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Hello, this is my first time making a game and I'm a little stuck on the choice menu, I have managed to make the menu and the text work perfectly. The thing I'm stuck on is how to make the two choices result in a different scene. I been reading and it seems i have to have it as a separate if/else statement but for some... | r/renpy | post | r/RenPy | 2024-08-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-08-08 |
Show your code or else we'll just play a guessing game :) | r/renpy | comment | r/RenPy | 2024-08-08 |
The issue might be related to the indentation of your script. Move the labels to the left and then try running it again | r/renpy | comment | r/RenPy | 2024-08-08 |
No, that just comes up with an indentation error 🤔 | r/renpy | comment | r/RenPy | 2024-08-08 |
oh wait, I'm blind. try using this:
if Agree == True:
scene exit_with_wave
elif Agree == False:
scene exit_with_middle_finger | r/renpy | comment | r/RenPy | 2024-08-08 |
No, for some reason it's STILL not showing the scenes | r/renpy | comment | r/RenPy | 2024-08-08 |
I'm assuming you have the backgrounds in the images folder. Other than the things that I have mentioned, I don't really see the problem here. I'm sorry I can't help | r/renpy | comment | r/RenPy | 2024-08-08 |
Not yet, but when you don't have the images yet it comes up with a place holder name for the ones that don't have an image in the file. But this isn't even coming up with the place holder name. It just shows the place holder of the scene after exiting | r/renpy | comment | r/RenPy | 2024-08-08 |
What I've done is I put your pre-transition dialogue into the choice itself, then jumped straight to the scene your choice should lead to. Your Agree variable is still here, in case your scenes later join together but you'd still like to know whether the player agreed. I hope this helps!
menu:
"Agree":
... | r/renpy | comment | r/RenPy | 2024-08-08 |
No, for some reason this hasn't worked either... I'm so so confused | r/renpy | comment | r/RenPy | 2024-09-08 |
define mcs = Character("Mcs")
label start:
menu:
"Agree":
$ Agree = True
"You hand over the gold with a polite smile despite knowing he's charging you extra and walk off with you hand held up in thanks"
jump agree_scene
"D... | r/renpy | comment | r/RenPy | 2024-13-08 |
My first visual novel is on sale with 30% on discount
https://store.steampowered.com/app/2757690/Carbon_Hearts/ | r/renpy | post | r/RenPy | 2024-08-08 |
My first visual novel is on sale with 30% with discount | r/renpy | post | r/RenPy | 2024-08-08 |
I want to achieve the following: when the player's character becomes very tired or drunken I want to show it to the player by making text more and more difficult to understand... just like it is when you get tired and drunken ;)
So I wonder if there is any function or something I can use to get the text which would be... | r/renpy | post | r/RenPy | 2024-08-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-08-08 |
Take a look at these options: [https://wattson.itch.io/kinetic-text-tags](https://wattson.itch.io/kinetic-text-tags)
It should be possible to tie the movement of the text to a variable that changes according to tiredness and/or drunkenness.
Not so easy to do for the GUI, I suspect, but it should be a good place to st... | r/renpy | comment | r/RenPy | 2024-08-08 |
thank you for this hint, I'll have a look at this | r/renpy | comment | r/RenPy | 2024-08-08 |
Can I modify some files of the ren'py open source code, make my game and then sell it?
Which license do I need to use for the ren'py? The files I modified need to be open source?
Some links will be appreciated.
| r/renpy | post | r/RenPy | 2024-08-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-08-08 |
I don’t think there are any for Ren’Py. But if there are, avoid Creative Commons 0 if you want to sell your game.
Creative Commons 0 allows people to use your product for their project for free, as long as they give you credit.
This license is typically for free stuff. | r/renpy | comment | r/RenPy | 2024-08-08 |
It depends on which files you changed. See the [License](https://www.renpy.org/doc/html/license.html#license) in the documentation. | r/renpy | comment | r/RenPy | 2024-08-08 |
I tried diffferent ways now and worked together with ChatGPT but we did not have any success. What i want to achieve: the more drunken or tired the player's character gets the more blurry the screen should become.
My first approach:
image location_guest_room_normal = "images/locations/guestroom day.webp"
imag... | r/renpy | post | r/RenPy | 2024-08-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-08-08 |
````
show layer master:
blur 10
```` | r/renpy | comment | r/RenPy | 2024-08-08 |
uh, that's easy :) thank you | r/renpy | comment | r/RenPy | 2024-08-08 |
PSA: ***Please*** don't use ChatGPT for *anything* Ren'Py related!! It hasn't had enough training in Ren'Py sources to be able to make recommendations about anything without hallucinating its ass off. Because it's incapable of saying the words "I DON'T KNOW," it will continue to feed you hallucinated BS until you give ... | r/renpy | comment | r/RenPy | 2024-08-08 |
Hi, I'm trying to create a rewind function. When you click on the respective button in the History screen, it should jump to the respective replay, no matter when the replay appeared, whether it appeared at the beginning of the game or 5 replays ago.
https://preview.redd.it/a0tki6y4xghd1.png?width=1028&format=png&auto... | r/renpy | post | r/RenPy | 2024-08-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-08-08 |
Hello, first of all i don't know if i worded my question correctly, english is not my first language, i searched for a solution for this problem the whole day and still haven't found one (maybe i didn't look for it well..?)
I want the text displayed to be centered like shown in the example and i don't know how to do i... | r/renpy | post | r/RenPy | 2024-08-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-08-08 |
Hi, I am playing a Ren'Py game and I want to try making a mod that shows the best choices and allows editing your stats. I know some coding. Are there any tutorials that could help me? | r/renpy | post | r/RenPy | 2024-08-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-08-08 |
search the renpy docs for "menu arguments". thats what you'll need to be able to alter the style of individual buttons | r/renpy | comment | r/RenPy | 2024-08-08 |
I've run into a bug that I can't seem to squash, primarily because I don't fully understand the mechanics of config.python\_callbacks. Currently I am utilizing a bit of code that automatically swaps the environmental background on a specific custom layer when a modifier (The players current location within the game-wor... | r/renpy | post | r/RenPy | 2024-08-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-08-08 |
I have confirmed that if I call the screen at any point during the code, even outside of callbacks, that it crashes things. I think I probably don't fully understand how to implement a custom screen and am causing a recursion due to a missing argument or some such. | r/renpy | comment | r/RenPy | 2024-08-08 |
Okay I managed to fix it on my own. I had an image ("button\_visual") defined as the same thing the file was named, causing a recursion when the image was called. | r/renpy | comment | r/RenPy | 2024-08-08 |
A much simpler solution would be to have a specific function for changing the location, and not using callbacks at all:
```
init python:
def changeLocation(new_location):
global current_location
current_location = new_location
if currentLocation == "vencel_berth":
if unpacked == ... | r/renpy | comment | r/RenPy | 2024-09-08 |
Is there a downside to utilizing callbacks? It turns out that my issue had nothing to do with callbacks at all and was a simple image titling error. | r/renpy | comment | r/RenPy | 2024-09-08 |
An obvious issue is that it is going to be called after every use of python, even if it doesn't relate to assigning to variables that need to update the scene, potentially removing sprites and so on because you will clear the master layer each time.
In *general* you should avoid any kind programming technique that has... | r/renpy | comment | r/RenPy | 2024-10-08 |
Hi ><
In my game, when the player makes choices, they can gain love points friendship or dislike points.
I want ren’py to understand that if they have more love points than dislike points and friendship points (not the combined sum) then it should jump to confession.
So I wrote the above code and my lv_points are 3... | r/renpy | post | r/RenPy | 2024-08-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-08-08 |
For line 1287 try:
`if ml1_lv_points >= ml1_dislike_points AND ml1_lv_points >= ml1_friendship_points:`
Then similar rewrite of lines 1290 and 1293. You can also use the OR keyword for greater flexibility
I think the issue is that ',' probably isn't doing what you want, you need to write a 'complete' statement each ... | r/renpy | comment | r/RenPy | 2024-08-08 |
Okay I did the following and everything works fine.
if ml1_lv_points >= ml1_dislike_points and ml1_lv_points >= ml1_friendship_points:
jump confession
if ml1_friendship_points >= ml1_lv_points and ml1_friendship_points >= ml1_dislike_points:
jump stay_friends_end
if ml1_dislike_points >= ml1_fr... | r/renpy | comment | r/RenPy | 2024-08-08 |
Glad its working. I think in your original code because it couldn't identify the variable it was evaluating at 0, so you were checking if your ml1\_lv\_points was greater than 0.. which it was. | r/renpy | comment | r/RenPy | 2024-08-08 |
As others have said your condition is incorrect, but you can simplfy it by using the built-in Python function `max` which picks the biggest of a series of numbers:
```
if love >= max(friend, hate):
# Love ...
elif friend >= hate: # Ignore love now, that's a smaller number
# Friend ...
else... | r/renpy | comment | r/RenPy | 2024-09-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-08-08 |
Hi, I'm trying to make a Point-and-click segment in my game where you have to make sure tasks are done before time runs out, I don't want the player to lose when the time runs out it just means that it will affect the game later on. This is my first time using Renpy so this might be a kinda bold choice but I thought it... | r/renpy | post | r/RenPy | 2024-08-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-08-08 |
you can use something like this with the point and click game it will provide a bar for the counter and when the counter runs out it will set a variable to True
# qte variable.rpy
default downer = 0 # this is required!!!
screen QTEdown(rangeD, missed_variable):
on "show" action SetVariable("do... | r/renpy | comment | r/RenPy | 2024-09-08 |
THANK YOU!! I was so worried that something like that wouldn't be possible, ill try it out as soon as I can :] | r/renpy | comment | r/RenPy | 2024-09-08 |
you're welcome
good luck with your project | r/renpy | comment | r/RenPy | 2024-09-08 |
r/renpy | post | r/RenPy | 2024-09-08 | |
Oh, this looks pretty nice! | r/renpy | comment | r/RenPy | 2024-09-08 |
Thank you very much! I will be doing a lot more assets 💜 | r/renpy | comment | r/RenPy | 2024-09-08 |
Pretty smart to add the personality of this character 👍 keep it up! | r/renpy | comment | r/RenPy | 2024-09-08 |
Thank you very much! I will be creating more characters soon :3 | r/renpy | comment | r/RenPy | 2024-09-08 |
Awesome! Will they have different personalities and expressions? 🤔 haha either way, I look forward to seeing what other characters you create! | r/renpy | comment | r/RenPy | 2024-09-08 |
Yes! I try to make every character as unique and interesting as possible, I don’t succeed every time, but try non the less haha, thank you for your support 💜 | r/renpy | comment | r/RenPy | 2024-09-08 |
My pleasure! And as an artist (and a programmer/dev), viewing artwork gives me inspiration :D | r/renpy | comment | r/RenPy | 2024-09-08 |
This is a script for a pair of eyes that move to follow the mouse cursor around the GUI screen.
It is an unbuilt renpy project. Uncompress it, put it in your projects folder, and use the Renpy launcher to see what it can do.
The main Python scrips and the renpy screen code are in the eye rotate.rpy file. This and the... | r/renpy | post | r/RenPy | 2024-09-08 |
That's amazing! Do you think it would be possible to integrate this into a `LayeredImage` so a character sprite could follow the mouse pointer throughout a story? | r/renpy | comment | r/RenPy | 2024-09-08 |
Probably not since it uses a screen to display the eyes and update them
if you had a .png file with transparent holes in the eyes, you could overlay that above the eyes to get something unique for sure. | r/renpy | comment | r/RenPy | 2024-09-08 |
👍👍👍 | r/renpy | comment | r/RenPy | 2024-09-08 |
Ah, that makes sense... Doable, but a bit more complicated, then. Probably not something I'm ready to try! | r/renpy | comment | r/RenPy | 2024-09-08 |
not something I want to do either | r/renpy | comment | r/RenPy | 2024-10-08 |
r/renpy | post | r/RenPy | 2024-09-08 | |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-09-08 |
It doesn’t like how you defined that .webp image in line 5939. | r/renpy | comment | r/RenPy | 2024-09-08 |
What does that mean I'm no dev just tryna play my game | r/renpy | comment | r/RenPy | 2024-09-08 |
Joiplay isn't magic. Some games don't work with it. Some versions of the Android OS don't natively support webp images. If you're having Joiplay issues, contact them or the developers of the games you're trying to play. | r/renpy | comment | r/RenPy | 2024-09-08 |
What does your line of code say? In line 5939 of your script. | r/renpy | comment | r/RenPy | 2024-09-08 |
I believe mine does but idk | r/renpy | comment | r/RenPy | 2024-09-08 |
I'm curious to hear your thoughts on including minigames in Ren'Py visual novels. Personally, I find that while the story is the main attraction and what keeps me engaged, I absolutely love it when there are a few extra things to do—like a well-placed minigame or two. It adds a layer of interactivity that can make the ... | r/renpy | post | r/RenPy | 2024-09-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-09-08 |
I like when VNs feel as much as games as they do novels, so I always welcome some mini-games | r/renpy | comment | r/RenPy | 2024-09-08 |
For me, most of them are distractions that take me out of the story and seem only to be included so the developer can demonstrate they can cut-n-paste code. Also few are accessible (I have a colour defficiency), and many have timers that make them near impossible to anyone but a teen gamer.
The right mini game in the ... | r/renpy | comment | r/RenPy | 2024-09-08 |
I have included one or two, so that there's something else to do. However, they are skippable in case someone just doesn't like them or isn't good at them. | r/renpy | comment | r/RenPy | 2024-09-08 |
I don’t care much about minigames in VNs, but for my personal VN that I’m working on, I’m adding few minigames, because programming them is fun.
I actually think making minigames might be more fun than playing them 🤔 | r/renpy | comment | r/RenPy | 2024-09-08 |
Well, I'm going through the same thing!
I'm making mine based largely on a specific mini-game, and to be honest I'm enjoying both the process and the result.
I think I'll keep it that way... because like I said, my idea is that the game revolves around this mini-game. 🤔 | r/renpy | comment | r/RenPy | 2024-09-08 |
Hm... it makes a lot of sense... I intend to make mine heavily based on a specific minigame. I'll try to think a lot about what you mentioned about accessibility, but being a solo developer who has 0 knowledge on this type of subject it seems to be quite complicated. But I will at least try to understand more about it.... | r/renpy | comment | r/RenPy | 2024-09-08 |
I really like it when there are some minigames because I'm usually not expecting them in a VN. So I always think that the developers put mor love in the project :) | r/renpy | comment | r/RenPy | 2024-09-08 |
I think it depends if they disrupt the gameplay or if they feel grindy.
It's fun to read Visual Novels which feel more like adventure games than just another form of reading a story. Even just having different branches and endings makes them feel more interactive.
But feeling forced to best a really frustrating mini ... | r/renpy | comment | r/RenPy | 2024-09-08 |
You don't have to learn about accessibility if you implement an option to skip mini games.
For example some games have QTE (quick time events) like dodging a punch. This is hard for players who cannot react quickly. Giving them an option at the start of the game to skip all of those mini games would make the game sti... | r/renpy | comment | r/RenPy | 2024-09-08 |
Personally, I love them. Gives the player something to do between story beats if they're not up for reading, or the content has run out before a major update. | r/renpy | comment | r/RenPy | 2024-09-08 |
Mini games are super fun! So long as they are “mini” I’ve seen mini games that last WAAAAY too long and become so repetitive and boring that it feels like a chore to have to interact with it! Make it fun or make it somehow a lore based mini game! Then it keeps people interested with it as it shows them something new or... | r/renpy | comment | r/RenPy | 2024-09-08 |
Short answer - No can't stand them.
Longer answer - still can't stand them but they are less out of place in sandboxy games. I like a VN to be like a novel and anything that interrupts that ruins it for me, like mini-games or single click "choices". Give me a choice to go one way or another or select answer a or ... | r/renpy | comment | r/RenPy | 2024-09-08 |
Mostly a VN is about reading (or listening with self-voicing on) and making role-playing decisions for the player character. Most mini-games instead test player skills: such as dexterity, or reaction time - which is why they are jarring.
Having said that, *sometimes* they are appropriate, like having blackjack in a ca... | r/renpy | comment | r/RenPy | 2024-09-08 |
On one hand, I find it incredibly frustrating when I'm invested in a story but I can't progress through the game, not just in VNs but in gaming in general. On the other hand, there are a lot of great stories I've gotten invested in because the game itself looked fun to play.
I think the most important thing as a deve... | r/renpy | comment | r/RenPy | 2024-09-08 |
No. Just...no. It's a bit like watching a serious drama on TV, building to a cliffhanger, and suddenly getting yanked out of the story by an ad for hemorrhoid ointment. Don't get me wrong, I don't mind mini-games themselves, just not in the context of a visual novel.
If a dev wants to include mini-games in their VN, g... | r/renpy | comment | r/RenPy | 2024-09-08 |
For me, as long as I have the option to skip them in case I don’t like the mini game, then I am fine with them being present. | r/renpy | comment | r/RenPy | 2024-09-08 |
I’m curious about how you design for a skippable mini game? Is it like in Stardew when you go to a festival and you can take part or not? Or do you press a button to skip? 🙂 | r/renpy | comment | r/RenPy | 2024-09-08 |
Just before starting the minigame you can chose to skip it. If you play it and then lose you can decide again. They don't have any dialogue, so skipping them ist purely, well, skipping a gameplay part. Some people don't like QTE, so I won't force them to play these or a card game (you make some kind of bet and can skip... | r/renpy | comment | r/RenPy | 2024-09-08 |
Indeed! even the poemgame in DDLC. | r/renpy | comment | r/RenPy | 2024-09-08 |
I recently started playing Dangan Ronpa and I have to say that I hate all of the trial mini games. Shooting "truth bullets" at character's dialogue lines seems like such a fun feature, and I was initially very excited, but the controls are really clunky, slow and ultimately frustrating. The clunky controls mean I miss ... | r/renpy | comment | r/RenPy | 2024-09-08 |
Awesome, thanks for expanding a bit on that 🙂🌸 | r/renpy | comment | r/RenPy | 2024-10-08 |
A few views, full of generalisations so get your pinch of salt ready:
🔴 Minigames might be more suitable for adventure games than visual novels. How much is the focus on gameplay versus reading? I bet you can strike a balance, but you might end up with a more hybrid experience.
🔴 Minigames might be more suitable ... | r/renpy | comment | r/RenPy | 2024-10-08 |
depends on the minigame if it's like combat then it's about a 50/50 some people use menu: to have the player choose to attack, defend, dodge, which is something I don't really like if they have like a full fledge combat system with RNG and so on then yeah it's good. as long as it's fun I wouldnt mind, but you could alw... | r/renpy | comment | r/RenPy | 2024-10-08 |
As a fan of VNs I have to say that I will avoid projects that have mini-games, sandbox elements or free roam. To me they never add to the story (and most of them are grindy messes or under developed). The mini-games themselves never made any sense to me. Why would I want to play something so basic when I can play a pro... | r/renpy | comment | r/RenPy | 2024-14-08 |
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