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Oh, I haven't heard of that. Can you tell me how to use it? And how should this theoretically work? Thank you! | r/renpy | comment | r/RenPy | 2024-04-08 |
So in your art program, you separate your base image from parts that will change (such as animation).
An example of a base image is the head, body, nose, and hair. The eyes and mouth can be animated. The eye brows might have different positions (depending on expression).
The way this works is you code each individual... | r/renpy | comment | r/RenPy | 2024-04-08 |
Ok, so first, we start with **defining** the character. I'll use a character as an example from my visual novel called ***Dreamscape Highschool: Remastered***. This is what I did:
`define m = Character(_("Miyako Tsukino"), side_image="miyako", who_color="#f1adfc", who_outlines=[ (1, "#000000") ], what_outlines=[ (1, "... | r/renpy | comment | r/RenPy | 2024-04-08 |
After that, we create the layeredimage (which uses groups and attributes). This is what I did:
layeredimage miyako:
group base auto:
attribute school default
attribute date
attribute Dneutral "miyako_base_date"
attribute Dembarrassed "miyako_base_da... | r/renpy | comment | r/RenPy | 2024-04-08 |
the mouth would look something like this:
group mouth auto:
attribute smile "miy_mouth_closed"
attribute frown "miy_mouth_closed1"
attribute opened "miy_mouth_speak4"
attribute talk_short "miyako_neutral_talk_shortest"
attribute talk_short1 ... | r/renpy | comment | r/RenPy | 2024-04-08 |
group brows auto:
attribute neutral default
attribute neutral "miyako_brows_neutral"
attribute reallyhappy "miyako_brows_neutral"
attribute blushing "miyako_brows_lovestruck"
attribute disappointed "miyako_brows_lovestruck"
attrib... | r/renpy | comment | r/RenPy | 2024-04-08 |
group head auto:
attribute blushing "miyako_head_blush"
attribute Dblushing "miyako_head_blush"
attribute Dcrying "miyako_head_blush"
attribute crying "miyako_head_blush"
attribute embarrassed "miyako_head_blush"
attribute Dembarrassed... | r/renpy | comment | r/RenPy | 2024-04-08 |
the head group is basically anything you would see added on the face such as blushing, crying, etc. | r/renpy | comment | r/RenPy | 2024-04-08 |
so for this next part, I'll be teaching you how to make a side image, eye blinking, and mouth movements (using my same character).
For the **side image**, we add this:
`image side miyako = LayeredImageProxy("miyako", Transform(crop=(350, 50, 500, 530)))`
next will be the eye blinking code. | r/renpy | comment | r/RenPy | 2024-04-08 |
image miyako_eyes_open:
choice:
"images/Miyako Tsukino (Neutral).png"
pause 2.0
"images/Miyako Tsukino half closed (Neutral).png"
pause 0.041
"images/Miyako Tsukino closed (Neutral).png"
pause 0.166
"images/Miyako Tsukino ha... | r/renpy | comment | r/RenPy | 2024-04-08 |
what i did here was make 3 different eye blinks (to add variety. The choice code command makes Ren'Py choose one of the 3. The repeat code command makes the animation become a looping animation (like a gif). | r/renpy | comment | r/RenPy | 2024-04-08 |
as for the mouth movement animations, you simply do this:
image miyako_neutral_talk_shortest:
block:
"miy_mouth_speak1.png"
.15
"miy_mouth_speak2.png"
.15
repeat(1)
"miy_mouth_closed.png" | r/renpy | comment | r/RenPy | 2024-04-08 |
What this does is plays the animation (between an opened and closed mouth, or however many image frames you want to use) inside the block code command. The repeat(1) means it repeats 1 time. You can increase how many times it repeats by changing the number.
After it's finished repeating the looping animation, it wi... | r/renpy | comment | r/RenPy | 2024-04-08 |
I hope this guide helps you! if you have any further questions, don't hesitate to ask! :D | r/renpy | comment | r/RenPy | 2024-04-08 |
As I understand it, you just need to paint all the movable parts of the sprites. Are they moving after him? How are they tied to the sprite itself? By the way, thanks for the detailed schedule, I'll try again! | r/renpy | comment | r/RenPy | 2024-04-08 |
It’s kind of like the code connects all the parts together. The base image never changes, while all other parts do change.
This requires you to draw everything, but not as much as you normally would.
Reason is because layered images allows you to create many different expressions.
The attributes have the names of t... | r/renpy | comment | r/RenPy | 2024-04-08 |
Understood, thanks! And how do you evoke a specific emotion?
Show a sprite with a specific emotion? | r/renpy | comment | r/RenPy | 2024-04-08 |
In my example, I defined my character with the “m” which means if we want her to say something, we do this:
m talk_short2 “It’s a pleasure to meet you.”
This will make all the images connect together and form the neutral expression for miyako with her school uniform on.
Which btw, you can also use different poses a... | r/renpy | comment | r/RenPy | 2024-04-08 |
It's a little complicated for the first time...
that is, we add a character and its attribute, it seems clear.
The character says, I also understood, but the emotion along with the name of the character? Isn't there a "show... " and a character's name?
I'm sorry... I'm a little confused...
thanks a lot >< | r/renpy | comment | r/RenPy | 2024-04-08 |
Yup, you could do something like:
show miyako blushing smile at center | r/renpy | comment | r/RenPy | 2024-04-08 |
Hello, I'm sorry, but what are the last commands responsible for?:
who_outlines=[ (1, "#000000") ], what_outlines=[ (1, "#000000") ], ctc=anim.Blink("images/cc.png", .30, xpos=7, ypos=7), image="miyako") | r/renpy | comment | r/RenPy | 2024-05-08 |
who_outlines is a colored outline for the character name. The what_outlines is colored outline for the dialogue (that the character says).
The ctc is an animation icon that appears at the end of the dialogue in the textbox.
image=“miyako” ensures that all of the parameters in this defined character name will apply to... | r/renpy | comment | r/RenPy | 2024-05-08 |
That is, to register each changed frame with one emotion as a separate attribute in one of the groups, right? But what to do with time? What if the sprite blinks faster somewhere and slower somewhere? | r/renpy | comment | r/RenPy | 2024-05-08 |
They way I made the eye blinking is where one choice makes the character blink once. Another choice makes them delay in the blink and then blinks once. The third choice makes them blink twice.
The pause command controls how fast/slow the blinking occurs. | r/renpy | comment | r/RenPy | 2024-05-08 |
Я просто не понимаю, как атрибут изменится на другой, щелчком мыши или другим способом? | r/renpy | comment | r/RenPy | 2024-05-08 |
Спасибо! Я знаю об анимации, но проблема заключалась в том, что спрайт мог подсвечиваться во время диалога и мигать. | r/renpy | comment | r/RenPy | 2024-05-08 |
I don’t understand what that says.. | r/renpy | comment | r/RenPy | 2024-05-08 |
I apologize:(
That is, when my character says that he is highlighted using a special command and.. The file? That's not the point. And it blinks the same way.
I saw that something needed to be done with the sprite:
Either it will only be highlighted, without animation of the mouth and other things,
or it will only be a... | r/renpy | comment | r/RenPy | 2024-05-08 |
I don’t understand what exactly you’re saying is impossible. | r/renpy | comment | r/RenPy | 2024-05-08 |
Hi all,
Just curious, does anyone know of any interesting mechanics and/or features that you enjoy putting in your games/visual novels?
I’d like to add some fun things into my visual novel, but I can’t think of anything. 😅 | r/renpy | post | r/RenPy | 2024-04-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-04-08 |
Sandbox / free roam is a good mechanic.
Point & click can also be good.
Character sheets and or lore entries that unlock extra knowledge, insights, or understanding about the game world can be good.
Music for background sounds, audio effects for actions in game are of course “standard,” but not all games use those.... | r/renpy | comment | r/RenPy | 2024-04-08 |
Thanks for the ideas! I also didn’t know free roam was possible with Ren’Py. | r/renpy | comment | r/RenPy | 2024-04-08 |
How would you implement free roam in Ren'Py? Can you link to a tutorial? I like playing with idle and hover states, and I just figured out how to do combat! So that's a neat beat to play with.
I just did a VN for a game jam: [https://goliathsyn.itch.io/transfer-of-power](https://goliathsyn.itch.io/transfer-of-power) ... | r/renpy | comment | r/RenPy | 2024-05-08 |
re: Sandbox/Free Roam - So long as it's *true* free roam and not just some mechanic to force interactivity. Or, if it's just a way to force grinding on the player. You know, like nothing happens until you've gone to a room on three consecutive days, or nobody is anywhere except one person in one location, and you have ... | r/renpy | comment | r/RenPy | 2024-05-08 |
YouTube. Search "renpy drag drop". Or "renpy free roam". Or "renpy sandbox". | r/renpy | comment | r/RenPy | 2024-05-08 |
I imagine “free roam” in Ren’Py would be clicking somewhere on the landscape to play running animation for your character sprite.
As for click-and-drag, check out this YouTube tutorial:
https://m.youtube.com/watch?v=tbe_ksbJwEQ | r/renpy | comment | r/RenPy | 2024-05-08 |
here is my code:
label quicky:
menu:
set menuset
"i hate it here"
"ok":
jump ok
"weirdo":
jump weird
label ok:
"interesting"
jump begin
label weird:
"weird"
jump begin
is there... | r/renpy | post | r/RenPy | 2024-04-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-04-08 |
you can reset it completely with:
$ menuset = []
makeing it completely empty list again | r/renpy | comment | r/RenPy | 2024-05-08 |
issue with this is that i want the text to change while the menu is on screen. is there a way to do that? | r/renpy | comment | r/RenPy | 2024-05-08 |
what do you mean by 'change' exxactly ? | r/renpy | comment | r/RenPy | 2024-05-08 |
To go from “I hate it here” to something like “I REALLY hate it here” after a few seconds all while still showing the menu | r/renpy | comment | r/RenPy | 2024-05-08 |
You could try to add this choice into your choice menu:
menu labelname:
"I hate it here." :
$ variable = True
jump labelname
"I REALLY hate it here" if variable: | r/renpy | comment | r/RenPy | 2024-05-08 |
r/renpy | post | r/RenPy | 2024-05-08 | |
I really like this art style! | r/renpy | comment | r/RenPy | 2024-05-08 |
Thank you!! I tried to make it look like a watercolor storybook, sort of | r/renpy | comment | r/RenPy | 2024-05-08 |
I think you nailed it. Or came very close. What mechanics, if any, are you planning to utilize? | r/renpy | comment | r/RenPy | 2024-05-08 |
Since it’s a kinetic novel (forgot to add that in the title), there probably won’t be many gameplay mechanics. But in terms of the art style, I’d like to change it depending on the tone of the scene, or the progression of the MC’s character. During the darker moments, there will be less saturation and much more intense... | r/renpy | comment | r/RenPy | 2024-05-08 |
Oh, that's a great idea! Incorporate dynamic 'mood lighting.' Awesome! | r/renpy | comment | r/RenPy | 2024-05-08 |
Okay, so I'm trying to figure out how to get voice files functioning like defined sprites and stuff attatched to the character so I can just "voice \[characters name\]\[number\]" and not "voice "\[long filename\]", I'm trying to do Danganronpa voice but can't figure out how to organize it all so that I don't have to ty... | r/renpy | post | r/RenPy | 2024-05-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-05-08 |
Not very helpful, but I think on the project directory thing, there is an audio section under the 'open directory', you can just import all voices there. you can change the names of the files to have a shorter name too. tbh, i've never tried it, and i know nothing about audio in renpy since i'm new, but uh, I hope it h... | r/renpy | comment | r/RenPy | 2024-05-08 |
Hi, very new to Ren'Py. I'm trying just do a simply move transform but any time I try to change the speed I get an error. This also happened if I made a custom transform.
show myran at right
with move(.2)
this gave me an error so instead I did
define slide = move(.2)
and when I used
define sl... | r/renpy | post | r/RenPy | 2024-05-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-05-08 |
You have to write it like this:
show chara with Move(3.0)
Move and move are not the exakt same thing. | r/renpy | comment | r/RenPy | 2024-05-08 |
I tried that. Still had the same error. I need it to move to the right side of the screen so I don't think I can just write show chara with move. | r/renpy | comment | r/RenPy | 2024-05-08 |
Hi! So I've been having trouble lately in moving characters out of the scene, the first part is the transition from the center to the right, and I like how it currently looks like. (since I want the player to see their options for routes, I guess.) And the 2nd part is what I'm having trouble with. It looks really odd... | r/renpy | post | r/RenPy | 2024-05-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-05-08 |
There are some ways to "move" a sprite, so I'm not too sure which one you want. However, if you mean that it looks off it could be linked to using dissolve.
show kana at left with move
There is also moveinleft/right and moveoutleft/right and you can create your own movement:
transform mymove:
... | r/renpy | comment | r/RenPy | 2024-05-08 |
Back with another question. Wasn't able to find anything relating to what I'm exactly trying to do. I managed to get my image buttons working but I'm trying to get text to display on the screen once they're clicked. I'm aware of actions, but I'm not sure which one would be used for something like this.
Any help is... | r/renpy | post | r/RenPy | 2024-05-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-05-08 |
You could always just make a screen with text on it!
Ex:
action Show(“text_screen”) | r/renpy | comment | r/RenPy | 2024-05-08 |
I think I misunderstood
I added this into the code, and it gave me no errors, but nothing happens when the image buttons are clicked on. I'm not sure I implemented it right. Regardless, that still helped a ton! I'd seen people saying to put `Action Show("text")` but nothing about putting the text onto a screen.
... | r/renpy | comment | r/RenPy | 2024-05-08 |
Oh, make sure you have it in the correct zorder. Sometimes the problem ends up being that it’s just showing up on the wrong layer lol try setting it to something like zorder 5.
Also make sure you add positional arguments, otherwise the text will default to the upper left corner! | r/renpy | comment | r/RenPy | 2024-05-08 |
Oh my god lol, it was working. It was just showing up in the upper left corner. I didn't even notice. Thank you so much! | r/renpy | comment | r/RenPy | 2024-05-08 |
Haha same thing happened to me when I was first learning. Glad I could help! | r/renpy | comment | r/RenPy | 2024-05-08 |
I'm new to Ren'Py and I was wondering if you could make an actual RPG. I know Ren'Py is mainly used for creating Visual Novels, but it would be fun to experiment with something new for a change. | r/renpy | post | r/RenPy | 2024-05-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-05-08 |
Yeah its doable but it wont be as good as you might think, i suggest you to use rpgmaker for rpg games. | r/renpy | comment | r/RenPy | 2024-05-08 |
Yes, you can, but I think the best approach would be to find the right tool to create the game you want. I only see renpy with an RPG if you want to create a lot of storytelling and interactive screens, but if the mechanics of combat or movement in real time is what you want to focus on, I think you will waste a lot o... | r/renpy | comment | r/RenPy | 2024-05-08 |
Thank you! | r/renpy | comment | r/RenPy | 2024-05-08 |
I wanted to create the game similar to Doki Doki Literature Club, except it's in RPG style. The reason I chose Ren'Py is because it has a lot of weird features that has to do with your own Operative System you're using. For example, there's a feature where your Ren'Py game can shut down your PC, or even open your camer... | r/renpy | comment | r/RenPy | 2024-05-08 |
It all depends what you mean by "actual RPG"!
A Role Playing Game is one where the Player takes on the Role of the player character and decides how they would act in the Game and those decisions influence the outcome. The vast majority of VNs (other than kinetic novels) are *already* RPGs, as are Choose Your Own Adven... | r/renpy | comment | r/RenPy | 2024-05-08 |
Yes, I think you could use it for that. I'm not sure it's a good experience to shut down the PC or open the camera ... Because I can imagine people doing other things while they play, like downloading or streaming or video chatting and so on, and doing that in the middle of a game could be terrible. First of all, I wou... | r/renpy | comment | r/RenPy | 2024-05-08 |
It'll be a lot easier to make an RPG in RPG Maker and add visual novel elements, than to make a RPG in Renpy and add rpg elements. There are even already made plugins to help with dialogue scenes, branching etc. Maaaaybe if you're like, already super well versed in python and don't know javascript at all go Renpy but j... | r/renpy | comment | r/RenPy | 2024-05-08 |
It's 100% possible, and there's even a video I've seen that goes into some detail on the subject:
https://youtu.be/0Vjd7XhZNtU?si=g1G8izlmlwwW7j17
However, it's going to be tough, and if you're thinking of a pure JRPG or something similar, I wouldn't recommend it.
But if you're going to make a Visual Novel with some... | r/renpy | comment | r/RenPy | 2024-05-08 |
You can try, sure.
But I guess it would be 1000x better for you to use a RPG maker and try to insert VN elements in it than the other way round | r/renpy | comment | r/RenPy | 2024-05-08 |
RPG Maker is also tied to a very specific style of RPG, and can be very limiting. A general-purpose game engine like Godot or Unity might be a better choice, depending on what you want.
Ren'Py absolutely isn't a great choice, tho. | r/renpy | comment | r/RenPy | 2024-05-08 |
I've never used RPG Maker since it costs money, sure I can pirate it, but I never really wanted to, considering there are engines like Unity and Godot, which can make good RPG games | r/renpy | comment | r/RenPy | 2024-05-08 |
I know that Ren'Py is made for Visual Novels, but I stumbled across this video of this guy name zuPasha, who made an RPG in Ren'Py and I wanted to try it out as well
[https://www.youtube.com/watch?v=BiCI5PtE3qk](https://www.youtube.com/watch?v=BiCI5PtE3qk)
I thought it would be fun to make since it's challenging, be... | r/renpy | comment | r/RenPy | 2024-05-08 |
I wanted to try out Godot since you technically "can" make a Visual Novel in it,
The reason as why am backing up is because I'm not too familiar with C# or even C++ and I heard that it's a pain to learn
Although am new to Ren'Py, am quite experienced in Python and PyGame, which was the main reason to why I wanted t... | r/renpy | comment | r/RenPy | 2024-05-08 |
Thank you so much! | r/renpy | comment | r/RenPy | 2024-05-08 |
Guess so
Anyways, thank you! | r/renpy | comment | r/RenPy | 2024-05-08 |
Is rpg maker compatible with Python? Because that would be awesome. Last I checked it was JavaScript though. | r/renpy | comment | r/RenPy | 2024-05-08 |
Yeah... No one means that when they say RPG. By that definition every game with a player character is an RPG. They are talking about the game genre called RPG, not weird semantic arguments. | r/renpy | comment | r/RenPy | 2024-05-08 |
Since renpy uses python, you can use anything python with it, including py'game. So, yes, you can totally make an RPG with it. | r/renpy | comment | r/RenPy | 2024-05-08 |
Godot's main language is GDscript (similar to Python). | r/renpy | comment | r/RenPy | 2024-05-08 |
Really!? That's so cool!
Thank you so much! | r/renpy | comment | r/RenPy | 2024-06-08 |
It's not "mainly used", it's CREATED FOR VN MAKING, which is directly stated on official website renpy.org
Very first phrase says, quote " RenPy is visual novel engine"
If you really want to make RPG using Python probably you should consider watching on PyGame, one of my friends tried to do that and it was somewhat sim... | r/renpy | comment | r/RenPy | 2024-06-08 |
I'm trying to add a function to my customized screen so that when the player right-clicks the mouse, it returns to the main menu, similar to the default ren'py screens like load, save, preferences, etc. How can I achieve this? If it is required, my current screen code is shown below:
Thank you in advance!
screen ... | r/renpy | post | r/RenPy | 2024-05-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-05-08 |
Somewhere near the top of your screen definition, add the line:
key 'mouseup_3' action [ShowMenu("preferences")]
You don't want the main menu, because that will literally take you back to the opening menu, ending the game in process. Instead of "preferences" you could also specify "save" or "load". | r/renpy | comment | r/RenPy | 2024-05-08 |
Thank you very much!! | r/renpy | comment | r/RenPy | 2024-05-08 |
If I didn't phrase the question correctly, I'm sorry, I don't know how to phrase it.
So what I want to do is make a function, where:
if the current label (the label which the code is in) contains ',' or '.' , it pauses dialogues for 1.5 seconds.
however, since I'm new to coding and never actually studied it, I have ... | r/renpy | post | r/RenPy | 2024-05-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-05-08 |
Well, you can't use either character in a label name. The dot (period) because Ren'Py uses them to delineate global vs. local labels, and commas because, well, it's not legal syntax.
Why don't you just use the text tags that are already defined for pauses? [{p}](https://nightly.renpy.org/doc/text.html#text-tag-p) or [... | r/renpy | comment | r/RenPy | 2024-05-08 |
There’s also the pause(1.5) code command that pauses as well, but maybe OP is looking for what you mentioned. | r/renpy | comment | r/RenPy | 2024-05-08 |
Now that I read the OP again, it appears that they want to make dialogue appear more "natural" by pausing slightly at commas and at the ends of sentences. The text tags would still be the way to do that, if a bit janky. Another method would be to intercept the arguments in dialogue using `config.say_arguments_callback`... | r/renpy | comment | r/RenPy | 2024-05-08 |
That would be another option, but OP would have to know exactly how to do that. They mentioned they are very new to coding. | r/renpy | comment | r/RenPy | 2024-05-08 |
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