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Awesome Game. I had this game when I was a kid,and I used to love it. So,I had to get it again after all of these years. Skitchin' is basically Road Rash,but you are a roller bladder. In races,you can grab ahold of vehicle bumpers to get more closer to the finish line. There will be other roller bladers who will grab ahold of the same vehicle you're on too,so you can use combat to knock the sucker off. There are also weapons you can pick up and use. Such as nunchakus,chains,pipes,crowbars and more. You can also upgrade your skates,wheels...plus buy knee pads and other stuff in the shop,with money made from won races. There are also ramps around that you can use to pull off some cool tricks with. The graphics,sound/music in this game are fantastic. It has a great old school 90's feel to it. Overall,if you loved the Road Rash games,then you will love this too. I highly recommend it.
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Super Scooby. What a blast-it is so nice to see some refreshing gameplay for the Gameboy. "Scooby Doo Classic Creep Capers' is very similar to the old classic "Maniac Mansion"-which was the best NES game ever. Anyway one you select your character, you snoop your way around an old mansion in search of a ghost/thief. The graphics are really super and the animation is top notch. You can see the tiny lips of the characters move-a cute little thing. The gameplay is very similar to "Maniac Mansion"-you walk around picking up object to use in a certain situation. The game really may appeal to younger kids, but it may be too confusing for them. The art of sleuthing is too complex and may leave some kids popping in the next Pokemon. Older kids and adults will find this a good title. Although it does have many similarities to the fore mentioned "Maniac Mansion" it lacks the depth of that game. You are, for the most, part allowed to roam the house uninterrupted, which seems a little anti-climatic. Also a big downfall is that the game itself is way too short. It may take a good gamer only a few hours(I am taking one of two) to beat it. That makes the gameplay feel incomplete and rushed. In the end "Scooby Doo..." is a welcomed addition of the Gameboy aresenal. The characters are cute and the story is very Scooby-ish-give it a try and find out for yourself.
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The Truth of Jet Grind Radio. I've had the Dreamcast basically since launch now and I still feel that it is THE BEST SEGA SYSTEM SO FAR. It has the most original games with great quality and LOTS OF FUN. Jet Grind Radio is only 1 of my 25+ library of Sega Dreamcast games. Yeah, I've probably gone a little overboard with this system, but that's because it's great. I own Playstation, N64, SNES, NES, Gameboy, Game Gear, Nomad, Sega Genesis, 32X etc. and this is the BEST SYSTEM YET FOR GAME QUALITY. Anyway, about Jet Grind Radio. It's a game that's a cross between TONY HAWK'S PRO SKATER and CRAZY TAXI. It is loads of fun. It takes a farely long time to be beat the game and can be very addictive. There is a variety a characters to choose from and 4 secret characters that, once gotten, makes the whole experience worthwhile once again. If you don't understand what I'm saying just read this next line... THE JET GRIND RADIO COMMERCIALS ON TV MAY NOT MAKE THE GAME LOOK GOOD IN YOUR OPINION, BUT IF EVERYTHING IS ALL PUT TOGETHER AND GRADED, THIS IS AN A+ GAME WITH LITTLE FLAWS. LIKE SHENMUE, THIS IS ONE OF THE YEAR'S MOST DEFINITE MUST HAVES.
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The best title for the gamecube & a excellent remake. When I saw some screenshots for this game, I was drooling at the intricate detail that was put into the character models, enemy models & the background. This game is amazing. Everything is redone. The opening movie, voice acting, graphics (obviously), & one gameplay mechanic is added. The 180 degree about face. This helps when you're trying to get away from the enemy very quickly. Also a interesting twist has been added to the zombies. If you don't decapitate the head, or burn them, they'll come back as the ferocious Crimson Heads. There's also a Crimson Head Elder that's a boss that wasn't in the orginal. This is one game that gives you those moments when something will come out of nowhere & make you jump out of your seat. This game is worthy of gamecube owners. This is in my opinion one of the creepiest games for the cube & one of the most pretty (by this I mean excellent work done on the graphics & voices) games. In the character models you can see the ripples in the pants when the characters are moving. This a great game to relive. The controls are still the same practically but with the added 180 turn function.
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Definately a slaughterfest. I played this game on the X-box and it was so-so. I thought it was overly frustrating. Some of the mission objectives were hard to find... especially amidst the ever-spawning zombie hoards. Also, in multiplayer, you can get your team-mates stuck on the scenery. The aiming system was extremely annoying. Often it would aim at some inanimate part of the scenery instead of the horrible monster trying to kill you. There was a lot of counter intuitive scenery as well. There were many instances of iron fences that you could easily see through but could not shoot through. Another example is a barricade of cars that you cannot shoot over even though you can readily see the zombies on the other side. I think this game could most succinctly be placed in the survival gothic horror genre. Maybe some of the bugs have been fixed in the gamecube release? Otherwise, one might wish to steer clear of this title.
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Get the Facts. There are exactly 386 Pokemon, meaning there are 135 more, not 100. Of course, we don't know how to catch most of those 386 (everyone playing the Japanese games right now can only get a maximum of 200 right now). It is thought there will be another game (Gamecube or another Advance game) you will have to trade with to get all those other Pokemon. These games WILL NOT trade back with Red/Blue/Yellow/Gold/Silver/Crystal. Some of the best new features of thse games include; a secret base which you can decorate with items collected on your journey, a popularity contest in which you can get ribbons for you pokemon to raise his fame, 2 VS 2 battles (both via link cable and with pairs of characters in the game, including a set of twin gym leaders), and the ability to plant trees to get special nuts & berries. There are at least 7 new legendary Pokemon, and while there are no new types of Pokemon in this game, the new critters have many new abilities to keep gameplay fresh. These game may not be "all they could be" according to some people, but they are more than worthy successors to the Pokemon saga. We all eagerly await the coming of the Gamecube Stadium game...
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NnyCW for Capcom City. Resident Evil 3: Nemesis adds a nice touch to the Resident Evil formula. Not only do you have to deal with oncoming hordes of zombies, but now you have another worry...being chased by a Nemesis that will come after you no matter what you do to try and stop it. The addition of Nemesis made this game one of the most enjoyable, and my favorite of the Resident Evil's. The addition to now be able to walk up stairs without pressing a button really did help way back when, though wondering how that was ever not a feature in the games is a bit of a puzzlement. And on the subject of puzzles, the only flaw this game has is the "water puzzle" near the end of the game. Only because it is totally random. Meaning you can get lucky and solve it in 20 seconds, or it could take about 30 minutes to beat. But other than that, this is a great game that any Resident Evil fan should have in their collection. NnyCW for CapCity.
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SAY WHAT. This games is awesome. It is incredably unrealistic but that makes the game all the better. The fact that you can jump hundreds of feet in the air, lets you experience a impossible sensation. The game also lives up to its name. TRICKY TRICKY TRICKY is what the whole game is about. The race is cool but the showoff competition is great because you can bust HUGE AIR and HUGE TRICKS. The only flaw is that the two-player games could be more exciting. But that does not take away any of the fun because the one-player game is superior to all other snowboard or skateboard games.
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Customizeability. I've played this game quite a bit, almost to the finish, and while it does indeed have some shortcomings, its appealing qualities might, depending on your gaming tastes, more than make up for it. If you like being able to customize your character in an RPG video game, you'll love the way the class system works. there are eight different classes, each offering it's own special bonuses and you place each level's worth of experience into whichever class you like. it takes five levels in any particular category to be considered a member of that class, and there are combinations that unlock hidden classes offering additional bonuses (a blend of Thief, Mage, and Random gets you to Ninja Master, for example). The weapons system is also the finest i've seen in any handheld RPG, as, rather than merely finding or buying the latest upgrades to suit your level, you have found weapons (mace, knucks, staff, sword, axe, sickle, bow, flail, and spear) that may be reforged with new, different materials to create more powerful weapons. They may also be "tempered," using a combination of the same material the weapon was last forged from and a vegetable (grown from the seeds you find out adventuring) to enhance their stats and imbue them with magical qualities such as Petrify (whee! Fossil Knucks!) or Confusion. Armor works the same way, but is tempered with fruits instead of vegetables. The magic system is what you'd expect from a Mana title - you summon elemental spirits (yes, plural, as you can have up to two of each type of spirit) to cast an offensive or defensive effect. the offensive spells vary more by what weapon you are using when you cast them than by what spirit you summon, but the defensive spells range from the silly (turning into a moogle so monsters won't attack you) to the really useful (floating over spikes/lava/any-damaging-floor inside a bubble). The graphics, which some reviewers didn't like, are very good for a handheld game of any kind. you can move your sprites around and see your characters from all angles, the closeups when they talk (in text, of course) look like something from a decent manga. a GBA is essentially a handheld SNES, yet the graphics in Sword of Mana far exceed its SNES predecessor "Secret of Mana." As for the shortcomings: Most of the sidekicks are nearly useless, as they wind up walking on lava or attacking things they can't hurt and dying a dozen or so times before you ever get to a boss with the exception of the girl you meet early on in the game - she can heal the whole party and cast attack spells that do decent damage more often than not. Also, the ring menus get annoying in boss fights. You have to go through three menus to get to anything in particular, including healing items and weapons. The only reprieve from this is that most of the things you collect, like seeds, fruits, vegetables, and raw materials, don't need to be selected from the ring-menu because they'll be highlighted on lists when you visit the appropriate helper-character (the dwarf who does the forging/tempering, or the talking tree who turns seeds into fruits/veggies). And the cutscenes, generally text and animation with some sort of melodramatic musical background, tend to run a teensy bit too long when you just want to bop monsters and save the day. Despite these nuisances, the game passes the most important test: it's lots of fun to play. Outside of most towns, there's a little flower-pot, and you plant a cactus there and it animatedly grows into a sort of cactus-shaped house with a chimney where the dward and talking tree live. you hand out flyers for stores in busy towns and stop pickpockets and get shot out of cannons. The head villain even insists that people call him Dark Lord - there's enough storyline and adventure to keep you playing, and enough sillyness, strange visuals (why is the world's greatest sage wearing a hawaiian shirt and tiki mask?) and side-quests to keep all that playing fun, so it gets four stars.
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DO NOT BUY ACCEPTABLE CONDITION PRODUCTS, CHOOSE GOOD OR BETTER. If you are going to buy an old classic game don't go for the cheapest price or for something in acceptable condition. Spend that extra 20-30 to make sure you get something in good condition. I wrote this because everyone reading the reviews will already know the super smash bros melee is the one of the greatest games ever, so Ill give the advice of splurging a little more to be ensured quality. Make sure your vendor has at least an 87% or more positive review score to ensure the lowest chance of you getting jipped.
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Why this game is Awesome. Probably one of the best fighting games I have ever played, and almost unlimited replay value. With each character new possibilites open up, each with mostly a different weapon(and you can get even more), tons of moves to use(most of the moves are really cool looking). In the Gamecube version Link is the special character who is actually quite good. As far as the graphics go, they are really realistic, especially for the gamecube. And as the controller goes absoulutely no problems what so ever, the game is so finely crafted its almost perfect. And one more hint don't play through the entire game on easy, you'll end up getting bored of it pretty fast, give yourself a challenge, GET SOUL CALIBUR 2!!!
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YET ANOTHER 5 STAR GAME FOR THE CUBE. ANIMAL CROSSING IS BY FAR ONE OF THE MOST INNOVATIVE GAMES IN RECENT TIMES. CHOOSE YOUR CHARACTERS NAME AND LIVE THEIR VIRTUAL LIFE. YOU GET A JOB, A PLACE ect. MEET YOUR NEIGHBORS.. WHERE FOR SMALL FAVORS THEY HELP YOU OUT IN YOUR NEW TOWN BY GIVING YOU BELLS ($$) AND FURNITURE OR EVEN CLOTHES. THE GAME KEEPS UP WITH REAL TIME. IF IT'S 2:30pm FOR YOU, IT'S THE SAME TIME IN ANIMAL CROSSING. ALSO SAME DATE, AND PERHAPS EVEN SAME SEASON TOO. I'VE SPENT HOURS PLAYING AND NEVER RUN OUT OF THINGS TO DO. REGRETFULLY I DO HAVE TO STOP PLAYING THE GAME AND CONTINUE MY OWN LIFE. I HAVE TO WORK AND SLEEP YOU KNOW. I HAVE SEEN THAT SOME PEOPLE MADE THE SILLY COMMENT THAT THIS GAME CAN TAKE OVER YOUR LIFE. WELL IT WON'T BE THE FIRST TIME NINTENDO HAS DONE THAT TO ME. CAN ANYONE REMEMBER THE FIRST 2-D SUPER MARIO BROS.? MOST MARIO & ZELDA GAMES HAD THAT POWER. AND YES THE SAME WAS SAID ABOUT OTHER GAMES. HEY, IF YOU WORK OR GO TO SCHOOL, WHAT YOU DO AFTER THAT IS UP TO YOU. I COULD THINK OF OTHER THINGS THAT COULD BE WORSE. THIS IS A GREAT GAME THAT IS A SURE KEEPER.
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The best version of Daytona USA that exists - including the XBox Live and Playstation Network version. This game gets a lot of flack for having bad controls. Some people say that even if you turn the sensitivity down in the options all the way it's still bad. That's completely false. The controls are simply precise and if it's too much you just need to make an incredibly small alteration in the options. If it's too much for you go to the options and adjust "play" on your controller. Tilt the joystick as lightly as you can left or right, then confirm. Turn down the sensitivity to maybe 9/10 just to be safe. Try picking one of the cars that has more grip too. Congrats, the controls are now less twitchy and will be literally perfectly customized to what you're comfortable with. Keep in mind that if you reduce the play and sensitivity of the joystick they'll be easier to use at high speed but they're also less precise. As you get better at the game you may find yourself reducing them closer to default settings. Personally my "play" calibration is extremely close to default settings. On to the review. Daytona USA for the Dreamcast was largely misunderstood when it came out. Games couldn't just be fun and challenging anymore by this point. They needed to feel big, have tons of features and be as realistic as possible. If the game didn't make you waste 30 hours of your life just to see an end credit roll--doesn't matter how fun the game was--you got ripped off. Mind you none of those things actually make a game fun, but the more time goes on the more gamers chase the illusion of fun than anything else. You know what people were calling realistic when this game came out? Sega GT (which was not made by Sega) and Metropolis Street Racer. Total joke. Chasing the illusion, like I said. Daytona USA actually came out in 1994 in the arcades and at the time it was a technological marvel, but people at home only got a Sega Saturn port. It was fun, but it didn't live up to the original especially because it was rushed out the door so it could be a free pack-in game for the console. That and nobody had a Sega Saturn (Except me. I was the kid who had a Nintendo 64 and a Saturn and I was cool with that.) Fast forward to 2001 and we finally got a faithful version of the game complete with new cars and extra tracks. 4 cars with a few unlockables and 8 tracks with the option to mirror or reverse them. Doesn't sound like much, but actually getting first place in any race can be brutally challenging. The tracks are extremely well designed and they're optimized for intensity in a way few racing game tracks are. The game may not be realistic, but power sliding around a curve at 150 miles per hour still isn't easy. However, it IS awesome and by the end of your pursuit to pass the other 19 cars on the track you'll probably know every track inside and out. It only gets harder the longer the race goes on too, as your tires wear out the more you brake and slide. Even after you feel you've mastered the game, chances are just increasing the number of laps will be all it takes to break you down and teach you a lesson. This version of the game controls the same as the XBox Live and PSN version. That being your triggers are pressure sensitive for braking and acceleration and the four face buttons are for manual shifting (Assuming you don't play with an automatic transmission. You're really diminishing some of the fun of the game if you don't learn manual at least eventually.) Your car has 4 gears and you have 4 buttons to shift between them. This makes jump shifting possible when so few other racing games allow for it. In a vastly exaggerated version of real life, downshifting and/or hard braking the car initiates a drift. How hard you brake and how low you shift alters the angle of your drift. Shifting from 4th to 2nd and then to 3rd will get you a harder swerve than simply shifting from 4th to 3rd. That said, both versions of the game control amazingly well and if you compare them you'll find the Dreamcast version is basically arcade perfect. In terms of pure gameplay you can't go wrong with either one. Even the original Saturn version is still pretty fun even if it feels off. That said, the Dreamcast version is more fully featured while sacrificing nothing. While the downloadable version of the game has a few extras like a challenge mode, the Dreamcast version has a basic but much lengthier grand prix mode to match it. The Dreamcast version also has more than double the tracks (3 vs 8) and the option to play the tracks in reverse and reverse/mirrored. The downloadable version only gives you mirror, so you go from 3 vs 8, to 6 vs 16, to 6 vs 32. Likewise the Dreamcast version has extra cars. 6 vs 1. A couple of the cars are unlockable. You start off with 4. Something the downloadable version is also sorely lacking is a split-screen mode, which the Dreamcast has. Ironically they both have online features but the Dreamcast's online obviously doesn't work anymore, and of course the downloadable version's online will go away eventually too; meaning if you want to play this game with a friend Dreamcast will be only way to go. Finally, you can customize the controls very precisely in the Dreamcast version. You can choose custom colors for your car. The graphics are better too, but they both look good all things considered. Really, my recommendation is to play this game in some form no matter what and put in the time required to master its unrealistic but incredibly fun physics. Nobody does arcade racers like Sega. If you want genuine realism get F355 Challenge. If you want something unrealistic and challenging but with a steadier learning curve get Sega Rally 2. If you want absurd speed get Daytona USA. If you like racing games and have a Dreamcast you owe it to yourself to try at least one of these if not all of them. Even F355 Challenge remains unique compared to modern racers thanks to its arcade roots and the ability to simply jump in and play. Hell, even if you want a kart racer Sega has you covered in the modern day. Sonic and Sega All-Stars Racing has that classic Sega feel to it. Once you've mastered that, try the sequel that throws boats and jets into the mix. You can actually unlock the Daytona USA car in the sequel and it turns into a Dreamcast controller complete with beeping VMU for its boat transformation.
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Pretty Good for GBA. I made a decision to either buy Fire Pro Wrestling or WWF Road to Wrestlemania. I decided to get this game and it turned out to be pretty fun! They have submission, tag, triple treat, handicap, cage, hardcore, and regular fighting. They have favorite WWF PPV's like Royal Rumble and King of the Ring Wreslemania. I am disappointed that in the Royal Rumble only four wretlers can be in the ring at one time. 24 different wrestlers like Rock, Stone Cold, Kane , Undertaker, X-Pac, Triple H, Regal, bob holly, angle, tazz and Raven(which I didn't expect to be in this game) are all here plus more. The music is okay but william regal's music sounds like his very realistic and very good. Well what can you expect for GBA. The gameplay takes to long to win a match it is around 6 minutes. Some flaws doesn't make this a bad game go and get it.
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THIS GAME RULES. Who ever doesn't have this game you have to get it! The graphics are so cool and the sound on dolby digital surround sound is AWSOME! Even without surround sound the sound is still cool. It has 12 levels/missions. It also has new gadgets and here they are: Q-Jet, Q-Claw, Q-Laser, Q-descripter. There are other ones but you will have to find out while you are playing the game. (....) It has some new guns. One of the guns is the P2K which looks exactly like the real thing. This game is out for PS2 and the graphics are just a little bit better on GameCube. On one of the levels(the third) you have to disable a van to get something, but don't worry you will find out what it is. You can't destroy the van or else you will fail your mission. The car you drive has missiles, rockets, etc. There I just gave you a little tip about the third level. You have to buy this game!!! ...
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Houston, we have a problem. Our A button is wearing out. Well, I can't lie. This game is not very good. If you like Star Fox, this should hold you until a better space shooting game comes out. You only use the A button. Thats it. Now for the good part. The grafix rock!! It is like playing a computer game. Really detailed and 3D envirnments give this game another star. If you really need a space shooter game for your GBA, go for it. But if you could care less on what tipe of game it is and you are only looking for a good, fun game, steer away from this game (if your controlls allow you to).
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If you crave first person shooters, this is the best buy. When I was first getting this game, I wasn't sure whether or not it would be as horrible as "Tomorrow Never Dies" for Playstation, or as wonderful as "Goldeneye" for N64. It was neither. This was tremendously fun, because the missions are balanced with fun and strategy. The Good Sides: 1. Four new Multiplayer Options: Counter-Terrorist (defusing bombs), Top Agent (King of the Hill), Escort (Protect civilians, and assasinate them), and Protect the Flag (Capture the Flag) 2. Drive your own machine gun and rocket launcher equipped BMW through an action-packed car chase mission in single player. 3. Countless amounts of weapons make every game a surprise. 4. Traditional Bond-style missions with six unique gadgets 5. Three different difficulty settings for beginners, novices, and 00 Agents. 6. The enemies actually are smart in this one, hearing you change your weapons when you try to sneak up on them and shouting things at you like "You won't run away from this one" and "I'll get you Bond!". 7. IT's JAMES BOND!!! (No bad sides)
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the final telling of the original storry. This game is truly excellent with upgraded graphics in versus and several cameos from the original TV series that weren't in red or blue such as (nurse joy's chancey, jessey james and meowth of team rocket, as well as an appearance by officer jenney in vermillion) in adition to these cool cameos this game enables you to aquire all of the other two games' starters (charmander bulbasaur and squirtle, and even the eevee that gary recieves at the beginning of the game). enjoyed many long hours of game play as well as the interactive options that your pikachu displays. like the other two you cam download your team onto the nintendo 64's pokemon stadiam for 3D battles and neat treats should you do well enough to unlock them. if you liked red or blue versions or especially if you're a fan of the orriginal series, you should make this purchace. WARNING!! DOES NOT FUNCTION ON THE NINTENDO DS SYSTEMS!!
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Not for you, Twitchy. What people might not understand about Fire Pro Wrestling is that it is a technical Wrestling game with controls that should be compared more to a Street Fighter 3 and it's incredibly complex moves system rather than Marvel vs Capcom 2 with it's button mashing action. That's not to say the game is hard or overly complex, but you have to understand the play system before you can expect to win a match. Most matches can be dissected into the beginning, the middle, and the finish if you are competent at the game. You start by weakening your opponnet to the point where you can use more complex moves on him/her succesfully at which point you must ensure that your wrestler maintains his/her stamina so that you can finish the opponent off through a pin, submission, or beating him/her till the point where they can go on no more. To do this you have to pay attention to your timing. Winning a grapple is all about timing your move so you can win, throwing a reversal at exactly the right moment, and initiating a running move at the correct distance. If you don't, you're dogmeat. That's not to say the game can't be picked up easily. I'd say after two hours of matches you can begin to win consistently on a medium difficulty level and begin exploring how to perform more accuratley. To those who say the graphics are poor, I'd like to bring up the sheer variety in the game in the number of different, costumes, body types, moves, and animations present. Merely customizing a wrestler can provide hours of fun as you swap boots for Ninja shoes and spandex tights for cutoffs. Even the amount of music is impressive as you can set wrestling themes and music to play during the match. The one fault I can see with Fire Pro Wrestling is the lack of a demo concerning timing of a grapple. That would be very helpful to novice players who are just starting out.
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great game for the casual gamer. I love this game! The mini-game format makes it easy to learn, so there is no learning curve, unlike games where you struggle to master the controls for different moves. And it is easy to play for a short time and then put down because of ready made stopping points. Some reviews said you can play through in an afternoon. That may be true for a serious gamer, but I personally have had this game for six months, have been playing with it on and off and still haven't beaten the last level. It's fun, it's easy, it's the game (along with Animal Crossing connectablity) that made my Gameboy Advance a worthwhile purchase.
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Pretty good. Not an exact duplicate of the originals, but pretty close. Same width and height, but slightly narrower than original. Looks nicer than universal cases when sitting on a shelf with originals. Original artwork will fit. I think sleeve artwork size of originals is 270mmx171mm. Clear outer sleeve is shiny instead of matte, and tends to separate from the case easily, so be careful if putting in artwork. Seem to be fairly sturdy and hold cartridges in place like the original. Obviously will not hold non-standard-size cartridges like EA. Even reproduces the plastic hang tags on the top that are often removed from originals.
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Dinosaur Hunting. Turok: Evolution is a FPS game about Tal'Set or Turok, who was sent back in time to help save the world from hordes of enemies controlled by Tyrannus. The levels are well done, except for the polygonal walls and bushes. The gore level is over the top and should not be taken lightly. The AI have started to patrol instead of wait. There are now some dinosaurs that won't attack that you shouldn't. Some levels are very hard. Chapter 2, Part 2 is one of the hardest levels, though Chapter 6, Part Three is the hardest FPS level you will ever have to go through! I think the addition of snipers and zooming is great! Now you can hide and kill lizards from a safe distance. I recomend this game, but ask Parents first! This games gore level is like, 9 out of 10. That is even worse then Vice City. The movies are great and have dazzling graphics. That is all I have to say. Scare you later.
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The root of all evil is still fun. After several years of encountering zombies, there's no doubt, the Resident Evil series has definitely aged. When Capcom signed an exclusive deal with Nintendo to bring the series to the GameCube, it still brought little hope to the already tired RE formula. After the impressive Resident Evil remake, Resident Evil Zero was finally released. Gamers had to wait nearly four years for the game to come out, due to the jump from the N64. However, the results are still exceptional. While its been argued that RE0 is still flawed and failed to offer anything drastically new to the Resident Evil saga, it is still very much fun nonetheless. The game follows the events one day prior to those that took place during the mansion incident, when the Bravo Team was ultimately wiped out. One of its survivors, Rebecca Chambers, meets up with Billy Coen, an escaped convict. The story attempts to explain who established Umbrella and the origins of the T-Virus. While gamers were disappointed to know that it produced more questions than answers, RE0's story is more interesting than the RE remake. Also, the relationship between Rebecca and Billy is the most realistic in the entire series. Graphics-wise, its a masterpiece. Wine bottles move flawlessly, curtains flap in the wind, and dust trails behind you. The rain and water effects are also stunning. The sound is also welcome to one's ears. Silence is often utilized to instill impending fear, while the voice-acting has improved. The music is adrenaline-inducing when suddenly attacked, and calm during moments of relief. The graphics and sound create the perfect atmosphere, with some of the best audio-visual presentations of any game thus far. The Resident Evil series has always reinvented itself control-wise with each consecutive release, and Resident Evil Zero contains its share of unique gameplay. This time around, the magical item boxes are gone, which allows the player to drop items anywhere they please. Zero's zapping system gives you the ability to switch between characters on the fly. This inventory system will be clunky and frustrating to first-timers and even to RE veterans. It takes time getting used to. The game forces you to manage your items carefully between the two characters and make sure both remain alive. Its up to the player how to figure out puzzles using one or both characters. With Rebecca and Billy at your disposal, you can either go solo or team up on enemies, strategically saving ammo and each other. It isn't all perfect, however. At times, your computer-controlled partner may not respond to attacks accurately. Although the inventory and battle systems aren't perfectly polished, RE0 is the most innovative Resident Evil game since Nemesis. Resident Evil 0 is the least scariest of all the RE titles and it touches on all-too familiar territory. These reasons explain why it is also one of the least appreciated games. Managing the inventory will certainly turn people off, but another run through will definitely help you become better, it will make you like the game a lot more. The game's combat system is also cumbersome, but its fresh idea offers something new to the fold. By now, the RE series has grown old and overdone. It has come to a point to where the usual RE traditions have become too predictable, and the tried-and-true gameplay is just routine now. Even though Resident Evil 0 was not exactly the breakthrough title gamers and RE enthusiasts hoped it would be, it is not a bad game by any means. Avoid comparing it to other RE titles and simply enjoy what the game has to offer. Even after several years of the same zombie killing and puzzle solving, this Evil outing may still offer a night of fun.
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Great Sequel. If you loved the first Golden Sun, you'll love the second one also (or maybe even more?) It continues the same story from the first one, but you play as a different group of characters that you have already been introduced to in the first game. I love how you can transfer data from the first game and into the second one. The sidequests make this game worthwhile. It takes about 30 hours to beat. Also, for those who haven't played the first game, this is still a great game to get. You become acquainted to the storyline from the first game, but only miss out on some items and djinn. ^_^
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Very Good Product. Most of what I have to say about this is completely positive: the packaging is in as good a condition as advertised, the manual is great, the disk has no scratches and few marks and plays perfectly normal. On the whole, I was very satisfied with this. However, I do have one complaint: on the back of the case, a number of stickers were placed, I'm assuming for cataloging purposes. The stickers were not mentioned in the description, and honestly I wouldn't even care except for the fact that they covered up part of the back of the case that I wanted to see. They did not come off easily, and now there are pieces of them still on the case, along with a sticky reminder that they were there. This is annoying, to say the least; if the stickers were really necessary, could they not have simply gone on the plastic wrapping that went over the case instead of the case itself? Aside from this though, I was satisfied with the product. I thought the description found online was fair and mostly accurate.
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A great game, but not the best version to play. Others have already pointed out how this game excels, so I won't reiterate what's been said. It's a great game, and worth every penny. As a longtime Metroid fan I feel it's worth noting that the original North American release is arguably the best version of the game, as later versions (i.e. Player's Choice and PAL variants) had many exploits and sequence breaks patched to make the game more linear and guide the player along the path the designers originally conceived. Since nonlinearity has been something of a hallmark of the 2D Metroid games, and does much to enhance replayability and exploration potential, despite these fundamentally being the same game you'll get more bang with the original release NA release rather than the Player's Choice version even if it costs a bit more upfront.
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A great game (for a while. Crazy Taxi is a great game, but tends to get old quickly. You can go for a 3, 5 or 10 minute run. Your goal is to drive around the city and pick up as many customers as you can. You can also play in Arcade Mode, where you start out with 50 seconds and get time bonuses for delivering customers to their destination. A cool thing about the game is that the customers ask to go to real places like the Levi's Store, Pizza Hut, Tower Records and more. If you don't get the customers to their destination in time, they yell at you and jump out of the car which is pretty funny. However, since there is only one city the game gets boring and repetitive after about a while. But if you take a little break in between each run it doesn't get boring as quickly. But this game is still really fun and a good purchase. If you are new to the Gamecube, I would recommened buying games like Super Smash Brothers Melee, Tony Hawk's Pro Skater 4, Metroid Prime and Animal Crossing before getting Crazy Taxi. It makes a better "secondary" game that a main one in your collection, but is still great for some occasional fun.
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Wavebird my 50th Review. Well, this is my 50th review on Amazon. I saved this review for a special something called the Wavebird Wireless controller for the Nintendo 'cube. This is by far my favorite controller, even now with such greats as the SixAxis and the Wii-mote, I still love the ol' Wavebird. This device is well manufactured, it's almost indestructible. The 2.4 gHz technology is fantastic even today, having played with this controller almost exclusively for over four years it has never had a hiccup or any other sync issues. The Gamecube controller is probably the best of any generation of game controllers, I love it for the different shapes of the buttons. In a pinch I always know which button I'm pressing, the Wii-mote is the next best thing, but for hard-core gaming it's not my favorite of favorites. The competition controllers all use plain old round buttons that I always seem to hit the wrong button on when it's important. The battery life on this device is quite impressive. Believe it or not in four years of gameplay I've only changed the batteries two to three times. The only complaint that most have about this controller is the lack of forced-feedback (tremor or rumble). To tell you the truth, I've never liked that feature anyway, but many do. I think that the omission of that feature is the reason for the unbelievable battery life and for me I would much rather have the extended battery life. But, perhaps the big "N" should have made a tremor pack available for it for those who wish to have the feedback. Several key technical features make this controller superior to many of the competition: Two position R1 and R2 buttons allow you to zoom in on a target 50% or 100% if playing a shooter. Different shaped buttons lend themselves to better accuracy. Camera stick and Control stick don't "Click in" a feature that often times results in mistakes (at least for me). Simple key layout is easy to use and understand. Controller fits comfortably in your hands. All in all, this is a great controller. If you look at the competition (MS and Sony), they have both incorporated wireless controllers into their new game machines. I think the big "N" lead the way in this innovative field with a great controller called the "Wavebird Wireless" Highly recommended!
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Best GBA micro purchse ever. Read why. So this is the best purchase you can make for your GBA micro. Why? Well as you probably know, at this point in time it's near impossible to find faceplates for Gba Micro. You can't get them from Nintendo even anymore. This product happens to contain a new one that has the added bonus of having a "sun shield" attached to it. While not using it to block the sun or whatever it's designed for, it has the added bonus of covering up the micro faceplate to help protect it from scratches. It also includes a nice foam zippered case, a rubbery type console sleeve and some craptastic headphones, car charger and some other junk. You can find this on an auction site for 20 bucks. Get one while you can.
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Great system. Don't lsiten to the ignorant people say "OMG! THis game is teh kiddy!" or "OMG teh graphics suck!" because their wrong. The gamecube was not designed for any specific age group, and people of ALL ages can have fun with it. Nintendo offers it's great First and Second Pary titles, but limited 3rd party titles(which is the only problem, but 3rd party games are not as good anyways). And as for the graphics being bad, their not. The graphics on the gamecube are excellent, rivaling those of the XBox and easily surpasing the PS2's. The gamecube's CPU is actually faster than the XBox's.
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Pokemon Silver and Gold. Hmmm... Silver and Gold. These games will make you happier than silver and gold (unless you have a lot of silver and gold). What's new? If you don't know I'll tell you. Ye who are hardcore pokemon fans please tell yourself these things that you memorized by heart. First, over more than 100 new pokemon (so there should be over 251 for you to catch). Second, there are male and female pokemon! That's right! And you can breed um too. The breeded pokemon are stronger than there mom and dad when they were it's age. ALSO, sometimes when you breed you'll see new pre-evolved pokemon. Third, new way to organize items and it tells you what they do to. Fourthly, you have a new pokedex. Five, new towns to visit, new trainers to fight, a new rival, and new badges for you too win. Six, a day and night clock that's internel in the game pack that keep's time! It's helpful beacuse some pokemon only pop their heads out at diffent times of the day and diffrent days of the week. Lastly and samely, like the Blue and Red versions, Gold and Silver are differnt. For instence in Gold you can catch Ho-oh but not Lugia and in Silver you can catch Lugia but not Ho-oh. Both are new pokemon and you have only one chance to catch them. Happy gameing
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Ol' School + Nu School = TRUE School. I've been a fan of this series since NBA Jam for Super Nintendo and with this new version i can tell you that you will become a fan too, if you are not yet... The biggest addition for this new version is that you can play with some of the greatest players of all time like: Magic, Wilt, Bird, Clyde, Doc J, etc. You will find new moves, new dunks and now you have different shot styles. Some of the characters of the first vol. are still here like Stretch Monroe and now he is faster (in the first version he wasn't only slow but weak on the dunks), now he is the player you expect him to be. You can create you own team mixing NBA stars, NBA legends and Street Legends, imagine a team with Shaq, Stretch, Magic, Dominique and AI???? The difference in this vol. 2 is that your team can only have 5 players, i would have liked a bigger roster. A new game mode is "Be a legend" in wich you create a player and a team and start playing against street ballers and legends, all over the country, and in different challenges like games without gamebrakers, only dunks, etc. The game also includes a new and revamped "create player" mode, this new version includes whole lot more looks, and includes shoes, jerseys, haircuts and more. The music is good too, in the first version the soundtrack included several songs from The Herbalizer(from the prestiguous Ninja Tune label) that was great, now the soundtrack includes Talib Kweli and Dilated Peoples (both from Rawkus), Pete Rock & CL Smooth, Lords of the Underground and Black Sheep, hip hop fans can you ask for more??? One last thing, for all Knicks fans the roster includes McDyess, this is a good chance to see him on uniform and playing.
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Back to the ol' roots. Finally, a 'true' sequel to the greatest franchise known to man: The Metroid Quadrilogy. A side-scroller with extremely good graphics and we finally get to find out the events that happened on planet SR-7718. Here's the plot: Samus Aran still trying to destroy the infamous blood-sucking parasite known as the Metroid. But now, Samus got the horrible X Parasite into her suit which prevents her from exiting it. Samus now shows off a new suit which is blue because of the parasite which takes over her original old orange space suit. This matches near the lengths of other great side-scrollers such as Sonic and Mario. Samus has been missing in action for over 8 years. Was it worth the wait? You bet your sweet... it is. My grade:A no plus here because a little repetive after you end the game.
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Excellent Zelda Adventure. In 2003, after Nintendo's first try bringing Zelda to the Gamecube with The Wind Waker, the game suffered mixed reactions from fans. Some loved the new art style, while others moaned about its childish look. Zelda fans would have to endure several delays and ultimately wait three years for the next console title. Fortunately, Nintendo came out with The Minish Cap for the GBA in 2005 to keep fans occupied. Nintendo began to release tantalizing images and trailers for their upcoming Zelda game. The return to the traditional art style promised that Twilight Princess would make all the fans happy. (Note: I will not summarize the game's storyline in this review.) Let's start off with controls: after the numerous delays, Nintendo decided to move Twilight Princess (which was originally a Gamecube title) to their next-gen console, the Wii. However, Miyamoto assured the fans that had already pre-ordered the Gamecube version that it would be released as well. For the Wii version, the game was quickly revamped with the Wii remote in mind. This caused the Wii version to identically "mirror" the Gamecube version. But since I am reviewing the Gamecube version, I'll talk about its controls. The game controls in a very similar way to the Wind Waker. The item, map, and quest status screens were redesigned somewhat, though. Twilight Princess' graphics feel very nostalgic for Ocarina of Time. It show a lot of improvement, with backgrounds that look very crisp and detailed and features more life-like characters. The game is definitely the most cinematic of the Zelda titles to date, with dramatic and epic cut-scenes. Some levels and areas like the City in the Sky and the Sacred Grove feel very Miyazaki-inspired in their art design. The music and sound department is good, not great. The game features many remixed Zelda songs from games like Ocarina of Time and A Link to the Past. It's new songs are very good but aren't nearly as catchy as songs from, say, Ocarina of Time. I don't find anything wrong with the lack of voice acting (I like to read!), but it is getting to be a trait that is a little conspicuous at this point. On the other hand, Nintendo is staying on the safe side by not risking their luck with voice actors that could sound really stupid in the English dub ("Excuuuse Me, Princess!"). Last but not least, difficulty. For the most part, the game isn't that hard. It has a couple mind-bending puzzles, but the its real focus is action and adventure. The dungeon bosses are awesome but generally easy, too. Because of this, I would not say buying a walkthrough is worth it for this game (for games like Zelda II, it's a different story!) Overall, this is the game the fans wanting a true sequel to Ocarina of Time were waiting for, go out and get it! And for all the rest, go and buy it too, I'm sure you'll enjoy it just as much :)!
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Pretty good. What's different this third time around for Sega's little blue ball of extremity? The hook in Sonic Advance 3 is that you can play as any two of the five heroes (Sonic, Tails, Amy, Knuckles, and Cream) at the same time with a friend controlling the second character on a second GBA. The catch is that in single-player mode, you can't switch to the secondary hero; they're mostly just there for backup and show, and to help you perform special combo moves unique to each duo. The way you progress through levels has also changed a bit as well. Rather than simply moving from act to act in a linear fashion, the game now features a "hub" world that connects each stage's three acts and boss level. Hub worlds also contain mini-games-if you can find them-that earn you bonuses like extra lives. But despite these changes, the basic Sonic 2D building blocks-the straightforward "go right and go right fast!" gameplay-are still the foundation, and the tendency toward repetition (it's all springboards, loops, and grind-rails in Sonictown) won't win any new fans for the franchise. Aside from some garish tunes in the Toy Kingdom, the game sounds and looks great, and the use of color and character animation is a step above even the already sharp-looking Sonic Advance 2, but the series is definitely losing momentum. The hedgehog species is heavy on attitude but has a hard time with evolution.
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Tricky, Fun, and Exciting. This game is a lot of fun! But in order for one to not get bored quickly of this game, be sure to play it in short sequences and sessions. The graphics are awesome and even though the game play after you beat the game is not very fun, it might be a good idea to rent this game if you are a player who plays one game at a time. But if you are a player who plays one or more game at the same time, buying this game would be a good investment. Even though parts might be more suitable for younger children, your children will most postively need a parent's help on some parts of the game! Over all, the biggest complaint I would have about this game is the lack of extra game play after you beat it. *Happy Holidays!*
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This would be a wonderful game to play no matter how old it is. I love all the Zelda games so I am partial to giving perfect scores to this series. This was the first Zelda game I had ever played and I was caught from the first time I turned it on and went down to the shore to get my sword and start my adventure into the world of Zelda. The world is large with lots of fun areas to explore and a fun side quest that has you walking all over the world, but wanting what was at the end. I made lots of notes and ended up making a guide for it. This is a timeless game that will endear you as well.
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A Criminally Underratted Mario Masterpiece. Super Mario Sunshine is a black sheep, an odd duck, a quirky gemstome. SMS is one of those games that takes an incredibly successful formula from Super Mario 64 and makes just enough weird tweaks that it feels like a game that is amazing, but in an odd place placed next to its predecessor and successor in 3-D Mario lore. The story is the first strange difference. No longer is Peach the helpless damsel in distress that spurns Mario's quest. Sure, she gets kidnapped a few times throughout. However, this game is about Mario's vacation ruined by an evil doppelganger who has become a vandalizing, littering fiend on Isle Delfino. When Mario arrives, he embarks on a subsequent adventure to clear his name while restoring sunshine to his tropical island vacation destination. Sounds bizarre, doesn't it? Yeah, it is, but for some reason it works! I enjoyed it quite a bit and some familiar elements do come into play, but even those are employed in unexpected ways. It made the story aspect of the game a little more interesting than the run-of-the mill Bowser-kidnapping-Peach Mario story we're all used to (not-really-a-spoiler-but-kind-of: it does go in that general direction eventually). Granted, story is not the most prominent theme in any Mario game, obviously. However, this one is compelling enough, and pretty clever. Because of the tropical vacation premise, Mario's adventure is entirely confined to Isle Delfino itself. OUT are the magical portal paintings of various settings, like in Mario 64. IN are very diversified levels, but all of which sport some sort of Tropical Island motif. Again, this is NOT a bad thing, and I have tremendous nostalgia for all of the levels of Super Mario Sunshine! From a family vacation theme-park, to a bustling and charming seaside port, to a magical cove filled with native citizens with seashells for clothes and massive shells for homes, plus MANY more, EVERY level is incredibly unique, memorable, and FUN! Even after all these years, I still goosh over the ridiculously killer level design and unique challenges to get the sunshine. The gameplay is another thing Sunshine does different. Sure, the super intuitive, responsive acrobatic controls are all still in Mario's repertoire; but there is a huge wrinkle in the gameplay in the form of the FLUDD canon, a backpack water pump that Mario uses to clean the goop and grafiti that "Shadow Mario" left in his mischievous wake. The FLUDD's mechanics are easy to grasp and it is a BLAST to use! It is always surprising and awesome, how the FLUDD comes into play when solving the game's numerous puzzles, boss fights, and anything else you can think of! The Starshine bits to collect all have unique challenges that are always fun, and quite varied. This game really does build on the brilliant ideas first created in Mario 64, and later continued in Super Mario Galaxy 1 & 2. Even Yoshi makes an appearance or two, but he is the only thing not implemented very well. The graphics are all amazing, in that immediately distinguishable, stylized Mario sort of way. The different levels are all unique and colorful, and the animations are great! The sound effects are top notch and, as in any Mario game, the music is catchy, memorable, and excellent. I have no complaints in these regards. Super Mario Sunshine is a special game I hold near and dear to my heart. Many people dissed it when it first came out, but I gave it a fair shot, and was NOT disappointed. Even all these years after, Sunshine is a game that captures the heart of the 12-year-old that played it way back when, and the heart of the 20-year-old gamer who loves great games, period. Even now, I would recommend buying this fantastic 3-D Mario black sheep, and enjoy it even amongst the current generation bests. It does so many things differently than you'd expect from Mario, but it does them as masterfully as any mainstay element of the classic Mario games, and feels just as special as a result. Buy it, play it, LOVE IT!
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Beware of this system. I purchased a brand new factory sealed Sega Genesis 3 over 8-months ago. It is very light weight and compact compared to the earlier versions. However, in decreasing size and weight Sega has also diminished the quality. I was very excited when I first recieved the Sega Genesis 3 console. Unfortunely this excitement quickly faded. After plugging in the controllers to the connection port over 3-dozen times, the ports began to pull away from the exterior casing and pushing inward where you could not even plug in the controller anymore. On top of this the controller ports are fastened to the power switch circuit board which also pulled back with the ports, causing the power switch to become inoperative. After removing the casing and leaving it off permanetly, I was then able to plug the controllers into the exposed ports and use the system correctly. Obviously this is not the way you want to use or care for your BRAND NEW system. Now that circuit boards are exposed they are susceptible to far more complications with dust and possible component detachment. Could this issue have been a once-in-a-million fluke? Sure, but after spending over $75.00 for the brand new Sega Genesis 3, I will not take a chance at purchasing another, due to the fact that it does feel rather fragile and flimsy. I would recommend the Sega Gensis 2 over this model or even take my chances with the new&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Officially-Licensed-Sega-Genesis-Gen-Core-System-w-20-Sega-Games-Built-in-Cartridge-Slot/dp/B002SLZSC4/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Officially Licensed Sega Genesis Gen Core System w/ 20 Sega Games Built-in & Cartridge Slot</a>.
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Excellent game. I just finished this game finally (it took me about 18 hours!), so I thought I'd write a quick review. Firstly the graphics and sound were excellent, and some of the best I've seen and heard on the GBA. The gameplay consists of lots of shooting, jumping and exploring. The main character, who is very nicely animated, is contaminated from the start of the game which means there's a permanent 'timer' counting down to her death which is reset in numerous save rooms. I though this might be irritating initially, but it didn't bother me during the game. The fact that the save rooms are common means that Scurge is a good game to play in short intervals of 10-15 mins. Some people comment on the isometric perspective and awkwardness of diagonal movements. This did cause some problems in places, but it didn't spoil the game for me. The advantage of the perspective is that the rooms you explore feel much more real than if it was a 2D game and this does improve the atmosphere a lot. As you progress through the game, the action becomes very intense. You have 3 guns meant for killing 3 different types of enemy (energy, organic, robot), but late in the game you're often attacked by all 3 types at the same time so you have to quickly cycle through your weapons picking out the right targets. The enemy attacks are continuous through the game (the aliens respawn when you leave a room), but the variety of aliens keeps things interesting. The final boss stage is especially intense, but it leaves you with a sense of achievement when you're done.
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Live the movie. This game is really fun on the Game Boy Advance. While it may not have the graphics of the bigger game systems it does sport that awesome SNES graphics for this highly addictive and fun Spider Man game. Spiderman moves like you wouldn't believe. He's nimble, fast, and has really great lookin moves and techniques. My personal favorite being the swing down (r+A) If you loved the movie (like I did) and have the awesome toys (like I do) this is the obvious next step to living out your fantasy of being the world's favorite wall crawler. The game is also challenging so it will give you your 40 bucks worth. It's also fun to collect the Gold Spiders and take pictures during the game. I don't see why anyone would give this game a bad rating, its adventure/action gaming at it's best. A rare Gem for the Game Boy Advance. P.S. The reason it doesn't contain the cooler villians such as Lizard, Doc Oc, Venom, or Carnage is because they may be used in future films and future Movie Games. BUT at least it has Green Goblin!
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The Nintendo Wavebird the Nintendo Controller to have. I am a huge fan of Nintendo and I love their products, I would even say I'm a Nintendo enthusiast because I love a lot of what Nintendo comes out with, and thats video games and other related accessories. Sure granted all of there items are made in China and Japan. But they are awesome and usually stand the test of time. The Nintendo Wavebird is one of the best wireless controllers on the market and is starting to become rare since the Gamecube was discontinued in 2007. So why the wavebird you ask? Well, for one this controller lets you play games from the comfort of your couch, chair bed etc, in any part of the room with ease. For a while I just used the basic wired Original Gamecube Controller and on some level I feel bad that I gave that up since the controller came with the system and it matched the system plus it was from Nintendo. I am a little mad Nintendo never thought of making colored Wireless controllers for example purple wireless controllers in the first place because I think they could've sold the GameCube for more money and made way better sales in comparison to what they made initially to there competitors aka Sony or Microsoft, it would've put them way ahead of Sony or Microsoft. I was never truly happy with my PS2 or my Xbox they're cool systems, and the controllers are great but I don't like the fact that A.) I had to mess with cords and B.) I had to use a wireless Logitech controller for PS2 and they never came out with any wireless solutions, sure there's generics but I love first party but thats Sony and Microsofts loss. The controller, is really cool it uses Radio Frequency or RF to pick up a signal I have a phone that has wifi and 3G. Never had any interference, though I find it interesting that if you were using more then one controller and had two or more controllers on the same channel it would mess things up, but then again it makes sense. But when I am using more then one controller I always make sure the controllers are on different channels, only thing I don't like is the fact this controller only came in two colors Grey or Platinum. Which is a bit annoying to me, but what can I say? If I paint them then it takes away from the value of the controller. These controllers are so much more convenient then corded controllers. Granted they lack a rumble feature. I got these controllers because you can play wirelessly and up to 100 hours of gameplay and it's better then messing with cords especially if your in an area where there's a lot of traffic and controller cords get tripped on. Though when I use the Corded version I didn't have to worry about batteries, and the corded versions last longer because of not needing batteries. If only Nintendo had made these controllers with a rechargeable battery pack like they have with the Wii U. But nobody was really thinking of that over at Nintendo back in the day. Overall I highly recommend this controller its worth the money. I paid $25.00 each for each controller which I bought one at a time and thats a $100.00 investment I made and it was well worth it.
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so it makes perfect sense that it should tone down the difficulty. A lot easier than I expected it to be, but the Game Cube was geared toward kids, so it makes perfect sense that it should tone down the difficulty. The sailing part is the most relaxing part. Sometimes I fall asleep in the middle of it and am surprised by pirates attacking my ship or having arrived at a destination. The Zelda puzzle solving is always fun. The A.I. is particularly more enjoyable than in most. Princess Zelda has a lot more personality in this one than in others and doesn't play just a cutesy damsel in distress until half way into the game.
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RE4 is definitely going to earn a place in history as one of the best games of all time. What can I say, as a Resident Evil fan for years and years of the classic style games (RE1,2,3), the series reinvented itself in a different way with a new taste. Overall, this game revolutionized not just the Resident Evil world but how games are built up to this day. RE4 is definitely going to earn a place in history as one of the best games of all time. Fairly long with TONS of replay value. While RE2 is my favorite game, RE4 is definitely not far behind. RE2 will always have a special place for me as it was the game that introduced me to the series and the classic fixed camera angle. RE2, REmake and RE4 put the rest of the series to shame. Plot and Gameplay are amazing. Go pick it up!
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FPS Perfection. After the surprisingly enjoyable Metroid Prime I was expecting good things from the sequel. ...I got them. Better graphics, way more detailed. A way more engaging storyline. Incredible level design. Weapons, weapons and more weapons. The bad? Nothing really. Everything that was great about Prime is back in the sequel only better. I will say this though...if you thought the final boss from Prime was hard, then the boss from Echo's literally almost made me pick up the tv and throw it through the window. If you have carpal tunnel then I suggest you skip this game. Otherwise... Beautiful. Excellent storytelling. Definitely worth the time and frustration it took to finish it. Highly recommended.
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get it or be a looser. the memory card 59 is a must have unless you like you play a game over and over untill you get to the last level and on some you will have to play for over a day to get to the last level! now we have seen memory cards for every system including the xbox. now 4 mb isn`t much but when you are only saving a game and not making a game to put on there it is enough. but if you are a big gamer and got a lot of games for the gamecube you might want to go with the sd memory card adapter. it will be able to hold 64 mb of space! but all of that space will come at a price for one thing i am sure it is only an adapter for a flash memory card. so the adapter may be cheap but you have to pay for the acual storage speratly which can cost a lot of money. so if you just want to get started with a good size of memory or you don`t plan on getting a bunch of games get this memory card. you proble have noticed the 8 mb memory cards that aren`t made by nintendo. they might hold more and might be cheaper but don`t get them! they could break easily and you might loose you data which if you are playing a long game and you are almost done you definetly don`t want to happen. i would recomend this to anyone that has a gamecube. it will be esential for the gamer even if you don`t plan to get or play many games on the gamecube it realy does get boaring playing the first level every time you play your games. when i preordered my gamecube I got this exact same thing with it. now it was in a prearrange package but i would have gotten it even if i didn`t have to. so if you are gettng the gamecube get this with it!
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start your KART. ( my son is going to do this review) hi my name is Andrew and I am 12 years old. this game is the coolest racing game to ever hit GBA. in the game you can be DK, bowser, mario, luigi, yoshi, toad, princess peach, and wario. as you fight and race your way to the finish line! as you race you will be able too pick up weapons like ( I am only naming a few of them)the red shell, green shell, spiked shell, lightning, star, and much more. once you have a weapon you can shoot it at your target! you have to be in 4th or under place to get to the next level but that is only if you are playing for a trophy. you can do a Quick run insted or a time trial if you want to pick any level. my favorite people to play as are yoshi, luigi, and toad and I use other people to play too. well all I can say is that this is a good game and that you should buy it. oh and it also one of my other friend's favorites too her name is Claire. remember this is a fun racing action game it is really fun!
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Now you know you're getting old when you remember. ...how Street Fighter II Championship Edition was too fast. What can you say? This is an older classic transported over to the Dreamcast. If you've only been playing games like Capcom Vs. SNK series or any of the more recent fighting games, you will be disappointed with Last Blade 2; it's practically expected. If you're an old school gamer that still remembers when the Neo Geo game system cost well over $700 and its games were selling for $200 a pop, well, you're going to be pleasantly surprised as the nostalgia overtakes you. It's a fun game, if you take into consideration that it is an older title. I kind of like not having projectiles getting tossed like tomatoes every two seconds. It's a rather refreshing change of pace; god knows Capcom Vs. Marvel 2 is a little on the jading side with thirty different power blasts coming from every which way all at once. In essence, Last Blade 2 isn't exactly for the young, because the graphics and gameplay are dated, given. However, it shouldn't be dismissed out of hand. It's like a litle piece of history revived. Older fans will be thrilled to play this again. Younger fans may be, too, if they can get past the glam and bam of today's games. By the way: Hibiki does shows up in Capcom vs. SNK 2, and she can certainly dish out a ton of punishment for a little sprite. ^_^
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Bought this for the water simulation - Fantastic game. I purchased the Gamecube because I have small children and Nintendo consoles are the only machines with decent content for that group. The only game I have for myself so far is WR:BS and I love it. If you enjoy challenging race-style games you will love this game. The feel of racing over water is very very good. The only complaint I have is that you should not be able to ride with a wave doing around 100 kph. The world (dolphins, helicopters, and waves) seems to follow you around regardless of your speed. It is primarily an arcade game rather than a simulator, but it is great fun. I am happy with my console purchase, and this game shows off some pretty good grahics and physics for it.
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Only the original. This is, in its essence, the GameCube controller. The only differences are that it has a much longer cord than the original one (10 ft, or 3m, about the length of the PS2's, maybe longer), and it has been specially colored white for use with the Wii. I never owned a GameCube, but as soon as I started playing Wii the first GameCube game I purchased was The Legend of Zelda Collector's Edition. Naturally, I needed a GCN controller to play, so I ventured to my local GameStop and bought a used black one. I thought it was great, but the short cord really made me use it less--especially since I eventually purchased the WaveBird. I decided to give this one a try, and for my first test played Brawl. It was simply fantastic. The actual product is a Japanese import straight from Nintendo, and the box and instructions are all in Japanese (save for the obligatory English titles). That's not much of a bad thing since all you really have to do is plug and play, and everything on the controller is in English. I sold the black one to help fund this, and it was well worth the extra money, if just for the longer cord. I can sit far back from the TV as I do with the WaveBird, but now with one longed-for feature: rumble (or vibration). I was hesitant in purchasing this because other reviews didn't mention rumble, but I guess I should've known since this is Nintendo's original GCN controller, redesigned for the Wii by making it with a longer cord and in white. The white color really adds some dash and goes well with a white Wii. Though I personally wish Nintendo would come out with a WaveBird 2 with rumble (or just the regular controller, but wireless), this is pretty much the next best thing. Yes, this controller really makes that much difference for Super Smash Bros. Brawl and Mario Kart Wii.
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AWESOME SYSTEM. Yes, you read the title..I was blown away by this system when I recently purchased it in early August, 2000. I've been playing PSX, and PC games for a year. I own many PC titles such as Quake 3, Unreal Tournament, Need for Speed High Stakes, Motocross Madness 2, running on my CL Nvidia Geforce 2 DDR 32MB videocard and the graphics are great. The Dreamcast competes to the PC games right by the side, possibly better games in terms of enterainment and ease of gameplay. I went out and bought 10 games and I'm obligated to purchase more! Virtua Tennis, Crazy Taxi, Sega Bass Fishing, Soul Calibur, and Resident Evil-AWESOME! The games for the Sega Dreamcast are fun, entertaining and not to forget, the awesome graphics and sound that come packed in the console. Bottom line, you can't loose with a Sega Dreamcast!
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Excellent family game. I have played this game twice all the way through with my six year old daughter. The first time we played, she was 4 1/2, the second time we played she was six. Both times, both of us enjoyed it and played steadily through. The graphics are good, the puzzles are reasonably simple, the storyline is easy for kids to relate to, and the play and controls are appropriate for challenging adults without being the least bit frustrating. In order to avoid being frustrated at all with the game, I would advise having a walkthrough, but I would advise even more to go ahead and get the player's guide from Nintendo Power. It'll add a little more to the price but while you're controlling the character, your kids can look through the book, enjoy the pictures, practice their reading skills by guiding you along, and boost their self-esteem by being the authority while getting through the game. If you're just a gamer and you want to play this by yourself, you probably won't find it nearly as compelling.
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Awesome for Yuu Yuu fanatic. This is a great/must have game for all Yu Yu fanatics. Over all it's a great play and must have collection. The game is kinda like Final Fantasy Tactics but much more simplified version. Though there are a few area I wish it was better but as far as it goes, I say it's pretty darn good. Graphic is cute and nice, better that the Spirit Dectative one. 10-11 characters to play with, and you take 5 into battle most of the time. All character uses their signiture moves from the animation/manga. The only few things I wish they could have done better are...do some kind of bonus/cheat thing for Genkai so that you can keep her alive all the time because they sure kill her fast in the middle of the game. Make Kurama stronger, cause he really is a powerful character in the animation. Take off the level cap and even Special skill cap cause lvl only goes up to 32. OVer all it's a great game, I guess maybe it's not as popular as FF games here in the USA and that's why they didn't go all out for it. MUST HAVE FOR YUU YUU FANATICS
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Inventive and fun GBA side scroller. With the list of new (and good) games for the GBA dwindling down more and more, it's nice to see an original, inventive, and most of all fun, platformer making it's way onto Nintendo's classic, beloved portable. Drill Dozer features simplistic graphics and gameplay at first glance, but it's so darn addictive and easy to pick up and play, along with it's charming art style, that you can't help but love it. You play as a girl looking to avenge your father by piloting a mechanical drill and taking on some baddies, upgrading your drill, and solving a few puzzles. The drill upgrades make your drill more powerful so you can go through thicker walls and barriers, and there's lifts and blocks you need to drill into to advance around the area. As an added bonus, the GBA cartridge has a rumble feature built inside which works exquisitely well and adds to the gameplay, which in itself is a nice touch (I haven't seen a rumble feature since Perfect Dark for the GameBoy Color). The only real downside of Drill Dozer is that it's too short, way too short, and may be too easy for long time platform players. Despite that though, Drill Dozer is a worthy addition to your GBA library, and even if you have a DS you should give this a look.
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Great game. Awesome long lost final fantasy game! Too bad nintendo decided to send over mystic quest to the US instead of this one when they came out with it! I bet they would have made a lot more money! They job system is a lot of fun and the game is classic final fantasy. Tons of hours of gameplay, great soundtrack, and a fun job system makes this one a must have for anyone who loves the final fantasy franchise. Extras added for the advance version make it that more fun like more jobs, an extra dungeon, and better translation then the playstation version that came out years ago. If your a fan of final fantasy, this is not one to pass up.
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Wonderfully addictive puzzle game! A classic. This game is incredibly simple yet dangerously addictive... Basically it is a game of cat and mouse; you have a rocket positioned on the game field and you have to lead 'chu chu's (mice) to your rocket by placing arrows for them to follow. If you (or your opponents) lead a 'kapu kapu' (cat) into your rocket, you lose a third of all the mice you have collected so far. Whoever has the most mice after three minutes wins. Throw in the fact that some mice trigger special events (mouse mania, cat mania, speed up, etc.) and also that you can only place three directional arrows at a time and you have a fantastic, fast-paced puzzle/party game that should be in any self-respecting Dreamcast owner's selection. The best moments in this game are those panic-stricken moments when you have 10 seconds left and you're losing by 100 mice. Can you lead that cat to the winning rocket in time and take the lead? Only one way to find out... While the game has brilliant puzzle and challege modes that will keep you occupied for a while, the brilliance of the game lies in it's multiplayer modes. Play with up to four players (two teams of two or four single players) on one Dreamcast for ultimate party fun (and black eyes, if it gets out of hand, and it usually does!) or, if you can't persuade your friends to join you, play with three other people online. The online play is excellent. Lag is definitely a factor, but you just have to get used to the fact that there is a delay and treat it as a challenge to think ahead. The online menu interface is very simple to use, and it is easy to find and play your friends up in North Dakota or out in Oklahoma. The server lets Japanese and American players play simultaneously, and surprisingly the lag is no different to when all players are local. Sadly, there is now a slew of other online games, which means interest in Chu Chu Rocket (a pioneer in Dreamcast online gaming) is waning. There are a loyal group of followers who play online, however, and it isn't too difficult to get a game or two, especially in the evening when the server is at its busiest. During the day the chances of finding someone to play a game is remote, although if you hang around for a few minutes you can usually bump into a lost soul from Tokyo who's willing to take you on. There is a ranking table for online players, but you'll have to win over 6000 games if you want to take the #1 spot! You can still enjoy the multiplayer mode on your own using the computer AI, which is generally very intelligent. You can set the level of difficulty to suit your skill level. The puzzle mode should not be overlooked, as it has some very interesting (and frustrating!) puzzles to complete. And if the many puzzles aren't enough for you (I'm at #79 and still going!) then you can make your own. If you think they're good enough you can upload them onto the Internet for other players to dowload and try, and of course you can download other people's puzzles. There is also a 'stage challenge' mode where you have to finish 24 challenges as fast as possible. This is much easier if you persuade a friend to help you. You can upload your times onto the Internet to see how you rank in the world, but don't expect to see your name near the top unless you're prepared to spend a lot of time perfecting each challenge. The graphics of the game are quite sufficient. They're simplistic and colorful; they are in full 3D, too. Although they aren't exactly pushing the Dreamcast to its limits, they are perfect for the game. One bonus is that the game only uses 3 blocks of your VMU memory card space, so you can use those precious 197 remaining blocks to save those VMU-hungry games in your collection. This game is well worth the money if puzzle/multiplayer games are your thing. If you hate all puzzle games then don't bother, but if you are looking for a departure from your usual Dreamcast gaming then you will undoubtedly find this an enjoyable game to own. It simply oozes fun all over, something many newer games lack. Go for it, you won't be disappointed as long as you don't expect an earth-shattering gaming experience. If you want a simple, frenetic game to pop into your Dreamcast every now and then and relieve stress, this is a must-have.
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DO NOT PURCHASE (especially smash players. Zero durability. It's said that the average competitive melee player goes through 2-3 controllers a year, this controller lasted roughly a week. While it worked fine in Rivals of Aether, the first time I played Project M with it the control stick broke. If there were an easy way to repair it I would recommend it because of the ease of the buttons but alas this is not a flaw that can be forgiven. Even if this is your only option at any given time I would say to wait for a Nintendo one or simply another brand. It may be half the cost of a nintendo controller but it only lasts a small fraction of the time.
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Awesome, epic, and very fun. Pokemon Ruby Version is a super awesome RPG for the Gameboy Advance. This game has TONS of Pokemon that can be caught in the wild. You can also use Gameshark cheats to catch any Pokemon from Generations 1 and 2. The cheats don't work for Generation 3 Pokemon, but that just makes the game more of an adventure. The game has beautiful Super Nintendo style graphics and music. It has lovable characters, awesome and adorable Pokemon, cool villains, and an epic fight against Groudon. Another thing I like is that the villains called Team Magma are not nearly as evil as Team Rocket. Team Magma are mostly bullies. My favorite party that I used was Vaporeon, Blaziken, Arcanine, Roselia, Machoke, and Spheal. I love this game. It's superb in every way, and it's one of my favorite games in the Pokemon franchise. I highly recommend this game to anyone.
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TR: Chronicles Review. Chronicles is clearly the most refined and engaging Tomb Raider game to be released so far. It has some unique play mechanics as well as some intresting and fun levels. The only problem is that the core gameplay is basically unchanged. You won't find anything new or exciting here, just more of the same, which depending on how you look at it is a good or a bad thing. In the end if you think you haven't gotten your fill of Lara and her boobies than by all means pick this one up, you'll enjoy it. On the otherhand if you have gotten tired of the formulatic and traditional TR formula, then leave this one alone. You won;t find enough here to draw you back in.
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Easily the BEST Dreamcast game released. Shenmue is the game that really got me back into gaming. How is this possible? It does something no one has been able to do correctly until now---create a living virtual world that is not only interactive, but open ended enough to allow plenty of freedom for the player. I made the decision to buy an XBOX on launch day partly due to the fact that ShenmueII would be available for it...again, something I've never done before for ANY gaming system! I had purchased many DC games before Shenmue as was thoroughly disappointed or bored with them. When I bought Shenmue, I found myself so engrossed in this epic game that the hours would pass by without me even consciously knowing it...something no game was able to do for me since the 16-bit days. For that alone the game ranks very highly. Anyway, you've heard me rant about how I love Shenmue, but what's it about and how does it play? The game is about a young Japanese man who's father is killed by a mysterious man. The young man (Ryo) takes it upon himself to avenge his father's death and herein is the beginning of this awesome adventure. The game is similar to a role playing game in that you build skills, solve some minor puzzles and do LOTS of questioning of townsfolk and so on to get to the bottom of the mystery. Along the way you'll have the opportunity to not only focus on the quest and your physical martial arts training, but thanks to the open-endedness of the game, you can also play and have fun whether by playing actual arcade and parlor games, gambling in the casino, visting bars, or shopping for stuff and building your collection of toys! It all takes place in a third person point of view similar to Tomb Raider, but with incredible graphics and without the horrible control. Basically, you can do and see whatever you want. Some minor rules such as time of day and some physical boundaries exist, but nothing too restricting! If you don't have this game yet and own a DC, you must play it now. If you have an XBOX, be sure to buy SHENMUE II when it's released this fall!
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Another excellent game from Sega. This game originally appeared in arcades and it was popular enough for Sega to decide to release it on the Dreamcast. It's a good thing they did, as this is a brilliant game. The basic idea is to drive the streets of San Fransisco as a taxi driver (there are four 'crazy' characters to choose from each with their own car and driving style) and earn as much money as possible by picking up customers and performing 'crazy' moves to impress your passengers, who will then give you a 'crazy' tip (yes, the game does tend to overuse the word 'crazy'). The more moves you can pull off in succession (combos), the bigger the tips you customers will give you. There are two huge areas to drive around in this home version, with no limits on where you can go and how you get there. One of the courses is the same as the one featured in the arcade version, but there is another course that's exclusive to the Dreamcast, and it is just as good as the original. The courses are both very varied and interesting, and there are always new shortcuts to find and things to discover. For each course there are 4 options; drive for 3 minutes, 5 minutes, 10 minutes or play by arcade rules, where the time limit starts at about a minute and counts down until it runs out, but you get time added on for each customer you pick up. In all modes the customers you pick up will have a countdown above their head, and you must get them to their required destination before the time runs out or they'll jump out without paying. Get them there really quickly and they'll reward you with a hefty time bonus. There are many different characters hanging around the city waiting to be picked up, and thankfully you seem to have the monopoly on the taxi business in San Fransisco! The main goal is to earn an S-class license by earning over $5,000 in the arcade time mode, and this is extrememly tough! You can crank the difficulty level up or down by changing all the settings including traffic density, initial time limit etc., but if, like me, you consider that cheating, you'll stick with the regular settings and persevere until you finally get there. If you want to really beat the game you should aim to reach #1 on the record rankings, which means you'll have to get about $8,000 - that's no easy task! There is another Dremacast-exclusive mode called the 'crazy box' mode, and this is definitely one of the best apsects of the game. Basically it consists of 16 unique minigames (with more to unlock). For each section you are given an objective and you must complete it within a given time. Each one is hellishly frustrating (in a fun way), and you will find yourself staying up way too late trying to perfect knocking all 70 pins down in 30 seconds in crazy taxi ten-pin bowling. Completing each one is difficult enough, but completing them in a fast enough time to beat all of the pre-set records will destroy any remains of a personal life you may have. It's tough! The game benefits from having licensed real locations, such as Kentucky Fried Chicken and the Original Levi's Store all with real building styles and logos - it just helps to make it feel real. The graphics are excellent. The designers obviously didn't strive for gritty realism, but that's OK. The game's slightly cartoonish, colorful, over-the-top graphics work very well and give it a refreshing look. I have a MAJOR problem with the occasional lapses in frame-rate and draw-in, however. Every now and then you will be driving along and the game will slow to a near halt, and it will stop for a second while the Dreamcast wheezes like an asthmatic rhino with a throat infection. And if that wasn't bad enough, the background music will skip, then the CD has to reset and start the song again from the beginning, and during this the draw-in has receded to about 10 feet in front of your taxi so it looks like you're about to drive into an abyss of nothingness. OK, so maybe I'm exxagerating. But it IS a problem, and there's really no excuse for it. Most of the time everything runs fine, but maybe once every five or ten minutes the above scenario will happen. If, like me, you couldn't care less about it then it won't affect the fun of the game, but if that sort of thing bothers you then you probably should steer clear (pun half-intended) of this game. Control is excellent, the cars all handle very well. I have a Madcatz MC2 racing wheel and I tried it out, and although it worked nicely, the game is very heavy on the button-pressing combos, and I found it much more practical to use the standard controller. The game's physics are generally accurate, and collision detection is spot-on, which is a good thing since you will be involved in a lot of collisions. Unfortunately there is no online element of the game, nor a multiplayer one. It's a shame, because a multiplayer option would have been great fun. This is supposedly being rectified in Crazy Taxi 2, due for release some time in late 2001, so if you can't stand the thought of single-player-only gameplay then you might want to wait for that. The game does give you the option of challenging a friend in a way; the menu interface will remember records for up to 5 players on one Dreamcast, so you can take it in turns to beat each other's records and the game will keep track of who is better. The records section is excellent - you can sort records by name, track, mode, etc. It will even tell you the date you achieved each record and what taxi driver you were using at the time, and it can all be saved onto a memory card so you can carry on another time. This probably isn't one for the kiddies, what with all the reckless driving and the rude customers, who have no problem with telling you if you are a lousy driver. The background music, which comes from bands like The Offspring and Bad Religion, can quickly get repetitive - I prefer to turn the music off and play my own CDs on my stereo. The characters you pick up can also get a little tedious, as they're always repeating themselves. Apparently there are a lot of identical twins/triplets/quituplets in San Fransisco, as I often found myself picking up identical-looking people within minutes. There are some very nice touches in the game. Traffic is ultra-realistic, all the cars, buses, trucks and trams behave exactly as they would in real life (with the exception that they stop at stop signs and red lights and drive courteously...). If you cause a massive pile-up on the freeway, there will still be upturned cars there minutes later when you return, with the drivers wondering just what they did to deserve such a ... day. The game tells you how to pick up customers by showing a 'zone' around the person in which you must stop, then it will display an arrow indicating in which direction the customer's destination lies; when you are familiar with the courses you have the option of cranking up the realism by turning off zone markings and arrows, though this is for pros only! Despite its minor flaws, Crazy Taxi is a fantastic game that is superbly made. I can't wait for the sequel, but for now this will keep me occupied for most of my free time! Now it is available at a budget price, you would be a fool not to buy it. I give it a solid 4 out of 5; I would have given it 5 if it weren't for the minor annoyances that plague it. Overall, highly recommended: a must-have unless you really don't like racing/action games. The huge fun factor redeems it from its shortcomings.
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It's decent and it's cheap. I use this on a GBC (I had to break off a little plastic ledge that helps it grip the GBA) and it does pretty well. The brightness and adjustability work for me, and I mostly use an AC adapter or a rechargeable battery pack so the power drain isn't an issue. The glare is only a problem if you position the light to shine directly on the center of the screen... so don't do that and you won't have a glare problem. It still gives plenty of light if you position it towards the edge of the screen and point it at an angle. It tends to be a little loose (it can wiggle a little), but that's to be expected since I'm using it on the wrong device and I broke of that plastic ledge. All in all, it does what it's supposed to and doesn't cost a lot.
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Nice system. I bought this exact package from GameStop, but from an actual store, not online. They gave me their Accessory pack for free, which included a 2nd controller, two controller extension cables, a small memory card and a folder to put your games in. It was an excellent buy. The graphics are great and the games are fun! We love Mario Kart, and cheap (but good) used games are plentiful. For under $100 you can't do better! If you are a FPS-type player, maybe you'd be better served with an XBox (PS2 is too old now), but if you like arcade or puzzle games as I do, or you want games for your children to play, GameCube will not disappoint.
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The best I've seen. Dreamcast is in my opinion the best console out to date. Although no longer in production it is in the same league as Xbox, GCube and PS2, and it came on the market about 3 years before either of these. I have and Xbox and they are very close in graphics and gameplay(dreamcast may be faster). I actually prefer my dreamcast over my Xbox when it come to any games other than sports games where you may want the updated rosters for the game. But this roster differnce are pretty much the only difference I've observed. Also, this system is not as restricted with all those one player games like Xbox and PS2, it has more games you can play with your friends. So if you don't mind the fact that games are no longer in production for this system then it is one of the best, and it still has more games to offer than the Xbox does(more multiplayer games as well).
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FINALLY . For those of u who may have never had the chance to play the original legend of zelda for nes....u r in for a treat. This is by far the BEST zelda game and its coming out for the gameboy advance. This is so smart of nintendo to do. NES was my favorite system and it had some classic games on it. So now nintendo is remaking super mario 1, legend of zelda, excitebike, pac-man, donkey kong, ice climbers, xevious, and bomberman. How awesome is that! Esp mario and zelda! They have redone mario 2, 3, and world and they redid zelda 3. But i was waiting for the two classics-the original mario and zelda. Super mario deluxe for gameboy color was ok....but it cut the screen off which was annoying so this should be better. And the original zelda game will be the best!!!
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Fun but not what i expected. This game is not a waste of time or money, especially if you have a modem or a group of friends that have this game also. If you own pso 1 and 2, there are a few things you should know. one is that it is a completely different game and just because you like 1 and 2, doesnt mean u will like III. YOU CANNOT USE YOUR CHARACHTER FROM ONE AND TWO. this is a classic turned base rpg except with cards and a stage divided into squares (much like FF tactics). the arks play like monster summoners and call monsters onto the "chess board" whereas the hunters are only one person who equips weapons and fights with them. another "feature" is the dice. at the beginning of each turn, you roll dice to decide how much you can attack for. this is irritating. another difference between the two games is that in 3, the rare items are COMMON this means that if you always have wanted to see what a diska of braveman looks like, this is a way to find out. some items are so rare in 1&2 that you will never see them, that is a very cool thing about III. Finally, i have played both games and episode III's battles are a little long. if you don't own either, both are worth owning, but 1&2 is just better, thats all
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Great game; if I could play it. I played this game with my friends when I was twelve on my gamecube and it is so fun! The game is great to play for any age of people. And when I found it on amazon for a great price for my little sisters game cube I had to get it for her! I know this is a great game from past experience. But when we got it in the mail, and put it in to finally play, it didn't work. :( it sucks so much for a game you love not to work. I've never had a bad purchase from amazon, so this was really disappointing. Five stars for the game. Zero stars for careful shipping and caring service.
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Okay fighting crossover. Uusally, I really enjoy crossover media. I like crossover films, TV specials, and most of all, video games. Which is why I expected to like this game more than I did. I mean, it was okay. The fighting was fine, the combos were okay and all, but the game felt kinda boring. This is no Super Smash Bros. Brawl. The graphics, for one thing, are pretty retro. To be honest, too retro for me. The graphics just don't really compare to games like Tekken or King of Fighters. The graphics remind me of GBA video games. The plot is very, very simplistic and yawn-worthy. I expected something else, not just a random tournament where the winner gets a prize or whatever. As for the roster, I am shocked that no Mega Man characters made it. I mean, wow. Capcom really messed that up. I guess for fighting game buffs, this game will still be worth it, but I think the general players should stick away.
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Great product. This is a huge help for my SP. No instructions on how to use it though, but I figured it out quickly. First, the top pops open & that's where the magnifying lens goes when not in use. Not very obvious at first, but if you take a closer look, you might notice the tiny tabs on the top that hint at where it's supposed to open up. 1 thing to be aware of is this gadget grips on pretty tight to the SP & it fits on the top part of the SP, so you have to be careful if you want to remove it when not in use. The safest way to take this off I know of is to close the SP, gently pop off either the top or bottom tab, then the other tab & let it slide off the SP. Doesn't matter which tab you start with as long as you get them both off on the same side. That tip might be helpful for people who never used 1 of these before. :) Anyhow, this is an excellent product & I still give it 5 stars. :) Very satisfied... :D
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Pokemon Channel. I'd like to admit that this game is really fun. I was greatly excited when I saw the commercial for it. The thought that a new pokemon game for Nintendo Gamecube is out now was exciting! I rented it at Blockbuster a long time ago! Eventually I bought it and had a lot of fun raising and traveling with a graphical pikachu; meeting other pokemon, collecting pokemon cards in the game, and getting to watch new fun pokemon related channels every day! My favorite was "Shopping Squirtle" and Pichu. Bros.-wich is a cartoon about (not video game like,it was real animation) - about the 2 observant pichus you saw in Pokemon 3 the movie! You would like it too.
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Super fun and functional computing glasses . I had some hand-me-down Gunnars in the past, but they were more military-looking with sleek lines and metal frames. They didn't suit my personality at all and I wasn't too sad when I lost them during a move. However, I just took up work on a new game team and my shift is graveyard. I was finding the hours, light differences and the typical 8 hours working at a computer tacked on to my personal computer use to be making my eyes red, itchy, bleary and tired. And so, to Amazon I went, to search for some new computing glasses. These Gunnar glasses with retro nerdframes stood out to me immediately. When I saw they came in *fun colors* I was more determined to make these my pair. Although there are a number of complaints about durability, I know I can be careful with my peripheral goodies so-- I decided to go for it. I've only had them a few days, but here are my impressions: 1. I love the color! I got Ink, which I felt was fun enough to stand out but neutral enough to go with lots of other colors. It is just as expected, being just a wee bit more vibrant against my pasty nerd skin and bright hair. 2. The texture. The frames themselves have a soft rubbery coating that feels awesome to the touch and prevents the glasses from sliding down my nose. 3. The real reason we buy them: the glare reduction. It's fantastic! I can't say that as you wear them you think things look that different, or the colors look dramatically less blue, but the moment you take the glasses off - while facing any computer screen - you can't help but notice that they were really working to reduce glare. When you take off the glasses you see the harsh blue light and how much they were blocking. It's not unlike the difference between being outdoors with polarized lenses that aren't dark, mostly just polarized and very lightly tinted/mirrored, and then popping them off for a moment to feel the full blaring light of day. Yes, it feels that dramatic. Especially when you use a computer in low-light settings and the monitor feels a bit like your own tiny, rectangular blue sun. :-) 4. Quality-- I can't speak for long term durability, but I will update this review immediately if I experience issues. Other than that these glasses have a feel similar to my neon wayfarer Oakleys, which I got in New York about four years ago. When I first held those glasses I thought they felt cheap compared to the Ray-Bans, but the salesperson explained how they were collapsible and flexible, etc. I got used to them and found I prefer their lightness. I have yet to have those shades pop apart on me so my hope is these will stand up fine, despite being light weight. 5. Smudging-- Others complain of smudging but I have had zero issues. Maybe I am fastidious? I don't know. I have really oily skin and leave blatant prints on everything I touch but... if I don't touch the lenses they don't get smudged. I gently remove them from my face by gripping the arms and then I gently place them in their case or on my XL desk-length mousepad. No issues. When I do have to clean them - to remove dust - my old Sunglasses Hut spray and wipe works fine. Some things to note: I have an average-sized female head. These fit me perfectly. They do not squeeze near my ears like some glasses can. Anyone with a larger or wider head might be saddened by the fit, which would make the glasses painful to wear for long sessions, and could well be the cause of frame stress which could cause breakage that others have experienced. Just a theory. And looking at the hinge and arm construction - these don't look at all adjustable. Unless you can try them on in person - or are confident you have a head size that is "average female" or smaller - you may want to look for a different style. Also, I bought the nice Gunnar case at the same time as the glasses (<a data-hook="product-link-linked" class="a-link-normal" href="/Gunnar-Optiks-GAI-030102-Gunnar-Eyewear-Case-Black/dp/B008C80EFI/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Gunnar Optiks GAI-030102 Gunnar Eyewear Case, Black</a>). It fits width-wise, but the glasses are too deep and for this reason the case will not fully close. I considered returning it but since it was so inexpensive here, and I am not sure I would get the full refund since the item is not faulty, I just kept it and leave it on my desk as a place to safely nest the glasses when I go AFK. UPDATE 03/28/2016: I am not sure why this would be the case, except perhaps that the glasses could be less stiff and can now fold flatter? But the upshot is, last night I went to put my glasses in the case, same as always, and this time it just snapped shut as though it had always been able to do so. Previously the glasses had held it open and a gentle pressing did not cause the case to magnetize closed so - in order to avoid breakage of the glasses - just let the case sit ~1/4" open on my desk with the glasses in it for a little protection, being better than none. Oh, and side note, you may not want to wear these while driving at night. I wore them out inadvertently and found that the blue-glare reduction caused some odd diffusion of the lights of oncoming vehicles. The color wasn't bad, in fact it reduced the glare same as from a screen, but the diffusion of the light made bigger fuzzy blind spots around oncoming traffic in darker places on the road. Just a word of caution. :-) So, to sum it up: I love these. They are fun. They are comfortable. They really, really cut computing glare and so far they haven't given me a stitch of quality issues. Again, if they do I will update here ASAP. Hope this review helped and hope these glasses help your eyes, too! Best of luck!
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Don't accept any knock-off or imitation. (Get lucky and get a Japan Version, longer cable. First off let me say I needed a new replacement, as the launch of the new Smash Bros for Wii U, one of my original Jet Black GameCube controllers finally kicked the bucket after playing the new Smash all launch weekend and I got the Bundle. I had four controllers from the start (2 Old, 2 New) and decided to use my first one that came with the console (Sentiment reasons, broken in, I used it for all my GC games when I was younger). It was performing fine, until I started noticing some odd things (dropped inputs, wrong inputs, no responses). Eventually the right side stopped responding to any input. Opening it up reviewed the PCB finally gave way and broke after years of use and travel from Melee, to Brawl, Project M, and finally Sm4sh. So I had high hopes I would be getting an official controller, not a knock-off or 3rd party imitation. To my surprise I got something worth all the $30 I spent. It was a Japan Version of an Official GameCube Controller. The reason this is even better is because the cable by default is a couple of feet longer; it's the same as the new Smash Edition GameCube Controller's cable length. If you need a replacement or want one purchase this one with the hopes of getting lucky and getting a Japan version. However if you get a non Japan one don't be too sad. As you bought a good quality GameCube controller that should would just fine. (Of course if you go second-hand it's condition and functionality will vary.) I tested it out and works on my Wii for Melee, and Wii U for the new Smash. Very pleased and happy.
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Well, It isn't BAD exactly. No, really, it's not a bad game. But it's really nothing great. It has its moments, if you're just looking to kill some time or if you're really into strong bloody violence (I know I am). Very good graphics, and the character designs are (mostly) great. Animations and so forth are also examplory. Low Points: Very frequent and long loading screens --- Very complex and difficult-to-execute combos necessary to complete "Konquest Mode" or play on high difficulties --- AI which often just spams unbreakable combos [there are "breakers," but they often seem not to work... unless of course the computer uses them, then they never fail] It's a good way to kill some time, and it becomes infinitely more fun with friends [and alcohol].
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Worth it & works great but be aware of a few things. Codes work fine with games on the GS Lite disc & can be used to play import games- I used it to play the EU versions of Who Wants To Be A Millionaire?, Headhunter & Sega GT. To play an import DC game: Just load the GS Lite disk, press A on your Dreamcast controller at "start game", press A again at "start game withoutcodes" option, switch your GS Lite disk for your import Dreamcast game, & press A again on the "Ok" option. You can also add new games & codes by finding them online (bucanero [dot] com is the one I used) & follwing directions on the disc. Since the instructions are on the disk, you can buy it as "disk only" & not worry about how to operate it. GS Lite requires VMU to be in controller port A1 for disc to load. As the GS Lite warns you, it's not endorsed by Sega & that creates an issue. While you can add new games & codes to the GS Lite, you need a VMU to save new games/codes BUT do not have saved game data from Dreamcast games on that VMU or that data will become corrupted. You also do a quick select of codes by highlighting the game your playing in the GS list of games & press start. This will allow go to start game option & your codes will automatically be chosen but it will corrupt data, too. The solution is to have a dedicated VMU for the GS Lite saves & a second VMU for game saves. If needed, you can swap VMU's after your game boots & your GS Lite codes will still be active during game play. For the sake of caution only, I wouldn't have a VMU in any other port until after your Dreamcast game is at its title screen.
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Addictive, fast, replayable game. This game is very, very, very fast. It features a hero story and a dark story. This is the first game I played where you could play as the bad guy. The graphics in my opinion are extremely good, there was no level fog but there was object fog (That's when you can't see an object until you come within a ceartian distance of it). This game features a " Chao garden" where you can raise these creatures called chao's, then you can enter them in events against the computer or your freinds. The game features many multi-payer options like kart-racing, treasure hunt, and the classic "get to the finish first" scenarios. This game is excellent, addictive, and a grea thing to have when your freinds ring the door bell. It received an E from ESRB and has warnings for "Suggestive lyrics", and "comic mishief". This game earned the 5 stars.
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An OK Fantasy. Background: I have played most of the Final Fantasies, including FFVI (released as III on SNES in the US), which definitely showed that 16 bit RPGs can mix excellent gameplay and a compelling story. I did not play this one when it came out as Final Fantasy II. The gameplay for this FF is your usual RPG fare of random battles and an ATB bar. However the ATB system is broken. There were many times in battle where my characters were completely skipped over, so their bars would just refill. Even more often, I would enter a command and the game would either take awhile to execute the action (after I entered in commands for others and they acted before the first character) or just completely skip the action that I entered. Always in battle, the game does not respond right away to buttons being pressed, so commands are even more delayed. The story was alright. I did not find myself really caring about any of the characters (as I have in most). There was no loving relationship between any of them either (a kind of Cloud/Aeris or Squall/Rinoa relationship). The ending seemed to just have that "slapped together at the last minute" feeling. I did enjoy acquiring the summons and ultimate weapons (for the few characters that had them). However, once getting them and having the characters at 50+ levels, the final boss is incredibly easy compared to most of the monsters found in the final dungeon. And the game is still very short after all that. I find no incentive to do the Lunar Ruins. If this was your first FF back in the SNES days, then I understand why you like this one so much, but after VI-X (well VI-IX really) the bar for an excellent RPG has been significantly raised.
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Short Bros. This game is really short. I beat it with my friend Adam in about 2 hours. This game has you robbing people of stuff and the best part is when you can use zip lines and see your friend zip past you. Its a cooperative game, which means it would be really fun to play with someone who wasn't a turd like Adam is. The settings include mansions, high rises and other rich people places. I would have liked to see them really grow from their experiences together, but what do you expect from thiefs without legs? Its pretty short, but probably worth the $1.47 its being offered for.
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A great Tales game gone bad. Before I got Tales of Phantasia in March 2006, I didn't know anything about it. This is the first game in the series, and of course it's a port of the original SFC version. Coming from that, you'd think it'd be alright, but it's not. To start off with, the "voices" in this game are horrible! Absolutely the worse. You can't understand what they say half the time, and they just sound really bad. It wouldn't have killed whoever localized this to get a few decent VAs. The story was a good one, but with a few errors, this also includes the "voices". It changed Ragnarok to "Kangaroo". Wow...what a mistake. To make things worse, they butchered Klarth's name, changing it to Claus. EWW! The battle system is a fairly good one. Sure, you don't get Maunal mode until late in the game, but it's alright. Some of the tech names are wrong (Glaive and "Judgment"), and of course there are those darn spell pauses. If you can handle that, then it's ok. The characters are pretty good. You have Cress, your traditional knight, Mint, your traditional healer, Chester, your archer, Arche your primary spellcaster (among other things...), Klarth, your other spellcaster, and Suzu, a ninja, but she's optional. Personally, I absolutely fell in love with Mint. This may be a crappy English port, but at least they did SOME things right. Overall, it's not a bad game. If you can endure the horrible "voices", kinda slow battle system, and horrible dubbing then it's pretty decent. So, I give the English version of Tales of Phantasia a 3 out of 5. It's something a new Tales fan should try out. After all, this IS the sequel to Tales of Symphonia.
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Bat Simpson's Escape from Camp Deadly (Nintendo Game Boy. Bart and his sister are left with deadly campers, there lives are at death and need help escaping the deadliest camp of Springfield "Camp Deadly". This game is fun for the year it was made however that year later there where some more fun games that had excellent replay value. The fact that this game doesn't save just makes it even more replayable. These Simpson games are very hard often frusterating, I bought them so I should deal with all of the things that get annoying. This game is fun but it takes time, patience, and a lot of practice. If you like challenging yet fun games this is the title for you. Get this instead of "Bart & The Beanstalk" the music in that game is a huge horror video game. I barely played Bart & The Beanstalk because it is horrible, and I played Bart & The Juggernauts and it is cool, Krusty's Fun House is the best Simpsons Classic Game Around! Even though I paid $.75 for this game it is still one of my favorite games and I like to deal with the frusteration because then you can make wierd immitations and prove the game is horrible. This game is great, but Bart & The Beanstalk I got for $1.20 is one of the worst game boy games I have ever played, the music is horrific. Please do yourselves a favor! Buy this Game! "Bart Simpson's Escape from Camp Deadly" J.R. Platt
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Very buggy, downright cruel. I wonder if someone over at DreamWorks doesn't really like kids. Why else would they release a game that is buggy? From the outset, we couldn't get the horse to move. We tried everything. Eventually the kids wandered away. As did most of the adults. But determined, I kept trying. After rebooting for the 4th time, the horse FINALLY began to move. HEY, I'M NOT YOUR TESTING DEPARTMENT! I PAID YOU, NOT THE OTHER WAY ROUND!! Then once we were in the game, there were many other issues. So disappointing. And why is ther no help button? Or any help in the instruction book? Nope, I don't think they like or understand children over at DreamWorks. I'm going to avoid all there products in the future.
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Surprisingly Good. So...what I know about RPG video games could fit on the back of a postage stamp. Frankly, I bought LoTR: The Third Age because, like a lot of folks here, I'm a LoTR fan. First off, I love the authenticity of it...voices of people from the movie, scenes from the film, but yet, a different storyline and characters. Second, graphics are gorgeous and well-done. The movement of the character running up the steps of the elven healing altar is just freakin' cool. Third, replay value is surprisingly good. You can "pump" up a different character every time you play. They all have so many different skills. Fourth, the format is fun. No running around like headless chickens pressing random buttons, trying to figure out the double-cross mega drop-kick or whatever. You have time to make good choices. OK, yeah, there are a few times where the dialogue is cheesy. So what? You move on and keep playing. Hardcore LoTR fans are probably going to hate this game, because "it mutilates everything we love about LoTR." However, it's a video game...keep those things separate in your mind, and you'll probably enjoy this gem.
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Finally the wait is over. Man, are we glad that WSB 2k2 has finally come out. This most anticipated game is DEFINATELY worth picking up. Freely controlling your defense, to me, is one of the best things that this game has to offer. For those who bought WSB 2k1 (me included) we didn't expect the game to be like that at all. No controlled defense, no home run derby, none of that was present. But this title brings that and a little bit more. We can all finally create our own team and put are skills to the test as we make a run to the World Series. If you haven't gotten it already, pick it up, you'll be glad you did.
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The Second Most Uncomfortable Controller Right Now. This controller fits like a glove...a really tight one. I am 16, and this thing is so small my thumbs overlap two or three buttons at the same time! The Z trigger is in a worthless spot, and it's not easy to use at all (Which means whenever they will make you use the trigger there will be all heck to pay)! The analog is in the right place this time (Thank god), but what's with the C analog? Why can't I just use the the L and R triggers to move the camra!?! Plus why can't I push the A button? I swear. Regardless how big that button is I can't use it right to save my life (And when playing a video game, that could be a bad thing)! Don't even ask me what we'll ever need the D-Pad for, I don't know! However this is a cool color though, so I gusse that count's for something! Otherwise I don't recomend! Nintendo has has a bad reputation with making bad controllers (N64 anyone?), and this one is no different!
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the Ultimate wrestling game. while this game is not exactly traditional 'pro-wrestling', like WWE, or any of the other wrestling circuits, it's a classic in it's own way! it strays from the 3 count pin rule, for a boxing knock-out, street fighter type of win. with an amazing arcade flavor, that even rivals any game in it's genre for any of the other systems! the sounds are top notch, nice hard smacks, and crowd ambience, and commentators too! this game is based on the anime series of the same name, and not having seen the series, this game is fun, so you don't have to be a fan to appreciate the characters! with whole selection of cool wrestlers, like 'Walrus Man', 'Kid Muscle', 'Chiwawau Man', and many others, plus you can unlock more! A character called 'Meat', throws in power-ups, which can pick up. Graphics are just clean, cel-shaded beauty, the actual gameplay looks like a cartoon! Overall this title is an amazing game for the Nintendo GameCube!!!
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Finally Nintendo gets some Kojima lovin' again. The Metal Gear series are hands down one of the best-if not the best-game franchise to date. Hideo Kojima always manages to inwrap his fans into the Metal Gear storyline. His team at Konami has remained true and respectful to all of the different Metal Gear games released on different consoles, and still tie them in together some way. They invented the action/stealth genre way back on the NES console revolutionizing gameplay from run and gun to a more story driven game. When "Metal Gear Solid" came out on the Playstation they did it again. Kojima once again revolutionized gaming with MGS' cinematic feel. Now, the gamer was not only playing a game, being told a gripping story, or watching an anime film; but all of it at once. Now, almost all games today have to have that level of depth in story, and those great camera angle sequences, and the fluidity to mesh the two with fluid gameplay. Thanks to them games are more story driven. Now, with all that being stated on to Nintendo Gamecubes' remake of the '96 Playstation hit. I was a bit skeptical that the Gamecube would improve on a game that was already practicly perfect, but I was also considerably curious too. And what was the outcome? HOLY CR@P!!! The graphics are right out of an anime. Collaborating with Ryuhei Kitamura, a renown Japanese film director, was genius. Kitamura gave "Twin Snakes" a purely cinematic feel. (The Ninja sequences are worth purchasing the game alone) The gameplay was a little different from the PSONE, but not at all difficult to grasp. The addition of a First-Person view added much more to the experience of the game than original. The sound and voice acting were once again Hollywood worthy. Hideo doesn't pull any punches and Silicon Knights demonstrated that they can play with the big boys too. The blend of western programers and eastern directors is a fusion portrayed in the game itself with the lone, foreboding western soldier taking on an entire army filled with matinee Kung-Fu fight scenes having to rediscover himself and fight for what he believes in. MGS is the western, the mythos film that we all love to believe in. And this game is another volume to the series and one that you can easily participate in.
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Great Strategy Game for Nintendo DS. Warning: The game is addictive. It is a very good game for a portable console. It might seem complicated when you just start playing, but as you play along it becomes easy to understand how to control an entire empire. Like any other strategy game as your empire progresses also your options grow and you have the power to construct bigger and more powerful armies and buildings. I like playing this game during flights as it passes time really fast and before you know it you arrive at your destination (and you can also eat your flight peanuts while playing your game, great fun!). Review from a 30 year old. With "Age of Empires: The Age of Kings" the world is mine...
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Still as fun as it was in 1994. Donkey Kong Country was a revolutionary game on the SNES. In 1994 it was one of the first games to use 3-D characters and 3-D backgrounds in an environment. This single aspect alone about Donkey Kong still amazes some gamers who played it back in 1994. Unfortunately, in it's re-release it isn't nearly as good as it was nearly ten years ago. While the graphics were revolutionary then, they're not now. The 3-D graphics are amazing on the GBA without a doubt, but they look a lot better on the SNES. Some areas of the game look a little grainy and others don't stand out. Plus the GBA has a bit of a pixel problem so some things look blurry. That's not the worst part about the graphics. If you own a GBA SP there will be moments where you'll need to turn off the backlight because it'll simply be too bright to make out some things. Other times there's too little light. So while they were good on the SNES on the GBA they don't look nearly as visually striking since they're a little grainy and blurry now. The gameplay of DKC is great! Very similar to the classic Mario games. You can jump on enemies and they die just like in Mario. You can hurl barrels at enemies and bounce off tires. What was really great about the game were the vast amount of secrets! So many hidden bonus rooms and such that you had to find in this game. What's also nice is how we can come to enjoy our animal buddies and the kong family. Finding your animals buddies is fun. You find them in crates and then you can ride them around. Each animal can do something different, others can be useless. DKC doesn't really have any sort of "Power Up" item or anything like that. Instead you play as Donkey Kong and Diddy. When one falls the other takes his place. Each as their own strength and weakness and with no surprise it's the opposite of each other. Diddy is fast but weak and Donkey is strong but slow. You can only gain your ally by finding him in a barrel. What's baffling about the gameplay is how the screen is. Parts at the bottom seem cut off and it really is a con if you're looking to land on a platform below but you can't see it. Some deaths I could've avoided if I just knew where the platform I was supposed to land on was. The story of this game is not very complex or anything. King K. Rool has stolen DK's Bananas and has left a trail of them. You're job is to find those bananas and defeat King. K. Rool. What I find odd is that the banana trail represents the coins you gather in Mario. Once you reach 100 bananas you gain an extra life. Now for the extras that Nintendo has thrown in for us. For starters you can do more in the game by collecting photos to add to your findings, and play mini games with Candy Kong and Funky Kong, which results in obtaining more pictures. Candy Kong has a dancing Mini-game and Funky Kong has a fishing Mini-game which really are nothing special and you'll quickly grow tired of them. Also, once you complete a level you can do it again in a time trial to get a good time and later break your record. Then there's when you complete at least 90 percent of the game. Do this and you'll be able to play a much harder version of the game in which there are no barrels to get a partner from, you're only one character. These extras aren't anything special to me. If you played the original SNES version of this game you'll love it! Even if you played the SNES version to death and did EVERYTHING you'll still love it. If you're new to DKC then its basically a love/hate thing. Be warned those who owned the SNES version, the difficulty level of this game has been brought down a lot and it's very simple. Still, it's worth owning. The only question I have are when is DKC2 being re-released?
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Not bad, but. ...May I ask what was wrong with the original SNES version? I mean, okay. They may or may not be able to completely accurately reproduce the exact graphics and sound of the original SNES on a GBA screen, and I don't mind including a very basic "Mario Brothers" game the way they did, but I'm a little upset that, like LTTP, they added a lot of repetitive and dumb-sounding voiceovers. I mean, I usually LIKE voices in video games, but only when I don't have to hear the same line over and over. Additionally, the graphics colors were definitely not as sharp as I feel they should have been. Certainly not up to the SNES level. One of these days, Nintendo should come out with something called "classic SNES series" in the vein of their current "classic NES series" of games, which will FAITHFULLY reproduce the original games without butchering them or decorating them like Christmas Trees. But I digress. The text means the same thing, but is worded differently, the presence of luigi running back and forth gets very annoying and... I think that's it. The game's story is really the same, and as far as I can tell, the level structure is exactly identicle. This is why I gave it as high a grade as I did. If they had tried to mess around with the gameplay like they did in the rehash of Donkey Kong Country, I would have rated this game much worse. But they didn't, so I didn't. It's not perfect, or faithful, or respectful to what has come before, but it is at least similar enough to feel somewhat like the old.
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Talk about the reinvention of a series. First off, I really like the Playstation 2 and its huge library of great titles. The X-box I like the best. I personally think it's the most well designed best looking system. The only problem keeping it down is its own huge library of games. I never bought the 64 and never planned on buying myself a Gamecube. But in the end I did, because damnit I'm a gamer and why not have all three systems. But really there was two reasons why I bought myself a Gamecube. 1-The Nintendo made games, Zelda, Mario, Metroid, etc. Lets face it. They consistantly make some of the greatest games out there. 2- the Resident Evil games. I was so mad when Capcom announced they were moving the series over to the cube after Code Veronica. I couldn't understand why they would do that.(besides the obvious being paid a lot of money.) And lets just say that I've gotten a lot of use out of the cube with just the resident evil games. But anyways, on to the review. The graphics are superb, some of the best on any system or any game, which Resident Evil games usually pull off. But these graphics are better than the remake or zero. They're just incredible. The sound in the game is also top-notch. If you have surround sound like I do you'll hear every roar, bloodcurdling scream, gun shot as if you had been plopped right down into the middle of all the action. The lighting is also great and gives the game pretty of ambience. Voice-acting? There's plenty of that here, and surpringly its really good too. Past RE's have been pretty hokey and melodramatic in the story and voice-acting segments, and this game greatly improves on this. The controls are better than any past game and very responsive. The story is this RE is also really good since for the most part it ditches Umbrella and treads a different path, furthering the myth of the games. That's not to say Umbrella isn't in this game, it just takes a backseat to the real story. The game takes place in Europe in a small Spanish village where things aren't quite right. The villagers are a little crazy, kind of like the infected in 28 days later, but not quite. They carry weapons, from sickles to axes to torches and chainsaws. Yes, good old cut your head off leaving a squirting bloody stump chainsaws. Turns out these people are infected by a disease located in this part of Europe called Las Plagas. The Presiden't daughter has been kinapped and Leon from RE 2 is looking for her. The story involves an old cult and a family with a sorrid history involving the cult. I won't say anymore than that though so I don't spoil anything. Gameplay wise I'm an totally and incredibly blown away. When Capcom announced over-the-shoulder 3rd person and no zombies I almost wrote the entire series off for good. But let me tell you. Putting the camera behind the shoulder was probably the smartest move they could have ever made. It saved this series, because lets face it, things were getting a little tired and a little old. Yeah, each game was still good, but most of them were the exact same, except the characters enemies and locations. This new gameplay injects the series with new sweet adreneline that totally reinvents the game as a whole. Plus, this new feature fixes a few of the problems from past RE games. The camera problem, gone. Instead of it being predestined where the camera would be, leading to disorientation and shooting at bad guys you couldn't see, now you look where you want to look and see what you want to see. No more camera problems. Also the controls were somewhat annoying in past games. Not anymore. They work great with this new, more action orientated game, which it truly is. In this game you jump fences in escape, fly through windows to get out of trapped houses where you're surrounded, duck behind things to save yourself from thrown TNT and jump from rooftops to the ground or balconies to swinging chandeliers. There's so many actions you can do it really elevates the gameplay to some of the slickest action gaming you've ever played. How about guns and enemies, because there's plenty of those. There is a huge array of guns in this game. Several different pistols and shotguns, as well as rocket launchers magnums rifles tmp's and mine sweepers. There's grenades bulletproof vests scope enhancements and stocks for some of the games. There's also an incredibly addicting RPG aspect put into this game that most people will love. You now meet merchants along the way that you can sell things to, buy weapons, health and treasure maps from and purchase tune-ups for your guns. You can now increase your guns attributes serveral times to make it even better, from reload speed, capacity, firepower, and how fast it shoots. And after you purchase all of the upgrades you can buy a special upgrade. This game also includes treasure that you can find and treasure maps you can use to find it. Combine treasures to make a nicer treasure and get more money when you sell it too the merchant. Most enemies usually drop either money or ammo or health too, which makes the game incredibly fast-paced. The enemies are wonderful. There's constant boss encounters that'll keep you sweating throughout the game. And they're not normal boss fights. They're the kind of fights that you only saw at the end of the other RE games. The normal enemies are crazy too, from villagers to monks and dogs as well as some really tough guys that you can only kill through special means. These guys are smart to. They formulate against, move and dodge when you aim at them. Sometimes they run and most times they just scare the crap out of you. That's one thing this game did that past RE's haven't been able to do, scare me. I about wet myself every time one of those crazy chainsaw wielding chicks came after me. The levels are insanely well done. There's a castle, boat riding, a village and a mine and mine cart race. Mountains and a church as well as an island and an insane hedgemaze. You travel everywhere in this game and all of them are well thought, amazingly done locations. They're soaked in terrifying ambience with rain and fog. And ah, the wonderful 3D enviornments, they're so pretty. There's a few puzzles but not many, since this is more of an action-packed game. Exploding barrels are spread throughout levels, the better to blow baddies up with. You have new actions where if you shoot a zombie in the head you can run up and push the action button to jumpkick them and any others around. Its a great way to save ammo and push a crowd back. Bad guys also react to shot points now. Shoot them in the arm and they spin around gripping it. Shoot them in the leg and they'll grab that or even fall down. In the head, they'll grab that too, or it'll shatter into beautiful red goo. Yes this game is gory, more so than past RE's, and that's great too. Cut-scenes also contain moments that are interactive, always keeping you on your toes, even when your supposed to be watching movies. Sometimes you might have to push L and R at the same time or A and B to dodge an enemies attack, which even occurs in-game. Finally the game has lots of replay value. There's three mini games total, although one of them is in the main game as you play through. That's the shooting range, which is quite fun. There's also Mercenaries, like RE 3 where you're dropped in a level and have to blow that crap out of anything that moves in a certain amount of time. It's hard, really hard since you have to get a certain amount of point for stars to unlock the other four characters besides Leon, one of which is playable Wesker. And if you get five stars on every level with every character which is really, really difficult, you can unlock the handcannon the best gun in the game. In operation Ada you take control of Ada and look for some samples, playing through levels from the main game. It's also fun, and you unlock a tommy gun when you beat it. And whenever you go back and play through the game a second time you keep everything you had, which is really awesome. So this game is by far the best RE I've ever played. It takes the series in a whole new wonderful direction and I can't wait for more entries into the series if they're going to be like this. The graphics, sound, gameplay and replay value are all beyond incredible. Go out and buy this game now. If you don't have a Gamecube, buy one so you can play this game. Right now, don't wait. Go.
video-games_retro-gaming-microconsoles
An improvment over the first. While Dragon Ball Z Legacy of Goku was a fine example of a simple Action RPG, it did have it's flaws. Those flaws were that you had no idea how badly you were damaging your foes, the damage ratio to you was out of whack, it was incredibly linear, and all the bosses were pathetically easy (Solar Flare, Energy Attack/Kamehameha) and you only played as Goku (thus a huge chunk of story was removed). I am glad to say that most of the problems this time around were fixed. The story behind legacy of Goku 2 is that Trunks arrives from the future to warn the heroes that a pair of Androids will arrive in three years and basically destroy the world. He gives Goku some medicine so that he does not die prematurly and then takes off so they can prepare. Three years later a set of androids appear but they are not the ones trunks had fought, those appear later along with a third. Soon the androids are face a threat called cell along with the heroes and eventually cell creates a tournament. Like I said most of the problems with the first were corrected. Now with the use of a scouter you can examine the strengths of everything in the game, from cell down to a little butterfly. When you attack or are being hit a red nuber appears that basically sasy how much life was removed. So damage ratio was greatly even out. You play much of the game as Gohan, Piccolo, and Vegeta with Trunks and Goku playable at the end. The linear factor was removed as with a world map you can go wherever you want. However some problems remain. While the bosses are smarter this time around, ultimatly they do revert back to a basic pattern. Get to close they punch, stand to far they shoot energy. How you decide to fight is up to you. Also the flight meter which provied a quick escape in Legacy 1 was removed. So no longer if you are getting your ass kicked and need a quick escape can you. Overall Legacy of Goku 2 is a solid game that is a lot of fun. it has it's share of problems but what game doesn't. Overall this is a solid title to own on the GBA.
video-games_retro-gaming-microconsoles
A fun and non-violent alternative. If you're concerned with the amount of violence introduced to children in most video games, this game is for you and your child. Blue's Clues Alphabet Book focuses on learning activities like letter recognition, memory skills, sequencing, and spelling. The game allows for free play, where a child can choose any game, or play the actual Blue's clues game, where the child can hunt for clues to the missing alphabet pages, just like the show. It is very easy and simple to follow so your child feels successful everytime. The graphic accuracy and color are surprisingly vivid for a gameboy color game. (If you've been able to see any of the games on this console, you know what I mean.) My 3yr. 10 mo. old son loves this game. He was so excited when we presented it to him, we couldn't get him to stop long enough to eat. I, as his mom, feel better that there are people out there who make non-violent games like this one. As parents , any help we can get is welcome. I highly recommend this game for children 3 and up as a first game if you're contmeplating buying a gameboy color for your child. A plus for moms and dads, take the gameboy and this game along when grocery shopping. It'll make waiting in line less stressful.(Maybe a little cheaper, they may not notice the candy on the impulse buy section.)
video-games_retro-gaming-microconsoles
Game still holds water. I just bought this game used to go a little down memory lane to my youth on the Dreamcast. My memory of the game is a little sharper, but it actually still has some great mechanics! The AI is damn tough, the Kudos system (points for driving style and not colliding with cars/walls) STARTED here, and the cars and tracks are quite good. Graphics are a little jarring at first if you are used to Forza 4, but once you get past that it's quite fun. The only issue I had (and didn't remember from being a kid), was that night courses are extremely DARK. No amount of boosting your TV's brightness or shutting out the light of the world will help in some parts of the tracks. The game must simply not render the dark areas, so there is literally no data to show on the screen. I understand it adds some realism, but more than once it is easy to completely botch a braking zone or just guess how the course curves. I have had tons of fun though re-playing this game.
video-games_retro-gaming-microconsoles
Fun and adictive. This game starts with an adaptation of the original Donkey Kong arcade game. The levels are slightly simplified to fit on the smaller screen, and as this is a Super Gameboy game the color pallet is limited (or non-existant if playing it on a system that doesn't support Super Gameboy colors), but on the plus side this adaptation is the first to have the "pie factory" level from the arcade game. After the first four levels, the game turns into a fun and cleverly made action/puzzle game, with dozens of unique levels. The graphics are pretty good for the system (the level graphics are above average, while the world maps are quite beautifully done, particularly on the Super Gameboy), and the music is quite catchy. If you're not a fan of puzzles, I'd skip it; otherwise I consider this among the best of the Mario games.
video-games_retro-gaming-microconsoles
One of the best game's I've ever played. Okay this is going to be a long review but for anyone who is thinking of buying or renting Metroid Prime anytime soon I recommend reading this. First of all, some people are so stupid that what they think is not a 'good game' is one where you pointlessly run around killing things, with blood, and a variety of weapons to choose from. It may just be my opinion but personally i prefer a time consuming, puzzle game where you take time to solve mysterious puzzles and unlock new abilities than one where you get different guns and find different ways to kill people. I am not saying FPS gun games are bad, just sometimes pointless. Not all games are bad like that, actually very few are, but many peole try to overrule a good game (Metroid Prime) with a FPS such as HALO or whatever. Graphics: Incredible! These graphics are totally amazing, and i seriously mean it. A good game is a good combination of sound, gameplay, length, and graphics. This game exceeds in all of these categories. More importantly, the graphics are so detailed and complex that sometimes I like playing it just because of the graphics. Controls: From a previous N64 Zelda owner, these controls were a little hard to adapt too. But soon I realized that they were perfect, and they could not be changed to be better. Sometimes, because of the X and Y makes you fire a missile and turn into your morph ball, you will accidentally fire a missile when trying to play against the clock or put in your morph ball in the middle of a boss. This becomes rather annoying but if you play this game often, then you will no longer make this mistake. Gameplay and Replay Value: 5/5 The gameplay on this is seriously awesome. I am the type of person who goes through games quickly and was in need of a challenge. This game not only offers an amazing new way of playing the Metroid series (even though this is the first Metroid game I've played [lol]) but the gameplay is VERY addictive, hard and challenging. It is challenging in a way that you won't beat this game overnight or in a series of hours without a walkthrough. This is one of the best games with Gameplay that I have ever tried. What I REALLY like about this game is the lengthiness of it. I am a big fan of zelda games, and in ocarina of time 9 temples was good, but i wanted more. I assumed this game was not a very lengthy one because of the quality of it. Most games either have cheesy graphics and amazing gameplay or amazing graphics and poor gameplay. It seems like this game never ends. When it took me a long time to get 1 artifact and i realized there was TWELVE artifacts, I jumped with joy because the best thing about an addictive game is if it is a long game. I love the feel of getting a new beam or morph ball ability or suit or visor when i REALLY tried hard to solve a puzzle or beat a boss. Backtracking to find missile expansions and energy tanks is somewhat hard.. but surprisingly fun! Another thing i like about this game is that you see what you are going to get before you solve the encounter/puzzle. I run up in a deserted place to scan and find the morph ball. Then when i try to pick it up, it disappears (or something similar) and I turn around to face a huge hideous boss. It's the same thing with energy tanks and missile expansions. You can see them but not get to them. This motivates the gamer to find a way to get them by an alternate path or a new ability. Music and Sound: 5/5 The music and sound is incredible!! For the different stages, the music suits it perfectly and NEVER becomes annoying. The makers must have done a lot of work to create the precise tone, volume of the music for the different levels. Sometimes I even find myself humming the Magoor Tune while I am doing something without effort. Sometimes the music tenses up when there is a battle going on. When the battle is done, the music changes which helps you see that PHEW! theres no more bad guys in here. More importantly, the sound of firing your ice beam or an enemy exploding or getting hit out of the blue increases gameplay a LOT. The sound and music is what drives games, a game without sound is a game without fun. When I first tried the game, I found it great, but i didn't think it was going to be a long game. When I got to the Chozo Ruins and I went about an hour into the game, I noticed how complex and detailed the rooms, maps, abilities, etc. were and it was then I noticed that this is the PERFECT game for me. Lack of a Multi-player Option Dilema: This game does not have a multiplayer option, which in some ways makes it weak, but in other ways makes it stronger. For people who want to kick their friends butt in an awesome game they will be disappointed to see that they can't. However, if Metroid Prime had a multiplayer, the game creators would have to pour the game's resources into that and split up the capability. Also, it would be very hard to put a multi-player option in an amazing graphical game because when the screen is divived, it would mess up everything. And what would you do with a multi-player option anyway?? It would be a cheap version of a multi-player first person shooter with little to do. Nintendo obviously didn't add a multi-player function because not only does it bring down the game's quality, but it would be a COMPLETE waste of time and money. Overall: This game is definetly worth the money that it is selling for, (I live in Canada and it's 40 bucks). And if you are still not convinced that this isn't a good game, at least rent it, or play it at a friends house. Take a chance to see how it is... Unlike other reviewers, I am not trying to coax you to buy the game RIGHT away or NEVER buy it even if it was one cent. I'm not saying that I would give it ten stars or negative six, this is what the game deserves. I am showing you the capability of this game and how fun it was to me, and how fun it could be to you.
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Really not even worth picking up. I'm not a huge fighting game fan, but at first i thought this game was fun. with multiplayer simply mashing buttons faster, rather that any form of actual technique, will always guarantee a win. The other issue is simply that there is no AI. At the beginning of the single player arcade style games, the computer opponents just sit there until you knock them out which is about as exciting as staring at the wall. After beating a few dozen rounds the computer opponent improves a little, but then immediately after a few improved rounds, the computer opponents suddenly can move faster than you or anyone else can ever mash a button. You can actually watch legs, weapons, and entire bodies of your player model passing through the computer opponents as you strike(no damage is caused of course, the same is not true of the computer opponent passing through the players character), the computer opponent can block at all times even while striking (the player can only strike or block, not both and there is a transition time between them), and the computer opponent can charge up all weapons in roughly one half the time the player can, and surprise! the computer opponent does between 10x-20x the damage the player can even with the computer doing the lamest misfiring hits. It appears they favored static scripts with very simply conditions to make the computer opponent succeed or fail, including outright cheating. Sad. So unless you're playing other people you're wasting your time and money. Oh and i forgot to mention, the single player 'weaponmaster' mode (called so because it's certainly not story mode) is so boring and contrived that i honestly can not believe it's there. Par for the course... Fortunately I don't have to worry about accidentally buying another product from the company that made soul caliber, they don't make anything else...
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Like kryptonite to eyestrain not just for gamers. I love these glasses. I do a lot of data entry throughout the day and my eyes would become extremely strained, leading to headaches. I found these online and took a gamble ordering without trying them on first. I love them (I know, I said that already), they fit great and are perfect for my tasks. I opted for the kryptonite frames and have had so many compliments on the color (yes, I am a Seahawks fan bonus they match team colors). Hard to say how they feel but I feel like they just keep my eyes cozy throughout the day, lol no more strain. Hallelujah! I like the style, I like the color, I like the quality works for me!
video-games_retro-gaming-microconsoles
Had so much Potential. I was excited to first hear about this game! Then i got it and less than a minute in i was wondering what dafuq i had bought. Let me be clear on this matter! Any hardcore DBZ fan that plays this on Gameboy knows that this game was only so good because of the previous three Legacy of Goku 1 & 2 plus Buu's Fury were amazing games that i can play over and over again without getting bored. But the fact that this game strayed away from other other three was a huge disappointed. I just don't understand what the developers were thinking when they decided to go with a side scrolling action game! Your fans were not getting bored with the same style of gaming we wanted more!!!!
video-games_retro-gaming-microconsoles
Serious gamers only. I think you will probably need a college degree to play and fully enjoy this game - there is so many things that you must remember to do that it is truly intimidating. Such a wide range of mundane tasks that it will quickly become overwhelming for casual players. And to make it worse, you have to rush about to complete your bevy of chores because each "day" in the game only lasts about 10 minutes or so in real-time, which makes it frustrating - especially when your character gets tired and rests frequently. Too much to do and not enough time to do it. The true sin of this game though, is the bland graphics and the dull washed-out colors. This is especially unforgiveable being on the Gamecube. Anyone who has played Super Mario Sunshine or Animal Crossing will know the Gamecube is famous for delivering a rich patina of beautiful gorgeous deep and vibrant colors. Not so here on Harvest Moon - heck! Even the color on the gamecase is bleached out. I know there is a HUGE fanbase for Harvest Moon who will consider my review sacrilege, but that's ok. I was hoping this would be a good casual game for myself and my 8 yr old daughter, but this game is intended for the serious gamers only who have the time, the energy, and the patience required to get your money's worth out of this game.
video-games_retro-gaming-microconsoles
is played for plot this one has such a dull poorly planned out plot that many games are able . Largely while final fantasy is played for plot this one has such a dull poorly planned out plot that many games are able to make work with silent protagonists such as the Zelda series or Pokemon, this plot however was poorly planned out and your main character feels devoid of any kind of personality. Don't bother with this at all if unless you plan on going as multiplayer. Personally speaking this is something I recommend for children looking to start out if at all, and it's dull and tedious and the battle system is nothing noteworthy either.
video-games_retro-gaming-microconsoles
Super Mario Advanced. This game has not so great graphics, but its mario and you cant go wrong with this plumber. the game is actually 2 well... good games on it. the real classic on it (Mario Bros. 2) is what practically ruins the game. Its very boring and unmeaningfull. But the real super mario advanced is a blast!! although You can pick from only 4 different characters to play with, this still is a great game. Toad who is fast and strong but has a problem jumping. Then of course theres Mario who is so-so good. Then my personal favorite, Luigi who jumps amazingly but is kind of weak and is not to fast. Then theres Peach whos jump is horid and is the weakest and x-tra sllllloooooooooowwwwwwwwwwww[...] Peach fans. The only reason i gave this game 3 stars is because super mario bros. 2 and the lack of characters.
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