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the most addicting game on the planet. Dragon Warrior Monsters 2 series is by far the best RPG available. The play value alone makes up for the "primitive" graphics and sound. It never gets boring, it is far more satisfying than any of them "Blackjack" or "Tetris" cheapies played by old ladies on the bus to the nearest casino! My secrets for fantastic gameplay are to first take the time to create 3 of the ultimate monsters: three Granslimes with Swiss Knives of reparative and utilitarian spells. These monsters are invulnerable to most spells cast by other monsters, and other monster attacks just take on the average, 1 "HP" from your beloved Granslimes. This team can hastily clean the clocks of even the most powerful boss monsters, making collecting all 311 other monsters a breeze! Another tactic I use is to make a "crip" sheet of all the families of monsters with all the monsters listed in the family. As I collect the monsters, I check them off in the crip sheet, avoiding countless visits to the "library" to check my monster farm status. Also I hurry up and breed useless monsters to create one needed to complete my collection. Also I take them out and fight with them to get them to level 20 to learn most all their native and inherited spells before once again pouring them back into the breeding soup. I don't pay much attention to their temprament, that can be changed later on with books you can buy with the fortune made by selling items I pick up on the way. Also I discard most all offensive and defensive spells, leaving just the utilitarian and reparative spells. Another thing to do is to go to the arena often, and save before fighting in the "S" catagory. If anything other than magic keys are given as a prize, reset the game and fight again to avoid squandering your hard earned money. The goal is to get a "lord" magic key, fighting in the "lord" world will level up any monster, pronto! Also I don't use offensive spells. I primarily make it just a slugfest, and use reparative spells to repair my damage after every fight. With the virtually endless magic keys opening up magic worlds to explore, this game never gets boring, even after you collected every single monster! I only wish that Square Enix would release Dragon Warrior Monsters 3 for Game Boy Advance!
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A first generation classic. To put it bluntly this game is awsome. First off you have basically three wrestling/fighting organizations in one (unofficially) those being WWF, ECW, and UFC. The game alone starts off with 64 wrestlers (a huge amount). There are also five hidden. THere are 10 arenas, ten matt covers, and four types of mathces. Those are Single, Tag Team, Hardcore, and Gruesome. Than under exhibition we have three options, normal, Gruesome (the octagon UFC) and Deathmach (Electrified Steel Cage). Now get this, there are ten organiztions, you can make up to 72 more stables, and 64 create-a-wrestlers, that leads to a total of 132 wrestlers total. that is a lot for one gameboy advance cart. Overall if you are a wrestling fan, I say go for this title, you will not regret it (I made a cheap parody of Hulk Hogan called Bulk Bogan) that is pretty cool.
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Great. Now there are 6 games that are almost identical. I have been a pokemon fan for about 2 or 3 years and have played and mastered Pokemon red blue yellow silver and gold. Throughout my game playing I have discovered that red and blue are identical with the exception of some different pokemon in each game. Yellow is the same as red and blue except pikachu follows you and won't go in a ball and your meeting places with different enemies are somewhat different. And gold and silver are also identical but the places where you get some items are different. All in all I think that the producers of these games are just making the same game over and over with only 2 or 3 differences tops. True it will be great to have a girl be the main character in this one but I think that this game is one that is only worth renting if even that.
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An excellent beach volleyball game. Personally, I found this game good enough to buy -- 4 stars may not be maximum but it's no gas bomb either. However, I felt there could have been more: more stages, more options, and more teams. It's possible that SEGA is holding out for a sequil. Next time, I think the sound options should be put in three categories: music, sound FX, AND announcer (he's so annoying). That being said, SEGA did a tremendous job in applying the physics and making a simple yet effective control scheme. Additionally there a circles indicating where the ball will land, so you don't have to rely on shadows or blind luck like previous volleyball games such as the unofficial Venice Beach game for the NES back in the days of 8 bits. Actually it wasn't so bad, but that's besides the point. Even as a hater of sports games, I highly recommend this game to anyone (female or male) who likes intense, hard-hitting action four-player action with with an all-female cast. Some women may be offended by the skimpiness of the uniforms, but that's a small price to pay. Finally there is a women's sports game that does the gender justice. Note: This is an ARCADE-style video game, not just because it debuted in the arcades, but because it's very "basic" like most arcade games are. I don't know personally, I've been told though, that there are many more rules to real volleyball than in this particular game.
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Genesis at it's best. I didn't really mean the title. But I love this. I don't know if I have beat it, but I do know that I got to the last level. You get to ride a carpet you get to jump on a giant blue cloud made from a genie. The first couple of levels are pretty easy. It's suppose to be a kids game but I give the difficulty level a MEDIUM. The funniest part of this game is that when you jump on the back of a camel it spits (Just like in the movie!!!). There are many places where you can earn extra lives and health. It's got nice music and doesn't seem to repetitive. -Thanks
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Good graphics, no variety in options, bad camera settings. This game has good graphics, but bad options. Where is theHome Run Derby and how about a practice mode. It is very hard to hitthe ball and a practice mode or home run derby would have helped. Also the camera options are terrible and there is no option for manual fielding. How about a practice mode, that would have made it nice, but who wants to play a game and practice during the actual game. It is nearyly impossible to hit the ball. It would be nice to have the option to manual field the ball. Sega better listen up, what with all the new game platforms coming out, with this latest baseball game, do they think we will just buy the game and be ok with it. I am returning my game to the store I bought it from and getting store credit. Next time I will wait and see what the reviews have to say. This game is a rent at best. I know this is a first generation game for the platform, but come on, even the Playstation and Nintendo first generation baseball games had those options. It seems that the game platform companies think that everyone is made on money, so that they can sell these options in next years offering of the game. Well, we don't and we deserve better for our $49.99. Save your money and buy a great game for the Dreamcast...Virtua Tennis...
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Best. Shooter. Ever. This game truly does rule all, I would give it a ten if I could. This game does have something weird to it, the levels are basically divided into sections, some sections could take 5-10 minutes, while some could take less than 1. Anyway, there are HUNDREDS of different moves you can execute, some of the best including Focus mode, which is basically just slowing everything down, and enables you to pull of matrix-style moves like bullet dodging and wall-running. Overall this game takes roughly 14-17 hours to complete the game with both characters and unlock everything. Which brings up the unique code system, called "Hacking mode" which lets you hack into the matrix, giving you nearly endless options, and always something new to try.
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LOVE IT, BUT STILL INCOMPLETE. I had this entire game for my dreamcast system. I played it, and was very happy....until I got to the end of disk 1 and realized that I needed a memory card before I could play any of the following disks. Of course, I researched the prices, and athe time, I found them for about $30 and shortly afterwards, my game stopped working. Since then, I've been feeling rather incomplete, and is planning to buy this game and a new dreamcast and a memory card to try again. I really wish they would bring both games over to the PlayStation side. I'd be overjoyed. Anyways, I love this game, and would highly recommend it. :)
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Even in the mid-90s, Genesis still did. It's the mid-90s. Nintendo and Sega were competing head-to-head against each other by battling using their main game consoles and games, including the Super Nintendo and the Sega Genesis. Nintendo tried to use the Virtual Boy to help, but that failed. They were even competing with the handheld section of the industry with the Game Boy and the Game Gear! As the wait for the 64-bit era was coming very close, game companies now wanted to enhance their graphics by pre-rendering them. Sega's entry rivaled Nintendo's Donkey Kong Country. It doesn't look like it, but that entry is Vectorman. Vectorman is nothing like Donkey Kong Country at all, but the two things they have in common are their superior graphics and their late release dates. The gameplay is awesome. You get to shoot in all directions, double jump, and get different weapons. Vectorman can also shapeshift when you collect a certain item. In a water level, he swims farther up, which is pretty helpful since he doesn't swim. There are some levels that change the gameplay a bit. The second level, for example, is an on-rails boss battle that shows off more fancy-looking fake-3D graphics. The bosses are pretty difficult, but once you get the pattern down, you can defeat them. After you defeat them, Vectorman does this pose where he kinda copies Mario with the peace sign, but he uses both his hands this time. He also acts like this kinda "WHOO! That was awesome!" kinda thing. The sounds define the action genre. Shooting sounds, explosion sounds, and catchy background music. Overall, this is a really great game that is a must-have for Genesis fans.
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3| A rushed game with great potential. Star Wars Rogue Squadron III: Rebel Strike is very similiar to it's predessor in terms of it's spaceship gameplay. However, Rebel Strike incorporates new gameplay elements: ground missions, where you'll either be on foot with a blaster or in some type of vehicle such as a AT-ST Imperial Walker or a speeder bike. These new gameplay elements are mostly for the worse, however, as most of them are obviously rushed and seem to be in the game only to take up space. The flight missions themselves are usually good, but are still greatly lacking depth, length, and anything actually 'new' compared to the other Rogue games. The co-op mode, however, is the games' saving grace which lets you and a partner play through all the original Rogue Leader levels together, with added difficulty and enemies. On the other hand, this is only useful provided you always have someone to play with. And obviously, many people do not, and for them Rebel Strike is a rental at best. For everyone else, this is probably the one to get in the series. |3|
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Mostly good. Overall, I will say this game is fun. I like that there was an actual plot to the game (as opposed to Pokemon Stadium 1 and 2), the graphics are very nice, the music is kinda catchy, the controls are pretty easy to figure out, and it's just cool to see your favorite Pokemon in 3D. Also, I think there's some feature that allows for transfer of Pokemon from Game Boy Advance games, but I don't know how well that works since I never had a GBA to begin with. Honestly, my only issues with this game stems from the selection of Pokemon available to you and the lousy move lists. You are only allowed to capture Shadow Pokemon in order to purify them...and that's fine, except a LOT of the ones you must capture are pretty crappy Pokemon. But that's just me. For example, if you love Fire types, prepare to be disappointed: the only Fire Pokemon you can get before you beat the game are Slugma and Entei. And yeah, Entei is awesome, but as someone who loves a lot of Fire Pokemon, I was sorely disappointed in how few Fire types there were. That might not be an issue for some people, but prepare to make alternate battle plans that do not require Fire moves if you intend to play this. It wasn't just the lack of Fire types, though - just the ones you can catch in general were kind of "blah." You can expect to catch things like Dunsparce, Ariados, Quagsire, Qwilfish, Sudowoodo, Gligar and a few others I wouldn't ever use because I think they're kind of lame. There are some good choices, though - you can capture the three legendary beasts. And the lack of really good Pokemon has forced me to give other Pokemon a chance in battle that I'd never have bothered with before (like Mantine and Medicham). Also from what I have seen, there are no Pokemon in this game that require an item to evolve (like elemental stones), so don't expect to get any of the Eevee evolutions, Ninetales, Arcanine, Vileplume, Victreebel, Starmie, and so on. TMs seem to be few and far between in this game - you can't buy them. You need to do what are called knockout challenges to earn special coupons that can be redeemed for TMs. However, it's like the Game Corner - you need to take forever to save up enough of the coupons before you can get anything decent. And most of the TMs you find during the game are things like Attract and Rain Dance - stuff that causes no real damage. I think I used three of the TMs I found during game play: Return, Steel Wing and Earthquake. The rest were sold. Despite the length of my rant, it's really just a minor flaw in an otherwise fun and challenging game. It just kind of irritates me that you can't capture normal Pokemon along with the Shadow Pokemon in order to build a better team. Your job is strictly to steal corrupted, evil Pokemon and purify them with love and return them to their original forms. And I gotta say I have never felt so good about beating a Pokemon boss as I did when I faced Miror B. - a man in a gold disco suit with a two-tone afro who looks like a Saturday Night Fever extra. I say this because the man has FOUR Ludicolos and I am more than thrilled to beat down anyone with a team like that. In short, I would recommend this game to Pokemon experts and newbies alike because it's just got a neat story.
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Big mistakes make customers not want to look at your stores. I usually don't have time to leave comments or review but when you order an item, you pay for that item expecting the correct one to arrive and also the prices paid is for that item you are expecting. I came home from work to find out I received the wrong item. I understand people make mistakes but I mean seriously when an item is so different not just from a number but also the cover. So I was expecting double dragon II with the box and the booklet as it appears and I received double dragon with nothing but the game.
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Kirby: Nightmare in Dreamland, Rated by an 11 year old. I think this game is very fun, and much better than the classic version. There are more transformations for Kirby to use. The gameplay is great, considering the more sophisticated games I play. Though if you play this game a lot, it feels really short (I finished in in about 3 days :P). The bosses at the end of each world start out easy, but they get really really REALLY hard. This game has mini-games too. They are fun, and there are 3 plus one called ???? ?????????. Well, I won't give you the name of it, BUY THE GAME TO FIND OUT!!!
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Actually helps. My vision has never been short of immaculate, but as of late I've become increasingly photo-sensitive. Bright lights hurt and the only thing that makes sense is the fact that I spend so many hours staring at code on my computer. Initially I thought these were a gimmick (I already use f.lux to warm my screen's colors up at night... if you're unfamiliar, google it). But after an hour of use (and it's been about a week since I got these) I noticed a huge difference. When I take these off my eyes hurt staring at the screen and I can only imagine how much I was straining them prior to getting these. I use a MacBook Pro 15" with a 1650 x 1050 display. Only downsides are that they look kind of geeky and they get extremely dirty very easily. I use my Ray-Ban's cloth to clean them, but you need a cleaning solution as well to get the smudges out. Definitely an essential if you spend hours staring at a screen.
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Great idea. *Edit after a while of ownership* It quickly wore out and got very loud. For the price, what could you expect. However, it was surprisingly easy to replace the fan inside with a better quality one and now it works like a champ and is almost silent. I can't mention other brands here.. But look for fans made by a company that's at the end of the alphabet. If you don't want to take your system apart, this is the way to go. Though if you do, the fans inside are easy to find a replacement for. You can even get higher flow fans and with a little whittling, make them fit just fine. Just don't go nuts with your power consumption. Anyway, it snapped right in place and worked just fine. You might have to cut down the top of the housing if you're going to use a flip top screen. No complains. But remember to turn it off when you turn your system off. It's not automatic.
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Yet another Zelda game where you can't play as Zelda. What's so legendary about being a helpless princess who keeps having to be rescued? Anyway -- seeing as how my first review of this game was little or no help at all, I'm going to try again. Once again, you play as a young adventurer named Link or whatever name you give him. You're out on a quest to find your little sister, Aryl, after she is abducted by a dragon/bird. The controls are almost identical to The Ocarina of Time: A=Action B=Attack X=Item 3 Y=Item 1 Z=Item 2 L=Strafe/Target R=Block C=Camera Control-Stick=Movement CrossPad=um...map, I think Those are the ground controls. The controls for your raft are similar. Being a self-proclaimed feminist, I have trouble with the sexism involved in the story: Link is only trained by the elders because he is male, the same gender as the "legendary hero" from the Ocarina of Time. If you're not stung by political falacies, this probably won't bother you as much as it does me. ...moving on... Wind Waker recieves only 3 stars because it's essentially a rehash of Ocarina of Time with new graphics and a slightly different story. I don't really see any point in owning this title unless you are a die-hard Zelda fan. If you're more into Zelda herself, try Super Smash Bros Melee or some of those CD-i video games.
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Blow up everything in existance. There's a joy in old-school action games such as Contra or shoot-em-ups such as Gradius. It's in running (or flying) around with the sole purpose of destroying as much scenery and life as possible. If there's a plot, it better not be important. Play control must be beautiful, and the game must be insane. Gunstar Super Heroes is all of those rules taken to an insane level. This is an old-school shooter done right, an amazing testament to gameplay over ... well ... everything. There's a plot, but it doesn't matter. What matters is how fun this game is. You pick two marginally similar characters, and from there you explore several levels worth of enemies of all shapes and sized. And I do mean ALL. There's no conserving ammo. You have three useful weapons that you have an inexhaustable supply of, so the best bet is to simply hold fire and have fun. If you want to get fancy, you can fight with kicks and a knife in close combat, giving you a surprisingly agile array of ninja-like moves as you jump around raining death from above. Control is tight, fast, and responsive. You press a button and you know that it will work. It's quick and easy, though the game is not. Even on easy mode you might find yourself dying once or twice, and normal and hard ratchet it up to eventually insane levels. Thankfully, the levels are short and death is always the fault of the player's skill and not the game's design. I like games that remind you that you suck, and must improve, and this game does it in spades. And yes, this game is a side-scrolling beat-em-up, but it's also got a lot of variety. How about a verticle shooting level? A horizontally shooting level? A creature-riding race-type level? A board game (complete with dice) level? Yes, all of these exist. It's crazy, but blissful in it's insanity. And my oh my, does it all look beautiful. GBA games rarely look this good. There's rotation and scaling and beautiful explosions and tons of enemies and not a bit of slowdown. It's a joy to look at, though it goes so fast you barely have time to appreciate the backgrounds before something crawls up to you and slaughters you. And the bosses! Remember way back when, when a boss wasn't gimmicky, but some uber-beast that attacks with a variety of moves and an only barely discernable pattern. But, figure it out and the boss is easy. Remember that? There are tons of those here. Impossibly huge, powerful bosses that test your skills until you figure out how to kill them. And after that? They're still hard, just because they're so powerful. In fact, there's one character who transforms into 7 different beasts. Each one a major boss in any lesser game. Treasure is a developer to be admired. Ikaruga was brilliant, but this ... this is pure gaming nirvana. Get it. Get it if you love games and want something fun and intense. Get it at all costs. It's most certainly worth it.
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The BEST game ever. Yu-Gi-Oh! The Esternal Duelist Soul is the BEST game ever. It's pretty fun and once you begin playing you simply can't stop, and this isn't a joke. It's so COOL that I couldn't stop playing it until I lost the game on my vacations. I even took it to school, to the NutCracker play, and all the places you can imagine. The only problem is that you spend some money buying new batteries, and also I sometimes didn't do my homework because I was playing it. So be careful with that. I also liked it because it has the T.V. show's characters including Shadi, Yami Bakura, Marik Ishtar, and many others (also Tea, Mai, and Yami Yugi, my favorite ones).It also has a lot of new and not-ugly cards. Ok, I am a 13 year old girl (that's why I wrote about the ugly cards) and I LOVED it, that's a bit strange. Maybe it really has a little of magic in it, don't you think so?
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The Best Animal Crossing Game. I first played this in December 2002 when I was 12, and I still believe it to be the best in the series. It is the most honest and quirky of them all. I first read about it in Nintendo Power!! I was so excited about this game in 2002, that I actually made my own paper made Animal Crossing game with one of my sisters. I tried to simulate what I thought Animal Crossing would be like after reading articles. When I bought this game in 2002, a guy that looked like Adam Sessler(former X-Play journalist), was talking honestly about his love for the game. It was a magical time back then. I have every Nintendo console except for Wii U, and I hate the Gamecube, but this game made the GC entirely worth it for me. If it hadn't been for this game, the system would have been a waste. I will never sell this game and have had it for 15 years! This game will always have some of my greatest gaming memories, as it takes me back in time, to a more simpler time in my life. I still play this game today, and there is no telling just how many hours I have amassed. It is in my top 5 games of all time. It is also a great bonding game with your friends and siblings. I suggest anyone play this game first. I plan on letting my future kids play this game as well. My favorite characters were Billy, Butch, Mitzi, and many more. If you ever have these characters in your town say hi to them for me(lol)! *Some of my favorite games of all time, in order to explain that anyone could enjoy Animal Crossing GC. Some of my favorite games in no particular order of all time are: Perfect Dark, Metal Gear 5 Phantom Pain, Life Is Strange, Mass Effect (1), The Sims 2, Mario the Lost Levels, Super Mario All Stars, Mega Man X, DKC 2, Fable (1), Killer Instinct SNES, Mario Party 2, Banjo Kazooie 64, Goldeneye 007, Castlevania IV, Pokemon Yellow, Pokemon Crystal, Diddy Kong Racing, Mario Kart 64, Gauntlet Dark Legacy, NBA 2k2, Pacman 2 SNES, Star Fox 64, GTA IV, Barbie Detective PC, Zelda series, Goof Troop, Skyrim, and so many more.
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1/1 is tons of Fun. 4 at a time. Oh lord. I play this game all the time with my boyfriend. The other night we had our friends over to our apartment and we all took turns playing against one another. I currently have four controllers and we played easily 8-9 hours straight. Let me tell you. You haven't had fun in a fighting game until you play Pikachu versus Zelda/Sheik in Pokemon stadium, while calling down a lightning bolt from the sky while screaming 'Pika!!!!' and hearing the rousing orchestral and vocal score through a Dolby 5.1 system. This game has definitive replay value, from the adventure and classic to the events and versus mode. It has it all. This game should definitely be part of your collection if it isn't already.
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Buy these before you even buy your first game. This is the #1 gaming accessory that you can buy. They are the greatest gaming item that you don't know that you need. They work on radio frequency so there are no line of sight issues. Couches, people, coffee tables, falling rocks etc. have no effect on the performance. I have experimented with the range and, in my home, these controls work upstairs when the gamecube is downstairs, and probably 40 to 50 feet away. In an ordinary room I can't imagine having any problems with the reliability of these controls. Seriously, if you are too far away for them to work you won't be able to see the TV anyway. If you find this not to be true you have three options: 1) Switch to a different frequency 2) Change the batteries (They "ONLY" last about 100 hours) or 3) Take your control back because it's broken. I have three of these controls and I did get one that didn't work well, but I exchanged it and have had no problems with any of them since then. If they only had a feature so that you could turn the nintendo off with them they would be perfect. A PS2 is $180 bucks. Spend $99 on a Gamecube and get a couple of these controls. They are an intangible, but undeniably pleasant addition to your gaming experience that can't be matched by any of the other consoles. There hasn't been a control this superior to all others since the NES advantage came out 20 years ago.
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Fantasy comes true. You know that a game has stood the test of time when, years after it was originally released, it gets re-released, and then still finds itself a hit despite its age. Final Fantasy VI, a legend on the Super Famicom/ SNES (as Final Fantasy II), is such a game. Sure, maybe it doesn't look as good as the games of modern era, but the intense storyline and engaging gameplay more than make up for the lack of sophisticated graphical presentations. Add a series of audibly memorable music, and you've got a game that makes you proud to tell others that you're a gamer. The story revolves around Cecil, a captain of Baron's airship fleet, and a man who's questioning his king's growing tendency towards bloodshed. When his suspicions turn verbal, he's stripped of his rank. There begins a journey that sees Cecil slowly unveiling the evil plans of the dark forces that are controlling Baron. During his adventure, Cecil will make many friends that will in turn join him in his quest for the truth. And this is when the real fun begins. Taking on the evil forces isn't going to be a walk in the park, so Cecil and his party will end up fighting monsters, ghouls, and the likes rather regularly. Unlike traditional turn-based combat systems that are commonly found in RPGs, Final Fantasy VI Advance features an active time battle ("ATB") system that combines the strategic element of turn-based fighting, as well as the spontaneity of active fighting. Essentially, the party members will still attack the enemies in turns, but instead of patiently waiting for their turns, the character that recovers his or her HP fastest will have the opportunity to execute a command first. This means that if a character has a speedy recovery rating, he or she can easily execute a command twice, consecutively, while the slower characters in the party are still building up HPs for their own command decisions. Meanwhile, enemies will also be charging their HPs for their own assault, so if the party so decides to stand around doing nothing, it will get hit real bad. This basically means that random fighting encounters will end faster, and as a result, the characters will tend to get level up faster. And we all love to level up faster, don't we? Final Fantasy IV Advance also features a colourful selection of characters. Apart from the usual melee fighters, who do damage primarily with the use of weapons, the game throws in magic users who can perform a variety of defensive and offensive commands. White mages, for example, can heal, or cast a wall to protect the members in the party. Black mages, the more offensive magic users, can cast powerful spells on enemies, attacking them with bout of fire, ice or even thunder. Summoners, the most powerful magic user, can even summon the abilities of mystical beings to aid them in battle. And if you think that melee characters can only issue the "Attack" command, you may be interested to note that some of their additional commands include "Ninjatsu", "Power", "Jump" and even "Hide"! Planning on how to use the abilities of these different characters is, therefore, an important challenge of the game - knowing when to heal the party, for example, can save the team from dying unnecessarily. It'd be boring to go through the entire game with the same party members, so at certain times of the game, characters may leave the party for one reason or another, only to be replaced by others. Characters who leave may also return after a while, thus keeping the roster lively and reducing repetition. The only character who's exempted from this is Cecil, but then again, he's the lead, so he has immunity. Towards the end of the game, you'll also be given the opportunity to choose your own team. This gives players a chance to challenge the final moments of the game with their favorite characters. The game is played through a variety of locations. The overworld, for example, is broken up into different continents, much like this planet that we're residing in. It's littered with towns, castles, mountains and caves. Random battles can occur anywhere on the map, as well as within dungeons. Dungeons, commonly found in mountains and caves, will usually end with a boss fight. Not all dungeons are immediately accessible though, as the paths towards them are blocked. As the game progresses, however, you'll get the necessary transport to bring you to these previously inaccessible areas. A transport late in the game will even take you to the moon! The sheer amount of locations basically means that you'll encounter a lot of activities, items and of course, enemies. About enemies, Final Fantasy IV Advance offers to a large amount of them - a whopping 253 in all. You'll fight blood-sucking bats, mystical dragons and even CPU-powered mechs (!). The great variety makes the fighting interesting. Summoning characters can also master the skills of some enemies after beating them, giving you an edge in future encounters. Some enemies are immuned to certain attacks, while others are weak against others, so understanding what command can cause damage to who will definitely help in your quest. Thankfully, there's also a wide range of items that you can use to make things easier. You'll get your usual health and magical points refills, as well as weapons and protective gears. You can usually buy them from the shops that are commonly found in towns, but some enemies will also drop items for you, which also make fighting a little more purposeful than merely levelling-up. Final Fantasy IV Advance also has some extra features. The Bestiary menu, for example, is a list that shows the details of every enemy you've slained. If you want to see a complete list, you'll have to kill all 253 enemies at least once. Now, this should make completists glued to the game for quite a while. Even if you don't intend to kill every enemy, you may still find the unlockable dungeon offering you some great replay value. Unlocked only if you complete the game under certain circumstances, this very difficult dungeon boasts 50-storeys of action! On top of this, you'll also unlock individual trials for certain characters while playing the game, and you'll be rewarded with the most powerful weapons for these characters if you manage to complete them. Again, this will lengthen your playtime for the game. For all its goodness, the graphics for this game are perhaps a little dated. This isn't exactly a problem though, since most people will enjoy the gameplay too much to notice. To be fair, Square Enix did make an effort to make it easier to play the game. The wordings are enlarged for easier reading for the GBA, and a more realistic image of the characters will appear beside a dialogue box, giving you a more direct indication of who's talking. The game's minimal 3D graphics are also quite good to look at, but the real killer for its presentation is the musical score. The music is among the best I've heard for a video game, and it goes to show that good things never go out of date. In conclusion, Final Fantasy IV Advance is an exceptional RPG experience. Fans who've played the game from before will find it worthwhile to play it again, while those who've never touch a Final Fantasy game will soon find themselves being converted. Quite simply, Final Fantasy IV Advance is one of the best RPGs ever to appear on the GBA, and you'll find that, even by today's standards, it's one damn fun game.
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Super fun but probably for an older audience. Ever wanted to drive 90 miles an hour through traffic? Now you can. Crazy taxi is a hilarious, fast-paced, extremely fun driving game. The scenario is perfect and guaranteed to create suspense and to cause big laughs. For example, there are a series of challenge games that pit you against a course or a set of obstacles. My children laugh uproariously when I miss a jump and fall down into the depths of the ocean. The main game is full of little details and surprises. The game goes so quickly that you hardly have time to look around the amazingly realistic city you are working in as a taxi driver. One way to limit the inevitable boredom that comes with mastering a game is to start concentrating on exploring the virtual world. Also, there are options for making the game more difficult. Unlike a race game where you are stuck to the course, this game lets you drive on roofs, through train tunnels and even under the water. There's a sort of guilty joy that comes with driving through the mall in the wake of screaming pedestrians. This last bit of fun is part of the reason that I don't recommend the game for children and why it is rated Teen. This game does not model thoughtful, defensive driving! Parents should know that some of the characters use mild curse words and say "unsupportive things." Also, the "F" word can be heard on the soundtrack in at least one of the songs. And, I'm sure you're child would hear the song enough times to start to be able to pick out the words. You can turn off the music and the game is just as fun. I think the hard driving music does add an appropriate element of "crazy" to crazy taxi. I recommend Crazy Taxi very highly!
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Better than most GBA games. OK, now I like this games, has driving parts before each new location, it is a side scroll platform shooter, like that wasn't enough. Does have a password system which like me I cheat and go to that last level 'cause I can. And you can switch between the two characters. Not alot of replay but I do get an urge to blaster ghosts laying in bed in the dark time to time. Besides their aren't many GBExtreme games out there. So you gotta like Ghostbusters, I've got this one, the sega genesis one and the newer one on X360 and that's all I need till Bill Murray gets around to reading the script for Ghostbusters 3. O.o
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Supercharged Smash Bros. I was originally planning to review Super Smash Bros. Melee longer ago, but didn't feel like it was necessary due to the fact that there's over a THOUSAND people here on Amazon that's said their praises already. But you know what? Seeing as the new addition to the franchise is just a mile away, I think it's time I make this official: Even though there was only a two-year gap between the original Nintendo 64 classic and this, Super Smash Bros. Melee became a legendary piece of Nintendo history. The game may have been released in 2001 (THIRTEEN YEARS AGO!!!), but can you even tell? I bet you if it was released today, it still would have earned a spot in Nintendo gamers' hearts everywhere! Starting straight at the opening FMW, this is a magnificent-looking game, filled with dynamic fighting arenas and dozens of intriguing details on every character and object there is in the game! From the pleasantly colorful Green Greens to the epic, intense Mute City, these arenas come in all sorts of flavors! They all fit these new graphics like a glove! Feeling nostalgic? Don't worry! You can even unlock a couple of the original Smash Bros.'s stages! That's one amazing thing about this game. The sheer amount of unlockables that beg to be discovered makes the original Smash Bros. feel strikingly light on content! A lot of these are trophies, which are really just nice to look at and check out their descriptions to see what game each one is from and what they're meant to do in their games. If you're not building up a small Nintendo museum, though, you're digging for buried treasures like new dynamic stages and characters for the overall roster. The selection of characters in this game is incredibly diverse and fun to play around with. You have all the characters that were in the previous Smash, and MUCH more on top! Default newcomers include Bowser, Peach, Zelda, and the flippin' Ice Climbers! But then as the unlockable characters get fished out, you see shocking inclusions like Dr. Mario, Ganondorf, Mewtwo, Falco, and even Marth and Roy! And yes, each character has at least a couple of new moves in store. The gameplay is even more frantic than before. The pace has been upped by a lot actually, making for much quicker and more sweat-inducing matches. During play, there are many different things that could change up the fight. There is a load of new items to use such as a Barrel Cannon, Bunny Hood, Cloaking Device, Freezie, Metal Box, Parasol, etc. Not to mention the arenas themselves would also likely provide a gimmick or two of their own. Whatever you do, try not to fall into the fast-moving river in Jungle Japes! But everything is still fair play. In fact, fans argue that Melee is the best in the series for skill-based matches, and I'm not gonna lie; the control is totally superb, complemented perfectly by the characters' weights and the game's pace. Plus, it feels so good to hit your opponents, especially with the Gamecube controller's rumble support! Now let's talk about game modes. This was the original Smash Bros.'s weak point. Aside from the Vs Mode, there was just one single-player mode (Classic Mode) that, while structured like an arcade fighting game, uses the same characters and stages for its lineup every playthrough. Here? A BUNCH OF NEW MODES! AND CLASSIC MODE GETS RANDOMIZED! If the Classic Mode wasn't enough for single-player cravings, you also get a kooky Adventure mode with levels that you platform through (not without typical Smash battles, though), Event Matches with unique and interesting setups (EX: Play as a giant DK and fight a giant Bowser on the city stage, Fourside), a Home Run Contest where you bat a sandbag into the air, a Multi-Man Melee where you fight dozens upon dozens of wire frame fighters, and an unlockable All-Star mode where you fight every single character in the game under one life! Tell me this ISN'T overwhelming in the best way! And yet that still isn't all. There's also a wide range of multiplayer change-ups that can make your average Smash Bros. matches all the more interesting. How about a mode where you're all giant or tiny? Or one where it's Sudden Death for every life? Or one where you're all invisible? Or how about you all have HP? Super Smash Bros. Melee aims to please, bringing you all these, and more. Unfortunately, I didn't find sped-up or slowed-down matches to be as exciting, and I also don't understand the point of modes like Single Button, Fixed Camera, or...Camera. Now that I think about it, there are some characters that aren't really as welcome as others. While Dr. Mario tends to be a stronger Mario in a way, and Ganondorf is similarly like that with Captain Falcon, WHY does Pichu damage itself whenever it uses electric attacks, and WHY is Young Link a weaker Link?! But at the same time, would you believe that that's all I ever had to complain about this content-crammed disc? Everything else is nothing short of spectacular, and I wouldn't be surprised if it was still played to death by fans even after two more Smash Bros. games surface! To put it simply, this game is amazing. If you have the opportunity, do not pass up nabbing this game.
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Easily the SECOND greatest game of all time. In my opinion, this game is second only to "The Legend of Zelda: Ocarina of Time". If I was to buy only two of the games in the Resident Evil-series, I would choose this, along with the remake of the first RE from 2002. Things that separate this from the previous Resident Evil-games: *No fixed camera angles ("The camera" follows you wherever you go) *More "realistic" enemies (At least some of them. The "standard" enemies you fight in this game feels more like inbred and brainwashed humans than zombies. It actually feels a bit like playing "Deliverance - The Game". But every now and then there is also a cave-troll (or worse) to deal with) *Ability to buy and sell items and weapon-upgrades from a mysterious vendor (you can sell jewelry collected throughout the game and use the money to buy weapons and other cool stuff:-)) Resident Evil 5 is also made with this "recipe" and is also a great game that I highly recommend, but it's not as spectacular and epic as RE4. Besides, I think that a misty spanish village (RE4) is a better place for true horror than Africa (RE5). Incredible atmosphere. You'll never get tired of playing this. This game is so five stars.*****
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An Excellent System With High Quality Games. This is another great system that Nintendo has brought us. It has a great variety of games, and shows a lot of promise in the future. Lets take a look: System It's nice and small, can fit pretty much anywhere without trouble. As the name indicates, GC is a cube, making the shape of it pretty novel. There is a handle on the back of the system, so if you need to carry it around, you can, easily. The PS2 is bigger, but is thin, so it's got the next best size, the X-BOX however, has a size problem. It's pretty big, making it the worst, size-wize. Graphical power comes at a price. Media Gamecube has the most novel media. It takes 3" disks, rather than the traditional sized CDs that other systems take. This makes it cooler than the others, because these disks are ridiculously small. There fun to use, and give the GC an aesthetical advantage over other systems. Graphics Over PS2, GC has pretty good graphics. There is a nice framerate in all the games, and there's never really been a problem with good games, graphic-wise. PS2 has very good graphics, but nowadays, I think that GC is beginning to get better graphics. X-BOX will have better graphics for now. It is the most powerful system out there, so they can pull off some pretty big graphics accomplishments. Games GC has an overwhelming number of high-quality games, with many planned for the future. Games like Mario: Sunshine, Metroid Prime, Super Smash Bros, Zelda: Wind Waker, and others have always had a mark of quality above other games. Though GC may not have the widest selection, it's games are high quality. PS2 and X-Box have more games, and a different type, but GC has always had a special brand of game. Controller The controller for GC is awesome. It's a little small, but its easy to get to all the buttons, and even people with larger hands can use it. PS2 has a good controller too, but its not as nice feeling as GC's. X-Box controllers have always been huge, but now they've released a new, smaller controller I haven't used yet. Other GC has internet capability, but it hasn't taken off yet, which is a shame. It has four controller slots which is great, allowing for some good party action. Cons People tend to look at this as a 'kiddie' system, but with games like Resident Evil and Metroid Prime, that image is going down. That image hasn't helped out GC in the older gamer market.
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The True Champion of 16-Bit Gaming. I am sure there are many gamers out there that did not experience the heated battles that were the 16-Bit wars of Sega vs. Nintendo. The Genesis was the first true 16-Bit game platform to gain wide acceptance and for the first time, was able to put Nintendo on their collective heels. The Genesis is one of the all time great success stories in the history of video gaming. This the third remake of this system and in my opinion the best. It's compact, a cinch to hook up, and includes the great 6-button controller. The only drawbacks to the Genesis 3 is that it is NOT compatible with the Sega CD or 32X add-ons, but trust me, you don't want to play any games from those two flops. You also cannot play Virtua Racing on the Genesis 3, or use the Sega Master System relay, but this are minor issues that really don't play a factor in the overall big picture. Some of the classic games that need to be in your new, or rebuilt Genesis library include: Sonic the Hedgehog 3 Sonic & Knuckles Gunstar Heroes Robocop vs. Terminator (a very violent, but satisfying game)
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If you read one Intec GC Screen review, read this one. Ok, I have spent countless days researching which is the best portable screen for the Gamecube. I have read just about every review available online and that is why I'm writing this review to sum it all up. From what I've heard, the Joytech 5.6" is the best on the market, however that is only available in European PAL format making Intec the best option for those living in the states. Now it gets more complicated. Thanks to other reviews I read about this product on Amazon.com, I found out that there are multiple versions of this product. After ordering it online and instead being shipped a Mobile Monitor (from what I hear, that monitor is not worth the money), I bought an Intec 5" model at a local Gamestop store. First of all, the box has false advertising. It said it had separate brightness/color control when it only had brightness, and one headphone plug (don't be fooled by the product image on the box!). Note: The 5" model and 5.4" are the same to my knowledge. Needless to say, I returned this 5" model (it does not use TFT technology, meaning the screen display won't look right from the side). Then I finally got the fabled 5.6" version! I had called a store and they told me they only make a 5.4" version, and if you go to Intec's website, the 5.6" is nowhere to be found! Well, like one other reviewer said, the 5.6" was definitely worth the extra hassle in getting it. It has two headphone jacks btw (one on each side). The picture quality is superb (had it been RGB instead of Composite video, it would be as good as the Joytech, but because of this, there is occasional color bleeding) and it's build is better/sturdier than it's 5.4" counterpart. I found the 5.6" at Toys 'R Us, oh and yea, do not order it online! Go to a store and buy it (make sure it says 5.6" on the box), else you'll end up getting the wrong model or worse (Mobile Monitor!)! Oh and as an interesting tidbit, it can only power the GC and itself in the car just in case if you thought you could use it with Xbox in the car without buying extra connections (unless I'm horribly mistaken).
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Nintendo makes an improvement over the N64. I have been a Nintendo and video game fan for nearly 25 years! Since I was a small child I have been fascinated with toys and video games. One of the pioneers of video gaming has been Nintendo of America which has been producing high quality video games for over twenty years! I have owned every console of theirs from the beginning. Now, back in 1996, Nintendo put out a high-quality console named the Nintendo 64, which produced high-quality video gaming with quick load times, the problem, however, was the aging cartridge format, which was looked upon as too old for the gaming industry as compared to the then new Compact Disk video game systems put out by Sega and Sony. (Sega Saturn and Sony Playstation.) The other problem with Nintendo 64 was that cartidges were too expensive and game publishers went with cheaper disks for the systems by Sega and Sony, (I.E. SquareSoft's Final Fantasy series) so Nintendo soon lost the console wars to Sony. However, their handheld Gameboy system kept the company as the leader of the handheld market, and in 2001, Nintendo finally abandoned the cartridge format to a small, CD based system with faster loading times, and a newer comfortable controller that is by far the most comfortable controller on the market. Now, the Gamecube is still less than a year old, and the choices amoung gamers is still light at best. However, with must have titles such as Metroid Prime, Super Mario Sunshine, and the awesome, Resident Evil series, all exclusives to the Gamecube, Nintendo has finally learned the mistakes of the Nintendo 64 and has become a leader of the video game console industry, and if you're an owner of the amazing Gameboy Advanced as I am, there are several games that will allow players to connect your GBA to the Gamecube with the assistance of a small cable available in stores. Also, the best news is that Squaresoft, the publisher of the Final Fantasy series is coming back to Nintendo on both the Gameboy Advanced and the Gamecube, which means that Sony's lock on video game rights is slowing disappearing! Get a Gamecube and you won't be sorry!
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Video Games Reviewer. Golden Sun for the GBA is an excellent role playing game (RPG). It has everything that makes and RPG special. There is a lush storyline and as always different characters, weapons, items, and summands all upgradeable as one progresses through the game. The lump sum of the game is the one player experience, but the game does offer a two player battle mode that allows players to duke it out with the GBA link cable. Two games will be required to take advantage of this function however. The basic story line behind the game is that in a hidden away village named Vale, a group of people have been protecting an ancient temple from being disturbed. As the game begins, the people of Vale realize that the seal has been broken on the temple which results in disaster sticking though out their town. This is where the basic storyline begins as Isaac, the main character, and friends take off on a journey to find out what caused the disruption to the temple and what they can do to try and fix what has happened. Along the way, Isaac meets new people and most importantly little creatures called Djinn. These Djinn can be mixed and matched between the different characters in Isaac's party resulting in different abilities being learned. For anyone looking for a wonderful RPG, not just on a handheld, but a wonderful RPG in general they will definitely want to pick this one up. It is a must have for any RPG fan.
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Too many bad things marring great potential. I really wanted to like this game. I really did. I love RPG's! So I jumped at the chance to play a Dreamcast RPG. I was horribly disappointed. While the storyline is good (not great but good), the game goes by WAY TOO FAST! I hadn't played it for more than 10-12 hours and I was already at the end of the game! The end boss was too difficult at the time so I checked out an online walkthrough and found out that to really play through the game, you need to go back into the same dungeons without beating them multiple times to get better items and save up enough money to improve your equipment. It's tedium at best mind-numbing at worst. The random dungeon feature was nice and kept things relatively fresh... but it got old quick. It was nice to be able to see the monsters too. Rather than random battles you could initiate whenever you wanted. Approach them from the rear and you strike first. Vice versa, then you get hit first. You can also sneak by monsters if you want. The game is pretty, but it needed more. All-in-all, a disheartening start to the Dreamcast RPGs.
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This GBA Was horrible. I bought this a few years ago because I sold my&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Game-Boy-Advance-SP-Classic-NES-Limited-Edition/dp/B00023JJUW/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Game Boy Advance SP Classic NES Limited Edition</a>&nbsp;since I bought a&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Nintendo-DS-Lite-Onyx-Black/dp/B000I10PY2/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Nintendo DS Lite Onyx Black</a>&nbsp;and later came across some of my old GB Color and Black and White games I thought I lost in a move. This is crap compared to a&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Game-Boy-Advance-SP-Classic-NES-Limited-Edition/dp/B00023JJUW/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Game Boy Advance SP Classic NES Limited Edition</a>&nbsp;system (or any GBA SP). The screen is so dark on this original GBA System, I have to shine several lights on it to see the screen and sometimes the glare of the lights makes it even more difficult to see the screen. Just stick with a DS or an GBASP system to play GBA Games.
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Game Boy Advance SP. While not as easy to handle as your normal Game Boy Advance, especially if you've gotten used to THAT button configuration, the GBA SP nevertheless has many advantages over its predecessor. It has a backlit screen, much to the joy of those who (like me) have spent hours trying to see through the glare of a GBA light or play in bad lighting. It folds up and makes itself ery compact, making it even easier to carry around with you. It has several disadvantages when compared to a regular GBA, however. While a battery pack was a good idea, unless you have the charger handy, you can't play anymore. Batteries are always a better deal. I must say, however, that the ability to play while the batteries are charging was ingenius. Anyways, if you want, go buy the SP. But you might as well just stick with the regular GBA.
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It Really Doesn't Seem Real. I'd like to implore you to NOT compare this game to the FFTactics for the Playstation. For just a moment, weigh this game against itself. Evaluate it for what it IS, and not what it isn't. People may be upset because this is not like the original. But for that reason I am very thankful. Not to say that the original Tactics wasn't wonderful; it remains one of my favorite FF titles to date. What I mean to say is that it's different. I know that the story is not as mature as the first one. I know that the music is not quite as bombastic as that of the original (From what I've heard so far, anyway). But Final Fantasy Tactics Advance presents its own story, its own set of characters and its own battle system, which in my opinion is just as good as that of the first Tactics. The Job system has been redesigned, and takes into account what race a character is. While it's true that both a Human and a Moogle can obtain the Thief job, there are differences in stats and abilities due to their racial diversity. There are five different races, and each one has advantages and weaknesses, along with several Jobs that are unique to that particular race. This new concept is amazing and innovative, and results in very different, customized characters. Abilities are obtained through the use of specific items, much like the ability system of FFIX. Many items boast abilities for multiple classes, and each ability takes a certain amount of AP (Points received at the end of battles or side quests) to fully learn. Once a character completely masters an ability, they no longer need to have the item equipped to use that skill. Needless to say, this interesting system will lead to hours upon hours of gameplay. Concerning the story, I do not understand everyone's complaints. While it's a fact that the original FFTactics had a much more serious storyline, that does not mean that this one is not just as entertaining or creative, because that is exactly the type of plot Tactics Advance offers. That said, I must admit that so far (I'm about six hours into the game) there is not as much CONTENT storywise, but what's there certainly shines. Three young people who have grown tired of the cruel, boring life of the norm awaken mysterious writings within an ancient volume of unknown origin. The book morphs their world into the realm of Final Fantasy, one that they have all longed for. Differences emerge when the three attempt to decide whether to go home or stay in the adventure. From whatever angle you look at it, this game is undeniably exceptional. Consider the fact that this is a GBA game, and you MUST commend SquareEnix for this masterpiece. Now if you'll excuse me, I'm going to the store to get a ton of batteries.
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A Classic Title. Mortal Kombat is a great game. It is still one of my favorite games and one of my favorite Mortal Kombat games as well. I know this game is thirteen years old, has dated graphics and sound, is cheesy as hell and the gameplay is sluggish...but it's still awesome and a classic. There's just something about it that makes it good despite how dated it is now. It's probably because it's just a simple, violent fighting game. Seven playable characters (Kano, Johnny Cage, Sonya, Scorpion, Rayden, Sub-Zero and Liu Kang), each with a few, easy to remember special moves and one fatality...with lots of completely unrealistic blood thrown in for good measure. On top of that there's two bosses (Goro and Shang Tsung), a hidden character (Reptile) and an easily accessible cheat menu. Simple. I don't care how dated it is, Mortal Kombat is still a lot of fun. I liked this game so much that I'd wake up a little early before school so I could play it. I know it sounds lame, but I worshipped this game with every fiber of my being. If you dig old school fighting games and haven't played Mortal Kombat...you don't dig old school fighting games.
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Two words...New and Improved. If you already tried the old Pacman World on regular playstaton, this one has better graphics new worlds and more fun than ever before. They have ice skating, rollerblading, and let me say, it's cool. Now I wouldn't recommend this for someone who gets really hung up on games and gets [mad] very easily(like me). But anyway, it has new characters and you can go to any level you want, that is if you passed it already. Some of the settings are his village, the wilderness, Snowy mountains, Volcanoes, and much more. After you have defeated 4 of the individual levels you have to fight one of the ghosts in the original Pacman in the arcade(It's not too hard?) HAVE FUN!!!!!!!! YOU SHOULD GET IT!!!!!!
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item drop glitch ruins game. This game is a great follow-up to the first game but there is a programming problem. There are supposed to be items dropped when defeating enemies or breaking containers but at some point in the game this will inexplictively stop. Without health and energy packs and especailly tech bits (the games currency) play will eventually come to a standstill. Even Forge has no gear for you to buy anymore. Seaching the web I found that this has happened to other players and seemingly at random parts of the game. I suppose PC players can expect a patch but what about gaming platforms? I would suggest waiting to purchase this great game until this problem is resolved.
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sweeeeeeeeeeeeeeeeet. I got this game a while ago and its really good. I think I almost beat it. People who say they beat it in a few hours or even days are either lying or REALLY GOOD. l is change through ki blast, solar flare and kamehameha beams. r is fly (you get more fly time the more levels you grow.) a is punch. b is use enrgy attacks. 25 is the highest level you can grow to. don't worry, you start with 6 fly (wich is really short) but end on level 25 with 99 fly (wich is super long.) you might wanna look at cheatplanet.com for cheats for this game. PS. please tell me how to get through the church in Namek.
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The perfect Sonic game. First off, I've been a Sonic fan for 5 years. I've played Sonic Heros, Sonic 1, 2, 3, Sonic and Knuckles, Sonic Chaos, Sonic Blast, Sonic Labyrinth, Sonic 3D Blast, Sonic Drift, Dr. Robotnik's MBM, Shadow the Hedgehog, Sonic Unleashed, Sonic Colors, Sonic Generations, Sonic Rush, Sonic Dash, and Sonic CD. I've also played this game, Sonic Adventure. This game was the best selling game on the Dreamcast. I definetely see why. Great camera angles, great platforming, great speed, great graphics, good voice acting, acceptional cut-scenes, it's perfect. If you want a great 3D Sonic game, get this one. It's also on Gamecube, Xbox Live Marketplace and Playstation Network Store. I don't care what you get it on, just get it. It's certainly a 5 out of 5, 10 out of 10 golden game I'm not as big a Sonic fan as I was in the past, but I certainly love this game no matter what.
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Best RPG game for the GBA. The game itself was a 10/10 and being an extreme RPG gamer, I bought a gamecube and a gamecube player just to play this game. This game picks up where Kingdom Hearts left off on the Playstation 2. I can say I was quite upset to hear that the game came out on another console but at the time it was the best option for Square to make some money. As the title points out, this game revolves completely around Sora's memories. With this in mind you get the overview of what happened in the first game and a little bit to lead you into Kingdom Hearts 2 for the Playstation 2. Unfortunately after playing the game I came to realization that if you never played this game then it wouldn't really matter with the story in part 2. The battle system uses cards but not in the way Yugioh does. I was quite confused with the setup but after awhile you can tell the cards gave a unique edge over other games you might play. Basically the cards represent actions like striking and casting magic and then you recharge manually after you run out of cards. This offers the player the true wait time effect and it makes it creative at the same time. I'd recommend this to kids who want a short game explanation of kingdom hearts and adults who are looking to continue the story from the first game. The fact that this game is so fun reminds me of the old Chrono Trigger days where I spent hours playing it over and over. I'm sure you would too=)
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It's no Zelda. I was looking for another action RPG like Legend of Zelda for Gamecube, and upon reading all the reviews for Tales of Symphonia, I was eager to purchase this game since it came so highly recommended. However, let me tell you now, it is extremely hard to get into. There are so many detailed options having to do with battle strategy, moves, character development, items, technical abilities, etc, etc, if you have never played a game like this it is extremely confusing. I almost quit in the beginning several times, and had to teach myself how to play by reading faqs and walkthroughs. The game gives virtually no instruction while you're playing unless you read the entire instruction manual. Now that I've figured it out, I think it's a lot of fun, and I'm happy to have so many character and game play options, but for someone who's just looking for another great Zelda game, this is too much work. Just be forewarned, this is not as easy and great as everyone makes it out to be!!!
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Tom Mason's: Dinosaurs for Hire: The best game ever period. This game is an amazing spectacle of modern technology. It is the greatest game ever made in the history of the world. The graphics and realism are amazing, surpassed by nobody. The play control is outstanding, and it is like you are actually Reece, Lorenzo or of course Archie(my personal favorite is Reece). Another reason this game is the best game ever is the amazing storyline. The way you go from the top of the Empire State Building facing Hoyt the Minotaur to the underneath the Hoover Dam flows so well, and the musical score is breathtaking. Named Game of the Year 84 years in a row, this game is a must have for every gamer.
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Absolutely fantastic controller. Got it for my son since he's got smaller hands and I wanted to be able to use it with some of my emulators for project64/dolphin emulators without needing an actual n64 controller. Official Japanese GCN controller (entire box is in Japanese, thought that was kinda cool), buttons feels amazing, and long cord. If it wasn't so expensive I'd buy 3 more to get a full set. Slight con with the shipping: took ages to get to me and I used prime 2 day shipping. I don't really understand where Amazon thinks that a week and a half equates to 2-day shipping that I got through my subscription. So be sure to check the actual shipping date and not just the shipping length, because I'm fairly certain this came from overseas.. Just was frustrating to say the least.
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Fun but much too hard. I bought this game and cruised past the first 11 levels of mission mode as the republic and then once I got to the 12th...It wasn't pretty. Same goes for the battle mode. I got past the first 9 levels and then I had to face an ultra saurus pretty much alone because the "Partner" that you are forced to join with is incredibly stupid. The Ultra saurus can't be physically attacked because it has some electric force field on it so you get shocked if you actually make contact with it. Then your partner (being the dumbass that he is) just keeps on jumping right into him. Fortunately you can stop him from doing that by telling him to bombard the enemy but it's still very, very, very hard. Two player mode is really fun too because you can load customized zoids from your memory card into the game so that you and your friend can use your own zoids. Facing the computer is a joke though. Fists mode is alright, it's just VS. mode with a harder level that may have a hole in the middle or be on a plat form etc. I recommend this game to any zoids fan.
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80% of a good game. Dave Mirra Freestyle BMX is yet another in the string of extreme sports games spawned by the success of Tony Hawk's Pro Skater. Unlike some other games, Mirra's trick system is actually creatively different from the THPS system, and unlike the few that deviated from the THPS system, Mirra's system works quite well for modeling what is a quite different kind of sport from skateboarding. The trick system consists of Tricks, Grinds, and Modifiers. Tricks are things like a Superman, Backflip, Tailwhip, Cancan, etc. Grinds are grinds (oh, and there are stalls as well). Modifiers are things like X-up, barspins, one-hander, no-hander, etc.. Do a Trick and then a Modifier, and you have a new trick. For instance, do a superman and then a no-hander and you have yourself a superman no-hander. Simple system, and it works quite well in the game. Advancing through proquest (or "career mode"), you encounter the fairly standard THPS system of complete certain goals on a level (tricking off a series of things, getting a certain point value, etc.) until you unlock the next level. The first 6 levels are in this style, the final 6 levels are competition levels, where the best 2 runs wins. One notable difference from Tony Hawk is that in Mirra competitions, the runs are 2 minutes long. This may sound like a minor difference, and maybe even a benefit, but when you're trying to max out points over 4 minutes, you can really feel drained. Now for the bad news about Dave Mirra. You like framerates? Too bad, bucko, cause Dave's got nothing but ... for you in that area. The programmers here clearly didn't finish up this aspect of the game, because while the graphics are attractive, the game can be SLOW. Looking out towards a wide open area everything suddenly becomes slow as molasses. This will happen on essentially every level, too. Even more disturbing is that when you're in a corner or someplace where you wouldn't be looking out towards lots of polygons, the game gets a real jolt of speed, which can be rather disconcerting. The other minor disappointment with the game is the lack of videos. Completing the game first with Dave Mirra, you're rewarded with a disappointingly short video. Even more annoying is that only Mirra, Nyquist, and one other character have videos at all, which is a letdown if you're used to THPS. In short, while Dave Mirra had a very good engine to start with, the framerate drop can really kill the game for you. Still, if you like this style of game, it's worth checking out; just rent it first.
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terrible controller. I've bought two of these controllers in the last month, and while they are fantastic for the first day or two, they have both ceased working properly with very minimal use. The analog sticks on these things are simply defective, as they will not remain in a neutral position after a few days. It should not be legal for these to be sold without the word "disposable" on the package, because I guarantee that you will have to replace the controller before you have to replace the batteries. DO NOT BUY THIS, and if you have already been burned by this company, please spread the word and discourage this kind of terrible product from emerging in the future.
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I've played Gran Turismo...this is no Gran Turismo. On its own merits, this is a great game. It's the second game I bought for Dreamcast. My main problem is that I can't help comparing it to Gran Turismo 1 and 2 for PSX. If it weren't for that, I'd be in heaven...but I don't find the "driving experience" in GT as enjoyable or realistic (as if I've ever taken a hair-pin turn at 120 mph). The cars feel like they're "floating" and it is extremely difficult to push the rear end out on tight turns. To be fair, I don't have a driving wheel for GT (yet) and I don't have anywhere near the hours of practice (yet). Don't get me wrong...it's a great game...but Gran Turismo is still KING in my book.
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Ripoff, Do not buy . I was very pleased when I received my Pokemon Sapphire in the mail after waiting roughly a week... But when I opened it I was greeted to a faceless game (no resale possible). Then after just one hour of playing the game, it cuts off and deletes all save data. And every time I tried to restart and hope that the glitch wouldn't occur, it would cut off at the same part as every other attempt to get this game working. This lead me to believe that they (the seller) had sold me a game with a dry internal battery.. After contacting the seller I was told I can only have a refund, rather than giving me a new game, and when I asked why the game was not working they acted like they didn't know that the game was obviously damaged. Buyer beware! Horrible customer service, and horrible merchandise! I would rate it 0 stars if possible.
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Nice going. You put a permanent scar across the dignity of Mortal Kombat. I don't know where to begin. This is, like, the worst game I have ever played in my life. The graphics suck, the gameplay reeks, the sound is pathetic, and on top of it all, the characters are given no respect whatsoever as they are designed badly and their moves don't work the way I, them, or anyone would want them to. If you like Mortal Kombat(like I do)stick to games like Deadly Alliance and Deception. I mean, Mortal Kombat Advance was crummy, but it was three times better than this piece of trash. You want the true MK games. DO NOT WASTE MONEY ON AN INSULT TO THE SERIES SUCH AS THIS!!
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Another blast from the past that doesn't disapoint. Square Enix is going back in time with their latest Game Boy Advance and Nintendo DS titles. First we had Final Fantasy 1 and 2 on the GBA which were brilliant recreations of the original Nintendo Entertainment System titles that started the Final Fantasy series way back when. Then last year we had the first SNES Final Fantasy game in Final Fantasy IV Advance on the GBA which recaptured the fun that really made the series a house hold staple keeping the game the same as we remember with extras added in to make it even more fun then we remembered. Final Fantasy III which was a Japanese only exclusive NES game is now on the Nintendo DS introducing a new yet old game to fans old and young. Now with thier next title in Final Fantasy V, will Square Enix again capture the magic that made their old games so much fun? The answer is absolutely yes! This game is a great example of why the job class system, that Final Fantasy has become well known for, is so much fun to interact with. You start out with a team of four who have to save four special elemental crystals from being destroyed. Every time a crystal does happen to be destroyed the crystals will lend the would be heroes it's powers letting them change thier classes into more powerful fighters, magic users and specialist in the hopes of saving various worlds from a great evil in the name of Exdeath. The story can be a bit on the weakside. Besides the point of fighting evil just because they are good guys and that's what good guys do there is not much more to the story then your typical Final Fantasy situation. The real draw of the game is the idea of building your dream team of characters in the classes you want to build them into. Some of the classes most will be familiar with if you have played a Final Fantasy Tactics game. There are some new and unique ones but over all they all have their pro's and con's and let you switch between them easy enough while being able to use previously learned abilities from one job into another job. There are your typical classes in the Knight, Black Mage, White Mage, Monk and Thief. While there are more obscure job titles like Berzerker, Dancer, Beastmaster and Bard that add a lot of originality and newness to the game as it lets you be classes that you may have never thought of being in a Final Fantasy world. A lot of the game will focus around you leveling up due to the fact that the only way to learn new skills for your current classes are to gain job points by winning battles. Also it can get quite expensive buying equipment for all the different classes as a lot use very specific weapons like whips bows and axes while most use swords and daggers. So this game is not one that you will be able to rush through quickly if you want to get the full experience out of it. Overall this is a great addition to any fan of a good RPG series both young and old. The story is the only weakness as it could have been a bit better but the fun of the game and your own ability to choose what type of fighters you want to use at any given time make you forget quickly of the story going on and keeps you focused on the action and having fun with the many classes to find. With three worlds, over 20 class choices, bonus classes and dungeons not found in the original games and so much more to do in this game you definitely can't go wrong picking this up. A very worthy, yet not as well known game in the long running Final Fantasy series. Especially with Final Fantasy VI Advance on the way, this is a great way to pass the time until it becomes available. This isn't the greatest Final Fantasy game, but it seems to fit in perfect to the portable setting it has been put into. Get it today so you too can max out all the job abilities for all the characters.
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Best Bond game yet. Although revolutionary, I was never that big of a fan for the Golden-eye N64 game (don't kill me). I admit the multi-player was amazing, but I like games that really draw you into it with interest in the story, not just killing more people. I wouldn't go so far as to say this game was THAT great, but I really believe it's the best Bond game yet. It's definitely the most movie-like of any of the games that have been released so far, and actually has an all-star cast of actors, including William Dafoe which surprised me. The controls are pretty intuitive, the graphics are great for the game cube, and once again it actually has some kind of a believable story (believable in the Bond movie sense). It has everything you want in a Bond product, nice cars, great action, hot women. I think they took a lot of attention to what would be FUN in a game, more so than just shooting people. For instance shooting people while you're falling after you jump off a cliff. This game is great, and I really recommend everyone who has a Game Cube or a Wii buy it since it's dirt cheap at this point. I personally can't wait until Quantom of Solace comes out for teh 360.
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Super Mario Bros. When this product was first release in the middle to late eighties, it was extremely successful. It was the first of the Mario Bros. games. Without it, I have doubt that Nintendo would be near as successful as it is today. I first played this game on my parent's NES when I was around eight years old, and was hooked. About two or three years later, I had beated the game about twelve times, but only because I had found out about a few cheats, the warp zones. Unfortunately, my parents NES, being pretty old, stopped working. When I found out that they released this game on Gameboy Advance, my sister and I were ecstatic. There isn't any difference between playing it on the NES and Gameboy, except you have a sleep mode and you don't have a regular game controller. I rate this product a ten out of ten, and reccomend anyone who likes the Mario Brothers purchase it.
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No Title. Rouge Leader does a better job in the Star Wars video game collection as an X-wing shoot 'um up than the origonal Rouge Squad. But it would nice if Lucasarts didn't put the multi player in a bounus disk in the 3rd game that has Rouge Leader's multi-player in it. You are Luke Skywalker the leader of the elite flying force called Rouge Suaderan. You do missions with only two of the dozen wing-men as you drive your star fighter through historical and not-as-historical-as-the-historical-missions. This is a great game but you won't be hooked for hours upon end. If you want something really intresting go to [...]and find the cheat sheet for Rouge Leader.
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Pikmin. Pikmin is one of the first games that came out for Nintendo Gamecube. I remember playing it at my neighbor's house and it was instantly one of my favorite games. It is about seven years later, and owning only a Sega Genesis and an Xbox, I decided that I had to own the Cube. The first game I bought was Pikmin! In Pikmin you play as a very small man named Captain Olimar. His ship crash lands on a planet (Earth, which is never exactly stated but is pretty obvious for numerous reasons). Olimar figures he will die there because important parts to his ship were scattered everywhere and he only has 30 days before his space suit fails and the poisonous oxygen that permeates the planet kills him. Just when it looks like all hope is lost, he stumbles upon a red object that, once he approached, appeared to come alive. The red object he deems an Onion, and out of this onion comes a seed that implants itself into the ground where seconds after a small sprout shoots up. Olimar picks the sprout and that is where the first Pikmin is discovered. It isn't long before Olimar realizes these Pikmin could help him search and gather up the pieces of his ship, and the hunting begins! There are three different kinds of Pikmin and a huge load of enemies looking to eat them. The red Pikmin, the very first Pikmin you acquire, is the strongest out of the three and they are immune to fire. The yellow Pikmin can be thrown very high and far and they can use bomb rocks, which can be found inside tin cans or skulls, to defeat enemies or to knock down rock walls. Last, the blue Pikmin, can go in water without dying. Pikmin is a great game to play and I will continue to enjoy it's awesomeness.
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it was a fighting game like no other. Originally released in arcades in 1990, Pit-Fighter suddenly generated a large base of fans. Featuring three fighters to choose from, it was a fighting game like no other. Up to three players could play at the same time. They were all on a team, trying to reach the final boss. But, right before that last battle, the game threw a twist on you! It made you and your team mates fight each other!!! The winner could go on and battle the final boss. The game's setting was the underground world of fighting. Bars, clubs, you name it! It was released on home consoles in 1991, also. This particular review is on the Sega Genesis version. Gameplay: 8/10 The game has only one mode, but that's all it will ever need. You choose a fighter and play through many levels until you reach the final boss. The game can be hard at times, but if you practice you'll make it through it. Since there are only two controller slots on the Genesis, only two players can play at he same time, instead of the usual three. The control is awesome. It's very responsive, and easy to remember. Punch, kick, and jump are all you need to know. After the first few battles, weapons are thrown into the fray. They are very useful, too. It's really fun to be at one end of the stage and throw a knife all the way to the other end hitting your opponent and making him or her bleed. Graphics: 6/10 No where near arcade perfect, but you couldn't expect a Genesis to re create arcade graphics, now could you? They don't look great, but they don't look bad, either. Sound: 10/10 You won't believe how much sound Tengen, (The game's developer), packed into this cart. Just check out the sound test at the options menu. This game has the most voices in a sixteen bit game I've ever heard!!! You should really check that feature out. Play Time/Replayability: 8/10 There's a lot of play time and replayability in this game. You can try beating the game with all characters, and beating the game without dying ONCE. Now that would be hard to do! Invite a friend over to your house to play some Pit-Fighter on Sega Genesis, you'll be playing all night long! Final Recommendation: Buy it I really suggest that you buy this game. It's really fun, has a lot of replay value, and has the most sound clips you'll ever hear in a Genesis game! Just look around different places, it shouldn't be too expensive. Final Score: 8/10
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FREAKIN SWEET. This game is by far one of the best games i have ever played in my life. Me and my best friend have spent countless hours playing this game. It has action packed battles and like in Final Fantasy 10 complicated areas that you ABSOLUTELY NEED the strategy guide for. Charecters 1. Lloyd the weilder of 2 swords at once. 2. Genis the the black magic character in the party who uses magic attacks that are based upon fire,water,earth,wind,and light. 3. Collette(chosen of Sylvarant) She wields two "disks" that she hurls at her enemies and also knows angel attacks 4. Kratos is a mysterious charecter who joins your party for a while then leaves then comes back then leaves again. He weilds one sword and knows some magic too. 5. Raine is the smartest of them all and knows lots of white magic attacks she can heal your party and i reccomend you have her at all times. She wields a staff. 6. Sheena is a summoner she also wields cards its surprising how you can defeat enemies with just pieces of paper but anything is possible in video games! 7. Zelos(chosen of Tethe'alla) Is the exact same as Kratos they just put him in there because kratos left. 8. Presea is a short pink haired axe wielder she is probably the strongest charecter. 9. Regal uses his feet to fight because he refuses to take off his handcuffs because he killed his wife(also presea's sister) those are all of the charecters each with something that you can enjoy and this game is by far the best game ever!!!!! PLEASE BUY IT! i am now eating cheese
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hours of glorious, nostalgic fun. Absolutely worth buying. It's perfect for any fan of the old megaman games, especially those of us whose originals aren't in the best condition and/or don't own them all. My only complaint is that some of the sounds are a little.. weird.. at times. For instance, in X3, whenever you charge the sound is very loud, enough so that it's actually difficult to hear the stage music. It varies by game though and for the most part any variations from the originals will go completely unnoticed. It certainly shouldn't be a deterrence from buying this.
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Resident Evil horrifying graphics + pinball. This is a fabulously detailed pinball game, detailed with graphics, good music (especially for Gameboy), good voice-overs, and easy to use controls (L button for left paddle, R button for the right one, up to tilt the machine). Pinball of the Dead combines the horrifying graphics of Resident Evil, with multi-level pinball tables and just a twist of "use the pinball to destroy creatures." The game focuses around three major pinball tables, the first with a 19th century England theme, the second with a high tech sci-fi theme, the third with a ghoulish red cemetery theme and various hidden tables you can unlock. The tables also adapt, move and live, such as little creatures constantly appear in open spaces waiting to be run over by the pinball for points. Along with secret tables to unlock there are also cinematic horror scenes which can be unlocked through points, hitting something a certain amount of times or discovering a secret area. There are also secret areas with bosses for you to defeat by hitting it with the pinball several times. The gameplay is smooth, and instead of having the entire table viewable on one screen, the screen scrolls up and down following the pinball. It's a good pinball game, but although the graphics are for mature audiences, the game is quite easy. You can play for ten minutes on a single ball! After all is said, pinball is pinball.
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Very summery game. SMS is definitely a gorgeous game to look at and a perfect game to get you in a summertime mood. The perfect blue skies, glorious sunshine and beautiful water effects make you just want to pass through the screen and into the Isle of Delfino in the game itself. Mario vacations in this sunny resort only to find it's covered in pollution when he arrives. So now it's up to him to clean it up across the various levels and worlds. It's one of those games that you can just keep on playing over the years and even put aside for a while before going back to it. It doesn't really have the same charm in the winter months however. The music, the graphics, the humor are all cute and colorful. It makes for perfect escapism. However, the designers have simply tried to cram in too many controls on the Gamecube pad and, as a result, it's a very hard game to control. Many levels and missions require precision manoeuvring and can often take several minutes of painstaking balance and ascension only for it all to be undone, as Mario plummets several hundred feet, by a tiny little flaw in your button-bashing. It will seriously drive you C-R-A-Z-Y. Had it not been for this, I would probably have stuck with SMS to the end, but I had to just be done with it once and for all, otherwise I would have chucked my Gamecube at the wall. Graphics A Sound A Gameplay C Lasting Appeal B
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Wonderful Game. By Jesquarius This is a great game, and there are a few things that really make this game stand out: 1. The layered mix of 2D and 3D graphics give the game a very cool \"live comic book\" feel. 2. Side scrolling game set up is Super Mario-esque... it\'s simplistic, but very effective, and most importantly, fun. So many of the games out now have infinite 3D environments that allow you to run in every direction. While that is great, sometimes you want a game that is more concentrated on action... Versus exploring every corner of the universe for 2 hours before you can move on to the next level. Simply put, Viewtiful Joe is all about the action. 3. Game control is truly put in the player\'s hands. You can slow down time and dodge bullets in a way that will make Neo jealous. While time is slow, you can really kick the crap out of the bad guys... the graphics are crazy to say the least. Besides slowing down time, you can also out maneuver it with Mach Speed. This allows you to act like Sonic the hedgehog on Steroids. You can increase your mach speed ability so that when you use it to attack enemies, you can move so fast that you attack them from all sides at the same time (in essence, there can be six of you at the same time kicking butt!) From moving so fast through the fabric of time, you catch fire, and your attacks become even more powerful. If all this isn\'t good enough, you are also given the ability to \"zoom-in\". Basically, the camera angle zooms in tight on Joe and all of his attacks and moves become SUPER, super hero-ish... his punches and kicks become more powerful and more poetic (you\'ll see). You can combine Zoom with Slow down, or Mach speed for some really nasty moves and damage capability. This is truly old school gaming philosophy with an infusion of today\'s technology. Something i\'ve been waiting a long time for.
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Beautiful, simply beuatiful...Everthing about it sparks with glory. This game was the sequel to the most popular Super Mario World in the 1990's for the SNES, and is a platformer as is its predecessor, and not only that, it explains how Mario came to be. When the kind stork was carrying two baby orphans, Mario and Luigi, to their parents, flying across Yoshi's island, home to all Yoshis, it was assaulted by Kamek, the Koopa/Witch who worked for a little dragon named Bowser. She managed to snatch one baby, but the other, fell straight down onto Yoshis Island, and fell on one Yoshi's back, along with a map that the stork was using of Yoshi's island. It was decided that several yoshis of different colors were to see where the map led, maybe to find Luigi, Mario's brother, and stop Bowser's plan. So came super Mario world 2: Yoshi's island for the SNES. The game sold well, and got the right to be remade for the GBA, with several advancements. Now that you know the game's history and the plot, we should probably move on to the gameplay of Yoshi's island. You play as yoshi, with baby Mario riding on your back. Baby Mario hardly serves any purpose at all; in fact, it would probably make more sense on Yoshi's part to leave baby Mario behind with the Yoshi's that stayed behind. Now then, Yoshi's moves consist of: A: Jumping. Useful for defeating certain enemies you may land on and jumping over hills and obstacles. Also, if you press A in the air, yoshi will elevate slightly higher. B: Makes yoshi stick his long, stick-like tongue out. His tongue can put certain enemies in his mouth, and you can press B again to spit them out. D-pad controls: D-Pad Up: Makes yoshi look up, and makes the screen camera move slightly up to see what's above you. Also, when yoshi is looking up, if you stick his tongue out, it will go up instead of right/left. D-Pad down: makes yoshi duck, making the camera move slightly down, and occasionally avoiding enemies. If you have an enemy in your mouth, you can swallow it with this button. Also, while in the air, by pressing down, Yoshi will do a flip and point his butt at the ground, then very quickly slamming the ground; this attack is more powerful then jumping. D-Pad Left/Right: Using left will make you run to the left, and right will make you move to the right. Applying a gentle push will make Yoshi walk, and pushing on them harder will make him almost immediately run. To make him immediately run, you must hold down B. R: Most enemies will turn into eggs and follow yoshi wherever he goes when yoshi swallows an enemy. By pressing R, yoshi will pick up the egg, and a red X will be going up and down. You can choose the way you want yoshi to throw the egg; the first way is just by pressing R and than pressing it again to throw the egg; the second way is to hold down R, and once it is released, yoshi will throw the egg in the direction of the red X. As you can see, this targeting system takes good timing, but it's actually quite easy to get used to. Now there are many enemies in Yoshi's island, of many shapes and sizes, that, if touched, will make Yoshi flinch back, and cause baby Mario to go off of Yoshi's back. Mario will be enveloped by a small bubble, and a meter of 10 seconds will appear. If yoshi does not touch the bubble in 10 seconds, Kamek's minions will fly down and take baby Mario away. Across levels, there will be glittering rings that yoshi can continue from if this happens or if he falls down a pit. Many enemies in this game include shy guys, which are basically red boxes with, white, circular masks with black, circular holes for the eyes and mouth. Others include small, blue, bats with orange wings that swoop down on yoshi, or bandits that try to grab Mario and steal him away. Now that you know a little bit about the gameplay, it's time to move onto the graphics, which I was truly impressed by. The background is almost full 3D, and the land that yoshi can walk on is beautiful and full of colors; some of these look like giant, 3D, clouds that were painted all sorts of pretty colors and placed flowers upon, others look like hundreds and hundreds of black and blue shiny gems, these floors and platforms are in underground caves. There are many floors beside that, I just named a few. Also, stones in castles look very nice and realistic. Yoshi and enemies have bright, colors, and many more things will also look very beautiful. All in all for the graphics, Yoshi's island is defiantly on of the best-looking GBA and SNES games around. The music in the game is...simply amazing. It 100% captures the feel and setting for each level in such a good way, that it seems indescribable. Some levels will have the calm tune, where many will have his jazzy one which I will never forget. The cave and castle music are just so awesome unforgettable. This game has some of the best music you'll ever find for its era. Many small clouds with wings will also be floating around levels, and if hit by an egg, may give you stars, which increase your seconds until Mario is taken away (the glittery rings I mentioned before will also do this), circular coins, and if 100 are obtained, an extra life will be gotten until game over, game over really doesn't do anything except reset those glittery rings, because whenever you defeat a level anew or replayed, the game saves automatically. These clouds may also contain other surprises like making a staircase in a level. There are also several minigames to be played in which prizes will be obtained throughout levels, a good example is giving you the maximum eggs that can follow you. You can access these items by pressing select. Now, one thing I forgot to mention was the world map. A map will appear whenever you start your file (there are 3 in all and can be erased or copied) that shows yoshi, awesome graphics and landscapes, and 6 numbers for six worlds. You may use the D-Pad to select a word and press A to go into it, in which two castles which inhabit bosses at the end, and several other levels will appear. Unfortunately, unlike super Mario world, there will be boxes and a pointer to enter levels, instead of a map that you can walk all over. When on the box select screen, you can easily switch to other boxes from the other world without going back to the map screen. One of the best things about this game is the replay value. Every single level in the game is repayable, and I find myself constantly playing these levels, over again, just for the fun and thrill of it. All in all, this game deserves my 10 for such a game that...that...Well it's just such a masterpiece... A must buy for any Nintendo fan. Not to mention it comes with the arcade Mario Bros., upgraded to sprites from the original super Mario advance, or super Mario bros. 2. So it's a masterpiece, a must-buy.
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Worthy addition to the FFT line. After the very successful and fun Final Fantasy Tactics game that was on the Playstation 1 in 1998, it was only expected that a follow up would come in the not to distant future. Little did anyone expect that it would be on the Nintendo Game Boy Advance. The premise behind the new version of the scaled down game is the same. You start out with a hero who has to build a team of fighters of variying classes to take on others in turn based battles with each character on each team getting a seperate turn to take out various enemies on the field with their moves. All the classes are traditional Final Fantasy classes that we have seen through out the years in various FF games. Only unlike the PS version of the game this time the classes are seperated by race of the character you have in your party. There are five races that you will meet in the land of Ivalice where the story takes place. Humans, Viera, Moogles, Bangaa and Nu Mou are the races that will fill up your team. Each race can hold certain jobs with only a few jobs being able to be used by more then one race. In typical FFT way, you must level up by fighting in battles and learning skills that a particular job can hold to retain them for later use even if you change your job to another one. Half the fun is building up characters with the various skills and jobs and building a dream team that is totaly under your control. You can have magic users, warriors and specialist all working on one grand team complimenting each other in perfect unison. The game play is fun and pulls off a tactics type environment as well as can be expected on the GBA. The graphics aren't stunning like the first FFT game due to the system it is on but it does pull off everything graphicly well enough. Summon spells and magic looks stunning and you can clearly see what is going on without difficulty of making out each character is supposed to be. The game is colorful and easy enough to understand. There is some strategy to things as depending on where you stand when you are about to attack can make things easier for you. Also the various status of you or your enemies at the time of attack will matter too. Like if they are asleep you will hit them 100% as they can't defend you. If you face them with their back to you you will hit them more then 50% due to them having to turn around to defend themselves. The game itself is a lot of fun but far from perfect. The storyline is a tad on the weak side, almost being secondary to the whole experience of playing the game. The game has the weird notion of making the main characters realizing that they are in a "Final Fantasy" game the whole time. Making many mentions of how the series is their favorite and everything they are going through is something out of a Final Fantasy game. The story of the game is basicly a group of kids one being a new kid and another being a shy kid who lost his mother years ago and has been depressed and the last being a girl who is more of a tom boy all find a book that seems to date back decades in time. As they open the book something weird unknowing to them occurs. They go to sleep and wake up only to find their whole town has been transformed into a world out of a Final Fantasy game and now Marche the new kid has to figure out a way to get home while the boy who lost his mom, Mewt has become the prince of the land and enforces tough laws that must be followed during every battle or else you can be penalized or even be put in jail. Marche now must destroy crystals in order to get closer to bringing the world back from what seems to be all a figment of Mewt's imagination. The story doesn't even seem to matter after awhile though, and even the writers didn't seem to focus to much on it. The game itself is fun just by building up your characters and classes and doing the missions and tasks that you will have to in order to expand through the game. The laws though get annoying after awhile. They add challenge to the game which is needed but sometimes they are just annoying rather then challenging. Laws are basicly what you can and can't do during said battle and it randomly changes every battle. Sometimes you can't use bows other times you can't use magic and as the game progresses more and more laws that can't be done are added making things harder as now you have 3 laws rather then just 1 that you can't do during a match. It can be quite a tasking challenge at times to sort out what missions you have to do, what battles you have to do and what weapons have to be changed to learn new skills and will keep you more then occupied all the while. No its not up to the same standards and excellence that the PS1 version of the game was but that is only expected given the different abilities that the two systems can do. You definitely will get your monies worth here by adding this worthy addition in the FF line to your GBA. Its a game you can play often as you can always build different classes and try and get differnet abilities and weapons you never had before and its a lot of fun. There are some negatives to the game but no game is perfect and this pulls off the transition well enough to more then satisfy. A little more story and less annoying random battles that you have to do would have been nice (you will see that defending areas in battles will get to be draining and boring at times) but the pros definitely out weigh the cons. Highly recommended is getting a strategy guide for the game as it will make your life easier when you have to figure out what weapon gives you what abilities and what you need to form what class. It can come in very handy when you have to over come the limitations of what info can be shown on the screen at a time when it comes to what you have over what you don't. Over 300 missions, 34 jobs and multiplayer abilities this is a game that will keep you more then occupied as you navigate through the vast world of Ivalice. Check it out, you won't be sorry you did if you are a fan of Tactics games or a good role playing game.
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WWF Royal Rumble doesn't lay the smackdown. One would think that the first WWF game to hit the Sega Dreamcast would be nothing short of electrifying. Well, guess again. Royal Rumble is an overall decent game, but it lacks any depth and gets old quickly. You can only play in a Royal Rumble or in an exhibition tournament mode. That's it. No tag matches, no cage matches, no hardcore matches, nothing. Also frustrating is that all the characters handle almost the same. If you learn the game with one guy (which doesn't take very long), then you've learned the game with every guy. There is no real depth, especialy since there are only 21 wrestlers in all. To make matters worse, there are no entrances; instead, we are given two second glimpses of the wrestlers making their way to the ring. I suppose that the point I'm trying to make is that WWF Royal Rumble is indeed an arcade style wrestling game. It has no depth, and it gets old quickly. You are better off renting this one and sticking with Smackdown! for your Playstation.
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There are countless UC Gundam stories and also stuff like Wing and G Gundam. I have a love/hate relationship with this game. It is very hard and it will test your patience. Maps take a long time to complete. You cannot skip any battle animations which really makes the game drag. Get used to hitting the A button to go to a battle animation and then putting down the Game Boy to check your phone because lots of the attack sequences can be a big time drain. That said, there are lots of positive things about A that make it worth it to me. The first is the cast list. There are countless UC Gundam stories and also stuff like Wing and G Gundam. There are lots of older Super Robots in here as well. Lots of the actual plotlines are used. No series felt like it was dropped to me when I played this game. The original characters are cool and their mechs are great. Also stuff like Dragonar and 08th MS Team is present and you don't see those often in SRW titles. I would say get this if you're sick of seeing SEED Destiny everywhere abut no UC and Getter in the more recent SRW games.
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very very good but not the best movie title in the world. it is an amazing translation of movie to game that is totally free form. now i really think i enjoyed the return of the king game probably a bit more although that is a very different style of game.it doesnt technically bring anything new to the table except the biggest part of the game free form web slinging its a great game but unless you have alot of excess cash around wait till the price drop in a few monthsor by it used off this great website. this is only an opinion for those idiotsc who take things to seriesly. thats a spelling error.
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Best game for GBC. This is by far the best game for GBC. Oracle of Ages and Seasons have a great story that keeps you playing. If you played the Zelda games for 64 you'll love this. All the races in the game are here. Gorons, Zora, and a couple new ones. This game is fun to play. I found myself playing alot. Whether its exploring the map or doing a dungeon. Plus the password you get at the end of the games lets you continue on to seasons. There you can get new Items. There are so many new things in this game I can't tell you them all or I would ruin it for you. I highly recommend getting this. You can even play it on the Game Boy Advance when it comes out.
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kids know best.....sometimes. Well lets just say, kids sometimes know best when it come to video games. My 8 yr old daughter wanted a wormlight for her gbc, she kept saying the kids in school have the "worm"light so i assumed she was just following the crowd....i saw that the light with the magnifing glass and the wormlight was the same price,...so "I" thought, she would think that the light that came with the magnifing glass and other attachments would be the greatest thing.....BOY WAS I WRONG....it stunk!!!!it ate up 3 sets of batteries in 2 days....the worm light doesnt need seperate batteries it just plugs into the side of the gbc. She has had the same batteries for days now...I strongly suggest going with the wormlight.
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Soul Calibur II. If you think about it you will realize that Spawn doesn't really belong in a Weapons based fighting fantasy-type of game. For one thing he isn't fantasy. For another he doesn't use an axe in the comics as far as I know. And the last is that he isn't a game character. Now Link on the other hand is fantasy he uses a sword and many other weapons, and he has been in the video game business forever. Link is a better suited character for Soul Calibur II. He belongs along side Taki and Nightmare just as much as movies need to have actors in them. Link is also cooler than Spawn and Heihachi.
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Difficult for a Casual Gamer. I recently received the FIFA 2004 Game (for Gamecube) as a present and I was pretty excited about it. I am not a hardcore soccer fan (my wife is though) but I have seen enough games (mostly Premiership and MLS) to get excited about the idea of playing. After playing for a few weeks, I can summarize my reaction to the game as follows: It has wonderful graphics and details and loads of options, but is generally too difficult for a casual adult player. Pros: -GREAT GRAPHICS. Indeed, EA has brought beautiful images to the beautiful game. The players look fairly real and, when you are playing from a 3/4 Longview it basically looks like you are watching a live game on TV. -NICE DETAIL: The announcers' commentary flows nicely with the game (although if you play long enough, it will start to repeat- there's only so much memory available). And some of the "cut away" scenes are fun to watch. (For example, the very funny (I thought) sight of a fallen Roy Keane angrily pointing at a player from Wolves until the ref gives the Wolves player a yellow card.) Players who have been kicked or tackled limp around in a very realistic way- etc. LOTS OF OPTIONS: You can trade players, choose different formations, sub players during the game- etc. Cons: SIMPLY PUT- IT'S HARD: Controlling the players during the game requires very nimble fingers and incredible hand-eye coordination. On a typical drive, you might use both "joysticks" (one to control the general movement, another that is sort of a fine-tuning stick) as well as the B button (for defense and tackles as well as clearing the ball, and also shooting goals), the A button (passing and sometimes stealing the ball), as well as the X and Y buttons (different types of passes) and the R button (to sprint). Moving back and forth between all those buttons has proven too difficult for an old guy like myself. I miss the olden days where one button meant "jump" and the other was "shoot". FREQUENT BUTTON PUSHING FRUSTRATION: This is a term I made up because I can't think of another way to describe the idea that when I'm playing the game, I constantly am frustrated (or ruin my chances) because I push a button once too much. This might seem like it's my fault ("Just don't push the button" you might tell me), but the problem is that the game sort of forces you to mash the A and B buttons a lot. examples: If the opposing team has a breakaway, you need to hit the "A" button because it allows you to change defensive players. But "A" is also the button for stealing a pass in certain situations. So I get busy hitting "A"-"A"-"A" scrolling through players and then hitting "A"-"A" to try to steal from the other team. Suddenly, I have the ball and, if in that instant, I hit "A" again suddenly (because now I'm on offense again) "A" now means pass, and I wind up making some unintentional lame-ass pass that goes out of bounds (or directly to an opposing player). This whole sequence might happen in two or three seconds. I guess what I'm saying is that the game encourages you to button mash but the penalties for pushing a button one too many times is painful and frustrating. Anyway, those are the pros and cons as I see it. I could get over the cons if I had a lot of free time to practice. But the problem is that I want to play a video game for FUN, and I am not so interested in practicing heavily and "sweating it out" until I am a fine tuned, calibrated button-pushing machine. In the final analysis, my suspicion is that you will enjoy this game if you are a serious soccer fan and/or a serious gamer, meaning that you have enough time and energy to get the timing and rhythm of this game down. If you are more of a casual player (Let's say you play video games a few times a week and just want to get into a game without much practice), this game will probably prove frustrating and difficult.
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An Artistic Vortex of Seizure-Enticing Clutter. How many Fighting games currently compile the GameCube's library? So far, in it's undersized life-span only one and a definitely adrenaline-pumping masterpiece at that. Although Super Smash Bros. Melee is a splendid title that bests its processor in every virtual way, it lacks the fundamentals of a hardcore, garishly flashy beat-em-up. Hudson is going to bring just that beat-em-up bouquet by localizing Bloody Roar: Primal Fury. Comprised of every bit of Bloody Roar 3 on the PS2, Primal Fury is a slightly enhanced version. Finished in a fantastic graphical nimbleness, the GameCube's edition easily makes a name for itself. Eighting, the makers behind the game, brings a whole new dimension to their steadily growing franchise. Packed with new stages, characters, and extra gameplay modes, Primal Fury actually seems more of a straight-from-the bloody-box sequel rather than a rehash of some marginal port. If you are skeptical about the GameCube's control scheme, do not cower young mates, for it handles the sweaty brawls particularly well. For those who have had no account on a Bloody Roar title, the emphasis of it is essentially being a true 3D button-smashing bedlam. Expect gut-wrenching combos at outrageous miles per hour, plus the techno, guitar riffs ripping throughout the stages. The difference from the Bloody Roar series to that of other fighters, is that Bloody Roar has a feature that lets players transform their characters into a superior animal form -- a Hyperbeast! Each character has a specific animal transformation, from an insect to a lion to other ferocious beasts. When in Hyperbeast mode, deadlier medleys of combos and strength are unbuckled. Augmenting a nice twist to the fray, this time in Primal Fury, Hyperbeast is no longer activated by filling up on a meter, but can be activated whenever the player fancies. But, at the cost of the player's health. A definite strategic element, Primal Fury is very balanced and the change is much appreciated to thwart a brainless remake of the PS2 original. The fighting system aside, Primal Fury has a rooster of 16 playable fighters, nine engrossing environments, and neck-to-neck combat that has characters on screen look like two juggernauts springing into Rated-R action. Ideally, playing through the game and its available modes unlocks extra modes. Within time all areas such as Time Attack, Team Battle, Training Mode, and Extra Multiplayer ones will be freely accessible. On a graphical mark, Primal Fury is an artistic vortex of seizure-enticing clutter. Overhauling the PS2's graphical engine, the work on Primal Fury is apparent with its beautifully rendered world. From the brightly polished backgrounds, such as Chinese temples, an aquarium, a freeway in twilight, a laboratory, and much more, the game is crafted in an aesthetic fluidity. Heightened with visual upgrading, all the stages and characters have been refined into an expansion of quicker loading processing and a higher amount of detail on the combat side. Running on a breakneck 60fps like most GameCube games, its a wonder how the system can mange to trap all the scenery and percolate spectacular lighting effects to the littlest facet. It's truly an environment felt in an extremely slick costume that is veritable to the achievement of Primal Fury's enchantment. I wouldn't go as far as to say Super Smash Bros. Melee has a bleak fight against a predominate opponent who is best suited for the GameCube, but I can verbalize how much praise and hurrah Bloody Roar: Primal Fury falls under. Adding a dazzling fighter in all its combo juggling and loud bone-snapping battles, this game is welcomed onto the GameCube library. With simplistic controls, a bunch of moves to master, and not to mention a satisfying number of wacky fighters to choose from, Primal Fury is streamlined enough to grab your own bloody copy.
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Lots of technical problems. Need for Speed is the only game (or family of games) that I've played for almost ten years. I still recall fondly the first version that came out on the original Playstation. It was such a technical and entertaining breakthrough back then. The present version for Gamecube is, unfortunately, quite a significant letdown. Maybe it's because I played it after playing Burnout 3 for the Xbox, an outstanding arcade racer that packs tons of action with impressive graphics. Need for Speed: Hot Pursuit 2, on the other hand, feels very lame. The framerate is the most serious problem: even on an empty open road, the graphics can become jerky. When you have cops on your tail and a couple other cars on the road, the framerate can drop so low that the game is almost unplayable for a second or two. This just gives a frustrating experience. The graphics is also lacking, compared to Gran Turismo and Burnout and other outstanding racing games. I don't think it's a problem with Gamecube's processing power; other racing games have better graphics on the GC than Need for Speed. It's apparently because EA uses the Need for Speed series as a cash cow, to hook long-time fans such as yours truly, and they just don't invest much in improving the game's look and feel. Three or four years ago this game's graphics would have been acceptable, but not in today's crowded racing game marketplace. Car physics is also annoying for an arcade game like this. Burnout 3 has the perfect arcade, non-realistic physics which makes controlling your cars and racing so much fun and enjoyable. Need for Speed, on the other hand, turns into a rather frustrating experience. In short, this game sucks.
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The Sacred Stones" a great game for FE novices. "Fire Emblem: The Sacred Stones" is a great Strategy RPG, not just for the GBA but for any system. This is somewhat unsurprising, since the "Fire Emblem" series was developed decades ago and has been a fixture of Nintendo consoles since the original NES. The first FE to grace our shores was the seventh title in the series, "Blazing Sword," which was released as simply "Fire Emblem" here. That was an excellent, challenging, and quite long game with a first-rate story (although the fact you were an actual character, of sorts, didn't jive with some people). Nintendo's decision to introduce North Americans to the FE series with that game was, in retrospect, somewhat surprising, since it was actually a prequel to the sixth FE game, "The Sword of Seals." "The Sacred Stones" is the eighth game in the series, and this is the one for the mainstream. You get three difficulty levels right off the bat, the option of choosing two different lords with different stories, and a story that, while still good, is noticeably smaller in scale compared to the epic narrative of the last game. Even with the three difficulty settings, any seasoned FE player will tell you the real challenge is choosing to abuse or not abuse various aspects of the gameplay. For example, it is clear in SS that one of the main lords, Ephraim, is probably the strongest lord character yet in a FE game, I'd say even stronger than Hector. He definitely bucks the trend of "weak FE lords." Eirika, on the other hand, is probably one of the weakest. You can also use the "abuse Arena" trick to quickly level up your characters and buildup funds (something SS really doesn't let you do). In addition, new gameplay mechanics force the player to enact new choices. For example, there is a new system in SS where you get to choose which class to change a character to. Which class is right for that particular character depends mainly on how well you can read their stat levels. However, some classes are much, some would say too much, better than others. For example, you can change your pegasus knight into either a falcoknight or a wyvern knight. Wyverns are known for their good defense against melee weapons but weak resistance against magic. But, pegasus knights have high resistance. So, each pegasus knight you change into a wyvern knight gains the aforementioned melee adeptness as well as retains their original high magic resistance. Another example is the Bishop class. Many of the enemies you will encounter in SS are monsters. Bishops gain an "always-on" skill called "Slayer," which makes their attacks especially effective against monsters. Why would you choose any other class? After all, FE has really always been about, namely, who has the better weapon (although some would say the weapons triangle and trinity of magic makes things a bit too extreme, as what weapon a character wields also affects seemingly unrelated things like evasion). There is a class, Assassin, that isn't even mentioned in the instruction manual, which is bound to cause confusion among novices. Speaking of weapons, you will find that, mainly because of who your enemies are, some weapons are just more effective than others. For examples, in SS, there aren't enough strong enemy axe wielders around, so lances are the most useful of the melee weapons. As mentioned before, light magic seems to be the most effective, not just because of monsters, but because it always seems to work best against the game-end bosses. Perhaps this is necessary, as light magic is strong against dark magic, and, of course, evildoers more than likely will be using dark magic. Even so, the question must be raised: why even have S-rank weapons for every weapon class then? If only two or three of them are going to be effective for the boss, why have so many at all? I, for one, don't like the feeling of using my S-rank weapon against a few grunts. These questions certainly don't just apply to SS. Something in SS that everyone will, except diehard knight and cavalry fans, agree on is the improved effectiveness of the flying units. In FE7, the flying units seemed to be really underpowered. Though I suspect this probably has to do most with the fact there are less enemy archer units in this game, it's still nice to have Vanessa be the one to take down the Demon King in this game instead of watching Florina die over and over and over in the last game. We'll see what the next FE, a GameCube game called "Path of Radiance," is like, though I hope to see this series go to the DS soon. Maybe a new character class change system will be implemented where the character will automatically change into a class the game deems it best suited to being, based on combat habits and techniques. Who knows?
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Nintendo gets this one right! Mario Kart a must buy. I recommend this game highly for every GameCube owner. The game is easily one of the best racing (and for that matter, any game) ever. If you don't know by reading other reviews, websites, etc., the basic premise is simple. Race a variety of Nintendo game inspired courses with a slew of old nintendo characters (Mario, Luigi, Princess, Donkey Kong, Diddy Kong, Birdo, Yoshi, Toad, Toadette, Wario, Waluigi, Piranha Pete, King Book, Baby Mario, Baby Luigi, Daisy (easily the most annoying character...), Bowser, and Baby Bowser. The game is amazing (NO LOAD TIMES, which is great), but is best enjoyed as a multiplayer game. Racing, battle mode (3 different versions), and time trials round out the majority of the options. BOTTOM LINE: (9.3 out of 10) This game is fun, but the true challenge lies in multiplayer. It won't take long to unlock everything (which requires beating everything). The computer A.I. is decent, but not overly challenging once you get used to the controls (roughly 30 min - 2 hour learning curve.) I highly recommend this game to all.
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Slash and hack in Middle Earth. LotR: The Two Towers is the video game tie-in from EA that spotlights the action sequences from the first two films in the series. Choose from Aragorn, Legolas and Gimili, and fight through locations like Balin's tomb, Fangorn Forest, Rohan, and Helm's Deep. EA managed to snag the original cast from the films, so not only will you be hearing their authentic voice-overs as you play, but you can also unlock movie clips where they discuss the recording process. I actually played the Return of the King game before Two Towers, making for an interesting experience. Return of the King adds several enhancements to the graphics engine and fine-tunes the gameplay, not to mention allowing you to play as nearly the entire fellowship. Two Towers feels very limited in comparison, and many of the missions feel horribly short (you're in and out of Rohan before you know it). It's only the last three missions in Helm's Deep that offer any challenge, and coupled with the awesome graphical effects its clear that the designers based the game around this scenario. What Two Towers does right though, is moderate the difficulty level. The last few levels of Return of the King were kicking/screaming unfairly frustrating, whereas the challenge in Two Towers is high without losing the fun factor. I want to concentrate on killing the enemy, not worry about my teammates who can't take care of themselves. Overall, Return of the King is technically the better game all around, with 2 player action, more characters, better graphics, etc. But both games are very well put together, and its worth the cash for Lord of the Rings fans to have both in their library.
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Addictive, replay value at its highest. Advance Wars has all the makings of a classic, from its fun and addicting gameplay to its appropriate graphics and sound, this game set the standard which all other portable turn based strategy games will have to live up to. While the story in this game might be subpar, the characters( COs) and their powers are creative and are evenly matched out. Max's powerful tanks are evened out by the fact that he has very weak rockets, while Sam's ability to make her infantry capture bases really fast is offset by the fact that all her other ground units are weak and for a long-range specialist like Grit, his powerful rockets, who get extended range, are matched by his weak tanks. Each of the different units match up well and none of the units seem particularly overpowering or unfair, though when you fist see an MD tank roles through your undefended rockets or artillery you might think so. The different maps in the story mode have different objectives, from saving a certain unit to defending a base for a certain number of days, to destroying a specific unit or just plain capturing the enemy base. While this game mostly relies on a money system in order for you to create units is sometimes just gives you a set number of units to start out with and those are probably the funniest levels, all tactics, with no resources involved. Other than that the game gets great replay value from the 150 or so maps in the vs. and war rooms, while the map creator just adds to the fun that can be had, especially since you can play against a friend on those created maps. Don't be thrown off by the colorful, childish graphics, they are actually quite useful and you can clearly tell the difference between a mech and a infantry. One other thing to not is that when to units battle it changes to another screen in which the units battle each other out, sort of like Fire Emblem. These animations can be turned off if you are short on time but they are fun and engaging to watch. The sound might not be the focus of the game, the tunes for each CO is fun and upbeat and they never get tired or old. Also the sounds for each of the different units is distinct so that you can clearly tell the difference between them. Overall this is an outstanding game that and any GBA owner will want to pick up.
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A few "gems" of the Sonic the Hedgehog game library. I got this game a few weeks ago. I heard about it from one of my friends, and when I heard that it included Sonic CD, I decided right then and there that I had to have this game. So now, here I am, with Sonic Gems Collection in the palm of my hand. If I have to give it a full letter grade, it would be a C. It didn't live up to all of my expectations, but I'm glad I own it. There are a total of 9 games (plus two unlockables, Vectorman 1 & 2) but I will only discuss the main three and Vectorman. Let's first start with Sonic CD. The story of Sonic CD is simple: Sonic must save the cute Amy Rose and a whole 'nother planet from the iron grip of Dr. Eggman (a.k.a. Dr. Robotnik). Eggman's created a new robot: the villainous Metal Sonic (the coolest enemy in Sonic history, as far as I'm concerned). The goal is to guide Sonic through 7 Zones, picking up rings, beating Eggman and his robots, and scoring big points. Seems pretty simple, right? But there's a catch: to fully conquer this game, you need to collect the seven Time Stones. That's where my first complaint comes in. Getting the Time Stones was an aggravating experience. The Special Stages were nice-looking and all (for Sega CD graphics, that is), but the goal of hitting poorly placed UFO's that dodge your every attack is really hard to achieve. It's better to work on Time Attack and unlock the good ending. At first, I thought this game was too short. But when you throw in the unique time traveling gimmick, which allows you to go into the past and future of each Zone, the game can be a little longer and more fun (though not quite as fun and exciting as Sonic 3 & Knuckles, which can be found in Sonic Mega Collection, which I also own). The game even has a great soundtrack; I love "Sonic Boom". All in all, a fair game (and the race against Metal Sonic was awesome!). Sonic the Fighters...when I first played this game, I didn't like it that much. I thought, "Sonic was never meant to be a fighting game." But now, I'm growing to like it. It's a good game to play every once in a while, and the good thing is that it's not too addictive. The final battle against Metal Sonic is hard, but awesome. Challenge a fellow rival for more fun. Sonic R...this is the best, and only, Sonic racing game I've really taken the time to play and enjoy. The controls are simplistic, nothing complicated. You can choose from four characters in the beginning, and gradually unlock other characters. Like Sonic CD, this game has a good soundtrack. My personal favorite is the main theme of Sonic R. Vectorman...one of the best games for the Sega Genesis is now availible on this Gems Collection. I'm not going to bore anyone with the storyline, as it's the typical "save the earth" deal. But it's fun, and plays sort of like the Mega Man games (though nowhere near as hard, unless you decide to set this game to the highest difficulty rating). Vectorman 2 is more of the same. There are a bundle of other Sonic the Hedgehog games on this disc, so it's well worth your money to buy this game: it's at a darn good price. I'd recommend this to aspiring Sonic the Hedgehog fans and Sonic the Hedgehog veterans like myself. Just be patient while playing these games, as I stress with all the games I've reviewed.
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History of video games?! My butt. I wanted more out of Enter the Matrix. Not some simple kiddie game rated T for no reason. I awaited for this game in the GR (game-revolution, where I work) mail box so I could snag it! But I snagged [stuff]. The game runs level based, like usual, and gives you two options for players, Ghost or Niobe. They each have the same missions except for car parts. Any way, the graphics are poor for the GCN. The focus button is the only cool part of the game. The like of different fighting skills is making the game boring. You don't even get to keep your guns every level. They should look at Turok: Evolution for help with that. All the missions sound hard, but tend to be too easy even on hard! Shooting people or beating the [stuff] out of them is cool, but lacks. Some enemies even get stuck in the wall. Ghost got stuck in the wall! That is weird! To die, just stand there and throw grenades at the ground! You can't die because the S.W.A.T. can't shoot! Well, have fun watching wour mash of polygons run around. Scare you later!
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Great Game, Horrible Sellers. Better graphics, but it still handles like a truck. But it's still as fun to play as ever! I was sort of upset, because I bought this game expecting it to be (unused), and brand new. Well, the game had been opened prior, and there were finger prints all over the back of the disks. Not only that, if I was going to get a used copy? I wouldn't have paid full price for it. So, in the future, (even though the game works) lesson learned. I refuse to buy video games on Amazon any longer. So be weary of who you are buying the RE (Remake) from, and if you can help it, buy it from an actual game store, so you can inspect your copy. I actually get my games now from a company in NY, who sells overly rare, and hard to find games. So GOODBYE to the crooks!
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Fun, but somewhat flawed. Sonic 3 and Sonic and Knuckles were originally going to be released as one game, but it ended up being cut into two games. Sonic 3, when compared to Sonic 1 and 2, is a MAJOR step. With more options for verses mode and saving ability, Sonic 3 introduced a lot more options for Sonic gaming fun. The game also introduces the character Knuckles the Echidna, whom of which is the guardian of Angel Island, where Dr. Robotnik (Eggman) lands after his defeat from Sonic 2. Dr. Robotnik manages to convince Knuckles that Sonic and Tails are the ones who want to cause trouble, so Knuckles often gets in the way and makes things difficult for Sonic and Tails during the entire game. In verses mode, you can play as Knuckles as well as Sonic or Tails. In the usual game, you can play as Sonic and Tails, Sonic alone, or Tails alone. One thing I really like about Sonic 3 as opposed to Sonic 2 is that Tails can fly, which often gives him a great advantage over playing Sonic. When you do 2 player with Sonic and Tails, Tails can often fly Sonic to high places, but it's not a long time before Tails gets tired. Levels: The levels are big and often challenging, usually taking a long time to complete. However, one of the reasons why Sonic 3 is flawed in my opinion is that there are very few levels (6, including the final boss which is not a separate level from the last), which is a small number compared to it's predecessors (Sonic 1 had 6 levels not including the final zone, but keep in mind that the levels in Sonic 1 have 3 zones, not just two; Sonic 2 had 11 levels). Grade: 7.5/10 Best level: Ice Cap Zone (Level 5) Graphics: Beautiful and clear, MUCH improved over Sonic 2. Grade: 10/10 Bonus/Emerald Rounds: The idea of a bonus round is introduced with Sonic 2. With the new bonus round (the gumball round) you have a chance to get more rings/lives/shields. It's often a quick escape from a potentially bad situation. The emerald rounds are also new; basically consisting of Sonic or Tails having to gather up blue spheres and not touch the red spheres in order to get the emeralds. I find that those emerald rounds are generally easier than the ones in Sonic 1 or 2, which I am not a big fan of at all. Grade: 10/10 Characters: Sonic and Tails, Sonic, and Tails. Knuckles as well in the verses mode. Not too bad a line-up, I believe. Grade: 9.5/10 Music: I don't really like the music in Sonic 3. Most of it I believe lacks the catchiness of the music from Sonic 2 or Sonic and Knuckles. I believe that Hydrocity Zone and the Ice Cap Zone themes have their charms, but nothing really stands out as being all that good. Thankfully, the music was improved a LOT in Sonic and Knuckles. However, an interesting thing that is new with Sonic 3 is that the themes for the different levels change slightly for the different zones of the level; for instance, the theme for Hydrocity Act 1 is SLIGHTLY different then the theme for Hydrocity Act 2. Often, you have to really listen to the themes to hear the differences, but they are there. This trend adheres to Sonic and Knuckles as well. Grade: 7/10 Bosses: I find the bosses for Sonic 3 to be extremely difficult at times. They are much more difficult than the bosses in Sonic 2, which can often be beaten in a matter of seconds. The bosses in Sonic 3 take a lot of patience. Even some of the bosses in Sonic and Knuckles I find are often easier than the ones in Sonic 3. Sometimes, the bosses can be so difficult it can take a matter of rings (and even lives) to beat them. However, the final boss I find is actually a little easier than expected. Also, for the first time in Genesis gaming, you are able to have rings to defeat the final boss. Grade: 9.5/10 Basically, for Sonic 3, the thing that was improved the most over Sonic 2 was special features (and graphics). Not only did they add a verses round, but they added more options such as time track (try to beat your best time w/ separate characters!). Also, the saving mode allows you to save where you left off from, and also saves all your lives and continues. Once you've completed the game, you can go back and play any level you wish on your saved game. You may delete any saved game that you want at any time, and you can even play no save! Tails can fly, which is an awesome feature. And, another added bonus is the addition of shields to the game. In Sonic 2, the only shield that existed was the protection shield, good for one hit so Sonic could be spared his rings (or a life). However, with Sonic 3, three new shields replace the old protection shield. The flame shield protects Sonic from any flame or fire-induced harm (even lava!), the water shield protects Sonic from drowning, and is VERY useful in Hydrocity (and other levels, since Sonic 3 has a LOT of water), and the lightning shield, which protects Sonic from a lot of electric hazards and also attracts rings by magnet. Sonic can do specialized moves with the shields, but even when lacking a shield, Sonic can do an insta-shield, which is useful when a hazard is near. Tails can also use the shields, but he cannot do specialized moves with them. Overall, Sonic 3 is a great game, but does lack in some departments. If you want a more intense gaming experience, buy Sonic 3 and Sonic and Knuckles together and play Sonic 3 and Knuckles. Sonic 3 and Knuckles is quite possibly the best Sonic game ever, and eliminates all the flaws of Sonic 3 and Sonic and Knuckles.
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Buyer Warning. The game came looking good but when played acted a bit strange. To start when the game began I would always get a strange advisory that "the save file is ok" which was odd because it seemed like the game was anticipating encountering issues in the future. And no other Pokemon cartridge would give this advisory. I looked past it and continued to play but upon doing so I noticed multiple texture glitches, some being so extreme that I could walk into walls that I shouldn't be able to. Although this was concerning I again looked past it hoping it wouldn't have any effect on the game. The worst scenario that would happen would be the game freezing suddenly and unexpectedly. But I was never worried about it because it was a common issue with other Pokemon games, and it proved to be a simple yet annoying fix. Yet finally my creeping suspicions about this particular cartridges integrity were confirmed when the game froze and once restarted informed me that the game file had been deleted. This was a huge disappointment to me because I had been working on this file for a few days only to have my work and finally blooming team erased. In concluding I wrote this review in order to warn possible buyers of this tragedy and stop this from happening to anyone else, for it is truly a soul crushing loss.
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Hampered by Game Gear hardware. I really like Space Harrier. Very much. But when it comes to an 8-Bit port on the Game Gear, you're going to have to expect ugly graphics while also expecting the familiar shooting gameplay. The sprites on the Game Gear don't look like as if they're on the ground. It looks like they are rather destroying the ground, because there are blue spaces around the objects. That's terrible. At least the 3D-ish shooting gameplay is still addicting. There are 18 stages, with the last stage being having to destroy all of the bosses over again. Each stage has tons of obstacles to either avoid or shoot through as you maneuver your way through the level killing everything. It's too bad that the Game Gear version just doesn't fit the 3D gimmick well. That and there's a little less room for you to dodge upcoming attacks.
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Finally. There has been a distinct lack of decent GBA accessories in the US compared to other countries. Most of it is rather plain. This looks like it's going to change with MadCatz's deal with Disney. I picked up this bag, mostly because I like the interlockable cartridge holders and I needed a larger case now that I had the wireless adapter, that it was Incredibles themed made it more appealing. It is worn like a bandolier, and is very roomy inside. My only complaint is that the pockets inside were sewn without allowing for the material that would be taken up with sewing. So they are a bit too small for what they were made for. However, since it comes with a cd player pocket, I found the GBA SP fits nicely in there (along with a few cartridges) and that the GBA pocket is perfect for the wireless adapter. Even adding in all the cartridge cases and the recharger I would have enough room for a 500 page paperback. Making this an ideal airplane carry-on. Amazon's price though is a bit more expensive. It can be bought for around $20 at the time of this review at Gamestop.
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4 players simultaneously? Nope, not really. I was looking for a game that my family could play TOGETHER, and as the back of the package said "1-4 players simultaneous" I wrongly assumed that we could ALL play a GAME OF BASEBALL at the same time. Nope. Although you can play some ridiculous mini-games (such as Toy Field) with 4 people, you cannot play an actual game baseball game with 4 players. This is ridiculous. Why Nintendo did not make is so that you could have 2 players on each team (as opposed to just being the "captain" of the team, I do not know. They should have made it so that each team could have one person pitching, and another playing a field position, and then when batting, simply take turns being the hitter. We don't find the game controls too bad (other than running, which we always put on "auto". But if I had known that I could not be on the same team with my 8 year old daughter, and either play against others, or against the computer, I would not have bought this game.
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Woo-Hoo. Hi-Diddly-Ho There! Ned Flanders at your ser-viddly-ervice!!! The Game starts out with the Simpsons watching the news and they find out That Homer's boss, C. Montgomery Burns has bought the bus company and has made the buses radioactive. The citizens of Springfield won't stand for it. They are forced to turn their cars into cabs and boycott the buses, while collecting money to buy back the bus comnpany. This is one awesome game. If you're a big Simpsons fan, like me, you'll love this game. One strange thing about this game is that its just like Crazy Taxi in every way, except there is a primary objective that must be completed to beat the game, (collect a million dollars to buy back the bus company.) You can play with about eighteen characters and play on six levels. As far as game play goes, it is awesome. Graphics are phenominal and another cool thing is that the characters sound and look just as they do on the show. Here are the characters you can play with (their cars and best asset are also listed) Homer: Family Sedan (All around) Marge: Convero (All Turning) Bart: Soap Box Racer (Acceleration) Lisa: Electric Car (Acceleration) Grandpa: Go-Cart (Speed) Professor Frink: Hover Car (Best overall) (My Favorite!) Flanders: Station wagon (All Around) Krusty the Clown: Clown Car (Turning) Apu: Sports car (Speed) Homer: Mr. Plow (All Around) Snake:Lil' Bandit (All Speed) Chief Wiggum: Cop Car (Turning) Barney: Plow King (All Power) Otto: School Bus (Power) Moe: Sedan (Turning) Groundskeeper Willie: Tractor (Speed) Reverend Lovejoy: Book-Burning Mobile (Power) And Six Real Simpsons Boards: Evergreen Terrace (Where The Simpsons live) Entertainment District(Where Moe's Tavern is) Springfield Dam Nuclear Power Plant (Where Homer Works) Downtown Spring Field Montains There is only one flaw to this entire game, not all the characters in the Simpsons Show are involved in the game. other than that its perfect. So, what are you waiting for? Get it now! P.S. Vote Quimby!!!
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Great Sequel to a Great Game. My biggest dislike with the Crazy Taxi 2, is the music, and lack of options. I own both Crazy Taxi, and Crazy Taxi 2, and for both of them, i just mute my TV and put on some of my own music. The music that is on there is ok, but it is just so dang repetative. I mean, if you are playing the game for more than about 5 minutes, you have heard both, yes, i said both (as in there are only two) songs, and they aren't even the whole song, just part of each. Also, you can not decide in the options area the traffic difficulty, or the time limit in normal play, which is something that Crazy Taxi (the original) had. That is not something they should have gotten rid of. (I have not beaten the game yet, i just got it yesterday, so maybe, MAYBE you have those options once you have beaten the game or something). Well, enough with the negative, I can get past the music (or lack of it...) and the lack of options. The additions they have made for this game are great. You can have more than one person in the car (....). Also, the "crazy hop" is a wonderfull addition. Itz kinda weird that this game has it, because when I first got the original version, I was wishing that I could hop over the oncoming cars... I guess someone was listening.... Plus, once you beat the crazy pyramid (a series of mini-games) you can have access to the original 4 drivers and cabs. With the great graphics, and very little to no noticable pop-ups graphics, this game is a great buy, and a lot of fun to play. Great if you want to play some DC, but don't have time to get onto PSO (another great game!!) or Quake or something. I would reccomend getting this game if you liked the first one, and even if you didn't, with the new additions to the sequel, you might like this new version.
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HORRIBLE. I received the worm cam for my birthday. I was so excited (yeah right) when I hooked it up to my GBA it had a horrible picture that I couldn't even see. THe picture was so dark even when I put it in it brightest setting I went outside but then it was too light and it looked like I was engulfed in white. The picture on the box can hardly compare to what they actually show. Don't be fooled. I was so excited about the idea because of the beautiful colorful picture of the dog but in reality its more of a black and white you can't even distinguish the colors or the picture and there is only the setting of brightness and that doesn't even work. Thank goodness I returned it and got my money back. Trust me this is not an item you want to buy!
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Dreamcast is a GREAT system for a tight budget. Unfortunately the Dreamcast was not a big seller. But is does pack quite a punch for its price. For the same price as an Nintendo 64 or a Playstation, you get 3-5 times the power. Also the Dreamcast has a 56K modem to surf the internet, a built in CD player, (unlike Nintendo 64) and stunning graphics almost as good as the Playstation 2. Of course the Dreamcast does not do as much as the Playstation 2 or Xbox, but, it is overall a pretty good machine. It's only con is that they just stopped making games for the Dreamcast, but they are cheap enough to pick up. I hope this review was enough to help you in your buying decision.
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Get it. Period. Are you a fan of military strategy games? Doesn't matter. Even if you play nothing but first person shooters you're going to love Advance Wars. This is the game that prompted me to buy a Gameboy Advance SP -- after reading a review of Advance Wars, I knew I had to have it. I haven't regretted my decision in the least. This is the best 20 bucks I've ever spent on a video game. Even if you're new to strategy games, Advance Wars makes everything incredibly simple for you as it includes a Field Training tutorial that you have to complete before proceeding to the actual battle campaign. Consider it basic training... but it'll be the most fun you could ever hope to have while learning the ropes. The menus, commands and gameplay are incredibly simple, but the game itself is amazingly complex. This is a game that will keep you enthralled for days. If you have a Gameboy Advance and don't already have Advance Wars, buy it now. If you don't have a Gameboy Advance, more's the pity -- you'll be missing out on an incredible gaming experience.
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Flaws aside good retro value. Okay ... I agree with some reviews here. SINISTAR is a mess - you really can't control your ship too well with it constantly thrusting, ROBOTRON is a lacking in that you can't fire in a direction you are not moving, JOUST fares pretty well but again some control issues, and DEFENDER is hard to see even on the well lit SP screen. But it is nice to see these 80s classics in any form. I spent tons of quarters on these games back then, and they are hard to find now. The Gameboy has the power to do them justice. Shame that the controls are not perfect, but still worth a look!
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Be the Webslinger. This is an excellent game for any interested in the superhero genre. Control is excellent, although it does take a bit of practice to master Spider-man's many abilities. It has varying levels of difficulty, so it is both easy to play for casual gamers and difficult enough even for those who play so much they've forgotten what sunshine is. Upon completing the game, players are rewarded with new characters that they may play as, the most advanced being the Green Goblin (replaying the game as the Goblin makes easy levels difficult and difficult levels easy). The game is filled with movies and snappy one-liners from Spider-man. Some have told me they found these lines obnoxious, but I find them to be perfectly in line with the Spider-man fans have known and loved for years. In short, it is an excellent game. It is rather short, but not comparatively so for a superhero action/adventure game.
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Let the battle for Gotham city be joined. Hmm...I am back at it, again. Let's see what I'm reviewing today; oh, yes! That's it, Batman: Rise of Sin Tzu. Let's see what I can summon up on this. We'll start off with the story. The story starts off briefly with Batman making his way over to Crime Alley with some roses, to place down where his parent were shoot before his eyes, in memory of them. Then we flip our view point over to the arrogant, if not sadistical, Sin Tzu, who says, while he's standing over a model build of Gotham, "Let the battle for Gotham city be joined!" Then the view point is switched again, to the Gotham city prison, as a series of explosions erupt on it outer wall, with inmates escaping and overpowering a security officer. Once again, the view point changes to Arkham Asylum, as a series of explosions rock the path way leading to the building. The view changes back to Batman, where he senses that something the change and glances up toward the sky. He saw the bat-signal rippling against the sky and quickly got out his bat-communicator and contacted Commissioner Gordon. Gordon filled him slightly on what was happening. After he got off of the comm, he instantly found that he was up against two big, bad guys. Then you are sent into action. I'll let you find out the rest for yourself. You will be fighting four main bad guys in this game. First: Scarecrow, followed by Clayface, Bane, and last but not least, Sin Tzu. The game will (ironically) have also, four super-heroes that you can play as: (you've probably heard it before, but I'll give it to you anyway) Batman, the new Robin, Nightwing, and last but not least, Batgirl. With these four super-heroes at your command, you can administer jaw smashing justice with your special moves (or gadgets) that you buy with your performance points after you finish every level. You can also two players for cooperative fights as you are in story mode. And the game has several sub-modes, like the Challenge Arena, where in four different arenas. There are also other oddities in the Bat Cave section of the menu list; where you can purchase models of heroes or villains or vehicles, or view some comic book strips with tokens that you can buy while you're working your way through story mode. The animation in the game is, both in game and in the cinema tics, in my opinion, pretty blasted well done; or at least better than Batman Vengeance, though, that was a good Batman game that had an atmosphere about it. Some of the cinema tics are kind of sloppy, though. Unfortunately, this game doesn't have much atmosphere about it. Now it's time for some stuff that not is so good about this game. Let us get something straight right away: this is beat-them-up game. These kinds of games can get old really fast, but if you are ok with that, than go on ahead, be my guest and buy this game. The graphics in this game are much better than Batman Vengeance; the cinema tics on the other are not as good as Vengeance's. I personally think that the story is kind of lame, but that could just be me. One of the good things in the game is that voice actors and actress are all the same ones form the New Batman Adventures. Overall, I think Batman Vengeance is better. I give this game four out of five. God is good! -Jake_Smithers
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Simply...One of the greatest consoles ever created. The late Sega Dreamcast was a grand to look at. It was the best Sega had ever done and that's saying alot. Sega went out with a bang with this masterpiece of a system. This is the first system to also introduce Online Gaming. That's right the Sega Dreamcast started with the Online. Sega was on a role with this game when it first hit stores for about 199.99 and the system was worth it. It was just breath of fresh air. It first hit stores in the U.S in September of 1999 and Sega was on a role with such titles as Sonic Adventure and Soul Calibur but the Dreamcast Ultimatley fails with not enough Sales because of the oh so popular Playstation 2. Ps2 was beating the DC really bad which cause Sega to lose lots of sales but sega wouldn't go down with a fight as they bring some of the best games ever to kick The ps2 out of buisness but with lots and lots of advertising utlimatley...The Dreamcast had bin defeated. Later some were between the year of 2000-2001 Sega announces that they will stop making DC and stop making Games for it and become a 3rd party game team. It was a sad fact but true...Sega had finally stopped and Ps2 had won but like most reviewers said....Popularity... Popularity was the cause of the Dreamcast demise. Even today with all the games out on Playstation 2 it still doesn't beat Dreamcast's feel and wonder of what the games were like. Dreamcast may have died but it will still live on as one of the greatest consoles to ever grace the earth. The graphics were ahead of it's time and so were the games. The gaming Library for Dreamcast it just awesome and I can name a few Classic must own titles.. Sonic Adventure Jet Grind Radio Soul Calibur Shenmue Sword of the Berserk Chu Chu Rocket Space Channel 5 Sonic Adventure 2 Power Stone Power stone 2 and other great DC games. The dreamcast will still be one of the best games ever and that's all about it... Note* The Dreamcast is pretty hard to find now and so are it's games so Amazon is the best place to find the games... This system is brilliant and plays brilliant games so get it!!!! Lates
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Mediocre sequel, but still fun. After the enormous success, critically and commercially, of the Nintendo GameCube's stellar "Rogue Squadron II: Rogue Leader", it should not come as a complete surprise that the sequel (two years in the making) would be somewhat of a letdown. "Rogue Squadron III: Rebel Strike" is a solid, serviceable addition to the Star Wars library of games, but it is certainly the least of the top-flight Rogue Squadron series. Part of the problem that plagues "Rebel Strike" is the fact that its designers are simply running out of scenarios to use for individual stages. Whereas "Rogue Leader" was a crisp, tight depiction of the main battles of the original trilogy with a few previously little known intermediate missions thrown in which meshed seamlessly with the rest of the challenges. "Rebel Strike" seems to be more a collection of `everything else'. It is the `rest of the turkey' to "Rogue Leader's" `white meat'. Some of the stages don't seem to make much sense in the overall of scheme of things (`Deception at Destrillion' is a classic example) and others that just doesn't seem to have any rhyme or reason to it's structure and ends up abruptly completing (`Relics of Geonosis'). Much was made of the separate paths one can take with either Luke Skywalker or Wedge Antilles, but in the end it amounts to very little since each of their separate missions need to be completed. The game's biggest failing, however, stems from the fact that the designers strayed from the spaceship-based missions that they were so accomplished at and included some poorly conceived missions that take the player on foot or has them using speeder bikes or Imperial walkers. The interface for the foot missions is poorly designed in that the camera angles are terrible and frequently cause the player to lose the direction of where they are going. Combat on foot is very pedestrian as well. The speeder bike mission is simply tedious and is the most aggravating challenge in any of the Rogue Squadron games since the `Beggar's Canyon' mission in the first game. The less said about the walkers, the better. Despite all of these glaring flaws, "Rebel Strike" is still a compulsively playable game. Graphically, the designers at Factor 5 have outdone themselves when it comes to detail and realism. As visually compelling as "Rogue Leader" was, its sequel trumps it. The space battle missions also meet the high standards set in previous games ("Shipyards at Fondor" is very good). Overall, "Rebel Strike" lacks the replay value of its two predecessors, and that has to be held against it. Questing after the gold medals in this game is not as compelling or rewarding as in earlier versions. Still, it is a solid game and worth adding to one's Gamecube collection. One can just hope than any future installments are designed with the "Rogue Leader" playbook in mind, instead.
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Would have been classic with 2 players. Thunder Fox is a really obscure game for the genesis based off of a two player arcade cabinet. This particular release is only single player and alot of the stages from the arcade are completely removed such as vehicle driving sections. It's a very old game with decent graphics for the time and the action is spot on, my only complaint are a few really cheap boss fights and the total lack of a two player mode. You have a choice to select from two characters from the arcade at the beginning but both are identical. I get the feeling the product was rushed in development and they dropped the 2 player mode but left both of the selectable characters there as an afterthought which is a real shame.
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Got to be Good. I have been a fan of since since March 10, 1997 (The first episode of the sereis) all through its Seven year Run (Which end May 20th, 2003) I have followed the show religously. I have purchased 95% of all the merchandise, including the video games. There have been three previous games (One for Game Boy Color, one for XBox, and a computer pinball game) all the games have been fun, and have had a certain degree of epicness. I doubt that this game will stray far from the formula. Purchase this game if you a Buffy for, or if you just like Action / Adventure games.... AND DON'T FORGET TO WATCH THE BUFFY FINALE ON MAY 20th!!!!!!!!!!!!!
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Great game...but somehow people don't seem to like it much. Wave Race Blue Storm is actually an excellent game and I don't think it deserved the somewhat unwelcome and negative press it got. Most people would agree this game looks amazing,because it does and if you don't then you're blind. The handling may seem tricky at first but once the player gets used to it, the agme gets extremely entertaining. The multiplayer is great with 4 and the single player gives a good lasting challenge as well. But a lot of people and games websites have given it mediocre to good reviews which it definitely does not deserve. Here is a list of pluses and minuses for the game : Pluses - Incredible graphics not just on the water but on the riders and courses too - Great gameplay with tricks and good racing elements - Good multiplayer and this is something most of these kind of games lack - Lasting challenge. - Good for fans of the original AND newcomers - The racers have a good variety and don't play all the same Minuses - Sound is terrible. Not for the music and sound effects but the commentary is SOOOOO annoying... - More courses would be nice... - The AI is sometimes very cheaty - Multiplayer is good but some may find it dull because new players will lose very badly to pros and no handicap option But this game is very good overall and I think it should have been received better in a gaming community where some absolutely [lousy] games get good attention
video-games_retro-gaming-microconsoles
Oracle of Seasons: Legend of Zelda. If you go to my review of Oracle of Ages: Legend of Zelda you will find more of my thoughts and why the Zelda thing became of interest to me. The game is great. I am not. I am going to have to go to the Cheats you can find Online and figure out how to get anywhere in this game. Not their fault. The Game Boy Advance little compacts are the most beautifully designed pocket games ever made. Their charge lasts a long time, and the entire unit lasts and lasts. These little Warioland 4 and Zelda, and Castlevania cartridges are a joy to own. If you still have one, hang on to it. You can still buy a charging unit for not too much $ and too many kids let their parents talk them into trading them for the next new thing. The parents (too bad) did not apparently play them. The children were too young to know their value. I started playing Mario Pinball and Warioland 4 when I was 73. At 75, besides being an active harpist and trumpet player in community bands....I still play these games. They are exquisitely created and a joy to have! nancy morse
video-games_retro-gaming-microconsoles
My god, it's Symphony of the Night on GBA. Firstly, let me say that this game's sound is definetely not up to par with that of CoTM. It WILL remind you of an 8-Bit GameBoy Color game. You WILL be dissapointed. But that will NOT stop you from buying this otherwise perfect masterpiece of a game. The game is, from what I've heard and seen, vastly similar to SotN, but also reminiscent of CotM, so you get the best of both worlds, as far as zombie-spank action goes. The graphics are clean, clear, and surprisingly bright, but this doesn't really detract from the overall spooky feel of the game. The controls are tight, responsive, and you'll never feel lost as far as the buttons go. So, if you have even a marginal interest in the Castlevania series, I suggest that you do yourself a favor and pick up this game ASAP. I guarantee that you will not be dissapointed. Now all I'm waiting for is the release of Metroid Fusion in November...
video-games_retro-gaming-microconsoles
No Bass, Not Exaggerating. These headphones have an excellent build quality and feel extremely comfortable. Just by holding them in your hand you may have high expectations due to the fit and finish of the product. However, the actual sound quality is lack luster. It produces a very flat and dry sound and has literally no Bass capabilities. These may be good for listening to more vocal intense audio files but I cannot recommend these for music. Also, when I say you can't hear the bass, I'm not only talking about today's rap and dubstep, I'm also talking about classics. You can faintly hear the double bass when listening to jazz.
video-games_retro-gaming-microconsoles