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package forms.userlabel { import flash.events.Event; public class UserLabelClickWithCtrlEvent extends Event { public static const USER_LABEL_CLICK_WITH_CTRL_EVENT:String = "UserLabelClickWithCtrlEvent.USER_LABEL_CLICK_WITH_CTRL_EVENT"; public var uid:String; public var shiftPressed:Boolean; public function UserLabelClickWithCtrlEvent(param1:String, param2:String, param3:Boolean) { this.uid = param2; this.shiftPressed = param3; super(param1,true); } } }
package _codec.projects.tanks.client.entrance.model.entrance.telegram { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.entrance.model.entrance.telegram.TelegramEntranceModelCC; public class VectorCodecTelegramEntranceModelCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecTelegramEntranceModelCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(TelegramEntranceModelCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<TelegramEntranceModelCC> = new Vector.<TelegramEntranceModelCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = TelegramEntranceModelCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:TelegramEntranceModelCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<TelegramEntranceModelCC> = Vector.<TelegramEntranceModelCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.services.battleinput { import alternativa.tanks.service.settings.keybinding.GameActionEnum; public interface GameActionListener { function onGameAction(param1:GameActionEnum, param2:Boolean) : void; } }
package _codec.projects.tanks.client.battlefield.models.user.tank.commands { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Byte; import projects.tanks.client.battlefield.models.user.tank.commands.MoveCommand; import projects.tanks.client.battlefield.types.Vector3d; public class CodecMoveCommand implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_angularVelocity:ICodec; private var codec_control:ICodec; private var codec_linearVelocity:ICodec; private var codec_orientation:ICodec; private var codec_position:ICodec; private var codec_turnSpeedNumber:ICodec; public function CodecMoveCommand() { super(); } public function init(param1:IProtocol) : void { this.codec_angularVelocity = param1.getCodec(new TypeCodecInfo(Vector3d,false)); this.codec_control = param1.getCodec(new TypeCodecInfo(Byte,false)); this.codec_linearVelocity = param1.getCodec(new TypeCodecInfo(Vector3d,false)); this.codec_orientation = param1.getCodec(new TypeCodecInfo(Vector3d,false)); this.codec_position = param1.getCodec(new TypeCodecInfo(Vector3d,false)); this.codec_turnSpeedNumber = param1.getCodec(new TypeCodecInfo(Byte,false)); } public function decode(param1:ProtocolBuffer) : Object { var local2:MoveCommand = new MoveCommand(); local2.angularVelocity = this.codec_angularVelocity.decode(param1) as Vector3d; local2.control = this.codec_control.decode(param1) as int; local2.linearVelocity = this.codec_linearVelocity.decode(param1) as Vector3d; local2.orientation = this.codec_orientation.decode(param1) as Vector3d; local2.position = this.codec_position.decode(param1) as Vector3d; local2.turnSpeedNumber = this.codec_turnSpeedNumber.decode(param1) as int; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:MoveCommand = MoveCommand(param2); this.codec_angularVelocity.encode(param1,local3.angularVelocity); this.codec_control.encode(param1,local3.control); this.codec_linearVelocity.encode(param1,local3.linearVelocity); this.codec_orientation.encode(param1,local3.orientation); this.codec_position.encode(param1,local3.position); this.codec_turnSpeedNumber.encode(param1,local3.turnSpeedNumber); } } }
package alternativa.tanks.gui.clanchat { import fl.containers.ScrollPane; import fl.controls.ScrollPolicy; import flash.display.Sprite; import flash.utils.setTimeout; import forms.userlabel.ChatUpdateEvent; import projects.tanks.client.chat.models.chat.chat.ChatAddressMode; import projects.tanks.client.chat.types.MessageType; import projects.tanks.client.chat.types.UserStatus; public class ChatOutput extends ScrollPane { private static const MAX_MESSAGES:int = 80; public var wasScrolled:Boolean; public var deltaWidth:int = 9; public var selfUid:String; private var container:Sprite = new Sprite(); private var lineWidth:Number; private var _showIPMode:Boolean = false; private var updateIntervalId:uint = 0; public function ChatOutput() { super(); this.source = this.container; this.horizontalScrollPolicy = ScrollPolicy.OFF; this.focusEnabled = false; this.container.addEventListener(ChatUpdateEvent.UPDATE,this.onUpdateEvent); } public function addLine(param1:UserStatus, param2:UserStatus, param3:ChatAddressMode, param4:String, param5:Date, param6:MessageType = null, param7:Boolean = false, param8:Boolean = true) : void { var local9:Boolean = false; if(param8) { local9 = verticalScrollPosition + 5 > maxVerticalScrollPosition || !this.wasScrolled; } if(this.container.numChildren > MAX_MESSAGES) { this.shiftMessages(); } var local10:ChatOutputLine = new ChatOutputLine(this.lineWidth,param1,param2,param3,param4,param5,param6,param7,this.selfUid); local10.showIP = this._showIPMode; local10.self = local10.userNameTo == this.selfUid; local10.y = int(this.container.height + 0.5); this.container.addChild(local10); update(); if(local9) { this.scrollDown(); } } public function scrollDown() : void { verticalScrollPosition = maxVerticalScrollPosition; } public function highlightUids(param1:String) : void { var local2:int = 0; while(local2 < this.container.numChildren) { this.highlightLine(this.container.getChildAt(local2) as ChatOutputLine,param1); local2++; } } public function highlightUidsInLastMessage(param1:String) : void { if(this.container.numChildren > 0) { this.highlightLine(this.container.getChildAt(this.container.numChildren - 1) as ChatOutputLine,param1); } } private function highlightLine(param1:ChatOutputLine, param2:String) : void { param1.light = param1.userName == param2 || param1.addressMode == ChatAddressMode.PUBLIC_ADDRESSED && param1.userNameTo == this.selfUid; param1.self = param1.userNameTo == this.selfUid && param1.addressMode == ChatAddressMode.PRIVATE; } private function shiftMessages() : void { var local1:ChatOutputLine = this.container.getChildAt(0) as ChatOutputLine; var local2:Number = local1.height + local1.y; this.container.removeChild(local1); var local3:int = 0; while(local3 < this.container.numChildren) { this.container.getChildAt(local3).y = this.container.getChildAt(local3).y - local2; local3++; } } override public function setSize(param1:Number, param2:Number) : void { super.setSize(param1,param2); this.lineWidth = param1 - this.deltaWidth; this.updateLines(); } private function onUpdateEvent(param1:ChatUpdateEvent) : void { if(this.updateIntervalId == 0) { this.updateIntervalId = setTimeout(this.updateLines,500); } } private function updateLines() : void { var local2:ChatOutputLine = null; var local3:ChatOutputLine = null; this.updateIntervalId = 0; if(this.container.numChildren == 0) { return; } var local1:Vector.<ChatOutputLine> = new Vector.<ChatOutputLine>(); while(this.container.numChildren > 0) { local3 = this.container.getChildAt(0) as ChatOutputLine; local3.showIP = this._showIPMode; local3.width = this.lineWidth; local1.push(local3); this.container.removeChildAt(0); } for each(local2 in local1) { local2.y = int(this.container.height + 0.5); this.container.addChild(local2); } update(); } public function cleanOutUsersMessages(param1:String) : void { var local4:ChatOutputLine = null; var local2:Vector.<ChatOutputLine> = new Vector.<ChatOutputLine>(); var local3:int = 0; while(local3 < this.container.numChildren) { local4 = this.container.getChildAt(local3) as ChatOutputLine; if(local4.userName == param1) { local2.push(local4); } local3++; } local3 = 0; while(local3 < local2.length) { this.container.removeChild(local2[local3]); local3++; } this.updateLines(); } public function set showIPMode(param1:Boolean) : void { this._showIPMode = param1; this.updateLines(); } } }
package alternativa.tanks.models.controlpoints.hud.marker { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.models.controlpoints.hud.marker.MarkerBitmaps_grayMarkerClass.png")] public class MarkerBitmaps_grayMarkerClass extends BitmapAsset { public function MarkerBitmaps_grayMarkerClass() { super(); } } }
package alternativa.tanks.gui { import flash.events.Event; public class EnterEmailReminderWindowEvent extends Event { public static const EMAIL_SAVING_AND_CONFIRMATION:String = "SAVE_EMAIL"; public static const EMAIL_CONFIRMATION:String = "EMAIL_CONFIRMATION"; public static const WINDOW_CLOSING:String = "WINDOW_CLOSING"; private var _email:String; public function EnterEmailReminderWindowEvent(param1:String, param2:String = null) { this._email = param2; super(param1,true); } public function get email() : String { return this._email; } } }
package alternativa.tanks.models.weapon.railgun { import alternativa.engine3d.materials.TextureMaterial; import alternativa.init.Main; import alternativa.math.Vector3; import alternativa.model.IModel; import alternativa.model.IObjectLoadListener; import alternativa.object.ClientObject; import alternativa.service.IModelService; import alternativa.tanks.models.battlefield.BattlefieldData; import alternativa.tanks.models.battlefield.BattlefieldModel; import alternativa.tanks.models.battlefield.IBattleField; import alternativa.tanks.models.ctf.ICTFModel; import alternativa.tanks.models.sfx.shoot.railgun.IRailgunSFXModel; import alternativa.tanks.models.tank.ITank; import alternativa.tanks.models.tank.TankData; import alternativa.tanks.models.weapon.IWeaponController; import alternativa.tanks.models.weapon.WeaponConst; import alternativa.tanks.models.weapon.WeaponUtils; import alternativa.tanks.models.weapon.common.IWeaponCommonModel; import alternativa.tanks.models.weapon.common.WeaponCommonData; import alternativa.tanks.models.weapon.shared.shot.ShotData; import alternativa.tanks.sfx.IGraphicEffect; import alternativa.tanks.sfx.ISound3DEffect; import com.alternativaplatform.projects.tanks.client.commons.types.Vector3d; import com.alternativaplatform.projects.tanks.client.warfare.models.tankparts.weapon.railgun.IRailgunModelBase; import com.alternativaplatform.projects.tanks.client.warfare.models.tankparts.weapon.railgun.RailgunModelBase; import com.reygazu.anticheat.variables.SecureInt; import scpacker.networking.INetworker; import scpacker.networking.Network; import scpacker.tanks.WeaponsManager; public class RailgunModel extends RailgunModelBase implements IModel, IRailgunModelBase, IWeaponController, IObjectLoadListener { private static const DECAL_RADIUS:Number = 50; [Embed(source="779.png")] private static const DECAL:Class; private static var decalMaterial:TextureMaterial; private const INFINITY:Number = 20000; private var modelService:IModelService; private var battlefieldModel:BattlefieldModel; private var tankModel:ITank; private var commonModel:IWeaponCommonModel; private var localTankData:TankData; private var localShotData:ShotData; private var localRailgunData:RailgunData; private var localWeaponCommonData:WeaponCommonData; private var weaponUtils:WeaponUtils; private var _triggerPressed:Boolean; private var chargeTimeLeft:SecureInt; private var nextReadyTime:SecureInt; private var targetSystem:RailgunTargetSystem; private var shotResult:RailgunShotResult; private var _globalHitPosition:Vector3; private var _xAxis:Vector3; private var _globalMuzzlePosition:Vector3; private var _globalGunDirection:Vector3; private var _barrelOrigin:Vector3; private var _hitPos3d:Vector3d; private var targetPositions:Array; private var targetIncarnations:Array; private var firstshot = true; public function RailgunModel() { this.weaponUtils = WeaponUtils.getInstance(); this.chargeTimeLeft = new SecureInt("chargeTimeLeft.value railgun"); this.nextReadyTime = new SecureInt("chargeTimeLeft.value railgun"); this.targetSystem = new RailgunTargetSystem(); this.shotResult = new RailgunShotResult(); this._globalHitPosition = new Vector3(); this._xAxis = new Vector3(); this._globalMuzzlePosition = new Vector3(); this._globalGunDirection = new Vector3(); this._barrelOrigin = new Vector3(); this._hitPos3d = new Vector3d(0,0,0); this.targetPositions = []; this.targetIncarnations = []; super(); _interfaces.push(IModel,IRailgunModelBase,IWeaponController,IObjectLoadListener); this.objectLoaded(null); if(decalMaterial == null) { decalMaterial = new TextureMaterial(new DECAL().bitmapData); } } public function objectLoaded(clientObject:ClientObject) : void { if(this.commonModel == null) { this.modelService = Main.osgi.getService(IModelService) as IModelService; this.battlefieldModel = Main.osgi.getService(IBattleField) as BattlefieldModel; this.tankModel = Main.osgi.getService(ITank) as ITank; this.commonModel = Main.osgi.getService(IWeaponCommonModel) as IWeaponCommonModel; } } public function objectUnloaded(clientObject:ClientObject) : void { } public function initObject(clientObject:ClientObject, chargingTimeMsec:int, weakeningCoeff:Number) : void { var railgunData:RailgunData = new RailgunData(); railgunData.chargingTime = chargingTimeMsec; railgunData.weakeningCoeff = weakeningCoeff; clientObject.putParams(RailgunModel,railgunData); this.battlefieldModel.blacklist.push(decalMaterial.getTextureResource()); this.objectLoaded(clientObject); } public function startFire(clientObject:ClientObject, firingTankId:String) : void { var firingTank:ClientObject = clientObject; if(firingTank == null) { return; } if(this.tankModel == null) { this.tankModel = Main.osgi.getService(ITank) as ITank; } var firingTankData:TankData = this.tankModel.getTankData(firingTank); if(firingTankData.tank == null || !firingTankData.enabled || firingTankData.local) { return; } if(this.commonModel == null) { this.commonModel = Main.osgi.getService(IWeaponCommonModel) as IWeaponCommonModel; } var commonData:WeaponCommonData = this.commonModel.getCommonData(firingTankData.turret); this.weaponUtils.calculateGunParamsAux(firingTankData.tank.skin.turretMesh,commonData.muzzles[0],this._globalMuzzlePosition,this._globalGunDirection); var railgunSfxModel:IRailgunSFXModel = WeaponsManager.getRailgunSFX(firingTankData.turret); var railgunData:RailgunData = this.getRailgunData(firingTankData.turret); var graphicEffect:IGraphicEffect = railgunSfxModel.createChargeEffect(firingTankData.turret,firingTankData.user,commonData.muzzles[commonData.currBarrel],firingTankData.tank.skin.turretMesh,railgunData.chargingTime); if(this.battlefieldModel == null) { this.battlefieldModel = Main.osgi.getService(IBattleField) as BattlefieldModel; } if(this.firstshot) { this.firstshot = false; this.battlefieldModel.addGraphicEffect(graphicEffect); graphicEffect = railgunSfxModel.createChargeEffect(firingTankData.turret,firingTankData.user,commonData.muzzles[commonData.currBarrel],firingTankData.tank.skin.turretMesh,railgunData.chargingTime); } this.battlefieldModel.addGraphicEffect(graphicEffect); var soundEffect:ISound3DEffect = railgunSfxModel.createSoundShotEffect(firingTankData.turret,firingTankData.user,this._globalMuzzlePosition); if(soundEffect != null) { this.battlefieldModel.addSound3DEffect(soundEffect); } } public function fire(clientObject:ClientObject, firingTankId:String, affectedPoints:Array, affectedTankIds:Array) : void { var firingTankData:TankData = null; var commonData:WeaponCommonData = null; var railGunData:RailgunData = null; var v:Vector3d = null; var graphicEffect:IGraphicEffect = null; var i:int = 0; var affectedTankObject:ClientObject = null; var affectedTankData:TankData = null; var firingTank:ClientObject = clientObject; if(firingTank == null) { return; } firingTankData = this.tankModel.getTankData(firingTank); if(firingTankData == null || firingTankData.tank == null || !firingTankData.enabled || firingTankData.local) { return; } if(this.commonModel == null) { this.commonModel = Main.osgi.getService(IWeaponCommonModel) as IWeaponCommonModel; } if(this.battlefieldModel == null) { this.battlefieldModel = Main.osgi.getService(IBattleField) as BattlefieldModel; } commonData = this.commonModel.getCommonData(firingTankData.turret); railGunData = this.getRailgunData(firingTankData.turret); this.weaponUtils.calculateGunParamsAux(firingTankData.tank.skin.turretMesh,commonData.muzzles[0],this._globalMuzzlePosition,this._globalGunDirection); var numPoints:int = affectedPoints.length; var impactForce:Number = commonData.impactForce; if(affectedTankIds != null) { for(i = 0; i < numPoints - 1; i++) { affectedTankObject = BattleController.activeTanks[affectedTankIds[i]]; if(affectedTankObject != null) { affectedTankData = this.tankModel.getTankData(affectedTankObject); if(!(affectedTankData == null || affectedTankData.tank == null)) { v = affectedPoints[i]; this._globalHitPosition.x = v.x; this._globalHitPosition.y = v.y; this._globalHitPosition.z = v.z; this._globalHitPosition.vTransformBy3(affectedTankData.tank.baseMatrix); this._globalHitPosition.vAdd(affectedTankData.tank.state.pos); affectedTankData.tank.addWorldForceScaled(this._globalHitPosition,this._globalGunDirection,impactForce); this.battlefieldModel.tankHit(affectedTankData,this._globalGunDirection,impactForce / WeaponConst.BASE_IMPACT_FORCE); impactForce *= railGunData.weakeningCoeff; } } } } v = affectedPoints[numPoints - 1]; this._globalHitPosition.x = v.x; this._globalHitPosition.y = v.y; this._globalHitPosition.z = v.z; this.battlefieldModel.addDecal(this._globalHitPosition,this._globalMuzzlePosition,DECAL_RADIUS,decalMaterial); firingTankData.tank.addWorldForceScaled(this._globalMuzzlePosition,this._globalGunDirection,-commonData.kickback); var railgunSfxModel:IRailgunSFXModel = WeaponsManager.getRailgunSFX(firingTankData.turret); var angle:Number = this._globalHitPosition.vClone().vRemove(this._globalMuzzlePosition).vNormalize().vCosAngle(this._globalGunDirection); if(angle < 0) { trace("Adding inversed ray"); graphicEffect = railgunSfxModel.createGraphicShotEffect(firingTankData.turret,this._globalMuzzlePosition,this._globalMuzzlePosition.vClone().vScale(2).vRemove(this._globalHitPosition)); } else { graphicEffect = railgunSfxModel.createGraphicShotEffect(firingTankData.turret,this._globalMuzzlePosition,this._globalHitPosition); } if(graphicEffect != null) { this.battlefieldModel.addGraphicEffect(graphicEffect); } } public function activateWeapon(time:int) : void { this._triggerPressed = true; } public function deactivateWeapon(time:int, sendServerCommand:Boolean) : void { this._triggerPressed = false; } public function setLocalUser(localUserData:TankData) : void { this.localTankData = localUserData; this.localShotData = WeaponsManager.shotDatas[localUserData.turret.id]; this.localRailgunData = this.getRailgunData(localUserData.turret); this.localWeaponCommonData = this.commonModel.getCommonData(localUserData.turret); this.battlefieldModel = Main.osgi.getService(IBattleField) as BattlefieldModel; this.targetSystem.setParams(this.battlefieldModel.getBattlefieldData().physicsScene.collisionDetector,this.localShotData.autoAimingAngleUp.value,this.localShotData.numRaysUp.value,this.localShotData.autoAimingAngleDown.value,this.localShotData.numRaysDown.value,this.localRailgunData.weakeningCoeff,null); this.reset(); var muzzleLocalPos:Vector3 = this.localWeaponCommonData.muzzles[0]; var railgunSfxModel:IRailgunSFXModel = WeaponsManager.getRailgunSFX(this.localTankData.turret); var graphicEffect:IGraphicEffect = railgunSfxModel.createChargeEffect(this.localTankData.turret,this.localTankData.user,muzzleLocalPos,this.localTankData.tank.skin.turretMesh,this.localRailgunData.chargingTime); if(graphicEffect != null) { this.battlefieldModel.addGraphicEffect(graphicEffect); } } public function clearLocalUser() : void { this.localTankData = null; this.localShotData = null; this.localRailgunData = null; this.localWeaponCommonData = null; } public function update(time:int, deltaTime:int) : Number { var muzzleLocalPos:Vector3 = null; var railgunSfxModel:IRailgunSFXModel = null; var graphicEffect:IGraphicEffect = null; var soundEffect:ISound3DEffect = null; if(this.chargeTimeLeft.value > 0) { this.chargeTimeLeft.value -= deltaTime; if(this.chargeTimeLeft.value <= 0) { this.chargeTimeLeft.value = 0; this.doFire(this.localWeaponCommonData,this.localTankData,time); } return this.chargeTimeLeft.value / this.localRailgunData.chargingTime; } if(time < this.nextReadyTime.value) { return 1 - (this.nextReadyTime.value - time) / this.localShotData.reloadMsec.value; } if(this._triggerPressed) { this.chargeTimeLeft.value = this.localRailgunData.chargingTime; muzzleLocalPos = this.localWeaponCommonData.muzzles[0]; this.weaponUtils.calculateGunParams(this.localTankData.tank.skin.turretMesh,muzzleLocalPos,this._globalMuzzlePosition,this._barrelOrigin,this._xAxis,this._globalGunDirection); railgunSfxModel = WeaponsManager.getRailgunSFX(this.localTankData.turret); graphicEffect = railgunSfxModel.createChargeEffect(this.localTankData.turret,this.localTankData.user,muzzleLocalPos,this.localTankData.tank.skin.turretMesh,this.localRailgunData.chargingTime); if(graphicEffect != null) { this.battlefieldModel.addGraphicEffect(graphicEffect); } soundEffect = railgunSfxModel.createSoundShotEffect(this.localTankData.turret,this.localTankData.user,this._globalMuzzlePosition); if(soundEffect != null) { this.battlefieldModel.addSound3DEffect(soundEffect); } this.startFireCommand(this.localTankData.turret); } return 1; } private function startFireCommand(turr:ClientObject) : void { Network(Main.osgi.getService(INetworker)).send("battle;start_fire"); } public function reset() : void { this.chargeTimeLeft.value = 0; this.nextReadyTime.value = 0; this._triggerPressed = false; } public function stopEffects(ownerTankData:TankData) : void { } private function getRailgunData(clientObject:ClientObject) : RailgunData { return clientObject.getParams(RailgunModel) as RailgunData; } private function doFire(commonData:WeaponCommonData, tankData:TankData, time:int) : void { var graphicEffect:IGraphicEffect = null; var len:int = 0; var i:int = 0; var currHitPoint:Vector3 = null; var currTankData:TankData = null; var v:Vector3 = null; this.nextReadyTime.value = time + this.localShotData.reloadMsec.value; this.weaponUtils.calculateGunParams(tankData.tank.skin.turretMesh,commonData.muzzles[commonData.currBarrel],this._globalMuzzlePosition,this._barrelOrigin,this._xAxis,this._globalGunDirection); var bfData:BattlefieldData = this.battlefieldModel.getBattlefieldData(); this.targetSystem.getTargets(tankData,this._barrelOrigin,this._globalGunDirection,this._xAxis,bfData.tanks,this.shotResult); if(this.shotResult.hitPoints.length == 0) { this._globalHitPosition.x = this._hitPos3d.x = this._globalMuzzlePosition.x + this.INFINITY * this._globalGunDirection.x; this._globalHitPosition.y = this._hitPos3d.y = this._globalMuzzlePosition.y + this.INFINITY * this._globalGunDirection.y; this._globalHitPosition.z = this._hitPos3d.z = this._globalMuzzlePosition.z + this.INFINITY * this._globalGunDirection.z; this.fireCommand(tankData.turret,null,[this._hitPos3d],null,null); } else { this._globalHitPosition.vCopy(this.shotResult.hitPoints[this.shotResult.hitPoints.length - 1]); if(this.shotResult.hitPoints.length == this.shotResult.targets.length) { this._globalHitPosition.vSubtract(this._globalMuzzlePosition).vNormalize().vScale(this.INFINITY).vAdd(this._globalMuzzlePosition); this.shotResult.hitPoints.push(this._globalHitPosition); } this.shotResult.hitPoints[this.shotResult.hitPoints.length - 1] = new Vector3d(this._globalHitPosition.x,this._globalHitPosition.y,this._globalHitPosition.z); this.targetPositions.length = 0; this.targetIncarnations.length = 0; len = this.shotResult.targets.length; for(i = 0; i < len; i++) { currHitPoint = this.shotResult.hitPoints[i]; currTankData = this.shotResult.targets[i]; currTankData.tank.addWorldForceScaled(currHitPoint,this.shotResult.dir,commonData.impactForce); this.shotResult.targets[i] = currTankData.user.id; currHitPoint.vSubtract(currTankData.tank.state.pos).vTransformBy3Tr(currTankData.tank.baseMatrix); this.shotResult.hitPoints[i] = new Vector3d(currHitPoint.x,currHitPoint.y,currHitPoint.z); v = currTankData.tank.state.pos; this.targetPositions[i] = new Vector3d(v.x,v.y,v.z); this.targetIncarnations[i] = currTankData.incarnation; } if(len == 0) { this.battlefieldModel.addDecal(Vector3d(this.shotResult.hitPoints[0]).toVector3(),this._barrelOrigin,DECAL_RADIUS,decalMaterial); } else { this.battlefieldModel.addDecal(this._globalHitPosition,this._barrelOrigin,DECAL_RADIUS,decalMaterial); } this.fireCommand(tankData.turret,this.targetIncarnations,this.shotResult.hitPoints,this.shotResult.targets,this.targetPositions); } tankData.tank.addWorldForceScaled(this._globalMuzzlePosition,this._globalGunDirection,-commonData.kickback); var railgunSfxModel:IRailgunSFXModel = WeaponsManager.getRailgunSFX(tankData.turret); var angle:Number = this._globalHitPosition.vClone().vRemove(this._globalMuzzlePosition).vNormalize().vCosAngle(this._globalGunDirection); if(angle < 0) { graphicEffect = railgunSfxModel.createGraphicShotEffect(tankData.turret,this._globalMuzzlePosition,this._globalMuzzlePosition.vClone().vScale(2).vRemove(this._globalHitPosition)); } else { graphicEffect = railgunSfxModel.createGraphicShotEffect(tankData.turret,this._globalMuzzlePosition,this._globalHitPosition); } if(graphicEffect != null) { this.battlefieldModel.addGraphicEffect(graphicEffect); } } public function fireCommand(turret:ClientObject, targetInc:Array, hitPoints:Array, targets:Array, targetPostitions:Array) : void { var firstHitPoints:Vector3d = hitPoints[0] as Vector3d; var jsobject:Object = new Object(); jsobject.hitPoints = hitPoints; jsobject.targetInc = targetInc; jsobject.targets = targets; jsobject.targetPostitions = targetPostitions; jsobject.reloadTime = this.localShotData.reloadMsec.value; trace(JSON.stringify(jsobject)); Network(Main.osgi.getService(INetworker)).send("battle;fire;" + JSON.stringify(jsobject)); } } }
package scpacker { import alternativa.network.ICommandHandler; import alternativa.network.ICommandSender; public class SocketListener implements ICommandHandler { public function SocketListener() { super(); } public function open() : void { } public function close() : void { } public function disconnect(errorMessage:String) : void { } public function executeCommand(command:Object) : void { } public function get commandSender() : ICommandSender { return null; } public function set commandSender(commandSender:ICommandSender) : void { } } }
package projects.tanks.clients.fp10.libraries.tanksservices.model.serverrestarttime { import alternativa.osgi.OSGi; import platform.client.fp10.core.model.ObjectLoadListener; import platform.client.fp10.core.model.ObjectUnloadListener; import projects.tanks.client.tanksservices.model.clientrestarttime.IOnceADayActionModelBase; import projects.tanks.client.tanksservices.model.clientrestarttime.OnceADayActionModelBase; import projects.tanks.clients.fp10.libraries.tanksservices.service.storage.IStorageService; [ModelInfo] public class OnceADayActionModel extends OnceADayActionModelBase implements IOnceADayActionModelBase, ObjectLoadListener, ObjectUnloadListener, OnceADayActionService { [Inject] public static var storageService:IStorageService; private static var ONCE_A_DAY_ACTIONS:String = "ONCE_A_DAY_ACTIONS"; private var todayRestartTime:Number; public function OnceADayActionModel() { super(); } public function objectLoaded() : void { OSGi.getInstance().registerService(OnceADayActionService,this); this.init(); } public function init() : void { this.todayRestartTime = getInitParam().todayRestartTime * 1000; } public function verifyAndSaveAction(param1:String) : Boolean { var local2:Object = storageService.getStorage().data[ONCE_A_DAY_ACTIONS]; if(local2 == null) { local2 = {}; } var local3:Number = !!local2.hasOwnProperty(param1) ? Number(local2[param1]) : 0; if(local3 < this.todayRestartTime) { local2[param1] = new Date().time; storageService.getStorage().data[ONCE_A_DAY_ACTIONS] = local2; return true; } return false; } public function objectUnloaded() : void { OSGi.getInstance().unregisterService(OnceADayActionService); } } }
package alternativa.osgi.service.mainContainer { import flash.display.DisplayObjectContainer; import flash.display.Stage; public interface IMainContainerService { function get stage() : Stage; function get mainContainer() : DisplayObjectContainer; function get backgroundLayer() : DisplayObjectContainer; function get contentLayer() : DisplayObjectContainer; function get contentUILayer() : DisplayObjectContainer; function get systemLayer() : DisplayObjectContainer; function get systemUILayer() : DisplayObjectContainer; function get dialogsLayer() : DisplayObjectContainer; function get noticesLayer() : DisplayObjectContainer; function get cursorLayer() : DisplayObjectContainer; } }
package projects.tanks.client.battlefield.models.tankparts.weapons.rocketlauncher.radio { public interface IRocketLauncherRadioExplosionModelBase { function shellDestroyed(param1:int) : void; } }
package alternativa.tanks.model.payment.modes.asyncurl { import alternativa.tanks.gui.payment.forms.PayModeForm; import alternativa.tanks.gui.shop.forms.WaitUrlForm; import alternativa.tanks.model.payment.category.PayModeView; import alternativa.tanks.model.payment.modes.PayUrl; import alternativa.tanks.model.payment.paymentstate.PaymentWindowService; import platform.client.fp10.core.model.ObjectLoadListener; import platform.client.fp10.core.model.ObjectUnloadListener; import projects.tanks.client.panel.model.payment.modes.asyncurl.AsyncUrlModelBase; import projects.tanks.client.panel.model.payment.modes.asyncurl.IAsyncUrlModelBase; import projects.tanks.client.panel.model.payment.types.PaymentRequestUrl; import projects.tanks.clients.fp10.libraries.tanksservices.model.payment.PayModeProceed; [ModelInfo] public class AsyncUrlPayModel extends AsyncUrlModelBase implements IAsyncUrlModelBase, AsyncUrlPayMode, ObjectLoadListener, PayModeView, PayModeProceed, ObjectUnloadListener { [Inject] public static var paymentWindowService:PaymentWindowService; public function AsyncUrlPayModel() { super(); } public function proceedPayment() : void { PayUrl(object.adapt(PayUrl)).forceGoToUrl(PaymentRequestUrl(getData(PaymentRequestUrl))); clearData(PaymentRequestUrl); } public function requestAsyncUrl() : void { server.getUrl(paymentWindowService.getChosenItem()); } public function receiveUrl(param1:PaymentRequestUrl) : void { putData(PaymentRequestUrl,param1); WaitUrlForm(this.getView()).onPaymentUrlReceived(); } public function objectLoaded() : void { putData(PayModeForm,new WaitUrlForm(object)); } public function getView() : PayModeForm { return PayModeForm(getData(PayModeForm)); } public function objectUnloaded() : void { this.getView().destroy(); clearData(PayModeForm); } public function showErrorUrlReceived() : void { WaitUrlForm(this.getView()).onErrorUrlReceived(); } } }
package alternativa.tanks.models.weapon.terminator { import alternativa.math.Vector3; import alternativa.physics.Body; [ModelInterface] public interface Terminator { function primaryCharge(param1:int, param2:int) : void; function primaryShot(param1:int, param2:Vector3, param3:Vector.<Body>, param4:Vector.<Vector3>, param5:int) : void; function primaryDummyShot(param1:int, param2:int) : void; function secondaryOpen(param1:int) : void; function secondaryHide(param1:int) : void; } }
package projects.tanks.client.battlefield.models.tankparts.sfx.shoot.twins { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.registry.ModelRegistry; public class TwinsShootSFXModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:TwinsShootSFXModelServer; private var client:ITwinsShootSFXModelBase = ITwinsShootSFXModelBase(this); private var modelId:Long = Long.getLong(1791035142,-1712503825); public function TwinsShootSFXModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new TwinsShootSFXModelServer(IModel(this)); var local1:ModelRegistry = ModelRegistry(OSGi.getInstance().getService(ModelRegistry)); local1.registerModelConstructorCodec(this.modelId,this._protocol.getCodec(new TypeCodecInfo(TwinsShootSFXCC,false))); } protected function getInitParam() : TwinsShootSFXCC { return TwinsShootSFXCC(initParams[Model.object]); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { var local3:* = param1; switch(false ? 0 : 0) { } } override public function get id() : Long { return this.modelId; } } }
package alternativa.tanks.models.battle.commonflag { import alternativa.engine3d.core.Object3D; import alternativa.math.Vector3; import alternativa.tanks.battle.objects.tank.Tank; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.battlefield.models.battle.pointbased.ClientTeamPoint; import projects.tanks.client.battlefield.models.battle.pointbased.flag.ClientFlag; import projects.tanks.clients.flash.resources.resource.Tanks3DSResource; public class ICommonFlagModeModelAdapt implements ICommonFlagModeModel { private var object:IGameObject; private var impl:ICommonFlagModeModel; public function ICommonFlagModeModelAdapt(param1:IGameObject, param2:ICommonFlagModeModel) { super(); this.object = param1; this.impl = param2; } public function initFlag(param1:CommonFlag, param2:ClientFlag) : void { var flag:CommonFlag = param1; var flagData:ClientFlag = param2; try { Model.object = this.object; this.impl.initFlag(flag,flagData); } finally { Model.popObject(); } } public function createBasePoint(param1:ClientTeamPoint, param2:Tanks3DSResource) : Object3D { var result:Object3D = null; var pointData:ClientTeamPoint = param1; var pedestal3D:Tanks3DSResource = param2; try { Model.object = this.object; result = this.impl.createBasePoint(pointData,pedestal3D); } finally { Model.popObject(); } return result; } public function getFlags() : Vector.<ClientFlag> { var result:Vector.<ClientFlag> = null; try { Model.object = this.object; result = this.impl.getFlags(); } finally { Model.popObject(); } return result; } public function getPoints() : Vector.<ClientTeamPoint> { var result:Vector.<ClientTeamPoint> = null; try { Model.object = this.object; result = this.impl.getPoints(); } finally { Model.popObject(); } return result; } public function getLocalTank() : Tank { var result:Tank = null; try { Model.object = this.object; result = this.impl.getLocalTank(); } finally { Model.popObject(); } return result; } public function onFlagTouch(param1:CommonFlag) : void { var flag:CommonFlag = param1; try { Model.object = this.object; this.impl.onFlagTouch(flag); } finally { Model.popObject(); } } public function onPickupTimeoutPassed(param1:CommonFlag) : void { var flag:CommonFlag = param1; try { Model.object = this.object; this.impl.onPickupTimeoutPassed(flag); } finally { Model.popObject(); } } public function addMineProtectedZone(param1:Vector3) : void { var position:Vector3 = param1; try { Model.object = this.object; this.impl.addMineProtectedZone(position); } finally { Model.popObject(); } } } }
package _codec.projects.tanks.client.panel.model.payment.modes.android { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.panel.model.payment.modes.android.PurchaseData; public class VectorCodecPurchaseDataLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecPurchaseDataLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(PurchaseData,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<PurchaseData> = new Vector.<PurchaseData>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = PurchaseData(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:PurchaseData = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<PurchaseData> = Vector.<PurchaseData>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.battle.events { public class BattleRestartEvent { public function BattleRestartEvent() { super(); } } }
package _codec.projects.tanks.client.panel.model.shop.indemnity { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.panel.model.shop.indemnity.IndemnityCC; public class VectorCodecIndemnityCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecIndemnityCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(IndemnityCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<IndemnityCC> = new Vector.<IndemnityCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = IndemnityCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:IndemnityCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<IndemnityCC> = Vector.<IndemnityCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.controller.events { import flash.events.Event; public class LoginViaPartnerEvent extends Event { public static const EVENT_TYPE:String = "LoginViaPartnerEvent"; private var _partnerId:String; public function LoginViaPartnerEvent(param1:String) { super(EVENT_TYPE); this._partnerId = param1; } public function get partnerId() : String { return this._partnerId; } override public function clone() : Event { return new LoginViaPartnerEvent(this.partnerId); } } }
package projects.tanks.client.achievements.model { public class Achievement { public static const FIRST_PURCHASE:Achievement = new Achievement(0,"FIRST_PURCHASE"); public static const FIGHT_FIRST_BATTLE:Achievement = new Achievement(1,"FIGHT_FIRST_BATTLE"); public static const FIRST_REFERRAL:Achievement = new Achievement(2,"FIRST_REFERRAL"); private var _value:int; private var _name:String; public function Achievement(param1:int, param2:String) { super(); this._value = param1; this._name = param2; } public static function get values() : Vector.<Achievement> { var local1:Vector.<Achievement> = new Vector.<Achievement>(); local1.push(FIRST_PURCHASE); local1.push(FIGHT_FIRST_BATTLE); local1.push(FIRST_REFERRAL); return local1; } public function toString() : String { return "Achievement [" + this._name + "]"; } public function get value() : int { return this._value; } public function get name() : String { return this._name; } } }
package alternativa.proplib { public class PropLibRegistry { private var libs:Object = {}; public function PropLibRegistry() { super(); } public function addLibrary(lib:PropLibrary) : void { this.libs[lib.name] = lib; } public function getLibrary(libName:String) : PropLibrary { return this.libs[libName]; } public function get libraries() : Vector.<PropLibrary> { var lib:PropLibrary = null; var res:Vector.<PropLibrary> = new Vector.<PropLibrary>(); for each(lib in this.libs) { res.push(lib); } return res; } } }
package alternativa.tanks.models.battlefield.mine { public class UserMinesList { public var head:ProximityMine; public var tail:ProximityMine; public function UserMinesList() { super(); } public function addMine(mine:ProximityMine) : void { if(this.head == null) { this.head = this.tail = mine; } else { this.tail.next = mine; mine.prev = this.tail; this.tail = mine; } } public function removeMine(mine:ProximityMine) : void { if(this.head == null) { return; } if(mine == this.head) { if(mine == this.tail) { this.tail = null; this.head = null; } else { this.head = this.head.next; this.head.prev = null; } } else if(mine == this.tail) { this.tail = this.tail.prev; this.tail.next = null; } else { mine.prev.next = mine.next; mine.next.prev = mine.prev; } mine.dispose(); } public function clearMines() : void { while(this.head != null) { this.removeMine(this.head); } } } }
package projects.tanks.client.garage.models.item.discount { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; public class DiscountCollectorModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:DiscountCollectorModelServer; private var client:IDiscountCollectorModelBase = IDiscountCollectorModelBase(this); private var modelId:Long = Long.getLong(1896140971,-1323660734); public function DiscountCollectorModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new DiscountCollectorModelServer(IModel(this)); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { var local3:* = param1; switch(false ? 0 : 0) { } } override public function get id() : Long { return this.modelId; } } }
package alternativa.tanks.gui.payment.forms.qiwi { import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.gui.payment.controls.ProceedButton; import alternativa.tanks.gui.payment.forms.mobile.*; import base.DiscreteSprite; import controls.Label; import controls.dropdownlist.DropDownList; import controls.labels.MouseDisabledLabel; import flash.events.Event; import flash.events.MouseEvent; import projects.tanks.client.panel.model.payment.modes.qiwi.CountryPhoneInfo; import projects.tanks.clients.fp10.libraries.TanksLocale; public class QiwiPhoneNumberForm extends DiscreteSprite { [Inject] public static var localeService:ILocaleService; private static const PROCEED_BUTTON_WIDTH:int = 100; private static const INPUT_WIDTH:int = 150; private static const CODE_FIELD:String = "code"; private static const PHONE_LENGTH_FIELD:String = "phoneLength"; private const DEFAULT_COUNTRY_CODE:int = 7; private var countryCodesLabel:Label; internal var countryCodesList:DropDownList; private var phoneLabel:Label; internal var phoneInput:PhoneNumberInput; internal var proceedButton:ProceedButton; public function QiwiPhoneNumberForm(param1:Vector.<CountryPhoneInfo>) { super(); this.addPhoneElement(); this.addProceedButton(); this.addCountryElement(); this.initCountryList(param1); this.render(); } private static function onMouseWheel(param1:MouseEvent) : void { param1.stopImmediatePropagation(); } private function addCountryElement() : void { this.countryCodesLabel = new MouseDisabledLabel(); this.countryCodesLabel.text = "Код страны:"; addChild(this.countryCodesLabel); this.countryCodesList = new DropDownList(); this.countryCodesList.width = INPUT_WIDTH; this.countryCodesList.height = QiwiForm.HEIGHT; addChild(this.countryCodesList); } private function addPhoneElement() : void { this.phoneLabel = new MouseDisabledLabel(); this.phoneLabel.text = "Номер телефона:"; addChild(this.phoneLabel); this.phoneInput = new PhoneNumberInput(true); addChild(this.phoneInput); } private function addProceedButton() : void { this.proceedButton = new ProceedButton(); this.proceedButton.label = localeService.getText(TanksLocale.TEXT_PAYMENT_BUTTON_PROCEED_TEXT); this.proceedButton.width = PROCEED_BUTTON_WIDTH; this.proceedButton.visible = false; addChild(this.proceedButton); } public function initCountryList(param1:Vector.<CountryPhoneInfo>) : void { var local2:CountryPhoneInfo = null; var local3:String = null; for each(local2 in param1) { local3 = "+" + local2.code + " " + local2.name; this.countryCodesList.addItem({ "gameName":local3, "rang":0, "code":local2.code, "phoneLength":local2.phoneLength }); } this.countryCodesList.sortOn(CODE_FIELD,[Array.NUMERIC]); this.countryCodesList.addEventListener(MouseEvent.MOUSE_WHEEL,onMouseWheel); this.countryCodesList.addEventListener(Event.CHANGE,this.onCountryChanged); this.setDefaultCountryCode(); } private function onCountryChanged(param1:Event) : void { this.phoneInput.setCountryCode(this.countryCodesList.selectedItem[CODE_FIELD],this.countryCodesList.selectedItem[PHONE_LENGTH_FIELD]); } public function setDefaultCountryCode() : void { this.countryCodesList.selectItemByField(CODE_FIELD,this.DEFAULT_COUNTRY_CODE); } private function render() : void { this.countryCodesList.x = this.phoneInput.x = QiwiForm.WIDTH - INPUT_WIDTH; this.phoneInput.y = this.phoneInput.height + 10; this.countryCodesLabel.y = this.phoneInput.height - this.countryCodesLabel.height >> 1; this.phoneLabel.y = this.phoneInput.y + (this.phoneInput.height - this.phoneLabel.height >> 1); this.proceedButton.x = QiwiForm.WIDTH - this.proceedButton.width >> 1; this.proceedButton.y = QiwiForm.HEIGHT - this.proceedButton.height; } public function reset() : void { this.phoneInput.reset(); this.proceedButton.visible = false; } override public function get width() : Number { return QiwiForm.WIDTH; } override public function get height() : Number { return QiwiForm.HEIGHT; } } }
package alternativa.engine3d.core { import alternativa.gfx.agal.FragmentShader; import alternativa.gfx.agal.SamplerDim; import alternativa.gfx.agal.SamplerFilter; import alternativa.gfx.agal.SamplerMipMap; import alternativa.gfx.agal.SamplerRepeat; public class ShadowAtlasFragmentShader extends FragmentShader { public function ShadowAtlasFragmentShader(param1:int, param2:Boolean) { var _loc3_:int = 0; super(); mov(ft1,v0); tex(ft3,ft1,fs0.dim(SamplerDim.D2).repeat(SamplerRepeat.CLAMP).filter(SamplerFilter.NEAREST).mipmap(SamplerMipMap.NONE)); if(param2) { sub(ft1.x,v0,fc[1]); } else { sub(ft1.y,v0,fc[1]); } _loc3_ = -param1; while(_loc3_ <= param1) { if(_loc3_ != 0) { tex(ft2,ft1,fs0.dim(SamplerDim.D2).repeat(SamplerRepeat.CLAMP).filter(SamplerFilter.NEAREST).mipmap(SamplerMipMap.NONE)); add(ft3.w,ft3,ft2); } if(param2) { add(ft1.x,ft1,fc[0]); } else { add(ft1.y,ft1,fc[0]); } _loc3_++; } div(ft3.w,ft3,fc[0]); mov(oc,ft3); } } }
package com.lorentz.SVG.data.path { public class SVGArcToCommand extends SVGPathCommand { public var rx:Number = 0; public var ry:Number = 0; public var xAxisRotation:Number = 0; public var largeArc:Boolean = false; public var sweep:Boolean = false; public var x:Number = 0; public var y:Number = 0; public var absolute:Boolean = false; public function SVGArcToCommand(absolute:Boolean = false, rx:Number = 0, ry:Number = 0, xAxisRotation:Number = 0, largeArc:Boolean = false, sweep:Boolean = false, x:Number = 0, y:Number = 0) { super(); this.absolute = absolute; this.rx = rx; this.ry = ry; this.xAxisRotation = xAxisRotation; this.largeArc = largeArc; this.sweep = sweep; this.x = x; this.y = y; } override public function get type():String { return absolute ? "A" : "a"; } override public function clone():Object { var copy:SVGArcToCommand = new SVGArcToCommand(absolute); copy.rx = rx; copy.ry = ry; copy.xAxisRotation = xAxisRotation; copy.largeArc = largeArc; copy.sweep = sweep; copy.x = x; copy.y = y; return copy; } } }
package alternativa.tanks.model.payment.modes { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.panel.model.payment.types.PaymentRequestUrl; public class PayUrlAdapt implements PayUrl { private var object:IGameObject; private var impl:PayUrl; public function PayUrlAdapt(param1:IGameObject, param2:PayUrl) { super(); this.object = param1; this.impl = param2; } public function forceGoToUrl(param1:PaymentRequestUrl) : void { var url:PaymentRequestUrl = param1; try { Model.object = this.object; this.impl.forceGoToUrl(url); } finally { Model.popObject(); } } public function forceGoToOrderedUrl(param1:PaymentRequestUrl) : void { var url:PaymentRequestUrl = param1; try { Model.object = this.object; this.impl.forceGoToOrderedUrl(url); } finally { Model.popObject(); } } } }
package projects.tanks.client.partners.impl.steam { public interface ISteamPaymentModelBase { } }
package projects.tanks.client.clans.user { import alternativa.osgi.OSGi; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.network.command.SpaceCommand; import platform.client.fp10.core.type.IGameObject; import platform.client.fp10.core.type.ISpace; public class ClanUserModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var _acceptId:Long = Long.getLong(1768627069,1892741997); private var _accept_lightClanCodec:ICodec; private var _addId:Long = Long.getLong(18682727,195142564); private var _add_lightClanCodec:ICodec; private var _addInClanByNameId:Long = Long.getLong(890566910,1534882553); private var _addInClanByName_nameCodec:ICodec; private var _checkClanNameId:Long = Long.getLong(1690954694,-2009525540); private var _checkClanName_nameCodec:ICodec; private var _rejectId:Long = Long.getLong(1768627069,-1913474556); private var _reject_lightClanCodec:ICodec; private var _rejectAllId:Long = Long.getLong(1489758230,1514479363); private var _revokeId:Long = Long.getLong(1768627069,-1913107221); private var _revoke_lightClanCodec:ICodec; private var model:IModel; public function ClanUserModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); this._accept_lightClanCodec = this.protocol.getCodec(new TypeCodecInfo(IGameObject,false)); this._add_lightClanCodec = this.protocol.getCodec(new TypeCodecInfo(IGameObject,false)); this._addInClanByName_nameCodec = this.protocol.getCodec(new TypeCodecInfo(String,false)); this._checkClanName_nameCodec = this.protocol.getCodec(new TypeCodecInfo(String,false)); this._reject_lightClanCodec = this.protocol.getCodec(new TypeCodecInfo(IGameObject,false)); this._revoke_lightClanCodec = this.protocol.getCodec(new TypeCodecInfo(IGameObject,false)); } public function accept(param1:IGameObject) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._accept_lightClanCodec.encode(this.protocolBuffer,param1); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local2:SpaceCommand = new SpaceCommand(Model.object.id,this._acceptId,this.protocolBuffer); var local3:IGameObject = Model.object; var local4:ISpace = local3.space; local4.commandSender.sendCommand(local2); this.protocolBuffer.optionalMap.clear(); } public function add(param1:IGameObject) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._add_lightClanCodec.encode(this.protocolBuffer,param1); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local2:SpaceCommand = new SpaceCommand(Model.object.id,this._addId,this.protocolBuffer); var local3:IGameObject = Model.object; var local4:ISpace = local3.space; local4.commandSender.sendCommand(local2); this.protocolBuffer.optionalMap.clear(); } public function addInClanByName(param1:String) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._addInClanByName_nameCodec.encode(this.protocolBuffer,param1); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local2:SpaceCommand = new SpaceCommand(Model.object.id,this._addInClanByNameId,this.protocolBuffer); var local3:IGameObject = Model.object; var local4:ISpace = local3.space; local4.commandSender.sendCommand(local2); this.protocolBuffer.optionalMap.clear(); } public function checkClanName(param1:String) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._checkClanName_nameCodec.encode(this.protocolBuffer,param1); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local2:SpaceCommand = new SpaceCommand(Model.object.id,this._checkClanNameId,this.protocolBuffer); var local3:IGameObject = Model.object; var local4:ISpace = local3.space; local4.commandSender.sendCommand(local2); this.protocolBuffer.optionalMap.clear(); } public function reject(param1:IGameObject) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._reject_lightClanCodec.encode(this.protocolBuffer,param1); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local2:SpaceCommand = new SpaceCommand(Model.object.id,this._rejectId,this.protocolBuffer); var local3:IGameObject = Model.object; var local4:ISpace = local3.space; local4.commandSender.sendCommand(local2); this.protocolBuffer.optionalMap.clear(); } public function rejectAll() : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local1:SpaceCommand = new SpaceCommand(Model.object.id,this._rejectAllId,this.protocolBuffer); var local2:IGameObject = Model.object; var local3:ISpace = local2.space; local3.commandSender.sendCommand(local1); this.protocolBuffer.optionalMap.clear(); } public function revoke(param1:IGameObject) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._revoke_lightClanCodec.encode(this.protocolBuffer,param1); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local2:SpaceCommand = new SpaceCommand(Model.object.id,this._revokeId,this.protocolBuffer); var local3:IGameObject = Model.object; var local4:ISpace = local3.space; local4.commandSender.sendCommand(local2); this.protocolBuffer.optionalMap.clear(); } } }
package alternativa.utils { import flash.utils.ByteArray; public class XMLUtils { private static var buf:ByteArray = new ByteArray(); public function XMLUtils() { super(); } public static function copyXMLString(s:String) : String { buf.position = 0; buf.writeUTF(s); buf.position = 0; return buf.readUTF(); } public static function getAttributeAsString(element:XML, attrName:String, defValue:String = null) : String { var attribute:XML = null; var attributes:XMLList = element.attribute(attrName); if(attributes.length() > 0) { attribute = attributes[0]; return attribute.toString(); } return defValue; } public static function getAttributeAsNumber(element:XML, attrName:String, defValue:Number = NaN) : Number { var attributes:XMLList = element.attribute(attrName); if(attributes.length() > 0) { return Number(attributes[0]); } return defValue; } } }
package alternativa.tanks.models.controlpoints.sfx { import alternativa.engine3d.core.Face; import alternativa.engine3d.core.Sorting; import alternativa.engine3d.core.Vertex; import alternativa.engine3d.materials.TextureMaterial; import alternativa.engine3d.objects.Mesh; public class AnimatedBeam extends Mesh { public var animationSpeed:Number; private var a:Vertex; private var b:Vertex; private var c:Vertex; private var d:Vertex; private var e:Vertex; private var f:Vertex; private var g:Vertex; private var h:Vertex; private var i:Vertex; private var j:Vertex; private var k:Vertex; private var l:Vertex; private var unitLength:Number; private var vOffset:Number = 0; public function AnimatedBeam(param1:Number, param2:Number, param3:Number, param4:Number) { super(); this.unitLength = param3; this.animationSpeed = param4; useShadowMap = false; useLight = false; shadowMapAlphaThreshold = 2; depthMapAlphaThreshold = 2; var local5:Number = param1 / 2; var local6:Vector.<Number> = Vector.<Number>([-local5,0,0,local5,0,0,local5,param2,0,-local5,param2,0,-local5,param2,0,local5,param2,0,local5,param2 + 1,0,-local5,param2 + 1,0,-local5,param2 + 1,0,local5,param2 + 1,0,local5,2 * param2 + 1,0,-local5,2 * param2 + 1,0]); var local7:Vector.<Number> = Vector.<Number>([0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,1,1,0,1]); var local8:Vector.<int> = Vector.<int>([4,0,1,2,3,4,4,5,6,7,4,8,9,10,11]); addVerticesAndFaces(local6,local7,local8,true); sorting = Sorting.DYNAMIC_BSP; this.writeVertices(); calculateFacesNormals(); this.updateV(); boundMinX = -local5; boundMaxX = local5; boundMinY = 0; boundMaxY = length; boundMinZ = 0; boundMaxZ = 0; } public function setMaterials(param1:TextureMaterial, param2:TextureMaterial) : void { var local3:Face = faceList; local3.material = param1; local3.next.material = param2; local3.next.next.material = param1; } private function writeVertices() : void { var local1:Vector.<Vertex> = this.vertices; this.a = local1[0]; this.b = local1[1]; this.c = local1[2]; this.d = local1[3]; this.e = local1[4]; this.f = local1[5]; this.g = local1[6]; this.h = local1[7]; this.i = local1[8]; this.j = local1[9]; this.k = local1[10]; this.l = local1[11]; } private function updateV() : void { this.e.v = this.vOffset; this.f.v = this.vOffset; var local1:Number = (this.g.y - this.f.y) / this.unitLength + this.vOffset; this.g.v = local1; this.h.v = local1; } public function clear() : void { setMaterialToAllFaces(null); } public function setTipLength(param1:Number) : void { var local2:Number = Number(this.c.y); this.c.y = param1; this.d.y = param1; this.e.y = param1; this.f.y = param1; this.setLength(this.k.y + param1 - local2); } public function resize(param1:Number, param2:Number) : void { this.setWidth(param1); this.setLength(param2); } public function setWidth(param1:Number) : void { var local2:Number = param1 / 2; boundMinX = -local2; boundMaxX = local2; this.a.x = -local2; this.d.x = -local2; this.e.x = -local2; this.h.x = -local2; this.i.x = -local2; this.l.x = -local2; this.b.x = local2; this.c.x = local2; this.f.x = local2; this.g.x = local2; this.j.x = local2; this.k.x = local2; } public function setLength(param1:Number) : void { if(param1 < 1 + 2 * this.c.y) { visible = false; } else { visible = true; boundMaxY = param1; this.g.y = param1 - this.c.y; this.h.y = this.g.y; this.i.y = this.g.y; this.j.y = this.g.y; this.k.y = param1; this.l.y = param1; this.updateV(); } } public function setURange(param1:Number) : void { this.a.u = 0.5 * (1 - param1); this.d.u = this.a.u; this.e.u = this.a.u; this.h.u = this.a.u; this.i.u = this.a.u; this.l.u = this.a.u; this.b.u = 0.5 * (1 + param1); this.c.u = this.b.u; this.f.u = this.b.u; this.g.u = this.b.u; this.j.u = this.b.u; this.k.u = this.b.u; } public function update(param1:Number) : void { this.vOffset += this.animationSpeed * param1; if(this.vOffset < 0) { this.vOffset += 1; } else if(this.vOffset > 1) { this.vOffset -= 1; } this.updateV(); } public function setUnitLength(param1:Number) : void { this.unitLength = param1; this.updateV(); } } }
package alternativa.tanks.models.weapon.rocketlauncher.sfx { import alternativa.engine3d.materials.TextureMaterial; import alternativa.engine3d.objects.Mesh; import alternativa.engine3d.objects.Sprite3D; import alternativa.math.Vector3; import alternativa.tanks.battle.scene3d.scene3dcontainer.Scene3DContainer; import alternativa.tanks.camera.GameCamera; import alternativa.tanks.service.settings.ISettingsService; import alternativa.tanks.sfx.GraphicEffect; import alternativa.tanks.utils.objectpool.Pool; import alternativa.tanks.utils.objectpool.PooledObject; public class RocketSmoke extends PooledObject implements GraphicEffect { [Inject] public static var settings:ISettingsService; private static const INITIAL_ALPHA:Number = 0.4; private static const SCALE_STEP:Number = 0.02; private static const ALPHA_STEP:Number = 0.01; private var container:Scene3DContainer; private var sprite:Sprite3D; public function RocketSmoke(param1:Pool) { super(param1); this.sprite = new Sprite3D(100,100); } public function init(param1:Mesh, param2:Vector3, param3:TextureMaterial) : void { this.sprite.material = param3; this.sprite.rotation = Math.random() * Math.PI * 2; this.sprite.scaleX = 1; this.sprite.scaleY = 1; this.sprite.scaleZ = 1; this.sprite.alpha = INITIAL_ALPHA; this.sprite.x = param1.x - param2.x * 40; this.sprite.y = param1.y - param2.y * 40; this.sprite.z = param1.z - param2.z * 40; } public function addedToScene(param1:Scene3DContainer) : void { if(!settings.dust) { return; } this.container = param1; param1.addChild(this.sprite); } public function play(param1:int, param2:GameCamera) : Boolean { if(!settings.dust) { return false; } this.sprite.scaleX += SCALE_STEP; this.sprite.scaleY += SCALE_STEP; this.sprite.scaleZ += SCALE_STEP; this.sprite.alpha -= ALPHA_STEP; return this.sprite.alpha > 0; } public function destroy() : void { if(Boolean(this.container)) { this.container.removeChild(this.sprite); } this.container = null; this.sprite.material = null; recycle(); } public function kill() : void { this.sprite.alpha = 0; } } }
package alternativa.tanks.view.battlelist.friends { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.view.battlelist.friends.FriendsIndicator_friendsGreenClass.png")] public class FriendsIndicator_friendsGreenClass extends BitmapAsset { public function FriendsIndicator_friendsGreenClass() { super(); } } }
package alternativa.tanks.battle.objects.tank { public interface ConfigurableWeapon extends Weapon { function updateRange(param1:Number) : void; function setBuffedMode(param1:Boolean) : void; } }
package alternativa.tanks.controllers.battlecreate { import flash.events.Event; public class CheckBattleNameEvent extends Event { public static const CHECK_NAME:String = "CheckBattleNameEvent.CHECK_NAME"; public var battleName:String; public function CheckBattleNameEvent(param1:String, param2:String, param3:Boolean = false, param4:Boolean = false) { super(param1,param3,param4); this.battleName = param2; } } }
package alternativa.tanks.models.weapon.shaft { import alternativa.math.Vector3; import alternativa.tanks.vehicles.tanks.Tank; public class AimedShotResult { public var aims:Array; public var staticHitPoint:Vector3; public var targetHitPoint:Vector3; public function AimedShotResult() { this.aims = new Array(); super(); } public function setTarget(param1:Tank, param2:Vector3) : void { this.targetHitPoint = param2; this.aims.push(new Aim(param1,param2)); } public function setStaticHitPoint(param1:Vector3) : void { this.staticHitPoint = param1.vClone(); } } }
package alternativa.tanks.view.battlelist.battleitem.renderer.unavailable { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.view.battlelist.battleitem.renderer.unavailable.CellUnavailableSelected_normalLeft.png")] public class CellUnavailableSelected_normalLeft extends BitmapAsset { public function CellUnavailableSelected_normalLeft() { super(); } } }
package alternativa.tanks.engine3d { import alternativa.engine3d.materials.TextureMaterial; import flash.display.BitmapData; public class MaterialEntry { public var keyData:Object; public var texture:BitmapData; public var material:TextureMaterial; public var referenceCount:int; public function MaterialEntry(param1:Object, param2:TextureMaterial) { super(); this.keyData = param1; this.texture = param1 as BitmapData; this.material = param2; } } }
package alternativa.tanks.gui.frames { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.gui.frames.GreenFrameSkin_frame.png")] public class GreenFrameSkin_frame extends BitmapAsset { public function GreenFrameSkin_frame() { super(); } } }
package mx.core { import flash.display.BitmapData; import flash.display.DisplayObjectContainer; import flash.events.Event; import flash.geom.Point; import flash.system.ApplicationDomain; use namespace mx_internal; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject, ILayoutDirectionElement { private static var FlexVersionClass:Class; private static var MatrixUtilClass:Class; mx_internal static const VERSION:String = "4.6.0.23201"; private var layoutFeaturesClass:Class; private var layoutFeatures:IAssetLayoutFeatures; private var _height:Number; private var _layoutDirection:String = "ltr"; public function BitmapAsset(bitmapData:BitmapData = null, pixelSnapping:String = "auto", smoothing:Boolean = false) { var appDomain:ApplicationDomain = null; super(bitmapData,pixelSnapping,smoothing); if(FlexVersionClass == null) { appDomain = ApplicationDomain.currentDomain; if(appDomain.hasDefinition("mx.core::FlexVersion")) { FlexVersionClass = Class(appDomain.getDefinition("mx.core::FlexVersion")); } } if(Boolean(FlexVersionClass) && FlexVersionClass["compatibilityVersion"] >= FlexVersionClass["VERSION_4_0"]) { this.addEventListener(Event.ADDED,this.addedHandler); } } override public function get x() : Number { return this.layoutFeatures == null ? super.x : Number(this.layoutFeatures.layoutX); } override public function set x(value:Number) : void { if(this.x == value) { return; } if(this.layoutFeatures == null) { super.x = value; } else { this.layoutFeatures.layoutX = value; this.validateTransformMatrix(); } } override public function get y() : Number { return this.layoutFeatures == null ? super.y : Number(this.layoutFeatures.layoutY); } override public function set y(value:Number) : void { if(this.y == value) { return; } if(this.layoutFeatures == null) { super.y = value; } else { this.layoutFeatures.layoutY = value; this.validateTransformMatrix(); } } override public function get z() : Number { return this.layoutFeatures == null ? super.z : Number(this.layoutFeatures.layoutZ); } override public function set z(value:Number) : void { if(this.z == value) { return; } if(this.layoutFeatures == null) { super.z = value; } else { this.layoutFeatures.layoutZ = value; this.validateTransformMatrix(); } } override public function get width() : Number { var p:Point = null; if(this.layoutFeatures == null) { return super.width; } if(MatrixUtilClass != null) { p = MatrixUtilClass["transformSize"](this.layoutFeatures.layoutWidth,this._height,transform.matrix); } return Boolean(p) ? p.x : super.width; } override public function set width(value:Number) : void { if(this.width == value) { return; } if(this.layoutFeatures == null) { super.width = value; } else { this.layoutFeatures.layoutWidth = value; this.layoutFeatures.layoutScaleX = this.measuredWidth != 0 ? value / this.measuredWidth : 0; this.validateTransformMatrix(); } } override public function get height() : Number { var p:Point = null; if(this.layoutFeatures == null) { return super.height; } if(MatrixUtilClass != null) { p = MatrixUtilClass["transformSize"](this.layoutFeatures.layoutWidth,this._height,transform.matrix); } return Boolean(p) ? p.y : super.height; } override public function set height(value:Number) : void { if(this.height == value) { return; } if(this.layoutFeatures == null) { super.height = value; } else { this._height = value; this.layoutFeatures.layoutScaleY = this.measuredHeight != 0 ? value / this.measuredHeight : 0; this.validateTransformMatrix(); } } override public function get rotationX() : Number { return this.layoutFeatures == null ? super.rotationX : Number(this.layoutFeatures.layoutRotationX); } override public function set rotationX(value:Number) : void { if(this.rotationX == value) { return; } if(this.layoutFeatures == null) { super.rotationX = value; } else { this.layoutFeatures.layoutRotationX = value; this.validateTransformMatrix(); } } override public function get rotationY() : Number { return this.layoutFeatures == null ? super.rotationY : Number(this.layoutFeatures.layoutRotationY); } override public function set rotationY(value:Number) : void { if(this.rotationY == value) { return; } if(this.layoutFeatures == null) { super.rotationY = value; } else { this.layoutFeatures.layoutRotationY = value; this.validateTransformMatrix(); } } override public function get rotationZ() : Number { return this.layoutFeatures == null ? super.rotationZ : Number(this.layoutFeatures.layoutRotationZ); } override public function set rotationZ(value:Number) : void { if(this.rotationZ == value) { return; } if(this.layoutFeatures == null) { super.rotationZ = value; } else { this.layoutFeatures.layoutRotationZ = value; this.validateTransformMatrix(); } } override public function get rotation() : Number { return this.layoutFeatures == null ? super.rotation : Number(this.layoutFeatures.layoutRotationZ); } override public function set rotation(value:Number) : void { if(this.rotation == value) { return; } if(this.layoutFeatures == null) { super.rotation = value; } else { this.layoutFeatures.layoutRotationZ = value; this.validateTransformMatrix(); } } override public function get scaleX() : Number { return this.layoutFeatures == null ? super.scaleX : Number(this.layoutFeatures.layoutScaleX); } override public function set scaleX(value:Number) : void { if(this.scaleX == value) { return; } if(this.layoutFeatures == null) { super.scaleX = value; } else { this.layoutFeatures.layoutScaleX = value; this.layoutFeatures.layoutWidth = Math.abs(value) * this.measuredWidth; this.validateTransformMatrix(); } } override public function get scaleY() : Number { return this.layoutFeatures == null ? super.scaleY : Number(this.layoutFeatures.layoutScaleY); } override public function set scaleY(value:Number) : void { if(this.scaleY == value) { return; } if(this.layoutFeatures == null) { super.scaleY = value; } else { this.layoutFeatures.layoutScaleY = value; this._height = Math.abs(value) * this.measuredHeight; this.validateTransformMatrix(); } } override public function get scaleZ() : Number { return this.layoutFeatures == null ? super.scaleZ : Number(this.layoutFeatures.layoutScaleZ); } override public function set scaleZ(value:Number) : void { if(this.scaleZ == value) { return; } if(this.layoutFeatures == null) { super.scaleZ = value; } else { this.layoutFeatures.layoutScaleZ = value; this.validateTransformMatrix(); } } [Inspectable(category="General",enumeration="ltr,rtl")] public function get layoutDirection() : String { return this._layoutDirection; } public function set layoutDirection(value:String) : void { if(value == this._layoutDirection) { return; } this._layoutDirection = value; this.invalidateLayoutDirection(); } public function get measuredHeight() : Number { if(Boolean(bitmapData)) { return bitmapData.height; } return 0; } public function get measuredWidth() : Number { if(Boolean(bitmapData)) { return bitmapData.width; } return 0; } public function invalidateLayoutDirection() : void { var mirror:Boolean = false; var p:DisplayObjectContainer = parent; while(Boolean(p)) { if(p is ILayoutDirectionElement) { mirror = this._layoutDirection != null && ILayoutDirectionElement(p).layoutDirection != null && this._layoutDirection != ILayoutDirectionElement(p).layoutDirection; if(mirror && this.layoutFeatures == null) { this.initAdvancedLayoutFeatures(); if(this.layoutFeatures != null) { this.layoutFeatures.mirror = mirror; this.validateTransformMatrix(); } } else if(!mirror && Boolean(this.layoutFeatures)) { this.layoutFeatures.mirror = mirror; this.validateTransformMatrix(); this.layoutFeatures = null; } break; } p = p.parent; } } public function move(x:Number, y:Number) : void { this.x = x; this.y = y; } public function setActualSize(newWidth:Number, newHeight:Number) : void { this.width = newWidth; this.height = newHeight; } private function addedHandler(event:Event) : void { this.invalidateLayoutDirection(); } private function initAdvancedLayoutFeatures() : void { var appDomain:ApplicationDomain = null; var features:IAssetLayoutFeatures = null; if(this.layoutFeaturesClass == null) { appDomain = ApplicationDomain.currentDomain; if(appDomain.hasDefinition("mx.core::AdvancedLayoutFeatures")) { this.layoutFeaturesClass = Class(appDomain.getDefinition("mx.core::AdvancedLayoutFeatures")); } if(MatrixUtilClass == null) { if(appDomain.hasDefinition("mx.utils::MatrixUtil")) { MatrixUtilClass = Class(appDomain.getDefinition("mx.utils::MatrixUtil")); } } } if(this.layoutFeaturesClass != null) { features = new this.layoutFeaturesClass(); features.layoutScaleX = this.scaleX; features.layoutScaleY = this.scaleY; features.layoutScaleZ = this.scaleZ; features.layoutRotationX = this.rotationX; features.layoutRotationY = this.rotationY; features.layoutRotationZ = this.rotation; features.layoutX = this.x; features.layoutY = this.y; features.layoutZ = this.z; features.layoutWidth = this.width; this._height = this.height; this.layoutFeatures = features; } } private function validateTransformMatrix() : void { if(this.layoutFeatures != null) { if(this.layoutFeatures.is3D) { super.transform.matrix3D = this.layoutFeatures.computedMatrix3D; } else { super.transform.matrix = this.layoutFeatures.computedMatrix; } } } } }
package alternativa.tanks.view.battlecreate.slider { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.view.battlecreate.slider.SelectRankThumbSlider_bitmapArrow.png")] public class SelectRankThumbSlider_bitmapArrow extends BitmapAsset { public function SelectRankThumbSlider_bitmapArrow() { super(); } } }
package _codec.projects.tanks.client.clans.panel.foreignclan { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.clans.panel.foreignclan.ForeignClanCC; public class VectorCodecForeignClanCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecForeignClanCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(ForeignClanCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<ForeignClanCC> = new Vector.<ForeignClanCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = ForeignClanCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:ForeignClanCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<ForeignClanCC> = Vector.<ForeignClanCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.models.sfx.shoot.hwthunder { import alternativa.engine3d.alternativa3d; import alternativa.engine3d.core.Object3D; import alternativa.engine3d.materials.FillMaterial; import alternativa.engine3d.materials.Material; import alternativa.engine3d.objects.Mesh; import alternativa.engine3d.objects.Sprite3D; import alternativa.math.Matrix3; import alternativa.math.Matrix4; import alternativa.math.Vector3; import alternativa.object.ClientObject; import alternativa.tanks.camera.GameCamera; import alternativa.tanks.models.battlefield.scene3dcontainer.Scene3DContainer; import alternativa.tanks.sfx.IGraphicEffect; import alternativa.tanks.utils.objectpool.ObjectPool; import alternativa.tanks.utils.objectpool.PooledObject; import flash.display.BlendMode; use namespace alternativa3d; public class HWThunderShotEffect extends PooledObject implements IGraphicEffect { private static const speed1:Number = 500; private static const speed2:Number = 1000; private static const speed3:Number = 1500; private static const raySpeed1:Number = 1500; private static const raySpeed2:Number = 2500; private static const raySpeed3:Number = 1300; private static var basePoint:Vector3 = new Vector3(); private static var direction:Vector3 = new Vector3(); private static var axis:Vector3 = new Vector3(); private static var eulerAngles:Vector3 = new Vector3(); private static var rayMaterial:FillMaterial = new FillMaterial(4294753806); private static var turretMatrix:Matrix4 = new Matrix4(); private static var trailMatrix:Matrix3 = new Matrix3(); private static var trailMatrix2:Matrix3 = new Matrix3(); private var turret:Object3D; private var localMuzzlePoint:Vector3; private var sprite1:Sprite3D; private var sprite2:Sprite3D; private var sprite3:Sprite3D; private var ray1:Trail; private var ray2:Trail; private var ray3:Trail; private var distance1:Number = 40; private var distance2:Number = 75; private var distance3:Number = 80; private var rayDistance1:Number = 0; private var rayDistance2:Number = 0; private var rayDistance3:Number = 0; private var angle1:Number; private var angle2:Number; private var angle3:Number; private var timeToLive:int; public function HWThunderShotEffect(objectPool:ObjectPool) { super(objectPool); this.createParticles(); } public function init(turret:Object3D, muzzleLocalPoint:Vector3, material:Material) : void { this.turret = turret; this.localMuzzlePoint = muzzleLocalPoint; this.sprite1.material = material; this.sprite2.material = material; this.sprite3.material = material; this.timeToLive = 50; this.distance1 = 40; this.distance2 = 75; this.distance3 = 80; this.rayDistance1 = 0; this.rayDistance2 = 0; this.rayDistance3 = 0; this.angle1 = Math.random() * 2 * Math.PI; this.angle2 = Math.random() * 2 * Math.PI; this.angle3 = Math.random() * 2 * Math.PI; } public function addToContainer(container:Scene3DContainer) : void { container.addChild(this.sprite1); container.addChild(this.sprite2); container.addChild(this.sprite3); container.addChild(this.ray1); container.addChild(this.ray2); container.addChild(this.ray3); } public function play(millis:int, camera:GameCamera) : Boolean { if(this.timeToLive < 0) { return false; } turretMatrix.setMatrix(this.turret.x,this.turret.y,this.turret.z,this.turret.rotationX,this.turret.rotationY,this.turret.rotationZ); turretMatrix.transformVector(this.localMuzzlePoint,basePoint); direction.x = turretMatrix.b; direction.y = turretMatrix.f; direction.z = turretMatrix.j; var dt:Number = 0.001 * millis; this.rayDistance1 += dt * raySpeed1; this.rayDistance2 += dt * raySpeed2; this.rayDistance3 += dt * raySpeed3; this.setSpritePosition(this.sprite1,basePoint,direction,this.distance1); this.setSpritePosition(this.sprite2,basePoint,direction,this.distance2); this.setSpritePosition(this.sprite3,basePoint,direction,this.distance3); this.setRayMatrix(this.ray1,this.angle1,basePoint,direction,this.rayDistance1,0,10); this.setRayMatrix(this.ray2,this.angle2,basePoint,direction,this.rayDistance2,-7,0); this.setRayMatrix(this.ray3,this.angle3,basePoint,direction,this.rayDistance3,7,0); this.distance1 += dt * speed1; this.distance2 += dt * speed2; this.distance3 += dt * speed3; this.timeToLive -= millis; return true; } public function destroy() : void { this.sprite1.removeFromParent(); this.sprite2.removeFromParent(); this.sprite3.removeFromParent(); this.ray1.removeFromParent(); this.ray2.removeFromParent(); this.ray3.removeFromParent(); storeInPool(); } public function kill() : void { this.timeToLive = -1; } public function get owner() : ClientObject { return null; } override protected function getClass() : Class { return HWThunderShotEffect; } private function createParticles() : void { this.sprite1 = this.createSprite(120); this.sprite2 = this.createSprite(99.75); this.sprite3 = this.createSprite(79.5); this.ray1 = new Trail(0.8,rayMaterial); this.ray2 = new Trail(0.75,rayMaterial); this.ray3 = new Trail(0.82,rayMaterial); } private function createSprite(size:Number) : Sprite3D { var sprite:Sprite3D = new Sprite3D(size,size); sprite.rotation = 2 * Math.PI * Math.random(); sprite.blendMode = BlendMode.SCREEN; return sprite; } private function setSpritePosition(sprite:Sprite3D, basePoint:Vector3, dir:Vector3, distance:Number) : void { sprite.x = basePoint.x + dir.x * distance; sprite.y = basePoint.y + dir.y * distance; sprite.z = basePoint.z + dir.z * distance; } private function setRayMatrix(ray:Mesh, angle:Number, basePoint:Vector3, dir:Vector3, distance:Number, dx:Number, dz:Number) : void { trailMatrix.fromAxisAngle(Vector3.Y_AXIS,angle); if(dir.y < -0.99999 || dir.y > 0.99999) { axis.x = 0; axis.y = 0; axis.z = 1; angle = dir.y < 0 ? Number(Number(Math.PI)) : Number(Number(0)); } else { axis.x = dir.z; axis.y = 0; axis.z = -dir.x; axis.vNormalize(); angle = Math.acos(dir.y); } trailMatrix2.fromAxisAngle(axis,angle); trailMatrix.append(trailMatrix2); trailMatrix.getEulerAngles(eulerAngles); ray.rotationX = eulerAngles.x; ray.rotationY = eulerAngles.y; ray.rotationZ = eulerAngles.z; ray.x = basePoint.x + dir.x * distance + dx * trailMatrix.a + dz * trailMatrix.c; ray.y = basePoint.y + dir.y * distance + dx * trailMatrix.e + dz * trailMatrix.g; ray.z = basePoint.z + dir.z * distance + dx * trailMatrix.i + dz * trailMatrix.k; } } } import alternativa.engine3d.alternativa3d; import alternativa.engine3d.core.Face; import alternativa.engine3d.core.Vertex; import alternativa.engine3d.core.Wrapper; import alternativa.engine3d.materials.Material; import alternativa.engine3d.objects.Mesh; import flash.display.BlendMode; use namespace alternativa3d; class Trail extends Mesh { function Trail(scale:Number, material:Material) { super(); var h:Number = 240 * scale; var a:Vertex = this.createVertex(-4,0,0,0,0); var b:Vertex = this.createVertex(4,0,0,0,1); var c:Vertex = this.createVertex(0,h,0,1,0.5); this.createFace(a,b,c).material = material; this.createFace(c,b,a).material = material; calculateFacesNormals(true); calculateBounds(); blendMode = BlendMode.SCREEN; alpha = 0.3; } private function createVertex(x:Number, y:Number, z:Number, u:Number, v:Number) : Vertex { var newVertex:Vertex = new Vertex(); newVertex.next = vertexList; vertexList = newVertex; newVertex.x = x; newVertex.y = y; newVertex.z = z; newVertex.u = u; newVertex.v = v; return newVertex; } private function createFace(a:Vertex, b:Vertex, c:Vertex) : Face { var newFace:Face = new Face(); newFace.next = faceList; faceList = newFace; newFace.wrapper = new Wrapper(); newFace.wrapper.vertex = a; newFace.wrapper.next = new Wrapper(); newFace.wrapper.next.vertex = b; newFace.wrapper.next.next = new Wrapper(); newFace.wrapper.next.next.vertex = c; return newFace; } }
package alternativa.tanks.models.weapon.weakening { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class IWeaponWeakeningModelEvents implements IWeaponWeakeningModel { private var object:IGameObject; private var impl:Vector.<Object>; public function IWeaponWeakeningModelEvents(param1:IGameObject, param2:Vector.<Object>) { super(); this.object = param1; this.impl = param2; } public function getDistanceWeakening() : DistanceWeakening { var result:DistanceWeakening = null; var i:int = 0; var m:IWeaponWeakeningModel = null; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = IWeaponWeakeningModel(this.impl[i]); result = m.getDistanceWeakening(); i++; } } finally { Model.popObject(); } return result; } } }
package alternativa.tanks.models.battle.gui.gui.statistics.field.score.ctf { public class ColorInterpolator { public var startColor:uint; private var deltaRed:Number; private var deltaGreen:Number; private var deltaBlue:Number; public function ColorInterpolator(param1:uint, param2:uint) { super(); this.startColor = param1; this.deltaRed = (param2 >> 16 & 0xFF) - (param1 >> 16 & 0xFF); this.deltaGreen = (param2 >> 8 & 0xFF) - (param1 >> 8 & 0xFF); this.deltaBlue = (param2 & 0xFF) - (param1 & 0xFF); } public function interpolate(param1:Number) : uint { var local2:int = (this.startColor >> 16 & 0xFF) + param1 * this.deltaRed; var local3:int = (this.startColor >> 8 & 0xFF) + param1 * this.deltaGreen; var local4:int = (this.startColor & 0xFF) + param1 * this.deltaBlue; return local2 << 16 | local3 << 8 | local4; } } }
package alternativa.tanks.gui.shop.shopitems.item.kits.paypal { import alternativa.tanks.gui.shop.shopitems.item.base.ButtonItemSkin; public class PayPallKitShopItemSkin extends ButtonItemSkin { private static const normalStateClass:Class = PayPallKitShopItemSkin_normalStateClass; private static const overStateClass:Class = PayPallKitShopItemSkin_overStateClass; public function PayPallKitShopItemSkin() { super(); normalState = new normalStateClass().bitmapData; overState = new overStateClass().bitmapData; } } }
package alternativa.tanks.models.battlefield.gui.chat { import alternativa.tanks.models.battlefield.common.MessageContainer; import alternativa.tanks.models.battlefield.common.MessageLine; import alternativa.tanks.models.battlefield.event.ChatOutputLineEvent; import projects.tanks.client.battleservice.model.team.BattleTeamType; public class BattleChatOutput extends MessageContainer { private const MAX_MESSAGES:int = 100; private const MIN_MESSAGES:int = 5; private var buffer:Array; private var minimizedMode:Boolean = true; public function BattleChatOutput() { this.buffer = []; super(); } public function addLine(messageLabel:String, userRank:int, chatLevel:int, userName:String, teamType:BattleTeamType, text:String) : void { if(this.minimizedMode && container.numChildren > this.MIN_MESSAGES || !this.minimizedMode && container.numChildren >= this.MAX_MESSAGES) { this.shiftMessages(); } var color:uint = getTeamFontColor(teamType); var line:BattleChatLine = new BattleChatLine(300,messageLabel,userRank,chatLevel,userName,text,color); line.addEventListener(ChatOutputLineEvent.KILL_ME,this.onKillLine); this.buffer.push(line); if(this.buffer.length > this.MAX_MESSAGES) { this.buffer.shift(); } pushMessage(line); } public function addSpectatorLine(text:String) : void { if(this.minimizedMode && container.numChildren > this.MIN_MESSAGES || !this.minimizedMode && container.numChildren >= this.MAX_MESSAGES) { this.shiftMessages(); } var line:SpectatorMessageLine = new SpectatorMessageLine(300,text); line.addEventListener(ChatOutputLineEvent.KILL_ME,this.onKillLine); this.buffer.push(line); if(this.buffer.length > this.MAX_MESSAGES) { this.buffer.shift(); } pushMessage(line); } public function addSystemMessage(text:String) : void { if(this.minimizedMode && container.numChildren > this.MIN_MESSAGES || !this.minimizedMode && container.numChildren >= this.MAX_MESSAGES) { this.shiftMessages(); } var line:BattleChatSystemLine = new BattleChatSystemLine(300,text); line.addEventListener(ChatOutputLineEvent.KILL_ME,this.onKillLine); this.buffer.push(line); if(this.buffer.length > this.MAX_MESSAGES) { this.buffer.shift(); } pushMessage(line); } override public function shiftMessages(deleteFromBuffer:Boolean = false) : MessageLine { var line:MessageLine = super.shiftMessages(); this.y += shift; if(deleteFromBuffer) { this.buffer.shift(); } return line; } public function maximize() : void { var i:int = 0; var line:MessageLine = null; this.minimizedMode = false; var len:int = this.buffer.length - container.numChildren; for(i = 0; i < container.numChildren; i++) { line = MessageLine(container.getChildAt(i)); line.killStop(); } for(i = len - 1; i >= 0; i--) { try { unshiftMessage(MessageLine(this.buffer[i])); } catch(err:Error) { } } } public function minimize() : void { var i:int = 0; var line:MessageLine = null; this.minimizedMode = true; var len:int = container.numChildren - this.MIN_MESSAGES; for(i = 0; i < len; i++) { this.shiftMessages(); } for(i = 0; i < container.numChildren; i++) { line = MessageLine(container.getChildAt(i)); if(!line.live) { this.shiftMessages(); i--; } else { line.killStart(); } } } public function clear() : void { this.buffer.length = 0; for(var i:int = container.numChildren - 1; i >= 0; i--) { container.removeChildAt(i); } } private function onKillLine(e:ChatOutputLineEvent) : void { if(this.minimizedMode && container.contains(e.line)) { this.shiftMessages(); } e.line.removeEventListener(ChatOutputLineEvent.KILL_ME,this.onKillLine); } } }
package com.alternativaplatform.projects.tanks.client.models.ctf { public interface ICaptureTheFlagModelBase { } }
package alternativa.tanks.gui.clanmanagement { import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.gui.components.flag.Flag; import alternativa.tanks.loader.IModalLoaderService; import alternativa.tanks.models.clan.info.IClanInfoModel; import alternativa.tanks.models.clan.membersdata.ClanMembersDataService; import alternativa.tanks.models.service.ClanService; import alternativa.tanks.models.user.ClanUserService; import alternativa.types.Long; import base.DiscreteSprite; import controls.TankWindowInner; import controls.base.LabelBase; import controls.base.ThreeLineBigButton; import controls.windowinner.WindowInner; import flash.display.Bitmap; import flash.events.Event; import flash.events.MouseEvent; import forms.ColorConstants; import forms.userlabel.UserLabel; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.clans.clan.clanflag.ClanFlag; import projects.tanks.client.clans.clan.permissions.ClanPermission; import projects.tanks.clients.fp10.libraries.TanksLocale; import projects.tanks.clients.fp10.libraries.tanksservices.service.alertservices.AlertServiceEvent; import projects.tanks.clients.fp10.libraries.tanksservices.service.alertservices.IAlertService; import projects.tanks.clients.fp10.libraries.tanksservices.service.clan.ClanFunctionsService; import projects.tanks.clients.fp10.libraries.tanksservices.service.clan.ClanUserInfoService; import projects.tanks.clients.fp10.libraries.tanksservices.service.user.IUserInfoService; import projects.tanks.clients.fp10.libraries.tanksservices.service.userproperties.IUserPropertiesService; public class ClanTopManagementPanel extends DiscreteSprite { [Inject] public static var userInfoService:IUserInfoService; [Inject] public static var userPropertiesService:IUserPropertiesService; [Inject] public static var clanService:ClanService; [Inject] public static var clanUserService:ClanUserService; [Inject] public static var clanUserInfoService:ClanUserInfoService; [Inject] public static var alertService:IAlertService; [Inject] public static var localeService:ILocaleService; [Inject] public static var clanFunctionsService:ClanFunctionsService; [Inject] public static var clanMembersService:ClanMembersDataService; [Inject] public static var modalLoaderService:IModalLoaderService; private static var currentUserId:Long; private static const MARGIN:int = 10; public static const HEIGHT:int = 120; private var bitmapTOIcon:Class = ClanTopManagementPanel_bitmapTOIcon; private var TOIcon:Bitmap = new this.bitmapTOIcon(); private var inner:WindowInner; private var clanNameLabel:LabelBase = new LabelBase(); private var clanTagLabel:LabelBase = new LabelBase(); private var clanTagText:LabelBase = new LabelBase(); private var clanCreatorLabel:UserLabel; private var clanCreatorText:LabelBase; private var clanFlagPic:Flag = new Flag(); private var membersCountLabel:LabelBase = new LabelBase(); private var creationDateLabel:LabelBase = new LabelBase(); private var enterOrLeaveButton:ThreeLineBigButton = new ThreeLineBigButton(); private var _width:int; private var _height:int = 120; public function ClanTopManagementPanel(param1:IGameObject) { super(); var local2:IClanInfoModel = IClanInfoModel(param1.adapt(IClanInfoModel)); this.inner = new WindowInner(this._width,this._height,TankWindowInner.GREEN); this.inner.showBlink = true; addChild(this.inner); this.clanNameLabel.bold = true; this.clanNameLabel.size = 16; var local3:String = local2.getClanName(); this.clanNameLabel.text = local3; this.clanCreatorLabel = new UserLabel(clanService.creatorId,false); this.clanFlagPic.setFlag(local2.getClanFlag()); this.clanTagLabel.text = "[" + local2.getClanTag() + "]"; this.setMembersCount(); this.creationDateLabel.text = localeService.getText(TanksLocale.TEXT_CLAN_CREATION_DATE_WITH_COLON) + " " + clanService.creationDate; this.clanCreatorText = new LabelBase(); this.clanCreatorText.text = localeService.getText(TanksLocale.TEXT_CLAN_FOUNDER_WITH_COLON); this.clanTagText.text = localeService.getText(TanksLocale.TEXT_CLAN_TAG_WITH_COLON); this.clanTagLabel.color = ColorConstants.GREEN_LABEL; this.inner.addChild(this.TOIcon); this.inner.addChild(this.clanNameLabel); this.inner.addChild(this.clanFlagPic); this.inner.addChild(this.clanCreatorText); this.inner.addChild(this.clanCreatorLabel); this.inner.addChild(this.clanTagText); this.inner.addChild(this.clanTagLabel); this.inner.addChild(this.membersCountLabel); this.inner.addChild(this.creationDateLabel); var local4:Boolean = clanMembersService.getPermission(getCurrentUserId()) == ClanPermission.SUPREME_COMMANDER; if(!local4) { this.enterOrLeaveButton.label = localeService.getText(TanksLocale.TEXT_CLAN_LEAVE); this.inner.addChild(this.enterOrLeaveButton); this.enterOrLeaveButton.addEventListener(MouseEvent.CLICK,this.onLeaveClick); } if(local4 && local2.getUsersCount() == 1) { this.enterOrLeaveButton.label = localeService.getText(TanksLocale.TEXT_CLAN_DISBAND); this.inner.addChild(this.enterOrLeaveButton); this.enterOrLeaveButton.addEventListener(MouseEvent.CLICK,this.onDissolveClick); } addEventListener(Event.ADDED_TO_STAGE,this.addResizeListener); addEventListener(Event.REMOVED_FROM_STAGE,this.onRemoveFromStage); } private static function getCurrentUserId() : Long { if(currentUserId == null) { currentUserId = userPropertiesService.userId; } return currentUserId; } public function setFlag(param1:ClanFlag) : void { this.clanFlagPic.setFlag(param1); } private function onDissolveClick(param1:MouseEvent) : void { alertService.showAlert(localeService.getText(TanksLocale.TEXT_CLAN_ALERT_DISBAND_CLAN),Vector.<String>([localeService.getText(TanksLocale.TEXT_FRIENDS_YES),localeService.getText(TanksLocale.TEXT_FRIENDS_CANCEL_BUTTON_TEXT)])); alertService.addEventListener(AlertServiceEvent.ALERT_BUTTON_PRESSED,this.onClanDissolveConfirm); } private function onLeaveClick(param1:MouseEvent) : void { alertService.showAlert(localeService.getText(TanksLocale.TEXT_CLAN_ALERT_LEAVE_CLAN),Vector.<String>([localeService.getText(TanksLocale.TEXT_FRIENDS_YES),localeService.getText(TanksLocale.TEXT_FRIENDS_CANCEL_BUTTON_TEXT)])); alertService.addEventListener(AlertServiceEvent.ALERT_BUTTON_PRESSED,this.onClanLeavingConfirm); } private function onClanLeavingConfirm(param1:AlertServiceEvent) : void { alertService.removeEventListener(AlertServiceEvent.ALERT_BUTTON_PRESSED,this.onClanLeavingConfirm); if(param1.typeButton == localeService.getText(TanksLocale.TEXT_FRIENDS_YES)) { this.enterOrLeaveButton.enabled = false; modalLoaderService.show(); clanFunctionsService.leave(); } } private function onClanDissolveConfirm(param1:AlertServiceEvent) : void { alertService.removeEventListener(AlertServiceEvent.ALERT_BUTTON_PRESSED,this.onClanDissolveConfirm); if(param1.typeButton == localeService.getText(TanksLocale.TEXT_FRIENDS_YES)) { modalLoaderService.show(); this.enterOrLeaveButton.enabled = false; clanFunctionsService.leave(); } } private function addResizeListener(param1:Event) : void { stage.addEventListener(Event.RESIZE,this.onResize); this.onResize(); } private function onResize(param1:Event = null) : void { this.inner.width = this.width; this.TOIcon.x = MARGIN; this.TOIcon.y = MARGIN; this.clanNameLabel.mouseEnabled = false; this.clanNameLabel.color = 16777215; this.clanNameLabel.x = this.TOIcon.x + this.TOIcon.width + MARGIN; this.clanNameLabel.y = MARGIN; this.clanFlagPic.x = this.clanNameLabel.x + this.clanNameLabel.width + 5; this.clanFlagPic.y = this.clanNameLabel.y + 2; this.clanCreatorText.x = this.clanNameLabel.x; this.clanCreatorText.y = this.clanNameLabel.y + this.clanNameLabel.height; this.clanCreatorLabel.mouseEnabled = false; this.clanCreatorLabel.x = this.clanCreatorText.x + this.clanCreatorText.width; this.clanCreatorLabel.y = this.clanCreatorText.y; this.membersCountLabel.mouseEnabled = false; this.membersCountLabel.x = this.clanNameLabel.x; this.membersCountLabel.y = HEIGHT - this.membersCountLabel.height - MARGIN; this.clanTagText.x = this.clanNameLabel.x; this.clanTagText.y = this.membersCountLabel.y - this.clanTagText.height; this.clanTagLabel.mouseEnabled = false; this.clanTagLabel.x = this.clanTagText.x + this.clanTagText.width; this.clanTagLabel.y = this.clanTagText.y; this.creationDateLabel.mouseEnabled = false; this.creationDateLabel.x = this.clanNameLabel.x; this.creationDateLabel.y = this.clanTagText.y - this.clanTagText.height; this.enterOrLeaveButton.x = this.width - this.enterOrLeaveButton.width - MARGIN; this.enterOrLeaveButton.y = MARGIN; } private function setMembersCount() : void { var local1:int = int(clanService.membersCount); if(clanMembersService.getPermission(getCurrentUserId()) == ClanPermission.SUPREME_COMMANDER) { this.enterOrLeaveButton.visible = local1 == 1; } this.membersCountLabel.text = localeService.getText(TanksLocale.TEXT_CLAN_NUMBER_MEMBERS_WITH_COLON) + " " + local1.toString(); } public function userAdded() : void { this.setMembersCount(); } public function userRemoved() : void { this.setMembersCount(); } private function onRemoveFromStage(param1:Event) : void { stage.removeEventListener(Event.RESIZE,this.onResize); } override public function get width() : Number { return this._width; } override public function set width(param1:Number) : void { this._width = param1; this.onResize(); } override public function get height() : Number { return this._height; } override public function set height(param1:Number) : void { this._height = param1; this.onResize(); } } }
package alternativa.tanks.model.item.present { import alternativa.types.Long; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class UserPresentAdapt implements UserPresent { private var object:IGameObject; private var impl:UserPresent; public function UserPresentAdapt(param1:IGameObject, param2:UserPresent) { super(); this.object = param1; this.impl = param2; } public function getText() : String { var result:String = null; try { Model.object = this.object; result = this.impl.getText(); } finally { Model.popObject(); } return result; } public function getPresenterId() : Long { var result:Long = null; try { Model.object = this.object; result = this.impl.getPresenterId(); } finally { Model.popObject(); } return result; } public function getDate() : Date { var result:Date = null; try { Model.object = this.object; result = this.impl.getDate(); } finally { Model.popObject(); } return result; } } }
package alternativa.tanks.gui.socialnetwork.vk { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.gui.socialnetwork.vk.VkGroupThanksForEnteringWindow_thanksForEnteringBitmapDataClass.png")] public class VkGroupThanksForEnteringWindow_thanksForEnteringBitmapDataClass extends BitmapAsset { public function VkGroupThanksForEnteringWindow_thanksForEnteringBitmapDataClass() { super(); } } }
package projects.tanks.clients.fp10.models.tankspartnersmodel.guestform { import flash.display.Shape; import flash.display.Sprite; public class BackgroundFill extends Sprite { private var bgShape:Shape; public function BackgroundFill() { super(); this.bgShape = new Shape(); addChild(this.bgShape); } public function redraw(param1:int, param2:int) : void { this.bgShape.graphics.clear(); this.bgShape.graphics.beginFill(0); this.bgShape.graphics.drawRect(0,0,param1,param2); } } }
package alternativa.resource { import alternativa.init.Main; import alternativa.network.ICommandSender; import alternativa.network.command.ControlCommand; import alternativa.tanks.loader.ILoaderWindowService; import flash.events.ErrorEvent; import flash.events.Event; import flash.utils.Dictionary; public class BatchLoaderManager { private var maxActiveLoaders:int; private var commandSender:ICommandSender; private var numActiveLoaders:int; private var activeLoaders:Dictionary; private var waitingLoaders:Dictionary; public function BatchLoaderManager(maxActiveLoaders:int, commandSender:ICommandSender) { this.activeLoaders = new Dictionary(); this.waitingLoaders = new Dictionary(); super(); this.maxActiveLoaders = maxActiveLoaders; this.commandSender = commandSender; } public function addLoader(loader:BatchResourceLoader) : void { if(this.numActiveLoaders < this.maxActiveLoaders) { this.startLoader(loader); } else { this.waitingLoaders[loader.batchId] = loader; } } private function startLoader(loader:BatchResourceLoader) : void { ++this.numActiveLoaders; this.activeLoaders[loader.batchId] = loader; loader.addEventListener(Event.COMPLETE,this.onLoadingComplete); loader.addEventListener(ErrorEvent.ERROR,this.onLoadingError); loader.load(); } private function onLoadingComplete(e:Event) : void { var loader:BatchResourceLoader = BatchResourceLoader(e.target); loader.removeEventListener(Event.COMPLETE,this.onLoadingComplete); loader.removeEventListener(ErrorEvent.ERROR,this.onLoadingError); delete this.activeLoaders[loader.batchId]; --this.numActiveLoaders; this.commandSender.sendCommand(new ControlCommand(ControlCommand.RESOURCES_LOADED,"resourcesLoaded",[loader.batchId])); for each(loader in this.waitingLoaders) { delete this.waitingLoaders[loader.batchId]; this.startLoader(loader); } } private function onLoadingError(e:ErrorEvent) : void { var loaderWindowService:ILoaderWindowService = null; var loader:BatchResourceLoader = BatchResourceLoader(e.target); delete this.activeLoaders[loader.batchId]; for each(loader in this.activeLoaders) { loader.close(); } this.commandSender.close(); loaderWindowService = Main.osgi.getService(ILoaderWindowService) as ILoaderWindowService; if(loaderWindowService != null) { loaderWindowService.hideLoaderWindow(); } } } }
package alternativa.tanks.models.battlefield.effects.graffiti { import alternativa.init.Main; import alternativa.object.ClientObject; import alternativa.tanks.models.battlefield.BattlefieldModel; import alternativa.tanks.models.battlefield.IBattleField; import flash.display.DisplayObjectContainer; import flash.events.Event; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.TimerEvent; import flash.ui.Keyboard; import flash.utils.Dictionary; import flash.utils.Timer; public class GraffitiModel { private static const COOLDOWN_TIME:int = 30; private var seconds:int = 0; private var battlefieldModel:BattlefieldModel; private var guiLayer:DisplayObjectContainer; private var menu:GraffitiMenu; private var numGraffitis:int; private var currId:int = 0; private var toggle:Boolean = false; private var graffitisByIndex:Dictionary; private var canPut:Boolean = true; private var countDownTimer:Timer; public function GraffitiModel() { this.graffitisByIndex = new Dictionary(); super(); this.battlefieldModel = Main.osgi.getService(IBattleField) as BattlefieldModel; this.guiLayer = Main.contentLayer; this.menu = new GraffitiMenu(); } public function initGraffitis(items:Array) : void { this.numGraffitis = items.length; for(var i:int = 0; i < this.numGraffitis; i++) { this.graffitisByIndex[i] = items[i]; } this.initButtons(); } public function objectLoaded(object:ClientObject) : void { this.menu.visible = false; this.guiLayer.addChild(this.menu); this.guiLayer.stage.addEventListener(Event.RESIZE,this.onResize); this.guiLayer.stage.addEventListener(KeyboardEvent.KEY_DOWN,this.onKeyDown); this.guiLayer.stage.addEventListener(KeyboardEvent.KEY_UP,this.onKeyUp); this.onResize(null); } public function objectUnloaded(object:ClientObject) : void { this.guiLayer.removeChild(this.menu); this.guiLayer.stage.removeEventListener(Event.RESIZE,this.onResize); this.guiLayer.stage.removeEventListener(KeyboardEvent.KEY_DOWN,this.onKeyDown); this.guiLayer.stage.removeEventListener(KeyboardEvent.KEY_UP,this.onKeyUp); } private function initButtons() : void { if(this.numGraffitis <= 1) { this.menu.lockNextButton(); this.menu.lockPrevButton(); } else { this.menu.unlockNextButton(); this.menu.lockPrevButton(); } this.menu.addEventNextClick(this.nextClick); this.menu.addEventPrevClick(this.prevClick); } private function updateButtons() : void { if(this.currId == 0) { this.menu.lockPrevButton(); } if(this.currId == 0 && this.numGraffitis > 1) { this.menu.lockPrevButton(); this.menu.unlockNextButton(); } if(this.currId > 0) { this.menu.unlockPrevButton(); } if(this.currId > 0 && this.currId < this.numGraffitis - 1) { this.menu.unlockPrevButton(); this.menu.unlockNextButton(); } if(this.currId == this.numGraffitis - 1) { this.menu.lockNextButton(); } } private function nextClick(e:MouseEvent) : void { if(this.currId < this.numGraffitis - 1) { ++this.currId; this.menu.showPreview(this.graffitisByIndex[this.currId].id,this.graffitisByIndex[this.currId].name,this.graffitisByIndex[this.currId].count); this.updateButtons(); } } private function prevClick(e:MouseEvent) : void { if(this.currId > 0) { --this.currId; this.menu.showPreview(this.graffitisByIndex[this.currId].id,this.graffitisByIndex[this.currId].name,this.graffitisByIndex[this.currId].count); this.updateButtons(); } } private function onResize(e:Event) : void { this.menu.x = Math.round((Main.stage.stageWidth - this.menu.width) * 0.5); this.menu.y = Math.round((Main.stage.stageHeight - this.menu.height) * 0.5); } private function startCooldown() : void { this.countDownTimer = new Timer(1000); this.countDownTimer.addEventListener(TimerEvent.TIMER,this.showLockTime); this.countDownTimer.start(); } private function showLockTime(e:TimerEvent = null) : void { var time:int = COOLDOWN_TIME - this.seconds; this.menu.updateLockTime(time); ++this.seconds; if(time <= 0) { this.countDownTimer.removeEventListener(TimerEvent.TIMER,this.showLockTime); this.countDownTimer.stop(); this.seconds = 0; this.canPut = true; this.menu.unLockGraffiti(); if(this.menu.visible) { this.menu.showPreview(this.graffitisByIndex[this.currId].id,this.graffitisByIndex[this.currId].name,this.graffitisByIndex[this.currId].count); } } } private function onKeyDown(e:KeyboardEvent) : void { switch(e.keyCode) { case Keyboard.R: if(this.toggle || this.graffitisByIndex[this.currId] == null) { return; } this.menu.openMenu(this.graffitisByIndex[this.currId]); this.toggle = !this.toggle; break; } } private function onKeyUp(e:KeyboardEvent) : void { var i:* = undefined; var newDict:Dictionary = null; var k:* = undefined; switch(e.keyCode) { case Keyboard.R: if(!this.toggle || this.graffitisByIndex[this.currId] == null) { return; } if(!this.canPut) { this.menu.closeMenu(); this.toggle = !this.toggle; return; } GraffitiManager.putGraffiti(this.graffitisByIndex[this.currId].id); this.canPut = false; this.menu.lockGraffiti(); this.startCooldown(); this.menu.closeMenu(); --this.graffitisByIndex[this.currId].count; if(this.graffitisByIndex[this.currId].count <= 0) { delete this.graffitisByIndex[this.currId]; --this.numGraffitis; this.currId = 0; i = 0; newDict = new Dictionary(); for(k in this.graffitisByIndex) { newDict[i] = this.graffitisByIndex[k]; i++; } this.graffitisByIndex = newDict; } this.toggle = !this.toggle; break; } } } }
package alternativa.tanks.model.item.device { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.garage.models.item.device.ItemDevicesCC; public class ItemDevicesGarageEvents implements ItemDevicesGarage { private var object:IGameObject; private var impl:Vector.<Object>; public function ItemDevicesGarageEvents(param1:IGameObject, param2:Vector.<Object>) { super(); this.object = param1; this.impl = param2; } public function buyDevice(param1:IGameObject, param2:int) : void { var i:int = 0; var m:ItemDevicesGarage = null; var device:IGameObject = param1; var expectedPrice:int = param2; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = ItemDevicesGarage(this.impl[i]); m.buyDevice(device,expectedPrice); i++; } } finally { Model.popObject(); } } public function insertDevice(param1:IGameObject) : void { var i:int = 0; var m:ItemDevicesGarage = null; var device:IGameObject = param1; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = ItemDevicesGarage(this.impl[i]); m.insertDevice(device); i++; } } finally { Model.popObject(); } } public function removeDevice() : void { var i:int = 0; var m:ItemDevicesGarage = null; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = ItemDevicesGarage(this.impl[i]); m.removeDevice(); i++; } } finally { Model.popObject(); } } public function getParams() : ItemDevicesCC { var result:ItemDevicesCC = null; var i:int = 0; var m:ItemDevicesGarage = null; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = ItemDevicesGarage(this.impl[i]); result = m.getParams(); i++; } } finally { Model.popObject(); } return result; } } }
package alternativa.tanks.engine3d { public class CachedEntityStat { public var requestCount:int; public var releaseCount:int; public var createCount:int; public var destroyCount:int; public function CachedEntityStat() { super(); } public function clear() : void { this.requestCount = 0; this.releaseCount = 0; this.createCount = 0; this.destroyCount = 0; } } }
package alternativa.gfx.agal { public class CommonRegister extends Register { protected static const X:int = 0; protected static const Y:int = 1; protected static const Z:int = 2; protected static const W:int = 3; public var x:Register; public var y:Register; public var z:Register; public var w:Register; public var xyz:Register; public var xy:Register; public var xw:Register; public var xz:Register; public var zw:Register; public function CommonRegister(param1:int, param2:int) { super(); this.index = param1; this.emitCode = param2; this.x = Register.get(getSwizzle(X,X,X,X),getDestMask(true,false,false,false),this); this.y = Register.get(getSwizzle(Y,Y,Y,Y),getDestMask(false,true,false,false),this); this.z = Register.get(getSwizzle(Z,Z,Z,Z),getDestMask(false,false,true,false),this); this.w = Register.get(getSwizzle(W,W,W,W),getDestMask(false,false,false,true),this); this.xyz = Register.get(getSwizzle(X,Y,Z,Z),getDestMask(true,true,true,false),this); this.xy = Register.get(getSwizzle(X,Y,Y,Y),getDestMask(true,true,false,false),this); this.xz = Register.get(getSwizzle(X,Z,Z,Z),getDestMask(true,false,true,false),this); this.xw = Register.get(getSwizzle(X,W,W,W),getDestMask(true,false,false,true),this); this.zw = Register.get(getSwizzle(Z,W,W,W),getDestMask(false,false,true,true),this); } } }
package alternativa.tanks.model.item.upgradable { import controls.timer.CountDownTimer; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class UpgradableItemAdapt implements UpgradableItem { private var object:IGameObject; private var impl:UpgradableItem; public function UpgradableItemAdapt(param1:IGameObject, param2:UpgradableItem) { super(); this.object = param1; this.impl = param2; } public function getUpgradableItem() : UpgradableItemParams { var result:UpgradableItemParams = null; try { Model.object = this.object; result = this.impl.getUpgradableItem(); } finally { Model.popObject(); } return result; } public function getUpgradableProperties() : Vector.<UpgradableItemPropertyValue> { var result:Vector.<UpgradableItemPropertyValue> = null; try { Model.object = this.object; result = this.impl.getUpgradableProperties(); } finally { Model.popObject(); } return result; } public function getVisibleUpgradableProperties() : Vector.<UpgradableItemPropertyValue> { var result:Vector.<UpgradableItemPropertyValue> = null; try { Model.object = this.object; result = this.impl.getVisibleUpgradableProperties(); } finally { Model.popObject(); } return result; } public function isUpgrading() : Boolean { var result:Boolean = false; try { Model.object = this.object; result = Boolean(this.impl.isUpgrading()); } finally { Model.popObject(); } return result; } public function speedUp() : void { try { Model.object = this.object; this.impl.speedUp(); } finally { Model.popObject(); } } public function getCountDownTimer() : CountDownTimer { var result:CountDownTimer = null; try { Model.object = this.object; result = this.impl.getCountDownTimer(); } finally { Model.popObject(); } return result; } public function traceUpgrades() : void { try { Model.object = this.object; this.impl.traceUpgrades(); } finally { Model.popObject(); } } public function hasUpgradeDiscount() : Boolean { var result:Boolean = false; try { Model.object = this.object; result = Boolean(this.impl.hasUpgradeDiscount()); } finally { Model.popObject(); } return result; } public function hasSpeedUpDiscount() : Boolean { var result:Boolean = false; try { Model.object = this.object; result = Boolean(this.impl.hasSpeedUpDiscount()); } finally { Model.popObject(); } return result; } } }
package alternativa.engine3d.controllers { import alternativa.engine3d.core.Camera3D; import alternativa.engine3d.core.Object3D; import flash.display.InteractiveObject; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.geom.Matrix3D; import flash.geom.Point; import flash.geom.Vector3D; import flash.ui.Keyboard; import flash.utils.getTimer; public class SimpleObjectController { public static const ACTION_FORWARD:String = "ACTION_FORWARD"; public static const ACTION_BACK:String = "ACTION_BACK"; public static const ACTION_LEFT:String = "ACTION_LEFT"; public static const ACTION_RIGHT:String = "ACTION_RIGHT"; public static const ACTION_UP:String = "ACTION_UP"; public static const ACTION_DOWN:String = "ACTION_DOWN"; public static const ACTION_PITCH_UP:String = "ACTION_PITCH_UP"; public static const ACTION_PITCH_DOWN:String = "ACTION_PITCH_DOWN"; public static const ACTION_YAW_LEFT:String = "ACTION_YAW_LEFT"; public static const ACTION_YAW_RIGHT:String = "ACTION_YAW_RIGHT"; public static const ACTION_ACCELERATE:String = "ACTION_ACCELERATE"; public static const ACTION_MOUSE_LOOK:String = "ACTION_MOUSE_LOOK"; public var speed:Number; public var speedMultiplier:Number; public var mouseSensitivity:Number; public var maxPitch:Number = 1e+22; public var minPitch:Number = -1e+22; private var eventSource:InteractiveObject; private var _object:Object3D; private var _up:Boolean; private var _down:Boolean; private var _forward:Boolean; private var _back:Boolean; private var _left:Boolean; private var _right:Boolean; private var _accelerate:Boolean; private var displacement:Vector3D = new Vector3D(); private var mousePoint:Point = new Point(); private var mouseLook:Boolean; private var objectTransform:Vector.<Vector3D>; private var time:int; private var actionBindings:Object = {}; protected var keyBindings:Object = {}; private var _vin:Vector.<Number> = new Vector.<Number>(3); private var _vout:Vector.<Number> = new Vector.<Number>(3); public function SimpleObjectController(param1:InteractiveObject, param2:Object3D, param3:Number, param4:Number = 3, param5:Number = 1) { super(); this.eventSource = param1; this.object = param2; this.speed = param3; this.speedMultiplier = param4; this.mouseSensitivity = param5; this.actionBindings[ACTION_FORWARD] = this.moveForward; this.actionBindings[ACTION_BACK] = this.moveBack; this.actionBindings[ACTION_LEFT] = this.moveLeft; this.actionBindings[ACTION_RIGHT] = this.moveRight; this.actionBindings[ACTION_UP] = this.moveUp; this.actionBindings[ACTION_DOWN] = this.moveDown; this.actionBindings[ACTION_ACCELERATE] = this.accelerate; this.setDefaultBindings(); this.enable(); } public function enable() : void { this.eventSource.addEventListener(KeyboardEvent.KEY_DOWN,this.onKey); this.eventSource.addEventListener(KeyboardEvent.KEY_UP,this.onKey); this.eventSource.addEventListener(MouseEvent.MOUSE_DOWN,this.onMouseDown); this.eventSource.addEventListener(MouseEvent.MOUSE_UP,this.onMouseUp); } public function disable() : void { this.eventSource.removeEventListener(KeyboardEvent.KEY_DOWN,this.onKey); this.eventSource.removeEventListener(KeyboardEvent.KEY_UP,this.onKey); this.eventSource.removeEventListener(MouseEvent.MOUSE_DOWN,this.onMouseDown); this.eventSource.removeEventListener(MouseEvent.MOUSE_UP,this.onMouseUp); this.stopMouseLook(); } private function onMouseDown(param1:MouseEvent) : void { this.startMouseLook(); } private function onMouseUp(param1:MouseEvent) : void { this.stopMouseLook(); } public function startMouseLook() : void { this.mousePoint.x = this.eventSource.mouseX; this.mousePoint.y = this.eventSource.mouseY; this.mouseLook = true; } public function stopMouseLook() : void { this.mouseLook = false; } private function onKey(param1:KeyboardEvent) : void { var local2:Function = this.keyBindings[param1.keyCode]; if(local2 != null) { local2.call(this,param1.type == KeyboardEvent.KEY_DOWN); } } public function get object() : Object3D { return this._object; } public function set object(param1:Object3D) : void { this._object = param1; this.updateObjectTransform(); } public function updateObjectTransform() : void { if(this._object != null) { this.objectTransform = this._object.matrix.decompose(); } } public function update() : void { var local3:Number = NaN; var local4:Number = NaN; var local5:Vector3D = null; var local6:Number = NaN; var local7:Matrix3D = null; if(this._object == null) { return; } var local1:Number = this.time; this.time = getTimer(); local1 = 0.001 * (this.time - local1); if(local1 > 0.1) { local1 = 0.1; } var local2:Boolean = false; if(this.mouseLook) { local3 = this.eventSource.mouseX - this.mousePoint.x; local4 = this.eventSource.mouseY - this.mousePoint.y; this.mousePoint.x = this.eventSource.mouseX; this.mousePoint.y = this.eventSource.mouseY; local5 = this.objectTransform[1]; local5.x -= local4 * Math.PI / 180 * this.mouseSensitivity; if(local5.x > this.maxPitch) { local5.x = this.maxPitch; } if(local5.x < this.minPitch) { local5.x = this.minPitch; } local5.z -= local3 * Math.PI / 180 * this.mouseSensitivity; local2 = true; } this.displacement.x = this._right ? 1 : (this._left ? -1 : 0); this.displacement.y = this._forward ? 1 : (this._back ? -1 : 0); this.displacement.z = this._up ? 1 : (this._down ? -1 : 0); if(this.displacement.lengthSquared > 0) { if(this._object is Camera3D) { local6 = this.displacement.z; this.displacement.z = this.displacement.y; this.displacement.y = -local6; } this.deltaTransformVector(this.displacement); if(this._accelerate) { this.displacement.scaleBy(this.speedMultiplier * this.speed * local1 / this.displacement.length); } else { this.displacement.scaleBy(this.speed * local1 / this.displacement.length); } (this.objectTransform[0] as Vector3D).incrementBy(this.displacement); local2 = true; } if(local2) { local7 = new Matrix3D(); local7.recompose(this.objectTransform); this._object.matrix = local7; } } public function setObjectPos(param1:Vector3D) : void { var local2:Vector3D = null; if(this._object != null) { local2 = this.objectTransform[0]; local2.x = param1.x; local2.y = param1.y; local2.z = param1.z; } } public function setObjectPosXYZ(param1:Number, param2:Number, param3:Number) : void { var local4:Vector3D = null; if(this._object != null) { local4 = this.objectTransform[0]; local4.x = param1; local4.y = param2; local4.z = param3; } } public function lookAt(param1:Vector3D) : void { this.lookAtXYZ(param1.x,param1.y,param1.z); } public function lookAtXYZ(param1:Number, param2:Number, param3:Number) : void { if(this._object == null) { return; } var local4:Vector3D = this.objectTransform[0]; var local5:Number = param1 - local4.x; var local6:Number = param2 - local4.y; var local7:Number = param3 - local4.z; local4 = this.objectTransform[1]; local4.x = Math.atan2(local7,Math.sqrt(local5 * local5 + local6 * local6)); if(this._object is Camera3D) { local4.x -= 0.5 * Math.PI; } local4.y = 0; local4.z = -Math.atan2(local5,local6); var local8:Matrix3D = this._object.matrix; local8.recompose(this.objectTransform); this._object.matrix = local8; } private function deltaTransformVector(param1:Vector3D) : void { this._vin[0] = param1.x; this._vin[1] = param1.y; this._vin[2] = param1.z; this._object.matrix.transformVectors(this._vin,this._vout); var local2:Vector3D = this.objectTransform[0]; param1.x = this._vout[0] - local2.x; param1.y = this._vout[1] - local2.y; param1.z = this._vout[2] - local2.z; } public function moveForward(param1:Boolean) : void { this._forward = param1; } public function moveBack(param1:Boolean) : void { this._back = param1; } public function moveLeft(param1:Boolean) : void { this._left = param1; } public function moveRight(param1:Boolean) : void { this._right = param1; } public function moveUp(param1:Boolean) : void { this._up = param1; } public function moveDown(param1:Boolean) : void { this._down = param1; } public function accelerate(param1:Boolean) : void { this._accelerate = param1; } public function bindKey(param1:uint, param2:String) : void { var local3:Function = this.actionBindings[param2]; if(local3 != null) { this.keyBindings[param1] = local3; } } public function bindKeys(param1:Array) : void { var local2:int = 0; while(local2 < param1.length) { this.bindKey(param1[local2],param1[local2 + 1]); local2 += 2; } } public function unbindKey(param1:uint) : void { delete this.keyBindings[param1]; } public function unbindAll() : void { var local1:String = null; for(local1 in this.keyBindings) { delete this.keyBindings[local1]; } } public function setDefaultBindings() : void { this.bindKey(87,ACTION_FORWARD); this.bindKey(83,ACTION_BACK); this.bindKey(65,ACTION_LEFT); this.bindKey(68,ACTION_RIGHT); this.bindKey(69,ACTION_UP); this.bindKey(67,ACTION_DOWN); this.bindKey(Keyboard.SHIFT,ACTION_ACCELERATE); this.bindKey(Keyboard.UP,ACTION_FORWARD); this.bindKey(Keyboard.DOWN,ACTION_BACK); this.bindKey(Keyboard.LEFT,ACTION_LEFT); this.bindKey(Keyboard.RIGHT,ACTION_RIGHT); } } }
package org.osflash.signals.events { import org.osflash.signals.IPrioritySignal; public interface IEvent { function get target() : Object; function set target(value:Object) : void; function get currentTarget() : Object; function set currentTarget(value:Object) : void; function get signal() : IPrioritySignal; function set signal(value:IPrioritySignal) : void; function get bubbles() : Boolean; function set bubbles(value:Boolean) : void; function clone() : IEvent; } }
package alternativa.tanks.help.achievements { import alternativa.init.Main; import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.help.BubbleHelper; import alternativa.tanks.help.HelperAlign; import alternativa.tanks.locale.constants.TextConst; public class UpRankHelper extends BubbleHelper { public function UpRankHelper() { super(); var localeService:ILocaleService = ILocaleService(Main.osgi.getService(ILocaleService)); text = localeService.getText(TextConst.HELP_UP_RANK_HELPER_TEXT); arrowLehgth = int(localeService.getText(TextConst.HELP_UP_RANK_HELPER_ARROW_LENGTH)); arrowAlign = HelperAlign.TOP_LEFT; _showLimit = 100; } } }
package alternativa.tanks.models.statistics { import alternativa.tanks.models.battle.gui.statistics.ShortUserInfo; import alternativa.types.Long; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.battleservice.model.battle.team.BattleTeam; public class IStatisticsModelAdapt implements IStatisticsModel { private var object:IGameObject; private var impl:IStatisticsModel; public function IStatisticsModelAdapt(param1:IGameObject, param2:IStatisticsModel) { super(); this.object = param1; this.impl = param2; } public function getBattleName() : String { var result:String = null; try { Model.object = this.object; result = this.impl.getBattleName(); } finally { Model.popObject(); } return result; } public function userConnect(param1:ShortUserInfo) : void { var shortUserInfo:ShortUserInfo = param1; try { Model.object = this.object; this.impl.userConnect(shortUserInfo); } finally { Model.popObject(); } } public function userDisconnect(param1:ShortUserInfo) : void { var shortUserInfo:ShortUserInfo = param1; try { Model.object = this.object; this.impl.userDisconnect(shortUserInfo); } finally { Model.popObject(); } } public function updateUserKills(param1:Long, param2:int) : void { var userId:Long = param1; var userKills:int = param2; try { Model.object = this.object; this.impl.updateUserKills(userId,userKills); } finally { Model.popObject(); } } public function changeTeamScore(param1:BattleTeam, param2:int) : void { var team:BattleTeam = param1; var score:int = param2; try { Model.object = this.object; this.impl.changeTeamScore(team,score); } finally { Model.popObject(); } } public function turnOnTimerToRestoreBalance(param1:int) : void { var timeToRestoreBalanceInSec:int = param1; try { Model.object = this.object; this.impl.turnOnTimerToRestoreBalance(timeToRestoreBalanceInSec); } finally { Model.popObject(); } } public function turnOffTimerToRestoreBalance() : void { try { Model.object = this.object; this.impl.turnOffTimerToRestoreBalance(); } finally { Model.popObject(); } } public function notifyAboutTraining(param1:int) : void { var durationInSec:int = param1; try { Model.object = this.object; this.impl.notifyAboutTraining(durationInSec); } finally { Model.popObject(); } } public function notifyAboutBattle(param1:int) : void { var durationInSec:int = param1; try { Model.object = this.object; this.impl.notifyAboutBattle(durationInSec); } finally { Model.popObject(); } } public function getTimeLeftInSec() : int { var result:int = 0; try { Model.object = this.object; result = int(this.impl.getTimeLeftInSec()); } finally { Model.popObject(); } return result; } } }
package projects.tanks.clients.fp10.TanksLauncher.service { import flash.events.TimerEvent; import flash.utils.Timer; public class StatisticsCollectionService { private static const TIMER_DELAY:int = 500; private static const CATEGORY:String = "TanksLauncher"; private static const ACTION_LABEL_START:String = "startDownload"; private static const ACTION_LABEL_END:String = "endDownload"; private static const ACTION_LABEL_FINISH:String = "finishDownload"; private static const ACTION_LOADING_PROGRESS:String = "downloadProgress"; private static const ACTION_LOADING_ERROR:String = "loadingError"; private static const MAX_ERROR_MASSAGE_LENGTH:int = 50; private var _trackerService:TrackerService; private var _timer:Timer; private var _counter:int; public function StatisticsCollectionService() { super(); this.init(); } private function init() : void { this._timer = new Timer(TIMER_DELAY); this._timer.addEventListener(TimerEvent.TIMER,this.onTimer); this._trackerService = new TrackerService(); } private function onTimer(param1:TimerEvent) : void { ++this._counter; var local2:Number = this._counter * TIMER_DELAY / 1000; this._trackerService.trackEvent(CATEGORY,ACTION_LOADING_PROGRESS,"passed=" + local2 + " second"); } public function start() : void { this._trackerService.trackEvent(CATEGORY,ACTION_LOADING_PROGRESS,ACTION_LABEL_START); this._timer.start(); } public function finish() : void { var local1:Number = this._counter * TIMER_DELAY / 1000; this._trackerService.trackEvent(CATEGORY,ACTION_LOADING_PROGRESS,ACTION_LABEL_END); this._trackerService.trackEvent(CATEGORY,ACTION_LOADING_PROGRESS,ACTION_LABEL_FINISH + "=" + local1 + " second"); this._timer.stop(); } public function handleLoadingError(param1:String) : void { this._timer.stop(); if(param1.length > MAX_ERROR_MASSAGE_LENGTH) { param1 = param1.substr(0,MAX_ERROR_MASSAGE_LENGTH); } this._trackerService.trackEvent(CATEGORY,ACTION_LOADING_ERROR,param1); } } }
package projects.tanks.clients.flash.resources.resource { import flash.utils.ByteArray; import flash.utils.Endian; public class ParserWav { public function ParserWav() { super(); } public function parse(param1:ByteArray, param2:int = 0, param3:Boolean = false) : Vector.<Number> { var local12:int = 0; var local13:Number = NaN; var local14:Number = NaN; var local15:Number = NaN; var local16:Number = NaN; if(param3) { } param1.position = 0; param1.endian = Endian.LITTLE_ENDIAN; var local4:ByteArray = new ByteArray(); param1.readBytes(local4,0,4); if(local4.toString() != "RIFF") { throw new Error("Incorrect file header."); } param1.position = 16; if(param1.readUnsignedInt() != 16) { throw new Error("Incorrect file size."); } if(param1.readShort() <= 0) { throw new Error("Incorrect file format."); } var local5:int = param1.readShort(); if(param3) { } if(local5 < 1 || local5 > 2) { throw new Error("Incorrect channels count."); } var local6:int = int(param1.readUnsignedInt()); if(param3) { } if(local6 != 22050 && local6 != 44100) { throw new Error("Incorrect sample rate."); } var local7:int = int(param1.readUnsignedInt()); if(param3) { } var local8:int = param1.readShort(); if(param3) { } var local9:int = param1.readShort(); if(param3) { } if(local9 != 16 && local9 != 32) { throw new Error("Incorrect bit depth."); } if(local8 <= 0) { local8 = local5 * local9 / 8; if(param3) { } } param1.position += 4; var local10:int = int(param1.readUnsignedInt()); if(param1.bytesAvailable < local10) { local10 = int(param1.bytesAvailable); } param1.position = 44; var local11:int = local10 / local5 / (local9 / 8); if(param3) { } var local17:Vector.<Number> = new Vector.<Number>(); var local18:int = 0; if(local6 == 22050) { param2 >>= 1; } local12 = 0; while(local12 < local11) { if(local5 == 1) { if(local9 == 16) { local13 = param1.readShort() / 32768; } else { local13 = param1.readInt() / 2147483648; } if(local12 < param2) { local13 *= local12 / param2; } else if(local12 >= local11 - param2) { local13 *= (local11 - local12 - 1) / param2; } local14 = local13; } else { if(local9 == 16) { local13 = param1.readShort() / 32768; local14 = param1.readShort() / 32768; } else { local13 = param1.readInt() / 2147483648; local14 = param1.readInt() / 2147483648; } if(local12 < param2) { local13 *= local12 / param2; local14 *= local12 / param2; } else if(local12 >= local11 - param2) { local13 *= (local11 - local12 - 1) / param2; local14 *= (local11 - local12 - 1) / param2; } } if(local6 == 22050) { if(local12 > 0) { local17[local18] = (local15 + local13) * 0.5; local18++; local17[local18] = (local16 + local14) * 0.5; local18++; } local15 = local13; local16 = local14; } local17[local18] = local13; local18++; local17[local18] = local14; local18++; local12++; } if(local6 == 22050) { local17[local18] = (local15 + local17[0]) * 0.5; local18++; local17[local18] = (local16 + local17[1]) * 0.5; local18++; } if(param3) { } return local17; } } }
package _codec.projects.tanks.client.battlefield.models.tankparts.weapons.common.shell { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.battlefield.models.tankparts.weapons.common.shell.ShellState; public class VectorCodecShellStateLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecShellStateLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(ShellState,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = int(LengthCodecHelper.decodeLength(param1)); var local3:Vector.<ShellState> = new Vector.<ShellState>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = ShellState(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:ShellState = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<ShellState> = Vector.<ShellState>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.models.battle.gui.gui.statistics.field.wink { import alternativa.tanks.models.battle.gui.gui.statistics.field.IconField; import flash.display.DisplayObject; import flash.events.Event; public class WinkingField extends IconField implements IWinkingField { protected var _value:int; protected var winkLimit:int; private var winkManager:WinkManager; public function WinkingField(param1:int, param2:DisplayObject, param3:WinkManager) { super(param2); this.winkLimit = param1; this.winkManager = param3; addEventListener(Event.REMOVED_FROM_STAGE,this.onRemovedFromStage); } public function set value(param1:int) : void { this._value = param1; this.updateLabel(); if(this._value <= this.winkLimit) { this.startWink(); } else { this.stopWink(); } } public function startWink() : void { if(this.winkManager != null) { this.winkManager.addField(this); } } public function stopWink() : void { if(this.winkManager != null) { this.winkManager.removeField(this); } label.visible = true; } public function setVisible(param1:Boolean) : void { label.visible = param1; } protected function updateLabel() : void { text = this._value.toString(); } protected function onRemovedFromStage(param1:Event) : void { this.stopWink(); } } }
package alternativa.tanks.model.item.container { public interface ContainerPanelAction { function needBuyButton() : Boolean; function clickBuyButton() : void; } }
package _codec.projects.tanks.client.battlefield.models.tankparts.weapon.weakening { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.battlefield.models.tankparts.weapon.weakening.WeaponWeakeningCC; public class VectorCodecWeaponWeakeningCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecWeaponWeakeningCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(WeaponWeakeningCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = int(LengthCodecHelper.decodeLength(param1)); var local3:Vector.<WeaponWeakeningCC> = new Vector.<WeaponWeakeningCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = WeaponWeakeningCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:WeaponWeakeningCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<WeaponWeakeningCC> = Vector.<WeaponWeakeningCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.models.battle.gui.gui.statistics.messages { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.models.battle.gui.gui.statistics.messages.KillMessageOutputLine_ricochetIconClass.png")] public class KillMessageOutputLine_ricochetIconClass extends BitmapAsset { public function KillMessageOutputLine_ricochetIconClass() { super(); } } }
package alternativa.tanks.gui.upgrade { import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.gui.crystalbutton.CrystalButton; import alternativa.tanks.model.item.upgradable.UpgradableItem; import alternativa.tanks.service.item.ItemService; import controls.buttons.h50px.GreyBigButtonSkin; import controls.labels.CountDownTimerLabel; import controls.timer.CountDownTimer; import controls.timer.CountDownTimerOnCompleteAfter; import flash.text.TextFieldAutoSize; import flash.text.TextFormatAlign; import platform.client.fp10.core.type.IGameObject; import projects.tanks.clients.fp10.libraries.TanksLocale; public class UpgradeButton extends CrystalButton implements CountDownTimerOnCompleteAfter { [Inject] public static var localeService:ILocaleService; [Inject] public static var itemService:ItemService; private static const MARGIN:* = 11; private static const WIDTH:* = 120; protected var showOnlyCaption:Boolean; private var timerLabel:CountDownTimerLabel = new CountDownTimerLabel(); private var timer:CountDownTimer; public function UpgradeButton() { this.timerLabel.align = TextFormatAlign.CENTER; this.timerLabel.autoSize = TextFieldAutoSize.NONE; this.timerLabel.selectable = false; this.timerLabel.height = 24; this.timerLabel.size = 12; this.timerLabel.visible = false; super(); infoContainer.addChild(this.timerLabel); crystalLabel.visible = false; } public function update(param1:IGameObject) : * { this.updateUpgradeButton(param1); this.setButtonsPosition(); } private function setButtonsPosition() : void { x = MARGIN + WIDTH + 15; } public function setUpgradeButton(param1:Boolean) : void { setText(localeService.getText(TanksLocale.TEXT_GARAGE_UPGRADE_TEXT)); setSkin(GreyBigButtonSkin.GREY_SKIN); setSale(param1); this.showOnlyCaption = true; this.show(); } public function setUpgradedButton() : void { setText(localeService.getText(TanksLocale.TEXT_BATTLE_UPGRADES_TEXT)); setSkin(GreyBigButtonSkin.GREY_SKIN); setSale(false); this.showOnlyCaption = true; this.show(); } public function setUpgradingButton(param1:CountDownTimer, param2:Boolean = false) : void { this.startTimer(param1); setSale(param2); setText(localeService.getText(TanksLocale.TEXT_BATTLE_UPGRADES_TEXT)); this.showOnlyCaption = false; this.show(); } override protected function show() : void { if(this.showOnlyCaption) { this.timerLabel.visible = false; showInOneRow(captionLabel); } else { this.timerLabel.visible = true; showInTwoRows(captionLabel,this.timerLabel); } } override public function set visible(param1:Boolean) : void { super.visible = param1; } public function startTimer(param1:CountDownTimer) : void { if(this.timer != null) { this.timer.removeListener(CountDownTimerOnCompleteAfter,this); } this.timer = param1; if(param1.getRemainingSeconds() > 0) { this.showTime(); param1.addListener(CountDownTimerOnCompleteAfter,this); } } private function updateUpgradeButton(param1:IGameObject) : void { var local2:UpgradableItem = null; if(param1.hasModel(UpgradableItem)) { local2 = UpgradableItem(param1.adapt(UpgradableItem)); if(local2.isUpgrading()) { this.setUpgradingButton(local2.getCountDownTimer(),local2.hasSpeedUpDiscount()); } else if(itemService.isFullUpgraded(param1)) { this.setUpgradedButton(); } else { this.setUpgradeButton(local2.hasUpgradeDiscount()); } } } private function showTime() : void { this.timerLabel.width = int(width) - 4; this.timerLabel.visible = true; this.timerLabel.start(this.timer); this.resize(); } private function resize() : void { if(this.timerLabel.visible) { _label.y = 8; } else { _label.y = 15; } } public function hideTime() : void { if(this.timer != null) { this.timer.removeListener(CountDownTimerOnCompleteAfter,this); this.timer = null; } this.timerLabel.visible = false; this.timerLabel.stop(); this.resize(); } public function onCompleteAfter(param1:CountDownTimer, param2:Boolean) : void { this.hideTime(); } } }
package alternativa.osgi.catalogs { import alternativa.osgi.service.IServiceRegisterListener; import flash.utils.Dictionary; public class ServiceListenersCatalog { private var dictionary:Dictionary = new Dictionary(); private var listeners:Vector.<IServiceRegisterListener> = new Vector.<IServiceRegisterListener>(); public function ServiceListenersCatalog() { super(); } public function addListener(param1:IServiceRegisterListener, param2:String) : void { var local3:Vector.<String> = this.dictionary[param1]; if(local3 == null) { local3 = new Vector.<String>(); this.dictionary[param1] = local3; } if(local3.indexOf(param2) == -1) { local3.push(param2); } if(this.listeners.indexOf(param1) == -1) { this.listeners.push(param1); } } public function removeListener(param1:IServiceRegisterListener, param2:String) : void { var local3:Vector.<String> = this.dictionary[param1]; var local4:Number = Number(local3.indexOf(param2)); if(local4 >= 0) { local3.splice(local4,1); } if(local3.length == 0) { delete this.dictionary[param1]; local4 = Number(this.listeners.indexOf(param1)); this.listeners.splice(local4,1); } } public function getListeners() : Vector.<IServiceRegisterListener> { return this.listeners.concat(); } public function getFilters(param1:IServiceRegisterListener) : Vector.<String> { return this.dictionary[param1]; } } }
package controls.dropdownlist { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/controls.dropdownlist.DPLBackground_bitmapBG.jpg")] public class DPLBackground_bitmapBG extends BitmapAsset { public function DPLBackground_bitmapBG() { super(); } } }
package projects.tanks.clients.flash.commons.models.captcha { import flash.events.Event; public class RefreshCaptchaClickedEvent extends Event { public static const CLICKED:String = "RefreshCaptchaClickedEvent.CLICKED"; public function RefreshCaptchaClickedEvent() { super(CLICKED,true); } } }
package alternativa.tanks.gui { import alternativa.init.Main; import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.locale.constants.TextConst; import controls.DefaultButton; import controls.Label; import controls.TankWindow; import controls.TankWindowHeader; import controls.TankWindowInner; import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Sprite; import flash.text.TextFormatAlign; public class AchievementCongratulationsWindow extends Sprite { [Embed(source="777.png")] private static const _p:Class; private static var bitmapData:BitmapData = new _p().bitmapData; private var window:TankWindow; private var inner:TankWindowInner; private var message:Label; private var present:Bitmap; public var closeBtn:DefaultButton; public function AchievementCongratulationsWindow() { super(); } public function init(msg:String) : void { this.present = new Bitmap(bitmapData); this.window = new TankWindow(Math.max(this.present.width + 12 * 2 + 9 * 2,300)); this.window.headerLang = ILocaleService(Main.osgi.getService(ILocaleService)).getText(TextConst.GUI_LANG); this.window.header = TankWindowHeader.CONGRATULATIONS; addChild(this.window); this.inner = new TankWindowInner(0,0,TankWindowInner.GREEN); addChild(this.inner); this.inner.x = 12; this.inner.y = 12; this.message = new Label(); this.message.align = TextFormatAlign.CENTER; this.message.wordWrap = true; this.message.multiline = true; this.message.size = 12; this.message.htmlText = msg; this.message.color = 5898034; this.message.x = 12 * 2; this.message.y = 12 * 2; this.message.width = this.window.width - 12 * 4; addChild(this.message); if(this.message.numLines > 2) { this.message.align = TextFormatAlign.LEFT; this.message.htmlText = msg; this.message.width = this.window.width - 12 * 4; } this.present.x = this.window.width - this.present.width >> 1; this.present.y = this.message.y + this.message.height + 9; addChild(this.present); this.closeBtn = new DefaultButton(); this.closeBtn.label = ILocaleService(Main.osgi.getService(ILocaleService)).getText(TextConst.FREE_BONUSES_WINDOW_BUTTON_CLOSE_TEXT); addChild(this.closeBtn); var height:int = this.present.height + this.closeBtn.height + 9 * 2 + 12 * 3; height += this.message.height + 9; this.window.height = height; this.closeBtn.y = this.window.height - 9 - 35; this.closeBtn.x = this.window.width - this.closeBtn.width >> 1; this.inner.width = this.window.width - 12 * 2; this.inner.height = this.window.height - 12 - 9 * 2 - 33 + 2; } } }
package projects.tanks.client.partners.impl.rambler { public interface IRamblerLoginModelBase { } }
package projects.tanks.client.panel.model.coin { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; public class CoinInfoModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var model:IModel; public function CoinInfoModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); } } }
package projects.tanks.client.battlefield.models.tankparts.weapon.shaft { import alternativa.osgi.OSGi; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Float; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.registry.ModelRegistry; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.battlefield.types.Vector3d; public class ShaftModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:ShaftModelServer; private var client:IShaftModelBase = IShaftModelBase(this); private var modelId:Long = Long.getLong(170467452,-1685189911); private var _activateManualTargetingId:Long = Long.getLong(741262612,-1895966548); private var _activateManualTargeting_shooterCodec:ICodec; private var _fireId:Long = Long.getLong(1921998262,-1791534114); private var _fire_shooterCodec:ICodec; private var _fire_staticHitPointCodec:ICodec; private var _fire_targetCodec:ICodec; private var _fire_targetHitPointCodec:ICodec; private var _fire_impactForceCodec:ICodec; private var _reconfigureWeaponId:Long = Long.getLong(1204032744,-1504214109); private var _reconfigureWeapon_dischargeRateCodec:ICodec; private var _reconfigureWeapon_fastShotEnergyCodec:ICodec; private var _reconfigureWeapon_sniperModeLockedCodec:ICodec; private var _stopManulaTargetingId:Long = Long.getLong(247034803,-90734157); private var _stopManulaTargeting_shooterCodec:ICodec; public function ShaftModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new ShaftModelServer(IModel(this)); var local1:ModelRegistry = ModelRegistry(OSGi.getInstance().getService(ModelRegistry)); local1.registerModelConstructorCodec(this.modelId,this._protocol.getCodec(new TypeCodecInfo(ShaftCC,false))); this._activateManualTargeting_shooterCodec = this._protocol.getCodec(new TypeCodecInfo(IGameObject,false)); this._fire_shooterCodec = this._protocol.getCodec(new TypeCodecInfo(IGameObject,false)); this._fire_staticHitPointCodec = this._protocol.getCodec(new TypeCodecInfo(Vector3d,true)); this._fire_targetCodec = this._protocol.getCodec(new TypeCodecInfo(IGameObject,true)); this._fire_targetHitPointCodec = this._protocol.getCodec(new TypeCodecInfo(Vector3d,true)); this._fire_impactForceCodec = this._protocol.getCodec(new TypeCodecInfo(Float,false)); this._reconfigureWeapon_dischargeRateCodec = this._protocol.getCodec(new TypeCodecInfo(Float,false)); this._reconfigureWeapon_fastShotEnergyCodec = this._protocol.getCodec(new TypeCodecInfo(Float,false)); this._reconfigureWeapon_sniperModeLockedCodec = this._protocol.getCodec(new TypeCodecInfo(Boolean,false)); this._stopManulaTargeting_shooterCodec = this._protocol.getCodec(new TypeCodecInfo(IGameObject,false)); } protected function getInitParam() : ShaftCC { return ShaftCC(initParams[Model.object]); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { switch(param1) { case this._activateManualTargetingId: this.client.activateManualTargeting(IGameObject(this._activateManualTargeting_shooterCodec.decode(param2))); break; case this._fireId: this.client.fire(IGameObject(this._fire_shooterCodec.decode(param2)),Vector3d(this._fire_staticHitPointCodec.decode(param2)),IGameObject(this._fire_targetCodec.decode(param2)),Vector3d(this._fire_targetHitPointCodec.decode(param2)),Number(this._fire_impactForceCodec.decode(param2))); break; case this._reconfigureWeaponId: this.client.reconfigureWeapon(Number(this._reconfigureWeapon_dischargeRateCodec.decode(param2)),Number(this._reconfigureWeapon_fastShotEnergyCodec.decode(param2)),Boolean(this._reconfigureWeapon_sniperModeLockedCodec.decode(param2))); break; case this._stopManulaTargetingId: this.client.stopManulaTargeting(IGameObject(this._stopManulaTargeting_shooterCodec.decode(param2))); } } override public function get id() : Long { return this.modelId; } } }
package alternativa.tanks.gui.upgrade { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.gui.upgrade.UpgradeInfoForm_arrowClass.png")] public class UpgradeInfoForm_arrowClass extends BitmapAsset { public function UpgradeInfoForm_arrowClass() { super(); } } }
package alternativa.tanks.gui { public interface IDestroyWindow { function destroy() : void; } }
package projects.tanks.client.panel.model.garage.resistance { public interface IResistancesListModelBase { } }
package _codec.projects.tanks.client.battlefield.models.user.resistance { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.battlefield.models.user.resistance.TankResistancesCC; public class VectorCodecTankResistancesCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecTankResistancesCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(TankResistancesCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = int(LengthCodecHelper.decodeLength(param1)); var local3:Vector.<TankResistancesCC> = new Vector.<TankResistancesCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = TankResistancesCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:TankResistancesCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<TankResistancesCC> = Vector.<TankResistancesCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.models.weapon.machinegun.sfx { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class IMachineGunSFXModelAdapt implements IMachineGunSFXModel { private var object:IGameObject; private var impl:IMachineGunSFXModel; public function IMachineGunSFXModelAdapt(param1:IGameObject, param2:IMachineGunSFXModel) { super(); this.object = param1; this.impl = param2; } public function getSfxData() : MachineGunSFXData { var result:MachineGunSFXData = null; try { Model.object = this.object; result = this.impl.getSfxData(); } finally { Model.popObject(); } return result; } } }
package alternativa.init { import alternativa.osgi.bundle.IBundleActivator; import alternativa.tanks.bg.BackgroundService; import alternativa.tanks.bg.IBackgroundService; import alternativa.tanks.help.HelpService; import alternativa.tanks.help.IHelpService; import alternativa.tanks.loader.ILoaderWindowService; import alternativa.tanks.loader.LoaderWindow; import alternativa.tanks.model.achievement.AchievementModel; import alternativa.tanks.model.achievement.IAchievementModel; public class TanksServicesActivator implements IBundleActivator { public static var osgi:OSGi; private var loaderWindow:LoaderWindow; public function TanksServicesActivator() { super(); } public function start(osgi:OSGi) : void { TanksServicesActivator.osgi = osgi; var bgService:IBackgroundService = new BackgroundService(); osgi.registerService(IBackgroundService,bgService); osgi.registerService(IHelpService,new HelpService()); osgi.registerService(IAchievementModel,new AchievementModel()); bgService.showBg(); this.loaderWindow = new LoaderWindow(); osgi.registerService(ILoaderWindowService,this.loaderWindow); } public function stop(osgi:OSGi) : void { osgi.unregisterService(IBackgroundService); osgi.unregisterService(IHelpService); osgi.unregisterService(ILoaderWindowService); osgi.unregisterService(IAchievementModel); this.loaderWindow = null; TanksServicesActivator.osgi = null; } } }
package scpacker.resource.listener { import flash.utils.Dictionary; public class ResourceLoaderListener { public static var listeners:Vector.<Function> = new Vector.<Function>(); private static var isCalled:Dictionary = new Dictionary(); public function ResourceLoaderListener() { super(); } public static function addEventListener(fun:Function) : void { listeners.push(fun); } public static function loadedComplete() : void { var resource:Function = null; for each(resource in listeners) { resource.call(); isCalled[resource] = true; } } public static function removeListener(f:Function) : void { var l:Function = null; for each(l in listeners) { if(l == f) { listeners.removeAt(listeners.indexOf(l)); l = null; } } } public static function clearListeners(safely:Boolean = true) : void { var l:* = undefined; for each(l in listeners) { if(isCalled[l]) { isCalled[l] = null; } else if(safely) { l.call(); } listeners.removeAt(listeners.indexOf(l)); l = null; } isCalled = new Dictionary(); listeners = new Vector.<Function>(); } } }
package alternativa.tanks.models.weapon.machinegun { import alternativa.physics.collision.types.RayHit; import alternativa.tanks.battle.BattleService; import alternativa.tanks.battle.BattleUtils; import alternativa.tanks.battle.objects.tank.Tank; import alternativa.tanks.battle.objects.tank.WeaponPlatform; import alternativa.tanks.models.weapon.AllGlobalGunParams; import alternativa.tanks.models.weapon.WeaponObject; import alternativa.tanks.models.weapon.common.HitInfo; import alternativa.tanks.models.weapon.common.WeaponCommonData; import alternativa.tanks.models.weapon.machinegun.sfx.MachineGunSFXData; import alternativa.tanks.models.weapons.common.CommonLocalWeapon; import alternativa.tanks.models.weapons.stream.StreamWeaponCommunication; import alternativa.tanks.models.weapons.targeting.TargetingResult; import alternativa.tanks.models.weapons.targeting.TargetingSystem; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.battlefield.models.tankparts.weapons.machinegun.cc.MachineGunCC; import projects.tanks.client.garage.models.item.properties.ItemProperty; public class MachineGunWeapon extends CommonLocalWeapon { [Inject] public static var battleService:BattleService; private var gunParams:AllGlobalGunParams; private var hitInfo:HitInfo = new HitInfo(); private var targetingSystem:TargetingSystem; private var commonWeapon:MachineGunCommonWeapon; private var callback:StreamWeaponCommunication; private var target:Tank; private var lastTarget:Tank; private var weapon:WeaponObject; private var hittingTime:int; private var temperatureHittingTime:int; private var params:MachineGunCC; private var lastTime:int; private var stopTime:int; private var lastChangedTargetTime:int; private var statusUpSpeed:Number; private var spinUpTime:int; private var spinDownTime:int; private var buffed:Boolean; public function MachineGunWeapon(param1:TargetingSystem, param2:IGameObject, param3:MachineGunCC, param4:MachineGunSFXData, param5:WeaponCommonData, param6:StreamWeaponCommunication, param7:IGameObject) { super(true); this.commonWeapon = new MachineGunCommonWeapon(param2,param3,param4,param5); this.targetingSystem = param1; this.callback = param6; this.weapon = new WeaponObject(param7); this.params = param3; this.stopTime = 0; this.lastTime = 0; this.statusUpSpeed = 0; this.spinUpTime = this.params.spinUpTime; this.spinDownTime = this.params.spinDownTime; this.buffed = false; this.reset(); } override public function init(param1:WeaponPlatform) : void { super.init(param1); this.commonWeapon.init(param1); } override public function activate() : void { super.activate(); this.commonWeapon.activate(); } override protected function start(param1:int) : void { super.start(param1); this.commonWeapon.start(); this.lastTime = param1; this.hittingTime = param1 + this.spinUpTime; this.temperatureHittingTime = this.hittingTime + this.params.temperatureHittingTime; this.gunParams = this.commonWeapon.updateGunParams(); this.callback.fireStarted(param1); } override protected function stop(param1:int, param2:Boolean) : void { var local3:Number = this.getStatus(); super.stop(param1,param2); this.commonWeapon.stop(); var local4:int = this.commonWeapon.state * this.spinDownTime; this.stopTime = param1 + local4; if(local4 == 0) { this.statusUpSpeed = 0; } else { this.statusUpSpeed = (1 - local3) / local4; } if(param2) { this.callback.fireStopped(param1); } this.lastTarget = null; this.target = null; } override public function runLogic(param1:int, param2:int) : void { var local3:Boolean = false; var local4:Number = NaN; var local5:Boolean = false; super.runLogic(param1,param2); this.commonWeapon.updateCharacteristicsAndEffects(param2,isShooting()); if(isShooting()) { this.gunParams = this.commonWeapon.updateGunParams(); local3 = this.calculateTargets(); local4 = this.commonWeapon.getPowerCoeff(param2,this.lastTime,this.hittingTime); if(local4 > 0) { this.commonWeapon.addRecoilForShooter(this.gunParams.direction,local4); local5 = BattleUtils.isTurretAboveGround(this.getWeaponPlatform().getBody(),this.gunParams); if(local5 && this.target != null && this.target.getUser() != null) { this.commonWeapon.addImpactForTarget(this.hitInfo.body,this.hitInfo.position,this.gunParams.direction,local4); } else { this.target = null; } if(this.target != this.lastTarget || param1 > this.lastChangedTargetTime + 250) { if(local5) { this.callback.targetUpdate(param1,this.hitInfo.direction,this.target); } else { this.callback.targetsUpdateDummy(param1,this.gunParams.direction); } this.lastChangedTargetTime = param1; } } if(local3) { this.commonWeapon.setTargetPosition(this.hitInfo.position,this.target != null); } else { this.commonWeapon.clearTargetPosition(); } } this.lastTime = param1; } private function calculateTargets() : Boolean { var local2:RayHit = null; if(this.commonWeapon.state < 1) { return false; } var local1:TargetingResult = this.targetingSystem.target(this.gunParams); this.hitInfo.setResult(this.gunParams,local1); this.lastTarget = this.target; if(local1.hasTankHit()) { local2 = local1.getSingleHit(); this.target = local2.shape.body.tank; } else { this.target = null; } return local1.hasAnyHit(); } override public function getStatus() : Number { if(this.buffed) { return 1; } if(isShooting()) { return Math.max(Math.min((this.temperatureHittingTime - this.lastTime) / this.params.temperatureHittingTime,1),0); } return 1 - Math.max(this.stopTime - this.lastTime,0) * this.statusUpSpeed; } override public function reset() : void { super.reset(); this.commonWeapon.reset(); this.target = this.lastTarget = null; } override protected function canStart() : Boolean { return this.lastTime >= this.stopTime; } override public function getWeaponPlatform() : WeaponPlatform { return super.getWeaponPlatform(); } override public function destroy() : void { super.destroy(); this.callback = null; this.params = null; this.weapon = null; this.targetingSystem = null; this.commonWeapon.destroy(); } override public function getResistanceProperty() : ItemProperty { return ItemProperty.MACHINE_GUN_RESISTANCE; } override public function updateRecoilForce(param1:Number) : void { this.commonWeapon.updateRecoilForce(param1); } override public function fullyRecharge() : void { if(isShooting()) { this.temperatureHittingTime = this.lastTime + this.params.temperatureHittingTime; } this.stopTime = this.lastTime; } public function updateSpinTimes(param1:int, param2:int) : void { var local3:int = this.commonWeapon.getCurrentSpinUpTime(); var local4:int = param1 - local3; this.spinUpTime = param1; this.spinDownTime = param2; if(isShooting()) { this.hittingTime += local4 * (1 - this.commonWeapon.state); } this.temperatureHittingTime += local4; this.commonWeapon.updateSpinTimes(param1,param2); } public function setBuffed(param1:Boolean) : void { this.buffed = param1; } public function spin() : void { this.commonWeapon.spin(); if(isShooting()) { this.hittingTime = this.lastTime; } } } }
package alternativa.tanks.model.quest.common.gui.window.buttons.skin { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.model.quest.common.gui.window.buttons.skin.GreenBigButtonSkin_leftUpClass.png")] public class GreenBigButtonSkin_leftUpClass extends BitmapAsset { public function GreenBigButtonSkin_leftUpClass() { super(); } } }
package alternativa.tanks.gui { import mx.core.BitmapAsset; [ExcludeClass] public class NewReferalWindow_bitmapIconMail extends BitmapAsset { public function NewReferalWindow_bitmapIconMail() { super(); } } }
package controls.rangicons { import mx.core.BitmapAsset; [ExcludeClass] public class RangsIcon_p17 extends BitmapAsset { public function RangsIcon_p17() { super(); } } }
package alternativa.tanks.model.payment.saveprocessed { import alternativa.osgi.OSGi; import alternativa.tanks.gui.shop.shopitems.item.utils.FormatUtils; import alternativa.tanks.model.payment.modes.PayMode; import alternativa.tanks.model.payment.paymentstate.PaymentWindowService; import alternativa.tanks.model.payment.shop.discount.ShopDiscount; import alternativa.tanks.model.payment.shop.item.ShopItem; import flash.globalization.DateTimeFormatter; import flash.globalization.DateTimeStyle; import projects.tanks.client.tanksservices.model.logging.payment.PaymentAction; import projects.tanks.clients.fp10.libraries.tanksservices.service.logging.paymentactions.UserPaymentActionEvent; import projects.tanks.clients.fp10.libraries.tanksservices.service.logging.paymentactions.UserPaymentActionsService; import projects.tanks.clients.fp10.libraries.tanksservices.service.storage.IStorageService; public class ProcessedPaymentServiceImp implements ProcessedPaymentService { [Inject] public static var storageService:IStorageService; [Inject] public static var paymentWindowService:PaymentWindowService; private var dateFormatter:DateTimeFormatter; private var timeFormatter:DateTimeFormatter; public function ProcessedPaymentServiceImp() { super(); this.dateFormatter = new DateTimeFormatter(DateTimeStyle.SHORT); this.dateFormatter.setDateTimePattern("dd-MM-yyyy"); this.timeFormatter = new DateTimeFormatter(DateTimeStyle.SHORT); this.timeFormatter.setDateTimePattern("HH:mm"); var local1:UserPaymentActionsService = UserPaymentActionsService(OSGi.getInstance().getService(UserPaymentActionsService)); local1.addEventListener(UserPaymentActionEvent.TYPE,this.onPaymentProcessed); } public function getLastProcessedPaymentInfo() : ProcessedPaymentInfo { var local1:Object = storageService.getStorage().data.processedPayment; return Boolean(local1) ? this.restoreProcessedPaymentInfo(local1) : null; } private function restoreProcessedPaymentInfo(param1:Object) : ProcessedPaymentInfo { var local2:ProcessedPaymentInfo = new ProcessedPaymentInfo(); local2.currencyName = param1.currencyName; local2.itemFinalPrice = param1.itemFinalPrice; local2.itemId = param1.itemId; local2.payModeId = param1.payModeId; local2.payModeName = param1.payModeName; local2.date = param1.date; local2.time = param1.time; return local2; } private function onPaymentProcessed(param1:UserPaymentActionEvent) : void { if(param1.getPaymentAction() == PaymentAction.PROCEED) { this.writeProcessedPayment(); } } private function writeProcessedPayment() : void { var local1:ProcessedPaymentInfo = new ProcessedPaymentInfo(); var local2:ShopItem = ShopItem(paymentWindowService.getChosenItem().adapt(ShopItem)); var local3:PayMode = PayMode(paymentWindowService.getChosenPayMode().adapt(PayMode)); if(!local2 || !local3) { return; } local1.currencyName = local2.getCurrencyName(); local1.itemFinalPrice = this.getFinalItemPrice(local3,local2); local1.itemId = paymentWindowService.getChosenItem().id.toString(); local1.payModeId = paymentWindowService.getChosenPayMode().id.toString(); local1.payModeName = local3.getName(); var local4:Date = new Date(); local1.date = this.dateFormatter.format(local4); local1.time = this.timeFormatter.format(local4); storageService.getStorage().data.processedPayment = local1; } private function getFinalItemPrice(param1:PayMode, param2:ShopItem) : String { var local3:Number = Number(param2.getPrice()); if(ShopDiscount(paymentWindowService.getChosenItem().adapt(ShopDiscount)).isEnabled()) { local3 = Number(param2.getPriceWithDiscount()); } if(param1.isDiscount()) { local3 = Number(ShopDiscount(paymentWindowService.getChosenPayMode().adapt(ShopDiscount)).applyDiscount(local3)); } return FormatUtils.valueToString(local3,param2.getCurrencyRoundingPrecision(),false); } } }
package _codec.projects.tanks.client.panel.model.abonements { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.EnumCodecInfo; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import projects.tanks.client.commons.types.ShopAbonementBonusTypeEnum; import projects.tanks.client.commons.types.ShopCategoryEnum; import projects.tanks.client.panel.model.abonements.ShopAbonementData; public class CodecShopAbonementData implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_bonusType:ICodec; private var codec_remainingTime:ICodec; private var codec_shopCategory:ICodec; public function CodecShopAbonementData() { super(); } public function init(param1:IProtocol) : void { this.codec_bonusType = param1.getCodec(new EnumCodecInfo(ShopAbonementBonusTypeEnum,false)); this.codec_remainingTime = param1.getCodec(new TypeCodecInfo(Long,false)); this.codec_shopCategory = param1.getCodec(new EnumCodecInfo(ShopCategoryEnum,false)); } public function decode(param1:ProtocolBuffer) : Object { var local2:ShopAbonementData = new ShopAbonementData(); local2.bonusType = this.codec_bonusType.decode(param1) as ShopAbonementBonusTypeEnum; local2.remainingTime = this.codec_remainingTime.decode(param1) as Long; local2.shopCategory = this.codec_shopCategory.decode(param1) as ShopCategoryEnum; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:ShopAbonementData = ShopAbonementData(param2); this.codec_bonusType.encode(param1,local3.bonusType); this.codec_remainingTime.encode(param1,local3.remainingTime); this.codec_shopCategory.encode(param1,local3.shopCategory); } } }
package alternativa.utils { public class Task { private var _taskSequence:TaskSequence; public function Task() { super(); } public function run() : void { throw new Error("Not implemented"); } public function set taskSequence(value:TaskSequence) : void { this._taskSequence = value; } protected final function completeTask() : void { this._taskSequence.taskComplete(this); } } }
package alternativa.tanks.gui.shop.shopitems.item.base { public interface ShopButtonClickDisable { function disableClick() : *; } }
package alternativa.tanks.models.weapon.shaft.states { import alternativa.math.Vector3; import alternativa.tanks.battle.BattleUtils; import alternativa.tanks.battle.objects.tank.Tank; public class ShaftTargetPoint { private var tank:Tank; private var globalPoint:Vector3 = new Vector3(); private var localPoint:Vector3 = new Vector3(); public function ShaftTargetPoint() { super(); } public function setTargetPoint(param1:Vector3, param2:Tank = null) : void { this.globalPoint.copy(param1); this.tank = param2; if(this.hasTank()) { this.localPoint.copy(param1); BattleUtils.globalToLocal(param2.getBody(),this.localPoint); } } public function hasTank() : Boolean { return this.tank != null && this.tank.getBody() != null; } public function getTank() : Tank { return this.tank; } public function getGlobalPoint() : Vector3 { return this.globalPoint; } public function getLocalPoint() : Vector3 { return this.localPoint; } public function reset() : void { this.tank = null; this.globalPoint.reset(); this.localPoint.reset(); } } }
package alternativa.tanks.model.payment.androidspecialoffer { import projects.tanks.client.panel.model.shop.androidspecialoffer.offers.purchaseofupgrades.AndroidPurchaseOfUpgradesModelBase; import projects.tanks.client.panel.model.shop.androidspecialoffer.offers.purchaseofupgrades.IAndroidPurchaseOfUpgradesModelBase; [ModelInfo] public class AndroidPurchaseOfUpgradesModel extends AndroidPurchaseOfUpgradesModelBase implements IAndroidPurchaseOfUpgradesModelBase { public function AndroidPurchaseOfUpgradesModel() { super(); } } }
package alternativa.tanks.models.weapon.ricochet { import alternativa.math.Vector3; import alternativa.physics.Body; import alternativa.physics.collision.CollisionDetector; import alternativa.tanks.battle.BattleUtils; import alternativa.tanks.battle.objects.tank.Tank; import alternativa.tanks.battle.scene3d.BattleScene3D; import alternativa.tanks.engine3d.AnimatedSprite3D; import alternativa.tanks.models.weapon.AllGlobalGunParams; import alternativa.tanks.models.weapon.shared.MarginalCollider; import alternativa.tanks.models.weapon.splash.Splash; import alternativa.tanks.models.weapon.weakening.DistanceWeakening; import alternativa.tanks.models.weapons.shell.Shell; import alternativa.tanks.models.weapons.shell.states.DummyShellStates; import alternativa.tanks.models.weapons.shell.states.ShellStates; import alternativa.tanks.physics.CollisionGroup; import alternativa.tanks.sfx.AnimatedLightEffect; import alternativa.tanks.sfx.AnimatedSpriteEffect; import alternativa.tanks.sfx.ExternalObject3DPositionProvider; import alternativa.tanks.sfx.SFXUtils; import alternativa.tanks.sfx.Sound3D; import alternativa.tanks.sfx.Sound3DEffect; import alternativa.tanks.sfx.StaticObject3DPositionProvider; import alternativa.tanks.utils.objectpool.ObjectPool; import alternativa.tanks.utils.objectpool.Pool; import flash.media.Sound; import projects.tanks.client.battlefield.models.tankparts.weapon.ricochet.RicochetCC; public class RicochetShot extends Shell { public static const SPRITE_SIZE:Number = 300; public static const EXPLOSION_SPRITE_SIZE:Number = 266; public static const TRAIL_WIDTH:Number = 100; private static const BUMP_FLASH_SPRITE_SIZE:Number = 80; private static const TRAIL_LENGTH:Number = 300; private static const NUM_RADIAL_RAYS:int = 6; private static const staticHitNormal:Vector3 = new Vector3(); private static const barrelDirection:Vector3 = new Vector3(); private static const staticHitPoint:Vector3 = new Vector3(); private var sfxData:RicochetSFXData; private var callback:RicochetWeaponCallback; private var impactPoints:Vector.<Vector3>; private var ricochetInitParams:RicochetCC; private var sprite:AnimatedSprite3D; private var weakening:DistanceWeakening; private var ricochetCount:int; private var tailTrail:TailTrail; private var impactForce:Number; private var lightingEffect:AnimatedLightEffect; private var lightEffectPositionProvider:ExternalObject3DPositionProvider; private var splash:Splash; public function RicochetShot(param1:Pool) { super(param1); this.sprite = new AnimatedSprite3D(SPRITE_SIZE,SPRITE_SIZE); this.sprite.looped = true; this.tailTrail = new TailTrail(TRAIL_WIDTH,TRAIL_LENGTH); this.impactPoints = new Vector.<Vector3>(); } override protected function createShellStates() : ShellStates { return DummyShellStates.INSTANCE; } public function init(param1:Number, param2:RicochetCC, param3:RicochetSFXData, param4:DistanceWeakening, param5:RicochetWeaponCallback, param6:Splash) : void { this.impactForce = param1; this.ricochetInitParams = param2; this.sfxData = param3; this.weakening = param4; this.callback = param5; this.splash = param6; this.sprite.rotation = 2 * Math.PI * Math.random(); this.sprite.setAnimationData(param3.shotAnimation); this.sprite.setFrameIndex(this.sprite.getNumFrames() * Math.random()); this.tailTrail.setMaterialToAllFaces(param3.tailTrailMaterial); this.ricochetCount = 0; this.impactPoints.length = 0; this.lightingEffect = AnimatedLightEffect(battleService.getObjectPool().getObject(AnimatedLightEffect)); this.lightEffectPositionProvider = ExternalObject3DPositionProvider(battleService.getObjectPool().getObject(ExternalObject3DPositionProvider)); this.lightingEffect.init(this.lightEffectPositionProvider,param3.shellLightAnimation,AnimatedLightEffect.DEFAULT_MAX_DISTANCE,true); } override public function addToGame(param1:AllGlobalGunParams, param2:Vector3, param3:Body, param4:Boolean, param5:int) : void { super.addToGame(param1,param2,param3,param4,param5); var local6:BattleScene3D = battleService.getBattleScene3D(); local6.addObject(this.sprite); local6.addObject(this.tailTrail); local6.addObjectToExclusion(this.tailTrail); local6.addGraphicEffect(this.lightingEffect); } override protected function update(param1:Number) : void { var local4:Body = null; var local5:Number = NaN; var local6:Number = NaN; var local7:int = 0; var local8:Vector3 = null; var local9:Boolean = false; var local10:Number = NaN; if(totalDistance >= this.ricochetInitParams.shotDistance) { this.destroy(); return; } var local2:CollisionDetector = battleService.getBattleRunner().getCollisionDetector(); var local3:Number = this.ricochetInitParams.shellSpeed * param1; prevPosition.copy(currPosition); while(local3 > 0) { local5 = -1; local6 = local3; if(local2.raycast(currPosition,flightDirection,CollisionGroup.WEAPON,local3,this,_rayHit)) { local4 = _rayHit.shape.body; local5 = _rayHit.t; if(BattleUtils.isTankBody(local4)) { this.impactPoints.push(_rayHit.position.clone().add(_rayHit.normal)); this.handleTargetHit(local4,_rayHit.position,flightDirection,totalDistance + local5,this.impactPoints); return; } local6 = local5; staticHitPoint.copy(_rayHit.position); staticHitNormal.copy(_rayHit.normal); } local7 = 0; while(local7 < NUM_RADIAL_RAYS) { local8 = radialPoints[local7]; if(local2.raycast(local8,flightDirection,CollisionGroup.WEAPON,local6,this,_rayHit)) { local4 = _rayHit.shape.body; _hitPoint.copy(currPosition).addScaled(_rayHit.t,flightDirection); local9 = BattleUtils.isTankBody(local4) && !this.thickRaycast(currPosition,_hitPoint); if(local9) { this.impactPoints.push(_hitPoint.clone()); this.handleTargetHit(local4,_hitPoint,flightDirection,totalDistance + _rayHit.t,this.impactPoints); return; } } local8.addScaled(local6,flightDirection); local7++; } if(local5 > -1) { totalDistance += local5; local3 -= local5; if(this.ricochetCount >= this.ricochetInitParams.maxRicochetCount) { local10 = this.weakening.getImpactCoeff(totalDistance); this.impactPoints.push(staticHitPoint.clone()); this.handleStaticHit(staticHitNormal,local10,local4); return; } ++this.ricochetCount; currPosition.addScaled(local5,flightDirection); this.reflectTrajectory(staticHitNormal); this.createBumpEffects(currPosition); this.impactPoints.push(currPosition.clone()); } else { totalDistance += local3; currPosition.addScaled(local3,flightDirection); local3 = 0; } } } private function handleStaticHit(param1:Vector3, param2:Number = 1, param3:Body = null) : void { var local4:Vector3 = this.impactPoints[this.impactPoints.length - 1]; local4.addScaled(0.1,param1); var local5:Boolean = Boolean(this.splash.applySplashForce(local4,param2,param3)); this.createExplosionEffect(local4); if(Boolean(this.callback) && local5) { this.callback.onStaticHit(getShotId(),this.impactPoints); } this.destroy(); } private function thickRaycast(param1:Vector3, param2:Vector3) : Boolean { return MarginalCollider.segmentWithStaticIntersection(param1,param2); } private function reflectTrajectory(param1:Vector3) : void { currPosition.addScaled(0.1,param1); flightDirection.addScaled(-2 * flightDirection.dot(param1),param1); initRadialPoints(currPosition,flightDirection); } override public function render(param1:int, param2:int) : void { this.sprite.x = interpolatedPosition.x; this.sprite.y = interpolatedPosition.y; this.sprite.z = interpolatedPosition.z; this.sprite.update(param2 / 1000); var local3:Number = this.weakening.getImpactCoeff(totalDistance); var local4:Number = SPRITE_SIZE * local3; this.sprite.width = local4; this.sprite.height = local4; this.sprite.rotation -= 0.003 * param2; var local5:Vector3 = battleService.getBattleScene3D().getCamera().position; SFXUtils.alignObjectPlaneToView(this.tailTrail,interpolatedPosition,flightDirection,local5); var local6:Number = currPosition.x - local5.x; var local7:Number = currPosition.y - local5.y; var local8:Number = currPosition.z - local5.z; var local9:Number = local6 * local6 + local7 * local7 + local8 * local8; if(local9 > 0.00001) { local9 = 1 / Math.sqrt(local9); local6 *= local9; local7 *= local9; local8 *= local9; } var local10:Number = local6 * flightDirection.x + local7 * flightDirection.y + local8 * flightDirection.z; if(local10 < 0) { local10 = -local10; } if(local10 > 0.5) { this.tailTrail.alpha = 2 * (1 - local10) * local3; } else { this.tailTrail.alpha = local3; } this.lightEffectPositionProvider.setPosition(interpolatedPosition); } override protected function destroy() : void { var local1:BattleScene3D = null; super.destroy(); local1 = battleService.getBattleScene3D(); local1.removeObject(this.sprite); this.sprite.material = null; local1.removeObject(this.tailTrail); this.tailTrail.setMaterialToAllFaces(null); local1.removeObjectFromExclusion(this.tailTrail); shooterBody = null; this.ricochetInitParams = null; this.sfxData = null; this.weakening = null; this.callback = null; this.lightingEffect.kill(); this.lightingEffect = null; this.lightEffectPositionProvider = null; } override public function considerBody(param1:Body) : Boolean { return super.considerBody(param1) || this.ricochetCount > 0; } private function createExplosionEffect(param1:Vector3) : void { var local2:ObjectPool = battleService.getObjectPool(); var local3:StaticObject3DPositionProvider = StaticObject3DPositionProvider(local2.getObject(StaticObject3DPositionProvider)); var local4:int = 50; local3.init(param1,local4); var local5:AnimatedSpriteEffect = AnimatedSpriteEffect(local2.getObject(AnimatedSpriteEffect)); var local6:Number = Math.random() * Math.PI * 2; var local7:int = 0; local5.init(EXPLOSION_SPRITE_SIZE,EXPLOSION_SPRITE_SIZE,this.sfxData.explosionAnimation,local6,local3,0.5,0.5,null,local7); battleService.addGraphicEffect(local5); this.addSoundEffect(this.sfxData.explosionSound,param1); this.createExplosionLightEffect(param1); } private function createExplosionLightEffect(param1:Vector3) : void { var local2:AnimatedLightEffect = AnimatedLightEffect(battleService.getObjectPool().getObject(AnimatedLightEffect)); var local3:StaticObject3DPositionProvider = StaticObject3DPositionProvider(battleService.getObjectPool().getObject(StaticObject3DPositionProvider)); local3.init(param1,50); local2.init(local3,this.sfxData.hitLightAnimation); battleService.addGraphicEffect(local2); } private function createRicochetLightEffect(param1:Vector3) : void { var local2:AnimatedLightEffect = AnimatedLightEffect(battleService.getObjectPool().getObject(AnimatedLightEffect)); var local3:StaticObject3DPositionProvider = StaticObject3DPositionProvider(battleService.getObjectPool().getObject(StaticObject3DPositionProvider)); local3.init(param1,50); local2.init(local3,this.sfxData.ricochetLightAnimation); battleService.addGraphicEffect(local2); } private function addSoundEffect(param1:Sound, param2:Vector3) : void { var local3:Number = NaN; var local4:Sound3D = null; var local5:Sound3DEffect = null; if(param1 != null) { local3 = 0.8; local4 = Sound3D.create(param1,local3); local5 = Sound3DEffect.create(param2,local4); battleService.addSound3DEffect(local5); } } private function handleTargetHit(param1:Body, param2:Vector3, param3:Vector3, param4:Number, param5:Vector.<Vector3>) : void { this.createExplosionEffect(param2); var local6:Number = this.weakening.getImpactCoeff(param4); var local7:Tank = param1.tank; local7.applyWeaponHit(param2,param3,local6 * this.impactForce); this.splash.applySplashForce(param2,local6,param1); this.onTargetHit(param1,param5); this.destroy(); } private function onTargetHit(param1:Body, param2:Vector.<Vector3>) : void { if(Boolean(this.callback)) { this.callback.onTargetHit(getShotId(),param1,param2); } } private function createBumpEffects(param1:Vector3) : void { var local2:ObjectPool = battleService.getObjectPool(); var local3:StaticObject3DPositionProvider = StaticObject3DPositionProvider(local2.getObject(StaticObject3DPositionProvider)); var local4:int = 50; local3.init(param1,local4); var local5:AnimatedSpriteEffect = AnimatedSpriteEffect(local2.getObject(AnimatedSpriteEffect)); local5.init(BUMP_FLASH_SPRITE_SIZE,BUMP_FLASH_SPRITE_SIZE,this.sfxData.ricochetFlashAnimation,Math.random() * Math.PI * 2,local3,0.5,0.5); battleService.addGraphicEffect(local5); this.addSoundEffect(this.sfxData.ricochetSound,param1); this.createRicochetLightEffect(param1); } override protected function checkIfBarrelIntersectsWithObstacle() : Boolean { var local1:CollisionDetector = battleService.getBattleRunner().getCollisionDetector(); barrelDirection.diff(currPosition,barrelOrigin); var local2:Number = barrelDirection.length(); barrelDirection.normalize(); return this.doRaycastTests(barrelDirection,local2,local1); } private function doRaycastTests(param1:Vector3, param2:Number, param3:CollisionDetector) : Boolean { if(param3.raycast(barrelOrigin,param1,CollisionGroup.WEAPON,param2,this,_rayHit)) { this.impactPoints.push(_rayHit.position.clone()); if(BattleUtils.isTankBody(_rayHit.shape.body)) { this.handleTargetHit(_rayHit.shape.body,_rayHit.position,param1,0,this.impactPoints); return true; } if(this.ricochetCount >= this.ricochetInitParams.maxRicochetCount) { this.handleStaticHit(_rayHit.normal); return true; } ++this.ricochetCount; currPosition.copy(_rayHit.position); this.reflectTrajectory(_rayHit.normal); this.createBumpEffects(_rayHit.position); return false; } return this.checkIfRadialPointsIntersectWithTarget(param1,param2,param3); } private function checkIfRadialPointsIntersectWithTarget(param1:Vector3, param2:Number, param3:CollisionDetector) : Boolean { var local5:Vector3 = null; var local6:Body = null; initRadialPoints(barrelOrigin,param1); var local4:int = 0; while(local4 < NUM_RADIAL_RAYS) { local5 = radialPoints[local4]; if(param3.raycast(local5,flightDirection,CollisionGroup.WEAPON,param2,this,_rayHit)) { local6 = _rayHit.shape.body; if(BattleUtils.isTankBody(local6)) { _hitPoint.copy(barrelOrigin).addScaled(_rayHit.t,param1); this.impactPoints.push(_hitPoint.clone()); this.handleTargetHit(local6,_hitPoint,param1,0,this.impactPoints); return true; } } local4++; } return false; } override protected function getRadius() : Number { return this.ricochetInitParams.shellRadius; } override protected function getNumRadialRays() : int { return NUM_RADIAL_RAYS; } } }
package alternativa.math { import flash.geom.Vector3D; public class Quaternion { private static var _q:Quaternion = new Quaternion(); public var w:Number; public var x:Number; public var y:Number; public var z:Number; public function Quaternion(w:Number = 1, x:Number = 0, y:Number = 0, z:Number = 0) { super(); this.w = w; this.x = x; this.y = y; this.z = z; } public static function multiply(q1:Quaternion, q2:Quaternion, result:Quaternion) : void { result.w = q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z; result.x = q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y; result.y = q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z; result.z = q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x; } public static function createFromAxisAngle(axis:Vector3, angle:Number) : Quaternion { var q:Quaternion = new Quaternion(); q.setFromAxisAngle(axis,angle); return q; } public static function createFromAxisAngleComponents(x:Number, y:Number, z:Number, angle:Number) : Quaternion { var q:Quaternion = new Quaternion(); q.setFromAxisAngleComponents(x,y,z,angle); return q; } public function reset(w:Number = 1, x:Number = 0, y:Number = 0, z:Number = 0) : Quaternion { this.w = w; this.x = x; this.y = y; this.z = z; return this; } public function normalize() : Quaternion { var d:Number = this.w * this.w + this.x * this.x + this.y * this.y + this.z * this.z; if(d == 0) { this.w = 1; } else { d = 1 / Math.sqrt(d); this.w *= d; this.x *= d; this.y *= d; this.z *= d; } return this; } public function toMatrix4(param1:Matrix4) : Quaternion { var _loc2_:Number = NaN; var _loc4_:Number = NaN; var _loc6_:Number = NaN; var _loc8_:Number = NaN; var _loc5_:Number = NaN; var _loc7_:Number = NaN; _loc2_ = NaN; _loc4_ = NaN; _loc6_ = NaN; _loc8_ = NaN; _loc2_ = 2 * this.x * this.x; var _loc3_:Number = 2 * this.y * this.y; _loc4_ = 2 * this.z * this.z; _loc5_ = 2 * this.x * this.y; _loc6_ = 2 * this.y * this.z; _loc7_ = 2 * this.z * this.x; _loc8_ = 2 * this.w * this.x; var _loc9_:Number = 2 * this.w * this.y; var _loc10_:Number = 2 * this.w * this.z; param1.a = 1 - _loc3_ - _loc4_; param1.b = _loc5_ - _loc10_; param1.c = _loc7_ + _loc9_; param1.e = _loc5_ + _loc10_; param1.f = 1 - _loc2_ - _loc4_; param1.g = _loc6_ - _loc8_; param1.i = _loc7_ - _loc9_; param1.j = _loc6_ + _loc8_; param1.k = 1 - _loc2_ - _loc3_; return this; } public function prepend(q:Quaternion) : Quaternion { var ww:Number = this.w * q.w - this.x * q.x - this.y * q.y - this.z * q.z; var xx:Number = this.w * q.x + this.x * q.w + this.y * q.z - this.z * q.y; var yy:Number = this.w * q.y + this.y * q.w + this.z * q.x - this.x * q.z; var zz:Number = this.w * q.z + this.z * q.w + this.x * q.y - this.y * q.x; this.w = ww; this.x = xx; this.y = yy; this.z = zz; return this; } public function append(q:Quaternion) : Quaternion { var ww:Number = q.w * this.w - q.x * this.x - q.y * this.y - q.z * this.z; var xx:Number = q.w * this.x + q.x * this.w + q.y * this.z - q.z * this.y; var yy:Number = q.w * this.y + q.y * this.w + q.z * this.x - q.x * this.z; var zz:Number = q.w * this.z + q.z * this.w + q.x * this.y - q.y * this.x; this.w = ww; this.x = xx; this.y = yy; this.z = zz; return this; } public function rotateByVector(v:Vector3) : Quaternion { var ww:Number = -v.x * this.x - v.y * this.y - v.z * this.z; var xx:Number = v.x * this.w + v.y * this.z - v.z * this.y; var yy:Number = v.y * this.w + v.z * this.x - v.x * this.z; var zz:Number = v.z * this.w + v.x * this.y - v.y * this.x; this.w = ww; this.x = xx; this.y = yy; this.z = zz; return this; } public function addScaledVector(v:Vector3, scale:Number) : Quaternion { var vx:Number = v.x * scale; var vy:Number = v.y * scale; var vz:Number = v.z * scale; var ww:Number = -this.x * vx - this.y * vy - this.z * vz; var xx:Number = vx * this.w + vy * this.z - vz * this.y; var yy:Number = vy * this.w + vz * this.x - vx * this.z; var zz:Number = vz * this.w + vx * this.y - vy * this.x; this.w += 0.5 * ww; this.x += 0.5 * xx; this.y += 0.5 * yy; this.z += 0.5 * zz; var d:Number = this.w * this.w + this.x * this.x + this.y * this.y + this.z * this.z; if(d == 0) { this.w = 1; } else { d = 1 / Math.sqrt(d); this.w *= d; this.x *= d; this.y *= d; this.z *= d; } return this; } public function toMatrix3(m:Matrix3) : Quaternion { var xx2:Number = NaN; var yy2:Number = NaN; var yz2:Number = NaN; var wy2:Number = NaN; var wz2:Number = NaN; xx2 = 2 * this.x * this.x; yy2 = 2 * this.y * this.y; var zz2:Number = 2 * this.z * this.z; var xy2:Number = 2 * this.x * this.y; yz2 = 2 * this.y * this.z; var zx2:Number = 2 * this.z * this.x; var wx2:Number = 2 * this.w * this.x; wy2 = 2 * this.w * this.y; wz2 = 2 * this.w * this.z; m.a = 1 - yy2 - zz2; m.b = xy2 - wz2; m.c = zx2 + wy2; m.e = xy2 + wz2; m.f = 1 - xx2 - zz2; m.g = yz2 - wx2; m.i = zx2 - wy2; m.j = yz2 + wx2; m.k = 1 - xx2 - yy2; return this; } public function length() : Number { return Math.sqrt(this.w * this.w + this.x * this.x + this.y * this.y + this.z * this.z); } public function lengthSqr() : Number { return this.w * this.w + this.x * this.x + this.y * this.y + this.z * this.z; } public function setFromAxisAngle(axis:Vector3, angle:Number) : Quaternion { this.w = Math.cos(0.5 * angle); var k:Number = Math.sin(0.5 * angle) / Math.sqrt(axis.x * axis.x + axis.y * axis.y + axis.z * axis.z); this.x = axis.x * k; this.y = axis.y * k; this.z = axis.z * k; return this; } public function setFromAxisAngleComponents(x:Number, y:Number, z:Number, angle:Number) : Quaternion { this.w = Math.cos(0.5 * angle); var k:Number = Math.sin(0.5 * angle) / Math.sqrt(x * x + y * y + z * z); this.x = x * k; this.y = y * k; this.z = z * k; return this; } public function toAxisVector(v:Vector3 = null) : Vector3 { var angle:Number = NaN; var coeff:Number = NaN; if(this.w < -1 || this.w > 1) { this.normalize(); } if(v == null) { v = new Vector3(); } if(this.w > -1 && this.w < 1) { if(this.w == 0) { v.x = this.x; v.y = this.y; v.z = this.z; } else { angle = 2 * Math.acos(this.w); coeff = 1 / Math.sqrt(1 - this.w * this.w); v.x = this.x * coeff * angle; v.y = this.y * coeff * angle; v.z = this.z * coeff * angle; } } else { v.x = 0; v.y = 0; v.z = 0; } return v; } public function getEulerAngles(angles:Vector3) : Vector3 { var qi2:Number = 2 * this.x * this.x; var qj2:Number = 2 * this.y * this.y; var qk2:Number = 2 * this.z * this.z; var qij:Number = 2 * this.x * this.y; var qjk:Number = 2 * this.y * this.z; var qki:Number = 2 * this.z * this.x; var qri:Number = 2 * this.w * this.x; var qrj:Number = 2 * this.w * this.y; var qrk:Number = 2 * this.w * this.z; var aa:Number = 1 - qj2 - qk2; var bb:Number = qij - qrk; var ee:Number = qij + qrk; var ff:Number = 1 - qi2 - qk2; var ii:Number = qki - qrj; var jj:Number = qjk + qri; var kk:Number = 1 - qi2 - qj2; if(-1 < ii && ii < 1) { if(angles == null) { angles = new Vector3(Math.atan2(jj,kk),-Math.asin(ii),Math.atan2(ee,aa)); } else { angles.x = Math.atan2(jj,kk); angles.y = -Math.asin(ii); angles.z = Math.atan2(ee,aa); } } else if(angles == null) { angles = new Vector3(0,0.5 * (ii <= -1 ? Math.PI : -Math.PI),Math.atan2(-bb,ff)); } else { angles.x = 0; angles.y = ii <= -1 ? Number(Number(Math.PI)) : Number(Number(-Math.PI)); angles.y *= 0.5; angles.z = Math.atan2(-bb,ff); } return angles; } public function setFromEulerAnglesXYZ(x:Number, y:Number, z:Number) : void { this.setFromAxisAngleComponents(1,0,0,x); _q.setFromAxisAngleComponents(0,1,0,y); this.append(_q); this.normalize(); _q.setFromAxisAngleComponents(0,0,1,z); this.append(_q); this.normalize(); } public function conjugate() : void { this.x = -this.x; this.y = -this.y; this.z = -this.z; } public function nlerp(q1:Quaternion, q2:Quaternion, t:Number) : Quaternion { var d:Number = 1 - t; this.w = q1.w * d + q2.w * t; this.x = q1.x * d + q2.x * t; this.y = q1.y * d + q2.y * t; this.z = q1.z * d + q2.z * t; d = this.w * this.w + this.x * this.x + this.y * this.y + this.z * this.z; if(d == 0) { this.w = 1; } else { d = 1 / Math.sqrt(d); this.w *= d; this.x *= d; this.y *= d; this.z *= d; } return this; } public function subtract(q:Quaternion) : Quaternion { this.w -= q.w; this.x -= q.x; this.y -= q.y; this.z -= q.z; return this; } public function diff(q1:Quaternion, q2:Quaternion) : Quaternion { this.w = q2.w - q1.w; this.x = q2.x - q1.x; this.y = q2.y - q1.y; this.z = q2.z - q1.z; return this; } public function copy(q:Quaternion) : Quaternion { this.w = q.w; this.x = q.x; this.y = q.y; this.z = q.z; return this; } public function toVector3D(result:Vector3D) : Vector3D { result.x = this.x; result.y = this.y; result.z = this.z; result.w = this.w; return result; } public function clone() : Quaternion { return new Quaternion(this.w,this.x,this.y,this.z); } public function toString() : String { return "[" + this.w + ", " + this.x + ", " + this.y + ", " + this.z + "]"; } public function slerp(a:Quaternion, b:Quaternion, t:Number) : Quaternion { var k1:Number = NaN; var k2:Number = NaN; var theta:Number = NaN; var sine:Number = NaN; var beta:Number = NaN; var alpha:Number = NaN; var flip:Number = 1; var cosine:Number = a.w * b.w + a.x * b.x + a.y * b.y + a.z * b.z; if(cosine < 0) { cosine = -cosine; flip = -1; } if(1 - cosine < 0.001) { k1 = 1 - t; k2 = t * flip; this.w = a.w * k1 + b.w * k2; this.x = a.x * k1 + b.x * k2; this.y = a.y * k1 + b.y * k2; this.z = a.z * k1 + b.z * k2; this.normalize(); } else { theta = Math.acos(cosine); sine = Math.sin(theta); beta = Math.sin((1 - t) * theta) / sine; alpha = Math.sin(t * theta) / sine * flip; this.w = a.w * beta + b.w * alpha; this.x = a.x * beta + b.x * alpha; this.y = a.y * beta + b.y * alpha; this.z = a.z * beta + b.z * alpha; } return this; } } }
package _codec.projects.tanks.client.battlefield.models.bonus.battle.goldbonus { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.CollectionCodecInfo; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.battlefield.models.bonus.battle.bonusregions.BonusRegionData; import projects.tanks.client.battlefield.models.bonus.battle.goldbonus.GoldBonusCC; public class CodecGoldBonusCC implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_regionsData:ICodec; public function CodecGoldBonusCC() { super(); } public function init(param1:IProtocol) : void { this.codec_regionsData = param1.getCodec(new CollectionCodecInfo(new TypeCodecInfo(BonusRegionData,false),false,1)); } public function decode(param1:ProtocolBuffer) : Object { var local2:GoldBonusCC = new GoldBonusCC(); local2.regionsData = this.codec_regionsData.decode(param1) as Vector.<BonusRegionData>; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:GoldBonusCC = GoldBonusCC(param2); this.codec_regionsData.encode(param1,local3.regionsData); } } }
package projects.tanks.client.battlefield.models.map { import platform.client.fp10.core.resource.types.SoundResource; import projects.tanks.client.battlefield.types.Vector3d; import projects.tanks.clients.flash.resources.resource.MapResource; public class BattleMapCC { private var _dustParams:DustParams; private var _dynamicShadowParams:DynamicShadowParams; private var _environmentSound:SoundResource; private var _fogParams:FogParams; private var _gravity:Number; private var _mapResource:MapResource; private var _skyBoxRevolutionAxis:Vector3d; private var _skyBoxRevolutionSpeed:Number; private var _skyboxSides:SkyboxSides; private var _ssaoColor:int; public function BattleMapCC(param1:DustParams = null, param2:DynamicShadowParams = null, param3:SoundResource = null, param4:FogParams = null, param5:Number = 0, param6:MapResource = null, param7:Vector3d = null, param8:Number = 0, param9:SkyboxSides = null, param10:int = 0) { super(); this._dustParams = param1; this._dynamicShadowParams = param2; this._environmentSound = param3; this._fogParams = param4; this._gravity = param5; this._mapResource = param6; this._skyBoxRevolutionAxis = param7; this._skyBoxRevolutionSpeed = param8; this._skyboxSides = param9; this._ssaoColor = param10; } public function get dustParams() : DustParams { return this._dustParams; } public function set dustParams(param1:DustParams) : void { this._dustParams = param1; } public function get dynamicShadowParams() : DynamicShadowParams { return this._dynamicShadowParams; } public function set dynamicShadowParams(param1:DynamicShadowParams) : void { this._dynamicShadowParams = param1; } public function get environmentSound() : SoundResource { return this._environmentSound; } public function set environmentSound(param1:SoundResource) : void { this._environmentSound = param1; } public function get fogParams() : FogParams { return this._fogParams; } public function set fogParams(param1:FogParams) : void { this._fogParams = param1; } public function get gravity() : Number { return this._gravity; } public function set gravity(param1:Number) : void { this._gravity = param1; } public function get mapResource() : MapResource { return this._mapResource; } public function set mapResource(param1:MapResource) : void { this._mapResource = param1; } public function get skyBoxRevolutionAxis() : Vector3d { return this._skyBoxRevolutionAxis; } public function set skyBoxRevolutionAxis(param1:Vector3d) : void { this._skyBoxRevolutionAxis = param1; } public function get skyBoxRevolutionSpeed() : Number { return this._skyBoxRevolutionSpeed; } public function set skyBoxRevolutionSpeed(param1:Number) : void { this._skyBoxRevolutionSpeed = param1; } public function get skyboxSides() : SkyboxSides { return this._skyboxSides; } public function set skyboxSides(param1:SkyboxSides) : void { this._skyboxSides = param1; } public function get ssaoColor() : int { return this._ssaoColor; } public function set ssaoColor(param1:int) : void { this._ssaoColor = param1; } public function toString() : String { var local1:String = "BattleMapCC ["; local1 += "dustParams = " + this.dustParams + " "; local1 += "dynamicShadowParams = " + this.dynamicShadowParams + " "; local1 += "environmentSound = " + this.environmentSound + " "; local1 += "fogParams = " + this.fogParams + " "; local1 += "gravity = " + this.gravity + " "; local1 += "mapResource = " + this.mapResource + " "; local1 += "skyBoxRevolutionAxis = " + this.skyBoxRevolutionAxis + " "; local1 += "skyBoxRevolutionSpeed = " + this.skyBoxRevolutionSpeed + " "; local1 += "skyboxSides = " + this.skyboxSides + " "; local1 += "ssaoColor = " + this.ssaoColor + " "; return local1 + "]"; } } }
package projects.tanks.client.battleselect.model.buyabonement { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; public class BuyProAbonementModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:BuyProAbonementModelServer; private var client:IBuyProAbonementModelBase = IBuyProAbonementModelBase(this); private var modelId:Long = Long.getLong(1781362325,1040106191); public function BuyProAbonementModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new BuyProAbonementModelServer(IModel(this)); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { var local3:* = param1; switch(false ? 0 : 0) { } } override public function get id() : Long { return this.modelId; } } }