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What is all this. What is all this? I don't see how anyone could give this game a bad review. Why are all of you writing bad reviews about not being able to transfer your poke mon from preveios games? That's just
cheating. The game takes place years after gold and silver. The poke mon have changed and evolved to more powerful states. And if that doesn't happen in the show, no one cares about that anyway. Now I could be wrong about this, but it explains the game. If this isn't true, well you know , like someone said in another review, that they're going to make a third version that you can trade with: red, blue(yellow)gold, silver(crystal)ruby,sapphire(???)Besides they're bound to do something. | video-games_retro-gaming-microconsoles |
I knew someone out there would make this. After blowing on my Nintendo 64 game and plugs trying to get it to turn on to no avail, I knew I would have to go hunting for some cords to bring my crown jewel 64 back to life. After skimming the interweb and finding out that someone made a conversion cord like this I knew it was a higher power telling me not to give up my Smash Bros addiction. So armed with the knowledge that I was meant to play Smash, I went to Amazon and hoped the cord would be there so I could use my prime membership to get it shipped to me in 2 days. And that is what led me to this product.
Overall it's a great cord at a great price. It makes connecting and dealing with the antiquated technology of the 64 manageable. I can now play my Smash on a TV so large I can see every sweat gland on Luigi's head. I can see the fear in my foes eyes as we prepare to play a game with 100 stock lives and jackhammers on high frequency. Armed with nothing but a controller and fast thumbs, I can now prove my might against my friends in immortal battles to the death.
So in recap: this is a great product definitely worth the money. | video-games_retro-gaming-microconsoles |
Has its good points. A bit too complicated, though. This game is alright. I mean, there are some fun parts to it, like slicing up your enemies with daggers and/or swords and sickles. And the graphics and sound aren't all that bad either. However, some of the levels, like the first and one I've been stuck on are hard to understand. I mean, it's almost like you have to die on these stage levels no matter how talented you may be. Sooner or later I will be getting further, and this game really does have some worth. But only some. From the fun stuff described above to the difficult things under it, it all averages out this game's value. All in all, this is not at all a terrible game, but you should only play it if you are bored and have done everything else. | video-games_retro-gaming-microconsoles |
Simulation of a board game. If you like paying $19.95 for a simulation of a board game then Mario Party 4 is for you.
I see no point in purchasing this game at all, many might be intrigued at first but as you unlock all the minigames and boards etc you realize " what the hell is the point of this game? ".
There is absolutlety no substancce to it at all, it's like playing Monopoly or Life but nevertheless it does have great minigames. The only reason I bought this game was to unlock all of the minigames which I eventually did and got bored of it, despite that my favorite minigame is got to be Trace Race I dominte at that.
Overall this game has no point to it and is good for six year olds who think board games are fun. This is definetly NOT something you want if you're a hard-core gamer. You're better off renting this hideous monster Nintendo calls a video game then wasting $19.95. | video-games_retro-gaming-microconsoles |
Pac-man lives on as one of the best in retro-gaming. Ever since I've worked at this summer day camp, Pac-man (along with Ms. Pac Man) were my favorites among their choice of arcade machines in the game rooms. Thus, bringing it back further to my nostalgic Atari days. No buttons; just the turn of a joystick. While the GBA unfortunately lacks that periphal, Pac-Man Collection offers 4 good games ranging in difficulty and strategy.
Pros:
- The Classic Pac Man game and the short-lived Pac-Mania
- A chance for Pac-Mania to shine with superb graphics
- Passwords for puzzle mode in Pac-Attack, allowing you to continue the last level you completed
-The settings menu. Need more lives? More levels? Feel free to splurge.
-All the sounds and cut-scenes
Cons:
-Because of the GBA's shape, the Full Screen and Scroll for Pac-Man aren't too great, since Full Screen shrinks the gamefield down considerably and Scroll only shows half at a time. Pac-Man is best when you can see the whole field in good detail
-Pac-Mania offers too-many-deaths since you can't really see ghosts coming from the bottom of the screen
-Pac-Arrangement is fun but the game ends quickly
-Pac-Attack's Normal Mode is tough; stick with Puzzle Mode
Although I wish the original Pac-Man had more level variety like Ms. Pac Man, this is still a must-have for the retro-gamers who actually played an Atari. Pretty cheap, too. So chop down on a must-have for your GBA! | video-games_retro-gaming-microconsoles |
Another Excellent Game Boy Advance Title. To begin with let me say I have not played Konami Racers - the other cart racer available for the advance. From what I hear, that is also an excellent title and you should probably check that out if you are interested in this one. I chose to get this one since I am more familiar with the nintendo cast of characters. You get to choose from: mario, luigi, princess peach, toad, yoshi, donkey kong, wario or bowser on a total of 20 tracks. In addition to 3 modes (quick race, time trial - where you try to beat your old best score on a single track, and gp - the race) you have the option of playing against others using the link cable. If you have only 1 cartrige your choice of track and character is limited (to 1) so if this is the main thing you want to do you may want to pick up 2 or look at konamis title. The game is adjustable in difficulty with 3 "cc" levels, the higher the more difficult and fast. The gameplay is awesome and it feels just like the old super nintendo title if you ever played that. The graphics are very sharp like most advance games, but one thing that makes mario cart stand out graphically is the bright colors. As a result of the colors it is not ALWAYS necessary to use a light source. That is a huge bonus. The only reason I am not giving this game 5 stars is since it lacks originality (face it we have seen this type of game on the gameboy already and this particular cart is a straight conversion of the old super nintendo game). With that said, this game makes an excellent purchase and will be fun for all ages, esp if you have someone to play against. So fire it up. | video-games_retro-gaming-microconsoles |
Fire Pro Wresting in America. When I found out they were releasing FirePro in america i went crazy. Considering I'm a long time fan of the FirePro series and it gets tiring trying to figure out what the japanese on the games means, but not i don't have to. For a long time now FirePro has had a good sized following in america but it was always limited by the fact that they never had an english language release. I just hope people don't pass up this great title because its lack of a big federation logo on the front, because i promise you this game is one the best made wrestling titles you'll ever lay your hands. | video-games_retro-gaming-microconsoles |
The Finest Castlevania Yet. Yes, you read correctly. It could be argued that this game surpasses even "Symphony of the Night" in quality. This came as quite an unexpected blow to me, especially since the last two GBA Castlevania games had left me disappointed and somewhat faithless to the series. Even on the tiny GameBoy Advance, this game exceeds my expectations in every aspect of gameplay.
Graphics: Because this is a GBA game, I would have been satisfied with ho-hum graphics, but this game looks incredible. The motions are fluid, and you won't be going blind from watching poorly-used sprites vibrate back and forth endlessly even when your character is standing still (Did someone say "Final Fantasy VIII?"). No complaints here.
Controls: This was the area of gameplay I was most worried about, as it is often a problem with games for hand-held consoles. But "Aria of Sorrow" comes through in fine style, with one of the smoothest, most intuitive control schemes I've ever used. Actually, therein lies the game's only problem: The game plays so well, once you play it, you can't go back and play previous Castlevania installments because the controls pale in comparison. But obviously this is nothing to complain about. This game does a wonderful job of preserving the traditional Castlevania-style two-button interface: one button for jumping, one for attacking. It's ingeniously simplistic.
Sound: Many of the other reviewers have criticized the game's music as being boring and forgettable. While this game's music may not be up to par with, say, "Symphony of the Night," it is still worth listening to, and is MUCH better than the excuse for music found on "Harmony of Dissonance." The sound effects are also good; some enemies will scream when killed.
Story: Alright, so the story is not that great, but honestly: does any Castlevania game have a good story? If you want story, go buy an RPG. Personally, I don't want to hear a lot of talking in a platformer. This game's story does the job just fine, and offers multiple endings as does any good Castlevania game.
Gameplay: This is where the game really breaks ahead of the competition. This is the most fun I've had playing a video game in a long time - I found myself skipping meals to slave away at my GBA. For starters, you get to use swords instead of the Belmont family weapon: a whip. THANK GOD! I've always hated the whip. Second, you will unlock a barrage of special moves to use such as the double jump, the slide, the high jump, the flying kick...the list goes on. These moves really add some spice to the game. And now for the kicker: Soul Collecting. This is the absolute coolest thing anyone has ever put in a video game. Here's how it works: Every enemy in the game (112, to be exact) has a soul that contains an ability. Every once in a while when you kill an enemy, you acquire its soul, which can be equipped and used at the cost of magic points. There are different types of souls, and if you collect 100% of the souls, you will get the best item in the game. You can even trade souls with a link cable! If you play through this game without collecting souls, you might as well have been playing with you eyes closed.
Replay Value: There is tons of it. When you beat the game (depending on which ending you earned), you unlock lots of extra goodies, including the Boss Rush mode, where you try to beat every boss in the game as fast as possible. You will also earn the ability to play as a Belmont, which means you can use a whip.
Closing Note: I realize that this review assumes that the reader is familiar with the Castlevania series, so if you are not, this section is for you: BUY THIS GAME! | video-games_retro-gaming-microconsoles |
Good, better, best. I like this game very much. When I got it it originally cost 49.99. But now it is cheap. Very cheap. You can buy it for only 29.99. You save around %35 off the original price. You will be sorry if you do not but this game. I ahve unlocked all of the characters but not the stages. My favorite characters are as follows: Dr. Mario, Ganondorf, Young Link, DK, Link, Marth, and Roy. I have unlocked all but one stage and that is the Final Destination stage. Buy this game if you like fighting games and remeber just because it looks like a kid's game doesn't mean that it is a kid's game. And besides it is rated T for Teens. | video-games_retro-gaming-microconsoles |
Finally the HULK is both Incredible AND Ultimate ! ! . Let's get one thing out of the way; "Incredible Hulk: The Ultimate Destruction" is not only THE best HULK game of all time but also one of the best comic-based games PERIOD!
The game is a great exercise in freedom and interactiveness. As the Hulk, you get to explore the world and pretty much destroy anything you want. Grand Theft Auto on Steriods is not a bad comparison.
Here are some things that have stuck out for me:
1. A great tutorial that you can practice in for as long as you want.
2. Tons of mini-games/challenges that not only keep the game entertaining but also allow you to gain SMASH points to buy moves.....
3. The Hulk can perform over 100 moves! You learn the moves by buying them via SMASH points. The moves range from classic Hulk stuff like the Sonic Clap to 'Critical Mass' moves like the Atomic Ground Smash which levels several city blocks and clears all the enemies out! Best of all, when you buy some moves, the game allows you to revisit the tutorial setting again to try out the new moves.
4. Great Enemy Response System ala Grand Theft Auto. Everything from city cops to SWAT and from Army Tanks, helicopters, and F-16s to Hulkbuster Mechs!
5. Very creative and challenging boss battles! I am not gonna spoil them for y'all!
6. The graphics are just like Grand Theft Auto because the horse-power is more appropriately spent on rendering absolutely HUGE worlds and environments for the Hulk to frequent. The innovative game design is also apparent when the Hulk really lets loose and practically nothing is left standing!
7. The voice-acting is great! Neal McDonough who portrayed Bruce Banner in the '90s animated show reprises the role of the troubled scientist while Ron "Hellboy" Perlman -- who voiced the Hulk in an episode of the '90s Fantastic Four episode -- also returns to the Hulk (sort of). Let me just say Ron is not voicing the Hulk.
Kudos to Vivendi, Radical, Sierra, Marvel, and everyone involved! Hulk Smash, indeed! | video-games_retro-gaming-microconsoles |
Great value. Considering that the e-Reader costs about $40 all by itself whereas here you're getting it for free, this is a really great deal. Aside from that, the only negative consequence of buying this bundle is that you're forgoing the Game Boy Advance SP with its lighted screen and rechargeable battery for its less "advanced" predecessor here.
However, being someone who owns both systems, I will say that the orignal GBA has one major advantage over the SP. That is, the controller and buttons are far more comfortable for an adults hands due to the wider form-factor, especially the 'L' and 'R' shoulder buttons. When playing first-person shooters like Duke Nukem Advance (a great game by the way), those two buttons are used throughout the entire game to straffe left and right around your enemies. So while the original GBA lets you rest your index fingers fairly comfortably on those two large buttons, on the SP they are tiny and somewhat flimsy and are basically impossible to use constantly without your fingers getting sore.
Obviously, with the SP being the newer model of the GBA it still has the most significant benefits, like the aforementioned screen light and rechargeable battery. But if you're a grown-up who's in the market for a GBA and you've got a well-lit space to play games in, you would still be well served with this bundle--a very good buy. | video-games_retro-gaming-microconsoles |
A bit cartoony but a really awesome video game. The first X-Men game is a classic but I also say the same for the Clone Wars video game.
The levels are even more complex than those on the first one and the music is even better as well.
My favorite level is the final one with the spinning discs that detach from the ceiling and explode on impact. The other favorite is one where the guy has to fight bad guys and then open up the floor opening to advance. What was really hilarious is when you pull the switch when there are still bad guys, the bad guys just simply blow up! So funny! The graphics are slightly cartoony but are really great too.
This game has a special place in my memory and hope that they re-release this on computer someday to play. | video-games_retro-gaming-microconsoles |
and I like the longer cable. This would be a 5 star review but for the most minute of issues. The controller is solidly built, the triggers are crisp, and I like the longer cable. The control stick works fine for the most part, but mine is easier to move to the right than the left. I barely need to touch the stick to input "right," but I have to put some strength into inputting "left." You might think this wouldn't affect my gameplay, but it has pretty big consequences in a game like smash bros melee. Most frustratingly, it is very hard as Falco to do a retreating laser to to the left (jump to the right, flick the stick to the left and press b).
I have no clue whether all of these controllers have this issue, or just mine. | video-games_retro-gaming-microconsoles |
needs polishing. I have played and owned Need For Speed Underground, Sega GT, Sega GT 2002, and Gran Turismo. Now, if you are looking for a simulation game where car physics are close to real, you are in the wrong place. If, on the other hand, you want some of the customization like NFSU and you want a fun game, this may be your ticket. The customization is great, there is no need to save up money and start beating races right away to start customizing, you can also tune your car without the need of beating races and earning money first, but of course, you do get better stuff the farther along in the game you go. Now, the physics just don't cut it for me, the cars do not react like they would in the real world, and that may turn most people off.
All in all, I got this game used and at it's price, I got a good deal, it's fun and gives me something to do for a couple hours a day, although I would not reccomend this game to a real car enthusiast. | video-games_retro-gaming-microconsoles |
Classic Castlevania, Amazing Arcade Action, Great Fun, Great Game. No, this is not an easy one, but set it down and after awhile try try again, it highly addictive, nice graphics, an older game at its best...
Am only half way thru this one but enjoy every second, I'm a poor gamer as away from these for some time, this one is an excellent one to home in your skills..
This is pure Arcade Action, most will love this one..even with low skills, you will eventually make it to the next, easy games you will set aside, this one you play play again, is fantastic, great to play an original as so well done.
A Classic is challenging, but not impossible at all, and you don't have to keep searching for some impossible find, is Action Arcade fun, it just doesn't get better than this, wow... | video-games_retro-gaming-microconsoles |
Another low-class Pokemon clone. Demi-kids can seem like a great game, and it's fun the first time through. However, like pokemon, it's a monster collection game. There are assorted methods of collecting demons, and the entire thing can get frustrating if you try to capture everything (if such a thing is possible).
Unlike traditional RPGs, the monsters in your party (which are called demons, even the ones that look like angels and are classified as "holy") level up by fusing with each other in order to either enhance their stats or morph into a single, stronger monster.
The game has no re-play value, but it is sorta fun. However, don't buy both versions unless you REALLY like the one you try first. | video-games_retro-gaming-microconsoles |
Buy All-Star Baseball 2000 instead. Oh please.
This game has so many flaws it is incredible.
In fact the only positive point is that you can select the number of innings (1/3/5/7/9) in the exhibition game, which is the only game you'll ever play as there is no season or playoff.
And as for the Home Run Derby(TM), you might as well not bother as consists of two batters, incuding the fellar you choose! And since when (bar Mark McGwire) has any batter consistantly hit 13 HR's in a Round, as keeps occuring when I play and re-play the HR Derby.
All-Star Baseball however, has a season, and a good Home Run Derby game, and it is smoother and better!
And speed...If you hit a HR in an game in Triple Play, don't expect the ball to go into the stand this side of the Millenium! And the same applies for throwing, if you ever feel the need to throw the ball to one of the bases. It's slow!
Buy All-Star Baseball 2000! | video-games_retro-gaming-microconsoles |
If you are a fan of Bionic Commando on the NES, then pick this up. There are so many Gameboy games that tried really hard to recreate the really good games on the NES consoles, some of them were great, others were meh. This one I think is really good. I LOVE the original Bionic Commando for the NES. I love it because there is literally nothing like it, it is completely original and I just love everything that it does as a game. And acknowledging my love for the NES original I picked up the on the go reimagining on the Gameboy. The first thing you notice is that the world war 2/future esq style is gone from the game. This game resembles more of a futuristic anime instead of a love letter to classic action films. I honestly like this change in style, it fits the gameboys black and white-ish screen since everything in the future is normally grey. All in all, Bionic Commando on the GB is basically the same thing as the original, the plot is similar VERY MUCH and the levels while different are very familiar. I like how the game doesnt try to hard to be the same thing as the original, it does its own things that fits the gameboy. Plus I was suprised to see that the controls have been refined for this entry. The bionic arm is a bit more smoother, you have more control of where you are swinging. For example in the original when you stopped swinging but you were still hanging on your arm, you couldn't keep on going by dropping and quickly make another swing. in this game you can. My only problem with this game is that the level design can get really confusing at times, I had a hard time finding where to go because the levels felt like they were repeating themselves sometimes. But for the most part the levels are great fun. All in all this is great for any fan of Bionic Commando. | video-games_retro-gaming-microconsoles |
Nothing Like The Movie Starring Johnny Depp, But Still Fun. I was hoping that this action/adventure game would be based on the blockbuster film version that starred Johnny Depp and Geoffrey Rush, but I was greatly dissapointed. It's a bit silly and I'm still getting used to my new GBA that I got for my B-Day yesterday, but I know Video Games quite well. I'm still getting used to this mini game system as I said before, I'm so used to my Ps2, but the GBA doesn't let you down however! Although this game is cartoonish and cheesy and made for 8 and under, this 22 year old still finds it quite enjoyable when I'm bored. If you are expecting some awesome, eye popping adventure game then save your money and get it for PS2 instead. But if you just want some mindless, easy, cute fun while travelling or while waiting to catch a bus...then get this game, it's pretty cute! | video-games_retro-gaming-microconsoles |
Fun in the James Bond Universe. The James Bond series has done very well in its conversion to computer games. How well did Agent Under Fire do on the GameCube?
I'm a huge James Bond fan. I love the movies. I mix up the martinis when I watch my DVD collection at home. I have all the console games based on the game. So I had high hopes for the GameCube version of this much-loved franchise. While the game was fun, it didn't have quite the thrill of some of the other games in the series.
The graphics are great. And the special gadgets they have are great. But you can get through the game in just a few hours, and the multiplay in this game just aren't as good as in previous games. The gadgets are few and far between. Your Q-Laser works on some items but not on many that it should. Your Q-Claw seems sort of particular about what it will grab onto. You should be able to shoot out the cameras ... but often you can't. You shoot guys in the neck and they go running around yelling, because they're somehow still alive.
Yes, the game's fun. I love 007 games and this one has the graphics, the guns, the cars, the babes. The characters and the theme music are there. The missions are well laid out, you have options on how to complete them, you can find hidden objects and secret areas. Still, it's not the best Bond game in the series.
Have a lot of fun playing it, and when you're done with it (which won't be long) pass it along to a friend! | video-games_retro-gaming-microconsoles |
A must have for any RE fan. This game is sweet! It enriches the already awesome RE storyline by showing you what happened before the mansion! The gameplay is classic resident evil style (i.e., tank like controls), and the sound and graphics are top notch! This game really shows you what the GameCube is capable of. The challenge is much lower than the remake of RE for GameCube (for that I am thankful!), and the play through is rather quick. I think it'd be easy for most people to play through in less than 10 hours. Don't let that short time scare you off though! There is plenty of replay value. If you finish the game once on any challenge mode (no matter how bad you do), you get a bonus game and access to extra wardrobe in the regular game. THe better you do, the more extras are unlocked. This really is an outstanding game. [The only bad thing about this game are the leach zombies (they're kinda like normal zombies, but rubber-like and nasty).] | video-games_retro-gaming-microconsoles |
Marvel Vs. Capcom 2: A mixed bag of good and bad. I've always loved Capcom's Vs. series games, but I must say I am somewhat dissapointed with Marvel Vs. Capcom 2. I object to the removal of medium attacks, even though it does make it easier to play on the awkward dreamcast controller. Some characters suffer more than others from it (a few have completely lost their ability to execute their launching move on command), while others seem to benefit from it (Jin gets chain combos out of the deal). I can't deny that this game is a lot of fun once you adjust to the new control style, but it still has problems. No personalized endings, gameplay which encourages cheapness over strategy, and pixelated characters will likely dissapoint hardcore fans. Marvel Vs. Capcom 2 does include every character from every other Vs. game, and more, which raises the fighter roster to an amazing 56 characters. The bottom line is: If you want quality, play X-men Vs. Street Fighter or Marvel Vs. Capcom. If you want quantity, play Marvel Vs. Capcom 2. | video-games_retro-gaming-microconsoles |
they are nice, but you have to get use to the . they are nice, but you have to get use to the vision change. what ever you do not a good idea to wear over prescription glasses. broke a blood vessel in my gfs eye. worked fine for me tho, but the magnification threw me off on fps games cause i wasn't used to it. i could imagine if i gave it more time i would adjust and would be better than without. it makes small details more pronounced which i like, and helps with sun glare.
i think it would be better also if the lens would be a bit bigger so i didn't see the blue frames while wearing. you get used to the weight of it.
after a couple days of using it i didn't even feel them on really. it also helps keep my eye moist staring at a screen along time. i notice they are less bloodshot after prolonged screen exposure. if those small things would be fixed somehow and maybe some more magnification added id give it a 5/5 but as is 4/5 | video-games_retro-gaming-microconsoles |
Not the Best Sonic Game. While I like the idea of everyone traveling together, it really seems like they don't. I noticed that, unless you're in the "fly" formation or you're standing still, the characters seem to run all over instead of acting like one character. I mean, you should consider the fact that, you're supposed to be controlling a team of 3, but it seems to me that your actually controlling a leader and 2 computer controlled characters behind you. The ability to switch between characters with the press of a button is the only thing that keeps the team linked. It shouldn't be that way. SONIC TEAM and SEGA know how to make and publish these games. However, why don't they just use their skill and fix it. I mean, a lot of the flaws with Sonic Heroes (particularly on the PlayStation 2) all could have been fixed with some extra months of fine tuning.
So, as you can see, Sonic Heroes isn't the best game ever. It really needs a lot of work. Just like I'll admit Crash Twinsanity (Crash Bandicoot is my favorite) needs a lot of extra fine tuning, too. (SEE MY REVIEW ON CRASH TWINSANITY FOR MORE DETAILS). | video-games_retro-gaming-microconsoles |
The Best. I have all 4 Systems (Dreamcast, Xbox, PS2, Gamecube [and yea, i put Dreamcast on this, cause its just as good] ) and id have to say the Gamecube is the best.
It has virtually no loading time, smooth graphics, and great games..
..although there aren't many games to choose from. It has some great titles for tots and teens alike.
and its super durable (im on my 3rd PS2 system because they're cheaply built) ive had my Gamecube for 3years now, and it still works like new. I'd recommend it to anyone.
and the best titles, for teens would be must-haves Metroid Prime 1 & 2, Resident Evil 4.
For tots, anything in the way of Mario or sonic, like Super Mario: Sunshine and Luigi's Mansion. Sonic Mega Collection (Genisis Classics)
Great System. | video-games_retro-gaming-microconsoles |
Compact For Gamers. Nintendo has always been the landmark in the gaming world for handhels users since the late 80's. With the unrealistic success of the Nintendo Game Boy, it has been the cornersstone of the gaming world, as the most successful video game system of all time. Today, it is still growingin popularity with the versions like the Game Boy Pocket, Game Boy Color, and the Game Boy Advance, and Game Boy Advance SP editions, as well as the compatability with the Nintendo DS system to the mix. While all that has withstood the test of time, Nintendo has made another reinvention of the popular Game Boy status.
Game Boy Advane Micro Silver edition, is a mor discreet and compact version of the popular video game system. The device is so small, it is the first handheld video game system you can actually put in you pockets. The device also has a pair of customiztaion plates, so you can make your Game Boy have some style. It is well, compatible to all of the video game from Nintendo's Game Boy Advance library and the Game Boy video collections too, with games like Super Mario Advance 4: Super Mario Brothers 3, and Madden '06. While all that is hot, there is one big problem for longtime Game Boy fans. The device is not compatible to the earlier Game Boy games, and the Game Boy color editions either. This move is unfortunate if you can't play those games. If you do, I honestly suggest the Game Boy Advance SP version instead.
Despite a small glitch, this is a must buy for anybody who is a die hard fan of the Nintendo Game Boy. Game Boy Advance Micro, is a great compact game system for anybody to have.
Graphics: B
Sound: B+
Price: B-
Control: A
Compatibility: B-
Overall: B 1/2+ | video-games_retro-gaming-microconsoles |
A great system for you to feast on. Let me start off by saying that I'm a huge Nintendo fan, but that is largly in part because they put out some really great and often historical games. Who can forget Mario, or Zelda? Or how about the lovable Fox McCloud from Starfox? These are gaming benchmarks that have now been made with the Dreamcast. Second off, I really think Playstation is a good system but lacks what Sega and Nintendo have.. GAMEPLAY!! Most of Playstations games are nothing but a big cinematic heap and 2 minutes of gameplay. With that said, I just want to point out that Sega is a company that has seen nothing but hardships in there day, with Nintendo and Sony playing the main cards, Sega has really come to be the fallback system. Sega has never really caught my eye until the Dreamcast and that is simply because with its technology, creators can really push that extra mile to get a game as good as they can get it. Shenmue is an example of such a game (not to mention Soul Calibur). While Dreamcast maybe the fallback system, it's a system definatly worth buying since many great games come with this little square box. My hat goes off to Sega, they stayed in the race for a long time, I can't wait to see there next system. It's Thinking... | video-games_retro-gaming-microconsoles |
Prepare for a Nightmare. I started my Resident Evil horror adventure with this game. This game would change my video game series forever. The graphics in this game are awesome. On a scale of 1-10 they would get a 10+. The story is excellent and is very long. The game scared me more than any other game I have ever played. The controls are very easy to work and you need to play just 1 minute to understand them. I have also played many other of the RE game after I played this one and all are great, but none compare to this. This game involves strategy, time, effort, and a stable stomach! | video-games_retro-gaming-microconsoles |
The Miracle with Massive Gameplay. If you'd have told me a year ago that Treasure's Ikaruga, the unofficial sequel to Radiant Silvergun, Grand Opera Master of Shooters, would make it to the States on Nintendo's Gamecube, I'd have called 1-800-LOONEYBIN personally and asked them to take you away quickly and quietly. This kind of thing just isn't supposed to happen these days, right? And least of all on the Gamecube - the seeming last place for a 2D Japanese old-school shooter.
But here it is - it's a small miracle that it's happened at all.
Treasure's opus Radiant Silvergun was released for the Sega Saturn in Japan only, and is widely regarded as one of the greatest shooters ever created. Ikaruga was released for the Japanese Dreamcast last year (a miracle in itself whose authenticity was the matter of message-board debate for months before it finally happened). Rumors then started about a Playstation 2 and/or Xbox port. But to have it finally arrive not only for Nintendo's Gamecube, but also to be released domestically, is quite an event.
Especially when you consider that the game itself is practically as legendary as its predecessor.
Ikaruga uses a color-swapping mechanic very similar to Treasure's PSX game Silhouette Mirage. Your ship can change color from black to white with the press of a button. There are a couple reasons for this. All enemies in the game - from swarms of drones to massive multi-form bosses - are black or white as well. Like any good shooter, they flood the screen with bullets, which are also black or white. If your ship is white and is hit by a black bullet, you're dead. However, if your ship is white and is hit by a white bullet, your ship absorbs the energy, and your super weapon is charged. Also, when white, your ship fires its own white bullets, which do double damage to black-colored enemies. (The opposite goes if you have a black ship).
It may sound a little complicated, but the rules of the Ikaruga universe will quickly become ingrained in your head - mostly because it's an exceedingly difficult game which you'll need to play many times in order to finish. Add to this the fact that you get a score multiplier for each same-colored enemy you destroy in a row - most of the enemy craft approach in formation that allow the skilled player to ring up impressive chains of consecutive kills.
Non-shooter fans who want to give Ikaruga a try are in for one of the steepest challenges in modern gaming. The game may only be a handful of stages long, but shooters have always been designed for replay value rather than length. Extra continues are unlocked as you progress, but it will still take many hours of gameplay to clear Ikaruga on a single credit (generally considered the ultimate goal in shooters). Those who have played shooters in the past are also in for a unique challenge, because you'll have to learn to let bullets hit you, for one. But the payoffs are more than worth it: Ikaruga can give you quite a rush as you dance through the almost puzzle-like levels, avoiding and absorbing fire, and knocking down 40-hit chains. This kind of old-school rush has almost vanished from gaming nowadays, and Ikaruga is one of the most demanding yet rewarding games you could ask for. Beating your high score has become a largely ignored technique these days, but that's the entire focus here. You'll get quite a feeling of accomplishment, because you'll have to earn it.
Supporting the amazing gameplay are some pretty impressive visuals. Ikaruga was developed for the Dreamcast-based NAOMI arcade board, so it may be a little behind the times, but for a shooter, the graphics are marvelous. Enemy designs are inspired (although many resemble craft from Radiant Silvergun), and explosions are beautiful. A stirring orchestral soundtrack and perfect sound effects sweeten the audio, and the control is as pinpoint accurate as you could want. Ikaruga is an extremely impressive technical achievement.
Ikaruga seems almost out of place on a Nintendo console, but better that than nothing at all. And who knows - maybe this is the start of a new trend of Japanese shooters crossing the ocean. Gradius V and R-Type Final are in development, and will probably make it to the US as well. Shooters are rare enough as it is these days, and it's even rarer for one as innovative and excellent as Ikaruga to come along. Kudos to Nintendo for having the guts to release it on their system, and major thumbs-up to Infogrames for picking it up for the US.
Highly recommended - an absolute must-buy for shooter fans, and anyone else up for a serious challenge should definitely give it a try. | video-games_retro-gaming-microconsoles |
The best fighter for Sega's short lived Genesis add-on. Sega's other failed Genesis add-on (the Sega CD outlasted it), the 32X didn't have much in terms of third party support (other than Acclaim, who also published this), let alone solid fighters. Besides a port of Sega's own Virtua Fighter, this port of Mortal Kombat II is the best fighter ever made for the 32X. Compared to the Genesis version, the picture has been cleaned up, the characters are larger, and the sound is noticibly better as well. All that being said, this ended up being the best installment in the 2-D Mortal Kombat series, but be forewarned that this is not an arcade perfect port. The Sega Saturn version of the game, released only a few years later, is an arcade perfect port that took advantage of the Saturn's 2-D processing power. That being said, if you still own a 32X and want the best games available for it (and believe me, there are few), Mortal Kombat II is the best fighting game you'll find for it. | video-games_retro-gaming-microconsoles |
Good, but. I'll keep this short and sweet, but this thing has some decent advantages. For games that are compatible, the image quality is fantastic. Every pixel is crisp and vibrant, with no bleeding. Edges are super-defined, and you'll see textures you hadn't noticed before.
HOWEVER: if you have any non-compatible games, YOU WILL NEED TO SWITCH THE CABLE BACK, OR PLUG IT IN IMMEDIATELY AFTER THE SWIRL ON THE STARTUP SCREEN. This is not only frustrating, but will wear out the jack on the dreamcast, and therefore is the only reason I favor the box over this cable. You can literally trick the box using the switch on the front to make non-vga games play in vga mode. I also have nearly all of the non-vga games, so this cable is basically useless for my situation. Pick based on your collection! | video-games_retro-gaming-microconsoles |
One, only, one of the greatest to come out on the cube. Sonic Adventure 2: Battle is definetly the coolest game that transferred from Sega to something else. And the music is so totally awesome. Here are my two cents:
Graphics: 10
You can't underestimate the graphics in this game. The detail of the characters are so suave. The graphics are what make it good for continuous
Gameplay: 10
The graphics help with all this, but even if the game had ... graphics, the game is so much fun. Sonic has never looked so cool. I also like how it came out on the cube. I really wouldn't want to get a dreamcast just for a couple game. This game has hours of enjoyment.
History: 7
The fact that Sega has converted over to Nintendo surprises me. And the previous Sega games, you know, the ones on Genesis, weren't the greatest. And it wasn't because of the graphics. If I was to write a review back then, I woulda given it a 10. But the gameplay is hard when it comes down to more levels. History kinda repeats itself here, basically.
Story: 9
The story itself deserves a ten, but the characters lips are moving along to the words being said. Personally, some people mght think that should go with the graphics, but it tags along with the story.
Sound/Music: 10 (or even 10+)
Damn!
Control and Atmosphere: 10
It's a refreshing game with easy controls.
Overall: 9 1/2 Stars | video-games_retro-gaming-microconsoles |
It's a Golden Sun with Super Mario Sunshine. It is a Golden Sun with Super Mario Sunshine and there are
many good reasons for one of the best Mario games since Super
Mario 64. I must say that I may have enjoyed Super Mario 64
more, but with this game I had very few complaints...one of
them being that there were many glitches in the game and the
game could have used a little more polish, but these thoughts
didn't occur to me that often... I was too busy having fun! The
graphics are awesome. Although many people rate graphics according to how realistic they are, these look about 97% of what they are intended to look like. Although this game is very different, it has the Mario quality that makes everyone like this
fellow. it has a classic senerio...peach gets kidnapped and you have to rescue her from Bowser, by completing obsticals and collecting coins. The new addition that seems un-Mario is the water pack, but opens up dozens of new obstacles that seem very Mario-like. This isn't the best game compared to The Legend Of Zelda or Metroid for the NES but insures that the Mario franchise will live on. | video-games_retro-gaming-microconsoles |
this game rocks. this is a reupgraded version of the original NES game! it has all the characteristics of a classic! first of all you enter mario's dream and have to save the " sub-cons" from a vile enemy called "wart" for those of you who know the story that seems the same ,which it is. The difference beimg that you need to collect 5 "ace" cards every level in order to get the 100% completion and unlock the yoshi challenge! you can choose what character you can play, from mario, luigi, toad, and the princess! Each with own personal characteristics such as luigis best at jumping, mario is average , toad has speed and princess can hover! also tied in with this is the arcade game from the 80's ( which can be played by up to 4 people) this game will keep you going for hours on end trying to complete it all and is a throughly enjoyable experiance! well done nintendo!!!!!!!! | video-games_retro-gaming-microconsoles |
Is it a bird? is it a plane? no it's Sonic on Nintendo. This game is Awesome! I never thought I'd be playing Sonic on a Nintendo console but he seems right at home on the fantastic Gamecube! I haven't played the Dreamcast version so I can't compare the two but the graphics for this version are amazing! there is so much detail and it's soooooo fast! When you start your main game you have the choice of playing the hero side with Sonic and friends or the dark side with Shadow and co. this makes the main game even more interesting. The multiplayer is also allot of fun there are seven mimi games three of which have to be unlocked (I'm still trying to get the last one) my favourite is racing down the city streets it's a blast literally!
This is one of the must have titles along with Smash Bros. Melee for the Gamecube. Like it predecessors it's a classic already. | video-games_retro-gaming-microconsoles |
Light-weight wonder. [Note: Functionally there's no difference between the Platinum and Cobalt (blue) versions.]
The new GBA SP is incredibly light in weight, and it lights up the 2.8-inch LCD screen with a built-in sidelight (a.k.a. frontlight). I wish Nintendo had included backlight for lighting that's more even and bright, but at least this time they got it right; the original Game Boys were just awful eye-killers. Finally I can get to play Castlevania and enjoy the graphics, too.
Many people complain about the reduced L and R buttons. They are indeed more awkward than on the original GBA, but unless you have real large hands, there shouldn't be a problem getting used to the new layout. Long-term, though, one wonders what negative effect it has on the human hands; already, our thumbs and other digits are over-exerted from punching on cell phones, console controllers, holding mice and trackballs, and now tapping furiously on small buttons on the GBA SP. Do your body a favor and take lots of breaks. Rub your fingers gently. You'll thank this preacher later! | video-games_retro-gaming-microconsoles |
Absorbed in Twilight (Review includes differences between the Wii and Gamecube Versions. This is a review written by someone who has played both versions. In this review I'll not only touch on the aspects of Twilight Princess, but also tell you a few differences between the Wii and Gamecube versions, because some will most definitely be curious.
The Legend of Zelda is one of the most popular games of all time. When a new Zelda game marches forth, the fans are always there. Now, after spending years in development, with delay after delay and ultimately being pushed onto the Nintendo Wii, The Legend of Zelda: Twilight Princess is finally here. It's pretty generous of Nintendo to keep the game on the Gamecube as well as pushing it to the Wii. It's great that even those without the Wii can experience this amazing game.
The game is actually quite slow to begin. Mostly because we have to go through a tutorial. Though you won't find much new if you've been on previous Zelda outings, it's a good place for newcomers to start. Returning fans will mostly be waiting until it's over.
The first major difference between the Gamecube and Wii versions are the controls. On the Wii you swing the remote and Link swings his sword. Here, it's just the press of a button, far more traditional. It's just like slipping on a familiar glove. It's hard to ignore, however, that aiming is far better on the Wii. The controls for the Gamecube version are good, though, and probably even preferable to those who are used to using a controller.
The heart of the challenge from the game mainly comes from the puzzles rather than the actual dungeon crawl itself. Most enemies are easily taken down by a couple of sword swings. Most puzzles are easily solved through items you find in the dungeon itself. And if you're lost or confused the solution is never too hard to come by. This also brings about another key difference between the Wii and Gamecube versions. The environments are completely mirrored. In other words, Link holds his sword in his left hand instead of his right. A path that was on the left in the Wii version will be on the right in the Gamecube version.
A unique twist to the gameplay of Zelda is that Link not only goes around in his normal form, but can become a wolf as well. As a wolf the controls are virtually the same with the exception of Link being able to use senses and dig. Before long playing as Wolf Link won't feel too different from playing as human Link.
Visually a Gamecube game has never looked better than this. It's fairly lifelike. It also looks very identical to the Wii version. However, the Gamecube version doesn't play out in widescreen so there's letterboxes whenever you view one of the cutscenes. The game sports some amazing detail, though. Link has never looked better. The land of Hyrule has never looked better. Your enemies and some of the cinematics also sport some awesome detail. In particular, the art direction may be the best part about Twilight Princess. Everything has this washed out and dark look to it. A major contrast from Windwaker, which was quite bright. This one offers a more mature look. Link isn't quite as expressive here as he is in Windwaker, but everything about the mood and tone comes together really well.
The music still sounds pretty good. A lot of tunes you'll recognize from previous Zelda adventures, but the new stuff sounds pretty good too. There's no voice acting, though, and that still bothers me about Zelda to this day. The Windwaker could've used voice acting and so could Twilight Princess. The story is so absorbing, and it probably would've been better had they added voices to it. Link grunts and such and from time to time one of the NPC characters might yell something, but there's really no spoken dialogue throughout the game. It would've been really exciting to see some of the cinematics brought to life through fantastic voice acting. In the long run this probably won't bother anyone, and its a small price to pay for a game that's as fantastic as this. I should be clear, however; I'm not suggest Link be the one with a voice. I'm suggesting that having the other supporting NPCs around him speak.
By now the question is which version is better? I'm going to go with the Gamecube version. It is better because it feels better. The Wii version is known to have a few bugs and glitches. Here they aren't present. It lacks the widescreen presentation but it is not very bad by any means. It's an experience that just feels right with a controller. For those looking for a great experience with Twilight Princess... go with the Gamecube version.
Whichever version you get, however, you'll be satisfied either way.
The Good
+Absorbing story
+Fantastic Gameplay
+There's a lot of great detail given to the game
+The puzzles are quite challenging
+The game still sounds good
The Bad
-All this time and the series still lacks voice acting | video-games_retro-gaming-microconsoles |
First Person and Kiss fans only. Kiss Psycho Circus: The Nightmare Child is mildly entertaing first person shooter the graphics are decent the controls are allright using the 4 buttons as movement keys and the analog stick as your look mecanism. There is a smattering of Kiss music in the game and you get to see the characters develop as they find pieces of their armor. The single person mode is fun enough but the weapons aren't varied enough they should have put more in the game. There are 4 worlds one for each Kiss band member and 23 nemesis. What the dreamcast version of this game is missing is ANY KIND OF MULTIPLAYER online or otherwise, they rushed this title out without developing any multiplayer or online modes. Seeing how nicely the DC is handling online play this is just outrageous for a newly released fps, no excuses. This is why the title garners 3 stars its for die hard single player fps or die hard kiss fans although I am not sure that it will satisfy either. | video-games_retro-gaming-microconsoles |
gamecube wireless controller. <a data-hook="product-link-linked" class="a-link-normal" href="/GameCube-Wireless-Controller/dp/B0016020XS/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">GameCube Wireless Controller</a> the unit will not work at all unless I remove the batt from my PS II wireless controller since they work on the same freq and the PS II doesnt have a power switch. Granted this is a fault of the PS II unit but the option if 2 freq's would be very helpful. If I'm playing the PS II in the living room and my grandson is trying to play the game cube in the bedroom they interfer with each other. lastly sometimes the game cube will get stuck if the character is hard against a boundry in the playing field. Overall the Logitech controller for the PS II works far better. | video-games_retro-gaming-microconsoles |
I like this adventure game alot. Basically Shadowman is a comic and I have not read it but I have owned this game on the playstation 1 and believe me the graphics on the dreamcast version are better. The tone of the game is really dark and the story is okay in my opinion and a very good game to play on Halloween or during that season. I did put in 2 to 3 hours of this game so far but didn't save because I don't have a memory card yet but I can safely tell you that if you enjoyed games like Soul Reaver on the dreamcast you MIGHT enjoy it and usually you can find this game for a reasonable price used. | video-games_retro-gaming-microconsoles |
NnyCW for Capcom City. Simply put, this is one of the best games ever made. (and not to mention, one of the more difficult as well.) You play as Arthur and fight off wave after wave of demon's and other beasts and some of the boss fights are just impressive to behold. But just don't expect this to be a game you can beat in one sitting. No matter how much you've leveled up your shields, one hit and you're back to having a pair of boxer-shorts as your only protection. So, despite the difficulty curve some people might have to overcome to enjoy this classic game, as long as you're not the kind of person that would throw down your GBA after dying a few times, this game is highly recommended. NnyCW for Capcom City | video-games_retro-gaming-microconsoles |
Not even close to the level of polish or fun Metroid Prime has. Let me start this review off by saying that in 2003 I tried to play through metroid prime and rented it, I was only eleven years old and did not understand it or where to go. I was already a big gamer by this point and had played tons of gameboy snes and n64 games. It wasn't until 2011 that I decided to purchase Prime 1 and give it another run through.
I always thought after the N64 and PS1 era that games began to decline in quality, sure there were plenty of great games in the Gamecube and PS2 era but how many of those were amazing? The quality of games like Zelda A Link To The Past, Ocarina of Time, Sonic 3&Knuckles, Crash Bandicoot 2, Goldeneye, Pokemon Red/Blue, Starcraft, and Super Mario Brothers 3 are amazing. These are games that are timeless and never fail to impress me even to this very day. Metroid Prime, a game released in 2002 that I played 9 years later had an impact on me like those aforementioned games did when I first played them.
An expertly crafted world with fantastic mythology, a near perfect map layout (that links areas together as players progress), diverse areas, fantastic controls, and a great level of challenge in both exploration and combat made Metroid Prime a great achievement for videogames.
Needless to say once I beat prime I was really excited to buy and play through Prime 2. I expected something along the lines of the first game, what I got was a different story.
When Prime 1 started we have Samus entering a space station being overtaken by strange creatures and there is a standoff with the Space Pirates, a boss fight, Ridley, and you have to exit the whole thing as it self destructs. Samus narrowly escapes and chases it to Tallon IV, the world of the game.
Prime 2's opening is Samus going to trash world because of "strange activity". While Prime 1 started you with all this combat, action, and adrenaline pumping through you as you use the new powerups(before they are taken away); Prime 2 has maybe 2 or 3 enemies you fight and that isn't until about 20 minutes into the game. When you lose the powerups in the beginning of Prime 2 you wouldnt have even known that you had them because you never use them.
Whilst Prime 1's gameplay was about exploration and combat in a single world that contains multiple sections linked up, Prime 2's has four main areas accessible from a temple that you don't get to until about an hour or 2 into the game because of pointless cutscenes and areas. Prime 1 had the player seeing the game and world through the eyes of samus, you had to scan and explore to gain information. Prime 2 feels the need to show you everything with cutscenes, whether it be a camera panning to a certain object or to show every new enemy. Either way it takes you out of the game and is distracting. Anyways, Prime 2's areas aren't really interconnected at all, making navigating back to certain areas a headache. The worst part is that all the areas are so similar that their seperation doesnt make any sense. We have the opening trash badlands area, the trash desert area, and the trash swamp area, etc. Do you see a cycle? Having every single area in this game look like a trash dump drains any life out of the environment. Everything just looks grey and dirty and it's absolutely hideous. The lack of diversity is attrocious. The first one gave us Ruins, Lava Caverns, Ice Palaces, an industrialized Mine Shaft, and the inside of a crater which contained the deadly element Phazon. These areas were so unique, yet due to a great map layout their were hidden access routes to commute between them fastly. Nothing felt separated in Prime 1, just interconnected.
So there are 2 main things that Prime 2 fails in comparison with Prime 1, so you are probably asking what the game does new? Well there is a whole Light and Dark World thing that is supposed to play a big part into the main game. While I was thinking this would be similar to Link to the Pasts great Light/Darkworld system I was wrong. I assumed there would be one big darkworld map to correspond to the lightworld. However it is broken up into segments that you have to use special portals to access it and to get out of the darkworld. There are some areas where what you do in the dark world effects the lightworld but the game doesn't make it clear. The Darkworld serves as an excercise in frustration as the player has to navigate through just to find a portal that transports them somewhere else in the lightworld. While in the darkworld you are always being damaged unless surrounded by these light crystals. What you have to do is run through and take pain just to get to the next light crystal. Any game that forces the player to constantly take damage for no reason is terribly designed, there is no excuse for it. Being damaged and dying in the dark world does not help increase one's gameplay abilities. However, in a confidential game when someone is fighting a boss and takes damage it teaches them how to play better and they learn how to be better at the said game.
People say that the Dark World thing just adds to the challenge of the game, but a challenge is something that can be surpassed not something that is absolutely 100% unbeatable. Its the difference between being able to jump over an oncoming car, or being nailed to the ground. There is no challenge in always being hurt, just frustration. The majority of the games challenge comes from boss fights in which the enemies have unrecognizable patterns, attacks that take out 1/4 of your health, and a ridiculously high amount of hit points. While this is an actual challenge because they are beatable, I realized that it isn't practice that caused me to defeat these bosses it is luck. When these bosses with brutal attacks just appear out of the ground under you or quickly boost into you randomly you literally cant do anything to avoid being hit. You have to be lucky that these they don't appear or rush right into you and if that doesn't happen enough times and you are able to stay alive long enough to shoot them till they die, you win. Sure its difficult, but these bosses and minibosses (which are just as powerful as the main bosses) cross the line of something being a challenge to being overpowered and feeling rigged. Prime 1 had its fair share of difficult boss battles but I never felt that they were overpowered. Even the last boss which was very hard I knew I improved on with every attempt and thats what caused my victory. When I beat the Prime 1 bosses I felt a sense of joy and accomplishment, with Prime 2 I just felt like "glad that's over."
Is Prime 2 a terrible game? No, there are much worse games to play. There is not one certain thing that Prime 2 completely fails in which ruins the game, it is a game that just has so many unpolished aspects to it that combined ruin the game. Especially standing in the shadows of Prime 1 this game is a huge dismantlement. I expected this game to tread completely new ground but with same mechanics (like what Majora's Mask was to Ocarina of Time), or be a carbon copy of the first Prime but in a new area. If this game was one of those 2 examples I would've enjoyed it alot more. If it treaded new ground and failed then i would give it credit for trying something new. If it was the same as Prime 1 in a new environment it would not be that "fresh" but would make for a fantastic game. Prime 2 is a game that falls in between those 2, it adds certain new things and tries to do some things differently yet it feels like a bad version of Prime 1 at the same time. I feel if this game was simply a new idea or a carbon copy it would've been fantastic. | video-games_retro-gaming-microconsoles |
Gameboy's Best Game. If you owned Metroid II Return of Samus on Gameboy in the early 1990's, congratulations, you owned one of the best Nintendo Gameboy games. If you were lucky enough to have also owned The Legend of Zelda: Link's Awakening or/and Super Mario Land 2 The Six Golden Coins, then you had the absolute best games the Gameboy had to offer. Those three Gameboy games were hands-down the three best games in the entire Gameboy library, and they gave you a tremendous amount of bang for your buck. They were longer and more fun than your run-of-the-mill Gameboy release. They were high quality enough games to be good enough for an NES release, but having the ability to play them on the go was amazing. Because of the length and complexity of games like Metroid II and Link's Awakening in the last of the pre-internet days, it was a fashionable thing to compare progress amongst friends. Talking about the game with friends was almost as fun as playing, and it made video games a cool social experience.
Metroid II differs from the original Metroid. In the original Metroid, the object was to explore and power-up, then defeat the mini-bosses, go to Tourian and defeat the Metroids and Mother Brain. In Metroid II, the object is simply to find and exterminate all the Metroids as they hatch. A counter on the bottom of the screen indicates how many Metroid you must find and defeat. The power-ups are all strewn about, and the player will quickly figure out that the main cavern branches off into areas that can only be accessed when all the Metroids have been cleared out of a certain area first. The game generously indicates when the player has cleared all the Metroids from an area by shaking/simulating an earthquake, which means a new lower area of the main cavern has drained of lava and become accessible. The game also has a useful save feature.
I find Metroid II to be easier than Metroid. The "bug-hunt" aspect of the game keeps it fresh and sets it aside as an unique installment in the Metroid series. The power-ups are all much easier to find, whereas in the original Metroid, the Varia Suit and Wave Beam were very easy to miss. Also, huge kudos to Nintendo for going to extra mile to establish sincere continuity in the Metroid series, effectively making it Nintendo's only true epic across the NES, Gameboy, and SNES since Super Mario Brothers and The Legend of Zelda failed to adequately link their storylines across all three consoles. Seeing the footage of Metroid and Metroid II at the beginning of Super Metroid always gives me a warm fuzzy, and it does a great job of keeping the not-often discussed Metroid II extremely relevant in the series, and thus, a mandatory game.
I find this game to be the best of the original Gameboy games. Link's Awakening is a close second because it is quite a bit longer and more difficult to solve than Metroid II. Link's Awakening might have been too much bang for your buck, and some parts of the game were absolute stumpers. Super Mario Land 2 The Six Golden Coins is an outstanding Mario game, but it was just slightly on the short side, and maybe just a little too easy. Metroid II emerges as just long enough and just challenging enough to emerge as the best of the classic Gameboy games, but taste is subjective. | video-games_retro-gaming-microconsoles |
Exellent Racing Game. In my search for a fun NASCAR simulator, this is my favorite. It has an entire mode that you can use to do serious racing and do an entire career. It also has the other stuff that all racing games have- a racing mode. You can go through an entire weekend and mess around or try to get ponts and unlock new special modes. It is easy to crash if you set some settings right, but you can adjust the settings to make it so that it is almost impossible to crash too.
the only cons to this game would have to be the unrealistic damage. you can turn up the damage to full, and then ram the wall and drive away.
otherwise, this game is exellent. | video-games_retro-gaming-microconsoles |
Does what it says for the most part. I've been using these for about a week, and I find them pretty nice. While these glasses aren't going to actually cause you to "preform better" or "target objects on screen easier", they definitely help with reducing eye strain. I find that while wearing these while gaming or using my computer/phone that it takes much longer for any eye fatigue to set in. These glasses won't eliminate the issues completely, but it does reduce it by quite a bit. If you combine the glasses with programs such a f.lux, it can further the results. The glasses seem to have a slight magnification to them, which to me seems to make the screen a little crisper. The glasses also claim to help you "sleep better" but I haven't noticed any improvements in my quality of sleep by simply wearing these glasses while gaming/computering/on the phone. Overall, I'd recommend the glasses if you're looking for some help reducing eye fatigue and headaches from staring at screens all daty. Don't think that purchasing these will make you a pro-gamer or something though. | video-games_retro-gaming-microconsoles |
I find even the most boring games better than this. It's really an OKAY game. I'd actually find fun in killing the animals in the game, but they usually keep killing me. I've already died like, 5 times without even getting to Raditz yet. Keep your money peoplz... you'll prolly need it on a better game, such as Pokemon Advance. It's not really worth getting. HP is low, flying can't be used a lot, attacks are weak, the enemies are usually way stronger than you easily getting you killed... and you don't know when they will attack. I found a better DBZ game that I downloaded which is almost like this, but MUCH BETTER. The only good things about this is the clips from the show and movies... and it's challenging, though I find Pokemon more challenging and stratigic than this. | video-games_retro-gaming-microconsoles |
Another 2 For 1 Sale. It is so hard to believe it when it really comes to video games these days. Yet with all the hype over CD-ROM game systems like Playstation 2, and Xbox, they all seem to miss something that Nintendo developed years ago, a long lifetime. That has happened since 1989, with Nintendo's Game Boy. It remains as the most successful game system of all time, with well over 1,000 different video games to choose from, if you have the Game Boy Advance. For Nintendo, they made this system into one of the most popular references of Pop culture. Back in 1992, Nintendo developed a way to put the Game Boy games on the big screen, with the Super Game Boy, a device that allowed you to play Game Boy games on the Super Nintendo System. Over a decade later, it seemed to be Deja Vu all over again.
The Game Boy Player, a add-on device that allows you to play all different Game Boy Games on television, for the Nintendo Gamecube. This device allows you to play games from all 3 different versions of the Game Boy: the original, Game Boy Color, and Game Boy Advance. The notion makes it all worth while. This is arguably one of the best add-ons ever for any video game system. Although it is expensive as a add-on, it is well worth it, if you want a Game Boy. Althoug many still prefer the portable, if you have a Gamecube, you won't be sorry. You can change all differnt colors and background to make a design for for the system.
This has to be one of the best add-on devices ever that Nintendo conjured. I really don't know if many people may be interested in this, as much as the other systems, PS2 and Xbox, but even if you get this and the Gamecube system, it still would cost less than the others. I strongly suggest you get this device. | video-games_retro-gaming-microconsoles |
Best Scrolling-Shooter on Gamecube. Ikaruga is one of the best games for the Gamecube
It is a scrolling-shooter with a top-down perspective. You use a plane that has two types of weapons/shields. All enemies are also of the two basic types as far as their weapon type goes. Your ship doesn't take any damage if it is hit by any bullet etc of the same type and in fact this is how your missile attack power meter increases (by absorbing the enemy bullets). If you get hit by the opposite bullet type then you get destroyed (or if you crash into any enemy regardless of their weapon type).
The game has Easy, Normal, and Hard setting which changes the gameplay pretty significantly rather than just making enemies stronger etc like other games.
The basic difference between the difficult levels is simple but it has a big impact on the challenge level
On easy when you destroy enemies they don't release any dots - dots are one of the bullet types that you can absorb or get destroyed from depending on teh setting of your shield. This is a good setting to get in the game but really not that much harder than normal once you get into the game.
On normal when you destroy enemies of the same polarity as your weapon then they release dots while the opposite polarity don't. This is the level that most players will want to play on because destroyed ships releasing the dots gives you more points and missile power when you collect.
On hard when you destroy enemies of either polarity the dots are released. If you destroy them with same polarity as your weapon they release more dots then if they are the opposite polarity. I find this one difficult because you actually have to take your hand of the firing trigger and be more careful about what you shoot and when. This level is great for anybody that gets too good at normal mode to still find normal mode challenging.
Even though this game can start players finding it extrememly challenging it has a lot of things designed to help players get the most out of the game. For for every hour you have put in the game it will increase the number of continues you have... after just six hours in the game it will give you unlimited continues. Also the unlockables which require completing tutorial mode, easy mode, normal mode... then without using continue etc... still get unlocked based on time played rather than one actually being able to pull it off. Also there are modes where you can try any of the stages you have already played in slow motion... cutting straight to a hard boss battle where in slow mode you can understand the patterns a lot better.
The game supports two player co-op play. It is a great game. Get it | video-games_retro-gaming-microconsoles |
Multiplayer Only. If you're planning on playing with a friend or a family member, then yeah this Sega will work for you. But if you're planning on beating the machine, you can forget about it. Something is definitely wrong with the system. The games are HARD AS SH*T!! They give you the option to change the difficulty, but it doesn't really change. On Mortal Kombat, you can set the difficulty to "very easy" and you would still be lucky to get past the first round. It's ridiculous. Unplayable! I'm so bumped out cause I was so excited to to play Mortal Kombat, but I guess I can forget about it. The graphics are okay; you'll get used to it. Same thing with the sound ... but the difficulty!!! Oh man! Also, you might wanna buy your own games cause the games that come with it suck! | video-games_retro-gaming-microconsoles |
Near-perfect conversion? Mission: Possible. I've only been exposed to the arcade version of Confidential Mission for a short time, but in that time I've found it to be an exceptionally enjoyable shooting adventure in the vein of its predecessors, the Virtua Cop series. Now the home version has arrived, and fans of the arcade model will love it.
Like most gun games, there is a plot: you are a top secret agent who must track down the criminal syndicate bent on launching a reprogrammed satellite into orbit. Unlike most gun games, there is a large number of cut scenes that keep the story moving along without seriously affecting game play. Most shooting games save the cut scenes for boss battles, where CM sprinkles them throughout the game.
Also throughout the game you'll run across "mini-games" of sorts, where you have to use some special gadget to escape a trap or pursue your enemies. Succeed, and the story continues ... fail, and you may have your work cut out for you to get back on track. While hardly new to shooting games in general (and Sega shooters in particular, with House of the Dead and Lost World leading the way), these events are new to the Virtua Cop line. (While there is no direct connection story-wise to Virtua Cop, most people consider this game to be VC3 in spy gear ... a compliment, to be sure.)
I won't spend too much time on the graphics and sound ... in true Sega style, they match the arcade system almost exactly. Load time is practically non-existant.
As Sega knows all too well, an arcade-to-home port needs a lot of bonus goodies to bring in the sales. Crazy Taxi had its Crazy Box, Virtua Tennis its World Circuit ... Confidential Mission is no exception. Along with several training mini-games and a two-player ranking system that measures how well you and your cohort work together, you can unlock the Dreamcast mode (same game levels, but enemies now appear in different locations) or special gameplay options like no screen displays or level selects.
As Sega chose not to produce its own light gun for the Dreamcast, you're on your own to find one that works for you. Supported controllers include the standard pad, the Arcade Stick and the third-party light guns.
Okay, you've got a first-class conversion and lots of new features ... what more could you ask for? How about an incredibly low price! Confidential Mission is a great addition to any DC owner's collection, and is more proof that Sega is an arcade powerhouse. | video-games_retro-gaming-microconsoles |
Classic game that's still fun. I used to feed quarters to this arcade like crazy years ago. My friend had this on Sega & we'd play it for hours! It was a classic game for the Genesis. In 2007 I finally bought this to add to my game collection. So glad I did! My 9yr old son & I play this fairly often. We collect comics and video games. And this game has a comic cmoming to life feel to it for sure! It's great cause it's a comicbook game, based on the comics, not a movie about a comicbook. Highly recommend this to anyone out there that collects old school and current game systems. Beware of Red Skull....Somehow that dude is on some Bruce Lee s***. ha ha! | video-games_retro-gaming-microconsoles |
Lookin for a challenge. I got about 3 years playing this game ever since i owned a gamecube and I really love this game, i think it's the best ever created and my cousin and i would play it all day, until we became so good at it that we would never find anyone able to defeat us, we learned advanced moves, for example, did you guys know that when you bump on a wall, roof or a floor you can press L or R buttons as soon as you bump to recover and you won't fly off if you do this, or did you know that you can reflect energy shots or thrown items at you when you shield? or that you can grab objects that are thrown at you in mid air? well, my cousin and i learned all this stuff with the experience, we both use the same character, that's fox, he's the fastest guy in smash and his moves are so powerful he can easily send someone flying, besides his up and B move its just perfect to save yourself from long distances, he's got a reflector, powerful kicks, the perfect guy, i must admit though that my cousin is better than me though, we also play the same level all the time, that is the Hyrule Castle, because it's the biggest stage and the one with most walls and roofs that we can use to press R or L as soon as we get knocked out fast, we recover by doing that, we can reach the 400%+ damage easily and still survive by doing this, plus we kill people that start with 0% and we got about 300%, and still kill him before we die, that is awesome, i'm 17 by the way, my cousin is about to be 19, i'm always lookin for smash pros to play against them, to prove myself like a good player, i'm lookin forward to find SSBM pros... [...] | video-games_retro-gaming-microconsoles |
Pikmin: Fiesty, curious servants. Pikmin is an "Off the wall," inovative adventure game that you won't be able to stop playing. You have wrecked your spaceship in a strange land and meet a species of "happy doodle" creatures that you will call "Pikmin" They will assist you in finding your spaceship parts so you can fly home, and many will sacrifice there lives for your well-being. They are determined little followers and they WILL do what you say. There is 3 different colors of these little obedient creatures all having different abilities, which will work its way into the puzzles of the game. You will only get to enjoy your little strange looking servants for 30 days however, so don't get too carried away enjoying the scenery or the power drive you get from commanding hundreds of nearly mindless, hand picked creatures . Just make them do all of the dirty work for you, your their commander and provider, for without you they are dumb. Take advantage of them for your wife and son are kind of missing you. Now go pik..min and get home to your family! | video-games_retro-gaming-microconsoles |
Great Item For Cheating On The Game Cube. I've Tried The CD on my Game Cube & It's almost like a Game Shake, Game Genie or any other cheating devices out thier plus it comes with its own memory card so you can load & save any codes you find on thier web site. Plus, You can use any memory card to store your codes on as long as it's in Slot B. the only promblem with it is that you can't change the Codes to make them better unlike Game Shark Or Game Genie If they made one For The GC. Other than that it's an ok cheating device. I give 3 to 4.5 stars For it's cheating abilities & 0 to 2 stars for its non-ability to modify existing codes. | video-games_retro-gaming-microconsoles |
Do you have the patience. This game is very addicting and very fun. Nothing beats finishing off a long day of work like killing zombies. Having up to 4 players on a single screen can be a bit much. It is easy to get lose your player in relation to the other players. The game is far from easy, but it is also not a hard game as long as the player(s) have patience. Some of the bosses take an extra ordinarily long time to beat. They aren't too bad as long as the player(s) don't attempt to rush things. The story line is pretty good for a zombie game. It is kind of short but if you are thorough in playing it is very good. There are also unlockables so the game is worth playing at least twice. Extra lives aren't too big of a deal if you save innocents. Every innocent saved gives the hunters an extra life. The special weapons available are also helpful. The game is better with more than one player. Two or more players makes the game far more fun. If you like zombie games, if you like challenging games, if you like all of the above, BUY THIS GAME! It is definitely worth it. | video-games_retro-gaming-microconsoles |
Just meh. What I like:
The headphone adapter is good.
Zipper case, it's a little loose fitting but with a small piece of bubble wrap under it- issue solved.
Earbuds have decent sound.
The game cases are hard to get open & ive broken fingernails in my attempts to open them. I'm not going to bother using them.
I don't care for the magnifier.
Or the hard plastic pcs of handles etc that snap onto my gba & could potentially scratch my very old gba sp (that's in near mint condition by the way) included screen protector in pink is cute, but no matter what I do there's a bubble under lower part :-(
Haven't gotten to use the car charger or link up player cable yet.. | video-games_retro-gaming-microconsoles |
This is NOT worth it. If you collect Gameboys, this is the perfect thing for you. However, if you just like playing the games, I honestly must say for you to pass this up. For reasons that are pretty obvious.
For one, everything GOOD about the Gameboy Micro, can easily be seen in the GBA SP. This screen is backlit and easily fits in your pocket, and plays GBA games. Alright, that's fair enough. But come on? The GBA SP was just like that. With the GBA SP there was a backlight with a rechargable battery, and if you folded it down then it went into your pocket with no problems at all. I do like all the different custom face plates though. They're easy to use and don't leave any of that sticky residue.
The GBA Micro is, of course, for those who do not already have a GBA of any kind. If you don't have a GBA, go with the SP. And let me explain why:
1. You cannot protect the screen of your GBA micro: If you stick it in your pocket, you'll pull it out only to see several scratches on the screen. Needless to say this is a big problem. With the SP's fold down LCD Screen, you could easily protect it.
2. The Screen is Actually Smaller: This is true too. The screen is smaller and the games are not properly brought down to scale. It's very annoying!
3. You can't play older Gameboy games and Gameboy color games: The same thing plagued the DS, but the DS I could live with. This I cannot. Part of the reason I still have my GBA SP is so I can play older Gameboy games. You can't do that with the Micro.
4. The list price is too high: I don't know about you, but I certainly don't want to spend one hundred bucks on this when the SP has more to offer in terms of quality. The SP is cheaper and easier to work with. With the hand-held console war advanced off to the PSP and DS, paying one-hundred dollars for this is almost shady.
Overall: If you are someone looking for a decent Gameboy system, get the SP. You get all the qualities of the Micro and more. | video-games_retro-gaming-microconsoles |
Tak 2: The Staff of Dreams. If you're like me, you love to play games on your Playstation 2 but you'd love to take some of those games on the go with you. Until the Playstation Portable comes out so you can do that and not miss a beat in your games; we have to make do with the next best thing. Which is games for our Gameboy Advance. Like the first game on the GBA, this game is a good companion to the console version. Join Tak in a new adventure, as he must learn all new Juju magic to recover the Staff of Dreams and defeat Tlaloc once and for all! Now dabbling with new abilities, Tak is creating a little Juju magic of his own! He's even working on mastering the ancient Juju magic of animal-morphing. Between possessing , and turning into different spirit animals,Tak's got alot to learn. It's up to you to help him.
I highly recommend this one...it's awesome. | video-games_retro-gaming-microconsoles |
a castle of utter chaos and harmony. Do you like the idea of going through a Symphony of the Night-type castle using whips instead of swords? Well then Harmony of Dissonance is for you! Normally I'd be pretty disgruntled that a game so blatantly trying to mimic another exists which obviously makes it perfect for ridicule, but let's be honest- Symphony of the Night is a brilliant game, so the most offensive thing Harmony of Dissonance has done is simply be influenced and overshadowed by a classic while able to stand on its own just fine. Hardly a crime. However it's going to be immediately noticeable to most Castlevania fans that Harmony of Dissonance is inspired by Symphony of the Night SO much that it's nearly a copycat.
80% of the enemies you will see while roaming the many rooms and hallways came from SOTN for one thing. Actually let's talk about the enemies more. Many of them are the same ones from SOTN but supersized, with different moves and/or different names. I guess I'm okay with this because the enemies were pretty memorable in Symphony of the Night after all, but it would have been nicer to have a richer and different variety. A game like Castlevania basically encourages variety and experimentation anyway. The bosses are heavily borrowed from SOTN as well. It seems the new bosses, such as a giant green slime suspiciously similar to a Yoshi's Island boss, aren't very interesting to fight or admire.
The level design is this games biggest flaw. It settles into the tired old Castlevania clich for most of the game- climb the stairs, fight enemy who happens to be standing in a nice convenient spot at the very top, kill him, move to the right, climb more stairs, fight enemy, move to the left now, climb stairs, fight enemy, etc. This is WAY too predictable of a level design formula and a problem that can't be ignored, however the game tries to disguise this unavoidable flaw by loading the castle with several enemies around every corner. The idea is that you'll be so busy fighting enemies you won't stop and analyze your surroundings. However there's one section in particular, a glowing cave area, that I find fascinating. So Harmony of Dissonance does have a few quality areas.
Otherwise the animations overall are slightly choppier than in Symphony of the Night which isn't surprising given this is a Game Boy Advance game, however the fact you have a dash move and a slide/dash attack assures it's a LOT faster of a game compared to SOTN. The gameplay can be incredibly fast if you're good. When you begin to figure out how to effectively get from point A to point B, you can speed through this game like a madman. The characters are kept to just a few which is exactly the way I like it with little in the way of interaction until the end. Juste, the Alucard clone, is your main character. He sometimes communicates with Maxim when they cross paths, a vampire hunter who seems to be playing two sides because there's actually two different castles that you can go back and forth throughout the game (and in case you're wondering no, the second castle is NOT upside down!). Both castles are pretty good and offer an identical challenge oddly enough. Unless I'm just good at using the whip and am therefore unable to notice a different in challenge. Not bragging but when you spend 20-some years playing platformers and sword slashing games, you learn to develop some excellent skills! Also Death has his fair share of dialogue. Overall it's not the best dialogue in the world, but I've heard worse (Resident Evil anyone?)
You also have a level up system (your strength goes up by slashing and killing as much as you can to gain points- yeah nothing new) and you can cast magic spells which is cool. The game has a few different endings which is nice. The music isn't as tedious or as forgettable for me as it is for others, and a few themes in particular are especially good. Perhaps I don't mind the music because it sounds so NES-like. So even though the castle (both castles, hehe) is designed fairly predictably and uninspiring, there's a HUGE emphasis on exploration and enemy killing that I admire. The Metroidvania style is fully intact here. Overall great game, slightly flawed due to the predictable design of the castle, but definitely worth playing. | video-games_retro-gaming-microconsoles |
The Last Great Game Ever Played. The original Resident Evil was haunting, but unbalanced. It created an atmosphere like no game before, and I found myself mesmerised as I watched others play, but after trying it, I had little interest in playing it myself. I was entranced as I watched my brother play scene after scene, so I tried, only to become frustrated by my character walking vainly into wall after wall.
Resident Evil 4 may not have as poignant an atmosphere as the first installment in the series, but what it lacks in atmosphere, it makes up for in control, resulting in one of the most enjoyable games I have honestly ever played. The plot, characters and setting are interesting enough to warrant multiple plays, and the action is absolutely addictive. I can think of few games as thoroughly enjoyable as this one, with the possible exception of Zelda:Ocarina of Time.
I have played both the Gamecube and Playstation 2 versions, and the one on Gamecube is superior by far. The Playstation version took so long to load that it negatively impacted the flow and playability of the game, whereas the Gamecube version flowed quite nicely from scene to scene.
In a series that has lately churned out subpar after subpar game, this is quite the gem.
I am no video game addict, but I was addicted to this one. | video-games_retro-gaming-microconsoles |
AWESOME but... the Platinum. This is truly phenomanal. It has a big improvement over the original GBA. I'll list the pros and cons now, but first, personal experience.
I have seen varios amounts of SPs but only Platinum and Cobalt, Platinum more often.
The feel is spectacular, if you are worrying about being cramped, DON'T it is just like holding a GBC/GBP and it has an AWESOME light up screen.
The rechargeable batterie is cool and if it goes comepletly dead, you can buy another one for $20.
The simple flaw is headphones, me, I only JUST got into the headphone craze and there being no port sucks, and they say they didn't put it in for portabality. but there is an adapter that lets you listen to headphones. Normally, you can't listen while charging, but I came apon a jack that lets you listen to headphones while chaging, or just listen to a CD....
There is said to be specks of dust on the screen. Screw them. I've played a GBC with a scratch and a shadow for 2 years. No biggie. Just IGNORE IT or get nintendo to remove it.
The lap-top design is a main effect. It was cool how they do the screen and all, and I'm alwazed amazed on HOW they get the wires connected to the screen.
THE MAJOR FLAW IS IN THE PLATINUM SP, THE PAINT IS SPRAYED ON SO IT SCRATCHES, THE OTHERS ARE COLORED PLASTIC AND DON'T SCRATCH!!! Unless you want the system of the next coupla years to look crappy, get flame, onyx, or cobalt. COBALT IS NOT PURPLE, IT'S BLUE. Now, the pros and cons.
PROS
-excellent design
-portable/efficiant
-a light up screen from the SIDE, it's not back lighting.
-chargeable
CONS
-Need to buy a headphone jack (which review DOESN'T have this in there CONS)
-Chargeable batterie dies eventually and you need to get a new one instead of using regular batteries for the time.
-The Platinum one scratches.
That's it. The only thing that POs me is why the platinum scratches. | video-games_retro-gaming-microconsoles |
Insert Pun Here About A Ruling Ring. If you are looking into buying this one, you probably already have some interest in the Lord of the Rings saga. Since Tolkien hadn't even finished the story after 100,000 pages or so, I won't begin to tell it here. Suffice to say, if you like the story or the movie, you'll love the hack-and-slash adrenaline rush of the game. And if not, you might try it anyway, as it should have enough enjoyment for a few run-throughs with anyone.
This is a far superior game to last year's Two Towers, also be EA, and that was not a bad game in itself. This one still suffers from a relatively short single-player experience (estimate about 8-15 hours, depending on how fast you work), but is greatly enhanced by a two-player cooperative feature. This multiplayer aspect is one of its strong points, and is quite a bit of fun if you've got someone hanging around the place. A counter-operative mode might have been interesting, but you're stuck with single and co-op for now.
The game mechanics are very well done, and there is a great deal of satisfaction in bringing down a raging cave troll with Narsil (Aragorn's sword), to be sure. The levels follow three story paths, but once you've beaten all of these through, more characters are unlocked, as well as two additional levels.
Overall, graphics and sound are spot-on, as is the frames-per-second and fun factor. Cut-scenes can become more annoying than fun, but do not detract from the overall package. The RPG elements of character-building and combo-acquiring only add to the fun, and will leave experienced gamers with another level of enjoyment.
Despite some relatively minor shortcomings, you should give this one a try, you'll probably like it. | video-games_retro-gaming-microconsoles |
GameCube Gets Gory. I had very high expectations for the Resident Evil remake, but somehow Capcom managed to surpass them. The graphics are unbelievable, probably better than any other game out there. Even the GameCube-haters will have to admit that the new Resident Evil looks magnificient on the Cube. The story is also expanded greatly- "With two playable characters, three difficulty settings, almost a dozen different endings, and branching story paths depending on whether certain objectives are met, the game also offers you plenty to do." - GameSpot.com. The layouts and puzzles have changed too, so don't expect to utilize much old knowledge from the original Resident Evil game. There's even new defensive weapons (which you use to attack a zombie once it grabs you) and a quick 180 spin, both are very helpful in tight spots. The music is appropriately dark, the sound effects are perfectly scary, and the Dolby Surround is also very nicely done. The cinema scenes are beautiful (with no loading time -yay), and good voice acting. The whole game is just wonderful, but it is very gory and best suited for older "mature" crowds. So to all the people that think GameCube is for kiddies- get ready for a rude awakening beginning with Resident Evil, and shortly followed by Eternal Darkness (which I can't wait for, coming this June). The new Resident Evil on GameCube is simply amazing, it could quite possibly turn out to be the best game of 2002. Go out and buy it, and if you don't have a GameCube then get one! | video-games_retro-gaming-microconsoles |
Good Game for Fans and Casual Gamers; Less so for Others; Recommend with Reservations. Summary:
Star Fox Assault is a great game for those who follow the Star Fox series and for the occasional gamer who wants some quick fun but probably won't interest hard-core gamers and/or people who want a really long and involved game. The graphics are better than average but not stellar; ditto for music. The story/mission mode is far too short and can be easily completed in less than ten hours although the storyline is fairly entertaining. Missions themselves aren't really complex but are definitely fun while they last. The multitude of weapons and vehicles add lots of variety: blaster, machine gun, rocket launcher, grenades, mines, Gatling gun, sniper rifle, jet packs, motion-activated rockets, tanks, Arwings (air fighter), and Wolfens (air fighter), amongst a few others. Multi-player is pretty fun and extends the game's life span as long as you can find somebody else (or many people) to play along/against with you.
In the end, it comes down to whether you are a die-hard Star Fox fan or want something to keep you entertained and busy for hours on end. If you're in the former, get the game; otherwise, wait till the retail price gets to $20.
Recommend with Reservations. | video-games_retro-gaming-microconsoles |
Depends on the player. After reading all the reviews, and playing the game five or six times, I have come to a conclusion.
You must enjoy anime and /or manga as well as plot to enjoy this game.
I read about ZOE in a magazine, and it stood out. I decided to pick it up a few weeks later, and I played through the entire game in a matter of weeks.
This videogame has extroadinarily long cut scenes, followed by midlength battle sequences. If you like story, great, if you like alot of shooting, not so great.
Don't pay attention to the E status on there, this has quite a few swears, and some adult situations, though you must understand that all of it is written.
I must urge those who say this game has no replay value to try it again. I have played three times so far, and I have gotten two different endings, though I am sure there are more.
If you want a videogame from Nintendo that encompasses all the aspects of life that people like to glaze over, death,..., and sorrow, then get it. I did, and found one of the only games by Nintendo of it's kind.
As I said, it's all about what you want. It all depends on you. | video-games_retro-gaming-microconsoles |
Still holds up all these years later. Of all the GBA games in teh Classic NES series, Castlevania has a long line of consistently great side-scrolling adventures. This game is where it all began. Castlevania for the GBA is practically identical to the original NES game as you, along with your trusty whip, infiltrate Dracula's lair for a showdown with the count himself after you take on a horde of beasts, zombies, and other nasties. All these years later, the original Castlevania still holds up as a more than solid side-scrolling platformer, although it's not as good or memorable as later installments in the series, such as the PS1 title Symphony of the Night, the various GBA games, and the current, excellent DS game. However, this is classic gaming at it's near best, but because the game is faithfully re-created here, it's also as frustrating as it has ever been. Challenging gameplay is plenty apparent here, but there are a good amount of times when the game is more frustrating than it should be, so it's pretty much the Castlevania you remember. Despite that though, if you're still holding on to your GBA and you've already played through the other Castlevania games and are desiring a trip down memory lane, you can do a lot worse than this. | video-games_retro-gaming-microconsoles |
Ninja Five Star. This is perhaps one of the most under-rated and overlooked games for the GBA. It is without parallel the swiftest moving action gave worthy of the title "ninja" within its appellation. No need for Pulitzer storyline or garish cut scenes, this game delivers precisely ninja action with addictive simplicity and speed with its hawkish grappling hook, enticing music and razing swordplay.
Hearkening back to the original ninja game, Shinobi, wherein you play a cool footed ninja who rescues baby hostages, Ninja employs the same system of rescue (of adults, this time) within labyrinthine settings. There is thankfully no one way of assault to rescue hostages, insuring welcomed alteration to the intransigence of usual one-way hack n' slash in the same genre.
Notwithstanding the tantalizing fighter's atmosphere skillfully designed by its programmers, the substantial improvement of shurikan powers, movement and sword capabilities, the winning element is by far the sinewy grappling hook. Very similar in role to the bionic arm of NES's Bionic Commando but greatly updated, the grappling hook of this game just feels so much better with physics; your player isn't just meaninglessly swinging back and forth but like a gymnast sets himself up for amazing feats. It is this flow of motion that allows your character to implement either a surprise ambush or frontal assault onto the enemy. If it weren't for the ninja, the grappling hook would be the protagonist of the game, for its use is ubiquitous in the game.
The only drawback is the invariable ninjitsu which replicates the mass onslaught of hundreds of ninjas on the screen from the original Shinobi, except here it is only executed with only the one ninja's alacritous sweep around the screen killing every enemy in sight. While the bosses no doubt are capable of much more diverse and seasonal ninja magic, it would have been better to equip the ninja with a more elemental assortment of fail-safe demolition. Even so, the favoritism of the grappling hook excuses all faults in this game. | video-games_retro-gaming-microconsoles |
Funny and cute. It's a funny termin planner for teenage girls, I'm a little to old for it, but I still like it.
I recommend it for 9 to 14 years old girls.
There are some cute mini games,where you have to collect points,and if you have a certain sum you'll get a picture (of the twins) for your personal photo album.
Ashley plays a fortuneteller and Mary-Kate tells you if you and your crush are the perfect match. You have to feed their dog and play with him (it's like a small tamagotchi too), it has a slotmachine and in one game you have to catch fashion with your shopping basket,there's also Pairs and scrumbled pictures.
You'll have a pin code so nobody can read your secrets and plans.
If you got a GB Color you can send short messages to your friends by infrared. It's a funny thing, it's worth it. | video-games_retro-gaming-microconsoles |
Pokemon Ruby. Pokemon Ruby is a very fun game. If you like the other ones you'll like this one too. You get to choose if you want to be a boy or girl, like in Crystal version. You choose your name but not your rivals name, I think because people would name their rivals curses,but lets not get in to that. Ruby is an easy game to understand but not to beat. Not all pokemon are in this game, such as lugia or ho-oh. To beat the game you must encounter Groudon you don't have to catch him just encounter him. You have to beat eight Gym Leaders,the Elite 4,and the Champion, Steven. There are 200 pokemon catch-able without a gameshark. There is a trick house where you try to find someone concealed in somthing after that you go behind a scroll and find another scrool press a at it and your peson will memorize the code on it then find a different door and press a at it and you can pass through youll find the trick master in there and he'll give you a item and you do that many times at the last one he'll run out of tricks and will give you a blue tent for your secret hideout. It is a hell of a game! | video-games_retro-gaming-microconsoles |
Coming from a Playstation Fanatic. I was eagerly anticipating the launch of PS2, that I didn't even bother turning my head to any other consoles to check them out. The Fourth wave of games from PS converted me to a loyal fan. (Wipeout3, Silent Bomber, Metal Gear Solid, Tenchu2,etc.) Then the launch came, and the reviews of the games of PS2 came. and I was extremely disappointed. On the way home I saw a glimpse of NBA2k1 from Dreamcast, and boy, did it make a big difference. I got myself a dreamcast and never turned back since.
I haven't touched my PS after and even gave my PS away. Now I spend countless hours honing my NBa2k1 skills, my Sniping Skills (Silent Scope), Grinding and Taging skills( Jet Grind Radio), and even get to spend family time with my nieces by playing Looney Tunes Space Race. There's roughly more than 40 games int he dreamcast library that i have in my shelf waiting to be thoroughly enjoyed. But There's just not enough time to play them all! It is just an amazing console that I felt compelled to preach about it.
Yes I do intend to get an Xbox or a PS2 sometime in the future, but the best ogame console is dreamcast NOW. For those still waiting to get their hands on a PS2 now-- One of their flagship titles is Square's The Bouncer- from the reviews of would be PS2 dojos, the game's only saving grace is the graphics. the gameplay SUCKS. The bottomline is you only have two options: Buy a dreamcast and thank me for convincing you to get one, or just save your money till Xbox and gamecube comes out to know which console is worth its price in gold. | video-games_retro-gaming-microconsoles |
Has dated quite badly. Originally a hit when released in the arcades in the 80's Spy vs Spy also enjoyed success on just about every home console. I myself had it on the Commodore 64 along with the sequel 'Island Adventure' and the third one called 'Arctic Antics', which were better.
The trouble with the original Spy vs Spy is that the gameplay, while briefly fun, was too limited and the rooms of the big building you ran about in looked the same. It was easy to get lost and there was nothing particularly visually interesting about the game.
But for Spy vs Spy or MAD Magazine completest this game is a must. I've yet to play the new Spy vs Spy game (it only came out on PS2 and XBOX-I have a Gamecube) but it will probably be better than this. If you have a vintage console at home then get Spy vs Spy II or III. | video-games_retro-gaming-microconsoles |
It's Good, but It's Missing a Few Things. At first glance, this has everything that a Sonic fan would want. It has all the Sonic games on Genesis and even a non-Sonic related Genesis game. It is however missing three games which were different from the rest. The games that are on it are: Sonic the Hedgehog, Sonic 2, Sonic 3, Sonic and Knuckles, Blue Sphere(Sonic 1 attached to Sonic and Knuckles), Knuckles in Sonic 2, Sonic 3 & Knuckles, Sonic 3D Blast, Sonic Spinball, Dr. Robotnik's Bean Machine, Flicky, and Ristar. That's a pretty impressive list but it's missing some hard to get games. The first is Sonic CD. It was released on the Sega CD, but most people didn't get to play it until it came out on PC. It's highlights include time traveling and an excellent CD soundtrack. The PC version isn't too hard to find, but it doesn't run on computers with Windows XP. For that reason it should've been included on this, as most people have upgraded from earlier versions of Windows. They already added the cutscenes to the extras, and I really doubt they were running out of room on the disc. The next game it's missing is Knuckles Chaotix, a game featuring Knuckles and his friends that was released on the 32X. For that reason alone it's hard to get as it's virtually the only worthwhile game on the 32X. The last one is Sonic R, which was released on Sega Saturn and PC. It's a racing game like Mario Kart, but with Sonic characters. I have the PC version, but it doesn't seem to work on my computer and most people don't have a Saturn, so it should probably be on here too. If those games were on it, it would get a 5, as all the games are great, but as it is , it feels incomplete. The $20 price tag isn't bad, though. If you're Sonic fan, then should get it for sure. Even if you aren't you should still give it a try. | video-games_retro-gaming-microconsoles |
Donald Duck at his Best Yet. Yup, Donald Duck, the famous Disney "Quack Quack" character stares in this brand new Game Boy Advance game, Donald Duck Advance! To tell the truth, this game is not really my type of game, I prefer fantasy related games such as Golden Sun, Final Fantasy, (and so on) over this kind of game, however, DDA really astonished me! Why? The reasons are the following!
- This is no "Start, Play and Win" game, it's got a story line behind it, which keeps you into the game at all costs! (Not that this game would need a story line to keep you interested!)
- Donald, the main character, has many more functionalities than ordinary games such as Mario Bros. With the exception of the basic movements which are walking in all directions, jumping and attacking, you can also double jump, crouch, look ahead and run! These extra movements make the game so much more exciting!
- Not 5, not 9, not 13, but 18 adventure packed levels to keep your fingers moving! Not only does this game include tons of levels, but each of them have a different exotic scenery!
- "Oh, what do you know! A Disney Donald game, now here's a game that I can pass in 30 minutes without being Game-Over!" Im really sorry folks if that's what you think, cause this game ain't easy at all. There are many tricks and traps integrated in DDA which make the game a lot harder than you can believe, as well as many creatures that won't stand there and let themselves be punched down!
- One of the things that I enjoyed the most in the game was that at every 3rd level, there always was a little twist to it. I won't tell you what they are, but you'll really enjoy them!
- That's it folks, cause, I got to stop here, the list could go on forever! I'll leave you with one last message though...Too bad there isn't any 10 stars, cause this game would get 'em all! | video-games_retro-gaming-microconsoles |
Beautiful Looking Game just not a lot of challenge. Castlevania Harmony of Dissonance is a good looking game. The visuals and overall look of the castle is very well done. Like other Metroidvania games it has an open floor plan where you can roam wherever you want and has 2 different layouts of the castle to explore. It does not take very long to finish the game.
The music is really lacking as a lot of other reviewers have mentioned. The music is uninspiring and just not up to par compared to the rest of the Castlevania games out there. The game has some neat elements and a couple of fun bosses but is in no way as good a game as SOTN was for the Playstation or Aria of Sorrow the next Gameboy Advanced game.
I enjoyed fighting the Grim Reaper, but you don't actually get to fight Dracula at the end what a bummer. The game seemed far too easy to be a true Castlevania game. You can pause the game at any time to boost your health all the way up which totally negates the challenge of the game.
The game is decent but does not really offer a lot in the way of challenge or replay value. Since I bought the game I have not picked it up more than once after beating the game with the lead character and bonus character. The ending was also less than spectacular and pretty lame. I was expecting something more grand on a larger scale like in past Castlevania games. The game should be rated at about 3 stars it is nothing special. If the music and challenge was higher the game would be a lot better overall.
I am used to dying over and over against Dracula trying to find a strategy to beat him. You will get none of that frustration in this game. Which can be good or bad depending on how you look at it. The final boss is a major letdown.
I would advise buyers to either buy Circle of the Moon the previous game that is more difficult or buy Aria of Sorrow which is much more fun to play and has a higher replay value.
Gameplay: 7
Play Control: 7
Story/Originality: 6
Challenge: 4
Replay Value: 5 | video-games_retro-gaming-microconsoles |
My son has played this non-stop since Christmas. This is by far the best Zelda game so far! This is the only thing my son asked to receive for Christmas for months before Christmas. I had pre-ordered this game through a well known department stores website and then 11 days before Christmas I got an email stating that they didn't have enough and I would not be getting my copy.....OH NO!!! NOONE had any of these with less than two weeks until Christmas, but....Amazon pulled through for us! They had some in stock and I received it within two days! We will no longer purchase items from that "other" website!
The game play is almost like being there. It follows closely to what the premise of the other Zelda's are and I would recommend purchasing the game guide if you want to find it all because it does pose a welcoming challenge! For anyone wanting to purchase this game...DO! It's great! | video-games_retro-gaming-microconsoles |
It's just ok, don't believe the hype. I was really expecting much more. Only buy this game if you really like racing games, because compaired to most games there's not much gameplay value. Sure, it looks great, objects far away are blurred. And driving feels perfect. But the kids and myself all got bored with this one REAL fast. The battle levels feel thrown in and not well designed. Even battling in the games isn't that fun. Wish we'd just rented this one instead of buying.
If you're looking forward to the battle modes, skip this and check out "Super Smash Bros. Mellee" instead. Even with the worst menu I've ever seen, it was 10x more fun than Double Dash. | video-games_retro-gaming-microconsoles |
Superb Game. Right, so I have a hard time staying focused on one thing for very long. Which is probably why I enjoy blizzard games like warcraft3 and starcraft... my point is this. This game, FFTA, kept me engrossed better than any other RPG I have played. The only thing that bothered me is that I wound up trying to mastery so many of the different classes that by the end I didn't know who I wanted to use for what. You can have 20 people in your party and most battles will allow you to have 4-6 people on your team. There are 4 races and each race has (I think) atleast 7 classes you can choose from, some of which are only released over time. All in all, I spent over 100 hours on this game. Completed 230 of the 300 quests and have very few complaints. When you stop getting more skills for your players is when the game will seem repetitive and boring, so I would highly recommend trading items with other people through game-link. Happy gaming. | video-games_retro-gaming-microconsoles |
needs better directions. We bought this game and gameboy for our 8 year old. He was fustrated for the first couple of days. The directions for this game don't say now to select a game. (It only says, turn gameboy off, insert game, turn gameboy on.) It says that checkers can be 1 or 2 players, put doesn't tell you how (do you link 2 gameboys together or can the 2 player version be played on a single gameboy?). It doesn't tell you how to double jump in checkers. It doesn't tell you how to play the peg games, just that 1 or 2 peg holes are empty and doesn't say how to move a peg. | video-games_retro-gaming-microconsoles |
I Can't Believe I Actually Love This. I have never liked first person shooters... or any video games that are done in first person perspective for that matter. When I first heard about this game I just dismissed it like I do all first person games. Eventually, however, all the excellent reviews got to me so I broke down and bought a copy.
After only a couple of minutes playing this game, I knew it wasn't like anything I'd ever played before, first person perspective or not. I couldn't believe how much I liked it. First of all, I don't really see it as a first person shooter. It's more of an adventure game in first person perspective. The game is about puzzle-solving, jumping, and exploration as much as it is about blasting enemies with your big, cool, beam gun.
The graphics are absolutely beautiful and the controls are very intuative. It was very easy to pick up and play. The auto-aim feature makes the game playable and fun for practically anyone. Somehow, they've even made first person jumping enjoyable instead of frustrating.
This game is incredibly fun. It's one of the best games I've played this year. One of the best games I've ever played, period! If you love games, you NEED a copy of Metroid Prime! | video-games_retro-gaming-microconsoles |
4.25 stars. Great shooter with some issues. This game is the very definition of genesis shooters. Good control, great play mechanics, excellent enemy design, excellent weapon variation, high speed with little slowdown, excellent graphics for the time, high degree of difficulty, good music, etc.
So why do I only give it 4 stars? Because there is a significant problem with the level design and continue system which really hinders the gameplay. The levels (for a shooter) are way too long; because this is a difficult game this is an issue because when you continue you start at the beginning with your original power. The difficulty in stages doesn't ramp up, it's just "angry at you" all the time. So basically if you die and use a continue you'll have a very hard time progressing. When it get's near the last stage this is a major issue. There is also some repetition in the earlier stages which is slightly distracting.
Overall, this is a very good shooter and worth owning if you can overlook these particular attributes which might prevent you from ever beating the game without cheating. 4 and 1/4 stars; better than 4 stars worse than 4.5 stars. | video-games_retro-gaming-microconsoles |
NOT AS PLEASING AS EXPECTED. FINALLY SSX3!!! Those were my words when I recieved the game for my bday this last october, I was and still am A HUGE fan of SSX Tricky which is definately on my top 5 games ever made, but when I played SSX3 I immediatly was dissapointed its on a Mountain! 1 measley mountain, SSX tricky was fun for having numerous levels with dif styles of locations like a wicked techno Tokyo track or the awesome City track, but in SSX3 its mostly all snow trax and more white mountains and more and o wait theres a pine tree! The game also lacks some seriously awesome characters u can only play if u get there cheat and play them under another character's profile. If you have never played The SSX tricky game this will be a blast but compared to SSx Tricky this game needed more time......... | video-games_retro-gaming-microconsoles |
Typing of the The Dead -DOA. Turns out after careful scrutiny, the cd Typing of the Dead turned out to be a Dud. The cd offered only works on a sega playstation, and is not the pc platform version as was lead to believe. So out of the box game was useless, unless I invest in an obsolete play platform necessary to run it. My nephew was very disappointed, luckily I was able to download the demo version and after a few hours of it, the game left the Most Wanted list and became just another game on the rack. Luckily the CD wasn't expensive and the shipping just didn't make it worth returning. Sorry Amazon, but my search was for the Typing of the Dead PC version, we both dropped the ball on this one. Next time I'll read more closely the fine print before I click. P.S. despite the context (tongue-in-cheek hacking/slashing theme), the dialogue is what disturbed me. I found the typing word samples misogynistic, and sophomoric. You can almost visualize the desperate poor programmer creating this program in his basement. My sympathies, but I think a better selection of typing samples would be less offensive and potentially less negatively influential to the kids (seriously don't we have enough negative influences for the kids). | video-games_retro-gaming-microconsoles |
Harvest Moon: Complex but Fun. Harvest moon is a really complicated game at first. Once you've played it a couple of times you start to figure things out. For example, I thought that there were only about 10 kinds of crops you could grow, but I went on Natsume.com and found out that you can mix seeds. Like you could mix carrot and potato seeds and grow something that's a cross between a carrot and a potato. Also, if you haven't played a lot of video games before you will probably need a guide book- not just the little guide inside the game case. I would recommend this game for ages 10+ because of its skill level. If you understand it though, it's a really fun game. | video-games_retro-gaming-microconsoles |
Howling' for More. When I finally got my hands on this rare gem at a reasonable price, I thought that it would top all the other fight-themed GBA titles I've been buying for the last few months. So far, it looks like I'm right. The 2D graphics are fluid and never skip a frame. The gameplay is fast-paced and challenging. Special move lists for each character are included in the pause menu and I can execute most of them with no problems; you heard me! That's because you can change the control scheme in the options menu.
So far my biggest concern with playing KOF EX2 is the fact that it has about as many gameplay options as "King of Fighters XII." Another concern is that new modes and content is unlocked through the game's 'Orochi' ranking system. When you beat the game without losing or you quit after losing, your fighters' progress is evaluated with stars that they earn by winning matches. If one fighter gets 8 stars, he/she achieves Orochi (or Master) rank and can perform unlimited supers while in 'Master Mode' (Press the L & R button). Still with me? There's no way around this method, you can't rank up over time, and your have to do this with EVERY SINGLE FIGHTER in order to unlock everything.
After reading that last part, most of you would probably look into Versus Mode for replay value. But don't fret it. Just play the game on Easy and before you know it, you'll have a 'howling' good time with KOF EX2.
This game is rated T for Teen: Violence. | video-games_retro-gaming-microconsoles |
SNES Star Wars Trilogy is Much Better. Star Wars Trilogy: Apprentice of the Force is a pretty good game. You move through Star Wars IV, V and VI playing as Luke Skywalker. Along the way you gain Jedi powers and meet other characters as you work to defeat the Empire. I enjoyed this game a lot but I agree with the comments that it was too easy. I am generally not very good at video games. A game that most people defeat over a weekend takes me months. I was able to defeat the entire game in only two weeks of playing the game on and off. I thought the graphics and sounds were pretty nice. They use several detailed still pictures from the movies. The music was pretty good too. I am disappointed that this game is not nearly as nice as the Super Nintendo Entertainment System (SNES) Star Wars trilogy games. In those games you can play as different characters from the movie and the game story is much lengthier and difficulty much higher. There are several games for Game Boy Advance that are mostly just copies of SNES games. I was hoping Star Wars Trilogy: Apprentice of the Force would be more like that. | video-games_retro-gaming-microconsoles |
Draconus Decent game. This is a adventure game slash hack and slash game. However its not of the mindless run through and hack your way type of game. You have to use defense the enemy cleverly blocks and moves out your way. Minions call other minions they often attack in groups of 3 surrounding you from sides. The story is typical of these games but is told well and just intriguing enough to keep you coming back. I believe George Takei(Sulu from Star Trek) narrates this as well making it even better. Voice acting is generally pretty decent and at times a little funny sometimes i think unintentionally so. Ok the levels are fairly expansive and there is a fetch this or get that key. Usually this isn't very hard like in some other games and mission are multi-tiered for most part. The game is pretty linear as well. These can get a little annoying for people who generally don't play this genre of games. I have little experience in this genre so I am using a walkthrough i believe those who play these type of games probably shouldnt need one. This game was programmed by a then upstart Treyarch and you can tell as well. Graphics are a mix bag in one case you have excellent environments very detailed and characters are detailed as well. Then on the other hand you have a few problems. Clipping, polygon seams can be seen everywhere and a sometimes funky camera as well. The polygon seams are sloppy and Crave (the publisher should of probably had Treyarch fix this). Here is another thing it seems like one team programmed the outside environments(where you will see clipping and polygon seams everywhere). Then when you inside caves, castles and the sort the environment is almost perfect. There is some nice graphical touches in this game. Sound the game has good sound effects. Insects buzzing, Goblins making goblin noise and other minion noises. The game music score is decent as well, it generally won't play music unless you are heading into a fight or another important area of the game. However the game isn't silent for too long as you usually hear other noises in the background as well. This game kind of slipped under the radar when it came out i think the name of the game probably had something to do with it. Also if they would of polished up the game a little more it would of been better. This is essentially part 2 or a remake of a PC game called die by sword also by Treyarch. Final conclusion good but not great game perhaps with a little more graphical polishing would of been a pretty decent game. | video-games_retro-gaming-microconsoles |
The graphics are beautiful, and captures the look of the Animated Series . Before you look into this game, you need to get one thing into your head: This game is NOT Superman 64. That game was awful, yes, but that game did not spell out the fate of all future Superman games. You need to leave your preconceived notions at the door. This is a genuine game, with actual gameplay. The graphics are beautiful, and captures the look of the Animated Series to a T. This is probably the best Superman game ever, and despite all the hate it got, Superman The Man Of Steel on the Xbox was also great. If you're a fan of Superman, check this one out, it's worth it. | video-games_retro-gaming-microconsoles |
The title doesnt say it all. If your one of the people who hate the rules of hockey like offsides and 2 line passing then this games for you. It is probably 1 of the greatest games i played all year. Instead of those wimpy checks in those other nhl games, you will get hit hard. Also in the game you can check your opponent into the glass in which the glass breaks if u hit him hard enough. You can create your own team with your friends. There are also special teams and stadiums too. The only drawback about this game in which i hate is that when you get into a fight with someone on the other team,and if you lose the fight,you lose that player for the rest of the game. I don't care if you lose a player in the 1st period or the 3rd, it still gives the other team a chance to come back. This is why i gave this game 4 out of 5 stars. I hope all of you who read this, to try the game, and i hope you like it. | video-games_retro-gaming-microconsoles |
if you want GT3, buy GT3. i've read a lot of reviews on this game. i've played need for speed 2 on GCN. There isn't anything like GT3 for the GCN. this game is fast, has nice customization of the cars, decent tracks, good AI if you bump up the difficulty. the interface gets a bit into the weeds when you're customizing but once you get into the gaming it's great.
i would beel better about the game if it was a bit less than $40. if you can get it for $20 go for it. GCN doesn't have too many racing games that are snappy and quick. this is a fast paced one with a different twist. but don't expect it to be GT3. | video-games_retro-gaming-microconsoles |
A solid game, just as good as Mario 64, and then some. I've been raised on Nintendo all my life, and when I heard there would be a sequel to Super Mario 64, I almost fainted. As I heard more and more about this game, the more and more I wanted to try it. Finally, in November of 2002, I went to my local GameStop and purchased it. Did it live up to the hype? I can honestly say, yes, and then some. Here's my review of Super Mario: Sunshine.
Story: 4/5
Well, this story starts out with Mario (Who is on a well-deserved vacation) landing on an island named Island Delfino for its Dolphin-like shape somewhere in a tropical region of the world. There he learns that an unknown person has been polluting the island with graffiti and sludge. The person looks - SUPRISE! - like Mario, except that he is transparent blue. Mario is blamed for the pollution, and is forced to clean the entire island by whatever means possible.
Also, the sludge has had an unprecendented effect on the Island's guardian spirits, the shine sprites. In fear of the sludge, they have fled to the far corners of the island, leaving much of the main city without sunlight or power.
Much like the Stars from Super Mario 64, Mario must collect these Shine Sprites to advance to worlds.
After the first few levels, you get used to the controls and the basic moves. At around twenty Shines, The Evil Mario kidnaps Peach. So much for a Mario game that doesn't involve rescuing her. You go after her, and after a brief boss battle in an amusement park, the true identity of Evil Mario is revealed. It is none other than **** ******, one of Mario's old arch nemesis'. So, the villain sets off for the Volcano at the center of the Island, and leaves you to collect Shines until you finally manage to get inside the Volcano. To avoid any more Spoilers, I'll stop there.
Personally, I thought Nintendo could have so much more with this story. But, they ended up making it another Mario-saves-the-Princess game, and that's okay.
Control: 5/5
The controls in this game are incredible. Never again will you throw your controller across the room due to crummy control during a key moment. Combined with the incredibly comfy and well-made design of the Gamcube controller, you simply will not belive your thumbs. All of Mario's moves are back and then some.
Some people complain that the camera angles are horrible and "worse than Sonic." Apparently, these people don't know where the C-stick is. If Nintendo had given us a totally automated camera system, then people wouldn't be happy. If they'd given us a semi-automatic system, people would still complain about it. So, with an almost totally manual camera system in Sunshine, the player has complete and total control over the camera. That's exactly what the C-stick was made for. And it's certaintly not as bad as *shudder* "Sonic"...
Graphics: 5/5
I've heard the reviews exclaiming that the graphics in Sunshine aren't realistic and top-notch. I beg to differ. Some of us remember the olden days when Mario was a barely recognizable bundle of black and white pixels. I've finished Sunshine completely, and so far I've yet to see easily visible pixelation or polygons sticking every which way. Things that are supposed to look round actually look round, not like octagons.
The sludge on the ground looks great, and the water is, without a doubt, the highlight of this game. Whether being shot from your water cannon or rippling soothingly far off in the distance, the water acts like water. And that's a good thing. The shadows under the various characters aren't just psuedo-shadows or black circles; they're the real deal, reacting just they would in reality.
The scenery is incredible. In almost every level, you can look out and see the other parts of the island, just as you could in reality. The trees, poles, windows, fruits, fences, electric wires and even fountains are fully rendered and just plain look great.
Sound: 5/5
The sound in this game is phemomenal, and if you're one of those lucky people who happen to own Dolby Surround Sound Pro Logic II, you're in for a wild ride. There are no glitches in the sound like there was in Super Mario 64. The music in the background is catchy and goes well with the level it's in. If you climb around on a grate, you'll hear it. You'll hear the water splashing on the ground as you shoot your water cannon, and if you accidentally get water on one of the locals, they'll get angry and yell at you for it. Explosions, footsteps and even Mario saying "oof!" as he dives headfirst into sand and gets stuck sounds great. This one truly sounds like a winner.
Overall: 4.75
This one gets marked down slightly, since the story could have been better. But otherwise it is a solid game with great sound, puzzles and graphics that will keep you occupied for months. It is worthy of being the sequel to Super Mario 64, and is just as if not more creative and fun. This game is worth every dollar spent on it, and is easily one of the best Nintendo games of all time. Good job, Nintendo, and happy gaming to you all. | video-games_retro-gaming-microconsoles |
Zelda: Link's Awakening. Product was in good shape and "authentic" and really wanted to rate it 4 1/2 stars in both catergories. It plays well for my daughter. Half of the 6 to 7 used games for gameboy that my kids ordered for each other as gifts this Christmas season were fakes and not authentic. Be careful. They have aftermarket parts and somebody is making a racket off this and it's the seller. They just play dumb when you first contact the seller, and then they credit you and I send the game back. No more used games thru Amazon or anyone via mail. My wife and I are tired of the business ethics of the seller's and many trips to the post office. It's not Amazon's fault but be aware. This seller was fine. | video-games_retro-gaming-microconsoles |
Disappointing to me. One of my favorite game series. However, I was greatly disappointed that the one game I really wanted, and was told by seller was included, is NOT part of this edition. Very disappointing. My favorite Zelda game of the series is "A Link to the Past." I contacted the seller and was assured that "A Link to the Past" was part of this Collector's Edition. I was quite vexed when it arrived without the game I bought it for, but decided to keep the CD so my grandchildren can see what the very first game console games looked like.
Although I was very disappointed, this Collector's Edition may be just what someone else is looking for. | video-games_retro-gaming-microconsoles |
Sega's little wonder. But it just couldn't make it. First thing, I'm 14, I'm using my mom's account. But that's not important. After more than 10 years, I finally got a brand new Dreamcast. To me, this console is very underated. And I mean VERY underated. There are tons of great games for this system; Sonic Adventure, Sonic Adventure 2 Legacy of Kain: Soul Reaver, Resident Evil Code: Veronica, Resident Evil 2, Resident Evil 3 Nemesis. And who could forget Shenmue. However, the reason why this console didn't make it was because of one thing: The PlayStation 2. The PlayStation 2 could do so many more things than the Dreamcast. The main reason the PS2 was so popular was because of it's dvd player. The Dreamcast could not play dvds. Sega knew they were in serious trouble, so they tried to give dreamcasts away for free. But that still didn't work, and on Jan 31 2001, the Dreamcast was completly dead. But even after almost 10 years after it's discontinuation, people still play the dreamcast. And I'm one of them. :) So what would I give this system?
5/5 stars. It's just such a great system. | video-games_retro-gaming-microconsoles |
Fun Game for Younger Gamers. Unfortunately, Muppets: On With The Show offers very little beyond good looking sprites. The six mini-games are great at capturing that Muppet feel, but they don't do anything with it. Each mini-game only lasts about 3-4 minutes, but do you really want to bash rats on the head witha frying pan for that long? And after you do it what's next? How about pushing the A or B button for 3-4 minutes in time to music? The Payoff? A Heckle from Statler and Waldorf. Hardly something I want to work towards. If these mini-games were part of a larger adventure they'd be enjoyable, but as the main dish, they're just unappetizing. A lot more substance and variety is needed.
Younger gamers (ages 4-7) will probaly enjoy this game quite a bit since it has easy controls, is repettitive and the characters are appealing. But any long time Muppet fan will be sorely disappointed with this offering. Hopefully, they'll gett it right next time. | video-games_retro-gaming-microconsoles |
D'OH! Mmmmm ... Simpsons on video game. THE SIMPSONS HIT AND RUN is a quantum leap from the ROAD RAGE game previously released. In ROAD RAGE you played a driving game that imitated CRAZY TAXI, and this one is more like GTA - missions on foot and driving. In HIT AND RUN you hoof it for some portions of the game, and you drive a variety of cars (just pick one off the road by standing in front of it and pressing the "y" button). You have to complete missions and tasks for the residents of Springfield while also looking out for some evil aliens that are spying on you from cola machines and robotic insects.
The SIMPSONS actors voiced all the characters and the writers had a hand in the plot of the game. Springfield is lovingly reproduced in massive detail and depth. You want to stop driving every now and then to look around at all the billboards and other items that have SIMPSONS lore : ads for Duff Beer, Krusty Burger restaurants and delivery vans, ads for The NEW area code, and tomacco plants fill the horizon.
This ones not too hard - although many of the bonus missions are tricky! But it's so BIG and there's so much to explore! WoW! And unlike ROAD RAGE the characters talk a lot more than just their catch phrases - and there are more mini-movies in the game and they look better. Great game! | video-games_retro-gaming-microconsoles |
Nice for on-the-go pinball action. It seems like everyone's getting into the pinball craze when this was released. Mario romps through a Mario 64-esc adveture being bounced around by flippers, and even Metroid Prime, a FPS series, enters the pinball table on DS. And now, we get a Pac-Man Pinball game.
Pac-Man Pinball Advance looks like it has a storyline behind it. When you start playing, there's an intro scene with Professor Pac warning Pac-Man about what had happened. However, this is straight-up pinball that doesn't head toward the direction Mario Pinball Land did.
There are 2 tables, each with 2 different styles. They also differ in obstacles, offering a bit of variety. Of course, when playing a table, Pac-Man elements would be thrown into the scene. You can eat dots, chase after ghosts, collect fruit, etc. It plays pretty well.
I'm not sure if this is really a must-have, though. After all, dare I say it again, Mario Pinball Land is a whole adventure game in pinball form, and it's on the same system. But then again, this game has better controls. Whatever the decision may be, you can't doubt that today's price for this game is unbeatable. You may as well get both games. | video-games_retro-gaming-microconsoles |
not bad. I wouldn't consider this game a waste of my $5 (since I got the game, the box, and the book, hurray!). It's definitely hard as hell (but there are harder games, aka Ecco) and doesn't exactly look that fantastic. I enjoyed some of the music, but like most Genesis games I turn the volume down or off. But when you're bored or you're a hugecrazypsycho fan of Arcade like me, you're not going to argue with buying or playing this game. It's fun for me, and even better because I used a Game Genie on it. So don't totally think about passing it up, but remember that if you're not cheating, this sucker can get pretty damn hard despite the first easy level. | video-games_retro-gaming-microconsoles |
Great game, bad controls. I have waited for this game for a long time but to tell you the truth I expected alot more from nintendo, to start off i'd like to say the controller for Gamecube is horrible, they should have left the same one for N64, putting 2 analog sticks was just more trouble and the Z button being on top is alot harder to control. This is a cool game with more than 300 Trophies to collect with many different and exciting modes. New charcters and more hidden characters, the levels are good with a very good soundtrack. But then again lets get to the controls, the combos in this game are not as good as in Super Smash Brothers for n64, smash attacks are much harder to do in this game because you must tap the joystick very lightly, it's hard to do that seeing how loose it is. But the game, itself is great, the graphics are truly amazing and you will have fun for hours. I would have given this a 5 but its hard to adapt to these controls, in time it will get easier, but for now 4 stars from me. | video-games_retro-gaming-microconsoles |
Difference between this and the Dreamcast version. This review is will ONLY tell you the DIFFERENCE between the gamecube version and the dreamcast version so if you never played this game before, please don't waste your time reading this review as I made this review for the people who played the dreamcast version as well. Anyways lets get started shall we?
List of different things in this version.
1) Graphics: this version's graphics are far more superior than the dreamcast's version. The landscapes which include the waterfall and the grass area in the Mystuic Ruins are more releastic. In addition to that the train looks different and the hotel which is located in Station Square has a red carpet which makes you feel that you are entering this hotel as if you were doing so in real life. The levels graphics are also superior where I can hardly describe it. Youtube the gamecube version and you will notice the difference yourself when playing this version.
2) Sound quality: I'm really disappointed with the sound as you can hardly hear what the characters are talking about while your playing the game, as the music is far more louder than the character's talkings. I also noticed a difference in the music when you play through the levels. This version's sound is better than the dreamcast's version, however, the dreamcast's version music is more beautiful.
3) Controls: same as the dreamcast version so there's nothing to add here.
4) Camera: The dreamcast's camera angel is better than this version's camera, however, in this version you can choose between auto to free camera.
5) Story mode: Story mode remains the same, nothing changes unless couple of words from characters which I shall give examples in the near future.
6) Game speed: I was really impressed by the loading speed of this version. In the dreamcat version you had to wait like 60 seconds to load from Station Square to Mystic Ruins, however, in this version if you count only to 5, then the loading will be finished!!!
7) Changes: I will add the chao features changes later when I have the time.
FAQs:
1) Would you recommend this version or the dreamcast version?
Absolutly this version! The graphics and game speed are far superior than the dreamcast version. In addition to that when you raise your chao and hit him a lot, he will not die likme the dreamcast version.
2) Why did you buy this version when you had the dreamcast version?
My dreamcast has exploded over 2 times and I do not wish to purchase a 3rd console so that it will explode on me again over time so I decided to give it a try with this version and boy!! I'm so glad I bought it! | video-games_retro-gaming-microconsoles |
Fun Sidescroller for Casual Gameplay. Gunstar Super Heroes is a new game based on a traditional Sega sidescroller. With unlimited ammo and unlimited enemies, this is a fine way to kill time in line.
You choose from two team members - Red or Blue. Both are young boys. One is the honorable, straightforward type and the other is the rebel, whiny type. Really, it has little effect on gameplay besides the dialogue spoken and a few other situations.
The plot is pretty meaningless. In essence you have to go through level after level of enemies, slaying them all with your choice of 3 weapons. One shoots straight blue beams, one shoots circular red ones, and the third shoots zig-zag green ones. You can pop between them at whim and as all have infinite ammo, you can just blast away.
The sound is fine, a loop of tinny music that keeps you moving along through the missions. Sometimes you're jumping on platforms, sometimes you're running down tunnels. You spin in circles, look for enemy weak spots, and the "GO" arrows keep you moving in the right direction.
I wish they could have had room to put an actual health bar for yourself and your enemy. Instead they show a countdown of actual digit numbers (say 100 vs 42) and you have to watch those count down to zero. Since you are often in massive 100-on-1 battles with hordes of creatures, it'd be easier to glance up at a bar vs reading a tiny number.
Also, some of the backgrounds are exceedingly (and unnecessarily) busy, meaning that the character doesn't stand out very well against them. It's hard to see your character amidst all the color-jumble behind him. A game should be a challenge of skills, not a challenge of picking out the pixel-pieces that represent you.
Finally, the game is REALLY short. I think they could have fit several more mission levels easily into the set, to give us more playing time.
That all being said, Gunstar Super Heroes is quite a fun mindless blasting game that's easy to put down and pick up. It's perfect for playing on a bus or train ride, or while you wait around for any reason.
Well recommended. | video-games_retro-gaming-microconsoles |
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