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1 Of Gamecube's Best. At first there were a lot of people talking bad about the graphics but in the end they loved it just like they loved the cel shaded graphics on Zelda The Wind Waker. This game is basically like the first Paper Mario but has new moves and a better story line. The story line is serious but it does have its funny moments. For example, in one cut scene you see a PC that talks and is falling in love with peach so it lets her use him to send messages to Mario. The game is not so long but it is definitely challenging and fun to play. If you are still not convinced this is a good game then at least rent the game and give it a chance.
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Obi Wan In th palm of you hand. It's a great game actually if you donot mind the isometric view and the small Obi-Wan. The game has good gameplay and nicely balances between the gameplay elements. The ability to use the force is great as you can move things and push back the droids. Other weapons inlcude a blaster and the jedi essential-the light sabre. Though the force and the blaster is great, they are limited in points so most of the times you will be using the light sabre and it's pretty cool to be able to deflect back the laser beams. It would have been cool if you could use other force powers like ability to jump higher for example. The enemies are all droids and this tends to create a feeling of been there done that kind of thing. Only the diverse scenes and the backgrounds make up for that to some extent. Gameplay hours is sjort as the game is quite easy to get used to and most will be able to finish it in under 4 hours. If you would like a portable force, or if you a star wars fan thenthis game will be great to add to your collection. If you are a new gamer this game shouldn't be much of a challenge to you. I recommend you buy it... OVERALL GRAPHICS-4/5 SOUND-3/5 GAMEPLAY-4/5
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One of the best GBA games ever made. Castlevania: Aria of Sorrow is one of the better Castlevania games to hit the GBA. Fans of the all time best "Symphony of the Night" will absolutely LOVE this title. Aria of Sorrow does the best it can to mix in the best of the old with the best of the new. Aria of Sorrow borrows TONS of elements from Symphony of the Night and anyone who enjoyed that one will love this. Aria of Sorrow begins in the year 2035 with Soma Cruz and his childhood friend Mina in Japan. Suddenly an eclipse opens up and they find themselves in Dracula's castle. Surprisingly enough, it really looks no different than it did in say... 1797 (Symphony of the Night). It bears a strong resemblence and any Castlevania fan will notice all the different places (Libraries, Catacombs and the like). Gameplay in Aria of Sorrow is very close to SOTN in several ways. Your character resembles Alucard in the way he looks and walks. Perhaps what separates this from the past two GBA releases is that your main character doesn't use the whip as his primary weapon. Actually, you don't really have a primary weapon. You can use, Swords, Daggers, Axes, Javelins, whip swords and more! Its fun to experiment with all the different weapons to see what fits you best. The strongest weapon may not always be the best. Since, Symphony of the Night, Castlevania has gone into an RPG style character building stage. This is for the better and Aria of Sorrow is no different than the past games. As you kill enemies you'll eventually level up. It doesn't require too much to level up (at least not as much as it takes in Circle of the Moon). Aria of Sorrow also has well balanced difficulty. It's harder than Harmony of Dissonance but easier than Circle of the Moon. Aria also throws in a unique twist. You can now absorb enemies souls at random. When you kill an enemy you may or may not get their ability. There are over 100 enemies meaning that the game even has more abilities to unearth than the DSS System allowed you to in Circle of the Moon! Most souls cost MP and that brings me to my first con. The game has a lot of souls but for whatever reason they cost A TON OF MP to use. Granted your MP regenerates but it regenerates REALLY slowly. The game also presents lots of bonuses. You can unlock a sound test and a hidden character to play through the game as. There's also a boss rush mode and perhaps whats best is that you can link up with a friend and trade souls! Perhaps one bonus I would've really enjoyed would've been if they'd brought back the ability to play as different "Jobs" like in Circle of the Moon. But its still a really cool experience and the game has lots of replay value. Visually, Aria of Sorrow is BEAUTIFUL! Your protagonist stands out in a crowd and the screen isn't so dark. One of the better looking GBA games that truly stands up to what the GBA is capable of. I wish I could say the sound surpasses all else. Castlevania is known for having good soundtracks. The music is WAY better than the godawful soundtrack of Harmony of Dissonance, but it can't hold a candle up to the far superior soundtrack presented in Circle of the Moon. The sound effects are incredible and fun to listen too. But Aria of Sorrow is not without fault. The most noteworthy con in Aria of Sorrow is that this game is short! It'll only take you 5-6 hours your first time through. The second is that while its harder than Harmony of Dissonance, its still rather easy for any Castlevania veteran. Overall, Aria of Sorrow is an INCREDIBLE game. I still think "Circle of the Moon" is the best GBA release and its no contest that "Symphony of the Night" is the all time best but Aria of Sorrow comes AWFULLY close to being as good as those two. The Good +AWESOME Gameplay, collecting Souls is creative +Good Soundtrack +Large Castle to explore +Much more "free" than other Castlevania games (you're not limited to one type of weapon) +Lots of Secrets +Konami is smart to model this game after "Symphony of the Night". If you liked that game then you OWE it to yourself to pick this up. The Bad -Still a little too easy -Souls cost a little too much MP -Too Short
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Simple puzzle game not very exciting. The 7up Spot game for the original Gameboy is pretty boring overall. It is similar to checkers and revolves around beating the computer player or a friend in 2 player. The game does not have any fun animated cut scenes or story to speak of. Spot does not do any neat dance moves or anything really relevant. I believe they also made a side scrolling action game for the Gameboy and that was the game I originally wanted to buy and just picked the wrong game. This game pretty much sucks. You basically win by chance. It is a turned base puzzle game with very little imagination just move your dots to consume the other player. Simple games are not bad if they have good play control or a fun little story. This game was probably just pumped out there for marketing purposes I highly doubt that it helped 7Up sales. If anything it probably drove people away from the brand. 1 to 2 star game skip this one and save your money for a better puzzle game like Tetris or Dr. Mario. Gameplay: 3/10 Play Control: 4/10 Story/Originality: 1/10 Challenge: 7/10 Replay Value: 2/10
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Underrated. "Vexx" is an extremely underrated game, and it's a shame so few people have played it. Let's start off with the story, the majority of which takes place in the beginning cut scene. Centuries ago, the Astani managed to open a rift, but this allowed the Shadowwraiths to come through, led by the evil Dark Yabu. Most of the Astani people were killed, while Vexx's people are imprisoned centuries later and forced to work in the mines. Eventually, Vexx attempts to kill Yabu, who in turn almost kills the boy when Vargus, Vexx's grandfather, intervenes. Vargus is killed instead and Vexx escapes. Luckily, Vexx finds the powerful Astani War Talons, which fuse to his hands. And thus the game begins, and Vexx begins his quest to get revenge on Yabu. The game is a platformer and has nine worlds. You explore these worlds and collect Wraithhearts to power the rift so that Vexx can get to Yabu and get his revenge. Each heart has a clue associated with it that gives you a hint as to how to get it, which I think is really fun. This game can really make you think because you not only have to figure out the clue, but you must then figure out how to do what the clue says. This game has quite a variety of things to do, like solving puzzles, crossing dangerous platforms, and collecting objects. And Vexx himself has a variety of moves, such as a variety of attacks, climbing, jumps, etc, which makes him a fun character to control. Plus, he has attitude. This game is pretty unique, from the strange characters and enemies, to the locations, such as a world where you cross the bones of a long-dead dragon or explore the large, abandoned mansion of a giant while avoiding the starving pet that stalks you from the floor. The Wraithhearts are even some of the most unique items I've ever gotten to collect. They are still beating, and you can feel the beating in the controller when you get close enough. The music is usually pretty good and pretty unique, as well. My only complaints: The graphics usually look all right, but sometimes some characters don't look so good. Also, I wish there was more of a story. There really is none once the game begins, and they could've done more. Also, I think the final boss is a bit too hard. It's insane. Some other parts of the game can be pretty hard, too, but the final boss is the worst. Despite that, this game is tons of fun. If you want a fun game that can make you think, challenges you, and is very different from other games, "Vexx" is the game for you. Way more people need to play this game!
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great game. I bought this game with Summon Night 1 and there both great games. I didn't like the way you craft weapons in the is game, its more realistic in the first one. I liked that the boss battles are more challenging than the first game. Something retarted I did in this game was when I first played it I didn't know you couldn't use this item called a summunite gem which is like an extra life in battle untill I was on the last boss so use it it makes the game eaiser. I liked that this game was longer than the first one. Now lets talk about negatives. The story is bassiclly the same as the first game your looking for 4 swords just like the first one. Also in this game your charecter is a total wimp. Like he is asking bad guys if there still his friend even though they made it clear there not. In the first game your charecter is just like screw you to the bad guys. But this is still a great game you should get this and get the first one. Im still waiting for the 3rd game.
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Speed gets taken up a notch. It was 2001. SEGA's console department fell apart. The Dreamcast was pretty awesome, but when it came down to the Nintendo 64, Playstation 1 & 2, and the Xbox all together, it seems like SEGA couldn't keep up with them, as the company began to turn into a third-party developer/publisher. So what do they do? THEY MAKE A SONIC GAME ON THE NINTENDO GAME BOY ADVANCE (With publishing help from THQ)! How cool is that?! Sonic has arrived onto a Nintendo system! Sure, Sonic Adventure 2 on the Gamecube may have technically been his Nintendo debut for us, but Sonic Advance was a whole new game. And even better: It was 2D Sonic fun. Fast forward a year or two later, we get another offering of said 2D Sonic fun. Sonic Advance 2 is a more speed-orientated game compared to its predecessor. Most of the time, you'll be running through levels in an incredible pace. It's like a 2D rollercoaster ride. Nevertheless, it was really satisfying. The level design is HUGE, and is well multilayered. Sonic Advance 1 had multilayered level design as well, but here, it's totally expanded. There are lots of areas to explore if you're not a big fan of this "go to end of the level" thing. In fact, to get to the Special Stages in the game, you gotta find 7 "special rings" scattered in each level. Everyone's gotta love Special Stages, eh? But even without the exploration factor, the levels are still very fun to blast through. I just wish there were a few more enemies in each level. Of course, the graphics were really detailed, colorful, and vibrant all around. Actually...It seems like they IMPROVED on the graphics department. These new zones look all the more better than they did back in Sonic Advance. Speaking of improvements, the soundtrack managed to be catchier, too. And with level themes such as a Techno Base and a Music Plant, it's obvious we'll be expecting some good music out of here. The only major flaw with Sonic Advance 2 is that it does sometimes feel like it's not offering as much platforming gameplay as it should have. It's speed, speed, SPEED. At least there's still some platforming, but not as much as its predecessor. But all in all, Sonic Advance 2 is definitely worth your while, and if you're into this Sonic stuff, then you're in for a good time.
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A classic with clas. Probably the most known genesis game of all time, as well as possibly being the most known Sonic game of all time, Sonic 2 is well deserving. This was actually the only game I owned for years when I was little, and it kept me busy! I still play it quite alot. My Genesis is still working, but I also have it on Sonic Mega Collection (which is how you'd play this game if your Genesis doesn't work). Sonic 2 is probably the best classic Sonic game (I just wish Tails could fly here), and is pretty much what defined that series in the first place: High speed action and frantic gameplay requireing good reflexes. You can either play as Sonic or Tails, or, you can play as Sonic and have Tails follow you around and mimic your moves, which can come in handy in bosses. Its much more effective, however, if you have a friend control Tails with a second controller. The fustrating thing about that is that the screen still scrolls with Sonic, the player controlling Tails will often get left behind and not reapear for a few moments. It also has a decent 2 player mode. This game is just about right challenge wise and is great for any age. And, in my opinion tottaly beats any classic Mario game hands down! Terrific classic game, an absolute must have if you're a Sonic fan!
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Specifics. Although I am content with the speed with which this purchase took place and that the Gameboy Advance cable works properly, I am disappointed that what I got was not what I ordered. The picture and description of the cable was for a NINTENDO Gamecube Gameboy Advance cable but what I received was a MADCATZ Gamecube Gameboy Advance cable. Apparently, there is some deception or the seller was smokin' something and didn't know the difference. Also, there are some Gamecube games that will simply not accept any other cables other than the NINTENDO brand of cable and therefore do not function properly. I will, though, continue to use Amazon again and am happy with the process. Thank you.
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First game of the new generation. The most advanced console I owned at the time of this game's release would have been the NES. I was about 18 at the time and in my senior year of highschool, too. So with my part-time cashier job, I saved up for a Nintendo Gamecube out of the fact that I owned one of Nintendo's greatest console and it was way past due to get a new system and also the fact that I would have a long summer break before college. When I picked up the Gamecube, I also picked up Resident Evil. Never really knowing what the game was about or even having played the original, I just hoped it was good. I must say it was one of the best purchases I ever made. At the first moment I loaded it up, I was just blown away by the graphics. Even after nearly 10 years after the game's release, the graphics still looks as good as it did the day I first loaded it. The game is extremely difficult and I chose to play Jill. You can also play as Chris, but when I think of Resident Evil, I think of Jill as the main person. I think I only beat the game as Chris once after I played Jill. The character you choose is rather important to some degree. For example, Jill has a lock pick as an item while with Chris you have to find spare keys. So it adds a bit more and also the story plays out just slightly different with Jill or Chris. My opinion, Jill is the best story since you get Berry and all. With Chris, the only good thing is that you get to play Rebecca, another member of the team that Jill and Chris are in. The story is simple: you go investigate a crash an earlier team's helicopter who are trying to find out what is causing some bizarre murders in the city of Raccoon City. Everything goes wrong, and now you're stuck in a mansion. At the time I never really thought of it, but now I look at it the game is a big, "for no reason" type deal. Like when you go investigate the other team's helicopter crash, it's really for no reason and when you get into the mansion, it appears for no reason you have to solve complex puzzles to find your way out when one would think that naturally you would attempt to find ways out by way of window or a door. The one thing I liked about the game is the fact that there's so many ways to play it. You're in a mansion and there is no set way to complete the game. You can go room to room and find clues and other things that you need to advance. One of the greatest thing is the inventory system. You can investigate clues by rotating them and looking at them. The one great moment was when I picked up a book and after many hours of walking around and looking at the book trying to figure out what it meant, I found that there was a key on the back! What an awesome find and the game really does a great job in making you feel like you earned what ever you got. The game has zombies in it, which is another reason why you must advance the mansion and as the story advances you find out that an evil corporation is behind and even more startling realizations as you advance. The entire game is scary and really draws you into the world of Resident Evil. The game is simply awesome. I never had so many hours of enjoyment from a game than the original RE and I still have the game copy that I play regularly on the Wii. I must have beaten the game for dozens of times. And RE really opened the door for me to being a gamer. After RE very few games actually give me the feeling that RE gave me and it was most certainly a record for the all time greatest game for me. I would highly recommend this game for anyone with access to either a Gamecube or through the backward compatible Wii. It's a must have and definitively a lot of fun and challenging.
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This game RULES. It's da bomb! The graphics are as realistic as it gets and every bit of your brain can be used. When you're on a submission, there's one of four pain choices to choose from (drain, submit, taunt, and rest). Your opponent must choose the same choice as you in order to escape the hold. The new stamina is slightly awesome. almost every move you make reduces your stamina a bit. Sounds bad? Actually, it's part of the realism. See, once your stamina's gone, your person gets tired and weakens everything. But, a good rest will restore your stamina. Story mode continues where the first DoR left off. Your titles gone, and you must win it back. Although one of the main objectives is winning the championship, another thing is important to the storyline, and that's a personnal rivalry. I not at that part yet because i'm stuck on Summerslam, a nearly impossible match (a fatal-four-way cage) CAW is top-notch, but a bit inferior to the first DoR, because in order to access a move, you must raise a stat attribute. And many must be raised quite high. Anyway, this game rules. When it comes to getting this game, TRUST NO ONE! REKANIZE!!!
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Not exactly 'Perfect', but it's good. If you've ever played Metal Gear, you'll feel right at home in Perfect Dark. The same run, shoot, sneak, and loot while performing acts of espionage is duplicated in this cartridge. While controls could be better, they do the job well once you get used to them. The rumble pack does a nice job of letting you know you're getting hit (since it is sometimes hard to see the shots of your enemies on the screen actually hitting you). The sniper mode and 'shooting gallery' modes are a lot of fun, and make good transitions between the scenes. People are complaining that the Nintendo 64 version makes this one awful, but you have to remember the GBC is an 8 bit system, and for the smooth animation and features packed into this cartridge, I believe that Rare did a good job, and that the game is worth the purchase. My only real problem with it is the fact that you can't really see a guard until it's too late and he's running at you, but the ability to shoot through some barriers that the guards can't see you through (barrels, fences, columns, stairs, etc) definately 'levels' that problem out.
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BEST OF ALL TIME. I own many games. Lotta Genesis games, Super Nintendo, gameboy, PSX, PS2, Cube, whatever. I'm not boasting, but instead I'm pointing out that out of every single game I own, this is my all-time favorite. That's a high reward I think. I'll never forget the first day I got to play this game. I was 10 years old (it was a few years after the game came out), and, amazingly, I really waasn't a gamer. I liked games, but just wasn't addicted (yet). Well, look at me now! Owning countless titles, always reading reviews to get only the good titles, always buying new games, but...I have never found a better game than Sonic the Hedgehog 2.
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As long as you're looking for a puzzle game, this is a good choice. This is an excellent version of 'sokoban,' the Japanese block-pushing puzzle game. Basically you move blocks around one step at a time trying to get them into a handful of designated spots, one for each box needing to be moved. I haven't played through the whole thing but so far the levels build gradually in difficulty, as they should, with no abrupt leaps in difficulty. The music is cheesy "smooth jazz" but it suits the game reasonably well. If you're looking for a puzzle game on the Genesis this is probably a good choice, as long as you don't mind not having cutesy characters etc. The only real problem with the game is that the name is a little dishearteningly awkward.
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N/A expect great game. Late review but... after since I already got my first game on GC about beginning of 2017, this game has to be on my GC game collection since Im late GC collector and never played this game. So, the controls are good and, well, the graphics is clear while playing the game. I had no problem from playing this game on GC. It doesnt matter how you pay from each console version from the game at longest you had fun from playing this game, thats all it matters. Gameplay, 5 out of 5. Story, 4.5 out of 5. Its great but... no comment about how good that the story is.
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Smash Bros. is a Smash Hit. As multi-character fighting arcade games go, this game follows in its predecessor's (Super Smash Bros. 64) with the same great gameplay and slightly better graphics. Most fighting games on the market pit Won Hung Lao versus Wang Chung in a battle in a far off land, leaving gamers helpless at the feet of a more experienced gamer. Definitely not party fun. (At least not for everybody except the power gamer) The good people at HAL and Nintendo integrate lightning-fast 4 player excitement with 25 different characters all recognizable from other Nintendo games of the past, each with his/her own stats and playing style. This is quite a step up from the 12 characters available in the original. Of course, many of the characters need to be unlocked (10), and prove quite a challenge that makes single player action interesting. There's a good chance if you're playing this game that you're either by yourself or with another person (barring some freak radiation accident where half a person grows out of you), so I'll split my review up into "party" gaming and "Solo" gaming. In solo gaming, the player usually selects their' favorite character, and travels through "modes", facing different challenges, including solo battles and side-scrolling levels. If the player is talented enough to beat these, then they fight a boss. These modes are fairly easy, so that's when the Event Matches take center-stage. The player has to accomplish some very difficult events in order to pass the event, making for hours of mixed frustration/joy. Unlocking the characters/levels/trophies makes for hours and hours of play. I totaled about 30 hours of gameplay before I achieved the goals, so you can expect to have a good first-play value. Replay value is standard for a fighting game, once you've achieved all the goals, then the only real reason to play single player mode is to hone your skills versus a varying-level AI, which can be set between extremely difficult or very easy. In "party" gaming, up to 4 players can duke it out on 16 levels at game start, but eventually can be spread to 27 different playable levels, each with it's own unique environmental hazards featured in other Nintendo Games. Players who spend a lot of time practicing tend to dominate less experienced players, but the game has an automatic handicap system if one player is thrashing another, or you can manually adjust a player's handicap to give him/her an advantage to make the game more enjoyable for anyone. The biggest rewards of this game are seeing how a person takes a character and moulds his fighting strategy around his own advantages/disadvantages. This makes for some wild battles in four-player mode, sometimes becoming so hectic that players will scream in agony or cheer in victory at the end of a match. For those parents worried about violence, SSB:M is rated Teen for cartoon violence, which means no blood. Nobody dies a violent death; points are totaled by how many times a character is knocked off the screen. In all, this game is an enthralling single player game, as well as an explosive multi-player party game that will leave friends asking "can we play one more game?" The multitude of characters, levels, and modes make for exciting matches, attention-grabbing action, and a serendipitous single-player experience.
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Sonic Has NEVER Been Better. Sonic is now at a new level that has never been reached before! You can play 20 different levels with four different characters: Sonic, Tails, Knuckles, and Amy all with their own different speical abilities. Your job with these characters is to defeat the evil Dr. Robotnik and to collect of the emeralds that he stole. Levels include a casino, a winter wonderland, and a huge warehouse. All these levels contain power-ups, loop-the-loops, and little enemies that try to stop you're hero along the way. As you collect rings through out the game you can raise your Baby Chao in the Tiny Chao Garden by giving it food, playing mini-games with it, or buying another egg that will hatch into a friend for your Chao to play with. Plus, if you have GameCube/Game Boy Advance Link Cable you can trade data back and forth from the two systems. If you are having trouble with a level or just want to find an easy way to get coins, there is the Time-Trial mode. In this mode you play any level of your choice in no particular order to make a record-setting time. *NOTE* You keep all the coins you collect in Time-Trial mode for your Chao Garden. If you didn't think all of this was enough, you can hook up and play Versus mode with up to 4 players with only 1 game pak. In Versus mode, you try to have a combination of both the highest time and the most coins. The more coins you get and the faster the time is, the more points you will get and the player with the most points is the winner. This game never gets boring. I have owned it for almost two months now and I'm playing it every day. There is always a secret pathway I can find in Adventure mode or a new way to make my Chao babbies grow in Tiny Chao Garden. This game not only has the greatest replay value of any game on the Game Boy Advance but it has the greatest graphics and incredibly smooth play control that I have ever seen on a handheld game system. My advice is to buy this game, it's great for all kinds of gaming fans and it's fun and appropriate for people of all ages.
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Nice in some areas. I've had a love hate relationship with this game. While I do appreciate the effort to make this game more open and more realistic, I never really liked it. I guess the main reason was I didn't feel transported into another world and I never really got used to the combot combos. Still there are many pros to this game, it has an interesting storyline, nice bosses (although I can never figure out Doc Ock), good races against time and nice graphics and one liners. Still it felt like I had to do a lot of work and never got very good rewards, I had to do tons of hero work and then get one main assignment that I easily finished. Also the game doesn't have much of a satisfying ending to me. None the less critique wise I have to give the game four stars as every problem I have is personal.
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Marvel Nemesis certainly is "Imperfect. The Marvel characters have lived in the fighting game genre for some time thanks to Capcom's excellent "versus" games however the rights to Marvel's properties have passed hands to EA who tried their hands at their own Marvel fighter. And the results are finally in... unfortunately, though they delivered a half decent game they're largely disappointing. Story: 2/5 The game's store is pretty sparse, and pretty generic an made alien scientist named Roekel has been living on the Earth using humans for genetic experiments and creating super powered beings in the process in attempt to make the ultimate, or in this case "perfect" warrior. These beta versions if you will on the way to creating the perfect warrior are aptly named "The Imperfects." Makes sense I suppose. Anyway Roekel sends out his Imperfects as well as an army of alien warriors to trash New York City in search of his escaped "Perfect" warrior. Though the voice acting is good, the story isn't really thrilling or important or long but it serves its purpose and gives us an explanation of EA's new Imperfect characters which for the most part borrow powers from the Marvel heroes themselves and though some of them are cool they're not very inspired. Their origin movies are probably the most entertaining part of the story mode. Gameplay: 2/5 Well this is why you're here and unfortunately this is the area of the game with the most issues. First off EA decided to do things a little different from its Capcom predecessors. The game is on a full 3D plain with completely destructible environments. The first problem is the lack of a lock on feature, making targeting and attacking your enemy an annoyance. The game is also designed with a fairly unique combat system using only one attack button and the back triggers as move modifiers however this means all characters have the same moves and anyone could pull off all of the moves their first time playing. The combat system is about as deep as a puddle which is terrible if you're a fighting game fan but works fairly well at letting just anyone jump into the game and play it and possibly win without needing to be a pro. The problem is this also causes the game to get old very fast because once you master one character you've quite literally mastered all of them. Another issue is the game becomes reliant on the environment to win and just chucking debris at people will hurt them a lot more than it should, add to that almost everything is explosive. Winning can be as simple as just item spamming more than the other guy and fights quickly degenerate into games of catch. The characters also tend to be imbalanced, melee characters like Wolverine are at the mercy of more ranged characters like Iron Man and stronger characters can lift more items giving them more ammo to throw at their enemies, ammo that the weaker enemies can't catch. The biggest issue however with the gameplay is no doubt the single player story mode. It's an essentially mindless brawler that has you play through short episodes with each character. You go around fighting generic alien baddies in massive hordes, occasionally doing some ulterior objective that involves destroying something and once in a while having a boss fight which is where the real fun lies. The gameplay is repetitive and as a beat'em up it's mediocre at best. The game should've only worried about the versus mode and its mechanics instead of bothering with the mediocre story mode. What makes it worse is you start with very few characters unlocked in the versus mode so the frustration of story mode is a necessary woe. A second player or more in story mode and four player support in versus could've really saved the gameplay in this game. It has a Power Stone-esque feel that screams for multiple players and would've been a great party game. As it stands its simply mediocre in both single and multi-player modes and not worth more than $20. Graphic: 4/5 This is where the game really shines. The dark and moody graphics really give the characters some attitude. The characters and backgrounds are both very detailed and the metallic shines of things like Iron Man's armor just looks pretty. The animations are spot on and give each character a different mood, seeing characters like Spider-Man jump around is particularly fun. If there's one thing this game does right is you really feel like you are your favorite super heroes although though the game is literally more fun to watch than it is play. The frantic pace and explosive battles are a beautiful thing to behold. I would have given graphics a five out of five however EA proves once again that it's not up to the task of actually making a polished game and there are several graphical glitches and other bugs that you will no doubt notice at least once or twice as you play through the game. It's minor but it's there and it's annoying. Sound: 5/5 Sound is there and it does what its supposed to do. The operatic themes set the dark and epic mood of the clashing titans though you'll rarely ever hear it over the grunting and the explosions. The sound effects are spot on from character to character and the voice acting is surprisingly well done with no complaints from me except for a few corny lines that are to be expected in a fighting game. Overall: I would not recommend this game to a fighting game fan because it's simply too shallow and it's as the fighting game elite calls, "A button masher." I would however recommend it to comic book fans who want to experience the thrill of battling as their favorite heroes but the game is flawed so don't mortgage your house to purchase Marvel Nemesis.
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Oh My God. This game is just amazing. I can't imagine life without it. I haven't beaten it yet, but the concepts are awesome. There is just so much here. I don't know if I can comment it all. We'll start with graphics. They rock. I have never seen this quality on a handheld. These graphics are better than good ol' Super Nintendo. I can't believe it. The summons and magic graphics amaze me. I first truly noticed this when I equipped the Elven Rapier, and it suddenly unleashed vorpal slash. I had no idea what unleash meant, until it happened. Awesome graphically. Next, sound. I love the music and the fx. They remind me of Final Fantasy VII. That was easily the best RPG ever created, and the music in that game blew me away. The sound for Golden Sun is having the same effect. Finally, gameplay. Only one thing can do it justice: Flawless. Overall, this game is great. Get it. You won't regret it.
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Atlus and Sting released this game, RPG fans rejoice. Yggdra Union is a fine example of why you should never ignore the last few game releases on a matured video gaming platform. Originally released in Japan on June 30, 2006, the game was quickly imported by Atlus and released November 21, 2006. The game features a rich storyline about the heroine, Yggdra Yuril Artwaltz. Complimenting the storyline is screen after screen of bright color schemed menus overlayed onto anime backgrounds. I was surprised to find that the level of difficulty is rather high for Yggdra. Deep RPG based character statistics and equally detailed battle engine can cause any player to actually think while they play. The game also features a musical score that has prompted release of a two disc soundtrack! Plot The Empire of Bronquia has invaded the Kingdom of Fantasinia with a deadly blitzkrieg. Princess Yggdra has managed to flee the capital city, Paltina only to be pursued into the badlands by enemy troops. She meets Milanor the leader of a band of thieves who promises to help her after his own hideout is burned to the ground by Yggdra's pursuers. The game has a simple linear plot line that develops the story of young Yggdra. Each battle field has its own set of dialogue with the characters. I found my short attention span satisfied with just enough detail to keep my interest. While the dialogue at times seems a little drawn out, you can easily "button press" your way through it in a few minutes. Gameplay I jumped into this game without reading the tutorial or manual. The battle system is very intuitive. Twelve hours of gameplay later, I regretted my decision! The game has a lot of features that without the manual could never be understood. For example after you have set your battle orders, the game will display a set of 5 prediction marks for each unit involved in the battle. Predictions marks quickly gave me an edge in battling that has saved me thousands of morale points! The depth of Yggdra Union's gameplay is astonishing because the game slowly introduces new battle capabilities as you progress through battlefields. The game's formation and linking features allow you to team up against the evil ones with devastating effects. The formation and linking also tend to slow down gameplay as you plot the moves required to get your units into position. The third battlefield, Orlando, was a challenge to complete in just one turn. The first phase of the battle was the rescue of a royal knight unit beseiged by enemy forces. I had to concede defeat in this zone because I simply did not have the morale power required to last three consecutive battles. Once you have lost a battlefield, you can either retry or simply load a previous save. If you retry the enemies abilities will be reduced, at the cost of the MVP selection. The game determines the most valuable player for the battle and awards the character with a permanent stat boost. After twelve battles, the MVP awards can really boost your entire team's stats. For this reason, avoid the retry option at all costs. Morale is the true indicator of stamina in Yggdra Union. When battling, if your player loses they are assessed a point penalty that is deducted from their morale points. If your player wins a battle, they deduct morale points from the defeated unit. Your player is not given these morale points, they simply vanish. As your player's level increases so does their morale. By the time you reach the twelfth battlefield, some of your characters can hold over 5,000 morale points. Morale points do not normally recharge. Just like combat pay is given to modern armies, you must give each character bonus items to recover lost morale after a long battle. Acquiring items is also dependent on a whole new set of requirements such as the number of "Luk" of the winning unit. Graphics: When you purchase Yggdra Union all you expect is a tactical RPG, but instead you get one of the most complete gameboy games ever released. Final Fantasy IV Advance was given strong marks for it's graphics on several review sites, yet it's graphics were very pixelated almost blocky. A side by side comparison of FFIV with Yggdra Union would cause a lot of people to second guess their graphics ratings if GBA games. The graphics in this game are simply stunning. Featuring a very active user interface combined with vivid colors, Yggdra Union feels like a console game rather than a Gameboy Advance game. The battle and story animations are very smooth with no noticeable frame rendering lag. The text is easy to read, no squinting to see if your morale is 100 or 180. The backgrounds are detailed anime style drawings. I have never seen such detail in a Gameboy Advance game. Several sections of the game were actually written to allow you to view the background graphics alone. Finally, the menus seem to have a distinct gothic touch to them, much like those of the infamous Atlus title, Shining Soul II. As an added bonus, when units use card skills in battle, the developers somehow implemented fog and photon style effects to the affected units. Replayability As you move units around maps, they will discover hidden items that are picked up and placed in your equipment inventory. As you battle, cards gain points for every victory. Characters can level up and even be awarded special MVP awards that directly credit their stats. All of these factors combined will keep this game in my DS for months to come. The only thing that will stop me from playing is the flood of new DS game releases coming for the month of Febuary 2007! Programmers We rarely hear or read about the efforts of the development teams behind Gameboy Advance games. Yggdra Union is no exception to this type admiration. As you play this game, the level of technical achievement involved with the programming jumps out from the screen. The game was originally written by Sting. If someone can find a list of programmers please post them. Game Website The following link will take you to the official game website: [...] I encourage you to visit this website because you can download sample high resolution videos and wallpaper. Additionally, you can find animated character avatars on this site as well! The site is in Japanese, but most of the menu buttons are in English. CD Soundtrack! The developers of this game have released a soundtrack called, Yggdra Union: Perfect Audio Collection Plus! The following page features cover art, track listing and sample audio for you to enjoy. [...] Summary Yggdra Union cannot be classified as either a Final Fantasy or an Advance Wars clone. The game proudly stands alone as a welcome one of a kind release by Atlus and Sting. I intentionally left a lot details out of this review. I felt the only basics of the game: graphics, plot and gameplay needed to be covered, from a RPG gamer's point of view. I hope that you decide to pick up this title and publish your own review comments as well!
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What? It's done. Starting out with the game Bug's Life, I enjoyed it very much. The levels were different and challenging for someone like myself. The key is to collect certain items and try to dodge the evil grasshoppers and such. There is no saving, only passwords rewarded after every level. Most games I assume will "never end" cause I can be so bad at them, but this game ended after like nine levels or so. I wish this game could offer more because I really had fun on it. I'm not holding that against it or anything. Go out and buy it because you know you want a new and original game, right?
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Great value. GBA is my favorite handheld out there, and purple is my favorite color out there, so I figured I would combine the two. Even though I expected it to take about a month to get here, it only took six days, so I was very happy in that regard. In the bubble mailer, I found: -The shell itself. Deep purple, slightly sparkley, and scratch-free. It looks and feels exactly like an official Nintendo one. -A magnetic tri-wing screwdriver. VERY happy to get this, my old one was starting to wear out. The magnetic tip is infinitely helpful as well. -Replacement buttons. I ended up using the buttons from my donor Gameboy, since these ones looked a little cheap (the 'B' button had some swirl in it.) They still felt the same though, so they'll do the job if need be. More for my "parts" bin. -Replacement speaker. Once again, I pulled the speaker from my old Gameboy, so I can't comment about sound quality, but now I have a backup if need be. -Replacement screen... window... thing. This isn't a whole screen, just the outermost clear plastic layer. I used a screen from an AGS-101, so I didn't need this part, but I can see it being very helpful for a more... well-traveled SP. -Stickers. The top "Nintendo" sticker and the bottom system information sticker. The top sticker looked perfect, but the bottom sticker didn't look quite right. I took a hairdrier and removed the sticker from my old Gameboy and used that instead. -Various screws, screw covers, nuts, and hinges. Those hinges. Those accursed hinges. The hinges are EXTREMELY hard to put on. It took me a solid hour of trying, and I broke one of the plastic tabs in the process. I don't know if it's because of the broken tab or not, but once I finally got them in, they didn't seem to work quite right. The official ones snap to a ~45 degree angle and lock into place, but these ones just kind of open and close loosely. The screen doesn't lock into place at all. It's not a HUGE deal, because I'm usually propping the screen up when I have my fingers on the 'L' and 'R' buttons, but it's still something you should be aware of. This is definitely something I can recommend. Just be careful of those hinges. You might even want to pull those out of your old Gameboy if you can. Get your favorite color, you probably won't be disappointed!
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Best GC Game to Date. I got the import version of Viewtiful Joe when it came out in Japan and all I can say about this game is it is VIEWTIFUL. Not only does it bring back wonderful memories of classic 2D side scroller games but it adds so much more to the basic 2D formula that it will make your jaw drop. This game has the style, substance, and all the right things that make games what they should be...FUN! With multiple difficulties and plenty of worth while unlockables you will easily get more then 50 hours of gameplay out of Viewtiful Joe. Everything from controls, to graphics are perfect and even though the game might seem difficult to the more casual gamer it is so much fun you probably won't even care that you can't beat some parts first try. So do yourselves all a favor and buy Viewtiful Joe when it comes out Stateside because games like this need the support. I know I will be buying another copy to support VJ in the USA.
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Evil Uncovered with Zero Tolerance. The first GameCube All Original Resident Evil. The game picks up the backstory, before the mansion, the Island, Raccoon City...before it all. Now we know why Rebecca Chambers was in the mansion in the first place. We know her story. Controls: Typical Resident Evil. For new RE players, a learning curve is involved, but fans will be well used to the layout. Visuals: Breathtaking cut-scenes and character movements. It stays in league with the RE remake and also expands in certain ways. Japanese model & singer Ayumi Hamasaki modeled for the character of Rebecca, so anyone familiar with her will know the charater is gorgeous. Gameplay: Typical RE gameplay, search, explore, unlock puzzles. I'm not going to go into great length on this review simply because most of us know what to expect by now. Gameplay II: The buddy system is like a double-edged sword. It's clever to add the new aspect to the game which helps in tough spots. You can have a character explore one part of the passenger train and the Umbrella Research & Training facility while the other explores another area. Team the two up (Rebecca Chambers and escaped convict Billy Coen) and you've got double firepower to take down the various creatures (both new ones & old ones, some of the newer are very interesting.) Certain situations will leave one character needing the help of the other, i.e. trapped in a room and the only way to get out is to have the other character solve the problem. Sound: One of the creepiest sound settings in RE history. Turn out the lights, put the headphones on, and play away. Every movement, natural sound, and haunting music was placed into the game. Overall: A great new prequel to the Resident Evil series. With RE 2, Nemesis, and Code: Veronica due out in 2003 for GameCube, the series will live on. Don't forget, the all new continuation Resident Evil 4 is due in 2003 as well. Robert Eldridge (...)
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good on-line game for DC. If you play on-line on your Dreamcast this is a game worth purchasing. On-line gaming is unbelievable. There really is no lag as the game play is quite smooth at all time. I'm not joking. I play NFL2K1 all the time and I experience lag a lot. But, I was very surprised to see there was no lag in UT even with 8 players on line. I have a keyboard and mouse--which I think makes the game much easier to play. My friend uses the controller. He seems to have no problem. It takes a little more time to just get used to it. "Auto aim" makes it easier. I have a lot of fun playing this game.
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The first Sonic game on Dreamcast is AWESOME. 9/99/99. The day the Sega Dreamcast was launched with a few dozen titles available at launch. One of them was Sonic Adventure. I have played every Genesis Sonic game for hours and hours and have been a huge fan of Sonic ever since. I was very excited when I got this game with my Dreamcast. I started to play with Sonic. The game was awesome. Then I realized you could play with five other characters. Tails, Knuckles, Big, the robot, and Amy. Each character has 3 or so levels for each of them and are also very different for each character. Each character is very fun to play as especially Sonic, Knuckles and Tails. Surprisingly Big and the robot are very fun to play with. But Sega should never have created such a dumb character as Amy. She is very annoying, hard to play with and is very hard to control as well. This game has a few flaws though, like falling through the floor for no reason at all. Also, the camera angles are not the way you want them to be very often and this game is too easy on all levels for almost all of the characters. Sonic Adventure is also kind of short. Even with these few flaws, Sonic Adventure is a great game, that will keep you playing for hours on end having a ton of fun. If you're a real Sonic fan do yourself a favor and go buy this game and Sonic Adventure 2 right now!
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Unbelievable Durability after getting wet, 5 year old loves it. We purchased this for our almost 5 year old son for Christmas. You have to be careful what games you buy for this age group because some may be a little difficult. A good rule of thumb is the cheaper the game the easier it may be (not true in all cases). The games we have that he is able to do is: Kirby, Hot Wheels and Banjo Pilot. We have a few others but it requires mom and dad's assistance, however, we don't mind. The other day unbeknownst to me, my son took his GBA and games outside. His younger sister decided to pull out the water hose and soaked the GBA and games. We were freaking out! I did some research on the internet and discovered there were people out there who had similar situations occur. It was recommended that the device be dried off and left for about a week without being turned on for fear of shorting out the system. We waited about three days and plugged it in.....IT STILL WORKS! All the games and the device worked perfectly. I can't believe the durability of this product and the games. I highly recommend buying it. Especially if you have a highly precocious two year old!
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Oh the possibilities. I have played Phantasy Star Online for about two months using this broadband adapted and it's wonderful. The price of Phantasy Star Online is a bit high but that is not the focus of this review. To start I will say that Nintendo isn't pushing their online service at all. Some games such as Animal Crossing, which could have really used an online feature, were not even enabled, as an online launch title...all we have for now is Phantasy Star Online. So now you have to wonder whether or not to drop a good chunk of cash on the adapted with only one supported game so far and I have to say...yes. This device will have great potential in the near future I think and I say this because of the Xbox. Look at the Xbox live enabled games. Third parties make most of them and you can obviously see this happening to the Gamecube with its online venture. This is going to get really fun really soon.
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The Gameboy Player is a wonder to behold. The Gameboy Player is very much like the Super Gameboy on the SNES. But it's better! The Gameboy player could still be better in some of its own rights but either way you're not wasting battery power in your GBA and you get to see it on the big screen TV. The Gameboy player takes a moment to operate, however. Luckily this is VERY easy to set up. First you'll have to screw it onto your Gamecube and then you'll need to pop in the disc into the cube and a GBA game into the player and you're ready to go. The player has 20 frames to choose from and you can have it in a standard view or not, either way it doesn't matter or change a difference in the look of the game. You can also adjust some of the picture settings from Normal, to soft to sharp. You can also change the controls on the Gamecube controller to better suit you but otherwise they still corespond to the same buttons. Even the GBA Player has its backdrops. For one, it brings out the worst in some of the game graphics. Some things look a little blurry when faced on the big screen. The GBA already has a pixle problem with some games and the TV only makes it worse sometimes. The game also appear a lot brighter on the GBA player but I'm sure no one will lose sleep over that. Then there's the Gamecube controller, which takes a long time to get used to. While the buttons correspond it takes a moment to adjust to things like X and Y being the select button. From the GBA your used to select being right next to the start button on the left side. The A and B button placement could take a moment as well since the A button on the GCN controller is bigger than the B button. Luckily, Nintendo has found the solution to this. If you have a GBA link cable you can just as easily plug it into your Gameboy Player and use your GBA as a controller. Overall the GBA player is great hardware because it works the way its supposed to with little to no problems at all. The games play just as smoothly and you can save battery power on your GBA!
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Beyond Oasis -- the definitive Zelda for the Sega Genesis. Barring Landstalker, which later gave rise to the Sega Saturn's Dark Savior, and influenced the EXCELLENT PSX title Alundra, Beyond Oasis is THE definitive Zelda title/action role-playing game on the Sega Genesis. I bought this used about a month or two ago from amazon.com marketplace and am thrilled with the game. Simple but illustrated black and white instruction booklet, along with the same cheap packaging of other late Sega Genesis games cannot hide the fact that a great game series was in the working. Colorful bosses, and challenging puzzles, in addition to a Prince of Persia-meets-Zelda theme give this game real personality, and elevate it head and shoulders over other Zelda-clones on the market. Too bad the game was only followed by one sequel (1996's LEgend of Oasis) before sega stopped producing game machines. All in all, I'm happy to be able to play this one from time to time, and Beyond Oasis is one of the last great Genesis games.
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Perfection. If there has ever been a controller out there that you have been looking for then look no further because this has got to be the best Gamecube controller I've ever found. It plays perfectly and the buttons are smooth; the L and R buttons click in fast without any real push from the springs. The 10ft( or 3m[or 9.8ft for those technical guys]) cord was a surprise to me, I didn't even know it was going to be that long and really I'm glad it was. A long cord like that for controllers work well for where i play my games. This is a definite recommendation and I urge all those looking to buy a new controller to pick this up even if you think the price might not be worth it, just trust me cuz it truly is. You won't regret buying this product.
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Crystal- Better than Bad. To clear up a few facts, Crystal is NOT a new 'miniseries' as I call them (like r+b and g+s). It is really an addition to gold and silver. The only new available pokemon is Celebi (which is supposedly not that strong.) But there are a few important, major differences that I consider worthwhile. For one, the story line of Suicune. I LOVE SUICUNE! Hee hee. The legendary dogs aren't just little things in your pokedex! Yay! You're on a quest to catch, the best, in my opinion, legendary dog there is. Because, quite frankly, after you've beaten the game, there AREN'T any other quests to do, and this perks it up a little. Two, there is a girl option. That's not a bad thing, because a lot of hard-core pkmn fans (most, actually), are girls! And that includes me ^_^ It kind of unites the pkmn community a bit to make it double-gendered instead of being one sided, and also gives a little respect to girls, unlike the games in which all characters are male. Three, Celebi. The only grass/psychic, if you don't count those egg-things. This shows that Nintendo is maybe NOT trying to pull another Mew-trap on us (if you play R/B, you'll know what I mean). I like! Finally, the animations. It just makes the game a little more lifelike, so you can spend even more of your night imagining you are a real trainer...
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Excellent game. X-Men Legends II: The Age of Apocalypse is a 3d RPG based on the X-Men from the Marvel Comics universe. As the title says the ultimate boss is Apocalypse himself. Pros Gameplay is really fun for a while. Graphics are OK, very appropriate for a comics based franchise. The AI of your comrades and your enemies is acceptable. The easy mode is really easy. This is a must for kids and casual gamers. Alternate costumes, so you can outfit your heroes the way you remember/prefer them. The selection of playable characters is great. Having some alternate costumes like Jean's Phoenix and Dark Phoenix is awesome. The bosses, npc and other cameos are amazing. The developers borrow many things from the Age of Apocalypse Saga, but not the alternate reality plot from the original storyline. Being able to play with not so mainstream characters like Sunfire, Deadpool and the Scarlet Witch is really nice. Or villains like Juggernaut... Cons The item picking/selling system gets really annoying. You'll find yourself teleporting to your HQ many times only to sell the excess of items so you can continue picking more of them. There comes a time when your characters can't increase level fast enough, it gets boring. There are many NPCs I'd want to play with: Archangel (not angel), Black Queen, White Queen, Blob, Havok, Shadowcat, Forge, Blink, Dazzler, Pyro and Vindicator. Psylocke, my favorite x-woman is not a playable character. I'd like to have Siryn, Firestar and Quicksilver too. Cannonball, Cable, Pyro, Sabretooth are exclusive playable characters of other platforms. There are too many objects to destroy, so I find myself using Sunfire to blast objects in every room and corridor in search of secrets, it gets tiresome after a while. Having Iron Man as an unlockable playable characters in an x-men game is odd. The villains are the most interesting characters from the x-men comics, is a shame I can't play as Mister Sinister, Omega Red, Holocaust, Abyss or Apocalypse. Playable Characters: Cyclops Iceman Jean Grey Storm Colossus Wolverine Nightcrawler Sunfire Rogue Bishop Gambit Scarlet Witch Juggernaut Magneto Toad Deadpool Iron Man Professor X OK, maybe most of the cons are not really cons but more of a wish list for x-men legends 3. I've already played Marvel Ultimate Alliance, but that is another story.
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How can people like this. I was so excited when I got this game. So excited that I ended up playing it day in and day out, thinking it was the greatest thing since sliced bread. Then one day it hit me... this is the WORST disgrace to gaming I've ever seen. I left the Gamecube that day, feeling rather depressed that I had wasted so much time on it. It makes me depressed just thinking of being depressed about it. This game is junk. Although I guess I'm a bit biased, since real-time games were always irritating to me. I just didn't fancy the concept that you had to plan your life around a video game. But I wouldn't be so upset if this game had more to offer... I mean, Nintendo could've done SO much more with this. Once you finish working at Tom Nook's, you're left to wander around town, running the same errands for people over and over and OVER. My friend was brainwashed by the thing, so I gladly handed it over as a birthday present (with me being filled with sinister glee as I did so). I would not reccomend this, unless you happen to be an easily entertained 6-year old.
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I can lose the DreamCast at last. It's a wonderful thing when you favorite game is for an obsolite console and it gets remaid for your gamecube better than ever! This wonderful game is a must by for anyone. The story mode is expansive and identical to SonicAdventure, exept for slightly altered voice acting to impove quality. Did I mention they also fixed the graphics problems? They did, and now it looks beautiful! I can't explain it, you have to see the difference for your self! Plus there's the all new mission mode in which you run around the adventure field completing tasks, after you've finished that characters story of course. Plus, every 20 emblems you collect, you unlock one of the original sonic games to be played from the Mini-Games menu, which apears when you unlock the first game(Sonic the HedgeHog). Even if you have to sell you bed to aford it, if you a sonic fan this one is a need not a want.
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Almost as Fun as the Genesis Version. If you own a Genesis and a Game Gear, you probably know that (duh) the Genesis versions are much funner (most of them). I found the first level to be very confusing but, as soon as I found all 3 Chaos Emeralds, I realized how addicted I was. There's some resemblance to the Genesis version, but, other than that, it's its own different game. The first boss was very easy, which I found a disappointment because I was looking forward to a challenge like the Genesis version, but what can you expect if it was the first level? You get used to it after aimlessly slapping Sonic around the strange new pinball tables. I didn't get the chance to beat it yet, but I look forward to playing it once in a while. It's hard to stop playing once you start. The Genesis Sonic Spinball was one of my favorite titles on the Genesis. I guess you could say I feel the same way about the Game Gear version.
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a girl`s review. the first resident evil game i ever played was code veronica. it was horrible and i hated it. the controls just to move around were realllly annoying and the combat was awkward. after that i lost intrest in resident evil games. then i played eternal darkness which was supposed to be better than any resident evil, well, it was better than code veronica but still only "okay". then while one day in ebgames a worker told me that this resident evil 4 was a "10 out of 10 game". i took his word for it and i`m glad. i got to the second stage (chapter 1-2) and found myself dying, but i had no idea what i was doing, so i bought the strategy guide which helped alot. i had just been doing things wrong, not collecting all the items in areas because of fear, and having bad aim and running out of ammo. but even so, the first play through of this game was VERY enjoyable for me, but i died alot, like 30 times during my first play through, and it took me about 24 hours. the secong time i beat it, i needed no book and i beat it in 12 hours with 9 deaths. this game has alot of suprises in it and its very unique, graphics are amazing especially for the cube, sound is great, playablility and replayability are outstanding. and take this all from a 16 yr old girl. i highly recommend this game to anyone(atleast 13.).
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Legend of Zelda:Oracle of Ages. One thing I absolutely despise about alot of Gameboy games, anymore, is how you have to buy them in twos just to be able to finish them. Such is the case with Legend of Zelda:Oracle of Ages & Oracle Seasons. Originally planned as a trilogy, this two-part adventure is exceptionally good which is why I highly recommend that you add them to your collection. It all begins in Oracle of Ages. Veran(The Sorceress of Shadows) kidnaps Nayru(The Oracle of Ages). Because Link feels directly responsible for her kidnapping(as you find out while playing the game), he sets out to find her and save her. With the Harp of Ages, he travels between the past and present meeting familiar faces (some of which you'll recognize from Ocarina of Time)in his effort to make things right. That's when the storyline deepens and the fun truly begins. Rest assured, though, he's not alone in this one. Along the way, he enlists the help of Moosh, Dimitri, and Ricky. Out of two games, in my opinion- this is the harder game of the two...but the most rewarding. I think Capcom did an outstanding job with their first effort in the Zelda series and I hope Nintendo continue to let them develop future installments for the Gameboy and the Gameboy Advance. Again, I highly recommend you add these games to your collection. They're awesome.
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Best Simpsons Game Ever! Fun, Funny, and Original. "Simpsons Hit & Run" is a downright awesome game. "Simpsons Road Rage" was pretty good, but you didn't get to actually get out of the car and explore Springfield. In TSHR, you get to do all that and more. The actors of the TV show return to record hundreds of funny but endlessly repeating quotes. There are seven episodes (neighborhood, downtown, seaside, night neighborhood, night downtown, sunset seaside, and holloween neighborhood) in the game and five playable characters (Homer, Bart, Lisa, Marge, & Apu). There are actually three basic levels that are reused in later episodes sometimes making things feel a bit repetitive but there are different missions in each episode. The missions basically differ but can sometimes reuse gameplay types. This can get repetitive at points, but this game is so much fun it doesn't really matter. The missions are never too insanely hard, but by the later levels don't stay extremely easy. The game plays like "Grand Theft Auto III", "Vice City", and "San Andreas" without the violence. You can still destroy stuff (and get busted by the reckless cops) but there is no blood or guns whatsoever. That doesn't prevent you from kicking random bystanders, even though there is no sane or required reason to do this. The missions are awesome and the ability to explore Springfield is just fantastic, but when it comes time to find the wasp cameras, gags, and collector cards, things can get tedious. You need to find an FAQ on the internet to prevent hours of stumbling around, looking for the annoying wasp cameras and funny yet cleverly hidden gags. The cards are easier to find and are spottable from the street level, but gags and wasp cameras require scrutinizing every inch of the world thrown at you in this videogame. It seems like the cons are endless, but the fun to be had in this game is undescribable. I have replayed this game over and over again from mission 1 in episode 1 to mission 7 in world 7. Even though my defective copy of the game corrupts my memory card every five worlds, I resave and continue my endless fun. I love The Simpsons and this game is chocolate for Simpsons fans and Adventure fans alike. Though stuff can get repetitive, who cares? This game is downright awesome. Buy it, because now it's nice and cheap. I have the game on Gamecube and the graphics are wonderful (it's a cartoon!) and so are the controls. I have heard that the PC/Mac version has installation problems with Direct X, so buy it on the consoles. Buy it now or you'll miss out on the best Simpsons game ever.
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yet another review, in bleu. what can you say about a VMU. first, always buy the real deal, not a third party product. i've seen so many other bad reviews about 3rd party vmu devices that i wouldn't consider getting a non-sega. go buy them now though, because hardware will soon be "hard" to come by. i've still found several of these in retail stores, but nowhere online unless you get used. unfortunately it looks like people selling used are asking over twice the normal price. yes it holds 200 blocks we all know that, and we all know that it shows little pretty pixelated icons to represent the game you are playing. maybe i'm the only one who tried this, but if you are playing a two player game, and you have your vmu in the 2nd controller, you can't see an icon on it or access it. as soon as i moved the vmu back to the first controller, voila, the icon and the option to access it. personally i haven't played any little tiny games on it, but i have taken my saves with me to other units with ease. if you are going to play games on it, just get a game boy! atleast they have colour screens and you can SEE them :) anyway. the only downside on this is that i have lost the little cap that goes on the end of it, because, the controller doesn't have a little place on it to store the cap when you have the VMU installed... so...the lesson learned is that if you remove the blue cap, don't forget where you put it while you are using the vmu, because it's good to protect the connectoids when transporting it to and from. so far i've used the same VMU for 4 games, and no issues with saving, retrieving or accessing. they should make this in other colours like grape, or aubergine.
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Greatest Game Eva. This game is awesome. On the Gamecube you can play as Mario, Peach, And my Favorite Luigi. I thought it would be hard to control but once you get used to it it is easy. If you like Basketball and even if you don't get this game. Your 50 bucks is worth it. There is probably only 1 problem. No Michael Jordan. The rest of the game is awesome. Good graphics, cool gameplay, and loads of fun. This game has many features. 1. You can make your own court. 2. Legends EX Magic Jonshion, Larry Bird, e.t.c. 3. Da Beastie Boys are unlockable. 4. Make your own charecter. 5. You can make your own shoes. Thats right your own shoes. If that isn't enought cool songs including 1 Beastie boys song to play to, a long, but fun Street Chanlenge mode, when you create a charecter many different things to chose from, and cool gameplay. That, my friend is why this is the best Basketball game for 2005 so far and most likely will be for the rest of the year.
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Amazing. I love nintendo, but haven't played the original in about ten years. When the retro gameboy advance with the classic nes series came out it blew my mind. I feel like Link even handels better than the original. The game took me way back to when these games were cutting age and controllers only had four directions and two buttons, cause that was all you needed. It made me remember waking up on my eighth birthday to a brand new NES plugged into a little yellow (it was the 80's) tv and flipping my brain. This game is a must for all you estranged NES fans. It's what video games are all about.
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A masterpiece and my favorite game of all time. I got this game at target when I was 11 and even a decade later, it's still a masterpiece. I've beaten over a hundred games and this one still sticks out as my favorite. The Gameplay is complex and honestly, it wasn't until I grew up that I understood it fully. The card system is challenging but you can make it work if you really pay attention to elements, spirit numbers and such. It's fairly simple to switch out certain card types when you get into areas with enemies of elements that don't mix well with what you're using. Also just the in world quest magnus are cool and combining magnus to make new ones or seeing magnus evolve over time, it's like the world is alive and very immersive. Sound/Music: Now a lot of people will complain about the sound from the characters but seeming as games didn't have that much audio when this game came out, I didn't notice how bad it was until later and honestly it doesn't bother me. The music is out of this world and Motoi Sakuraba is fantastic with his composing, simply ingenious. Story: The story has been done before with the reviving of an evil god and what not but Baten Kaitos makes it a Baten Kaitos story and it's unique and doesn't feel like someone rehashing an old idea. There's also some unexpected plot twist in there as well. Graphics: Visual masterpiece even in 2015. It's just as beautiful as I recall(did a play through recently). No matter how futuristic graphics get, this game will always be a lovely piece of visual artwork. It would be cool if they had 3d cutscenes that were rendered like the intro but honestly a lot of games do smooth 3d renders for intros and different animation styles of the rest of the game and that's fine. Re-play: I love the characters and the world so if you love the games then you obviously wouldn't mind picking it up again a few years down the road to relive the beauty that is baten kaitos. I highly recommend this game to rpg fans. It was slow going into it when I first got it and honestly I thought I was gonna end up taking it back, but I gave it time and soon enough I was engrossed into the story and it became my most favorite game. Play the prequel(second game) as well.
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The Sims Strike Again. I love the Sims! This game was excellent all around. The graphics may be a bit simplistic, but the game play is awesome. You'll get many hours of playtime out of this game before it bores you. It's a nice change from the original, with fresh ideas and concepts, but not such a radical departure that you have no idea what the game is about. A strategy guide is a must for this game, as some of the descriptions of your tasks can be a bit vague. Barring that, anyone can get into the world of the Sims and get lost from real life for a few hours. Definitely one of the best out there. I cannot wait for the SIMS 2, but this will tide me over until then
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Thw Wind Waker. Like the other 15 Zelda games, Wind Waker challenges you with sophisticated puzzles, twisted traps and brilliant action! People weren't too fond of the game's design and graphics when it first released, but now, this is an absolute treasure to own! It takes place apporxomately 100 years after "Ocarina of Time". The seal on Ganon has worn down and he escaped. The story enriches with new caracters like Medli, Makar, and Aryll. Some previous characters return in this great installment such as Beedle, Tingle, and, of course, Zelda. The great fairy also makes appearances throughout. The music featured is a brilliant masterpiece that that composers had taken the time to conduct. It's just wonderful! All in all, this game is a MUST-HAVE. It's brilliantly done in cell-shaded graphics and beautiful music. A Complete 5 stars! 10/10 A Great Game!
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fun all around. Okay, if your out for a game to teach your kids to count, this isn't something you need. now if you are looking for something to entertain your hyperactive cousin while his/her parents are out, then this is a really good idea. at first, it is kinda difficult to play because you feel alittle ridiculous, but i promise that feeling will pass. the only problem i have found with this game is it is EXTREMLY adictive. the rythym fills you and all of your problems melt away. everything seems trivial as you beat on the drums. but your hands do get pretty raw after about 3 hours of clapping and slapping. but like i said, its pretty hard to stop. if you have a hard time getting the kids to do chores now, wait till they start to beat the drums and play along to thier favorite songs. once you play you won't be able to wait for the release of the next game in this series!
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Short, To-The-Point Reviews: Baten Kaitos: Eternal Wings and the Lost Ocean. The game isn't as great as one would like it to be (talking about myself of course). With so few RPG games for the CGN, this was a disappointment, but that's not to say the game wasn't good. The turn-based card battle system was pretty awesome though. With your menu options, attacks, spells and combos all mixed into one card system. Great. The sound track was nice too. And some of the places in the game were gorgeous. Graphics were really beautiful as well. But the voice acting was horrendous. And the story and plot stunk. All-in-all, the game is just average. As an RPG, I don't know if someone would like to invest in this much time into it. But get over the hurdles the game throws in your face and you'll be fine, lol. Like I said, I enjoyed it overall.
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When did Zelda become lame. Graphics are bland and there is little detail in most areas. I feel things just don't flow together at all either. The story seems very choppy. I search each map extensvely and sometimes there is just nothing there at all, why bother having huge area with nothing in it. The music gets very tedious after awhile; everytime an enemy approaches you get the same annoying music. I expected a graphical and musical extravaganza, but received mediocre graphics and sound. I guess I just expected more. Dungeons are very aggrivating, until you figure out what to do. I just don't see the fun in this game and that's unfortunate since I'm a fan of the Zelda series and it feels as this game was rushed.
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THE REVENGE OF SHINOBI. this is a pretty good sequel it was smart of sega they come with imaginative locations in where the levels take place making it look realistic you can select up to 4 ninja magics you have two different endings to the game depending on if you defeat the final boss before the lady in prison is killed i like the option screen menu you can select a difficult level on easy it enables you to start the game with many lives & one more special thiing i thought was good about the game you get to fight spiderman at the end of a mission & if anyone wonders its the spiderman from marvel comics he made a small cameo appearance in the game
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Best Mega Man Game ever. Megaman Zero is probably the best games of it's kind. The graphics are outstanding showing the potential of the GBA. Unlike the traditional mega man games the main character cannot obsorb the enemies fire Power making the game alot harder, but you do get cyber elf that bust up your power and help you in tight situations. This game also has and RPG feeling on it. Zero is able to develop and grow in levels,learning new moves, and combos with the weapons. Now the first time you play the game, the bosses seem hard. That will easy go away once you find the patterns and elements that work against them. Over all it's the Best Mega man game out there. It's a must buy.
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Excellent game, though the ship battles could have been more balanced. A friend of mine bought me this as a gift because he wanted me to try it. An all-around excellent game as many have already stated. If you like optional boss battles, this game is full of them (usually in the form of dangerous 'wanted' pirates that you can hunt down and apprehend at your leisure), many of which can be very challenging. The normal storyline gameplay on the other hand is fairly easy, so this is a good game if you prefer a more casual JRPG experience, with added challenge for those who want to go seeking the optional bosses and secret discoveries hidden in the overworld. The world, story, and characters are all very fun and lovable (I've seen the word 'optimistic' thrown around a lot in reference to Skies of Arcadia, and I agree that it perfectly embodies the spirit of this game). The dialogue is charming and funny, though it's surprisingly packed to the gunwales with sexual innuendos. While plenty of good things can be said about this game, most of it has already been said by other reviewers so I'll instead focus on my personal nitpicks. For example, the ship combat is great at first but becomes very unbalanced after a certain point in the game-- about one-third of the way through the game you get an extremely powerful ship that even the most powerful bosses can barely scratch, making the battles feel swayed in your favor quite a bit. Now, up til this point in the game, the ship combat has had a great dynamic, with you pitting a small and not-so-strong, yet very agile ship up against the likes of the villain's hulking armada warships. It's that 'David vs Goliath' type of dynamic that people love to experience and works so well with these types of games-- it takes some doing, but once you finally manage to sink the enemy warship, you feel like you're on top of the world. Contrast this with the aforementioned extremely powerful ship you get later, where the enemies are barely a threat and even the story acknowledges that you have the most powerful ship in existence. Sure, it feels empowering and rewarding to the player at first, but once the enemies stop being a challenge it's just not nearly as fun anymore. The story would have felt much better paced if the overpowered warship was given to the player in the final acts of the story, not so early in the game. And the only reason I belabor this point is that it killed the potential of what is probably the most unique thing about Skies of Arcadia-- the ship battles. Also, the ship battles themselves tend to drag on quite a bit for no real reason other than being cinematic. The player selects which actions the ship will perform during its turn, and then essentially watches a 2-minute cutscene of your ship and the opponent's ship maneuvering and executing their commands before the game requires any more input from the player. Because of this, ship battles can often wage on for 45 minutes to an hour or longer. I wouldn't have a problem with a battle of that length if it felt like I was actually doing something, but most of the time is spent watching the ship go through the motions of attacking. Sure, real-life ship battles are /extremely/ slow-paced and drawn out, but that doesn't need to be so in a fantasy game. Finally, the random monster encounters can be very annoying when travelling on your ship, and off-putting to those just trying to explore the world and look for hidden discoveries. Luckily, these can be avoided to a degree once you reach a certain point in the game.
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Still good even after the Gamecube's era is passed. I never played this during the GameCube era, but I picked it recently and played through it. Story: From what I gather, Luigi wins a contest that awards him a mansion. Mario has been kidnapped by King Boo and you must find and rescue him in the mansion. Gameplay: Action/Adventure game. You go through a mansion trying to turn on the light in each room by trapping ghosts in your Poltergust 3,000 (a vacuum). Your vacuum has 2 options, suck and blow. When trying to capture ghosts, they have a number on them and you must get that number down to zero before they will be sucked in. Once a ghosts is in the vacuum's stream (first by stunning them with the flashlight), you need to rotate the control stick to the opposite way the ghost is facing. Most of the main ghosts you have to discover a way to startle them to start the process. It may be opening a window, catching them when they are distracted, rocking a chair, etc. Each has a special way to take them down and it is a lot of fun trying to figure it out. You also get special vacuum powers later on such as fire, water, and ice. Each is used to clear certain rooms in the game. To continue through the mansion, you must find keys to unlock new doors. Once a key is found, you can check the map to see what door it opens. You also have the ability to scan ghosts to see a hint at their weakness. As you travel through the mansion, you will also get a boo meter in the game that helps track down the boos. You can't get into the last room without trapping all the boos first. The boos have a number by them and you have to follow them room to room until you capture them. Conclusion: Graphics are good for the GameCube. Controls are easy. The game is probably 3-5 hours. It was longer than I thought and a few of the ghosts are pretty tough to capture/figure out. Worth getting if you still have a GameCube or even a Wii since the Wii will play EVERY GameCube title.
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Quirky But Great. I bought one of these things back in 2008/2009 in a GameStop. That is why it won't say I have a verified purchase. Anyways... This thing has definitely held its own over the years. I can say that to this day 5/6 years later, it still works. The thing that always throws people off with a GameShark or Action Replay is how to add codes or select ones on the device. To add codes, all you need to do is Google "GameShark SP codes" and enter them into the device (Look it up if you don't know how). After you select your codes and boot up the game, it works great. It runs almost perfectly. Almost. There are a few quirks to this model, such as the awkward carabiner clip design (Seriously?) and the overall bulkiness of it. Design aside, the only other con to this device is the fact that since it is so big, it sticks out the bottom of the SP uncomfortably and playing a game with it for more than an hour can get rather irritating. If you bump it into something while playing (As I have done many times), the game will most likely freeze and you will have to turn it off and back on again. If you are educated on how to work one of them, and are careful when playing, this device is perfect. Other than the design and learning curve, it is a great device and one of the best cheating devices I've ever used. -Duncan
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Kong is still king. Peter Jackson's King Kong is an immersive, if somewhat unpolished experience that is way too short. Fans of the film will probably want to check it out, and fans of FPS in general may enjoy it as well. The has you more or less playing through the events of Peter Jackson's film, with a lot of deviations in order to lengthen the game. You play as Jack Driscoll, the hero, for the majority of the game, as you travel through the atmospheric location of Skull Island, and try your hardest to survive. No doubt about it, there's a lot of fun to be had there. King Kong's most impressive feat is its ability to immerse you in the world of the game. The fact that there is absolutely no HUD (heads up display; as in Health meters, ammo meters, targeting reticules), greatly adds to this. The gameplay as Jack Driscoll basically boils down to survival. You are greatly outmatched by the ferocious beasts on the island, and you really have to be on your toes. This leads to some very intense, and often frightening moments, whether your taking cover and shooting your shotgun, sniping from afar, or boldly charging in with your machine gun. There's a good deal of strategy as well, since you'll soon find that you have to conserve your ammo. Spears will become your best friend, and you must learn to use them to your advantage. When things get tense is when King Kong really takes off. At certain times you simply must run and find cover in a cave while a vicious raptor snaps at you and tries to get inside. But the star moments of the game is when the Tyrannosaurs make there appearance. These are some of the most intense, frightening, and downright impressive scenarios I've seen in a game. Your firepower is not enough to take down a T-rex, and these scenarios usually involve you running for your life, and trying to distract it while your NPC friends open a gate. One good bite, and your gone. Another level has you on a raft, with a T-rex on either side, ready to eat you if you aren't fast enough with your spears. While there are many tense moments, none of them match the sheer rush of avoiding a massive T-rex; they are the crowning achievments of the game. When the T-rexes finally get their proper beating is when you come in control of King Kong himself. Playing as the big gorilla is somewhat simple and unrefined, but a whole lot of fun. As Kong, you perform some simple platforming by swinging on vines and branches and such, and you battle huge beasts. When you play as Kong, it switches to a third-person view, allowing you to watch the HUD-less action like it's a movie. Combat as Kong unfortunately involves little more than mashing the attack button again and again to bash the T-rexes. You can mix it up a little, such as jumping from a perch and crushing them, but the fact is that the Kong sequences are quite simple. They are a lot of fun though; and it's unfortunate that only 20%-25% of the game is devoted to Kong. The graphics are very impressive overall. Skull Island is a beatifully designed place, oozing with atmosphere. Lush forests, flowing rivers, ancient stone temples, valleys, swamps, and more await you. The world design is certainly the crown; unfortunately the character models are somewhat unimpressive. The sound is one of the best aspects of the game. The roar of a T-rex is terrifyingly glorious, and it's only one of the many diverse sounds you'll hear. All of the actors from the film loan there voices to the appropriate characters, and they do an excellent job. King Kong is definitely worth checking out if you're a fan of the film, or even if you aren't. Sadly the adventure only lasts for 6-7 hours, so you might be better off giving it a rent. But that's up to you; either way, you should give it a try.
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Good game but frustrating. Nintendo returned the Classic mario gaming with a new style. The new style is great especially for the GBA. But there are definetly downsides #1. The game at points could be way to frustating to continue. Especially some of the bosses. It gets boring playing the level over and over again. #2. The classic is not really the real thing. If you have played the (oldest) Super Nintendo's version. You could tell the diffrence. No flowers no mushrooms,no princesses, and no Bowsers. All you do is jump. Other wise the game has great control, good graphics. When you overcome the problems the game is great especially for long car trips. There is always something new so it foes not get old fast. Nintendo did a great job on this game. I strongly recomend it.
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Let The Party Begin. It has been so amazing that Nintendo has really been able to capture the status of Mario so very well. He has been recognized as one of the most beloved characters of all time. That has been true with so many different games. Since the Mario Party games debuted back in 1998, it has taken the feeling of interactive board games to a whole new level. While many companies have tried to catch that same bug like Hasbro and the CD-ROM versions of the classics, to Sony trying a Crash Bandicoot knockoff, Mario Party has remained king. With the status for the Nintendo Gamecube, the series has still stood tall, and number 5 is just that peachy as well. Mario Party 5, the fifth installment for the Nintendo Gamecube, is a real delight for any group that wants to bring those game faces on. The game offers 60 different and challenging mini-games for you to test your skills with, including Bus Buffers, Coney Island, and so many others. The game also increases the challenge by adding a story mode through 5 challenging dream boards, where Bowser and his cloned Bowser Jr. kids want to hold complete control over the Mario World. The graphics are simplistic, just like the prequel, and the new Mario Party 6. The control is also very easy to pick up on with all the mini-games and a little practice as well. All in all, Mario Party 5 is a good game for the Nintendo Gamecube for all ages. Unfortunately, you have a better chance of getting this one used currently than in new condition. For those, they may just consider Mario Party 6, or the upcoming Mario Party 7. Still for the fun & value, Mario Party 5 is a great party to hang around with. Graphics: B+ Sound: B- Control: B 1/2+ Fun & Enjoyment: C+ if you're playing solo; B+ if you're with others Overall: B
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great game. This is one of the last gamecube games made for the system. I had already had my Wii at this time, but still bought some gamecube games because my system played gamecube games as well. Why not, they were cheaper and some titles I didn't feel it was necessary to pay the wii price on, since the gamecube version was a good bit cheaper. I was actually surprised at how well this game was done. It is one of the last games made for the system, and it shows. They really pushed it to the limits. Looked fantastic on the wii playing it in component video 480p on my new Sony 40" XBR4. I know this game is 5 years old now and outdated for a gamecube game, but it was great at that time. 5 out of 5 stars
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Could have been much better, a real disappointment. I really had my heart set on Toy Commander and when I got it, the game just didn't deliver! The game concept is really cool on paper but it didn't translate into a good game. The jerky camera which comes as a result of the poor vehicle control actually makes me sick everytime I play it! Control is so important in any 3D game and this game just lacking, big time! The multi player mode is also disappointing as the small vehicles get lost among the colourful stages. The game is just not fun! The graphics and the sounds are great but the game is just lacking in the fun department. I'm sorry people but the bottom line is that you can pass on this game and be quite contented because you saved a couple of bucks.
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2K1 - 2K2. Well i know how you sports fans feal about your baseball and your video games and well SEGA presents WSB 2K2 witch brings Live baseball into a video game and well I know you all are skeptical but guess what it had everything a Gamer can dream of..It includes :Six great modes of play: Exhibition, Season, Playoffs, Home Run Derby, Franchise and Online. Complete Fielding Control - Full command of all action on the diamond! Online mode includes chat and head-to-head play. Fully Licensed: Every team. Every stadium. Abilities of all players are based upon extensive real-life player ratings. Fantasy Draft included in Season mode. Build your team into the next dynasty with the new Franchise mode. All-new fully controllable Instant Replay lets you view every possible angle of your favorite plays. Multiple team control so you can now play a Season with your friends. Updated MLB Rosters for the 2001 season. Hot and Cold Zones illustrate batters' strengths and weaknesses. Player injuries - Number of missed games varies by severity of injury. Signature batting and pitching styles for today's hottest players. Create, trade and sign free agents. All the lineup control of a big league manager - Edit your pitching staff, juggle the starting rotation and bullpen and create different batting orders. Unique player accessories - Sunglasses, eye black, gloves, socks, shin guards, catcher masks, elbow protectors, etc. Ted Robinson, voice of the San Francisco Giants, delivers exceptionally original commentary. And well 2K1 was fun for a while but it got so easy for me I played on Legand and still whent 164 games without a loss and well I know this games harder and mor inhanced...Well gots 2 bounce. Peace
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A very successful port. Skies of Arcadia was, with the possible exceptions of Shenmue and Grandia II, the best RPG on the ill-fated Dreamcast console. Since plenty of people have written in-depth reviews of the original, I'll just hit the high points: An engaging plot, a turn-based battle system that is both intuitive and strategically complex, and a variety of locales and missions that keep things from monotony, but an annoyingly high rate of random battles and an awkward system for leveling up super moves (Not in difficulty, but in finding items - Moonberries - to let you level up moves; i.e., how often you use a move or train your character is irrelevant in terms of learning new moves. This is odd, because you can 'learn' spells by fighting with weapons attuned to the type of spell.). This Gamecube port is pretty much the same game, but with added features. Most notable is Hamachou Island, which previously was only available as a Dreamcast Online download. This is significant because it is the location of the 30th "Cham," which allows one character to fully level-up their weapon. Previously, your only options for maxing it out were to sign up for the Dreamcast Online service while it was up or to play the VMU game that you automatically got about 2-3 hours in and hopefully find a Cham in there. There are also a lot of added side quests and discoveries, which add some nice frills while leaving the core of the game untouched. The game is still very linear, but now there's enough going one that you don't feel quite so funneled into a set course of action (even though you really are). Finally, I like how a new side quest (and new boss!) somewhat explains how and why that crazy Zlivan Bane guy turns up throughout the game, even in places that you were supposedly the first to set foot in... Overall, the game makes some minor tweaks on a great game. While the same annoyances remain (with the exception of the missing 30th cham), so do all the things that made this game great, plus a few more things to keep you occupied for another couple hours.
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Mario sport games are fun but they need more. Most people who buy sport games don't even play the sports. I've been playing tennis for like 5 years now. Fred's Review: 10/10 Stars Being a fan of the first Mario Tennis I was excited to hear that they were making a new one and bought it immediately after release. Games these days are getting easier!!!!!!!!!!If you were looking for the same challenge as was in the first one, this game is easier. Most people would find smashes very hard to reach against power players and their serves, but they lowered the "speed" of the balls making those out of reach balls possible to get. Smoother gameplay makes the games seem to go faster than those of the original game. Each person has their own defensive power and offensive power which can return out of reach balls or send your foes sprawling. I believe Nintendo will stop Mario Tennis games for a while and go over with the Mario Soccer and Baseball. New gimmick courts that have special themes that make the floor move, enemies that grab on to you and slow you down, sludge which also slows you down, and etc. Probably a must have game for 2005. New special games are tennis-themed mini-games that are great for multiplayer. Basically everything else is same. Also some new characters.
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A BLAST. Yes, this game is VERY fun. If you can get it for a cheap price, I don't see WHY you shouldn't get it. It's pretty challenging to beat, but that's just the fun of it. This game is different than the others. When you first see the opening cut-scene in which Sonic is running with flickies, the graphics are so poor, you think the game's going to be one big joke. But that's just the opening, the game's graphics are very clear and great. When you rescue flickies from their badnik cages, they start to follow you, but, if something happens to cut off your line, the flickies spread out and you have to get them to follow you again. The blue ones are the ones that aim for Sonic the most (the smarter ones) the red ones are harder to catch because they go fast, the green ones wonder around stupidly, and the purple ones, I don't know what those do. This game really is a blast, and it provides HOURS of entertainment. When you start playing, you'll get addicted and want to play the whole game through. I say the worst part of the game is all of the boss stages, because they seem so poorly done and they're very easy to complete. This game is amazing and fun, I highly recommend it for all ages.
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Good, but not great. Anybody who tells you that this is the greatest game ever made is just plain wrong. It is good, but not great. Some issues with controls and the camera severely hinder the gameplay. The fighting system is very basic, thus making it quite repetetive. The gameplay is fun if you don't sit and play for a long time because when you get into bullet time gun fighting, Matrix fans will be in the purest state of bliss. Unfortunately, the A.I. and animations of A.I./main characters are weak. The levels, though sprawling, are filled with pointless objectives, and lots and lots of useless empty space. Trying to vary gameplay is good, but the car levels just aren't very good. They suffer from a lack of refinement. In general, this game suffers from the aforementioned. Maybe if they had not been so pressed to release this with the movie, it could have been much, much better. I will say this, though, you simply cannot have a better presentation with cut scenes written, directed, and filmed with the actual actors by the Wachowski Brothers themselves. The presentation gets a definite 10. Everything else, though, is a good C+.
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the Ultimate Controller. The Wavebird is the best thing that ever came out for a game console in the history if game consoles!!!! The controller works on batteries, which last for 100 hours. The controller does not have a rumble feature due to 2 things. 1:To save battery life. 2:The batteries are stored in the back of the controller so there is no room for the rumble feature. This controller has 16 radio frequency channels. and you can play up to 20 feet away. the response on the controller is as if it did have a wire. I was playing super smash brothers meele with it, and it works like a charm. If u have gamecube, then u must i repeat MUST!!! get this controller. no questions asked.
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I remember getting super excited when Gold & Silver came out and begging . I remember getting super excited when Gold & Silver came out and begging my parents for Christmas for these games. When Christmas came around sure enough we opened our gifts, and Gold & Silver became our obsession for the next few months. If you still have your Gen I games then definitely spend the money to pick this up. Its super nice because you can trade original pokemon onto the new games, so it creates an entire new purpose for the old pokemon and in this not only can you battle Johto gym leaders but also the same gym leaders from the original games. But of course buyer beware, you have probably noticed from all the other reviews these games were and are still infamous for the internal battery running dry over time, this is important because that battery is directly connected with the save feature in these games and obviously without a working one your game will not be saved. Of course you can replace it, but if you mess up the process you can ruin your game or find yourself spending more money to get it fixed. But if you find yourself with a working game, your going to love just about every minute of it!
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Okay for RPGs or turn based games. Kind of garbage for fighting games. <div id="video-block-R1B1DO11N972KZ" class="a-section a-spacing-small a-spacing-top-mini video-block"></div><input type="hidden" name="" value="https://images-na.ssl-images-amazon.com/images/I/B1IHGuaJx-S.mp4" class="video-url"><input type="hidden" name="" value="https://images-na.ssl-images-amazon.com/images/I/91W5iIIB3cS.png" class="video-slate-img-url">&nbsp;Hyperkin GN6 6 button Genesis controller review I bought this to use with the Genesis Flashback instead of using the controllers it came with that need batteries. The cord is plenty long, the D pad works good, and so does the mode and ABC buttons. However, when I was playing Greatest Heavyweights, the X and Z buttons seemed to have between a 30% to 40% failure rate when pressed. Many times I would block, then try to do an uppercut with X or Z and my character would just stand there waiting to get punched. If you are going to use it for RPGs or other turn based games, it is fine, but I wouldn't count on it for fighting games based on my experience.
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GET THIS GAME. Well I want to tell you one of the reasons I love this game so much. It's because when you beat the final boss, instead of it having the fnal scene, credits, and finally forcing you to turn the game off, making it so that you lose your data and must continue from your last save, like you never beat the game, it has the scene, the credits, ANOTHER scene, and then it goes back to the game. It's all happy and peaceful in the game, and if you go back to the place where the final boss is, it's not there. But don't think the fun's not over yet! You see I like games that are fun and that you can enjoy after you beat them. You can still find enemies and battle them in it, revisit all the towns, explore, battle, etc. also this is an rpg (role-playing-game) where you collect items, have turn based battles, etc. unlike super paper mario. But it is still REALLY fun! There's also nice music. Intellgent systems and nintendo are really great copanys. This is one of the best rpgs ever. If you like paper mario 64 (the first paper mario game out of the three, for the classic Nintendo 64, the games go Paper mario 64, Paper mario the thousand year door, super paper mario) rpgs, or awsome games, then get it!
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RU kidding me. Look the only thing good about nba live is the gameplay which isn't thast realistic considering the players ratings are so off, pierce an 83 ru joking. Look the game is ok in general the gameplay is fun but not realistic and can often get boring quickly. Unlike its counterpart NBA2K4 NBA LIVE'S franchise mode is horrible, the computer never signs free agents. leaving you to sign the best players to a minimum contract, making your team ridiculously better than anyone elses team. Not only this but you cannot hardly ever trade for first round draft picks and half the time it doesn't matter cause the players you draft usely are terrible. On the otherhand in this game the players develope so slow sometimes that its better to have an old player on your team than a young star because the start will never reach their potential. Also addding insult to injury is the fact that in order to get points for team workout you have to do tasks that make one player a ball hog. About the only this realistic in NBA is the basketball.
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When targeting the purists, STAY PURE. Overall, this is an excellent release. I've cherished my original Megaman 1-5 NES carts like some people do rare baseball cards, and was naturally thrilled to pick up a gamecube version of all of those, plus a few more. Expecting Capcom to stay as close to the original releases as possible, I fired up Bomb Man's stage, and promptly discovered the most glaring error of all with this release. The jump and fire buttons have been reversed! In the old 8-bit glory days, everyone and their dog knew that A made you jump, and B made you shoot. Thank you, Capcom, for totally forgetting that. A is now fire, Y triple fire, X slide (in the later games), and B jump. If you cut your teeth and nursed your addiction with the classic 8-bit games, this takes considerable getting used to. Otherwise, the control is reproduced precisely. Megaman handles like a pig on ice in the original, as expected, and gains better control in each succeding release. The only other major errors I see are the lack of difficulty selection in Megaman 2, and the omission of the super-jump trick in MM3. Gone is the choice between normal and difficult, and instead you find yourself locked in difficult mode for MM2. By no means is this an insurmountable obsticle, but again it lacks the expected purity of the release. The same applies to MM3, although for the classic cheaters out there, it will make a run through MM3 a whole new experience. There may be others; I've only had the game for one night so far. While I'm glad I bought this, and will continue playing, some of these bugs and glitches could be seriously off-putting.
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Two Great Games in One Cartridge. The Castlevania series has quickly become one of my favorites of all time, and it all started with this game and&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Castlevania-Symphony-of-the-Night/dp/B00001OWYW/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Castlevania: Symphony of the Night</a>. I must have spent at least 30 hours playing both games in the last two weeks of Summer. Since this cartridge contains two games, I'm going to talk about them individually: Harmony of Dissonance HoD puts you in the shoes of Juste Belmont, fighting to save one of his childhood friends who has been kidnapped and taken to Dracula's Castle, which has mysteriously reappeared. Helping him is another friend named Maxim, who witnessed the kidnapping but can't remember it in detail. With the story aside, gameplay is much like Symphony of the Night, except you are a Belmont limited to the Vampire Killer whip. The castle is large: there are plenty of enemies to fight and many items to find. However, this game has some drawbacks. Graphics wise, Konami was trying to ditch the more cartoony style of&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Castlevania-Circle-of-the-Moon/dp/B00005BJ9G/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Castlevania: Circle of the Moon</a>&nbsp;for that of SotN, but what you get is a bunch of enemy sprites that look out of place in a GBA game. This is hard to explain to people who haven't played the game, but when you do, you'll know what I mean. The player sprites look weird as well, using a style that doesn't match that of the enemies. Progressing through the story is a nightmare, as this game uses an insanely cryptic array of puzzles and other crap that makes all other Metroidvania titles look like walks in the park. It's just unnecessary. Other than that, gameplay is rather good, serving as a complement to the more SotN-like Aria of Sorrow. While it's no prize-winner, Harmony of Dissonance is worth-while to play, but you may need help from the internet to complete it. Pros: +Good Gameplay +Large Castle(s) +Decent selection of Enemies +Unique Spell-Book System (Makes Sub-Weapons more Powerful) +More of a Classic feel than AoS, due to a Belmont as the main playable character +Lots of Items to Collect +Environment looks amazing for a GBA game +You can play as Simon Belmont in Boss Rush Mode (Enter the Konami Code at start-up: Up, Up, Down, Down, Left, Right, Left, Right, B, A, B, A) Cons: -Enemy sprites look out of place -Player sprites look sloppy -Story Progression is Horrible -Bull-Crap Story -Juste is a Poser -Juste's Dad is a Poser -Maxim is a Super Poser -Difficulty seems a little sporatic Neutrals: ~Music could have been better, but is okay ~Replayability is low Aria of Sorrow This is where the Castlevania Double Pack really shines. Players take the role of Soma Cruz, who plays a lot like Alucard from SotN. I would try a mention the story, but instead I am going to just cut to the chase. AoS went back to the cartoony style of graphics for sprites, and it worked out much better than the overly-detailed and out of place style of HoD. The player has access to many items and weapons, the latter of which gives the game a more SotN feel. What makes this game unique is the Tactical Soul System (TSS). All enemies (expect two) have a unique soul belonging to one of four categories: Bullet, Guardian, Enchanted, and Ability. Upon death, an enemy may release its soul, which the player can equip (only one in each category, excluding Ability souls). By doing so, you can gain many different abilites, ranging from increased stats and double-jumping to being able to throw "lethal cats" (I'm NOT joking) or grenades. As for enemies, the list is rather impressive, and those who have played SotN will appreciate it. The story is the most developed that I have seen, proof of this fact being the game's direct sequel,&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Castlevania-Dawn-of-Sorrow/dp/B0009Z3K9E/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Castlevania Dawn of Sorrow</a>. This game will take a long time to play through for the first time, and even after that's finished, there are plenty of bonus modes and souls/items to collect. Aria of Sorrow is definitely the better title of the two on this cart. Pros: +Legendary gameplay, the best I have seen on a handheld Castlevania title (May even rival SotN) +Highly Memorable story and Characters +TSS adds new elements to tried-and-true gameplay +Replayability is through the roof +Introduces a New Game + mode to the series +Difficulty is consistent, even after the first play-through (There are even two difficulty levels: Normal and Hard) +Castle is very impressive +Awesome Selection of Enemies +Many weapons and items to collect +This game has a VERY big plot twist, so avoid using a FAQ at all costs Cons: -Graham, the main antagonist of the game, is even more of a poser than Juste and Maxim Neutrals: ~Like HoD, the Music could have been better, but there are still a few notable titles, like Ruined Castle Corridor and Heart of Fire ~Long Story, which can be good or bad Closing Comments (For the Double Pack as a Whole): Despite the many flaws of HoD, it is still worth it to by the Double pack. Ever since I bought it, I have had this sucker loaded in the GBA slot of my DS nearly 100% of the time. Even though you'll most likely start out with AoS based on what I said, you will eventually find yourself torn between the two. When I got to hard part of AoS, I'd switch over to HoD, and vice versa. That's the beauty of having both games on one cartridge! In conclusion, the Castlevania Double Pack will be a terrific addition to your GBA library, and you won't regret purchasing it. I certainly don't. Also, Juste is still a poser.
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A fun game to master. At the time when this game came out inbetween 1980 AD and 2000. AD It was considered by some people to be one of the hardest games to beat of that 2 generation time period on the gameboy system. Before the early cheat hack devicis in gameboy format came out forsale. The bosses are relatively easy to beat with cheats and with out them if you practcie alot. The first boss a gigantic bird about maybe about half the size of Diano Blad from the kriby games serie but not robotnic and made out metal. Despite it's size it has relative week damage resitance of only about 8% percent. So this boss will go down with about 8 golf balls hits doing about 12.5 vital of damage per hit. After it reive 25 percent damage one of its four bar that represent it's health will disapear. Deplete all four bars and you have won the first battle. The bird falls to the ground good night my feathered friend. You don't rescue any one for this boss defeat or the next one. But you pretty much end up rescueing most of the main primary characters with the exception of thing and Lurtch and the secondary characters such as Cousin It. Who unfortunately was not included in this addam's family game. Here are some tips and attack status for the bosses on the adams family game after the bird boss is defeated. The second boss a snow mans even for its size has a low rsitanjce strength of only about 7% meaning about 7 hits from your gulf ball will do him in. However this boss has lot higher defense strenght than the bird boss. For this boss has a move that it frequently does if the battle drags on long enough during which it is invulerable and the gulf ball atatcsk do absolute no damage of any kind. Like in Megman 2 when you shout an attack a woodman the blow doen't hurt wood man when his leaf shield is around him. For those of you that that were martial arts and scif geek growing up in the mide 1990s or earlier you might remember the power ranger episode with the giant armadillo and the figh against dragon zord near the finally. After the armadiilo had been enlarged by either Rita or Zed the monster rolled up into a ball harding its body so Dragon Zord's missles did barely any damage. Its the same scenario but with a snow man but not that large. Just wait until it uncurls then hit it with a couple of shots before he curls up again which does alot if the battle drags out long enough. The snow man boss also has two other attacks his own projectile that look like snow balls shapelike items about the size of a mega buster shot from megama four but bigger. In addition the snow man boss will also ocasionally ram into the wall causing a series of spike like icle structures to fall. Dodge at least ten percent of them if your are play with out cheats and you will be fine if no other attacks hit you. The next boss is called the Wacky Scientist who has a high resitance strengh of about 25 to 90% do to his barrior of car wheel like objects that float around him. Hit him about four time when the gap in the barrior because big enough for your ball to pierece. He is down for the count. A a cut scene will follow and pugszly will appeard you have rescued your first family member. By this time you should be about 32 percent of the way through the game if your using the infinite health cheat and have already master the bosses attack patterns. The next boss the fire dragon has about same resitance as the wack scinetist if your are using a mutli balt attack similar to the rapid fir ability on later mega man games bu not at machinge gun speed. About four multie ball shot hits to the face area of about 3 ball or about lose of 8.3% of the dragons vital per hit will defeta this boss. He is invulerable unfortunatley in the tail region or when divig under the lava .Defeat the dragon and a breif scene will follow and you have now rescue Grandma. The next boss is a giant goblin with a six to 20 percent resitane your weapon changes froma gull ball to a sword. Slash the goblin with you sword about 6 to 20 times it goes down. A cut scene occurs and you have now you have rescued Wenesday. At this point you should only have about two more members to rescue Mortisa and Fester. Sense thing and Lurtch do not have any cut scene all though you do see a picture of lurch on the wall and playing the piano in two of the final areas of the game. To defeat the next boss the witch with a 20 resitance to damage. Jump up and slash here in the air when she descend close enough to the ground. Five flicks of the swords and she is down. No rubby slipper for you lady! Now that you have freed Fester all you have to do is free mortiza and the game is ovr. After you enter the vault you face the final boss of the game the Nasty Judge. Slash him five time with the sword about he will flash when it hits properly and the game is over and you have just beaten one of funnest but hardest Gameboy games of it's time period.
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Pretty good, but. This game is pretty good. I enjoy it, and it has clean 2-d scrolling and/or 3-d levels that let you go closer or farther away from the screen (giving the illusion of depth). The graphics are good for a Game Boy, but the levels are short. Many of them only have 1 or 2 half-pipes and they are loaded with grinding rails. If you jump near a grindable surface, you automatically grind it, so it takes a lot of manueverability away from the game. It would be better if you had to press B or something to start the grind, although doing that and using the D-pad allows you to perform different types of grinds. Also, there are limited tricks you can do, there are only 3 skateboards for each player, it's hard to make enough money to buy a new board or a new park, and the locations only amount to 7, with 4 of them being available to you at the beginning. My verdict, don't rush to your local electronics store to buy the game, but wait a while and consider my comments. Or you could get Game Boy Advance and buy its THPS2 game, which I don't have either of, but it has good reviews as of now. If you want an OK skateboarding game that you can have some fun with, go ahead and get this. Otherwise, take your time and shop around, maybe you'll find something else that piques your interest.
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Lots of hours of fun here. Briefly put, Buffy explores various environs in sixteen levels of the game, fighting vamps and building up to a big standoff with some Darkhull king guy. In the process she picks up various weapons--the most common, of course, the good old wooden stake--some of which are more effective than others at fighting the bad guys. I am not a big-time game player, so maybe I have lower standards than some of the people who panned this Buffy game, but my daughter and I have both gotten *many* of hours of enjoyment out of this one. It's fun roaming around the various levels, which were difficult enough to engage us for quite some time. (We've finished both the easy and normal levels,but I have yet to defeat the game on the hard level.) And I appreciate, as with other GameBoy games that we've played, that it takes some ingenuity to figure out what needs to be done. In other words I think that, counter-intuitively perhaps, GameBoy games can be educational for kids because they require thought. There were a few annoying things about the game: being returned to the start of a level when you die becomes maddening, as does the (thankfully brief) introductory stage when the action of the game pauses to provide information to the user about button functions. It would be nice if that feature could be turned off. Otherwise, I recommend it. Reviewed by Debra Hamel, author of Trying Neaira: The True Story of a Courtesan's Scandalous Life in Ancient Greece
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Shenmue - An Asian Virtual World. This is a very interesting RPG. It's not like any RPG I've ever played before. It's like a movie in which you control the star of the show, Ryo Hazuki. He feels a burning need to avenge his father after he witnesses his father's demise in the hands of a dangerous Chinese kung fu master Lan Di. Ryo's father, Iwao Hazuki, a master of the Hazuki style martial arts is no match for Lan Di. Set in Japan, Ryo moves from Yamanose, Sakuragaoka, Dobuita, and Yokosuka Harbor to find out who this infamous Lan Di is. Ryo Hazuki can interact with the things around him, like opening doors, using the phone, opening drawers, playing arcade games, playing music, knocking on doors, buying items, and picking things up. His main interaction is with the people surrounding him, by talking to them. Ryo can do this whether he is at home, in the city, or in the harbor. He also has a special relationship with a girl, I guess his girlfriend, Nozomi Harasaki. He also fights thugs from the Mad Angels and practices his skills with the family friend, Fuk-san. The fights are like that of "Virtua Fighter", but the graphics in "Shenmue", are better. Ryo can also practice solo in the dojo, a parking lot, and inside Warehouse #4. He also learns new moves from different people and/or from martial arts pamphlets that he can purchase in an antique shop. Their is also a sense of time, where you will see the sky change as the day turns to night. There is also a weather system, 'magic weather', where it changes daily or from a certain time to another. I've seen the weather being sunny, raining, or snowing. I think everyone can enjoy this game, but especially if you are Asian, since this is game is so Japanese with some Chinese. You will also need patience as the story unfolds, so it might be slow moving for people who want action constantly. Anyway, check this game out, it's awesome.
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Welcome Back to the Stage of History. In 1996 Namco released a game called Soul Blaade in North America (known as Soul Edge in Japan) and it was a game that focused on weapons based combat and centered on several characters going after a sword called Soul Edge. Either to destroy it or attain it for their own means. When Namco began talking about a sequel one of the first things they knew they wanted to incorporate was the use of the entire arena instead of just characters moving on one line. This eventually lead the creation of 8 way run. Where one could--literally--walk circles around their opponent. But was it right to simply call it Soul Blade 2? Project Soul thought not. Instead they called their new creative and innovative fighter: Soul Calibur. Though not having a fantastic run in Arcades, the game was ported to the Dreamcast in 1999 and launched with the system. When it was released it was such a smashing success and offered so much for players that we had a new champion of fighters. It was simple enough for newcomers but had enough depth for experts. But more than that, 8 way run and the detail the game had was, at the time, just unheard of. Looking at it now, it's hard to believe the game was originally made in 1998. It was not only well ahead of its time, but the only game that really seemed to give it any competition was the release of Soul Calibur II years later. Since it's release the original Soul Calibur has gone on to be recognized as one of the greatest and most innovative games ever made. And to this day, the only game that is really like Soul Calibur are the other Soul Calibur games. Many fighting games are not much for their stories. A lot of them can tell a story but they're primarily about the fighting. The original Soul Calibur is the same way, but there is actually an emphasis on characters and the relationships that these characters feel they have with other characters. Every character has their own unique ending to Arcade Mode and every character has a biography that you can read to learn about them. There's definitely a story and a narrative at work here. As you read about the characters you'll learn as to why each of them are going after Soul Edge. Their stories are tragic but interesting. It's even more fun for those who played the original Soul Blade. Things hadn't become quite convoluted with the story yet. And when you read about all these characters some of them you're bound to find intriguing in their own way. You may even find yourself having a favorite. Not just because of how they fight... but because of who they are as a person. They've got personality here and it shows not only in their exchanges in combat, their endings in Arcade and their biographies, but also in just how well they fight. Soul Calibur has a simple way of fighting. You've got horizontal, vertical and kick attacks. You can also guard and, of course, move all around the ring. You can also combine attacks by pressing two buttons simultaneously for different attacks. The implimentation of 8 way run really increases the number of moves which can be done. It's simple to pick up Soul Calibur but the game itself is fairly difficult to master. Unlike other games, there is actually qutie an emphasis on pokes, precise strikes and quick moves rather than emphasising the need to learn tons of special moves and combos. It certainly doesn't hurt to learn these things, but no one will feel powerless when playing Soul Calibur. But it does have a few complex moves and combos none the less. Some characters have slide input movements while others may have attacks that require much more precise timing. Anyone can pick up the game and utilize pokes, but a true master will actually have to sit down and train with some of their favorite characters. It's also to no surprise that Soul Calibur does put a huge emphasis on the player's ability to move all over the arena instead of just in a straight line where they my have moves that step to the side. This is emphasized by the fact that any character can also attack while circling another. Or they can use this to side step opponents. This wasn't just some gimmick thrown in, this was pretty much what Soul Calibur was all about. To put more emphasis on this, Soul Calibur allows players to knock one another out of the ring. If there was anything that stood out in Soul Calibur as a real flaw it MIGHT be this little tidbit. Unlike future games in the series, the first game made knocking someone out of the ring a fairly simple thing to do. Characters went out of the ring far more easily than otherwise. And while it's great to snatch a victory through ring out, it can be a pain when you suffered a ring out just because a very small portion went over the ring. Aside from that, Soul Calibur was a nearly flawless game. It managed to do this by offering players what the Arcade couldn't. Before Soul Calibur came out in 1999 if you wanted the best graphics and best experience with fighting games you typically went to Arcade to have it. Soul Calibur was one of the games that helped to change this, in part because of the Dreamcast. The Dreamcast version of the game looked and sounded better than the Arcade version. The stages were more detailed. The backgrounds, rather than being pre-rendered, were actually in 3D. The game was the prettiest thing on the market in 1999. And the characters were also detailed. The console version of the game also offered different modes. You had the typical Arcade mode, but the game also gave you a survival mode and things to keep you busy such as the game's Mission Mode. Where you went to various stages to partake in missions. These missions earned you points, which you could exchange in the Art Gallery. Sometimes when you bought art in the gallery you unlocked other missions, stages or character exhibition theaters. There was a lot to unlock in Soul Calibur. It was an experience you simply couldn't have in the Arcade. As a result, Soul Calibur has also managed to age well, in part because it was so far ahead of its time. In fact, its sequels can only seem to do worse because aside from tweaking characters and adding moves, there isn't really much you can do to improve the experience of Soul Calibur. A franchise that achieves this much critical and commercial success right out of the gate doesn't really have anywhere to go but down. And indeed, the Soul Calibur series has often been criticized that not much has been done to the basic formula as the years have gone by. But when you play the first game it becomes apparent that it's really hard to build on that particular foundation. We're talking about a game that was hailed by critics and consumers as one of the greatest games of all time when it first dropped onto the Dreamcast in 1999 (and is one of the few games on Amazon that still retains a five star rating years later). Where exactly do you go from "Greatest," exactly? No where, really. But it seems to be a testament as to how powerful and impactful Soul Calibur really ended up being. The original still manages to be a strong game even by todays standards. The Soul continues to burn bright and those who still have their Dreamcast should own this game. It is not just one of the best games you can find on the system, but still remains as one of the greatest games ever made.
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like the spoilt brat I was. When I was about 10 years old the coolest thing to get for the game boy as a kid was probably Pokemon. My dad and I went to Kmart one day to pickup some video game. I, like the spoilt brat I was, did not like when my father said he wanted me to get this game, I yelled and I screamed and I finally said 'I hate you' and 'I don't love', phrases I would go on to say repeatly whenever I felt I was not getting what I wanted through middle school and high school even though I knew it hurt him deeply. About 8 months ago I was asked by my teacher which scenario in your life that you caused do you most regret. I instantly thought about what I had said 8 years ago, I tried looking every where for this game and could not find it because I did not know the title, I only had the memory of the cover page to go and I still couldn't find it. I ended sobbing and crying in secret every week from that day on until about 2-3 months ago when my brother handed me something that made me the happiest I had ever been for at least the past 4-5 years
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Hedge Hog Mania. Nostalgic video games are really making a comeback right now, not just on the computer, for video game systems, and portable lookalikes of controllers from classic video game systems. Nevertheless, with so many classic from Nintendo, Atari, Sega, and others to add on. For Sega to add on this nostalgia, they put their classic mascot that really franchised a dynamic level for Sega, Sonic The Hedgehog. Arguably, the blue character has been in some magnificent video games predicaments and mazes. Arguably, he was a true giant during the Genesis days. Sadly, Sega was never able to rebound in the video game wars after the Genesis. Still, the Sonic days still come and go. The Sonic Mega Collection, is a collection of seven great Sonic games from the Genesis days: Sonic 1, Sonic 2, Sonic 3, Sonic Spinball, Sonic 3D Blast, Dr. Robotnik's Mean Bean Machine, and Sonic & Knuckles, as well as 5 hidden games to add on. The games from those 2D days were just completely outrageous and still filled with fast speeds and excitement. The games still remain as addictive as they did then, but a little more. The collection also includes 5 hidden games: Flicky, Blue Sphere, Rishtar, as well as the 2 lock-on games that were added on to Sonic & Knuckles, that put Knuckles into the game, Sonic 3 & Knuckles, and Knuckles in Sonic 2. The games were each remastered beautifully, without any flaws or detail missing from the Genesis days. The game also includes some extras as well, including the old Sonic comics that were issued from the mid 90's, well over 300 issues of them. Not only that, you see some trailers from clips from different games including Sonic CD, which was overlooked for this collection, as well as a video about the making of Sonic The Hedgehog. All in all this is truly a game for the record books. Sega has done this time & time again with their own systems, Saturn, Dreamcast, and the PC, but the graphics are crisper here, and the gameplay control is just as simple as it was during the Genesis days. I'm just surprised this kind of collection hasn't been issued on any other console whether it is Playstation 2, Xbox, or the Game Boy Advance. Still, if you have missed the Genesis days from then, you get a second chane here with Sonic The Hedgehog, Knuckles, Tails, and the rest of the gang here on the Gamecube. Sonic Mega Collection is one well worth the twenty bucks spent.
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The best GBC title ever created! Hamha. ...Statistics of Hamtaro: Ham-Hams Unite: Graphics=10/10-The graphics of Hamtaro: Ham-Hams Unite, looks amazingly like the Cartoon Network television series, and the characters are animated well. Way to go! Sound=10/10-The funny sounds, such as feeling hot or running scared, makes up for the sound department. Very funny! Music=10/10-The Ham-Jam option, found on the title screen, has superb music! Wow! However, the music found during the overworld is rather basic, but why should I blame on such a good GBC title like this? Control=10/10-The controls during the overworld are not only good, but they're easy to access too! The Tack-Q Bowling, Strawberry Soccer, and Sunflower Seed Gambling, for example, may take some skills to win, such as luck, speed, and timing. Fun=10/10-Hamtaro: Ham-Hams Unite, requires players to visit the areas of the map multiple times, because the more you keep trying, the more areas, items, and words you'll open up. It takes hours and hours to do it, just like in an RPG! Replay Value=High Difficulty Level=Insane! Remember, if you didn't like Hamtaro on Cartoon Network, you won't like it on GBC. But I, for one, can't get enough of this Cartoon Network to GBC migration. Also note that later on, it gets progressively harder, which means, you'll have to come up with some of your own new patterns of finding more Ham-Hams, like Oxnard, Bijou, Cappy, Maxwell, etc. Otherwise, you will get your sunflower seeds blown to smithereens! In my own opinion, Hamtaro: Ham-Hams Unite, is by far, the best GBC title ever created! It's not the last GBC title, but it costs only [$$] to buy it! What a great deal for a GBC title like that. I really don't want to spoil the title for you; you'll have to stand alone. Anyway, I better get going now! Bye-Q everyone, and Goodgo!... This title is rated E for Everyone for Comic Mischief, which means, it makes the entire crowd laugh-out-loud! Warning! You can save only 1 file at a time, dude!
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X-Men bruised but not beaten. ok, so it's not the greatest game. It is short, and if you pump all your xp points into strength the game isn't much of a challenge (an hour at the least, hour and a half at the most). The sound is awesome though, and so are the backgrounds. The graphics, while anime-ish for rogue, are really good and entertaining. The side scrolling story is somewhat lacking, but the multiplayer is the real meat of the game. Fighting with all the different characters is great, and co-op can be really fun (and since its short you can try varying stratigies with xp points). Theres a lot of work that needs to be done for the next x-men GBA game, but i'd still recomend this game to any one who enjoys x-men remotely, just cause the multiplayer is that fun.
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Altered Beast the original. The arcade hit Altered Beast hit the U.S. 1988 and became the next game arcade hit, 4 yrs in a row for Sega. For 4 yrs Sega dominated the arcades with hits like Space Harrier, Shinobi Super Hang On, and now Altered Beast. However, the version for the pc is one of the sorriest ports of an arcade game I've seen. Everything from the graphics to the sound, to the control pale in comparison to the arcade hit or even the 16 bit Genesis version. However, this will cover both the Genesis and PC version. Graphics 4: The graphics for the Sega Genesis were pretty cool and great at the time. The pc version? Uh. Ahh. Eeek. The first problem with the pc version of Altered Beast, is the fact, that the game only EGA, and VGA color modes. However, the graphics still remain a bit of a pioneer cuz this was one of the first Arcade games ported for the Genesis. Sound: 3 Here lies another fault in the game. There is actually a setup program for the sound, but in all the setup program was unable to recognize my sound card, and thus the sound of the game was reduced to those fuzzy and outdated internal pc speaker noises as sound. Playing the sound on the Genesis was a mix, the sounds are pretty cool but nothing really cool. Control 3: Like the sound, there is a setup program for the controls. You can choose between playing the game with the keyboard and using a joystick. However, it took both practice and patience to setup the joystick. Overall: 3 Although, there were great games made with the limited technology at the time (The Secret of Monkey Island, Leisure Suit Larry, Eye of the Beholder) Altered Beast fails to take advantage of it. Well if you have the Genesis version of Altered Beast, you are not missing anything because the pc version is just an awful conversion of the great arcade classic. Special Significance of my review to Altered Beast: I wrote this review, not only because I love Sega and it's game, but I come to deliver great news, that is that there is a upcoming sequel to Altered Beast scheduled to be relesed this fall!!! In fact, Ive got the game and its really decent sequel to the classic.
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Quite possibly the definitive version of Final Fight. Pointless to review a game that hasn't been available in years, but oh well. I shouldn't have sold my copy... I've come to believe that Final Fight One is probably the definitive version of Final Fight. -Mighty Final Fight (NES)-too hard, doesn't really play that well (and obviously the visuals and music aren't up to par) -Final Fight (Arcade-also emulated on Playstation Portable/Playstation 2, etc.)-the second worst music (behind the NES version), and lacks the nice interface and extras of the other versions. -Final Fight (SegaCD)-one of the best versions. Enhanced in quite a few ways from the arcade version, and nothing's been cut. -Final Fight/Final Fight: Guy (SNES)-Probably my third favorite version. A few things are altered and cut do to memory constraints (including the most dull level in the game, and one of the three characters). Music is enhanced substantially over the arcade version, and overall I like this better than the arcade. -Final Fight One (GBA)-Now we get to why I think this one may even be better than the SegaCD release (at least as a single player game). Visually it's very close to the other versions. Better in some ways, though apparently a few light effects were cut that were in the SNES game. The music isn't quite as good as the SNES release, but still vastly superior to the arcade one. Beyond being portable, the other big improvement is this version has the most single player content. There are a decent number of unlockables that you get basically just for playing through the game. Most significantly, Cody and Guy from the Street Fighter Alpha incarnations are fully playable characters with completely different art and somewhat different fighting styles-essentially giving this release 5 fully playable characters.
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Good game...but very unique. Home Alone is a fun,addictive type of game. The object is,you gotta keep "the wet bandits" from looting and flooding all the houses. There are five of them I believe. You can set traps in the houses. You can also piece together cool weapons against the wet bandits,by combinding different items that you find around on your sled and in the houses. If all the houses are looted...the game is over. Overall,Home Alone is pretty good. The graphics are excellent. The music is alright,although not really based off the film...but still good none the less. This game can be pretty challenging and hard at times. Especially if it's your first time playing,trying to figure it out...but it won't take you long to get used to it. I recommend Home Alone,if you're a fan of the film,or just like a good Genesis game.
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The greatest RPG to grace Dreamcast. "Grandia II." What else is there to say? The original Grandia was an instant masterpiece (the Saturn version, mind you). Does this one live up to the first? Hmmm.... To start off, the story (spoiler-free) is as follows: Ryudo, a cold-hearted, cynical Geohound (a mercenary for hire), is entrusted to bring Elena to a ceremony. However, something goes wrong, and Ryudo must go on a journey to protect those which he hates the most. The gameplay is very straight-forward and linear. Alright, let's compare it to "Zelda: Majora's Mask." in Zelda, you could go ANYWHERE in the field. In Grandia II, you are only allowed a choice of going to three places in the entire game. Which is truly sad, because that could have made this a much better game. The character development in this game is something that is truly rare. You will see romance blossoming between Ryudo and Elena, and many other relationships with the other members of your party. Not to forget the truly sad and dramatic interaction between Ryudo and his brother. Now, here's the highlight of the entire game: the battle system. It combines real-time and turn-based fighting into the best system ever invented ever. Here's a brief description of how it works: All the members in your party are located on a bar that has COM in the middle-right, and ACT at the far right. Once your character reaches COM, he/she can input a command. The character then moves from COM to ACT and right when it reaches ACT, the character will perform the command. Amazing, isn't it? The graphics in this game are awesome. Not in the realistic way, as you might think, though (like in "Shenmue"). The characters have no mouths (which is also kinda good, as there is more flexibility in voice-acting translation). Most Special and Magic moves have CG effects and the actual overworld has some great cinema movies. The replay value is so-so. Once you beat the game, there are no real reasons except just to fight some enemies (which is still fun). Overall, this is a great RPG that has no equal on Dreamcast, save for "Skies of Arcadia" and "Phantasy Star Online." If you have Dreamcast and are a RPG fan, you'd be an idiot to skip this one.
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tight chains. Kingdom hearts chain of memories is not a perfect game. It has its ups and downs, Before i begin to review this game I must say I am somewhat of a kingdom hearts/disney fan but that will not cloud my review. Kingdom hearts c.o.m is a sequel to the first game begining where it left off. The story is Sora, Donald and Goofy enter a castle looking for their friends king Mickey and Riku Their memories and powers are taken away and placed in cards they can use their goal is to get through the castle to find their friends, but thats not going to be easy there being watched by mysterious beings who will play a key role in games to come. To get through the castle they must climb floors which are made of places theve been so it takes a lot from the first game. at the end of each world they fight a boss related to each world like ursula from the little mermaid ,or jafar from aladin. But thats not all fun to progress through these worlds you must collect door cards allowing you to progress which can be very confusing. random thing here the final fantasy characters from the first game are back. Now for the combat system , the combat system is like a blend of pokemon and yugioh you srike an enemy to begin the battle or if the enmy touches you there are the phisical attacks the key bade and the magic powers thunder ,fire etc there are the summon cards where you summon a disney character. the cards you use can be broken by a card with a higher number and vice versa. now for the story as i have said before they are trying to get through the castle but sre being watched by an powerfull group of beings, some where through the game sora remembers someone from his past who is being held prisoner in the castle which is a nice twist in the plotline. To some it up kingdom hearts c.o.m is a gae with its ups and downs which is why i give it 3.5 out of 5. if you do get this game buy the guide for it, which will help a lot. ( sorry for the spelling errors ) thanks
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Zelda begins here. Let me start this by sayimg im not a HUGE Zelda fan. Although i am a huge Nintendo fan. That being said most Zelda's iv never finished or never cared too. Although A Link to the Past was wonderful i didn't care much at all for Ocarina of Time and Majora's Mask. That being said i was skeptical of this one. I loved the graphics, easily some of the best graphics EVER seen on a console. The atompshere of the game is stellar. I have a huge love for boating and the ocean, maybe thats why i really loved this game. The feeling of being out at sea was great. The seagulls flying along with you was great attention to detail. The story was top notch, Ganon looked spectacular and the boss fights were immense. I will add that this game is pretty easy, you can complete the game without dying. That type of thing i don't mind, honestly im more likely to play through a game more if its easier. This game made me feel emotions i hadnt felt since PS2's ICO. For Ico fans you know what im talking about and thats as big a compliment i can give it
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COOL GAME. Introduction As being a Star Wars fan all my life I have been introduced to comics and really action packed movies, along with this video game, I am now crazy about the original trilogy. This game is based on the awesome trilogy- that started it all. Overview This platform game has fantastic levels, terrific gameplay, and really good graphics. As you probaly know, that Luke trained with the ways of the force, first by defeating the Death Star, then surviving the blizzard on Hoth, and looking at Darth Vader under the mask. You all get to experience all these circumstances- in this game! Review This game kept me playing and can really let you love the first trilogy. As for Pros and Cons I would suggest that Pros would beat the game fast. Cons would have a terrible time at the tusken raider camp. This game was great to play and you can get scenes from the movie after you complete each episode. Ending Now, start your game by experiencing all of the 1977 footage from a New Hope to Return Of The Jedi. I suggest this game to all Star Wars fans alike, scattered across that galaxy far, far away!
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Evil with a Vengeance. ... Now, I will break the game down: Graphics: State-of-the-art. If you're anticipating the same game, think again. The mansion is much bigger and completely redesigned. Lightning bursts through the initial hallway/foyer, the candle effects, curtains, and shadows are breathtaking. Do you remember when FMV/CGI/Cut-Scenes were vivid and real, then you had to go back to down-scaled characters? You wished it were real, didn't you? Well, Capcom has merged the two. The exceptional opening sequence, which explains more than its predecessor, is outstanding. What you see in a cut-scene is what you get in game graphics. Finally, we can play as we see. When the cut-scene is over, you look the same, and for the people who love the female characters, Jill Valentine will leave you drooling, whether in game, or cut-scene. If you thought Claire Redfield looked hot in Code: Veronica X, you've seen nothing. Capcom has trumped, and that's not to say Veronica's graphics were bad because they were visually impressive from the sway of her backside to everything else, but Capcom has outdone itself. You get the point. The level of detail is astounding both character-wise and setting. This is the most realistic game to date. Game: Remember the zombie who looked at you when you entered the hallway off the dining room? The original was great, however, wait until you see this. I'm not going to give away any spoilers, but, there's something different in that area this time around. And also, in the main hall when you search it. I've just finished the original Resident Evil on PS2 (yes, yes, I know it was a PS1 game, but I played it on the PS2) and the mansion has expanded, darkened, and is more terrifying than ever. The basis of the mansion was kept, but vaguely. Remember, you have 2 mini-DVD discs carrying 1.6 GB of data each. The environment has changed and other than the fact that you're in the same place, it leaves its predecessor in the dust. Gameplay: Once you get used to the Cube's controller, you're fine. You have a lot more options and realism in the gameplay. Remember how easy it was to shoot a zombie or pop his head? Not so easy anymore, you'll find this out when you encounter the initial zombie. Be careful, emptying a clip into it will not stop it without strategy. This is a mature game, and as I've preached, real as it gets. You are in this mansion, you must survive, you will feel the adrenaline rush and be scared. The game is hard. This is not Luigi's Mansion or the old Casper games. Music/sound: Can so many things disturb you at once? The lightning, shadows, spinning fan blades playing tricks on you and now the Gothic, haunting score that sound like cries from the undead will rattle you. Sound effects are so realistic and intense, you'll think something's behind you. Repeat Play: High, or ridiculously high. You still have Chris and Jill to play with different stories, but until Eternal Darkness and the next RE, you'll come back...you must come back...because it won't leave your mind. Warning: I will put this on here for a reason. This is not a child's game, it's sick, twisted, disturbing, intense, graphic to the point of reality, and should be played by those its rated for, unless you parents out there act as parents while your child plays it. I'm not into politics, so that's up to you. One last thing, because of the flack from my earlier review I'm gonna say this. Keep your PS2, but go get the GameCube and RE. Soul Reaver 2 and Blood Omen 2 can't hold a candle. RE:CVX for PS2 is a solid buy and not too shabby, but this is the ultimate experience. And, no...I do not work for Sony, Nintendo, or Capcom. I'm a published author/freelance writer and a die-hard gamer for life.
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Perfection. Have you ever reached a point in a game where you find something you really need (power-ups, upgrades, new weapons etc.), its right in front of you and you think,"Dude...that would really [hurt]if it suddenly disppeared, or some evil boss came out of nowhere and i had to fight him, or giant walls suddely grew up around it"? What you have just read is a pretty good description of Metroid Prime. What could you compare this game to? It definitely follows the Zelda structure, if you liked any of the Zelda games, this game is a must-buy. If you like adventure games, this is a must-buy. If you action games, strategy games, challenging games....this game is a must-buy. What am i telling you? BUY THIS GAME!!! Some of the best graphics on ANY video to date, smooth gameplay, plenty of action, and a good story line to back it up.....what more could you want?! It took me 47 hours and 48 minutes to complete this game the first time through. You will not be dissapointed: You begin on The space pirate frigate, fully equipped, until you are thrown against the wall toward the end of the level and everything is scattered. You Land on Tallon IV, an enormous planet with lots of places for you to explore, and i mean LOTS! Teh game doesnt really get exciting until you reach the Ice region where you begin to encounter different types of space pirates, flying, warping, and invisible, and at last, you begin to encounter the metroids which have been hibernating in cyber-tanks waiting to kill again. Ok myabe i gave u too much but BUY THIS GAME!!!
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Good, but not great. Sometimes the old classics are better then the new flashy titles. I still go back and play Wrestlemania 2000 and No Mercy for the N64 when I need a wrestling fix. Don't get me wrong, Wrestlemania 18 has a lot of great features in it like Hell In The Cell and the TLC matches. But it's the gameplay and fun factor that could have used a bit of a tweaking. The wrestlers entrance is nice, though it would have been nicer to listen to the original themes to the The NWO and Booker T. Overall if you LOVE wrestling then get this title, otherwise I recommend spending an extra 50 bucks and pick up an N64 and No Mercy. Hope this helps.
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An arcade classic ported the Genesis with more features. Golden Axe is a hack 'n slash game originally released in arcades. The Genesis port has two more levels than the original, and some more features. Throughout the eight stages, you just beat up anybody in your way, as well as some bosses. You choose from 3 characters: A muscular warrior, a viking (Or gnome?), and a female fighter. Each character has their own kind of magic you can activate once pressing A, though that will use up all the pot you have collected from the thieves. Some bosses are easy, others may be hard. Heck, the second Death Adder (Known as Death Bringer) uses magic once he hits you, and that is saying something due to the fact that no enemy uses magic. What I find odd is that the Death Adder boss counted as a separate stage, rather than entering the castle and the boss being in the same level like in the arcade version. And what just plain bothers me is how Sega recolored the viking/gnome's axe silver in this version, whereas the arcade version's axe is actually GOLD, like how the title is supposed to describe it. Along with the Normal mode is a Beginner mode and a Duel mode. The Beginner mode only lets you play through the first 3 levels. I guess that's fair for newer players. The Duel mode plays like a fighting game since you have to beat up a certain enemy(ies) to move on. You start with so much HP, but if you lose all of it, you can't advance. There are no credits/continues in this mode. There are a few options that you can change for the regular game. You can have 5 hit points instead of 3, and you can, of course, change the control settings. Overall, this is a neat hack 'n slash that has been a Sega arcade hit for a while.
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Great as Spiderman, but needs some work as a game. After several incarnations of Spiderman games based on the movies, we've finally been given a game based on the comics. The truth is, if you like Spiderman and enjoy the comics for being everything the movies aren't, then this is the game for you. The art is great and the cell shaded style fits the comic book theme. The dialogue is everything it should be: witty, well written, true to Spider-form, and not voiced by Tobey Maguire. The webslinging is beautiful to watch and several game mechanics are well formed including the "level-up" mechanism, the Spider-sense system, and-of course-the webslinging. One problem from a gaming standpoint is that the game is short. The designers try to lengthen the game by making you complete side missions (races, combat tours, etc.). But this doesn't lengthen the game as much as it just slows you down a little. The only thing keeping the races from being monotonous is the enjoyment of watching the wall-crawler's aerial grace. All in all, if you're a spidey fan, this game is a must have. Between the concept art, fun writing, and classic characters the enjoyment is worth it, even if the story is short. If you've never read Spiderman and are a pure gamer, then this might not be for you.
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HORRIBLE. I was super unlucky with this purchase. Jesus Christ. DO NOT buy anything from something that doesn't qualify for Prime, you don't know what you'll get. I got mine from a "Jakes Techy Sales" and I wish I could give this review a negative 5 stars. I waited forever for this to come in. I bought all the cables and controllers separately and was just waiting for the GameCube. The GameCube LEGIT came in missing the whole bottom. I don't know what the parts at the bottom are for because the GameCube still turns on, but I'm pretty sure I still need it cause I mean??? THEN, I went to put my game in and the one time I pressed the open button the button got stuck and now the lid won't stay closed by itself. Honestly, DO NOT BUY FROM UNKNOWN PARTIES!!!! This guy ripped me off so bad. I paid $50 for this GameCube that isn't even worth $10. Just because it's not manufactured anymore does not mean you should pay an arm and a leg for something that doesn't even work. I am so sad because I was just about to play animal crossing and now my dreams are crushed.
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Amazing Side-Scrolling Platformer, Great Replay Value. I haven't looked forward to a GBA game that wasn't a port from NES or SNES in quite a while. This game is a GBA original, complete with all of the side-scrolling action that made 80s/90s platformers classics in their time. I'm not a big anime or Astroboy fan, but the story of this game sucks you right in from the beginning, explaining all that you need to know about the robot and why you are fighting your way through each level. To complete the game and unlock all of its bonuses, you need to play through the game twice, with new levels and abilities unlocking only during the second playthrough. There are also three difficulty settings: easy (good for first-time players and children), normal, and hard (best for veterans). This game is good for all ages, and an absolute gem of a game. A must own for those who like side-scrolling action!
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Amazing. Amazing! That's the word that best describes Tony Hawk's Pro Skater! When I first heard of this game I thought: How much fun could a game be where all you do is ride around on a stupid skateboard? A lot of fun, was the answer I got when I finaly rented the game to try it out. I never knew you could have so much fun just riding a skateboard in a video game! This game is one of the best out there, the only thing keeping it from getting five stars is that the graphics are not that much better from the Playstation version and do not take advantage of the Dreamcast's power.
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Great Game. Ok, I played EVERYTHING of the game, defeated all three story lines, so if it someone to listin to, it's me. Ok, this game isn't your normal, good-guy defeates bad-guy, because, when you play Evil side, at the end Eggman is laughing and going "ha ha ha ha ha ha ha!" Because you took over the world. Then in hero side, you save the world, like the good-guy defeates bad-guy. Ok the only thing I will tell you about the Last stage, is that it's the best part, and you need to beat BOTH shages to play them.(And to defeat it, you need the air necklace for Knuckles) I don't want to ruin the GREAT ENDING, and when I when GREAT I mean GREAT!!! Ok chao now go to school, there are bad and good chao too. Ok, now with the grapics, I would rate grapics 9.5/10 it's very good on it's grapics. Fun would be 9.0, it's more funer then first one! Sonic Adventure One I would rate 8.5 out of 10, and Sonic Adventure two is 9.0 out of 10. Gameplay, how long it lasts, well for me, im a really fast learner, took me about 20 hours, but a normal player will need 25-30 hours which is pretty good, and besides, you can race with computer after your done, Gameplay 9/10 The Sound, well the Evil music is pretty cool, and the Hero music is good too, my rating for sound 9/10 Overall 9.5/10! Great game get it!
video-games_retro-gaming-microconsoles
A good ALTERNATIVE. I recently bought this controller while trying to find an extra controller for the Super Smash Bros Melee matches. At first I hesitated because of the fact that it was a 3rd party controller but I was not disappointed as much as I thought I'd be. Though probably not as good quality as the official one, it's a great alternative with its cheap price tag. Here are the good things about this controller. It has larger handles with rubber grips for larger hands. The D-pad has been enlarged making it useful for games such as Tony Hawk's Pro Skater 3, so you don't have to use that very tiny D-pad on the official one. The Z-button to me seems easier to "press" making it easier to perform actions for the Z-button. Everything else is pretty much identical to the official controller, such as the C-stick and the L and R shoulder buttons. A new button symmetrical to the Z-button is added, which is the R-button. The macro function is useful for programming the buttons around, useful for fighting games. The cable is eight feet, being about 1.5 feet longer than the official controller. And as always, it has the same vibration as the official controller. Now the bad news. The A-button seems to press in too much, making tapping the A-button continuously rather awkward. The worst problem of all is probably the analog joy-stick. As what I expected, it really wasn't sensitive as the official one. For example, while playing Super Monkey Ball, you have to move the joystick a little more than the official controller to just turn that monkey right. Though you probably won't notice it in games that don't need this much precision, games like Super Monkey Ball and perhaps other games that may come out that may need this exact precision will suffer from this joy-stick. Ohh the pain. Of course, if you could, just use an official controller that comes with the Gamecube box to play Super Monkey Ball. Overall, like I said in the beginning, it's a great alternative. I'm guessing you may be reading this just to ask yourself "I need one more controller for those multi-player matches, but I don't want to get that costy first-party controller." Well if you are asking that, I highly suggest you get this one. Though your friend using that controller may whine a lot, get some trusty ear-plugs. Just don't expect any miracles from this controller to make it better than the first-party controller. Remember, this controller is a good ALTERNATIVE. Don't go running to the (put store here) and buying four of these assuming that they'll act as a good substitute for the first-party controllers.
video-games_retro-gaming-microconsoles
It's tricky! It's tricky tricky tricky tricky. Ah, Run DMC. Where would we be without you? Sorry, I digress. SSX Tricky is the best arcade-style snowboarding game on the GCN, and probably the best one produced yet. It's not exactly a huge category of games, so normally this wouldn't be hard to do, but SSX Tricky absolutely blows away every other snowboarding game I've ever played. The folks over at EA Games took the critically acclaimed SSX and turned everything up to 11 for this one. The characters, the moves, the levels, the music -- everything is over the top and amazingly fun. The wide variety of characters are voiced by some top-notch voice actors, which gives them a much deeper personality than more sports game figureheads. The main single-player game also features a "hostility meter" that measures how much the other players like or dislike you. The other characters will talk to you before, during, and after the race depending on how much they (dis)like you and your actions. Some of the characters hate each other by default, while others will only hate you if you go around slamming them into the ground repeatedly on the trails. Pissing everybody off, however, is not a great idea, as then by the last few races in the circuit, everyone will go out of their way to make you lose. The level design is outstanding. The courses are located all over the world, and range from gentle, largely natural mountain courses to city streets to an indoor snowboard park. Each course comes in both a "race" and a "trick" version (which adds numerous ramps, jumps, and slides, as well as bonus point multipliers at strategic locations). The gameplay is tight. You have a great degree of control over your boarder, and you can do an extensive variety of flips, spins, grabs, tweaks, and special moves (it's a slightly less extensive variety than on the PS2, which has an extra shoulder button, but you'll hardly ever notice it in practice). The latter require you to fill up a "turbo" meter by doing smaller tricks or alternatively by knocking down opposing riders (which fills the meter instantly). When the meter fills, you have about 15 seconds to find a big jump and pull off one of your character's "uber" tricks, which are worth a massive amount of points. If you pull off 6 uber tricks in a single run, you'll have unlimited turbo for the rest of the course, which is the best way to rack up those huge scores, especially on the longer, more challenging levels. By beating levels in the game, you can increase each character's stats, and by performing each trick in their "trick book", you can unlock a variety of extra outfits and boards. As compared to the PS2 and XBox versions, the Gamecube is graphically much closer to the XBox. The PS2 simply can't keep up -- the texture detail on the characters and courses is significantly better on the GCN (especially the chrome-skinned "Master" outfits -- they just look *bad* on the PS2). On the other hand, the PS2 has an extra shoulder button, which means they can do more tricks. However, this isn't something that ever bothered me very much. The multiplayer mode is excellent -- it's just like the single-player mode, except there are two people competing against each other (you can have CPU opponents if you like during races, although it's just the two of you in the stunt mode). Knocking over your friends is always very entertaining. One drawback is that there's no good way to "handicap" a much better player against a beginner, other than maybe making the better player take a character that hasn't been built all the way up. It would be nice if you could tone a character's stats down, give the better player fewer points for their tricks, or give a head start in the racing courses. I strongly recommend SSX Tricky to anyone even remotely interested in a snowboarding game, or in a fun multiplayer game for their Nintendo Gamecube. You won't be disappointed.
video-games_retro-gaming-microconsoles
THIS GAME IS FRIGEN AMAZING. boring? atari sucks? dude im sorry but your a retard atari hase made quite alot of awsome titles including this one. path of neo just came out and its amazing i wold say GET BOTH there awsome jumping around running up walls taking a guys gun and shooting him at the same time. sound: 9 out of 10. the sound was great but some times it got a lil skratchy and its not my speakers. graphics: 10 out of 10. great graphics there the same as the xbox version. gameplay: 10 out of 10. awsome there are alot more moves nad stuff you can do in path of neo. but there are still some realy cool aspects.
video-games_retro-gaming-microconsoles
Seller is not truthful on the condition of the product being sold. I'm giving this product a low rating because it was heavily used when it arrived. Lots of bends and scratches on the drive. The product claimed to be new so this was very surprising. That said, the drive does appear to run games fine. I played Super Smash Bros for a few minutes and so far so good. I'm a little concerned that the loading sound is louder than my last drive though. But since the games work I'm just going to keep it. Just be aware that this seller is not truthful on the condition of the product being sold.
video-games_retro-gaming-microconsoles