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Castlevania brings it to the GBA. What can I say? The first GBA game I got was Castlevania - CotM. I had seen screenshots and was determined to play this game. Now, I am in love with RPGs. I have beaten most of the Final Fantasies, Chrono Trigger and Chrono Cross, Secret of Mana and Legend of Mana, as well as Castlevania SotN. I have waited so long for a good portable RPG. Finally it has arrived in the form of the newest Castlevania. Everything is excellent. The music fits each part of the castle. The sound effects are nice and quite good with some of the deaths of enemies. The map is huge, and that's before adding all the hidden rooms. The Special Items are almost straight out of SotN. The Gravity Boots have been renamed the Roc Jump (which is my personal favorite). The enemies are a little more difficult to destroy. I had difficulty with the first Earth Demon, whom I thought was a boss. The background of the chapel fascinates me every time I look at it. It just proves that the first released games for a new system show what the system can do. But over time, the graphics get better and better with each game. The only negative aspect of the game are the dark spots of the background. A GBA light will fix that though. Otherwise, this is a solid Castlevania and is destined to become a classic. | video-games_retro-gaming-microconsoles |
Pretty Good Game. I liked this game quite a bit. It doesn't stick to the book or even the movie very well, but it's close enough not to make too much of a difference. You play as the Pevensie children and there are scenes in the movie without any of them, so in order for it to make sense, the creators would logically have to change some things.
The game was fun, but I admit there were one or two levels that took me so long (at least an hour and a half each) because I kept dying that I finally turned on an invincibility cheat then turned it off once done with those particular levels. Most of the game was fine, though.
My 11 year-old sister thinks the game is too complicated, but I have no trouble with it. (I'm 16.)
I really, really enjoyed the way that a partner can join at any moment and drop out at any moment. That way if my sister gets bored, I don't have to stop the level and start over or try to convince her to keep playing so I don't die/lose. It's a very nice feature. The annoying thing about the multiplayer is that you can can only play with one other person even though there are 4 children.
I enjoyed not being stuck with one player, as you are in most games. It's fun being able to (and often necessary to) switch from character to character.
All in all, I would definitely recommend it for fans of the movie. For everyone else, I suggest they at least try it because it definitely has its good points.
Note: There are several levels that require certain tasks to be done during a certain amount of time. If you dislike timed puzzles/tasks, this is not the game for you, believe me. | video-games_retro-gaming-microconsoles |
Terrible Game. Don't let the nostalgia and fact that it looks kind of like Lunar fool you. I'd like to spread the word about how bad this game is. The only reason to buy it is as a collector. If you buy a new copy, keep it wrapped. If you buy a used one, wrap it as tight as you can and hide it somewhere so good that you forget where it is.
Really, this game is not a homage to 90s JRPGs. It is a tribute to terrible 90s JRPGs.
The battle system is awful. You fight the same three sets of the same three enemies in each dungeon. Battles are slow, animations are slow, and later in the game the only way to effectively defeat a random encounter is to spend a few rounds "gathering." Yes, "Gathering" -- the amazing fantastic twist to the standard JRPG battle. What is it? Boost. That's it. You spend 2-3 rounds selecting "Gather" and then clobber your enemies.
Here we go: Battle begins. Gather, gather, gather, gather.... gather. Attack. Done. Now you spent 3 rounds and 3 minutes (due to painfully slow animations) gathering so it's time to heal right? Well assuming you have the MP you now spend another 2 minutes healing each character individually 2-3 times. Each "heal" has its own painfully slow animation.
Did I mention that animations were painfully slow?
To top things off, the game just isn't that good. It's about par with those $2.99 android RPGs that seem to come out every month. Except some of those games are fun.
Avoid this game at all cost. Even the new HD remake corrects none of the annoyances of the original game. The developers had a clean slate to correct the devastating errors in their game. Instead, they added impossible to navigate HD scenery that thankfully (unlike animations) you can turn off. | video-games_retro-gaming-microconsoles |
One of a kind game for kids. We bought this present for our two girls a year ago, and it has been great. The directions are self-explanatory. It is simple enough that I don't have to sit there and help them every 5 minutes, but challenging enough to make them want to play it for 2 hours straight. There is no losing lives, starting over, or anything like that. Just a fun little adventure on 5 different "planets." Even a 7 year old boy that came over wanted to play it over Curious George, Finding Nemo, and Animal Crossings because it wasn't so frustrating (he is a novice gamer). It is an excellent design for 4-6 year olds, the only such one available for the Gamecube | video-games_retro-gaming-microconsoles |
The best graphics I've ever seen in a Genesis game. But. Let me just first start off by saying that the graphics in this game are AMAZING! They really are. Just watching this game is a thing of beauty. I can't believe they could even make a Genesis cart with these kinds of graphics. Well. With that said. Let me talk about the gameplay. I found it to be VERY VERY difficult! The controls are very complicated. The main character also moves pretty slow and you can also die pretty quick too,with just a few hits. I found that climbing all the time and trying to solve the puzzles to be quite a chore as well. The storyline I thought was very odd,but different and intresting at the same time. I thought the sound and the music was really good though. Overall. If you got the patience to solve the puzzles and to try to figure out all the controls,then maybe you might wanna pick this game up. But if not for anything else...then just get it for the great graphics and the unique storyline. Thats why I am giving this game a three instead of a five. | video-games_retro-gaming-microconsoles |
Fun, but dull on the Game Boy. Frogger is another one of those classic arcade games that any gamer should jump into. Whether it's on the old-school Atari 2600, or in one of the many game collections being released in recent times, Frogger is a game that should have been played at least once in one's lifetime.
This Game Boy version, however, isn't all that amazing. The graphics look very shrunken down, with the color just looking odd, and the catchy music of the original seems to be nearly absent, as the first few notes only play as intro music. Otherwise, it's still that arcade classic on the go.
But honestly, there are much better versions or games of Frogger. The Sega Genesis version is EXACTLY like the arcade game (Everything's untouched), and the Playstation version is a whole adventure, but stays true to the classic gameplay. Speaking of which, Frogger 2 is the best pick for Frogger on the go. See my review for that one. | video-games_retro-gaming-microconsoles |
The BEST Gojira game I've played to date. Excellent game. Superb graphics! Finally an AI that you can grapple with (sometimes you will win and sometimes you won't)! The monsters are extremely well detailed and all contain their trademark attacks. Even though this game was made in America, the programmers studied the movies real well.
There are eleven monsters in all and 2 are modifications of a previous two (For example, MechaGhidora is simply an upgrade of King Ghidora). However, there are so many stages to fight in, and the game is so darn fun that the number of monsters you can select really doesn't ruin this game.
There aren't many flaws to this game, however the few that exist revolve around the city gameplay. Such as the fact that the buildings in the game are too damn hard to destroy. I smacked a small building with 4 fierce attacks before it finally went down. Your projectile attacks don't help much either; even a fully charged blast at one building will only make it shake. I really wished that your projectiles would blow apart those buildings like they did in the movies! There should be huge rising pillars of smoke and chunks of rubble coming out from under King Ghidora's gravity beams and Gojira's orange flame. All these flaws kind of make Destruction Mode less fun. The speed of the game is not really a problem (I personally thought the game was too fast for giant monsters). If only these few flaws were fixed, this game would be PERFECT!
A note on the storylne of this game. Some people have stated that the storyline is unoriginal. It's SUPPOSED TO BE UNORIGINAL! Hasn't anybody seen the beginning cutscene of Adventure mode? It's comedic! The aliens from the story are really just combinations of various aliens from previous Godzilla films. Listen to the way they talk! It's like you're fighting the X-ians from "Godzilla vs. The Astro Monster" except you don't have Glenn and Fuji to help you. The initial story about the aliens controlling monsters is really the storyline of the original "Destroy All Monsters" movie. The plot about Mechagodzilla being the "ultimate weapon" is obviously from the original "Godzilla vs. Mechagodzilla". So people have no reason to insult the story, because it was written for Godzilla fans, and it's just a parody, nothing more. If you're a person who really loves a good plot, then this game is not for you.
Overall, this game is a Godzilla fan's dream come true. Highly recommended for those who love 3D fighting/wrestling, like impressive creature designs, and of course love Godzilla. | video-games_retro-gaming-microconsoles |
Brilliant expansion of the DS game. Polarium is a game with a simple concept: you're given a pattern of white and black blocks, and your tool is the ability to draw a line through it. Each block it passes through switches color. To clear a puzzle, you need to use one unbroken line to fix all of the rows of blocks on-screen so that each individual row is either all black or all white. If you've played the DS version before, you probably remember that it was challenging, but kind of stark and repetitive. With no special blocks to break up the black-and-white monotony, it got kind of tiring. The stylus control was a good showcase of the DS's abilities, but it was also easy to mess up with all those tiny squares, not to mention you could be blocking your line of sight.
The GBA game fixes all of this. You can change the 'skin' of the blocks you're playing with in the 365-puzzle Daily Mode (which you can play straight - there's no limit to how much you can do in a day), which lets you add a dash of color if you want it. Plus there are new blocks to add to the challenge. When you clear a row of hurdle blocks, everything above it falls into the spaces below. If they don't also make rows of the same color, then you have to change your approach. You'll also get X'ed out blocks in corners and along the edges of the field, which may force you to rethink a puzzle that would have been easy otherwise. Finally, there are Joker tiles, which are not affected by your color-changing line and instead turn into the color of the solid tiles only if they're all the same color.
There's more, too. The first time through a puzzle, you can do it any way you want. Then you can go through it again, and you'll get two markers on the screen. You must start at one marker and end at the other, and you have a limit on the number of blocks you can pass through. You'll first wonder how the heck you're going to solve it that way, but once you figure it out, you'll find it's actually the shortest way to solve the puzzle. Also, when you clear a screen and still have 10 moves left, that's a proud moment.
Great game, far superior to the DS version and highly recommendable for the $20 MSRP. | video-games_retro-gaming-microconsoles |
Yes, I enjoy this. I've play a few of the handheld versions of the Dance Dance Revolution flavors, but I find this one to be the most enjoyable. The music and graphics are pleasing for the audience it is geared towards, which isn't really a bad thing, just a cutesy and colorful thing... It's gameplay that matters, right? While most other music-timing games are not as forgiving in the timing, this one allows goats like me to finally appreciate this genre of gameplay and suceed a bit before actually getting all nuts about keeping up with the song. The replay value is nice and gives you a reason to come back to it, wanting to play past the next level, and not out of frustration either. There's a mix mode that allows you to create your own tunes also and a jam mode that let's you save your dances :) There are some pretty funny voice samples to add to your favorite song (you can't edit the songs themselves, still it's nice to add Mary Kate's samples to the tunes over and over just for a laugh). In closing, I must admit that I simply LOATHE Mary Kate and Ashley, but after playing this game, I probably won't douse them with gasoline if I happen to see them on the street now. | video-games_retro-gaming-microconsoles |
Vampire Hunter's Dream. This game is awesome. It is by far the best Castlevania game I've played since Symphony of the Night. Unlike Circle of the Moon, which is extremely hard from the get-go, this game follows a steady pace of difficulty that keeps you wanting more. Although the game is very short and fairly easy, it has awesome re-playing capabilities with the ability to gather souls and explore more of the castle. You can get the ability of ALL the monsters to use against them! It also has several endings making this game even better.
Graphics 5/5: The graphics are great with smooth transitions and color balance. Monster palette change happens, but not as often as expected.
Sound 5/5: Great sound that fits the mood of both the dark side of the castle and the new era of vampire hunting.
Gameplay and Controls 5/5: Controlling Soma Cruz is easy. The gameplay rocks, Fighting, dodging and using souls is a breeze.
Extras 5/5: Once beat you can go into hard mode as well as do the boss rush for some extra items. Gathering souls is by far the best thing to do as you can trade them for souls you have not found. | video-games_retro-gaming-microconsoles |
Brilliant. SF3 : 3rd strike is a killer fighting game in every aspect.. Gorgeous graphics, killer animation.. Perfect controls. My only complaint is the horrible rap musick in the back ground.. What were you thinking, Capcom?? Bleargh!! Hmmm.. I say pick this up if you enjoy pure 2-D fighters, but make sure you also get Marvel VS Capcom 2.. That game is simply mind blowing! SF3 : 3rd strike doesn't dissapoint in the slightest, and it's good to see Akuma, Chunli join.. Ohh, about Chun li.. She looks totally yummy! Do plenty of high kicks so you can see her heart shaped buns! Do it! : ) Mmmm! Heh.. Anyway, back to the game.. buy this, and Marvel VS Capcom 2! | video-games_retro-gaming-microconsoles |
Works great for Nintendo DS Lite & all accessories. I bought this for my eldest son (7) for his birthday Dec 2010 and it has worked so well that I am now buying another for my youngest son's birthday in Sept. We have Nintendo DS Lites and it has an interior pouch that we use for games (we currently have 10 games inside & have no trouble) then the opposite side has 2 elastic bands that hold the DS securely in place. (you could potentionally reverse the two & put the DS in the mesh pouch & the games in the elastic bands). Very durable.
Only downside, which doesn't bother us, is that there are no straps, or handles on the case, it's just like a trapper keeper zippered closed but it's the size of a
5 x 7 picture frame. | video-games_retro-gaming-microconsoles |
Great color. I recently bought one of these Gamecubes second hand because I couldn't afford a Gamecube when they came out. They are innovative systems that were well thought out. Personally I find the cube design/theme very cool. Sadly this system was only released in Spice orange in Japan. The good news is that Japanese consoles can be converted to play American games and American consoles can be converted to play Japanese. To convert the system, you need to bridge the gap of a resistor spot(r6 for jpn consoles, r5 for US consoles). If you are good with a soldering iron, you can either bridge it with solder to permanently convert the system or solder wires to either side of the resistor position and use a switch to make it convertible. I chose the latter option for my Gamecube.
Note: if you plan on converting a console, please search for a proper walk through of the process, there are a number of them out there(IGN has a good one). It requires fine soldering skills, so I'm not responsible if you accidentally damage your console. | video-games_retro-gaming-microconsoles |
The King of Dreamcast Racers. I bought the first game, Tokyo Extreme Racer, not knowing what to think. It was awesome. Now the second comes out.
The problem from the first game, slowdown, is pretty much eliminated. The track is expanded to be over a hundred miles long. Added cars and cheaper versions of cars make this have over 100 cars, I think. The BMW M3, Viper GTS, and two Porches have been added. Its nice to have european cars.
The graphics have been updated in the second version. There are still some problems with the modeling of the cars. For example, the Supra RZ has a distinct lines across the top of the cab. Crave made it so you can make your own licence plate.
The one major flaw in this game is that they deleted the multiplayer function. Now you only can racer against the other computers.
You especially love this game if you liked to add racing modifications to your car in Gran Torismo. But it is a original idea and you should check it out. | video-games_retro-gaming-microconsoles |
I Got My Cube Back. Had been looking forward to getting a old Game Cube again since I really missed the old console I grew up with. A bit dirtier then I would have expected (mainly the controller sticks) but after getting it cleaned up I was impressed to see that it had little to no use put into it. Meaning it was in really good condition. I guess that sticky soda residue managed to ward off people from using it, but I didn't mind cleaning that off so all the better.
Oh and did I happen to mention there was a Game Boy card reader installed to the expansion bay? Yeah that was a pleasant surprise. | video-games_retro-gaming-microconsoles |
A Serious Disappointment In the Past as Well as the Present. Due to the hype of other Dreamcast enthusiasts, I decided to purchase this game around 6 years ago. Unfortunately, to this day, I do not understand why so many claim this game as one of the systems shining titles.
Six years ago was about the time many online games on the Dreamcast were being shut down for good. Since, as a whole, I was new to the online gaming scene at the time, I wanted to try all online Dreamcast games before it was to late. This led to my discovery and experiences with games such as Phantasy Star Online and Unreal Tournament. Both were HIGHLY addictive in their own special way and they were also well developed for the Dreamcast in terms of control AND performance; online and off.
On the other hand, this game was most certainly not. From the first time I played this game, and subsequent times after, only pure misery has followed.
First the..ughh, good parts.
Since this game allows PC players to host games and dedicated servers, it is still TO THIS DAY one of a definite few titles that remains online on the Dreamcast. As a result of the PC link, there are also a couple "mods" that exist for the game when played online to. In addition, I will admit that it is graphically superior to many of the systems other previously online FPS's and while not by any means fun, it does offer 4 player offline action. It also offers (iffy as you'll read later) completely customizable controls.
Sadly those are all the good parts I can think of (and I tried hard!), so now onto the bad.
You have to get a keyboard and mouse to get any enjoyment out of it. For starters, I don't like the statements people are making that interested parties NEED to invest in a keyboard and mouse to play this. Though the keyboard is certainly good for communication purposes, I have always felt the combination of it and a mouse do not belong on a game console. Furthermore, this statement is just giving an excuse to the developers of this game for poorly implemented controls and functionality.
As I said previously, the controls are basically impossible to work with. Though I can't quite remember its layouts, UT had very good control configurations. In addition, there was a small hint of auto-aiming that made the game fluid to control; I will gladly admit the Dreamcast controller was horribly suited to FPSs. This game however gives you 4 or 5 preset controller combinations that all feel bad and overly loose. There is no slight auto-aiming and you can't help but lose all control of your character when you become engaged in a firefight.
To add to the package of horrible controls, the game also brings bad network functionality. Quake 3 can't even hold up with 37.5% of Unreal's maximum player count even if it's games are hosted on a powerful dedicated server. I'll admit 1 on 1 games run decent, but anything more is just a total lag fest which is totally unacceptable. Ugh, Unreal Tournament supported 8 players over dialup AND it ran BUTTERSMOOTH to boot. To this day I can't imagine any game-PC or Console- that was better performing over dialup and as horrible as it sounds, I wish this game would have lost it's online functionality forever instead of Unreal.
There are likely many other factors I may have missed going over in this review. Suffice to say, the subjects of control and network functionality are 2 things that count above all in an online FPS to ME and this game completely missed the mark in those areas.
I still own this title since I have a hard time letting go of even my least prized games, but hear this now, it will NEVER hold a place in my heart as one of the best Dreamcast games ever. | video-games_retro-gaming-microconsoles |
Significantly worse on the GBA. This game is a big disappointment from Nintendo. First off, the original game wasn't all that great to begin with due to its tiny worlds, nonexistant powerups, and simple boss characters. However, what makes this game a real loser is that it's worse than the the SNES remake on the Super Mario All-Stars game and even the original NES game!
The game does have some advantages over previous versions:
1) The graphics are taken from Super Mario All-Stars and therefore are an improvement over the original.
2) The mindnumbingly boring slot machine scene after each tiny world have been made more tolerable since you can now bet a group of coins instead of making individual bets for each and every coin you have.
3) Like All-Stars, you can pick a different character after each tiny level instead of waiting until an entire world was cleared.
What makes this game worse than All-Stars?
1) The horrible scrolling engine! SMB2 had a unique scrolling style on vertical levels which remains, but the horizontal levels are torture too. You can literally tap your character one direction or the other and the entire screen will scroll so that your character is near either the left or right edge. The scrolling engine alone makes this game unplayable. What is it with Nintendo and its policy of using lousy camera work for its Mario games? I thought that was just for their 3D Mario games.
2) The annoying vocal work from the 3D games has been added here to make the experience as unpleasant as possible. Do we really need to hear "Lucky" after collecting a cherry? Battle scenes with Birdo have some sort of annoying speech that I haven't made out quite yet, and it freezes the action while the dialog is being spoken.
3) Weird tacked-on stuff: the game has a lot of little new things that just feel totally out of place. Anyone familiar with the real version of the game is familiar with the inital drop that happens when you start world 1-1. The new version is totally different and this new little vertical area is littered with everything that will annoy you about this game.
My recommendation? DO NOT BUY.
Nintendo needs to know that terrible ports like this are totally unacceptable! I recommend waiting for the Nintendo Revolution (aka the poorly named "Wii") and obtain the NES original or the superior SNES Super Mario All-Stars version on the virtual console instead. | video-games_retro-gaming-microconsoles |
Best RPG game I played since Final Fantasy VII. When I first heard of this game I was like oh ok, what next, I thought when I saw the cover art on the back I thoght it was wierd but when I bought the game everything changed in a heartbeat.
I like the storyline, characters are great, The battles are awesome, especially when you fight the fusion dragon at the end. My favorite character is Ivan. It took me 28 hours to beat the game and all my characters were at level 30. One more thing, I played the Japanese version of Golden Sun 2 and it rocks, so good luck all you Golden Sun fans. | video-games_retro-gaming-microconsoles |
The sequel was a smash hit. The first SML game sold so well that Nintendo went back to the drawing board and came up with the sequel. In 1992, Super Mario Land 2: 6 Golden Coins was released for the Game Boy and was also a smash hit. Mario returns in the sequel that blends in elements of Super Mario Bros, captures the feel of Super Mario Bros 3 (classic NES game) and introduces a brand new villain, Wario (now a fan favorite and well known Nintendo character.) It's a great game that belonged in anyone's Game Boy collection.
In Super Mario Land 2, Wario comes out of nowhere and kicks out Mario from his castle and takes over his land. To face him, Mario must collect 6 coins scattered throughout 6 worlds with multiple levels each in order to regain his castle. The same rules applies just like in Super Mario Land and with more enemies, power ups and stages to see, the game saves your progress after you complete each level.
The PROS: SML 2 is better than SML in every way possible. The graphics are improved, new music tracks are here and they sound great. The sound effects are on point and so are the controls. The game is longer now and since it has battery backed memory, you no longer have to beat it in one sitting. Plus, the game feels like an alternate version of Super Mario Bros 3, which was a great game so it can only help in the long run.
The CONS: Just like Super Mario Land, SML 2 is not that hard so gamers had no problems completing the game. They just took a little longer doing so but it was all in fun.
The sequel was a bigger and better game and thanks to Nintendo, they delivered a fun game that made lots of great memories. I still have the original cartridge and I still get a kick playing this game every once in a while. For those who are still on the fence, Super Mario Land 2: 6 Golden Coins is worth tracking down if you have a Game Boy or Game Boy Advance SP handheld that still works. | video-games_retro-gaming-microconsoles |
Conflict: Desert Storm II. Desert Storm II is unique due to the fact that you operate a small team of four elite soldiers both in single player mode or in multi-player mode. One by one, you have to select and move your soldiers into position. Soldiers have access to a large variety of weapons and can swap items between one another. What I like most about this game is that the weapons operate as they would in real life. For example, if you plant a C-4 explosive and then detonate it when you are close, you will kill yourself. Novices will love the machine gun options. You can adjust the gun settings for semi-auto, fully auto, and grenade launch (for guns equipped). Skilled players will love the sniper rifle, which has the capacity to zoom in on an enemy even from great distances. It seems that anything that is possible in real life, is also possible in this game. You will never find yourself saying, "Why can't I...I should be able to..." Each mission offers a new style of excitement. You will face off against infantry, tanks, helicopters, and you will defuse or blow-up weapons of mass destruction. This game offers challenge without the frustration. I recommend playing the "training" sessions before going into war. The training sessions will teach you how to operate the weapons and all their advanced features. I would highly recommend this game for a teenager or more mature player due to the level of strategy and realism. Adult players will be satisfied. This game is worth every penny. | video-games_retro-gaming-microconsoles |
Probably the best side scroller "Bust them up" action game on Genesis. Frank Castle (AKA the Punusher!) and Nick Fury make one heck of a fighting force in this great game. This game is a ported version of the arcade game made by Capcom, and is one of the best around. For the Genesis it might be the best walkthrough/action/beat-em-up game ever made for it. Streets of Rage is legendary, and Golden Axe was cool and there are other games that were good like this but the Punisher is on the top! 4 one thing it is a very challenging game and I doubt most gamers can beat it in one sitting! I have beaten it with both characters in Normal mode, but even that is hard! The game visually is very good, with strong graphics and really cool music. Also like SOR there is a huge list of moves you can pull off, but unlike SOR there is a huge list of artillary, "perhaps the Punishers true super hero power". Swords and Axes, two hand grenades, and Sub-machine guns. While this game is really challenging I still recommend it 2 any gamer, a true stand out great game on the Genesis. | video-games_retro-gaming-microconsoles |
Fills my needs. First thing I should say is that the Gamecube memory card (251 blocks model) will suit most people needs and is a good starter memory card. This memory card only holds 251 blocks of memory which may not seem like a lot but you might be surprised that not all gamecube require much. If your looking for a budget memory card this would be a good place to start but if you have lots of games you might want to upgrade to the bigger model.
Oh, you can also use this on the japan gamecube but that means you have to format the memory card and will lose saved data from the format (You have to always format if you choose to use it on a different region gamecube). If you import games I would recommend getting this card to do so since its cheap. This is completely optional of course, if you don't do this anyway then its no big deal. | video-games_retro-gaming-microconsoles |
Nintendo's main man, Shigeru Miyamoto, plays like a winner. Currently ... Gamecube has the second highest sales for game systems. While it and Xbox significantly trail PS2, Gamecube is ahead of Xbox. However, it will be interesting to see how all three of them fair now that their prices have dropped significantly.... Gamecube utilizes an IBM developed 450 MHz (approx.) processor and an onboard ATI graphics chip. Gamecube games are on miniature DVD's, they are about half the size of regular ones. Although many of the games are designed for all ages, some people think the only good games are games which contain the greatest ratio of violence to game play. However, don't forget that Nintendo's main success is its Characters, namely Mario, Luigi, Link, Donkey Kong and Kirby all of which are characters for all ages. Even Metroid and Megaman are relatively harmless for children. Nintendo has been criticized for the lack of mature themed games in the past; however, they have recently acquired the Resident Evil franchise that was, but is no longer, exclusively licensed to Sony (Playstation games). Nintendo also has Perfect Dark and a new Bond game (uncharacteristically violent franchises for Nintendo). The N64 was financially very successful for Nintendo and thus, led them to develop the Gamecube. It is not well known, but even though the Gamecube has comparable graphics to other 128 bit systems, it is still only a "64 bit" system. However, it is "64 true bits" and uses one SINGLE 64 bit chip. The N64, unlike the Gamecube, utilizes TWO SEPARATE 32 bit chips, that when added up equals 64 bits. Because it is not "64 true bit," the graphics N64 are no match for those of the Gamecube. It also may interest you to know that most computers aren't even 64 bit, but like the Gamecube, they are also "true bit" systems, which is why they look so good. The Gamecube is also cheaper than the other two systems out. .... The Gamecube's (and Nintendo's for that matter) success has been rooted in the universality of their games. Nintendo has always held a strong foothold in the video game industry. Their game systems don't need perks, gimmicks, incentives or even *DVD* players for people to buy them. They sell of their own dedication to be a "true" video game system for both serious and novice gamers alike. Nintendo will continue to survive as a formidable player that any serious game maker will have to acknowledge if they wish to be successful in the ever expanding market of video games.
"Miyamoto's most famous character, Mario, was named after one of Nintendo's landlords. His current hobby is Gardening" ... | video-games_retro-gaming-microconsoles |
Do you love RPG? Me too, but don't even bother playing this. I am an RPG lover. For me, simply to control a guy through an huge map is already something fun to do. I though that I would like this game like every other RPG I've played, but I was wrong.
To begin with, this game has very poor storyline. I don't care if it's clich, but I care if the characters aren't really envolved into it. It's like, you have just beaten the a 'dungeon' in the game and all they tell you is "Thank you hero. You saved us. Now go to north.". Aren't they capable of putting some more role-playing into the story? The bosses in the game also doesn't say anything good. You face the great monster and all it says is "Who are you?", then you fight. In any moment I felt envolved with what was happening.
Second, the people who made the game probably didn't know anything about memory saving. I know that to put an huge game inside these size-limited cartridges is a though work, but they did such horrible choices! Like, you can see the animation of the people greeting you after talking, but you can't even put a name bigger that only 4 letters. The items names are also limited to 6 letters. That's really annoying. The battle animations are also very poor, many of the monsters have the same movements and attacks.
I'm only going to give this game 2 starts because the "outside-graphics", like maps, towns and caves, are nice. But only nice, nothing more. I'm dissappointed with the quality of this game. I think that Capcom could have made something much better. I hope this series have gotten better in the next versions. | video-games_retro-gaming-microconsoles |
Beautiful graphics....but. First things first, with the capabilities of the GC, this is the best-looking Turok game, beating out my previous favorite, Turok 2 for the N64.
But....I *SO* wish I could have used the N64 controller to play this game....the control is so FRUSTRATING because the C-stick isn't where the C-buttons on the N64 controller are/is....and even then I don't think there would be hope in the control department....
I'm almost tempted to get used to one of the other control schemes....which is next to impossible for someone like myself so used to the N64 Turok control configuration- *screams*
How nasty is the control? I had to use my right middle finger to shoot with R, and then my right index finger to jump with Y....cuz my right thumb is so busy with the C-stick moving Mr. Turok around....it takes GREAT skill to even be able to jump FORWARD! *screams again*
I prefer Turok 2's neverending levels and scarce save points over horrid control any day. Actually, in essence, the control ain't any different from Turok 2, just the placement of the C-stick screws everything up!
Not to mention, like most others have said, the load times suck.
But even with all this hell....I still like to play the game....it is, by far, the most challenging Turok EVER....
Overall it gets 6 out of 10....I still love Turok 2 as my all-time favorite Turok game. | video-games_retro-gaming-microconsoles |
A Twist that's a Blast. Here's a twist on a classic that makes the game exciting again. Not only do you have to complete a line, but you must have bombs in the line properly placed to blow up the regular blocks once the line gets filled in. Or, you can try some strategy and try to clear two lines at once, creating a big enough blast to make neighboring lines go away and set off neighboring bombs. Before you know it, a screen you thought was hopeless just might be cleared.
This does bring up my only real complaint with this game. I generally like to play Tetris starting with nothing and seeing how many lines I can clear before I hit the top of the screen. With this version, it takes forever to "die" in a traditional Tetris mode. I've been known to clear 100 lines and still have blank screen to work with.
However, this game offers some excellent puzzles. They start off with some blocks on the screen, and you must take the random shapes they give you and clear the screen in less than 100 pieces. Some of the levels are downright hard, but the challenge is fun.
Another variation they offer is "Battle Mode." Here, you must time your cleared lines (and explosions) to hurt creatures they've invented for the game. Naturally, each one tries to stop you using various means along the way, like adding blocks or eating bombs.
If you're a Tetris fan looking for a variation to make the game new and different again, pick this one up. It's another great way to play a classic. | video-games_retro-gaming-microconsoles |
An AMAZING Game for any player. Experienced gamers and hardcore Phantasy Star fans everywhere have been waiting for this game for a long, long time, and it satisfies every craving most have ever had. I, being a fan of the series myself, was at first skeptical of this overly advertised game. But after I recieved my pre-ordered copy and started playing, I realized what all of the hype was about. A great opening video leads to a room where 'the Principal', the leader of your ship, resides, and leads to a great, fully interactive world. The landscapes are gorgeous, and the monsters are very detailed. The controls are also very easy to learn, being very personalized to your taste and able to be changed at any time. This is a very addictive game with infinite replay value and a great system on the internet, so you may want to get that phone line ready and budget a couple hours of your time to this game. A must-have for any gamer with sense in them, and a fully satisfying addition to the Phantasy Star series that was well worth the wait. | video-games_retro-gaming-microconsoles |
Great fun! (demo. After playing the heck out of the demo, I'm planning on getting this game.
It reminds me heavily of Crazy Taxi -- free roaming a large city. But with the mission-based levels and many cars to choose from, it has an added bit of variety.
The controls are a mixed bag: the acceleration and braking are perfect (and different depending on the vehicle), but the steering is a bit floaty but not too bad once you adjust to it. The overall control and physics are more realistic than the "arcadey" feel of Crazy Taxi, add to that the fact that your car sustains damage and can be disabled with excessive damage and you have a much different experience.
I'm a big fan of Crazy Taxi, but this game still felt fresh to me. And for the reviewer that played the import version: reportedly the US version has had the control tightened up -- I can't say for certain since I didn't play the import version, but I only have minor gripes about the floaty feel of the cars. | video-games_retro-gaming-microconsoles |
Donkey Kong. This is the original donkey kong game that came out in the 80's except unfortuanly it is missing the pie factory. When you get to the last level and complete it(there is only 3 levels)you just start over until your killed. I can't wait to get this game because I use to play donkey kong all the time on my then trs 80 computer. I would still welcome a console version xbox or ps2 complete with the original game and with the pie factory. It would have to be 2d similar to the original pitfall game that is on the pitfall xbox and ps2 game. The new pitfall which is in 3-d and has nothing to do with the original one makes the old pitfall game look like yesterdays technology but I wouldn't mind a 2d donkey kong for xbox. If you like the original donkey kong you should buy this. Maybe a better version with the pie factory will come out later. | video-games_retro-gaming-microconsoles |
A fun and addictive game, but not the best game around. Kirby Air Ride, a cancelled game for the N64, has now arrived on the Nintendo Gamecube with addictive, simple gameplay, three different gameplay modes, and over 300 goals for the player to achieve. Though fun, this game lacks the ability to be one of Nintendo and HAL's greatest games like Super Smash Bros. Melee.
Graphics (7/10) - The graphics for the characters and machines are very nice, and the courses mix in with them perfectly. However, in the City Trial mode, most of the areas are rather blocky and very poorly textured compared to everything else in the game.
Music: (7/10) The music is, unfortunately, not as good as I expected, and though the music fits the courses well, most aren't very memorable, unlike the music in previous Kirby games. However, some cool music has returned from older Kirby games, such as the Kirby Superstar music which plays in the Metal course in Top Ride. I also enjoyed hearing the remixed versions of Kirby March (from the anime) in City Trial. Basically, the reason why it gets a 7 is because of the Air Ride songs.
Gameplay (7/10) In Kirby Air Ride, there are three different modes of play: Air Ride, Top Ride, and City Trial. In Air Ride, the player races with Kirby atop of a Warpstar within 3D environments like the average 3D racer. Unfortunately, Air Ride fails to shine with outstanding gameplay, and I prefer Mario Kart: Double Dash!! over it.
Meanwhile, Top Ride is super fun, at least in my opinion. Basically, it plays like Air Ride, except with a top-down camera view, items instead of copy abilities, and shorter courses. It's quite fast paced, unlike Air Ride, and I think that it's the best mode in the game. My only complaint is that it only lets you use two machines which only differ from each other in control style, making it not matter at all what machine is used by computer players.
City Trial is better than Air Ride, but not as good as Top Ride. In City Trial, you fly around a city looking for upgrades for a machine and then face off your opponents in one of the several stadiums. So far, I haven't played a lot of the stadiums, but my favorite is Kirby Melee, in which everyone tries to defeat as many enemies as possible while music with part of Kirby March in it plays in the background.
The area where the game truly shines is the Checklist, in which you try to achieve 120 goals for each of the three modes. Most of them don't do anything and are achieved just for fun, but the others unlock special features, such as new machines, new music, and new Kirby colors. The goals aren't extremely hard, which makes the game very addictive. As for multiplayer value, I haven't tried it yet due to the fact that I'm the one of the only people in my area who plays Nintendo's games, but to me, single player is fun enough.
In conclusion, Kirby Air Ride is a fun and addictive game for the Nintendo Gamecube, but it doesn't seem to be one of Nintendo's greatest titles due to it's excessive simplicity and the fact that the game's length completely relies on the Checklist. The stadiums also don't seem to be as great as HAL Labratories' previous mini-games. I would reccomend renting the game due to its lack in depth and the fact that the Checklist could probably be completed within three weeks or less, but it's also worth buying unless your chances of buying games is greatly limited. | video-games_retro-gaming-microconsoles |
Very underrated game. Go buy... now. This is definitely my favorite game of the year (including 2005). I'm incredibly surprised it's not as big as Mario Kart yet. Before I bought it, I was thinking, "eh, soccer?", and "eh, sports?", but really, it's so much more than a soccer game. The difference between Mario Strikers, or Mario Soccer, and any other soccer game is great. You throw turtle shells, you tackle people, you bomb people, you freeze people, you kick people in the face with the ball and make them dizzy (including the goaly, resulting in an awesome goal), and of course the super strikes are really fun, but challenging as well. That's another thing about this game, it's also challenging. There are four different difficulty levels that work out perfectly. Obviously you should start out with rookies and move upward. I've been playing several hours a day for about three weeks now and I'm still working my way up to beating someone on the legendary difficulty.
Fifty dollars is a small price to pay for this game, I swear on it. So go out and buy it... thank me later. | video-games_retro-gaming-microconsoles |
Fun game, with little annoying quirks. NBA Courtside is not as good as other hoop games. While it can be fun, it doesn't bring anything to the table that other NBA games offer (and others offer better).
There are some annoying flaws to the game: no custom teams, no real defense (like many basketball vids), sometimes in the simulation game, blocked dunks are called goal-tends, the computer runs (or get pushed) out-of-bounds sometimes, or gets backcourt violations (bad AI?). Your custom players are just called by their number (e.g. "Eight shoots a nice one!") instead of #8 or the name written in. And, the roster is not really up-to-date. Even if you update your roster and save it, for some reason the NBA Season/Play-off mode uses a different roster set. And the commentating gets a little repetitive and annoying.
Bottomline: The game has not been up-to-par with NBA Live and the NBA 2K series. | video-games_retro-gaming-microconsoles |
One of the best Metroid games. This is the first Metriod game I have ever played, and after rI had finsihed it I felt compelled to play some of the other games in the series. This is one of the best games I have played in a while. The storyline is great and the weapons are awesome. Here's is what I thought of the game overall,
Controls: 7/10. The controls are pretty much okay, although they let me down in a few situations. One of the biggest problems is how you have to use the shoulder buttons (the L and R buttons) to fire missles (R) and to fire diagonally (L) I know that this was probably the most convientent way to do those things, but it is still very annoying. One of the most annoying things is when you have to fire missles diagonally. Otherwise, the controls are okay.
Storyline: 10/10. The storyline is the best I have seen in a Metroid game (I haven't played Metroid 2 or Super Metroid, so forgive if the storylines are better.) The story starts with Samus helping out a team for Biologic Space Labs capture some of the creatures of SR388. Since the metroids have been destroyed by Samus, the other creatures have had a chance to breed and flourish. One group of creatures in particular were the parsitic X's. Samus encounters an X, and before se can destroy it it infects her. After a near-death experience, she is transported to the Galactic Federation HQ. Everyone there though she was going to die because of the X, yet a vaccine made from a cell culture from the last metroid hatchling saved her. When she awoke, SAmus was sent to back to Biologic Space Labs to inspect a mysterious explosion there. When you arrive there you learn the the X's had taken over the station and it is up to you to stop them. Guided by your ships computer you try to elimate the X while recovering your abilties that you lost during the x infection.
Gameplay: 9/10. The gameplay is pretty solid. It is similar to the gameplay in Metriod Zero Mission. Basically you travel from the six sectors of BSL destroying the animals that the X are controlling and restoring abilties. You are given your missions by your ship computer. The gameplay is fun and easy to get used to.
Graphics: 9/10. Pretty good, nothing exceptional.
Music: 10/10. THe music in this game is really, really, really good. | video-games_retro-gaming-microconsoles |
3rd time's a charm. I have to say, this is definitely an evolution to Street Fighter. Very direct, requires skills rather than flash to get through each stage. Even at a not so difficult setting, this game's a challenge. Definitely not for those that want high-hitting combos and out of control graphics. Gameplay is a bit slow compared to Marvel vs Capcom series and the new Tatsunoko vs Capcom, but but it has its own style and appeal to true Street Fighter fans.
I've waited so long to actually play this, as I haven't played Street Fighter III in a very long time. The wait was worth it. | video-games_retro-gaming-microconsoles |
It's pretty good. This is a fun game, but it just seems lacking. It's incredibly short; about 8-10 hours to get everything and the gameplay gets a little monotonous at the end. It becomes- See portrait ghost, find way to get portrait ghost, take key, get boo, do it again. One goal is to get 50 Boos, elusive little special ghosties. That may seem like a tall order, but when one boss is a Giant boo made of 15 Boos to be slurped up, I felt a little cheated. I also felt really cheated at the ending-it deletes the game and gives the option to go to the "SECRET MANSION" which, in fact turns out to be the identical mansion except you have a small star icon at the corner of the screen!! I feel it's more of an "Ohh look at that lighting effect!" and "Ooowww neat reflection" demo type thing. Although the graphics do what the N64 couldn't, it doesn't really show off the true GCN horsepower, for that, try Rouge Squadron II. The simple and basic gameplay will appeal best to less experienced players, but nonetheless, if you want a game to break yourself into using the GCN controller (NOTE: drool) this is it. If you want a challenge, try Rouge Squadron II. | video-games_retro-gaming-microconsoles |
. Ther'es one specifc reason I don't like this game. Once you get to the final dungeon (the game is kind of like the legend of zelda) it locks you out and you can never go back!! If there's ever a game without any replay value, no matter how good, I would never get it...That's why I'm always cautious when buying my games, unless, of course, it's a puzzle game, etc. not being able to play those again would be like locking you away from the game. The last thing I have to say about this game is I got my hopes up that it would be like paper mario the thousand year door (read my review) but instead it doesent save at all once you're done beating the game! You're still in that damn final DUNGEON!!! Sadly, I might give this game a good rating IF it had replay value...Get this game if you don't care about replay value... ): | video-games_retro-gaming-microconsoles |
For experienced players. I loved "The Incredibles," so I was excited to play the game. I've only been playing video games the last couple years, and only off and on, so I'm really just a beginner. Perhaps that explains the enormous difficulty I've had with this game. My boyfriend is a long-time video game player, and he was able to do things in one or two tries that I labored for hours over. Even using cheat codes did not really help me all that much. I was surprised when I read the review that said the game was too easy. I almost cried. LOL But seriously, unless you are a good gamer, you're probably going to be more frustrated than challenged by this game. As for me, I guess I'll stick to action RPGs. | video-games_retro-gaming-microconsoles |
Perfect for any fan. I played this game right when it came out and i loved it. A HUGE 3D world of the misterious planet Talion (sp?) 5. I thought it was very well done as in the idea with the visors and beam selection and the storyline not to reveiling but just so you can get the jist of it. Very cool though i wrote a review for zero mission and the other games of the series. definatley plan on getting it. But the game isn't for everyone. Some of my own flesh tried it and couldn't stand it. Thought it was plain boring. (to think i share may have to donate my blood to them someday huh!) Anways all in all if you think youve got the patience and the love for the series this game is just for you. -so hungry- | video-games_retro-gaming-microconsoles |
could have the potential to be a good game, but isnt. The sad thing is that this is one of the more cooler games, but the people who produced it didn't bother to test it or whatever happened so the game actually bites. We purchased ours last night and it is the first game I bought for the GBA. I was very disappointed because of two things: visibility of game screen and lack of save. The visibility is horrible. You have to be in just the right light to be able to see and then usually by that time you are either at a weird angle or fighting a glare off the screen. The screen and graphics are so dark that it is very hard to see them. I tried playing for about a half hour or so and had a head ache from straining. The game save is an obvious one, it is a very large game and unless you sit for long periods of time to play you will never beat it. The first levels get tiresome playing over and over again.
I love the earthworm Jim series, but honestly wish I didn't have this stupid game, total waste of time. | video-games_retro-gaming-microconsoles |
It is a great game but it is Damaged. So I picked up this game for fun. The game it's self is good I like it but it has a flaw. The cartridge is messed up. No I don't mean it is a fake copy. It is a real copy it's just beaten up. When I got it did not look beaten up at all. I looked like it was in great shape. But by the way it looks some thing is wrong with the chip it's self. IDK but the game works it's just touchy. I don't blame the seller. The seller is a good seller they actually wrapped the game it's self in bubble wrap and then put it in a bubble wrapped envelope. I will say that shows the seller really does care. For that I will be more than happy to buy from the seller again. | video-games_retro-gaming-microconsoles |
An excellent controller. When the Xbox, PS2, and GC were first on the market in 2001, (PS2 came out in 2000, but wasn't in supply until the other systems came out) there was much arguement about which one had the best controller. PS2 usually will win, but I have to disagree. I find the GC controller to be the easiest to use. This controller is identical to the one you would receive when you purchase a Jet Black Game Cube. Please note that the Game Cube only comes with one controller, so if you're planning on playing two player games you'll need to get another one. Yes there are cheaper ones on the market, most notably ones from Intec, Mad Catz, Pelican etc, HOWEVER if you read the fine print in your warranty, using any 3rd party product such as those, will automatically void your warranty with the system. For the few extra dollars you spend it will be well worth your purchase. This controller is also very rugged I've had my Game Cube since 2001, and my controller has been stepped on, spilled on, etc, and it's in perfect working order. Save yourself the trouble, and get one of these. | video-games_retro-gaming-microconsoles |
Sometimes It Just Ain't Enough. I would love to "love" Mario Kart:Double Dash, I really would. I have extremely wonderful memories of playing Mario Kart on SNES for hours on end when I was young...but those days are gone. Mario Kart:Double Dash is an extremely fun and well made game, and I would really put forth that I "really like" Mario Kart...and I would also put forth it is the best of the series thus far. The graphics are typical Mario; they won't "wow" you but are cute, happy, and all those things Mario needs to be. The control is Nintendo quality, and the addition of the extra characters certainly is refreshing (although Diddy Kong, and the baby Marios should have been left way back in the planning stages). Some of the levels are downright brillantly created. Just take a drive DK Mountain, Wario's Colleseum, or Baby Park and see what I mean. Simple stuff like the addition of selectable karts also is fun, especially for younger players. Older players tend to pick characters and kart for the long haul, but little kids will find the selection process a blast. The newly added Bomb-omb Blast battle mode is fantastic, and the multiplayer mode stays intact as a staple of Mario Kart goodness. So what's wrong with Mario Kart? Well, let me tell you something right now...it is without a doubt one of the most insane and ridicious games ever made. The main pitfall of the game is the extremely random item collection. Way back when (during those dark SNES days) when a player landed a lighting bolt, that rare elusive item you'd only read about in the instruction manual...it was something. Double Dash (for some reason or another) hands those suckers out like they are going out of style. Ditto for the spiked shells. You can also rest assured that when you near that finish line you've got a red shell, spiked shell, or flying banana peel aimed right at you. While I enjoy a good challenge, when a game like this become predictably ridiculous, it shows poor game design. Something that is NOT Nintendo. In previous Mario Karts, CPU characters have always had the upper hand. This incarnation is no different. It's not unreasonable to hit an enemy with a red shell then switch drivers and use three mushrooms and still be lagging behind. Which leaves most races up to chance and not to actual skill. In the end Mario Kart:Double Dash is a fun game with some major issues. It isn't about changing the world of gaming, it's about that good ol'Nintendo fun. | video-games_retro-gaming-microconsoles |
10 reasons to buy this over x-box. 1. Game cube is small portable and convient - x-box is bigger than a vcr.
2. Nintedo focuses on quality games - x-box probably focuses on money.
3. Nintendo has been around for years - this is microsoft's first shot at a video game system.
4. Game cube is stable - x-box skips and freezes every 30 min.
5. If you want a DVD player, go buy one for $100 - if you want x-box, pay $250 plus a remote required to play DVD's
6. Game cube is making a steady profit - x-box looses $150 on each one they sell!
7. Game cube is an ultimate gaming console - x-box is a sophisticated computer.
8. Game cube will be kicking for years - in a few years, i suspect x-box will be as well known as a turbografx16.
9. my dad stared in awe as i played game cube, admireing the graphics - my dad asked what ps1 game i was playing when i played x-box
10. does x-box have a shigeru miyamoto? NO! | video-games_retro-gaming-microconsoles |
Where's the game? Cause i can't see it. I couldn't wait for the gameboy advanced to come out. So when it did, i bought one of the first to hit the stores. As well as, two games. I loved super nintendo and this looked it would be the hand held version of that.
However, one of the main drawbacks of the gameboy advanced is that there is NO.. I repeat... NO backlighting!!! If you aren't sitting directly under a bright spotlight you won't see a thing! I bought the gameboy so I would have something to do on my long train rides to the city but i spent half the ride trying to direct the gameboy in such a way that i could see it. Before i completely gave up on using it i bought one of the light attachments that where "designed" for gameboy advanced. But that didn't help either. In fact it add a bad glare which made it harder to see. I'm so frustrated with it that it's been sitting in the corner collecting dust. | video-games_retro-gaming-microconsoles |
You can't get any better than this. This is a marvel of technology. It is much easier than sitting at your computer you can play on the couch(in bed) or in the car(when not driving of course.) The graphics are sharp and clear on old and new games and it has a very good back light(yes it does recharge and use the same battery as the system) Anyone saying they would rather use the GBA(regular) because of the control layout is crazy! This is the system to get. It is smaller(the screen is the same size though) it has backlighting and you don't have all of those messy little paraphnilia hanging out of your system like snake lights and bulky recharging packs like on the GBA(plain). Do not let others disuade you from getting the SP because of some controls not being as wide or whatever. If you get GBA, get SP! | video-games_retro-gaming-microconsoles |
This is Twisted Metal and Final Fantasy combined. Car Battler Joe - a game that shows us that you CAN mix vehicle-fighting with RPG gameplay!
This game also reminds me a lot of the old Dreamcast title, E.G.G. Both games share much of the same qualities, such as the solid gameplay, colorful graphics, combination of both a 2D and 3D engine into the game, and the high design value of the game overall. Car Battler Joe has bits of just about every other game, and it mixes them together really well.
The first thing that'll strike you when you boot the game is the size and detail of the graphics. When people talk, you see an animation of their face in respect in the situation (the local employment office manager will change facial expression depending on what they're talking about). When you move around, there's lots to explore and hidden items can be found. The designers of this game definitely had visibility in mind when they created this game, and it really shows as you progress throughout the game.
When traveling between towns or going into car battles, the game switches to a 3D engine where the player must fight opponents to win items and reach their goal or destination. You can gain pieces of junk for investigation later on (they may turn out to be car parts or such), you can also obtain money or other items from destroyed enemies. And the speed? The 3D engine never slows down as you ricochet through the driving course trying to survive to the end of the level.
The great thing about this game is the seamlessness between the 3D and 2D engines, and on top of that you can upgrade or modify your car as much as you have cash on hand.
So if you like RPG's mixed with action, I would recommend taking a look at this title. Its hard to find, but well-worth having in any GBA or GBA SP collection. | video-games_retro-gaming-microconsoles |
A Revolution in Hockey Gaming. Yes, this game can be considered the best hockey video game made to date(only challenged by ESPN's new hockey game). While other sports like basketball, football, and baseball have had great titles and have been experiencing revolutions for some time already in the video game world,hockey has always lagged behind. But EA Sports brings you as close as anyone has ever attempted to a realistic version of hockey in NHL 2004. The game has great graphics-the checking,goaltending,passing,shooting - it all looks very real. But perhaps the best part of the game, at least for me - a gamer who actually likes a challenge- is that this game isn't easy. Unlike previous hockey titles, where you could score doing the same move every time, and skate down the ice untouched, you can no longer do these things - at least not easily. The game takes practice and learning. Impatient gamers, or gamers who want to be able to beat the computer every time - this game is not for you. Currently, i am doing a dynasty, and have the skill level set on difficult. At this setting, every game i play can go either way, and i love this competitiveness.
This dynasty mode is another great aspect of the game, and it is probably what will keep gamers occupied until the next title comes out. In dynasty mode, you are your own general manager, controlling just about every aspect of your team. It is a lot of fun.
NHL 2004 does have some flaws, but they are minor, and overlooked by the successes of the game. Don't be intimidated or discouraged when you first play this game - it takes time and effort to really appreciate it. It is very different from past hockey titles. My brother can't even bring himself to play ten minutes of this game and wants me to sell it for him, despite my efforts to tell him it was good after some getting used to. My initial reaction was the same, but i gave it a little time and now i love it. So buyers beware - this is a great game, but may get some mixed reactions from people. But the more people who give it a little time and effort, the more people will love it. Hopefully this review helped, and if you still aren't sure, go rent it first. | video-games_retro-gaming-microconsoles |
Greatest Zelda game. This is perhaps the best zelda game ever it has all the stuff youve come to love about zelda and more. The story is epic but i won't say anything to spoil it. The boss fights are epic and the the enemies are great. The levels are well made with alot of variety and the world of hyrule is massive. The graphics are great on the gamecube (never played it on the wii). I got this game back when it came out and i still play it today i just wish the wii u could play gamecube games. The last boss fight have stuff from previous games in it plus it has great music. Sometimes when on the last part like to make the fight drag on for hours its just so much fun. | video-games_retro-gaming-microconsoles |
Great Adventure game, will give Hours of fun. OK, I will admit right now that I am a huge Sonic fan and that is why I gave this gave 5 stars. It is great to see Sonic on a Nintendo system, the graphics on this game are beautiful. There is also so much to the game that it almost loses it's Sonic the Hedgehog feel. Basically, what I am saying is that it isn't worth all the hype that it is given. It's really not any better than any other Sonic game. I wish that I had bought the Dreamcast version and saved about 30 dollars because it is identical to this version. However, if you do not own a Dreamcast or you are new to the Sonic series, I would highly recommend this game because I really have had fun with it. | video-games_retro-gaming-microconsoles |
It's the second life. This game is so much fun! It's strange to think a game like this would be so enjoyable.
Basically you start your life in a new town with neighbors and all you have to do is live a second life as I like to put it. The neighbors are quirky and hilarious!
You start the first day in your new town working at the general shop for a greedy raccoon. All the people in this game are animals of some sort which only adds to the mood.
You get some basic tools like an axe, bug catching net, fishing rod, shovel etc.
You use these items to fill your collections, like your bug and fish collection. You can use the shovel to dig up the ground to find fossils, money and a lot of other stuff. You can design your town any way you like, and you can also design your house which is always fun! You can travel to other towns (only on the memory card) of your family member or friends. This was a disappointment because I'm the only one who plays Animal Crossing.
I haven't gotten any of the sequels to this game for DS but I hope they are as good as the original because it was a lot of fun and I've put in at least 200 hours into this game.
If you have some time to kill each day and you're a casual gamer then this game is just for you. | video-games_retro-gaming-microconsoles |
This is what I was hoping for when they came out with GBA. When they said that the GBA had the same kind of engine that the SNES had, I was hoping they'd just re-release certain SNES games that were highly thought of at that time, and that's pretty much what they did with NHL 2002. It's really the same thing as NHL '96 with updated teams and rosters, only with minor tweaks here and there that actually improve the game. For example, on a penalty the player just goes straight to the box instead of dilly-dallying around forever. Sounds insignificant, but it speeds things up. Plus, the 'expert' difficulty level is actually somewhat hard unlike past EA NHL games, and its a lot harder to exploit goaltender's weaknesses. (I still remember Tampa Bay's Darren Puppa in the original NHL '96 game... slapshot from the blue line, automatic goal, every time.)
NHL 2002 is an ideal GBA game for long road trips or plane rides. Now if only they'd release Ken Griffey Baseball and Chrono Trigger for GBA... | video-games_retro-gaming-microconsoles |
another clasic. I bought this game the same day I bought my Gameboy Advanced SP.
I must admit I am not a pokemon fan, I just like the games,any way I got this in a bundle, so I got the game and the players guide [...].
Any who about the game, I'll give it four stars cause it sure is fun and now you don't have to just battle and be the Pokemon Master, cause they now have Pokemon contests in which you give your pokemon berries which bring up one of their stats like cool,tough,cute,and others like that and then they compete for ribons, i'm glad they put that in. Something I did not like is you can't catch most of the pokemon in Gold/Silver and Red/Blue versions but their are new pokemon which kinda makes up for it.
so all together their are about 200 pokemon you can catch but you'll need the ruby version for that.another bad thing about the game is it might be a little bit too easy, but i'm sure you'll still have fun. So if you like the pokemon games i'd recomend buying this game and mabye the players guide too. thanx for reading and hope this was helpful. | video-games_retro-gaming-microconsoles |
PSO Revolution. I was skeptical of this game at first, how could a cardgame live up to the great PSO standards? A risky change to be sure, especially since most cardgames out there are boring, repedative, and just not much fun. Luckily PSO EP3 is very innovative in its approach. Unlike most cardgames, EP3 actually adds depth to the gameplay by utilizing a grid system, one similar to FF Tactics, where you move your characters around and develop strategies and plans of attack. You use a deck of cards to summon creatures or use items to fight your opponent on this grid, depending on which character type your using. There are two different groups of characters. The Arkz, who use monsters that can move independently on the grid, or Heros, who use items that stay with the character and can be used to deal more damage to an oppenent. The two play very diffierently from each other and are well balanced, which gives you a lot of options for individualized strategy.
The game has two modes, online and offline. The offline mode has two options, story or free battle. The story mode is where you get new characters to build decks around and learn more about what happened after the events of Ep1+2. This is also an excellent place to start playing, collecting cards and learning the intricacies of the game. Free battle is where you are just tossed immediatly into a battle. The only real purpose I can see for this mode is to collect more cards.
Then we have the online mode. I advise you play the single player first, as otherwise your cards will be obsolete and you will be ripped apart by the other players. Online play has a couple very cool features, the best of which are tournaments. There are lots of tournaments and anyone can join, and you get meseta (the games currency) and more cards if you win. You can use meseta to buy more cards in a random drawing, or you can use it on the jukebox in the lobby. There is a list of songs, and whatever you pick is what everone in the lobby is going to hear.
You can also play in teams of two, which is great and adds even more depth to the game. Its also fun to play with your friends.
The games music is excellent and sets the mood.
This game is not perfect however, one of my biggest complaints is no voice chat. You will be forced to invest in a keyboard, as the in-game software keyboard just doesnt cut it. Another complaint is that the AI is dumb as rocks. If you get stuck with a computer as your partner online, you will lose. Another downside is that you have to pay about $8 a month to play online, however, you can use your old hunters license from Ep1+2 to play on Ep3. The fights online against more skilled opponents can be long and sometimes boring, but if you are that far in then you probably like the game anyway.
There are some other problems if you are new to the online mode in that you are going to be beaten to a pulp at first. You just won't have the cards to compete against other players online, even if you played the single player game for awhile.
I love this game, and despite its flaws, it is a solid game and I love playing it. Although this isn't for everyone, if you are a fan of the PSO series, you owe it to yourself to give it a chance. | video-games_retro-gaming-microconsoles |
a little too young. I bought this game thinking it would be an action packed adventure. It is fun, but the age groups should be for 4-10. You have to collect flowers as you move through the castle, then collect butterflies as you move through the forest, then do a slide puzzle, then go through a series of mazes, then collect more items for a while. You also get to move a deer on cliffs, and catch plates, and do one of the things where the items drop and when they are in piles of 3 they go away, and you do a matching game, and you spray vultures to make them disappear. There are 2 modes: Story and Playground. There are 2 levels: Easy and Challenge. Easy is so unbelievably easy and challenge is a bit harder but still quite easy. Overall it is a pretty good game. I would recommend it to children ages 4-10. | video-games_retro-gaming-microconsoles |
Two old memories come back for a visit. One is the Gradius game and the other is arm cramps. That's right children, this game hurts. There's no such thing as Turbo or Rapid fire here. One press of the button makes one shot. You wanna shoot another, press the button again. This leads to some very inventive cradling of the GBA system. I found it best to keep it on my lap, lift my right hand completely off the GBA, and start whacking away at the fire button. With all the enemies that show on the screen, in the later levels, you'll have to pause he game just to catch your breath....literally.
But is it fun you say? Well, Yes and No. If you have fond memories of this game, from your youth, then you'll enjoy shooting a ton of enemies one more time. But once you find out that there's 6 stages, or more, for the 13 or so levels in the game, you really don't feel like playing anymore. It's a good game, but it's not That good.
Do yourself a favor, play this with the Game Shark enhancer. It'll save you from Carple tunnel. | video-games_retro-gaming-microconsoles |
Best Game for GBA. This is a very good game for the GBA. It is somewhat short and easy, but hey, this is the GBA we're talking about here, not the Xbox. I played it on road trips and it's so good I never notice that I was getting carsick. The story is kind of unoriginal once you near the end, but I love the fact that it keeps you on your toes and it's really suspensful. Almost everyone who reviewed this game said something about it's wonderful graphics. The battle system has the same ol' stuff you would expect from an rpg: attack, defend, psynergy(magic), item, and summon. Nothing special there. Buy this game if you got GBA, because you would've wasted your money on the gameboy if you don't buy this game. | video-games_retro-gaming-microconsoles |
If you liked the movie you'll love the game. This game is a direct adaption of the game during the introduction. The storyline (same as the film's) is that Nicky's father (Satan) is going to retire so he plans to pick one of his 3 sons to take his place as ruler of Hell. Adrian and Cassius (Nicky's other brothers) have high hopes for winning, while Nicky hopes not to be picked. The father decides his sons are not ready to take over Hell so he will reign for another thousand years or so. Adrian and Cassius, enfuriated by this, travel through the firegate to Earth. The gate blocks souls from entering Hell so the devil begins to deteriorate. He sends Nicky to Earth to bring back his brothers before he fully disappears.
This game is very entertaining, especially if your'e an Adam Sandler fan. The game also features mini-games in the "Visit Hell" option. Here you can play a Dart game, an odd game called Pineapple,Beefy's Duckshoot, and a Fishing game. So, with a good storyline, actual Adam Sandler voice clips, and great color. This game is definately worth playing! | video-games_retro-gaming-microconsoles |
Great Game, Too pricy though. This is one of the very first RE games that i have played (playstation version) & is my favorite RE game, or was actually.. until they remade the first RE game (Resident Evil 1). Like i said this was my favorite game because not only cuz of the graphics but the storyline was soo great in this, and the music scared the heck out of u. When i heard capcom remaking the RE games i was soo excited (except for the fact they were remaking them on the gamecube), anyways i got over that at least cuz i now have a Gamecube (got it for less then 80bucks) well they had the resident Evil remake and so i was waiting for the RE 2 & 3 remakes and when i saw the screen footage for it, i was like what is this a joke or are they really just throwing the same game from playstation to the GC. I was really dissapointed.. what is the point in buying the same game with the same stuff in it as what i have. U know i even bought a new RE2 on psOne for $14.99 cuz it was in a thinner case. Thats how much i like this game. But when i heard they smoothed the graphics a bit im thinking ok sounds good enough to buy right?? Not really.. i saw the price to be too high, $39.99.. i was thinking, why in the world would u spend that much money on something that wasn't really fixed up.. u spent that amount on the remake of RE1 and got alot out of it, the same for RE 0. but even though its dropped now its still kinda expensive. really $29.99 should have been its original price when it first came out then drop down to like $20 or something.. but nope.. so my suggestion is if u haven't played this RE game yet.. buy it.. if u have played it then i would probablly wait til they drop it down again b4 buying it.. or just keep looking on here for a good price. | video-games_retro-gaming-microconsoles |
Not for serious gamers, but. This game is NOT for a serious gamer. Those who revel in complicated control pad combinations and intricate movements will be very bored. For a person who simply likes games, and likes to play through a game without suffering from carpal tunnel syndrome, and who still enjoys a good story will love this title.
The premise:
Mag Launcher's family is full of adventurers, but when his father disappears, he must take on the family mantle, and repay the debts his family has acquired. While searching for treasures in local ruins, he also seeks the ultimate Cyframe, Evolutia! But his father sends a companion for him to travel with and look after -- but the stranger has a secret... Mag also meets Pepper Box and Chain (sorry, forgot her last name...), and may invite one of them on his adventures through the underground ruins, or he may ask his family butler, Gre Nade, to join him (A party may contain no more than 3 characters).
This game is full of colorful characters who may (or may not) accompany him through various dungeons, battling monsters in turn-based combat, and collecting treasures, some of which go to the museum, and some of which he may keep, use, or sell to repay his family's debt. The only downside is that (so far -- I'm not done playing yet) there is lots of conversation that you cannot pass by, although you can use the 'B' button to speed through it. It's time consuming, and can be annoying after a while, but the rest of the game is worth sitting through it. It's actually the only reason I gave this 4 stars instead of 5!
Also, this is a GREAT game for young children who are just learning to play this type of game. There is, however, a line or two that you may want your child to skip (something about a can of whoop-a**...), so be cautious.
So, if you just got the 'Cube, and want a fun game to try it out on before you move up to the more complex titles, you should definitely try this out. | video-games_retro-gaming-microconsoles |
Great service and game. I bought this game and was furious when it didn't work. Waited so long to have and play it, it is by far my favorite video game ever created! So I wrote an e-mail to the distributor before posting a nasty review. I wanted to give him a chance to fix the mistake. They promptly replied and sent me a replacement copy, and re-embersed me for shipping cost to send mine back to them. They were very cordial and nice.
This is a great battle/adventure/strategy game. And My favorite. Oddly enough, this is the only one of it's kind that I enjoy playing. You can never play it the same way twice. So far, I've beat it around five times.
I'd recommend buying from this seller anytime. | video-games_retro-gaming-microconsoles |
It's okay, but could use a bit of work. Well, there's a little bit to say about this Sega Genesis by AtgGames. It is very nice size wise and quite portable if you take it to a friend's house, ect. I bought this a while back and I thought it was great because you could play older Sega Genesis cartridges on it. I did run into a few problems while using this console though, but they really only matter depending on the person.
The sound is off from the original games. Games like Sonic the Hedgehog for instance, while they played the same on both systems the sound was really off. It sounded distorted and the pitch was off from the original versions. I made sure to test with my older Genesis to double check on the sounds and it was really noticeable.
I've played a few of my older cartridges on the system as well, but I didn't have any triple A batteries to test the wireless controllers so I just used my older Genesis controllers. The response while using them was really good and I didn't have any problems there if a person were to use wired controllers.
During gameplay though there would be graphical glitches. These glitches would especially happen while using an older cartridge and I made sure to test more than a few games before confirming the problem. The gameplay also seemed to be a little bit more... fuzzy than it should have been, but that wasn't much of a factor while playing.
I've been gaming for many years and I would say this would be a great gift to a child who is getting into gaming, but they're still young and you don't want to spend a lot of money on a system. The price could be a bit lower in the twenty to thirty dollar range and it would be perfect. Oh, one more thing about this system you should know about. If you use an older cartridge you will basically need the jaws of life to get your cartridge back out so buyer take note and be careful when taking games back out.
I hope I didn't take too much of anybodies time and on a scale 1/10 I would have to give this system a four or five. I gave it a four or five to try and be fair without the feeling of nostalgia bringing down the rating to a two or three. | video-games_retro-gaming-microconsoles |
One of the Dreamcast's finest entries in the game library. Goodbye to 2D worlds and hello to 3D environments! Sonic and other returuning faves such as Tails, Knuckles, and Amy with new roles such as E-102 and Big the Cat (or Biggums as I like to call him). Now Sonic is putting a bigger emphasis on exploring in new worlds. The plot is easily one of the best! The dialouge between these characters are very good and not chessy one bit! Here the plot:Chaos 0 is released from the Master Emerald by Eggman and he feeds on the Chaos Emeralds. Chaos 0 is upset by an earlier experience but telling it would be a spolier. Six characters has a different storyline but in the end they all intersect into one huge battle. *SPOLIER* Chaos 0 turns into Chaos 7 and turns the town into his own personal waterpark. Sonic absorbs the posistive power of the emeralds and turns into Super Sonic to defeat the humongous, Chaos 7, and the fate of the world lies in the hand of Sonic the Hedgehog*SPOLIER*! Yuji Naki is the creator of the supreme hedgehog franchise. The only ... person is Big the Fat. The niggling fishing game must be removed! It's the worst thing on the planet! Thank God, Biggums is nowhere to be found in Sonic Adventure 2:Battle! | video-games_retro-gaming-microconsoles |
A by-the-numbers platformer, but a good one. Many of these character based platform games get a bad rap right away, and for good reason, but they are not all created equal and shouldn't be judged as such. As a fan of the genre, and someone that owns over 375 cartridges for Gameboy, I'm happy to write a positive review of Yogi Bear's Gold Rush for the gameboy. My suspicion is that this game was not created as a Yogi Bear game, but Yogi was placed in the game after it was made, which doesn't bother me but may bother some. You jump around collecting pic-in-ic baskets through cartoony worlds, hopping on enemies and occasionally finding secrets and the occasional boss. This may seem generic, but it could also be interpreted as "tried and true", and the controls are great and the levels keep you challenged and on the move, reminiscent for me of playing good home brew platform games on DOS. I especially like that they didn't feel the need to tack on some gimmicky function for the B button, it's all jumping! The locations and such are different and well drawn enough to set them apart from others in the same genre. My main problem with the game is the music, which seems good at first but repeats itself so much it inevitably gets turned down. Honestly this isn't as good as best platformers on Gameboy, but it's fun and engaging enough for people that may be tired of those games or just fans of the genre. | video-games_retro-gaming-microconsoles |
Handheld Mania...in 32-bit. This handheld system is the latest in handheld technology. It is 32-bit, with a 50% wider screen, stereo sound, 15 more hours of battery life, TWO Left and Right 'shoulder' buttons, four player linked games, NINTENDO GAMECUBE hookup, and more. And this system features an extensive list of game that you can play. You can play games from the original Game Boy, Game Boy Color games and is the only system compatable with Game Boy Advance Games, hence the name.
The Games that are out, and shall be coming out for this system are amazing. Take Tony Hawk's Pro Skater 2 for instence: this game is th first 3-D handheld game, and its from the top selling Tony Hawk series. You skate around the 3-dimensional skate parks trying to improve your rider, complete goal, unlock new skate parks and skaters, and also, if your good enough, unlocking cheats!
Another game is Mario Kart: Super Curcuit. You can reace at over 20 brand new tracks in three differant engine speeds. If you race well, you unlock 20 more tracks, all of which are form the hit game, Super Mario Kart for the Super NES system of yesteryear. You can be all of the racer from the Mario Kart 64 game. Racers include: Mario, Luigi, Toad, Peach, Yoshi, Wario, Donkey-Kong, and Bowser.
And more games are coming out all the time for this system. Some games that are coming out are: Mech Platoon: a Game Boy Advance version of Mech Commander; it's a Real-Time Stratagy game. And the new Army Men Game, which, like the early computer versions of Army Men (if you remember those) is an isometric/3-D style of a game with Army Men.
With all this stuff for the GBA, why wouldn't you buy one (unless you don't like handhelds). It makes for the perfect holiday gift. So click on that button at the top of the page and order one TODAY
Ps...I don't work for Amazon.com...:) | video-games_retro-gaming-microconsoles |
Works like a charm for PSO1&2. Don't be turned off by its immediate appearance-- this controller is surprisingly easy to handle. Gets the job done in Phantasy Star for Gamecube! Now I won't have to browse the virtual keyboard meticulously while other players type circles around me.
On that note, if you were looking for an excuse to get this, and are wondering what on earth this could possibly be used for, get Phantasy Star Online 1 and 2 for Gamecube. This game is tons of fun and is one of the most memorable mmo's from my time. While official servers have long been shut down, various private servers, most notably SCHTACK's servers, keep the PSO dream alive. | video-games_retro-gaming-microconsoles |
A very promising return of the FF series to Nintendo. The Final Fantasy series which originated from the Nintendo platforms finally marked a return to its roots this year with the Crytal Chronicles landing on the controversial GameCube platform.
To distinguish itself from the numbered series that now prosper on the Sony consoles, Crystal Chronicles mark a huge diversion in terms of game play and design. Musch emphasis was placed on the multiplayer module that allow up to 4 players to play at the same time with their GBA connected to the GameCube. The most stunning aspect of this multiplayer mode was there is no split screen but all characters are limited in movement by the crytal cage that protects everybody from the poisonous mist in the world.
The single player mode which was less mentioned in fact offers the same degree of satisfaction for players. Instead of having friends carrying the crystal cage, a moogle (an FF icon) carries it for you (but from time to time will tell you it is tired and you have carry for it to maintain a good relationship with the moogle). Battles are in real time action similar to Kingdom Hearts but you have more strategy involved rather than hack and slash. You can power up your attack with a target ring, but you need to predict the moves of your enemies to score your hit. This is the same for magic used in Crystal Chronicles.
Magic are obtained through magical orbs dropped by enemies or found in chests, but they can't be kept in your possession after your left the area. This might cause a bit of nuisance to traditional FF players but since they are so readily available, you won't be missing out too much. However, the annoying part will be you have reassign the command slots that you need to scroll with your L/R button in every area you enter to your advantage for battles. Nonetheless, the game will remind you to do so before you enter the area. If you want to keep the magic, you have to find the magic rings and equip them to your characters. Certain magic like Gravity are resulted from orb combination, but the game will tell you when you assign them side by side in the command slots.
In terms of levelling up, it is done through acquiring different type of antiques in the Crystal Chronicles world. There are heaps to collect and they are dropped by enemies or found in chests. However, you can only keep one of the antiques after you clear the area, so if you want the whole collection for a lot of levelling up, then you will need to visit and clear a particular area again and again until you get them all. This could cause a bit of nuisance for some people. Nonetheless, you can always eat different kinds of food to boost your magic, strength and defence temporarily.
Each character has a family business which in return will be a necessity for different forms of levelling up. Different families provide different unique services to you such as food, weapons and armours that you can use to level up your character. Any family that are not assigned to a character yet, their house hold will be occupied by a moogle instead until you "inhabit" every single one of them.
In terms of control and game play, it offers more handy experience to players when compared to Kingdom Hearts but as mentioned, the reassignment of command slots can cause a bit of nuisance. Nonetheless, if you assign a Phoenix Down to one of the slots, it could revive your character immediately when it is killed, which could be handy for difficult boss fights.
The graphics is stunningly detailed and designed. It was afraid that the return to the style similar to FF 9, which is not that successful, would hinder the game a bit, but it turns out it works really well with the environment and the world of Crystal Chronicles. A lot of details have been attended to landscape, water effects and light effects - you can see the defracted image of your character from the crystal cage when the miru water is filled to a certain level.
Storywise, it is unfolded during different encounters on the road and during the initial description of the areas your first visited. So the more encounter you made, the more you would know about the story.
In all, Crystal Chronicles is a very promising return of the franchise to the Nintendo platform and surely it will provide you a whole new experience in the Final Fantasy series. | video-games_retro-gaming-microconsoles |
The best game. This is one of my favorite videogames! There are a lot of differences compared to Sonic Adventure 1!
1. The graphics-The graphics are so much different than those of Sonic Adventure 1!
2. The stages-The levels are longer and harder.
There are much more differences! The harder level is Cannon's Core. Its so long and hard that its my favorite level! There are more than 30 levels and the Chao! They are more cute and intelligent! Now there is a Kindergarten that has the Health Center, Classroom, and Principal office. And if you get all 180 embles, you get a reward! A 3d Green Hill that appeard in Sonic 1! If you don't have this game buy it! | video-games_retro-gaming-microconsoles |
New Zelda. When i heard that the new zelda game would be cel-shaded, i inmediately turned this one down, i didn't want to hear anything else from it. Last week, i read somewhere something about "the best zelda ever", so i just had to check that out. I did, and started reading, and watching, and looking... and now, less than a week later, i have already decided to buy a gamecube, and i've preordered the game. Just having Ocarina of Time with it is definitely worth it, and i just can't wait to play it!!! Sorry if i sound kinda stupid, but i just can't help it, this game will rule. | video-games_retro-gaming-microconsoles |
I knew Sega Genesis, Sega Genesis was a friend of mine, You sir are no Sega Genesis. I was very excited to receive this console as a gift this Christmas, and I must say I was disappointed. I was hoping that if the graphics and sound did not get a little boost that at the very least they would be exactly the same as I remember them. Let me just concentrate on MK-1. The sound is not as good as the original run and even some graphics are missing. After you win a match, you do not get to see the word FATALITY pop up and you can't even get a flawless victory, because those graphics are missing. Buy this system for one reason only, it is a basic Sega Genesis that you can play real Genesis games on. Hit eBay and skip the pre-loaded games that come with it. | video-games_retro-gaming-microconsoles |
Oracle of Ages: The Legend of Zelda. I bought these Zelda cartridges when a waitress in a nice restaurant saw me sitting with my Game Boy Advance compact before ordering. She told me that the worst thing she ever did was to get rid of her Game Boy Advance compact and her favorite games were the Zeldas. So I ordered them from Amazon.
The game is great. I am not. I am going to have to go to the Cheats you can find Online and figure out how to get anywhere in this game. Not their fault. The Game Boy Advance little compacts are the most beautifully designed pocket games ever made. Their charge lasts a long time, and the entire unit lasts and lasts. These little Warioland 4 and Zelda, and Castlevania cartridges are a joy to own. If you still have one, hang on to it. You can still buy a charging unit for not too much $ and too many kids let their parents talk them into trading them for the next new thing. The parents (too bad) did not apparently play them. The children were too young to know their value. I started playing Mario Pinball and Warioland 4 when I was 73. At 75, besides being an active harpist and trumpet player in community bands....I still play these games. They are exquisitely created and a joy to have!
nancy morse | video-games_retro-gaming-microconsoles |
A great refreshingly original game for the GBA. It's kind of hard to describe Car Battler Joe without getting a bit befuddled. This innovative game from Natsume and SVG is part action, part RPG, and part strategy game; and while it may not be the best game to feature all those aspects, it combines them all into one refreshingly original game for the GBA. You play as a teenager named Joe who is a car battler. Throughout the game you compete against other car battlers while you take jobs from various townspeople, and you also get to create and build cars. The combat perspective when you face off against other cars in real time, is strikingly similar to that of the original Twisted Metal and is pretty fun overall. The gameplay of pretty much being able to do what you want, whether you want to spend all day building vehicles, doing jobs for townspeople, or going about the storyline, is great to see in a game for the GBA, and while it is a bit eclectic (a stolen cheese delivery?) and may be a turn off for some, Car Battler Joe is still a great game. All in all, GBA owners looking for a game with some twists should give this a try. | video-games_retro-gaming-microconsoles |
A little Scare. Where to start, oh yes, the title. To put it bluntly, its awful, its almost laugh-out loud funny. Any game that has a stupid artsy phrase like Sanity's Requiem in the title is going to be a bit full of itself. The developers needed to tone down some of the dialogue in this game. The chapter introductions left me wincing on more than one occasion with their extremely over-the-top and frankly cliched speechs. But its only one part of this game, moving on to the others. The graphics are deceptively beautiful, they're not going to make your jaw drop like Resident Evil, but once you get into the world, you'll begin to respect them. The amount of genuine creepiness in this game dwarfs all of the pseudo scares in the wayward Resident Evil remake. The gameplay is also deceptively complex, the wide variety of spells and weapons keep the game fresh, and enthralling throughout. The targeting of limbs is rather gruesome but very effective, Resident Evil needs to implement it now. The sound effects and music are some of the best ever, going from very beautiful to very off-putting in perfect transition is not easy to do, but its done here flawlessly. The story is very unique, and absolutely intriguing. It takes some real left turns now and then, and thats the only way I like it. The game gets very very gruesome near the end, and surprisingly disturbing. Witness Maximillians little rampage, its just not pretty. The Bonethiefs are somewhat a knockoff of Body Snatchers and that kind of thing, but are no less scary. To point out another thing, I love the basic names given to these enemies. I mean Bonethief is just slightly off, I don't know I'm probably overanalyzing. Anyway, this game leaves the best stuff for last, so if you're like me and were thoroughly disgusted with the opening narration and somewhat over-the-top theatrics of the first couple of chapters, it only gets better, much much better. And when you're done, you'll actually feel like you've been told a fantastic story and participated in it along the way. It's nice to see Nintendo showing some balls and actually producing a game as risky as this, and putting it proudly along side its kiddie fare. Buy buy buy. | video-games_retro-gaming-microconsoles |
This review may as well be a love confession to Hideo Kojima. Wow.... that's all I really need to say. It's a pretty amazing game.
Story:10/10
Starts off strong and just gets stronger. Another good thing is how it can deliver a message without being preachy. Who says games can't teach ya anything ^_^.
Gameplay:10/10
Definitely the high point of the game. As opposed to regular games where it's just run, gun, repeat, you have to sneak around and infiltrate silently while attacking as little as possible. It worked in 1998, and now with the addition of MGS2 extra controls it's just better.
Controls: 9/10
Overall good, but I can't get over the blasted Gamecube controller. I also can't get used to not having four shoulder buttons but.... so be it.
Graphics:9/10
Beautiful but a bit chippy and choppy. Characters are very well modeled and rendered, and actually look like realistic people. Even the minor characters and even the guards are well made and move realistically. Cut scenes are well-rendered and look like a post-Matrix action movie.
Sound:10/10
Perfect, especially in a game where sound is important. Voices are some of the best to ever come from a video game and even suprass animated features and movies. Of particular note is David Hayter, the screenwriter of X-men and X-2, who nails the gritty, anti-Bond spy sound perfectly.
Overall: 9.5/10 | video-games_retro-gaming-microconsoles |
Now for something completely different. Pikmin definately gets points for originality. I can't think of any other games about a stranded astronaut that has to rely on plant creatures he picks out of the ground to help him rebuild his space ship. I liked the concept, and the fact that the player has to use creativity and strategy to be able to win. Make the wrong moves, or take too much time, and you fail. Graphics are good, not the best I've seen on Gamecube though. I also found the game too short. Just as I was getting into it, it was over. Worth play for the sheer originality. | video-games_retro-gaming-microconsoles |
Not as good as The Urbz. In the Trinity that is The Sims for GBA, I would rate The Sims 2 as just that, #2, the first being The Urbz and the last being Bustin' Out. The Urbz had the right amount of fun, challenge, and humor, while Bustin' Out was repetitive and irritating. The Sims 2 is a little bit of it all rolled into one - repetitive, irritating, fun, challenging, and funny... but not on the same level as The Urbz. In TS2, you are the latest addition to a reality series called Strangetown, which is controlled by none other than Daddy Bigbucks himself. Some of the other "canon" characters are there: Dusty, Luther, Pepper Pete; while there are other new Sims: Kayleigh, Mama Hogg, Jebediah, etc. There's also aliens, Bigfoot, and a Yeti! Your goal is to complete every episode of the 3 seasons (with the exception of the special reunion; you can't complete that unless you link up your GBA with a friend's - stupid rule if you ask me) with the highest points. One of the main differences between TS2 and the other Sims is that you no longer have your urgencies meter; you can't eat whenever you want to eat - you have to wait until your little cartoon bubble alerts you. Plus there's no Cheat Ninja, but that's a minor point.
The overall strategy was different, the plot kind of weird, and the dialogue lame. But it's a pretty good addition to The Sims series. I'd still recommend it for a play or two. | video-games_retro-gaming-microconsoles |
The gamepad is nice and light. The gamepad is nice and light. It comes nicely packaged which was surprising for the price. I found the experience of pairing it with my Galaxy Note 5 to be rather simple and hassle free. I use this game pad with my GearVR and it works really well. The controls are responsive and there is no lag at all. The controls are also laid out like my Xbox controls so figuring out what buttons to use is really easy if you have ever used an Xbox controller. The battery life seems pretty good. I have used the device for about 4 hours straight and it still has charge left so I am really impressed. I would definitely recommend this controller if you're in the market for one. | video-games_retro-gaming-microconsoles |
Buy authentic - accept no substitutes, you won't regret it. I'm not going to go over the pros and cons of the controller itself, since if you're reading this, you're in the market for old hardware anyway and you know what you're looking for.
Instead I want to write about an important point: when shopping for standard GameCube controllers, there is a big difference in quality between the official ones manufactured by Nintendo, and generics/store brands like the ones GameStop makes. I have owned several controllers over the years; three were official Nintendo controllers, and the rest (8+) were from GameStop or other generics. I'll readily admit that I'm harder on my controllers than most gamers, but consider this:
Those three Nintendo controllers all work just fine, even to this day, and they are over a decade old. The most worn down one has some of the paint rubbed off, and the pad on the D-stick is worn down, but otherwise it works perfectly.
And those generic controllers? Every single one of them is broken. Parts would break off, the buttons would be unresponsive, the wiring would be faulty, and so on.
I think the lesson is pretty clear. Generic controllers may be cheaper, but official Nintendo ones (even if they're previously used) are a far better buy. Stick with the original; you won't regret it. | video-games_retro-gaming-microconsoles |
Childhood Game. Ah... I remember spending hours playing this game with my friends growing up, it's one of the reasons I liked going over to their houses so much. Hours and Hours spent destroying Mario... lol.
Gameplay: Highly Interactive, fast pace combat. Requires fair timing and gobs of time to master any given character. Event modes are a lot of fun, such as the normal campaign and the Adventure mode. Adventure mode was a new take on the basic campaign mode, giving you access to running through a land accumalting damage before taking on bosses. Other training modes help, and the home run contest is new. 4/5
Multiplayer: this game shines when you have multiple players involved. It's main feature is a versus mode, which has many characters to chose from, tons of settings and maps. This feature is all about a party atmosphere. 5/5
Controls: Game cube controller is a little difficult to get use to, but the controls are simiple, though difficult to learn for younger players (age 10 or below). 3/5
Story: not much here, it's a fighting game.
Graphics: For a gamecube game, this game had fairly standard graphics for the time. 3/5
Unlockables: Tons of unlockables, from maps/characters to trophies. hours and hours of gameplay required to unlock everything. 5/5
Overall: A solid game, one of the more notable for the Gamecube. This game brings people together to battle there favorite Nintendo characters to the death. lot of fun, and replay value. best with friends. 4/5 | video-games_retro-gaming-microconsoles |
Good feel, responsive, necessary over third party controllers, nice box. Much better than my previous GCN controller, which was a third party one (don't recall the brand, can't check, it's missing),on which the right trigger didn't have a partial pull feature, you pulled it a little and the console detected as a full click. So that's much better, and I found that the buttons were very responsive and have a fairly good feel to them. My only qualm was with the analog sticks, which feel a little awkward compared to what I remember of the original official GCN controller, and a small qualm that is, considering that they are still fully usable. I would give it 4.5 stars, but there's no way to give partial stars, so it'll have to stay at 4. Unfortunately a little pricey for me, but I guess that's reasonable because it's a collectible official controller, which tend to be even more pricey on non-Nintendo consoles. Also the box looks like something worth keeping on a shelf if you're a game, console, or peripheral collector, rather than something to toss in the trash. | video-games_retro-gaming-microconsoles |
Great concept but falls just short of the mark. Second Sight has a brilliant story and a great idea behind the gameplay. You take on the role of John Vattic, who wakes up in a secure hospital/research facility with a battered, scarred body and a killer headache. He has no idea how he got there or what these people want with him. But he soon learns that he has extraordinary psychic powers such as telekinesis, self-healing, astral projection and the ability to possess baddies.
So begins your quest to find out the whos and whys. Obviously there's a huge government conspiracy behind everything but the game has a unique storytelling twist as you play one level in the present and the next in the past, at the beginning of the story. It's a unique way of developing interest and involving you more in the mystery.
It's very cool being able to sneak up on the baddies and tossing them around like ragdolls with your telekinesis. Chucking them through windows, off high ledges, slamming them into walls and ceilings is loads of fun. But I think this could have been taken further as it was a great opportunity for some cool, gory deaths and the simple blood splatters weren't really enough.
The levels vary between hospitals, Siberian outposts, apartments, more hospitals, offices, sewers, labs and even more hospitals. For the most part they are pretty generic and ludicrously over-sized to make the game longer. It can get a bit boring wandering around for ages, avoiding torrents of gunfire, anxiously awaiting a quiet moment to pull yourself together.
The music also walks a thin line of being atmospheric or generic. Sometimes it can get on your nerves and sometimes it can add to the tension of a scene. The voice acting is a cut above most games however and John Vattic's accent kinda grows on you. There's also a twist, which I won't spoil for you, that makes the game's complicated plot perfect for a theatrical film.
It's fun, but it's long and there are a few annoying bits. And if Second Sight was more developed and detailed it would be a classic. As it is, it's merely fast food.
Graphics B
Sound B
Gameplay B
Lasting Appeal B- | video-games_retro-gaming-microconsoles |
More of the same. Well, it's no surprise that Acclaim wussed out of bringing the controversial BMX XXX series to the Game Boy Advance. Younger demographic aside, I doubt that any developer could accurately portray the topless experience with a rudimentary 3D engine, though it certainly would have been amusing to see a team try to make the breasts stand out on the GBA's limited resolution screen. Or animate sprite-based dogs mating on the side of the road. Instead, Acclaim rightfully continues the Dave Mirra Freestyle BMX series on the handheld, putting the team responsible for the previous GBA Dave Mirra title released pretty much a year ago. Other than the fresh licensed sountrack, this design doesn't add a whole lot to the genre or significantly improve on what the team already did in last year's version. Even still, Dave Mirra 3 is a solid extreme sports title for the GBA. Dave Mirra Freestyle BMX 3 follows the established Tony Hawk gameplay almost to a T in a two-wheeling BMX environment. Sorry for making the comparison, guys, but it's inevitable: Tony Hawk did it first and best, and Dave Mirra 3 doesn't really deviate from the formula. Players hop on their BMX bike and hit the different parks in the cartridge, performing set tasks on a checklist to acquire money that will both increase the player's attributes as well as unlock the more advanced bike parks in the game. Each task has a monetary value; some tasks are a "simple" matter of grabbing a high score through tricks, others require a bit more work in a scavenger hunt, locating and grabbing (or knocking over) items peppered all over the area. Dave Mirra 3follows the "old" standard of a two minute clock where players have to accomplish as much as they possibly can before the time runs out, ending the run. After Aggressive Inline on the console established the brilliant, mission-based "endless run" gameplay (which Tony Hawk 4 adopted months later), it's really difficult to go back to the hugely limiting timed runs in an extreme sports title. Full Fat's BMX sequel also builds upon the game engine the team established for Dave Mirra 2. The polygonal character/bitmap background engine is as fast and smooth as it ever was, and allows for much larger skateparks that seem to go on nearly forever. Character models look a little goofy on the character select screen because they lack any sort of texture work, but in action they look fine on the GBA screen. These guys have a ton of different moves that can be pulled off on the vert ramps, grind rails, and lips, and thanks to the game not having a console version to match, the development team tweaked the controls to make it easy to pull off 360s, 540s or higher simply by hitting the L button. This sequel also advances the sequel with its two player link cable modes, seemingly spawned from the team's previous Aggressive Inline GBA effort. But the engine still has some really wonky collision detection that hasn't been cleaned up since last year's version. Most notably are the situations where momentum grinds suddenly jerk into peg stalls for no rhyme or reason. To leap into a grind on an object, players have to be extremely precise in their landings, otherwise the grinds will never connect with the rails...this adds to the game's challenge, but it's more frustrating than not to try to latch onto a rail to grind, only to miss by that much simply because the collision detection's a bit on the loose side.
The development team definitely impresses in the audio department. Acclaim gave the guys free reign to include a few of the same licensed songs from BMX XXX, and the Dave Mirra 3 cartridge is packed to the brim with excellent quality recordings of these tunes. Familiar tunes from Saliva, Ten Foot Pole, New Found Glory, N.E.R.D., Sludgefeast, and Green Day compliment the extreme sports action. Granted, these songs had to be edited down from their original form to fit on the limited cartridge space, but they loop seamlessly after a 45 second sampling. The only real problem is that the designers didn't offer any sort of randomizer for the songs; each level has a default song that plays until the user changes the song in the pause menu. But when that level starts up again, the default song returns. Bad design decision here, simply because the levels are quite extensive and require several plays through before the user can move on...and by that time, that one song has really worn out its welcome. Dave Mirra 3 isn't a bad game at all. It's actually a lot of fun once you get over a few of the quirks that surface during its gameplay, like its wonky collision detection during grinds and item pick-ups. Its more limiting "single run" gameplay is probably the game's biggest disappointment, as the designers didn't move the series into the "new age" of extreme sports gameplay. But the team does, however, move the GBA audio forward; the music is downright outstanding and extremely impressive for a Game Boy Advance title, even though it's just compression and clever looping of a shortened sample music bite. Dave Mirra 3 still doesn't reach the Tony Hawk GBA production standards, but it's still an enjoyable title in its own right. | video-games_retro-gaming-microconsoles |
Its okay. The first thing to say is that it does work. The issue is to find the codes that do work with it. I have to just search around for 12 key codes (usually Gameshark) and test them. To tell if you have the right master code, booting the thing up with the game you want to cheat on and the master code typed in will have the game highlighted. From then on you just have to test each code one by one. The device itself feels pretty cheap, and putting in the GBA game is somewhat difficult as the slot is a tight fit. I have yet to see this thing breaking my game or corrupting it (then again I have yet to ran a bunch of cheats in one session). Just keep in mind that getting this compared to other cheat devices is cheaper, but will require effort to do so. Also as a tip, if you only use it for a few games, delete all of the other cheats, it saves more quickly. | video-games_retro-gaming-microconsoles |
A Masterpiece. Metroid Prime begins with bounty hunter Samus Aran arriving at an enemy spaceship. What follows is the best game I have ever seen.
Metroid Prime is the first 3-d game in Nintendo's popular Metroid series. When first announced as being a first-person game, it was expected to be little more than a cheap Halo clone. It surpassed expectations to no end and is widely considered one of the best games for the Gamecube. It looks quite like any normal FPS but is far different. The game place an incredible time exploring and solving puzzles than would normally expected. This doesn't mean that it is lacking in action. The boss fights are nothing short of amazing, and the enemies; from the gigantic sheegoths to the war wasps are works of art.
The importance the game puts on scanning and solving puzzles will likely put off most gamers looking for a shooter. Likewise, I would not advise anyone under the age of 8-9 to play or even watch this(Metroid games tend to get a bit Survival Horror). Nonetheless, this game is simply amazing and is far better than anything else I have ever played. | video-games_retro-gaming-microconsoles |
Just buy all 3 of them! they are all good. Ok people. first off, The stuff that helps in reviews is pointing out some of the different games that the console has, and maybe some accessories, as some writers have done. Gamecube doesnt have the best selection for everyone, but for the most part, you can find many games that will suit your taste. The controller isn't really as bad as alot of people say. Look at the Xbox, it may have a Dreamcast sized controller, but you will get used to it. Gamecube has a growing library of games, as o the other consoles too. Im not going to list any of them, since you may not like the same games I do. Plus if you want something that can play DVD's, CD's, and store MP3's, its called you PC. If it cant play DVD's you can easily get a DVD drive for it these days. Ok, and to clear up some things that people are still fighting about: 1. Xbox does not have the most powerful CPU, it has a 32 bit P3 chip (and yes, its 32 bit, windows is a 32 bit OS). Ps2 has the 'worst graphics' because it is a couple years older then the other 2, and vector unit processing is hard to program. Last, the console you have won't just 'freeze up' if you don't toss it around, and keep it clean from dust. ALWAYS MAKE SURE THAT IT HAS PROPER VENTING!!! ok, Im done ranting. So I would say buy the Gamecube, Ps2, or Xbox, they are all good!! | video-games_retro-gaming-microconsoles |
it was a good system. The Dreamcast was (is) a good system. t's only fault was arriving when it did--either too late or too early. It has a sleek and quasi-'futuristic' look. The controller is a bit blocky, and not as smooth as the Playstation. The memory cards are huge and 'chunky' and don't do that great of a job, at least not compared to other systems. But the most important element to a game system are the games. I've never been a huge fan of Sega games or their systems. But one thing I noticed about the Dreamcast is that the sports games they have are generally some of the better games in their genre and are quite fun. And Crazy Taxi plays well on the Dreamcast. I wouldn't recommend the Dreamcast as your first or only system (but since it is discontinued, I guess I don't have to worry about that), but if you come across one used for a reasonable deal, it does make a nice system to add to the one you already have in place. | video-games_retro-gaming-microconsoles |
Capcom Vs. SNK is a great concept, but the gameplay suffers. In theory, combining Capcom's and SNK's characters into one fighting game would be an awesome idea. Both companies are held in high regard when it comes to the fighting genre, but Capcom Vs. SNK suffers from too many gameplay and animation problems. First off, the gameplay favors SNK heavily. Capcom's characters are watered down to only 4 attack buttons because of this, and that alone is enough to disappoint me. The SNK characters remain intact for the most part though, save for a few missing special moves. Plus, the whole "ratio" thing (being able to choose how many characters you can play as based on their rank) is just a confusing mess. The animation is also cut tremendously, and the whole game is set at a low resolution so that each character looks pixelated. I believe the bottom line is that if you are a devoted Capcom fan, you will most likely be let down by Capcom Vs. SNK. If you like the SNK games however, such as King Of Fighters and Fatal Fury, you may want to check this game out. | video-games_retro-gaming-microconsoles |
Greatest GameCube Game to Date. Samus Aran has finally returned after a eight year hiatus and boy, was the wait worth it.
Metroid Prime is a first-person adventure game. Don't get it confused with a game like Halo or other first-person shooters because the emphasise of this game is on exploration, like in all Metroid games. Yes, you'll still be shooting at things but you'll also spend an equal amount of time running through the interiors and exteriors of the world of Tallon IV, which brings me to my next point.
A game such as Metroid Prime wouldn't be as convincing if the game didn't have surreal graphics. Guess what? It does. The graphics are extremely detailed and the texture work is crisp and clear, which is a good thing as the game will pull you out of reality and into the world of Tallon IV.
The sound in Metroid Prime is extremely well done as well. Although it lacks voice acting, the game makes up for that through the intense sound effects. Everything from the changing of weapons to the enemies on-screen is eerily convincing. Also, the music in the game is done by the original Nintendo development team that worked on the original Metroid games, which means that the music will definately live up to the Metroid name.
Many people believe that graphics make up a game but I stand with the others that believe that gameplay does. Metroid Prime has excellent gameplay mechanics and the controls are easy to learn too. No, the controls are nothing like typical FPS games which require you to manipulate two joysticks at the same time. This game uses a control scheme similar to that of The Legend of Zelda: Ocarina of Time. This control scheme is really effective for an adventure game such as this.
Metroid Prime is the game to get for Nintendo GameCube! It packs about 20 hours of gameplay on the disc, and that's just the amount of time you'll spend beating the game. Add on top of that the special features that become available when you have both Metroid Prime and Metroid Fusion for the Game Boy Advance and link them up. Get this, one of the extras is the original Metroid game... The original that started the whole Metroid saga. Metroid Prime is a really great game and it doesn't hurt that it's also one of the highest rated GameCube games out now. One should not miss the chance to own this for its appeal has no age limitations.
Five Stars! | video-games_retro-gaming-microconsoles |
Fun game for both Kids and Adults. This game is an overall really good game. The graphics are awesome, it loosely follows the movie. Which if you have seen then you will love the game, if you haven't seen the movie it is a good stand alone game as well. I really like the multiplayer function. It allows both kids, and adults to play together. Or you can just play it by yourself. One drawback it has is through no fault of it's own, it like all multiplayer 1 screen games has a limit to the distance the characters can be from each other. However it is pretty far which allows one person to be doing something while other can do what they need to do at the same time. If you play it by yourself or with less then 4 people then the AI kicks in to play the other characters so there are 4 at all times. Which is kind of cool because they fight for themselves, however when you are travelling or trying to solve a puzzle, they have a tendency to get in the way. Some of the puzzels are a little difficult but not to terribly hard. The hardest part is finding everything. You can compelete a level without completing everything there is to do. This is a really great game and I say go ahead and get it. Especially at a discounted price. | video-games_retro-gaming-microconsoles |
the soul still burns. This launch title for the DC proves to be one of the best fighting games EVER!
This arcade to DC port has many extra modes, including a Mission Mode, where you have to defeat characters with a certain strategy.
The graphics are the best to date on the DC, as far as I have seen anyhow, and you will be amazed no matter how many times you play it.
Good old Namco added in a bunch of secrets as well, including bonus levels, extra outfits, different weapons, metallic mode, and more! And of course, you have your selection of unlockable characters as well.
Have I mentioned the true to the move authentic martial arts? That's right, each character uses a different martial arts weapon style, and all of them are authentic (with the exception of 2 characters, which have created styles). Trust me, I have been in to martial arts all my life, and no one
does it better than Namco.
This game is also good family fun! Not many good games can be played by both a 5 year old and a 50 year old. This is one of those rare games. The cool thing is, if you played your grandma at this game, she just might win!
Everything in this game is just so fluid! I can't believe my eyes sometimes!
GO OUT AND BUY THIS GAME! Bottom line. You've heard enough. Just do it. Go ahead. You know you want to. Do it! Come on! See? I think your wallet is shifting a bit.
Graphics: 10 - Lighting effects, very high polygon count
Gameplay: 10 - Easy to learn, challenging to complete
Realism: 10 - WOW...Master Bruce would be impressed
Sound: 10 - This game gives you the whole package
Pick Up & Play: 10 - Arcade to the max
Replay: 10 - Tons of hidden godies will keep you playing for a long time!
Fun: 10 - Layeth the Smacketh down on your friends
Controls: 10 - They did a very good job, could have rumbled more
OVERALL: 10 | video-games_retro-gaming-microconsoles |
An innovative and revamped concept. I have been playing this game for quite some time and its truly a classic already. This may not be the most perfect game out there, it may not have as much story as the previous phantasy star games, but it definately revolutionized on-line gaming.
I have only played a few other on-line games, but none of them got to me as this game did. Its simply amazing and addicting. I think of the game play more as a simulation than anything. Leveling up, beating stages, finding weapons and items seem more like a SimCity type of simulation. Not saying the games anything like SimCity, but its addictive simulation is.
At any rate, this game will provide hours of fun, if you keep in mind the Sonic Team did the work on this. So if your expecting your typical phantasy star plot and story, think again. I supposed sega used the Phantasy Star name to push this game, since it could easily be a series all its own. So go out and check it out, I wouldnt recommend it though, since you'll be glued to your dreamcast when you start playing. | video-games_retro-gaming-microconsoles |
GREAT GAME. THIS GAME IS GREAT I BEEN PLAYING FOR HOURS AND IT JUST TO GOOD. THE CONTROLS ARE GREAT EVEN THOUGH I'M MOSTLY USE TO DUAL ANALOG. THE TRANSITIONS OF THE LEVELS ARE GREAT THE WAY IT CHANGES FROM CLOSED LEVELS TO REALLY OPEN AREAS IS COOL AND DON'T EVEN GET ME STARTED ON THE BALL IS JUST COOL WITH THE BOMB JUMP AND PUZZLE LIKE QUALITIES AT SOME POINTS. BUT ONE THING David from Allentown, PA United States YOU SHOULD DO YOUR RESEARCH ABOUT PERFECT DARK. MICROSOFT BOUGHT RARE AND NOW HAS PERFECT DARK SO BEFORE YOU RAG A SYSTEM DO SOME RESEACRH not trying to be mean just tryin to help. | video-games_retro-gaming-microconsoles |
handheld sega game system. Okay, here's the reality of this product...
Pros: Great picture
Cons: The directional pad (d pad) SUCKS! If you want to play a fighting game (mortal kombat, street fighter, etc.), DO NOT get this. get the nomad. it's so bad that you can't even perform special moves with the characters. ie.- sub zero it is impossible to perform the 'freeze' move. I hope this makes sense.
Also, it doesn't have a slot for an extra controller to plug into.
So if you are one of those people (like me) who was debating to get this or the nomad, GET the Nomad. It may be a little more bulky, but it's so worth it.
This unit does play well with non fighting games that don't require a move list where you need to perform a combo to make the move work.
I could go on ranting about this Retrogen but I think you guys can get the point.
Now I need to spend more money and get the nomad since mine broke. | video-games_retro-gaming-microconsoles |
The best controller of 6th Generation consoles. The Wavebird was a massive game changer
It was the first cordless controller (That worked flawlessly) the only minus would be no rumble function
This is the only way to play GameCube games but, now all of a sudden they are Rare??
I don't believe that completely (during the GC original life cycle) every store sold these
Best Buy had a shelf with at least 2 dozen wavebirds hung up
This is just another example of "scalper" type sellers using the internet to price gouging the consumer
This is a real must have for GameCube collector's/fans but, the jacked-up price should be criminal
There is a alternative you can find these used at Pawn Shops, Good Will and Flee Markets (The only thing it might not have a receiver
I've seen a few of these at a Good Will before for peanuts so before you take out a loan for a bloody controller check "cheap" alternatives
If i knew how much these were being sold i would snagged everyone i seen there | video-games_retro-gaming-microconsoles |
Terrible translation to Gameboy from a very mediocre SNES game. The game is a shell of the SNES game which also was very mediocre coming out early in that systems life span. The game is not to terrible difficult just a tedious side scroller. You start out as Spiderman and then get to choose 5 other hero's to escape each stage of the fun house. Most of the main hero's Spiderman and Wolverine have almost no range at all. Cyclops is also clunky and not much fun. That leaves Storm and Gambit and they are also terrible in the game. Arcades Revenge is horrible on the Gameboy platform. Challenge is average, play control is awful, there is no save feature. So once you beat the game there is no reason to replay it. I will spare you the time of playing through the game and just say that even when you kill the final boss Arcade he tells you it was all a rouse and that you don't even get to kill him or when he is provoking you throughout the whole game. Your time and money would be better spent elsewhere. I would advice buying Battletoads on Gameboy or any of the Mega Man games with much better gameplay and replay value. This game should be priced at maybe .50 cents its literally not worth a whole dollar.
Gameplay: 3/10
Play Control: 3/10
Story: 4/10
Challenge: 5/10
Replay Value: 1/10 | video-games_retro-gaming-microconsoles |
GRANNY LIKES GAMES. I do like this product. I do however have some suggestions that can help you fetch a little more money with a little more clean up. There was a black scuff mark on the front, I took some watered down vinegar and that came right off. Other than the few scratches kids do get on their toys, it is a ok game with me so far. I just have gotton it today, along with my Shadowgate Classic game! They were why I wanted each of them. They fit together! lol... Well, I am a happy granny, and ty. OH< SORRY, BUT WHEN SHIPPING BATTERIES SHOULD NOT BE INCLUDED. fOR BOTH SAFETY REASONS OF POST OFFICE SCANNERS AND THE GAME COMING ON AND BEING POSSIBLY DAMAGED.... TWO... It cost more weight to ship.... for you, poss me..... just some advice esp. about the damage part though. | video-games_retro-gaming-microconsoles |
Keeps getting better. Arguably the best game in Capcom's RPG series, Breath of Fire II makes a seamless transition from the 16-bit Super NES to the small-screened Game Boy Advance. Although the game got smaller, it's still an engrossing adventure that no RPGer on the go should be without. BOFII is essentially an epic quest of self-discovery. As one of the fleeting kin of a group known as the Dragon Clan (so named for their ability to transform into gigantic fire-breathing things), you'll meet up with eight other diverse souls and embark on a quest to unlock the secrets of your past...and save the world in the process. The road is loaded with entertaining and challenging side quests that keep the game fresh and exciting-even when the narrative takes occasional trips to clich-ville. Sibling rivalry, lost love, domineering parents-you name it, this game's got it all. The game's only flaw is the ease with which you can defeat bosses and reach the end of the game. Anyone who's ever played a turn-based combat system will immediately take to BOFII's antiquated slug-fests, but most of the time you'll just hit Auto-Battle. Despite an occasional tough opponent, you'll bulldoze over most monsters without breaking so much as a hand sweat. BOFII's plush sprite visuals are matched by an atmospheric music score that admirably gets the job done. Straightforward and simple controls solidly track your every move, too. In the realm of today's high-powered next-gen role-players, BOFII is an excellent time-killer-not to mention one of the better entries in the series. | video-games_retro-gaming-microconsoles |
Viewtiful Joe is totally VIEWTIFUL. Viewtiful Joe is without a doubt the import game of the year, and in my opinion GAME of the year for Gamecube, better than Zelda the Wind Waker even. It's that good.
Hands down Viewtiful Joe ROCKS and is damn fun time. It's stylish gameplay is a marvel and offers a wonderful experience that will last. Viewtiful Joe is honestly, one of the best games that's ever graced the Gamecube, or any console for that matter. You would be doing yourself a HUGE favor by buying Viewtiful Joe. And if you don't have a Cube buy one just for Viewtiful Joe. VIEWTIFUL! | video-games_retro-gaming-microconsoles |
Downgrade? Nope. In a world where there were CDs, companies like Sega and 3DO had tried to capitalize on the concept of playing video games on a CD, giving the games enhanced graphics and sound. There is one company, however, named Nintendo, and it created Donkey Kong Country. Donkey Kong Country was a game that proved that you don't need CD-based technology to make games with flashy graphics. You just need to put in effort to fit it to your console. And years went by, it was ported to the 8-Bit Game Boy Color. Did it make the transition well? Well, the Donkey Kong Land games were great, so maybe this one would be good.
DKC's graphics were incredible on the Super Nintendo. The game almost looked like the characters came from a CGI movie. At least, at its time. Even the backgrounds had tons of details and neat movements. Here, on the Game Boy Color, the graphics are still very colorful and greatly detailed.
The sounds and music were memorable. Even when you defeat a Kremling (alligator enemy), his voice effect when he dies will always be remembered for a long time. As for the music, well, you can never go wrong with the sweet beats of Kongo Jungle and the King K. Rool boss battle.
The game is one of those games that show the characters on a map before actually going into the levels. Once you go to a level, you're gonna be expecting barrel-blasting, Kremling-smashing, animal-romping fun! There is a lot to do in Donkey Kong Country. As a platformer, it doesn't disappoint with its gameplay. You can even find and play as an Animal Buddy, like a rhino or an ostrich. Rhinos can knock everybody out of its way, while the Ostrich guides you safely across the level. It can also float in the air like Racoon Mario in Super Mario Bros 3. The entire game is a bunch of fun.
Unlike the original Super Nintendo version, this game can save anytime. So where does that lead Candy's Save Point to? It just so turns out that it became a bonus game area. Thank god you can now autosave. I kinda don't like having to struggle through a level just to get to the save point. Either I have to reach there or lose all of my lives. Now that that's out of the way, I can save the trouble for hard levels easily.
Overall, this is a really great Game Boy Color game. It's WELL worth the money. | video-games_retro-gaming-microconsoles |
First-Person Adventure. Note: This is a review of the Wii version of this game
Metroid is one of the most critically acclaimed video game series not only for Nintendo, but for all of gaming. The first game helped to define the genre known as Metroidvania (Metroid and Castlevania). The third entry in the series, Super Metroid, received exceptionally high reviews, with critics lauding the exploration, hidden items, sense of isolation, bosses, and the ending, which is still one of my favorite endings in any video game. With all of the success that the series had, why would Nintendo skip over the entire Nintendo 64 generation, aside from Samuss appearance in Super Smash Bros? Not only did they wait 8 years to release another Metroid game, but it was licensed to a then unknown North American developer, Retro Studios. To add even more confusion, they changed the gameplay from a 2D sidescroller to a first-person perspective. Was this the right decision for Nintendo? It was one of their best decisions.
What This Game is All About:
The game is played from Samus Arans first-person perspective, an intergalactic bounty hunter with a very powerful Power Suit. The prologue has Samus receiving a distress signal from the Space Frigate Orpheon. So, Samus takes her spaceship and heads over to see what has happened. After exploring the frigate and defeating a mutated alien, the frigate starts a destruction timer, and Samus must escape. As Samus is escaping, she encounters Ridley, her arch-nemesis and the leader of the Space Pirates. Once Samus does escape, she lands on the nearby planet, Tallon IV. Unfortunately, she has lost all of her upgrades because of the explosion. This is a unique gameplay aspect: having the player start with roughly half of the upgrades, only to lose them right away. It gives the player a nice tease for what is to come.
The rest of the game has Samus exploring various areas of Tallon IV to uncover the Space Pirates plans and stop it, along with uncovering the mysterious secrets of the Chozo civilization that once lived here. It is a great premise and one that really pumps up the player to start the grand adventure.
Gameplay:
The transition from a 2D perspective to a first-person perspective is phenomenal. You get to see everything from Samuss point-of-view, from the onslaught of enemies to the water dripping off of her after coming above water. It is a truly immersive experience that helps to add depth to the gameplay.
The controls are fantastic, with the player using various buttons to activate weapons, a morph ball, and more. The game has The Legend of Zeldas trademark lock-on feature, which greatly helps the player when combating enemies. The Wii remote is used to aim, which is surprisingly well done. I still prefer dual-analog controls ever so slightly, but these are still remarkable and probably the best in any Wii game. Since the original Gamecube version didn't use dual-analog controls, this is a great improvement.
The game is all about exploration, with Samus having to attain certain upgrades for her Power Suit in order to gain access to new areas in the game. The sense of accomplishment from finding a brand new suit, to just a small missile expansion pack is immensely rewarding, rivaling that of the Zelda series item finding. The player can find suit upgrades, different beams for the Arm Cannon, Energy Tanks to increase the maximum health, missile expansions, Power Bomb expansions, and still more. The game has a total of 100 different items for the player to collect, and it is a great satisfaction to get more and more.
The action in this game is intense and frightening, with different alien species trying to kill Samus, along with the evil Space Pirates. The Space Pirates in particular are very intelligent and try to not only dodge Samus, but also to team up and corner her, making every encounter drive you to the edge of your seat. Sometimes, the enemies get repetitive when re-exploring the same areas, but it is also fun to try out the new toys on them.
One of the games slight problems is backtracking, which there is a lot of. Granted, I had to encounter more than the average player because I would go to the nearest save point every time that I got an item, but it was still a lot. There are elevators spread out the areas, but a fast travel feature wouldve been nice.
The game also has one of gamings worst gameplay types: first-person platforming. This is just awful, and the main reason that this game doesnt get a slightly higher score. It just isn't fun, mainly because it is hard to judge where you are jumping. It gets slightly better when Samus receives the double jump, but it is still annoying.
The game also has a unique scanning feature, where the player can scan enemies and the environment to learn more about them. These are all recorded in a logbook in the pause menu. This is a great addition, especially when scanning bosses to try to uncover their secrets. I got a little bit sick of it by the time that I finished the game, but the logbooks carry over to a new game, so I won't have to scan everything again. This was a small, but very pleasing addition to the Wii version.
Speaking of bosses, the bosses in this game are some of my favorite. Theres a giant alien on the frigate, a giant and poisonous plant with large tentacles, an elite Space Pirate, along with the epic battle with Mecha Ridley, which is one of my favorite battles in any video game, and still more. The game did a fantastic job of building up the hype to face Ridley, with Samus sometimes seeing him fly throughout the sky in one of the games cutscenes. Each boss has weaknesses that the player must uncover, and the scanning visor makes this very fun. It helps enough, but doesnt spoil too much.
The gameplay isn't perfect, with platforming and backtracking elements being slightly annoying, but nothing beats the satisfaction of fully-upgrading Samus and pummeling old enemies and unlocking new areas. The gameplay is truly remarkable in this game, and quite possibly the best use of the Wiis motion controls.
Story:
The game has a way of telling the story that is very different from most video games. In order to actually know what is going on in the game, the player must scan certain areas in the environment. These could be a Space Pirate log, showing the player their plans on Tallon IV, or an ancient Chozo glyph that explains their past civilization and why they are no longer here. There isn't much of a conventional narrative, but uncovering these logs and glyphs were some of my favorite parts in the game. I love great narratives in my games, but I loved the way that Retro Studios implemented the story into scans. Players who don't scan often are missing out.
Design:
This game has probably the best atmosphere in any game ever created. As soon as I landed on Tallon IV, I knew that I was in for a treat. For a game created in 2002, the graphics have held up amazingly. The game still looks gorgeous to this day. The water soaking off of Samuss visor, the reflection of her eyes in certain scenarios, and the games beautiful in-game engine cutscenes are fantastic to look at. Retro Studios made a great decision in keeping the cutscenes in 3rd-person, and then quickly reverting back to first-person for the gameplay. You cant really describe great atmosphere, but this game is the best of the best.
Sound:
To complement a great atmosphere, the game includes one of gamings greatest soundtracks. Each area has a different vibe to it, and the music is very pleasing to the ears. The music is also one of gamings best, and you can unlock them at the main menu to listen to whenever the player chooses so. Great music complements a great atmosphere.
Difficulty:
The difficulty is almost perfect. It isn't too easy or hard. If the player does get stuck, they could always go exploring for better upgrades. The game also includes a hint system that can be toggled on and off. I only died twice during the game, but I never felt like my hand was being held. It was a balanced difficulty, and there are harder options for those who want it, although they are completely optional.
Replay Value:
The game took me about 25 hours to complete and it was amazing. The game also carries over the third games credit system to unlock pieces of artwork and musical themes at the main menu. The real reason for replaying the game, however, is just because it is so fun. Although the Metroid games are known for their speed runs, I would never want to run through this game, especially with how immersive it was.
Final Judgment:
Only a few nitpicks keep this game from a max rating. It is, by far, one of my favorite video game experiences ever. The Wii version is the first version that I played of this, and aside from graphics, which aren't terrible by any means and still look great, it could be played as if it was a new game. It is an amazing game and very RECOMMENDED. Go buy it. NOW
FINAL SCORE= 9.5 | video-games_retro-gaming-microconsoles |
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