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If I may make a suggestion for your friend, they could probably benefit from some more user-friendly Ren'py tutorials than the ones found in the official docs. May I suggest Feniks? [https://feniksdev.com/navigation/](https://feniksdev.com/navigation/) But yes, as people have hinted here, indentation is vitally impor...
r/renpy
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r/RenPy
2024-02-08
Hi all! I’m having a bit of trouble setting a character specific textbox. My code is as follows: define X = Character(window_background=“blankbox.png”) As far as I can tell, this should replace the usual textbox with blankbox.png for this character, but keep all other settings the same as the usual textbox. However...
r/renpy
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r/RenPy
2024-02-08
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco...
r/renpy
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r/RenPy
2024-02-08
How did you alter your `say screen` code styles to handle the full-screen textbox? There are quite a few dependencies based off of each other like placement of text within the textbox and the location of the `namebox`. Maybe if you posted your `say screen` code it would be easier to diagnose. And is `blankbox.png` in ...
r/renpy
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r/RenPy
2024-02-08
I'm sure it's not a null image, since changing window_xalign and window_yalign can make the image itself show up. This is the dialogue section of the GUI file if that helps - I don't believe I've made any edits to the say screen code. The image file for the textbox is the size of the screen, with the textbox positione...
r/renpy
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r/RenPy
2024-02-08
As an update, I’ve managed to fix it by using window_xalign + window_yalign as I explained in the main post and compensating for the offset dialogue by manually changing “what_yoffset” until it matched the usual positioning. It’s a bit of a clunky way of resolving the issue and I’m sure there’s a better way of doing i...
r/renpy
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r/RenPy
2024-02-08
All of these values are just constants that are used by styles of the `say screen`. You'd still probably have to modify the *styles* as well. Some values there are hard-wired assuming certain things that are true for most implementors, rightly or wrongly (like the screen being a set size located at the bottom of the sc...
r/renpy
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r/RenPy
2024-02-08
try your character define like this define bm = Character("BadMUstard", window_background=Frame("badsTextbox_background.png", 0, 0) )
r/renpy
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r/RenPy
2024-03-08
r/renpy
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r/RenPy
2024-02-08
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco...
r/renpy
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r/RenPy
2024-02-08
Are you using the default font? Sometimes it's just the case of installing/choosing the font that supports the letter from the language.
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r/RenPy
2024-02-08
You're welcome: [https://fonts.google.com/noto/specimen/Noto+Sans+Bengali](https://fonts.google.com/noto/specimen/Noto+Sans+Bengali)
r/renpy
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r/RenPy
2024-03-08
Hmm. default font is English and I have tried translation option too.
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r/RenPy
2024-03-08
Ok but where to insert the font?
r/renpy
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r/RenPy
2024-03-08
You'll want to be *extremely* familiar with all the various RPY files that Ren'Py installs. Although it can be a lot to process, learning where stuff is done will be helpful Additionally, you can create your own files for ease of maintenance. The examples here are from the game I'm making. I will have four languages w...
r/renpy
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r/RenPy
2024-03-08
Hmm. thx for telling me all the details. I'm a beginner, so, I get it. I need to practice more and more. Tnx a lot again for your help.
r/renpy
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r/RenPy
2024-04-08
btw what is the name of your game u are making?
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r/RenPy
2024-04-08
The game is called *A Taste of You*. I expect to release the first chapter in about 3 months. Best of luck to you on your game!
r/renpy
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r/RenPy
2024-04-08
Best of Luck dude.
r/renpy
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r/RenPy
2024-05-08
I know I can go into screens.rpy and change the screen for choices, however that has issues (it pushes the menu choices to the top left corner instead), and I only want a scroller for certain choices. How can I add a viewport that works in this case? Thank you for your help.
r/renpy
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r/RenPy
2024-02-08
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco...
r/renpy
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r/RenPy
2024-02-08
https://preview.redd.it/… is just a mute.
r/renpy
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r/RenPy
2024-02-08
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco...
r/renpy
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r/RenPy
2024-02-08
if it cannot be found, it is because you either just misspelled the file name or the directory you gave in the code is just wrong. I'm going to guess it's the directory. This is relative to the game folder in a project file.
r/renpy
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r/RenPy
2024-02-08
What r/Extension_Wash_4759 said. And please, for God's sake, don't use ChatGPT for Ren'Py questions. Sure, it's great for Python or C++ code, but it is *horrible* at Ren'Py because it hasn't had enough training in Ren'Py source code. It will answer wrongly a majority of the time.
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r/RenPy
2024-02-08
`play music "audio/medievalstarmatthewmikemusic.mp3"` If that doesn't work then make sure it's in the right folder and spelled correctly.
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r/RenPy
2024-02-08
Hey Guys, so i'm working on a waluigi fangame, i already made the plit but i need some help, give me ideas to be in the game and the things that fascinate me will be added
r/renpy
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r/RenPy
2024-02-08
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco...
r/renpy
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r/RenPy
2024-02-08
Question 1: How can I remove the quick menu entirely? Is there an easy way to do it or no? Question 2: How can I remove the History tab and add a Credits tab? (In Game) Question 3: How can I replace the About tab with Credits? (Main Menu) Question 4: How can I remove the Help tab? (Main Menu) Thanks in advance! ...
r/renpy
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r/RenPy
2024-02-08
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco...
r/renpy
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r/RenPy
2024-02-08
I don't know who downvoted you, a reasonable question tbh. 1. $ quick\_menu = False (turns off quick menu, but you got to turn it back on). 2. Search for "history" and find where they have it in the renpy file (I believe it will be gui or screens). You'll be able to find it where they placed the code that way. It's pr...
r/renpy
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r/RenPy
2024-03-08
1. In Screens.rpy, in screen quick_menu you will see a bunch of text buttons, you can delete the ones you don't want or just delete every text button if you don't want it entirely 4. You can go to screen navigation in screens.rpy, you can just delete the help text button condition. I don't know how the other two are...
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r/RenPy
2024-03-08
1, 2 and 4 all worked for me. However, I cannot find the "about" tab in any of the .rpy files. I'm really new to this coding engine, as I'm used to stuff like PenguinMod.
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r/RenPy
2024-03-08
1) in your code $ `quick_menu = False` 2 & 4) the text buttons for both the Game and Main menu are the same screen edit or deleting a button will affect both menus if you edit your screens.rpy and search for --> screen navigation(): <-- in there you will find all the buttons for the menus 3) in the screens.r...
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r/RenPy
2024-03-08
That's ok buddy, is it on roughly (I've edited my version) line 350 of screens.rpy? It's on screens.rpy - turn on caps sensitive and type exactly "About".
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r/RenPy
2024-03-08
I found it!! Thanks!
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r/RenPy
2024-03-08
Happy to help :)
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r/RenPy
2024-03-08
I encountered another issue. I'm trying to distribute a beta build of my game, but it says: Building distributions failed: The build.directory\_name variable may not include the space, colon or semicolon characters. This may be derived from build.name and config.version or build.version.
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r/RenPy
2024-03-08
neverfuckingmind i got it
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r/RenPy
2024-03-08
haha don't worry, many of us have been there too.
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r/RenPy
2024-03-08
Hey guys, While trying to edit some save files I accidentally idiotically deleted the security code. It was late and I deleted it twice, thinking that the safety copy was the original one. Being a total noob at this, how do I bring it back? Is a simple update necessary? As far as I understand this is a safety net to p...
r/renpy
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r/RenPy
2024-03-08
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco...
r/renpy
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r/RenPy
2024-03-08
the security code file is not used by renpy except when it gets an update and then a new one it is either generated or downloaded
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r/RenPy
2024-03-08
Thank you!
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r/RenPy
2024-03-08
you're welcome good luck with your project
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r/RenPy
2024-03-08
I was doing so well with the scripts was able to fix it and it works for first time, until i restart and the scripts all jumble up, and i could't make other renpy folder connected with each other, or make copy of it with files "Characters.rpy" I couldn't make them connect with each other, needed help
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r/RenPy
2024-03-08
You're going to need to explain the problem a lot better and more clear than above, because nobody is going to understand what your issue is. We are not psychics. Perhaps show screenshot of the error your getting and show your code, and what you're trying to do.
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r/RenPy
2024-03-08
One Ren'Py project will not connect to another Ren'Py project. Within the same project, you don't need to do anything other than create labels from one dialogue file to the other. For example, at the end of chapter1.rpy, you'll have **jump chapter2**. And at the very top of your chapter two RPY file, you'd have **label...
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r/RenPy
2024-03-08
Oooooo, But how do i make a chapter 2 renpy projects in same folder, or couldn't make that one files connected each other
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r/RenPy
2024-04-08
In a single virtual novel/game, you can place your script files wherever you like. The game will find them when you make a build. Some developers will have all their script files in the /game folder, while others will move them to their own folders. Some devs like to even separate their chapters into individual scenes ...
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r/RenPy
2024-04-08
OOooooh ill keep this in mind is helpful, but what if i wanted to separate the script, lets says character sprites into other folder, could sript still work?
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r/RenPy
2024-04-08
The art renders will go into the images folder. When to display scenes and show or hide sprites is in-line with your dialogue. There's no way to separate that. Ren'Py executes code linearly. Use *The Question* as a basic example of how to do that.
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r/RenPy
2024-04-08
I have a game up on steam that I'd like to set up on Steamworks for people to be able to mod/make additional content for but I'm having a hard time knowing where to start. Steam documentation has some general advice but none with specifically RenPy in mind. Does anyone have any experience with this and be willing to ...
r/renpy
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r/RenPy
2024-03-08
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco...
r/renpy
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r/RenPy
2024-03-08
Ren'Py out of the box only supports Steam achievements. Once your Steam Partner account is approved, you can open Preferences in the Ren'Py Launcher, select Install Libraries and then Install Steam Support. To use the achievements code is super simple and is well described in the Ren'Py documentation. NOTE: The achiev...
r/renpy
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r/RenPy
2024-03-08
I'm trying to use AutoHighlights from [here](https://wattson.itch.io/renpy-auto-highlight). It is working, but I had to create images and instead of calling chracters names like this: `show lu happy at center` I gotta call like this: `show img_lu happy at center` I'm using a character.rpy code so the script.rpy won...
r/renpy
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r/RenPy
2024-03-08
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco...
r/renpy
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r/RenPy
2024-03-08
Even if layeredimage are designed to be used with transparent parts to mix and match, you can still use them with fullbody poses. You just have to create a group with all attributes being the expressions. layeredimage eileen: group expression: attribute neutral default: ...
r/renpy
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r/RenPy
2024-03-08
I explain my problem, I have a character who is jogging, and he speaks with voice "voice/AllanVoice23.ogg" Al "Come on, if it doesn't hurt it's useless!" The thing is that I want that, without jumping over his current text box, I want that when AllanVoice23.ogg finishes playing, other sounds are played, like AllanEx...
r/renpy
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r/RenPy
2024-03-08
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco...
r/renpy
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r/RenPy
2024-03-08
Use a [queue.](http://renpy.org/doc/html/audio.html#queue-statement) It's like having a playlist for your audio.
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r/RenPy
2024-03-08
It doesn't work, because putting a quehue after a vocal track causes that playlist to play at the same time as the vocal, and the idea is that it waits for the vocal to finish playing.
r/renpy
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r/RenPy
2024-14-08
I want to figure out a way to jump to a label if the player types in a certain code. Whether it be "1234" or "code" (like numbers or text inputted into the keyboard) basically I want to be inside one label, then input something on the keyboard and something happens that either jumps me to another label, or gives me li...
r/renpy
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r/RenPy
2024-03-08
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco...
r/renpy
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r/RenPy
2024-03-08
If I understand what you mean 🤔 then you should use like an event listener for the key presses.
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r/RenPy
2024-03-08
im fairly new to renpy and coding as a whole so sadly i do not know what a event listener is. is there an example i can use to get an idea? i tried looking it up but everything just got me more confused
r/renpy
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r/RenPy
2024-04-08
You can try looking at this part of the documentation: [https://www.renpy.org/doc/html/screens.html#key](https://www.renpy.org/doc/html/screens.html#key) There is a reddit post here with some examples in the comments: [https://www.reddit.com/r/RenPy/comments/15v493k/how\_to\_check\_for\_a\_key\_press\_at\_all\_tim...
r/renpy
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r/RenPy
2024-04-08
These actually helped a lot! Thank you so much for your help! <3
r/renpy
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r/RenPy
2024-04-08
If the wording is weird I apologize! I tried looking it up but couldn't figure out how to word it properly or find it in the documentation. Basically I'm making a silly little visual novel, and the player needs to visit five different locations before reporting back to their superior. These locations show up in a men...
r/renpy
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r/RenPy
2024-03-08
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco...
r/renpy
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r/RenPy
2024-03-08
If I'm understanding correctly, you could add flags. I have for example this flag before Start: default skill_cocina = False Which is a skill in cooking. Then, in a menu choosing cooking something, I add: $ skill_cocina = True So now this flag of cooking is True. It will unlock other options in other menu...
r/renpy
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r/RenPy
2024-03-08
Creating a list sounds like a good idea. Before your start label (or a different file) put this: default visited_places = [] Then during your story, I guess, there will be some menu choices. For the right choices add: "place1": $ visited_places.append("place1") After having added all of thes...
r/renpy
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r/RenPy
2024-03-08
I'd suggest using a set rather than a list or individual flags as it will not allow duplicate entries and keep things clean. ``` default visited = set() ``` Where you go to a location, just add its name to the set: ``` label beach: $ visited.add('beach') # ... ``` Where you need to check if all five have bee...
r/renpy
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r/RenPy
2024-03-08
Ngl, all these suggestions in the comments are very efficient! It really depends however on what exactly you’re trying to go for in terms of mechanics. One solution activates a variable (allowing more choices to be available). The other 2 adds locations/choices to a list and checks if the condition was met (allowing...
r/renpy
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r/RenPy
2024-03-08
Thank you so much!! I'm quite new to RenPy. I really appreciate this, I'll let you know how it goes :D
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r/RenPy
2024-03-08
Thank you so much, this is super helpful! I tried to understand how flags worked in the tutorial but it was kind of confusing, this explains it so well!
r/renpy
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r/RenPy
2024-03-08
Thank you so much!! I do have one question, both this and another suggestion mention "len" followed by parentheses, what does that mean?
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r/RenPy
2024-03-08
This is one of those things where it helps to know a *smidge* of Python. If you don't want the player to go back to a location, then you could use a menu with a menuset. Best of luck!
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r/RenPy
2024-03-08
Actually I do have one question, how would I make it so that they ALL need to be true for it to progress? Do I separate the flags with commas, or put them on their own line, or will that just make it so one of them has to be true? Again, thank you so much for all your help
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r/RenPy
2024-03-08
IT WORKED!!! You're absolutely incredible omg, thanks so so much!
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r/RenPy
2024-03-08
I've seen others have answered way better than me, I would have used separated flags each on their own line lol.
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r/RenPy
2024-03-08
No problem! BTW: `len()` is a function that gives you the *length* of a collection like a list or set. In this case the length is the number of entries in the set so the number of places visited. It will also give you the length of a string, so `len("Hello")` would be 5. There's a number of these Python [built-in fu...
r/renpy
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r/RenPy
2024-04-08
Oooh thank you! That's really helpful to know
r/renpy
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r/RenPy
2024-04-08
Hi, Im not sure if this is the right place but my game is in renpy so im hoping that I could get some assistance. I have a full game in mind, Ive written out the bulk of what im planning but now im stuck. I need artwork. Funny thing is that im an artist, I do digital art but everything I draw just doesnt give off the v...
r/renpy
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r/RenPy
2024-03-08
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco...
r/renpy
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r/RenPy
2024-03-08
What kind of visual novel "vibe" are you after? Here's a link to loads of resources, should be useful for most references https://vndev.wiki/index.php/List_of_VN_creation_resources#Art,_Characters,_Backgrounds_and_Animation
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r/RenPy
2024-03-08
The renpy forums have stuff for discussing stuff like this. And some of the pinned threads have a bunch of art resources [https://lemmasoft.renai.us/forums/viewforum.php?f=46](https://lemmasoft.renai.us/forums/viewforum.php?f=46)
r/renpy
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r/RenPy
2024-03-08
I'm an artist as well, I try to draw my backgrounds traditionally on a paper first though and then render it digitally. If you're not that good at backgrounds, use reference, heck even copy a drawing but change it up to make it somewhat original. Most VN's have similar backgrounds to one another with slight difference...
r/renpy
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r/RenPy
2024-03-08
I'm doing my own VN too and I'm using Koikatsu because a I want this "anime looks like". This game has a studio mode to render images and create transparents sprites for each character.
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r/RenPy
2024-03-08
i'm in the same situation T-T, my current plan is just to look at other people's games for inspiration or just going on to something like pinterest and look for a ton of different themes to help me decide on what art style and outlook i want. not saying you should plagiarize, but it really helps form an image. and as f...
r/renpy
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r/RenPy
2024-03-08
I suck at drawing in the typical anime style so I was thinking more along the lines of western cartoon but when I draw the character sprites they dont look good? Changing the facial expression on one base kinda doesnt feel right when I do it but sitting and drawing out different poses to convey different emotions is a ...
r/renpy
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r/RenPy
2024-03-08
I'm in a similar boat. I can draw and do backgrounds from reference for the style I want but I'm struggling with the colouring I need. Also I've never coded a game before but there's plenty of forums to get help My plan is to get a working demo out and find an artist who's interested in partnering up OR just crack on...
r/renpy
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r/RenPy
2024-03-08
If youd like maybe we could work together? What are you going for in your game?
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r/RenPy
2024-03-08
Yeah that sounds like something I'd be interested in. Do you mean art style/setting/game type?
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r/RenPy
2024-05-08
I can help you with whatever youd like, the only thing Im not good at is soundtrack related things. Ive made games before with Twinery, this is my first RenPy game, the coding seems fairly simple for me to grasp. On my end I just need art style things. Im making a silly game called "My Zombie Girlfriend" where you will...
r/renpy
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r/RenPy
2024-05-08
Sounds like a really cool concept. I'm down for just having someone to bounce ideas and art etc off. Sent you a direct message 🙂
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r/RenPy
2024-05-08
r/renpy
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r/RenPy
2024-03-08
I see thicc goblin my neurons activate
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r/RenPy
2024-03-08
Not much? It's so nice. You should be VERY proud, it is great, I don't know where to start with edditing menus.
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r/RenPy
2024-03-08
Thank you for the kind words. It means a lot.
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r/RenPy
2024-03-08