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package projects.tanks.clients.flash.commons.models.serverhalt { import forms.ServerStopAlert; import projects.tanks.client.commons.models.clienthalt.IServerHaltModelBase; import projects.tanks.client.commons.models.clienthalt.ServerHaltModelBase; import projects.tanks.clients.flash.commons.services.serverhalt.IServerHaltService; [ModelInfo] public class ServerHaltModel extends ServerHaltModelBase implements IServerHaltModelBase { [Inject] public static var serverHaltService:IServerHaltService; public function ServerHaltModel() { super(); } public function haltServer(param1:int) : void { serverHaltService.setServerHalt(true); var local2:ServerStopAlert = new ServerStopAlert(param1); } } }
package alternativa.tanks.models.battlefield.decals { import alternativa.engine3d.containers.KDContainer; import alternativa.engine3d.materials.TextureMaterial; import alternativa.engine3d.objects.Decal; import alternativa.math.Vector3; import alternativa.physics.collision.ICollisionDetector; import alternativa.physics.collision.types.RayIntersection; import alternativa.tanks.physics.CollisionGroup; import flash.geom.Vector3D; public class DecalFactory { private static const ANGLE_LIMIT:Number = 85 * Math.PI / 180; private static const rayHit:RayIntersection = new RayIntersection(); private static const direction:Vector3 = new Vector3(); private static const right:Vector3 = new Vector3(); private static const up:Vector3 = new Vector3(); private static const normal:Vector3 = new Vector3(); private static const origins:Vector.<Vector3> = Vector.<Vector3>([new Vector3(),new Vector3(),new Vector3(),new Vector3(),new Vector3()]); private static const position3D:Vector3D = new Vector3D(); private static const normal3D:Vector3D = new Vector3D(); private var collisionDetector:ICollisionDetector; public function DecalFactory(param1:ICollisionDetector) { super(); this.collisionDetector = param1; } public function createDecal(param1:Vector3, param2:Vector3, param3:Number, param4:TextureMaterial, param5:KDContainer, param6:RotationState) : Decal { var _loc8_:Vector3 = null; var _loc9_:Number = NaN; direction.vDiff(param1,param2); var _loc7_:Number = direction.vLength() + 200; direction.vNormalize(); right.vCross2(direction,Vector3.Z_AXIS).vNormalize(); up.vCross2(right,direction); Vector3(origins[4]).vCopy(param2); Vector3(origins[0]).vCopy(param2).vAddScaled(50,right); Vector3(origins[1]).vCopy(param2).vAddScaled(50,up); Vector3(origins[2]).vCopy(param2).vAddScaled(-50,right); Vector3(origins[3]).vCopy(param2).vAddScaled(-50,up); normal.reset(0,0,0); for each(_loc8_ in origins) { if(this.collisionDetector.intersectRayWithStatic(_loc8_,direction,CollisionGroup.STATIC,_loc7_,null,rayHit)) { normal.vAdd(rayHit.normal); } } normal.vNormalize(); this.copyToVector3D(param1,position3D); this.copyToVector3D(normal,normal3D); _loc9_ = this.getRotation(param6); return param5.createDecal(position3D,normal3D,param3,_loc9_,ANGLE_LIMIT,300,param4); } public function copyToVector3D(param1:Vector3, param2:Vector3D) : void { param2.x = param1.x; param2.y = param1.y; param2.z = param1.z; } private function getRotation(param1:RotationState) : Number { switch(param1) { case RotationState.WITHOUT_ROTATION: return 0; default: return Math.random() * 2 * Math.PI; } } } }
package controls.timer { public interface CountDownTimerOnTick { function onTick(param1:CountDownTimer) : void; } }
package alternativa.tanks.models.weapon.artillery { import alternativa.tanks.battle.objects.tank.tankskin.turret.ArtilleryTurretSkin; [ModelInterface] public interface ArtillerySkin { function getSkin() : ArtilleryTurretSkin; } }
package alternativa.tanks.models.battle.jgr { import alternativa.types.Long; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class JuggernautEvents implements Juggernaut { private var object:IGameObject; private var impl:Vector.<Object>; public function JuggernautEvents(param1:IGameObject, param2:Vector.<Object>) { super(); this.object = param1; this.impl = param2; } public function bossId() : Long { var result:Long = null; var i:int = 0; var m:Juggernaut = null; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = Juggernaut(this.impl[i]); result = m.bossId(); i++; } } finally { Model.popObject(); } return result; } } }
package alternativa.tanks.model.challenge { import mx.core.BitmapAsset; [ExcludeClass] public class ChallengesIcons_winCryBitmap extends BitmapAsset { public function ChallengesIcons_winCryBitmap() { super(); } } }
package alternativa.tanks.models.controlpoints.sound { import alternativa.math.Vector3; import alternativa.tanks.camera.GameCamera; import alternativa.tanks.sfx.ISound3DEffect; import alternativa.tanks.sfx.Sound3D; import alternativa.tanks.utils.objectpool.Pool; import alternativa.tanks.utils.objectpool.PooledObject; import flash.media.Sound; public class KeyPointSoundEffect extends PooledObject implements ISound3DEffect { private static const NEAR_RADIUS:Number = 1500; private static const FAR_RADIUS:Number = 5000; private static const FAR_DELIMITER:Number = 10; private static const BASE_VOLUME:Number = 1.3; private var sound3d:Sound3D; private var position:Vector3 = new Vector3(); private var alive:Boolean; public function KeyPointSoundEffect(param1:Pool) { super(param1); } public function init(param1:Sound, param2:Vector3) : void { this.sound3d = Sound3D.create(param1,BASE_VOLUME,NEAR_RADIUS,FAR_RADIUS,FAR_DELIMITER); this.position.copy(param2); this.alive = true; } public function play(param1:int, param2:GameCamera) : void { if(!this.sound3d.isPlaying()) { this.sound3d.play(0,99999); } this.sound3d.checkVolume(param2.position,this.position,param2.xAxis); } public function destroy() : void { this.sound3d.stop(); Sound3D.destroy(this.sound3d); this.sound3d = null; recycle(); } public function kill() : void { this.alive = false; } public function set enabled(param1:Boolean) : void { if(!param1) { this.sound3d.stop(); } } public function readPosition(param1:Vector3) : void { param1.copy(this.position); } public function get numSounds() : int { return this.alive ? 1 : 0; } } }
package forms.ranks { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/forms.ranks.DefaultRanksBitmaps_bitmapBigRank06.png")] public class DefaultRanksBitmaps_bitmapBigRank06 extends BitmapAsset { public function DefaultRanksBitmaps_bitmapBigRank06() { super(); } } }
package alternativa.tanks.models.battlefield.inventory { import alternativa.init.Main; import alternativa.model.IModel; import alternativa.object.ClientObject; import alternativa.service.IModelService; import alternativa.tanks.models.inventory.IInventory; import alternativa.tanks.models.tank.ITank; import alternativa.tanks.models.tank.TankModel; import alternativa.types.Long; import flash.geom.Vector3D; import flash.utils.Dictionary; import projects.tanks.client.battlefield.gui.models.inventory.item.IInventoryItemModelBase; import projects.tanks.client.battlefield.gui.models.inventory.item.InventoryItemModelBase; import scpacker.networking.INetworker; import scpacker.networking.Network; public class InventoryItemModel extends InventoryItemModelBase implements IInventoryItemModelBase, IInventoryItemModel { private var inventoryPanel:IInventoryPanel; private var itemByObject:Dictionary; private var tankInterface:TankModel; public function InventoryItemModel() { this.itemByObject = new Dictionary(); super(); _interfaces.push(IModel,IInventoryItemModelBase,IInventoryItemModel); } public function initObject(clientObject:ClientObject, battleId:Long, count:int, itemEffectTime:int, itemId:int, itemRestSec:int) : void { var modelService:IModelService = null; if(this.inventoryPanel == null) { modelService = IModelService(Main.osgi.getService(IModelService)); this.inventoryPanel = IInventoryPanel(modelService.getModelsByInterface(IInventoryPanel)[0]); this.tankInterface = TankModel(Main.osgi.getService(ITank)); } var item:InventoryItem = new InventoryItem(clientObject,itemId,count,(itemRestSec + itemEffectTime) * 1000); this.itemByObject[clientObject] = item; var slotIndex:int = itemId - 1; this.inventoryPanel.assignItemToSlot(item,slotIndex); } public function activated(clientObject:ClientObject) : void { var item:InventoryItem = this.itemByObject[clientObject]; if(item == null) { return; } item.startCooldown(0); --item.count; this.inventoryPanel.itemActivated(item); } public function updateItemCount(clientObject:ClientObject, count:int) : void { var item:InventoryItem = this.itemByObject[clientObject]; if(item == null) { return; } item.count = count; InventoryModel(IModelService(Main.osgi.getService(IModelService)).getModelsByInterface(IInventory)[0]).itemUpdated(item); } public function requestActivation(item:InventoryItem) : void { var v:Vector3D = null; if(item.canActivate()) { v = new Vector3D(); this.tankInterface.readLocalTankPosition(v); this.activate(item.getClientObject(),v); } } private function activate(clientObject:ClientObject, vector:Vector3D) : void { Network(Main.osgi.getService(INetworker)).send("battle;activate_item;" + clientObject.id + ";" + vector.x + ";" + vector.y + ";" + vector.z); } } }
package alternativa.tanks.gui { import mx.core.BitmapAsset; [ExcludeClass] public class ExchangeGroup_bitmapCrystal extends BitmapAsset { public function ExchangeGroup_bitmapCrystal() { super(); } } }
package alternativa.tanks.service.country { import flash.events.IEventDispatcher; import projects.tanks.client.panel.model.usercountry.CountryInfo; import projects.tanks.client.panel.model.usercountry.UserCountryCC; public interface CountryService extends IEventDispatcher { function initService(param1:UserCountryCC) : void; function getRegisteredCountries() : Vector.<CountryInfo>; function getDefaultCountryCode() : String; function setDefaultCountryCode(param1:String) : void; function changeCountry(param1:String) : void; function chooseCountryForPayment() : void; } }
package alternativa.tanks.models.user { import alternativa.types.Long; import flash.events.IEventDispatcher; import platform.client.fp10.core.type.IGameObject; public interface ClanUserService extends IEventDispatcher { function get userObject() : IGameObject; function set userObject(param1:IGameObject) : void; function getObjectById(param1:Long) : IGameObject; function get hasClanLicense() : Boolean; function set hasClanLicense(param1:Boolean) : void; function set licenseGarageObject(param1:IGameObject) : void; function get licenseGarageObject() : IGameObject; function get otherClan() : Boolean; function set otherClan(param1:Boolean) : void; function get showBuyLicenseButton() : Boolean; function set showBuyLicenseButton(param1:Boolean) : void; function containsClanInOutgoing(param1:String) : Boolean; function getIncomingClanNames(param1:String) : Boolean; function hideNotInClanPanel() : void; } }
package alternativa.tanks.bonuses { import alternativa.tanks.battle.BattleService; import alternativa.tanks.battle.scene3d.Renderer; import alternativa.tanks.utils.objectpool.Pool; import alternativa.tanks.utils.objectpool.PooledObject; public class RemovalAnimation extends PooledObject implements Renderer { [Inject] public static var battleService:BattleService; private static const REMOVAL_ALPHA_SPEED:Number = 0.001; private var bonusMesh:BonusMesh; private var canRemove:Boolean; public function RemovalAnimation(param1:Pool) { super(param1); } public function init(param1:BattleBonus) : void { this.bonusMesh = param1.getBonusMesh(); this.canRemove = false; battleService.getBattleScene3D().addRenderer(this,0); param1.onPickup.addOnce(this.onBonusPickup); param1.onRemove.addOnce(this.onBonusRemove); } private function onBonusPickup() : void { this.bonusMesh = null; this.destroy(); } private function onBonusRemove() : void { this.canRemove = true; } public function render(param1:int, param2:int) : void { if(this.canRemove) { this.fadeOut(param2); } } private function fadeOut(param1:int) : void { var local3:Number = NaN; var local4:Number = NaN; var local2:Number = this.bonusMesh.getAlpha(); local2 -= REMOVAL_ALPHA_SPEED * param1; if(local2 > 0) { this.bonusMesh.setAlpha(local2); local3 = this.bonusMesh.getScale(); if(local3 > 0) { local4 = local3 - 0.002 * param1; if(local4 < 0) { local4 = 0; } this.bonusMesh.setScale(local4); } } else { this.destroy(); } } private function destroy() : void { battleService.getBattleScene3D().removeRenderer(this,0); if(this.bonusMesh != null) { this.bonusMesh.removeFromScene(); this.bonusMesh.recycle(); this.bonusMesh = null; } recycle(); } } }
package forms.friends { public interface IRejectAllIncomingButtonEnabled { function setEnable(param1:Boolean) : void; } }
package alternativa.tanks.models.weapon.shaft { import alternativa.engine3d.core.Object3D; import alternativa.engine3d.core.RayIntersectionData; import alternativa.engine3d.materials.TextureMaterial; import alternativa.init.Main; import alternativa.math.Matrix4; import alternativa.math.Vector3; import alternativa.model.IObjectLoadListener; import alternativa.object.ClientObject; import alternativa.physics.Body; import alternativa.physics.collision.types.RayIntersection; import alternativa.service.IModelService; import alternativa.tanks.camera.GameCamera; import alternativa.tanks.models.battlefield.BattlefieldModel; import alternativa.tanks.models.battlefield.IBattleField; import alternativa.tanks.models.battlefield.Object3DNames; import alternativa.tanks.models.tank.ITank; import alternativa.tanks.models.tank.TankData; import alternativa.tanks.models.tank.TankModel; import alternativa.tanks.models.weapon.AllGlobalGunParams; import alternativa.tanks.models.weapon.IWeaponController; import alternativa.tanks.models.weapon.WeaponConst; import alternativa.tanks.models.weapon.WeaponUtils; import alternativa.tanks.models.weapon.common.IWeaponCommonModel; import alternativa.tanks.models.weapon.common.WeaponCommonData; import alternativa.tanks.models.weapon.shaft.modes.TargetingController; import alternativa.tanks.models.weapon.shaft.quickshot.ShaftShotResult; import alternativa.tanks.models.weapon.shaft.quickshot.ShaftTargetSystem; import alternativa.tanks.models.weapon.shaft.sfx.ShaftSFXModel; import alternativa.tanks.models.weapon.shaft.states.ShaftModes; import alternativa.tanks.models.weapon.shared.shot.ShotData; import alternativa.tanks.models.weapon.weakening.IWeaponWeakeningModel; import alternativa.tanks.physics.CollisionGroup; import alternativa.tanks.physics.TanksCollisionDetector; import alternativa.tanks.utils.MathUtils; import alternativa.tanks.vehicles.tanks.Tank; import alternativa.tanks.vehicles.tanks.TankSkin; import com.alternativaplatform.projects.tanks.client.commons.types.Vector3d; import com.alternativaplatform.projects.tanks.client.models.tank.TankSpawnState; import com.alternativaplatform.projects.tanks.client.warfare.models.tankparts.weapon.gun.IGunModelBase; import flash.display.Bitmap; import flash.display.BitmapData; import flash.utils.Dictionary; import flash.utils.getTimer; import scpacker.networking.INetworker; import scpacker.networking.Network; import scpacker.server.models.shaft.ServerShaftTargetData; import scpacker.tanks.WeaponsManager; public class ShaftModel implements IGunModelBase, IObjectLoadListener, IWeaponController { private static var _barrelOrigin:Vector3 = new Vector3(); private static const _origin:Vector3 = new Vector3(); private static const _direction:Vector3 = new Vector3(); private static const _m:Matrix4 = new Matrix4(); private static const _p:Vector3 = new Vector3(); private static const _closestBarrelOrigin:Vector3 = new Vector3(); private static const thousand:int = 1000; private static const allGunParams:AllGlobalGunParams = new AllGlobalGunParams(); [Embed(source="1097.png")] private static const decal:Class; private static var decalMaterial:TextureMaterial = new TextureMaterial(new decal().bitmapData); private var _hitPos:Vector3; private var _hitPosLocal:Vector3; private var _hitPosGlobal:Vector3; private var _gunDirGlobal:Vector3; private var _muzzlePosGlobal:Vector3; private var _xAxis:Vector3; private var _hitPos3d:Vector3d; private var _tankPos3d:Vector3d; private var weaponUtils:WeaponUtils; private var tank:Tank; private var localTankData:TankData; private var localShotData:ShotData; private var localWeaponCommonData:WeaponCommonData; private var modelService:IModelService; private var battlefieldModel:BattlefieldModel; private var tankModel:TankModel; private var weaponWeakeningModel:IWeaponWeakeningModel; private var collisionDetector:TanksCollisionDetector; private var weaponCommonModel:IWeaponCommonModel; private var maxTargetingDistance:Number = 100000; private var pressed:Boolean = false; private var image:Bitmap; private var activate:Boolean = false; private var activatedTime:Number = 0; private var indicator:Indicator; private var targetController:TargetingController; private var updateController:Boolean = false; private var lock:Boolean = false; private var indicatorBitmap:Bitmap; private var lockCheckIntersection:Boolean; private var energyAdditive:Number = 1000; private var energySpeed:Number = -250; private var energyBaseTime:int; private var exitTime:int; private var fired:Boolean; private var energyMode:ShaftEnergyMode; public var shaftData:ShaftData; private var exclusionSet:Dictionary; private var exclusionSetController:SetControllerForTemporaryItems; private var multybodyPredicate:MultybodyCollisionPredicate; private var intersection:RayIntersection; private var quickShotTargetSystem:ShaftTargetSystem; private var shotResult:ShaftShotResult; private var commonModel:IWeaponCommonModel; private var quickShot:Boolean; private var tempRayResult:RayIntersection; public function ShaftModel() { this._hitPos = new Vector3(); this._hitPosLocal = new Vector3(); this._hitPosGlobal = new Vector3(); this._gunDirGlobal = new Vector3(); this._muzzlePosGlobal = new Vector3(); this._xAxis = new Vector3(); this._hitPos3d = new Vector3d(0,0,0); this._tankPos3d = new Vector3d(0,0,0); this.weaponUtils = WeaponUtils.getInstance(); this.energyMode = ShaftEnergyMode.RECHARGE; this.shaftData = new ShaftData(); this.multybodyPredicate = new MultybodyCollisionPredicate(); this.intersection = new RayIntersection(); this.quickShotTargetSystem = new ShaftTargetSystem(); this.shotResult = new ShaftShotResult(); this.tempRayResult = new RayIntersection(); super(); } public static function globalToLocal(param1:Body, param2:Vector3) : void { param2.vSubtract(param1.state.pos); param2.vTransformBy3Tr(param1.baseMatrix); } public static function localToGlobal(param1:Body, param2:Vector3) : void { param2.vTransformBy3(param1.baseMatrix); param2.vAdd(param1.state.pos); } private static function getShotDirection(param1:Vector3, param2:Vector3, param3:Vector3) : Vector3 { if(param2 != null) { return new Vector3().vDiff(param2,param1).vNormalize(); } if(param3 == null) { param3 = allGunParams.direction; } return new Vector3().vDiff(param3,param1).vNormalize(); } private static function getClosestBarrelOrigin(param1:Vector3, param2:Vector.<Vector3>, param3:Vector3) : void { var _loc6_:Number = NaN; _barrelOrigin.vCopy(param2[0]); _barrelOrigin.y = 0; param3.vCopy(_barrelOrigin); var _loc4_:Number = param1.distanceToSquared(_barrelOrigin); var _loc5_:int = 1; while(_loc5_ < param2.length) { _barrelOrigin.vCopy(param2[_loc5_]); _barrelOrigin.y = 0; _loc6_ = param1.distanceToSquared(_barrelOrigin); if(_loc6_ < _loc4_) { _loc4_ = _loc6_; param3.vCopy(_barrelOrigin); } _loc5_++; } } public function initObject(clientObject:ClientObject, maxEnegry:Number, chargeRate:Number, dischargeRate:Number, elevationAngleUp:Number, elevationAngleDown:Number, verticalTargetingSpeed:Number, horizontalTargetingSpeed:Number, initialFOV:Number, minimumFOV:Number, shrubsHidingRadiusMin:Number, shrubsHidingRadiusMax:Number, impactQuickShot:Number) : void { var shaftData:ShaftData = new ShaftData(); shaftData.maxEnergy = maxEnegry; shaftData.chargeRate = chargeRate; shaftData.dischargeRate = dischargeRate; shaftData.elevationAngleUp = elevationAngleUp; shaftData.elevationAngleDown = elevationAngleDown; shaftData.verticalTargetingSpeed = verticalTargetingSpeed; shaftData.horizontalTargetingSpeed = horizontalTargetingSpeed; shaftData.initialFOV = initialFOV; shaftData.minimumFOV = minimumFOV; shaftData.shrubsHidingRadiusMin = shrubsHidingRadiusMin; shaftData.shrubsHidingRadiusMax = shrubsHidingRadiusMax; shaftData.impactQuickShot = impactQuickShot * WeaponConst.BASE_IMPACT_FORCE; clientObject.putParams(ShaftData,shaftData); this.objectLoaded(null); } public function objectLoaded(object:ClientObject) : void { if(this.modelService == null) { this.modelService = IModelService(Main.osgi.getService(IModelService)); this.battlefieldModel = Main.osgi.getService(IBattleField) as BattlefieldModel; this.tankModel = Main.osgi.getService(ITank) as TankModel; this.weaponCommonModel = Main.osgi.getService(IWeaponCommonModel) as IWeaponCommonModel; this.weaponWeakeningModel = IWeaponWeakeningModel(this.modelService.getModelsByInterface(IWeaponWeakeningModel)[0]); this.commonModel = Main.osgi.getService(IWeaponCommonModel) as IWeaponCommonModel; (this.battlefieldModel as BattlefieldModel).blacklist.push(decalMaterial.getTextureResource()); this.exclusionSet = this.battlefieldModel.bfData.viewport.shaftRaycastExcludedObjects; this.exclusionSetController = new SetControllerForTemporaryItems(this.exclusionSet); this.collisionDetector = TanksCollisionDetector(this.battlefieldModel.bfData.physicsScene.collisionDetector); } } public function setEnergyMode(mode:ShaftEnergyMode) : void { var physTime:int = 0; var energy:Number = NaN; if(this.battlefieldModel == null || this.battlefieldModel.bfData == null) { return; } if(mode != this.energyMode) { physTime = this.battlefieldModel.bfData.physTime; energy = this.getEnergy(physTime); this.doSetEnergyMode(mode,energy,physTime); } } public function objectUnloaded(object:ClientObject) : void { } private function startTargetMode() : void { } private function stopTargetMode() : void { } public function update(param1:int, param2:int) : Number { var _loc3_:int = 0; var _loc4_:Vector3 = null; var _loc5_:WeaponCommonData = null; var _loc6_:Tank = null; var _loc7_:BitmapData = null; var _loc8_:GameCamera = null; if(this.tank == null) { this.tank = TankData.localTankData.tank; } if(this.activate && TankData.localTankData.spawnState == TankSpawnState.ACTIVE) { this.activatedTime += param2; } else { if(TankData.localTankData.spawnState == TankSpawnState.ACTIVE && this.activatedTime > 0 && this.activatedTime < 300) { this.quickShot = true; } this.activatedTime = 0; } if(this.activatedTime >= 300) { _loc3_ = this.getEnergy(param1); if(!this.lock && _loc3_ == 1000 && param1 >= this.exitTime && (!(this.tank.leftTrack.lastContactsNum == 0 && this.tank.rightTrack.lastContactsNum == 0) || !this.hasIntersection())) { this.updateController = true; this.updateCrossPosition(); Main.stage.addChild(this.image); this.targetController.camera = this.battlefieldModel.bfData.viewport.camera; this.targetController.skin = TankData.localTankData.tank.skin; this.targetController.cameraController.setAnchorObject(TankData.localTankData.tank.skin.turretMesh); _loc4_ = new Vector3(); _loc5_ = this.commonModel.getCommonData(TankData.localTankData.turret); TankData.localTankData.tank.getBarrelOrigin(_loc4_,_loc5_.muzzles); this.targetController.cameraController.setLocalPosition(_loc4_); this.targetController.cameraController.elevation = 0; this.targetController.cameraController.elevationDirection = 0; this.targetController.enter(param1); _loc6_ = TankData.localTankData.tank; _loc6_.title.hide(); _loc7_ = _loc6_.title.getTexture(); this.indicatorBitmap = new Bitmap(_loc7_); _loc8_ = this.battlefieldModel.bfData.viewport.camera; this.indicatorBitmap.x = Main.stage.stageWidth - this.indicatorBitmap.width >> 1; this.indicatorBitmap.y = Main.stage.stageHeight / 2 + this.indicatorBitmap.height * 2; Main.stage.addChild(this.indicatorBitmap); this.lock = true; this.fired = false; this.lockCheckIntersection = true; this.exitTime = -1; this.sendStartAimCommand(); } } else if(this.quickShot) { _loc3_ = this.getEnergy(param1); if(_loc3_ == 1000) { this.onQuickShot(); } this.quickShot = false; } else if(this.fired) { this.activatedTime = 0; if(this.exitTime > 0) { if(param1 >= this.exitTime) { if(Main.stage.contains(this.image)) { Main.stage.removeChild(this.image); Main.stage.removeChild(this.indicatorBitmap); _loc6_ = TankData.localTankData.tank; _loc6_.title.show(); this.battlefieldModel.activateFollowCamera(); this.battlefieldModel.resetFollowCamera(); this.targetController.exit(); this.updateController = false; this.lock = false; this.lockCheckIntersection = false; this.fired = false; } } } } else if(Main.stage.contains(this.image)) { this.setEnergyMode(ShaftEnergyMode.RECHARGE); this.performAimedShot(1000); this.exitTime = getTimer() + 500; this.fired = true; } if(this.updateController) { this.updateCrossPosition(); this.indicatorBitmap.x = Main.stage.stageWidth - this.indicatorBitmap.width >> 1; this.indicatorBitmap.y = Main.stage.stageHeight / 2 + this.indicatorBitmap.height * 2; this.targetController.update(param1,param2); if(!(!(this.tank.leftTrack.lastContactsNum == 0 && this.tank.rightTrack.lastContactsNum == 0) || !this.hasIntersection())) { this.forceExit(param1); } } return this.getStatus(); } private function forceExit(time:int) : void { if(Main.stage.contains(this.image)) { this.activatedTime = 0; Main.stage.removeChild(this.image); Main.stage.removeChild(this.indicatorBitmap); this.tank.title.show(); this.battlefieldModel.activateFollowCamera(); this.battlefieldModel.resetFollowCamera(); this.targetController.exit(); this.updateController = false; this.lock = false; this.lockCheckIntersection = false; this.fired = false; this.doSetEnergyMode(ShaftEnergyMode.RECHARGE,Math.min(this.getEnergy(time),0),time); this.targetController.shaftMode = ShaftModes.TARGET_DEACTIVATION; } } private function sendQuickShotCommand(result:ShaftShotResult) : void { Network(Main.osgi.getService(INetworker)).send("battle;quick_shot_shaft;" + result.toJSON()); trace("battle;quick_shot_shaft;" + result.toJSON()); } private function sendStartAimCommand() : void { Network(Main.osgi.getService(INetworker)).send("battle;start_fire"); } private function sendStopAimCommand(physTime:int, staticShot:Vector3, aims:Array) : void { var json:Object = new Object(); json.phys_time = physTime; json.static_shot = staticShot; json.targets = aims; json.energy = this.getEnergy(this.battlefieldModel.bfData.physTime); Network(Main.osgi.getService(INetworker)).send("battle;fire;" + JSON.stringify(json,function(k:*, v:*):* { var aim:* = undefined; var pointPos:* = undefined; if(v is Aim) { aim = v as Aim; pointPos = aim.targetHitPoint.vClone(); globalToLocal(aim.target,pointPos); return {"target":{ "id":aim.target.tankData.userName, "pos":aim.targetHitPoint, "point_pos":pointPos }}; } return v; })); trace("battle;fire;" + JSON.stringify(json,function(k:*, v:*):* { var aim:* = undefined; var pointPos:* = undefined; if(v is Aim) { aim = v as Aim; pointPos = aim.targetHitPoint.vClone(); globalToLocal(aim.target,pointPos); return {"target":{ "id":aim.target.tankData.userName, "pos":aim.targetHitPoint, "point_pos":pointPos }}; } return v; })); } private function onQuickShot() : void { var i:int = 0; var target:TankData = null; var currTank:Tank = null; var tankData:TankData = TankData.localTankData; var commonData:WeaponCommonData = this.commonModel.getCommonData(tankData.turret); var shaftSFX:ShaftSFXModel = WeaponsManager.getShaftSFX(WeaponsManager.getObjectFor(TankData.localTankData.turret.id)); this.weaponUtils.calculateGunParams(tankData.tank.skin.turretMesh,commonData.muzzles[0],allGunParams.muzzlePosition,_barrelOrigin,this._xAxis,allGunParams.direction); this.quickShotTargetSystem.getTargets(tankData,_barrelOrigin,allGunParams.direction,this._xAxis,this.battlefieldModel.getBattlefieldData().tanks,this.shotResult); if(this.shotResult.hitPoints.length == 0) { trace("shot v nikuda"); } else if(this.shotResult.targets.length == 0) { trace("shot on static"); this.createStaticShotEffect(tankData.user,this.shotResult.hitPoints[0] as Vector3,allGunParams.direction); this.battlefieldModel.addDecal(this.shotResult.hitPoints[0] as Vector3,allGunParams.muzzlePosition,50,decalMaterial); } else { for(i = 0; i < this.shotResult.targets.length; i++) { target = this.shotResult.targets[i]; trace("quick shot: " + target.userName); currTank = target.tank; this.createTankShotEffect(tankData.user,this.shotResult.hitPoints[i],allGunParams.direction); currTank.addWorldForceScaled(this.shotResult.hitPoints[i],allGunParams.direction,this.shaftData.impactQuickShot); } if(this.shotResult.hitPoints.length > this.shotResult.targets.length) { trace("shot on static"); this.createStaticShotEffect(tankData.user,this.shotResult.hitPoints[this.shotResult.targets.length] as Vector3,allGunParams.direction); this.battlefieldModel.addDecal(this.shotResult.hitPoints[this.shotResult.targets.length] as Vector3,allGunParams.muzzlePosition,50,decalMaterial); } } trace(this.shotResult.toJSON()); shaftSFX.createMuzzleFlashEffect(tankData.turret,tankData.tank.skin.turretDescriptor.shaftMuzzle,tankData.tank.skin.turretMesh); shaftSFX.createShotSoundEffect(tankData.turret,tankData.user,allGunParams.muzzlePosition); TankData.localTankData.tank.addWorldForceScaled(allGunParams.muzzlePosition,allGunParams.direction,-commonData.kickback); this.doSetEnergyMode(ShaftEnergyMode.RECHARGE,0,this.battlefieldModel.bfData.physTime); this.sendQuickShotCommand(this.shotResult); } [ServerData] public function quickFire(param1:ClientObject, param2:Array, param3:Array, param4:Vector3) : void { var _loc9_:Vector3 = null; var _loc10_:int = 0; var _loc11_:Vector3 = null; var _loc12_:TankData = null; var _loc13_:Tank = null; var _loc5_:TankData = this.tankModel.getTankData(param1); if(_loc5_ == TankData.localTankData) { return; } if(param2 == null || param3 == null) { return; } if(this.commonModel == null) { this.commonModel = Main.osgi.getService(IWeaponCommonModel) as IWeaponCommonModel; } var _loc6_:WeaponCommonData = this.commonModel.getCommonData(_loc5_.turret); var _loc7_:ShaftData = _loc5_.turret.getParams(ShaftData) as ShaftData; this.weaponUtils.calculateGunParamsAux(_loc5_.tank.skin.turretMesh,_loc6_.muzzles[0],allGunParams.muzzlePosition,allGunParams.direction); var _loc8_:ShaftSFXModel = WeaponsManager.getShaftSFX(WeaponsManager.getObjectFor(_loc5_.turret.id)); _loc8_.createMuzzleFlashEffect(_loc5_.turret,_loc5_.tank.skin.turretDescriptor.shaftMuzzle,_loc5_.tank.skin.turretMesh); _loc5_.tank.addWorldForceScaled(allGunParams.muzzlePosition,allGunParams.direction,-_loc6_.kickback); if(param3.length == 0) { return; } if(param2.length == 0) { _loc9_ = new Vector3(param3[0].x,param3[0].y,param3[0].z); this.createStaticShotEffect(_loc5_.user,_loc9_,allGunParams.direction); this.battlefieldModel.addDecal(_loc9_,allGunParams.muzzlePosition,50,decalMaterial); } else { for(_loc10_ = 0; _loc10_ < param2.length; _loc10_++) { _loc11_ = new Vector3(param3[_loc10_].x,param3[_loc10_].y,param3[_loc10_].z); _loc12_ = this.tankModel.getTankData(BattleController.activeTanks[param2[_loc10_].target_id]); _loc13_ = _loc12_.tank; this.createTankShotEffect(_loc5_.user,_loc11_,allGunParams.direction); _loc13_.addWorldForceScaled(_loc11_,allGunParams.direction,_loc7_.impactQuickShot); } if(param3.length > param2.length) { _loc9_ = new Vector3(param3[param2.length].x,param3[param2.length].y,param3[param2.length].z); this.createStaticShotEffect(_loc5_.user,_loc9_,allGunParams.direction); this.battlefieldModel.addDecal(_loc9_,allGunParams.muzzlePosition,50,decalMaterial); } } } [ServerData] public function fire(user:ClientObject, staticHit:Vector3, targets:Array) : void { var target:ServerShaftTargetData = null; var targetTankPos:Vector3 = null; var targetTank:TankData = null; var firringTank:TankData = this.tankModel.getTankData(user); if(firringTank == TankData.localTankData) { return; } if(this.commonModel == null) { this.commonModel = Main.osgi.getService(IWeaponCommonModel) as IWeaponCommonModel; } var commonData:WeaponCommonData = this.commonModel.getCommonData(firringTank.turret); this.weaponUtils.calculateGunParamsAux(firringTank.tank.skin.turretMesh,commonData.muzzles[0],allGunParams.muzzlePosition,allGunParams.direction); var effects:ShaftSFXModel = WeaponsManager.getShaftSFX(WeaponsManager.getObjectFor(firringTank.turret.id)); effects.createMuzzleFlashEffect(firringTank.turret,firringTank.tank.skin.turretDescriptor.shaftMuzzle,firringTank.tank.skin.turretMesh); for(var i:int = 0; i < targets.length; i++) { target = targets[i]; targetTank = this.tankModel.getTankData(BattleController.activeTanks[target.targetId]); if(targetTank != null) { targetTankPos = targetTank.tank.state.pos; } localToGlobal(targetTank.tank,target.globalHitPoint); this.createTankShotEffect(firringTank.user,target.globalHitPoint,allGunParams.direction); targetTank.tank.addWorldForceScaled(target.globalHitPoint,allGunParams.direction,commonData.impactForce); } if(staticHit != null) { this.createStaticShotEffect(firringTank.user,staticHit,allGunParams.direction); this.battlefieldModel.addDecal(staticHit,allGunParams.muzzlePosition,50,decalMaterial); } effects.createShotSoundEffect(firringTank.turret,firringTank.user,allGunParams.muzzlePosition); } public function performAimedShot(param1:Number) : void { var a:Object = null; var currTank:Tank = null; var commonData:WeaponCommonData = this.weaponCommonModel.getCommonData(TankData.localTankData.turret); var shaftSFX:ShaftSFXModel = WeaponsManager.getShaftSFX(WeaponsManager.getObjectFor(TankData.localTankData.turret.id)); var _loc2_:int = this.battlefieldModel.bfData.physTime; shaftSFX.stopManualSound(TankData.localTankData.user); this.localTankData.tank.getAllGunParams(allGunParams,commonData.muzzles); var result:AimedShotResult = this.getAimedShotTargets(); this.targetController.cameraController.readCameraDirection(_direction); var _loc4_:Number = param1 - this.getEnergy(_loc2_); for(var i:int = 0; i < result.aims.length; i++) { a = result.aims[i]; this.createTankShotEffect(TankData.localTankData.user,a.targetHitPoint,_direction); currTank = a.target; currTank.addWorldForceScaled(a.targetHitPoint,_direction,commonData.impactForce); } if(result.staticHitPoint != null) { this.createStaticShotEffect(TankData.localTankData.user,result.staticHitPoint,_direction); this.battlefieldModel.addDecal(result.staticHitPoint,allGunParams.muzzlePosition,50,decalMaterial); } shaftSFX.createShotSoundEffect(TankData.localTankData.turret,TankData.localTankData.user,allGunParams.muzzlePosition); TankData.localTankData.tank.addWorldForceScaled(allGunParams.muzzlePosition,allGunParams.direction,-commonData.kickback); this.sendStopAimCommand(_loc2_,result.staticHitPoint,result.aims); this.doSetEnergyMode(ShaftEnergyMode.RECHARGE,Math.min(this.getEnergy(_loc2_),0),_loc2_); this.targetController.shaftMode = ShaftModes.TARGET_DEACTIVATION; } private function createTankShotEffect(user:ClientObject, point:Vector3, dir:Vector3) : void { var tankData:TankData = this.tankModel.getTankData(user); if(this.commonModel == null) { this.commonModel = Main.osgi.getService(IWeaponCommonModel) as IWeaponCommonModel; } var commonData:WeaponCommonData = this.commonModel.getCommonData(tankData.turret); this.weaponUtils.calculateGunParamsAux(tankData.tank.skin.turretMesh,commonData.muzzles[0],allGunParams.muzzlePosition,allGunParams.direction); var effects:ShaftSFXModel = WeaponsManager.getShaftSFX(WeaponsManager.getObjectFor(tankData.turret.id)); effects.createHitPointsGraphicEffects(tankData.turret,tankData.user,null,point,allGunParams.muzzlePosition,allGunParams.direction,dir); } private function createStaticShotEffect(user:ClientObject, point:Vector3, dir:Vector3) : void { var tankData:TankData = this.tankModel.getTankData(user); if(this.commonModel == null) { this.commonModel = Main.osgi.getService(IWeaponCommonModel) as IWeaponCommonModel; } var commonData:WeaponCommonData = this.commonModel.getCommonData(tankData.turret); this.weaponUtils.calculateGunParamsAux(tankData.tank.skin.turretMesh,commonData.muzzles[0],allGunParams.muzzlePosition,allGunParams.direction); var effects:ShaftSFXModel = WeaponsManager.getShaftSFX(WeaponsManager.getObjectFor(tankData.turret.id)); effects.createHitPointsGraphicEffects(tankData.turret,tankData.user,point,null,allGunParams.muzzlePosition,allGunParams.direction,dir); } public function hasIntersection() : Boolean { var object:Object3D = null; var commonData:WeaponCommonData = this.weaponCommonModel.getCommonData(TankData.localTankData.turret); this.localTankData.tank.getAllGunParams(allGunParams,commonData.muzzles); var tankPos:Vector3 = TankData.localTankData.tank.state.pos; _direction.vDiff(allGunParams.barrelOrigin,tankPos); this.exclusionSetController.addTemporaryItem(this.localTankData.tank.skin.turretMesh); this.exclusionSetController.addTemporaryItem(this.localTankData.tank.skin.hullMesh); var rayData:RayIntersectionData = this.battlefieldModel.raycast(tankPos,_direction,this.exclusionSet); trace(_direction); trace(allGunParams.barrelOrigin); trace(commonData.muzzles); if(rayData != null && rayData.time <= 1) { object = rayData.object; trace("hasIntersection " + object.name); this.exclusionSetController.deleteAllTemporaryItems(); return object.name == Object3DNames.STATIC; } this.exclusionSetController.deleteAllTemporaryItems(); trace("hasIntersection " + false); return false; } private function getAimedShotTargets() : AimedShotResult { var data:RayIntersectionData = null; var aim:Object3D = null; var hitPoint:Vector3 = null; var target:Tank = null; var result:AimedShotResult = new AimedShotResult(); this.targetController.cameraController.readCameraPosition(_origin); this.targetController.cameraController.readCameraDirection(_direction); this.addTankSkinToExclusionSet(this.localTankData.tank.skin); while(true) { data = this.battlefieldModel.raycast(_origin,_direction,this.exclusionSet); if(data == null) { break; } aim = data.object; hitPoint = _origin.vClone().vAddScaled(data.time + 0.1,_direction); if(aim.name == Object3DNames.STATIC) { result.setStaticHitPoint(hitPoint); break; } if(aim.name == Object3DNames.TANK_PART) { target = this.battlefieldModel.objects2tank[aim]; if(this.isValidHit(target,aim,hitPoint)) { result.setTarget(target,hitPoint); } this.addTankSkinToExclusionSet(target.skin); } else { this.exclusionSetController.addTemporaryItem(aim); } _origin.vCopy(hitPoint); } this.exclusionSetController.deleteAllTemporaryItems(); return result; } private function isValidHit(param1:Tank, param2:Object3D, param3:Vector3) : Boolean { var commonData:WeaponCommonData = null; var _loc4_:TankSkin = param1.skin; if(_loc4_.turretMesh == param2) { _m.setMatrix(param2.x,param2.y,param2.z,param2.rotationX,param2.rotationY,param2.rotationZ); _m.transformVectorInverse(param3,_p); commonData = this.weaponCommonModel.getCommonData(param1.tankData.turret); getClosestBarrelOrigin(_p,commonData.muzzles,_closestBarrelOrigin); _m.transformVector(_closestBarrelOrigin,_p); _p.vSubtract(param3); if(this.battlefieldModel.bfData.collisionDetector.hasStaticHit(param3,_p,CollisionGroup.STATIC,1)) { return false; } } return _loc4_.hullMesh.alpha == 1; } private function addTankSkinToExclusionSet(param1:TankSkin) : void { this.exclusionSetController.addTemporaryItem(param1.hullMesh); this.exclusionSetController.addTemporaryItem(param1.turretMesh); } public function targetModeOn() : void { this.tankModel.lockControls(true); this.tankModel.applyControlState(TankData.localTankData,0,true); this.tankModel.setControlState(TankData.localTankData,0,true); var shaftSFX:ShaftSFXModel = WeaponsManager.getShaftSFX(WeaponsManager.getObjectFor(TankData.localTankData.turret.id)); shaftSFX.createManualModeEffects(TankData.localTankData.turret,TankData.localTankData.user,TankData.localTankData.tank.skin.turretMesh); } public function getStatus() : Number { return this.getEnergy(getTimer()) / this.shaftData.maxEnergy; } public function doSetEnergyMode(mode:ShaftEnergyMode, energy:Number, physTime:int) : void { this.energyMode = mode; switch(mode) { case ShaftEnergyMode.RECHARGE: this.energyAdditive = 0; this.energySpeed = this.shaftData.chargeRate; this.energyBaseTime = physTime - energy / this.energySpeed * thousand; break; case ShaftEnergyMode.DRAIN: this.energyAdditive = this.shaftData.maxEnergy; this.energySpeed = -this.shaftData.dischargeRate; this.energyBaseTime = physTime + (this.shaftData.maxEnergy - energy) / this.energySpeed * thousand; this.sendBeginEnergyDrain(physTime); } } private function sendBeginEnergyDrain(time:int) : void { Network(Main.osgi.getService(INetworker)).send("battle;begin_enegry_drain;" + time); } public function getEnergy(energyTime:Number) : Number { var enegry:Number = this.energyAdditive + (energyTime - this.energyBaseTime) * this.energySpeed / thousand; return MathUtils.clamp(enegry,0,this.shaftData.maxEnergy); } private function updateCrossPosition() : void { this.image.x = Main.stage.stageWidth - this.image.width >> 1; this.image.y = Main.stage.stageHeight - this.image.height >> 1; } public function stopEffects(ownerTankData:TankData) : void { var tank:Tank = null; if(TankData.localTankData == ownerTankData) { if(Main.stage.contains(this.image)) { Main.stage.removeChild(this.image); Main.stage.removeChild(this.indicatorBitmap); tank = TankData.localTankData.tank; tank.title.show(); this.battlefieldModel.activateFollowCamera(); this.battlefieldModel.resetFollowCamera(); this.targetController.exit(); this.setEnergyMode(ShaftEnergyMode.RECHARGE); this.targetController.deactivationTask.stop(); } this.updateController = false; this.lock = false; this.lockCheckIntersection = false; this.fired = false; this.battlefieldModel.onResize(null); } } public function reset() : void { this.doSetEnergyMode(ShaftEnergyMode.RECHARGE,this.shaftData.maxEnergy,this.battlefieldModel.bfData.physTime); if(TankData.localTankData == null) { return; } var shaftSFX:ShaftSFXModel = WeaponsManager.getShaftSFX(WeaponsManager.getObjectFor(TankData.localTankData.turret.id)); shaftSFX.stopManualSound(TankData.localTankData.user); this.lockCheckIntersection = false; } public function setLocalUser(localUserData:TankData) : void { this.objectLoaded(null); this.localTankData = localUserData; this.localShotData = WeaponsManager.shotDatas[localUserData.turret.id]; this.localWeaponCommonData = this.weaponCommonModel.getCommonData(localUserData.turret); trace(this.localShotData.autoAimingAngleUp.value,this.localShotData.numRaysUp.value,this.localShotData.autoAimingAngleDown.value,this.localShotData.numRaysDown.value); this.quickShotTargetSystem.setParams(this.battlefieldModel.getBattlefieldData().physicsScene.collisionDetector,this.localShotData.autoAimingAngleUp.value,this.localShotData.numRaysUp.value,this.localShotData.autoAimingAngleDown.value,this.localShotData.numRaysDown.value,1,null); this.shaftData = localUserData.turret.getParams(ShaftData) as ShaftData; this.image = new Bitmap(Indicator.getIndicator(localUserData.turret)); this.targetController = new TargetingController(this); this.reset(); } public function clearLocalUser() : void { } public function activateWeapon(time:int) : void { this.activate = true; } public function deactivateWeapon(time:int, sendServerCommand:Boolean) : void { this.activate = false; } public function get targetingController() : TargetingController { return this.targetController; } } } import alternativa.physics.Body; import alternativa.physics.collision.IRayCollisionPredicate; import flash.utils.Dictionary; class MultybodyCollisionPredicate implements IRayCollisionPredicate { public var bodies:Dictionary; function MultybodyCollisionPredicate() { this.bodies = new Dictionary(); super(); } public function considerBody(body:Body) : Boolean { return this.bodies[body] == null; } }
package alternativa.tanks.vehicles.tanks { import alternativa.engine3d.core.Camera3D; import alternativa.math.Vector3; import alternativa.physics.Body; import alternativa.physics.BodyState; import alternativa.physics.collision.types.RayIntersection; import flash.display.Graphics; import flash.geom.Vector3D; public class SuspensionRay { private static var _v:Vector3 = new Vector3(); private static var _worldUp:Vector3 = new Vector3(); private static var _groundUp:Vector3; private static var _groundForward:Vector3 = new Vector3(); private static var _groundRight:Vector3 = new Vector3(); private static var _relVel:Vector3 = new Vector3(); public static var _force:Vector3 = new Vector3(); private static var _p:Vector3D = new Vector3D(); public var collisionGroup:int; private var body:Body; public var relPos:Vector3; public var relDir:Vector3; public var worldPos:Vector3; public var worldDir:Vector3; public var globalOrigin:Vector3; private var lastCollided:Boolean = false; private var lastIntersection:RayIntersection; private var prevDisplacement:Number = 0; private var predicate:RayPredicate; public function SuspensionRay(body:Body, relPos:Vector3, relDir:Vector3) { this.relPos = new Vector3(); this.relDir = new Vector3(); this.worldPos = new Vector3(); this.worldDir = new Vector3(); this.globalOrigin = new Vector3(); this.lastIntersection = new RayIntersection(); super(); this.body = body; this.relPos.vCopy(relPos); this.relDir.vCopy(relDir); this.predicate = new RayPredicate(body); } public function setRelPos(value:Vector3) : void { this.relPos.vCopy(value); } public function setRelPosXYZ(x:Number, y:Number, z:Number) : void { this.relPos.x = x; this.relPos.y = y; this.relPos.z = z; } public function calculateIntersection(maxLength:Number) : Boolean { this.body.baseMatrix.transformVector(this.relDir,this.worldDir); this.body.baseMatrix.transformVector(this.relPos,this.worldPos); var p:Vector3 = this.body.state.pos; this.worldPos.x += p.x; this.worldPos.y += p.y; this.worldPos.z += p.z; if(this.lastCollided) { this.prevDisplacement = maxLength - this.lastIntersection.t; } return this.lastCollided = this.body.world.collisionDetector.intersectRay(this.worldPos,this.worldDir,this.collisionGroup,maxLength,this.predicate,this.lastIntersection); } public function addForce(dt:Number, throttle:Number, maxSpeed:Number, slipTerm:int, springCoeff:Number, data:SuspensionData, fwdBrake:Boolean) : void { var len:Number = NaN; var state:BodyState = null; var relSpeed:Number = NaN; var bState:BodyState = null; len = NaN; state = null; relSpeed = NaN; bState = null; var slipSpeed:Number = NaN; var sideFriction:Number = NaN; var frictionForce:Number = NaN; var fwdFriction:Number = NaN; if(!this.lastCollided) { return; } _groundUp = this.lastIntersection.normal; _v.x = this.body.baseMatrix.b; _v.y = this.body.baseMatrix.f; _v.z = this.body.baseMatrix.j; _groundRight.x = _v.y * _groundUp.z - _v.z * _groundUp.y; _groundRight.y = _v.z * _groundUp.x - _v.x * _groundUp.z; _groundRight.z = _v.x * _groundUp.y - _v.y * _groundUp.x; len = _groundRight.x * _groundRight.x + _groundRight.y * _groundRight.y + _groundRight.z * _groundRight.z; if(len == 0) { _groundRight.x = 1; } else { len = Math.sqrt(len); _groundRight.x /= len; _groundRight.y /= len; _groundRight.z /= len; } _groundForward.x = _groundUp.y * _groundRight.z - _groundUp.z * _groundRight.y; _groundForward.y = _groundUp.z * _groundRight.x - _groundUp.x * _groundRight.z; _groundForward.z = _groundUp.x * _groundRight.y - _groundUp.y * _groundRight.x; state = this.body.state; _v.x = this.lastIntersection.pos.x - state.pos.x; _v.y = this.lastIntersection.pos.y - state.pos.y; _v.z = this.lastIntersection.pos.z - state.pos.z; var rot:Vector3 = state.rotation; _relVel.x = rot.y * _v.z - rot.z * _v.y + state.velocity.x; _relVel.y = rot.z * _v.x - rot.x * _v.z + state.velocity.y; _relVel.z = rot.x * _v.y - rot.y * _v.x + state.velocity.z; if(this.lastIntersection.primitive.body != null) { bState = this.lastIntersection.primitive.body.state; _v.x = this.lastIntersection.pos.x - bState.pos.x; _v.y = this.lastIntersection.pos.y - bState.pos.y; _v.z = this.lastIntersection.pos.z - bState.pos.z; rot = bState.rotation; _relVel.x -= rot.y * _v.z - rot.z * _v.y + bState.velocity.x; _relVel.y -= rot.z * _v.x - rot.x * _v.z + bState.velocity.y; _relVel.z -= rot.x * _v.y - rot.y * _v.x + bState.velocity.z; } relSpeed = Math.sqrt(_relVel.x * _relVel.x + _relVel.y * _relVel.y + _relVel.z * _relVel.z); var fwdSpeed:Number = _relVel.x * _groundForward.x + _relVel.y * _groundForward.y + _relVel.z * _groundForward.z; if(throttle > 0 && fwdSpeed < maxSpeed || throttle < 0 && -fwdSpeed < maxSpeed) { _v.x = this.worldPos.x + data.forceOffset * this.worldDir.x; _v.y = this.worldPos.y + data.forceOffset * this.worldDir.y; _v.z = this.worldPos.z + data.forceOffset * this.worldDir.z; _force.x = throttle * _groundForward.x; _force.y = throttle * _groundForward.y; _force.z = throttle * _groundForward.z; this.body.addWorldForce(_v,_force); } _worldUp.x = this.body.baseMatrix.c; _worldUp.y = this.body.baseMatrix.g; _worldUp.z = this.body.baseMatrix.k; var t:Number = this.lastIntersection.t; var currDisplacement:Number = data.rayLength - t; var springForce:Number = springCoeff * currDisplacement * (_worldUp.x * this.lastIntersection.normal.x + _worldUp.y * this.lastIntersection.normal.y + _worldUp.z * this.lastIntersection.normal.z); var upSpeed:Number = (currDisplacement - this.prevDisplacement) / dt; springForce += upSpeed * data.dampingCoeff; if(springForce < 0) { springForce = 0; } _force.x = -springForce * this.worldDir.x; _force.y = -springForce * this.worldDir.y; _force.z = -springForce * this.worldDir.z; if(relSpeed > 0.001) { slipSpeed = _relVel.vDot(_groundRight); sideFriction = slipTerm == 0 || slipSpeed >= 0 && slipTerm > 0 || slipSpeed <= 0 && slipTerm < 0 ? Number(Number(data.staticFriction)) : Number(Number(2 * data.dynamicFriction)); frictionForce = sideFriction * springForce * slipSpeed / relSpeed; if(slipSpeed > -data.smallVel && slipSpeed < data.smallVel) { frictionForce *= slipSpeed / data.smallVel; if(slipSpeed < 0) { frictionForce = -frictionForce; } } _force.x -= frictionForce * _groundRight.x; _force.y -= frictionForce * _groundRight.y; _force.z -= frictionForce * _groundRight.z; if(fwdBrake) { fwdFriction = 0.3 * data.staticFriction; } else if(fwdSpeed * throttle <= 0) { fwdFriction = 0.5 * data.staticFriction; } else { fwdFriction = data.dynamicFriction; } frictionForce = fwdFriction * springForce * fwdSpeed / relSpeed; if(fwdSpeed > -data.smallVel && fwdSpeed < data.smallVel) { frictionForce *= fwdSpeed / data.smallVel; if(fwdSpeed < 0) { frictionForce = -frictionForce; } } _force.x -= frictionForce * _groundForward.x; _force.y -= frictionForce * _groundForward.y; _force.z -= frictionForce * _groundForward.z; } _v.x = this.worldPos.x + data.forceOffset * this.worldDir.x; _v.y = this.worldPos.y + data.forceOffset * this.worldDir.y; _v.z = this.worldPos.z + data.forceOffset * this.worldDir.z; this.body.addWorldForce(_v,_force); } public function debugDraw(g:Graphics, camera:Camera3D, data:SuspensionData) : void { _v.vCopy(this.worldPos).vAddScaled(data.rayLength,this.worldDir); this.drawLine(g,camera,this.worldPos,_v,16776960,4); if(this.lastCollided) { this.drawLine(g,camera,this.worldPos,this.lastIntersection.pos,16711680,4); _v.vCopy(this.lastIntersection.pos).vAddScaled(data.rayLength,this.lastIntersection.normal); this.drawLine(g,camera,this.lastIntersection.pos,_v,65535,1); } } public function getGlobalOrigin() : Vector3 { return this.worldPos; } private function drawLine(g:Graphics, camera:Camera3D, wBegin:Vector3, wEnd:Vector3, color:int, thickness:int = 0, alpha:Number = 1) : void { } } } import alternativa.physics.Body; import alternativa.physics.collision.IRayCollisionPredicate; class RayPredicate implements IRayCollisionPredicate { private var body:Body; function RayPredicate(body:Body) { super(); this.body = body; } public function considerBody(body:Body) : Boolean { return this.body != body; } }
package _codec.platform.client.core.general.socialnetwork.models.socialnetworkparameters { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import platform.client.core.general.socialnetwork.models.socialnetworkparameters.SocialNetworkParametersCC; public class VectorCodecSocialNetworkParametersCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecSocialNetworkParametersCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(SocialNetworkParametersCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<SocialNetworkParametersCC> = new Vector.<SocialNetworkParametersCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = SocialNetworkParametersCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:SocialNetworkParametersCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<SocialNetworkParametersCC> = Vector.<SocialNetworkParametersCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.models.battlefield.effects.levelup.rangs { import mx.core.BitmapAsset; [ExcludeClass] public class BigRangIcon_rang_22 extends BitmapAsset { public function BigRangIcon_rang_22() { super(); } } }
package projects.tanks.clients.tankslauncershared.dishonestprogressbar { import flash.display.BitmapData; import projects.tanks.clients.tankslauncershared.service.Locale; public class LoadingLabel { private static const loadingLabelRuClass:Class = LoadingLabel_loadingLabelRuClass; private static const loadingLabelEnClass:Class = LoadingLabel_loadingLabelEnClass; private static const loadingLabelDeClass:Class = LoadingLabel_loadingLabelDeClass; private static const loadingLabelCnClass:Class = LoadingLabel_loadingLabelCnClass; private static const loadingLabelBrClass:Class = LoadingLabel_loadingLabelBrClass; private static const loadingLabelPlClass:Class = LoadingLabel_loadingLabelPlClass; private static const loadingLabelEsClass:Class = LoadingLabel_loadingLabelEsClass; public function LoadingLabel() { super(); } public static function getLocalizedBitmapData(param1:String) : BitmapData { switch(param1) { case Locale.RU: return new loadingLabelRuClass().bitmapData; case Locale.DE: return new loadingLabelDeClass().bitmapData; case Locale.CN: return new loadingLabelCnClass().bitmapData; case Locale.PT_BR: return new loadingLabelBrClass().bitmapData; case Locale.PL: return new loadingLabelPlClass().bitmapData; case Locale.ES: return new loadingLabelEsClass().bitmapData; default: return new loadingLabelEnClass().bitmapData; } } } }
package projects.tanks.client.clans.clan.permissions { public class ClanPermissionsCC { private var _actions:Vector.<ClanAction>; public function ClanPermissionsCC(param1:Vector.<ClanAction> = null) { super(); this._actions = param1; } public function get actions() : Vector.<ClanAction> { return this._actions; } public function set actions(param1:Vector.<ClanAction>) : void { this._actions = param1; } public function toString() : String { var local1:String = "ClanPermissionsCC ["; local1 += "actions = " + this.actions + " "; return local1 + "]"; } } }
package alternativa.tanks.gui.chat { import projects.tanks.client.chat.models.chat.chat.ChatAddressMode; public class ChatAddressModeUtil { public static const PUBLIC_ADDRESS_MARKER:String = "; "; public static const PRIVATE_ADDRESS_MARKER:String = ": "; public function ChatAddressModeUtil() { super(); } public static function getAddressMarker(param1:ChatAddressMode) : String { switch(param1) { case ChatAddressMode.PUBLIC_ADDRESSED: return PUBLIC_ADDRESS_MARKER; case ChatAddressMode.PRIVATE: return PRIVATE_ADDRESS_MARKER; default: return ""; } } public static function parseAddressMode(param1:String) : ChatAddressMode { switch(param1) { case PUBLIC_ADDRESS_MARKER: return ChatAddressMode.PUBLIC_ADDRESSED; case PRIVATE_ADDRESS_MARKER: return ChatAddressMode.PRIVATE; default: return ChatAddressMode.PUBLIC_TO_ALL; } } public static function isPersonal(param1:ChatAddressMode) : Boolean { return param1 != ChatAddressMode.PUBLIC_TO_ALL; } } }
package alternativa.tanks.model.item.item { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.resource.types.ImageResource; import platform.client.fp10.core.type.IGameObject; public class IItemAdapt implements IItem { private var object:IGameObject; private var impl:IItem; public function IItemAdapt(param1:IGameObject, param2:IItem) { super(); this.object = param1; this.impl = param2; } public function getPosition() : int { var result:int = 0; try { Model.object = this.object; result = int(this.impl.getPosition()); } finally { Model.popObject(); } return result; } public function getPreviewResource() : ImageResource { var result:ImageResource = null; try { Model.object = this.object; result = this.impl.getPreviewResource(); } finally { Model.popObject(); } return result; } public function getMaxRank() : int { var result:int = 0; try { Model.object = this.object; result = int(this.impl.getMaxRank()); } finally { Model.popObject(); } return result; } public function getMinRank() : int { var result:int = 0; try { Model.object = this.object; result = int(this.impl.getMinRank()); } finally { Model.popObject(); } return result; } } }
package controls.cellrenderer { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/controls.cellrenderer.CellUnavailable_normalRight.png")] public class CellUnavailable_normalRight extends BitmapAsset { public function CellUnavailable_normalRight() { super(); } } }
package alternativa.tanks.model.bonus.showing.info { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.resource.types.LocalizedImageResource; import platform.client.fp10.core.type.IGameObject; public class BonusInfoAdapt implements BonusInfo { private var object:IGameObject; private var impl:BonusInfo; public function BonusInfoAdapt(param1:IGameObject, param2:BonusInfo) { super(); this.object = param1; this.impl = param2; } public function getTopText() : String { var result:String = null; try { Model.object = this.object; result = this.impl.getTopText(); } finally { Model.popObject(); } return result; } public function getBottomText() : String { var result:String = null; try { Model.object = this.object; result = this.impl.getBottomText(); } finally { Model.popObject(); } return result; } public function getImage() : LocalizedImageResource { var result:LocalizedImageResource = null; try { Model.object = this.object; result = this.impl.getImage(); } finally { Model.popObject(); } return result; } } }
package alternativa.engine3d.containers { import alternativa.engine3d.alternativa3d; import alternativa.engine3d.core.Camera3D; import alternativa.engine3d.core.Canvas; import alternativa.engine3d.core.Debug; import alternativa.engine3d.core.Face; import alternativa.engine3d.core.Object3D; import alternativa.engine3d.core.Object3DContainer; import alternativa.engine3d.core.RayIntersectionData; import alternativa.engine3d.core.VG; import flash.geom.ColorTransform; import flash.geom.Vector3D; import flash.utils.Dictionary; use namespace alternativa3d; public class LODContainer extends Object3DContainer { public function LODContainer() { super(); } public function getChildDistance(param1:Object3D) : Number { if(param1 == null) { throw new TypeError("Parameter child must be non-null."); } if(param1.alternativa3d::_parent != this) { throw new ArgumentError("The supplied Object3D must be a child of the caller."); } return param1.alternativa3d::distance; } public function setChildDistance(param1:Object3D, param2:Number) : void { if(param1 == null) { throw new TypeError("Parameter child must be non-null."); } if(param1.alternativa3d::_parent != this) { throw new ArgumentError("The supplied Object3D must be a child of the caller."); } param1.alternativa3d::distance = param2; } public function addLOD(param1:Object3D, param2:Number) : Object3D { this.addChild(param1); param1.alternativa3d::distance = param2; return param1; } override public function addChild(param1:Object3D) : Object3D { if(param1 == null) { throw new TypeError("Parameter child must be non-null."); } if(param1 == this) { throw new ArgumentError("An object cannot be added as a child of itself."); } var local2:Object3DContainer = alternativa3d::_parent; while(local2 != null) { if(local2 == param1) { throw new ArgumentError("An object cannot be added as a child to one of it\'s children (or children\'s children, etc.)."); } local2 = local2.alternativa3d::_parent; } if(param1.alternativa3d::_parent != this) { param1.alternativa3d::distance = 0; } if(param1.alternativa3d::_parent != null) { param1.alternativa3d::_parent.removeChild(param1); } alternativa3d::addToList(param1); return param1; } override public function addChildAt(param1:Object3D, param2:int) : Object3D { if(param1 == null) { throw new TypeError("Parameter child must be non-null."); } if(param1 == this) { throw new ArgumentError("An object cannot be added as a child of itself."); } if(param2 < 0) { throw new RangeError("The supplied index is out of bounds."); } var local3:Object3DContainer = alternativa3d::_parent; while(local3 != null) { if(local3 == param1) { throw new ArgumentError("An object cannot be added as a child to one of it\'s children (or children\'s children, etc.)."); } local3 = local3.alternativa3d::_parent; } var local4:Object3D = alternativa3d::childrenList; var local5:int = 0; while(local5 < param2) { if(local4 == null) { throw new RangeError("The supplied index is out of bounds."); } local4 = local4.alternativa3d::next; local5++; } if(param1.alternativa3d::_parent != this) { param1.alternativa3d::distance = 0; } if(param1.alternativa3d::_parent != null) { param1.alternativa3d::_parent.removeChild(param1); } alternativa3d::addToList(param1,local4); return param1; } override public function intersectRay(param1:Vector3D, param2:Vector3D, param3:Dictionary = null, param4:Camera3D = null) : RayIntersectionData { if(param3 != null && Boolean(param3[this])) { return null; } if(!alternativa3d::boundIntersectRay(param1,param2,boundMinX,boundMinY,boundMinZ,boundMaxX,boundMaxY,boundMaxZ)) { return null; } var local5:Object3D = alternativa3d::childrenList; local5.alternativa3d::composeMatrix(); local5.alternativa3d::invertMatrix(); var local6:Vector3D = new Vector3D(); var local7:Vector3D = new Vector3D(); local6.x = local5.alternativa3d::ma * param1.x + local5.alternativa3d::mb * param1.y + local5.alternativa3d::mc * param1.z + local5.alternativa3d::md; local6.y = local5.alternativa3d::me * param1.x + local5.alternativa3d::mf * param1.y + local5.alternativa3d::mg * param1.z + local5.alternativa3d::mh; local6.z = local5.alternativa3d::mi * param1.x + local5.alternativa3d::mj * param1.y + local5.alternativa3d::mk * param1.z + local5.alternativa3d::ml; local7.x = local5.alternativa3d::ma * param2.x + local5.alternativa3d::mb * param2.y + local5.alternativa3d::mc * param2.z; local7.y = local5.alternativa3d::me * param2.x + local5.alternativa3d::mf * param2.y + local5.alternativa3d::mg * param2.z; local7.z = local5.alternativa3d::mi * param2.x + local5.alternativa3d::mj * param2.y + local5.alternativa3d::mk * param2.z; return local5.intersectRay(local6,local7,param3,param4); } override alternativa3d function checkIntersection(param1:Number, param2:Number, param3:Number, param4:Number, param5:Number, param6:Number, param7:Number, param8:Dictionary) : Boolean { var local10:Number = NaN; var local11:Number = NaN; var local12:Number = NaN; var local13:Number = NaN; var local14:Number = NaN; var local15:Number = NaN; var local9:Object3D = alternativa3d::childrenList; if(param8 != null && !param8[local9]) { local9.alternativa3d::composeMatrix(); local9.alternativa3d::invertMatrix(); local10 = local9.alternativa3d::ma * param1 + local9.alternativa3d::mb * param2 + local9.alternativa3d::mc * param3 + local9.alternativa3d::md; local11 = local9.alternativa3d::me * param1 + local9.alternativa3d::mf * param2 + local9.alternativa3d::mg * param3 + local9.alternativa3d::mh; local12 = local9.alternativa3d::mi * param1 + local9.alternativa3d::mj * param2 + local9.alternativa3d::mk * param3 + local9.alternativa3d::ml; local13 = local9.alternativa3d::ma * param4 + local9.alternativa3d::mb * param5 + local9.alternativa3d::mc * param6; local14 = local9.alternativa3d::me * param4 + local9.alternativa3d::mf * param5 + local9.alternativa3d::mg * param6; local15 = local9.alternativa3d::mi * param4 + local9.alternativa3d::mj * param5 + local9.alternativa3d::mk * param6; return Boolean(alternativa3d::boundCheckIntersection(local10,local11,local12,local13,local14,local15,param7,local9.boundMinX,local9.boundMinY,local9.boundMinZ,local9.boundMaxX,local9.boundMaxY,local9.boundMaxZ)) && Boolean(local9.alternativa3d::checkIntersection(local10,local11,local12,local13,local14,local15,param7,param8)); } return false; } override alternativa3d function collectPlanes(param1:Vector3D, param2:Vector3D, param3:Vector3D, param4:Vector3D, param5:Vector3D, param6:Vector.<Face>, param7:Dictionary = null) : void { if(param7 != null && Boolean(param7[this])) { return; } var local8:Vector3D = alternativa3d::calculateSphere(param1,param2,param3,param4,param5); if(!alternativa3d::boundIntersectSphere(local8,boundMinX,boundMinY,boundMinZ,boundMaxX,boundMaxY,boundMaxZ)) { return; } var local9:Object3D = alternativa3d::childrenList; local9.alternativa3d::composeAndAppend(this); local9.alternativa3d::collectPlanes(param1,param2,param3,param4,param5,param6,param7); } override public function clone() : Object3D { var local1:LODContainer = new LODContainer(); local1.clonePropertiesFrom(this); return local1; } override alternativa3d function draw(param1:Camera3D, param2:Canvas) : void { var local4:Canvas = null; var local5:int = 0; var local3:Object3D = this.getLODObject(param1); if(local3 != null && local3.visible) { local3.alternativa3d::composeAndAppend(this); if(local3.alternativa3d::cullingInCamera(param1,alternativa3d::culling) >= 0) { if(param1.debug && (local5 = int(param1.alternativa3d::checkInDebug(this))) > 0) { local4 = param2.alternativa3d::getChildCanvas(true,false); if(Boolean(local5 & Debug.BOUNDS)) { Debug.alternativa3d::drawBounds(param1,local4,this,boundMinX,boundMinY,boundMinZ,boundMaxX,boundMaxY,boundMaxZ); } } local4 = param2.alternativa3d::getChildCanvas(false,true,this,alpha,blendMode,colorTransform,filters); local4.alternativa3d::numDraws = 0; local3.alternativa3d::draw(param1,local4); if(local4.alternativa3d::numDraws > 0) { local4.alternativa3d::remChildren(local4.alternativa3d::numDraws); } else { --param2.alternativa3d::numDraws; } } } } override alternativa3d function getVG(param1:Camera3D) : VG { var local2:VG = null; var local4:ColorTransform = null; var local5:int = 0; var local6:Array = null; var local7:int = 0; var local8:int = 0; var local3:Object3D = this.getLODObject(param1); if(local3 != null && local3.visible) { local3.alternativa3d::composeAndAppend(this); if(local3.alternativa3d::cullingInCamera(param1,alternativa3d::culling) >= 0) { local2 = local3.alternativa3d::getVG(param1); if(alpha != 1) { local2.alternativa3d::alpha *= alpha; } if(blendMode != "normal") { if(local2.alternativa3d::blendMode == "normal") { local2.alternativa3d::blendMode = blendMode; } } if(colorTransform != null) { if(local2.alternativa3d::colorTransform != null) { local4 = new ColorTransform(colorTransform.redMultiplier,colorTransform.greenMultiplier,colorTransform.blueMultiplier,colorTransform.alphaMultiplier,colorTransform.redOffset,colorTransform.greenOffset,colorTransform.blueOffset,colorTransform.alphaOffset); local4.concat(local2.alternativa3d::colorTransform); local2.alternativa3d::colorTransform = local4; } else { local2.alternativa3d::colorTransform = colorTransform; } } if(filters != null) { if(local2.alternativa3d::filters != null) { local6 = new Array(); local7 = 0; local8 = int(local2.alternativa3d::filters.length); local5 = 0; while(local5 < local8) { local6[local7] = local2.alternativa3d::filters[local5]; local7++; local5++; } local8 = int(filters.length); local5 = 0; while(local5 < local8) { local6[local7] = filters[local5]; local7++; local5++; } local2.alternativa3d::filters = local6; } else { local2.alternativa3d::filters = filters; } } } } return local2; } private function getLODObject(param1:Camera3D) : Object3D { var local6:Object3D = null; var local8:Number = NaN; var local2:Number = alternativa3d::md * param1.alternativa3d::viewSizeX / param1.alternativa3d::focalLength; var local3:Number = alternativa3d::mh * param1.alternativa3d::viewSizeY / param1.alternativa3d::focalLength; var local4:Number = Math.sqrt(local2 * local2 + local3 * local3 + alternativa3d::ml * alternativa3d::ml); var local5:Number = 1e+22; var local7:Object3D = alternativa3d::childrenList; while(local7 != null) { local8 = local7.alternativa3d::distance - local4; if(local8 > 0 && local8 < local5) { local5 = local8; local6 = local7; } local7 = local7.alternativa3d::next; } return local6; } } }
package assets.button { import flash.display.BitmapData; [Embed(source="/_assets/assets.button.button_def_UP_RIGHT.png")] public dynamic class button_def_UP_RIGHT extends BitmapData { public function button_def_UP_RIGHT(param1:int = 7, param2:int = 30) { super(param1,param2); } } }
package alternativa.tanks.model.item.availabledevices { import alternativa.tanks.gui.device.DevicesLoadedEvent; import alternativa.tanks.service.device.DeviceService; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.garage.models.item.availabledevices.AvailableDevicesModelBase; import projects.tanks.client.garage.models.item.availabledevices.IAvailableDevicesModelBase; [ModelInfo] public class AvailableDevicesModel extends AvailableDevicesModelBase implements IAvailableDevicesModelBase, AvailableDevices { [Inject] public static var deviceService:DeviceService; public function AvailableDevicesModel() { super(); } public function loadDevices() : void { server.loadAvailableDevices(); } public function devicesLoaded(param1:Vector.<IGameObject>, param2:IGameObject) : void { deviceService.setAvailableDevices(object,param1); deviceService.insertDevice(object,param2); deviceService.dispatchEvent(new DevicesLoadedEvent()); } } }
package _codec.projects.tanks.client.battlefield.models.battle.battlefield.fps { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.EnumCodecInfo; import projects.tanks.client.battlefield.models.battle.battlefield.fps.FpsStatisticType; public class VectorCodecFpsStatisticTypeLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecFpsStatisticTypeLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new EnumCodecInfo(FpsStatisticType,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = int(LengthCodecHelper.decodeLength(param1)); var local3:Vector.<FpsStatisticType> = new Vector.<FpsStatisticType>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = FpsStatisticType(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:FpsStatisticType = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<FpsStatisticType> = Vector.<FpsStatisticType>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.model.presents { import alternativa.tanks.service.settings.ISettingsService; import alternativa.tanks.service.settings.SettingEnum; import alternativa.tanks.service.settings.SettingsServiceEvent; import platform.client.fp10.core.model.ObjectLoadListener; import platform.client.fp10.core.model.ObjectUnloadListener; import projects.tanks.client.panel.model.presents.IPresentsSettingsModelBase; import projects.tanks.client.panel.model.presents.PresentsSettingsModelBase; [ModelInfo] public class PresentSettingsModel extends PresentsSettingsModelBase implements IPresentsSettingsModelBase, ObjectLoadListener, ObjectUnloadListener { [Inject] public static var settingsService:ISettingsService; public function PresentSettingsModel() { super(); } public function objectLoaded() : void { settingsService.receivePresents = getInitParam().receivePresentsEnabled; settingsService.addEventListener(SettingsServiceEvent.SETTINGS_CHANGED,getFunctionWrapper(this.settingsChanged)); } public function objectUnloaded() : void { settingsService.removeEventListener(SettingsServiceEvent.SETTINGS_CHANGED,getFunctionWrapper(this.settingsChanged)); } private function settingsChanged(param1:SettingsServiceEvent) : void { if(param1.getSetting() == SettingEnum.RECEIVE_PRESENTS) { server.setReceivePresents(settingsService.receivePresents); } } } }
package _codec.projects.tanks.client.garage.models.item.rarity { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import projects.tanks.client.garage.models.item.rarity.Rarity; public class CodecRarity implements ICodec { public function CodecRarity() { super(); } public function init(param1:IProtocol) : void { } public function decode(param1:ProtocolBuffer) : Object { var local2:Rarity = null; var local3:int = int(param1.reader.readInt()); switch(local3) { case 0: local2 = Rarity.CUSTOMISE; break; case 1: local2 = Rarity.LEGENDARY; break; case 2: local2 = Rarity.EPIC; break; case 3: local2 = Rarity.RARE; break; case 4: local2 = Rarity.CASUAL; } return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:int = int(param2.value); param1.writer.writeInt(local3); } } }
package alternativa.tanks.model.garage.present { import alternativa.types.Long; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class PresentGivenAdapt implements PresentGiven { private var object:IGameObject; private var impl:PresentGiven; public function PresentGivenAdapt(param1:IGameObject, param2:PresentGiven) { super(); this.object = param1; this.impl = param2; } public function removePresent(param1:Long) : void { var present:Long = param1; try { Model.object = this.object; this.impl.removePresent(present); } finally { Model.popObject(); } } } }
package alternativa.tanks.models.weapon.thunder { import alternativa.math.Vector3; import alternativa.physics.Body; [ModelInterface] public interface ThunderCallback { function onShot(param1:int) : void; function onShotStatic(param1:int, param2:Vector3) : void; function onShotTarget(param1:int, param2:Vector3, param3:Body) : void; } }
package alternativa.tanks.models.tank.explosion { import alternativa.console.ConsoleVarFloat; import alternativa.engine3d.objects.Mesh; import alternativa.init.Main; import alternativa.math.Matrix3; import alternativa.math.Vector3; import alternativa.model.IModel; import alternativa.model.IObjectLoadListener; import alternativa.object.ClientObject; import alternativa.physics.collision.types.RayIntersection; import alternativa.service.IModelService; import alternativa.tanks.engine3d.MaterialSequence; import alternativa.tanks.engine3d.MaterialType; import alternativa.tanks.engine3d.TextureAnimation; import alternativa.tanks.models.battlefield.IBattleField; import alternativa.tanks.models.tank.TankData; import alternativa.tanks.services.materialregistry.IMaterialRegistry; import alternativa.tanks.services.objectpool.IObjectPoolService; import alternativa.tanks.sfx.AnimatedPlaneEffectOld; import alternativa.tanks.sfx.AnimatedSpriteEffectNew; import alternativa.tanks.sfx.MovingObject3DPositionProvider; import alternativa.tanks.sfx.StaticObject3DPositionProvider; import alternativa.tanks.utils.GraphicsUtils; import alternativa.tanks.utils.objectpool.ObjectPool; import com.alternativaplatform.projects.tanks.client.models.tank.explosion.ITankExplosionModelBase; import com.alternativaplatform.projects.tanks.client.models.tank.explosion.TankExplosionModelBase; import flash.display.BitmapData; import scpacker.resource.ResourceType; import scpacker.resource.ResourceUtil; public class TankExplosionModel extends TankExplosionModelBase implements ITankExplosionModelBase, IObjectLoadListener, ITankExplosionModel { private const EXPLOSION_SIZE:Number = 800; private const SMOKE_SIZE:Number = 400; private const SHOCKWAVE_SIZE:Number = 1000; private const BASE_DIAGONAL:Number = 600; private const MIN_SMOKE_SPEED:Number = 800; private const SMOKE_SPEED_DELTA:Number = 200; private const SMOKE_ACCELERATION:Number = -2000; private const EXPLOSION_FPS:Number = 25; private const SMOKE_FPS:Number = 15; private var objectPoolService:IObjectPoolService; private var materialRegistry:IMaterialRegistry; private var explosionSize:ConsoleVarFloat; private var smokeSize:ConsoleVarFloat; private var scaleModifier:ConsoleVarFloat; private var shockWaveScaleSpeed:ConsoleVarFloat; private var battlefieldModel:IBattleField; private var rayHit:RayIntersection; private var position:Vector3; private var eulerAngles:Vector3; private var velocity:Vector3; private var matrix:Matrix3; public function TankExplosionModel() { this.objectPoolService = IObjectPoolService(Main.osgi.getService(IObjectPoolService)); this.materialRegistry = IMaterialRegistry(Main.osgi.getService(IMaterialRegistry)); this.explosionSize = new ConsoleVarFloat("tankexpl_size",this.EXPLOSION_SIZE,1,2000); this.smokeSize = new ConsoleVarFloat("tankexpl_smoke_size",this.SMOKE_SIZE,1,2000); this.scaleModifier = new ConsoleVarFloat("tankexpl_scale",1,0,10); this.shockWaveScaleSpeed = new ConsoleVarFloat("tankexpl_scale_speed",1,0,10); this.rayHit = new RayIntersection(); this.position = new Vector3(); this.eulerAngles = new Vector3(); this.velocity = new Vector3(); this.matrix = new Matrix3(); super(); _interfaces.push(IModel,IObjectLoadListener,ITankExplosionModel); } public function initObject(clientObject:ClientObject, explosionTextureId:String, shockWaveTextureId:String, smokeTextureId:String) : void { var modelService:IModelService = null; if(this.battlefieldModel == null) { modelService = IModelService(Main.osgi.getService(IModelService)); this.battlefieldModel = Main.osgi.getService(IBattleField) as IBattleField; } var explosionSequence:MaterialSequence = this.getMaterialSequence(explosionTextureId,this.EXPLOSION_SIZE); var shockWaveSequence:MaterialSequence = this.getMaterialSequence(shockWaveTextureId,this.SHOCKWAVE_SIZE); var smokeSequence:MaterialSequence = this.getMaterialSequence(smokeTextureId,this.SMOKE_SIZE); var explData:TextureAnimation = GraphicsUtils.getTextureAnimation(null,ResourceUtil.getResource(ResourceType.IMAGE,explosionTextureId).bitmapData,200,200); explData.fps = 25; var shockData:TextureAnimation = GraphicsUtils.getTextureAnimation(null,ResourceUtil.getResource(ResourceType.IMAGE,shockWaveTextureId).bitmapData,250,250); shockData.fps = 25; var smokeData:TextureAnimation = GraphicsUtils.getTextureAnimation(null,ResourceUtil.getResource(ResourceType.IMAGE,smokeTextureId).bitmapData,200,200); smokeData.fps = 15; var explosionSFXData:ExplosionData = new ExplosionData(explosionSequence,shockWaveSequence,smokeSequence); explosionSFXData.explosionData = explData; explosionSFXData.shockData = shockData; explosionSFXData.smokeData = smokeData; clientObject.putParams(TankExplosionModel,explosionSFXData); } public function objectLoaded(object:ClientObject) : void { } public function objectUnloaded(object:ClientObject) : void { this.getData(object).release(); } public function createExplosionEffects(clientObject:ClientObject, tankData:TankData) : void { var effectScale:Number = NaN; var explosionData:ExplosionData = null; var objectPool:ObjectPool = null; effectScale = NaN; var size:Number = NaN; var minTime:Number = NaN; var normal:Vector3 = null; var angle:Number = NaN; var axis:Vector3 = null; var animatedPlaneEffect:AnimatedPlaneEffectOld = null; var speed:Number = NaN; var smokeEffect:AnimatedSpriteEffectNew = null; var animationSmoke:TextureAnimation = null; var positionProvider:MovingObject3DPositionProvider = null; var smokeSize:Number = NaN; explosionData = this.getData(clientObject); objectPool = this.objectPoolService.objectPool; var hullMesh:Mesh = tankData.tank.skin.hullMesh; var dx:Number = hullMesh.boundMaxX - hullMesh.boundMinX; var dy:Number = hullMesh.boundMaxY - hullMesh.boundMinY; var dz:Number = hullMesh.boundMaxZ - hullMesh.boundMinZ; var diagonal:Number = Math.sqrt(dx * dx + dy * dy + dz * dz); effectScale = this.scaleModifier.value * diagonal / this.BASE_DIAGONAL; var dir:Vector3 = new Vector3(0,0,-1); this.position.vCopy(tankData.tank.state.pos); if(this.battlefieldModel.getBattlefieldData().collisionDetector.intersectRayWithStatic(this.position,dir,255,500,null,this.rayHit)) { this.rayHit.pos.z += 10; size = this.SHOCKWAVE_SIZE; minTime = 200; if(this.rayHit.t > minTime) { size *= (500 - this.rayHit.t) / (500 - minTime); } normal = this.rayHit.normal; angle = Math.acos(normal.z); axis = new Vector3(-normal.y,normal.x,0); axis.vNormalize(); this.matrix.fromAxisAngle(axis,angle); this.matrix.getEulerAngles(this.eulerAngles); animatedPlaneEffect = AnimatedPlaneEffectOld(objectPool.getObject(AnimatedPlaneEffectOld)); animatedPlaneEffect.init(effectScale * size,this.rayHit.pos,this.eulerAngles,this.EXPLOSION_FPS,explosionData.shockWaveSequence.materials,this.shockWaveScaleSpeed.value); this.battlefieldModel.addGraphicEffect(animatedPlaneEffect); } this.position.z += 50; var explosion:AnimatedSpriteEffectNew = AnimatedSpriteEffectNew(objectPool.getObject(AnimatedSpriteEffectNew)); var animaton:TextureAnimation = explosionData.explosionData; var pos:StaticObject3DPositionProvider = StaticObject3DPositionProvider(objectPool.getObject(StaticObject3DPositionProvider)); pos.init(this.position,200); var explosionSize:Number = this.explosionSize.value * effectScale; var explosionSequence:MaterialSequence = explosionData.explosionSequence; explosionSequence.mipMapResolution = explosionSize / explosionSequence.frameWidth; explosion.init(explosionSize,explosionSize,animaton,Math.random() * 2 * Math.PI,pos); this.battlefieldModel.addGraphicEffect(explosion); for(var i:int = 0; i < 3; i++) { speed = this.MIN_SMOKE_SPEED + Math.random() * this.SMOKE_SPEED_DELTA; this.velocity.x = speed * (1 - 2 * Math.random()); this.velocity.y = speed * (1 - 2 * Math.random()); this.velocity.z = speed * 0.5 * (1 + Math.random()); smokeEffect = AnimatedSpriteEffectNew(objectPool.getObject(AnimatedSpriteEffectNew)); animationSmoke = explosionData.smokeData; positionProvider = MovingObject3DPositionProvider(objectPool.getObject(MovingObject3DPositionProvider)); positionProvider.init(this.position,this.velocity,-2000); smokeSize = this.smokeSize.value * effectScale; smokeEffect.init(smokeSize,smokeSize,animationSmoke,Math.random() * 2 * Math.PI,positionProvider); this.battlefieldModel.addGraphicEffect(smokeEffect); } } private function getData(clientObject:ClientObject) : ExplosionData { return ExplosionData(clientObject.getParams(TankExplosionModel)); } private function getMaterialSequence(textureId:String, size:Number) : MaterialSequence { var texture:BitmapData = ResourceUtil.getResource(ResourceType.IMAGE,textureId).bitmapData; var frameSize:int = texture.height; return this.materialRegistry.materialSequenceRegistry.getSequence(MaterialType.EFFECT,texture,frameSize,size / frameSize); } } } import alternativa.tanks.engine3d.MaterialSequence; import alternativa.tanks.engine3d.TextureAnimation; class ExplosionData { public var explosionSequence:MaterialSequence; public var shockWaveSequence:MaterialSequence; public var smokeSequence:MaterialSequence; public var explosionData:TextureAnimation; public var shockData:TextureAnimation; public var smokeData:TextureAnimation; function ExplosionData(explosionSequence:MaterialSequence, shockWaveSequence:MaterialSequence, smokeSequence:MaterialSequence) { super(); this.explosionSequence = explosionSequence; this.shockWaveSequence = shockWaveSequence; this.smokeSequence = smokeSequence; } public function release() : void { this.explosionSequence.release(); this.shockWaveSequence.release(); this.smokeSequence.release(); } }
package projects.tanks.client.entrance.model.entrance.objectdetach { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; public class EntranceObjectDetachModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:EntranceObjectDetachModelServer; private var client:IEntranceObjectDetachModelBase = IEntranceObjectDetachModelBase(this); private var modelId:Long = Long.getLong(1377053011,190397042); private var _objectDetachId:Long = Long.getLong(5859656,-1143601287); public function EntranceObjectDetachModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new EntranceObjectDetachModelServer(IModel(this)); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { switch(param1) { case this._objectDetachId: this.client.objectDetach(); } } override public function get id() : Long { return this.modelId; } } }
package alternativa.tanks.models.battle.battlefield.keyboard { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.models.battle.battlefield.keyboard.DeviceIcons_doublebarrelIconClass.png")] public class DeviceIcons_doublebarrelIconClass extends BitmapAsset { public function DeviceIcons_doublebarrelIconClass() { super(); } } }
package alternativa.physics { public namespace altphysics = "http://alternativaplatform.com/en/altphysics"; }
package alternativa.engine3d.primitives { import alternativa.engine3d.alternativa3d; import alternativa.engine3d.core.Face; import alternativa.engine3d.core.Object3D; import alternativa.engine3d.core.Vertex; import alternativa.engine3d.core.Wrapper; import alternativa.engine3d.materials.Material; import alternativa.engine3d.objects.Mesh; use namespace alternativa3d; public class Box extends Mesh { public function Box(param1:Number = 100, param2:Number = 100, param3:Number = 100, param4:uint = 1, param5:uint = 1, param6:uint = 1, param7:Boolean = false, param8:Boolean = false, param9:Material = null, param10:Material = null, param11:Material = null, param12:Material = null, param13:Material = null, param14:Material = null) { var local15:int = 0; var local16:int = 0; var local17:int = 0; super(); if(param4 < 1) { throw new ArgumentError(param4 + " width segments not enough."); } if(param5 < 1) { throw new ArgumentError(param5 + " length segments not enough."); } if(param6 < 1) { throw new ArgumentError(param6 + " height segments not enough."); } var local18:int = param4 + 1; var local19:int = param5 + 1; var local20:int = param6 + 1; var local21:Number = param1 * 0.5; var local22:Number = param2 * 0.5; var local23:Number = param3 * 0.5; var local24:Number = 1 / param4; var local25:Number = 1 / param5; var local26:Number = 1 / param6; var local27:Number = param1 / param4; var local28:Number = param2 / param5; var local29:Number = param3 / param6; var local30:Vector.<Vertex> = new Vector.<Vertex>(); var local31:int = 0; local15 = 0; while(local15 < local18) { local16 = 0; while(local16 < local19) { var local33:* = local31++; local30[local33] = this.createVertex(local15 * local27 - local21,local16 * local28 - local22,-local23,(param4 - local15) * local24,(param5 - local16) * local25); local16++; } local15++; } local15 = 0; while(local15 < local18) { local16 = 0; while(local16 < local19) { if(local15 < param4 && local16 < param5) { this.createFace(local30[(local15 + 1) * local19 + local16 + 1],local30[(local15 + 1) * local19 + local16],local30[local15 * local19 + local16],local30[local15 * local19 + local16 + 1],0,0,-1,local23,param7,param8,param13); } local16++; } local15++; } var local32:uint = uint(local18 * local19); local15 = 0; while(local15 < local18) { local16 = 0; while(local16 < local19) { local33 = local31++; local30[local33] = this.createVertex(local15 * local27 - local21,local16 * local28 - local22,local23,local15 * local24,(param5 - local16) * local25); local16++; } local15++; } local15 = 0; while(local15 < local18) { local16 = 0; while(local16 < local19) { if(local15 < param4 && local16 < param5) { this.createFace(local30[local32 + local15 * local19 + local16],local30[local32 + (local15 + 1) * local19 + local16],local30[local32 + (local15 + 1) * local19 + local16 + 1],local30[local32 + local15 * local19 + local16 + 1],0,0,1,local23,param7,param8,param14); } local16++; } local15++; } local32 += local18 * local19; local15 = 0; while(local15 < local18) { local17 = 0; while(local17 < local20) { local33 = local31++; local30[local33] = this.createVertex(local15 * local27 - local21,-local22,local17 * local29 - local23,local15 * local24,(param6 - local17) * local26); local17++; } local15++; } local15 = 0; while(local15 < local18) { local17 = 0; while(local17 < local20) { if(local15 < param4 && local17 < param6) { this.createFace(local30[local32 + local15 * local20 + local17],local30[local32 + (local15 + 1) * local20 + local17],local30[local32 + (local15 + 1) * local20 + local17 + 1],local30[local32 + local15 * local20 + local17 + 1],0,-1,0,local22,param7,param8,param11); } local17++; } local15++; } local32 += local18 * local20; local15 = 0; while(local15 < local18) { local17 = 0; while(local17 < local20) { local33 = local31++; local30[local33] = this.createVertex(local15 * local27 - local21,local22,local17 * local29 - local23,(param4 - local15) * local24,(param6 - local17) * local26); local17++; } local15++; } local15 = 0; while(local15 < local18) { local17 = 0; while(local17 < local20) { if(local15 < param4 && local17 < param6) { this.createFace(local30[local32 + local15 * local20 + local17],local30[local32 + local15 * local20 + local17 + 1],local30[local32 + (local15 + 1) * local20 + local17 + 1],local30[local32 + (local15 + 1) * local20 + local17],0,1,0,local22,param7,param8,param12); } local17++; } local15++; } local32 += local18 * local20; local16 = 0; while(local16 < local19) { local17 = 0; while(local17 < local20) { local33 = local31++; local30[local33] = this.createVertex(-local21,local16 * local28 - local22,local17 * local29 - local23,(param5 - local16) * local25,(param6 - local17) * local26); local17++; } local16++; } local16 = 0; while(local16 < local19) { local17 = 0; while(local17 < local20) { if(local16 < param5 && local17 < param6) { this.createFace(local30[local32 + local16 * local20 + local17],local30[local32 + local16 * local20 + local17 + 1],local30[local32 + (local16 + 1) * local20 + local17 + 1],local30[local32 + (local16 + 1) * local20 + local17],-1,0,0,local21,param7,param8,param9); } local17++; } local16++; } local32 += local19 * local20; local16 = 0; while(local16 < local19) { local17 = 0; while(local17 < local20) { local33 = local31++; local30[local33] = this.createVertex(local21,local16 * local28 - local22,local17 * local29 - local23,local16 * local25,(param6 - local17) * local26); local17++; } local16++; } local16 = 0; while(local16 < local19) { local17 = 0; while(local17 < local20) { if(local16 < param5 && local17 < param6) { this.createFace(local30[local32 + local16 * local20 + local17],local30[local32 + (local16 + 1) * local20 + local17],local30[local32 + (local16 + 1) * local20 + local17 + 1],local30[local32 + local16 * local20 + local17 + 1],1,0,0,local21,param7,param8,param10); } local17++; } local16++; } boundMinX = -local21; boundMinY = -local22; boundMinZ = -local23; boundMaxX = local21; boundMaxY = local22; boundMaxZ = local23; } private function createVertex(param1:Number, param2:Number, param3:Number, param4:Number, param5:Number) : Vertex { var local6:Vertex = new Vertex(); local6.x = param1; local6.y = param2; local6.z = param3; local6.u = param4; local6.v = param5; local6.alternativa3d::next = alternativa3d::vertexList; alternativa3d::vertexList = local6; return local6; } private function createFace(param1:Vertex, param2:Vertex, param3:Vertex, param4:Vertex, param5:Number, param6:Number, param7:Number, param8:Number, param9:Boolean, param10:Boolean, param11:Material) : void { var local12:Vertex = null; var local13:Face = null; if(param9) { param5 = -param5; param6 = -param6; param7 = -param7; param8 = -param8; local12 = param1; param1 = param4; param4 = local12; local12 = param2; param2 = param3; param3 = local12; } if(param10) { local13 = new Face(); local13.material = param11; local13.alternativa3d::wrapper = new Wrapper(); local13.alternativa3d::wrapper.alternativa3d::vertex = param1; local13.alternativa3d::wrapper.alternativa3d::next = new Wrapper(); local13.alternativa3d::wrapper.alternativa3d::next.alternativa3d::vertex = param2; local13.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next = new Wrapper(); local13.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::vertex = param3; local13.alternativa3d::normalX = param5; local13.alternativa3d::normalY = param6; local13.alternativa3d::normalZ = param7; local13.alternativa3d::offset = param8; local13.alternativa3d::next = alternativa3d::faceList; alternativa3d::faceList = local13; local13 = new Face(); local13.material = param11; local13.alternativa3d::wrapper = new Wrapper(); local13.alternativa3d::wrapper.alternativa3d::vertex = param1; local13.alternativa3d::wrapper.alternativa3d::next = new Wrapper(); local13.alternativa3d::wrapper.alternativa3d::next.alternativa3d::vertex = param3; local13.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next = new Wrapper(); local13.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::vertex = param4; local13.alternativa3d::normalX = param5; local13.alternativa3d::normalY = param6; local13.alternativa3d::normalZ = param7; local13.alternativa3d::offset = param8; local13.alternativa3d::next = alternativa3d::faceList; alternativa3d::faceList = local13; } else { local13 = new Face(); local13.material = param11; local13.alternativa3d::wrapper = new Wrapper(); local13.alternativa3d::wrapper.alternativa3d::vertex = param1; local13.alternativa3d::wrapper.alternativa3d::next = new Wrapper(); local13.alternativa3d::wrapper.alternativa3d::next.alternativa3d::vertex = param2; local13.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next = new Wrapper(); local13.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::vertex = param3; local13.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::next = new Wrapper(); local13.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::next.alternativa3d::vertex = param4; local13.alternativa3d::normalX = param5; local13.alternativa3d::normalY = param6; local13.alternativa3d::normalZ = param7; local13.alternativa3d::offset = param8; local13.alternativa3d::next = alternativa3d::faceList; alternativa3d::faceList = local13; } } override public function clone() : Object3D { var local1:Box = new Box(); local1.clonePropertiesFrom(this); return local1; } } }
package projects.tanks.client.battlefield.models.battle.gui.inventory { public class InventoryCC { private var _ultimateEnabled:Boolean; public function InventoryCC(param1:Boolean = false) { super(); this._ultimateEnabled = param1; } public function get ultimateEnabled() : Boolean { return this._ultimateEnabled; } public function set ultimateEnabled(param1:Boolean) : void { this._ultimateEnabled = param1; } public function toString() : String { var local1:String = "InventoryCC ["; local1 += "ultimateEnabled = " + this.ultimateEnabled + " "; return local1 + "]"; } } }
package scpacker.test.spectator { import alternativa.console.ConsoleVarFloat; import alternativa.init.Main; import alternativa.math.Vector3; import alternativa.tanks.camera.CameraControllerBase; import alternativa.tanks.camera.GameCamera; import alternativa.tanks.camera.ICameraController; import flash.display.Stage; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.ui.Keyboard; public class SpectatorCameraController extends CameraControllerBase implements ICameraController { public static var display:Stage; private static const conSmooth:ConsoleVarFloat = new ConsoleVarFloat("cam_smooth",0.1,0.001,1); private static const conMousePitchSensitivity:ConsoleVarFloat = new ConsoleVarFloat("m_pitch",-0.006,-100,100); private static const conMouseYawSensitivity:ConsoleVarFloat = new ConsoleVarFloat("m_yaw",-0.006,-100,100); private static const conSpeed:ConsoleVarFloat = new ConsoleVarFloat("cam_spd",1300,0,10000); private static const conAcceleration:ConsoleVarFloat = new ConsoleVarFloat("cam_acc",4,0,1000000); private static const conYawSpeed:ConsoleVarFloat = new ConsoleVarFloat("yaw_speed",1,-10,10); private static const conPitchSpeed:ConsoleVarFloat = new ConsoleVarFloat("pitch_speed",1,-10,10); private var mouseDown:Boolean; private var mouseDownX:Number; private var mouseDownY:Number; private var startCameraRotationX:Number; private var startCameraRotationZ:Number; private var position:Vector3; private var rotation:Vector3; private var rotationDelta:Vector3; private var moveMethods:MovementMethods; private var keyboardHandlers:Vector.<KeyboardHandler>; private var userInput:UserInput; public var playerCamera:PlayerCamera; private var addedEvents:Boolean = false; public function SpectatorCameraController(camera:GameCamera) { super(camera); display = Main.stage; this.position = new Vector3(); this.rotation = new Vector3(); this.rotationDelta = new Vector3(); this.userInput = new UserInputImpl(); this.playerCamera = new PlayerCamera(this); this.keyboardHandlers = Vector.<KeyboardHandler>([new BookmarksHandler(this),this.userInput,this.playerCamera,new SpectatorBonusRegionController()]); this.setPositionFromCamera(); this.moveMethods = new MovementMethods(Vector.<MovementMethod>([new FlightMovement(conSpeed,conAcceleration),new WalkMovement(conSpeed,conAcceleration)])); } private static function calculateAngleDelta(param1:Number, param2:Number) : Number { var _loc3_:Number = (param2 - param1) % (2 * Math.PI); if(_loc3_ > Math.PI) { return _loc3_ - 2 * Math.PI; } if(_loc3_ < -Math.PI) { return 2 * Math.PI + _loc3_; } return _loc3_; } public function setCameraState(param1:Vector3, param2:Vector3) : void { var _loc3_:GameCamera = null; _loc3_ = null; this.playerCamera.unfocus(); this.position.copyFrom(param1); this.rotation.copyFrom(param2); _loc3_ = getCamera(); this.rotationDelta.x = calculateAngleDelta(_loc3_.rotationX,param2.x); this.rotationDelta.y = calculateAngleDelta(_loc3_.rotationY,param2.y); this.rotationDelta.z = calculateAngleDelta(_loc3_.rotationZ,param2.z); } public function update(param1:int, param2:int) : void { if(getCamera() != null) { this.calculatePosition(param2); this.calculateRotation(param2 / 1000); this.applyTransformation(); } } private function calculatePosition(param1:int) : void { var _loc2_:Vector3 = null; _loc2_ = this.moveMethods.getMethod().getDisplacement(this.userInput,getCamera(),param1 / 1000); this.position.x += _loc2_.x; this.position.y += _loc2_.y; this.position.z += _loc2_.z; } private function calculateRotation(param1:Number) : void { var _loc2_:GameCamera = null; _loc2_ = getCamera(); if(this.mouseDown) { this.rotation.x = this.startCameraRotationX + (display.mouseY - this.mouseDownY) * conMousePitchSensitivity.value; this.rotationDelta.x = this.rotation.x - _loc2_.rotationX; this.rotation.z = this.startCameraRotationZ + (display.mouseX - this.mouseDownX) * conMouseYawSensitivity.value; this.rotationDelta.z = this.rotation.z - _loc2_.rotationZ; } else if(this.userInput.isRotating()) { this.rotation.x += this.userInput.getPitchDirection() * conPitchSpeed.value * param1; this.rotationDelta.x = this.rotation.x - _loc2_.rotationX; this.rotationDelta.z += this.userInput.getYawDirection() * conYawSpeed.value * param1; } } private function applyTransformation() : void { this.applyDisplacement(); this.applyRotation(); } private function applyDisplacement() : void { var _loc1_:GameCamera = getCamera(); _loc1_.x += (this.position.x - _loc1_.x) * conSmooth.value; _loc1_.y += (this.position.y - _loc1_.y) * conSmooth.value; _loc1_.z += (this.position.z - _loc1_.z) * conSmooth.value; } private function applyRotation() : void { var _loc1_:GameCamera = null; _loc1_ = getCamera(); var _loc2_:Number = this.rotationDelta.x * conSmooth.value; _loc1_.rotationX += _loc2_; this.rotationDelta.x -= _loc2_; var _loc3_:Number = this.rotationDelta.y * conSmooth.value; _loc1_.rotationY += _loc3_; this.rotationDelta.y -= _loc3_; var _loc4_:Number = this.rotationDelta.z * conSmooth.value; _loc1_.rotationZ += _loc4_; this.rotationDelta.z -= _loc4_; } public function activate() : void { this.rotationDelta.reset(); this.activateInput(); } public function setPositionFromCamera() : void { var _loc1_:GameCamera = null; _loc1_ = getCamera(); this.position.x = _loc1_.x; this.position.y = _loc1_.y; this.position.z = _loc1_.z; this.rotation.x = _loc1_.rotationX; this.rotation.y = _loc1_.rotationY; this.rotation.z = _loc1_.rotationZ; } public function deactivate() : void { this.userInput.reset(); this.rotationDelta.reset(); this.deactivateInput(); } private function onMouseDown(param1:MouseEvent) : void { this.mouseDown = true; this.mouseDownX = param1.stageX; this.mouseDownY = param1.stageY; var _loc2_:GameCamera = getCamera(); this.startCameraRotationX = _loc2_.rotationX; this.startCameraRotationZ = _loc2_.rotationZ; display.addEventListener(MouseEvent.MOUSE_UP,this.onMouseUp); } private function onKeyUp(param1:KeyboardEvent) : void { var _loc2_:KeyboardHandler = null; for each(_loc2_ in this.keyboardHandlers) { _loc2_.handleKeyUp(param1); } } private function onKeyDown(param1:KeyboardEvent) : void { var _loc2_:KeyboardHandler = null; if(param1.keyCode == Keyboard.SPACE) { this.moveMethods.selectNextMethod(); } if(param1.keyCode == Keyboard.H) { Main.contentUILayer.visible = !Main.contentUILayer.visible; } for each(_loc2_ in this.keyboardHandlers) { _loc2_.handleKeyDown(param1); } } private function releaseMouse() : void { if(this.mouseDown) { display.removeEventListener(MouseEvent.MOUSE_UP,this.onMouseUp); this.mouseDown = false; } } private function onMouseUp(param1:MouseEvent) : void { this.releaseMouse(); } [Obfuscation(rename="false")] public function close() : void { this.playerCamera.close(); } public function deactivateInput() : void { var k:KeyboardHandler = null; var _loc1_:Stage = null; this.releaseMouse(); if(this.addedEvents) { _loc1_ = display; _loc1_.removeEventListener(MouseEvent.MOUSE_DOWN,this.onMouseDown); _loc1_.removeEventListener(KeyboardEvent.KEY_DOWN,this.onKeyDown); _loc1_.removeEventListener(KeyboardEvent.KEY_UP,this.onKeyUp); for each(k in this.keyboardHandlers) { k = null; } this.keyboardHandlers = null; this.addedEvents = false; } } public function activateInput() : void { var _loc1_:Stage = null; if(!this.addedEvents) { _loc1_ = display; _loc1_.addEventListener(MouseEvent.MOUSE_DOWN,this.onMouseDown); _loc1_.addEventListener(KeyboardEvent.KEY_DOWN,this.onKeyDown); _loc1_.addEventListener(KeyboardEvent.KEY_UP,this.onKeyUp); this.addedEvents = true; } } } }
package projects.tanks.client.battlefield.models.battle.battlefield.facilities.facillity { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.registry.ModelRegistry; public class FacilitySphericalZoneModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:FacilitySphericalZoneModelServer; private var client:IFacilitySphericalZoneModelBase = IFacilitySphericalZoneModelBase(this); private var modelId:Long = Long.getLong(573858908,22312341); public function FacilitySphericalZoneModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new FacilitySphericalZoneModelServer(IModel(this)); var local1:ModelRegistry = ModelRegistry(OSGi.getInstance().getService(ModelRegistry)); local1.registerModelConstructorCodec(this.modelId,this._protocol.getCodec(new TypeCodecInfo(FacilitySphericalZoneCC,false))); } protected function getInitParam() : FacilitySphericalZoneCC { return FacilitySphericalZoneCC(initParams[Model.object]); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { var local3:* = param1; switch(false ? 0 : 0) { } } override public function get id() : Long { return this.modelId; } } }
package controls.scroller.blue { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/controls.scroller.blue.ScrollSkinBlue_trackTop.png")] public class ScrollSkinBlue_trackTop extends BitmapAsset { public function ScrollSkinBlue_trackTop() { super(); } } }
package assets.window.bitmaps { import flash.display.BitmapData; [Embed(source="/_assets/assets.window.bitmaps.WindowRight.png")] public class WindowRight extends BitmapData { public function WindowRight(param1:int, param2:int, param3:Boolean = true, param4:uint = 0) { super(param1,param2,param3,param4); } } }
package _codec.projects.tanks.client.battleservice { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.battleservice.Range; public class CodecRange implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_max:ICodec; private var codec_min:ICodec; public function CodecRange() { super(); } public function init(param1:IProtocol) : void { this.codec_max = param1.getCodec(new TypeCodecInfo(int,false)); this.codec_min = param1.getCodec(new TypeCodecInfo(int,false)); } public function decode(param1:ProtocolBuffer) : Object { var local2:Range = new Range(); local2.max = this.codec_max.decode(param1) as int; local2.min = this.codec_min.decode(param1) as int; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Range = Range(param2); this.codec_max.encode(param1,local3.max); this.codec_min.encode(param1,local3.min); } } }
package alternativa.tanks.controller.events { import flash.events.Event; public class ChooseInitialStateEvent extends Event { public static const CHOOSE_INITIAL_STATE:String = "CHOOSE_INITIAL_STATE"; public function ChooseInitialStateEvent() { super(CHOOSE_INITIAL_STATE); } } }
package alternativa.tanks.view.mainview { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.view.mainview.BattleTypesPanel_dmBtnClass.png")] public class BattleTypesPanel_dmBtnClass extends BitmapAsset { public function BattleTypesPanel_dmBtnClass() { super(); } } }
package projects.tanks.client.panel.model.shop.coinpackage { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.registry.ModelRegistry; public class CoinPackageModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:CoinPackageModelServer; private var client:ICoinPackageModelBase = ICoinPackageModelBase(this); private var modelId:Long = Long.getLong(713651658,-469479644); public function CoinPackageModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new CoinPackageModelServer(IModel(this)); var local1:ModelRegistry = ModelRegistry(OSGi.getInstance().getService(ModelRegistry)); local1.registerModelConstructorCodec(this.modelId,this._protocol.getCodec(new TypeCodecInfo(CoinPackageCC,false))); } protected function getInitParam() : CoinPackageCC { return CoinPackageCC(initParams[Model.object]); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { var local3:* = param1; switch(false ? 0 : 0) { } } override public function get id() : Long { return this.modelId; } } }
package scpacker.gui { import mx.core.BitmapAsset; [ExcludeClass] public class GTanksI_coldload11 extends BitmapAsset { public function GTanksI_coldload11() { super(); } } }
package alternativa.tanks.model.quest.common.gui.window.buttons { import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.service.money.IMoneyListener; import alternativa.tanks.service.money.IMoneyService; import assets.Diamond; import controls.Money; import controls.base.ThreeLineBigButton; import controls.labels.MouseDisabledLabel; import flash.display.Sprite; import projects.tanks.clients.fp10.libraries.TanksLocale; public class DailyQuestChangeButton extends ThreeLineBigButton implements IMoneyListener { [Inject] public static var localeService:ILocaleService; [Inject] public static var moneyService:IMoneyService; private static const NOT_ENOUGH_CRYSTALS_TEXT_COLOR:int = 16731648; private static const ENOUGH_CRYSTALS_TEXT_COLOR:int = 16777215; private var priceLabel:MouseDisabledLabel; private var crystals:int; public function DailyQuestChangeButton() { super(); this.priceLabel = new MouseDisabledLabel(); this.priceLabel.size = 11; super.setText(localeService.getText(TanksLocale.TEXT_DAILY_QUEST_CHANGE)); moneyService.addListener(this); } public function showButtonWithCrystals(param1:int) : void { this.crystals = param1; var local2:Diamond = new Diamond(); local2.y = 3; var local3:Sprite = new Sprite(); local3.addChild(this.priceLabel); local3.addChild(local2); addChild(local3); this.priceLabel.text = Money.numToString(param1,false); this.priceLabel.x = int(_width / 2 - (this.priceLabel.width + local2.width) / 2); local2.x = this.priceLabel.x + this.priceLabel.textWidth + 7; this.updatePriceLabelColor(); super.showInTwoRows(captionLabel,local3); } public function showButtonWithoutCrystals() : void { super.showInOneRow(captionLabel); } public function crystalsChanged(param1:int) : void { this.updatePriceLabelColor(); } private function updatePriceLabelColor() : void { this.priceLabel.textColor = moneyService.crystal < this.crystals ? uint(NOT_ENOUGH_CRYSTALS_TEXT_COLOR) : uint(ENOUGH_CRYSTALS_TEXT_COLOR); } public function removeListeners() : void { moneyService.removeListener(this); } } }
package _codec.projects.tanks.client.commons.models.coloring { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import platform.client.fp10.core.resource.types.MultiframeTextureResource; import platform.client.fp10.core.resource.types.TextureResource; import projects.tanks.client.commons.models.coloring.ColoringCC; public class CodecColoringCC implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_animatedColoring:ICodec; private var codec_coloring:ICodec; public function CodecColoringCC() { super(); } public function init(param1:IProtocol) : void { this.codec_animatedColoring = param1.getCodec(new TypeCodecInfo(MultiframeTextureResource,true)); this.codec_coloring = param1.getCodec(new TypeCodecInfo(TextureResource,true)); } public function decode(param1:ProtocolBuffer) : Object { var local2:ColoringCC = new ColoringCC(); local2.animatedColoring = this.codec_animatedColoring.decode(param1) as MultiframeTextureResource; local2.coloring = this.codec_coloring.decode(param1) as TextureResource; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:ColoringCC = ColoringCC(param2); this.codec_animatedColoring.encode(param1,local3.animatedColoring); this.codec_coloring.encode(param1,local3.coloring); } } }
package _codec.projects.tanks.client.garage.models.item.container { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.garage.models.item.container.ContainerGivenItem; public class VectorCodecContainerGivenItemLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecContainerGivenItemLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(ContainerGivenItem,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = int(LengthCodecHelper.decodeLength(param1)); var local3:Vector.<ContainerGivenItem> = new Vector.<ContainerGivenItem>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = ContainerGivenItem(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:ContainerGivenItem = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<ContainerGivenItem> = Vector.<ContainerGivenItem>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package _codec.projects.tanks.client.battlefield.models.battle.battlefield.mine { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.battlefield.models.battle.battlefield.mine.BattleMineCC; public class VectorCodecBattleMineCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecBattleMineCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(BattleMineCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = int(LengthCodecHelper.decodeLength(param1)); var local3:Vector.<BattleMineCC> = new Vector.<BattleMineCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = BattleMineCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:BattleMineCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<BattleMineCC> = Vector.<BattleMineCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package projects.tanks.client.battlefield.models.tankparts.weapon.ricochet { public class RicochetCC { private var _energyCapacity:Number; private var _energyPerShot:Number; private var _energyRechargeSpeed:Number; private var _maxRicochetCount:int; private var _shellRadius:Number; private var _shellSpeed:Number; private var _shotDistance:Number; public function RicochetCC(param1:Number = 0, param2:Number = 0, param3:Number = 0, param4:int = 0, param5:Number = 0, param6:Number = 0, param7:Number = 0) { super(); this._energyCapacity = param1; this._energyPerShot = param2; this._energyRechargeSpeed = param3; this._maxRicochetCount = param4; this._shellRadius = param5; this._shellSpeed = param6; this._shotDistance = param7; } public function get energyCapacity() : Number { return this._energyCapacity; } public function set energyCapacity(param1:Number) : void { this._energyCapacity = param1; } public function get energyPerShot() : Number { return this._energyPerShot; } public function set energyPerShot(param1:Number) : void { this._energyPerShot = param1; } public function get energyRechargeSpeed() : Number { return this._energyRechargeSpeed; } public function set energyRechargeSpeed(param1:Number) : void { this._energyRechargeSpeed = param1; } public function get maxRicochetCount() : int { return this._maxRicochetCount; } public function set maxRicochetCount(param1:int) : void { this._maxRicochetCount = param1; } public function get shellRadius() : Number { return this._shellRadius; } public function set shellRadius(param1:Number) : void { this._shellRadius = param1; } public function get shellSpeed() : Number { return this._shellSpeed; } public function set shellSpeed(param1:Number) : void { this._shellSpeed = param1; } public function get shotDistance() : Number { return this._shotDistance; } public function set shotDistance(param1:Number) : void { this._shotDistance = param1; } public function toString() : String { var local1:String = "RicochetCC ["; local1 += "energyCapacity = " + this.energyCapacity + " "; local1 += "energyPerShot = " + this.energyPerShot + " "; local1 += "energyRechargeSpeed = " + this.energyRechargeSpeed + " "; local1 += "maxRicochetCount = " + this.maxRicochetCount + " "; local1 += "shellRadius = " + this.shellRadius + " "; local1 += "shellSpeed = " + this.shellSpeed + " "; local1 += "shotDistance = " + this.shotDistance + " "; return local1 + "]"; } } }
package alternativa.tanks.models.weapon.gauss { import alternativa.math.Vector3; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class GaussWeaponCallbackEvents implements GaussWeaponCallback { private var object:IGameObject; private var impl:Vector.<Object>; public function GaussWeaponCallbackEvents(param1:IGameObject, param2:Vector.<Object>) { super(); this.object = param1; this.impl = param2; } public function doPrimaryShot(param1:int, param2:Vector3) : void { var i:int = 0; var m:GaussWeaponCallback = null; var shotId:int = param1; var shotDirection:Vector3 = param2; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = GaussWeaponCallback(this.impl[i]); m.doPrimaryShot(shotId,shotDirection); i++; } } finally { Model.popObject(); } } public function doSecondaryShot(param1:IGameObject, param2:Vector3, param3:Vector3) : void { var i:int = 0; var m:GaussWeaponCallback = null; var target:IGameObject = param1; var targetPosition:Vector3 = param2; var localHitPosition:Vector3 = param3; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = GaussWeaponCallback(this.impl[i]); m.doSecondaryShot(target,targetPosition,localHitPosition); i++; } } finally { Model.popObject(); } } public function doDummyShot() : void { var i:int = 0; var m:GaussWeaponCallback = null; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = GaussWeaponCallback(this.impl[i]); m.doDummyShot(); i++; } } finally { Model.popObject(); } } public function doStartAiming() : void { var i:int = 0; var m:GaussWeaponCallback = null; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = GaussWeaponCallback(this.impl[i]); m.doStartAiming(); i++; } } finally { Model.popObject(); } } public function doStopAiming() : void { var i:int = 0; var m:GaussWeaponCallback = null; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = GaussWeaponCallback(this.impl[i]); m.doStopAiming(); i++; } } finally { Model.popObject(); } } public function doPrimaryHitStatic(param1:int, param2:Vector3) : void { var i:int = 0; var m:GaussWeaponCallback = null; var shotId:int = param1; var targetPosition:Vector3 = param2; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = GaussWeaponCallback(this.impl[i]); m.doPrimaryHitStatic(shotId,targetPosition); i++; } } finally { Model.popObject(); } } public function doPrimaryHitTarget(param1:int, param2:IGameObject, param3:Vector3, param4:Vector3) : void { var i:int = 0; var m:GaussWeaponCallback = null; var shotId:int = param1; var target:IGameObject = param2; var targetPosition:Vector3 = param3; var hitPointWorld:Vector3 = param4; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = GaussWeaponCallback(this.impl[i]); m.doPrimaryHitTarget(shotId,target,targetPosition,hitPointWorld); i++; } } finally { Model.popObject(); } } } }
package platform.client.fp10.core.network.command { public interface IConnectionInitCommand { } }
package projects.tanks.client.garage.models.item.buyable { public interface IBuyableModelBase { } }
package projects.tanks.client.panel.model { import scpacker.Base; public class UserDataModelBase extends Base { public function UserDataModelBase() { super(); } } }
package _codec.projects.tanks.client.battlefield.models.bonus.battle.bonusregions { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.EnumCodecInfo; import alternativa.protocol.info.TypeCodecInfo; import platform.client.fp10.core.resource.types.TextureResource; import projects.tanks.client.battlefield.models.bonus.battle.bonusregions.BonusRegionResource; import projects.tanks.client.battlefield.models.bonus.bonus.BonusesType; public class CodecBonusRegionResource implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_dropZoneResource:ICodec; private var codec_regionType:ICodec; public function CodecBonusRegionResource() { super(); } public function init(param1:IProtocol) : void { this.codec_dropZoneResource = param1.getCodec(new TypeCodecInfo(TextureResource,false)); this.codec_regionType = param1.getCodec(new EnumCodecInfo(BonusesType,false)); } public function decode(param1:ProtocolBuffer) : Object { var local2:BonusRegionResource = new BonusRegionResource(); local2.dropZoneResource = this.codec_dropZoneResource.decode(param1) as TextureResource; local2.regionType = this.codec_regionType.decode(param1) as BonusesType; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:BonusRegionResource = BonusRegionResource(param2); this.codec_dropZoneResource.encode(param1,local3.dropZoneResource); this.codec_regionType.encode(param1,local3.regionType); } } }
package { import flash.display.MovieClip; [Embed(source="/_assets/assets.swf", symbol="symbol1174")] public dynamic class SliderTrack_skin extends MovieClip { public function SliderTrack_skin() { super(); } } }
package scpacker.gui { import flash.display.Bitmap; public interface GTanksLoaderImages { function getRandomPict() : Bitmap; } }
package alternativa.tanks.battle.triggers { import alternativa.physics.Body; import alternativa.tanks.battle.*; public class Triggers { private const _triggers:Vector.<Trigger> = new Vector.<Trigger>(); private const deferredActions:Vector.<DeferredAction> = new Vector.<DeferredAction>(); private var running:Boolean; public function Triggers() { super(); } public function add(param1:Trigger) : void { if(this.running) { this.deferredActions.push(new DeferredTriggerAddition(this,param1)); } else if(this._triggers.indexOf(param1) < 0) { this._triggers.push(param1); } } public function remove(param1:Trigger) : void { var local2:int = 0; var local3:int = 0; if(this.running) { this.deferredActions.push(new DeferredTriggerDeletion(this,param1)); } else { local2 = int(this._triggers.length); if(local2 > 0) { local3 = int(this._triggers.indexOf(param1)); if(local3 >= 0) { this._triggers[local3] = this._triggers[--local2]; this._triggers.length = local2; } } } } public function check(param1:Body) : void { var local2:int = 0; var local3:int = 0; var local4:Trigger = null; if(param1 != null) { this.running = true; local2 = int(this._triggers.length); local3 = 0; while(local3 < local2) { local4 = this._triggers[local3]; local4.checkTrigger(param1); local3++; } this.running = false; this.executeDeferredActions(); } } private function executeDeferredActions() : void { var local1:DeferredAction = null; while(true) { local1 = this.deferredActions.pop(); if(local1 == null) { break; } local1.execute(); } } } }
package alternativa.tanks.gui { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.gui.ItemInfoPanelBitmaps_bitmapBackgroundPixelTableKit.png")] public class ItemInfoPanelBitmaps_bitmapBackgroundPixelTableKit extends BitmapAsset { public function ItemInfoPanelBitmaps_bitmapBackgroundPixelTableKit() { super(); } } }
package alternativa.tanks.model.payment.shop.cashpackage { [ModelInterface] public interface CashPackage { function getAmount() : int; function getBonusAmount() : int; } }
package projects.tanks.client.battlefield.models.tankparts.weapons.artillery.rotation { public interface IArtilleryElevatingBarrelModelBase { function update(param1:BarrelElevationCommand) : void; } }
package controls { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/controls.VKButton_hoveredBitmapVK.png")] public class VKButton_hoveredBitmapVK extends BitmapAsset { public function VKButton_hoveredBitmapVK() { super(); } } }
package projects.tanks.client.panel.model.payment { public interface ICrystalsPaymentModelBase { } }
package alternativa.tanks.models.battle.gui.gui.statistics.messages { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.models.battle.gui.gui.statistics.messages.KillMessageOutputLine_freezeIconClass.png")] public class KillMessageOutputLine_freezeIconClass extends BitmapAsset { public function KillMessageOutputLine_freezeIconClass() { super(); } } }
package controls { import flash.events.Event; import flash.events.KeyboardEvent; import flash.events.TextEvent; import flash.system.Capabilities; import flash.text.TextField; public class TextFieldUtf8 extends TextField { private static const NOTHING:int = -1; private static const INVALID:int = -2; private var character:int = 0; private var bits_left:int = 0; private var utf32_char:int = -1; public function TextFieldUtf8() { super(); if(Boolean(Capabilities.os.search("Linux") != -1 && int((Capabilities.version.split(" ")[1] as String).split(",")[0]) < 10) && Capabilities.playerType != "StandAlone") { addEventListener(TextEvent.TEXT_INPUT,this.textInputHandler,false,1); addEventListener(KeyboardEvent.KEY_DOWN,this.keyDownHandler,false,1); } } private function utf8Decode(param1:int) : int { if(this.bits_left == 0) { if((param1 & 0x80) == 0) { return param1 & 0x7F; } if((param1 & 0xE0) == 192) { this.character = (param1 & 0x1F) << 6; this.bits_left = 6; } else if((param1 & 0xF0) == 224) { this.character = (param1 & 0x0F) << 12; this.bits_left = 12; } else if((param1 & 0xF8) == 240) { this.character = (param1 & 7) << 18; this.bits_left = 18; } else if((param1 & 0xFC) == 248) { this.character = (param1 & 3) << 24; this.bits_left = 24; } else { if((param1 & 0xFE) != 252) { return INVALID; } this.character = (param1 & 1) << 30; this.bits_left = 30; } return NOTHING; } if((param1 & 0xC0) != 128) { return INVALID; } this.bits_left -= 6; this.character |= (param1 & 0x3F) << this.bits_left; if(this.bits_left == 0) { return this.character; } if(this.bits_left > 30) { this.bits_left = 0; return INVALID; } return NOTHING; } private function keyDownHandler(param1:KeyboardEvent) : void { this.utf32_char = this.utf8Decode(param1.charCode); } private function textInputHandler(param1:TextEvent) : void { var local2:String = null; var local3:String = null; var local4:int = 0; if(this.utf32_char == 10 && !this.multiline) { param1.preventDefault(); param1.stopImmediatePropagation(); return; } if(param1.text.length == 1) { if(this.utf32_char != NOTHING && this.utf32_char != INVALID) { if(this.selectionBeginIndex == this.selectionEndIndex) { local2 = this.text.substr(0,this.caretIndex); local3 = this.text.substr(this.caretIndex); local4 = this.caretIndex + 1; } else { local2 = this.text.substr(0,this.selectionBeginIndex); local3 = this.text.substr(this.selectionEndIndex); local4 = this.selectionBeginIndex + 1; } param1.text = this.text = local2 + String.fromCharCode(this.utf32_char) + local3; this.setSelection(local4,local4); this.dispatchEvent(new Event(Event.CHANGE)); } else { param1.stopImmediatePropagation(); } param1.preventDefault(); } } } }
package alternativa.tanks.view.battlelist.forms { import alternativa.tanks.view.battlelist.battleitem.renderer.full.CellRendererFullUp; import alternativa.tanks.view.battlelist.battleitem.renderer.full.CellRendererFullUpSelected; import alternativa.tanks.view.battlelist.battleitem.renderer.normal.CellNormalSelected; import alternativa.tanks.view.battlelist.battleitem.renderer.unavailable.CellUnavailableSelected; import controls.cellrenderer.CellNormal; import controls.cellrenderer.CellUnavailable; import fl.controls.listClasses.CellRenderer; import fl.controls.listClasses.ListData; import flash.display.DisplayObject; public class BattleListRenderer extends CellRenderer { private var access:Boolean = true; private var nicon:DisplayObject; private var sicon:DisplayObject; private var isFull:Boolean; public function BattleListRenderer() { super(); } override public function set data(param1:Object) : void { _data = param1; this.access = param1.accessible; this.nicon = param1.iconNormal; this.sicon = param1.iconSelected; this.isFull = param1.isFull; this.setupBackgroundStyles(); } override public function set listData(param1:ListData) : void { _listData = param1; label = _listData.label; if(this.nicon != null && this.sicon != null) { setStyle("icon",this.nicon); setStyle("selectedUpIcon",this.sicon); setStyle("selectedOverIcon",this.sicon); setStyle("selectedDownIcon",this.sicon); } } override protected function drawBackground() : void { var local1:String = enabled ? mouseState : "disabled"; if(selected) { local1 = "selected" + local1.substr(0,1).toUpperCase() + local1.substr(1); } local1 += "Skin"; var local2:DisplayObject = background; background = getDisplayObjectInstance(getStyleValue(local1)); addChildAt(background,0); if(local2 != null && local2 != background) { removeChild(local2); } } override protected function drawLayout() : void { super.drawLayout(); background.width = width - 4; background.height = height; } override protected function drawIcon() : void { var local1:DisplayObject = icon; var local2:String = enabled ? mouseState : "disabled"; if(selected) { local2 = "selected" + local2.substr(0,1).toUpperCase() + local2.substr(1); } local2 += "Icon"; var local3:Object = getStyleValue(local2); if(local3 == null) { local3 = getStyleValue("icon"); } if(local3 != null) { icon = getDisplayObjectInstance(local3); } if(icon != null) { addChildAt(icon,1); } if(local1 != null && local1 != icon && local1.parent == this) { removeChild(local1); } } private function setupBackgroundStyles() : void { if(this.access) { if(this.isFull) { setStyle("upSkin",CellRendererFullUp); setStyle("overSkin",CellRendererFullUp); setStyle("downSkin",CellRendererFullUp); setStyle("selectedUpSkin",CellRendererFullUpSelected); setStyle("selectedOverSkin",CellRendererFullUpSelected); setStyle("selectedDownSkin",CellRendererFullUpSelected); } else { setStyle("upSkin",CellNormal); setStyle("overSkin",CellNormal); setStyle("downSkin",CellNormal); setStyle("selectedUpSkin",CellNormalSelected); setStyle("selectedOverSkin",CellNormalSelected); setStyle("selectedDownSkin",CellNormalSelected); } } else { setStyle("upSkin",CellUnavailable); setStyle("overSkin",CellUnavailable); setStyle("downSkin",CellUnavailable); setStyle("selectedUpSkin",CellUnavailableSelected); setStyle("selectedOverSkin",CellUnavailableSelected); setStyle("selectedDownSkin",CellUnavailableSelected); } } } }
package _codec.projects.tanks.client.battlefield.models.inventory.cooldown { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import projects.tanks.client.battlefield.models.inventory.cooldown.DependedCooldownItem; public class CodecDependedCooldownItem implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_duration:ICodec; private var codec_id:ICodec; public function CodecDependedCooldownItem() { super(); } public function init(param1:IProtocol) : void { this.codec_duration = param1.getCodec(new TypeCodecInfo(int,false)); this.codec_id = param1.getCodec(new TypeCodecInfo(Long,false)); } public function decode(param1:ProtocolBuffer) : Object { var local2:DependedCooldownItem = new DependedCooldownItem(); local2.duration = this.codec_duration.decode(param1) as int; local2.id = this.codec_id.decode(param1) as Long; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:DependedCooldownItem = DependedCooldownItem(param2); this.codec_duration.encode(param1,local3.duration); this.codec_id.encode(param1,local3.id); } } }
package scpacker.test.spectator { import alternativa.console.ConsoleVarFloat; import alternativa.math.Vector3; import alternativa.tanks.camera.GameCamera; public class FlightMovement implements MovementMethod { private static const direction:Vector3 = new Vector3(); private static const localDirection:Vector3 = new Vector3(); private var conSpeed:ConsoleVarFloat; private var conAcceleration:ConsoleVarFloat; public function FlightMovement(param1:ConsoleVarFloat, param2:ConsoleVarFloat) { super(); this.conSpeed = param1; this.conAcceleration = param2; } public function getDisplacement(param1:UserInput, param2:GameCamera, param3:Number) : Vector3 { localDirection.x = param1.getSideDirection(); localDirection.y = -param1.getVerticalDirection(); localDirection.z = param1.getForwardDirection(); param2.getGlobalVector(localDirection,direction); if(direction.lengthSqr() > 0) { direction.vNormalize(); } if(param1.isAcceleratied()) { direction.scale(this.conSpeed.value * this.conAcceleration.value * param3); } else { direction.scale(this.conSpeed.value * param3); } return direction; } } }
package controls.rangicons { import mx.core.BitmapAsset; [ExcludeClass] public class RangsIcon_p12 extends BitmapAsset { public function RangsIcon_p12() { super(); } } }
package projects.tanks.client.entrance.model.entrance.timezone { public interface ITimeZoneOffsetModelBase { } }
package alternativa.tanks.models.battle.gui.inventory { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.models.battle.gui.inventory.HudInventoryIcon_ultimateBgdClass.png")] public class HudInventoryIcon_ultimateBgdClass extends BitmapAsset { public function HudInventoryIcon_ultimateBgdClass() { super(); } } }
package projects.tanks.clients.flash.commons.models.layout { import platform.client.fp10.core.model.ObjectLoadListener; import platform.client.fp10.core.model.ObjectUnloadListener; import projects.tanks.client.commons.models.layout.ILobbyLayoutModelBase; import projects.tanks.client.commons.models.layout.LayoutState; import projects.tanks.client.commons.models.layout.LobbyLayoutModelBase; import projects.tanks.clients.flash.commons.services.layout.LobbyLayoutService; import projects.tanks.clients.fp10.libraries.tanksservices.service.address.TanksAddressService; import projects.tanks.clients.fp10.libraries.tanksservices.service.battle.IBattleInfoService; import projects.tanks.clients.fp10.libraries.tanksservices.service.layout.ILobbyLayoutService; import projects.tanks.clients.fp10.libraries.tanksservices.service.storage.IStorageService; [ModelInfo] public class LobbyLayoutModel extends LobbyLayoutModelBase implements ILobbyLayoutModelBase, ILobbyLayout, ObjectLoadListener, ObjectUnloadListener { [Inject] public static var lobbyLayoutService:ILobbyLayoutService; [Inject] public static var storageService:IStorageService; [Inject] public static var tanksAddressService:TanksAddressService; [Inject] public static var battleInfoSerivce:IBattleInfoService; public static const USE_BATTLE_LIST_KEY:String = "USE_BATTLE_LIST"; public function LobbyLayoutModel() { super(); } public function showGarage() : void { server.showGarage(); } public function showBattleSelect() : void { storageService.getStorage().data[USE_BATTLE_LIST_KEY] = true; server.showBattleSelect(); } public function showMatchmaking() : void { storageService.getStorage().data[USE_BATTLE_LIST_KEY] = false; server.showMatchmaking(); battleInfoSerivce.forceResetCurrentSelectionBattleId(); tanksAddressService.resetBattle(); } public function showBattleLobby() : void { server.exitFromBattleToBattleLobby(); } public function showClan() : void { server.showClan(); } public function exitFromBattle() : void { server.exitFromBattleToBattleLobby(); if(!storageService.getStorage().data[USE_BATTLE_LIST_KEY]) { battleInfoSerivce.resetCurrentSelectionBattleId(); } } public function exitFromBattleToState(param1:LayoutState) : void { server.exitFromBattle(param1); if(param1 != LayoutState.BATTLE_SELECT) { battleInfoSerivce.resetCurrentSelectionBattleId(); } } public function returnToBattle() : void { server.returnToBattle(); } public function objectLoaded() : void { this.setDefaultRightLayout(); var local1:LobbyLayoutService = LobbyLayoutService(lobbyLayoutService); if(local1.getServiceGameObject() == null) { local1.setServiceGameObject(object); return; } throw new Error("Service gameObject already has been loaded"); } private function setDefaultRightLayout() : void { var local1:Object = storageService.getStorage().data[USE_BATTLE_LIST_KEY]; var local2:Boolean = local1 != null && Boolean(local1) || Boolean(tanksAddressService.hasBattle()); storageService.getStorage().data[USE_BATTLE_LIST_KEY] = local2; server.setBattleLobbyLayout(local2); } public function objectUnloaded() : void { var local1:LobbyLayoutService = LobbyLayoutService(lobbyLayoutService); local1.setServiceGameObject(null); } } }
package alternativa.tanks.models.weapon.healing { import com.reygazu.anticheat.variables.SecureInt; import com.reygazu.anticheat.variables.SecureNumber; public class HealingGunData { public var capacity:SecureInt; public var chargeRate:SecureInt; public var dischargeRate:SecureInt; public var tickPeriod:SecureInt; public var lockAngle:SecureNumber; public var lockAngleCos:SecureNumber; public var maxAngle:SecureNumber; public var maxAngleCos:SecureNumber; public var maxRadius:SecureNumber; public function HealingGunData() { this.capacity = new SecureInt("capacity isida",0); this.chargeRate = new SecureInt("chargeRate isida",0); this.dischargeRate = new SecureInt("dischargeRate isida",0); this.tickPeriod = new SecureInt("capacity isida",0); this.lockAngle = new SecureNumber("lockAngle isida",0); this.lockAngleCos = new SecureNumber("lockAngleCos isida",0); this.maxAngle = new SecureNumber("maxAngle isida",0); this.maxAngleCos = new SecureNumber("maxAngleCos isida",0); this.maxRadius = new SecureNumber("maxRadius isida",0); super(); } } }
package _codec { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Short; public class VectorCodecshortLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecshortLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(Short,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<int> = new Vector.<int>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = int(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:int = 0; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<int> = Vector.<int>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.models.weapons.stream { import alternativa.math.Vector3; import alternativa.tanks.battle.objects.tank.Tank; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class StreamWeaponCommunicationEvents implements StreamWeaponCommunication { private var object:IGameObject; private var impl:Vector.<Object>; public function StreamWeaponCommunicationEvents(param1:IGameObject, param2:Vector.<Object>) { super(); this.object = param1; this.impl = param2; } public function fireStarted(param1:int) : void { var i:int = 0; var m:StreamWeaponCommunication = null; var clientTime:int = param1; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = StreamWeaponCommunication(this.impl[i]); m.fireStarted(clientTime); i++; } } finally { Model.popObject(); } } public function fireStopped(param1:int) : void { var i:int = 0; var m:StreamWeaponCommunication = null; var clientTime:int = param1; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = StreamWeaponCommunication(this.impl[i]); m.fireStopped(clientTime); i++; } } finally { Model.popObject(); } } public function targetUpdate(param1:int, param2:Vector3, param3:Tank) : void { var i:int = 0; var m:StreamWeaponCommunication = null; var clientTime:int = param1; var direction:Vector3 = param2; var target:Tank = param3; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = StreamWeaponCommunication(this.impl[i]); m.targetUpdate(clientTime,direction,target); i++; } } finally { Model.popObject(); } } public function targetsUpdateDummy(param1:int, param2:Vector3) : void { var i:int = 0; var m:StreamWeaponCommunication = null; var clientTime:int = param1; var direction:Vector3 = param2; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = StreamWeaponCommunication(this.impl[i]); m.targetsUpdateDummy(clientTime,direction); i++; } } finally { Model.popObject(); } } } }
package _codec.projects.tanks.client.panel.model.quest { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import projects.tanks.client.panel.model.quest.QuestTypeEnum; public class CodecQuestTypeEnum implements ICodec { public function CodecQuestTypeEnum() { super(); } public function init(param1:IProtocol) : void { } public function decode(param1:ProtocolBuffer) : Object { var local2:QuestTypeEnum = null; var local3:int = int(param1.reader.readInt()); switch(local3) { case 0: local2 = QuestTypeEnum.MAIN; break; case 1: local2 = QuestTypeEnum.DAILY; break; case 2: local2 = QuestTypeEnum.WEEKLY; break; case 3: local2 = QuestTypeEnum.CHALLENGE; } return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:int = int(param2.value); param1.writer.writeInt(local3); } } }
package _codec.projects.tanks.client.battlefield.models.tankparts.weapon.freeze { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.battlefield.models.tankparts.weapon.freeze.FreezeCC; public class VectorCodecFreezeCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecFreezeCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(FreezeCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = int(LengthCodecHelper.decodeLength(param1)); var local3:Vector.<FreezeCC> = new Vector.<FreezeCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = FreezeCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:FreezeCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<FreezeCC> = Vector.<FreezeCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package controls { import assets.button.button_OFF_CENTER; import assets.button.button_OFF_LEFT; import assets.button.button_OFF_RIGHT; import assets.button.button_blue_DOWN_CENTER; import assets.button.button_blue_DOWN_LEFT; import assets.button.button_blue_DOWN_RIGHT; import assets.button.button_blue_OVER_CENTER; import assets.button.button_blue_OVER_LEFT; import assets.button.button_blue_OVER_RIGHT; import assets.button.button_blue_UP_CENTER; import assets.button.button_blue_UP_LEFT; import assets.button.button_blue_UP_RIGHT; import assets.button.button_def_DOWN_CENTER; import assets.button.button_def_DOWN_LEFT; import assets.button.button_def_DOWN_RIGHT; import assets.button.button_def_OVER_CENTER; import assets.button.button_def_OVER_LEFT; import assets.button.button_def_OVER_RIGHT; import assets.button.button_def_UP_CENTER; import assets.button.button_def_UP_LEFT; import assets.button.button_def_UP_RIGHT; import assets.button.button_red_DOWN_CENTER; import assets.button.button_red_DOWN_LEFT; import assets.button.button_red_DOWN_RIGHT; import assets.button.button_red_OVER_CENTER; import assets.button.button_red_OVER_LEFT; import assets.button.button_red_OVER_RIGHT; import assets.button.button_red_UP_CENTER; import assets.button.button_red_UP_LEFT; import assets.button.button_red_UP_RIGHT; import base.DiscreteMovieClip; import flash.display.BitmapData; import flash.events.Event; import flash.events.MouseEvent; import flash.filters.DropShadowFilter; import flash.text.TextFieldAutoSize; import flash.text.TextFormat; import flash.text.TextFormatAlign; import fonts.TanksFontService; public class ColorButton extends DiscreteMovieClip { public static const DEFAULT:String = "def"; public static const RED:String = "red"; public static const BLUE:String = "blue"; public var stateUP:ButtonState = new ButtonState(); public var stateOVER:ButtonState = new ButtonState(); public var stateDOWN:ButtonState = new ButtonState(); public var stateOFF:ButtonState = new ButtonState(); protected var _label:Label = new Label(); protected var _hint:Hint; public var labelColor:uint = 16777215; private var format:TextFormat = TanksFontService.getTextFormat(12); private var _enable:Boolean = true; protected var _width:int; public function ColorButton() { super(); this.configUI(); this.enable = true; tabEnabled = false; } public function get label() : String { return this._label.text; } public function set label(param1:String) : void { this._label.text = param1; } public function set hint(param1:String) : void { if(this._hint != null) { this._hint.text = param1; return; } this._hint = new Hint(); this._hint.text = param1; addChild(this._hint); this._hint.visible = false; this._hint.y = -this._hint.height; addEventListener(MouseEvent.MOUSE_OVER,this.showHint); addEventListener(MouseEvent.MOUSE_OUT,this.hideHint); } private function showHint(param1:Event) : void { this._hint.visible = true; } private function hideHint(param1:Event) : void { this._hint.visible = false; } public function set enable(param1:Boolean) : void { this._enable = param1; if(this._enable) { this.addListeners(); } else { this.removeListeners(); } } public function get enable() : Boolean { return this._enable; } override public function set width(param1:Number) : void { this._width = int(param1); this.stateDOWN.width = this.stateOFF.width = this.stateOVER.width = this.stateUP.width = this._width; this._label.width = this._width - 4; } public function configUI() : void { addChild(this.stateOFF); addChild(this.stateDOWN); addChild(this.stateOVER); addChild(this.stateUP); addChild(this._label); this.format.align = "center"; this.format.color = this.labelColor; this._label.embedFonts = TanksFontService.isEmbedFonts(); this._label.align = TextFormatAlign.CENTER; this._label.autoSize = TextFieldAutoSize.NONE; this._label.selectable = false; this._label.x = 2; this._label.y = 6; this._label.width = 92; this._label.height = 22; this._label.mouseEnabled = false; this._label.filters = [new DropShadowFilter(1,45,0,0.7,1,1,1)]; } protected function addListeners() : void { this.setState(1); buttonMode = true; mouseEnabled = true; mouseChildren = true; addEventListener(MouseEvent.MOUSE_OVER,this.onMouseEvent); addEventListener(MouseEvent.MOUSE_OUT,this.onMouseEvent); addEventListener(MouseEvent.MOUSE_DOWN,this.onMouseEvent); addEventListener(MouseEvent.MOUSE_UP,this.onMouseEvent); } protected function removeListeners() : void { this.setState(0); buttonMode = false; mouseEnabled = false; mouseChildren = false; removeEventListener(MouseEvent.MOUSE_OVER,this.onMouseEvent); removeEventListener(MouseEvent.MOUSE_OUT,this.onMouseEvent); removeEventListener(MouseEvent.MOUSE_DOWN,this.onMouseEvent); removeEventListener(MouseEvent.MOUSE_UP,this.onMouseEvent); } protected function onMouseEvent(param1:MouseEvent) : void { if(this._enable) { switch(param1.type) { case MouseEvent.MOUSE_OVER: this.setState(2); this._label.y = 6; break; case MouseEvent.MOUSE_OUT: this.setState(1); this._label.y = 6; break; case MouseEvent.MOUSE_DOWN: this.setState(3); this._label.y = 7; break; case MouseEvent.MOUSE_UP: this.setState(1); this._label.y = 6; } } } protected function setState(param1:int = 0) : void { switch(param1) { case 0: this.stateOFF.alpha = 1; this.stateUP.alpha = 0; this.stateOVER.alpha = 0; this.stateDOWN.alpha = 0; break; case 1: this.stateOFF.alpha = 0; this.stateUP.alpha = 1; this.stateOVER.alpha = 0; this.stateDOWN.alpha = 0; break; case 2: this.stateOFF.alpha = 0; this.stateUP.alpha = 0; this.stateOVER.alpha = 1; this.stateDOWN.alpha = 0; break; case 3: this.stateOFF.alpha = 0; this.stateUP.alpha = 0; this.stateOVER.alpha = 0; this.stateDOWN.alpha = 1; } } public function setStyle(param1:String = "def") : void { var local3:String = null; var local2:* = "button_" + param1 + "_"; local3 = "UP"; this.stateUP.bmpLeft = this.getBitmapByName(local2 + local3 + "_LEFT"); this.stateUP.bmpCenter = this.getBitmapByName(local2 + local3 + "_CENTER"); this.stateUP.bmpRight = this.getBitmapByName(local2 + local3 + "_RIGHT"); local3 = "OVER"; this.stateOVER.bmpLeft = this.getBitmapByName(local2 + local3 + "_LEFT"); this.stateOVER.bmpCenter = this.getBitmapByName(local2 + local3 + "_CENTER"); this.stateOVER.bmpRight = this.getBitmapByName(local2 + local3 + "_RIGHT"); local3 = "DOWN"; this.stateDOWN.bmpLeft = this.getBitmapByName(local2 + local3 + "_LEFT"); this.stateDOWN.bmpCenter = this.getBitmapByName(local2 + local3 + "_CENTER"); this.stateDOWN.bmpRight = this.getBitmapByName(local2 + local3 + "_RIGHT"); local3 = "OFF"; local2 = "button_"; this.stateOFF.bmpLeft = this.getBitmapByName(local2 + local3 + "_LEFT"); this.stateOFF.bmpCenter = this.getBitmapByName(local2 + local3 + "_CENTER"); this.stateOFF.bmpRight = this.getBitmapByName(local2 + local3 + "_RIGHT"); this.width = 96; } private function getBitmapByName(param1:String) : BitmapData { var local2:BitmapData = new BitmapData(1,1); switch(param1) { case "button_def_UP_LEFT": local2 = new button_def_UP_LEFT(1,1); break; case "button_def_UP_CENTER": local2 = new button_def_UP_CENTER(1,1); break; case "button_def_UP_RIGHT": local2 = new button_def_UP_RIGHT(1,1); break; case "button_def_OVER_LEFT": local2 = new button_def_OVER_LEFT(1,1); break; case "button_def_OVER_CENTER": local2 = new button_def_OVER_CENTER(1,1); break; case "button_def_OVER_RIGHT": local2 = new button_def_OVER_RIGHT(1,1); break; case "button_def_DOWN_LEFT": local2 = new button_def_DOWN_LEFT(1,1); break; case "button_def_DOWN_CENTER": local2 = new button_def_DOWN_CENTER(1,1); break; case "button_def_DOWN_RIGHT": local2 = new button_def_DOWN_RIGHT(1,1); break; case "button_red_UP_LEFT": local2 = new button_red_UP_LEFT(1,1); break; case "button_red_UP_CENTER": local2 = new button_red_UP_CENTER(1,1); break; case "button_red_UP_RIGHT": local2 = new button_red_UP_RIGHT(1,1); break; case "button_red_OVER_LEFT": local2 = new button_red_OVER_LEFT(1,1); break; case "button_red_OVER_CENTER": local2 = new button_red_OVER_CENTER(1,1); break; case "button_red_OVER_RIGHT": local2 = new button_red_OVER_RIGHT(1,1); break; case "button_red_DOWN_LEFT": local2 = new button_red_DOWN_LEFT(1,1); break; case "button_red_DOWN_CENTER": local2 = new button_red_DOWN_CENTER(1,1); break; case "button_red_DOWN_RIGHT": local2 = new button_red_DOWN_RIGHT(1,1); break; case "button_blue_UP_LEFT": local2 = new button_blue_UP_LEFT(1,1); break; case "button_blue_UP_CENTER": local2 = new button_blue_UP_CENTER(1,1); break; case "button_blue_UP_RIGHT": local2 = new button_blue_UP_RIGHT(1,1); break; case "button_blue_OVER_LEFT": local2 = new button_blue_OVER_LEFT(1,1); break; case "button_blue_OVER_CENTER": local2 = new button_blue_OVER_CENTER(1,1); break; case "button_blue_OVER_RIGHT": local2 = new button_blue_OVER_RIGHT(1,1); break; case "button_blue_DOWN_LEFT": local2 = new button_blue_DOWN_LEFT(1,1); break; case "button_blue_DOWN_CENTER": local2 = new button_blue_DOWN_CENTER(1,1); break; case "button_blue_DOWN_RIGHT": local2 = new button_blue_DOWN_RIGHT(1,1); break; case "button_OFF_LEFT": local2 = new button_OFF_LEFT(1,1); break; case "button_OFF_CENTER": local2 = new button_OFF_CENTER(1,1); break; case "button_OFF_RIGHT": local2 = new button_OFF_RIGHT(1,1); } return local2; } } }
package scpacker.gui.en { import mx.core.BitmapAsset; [ExcludeClass] public class GTanksIEN_coldload5 extends BitmapAsset { public function GTanksIEN_coldload5() { super(); } } }
package alternativa.tanks.model.battle { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.battleservice.model.battle.team.BattleTeam; public class BattleEntranceAdapt implements BattleEntrance { private var object:IGameObject; private var impl:BattleEntrance; public function BattleEntranceAdapt(param1:IGameObject, param2:BattleEntrance) { super(); this.object = param1; this.impl = param2; } public function fight(param1:BattleTeam = null) : void { var team:BattleTeam = param1; try { Model.object = this.object; this.impl.fight(team); } finally { Model.popObject(); } } public function enterAsSpectator() : void { try { Model.object = this.object; this.impl.enterAsSpectator(); } finally { Model.popObject(); } } } }
package projects.tanks.client.battlefield.models.teamlight { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.registry.ModelRegistry; public class TeamLightModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:TeamLightModelServer; private var client:ITeamLightModelBase = ITeamLightModelBase(this); private var modelId:Long = Long.getLong(40022888,448727509); public function TeamLightModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new TeamLightModelServer(IModel(this)); var local1:ModelRegistry = ModelRegistry(OSGi.getInstance().getService(ModelRegistry)); local1.registerModelConstructorCodec(this.modelId,this._protocol.getCodec(new TypeCodecInfo(TeamLightCC,false))); } protected function getInitParam() : TeamLightCC { return TeamLightCC(initParams[Model.object]); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { var local3:* = param1; switch(false ? 0 : 0) { } } override public function get id() : Long { return this.modelId; } } }
package alternativa.tanks.gui.shop.forms { import alternativa.tanks.gui.payment.forms.PayModeForm; import alternativa.tanks.model.payment.modes.asyncurl.AsyncUrlPayMode; import platform.client.fp10.core.type.IGameObject; public class GoToUrlForm extends PayModeForm { public function GoToUrlForm(param1:IGameObject) { super(param1); } override public function activate() : void { AsyncUrlPayMode(payMode.adapt(AsyncUrlPayMode)).requestAsyncUrl(); logProceedAction(); } override public function shouldBeOmitted() : Boolean { return true; } } }
package platform.client.core.general.socialnetwork.osgi { import _codec.map.String__String; import _codec.platform.client.core.general.socialnetwork.models.socialnetworkparameters.CodecSocialNetworkParametersCC; import _codec.platform.client.core.general.socialnetwork.models.socialnetworkparameters.VectorCodecSocialNetworkParametersCCLevel1; import _codec.platform.client.core.general.socialnetwork.types.CodecGender; import _codec.platform.client.core.general.socialnetwork.types.CodecLoginParameters; import _codec.platform.client.core.general.socialnetwork.types.VectorCodecGenderLevel1; import _codec.platform.client.core.general.socialnetwork.types.VectorCodecLoginParametersLevel1; import alternativa.osgi.OSGi; import alternativa.osgi.bundle.IBundleActivator; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.info.CollectionCodecInfo; import alternativa.protocol.info.EnumCodecInfo; import alternativa.protocol.info.MapCodecInfo; import alternativa.protocol.info.TypeCodecInfo; import platform.client.core.general.socialnetwork.models.socialnetworkparameters.SocialNetworkParametersCC; import platform.client.core.general.socialnetwork.types.Gender; import platform.client.core.general.socialnetwork.types.LoginParameters; public class Activator implements IBundleActivator { public static var osgi:OSGi; public function Activator() { super(); } public function start(param1:OSGi) : void { var local3:ICodec = null; osgi = param1; var local2:IProtocol = IProtocol(osgi.getService(IProtocol)); local3 = new CodecSocialNetworkParametersCC(); local2.registerCodec(new TypeCodecInfo(SocialNetworkParametersCC,false),local3); local2.registerCodec(new TypeCodecInfo(SocialNetworkParametersCC,true),new OptionalCodecDecorator(local3)); local3 = new CodecGender(); local2.registerCodec(new EnumCodecInfo(Gender,false),local3); local2.registerCodec(new EnumCodecInfo(Gender,true),new OptionalCodecDecorator(local3)); local3 = new CodecLoginParameters(); local2.registerCodec(new TypeCodecInfo(LoginParameters,false),local3); local2.registerCodec(new TypeCodecInfo(LoginParameters,true),new OptionalCodecDecorator(local3)); local3 = new String__String(false,false); local2.registerCodec(new MapCodecInfo(new TypeCodecInfo(String,false),new TypeCodecInfo(String,false),false),local3); local2.registerCodec(new MapCodecInfo(new TypeCodecInfo(String,false),new TypeCodecInfo(String,false),true),new OptionalCodecDecorator(local3)); local3 = new VectorCodecSocialNetworkParametersCCLevel1(false); local2.registerCodec(new CollectionCodecInfo(new TypeCodecInfo(SocialNetworkParametersCC,false),false,1),local3); local2.registerCodec(new CollectionCodecInfo(new TypeCodecInfo(SocialNetworkParametersCC,false),true,1),new OptionalCodecDecorator(local3)); local3 = new VectorCodecSocialNetworkParametersCCLevel1(true); local2.registerCodec(new CollectionCodecInfo(new TypeCodecInfo(SocialNetworkParametersCC,true),false,1),local3); local2.registerCodec(new CollectionCodecInfo(new TypeCodecInfo(SocialNetworkParametersCC,true),true,1),new OptionalCodecDecorator(local3)); local3 = new VectorCodecGenderLevel1(false); local2.registerCodec(new CollectionCodecInfo(new EnumCodecInfo(Gender,false),false,1),local3); local2.registerCodec(new CollectionCodecInfo(new EnumCodecInfo(Gender,false),true,1),new OptionalCodecDecorator(local3)); local3 = new VectorCodecGenderLevel1(true); local2.registerCodec(new CollectionCodecInfo(new EnumCodecInfo(Gender,true),false,1),local3); local2.registerCodec(new CollectionCodecInfo(new EnumCodecInfo(Gender,true),true,1),new OptionalCodecDecorator(local3)); local3 = new VectorCodecLoginParametersLevel1(false); local2.registerCodec(new CollectionCodecInfo(new TypeCodecInfo(LoginParameters,false),false,1),local3); local2.registerCodec(new CollectionCodecInfo(new TypeCodecInfo(LoginParameters,false),true,1),new OptionalCodecDecorator(local3)); local3 = new VectorCodecLoginParametersLevel1(true); local2.registerCodec(new CollectionCodecInfo(new TypeCodecInfo(LoginParameters,true),false,1),local3); local2.registerCodec(new CollectionCodecInfo(new TypeCodecInfo(LoginParameters,true),true,1),new OptionalCodecDecorator(local3)); } public function stop(param1:OSGi) : void { } } }
package controls.base { public class MainPanelClanButtonBase extends MainPanelButtonBase { private var iconClass:Class = MainPanelClanButtonBase_iconClass; public function MainPanelClanButtonBase() { super(this.iconClass); } } }
package alternativa.engine3d.loaders.collada { use namespace collada; public class DaeSource extends DaeElement { private const FLOAT_ARRAY:String = "float_array"; private const INT_ARRAY:String = "int_array"; private const NAME_ARRAY:String = "Name_array"; public var numbers:Vector.<Number>; public var ints:Vector.<int>; public var names:Vector.<String>; public var stride:int; public function DaeSource(param1:XML, param2:DaeDocument) { super(param1,param2); this.constructArrays(); } private function constructArrays() : void { var local4:XML = null; var local5:DaeArray = null; var local1:XMLList = data.children(); var local2:int = 0; var local3:int = int(local1.length()); while(local2 < local3) { local4 = local1[local2]; switch(local4.localName()) { case this.FLOAT_ARRAY: case this.INT_ARRAY: case this.NAME_ARRAY: local5 = new DaeArray(local4,document); if(local5.id != null) { document.arrays[local5.id] = local5; } break; } local2++; } } private function get accessor() : XML { return data.technique_common.accessor[0]; } override protected function parseImplementation() : Boolean { var local2:XML = null; var local3:DaeArray = null; var local4:String = null; var local5:int = 0; var local6:XML = null; var local7:XML = null; var local8:int = 0; var local9:int = 0; var local1:XML = this.accessor; if(local1 != null) { local2 = local1.@source[0]; local3 = local2 == null ? null : document.findArray(local2); if(local3 != null) { local4 = local1.@count[0]; if(local4 != null) { local5 = parseInt(local4.toString(),10); local6 = local1.@offset[0]; local7 = local1.@stride[0]; local8 = local6 == null ? 0 : int(parseInt(local6.toString(),10)); local9 = local7 == null ? 1 : int(parseInt(local7.toString(),10)); local3.parse(); if(local3.array.length < local8 + local5 * local9) { document.logger.logNotEnoughDataError(local1); return false; } this.stride = this.parseArray(local8,local5,local9,local3.array,local3.type); return true; } } else { document.logger.logNotFoundError(local2); } } return false; } private function numValidParams(param1:XMLList) : int { var local2:int = 0; var local3:int = 0; var local4:int = int(param1.length()); while(local3 < local4) { if(param1[local3].@name[0] != null) { local2++; } local3++; } return local2; } private function parseArray(param1:int, param2:int, param3:int, param4:Array, param5:String) : int { var local10:XML = null; var local11:int = 0; var local12:String = null; var local6:XMLList = this.accessor.param; var local7:int = Math.max(this.numValidParams(local6),param3); switch(param5) { case this.FLOAT_ARRAY: this.numbers = new Vector.<Number>(int(local7 * param2)); break; case this.INT_ARRAY: this.ints = new Vector.<int>(int(local7 * param2)); break; case this.NAME_ARRAY: this.names = new Vector.<String>(int(local7 * param2)); } var local8:int = 0; var local9:int = 0; while(local9 < local7) { local10 = local6[local9]; if(local10 == null || Boolean(local10.hasOwnProperty("@name"))) { switch(param5) { case this.FLOAT_ARRAY: local11 = 0; while(local11 < param2) { local12 = param4[int(param1 + param3 * local11 + local9)]; if(local12.indexOf(",") != -1) { local12 = local12.replace(/,/,"."); } this.numbers[int(local7 * local11 + local8)] = parseFloat(local12); local11++; } break; case this.INT_ARRAY: local11 = 0; while(local11 < param2) { this.ints[int(local7 * local11 + local8)] = parseInt(param4[int(param1 + param3 * local11 + local9)],10); local11++; } break; case this.NAME_ARRAY: local11 = 0; while(local11 < param2) { this.names[int(local7 * local11 + local8)] = param4[int(param1 + param3 * local11 + local9)]; local11++; } } local8++; } local9++; } return local7; } } }
package alternativa.tanks.gui.tables { import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.model.item.kit.GarageKit; import alternativa.tanks.service.item.ItemService; import assets.Diamond; import controls.Money; import controls.base.LabelBase; import flash.display.BitmapData; import flash.display.Shape; import flash.display.Sprite; import flash.geom.Matrix; import flash.text.TextFormatAlign; import forms.ColorConstants; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.commons.types.ItemCategoryEnum; import projects.tanks.client.garage.models.item.kit.KitItem; import projects.tanks.clients.fp10.libraries.TanksLocale; public class KitInfoTable extends Sprite { [Inject] public static var localeService:ILocaleService; [Inject] public static var itemService:ItemService; private static const upgradeSelectionLeftClass:Class = KitInfoTable_upgradeSelectionLeftClass; private static const upgradeSelectionCenterClass:Class = KitInfoTable_upgradeSelectionCenterClass; private const LEFT_TOP_MARGIN:int = 12; private const SUMMARY_TOP_MARGIN:int = 13; private const CRYSTAL_TOP_MARGIN:int = 4; private const ITEM_HEIGHT:int = 17; private var selection:Shape = new Shape(); private var _width:int; private var topPartHeight:int; private var bottomPartHeight:int; private var kitObject:IGameObject; private var kit:GarageKit; public function KitInfoTable(param1:int) { super(); this._width = param1; this.topPartHeight = 0; } public function show(param1:IGameObject) : void { this.kitObject = param1; this.kit = GarageKit(param1.adapt(GarageKit)); var local2:int = int(this.kit.getItems().length); this.topPartHeight = this.LEFT_TOP_MARGIN + (local2 + 1) * this.ITEM_HEIGHT; this.clearTable(); this.addHeader(); this.addRows(); this.addSum(); this.addSummary(); } public function clearTable() : void { while(this.numChildren > 0) { this.removeChildAt(0); } } private function addHeader() : void { var local1:LabelBase = new LabelBase(); local1.color = ColorConstants.GREEN_LABEL; local1.align = TextFormatAlign.LEFT; local1.text = localeService.getText(TanksLocale.TEXT_ITEMS_IN_KIT); local1.x = this.LEFT_TOP_MARGIN; local1.y = this.LEFT_TOP_MARGIN; addChild(local1); var local2:LabelBase = new LabelBase(); local2.color = ColorConstants.GREEN_LABEL; local2.align = TextFormatAlign.RIGHT; local2.text = localeService.getText(TanksLocale.TEXT_GARAGE_PRICE); local2.x = this._width - local2.width - local1.x; local2.y = local1.y; addChild(local2); } private function addRows() : void { var local2:KitItem = null; var local3:KitItemInfoRow = null; this.kit.getItems().sort(this.compareItems); var local1:int = this.LEFT_TOP_MARGIN + this.ITEM_HEIGHT; for each(local2 in this.kit.getItems()) { local3 = new KitItemInfoRow(local1,this._width,local2,this.LEFT_TOP_MARGIN,this.CRYSTAL_TOP_MARGIN); addChild(local3); local1 += this.ITEM_HEIGHT; } } private function addSum() : void { var local1:LabelBase = new LabelBase(); local1.color = ColorConstants.GREEN_LABEL; local1.align = TextFormatAlign.LEFT; local1.text = localeService.getText(TanksLocale.TEXT_TOTAL_PRICE_KIT); local1.x = this.LEFT_TOP_MARGIN; local1.y = this.topPartHeight + this.ITEM_HEIGHT - 6; addChild(local1); var local2:Diamond = new Diamond(); local2.x = this._width - local1.x - local2.width; addChild(local2); local2.y = local1.y + this.CRYSTAL_TOP_MARGIN; var local3:LabelBase = new LabelBase(); local3.color = ColorConstants.GREEN_LABEL; local3.align = TextFormatAlign.RIGHT; local3.text = Money.numToString(this.kit.getPriceWithoutDiscount(),false); local3.x = local2.x - local3.width - 1; local3.y = local1.y; addChild(local3); } private function addSummary() : void { addChild(this.selection); this.selection.y = this.SUMMARY_TOP_MARGIN + this.ITEM_HEIGHT + this.topPartHeight; this.resizeSelection(); var local1:int = int(itemService.getDiscount(this.kitObject)); var local2:int = int(itemService.getPrice(this.kitObject)); var local3:String = localeService.getText(TanksLocale.TEXT_DISCOUNTED_AT_KIT); local3 = local3.replace("{0}",local1 + "%"); this.addSummaryRow(local3,local2); this.bottomPartHeight = 2 * this.ITEM_HEIGHT; } private function addSummaryRow(param1:String, param2:int) : void { var local3:LabelBase = new LabelBase(); local3.align = TextFormatAlign.LEFT; local3.text = param1; local3.x = this.LEFT_TOP_MARGIN; local3.y = this.SUMMARY_TOP_MARGIN + this.ITEM_HEIGHT + this.topPartHeight; addChild(local3); var local4:Diamond = new Diamond(); local4.x = this._width - local3.x - local4.width; addChild(local4); local4.y = local3.y + this.CRYSTAL_TOP_MARGIN; var local5:LabelBase = new LabelBase(); local5.align = TextFormatAlign.RIGHT; local5.text = Money.numToString(param2,false); local5.x = local4.x - local5.width - 1; local5.y = local3.y; addChild(local5); } private function resizeSelection() : void { var local1:int = this._width - 18; var local2:BitmapData = new upgradeSelectionLeftClass().bitmapData; this.selection.x = 9; this.selection.graphics.clear(); this.selection.graphics.beginBitmapFill(local2); this.selection.graphics.drawRect(0,0,local2.width,local2.height); var local3:BitmapData = new upgradeSelectionCenterClass().bitmapData; this.selection.graphics.beginBitmapFill(local3); this.selection.graphics.drawRect(local2.width,0,local1 - local2.width * 2,local3.height); var local4:Matrix = new Matrix(-1,0,0,1,local1,0); this.selection.graphics.beginBitmapFill(local2,local4); this.selection.graphics.drawRect(local1 - local2.width,0,local2.width,local2.height); this.selection.graphics.endFill(); } private function compareItems(param1:KitItem, param2:KitItem) : Number { var local3:int = this.getTypeIndex(param1); var local4:int = this.getTypeIndex(param2); if(local3 > local4) { return 1; } if(local3 < local4) { return -1; } var local5:int = itemService.getPrice(param1.item) * param1.count; var local6:int = itemService.getPrice(param2.item) * param2.count; if(local5 < local6) { return 1; } if(local5 > local6) { return -1; } return 0; } private function getTypeIndex(param1:KitItem) : int { switch(itemService.getCategory(param1.item)) { case ItemCategoryEnum.WEAPON: return 0; case ItemCategoryEnum.ARMOR: return 1; case ItemCategoryEnum.INVENTORY: return 3; case ItemCategoryEnum.PLUGIN: return 4; case ItemCategoryEnum.PAINT: return 5; default: return 6; } } public function getTopPartTableHeight() : int { return this.topPartHeight; } public function getFullTableHeight() : int { return this.SUMMARY_TOP_MARGIN + this.topPartHeight + this.bottomPartHeight; } public function getBottomPartTableHeight() : int { return this.bottomPartHeight; } } }
package alternativa.tanks.gui.panel.buttons { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.gui.panel.buttons.MainPanelGrayWideButton_buttonNormal.png")] public class MainPanelGrayWideButton_buttonNormal extends BitmapAsset { public function MainPanelGrayWideButton_buttonNormal() { super(); } } }
package alternativa.tanks.view.mainview.button { import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.service.battlelist.MatchmakingEvent; import flash.display.Bitmap; import flash.display.BitmapData; import flash.events.MouseEvent; import projects.tanks.client.battleselect.model.matchmaking.queue.MatchmakingMode; import projects.tanks.clients.fp10.libraries.TanksLocale; public class MatchmakingButton extends MainViewButton { [Inject] public static var localeService:ILocaleService; private var mode:MatchmakingMode; public function MatchmakingButton(param1:String, param2:String, param3:Bitmap, param4:MatchmakingMode, param5:int) { var local6:Bitmap = Boolean(param3) ? param3 : new Bitmap(new BitmapData(166,106,true,2298478591)); super(localeService.getText(param1),localeService.getText(param2),local6,param5); this.mode = param4; button.setText(localeService.getText(TanksLocale.TEXT_PLAY_BUTTON)); } override protected function onClick(param1:MouseEvent) : void { dispatchEvent(new MatchmakingEvent(MatchmakingEvent.REGISTRATION,this.mode)); } override protected function onSpectatorClick(param1:MouseEvent) : void { dispatchEvent(new MatchmakingEvent(MatchmakingEvent.ENTER_AS_SPECTATOR,this.mode)); } } }
package alternativa.engine3d.core { import alternativa.engine3d.alternativa3d; use namespace alternativa3d; public class Light3D extends Object3D { public var color:uint; public var intensity:Number = 1; alternativa3d var localWeight:Number; alternativa3d var localRed:Number; alternativa3d var localGreen:Number; alternativa3d var localBlue:Number; alternativa3d var cma:Number; alternativa3d var cmb:Number; alternativa3d var cmc:Number; alternativa3d var cmd:Number; alternativa3d var cme:Number; alternativa3d var cmf:Number; alternativa3d var cmg:Number; alternativa3d var cmh:Number; alternativa3d var cmi:Number; alternativa3d var cmj:Number; alternativa3d var cmk:Number; alternativa3d var cml:Number; alternativa3d var oma:Number; alternativa3d var omb:Number; alternativa3d var omc:Number; alternativa3d var omd:Number; alternativa3d var ome:Number; alternativa3d var omf:Number; alternativa3d var omg:Number; alternativa3d var omh:Number; alternativa3d var omi:Number; alternativa3d var omj:Number; alternativa3d var omk:Number; alternativa3d var oml:Number; alternativa3d var nextLight:Light3D; public function Light3D() { super(); } override public function clone() : Object3D { var local1:Light3D = new Light3D(); local1.clonePropertiesFrom(this); return local1; } override protected function clonePropertiesFrom(param1:Object3D) : void { super.clonePropertiesFrom(param1); var local2:Light3D = param1 as Light3D; this.color = local2.color; this.intensity = local2.intensity; } alternativa3d function calculateCameraMatrix(param1:Camera3D) : void { alternativa3d::composeMatrix(); var local2:Object3D = this; while(local2.alternativa3d::_parent != null) { local2 = local2.alternativa3d::_parent; local2.alternativa3d::composeMatrix(); alternativa3d::appendMatrix(local2); } alternativa3d::appendMatrix(param1); this.alternativa3d::cma = alternativa3d::ma; this.alternativa3d::cmb = alternativa3d::mb; this.alternativa3d::cmc = alternativa3d::mc; this.alternativa3d::cmd = alternativa3d::md; this.alternativa3d::cme = alternativa3d::me; this.alternativa3d::cmf = alternativa3d::mf; this.alternativa3d::cmg = alternativa3d::mg; this.alternativa3d::cmh = alternativa3d::mh; this.alternativa3d::cmi = alternativa3d::mi; this.alternativa3d::cmj = alternativa3d::mj; this.alternativa3d::cmk = alternativa3d::mk; this.alternativa3d::cml = alternativa3d::ml; } alternativa3d function calculateObjectMatrix(param1:Object3D) : void { this.alternativa3d::oma = param1.alternativa3d::ima * this.alternativa3d::cma + param1.alternativa3d::imb * this.alternativa3d::cme + param1.alternativa3d::imc * this.alternativa3d::cmi; this.alternativa3d::omb = param1.alternativa3d::ima * this.alternativa3d::cmb + param1.alternativa3d::imb * this.alternativa3d::cmf + param1.alternativa3d::imc * this.alternativa3d::cmj; this.alternativa3d::omc = param1.alternativa3d::ima * this.alternativa3d::cmc + param1.alternativa3d::imb * this.alternativa3d::cmg + param1.alternativa3d::imc * this.alternativa3d::cmk; this.alternativa3d::omd = param1.alternativa3d::ima * this.alternativa3d::cmd + param1.alternativa3d::imb * this.alternativa3d::cmh + param1.alternativa3d::imc * this.alternativa3d::cml + param1.alternativa3d::imd; this.alternativa3d::ome = param1.alternativa3d::ime * this.alternativa3d::cma + param1.alternativa3d::imf * this.alternativa3d::cme + param1.alternativa3d::img * this.alternativa3d::cmi; this.alternativa3d::omf = param1.alternativa3d::ime * this.alternativa3d::cmb + param1.alternativa3d::imf * this.alternativa3d::cmf + param1.alternativa3d::img * this.alternativa3d::cmj; this.alternativa3d::omg = param1.alternativa3d::ime * this.alternativa3d::cmc + param1.alternativa3d::imf * this.alternativa3d::cmg + param1.alternativa3d::img * this.alternativa3d::cmk; this.alternativa3d::omh = param1.alternativa3d::ime * this.alternativa3d::cmd + param1.alternativa3d::imf * this.alternativa3d::cmh + param1.alternativa3d::img * this.alternativa3d::cml + param1.alternativa3d::imh; this.alternativa3d::omi = param1.alternativa3d::imi * this.alternativa3d::cma + param1.alternativa3d::imj * this.alternativa3d::cme + param1.alternativa3d::imk * this.alternativa3d::cmi; this.alternativa3d::omj = param1.alternativa3d::imi * this.alternativa3d::cmb + param1.alternativa3d::imj * this.alternativa3d::cmf + param1.alternativa3d::imk * this.alternativa3d::cmj; this.alternativa3d::omk = param1.alternativa3d::imi * this.alternativa3d::cmc + param1.alternativa3d::imj * this.alternativa3d::cmg + param1.alternativa3d::imk * this.alternativa3d::cmk; this.alternativa3d::oml = param1.alternativa3d::imi * this.alternativa3d::cmd + param1.alternativa3d::imj * this.alternativa3d::cmh + param1.alternativa3d::imk * this.alternativa3d::cml + param1.alternativa3d::iml; } override alternativa3d function setParent(param1:Object3DContainer) : void { var local2:Object3DContainer = null; var local3:Light3D = null; var local4:Light3D = null; if(param1 == null) { local2 = alternativa3d::_parent; while(local2.alternativa3d::_parent != null) { local2 = local2.alternativa3d::_parent; } local4 = local2.alternativa3d::lightList; while(local4 != null) { if(local4 == this) { if(local3 != null) { local3.alternativa3d::nextLight = this.alternativa3d::nextLight; } else { local2.alternativa3d::lightList = this.alternativa3d::nextLight; } this.alternativa3d::nextLight = null; break; } local3 = local4; local4 = local4.alternativa3d::nextLight; } } else { local2 = param1; while(local2.alternativa3d::_parent != null) { local2 = local2.alternativa3d::_parent; } this.alternativa3d::nextLight = local2.alternativa3d::lightList; local2.alternativa3d::lightList = this; } alternativa3d::_parent = param1; } alternativa3d function drawDebug(param1:Camera3D) : void { } override alternativa3d function updateBounds(param1:Object3D, param2:Object3D = null) : void { param1.boundMinX = -1e+22; param1.boundMinY = -1e+22; param1.boundMinZ = -1e+22; param1.boundMaxX = 1e+22; param1.boundMaxY = 1e+22; param1.boundMaxZ = 1e+22; } override alternativa3d function cullingInCamera(param1:Camera3D, param2:int) : int { return -1; } alternativa3d function checkFrustumCulling(param1:Camera3D) : Boolean { var local2:Vertex = alternativa3d::boundVertexList; local2.x = boundMinX; local2.y = boundMinY; local2.z = boundMinZ; local2 = local2.alternativa3d::next; local2.x = boundMaxX; local2.y = boundMinY; local2.z = boundMinZ; local2 = local2.alternativa3d::next; local2.x = boundMinX; local2.y = boundMaxY; local2.z = boundMinZ; local2 = local2.alternativa3d::next; local2.x = boundMaxX; local2.y = boundMaxY; local2.z = boundMinZ; local2 = local2.alternativa3d::next; local2.x = boundMinX; local2.y = boundMinY; local2.z = boundMaxZ; local2 = local2.alternativa3d::next; local2.x = boundMaxX; local2.y = boundMinY; local2.z = boundMaxZ; local2 = local2.alternativa3d::next; local2.x = boundMinX; local2.y = boundMaxY; local2.z = boundMaxZ; local2 = local2.alternativa3d::next; local2.x = boundMaxX; local2.y = boundMaxY; local2.z = boundMaxZ; local2 = alternativa3d::boundVertexList; while(local2 != null) { local2.alternativa3d::cameraX = alternativa3d::ma * local2.x + alternativa3d::mb * local2.y + alternativa3d::mc * local2.z + alternativa3d::md; local2.alternativa3d::cameraY = alternativa3d::me * local2.x + alternativa3d::mf * local2.y + alternativa3d::mg * local2.z + alternativa3d::mh; local2.alternativa3d::cameraZ = alternativa3d::mi * local2.x + alternativa3d::mj * local2.y + alternativa3d::mk * local2.z + alternativa3d::ml; local2 = local2.alternativa3d::next; } local2 = alternativa3d::boundVertexList; while(local2 != null) { if(local2.alternativa3d::cameraZ > param1.nearClipping) { break; } local2 = local2.alternativa3d::next; } if(local2 == null) { return false; } local2 = alternativa3d::boundVertexList; while(local2 != null) { if(local2.alternativa3d::cameraZ < param1.farClipping) { break; } local2 = local2.alternativa3d::next; } if(local2 == null) { return false; } local2 = alternativa3d::boundVertexList; while(local2 != null) { if(-local2.alternativa3d::cameraX < local2.alternativa3d::cameraZ) { break; } local2 = local2.alternativa3d::next; } if(local2 == null) { return false; } local2 = alternativa3d::boundVertexList; while(local2 != null) { if(local2.alternativa3d::cameraX < local2.alternativa3d::cameraZ) { break; } local2 = local2.alternativa3d::next; } if(local2 == null) { return false; } local2 = alternativa3d::boundVertexList; while(local2 != null) { if(-local2.alternativa3d::cameraY < local2.alternativa3d::cameraZ) { break; } local2 = local2.alternativa3d::next; } if(local2 == null) { return false; } local2 = alternativa3d::boundVertexList; while(local2 != null) { if(local2.alternativa3d::cameraY < local2.alternativa3d::cameraZ) { break; } local2 = local2.alternativa3d::next; } if(local2 == null) { return false; } return true; } alternativa3d function checkBoundsIntersection(param1:Object3D) : Boolean { var local2:Number = NaN; var local3:Number = NaN; var local4:Number = (boundMaxX - boundMinX) * 0.5; var local5:Number = (boundMaxY - boundMinY) * 0.5; var local6:Number = (boundMaxZ - boundMinZ) * 0.5; var local7:Number = this.alternativa3d::oma * local4; var local8:Number = this.alternativa3d::ome * local4; var local9:Number = this.alternativa3d::omi * local4; var local10:Number = this.alternativa3d::omb * local5; var local11:Number = this.alternativa3d::omf * local5; var local12:Number = this.alternativa3d::omj * local5; var local13:Number = this.alternativa3d::omc * local6; var local14:Number = this.alternativa3d::omg * local6; var local15:Number = this.alternativa3d::omk * local6; var local16:Number = (param1.boundMaxX - param1.boundMinX) * 0.5; var local17:Number = (param1.boundMaxY - param1.boundMinY) * 0.5; var local18:Number = (param1.boundMaxZ - param1.boundMinZ) * 0.5; var local19:Number = this.alternativa3d::oma * (boundMinX + local4) + this.alternativa3d::omb * (boundMinY + local5) + this.alternativa3d::omc * (boundMinZ + local6) + this.alternativa3d::omd - param1.boundMinX - local16; var local20:Number = this.alternativa3d::ome * (boundMinX + local4) + this.alternativa3d::omf * (boundMinY + local5) + this.alternativa3d::omg * (boundMinZ + local6) + this.alternativa3d::omh - param1.boundMinY - local17; var local21:Number = this.alternativa3d::omi * (boundMinX + local4) + this.alternativa3d::omj * (boundMinY + local5) + this.alternativa3d::omk * (boundMinZ + local6) + this.alternativa3d::oml - param1.boundMinZ - local18; local2 = 0; local3 = local7 >= 0 ? local7 : -local7; local2 += local3; local3 = local10 >= 0 ? local10 : -local10; local2 += local3; local3 = local13 >= 0 ? local13 : -local13; local2 += local3; local2 += local16; local3 = local19 >= 0 ? local19 : -local19; local2 -= local3; if(local2 <= 0) { return false; } local2 = 0; local3 = local8 >= 0 ? local8 : -local8; local2 += local3; local3 = local11 >= 0 ? local11 : -local11; local2 += local3; local3 = local14 >= 0 ? local14 : -local14; local2 += local3; local2 += local17; local3 = local20 >= 0 ? local20 : -local20; local2 -= local3; if(local2 <= 0) { return false; } local2 = 0; local3 = local9 >= 0 ? local9 : -local9; local2 += local3; local3 = local12 >= 0 ? local12 : -local12; local2 += local3; local3 = local15 >= 0 ? local15 : -local15; local2 += local3; local2 += local17; local3 = local21 >= 0 ? local21 : -local21; local2 -= local3; if(local2 <= 0) { return false; } local2 = 0; local3 = this.alternativa3d::oma * local7 + this.alternativa3d::ome * local8 + this.alternativa3d::omi * local9; local3 = local3 >= 0 ? local3 : -local3; local2 += local3; local3 = this.alternativa3d::oma * local10 + this.alternativa3d::ome * local11 + this.alternativa3d::omi * local12; local3 = local3 >= 0 ? local3 : -local3; local2 += local3; local3 = this.alternativa3d::oma * local13 + this.alternativa3d::ome * local14 + this.alternativa3d::omi * local15; local3 = local3 >= 0 ? local3 : -local3; local2 += local3; local3 = this.alternativa3d::oma >= 0 ? this.alternativa3d::oma * local16 : -this.alternativa3d::oma * local16; local2 += local3; local3 = this.alternativa3d::ome >= 0 ? this.alternativa3d::ome * local17 : -this.alternativa3d::ome * local17; local2 += local3; local3 = this.alternativa3d::omi >= 0 ? this.alternativa3d::omi * local18 : -this.alternativa3d::omi * local18; local2 += local3; local3 = this.alternativa3d::oma * local19 + this.alternativa3d::ome * local20 + this.alternativa3d::omi * local21; local3 = local3 >= 0 ? local3 : -local3; local2 -= local3; if(local2 <= 0) { return false; } local2 = 0; local3 = this.alternativa3d::omb * local7 + this.alternativa3d::omf * local8 + this.alternativa3d::omj * local9; local3 = local3 >= 0 ? local3 : -local3; local2 += local3; local3 = this.alternativa3d::omb * local10 + this.alternativa3d::omf * local11 + this.alternativa3d::omj * local12; local3 = local3 >= 0 ? local3 : -local3; local2 += local3; local3 = this.alternativa3d::omb * local13 + this.alternativa3d::omf * local14 + this.alternativa3d::omj * local15; local3 = local3 >= 0 ? local3 : -local3; local2 += local3; local3 = this.alternativa3d::omb >= 0 ? this.alternativa3d::omb * local16 : -this.alternativa3d::omb * local16; local2 += local3; local3 = this.alternativa3d::omf >= 0 ? this.alternativa3d::omf * local17 : -this.alternativa3d::omf * local17; local2 += local3; local3 = this.alternativa3d::omj >= 0 ? this.alternativa3d::omj * local18 : -this.alternativa3d::omj * local18; local2 += local3; local3 = this.alternativa3d::omb * local19 + this.alternativa3d::omf * local20 + this.alternativa3d::omj * local21; local3 = local3 >= 0 ? local3 : -local3; local2 -= local3; if(local2 <= 0) { return false; } local2 = 0; local3 = this.alternativa3d::omc * local7 + this.alternativa3d::omg * local8 + this.alternativa3d::omk * local9; local3 = local3 >= 0 ? local3 : -local3; local2 += local3; local3 = this.alternativa3d::omc * local10 + this.alternativa3d::omg * local11 + this.alternativa3d::omk * local12; local3 = local3 >= 0 ? local3 : -local3; local2 += local3; local3 = this.alternativa3d::omc * local13 + this.alternativa3d::omg * local14 + this.alternativa3d::omk * local15; local3 = local3 >= 0 ? local3 : -local3; local2 += local3; local3 = this.alternativa3d::omc >= 0 ? this.alternativa3d::omc * local16 : -this.alternativa3d::omc * local16; local2 += local3; local3 = this.alternativa3d::omg >= 0 ? this.alternativa3d::omg * local17 : -this.alternativa3d::omg * local17; local2 += local3; local3 = this.alternativa3d::omk >= 0 ? this.alternativa3d::omk * local18 : -this.alternativa3d::omk * local18; local2 += local3; local3 = this.alternativa3d::omc * local19 + this.alternativa3d::omg * local20 + this.alternativa3d::omk * local21; local3 = local3 >= 0 ? local3 : -local3; local2 -= local3; if(local2 <= 0) { return false; } return true; } } }
package projects.tanks.client.panel.model.shop.kitpackage { public interface IKitPackageModelBase { } }
package scpacker.networking.connecting { import alternativa.init.Main; import flash.events.Event; import flash.net.URLLoader; import flash.net.URLLoaderDataFormat; import flash.net.URLRequest; import scpacker.networking.INetworker; import scpacker.networking.Network; import specter.utils.Logger; public class ServerConnectionServiceImpl implements ServerConnectionService { private var loader:URLLoader; private var networker:Network; private var connectionListener:Function; public function ServerConnectionServiceImpl() { super(); } public function connect(urlConfig:String, connectionListener:Function) : void { this.networker = new Network(); this.connectionListener = connectionListener; this.networker.connectionListener = connectionListener; Logger.log("Created listener for connection"); this.loader = new URLLoader(); this.loader.dataFormat = URLLoaderDataFormat.TEXT; this.loader.addEventListener(Event.COMPLETE,this.onComplete); this.loader.load(new URLRequest(urlConfig)); } private function onComplete(e:Event) : void { this.loader.removeEventListener(Event.COMPLETE,this.onComplete); var json:Object = JSON.parse(this.loader.data); var ip:String = json.ip; var port:int = json.port; this.networker.connect(ip,port); Logger.log("Connected to: " + ip + ":" + port); Main.osgi.registerService(INetworker,this.networker); } } }
package alternativa.tanks.gui.friends { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.gui.friends.FriendsWindowStateSmallButton_inboxClass.png")] public class FriendsWindowStateSmallButton_inboxClass extends BitmapAsset { public function FriendsWindowStateSmallButton_inboxClass() { super(); } } }
package projects.tanks.client.battlefield.models.effects.description { public class EffectCategory { public static const INVENTORY:EffectCategory = new EffectCategory(0,"INVENTORY"); public static const BONUS:EffectCategory = new EffectCategory(1,"BONUS"); public static const OVERDRIVE:EffectCategory = new EffectCategory(2,"OVERDRIVE"); public static const OTHER:EffectCategory = new EffectCategory(3,"OTHER"); private var _value:int; private var _name:String; public function EffectCategory(param1:int, param2:String) { super(); this._value = param1; this._name = param2; } public static function get values() : Vector.<EffectCategory> { var local1:Vector.<EffectCategory> = new Vector.<EffectCategory>(); local1.push(INVENTORY); local1.push(BONUS); local1.push(OVERDRIVE); local1.push(OTHER); return local1; } public function toString() : String { return "EffectCategory [" + this._name + "]"; } public function get value() : int { return this._value; } public function get name() : String { return this._name; } } }
package alternativa.tanks.gui.friends.battleinvite { import alternativa.osgi.service.locale.ILocaleService; import alternativa.types.Long; import assets.cellrenderer.battlelist.SportBattleItemIcon; import controls.base.DefaultButtonBase; import controls.base.LabelBase; import flash.events.MouseEvent; import flash.text.TextLineMetrics; import forms.ColorConstants; import forms.userlabel.UserLabel; import projects.tanks.client.tanksservices.types.battle.BattleInfoData; import projects.tanks.clients.flash.commons.services.notification.Notification; import projects.tanks.clients.fp10.libraries.TanksLocale; import projects.tanks.clients.fp10.libraries.tanksservices.service.alertservices.IAlertService; import projects.tanks.clients.fp10.libraries.tanksservices.service.dialogwindowdispatcher.IDialogWindowsDispatcherService; import projects.tanks.clients.fp10.libraries.tanksservices.service.friend.battleinvite.IBattleInviteService; import projects.tanks.clients.fp10.libraries.tanksservices.service.storage.IStorageService; public class BattleInviteNotification extends Notification { [Inject] public static var battleInviteService:IBattleInviteService; [Inject] public static var battleAlertService:IAlertService; [Inject] public static var localeService:ILocaleService; [Inject] public static var storageService:IStorageService; [Inject] public static var dialogWindowsDispatcherService:IDialogWindowsDispatcherService; private static const DEFAULT_BUTTON_WIDTH:int = 96; private static const SHOW_ALERT_ABOUT_INACCESSIBLE_IN_STANDALONE:String = "SHOW_ALERT_ABOUT_INACCESSIBLE_IN_STANDALONE"; private var _userLabel:UserLabel; private var battleData:BattleInfoData; private var _baseMessageLabel:LabelBase; private var _mapAndServerNumberMessageLabel:LabelBase; private var _rejectButton:DefaultButtonBase; private var _acceptButton:DefaultButtonBase; private var _mapAndServerNumberString:String; private var _noSuppliesIcon:SportBattleItemIcon; public function BattleInviteNotification(param1:Long, param2:String, param3:String, param4:BattleInfoData) { this.battleData = param4; this._mapAndServerNumberString = param3; super(param1,param2); } override protected function init() : void { super.init(); this._userLabel = new UserLabel(userId); addChild(this._userLabel); this._baseMessageLabel = new LabelBase(); this._baseMessageLabel.color = ColorConstants.GREEN_LABEL; this._baseMessageLabel.mouseEnabled = false; addChild(this._baseMessageLabel); this._baseMessageLabel.htmlText = message; this._mapAndServerNumberMessageLabel = new LabelBase(); this._mapAndServerNumberMessageLabel.color = ColorConstants.GREEN_LABEL; this._mapAndServerNumberMessageLabel.mouseEnabled = false; addChild(this._mapAndServerNumberMessageLabel); this._mapAndServerNumberMessageLabel.htmlText = this._mapAndServerNumberString; if(this.battleData.proBattle) { this._noSuppliesIcon = new SportBattleItemIcon(); this._noSuppliesIcon.gotoAndStop(1); addChild(this._noSuppliesIcon); } this._acceptButton = new DefaultButtonBase(); this._acceptButton.width = DEFAULT_BUTTON_WIDTH; this._acceptButton.label = localeService.getText(TanksLocale.TEXT_GO_TO_BATTLE_LABEL); addChild(this._acceptButton); this._rejectButton = new DefaultButtonBase(); this._rejectButton.width = DEFAULT_BUTTON_WIDTH; this._rejectButton.label = localeService.getText(TanksLocale.TEXT_DECLINE_LABEL); addChild(this._rejectButton); } override protected function setEvents() : void { super.setEvents(); this._acceptButton.addEventListener(MouseEvent.CLICK,this.onAcceptClick); this._rejectButton.addEventListener(MouseEvent.CLICK,this.onRejectClick); } override protected function removeEvents() : void { super.removeEvents(); this._acceptButton.removeEventListener(MouseEvent.CLICK,this.onAcceptClick); this._rejectButton.removeEventListener(MouseEvent.CLICK,this.onRejectClick); } private function onAcceptClick(param1:MouseEvent = null) : void { dialogWindowsDispatcherService.forciblyClose(); battleInviteService.accept(userId,this.battleData); hide(); } private function onRejectClick(param1:MouseEvent) : void { this.closeNotification(); } override protected function closeNotification() : void { battleInviteService.reject(userId); hide(); } override protected function resize() : void { this._userLabel.x = GAP + 7; this._userLabel.y = GAP + 5; this._baseMessageLabel.x = GAP + 9; this._baseMessageLabel.y = this._userLabel.y + this._userLabel.height - 1; this._mapAndServerNumberMessageLabel.x = GAP + 9; var local1:TextLineMetrics = this._baseMessageLabel.getLineMetrics(0); if(this.battleData.proBattle) { this._noSuppliesIcon.x = GAP + 12; this._noSuppliesIcon.y = this._baseMessageLabel.y + local1.height + 3; this._mapAndServerNumberMessageLabel.x = this._noSuppliesIcon.x + this._noSuppliesIcon.width + 2; } this._mapAndServerNumberMessageLabel.y = this._baseMessageLabel.y + local1.height; _innerHeight = this._baseMessageLabel.y + this._baseMessageLabel.height - 3; var local2:int = this._baseMessageLabel.x + this._baseMessageLabel.width + GAP * 2; if(local2 > _width) { _width = local2; } var local3:int = _innerHeight + 16; this._acceptButton.x = GAP; this._acceptButton.y = local3; this._rejectButton.x = _width - this._rejectButton.width - GAP; this._rejectButton.y = local3; _height = this._acceptButton.y + this._acceptButton.height + GAP + 1; super.resize(); } } }
package alternativa.tanks.models.battle.gui.inventory.cooldown { import alternativa.tanks.models.battle.gui.inventory.IInventoryItem; import alternativa.tanks.models.battle.gui.inventory.IInventoryPanel; import flash.utils.Dictionary; import platform.client.fp10.core.model.ObjectLoadPostListener; import platform.client.fp10.core.model.ObjectUnloadListener; import projects.tanks.client.battlefield.models.inventory.cooldown.DependedCooldownItem; import projects.tanks.client.battlefield.models.inventory.cooldown.IInventoryCooldownModelBase; import projects.tanks.client.battlefield.models.inventory.cooldown.InventoryCooldownModelBase; [ModelInfo] public class InventoryCooldownModel extends InventoryCooldownModelBase implements IInventoryCooldownModelBase, ObjectLoadPostListener, ObjectUnloadListener { [Inject] public static var inventoryPanel:IInventoryPanel; private var slotIndexByObjectId:Dictionary = new Dictionary(); public function InventoryCooldownModel() { super(); } [Obfuscation(rename="false")] public function activateCooldown(param1:int) : void { inventoryPanel.activateCooldown(this.slotIndexByObjectId[object.id],param1); } [Obfuscation(rename="false")] public function activateDependentCooldown(param1:Vector.<DependedCooldownItem>) : void { var local4:DependedCooldownItem = null; var local2:int = int(param1.length); var local3:int = 0; while(local3 < local2) { local4 = param1[local3]; inventoryPanel.activateDependedCooldown(this.slotIndexByObjectId[local4.id],local4.duration); local3++; } } [Obfuscation(rename="false")] public function objectLoadedPost() : void { var local1:IInventoryItem = IInventoryItem(object.adapt(IInventoryItem)); this.slotIndexByObjectId[object.id] = int(local1.getSlotIndex()); } [Obfuscation(rename="false")] public function objectUnloaded() : void { delete this.slotIndexByObjectId[object.id]; } [Obfuscation(rename="false")] public function setCooldownDuration(param1:int) : void { inventoryPanel.setCooldownDuration(this.slotIndexByObjectId[object.id],param1); } public function ready() : void { inventoryPanel.ready(this.slotIndexByObjectId[object.id]); } } }
package forms { import alternativa.init.Main; import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.locale.constants.TextConst; import controls.Label; import controls.statassets.BlackRoundRect; import flash.display.Sprite; import flash.events.TimerEvent; import flash.text.TextFormatAlign; import flash.utils.Timer; public class ServerStopAlert extends Sprite { protected const PADDING:int = 15; protected var bg:BlackRoundRect; protected var timeLimitLabel:Label; protected var countDown:int = 0; protected var countDownTimer:Timer; public var str:String; public function ServerStopAlert(time:int) { this.bg = new BlackRoundRect(); this.timeLimitLabel = new Label(); super(); this.countDown = time; this.init(); } protected function init() : void { var localeService:ILocaleService = Main.osgi.getService(ILocaleService) as ILocaleService; this.timeLimitLabel.align = TextFormatAlign.CENTER; this.str = localeService.getText(TextConst.SERVER_STOP_ALERT_TEXT); this.timeLimitLabel.text = this.getText(this.str,"88"); addChild(this.bg); addChild(this.timeLimitLabel); this.timeLimitLabel.x = this.PADDING; this.timeLimitLabel.y = this.PADDING; this.bg.width = this.timeLimitLabel.width + this.PADDING * 2; this.bg.height = this.timeLimitLabel.height + this.PADDING * 2; this.showCountDown(); } protected function showCountDown() : void { this.countDownTimer = new Timer(1000); this.countDownTimer.addEventListener(TimerEvent.TIMER,this.showCountDownTick); this.countDownTimer.start(); this.showCountDownTick(); } protected function showCountDownTick(e:TimerEvent = null) : void { var str1:String = null; var min:int = int(this.countDown / 60); var sec:int = this.countDown - min * 60; str1 = sec > 9 ? String(sec) : "0" + String(sec); this.timeLimitLabel.text = this.timeLimitLabel.text = this.getText(this.str,str1); --this.countDown; if(this.countDown < 0) { this.countDownTimer.removeEventListener(TimerEvent.TIMER,this.showCountDownTick); this.countDownTimer.stop(); } } protected function getText(id:String, ... vars) : String { var text:String = id; for(var i:int = 0; i < vars.length; i++) { text = text.replace("%" + (i + 1),vars[i]); } return text; } } }
package alternativa.tanks.gui.notinclan.buttons { import alternativa.tanks.gui.IClanNotificationListener; import alternativa.tanks.models.service.ClanUserNotificationsManager; import controls.base.ThreeLineBigButton; import flash.display.Bitmap; import flash.display.BitmapData; public class ClanUserListsButton extends ThreeLineBigButton implements IClanNotificationListener { public static var attentionIconClass:Class = ClanUserListsButton_attentionIconClass; private static var attentionIconBitmapData:BitmapData = Bitmap(new attentionIconClass()).bitmapData; private var _attentionIcon:Bitmap = new Bitmap(attentionIconBitmapData); public function ClanUserListsButton() { super(); addChild(this._attentionIcon); this._attentionIcon.y = -6; ClanUserNotificationsManager.addIncomingIndicatorListener(this); } override public function set width(param1:Number) : void { super.width = param1; this._attentionIcon.x = width - this._attentionIcon.width / 2; } public function updateNotifications() : void { this._attentionIcon.visible = ClanUserNotificationsManager.getIncomingNotificationsCount() > 0; } public function destroy() : void { ClanUserNotificationsManager.removeIncomingIndicatorListener(this); } } }
package forms.friends.list.renderer { import mx.core.BitmapAsset; [ExcludeClass] public class FriendsAcceptedListRenderer_socialFriendClass extends BitmapAsset { public function FriendsAcceptedListRenderer_socialFriendClass() { super(); } } }