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Kirby's terrific debut. I was actually trying to go and get this earlier, but I used up my Amazon money for other games and stuff. And now that it's 3DS e-Shop re-release is available on Club Nintendo for only 100 coins (If you don't know about Club Nintendo, I suggest you join and see what it's about. It's a great service), I was able to go and nab this classic at ease.
So, Kirby is known as a pink blob that sucks things up and copies enemy abilities, right? Well, here, since it IS the first Kirby game, you don't get to obtain enemy powers whatsoever. You'll be happy to know, however, that it doesn't affect the platforming experience badly at all. In fact, Kirby's Dream Land as a whole is spectacular.
The graphics are some of the best I've ever seen on a Game Boy game, and the music is very upbeat and fun to listen to. To top it all off, the gameplay is thrilling. It's unlike what you've dealt with in other Nintendo classics like Mario. Not only do you run and jump, but you can eat enemies, and spit them out at others! Oh, and you can fly! There are also some cool gimmicks, like shooting fire after collecting SuperSpicey Curry for a short period of time, and being able to fly and shoot out puff clouds during one of the bosses, in a similar fashion to shooters like Gradius.
The only issue with this game is that it is pretty short. There are only 5 levels, with the 5th level being composed of bosses that you've previously fought, as well as King Dedede, the final boss. But just because a game is short doesn't mean it's bad. And this game is excellent.
Unlike Kirby 64 and Kirby's Dream Land 3, this game is not totally easy, as there's surprisingly a bit of challenge here. Plus, the music sounds best here.
Anyways, if you happen to own a Game Boy, a GB Color, or a GB Advance, this is definitely one game to play. Heck, you should buy it on the e-Shop for your Nintendo 3DS (If you own one), or go to Club Nintendo and get this without using actual money (Though this offer will last until the 31st)! | video-games_retro-gaming-microconsoles |
2 For 1 Sale. With what video games really feel like, it does often make it into simplicity. For Nintendo, they tried to make it all the way with the massive success of the Game Boy Player, it placed a feel of playing Game Boy Games on the Gamecube. Datel, also created that conjure with their Advance Game Port, a similar device that allows you to play Game Boy Advance games on your Gamecube. The device works very well, as a substitute for Nintendo's Game Boy Player system, if you can't really find that Nintendo device. One downside, is that you can't play from Nintendo's previous Game Boy library, unlike the Nintendo version of the Game Boy Player. Still, I only suggest this if you don't have a Game Boy Advance, and as a add-on, it still is cheaper than buying Sony Playstation 2 or Xbox, and your feeling like you get 2 systems for the price of 1. | video-games_retro-gaming-microconsoles |
one of the hardest but funnest games of all time. If you enjoyed this game here are some tips on how to beat the bosses easier and faster with cheats for the gensis version. If you are playing I suggest you put on infinite healh time, and lives on. If you are trying to do speed run or set a speed record just for fun. Or to impress your friends try to avoid using normal hits on the boos they are very ineffective and don't due a lot of damage. Even though the monster weights differ in the introduction scene there normal and special attacks do about the same amount of damage. The first boss has aheavy defense resistance staus against normal blows at about 30% resitance meaning youl have score at least thirty punches or kicks to defeat it or more. You can drastically increase the damage done by using throws and special charge attacks. The first boss has resitanc has a lower resitance against damages from throws of about 5 t0 20 percent more the boss after him excluding maybe the final boss. Super movie are super effective and can take about 5 to 30 of the health bar away some boss have large health bar. This special movie like cyber woo cannon projectile attack when he turn into a cannon shot out a laser ball like projectile sphree. This boss luckely has the same movies as in the super ninetndo version for those that this is your first time playing the gensis versiomn. His moves are a slash with his arms attack ann air throw slash body slam which does massive damge if your playing the gensis version with out the cheats on or the super nintendo version were invulerability is impossible to active by any means that I have heard of. He also has a high fast drop jump kick like attack similar to that used by Gorisarus in King kong escapes and by godzilla in the finaly of godzilla versus megalon. Also like the later godzilla monsters like heydro and mechagodzilla and megalon and gigan out side of the movie series this boss has a laser attack attack it is huge. Which was used only once and miss do to the use of the cheats and the player was out of range and the angel was of alot. You will now when he is going to do this attack because his head transforms into a fish's head and the mouth open and laser about maybe 1/4 the size of godzilla heat beam maybeless shout out. The beam is rainbow like color. The player used use a combination of weak normal punches and kick and medium damage throws and none of his special devestating charge attack. Making this battle take a massive 23 hit in four minutes to achieve. Also avoid get knock down and temporarily stunned try to charge up one of your charge attack frequently. Like the cyber cannon or the flame blast which can hit from about 2 t0 13 feet when it is in a liment for a direct hit that can't be avoid and if you time it correctly. The next boss is a giant squid like humoid monster he has even more defense. This is a two part fight. There is a slight delay when fighting this boss because he is not full size and take a couplea few second to grow to full size and he can not take damage until he is full grown. This glitch or complication was removed in the Super NEs verision. This monster attacks are a body slame technique a really strong throwing slaming attack and a strecth like punch ability like mr fantastic but only in the hands area. Also in the second half of the battle and super nintendo and gensis version when just the head is left it can shock you some times and can land one top of you and sucked out your health and also had another beam like attack like the previous boss but more circular shaped like the hypnotic ray said to come out of snake eyes to hypnotise the prey in novels like the jungle book. This eye ray blast has a medusa like effect in the super nintendo version briefly turning you to stone and leaving you imbolized for a few seconds. The battle is sligtyl extend in the gensis version because he split into two after you deplete his second health bar hit him a couple more times and he imploudes. This boss has about a 5% to 60% total resitance of all attacks on the sega version if you alternate. He also does not seemed to have his meduse like wave weapon in this version. The next boss is claw head a hidious scorpion like alien. Claw head attack are stabbing you with his two head stinger grabbing and throwing you with his mouth has and hit you with his tongue like energy blast and can burrow his head under the sand and them hit you when his head surfaces. Has about 20 to 80% resitance against more or lease depending on the combinations of attack you use it could take 6 to 100 hits to defeat this boss depend on the attack stregnth of the combonitions and how often they hit or are performed correctly. He moves fast so expected about maybe 50% of you charge attack except maybe super Gigon body slam slash sismic attack to miss unless he is air born and not touch the ground is pretty much the only way he can avoid that ability and it the old super nintendo version if played as the dragon you could some time knocked him out of the air with your tail then hit him with a charge uup he blast attack during the few second he's uncoucus if you do it fast enough are withing range. The next boss the bettle master and was incredibly annoying and I rarely got passed him on supernintendo with out another person decoying him while the other charge up one of his charge attack. The bettle can hit you with its hand burrow under ground in super version shut a rays out of its stomach region and literal shout its brain at you later on it can grabs you it turns you into the purple mode which temporarily embolized you and make it harder to control your monster to fight back until it wears of. In this version only the beetle has and extra attack not in the super nintendo release mid way near the fights end it split up into two bettles each with about a 1/3 a bar of vital. After the battle the brain will attack you touch it oncethe battle is over. About 39 to to 100 hits will destroy the next boss and annoying sea slug like alien who attacks include a wirl powl attack and annoying set of purples buble that increase your mass temporarily make you fatter. This may offend some people so use caution on this boss. The next level you fight the boss right away a battle a jellifish slash vampire like alien as well as with stage 7. For the second two last boss if you can doge long enough with out the cheats on you can take him dwon with about 40 direct due to about 60% or less resitance if you alternate between normal punches and kick, throw attacks and specials such as the canno transformation energy attack. The final boss is a gigantic Jabba the hutt like creature. There is a secret startegty that does massive damage so you can take out this guys with only about maybe 4 to 40 hits by use his own enviroment inside the volcano against him. It has about a 40% may more resitance to damage from physical blow maybe higher but the gizer that go of can do massive damage if he is to close to them when they go. So they can deplete it's health with about 4 to 20 hits hits due to his super sensitivty to the molten gas or lava that shouts out of them. Doing a masive 8 to 12 percent damage per hit maybe more. After that you just got to destroy all the smaller monster that appear and the game is over. This boss has some of the abilites of the previous boss and is supposed to be a clone of one fo three mosnter you choose but the boss is supposed to me a different life form in the superninteno version for the final stage. I was short for time so I had to cut down on the detail after stage three. Hope this reduced startegty tips and guids helps you if you chose to read this far. Have a nice evning and enjoy the rest of your summer. | video-games_retro-gaming-microconsoles |
The Buggiest Game I've ever seen. Is this the same GBA "Lord of the Rings: Fellowship of the Rings" that was produced by Vivendi? Now it is said to be by "Jack of All Games". If this is the same cartrige, and it looks identical, this is the buggiest game I've ever seen. I have never even been able to get out of Rivendell, because Bilbo won't drop Sting, the Elves won't drop Gimli's Axe, and Gimli doesn't show up at the exit to get his axe. Unless these things happen you cannot leave Rivendel. I have played through to Rivendell twice, and it just gets stuck there. There are numerous other bugs as well, the game freezes in the house where you fight spiders, and when you enter the mines of Moria, although I have never even gotten that far. This would be a good game, if it worked. But it does not. | video-games_retro-gaming-microconsoles |
ONE CLASSY CHASSY. This is one of the first pc games my daughter had. I don't remember where i bought it ,but the graphics, sound ,controls ,etc were fine. She never had any problems with it. she loves the game. Her first computer / desktop was when she was 5 or 6 years old, I think '6'. I think i got her a laptop when she was 10 years old. She just informed me that she has never had any problems. She's daddy's little girl and I love making her happy and watching her smile. I used to watch her play that game , the colours were vibrant ,the sound very good or excellent as well as the controls,and the characters very well drawn. In our opinion,it was and still is an excellent game. the only negative thing we have to say about the game is that they should have made more winx club games of that calibre or better (if possible) for the pc. | video-games_retro-gaming-microconsoles |
Amazing fighter for the DC. In comparison to Soul Blade, this game is a towering improvement. To Soul Calibur II, it is a little behind, but then, it was released 5 years prior. This also represents a very smooth transition of storylines from the first to the second in the series.
Combat commands in the straight spectrum are highly developed, though 8-way-run attacks are limited to two or three basic attacks. Still, the game is very fun, and fun to play over and over for a long span of time. The voice-over/narrator guy is hillarious also.
This game's museum mode has 335 pieces of unlockable artwork and different skins and modes, as well as more than 10 unlockable characters. The first set of museum pieces completely explains the Soul storyline, and the events that lead up to where the game is; something you have to nit-pick through in SCII to figure out just what happened since this installment. For Dreamcast collectors, or fighting game enthusiests, I highly-reccomend this game. | video-games_retro-gaming-microconsoles |
Do yourself a favour, just play Punch-Out instead. Most definitely NOT in the same league as Punch-Out. It's pretty, granted, but the bland, unnecessarily slow-paced gameplay, which relies less on actual strategy and more on ridiculous amounts of endurance, more than counteracts any good the graphics might have done.
Also, "dumb hick" humour has been done to death. This game isn't nearly as funny as it thinks it is. A few of the characters have admittedly amusing designs, but without clever writing to back it up, they fail to make any sort of real impact.
Clearly, this game is made by people who liked Punch-Out, yet somehow they've missed out on the elements that actually made that game, y'know, fun. This wouldn't be horrible as a free fan Flash game. As something you're actually expected to pay money for, though....no thanks. | video-games_retro-gaming-microconsoles |
The music is pretty well composed some of the tracks seem out of . Ah Bluestinger..What can we say..Bluestinger is a special game among Dreamcast aficionados. This game is pure cheese. This what makes this game special among DC fans. The game is a bit awkward and campy to say the least. Bright neon colors especially in the first part of the game. No one told the game designer you aren't suppose to have bright neon colors and cheerful music in a horror game The music is well composed and although the Xmas theme is out of place you will never get it out of your head. Think of this game as one of those B movies. Try not to think of this as Resident Evil clone. Its really its own thing. More like a Action/Adventure with some survivor horror elements thrown in. The games cheesy cut scenes the two protagonist all add to the charm of this game. The way their lips keep moving well after the dialogue is over. The camera does have some issues but this usually isn't a huge deal and you will quickly learn to overlook it. In the Japanese version the camera went for a cinematic type of view. This provided for some dramatic scenes but was more trouble than it was worth. It was overhauled for the US release. This fixed most problem but introduced some new ones. Most of the time its fine and is just a minor annoyance. The game is so quirky but in a good way. The game flows at a pretty good pace and you won't really find yourself frustrated too many times. The most difficult part comes at about the 3/4 mark of the game. Its more so because this "chapter" ( area) of the game is the longest. It doesnt have a lot of excess backtracking that annoys me in some of these games The most important thing is the game doesnt have any critical flaws and is enjoyable. It does have its moments. I also love the bosses in this game. The story is ok nothing special. However, then ending is pretty awesome. | video-games_retro-gaming-microconsoles |
Unadulterated Fun. This is the most fun I've had playing a video game since the NES days of Super Mario Brothers. THQ continues to dazzle and amaze me with their stellar attention to graphics, detail and gameplay. The Battle for Bikini Bottom pits Spongebob, Patrick & Sandy against the evil Plankton who has created robots to take over the world. The tasks are achievable and leveled just right for its' targeted age range. But, most of all this game is just plain fun to play. Each character has special moves that enable you to achieve tasks. Being able to switch between characters for different tasks made the game more enjoyable for me. The game is somewhat long but rewarding, as the storyline is funny and entertaining. Overall, the Battle for Bikini Bottom status as a player's choice game (over 1 million copies sold) should cement it's status as a must own for the Nintendo Gamecube platform. Highly Recommended. | video-games_retro-gaming-microconsoles |
A let-down, though still worth playing if you're a SOR fan. Mr X has risen again, is now kidnapping city officials and replacing them with robot copies. Not only that, but the Chief of Police has been kidnaped and it seems Axel is the culprit. So Blaze gathers the team together and they set off to find Mr X and rescue the Chief.
Well, almost all of the team. Max is unfortunately not included, is replaced by a cyborg called Dr Zan who is admittedly a good character and interesting to play but it would have been nice to have the choice of Max as well. New features in this game include the ability to run, a "secial moves" meter which means you're energy won't be deducted by using a special move if it's full and some special moves involving weaons (certain characters can use weaons to greater advantage, such as Skate's flying attack with a knife). There are even secret characters, ad playing Shiva is fun.
It's common knowledge that Sega of America made a lot of changes to the original Japanese version of this game. They removed one of the sub-bosses (a transvestite) and changed the story so it makes very little sense. Frankly, beat-em-ups don't need complicated plots. But what irritates me is that Sega of America decided the game was too easy and so altered it, removing the easier options (play it on easy and it ends at level 5, whereupon you're treated to Mr X telling you you're a waste of space). What Sega of USA did was make the enemies much faster. This means they run around the screen avoiding you and their combo attacks are impossible to stop. All this leads to is frustration rather than a greater challenge. The enemy attacks lose ridiculously large amounts of energy (even a few hits from a "Donovan" can lose you a stack of energy). To make things worse your attacks have been weakened. Axel, for example, has moves which are now next to useless. You can increase the power of your forward-attacks if you get a certain number of points, but if you lose a life you lose the extra power. The repetitive waves of enemies is also irritating. At the beginning of one of the Level 5 areas, for example, there are endless streams of Garcias with very large energy bars. What with your limited strength in this game, levels like this soon become an utter chore. Sega of USA also did other stupid things, like remove a lot of the food and give some of the most common enemies the ability to eat food.
Not all the blame can be put down to Sega of USA, however. Whilst the first two games had an assortment of interesting, inspired enemies to fight, most of the ones here have just been lifted from the previous game. The grainy sprites lack the character of their SOR2 versions, and some of their new moves are just stupid (the fat firebreathers can now pick other thugs up like puppets and fling them at you, also roll across the screen and then stand there with a ring of stars around their head cartoon-style). The backgrounds are just cliched beat-em-up scenes (the street, the industrial areas, the enemy base, etc) and the music is a collection of tuneless noises which only adds to the frustration. There are some good ideas such as the cargo carrier in Level 4, and Level 6 must be the most sophisticated level in any Streets of Rage, just shows how good this game could have been.
Overall, this will keep fans of the series amused. But it's certainly the lesser of the SOR trilogy (the first game might seem a bit dated now but at least it was good in its day). | video-games_retro-gaming-microconsoles |
This game rocks. This game is really fun,it has awsome graphics and is packed with over 20 levels. You get helpful items such rocks,fruit,snowballs,and disc. You also will have to face creatures such as a rock monster,spiders,scorpions,bigger scorpions,and a gaint frog like creature. There are 6 mini games. My favorite one is the foot ball game so far. Well I'm only in the 3rd village because I can't figure out how to get the toa stone or how to deal with this big ugly scorpion and save Onewa the turaga of Po-Koro. If you ever get this game I hope you can do this part that I'm having trouble with. Hope this review was helpful. | video-games_retro-gaming-microconsoles |
Can't put it down. This is the best Castlevania ever created. Once again it's the same lets go kill Dracula storyline, but the levels are fun and original. This game is huge! The castle is devided up into about 12 areas, a few of which are quite small but the other 10 are huge and unique. The areas go all over the castle from the catacomb to the abyss stairway, from the machine tower to the underground warehouse. Each area is chunked full of monsters, there are so many monsters, brand new ones appear in each area. The game is really fun and has pretty high replay value. It may not be 3D but the graphics are full of detail and animated with no graphic slow down, even with a pack of ectoplasmims chasing you down. Sometimes when you defeat a monster you'll recieve items and DSS cards which you can combine with other ones to created over 70 different spell effects ranging from flame whips to ice sheilds and summoning golems. Overall this game rocks. And for reading this review here's a reward. A code: after beating the game in the credits you'll get a code FIREBALL, start a new file under the name FIREBALL and you'll start the game with every DSS card! | video-games_retro-gaming-microconsoles |
Good Nintendo Game to Keep you Busy. I received this game for a long vacation To San Francisco. It will give you something to do, as said on the other review below about playing it on the train ride. I got it shortly before I left for the Kansas City Airport. I immediatly became immersed into to the Mario World. The game's plot is about the early ages of the Mario World. It starts off telling the story about how Mario and Luigi were seperated as babies when Kamek attacked the stork that was carrying the brothers( you can skip to the start menu if you have already watched the story )(when playing the game). It tells how the Yoshi's devised a plan to reunite the two brothers. Long story, but anyways, The game is very fun and will last along time from all of the different and exciting levels there are. There are 6 worlds and 2 Bosses per world. The bosses are pretty easy, Bowser is a bit difficult though. The graphics are very well illustrated and tweaked to fit the GBA world, but are very well preserved to the original SNES version. The plot is very good, the levels colorful and original, and fun and classic characters. The game is like a relay for the 45+ Yoshi's in this game. Each level you control a different Yoshi. The Controls are pretty easy , you get the hang of them pretty quickly. Every time you are hit by an enemy, Baby Mario floats off your back and you have to retrieve him by touching the bubble or hiting it with an egg in the given amount of "baby mario time". The enemies include all the classics like the Koopas, many different shy guys, monkeys, flowers, fake 1 ups, goombas, white birds, jello monsters, Pirannah Plants , and Bowser. Some levels are hard, but if you try them enough you will eventually beat the level. It also comes with the Classic Mario Bros mini game. It says it has the old NES version on the box, but it is a mini game. It is very fun. You have to get all of the fiends that come out of the pipes( this is where the plumber theme came from) it is very fun when you want to take a break from Yoshi's Island. All in All, this is worth it, and it is also a Players Choice game. | video-games_retro-gaming-microconsoles |
Great handheld system, great price. I got my Game Boy Color for Chrsitmas last eyar along with several games. This is by afr the best handheld system availible price-wise. The system is...cheaper than teh new Game BOy Advance if you buy it used and the games are ...cheaper as well. The graphics may not be top notch, but don't let that fool you. There many great games including the traditional Nintendo games like Donkey Kong Country and Mario games, sports games liek Madden, All-Star Baseball and Ronaldo Soccer. There is a huge library of games with hudnreds availible. ...This is way better than the bulky Game Boy and much lighter and smaller. THe only problem with it is the buttons are to close and too small which causes a problem for people with big hands like me.
MUST HAVE GAMES:
Harry Potetr and the Soceror's Stone
All-Star Baseball 2001
Donkey Kong Country
Driver
Pokemon (hey, pokemon is gay, but the game sure is fun)
Zelda | video-games_retro-gaming-microconsoles |
Close but not perfect - still fun though. I'm 34, so I remember seeing and playing the original Space Invaders, QIX and Pheonix in the arcades. I love that very early era of videogames (late 1970's) when graphics were still crude and mostly black and white, but the whole idea of being able to control images on a TV screen was new and exciting. So I think most of the appeal of this stick will be to people of my age, rather than younger players who won't have the nostalgia factor to help them overcome their prejudice towards the crude graphics and simple game play.
I was both impressed and disappointed in the Radica TAITO Space Invaders stick:
Dislikes:
The arcade ports are *close* to the originals, but there are some glaring omissions/inaccuracies. The sad thing is that with only a little extra effort RADICA could have made these ports arcade perfect (and therefore really appeal to the target nostalgia market). For instance: the font used in the Space Invaders game is NOT the original TAITO thin font, but similar to the Nintendo fat font (a la Donkey Kong). This is really unforgivable considering that the proper TAITO font IS used for Lunar Rescue (which is one of the few games in this stick that really feels 1970s arcade-perfect). Also the graphics for Space Invaders are slightly off (remind me more of the NES version than the arcade version). The sound is fairly good for Space Invaders but again, just 'slightly' off. The demo screen for Space Invaders is missing the little invader that marches out and replaces the letter "Y" (come-on, how hard would it have been to add this!). All these little details could have been added so easily and would have really have given these games a faithful 'arcade' feeling. As they now stand, the ports are pretty good but feel like home conversions that fall *just* short of the ultimate goal.
I might just be mis-remembering things, but I thought that the original Space Invaders used a rainbow like overlay to simulate colour on the screen. This is missing on the RADICA conversion (except that the shields and laser cannon are tinted green). Perhaps my memory fails and I am thinking of Deluxe Invaders...anyway, this rainbow overlay IS used in Lunar Rescue.
Another nit-pick is that most of the games are stretched to fit the horizontal aspect of home TVs. I would rather that they had taken the JAKKS approach and put a score/status bar on the right, and left the game action on the left in a tall window. This would more closely mimic the actual arcade screen-aspect (note: Space Invaders does do this somewhat, but not enough).
Because of this I still think that the VIC-20 version "VIC AVENGER" (despite using lesser invaders) is closer to the arcade version than this RADICA port. If they could accomplish that on the VIC-20 in 1983, then RADICA should have had no problem doing it in 2004.
The fact that this RADICA joystick reverts back to the main five-games-menu when all of your men are killed is unneccesary - especially when there already is a reset/menu button on the control panel. I like the fact that the JAKKS units stay in the game you have currently chosen until you exit to the main menu. Sometimes it's nice to watch the 'demo' mode loop over and over - like a real arcade machine would behave.
Likes:
I was impressed by the quality of the controller. It feels well made (It sounds like there are actual micro-switches in the joystick). The controls approximate the feel of arcade controls (although more mushy). I also like the fact that the base of the controller is broad and heavy enough that it can be used on a table top without sliding around. That is very nice. The inclusion of a jack by which one can use a 6V adaptor to power the unit was also considerate.
Overall, I would recommend this stick to early 1980s video games fans who enjoy the early TAITO titles and are willing to overlook some small inaccuracies in game-play. | video-games_retro-gaming-microconsoles |
Shadowrun is just wiz. Shadowrun is a special game to me. I first got this in about 1994 or 1995 as a gift from my parents. I bought it pretty much blindly at a Georgia Wal-Mart, just looked at the box and thought it would be worth a try. I'm so glad I did get it. It was my first RPG, but I liked that it wasn't Sword and Sorcery. It was guns, thugs, computers and taxi cabs! The story drew me in initially but the meat and potatoes of this game is the gameplay system, which is unique.
Unlike in traditional "Final Fantasy" games where you fight hordes of monsters over and over again to level up, Shadowrun lets you build Karma by doing Shadowruns for Mr. Johnsons. They give you a mission of varying difficulty and you complete it for money and karma, which you then spend to level up your character. There is some variety to the different Shadowruns so this is much better than just random battles. Of course there ARE battles in this game, some random and some driven by the story, but the fighting is so simplistic, you don't even aim, you just shoot. You can kill a guy with a gun with your back turned to him!
This is a wonderful game from my childhood that I still play every now and then. It's fun to use different parties to get through the game, as each character has their own strength and weaknesses depending on their race. Play this game if you are at all into RPGs or just classic 16 bit games! | video-games_retro-gaming-microconsoles |
Kiddies will love it, and grown-ups will sorta kinda like it...maybe. Who doesn't find Nickelodeon characters charming, adorable, and often extremely irksome? Timmy Turner, Danny Phantom, and, of course, Spongebob Squarepants are just a few of the names this game drops. A pretty standard adventure-platformer mish-mash, this game is a sequel of sorts to "Nicktoons Unite" a mildly enjoyable and similarly focused game. Basically, the bare-bones story involves world peril blah, blah and a mysterious volcano spirity-thing that must be stopped, as par the course. But it's really just an excuse to unite some various characters to have a thrilling (read: extremely average) adventure!
Speaking of adventure, the game is a mix of combat and light platforming, with a few other segments thrown in for good measure. None of these things are particularly engaging or fleshed-out on their own: combat mostly consists of mashing a few buttons and the platforming is really just a few jumps know and then. But it's still pretty fun. And that's the key here.
Each of the characters has some simple but fundamentally meaningless differences in the way they play. They have different moves and special moves which are really mostly cosmetic in the end. Sandy's Sea Urchin Throwing Stars and Timmy's magic blasts do the same thing; but, oh pretty colors! That's what the game wants you to think. It relies on the licensed characters its pushes towards you as its hook, and then delivers bland gameplay for the rest of the experience. It's a truly and utterly tasteless experience. But it isn't broken; it functions and the characters and setting give the game the flavor its pieces individually lack.
There's not much to the game. It's a 6-8 hour romp through a world full of goo-creatures that need a beating. And that romp is simple, sweet, and to the point. It's also very run-of-the-mill. I mean really. You could play tons of other games that do everything this game does better. But you can't play as Spongebob in those games, can you? No, you can't. And who can resist an offer like that? | video-games_retro-gaming-microconsoles |
THE BEST. THIS IS THE BEST GAME EVER! I CAN'T EXPLAIN HOW ASWOM IT IS!
Well, your Dad in the game had a dream of makeing a farm. So he and his friend creat a farm. He made the buildings and made a grass field. Then one day he dies. His friend requested you to complete your father's dream. So you start with your first animal wich is a cow and has a choice of a dog. So it's your job to make the farm look good by planting, makeing money, and buying animals. And it,s not allabout farming, you can play games, and ALSO YOU CAN GET MARRIED!! In other words if your a parent looking for a birthday present, Christmas present, or just because you love them, buy it! | video-games_retro-gaming-microconsoles |
Mario Baseball Strikes Out. It was the worst gaming decision of my life. I popped the Mario Baseball disk into the gamecube and wondered what wonderful new game Mario game we had. I was in for an ugly surprise.
I love simulation sports games. I played Mario baseball in the hopes that it would be kinda sorta realistic with the Mario style charm we all love. The only problem is that it hardly resembles anything simulation. Now you might pass that off as the fact that this game isn't supposed to be sim. The only problem with that is the fact that this is a sports game. You don't play these games with your friends with the expectation that the game will screw up regardless of what you meant to do. Let me explain
The baserunning in this game is horrible. It will force you to advance everytime, regardless of grounders or flies. 100% of the time when my friends play, we always scream at the gamecube to hold the runners when we fly out. But they never do. It's like a 75% of double play if you hit a fly with baserunners. It's just plain annoying. How is it fun when the game controls don't respond when you repeated press "X" to hold your runners.
The catching on this game is a little flawed too. Several times, players like Yoshi would rather get hit in the head by a fly ball than catch it. Annoying to say the least. Also the little circle should indicate where you should place your fielders, not where it will land (as the game has it). As a result, it is really easy to let the ball hit the ground, even when your character is right there.
Bunting is a major exploit in this game. Since you cannot move your fielders in for bunting situation, it is incredibly hard to field the ball. Therefore suicide squeezes ALWAYS work. It's funny when you pull it off on your friends, but the most annoying thing in the world when your favor is returned. In all, bunting is just so bad in this game, the developers should have just left it off. After all, if this is just an arcade game, there should only the option to swing.
The gamecube controller is also very bad for this game. It's really hard to throw to the correct bases to get someone out. It's very easy to advance or withdraw runners trying to steal cause all you have to do is press x or y. So if you get a person good enough, there can get an inside the park home run all the time, by simply running between the bases and waiting until their opponents screw up due to the bad joystick config on the gamecube controller.
There is no magic in this Mario game...a major dissapointment cause all the other Mario games are wonderful IMHO. | video-games_retro-gaming-microconsoles |
Good game. Sonic Advance is truly an acceptable game for Game Boy Advance. It features 4 playable characters that have unique attacks. The graphics are really good and the two player gameply is great. The game also has good soundtrack as well. The only down side to this game is that there are only 13 levels(well 14 if you include the bonus level) that are extremely easy to beat. It's also way too hard trying to collect all seven Chaos Emeralds; plus the Chao garden is pretty boring and there aren't enough optional displays. Don't get me wrong, I have this game and its really good, there're just some flaws you got to watch out for while playing it. | video-games_retro-gaming-microconsoles |
Nintendo brings Japanese smash to America. This has to be one of the best video games in the world, when you first buy it "new" meet K.K. Slider, a guitar strumming dog, who greets you into the world of Animal Crossing. After talking for a bit, you hop on the train and meet Rover, a curious cat who asks questions about the time and you. Depending on your answers, you get a guy or girl! After all is said and done, you must pay your debt off to Tom. After you pay your debt off, wait for the mail, you get a grab bag with 2 NES games and a special extra. After that, you go about the town, chatting with friends, digging for cool stuff, things like that! This is a really good game for anyone, so pick it up if you own a Nintendo GAMECUBE! | video-games_retro-gaming-microconsoles |
Happy theres a portable version of this...but there was SO much room for improvement. Some games just aren't meant to be ported to a handheld system like the gameboy...and unfortunately Cold Shadow (or "Maui Mallard") is one of them. Dont get me wrong, the game is enjoyable. but its just that theres so much in this game that doesnt fit or work right that it makes me cringe a bit.
First off, some of the levels are switched around in the order that the game is supposed to be in. I played the ORIGINAL version on the SNES AND the PC (PC is better but a bit harder), so I've gotten to know which stage goes where...here they goofed.
Secondly, sometimes I don't cling to ropes and other grabbable objectslike you are supposed to. And climbing upwards is another story...dont get me started on that...
I also am bugged that the developers for this version weren't the same as the ones who made the PC version (playes that one since I was 5 and up)
And the levels themselves ARE SHORT AS HECK! I know its a gameboy game but...you coulda made the levels a tad bit longer or somethin...
All negative marks aside, the game is decent. The music is actually good for a port to the gameboy, the graphics are great for an old game (port from PC and SNES?? Thats hard to do for a gameboy!) and sometimes I forget about the bad stuff and enjoy the game. But theres so much wrong that I notice that I cant take it seriously or I get really frustrated with something like not being able to climb or hit an enemy. Im glad there is a port of this game cause I love it to death.....but sometimes I wish there wasnt. | video-games_retro-gaming-microconsoles |
Lacks the depth of Gran Torismo, but is still a good racer. Sega Rally 2 is a perfect conversion of the arcade game on the Dreamcast, and there's also plenty of extras to keep you busy. Additional tracks, more cars to choose from, and the ability to customize your selected car add replay value. Keep in mind however, that Sega Rally 2 was originally designed with arcade play in mind. That means that it never approaches the depth of Sony's Gran Turismo games, and it's geared torward those who just like to pick up the controller and go. My only gripe is with the ridiculous difficulty of the game in the 10 year races mode. In some of the later tracks, you have to execute the race flawlessly in order to even get a decent rank. This gets extremely annoying, because you have to beat them in order to unlock all of the cars. Oh yeah, there's also some slowdown here and there. The game seems to switch framerate speeds in the middle of the action, but this can be fixed considerably with the 60 fps code (it removes effects like mud and water sprays to boost the game speed). If you are waiting for a racer with alot of depth to come out on the Dreamcast, you may want to pass this one up. If you just want a quick racing fix though, Sega Rally 2 should be enough to satisfy you. | video-games_retro-gaming-microconsoles |
Good game. I remeber when i used to play this game. This used to be my favorite game, until my old (very old) Tv broke... Then I wasn't able to play my sega anymore because it wouldn't hook up to my new tv... But, enough about that, if you are a person who still has a genesis and likes old games like this, it is a very good buy.
The good: Good graphics (at the time it was made), It's very fun and will keep you entertained for HOURS.
The bad: When fighting Jeffar in the last level He is imposible to beat (I fought him like 6 dozen times, if you've beatin him please tell me so I can praise you), Can be challenging at times (makes you wan't to beat something).
Over all this is a great game and worth the 3 bucks, if you still have a genises buy it (you won't regret it). | video-games_retro-gaming-microconsoles |
One word: WOW. After the great Metroid Fusion, I could expect nothing less from the queen of shooters' excursion onto the GameCube--and I got everything and nothing I expected. Prime is nothing like the previous four Metroid games in terms of gameplay--but I'm not complaining. Prime sucked me in and kept me there, fighting past hordes of enemies and the toughest, most creative bosses in YEARS (thanks Nintendo!) and hunting for tough-to-reach powerups through incredibly innovative puzzles, and looking at some of the best graphics of any game on the GameCube. I'm not just saying that--one look at some of the best monsters ever created and you'll swear you'll never go back to PlayStation. And the game doesn't end with the awesome final fight--no, no, you can connect with your copy of Metroid Fusion to play the original Metroid on your 'Cube. Prime has at least fifteen hours of gameplay on that beautiful little Gamecube disc. Have fun with them. | video-games_retro-gaming-microconsoles |
Gamecube/Game Boy Player = Perfect Combination. I've been playing with the Game Boy Player since it's March release in Japan. If you have any interest in some of the awesome Game Boy Advance games and don't own a Game Boy Advance system already, this is a must buy. If you already own a Game Boy Advance and a Gamecube, this is also a must buy and here's why.
With the GB Player you're able to play multiplayer games using your existing GBA system. Since the GB Player includes a GBA link port all you need is a game that supports multiplayer and a GBA link cable. Once hooked up, one player can use the TV screen and the other is able to use the GBA system.
I've been playing The Link to the Past: Four Swords like this since having the GB Player with my daughter and it's awesome! She plays on the TV screen and I play on the connected GBA system.
For the price of one single Gamecube game you now have the chance to play more than 1,000 Game Boy games on your TV. A must buy for any Nintendo fan. | video-games_retro-gaming-microconsoles |
Who said farming had to be boring. Well, one would think that playing a farming based game would be boring as hell. Then honestly, that individual has never tried Harvest Moon A Wonderful Life. As someone who missed out on the earlier part of the Harvest Moon series, this was my first experience with a farming-based RPG game. The concept is very simple and requires a bit of care and attention to it. I will not go and talk much about the game since I am sure everyone here has covered it in some sort of fashion but growing a farm as well as raising a family is pretty fun as well as watching over how your son will turn out to be at the end of the game. At times, it can get a bit boring but the outcome of the game makes it all the while to sit down, dedicate a good portion of your time and play it. It is definitely a must have for any Gamecube/Wii owner as well as players of RPG! | video-games_retro-gaming-microconsoles |
Handy product. First off, this article says *NOTHING* about being compatible with Gameboy Advance SP, this is for the regular Advance version. It also says nothing about being an official licensed product; you can tell by the picture that it is aftermarket. Also there are different vendors for this product, if you don't like the vendor that sold you the product that does not mean that all of them are to blame.
That being said, this product is very handy. Buy a regular Gameboy Advance and put this on it, load all your addresses and keep it by the phone as a quick reference. You can also carry it around to use with your cell, but most all cells have built-in address storage anyways. It is very handy, and a regular Gameboy Advance is cheap at Gamestop. | video-games_retro-gaming-microconsoles |
Gets old quick. Bottom line on this game is it is boring. Visually it's pleasing (very accurately done Japanese town), but game play and pace gets old quick. I am 29 and have played 100's of games, I love RPG's as well, but this game requires no thought, no challenge, no puzzles, little excitement???!!! Only puzzling thing is trying to figure out which drawer to open in Ryo's house, and trying to get him to pick up objects correctly so you can find things, very frustrating and a waste of time. I played the game up to the 2nd disk, got into a few easilly won fights, and spent probably 20 plus hours running from one person to the next, listening to bad, boring dialog, waiting for something interesting to happen. Games should be exciting, and not feel like a job. Worse yet this game made me want to give up on gaming all together and step out into the real world , where I can have decent conversations with real people (Bad sign developers!!!). I felt like I was doing homework or something just to play this game. I hope developers will get a clue in the future, make the game exciting, with puzzles, and plenty of action. Plot should develop rapidly, not take days of looking for some lame object that would be easily found if the interface only worked right. Needless to say I am going to sell this game and find something better to play. | video-games_retro-gaming-microconsoles |
Worth every penny. I haven't played pokemon in years, but when a couple of my good friends found their copies of red and blue i knew id have to get one shortly. Pokemon was a huge phenomenon back when i was a kid(yes im now an adult)and recapturing all 151 pokemon is a real nostalgic treat. The gameplay is great, im not a fan of turn base strategy but pokemon makes it interesting by giving you multiple choices on not just how to raise your pokemon, but how to strategize against other players both on the game and in real life. The best thing about this game was fighting a human player. This seems like a mandatory concept nowadays but back in 1998 it was one of the coolest things to battle your friends with your own pokemon which leads me to my next point. The replay value is near endless due to the fact you can raise the same type of pokemon in different ways to have a more preferred attack scheme, not to mention theres 151 pokemon out there to find and use in battle against your friends to see who is the best pokemon master. The only downside I could really say about this game is the fact you need someone with a copy of blue to actually catch all 151 and since most people have went towards the newer releases of the franchise its gonna be hard to find someone who doesnt just have blue, but is willing to trade their pokemon theyve probably been training for years. Aside from that though, this game is a real treat for kids and adults. If your looking for a pokemon game thats overall simplistic yet incredibly entertaining, or you just want to see what the hype was about when it was first released, then by all means buy this game. | video-games_retro-gaming-microconsoles |
prove to myself I can stick with something I like. Porygon's my favorite in sense of use. Gathering all 'mon of this version is a goal to prove to myself I can stick with something I like.
Porygon's my favorite in sense of use, since I tend to favor high special stats, low speed, and same moderate attack and defense.
It's kind of weird that few people are playing this version as it makes trades of any sort imply owning two gameboys with two Gen. 1 games.
As always, plot is so vague.
Love the idiosyncrasies of graphics and gameplay. Of all status changes, poison keeps depleting health. There is inspiration from fighting, the move Take Down or Vice Grip. Stairs can be entered from the side. There is a people-less building of pokmon. Extreme loner turns opposite direction without turning to the side first. HM's are obtained in specific skill level order. Ponyta could be strong with better moves. Dream Eater is a restoring move. Voltorb is only male and Chansey female. Poison doesn't get poisoned which is convenient over true. | video-games_retro-gaming-microconsoles |
Dissappointing. I reviewd this under the PC version of the full-lown Hoyle Casino, so what I said there applies here. Maybe it's me, but I have a hard time with this game, mainly because I can't make out the cards, and the symbols are hard to read. Roullette and craps are the biggest hassles, due to panning over the boards. Black Jack isn't bad, but reading the menues are impossible. I keep making plays that I would know better not to.
As bad as this is, the Holye Card game for the Game Boy is worse.
Lots of variety, but no playability. Maybe I'm spoiled by a 17-inch monitor on my PC.
Again, save your money... | video-games_retro-gaming-microconsoles |
NHL 2002, No better alternative. Have only played NHL 2002 a little bit, three stars may be a harsh (but there are no half stars which would have warranted 3 1/2). This game is enjoyable and very similar to the old EA Hockey on Sega Genesis, which isn't a bad thing. The rosters are current, or at least as current as the beginning of the season. And one real cool feature is create a player, where you can add yourself to any team. Now you can see yourself on a real NHL team, although distracts from playing trying to get "yourself" to score all the time to boost your stats but thats what makes it fun. The graphics are ok, looks more like 16-bit than 32. I rate the sounds lower, stick checks and hits sound like throwing rocks inside a submarine. Overall it has good features, season, playoff and a "practice" mode. Fighting is not one of the good ones, hard to make out graphics. Will be interesting to see how NHL Hitz 2002 compares when it comes out. If you are a hockey fan and are dying to pick up a hockey game for your GBA like I was, then buy it and it will keep you entertained. | video-games_retro-gaming-microconsoles |
Batter Up. Arguably, Nintendo really knows exactly how to put the Mario franchise within the worlds of sports extraordinarily well. It first started with the status of the fast and furious Mario Kart series. Then, it was more laid back towards the putters with the wild and wacky Mario Golf series. After that, it took a turn towards aces with the Mario Tennis games for the Nintendo 64, and last year with the Gamecube. Still, there are a few other sports that are going to have the Mario bandwagon soon. Within the next year, there will be the European football, or soccer hyped Super Mario Strikers. But in the meantime, a Spring and Boys Of Summer tradition called baseball.
Mario Superstar Baseball for the Nintendo Gamecube, is a fast paced and eclectic gamers paradise through the world of baseball. The game really goes a lot deeper from the Super Mario Briothers series past and present with so many characters like Yoshi, Luigi, Mario, Peach. Also, some old favorites like the flying goombas, and dry bones from Super Mario Brothers 3, Koopa Troopa, and so many others. Arguably, the graphics are just delightful, and the gameplay and control is very easy to learn for some characfters, whether it is in the pitching, or the batting, and simply within the outfield. The fields also blend within each unique feeling of the Mario worlds with courses from the Princess Castle, and even the wild and wooly jungle worlds of Donkey Kong. The musical score is as cutesy, but not over the top for the game, but that arguably doesn't matter at all.
Mario Superstar baseball is a great addition for any fan of Mario, and baseball alone. While, there have been so few baseball games for the Nintendo Gamecube, this happens to really be one of the very few that does stand alone. This is a great sports game, and one of the few that really does hit a home run.
Graphics: B+
Sound: B-
Control: B+
Fun & Enjoyment: B- if you're playing solo; A- if you're playing with others
Overall: B | video-games_retro-gaming-microconsoles |
So much to do. There's a lot to do in this game, and it can keep you occupied for hours simply with the many possibilities. When you get tired of the main story (which the plot treats it as a scenario to be rushed but can be comically pushed aside for meaningless things such as tournaments), you can go out and breed, and if you tire of breeding, you can explore new, randomly generated worlds, and within these worlds you can discover more worlds leading to a seemingly endless chain. If you finally tire of that, there's the aforementioned tournament that can get you more worlds, and by this point you'll likely be ready to progress again. This cycle makes Dragon Warrior Monsters a huge time eater, so if you're looking for a strange new RPG, try this one out! | video-games_retro-gaming-microconsoles |
Slow and noisy. Tryed a Dreamcast was loud and slow.
Am sticking with my PS2 All PS One games i have for the PSX work on the PS2! It is wither or not you have it on Fast Disc and Smooth Option in the Options Menu.
For PSX Games it has to be Standard Disc Speed and Stadard on the Texture.
And for Playstation 2 Games you can use the Fast and Smooth Options.
So check the Speed and Texturing before taking PS2's back!
Why PS2 or any new Consoles have DVD already in the Cosole is becuase the PS2, Game Cube and XBox are all Games that have DVD Movies in with the Game!
And Sega went under and it looks like Nintendo bought the rights to Sonic as the new Sonic that came out has the Nintendo logo on it.
PS2 has good graphics and were there is a movie scene you have the DVD that kicks in and realy gets the Graphics going!
And also PS2 has USB and Firewire! Has 8MB Memory much more then PSX and they have a Modem out now for the PS2 and also a LCD Screen that you can connect to the back of the PS2 for travaling in the Car or any place were no TV is!
Never got a DreamCast because Sega stoped production of the DC and went under because there is very little games. Compared to the many PSX and PS2 games that are out there already.
And to the PS2 will soon come out with a Hard Drive how do i know this? Becuase they already have a Hard Drive for Game Developers on the Playstation web site has if i remember right 20GB of Hard Drive Space and is in Linux for Game Developing!
Can you stick a Hard Drive in the Dream Cast? Did not see any such thing when i played the DC <Shrugs>
And the Controler for the DC is terrible:|
PSX and PS2 games are much better controlers especialy the Rumble Controlers with the Joysticks!
Also like the PS2's ability to play DVD's, CD Music, PSX, PS2, PS2 DVD Roms and to be able to connect to the internet and play online!
And to all the new Consoles being PS2, GC and XBox are all MHz systems! PS2 is a 300MHz system, GC is around 500 MHz and XBox is 733MHz Intel Processer and getting the info on the XBox it has a Hard Drive of 8GB of Space and also the Memory Cards so lots off space on the XBox will never have to get Memory cards lol.
The new Consoles are basicly tiny Computers lituraly! All have Internet Connectivaty all have MHz Processers and all have Graphics that are better then any past Console ever made!
Talk to you all lates;) | video-games_retro-gaming-microconsoles |
Allow me to be perfectly frank. That said, anyone who thinks this game is about the babes is an idiot. Beach Spikers is an excellent, addictive, and startlingly simple volleyball game developed by Sega's talented AM2 design team -- make no mistake, it's all about the gameplay. Beach Spikers is to volleyball what Virtua Tennis and Mario Golf were to their respective sports. It's easy to pick up and play, but very tough to master, with deceptively deep gameplay mechanics. Above all, however, Beach Spikers is exceedingly fun.
Beach Spikers features numerous modes of play, including standard arcade play, up to four player simultaneous multiplayer (including several minigames in addition to the core volleyball action), and an impressive World Tour mode in which you create your own character, and her intelligent CPU-controller partner, from over one hundred hairstyles, suits, faces, and an enormous range of hair and skin tones. The most impressive part of World Tour is that your computer-controlled partner actually learns -- you assign her different attribute points at the outset, and her skills grow as your team plays through the different tournaments. With the right coaching, her skills may even surpass your own!
The game features a stunning array of unlockable goodies in true AM2 fashion, including bonus swimsuits, faces, and hairstyles from numerous Sega titles. Remember pink-haired Ulala from Space Channel 5? She's in there. The variety is amazing. Beach Spikers is an amazing game, with incredible graphics, extremely enjoyable gameplay, and enough depth and variety to keep any player interested for a very long time. | video-games_retro-gaming-microconsoles |
A good game, but far from perfect. I felt that as a long time Nintendo fan and a diehard video game fan in general that I was pretty much obligated to buy Metroid Prime, and I don't regret it for a second, but there are some frustrating things about the game that are pretty hard to understand. First, I'd like to get the good stuff out of the way, since I find complaining far more fun and interesting. The graphics and sound are both outstanding, the best you'll find on the Gamecube. There is no voice acting, which I consider a good thing, since if done poorly it can destroy a games mood and tone. The game is relatively dark in tone, similar to previous Metroid games. Fans of previous Metroid games shouldn't be too upset with this one simply because it takes place in the first person. This is clearly a Metroid game with all the trademarks that made it a classic. The level build is traditional, the monsters are traditional, the weapons are traditional, even the music is fairly traditional.
As many people already know you can now acquire various new kinds of visors in the game that each serve different purposes. The scan visor is really an interesting addition as you can scan pretty much anything you want to and find out some pretty useful/interesting information. You can learn about various monsters feeding habits, what they do to defend against predators, and other interesting information.
The bosses are huge and (misleadingly) intimidating. These fights are a lot of fun because, as with all good games, different strategies are required to defeat different bosses. Figuring out the puzzle of the boss can be a most rewarding experience. Actually defeating the boss is generally more relieving.
Unfortunately this game is far from perfect. As mentioned in other reviews, there is no good way to look around. This makes every jump you make (of which there are a lot of) a leap of faith in a sense. You can hold the R button down and (slowly) look around that way, but the R button is intended more for aiming then for spinning around or planning out a jump.
The battle system is terribly simplistic most of the time. As long as you are targeting an enemy, you simply will not miss them when you press the fire button. In some games you would have to stand back and carefully snipe out an enemy floating through the air between 50-100 yards away. After doing so you feel a great sense of satisfaction, even if it wasn't that hard. Here, you just simply hold L and press A and that enemy will almost surely die.
The worst part about the game is the constant backtracking. The game would be far shorter if you didn't have to go into every single room 3 or 4 times. Nothing's more discouraging than realizing you have to go across the entire already explored map just to go into one room you couldn't previously access. What makes this worse is that the rooms you've already been to are often replaced by monsters that are far more difficult than the ones you first encountered there. Some may say this keeps the action fresh and interesting. I say that if I have to go through a room I've already been to 4 times, I don't want to fight a worthless non-rewarding battle against 3 enemies who take a good minute and a half to beat. I want to get the hell out of there as fast as I can and move on. Besides this, the enemies respawn almost immediately after you leave the room, so if you forgot something in the previous room, you have to go through another worthless battle.
Even with the negatives, Metroid Prime is a pretty good game that should at very least be rented and for most people I would probably recommend a purchase. It is undeniable that there are some frustrating parts, but the reward of exploring new territories, finding new items, and beating tough enemies is pretty hard to pass up. | video-games_retro-gaming-microconsoles |
why do so many people trash this game. This is really a great game for racing fans that want some originality. You can get so many great power ups, and the graphics on your car and your rivals car are VERY detaild.
Your tires can get shredded your windows break, your hood can catch fire, any thing that can happen, will happen.
The overall graphics are not that great, more like N64 style.
The game is very short, but holds great replay value in head to head mode.
Better than any taxi game EVER, plus in the third level, you get to race a giant gorilla(king kong?) up a building!
Great for the price, racing fans should pick this up.
(It's also a great party game). | video-games_retro-gaming-microconsoles |
Do Not Buy, Get the SP instead. This is not a good buy. You can't see anything on the screen unless your in the sunlight. In efforts to try to save money I wound up paying the $80 bucks and purchasing the SP model anyway. Toys R Us would not accept the gameboy or offer a refund or replacement because the package was open. (Well how do you know if the screen is a piece of crap unless you open it). So it was useless. To keep my little one from ruining her eyesight I just purchased the silver gameboy SP from Sears which she loves and carries with her like a child. Very disappointed with this product and Toys R Us. Truly a piece of crap! Now way will I give Toys R Us my money again. | video-games_retro-gaming-microconsoles |
Sleekness for Gamecube Lovers. I definitely am surprised about the feelings of third plarty controllers. For Mad Catz, they are definitely the company that has been more than just the cat's meow. Their Microcon controller for the Nintendo Gamecube is sleek, comfortable, and compact. But, it also has the equal power that Nintendo has with their standard controller. I was just amazed about how simple and easier it is to play several of my video games like Sonic Riders, and Mario Party 7 with this controller. It is one of the very few times I'll ever suggest another party and what makes to me a good controller. Mad Catz's Microcon for the Nintendo Gamecube is a really good buy.
Price: A
Convience: A-
Easy to Operate and Control: A
Overall: A 1/2- | video-games_retro-gaming-microconsoles |
Rise of Onaga, the Dragon King. My love for Street Fighter has waned and for whatever reason Soul Calibur never really did it for me but Mortal Kombat: Deadly Alliance had renewed my interest in fighting games. Mortal Kombat has come a long way in the last decade and MK: Deception is probably the series pinnacle. I don't buy into the claim that Mortal Kombat is a button masher, it's not. The other argument is that it's nothing more than a dial-a-combo. So what? Combo's are about timing and memorization which is about all you can ask from the current generation of fighting game.
MK:DA and MK:D are about the same in fighting and graphical quality. In some respects I liked the graphics in Deadly Alliance better. The long combo's seem to be easier to pull off in Deception particularly the branching combo's. Deception is blessed with a very large cast of characters. It's nice to see the return of Ermac, Smoke and Noob Saibot but my favorite, Quan Chi is absent in Kombat mode however he can be fought in Konquest. Someday I'd like to see the return of Shinnok and Reiko.
Konquest is where the main difference lies. Konquest mode is practically a game in itself. If Konquest were the sum total of the game I'd give it a failing grade. The graphics are bone ugly and the movement is poor. The main goal of Konquest is amassing Koins and unlocking secrets and its pretty fun despite the eye blisting textures and character design. It seems as if the designers worked to put every single character from Mortal Kombat into the Konquest mode. You'll find the original Reptile, Rain, Lung Lao, Kano and even the horrendous Stryker. Even non-playable characters like Shang Tsung and Quan Chi are available to fight as you wander through Earthrealm, Outworld and the other Mortal Kombat realms. Seriously, I think they may have included every MK character ever created.
The true test of a games quality is how much it's played and how much you want to play it more. In that respect Deception is grade `A' material. Without even trying Chess Kombat and Puzzle Kombat I've already found more than enough stuff to keep me absolutely satisfied. The Gamecube version has the distinction of being the only one with playable Goro and Shao Khan. GC doesn't have online play but I never play online anyway so Gamecube is my choice. | video-games_retro-gaming-microconsoles |
One of the Best Games In The Next-Gen Library. Here's a quick summary:
Graphics: 10/10- Couldn't ask for better graphics. Movie to game (and vise-versa) transitions are great. You feel like you really are playing the movie.
Sound/Music: 9/10- Really good. Music always fits the mood and sound effects are great. The reason I didn't give a ten here is because it isn't perfect and Gandalf sounds like a Hobbit when he grunts (which happens a good amount).
Gameplay: 10/10- Fun as hell! Its hack-and-slash, but more complicated. Killing orcs (etc) never gets old, due to the fact that there are many sick combos to purchase with experence points and pull off. Co-op is great...this might have gotten a nine or eight if it weren't for the co-op mode. (The levels are the same, but you progress differently). As you go you will unlock many DVD-type extras such as concept art, interviews, and sound tests. There are also three hidden characters and two secret levels. Starts off slightly slow (Helm's Deep and The Paths of the Dead are the first two levels but also the worst...still good though)
Replayability: 9/10- It hasn't gotten old for me yet, even three months after beating every little bit of the game. The levels are unique and fun to go back to. Co-op will please you as long as you have friends and/or family to occaisonally play with. The only prblem is the long cutscenes that are amazing the first five times get old, usually you can skip them though.
AND1HOMERUN'S RATING: 10/10- If you like video games and/or the movies even the slightest bit you'll enjoy this. Gauntlet fans will be sucked in especially. Nothing to turn off younger players either, though it is rating Teen (due only to the fact that swordfighting takes place, though nothing graphic is seen). Use yyour judgement but I would say anyone over the age of 10 should be fine.
BUY FOR ACTION AND ADVENTURE FANS, FANS OF THE MOVIE, AND/OR OLDER CHILDREN (AGED 10 UP)
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Excellent. The outstanding simplicity of Golden Sun is perhaps what it benefits the most from. Engaging, engrossing and tonnes of fun right from the onset this title delivers an RPG experience that only stumbles on a few steps but never loses its footing. It features the best examples (and story elements) of RPG games from the last 20 years and largely manages to avoids their downfalls.
The story as mentioned is cloned from just about every RPG ever made is postively huge. Its Non Linear story telling and hundreds of individuals for you to interact with make this a lasting and hugely replayable title. In this though lies the rub and the games one fault: The story's dense structure makes it easy to get lost in the plot if you weren't paying attention during one of its lengthy text expositions.
Great graphics, clever use of mode7 effects and excellent sound round out a very solid package. Golden Sun may not appeal to all, adamant opposer's of the RPG genre, need not apply. However those of you who have been looking for an RPG fix or just a good game on the GBA, need look no further. | video-games_retro-gaming-microconsoles |
Pretty Good. In this fast-paced not to hard game, you either play Team Hero story (Sonic, Tails, Knuckles) or Team Dark story (Shadow, Eggman, Rouge). The Sonic/Shadow levels are pure bliss, racing around at the speed of sound, destroyed easy to beat robots. The only hard levels are probably the ones with rails, because its so easy to jump and miss the tiny rails and fall into oblivion. Tails/Eggman levels are OK, mostly they include blowing up things with bazooka's and machine guns, if you like that kind of thing...Knuckles/Rouge levels are totally evil! They include little robots, three emeralds in hard to reach places and a big stage. If you like digging and searching through levels, this is for you. I didn't find the game that hard and my favorite part is the Chao. Chao are cute little alien..things. That you feed, take care of and train to win races and karate. It can get boring after awhile though... Main plot of game: Hero-save the world from Dr. Eggman and Shadow while trying to clear Sonic's name. Dark-Take over world and kill off Sonic and Co. All together, easier on GC than Dreamcast, but the Dreamcast game is still better in many ways. | video-games_retro-gaming-microconsoles |
MGS (1998) + Splinter Cell (2002)= Headhunter. While I didn't buy this game from Amazon, I bought & completed it for DC in 2012. I've also recently completed it on the PS 2 & the DC version is my favorite. While it obviously draws inspiration Metal Gear Solid on the PS 1, the first Splinter Cell (2002) was apparently inspired by Headhunter. In comparison to the PS 2 version, the in game graphics are actually a little better on the Dreamcast, but the picture quality & sharpeness of the FMV's & live action videos are more clear on the PS 2, likely due to its DVD capabilities. Headhunter is very enjoyable, has an excellent sci-fi story, great characters, a memorable soundtrack- which has been for sale on Amazon, & beautiful graphics. Headhunter clearly shows that the Dreamcast could've handled the graphics of the games from the MGS series & the Splinter Cell series released on PS 2. I also reviewed the PS 2 version on Amazon around the same time I reviewed this version, so check there for more information on this game from me. | video-games_retro-gaming-microconsoles |
Great, a few problems. loved the game, LOVED it, but a couple things REALLY ticked me off about it.
stupid laws- i should NOT be banned from doing a basic attack action, or from damaging an animal in a battle with all animals (thank you anti-laws, oops minor spoiler :)
tutorial forgets to explain how learning abilities works- i went through half the game waiting for my guys to gain abilities as they lvl up like in ALMOST EVERY OTHER GAME, if you wanna switch it up TELL ME!
can't see class requirements for new classes until u meet them. it was a pain in the a** getting my blue mage and illusionist through random guessing
new missions come rarely...
spaces diagonal from your space are not adjacent, they are 2 spaces away (stupid much? now only 4 guys can gang up on the boss at a time.
it says my bow has a 99% hit chance and the arrow falls short and automatically misses. not a fluke, it does that, beware of shooting over walls, beware of the walls themselves. makes ranged weaponry a pain
If shooting a gun at some enemy and your other guy is fighting in hand to hand combat with your target you will hit your ally instead of aiming over the shoulder. your gunman just says "oh well my friend is in the way of my shot, i guess i shoot him instead of adjusting my shot"
Everything else i loved, the story, the battles, the music, (ok scrap the music, it's game music for crying out loud it isn't meant to be great)
these annoying features knock it down a star for me but the game is still a good buy and i rate 4stars. 5 if you wouldn't mind this list of complaints at all | video-games_retro-gaming-microconsoles |
Pretty hard. It's pretty hard but when you know what your doing it's fun!
What I mean is the first level is hard not the pre-level. See you go to the pre-level and power up your blaster and Z-sword.
you can get elf cons to help you but I still don't know how to use them though.lol!
Good things about the game
For a first in megaman history you can use a sort of beam sword. Get to use elf cons(But ask someone else how to use them because I still don't).Power your Z-sword and blaster. And a simple one that's oon the box...you get to be Zero!
Bad things about the game
You don't get to be X.X is the bad guy in this game! Roll's not in this game just a impersonater in this game(a cute porfesser,sort of like Roll,well the cute part).The level and bosses are very challanging.
... | video-games_retro-gaming-microconsoles |
Works Like a Dream. Very happy with this purchase, it arrived much faster than we expected and played perfectly. The cartridge itself was in great condition for such an old game, the game did not come with the original box but I didn't really expect it to. My gameboy is very old, but I had no issue using this.
It's important for shoppers of gameboy games to remember, though, that there are some very common issues that may be misinterpreted as an issue with the game. Dust in the cartridge or a tricky power switch may cause the first few startups of the game to result in a glitched "Nintendo" screen, then never loading further, or flipping the power switch and still seeing the red light when fully charged. Clean the cartridge and power switch safely before thinking your game doesn't work! I've finally been able to complete this game thanks to this purchase, but my first few loads didn't work due to my old device. Don't give up! | video-games_retro-gaming-microconsoles |
Shame on those people who gave this game such a good rating. When I found this game in the store I was so excited since I'd only seen it available on line.
What a let down! Those who reviewed this game and gave it such a great rating, are either delusional or they obviously didn't spend much time playing Space Invaders in the arcade or on the old Atari's for that matter!! Space Invaders was one of my favorite arcade games and this "plug & play" is nothing like the arcade game. The graphics are just awful. I could live with the fact that the controller is mediocre but the graphics have to be on the money and theyr'e not. The stupid barricades are so big that you can't get around them to shoot at the aliens and when you do finally shoot a little hole through the barricades, the aliens are just about ready to crush you. It wouldn't be so bad if the barricades actually protected you, but they don't. They only get in your way and are yet another dissapointment to this game.
I have purchased the "plug & play Pac Man" and "Ms. Pac Man" and they're great. I love them. Theyr'e just like the arcade games us kids of the 80's knew and loved. Even the "plug & play Pinball" is pretty good which is what I
exchanged the Space Invaders for. I only had to play that Space Invaders game once and I decided it was going
back to the store. It surely wasn't worth my $20 and I really would have been mad if I'd ordered it on line and had to pay the shipping on the dumb thing. Just awful! I'd rather bust out my old Atari 2600 and play Space Invaders on that. It's way better than the plug & play version. If I could give this game a rating of zero, I would.
Take heed....this game is a major disappointment and don't let anyone tell you otherwise. | video-games_retro-gaming-microconsoles |
Warioland 4 for GBA. The Warioland series has been very popular for Nintendo since the original Game Boy days. In 2001, Nintendo released Warioland 4 on the Game Boy Advance as one of the first games for that system. And what a game it is: a side scroller, action adventure romp where he looks for treasure once again. You control Wario as he explores a pyramid with different sections and stages. The goal for each stage is to find a key and escape the stage to open up others areas. Along the way, you can collect all kinds of treasure while picking up (or buying) power ups to defeat enemies and/or assist you in getting through the stage. You can find scattered CDs to open up the sound room and listen to various music tracks and you also open up mini games to play as you complete stages.
The PROS: The game is very challenging but not to the point of frustration. Every stage is a puzzle in which you have to figure out how to reach the key and then escape before your time is up. Everything from the presentation, graphics and sounds fit the outrageous antics of Wario as he does what he does best: plunder for coins and treasure. With more then 20 stages to explore, this game will keep you busy as you find everything while having fun at the same time. And when you are done with the stages, you can play mini games to get power ups or extra lives.
The CONS: This would have been a fun multiplayer title but sadly that didn't make it into this fun. This is solely a 1 player romp but the game can store up to 2 saves so other people can play and save their progress without touching your saved game. Other than that, there aren't any flaws.
This is one of the best games to get for the GBA so grab yourself a copy anyway you can. It's challenging but not hard to make you quit, looks and plays great and will keep you busy for awhile (especially if you want to reach the 100% completion status.) I highly recommend this title so it should be in your GBA collection ASAP. | video-games_retro-gaming-microconsoles |
Perfect for Super Smash Bros. The Nintendo Gamecube controller is definitely a must buy if you are playing any type of Super Smash Bros. Having a rerelease of the controller was a great decision by Nintendo as the controller as always been a preference of choice for players of Smash. The controller itself feels great however the L and R button feels a bit clunkier than the previous generation of controllers. Besides that, the controller overall feels just like any other gamecube controller and works with everything from a gamecube, wii, and wii U. I've heard that the controller has stopped being manufactured so definitely buy one soon as the price is going to keep increasing! | video-games_retro-gaming-microconsoles |
Nothin can beat it. NBA 2K1 is the best basketball game ever created. If you have the dough go out and buy it because this game has everything. From creating players to fantastic dunks. The game is more realistic than NBA 2K. Everyone thinks NBA Live 2001 for ps2 is good. Dont waste your money go and buy NBA 2K1. The street court is simpily a awsome add on. Seeing all the stars from the 70's and 80's is sweet. So if you got 50 bucks and your wonderin what to do with it I strongly consider buying NBA 2K1 or else your missing out on the best b ball game ever created. And i know from expierience. I have played pretty much every basketball game for every console and this is by far the best basketball game every put out on the market. JUST GO AND GET IT!! FIVE STARS! | video-games_retro-gaming-microconsoles |
My Favorite Playstation game So Far. This game is by far my favorite. If you've seen Tomb Raider, this one is even better. I have to confess, with tomb raider 3 I got bored and never finished it. This game is very superior. The storyline is awesome, the voice acting is very good and the puzzles are cool. Something else I like is that the difficulty of the game is centered in the complex environment and puzzles, not in frustrating 'out of bullets' situations like other games.
As I said, the scenario is complex, but you can travel easily using 'Warp Gates'.
As a summary, the only reason you may not like this game is that you don't like vampire-related games. Can't wait for SR2!!! | video-games_retro-gaming-microconsoles |
For the obsessive compulsive in all of us. If you feel compelled to complete things, this game's battle system and character growth method will be the joy of your experience. You essentially get to look at every item you pick up, and check if any character can learn something from it. If they can, it's just a matter of them attacking X number of times with it, and then they'll receive a stat boost upon learning the special move. The range of things that have this option is almost like something out of a disgaea game. Everything from swords and spears to whips and claws to bread, meat, and banangoes.
Yes, banangoes.
The only problem with this game is that when you start abusing practice battles (and you will) the monsters get weak very quickly. All it takes is to learn 2 or 3 specials and suddenly anything more than a lovetap will completely wipe out the enemy. It gets harder to deal with when you have one really weak character you're trying to teach, who would take forever to wipe out the enemies, but then the rest of your characters are so strong they one hit KO them. | video-games_retro-gaming-microconsoles |
Wish I had it when I was younger. I never played pokemon until I got Pokemon Black a year and a half ago. I was browsing Amazon, looking at pokemon games when I realized that I could buy pokemon FireRed cheaper than I expected. I play it on my ds, and I love it. I just wish I had been into pokemon when I was younger so I could've grown up with the craze rather than jumping on just now. It took some adjusting due to the changes made through the years (like the fact that pokemon faint due to poisoning when not in battle in FireRed but no Black). I think the game is worth the money, and it might even be worth the money if I had bought it for more. | video-games_retro-gaming-microconsoles |
Deeper than the Pacific Ocean. The original installment of Super Smash Bros. for the Nintendo64 was a great game - classic characters, hidden characters, etc. But the depth of the one-player mode was SERIOUSLY lacking. Super Smash Bros. Melee improves on the first game by adding an almost limitless amount of variety and gameplay. Single player has tons of modes and the trophy mode will motivate you to keep playing the game forever. That's not even to mention the multiplayer!! This is the most raudy, energy draining, entertaining multiplayer game for the cube and maybe (Goldeneye's a tough rival) ever!!! Hundreds of different modes to play-in, hundreds of different combinations of items and levels and characters - the chance for a new gaming experience NEVER ENDS!!
If you own a cube this game is an essential. You are a truly a little slow if you don't buy this game. -Sykes | video-games_retro-gaming-microconsoles |
Just shy of fulfilling its potential. SECOND SIGHT is somewhat difficult to categorize, due to the unique way in which the main character, John Vattic, is forced to deal with his surroundings. On one level, it's a 3rd person shooter with some obvious Star Wars influences, but on another level it's a clever stealth / mystery game where violence isn't always the best answer, and sometimes is the worst. John's psychic powers allow him to walk right past enemies or hammer them with telekinesis. Yet in many ways, the ideas and the world of the game seem underdeveloped, and in this respect Second Sight ultimately falls short.
GAMEPLAY: Excellent
I played SECOND SIGHT on the Gamecube, YMMV on other platforms.
Gameplay in SECOND SIGHT involves using weapons or psychic powers to defeat enemies and progress through several levels. The emphasis is on stealth, really, and there are very few places where it's advisable to reach for that gun when you have another option. Weapons and psychic powers cannot be used simultaneously, which makes good sense in some cases but not so much in others (why not use Charm while you're holding a tranquilizer gun?). Most powers (TK, Psi Attack, Projection) utilize telekinesis, though the Charm and Possession powers are more telepathic in nature. Unfortunately, the targets of telekinetic powers are a little limited, and oddly so. For instance, although you can use the TK power to lift a guard and bash him into a wall, you cannot use it to close a door. A little more thought could have made things work a lot better.
Aiming guns and powers is fairly intuitive, although fine-tuning the aim can be a bit of a problem because you'll occasionally switch targets instead of moving the reticule. Movement is also pretty simple; climbing up and down small obstacles is automatic, and passing through vents and tunnels is simple. Stealth moves allow you to plaster yourself against a wall, though if you're not careful with your controller you might accidentally edge around the corner instead of leaning past it. Additionally, there are 2-3 (depending on the situation) different camera views available. However, the fixed 3rd person camera is often poorly placed, and the free-rotation camera sometimes simply will not go where you want it to. The 1st person camera is sometimes entirely unavailable, and cannot be used while you are moving. As a consequence, you are occasionally forced to rely on very awkward camera angles which make it hard to aim.
The moveable props could have been handled better -- throughout the game John runs into carts, boxes, and similar items. Regardless of their size or apparent weight, they all tumble around as if they were made of paperboard, while making noise as if they were drums. None of them give any impression of weight at all, which I'm inclined to regard as the product of an absent or simply atrocious physics engine. Since this is a stealth game, and any collision is likely to give you away, you're best off avoiding these suckers entirely. Immobile props such as computers are handled very well, though... and the interaction with doors is top-notch, with a very useful "peek" feature.
The level design is also a little disappointing. The first two levels are understandably straightforward, but the third is fantastic, with two main alternate routes through a facility and a number of other minor choices that can be made along the way. This promising level is never again matched, however -- all subsequent levels are depressingly linear. Additionally, the levels in many cases feel very much like you're in a game: completely unrealistic. The Madness level is the best example of this, particularly with regard to the library. The asylum library has three doors: one of them leads to a basement area with a bunch of boarded-over doors, and the other two lead into a room that doesn't have any other exit except for a vent. Unless one believes that the doctors in the library got their by climbing through windows or crawling through the ductwork, it's difficult to accept that it's a real library in a real building. This is only one example, but there's a lot of this sort of thing throughout the game. That third level, though...
There are two levels where you have to lead someone who's totally helpless, and several levels where you have useful allies. Both work pretty well, but Jane's AI can occasionally be pretty deficient in the levels where you're rescuing her. You'd best position her carefully if you open any grates, is all I can say.
Overall, the game is very easy and natural to play, with just a few hiccups. The levels are not as developed as they could be, and are pretty linear, which is a sin in a game this short, but they are a lot of fun to play and master. The psychic powers are a lot of fun, though, and also allow for some unique problem-solving.
STORY: Excellent
The story of SECOND SIGHT is set up as a mystery of an unusual sort. John Vattic seems to waver backwards in forwards through time, rapidly establishing where he came from (a secret op with the WinterICE team) and where he ended up, but concealing exactly how it was he got from one to the other. The mystery deepens as his past continues to unfold, because each time he has a flashback, things in the present seem to change. The weirdness and paranoia build to a very nice (and frankly unforeseen) twist near the end of the game. Here again, however, some possibilities are not realized. Some aspects of the Madness mission suggest a red herring that John is insane, but this never really gets played out fully. The chief antagonist of the story doesn't get a solid introduction until far too late, and in the best traditions of video game villains doesn't really seem to have any motivation for his behavior. Other characters are much better developed, and John in particular works out very well. Grienko, in his brief appearance, also strikes an excellent balance between ghoul and grandpa with a really wonderful bit of dialogue.
AUDIO: Good
The music can grate on you after a while, but has some nice aspects and is overall fairly good. The voice acting is not stellar, but it is competent. Some accents don't work -- JC seems almost insulting to Hispanics, and Jane's on-again, off-again English accent is a mess. The voice actors for the children sound like they're trying just a little too hard for that Russian accent. But none of it really made me cringe, and in a couple of places the voice acting really added to the game.
VISUALS: Good
The graphics were pretty nice overall, and I don't recall encountering even one glitch. Some of the props had really great designs, and there were one or two environments that were simply wonderful to look at (a rickety-looking scaffold in the final level comes to mind). At the same time, everything looked a little too clean and artificial; there wasn't enough dirt on the walls, so to speak. Lots of areas had a monotonous appearance, even the ones that weren't supposed to be military installations.
The characters were a little too blocky, for the most part, and in some cases fell victim to odd exaggerations that seemed out of place. In one cutscene, Jane's eyes looked absolutely huge, to the point where they went past anime-style cuteness to outright creepiness. In another, Colonel Starke looked like some kind of bizarre frog-man, his mouth stretching almost halfway around his head. Also, the enemies were very uniform in their appearance. To some extent this is excusable because all of them are in uniform, but it bears mentioning that each member of the WinterICE team has a unique appearance despite the same handicap. A little more could have been done with the enemies.
REPLAYABILITY: Average
Second Sight is too short, from a pure gameplay perspective. The levels as currently designed do all they need to from a story standpoint, and indeed, with respect to the plot development, additional levels might be detrimental. However, as a game it does not last long enough. While an additional difficulty level can be played once a level is completed, only one new sublevel appears, and since you aren't notified of it you might never notice it. There is some entertainment value in trying to work through levels using different methods (perhaps focusing on stealth instead of force), but since only the third level allows a true alternate route, there's really not much to do in this regard. Unless the sheer fun of using the psychic powers gives you a kick (and they are a lot of fun), then subsequent plays aren't going to do it for you.
The game includes a pretty comprehensive (though occasionally obscure) statistics record for each level. However, it's not possible to prevent yourself from going on to the next level in-game, and if you quit a level it will get registered as a mission failure, even if you exit it at the very first moment. Without the option of replaying a single level, the statistics can quickly become skewed.
OVERALL: Accomplished (81%)
Second Sight is a very good game that could have been better. One or two more levels, and an added cutscene or two to develop the antagonist would have done wonders for the experience. A little tweaking of the camera, some expansions in the level design, and a bit more care with the props would also have improved the game measurably. Nonetheless, the story and the strong gameplay make this a worthy purchase. | video-games_retro-gaming-microconsoles |
A Huge Dissapointment. My family adored Ty the Tasmanian tiger - we all played it over and over. It was easy enough for my five year old and I to both be able to play alone.
I jumped at the chance to buy Ty2 right away, and was so upset by this one. This one just jumps right in to a huge battle with mutliple bad guys from the first game, without giving you a chance to ease in. If I was new to Ty games, maybe I would have liked it better, but there was something about the first game's laid back style that appealed to my family. You could explore that game. In this one, 2 seconds in you are battling a ton of bad guys. There's no into to the story.
Worse, the 2nd battle in has been unbeatable to us. Now we have actually finished the first Ty game, even the harder levels - but my son played this game for exactly one day before he gave up in frustration. Neither he, my husband nor I could get past the huge robots you fight in either the 2nd or third battle, and we ended up in and endless loop trying to kill them. Horribly frustrating, and just sad. They took an excellent game franchise possibility and ruined it. I guess we'll just have to keep playing the first Ty. | video-games_retro-gaming-microconsoles |
Connection Cable Fun. Ok, so don't get this if you don't really play alot of games. I really only got this because I am a collector of all things gaming. I did enjoy it because it did allow me access to certain things in games that I hadn't been able to get to before and plus I am a big fan of all things Harvest Moon. (note: most of the Harvest Moon games on Gamecube and GBA connect to the opposite console. Ex: GC to GBA & GBA to GC) As a note to all who wish to buy it, I do enjoy this thing when I am using it but I haven't been using my Gamecube alot lately and therefore haven't used the cable alot lately. You will probably end up with the same circumstance. It's a great buy if you have enough games that connect with both or you are a collector like myself but to all who think they might use it for one game....it might not be worth it. | video-games_retro-gaming-microconsoles |
Perfect turn-based strategy game for DS. This game was well-done, and a great value for the price. If you like strategy games, esp. turn-based, this is as good any decent PC t-b strat game for the PC from the 90's. I actually never played AoE for PC, but think I will go ahead and pick up a bargain bin one and give it a whirl. This game actually reminded me a little bit of early HOMM titles (DS versions, please!), but with more freedom to move around.
The story line and scenarios were very good, as were the factions. After the nice length campaign there were plenty of additional maps to play, and the game tweaks available made it work at the level you want to rather than feeling like you're fighting it. Very enjoyable game, and due to the price a 5/5 (vs. a 4.5/5 if it had been $25 or more). | video-games_retro-gaming-microconsoles |
pretty cool game. This game is very fun even for me because i stopped playin pokemon games for like 1 year but this was really fun. The graphics to me look really cool like when your pokemon evolve.
There are good points and bad points i shall tell u about. The bad part is the people don't actually talk just the transcript comes. Also its strange because u can only catch "specific pokemon" not the ones you want to catch. You can only snag specific pokemon. And if u miss it u cant try to catch it again and that means no ho-oh!!!!!!!!!!
Now i prefer you save before goin to any of the main pple like miror b or dakim because dakim has entei! For pokemon lovers this game is really cool.
Good parts are well its really fun and addictive oh ya i forgot to tell u about group battle. You need a gameboy advance or sp and that pak!!!!!!!!!!!!!!!!!!!!!! which is pretty sad. It looks cool on the ads and it is cool but its not wat i expected but its stil fun. There are only 48 pokemon which u can snag in the game. Even in like ruby or sapphire or any of those games there are like 150 pokemon. A pretty cool game. | video-games_retro-gaming-microconsoles |
Miltray Madness done GBA. Some of these reveiws seem really 'seeded'. Comparing this game to Red Alert is a bit of a stretch. This is for the most part a copy of the console turn based classic Miltary Maddness and suffers the same problem. The AI is predictable. You know for the most part where and how it is going to move and attack. The AI also 'cheats'. Things like fog of war do not affect it and make those battles frustrating. The AI will tend to always have more troops than you which makes playing those maps with another player very one sided. Do no get me wrong.... I tend to judge portable games on the amount of time it kills without being boring. Advance Wars is a time eater and lots of fun in the process and very long. Good game for a trip or sitting around. | video-games_retro-gaming-microconsoles |
Good protection while still keeping the system small. I bought these today because I lost my old black pouch the micro comes with and my screen is all scratched from keeping it in my pocket without a case. I took a look at all the official cases manufacturers make for the micro, but a lot of them seems to increase the overall size way to much which kind of defeats the purpose of keeping the micro in your pocket. I bought it because it was tiny and I could just stick it in my pocket on the go.
With these gameboy micro "sox" it barely increases the overall size of the micro and can keep the faceplate safe from scratches. I'm giving it a 4 because it's nothing amazing, but practical. And it's not too overpriced, like ipod accessories lol. | video-games_retro-gaming-microconsoles |
MLB Slugfest. MLB SlugFest 20-03 offers exaggerated, supercharged baseball action. Featuring real Major League Baseball players, teams, and stadiums, the game puts the emphasis on adrenaline and over-the-top plays. Enormous muscle-bound players take the field and perform incredible defensive plays, including acrobatic diving catches and turbo-powered throws. While at the plate, gamers can dig in and unleash mammoth blasts clear out of the park. The animations are detailed to the point where you can view players on the field chewing gum, talking to one another, and cheering for their teammates. The game sets the tone with an original baseball anthem, "Riot at the Bat Rack," performed by the heavy metal group Dry Kill Logic. | video-games_retro-gaming-microconsoles |
Genuis remake, nice move Capcom. I know it's late to review this game but this has to be almost the best remake game ever made! The graphics, sounds, and even the story has been revamped and fitted with current and future games of RE yet to come. Not much to say about this game but truely recommended for any gamecube owners out there.
The only gripe i had about this game is the endings. Almost the same as the original release from RE1 for the Playstation which could have been tweaked and worked on but worked due to the fact that it's computer graphics, not mediocre actors! Controls are still perfect for me since RE started off with theatre stage position controls just like the other RE games (exception for survivor) working with the positioned cameras in the game.
Good game, must have!!! | video-games_retro-gaming-microconsoles |
Complete Garbage. Okay, so this thing is known for catching fire, and I now have personal experience with it, and know that it is in fact TRUE. The issue is that the "charger" can't seem to tell when the battery is actually full, it just keeps charging, according to the LED indicators it was still in need of charging. Nothing but sheer coincidence prevented me from burning my house down with me and my family in it... when I woke up at 3AM randomly, the charging light was still on, but everything felt and looked fine, then right as I am about to lay back down, I hear very strange gargling noises, and the freaking thing started pouring smoke out of the vents on the side. I immediately unplugged it, and it even still works, but I am going to have to babysit it everytime I want to charge it, and won't even ever know when it is actually charged...
It is always fun to be afraid that your new product will murder you and your entire family as you sleep... | video-games_retro-gaming-microconsoles |
A worthy prequel and GameCube exclusive to the great RE series. For starters, I have played and still own every major Resident Evil game in the series including 0, 1, 2, 3, 4, 5 and Code Veronica, all of them being on the GameCube except RE5. One of the best video game series of all times. This game was released as a 2-disc GameCube exclusive.
Story: While the original RE game starts with the Alpha team's story, Bravo team was sent in first but their story was never explained. The main character, Rebecca Chambers was just a helper in RE but now you get to find out what her story was and how she survived while the rest of the Bravo team did not. Bravo team is called in to investigate a series of grisly murders in the Arklay Mountains region outside of Raccoon City, same as the Alpha team later on. On the way to the scene, Bravo's helicopter malfunctions because of a sabotage and is forced to crash land in the forest. The team soon discovers an overturned military police transport truck, along with the mutilated corpses of two officers. The remaining bravo team members split up and Bravo team's field medic, Rebecca Chambers, finds a train stopped in the middle of the forest. She discovers the prisoner, Billy Coen that was being transported by the military police. The train starts moving uncontrollably. The two work together from then on, stopping the train before it crashes and discovering an underground research facility owned by Umbrella. Things aren't what they seem as they explore the facility, fighting all the creatures and insects from Umbrella's experiments. The game ends at the entrance to the mansion from the first RE game.
Gameplay: Single player survivor horror. You control both Billy Coen and Rebecca Chambers, each having their own unique abilities and each needed to solve puzzles and advance the plot. The storage containers are gone from the original RE game so if you need an item and your inventory is full, you then drop an item and it is tracked on your map in case you need to go back and get it. Fighting is the same as the other RE games. You can shoot from a stationary position only. The weapons include various custom handguns, shotguns, magnums, sub-machine guns, grenade launchers, and close-combat knives. As for the characters abilities, you need to use Rebecca to mix chemicals and get into tight spaces (she is petite) while you need Billy to move large objects and use a lighter. The enemies include mutant insects, zombies, primates, and leeches.
Conclusion: Controls are easy to use. Sound and graphics are both on par for GameCube quality. If you love the RE series, you will like this game. There are multiple difficulty settings and the game is quite challenging on the standard difficulty. Worth picking up if you still own a GameCube or it can be played on the Wii using a GameCube controller and memory card. | video-games_retro-gaming-microconsoles |
F.I.N.E AND N.I.C.E. Ok this is how it is:
The game boy micro its realy great the graohics are great the only 2 bad things are 1 the price:
I think that nintendo or at least amazone should reduce the price for the simple fact that the DS has more tech and is just 20$ of diferance between this two
Second the size:
The Ipod its Ok to reduce it becose its music you may play on it yeah but the main thing is music and the nano is to reduce ocupation space and even when i used to play the SP its was kinda incorfortable the reduction of size it was still controlable
Ive done inof critics lest go with the good things
is incredible how nintendo reduced the size man I can only image the next generation of GB the tech and all are asome and peaple when I say Awsom I mean AWSOME you sould realy but especialy if you are in al that nintendo thing
o and FINE means : Freak out, Neurotic,Emotional and Indecive
NICE means: Neat Incredible Criticable but Exicting | video-games_retro-gaming-microconsoles |
Rating pending...UPDATE 12/30. My son has really taken a liking to the Zelda games, so when I went searching for Christmas presents, I was happy to see a new chapter out.
The game arrived and I was a bit dismayed to see a T on the cover, for a teen rating. You see, my son is 6. We decided to have a look.
The graphics are amazing, much of the dialog is pretty hokey, and the game is full of the same tunes as the others (with a few twists); even the monsters are sort of familiar, so the fear we had about a bloody, gory game have, so far, been laid to rest. Link as a blue-eyed beast was different, but interesting.
Should my feelings about the game change, I'll edit this review, but as of now, I've been comfortable with it. We also haven't experienced much frustration so far in figuring things out, as the townsfolk and magical creatures are very helpful.
Just a little addendum: the animation is almost too good in parts. How do I mean? Here's an example: A child is kidnapped by a creature on the back of a large armoured warthog and tied to a pole, which he uses in battle. The lava area is bothering my son somewhat, but it does in the other Zelda games as well. It reminds me of a PG 13 fantasy motion picture. It can be fairly intense. Still amazing... | video-games_retro-gaming-microconsoles |
Opinion of the Demo. I've recently played the Metroid Prime 2 Demo Disk. From what I can tell, the main style of Metroid Prime remains the same, theres no big surprise there. However, I found the new scanner interface interesting, and perhaps a little unappealing. While the old scan visor "marked" objects with a red symbol if it was scannable, the scan visor in Metroid Prime 2 changes the colors of objects that are scannable (the objects are changed to a solid, non-blending color that, to me, looks a little bit out-of-place in the Metroid world).
Metroid Prime 2 also features a new "ammo" system, but it really isn't that revolutionary; infact, it isn't revolutionary at all. For the "light" and "dark" weapons, each shot simply uses "1" from a stock of "light" and "dark" weapon ammo that you have accumulated, similar to how missiles deplete your missile stock after each shot.
Charging the "light" and "dark" weapons use additional amounts of ammo.
Getting your ammo back is pretty standard, it pops out of enemies and boxes as we are already familiar from Metroid Prime.
The game does introduce new enviroments though. Some that cause damage to Samus over time (but must be transversed anyway) and some that automatically heal Samus while she is in them, once again, over time.
The game stacks up to have a LOT of potential, and despite a few turn offs when it comes to some of the new graphics, I plan to buy this game when it's price drops. I haven't seen Nintendo screw up a Metroid game yet, and this one will certainly present challenges none of us are use to. | video-games_retro-gaming-microconsoles |
It's Not Super Mario / It's Snot Super Mario. The name is Boogerman. A superhero that can flick his own boogers, spit milk loogies, burp, fart, and fart-fly.
This is an interesting platform-style game that seems to take quite a bit of inspiration on Mario. Firstly, like most games that saw a twin release on Super Nintendo and Sega Genesis, the Super Nintendo version has more detailed backgrounds, better colors, and sounds much better. As of right now, SNES copies of Boogerman are at $35 and Genesis copies of Boogerman are at $10. In this case, the Genesis game is quite good, so unless you are a die-hard Super Nintendo gamer with some money to spare, stick with the Sega Genesis copy.
The colors, backgrounds, and animations are all very nice for Sega Genesis. The aesthetic is comparable to ToeJam and Earl 2 Panic on Funkatron, and has that same quality visual appeal. The music is decent, but not memorable like ToeJam and Earl 2 or Earthworm Jim.
But what to make of the game? A gross janitor turned into a gross super hero known as Boogerman that fights in "Flatulence Swamps", "The Pits", "Boogerville", "Mucous Mountain" and the final levels "The Puss Palace"? In the mid 1990's, there was a brief time when this type of humor was relevant...I tend to think of it as "Nickolodeon Humor" because of the gross-out humor of popular Nick tv shows Double Dare, Ren And Stimpy, and AAAAH! Real Monsters.
Ultimately, it's a platformer that is not nearly as capable as Super Mario Brothers games. Instead of going down pipes, Boogerman goes down toilets. Instead of spitting fireballs, Boogerman hocks milk loogies. Instead of flying around with a feather, Boogerman gets a chili pepper and uses rocket-farts to fly. It's a pretty neat idea, and it wouldn't have worked if the game wasn't so visually appealing. There is a simple 4-character password system that enables a player to pick up where they left off. Surprisingly, if you make it to a boss and fail, you will be given a password that allows you to retry the boss that defeated you. This is a great feature and spares players the monotony of having to make it all the way to a boss just to have another shot at advancing. The boss fights can be a little tough, but the password feature makes up for this.
There is no 2-player mode, which is kind of a bummer. There are plenty of power-ups in the game, so the player always has a chance of advancing. The "fart" sound effects are perfect for the Sega Genesis, especially since some of the worst-sounding Genesis games sound like a burp and fart machine.
The level design has a gradual learning curve, and the platforming becomes challenging by Mucous Mountain. The game is pretty stingy with offering the red chili pepper power-up, which is a shame because flying should be allowed more often. Also, if Boogerman takes just ONE hit, he loses all his power-ups. If Boogerman has the Milk (for spitting loogies) and the red chili pepper (for fart flying) then taking a hit is very frustrating. A seasoned platform gamer will find themselves enjoying the game, but having to play it slow step by slow step to avoid the hazards. The stage enemies are all easy to defeat if you play slow and keep your distance, but they are difficult to avoid.
There's only a couple flaws here. A 2-player mode would be fun, especially if Boogerman were given a gross sidekick, Also, not enough red peppers. It's too bad there's no swimming level, like having Boogerman swim through a whole bunch of snot. Also, why not have Boogerman flick blood when he runs out of mucous?
4 out of 5. One of the better and more original Sega Genesis games. | video-games_retro-gaming-microconsoles |
Great little system. The Game Boy Advance is pretty great. Big library, nice form factor, etc.
This doesn't have a backlit screen and takes normal AA batteries, unlike the Game Boy Advance SP. The battery life is excellent, and it plays all Game Boy branded games, although GB/GBC games have a darker palette here than on the Game Boy Color, which is a little bit of an issue due to the non-backlit screen.
And unlike the SP, it has an ordinary headphone jack, instead of needing to use the power adapter port with a converter.
Also, GB/GBC games stick out pretty far, but this is true of all GBA/SP/Micro systems.
Mine came in great condition, little dirty from it being used, but OK. All buttons were working, etc.
If you are willing to deal with the lack of a backlight, an original GBA is a pretty OK buy, especially since they tend to be a bit cheaper. Otherwise, get the SP, and if you really need to use headphones with it, get the adapter for that. | video-games_retro-gaming-microconsoles |
Great racing game. Choose from Mario, DK, Bowser and five other characters and race on 20 new tracks. Race against your own best time in Time Trials, play in the grand prix ,or link up with 1 to 3 friends and play the battle mode.
With simple controls, winning gold medals isn't hard to master (with enough practice you will be able to master even the hardest level), but there is a challenge complete. Play the grand prix, and get a total of at least 100 coins on each of the 4 courses to unlock another course. Try to complete this on 50cc, 100cc, then 150cc.
The graphics are great, and this game is VERY fun. You won't get bored of this game for a while. | video-games_retro-gaming-microconsoles |
Plastic headband broke in three weeks. Sound is ok, bass is weak! As others encountered, they seem sized more for adolescents than adults. The fit was uncomfortably tight and from first use it seemed a matter of time before they would break. Three weeks of careful use and the plastic headband severely cracked rendering them unusable. Posted a review afterwards and I was proactively contacted by Sentey. They wanted a destructive pix (cut them up & rip off the speakers) and they would send a replacement. However, with the holidays and Xmas I received the email after the headphones had been discarded. No photo op, no replacement.
The product rating is one star but I would give Sentey's customer service FIVE plus stars for proactively contacting me regarding the breakage. My fault for discarding the product, but they were only $20. | video-games_retro-gaming-microconsoles |
Better than The Sims. If you like games that are innovative and unique, you'll almost definitely like Animal Crossing. If you've ever played "The Sims", you already have a good idea for the basic concept of the game. It's not so much about achieving a specific objective (e.g. fighting bad guys, saving the world, etc.) as it is about just hanging out, making friends, living your life, and having a good time.
The cool thing is that this game makes use of a concept that doesn't exist in The Sims. Namely, the entire world operates on a real-time clock. As it says on the box things happen "whether you're there or not". This means that the game world is constantly changing from day-to-day. When the seasons change in real life, they change in the game. When there's a holiday in real life, they're celebrating it there in the game, too. Things you do have long-lasting consequences. If you plant a tree one day, you will notice it growing for several days afterwards. If you're mean to someone in town, they will pack up and move away. This isn't the kind of game you get through in a week. This game is fun to play for an hour or two every day so you can see what has changed since the last time you played. Also, unlike The Sims, you don't have any annoying meters telling you what your hygiene, hunger, sleep, entertainment levels are. You don't HAVE to do anything. You can just do what you want and have fun.
I highly recommend this game to anyone of any age. One word of caution, though. This game is extremely addictive, especially because of its ever-changing nature. Be prepared to say goodbye to your free time for a while if you get this. | video-games_retro-gaming-microconsoles |
Old school game that may hold some interest for those who grew up in the 16 bit era. In 199X, the world was lost in a vortex of terror. Malicious terrorism gripped the land, the sky, and the sea. There were two brave men who fought against this reign of violence. They were the anti-terrorism team, "THUNDER FOX." Thunder fox for the Sega genesis is a side scrolling game were you can use various weapons to kill terrorist.
Lets consider the cons of this game. First it has pretty good graphics for the time period that it came out on the Sega genesis. The music is not as good as the arcade, but it always sounded pretty good to me. You many weapon such as machine guns, flame throwers, grenades. I like the boss battles which were a high point for me back in the day. The character had a impressive move set for the time period it came out in. You get two different characters to pick from One is better with weapons and the other is better with hand to hand fighting.
Now the cons. The game is missing the ability to use vehicles that are in the arcade version. An entire vehicle stage is missing that had you flying in the air in a vehicle. You have two different characters, but they look like the same dude with different colored clothing and only have slight differences. The game can get very repetitive after the second stage and you just walk from one end to the other hitting crap. The game can be very hard so if you are a wimp stay away.
In all a decent version of the game for the time period it came out in of you have never played the arcade version. The arcade version is actually available on a compilation disk for the ps2 and Xbox. If you just want to play an obscure game on genesis or get something that is cheap give it a chance. I have enjoyed playing it again mostly for the nostalgia as its a game I played a lot as a kid. Pretty much only people who did like this as a kid would enjoy it now especially since its the gimped version of the game. | video-games_retro-gaming-microconsoles |
Unoriginal, but a fun RPG none the less. Mario & Luigi: Superstar Saga is the third and latest game in the Super Mario RPG series. Any fan of either Super Mario RPG or Paper Mario should give this game a try, as it is very similar in game play to the other two. The obvious difference is this time, you get to use both Mario and Luigi in your quest.
It's a conventional RPG with turn based battles, character upgrades and the like. But instead of the usual plot of Bowser-kidnapped-Peach-so-you-better-save-her, you and Bowser will be working together to defeat the evil Cackletta that has stolen Peach's voice.
Being an RPG, Superstar Saga will take you a long time to play, it's by no means a quick-beat. Even the game play keeps getting more interesting as you need to master more fighting techniques as you progress.
In conclusion, a great RPG, but it doesn't really add much to the genre. If you like RPG's, or was a fan of the original two, you should check it out. | video-games_retro-gaming-microconsoles |
A Step Beyond. This game is definitely a step beyond the rest of any games I have ever played. I've never before come across a game that even gave me the chills when I played it in the dark. The sound, the graphics, the puzzles...everything contributed to making RESIDENT EVIL the best game ever. I never played the PS titles, but that didn't stop me from buying this game the day it came out. This game keeps you busy from dusk til dawn, it will keep you on the edge of your seat...and it will probably cause you to keep a light or two on ;-) There is action, mind boggling puzzles and a storyline that will catch your attention and never let go. Spinning 2 discs of frightening night fun, RESIDENT EVIL is going to be one of the top games ever realeased. Can't wait to play the sequels already announced. | video-games_retro-gaming-microconsoles |
Pokemon trader? Try this. I just had to say something about this product. Not just as a buyer but as a person who is still a "game boy color" pokemon trader.
I can honestly say I have looked for a product like this ever since they have been taking them off the market one by one. I tried searching everywhere but mostly online. But every time I tried to buy one, it either had bad reviews, wasn't clear on the product or it suddenly got taken off the next day.
So when I found this one, I had the natural anxiety of buying (especially since most of the ones I have bought before didn't work; even when they were new too) But I saw a lot of positive reviews from other "raters" and decided to buy it.
Day of arrival, I had so many butterflies in my stomach, wondering if it would really work. I tried it out and successfully became the owner of a Steelix, Golem, Alakazam, Scizor, etc.
The only bad thing I can say about it... well the cord is bit long so its a little hard to store neatly and of course there are the other link cables attached that I personally never use (original game boy I think) but other than that, it is a success.
So if you're a still a pokemon trainer from the 90's or are looking to pass on your games to a future player, I would recommend this product 100% for completing that pokedex of yours.
Have fun! | video-games_retro-gaming-microconsoles |
A great story with great graphics, but gameplay/sound kinda stinks. Okay, I found myself deciding between this game and some others, and I kinda wish I would have gotten one of the others, but overall, I'm not complaining.
When I first started playing this game I was like, wow, I can tell this is gonna be a really good game, just by the AMAZING opening cinema...turned out to be a "meh" game. Has its good points, has its bad points, but nothing to write home about.
Here's why I only gave it 3/5.
-Card battle system. If I wanted Yu-Gi-Oh, I would have bought it. If I wanted to play Magic: The Gathering, I would have bought that as well. The graphics on the cards are very well done, and some of the descriptions are funny, but still..its card battle and I hate that. I'd rather have a judgement wheel like Shadow hearts 2 or old school rpg action like Final Fantasy.
-Lack of cinemas. When I saw the opening video to this game while watching the title screen, I almost fell off my chair! I couldn't wait to get going and get into the story! However, after finishing disk 1 and getting 3/4 of the way through disk 2, I was incredibly dissapointed to find out there were NIL, NADA, ZERO, ZILCH FMVs. Thats not really a thing I look for in a game, but when they put a simply AWESOME opening intro fmv to the game, and not include those same fmvs in the actual game at critical plot points, it really sucks.
-Sound. I just had to turn off character voices. Not that they are done bad, just the people's voices they picked to do the characters are annoying and get to me. I really didn't like Kalas' character voice, Xhela's voice gets reeeeeeeaaallly annoying after hearing her name off all her spells as she fires them off in fights.
-Experience points, leveling up and acquiring money. Now I was kinda on the fence with this one. Its different from any other RPG I've played, so I can't decide if its good or bad. You technically kill monsters over and over for experience points till you level up like any other rpg, but in order to level up, you have to go to a church and pray to level up. There is no indicator how much xp till your next level either, so you just have to make periodic visits to the church to level your character up. You don't get money from monsters by killing them either like other rpgs, you have to take pictures with a camera (yes that's right there's a card that lets you take pictures of monsters), then you sell the pictures at stores for cash.
PROS:
-Simply AMAZING graphics. The opening cinema on the title screen had me hooked on this game, just waiting to learn the plot. The worlds are beautiful and something completely new to the rpg scene (everyone lives on floating islands, almost everyone has wings). Every character and monster and spell/special move has great graphics as well.
-In-depth and deep plot. Like I said, I don't like card battle rpgs, so I was forcing myself to keep playing the game (I hated the fights), but there are many plot twists and turns that keep you shocked and intrigued...::spoiler alert:: Most of the best plot stuff happens at the end of disc 1. The game setting was really well-done also..I loved the setting.
Other than the flaws I listed above this game could have been a SOLID 5/5 or even 6/5 had the creators made it not a crappy card rpg, got different actors for the voices (you'll see what I mean if you play this), and put in some FMVs to help the story at critical plot points. I would definitely not buy this game, this is more of a rental..but the game is so long and in-depth it may take you a few weeks to beat it :) | video-games_retro-gaming-microconsoles |
The Best Game of 2004. THIS GAME WAS THE BEST ADVENTURE GAME OF 2004!!! Some Zelda fans may be disappointed about its cartoon graphics but I still think it was a fantastic game. The enemies aren't very merciful and there are even enemies who can jump! The graphic engine is amazing and the movement is smooth. It's a good game for younger and older audiences. It doesn't really scare the kids and it isn't too hard for the adults. With a perfect soundtrack this game makes the envirements feel just right. In some points of the game you also have to use stealth, but in others you can choose stealth as your advantage to avoid/attack an enemy or slash the heck out of your opponent with your sword, a weapon an enemy dropped or a stick that you find. Also, you can light the stick on fire and attack your enemies which is a big advantage! There are several extra things to unlock such as heart containers, parts for your magic meter, larger quivers and bags for your bomband arrows and even a picto box! After beating the game once it asks you to make a special new file. After choosing a slot for the extra file you can play all over again in the clothes link wore before he got the green tunic and Arryl gets a red shirt with a skull on it. Also, if you had a picto box, it's upgraded to a color picto box which takes color pictures. I give this game 5 stars for excellent detailing, gameplay, a fantastic storyline, amazing special features and several other things. | video-games_retro-gaming-microconsoles |
Sfadisneyfreak. I am a die hard, hardcore Haunted Mansion fan. When the movie with Eddie Murphy came out, I hated it and assumed the game was based off the movie. It isn't. In fact I want a movie based on the game because it would be brilliant.
The game play is engaging. The puzzles and mystery of it all are never tiring but always keep you playing. The art design is well done. It's the perfect balance of cartoony and creepy. This is the most elegantly gothic game I've ever played.
I'm actually not one for video games, and they can lose my interest quickly but I couldn't stop playing this. I borrowed it from my room mate and had to give it back before I finished it. I just bought it again because not playing it was haunting me, no pun intended. | video-games_retro-gaming-microconsoles |
A lot of fun, but don't expect it to replace a Genesis. I have many fond memories of playing my first-generation Sega Genesis. I also owned the Super NES, but I'm one of the few who preferred the Genesis. The Genesis had a fantastic library of arcade ports and originals, and while the SNES was technologically superior, the Genesis had its moments of overachieving with titles like the Sonic series, Gunstar Heroes, Street Fighter 2-SCE, the Shining series, the Phantasy Star series, Earthworm Jim, Castlevania Bloodlines, Eternal Champions, the Streets of Rage series, the Madden series, and I can go on. With that said, I jumped on the Atgames Sega Genesis Classic Console upon knowledge of its existence. Overall its a great console, but its only similar, at best, to an authentic Genesis console. The Atgames console does what it is intended to, it plays the Genesis games well, its controls well (i.e. tightly) and responsive, and it has 40 (not 80) classic Sega titles built-in. With that said, any Genesis fan will notice right away that some of the graphics and colors are off, and the sound is flat and slightly distorted. If you're just looking for a system for nostalgia, the Atgames console will be a lot of fun for you. However, if you want an experience that's close to that of the authentic Genesis, this is not your console. For a personal example, I honestly have a lot of fun while playing this console, but I play Soncic's Ultimate Sega Genesis Collection on the XBox 360 when I want to get immersed in a game like Shinging Force. I especially like the wireless (i.e. infrared) controllers that come with the Atgames console, they are very responsive as long as they stay within line-of-sight of the console. I wanted to mention that about the controllers because after reading others' reviews I'm under the impression that some people may not understand infrared technology. The Atgames Classic Sega Genesis Classic Game Console is a great system for nostalgia. It does everything that it is intended to do, it just doesn't do it as well as the original. That doesn't prevent it from being a lot nostalgic fun! | video-games_retro-gaming-microconsoles |
The Dreamcast goes out in style. It's sad to see the Dreamcast leaving us. But it's great to know that it's leaving us in style with some of the best games. After Sega announced they would stop producing the Dreamcast, some of the best games have been released. NBA 2K2, NFL 2K2, NHL 2K2, Sonic Adventure 2, and of course Phantasy Star Online version 2.
PSO version 2 is about the Pioneer being destroyed. You use your created character to go around a planet called Ragol to research what happened and it's remains, etc. The gameplay is one area that PSO version 2 really shines. You can choose to either play online or off-line (both excellent modes). If you own PSO version 1 for Dreamcast you will be able to port you character form that game into version 2. Unlike most RPG's this game is a big-time slashing, shooting and killing game and is much more fun than many RPG's. This game also has many new quests that were not in PSO version 1 as well as several new levels such as Cave and Beach to go along with Forest 1 and Forest 2. Sonic Team has also made it easier to get more useful items throughout the game. Meseta (the money in PSO) is much more plentiful and rare items are much easier to find than in PSO version 1. Also you will find more items such as weapons that can be used by your type of character. If you would rather play online it will cost you $15 for 3 months which is not at all a bad deal. Online you can play Battle Mode vs. other players around the world, play Go-Go Soccer in the lobby or join forces with others.
If you own Phantasy Star Online version 1 and have yet to pick up version 2, you don't know what you're missing. With new quests, more rare items, and great, new levels, PSO version 2 is one of the best games on the Dreamcast. The DC definitely goes out in style. | video-games_retro-gaming-microconsoles |
Great game...but Biggs still dies. I can still remember the shrieks of rage that erupted from my brother when Biggs got shot down in the first assault on the Death Star. His emotion seemed a little excessive, but then again, he always took his Star Wars pretty seriously. His rage must have left an impression, however, because I bought Rogue Leader thinking I could rewrite Star Wars history and save Biggs. While I'm happy to report that the game is great fun and faithfully recreates many of the enormous space battles of the first three movies, I could not save Biggs. He was, as I always feared, merely an extra...and doomed to be cannon fodder.
I didn't find the tutorial mission to be much help (though you do get to bulls eye womp rats); it was more exploration than instruction. You're probably better off just jumping into the first mission that pits you, Luke Skywalker, piloting your trusty X-Wing as Red five, against the original Death star.
It looks right out of the movie and really sets the mood for the game. The first two parts of this first mission are basically tutorial as you attack cannon towers and hapless tie fighters that rarely shoot back or do much in the way of evading. You're able to give your wingmen commands to do a number of things and they're pretty effective at carrying out orders. The only difficulty in the mission comes when Darth Vader appears with a guard of Tie Interceptors, wounds Wedge, and then blows Biggs away(*sniffle*). You must, as Obi-Wan's spirit guides,'..Use the force, Luke' to finish off the Death Star. You all know the rest.
Each mission gives you three lives to complete the three-part missions. After each successfully completed mission, statistics are compiled and medals are awarded (or not awarded) according to your proficiency. Each medal is worth points and can be used to unlock alternate fighters and missions. Each mission also has upgrades hidden somewhere in the map which can be used to upgrade ships' components. It is worth noting that the missions jump rather radically in difficulty so that by the third mission, you're up against a Star Destroyer and cursing blasted Wedge for not backing you up. If you could clone Porkins, I'm sure he'd die in every mission.
The mission difficulty is probably the most frustrating aspect of the game, but also the most rewarding. One minute you'll be cursing the game and its makers and trying to restrain yourself from smashing the controller and then suddenly realize some new tactical strategy that lets you finish the mission. I will say that the final mission is simply too difficult--realistic, but too difficult. I beat it after much pain and cursing.
The technical aspects of the game are very well done. The controls are responsive and every craft feels very different to pilot. There are also several views (inside cockpit, just behind fighter, far back of fighter, and bombing view for those fighters that are capable) and each viewpoint has advantages and disadvantages. The graphics are some of best to be seen on the Cube to date--up there with Resident Evil and the like. The missions that recreate battles from the movies look exactly like their movie counterparts. I also didn't encounter any glitches or bugs while playing this game.
The audio is terrific and appropriate for a Star Wars game. The staple soundtrack and sound effects are right out of the movies. The voice acting was the most surprising, as any spoken dialogue not taken directly from the movies is voiced by actors who do a convincing job of imitating the stars. The replacement voice for Lando (Billy Dee Williams) was especially convincing.
In all, Rogue Squadron II faithfully recreates the major battles of the Star Wars movies in all their difficulty and technical brilliance-just be prepared to see Biggs die...again. | video-games_retro-gaming-microconsoles |
Final Fight on GBA? Unbelievable. Remember original Final Fight on the arcade and the SNES? Well, Capcom did it again! Youhou! Being 23 years these days I really don't give damn about whether people think I'm still a kid playing Final Fight on my GBA. This game makes me nostalgic because it reminds me of the early 90's - then I was still 13 - when I started going to arcades. FF was one of the best two-players beat-them-all of these times. Concurrently, Nintendo was doing great in the world of video gaming with the SNES. Capcom decided to release the game - Final Fight Guy - on the console, but unfortunately it was a failure in my opinion since it was only a one-player game and worse, one of the characters was missing.
Capcom didn't leave the series (after FF Guy) to rest by releasing Final Fight 2 and Final Fight, which both added the two-players mode and the 3rd character. However, the two sequels were still missing a few features present in the arcade version. They were not massive hits but they sure satisfied the FF desire.
Now, Final Fight - Final Fight One - is making a come back on the GBA, which is definitely going to be a promising hit this time. The portable version of this game will be a direct translation from the arcade version with all the missing characters, bosses and levels now all fully intact, which are excellent news to fans of the original FF like me.
In case you are not familiar with the FF genre, the game - as one of the three selectable characters - consist of kicking everyone's ... and of cleaning the streets up of the massive saturation of Mad Gear gang members, as the leader has kidnapped the mayor's daughter. Using brute force, you have to mop up the floor with these guys in order to advance through the city. And at the end of each level, there'll be a big fat *ss waiting for you and it'll be up to you to beat the ... out of him. However, the game involves some strategies if you don't want to finish off all your lives and continues, so don't just use your special attack because this consumes stamina and be careful when there are a lot of enemies on screen and mainly when fighting the bosses.
The game is also a two-players game (via the link cable), which is the whole point of a FF game. You get to choose one character amongst the 3 selectable ones. Each of them have their own style of attacks and special moves, so choose wisely to make a perfect team of FF fighters to make your way through the Metro City streets. The only downside of the two-players game is that each player must have his own cartridge to play the game. But who cares it's Final Fight guys!!! It's a must to have whether you are new to the genre or a fan like me. Just BUY IT as soon as it's out on the 28th September.
STRONGLY RECOMMENDED! Just buy the game or sell your GBA! | video-games_retro-gaming-microconsoles |
Surprised at how good this was. Now it should be noted that if you are wondering what game system to buy that the GameCube will not be "supported" (i.e. new games) a whole lot longer - maybe a year or more. Which probably explains the insane price on this.
I have a PS2 and am quite happy with it, but when even knowing the above I saw the deal ($99 and Zelda) first reported as a rumor in the mag, EGM, and then saw the ad on TV a little later... I made my choice and I have to say, despite the initial big bite on another hardware purchase I have had more fun with this baby than the PS2. First, get the Zelda pack - 1) it is only for a limited time, and 2) it is not only 4 free games but 4 free great games and 1 free 20min demo of Zelda: Winwaker. There is a bit of a load time with these games, but nothing more than you would see on the PS2.
If you are wondering what other games to buy, might I recommend Metroid Prime and Mario Kart Double Dash. Mario Kart has like zero load time. I was trying to pop M&Ms between the screen changes and the game kept beating me on speed. >.< But its not just fast, it is extreme fun that you will want to challenge your friends on. For a cartoony game it has good graphics and great control. Metroid Prime is talked into oblivion, but a quick run-down... it won't bring back the good 'ol days of "Metroid" fun, but its a great game none the less that actually gives the impression you are investigating a planet rather than the game just stating that is what you are doing. The atmopshere is just great, from scanning your enemies and seeing detailed diagrams of where they injured to stepping into desert landscape with a dust devil blowing over you. Its pretty slick.
So while the GameCube's future is bleak (Nintendo is already developing games for the next generation), it has a good chance of providing the most important thing... fun. Plus, how many opportunities will you have to own four classic (2 of which are really hard to get) games without having to download them from a website and play them on the computer? -Supposedly- the next generation Nintendo console will be backwards capitable. (i.e. able to play GameCube games) A great feature that they probably learned from the Playstation 1 & 2. But it should also be noted that the other manufacturers have their next generation console on the line too, Nintendo will just be the 1st one out with it. | video-games_retro-gaming-microconsoles |
The absoulutely BEST Pokemon game. This game is great! Now, you're probably thinking, "It looks just like gold and silver.." But it's not! I bought this game, and was amazed! There is much more to do! It's MUCH more funner then all of the other pokemon games! You finally get to choose between a boy and a girl, for yor trainer! For archeologists in the making, *like me! ^^*, this has the Ruins of Alph, a GREAT place to explore! You still get to have the basic Pokemon battling, but the trainers/Gym Leaders are tough! Much more tough the silver and gold! It's a challenge! But it's fun! | video-games_retro-gaming-microconsoles |
Dark Duel Stories Disappoints. The Pokemon Collectible Trading Card Game was my first experience with a CTCG for the Game Boy Color. Purchased back in 2000, it proved to me that a) the Pokemon CTCG was enjoyable even by an adult player who isn't a Pokemon fan and that b) a CTCG could be more than competently executed on the Gameboy Advance. Thus, when I first saw Yu-Gi-Oh! Dark Duel Stories for the Game Boy Color in 2002, I was ready and willing to overlook the "kiddie" franchise to enjoy the strategy of a long-overdue addition to the list of CTCG's available for a hand-held console.
Unfortunately, Dark Duel Stories is a disappointment. As a subsequent release, it should have been at least as easy, enjoyable, and challenging to play as the Pokemon CTCG. Unfortunately, there isn't much enjoyable about playing this game.
Deck creation is subject to a number of artificial limitations, such as an anal-retentive limit of exactly 40 cards in your deck, and no side deck. Cards are all assigned a point value to limit the use of more powerful cards until you play several duels to increase your allowable point total limit for deck creation. While the mix-and-match monster card creation feature allows for a great variety of monsters, their practical utility is severely limited by their point cost.
Other bizarre deviations from the Yu-gi-oh CTCG proper include the limit of one trap card can be played at a time, which must be discarded at the end of your opponent's next turn, and the virtual non-existence of monster flip effects, effectively nullifying most strategies beyond eliminating or overpowering your opponent's monsters.
Dark Duel Stories attempts to overcome these self-inflicted shortcomings by introducing two "paper-rock-scissors" style heirarchies among the monster cards which allow certain monster types to automatically destroy types to which they are superior, regardless of their actual statistics. Additionally, players need neither fusion monsters or a polymerization card to perform fusions and summon fusion monsters. Other than these weak concessions, however, there is little in the way of strategy.
In short, there are other CTCG's more worthy of your time. If you're a fan of the Yu-Gi-Oh! CTCG, seriously consider upgrading to a Game Boy Advance and getting Eternal Duelist Soul. If you're not particularly loyal to a particular CTCG franchise and you're not ready to upgrade from your trusty Game Boy or Game Boy Color just yet, see if you can find a copy of the Pokemon CTCG. These games are enjoyable and worth your time; Dark Duel Stories isn't. | video-games_retro-gaming-microconsoles |
Casual Gamers may Like It, but Hardcore Gamers Will Hate It. AtGames is a Chinese company, though you won't find it mentioned anywhere on there website. But it becomes apparent when you see how little information is given in English on their products. AtGames has been manufacturing a product that plays Sega Genesis cartriges since 2003 as far as I can tell, starting overseas, gaining an official Sega license along the way (around 2007 or so), and now they're bringing it in a offical launch in North America (though you could find them since 2009 in different forms). You'll see this same hardware called different names over the years (the Mega X-3, the Firecore system), but 2012 is one of the first times that AtGames has actually made more of a marketing push and started using somewhat professional packaging, including the Sega Genesis logo and a few actual game characters. They also have separate Genesis and Master System hendheld portable systems they've been selling for a few years now, each year getting slight revisions in what games were included, and what packaging was used.
THE PRODUCT: It may say "80 Games" on the packaging, but this is misleading, as you only get 40 Genesis game, and 40 self-published game that could best be discribed as homebrew games (think of the contents of Action 52 and you'll understand). The biggest complaint gamers have is that the EMULATION IS ONLY 90-95%! This is your standard console-on-a-chip, and you'll find the sound is often presented at the wrong hertz (listen to the Sonic the Hedgehog start-up music and any long-time fans will spot the "off-key" music, as it is sometimes called). Sonic himself also doesn't quite reach the speeds he normally does, though its close. Colors can often be off in areas as well. Some people may not notice these little differences, but for the hardcore its a deal-breaker. AtGames has only made slight changes over the years with its emulation, so it probably won't get noticably better any time soon.
The console itself only offers MONO SOUND, but the game slot is big enough to accept ALL North American, European and Japanese games, so this unit is REGION FREE. The unit also has and SD slot, which means you can take a 2GB or 4GB SD Card and put all the Genesis/MegaDrive games you want and play them. Definatlly a nice feature, but you'll need to convert them to the .bin format, and put them in a folder marked "games" or it won't work. There should be some more detailed instructions on the internet for those that need them. You standard composite cables are your only option for video.
NO SAVE FEATURE: The next biggest complaint is the comlete lack of a save feature, even if you have your games on an SD Card. AtGames NEVER discloses this information on any of its products, but you should know it ahead of time (the website may have been updated, but the packaging itself never indicates it). For a lot of games this really doesen't matter, but it means that any game that featured a battery back-up needs to be finished in one sitting (namely RPGs, like Phantasy Star 2). And even if you put in the real physical cartridge to a game that has a working battery back-up -- the save feature STILL WONT WORK. It seems that only an original Genesis/MegaDrive console and the Retron 3 system will actually save your progress. If you come back to one of these games, only the saves that were previously made will be present, reguardless of the progress you made, and even if the system says the save was successful. Games that use passwords are obviously unaffected.
BOTTOM LINE:
The more casual gamers may not mind the negatives. The slight sound deviations and graphical miscolorations may not be noticed as much if you haven't played many of these games in nearly 20 years, and not being able to save may not be a big deal since many games don't require it anyway, and those that offer a password feature can still be played like normal. Its also very nice to have a simple Genesis-clone with a couple wireless controllers, the ability to plug in any offical Genesis controllers, and a way to take the entire Genesis/MegaDrive collection on a SD Card if you wish. Perfect for some nostalgic gaming if you're on the go, or you need to be away from your main gamming collection for a few days. Just throw this thing in your backpack and you're all set. The list price is $60, but you should find it for around $30 new at Walgren's, Family Dollar and SafeRite stores.
The more hardcore gamers will hate the quality of the emulation, having the sound being off so much will make it impossible to play for some, not to metion some areas will have the wrong-color sprites, and some games just plain won't work. The emulation doesn't include Sega CD / Mega CD or the 32X compatability, you can't save in-game, and you can't even use the emulator itself to create save-states. Having mono-sound is also a bummer. The price may be attractive, but there's a reson why the big retailers don't carry the product. Its a cheaply manufactured product meant to be sold in Third-World countries alongside other knock-off products. The offical Sega license is nice, but many of the games are the same as on "Sonic's Ultimate Genesis Collection" (PS3, Xbox360), so just get that. Nowadays you're probably better off bringing your laptop with you, complete with a decent Genesis emulator, a collection of ROMs, and a digital controller so you don't need to use the keyboard to play. You won't have a cartride slot, but it will be more authentic. | video-games_retro-gaming-microconsoles |
5 stars. This game is totally excellent. If you want a good megaman game y tell you to buy it. It has a good storyline and is not one of those easy game that you can finish in a day. I have been playing for weeks and haven't finish it yet. In this game your Lan Hikari with your netnavi megaman and you live in ACDC town. You can travel trough the real world or jack in into the internet and bust some viruses. You have some missions to do where you fight the WWW organization and other things. It has excellent graphics. Trough the game you experience style changes witch gives you new powers and weaknesses. The only bad thing is that you run into viruses a lot.
PS: JACK IN | video-games_retro-gaming-microconsoles |
I'm A Lousy Shot But I Can Type 108 Words a Minute. I have House of the Dead 2 regular version and even without the lightgun, just using the controller, I still can't shoot to save my life. So, when I heard about Typing of the Dead, I thought my prayers had been answered. Your parents always say "use your words!" so now I can actually apply that to something! Although the game does not exactly give you your WPM rate per se, it does give you something that is a tad more helpful. It shows your strengths and weaknesses! Perhaps your accuracy on the left-hand keys is bad, perhaps punctuation isn't your strong suit, or (if you're like me) you just can't hit those stupid number keys, the tutorial will cater to your every need and help you to become a more proficient typist! That was something I thought the Mavis Beacon series was lacking. Well, not exactly lacking, it had a similar system, but it was not as accurate or helpful in remedying problem areas as TOTD. I mean, let's face it, of all the skills necessary and important to have in this day and age, the ability to type well on a standard QWERTY keyboard is easily the most useful! Thanks, Sega! and thank you, SmileBit! | video-games_retro-gaming-microconsoles |
Nice, but go with the component cable if you got the . This product will give superior picture over the standard coax and composite cables. If your TV has a S-Video input, but no compent input, you won't be disappointed with these. Try comparing the pictures by using the standard cables and then the S-Video cable. You'll really notice the difference (the colors will be more vibrant and the image sharper).
If you want the ultimate in picture clarity, get the component cables though. I don't think Monster Cable makes component for the GameCube (I wish they did), but you'll be able to find other manufacturers that make them.
I only give this product 4 stars because I'm using component cables and it definitely makes a difference over the S-Video cable. If Monster Cable ever came out with the GameCube version of the component cable, I'll most likely but it over my current ones. | video-games_retro-gaming-microconsoles |
Great story, great gameplay, great sequel. Metroid Fusion is an all around great follow-up to Super Metroid, and most recently Metroid: Other M. In Metroid Chronology, Fusion is the last entry in the series so thus far, and pits Samus Aran up against a new nemesis, The X Parasites of Metroid II's Planet SR388. I will list its strengths and then weeknesses (in my opinion of course).
The Gameplay is fantastic, very remniscent of Super Metroid, and very similar to its counterpart Metroid Zero Mission, only released a year or two before the latter. Controls are smooth and graphics are pretty detail oriented. The music score is very well composed, allowing the player to feel some adrenaline, chills, calm and suspense with almost every different area exposed. The game itself is detailed in that there is a lot to uncover as you go, and its very well structured meaning that you cant deviate from the story, that there is a set order on accomplishments. The gameplay and story allow this game not to be boring in the slightest if you are able to completely immerse yourself in it, and you understand the progress of the story in its entirety, otherwise for those just jumping into the Metroid Story at this point, they might get bored and confused (much like the Paranormal Activity movies). For as much new stuff included (Diffusion Missiles, Wide Beam, X-Parasites, Objective like structure, etc.) there are also the inclusions of classic Metroid elements, such as enemies from previous games like a battle with Ridley-X (whose remains were a victim of X infection), Battle with a Torizo Statue, an infected Doppelganger of Samus Aran, dubbed the SA-X, and the Omega Metroid. This game is almost flawless with exception of a couple points:
The Story, and gameplay, while great, is short on time. It seems just as everything is falling into place and you get so far into it, the game up and ends. I think if a bit more time was spent in development, the story could have been twice as long.
The boss selection was a bit mundane. To have the Omega Metroid as a final boss, seems a bit lacking as opposed to having the Mother Brain, or even the Queen Metroid would have suited (or even all three!) The game made up for its lack of challenging bosses with the inclusion of the SA-X, an X Parasite mimicking Samus Aran at full power, at the beginning of the game to stalk you as you start with only 10% strength and survival and progress to 90% at the end of the game. While the inclusion was well done and well recieved, it got notoriety for having the SA-X's AI to be borderline retarded in its pursuit of Samus, meaning while it had weapons to destroy Samus rather quickly, certain points will allow you to hide in a visible spot that the SA-X could easily dispose of Samus, but instead repeats the same motion. None the less, I enjoyed every minute of playing the game.
The inclusion of only one difficulty level, (normal). There are only so many times I can go through the game, and try and uncover all the secrets that I didn't get before, but after a while you might begin to wish the game was a bit more challenging, and that the enemy AI was a bit more violent and smart. Still, I digress, it is super fun to play.
Metroid Fusion is a game I would reccomend for anyone, from even the Metroid enthusiast, to someone looking for a chilling entity for the GBA. Total 5 STAR Game, and I can't wait for the next installment/sequel to the game. | video-games_retro-gaming-microconsoles |
ITS NOT A KIDDIE SYSTEM. Look, everyone thinks this is a kiddie system, it ain't. Yes it does have some games that are geared towards everyone, kids and adults, but please its not a kiddie system. If you want kiddie games go to the Playstation, yes, playstation. There the ones with all the digimon and barbie type games. Resident Evil has been held as the number one scariest game of all time and the gamecube has other games like eternal darkness. I would just like to give you a few reasons why this is the best system:
Zelda, Metroid, Mario, Resident Evil, StarFox, Mario Franchises (Melee, Tennis, Kart etc.), Rouge Leader, Final Fantasy (yes its coming back!), Pikmin, third party support, and in Nov or so there will be online support.
Reasons why X-box is the best system:
Halo
Reasons why PS2 is the best:
Metal gear, Grand theft auto
Get my point? | video-games_retro-gaming-microconsoles |
It broke in a day and a half. Well, I have to say. I like this game console!! It works great, but I have a lot of complaints about it too. I recently bought this as a christmas present for my son. He loved it, since he loves all those old games. For the first few days he said it worked great, and he loves all the sonic games on there. He did complain how the screen sometimes glitched, and how he wished that the screen itself was a little bigger. Then he saw that you could plug it into a tv, which he thought was cool. We tried it, but it just could not work!! But after he gave up, he tried using it, but the sound didn't work anymore!!! It made me mad, considering how expensive this was...... Overall this console is a great gift for anyone into old classic games. But, I am still confused and mad about the fact that it broke in a day and a half. | video-games_retro-gaming-microconsoles |
The best portable RPG ever. period. This game is truly a masterpiece. It is so addictive it makes nicotine seem like a joke. There are so many different djinn combinations, weapons to collect, the ultimate summuning tablets and Dullahan(the true final boss) its like a whole other game after the final battle. The fact that you can transport your characters from GS1 is very cool although the new characters (Felix, Jenna, Sheba and Piers) prove to be more powerful than the old gang (Issac, Garet, Ivan and Mia). It is such a cool game that I have all the ultimate eqipment, summons and 72 djinn but I keep playing just because leveling up and fighting monsters is so much fun. These are my personal ratings for GS2:
Graphics: 5-5
Sound: 5-5
Overall Gaming Expierience 5-5
Overall FunFactor 5-5
My oppinion is buy it. It by will be without a shadow of a doubt the best 29.99 you will ever spend. Every game enthusiast needs to expieriance the true unfiltered fun that is Golden Sun: The Lost Age. | video-games_retro-gaming-microconsoles |
Fix the disk read error at a fraction of the cost. I was a bit leery because of the noise complaints when the drive is working, but took a chance. It got the job done, and fixed the Wii, and all for a fraction of what Nintendo wanted to charge, plus I took advantage of the two year extended warranty plan Amazon offered for just under $2. Nintendo's warranty was only going to be good for a year, even after shelling out the repair price of $90. Anyway Nintendo refused repair, because ours was beat up. Can't help it. I have 3 kids, and we have owned it since the Wii was introduced, and it has been packed and moved 4 times. Surprised it lasted this long. As far as the disk drive noise, it is not any more noisy than the original drive. Can hear it run when up close, initially loading the disks, but at a short distance it is not even noticeable, and totally drowned out by the game audio and kids. By the way, for those of you who think fixing the Wii is hard, there are plenty of You Tube videos with set by step tear down and rebuild. Will take you about 20 min. | video-games_retro-gaming-microconsoles |
Excellent package. By themselves, these 2 games would probably get 4 stars, but together for the price of a game and a half I think it's worth 5.
Both games are inspired by the Symphony of the Night style gameplay (borrowed heavilty from Metroid) of having a large castle to explore at your whim, but needing certain abilities to reach certain areas. Both games also feature excellent save features that all portable games should have.
Harmony of Dissonance
This is probably the better of the two just because of its save feature. After you use your first save room, you gain the ability to save the game at any time (excluding during boss battles) from the pause menu, and continue playing. This saves all of your progress up to that point, but whenever you load up the save you will start back from the last actual save room you used. It makes the game a little less tense when exploring difficult areas, and can be used to save yourself some backtracking (which this game has in excess).
The only main weapon you get in this is the whip, but you get the usual assortment of mini-weapons (dagger, axe, holy water, etc) and can combine them with elements to form magic spells). It's a fairly simple magic system, which is just how I like it for short games like this.
This game was not that difficult, but still managed to be fun.
Aria of Sorrow
This game's save feature works differently, in that you can save at any time (after your first save room) but the game ends, when you start it back up, you'll be in the same location, and your save reverts back to the last actual save room you used. Not as useful in game, but nice when you have to stop playing unexpectedly.
This game brings back a large assortment of weapons for you to use. From slashing swords, thrusting spears, slow but powerful hammers, etc. It also replaces the mini-weapons idea with souls you (randomly) collect from your enemies. While the souls that enhanced you passively, and the ones that granted special abilities I found useful, the actual weapon-like ones I found diminished in usefulness as the game went on.
This game was actually somewhat difficult, with certain areas I dreaded going into. | video-games_retro-gaming-microconsoles |
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