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Classic Metroid at It's Best. First off, This is an extremely great game for those who liked Metroid and wanted to continue the story of the game. The game is a really great game and is what you have come to expect from the Metroid series, a really fun game. The concept of the game revolves around the idea that, Samus, goes to the a planet to investigate some kind of investation. This turns out to be Metroids a class of Aliens she encountered in the original game and you must go through and wipe them out from the planet before they have the ability to spread. The graphics of the game are relatively good for the time the game premiered coming out in the early 90's but the game is still a fun game despite the matter of graphics. Playability is pretty simple as it is a simple control scheme that anyone can quickly get used to and the entertainment factor keeps you playing for a while when you are in the car on a road trip. As far as replay value it is pretty cut and dry. The game progresses through and begs you to beat it, so eventually you probably will. Anyway, I enjoyed this game a great deal [or I wouldn't have given it five stars] and I recommend that you try to pick it up so you could have a little slice of Metroid joy. | video-games_retro-gaming-microconsoles |
Ahhh Klax. Klax.. as timeless as Tetris and Columns. Ported from system to system over the years, it's made a try at the Gameboy Color system. The graphics are dark, the brown tiles are hard to see (they blend in with the background of your drop-bin), and the gameplay gets furious. You have to love Klax to love this game, but I'd have to recommend Tetris DX first. The game remains true to its name, and there's nothing really new here except for a 'freestyle mode' where you don't play the game level by level (where you're required to make certain kinds of 'klaxes' or reach a point limit or use up a certain number of tiles before you can advance to the next level), but instead just play for points until your game is over. It's a decent game overall, and good for a quick diversion, but again, I would recommend adding this brain-game to your library if you know you already like Klax, and if you've already got (or can't find) Tetris DX. | video-games_retro-gaming-microconsoles |
Number one in my book. If you like racing games get MSR. I have owned this game for about one month and found it to be frustrating at times yet addictive. However, once you make it out of each phase it is very satisfying.
Some of the courses are very difficult. Navigating through the corners espesially when you race one-on-one with the computer can be frustrating. Once you make a mistake and the car you are racing against gets ahead of you you'll never catch up with it and you know you've lost kudos before you finish the laps. In addition making the corners at night can be tough. Its difficult to see barriers and railings clearly. You'll have to anticipate the turns and react quickly.
Gaining the opportunity to compete for a new car once a chapter is completed is exciting because each car has a performance index or number. Some cars handle the corners beter than others. Some are not as fast as others but have good low-end power (i.e., builds up speed quickly in the low gears). Deciding which car to use in the chapter becomes a matter of strategy. Moreover, you can select the color of the car; choose a manual or automatic transmission; select automatic breaking system on or off and drop-top, hard or soft top. In additon getting to test drive some of the cars from the manufacturers is exciting.
The graphics is great. Seeing the three different cities (London, Tokyo, San Francisco) and their landscape is pleasing to the eye. You can also tune into the radio or play the cd; its a nice addition to the game.
Over all I recomend MSR for car enthusiast and those who like racing games. I havn't found any negatives about the game so far. You'll get hours of enjoyment out of this one. It's number one in my book. | video-games_retro-gaming-microconsoles |
This wired Headphones from Sentey are all a great buy. The headphones come packaged in a hard . This wired Headphones from Sentey are all a great buy. The headphones come packaged in a hard case and include auxiliary with mic cord, and instruction booklet. The case is great for travel, the headphones fold up to fit inside and you can store your wires inside with a zippered enclosure keeping everything secure. The earcup are really soft and ears fits into it
The sound quality is great on this headset and provides a relaxing listening experience. They provide high definition stereo with natural sound | video-games_retro-gaming-microconsoles |
die hard. i'll skip the usual rambling. the game it first does seem dull because of how slow nathan walks and the snakes on the ceiling are a pain in the ass to get past without getting poisoned. but once you get the dash powerup and a few of the weapon cards, the game starts to balance out into a decent game. the card setup within the game seems interesting but doesn't really belong. at this point i will say that the game overall was made for the castlevania fans and just about them alone, the average castlevania follower has to have some patience due to the amount of enemies attacking you and waiting for a chance to get through. most people with a good amount of time on their hands and an sp will probably be able to deal with its issues, but i don't recommend the game to the people with the original gameboy advance...the graphics are too dark...but with the light from the sp, the picture looks good and the darkness sets a mood well. | video-games_retro-gaming-microconsoles |
Best GBA games you've never played. I was very excited to see Konami release this double-pack. Finding these games at a reasonable price before this release was next to impossible. First off I'll start with HoD. Graphically near similar to PS1. Deepest game of the three for GBA. Castle exploration was a lot of fun with neat secrets. Fairly difficult but not that tough. Music is average GBA quality. Story is negligible but if you played any modern Castlevania then you know what to expect. Replay value is excellent. Castle is huge. Worth purchase by itself but then you get a whole other game. AoS takes the game into a more modern setting with a new feature of soul consumption making it's replay value next to none in excellency. Graphically superior to most GBA games and near PS1 quality. Sound is Okay. Music repeats often. But good for GBA. Smaller castle than HoD but not by much. More linear than other entries. You are never really in over your head so difficulty is minor for veterans. Just make sure you got the right soul for the job. Both games are lots of fun. Especially, if you like Metroid games than this should be your next purchase. On my 10 best for all systems. Can't beat the value of 2 games in 1. If you get sick of one play the other. I play these on my DS and have no problem with controls or battery life. A must for long trips or short bathroom visits. Highly recommended. | video-games_retro-gaming-microconsoles |
Amazon Product Description is Wrong. If you have read the Amazon Production Description above, let me tell you that it is completely wrong. You do not encounter the Black Night Ghost or any of the others. It's "The Strange Case of Dr. Jekyll and Mr. Hyde" case that Scooby and the Gang are working on.
And I agree with the other reviewers. If you can not read, this is not a very good game. Basic reading ability is required to fully enjoy this game. Also, this game does not work with the Nintendo D.S. system, which made my daughter very dissapointed. So, we had to go out and buy her a Nintendo S.P., which made her happy again.
So, if you like Scooby Doo and are under the age of twelve, this is a very good game for you to have! | video-games_retro-gaming-microconsoles |
Great Game. Better than the first. This game is a great game. You can customize your car in many different ways (custom gauges, engine and trunk neon, hydralics, doors, split hoods, spinning rims, new bumpers and lights, you can change your car's light color, new cars, new vinyl, SUVs [Escalades, Navigators, and Hummers H2], etc.). It's a free roaming city and you discover hidden shops to get secret parts. Also there are new modes. In Street X, you go on a drift track but you race on it so corners are real tight. In URL, you go in a race track with no traffic and the reward is high (depending on your sponsor/contract). In outrun, you find a race car roaming around and challenge him to an outrun. You must get 1000 feet away from your opponent (it's really not that far. it's like 2-4 blocks). Also, you choose what races you want to race (unless you are required to in your sponsorship contract and you must do so many races in your contract.) And there are many chances to get on a magazine or DVD cover. Also, you take your own picture for the cover (most of the time). This game has improved greatly from the first and there is new music from: Snoop Dogg, The Doors, Chingy, Terror Squad, Spider Bait, Queens of the Stone Age, Ministry, and a lot more. I would definately get this game. It's worth the $50 and it will keep you busy for a long time with all the new features. If your not sure about getting the game, rent it first (I did at gamefly.com and it was worth it. I thought it would be like the first game but it was REALLY different). | video-games_retro-gaming-microconsoles |
Best b-ball you can buy. NBA 2K2 for the Dreamcast is far and away the best basketball game available for any system. NBA Live? No comparison whatsoever. Live plays badly, the animation is choppy, posting up is NOT effective, and nobody EVER rebounds. 2K2 looks and plays smoothly, posting up is actually possible(and works!), and your guys actually box out and go after loose balls without you having to do it all. The only reason I didn't give it 5 stars is because, as has been mentioned by others, the AI doesn't defend the 3 extremely well.
Defense on the ring is generally pretty loose. With a player like Stockton or Glenn Robinson, you can light up the opponent for mad points from outside. One time I dropped like 10 straight. Eventually though, the AI will catch on and start doubling and coming after you.
The AI plays the zone D pretty well. It'll take a lot of ball movement to find a path to the bucket. Mid-pass steals are also a great addition to this version and will really help or REALLY hurt you if you're not careful with your passing.
Anyway, if you're a hoops fan BUY THIS GAME. Some people are used to and just like the way that Live plays, and I was a hardcore Live fan myself until I picked up this game. It just plays smoother and more like the real game. True, no game will likely ever truly capture ever little detail of the game, but how could a videogame ever do that? For my money, NBA 2K2 is the ONLY b-ball game worth playing. And we'll see how it handles on the PS2. Now all I'm waiting for is College Basketball 2002... | video-games_retro-gaming-microconsoles |
I sold this for 5 bucks. I'm an idiot. Yes, I sold this cable for five bucks a few years ago at Gamestop. I have an old analog TV and prefer my Monster s-video cables to component because my TV is analog. Wii had 480p and component cables and played GameCube games so I thought this old GameCube component cable was pointless to keep any longer. I was wrong. What I didn't consider was this <a data-hook="product-link-linked" class="a-link-normal" href="/Game-Boy-Player-Accessory-for-Nintendo-GameCube/dp/B000090W86/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Game Boy Player Accessory for Nintendo GameCube</a> that lets you play old GameBoy games. Add a component cable to that and you can play Gameboy games in 480p. Retro gamers and collectors love that, hence the skyrocketing price.
Now onto my review of this cable. First off, I should note that I only used this component cable on a non-HD TV. And on my old TV the picture was sharp as hell but there was an obnoxious white film across the whole picture. I never did really figured out what that was and just ignored it as best I could for many years. Then one day I saw a <a data-hook="product-link-linked" class="a-link-normal" href="/Monster-Cable-GCGL300-SV-10-GameCube-S-Video-A-V-Cable-10-Feet/dp/B000092WZ2/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Monster Cable GCGL300 SV-10 GameCube S-Video A/V Cable (10 Feet)</a> on sale for 10 bucks and picked it up (good thing too because they are going for like 100 bucks now). The Monster s-video cable picture was about 90% as good and didn't have that nasty white-out effect. So I kept my Monster cables and sold my component cables. Oops. Anyway, long story short, Monster s-video cables are better than GameCube component on a non-HD TV in my opinion, and will save you 100 bucks.
More about these component cables. I originally bought these online from Nintendo to try and clear up my crappy picture from GameCube AV cables. They came in a generic ziplock bag with no labels. They were not gold plated and looked ordinary and flimsy. The reason nobody else makes better or cheaper ones is because there's a chip in the base of the cable that makes 480p possible somehow. The chip can't be replicated for some reason. I should also mention that you need a compatible GameCube to even use these cables. Early model GameCubes can use it, later ones can't.
Anyway, that's my story with these cables. I hope it helped you. I hate to even look at these cables as they only remind me how I threw away 200 bucks. Bottom line, there's no reason to spend this much money unless you are a serious Gameboy collector. Unless you have an Gameboy Player GameCube accessory and a ton of Gameboy games you want to see crystal clear, just use a Wii to play your GameCube games in 480p. Simple. Though I should add that you need an early model Wii to play GameCube games, later models got rid of that function. | video-games_retro-gaming-microconsoles |
A bit too rough around the edges. I have been a diehard fan of Mario games since the beginning, but I must say, this one was the biggest downer so far. After sparing [te cost] from my already tight in-college budget to buy the game, I played it for as long as I could handle it, and then sold it on ebay. Right from the get-go it becomes very apparent that the game is lacking in decent voice acting. Princess Peach especially sounds annoying and ditzy, while all Mario does is whine and grunt. The graphics are colorful, but look less polished than many gamecube titles. The only visual splendor the game had to offer was the water animation, which I must say is some of the best I've ever seen. Mario controls much like he did in M64, but when it comes to the water canon, it becomes a whole new ball game. The canon controls are clunky, and to make matters worse, you have to fight with the camera in order to get the thing to spray where you want it to, this leads to quick frustration. Like I've already said, the game just is not worth it, I can see how some people may like it, but I would definitely recommend renting it first. With the money I made from selling this game, I was able to purchase Super Monkey Ball 2, so it all came out okay in the end. | video-games_retro-gaming-microconsoles |
This game did not age well. I was a fan of the original Altered Beast (Before Sega Genesis) and I used to plop several quarters in the machine when I was a kid.
This version on Gameboy however did not age well. First of all, the creatures that player morphs into in the game are badly drawn out. Secondly, the game is repetitious to the point where it gets tiring. The biggest problem however is the small GBA screen which makes it difficult to move your character around. In the Arcade, there was a benefit of a large screen and it makes all the difference in the world.
THQ did their best in making the game but I think the concept was tired out and it should of be laid to rest. I can only recommend this to Hardcore fans. | video-games_retro-gaming-microconsoles |
Do Not Buy This. My son took a chance on this even though I warned him about the negative reviews. He said since I was not buying it used he may have better luck with a new one.
WRONG! He said it started out fine, and he even followed the directions but after the second day when he turned on his SP, it would not work anymore. He said the Gameshark broke his SP and he wanted his money back but on his receipt it said NO RETURNS. His hard earned money went down the drain.
One thing for sure, you do not get what you pay for! DO NOT BUY THIS! DO NOT TAKE THE CHANCE ON RUINING YOUR SP! THIS IS A PIECE OF GARBAGE! | video-games_retro-gaming-microconsoles |
I thought Mario games were supposed to be good. This game is extremely disappointing. I figured the 3D mario games would be good, since he's their flagship character. This game is terrible compared to 3d platforming excellence like Jak & Daxter or Sly Cooper. Considering how much precision the game requires, the lack of practical precision the game gives you in the controls is infuriating (more on that later). The camera is awful, constantly having to be managed by you to get anywhere, and it DOES NOT SEE THROUGH WALLS. I cannot believe how pissed the camera made me, giving me a fullscreen of wall during times requiring precision. Oh, and the "B" button is both the talk and dive button, so if you were trying to talk to someone, but the talk context icon didn't pop-up quick enough, prepare to enjoy flinging yourself off cliffs. Mario also does not respond well to surfaces he can wall jump or slide on; If you hit the wall too smoothly for example, he won't wall-slide down it, he'll simply fall straight down as if there's no wall at all. If you are falling downwards, it's extremely difficult to fall only a little bit forward, you often wind up overshooting your mark because the controls don't allow for fine movement unless you move the joystick at .1 mm at a time. When you are dealing with disappering blocks, you don't have time for that kind of fine movement, but anything more than that ultrafine joystick movement sends mario running too far.
The game also almost never tells you what you are supposed to do next, nor does it give any hints. I've had to consult a FAQ many times simply because I didn't understand what I had to do next in a mission, or even where I had to go to get to the next "world".
The most important jump in the game, the 180 degree high jump, also does not reliably work. If you are moving in one direction, your jump height is actually kind of small. In order to get decent air, you have to move in one direction for a half second, and then do a 180 and move the other direction and press jump. Problem is, this jump does not reliably happen. It works most of the time, but again it is extremely frustrating when it doesn't work at key moments, and you wind up doing a crappy normal jump instead.
Another, more minor quibble is that there is no option to invert/un-invert the camera y-axis or x-axis. Nintendo chose to make the camera inverted, and you're stuck with it. I got used to it after 2 hours, but man was it annoying. How hard is it to program camera inversion???
This game has disgusted me so much that I've lost any interest in picking up the Mario Galaxy games, since they are 3D mario platformers as well. I'm not going anywhere near this 3D mario garbage again. | video-games_retro-gaming-microconsoles |
Phone clip doesn't lock into place. This gamepad is priced accordingly. It's cheap plastic and I have doubts to the longevity of it. That being said, it's less than $20 and worked well with all the android emulators I intended to use it for. My main gripe with this controller is the arm that holds clip for your phone. The clip itself held my phone (a Galaxy Note 7) pretty snugly but the arm itself does not lock into place. That means no holding this controller up while lying down in bed, or even held up to eye level while sitting at the table. The phone will just flop over while being held in the clip. If you intend to use the phone clip to hold your phone, be prepared to simply use it looking face down at it (read: neck strain). Because of the angle of the arm itself you're really limited in how it can be held simply because of gravity. I couldn't even use it sitting at the table with my forearms just barely off the table. But if you have no intention of using it in this manner then this is certainly a great buy. It works as advertised with no issues in connecting via bluetooth. This is also my first android controller so maybe none of the controllers out there have arms that lock into place. But back to Amazon it goes. | video-games_retro-gaming-microconsoles |
World Series Baseball 2k2. World Series Baseball 2k1 is one of my all-time favorite games for any system or platform. I was only disappointed with a couple of things. The fielder control for example was a huge disappointment to me. It doesn't make you feel that you have any control and sometimes the auto field would miss fly balls or ground balls that if i were controlling the player i would have made. I feel that Sega is going to fix all of the past problems of WSB2K1 and WSB2K2 will be a hit. Sega has promised a Spring Training mode, a home run derby, a franchise mode, a create and train your own player mode, and my favorite part of it all is that Sega is bringing back fielder control. The pitching and batting modes and styles of play will be awesome and the new stadium(s) and updated rosters of the 2001 season are at hand. For all of you out there that hate losing your saved game data(i'm one) you can even save your lineups and anything else on your VMU. Season modes and everything else that went fine with WSB2K1 is all still there and although im only 15 i think that World Series Baseball 2k2 will be Sega's best baseball game ever and it will also be a hit game. | video-games_retro-gaming-microconsoles |
What the. This game to start out, looks great! Aside from looking great it may possibly rival early Nintendo versions for the worst MLB game ever made. First, you are introduced to the pitchers. They give you a small detail about the pitcher but no season statistics, so you do not know what you are up against. Secondly, to bat, you release the right trigger to swing. You are forced to use the analog thumb pad also.
At the end of the game, it tells you the winner, the loser, if there was a save & the homeruns. NO BOXSCORE!!!??? I don't know about the majority but I like to base my players starting status on two things. 1. Reality (the correct rosters) 2. Game to game statistics. If a player is slacking you have no way of knowing. You can't check in the middle of the game to see what the player is batting on the game. And if you want to change pitchers, you must also call it blind, as they provide no information as to what your players' ERAs might be. Usually games will tell you when a player steps up to bat, how they have faired in that particular game, along with season stats. Here they only provide season stats. I would like a 1-1 today, 2 for 3, etc.
This game is not fun. I gave it 2 stars because it looks good. Don't bother buying this game. It will only frustrate you, unless you care nothing for real game play. | video-games_retro-gaming-microconsoles |
Extreme Disney. Excerpts from the full review at Nintendorks:
"Tarzan Untamed, from respected developer Ubi Soft, does a good job of living up to the movie it's based on. It's the only real 'kiddy' Gamecube launch game, and even this title is more mature than you'd expect from Disney. Tarzan Untamed features some standard 3D platforming, but adds levels with extreme-sports style. These sequences imitate the movie's most exciting scenes, where Tarzan's branch-sliding and vine-swinging involve skateboarding and bungie-jumping techniques. This refusal to be generic saves Tarzan Untamed from the unhappy fate of most licensed games: stale gameplay that doesn't even have that much to do with the license. Unfortunately, Tarzan Untamed never succeeds in becoming anything better than merely decent.
Ubi Soft's approach to Tarzan's gameplay is really quite clever, somehow managing to be both innovative and derivative at the same time. If you've played Rayman 2 (and shame on you if you haven't), you've experienced most of the gameplay in Tarzan Untamed. Tarzan's platforming, which involves a lot of downhill sliding, should be immediately familiar. The "extreme" angle has been played up, and Tarzan can even rack up bonus points by pulling various tricks, but Rayman is clearly a bigger influence than Tony Hawk. The waterskiing sequences are another Ubi Soft throwback, with only the bungie jumping bonus stages and the downhill surfing offering divergences from Rayman 2. On one hand, you'd be hard-pressed to pick a better platformer to imitate and the gameplay fits perfectly with the Tarzan license. On the other hand, the game doesn't offer much that's new.
Is Tarzan Untamed fun? Sure, and the varied gameplay keeps things from getting old too quickly. But it's not fun enough to warrant a purchase for most folks, and a gamer strapped for cash might even feel that renting this game would be a waste of money. This is the kind of game that you'd probably never buy, but it's not the worst possible thing you could get as a gift, and you'd probably have a good time playing it with a younger sibling. It's a solid game that shows that licensed games don't have to suck, and that a skilled third-party developer doesn't have to work too hard to make a worthwhile Gamecube title." | video-games_retro-gaming-microconsoles |
Can Agent Jay take on Dread. Unlike the first two games in the series this one is a console exclusive because of this the game play has a bit more depth. Agent Jay can fire diagonally, fire while jumping, when you die you re spwan right there instead of at the beginning of the level. I like these advancements. The only thing the second game had over this is a two player mode which I personally was not a huge fan of. For those of you that enjoyed playing as a female agent in Rolling Thunder 2 there is a code to play as Ellen. Graphically the game is pretty awesome and the cut scenes are very enjoyable. The music is also really well done, I'm not a huge fan of the Genesis' sound chip but this game really makes it sing. I'd recommend this to anyone that enjoyed the earlier games in the series. The challenge is fair and upon beating the game you get a code to play through on a higher difficulty. The higher difficulty stages take place later in the day or at night which I thought was a nice touch to change up the levels a bit.
Jerry Terrifying
Mondocoolcast.com | video-games_retro-gaming-microconsoles |
The sequel goes FANTASTIC further. We've been waiting for a very long time, but finally it's here! If you don't know anything about Golden Sun: TLA, buy the original Golden Sun first. Golden Sun is an RPG with psynergy, puzzles and the usual battles with experiencepoints.
You can even transfer your old cleared game via a link cable or via a password. When you are in the main menu of GS, push L+R+left+B, go to send and you'll know the rest!
With the eruption of Mt. Aleph fresh in our minds, the game begins again with loads of action!
After the Venus Lighthouse was lit, Felix and Sheba were swept away in sea, but they've been founded by Alex, Jenna and Kraden. Saturos and Menardi are now dead, but Isaac, Garet, Ivan and Mia couldn't prevent them for litting the beacon. Isaac and co. are now in search of Sheba, Felix, Jenna and Kraden, but now they got another goal: to search Lemuria in order of Lord Babi of Tolbi.
Now it's time to follow Felix and his life. You're washed away on a former peninsula, Idejima, and now you are lost at sea. Then, all of sudden a tsunami will reach Idejima and it seems you're bumped into another continent, called India. Your goal is not preventing the last two lighthouses, but now your goal is lighting the lighthouse (actually the opposite of what it used to be). Meet Piers, your Mercury Adept, and navigate yourself trough more then 50 hours of gameplay on other continents, on sea, on the ancient Lemuria and a lot more! When you are of the game, Isaac and co. will join you on your quest.
It would be a bummer to say everything about this game, but it's a GRRRRRREAT game and it's definitly your money worth! | video-games_retro-gaming-microconsoles |
Mario's unstable pinball expedition. Believe it or not, Mario is no stranger to pinball tables, but there has never been a pinball video game starring the plucky plumber. Well, the good news is that there was a development team that realized this, and has put this out for the good ol' Game Boy Advance. Unfortunately, the team might have been too small to work with such a big Nintendo property. While Mario Pinball Land/Super Mario Ball does hold a lot of promise, the problems are few yet incredibly major.
The game mashes up the pinball style of play with a Super Mario 64 structure; collect Power Stars by slinging Mario as a ball into enemies and grabbing keys by defeating bosses. On paper, the concept is really good. However, here's the major flaw: Navigation. In order to get anywhere, you must use the flippers to fling Mario to doors and paths, which is EASIER SAID THAN DONE. It's not like in any Mario platformer where you can just move him with the analog stick to that door. Oh, no. Here, you have to hope Mario rolls down to the direction the door's located! There are numerous instances where Mario would hit the door open, but then constantly miss the opened path. Or maybe Mario would hit something else by accident and trigger more frustration. He could hit paths that I don't want to go to. And this problem is worsened during missions where you must hit enemies in specific ways (such as hitting snakes before they go the manhole in the middle, or hitting Shy Guys to change their color - all Shy Guys onscreen must be the same color)! Heck, maybe the problem wouldn't be as jarringly apparent if the pinball physics were completely accurate. But they aren't; they are surprisingly unreliable for a Nintendo-published game.
It's not like no one made an effort to make this game good, though. There is a lot of positive weight to this, too; the music is appropriately catchy and has the typical repetitions of a Mario soundtrack, and the graphics are actually some of the best the Game Boy Advance has to offer. The pinball mechanics also do have their merits, since it IS, well, pinball, and you could even use a few items to help a little. It's just a big shame the physics haven't been tweaked up enough and navigation isn't any easier. The bosses justify this even further, especially Bowser. You just had to hit them a few times and they're dead, but Mario's bound not to hit them when you need him to. | video-games_retro-gaming-microconsoles |
Wario Land 4 Lives Up to His Name And the Standards. Get your greed face on and let us muster gluttony for the precious riches within a mysterious pyramid. Mario's flipped persona arrives in his latest installment that is Wario Land 4. Perusing through a newspaper and driven to the untouched riches of a recently discovered wonder, the ever so dogged Wario is oblivious to the demises of earlier attempts. Up for the thrill and as money-hungry as America's lovable politicians (ha-ha), Wario seeks out the pyramid.
As 2D side-scrollers go, Wario Land 4 lives up to the portable gaming standards. Using the incredible power of the GBA, a whole new height of action is consigned for players. Squeezing high results, their new disposal consists of Wario's truckload of expert moves like his mighty butt stomp, the decisive bash, the swift slide, and much, much more. With his new array of techniques, the overtly fat Wario earns a thumbs-up for his trickier side of side-scrolling gaming. Besides collecting items to complete the stages, Wario must now go deep into guarded enemy territory and keep his guard on his health. Wario's life, now embodied as heart containers, must be sustained by dodging attacks. If the containers drain clear, the player is tossed back to the stage's entrance and as a penalty, loses all items found. Some areas in the pyramid are to be advanced by the help of enemies. Wario must proceed towards certain enemies and imitate their special property. Wario goes through a type of metamorphosis if successfully in contact with an enemy. There are also quite a few screen-filling bosses the players square off against. Clever ways of attacking them must be utilized in order to defeat the overgrown menaces. If the player has any snag, he can simply purchase power-ups at a shop then vanquish the colossal brutes. Lastly the three dandy mini-games such as the home run derby, match the face game, and doge the whizzing objects, add to enhance the replay value. Difficulty-wise, Wario Land 4 proves to be as painless as old-schooling gaming can get.
Wario Land 4 is a great 2D platform and shows with its bountiful stages. Fast, smooth, and clean gameplay is generally found everywhere with the gaudy graphics. Let's face it, there is no other finer side-scrolling on the market right now (other than the Castlevania one), and this is a portable title gone the extra mile. | video-games_retro-gaming-microconsoles |
A Classic Game With Not Enough Love. When I first obtained Lost Kingdoms 2, it was when I had accidentally lost the game for about a week. I was renting it at the time, so I ended up purchasing the game when I could not locate it. This turned out to be one of the best things to happen to my game library.
Lost Kingdoms 2 is a game that has a ludicrously large amount of depth. It has a simple combat system, an expansive and easily navigated menu system, and a soundtrack that is just right for this game.
The games combat works around you using cards of varying types and effects. Some cause instantaneous attacks, others may summon a friendly beast to fight by your side. You can customize your deck to suit your tastes and destroy enemies with fun and flashy attacks.
This is a game that will go down as an underrated classic. If FromSoftware ever takes the time to make a third game, it would be a hit if it was well made. | video-games_retro-gaming-microconsoles |
The Fun is still there after so long. This game is very good. The plot amy be simplistic but it stills has a very good fun factor. The graphics are very good and almost everything is perfoundly detaileddown to insides of stores and road signs. There is no slowdown like in most other fast paced games. Even though u can only chosse from 4 drivers u never seem to get tired of this game. The cities are vast and have real life stores and restaurants which very much adds to the realism of the game. Unlike the arcade version, u can play for up to ten minutes without have to earn more time. This game is goods for months of fun game playing time. Crazy Taxi is a must buy for anybody who is a fan of driving games, or even for anybody who didn't neccasarily like the arcade version. | video-games_retro-gaming-microconsoles |
Very engaging and Fast Paced. When I first purchased this game a few years back, it was my very first "Tales of..." game and I immediately fell in love with it. Its fast-paced game play with battles and the rest of the game play are quite enjoyable and the plot is very unique and interesting due to the game's numerous 'twists'.
The music itself is captivating, the artwork and cell-shading/anime cutscenes are to die for and the epileptic moves such as spell casting Indignant Judgment and Lloyd's Falcon's Crest are just remarkable evolutions from the former tales games such as Phantasia and Destiny. | video-games_retro-gaming-microconsoles |
Just like the good ol' days. I've been a fan of the Mega Man series since the first. I've played and replayed them with much love for each one. However, I must admit I missed a few after the X series debut. So, when I heard Zero was the sequel to X6, I figured now was a great time to get back into the game. With the recent success of Metroid Fusion, I knew the GBA was up to the challenge hardware wise for a SNES quality game. All that remained to see was if the game itself was on par or just another sequel.
Zero brings many welcomed changes, as well as a few unwelcomed ones. First off, you now play as the incredible Zero. While Mega surely has a place in the hall of fame for nearly every long term gamer, Zero is one amazing character. The way he moves, dashes, jumps, and slices enemies in half with his saber is incredible and a lot of fun. The elves system looks questionable at first, but as you play you'll realize just how handy the little guys are. Another change I love is all of Zero's weapons are limitless. Mega had some incredible powers, but what good were they when you couldn't use them?
However, one thing that bugs me is the way the powers are dealt. You gain ability from mere usage, and many of the game's big upgrades (health, speed, damage, defense) are dealt through the fairies. This means so long as you go through an old level stomping down low life enemies, you'll quickly gain too much strength and like many RPGs, have too much power. I much prefer finding abilities as the missions progress, which rewards exploration over repeat killing of enemies.
At the very least, low level enemies should have stopped giving skill increases and crystals rather quickly to force the player to move on. Even so, it doesn't hurt the game all that badly. Bosses will still be tough, levels will still be hard. It's not the end of the world, it's just annoying that a good idea could have been done better.
Moving on though, the graphics are every bit as good as you'd expect. They look SNES quality, and are filled with detail. Zero moves smoothly, and the enemies destroy better than ever. It's very satisfying to literally chop them in half with the Z-Saber.
Mega Man Zero has one of the better stories that I can remember. They all had their stories... but Zero actually makes you a bigger part of it. There's characters to talk to, choices to make, etc. The story is actually quite good and should be enough to satisfy. You're not going to be on the edge of your seat, but it'll at least let you know why you're where you are and what you're fighting for. That's all I ask.
Overall Zero seems to be a long game, filled with plenty of action and some good storylines to boot. The sound is good, the graphics are great, and Zero makes for a refreshingly fun main character. If you're a Mega Man fan, you should definitely check this one out. Even if the recent games have turned you off from the sheer number of sequels, you might find this one a much needed breath of fresh air. The Mega Man series still lives, and it's going strong.
- Rirath_com | video-games_retro-gaming-microconsoles |
A pretty nice game. Ill try to keep this simple for you.
Alone in the Dark is definately creepy, even more so than Resident Evil. The game is definatley VERY long and can wear you down. Without a walkthrough, the game is almost impossible! The graphics are amazing, though. The camera angles are the same as resident evil (one shot from the corner and things like that). The controls are basically hopeless. The next game they make, I hope that they'll make it easier to actually walk like a normal person. This game is for anyone who can stomach quick, scary action, and suspense. This game is pretty nice. | video-games_retro-gaming-microconsoles |
The Future is AWESOME. Where to begin? The F-Zero gaming series has always been one of my favorites. I even remember recording the Mute City soundtrack from my SNES that was hooked up to my TV onto my kidde Fisher Price tape recorder w/ mini microphone. The original F-Zero on SNES was great (although it would have been bloody brilliant if it had 2-player racing). F-Zero X for the N64 was a huge upgrade (3D graphics, 30+ cars to choose from and up to 4-player racing).
F-Zero GX for the Nintendo Gamecube is the ultimate package. Polished 3D graphics, rockin' soundtrack, 4-player racing, and finally - CAR CREATION/CUSTOMIZATION! | video-games_retro-gaming-microconsoles |
Think carefully on what you buy. Absolutely terrible. I spent $120 on game that doesn't work. I was expecting the game to come in perfect condition ready to play, but that was not the case. Instead, once I opened the sealed package I found the game wag lightly scratched; I thought nothin if it saying "well it is a old game I shouldn't expect it be absolutely perfect." I then proceeded to put te game in my GameCube and later my wii and the game couldn't be read!!! It was disappointing, but there was nothing I could do, I had already opened the package and according to the terms and conditions I could not return the game for it was already considered "used" and not "new." I spent money for nothing. | video-games_retro-gaming-microconsoles |
. I was looking forward to this game, but it was a letdown. I played all the modes and id have to say City mode was the best because of all the unlockables.
Good Thing:
There are tons of things to unlock!
Bad Thing:
Once you unlock a star, most others are worse so it makes you not even use them (BIG BIG mistake).
One thing that really bugs me is the control scheme. They arnt very hard to do, but you need to start turning before an actual turn for you to not hit something.
The thing that bugs me most is the accesibility to everyone. A person playing for the 1st time can beat a vet who had it for months! Games shouldnt be like that. In order to win you should actually have to have some skill to beat people. I can see there won't be any tournaments for this. Why give prize money and glory to the winner when they could be lucky? | video-games_retro-gaming-microconsoles |
SNAFU. Do you know what a SNAFU is? It means that everything is fine one moment, and the next everything is messed up, or in other words Situation Normal All Fudged Up. So I bought these cables and they worked fine; the picture was better and everything that I said it was and everthing was fine. Then I tried to move the system and I had to take the cable out. Now I remember it being a tight fit going in, but some cables are just like that, but getting them out was ridiculous. I tried to be gentle but it just split in half leaving the connector in my system and the casing in my hand. Not cool. I took some needle nose pliers to get them out, and taped the casing together around the connector. It worked once more and I was willing to just accept that. I was then having trouble with my DC and had to take them out again, same thing happened. Now they don't work at all. Now I immagine this is just this off brand that has the issue so I you could get a pair of official cables that would be the best. I would buy another set but I think I would have the same problem.
My reccomendation now is to get the VGA box. Yes, it is more exepensive and combersome, but for the extra $15 is costs (as long as you have the cables) you can get all of your video options in one place. Many people have a VGA option on their HD sets anymore and even if you're just using the S Video option it's nice to have everything there.
Do not buy these cables unless you can get an official set. These are "inovation" brand and they are junk. Trust the video review, I should have. Get the VGA box with A/V jacks, you'll be happy you did. | video-games_retro-gaming-microconsoles |
The stage designs are cool. The control is spot-on for the most part. If you're a fan of old school ninja games, you can't afford to miss out on this classic. The graphics and music are high caliber for Sega Genesis. The stage designs are cool. The control is spot-on for the most part. You have a nice assortment of moves including being able to block, wall jump, jump flip, and drop kick. The only possible quibble with the control is that the jump flip takes some practice to be able pull off consistently and you have to be able to do it in the later stages. But therein lies the challenge.
Speaking of challenge, while there is some tricky platforming near the end, this game lacks the frustration factor of other tough ninja games such as "Revenge of Shinobi" also on the Genesis and the "Ninja Gaiden" series on the NES, at least on the regular difficulty. The default difficulty might be _too_ easy with its huge life bar so I recommend setting it to expert. You can also try beating it without dying, without using magic, or even without using shurikens. So there is replay value. Beating the game is one thing, mastering it is another. And "Shinobi III" is so much fun to play that you'll want to master it. | video-games_retro-gaming-microconsoles |
1 of the Best rated games on "Gamespot.com", and I agree. The series of Samus would be the best shooter series in the world. The lowest official review I found for this game was 9.7 out of 10, and that was the best game on the website. You start out as Samus from the classic Metroid series, only put into the spacesuit that would be the legend herself, on the Space Pirate Frigate. The controls are a killer to learn, but a half-an-hour worth's of gaming would be more than substantial time for an average gamer to master. I learned in around 10 minutes, and I'm surprised, as I am not the best gamer, but I am one of the best. This game is nearly impossible to beat without the Official Guide from Prima, because there is around 49 missile expansions, 5 powerbomb expansions, 4 beam weapons to acquire and master, and much more.
Now to actual gaming. I must start out with all of the flaws. This game lacks an extremely useful multiplayer co-op mode, or any type of multiplayer mode in general. The Samus could have just cloned herself and had the top scientists make her buddies more power suits. That kind of strays into Metroid Prime 2, but not completely. I hope Metroid Prime 3 falls into a co-op multiplayer mode somehow.
Now for the good sides of the game. I start by comparing to Halo. Metroid Prime is often called the sister to Halo, but if Samus adopted the destructiveness of Halo, it would kill. The graphics in Metroid greatly makes Halo seem like the Microsoft francise would be in a 64-bit game. Halo attempts to maintain a solid 25 frames per second, but they fail miserably, sometimes freezing for half-a-second, which would probably kill you. Metroid Prime, however, maintains a solid 60 frames per second without failure, and that is a big step.
The graphics between Metroid and Halo are actually very similar, both with highly detailed worlds. I can't express the pain the creaters must have gone through to make such a good game. Your enemies are painstakingly created, and the worlds that surround them are even more spetacular. The gameplay is excellent, with around 60 hours without the guide, and 10 with the guide.
Here is a final
Graphics: 10
They are the best part of the game.
Gameplay: 9.5
Confusing without the guide.
Soundtrack: 10
Suspenseful and everchanging.
Best Bang for your Buck: Yes.
User Rating, 9.85
This is an add-on.
Metroid Prime-GCN
Few games have been up to the challenge that has been faced with the newest game in the arsenal of the Nintendo Gamecube. Metroid Prime, however, is one of these few games. Anticipated to be a horrible game in comparison to the two dimensional Metroid Series, Metroid Prime has taken the leap from 2-D to 3-D with unsurpassed greatness and dedication.
Retro Studios, based in Houston, Texas, an industry of only 50 members, have earned a reputation that rivals only the greatest in the making, crushing giants such as Capcom and Namco in terms of deliverance, and beating the Microsoft leader of the legendary game of Halo, Bungie. With the pressure that was put on them by legions of Nintendo fans, Retro would have expected to collapse under the pressure, but did they? Read on to find out.
Game play- The most immense worlds are useless without good game play to support them, but Metroid Prime has both, with stunning visuals to support them. Become the bounty hunter behind the visor once more, and this time, really become the bounty hunter behind the visor, as you are really Samus Aran, and you see what she sees. On a space vessel doomed from the beginning, the creations of a story that would lead in history were in the making, as Samus Aran flew her ship through asteroids and meteors to get to the Space Station. As she lands, you can get a very useful introduction that teaches everything you need to know with the greatest ease and simplicity. When the timing is right, and you are getting used to the controls of the greatest first-person adventure in the making, you are getting ready to fight a monster, and mutated bug. While this bug may be 50 times your size, it's only half of your strength, and you really hone you skills on the monster from the biology labs. But the monster begins a self-destruct sequence and a trip to Hell and back begins!
You land on a planet named Tallon IV, with a lush over world that makes scenery in Halo look like Paper Mario. As you explore to find out where you're next objective is, you may come across the Space Vessel that crashed in its attempt to mutate a bug. You can see it is still smoking, and after you return to it after the first time, it will not be smoking, adding realism. You start out with a power beam and a power suit. As you look around, you will find hidden extras and power-ups that can be used in later battles against harder enemies. Don't expect a story where everything is given to you. You have to earn it, and how, but looking. For Example, it could be like finding a nickel or a quarter in the sandbox when you were 5 or 6; somebody would tell you it was there, they just wouldn't find it for you.
The ability to think for yourself is something you won't find in smash hits such as Halo or Timesplitters 2. Metroid Prime requires you to scan for weaknesses in your enemies and for you to figure out how to destroy them yourselves. One way to obtain this ability is to use different visors. Metroid Prime has multiple "visors" that are heat, light, and x-ray sensitive, along with a scan visor that gathers information about an opponent. The boss at the end, Metroid Prime requires use of all four of these visors, an annoying but more refreshing use of equipment than standard light sensitive equipment.
Exploration. It made The United States of America what it is today, and it makes Metroid Prime just as great. For example, you can find 2 more visors, 3 more beam weapons, a morph ball (which is expected to be in Halo 3) and bombs for the morphball, spiderball, boost ball, beam powerups, and 250 missiles. But these are not given to you. For the larger powerups, you need to fight a boss that would rip a normal human to shreds, and you need to look for them, literally. They are hidden throughout the world. To give you an idea of how long it would take to collect them, and professional gamer did not complete it in under 60 hours without a guide.
While it is not overly impossible, Metroid requires skill, and more importantly, determination that cannot be stopped after losing to a boss. It requires multiple attempts, and if you cannot succeed, you just aren't trying hard enough, because this games was designed for you to succeed with a fight.
Graphics- With all of this mumbo-jumbo about Cube-mapping, I guess it would be safe to say that Metroid Prime has exceeded what Cube-Mapping would be. The visuals are simply stunning. From the snowy regions of Phendrana Drifts to the Fiery Growl of Magmoor Caverns, Metroid Prime's levels are taken from life, or so it would seem. Gamespot.com states this perfectly- "In fact, the game has no levels. It's all one vast, continuous world that somehow manages to blend numerous, starkly different environments, from lush tropics to dusty caverns to frigid fields of ice to hellish lakes of fire. Metroid Prime has no loading times whatsoever, not when you first turn on your GameCube, and not when you run through miles of Tallon IV's incredibly detailed vistas. Using a classic convention of the Metroid series--areas of Tallon IV are walled off by iris-shaped doors that must be shot open using your beam weapons--the game manages to quietly, invisibly stream new content in the background as you move along. This is similar to a technical feat first seen in Crystal Dynamics' imaginative Soul Reaver games, only Metroid Prime's environments are even more detailed and the background loading is even more transparent than in those games.
"The benefits to there being no loading times in the game cannot be overstated. One way to put it is, after playing Metroid Prime, you may find that most level-based games seem somehow primitive to you. At any rate, the sheer size, the remarkable detail, and the continuous nature of Metroid Prime's setting are huge parts of what makes the game so fantastic. You'll see tremendous variety in the scenery, from tight, claustrophobic corridors to flooded passageways to vast, elaborate temples, and it all looks natural and lifelike and yet isn't confusing or bewildering. When you can jump to reach a certain area, you'll know. When something is out of your reach, you'll know why. How the designers were able to make environments that have a natural feel and yet are easy to explore without seeming contrived is an utter mystery. One thing's for certain: The designers at Retro Studios are extremely talented."
The soundtrack is stunning, with compositions from Kenji Yamamoto. You expect something that you would hear from a place with Magma covering the walls, or the peaceful tranquility that snow would offer. There is no way to describe the level of skill that the soundtrack delievers.
If you don't believe me, then you must try it for yourself.
My Rating- 9997/10000
I wrote it myself. No plaguarism found. | video-games_retro-gaming-microconsoles |
True Crime, True Game, True Fun. You're Nick Kang. Your father has been killed some years ago, but you don't know why and by whom. Some say you're a loose cannon, but you're a really good cop. The E.O.D. - Elite Operations Division - hires you to solve some street crimes, but you never knew these crimes would get the answer to your father's death...
- Graphics: The graphics is this game are very enjoyable. The character's faces are all different, and very detailed. The city of L.A. is huge in this game, really, they've done a great work about that. The camera is not a problem, since you control it with the C-Stick (like in Zelda: The Wind Waker and nearly every other 3D game in the GCN). The whole city is detailed too, no complains about the graphics.
- Sound: This game's soundtrack is just amazing, if you enjoy rap. Snoop Dogg is obviously the greatest rapper in the soundtrack. I really want to buy the soundtrack, that's avaliable at Amazon in both Explicit and Clean versions, due to Snoop Dogg's song "Dance Wit Me", it's fantastic. The whole soundtrack is good, it includes some other rock songs, but it's mostly rap. The voice acting is great too, everyone works great doing the voice to the virtual characters, except for the famous actor Christopher Walken, his voice doesn't sound that good in the videogame. Sound effects are awesome too.
- Fun: The missions in this game are very different. Race, stealth, shoot, fight and so on, and this makes the game better, because you don't get tired. The main character, Nick Kang, is great, so he's another attractive to the game. True Crime: Streets Of L.A. is not a hard game, but it requires some practice in some missions. There are many endings in the game, it depends on how you've played in the whole games, if you were a bad cop or a good cop. In other words, the game is very fun and will entertain you for a while.
- Educative: It's a Mature game due to strong language, violence (well, nearly every game has violence), some sexual content and blood. It is a game, I believe, OK for 15 and up. It has all those f-words, b-words, s-words, it is violent, you use guns, you can kill people, do bad things, really. It has some sexual content too, not very explicit, but you can see that this is not a game for everyone.
I haven't played Grand Theft Auto, Max Payne or Dead To Rights, so this is like a new game to me, totally new, and highly enjoyable. This is as close we, GameCube owners, can get to Grand Theft Auto: Vice City. So it's already worth your money. | video-games_retro-gaming-microconsoles |
The Legend of Zelda: Minish Cap <3. This is the first game in the Legend of Zelda that I have ever fully beaten, and I still find myself playing it over and over again! The graphics are very good for a Gameboy Advance game, and the storyline is wonderful. There is a lot of side questing to do in this game, along with an even longer main quest. In this adventure, Link gets a sidekick named Elzo (he claims your head as his place and forms into a shape of a hat). You both go through the adventure to stop Vaati and save Princess Zelda and Hyrule Castle. Vaati has turned them into stone. Link's adventure is aided by a plethora of unique items, heart pieces/containers, and kin-stone pieces. The kin-stones are especially important in this adventure because you "fuse" with the community and main characters in order to proceed in the game. Overall this game is fun, long lasting, and creative. I absolutely love it! <3 | video-games_retro-gaming-microconsoles |
A must own for the GBA. Simple as that. So much has been said about this game, I'll try to keep this brief. Simply put, it is a excellent, deep, enthralling game for gamers of any age, despite the anime charicters. The best way I know to describe it is Final Fantasy Tactics meets Starcraft. It plays a lot like Tactics in that it's turn based, the movement and attack methods and such. But unlike Tactics (and like Starcraft) in some maps you get to make your own units, thus fielding an army of your design. Graphics, Music and controls are all top notch. Buy this game with your GBA, you won't be disappointed. | video-games_retro-gaming-microconsoles |
An amazing game. Ok, for all of the retards who continually say that the game is geared towards five year olds, that it is easily mastered and that its no fun unless you have 3 friends that are also 5, i have only one thing to say. your retarded and the only reason you wrote that review was because you probably got your butt kicked and are just a sore loser. For the rest of us hundred thousands players out there who still think the game is amazing because it is amazing fighter and party game that weve been playing with our friends for over 3 years now. I myself got the game the week it came out, and i still play the game and i mus say you can always have fun with it and pick it up. there are 52 random mission type fights to do that involve defeating two or more enemies with bombs on the field for example. there are tons of maps to be unlocked more than i ever imagined, over 250 trophies (i have all but 2), 11 extra characters to help keep the madness varied, a bunch of cool game modes like slow mo and super small mode (where you characters have all eaten a poison mushroom for the whole match) to keep things fun and varied, and on top of that, you can even take pictures if you have another controller, making this game an amazing addition to any gamecube owners collection. if you own a gamecube and don't own this. then your missing out no matter what the age. | video-games_retro-gaming-microconsoles |
The Lord of the Rings The Return of the King. This is truly an amazing game, I have played this game before I bought it used with just the cartridge, Here's some interesting things about this game thats not on the console version of this game, for example, you go to Isengard and get to see Saruman's Death scene, thats only in the extended version of Lord of the Rings a truly epic scene and thats when you play as Gandalf and you get to battle Saruman until he is killed by Grima and falls to his death. Other things to note is you really have to bash the buttons to kill the orcs, and considering its a hand held its not awesome by today's standards but back in the day it was one of the most graphically enhanced games, and I love this one because you get to connect this game to your GameCube and trade XP from your Console saved game back to GBA. Its one of the best! | video-games_retro-gaming-microconsoles |
Another comic book title poorly EXECUTED. Another comic book title semi-wasted. This game has alot going for it. Unfortunately it was very poorly executed. The game has the movies music, feel, and atomosphere down pat. But that is about it. It really lacks anything innovative in a action adventure brawler. I have to say that Wolverine is the worst character to play in this game. His hack & slash levels are so ordinary. Ice Man & NightCrawler seem to have the most entertaining rounds. Ice Man is always on his snow glide & Night Crawler can do his teleporting effect. Its such ashame we couldn't pick Storm, Colossus, Angel, Magneto, Cyclops, Jean Grey, Beast, Rogue, or Shadowcat. Another down side is that the game is not created for 2 players. I don't have an Xbox 360 but from what everyone tells me it has the most impressive graphics on the 360. I got a GameCube version & the graphics are fine but seems like it was made for the Nintendo 64 & Playstation 1 if anything. I got my game at Best Buy for 29.99 cause i was in no mood to shell out 39.99 for this game after all the bad press. All in all a decent game, but not on any level is it EXTRA-ORDINARY. Another thing is the animated cut scenes. There not so ANIMATED!!!!!! If you know what i mean? Its setup like your reading a comic book & the only characters that ever move in the cut scenes are the non X-men characters. All in all a decent action/adventure game & hopefully when the next X-men game comes out it will be so much better. A recent comic book video game that just came out that is really GOOD is Teen Titans & its only 19.99. Give Teen Titans and this one a try , X-men is not as bad as everyone says it is. But just wait till the price drops to 29.99 & under before making your purchase. | video-games_retro-gaming-microconsoles |
Truly the best fighting game ever made. It is definitly one of the best fighting games ever made. Each character has there own weopon, personality, and fighting style.
There are so many characters to choose from. I am sure you will find your perfect character. I did. My best is Ivy. She is so cool. She is a bit slow, but the cool thing about her is her sword can fall apart, revealing a whip. Other characters are fast and acrobatic, some are strong and preform new tricks. I think any one who tries it out, even those who are so bad at video games its astonishing, should buy. You will like it. | video-games_retro-gaming-microconsoles |
Mario Golf, ADVANCED FUN. This is your second Mario Golf Game Boy game, except this time it's on the GBA (Game Boy Advance). You can play as either of two masculine or two feminine players and develop your skills as you play. The better your opponent(in Character Match mode), the better your score (Stroke play) or the better your place (Tournament), the more EXP. (EXperience Points) you're going to get. The faster you level up the better your character is going to be, BUT MAKE SURE THAT YOU KEEP YOUR EYE ON ALL LEVELS BECAUSE MOST OF THE LEVELS WILL DROP WITH EVERY PASSING LEVEL! Besides from that, you can save up to three characters at once! | video-games_retro-gaming-microconsoles |
My high hopes were completely shattered. I recently bought a Game Cube, and I was looking for a golf game. Outlaw Golf seemed enticing because it is designed for a more mature crowd and supposedly contains "strong language", "suggestive themes", and "mild violence." Since golf naturally runs the risk of being a little boring, I figured this game would be the lively alternative I was looking for.
Let me tell you, this game is really NOT FUN at all. It is a terrible golf game, and the adult themes and language are really just more hoaky than humorous or entertaining. The "strong language" sounds more like one of the edgier episodes of the Brady Bunch. Besides all of this, the controls on this game are finnicky and ultimately frustrating.
I am not a video game snob at all, I normally like about every game I play. This one, however, just isn't fun. There a couple other golf games for Game Cube... buy one of those. | video-games_retro-gaming-microconsoles |
Very Fun, But Very Rough - Not for the Squeamish for Sure. 2000 was a bit of an experimental year for FPS games. On the PC, Counterstrike made it's official release as well as the abomination that was Daikatana and the absolutely brilliant Deus Ex and Thief 2. The N64 had Perfect Dark and Turok 3 and PSone had Medal of Honor Underground. And then Soldier of Fortune happened. (yes, I know that the console versions of SoF came out in 2001, but it makes more sense to look at the year it was initially released).
At it's base, soldier of fortune is your standard "i'm an unkillable black-ops soldier-man what kills all the baddies and saves the world". Generic story that feels like a B-knockoff of a better Bruce Willis or Sylvester Stallone film (even though it's apparently 'based' on the life of some actual black-ops dude and apparently making the game was what happened AFTER he failed to get his movie treatment off the ground in hollywood) where you run through somewhat generic locales mowing down scores of enemies along the way. However, the thing that really made this game stand out was the level of violence it presented as it featured locational damage and very graphic damage effects.
Now, this was not the first time locational damage had been used (Outlaws featured different death animations based on shooting enemies in the legs/torso/head and Quake 2 had a few enemies that would lose a limb or head depending on where they were shot) and it was definitely not the first time graphic damage effects were used (SiN and Kingpin were released in 1998 and 1999 respectively and each featured locational damage on the enemy models and they, along with just about every first person shooter going back to Doom, featured enemies that would explode into gory bits when struck with enough firepower). What SoF did differently pull those trends into an area that (at the time) was practically hyper-realistic. If you shot an enemy in the head with a 9mm pistol, a bullet hole would appear and he would drop. Shoot him in the chest or legs with the same gun, same result. But pick up a .50 Desert Eagle and shoot the same enemy in the head and he loses a quarter of his head in a poof of red mist. Blast an enemy in the leg with a shotgun and the leg is torn off while the enemy hobbles around on their remaining leg until they die shortly after. The game's enemy models featured 26 damage zones that could be destroyed. 4 for each limb (hand/foot, below the elbow/knee, above the elbow/knee, at the shoulder/hip), 4 for the head (top left, top right, top half, whole head), 2 for waist area (one for split in half and one for guts, yeah, seriously) and I can't remember the rest at the moment, but they were surely some variations on the chest. It was very graphic. Honestly, so graphic that I'm not sure if any games (beyond SoF2 and SoF3 of course) ever really went that far again.
It actually caused a lot of controversy with some places (specifically Germany and British Colombia) either refusing to sell it outright or classifying it as unfit for sale to anyone other than adults (think less Mature rating and more AO rating).
I thought it was pretty cool. The sequel is better, but it's a pretty fun ride. The Dreamcast port is pretty solid too (compatible with the Dreamcast keyboard and mouse as well!) All in all, if you're in the mood for a ridiculously violent ride (seriously, we're talking Mortal Kombat the FPS here) it's pretty fun. | video-games_retro-gaming-microconsoles |
not bad, if it is your last resort. Finding a good Dreamcast controller these days is kind of rare, and finding a good Dreamcast controller for the killer fighting games for the Dreamcast is near impossible. The Dream Pad is decent. It's comfortable, and the inclusion of Z & C on the face are great, but they still are in an odd position. One can get used to it, but this would be a second choice for me, or even a third what with the now super rare ASCII Pad FT for Dreamcast (only released in the Asian market) or a Nuby Tech Street Fighter controller for PlayStation and PS2 + a 3 in 1 Dreamcast controller adapter, which accepts PS2 and Saturn controllers as well as a VMU, which can be found at some import gaming web sites. But if all that is too much a hassle for you, then what the heck, get a Dream Pad, since they will not be in stock forever. | video-games_retro-gaming-microconsoles |
EarthBound goodness times two. Mother 1+2 is the Game Boy Advance re-release of Mother (never released in the USA) and Mother 2 (EarthBound). Both games are quite popular in Japan.
Mother 1 has great music and a very original story, but unfortunately, the game is very difficult at times. Expect to fight a lot of random battles.
Mother 2 is more fun to play and the battles are more fun because you can see the enemies onscreen before you fight them, meaning if you don't want to fight, you can try to avoid them.
The sound quality is somewhat disappointing. Once you're used to how the music sounds, however, it's not so bad.
Other important items to note: I recommend you have a reasonable knowledge of the Japanese language. It'll make things easier. For you parents out there, I will also describe the content. There is violence, but no blood. Most of the enemies "become tame," "stop moving," "turn back to normal," or in the case of robots, "get destroyed" when they're defeated. There is no sex, but there is nudity in Mother 2. The nude character is a boy, he doesn't do anything lewd, and no private parts are shown. One character, however, does call him a pervert, but that's only because he's naked.
Overall, this is a worthwhile game. | video-games_retro-gaming-microconsoles |
Nice transition to the Gameboy platform, It has all the elements that made the game great to begin with. Double Dragon for the Gameboy is a pretty solid game keeping almost all of the elements from NES game. Yes it moves much slower but the level design and layout remains faithful and true to its counter part. I loved playing the original arcade Double Dragon game and even this one brings back fond memories. You don't need to gather hearts to be able to do all the moves in this game you already start out with the full compliment of moves which is a big plus. You can still pickup objects and weapons and use them on the street thugs which is a blast.
You have to remember Double Dragon predates Final Fight, Streets of Rage and all the other side scroller fighting games before it they just copied the concept.
The game has your basic 4 level layout like a lot of the early Gameboy side scrollers. It offers a pretty decent challenge like a lot of Double Dragon games the jumping to platforms and avoiding traps is clearly the hardest part of the game especially in the 3rd and 4th stage. But the game never feels cheap, like you don't even have a chance. The Obobos look good and will pound you if you attack them head on. The Chen's are tough and you have to use punches instead of kicks. So there is a little bit of strategy to the game.
There is a lot to like about this game. It does play pretty quick, most players will finish it in about 30 to 40 minutes depending on how fast you progress through it. The ending is good and has nice music as well. I would rate the game 3 1/2 to 4 stars. Once you finish it there is not a lot or replay value but every once and awhile.
Gameplay: 7/10
Play Control: 6/10
Story: 7/10
Challenge: 7/10
Replay Factor: 6/10 | video-games_retro-gaming-microconsoles |
Please Listen There are few True Gamers I am one. Howdy I brought a PSX2 last week when it arrived to the shores of my country. Australia Land Down Under yadda yadda Kangaroos and all that. And I can tell you it was a mistake, a big one which I rectified luckily. One word to say to potential PSX2 buyers BUGS the machine is crawling with them, lip synch problems with dual layer dvds and a running noise that wouldnt be out of place on a 747. Ohh and boy do the games stink, they smell I almost threw up at the stench Tekken Tag made coming out of my machine. So why Dreamcast, well Sega got it right for a change I laughed at my freind who brought one straight away a year ago but now is the perfect time to buy one the games titles they promised at release are coming out now. The graphics are beautifull, whats that graphics don't make a game, no they don't but they make the bad ones bearable. Virtua Tennis is the best sports game I have ever played winning eleven 4 on psx1 a close second, ever game I have brought has impressed me. Whats that you say no dvd? no theres not a dvd but have ya seen the psx2 dvd yeah looks fine at first but watch a scene which has low lighting or dark colours and watch the hunk of junk break up, it aint a good dvd player. And don't get me started on lip synch. In conclusion buy a dreamcast now and a xbox or psx2 late next year, I am a nintendo man have been all my life, Mike tyson's punch out is the greatest game ever played along with Zelda on snes, but I don't even need to tell you how bad the 64 is. Get a dreamcast or a Turbo Graphics thats a fine machine to. p.s. Shen Mue don't believe the hype just a preety final fantasy. | video-games_retro-gaming-microconsoles |
very close to the original. DKC for GBA is the translation of the original from the SNES, with some add-ons.
The game is exactly as the original in the gameplay factor, also the graphics are very close (this game is recommended for GBA SP users, because for the regular GBA, is very hard to watch the details), in the fun factor, you have the same levels of the original, plus two mini-games (the Candy Kong dance studio ( la Dance Dance revolution) and the Funky's fishing zone (very addictive))...
The only flaw to be perfect, are the sound effects... the music is almost as good as the original (this is because the GBA audio limitations) but the SFX are very far from the super NES' DKC, you have only some SFX iddentical to this...
Anyway, if you don't have this game in any of it's flavors (SNES, GB Color), this is a very good choice to begin with. | video-games_retro-gaming-microconsoles |
This game is addictive. This game looks like it was the inspiration for Super Mario World. There a total of 32 areas, 1/3 of Super Mario World, but the game play is fairly simple. The timing between jumps is there, but nothing like Super Mario World. Mainly, the game requires preciseness with your jumps. On the final Boss - Wario, I keep jumping into, or over him, not on top of him. But I've only had the game for a few days now. If you are like me, and you save your GameCube, Platform Attachment, and GameBoy Player Disc, than you will really enjoy playing this game on your TV! A very fun game with lots of hidden items, and secret areas! | video-games_retro-gaming-microconsoles |
The Unexpected Pokemon for GBA. Well, most people think, "oh boy, another pokemon game." But really, pokemon has come a long way and is still admired by many fans regardless of kids. So people out there who think poorly about the first insight of this new pokemon game, think again. There is more to this new pokemon generation. You shall surely see soon enough. People have noticed that the graphics have improved- such as the visual and particle effects. This game has a high replay value and can never be repetitive at any times. There are also new events and weather effects that happens during the day. This adds on the great gameplay. Although the A.I. of game dialog can get tiring at some points, this is still a highly recommended game. And people who think this game [stinks]...you will face punishment! | video-games_retro-gaming-microconsoles |
SUPER, Mario. SUper Mario Sunshine has to be the most anticipated game for Gamecube., and it delivers. The story goes like this. After escaping King Boo mario goes on a vacation on the beautiful island of Isle Delfino. But when the plane almost crah lands into "icky paint like goop" there is something to feel suspicious. In the background they saw a silhouette(however you spell that) of Mario. Mario then finds a FLUDD(the water pack. Mario gets arrested because the islanders think that he's to blame for polluting there island. They go to court and the judge tells Mario that he can't go back home until he cleans u-p the island. The polluting sludges up then shine gate, the shine gate is where all the shines gather. Shines give power and light to Isle Delfino. Thus begins Super Mario Sunshine, my favorite Mario game ever...
Mario Sunshines gameplay is complex and challenging. little kids couldn't beat this game with ease because even to an experienced gamer this game is extremely challenging. There are, well I think there are 10 levels(I haven't unlocked all of them. There are I think 110 shine sprites, and with in a level there are 8 episodes. Each episode has a different challenge to get a different shine sprite. There are Yoshis also so saddle up. To get a shine sprite you need to complete a different task with in an episode with in a level. The challenges can be simple and easy, or complex and difficult. The bosses are really fun to batle, some easy and some hard There are also new enemies and new allies including the electric koopas mud monsters etc. and for the allies Nokis and Piantas.
The controlls of the game are really good. Here are the controlls for Mario... A is to jump. A and L is the ground pound. To spin jump you must run in tight circles the press the a button. To squirt press R to switch nozzles press the X button and to view through Marios eyes in 360 degrees(or the Mario cam) press the Y button. Press the B button to talk to the islanders. When you get Yoshi and when you are on his back here are the controlls... A jump, B eat/talk and all the reest that Mario has. Overall the controlls are really really good in my opinion...
The graphics are very well done. They might not be the greatest in the world but they are great. It's so collerful and beautiful. Awesome textures although I hate when you go to close to something you can see right through... BOY DO I HATE THAT. But oh well...
Mario Sunshine is definetly worth all of that hype. Beautiful Graphics, awesome controll and gameplay, Miyamato I thank you for such a great job on such an awesome series........... SUPER MARIO!!!!!! | video-games_retro-gaming-microconsoles |
Review for adult users. Hi, some thoughts from a 47 yr old new owner. I wanted a palm top computer, but since I only wanted it for games, I just couldn't spend the money. I got a GBA bundled with the e reader instead. I've never owned a game console like the GBA advanced before. Only had different hand held video games, and of course PC games. My thoughts were to use this during traveling, and occasionaly at home. THE GOOD: Small, and light. Backwardly compatable for ALL game boy games which makes for a HUGE variety of titles. Lots of original and aftermarket assesories. THE BAD: The small screen took some getting used to for my middle aged eyes. The screen is not lit so you need to be around decent lighting to see. Nintendo A/C power adapter is proprietary, and looks like it would not stand up to abuse. Since I'm an old guy, I don't have many of the popular titles, the Marios, Pokemons, and shoot em up games. I use it for chess, casino, baseball, football, battleship and for the 3 stooges (Soitenly) I find it to be a good buy for the money. The play could be better, but not at this price. | video-games_retro-gaming-microconsoles |
THQ's worst wrestling game yet. In this game you cant create you own player, all you can do is exibition and a royal rumble. I expected a better game from THQ because of their game WWF Smack Down which is one of the best wrestling game ever. If you just like to use about 14 or 15 characters where you cant customize the moves to be easier, and where you cant create your own character than you might like this game, but if you like games that are fun and don't get boring for a while than this is definately not for you. You can look into smackdown for PS and smackdown 2 or PS and probably PS2 and they might even make that for dreamcast. | video-games_retro-gaming-microconsoles |
Delivers, but has too much a lack of games. Although the Gamecube has some great games (Super Smash Brothers Melee and Resident Evil being some good examples), it just doesn't have enough. I'd definitely take it over XBox anyday for its games and for its price. The reason it is deemed 'too kiddy' is most of its few games cater to a wider and younger audience. However, PS2 has probably come up with more 'kiddy' games than Gamecube but it's just the fact that it has much more of other genres, from RPGs to arcade shooters mutated into a music game. If Gamecube delivered as many games as PS2, it'd probably be closer to being on par with PS2.
This does not mean "go buy a PS2"! In fact, I highly recommend it for the few games it has, just buying it for Smash Bros. is reason enough. | video-games_retro-gaming-microconsoles |
Great for puzzle game fans, but not for everyone. I am a puzzle game fanatic. From Tetris to PoyoPop to Kirbii No Kira Kira Kizzu (only released in japan). My three favorites are Meteos, Panal de PonPon (Puzzle League), and Dr. Mario. This game has the later two. This pack is a real deal. two of the gratest puzzle games of all time in one pack. they have no story though. some people aren't into puzzle games. i love puzzle games because they give me a challenge. if you like challanges you will love this. Puzzle League contains many modes of play Including puzzle , garbage (a mode that you have to get rid of certain blocks before the pile up too high), and time attack. this game is defenitly woth a rent. then decide if you want to buy it. | video-games_retro-gaming-microconsoles |
Don't Listen to the Critics. I'm a 35 year old female gamer. This is a great game that satisfies my Zelda craving for the time being! I'm hooked - playing it every chance I get. I'm only playing the 1-person game and am totally enjoying every minute. This IS a different Zelda than you're used to....it's more focused on puzzle solving in smaller levels within different worlds rather than exploration of a huge over and under world. The game play moves along quickly. I like the unique concept of working together as a team more than I thought I would. The puzzles do sometimes make you sit back and think how your team is going to solve them, but aren't so challenging that you're constantly stuck. I like that! The controls are fluid and responsive.
Everything so far has been a nice reminder of Zelda games past. The majority of the game reminds me of Link to the Past, but there's elements, items, and characters from all the games. You'll feel comfortable in no time at all.
I have one complaint, but as you can see I still gave it 5 stars! You CANNOT save any time you want. You only get the option to save after completing a level. Since the levels aren't terribly long, and health as well as life fairies are abundant, it's not too bad.
Definitely worth a look for any Zelda fan! | video-games_retro-gaming-microconsoles |
Sonic 3 & Knuckles is joint 2nd in the best Sonic games. This is a review for Sonic 3 & Knuckles, not Sonic & Knuckles single. Well this is a great game. My Sonic charts are-
5. Sonic 1: Master system.
4. Sonic adventure: Dreamcast.
3. Sonic advance: Game boy advance.
Joint 2. S3&k and Sonic 1: Mega-Drive or Genesis in the states.
1. Sonic adventure 2: Dreamcast, Gamecube and PS2.
This game carries on straight from Sonic 2. The Death egg crash lands on Angel island, and Eggman meats the owner; Knuckles. Knuckles makes friends with Eggman, and gets convinced that Sonic & Tails are bad guys! So when Eggman hears that there is a master emerald on the island making it float, Eggman tells Knuckles that Sonic is after it. Sonic is having a break, flying in the Tornado Bi-plane with Tails, when he notices the island. Sonic is keen to explore, but Knuckles steals all of south islands chaos emeralds from Sonic! Plus he sees badniks roaming the place. So Sonic sets off to stop Robotnik and get the emeralds back. The plot twists and turns, and in the end it turns into Sonic, Tails and Knuckles fighting Eggman in space. Here's a list of the awsome levels!
1-Angel Island 80%
2-Hidrocity 86%
3-Marble Gardens 75%
4-Carnival Nights 82%
5-Ice cap 90%
6-Launch base city 92%
7-Mushroom hills 88%
8-Flying battery 89%
9-Sandopolis desert 77%
10-Lava Reef 86%
11-Knuckles Hidden palace 82%
12-Sky sanctury 88%
13-The Death Egg Zone 89%
14-Domesday 91%
15-Nuclear secret zone(I'm not sure how you unlock this)95%
Verdict: A great game that involves action, adventure and sharp platforming skills. Should be in every Genisis collection. 93% | video-games_retro-gaming-microconsoles |
Phantasy Star Online is a great piece of video game history. Phantasy Star Online is a great piece of video game history. When the original game was released on Dreamcast, it was well ahead of it's time. This updated version for the Gamecube was well polished and superior in every way to the original release. I remember absurd amounts of my childhood devoted to this game and I loved every minute of it. Today, you can only play the game in Offline mode as the official game servers have long since been shut down. If you play the game on PC, you MIGHT be able to play on unofficial servers. If you plan on playing this game by yourself, you may be slightly disappointed. PSO was meant to be played with a group and it really shines in co-op. Unfortunately, co-op is limited to just 8 stages (across 2 episodes) with little to no story developement. You'll have to play the game solo in order to experience the full game which was a bit of a shock to me. The price is a bit steep for a game this old (especially since the Online part of the game is all but non-existant) but it's a nice addition to any gaming collection. If Phantasy Star Online 2 is ever released in the US, there might be a slightly higher demand for these. | video-games_retro-gaming-microconsoles |
beware of fakes. I ordered this so I could trade between the games. It arrived within the time posted but in an unusual package. So i opened it and started playing it on my gameboy, it had a hard time getting into the slot and thats where everything began. I played for a few hours and realized that this was a fake copy. the first gyms trainer had a level 10 ziggagoon that knew surf and there are so many other inaccuracy to name.
I would recommend buying this game at a convention or at a used games store, if you buy it online make sure to check what the fake version looks like compared to the real one.
Also if you trade ANY pokemon from the fake version it will destroy the other game, | video-games_retro-gaming-microconsoles |
Addictive, Strategic Experience. Recent reviews of this game have not given it the proper credit it deserves. You may first believe this game is dull, but it grows more and more complex as you play. The gameplay takes a few attempts to understand, but eventual mastery of the game takes hours, if not days. I love Tetris, and this game is a lot like Tetris in the fact that the biggest challenge is beating yourself. And with that, the higher you raise the bar, the more entertaining and challenging the game can be. And I believe the Amazon.com price for this is now .... How can you go wrong with that? | video-games_retro-gaming-microconsoles |
Let's get REAL about Resident Evil. ... Very simple... This game is literally a horror to play. The control scheme is one of the worst I have ever seen on any system bar-none!! It is not a very smoothe game. You are always fighting the controls. And the times in the game when I am able to focus hard enough to get somewere, I loose my bearing at the worst time. You have to relearn how to use your controller. The problem is when you play ANY other game you lose the sub-suplimental skills you have learned by picking up the controller for an hour and playing this unsatisfactory game. This game automatically eliminates 20% of the population, because they will NEVER understand the cooperation between the controller and their charecter. Furthermore this game is more drama then anything else. HOUSE OF THE DEAD for Dreamcast BLOWS this game away in every respect.
In closing: if you have time on your hands this could be the game for you. If you are alive and have real things in your life wich occupy your time, don't let this be another one... | video-games_retro-gaming-microconsoles |
Ech. Ok, I love this game to death. All though I could use the money to buy Sonic battle or other but I wanted this game here. I played it and it remended me of a RPG but you have more options to move around. The only thing I have a problems with this game is that in is full of mini-games. Mini-games that you MUST complete in order to move on in the game. But of course if you love the bitter irony of Luigi being the Mr. Green fraidy-cat then go on and by the game. I laugh during most of the game play cause the animations remended me of some silly anime expressions. Hmm. That's nintendo for you. | video-games_retro-gaming-microconsoles |
Sega Dreamcast Console. This is a very good gaming system. It was released by in September of 1999. I think that Sega made their point out when they installed the 56K modem with this. It's a really nice feature to have and now every modern-day system comes with a ethernet or dial-up modem port. I didn't rate this a perfect because I think that the graphics aren't that good. I really don't like how the controllers are. But I think that atleast they have disks because since NES-N64 Nintendo has been using cartridges and Sega made cartridges in the beginning but they changed to disks before the Nintendo (and atleast their disks are normal). They have some good games like Sonic which are really good games to own. Here are the technical specs of the Dreamcast.
CPU: 128-bit Hitachi SH-4 RISC processor (200MHz 360 MIPS)
Graphics: NEC CLX2 processor
RAM: 16MB, 8MB Video RAM, 2MB Sound RAM
Colors: 16.7 million
Polygons: 3 million per second
Game Media: 1.2GB GD-ROM, 12x access speed
Resolution: 640x480 pixels
Sound: Yamaha 64 channel
Operating System: Custom Windows CE with DirectX support
Modem: 56Kbps (US/JP NTSC), 33.3Kbps (PAL)
It's a really good system but I don't think you should buy it now because it's WAY to old! | video-games_retro-gaming-microconsoles |
Sneaky Snakes---one of the BEST gameboy games. Hi. Sneaky Snakes is on of the best games for gameboy. I have had it for atleast 7 years. It has many different levels and is full of interesting characters. In the game you are a snake, and you have to eat different things to grow your tail. In the first level it is a type of fish, in the second level it is balloons, and so on. Once you think your ate enough you have to go weigh yourself on the scale by the exit. If you weigh enough the bell rings and you go on to the next level, but if it doesn't you have to eat more until you are heavy enough to go on. Now when you are eating there are different things that try to stop you from gaining tail pieces, like bombs and these mean attacker fish (there are others too). You are also racing against the clock (if you run out of time an ax comes and kills you). This game also has secret warps and passages that give you special powers and jump you many levels! This game is so much fun. I would recomend this game for 9 years old and up. If you are looking for fun and excitement... this is a game for you.
This game is for regular gameboy, but works with gameboy color too! | video-games_retro-gaming-microconsoles |
I love this game. I love this game. When I first got it many years ago I played it over and over. You have to in order to really beat the game because of the premise. Like most of the old games they were misplaced after the Xbox 360 came. I eventually found it and tried playing again recently. The premise and ideas within the game are still great, but I have to admit I am spoiled by current game play engines. I found it just too slow...plodding to get through. Just moving around seems to take forever. Since this was a Nintendo release I guess they could update it for the new hardware-but personally I have moved on from Nintendo and view it as a 99% "for kids" console. | video-games_retro-gaming-microconsoles |
Overpriced. Editing from my last review, I finally managed to get my hands upon the US version of Magic Knight Rayearth. The game is packed with fan-service fun, from audio-speakable diaries of the three main characters Fuu, Umi, and Hikaru to full-speech dialect in the text. Along with animated cut-scenes for important events and animated character portraits.
That however, is also the problem. The game has focused heavily upon this that at the beginning the player is merely watching the action. All fights concerning Alcione are done automatically at that time, which is disappointing compared to the SNES verison of the game. The game stays close to the animated series but be warned that the game has a tendency of interrupting conversations and automatic cut-scenes during gameplay. This later relaxes somewhat as progress in the game continues, and the player is given more ability to explore and fight some interesting battles.
Another problem is the audio-text. Some of parts of the girls diaries, the speech jumps from stereo to mono. At some conversations you can tell it was an audio from the slight animated movement of the portrait, but its mute. It seemed that Working Designs had a problem translating the audio from Japanese to English, thus explains the reasons why there is no speech when there "should" be.
This game is outdated, and it shows its age. The graphics are old and their origin, Fuu magically looses her glasses whenever she turns to the side but then they'll appear again if she's facing forward. The characters themselves aren't very helpful in combat either, while one fights the others are practically standing around. They also have a habit of lagging behind or become stuck behind obstacles.
There are three main interactions in the game. Jump, Attack, and Magic. So far there is three main magic skills offered in the game. These can be changed according to the players liking to the main three. There is some cursing within the game, and some comments made appropriately towards an older audience. Which is somewhat surprising considering that some tutorials where clef and prescia speaks calls the audience kids.
Is this game worth the high pricing its asked for now? I would say no. It's better than the SNES, but this game took the entire life-cycle of the Saturn too late. Not to mention that the voice-acting was mute on some very important scenes. On the other hand this is the best game that I have seen based off a show. Usually when video-games are made from a movie or show, they play poorly. This game has also been available used in the Japanese version for $35 if searched well for. Good luck for anyone who is interested in owning this used without a scratch CD or missing case/manual.
------Spoiler Section-------------
The game contains cut-scenes that were strictly made for the game. Also, all of Zagato's minions die, including Larfarga, Caldina, Ascot and Alcione. Prescia is alive throughout the entire game when she died in the anime. Clef also is automatically revived at the end of the game and continues to steer the player throughout the entire game.
There is only one brief cut-scene with emeraude speaking to zagato as the dying Alcione witnesses Zagato's true feelings. The Snes verison has Alcione entering Emeraude's domain in order to destroy her, in which Zagato kills Alcione. In the anime, it is Zagato that puts Alcione down, not Innova in the Sega Saturn verison. Also there is a part which Zagato lifts up Innova's chin in the cut-scenes, which then Innova begs Zagato to become a beast once more. It would have been nicer to have the scene in which Zagato wipes off the visual image of Emeraude's tears, showing the real relationship of the pillar and high priest instead of Innova's eerie Igor chattering.
The SNES verison gives the player a glimpse of the relationship between Emeraude and Zagato, and it would have been more pleasing to have that in the Sega Saturn version. At the end Emeraude appears alone to thank the Magic Knights for granting her 'wish' compared to the SNES, manga and anime in which both Zagato and Emeraude are shown holding one-another together in the 'afterlife'.
There is also a Special Thanks section at the ending credits, one of them pertaining to quote "Patient Sega Saturn fans". Indeed this was Working Design's last piece of artwork before shortly closing their doors permanently before the recession period of 2007. Farewell Working Designs, I and others have truly enjoyed the humor and work-ethic of your translation team to make these games possible for the English-audience to enjoy.
-Maday | video-games_retro-gaming-microconsoles |
The game feels very outdated and has not aged well. The game feels prehistoric now and has not aged well. The player sprites are tiny and it is hard to track who has the ball. All the players look like stick figures. A lot of the running plays look exactly like passing plays in the game so it is a little confusing. The sad fact is the game has none of the great replay value of Techno Bowl for the original Gameboy and the graphics and play control feel very stale in this day in age. There is nothing really memorable about this game unlike the beloved SNES and Genesis Madden games that were a blast to play.
The next generation of Madden football games on the Gameboy Advanced was leaps and bounds better than anything this game had to offer in just a few short years later. This game wasn't terrible and might even be amusing in a pinch or traveling but the challenge is lacking and all the teams look the same and play the same. The player sprites really should have been bigger even if they couldn't fit all the players on the field at the same time. A zoom in zoom out mode would have really helped this game.
Overall I would rate this game 2 1/2 stars. Like the NBA Jam games for Gameboy the early Madden games were really lacking because of the Gameboy's limitations. This game should be very cheap now I wouldn't pay anymore than $5 to $6. | video-games_retro-gaming-microconsoles |
BEST! WOOOOO. ... This game is GRADE A! There is no competition at all. For those who hate cell-shading you are a person with no taste and have no idea of what the word graphics mean whatsoever there is more to graphics than just being "real". The game takes place far in the future on an island. There once was a legend that a boy "Link" saved a kingdom "hyrule" and he killed off the evil. But the evil came once more and killed and destroyed the land. He never returned. Now the time has past and you are not link but you look like him. When boys turn 13 they wear the green tunic as a reminder of the boy who saved a kingdom. Your sister gets kidnapped so you go to get her back. (this is the games main plot) If you have the gamecube get it now beacause it is truly a great and kick ... game that you cant bare to live without for sure. If you liked Ocarina of time you will love this just as good the game is like a cartoon movie and is never boring or frusterating like the ocarina of time even for the people watching its fun witch is rare in most games i would rate this game higher if i could go higher. SO GO AND GET THE GAME!
-Jeff | video-games_retro-gaming-microconsoles |
One of my favorite games of all time. I got Metroid Prime several years back for Christmas. If I may be so blunt, the first level was a turn-off to me. I died over and over again, and sadly, I put the game away on my shelf...
Until several months later, when I whipped it back out and decided it was time to take my strategy to the next level and try and master this game. I made it past the first world, and became engrossed in the game's story and style of gameplay.
The thing that people must understand about this game is that it is challenging beyond imagination. You'll find yourself tearing out your hair at some points, and at other times you'll be fleeing from giant ice beasts that punish you for infiltrating their nest. This game's action has no limits. The first level was so hard to me because I was never used to this type of difficulty in a game; first levels of video games tend to be easy as pie, right? That doesn't happen with Metroid Prime. The game always challenges the player to no end, forcing you to bring out your true amount of skill. That is one of the factors that makes this game an excellent one.
Metroid Prime is a game that acts as a radar; it really shows you how good you are at games. It is not one of those games where you aimlessly and carelessly shoot at enemies to win. Heck no...Metroid Prime is a game based on enemy patterns, timing, and realizing where the foe's weak points are. This game reveals to you your level of skill, like a long and hard test of bravery. And it took me a long time to complete this test. The final boss is one of my favorite in video game history; it took me about eight tries to beat it. And the feeling after I won was one word: exhilarating.
This was the first Metroid game I ever played. It's also the most difficult one I've ever played, aside from the original Metroid. But now I'll get into detail about what makes the game excellent.
I've pretty much covered difficulty. Now the story: Samus Aran has received a distress call from a Space Pirate Frigate; it seems that some specimens have broken loose. And that's all I'm going to say; if you want to hear more in terms of plot, play the game or read the manual.
Graphics: amazing. Every boss is extremely detailed. The environments look very natural. You can see mountains, jungles, snow-covered lands, etc. It's like you're in a virtual game.
Sound effects: Blew me away completely. There is a particular boss I remember that uses a shockwave-type attack with the most distinct sound: it sounds as if static electricity is spreading over a metal surface.
Music: in the main world, there is peaceful music. In boss fights, there is a unique track per boss. Boss music tends to elevate a sense of excitement in the player while playing; imagine fighting a tough boss with fast-paced music. It really raises the adrenaline.
Gameplay: the game is extremely long, with many puzzles and dozens of different creatures to encounter. I love exploring the vast environments in Metroid Prime. Seeing lava serpents (called "Magmoors") pop out all of a sudden is so cool. There are upgrades to collect, enemy data files to add to your log book, and strange artifacts to collect that show the path to the final stage.
My conclusion: one of my favorite games of all time, even better than the Halo series, in my opinion. It takes a serious amount of commitment to face the final boss and win. It takes a lot of commitment to even get to that point. But for beginners, let me tell you this: the first level seems tough and long, but once you complete that part, you will be thrown into an amazing world full of boss fights that make you shout with happiness once you kill them. And who knows...you might unlock something really freaking cool when you beat the game. *HINT HINT* | video-games_retro-gaming-microconsoles |
A great, hysterical adventure that's loads of fun. Positive:
+ great graphics
+ excellent sound effects and voice acting
+ animated cutscenes look very nice
+ controls are sharp and work perfectly
+ full of lovable personality
+ dialogue is hilarious every minute of the game
+ great quality overall
Negative:
-a couple annoying camera quirks here and there
Rayman 3: Hoodlum Havoc is definitely an awesome game. With quality around every corner, witty dialogue, great voice acting, excellent graphics and sound, and fun gameplay, Rayman 3 is a true winner both within its own franchise and the whole gaming world.
Before you even start to play this game, you will notice just how high the quality is. The introductory cutscene (before the title screen) is awesome. Then you get to the title screen, and in the background it flies around the game's first level! Then you get to the menu, which is pretty cool and fits the game perfectly. But then you start the actually game...
The story in Rayman 3 is really funny. It starts off with Andre the black lum (a little black fuzzy ball with little wings) flying around turning the red lums (little red balls with wings) into an army of more black lums so he can take over the world! His lums then become hoodlums and he starts off on his quest to the heart of the world. Then you find Rayman, peacefully asleep, when a guy named Murphy (I don't actually know what he is, he's green, pretty small, and has a full body and can fly) comes and starts him off on his adventure.
After getting your hands back from Globox (Rayman's blue, funny friend), you give chase to Andre as he makes his way to the heart of the world. However, after a couple levels, a cutscene plays and Andre flys straight into Globox's mouth and gets stuck in the blue man's stomach. The game then turns into a quest to find a doctor who can cure Globox. However, each doctor refers you to another doctor until the fourth, where all the four doctors join forces and get Andre out at last. Then, Andre sets out to take over the world and destroy Rayman because the group failed to contain him after his exit from Globox's body, and so Rayman sets out to stop him... again. So the story is pretty different than you'd expect, but the main part of it is just how funny it is, and the superb voice acting and hilarious cutscenes make it enjoyable every step of the way.
Rayman 3 has some pretty memorable levels to go along with the story. The highlight of the game for me is definitely the part at the Desert of the Knaaren. I really feel that I should go off on this for a little bit, I just love this part of the game! The Knaarens are invincible monsters that live in caves in this desert where (for some reason) the fourth doctor's office is, and Rayman encounters several of these that he must either run away from or stealtily get past, and this part of the game feels so tense and epic, it's just awesome! These creatures are always saying things like "Fresh brain!" or "tear off his flesh!" which really scare and startle you every once in awhile, adding a cool effect to that whole part of the game. This area's boss battle is pretty awesome as well, as Rayman takes down the undefeated arena champion, Reflux, who is pretty much 10 times his size.
Rayman 3 is also a good game aside from its sense of humor: the gameplay is excellent as well. Moving Rayman around somehow feels much better than it did in Rayman 2, and the limbless hero actually throws his fists this time instead of stupid balls of energy like in the game's predecessor. The game is fun to play overall and the controls are also sharp and work to perfection to help the gameplay. The enemy targeting system is nice and once you figure it out (which doesn't take long) is rarely frustrating and works just fine
To vary the gameplay a bit, there are also different temporary abilities Rayman can get from cans that enemies drop upon defeating them. They do things like give Rayman a huge amount of power, shoot a guided missle, or fly a bit. These make the gameplay more fun and add the icing to the cake of Hoodlum Havoc's gameplay.
Rayman 3 excels in the area of visuals as well. The graphics don't always look perfect, but they certianly look nice and sharp. The fully animated cutscenes also look great.
My personal favorite things about Rayman 3 really revolve around the game's superb sound. The sound effects add so much to the game as does the music, putting the perfect feel into the environments and events. My real favorite thing in this area has definitely been mentioned at least three times in this review already: the voice acting. I don't think I've ever heard of a platformer that has done better in this area. You'd have to be a really hard person to please if you don't laugh at the people like Globox, the doctors, or Andre. And I was also sad when Murphy stays behind after the game's first few levels, that guy was totally hilarious. The voice acting is a big part of Hoodlum Havoc that keeps you laughing and holds your interest all the way through.
Rayman 3: Hoodlum Havoc is really an excellent game. It's pure fun with quality all around. I'd recommend it to anyone who enjoyed Rayman 2 or anyone who wants to just have a good time with a game. I think Hoodlum Havoc has a lesson for all of us to learn and accept: not all great games get sequels.
Gameplay: 9.0
Graphics: 9.0
Sound: 10
Value: 9.0
FINAL SCORE: 9.2/10 | video-games_retro-gaming-microconsoles |
Very great game. I only have two grievances with this . Very great game. I only have two grievances with this game, but complaints aside, I enjoyed this game and neither one tarnished my experience to the point of no return.
-I repeatedly walked off of platforms because for some reason it seemed there was a slight delay between the times when you pressed the A-button and when Mario actually jumped.
-It's nitpicky, but in select areas of the game, new enemies spawn every time you leave. It can be frustrating when you have to go back and forth and back and forth, etc. I ended up running from 3 sets of four enemy encounters (within 30 or so minutes of play) because I didn't have the health to fight 16 or so enemies including a mini-boss with half health.
Other than these two things nothing about the game bothered so significantly that I'd feel the need to write about it. There is a good deal of backtracking, but that wasn't anything I couldn't handle.
My game arrived in decent quality and I don't have complaints about the game not working or what have you. | video-games_retro-gaming-microconsoles |
Free at last! Free as a bird with WaveBird. The standard GameCube controller is perfect except for one thing: the cord is too short. All video game manuals warn against sitting too close to the TV, but you HAVE to sit close when your controller's cord is less than six feet long. The folks at Nintendo could have addressed this issue by offering some type of extension cord, but that would have inevitably led to more problems...like tangles and tripping accidents. Instead, they have created the innovative WaveBird WIRELESS controller. And this baby works like magic! Now you can sit up to twenty feet away from the screen without being tethered to your `Cube. Just plug the little receiver thingamajig into the front of the console, set it to one of 16 channels, set the controller to the same channel, turn it on and play till your thumbs go numb. The WaveBird has the same ultra-comfortable feel of the regular controller, with no lag whatsoever in button response time. Regrettably, the `Bird lacks the popular "rumble" feature of its corded counterpart. Including the rumble would presumably have caused the required 2 AA batteries (included) to wear out too quickly. I happen to like the rumble, but I have found that it sometimes hampers my gameplay. Not having the option to use it at all is somewhat of a drawback, but not enough to outweigh the enormous advantage of being able to play cord free. I will say that I think it's unfortunate that Nintendo currently only makes the WaveBird in ONE color: a boring pale gray (almost white). If you wanted to use four `Birds at once, it could get confusing. Nevertheless, I highly recommend this controller to every GameCube owner. And if they ever decide to make it available in "spice," I just might buy another one. | video-games_retro-gaming-microconsoles |
Promissing, but ultimately disappointing. I got this one knowing that it wouldn't fit in the GBA SP as the old one did. However, the few reviews I found made it sound OK.
The Good:
This battery does charge fast and last a long time. It doesn't make the Gameboy Advance SP look ugly or weigh it down much. I only notice a little tightness in the fit on one of my two containers I use when taking it with me. It's not that bulky. It comes with its own little screwdriver so you don't have to track one down.
The Bad:
There are no instructions included. In fact, the box specifically states it has a 3 year warranty if it damages the system, more details included in the manual. THERE IS NO MANUAL INCLUDED! It's not like this is rocket science, but a web search for instructions did yield one piece of information, to remove the original battery starting from the left side. Pelican's site also no longer lists this product, so it's very unlikely they'll stand behind it. Disappointing.
Now, the actual battery. While the back plate runs along the back to give it stability, it doesn't fit perfectly. There is a slight, but noticeable shifting if you put pressure on the top part of the panel and then the back. Even minimal motion has the potential to damage the inner workings of the machine. You can minimize how often it shifts by learning where to place your fingers, but you can't stop it entirely and balancing the GBA is annoying.
In conclusion, I wanted a new battery because my old one still worked, but had lost about half its charge. I have so far enjoyed all the Pelican products I've purchased, but I do somewhat regret getting this model instead of one that fits inside the unit. I picked up a spare original GBA as a backup for $20, so I'm not as worried as if this were my only Gameboy, but they should have done a better job on the design. | video-games_retro-gaming-microconsoles |
Dreamcast-Best on the market. When most people think of Sega they think of the dissapointment of the Sega Saturn and think that the Dreamcast will also be a disappointment. But that is not true. If you ever played one good game on this machine then you know what I'm talking about. Sony and Nintendo each have good games but they do no compare to the quality of Sega.
Sony spits out games and expects them to be good. Only about twenty five percent of the games are good the rest are trash. Nintendo has good games but they come out every few months and you have to wait in between,playing the lesser games. Sega spreads the good games out so that when you finish one you don't have to wait for a new one to come out.
If you do buy the system,these are five must-buys but don't worry, theres plenty other good ones
1)Soul Calibur-The best game currently on any system. Even if you do not like fighting games you will like this game.
2)Crazy Taxi-One of the funnest games I've ever played and I played a lot of games.
3)Resident Evil:Code Veronica-A scary game that will appeal to fans of the series and anyone who likes to be scared.
4)Sonic Adventure-The best Sonic and a great Action/Adventure game.
5)NHL 2K-The best sports game I've ever played. Great graphics almost make it seem like you're there.
If you do decide to buy the machine(Wise choice) then you will not only get a great machine,but all of the excellent software. | video-games_retro-gaming-microconsoles |
A hidden story. I wasn't quite sure whether to pick up Tales of Symphonia or not, because I hadn't heard much about it. It isn't one of those famous games like Final Fantasy, but I swear it is definitly my 2nd favorite GCN game, just simply for the fact that multiplayer is confusing to set up. Most players try this game out and think it's boring and it just makes me wish the introduction was shorter. They never even get 1/5 the way through it. If you want a good story, an extremely strategic real-time battle system, and BELIEVABLE characters, this is the game for you... I just described the perfect RPG!
The second half of the game is the great part. I'm not the general fan of console RPGs, but this blew me away. You don't have to do everything in the exact order, and when I completed the game I only had 80 some percent. There was tons more I could accomplish! It's like the game never ends! If I had to chose 1 out of all of the 30 GCN games I have, it would be with no doubt Tales of Symphonia.
The whole story could be put into a full length movie, and when I finished the game I didn't want it to end. There are some neat features at the end where you can make it faster to accomplish if you decide to play the whole game again. Make sure you have a fairly large memory cards to make lots of files to save at different sections of the game to go back and play those certain parts. This game could be a novel, a game, or even a film!
Memories from this game make me so happy. I especially love the theme song to Hima.
I hope you try this out! The beginning makes you think it's a very short story, and it makes you feel like you don't want to play it anymore. Trust me, once you get past that stretch at the beginning, you won't want to take your hands of the game. If you stop in the middle and say "That was a crappy game" and leave it to collect dust, then you don't have any patience. If you finish the game, then there's no doubt that you love this game.
I'm just trying to get through that this IS a GREAT game if you give it time.
GRAPHICS: Cel-shading=Original,
SOUND: The songs bring back good memories
STORYLINE: Amazing, outstanding, BEST STORY I'VE EVER HEARD, Tons of twists in the plot, lots of hard-core trust and respect.
GAMEPLAY: 4 player in real-time with SSBM style set up (without all the jumping) The only con is that you can only do 1 player when walking on the field and dungeons. 4 player is only allowed in engagements with an enemy.
OVERALL: 5/5
Overall, I say namco did an excellent job on ToS. From what I hear Baten Kaitos is more fun for people that like action rather than a storyline, and Tales of Symphonia is more fun for people that like storyline AND action. It's filled with emotion and reminds me of the chimera episode on Full Metal Alchemist. One last con is that there should be speaking parts on the scripts where you press Z and you see little conversations between everyone, but that would take up TONS more memory space on game, and it would delay the release from the Japanese version (which has the voice parts).
Final Words: If you let a friend borrow it, tell them to play it until half way. Then they will love it. | video-games_retro-gaming-microconsoles |
Best of Gameboy. It has always been a habit for children to exhibit and swap their card/sticker/toy collections with their friends in school. The premise of Pokemon -to collect and train pokemon - was the perfect fertile growing field to exploit this fascination children had with collecting things. The first exploit was the TV show, where the characters in the videogame were rendered onto the TV screen. When that became popular enough, the creators rendered the full 150 Pokemon into thousands of different incarnations. Pokemon T-shirts, teddybears, actionfigures, trading cards, stickers, watches etc were all created under the slogan: 'you've gotta catch 'em all'... Parents had a rotten time, that's for sure. And it was this capitalistic, persistent, and continuous explotation of the pokemon name which made the name synonymous with childrens toys. The pokemon legacy was ruined by this exploitation, and the videgame was largely discredited as a childrens fad. But before the TV show, the toys, the trading cards, etc..the game stood pure and unspoilt by the impending pokemon-craze which was about to accompany it. Everybody loved the game. Pokemon was revered.
In the game you play as Ash, whose one single ambition is to become the greatest Pokemon trainer in the world. To do so you must collect pokemon and train them in battle. To catch Pokemon you need to engage in combat with wild Pokemon (wild animals). You choose which of your Pokemon is suitable for the fight and deminish the wild pokemon's strengh little by little untill it becomes weak enough to be captured. Once caught, the wild pokemon will become loyal and obedient. There's no 'set in stone' rule when it comes to catching Pokemon, if you fancy the look of a Pokemon, then you capture it. Wild Pokemon are scattered throughout the game and you can catch them at any time.
To complete the game, you must collect all eight gym badges. Gym badges are given to those who defeat gym owners. Gym owners are professional Pokemon trainers who are hardened by battle experience, and thus, much harder to defeat than normal Pokemon trainers. It takes a long time to collect the badges, because the gyms are sporodically spread throughout the game. Between collecting badges and training Pokemon, you will encounter many RPG elements in the game, puzzles, dungeons, items, etc... The game is huge and difficult and can take over 25 hours to complete. It certainly exceeds the expectations of a game merely designed to kill time on a long coach trip, which was what the GB was created for in the first place. Taking into account that the GB is a very primitive console, the kind of experience Pokemon offers exceeds all prior benchmarks in handheld gaming. It's an edifying experience.
Not only is it the best GB game, it is one of the best overall games ever. | video-games_retro-gaming-microconsoles |
Most UNDERRATED console ever. Dreamcast is king. Let me put this first and foremost. I do love this system, and the games for it are incredible.
The Controller-
A lot of times, the console's stock controller is really hit or miss, and is an essential part of the gaming experience. If your hands aren't comfortable, you're probably not having too much fun at all.
The Dreamcast controller is ergonomically perfect, and functionally works very well. (Think original xbox controller S)
Software-
Fun factor on this console is off the charts. Sega fronted a great gaming machine with some really awesome games for it.
Only reason it failed was due to it being a cd player, as opposed to playing DVD's. | video-games_retro-gaming-microconsoles |
Best Black GBA SP ever. This is such a great product. Graphite = Black and these new models of GameBoy Advance SP are far more superior to other models, expect the new pink and new bright blue models. If you have any other color of SP get one of these new ones because they have a WAY better screen, much more brighter. I use to have a silver and dark blue SP. This new black SP's screen on the low setting is still brighter then the highest setting on the older model of SP's. Yes there are only 3 colors available but oh well. The price cannot be beat here at Amazon cause of the no tax and free shipping making it even cheaper than buying one at the store whose price is same but add tax and time to travel and the savings add up. Also as of this posting date it has been a few months that I have seen this graphite model in stores and I ran the gauntlet of them and no one has them in stock cause "they have stopped making them" yet I can find them here for brand new on the best place to buy electronics. | video-games_retro-gaming-microconsoles |
Splinter Cell - Hard, Fun, But Not Great. Splinter Cell looked like an enhanced Metal Gear Solid for me, before I've played it... And that's not quite it..
You're Sam Fisher, hired for the CIA. You can kill, spy, do whatever you want, but if you get caught, the American Government will deny your existence.
- Graphics: The shadows are pretty good, the scenaries are nice too, the visors look like Metroid Prime's, but the graphics cannot be compared to Resident Evil Zero, Resident Evil and Metroid Prime for the GameCube. But it's not bad, definetly...
- Sound: The voice acting is OK, the sound overall isn't the best ever, but it's not bad. You just don't notice that... But it makes you nervous, happy or whatever that's up to that situation...
- Fun: The game is fun because you have to be very stealthy, throw objects to make guards look confused.. It's like Metal Gear Solid, but with different elements of stealth.
- Educative: You kill terrorists, right? You're working for a good cause... If you kill any civilians, the missions are over.
Overall, it's cool, but not a great game. Just rent it, unless you really like games like Metal Gear Solid. The replay value isn't that great because once you beat it there aren't so much extras.... And the game is really hard too... | video-games_retro-gaming-microconsoles |
i wish i could give it a zero. ....however amazon doesnt allow me to do so.. anyway, the other night i decided to go a rent this mysterious little game and try it out. I came home and booted up my Dreamcast, "wow" i thought "these graphics are great! " soooo, i decided to try a season, i chose the yankees figuring that since i was against the phillies i didn't have much of a chance at losing, I read the screen for the season, it said: 'this is an off day for the yankees' uuuummmmmmm ooookaayyyyy i then tried a game against the red sox i started out pitching, i pressed the A button and watched "rocket" throw the ball (no control there) and saw the sox leadoff man hit it to left field i attemted to move toward the hitten ball but my left fielder took 8 seconds (yes i timed it) to relize that the ball had been hit he jogged (! ) over to the ball and threw it to the first baseman.... just as the runner was rounding second. i tried to calm down and throw the ball to the pitcher but instead my first baseman threw the ball over the third baseman's head. a run was scored. the game went on like that for 9 innings eventually ending... red sox-26 yankees-03 (yes i scored twice (it was luck))
soooo WSB2K1 finished my test with this report card...
Graphics: A+ Control: F- Pitching: F Hitting: what hitting! Batting: F- Fun: Z- | video-games_retro-gaming-microconsoles |
Average run of the mill side scroller. The only thins that sets X-Men: Wolverine's Rage apart from other side scrollers is the X-Men license itself. Strip away the fact your playing as Wolverine, and you've just got yourself an average run of the mill side scroller with nothing special attached to it. The game's 13 levels are relatively short and not at all too challenging, and the gameplay gets very repetitive after a while as well. The graphics are nicely animated, but the characters move around a bit jerky, plus it would have been nice to have some added super villians other than Cyber, Sabretooth, and Lady Deathstrike. All in all, if your an X-Men fan and own a GBC, give this game a try, but all others should leave this on the shelf. | video-games_retro-gaming-microconsoles |
Sub-par Lufia effort. Like another reviewer, i am a HUGE fan of the first two Lufia games which were released for the Super Nintendo. But this last game for the Gameboy Advance really puts a bad name on the Lufia series.
While it is a decent rpg game it is too standard. There are no unique surprises, the battles are tame, and the story stinks. The game is way too run of the mill with no outstanding areas or unique things. Pretty much everything in the game has been seen before and has been done better by many games like Final Fantasy and Golden Sun.
So while it is still a pretty fun adventure, the slow battles and boring story bring the game down a notch. So unless you are a diehard Lufia fan you would be better off picking up the Golden Sun games or just about any other rpg game out for the GBA. | video-games_retro-gaming-microconsoles |
Robots fight each other. (Almost like in the intro. Customizing stuff is, in general, a good thing for a video game. Whether it's just choosing armor in a standard RPG, or creating a character from scratch like in some wrestling games, it allows the player to be creative. In this game, creativity is used to blow stuff up. You can pick one of 34 robot types, then arm it with THREE weapons (the pod launches out of a backpack type thing). And shoes. Sure, there aren't that many types of shoes, but there are plenty of weapons. With tons of parts in each catagory (Body, guns, bombs, attack pods, and legs (shoes)), anyone can make their own unique gundam-esque warrior. My robot is a Splendor armed with an afterburner gun, geo trap bombs, and wall pods. Shoes? Ultimate type, if allowed. The AI makes it as fun in single player mode as it is in multiplayer. I would pay fifty dollars for this game. Well, no I wouldn't. I already have a copy.
P.S.
You may be interested in this game because of the cool preview you saw in Gamestop or wherever. This preview can be watched at any time if you buy this game, because it's the intro! | video-games_retro-gaming-microconsoles |
Super Mario Land for the Game Boy. When the Game Boy was released in 1989, fans everywhere went to buy it in droves and along came some very good games for the handheld system. And hot off the success of the NES Mario games, Nintendo released Super Mario Land soon after and it sold very well. While the game itself is short compared to the NES games, Mario's first SMB inspired game was still good enough to pick up and play.
Super Mario Land took the same game play mechanics of Super Mario Bros for the NES, added a few familiar enemies while bringing in new ones, changed some power ups and introduced a new princess to rescue. As Mario, you stomp on enemies, collect power ups and coins through 4 worlds each with 4 levels. To switch things up, you control an airplane and a submarine on a few stages and this time Bowser isn't the main villain you're after.
The PROS: It was a dream come true for many Game Boy owners: the chance to play a portable Mario game and it was good too. For its time, the graphics and sounds were what you expected in a Mario game while the music was in a class all its own. The fact that it was similar to Super Mario Bros yet it had its own feel was different and that was a good thing.
The CONS: While the game was good, you can't help to think that just when you were getting into the game, it's over. It was because it was super short compared to Super Mario Bros. And just like the NES game, you had to beat the game in one shot without any password system or battery backed save progress to mark your progress.
Despite its flaw, the game had a charm all its own and featured Nintendo's famous mascot at the time. It was a good game and you could have taken it everywhere with you. It's definitely brought me some fond memories and if you get the chance to play it and you haven't played it before, you won't regret it. | video-games_retro-gaming-microconsoles |
251 block memory card. Nintendo finally decided to release a bigger memory card with the Gamecube Memory Card 251. It's twice the size of the 59 block that was initially out with the release of the Nintendo Gamecube. It works for all Gamecube games when you install it into the Gamecube and solves the problem some players had with certain games that needed more memory to be saved.
However, certain Gamecube titles required more memory to save and you end up buying more cards and shuffling around your saved games so you won't lose them. There's no getting around it so your best bet is to either buy 2 or 3 of the 251 block cards or get the 1019 block memory card which is the biggest memory card Nintendo made for the Gamecube. On a similar note, I haven't had any problems using my 251 block memory cards when I used it to play my old GC games on my Wii (and I bought it on launch day back in 2006.) So I don't know if the same problem will happen to you but I've read that several people had their saved GC game saves corrupted. You've been warned. | video-games_retro-gaming-microconsoles |
I played this game and WOW. Man, time really does fly when you get into this game. I have never in my entire life play agame as long, hard, and most strategy. but i really gotta say this: it really gets frusterating to the point where one of your guys die.it really sux. So what i do, if one of my characters die, i restert the chapter over, because i really like lil' minions.
Gameplay (8/10)
I CANNOT put this down. I also cannot tell a lie. It's so addictive and you just really wanna know whats gonna happen next.
But there's just lil' flaw, its sooo HARD! and i hate the fact that archers cant count attack close up ( My Wil archer keeps on dying that way) but either way, i also liked the magic stuff, like how yo can use archers and mages and stuff like hand axes over walls,( i especially loved the longbow, 2x's the distance!)
Storyline(9/10)
It was a cool storyline,but i would've gave it a perfect 10 if humans were just fighting dragons ever since. Cuz it was messed up how they could talk which that i don't like.
Graphics(7/10)
Ok so what if there was no cg scenes of stuff like that, but there are pictures that sorta resemble them, and when your fighting in a battle, your guys sorta look like midgets ( at first i thought i was funny) but then i realized since it was created back then 1st, it didn't have the greatest graphics, but it's still a great game nonetheless.
Replay value(10/10)
even though this isn't how i should be scoring it, ill explain why. I restarted so many chapters over the guys that have died in combat. and if you beat the game, you'll probably play it again to see what characters you missed ( trust me, you will miss ALOT)
So get this game, even though you have to go through all the frusteration, it's NOT a waste of money. | video-games_retro-gaming-microconsoles |
Good, but the D-Pad is Rubbish. The Gamecubes controller could have been perfect, but its not. For starters the D-Pad is the same size of the Game Boy Advances and WAY too small! When Soul Calibur 2 comes out on Gamecube (and it'll probably be the Gamecubes only fighter!), your going to have to use the D-Pad to use all the combos. This will be impossible with the tiny D-Pad. I have a Game Boy Advance, which has exactly the same D-Pad, and I constantly find my self pressing the wrong directions. So all the fighters on the Gamecube will be hard to control, but that doesn't matter anyway seeing as the Gamecube is aimed at kids and it's only going to have one fighting game (Soul Calibur 2) which the Xbox is getting too!
Next problem is the terrible shoulder buttons. You can hear the tacky springs inside the controller when you press them in they're so bad! They're hardly exactly analogue either, the small digital click when you de-compress them fully is useless. They're also way to light, meaning you hardly have to press them in at all. Obviosly designed for kids.
And anyone whos played Luigi's Mansion will know all about the problems with the button lay-out on the right hand side of the controller.
And last but not least, the C-analogue stick. It's again one feature of the controller thats just too small. The other sticks good but this one isn't.
In my honest opinion the Gamecube contoller is only slightly better than the PlayStation and PS2 ones, and no where near as good as the Japanese Xbox controller.
Thank you. | video-games_retro-gaming-microconsoles |
Could've been better. I got this game, along with a couple of other games on my birthday from relatives (beware when a relative does such a risky move as this. They usually buy the cheapest game for you, knowing ONLY that you like to play video games). So I popped Soul Fighter in my Dreamcast. Let's start with the pros:
The graphics aren't that bad. the CG scenes could have been a LOT better, and the "king" doing the narraration in the beginning could've used some voice acting lessons. He sounded like a fake Sean Connery. Haha...it is to laugh. Ooops, did I say pros? Well, you can choose from three characters...that's about it. Well, on to the cons:
The first thing that really urked me was the control. I wasn't to thrilled about how slippery the character movements are. If you move with the analog, your character automatically starts running, and if you want to make a short stop, you have to stop really early, so as not to slide. The second thing that literally began to make me nautious, was the awkward camera angles. It's a little difficult to get your bearings and to find out where enemies are with the camera spinning and turning pretty much when it pleases. Of course, there is very little storyline, because it IS a beat 'em up. then there's the issue of lack of fighting moves. You end up wearing out your thumbs and your controller buttons with the lack of good combo moves and fighting strategies (e.g. Streets of Rage 1,2 & 3). The last thing that was a big downer was the fact that with a little tweaking on the above mentioned things and by adding a 2 player option, this game would have been something special. In conclusion, it's not that it's COMPLETELY horrible, but, if a little more time had been put into gameplay, then Soul Fighter wouldn't seem so much as a rushed job. Rent it, or purchase it if you want to have a library of DC games. Other than that, it's not one to write home about. | video-games_retro-gaming-microconsoles |
Super Mario Janitor. Nintendo has now hit an all time low for new ideas. I don't know how they could look the sludge look more like poo. If you have ever played Conker's Bad Fur Day, you might recognize the relation. The idea might have been better if they had not used Mario characters, but the main concept of the game just boggles the mind. Why would they make you clean up an island that was graffitied before you even came? Does it make any sense?
The graphics could have been better, and they look like fairly upgraded N64 graphics. Every boss that you come across in the first 30 min. (Which was all of the game that I felt I could play without throwing myself out a window) is a pirahna plant. YOU SHOOT THEM IN THE MOUTH WITH WATER?! What is going on? This game could have been better with a better story, better graphics, and a better concept, but Nintendo obviously didn't spend enough time on making this game as good as Super Mario 64 was. | video-games_retro-gaming-microconsoles |
Welcome To Raccoon City. How does wasting zombies at the turn of every corner sound? Pretty good to me! That's what you get when you purchase Resident Evil 2. For those who have played it on the Playstation, you know what this is all about. The DC has finally put out the game series to keep it competitive. You begin the game by playing as Leon, a rookie cop for the Raccoon City PD, or Claire Redfield, depending on wich disk you put in. You and Claire are split up. You must find and fight your way to the Police Station. Once you are there, the real adventure begins. Solving puzzles and of course killing a bunch of zombies! I don't want to give all the details as to what you need to do or what you encounter. It would ruin the fun for you. The "T" Virus plays an important role in the whole situation. And don't forget, pay attention to the clues and read all diaries and faxes that you find! They are very important! For those of you who have played Code Veronica on the Dreamcast, you will find some differences in this game. First the game play and control is the same. The disappointing things are the graphics are not as good as Code Veronica. Don't get me wrong, they are not bad, just not as good. That is why only 4 stars. Second, the game difficulty, I feel, is much eaiser than Code Veronica. I finished the game in about 8 hours. It took me about 36 to 40 hours to complete Code Veronica. It was a very entertaining and SCAREY 8 hours though! The best part of this game is that it leads into Code Veronica and Resident Evil 3 very well. Why was this not released first? Anyway, the bottom line is this; if you liked Code Veronica or scarey games, it is well worth the money. Otherwise keep looking. | video-games_retro-gaming-microconsoles |
A Sound of Thunder. Originally, A Sound of Thunder was for the ps2, xbox, gamecube, and gba. But it got cancelled and it is only for the gameboy, and it is a great game. It is about a tourist on a time travel safari to hunt dinosaurs in the jurassic age and accidently changes the course of evolution that affects the future in drastic ways. The graphics are good for a gba, and the sound is ok. In the game you get to solve many puzzles, use different items, drive vehicles and shoot mutant creatures and plants while trying to stay alive in the game. Some guns you will get is an assault rifle, shotgun, grenade launcher, and stun prod. The monsters you will face are spider-cats, wolf-crocs, rhino-bulls, stag-dragons, and many hybrid animals and ferocious bosses. This is a good game to have on your gameboy advance with its great graphics and it excellent story line. | video-games_retro-gaming-microconsoles |
Sounds fun. Even though I haven't had the pleasure of playing this yet, i can already tell its going to be a great game! I mean, who wouldn't like a game thats all about shadow???? Some people were complaining about it having weapons in it, but this is about shadow. Shadow uses weapons, even though sonic wouldn't be caught dead with one. You have to remember he was a darker charector so yeah. Im almost finished with sonic heroes( i know, i've had it for years now and im just now starting to play it. lololol) and im excited to hear how shadows story ends.( since it was in sonic heroes when rouge woke him up from this pod/cage thing and he couldn't even remember who sonic was). As for the cussing, im deffinetly shocked about this. But then again its shadow. luckily its very mild and they're easy to replace. Also it sounds like it was made for a more of a teen audience so you are going to find SOMETHING bad in it. All in all sounds awesome and i can't wait till it gets here. | video-games_retro-gaming-microconsoles |
Good enough, bad controllers though. Got mine on sale at Dollar General for like $33. The system itself isn't so bad. Love that it has Mortal Kokbat 1-3 and multiple Sonics and also Decap Attack. However other than those I don't really know the games so I'm purchasing catridges on ebay. My big complaint is the wireless controllers. They suck. When playing (cartridge) Street Fighter 2, can't do special moves (and its difficult in preloaded MK games) almost like multiple buttons at once confuses it. If you can get it under $40 its worth it I guess, but you're probably gonna want to buy wired controllers. | video-games_retro-gaming-microconsoles |
The Game is the BOmb. I bought this game for my sis for Christmas she always wanted the sims 2 but my pc was not the best because of the specifications you needed. I decided to buy her the Sims 2 for game cube and she enjoys it very much. She was addicted to Sims and talked about getting sims 2 for at least 2 years. The only thing she does not like about this one is that you can't make children but she likes to Woohoo!! anyway. She like to play it in story mode since there is more adventure that way and thats were you get to unlock streets and clothes etc. The game is great and if your pc is too slow for the Sims 2 i recommend this one. | video-games_retro-gaming-microconsoles |
NOT the good old Commander Keen. If you're just looking for a simple, amusing platformer, then you'll probably enjoy this. However, if you're looking for a true Commander Keen game to continue the classic computer series you loved so much in your youth... well, this is not it. And it's from that standpoint that I'm basing this review.
BORING ENEMIES. In the original Keen series, every enemy felt unique... whether in the number of shots it took to defeat, the way it reacted to Keen, its speed or pattern of movement, etc. In this game, however, the majority of the enemies are identical: they just walk back and forth at the same speed, and (with a few exceptions) Keen can easily defeat each one by shooting it once and then pogo jumping on it. Perhaps this wouldn't be so bad if the enemies were at least NEW for this game, but most of the character designs are taken directly from previous Keen games... and yet they don't act in the same ways. (Blooguards are here, but they never smash their clubs and they can be killed with one shot and one pogo; Robo Red is here, but his machine gun action is gone and he can be killed with one shot and one pogo; etc.)
LEVELS ALL FEEL THE SAME. Like the enemies, each level in the original Keen games had its own personality: there were maze levels, mountain levels, simple left-to-right levels, narrow up-and-down levels... even an underwater level. But the Gameboy Keen levels have no variety; you just kind of go back and forth until you get to the end.
BOTTOMLESS PITS EVERYWHERE. The levels have no walls or lower floors, just platforms of various sizes and heights that you jump around... which means that underneath, there's always a bottomless pit. That's right: you can ALWAYS fall to your death, regardless of the level (except for the boss rooms). This is completely uncharacteristic of Keen games, and it gets obnoxious very quickly.
MINIMAL SECRETS. The old Keen games were chock full of secrets: unseen openings in walls, hidden points and lives, secret levels, etc. This game has some "hard-to-get-to" extra lives here and there, but none of them are really that challenging to figure out. This greatly diminishes the game's replay value, whereas I played the old games over and over because I was always finding new things.
BACKGROUNDS AND FOREGROUNDS LOOK THE SAME. That is to say, the artwork of the background pictures is just as bold in style and outline as the artwork of the items with which Keen interacts... which makes it impossible to know which items you can jump on and which ones will kill you, as opposed to which ones you can simply walk right past.
GAME SAVE IS FRUSTRATING. After completing each level, you are given a twelve-digit code that you can write down and input later in order to start where you left off... but the tedium of having to do this is almost not worth it.
LACK OF HUMOR/STORY. Not that the original games were hilarious or anything, but the amusing and somewhat tongue-in-cheek nature of the series was a huge part of what made it so entertaining to me (giant sandwiches, secret level enemies wearing kilts, an episode entitled "Aliens Ate My Babysitter", etc.). There's nothing amusing or clever here.
So yeah: vaguely entertaining -- enough for me to give it 2 stars instead of 1, anyway -- but simply not the Commander Keen I grew up with and was hoping to find again. | video-games_retro-gaming-microconsoles |
almost as bad as sonic 3D blast. For the graphics capability of the gameboy advance, and the quality of Sonic games that origionally appeared on the Sega Genesis/Megadrive, this one was badly put together. Just like the first Sonic Advance, this game has you running around loops and slopes so much that you hardly run into any of the adventurous level layouts that SONIC TEAM so well thought out when creating Sonic games for the Genesis Platform. I'm an advanced gamer and I found myself dying way too often in this game, mostly from running sonic into bottomless pits. This game is a pass | video-games_retro-gaming-microconsoles |
Just as good as I remember. I purchased this game when it originally came out nearly a decade ago and played the heck out of it. Eventually I got rid of it because I had bought the DS Animal Crossing and played the heck out of that one as well and figured there was no going back. I also played the Wii Animal Crossing, but honestly I liked this Gamecube version a lot better!
I recently got a craving for some Animal Crossing and, being disappointed with the Wii version I own, decided to purchase the GC version again. I'm so glad I did. The game is just as much fun as I remember. I still had my old Animal Crossing e-Reader cards too so I ordered a GBA, GBA/GC link cable, and e-Reader again and had fun scanning those all in for the extra items.
I would highly recommend this game to anyone with a 4th grade reading level and above. Very fun and somewhat educational with all the facts about bugs, fish, and fossils if you donate them to the museum. The game is even better when played by multiple people in the household and can be enjoyed by both kids and adults alike. | video-games_retro-gaming-microconsoles |
General Overview. This game is. . . well to be honest, expansive. There are about, oh, 12 basic weapons give or take. Then you have four more powerful versions of that weapon. Then you get into the legendary weapons, which there are quite a few of. There are a dozen characters each of which can be customized. The human/newman characters have 18 different outfits. The android characters each have 25 metal/paint stylings. There are, I'm going to say again, 12 different levels in Episode 1. I cannot tell you how many there are in the second, seeing as I have not yet completed it.
There is also an interesting unit which hovers above your shoulder, known as a MAG. When it first evolves it will change depending on your class. So there are only three evolutions at first, but then it becomes a whole lot more complex. | video-games_retro-gaming-microconsoles |
Pretty Good for brief enjoyment. It was a pretty advanced game. I bought it for $50 back when it came out in 2002, then again this year February 9, 2013 for $4.05 - would've been $8.04 if I had to pay for shipping, which I didn't because of Amazon.com prime. There was nothing else out for Gamecube at the time - sound familiar? Like Wii at the start and Wii U lately. I later sold it for $30.00 - a few weeks later.
Pretty good for brief enjoyment. It's a pretty decent game. Not many beach volleyball games out there. Until a better one comes along - this is just about as good as it gets until today. Pretty good graphics. The crowd is a little polygonated, but it is to be expected given Gamecube's limited graphics, and you don't notice in games. The main character models have 100,000 vertex, and the total game runs at has 60 million polygons/second. 26.25 million are dedicated to the crowd, 24 million to the main player models, and 9.750 million to the sand and stadium. Pretty sharp textures, anistropic filtering probably used, and 4 shadows are displays for the models occassionally. Poor animation - when the characters interact with each other and the environment. Could've done a better job there. Only like 12 people made this game by the way - just would've taken a little extra effort. But it's worth the brief enjoyment I get from it occasionally, all-in-all. The team-mate is particularly horrendous and inept in career mode - inexcusable. Nobody's that bad in real life.
There's a far better volleyball game coming for Playstation 4 by the way, I hear. | video-games_retro-gaming-microconsoles |
Still my favorite Genesis game. A true classic. I remember it well it was December 1991 and I was patiently waiting for Christmas. I remember all the hype about the Super Nintendo and Sega Genesis. After renting the Super Nintendo and Super Mario World I decided that I actually wanted a Sega Genesis because the Sonic The Hedgehog cartridge came with it and I already owned the original 8 bit Nintendo(while the Super NES proved to be great it seemed just like more of the same compared to the original NES just with 16 bit graphics). I asked for the Genesis and when Christmas time came I got an original Sega Genesis system with a built in headphone jack and it came with this awesome new(at the time) game called Sonic The Hedgehog. It reminded me of 1985 when the classic NES system came with Super Mario Bros. Much like that title it set a new standard for platform video games with it's fast paced action,catchy yet quirky music and great controls (A,B and C buttons all made Sonic jump the D pad moved him around and that was about it).
Like Super Mario World, Sonic The Hedgehog was an instant classic but in terms of originality and fun Sonic was even more revolutionary.
The levels were all colorful and easy such as the beautiful Green Hills and Starlight Zone plus the brilliant Scrap Brain levels, but like another reviewer said the best part of this game were the special stages. If you collected all 6 chaos emeralds you get a different ending with Dr Robotnkik stomping on the words THE END.
While other Sonic games like the lock on Sonic & Knuckles cartridge, Sonic CD and especially Sonic Adventure and Sonic Adventure DX took the Sonic franchise steps and leaps further in terms of graphics and sound the original Sonic The Hedgehog will always be my favorite. | video-games_retro-gaming-microconsoles |
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