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what are you trying to move?
if it's the position of the mouse trigger, that is controlled by this:
area (0, 0, 100, 100)
area (x, y, xsize, ysize) everything here is done in pixels if your screen is 1920x1080 then:
area (1820, 0, 100, 100) # this will be in the top right corner now
if you want to move ... | r/renpy | comment | r/RenPy | 2024-07-08 |
I'm writing a game where I need to have only one autosave slot and one regular slot that is disabled during events (so players can't go back on their choices) and I'm using renpy.force\_autosave() to autosave. I need it to overwrite the one save slot it has and its not doing that. | r/renpy | post | r/RenPy | 2024-06-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-06-08 |
use the quick save
$ renpy.save('quick-1') | r/renpy | comment | r/RenPy | 2024-07-08 |
I already know how to set the main menu music (define config.main\_menu\_music), but I don't know how to fade it in? I'm trying to make it a smoother transition into the main menu from the opening text :P
[the code I have, for reference](https://preview.redd.it/j78zrzsdk5hd1.png?width=1057&format=png&auto=webp&s=56b65... | r/renpy | post | r/RenPy | 2024-07-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-07-08 |
I don't know about the coding, but an alternative is to add fade in/fade out modifier to your track in audacity. | r/renpy | comment | r/RenPy | 2024-07-08 |
I use [Mannequin character creator](https://store.steampowered.com/app/1280420/Mannequin_Character_Generator/) free version, but how do you use it in Ren'py games? | r/renpy | post | r/RenPy | 2024-07-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-07-08 |
Pretty sure .mqn file extension is not compatible with Ren’Py. I did see though you can export it as a .psd file extension.
I know that clip studio paint is compatible with importing .psd files into it (art program).
If you use an art program (compatible with that file extension), you might be able to save as .png f... | r/renpy | comment | r/RenPy | 2024-07-08 |
do you know any ones that are compatible with mqn? | r/renpy | comment | r/RenPy | 2024-07-08 |
Idk any art program that is compatible with that file type. It seems .mqn is specific for editing your character in the mannequin character creator and nothing more. You have to export it as a different file type if you want to use it for anything.
Clip Studio Paint is similar in that regard. It has a file type called... | r/renpy | comment | r/RenPy | 2024-07-08 |
oh mbad i read ur comment wrong, but it helped alot ! <3 | r/renpy | comment | r/RenPy | 2024-07-08 |
but my only question is, how do you export it as a psd file? | r/renpy | comment | r/RenPy | 2024-07-08 |
Normally, you’d click on file and “export” should appear there. | r/renpy | comment | r/RenPy | 2024-07-08 |
I was attempting to use 'offscreenright' to allow a character to move into view. The code is something along the lines of:
`show character at offscreenright:`
`linear 1.0 right`
the second part seems to work, as the character moved to the correct position -- but not *from* the correct position. I checked the code a... | r/renpy | post | r/RenPy | 2024-07-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-07-08 |
It was placed to the left side because of what it says in the pic. It says:
“Places displayable off the left side of the screen” | r/renpy | comment | r/RenPy | 2024-07-08 |
Thanks; is there any way I can make the displayable appear off the right side? I tried using 'offscreenright' and 'offscreenleft', but the results seem to be identical. | r/renpy | comment | r/RenPy | 2024-07-08 |
show character at right with moveinright
Try this. | r/renpy | comment | r/RenPy | 2024-07-08 |
Hello, I've just started with Ren'Py and I'm watching a lot of tutorials, but I don't understand how sprites and animations are used. For example, is a sprite the different expressions of a character, like happy or sad shown on the screen? And how are the animations used in adult games made? Are they done with 3D model... | r/renpy | post | r/RenPy | 2024-07-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-07-08 |
I'd like to change the main menu image and the main menu theme after the player gets a certain ending, but I'm unsure how to do that
I use WEBM for the main menu, my gui looks like this:
define gui.main_menu_background = Movie(play="images/main_menu.webm")
| r/renpy | post | r/RenPy | 2024-07-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-07-08 |
You could use a conditionswitch? Untested!
default end_seen = False
image main_menu_movie = ConditionSwitch(
"end_seen == True", "Movie(play="main_menu2.webm")",
"end_seen == False", "Movie(play="main_menu1.webm")" )
define gui.main_menu_background = main_menu_movie | r/renpy | comment | r/RenPy | 2024-07-08 |
Thanks, that seems to have worked | r/renpy | comment | r/RenPy | 2024-07-08 |
Do you know if it's possible to do something similar with the main menu music?
options.rpy has
define config.main_menu_music = "mainmenumusic.MP3"
but I can't seem to figure out how to get conditionswitch to work with it | r/renpy | comment | r/RenPy | 2024-07-08 |
Have a look to this [reddit answer](https://www.reddit.com/r/RenPy/comments/18nx4a5/comment/ken1zrz/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button) | r/renpy | comment | r/RenPy | 2024-07-08 |
I followed this old example by u/BadMustard_AVN:
image maine_menu = "images/main/main_menu[persistent.number].jpg"
in your gui.rpy change to this
define gui.main_menu_background = "maine_menu"
in your script add
default persistent.number = 1
when you want to change it in your script
$ persistent.... | r/renpy | post | r/RenPy | 2024-07-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-07-08 |
WOW that looks like an awesome example ;)
define your movies as an image like this
image maine_menu = Movie(channel="movie_dp", play = "images/movies/theMaineMenuMovie.webm") | r/renpy | comment | r/RenPy | 2024-07-08 |
Haha yeah, whoever made that was pretty awesome, wonder where They are now ;)
Thank you for your new advice, I'll try it out
Do you know how to change the audio as-well? | r/renpy | comment | r/RenPy | 2024-07-08 |
Hmm, it still doesn't work, I put this at the start of script.rpy
default persistent.number = 1
image maine_menu = Movie(channel="movie_dp", play = "images/main_menu[persistent.number].webm")
and this in gui.rpy
define gui.main_menu_background = "maine_menu"
define gui.game_menu_backgr... | r/renpy | comment | r/RenPy | 2024-07-08 |
i tried with audio, but I don't remember if I got it to work...
you're welcome
good luck with your project | r/renpy | comment | r/RenPy | 2024-07-08 |
I tested it with
image maine_menu = Movie(channel="movie_dp", play = "images/main_menu1.webm")
and it worked, but when I type in
default persistent.number = 1
image maine_menu = Movie(channel="movie_dp", play = "images/main_menu[persistent.number].webm")
It doesn't work, do you know wha... | r/renpy | comment | r/RenPy | 2024-07-08 |
Thanks, everything worked except for the
default persistent.number = 1
I put it at the beginning of the script but Ren'py doesn't seem to recognize it
When I put
image maine_menu = Movie(channel="movie_dp", play = "images/main_menu1.webm")
it works, but when I put
image maine_menu = Movie(channel="mov... | r/renpy | comment | r/RenPy | 2024-07-08 |
I'm just getting off work righ now, I'll play with it tonight | r/renpy | comment | r/RenPy | 2024-07-08 |
You might need to add an if statement to have it meet conditions in order to have it change videos in the main menu.
For example:
default maine_menu = 0
default char_route1 = False
if char_route1 == True:
$ maine_menu = 1
And then, you’d assign each video to each number.
This type of method should work. | r/renpy | comment | r/RenPy | 2024-07-08 |
Does anyone know how to or have a .rpy file to enable rollback slide option/rollback in VNs that do not have a rollback option in the settings? | r/renpy | post | r/RenPy | 2024-07-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-07-08 |
Rollback is naturally enabled. All you do is scroll. You scroll up or down. One does the rollback, making you rewind. The other progresses forward (almost like fast forwarding).
And if you get an error, there’s always the option in there that says Rollback, allowing you to rewind to the previous scene (before the err... | r/renpy | comment | r/RenPy | 2024-07-08 |
Rollback is often disabled by RenPy authors who don't understand their audience. | r/renpy | comment | r/RenPy | 2024-07-08 |
make a file called rollback.rpy and put it with the other .rpy or .rpa files
In it, put
init 999:
$ config.rollback_enabled = True
That should do it.
If not, and there's .rpy files, just dig around to find that line and change the False to True. | r/renpy | comment | r/RenPy | 2024-08-08 |
I personally never disable Rollback, I keep it enabled by default. If the audience wants to rewind to previous scenes, who am I to stop them?
There’s no harm in letting them do that. | r/renpy | comment | r/RenPy | 2024-08-08 |
I'm building a very rudimentary game just one variable (so far) I want to set it to 50 at the start of the game and have dialog choices either add or remove from it
But no matter what I do when I have a process variable event in my preview it just pauses the game | r/renpy | post | r/RenPy | 2024-07-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-07-08 |
You'll need to include your code if the following doesn't help...
It should be as simple as
$ relationship=50 # This command initializes the variable, probably do this at the start of your script
# Two examples of changing values
$ relationship+=1 # Add 1 to relationship
$ relationship-=5 # Subtr... | r/renpy | comment | r/RenPy | 2024-07-08 |
I have no idea how to code it just pulling the brown process variable button into the feed and saying (name* assign value 50) I've made games before with more complex variable interactions and have never run into this problem | r/renpy | comment | r/RenPy | 2024-07-08 |
What "brown process variable button"? This doesn't sound like Ren'Py, or you're using an IDE for some other engine. | r/renpy | comment | r/RenPy | 2024-07-08 |
I'm an idiot I'm using tryrano my mistake ignore | r/renpy | comment | r/RenPy | 2024-07-08 |
I want to show a health bar above the sprites of my NPC and sometimes there can be two NPC visible. By now I've created the bar within a screen:
screen character_indicator(charid, second_position = False):
frame:
background None
if second_position == True:
xpos 910
... | r/renpy | post | r/RenPy | 2024-07-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-07-08 |
Try this to give the second screen a distinct id:
```
show screen character_indicator(charid_julian, True) as "character_indicator2"
```
I can't remember if the `as` id needs quotes, I've assumed it does, but it may not.
This will also allow you to hide them individually. | r/renpy | comment | r/RenPy | 2024-07-08 |
thank you a lot, this solved it for me. And actually it doesn't want the quotes. With quotes it throws an error, without quotes it works. | r/renpy | comment | r/RenPy | 2024-07-08 |
hi, i have 2 txt file feel with text in it and the player can just put it in a special folder to trigger a cutscene then it crashes then game but here is the question how do i really move them back to there original place afterward cause i dont want my player to be stuck at a stupid cutscene that crashes there game | r/renpy | post | r/RenPy | 2024-07-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-07-08 |
Why would you *literally* crash the game? Why wouldn't you instead create *virtual* files to drag into a *virtual* folder where the action is just to play the cutscene? Then when the cutscene is finished, you jump the player back to a predetermined label where they can either retry or continue the game.
Crashing, lite... | r/renpy | comment | r/RenPy | 2024-08-08 |
I would like for a random song to play every time a certain label is loaded, but no matter what I do it always plays the same song. Any idea what I could be doing wrong? This has been bugging me for hours. Here is my code:
label store:
stop music fadeout 2.0
stop mar fadeout 2.0
if store_ch... | r/renpy | post | r/RenPy | 2024-07-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-07-08 |
Try putting the `store_radio_song_list` definition before the 'start' line in your script, then move the `renpy.random.choice stuff` somewhere outside the main story (perhaps even in a separate .rpy file) under its own label, with a `return` at the end, then `call` that label at any point in your story where you want t... | r/renpy | comment | r/RenPy | 2024-07-08 |
You can use renpy.random.shuffle | r/renpy | comment | r/RenPy | 2024-07-08 |
Maybe this will help:
https://lemmasoft.renai.us/forums/viewtopic.php?t=47833 | r/renpy | comment | r/RenPy | 2024-07-08 |
Well, I tried this and it changed the song that's played, but it still only plays the one single song doesn't shuffle or randomize the song played. | r/renpy | comment | r/RenPy | 2024-08-08 |
Finally was able to fix it by:
(I tried this a dozen times and it always played the same song every single time so I ended up over-complicating it with random seeds just for the original code to magically work after trying it again for the 100th time. I don't know if this is a quirk of renpy or python or what but man... | r/renpy | comment | r/RenPy | 2024-08-08 |
Well using the random command will make renpy randomly choose what song to play. And the more songs you have, the less likely you will encounter the same song being played (as the first one).
If you’re still encountering that issue though (even with multiple songs), then you may need to go to the Ren’Py app/program, s... | r/renpy | comment | r/RenPy | 2024-08-08 |
After a while it did eventually work. Not sure what I did differently since it was the same code and I didn't close out of the game or anything but it just started working and I haven't had any issues since. Thank you! | r/renpy | comment | r/RenPy | 2024-08-08 |
My pleasure :) it’s most likely due to the random function. It will randomly choose what to play. And if you have a lot of songs in the list, that will decrease the chances of the same song being played every time. 👍 | r/renpy | comment | r/RenPy | 2024-08-08 |
So this one should be really simple, but I am making a VN and would like the ability to add items to an invisible inventory. And if you have a necessary item, you can progress through the storyline like normal via an "unlocked" menu option. If you don't have it, then you will be set onto a different storyline. This fun... | r/renpy | post | r/RenPy | 2024-07-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-07-08 |
Couldn't you just use flags if it's invisible. I'm on my phone so I cannot use markdown properly, but you can have a variable like "default item1 = False", then when you need to "add" it you just change it to True via "$ item = True" and after that use it in if statement when you need. | r/renpy | comment | r/RenPy | 2024-07-08 |
Yeah like this:
if item1 == True:
jump route1 | r/renpy | comment | r/RenPy | 2024-07-08 |
If your inventory can either have or not-have an item, you could use a [set](https://docs.python.org/3/library/stdtypes.html#set-types-set-frozenset). If your inventory can have multiples of each item (eg. five potions of healing) then you could use a [dict](https://docs.python.org/3/library/stdtypes.html#mapping-types... | r/renpy | comment | r/RenPy | 2024-09-08 |
Ahh!! Thank you so so so much! I'm a little slow so I appreciate this | r/renpy | comment | r/RenPy | 2024-10-08 |
I have the code below to add the songs in the music room:
init python:
mr = MusicRoom(fadeout=1.0)
mr.add("audio/introMusic.ogg", always_unlocked=True)
mr.add("audio/quartel.wav")
mr.add("audio/atelie_loop.ogg")
mr.add("audio/escritorio.wav")
mr.add("audio/deserto.mp... | r/renpy | post | r/RenPy | 2024-07-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-07-08 |
I'm making a horror game, and in one part, the player needs to escape from a creature.
The timer represents the creature chasing you, and with each room the player passes through, the timer resets. If the timer reaches zero, a jumpscare appears on the screen, causing the player to lose 1 life.
What I want is that aft... | r/renpy | post | r/RenPy | 2024-08-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-08-08 |
Im going to assume the screen countdown is what displays your jumpscare, so in your screen, you can call the jumpscare and by using call, it should just return to where you were assuming you are using a label.
If that isn't a solution, the easiest solution is just having a variable that says which room you are in, ... | r/renpy | comment | r/RenPy | 2024-08-08 |
ERROR: type should be string, got "https://preview.redd.it/3x9hksy8pchd1.png?width=1273&format=png&auto=webp&s=99149e49c400fb149eed6ad2863a60e55cdaea1e\n\nhttps://preview.redd.it/5o22btfapchd1.png?width=1274&format=png&auto=webp&s=44d373b7cf6d0e4c1e0195d5f34d0557ff58cf32\n\nThis is my first time making a game, zero experience, learning on the fly to achieve what I want, and I've invested well.. a little too much lost sleep and lost food for a really modest demo. A 100% spur of the moment decision all because I love aliens and sci-fi, I'm especially a big Mass Effect fan and always wanted to see more games like that.. so why not make my own?\n\n \n**What I have planned:**\n\nLight-hearted, jokey, casual introduction with a plotline that gets progressively more serious\n\n100% drawn backgrounds?? If I learn to stop sucking at them\n\nMinigames, potentially (courtesy of my best friend)\n\nMultiple endings, several true endings\n\nLots of illustrated scenes\n\n55% more glorp\n\nIf you would like to check it out I would be honored, but I understand this won't be everyone's cup of tea due to how indulgent of a passion project it is \\^ \\^" | r/renpy | post | r/RenPy | 2024-08-08 |
no link? | r/renpy | comment | r/RenPy | 2024-08-08 |
[https://tyrenai.itch.io/six-stars-end](https://tyrenai.itch.io/six-stars-end)
Here, my bad! | r/renpy | comment | r/RenPy | 2024-08-08 |
Hi! I want to implement a in-game diary/rulebook/journal that gets updated as the game progresses, I want to use images as the to show the info BUT I also want this screen to be introduced after a certain point in-game (MC joins a cult/agency).
Any ideas fellas? | r/renpy | post | r/RenPy | 2024-08-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-08-08 |
wouldnt you just use an if statement to determine if the screen call works or not? is it from the pause menu, has its own menu, or activated by a hotkey? | r/renpy | comment | r/RenPy | 2024-08-08 |
Basically what happens is that the MC recieves journal or sorts where he will start noting things down.
I want that journal on screen and accessible for the player whenever they want to, accessible through a small icon preferably. | r/renpy | comment | r/RenPy | 2024-08-08 |
I have a similar system for my game, it's an inventory screen attached to the quick menu. Just put the image button somewhere permanent (the quick menu works but for an image you'd have to reposition it - I made the entire quick menu into images which also works) and hide it with an if statement tied to a variable that... | r/renpy | comment | r/RenPy | 2024-08-08 |
Nice! Although I'm still quite green in the coding side og things, can you provide the code or important statements? | r/renpy | comment | r/RenPy | 2024-08-08 |
Give me a few minutes, I need to get to my PC for that 👍 | r/renpy | comment | r/RenPy | 2024-08-08 |
Here's the quick menu code up to the point of my inventory screen:
screen quick_menu():
## Ensure this appears on top of other screens.
zorder 100
if quick_menu:
#hbox:
# style_prefix "quick"
# xalign 0.5
# yalign ... | r/renpy | comment | r/RenPy | 2024-08-08 |
importantly, keep all the original code, but put it in comments so that if what you try doesn't work, or you decide to do it a different way, you can go back and replace your changes with the original | r/renpy | comment | r/RenPy | 2024-08-08 |
Thank you so much! I'll see what I can do and report back. | r/renpy | comment | r/RenPy | 2024-08-08 |
No problem, and another thing - don't let 'inexperience' hold you back, I've only been coding for a month. Just take it one thing at a time and you'll get wherever you're trying to go! | r/renpy | comment | r/RenPy | 2024-08-08 |
the other guy has code for it so this is kinda redundant but ill try to break the idea down
what youre describing is a screen, which is activated by the call or show screen functions, usually through a button in a menu or a hotkey. however, the issue is that your screen isnt going to be activated until a certain part ... | r/renpy | comment | r/RenPy | 2024-08-08 |
You've no idea how much you've helped me, thank you!
I think I'm getting what I've to do- the structure at least. | r/renpy | comment | r/RenPy | 2024-08-08 |
I want to make a transition that combines "dissolve" with "movein/moveout." However, I find the part of the docs that explains how to define new transitions to be confusing. I was hoping someone else may have already found a way to do this, but if not any help with understanding the docs will be appreciated.
EDIT: Nvm... | r/renpy | post | r/RenPy | 2024-08-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-08-08 |
Can you post how you did it so future searchers for the same knowledge will be able to do it too? | r/renpy | comment | r/RenPy | 2024-08-08 |
Creating new transitions with the transform code can be tedious. It would be very helpful for everyone if you can provide the code you made for this :) | r/renpy | comment | r/RenPy | 2024-08-08 |
Is there a way to change the color of the default renpy interface displayed in game mid-story? For example, if during a certain point in a chapter something dark happens and the interface color scheme changes to red. I've found the variables responsible for color in the gui.rpy, but it seems to me that they are initial... | r/renpy | post | r/RenPy | 2024-08-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-08-08 |
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