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<<<<<<< /// An offset of where the object is rendered. /// </summary> protected Point renderOffset; /// <summary> /// Renderer used to draw the animation of the game object to the screen. /// </summary> public Consoles.ITextSurfaceRenderer Renderer { get { return...
<<<<<<< { object remoteValue = DoRemote(token, key); if (remoteValue != null || m_doRemoteOnly) return (List<string>)remoteValue; Dictionary<string, object> where = new Dictionary<string, object>(2); where["Token"] = token.MySqlEscape(...
<<<<<<< var lineNumberMargin = new LineNumberMargin { Margin = new Thickness(0, 0, 10, 0) }; TextBlock.SetForeground(lineNumberMargin, Brushes.Gray); _textEditor.TextArea.LeftMargins.Add(lineNumberMargin); _textEditor.TextArea.IndentationStrategy = new Indentation.CSharp....
<<<<<<< using CoiniumServ.Payments; using CoiniumServ.Pools; ======= using CoiniumServ.Pools.Config; >>>>>>> using CoiniumServ.Pools;
<<<<<<< private long size; private string fileDataName; ======= private long size, chunk; >>>>>>> private long size, chunk; private string fileDataName;
<<<<<<< public bool IsEip158IgnoredAccount(Address address) => false; ======= public bool IsEip2028Enabled => false; public bool IsEip152Enabled => false; public bool IsEip1108Enabled => false; public bool IsEip1884Enabled => false; public bool IsEip2200Enabled => false...
<<<<<<< ======= using Nethermind.Config; using Nethermind.Monitoring.Config; >>>>>>> using Nethermind.Monitoring.Config;
<<<<<<< using System; namespace Nevermind.Core ======= /* * Copyright (c) 2018 Demerzel Solutions Limited * This file is part of the Nethermind library. * * The Nethermind library is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published...
<<<<<<< // Contract.Requires(!this.IsEmpty); => Is true, but impossible to proof with acceptable effort. Contract.Requires(value >= 0.0 || Double.IsNaN(value)); ======= Contract.Requires(!this.IsEmpty); Contract.Requires((value >= 0.0) || Double.IsNaN(value) || Double.IsPositiveInfinit...
<<<<<<< Func<Task<bool>> _runIf = _alwaysRun; ======= Func<T, T, bool> _comparison = DefaultComparison; Func<Task> _beforeRun; >>>>>>> Func<T, T, bool> _comparison = DefaultComparison; Func<Task> _beforeRun; Func<Task<bool>> _runIf = _alwaysRun; <<<<<<< public...
<<<<<<< catch (Exception ex) { Exception = ex; } stopwatch.Stop(); ======= var stop = Stopwatch.GetTimestamp(); >>>>>>> catch (Exception ex) { Exception = ex; } var stop = Stopw...
<<<<<<< /// Defines the check to run to determine if the experiment should run. /// </summary> /// <param name="check">The delegate to evaluate.</param> void RunIf(Func<bool> check); /// <summary> ======= /// Define any expensive setup here before the experiment is run...
<<<<<<< Assert.True(candidateRan); Assert.True(controlRan); Assert.False(TestHelper.Observation.First(m => m.ExperimentName == "failure").Matched); ======= await mock.Received().Control(); await mock.Received().Candidate(); Assert.False(TestHelpe...
<<<<<<< readonly Dictionary<string, Func<Task<T>>> _behaviors; ======= >>>>>>> <<<<<<< public ExperimentInstance(string name, Func<Task<T>> control, Func<Task<T>> candidate, Func<Task<bool>> runIf) ======= internal ExperimentInstance(string name, NamedBehavior control, NamedBeha...
<<<<<<< Result<int> observedResult = TestHelper.Results<int>(experimentName).First(); ======= var observedResult = TestHelper.Results<int>().First(m => m.ExperimentName == experimentName); >>>>>>> var observedResult = TestHelper.Results<int>(experimentName).First(); <<<<<<< ...
<<<<<<< if (m_VolumetricLightingPreset != VolumetricLightingPreset.Off) { // TODO: enable keyword VOLUMETRIC_LIGHTING_ENABLED. SetVolumetricLightingData(hdCamera, cmd); } else { /...
<<<<<<< ======= BoogieStmtList procBody = TranslateStatement(node.Body); >>>>>>> <<<<<<< List<BoogieVariable> inParams = TransUtils.GetInParams(); ======= currentBoogieProc = procName; if (!boogieToLocalVarsMap.ContainsKey(currentBoogieProc)) { ...
<<<<<<< if (args.Any(x => x.StartsWith("/inlineDepth:"))) { var depth = args.Where(x => x.StartsWith("/inlineDepth:")).First(); translatorFlags.InlineDepthForBoogie = int.Parse(depth.Substring("/inlineDepth:".Length)); } ======= if (args...
<<<<<<< else if (unaryOperation.Operator.Equals("--")) { BoogieExpr rhs = new BoogieBinaryOperation(BoogieBinaryOperation.Opcode.SUB, lhs, new BoogieLiteralExpr(1)); BoogieAssignCmd assignCmd = new BoogieAssignCmd(lhs, rhs); cur...
<<<<<<< [assembly: InternalsVisibleTo("DiscUtils.Swap, PublicKey=002400000480000094000000060200000024000052534131000400000100010047ebec172a9831bb20fede77e17d784026ea7030d7055f2ae09576c71cebe77ebfab436d80580a4fcbba7242ff61bd52b686f5fe9d41fe7cd3e6c05b8a876eccf35b8ad7c5e3a6704295d7210b138d7280a6f72688419a65dd7a8612d66869f...
<<<<<<< LogSectorSize = EndianUtilities.ToUInt16BigEndian(buffer, offset + 0xC2); LogUnitSize = EndianUtilities.ToUInt32BigEndian(buffer, offset + 0xC4); Features2 = EndianUtilities.ToUInt32BigEndian(buffer, offset + 0xC8); BadFeatures2 = EndianUtilities.ToUInt32BigEndian...
<<<<<<< InodeBtreeInfo = new AllocationGroupInodeBtreeInfo(); data.Position = offset + superblock.SectorSize*2; var agiData = StreamUtilities.ReadFully(data, InodeBtreeInfo.Size); ======= InodeBtreeInfo = new AllocationGroupInodeBtreeInfo(superblock); data.P...
<<<<<<< context.RawStream.Position = GetOffset(context); return StreamUtilities.ReadFully(context.RawStream, (int) count); ======= context.RawStream.Position = GetOffset(context) + offset; return Utilities.ReadFully(context.RawStream, (int) count); >>>>>>> ...
<<<<<<< /// </summary> internal static Bindable<bool> DisplayUnbeatableScoresDuringGameplay { get; private set; } /// <summary> ======= /// The selected judgement window preset /// </summary> internal static Bindable<string> JudgementWindows { get; private set; } ...
<<<<<<< ListeningParty = null; FriendsList = new List<int>(); ======= SpectatorClients = new Dictionary<int, SpectatorClient>(); Spectators = new Dictionary<int, User>(); >>>>>>> ListeningParty = null; FriendsList = new L...
<<<<<<< using Wobble.Screens; ======= using Quaver.Online; using Wobble.Screens; >>>>>>> using Quaver.Online; using Wobble.Screens;
<<<<<<< ======= using Quaver.Logging; using Quaver.Online; using Quaver.Online.Chat; >>>>>>> using Quaver.Online; using Quaver.Online.Chat; <<<<<<< LogManager.Draw(gameTime); ======= >>>>>>> LogManager.Draw(gameTime); <<<<<<< ConfigManager.Initialize(); ...
<<<<<<< public static Texture2D CloseChannelButton { get; set; } public static Texture2D SendMessageButton { get; set; } ======= public static Texture2D ThumbnailSinglePlayer { get; set; } public static Texture2D ThumbnailCompetitive { get; set; } public static Texture2D Thumbn...
<<<<<<< Gavel = AssetLoader.LoadTexture2D(QuaverResources.fa_legal_hammer); Wrench = AssetLoader.LoadTexture2D(QuaverResources.fa_open_wrench_tool_silhouette); ======= StepBackward = AssetLoader.LoadTexture2D(QuaverResources.fa_step_backward); StepForward = AssetLoader....
<<<<<<< /// Whether or not to play hitsounds in the editor. /// </summary> internal static Bindable<bool> EditorEnableHitsounds { get; private set; } /// <summary> /// The type of beat snap colors that'll be displayed in the editor. /// </summary> interna...
<<<<<<< /// </summary> internal static Bindable<bool> ShowSpectators { get; private set; } /// <summary> ======= /// The selected judgement window preset /// </summary> internal static Bindable<string> JudgementWindows { get; private set; } /// <summary> ...
<<<<<<< using Quaver.Shared.Online; ======= using Quaver.Shared.Scheduling; >>>>>>> using Quaver.Shared.Online; using Quaver.Shared.Scheduling;
<<<<<<< using Quaver.Shared.Audio; ======= using Quaver.Shared.Database.Judgements; >>>>>>> using Quaver.Shared.Audio; using Quaver.Shared.Database.Judgements; <<<<<<< VirtualPlayer = new VirtualReplayPlayer(Replay, Screen.Map, Screen.SpectatorClient != null); ======= VirtualPlayer = new V...
<<<<<<< internal static Texture2D Pencil { get; set; } internal static Texture2D Play { get; set; } internal static Texture2D Pause { get; set; } internal static Texture2D Stop { get; set; } internal static Texture2D File { get; set; } internal static Texture2D Folder { g...
<<<<<<< /// </summary> internal static Bindable<bool> DisplayJudgementCounter { get; private set; } /// <summary> ======= /// If true, the user will skip the results screen after quitting the game. /// </summary> internal static Bindable<bool> SkipResultsScreenAfte...
<<<<<<< var textureHeight = SliceSize / 2; ======= >>>>>>> var textureHeight = SliceSize / 2; <<<<<<< } public override void Update(GameTime gameTime) { base.Update(gameTime); ======= >>>>>>>
<<<<<<< /// </summary> internal static Bindable<bool> DisplayUnbeatableScoresDuringGameplay { get; private set; } /// <summary> ======= /// </summary> internal static Bindable<bool> ShowSpectators { get; private set; } /// <summary> >>>>>>> /// </summary> ...
<<<<<<< internal List<List<Texture2D>> NoteHitObjects { get; set; } = new List<List<Texture2D>>(); internal Texture2D[] NoteHoldBodies { get; set; } = new Texture2D[4]; internal Texture2D[] NoteHoldEnds { get; set; } = new Texture2D[4]; internal Texture2D[] NoteReceptors { get; set; } = ...
<<<<<<< new SettingsBool(this, "Display Judgement Counter", ConfigManager.DisplayJudgementCounter), ======= new SettingsBool(this, "Enable Combo Alerts", ConfigManager.DisplayComboAlerts), >>>>>>> new SettingsBool(this, "Display Judgement Counter", ConfigMa...
<<<<<<< using Quaver.Graphics.Buttons.Selection; using Quaver.Graphics.Colors; ======= using Quaver.Graphics.Buttons.Dropdowns; using Quaver.Graphics.Buttons.Sliders; >>>>>>> using Quaver.Graphics.Buttons.Selection;
<<<<<<< /// Argument Processor for the "/Port" command line argument. ======= /// Argument Executor for the "--Port|/Port" command line argument. >>>>>>> /// Argument Processor for the "--Port|/Port" command line argument.
<<<<<<< if (classServices.Length != 1) ======= if (classServices.Count() != 1) >>>>>>> if (classServices.Count() != 1) <<<<<<< var classService = classServices[0]; ======= var classService = classServices.Single(); >>>>>>> var classService = classServices.Single(); <<<<<<< if (registration...
<<<<<<< ======= using Castle.Core.Interceptor; using Castle.DynamicProxy; >>>>>>> using Castle.DynamicProxy;
<<<<<<< private readonly Func<IKernel, CreationContext, T> creator; ======= public FactoryMethodActivator(ComponentModel model, IKernel kernel, ComponentInstanceDelegate onCreation, ComponentInstanceDelegate onDestruction) : base(model, kernel, onCreation, onDestruction) { } >>>>>>> private readonly Fu...
<<<<<<< var gameState = new GameState { Id = id, Name = name, MapId = _mapProvider.GetRandomMap().Id }; ======= var gameState = new GameState { Id = id, Name = name, Started = false, Map = _mapProvider.GetRandomMap() }; >>>>>>> var gameState = new GameState { Id = id, Name = name,...
<<<<<<< using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Samurai.Client.Wp7.Screens; namespace Samurai.Client.Wp7 { /// <summary> /// This is the main type for your game /// </summary> public class SamuraiGame : Microsoft.Xn...
<<<<<<< QueryFilter filter = new QueryFilter(); filter.andFilters["RegionID"] = regionID; List<string> telehubposition = GD.Query(new string[11]{ "RegionLocX", "RegionLocY", "TelehubLocX", "TelehubLocY", ...
<<<<<<< // ServerInputTextField.text = "signalingserver.centralus.cloudapp.azure.com:3000"; ======= ServerInputTextField.text = "signalingserver.centralus.cloudapp.azure.com:3000"; // Heartbeat interval in ms (-1 will disable) HeartbeatInputTextField.text = "5000"; >>>>>>>...
<<<<<<< ======= >>>>>>> <<<<<<< await LoadSettings().ConfigureAwait(false); ======= await LoadSettings().ConfigureAwait(false); Conductor.Instance.Signaller.SetHeartbeatMs(Convert.ToInt32(_heartbeat)); >>>>>>> await LoadSettings().ConfigureAwait(f...
<<<<<<< private bool _shouldIgnoreCaseForEnum; ======= private bool _shouldSerializeCharAsInt; >>>>>>> private bool _shouldIgnoreCaseForEnum; private bool _shouldSerializeCharAsInt; <<<<<<< object encryptKey = null, bool ShouldIgnoreCaseForEnum = false) =====...
<<<<<<< bool ShouldIgnoreCaseForEnum { get; } ======= bool ShouldSerializeCharAsInt { get; } >>>>>>> bool ShouldIgnoreCaseForEnum { get; } bool ShouldSerializeCharAsInt { get; }
<<<<<<< public bool ShouldIgnoreCaseForEnum { get; set; } ======= public bool ShouldSerializeCharAsInt { get; set; } >>>>>>> public bool ShouldIgnoreCaseForEnum { get; set; } public bool ShouldSerializeCharAsInt { get; set; }
<<<<<<< ======= Release = ""; // Get data from the HTTP request Request = SentryRequest.GetRequest(); // Get the user data from the HTTP context or environment User = Request != null ? Request.GetUser() : new ...
<<<<<<< #region License // Copyright (c) 2014 The Sentry Team and individual contributors. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are permitted // provided that the following conditions are met: // // 1. Redistributions of source code must ...
<<<<<<< Extra = Convert(extra) ======= Fingerprint = fingerprint, Extra = extra >>>>>>> Fingerprint = fingerprint, Extra = Convert(extra) <<<<<<< Extra = Convert(extra, exception.Data) ======= Fingerpri...
<<<<<<< ======= if (ActiveDes != null) { string txt = String.Format("{0} {1} - {2}", ActiveEntry.DispName,ActiveDes.OriginalName, ActiveDes.NameOnBoard); G.DrawString(txt, F, Brushes.Pink, 2, 20); } >>>>>>> if (ActiveDes...
<<<<<<< _lockFactory = new MultiIndexLockFactory(new AzureDirectoryNativeLockFactory(this), _cacheDirectory.LockFactory); ======= _lockFactory = isReadOnly ? CacheDirectory.GetLockFactory() : new MultiIndexLockFactory(new AzureDirectorySimpleLockFac...
<<<<<<< using System; ======= using System; using System.Collections; using System.Collections.Generic; >>>>>>> using System; using System.Collections; using System.Collections.Generic; <<<<<<< ======= public IBooleanOperation SelectFieldsInternal(ISet<string> loadedFieldNames) { Sele...
<<<<<<< private void DoSearch(Query query, IEnumerable<SortField> sortField, int maxResults) { var extractTermsSupported = CheckQueryForExtractTerms(query); ======= private void DoSearch(Query query, IEnumerable<SortField> sortField, int maxResults, int? skip = null, int? take = nu...
<<<<<<< ======= // Master avatar cruft // string masterAvatarUUID; if (!creatingNew) { masterAvatarUUID = config.GetString("MasterAvatarUUID", UUID.Zero.ToString()); MasterAvatarFirstName = config.GetString("MasterAvatarFirst...
<<<<<<< [UnitOfWork] public virtual List<NotificationSubscriptionInfo> GetSubscriptions(UserIdentifier user) { using (_unitOfWorkManager.Current.SetTenantId(user.TenantId)) { return _notificationSubscriptionRepository.GetAllList(s => s.UserId == user.User...
<<<<<<< ======= [Obsolete] IClientCacheAttribute DefaultClientCacheAttribute { get; set; } ResponseCacheAttribute DefaultResponseCacheAttributeForControllers { get; set; } ResponseCacheAttribute DefaultResponseCacheAttributeForAppServices { get; set; } >>>>>>> ResponseCache...
<<<<<<< // IPasswordValidator doesn't have a sync version of Validate(...) //public virtual IdentityResult ChangePassword(TUser user, string newPassword) //{ // var errors = new List<IdentityError>(); // foreach (var validator in PasswordValidators) // { ...
<<<<<<< return new EntityHistorySnapshot(snapshotPropertiesDictionary, propertyChangesStackTreeDictionary); } var changes = await _asyncQueryableExecuter.ToListAsync( GetEntityChanges<TEntity, TPrimaryKey>(id, snapshotTime) .Select(x => new { ...
<<<<<<< newPosition = currentPosition; // 1. Are we already at the end of the test string? if (currentPosition >= allChars.Length - 1) { return true; } // A) If leading separator then current character needs to be that separator. ...
<<<<<<< /// <summary> /// Checks if two strings are equal. Compares every char to prevent timing attacks. /// </summary> /// <param name="a">String to compare.</param> /// <param name="b">String to compare.</param> /// <returns>True if both strings are equal</returns> ...
<<<<<<< Vector3 PrintOffset; private ProjectionStack m_projectionStack = ProjectionStack.DefaultStack; public ProjectionStack ProjectionStack { get { return m_projectionStack; } set { m_projectionStack = value; } } ======= Vector3 m_printOffs...
<<<<<<< using KeePassLib.Security; ======= using System.Linq; >>>>>>> using KeePassLib.Security; using System.Linq; <<<<<<< ProtectedString decrypted = await Decrypt(encrypted, rResult); if (decrypted != null) ======= string decrypted = await Decrypt(encrypted, rRes...
<<<<<<< var sr = new CachedSchemaRegistryClient(new Dictionary<string, object> { { "schema.registry.url", config.Server } }); ======= var sr = new CachedSchemaRegistryClient(new SchemaRegistryConfig { SchemaRegistryUrl = server }); >>>>>>> var sr = new CachedSchemaRegistryClient(n...
<<<<<<< var sr = new CachedSchemaRegistryClient(new Dictionary<string, object> { { "schema.registry.url", config.Server } }); ======= var sr = new CachedSchemaRegistryClient(new SchemaRegistryConfig { SchemaRegistryUrl = server }); >>>>>>> var sr = new CachedSchemaRegistryClient(n...
<<<<<<< var sr = new CachedSchemaRegistryClient(new Dictionary<string, object> { { "schema.registry.url", config.Server } }); ======= var sr = new CachedSchemaRegistryClient(new SchemaRegistryConfig { SchemaRegistryUrl = server }); >>>>>>> var sr = new CachedSchemaRegistryClient(n...
<<<<<<< ======= using OpenWrap.PackageManagement.Packages; >>>>>>> using OpenWrap.PackageManagement.Packages; <<<<<<< ======= using OpenWrap.Runtime; using OpenWrap.Services; >>>>>>> using OpenWrap.Runtime; using OpenWrap.Services; <<<<<<< using (_authenticationSupport.WithCredentials(User,Pwd)) ...
<<<<<<< using ProtonVPN.Common.Threading; ======= using ProtonVPN.Common.OS.Processes; >>>>>>> using ProtonVPN.Common.OS.Processes; <<<<<<< ======= using System.Dynamic; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; >>>>>>> <<<<<<< private readonly UpdateService _update...
<<<<<<< using System.Net; ======= using System.Security.Cryptography.X509Certificates; >>>>>>> using System.Net; using System.Security.Cryptography.X509Certificates; <<<<<<< public static byte[] NewASReq(string userName, string domain, Interop.KERB_ETYPE etype, bool opsec = false) ======= public s...
<<<<<<< var socket = new Socket(addressFamily, SocketType.Stream, ProtocolType.Tcp); if (addressFamily != AddressFamily.Unix) SocketConnection.SetRecommendedClientOptions(socket); ======= var protocolType = addressFamily == AddressFamily.Unix ? ProtocolType.Unspecified : Protocol...
<<<<<<< public void DisableProxy() { _config.useProxy = false; SaveConfig(_config); } public void EnableProxy(string proxy, int port) { _config.useProxy = true; _config.proxyServer = proxy; _config.proxyPort = port; ...
<<<<<<< private TrainingResult m_taskResult; private bool m_drawBlackscreen = false; // The curriculum to use. [MyBrowsable, Category("Curriculum"), Description("Choose which type of curriculum you want to use.")] [YAXSerializableField(DefaultValue = CurriculumType.TrainingCurri...
<<<<<<< Delta.Count = Neurons * ParentNetwork.BatchSize; PreviousWeightDelta.Count = Weights.Count; // momentum method ======= Delta.Count = Neurons; Delta.Mode = MyTemporalMemoryBlock<float>.ModeType.Cumulate; Previo...
<<<<<<< ======= dataGridView1.ClearSelection(); /*if (m_currentRow >= 0) { dataGridView1.Rows[m_currentRow].Selected = true; }*/ >>>>>>> dataGridView1.ClearSelection(); /*i...
<<<<<<< newSimpleLayer.Tiles[i][j] = staticTilesContainer[tileNumber]; ======= newSimpleLayer.Tiles[i, j] = staticTilesContainer[tileNumber]; >>>>>>> newSimpleLayer.Tiles[i][j] = staticTilesContainer[tileNumber]; <<<<<<< ...
<<<<<<< Owner.NeuronInput, Owner.Bias, Owner.DropoutMask, dropout, Owner.Neurons, Owner.ParentNetwork.BatchSize ); ======= Owner.Weights, Owner.NeuronInput, Owner.Bias, Owner.Dro...
<<<<<<< // bbpt single step BPTTSingleStep.AddRange(newPlan.Where(task => task is IMyDeltaTask).ToList().Reverse<IMyExecutable>()); BPTTSingleStep.AddRange(newPlan.Where(task => task is MyLSTMPartialDerivativesTask).ToList()); BPTTSingleStep.AddRange(newPlan.Where(task =>...
<<<<<<< private static FastIoPipe _fastIo; private bool forceQuit = false; private bool cmdLaunch = false; Window window = Application.Current.MainWindow; ======= private static ControlPipe _pipe; >>>>>>> private bool forceQuit = false; private bool cmdLaunch ...
<<<<<<< [Timeout( 60000 )] ======= [TestFixture] [Timeout( 30000 )] >>>>>>> [TestFixture] [Timeout( 60000 )]
<<<<<<< [Timeout( 60000 )] ======= [TestFixture] [Timeout( 30000 )] >>>>>>> [TestFixture] [Timeout( 60000 )]
<<<<<<< [Timeout( 60000 )] ======= [TestFixture] [Timeout( 30000 )] >>>>>>> [TestFixture] [Timeout( 60000 )]
<<<<<<< [Timeout( 60000 )] ======= [TestFixture] [Timeout( 30000 )] >>>>>>> [TestFixture] [Timeout( 60000 )]
<<<<<<< [Timeout( 60000 )] ======= [TestFixture] [Timeout( 30000 )] >>>>>>> [TestFixture] [Timeout( 60000 )]
<<<<<<< using System.Threading.Tasks; ======= using System.Text; >>>>>>> using System.Threading.Tasks; using System.Text; <<<<<<< public CancellationTokenSource CancellationTokenSource { get; private set; } = new CancellationTokenSource(); private ManualResetEvent _syncWorkerCompletedEvent = new Ma...
<<<<<<< this.cAPIToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); ======= this.editInTextCurrentSpeechSynthesisVariablesToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); >>>>>>> this.cAPIToolStripMenuItem = new System.Windows.Forms.ToolStripMenuIte...
<<<<<<< List<VisitedSystemsClass> result; if (atMost > 0) { result = visitedSystems.OrderByDescending(s => s.Time).Take(atMost).ToList(); } else { var oldestData = DateTime.Now.Subtract(maxDataAge); r...
<<<<<<< Compass, // 31 Map, // 32 ======= Compass, // 31 Plot, // 32 >>>>>>> Compass, // 31 Map, // 32 Plot, // 33...
<<<<<<< public void AddOrUpdateLocation(string planet, Location loc) { AddOrUpdateLocation(planet, loc.Name, loc.Comment, loc.Latitude, loc.Longitude); } public void DeleteLocation( string planet, string placename) ======= public bool DeleteLocation(string planet, ...
<<<<<<< // Also update galactic mapping from EDSM LogLine("Get galactic mapping from EDSM"); galacticMapping.DownloadFromEDSM(); galacticMapping.ParseData(); ======= _db.GetAllBookmarks(); >>>>>>> _db.GetAllBookmarks(); ...
<<<<<<< ======= // Systems in data dumps are now sorted by modify time ascending, so // the last inserted system should be the most recently modified system. public static DateTime GetLastSystemModifiedTimeFast() { DateTime lasttime = new DateTime(2010, 1, 1, 0, 0, 0); ...
<<<<<<< this.cAPIToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); this.editInTextCurrentSpeechSynthesisVariablesToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); ======= >>>>>>> this.cAPIToolStripMenuItem = new System.Windows.Forms.ToolStripMenuIte...
<<<<<<< ======= this.trilaterationToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); this.wantedSystemsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); this.bothToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); this.comboB...
<<<<<<< _useDistances = _db.GetSettingBool("EDSMDistances", false); _EDSMLog = _db.GetSettingBool("EDSMLog", false); _canSkipSlowUpdates = _db.GetSettingBool("CanSkipSlowUpdates", false); _orderrowsinverted = _db.GetSettingBool("OrderRowsInverted", false);...
<<<<<<< bool IsTravelling(HistoryList hl, out DateTime startTime) { bool inTrip = false; startTime = DateTime.Now; HistoryEntry lastStartMark = hl.GetLastHistoryEntry(x => x.StartMarker); if (lastStartMark != null) { HistoryEntr...
<<<<<<< LogLineHighlight("DLLs failed to load: " + res.Item1); LogLine("Profile " + EDDProfiles.Instance.Current.Name + " Loaded"); ======= LogLineHighlight("DLLs failed to load: " + res.Item2); >>>>>>> LogLineHighlight("DLLs failed to load: " + res.Item2)...