.
Also,pokemon in red and blue might be rare to pokemon green. Some pokemon like for example magmar might be able to catch in red and blue. But in green it's rare. Pokemon also look different in battle because of this being a Japanese copy which is completely fine.
Pokemon green is almost impossible for me to play:(. A bommer for me:(. But with practice I and many others will get used of it. If you want to name you character a name(Which by the way you have to). Get the alphabet of red and blue from the internet and copy the Japanese letters as the English letters. Make sure you don't make a mistake:). Same thing with naming your rival and if you want to nickname your pokemon.(You don't have to):).
So,this is still a great game just in Japanese. This game will make a fine collectable item too. A must have for any pokemon fan. GOTTA CATCH EM ALL:)!!!! | video-games_retro-gaming-microconsoles |
These glasses work. Pros: These glasses WORK! I had moved from working as a service tech to a behind the desk office job. Shortly after, I noticed severe eye strain and headaches. The drive home everyday was a bear with blurry eyes and just all around feeling like crap. Immediately after wearing these I had no more eye strain or headaches. They are also built very solidly with what seems to be a durable frame. I do not feel like the frame will break or the lenses will pop out at all for me.
Con: Really, the only gripe I have is how ridiculously easy it is to smudge these. Accidentally tap your glasses with a finger or knuckle? Smudge. Have real bushy eyebrows? Smudge. Don't wipe the classes with proper glass cleaner? Smudge. It's quite annoying honestly. Never had a pair of sunglasses that I had to deal with as much cleaning/wiping as these. Further reading other reviews shows this is a common complaint. Also the price is slightly high IMO, perhaps due to the Gunnar name? It is a big name in gaming.
For me though, while slightly high, it is $60 well spent to make working behind a desk far more comfortable. | video-games_retro-gaming-microconsoles |
The Product I Reveived was Exactly like the Description. I recently bought a limited edition Ice Blue Gameboy pocket from this seller and there is a list of reasons that I will definitely buy from this seller again:
- I have to say I was impressed with how fast it got to me, I barely blinked and it was here. It came at the perfect time too, I just got really sick and I needed something to do
- The machine itself did have some scratches and other signs of wear on the back but from the description that I read I pictured it to be A LOT worse
- The packaging made me laugh(in a good way) but it seemed to do a great job keeping my Gameboy safe
- It came with more than I thought I paid for, the description said it came with the original precautions booklet but instead of just one I received two
Overall, I was impressed with this seller and I am searching for other products from this person | video-games_retro-gaming-microconsoles |
Here's the truth. Ok, this totally sucks. The pictures are so crappy you can barely see anything. Yes it has color, but it's practically B+W. It sucks, and the picture will only give you outdoor pictures that actually look like something. Sure you can upload the pics to the PC, but if you view in large view it's distored, and has that blurry pixle look. It's not really a digital camera, cuz you can't see what your taking until the pics are svaed. It takes forever to save, the pictures are so cappy too. it's not even worth $20 if you can find that price in the store. It saves so slow and it's so easy to get frustrated to. It's worst than the B+W Gameboy Camera, which even has better picture quality without having to struggle, plus that one is B+W. The WormCam sucks, don't believe the reviews below, because it isn't the real deal. I ended up returning and getting my money back. Don't make the same mistake it's not worth it. | video-games_retro-gaming-microconsoles |
Saved my eyes from straining too much. I tend to work long hours in front of a computer and these glasses have helped my eyes less strained at the end of each day. The yellow tint isn't bothersome at all, and I even forgot about the tint after a few minutes of using it.
I do have a slight issue with this item, though. The earpiece portion of the glasses is a tight fit when i put headphones on, and it starts hurting after a while. Adjusting them a little bit helps, but it is a slight annoyance.
Overall, great product. I tried on a cheap pair of tinted glasses from a friend, and i found Gunnar to be way better than those. | video-games_retro-gaming-microconsoles |
The original Sonic on the GBA? It can't possibly be screwed up, right? Right. The original, classic Sonic the Hedgehog from Sega's Genesis ported to the GBA seems like something that is impossible to be screwed up. After all, with everything else to grace the GBA the past few years, how could anyone possibly screw up porting the 16-bit classic to the GBA? Well guess what? Someone did. The first thing you'll notice is that the game looks like the classic speed fest you remember, then you'll notice the sudden slowdown and lag time that plagues the game from the moment you pop it in. Now I know there was some brief moments of lag time in the original game, but never anything like this. Not only does this nearly ruin what could have been a perfect port of a classic game we all know and love, it's pretty much a reason to leave Sonic Genesis on the shelf. You can do the Sonic Spin Dash now (you couldn't do it until Sonic 2) and the game includes a battery backed save feature, but the lag time kills what could have been a great little game on the GBA. All in all, chances are you've played the original Sonic on the Genesis or on one of Sega's many compilation games on various consoles, but for those who never took a dive into one of the most influential and original video game series' ever, avoid this GBA port and check out one of Sega's collections on the consoles. | video-games_retro-gaming-microconsoles |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.