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Easily one of the best controllers of all time. Oh Nintendo. It's quite amazing how you've always been a consistent force in the video game industry, and even more interesting, is the fact that your company created what is often considered one of the best controllers ever produced.
With ergonomics and storage in mind, Nintendo created the gamecube controller with the intentions of making a controller that didn't force your hands into odd positions, while offering the maximum amount of control and buttons that is humanly possible. The left control stick was placed in the natural position for the thumb, with a nice amount of rubber placed on top to prevent slipping, as well as a C-stick specifically for camera control, kept out of the way of the main action. An additional Z button which is tiny, but quick and easy to press, allows for quick and precise actions, while the L and R triggers have both soft triggers, which activate when partially pressing down the trigger, and a hard trigger when you press it down and pass a certain threshold. The A, B, X, and Y buttons are all extremely responsive, as one would expect them to be, and the A and B button are both located in a spot that doesnt force you to overextend your finger.
IF I had any real issues with this controller, it would be the following:
A. The d-pad is terrible. It was put in as a control method for any extra 4 buttons the game would need that you don't need to control the game using the control stick
B. The X and Y button are easy to lose track of, and to this day, I still sometimes confuse the position of these two buttons.
One final thing to note is that this controller has an extra long cord, approximately 10 feet long, it allows you to play from rather large distances, which is a definite plus.
Honestly a magnificent controller, and easily one of the better controllers I've ever owned. | video-games_retro-gaming-microconsoles |
Want to love ASB 2002, BUT mine is buggy. The graphics are stunning, this is a beautiful game except for: 1) it's not just a little buggy, you'll notice it the first time you play. At least once a game when a fly ball will come down you will have no control over the fielders. The ball just drops and the runner will often go all the way home while you try to make SOMEONE chase the ball. One play per game like this costs you the game. 2) Unlike all the previous versions, the computer NEVER steals a base, ever. 3) Unlike the previous versions you can not pick off a runner who's leading. The runner ALWAYS makes if back to base. 4) The computer team is home run happy. If they fix these items in ASB 2003 I'll be very happy. I've played hundreds of games of ASB 99, 2000, 2001 and now 2002. After playing the Gamecube version of ASB 2002 with its beautiful detail I can't go back to ASB for 64...so this Gamecube version is THAT nice looking. But the bugs happen all the time and even though they are often in your favor (where you hit to the outfield and the computer players don't chase the ball) I'd rather not win that way. Detail is rich, with even planes going overhead at Shea every 10 minutes or so. A shame they didn't catch these very obvious (you'll see!) problems. Looking forward to ASB 2003. Kudos to the design team for a beautiful looking game. | video-games_retro-gaming-microconsoles |
Short but Sweet Trip Into the Retro-Future. Sega's first jaunt into the quirky realm of dancing games, Space Channel 5, is quite enjoyable, showcasing many of the best features of the Dreamcast. However, the actual playing experience is not all that deep, making the game feel like it was rushed to market. This does not detract from the game too much, however, because for what it is, Space Channel 5 is quite fun.
Graphically the combination of pre-rendered backgrounds and live-rendered characters works quite well, producing often dazzling visual effects reminiscent of the space station scenes in _2001_ as seen by someone on an acid trip. The music definitely has its hook, and while Apollo Smile's voice-acting is a bit wooden at times, overall she lends a nice dimension to main character Ulala. The control scheme is simple enough (perhaps too simple), and the difficulty increases at a good pace throughout the game's length.
However, that observation brings up the main flaw of the game: at only four levels, Space Channel 5 is entirely too short. People with instinctive rhythmic skills will probably be able to finish the game in less than an hour, and while trying to unlock all 78 characters does add some longevity to the game, the main quest should have been much longer. Also glaringly absent is a two-player mode, which in dancing games seems to be a mandatory feature. Combined, these two problems really detract from the game's replay value.
But overall Space Channel 5 is still very pleasing to the eyes and ears, and is unique enough in a game genre known for its uniqueness that it merits strong consideration from potential buyers. Players with no sense of rhythm or exceptionally poor short-term memory may find the game too frustrating, but everyone else should find something to like about it. | video-games_retro-gaming-microconsoles |
Many different variations of this controller; all have short life spans. I have had quite a bit of these 6 button/ multi button controllers put out by Sega. My first one lasted a year before completely going out of commission. The other ones all came with one or more button not working. I have gotten these controllers at traveling markets, off the internet, and many other places. These later Sega controllers are not worth the money. I would recommend getting the old 3 button controllers or any of the Sega Arcade Stick pads.
Bottom line: The buttons often arrive non-functioning. Even the best of these controllers do not last.
Take note: All of my controllers were purchased brand new. | video-games_retro-gaming-microconsoles |
great racing sim. Like the previous reviewer said, if your looking for a easy racing game stick with the Rush, or Crazy Taxi. I never had the chance to play F355 in the arcade first hand so I'm going off of what experience I have with pervious games. The game is very realisitc, in sence of making a hair pin turn will require you to slow down to 35mph. Another thing about this game is the physics of the game feel more realistic, like hitting a wall from coming in too fast in a corner. Most games will just bounce you off the wall, while in F355 you will feel "stuck". Some might thing this is a bad thing, but it keep the people who just bounce down the track from winning without any skills.
Overall it's a very nice game, many beautiful tracks, including my favorite, Laguna Seca (need to unlock from start). The only bad things I can think of are, 1- limited cars, which isn't a bad thing just need to point out, and 2- no other view options. Since this porting is so close to the arcade any fan of sims or cars will have a great time playing this game.
Just remeber to practice the tracks a few times before racing aganist the computer cars! | video-games_retro-gaming-microconsoles |
Sonic advances. The game is called Sonic Advance.
It's a 2D game in the style of the original Mega Drive/Genesis classics.
But it's better.
The music is perfect. The animations on eaach character are lovingly lavished, and actually succeed in giving each character some --- well, some _character_. The gameplay is the classic Sonic of old, but with more intricate levels, more moves, different ways to do things. It is, infact, Sonic, advanced.
But picture this situation.
You play through a selection of seven zones with your choice of the hedgehog himself, Tails, Knuckles, or Amy.
Within a short while, you might beat the story. You might conclude that the game is "too easy" and that you ave wasted your money.
You might have missed the taunting image of Robotnik telling you to get the Chaos Emeralds.
You might have to go back and find the Secret Springs: one in each level. Normally in regularly inaccessible places.
You might have to complete the Special Stages. If there is someone on Earth who considers these stages "too easy" I truly do not wish to meet them.
Once having done so, you might have to beat the final hidden boss.
Then, having done that, you could decide to open the Tiny Chao Garden. You play around with it for a bit, you try your hand at the ring-earning minigames - perhaps unsuccessfully. Perhaps you again conclude that this isn't too good.
Perhaps you fail to notice that you earn rings from finishing levels as well.
Perhaps you do not own Sonic Adventure 2 Battle for GCN, or do not know of the connection capability between the Chao gardens of the two games.
The game is called Sonic Advance. Apt. | video-games_retro-gaming-microconsoles |
Sega's 8-bit library on your Game Gear. Wow. I've wanted one of these for years but I've never seen one in person. I was shocked to see Amazon selling them.
Well it works great and does exactly what it's supposed to. You slide it into the Game Gear cartridge slot and screw it on, then insert a Sega Master System game. It's way more stable than I ever expected it to be and the games don't stick out too much.
Every game I tried worked perfectly. Though obviously games that require the light gun or 3D glasses won't work. Also there's no card slot, so Sega Card games can't be used. Otherwise, it's perfect. | video-games_retro-gaming-microconsoles |
Best Nascar Yet. About two years ago I purchased Nascar Thunder 2003 for the Gamecube and so you all know the Gamecube was the only new system I owned at the time. Now two years later EA has released yet another Nascar game. Since I missed Nascar Thunder 2004 not being on the Gamecube I was excited to get this one. Well now I own a PS2 and Xbox and reading reviews on IGN they said that the Xbox version was the best. Sorry myself I don't buy PS2 versions over the other two no matter what so it was either the Xbox or Gamecube version. Well I went out next day and rented it for the Xbox since my rental store doesn't carry Gamecube games. Awsome game amazing enough to the point of me buying it that night. Well I went to Walmart and they never got the Xbox version in so it was either the PS2 or Gamecube version. Well since I already said I never get PS2 games over Gamecube or Xbox versions I bought the Gamecube version. I again put her in and started making my way to the cup.
Nascar 2005 Chase For The Cup
This is so diffrent compared to Nascar Thunder 2003. The graphics are alot better the sky and sunset effects are amazing coming around a corner, and overall polygon count is higher. The frame rates very solid and everythings more well setup. Instead Nascar 2005 has a story mode where you work your way from a rookie to a pro. You start right off first race, racing a Dodge Viper great start out my favorite car, and yourself also has a Viper to race. Well it's a very easy race and gets you started out beginning your career. Your agent gets you a job in Nascar featherlite Series which is just the beggining of what is to come. You race for a couple weeks making friends or enemies depending on how you race. After several races you'll be offered to race in the Nascar truck racing series which is alot of fun. Every week you have a schedule some featherlite mixed with truck racing some weeks it's just truck or featherlite so you know. Im far into the truck racing and thats as far as I've got next is the Nascar National series. So far im having alot of fun and to note there is no diffrence in graphics in my opinion since I played both versions and sound is the exact same. There is one diffrence though the Gamecube version has no online play which the Xbox and PS2 versions have. From what I have heard thouggh online with this game sucks so your not missing much. So if your looking for a great racing experience I'de say this is your best bet and probaly your only Nascar game that you'll ever get into this much. Im luvin it and hope you do to. | video-games_retro-gaming-microconsoles |
Another Sub Par Effort. OK- I get home from buying this game after waiting 6 weeks for it to come out. I rip open the package, crack a brew and get ready for a whole night of getting drunk and playing 1/2 way through my 1st season. Well- on my 1st play from scrimmage I throw a quick out and it's picked off- no flags or anything. Next down- I have 1st and 10 from where the other team picked my pass. A little while later my brother comes over to play- he uses Florida and throws a ball that's tipped and his guy comes down with it at about the opposing teams 8- well my brother gets the TD and 6 points while he's 8 yards from the goalline!
Now I'm not foolish enough to think that games don;t have glitches- but 2 in my 1st 2 games, both which could have eant the difference between a win and loss. Imagine that glitch when your in a National Championship game after playing 13 games to get there.
Now more problems- in your season there is no Top 25, so you never know exactly where your team stands, it just list teams with the best record down, so if Ball St is 2-0, they'll be at the top of the list. Also, there aren't many fight songs, I've played with 3 different teams now- and all the band ever plays is "Hail to The Victors", the Michigan fight song.
And finally- how the hell do you make a college football game without including Notre Dames options? The speed option ios far from the only one ND runs. I said this last time but DC is down to they're last chance with me- if NFL2K2 isn;t the best game ever- Sony has a new customer. For anyone already playing NCAA 2002 on the PS2, lucky you- it's a lot better! | video-games_retro-gaming-microconsoles |
BATTLEBOTS RULE. I think this game is great!!!!!! You can build over 1,000 combinations of bots since there are over 1,000,000,000 parts (I think...) including: plywood and welded titanium!!!
Hint: if you try plywood you'll get smashed-up with kinetic blades, chainsaws, and heat-treated maces!
The graphics are great, you can even see sparks come out when you get smashed by a sledgehammer. It's a good 3-D game with a lifelike pit that has cool spinner thing that unlocks a lock (when you select a category) so you can choose a part. And it has a cool T.V. that views your bot.
The graphics are great compared to the very first GB game! | video-games_retro-gaming-microconsoles |
Cyberpunk Heaven. This game, i have to say, is the best game i've ever played. I continue to play it to this day, due to the many different variations there are, many different skills to master. That aspect really makes this game alot of fun. You choose to play as one of 3 classes; Samurai, Decker, Shaman. Each class has it's own strengths and weaknesses. You also have an arsenal of weapons to choose from. Cyberware is an enhancement to your body, and includes Hand razors, muscle replacements, and dermal armor. But, you don't have to survive the mean streets of Seattle alone, there are other shadowrunners that must be bought, once paid for, they'll accompany you wherever you go. I reccomend this game to anyone, but mostly to those that are looking for a new gaming experience. | video-games_retro-gaming-microconsoles |
They didn't just remake the game, they IMPROVED the game. I started off discovering Shining Force II back on the old Genesis system, so of course when I fell in love with that game I turned quickly to the old Shining Force I. I really didn't like it as much, it just was more bland and annoying (particularly the promotion aspect). So I was a bit hesistant with this game (which is, if you haven't picked up on it by now, a remake of the Genesis Shining Force I). However, when I did finally get it and played it I was amazed with the improvements added to the remake.
First of all, this game has added in clear bonuses. Before each battle the game will lay out the victory conditions and also give you a clear bonus (usually to win the battle in a certain number of turns). Accomplishing that clear bonus nets you either cash or a weapon that cannot be bought for another town or two. These clear bonuses really spice up battles, as it's no longer a matter of whether you can win or not (you almost always can) but whether you can win FAST enough (which is not nearly as easy).
The second major improvement is cards. There are 55 player and boss cards strewn about the world for you to find. The player cards are obtained by searching through towns and talking to people while the boss cards are obtained by killing bosses with certain people landing the final blow. Hunting these cards obviously adds a lot, but it doesn't stop there. A new character, Mawlock, has been added to the game. Mawlock's big draw is that he EQUIPS these cards and they give him various attributes etc. So not only can you now hunt for cards, you can use them in a variety of different ways to customize a character's abilties.
And the final big improvement is the revamping of the promotion system. In the old Genesis version promoting your main charcter made him so weak he could only stand on the back lines and watch. This has thankfully been taken care of and promotions, while they do weaken your characters a bit at first, are made much, much more managable.
If you played either of the original Shining Force games for the Genesis this is a must-have game. For those new to the strategy RPG realm, this is a quality game to start in on as well. With the new remakes and improvements this is not only one of the best RPGs for the GBA, but one of the best RPGs out there right now period. This is a game every RPG fan should have. | video-games_retro-gaming-microconsoles |
Really good. Enter the Matrix was definitely worth the wait. I bought this game the day it came out, like a lot of people. The graphics are great, and different from any other game I've played. What makes them so unique is, of course, the ability to go into bullet mode, automatic weapon lock, 3rd/1st person mode, and different angles of viewing the action. The game is a little short even on hard mode, nothing like Metroid Prime or Zelda: The Windwaker. But it's easily entertaining enough to make up for it.
The game can get tough though the first few levels are easy. The 2 playable characters, Niobe and Ghost, have different missions but still cohere to the same level and objective, which makes for excellent replay value.
This game is nothing like any previous James Bond game, Splinter cell, Metal Gear Solid, or Max Payne. There are too many hand to hand combos to count. Run on or up walls, dodge bullets, jump, flip, or do a cartwheel while shooting. punch, kick, fly at a locked enemy.
I, and many other people im sure, find an additional challenge in this game by trying to master combos in order to make it look like the movie. The director and designers of the game definitely lived up to expectations. | video-games_retro-gaming-microconsoles |
An improvement on the first games: not yet at the "just cashing in" stage. OK, I'm not the world's biggest Pokmon fan. Only ever played the Gameboy games, don't care for the cards or cartoons and I lost interest upon the advent of Ruby and Emerald <s>cash-ins</s> sequels.
I was impressed with the concept, style and execution of the first games, Red and Blue. Less so with Yellow (for a game which was 99% identical to the first two, it was definitely not worth the price). Having played the Japanese version of Gold and Silver, I am pleased to say that these ARE worth the price - if you are a Pokmon fan and after more of the same.
The basic plot is similar - catch, train and battle your Pokmon ("Pocket Monsters"), solving puzzles and beating the bad guys along the way.
The most notable additions are the superior graphics (the originals were not designed for the Gameboy Color and consequently the display colours were not great), male/female Pokmon and the ability to breed them, 100 new species of Pokmon and the clock feature, all of which have been described numerous times in other reviews.
Other additions which I liked include the ability to "equip" items to your Pokmon for use in battle. There is even a "Mail" item that lets you attach a short message to a Pokmon then trade it to a friend. There are rare Pokmon which are unusual colours.
There are different Pokmon to catch depending on whether it is daytime or night-time in the game. There are also a lot more puzzles to solve (some of which are very frustrating) and a special feature once you complete the game that lets you revisit the world of Red and Blue.
There are numerous improvements to the menu system, including a very handy feature that lets you assign the Select button to one particular item you use a lot - the bicycle, for example.
Before buying Gold or Silver, look at "Pokmon Crystal", which is the same game with a couple of extra features, such as (limited) animation of the Pok?mon and some extra puzzles.
To sum up - the second generation of games has many advantages over the original Red, Blue and Yellow. You may miss some in-jokes or references if you haven't played one of the originals, and will find the learning curve steeper with 250 'species' to memorise. | video-games_retro-gaming-microconsoles |
A huge advantage for the Gamecube. If you are still trying to decide which game system to buy, you owe it to yourself to factor in the Wavebird in your decision making process. This is hands down the best controller available.
First, consider the price. No other console system currently has a 1st party wireless controller, only 3rd party versions, all of which are a LOT more expensive than the Wavebird. At only [$$$]more than the standard controller, its an amazing bargain.
Next, consider the build quality. There is something to be said about 1st party peripherals (be it Nintendo, Sony or Microsoft). I've always found them to be better built and more precise than 3rd party controllers. The same can be said of the Wavebird. It feels every bit as solid as Nintendo's standard controller. For games requiring a lot of precision, such as Super Monkey Ball, the Wavebird can't be matched.
Finally, the Wavebird really delivers in the wireless department. No lag, no interference, just perfect. The range is very impressive. Nintendo conservatively recommends a 20 foot range, but several people have reported success using it at over 100 feet! I can use it any where in my house. Battery life looks to be good, too. The Wavebird comes with two AA batteries, and should last about 100 hours of use (just remember to turn off the Wavebird when not in use!).
There are a couple of downsides, though. First, you will need to replace batteries. Second, there is no rumble feature in the Wavebird. To be honest, though, I haven't missed the rumble feature, as it is mostly used as a gimmick and precious few games actually put the rumble feature to good use. Also, you need to be sure to set the controller and receiver unit to the same "channel" via a small dial on each. A curious four-year-old may play around with this dial, causing problems.
Despite these few shortcomings, I highly recommend the Wavebird, especially if you have kids. You can safely place your Gamecube out of the way, resulting in a lot less handling of the system by the kids. The functionality and "feel" of the controller is spot on, and the price can't be beat. | video-games_retro-gaming-microconsoles |
A Decent Game. I got the sims 2 pets as a gift from my fiance. Over the years there have been a lot of sims games for the various consoles. The sims 2 pets is a decent game. You get to design pets, sims, and their living enviorments. Out of a rating from 1 to 10 with 10 being the best I would rate this game a 7.5/10. This game does have a lot to offer even though at times it can feel lacking in some areas. There are a lot of objects to decorate your home and you can choose from a variety of different houses. However this game seems to just be focused on the pets and nothing else. You do have a downtown area but all the shops are for the animals, nothing for the sims. There is a lot of objects to decorate your house with but again a lot of the objects seem to be pet themed. Overall though this is a fun game to play. You can make any kind of house you want and you can have some furry friends. I just wish however that this game was more focused around a family of sims and pets instead of just the pets. Decent game would recomend it if you love animals. | video-games_retro-gaming-microconsoles |
Great family entertainment. My kids are 5 and 7 and we have had a ball with this game. The animal characters are cute and varied and their interactions and "missions" are fun. The seasons, weather and time of day change as you play. Even the moods of the characters are different each time you wander through. It's really designed for readers, but with some help my 5 year old can navigate his little guy around the neighborhood and accomplish the tasks. The only small foible is that the game can only be saved after about 20-30 minutes of play time during the introductory sequence, so be sure the first time you sit down with it for each player you allow enough time or you'll have to start over from scratch. Also, while you can have up to four characters "open" in the little town, as far as I know, only one player can actually play at a time. This game came with it's own memory card, which is very nice, as one is absolutely necessary.
p.s. I find myself playing it even when the kids aren't around... yikes. It can get addictive. :) | video-games_retro-gaming-microconsoles |
Okay, but 1994 version is better. This review is based upon what fellow reviewers said about this game and the 1994 version.
I originally was planning to buy this NES classic and sell the other version, but after i heard that it only had 3 levels, and that there was a level that was cut from this version, i abandoned the idea and kept the 1994 version. Sure this maybe a NES classic but the 1994 version of Donkey Kong is better. The game in that version is longer and better than the NES classic. What was the point of Nintnendo releasing this game again when it really isn't as great as they claim it to be. I agree with the other reviewers about this game not worth $20. However if you want the game and r a die hard fan of Mario than buy it. But i do suggest to fellow gamers who want Donkey Kong to buy a used version of the 1994 version of Donkey Kong. It's better than this version. | video-games_retro-gaming-microconsoles |
Gameboy Advance SP.......Flame colored. First off, let me mention..this is my favorite color out of them all. That being said,I think the Gameboy Advance SP is a great handheld videogame console. The things that I love most about it are the clamshell design, the backlighting(so you can see your games now) and the built-in lithium-ion battery(all you have to do is charge it up and you're ready to go). All these things combined make this one sleek system. One that will continue to dominate even when everyone else comes out with their handheld systems. Why? Lots of reasons. Like the fact that it's alot more affordable to get and the games for it don't cost you an arm and a leg(mostly in the $25 to $35 range depending on what games you get for it). Beyond that, there's a huge library of games for it as well as a huge back library of games(from the original GB up to the GBC). That said, I urge all those who's thought about getting one to get one. You'll be glad you did, trust me. It's more than just a handheld SuperNintendo system. Check it out and you'll see what I mean. | video-games_retro-gaming-microconsoles |
The 2nd Best Fighter On the Dreamcast. I have played this game to death and I am still finding new counter moves, throws and attacks and I'm still having a blast! I completely disagree with anyone who says this gets old after hours of game play. Wrong! This game is only toped by Soul Caliber (Amazing) There are no extras to DOA2 but that shouldn't stop you from enjoying this awesome game. The countering system of the game is so cool although sometimes frustrating if your on the receiving end. It takes practice and sheer skill to truly master any of the characters and by doing so you'll get even more enjoyment by kicking your friend's ...! This is an essential game for the Sega Dreamcast that no owner should be without! | video-games_retro-gaming-microconsoles |
or seemed way too cheap (with the poor reviews to back the low price. I had been looking for a bluetooth controller to use with my Note5 and Gear VR headset. Most of the options were either way more than I wanted to spend on a controller for "just messing around", or seemed way too cheap (with the poor reviews to back the low price). I had seen an list on a tech website for controllers to use with the Gear VR, and they recommended this Beboncool as the "budget" one to get. I have to admit, I was a little worried about the price, the fact that I've never heard of this company before (as many of the other cheap device companies that have popped up in the past few years). However the reviews for this controller were pretty well in the 4 star range, so it made the $20 a lot easier to part with.
Fulfilled by Amazon, of course I had it in hand within 2 days of ordering. The first time I tried to pair it, it showed up as a weird name, and wouldn't communicate. I shut it all down, plugged it in to charge, and went to bed. The next day, I tried it again, this time it showed up with the correct name (was the battery too dead to work properly for pairing?). I launched a couple games and was pleased with how the thumb pads responded. As an added bonus, my Note5 in it's case still fit the spring loaded clip. The website said screen up to 5.9, the box said up to 5.3, (and at 5.7 this put my Note right in the middle of fitting, and not). All in all, I'm very pleased with this controller, and am looking to get a PC compatible one now from this company. Good hardware on a budget is hard to find. | video-games_retro-gaming-microconsoles |
THE BEST EVER. This game is amazing.its the best game i have ever played in my entire life.its sooo great that i suggest going out and buying it without any hesitation.it has 40 hours at least and thats without most of the extras!
PROS:
the story is deeper then the mariana trench
the graphics are great
there are drawn cinema scenes
the characters are even better then the ones in final fantasy 7
right when you think the game is over you realize its just begun
the most fun game ever mad!!!
CONS:
?????CONS????? there is no such thing i this game.well the boss is kinda easy, but thats if you don't use Raine.
THE BEST GAME EVER!!!!!!!!!BUY IT!!!!!!!!! | video-games_retro-gaming-microconsoles |
Nearly better gameplay than my Nintendo DS Lite. I love nearly everything about the Gameboy. The structure of the system feels sturdier than my Nintendo DS. My favorite game so far is Metroid Zero Mission. Even when it's missing two buttons compared to the controller for Super Metroid on the SNES, Nintendo still managed to make the feel of the game fluid and technique building. The only thing I didn't enjoy finding out was that the rechargeable battery lasts for about two minutes when fully charged before turning red. It is my belief that this is likely caused by the fact that the charger and rechargeable batteries are to old and have worn out, so it's really not the sellers fault. | video-games_retro-gaming-microconsoles |
Go Tony Hawk. Okay, I'm going to try to explain this as calmly as possible. BUY THIS GAME!!!!!!!!! The levels are fun, the goals are challenging, but not impossible,(just the way I like em'!)the controls are easy to get used to,and the replay value is insane! I have at least 20 GBA games, but this is the topper! The only problem I have is the graphics. They're Not exactly great.
Gameplay: 5/5. There are 6 main levels of gameplay. Four are just goals, two are contests. There is one goal that confused me, in the suburbia level. WARNING: SPOILERS AHEAD! It Was the find the secretTape. To do this, I thought that you had to get on top of the thin man's house. But you have to grind the house northeast of it. To do this, go into the northwest pool. Jump out of the North side, then grind the long red rail eastward. Jump constantly, or you'll lose your balance. Keep doing that. After a few seconds, you'll be grinding ona shed. Jump off it, grind the fence, and you'll have the secret tape! This next one had a much simpler Solution. Get a score of 300,000 in the LA level. To do this, simply grind the four trees near the beginning. You'll have the score in no time! Well, anyway, the gameplay is by far the best in any GBA game!
Replay Value: 5/5 I've had this for almost a year, and I still play it nonstop! I'm not the least bit tired of it!
Controls: 5/5 When I first got this game, the controls were VERY difficult to get used to. It'll take some practice. But once you have it down pat, You'll agree that they are very comfortable.
Graphics: 2/5 Not much to say. They're horrible. I'll just leave it at that.
Like I said before, BUY THIS GAME! Despite the horrendus(I hope I spelled that right)graphics, you'll be in for endless hours of fun! | video-games_retro-gaming-microconsoles |
Challenging and classic plumber action. Seriously this was a challenging game. I mean you may not think so but have you tried to collect every shine. Ive beaten the game and only have 86 out of 120. There are two secret shines in each level plus collection of 100 coins PLUS collecting all the blue coins. This is also a really fun game and i would compare it to mario 64 because it's just as good just with FLUDD. Actuallly im disappointed with the fact they have that strapped onto his back. thats not really classic mario. same with luigis mansion. they have a vacuum on his back. anyways the only other downfall about this game is the final boss. It was soooooo easy. bowser has never been so tame(he must be getting old) anyways a must for gamecube. merry christmas! | video-games_retro-gaming-microconsoles |
Donkey Konga Is Golden. Sadly Donkey Konga 2 was way ahead of its time. I remember hearing about this game back when the first one came out, and thinking it was a strange idea. Kongas as controllers didn't make any sense. Where were the arrows? Where were my A and B buttons?
The idea, although great, didn't really catch on and this gem slid into the realm of the forgotten video games.
When Guitar Hero came out everyone flocked to purchase it, but no one realized that donkey konga was the exact same thing, and possibly more fun.
the 2-4 game play is better that most games, most defiantly more enjoyable than any guitar game. the notes are on barrels rolling across the screen from right to left. you ether hit the left or right bongo, or both, or clap to earn points and eventually be crowned donkey konga king. There are freestyle modes, and minigames, and new songs can be earned and unlocked through the in game store.
You use the konga controllers to play along with popular songs from video games, and in the case of number 2, pop songs from the late 90's early 00's. If the series had continued the songs would have continued to be updated and the game would have stayed upbeat, but as it is several years old now you may not recognize some of the songs on this title.
One player mode can get boring fast, so I would suggest starting with 2 bongos. the more players you have the fore fun this game becomes. Even the smallest child will enjoy this one. At one point during a family get together we had the full 4 players clapping and smacking the bongos in time to a uptempo classical melody and the fun and energy was so great that most of my family went home and purchased this game for their own families.
In conclusion, BUY THIS GAME!!! You will not regret it. | video-games_retro-gaming-microconsoles |
Fun, But At Times Boring (Rating: 7 out of 10- -3.5 stars. Paper Mario-The Thousand Year Door is a fun game. In fact, when it comes to anything by Super Mario, this would be ranked in the top 10. It's so fun the way the stage is set up when you fight an enemy. Mario and his friends has many great moves that can help him in his battles. You get to run around the map and talk to people, and some people say some funny things. The game is set up differently than other Super Mario games that are normally played, but at the same time, it's still fun.
The problem I have with this game is the mass amount of dialogue. Yes, this game is sort of like a storybook, but it gets real boring after a while. In fact, after you beat a boss and get a Crystal Star, expect a 20 minute dialogue of reading, and it;s usally about nothing at all. That is the only problem that I have with this game. And sometimes, it's hard to figure out where to go next (and that guy who lives in Ancient Rockport doesn't always help you out), so that gets real frustrating. But overall a fun game. If you grew up playing Super Mario, like I did, this is a fun game to play. Peace! | video-games_retro-gaming-microconsoles |
What's not to love. Ok, first off, this game has to do with one of the most creative and innovative superheroes on the market, Spider-Man, created by the comic book genius Stan Lee. Now combine that with superb graphics, intense and non-repetitve gameplay (minus the cheesy sayings...blech), plus the ability to climb walls, swing from building to building like an urban Tarzan, and you have one of the greatest games for GameCube, or any system for that matter. Shortly after I got this game I went to see the movie. I was utterly amazed with the fact that this game was able to stick to the movie so closely without giving critical points away, as well as add even more than was shown on the big screen. So if you don't have this game, either 1) you don't have a GameCube 2) you have a GameCube and something is seriously wrong with you or 3) you're on your way to the store to BUY THIS NOW! Good luck webheads! | video-games_retro-gaming-microconsoles |
shockingly bad. Oh man, where do I begin?! I picked this game up for $... thinking that I got a bargain, but I have since changed my mind. This game is so disappointing. It had so much going for it but just falls flat! Let me just bullet point this or this will take all day.
- horrible graphics that underutilize the Dreamcast
- BAD, i mean BAD, lighting. you can see the triangle patches on the ground. This can't be intentional...
- really low polygon count, I have seen much better N64/PS1 graphics than this. It does not take advantage of the Dreamcast.
- appalling frame rate. If I play my dreamcast, I expect 30 frame/second, at least. I have seem much more complicated graphics run 20 times faster (crazy taxi, soul calibur, jet grind radio). I know the Dreamcast is capable of it. This game from the intro sequence(!!) SLOWS down a LOT, and rendering what??!! I can count the polygons on screen!
Alright, substandard graphics is manageable, if the game has good presentation (example - the N64 Zelda - Ocarina of Time had low polygon count, but is a beautiful game because the developers made the most out of the resources - shapes, movement, textures, colors, game control).
This is perhaps the biggest problem with Slave Zero - Presentation:
- unconvincing explosions. mechs just kinda fall apart when they BLOW UP, or when you walk near a defeated mech.
- dark is good when used properly. This game, on the other hand, is just kinda dark. The mood was cool (dark metropolis feeling, giant mech walking) for about 5 minutes, and it just got lost in the clumsy enemies, bland background, and choppy graphics.
- the enemy shape is hard to make out, and the enemy just doesn't seem to do much (at least in the early levels, I have no interest in playing beyond level 2). They don't seem to get smarter, but just gets bigger weapons and more armor.
- no music? fine. how about some ambient sound? no? uh, ok.
- the game somehow just doesn't seem to care if the player is having fun or not. It just kinda moves along.
Are there anything good about this game? Yeah! That's what makes this game so painful to play! What a great concept - big robot walking around a city, battling other robots and stomping around. The concept of scale is awesome when I think about it (but this goes away when I see the game). The play control is manageable (if I can circle strafe, I am generally happy). Machine guns, plasma rifles, missile launchers. Hmm tasty. But between the choppy graphics, clumsy presentation, and the unshakable sense of sloppiness, all these things just stop mattering because I am too busy imagining a better game.
The worst games out there are ones that fill you with promise and then just pull the rug from under you, with poor elements of execution and presentation. Slave Zero seems to have no qualms about doing this. I don't understand the positive reviews on this game - I wish I can like this game (I bought it already), and I tried - but I can't. | video-games_retro-gaming-microconsoles |
A dream come true!!!!!! Super Punch......Energy Beam. ...Personaly...I LOVE DBZ!!! This is an exellent game. The music comes from the actual show wich should be an ear opener to many fans. The beautiful and amzing graphics make me want to leap 1,000 feet into the air. This is a must buy for anyone who is looking for a great buy. The game is cut off into three sagas wich come from the show. Along the way are side quest wich allow you to build up your abillities. Overall, even if you aren"t a fan of the show or previous games....YOU MUST BUY THIS AMAZING AND EXCELLENT GAME!!!!!!!!!!!!! | video-games_retro-gaming-microconsoles |
Good Good Game. But isn't all games out of nintendo good well only made by ones. Oh balloon fight where art though.... Anywho this game is HUGE i mean really fricken huge!!! When i got it i thoght hm ill beat this in no time NO WAY this game takes a while and they made it quite challengeing heres the lowdown. The evil LORDESS cakletta (sp?) and her oh so loyal servant fawful plan on trounce on in the mushroom kingdom and steel toadstools voice and replace it with words that explode or somthing. after all this bowser being his big stupid koopa self comes bouncng in for like the billionth (way overexageration) time to get the princes so mario comes and like almost ALL mario rpgs bowser has like 5 hp and it mario nails him adn he stops (i think that happens sorry if im wrong) and blah blah balh fight, then bowser realizes that toadstool has turets and he cant deal with a turets princes now can he? so he and mario and the whole koopa troop jump in his koopa air ship thing and go off to find cakleta but cackletta finds them! after crushing the ship she leaves fawful to do the dirty work after you creamate (he he) fawful the ship explodes and you go sailing to the bean bean boarder. where the boarder patrol has you play this rediculous game. after that the areas go as follows it thik.
stardust feilds
hoho mountain
bean bean castle
chateau de chocola/chocola forest (radom guess, the forest place yah konw
hoho university
some island (i froget)
air port
hoho desert? (the desert on the map)
ruins
THE FOLLOWING 4 PLACES ARE IN ORDER TO FIND THE BROKEN STAR PEICES
lagoon
yoshi theater
designer place (youll find out about it latter don't bother finding on map)
ship in desert S.S.chocola
NOW YOU GO OFF FROM THAT TO CACLEATAS PLAE
Ice castle or somthing/ jokes end? (mountains on map
Air ship
undergroudn desert (YAH POPPLE AGAIN!!!)
bowers castle (WHICH CHANGES LOOK EVERY GAME!!!)
sorry if im a bit vauge on the discription sorry i need to go to bed soon soooooo tired but maybe someday ill work for the NP crew LOL YAH RIGHT anywasy all in all this is a great game and i highly recremend it -so tired- | video-games_retro-gaming-microconsoles |
Best handheld system EVER. Nintendo has done it again with the Game Boy Advance. The GBA is by far the best handheld system ever made, way better than the Game Boy Color.
The graphics on it are better than the Super Nintendo and just as good as the PS1!
There is a huge variety of games including sports, RPG, Mario games, adventure games, fighting games and much, much more! Some great games on the GBA are MarioKart Advance, Sonic Advance, Super Mario World, Driver 3, and Madden 2002.
Not only can you play GBA games on the Advance, but you can also play Game Boy Color games and Game Boy games. The sound quality is also great for a handheld and the battery power lasts 15 hours or more.
The only problem is that like the GBC you need to have a lot of light to be able to see good enough to see.
At a low price of less than 70 dollars and the same price as the Game Boy Color, this handheld system is a MUST-HAVE. | video-games_retro-gaming-microconsoles |
Simply Put. This is the best game for the nintendo gamecube thus far, I believe Super Mario Sunshine will be tied with this for best title. I love this game so much, even going insane isn't bad, it's actually quite fun. The magick's easy to get used to, the characters are easy to control and the camera angles are very nice. This game has actually freaked me out on some occasions. For a couple of weeks I stopped playing it right when I got to Maximillion Roivas. The mansion in his time is just creepy, and frightfull. I finally worked up enough courage and I'm at the end of it battleing the last boss right now. I'm glad I bought this game, it's probably the best game I've ever invested in. More titles like this will be heading there way to the gamecube, and I'll be there with 50 bucks in my pocket purchasing each one. Don't dissapoint yourself, get this game. | video-games_retro-gaming-microconsoles |
Does the Job. I've had one of these for a few years now, and I think it's the only way to go with fighting games on DC. There's no getting around it, the official Sega control for DC [is inadequate], especially for fighting games, you can't rely on the shoulder triggers durring special moves. For this reason the Madcatz' C and Z buttons are indispensable. The analog stick is nice and smooth, and you can pull off 360s and 720s for those grappler characters much easier than on a Sega thumb stick or D pad. Also, if you use the analog stick, and find yourself accidentally hitting up on the d-pad when you pull down on the stick suddenly, you can just detach the d-pad temporarily.
There are a couple things to know though. At first, the rubber padding on the D-pad is great. Your thumb sticks perfectly, and with just a little getting used to your move execution accuracy is much better than on any other D-pad. The problem is the rubber wears down (like a pencil eraser). If you play one side more than the other, your pad with become lop-sided over time (which is wierd to get used to) and if you're too rough on it, it will eventually tear and the whole rubber thing will come off. At this point the D-pad [is inadequate] because it simply was not designed to be used without the rubber padding over top and isn't shapped right. However, you can still use the thumb stick perfectly. Even if the rubber on the thumbstick wears down a little it doesn't impede your usage of the stick.
Finally, the other thing to know is the triggers aren't programmable, so you can't do the PSX-style bind of all 3 punches and all 3 kicks to the shoulder buttons. However, since you have the full 6 buttons, hitting them at the same time is not hard.
If you're a Capcom fan, I consider this controller mandatory, unless you're going to go for an Ascii. Just keep in mind that it doesn't work quite as well for non-Capcom games, and if you go really rough on the d-pad, you're stuck using only the analog or going through a huge learning curve on the newly [formed] d-pad. This could be a problem if you're playing games like Alpha 3 or Marvel vs Capcom 1 which don't support analog. | video-games_retro-gaming-microconsoles |
Not compatible for PUBG. Originally I bought this controller to play PUBG. I have waited 2 weeks for the controller to get here so I could finally relax while I play. First off it is complicated to connect your phone to the controller. It didn't specify for an on or off button. To turn it on and off, you need to hold the home button. Secondly, I downloaded the app for the controller and still had to pay an extra $5 for the mapping app. I have tried everything to make this controller work on PUBG and it is not working. I have downloaded the BEBONCOOL app for additional free games. Majority of the games suck. I tried a racing game and the control system was a bit laggy when pressing the buttons. I also downloaded dead trigger 2 and it's alright but it is not the game I purchased the controller for. Very disappointed. I just want my money back. | video-games_retro-gaming-microconsoles |
Oldschool game review. I love this game.
I first started playing it back when "Sega Channel" was prominent, and since then have ordered it off e-bay and kept it around.
The story is set in the future, where the main character is trying to solve the mystery of his brother's death. It starts off a little slow and very difficult, as you have very little firepower to ward off attackers (which will jump you at random) Sometimes you can outrun them, sometimes you have to stay and fight.
The premise of the game is to go on "shadowruns". Basically, you're a mercenary called a "shadowrunner", and different employers will offer you a variety of different missions from delivery of packages, search and destroy missions, escort missions, etc. This will earn you money to upgrade you equipment. This is where the game shines. Once you get upgraded and earn enough money, you can "buy" other shadowrunners to follow you around and fight with you. It's all real time except when you hit the equipment menu to change items or equip a grenade. You can also hack into computers, disabling security cameras and alarms, unlock doors, etc.
This was one of the first "choose your own adventure" games so to speak.
People will confront you, and you will be given the opportunity to react several different ways (Think Knights of the Old Republic).
The whole plot of the game is pretty mediocre, but then again, most older games aren't played for the plot, they're played for the gameplay. And this game is very fun. | video-games_retro-gaming-microconsoles |
To love or kiss, that is the question. Poke'mon sapphire is much more entertaining than almost all it's precedors.
Although your character,boy or girl(with redesigned animations!) is a bit small, it's much more detailed, just one example of this game's amazing graphic capibilities. The cut trees look different and berry trees too!
New attacks, such as the HM dive add further to the fun. Also, hidden power can now be used out of battle at certain areas to reveal decoratable "secret bases".
All in all, tons of features add to the entertainment in this cartridge, so, I have but one more thing to say:GET IT NOW! | video-games_retro-gaming-microconsoles |
Cheap gear vr and andriod/ios gaming controller. I wanted this for my gear vr and it works easily and very well. No noticeable latency (lag) issues. After first time connection it's very easy to reconnect. The controller is small but not terribly small so it's portable but very usable too. The mount for the phone holds it well but don't expect it to be protective.
My only complaint is the L2/R2 buttons which are on the underside of the controller in a slightly awkward position, you can absolutely get used to them but they are confusing at first even after using steam controller which has a similar feature. As well they aren't pressure sensitive so that may limit some of this controllers potential.
Besides that issue I highly recommend this to anyone who wants a gear vr controller but doesn't want to spend the money for the stratus xl | video-games_retro-gaming-microconsoles |
Slightly different from the original Gamecube version. The above product description provided by Amazon is fairly accurate except for the fact that there are only three (3) guys to pick as a possible husband in this female version of Harvest Moon. The main reason I gave the game four stars instead of five is for the choices of the possible husbands.
The opening is very similar to the original A Wonderful Life, with the same characters from the first Gamecube game. So far, no new people (I'm still in chapter 1). Your father owned the farm and you have been living in the city. He died a little while back and you have decided that you want to escape the pressures of the big city to settle down in a small village and work on a farm. If you wish to continue past the 1st chapter, you have to get married. I think the first game had better choices of who to marry, but in Another Wonderful Life your choices are the following: Marlin, Rock, and Gustafa (personally, I would have preferred Cody as a possible choice...oh well).
Just like A Wonderful Life, Another Wonderful Life consists of four season per year and only 10 days per season. It consists if more real time action (especially in regards to the weather) than other Harvest Moons have allowed.
You'll be able to raise around four types of cows as well as horses, chickens, ducks, sheep, and even goats. Eventually you'll be able to make cheese and butter and improve the quality of your crops.
Despite the similarities, there are some new features to the game...and perhaps even more than I have found out.
Some of these changes include:
You can now sell your basic crops and seeds...not just your 2nd generational crops/seeds.
You have to fertilize your grass pasture before your animals (cows, sheep, horse) can graze on it. This is similar to the other Harvest Moon games where you had to buy and plant grass seeds (only cheaper). They do grow back after cutting the grass (just the same as the other games). Fortunately, you are provided with enough fodder to feed your beginning cow until then.
You now have a training feature for your dog.
Seeds from Vesta are now cheaper...you can get all 5 basic fruit trees with your starting money and still have change.
You can now see the affection and health levels of your animals.
I imagine that the rest of the story line is nearly a mirror image of the first Gamecube game, so if you have already played that and finished it this may not be too different - but it may also give new insight to some of the other characters that you thought you already knew. | video-games_retro-gaming-microconsoles |
Good except for the language barrier. So, if you're like me (and started out in the USA with the classic Red and Blue versions of the game), then you will know this game like the back of your hand. BUT, it takes a lot of effort to play this game.
If you don't speak Japanese (or read it for that matter), then if you want to play this game, you're going to have a lot of research to do.
Pokemon moves will have to be looked up (what they learn, when they learn it and etc). Items will have to be looked up for their original japanese names and etc. This game might have to be played with some sort of guide over all...but, as I said before, once you get the hang of it, the rest is exactly like classic Red and Blue versions.
You have to remember that in Japan, they started with Red and Green. The Japanese 'Blue' version is actually unique only to that Country as it is a different game with new areas, and is something like a prequel to Yellow Version. This game would make a great gift to Collectors of the original game, but note that if you get this game, you will need the other Japanese Versions too in order to make things feel 'complete' (speaking from experience).
Other than the language barrier, this game is still an amazing play :) | video-games_retro-gaming-microconsoles |
Eye Popping Action Fighting at its Best. I actually have this game. I am not doing this review because I think the game will be fun. I know most of the facts. I liked this game quite a lot. The gameplay was fun, fast, and furious. The "many" modes of play are almost exactly the same, so I can't say they are much to talk about. The graphics are incredibly crisp and well-done. This game is not incredibly fun as a one-player game, but how many fighting games really are? I really don't think the arcade mode is anything special, and the CPU is occasionally incredibly hard and sometimes does the same move over and over. This game's multi-player versions are great. Who wouldn't want to pulverize a friend as a normal person or an amazingly detailed beast? I do wish there were more ways for more than one person to play, but I guess I'll have to live with it. I enjoy this game immensely and like the fact that there are so many moves. Bloody Roar is nothing great in the sound department. Some of the voices are stupid, some are hilarious and really very ugly. The music isn't very memorable. I liked this game more than Tekken, because I prefer a totally immersive and unrealistic battle with incredible moves impossible to a normal person. Overall, this game is a lot of fun and worth the money if you like games from the fighting genre. | video-games_retro-gaming-microconsoles |
It's Pokemon, what can you expect. Merely a rehash of the 1998 classic, Pokemon Red, Pokemon Fire Red uses the 3rd generation game engine and applies it to the older game. Nothing in this game is ground breaking or astounding, and the only reason you should get this is if:
1) You've never played Pokemon before
2) You need to complete your Pokedex
3) You love Pokemon.
Elsewise, you are purchasing essentialy the same game from the past decade or so and you won't be very amazed. A better option would be the 4th generation pokemon games, but this is definitely a good alternative if looking for a less expensive endeavor. | video-games_retro-gaming-microconsoles |
Same Great Games, Better Package for the Adult. I got to see and hold a Game Boy Advance SP while at CES. I have also seen an after market device for the regular GBA called the Afterburner that adds side light. The Afterburner voids any warranty with Nintendo and also it seems to only light from the top. Also you might need a degree in Electrical Engineering because it requires some soldering, that or find a place on line that will do the modification for a fee. The new Advance SP lights from all four directions, also it did not seem to have a blue cast that the Afterburner is famous for; the GBA SP did not have this problem! The Advance SP fits like a dream in my hands, but I have small hands. Other reviews have mentioned that it felt good to hold. It reminds me of a Game Boy Color cut in half and folded over. Both me and my wife are in our 30s, we both have GBAs because we tend to travel a lot. I feel the new SP will attract more adults, it did not have a toy look but more of that of like a cell phone or PDA. I look forward to getting one!!! | video-games_retro-gaming-microconsoles |
I have my crosshairs on you, AND NOW YOU'RE MINE. Uh, yeah, Silent Scope has always been my favorite shooting/guns & grenades game, and still is to this day. This game is very close to being exactly like the arcade machine it originated from! The good things and bad things about this game will be shown below here.....
Pros:
The graphics are wonderful.
You can shoot a terrorist anywhere you want and he'll die.
The levels and the explosions and vehicles on them are very cool.
The same voice guide in the arcade is back to help you here.
You can get a bonus life by sighting a hot babe(ROWR!)
The area which you fight in next is often choosable.
The same heroes and villains from the arcade are back in the GBA.
It is an extremely challenging game. It takes much effort to get to the next level, more and more as you progress. Wicked, huh?
The same sound affects are back from the arcade, like many other.
Cons:
The music is a bit goofy. That is, in the beginning of the game. It gets more intense and cool as you go on. A bright side.
You only get one continue and not as much time as in the arcade.
Your scope will occasionally dart around, making it hard to use.
All in all, this is a superb game and a near mint copy of the original Silent Scope. If you like shooting games, or if you are just into hardcore stuff, then I recommend this to you greatly. I may have a hard time with the third level and all, but who wants a game that's too easy to win? Exactly. No one. Buy this one and have gunfighting fun! | video-games_retro-gaming-microconsoles |
A Must-buy for anyone interested in a Dreamcast. Everybody. You may hear that the Dreamcast is going away. As true as it may be, Dreamcast is still one of the best game systems ever. Now to get to the point, this sports bundle is as good as it gets. First, You get a great gaming system. Second, you get 3 sports games.
1. NFL2k1-- This games is on the top of football gaming. It's a game that will keep you playing for hours with almost perfect graphics.
2. NBA2k1- this is a must have for all you basketballfans. if youved played nba2k, This one has totally fixed all the bad parts with even extra fun gaming.
3- World series Baseball2k1- Baseball is totally fun. all i can say is this is a fun game.
THIS IS A CHEAP PRICE FOR ALL OF THIS!!!
THIS WILL NOT LEAVE YOU DISSAPOINTED | video-games_retro-gaming-microconsoles |
One of the best Batman games ever. For starters, I loved this game! The idea of making a video game from an actual comic line was brilliant. The cut-scenes are wonders to behold. And the music between each stage in the game (also known as the intermission or cut scenes) was wonderful. I actually tried to find the music online so I could just listen to the music without actually playing the game! So are you wondering why I put the four stars? Two things; one: there aren't any cheats! I love playing with cheats after a beat a game. It's just senseless fun. The other problem I had was your "order of events." Not in which the game is played out, but what you, the player, have to accoplish to beat the game. When I finally got the end boss (name will not be revealing for non-players sake), I lost because I missed one thing I had to do. It took me a week to figure it out. I completely missed it. Oh well. I managed to find my way. So, if you're looking for a good time and nothing else better to do, get Batman: Dark Tomorrow. | video-games_retro-gaming-microconsoles |
Pretty Darn Cool, only Slightly Flawed: A. Spartan: Total Warrior is a game that is quite cool. You play as The Spartan, a nameless warrior who is favored by Ares, the Greek God of War.
While the concept is quite cool, the game itself is basically pretty mindless. It mostly consists of just running around slaughtering everybody. Variation in this is accomplished by forcing you to dart around and hit a switch every now and then.
The combat itself never gets old. You face hordes of enemies in the thick of battle in pretty much neverending waves. It is quite a rush to charge into a swarm of enemies. And it is even more fun when you activate rage and power attacks.
As you advance through the game, your character's appearance gradually changes to look cooler and cooler. You get a simulated form of "Leveling Up" in the form of "Favor of the Gods" tokens. The bosses that you have to beat in the game are extremely challenging. But once you kill a boss, you can then use his/her weapon from that point on. Weapons include the Twin Blades of Athena, the Medusa Shield, and many more.
Combat is rushed and very fun. It is sort of like Gauntlet in a way, but much more realistic-feeling. You do have ranged attacks in the form of your bow and arrows, but it is more fun to just charge into a horde of enemies and start wasting 'em. To survive you not only have to know how to use your various attacks, but you also need to know how to block with your shield. Your shield is mainly used to sweep back a crowd of enemies and clear out some space so that you won't be COMPLETELY surrounded.
When you do some violent kills such as decapitations or horrendous mass-killings via power attacks, carnage numbers flash on the side of the screen. The numbers don't mean much that I can tell, other than telling you how many you have killed. But when you get the number high enough, it seems that the god Ares starts commentating in the background.
That is one of the really cool parts of this game, when Ares speaks. Believe me, it is more than a little bit disconcerting when you are finishing off enemy after enemy after enemy and you suddenly hear the deep, booming voice of Ares say, "Send their souls to me!", "Blood! I need more blood!", or "I will drown the world in chaos!" Ares really starts up when you man the ballistas and start mowing down giant hordes of Romans.
PROS:
-Novel concept, executed quite well for the most part.
-Fairly good story, with nice graphics and introduction for each level.
-Good play control. Rage attacks take advantage of the analog nature of the Gamecube's shoulder buttons. This takes some getting used to but works very well once you get used to it.
-Some pretty awesome visuals at times.
-Very challenging bosses that are fun to fight.
-Good secondary weapons that you can switch back and forth between at any time after you have obtained them.
-Good music. I liked the background music of this game, which sort of goes techno in the middle of fights. It just kind of adds to the frantic pace of the killings.
-Good camera control. You can get a really high overhead perspective, or zoom in way up-close to see all the beheadings.
-Good checkpoint locations, good save system.
-Simply a very fun game.
CONS:
-Uses the highly simplistic and much over-used "go here and hit this switch" gameplay.
-The story is not as deep as it could have been.
-Graphics are quite good at times but you quickly notice that each identical soldier class looks (and moves) exactly alike. This is understandable considering that the game engine is having to handle hundreds of soldiers at once, but it is still hard to shake the feeling that everyone is wearing exactly the same uniform and are just all clones of each other.
-Instructions are a bit lacking. This is not that big of a deal, but I think it kind of stinks that the instructions don't even tell you that power attacks won't work at all until you get the Twin Blades of Athena, and they won't work with your normal weapon set until you get the Medusa Shield.
-Statistics at the end of each level (time and how many killed) were cool but I wish there was more information. Also, I am glad that you can replay levels but I wish it would display how many unlockables are still left to unlock in each level.
-Fairly crappy unlockables in general. All you get is some concept art and a few items to use in the Arena mode, which ain't all that great.
-No multiplayer. This may be understandable considering the huge amounts of enemies involved in this game, but I personally would have liked a multiplayer mode. Multiplayer always adds a lot to a game's replay value, and it is kind of disappointing that we don't have any here. A good multiplayer mode would have been a split-screen co-op mode. Oh, well.
-Can get a little bit old after a while. I don't play this game all at once. I play a level, then play something else. I think if I tried to beat this game all at once, I would probably get kind of sick of it. Better to make it last.
Bottom line, this is not a deep game or the most involving. Though it is still a VERY GOOD game. I spent $30 on it, and I don't regret it. We don't have enough Spartan/Roman/Gladiator games for the Gamecube as is, and this is a pretty good entry. I am not going to say this is the one of the most awesome games ever made, because I feel like it somehow could have been more than it is. But it is still a good game and I recommend buying it when the price comes down a bit. | video-games_retro-gaming-microconsoles |
Play before you judge. You know... I find it strange that people give the game one stars when it's not even out yet. You've seen, what... a bunch of screenshots? Please. How about waiting until you can play it before you judge it? I've been sampling it in the demo kiosks and this game is pure, unadulterated art. So what if it's not ultra-gritty, hyper-realistic style? Those of us who played during the 8-bit game generation never had that and those games were wonderful. The Wind Waker is based in a cartoonish fantasy world... and the Zelda series hasn't been this close to its roots in a long, long time.
Those of you who might be sitting on the fence, those who are unsure... don't listen to those who gave the game one star. This game is a feast for the senses, plus wonderful gameplay. Hey, with Famitsu giving it a 40/40... how can you go wrong?! | video-games_retro-gaming-microconsoles |
Not worth the money. Has MANY flaws. You are better off purchasing a used, old classic Sega Genesis console and controllers. Not recommended. For the amount you spend on THIS, you can find an original (ebay, Amazon, Half Price Books, flea markets, etc) SEGA GENESIS console with some original heavy duty controllers and the original RF connectors (which still can connect to even the latest tvs - you can buy these cables at Menard's, electronics stores, and ebay) and buy most of the classic games very cheap.
This is just a cheap knock-off meant to make a few bucks. For a real amateur or even small kid, it CAN BE suffice - but again, see my paragraph above:
The Cons:
- States 85 games, but 45-55 of them are worthless. I don't even think they were on any original Sega Genesis cartridges.
- Some of the games ARE cool, but the graphics seem "off"
- Sound is "off", not in stereo, many times is out of sync for many of the games.
- Controllers need batteries and border on garbage. LOW QUALITY. (There is a port for standard controllers, tho).
- Does have a port for old classic Genesis games.
- RPG games (ie. role playing games - where you need to "save" the game) do not work. Therefor those classic games like Phantasy Star I-II, Sword of Vermilion, and several others will not work with this.
Not worth the money, sorry. Again, you can buy an old classic Sega Genesis unit with controllers and the power chords for about what you will spend on this, and it is far better. | video-games_retro-gaming-microconsoles |
Unable to Read Disk. You are able to complete the games, but it arrived heavily scratched. As a result, it continues to stop gameplay as the console is "Unable to Read the Disk" and requires continual re-inserting of the disk in order to continue (About 4-15 times depending on how lucky I was through 3 boards). By the time I got to the fourth board, it was occurring so frequently I decided to simply return the item. An item with a "Good" rating should not be this frustrating a gaming experience and at worst, the disk issues should be infrequent, in comparison to what this disk provided. | video-games_retro-gaming-microconsoles |
Better than the Genesis games. This game is better than I could have hoped for. I would go so far as to say that this game is better than all of the classic Sonic games made for the Genesis. The addition of Cream is great. She fits right in with the rest of the characters. The graphics are wonderful. All of the characters have new animations but handle exactly as they should. The audio is classic Sonic and the boss battles are challenging but not too difficult. Since most all of the characters must be unlocked in order to play them this adds tons of replay value. And above all else, it's just a fun game to play.
Graphics: 5.0
Sound: 5.0
Control: 5.0
Fun Factor: 5.0 | video-games_retro-gaming-microconsoles |
Good enough for my 4 yr. old. I bought a Gameboy for my son's 4th birthday along with this GBA video. I don't think the quality is bad on the video, it is not what the show looks like on TV but the clarity is still good. I would recommend buying this if you are going somehwhere and are not going to be able to take a VHS or DVD with you. This is perfect for short hospital stays (which my son has coming up), road trips, or even family get-togethers when the kids want to watch TV and the parents don't want all the noise, this device allows your child to watch what they want to without to much noise. I hope this helps someone. | video-games_retro-gaming-microconsoles |
A worthy sequel to Prime. I've been a huge fan of Metroid every since the NES version. I've bought every game since. There are loads of reviews, so I'll try and keep this short and give you my take on the game.
Metroid Prime 2 takes place immediately following Metroid Prime. The game differs slightly from the first one as you have to play certain areas of a planet that are toxic to Samus before he obtains the right protection suit. They are dark areas.
Besides that, the game play is very similar to Prime. I was not the least bit disappointed in this sequel. Metroid Prime 2 was voted #15 on IGN's top 25 GameCube games of all times, while the first game was voted #1. You will be playing for hours upon hours and it is just as fun as the first. I love that there are no achievements or trophies to worry about but yet you find yourself still wanting to find all the upgrades. Who doesn't love a fight with the dark version of yourself? Link fought against dark Link in Zelda and you get to fight against dark Samus in this one.
Great game play, awesome bosses, and just as much fun as the first game. If you haven't played Prime, play it first and then get into this one. You will see the reason why the Metroid Prime games were both voted in the top 25 by IGN. They are truly great games. | video-games_retro-gaming-microconsoles |
Pokemon Crystal Sucks. Pokemon Crystal is wasting your money. I don't have this game but I don't even want to buy it. I mean iv'e already gotten Pokemon Gold. I already beat Pokemon Gold and it's where it came from (The Box with instructions and everything!). Pokemon Crystal is the same Pokemon Gold game with a different name and some little changes. The only thing changed about Crystal is that there's a female character, a new intro, different pokemon locations, and new animations. So why bother buying this piece of ... when youv'e already got Gold (or Silver) and probably got tired of it. If you get tired of Gold or Silver then this is going to tire you out quicker! Why can't they make a better Pokemon game even if Pokemon sucks already. They should make a better Pokemon game where you wouldn't be able to beat it that quick and that would be harder. They should make one like Yellow where Pikachu would be following Ash around all the time but when you would beat Misty and Brock they would also follow you and at least help you with Team Rocket or something. This game might impress younger kids quicker but doesn't impress me. Then they also come out with the Game Boy Color bundle that comes with this stupid ... game. Why if we already have a Game Boy Color huh?. I'd rather buy the other Game boy Color Bundle's that Iv'e seen come with two games .... Or buy a Game boy Advance which is better. Lots of kids are gonna want one of those this christmas! | video-games_retro-gaming-microconsoles |
Number 1 RPG on the cube. Playstation=Final Fantasy
Xbox=Elder Scrolls
Game Cube=Tales of Symphonia
Thats right, every console has its defining RPG and now the cube has its defying RPG and the name is Tales of Symphonia, not only its and awesome RPG with good music, effects, graphics, sounds, attacks, story, and cinematics, its also got this totally new (one year old) battle system that makes this game be what it is.
It is beatifuly made having in thought how hard the anime type graphics are so hard and expensive to do, this game is good that you have to have it to know what does heaven really means.
I did this review now because just a week ago I received this game and I love it, I mean, tell me how many games have about 80 hours of gameplay, that is to much in this days (games in the previous generation were larger).
In all, this game must be the number 1 must have game for the cube along with Baten Kaitos, Phantasy Star 1 and 2, Skies of Arcadia and The Wind Waker. This and the upcoming Zelda and Starcraft Ghost are the best games on the cube for me. | video-games_retro-gaming-microconsoles |
Comparatively good, but the worst Zelda game so far. I have had Wind Waker for several months and I am a long time Zelda fan, but I am fairly disapointed with this game. The graphics are good, but I really hate the cell-shading. I hate to be so typical, but realism is a preference of mine, and I fail to be awed or 'laugh with delight' if you will everytime link winks or dances. Also the music is sub-64, and combined with the childlike graphics, the 'feel' of the world fails to take me away to another land like, say, Ocarina of Time or Majora's Mask. Also, this game is dreadfully short and the story [is]just plain..., I mean what on Earth has the Zelda team been -doing- all this time?? Also, the game is really -really- easy. The hardest thing is getting the sub-par gamecube controller to focus in 1st person, for example while shooting arrows or concentrating the mirror shield. Don't get me wrong, this game is much much better than most of the [stuff] Nintendo puts out, but I was really expecting something more (longer, prettier, more engaging). I suppose it is fairly popular (at least I have gathered this from other reviews), and perhaps I am much much older than the typical Nintendo fan, hehehe, but I am still disapointed. | video-games_retro-gaming-microconsoles |
I should not have bought this. For a family Christmas present, I bought this and a bunch of used Sega game cartridges on Amazon. They Sega played for about 10 minutes then just quit. We returned it, and a few months later, they sent a different one. We played that one for about 20 minutes, then it quit, but that was because our puppy had chewed through the controller cord. I have spent months trying to find a replacement cord. It's been 10 months, and we've gotten half an hour out of it. :( If I had known it would be this way, I wouldn't have bothered.
This Sega is much poorer quality than the originl black one. It looks and feels like something bought at the dollar store. It has STICKERS on the front of it!!! Jeez. | video-games_retro-gaming-microconsoles |
Vector Via Rastor. Vectorman. Rarely do you see such a testament to the potential of early 16 bit graphics. Before the review, let me say that this game is one of the best looking games on the console.
Vectorman is a side scrolling action shooter for the Sega Genesis. You play as the cyborg robot Vectorman who has been sent to a ruined earth to stop a robot uprising lead by the malfunctioning cyborg known as Raster. The game's most striking feature is it's graphics. Each stage throughout the game is incredibly vibrant and colorful. From the ruined cityscape to the frozen wasteland, Vectorman shows you the full potential of the Genesis. The gameplay is simple and fast. Vectorman has the ability to double jump and, while in the air, is capable of firing in all directions. Throughout the game, you'll find TV monitors that you can destroy for powerups. These range from permanent health upgrades and weapon upgrades (shotgun, machinegun, etc.) to items that cause you to transform into various forms that allow you explore hidden areas of the levels.
Vectorman also makes great use of the Genesis sound chip. A lot of genesis games tend to sound very metallic and only occasionally does the genesis make good use of this. This is one of those times. All of the music in the game is fittingly quiet and subdued electronica. It gives atmosphere and fits each level beautifully.
Vectorman is a wonderful Genesis game for any classic game collector. | video-games_retro-gaming-microconsoles |
which i was fine with but when i put in brand new duracell . i recieved this item a few days ago . the one i bought said it had a sound defect but still worked ,which i was fine with but when i put in brand new duracell quantum batteries with a power gauge checker on the side it didn't even turn on. i knew the batteries weren't the problem because they have a power guage on the side and it was full on all of them.the game gear wouldnt turn on . cosmetically the game gear was fine but is now no better than a common paper weight. i will not be buying anything from this seller again. it was a gift for my girlfriend whos mom is in the hospital with cancer . just not fair to be ripped off . | video-games_retro-gaming-microconsoles |
Before the nightmare. After years wondering, we are finally going to see what happened before the mansion incident. When evil was born...
The story tells what happened to the Bravo Team member Rebecca Chambers, before the mansion incident (Which can be checked out in the Resident Evil game, for the GameCube, also). You better not know the rest. I'll let surprises for the game...
- Graphics: Woah! This game looks perfect, graphically. When you are in a train, the bottles move, the train shakes and everything looks JUST like in real life. It's probably AS perfect as any other game ever made, graphically.
- Sounds: The voice acting in this game is really good, really convincent... The music from the game are scary too. It will make you be afraid to walk though those scary places... Cool sounds.
- Fun: This is subjective. If you like to be scared, then I suppose you'll like this game. There are many nice enemies to defeat, some new monsters never seen in other Resident Evil games. I like to use the many guns who exist in this game and shot the monsters around. You should like it too. There is a great story behind, too...
- Educative: No, no... This is clearly a Mature game... Lots of blood, heads exploding and this kind of things. A very violent game. If you feel your kids can play it, then it's fine, but, if you are an adult, you should play it first, because there are lots of blood...
After all, the game is a great entertainment for the old Resident Evil fans (like me) and the new ones. A must-buy if you like this kind of game...
See if you can sleep then... | video-games_retro-gaming-microconsoles |
It's just there. It's nice to see Namco hold a 50th Anniversary celebration for the company, but the celebration is only one to participate in if you had bought the console version of this particular release of Namco Museum, which contained 14 games. If you bought this Game Boy Advance version, you'd be left out of the party easily.
So what does this offering of Namco Museum bring you? Pac-Man, Ms. Pac-Man, Rally-X, Galaga, and Dig Dug. They are all great, great arcade games. I don't dislike any one of them. But you see, this collection falls flat due to the fact that there are lots of better offers for the Game Boy Advance. In fact, you can just buy the regular Namco Museum and Pac-Man Collection on the same system (See my reviews for both of those collections), and leave this release alone...unless you're dying to play Rally-X on the go. | video-games_retro-gaming-microconsoles |
PLZ BUY THIS GAME. I MEAN IT, THIS IS THE BEST GAME EVER!!
If your looking for rich detail and extreme graphics amped to the max of a GBA then this is the game that belongs in your collection. It has a terrific game plot and the magic and summons almost look real. Yes, i sed real.
The game starts out whith Issac waking up from bed and he and his mother escape. The mountain above was erupting. Someone was stealing the elemental stars. That is the mystery I will leave you at. Believe me, you MUST buy this game.
P.S. Iknow a secret code to name all the characters. When the opening screen comes up to write your name, press the selest button three times and you will hear a chime. After you finish writing your name, it waill automatically open up to the next screen to name the next characters.
BBBBBBBBUUUUUUYYYYYYYY TTTHHHHHIIIISSSS GGGGGAAAAAMMMMMEEEEEEE | video-games_retro-gaming-microconsoles |
Harmony of Dissonance. The ever lasting Castlevania series hit incredibly high on the GBA with the release of Circle of the Moon. Circle of the Moon being one of the best Castlevania games ever made (though, once again, nothing compares to Symphony of the Night). Harmony of Dissonance, the second of the GBA games, is also a fantastic game.
Castlevania almost never tells a different story. This time it's Juste Belmont out to defeat the evil count. Castlevania hasn't been about story so much as it's been about gameplay. Harmony of Dissonance certainly does have good gameplay.
Once again, Castlevania takes on a Metroid feel as you explore through the castle. Some areas can't be reached until you've got certain abilities and have defeated certain bosses, but for the most part, the game is highly non-linear. You can tackle the game in almost any order you feel.
Juste arms himself with a whip. It's the only weapon he uses. You can press and hold B and it'll dangle and you can control it, but you'll almost never need or use this move throughout the game. Juste can also use secondary weapons such as the Cross, Axe, Holy Water and Dagger. There are a few more than this, but these are the basics that have been in just about every Castlevania game. Now, however, you can combine them with different kinds of special magic books. While Juste can only carry one sub-weapon at a time, the results of combinging it with an elemental magic book is different. There aren't nearly as many combinations as the Circle of the Moon's DSS Card System, but it gives the game enough variety to the point where it isn't stale.
Harmony of Dissonance isn't a hard game. In fact, in comparison to Circle of the Moon, it's incredibly easy. Even the games bosses are not much of a challenge at all. It's a fun trip, but it's a lot easier than your standard Castlevania.
However, despite it's ease, the game looks absolutely fantastic. The GBA's power really shines with this game. The environments are decorative, and they're not quite as dark as Circle of the Moon's. The bosses and castle design also look refreshingly fantastic.
Then we get to the music. The music really should've been better, but to clear a couple of things up, I'll tell you why the music isn't a fault of this game. For one, if you disliked the music... good. You're NOT supposed to like this music. The subtitle of the game is, after all, Harmony of Dissonance. The music does a great job of giving the feeling of dissonance. It's easily demonstrated in how people negatively feel about the music. So the music IS horrible, but it isn't meant to be good. It's meant to give the feeling of dissonance and it succeeds simply because most people don't like it. So no, you're not supposed to like the music in this game. In fact, you're supposed to hate it. So the reviewers saying the music is terrible are absolutely right. But it's not supposed to be good.
Harmony of Dissonance is a great addition to the Castlevania series, but it really doesn't do much to separate it from others in the series.
The Good
+Fantastic visuals
+The music gives the feeling of dissonance
+A lot of variety to the gameplay
+Great bosses and exploration
The bad
-The music, as many have said... isn't good, but it's not supposed to be likeable
-It's way too easy | video-games_retro-gaming-microconsoles |
It's Alright, but You Might Want the Console Version. Since Lego Star Wars II is on eight different systems, there's no reason you can't experience it. Sadly, the handheld versions get the short end of the stick. The DS version had several bugs and glitches, and the GBA version just doesn't get enough of the game to go around. The PSP version is the lone exception, being very identical to the console versions in almost everyway. The GBA version is certainly better than many people give it credit for, but it's unfair to compare it to the console versions or even the DS version. The GBA can hold its own quite well, though.
You'll play through all three episodes of the original Star Wars trilogy. All of them made up entirely of Legos. You'll see some classic moments, and some of them just look really good. Even though the GBA version plays on an isometric, it still works out rather well as a whole. The game looks good, and runs pretty smoothly on the GBA. There aren't a whole lot of things to interact with in the environment, but it does look good, none the less.
As you progress through the levels, you'll find yourself in control of several members of your party. You can only control one at a time but you can switch between them with no worries. Each type of character has their own unique abilities. Your blaster toting characters such as Han and Leia, can build things, jedi can use the force and droids can open up different doors and switches. Some doors and such can only be activated by certain characters.
Mostly you'll play on foot, and you'll engage in fire fights and melee fights (if you're a jedi). These fights are rather simple and fun, but there's not nearly as much variety to them on the GBA. Still, for the most part, the game is fun, and that's what really counts.
The game has several levels on foot, but also focuses on vehicles and such as well. You'll find yourself in the X-Wing and Snowspeeder, for example, to destroy the Death Star and do battle on the ice world of Hoth. Almost a third of these levels are in vehicles. As you progress through the game you'll also be able to unlock more characters. The purpose of unlocking more characters is to go back into an already completed level and engage in freeplay mode. Some of your unlocked characters can access things in freeplay mode that you otherwise couldn't in story mode.
The GBA suffers from a couple of small problems. One, the game is really short. It'll take you less than three hours to complete story mode. Second, you just can't help but admit that it'd be nice if the GBA version got some of what the console versions had. Such as being able to create a custom character, or being able to unlock more characters. There's also no co-op play. There's a lot to do in the GBA version, but you just wish it could be bigger, and more expansive. The fun doesn't last as long as it's console counterparts, but for the most part, the GBA version of Lego Star Wars II is a pretty good game. It's certainly not a bad game, it's just not big enough to sastisfy the most hardcore of gamers.
The music isn't so bad. John Williams score coming out of your GBA speaker actually sounds good. It sounds better when it comes from your Nintendo DS than it does the GBA, though (since the Nintendo DS plays GBA games in surround sound), but for the most part, it sounds pretty good for what the GBA can handle. The sound effects such as light sabers and blasters actually sound perfect.
The GBA version of Lego Star Wars II is grand and good for on the go, but as I mentioned, the handheld version gets the short end of the stick. You might want to grab this on one of the consoles instead simply because the GBA doesn't hold as many extras as the console versions. It's a great game for the GBA, but it's not nearly as expansive as it could've been.
The Good
+It looks pretty good on the GBA
+Fun gameplay
+Some of the best moments of the Star Wars trilogy on your GBA
+It sounds pretty good
+Loads of replay value
The Bad
-There's no co-op play
-Story mode is short
-It's just not as expansive as it could be | video-games_retro-gaming-microconsoles |
Eighteen Wheeler Game Cube. This is a port of the Sega arcade game 'Eighteen Wheeler American Pro-Trucker' for the Nintendo Gamecube. The GC version has four different modes including 'Arcade', 'Parking', 'Score Attack', and 'Versus'. For each mode you will get to pick between four trucks(Asphalt Cowboy/Highway Cat/Long Horn/Streamline) each with its own strengths and disadvantages.
For the arcade mode you need to drive from New York to San Francisco and the game is divided into four stages(NEW YORK-KEY WEST/ST. PETERSBURG-DALLAS/DALLAS-LAS VEGAS/LAS VEGAS-SAN FRANCISCO). With parking mode there are four stages to pick from and in each stage you need to park your truck in five different areas. In score attack you need to make three laps in the allotted time(you earn extra $$$ by hitting certain vehicles) and can pick from four tracks.
And finally there is a two-player versus mode where you race against another player to see who can finish three laps in the faster time. I've played this game in the arcades and the GC version is nearly identical(graphics aren't as sharp). The game-play is fast and fun but very short. Recommended if you can find a copy for five bucks or so(or if you enjoyed the arcade version). | video-games_retro-gaming-microconsoles |
Fast Shipping. I got this package fast and I was really happy I'm such a fan of Sonic and plus I had Sonic Heroes on all consoles but expect PC . Just to let you know it needs 2 disc to install than when is done leave disc two only than click Sonic Heroes than it will run and it run well very we'll . The only problem I had when Sonic Heroes PC is when you customize your controls it won't let you play with the controls your most comfortable with , so you have to use the default controls on the keyboard and is base as the xbox control mite as we'll just plug in a Xbox controller if your okay with that but for me is not because it does feel like Sonic Heroes PC than if you want to use a Xbox Controller than mite as we'll get the Sonic Heroes for Xbox and play it on your Xbox 360. I'll give this a 4 out of 5 because of the controls problem . | video-games_retro-gaming-microconsoles |
This an maximum carnage are top two spidey games. My friends and i would play this all the time when i rented it. Its a beatem up, co-op (duznt get better than that!) where one player is spidey an the other is VENOM! I was always stuck being spidey but i didn't care. You beat up people like in Spiderman Venom Maximum carnage (the prequel to this game). You fight other sympiotes quite like venom in this game because venom has been captured by the "foundation" where he was somehow duplicated into five symbiotes that will try to pair up with a human and knowing what Carnage can do (a human with symbiote villian kinda like venom but he is more evil, insane, and red) and you gotta stop em oh unless you want to deal with carnage and his symbiote gang... (venom escaped before being destroyed by the duplicated symbiotes). all what i remember is this level where your on the streets like in maximum carnage beaten people up, then you fight this robot, an this jungle level where you fight dudes in suits...Oh an this level where your on some highway, swinging over cliffs an stuff. No doubt its one of the best spiderman games ever made. I will most likely come back an tell ya more, in the mean time... Get this game! Its also on the SNES but hella rare to get on that system! -Isaac
Oh and if/when the next person reads this review, can you please answer if you like to be spiderman or venom in this game and why? thx i would luv to hear your opinions! | video-games_retro-gaming-microconsoles |
yay a motorcycle game for gamecube. Unfortunately, this game is very difficult because it plays so very fast*. Reaction time is in the micro-seconds. Collision detection is very greedy. There are fundamental flaws in the menu and navigational components within the entire game.
If possible, rent/borrow/pretend to play this game before you buy it. Although i hate to recommend such a thing for a gamecube game (a motorcycle one at that!! there is only one other: Extreme G3), it is necessary in this case. I would even suggest that players contact the developers of this game and complain about whichever aspects of the game are undeniably horrible. Hopefully the sequel will be comparable to Burnout 2 or Midnight Club2**. And Yes, this game is somewhat similar to the Road Rash series. ( play burnout 2 instead of this game; it is much better.) I purchased this game because:
- i enjoyed burnout 2
- i own a motorcycle
THE BAD:
1) cannot see beyond most turns.
2) timer always present, always racing against checkpoints, not opponents or stunt targets.
3) traffic unforgiving, but predictable after 2nd attempt
4) AI opponents (always) on your ass. Crash once = 2th place.
5) menu, navigational glitches everywhere
6) 'boost' is blinding, cannot steer reliably while boosting
7)playtesters are morons. they are to blame for everything.
8)Rumble feature is horribly inconsistent with visuals
THE GOOD:
a) sense of speed/crashes
b) stunts are awesome! (i like kicking over the computers bikes!)
c) graphics amazing
d) license levels
e) custom choice of bike/rider color schemes
f) euro-driving atmosphere
g) soundtrack ok
I would not pay more than $20 (w/ shipping) for this game. It is fun, but in an aggravating, annoying, self-destructive kind of way (sorta like f-zero for snes in king mode). My girlfriend refused to watch me play because of the graphic depiction of motorcyclist accidents and catastrophes ;) . Read the reviews of this game for other systems to better inform yourself.
*Only flaw with GC version is slight slow-down in heavy traffic with multiple-opponents
** I have not yet played Midnight Club 2, but i hear there are motorcycles in it. | video-games_retro-gaming-microconsoles |
A Surfing Ninja. This Is What Genesis Is All About. All my recent reviews are for games (verified purchases) that are essential for Nintendo, Super Nintendo, and Sega Genesis. It's been tough finding games that are "mandatory" for the Sega Genesis because so many, like the Golden Axe games and the Altered Beast games, actually suck. They might have been great games when they first hit the market, but today they aren't fun at all to play. Finding games that are quintessential plays for the Sega Genesis and hold their own compared to the Super Nintendo library is tough, but there are a few. One such game is Shinboi III Return of the Ninja Master.
Let's go ahead and acknowledge the fact that there is in fact a sub-genre of video games based upon playable ninja characters. The most obvious examples are the three Ninja Gaiden games on the Nintendo and the three Shinobi games on the Sega Genesis, plus the original Shinobi on Nintendo and the Sega Master system. The gamers that really embrace the "ninja video game" experience relish the insane challenges of these games, and Shinobi III is often viewed as "too easy" to be a real ninja video game.
I disagree with this view. Shinobi III is one of the great Genesis games. First off, let's go ahead and trash-talk Ninja Gaiden for failing the 16-bit age. The Super Nintendo was such a great console, and there should have been a Super Ninja Gaiden game. Why did they sit out the console wars? Sega Genesis got the Shinobi trilogy, which is three really unique ninja video games while Super Nintendo got the crummy Ninja Gaiden Trilogy cartridge, which most gamers agree is inferior to just owning all three on the Nintendo. Shinbo is most definitely a compelling case where Sega Genesis did what Nintendidn't.
While Revenge of Shinobi is the fan favorite for it's challenge, music, style, and illegal use of Batman, Spiderman, Terminator, and Godzilla as villains, Shinobi Shadow Dancer is also loved for it's insane one-hit-death challenge, plus the fact that you get to use a dog to help you take out bad guys. THAT is awesome. Shinobi 3 is a graphical blitzkrieg that follows the "extreme attitude" that Sega was trying to bottle up and sell. Shinobi fights MechaGodzilla, rides a horse, raids a bioweapons facility, and surfs. Once you play as Shinobi surfing and blowing up futuristic hoverwave riders while some of the most rockingest Genesis music plays in the background, you just know what Sega Genesis is all about. If you had to define the Sega Genesis in one level, this would be that level. There's nothing like it on any other game console, and that makes it an essential Sega Genesis experience.
The controls take a little bit to get used to, but the platforming action is pretty smooth, and the only real flaw is really just because of Genesis' idiotic 8-directional D-pad. Also, the timing of the double jump can be a little tricky to get used to, and there seems to be an issue with grabbing onto overhead pipes or ceilings after a double jump. Shinobi can double jump, wall jump, grab onto overheads, hand-over-hand, dash, ride a horse, surf, dash-and-slash, perform a sharp jump kick, sweep, BLOCK BULLETS WITH HIS SWORD and of course, throw shurikens, All the same ninjitsu spells are included, and strategizing when to use certain spells becomes key to success in the later levels. The freedom to approach levels with aggressive speed attacks or slower shuriken attacks make this game really fun to replay, and even more fun to master playing at a more frenetic pace.
The learning curve is just right, and each stage gradually gets more difficult. A solid gamer should be able to get to traps before frustration sets in, and I highly recommend using fushin ninjitsu on the stage with the falling rocks. There are plenty of extra lives, and the game rewards the gamer with extra lives every 30,000 points. There are also a lot of the power-ups, which I remember being more sparing in Shinobi II Revenge of Shinobi. It shouldn't take a seasoned gamer more than a few playthroughs before acquiring the skill to beat the game on normal with no adjusted amount of shurikens, but an adjustable difficulty and starting number of shurikens option menu give the player the freedom to approach it straightforward, with a considerable advantage, or at a considerable disadvantage.
This game is great, plain and simple. Some games were just godsends on the Sega Genesis like X-Men II Clone Wars, Comix Zone, Ecco The Dolphin, Sonic the Hedgehog III, and Shinobi III Return of the Ninja Master. These are the games that really pushed the Sega Genesis to its' limit and were iconoclastic compared to the heavyweight hits of the Super Nintendo, like Super Mario World, The Legend of Zelda: A Link To The Past, and Super Metroid. Genesis gamers usually looked on some of those games with awe and envy, but a game like Shinobi III is exactly what reminds Genesis gamers that what they had was pretty special, too. A SURFING NINJA. NOW THAT IS SEGA GENESIS. | video-games_retro-gaming-microconsoles |
Not Supported for PC (and Raspberry pi. Do not buy this if your intention is to use the dolphin emulator or the retropi on the raspberry pi. At first glance I thought it looked pretty shoddy, the switch for Wii U - PC's font choice was completely different to the rest of the system and the plastic was indeed quite cheap. Going more into the software the drivers that are said to be on their website (said by James E. Thornock's "Top Customer Review") do not exist. Their website, nexilux.com, does not even show this product (they haven't updated it since 2010) and most of their hardware is negatively reviewed. I tried downloading the GCN adapter drivers (that are supposed to support these third-party adapters) and found that it didn't support this adapter. I also tried vJoy which somewhat worked; however, most of the controller was recognized except for the sticks. The right stick was conjoined with the d-pad buttons and the c-stick was conjoined with x and y button, however it only recognized when I moved the c-stick to the left and right, not up and down. The problem being that the USB ID (when checking the drivers in zadig) is not the required ID is not the one that shows up for the adapter, meaning that you can't fix it with software without completely resetting it. In conclusion, I regret buying this and feel a bit cheated from the reviews; this adapter is NOT supported (yet.) | video-games_retro-gaming-microconsoles |
Great but by no means for Everyone. Marvel vs Capcom 2 is the probably the grand finale of the 2D fighter (rumor has it Capcom will start making staff and funding cuts in the area due to lagging sales) and the designers have pulled out all the stops. With the ability to choose from the largest number of characters ever seen in a fighting game, the player selects 3 characters which they can tag in or out at any time. Characters range from classics like Captain America and Ryu to characters from more recent games, such as Jill from Resident Evil. The game runs blindingly fast, and many may feel the need to set it to "normal" rather than "turbo" speed just to be able to keep up. Slowdown is non-existant, proving that the Dreamcast, like the Saturn before it, is the king of 2D games.
However, newbies will likely be intimidated by the large selection of characters, and the complicated play mechanics. Non-veterans of the genre will find the gameplay foreign and confusing. For anyone who didn't play Marvel vs Capcom 1 or another game in the VS series should avoid this one and opt for Capcom's entry level 3D fighter, Power Stone. | video-games_retro-gaming-microconsoles |
This game sucked. As a DBZ fan it pains me to say it but this game [disappointed]...at first I was really enjoying it but then it began to get painfully slow...chunks are skipped in it, the saiyan saga for instance involving Vegeta and Nappa was far too short, and most areas seemed to repeat, this game is short and I wouldn't recommend it to anyone who wanted something worth-while, this is a bad investiment for your hard earned cash, but if you do buy it keep the receipt, it's so short that you CAN and probablly will complete it within one day, two at the most...lets hope the other's in this series (when they're released) are ALOT better... | video-games_retro-gaming-microconsoles |
Works as intended. I got this thinking it was a replacement for the one I got for christmas. Turns out, what I got from my cousin this past christmas, was a GameBox. Read the details, and look for sites that sell that sort of stuff online. There are places that sell that kind of stuff as legitimately as possible online, so don't lose home.
As for this specific product, its gold, simply gold. I love it. I have a few Game Boy Advance, and other old school games, that I play on this thing. The Game Box is great, but having the legitimate version is good too. If anything else, for reliability and durability of legitimate products that other questionable stuff just may not have. I am gonna get the Pokemon: Red rescue team game just to use on here, since the GambeBox, well, it plays that game, but can't save on it. Granted, I'm old enough to be from the gamer generations that played games like that, and left them idling/afk while we had other real life responsibilities to do, then come back and continue to play the game we were doing before responsibilies called. With that said, this, the legitimate version, works well. I just hope after hard grinding on some games, that it doesn't break down on me. I tend to be the kind of guy that works a system to its limit, just through legitimate/standard means. Like for the GameBox, on the Pokemon red version, after my Golbat evolved from a Zubat, one or two levels later, that I leveled up in the same area, during the same game play time frame of 6 hours, Golbat went into evolution stage again, and I got the "Ash:??" response when nothing happened after the initial light show before the Pokemon goes white while evolving. So, yeah, with that said, I always look for a stable, reliable, long lasting, products. I look for things that can last a long, long time, cause I intend to have things, for a long, long time.
To conclude this review, I will say that the legitimate Nintendo Game Boy Advance SP, works as intended. I look forward to buying legitimate versions of games to play on it for years to come. Now to find a good price and seller on a Pokemon Mystery Dungeon: Red Rescue Team.
P.S.: This is besides the point, but I thought I should include it here. The review box, it doesn't allow the upper arrow key to be reconized. I tried on other sites and it works there, so it isn't my system or keyboard. If anyone else see's this issue, about the up arrow key, not working on the review details box, please inform Amazon about this. Might be a bug they care to fix. Its a weird bug. It sometimes works, and other times, it doesn't. Please, someone look into this. | video-games_retro-gaming-microconsoles |
Sonic Heroes. Sonic Heroes fixes what Sonic Adventure did wrong.
Sonic Adventure was a game that was, overall, really fun, but it had a few horrid gameplay styles that dragged the game down(Big and Amy Levels). Sonic Heroes on the other hand doesn't do this and uses a team aspect to get through the levels.
You blast through levels with three different characters, each with different types. These types are power, speed, and, flight. You use different characters to overcome different obstacles. For example: If there is a pathway one of your characters can't go across, just switch to your flight character and pass the gap with ease.
Sonic Heroes isn't perfect though, it still has some camera issues when you're in enclosed areas and it tries to cheaply lengthen the game by having you play it four times again with hardly any changes in the levels. It also has controls that can sometimes spaz out of control for a split-second.
Overall, Sonic Heroes is a fun game that I recommend getting if your a sonic fan. If you're not a sonic fan, I think you will still have fun, but not nearly as much as a fan of the franchise might.
Sonic Heroes gets a "B" rating. | video-games_retro-gaming-microconsoles |
GBC truly triumphs. The Game Boy Color is backwards compatible, meaning it can play all original Game Boy and Game Boy Pocket games. The Game Boy Advance, coming in less than a year and having graphics rivaling Dreamcast, will also play games that you buy for GBC. The games themselves are amazing - from the gigantic Pokemon franchise to several in-depth Zelda games (with more of both coming soon), this is a must-have system for adults or kids. As for some other reviews, saying the screen should be backlit, Nintendo has a reason for that. If the screen was backlit, the batteries would not last 10 hours - it would be more like 10 minutes. If you own any system, own the one that's stood for a dozen years: Game Boy. | video-games_retro-gaming-microconsoles |
A better than expected entry into the MK series. The Mortal Kombat series hasn't always had the best track record on the GameBoy system (Mortal Kombat Advance anyone?), but Midway is nearly forgiven with this near excellent GBA port of the latest chapter in the Mortal Kombat saga. Old favorite characters like Scorpion, Sub-Zero, Jax, and Shang Tsung return to deliver simple one on one fighting mayhem enhanced by the eye popping 3-D graphics and buckets of blood and gore flying around. The control is simply simple, along with the addition of changing your character's fighting style while fighting is a nice little extra. As you play though single player mode, you'll collect coins to unlock secret costumes and arenas, plus you can also choose from a survival mode and the two player link option. Another weird option however is the night vision and psychedelic mode which are so completely absurd that you can't help but try them out. As I said before the graphics are eye popping and the fighters are superbly animated and move around fluidly, the only complaint about the graphics are the sometimes bland and blocky backgrounds, bu that is instantly forgiveable. Fighting game fans looking for strategy and depth won't find too much here as opposed to other GBA fighters like Street Fighter Alpha 3 and Tekken Advance, but for what it's worth, Mortal Kombat Deadly Alliance is a hell of a fun fighter that GBA owners or fans of the long running series will surely enjoy. | video-games_retro-gaming-microconsoles |
I like this fun and aggressive contra-style game. Summary: Turok Evolution feels a lot like super contra in the arcade years back. Players can get lots of weapons and use them to destroy lots of bad guys.
Players choose one of two characters to play as in this side-scrolling shooter. I love contra and metal slug style games, and I really like this game too. I am happy gameboy advance offers this game.
Gameplay: The two characters are similar. One is a Native American-his secondary weapon is an axe he can throw. The other character is a muscular rough and tough looking guy-his secondary weapon is a chain with a blade on the end that he swings out at bad guys. He can use this chain to hang from many ceilings. While hanging he can rock back and forth and then let go to fly forward. It's useful to reach some places.
The game plays fast and intense. I think its a ton of fun. Enemies spawn often, and it's fun to destroy them. Weapons include a pistol, machine gun, flame thrower, laser, heavy machine gun, shotgun, and rocket launcher. Players can also find a more powerful version of each gun. In the same order as the weapons, their powered-up versions are laser pistol, 3-way gun, green flame thrower with more power and longer reach, reflective laser, super heavy machine gun, 2-way shotgun that fires green flame, and homing rocket.
Weapons are found throughout the levels, and players can pick them up to add them to their arsenals.
Aside from running, players climb ladders and jump over pits and boulders while destroying enemies.
Occasionally a level is viewed from behind the character's shoulder like the terminator 2 arcade game. Players move a crosshairs to shoot bad guys. I like these occasional levels; they add some nice variety.
Graphics: I like the graphics. Most guns look great when they fire. THe shotgun expels a brilliant flame as it fires, and the three-way gun fires flashing bluish green lasers. THe rockets and regular pistol look good, but I expected more flair because contra in the arcade had more flair. THe bullets are yellow balls, and the rockets look like rockets, but they don't look ultra powerful to me.
THe foregrounds are nice with barracks, boulders, jungles, street lights, city streets, and other cool stuff.
The backgrounds look sharp; I really like the city level; I think it's the third level.
The characters and enemies look good, they could look a little sharper; I don't have a clear sense of their animations or bodies.
Overall I think the graphics do a good job; they work for me.
Sound: THe sound isn't bad, but it's not wonderful. Right now, I can't remember specific toons, but when I play, the music adds to the aggressive feelings I enjoy when I play.
Sound effects are fun, but do not stand out in my memory. I was hoping for deeper gun sound effects; many of them have a flat bang sound, and I was hoping for more exotic gun sound effects. I do like both shotgun sound effects. | video-games_retro-gaming-microconsoles |
Cubetastic. I JUST WANT TO FIRST STATE THAT THERE IS NO GORE IN THIS GAME. The Gore note up there seems to refer to the animals being twisted into the shapes, but this is never seen happening, and there is no graphic display of mutilation anywhere to be found.
I've waited a long time for a worthy successor to Tetris, and this is it! Let's just hope it doesn't languish in obscurity, because it's possibly the best puzzle game I've ever played.
Easy to learn, yet extremely challenging, this is an addictive experience. I lose hours every time I play. Where does the time go? Into an truly innovative and interactive puzzle game. The action revolves around a cube on which you stack colored shapes( animals who have been transformed, according to the rather flimsy plot), trying to match two of the same kind( like Noah) so that they will be "rescued" and transported from the playing field. The shapes come from three sides, and by rotating the cube on it's three axes, you catch & match to rack up a high score. But be careful! If you allow more than five unmatched shapes to collect on a side, your Zoocube will overheat, and it's Game Over. The action starts off at a nice pace and moves to a frantic flipping frenzy as you desperately try to keep the rain of shapes at bay.
I believe the engine must be fairly deep, as you are always provided with the correct piece in plenty of time - IF you can manipulate your cube to pair it with its partner, which is a lot harder than it sounds.
To increase the challenge, you can play in KO mode, where you start with pieces accumulated and must eliminate them..... but only enough peices are provide to do the job, and you aren't allowed mistakes.
And, if you can unlock it, you can play KO Blind, where the pieces aren't colored!
What about on Gamecube, you ask?? As much as I love it, I think the Game Boy Advance version is superior. I think the controls are a little bit easier and a little bit tighter, and while it doesn't have the same level of graphics and sound, it's still impressive and the flow of the game is much improved without the cutscenes. | video-games_retro-gaming-microconsoles |
Another Treasure Gem. This is a sort of single player remix of the seminal Gunstar Heroes for the Sega Genesis (recently re-released on the Wii's Virtual Console). Every real gamer should give this a shot just to see what these guys managed to do on the GBA hardware. The original Gunstar Heroes made a big splash because Treasure managed to do in software what the SNES was doing in hardware - massive sprite rotation and scaling with no framerate hit. With the GBA's beefed up processor and hardware routines, these guys really go wild - massive pseudo-3d full-screen bosses, super-fast scrolling, highspeed chase fights from the top of an airplane - the action is blistering and non-stop. Aside from being single player only, fans of the old game may be slightly disappointed in the new weapons system, as they have dropped the old random, combo-based system for a fixed selection of 3 weapons, a la Contra: Shattered Soldier. However, this change does not really hurt the game much; it's still a blast to slide, kick, shoot, punch, and jump through the widest variety of environments and gameplay that have ever been smushed into the shooter format. | video-games_retro-gaming-microconsoles |
Medal of honor. This is quite the game to begin with for all of you new gamers. This is an all around AESOME game. I have beeten the game 3 times in all dificulty levels. It is an awesome game it is very fun,it is if you ask me,almost as good as Medal of Honor:Rising Sun. Both games are ver great but i am writing a review about Frontline.
So if all you gamers want some tips here are some tips. This is not one of those games like Splinter Cell were you do all of that (...) secret stuff. This game don't try to hide from your enemies because they already know your coming. They are not the hardest to defeat but have your chalanges. This is a very crazy war game were you always have some action and always have to be watching your back! You have some of the coolist guns because you are way back in the day.
I don't really care for the multi player because ther isn't much to do besides verse your friends(which can get really boring). Unlike Rising Sun you cannot allow the com. to verse you in multi-player,and you can not do a campaign with a friend.
Overall great game highly recomended,very fun,great graphics,very funny, and doesnt allow you to put your controler down! | video-games_retro-gaming-microconsoles |
WHY??? Another game released with great potential but a horrible disappointment. Ever since I picked up GBA I was searching for versions of classic board and card games as this genre of game is ideal for a portable system. Minimal thought required to play but lots of fun. (Kinda hard to play an RPG puzzler while sitting on a crowded train) Anyway, you can imagine my joy when I saw this compilation on the shelf for a bargain price. HOWEVER, I should have known with the 14.99 price tag came ill conceived game design that virtually ruins 3 great classic board games. First of all, the most glairing mistake is the lack of a save feature. Anyone who has ever played Risk knows just how long a good game can take so the ability to save your game seemed like a no brinier but none of the 3 games allow you to save your progress. As I started to play Risk I quickly discovered the reason they may have left out the save feature is because the AI is almost non existent so long games are a thing of the past!! The lack of an intelligent AI is glaring in all 3 games. Finally the graphics are sub par, the music is forgettable and the controls are clunky (even in a game where control should be virtually a non-issue). This game collection was an excellent idea that seems to have been slapped together and packaged overnight. Pass on this one, you won't regret it. | video-games_retro-gaming-microconsoles |
Crazy what. I love this game! It is so addictive and you can't get tired of it. I know I am probably the only gamer in America who has NEVER played Crazy Taxi, but I always hear people compraing The Simpsons Road Raget to it. I almost bought Crazy Taxi when it did come out for GameCube, but then I heard about this game. I am the biggest Simpsons fan in the world and when I heard people saying it was Crazy Taxi with a Simpsons twist, so I figured I could kill two birds with one stone. I am just absolutly addicted to this game. Huge environments, tons of Springfieldian drivers (not to mention the special ones that only appear for a holiday), and real Simpsons voices. Simply an awsome game. I guess I sould try Crazi Taxy some day. Some day... | video-games_retro-gaming-microconsoles |
Mario Party RPG should be the name. This isn't Mario Party. This is an Adventure game with dumb quests,for example: OH god! Mario,can you help me find my girlfriend? Or Luigi,could you take this ticket to the station? Some quests are fun. But why aren't you trying to get stars with other friends? What I hate most is that you don't have unlimited rolls! Gadgets was a bad idea. The mini games are OK and so are the new feartures. But why is this game a 4 star instead of 1? Because it's flooded with gamplay. You will get addicted to the minigames fast. Overall,if you love the original Mario Party,you are not gonna have much fun with this game. | video-games_retro-gaming-microconsoles |
An exercise in face-palming stupidity. Review update 1/23/13
So I had the Two Towers game for Gamecube back when it first came out in 2002 and I loved it, and played the ass out of it. But by the time this one came out, I had either lost interest or couldn't be bothered to spend money on buying it.
Where the previous game was smooth, streamlined, and somewhat tempered in its hacking n slashing so that hacking and slashing half a dozen opponents was overwhelming yet rewarding in a way that some hack n slashes do with half a hundred opponents in the same time. It had the original voice actors playing themselves, even unlockable interviews with them talking about it and their recording. It even had incentives to replay levels using each character over again.
Nine years later, I returned to the games, and played this one.
Everything about the previous game that was good seems to be completely and thoroughly wasted or rendered useless in this game.
The graphics are somewhat improved for the characters, but the drab color scheme (a questionable decision given that this game covers more areas and different characters) and stunningly awful enemy designs mean that while you could easily discern Orcs from Goblins from Uruk-Hai, including the big orcs who were like Uruk-Hai, and the incredibly annoying Uruk-Hai with no shirt who would always knock you down with his one-handed sword, in this game you can almost never tell the difference (if there even is any) between the various types of Orc.
Adding to the monotony of the color is perhaps the most mind-numbingly awful methods of ramping up gameplay difficulty from the previous game. Virtually every bad game design decision that could be implemented here was implemented;
- The camera positioning is hideous and you frequently end up being unable to see your own character for long periods of time, or running headlong against the side of the screen, only to be suddenly attacked at the last moment by a horde of enemies you were apparently charging straight into blindly.
Some specific examples include the wall battle of Minas Tirith, a pretty blatant copy of the wall battle of Helms Deep from the previous game, only this time with you as Gandalf and with constant annoying little secondary objectives that give the enemy far too much time to swarm the wall, such as rushing to catapults to fire on enemy siege towers, despite them ALREADY HAVING TEAMS OF MEN AT THE CATAPULTS FULLY CAPABLE OF PULLING THE SWITCH TO FIRE. The camera angling is so terrible that you can never actually see the staircase you're supposed to walk up to find the catapults. The game never even hints how you get to them, and it was literally only dumb luck that I found the camera shifted when I reached a certain blind spot, showing me these stairs.
Another horrendous example comes when Aragorn, Legolas, and Gimli arrive on Pelennor Fields, and must go through a gauntlet of taking out Oliphaunts one at a time. Aside from the afore-mentioned face-palming stupidity exercise that this is, the game constantly goes to cut scene to show you the arrival of each and every single new Oliphaunt, as well as the Witch-King arriving, thus leaving your character frozen in place while random Uruks and Eastern Men swarm your position; if you had virtually no health (and you almost certainly will) you pretty much instantly die as soon as the cutscene is done. And the way the cutscene is shot makes it difficult to tell which side of a massive canyon you should be on in order to shoot at the Oliphaunt.
- Ridiculous difficulty levels involving health and damage. At the very least for this game, you can purchase combo and weapon upgrades that apply to ALL characters rather than you own, with a discount to offer incentive toward this while having a need to keep upping your best characters to meet future challenges. Despite this, difficulty isn't raised by having smarter opponents or tougher battles, but simply by lowering your health drastically and lowering your weapon damage drastically, then by doubling the amount of enemies thrown at you.
Whereas the previous game's health bar was well balanced with its green for good, yellow for mildly damaged, orange for seriously damaged, and red for near-death, and a good player almost always managing to keep yellow or better, no amount of skill will keep players from spending more than half the time in red health, bordering on dying. This wouldn't be so frustrating if not for the fact that the game seemingly doesn't expect this, and thus has the health bar constantly FLASHING at the bottom of the screen when you're in red.
This is exacerbated by incredibly bad combos. Despite using some of the same button sequences as the previous game, combos here are poorly executed, with some of the most important ones being so slow in execution that they only work against an opponent one on one; if there is a second opponent, he need only shove you roughly to completely break the combo and send you staggering back. This means combos are as likely to fail as they are to work properly, and even worse, don't do enough damage to kill most of the time; when there's few, if any combos that allow for sweeping attacks or splash damage, knocking one opponent down for a second before moving on to another is just as much a waste of time as simply mashing A repeatedly, with the exact same results achieved.
At the very least, you can block attacks with your attack instead of having to press B constantly (though this works best). And even worse is being knocked down; unlike the previous game, when you're knocked down by ANYTHING (be it a gargantuan Orc champion, a troll, or a dog-sized spider) you stay down for 3 full seconds, unmoving, and take another 2-3 seconds just getting up. In the midst of fast-hack-n-slash gameplay, particularly in the Pelennor Fields where 6 seconds is long enough to miss your chance to kill the Oliphaunt and spook the Witch King away from Merry and Eowyn, this is deadly, not to mention a colossal waste of time with regards to action. I cannot even imagine how this decision to make rising such a sluggish action was considered and implemented unless there's a future upgrade to speed up rising time (though about 50% of the way into the game, it's not anywhere to be seen).
- Long-winded missions with multiple sub-objectives and poorly spaced out checkpoints.
This section alone topples the entire game, in my opinion. It is absolutely gamebreaking and the true definition of "an exercise in face-palming stupidity"
The Two Towers' missions were typically lengthy, with frequent checkpoints and clear-cut objectives, like "Kill 40 Uruk-Hai, run this way to protect Frodo, kill 10 Uruk-Hai, kill Uruk boss", it was mostly about rushing through maze-like levels, killing, doing stuff, killing, and boss fights.
Here, they implement so many sections that in some cases bring the gameplay to a screeching halt so you can try and fail over and over to figure out their completely pointless little puzzle section, or try and fail over and over as they throw complicated objectives on top of being swarmed by hundreds of opponents.
Some of the absolute worst examples include:
Samwise in Shelob's lair. There are little sections that serve absolutely no purpose except to waste time, in which Sam has to pick up a conveniently placed torch and throw it in the middle of a pile of little spiders in order to clear them from his path. Rather than just using it once or twice to teach us to use the Z button for interactions, they implement it as a primary level feature, and there's literally one section where you have to do it three times in a row to reach a locked door, only to realize YOU HAVE TO DO IT ALL OVER AGAIN GOING BACK WHERE YOU STARTED in order to climb up past ANOTHER series of spiders and torches.
The Big Three in the Ghost lair. More than once, you're forced to button-mash the Z button to turn a wheel that lowers a bridge while ghostly archers shoot at you, balancing between deflecting their arrows and working on the bridge. Not only is this so easy that you could just stand there as half the arrows simply glitch past you due to piss-poor collision detection, but sometimes a cutscene showing the bridge lowering wastes several seconds.
Other times, the game simply demands ridiculously over the top objectives and gives you literally nothing to work with. In these circumstances, even lowering the difficulty does nothing to change the impenetrable grind in some of these levels. The design is not one of any sort of challenge or skill or talent, but literally face-palming stupidity and repetition until you finally overcome the odds by sheer statistics. It's the very action of the saying "the definition of insanity is doing the exact same thing over and over and expecting different results". And unlike the previous game, your allies are completely and utterly useless; they will never ever successfully kill more than one enemy in the time you've taken out five or six or more and moved on. Sometimes they won't even attack, but just stand still in front of an enemy until that enemy decides to ignore them and attack you.
Some of the worst offenders include the aforementioned level in the Ghost cave, where you inexplicably have to fight some ghosts. Random rocks will burst out of the ground, blocking your progress until you defeat a bunch of ghosts somehow. As well, if you get too close to the ghosts, they can pretty much insta-kill you, sending you right the hell back to the start of the level or the start of the checkpoint. There's literally nothing you can do to avoid this but try again and do the exact same thing over again.
Similarly, the aforementioned Pelennor Fields gauntlet of "I have to do everything because everyone else is too effing stupid" tasks, in which to start, you have to kill 60 east men, but not Orcs. I specifically say not Orcs, because they don't count towards the 60, and because there's as many of them on the field as there are east men. Why east men only instead of Orcs, no effing idea why, since the overall objective means you could be fighting wild deer or gremlins or inanimate objects and the result as well as the task would be exactly the same; killing these 60 eastermen doesn't matter at all; the respawn infinitesimally and after you finish this pointless objective, you move on to the real mission.
And this "warm up" isn't even vital to the actual mission; you could literally just run past the field and set up camp on the cliffs overlooking the canyon where the Oliphaunts spawn, but the combination of pointless objective and incredibly awful camera angling means you're literally lost in the fray and have no idea where to even go once you've finished the objective.
And the sheer number of Orcs and East Men spawned and thrown at you in this phase makes it so difficult that it should be in some way relevant; I've died and had to restart so often in this spot, I could have finished entire levels of this same long-winded game in the amount of time I spent dealing with flimsy combos which left me wide open to attack by the 50,000 other enemies surrounding me, being knocked over long enough for another 50,000 to trample me, and spending so much time with red blinking health on the brink of death while mashing B to block 50,000 blades all attacking me that I could reach Perfect Mode two times over just from the blocks, and have no avenue open to even attack anyone! ALL of those events (aside from the obvious number exaggeration) happened to me in this one effing level!!!
And the punchline is; this isn't the first time you're put in such a situation. An earlier level has the exact same setup; you randomly thrown into a random spot of battlefield with endless swarms of Orcs spawning on you, and half an hour spent blocking and killing them by the score, with no end in sight, and no mission objective in sight. Unlike the Pelennor Fields one where you at least saw it would end after killing 60 East Men, this level (forgot which) had NO such objective, and NO clue or insight into what you were supposed to be doing!
IF you survived long enough, the mission would end up failing anyway because apparently you were supposed to go and rescue someone while fighting through the Orcs. This WOULD have made sense if the Orcs were actually IN BETWEEN YOU AND THE THING YOU'RE SUPPOSED TO REACH. Instead, they're literally on the EXACT OPPOSITE SIDE, so the way to complete this objective is not to fight your way through the Orcs, but to COMPLETELY IGNORE THEM AND RUN AWAY. And you only learn this AFTER being killed half a dozen times or having the mission abruptly fail with absolutely no explanation as to why.
Back to the Pelennor Fields level, another layer of insanity/stupidity comes with the Witch King; he randomly appears to fly over Eowyn and Merry and apparently do nothing. They take damage, but the Witch King neither attacks them nor shoots arrows or spears or magic at them. You're supposed to shoot arrows at him to make him fly away. Not only does this occur while the Oliphaunts still come (and taking them down is a tedium all in itself) but if the Oliphaunts make it to Eowyn and Merry, you instantly fail the mission, and the amount of time it takes to move from different locations and fire off arrows means that there are some cases where it is genuinely not possible to win the mission, because you missed out by a second or less getting up after being knocked down, and either the Witch King or an Oliphaunt kills Merry and Eowyn.
And making it even more catastrophically infuriating is that Orcs and East Men KEEP SPAWNING THIS WHOLE TIME and they KEEP rushing at you to attack you! So sometimes you don't even need to be just a bit too slow; you could be distracted by them rushing you, wasting your time, while the Oliphaunt trudges closer, or the Witch King kills off Eowyn and Merry.
And this literally happens to me every time: When I try to target the Witch King to shoot arrows at him, ONE enemy soldier spots me and rushes at me... and my bow's targetting targets HIM instead of the Witch King, and thus far I've found absolutely nothing short of completely putting the bow away and killing him that will serve to take the bow's aim OFF the goddamn bat and ON the goddamn Witch King.
At this rate, it seems impossible for the game to present anything that could lift it out of this mad mess of pointless wall-banging repetition and stupidity. It's become for me the go-to guide on how not to make an action game. Despite the playable gameplay elements for hacking and slashing, unless you want to move past stage 1, you're SOL. | video-games_retro-gaming-microconsoles |
Most excellent space combat brawling with very balanced strengths/weaknesses with each . A nearly flawless port from the Amiga to Sega Genesis. Most excellent space combat brawling with very balanced strengths/weaknesses with each kind of alien ship. Part of the challenging gameplay is being able to defeat ANY enemy ship with whatever weak crap you've been left with in the melee mode. And its hilarious to play with a crowd in the room watching. Absolutely awesome head to head spaceship beatdowns. This game is a must have in your Sega Genesis library. If you missed out on this years ago I feel mighty sorrowful for you, son. | video-games_retro-gaming-microconsoles |
Great game...but it can get boring. Mario Kart has been a classic game on Nintendo. Since the SNES (Super Nintendo) was made, this game has been traveling from generation to generation. Finally, the Gameboy Advance version has arrived and its just perfect. You can select between 8 characters, Mario, Luigi, Peach, Bowser, DK, Toad, Wario, and Yoshi and race more than 20 New tracks. It also includes the Link It Up, which allows you to play up to 4 players with only one gamepack.
When I bought it, I started playing it and it was a blast! Then after a week or more, I beat it. It was worth my time!
Then I continued playing and i got bored of the same thing. The only thing that kept me playing was battle mode. In this mode you have three ballons attached to your kart. You have to get power-ups and destroy your enemies until they have no more ballons and you have to protect your's. It is great while it lasts! You can also keep playing this game with your friends that have a gameboy advance (Note: You will need the link cable). Buy it and enjoy the world of racing! | video-games_retro-gaming-microconsoles |
Great game......but parents be aware of content. Ok, I loved this game for all the reasons everyone else stated. BUT -I'm not letting my seven year old son play this because of some suggestive dialog between Sims. It's sort of hard to explain the phrase, "Let's lock tongues!" to him, and I don't want to! Besides that phrase there are a few others that are a little naughty and funny, but certainly not lewd. I might be comfortable with him playing this as a teenager, but I'm not there yet. So check it out for yourself first. You won't want to give it back to them anyway, it's too fun! | video-games_retro-gaming-microconsoles |
Features of "Metroid Prime. Good Features:
-The most realistic game I have ever seen since DOA
-Totally varied gameplay
-Samus is our official savior
-Sounds like you are in a big screen theater
-Blowing enemies to oblivion is fun as hell
-Takes you on an continuous exploration
Bad Features:
-THIS WILL MESS UP YOUR HEAD, ALOT!
-Controlling Samus does become a problem at first
-When you make the creatures very mad(THEY DO NOT PLAY WITH YOU)
Strange Features:
-How come you can't kill everybody?
The awards for:
Best basic weapon: The plasma beam
Best special weapon: The tailshocker(The wave beam missile combo)
Best gadget: The morph ball
Creulest boss: Omega pirate
Most formidable enemies(2): Metroid Prime and Thardus
Not-so-tough boss: Meta-Ridley
The Overall:
Got a Gamecube? Put this in your collection if you want the greatest games ever! | video-games_retro-gaming-microconsoles |
Without a doubt, the best GameCube has to offer. I have played the N64 version of this game, and I gotta tell you, this game is a head and shoulders above its predecessor. While the graphics itself are top-notch, Nintendo has added oodles of extra stuff into this game, including more characters (more of which you can unlock by completing certain tasks), more battle areas (including scrolling worlds), tournament capabilities (up to 64 people!) and even mini-games, such as a home run derby and special event games. This is a game that you will NEVER get tired of, because there's always something new to explore in the game. The real fun comes with playing with friends though, and the folks at Nintendo have made the ultimate use out of simultaneous four-player action. Mark my words, this is THE GAME for Christmas 2001, and it's exclusive games like these that will keep the Xbox from achieving popularity. Grab Super Smash Bros. Melee today! | video-games_retro-gaming-microconsoles |
A classic RPG from 1989. The Final Fantasy Legend (known as ''Makai Toushi SaGa'' in Japan) is an RPG for the Gameboy. This is actually the first game in the ''SaGa'' series, but it is also considered to be part of the Final Fantasy series. It was the first RPG for the Gameboy, and one of the first Final Fantasy games to be released in North America. It wasn't released in Europe, but it can be downloaded and played on an emulator. This game contains both fantasy and science-fiction elements.
This is a pretty fun game. You start off by creating your own party. You choose which class and sex you want to play, then you go on a quest. The story is about a tower that supposedly leads to Paradise. You play 4 characters who must travel to different worlds in order to find their way up to the tower.
The leveling system in this game is similar to the Japanese Final Fantasy II. You don't gain levels. The Humans get stronger when you use potions called ''Strong'' and ''Agility'' on them. Mutants get stronger as they fight and they are the only class that can use magic. And monsters get stronger and change when you give them food that is dropped by enemies.
This is a pretty good RPG. It is definitely a classic game and I do recommend it, but it is a little confusing at times. I recommend to use a walkthrough when playing it. | video-games_retro-gaming-microconsoles |
So much better then the original. Super Smash Bros. Melee is a much better game the Super Smash Bros (for N64). There are more characters and and has a better playing mode. Here are all the good and bad stuff about it.
THE GOOD STUF
1. There are more characters to choose from. When you unlock all the secret characters, you can choose from Mario, Luigi, Dr. Mario, Mewtow, Pikachu, Pichu, Samous, Fox, Falco Lambardi,DK, C. Falcon, Princess Peach, Zelda, Link, Young Link, Gannadorf, Roy, Mr. Game and Watch, Marth, Kirby, Yoshy, Jigglypuff, Iceclimbers, and Bowser.
2. The appearence of the characters' fighting moves have advanced. Ex. If shoot multiple times with Fox's blaster, instead of taking one shot and putting the gun back in his jacket and taking it back out to shoot again like in the original, he'll just keep shooting as many times as you press the button and not put it back in his jacket.
3. The weapons have advanced and there are more new weapons. Ex. The ray gun used to shoot out a whiteball, now it shoots out a green ray. There are new weapons like the metal box you use in SUPER MARIO 64. And an item that makes you invisible and bunnyears that make you run faster and more health item and much more!
4. Unlike the original Super Smash Bros, you do more stuff then just to get points and unlock secret characters. Now you do what you van to do both thing and try to beat all 50 event matches and are on a mission to collect hundreds different trophies.
5. This game has the same type of mode in the original. It's called CLASSIC and there is also one called ADVENTURE where you do more things then just fight characters, you also have run through the stage. It's similar to what you do in the original Mario games.
6. In some bonus levels there are some in it that you can take so you do not always have to use the LOTTERY for trohies or having to beat the game with everybody.
7. There are now new stages. Ex. Remember the stage "Rainbow ride" from Mario 64, well they now turned that into a stage. Now there is a stage of a pokemon stadium, stage of the front view of the STARFOX ship, there is a new link stage and there is a stage where you fight on top of peaches castle and more!
8. Most of the stages now have more fighting so the chances of you dying are not as good as it was in the original.
THE BAD STUFF
1. When you beat Classic or Adventure mode, you get atleast 3 coins which is meant for a lotter which I mentioned in sentence 6 about the good quantities, Lottery gives you any random trophy but after you have collected alot of trophy's the chances of getting a new one are bad. I have 200 trophies and the chance of geting a new trophy when I use one coin is something like 19%.
2. You need a memory card to save your work instead of being saved on the game like the Original. If you don't have a card, then all your hard work gets erased.
Anyway as far as I am concerned, this game has more good things then bad things. Ialways have fun when I play this game and I'm pretty sure you will too if you buy this. Get it! | video-games_retro-gaming-microconsoles |
Refrain from makin a stupid cartoon, make another mario game. Ok, let me start off by saying that this game is a very poorly developed game. The creators and publishers of this game should be very disappointed. Yippee, we made a piece of junk! I hear the profits will be $10 because only stupid ol' blockbuster will buy the game! That is what I probably would've said after creating this heap of metal. When you create monsters, they all look the same and have the same color. Then you have BUY the colors at the shop. You can only have one blob at a time. The minigames are very EASY and you will beat it in one day, double the amount of time it took me. | video-games_retro-gaming-microconsoles |
More Metroid Prime! Wheeee. If you loved Metroid Prime, you will probably love Metroid Prime 2: Echoes. That's not a given, but it is very likely. Same game engine, same control scheme, same graphical detail, new environments, second chapter of the story. That about sums it up. Personally, I do love the game.
The story isn't groundbreaking by any means. Samus Aran travels back and forth between a "light" and "dark" world to battle evil shadows of her allies and herself. It's been done before many times, but this game pulls it off well. While Prime 2 is very much a second chapter in the Metroid Prime story, you do not need to have played or beaten the first to understand the second. On top of that, unlike most of the other titles that use this plot, the "dark" side of the game world is genuinely creepy. The atmosphere of Metroid Prime 2 is top notch.
There have also been a few major tweaks to the scan visor. The scan visor is, apparently, the most under appreciated part of the Metroid Prime series. Using the scan visor tells you a great deal about the environment, particularly the enemies you face. It is also how you get most of the back-story of the game. But the great part is, using the scan visor is completely optional. If you find it slow or annoying, you can simply ignore it and still play through the game just as well without it. The scan visor's implementation really is an elegant system.
In Metroid Prime 2 it gets a lot more elegant. In the prequel, scannable items had orange symbol blocks on them when you aimed the scan visor at them, and you had to focus in on these to scan something. If your angle was wrong, say if you were behind or below the scannable object, it was easy to miss the orange block and therefore miss the scan. In Prime 2, however, a scannable object changes color entirely when the scan visor is turned on, quite clearly pointing it out, and you can scan it regardless of your view angle. This makes the scan visor much easier and more intuitive to use.
With all that said, there are a couple niggling issues. While more Metroid Prime is a good thing, it was the first game that was the real breakthrough for 3d first-person Metroid. The second one can only be...the second one. Great game though it is, it is still basically a rehash of the first. For example, at least a third of the enemies are taken directly from Metroid Prime and given a slightly new look. That's just lazy.
Second, it is easier than its prequel. For most of the game this is hardly noticeable, but the final boss fight really drives it home. For the original Metroid Prime, even if you know the trick to beating the final boss it is still challenging. In Prime 2, if you know the trick you can blaze right past the final boss. Just to add insult to injury, in a couple boss fights "challenge" has been replaced with "completely random pattern that you can only beat through luck". That's pretty annoying. Fortunately, it is also pretty rare.
(Also, speaking of the final boss fight, if you get 100% of the pickups, you'll see an ending which proves that there will be a Metroid Prime 3. I'll not say anything more to avoid spoilers.)
But Prime 2 has also kept most of the good parts of its predecessor. The platforming and exploration elements of Metroid Prime were effortless, and the same is true for Prime 2. Jump distances are easy to judge by eye and just as easy to pull off. You won't often find yourself falling short of your mark. The enemies tend to blend in well with the environment, really adding to the atmosphere of exploring the ecosystem of an alien planet. The background music also adds to the atmosphere; it switches effortlessly from bright and almost-cheerful tunes to more somber melodies.
There's also a multiplayer mode where players try to frag each other. It seems fairly well put together, though I have not played it extensively. I am not a first-person-shooter fan, and I'm guessing it was added for those folks rather than for Metroid fans, to whom playing Metroid is more important than fragging people.
The control scheme is also largely unchanged, using the same L targeting lock-on system as Metroid Prime rather than the dual control stick system used by most first-person console games. While this cuts down slightly on mobility, it also aids significantly with fighting quick enemies and/or a swarm of small foes. A couple of new moves have been added, however. The fan-favorite screw attack is back, though it is not very useful as an attack. It's more a way to lengthen the jump and cross wide gaps. The morph ball has also received a few movement upgrades. All these new moves blend into the familiar control scheme without any trouble.
Speaking of crossing gaps, another addition to Metroid Prime 2 is the age-old platformer menace of bottomless pits. This seems like something the developer added almost as an afterthought, considering how forgiving they are. In most platformers, if your avatar falls into a bottomless pit, he/she/it dies. In Metroid Prime 2, your avatar loses 10 health and is magically returned to the point from where she fell. It is more annoying than anything else, which makes this addition to the game somewhat superfluous. If the consequences of falling in are so light, why have them in there at all?
But that's a minor gripe considering, as mentioned above, that accurate jumping is quite easy. What matters is that the pros far outweigh the cons. If you liked Metroid Prime and would like to play it some more, you'll like Metroid Prime 2.
To summarize:
Pros:
- Same excellent game engine with some minor streamlining tweaks
- Vastly improved implementation of the scan visor
- Same excellent graphical detail
- Amazing new environments
- Good integration of old Metroid staples of exploring and treasure hunting
Cons:
- Still only the second one
- Slightly easier than the first
- Pointless "bottomless pit" obstacles
Neutral:
- Multiplayer fragging mode
Final grade: Five stars of fun, but only 4 stars overall for being "the second one". | video-games_retro-gaming-microconsoles |
It's ok. I am a huge dog fan so I bought this as my first gameboy color game. At first I was happy with the game, but it was too easy. With the exception of about 3 levels where you have to A. Bark at two men to get a key to open a door, B. Bark continually at an evil toymaker to beat the level, C. Bark into a sound projector to defeat Cruella DeVil, all the leves are the same! Find the miniscule, hard-to-see key and open all the cages! The only hard part to me was the level called "Research Laboratory" Where there were these weird platforms with up arrows on them and I couldn't figure out how to use them! Just jumping on them doesn't do anything, and I finally figured out that you hold the B button down while on the platforms without continually pressing it and wait till your puppy flys high enough to reach the last platform. Another con is the music. All the loud beeps, boops, and annoying twangy tunes that repeat themselves can really get on your nerves! The good thing is, after you beat the game, you get two codes for two fairly fun mini games. But even they get too easy for an experienced gamer. I will not deny you some enjoyment; the codes are: tank, dice, dice, tank, AND tank, dice, dice, dice. Have some fun!
I guess this game could be fun for a younger person but I wouldn't reccomend it for anyone 9 and up at least. I am 11 and beat it in two days, and I bet a lot of people could beat it faster. | video-games_retro-gaming-microconsoles |
A lame followup for a great game. First of all, in response to "a gamer", this is not a first person shooter. Second, it is a very poor excuse for a Splinter Cell sequel. The dialouge is inane, and the rules that I hated about part one are even more strict in this one. Now, not only will you be spotted in the light, but most of the time you will spotted in pitch darkness. Then that idiot will come over the line and say "What the hell are you doing? The mission's over!" I wouldn't mind that style of gameplay so much if it were consistant, but the game is full of glitches (or just plain careless programming) that will cause this to happen. Sometimes you will sneak out of the shadows and grab someone, but if you made a little bit of noise they will immediately call in the alarm. The funny thing is, you have this friggin' guy in a choke hold, and he's having a conversation about an intruder on his radio! Meanwhile, your boss is shouting in your earpiece what an idiot you are and how the mission's over! All this time, I'm thinking "why is this happening? Here I am, holding this guy in a choke hold, in pitch blackness, with nobody else around, and my mission is falling apart around me?! If I wasn't such a poorly rendered collection of data...if this were Spinter Cell part one, this wouldn't be happening." I feel sorry for Sam Fisher. He should have retired before the agency lost their minds.
I highly recommend that Ubi Soft never tries to coattail on a great game's name by releasing sloppy work like this again. I am dissapointed and will be very vigilant about buying Ubisoft products again. The only reason I give it two stars is because it still has a pretty cool atmosphere, but that certainly isn't enough to make it even a mediocre game. I have played worse though. | video-games_retro-gaming-microconsoles |
How dumb does Nintendo really think we are. The number one problem with the GBA (in its original configuration) was that you couldn't see anything you were playing without some sort of overhead lighting. Any review you read, and comments made about the original GBA that is the #1 complaint. So how does Nintendo answer this question, they create a new 100+ dollar item, that while it looks prettier, has nothing more to offer over the original model than a lit screen. How can Nintendo seriously mess over their customer's like this. This is nothing more than a bad answer to a commonly acknowledged problem. I for one will not be buying myself a GBA SP based on the fact that if there is a problem with your product, you don't charge the customer another 100+ dollars to fix it. | video-games_retro-gaming-microconsoles |
Good game, but lacking in areas. THe first amazing elements that jump out at you as soon as you play this game is that Shenmue's awesome graphics and the vastness of the world you play this game in. The technology of Shenmue is simply amazing, and helps the game span many genres of video games. After playing the game I also thoroughly enjoyed its story and charectors. For the most part this game plays like an RPG, but also includes bits that are racing, fighting, and speed tapping of buttons (I really don't know what genre that would be). This combination of genres kinda hurts Shenmue because it includes them all, but truely masters none of them. Finally, my biggiest complaint is that although the game is three discs long, it is actually quite a short game to beat. I still recommend this game as a must play game for Dreamcast owners. | video-games_retro-gaming-microconsoles |
Another adventure of Sonic. I played the game of Japan: It's one of the best games I ever play, it's the triple better than Sonic Advance. You can run much faster, and it's going to take more time to complete it. Also, the Boss are much harder. You can connect it to Sonic Adventure 2 Battle (and Sonic Pinball Party, I think).
The Characters are Sonic the hedgehog, Miles ''Tails'' Prower, Knuckles the Echidna, and the new character, Cream the Rabbit with Cheese the Chao. The goal: Stop Dr. Eggman and his new plan.
The levels are more longer and more fun. Also, it have a lot of hidden features.
It's going to be one of the best games of the year. Pre-order it, now! | video-games_retro-gaming-microconsoles |
Mario's vacation gone wrong. Mario is back with Peach and an entourage of toads including Toadsworth have come to Isle Delfino to relax and unwind. At least, that's their plan...but when they arrive, they find things have gone horribly wrong.
According to the island inhabitants,the person responsible for the mess has a round nose,a thick mustache, and a cap...what?But...that sounds like Mario!?The islanders are saying that Mario's mess has polluted the island and caused their energy source the Shine Sprites, to vanish.
Now the falsely accused Mario has promised to clean up the island,but...how?Never fear! Fludd,the latest invention from Gadd Science, Inc.,can help Mario tidy up the island, and to take on bad guys. That's what the game is mostly about. So if you buy this game I know you'll like it. | video-games_retro-gaming-microconsoles |
The evolution of a classic. You can't say that any other game plays like this but Metroid, and that could be the finest testament to this game's faithfulness to its roots. Where else is the whole world one big "level," that you don't just play through or beat but EXPLORE? Where else do you adventure solo like this on an alien world, relying on your own abilities to interpret and solve problems? Where else do you get the intangible joy of facing an insurmountable puzzle, only to leave it and come back to it later, properly equipped to solve it? No where my friends, and that such a unique experience can be so masterfully created and sold as a mainstream title only attests to the quality of the work Nintendo and Retro have done. It's all the same, yet it's new, fresh, and innovative. It's the proper evolution of classic gaming, and is already a classic in its own right. Saying that, I will leave you with a question: Have you ever put down the forays into 3D that were Mario 64 and Orcarnia of Time? If your answer is no, and it almost certainly is, then I strongly encourage you take another look at this modern gaming gem. | video-games_retro-gaming-microconsoles |
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