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package forms.friends { public interface IFriendsListState { function initList() : void; function hide() : void; function filter(param1:String, param2:String) : void; function resetFilter() : void; function resize(param1:Number, param2:Number) : void; } }
package projects.tanks.clients.fp10.libraries.tanksservices.service.notifier.online { import alternativa.types.Long; import flash.events.IEventDispatcher; import projects.tanks.clients.fp10.libraries.tanksservices.model.notifier.online.ClientOnlineNotifierData; public interface IOnlineNotifierService extends IEventDispatcher { function setOnline(param1:Vector.<ClientOnlineNotifierData>) : void; function addUserOnlineData(param1:ClientOnlineNotifierData) : void; function removeUserOnlineData(param1:Long) : void; function hasUserOnlineData(param1:Long) : Boolean; function getUserOnlineData(param1:Long) : ClientOnlineNotifierData; } }
package projects.tanks.client.chat.models.news.showing { public class NewsShowingCC { private var _newsItems:Vector.<NewsItemData>; public function NewsShowingCC(param1:Vector.<NewsItemData> = null) { super(); this._newsItems = param1; } public function get newsItems() : Vector.<NewsItemData> { return this._newsItems; } public function set newsItems(param1:Vector.<NewsItemData>) : void { this._newsItems = param1; } public function toString() : String { var local1:String = "NewsShowingCC ["; local1 += "newsItems = " + this.newsItems + " "; return local1 + "]"; } } }
package alternativa.tanks.view.mainview.grouplist.item { import alternativa.tanks.gui.friends.list.renderer.background.UserOfflineCellNormal; import alternativa.tanks.gui.friends.list.renderer.background.UserOfflineCellSelected; import controls.cellrenderer.ButtonState; import controls.cellrenderer.CellNormal; import controls.cellrenderer.CellNormalSelected; import flash.display.Sprite; public class GroupUserCellStyle extends Sprite { protected var _width:int = 100; private var background:ButtonState; public function GroupUserCellStyle(param1:Boolean, param2:Boolean) { super(); if(param2) { this.background = param1 ? new CellNormalSelected() : new UserOfflineCellSelected(); } else { this.background = param1 ? new CellNormal() : new UserOfflineCellNormal(); } addChild(this.background); this.resize(); } private function resize() : void { this.background.width = this._width; } override public function set width(param1:Number) : void { this._width = Math.floor(param1); this.resize(); } } }
package alternativa.tanks.models.tank.explosion { import alternativa.object.ClientObject; import alternativa.tanks.models.tank.TankData; public interface ITankExplosionModel { function createExplosionEffects(param1:ClientObject, param2:TankData) : void; } }
package scpacker.test.spectator { import flash.events.KeyboardEvent; import flash.ui.Keyboard; public class SpectatorBonusRegionController implements KeyboardHandler { [Inject] public static var bonusRegionService:Object; public function SpectatorBonusRegionController() { super(); } public function handleKeyDown(param1:KeyboardEvent) : void { if(param1.keyCode == Keyboard.QUOTE) { } } public function handleKeyUp(param1:KeyboardEvent) : void { } } }
package alternativa.tanks.model.matchmaking.notify { import alternativa.osgi.service.locale.ILocaleService; import controls.base.LabelBase; import forms.ColorConstants; import projects.tanks.clients.flash.commons.services.notification.Notification; import projects.tanks.clients.fp10.libraries.TanksLocale; public class MatchmakingTimeoutNotification extends Notification { [Inject] public static var localeService:ILocaleService; private var _messageLabel:LabelBase; public function MatchmakingTimeoutNotification() { super(null,TanksLocale.TEXT_MATCHMAKING_TIMEOUT_MESSAGE); } override protected function init() : void { super.init(); this._messageLabel = new LabelBase(); this._messageLabel.mouseEnabled = false; addChild(this._messageLabel); this._messageLabel.color = ColorConstants.GREEN_LABEL; this._messageLabel.text = localeService.getText(TanksLocale.TEXT_MATCHMAKING_TIMEOUT_MESSAGE); } override protected function resize() : void { this._messageLabel.x = GAP + 7; this._messageLabel.y = GAP + 5; _innerHeight = this._messageLabel.y + this._messageLabel.height - 3; var local1:int = this._messageLabel.x + this._messageLabel.width + GAP * 2; if(local1 > _width) { _width = local1; } _height = _innerHeight + GAP * 2 + 1; super.resize(); } } }
package { import flash.display.Sprite; import flash.system.Security; [ExcludeClass] public class _fdfea708716e61412b5eb06a2b47e0d0ff96589e1b683dee5d4bba149e1024cb_flash_display_Sprite extends Sprite { public function _fdfea708716e61412b5eb06a2b47e0d0ff96589e1b683dee5d4bba149e1024cb_flash_display_Sprite() { super(); } public function allowDomainInRSL(... rest) : void { Security.allowDomain.apply(null,rest); } public function allowInsecureDomainInRSL(... rest) : void { Security.allowInsecureDomain.apply(null,rest); } } }
package alternativa.tanks.models.user.outgoing { import alternativa.tanks.gui.notinclan.clanslist.ClansListEvent; import alternativa.tanks.models.user.ClanUserService; import alternativa.tanks.models.user.IClanUserModel; import alternativa.types.Long; import platform.client.fp10.core.model.ObjectLoadListener; import platform.client.fp10.core.model.ObjectUnloadListener; import projects.tanks.client.clans.user.outgoing.ClanUserOutgoingModelBase; import projects.tanks.client.clans.user.outgoing.IClanUserOutgoingModelBase; [ModelInfo] public class ClanUserOutgoingModel extends ClanUserOutgoingModelBase implements IClanUserOutgoingModelBase, ObjectLoadListener, ObjectUnloadListener, IClanUserOutgoingModel { [Inject] public static var clanUserService:ClanUserService; private var clans:Vector.<Long>; public function ClanUserOutgoingModel() { super(); } public function objectLoaded() : void { if(!this.isServiceSpace()) { return; } this.clans = getInitParam().objects.concat(); } public function objectUnloaded() : void { if(!this.isServiceSpace()) { return; } this.clans.length = 0; } public function onAdding(param1:Long) : void { if(!this.isServiceSpace()) { return; } this.clans.push(param1); ClansListEvent.getDispatcher().dispatchEvent(new ClansListEvent(ClansListEvent.OUTGOING + ClansListEvent.ADD,param1)); } public function onRemoved(param1:Long) : void { if(!this.isServiceSpace()) { return; } var local2:int = int(this.clans.indexOf(param1)); if(local2 >= 0) { this.clans.splice(local2,1); ClansListEvent.getDispatcher().dispatchEvent(new ClansListEvent(ClansListEvent.OUTGOING + ClansListEvent.REMOVE,param1)); } } public function getOutgoingClans() : Vector.<Long> { return this.clans; } private function isServiceSpace() : Boolean { return IClanUserModel(object.adapt(IClanUserModel)).loadingInServiceSpace(); } } }
package _codec.projects.tanks.client.garage.models.item.rarity { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.EnumCodecInfo; import projects.tanks.client.garage.models.item.rarity.Rarity; public class VectorCodecRarityLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecRarityLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new EnumCodecInfo(Rarity,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = int(LengthCodecHelper.decodeLength(param1)); var local3:Vector.<Rarity> = new Vector.<Rarity>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = Rarity(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:Rarity = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<Rarity> = Vector.<Rarity>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.gui.settings.tabs.control { import alternativa.osgi.service.display.IDisplay; import alternativa.tanks.gui.settings.SettingsWindow; import alternativa.tanks.gui.settings.tabs.ScrollableSettingsTabView; import alternativa.tanks.service.settings.SettingEnum; import base.DiscreteSprite; import controls.Slider; import controls.TankWindowInner; import controls.base.LabelBase; import controls.containers.VerticalStackPanel; import forms.events.SliderEvent; import projects.tanks.clients.fp10.libraries.TanksLocale; import projects.tanks.clients.fp10.libraries.tanksservices.service.fullscreen.FullscreenService; public class ControlSettingsTab extends ScrollableSettingsTabView { [Inject] public static var fullScreenService:FullscreenService; [Inject] public static var display:IDisplay; public static const MIN_SENSITIVITY_MOUSE:int = 1; public static const MAX_SENSITIVITY_MOUSE:int = 20; private var mouseSensitivity:Slider; public function ControlSettingsTab() { super(); var local1:TankWindowInner = new TankWindowInner(SettingsWindow.TAB_VIEW_MAX_WIDTH,SettingsWindow.TAB_VIEW_MAX_HEIGHT,TankWindowInner.TRANSPARENT); addChildAt(local1,0); var local2:VerticalStackPanel = new VerticalStackPanel(); local2.setMargin(MARGIN); local2.x = MARGIN; local2.y = TOP_MARGIN_FOR_SCROLL_TAB; if(fullScreenService.isMouseLockEnabled()) { local2.addItem(this.createMouseControlPanel()); } local2.addItem(createCheckBox(SettingEnum.INVERSE_BACK_DRIVING,localeService.getText(TanksLocale.TEXT_SETTINGS_INVERSE_TURN_CONTROL_CHECKBOX_LABEL_TEXT),settingsService.inverseBackDriving)); local2.addItem(new KeyBindingsPanel()); addItem(local2); } private function createMouseControlPanel() : DiscreteSprite { var local1:VerticalStackPanel = new VerticalStackPanel(); local1.setMargin(MARGIN); local1.addItem(createCheckBox(SettingEnum.MOUSE_CONTROL,localeService.getText(TanksLocale.TEXT_SETTINGS_MOUSE_CONTROL_CHECKBOX),settingsService.mouseControl)); local1.addItem(this.createMouseSensitivityBlock()); local1.addItem(createCheckBox(SettingEnum.MOUSE_Y_INVERSE,localeService.getText(TanksLocale.TEXT_SETTINGS_MOUSE_INVERSION_CHECKBOX_LABEL),settingsService.mouseYInverse)); local1.addItem(createCheckBox(SettingEnum.MOUSE_Y_INVERSE_SHAFT_AIM,localeService.getText(TanksLocale.TEXT_SETTINGS_MOUSE_SHAFT_SCOPE_VERTICAL_INVERSION),settingsService.mouseYInverseShaftAim)); return local1; } private function createMouseSensitivityBlock() : DiscreteSprite { var local1:DiscreteSprite = new DiscreteSprite(); var local2:LabelBase = new LabelBase(); local2.text = localeService.getText(TanksLocale.TEXT_SETTINGS_MOUSE_SENSITIVITY_CHECKBOX_LABEL) + ":"; local1.addChild(local2); this.mouseSensitivity = new Slider(); this.mouseSensitivity.maxValue = MAX_SENSITIVITY_MOUSE; this.mouseSensitivity.minValue = MIN_SENSITIVITY_MOUSE; this.mouseSensitivity.tickInterval = 1; this.mouseSensitivity.width = SettingsWindow.TAB_VIEW_MAX_WIDTH - MARGIN * 4 - local2.width; this.mouseSensitivity.x = local2.width + MARGIN; this.mouseSensitivity.value = settingsService.mouseSensitivity; this.mouseSensitivity.addEventListener(SliderEvent.CHANGE_VALUE,this.onChangeMouseSensitivity); local2.y = Math.round((this.mouseSensitivity.height - local2.textHeight) * 0.5) - 2; local1.addChild(this.mouseSensitivity); return local1; } private function onChangeMouseSensitivity(param1:SliderEvent) : void { settingsService.setClientSetting(SettingEnum.MOUSE_SENSITIVITY,this.mouseSensitivity.value); } override public function destroy() : void { if(fullScreenService.isMouseLockEnabled()) { this.mouseSensitivity.removeEventListener(SliderEvent.CHANGE_VALUE,this.onChangeMouseSensitivity); } super.destroy(); } } }
package alternativa.tanks.model.challenge.greenpanel { import alternativa.tanks.model.challenge.greenpanel.black.BlackPack; import alternativa.tanks.model.challenge.greenpanel.gray.GrayPacket; import alternativa.tanks.model.challenge.greenpanel.green.GreenPack; import flash.display.Bitmap; import flash.display.Sprite; public class GreenPanel extends Sprite { private var texturePack:Object; private var topLeftCorner:Bitmap; private var topCenterLine:Bitmap; private var topRightCorner:Bitmap; private var bottomLeftCorner:Bitmap; private var bottomCenterLine:Bitmap; private var bottomRightCorner:Bitmap; private var leftLine:Bitmap; private var dailyQuestPanelRightLine:Bitmap; private var dailyQuestPanelBackground:Bitmap; private var _width:int; private var _height:int; private var state:State; public function GreenPanel(param1:int, param2:int) { this.texturePack = GreenPack; this.state = State.CURRENT; super(); this._width = param1; this._height = param2; this.drawTopLine(); this.drawBottomLine(); this.drawLeftLine(); this.drawRightLine(); this.drawBackground(); this.updatePanelSize(); } private function drawTopLine() : void { this.topLeftCorner = new Bitmap(this.texturePack._topLeftCorner); addChild(this.topLeftCorner); this.topCenterLine = new Bitmap(this.texturePack._topCenterLine); addChild(this.topCenterLine); this.topRightCorner = new Bitmap(this.texturePack._topRightCorner); addChild(this.topRightCorner); } private function drawBottomLine() : void { this.bottomLeftCorner = new Bitmap(this.texturePack._bottomLeftCorner); addChild(this.bottomLeftCorner); this.bottomCenterLine = new Bitmap(this.texturePack._bottomCenterLine); addChild(this.bottomCenterLine); this.bottomRightCorner = new Bitmap(this.texturePack._bottomRightCorner); addChild(this.bottomRightCorner); } private function drawLeftLine() : void { this.leftLine = new Bitmap(this.texturePack._leftLine); addChild(this.leftLine); } private function drawRightLine() : void { this.dailyQuestPanelRightLine = new Bitmap(this.texturePack._dailyQuestPanelRightLine); addChild(this.dailyQuestPanelRightLine); } private function drawBackground() : void { this.dailyQuestPanelBackground = new Bitmap(this.texturePack._dailyQuestPanelBackground); addChild(this.dailyQuestPanelBackground); } private function updatePanelSize() : void { if(this.state == State.CURRENT) { this.texturePack = GreenPack; } else if(this.state == State.BLOCKED) { this.texturePack = GrayPacket; } else { this.texturePack = BlackPack; } this.drawTopLine(); this.drawBottomLine(); this.drawLeftLine(); this.drawRightLine(); this.drawBackground(); this.topCenterLine.x = this.topLeftCorner.width; this.topRightCorner.x = this._width - this.topRightCorner.width; this.topCenterLine.width = this.topRightCorner.x - this.topCenterLine.x; this.bottomLeftCorner.y = this._height - this.bottomLeftCorner.height; this.bottomCenterLine.y = this.bottomLeftCorner.y; this.bottomCenterLine.x = this.bottomLeftCorner.width; this.bottomCenterLine.width = this.topCenterLine.width; this.bottomRightCorner.y = this.bottomLeftCorner.y; this.bottomRightCorner.x = this.topRightCorner.x; this.leftLine.y = this.topLeftCorner.height; this.leftLine.height = this._height - this.topLeftCorner.height - this.bottomLeftCorner.height; this.dailyQuestPanelRightLine.y = this.leftLine.y; this.dailyQuestPanelRightLine.x = this.bottomRightCorner.x; this.dailyQuestPanelRightLine.height = this.leftLine.height; this.dailyQuestPanelBackground.y = this.topLeftCorner.height + this.topLeftCorner.y; this.dailyQuestPanelBackground.x = this.topLeftCorner.width; this.dailyQuestPanelBackground.height = this._height - this.bottomLeftCorner.height - this.topLeftCorner.height; this.dailyQuestPanelBackground.width = this._width - this.topLeftCorner.width - this.topRightCorner.width; } public function setState(state:State) : void { if(this.state == state) { return; } this.state = state; this.updatePanelSize(); } override public function get width() : Number { return this._width; } override public function set width(param1:Number) : void { this._width = param1; this.updatePanelSize(); } override public function get height() : Number { return this._height; } override public function set height(param1:Number) : void { this._height = param1; this.updatePanelSize(); } } }
package projects.tanks.client.clans.space.createclan { import alternativa.osgi.OSGi; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.network.command.SpaceCommand; import platform.client.fp10.core.type.IGameObject; import platform.client.fp10.core.type.ISpace; public class ClanCreateModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var _createClanId:Long = Long.getLong(153047394,1401385547); private var _createClan_nameCodec:ICodec; private var _createClan_tagCodec:ICodec; private var _createClan_flagIdCodec:ICodec; private var _validateNameId:Long = Long.getLong(940455925,-1899445316); private var _validateName_nameCodec:ICodec; private var _validateTagId:Long = Long.getLong(445979284,1324195135); private var _validateTag_tagCodec:ICodec; private var model:IModel; public function ClanCreateModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); this._createClan_nameCodec = this.protocol.getCodec(new TypeCodecInfo(String,false)); this._createClan_tagCodec = this.protocol.getCodec(new TypeCodecInfo(String,false)); this._createClan_flagIdCodec = this.protocol.getCodec(new TypeCodecInfo(Long,false)); this._validateName_nameCodec = this.protocol.getCodec(new TypeCodecInfo(String,false)); this._validateTag_tagCodec = this.protocol.getCodec(new TypeCodecInfo(String,false)); } public function createClan(param1:String, param2:String, param3:Long) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._createClan_nameCodec.encode(this.protocolBuffer,param1); this._createClan_tagCodec.encode(this.protocolBuffer,param2); this._createClan_flagIdCodec.encode(this.protocolBuffer,param3); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local4:SpaceCommand = new SpaceCommand(Model.object.id,this._createClanId,this.protocolBuffer); var local5:IGameObject = Model.object; var local6:ISpace = local5.space; local6.commandSender.sendCommand(local4); this.protocolBuffer.optionalMap.clear(); } public function validateName(param1:String) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._validateName_nameCodec.encode(this.protocolBuffer,param1); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local2:SpaceCommand = new SpaceCommand(Model.object.id,this._validateNameId,this.protocolBuffer); var local3:IGameObject = Model.object; var local4:ISpace = local3.space; local4.commandSender.sendCommand(local2); this.protocolBuffer.optionalMap.clear(); } public function validateTag(param1:String) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._validateTag_tagCodec.encode(this.protocolBuffer,param1); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local2:SpaceCommand = new SpaceCommand(Model.object.id,this._validateTagId,this.protocolBuffer); var local3:IGameObject = Model.object; var local4:ISpace = local3.space; local4.commandSender.sendCommand(local2); this.protocolBuffer.optionalMap.clear(); } } }
package alternativa.tanks.models.ctf { import alternativa.engine3d.alternativa3d; import alternativa.engine3d.materials.Material; import alternativa.engine3d.objects.Mesh; import alternativa.init.Main; import alternativa.math.Matrix3; import alternativa.math.Vector3; import alternativa.physics.collision.CollisionPrimitive; import alternativa.physics.collision.primitives.CollisionBox; import alternativa.physics.collision.types.RayIntersection; import alternativa.tanks.engine3d.AnimatedSprite3D; import alternativa.tanks.engine3d.TextureAnimation; import alternativa.tanks.models.battlefield.BattlefieldModel; import alternativa.tanks.models.battlefield.IBattleField; import alternativa.tanks.models.battlefield.hidableobjects.HidableObject3DWrapper; import alternativa.tanks.models.battlefield.scene3dcontainer.Scene3DContainer; import alternativa.tanks.models.tank.TankData; import alternativa.tanks.physics.CollisionGroup; import alternativa.tanks.physics.TanksCollisionDetector; import alternativa.tanks.utils.GraphicsUtils; import alternativa.tanks.vehicles.tanks.Tank; import flash.display.BitmapData; import projects.tanks.client.battleservice.model.team.BattleTeamType; public class CTFFlag { public static const Z_DISPLACEMENT:Number = 50; private static const SKIN_BASE_SIZE:int = 100; private static const SKIN_HEIGHT:int = 400; private static var intersection:RayIntersection = new RayIntersection(); private static var rayDirection:Vector3 = new Vector3(0,0,-20000); private static var matrix:Matrix3 = new Matrix3(); private static var flagPosition:Vector3 = new Vector3(); public var teamType:BattleTeamType; public var takeCommandSent:Boolean; public var triggerCollisionPrimitive:CollisionPrimitive; private var _carrierData:TankData; private var _carrierId:String; private var _state:CTFFlagState; private var _basePosition:Vector3; private var skin:AnimatedSprite3D; private var container:Scene3DContainer; private var startTime:int; private var frameInterval:int = 1000; private var originalTexture:BitmapData; public function CTFFlag(teamType:BattleTeamType, basePos:Vector3, frameWidth:int, frameHeight:int, materials:Vector.<Material>, originalTexture:BitmapData, collisionDetector:TanksCollisionDetector) { this._state = CTFFlagState.AT_BASE; super(); this.teamType = teamType; this._basePosition = basePos.vClone(); this._state = CTFFlagState.AT_BASE; this.originalTexture = originalTexture; this.createSkin(frameWidth,frameHeight,materials); this._basePosition.z += 50; if(collisionDetector.intersectRayWithStatic(this._basePosition,rayDirection,CollisionGroup.STATIC,1,null,intersection)) { this._basePosition.vCopy(intersection.pos); } this._basePosition.z += Z_DISPLACEMENT; this.setPosition(this._basePosition); this.startTime = this.frameInterval * Math.random(); } public function get carrierData() : TankData { return this._carrierData; } public function get carrierId() : String { return this._carrierId; } public function get basePosition() : Vector3 { return this._basePosition; } private function setPosition(value:Vector3) : void { this.skin.x = value.x; this.skin.y = value.y; this.skin.z = value.z; this.triggerCollisionPrimitive.transform.d = value.x; this.triggerCollisionPrimitive.transform.h = value.y; this.triggerCollisionPrimitive.transform.l = value.z + 0.5 * SKIN_HEIGHT; this.triggerCollisionPrimitive.calculateAABB(); } public function addToContainer(container:Scene3DContainer) : void { this.container = container; this.container.addChild(this.skin); BattlefieldModel(Main.osgi.getService(IBattleField)).hidableObjects.add(new HidableObject3DWrapper(this.skin)); } public function get state() : CTFFlagState { return this._state; } public function setCarrier(carrierId:String, carrierData:TankData) : void { this._carrierId = carrierId; this._carrierData = carrierData; this.skin.visible = carrierData != null; this.takeCommandSent = false; if(carrierData != null) { this.skin.alpha = carrierData == TankData.localTankData ? Number(Number(0.5)) : Number(Number(1)); } this._state = CTFFlagState.CARRIED; } public function returnToBase() : void { this.reset(); this.setPosition(this._basePosition); this._state = CTFFlagState.AT_BASE; } public function dropAt(dropPos:Vector3, collisionDetector:TanksCollisionDetector) : void { this.reset(); if(collisionDetector.intersectRayWithStatic(dropPos,rayDirection,CollisionGroup.STATIC,1,null,intersection)) { this.setPosition(intersection.pos); } else { this.setPosition(dropPos); } this._state = CTFFlagState.DROPPED; } public function toString() : String { return "[CTFFlag teamType=" + this.teamType + ", state=" + this._state + ", carrierId=" + this._carrierId + ", takeCommandSent=" + this.takeCommandSent + "]"; } public function dispose() : void { this.skin.alternativa3d::removeFromParent(); } public function update(time:int) : void { var turretMesh:Mesh = null; var carrierTank:Tank = null; turretMesh = null; this.skin.update(time * 0.001); if(this._carrierData != null) { carrierTank = this._carrierData.tank; if(carrierTank == null || carrierTank.skin == null) { return; } turretMesh = carrierTank.skin.turretMesh; matrix.setRotationMatrix(turretMesh.rotationX,turretMesh.rotationY,turretMesh.rotationZ); matrix.transformVector(carrierTank.skin.turretDescriptor.flagMountPoint,flagPosition); flagPosition.x += turretMesh.x; flagPosition.y += turretMesh.y; flagPosition.z += turretMesh.z - 40; this.setPosition(flagPosition); } } private function createSkin(frameWidth:int, frameHeight:int, materials:Vector.<Material>) : void { var w:Number = frameWidth * SKIN_HEIGHT / frameHeight; var animSprite:AnimatedSprite3D = new AnimatedSprite3D(w,SKIN_HEIGHT); var animation:TextureAnimation = GraphicsUtils.getTextureAnimation(null,this.originalTexture,frameWidth,frameHeight); animation.fps = 1; animSprite.setAnimationData(animation); animSprite.setFrameIndex(1); animSprite.originY = 1; animSprite.looped = true; this.skin = animSprite; this.triggerCollisionPrimitive = new CollisionBox(new Vector3(0.5 * SKIN_BASE_SIZE,0.5 * SKIN_BASE_SIZE,0.5 * SKIN_HEIGHT),CollisionGroup.TANK); } private function reset() : void { this._carrierId = null; this._carrierData = null; this.skin.alpha = 1; this.skin.visible = true; this.takeCommandSent = false; } public function isAtBase() : Boolean { return this.skin.x == this._basePosition.x && this.skin.y == this._basePosition.y && this.skin.z == this._basePosition.z; } } }
package alternativa.tanks.models.battle.battlefield.keyboard { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.models.battle.battlefield.keyboard.DeviceIcons_thermitemixIconClass.png")] public class DeviceIcons_thermitemixIconClass extends BitmapAsset { public function DeviceIcons_thermitemixIconClass() { super(); } } }
package alternativa.tanks.model.payment.modes.leogaming { import alternativa.tanks.gui.payment.forms.PayModeForm; import alternativa.tanks.gui.payment.forms.leogaming.LeogamingMobileForm; import alternativa.tanks.model.payment.category.PayModeView; import alternativa.tanks.model.payment.paymentstate.PaymentWindowService; import alternativa.tanks.service.paymentcomplete.PaymentCompleteEvent; import alternativa.tanks.service.paymentcomplete.PaymentCompleteService; import platform.client.fp10.core.model.ObjectLoadListener; import platform.client.fp10.core.model.ObjectUnloadListener; import projects.tanks.client.panel.model.payment.modes.leogaming.mobile.ILeogamingPaymentMobileModelBase; import projects.tanks.client.panel.model.payment.modes.leogaming.mobile.LeogamingPaymentMobileModelBase; [ModelInfo] public class LeogamingPaymentMobileModel extends LeogamingPaymentMobileModelBase implements ILeogamingPaymentMobileModelBase, ObjectLoadListener, PayModeView, ObjectUnloadListener, LeogamingPaymentMode { [Inject] public static var paymentWindowService:PaymentWindowService; [Inject] public static var paymentCompleteService:PaymentCompleteService; public function LeogamingPaymentMobileModel() { super(); } public function error() : void { LeogamingMobileForm(this.getFormInternal()).reset(); } public function proceed() : void { LeogamingMobileForm(this.getFormInternal()).proceed(); } public function objectLoaded() : void { putData(LeogamingMobileForm,new LeogamingMobileForm(object)); paymentCompleteService.addEventListener(PaymentCompleteEvent.COMPLETED,getFunctionWrapper(this.onPaymentComplete)); } private function onPaymentComplete(param1:PaymentCompleteEvent) : void { if(paymentWindowService.getChosenPayMode() == object) { paymentWindowService.switchToBeginning(); } } public function getView() : PayModeForm { var local1:LeogamingMobileForm = this.getFormInternal(); local1.reset(); return local1; } private function getFormInternal() : LeogamingMobileForm { return LeogamingMobileForm(getData(LeogamingMobileForm)); } public function objectUnloaded() : void { this.getView().destroy(); clearData(LeogamingMobileForm); paymentCompleteService.removeEventListener(PaymentCompleteEvent.COMPLETED,getFunctionWrapper(this.onPaymentComplete)); } public function sendPhone(param1:String) : void { server.createOrder(paymentWindowService.getChosenItem(),param1); } public function sendCode(param1:String) : void { server.confirmOrder(param1); } } }
package projects.tanks.client.users.model.referrerbonus { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; public class RankUpReferrerAwardModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var model:IModel; public function RankUpReferrerAwardModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); } } }
package controls.base { import flash.display.Bitmap; import flash.display.BitmapData; import flash.events.MouseEvent; import flash.text.TextFieldAutoSize; public class MainPanelButtonBase extends TankBaseButton { private static const LABEL_POSITION_Y:int = 4; private var _labelBase:LabelBase; private var iconData:BitmapData; public function MainPanelButtonBase(param1:Class) { this.iconData = new param1().bitmapData; _icon = new Bitmap(this.iconData); setIconCoords(3,2); super(); this._labelBase = new LabelBase(); this._labelBase.x = 18; this._labelBase.y = LABEL_POSITION_Y; this._labelBase.width = this.width - 18; this._labelBase.autoSize = TextFieldAutoSize.CENTER; this._labelBase.mouseEnabled = false; addChild(this._labelBase); } override public function set label(param1:String) : void { this._labelBase.text = param1; } override protected function onMouseEvent(param1:MouseEvent) : void { super.onMouseEvent(param1); var local2:int = param1.type == MouseEvent.MOUSE_DOWN ? 1 : 0; this._labelBase.y = LABEL_POSITION_Y + local2; } } }
package controls.scroller.gray { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/controls.scroller.gray.ScrollSkinGray_trackBottom.png")] public class ScrollSkinGray_trackBottom extends BitmapAsset { public function ScrollSkinGray_trackBottom() { super(); } } }
package projects.tanks.clients.flash.commons.services.autobattleenter { import flash.events.Event; public class AutomaticBattleEnterEvent extends Event { public static const SPECTATOR:String = "AutomaticBattleEnterEvent_spectator"; public static const TANK:String = "AutomaticBattleEnterEvent_tank"; public function AutomaticBattleEnterEvent(param1:String) { super(param1); } override public function clone() : Event { return new AutomaticBattleEnterEvent(type); } } }
package alternativa.tanks.models.tank.support { import alternativa.osgi.service.display.IDisplay; import alternativa.tanks.battle.BattleService; import alternativa.tanks.battle.events.BattleEventDispatcher; import alternativa.tanks.battle.events.BattleEventListener; import alternativa.tanks.battle.events.PauseActivationEvent; import alternativa.tanks.battle.events.PauseDeactivationEvent; import alternativa.tanks.battle.events.ShowPauseIndicatorEvent; import alternativa.tanks.battle.events.reload.ReloadActivateEvent; import alternativa.tanks.battle.events.reload.ReloadDeactivateEvent; import alternativa.tanks.battle.events.suicide.SuicideActivationEvent; import alternativa.tanks.battle.events.suicide.SuicideDeactivationEvent; import alternativa.tanks.models.tank.IdleKickTime; import alternativa.tanks.models.tank.pause.ITankPause; import alternativa.tanks.service.settings.keybinding.GameActionEnum; import alternativa.tanks.service.settings.keybinding.KeysBindingService; import alternativa.tanks.services.battlegui.BattleGUIService; import alternativa.tanks.services.battleinput.BattleInputService; import flash.events.Event; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.ui.Keyboard; import platform.client.fp10.core.type.AutoClosable; import platform.client.fp10.core.type.IGameObject; import projects.tanks.clients.flash.commons.services.layout.event.LobbyLayoutServiceEvent; import projects.tanks.clients.fp10.libraries.tanksservices.service.dialogs.IDialogsService; import projects.tanks.clients.fp10.libraries.tanksservices.service.dialogwindowdispatcher.DialogWindowsDispatcherServiceEvent; import projects.tanks.clients.fp10.libraries.tanksservices.service.dialogwindowdispatcher.IDialogWindowsDispatcherService; import projects.tanks.clients.fp10.libraries.tanksservices.service.fullscreen.FullscreenStateService; import projects.tanks.clients.fp10.libraries.tanksservices.service.layout.ILobbyLayoutService; public class PauseSupport implements AutoClosable, BattleEventListener { [Inject] public static var display:IDisplay; [Inject] public static var battleEventDispatcher:BattleEventDispatcher; [Inject] public static var battleInputService:BattleInputService; [Inject] public static var lobbyLayoutService:ILobbyLayoutService; [Inject] public static var dialogWindowsDispatcherService:IDialogWindowsDispatcherService; [Inject] public static var dialogsService:IDialogsService; [Inject] public static var battleService:BattleService; [Inject] public static var battleGUIService:BattleGUIService; [Inject] public static var fullscreenStateService:FullscreenStateService; [Inject] public static var keysBindingService:KeysBindingService; private var _localUser:IGameObject; private var _idleKickTime:IdleKickTime; private var _paused:Boolean; private var _suicideEnable:Boolean; private var _rearmorEnable:Boolean; private var _isManuallyInclusion:Boolean; public function PauseSupport(param1:IGameObject, param2:IdleKickTime, param3:Boolean) { super(); this._localUser = param1; this._idleKickTime = param2; this._paused = param3; this.init(); } private function init() : void { display.stage.addEventListener(KeyboardEvent.KEY_DOWN,this.onKeyDown); display.stage.addEventListener(Event.ACTIVATE,this.onFocusInFlash); display.stage.addEventListener(Event.DEACTIVATE,this.onFocusOutFlash); battleEventDispatcher.addBattleEventListener(SuicideActivationEvent,this); battleEventDispatcher.addBattleEventListener(SuicideDeactivationEvent,this); battleEventDispatcher.addBattleEventListener(ReloadActivateEvent,this); battleEventDispatcher.addBattleEventListener(ReloadDeactivateEvent,this); lobbyLayoutService.addEventListener(LobbyLayoutServiceEvent.BEGIN_LAYOUT_SWITCH,this.onBeginLayoutSwitch); lobbyLayoutService.addEventListener(LobbyLayoutServiceEvent.END_LAYOUT_SWITCH,this.onEndLayoutSwitch); dialogWindowsDispatcherService.addEventListener(DialogWindowsDispatcherServiceEvent.OPEN,this.onOpenDialogWindow); dialogWindowsDispatcherService.addEventListener(DialogWindowsDispatcherServiceEvent.CLOSE,this.onCloseDialogWindow); battleGUIService.getViewportContainer().addEventListener(MouseEvent.CLICK,this.onClickViewportContainer); } private function onKeyDown(param1:KeyboardEvent) : void { if(this._paused) { this.handleKeyWhenPaused(param1); } else { this.handleKeyWhenUnpaused(param1); } } private function handleKeyWhenPaused(param1:KeyboardEvent) : void { if(param1.keyCode != Keyboard.ALTERNATE && !param1.altKey && !battleInputService.isInputLocked()) { this.manualDisablePause(); } } private function manualDisablePause() : void { this._isManuallyInclusion = false; this.disablePause(); } private function disablePause() : void { var local1:ITankPause = null; if(!this._paused || this._isManuallyInclusion || Boolean(lobbyLayoutService.isWindowOpenOverBattle())) { return; } this._paused = false; battleService.getBattleView().setFocus(); if(this._localUser.hasModel(ITankPause)) { local1 = ITankPause(this._localUser.adapt(ITankPause)); local1.disablePause(); battleEventDispatcher.dispatchEvent(new PauseDeactivationEvent()); } } private function handleKeyWhenUnpaused(param1:KeyboardEvent) : void { var local2:GameActionEnum = null; if(!battleInputService.isInputLocked() && !this._suicideEnable && !this._rearmorEnable) { local2 = keysBindingService.getBindingAction(param1.keyCode); if(local2 == GameActionEnum.BATTLE_PAUSE) { this._isManuallyInclusion = true; this.enablePause(); } } } private function enablePause(param1:Boolean = true) : void { if(this._paused) { return; } this._paused = true; var local2:ITankPause = ITankPause(this._localUser.adapt(ITankPause)); local2.enablePause(); battleEventDispatcher.dispatchEvent(new PauseActivationEvent(this._idleKickTime.getTimeLeft())); if(param1) { battleEventDispatcher.dispatchEvent(new ShowPauseIndicatorEvent(this._idleKickTime.getTimeLeft())); } } private function onOpenDialogWindow(param1:DialogWindowsDispatcherServiceEvent) : void { this.enablePause(false); } private function onCloseDialogWindow(param1:DialogWindowsDispatcherServiceEvent) : void { this.disablePause(); } private function onFocusInFlash(param1:Event) : void { this.disablePause(); } private function onFocusOutFlash(param1:Event) : void { if(!fullscreenStateService.isFullscreen()) { this.enablePause(); } } private function onBeginLayoutSwitch(param1:LobbyLayoutServiceEvent) : void { this.enablePause(false); } private function onEndLayoutSwitch(param1:LobbyLayoutServiceEvent) : void { if(!lobbyLayoutService.isWindowOpenOverBattle() && Boolean(lobbyLayoutService.inBattle())) { this.disablePause(); } } private function onClickViewportContainer(param1:MouseEvent) : void { if(this._paused && this._isManuallyInclusion) { this.manualDisablePause(); } } public function handleBattleEvent(param1:Object) : void { if(param1 is SuicideActivationEvent) { this._suicideEnable = true; } else if(param1 is SuicideDeactivationEvent) { this._suicideEnable = false; } else if(param1 is ReloadActivateEvent) { this._rearmorEnable = true; this.manualDisablePause(); } else if(param1 is ReloadDeactivateEvent) { this._rearmorEnable = false; } } [Obfuscation(rename="false")] public function close() : void { display.stage.removeEventListener(KeyboardEvent.KEY_DOWN,this.onKeyDown); display.stage.removeEventListener(Event.ACTIVATE,this.onFocusInFlash); display.stage.removeEventListener(Event.DEACTIVATE,this.onFocusOutFlash); battleEventDispatcher.removeBattleEventListener(SuicideActivationEvent,this); battleEventDispatcher.removeBattleEventListener(SuicideDeactivationEvent,this); battleEventDispatcher.removeBattleEventListener(ReloadActivateEvent,this); battleEventDispatcher.removeBattleEventListener(ReloadDeactivateEvent,this); dialogWindowsDispatcherService.removeEventListener(DialogWindowsDispatcherServiceEvent.OPEN,this.onOpenDialogWindow); dialogWindowsDispatcherService.removeEventListener(DialogWindowsDispatcherServiceEvent.CLOSE,this.onCloseDialogWindow); lobbyLayoutService.removeEventListener(LobbyLayoutServiceEvent.BEGIN_LAYOUT_SWITCH,this.onBeginLayoutSwitch); lobbyLayoutService.removeEventListener(LobbyLayoutServiceEvent.END_LAYOUT_SWITCH,this.onEndLayoutSwitch); battleGUIService.getViewportContainer().removeEventListener(MouseEvent.CLICK,this.onClickViewportContainer); this._localUser = null; } } }
package org1.osflash.signals { import flash.errors.IllegalOperationError; import flash.utils.getQualifiedClassName; public class Signal implements ISignal { private var _valueClasses:Array; private var slots:SlotList = SlotList.NIL; public function Signal(... rest) { super(); this.setValueClasses(rest.length == 1 && rest[0] is Array ? rest[0] : rest); } public function getValueClasses() : Array { return this._valueClasses; } public function setValueClasses(param1:Array) : void { this._valueClasses = Boolean(param1) ? param1.slice() : []; var local2:int = int(this._valueClasses.length); while(Boolean(local2--)) { if(!(this._valueClasses[local2] is Class)) { throw new ArgumentError("Invalid valueClasses argument: " + "item at index " + local2 + " should be a Class but was:<" + this._valueClasses[local2] + ">." + getQualifiedClassName(this._valueClasses[local2])); } } } public function getNumListeners() : uint { return this.slots.getLength(); } public function addOnce(param1:Function) : ISlot { return this.registerListener(param1,true); } public function add(param1:Function) : ISlot { return this.registerListener(param1); } public function remove(param1:Function) : ISlot { var local2:ISlot = this.slots.find(param1); if(!local2) { return null; } this.slots = this.slots.filterNot(param1); return local2; } public function removeAll() : void { this.slots = SlotList.NIL; } public function dispatch(... rest) : void { var local2:int = int(this._valueClasses.length); var local3:int = int(rest.length); if(local3 < local2) { throw new ArgumentError("Incorrect number of arguments. " + "Expected at least " + local2 + " but received " + local3 + "."); } var local4:int = 0; while(local4 < local2) { if(!(rest[local4] is this._valueClasses[local4] || rest[local4] === null)) { throw new ArgumentError("Value object <" + rest[local4] + "> is not an instance of <" + this._valueClasses[local4] + ">."); } local4++; } var local5:SlotList = this.slots; if(local5.nonEmpty) { while(local5.nonEmpty) { local5.head.execute(rest); local5 = local5.tail; } } } public function registerListener(param1:Function, param2:Boolean = false) : ISlot { var local3:ISlot = null; if(this.registrationPossible(param1,param2)) { local3 = new Slot(param1,this,param2); this.slots = this.slots.prepend(local3); return local3; } return this.slots.find(param1); } public function registrationPossible(param1:Function, param2:Boolean) : Boolean { if(!this.slots.nonEmpty) { return true; } var local3:ISlot = this.slots.find(param1); if(!local3) { return true; } if(local3.getOnce() != param2) { throw new IllegalOperationError("You cannot addOnce() then add() the same listener without removing the relationship first."); } return false; } } }
package alternativa.tanks.view { import alternativa.tanks.controller.events.CaptchaAnswerIsIncorrectEvent; import alternativa.tanks.controller.events.CaptchaUpdatedEvent; import alternativa.tanks.controller.events.ChangeEmailCaptchaEvent; import alternativa.tanks.controller.events.CheckCaptchaAnswerEvent; import alternativa.tanks.controller.events.GetNewCaptchaEvent; import alternativa.tanks.controller.events.NavigationEvent; import alternativa.tanks.controller.events.SendNewPasswordAndEmailToChangeEvent; import alternativa.tanks.controller.events.SetPasswordChangeResultEvent; import alternativa.tanks.view.forms.ChangeEmailAndPasswordForm; import org.robotlegs.mvcs.Mediator; import projects.tanks.client.commons.models.captcha.CaptchaLocation; import projects.tanks.clients.flash.commons.models.captcha.RefreshCaptchaClickedEvent; public class ChangeEmailAndPasswordFormMediator extends Mediator { [Inject] public var view:ChangeEmailAndPasswordForm; public function ChangeEmailAndPasswordFormMediator() { super(); } override public function onRegister() : void { addViewListener(ChangeEmailCaptchaEvent.CAPTCHA,this.onChangeEmailCaptcha,ChangeEmailCaptchaEvent); addViewListener(NavigationEvent.GO_TO_LOGIN_FORM,dispatch,NavigationEvent); addViewListener(RefreshCaptchaClickedEvent.CLICKED,this.onRefreshCaptchaClicked,RefreshCaptchaClickedEvent); addContextListener(SetPasswordChangeResultEvent.SET,this.onPasswordChangeResult,SetPasswordChangeResultEvent); addContextListener(CaptchaUpdatedEvent.EMAIL_CHANGE_HASH_CAPTCHA_UPDATED,this.onCaptchaUpdated,CaptchaUpdatedEvent); addContextListener(CaptchaAnswerIsIncorrectEvent.EVENT_TYPE,this.onCaptchaFailed); } private function onChangeEmailCaptcha(param1:ChangeEmailCaptchaEvent) : void { var local2:SendNewPasswordAndEmailToChangeEvent = new SendNewPasswordAndEmailToChangeEvent(param1.getPassword(),param1.getEmail()); dispatch(new CheckCaptchaAnswerEvent(param1.getCaptchaAnswer(),CaptchaLocation.EMAIL_CHANGE_HASH,local2)); } private function onPasswordChangeResult(param1:SetPasswordChangeResultEvent) : void { this.view.setPasswordChangeResult(param1.success,param1.error); } private function onCaptchaFailed(param1:CaptchaAnswerIsIncorrectEvent) : void { this.view.captchaFailed(); } private function onRefreshCaptchaClicked(param1:RefreshCaptchaClickedEvent) : void { dispatch(new GetNewCaptchaEvent(CaptchaLocation.EMAIL_CHANGE_HASH)); } private function onCaptchaUpdated(param1:CaptchaUpdatedEvent) : void { this.view.setCaptchaImage(param1.image); } } }
package alternativa.tanks.gui.shop.payment { import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.gui.shop.components.itemcategoriesview.ItemCategoriesView; import alternativa.tanks.gui.shop.components.itemscategory.ItemsCategoryView; import alternativa.tanks.gui.shop.components.paymentview.PaymentView; import alternativa.tanks.gui.shop.forms.ApproveOneTimePurchaseForm; import alternativa.tanks.gui.shop.paymentform.item.PaymentFormItemBase; import alternativa.tanks.gui.shop.shopitems.item.base.ShopButton; import alternativa.tanks.gui.shop.shopitems.item.base.ShopButtonClickDisable; import alternativa.tanks.gui.shop.shopitems.item.base.ShopButtonDiscount; import alternativa.tanks.model.payment.shop.ShopItemView; import alternativa.tanks.model.payment.shop.indemnity.Indemnity; import alternativa.tanks.model.payment.shop.quantityrestriction.QuantityRestriction; import alternativa.types.Long; import platform.client.fp10.core.type.IGameObject; import projects.tanks.clients.fp10.libraries.TanksLocale; public class PaymentFormOneTimePurchaseView extends PaymentView { [Inject] public static var localeService:ILocaleService; private static const PAYMENT_MODE_ID:Long = Long.ZERO; private var view:ItemCategoriesView; private var selectedItem:IGameObject; private var chosenPayMode:IGameObject; private var _width:int; private var _height:int; public function PaymentFormOneTimePurchaseView(param1:IGameObject, param2:IGameObject) { super(); this.selectedItem = param1; this.chosenPayMode = param2; this.view = new ItemCategoriesView(); addChild(this.view); this.addSelectedItemView(); this.addPaymentCategory(); this.addApproveForm(); } private function addSelectedItemView() : void { var local1:ItemsCategoryView = new ItemsCategoryView(localeService.getText(TanksLocale.TEXT_SHOP_WINDOW_YOUR_CHOICE),"",this.selectedItem.id); var local2:ShopButton = ShopItemView(this.selectedItem.adapt(ShopItemView)).getButtonView(); ShopButtonClickDisable(local2).disableClick(); ShopButtonDiscount(local2).applyPayModeDiscountAndUpdatePriceLabel(this.chosenPayMode); local1.addItem(local2); this.view.addCategory(local1); } private function addPaymentCategory() : void { var local1:ItemsCategoryView = new ItemsCategoryView(localeService.getText(TanksLocale.TEXT_SHOP_ONE_TIME_PURCHASE_CONDITIONS_HEADER),"",PAYMENT_MODE_ID); this.view.addCategory(local1); } private function addApproveForm() : void { var local1:String = !!this.selectedItem.hasModel(QuantityRestriction) ? localeService.getText(TanksLocale.TEXT_SHOP_ONE_TIME_PURCHASE_CONDITIONS_DESCRIPTION_WITH_LIMIT) : localeService.getText(TanksLocale.TEXT_SHOP_ONE_TIME_PURCHASE_CONDITIONS_DESCRIPTION); var local2:ApproveOneTimePurchaseForm = new ApproveOneTimePurchaseForm(this.chosenPayMode,Indemnity(this.selectedItem.adapt(Indemnity)).getIndemnitySize(),local1); this.view.addItem(PAYMENT_MODE_ID,new PaymentFormItemBase(local2)); local2.activate(); } override public function render(param1:int, param2:int) : void { this._width = param1; this._height = param2; this.view.render(param1,param2); } override public function get width() : Number { return this._width; } override public function get height() : Number { return this._height; } override public function destroy() : void { super.destroy(); this.view.destroy(); this.selectedItem = null; this.chosenPayMode = null; this.view = null; } } }
package forms.ranks { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/forms.ranks.DefaultRanksBitmaps_bitmapBigRank10.png")] public class DefaultRanksBitmaps_bitmapBigRank10 extends BitmapAsset { public function DefaultRanksBitmaps_bitmapBigRank10() { super(); } } }
package alternativa.tanks.models.weapon.artillery.sfx { [ModelInterface] public interface ArtillerySfx { function getSfxData() : ArtillerySfxData; } }
package alternativa.tanks.models.battlefield.scene3dcontainer { import alternativa.engine3d.core.Object3D; import alternativa.engine3d.core.Object3DContainer; import flash.utils.Dictionary; public class Object3DContainerProxy implements Scene3DContainer { private var container:Object3DContainer; private const objects:Dictionary = new Dictionary(); public function Object3DContainerProxy(param1:Object3DContainer = null) { this.container = new Object3DContainer(); super(); this.setContainer(param1); } public function addChild(param1:Object3D) : void { if(param1 == null) { throw new ArgumentError("Parameter is null"); } this.objects[param1] = true; this.container.addChild(param1); } public function addChildAt(param1:Object3D, param2:int) : void { if(param1 == null) { throw new ArgumentError("Parameter is null"); } this.objects[param1] = true; this.container.addChildAt(param1,param2); } public function addChildren(param1:Vector.<Object3D>) : void { var _loc2_:Object3D = null; if(param1 == null) { throw new ArgumentError("Parameter is null"); } for each(_loc2_ in param1) { this.addChild(_loc2_); } } public function removeChild(param1:Object3D) : void { if(param1 == null) { throw new ArgumentError("Parameter is null"); } if(this.objects[param1]) { delete this.objects[param1]; this.container.removeChild(param1); } } public function setContainer(param1:Object3DContainer) : void { var _loc2_:Vector.<Object3D> = this.removeAllChildren(); this.container = param1 || new Object3DContainer(); this.addChildren(_loc2_); } private function removeAllChildren() : Vector.<Object3D> { var _loc2_:* = undefined; var _loc1_:Vector.<Object3D> = new Vector.<Object3D>(); for(_loc2_ in this.objects) { delete this.objects[_loc2_]; this.container.removeChild(_loc2_); _loc1_.push(_loc2_); } return _loc1_; } } }
package utils.tweener.easing { public class Linear { public static const power:uint = 0; public function Linear() { super(); } public static function easeNone(param1:Number, param2:Number, param3:Number, param4:Number) : Number { return param3 * param1 / param4 + param2; } public static function easeIn(param1:Number, param2:Number, param3:Number, param4:Number) : Number { return param3 * param1 / param4 + param2; } public static function easeOut(param1:Number, param2:Number, param3:Number, param4:Number) : Number { return param3 * param1 / param4 + param2; } public static function easeInOut(param1:Number, param2:Number, param3:Number, param4:Number) : Number { return param3 * param1 / param4 + param2; } } }
package alternativa.tanks.models.weapon.common { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.resource.types.SoundResource; import platform.client.fp10.core.type.IGameObject; public class WeaponSoundEvents implements WeaponSound { private var object:IGameObject; private var impl:Vector.<Object>; public function WeaponSoundEvents(param1:IGameObject, param2:Vector.<Object>) { super(); this.object = param1; this.impl = param2; } public function getTurretRotationSound() : SoundResource { var result:SoundResource = null; var i:int = 0; var m:WeaponSound = null; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = WeaponSound(this.impl[i]); result = m.getTurretRotationSound(); i++; } } finally { Model.popObject(); } return result; } } }
package { import controls.panel.BaseButton; [Embed(source="/_assets/assets.swf", symbol="symbol1027")] public dynamic class MainPanelConfigButton extends BaseButton { public function MainPanelConfigButton() { super(); } } }
package org.osflash.signals.natives { import flash.events.Event; import flash.events.IEventDispatcher; public interface INativeDispatcher { function get eventType() : String; function get eventClass() : Class; function get target() : IEventDispatcher; function dispatch(event:Event) : Boolean; } }
package projects.tanks.clients.fp10.models.tankspartnersmodel.china.tmall { import flash.net.URLRequest; import flash.net.navigateToURL; import flash.utils.Dictionary; import platform.client.core.general.socialnetwork.types.LoginParameters; import platform.client.fp10.core.service.address.AddressService; import platform.clients.fp10.libraries.alternativapartners.type.IParametersListener; import platform.clients.fp10.libraries.alternativapartners.type.IPartner; import projects.tanks.client.partners.impl.china.tmall.ITmallModelBase; import projects.tanks.client.partners.impl.china.tmall.TmallModelBase; [ModelInfo] public class TmallModel extends TmallModelBase implements ITmallModelBase, IPartner { [Inject] public static var addressService:AddressService; private static const PAYMENT_URL:String = "http://game.taobao.com/webgame/pay.htm?game_id=45069435178&service_area_id="; private var gatewayId:String; public function TmallModel() { super(); } public function getLoginParameters(param1:IParametersListener) : void { var local2:Dictionary = new Dictionary(); local2["tbCoopId"] = addressService.getQueryParameter("tbCoopId"); local2["gameId"] = addressService.getQueryParameter("gameId"); local2["gatewayId"] = addressService.getQueryParameter("gatewayId"); this.gatewayId = local2["gatewayId"]; local2["tbUid"] = unescape(addressService.getQueryParameter("tbUid")); local2["isAdult"] = addressService.getQueryParameter("isAdult"); local2["loginTime"] = addressService.getQueryParameter("loginTime"); local2["sign"] = addressService.getQueryParameter("sign"); param1.onSetParameters(new LoginParameters(local2)); } public function getFailRedirectUrl() : String { return "http://game.taobao.com/webgame/detail.htm?id=45069435178"; } public function isExternalLoginAllowed() : Boolean { return false; } public function hasPaymentAction() : Boolean { return true; } public function paymentAction() : void { navigateToURL(new URLRequest(PAYMENT_URL + this.gatewayId),"_blank"); } public function hasRatings() : Boolean { return false; } } }
package alternativa.tanks.models.weapon.ricochet { import alternativa.physics.Body; public interface RicochetTargetEvaluator { function getTargetPriority(param1:Body, param2:int, param3:Number, param4:Number, param5:Number, param6:Number) : Number; } }
package projects.tanks.client.partners.impl.china.kuaiwan { public interface IKuaiwanModelBase { } }
package alternativa.tanks.models.weapon.artillery { import alternativa.tanks.models.weapon.artillery.sfx.ArtilleryEffects; [ModelInterface] public interface ArtilleryEffectsProvider { function getArtilleryEffects() : ArtilleryEffects; } }
package alternativa.tanks.controller.events.socialnetwork { import flash.events.Event; public class FinishExternalRegisterEvent extends Event { public static const FINISH_REGISTRATION:String = "FinishExternalRegisterEvent.FINISH_REGISTRATION"; public var uid:String; public function FinishExternalRegisterEvent(param1:String) { super(FINISH_REGISTRATION); this.uid = param1; } override public function clone() : Event { return new FinishExternalRegisterEvent(this.uid); } } }
package alternativa.tanks.models.weapon.thunder { [ModelInterface] public interface IThunderSFXModel { function getEffects() : IThunderEffects; } }
package controls.scroller.blue { import mx.core.BitmapAsset; [ExcludeClass] public class ScrollSkinBlue_thumbMiddle extends BitmapAsset { public function ScrollSkinBlue_thumbMiddle() { super(); } } }
package projects.tanks.client.battlefield.models.battle.battlefield.billboard { import platform.client.fp10.core.resource.types.TextureResource; public class BillboardCC { private var _defaultBillboardImage:TextureResource; public function BillboardCC(param1:TextureResource = null) { super(); this._defaultBillboardImage = param1; } public function get defaultBillboardImage() : TextureResource { return this._defaultBillboardImage; } public function set defaultBillboardImage(param1:TextureResource) : void { this._defaultBillboardImage = param1; } public function toString() : String { var local1:String = "BillboardCC ["; local1 += "defaultBillboardImage = " + this.defaultBillboardImage + " "; return local1 + "]"; } } }
package alternativa.tanks.model.achievement { public interface IAchievementModel { } }
package projects.tanks.client.battlefield.models.tankparts.weapon.gauss { import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.battlefield.types.Vector3d; public interface IGaussModelBase { function dummyShot() : void; function primaryShot(param1:int, param2:Vector3d) : void; function secondaryHitTargetCommand(param1:IGameObject, param2:Vector3d) : void; function startAiming() : void; function stopAiming() : void; } }
package projects.tanks.client.battlefield.models.battle.battlefield.meteors { import projects.tanks.client.battlefield.types.Vector3d; public class MeteorDescriptor { private var _groundPosition:Vector3d; private var _lifeTimeMs:int; private var _timeToFlyMs:int; private var _upperPosition:Vector3d; public function MeteorDescriptor(param1:Vector3d = null, param2:int = 0, param3:int = 0, param4:Vector3d = null) { super(); this._groundPosition = param1; this._lifeTimeMs = param2; this._timeToFlyMs = param3; this._upperPosition = param4; } public function get groundPosition() : Vector3d { return this._groundPosition; } public function set groundPosition(param1:Vector3d) : void { this._groundPosition = param1; } public function get lifeTimeMs() : int { return this._lifeTimeMs; } public function set lifeTimeMs(param1:int) : void { this._lifeTimeMs = param1; } public function get timeToFlyMs() : int { return this._timeToFlyMs; } public function set timeToFlyMs(param1:int) : void { this._timeToFlyMs = param1; } public function get upperPosition() : Vector3d { return this._upperPosition; } public function set upperPosition(param1:Vector3d) : void { this._upperPosition = param1; } public function toString() : String { var local1:String = "MeteorDescriptor ["; local1 += "groundPosition = " + this.groundPosition + " "; local1 += "lifeTimeMs = " + this.lifeTimeMs + " "; local1 += "timeToFlyMs = " + this.timeToFlyMs + " "; local1 += "upperPosition = " + this.upperPosition + " "; return local1 + "]"; } } }
package alternativa.tanks.view.battleinfo.renderer { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.view.battleinfo.renderer.CellBlue_cellFullLeft.png")] public class CellBlue_cellFullLeft extends BitmapAsset { public function CellBlue_cellFullLeft() { super(); } } }
package { import flash.display.Sprite; import flash.system.Security; [ExcludeClass] public class _00c3961a998da121dd1fef7aa674e2095bee87007976935d0dd2e4d0485d6e79_flash_display_Sprite extends Sprite { public function _00c3961a998da121dd1fef7aa674e2095bee87007976935d0dd2e4d0485d6e79_flash_display_Sprite() { super(); } public function allowDomainInRSL(... rest) : void { Security.allowDomain(rest); } public function allowInsecureDomainInRSL(... rest) : void { Security.allowInsecureDomain(rest); } } }
package projects.tanks.client.chat.models.news.showing { import alternativa.types.Long; public interface INewsShowingModelBase { function removeNewsItem(param1:Long) : void; function sendNewsItem(param1:NewsItemData) : void; } }
package alternativa.tanks.models.weapon.streamweapon { import alternativa.engine3d.core.Object3D; import alternativa.math.Matrix3; import alternativa.math.Matrix4; import alternativa.math.Vector3; import alternativa.physics.Body; import alternativa.physics.collision.CollisionDetector; import alternativa.physics.collision.types.RayHit; import alternativa.tanks.battle.scene3d.scene3dcontainer.Scene3DContainer; import alternativa.tanks.camera.GameCamera; import alternativa.tanks.models.sfx.colortransform.ColorTransformEntry; import alternativa.tanks.models.weapon.shared.StreamWeaponParticle; import alternativa.tanks.physics.CollisionGroup; import alternativa.tanks.sfx.GraphicEffect; import alternativa.tanks.sfx.SFXUtils; import alternativa.tanks.utils.EncryptedInt; import alternativa.tanks.utils.EncryptedIntImpl; import alternativa.tanks.utils.objectpool.Pool; import alternativa.tanks.utils.objectpool.PooledObject; import flash.geom.ColorTransform; import flash.utils.getTimer; public class StreamWeaponGraphicEffect extends PooledObject implements GraphicEffect { private static const thousand:EncryptedInt = new EncryptedIntImpl(1000); private static const MAX_PARTICLES_PER_DISTANCE_METER:Number = 1.1; private static const ABSOLUTE_MAX_PARTICLES:int = 50; private static const ADDITIONAL_PARTICLE_CHANCE:Number = 0.8; private static const ADDITIONAL_PARTICLE_MIN_FACTOR:Number = 0.6; private static const BUFFED_MODE_PARTICLE_SCALE:Number = 2; private static const PARTICLE_ROTATON_SPEED:Number = 3; private static const matrix:Matrix3 = new Matrix3(); private static const turretMatrix:Matrix4 = new Matrix4(); private static const barrelOrigin:Vector3 = new Vector3(); private static const direction:Vector3 = new Vector3(); private static const turretAxisX:Vector3 = new Vector3(); private static const particlePosition:Vector3 = new Vector3(); private static const globalMuzzlePosition:Vector3 = new Vector3(); private static const intersection:RayHit = new RayHit(); private var _range:Number; private var coneHalfAngleTan:Number; private var particleSpeedPerDistanceMeter:Number; private var particleSpeed:Number; private var localMuzzlePosition:Vector3 = new Vector3(); private var turret:Object3D; private var sfxData:StreamWeaponSFXData; private var collisionDetector:CollisionDetector; private var _particles:Vector.<StreamWeaponParticle> = new Vector.<StreamWeaponParticle>(ABSOLUTE_MAX_PARTICLES); private var particleSizePerDistance:Number; private var particleEmissionPeriod:Number; private var time:int; private var nextEmissionTime:int; private var _numParticles:int; private var container:Scene3DContainer; private var dead:Boolean; private var muzzlePlane:StreamWeaponMuzzlePlane; private var shooterBody:Body; private var particleStartSize:Number; private var particleEndSize:Number; private var particleMuzzleOffset:Number; private var particleMuzzleRandomOffset:Number; private var attenuationStartDistance:Number; private var buffedMode:Boolean; private var maxParticles:int; public function StreamWeaponGraphicEffect(param1:Pool) { super(param1); this.muzzlePlane = new StreamWeaponMuzzlePlane(); } public function init(param1:Body, param2:Number, param3:Number, param4:Number, param5:Vector3, param6:Object3D, param7:StreamWeaponSFXData, param8:CollisionDetector, param9:Number, param10:Number, param11:Number, param12:Number, param13:Number, param14:Number, param15:Boolean) : void { this.shooterBody = param1; this.coneHalfAngleTan = Math.tan(0.5 * param3); this.particleSpeedPerDistanceMeter = param4; this.localMuzzlePosition.copy(param5); this.turret = param6; this.sfxData = param7; this.collisionDetector = param8; this.particleStartSize = param11; this.particleEndSize = param12; this.particleMuzzleOffset = param13; this.particleMuzzleRandomOffset = param14; this.muzzlePlane.resize(param9,param10); this.updateRangeParams(param2); this._numParticles = 0; this.time = this.nextEmissionTime = getTimer(); this.buffedMode = param15; this.initMuzzlePlane(param7); this.dead = false; } private function updateRangeParams(param1:Number) : void { this._range = param1; this.maxParticles = Math.floor(MAX_PARTICLES_PER_DISTANCE_METER * this._range * 0.01); if(this.maxParticles > ABSOLUTE_MAX_PARTICLES) { this.maxParticles = ABSOLUTE_MAX_PARTICLES; } this.particleSpeed = this.particleSpeedPerDistanceMeter * param1 * 0.01; this.attenuationStartDistance = param1 * 0.8; this.particleSizePerDistance = 2 * (this.particleEndSize - this.particleStartSize) / param1; this.particleEmissionPeriod = 1000 * param1 / (this.maxParticles * this.particleSpeed); } private function initMuzzlePlane(param1:StreamWeaponSFXData) : void { var local2:ColorTransformEntry = null; var local3:ColorTransform = null; this.muzzlePlane.init(param1.getMuzzlePlaneAnimation(this.buffedMode)); if(param1.muzzlePlaneColorTransformPoints != null) { local2 = param1.muzzlePlaneColorTransformPoints[0]; local3 = this.muzzlePlane.colorTransform == null ? new ColorTransform() : this.muzzlePlane.colorTransform; local3.alphaMultiplier = local2.alphaMultiplier; local3.alphaOffset = local2.alphaOffset; local3.redMultiplier = local2.redMultiplier; local3.redOffset = local2.redOffset; local3.greenMultiplier = local2.greenMultiplier; local3.greenOffset = local2.greenOffset; local3.blueMultiplier = local2.blueMultiplier; local3.blueOffset = local2.blueOffset; this.muzzlePlane.colorTransform = local3; } else { this.muzzlePlane.colorTransform = null; } } public function destroy() : void { while(this._numParticles > 0) { this.removeParticle(0); } this.container.removeChild(this.muzzlePlane); this.muzzlePlane.clear(); this.container = null; this.shooterBody = null; this.turret = null; this.sfxData = null; this.collisionDetector = null; recycle(); } public function play(param1:int, param2:GameCamera) : Boolean { var local3:Number = NaN; var local5:StreamWeaponParticle = null; var local6:Vector3 = null; var local7:Number = NaN; this.calculateParameters(); local3 = param1 / thousand.getInt(); if(this.collisionDetector.raycastStatic(barrelOrigin,direction,CollisionGroup.STATIC,this.localMuzzlePosition.y + this.muzzlePlane.length,null,intersection)) { this.muzzlePlane.visible = false; } else { this.muzzlePlane.visible = true; this.muzzlePlane.update(local3,this.sfxData.getMuzzlePlaneAnimation(this.buffedMode).fps); SFXUtils.alignObjectPlaneToView(this.muzzlePlane,globalMuzzlePosition,direction,param2.position); } if(!this.dead && this._numParticles < this.maxParticles && this.time >= this.nextEmissionTime) { this.nextEmissionTime += this.particleEmissionPeriod; this.addParticle(); } var local4:int = 0; while(local4 < this._numParticles) { local5 = this._particles[local4]; particlePosition.x = local5.x; particlePosition.y = local5.y; particlePosition.z = local5.z; if(local5.particleDistance > this._range || Boolean(this.collisionDetector.raycastStatic(particlePosition,local5.velocity,CollisionGroup.WEAPON,local3,null,intersection))) { this.removeParticle(local4--); } else { local6 = local5.velocity; local5.x += local6.x * local3; local5.y += local6.y * local3; local5.z += local6.z * local3; local5.particleDistance += this.particleSpeed * local3; local5.rotation += PARTICLE_ROTATON_SPEED * local3 * local5.rotationDirection; local5.setFrameIndex(local5.currFrame); local5.currFrame += this.sfxData.getParticleAnimation(this.buffedMode).fps * local3; local7 = this.particleStartSize + this.particleSizePerDistance * local5.particleDistance; if(local7 > this.particleEndSize) { local7 = this.particleEndSize; } local5.width = local7; local5.height = local7; if(local5.particleDistance > this.attenuationStartDistance) { local5.alpha = (this._range - local5.particleDistance) / (this._range - this.attenuationStartDistance); } } local4++; } this.time += param1; return !this.dead || this._numParticles > 0; } public function kill() : void { if(!this.dead) { this.dead = true; this.container.removeChild(this.muzzlePlane); } } public function addedToScene(param1:Scene3DContainer) : void { this.container = param1; param1.addChild(this.muzzlePlane); } private function calculateParameters() : void { turretMatrix.setMatrix(this.turret.x,this.turret.y,this.turret.z,this.turret.rotationX,this.turret.rotationY,this.turret.rotationZ); turretAxisX.x = turretMatrix.m00; turretAxisX.y = turretMatrix.m10; turretAxisX.z = turretMatrix.m20; direction.x = turretMatrix.m01; direction.y = turretMatrix.m11; direction.z = turretMatrix.m21; turretMatrix.transformVector(this.localMuzzlePosition,globalMuzzlePosition); var local1:Number = this.localMuzzlePosition.y; barrelOrigin.x = globalMuzzlePosition.x - local1 * direction.x; barrelOrigin.y = globalMuzzlePosition.y - local1 * direction.y; barrelOrigin.z = globalMuzzlePosition.z - local1 * direction.z; } private function addParticle() : void { var local1:Number = NaN; var local3:StreamWeaponParticle = null; var local4:Number = NaN; local1 = this.particleMuzzleOffset + Math.random() * this.particleMuzzleRandomOffset; if(!this.muzzlePlane.visible && intersection.t < this.localMuzzlePosition.y + local1) { return; } var local2:Number = Math.random(); this.getParticleFlightDirection(direction,local2); if(this.buffedMode && Math.random() < ADDITIONAL_PARTICLE_CHANCE && local2 > ADDITIONAL_PARTICLE_MIN_FACTOR) { local3 = StreamWeaponParticle.getParticle(false); local3.material = this.sfxData.getAdditionalElementTexture(); local3.scaleX = 1; local3.scaleY = 1; local3.scaleZ = 1; } else { local3 = StreamWeaponParticle.getParticle(true); local3.setAnimationData(this.sfxData.getParticleAnimation(this.buffedMode)); local4 = this.buffedMode ? BUFFED_MODE_PARTICLE_SCALE : 1; local3.scaleX = local4; local3.scaleY = local4; local3.scaleZ = local4; } local3.rotation = Math.random() * Math.PI * 2; local3.currFrame = Math.random() * local3.getNumFrames(); local3.velocity.x = this.particleSpeed * direction.x; local3.velocity.y = this.particleSpeed * direction.y; local3.velocity.z = this.particleSpeed * direction.z; local3.velocity.add(this.shooterBody.state.velocity); local3.particleDistance = local1; local3.x = globalMuzzlePosition.x + local1 * direction.x; local3.y = globalMuzzlePosition.y + local1 * direction.y; local3.z = globalMuzzlePosition.z + local1 * direction.z; local3.rotationDirection = Math.random() < 0.5 ? 1 : -1; var local5:* = this._numParticles++; this._particles[local5] = local3; this.container.addChild(local3); } private function removeParticle(param1:int) : void { var local2:StreamWeaponParticle = this._particles[param1]; this._particles[param1] = this._particles[--this._numParticles]; this._particles[this._numParticles] = null; this.container.removeChild(local2); local2.dispose(); } private function getParticleFlightDirection(param1:Vector3, param2:Number) : void { var local3:Number = 2 * Math.PI * Math.random(); matrix.fromAxisAngle(param1,local3); turretAxisX.transform3(matrix); var local4:Number = this._range * this.coneHalfAngleTan * param2; param1.x = param1.x * this._range + turretAxisX.x * local4; param1.y = param1.y * this._range + turretAxisX.y * local4; param1.z = param1.z * this._range + turretAxisX.z * local4; param1.normalize(); } public function get particles() : Vector.<StreamWeaponParticle> { return this._particles; } public function get numParticles() : int { return this._numParticles; } public function get range() : Number { return this._range; } public function updateRange(param1:Number) : void { this.updateRangeParams(param1); } public function setBuffedMode(param1:Boolean) : void { this.buffedMode = param1; this.muzzlePlane.init(this.sfxData.getMuzzlePlaneAnimation(this.buffedMode)); } } }
package alternativa.tanks.models.weapon.gauss.state { import alternativa.tanks.models.weapon.gauss.GaussEventType; import alternativa.tanks.models.weapon.gauss.LocalGaussWeapon; public class ReloadState implements IGaussState { private var weapon:LocalGaussWeapon; private var reloadDuration:int = 0; private var accumulatedReloadTime:int = 0; private var lastUpdateTime:int = 0; public function ReloadState(param1:LocalGaussWeapon) { super(); this.weapon = param1; } public function enter(param1:int, param2:GaussEventType, param3:*) : void { this.lastUpdateTime = this.weapon.getTime(); switch(param2) { case GaussEventType.RELOAD: this.reloadDuration = param3; this.accumulatedReloadTime = 0; this.update(param1,0); break; case GaussEventType.STUNNED: this.reloadDuration = param3; this.accumulatedReloadTime = 0; } } public function update(param1:int, param2:int) : void { param2 = this.weapon.getTime() - this.lastUpdateTime; this.lastUpdateTime = this.weapon.getTime(); this.accumulatedReloadTime += param2; this.weapon.weaponStatus = this.accumulatedReloadTime / this.reloadDuration; if(this.accumulatedReloadTime >= this.reloadDuration) { this.weapon.processEvent(GaussEventType.RELOAD_COMPLETED); } } public function setReloadDuration(param1:int) : * { this.reloadDuration = param1; } } }
package alternativa.tanks.gui.device { import flash.display.BitmapData; public class DevicesIcons { private static const iconDefaultDeviceClass:Class = DevicesIcons_iconDefaultDeviceClass; public static const iconDefaultDeviceBitmap:BitmapData = new iconDefaultDeviceClass().bitmapData; private static const iconDefaultSkinClass:Class = DevicesIcons_iconDefaultSkinClass; public static const iconDefaultSkinBitmap:BitmapData = new iconDefaultSkinClass().bitmapData; private static const iconDefaultShotColorClass:Class = DevicesIcons_iconDefaultShotColorClass; public static const iconDefaultShotColorBitmap:BitmapData = new iconDefaultShotColorClass().bitmapData; private static const lockedIconClass:Class = DevicesIcons_lockedIconClass; public static const lockedIcon:BitmapData = new lockedIconClass().bitmapData; public function DevicesIcons() { super(); } } }
package alternativa.utils.textureutils { public interface ITextureConstructorListener { function onTextureReady(param1:TextureConstructor) : void; } }
package projects.tanks.client.battlefield.models.effects.activationsfx { import platform.client.fp10.core.resource.types.TextureResource; public class EffectSFXRecordCC { private var _beam:TextureResource; private var _effectTag:int; private var _star:TextureResource; public function EffectSFXRecordCC(param1:TextureResource = null, param2:int = 0, param3:TextureResource = null) { super(); this._beam = param1; this._effectTag = param2; this._star = param3; } public function get beam() : TextureResource { return this._beam; } public function set beam(param1:TextureResource) : void { this._beam = param1; } public function get effectTag() : int { return this._effectTag; } public function set effectTag(param1:int) : void { this._effectTag = param1; } public function get star() : TextureResource { return this._star; } public function set star(param1:TextureResource) : void { this._star = param1; } public function toString() : String { var local1:String = "EffectSFXRecordCC ["; local1 += "beam = " + this.beam + " "; local1 += "effectTag = " + this.effectTag + " "; local1 += "star = " + this.star + " "; return local1 + "]"; } } }
package alternativa.tanks.models.weapon.terminator.sfx { import alternativa.engine3d.core.Object3D; import alternativa.tanks.battle.BattleService; import alternativa.tanks.battle.scene3d.Renderer; import alternativa.tanks.models.weapon.terminator.TerminatorToggleCallback; import flash.utils.getTimer; public class TerminatorOpenEffect implements Renderer { [Inject] public static var battleService:BattleService; private static const OPEN_LENGTH:Number = 50; private static const OPEN_TIME:Number = 500; private var leftBox:Object3D; private var rightBox:Object3D; private var elapsedTime:int; private var startTime:int; private var reverse:Boolean; private var toggleCallback:TerminatorToggleCallback; public function TerminatorOpenEffect(param1:Object3D, param2:Object3D, param3:TerminatorToggleCallback) { super(); this.rightBox = param2; this.leftBox = param1; this.toggleCallback = param3; } private function toggle(param1:Boolean) : void { battleService.getBattleScene3D().addRenderer(this); this.reverse = param1; var local2:* = getTimer(); var local3:* = local2 - this.startTime; this.elapsedTime = local3 < OPEN_TIME ? int(OPEN_TIME - local3) : 0; this.startTime = local2; } public function turnOn() : void { this.toggle(false); } public function turnOff() : void { this.toggle(true); } public function reset() : void { this.rightBox.x = 0; this.leftBox.x = 0; } public function render(param1:int, param2:int) : void { this.elapsedTime += param2; if(this.elapsedTime >= OPEN_TIME) { battleService.getBattleScene3D().removeRenderer(this); if(this.reverse) { this.reset(); this.toggleCallback.onClosed(); } else { this.toggleCallback.onOpened(); } return; } var local3:Number = this.reverse ? OPEN_LENGTH : 0; var local4:Number = (this.reverse ? this.elapsedTime : -this.elapsedTime) / OPEN_TIME * OPEN_LENGTH; this.rightBox.x = local3 - local4; this.leftBox.x = local4 - local3; } public function destroy() : void { battleService.getBattleScene3D().removeRenderer(this); } } }
package alternativa.tanks.engine3d.debug { import alternativa.tanks.engine3d.IndexedTextureConstructor; import alternativa.utils.ITextureConstructorListener; import alternativa.utils.TextureByteData; import flash.display.BitmapData; import flash.utils.setTimeout; public class DummyIndexedTextureConstructor extends IndexedTextureConstructor { private static var bmp:BitmapData; private var listener:ITextureConstructorListener; public function DummyIndexedTextureConstructor() { var size:int = 0; var i:int = 0; var ii:int = 0; var j:int = 0; var jj:int = 0; super(); if(bmp == null) { size = 100; bmp = new BitmapData(size,size,false,8355711); for(i = 0; i < size; i++) { ii = i * 5 / size; for(j = 0; j < size; j++) { jj = j * 5 / size; if(ii + jj & 1 == 1) { bmp.setPixel(i,j,3355443); } } } } } override public function get texture() : BitmapData { return bmp; } override public function createTexture(textureData:TextureByteData, listener:ITextureConstructorListener) : void { this.listener = listener; setTimeout(this.notify,0); } private function notify() : void { var lsnr:ITextureConstructorListener = this.listener; this.listener = null; lsnr.onTextureReady(this); } } }
package alternativa.tanks.gui.shop.shopitems.event { import flash.events.Event; import platform.client.fp10.core.type.IGameObject; public class ShopItemChosen extends Event { public static const EVENT_TYPE:String = "ShopItemChosenEVENT"; public var item:IGameObject; public function ShopItemChosen(param1:IGameObject) { super(EVENT_TYPE,true); this.item = param1; } } }
package alternativa.tanks.model.payment.shop.kitviewresource { import flash.display.BitmapData; import projects.tanks.client.panel.model.shop.kitview.IKitViewResourceModelBase; import projects.tanks.client.panel.model.shop.kitview.KitViewResourceModelBase; [ModelInfo] public class KitViewResourceModel extends KitViewResourceModelBase implements IKitViewResourceModelBase, KitViewResource { public function KitViewResourceModel() { super(); } public function getButtonKitImage() : BitmapData { return getInitParam().buttonKit.data; } public function getButtonKitOverImage() : BitmapData { return getInitParam().buttonKitOver.data; } } }
package projects.tanks.client.panel.model.payment.modes { public class PaymentRequestVariable { private var _value:String; private var _variable:String; public function PaymentRequestVariable(param1:String = null, param2:String = null) { super(); this._value = param1; this._variable = param2; } public function get value() : String { return this._value; } public function set value(param1:String) : void { this._value = param1; } public function get variable() : String { return this._variable; } public function set variable(param1:String) : void { this._variable = param1; } public function toString() : String { var local1:String = "PaymentRequestVariable ["; local1 += "value = " + this.value + " "; local1 += "variable = " + this.variable + " "; return local1 + "]"; } } }
package alternativa.model.description { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class IDescriptionAdapt implements IDescription { private var object:IGameObject; private var impl:IDescription; public function IDescriptionAdapt(param1:IGameObject, param2:IDescription) { super(); this.object = param1; this.impl = param2; } public function getName() : String { var result:String = null; try { Model.object = this.object; result = this.impl.getName(); } finally { Model.popObject(); } return result; } public function getDescription() : String { var result:String = null; try { Model.object = this.object; result = this.impl.getDescription(); } finally { Model.popObject(); } return result; } } }
package alternativa.tanks.models.battlefield.effects.levelup.rangs { import mx.core.BitmapAsset; [ExcludeClass] public class BigRangIcon_rang_9 extends BitmapAsset { public function BigRangIcon_rang_9() { super(); } } }
package alternativa.tanks.services.colortransform { import alternativa.osgi.OSGi; import alternativa.osgi.service.command.FormattedOutput; public class ColorTransformServiceConsoleCommands { private static var keys:Array; private var osgi:OSGi; public function ColorTransformServiceConsoleCommands(param1:OSGi) { super(); this.osgi = param1; } private function initKeys() : void { } private function initConsoleCommands(param1:OSGi) : void { } private function _cmdShowColorTransform(param1:FormattedOutput) : void { } private function _cmdSetColorTransform(param1:FormattedOutput, param2:String) : void { } private function getColorTransformService() : ColorTransformService { return ColorTransformService(this.osgi.getService(ColorTransformService)); } } }
package alternativa.tanks.service.itempropertyparams.aggregationmodes { import alternativa.tanks.model.item.upgradable.calculators.BasePropertyCalculator; import alternativa.tanks.model.item.upgradable.calculators.PropertyCalculator; import alternativa.tanks.service.itempropertyparams.ItemPropertyParams; import alternativa.tanks.service.itempropertyparams.ItemPropertyParamsService; import projects.tanks.client.garage.models.item.properties.ItemProperty; import projects.tanks.client.garage.models.item.upgradeable.types.GaragePropertyParams; import projects.tanks.client.garage.models.item.upgradeable.types.PropertyData; public class InvertUpgradeAggregationMode implements UpgradeAggregationMode { [Inject] public static var propertyParamsService:ItemPropertyParamsService; public function InvertUpgradeAggregationMode() { super(); } public function createValueCalculator(param1:int, param2:GaragePropertyParams) : PropertyCalculator { var local7:PropertyData = null; var local8:Number = NaN; var local3:ItemPropertyParams = propertyParamsService.getParams(param2.property); var local4:Vector.<ItemProperty> = local3.getProperties(); var local5:Number = 0; var local6:Number = 0; for each(local7 in param2.properties) { if(local4.indexOf(local7.property) != -1) { local5 += local7.initialValue; local6 += local7.finalValue; } } local8 = local3.getMultiplier(); local5 /= local8; local6 /= local8; return new BasePropertyCalculator(param2.precision,new InvertPropertyCalculator(local5,local6,param1)); } } }
package projects.tanks.clients.fp10.libraries.tanksservices.model.notifier { import alternativa.types.Long; [ModelInterface] public interface Notifier { function subscribe(param1:Long, param2:UserInfoConsumer) : void; function unSubscribe(param1:Long) : void; } }
package projects.tanks.clients.fp10.libraries.tanksservices.model.proabonement { import platform.client.fp10.core.model.ObjectLoadListener; import projects.tanks.client.tanksservices.model.proabonementnotifier.IProBattleNotifierModelBase; import projects.tanks.client.tanksservices.model.proabonementnotifier.ProBattleNotifierModelBase; import projects.tanks.clients.fp10.libraries.tanksservices.service.probattle.IUserProBattleService; [ModelInfo] public class ProBattleNotifierModel extends ProBattleNotifierModelBase implements IProBattleNotifierModelBase, ObjectLoadListener { [Inject] public static var userProBattleService:IUserProBattleService; public function ProBattleNotifierModel() { super(); } public function objectLoaded() : void { userProBattleService.setAbonementRemainingTimeSec(getInitParam().abonementRemainingTimeInSec); } public function setRemainingAbonementTimeSec(param1:int) : void { userProBattleService.setAbonementRemainingTimeSec(param1); } } }
package alternativa.utils { import flash.utils.Dictionary; public function clearDictionary(param1:Dictionary) : void { var _loc2_:* = undefined; for(_loc2_ in param1) { delete param1[_loc2_]; } } }
package controls.buttons { import flash.display.BitmapData; public class FixedHeightRectangleSkin { private var _left:BitmapData; private var _middle:BitmapData; private var _right:BitmapData; public function FixedHeightRectangleSkin(param1:Class = null, param2:Class = null, param3:Class = null) { super(); if(param1 == null || param2 == null || param3 == null) { return; } this._left = new param1().bitmapData; this._middle = new param2().bitmapData; this._right = new param3().bitmapData; } public static function createSkin(param1:BitmapData, param2:BitmapData, param3:BitmapData) : FixedHeightRectangleSkin { var local4:FixedHeightRectangleSkin = new FixedHeightRectangleSkin(); local4._left = param1; local4._right = param3; local4._middle = param2; return local4; } public function get left() : BitmapData { return this._left; } public function get middle() : BitmapData { return this._middle; } public function get right() : BitmapData { return this._right; } } }
package controls.buttons.h71px { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/controls.buttons.h71px.GreyHugeButtonSkin_leftOverClass.png")] public class GreyHugeButtonSkin_leftOverClass extends BitmapAsset { public function GreyHugeButtonSkin_leftOverClass() { super(); } } }
package projects.tanks.clients.fp10.libraries.tanksservices.service.logging.paymentactions { import alternativa.types.Long; import flash.events.IEventDispatcher; public interface UserPaymentActionsService extends IEventDispatcher { function openPayment(param1:String) : void; function closePayment(param1:String) : void; function selectCountry(param1:String) : void; function choosePaymode(param1:Long, param2:Long) : void; function chooseItem(param1:Long) : void; function proceed(param1:Long, param2:Long) : void; } }
package projects.tanks.client.panel.model.challenge.rewarding { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; public class ChallengesRewardingUserModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var model:IModel; public function ChallengesRewardingUserModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); } } }
package alternativa.tanks.materials { import alternativa.engine3d.alternativa3d; import alternativa.engine3d.core.Camera3D; import alternativa.engine3d.core.MipMapping; import alternativa.engine3d.core.Object3D; import alternativa.engine3d.materials.*; import alternativa.gfx.core.BitmapTextureResource; import alternativa.gfx.core.Device; import alternativa.gfx.core.IndexBufferResource; import alternativa.gfx.core.ProgramResource; import alternativa.gfx.core.VertexBufferResource; import flash.display.BitmapData; import flash.display3D.Context3DProgramType; import flash.display3D.Context3DVertexBufferFormat; import flash.utils.ByteArray; import flash.utils.Dictionary; use namespace alternativa3d; public class PaintMaterial extends TextureMaterial { protected var fragConst:Vector.<Number>; private var programs:Dictionary = new Dictionary(); protected var spriteSheetBitmap:BitmapData; protected var lightMapBitmap:BitmapData; protected var spriteSheetResource:BitmapTextureResource; protected var lightMapResource:BitmapTextureResource; public function PaintMaterial(param1:BitmapData, param2:BitmapData, param3:BitmapData, param4:int = 0) { super(param3,true,true,param4); this.spriteSheetBitmap = param1; this.lightMapBitmap = param2; this.spriteSheetResource = TextureResourcesRegistry.getTextureResource(param1,alternativa3d::_mipMapping > 0,true,false); this.lightMapResource = TextureResourcesRegistry.getTextureResource(param2,alternativa3d::_mipMapping > 0,true,false); this.fragConst = Vector.<Number>([0,0.5,1,2,0.999,0.999,0,0]); uvTransformConst[0] = param3.width / param1.width; uvTransformConst[5] = param3.height / param1.height; alternativa3d::_mipMapping = this.spriteSheetResource.mipMapping ? MipMapping.PER_PIXEL : 0; } override alternativa3d function get transparent() : Boolean { return false; } override public function set mipMapping(param1:int) : void { alternativa3d::_mipMapping = param1; alternativa3d::textureResource = TextureResourcesRegistry.getTextureResource(bitmap,alternativa3d::_mipMapping > 0,repeat,alternativa3d::_hardwareMipMaps); this.spriteSheetResource = TextureResourcesRegistry.getTextureResource(this.spriteSheetBitmap,alternativa3d::_mipMapping > 0,true,false); this.lightMapResource = TextureResourcesRegistry.getTextureResource(this.lightMapBitmap,alternativa3d::_mipMapping > 0,true,false); } override alternativa3d function drawOpaque(param1:Camera3D, param2:VertexBufferResource, param3:IndexBufferResource, param4:int, param5:int, param6:Object3D) : void { var local7:BitmapData = texture; if(local7 == null && alternativa3d::_textureATF == null) { return; } var local8:Device = param1.alternativa3d::device; var local9:Boolean = param1.fogAlpha > 0 && param1.fogStrength > 0; var local10:Boolean = !param1.view.alternativa3d::constrained && param1.ssao && param1.ssaoStrength > 0 && Boolean(param6.alternativa3d::useDepth); var local11:Boolean = !param1.view.alternativa3d::constrained && param1.directionalLight != null && param1.directionalLightStrength > 0 && param6.useLight; var local12:Boolean = !param1.view.alternativa3d::constrained && param1.shadowMap != null && param1.shadowMapStrength > 0 && param6.useLight && param6.useShadowMap; var local13:Boolean = !param1.view.alternativa3d::constrained && param1.deferredLighting && param1.deferredLightingStrength > 0 && Boolean(param6.alternativa3d::useDepth) && param6.useLight; var local14:Boolean = alphaTestThreshold > 0 && this.alternativa3d::transparent; local8.setProgram(this.getProgram(!local14,false,false,false,param1.view.alternativa3d::quality,repeat,alternativa3d::_mipMapping > 0,param6.alternativa3d::concatenatedColorTransform != null,false,local9,false,local10,local11,local12,local7 == null,false,local13,false,param1.view.alternativa3d::correction,param6.alternativa3d::concatenatedBlendMode != "normal",local14,false)); local8.setTextureAt(0,alternativa3d::textureResource); uvCorrection[0] = alternativa3d::textureResource.correctionU; uvCorrection[1] = alternativa3d::textureResource.correctionV; if(local10) { local8.setTextureAt(1,param1.alternativa3d::depthMap); } else { local8.setTextureAt(1,null); } if(local12) { local8.setTextureAt(2,param1.shadowMap.alternativa3d::map); local8.setTextureAt(3,param1.shadowMap.alternativa3d::noise); } else { local8.setTextureAt(2,null); local8.setTextureAt(3,null); } local8.setTextureAt(4,this.spriteSheetResource); local8.setTextureAt(6,this.lightMapResource); if(local13) { local8.setTextureAt(5,param1.alternativa3d::lightMap); } else { local8.setTextureAt(5,null); } local8.setVertexBufferAt(0,param2,0,Context3DVertexBufferFormat.FLOAT_3); local8.setVertexBufferAt(1,param2,3,Context3DVertexBufferFormat.FLOAT_2); if(local11) { local8.setVertexBufferAt(2,param2,5,Context3DVertexBufferFormat.FLOAT_3); } else { local8.setVertexBufferAt(2,null); } local8.setProgramConstantsFromVector(Context3DProgramType.VERTEX,0,param6.alternativa3d::transformConst,3,false); local8.setProgramConstantsFromVector(Context3DProgramType.VERTEX,4,uvCorrection,1); local8.setProgramConstantsFromVector(Context3DProgramType.VERTEX,14,uvTransformConst,2); local8.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,23,this.fragConst,2,false); if(param6.alternativa3d::concatenatedColorTransform != null) { local8.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,0,param6.alternativa3d::colorConst,2,false); } if(local14) { fragmentConst[3] = alphaTestThreshold; local8.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,14,fragmentConst,1,false); } try { local8.drawTriangles(param3,param4,param5); } catch(e:Error) { } ++param1.alternativa3d::numDraws; param1.alternativa3d::numTriangles += param5; } override alternativa3d function drawTransparent(param1:Camera3D, param2:VertexBufferResource, param3:IndexBufferResource, param4:int, param5:int, param6:Object3D, param7:Boolean = false) : void { var local8:BitmapData = texture; if(local8 == null && alternativa3d::_textureATF == null) { return; } var local9:Device = param1.alternativa3d::device; var local10:Boolean = param1.fogAlpha > 0 && param1.fogStrength > 0; var local11:Boolean = !param1.view.alternativa3d::constrained && param1.softTransparency && param1.softTransparencyStrength > 0 && param6.softAttenuation > 0; var local12:Boolean = !param1.view.alternativa3d::constrained && param1.ssao && param1.ssaoStrength > 0 && Boolean(param6.alternativa3d::useDepth); var local13:Boolean = !param1.view.alternativa3d::constrained && param1.directionalLight != null && param1.directionalLightStrength > 0 && param6.useLight; var local14:Boolean = !param1.view.alternativa3d::constrained && param1.shadowMap != null && param1.shadowMapStrength > 0 && param6.useLight && param6.useShadowMap; var local15:Boolean = !param1.view.alternativa3d::constrained && param1.deferredLighting && param1.deferredLightingStrength > 0; var local16:Boolean = local15 && Boolean(param6.alternativa3d::useDepth) && param6.useLight; local9.setProgram(this.getProgram(false,false,false,false,param1.view.alternativa3d::quality,repeat,alternativa3d::_mipMapping > 0,param6.alternativa3d::concatenatedColorTransform != null,param6.alternativa3d::concatenatedAlpha < 1,local10,local11,local12,local13,local14,local8 == null,local8 == null && alternativa3d::_textureATFAlpha != null,local16,false,param1.view.alternativa3d::correction,param6.alternativa3d::concatenatedBlendMode != "normal",false,param7)); local9.setTextureAt(0,alternativa3d::textureResource); uvCorrection[0] = alternativa3d::textureResource.correctionU; uvCorrection[1] = alternativa3d::textureResource.correctionV; if(local12 || local11) { local9.setTextureAt(1,param1.alternativa3d::depthMap); } else { local9.setTextureAt(1,null); } if(local14) { local9.setTextureAt(2,param1.shadowMap.alternativa3d::map); local9.setTextureAt(3,param1.shadowMap.alternativa3d::noise); } else { local9.setTextureAt(2,null); local9.setTextureAt(3,null); } local9.setTextureAt(4,this.spriteSheetResource); local9.setTextureAt(6,this.lightMapResource); if(local16) { local9.setTextureAt(5,param1.alternativa3d::lightMap); } else { local9.setTextureAt(5,null); } local9.setVertexBufferAt(0,param2,0,Context3DVertexBufferFormat.FLOAT_1); local9.setVertexBufferAt(1,null); local9.setVertexBufferAt(2,null); local9.setProgramConstantsFromVector(Context3DProgramType.VERTEX,0,param6.alternativa3d::transformConst,3,false); local9.setProgramConstantsFromVector(Context3DProgramType.VERTEX,4,uvCorrection,1); local9.setProgramConstantsFromVector(Context3DProgramType.VERTEX,14,uvTransformConst,2); local9.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,23,this.fragConst,2,false); if(local11) { fragmentConst[2] = param6.softAttenuation; local9.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,14,fragmentConst,1); } if(param6.alternativa3d::concatenatedColorTransform != null) { local9.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,0,param6.alternativa3d::colorConst,2,false); } else if(param6.alternativa3d::concatenatedAlpha < 1) { local9.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,0,param6.alternativa3d::colorConst,1); } local9.drawTriangles(param3,param4,param5); ++param1.alternativa3d::numDraws; param1.alternativa3d::numTriangles += param5; } override public function disposeResource() : void { if(alternativa3d::textureResource != null) { alternativa3d::textureResource.dispose(); alternativa3d::textureResource = null; } if(this.spriteSheetResource != null) { this.spriteSheetResource.dispose(); this.spriteSheetResource = null; } if(this.lightMapResource != null) { this.lightMapResource.dispose(); this.lightMapResource = null; } } override public function dispose() : void { this.disposeResource(); this.spriteSheetBitmap = null; this.lightMapBitmap = null; } override protected function getProgram(param1:Boolean, param2:Boolean, param3:Boolean, param4:Boolean, param5:Boolean, param6:Boolean, param7:Boolean, param8:Boolean, param9:Boolean, param10:Boolean, param11:Boolean, param12:Boolean, param13:Boolean, param14:Boolean, param15:Boolean, param16:Boolean, param17:Boolean, param18:Boolean, param19:Boolean, param20:Boolean, param21:Boolean, param22:Boolean) : ProgramResource { var local25:ByteArray = null; var local26:ByteArray = null; var local23:int = int(param1) | int(param2) << 1 | int(param3) << 2 | int(param4) << 3 | int(param5) << 4 | int(param6) << 5 | int(param7) << 6 | int(param8) << 7 | int(param9) << 8 | int(param10) << 9 | int(param11) << 10 | int(param12) << 11 | int(param13) << 12 | int(param14) << 13 | int(param15) << 14 | int(param16) << 15 | int(param17) << 16 | int(param18) << 17 | int(param19) << 18 | int(param20) << 19 | int(param21) << 20 | int(param22) << 21; var local24:ProgramResource = this.programs[local23]; if(local24 == null) { local25 = new PaintVertexShader(!param22,param14 || param11 || param12 || param17,param13,param4,param14,param10,param2,param3,param3,param19).agalcode; local26 = new PaintFragmentShader(param6,param5,param7,param15,param21,!param1 && !param16 && !param15,param8,param9,param3,param13,param11,param12,param17,param18,param14,param10,param2,param20).agalcode; local24 = new ProgramResource(local25,local26); this.programs[local23] = local24; } return local24; } } }
package _codec.projects.tanks.client.battlefield.models.tankparts.weapon.shot { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.battlefield.models.tankparts.weapon.shot.ShotCC; public class CodecShotCC implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_reloadMsec:ICodec; public function CodecShotCC() { super(); } public function init(param1:IProtocol) : void { this.codec_reloadMsec = param1.getCodec(new TypeCodecInfo(int,false)); } public function decode(param1:ProtocolBuffer) : Object { var local2:ShotCC = new ShotCC(); local2.reloadMsec = this.codec_reloadMsec.decode(param1) as int; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:ShotCC = ShotCC(param2); this.codec_reloadMsec.encode(param1,local3.reloadMsec); } } }
package alternativa.tanks.model.quest.challenge { import flash.events.IEventDispatcher; import projects.tanks.client.panel.model.challenge.rewarding.Tier; public interface ChallengesViewService extends IEventDispatcher { function changeTiersInfo(param1:Vector.<Tier>) : void; function getTierNumber(param1:int) : int; } }
package alternativa.tanks.vehicles.tanks { import alternativa.engine3d.core.Face; import alternativa.engine3d.core.Vertex; import alternativa.engine3d.materials.Material; import alternativa.engine3d.materials.UVMatrixProvider; import alternativa.tanks.materials.TrackMaterial; import flash.geom.Matrix; import flash.utils.Dictionary; public class TrackSkin { private var uvsProvider:UVMatrixProvider; private var faces:Vector.<Face>; private var vertices:Vector.<Vertex>; private var ratio:Number; private var distance:Number = 0; public var material:TrackMaterial; public function TrackSkin() { this.faces = new Vector.<Face>(); super(); } private static function getRatio(param1:Face) : Number { var _vertices:Vector.<Vertex> = param1.vertices; return getRatioForVertices(_vertices[0],_vertices[1]); } private static function getRatioForVertices(vertex1:Vertex, vertex2:Vertex) : Number { var dx:Number = vertex1.x - vertex2.x; var dy:Number = vertex1.y - vertex2.y; var dz:Number = vertex1.z - vertex2.z; var vertexDistanceXYZ:Number = Math.sqrt(dx * dx + dy * dy + dz * dz); var du:Number = vertex1.u - vertex2.u; var dv:Number = vertex1.v - vertex2.v; var vertexDistanceUV:Number = Math.sqrt(du * du + dv * dv); return vertexDistanceUV / vertexDistanceXYZ; } public function addFace(_face:Face) : void { this.faces.push(_face); } public function init() : void { var polygon:Face = null; var newVertex:* = undefined; var vertex:Vertex = null; var co:Number = 0; var dictionary:Dictionary = new Dictionary(); for each(polygon in this.faces) { for each(vertex in polygon.vertices) { dictionary[vertex] = true; } co += getRatio(polygon); } this.ratio = co / this.faces.length; this.vertices = new Vector.<Vertex>(); for(newVertex in dictionary) { this.vertices.push(newVertex); } } public function move(delta:Number) : void { var m:Matrix = null; this.distance += delta * this.ratio; if(this.uvsProvider != null) { m = this.uvsProvider.getMatrix(); m.tx = this.distance; } } public function setMaterial(newMaterial:Material) : void { newMaterial.name = "track"; var face:Face = null; var trackMat:TrackMaterial = null; for each(face in this.faces) { face.material = newMaterial; } if(newMaterial is TrackMaterial) { this.material = newMaterial as TrackMaterial; trackMat = newMaterial as TrackMaterial; this.uvsProvider = trackMat.uvMatrixProvider; } } public function destroy() : * { var f:Face = null; var v:Vertex = null; if(this.faces != null) { for each(f in this.faces) { f.destroy(); f = null; } this.faces = null; } if(this.vertices != null) { for each(v in this.vertices) { v = null; } this.vertices = null; } } } }
package alternativa.utils.filters { public class ColorMatrix extends DynamicMatrix { protected static const LUMINANCER:Number = 0.3086; protected static const LUMINANCEG:Number = 0.6094; protected static const LUMINANCEB:Number = 0.082; public function ColorMatrix() { super(5,5); LoadIdentity(); } public function SetBrightnessMatrix(param1:Number) : void { if(!m_matrix) { return; } m_matrix[0][4] = param1; m_matrix[1][4] = param1; m_matrix[2][4] = param1; } public function SetContrastMatrix(param1:Number) : void { if(!m_matrix) { return; } var local2:Number = 0.5 * (127 - param1); param1 /= 127; m_matrix[0][0] = param1; m_matrix[1][1] = param1; m_matrix[2][2] = param1; m_matrix[0][4] = local2; m_matrix[1][4] = local2; m_matrix[2][4] = local2; } public function SetSaturationMatrix(param1:Number) : void { if(!m_matrix) { return; } var local2:Number = 1 - param1; var local3:Number = local2 * LUMINANCER; m_matrix[0][0] = local3 + param1; m_matrix[1][0] = local3; m_matrix[2][0] = local3; local3 = local2 * LUMINANCEG; m_matrix[0][1] = local3; m_matrix[1][1] = local3 + param1; m_matrix[2][1] = local3; local3 = local2 * LUMINANCEB; m_matrix[0][2] = local3; m_matrix[1][2] = local3; m_matrix[2][2] = local3 + param1; } public function SetHueMatrix(param1:Number) : void { var local11:int = 0; if(!m_matrix) { return; } LoadIdentity(); var local2:DynamicMatrix = new DynamicMatrix(3,3); var local3:DynamicMatrix = new DynamicMatrix(3,3); var local4:DynamicMatrix = new DynamicMatrix(3,3); var local5:Number = Math.cos(param1); var local6:Number = Math.sin(param1); var local7:Number = 0.213; var local8:Number = 0.715; var local9:Number = 0.072; local2.SetValue(0,0,local7); local2.SetValue(1,0,local7); local2.SetValue(2,0,local7); local2.SetValue(0,1,local8); local2.SetValue(1,1,local8); local2.SetValue(2,1,local8); local2.SetValue(0,2,local9); local2.SetValue(1,2,local9); local2.SetValue(2,2,local9); local3.SetValue(0,0,1 - local7); local3.SetValue(1,0,-local7); local3.SetValue(2,0,-local7); local3.SetValue(0,1,-local8); local3.SetValue(1,1,1 - local8); local3.SetValue(2,1,-local8); local3.SetValue(0,2,-local9); local3.SetValue(1,2,-local9); local3.SetValue(2,2,1 - local9); local3.MultiplyNumber(local5); local4.SetValue(0,0,-local7); local4.SetValue(1,0,0.143); local4.SetValue(2,0,-(1 - local7)); local4.SetValue(0,1,-local8); local4.SetValue(1,1,0.14); local4.SetValue(2,1,local8); local4.SetValue(0,2,1 - local9); local4.SetValue(1,2,-0.283); local4.SetValue(2,2,local9); local4.MultiplyNumber(local6); local2.Add(local3); local2.Add(local4); var local10:int = 0; while(local10 < 3) { local11 = 0; while(local11 < 3) { m_matrix[local10][local11] = local2.GetValue(local10,local11); local11++; } local10++; } } public function GetFlatArray() : Array { var local4:int = 0; if(!m_matrix) { return null; } var local1:Array = new Array(); var local2:int = 0; var local3:int = 0; while(local3 < 4) { local4 = 0; while(local4 < 5) { local1[local2] = m_matrix[local3][local4]; local2++; local4++; } local3++; } return local1; } } } class XFormData { public var ox:Number; public var oy:Number; public var oz:Number; public function XFormData() { super(); } }
package alternativa.tanks.models.battle.gui.gui.statistics.field.score { import alternativa.tanks.models.battle.gui.gui.statistics.field.score.ctf.ComplexTeamScoreIndicator; public class RugbyScoreIndicator extends ComplexTeamScoreIndicator implements TeamScoreIndicator { private static var redScoreClass:Class = RugbyScoreIndicator_redScoreClass; private static var blueScoreClass:Class = RugbyScoreIndicator_blueScoreClass; private static var flagBlueLostClass:Class = RugbyScoreIndicator_flagBlueLostClass; private static var flagRedLostClass:Class = RugbyScoreIndicator_flagRedLostClass; private static var flagFlashClass:Class = RugbyScoreIndicator_flagFlashClass; public function RugbyScoreIndicator() { super(new blueScoreClass(),new flagBlueLostClass(),new flagFlashClass(),new redScoreClass(),new flagRedLostClass(),new flagFlashClass()); } } }
package _codec.projects.tanks.client.tanksservices.model.notifier.battle { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import projects.tanks.client.tanksservices.model.notifier.battle.BattleNotifierData; import projects.tanks.client.tanksservices.types.battle.BattleInfoData; public class CodecBattleNotifierData implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_battleData:ICodec; private var codec_userId:ICodec; public function CodecBattleNotifierData() { super(); } public function init(param1:IProtocol) : void { this.codec_battleData = param1.getCodec(new TypeCodecInfo(BattleInfoData,false)); this.codec_userId = param1.getCodec(new TypeCodecInfo(Long,false)); } public function decode(param1:ProtocolBuffer) : Object { var local2:BattleNotifierData = new BattleNotifierData(); local2.battleData = this.codec_battleData.decode(param1) as BattleInfoData; local2.userId = this.codec_userId.decode(param1) as Long; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:BattleNotifierData = BattleNotifierData(param2); this.codec_battleData.encode(param1,local3.battleData); this.codec_userId.encode(param1,local3.userId); } } }
package alternativa.tanks.gui.friends.list.renderer { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.gui.friends.list.renderer.FriendsAcceptedListRenderer_referralFriendClass.png")] public class FriendsAcceptedListRenderer_referralFriendClass extends BitmapAsset { public function FriendsAcceptedListRenderer_referralFriendClass() { super(); } } }
package utils.graphics { import flash.display.Shape; import utils.Pen; public class SectorMask extends Shape { private static const MIN_PROGRESS:Number = 0; private static const MAX_PROGRESS:Number = 1; private var _pen:Pen; private var _radius:int; private var _size:int; private var _startProgress:Number; private var _endProgress:Number; private var _isReverse:Boolean; public function SectorMask(param1:Number, param2:Boolean = false) { super(); this._size = param1; this._isReverse = param2; this.init(); } private static function clamp(param1:Number) : Number { return Math.max(MIN_PROGRESS,Math.min(MAX_PROGRESS,param1)); } private function init() : void { this._radius = Math.ceil(Math.sqrt(this._size * this._size + this._size * this._size) / 2); this._pen = new Pen(this.graphics); } public function setProgress(param1:Number, param2:Number) : void { if(this._startProgress == param1 && this._endProgress == param2) { return; } this._startProgress = param1; this._endProgress = param2; var _loc3_:Number = 360 * clamp(param1); var _loc4_:Number = 360 * clamp(param2); var _loc5_:Number = _loc4_ - _loc3_; var _loc6_:Number = !!this._isReverse ? Number(Number(Number(-90))) : Number(Number(Number(_loc3_ - 90))); this._pen.clear(); this._pen.beginFill(16711680); this._pen.drawArc(this._size / 2,this._size / 2,this._radius,_loc5_,_loc6_,true); this._pen.endFill(); } } }
package com.alternativaplatform.projects.tanks.client.warfare.models.tankparts.weapon.healing { public class IsisActionType { public static var HEAL:IsisActionType = new IsisActionType(); public static var DAMAGE:IsisActionType = new IsisActionType(); public static var IDLE:IsisActionType = new IsisActionType(); public function IsisActionType() { super(); } public static function getType(str:String) : IsisActionType { var obj:IsisActionType = null; switch(str) { case "idle": obj = IDLE; break; case "damage": obj = DAMAGE; break; case "heal": obj = HEAL; } return obj; } } }
package alternativa.tanks.view.battlecreate.slider { import controls.slider.SliderThumb; import flash.display.BitmapData; import flash.display.Graphics; import flash.display.Sprite; import flash.geom.Matrix; import forms.ranks.SmallRankIcon; public class SelectRankThumbSlider extends SliderThumb { private static const bitmapArrow:Class = SelectRankThumbSlider_bitmapArrow; private static const arrow:BitmapData = new bitmapArrow().bitmapData; private var iconMin:SmallRankIcon; private var iconMax:SmallRankIcon; private var _minRang:int = 1; private var _maxRang:int = 1; public var leftDrag:Sprite; public var centerDrag:Sprite; public var rightDrag:Sprite; public function SelectRankThumbSlider() { var local1:Graphics = null; this.iconMin = new SmallRankIcon(); this.iconMax = new SmallRankIcon(); super(); addChild(this.iconMax); addChild(this.iconMin); this.iconMin.y = this.iconMax.y = 9; this.leftDrag = new Sprite(); local1 = this.leftDrag.graphics; local1.beginFill(0,0); local1.drawRect(0,0,15,30); local1.endFill(); this.centerDrag = new Sprite(); this.centerDrag.x = 15; this.rightDrag = new Sprite(); local1 = this.rightDrag.graphics; local1.beginFill(0,0); local1.drawRect(0,0,15,30); local1.endFill(); addChild(this.leftDrag); addChild(this.centerDrag); addChild(this.rightDrag); this.leftDrag.buttonMode = true; this.centerDrag.buttonMode = true; this.rightDrag.buttonMode = true; } override protected function draw() : void { var local2:Graphics = null; var local3:Matrix = null; super.draw(); var local1:int = this._maxRang - this._minRang; this.iconMin.setDefaultAccount(this._minRang); this.iconMax.setDefaultAccount(this._maxRang); this.iconMax.visible = local1 > 0; if(local1 == 0) { this.iconMax.x = this.iconMin.x = int((_width - this.iconMin.width) / 2); } else { this.iconMin.x = 11; this.iconMax.x = _width - this.iconMax.width - 11; local2 = this.graphics; local3 = new Matrix(); local3.translate(5,12); local2.beginBitmapFill(arrow,local3); local2.drawRect(5,12,4,7); local2.endFill(); local3 = new Matrix(); local3.rotate(Math.PI); local3.translate(_width - 9,12); local2.beginBitmapFill(arrow,local3); local2.drawRect(_width - 9,12,4,7); local2.endFill(); } local2 = this.centerDrag.graphics; local2.clear(); local2.beginFill(0,0); local2.drawRect(0,0,_width - 30,30); local2.endFill(); this.rightDrag.x = _width - 15; } public function set minRang(param1:int) : void { this._minRang = param1; this.draw(); } public function set maxRang(param1:int) : void { this._maxRang = param1; this.draw(); } } }
package alternativa.tanks.locale.en { import mx.core.BitmapAsset; [ExcludeClass] public class Image_bitmapReferalHeader extends BitmapAsset { public function Image_bitmapReferalHeader() { super(); } } }
package controls.buttons.h50px { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/controls.buttons.h50px.GreyBigButtonSkin_leftDownClass.png")] public class GreyBigButtonSkin_leftDownClass extends BitmapAsset { public function GreyBigButtonSkin_leftDownClass() { super(); } } }
package _codec.projects.tanks.client.panel.model.payment.modes.sms.types { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.panel.model.payment.modes.sms.types.SMSNumber; public class VectorCodecSMSNumberLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecSMSNumberLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(SMSNumber,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<SMSNumber> = new Vector.<SMSNumber>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = SMSNumber(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:SMSNumber = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<SMSNumber> = Vector.<SMSNumber>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.gui.frames { import flash.display.Bitmap; import flash.display.Sprite; public class FrameBase extends Sprite { private var frameLeftTopCorner:Bitmap; private var frameLeftBottomCorner:Bitmap; private var frameLeftLine:Bitmap; private var frameRightTopCorner:Bitmap; private var frameRightBottomCorner:Bitmap; private var frameRightLine:Bitmap; private var frameTopLine:Bitmap; private var frameBottomLine:Bitmap; public function FrameBase(param1:int, param2:int, param3:FrameSkin) { super(); this.setSkin(param3); addChild(this.frameLeftTopCorner); addChild(this.frameRightTopCorner); this.setWidth(param1); this.frameTopLine.x = this.frameLeftTopCorner.x + this.frameLeftTopCorner.width; addChild(this.frameTopLine); this.frameLeftBottomCorner.x = this.frameLeftTopCorner.x; addChild(this.frameLeftBottomCorner); this.setHeight(param2); addChild(this.frameRightBottomCorner); this.frameBottomLine.x = this.frameTopLine.x; addChild(this.frameBottomLine); this.frameLeftLine.x = this.frameLeftTopCorner.x; this.frameLeftLine.y = this.frameLeftTopCorner.height; addChild(this.frameLeftLine); this.frameRightLine.y = this.frameLeftLine.y; addChild(this.frameRightLine); } private function setSkin(param1:FrameSkin) : void { this.frameLeftTopCorner = new Bitmap(param1.leftTopCorner); this.frameLeftBottomCorner = new Bitmap(param1.leftBottomCorner); this.frameLeftLine = new Bitmap(param1.frameLinePoint); this.frameRightTopCorner = new Bitmap(param1.rightTopCorner); this.frameRightBottomCorner = new Bitmap(param1.rightBottomCorner); this.frameRightLine = new Bitmap(param1.frameLinePoint); this.frameTopLine = new Bitmap(param1.frameLinePoint); this.frameBottomLine = new Bitmap(param1.frameLinePoint); } public function setWidth(param1:int) : void { this.frameRightTopCorner.x = param1 - this.frameRightTopCorner.width; this.frameRightBottomCorner.x = this.frameRightTopCorner.x; this.frameTopLine.width = this.frameRightTopCorner.x - this.frameTopLine.x; this.frameBottomLine.width = this.frameTopLine.width; this.frameRightLine.x = this.frameRightTopCorner.x + this.frameRightTopCorner.width - this.frameRightLine.width; } public function setHeight(param1:int) : void { this.frameLeftBottomCorner.y = param1; this.frameRightBottomCorner.y = this.frameLeftBottomCorner.y; this.frameLeftLine.height = this.frameLeftBottomCorner.y - this.frameLeftTopCorner.height; this.frameRightLine.height = this.frameLeftLine.height; this.frameBottomLine.y = this.frameLeftBottomCorner.y + this.frameRightBottomCorner.height - this.frameBottomLine.height; } } }
package alternativa.engine3d.materials { import alternativa.engine3d.alternativa3d; import alternativa.engine3d.core.Camera3D; import alternativa.engine3d.core.Object3D; import alternativa.gfx.core.IndexBufferResource; import alternativa.gfx.core.VertexBufferResource; import flash.utils.getQualifiedClassName; use namespace alternativa3d; public class Material { public var name:String; public var alphaTestThreshold:Number = 0; public var zOffset:Boolean = false; public var uploadEveryFrame:Boolean = false; alternativa3d var drawId:uint = 0; alternativa3d var useVerticesNormals:Boolean = true; private var isTransparent:Boolean; public function Material() { super(); } alternativa3d function get transparent() : Boolean { return this.isTransparent; } alternativa3d function set transparent(param1:Boolean) : void { this.isTransparent = param1; } public function clone() : Material { var _loc1_:Material = new Material(); _loc1_.clonePropertiesFrom(this); return _loc1_; } protected function clonePropertiesFrom(param1:Material) : void { this.name = param1.name; this.alphaTestThreshold = param1.alphaTestThreshold; this.useVerticesNormals = param1.useVerticesNormals; } public function toString() : String { var _loc1_:String = getQualifiedClassName(this); return "[" + _loc1_.substr(_loc1_.indexOf("::") + 2) + " " + this.name + "]"; } alternativa3d function drawOpaque(param1:Camera3D, param2:VertexBufferResource, param3:IndexBufferResource, param4:int, param5:int, param6:Object3D) : void { } alternativa3d function drawTransparent(param1:Camera3D, param2:VertexBufferResource, param3:IndexBufferResource, param4:int, param5:int, param6:Object3D, param7:Boolean = false) : void { } public function dispose() : void { } } }
package alternativa.tanks.gui.components.indicators { import alternativa.tanks.models.service.ClanNotificationsManager; import alternativa.types.Long; public class NewClanMemberIndicator extends LabelNewIndicator { private var userId:Long; private var data:Object; public function NewClanMemberIndicator(param1:Long, param2:Object) { super(); this.userId = param1; this.data = param2; } override public function updateNotifications() : void { visible = ClanNotificationsManager.userInAcceptedNotifications(this.userId) || this.isNew; if(visible && Boolean(stage)) { ClanNotificationsManager.removeAcceptedNotification(this.userId); this.isNew = true; } } public function get isNew() : Boolean { return this.data.isNew; } public function set isNew(param1:Boolean) : void { this.data.isNew = param1; visible = param1; } } }
package alternativa.physics { import alternativa.math.Matrix3; import alternativa.math.Matrix4; import alternativa.math.Quaternion; import alternativa.math.Vector3; import alternativa.physics.collision.BodyCollisionFilter; import alternativa.physics.collision.CollisionShape; import alternativa.physics.collision.types.AABB; import alternativa.tanks.battle.objects.tank.Tank; import alternativa.tanks.utils.EncryptedNumber; import alternativa.tanks.utils.EncryptedNumberImpl; public class Body { public static var linearDamping:Number = 0.997; public static var rotationalDamping:Number = 0.997; private static const MAX_SPEED_Z:Number = 1500; private static const _r:Vector3 = new Vector3(); private static const _f:Vector3 = new Vector3(); public var id:int; public var tank:Tank; public var scene:PhysicsScene; public var movable:Boolean = true; public var canFreeze:Boolean = false; public var freezeCounter:int; public var frozen:Boolean = false; public var slipperyMode:Boolean = false; public var aabb:AABB = new AABB(); public var postCollisionFilter:BodyCollisionFilter; public var acceleration:Vector3 = new Vector3(); public var angularAcceleration:Vector3 = new Vector3(); public var prevState:BodyState = new BodyState(); public var mass:Number = 1; public var invMass:Number = 1; public var invInertia:Matrix3 = new Matrix3(); public var invInertiaWorld:Matrix3 = new Matrix3(); public var baseMatrix:Matrix3 = new Matrix3(); public var previousVelocity:Vector3 = new Vector3(); public var state:BodyState = new BodyState(); private var maxSpeedXY:EncryptedNumber = new EncryptedNumberImpl(0); private var maxZSpeedDelta:Number = 600; private var minZAcceleration:Number = -1100; public var collisionShapes:Vector.<CollisionShape>; public var numCollisionShapes:int; public var forceAccum:Vector3 = new Vector3(); public var torqueAccum:Vector3 = new Vector3(); public var pseudoVelocity:Vector3 = new Vector3(); public var pseudoAngularVelocity:Vector3 = new Vector3(); public function Body(param1:Number, param2:Matrix3, param3:Number) { super(); this.mass = param1; this.invMass = 1 / param1; this.invInertia.copy(param2); this.maxSpeedXY.setNumber(param3); } public function addCollisionShape(param1:CollisionShape, param2:Matrix4 = null) : void { if(param1 == null) { throw new ArgumentError("Parameter is null"); } if(this.collisionShapes == null) { this.collisionShapes = new Vector.<CollisionShape>(); this.numCollisionShapes = 0; } this.collisionShapes.push(param1); this.numCollisionShapes = this.collisionShapes.length; param1.setBody(this,param2); } public function removeCollisionShape(param1:CollisionShape) : void { var local2:int = 0; if(this.collisionShapes != null) { if(this.numCollisionShapes > 0) { local2 = int(this.collisionShapes.indexOf(param1)); if(local2 >= 0) { param1.setBody(null); this.collisionShapes[local2] = this.collisionShapes[--this.numCollisionShapes]; if(this.numCollisionShapes == 0) { this.collisionShapes = null; } else { this.collisionShapes.length = this.numCollisionShapes; } } } } } public function interpolate(param1:Number, param2:Vector3, param3:Quaternion) : void { var local4:Number = NaN; local4 = 1 - param1; param2.x = this.prevState.position.x * local4 + this.state.position.x * param1; param2.y = this.prevState.position.y * local4 + this.state.position.y * param1; param2.z = this.prevState.position.z * local4 + this.state.position.z * param1; param3.w = this.prevState.orientation.w * local4 + this.state.orientation.w * param1; param3.x = this.prevState.orientation.x * local4 + this.state.orientation.x * param1; param3.y = this.prevState.orientation.y * local4 + this.state.orientation.y * param1; param3.z = this.prevState.orientation.z * local4 + this.state.orientation.z * param1; } public function setPosition(param1:Vector3) : void { this.state.position.copy(param1); } public function setPositionXYZ(param1:Number, param2:Number, param3:Number) : void { this.state.position.reset(param1,param2,param3); } public function setVelocity(param1:Vector3) : void { this.state.velocity.copy(param1); } public function setVelocityXYZ(param1:Number, param2:Number, param3:Number) : void { this.state.velocity.reset(param1,param2,param3); } public function setRotation(param1:Vector3) : void { this.state.angularVelocity.copy(param1); } public function setRotationXYZ(param1:Number, param2:Number, param3:Number) : void { this.state.angularVelocity.reset(param1,param2,param3); } public function setOrientation(param1:Quaternion) : void { this.state.orientation.copy(param1); } public function setMaxSpeedXY(param1:Number) : void { this.maxSpeedXY.setNumber(param1); } public function applyWorldImpulseAtLocalPoint(param1:Vector3, param2:Vector3, param3:Number) : void { var local5:Number = NaN; var local6:Number = NaN; var local4:Number = param3 * this.invMass; this.state.velocity.x += local4 * param2.x; this.state.velocity.y += local4 * param2.y; this.state.velocity.z += local4 * param2.z; local5 = (param1.y * param2.z - param1.z * param2.y) * param3; local6 = (param1.z * param2.x - param1.x * param2.z) * param3; var local7:Number = (param1.x * param2.y - param1.y * param2.x) * param3; this.state.angularVelocity.x += this.invInertiaWorld.m00 * local5 + this.invInertiaWorld.m01 * local6 + this.invInertiaWorld.m02 * local7; this.state.angularVelocity.y += this.invInertiaWorld.m10 * local5 + this.invInertiaWorld.m11 * local6 + this.invInertiaWorld.m12 * local7; this.state.angularVelocity.z += this.invInertiaWorld.m20 * local5 + this.invInertiaWorld.m21 * local6 + this.invInertiaWorld.m22 * local7; } public function applyWorldPseudoImpulseAtLocalPoint(param1:Vector3, param2:Vector3, param3:Number) : void { var local5:Number = NaN; var local7:Number = NaN; var local4:Number = param3 * this.invMass; this.pseudoVelocity.x += local4 * param2.x; this.pseudoVelocity.y += local4 * param2.y; this.pseudoVelocity.z += local4 * param2.z; local5 = (param1.y * param2.z - param1.z * param2.y) * param3; var local6:Number = (param1.z * param2.x - param1.x * param2.z) * param3; local7 = (param1.x * param2.y - param1.y * param2.x) * param3; this.pseudoAngularVelocity.x += this.invInertiaWorld.m00 * local5 + this.invInertiaWorld.m01 * local6 + this.invInertiaWorld.m02 * local7; this.pseudoAngularVelocity.y += this.invInertiaWorld.m10 * local5 + this.invInertiaWorld.m11 * local6 + this.invInertiaWorld.m12 * local7; this.pseudoAngularVelocity.z += this.invInertiaWorld.m20 * local5 + this.invInertiaWorld.m21 * local6 + this.invInertiaWorld.m22 * local7; } public function applyImpulse(param1:Vector3, param2:Number) : void { var local3:Number = param2 * this.invMass; this.state.velocity.x += local3 * param1.x; this.state.velocity.y += local3 * param1.y; this.state.velocity.z += local3 * param1.z; } public function addForce(param1:Vector3) : void { this.forceAccum.add(param1); } public function addScaledForce(param1:Vector3, param2:Number) : void { this.forceAccum.addScaled(param2,param1); } public function addForceXYZ(param1:Number, param2:Number, param3:Number) : void { this.forceAccum.x += param1; this.forceAccum.y += param2; this.forceAccum.z += param3; } public function addWorldForceXYZ(param1:Number, param2:Number, param3:Number, param4:Number, param5:Number, param6:Number) : void { this.forceAccum.x += param4; this.forceAccum.y += param5; this.forceAccum.z += param6; var local7:Vector3 = this.state.position; var local8:Number = param1 - local7.x; var local9:Number = param2 - local7.y; var local10:Number = param3 - local7.z; this.torqueAccum.x += local9 * param6 - local10 * param5; this.torqueAccum.y += local10 * param4 - local8 * param6; this.torqueAccum.z += local8 * param5 - local9 * param4; } public function addWorldForce(param1:Vector3, param2:Vector3) : void { this.forceAccum.add(param2); this.torqueAccum.add(_r.diff(param1,this.state.position).cross(param2)); } public function addWorldForceScaled(param1:Vector3, param2:Vector3, param3:Number) : void { var local10:Number = NaN; var local4:Number = param3 * param2.x; var local5:Number = param3 * param2.y; var local6:Number = param3 * param2.z; this.forceAccum.x += local4; this.forceAccum.y += local5; this.forceAccum.z += local6; var local7:Vector3 = this.state.position; var local8:Number = param1.x - local7.x; var local9:Number = param1.y - local7.y; local10 = param1.z - local7.z; this.torqueAccum.x += local9 * local6 - local10 * local5; this.torqueAccum.y += local10 * local4 - local8 * local6; this.torqueAccum.z += local8 * local5 - local9 * local4; } public function addLocalForce(param1:Vector3, param2:Vector3) : void { this.baseMatrix.transformVector(param1,_r); this.baseMatrix.transformVector(param2,_f); this.forceAccum.add(_f); this.torqueAccum.add(_r.cross(_f)); } public function addWorldForceAtLocalPoint(param1:Vector3, param2:Vector3) : void { this.baseMatrix.transformVector(param1,_r); this.forceAccum.add(param2); this.torqueAccum.add(_r.cross(param2)); } public function addScaledWorldForceAtLocalPoint(param1:Vector3, param2:Vector3, param3:Number) : void { this.baseMatrix.transformVector(param1,_r); this.forceAccum.addScaled(param3,param2); this.torqueAccum.addScaled(param3,_r.cross(param2)); } public function addTorque(param1:Vector3) : void { this.torqueAccum.add(param1); } public function clearAccumulators() : void { this.forceAccum.x = this.forceAccum.y = this.forceAccum.z = 0; this.torqueAccum.x = this.torqueAccum.y = this.torqueAccum.z = 0; } public function calcAccelerations() : void { this.acceleration.x = this.forceAccum.x * this.invMass; this.acceleration.y = this.forceAccum.y * this.invMass; this.acceleration.z = this.forceAccum.z * this.invMass; this.angularAcceleration.x = this.invInertiaWorld.m00 * this.torqueAccum.x + this.invInertiaWorld.m01 * this.torqueAccum.y + this.invInertiaWorld.m02 * this.torqueAccum.z; this.angularAcceleration.y = this.invInertiaWorld.m10 * this.torqueAccum.x + this.invInertiaWorld.m11 * this.torqueAccum.y + this.invInertiaWorld.m12 * this.torqueAccum.z; this.angularAcceleration.z = this.invInertiaWorld.m20 * this.torqueAccum.x + this.invInertiaWorld.m21 * this.torqueAccum.y + this.invInertiaWorld.m22 * this.torqueAccum.z; } public function calcDerivedData() : void { var local1:int = 0; var local2:CollisionShape = null; this.state.orientation.toMatrix3(this.baseMatrix); this.invInertiaWorld.copy(this.invInertia).append(this.baseMatrix).prependTransposed(this.baseMatrix); if(this.collisionShapes != null) { this.aabb.infinity(); local1 = 0; while(local1 < this.numCollisionShapes) { local2 = this.collisionShapes[local1]; local2.transform.setFromMatrix3(this.baseMatrix,this.state.position); if(local2.localTransform != null) { local2.transform.prepend(local2.localTransform); } local2.calculateAABB(); this.aabb.addBoundBox(local2.aabb); local1++; } } } public function saveState() : void { this.prevState.copy(this.state); } public function restoreState() : void { this.state.copy(this.prevState); } public function integrateVelocity(param1:Number) : void { this.integrateLinearVelocity(param1); this.integrateAngularVelocity(param1); } private function integrateLinearVelocity(param1:Number) : void { var local7:Number = NaN; this.previousVelocity.copy(this.state.velocity); if(this.acceleration.z < this.minZAcceleration) { this.acceleration.z = this.minZAcceleration; } this.state.velocity = this.state.velocity.clone(); this.state.velocity.x += this.acceleration.x * param1; this.state.velocity.y += this.acceleration.y * param1; this.state.velocity.z += this.acceleration.z * param1; this.state.velocity.x *= linearDamping; this.state.velocity.y *= linearDamping; this.state.velocity.z *= linearDamping; var local2:Number = Math.abs(this.state.velocity.z); if(local2 > MAX_SPEED_Z) { this.state.velocity.z *= MAX_SPEED_Z / local2; } if(this.state.velocity.z - this.previousVelocity.z > this.maxZSpeedDelta) { this.state.velocity.z = this.previousVelocity.z + this.maxZSpeedDelta; } var local3:Number = this.state.velocity.x; var local4:Number = this.state.velocity.y; var local5:Number = Math.sqrt(local3 * local3 + local4 * local4); var local6:Number = Number(this.maxSpeedXY.getNumber()); if(local5 > local6) { local7 = local6 / local5; this.state.velocity.x *= local7; this.state.velocity.y *= local7; } } private function integrateAngularVelocity(param1:Number) : void { this.state.angularVelocity.x += this.angularAcceleration.x * param1; this.state.angularVelocity.y += this.angularAcceleration.y * param1; this.state.angularVelocity.z += this.angularAcceleration.z * param1; this.state.angularVelocity.x *= rotationalDamping; this.state.angularVelocity.y *= rotationalDamping; this.state.angularVelocity.z *= rotationalDamping; if(this.state.angularVelocity.length() > 10) { this.state.angularVelocity.setLength(10); } } public function integratePosition(param1:Number) : void { var local2:Vector3 = null; local2 = new Vector3(); var local3:Vector3 = this.state.position; var local4:Vector3 = this.state.velocity; local2.x = local3.x + local4.x * param1; local2.y = local3.y + local4.y * param1; local2.z = local3.z + local4.z * param1; this.state.position = local2; this.state.orientation.addScaledVector(this.state.angularVelocity,param1); } public function integratePseudoVelocity(param1:Number) : void { this.state.position.x += this.pseudoVelocity.x * param1; this.state.position.y += this.pseudoVelocity.y * param1; this.state.position.z += this.pseudoVelocity.z * param1; this.state.orientation.addScaledVector(this.pseudoAngularVelocity,param1); this.pseudoVelocity.reset(); this.pseudoAngularVelocity.reset(); } public function toString() : String { return "Body{state=" + String(this.state) + "}"; } } }
package alternativa.gfx.agal { public class FragmentShader extends Shader { public static const fc:Vector.<CommonRegister> = VertexShader.vc; public static const ft0:CommonRegister = VertexShader.vt0; public static const ft1:CommonRegister = VertexShader.vt1; public static const ft2:CommonRegister = VertexShader.vt2; public static const ft3:CommonRegister = VertexShader.vt3; public static const ft4:CommonRegister = VertexShader.vt4; public static const ft5:CommonRegister = VertexShader.vt5; public static const ft6:CommonRegister = VertexShader.vt6; public static const ft7:CommonRegister = VertexShader.vt7; public static const oc:CommonRegister = VertexShader.op; public static const fs0:SamplerRegister = new SamplerRegister(0); public static const fs1:SamplerRegister = new SamplerRegister(1); public static const fs2:SamplerRegister = new SamplerRegister(2); public static const fs3:SamplerRegister = new SamplerRegister(3); public static const fs4:SamplerRegister = new SamplerRegister(4); public static const fs5:SamplerRegister = new SamplerRegister(5); public static const fs6:SamplerRegister = new SamplerRegister(6); public static const fs7:SamplerRegister = new SamplerRegister(7); public function FragmentShader() { super(); data.writeByte(1); } public function kil(param1:Register) : void { data.writeUnsignedInt(KIL); data.position += 4; param1.writeSource(data); data.position += 8; } public function tex(param1:Register, param2:Register, param3:SamplerRegister) : void { data.writeUnsignedInt(TEX); param1.writeDest(data); param2.writeSource(data); param3.writeSource(data); } } }
package assets.combo { public class ComboDownButton extends ComboButtonState { public function ComboDownButton() { super(); bmpLeft = new combo_DOWN_LEFT(1,1); bmpCenter = new combo_DOWN_CENTER(1,1); bmpRight = new combo_DOWN_RIGHT(1,1); } } }
package projects.tanks.client.panel.model.friends { public interface IFriendsLoaderModelBase { function onUsersLoaded() : void; } }
package alternativa.tanks.model.shop.items.base { import mx.core.BitmapAsset; [ExcludeClass] public class GreyShopItemSkin_normalStateClass extends BitmapAsset { public function GreyShopItemSkin_normalStateClass() { super(); } } }
package projects.tanks.client.battlefield.models.tankparts.sfx.colortransform { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; public class ColorTransformModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var model:IModel; public function ColorTransformModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); } } }
package alternativa.tanks.model.payment.shop.renameshopitem { import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.gui.shop.shopitems.item.base.ShopButton; import alternativa.tanks.gui.shop.shopitems.item.customname.DetailsViewWithDescription; import alternativa.tanks.gui.shop.shopitems.item.customname.ShopButtonWithCustomName; import alternativa.tanks.gui.shop.shopitems.item.details.ShopItemDetails; import alternativa.tanks.model.payment.shop.ShopItemDetailsView; import alternativa.tanks.model.payment.shop.ShopItemView; import projects.tanks.client.panel.model.shop.renameshopitem.IRenameShopItemModelBase; import projects.tanks.client.panel.model.shop.renameshopitem.RenameShopItemModelBase; import projects.tanks.clients.fp10.libraries.TanksLocale; [ModelInfo] public class RenameShopItemModel extends RenameShopItemModelBase implements IRenameShopItemModelBase, ShopItemView, ShopItemDetailsView { [Inject] public static var localeService:ILocaleService; public function RenameShopItemModel() { super(); } public function getButtonView() : ShopButton { return new ShopButtonWithCustomName(object,getInitParam().name); } public function getDetailsView() : ShopItemDetails { return new DetailsViewWithDescription(object,localeService.getText(TanksLocale.TEXT_RENAME_ITEM_SHOP_DESCRIPTION)); } public function isDetailedViewRequired() : Boolean { return true; } } }
package alternativa.tanks.models.weapons.targeting.priority.targeting { import alternativa.tanks.battle.objects.tank.Tank; public interface TargetPriorityCalculator { function getTargetPriority(param1:Tank, param2:Number, param3:Number) : Number; } }
package alternativa.tanks.model.news { import mx.core.BitmapAsset; [ExcludeClass] public class NewsIcons_technical extends BitmapAsset { public function NewsIcons_technical() { super(); } } }
package projects.tanks.client.battlefield.models.battle.battlefield.facilities { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; public class BattleFacilitiesModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var model:IModel; public function BattleFacilitiesModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); } } }
package alternativa.tanks.models.tank.gearscore { import alternativa.tanks.models.tank.ITankModel; import projects.tanks.client.battlefield.models.tankparts.gearscore.BattleGearScoreCC; import projects.tanks.client.battlefield.models.tankparts.gearscore.BattleGearScoreModelBase; import projects.tanks.client.battlefield.models.tankparts.gearscore.IBattleGearScoreModelBase; [ModelInfo] public class BattleGearScoreModel extends BattleGearScoreModelBase implements IBattleGearScoreModelBase, GearScoreInfo { public function BattleGearScoreModel() { super(); } public function getScore() : int { return getInitParam().score; } public function setGearScore(param1:int) : void { putInitParams(new BattleGearScoreCC(param1)); ITankModel(object.adapt(ITankModel)).getTitle().updateInfo(); } } }
package assets.resultwindow { import flash.display.BitmapData; [Embed(source="/_assets/assets.resultwindow.bres_BG_RED_PIXEL.png")] public dynamic class bres_BG_RED_PIXEL extends BitmapData { public function bres_BG_RED_PIXEL(param1:int = 4, param2:int = 4) { super(param1,param2); } } }
package projects.tanks.client.battlefield.models.tankparts.sfx.smoke { import platform.client.fp10.core.resource.types.MultiframeTextureResource; public class HullSmokeCC { private var _alpha:Number; private var _density:Number; private var _enabled:Boolean; private var _fadeTime:int; private var _farDistance:Number; private var _nearDistance:Number; private var _particle:MultiframeTextureResource; private var _size:Number; public function HullSmokeCC(param1:Number = 0, param2:Number = 0, param3:Boolean = false, param4:int = 0, param5:Number = 0, param6:Number = 0, param7:MultiframeTextureResource = null, param8:Number = 0) { super(); this._alpha = param1; this._density = param2; this._enabled = param3; this._fadeTime = param4; this._farDistance = param5; this._nearDistance = param6; this._particle = param7; this._size = param8; } public function get alpha() : Number { return this._alpha; } public function set alpha(param1:Number) : void { this._alpha = param1; } public function get density() : Number { return this._density; } public function set density(param1:Number) : void { this._density = param1; } public function get enabled() : Boolean { return this._enabled; } public function set enabled(param1:Boolean) : void { this._enabled = param1; } public function get fadeTime() : int { return this._fadeTime; } public function set fadeTime(param1:int) : void { this._fadeTime = param1; } public function get farDistance() : Number { return this._farDistance; } public function set farDistance(param1:Number) : void { this._farDistance = param1; } public function get nearDistance() : Number { return this._nearDistance; } public function set nearDistance(param1:Number) : void { this._nearDistance = param1; } public function get particle() : MultiframeTextureResource { return this._particle; } public function set particle(param1:MultiframeTextureResource) : void { this._particle = param1; } public function get size() : Number { return this._size; } public function set size(param1:Number) : void { this._size = param1; } public function toString() : String { var local1:String = "HullSmokeCC ["; local1 += "alpha = " + this.alpha + " "; local1 += "density = " + this.density + " "; local1 += "enabled = " + this.enabled + " "; local1 += "fadeTime = " + this.fadeTime + " "; local1 += "farDistance = " + this.farDistance + " "; local1 += "nearDistance = " + this.nearDistance + " "; local1 += "particle = " + this.particle + " "; local1 += "size = " + this.size + " "; return local1 + "]"; } } }
package { public interface IBattleController { } }
package alternativa.engine3d.core { import alternativa.engine3d.alternativa3d; import alternativa.engine3d.lights.DirectionalLight; import alternativa.engine3d.lights.OmniLight; import alternativa.engine3d.lights.SpotLight; import alternativa.engine3d.lights.TubeLight; import alternativa.engine3d.materials.Material; import alternativa.engine3d.objects.Decal; import alternativa.engine3d.objects.Sprite3D; import alternativa.gfx.core.Device; import alternativa.gfx.core.IndexBufferResource; import alternativa.gfx.core.TextureResource; import alternativa.gfx.core.VertexBufferResource; import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.DisplayObject; import flash.display.Sprite; import flash.display.StageAlign; import flash.display3D.Context3DBlendFactor; import flash.display3D.Context3DClearMask; import flash.display3D.Context3DCompareMode; import flash.display3D.Context3DProgramType; import flash.display3D.Context3DStencilAction; import flash.display3D.Context3DTriangleFace; import flash.events.Event; import flash.geom.Point; import flash.geom.Rectangle; import flash.geom.Vector3D; import flash.system.System; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.TextFormat; import flash.utils.Dictionary; import flash.utils.getDefinitionByName; import flash.utils.getQualifiedClassName; import flash.utils.getQualifiedSuperclassName; import flash.utils.getTimer; use namespace alternativa3d; public class Camera3D extends Object3D { alternativa3d static var renderId:int = 0; private static const constantsAttributesCount:int = 8; private static const constantsOffset:int = 16; private static const constantsMaxTriangles:int = 18; private static const constants:Vector.<Number> = new Vector.<Number>(constantsMaxTriangles * 3 * constantsAttributesCount); private static const constantsVertexBuffer:VertexBufferResource = createConstantsVertexBuffer(constantsMaxTriangles * 3); private static const constantsIndexBuffer:IndexBufferResource = createConstantsIndexBuffer(constantsMaxTriangles * 3); public var view:View; public var fov:Number = 1.5707963267948966; public var nearClipping:Number = 1; public var farClipping:Number = 1000000; public var onRender:Function; alternativa3d var viewSizeX:Number; alternativa3d var viewSizeY:Number; alternativa3d var focalLength:Number; alternativa3d var correctionX:Number; alternativa3d var correctionY:Number; alternativa3d var lights:Vector.<Light3D>; alternativa3d var lightsLength:int = 0; alternativa3d var occluders:Vector.<Vertex>; alternativa3d var numOccluders:int; alternativa3d var occludedAll:Boolean; alternativa3d var numDraws:int; alternativa3d var numShadows:int; alternativa3d var numTriangles:int; alternativa3d var device:Device; alternativa3d var projection:Vector.<Number>; alternativa3d var correction:Vector.<Number>; alternativa3d var transform:Vector.<Number>; private var opaqueMaterials:Vector.<Material>; private var opaqueVertexBuffers:Vector.<VertexBufferResource>; private var opaqueIndexBuffers:Vector.<IndexBufferResource>; private var opaqueFirstIndexes:Vector.<int>; private var opaqueNumsTriangles:Vector.<int>; private var opaqueObjects:Vector.<Object3D>; private var opaqueCount:int = 0; private var skyMaterials:Vector.<Material>; private var skyVertexBuffers:Vector.<VertexBufferResource>; private var skyIndexBuffers:Vector.<IndexBufferResource>; private var skyFirstIndexes:Vector.<int>; private var skyNumsTriangles:Vector.<int>; private var skyObjects:Vector.<Object3D>; private var skyCount:int = 0; private var transparentFaceLists:Vector.<Face>; private var transparentObjects:Vector.<Object3D>; private var transparentCount:int = 0; private var transparentOpaqueFaceLists:Vector.<Face>; private var transparentOpaqueObjects:Vector.<Object3D>; private var transparentOpaqueCount:int = 0; private var transparentBatchObjects:Vector.<Object3D>; private var decals:Vector.<Decal>; private var decalsCount:int = 0; alternativa3d var depthObjects:Vector.<Object3D>; alternativa3d var depthCount:int = 0; alternativa3d var casterObjects:Vector.<Object3D>; alternativa3d var casterCount:int = 0; alternativa3d var shadowAtlases:Array; alternativa3d var receiversVertexBuffers:Vector.<VertexBufferResource>; alternativa3d var receiversIndexBuffers:Vector.<IndexBufferResource>; alternativa3d var gma:Number; alternativa3d var gmb:Number; alternativa3d var gmc:Number; alternativa3d var gmd:Number; alternativa3d var gme:Number; alternativa3d var gmf:Number; alternativa3d var gmg:Number; alternativa3d var gmh:Number; alternativa3d var gmi:Number; alternativa3d var gmj:Number; alternativa3d var gmk:Number; alternativa3d var gml:Number; alternativa3d var fogParams:Vector.<Number>; alternativa3d var fogFragment:Vector.<Number>; private var fragmentConst:Vector.<Number>; private var shadows:Dictionary; private var shadowList:Vector.<Shadow>; private var depthRenderer:DepthRenderer; alternativa3d var depthMap:TextureResource; alternativa3d var lightMap:TextureResource; private var depthParams:Vector.<Number>; private var ssaoParams:Vector.<Number>; private var lightTransform:Vector.<Number>; private var lightParams:Vector.<Number>; alternativa3d var omnies:Vector.<OmniLight>; alternativa3d var omniesCount:int = 0; alternativa3d var spots:Vector.<SpotLight>; alternativa3d var spotsCount:int = 0; alternativa3d var tubes:Vector.<TubeLight>; alternativa3d var tubesCount:int = 0; public var fogNear:Number = 0; public var fogFar:Number = 1000000; public var fogAlpha:Number = 0; public var fogColor:int = 8355711; public var softTransparency:Boolean = false; public var depthBufferScale:Number = 1; public var ssao:Boolean = false; public var ssaoRadius:Number = 100; public var ssaoRange:Number = 1000; public var ssaoColor:int = 0; public var ssaoAlpha:Number = 1; public var directionalLight:DirectionalLight; public var shadowMap:ShadowMap; public var ambientColor:int = 0; public var deferredLighting:Boolean = false; public var fogStrength:Number = 1; public var softTransparencyStrength:Number = 1; public var ssaoStrength:Number = 1; public var directionalLightStrength:Number = 1; public var _shadowMapStrength:Number = 1; public var shadowsStrength:Number = 1; public var shadowsDistanceMultiplier:Number = 1; public var deferredLightingStrength:Number = 1; public var debug:Boolean = false; private var debugSet:Object; private var _diagram:Sprite; public var fpsUpdatePeriod:int = 10; public var timerUpdatePeriod:int = 10; private var fpsTextField:TextField; private var memoryTextField:TextField; private var drawsTextField:TextField; private var shadowsTextField:TextField; private var trianglesTextField:TextField; private var timerTextField:TextField; private var graph:Bitmap; private var rect:Rectangle; private var _diagramAlign:String = "TR"; private var _diagramHorizontalMargin:Number = 2; private var _diagramVerticalMargin:Number = 2; private var fpsUpdateCounter:int; private var previousFrameTime:int; private var previousPeriodTime:int; private var maxMemory:int; private var timerUpdateCounter:int; private var timeSum:int; private var timeCount:int; private var timer:int; private var firstVertex:Vertex; private var firstFace:Face; private var firstWrapper:Wrapper; alternativa3d var lastWrapper:Wrapper; alternativa3d var lastVertex:Vertex; alternativa3d var lastFace:Face; public function Camera3D() { this.lights = new Vector.<Light3D>(); this.occluders = new Vector.<Vertex>(); this.projection = new Vector.<Number>(4); this.correction = new Vector.<Number>(4); this.transform = new Vector.<Number>(12); this.opaqueMaterials = new Vector.<Material>(); this.opaqueVertexBuffers = new Vector.<VertexBufferResource>(); this.opaqueIndexBuffers = new Vector.<IndexBufferResource>(); this.opaqueFirstIndexes = new Vector.<int>(); this.opaqueNumsTriangles = new Vector.<int>(); this.opaqueObjects = new Vector.<Object3D>(); this.skyMaterials = new Vector.<Material>(); this.skyVertexBuffers = new Vector.<VertexBufferResource>(); this.skyIndexBuffers = new Vector.<IndexBufferResource>(); this.skyFirstIndexes = new Vector.<int>(); this.skyNumsTriangles = new Vector.<int>(); this.skyObjects = new Vector.<Object3D>(); this.transparentFaceLists = new Vector.<Face>(); this.transparentObjects = new Vector.<Object3D>(); this.transparentOpaqueFaceLists = new Vector.<Face>(); this.transparentOpaqueObjects = new Vector.<Object3D>(); this.transparentBatchObjects = new Vector.<Object3D>(); this.decals = new Vector.<Decal>(); this.depthObjects = new Vector.<Object3D>(); this.casterObjects = new Vector.<Object3D>(); this.shadowAtlases = new Array(); this.fogParams = Vector.<Number>([1,1,0,1]); this.fogFragment = Vector.<Number>([0,0,0,1]); this.fragmentConst = Vector.<Number>([0,0,0,1,0.5,0.5,0,1 / 4096]); this.shadows = new Dictionary(); this.shadowList = new Vector.<Shadow>(); this.depthRenderer = new DepthRenderer(); this.depthParams = Vector.<Number>([0,0,0,1]); this.ssaoParams = Vector.<Number>([0,0,0,1]); this.lightTransform = Vector.<Number>([0,0,0,1]); this.lightParams = Vector.<Number>([0,0,0,1,0,0,0,1]); this.omnies = new Vector.<OmniLight>(); this.spots = new Vector.<SpotLight>(); this.tubes = new Vector.<TubeLight>(); this.debugSet = new Object(); this._diagram = this.createDiagram(); this.firstVertex = new Vertex(); this.firstFace = new Face(); this.firstWrapper = new Wrapper(); this.lastWrapper = this.firstWrapper; this.lastVertex = this.firstVertex; this.lastFace = this.firstFace; super(); } private static function createConstantsVertexBuffer(param1:int) : VertexBufferResource { var _loc5_:int = 0; var _loc2_:Vector.<Number> = new Vector.<Number>(); var _loc3_:int = 0; while(_loc3_ < param1) { _loc2_.push((_loc3_ << 1) + constantsOffset); _loc3_++; } var _loc4_:int = 0; while(_loc4_ < param1 << 1) { _loc5_ = _loc4_ * 4 + 3; constants[_loc5_] = 1; _loc4_++; } return new VertexBufferResource(_loc2_,1); } private static function createConstantsIndexBuffer(param1:int) : IndexBufferResource { var _loc2_:Vector.<uint> = new Vector.<uint>(); var _loc3_:int = 0; while(_loc3_ < param1) { _loc2_.push(_loc3_); _loc3_++; } return new IndexBufferResource(_loc2_); } public function set shadowMapStrength(v:Number) : void { this._shadowMapStrength = v; } public function get shadowMapStrength() : Number { return this._shadowMapStrength; } public function addShadow(param1:Shadow) : void { this.shadows[param1] = true; } public function removeShadow(param1:Shadow) : void { delete this.shadows[param1]; } public function removeAllShadows() : void { this.shadows = new Dictionary(); } public function render() : void { var _loc1_:int = 0; var _loc2_:int = 0; var _loc4_:* = null; var _loc5_:Object3D = null; var _loc6_:Light3D = null; var _loc7_:ShadowAtlas = null; var _loc8_:Boolean = false; var _loc9_:Material = null; var _loc10_:* = undefined; var _loc11_:Decal = null; var _loc12_:int = 0; var _loc13_:int = 0; var _loc14_:int = 0; var _loc15_:TextureResource = null; var _loc16_:Face = null; var _loc17_:Object3D = null; var _loc18_:Boolean = false; var _loc19_:Boolean = false; var _loc20_:int = 0; var _loc21_:Sprite3D = null; var _loc22_:Face = null; var _loc23_:Face = null; var _loc24_:Object3D = null; var _loc25_:Sprite3D = null; this.numDraws = 0; this.numShadows = 0; this.numTriangles = 0; if(this.view != null && this.view.device != null && this.view.device.ready) { ++renderId; this.device = this.view.device; this.view.configure(); if(this.nearClipping < 1) { this.nearClipping = 1; } if(this.farClipping > 1000000) { this.farClipping = 1000000; } this.viewSizeX = this.view._width * 0.5; this.viewSizeY = this.view._height * 0.5; this.focalLength = Math.sqrt(this.viewSizeX * this.viewSizeX + this.viewSizeY * this.viewSizeY) / Math.tan(this.fov * 0.5); this.correctionX = this.viewSizeX / this.focalLength; this.correctionY = this.viewSizeY / this.focalLength; this.projection[0] = 1 << this.view.zBufferPrecision; this.projection[1] = 1; this.projection[2] = this.farClipping / (this.farClipping - this.nearClipping); this.projection[3] = this.nearClipping * this.farClipping / (this.nearClipping - this.farClipping); this.composeCameraMatrix(); _loc5_ = this; while(_loc5_._parent != null) { _loc5_ = _loc5_._parent; _loc5_.composeMatrix(); appendMatrix(_loc5_); } this.gma = ma; this.gmb = mb; this.gmc = mc; this.gmd = md; this.gme = me; this.gmf = mf; this.gmg = mg; this.gmh = mh; this.gmi = mi; this.gmj = mj; this.gmk = mk; this.gml = ml; invertMatrix(); this.transform[0] = ma; this.transform[1] = mb; this.transform[2] = mc; this.transform[3] = md; this.transform[4] = me; this.transform[5] = mf; this.transform[6] = mg; this.transform[7] = mh; this.transform[8] = mi; this.transform[9] = mj; this.transform[10] = mk; this.transform[11] = ml; this.numOccluders = 0; this.occludedAll = false; if(_loc5_ != this && _loc5_.visible) { this.lightsLength = 0; _loc6_ = (_loc5_ as Object3DContainer).lightList; while(_loc6_ != null) { if(_loc6_.visible) { _loc6_.calculateCameraMatrix(this); if(_loc6_.checkFrustumCulling(this)) { this.lights[this.lightsLength] = _loc6_; ++this.lightsLength; if(!this.view.constrained && this.deferredLighting && this.deferredLightingStrength > 0) { if(_loc6_ is OmniLight) { this.omnies[this.omniesCount] = _loc6_ as OmniLight; ++this.omniesCount; } else if(_loc6_ is SpotLight) { this.spots[this.spotsCount] = _loc6_ as SpotLight; ++this.spotsCount; } else if(_loc6_ is TubeLight) { this.tubes[this.tubesCount] = _loc6_ as TubeLight; ++this.tubesCount; } } } } _loc6_ = _loc6_.nextLight; } _loc5_.appendMatrix(this); _loc5_.cullingInCamera(this,63); if(this.debug) { _loc1_ = 0; while(_loc1_ < this.lightsLength) { (this.lights[_loc1_] as Light3D).drawDebug(this); _loc1_++; } } _loc8_ = false; if(!this.view.constrained && this.shadowsStrength > 0) { for(_loc4_ in this.shadows) { if(_loc4_.checkVisibility(this)) { _loc2_ = _loc4_.mapSize + _loc4_.blur; _loc7_ = this.shadowAtlases[_loc2_]; if(_loc7_ == null) { _loc7_ = new ShadowAtlas(_loc4_.mapSize,_loc4_.blur); this.shadowAtlases[_loc2_] = _loc7_; } _loc7_.shadows[_loc7_.shadowsCount] = _loc4_; ++_loc7_.shadowsCount; _loc8_ = true; } } } this.device.setCulling(Context3DTriangleFace.FRONT); this.device.setBlendFactors(Context3DBlendFactor.ONE,Context3DBlendFactor.ZERO); this.device.setStencilActions(Context3DTriangleFace.NONE); this.device.setStencilReferenceValue(0); if(_loc8_) { this.device.setCulling(Context3DTriangleFace.BACK); this.device.setDepthTest(true,Context3DCompareMode.GREATER_EQUAL); this.device.setProgram(Shadow.getCasterProgram()); for each(_loc7_ in this.shadowAtlases) { if(_loc7_.shadowsCount > 0) { _loc7_.renderCasters(this); } } this.device.setCulling(Context3DTriangleFace.FRONT); this.device.setDepthTest(false,Context3DCompareMode.ALWAYS); for each(_loc7_ in this.shadowAtlases) { if(_loc7_.shadowsCount > 0) { _loc7_.renderBlur(this); } } this.device.setTextureAt(0,null); this.device.setVertexBufferAt(1,null); } if(this.directionalLight != null) { this.directionalLight.composeAndAppend(this); this.directionalLight.calculateInverseMatrix(); } _loc5_.concatenatedAlpha = _loc5_.alpha; _loc5_.concatenatedBlendMode = _loc5_.blendMode; _loc5_.concatenatedColorTransform = _loc5_.colorTransform; _loc5_.draw(this); this.device.setDepthTest(true,Context3DCompareMode.LESS); if(!this.view.constrained && this.shadowMap != null && this.shadowMapStrength > 0) { this.shadowMap.calculateBounds(this); this.shadowMap.render(this,this.casterObjects,this.casterCount); } this.depthMap = null; this.lightMap = null; if(!this.view.constrained && (this.softTransparency && this.softTransparencyStrength > 0 || this.ssao && this.ssaoStrength > 0 || this.deferredLighting && this.deferredLightingStrength > 0)) { this.depthRenderer.render(this,this.view._width,this.view._height,this.depthBufferScale,this.ssao && this.ssaoStrength > 0,this.deferredLighting && this.deferredLightingStrength > 0,this.directionalLight != null && this.directionalLightStrength > 0 || this.shadowMap != null && this.shadowMapStrength > 0 ? Number(Number(0)) : Number(Number(0.5)),this.depthObjects,this.depthCount); if(this.softTransparency && this.softTransparencyStrength > 0 || this.ssao && this.ssaoStrength > 0) { this.depthMap = this.depthRenderer.depthBuffer; } if(this.deferredLighting && this.deferredLightingStrength > 0) { this.lightMap = this.depthRenderer.lightBuffer; } } else { this.depthRenderer.resetResources(); } if(_loc8_ || !this.view.constrained && (this.softTransparency && this.softTransparencyStrength > 0 || this.ssao && this.ssaoStrength > 0 || this.deferredLighting && this.deferredLightingStrength > 0) || !this.view.constrained && this.shadowMap != null && this.shadowMapStrength > 0) { this.device.setRenderToBackBuffer(); } this.view.clearArea(); this.device.setProgramConstantsFromVector(Context3DProgramType.VERTEX,3,this.projection,1); this.fragmentConst[0] = this.farClipping; this.fragmentConst[1] = this.farClipping / 255; this.device.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,17,this.fragmentConst,2); this.correction[0] = this.view.rect.width / this.device.width; this.correction[1] = this.view.rect.height / this.device.height; this.correction[2] = (this.view.rect.x * 2 + this.view.rect.width - this.device.width) / this.device.width; this.correction[3] = (this.view.rect.y * 2 + this.view.rect.height - this.device.height) / this.device.height; this.device.setProgramConstantsFromVector(Context3DProgramType.VERTEX,13,this.correction,1); if(!this.view.constrained && (this.softTransparency && this.softTransparencyStrength > 0 || this.ssao && this.ssaoStrength > 0 || this.deferredLighting && this.deferredLightingStrength > 0 || this.shadowMap != null && this.shadowMapStrength > 0)) { this.depthParams[0] = this.depthRenderer.correctionX; this.depthParams[1] = this.depthRenderer.correctionY; this.device.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,4,this.depthParams,1); if(this.ssao && this.ssaoStrength > 0) { this.ssaoParams[0] = (1 - 2 * (this.ssaoColor >> 16 & 255) / 255) * this.ssaoAlpha * this.ssaoStrength; this.ssaoParams[1] = (1 - 2 * (this.ssaoColor >> 8 & 255) / 255) * this.ssaoAlpha * this.ssaoStrength; this.ssaoParams[2] = (1 - 2 * (this.ssaoColor & 255) / 255) * this.ssaoAlpha * this.ssaoStrength; this.device.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,12,this.ssaoParams,1); } } if(!this.view.constrained && this.shadowMap != null && this.shadowMapStrength > 0) { this.device.setProgramConstantsFromVector(Context3DProgramType.VERTEX,6,this.shadowMap.transform,4); this.device.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,5,this.shadowMap.params,5); } if(this.fogAlpha > 0 && this.fogStrength > 0) { this.fogParams[2] = this.fogNear; this.fogParams[3] = this.fogFar - this.fogNear; this.device.setProgramConstantsFromVector(Context3DProgramType.VERTEX,5,this.fogParams,1); this.fogFragment[0] = (this.fogColor >> 16 & 255) / 255; this.fogFragment[1] = (this.fogColor >> 8 & 255) / 255; this.fogFragment[2] = (this.fogColor & 255) / 255; this.fogFragment[3] = this.fogAlpha * this.fogStrength; this.device.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,2,this.fogFragment,1); } if(!this.view.constrained && this.directionalLight != null && this.directionalLightStrength > 0) { this.lightTransform[0] = -this.directionalLight.imi; this.lightTransform[1] = -this.directionalLight.imj; this.lightTransform[2] = -this.directionalLight.imk; this.device.setProgramConstantsFromVector(Context3DProgramType.VERTEX,10,this.lightTransform,1); this.lightParams[0] = this.directionalLight.intensity * (this.directionalLight.color >> 16 & 255) * 2 * this.directionalLightStrength / 255; this.lightParams[1] = this.directionalLight.intensity * (this.directionalLight.color >> 8 & 255) * 2 * this.directionalLightStrength / 255; this.lightParams[2] = this.directionalLight.intensity * (this.directionalLight.color & 255) * 2 * this.directionalLightStrength / 255; this.lightParams[4] = 1 + ((this.ambientColor >> 16 & 255) * 2 / 255 - 1) * this.directionalLightStrength; this.lightParams[5] = 1 + ((this.ambientColor >> 8 & 255) * 2 / 255 - 1) * this.directionalLightStrength; this.lightParams[6] = 1 + ((this.ambientColor & 255) * 2 / 255 - 1) * this.directionalLightStrength; this.device.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,10,this.lightParams,2); } else if(!this.view.constrained && this.shadowMap != null && this.shadowMapStrength > 0) { this.lightParams[0] = 0; this.lightParams[1] = 0; this.lightParams[2] = 0; this.lightParams[4] = 1; this.lightParams[5] = 1; this.lightParams[6] = 1; this.device.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,10,this.lightParams,2); } _loc1_ = 0; while(_loc1_ < this.opaqueCount) { _loc9_ = this.opaqueMaterials[_loc1_]; _loc9_.drawOpaque(this,this.opaqueVertexBuffers[_loc1_],this.opaqueIndexBuffers[_loc1_],this.opaqueFirstIndexes[_loc1_],this.opaqueNumsTriangles[_loc1_],this.opaqueObjects[_loc1_]); _loc1_++; } this.device.setDepthTest(false,Context3DCompareMode.LESS_EQUAL); _loc1_ = 0; while(_loc1_ < this.skyCount) { _loc9_ = this.skyMaterials[_loc1_]; _loc9_.drawOpaque(this,this.skyVertexBuffers[_loc1_],this.skyIndexBuffers[_loc1_],this.skyFirstIndexes[_loc1_],this.skyNumsTriangles[_loc1_],this.skyObjects[_loc1_]); _loc1_++; } this.device.setDepthTest(false,Context3DCompareMode.LESS); _loc1_ = this.decalsCount - 1; while(_loc1_ >= 0) { _loc11_ = this.decals[_loc1_]; if(_loc11_.concatenatedBlendMode != "normal") { this.device.setBlendFactors(Context3DBlendFactor.SOURCE_ALPHA,Context3DBlendFactor.ONE); } else { this.device.setBlendFactors(Context3DBlendFactor.SOURCE_ALPHA,Context3DBlendFactor.ONE_MINUS_SOURCE_ALPHA); } _loc11_.faceList.material.drawOpaque(this,_loc11_.vertexBuffer,_loc11_.indexBuffer,0,_loc11_.numTriangles,_loc11_); _loc1_--; } if(_loc8_) { this.device.setTextureAt(0,null); this.device.setTextureAt(1,null); this.device.setTextureAt(2,null); this.device.setTextureAt(3,null); this.device.setTextureAt(5,null); this.device.setVertexBufferAt(1,null); this.device.setVertexBufferAt(2,null); _loc12_ = 0; for each(_loc7_ in this.shadowAtlases) { _loc1_ = 0; while(_loc1_ < _loc7_.shadowsCount) { this.shadowList[_loc12_] = _loc7_.shadows[_loc1_]; _loc12_++; _loc1_++; } } this.device.setDepthTest(false,Context3DCompareMode.LESS); _loc15_ = null; _loc1_ = 0; while(_loc1_ < _loc12_) { if(_loc1_ > 0) { this.device.clear(0,0,0,0,1,0,Context3DClearMask.STENCIL); } this.device.setBlendFactors(Context3DBlendFactor.ZERO,Context3DBlendFactor.ONE); this.device.setCulling(Context3DTriangleFace.NONE); this.device.setStencilActions(Context3DTriangleFace.FRONT_AND_BACK,Context3DCompareMode.ALWAYS,Context3DStencilAction.INVERT); _loc13_ = _loc1_; _loc14_ = 1; while(_loc13_ < _loc1_ + 8 && _loc13_ < _loc12_) { _loc4_ = this.shadowList[_loc13_]; if(!_loc4_.cameraInside) { this.device.setStencilReferenceValue(_loc14_,_loc14_,_loc14_); _loc4_.renderVolume(this); } _loc13_++; _loc14_ <<= 1; } this.device.setBlendFactors(Context3DBlendFactor.SOURCE_ALPHA,Context3DBlendFactor.ONE_MINUS_SOURCE_ALPHA); this.device.setCulling(Context3DTriangleFace.FRONT); this.device.setStencilActions(Context3DTriangleFace.BACK,Context3DCompareMode.EQUAL); _loc13_ = _loc1_; _loc14_ = 1; while(_loc13_ < _loc1_ + 8 && _loc13_ < _loc12_) { _loc4_ = this.shadowList[_loc13_]; if(_loc4_.texture != _loc15_) { this.device.setTextureAt(0,_loc4_.texture); _loc15_ = _loc4_.texture; } if(!_loc4_.cameraInside) { this.device.setStencilReferenceValue(_loc14_,_loc14_,_loc14_); _loc4_.renderReceivers(this); } else { this.device.setStencilActions(Context3DTriangleFace.BACK,Context3DCompareMode.ALWAYS); _loc4_.renderReceivers(this); this.device.setStencilActions(Context3DTriangleFace.BACK,Context3DCompareMode.EQUAL); } _loc13_++; _loc14_ <<= 1; } this.device.setTextureAt(0,null); _loc15_ = null; _loc1_ += 8; } this.device.setStencilActions(); this.device.setStencilReferenceValue(0); } this.device.setProgramConstantsFromVector(Context3DProgramType.VERTEX,13,this.correction,1); this.device.setCulling(Context3DTriangleFace.FRONT); _loc1_ = 0; while(_loc1_ < this.transparentOpaqueCount) { if(_loc1_ < this.transparentOpaqueFaceLists.length && _loc1_ < this.transparentOpaqueObjects.length) { this.transparentFaceLists[this.transparentCount] = this.transparentOpaqueFaceLists[_loc1_]; this.transparentObjects[this.transparentCount] = this.transparentOpaqueObjects[_loc1_]; ++this.transparentCount; } _loc1_++; } this.transparentOpaqueCount = this.transparentCount - this.transparentOpaqueCount; this.device.setDepthTest(true,Context3DCompareMode.LESS); _loc1_ = this.transparentCount - 1; while(_loc1_ >= 0) { if(_loc1_ + 1 == this.transparentOpaqueCount) { this.device.setDepthTest(false,Context3DCompareMode.LESS); } _loc16_ = this.transparentFaceLists[_loc1_]; _loc17_ = this.transparentObjects[_loc1_]; if(_loc17_.concatenatedBlendMode != "normal") { this.device.setBlendFactors(Context3DBlendFactor.SOURCE_ALPHA,Context3DBlendFactor.ONE); } else { this.device.setBlendFactors(Context3DBlendFactor.SOURCE_ALPHA,Context3DBlendFactor.ONE_MINUS_SOURCE_ALPHA); } _loc18_ = _loc17_ is Sprite3D; if(_loc18_) { _loc20_ = 0; _loc21_ = Sprite3D(_loc17_); _loc22_ = _loc16_; while(_loc22_.processNext != null) { _loc22_.distance = _loc20_; _loc22_ = _loc22_.processNext; } _loc22_.distance = _loc20_; this.transparentBatchObjects[_loc20_] = _loc17_; _loc20_++; _loc13_ = _loc1_ - 1; while(_loc13_ >= 0) { _loc23_ = this.transparentFaceLists[_loc13_]; if(_loc16_.material != _loc23_.material) { break; } _loc24_ = this.transparentObjects[_loc13_]; if(!(_loc24_ is Sprite3D)) { break; } _loc25_ = Sprite3D(_loc24_); if(_loc21_.useLight != _loc25_.useLight || _loc21_.useShadowMap != _loc25_.useShadowMap || _loc21_.lighted || _loc25_.lighted || _loc21_.softAttenuation != _loc25_.softAttenuation || _loc21_.concatenatedAlpha != _loc25_.concatenatedAlpha || _loc21_.concatenatedColorTransform != null || _loc25_.concatenatedColorTransform != null || _loc21_.concatenatedBlendMode != _loc25_.concatenatedBlendMode) { break; } _loc22_.processNext = _loc23_; _loc22_ = _loc23_; while(_loc22_.processNext != null) { _loc22_.distance = _loc20_; _loc22_ = _loc22_.processNext; } _loc22_.distance = _loc20_; this.transparentBatchObjects[_loc20_] = _loc24_; _loc20_++; _loc1_--; _loc13_--; } } _loc19_ = _loc18_ && !Sprite3D(_loc17_).depthTest; if(_loc19_) { this.device.setDepthTest(false,Context3DCompareMode.ALWAYS); } this.drawTransparentList(_loc16_,_loc17_,_loc18_); if(_loc19_) { this.device.setDepthTest(false,Context3DCompareMode.LESS); } _loc1_--; } this.device.setTextureAt(0,null); this.device.setTextureAt(1,null); this.device.setTextureAt(2,null); this.device.setTextureAt(3,null); this.device.setTextureAt(5,null); this.device.setTextureAt(6,null); this.device.setTextureAt(7,null); this.device.setVertexBufferAt(1,null); this.device.setVertexBufferAt(2,null); this.device.setVertexBufferAt(3,null); this.device.setVertexBufferAt(4,null); this.device.setVertexBufferAt(5,null); this.device.setVertexBufferAt(6,null); this.device.setVertexBufferAt(7,null); this.opaqueMaterials.length = 0; this.opaqueVertexBuffers.length = 0; this.opaqueIndexBuffers.length = 0; this.opaqueFirstIndexes.length = 0; this.opaqueNumsTriangles.length = 0; this.opaqueObjects.length = 0; this.opaqueCount = 0; this.skyMaterials.length = 0; this.skyVertexBuffers.length = 0; this.skyIndexBuffers.length = 0; this.skyFirstIndexes.length = 0; this.skyNumsTriangles.length = 0; this.skyObjects.length = 0; this.skyCount = 0; this.transparentFaceLists.length = 0; this.transparentObjects.length = 0; this.transparentCount = 0; this.transparentOpaqueFaceLists.length = 0; this.transparentOpaqueObjects.length = 0; this.transparentOpaqueCount = 0; this.transparentBatchObjects.length = 0; this.decals.length = 0; this.decalsCount = 0; this.depthObjects.length = 0; this.depthCount = 0; this.casterObjects.length = 0; this.casterCount = 0; this.omnies.length = 0; this.omniesCount = 0; this.spots.length = 0; this.spotsCount = 0; this.tubes.length = 0; this.tubesCount = 0; for each(_loc7_ in this.shadowAtlases) { if(_loc7_.shadowsCount > 0) { _loc7_.clear(); } } this.receiversVertexBuffers = null; this.receiversIndexBuffers = null; this.deferredDestroy(); this.clearOccluders(); this.view.onRender(this); if(this.onRender != null) { this.onRender(); } this.view.present(); } else { this.view.clearArea(); if(this.onRender != null) { this.onRender(); } this.view.present(); } this.device = null; } } private function drawTransparentList(param1:Face, param2:Object3D, param3:Boolean) : void { var _loc4_:Vertex = null; var _loc5_:Vertex = null; var _loc6_:Vertex = null; var _loc7_:Wrapper = null; var _loc8_:Face = null; var _loc12_:int = 0; var _loc13_:Object3D = null; var _loc9_:int = 0; var _loc10_:int = 0; var _loc11_:Material = param1.material; while(param1 != null) { _loc8_ = param1.processNext; param1.processNext = null; _loc7_ = param1.wrapper; _loc4_ = _loc7_.vertex; _loc7_ = _loc7_.next; _loc5_ = _loc7_.vertex; if(param3) { _loc12_ = param1.distance; _loc13_ = this.transparentBatchObjects[_loc12_]; _loc7_ = _loc7_.next; while(_loc7_ != null) { if(_loc10_ == constantsMaxTriangles) { if(_loc11_ != null) { this.device.setProgramConstantsFromVector(Context3DProgramType.VERTEX,constantsOffset,constants,_loc10_ * 6,false); _loc11_.drawTransparent(this,constantsVertexBuffer,constantsIndexBuffer,0,_loc10_,param2,true); } _loc10_ = 0; _loc9_ = 0; } _loc6_ = _loc7_.vertex; constants[_loc9_] = _loc4_.cameraX; _loc9_++; constants[_loc9_] = _loc4_.cameraY; _loc9_++; constants[_loc9_] = _loc4_.cameraZ; _loc9_++; constants[_loc9_] = -_loc13_.md; _loc9_++; constants[_loc9_] = _loc4_.u; _loc9_++; constants[_loc9_] = _loc4_.v; _loc9_++; constants[_loc9_] = -_loc13_.mh; _loc9_++; constants[_loc9_] = -_loc13_.ml; _loc9_++; constants[_loc9_] = _loc5_.cameraX; _loc9_++; constants[_loc9_] = _loc5_.cameraY; _loc9_++; constants[_loc9_] = _loc5_.cameraZ; _loc9_++; constants[_loc9_] = -_loc13_.md; _loc9_++; constants[_loc9_] = _loc5_.u; _loc9_++; constants[_loc9_] = _loc5_.v; _loc9_++; constants[_loc9_] = -_loc13_.mh; _loc9_++; constants[_loc9_] = -_loc13_.ml; _loc9_++; constants[_loc9_] = _loc6_.cameraX; _loc9_++; constants[_loc9_] = _loc6_.cameraY; _loc9_++; constants[_loc9_] = _loc6_.cameraZ; _loc9_++; constants[_loc9_] = -_loc13_.md; _loc9_++; constants[_loc9_] = _loc6_.u; _loc9_++; constants[_loc9_] = _loc6_.v; _loc9_++; constants[_loc9_] = -_loc13_.mh; _loc9_++; constants[_loc9_] = -_loc13_.ml; _loc9_++; _loc10_++; _loc5_ = _loc6_; _loc7_ = _loc7_.next; } } else { _loc7_ = _loc7_.next; while(_loc7_ != null) { if(_loc10_ == constantsMaxTriangles) { if(_loc11_ != null) { this.device.setProgramConstantsFromVector(Context3DProgramType.VERTEX,constantsOffset,constants,_loc10_ * 6,false); _loc11_.drawTransparent(this,constantsVertexBuffer,constantsIndexBuffer,0,_loc10_,param2,true); } _loc10_ = 0; _loc9_ = 0; } _loc6_ = _loc7_.vertex; constants[_loc9_] = _loc4_.cameraX; _loc9_++; constants[_loc9_] = _loc4_.cameraY; _loc9_++; constants[_loc9_] = _loc4_.cameraZ; _loc9_++; constants[_loc9_] = _loc4_.normalX; _loc9_++; constants[_loc9_] = _loc4_.u; _loc9_++; constants[_loc9_] = _loc4_.v; _loc9_++; constants[_loc9_] = _loc4_.normalY; _loc9_++; constants[_loc9_] = _loc4_.normalZ; _loc9_++; constants[_loc9_] = _loc5_.cameraX; _loc9_++; constants[_loc9_] = _loc5_.cameraY; _loc9_++; constants[_loc9_] = _loc5_.cameraZ; _loc9_++; constants[_loc9_] = _loc5_.normalX; _loc9_++; constants[_loc9_] = _loc5_.u; _loc9_++; constants[_loc9_] = _loc5_.v; _loc9_++; constants[_loc9_] = _loc5_.normalY; _loc9_++; constants[_loc9_] = _loc5_.normalZ; _loc9_++; constants[_loc9_] = _loc6_.cameraX; _loc9_++; constants[_loc9_] = _loc6_.cameraY; _loc9_++; constants[_loc9_] = _loc6_.cameraZ; _loc9_++; constants[_loc9_] = _loc6_.normalX; _loc9_++; constants[_loc9_] = _loc6_.u; _loc9_++; constants[_loc9_] = _loc6_.v; _loc9_++; constants[_loc9_] = _loc6_.normalY; _loc9_++; constants[_loc9_] = _loc6_.normalZ; _loc9_++; _loc10_++; _loc5_ = _loc6_; _loc7_ = _loc7_.next; } } param1 = _loc8_; } if(_loc10_ > 0 && _loc11_ != null) { this.device.setProgramConstantsFromVector(Context3DProgramType.VERTEX,constantsOffset,constants,_loc10_ * 6,false); _loc11_.drawTransparent(this,constantsVertexBuffer,constantsIndexBuffer,0,_loc10_,param2,true); } } public function lookAt(param1:Number, param2:Number, param3:Number) : void { var _loc4_:Number = param1 - this.x; var _loc5_:Number = param2 - this.y; var _loc6_:Number = param3 - this.z; rotationX = Math.atan2(_loc6_,Math.sqrt(_loc4_ * _loc4_ + _loc5_ * _loc5_)) - Math.PI / 2; rotationY = 0; rotationZ = -Math.atan2(_loc4_,_loc5_); } public function projectGlobal(param1:Vector3D) : Vector3D { if(this.view == null) { throw new Error("It is necessary to have view set."); } this.viewSizeX = this.view._width * 0.5; this.viewSizeY = this.view._height * 0.5; this.focalLength = Math.sqrt(this.viewSizeX * this.viewSizeX + this.viewSizeY * this.viewSizeY) / Math.tan(this.fov * 0.5); this.composeCameraMatrix(); var _loc2_:Object3D = this; while(_loc2_._parent != null) { _loc2_ = _loc2_._parent; tA.composeMatrixFromSource(_loc2_); appendMatrix(tA); } invertMatrix(); var _loc3_:Vector3D = new Vector3D(); _loc3_.x = ma * param1.x + mb * param1.y + mc * param1.z + md; _loc3_.y = me * param1.x + mf * param1.y + mg * param1.z + mh; _loc3_.z = mi * param1.x + mj * param1.y + mk * param1.z + ml; _loc3_.x = _loc3_.x * this.viewSizeX / _loc3_.z + this.viewSizeX; _loc3_.y = _loc3_.y * this.viewSizeY / _loc3_.z + this.viewSizeY; return _loc3_; } public function calculateRay(param1:Vector3D, param2:Vector3D, param3:Number, param4:Number) : void { if(this.view == null) { throw new Error("It is necessary to have view set."); } this.viewSizeX = this.view._width * 0.5; this.viewSizeY = this.view._height * 0.5; this.focalLength = Math.sqrt(this.viewSizeX * this.viewSizeX + this.viewSizeY * this.viewSizeY) / Math.tan(this.fov * 0.5); param3 -= this.viewSizeX; param4 -= this.viewSizeY; var _loc5_:Number = param3 * this.focalLength / this.viewSizeX; var _loc6_:Number = param4 * this.focalLength / this.viewSizeY; var _loc7_:Number = this.focalLength; var _loc8_:Number = _loc5_ * this.nearClipping / this.focalLength; var _loc9_:Number = _loc6_ * this.nearClipping / this.focalLength; var _loc10_:Number = this.nearClipping; this.composeCameraMatrix(); var _loc11_:Object3D = this; while(_loc11_._parent != null) { _loc11_ = _loc11_._parent; tA.composeMatrixFromSource(_loc11_); appendMatrix(tA); } param1.x = ma * _loc8_ + mb * _loc9_ + mc * _loc10_ + md; param1.y = me * _loc8_ + mf * _loc9_ + mg * _loc10_ + mh; param1.z = mi * _loc8_ + mj * _loc9_ + mk * _loc10_ + ml; param2.x = ma * _loc5_ + mb * _loc6_ + mc * _loc7_; param2.y = me * _loc5_ + mf * _loc6_ + mg * _loc7_; param2.z = mi * _loc5_ + mj * _loc6_ + mk * _loc7_; var _loc12_:Number = 1 / Math.sqrt(param2.x * param2.x + param2.y * param2.y + param2.z * param2.z); param2.x *= _loc12_; param2.y *= _loc12_; param2.z *= _loc12_; } override public function clone() : Object3D { var _loc1_:Camera3D = new Camera3D(); _loc1_.clonePropertiesFrom(this); return _loc1_; } override protected function clonePropertiesFrom(param1:Object3D) : void { var _loc3_:* = undefined; super.clonePropertiesFrom(param1); var _loc2_:Camera3D = param1 as Camera3D; this.fov = _loc2_.fov; this.nearClipping = _loc2_.nearClipping; this.farClipping = _loc2_.farClipping; this.debug = _loc2_.debug; this.fogNear = _loc2_.fogNear; this.fogFar = _loc2_.fogFar; this.fogAlpha = _loc2_.fogAlpha; this.fogColor = _loc2_.fogColor; this.softTransparency = _loc2_.softTransparency; this.depthBufferScale = _loc2_.depthBufferScale; this.ssao = _loc2_.ssao; this.ssaoRadius = _loc2_.ssaoRadius; this.ssaoRange = _loc2_.ssaoRange; this.ssaoColor = _loc2_.ssaoColor; this.ssaoAlpha = _loc2_.ssaoAlpha; this.directionalLight = _loc2_.directionalLight; this.shadowMap = _loc2_.shadowMap; this.ambientColor = _loc2_.ambientColor; this.deferredLighting = _loc2_.deferredLighting; this.fogStrength = _loc2_.fogStrength; this.softTransparencyStrength = _loc2_.softTransparencyStrength; this.ssaoStrength = _loc2_.ssaoStrength; this.directionalLightStrength = _loc2_.directionalLightStrength; this.shadowMapStrength = _loc2_.shadowMapStrength; this.shadowsStrength = _loc2_.shadowsStrength; this.shadowsDistanceMultiplier = _loc2_.shadowsDistanceMultiplier; this.deferredLightingStrength = _loc2_.deferredLightingStrength; for(_loc3_ in _loc2_.shadows) { this.shadows[_loc3_] = true; } } alternativa3d function addOpaque(param1:Material, param2:VertexBufferResource, param3:IndexBufferResource, param4:int, param5:int, param6:Object3D) : void { this.opaqueMaterials[this.opaqueCount] = param1; this.opaqueVertexBuffers[this.opaqueCount] = param2; this.opaqueIndexBuffers[this.opaqueCount] = param3; this.opaqueFirstIndexes[this.opaqueCount] = param4; this.opaqueNumsTriangles[this.opaqueCount] = param5; this.opaqueObjects[this.opaqueCount] = param6; ++this.opaqueCount; } alternativa3d function addSky(param1:Material, param2:VertexBufferResource, param3:IndexBufferResource, param4:int, param5:int, param6:Object3D) : void { this.skyMaterials[this.skyCount] = param1; this.skyVertexBuffers[this.skyCount] = param2; this.skyIndexBuffers[this.skyCount] = param3; this.skyFirstIndexes[this.skyCount] = param4; this.skyNumsTriangles[this.skyCount] = param5; this.skyObjects[this.skyCount] = param6; ++this.skyCount; } alternativa3d function addTransparent(param1:Face, param2:Object3D) : void { this.transparentFaceLists[this.transparentCount] = param1; this.transparentObjects[this.transparentCount] = param2; ++this.transparentCount; } alternativa3d function addTransparentOpaque(param1:Face, param2:Object3D) : void { this.transparentOpaqueFaceLists[this.transparentOpaqueCount] = param1; this.transparentOpaqueObjects[this.transparentOpaqueCount] = param2; ++this.transparentOpaqueCount; } alternativa3d function addDecal(param1:Decal) : void { this.decals[this.decalsCount] = param1; ++this.decalsCount; } alternativa3d function composeCameraMatrix() : void { var _loc1_:Number = this.viewSizeX / this.focalLength; var _loc2_:Number = this.viewSizeY / this.focalLength; var _loc3_:Number = Math.cos(rotationX); var _loc4_:Number = Math.sin(rotationX); var _loc5_:Number = Math.cos(rotationY); var _loc6_:Number = Math.sin(rotationY); var _loc7_:Number = Math.cos(rotationZ); var _loc8_:Number = Math.sin(rotationZ); var _loc9_:Number = _loc7_ * _loc6_; var _loc10_:Number = _loc8_ * _loc6_; var _loc11_:Number = _loc5_ * scaleX; var _loc12_:Number = _loc4_ * scaleY; var _loc13_:Number = _loc3_ * scaleY; var _loc14_:Number = _loc3_ * scaleZ; var _loc15_:Number = _loc4_ * scaleZ; ma = _loc7_ * _loc11_ * _loc1_; mb = (_loc9_ * _loc12_ - _loc8_ * _loc13_) * _loc2_; mc = _loc9_ * _loc14_ + _loc8_ * _loc15_; md = x; me = _loc8_ * _loc11_ * _loc1_; mf = (_loc10_ * _loc12_ + _loc7_ * _loc13_) * _loc2_; mg = _loc10_ * _loc14_ - _loc7_ * _loc15_; mh = y; mi = -_loc6_ * scaleX * _loc1_; mj = _loc5_ * _loc12_ * _loc2_; mk = _loc5_ * _loc14_; ml = z; var _loc16_:Number = this.view.offsetX / this.viewSizeX; var _loc17_:Number = this.view.offsetY / this.viewSizeY; mc -= ma * _loc16_ + mb * _loc17_; mg -= me * _loc16_ + mf * _loc17_; mk -= mi * _loc16_ + mj * _loc17_; } public function addToDebug(param1:int, param2:*) : void { if(!this.debugSet[param1]) { this.debugSet[param1] = new Dictionary(); } this.debugSet[param1][param2] = true; } public function removeFromDebug(param1:int, param2:*) : void { var _loc3_:* = undefined; if(this.debugSet[param1]) { delete this.debugSet[param1][param2]; for(_loc3_ in this.debugSet[param1]) { } if(!_loc3_) { delete this.debugSet[param1]; } } } alternativa3d function checkInDebug(param1:Object3D) : int { var _loc4_:Class = null; var _loc2_:int = 0; var _loc3_:int = 1; while(_loc3_ <= 512) { if(this.debugSet[_loc3_]) { if(this.debugSet[_loc3_][Object3D] || this.debugSet[_loc3_][param1]) { _loc2_ = _loc2_ | _loc3_; } else { _loc4_ = getDefinitionByName(getQualifiedClassName(param1)) as Class; while(_loc4_ != Object3D) { if(this.debugSet[_loc3_][_loc4_]) { _loc2_ = _loc2_ | _loc3_; break; } _loc4_ = Class(getDefinitionByName(getQualifiedSuperclassName(_loc4_))); } } } _loc3_ = _loc3_ << 1; } return _loc2_; } public function startTimer() : void { this.timer = getTimer(); } public function stopTimer() : void { this.timeSum = this.timeSum + (getTimer() - this.timer); this.timeCount++; } public function get diagram() : DisplayObject { return this._diagram; } public function get diagramAlign() : String { return this._diagramAlign; } public function set diagramAlign(param1:String) : void { this._diagramAlign = param1; this.resizeDiagram(); } public function get diagramHorizontalMargin() : Number { return this._diagramHorizontalMargin; } public function set diagramHorizontalMargin(param1:Number) : void { this._diagramHorizontalMargin = param1; this.resizeDiagram(); } public function get diagramVerticalMargin() : Number { return this._diagramVerticalMargin; } public function set diagramVerticalMargin(param1:Number) : void { this._diagramVerticalMargin = param1; this.resizeDiagram(); } private function createDiagram() : Sprite { var diagram:Sprite = null; diagram = null; diagram = new Sprite(); diagram.mouseEnabled = false; diagram.mouseChildren = false; diagram.addEventListener(Event.ADDED_TO_STAGE,function():void { while(diagram.numChildren > 0) { diagram.removeChildAt(0); } fpsTextField = new TextField(); fpsTextField.defaultTextFormat = new TextFormat("Tahoma",10,13421772); fpsTextField.autoSize = TextFieldAutoSize.LEFT; fpsTextField.text = "FPS:"; fpsTextField.selectable = false; fpsTextField.x = -3; fpsTextField.y = -5; diagram.addChild(fpsTextField); fpsTextField = new TextField(); fpsTextField.defaultTextFormat = new TextFormat("Tahoma",10,13421772); fpsTextField.autoSize = TextFieldAutoSize.RIGHT; fpsTextField.text = Number(diagram.stage.frameRate).toFixed(2); fpsTextField.selectable = false; fpsTextField.x = -3; fpsTextField.y = -5; fpsTextField.width = 65; diagram.addChild(fpsTextField); timerTextField = new TextField(); timerTextField.defaultTextFormat = new TextFormat("Tahoma",10,26367); timerTextField.autoSize = TextFieldAutoSize.LEFT; timerTextField.text = "MS:"; timerTextField.selectable = false; timerTextField.x = -3; timerTextField.y = 4; diagram.addChild(timerTextField); timerTextField = new TextField(); timerTextField.defaultTextFormat = new TextFormat("Tahoma",10,26367); timerTextField.autoSize = TextFieldAutoSize.RIGHT; timerTextField.text = ""; timerTextField.selectable = false; timerTextField.x = -3; timerTextField.y = 4; timerTextField.width = 65; diagram.addChild(timerTextField); memoryTextField = new TextField(); memoryTextField.defaultTextFormat = new TextFormat("Tahoma",10,13421568); memoryTextField.autoSize = TextFieldAutoSize.LEFT; memoryTextField.text = "MEM:"; memoryTextField.selectable = false; memoryTextField.x = -3; memoryTextField.y = 13; diagram.addChild(memoryTextField); memoryTextField = new TextField(); memoryTextField.defaultTextFormat = new TextFormat("Tahoma",10,13421568); memoryTextField.autoSize = TextFieldAutoSize.RIGHT; memoryTextField.text = bytesToString(System.totalMemory); memoryTextField.selectable = false; memoryTextField.x = -3; memoryTextField.y = 13; memoryTextField.width = 65; diagram.addChild(memoryTextField); drawsTextField = new TextField(); drawsTextField.defaultTextFormat = new TextFormat("Tahoma",10,52224); drawsTextField.autoSize = TextFieldAutoSize.LEFT; drawsTextField.text = "DRW:"; drawsTextField.selectable = false; drawsTextField.x = -3; drawsTextField.y = 22; diagram.addChild(drawsTextField); drawsTextField = new TextField(); drawsTextField.defaultTextFormat = new TextFormat("Tahoma",10,52224); drawsTextField.autoSize = TextFieldAutoSize.RIGHT; drawsTextField.text = "0"; drawsTextField.selectable = false; drawsTextField.x = -3; drawsTextField.y = 22; drawsTextField.width = 52; diagram.addChild(drawsTextField); shadowsTextField = new TextField(); shadowsTextField.defaultTextFormat = new TextFormat("Tahoma",10,16711731); shadowsTextField.autoSize = TextFieldAutoSize.LEFT; shadowsTextField.text = "SHD:"; shadowsTextField.selectable = false; shadowsTextField.x = -3; shadowsTextField.y = 31; diagram.addChild(shadowsTextField); shadowsTextField = new TextField(); shadowsTextField.defaultTextFormat = new TextFormat("Tahoma",10,16711731); shadowsTextField.autoSize = TextFieldAutoSize.RIGHT; shadowsTextField.text = "0"; shadowsTextField.selectable = false; shadowsTextField.x = -3; shadowsTextField.y = 31; shadowsTextField.width = 52; diagram.addChild(shadowsTextField); trianglesTextField = new TextField(); trianglesTextField.defaultTextFormat = new TextFormat("Tahoma",10,16737792); trianglesTextField.autoSize = TextFieldAutoSize.LEFT; trianglesTextField.text = "TRI:"; trianglesTextField.selectable = false; trianglesTextField.x = -3; trianglesTextField.y = 40; diagram.addChild(trianglesTextField); trianglesTextField = new TextField(); trianglesTextField.defaultTextFormat = new TextFormat("Tahoma",10,16737792); trianglesTextField.autoSize = TextFieldAutoSize.RIGHT; trianglesTextField.text = "0"; trianglesTextField.selectable = false; trianglesTextField.x = -3; trianglesTextField.y = 40; trianglesTextField.width = 52; diagram.addChild(trianglesTextField); graph = new Bitmap(new BitmapData(60,40,true,553648127)); rect = new Rectangle(0,0,1,40); graph.x = 0; graph.y = 54; diagram.addChild(graph); previousPeriodTime = getTimer(); previousFrameTime = previousPeriodTime; fpsUpdateCounter = 0; maxMemory = 0; timerUpdateCounter = 0; timeSum = 0; timeCount = 0; diagram.stage.addEventListener(Event.ENTER_FRAME,updateDiagram,false,-1000); diagram.stage.addEventListener(Event.RESIZE,resizeDiagram,false,-1000); resizeDiagram(); }); diagram.addEventListener(Event.REMOVED_FROM_STAGE,function():void { while(diagram.numChildren > 0) { diagram.removeChildAt(0); } fpsTextField = null; memoryTextField = null; drawsTextField = null; shadowsTextField = null; trianglesTextField = null; timerTextField = null; graph.bitmapData.dispose(); graph = null; rect = null; diagram.stage.removeEventListener(Event.ENTER_FRAME,updateDiagram); diagram.stage.removeEventListener(Event.RESIZE,resizeDiagram); }); return diagram; } private function resizeDiagram(param1:Event = null) : void { var _loc2_:Point = null; if(this._diagram.stage != null) { _loc2_ = this._diagram.parent.globalToLocal(new Point()); if(this._diagramAlign == StageAlign.TOP_LEFT || this._diagramAlign == StageAlign.LEFT || this._diagramAlign == StageAlign.BOTTOM_LEFT) { this._diagram.x = Math.round(_loc2_.x + this._diagramHorizontalMargin); } if(this._diagramAlign == StageAlign.TOP || this._diagramAlign == StageAlign.BOTTOM) { this._diagram.x = Math.round(_loc2_.x + this._diagram.stage.stageWidth / 2 - this.graph.width / 2); } if(this._diagramAlign == StageAlign.TOP_RIGHT || this._diagramAlign == StageAlign.RIGHT || this._diagramAlign == StageAlign.BOTTOM_RIGHT) { this._diagram.x = Math.round(_loc2_.x + this._diagram.stage.stageWidth - this._diagramHorizontalMargin - this.graph.width); } if(this._diagramAlign == StageAlign.TOP_LEFT || this._diagramAlign == StageAlign.TOP || this._diagramAlign == StageAlign.TOP_RIGHT) { this._diagram.y = Math.round(_loc2_.y + this._diagramVerticalMargin); } if(this._diagramAlign == StageAlign.LEFT || this._diagramAlign == StageAlign.RIGHT) { this._diagram.y = Math.round(_loc2_.y + this._diagram.stage.stageHeight / 2 - (this.graph.y + this.graph.height) / 2); } if(this._diagramAlign == StageAlign.BOTTOM_LEFT || this._diagramAlign == StageAlign.BOTTOM || this._diagramAlign == StageAlign.BOTTOM_RIGHT) { this._diagram.y = Math.round(_loc2_.y + this._diagram.stage.stageHeight - this._diagramVerticalMargin - this.graph.y - this.graph.height); } } } private function updateDiagram(param1:Event) : void { var _loc2_:Number = NaN; var _loc3_:int = 0; var _loc4_:String = null; var _loc5_:int = getTimer(); var _loc6_:int = this._diagram.stage.frameRate; if(++this.fpsUpdateCounter == this.fpsUpdatePeriod) { _loc2_ = 1000 * this.fpsUpdatePeriod / (_loc5_ - this.previousPeriodTime); if(_loc2_ > _loc6_) { _loc2_ = _loc6_; } _loc3_ = _loc2_ * 100 % 100; _loc4_ = _loc3_ >= 10 ? String(_loc3_) : (_loc3_ > 0 ? "0" + String(_loc3_) : "00"); this.fpsTextField.text = int(_loc2_) + "." + _loc4_; this.previousPeriodTime = _loc5_; this.fpsUpdateCounter = 0; } _loc2_ = 1000 / (_loc5_ - this.previousFrameTime); if(_loc2_ > _loc6_) { _loc2_ = _loc6_; } this.graph.bitmapData.scroll(1,0); this.graph.bitmapData.fillRect(this.rect,553648127); this.graph.bitmapData.setPixel32(0,40 * (1 - _loc2_ / _loc6_),4291611852); this.previousFrameTime = _loc5_; if(++this.timerUpdateCounter == this.timerUpdatePeriod) { if(this.timeCount > 0) { _loc2_ = this.timeSum / this.timeCount; _loc3_ = _loc2_ * 100 % 100; _loc4_ = _loc3_ >= 10 ? String(_loc3_) : (_loc3_ > 0 ? "0" + String(_loc3_) : "00"); this.timerTextField.text = int(_loc2_) + "." + _loc4_; } else { this.timerTextField.text = ""; } this.timerUpdateCounter = 0; this.timeSum = 0; this.timeCount = 0; } var _loc7_:int = System.totalMemory; _loc2_ = _loc7_ / 1048576; _loc3_ = _loc2_ * 100 % 100; _loc4_ = _loc3_ >= 10 ? String(_loc3_) : (_loc3_ > 0 ? "0" + String(_loc3_) : "00"); this.memoryTextField.text = int(_loc2_) + "." + _loc4_; if(_loc7_ > this.maxMemory) { this.maxMemory = _loc7_; } this.graph.bitmapData.setPixel32(0,40 * (1 - _loc7_ / this.maxMemory),4291611648); this.drawsTextField.text = String(this.numDraws); this.shadowsTextField.text = String(this.numShadows); this.trianglesTextField.text = String(this.numTriangles); } private function bytesToString(param1:int) : String { if(param1 < 1024) { return param1 + "b"; } if(param1 < 10240) { return (param1 / 1024).toFixed(2) + "kb"; } if(param1 < 102400) { return (param1 / 1024).toFixed(1) + "kb"; } if(param1 < 1048576) { return (param1 >> 10) + "kb"; } if(param1 < 10485760) { return (param1 / 1048576).toFixed(2); } if(param1 < 104857600) { return (param1 / 1048576).toFixed(1); } return String(param1 >> 20); } alternativa3d function deferredDestroy() : void { var _loc2_:Wrapper = null; var _loc3_:Wrapper = null; var _loc1_:Face = this.firstFace.next; while(_loc1_ != null) { _loc2_ = _loc1_.wrapper; if(_loc2_ != null) { _loc3_ = null; while(_loc2_ != null) { _loc2_.vertex = null; _loc3_ = _loc2_; _loc2_ = _loc2_.next; } this.lastWrapper.next = _loc1_.wrapper; this.lastWrapper = _loc3_; } _loc1_.material = null; _loc1_.wrapper = null; _loc1_ = _loc1_.next; } if(this.firstFace != this.lastFace) { this.lastFace.next = Face.collector; Face.collector = this.firstFace.next; this.firstFace.next = null; this.lastFace = this.firstFace; } if(this.firstWrapper != this.lastWrapper) { this.lastWrapper.next = Wrapper.collector; Wrapper.collector = this.firstWrapper.next; this.firstWrapper.next = null; this.lastWrapper = this.firstWrapper; } if(this.firstVertex != this.lastVertex) { this.lastVertex.next = Vertex.collector; Vertex.collector = this.firstVertex.next; this.firstVertex.next = null; this.lastVertex = this.firstVertex; } } alternativa3d function clearOccluders() : void { var _loc2_:Vertex = null; var _loc3_:Vertex = null; var _loc1_:int = 0; while(_loc1_ < this.numOccluders) { _loc2_ = this.occluders[_loc1_]; _loc3_ = _loc2_; while(_loc3_.next != null) { _loc3_ = _loc3_.next; } _loc3_.next = Vertex.collector; Vertex.collector = _loc2_; this.occluders[_loc1_] = null; _loc1_++; } this.numOccluders = 0; } alternativa3d function sortByAverageZ(param1:Face) : Face { var _loc2_:int = 0; var _loc3_:Number = NaN; var _loc4_:Wrapper = null; var _loc5_:Face = param1; var _loc6_:Face = param1.processNext; while(_loc6_ != null && _loc6_.processNext != null) { param1 = param1.processNext; _loc6_ = _loc6_.processNext.processNext; } _loc6_ = param1.processNext; param1.processNext = null; if(_loc5_.processNext != null) { _loc5_ = this.sortByAverageZ(_loc5_); } else { _loc2_ = 0; _loc3_ = 0; _loc4_ = _loc5_.wrapper; while(_loc4_ != null) { _loc2_++; _loc3_ = _loc3_ + _loc4_.vertex.cameraZ; _loc4_ = _loc4_.next; } _loc5_.distance = _loc3_ / _loc2_; } if(_loc6_.processNext != null) { _loc6_ = this.sortByAverageZ(_loc6_); } else { _loc2_ = 0; _loc3_ = 0; _loc4_ = _loc6_.wrapper; while(_loc4_ != null) { _loc2_++; _loc3_ = _loc3_ + _loc4_.vertex.cameraZ; _loc4_ = _loc4_.next; } _loc6_.distance = _loc3_ / _loc2_; } var _loc7_:Boolean = _loc5_.distance > _loc6_.distance; if(_loc7_) { param1 = _loc5_; _loc5_ = _loc5_.processNext; } else { param1 = _loc6_; _loc6_ = _loc6_.processNext; } var _loc8_:Face = param1; while(_loc5_ != null) { if(_loc6_ == null) { _loc8_.processNext = _loc5_; return param1; } if(_loc7_) { if(_loc5_.distance > _loc6_.distance) { _loc8_ = _loc5_; _loc5_ = _loc5_.processNext; } else { _loc8_.processNext = _loc6_; _loc8_ = _loc6_; _loc6_ = _loc6_.processNext; _loc7_ = false; } } else if(_loc6_.distance > _loc5_.distance) { _loc8_ = _loc6_; _loc6_ = _loc6_.processNext; } else { _loc8_.processNext = _loc5_; _loc8_ = _loc5_; _loc5_ = _loc5_.processNext; _loc7_ = true; } } _loc8_.processNext = _loc6_; return param1; } alternativa3d function sortByDynamicBSP(param1:Face, param2:Number, param3:Face = null) : Face { var _loc4_:Wrapper = null; var _loc5_:Vertex = null; var _loc6_:Vertex = null; var _loc7_:Vertex = null; var _loc8_:Vertex = null; var _loc23_:Face = null; var _loc24_:Face = null; var _loc26_:Face = null; var _loc27_:Face = null; var _loc28_:Face = null; var _loc33_:Number = NaN; var _loc34_:Number = NaN; var _loc35_:Number = NaN; var _loc36_:Number = NaN; var _loc37_:Number = NaN; var _loc38_:Number = NaN; var _loc39_:Number = NaN; var _loc40_:Boolean = false; var _loc41_:Boolean = false; var _loc42_:Number = NaN; var _loc43_:Face = null; var _loc44_:Face = null; var _loc45_:Wrapper = null; var _loc46_:Wrapper = null; var _loc47_:Wrapper = null; var _loc48_:Boolean = false; var _loc49_:Number = NaN; var _loc9_:Face = null; var _loc10_:Number = NaN; var _loc11_:Number = NaN; var _loc12_:Number = NaN; var _loc13_:Number = NaN; var _loc14_:Number = NaN; var _loc15_:Number = NaN; var _loc16_:Number = NaN; var _loc17_:Number = NaN; var _loc18_:Number = NaN; var _loc19_:Number = NaN; var _loc20_:Number = NaN; var _loc21_:Number = NaN; var _loc22_:Number = NaN; var _loc25_:Face = null; var _loc29_:Face = null; _loc4_ = null; _loc5_ = null; _loc6_ = null; _loc7_ = null; _loc8_ = null; _loc23_ = null; _loc24_ = null; _loc26_ = null; _loc27_ = null; _loc28_ = null; var _loc30_:Number = NaN; var _loc31_:Number = NaN; var _loc32_:Number = NaN; _loc33_ = NaN; _loc34_ = NaN; _loc35_ = NaN; _loc36_ = NaN; _loc37_ = NaN; _loc38_ = NaN; _loc39_ = NaN; _loc40_ = false; _loc41_ = false; _loc42_ = NaN; _loc43_ = null; _loc44_ = null; _loc45_ = null; _loc46_ = null; _loc47_ = null; _loc48_ = false; _loc49_ = NaN; _loc9_ = param1; param1 = _loc9_.processNext; _loc4_ = _loc9_.wrapper; _loc5_ = _loc4_.vertex; _loc4_ = _loc4_.next; _loc6_ = _loc4_.vertex; _loc10_ = _loc5_.cameraX; _loc11_ = _loc5_.cameraY; _loc12_ = _loc5_.cameraZ; _loc13_ = _loc6_.cameraX - _loc10_; _loc14_ = _loc6_.cameraY - _loc11_; _loc15_ = _loc6_.cameraZ - _loc12_; _loc16_ = 0; _loc17_ = 0; _loc18_ = 1; _loc19_ = _loc12_; _loc20_ = 0; _loc4_ = _loc4_.next; while(_loc4_ != null) { _loc8_ = _loc4_.vertex; _loc30_ = _loc8_.cameraX - _loc10_; _loc31_ = _loc8_.cameraY - _loc11_; _loc32_ = _loc8_.cameraZ - _loc12_; _loc33_ = _loc32_ * _loc14_ - _loc31_ * _loc15_; _loc34_ = _loc30_ * _loc15_ - _loc32_ * _loc13_; _loc35_ = _loc31_ * _loc13_ - _loc30_ * _loc14_; _loc36_ = _loc33_ * _loc33_ + _loc34_ * _loc34_ + _loc35_ * _loc35_; if(_loc36_ > param2) { _loc36_ = 1 / Math.sqrt(_loc36_); _loc16_ = _loc33_ * _loc36_; _loc17_ = _loc34_ * _loc36_; _loc18_ = _loc35_ * _loc36_; _loc19_ = _loc10_ * _loc16_ + _loc11_ * _loc17_ + _loc12_ * _loc18_; break; } if(_loc36_ > _loc20_) { _loc36_ = 1 / Math.sqrt(_loc36_); _loc16_ = _loc33_ * _loc36_; _loc17_ = _loc34_ * _loc36_; _loc18_ = _loc35_ * _loc36_; _loc19_ = _loc10_ * _loc16_ + _loc11_ * _loc17_ + _loc12_ * _loc18_; _loc20_ = _loc36_; } _loc4_ = _loc4_.next; } _loc21_ = _loc19_ - param2; _loc22_ = _loc19_ + param2; _loc25_ = _loc9_; _loc29_ = param1; while(_loc29_ != null) { _loc28_ = _loc29_.processNext; _loc4_ = _loc29_.wrapper; _loc5_ = _loc4_.vertex; _loc4_ = _loc4_.next; _loc6_ = _loc4_.vertex; _loc4_ = _loc4_.next; _loc7_ = _loc4_.vertex; _loc4_ = _loc4_.next; _loc37_ = _loc5_.cameraX * _loc16_ + _loc5_.cameraY * _loc17_ + _loc5_.cameraZ * _loc18_; _loc38_ = _loc6_.cameraX * _loc16_ + _loc6_.cameraY * _loc17_ + _loc6_.cameraZ * _loc18_; _loc39_ = _loc7_.cameraX * _loc16_ + _loc7_.cameraY * _loc17_ + _loc7_.cameraZ * _loc18_; _loc40_ = _loc37_ < _loc21_ || _loc38_ < _loc21_ || _loc39_ < _loc21_; _loc41_ = _loc37_ > _loc22_ || _loc38_ > _loc22_ || _loc39_ > _loc22_; while(_loc4_ != null) { _loc8_ = _loc4_.vertex; _loc42_ = _loc8_.cameraX * _loc16_ + _loc8_.cameraY * _loc17_ + _loc8_.cameraZ * _loc18_; if(_loc42_ < _loc21_) { _loc40_ = true; } else if(_loc42_ > _loc22_) { _loc41_ = true; } _loc8_.offset = _loc42_; _loc4_ = _loc4_.next; } if(!_loc40_) { if(!_loc41_) { _loc25_.processNext = _loc29_; _loc25_ = _loc29_; } else { if(_loc26_ != null) { _loc27_.processNext = _loc29_; } else { _loc26_ = _loc29_; } _loc27_ = _loc29_; } } else if(!_loc41_) { if(_loc23_ != null) { _loc24_.processNext = _loc29_; } else { _loc23_ = _loc29_; } _loc24_ = _loc29_; } else { _loc5_.offset = _loc37_; _loc6_.offset = _loc38_; _loc7_.offset = _loc39_; _loc43_ = _loc29_.create(); _loc43_.material = _loc29_.material; this.lastFace.next = _loc43_; this.lastFace = _loc43_; _loc44_ = _loc29_.create(); _loc44_.material = _loc29_.material; this.lastFace.next = _loc44_; this.lastFace = _loc44_; _loc45_ = null; _loc46_ = null; _loc4_ = _loc29_.wrapper.next.next; while(_loc4_.next != null) { _loc4_ = _loc4_.next; } _loc5_ = _loc4_.vertex; _loc37_ = _loc5_.offset; _loc48_ = _loc29_.material != null && _loc29_.material.useVerticesNormals; _loc4_ = _loc29_.wrapper; while(_loc4_ != null) { _loc6_ = _loc4_.vertex; _loc38_ = _loc6_.offset; if(_loc37_ < _loc21_ && _loc38_ > _loc22_ || _loc37_ > _loc22_ && _loc38_ < _loc21_) { _loc49_ = (_loc19_ - _loc37_) / (_loc38_ - _loc37_); _loc8_ = _loc6_.create(); this.lastVertex.next = _loc8_; this.lastVertex = _loc8_; _loc8_.cameraX = _loc5_.cameraX + (_loc6_.cameraX - _loc5_.cameraX) * _loc49_; _loc8_.cameraY = _loc5_.cameraY + (_loc6_.cameraY - _loc5_.cameraY) * _loc49_; _loc8_.cameraZ = _loc5_.cameraZ + (_loc6_.cameraZ - _loc5_.cameraZ) * _loc49_; _loc8_.u = _loc5_.u + (_loc6_.u - _loc5_.u) * _loc49_; _loc8_.v = _loc5_.v + (_loc6_.v - _loc5_.v) * _loc49_; if(_loc48_) { _loc8_.x = _loc5_.x + (_loc6_.x - _loc5_.x) * _loc49_; _loc8_.y = _loc5_.y + (_loc6_.y - _loc5_.y) * _loc49_; _loc8_.z = _loc5_.z + (_loc6_.z - _loc5_.z) * _loc49_; _loc8_.normalX = _loc5_.normalX + (_loc6_.normalX - _loc5_.normalX) * _loc49_; _loc8_.normalY = _loc5_.normalY + (_loc6_.normalY - _loc5_.normalY) * _loc49_; _loc8_.normalZ = _loc5_.normalZ + (_loc6_.normalZ - _loc5_.normalZ) * _loc49_; } _loc47_ = _loc4_.create(); _loc47_.vertex = _loc8_; if(_loc45_ != null) { _loc45_.next = _loc47_; } else { _loc43_.wrapper = _loc47_; } _loc45_ = _loc47_; _loc47_ = _loc4_.create(); _loc47_.vertex = _loc8_; if(_loc46_ != null) { _loc46_.next = _loc47_; } else { _loc44_.wrapper = _loc47_; } _loc46_ = _loc47_; } if(_loc38_ <= _loc22_) { _loc47_ = _loc4_.create(); _loc47_.vertex = _loc6_; if(_loc45_ != null) { _loc45_.next = _loc47_; } else { _loc43_.wrapper = _loc47_; } _loc45_ = _loc47_; } if(_loc38_ >= _loc21_) { _loc47_ = _loc4_.create(); _loc47_.vertex = _loc6_; if(_loc46_ != null) { _loc46_.next = _loc47_; } else { _loc44_.wrapper = _loc47_; } _loc46_ = _loc47_; } _loc5_ = _loc6_; _loc37_ = _loc38_; _loc4_ = _loc4_.next; } if(_loc23_ != null) { _loc24_.processNext = _loc43_; } else { _loc23_ = _loc43_; } _loc24_ = _loc43_; if(_loc26_ != null) { _loc27_.processNext = _loc44_; } else { _loc26_ = _loc44_; } _loc27_ = _loc44_; _loc29_.processNext = null; } _loc29_ = _loc28_; } if(_loc26_ != null) { _loc27_.processNext = null; if(_loc26_.processNext != null) { param3 = this.sortByDynamicBSP(_loc26_,param2,param3); } else { _loc26_.processNext = param3; param3 = _loc26_; } } _loc25_.processNext = param3; param3 = _loc9_; if(_loc23_ != null) { _loc24_.processNext = null; if(_loc23_.processNext != null) { param3 = this.sortByDynamicBSP(_loc23_,param2,param3); } else { _loc23_.processNext = param3; param3 = _loc23_; } } return param3; } alternativa3d function cull(param1:Face, param2:int) : Face { var _loc3_:Face = null; var _loc4_:Face = null; var _loc5_:Face = null; var _loc6_:Vertex = null; var _loc7_:Vertex = null; var _loc8_:Vertex = null; var _loc9_:Wrapper = null; var _loc10_:Vertex = null; var _loc11_:Wrapper = null; var _loc12_:Number = NaN; var _loc13_:Number = NaN; var _loc14_:Number = NaN; var _loc15_:Number = NaN; var _loc16_:Number = NaN; var _loc17_:Number = NaN; var _loc18_:Number = NaN; var _loc19_:Number = NaN; var _loc20_:Number = NaN; var _loc21_:Boolean = false; var _loc22_:Boolean = false; var _loc23_:Boolean = false; var _loc24_:Boolean = false; var _loc25_:Boolean = false; var _loc26_:Boolean = false; var _loc27_:Number = NaN; var _loc28_:Number = NaN; var _loc29_:Boolean = false; var _loc30_:Boolean = false; var _loc31_:Face = null; _loc3_ = null; _loc4_ = null; _loc5_ = null; _loc6_ = null; _loc7_ = null; _loc8_ = null; _loc9_ = null; _loc10_ = null; _loc11_ = null; _loc12_ = NaN; _loc13_ = NaN; _loc14_ = NaN; _loc15_ = NaN; _loc16_ = NaN; _loc17_ = NaN; _loc18_ = NaN; _loc19_ = NaN; _loc20_ = NaN; _loc21_ = (param2 & 1) > 0; _loc22_ = (param2 & 2) > 0; _loc23_ = (param2 & 4) > 0; _loc24_ = (param2 & 8) > 0; _loc25_ = (param2 & 16) > 0; _loc26_ = (param2 & 32) > 0; _loc27_ = this.nearClipping; _loc28_ = this.farClipping; _loc29_ = _loc23_ || _loc24_; _loc30_ = _loc25_ || _loc26_; for(_loc31_ = param1; _loc31_ != null; _loc31_ = _loc5_) { _loc5_ = _loc31_.processNext; _loc9_ = _loc31_.wrapper; _loc6_ = _loc9_.vertex; _loc9_ = _loc9_.next; _loc7_ = _loc9_.vertex; _loc9_ = _loc9_.next; _loc8_ = _loc9_.vertex; _loc9_ = _loc9_.next; if(_loc29_) { _loc12_ = _loc6_.cameraX; _loc15_ = _loc7_.cameraX; _loc18_ = _loc8_.cameraX; } if(_loc30_) { _loc13_ = _loc6_.cameraY; _loc16_ = _loc7_.cameraY; _loc19_ = _loc8_.cameraY; } _loc14_ = _loc6_.cameraZ; _loc17_ = _loc7_.cameraZ; _loc20_ = _loc8_.cameraZ; if(_loc21_) { if(_loc14_ <= _loc27_ || _loc17_ <= _loc27_ || _loc20_ <= _loc27_) { _loc31_.processNext = null; continue; } _loc11_ = _loc9_; while(_loc11_ != null) { if(_loc11_.vertex.cameraZ <= _loc27_) { break; } _loc11_ = _loc11_.next; } if(_loc11_ != null) { _loc31_.processNext = null; continue; } } if(_loc22_ && _loc14_ >= _loc28_ && _loc17_ >= _loc28_ && _loc20_ >= _loc28_) { _loc11_ = _loc9_; while(_loc11_ != null) { if(_loc11_.vertex.cameraZ < _loc28_) { break; } _loc11_ = _loc11_.next; } if(_loc11_ == null) { _loc31_.processNext = null; continue; } } if(_loc23_ && _loc14_ <= -_loc12_ && _loc17_ <= -_loc15_ && _loc20_ <= -_loc18_) { _loc11_ = _loc9_; while(_loc11_ != null) { _loc10_ = _loc11_.vertex; if(-_loc10_.cameraX < _loc10_.cameraZ) { break; } _loc11_ = _loc11_.next; } if(_loc11_ == null) { _loc31_.processNext = null; continue; } } if(_loc24_ && _loc14_ <= _loc12_ && _loc17_ <= _loc15_ && _loc20_ <= _loc18_) { _loc11_ = _loc9_; while(_loc11_ != null) { _loc10_ = _loc11_.vertex; if(_loc10_.cameraX < _loc10_.cameraZ) { break; } _loc11_ = _loc11_.next; } if(_loc11_ == null) { _loc31_.processNext = null; continue; } } if(_loc25_ && _loc14_ <= -_loc13_ && _loc17_ <= -_loc16_ && _loc20_ <= -_loc19_) { _loc11_ = _loc9_; while(_loc11_ != null) { _loc10_ = _loc11_.vertex; if(-_loc10_.cameraY < _loc10_.cameraZ) { break; } _loc11_ = _loc11_.next; } if(_loc11_ == null) { _loc31_.processNext = null; continue; } } if(_loc26_ && _loc14_ <= _loc13_ && _loc17_ <= _loc16_ && _loc20_ <= _loc19_) { _loc11_ = _loc9_; while(_loc11_ != null) { _loc10_ = _loc11_.vertex; if(_loc10_.cameraY < _loc10_.cameraZ) { break; } _loc11_ = _loc11_.next; } if(_loc11_ == null) { _loc31_.processNext = null; continue; } } if(_loc3_ != null) { _loc4_.processNext = _loc31_; } else { _loc3_ = _loc31_; } _loc4_ = _loc31_; } if(_loc4_ != null) { _loc4_.processNext = null; } return _loc3_; } alternativa3d function clip(param1:Face, param2:int) : Face { var _loc3_:Face = null; var _loc4_:Face = null; var _loc5_:Face = null; var _loc6_:Vertex = null; var _loc7_:Vertex = null; var _loc8_:Vertex = null; var _loc9_:Wrapper = null; var _loc10_:Vertex = null; var _loc11_:Wrapper = null; var _loc12_:Wrapper = null; var _loc13_:Wrapper = null; var _loc14_:Wrapper = null; var _loc15_:Wrapper = null; var _loc16_:Number = NaN; var _loc17_:Number = NaN; var _loc18_:Number = NaN; var _loc19_:Number = NaN; var _loc20_:Number = NaN; var _loc21_:Number = NaN; var _loc22_:Number = NaN; var _loc23_:Number = NaN; var _loc24_:Number = NaN; var _loc25_:Boolean = false; var _loc26_:Boolean = false; var _loc27_:Boolean = false; var _loc28_:Boolean = false; var _loc29_:Boolean = false; var _loc30_:Boolean = false; var _loc31_:Number = NaN; var _loc32_:Number = NaN; var _loc33_:Boolean = false; var _loc34_:Boolean = false; var _loc35_:int = 0; var _loc36_:Number = NaN; var _loc37_:Face = null; var _loc38_:Boolean = false; var _loc39_:Face = null; _loc3_ = null; _loc4_ = null; _loc5_ = null; _loc6_ = null; _loc7_ = null; _loc8_ = null; _loc9_ = null; _loc10_ = null; _loc11_ = null; _loc12_ = null; _loc13_ = null; _loc14_ = null; _loc15_ = null; _loc16_ = NaN; _loc17_ = NaN; _loc18_ = NaN; _loc19_ = NaN; _loc20_ = NaN; _loc21_ = NaN; _loc22_ = NaN; _loc23_ = NaN; _loc24_ = NaN; _loc25_ = false; _loc26_ = false; _loc27_ = false; _loc28_ = false; _loc29_ = false; _loc30_ = false; _loc31_ = NaN; _loc32_ = NaN; _loc33_ = false; _loc34_ = false; _loc35_ = 0; _loc36_ = NaN; _loc37_ = null; _loc38_ = false; _loc39_ = null; _loc25_ = (param2 & 1) > 0; _loc26_ = (param2 & 2) > 0; _loc27_ = (param2 & 4) > 0; _loc28_ = (param2 & 8) > 0; _loc29_ = (param2 & 16) > 0; _loc30_ = (param2 & 32) > 0; _loc31_ = this.nearClipping; _loc32_ = this.farClipping; _loc33_ = _loc27_ || _loc28_; _loc34_ = _loc29_ || _loc30_; for(_loc37_ = param1; _loc37_ != null; _loc37_ = _loc5_) { _loc5_ = _loc37_.processNext; _loc9_ = _loc37_.wrapper; _loc6_ = _loc9_.vertex; _loc9_ = _loc9_.next; _loc7_ = _loc9_.vertex; _loc9_ = _loc9_.next; _loc8_ = _loc9_.vertex; _loc9_ = _loc9_.next; if(_loc33_) { _loc16_ = _loc6_.cameraX; _loc19_ = _loc7_.cameraX; _loc22_ = _loc8_.cameraX; } if(_loc34_) { _loc17_ = _loc6_.cameraY; _loc20_ = _loc7_.cameraY; _loc23_ = _loc8_.cameraY; } _loc18_ = _loc6_.cameraZ; _loc21_ = _loc7_.cameraZ; _loc24_ = _loc8_.cameraZ; _loc35_ = 0; if(_loc25_) { if(_loc18_ <= _loc31_ && _loc21_ <= _loc31_ && _loc24_ <= _loc31_) { _loc11_ = _loc9_; while(_loc11_ != null) { if(_loc11_.vertex.cameraZ > _loc31_) { _loc35_ = _loc35_ | 1; break; } _loc11_ = _loc11_.next; } if(_loc11_ == null) { _loc37_.processNext = null; continue; } } else if(_loc18_ > _loc31_ && _loc21_ > _loc31_ && _loc24_ > _loc31_) { _loc11_ = _loc9_; while(_loc11_ != null) { if(_loc11_.vertex.cameraZ <= _loc31_) { _loc35_ = _loc35_ | 1; break; } _loc11_ = _loc11_.next; } } else { _loc35_ = _loc35_ | 1; } } if(_loc26_) { if(_loc18_ >= _loc32_ && _loc21_ >= _loc32_ && _loc24_ >= _loc32_) { _loc11_ = _loc9_; while(_loc11_ != null) { if(_loc11_.vertex.cameraZ < _loc32_) { _loc35_ = _loc35_ | 2; break; } _loc11_ = _loc11_.next; } if(_loc11_ == null) { _loc37_.processNext = null; continue; } } else if(_loc18_ < _loc32_ && _loc21_ < _loc32_ && _loc24_ < _loc32_) { _loc11_ = _loc9_; while(_loc11_ != null) { if(_loc11_.vertex.cameraZ >= _loc32_) { _loc35_ = _loc35_ | 2; break; } _loc11_ = _loc11_.next; } } else { _loc35_ = _loc35_ | 2; } } if(_loc27_) { if(_loc18_ <= -_loc16_ && _loc21_ <= -_loc19_ && _loc24_ <= -_loc22_) { _loc11_ = _loc9_; while(_loc11_ != null) { _loc10_ = _loc11_.vertex; if(-_loc10_.cameraX < _loc10_.cameraZ) { _loc35_ = _loc35_ | 4; break; } _loc11_ = _loc11_.next; } if(_loc11_ == null) { _loc37_.processNext = null; continue; } } else if(_loc18_ > -_loc16_ && _loc21_ > -_loc19_ && _loc24_ > -_loc22_) { _loc11_ = _loc9_; while(_loc11_ != null) { _loc10_ = _loc11_.vertex; if(-_loc10_.cameraX >= _loc10_.cameraZ) { _loc35_ = _loc35_ | 4; break; } _loc11_ = _loc11_.next; } } else { _loc35_ = _loc35_ | 4; } } if(_loc28_) { if(_loc18_ <= _loc16_ && _loc21_ <= _loc19_ && _loc24_ <= _loc22_) { _loc11_ = _loc9_; while(_loc11_ != null) { _loc10_ = _loc11_.vertex; if(_loc10_.cameraX < _loc10_.cameraZ) { _loc35_ = _loc35_ | 8; break; } _loc11_ = _loc11_.next; } if(_loc11_ == null) { _loc37_.processNext = null; continue; } } else if(_loc18_ > _loc16_ && _loc21_ > _loc19_ && _loc24_ > _loc22_) { _loc11_ = _loc9_; while(_loc11_ != null) { _loc10_ = _loc11_.vertex; if(_loc10_.cameraX >= _loc10_.cameraZ) { _loc35_ = _loc35_ | 8; break; } _loc11_ = _loc11_.next; } } else { _loc35_ = _loc35_ | 8; } } if(_loc29_) { if(_loc18_ <= -_loc17_ && _loc21_ <= -_loc20_ && _loc24_ <= -_loc23_) { _loc11_ = _loc9_; while(_loc11_ != null) { _loc10_ = _loc11_.vertex; if(-_loc10_.cameraY < _loc10_.cameraZ) { _loc35_ = _loc35_ | 16; break; } _loc11_ = _loc11_.next; } if(_loc11_ == null) { _loc37_.processNext = null; continue; } } else if(_loc18_ > -_loc17_ && _loc21_ > -_loc20_ && _loc24_ > -_loc23_) { _loc11_ = _loc9_; while(_loc11_ != null) { _loc10_ = _loc11_.vertex; if(-_loc10_.cameraY >= _loc10_.cameraZ) { _loc35_ = _loc35_ | 16; break; } _loc11_ = _loc11_.next; } } else { _loc35_ = _loc35_ | 16; } } if(_loc30_) { if(_loc18_ <= _loc17_ && _loc21_ <= _loc20_ && _loc24_ <= _loc23_) { _loc11_ = _loc9_; while(_loc11_ != null) { _loc10_ = _loc11_.vertex; if(_loc10_.cameraY < _loc10_.cameraZ) { _loc35_ = _loc35_ | 32; break; } _loc11_ = _loc11_.next; } if(_loc11_ == null) { _loc37_.processNext = null; continue; } } else if(_loc18_ > _loc17_ && _loc21_ > _loc20_ && _loc24_ > _loc23_) { _loc11_ = _loc9_; while(_loc11_ != null) { _loc10_ = _loc11_.vertex; if(_loc10_.cameraY >= _loc10_.cameraZ) { _loc35_ = _loc35_ | 32; break; } _loc11_ = _loc11_.next; } } else { _loc35_ = _loc35_ | 32; } } if(_loc35_ > 0) { _loc38_ = _loc37_.material != null && _loc37_.material.useVerticesNormals; _loc12_ = null; _loc13_ = null; _loc11_ = _loc37_.wrapper; while(_loc11_ != null) { _loc15_ = _loc11_.create(); _loc15_.vertex = _loc11_.vertex; if(_loc12_ != null) { _loc13_.next = _loc15_; } else { _loc12_ = _loc15_; } _loc13_ = _loc15_; _loc11_ = _loc11_.next; } if(_loc35_ & 1) { _loc6_ = _loc13_.vertex; _loc18_ = _loc6_.cameraZ; _loc11_ = _loc12_; _loc12_ = null; _loc13_ = null; while(_loc11_ != null) { _loc14_ = _loc11_.next; _loc7_ = _loc11_.vertex; _loc21_ = _loc7_.cameraZ; if(_loc21_ > _loc31_ && _loc18_ <= _loc31_ || _loc21_ <= _loc31_ && _loc18_ > _loc31_) { _loc36_ = (_loc31_ - _loc18_) / (_loc21_ - _loc18_); _loc10_ = _loc7_.create(); this.lastVertex.next = _loc10_; this.lastVertex = _loc10_; _loc10_.cameraX = _loc6_.cameraX + (_loc7_.cameraX - _loc6_.cameraX) * _loc36_; _loc10_.cameraY = _loc6_.cameraY + (_loc7_.cameraY - _loc6_.cameraY) * _loc36_; _loc10_.cameraZ = _loc18_ + (_loc21_ - _loc18_) * _loc36_; _loc10_.x = _loc6_.x + (_loc7_.x - _loc6_.x) * _loc36_; _loc10_.y = _loc6_.y + (_loc7_.y - _loc6_.y) * _loc36_; _loc10_.z = _loc6_.z + (_loc7_.z - _loc6_.z) * _loc36_; _loc10_.u = _loc6_.u + (_loc7_.u - _loc6_.u) * _loc36_; _loc10_.v = _loc6_.v + (_loc7_.v - _loc6_.v) * _loc36_; if(_loc38_) { _loc10_.normalX = _loc6_.normalX + (_loc7_.normalX - _loc6_.normalX) * _loc36_; _loc10_.normalY = _loc6_.normalY + (_loc7_.normalY - _loc6_.normalY) * _loc36_; _loc10_.normalZ = _loc6_.normalZ + (_loc7_.normalZ - _loc6_.normalZ) * _loc36_; } _loc15_ = _loc11_.create(); _loc15_.vertex = _loc10_; if(_loc12_ != null) { _loc13_.next = _loc15_; } else { _loc12_ = _loc15_; } _loc13_ = _loc15_; } if(_loc21_ > _loc31_) { if(_loc12_ != null) { _loc13_.next = _loc11_; } else { _loc12_ = _loc11_; } _loc13_ = _loc11_; _loc11_.next = null; } else { _loc11_.vertex = null; _loc11_.next = Wrapper.collector; Wrapper.collector = _loc11_; } _loc6_ = _loc7_; _loc18_ = _loc21_; _loc11_ = _loc14_; } if(_loc12_ == null) { _loc37_.processNext = null; continue; } } if(_loc35_ & 2) { _loc6_ = _loc13_.vertex; _loc18_ = _loc6_.cameraZ; _loc11_ = _loc12_; _loc12_ = null; _loc13_ = null; while(_loc11_ != null) { _loc14_ = _loc11_.next; _loc7_ = _loc11_.vertex; _loc21_ = _loc7_.cameraZ; if(_loc21_ < _loc32_ && _loc18_ >= _loc32_ || _loc21_ >= _loc32_ && _loc18_ < _loc32_) { _loc36_ = (_loc32_ - _loc18_) / (_loc21_ - _loc18_); _loc10_ = _loc7_.create(); this.lastVertex.next = _loc10_; this.lastVertex = _loc10_; _loc10_.cameraX = _loc6_.cameraX + (_loc7_.cameraX - _loc6_.cameraX) * _loc36_; _loc10_.cameraY = _loc6_.cameraY + (_loc7_.cameraY - _loc6_.cameraY) * _loc36_; _loc10_.cameraZ = _loc18_ + (_loc21_ - _loc18_) * _loc36_; _loc10_.x = _loc6_.x + (_loc7_.x - _loc6_.x) * _loc36_; _loc10_.y = _loc6_.y + (_loc7_.y - _loc6_.y) * _loc36_; _loc10_.z = _loc6_.z + (_loc7_.z - _loc6_.z) * _loc36_; _loc10_.u = _loc6_.u + (_loc7_.u - _loc6_.u) * _loc36_; _loc10_.v = _loc6_.v + (_loc7_.v - _loc6_.v) * _loc36_; if(_loc38_) { _loc10_.normalX = _loc6_.normalX + (_loc7_.normalX - _loc6_.normalX) * _loc36_; _loc10_.normalY = _loc6_.normalY + (_loc7_.normalY - _loc6_.normalY) * _loc36_; _loc10_.normalZ = _loc6_.normalZ + (_loc7_.normalZ - _loc6_.normalZ) * _loc36_; } _loc15_ = _loc11_.create(); _loc15_.vertex = _loc10_; if(_loc12_ != null) { _loc13_.next = _loc15_; } else { _loc12_ = _loc15_; } _loc13_ = _loc15_; } if(_loc21_ < _loc32_) { if(_loc12_ != null) { _loc13_.next = _loc11_; } else { _loc12_ = _loc11_; } _loc13_ = _loc11_; _loc11_.next = null; } else { _loc11_.vertex = null; _loc11_.next = Wrapper.collector; Wrapper.collector = _loc11_; } _loc6_ = _loc7_; _loc18_ = _loc21_; _loc11_ = _loc14_; } if(_loc12_ == null) { _loc37_.processNext = null; continue; } } if(_loc35_ & 4) { _loc6_ = _loc13_.vertex; _loc16_ = _loc6_.cameraX; _loc18_ = _loc6_.cameraZ; _loc11_ = _loc12_; _loc12_ = null; _loc13_ = null; while(_loc11_ != null) { _loc14_ = _loc11_.next; _loc7_ = _loc11_.vertex; _loc19_ = _loc7_.cameraX; _loc21_ = _loc7_.cameraZ; if(_loc21_ > -_loc19_ && _loc18_ <= -_loc16_ || _loc21_ <= -_loc19_ && _loc18_ > -_loc16_) { _loc36_ = (_loc16_ + _loc18_) / (_loc16_ + _loc18_ - _loc19_ - _loc21_); _loc10_ = _loc7_.create(); this.lastVertex.next = _loc10_; this.lastVertex = _loc10_; _loc10_.cameraX = _loc16_ + (_loc19_ - _loc16_) * _loc36_; _loc10_.cameraY = _loc6_.cameraY + (_loc7_.cameraY - _loc6_.cameraY) * _loc36_; _loc10_.cameraZ = _loc18_ + (_loc21_ - _loc18_) * _loc36_; _loc10_.x = _loc6_.x + (_loc7_.x - _loc6_.x) * _loc36_; _loc10_.y = _loc6_.y + (_loc7_.y - _loc6_.y) * _loc36_; _loc10_.z = _loc6_.z + (_loc7_.z - _loc6_.z) * _loc36_; _loc10_.u = _loc6_.u + (_loc7_.u - _loc6_.u) * _loc36_; _loc10_.v = _loc6_.v + (_loc7_.v - _loc6_.v) * _loc36_; if(_loc38_) { _loc10_.normalX = _loc6_.normalX + (_loc7_.normalX - _loc6_.normalX) * _loc36_; _loc10_.normalY = _loc6_.normalY + (_loc7_.normalY - _loc6_.normalY) * _loc36_; _loc10_.normalZ = _loc6_.normalZ + (_loc7_.normalZ - _loc6_.normalZ) * _loc36_; } _loc15_ = _loc11_.create(); _loc15_.vertex = _loc10_; if(_loc12_ != null) { _loc13_.next = _loc15_; } else { _loc12_ = _loc15_; } _loc13_ = _loc15_; } if(_loc21_ > -_loc19_) { if(_loc12_ != null) { _loc13_.next = _loc11_; } else { _loc12_ = _loc11_; } _loc13_ = _loc11_; _loc11_.next = null; } else { _loc11_.vertex = null; _loc11_.next = Wrapper.collector; Wrapper.collector = _loc11_; } _loc6_ = _loc7_; _loc16_ = _loc19_; _loc18_ = _loc21_; _loc11_ = _loc14_; } if(_loc12_ == null) { _loc37_.processNext = null; continue; } } if(_loc35_ & 8) { _loc6_ = _loc13_.vertex; _loc16_ = _loc6_.cameraX; _loc18_ = _loc6_.cameraZ; _loc11_ = _loc12_; _loc12_ = null; _loc13_ = null; while(_loc11_ != null) { _loc14_ = _loc11_.next; _loc7_ = _loc11_.vertex; _loc19_ = _loc7_.cameraX; _loc21_ = _loc7_.cameraZ; if(_loc21_ > _loc19_ && _loc18_ <= _loc16_ || _loc21_ <= _loc19_ && _loc18_ > _loc16_) { _loc36_ = (_loc18_ - _loc16_) / (_loc18_ - _loc16_ + _loc19_ - _loc21_); _loc10_ = _loc7_.create(); this.lastVertex.next = _loc10_; this.lastVertex = _loc10_; _loc10_.cameraX = _loc16_ + (_loc19_ - _loc16_) * _loc36_; _loc10_.cameraY = _loc6_.cameraY + (_loc7_.cameraY - _loc6_.cameraY) * _loc36_; _loc10_.cameraZ = _loc18_ + (_loc21_ - _loc18_) * _loc36_; _loc10_.x = _loc6_.x + (_loc7_.x - _loc6_.x) * _loc36_; _loc10_.y = _loc6_.y + (_loc7_.y - _loc6_.y) * _loc36_; _loc10_.z = _loc6_.z + (_loc7_.z - _loc6_.z) * _loc36_; _loc10_.u = _loc6_.u + (_loc7_.u - _loc6_.u) * _loc36_; _loc10_.v = _loc6_.v + (_loc7_.v - _loc6_.v) * _loc36_; if(_loc38_) { _loc10_.normalX = _loc6_.normalX + (_loc7_.normalX - _loc6_.normalX) * _loc36_; _loc10_.normalY = _loc6_.normalY + (_loc7_.normalY - _loc6_.normalY) * _loc36_; _loc10_.normalZ = _loc6_.normalZ + (_loc7_.normalZ - _loc6_.normalZ) * _loc36_; } _loc15_ = _loc11_.create(); _loc15_.vertex = _loc10_; if(_loc12_ != null) { _loc13_.next = _loc15_; } else { _loc12_ = _loc15_; } _loc13_ = _loc15_; } if(_loc21_ > _loc19_) { if(_loc12_ != null) { _loc13_.next = _loc11_; } else { _loc12_ = _loc11_; } _loc13_ = _loc11_; _loc11_.next = null; } else { _loc11_.vertex = null; _loc11_.next = Wrapper.collector; Wrapper.collector = _loc11_; } _loc6_ = _loc7_; _loc16_ = _loc19_; _loc18_ = _loc21_; _loc11_ = _loc14_; } if(_loc12_ == null) { _loc37_.processNext = null; continue; } } if(_loc35_ & 16) { _loc6_ = _loc13_.vertex; _loc17_ = _loc6_.cameraY; _loc18_ = _loc6_.cameraZ; _loc11_ = _loc12_; _loc12_ = null; _loc13_ = null; while(_loc11_ != null) { _loc14_ = _loc11_.next; _loc7_ = _loc11_.vertex; _loc20_ = _loc7_.cameraY; _loc21_ = _loc7_.cameraZ; if(_loc21_ > -_loc20_ && _loc18_ <= -_loc17_ || _loc21_ <= -_loc20_ && _loc18_ > -_loc17_) { _loc36_ = (_loc17_ + _loc18_) / (_loc17_ + _loc18_ - _loc20_ - _loc21_); _loc10_ = _loc7_.create(); this.lastVertex.next = _loc10_; this.lastVertex = _loc10_; _loc10_.cameraX = _loc6_.cameraX + (_loc7_.cameraX - _loc6_.cameraX) * _loc36_; _loc10_.cameraY = _loc17_ + (_loc20_ - _loc17_) * _loc36_; _loc10_.cameraZ = _loc18_ + (_loc21_ - _loc18_) * _loc36_; _loc10_.x = _loc6_.x + (_loc7_.x - _loc6_.x) * _loc36_; _loc10_.y = _loc6_.y + (_loc7_.y - _loc6_.y) * _loc36_; _loc10_.z = _loc6_.z + (_loc7_.z - _loc6_.z) * _loc36_; _loc10_.u = _loc6_.u + (_loc7_.u - _loc6_.u) * _loc36_; _loc10_.v = _loc6_.v + (_loc7_.v - _loc6_.v) * _loc36_; if(_loc38_) { _loc10_.normalX = _loc6_.normalX + (_loc7_.normalX - _loc6_.normalX) * _loc36_; _loc10_.normalY = _loc6_.normalY + (_loc7_.normalY - _loc6_.normalY) * _loc36_; _loc10_.normalZ = _loc6_.normalZ + (_loc7_.normalZ - _loc6_.normalZ) * _loc36_; } _loc15_ = _loc11_.create(); _loc15_.vertex = _loc10_; if(_loc12_ != null) { _loc13_.next = _loc15_; } else { _loc12_ = _loc15_; } _loc13_ = _loc15_; } if(_loc21_ > -_loc20_) { if(_loc12_ != null) { _loc13_.next = _loc11_; } else { _loc12_ = _loc11_; } _loc13_ = _loc11_; _loc11_.next = null; } else { _loc11_.vertex = null; _loc11_.next = Wrapper.collector; Wrapper.collector = _loc11_; } _loc6_ = _loc7_; _loc17_ = _loc20_; _loc18_ = _loc21_; _loc11_ = _loc14_; } if(_loc12_ == null) { _loc37_.processNext = null; continue; } } if(_loc35_ & 32) { _loc6_ = _loc13_.vertex; _loc17_ = _loc6_.cameraY; _loc18_ = _loc6_.cameraZ; _loc11_ = _loc12_; _loc12_ = null; _loc13_ = null; while(_loc11_ != null) { _loc14_ = _loc11_.next; _loc7_ = _loc11_.vertex; _loc20_ = _loc7_.cameraY; _loc21_ = _loc7_.cameraZ; if(_loc21_ > _loc20_ && _loc18_ <= _loc17_ || _loc21_ <= _loc20_ && _loc18_ > _loc17_) { _loc36_ = (_loc18_ - _loc17_) / (_loc18_ - _loc17_ + _loc20_ - _loc21_); _loc10_ = _loc7_.create(); this.lastVertex.next = _loc10_; this.lastVertex = _loc10_; _loc10_.cameraX = _loc6_.cameraX + (_loc7_.cameraX - _loc6_.cameraX) * _loc36_; _loc10_.cameraY = _loc17_ + (_loc20_ - _loc17_) * _loc36_; _loc10_.cameraZ = _loc18_ + (_loc21_ - _loc18_) * _loc36_; _loc10_.x = _loc6_.x + (_loc7_.x - _loc6_.x) * _loc36_; _loc10_.y = _loc6_.y + (_loc7_.y - _loc6_.y) * _loc36_; _loc10_.z = _loc6_.z + (_loc7_.z - _loc6_.z) * _loc36_; _loc10_.u = _loc6_.u + (_loc7_.u - _loc6_.u) * _loc36_; _loc10_.v = _loc6_.v + (_loc7_.v - _loc6_.v) * _loc36_; if(_loc38_) { _loc10_.normalX = _loc6_.normalX + (_loc7_.normalX - _loc6_.normalX) * _loc36_; _loc10_.normalY = _loc6_.normalY + (_loc7_.normalY - _loc6_.normalY) * _loc36_; _loc10_.normalZ = _loc6_.normalZ + (_loc7_.normalZ - _loc6_.normalZ) * _loc36_; } _loc15_ = _loc11_.create(); _loc15_.vertex = _loc10_; if(_loc12_ != null) { _loc13_.next = _loc15_; } else { _loc12_ = _loc15_; } _loc13_ = _loc15_; } if(_loc21_ > _loc20_) { if(_loc12_ != null) { _loc13_.next = _loc11_; } else { _loc12_ = _loc11_; } _loc13_ = _loc11_; _loc11_.next = null; } else { _loc11_.vertex = null; _loc11_.next = Wrapper.collector; Wrapper.collector = _loc11_; } _loc6_ = _loc7_; _loc17_ = _loc20_; _loc18_ = _loc21_; _loc11_ = _loc14_; } if(_loc12_ == null) { _loc37_.processNext = null; continue; } } _loc37_.processNext = null; _loc39_ = _loc37_.create(); _loc39_.material = _loc37_.material; this.lastFace.next = _loc39_; this.lastFace = _loc39_; _loc39_.wrapper = _loc12_; _loc37_ = _loc39_; } if(_loc3_ != null) { _loc4_.processNext = _loc37_; } else { _loc3_ = _loc37_; } _loc4_ = _loc37_; } if(_loc4_ != null) { _loc4_.processNext = null; } return _loc3_; } } }
package alternativa.tanks.gui.friends.list.refferals { import flash.display.Bitmap; import flash.display.Sprite; public class ReferalStatLineBackgroundSelected extends Sprite { public static var bg:Bitmap = new Bitmap(); public function ReferalStatLineBackgroundSelected() { super(); addChild(new Bitmap(bg.bitmapData)); } } }
package alternativa.tanks.models.battle.gui.gui.statistics.messages { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.models.battle.gui.gui.statistics.messages.KillMessageOutputLine_artilleryIconClass.png")] public class KillMessageOutputLine_artilleryIconClass extends BitmapAsset { public function KillMessageOutputLine_artilleryIconClass() { super(); } } }