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ART002115505
oai_dc
์ž๋™ ์ „ํˆฌ ์‹œ์Šคํ…œ์„ ํ†ตํ•ด ๋ณธ ์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„ ์‹œ์Šคํ…œ์˜ ์ง„ํ™”
The Evolution of Smartphone Game System through Auto Play System
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ์€ํ•˜(๊ฐ•์›๋Œ€ํ•™๊ต)" ]
ํ•œ๊ตญ ์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„์˜ ๋น ๋ฅธ ์„ฑ์žฅ๊ณผ ํ•จ๊ป˜ ์ƒˆ๋กœ์šด ๊ฒŒ์ž„ ์‹œ์Šคํ…œ ๋“ฑ์ด ๋“ฑ์žฅํ–ˆ๋‹ค. ํŠนํžˆ ์ธ๊ธฐ ์žˆ๋Š” ์žฅ๋ฅด์ธ RPG์— ๋„์ž…๋œ ์ž๋™ ์ „ํˆฌ ์‹œ์Šคํ…œ์€ ๊ธฐ์กด ์ปดํ“จํ„ฐ ๊ฒŒ์ž„์˜ ์ดํ•ด์— ํฐ ๋ณ€ํ™”๋ฅผ ๊ฐ€์ ธ์™”๋‹ค. ์ด ๋ณ€ํ™”๋ฅผ ์ดํ•ดํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ์–ด๋–ค ํ™˜๊ฒฝ์ด ์ž๋™ ์ „ํˆฌ ์‹œ์Šคํ…œ์„ ๋“ฑ์žฅํ•˜๋„๋ก ํ–ˆ๋Š”๊ฐ€์— ๋Œ€ํ•ด ์‚ดํŽด๋ณผ ํ•„์š”๊ฐ€ ์žˆ๋‹ค. ์—ฌ๊ธฐ์—์„œ ์ค‘์š”ํ•œ ๊ฒƒ์€ ์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„์˜ ์กด์žฌ๋ฅผ ๊ทœ์ •ํ•˜๋Š” ๊ธฐ์ˆ ์  ์žฅ์น˜, ์ฆ‰ ์Šค๋งˆํŠธํฐ๊ณผ ์ด ์Šค๋งˆํŠธํฐ์˜ ์‚ฌ์šฉ ์–‘์‹์ด๋‹ค. ๊ธฐ์ˆ ์  ์žฅ์น˜์™€ ๊ทธ๊ฒƒ์˜ ์‚ฌ์šฉ ์–‘์‹์€ ๊ฒŒ์ž„์„ ํ”Œ๋ ˆ์ดํ•˜๋Š” ์œ ์ €์˜ ํ™œ๋™ ๋ฐฉ์‹์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๊ณ , ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์ž๋Š” ์ด ํ™œ๋™ ๋ฐฉ์‹์— ๋งž์ถฐ ๊ฒŒ์ž„ ์‹œ์Šคํ…œ์„ ๋งŒ๋“ค์–ด ๋‚ด๋Š” ๊ฒƒ์ด๋‹ค. ์ž๋™ ์ „ํˆฌ ์‹œ์Šคํ…œ์˜ ์ด๋Ÿฐ ๋“ฑ์žฅ๊ณผ ์„ฑ์žฅ์˜ ๊ณผ์ •์„ ์‚ดํŽด๋ด„์œผ๋กœ์จ ์šฐ๋ฆฌ๋Š” ๊ฒŒ์ž„ ์‹œ์Šคํ…œ์˜ ๋ฏธ์‹œ์  ๋ณ€ํ™”๊ฐ€ ์ปดํ“จํ„ฐ ๊ฒŒ์ž„์˜ ์กด์žฌ ์–‘์‹์˜ ๋ณ€ํ™”๋ฅผ ๋ฐ˜์˜ํ•œ๋‹ค๋Š” ์ ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ๋‹ค. ์ด๋Ÿฐ ์‚ฌ์‹ค์€ ์ปดํ“จํ„ฐ ๊ฒŒ์ž„์˜ ์—ญ์‚ฌ๋ฅผ ์ดํ•ดํ•˜๋Š” ํญ์„ ๋„“ํ˜€์ค„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000207.xml
ART002115504
oai_dc
๊ธฐํš์ž๋ฅผ ์œ„ํ•œ ๊ฐ์ฒด์ง€ํ–ฅ์  ๊ฒŒ์ž„์‹œ์Šคํ…œ ๊ธฐํš ๋ฐฉ๋ฒ•
An Object-oriented Design Method of Game System for Game Designers
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅํฌ๋™(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
๊ตญ๋‚ด ๊ฒŒ์ž„์‚ฐ์—…ํ˜„์žฅ์—์„œ ๊ฒŒ์ž„์‹œ์Šคํ…œ ๊ธฐํš์€ ๊ธฐํš์ž๊ฐ€ ๊ฒŒ์ž„์ปจ์…‰์„ ๋งŒ์กฑํ•˜๋Š” ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด๊ฐ€ ์ด๋ฃจ์–ด์ง€๋Š” ๊ฒŒ์ž„๋ฉ”์นด๋‹‰์Šค ์‹œ์Šคํ…œ์„ ๋ฐ์ดํ„ฐ๊ตฌ์กฐ์  ์„ค๊ณ„๋ฐฉ๋ฒ•์œผ๋กœ creative design ์ž‘์—…๊ด€์ ์—์„œ ์ดˆ๊ธฐ์ ์œผ๋กœ ์„ค๊ณ„ํ•˜๋Š” ์ž‘์—…์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ํ”„๋กœ๊ทธ๋ž˜๋จธ๋Š” ๊ตฌํ˜„์„ ์œ„ํ•ด ๊ธฐํš๋‚ด์šฉ์„ ๋ฐ”ํƒ•์œผ๋กœ ๊ฒŒ์ž„์‹œ์Šคํ…œ์„ ๊ฐ์ฒด์ง€ํ–ฅ์  ๋ฐฉ๋ฒ•์œผ๋กœ engineering design ์ž‘์—…๊ด€์ ์—์„œ ์„ค๊ณ„ํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ์ž‘์—…๋ฐฉ์‹์€ ๊ธฐํš์ž์™€ ํ”„๋กœ๊ทธ๋ž˜๋จธ ์‚ฌ์ด์— ์˜์‚ฌ์†Œํ†ต ๊ณผ์ •์—์„œ ๋‹ค์–‘ํ•œ ์˜ค๋ฅ˜๋“ค๊ณผ ์ž‘์—…๊ฒฐ๊ณผ๋ฌผ์˜ ๋ฏธ์Šค๋งค์นญ ์˜ค๋ฅ˜๋“ค์˜ ๋ฐœ์ƒ๊ฐ€๋Šฅ์„ฑ์ด ๋†’๋‹ค. ์ด ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด, ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ธฐํš์ž๊ฐ€ ๊ฐ์ฒด์ง€ํ–ฅ์  ์„ค๊ณ„๋ฐฉ๋ฒ•์œผ๋กœ ๊ฒŒ์ž„์‹œ์Šคํ…œ์„ ๊ธฐํšํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์€ ๊ฐ์ฒด์ง€ํ–ฅ์  SW ๊ฐœ๋ฐœ ๊ฐ€์ด๋“œ๋ผ์ธ์ธ GRAPPLE์„ ๊ธฐ๋ฐ˜์œผ๋กœ ๊ธฐํš์ž์˜ ๊ฒŒ์ž„์‹œ์Šคํ…œ ๊ธฐํš์— ์ ํ•ฉํ•˜๋„๋ก ์ปค์Šคํ„ฐ๋งˆ์ด์ง•ํ•œ ๊ฒƒ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆํ•œ ๊ฒŒ์ž„์‹œ์Šคํ…œ ๊ธฐํš๋ฐฉ๋ฒ•์˜ ํšจ์šฉ์„ฑ์„ ์กฐ์‚ฌํ•˜๊ธฐ ์œ„ํ•ด ๊ตญ๋‚ด ๊ฒŒ์ž„์‚ฐ์—…์ฒด์— ๊ทผ๋ฌดํ•˜๋Š” ๊ฒŒ์ž„์‹œ์Šคํ…œ ๊ธฐํš์ž 10๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ์„ค๋ฌธ์กฐ์‚ฌํ•˜์˜€๋‹ค. ์„ค๋ฌธ ์กฐ์‚ฌ๊ฒฐ๊ณผ๋Š” ๊ฑฐ์˜ ๋ชจ๋“  ๋Œ€์ƒ์ž๋“ค์ด ์ œ์•ˆํ•œ ๋ฐฉ๋ฒ•์˜ ํšจ์šฉ์„ฑ์ด โ€˜์กฐ๊ธˆ ์ด์ƒโ€™ ์žˆ์Œ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000207.xml
ART002115518
oai_dc
์›Œ์น˜ํŽ˜์ด์Šค๋ฅผ ํ™œ์šฉํ•œ ์Šค๋งˆํŠธ์›Œ์น˜ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ
Development of Smartwatch game contents utilizing the Watch face
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ ์™•์œค(๊ฒฝ์„ฑ๋Œ€ํ•™๊ต); ์šฐํƒ(๊ฒฝํฌ๋Œ€ํ•™๊ต)" ]
์›Œ์น˜ํŽ˜์ด์Šค๋Š” ํ˜„์žฌ ์•ฑ์Šคํ† ์–ด์— ๊ฐœ์ œ๋œ ์Šค๋งˆํŠธ์›Œ์น˜ ์ฝ˜ํ…์ธ  ์ค‘ ๊ฐ€์žฅ ๋งŽ์€ ์ˆ˜๋ฅผ ์ฐจ์ง€ํ•˜๋Š” ์ฝ˜ํ…์ธ ์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์›Œ์น˜ํŽ˜์ด์Šค ์ž์ฒด๊ฐ€ ๊ฒŒ์ž„์ด ๋˜๋Š” ์ฝ˜ํ…์ธ ๋Š” ๊ฑฐ์˜ ๋ฐœ๊ฒฌ๋˜์ง€ ์•Š๋Š”๋‹ค. ์›Œ์น˜ํŽ˜์ด์Šค์™€ ์—ฐ๊ณ„ํ•˜์—ฌ ๊ตฌ๋™๋˜๋Š” ๊ฒŒ์ž„์€ ์กฐ์ž‘์˜ ์ตœ์†Œํ™”์™€ ํ•จ๊ป˜ ๊ฒŒ์ž„์—์˜ ์ ‘๊ทผ์„ ์‰ฝ๊ฒŒ ํ•˜๊ณ  ์ด๋ฅผ ํ†ตํ•ด ๋ฐฐํ„ฐ๋ฆฌ ์†Œ๋ชจ๋ฅผ ์ค„์ž„์œผ๋กœ์จ ๊ถ๊ทน์ ์œผ๋กœ ๊ฒŒ์ž„์—์˜ ๋ชฐ์ž…์„ ์ฆ๊ฐ€์‹œํ‚ฌ ์ˆ˜ ์žˆ์„ ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€๋œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์›จ์–ด๋Ÿฌ๋ธ” ๋””๋ฐ”์ด์Šค์— ๋Œ€ํ•œ ๋ฐฐ๊ฒฝ ์—ฐ๊ตฌ๋ฅผ ์‹œ์ž‘์œผ๋กœ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ  ๋””์ž์ธ, ์ œ์ž‘๊นŒ์ง€ ์ฝ˜ํ…์ธ  ๊ฐœ๋ฐœ์˜ ์ „ ๊ณผ์ •์„ ํ†ตํ•ด ์Šค๋งˆํŠธ์›Œ์น˜ ๊ฒŒ์ž„์˜ ์ƒˆ๋กœ์šด ๊ฐœ๋ฐœ ๋ฐฉ๋ฒ•๋ก ์„ ์ œ์‹œํ•จ์œผ๋กœ์จ ์Šค๋งˆํŠธ์›Œ์น˜ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์ด ํ™œ์„ฑํ™”๋˜๋Š”๋ฐ ์—ญํ• ์„ ํ•  ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000207.xml
ART002115513
oai_dc
๋ ˆ๊ณ ํ˜• ์„ผ์„œ ๋ชจ๋“ˆ์„ ํ™œ์šฉํ•œ ์Šค๋งˆํŠธ IT ์œตํ•ฉ ํ”„๋ ˆ์ž„์›Œํฌ์—๊ด€ํ•œ ์—ฐ๊ตฌ
A Study of Smart IT convergence Framework applying a Lego-typed
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ •๋ฏผ(ํ™์ต๋Œ€ํ•™๊ต(์„ธ์ข…์บ ํผ์Šค)); ๊น€ํ˜œ์˜(ํ™์ต๋Œ€ํ•™๊ต)" ]
์ธํ„ฐ๋„ท์˜ ์‚ฌ์šฉ์ด ์ฆ๊ฐ€ํ•˜๋ฉฐ ์ด‰๋ฐœ๋œ ๊ธฐ๊ธฐ๋“ค ๊ฐ„์˜ ์ƒํ˜ธ์ž‘์šฉ์ด ํ™œ๋ฐœํžˆ ์ผ์–ด๋‚˜๋Š” IoT(Internet Of Things)๊ฐ€ ์‚ฐ์—… ์ „๋ฐ˜์— ํ™•์‚ฐ๋˜๋ฉด์„œ ์‚ฌ์šฉ์ž์™€ IoT ๊ธฐ๊ธฐ๋“ค๊ฐ„์˜ ์ƒํ˜ธ์ž‘์šฉ์„ ๋„คํŠธ์›Œํฌ๋ฅผ ํ†ตํ•˜์—ฌ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์›น ์„œ๋ฒ„ ๋ฐ ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜์œผ๋กœ ๋ฐ์ดํ„ฐ๋ฅผ ์ „์†กํ•˜๋Š” ๊ธฐ์ˆ ์€ ํ•„์š”ํ•จ์„ ๋„˜์–ด์„œ์„œ ์ด์ œ ํ•˜๋‚˜์˜ IT ์œตํ•ฉ ํ”„๋ ˆ์ž„์›Œํฌ๋กœ์„œ์˜ ์ œ๊ณต์„ ์š”๊ตฌํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” IoT ํ™˜๊ฒฝ์„ ๊ธฐ๋ฐ˜์œผ๋กœ ์‚ฌ์šฉ์ž์˜ ์ด๋™ ๋‹จ๋ง๊ธฐ์™€ ๊ฐ์ข… ์„ผ์„œ๋“ค์„ ์ด์šฉํ•œ ์ฝ˜ํ…์ธ  ์ œ์ž‘์„ ์œ„ํ•œ ํ”„๋ ˆ์ž„์›Œํฌ ์„ค๊ณ„ ์‹œ ๊ณ ๋ คํ•ด์•ผํ•  ๋ถ€๋ถ„๊ณผ ๊ทธ์— ๋Œ€ํ•œ ์ œ์•ˆ ๊ธฐ๋ฒ•์„ ๋ณด์˜€์œผ๋ฉฐ, ์ œ์•ˆ ๊ธฐ๋ฒ•๋“ค์„ ์ ์šฉํ•œ ํ”„๋กœํ† ํƒ€์ž…์˜ ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ๋ณด์ด๊ณ , ์ด๋ฅผ ์ ์šฉํ•œ ์˜ˆ๋กœ์จ IoT ํ™˜๊ฒฝ์—์„œ์˜ ๊ฒŒ์ž„์„ ์ œ์ž‘ํ•˜์—ฌ IoT ํ™˜๊ฒฝ์—์„œ ์„œ๋น„์Šค๋กœ์˜ ๊ฒŒ์ž„์˜ ๊ฐ€๋Šฅ์„ฑ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000207.xml
ART002115514
oai_dc
ํด๋ผ์ด์–ธํŠธ-์„œ๋ฒ„๊ฐ„ ๊ฑฐ๋ฆฌ ํŽธ์ฐจ์˜ ์ตœ์†Œํ™”๋ฅผ ์œ„ํ•œ ํด๋ผ์ด์–ธํŠธ์˜ ์„œ๋ฒ„ ๋ฐฐ์ • ๋ฐฉ๋ฒ•
A Method for Assigning Clients to Servers for the Minimization of Client-Server Distance Deviation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์„ฑํ•ด(ํ•œ๊ตญ์™ธ๊ตญ์–ด๋Œ€ํ•™๊ต); ๊น€์ƒ์ฒ (ํ•œ๊ตญ์™ธ๊ตญ์–ด๋Œ€ํ•™๊ต)" ]
๋‹ค์ˆ˜ ํด๋ผ์ด์–ธํŠธ(์‚ฌ์šฉ์ž)๋“ค์ด ๋™์‹œ์— ์ง„ํ–‰ํ•˜๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„์€ ๋Œ€๋ถ€๋ถ„ ๋‹ค์ค‘ ์„œ๋ฒ„ ๊ตฌ์กฐ๋ฅผ ์ฑ„ํƒํ•˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋ฃน ํ”Œ๋ ˆ์ด์˜ ๊ฒฝ์šฐ, ๊ฐ™์€ ๊ทธ๋ฃน๋‚ด ํด๋ผ์ด์–ธํŠธ๋“ค ์‚ฌ์ด์— ์‚ฌ์šฉ์ž ๋ฐ˜์‘์‹œ๊ฐ„์— ํฐ ์ฐจ์ด๊ฐ€ ๋‚˜๋ฉด ๊ฒŒ์ž„์˜ ๊ณต์ •์„ฑ๊ณผ ํฅ๋ฏธ๋ฅผ ๋–จ์–ด๋œจ๋ฆฌ๊ฒŒ ๋œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‹ ๊ทœ ํด๋ผ์ด์–ธํŠธ๋“ค์„ ๋Œ€์ƒ์œผ๋กœ, ์ด๋Ÿฐ ์‹œ๊ฐ„์˜ ์ค‘์š”ํ•œ ์š”์†Œ์ธ ํด๋ผ์ด์–ธํŠธ-์„œ๋ฒ„๊ฐ„ ๊ฑฐ๋ฆฌ์˜ ํŽธ์ฐจ๋ฅผ ์ตœ์†Œํ•˜๋„๋ก ํด๋ผ์ด์–ธํŠธ๋ฅผ ์„œ๋ฒ„์— ๋ฐฐ์ •ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๋ณธ ๋ฐฉ๋ฒ•์€ ๊ทธ๋ฃน ํ”Œ๋ ˆ์ด๋ฅผ ์œ„ํ•œ ํด๋ผ์ด์–ธํŠธ ๋งค์นญ๊ณผ ์„œ๋ฒ„ ๋ถ€ํ•˜ ๊ท ๋“ฑ๋„ ํ•จ๊ป˜ ์ง€์›ํ•˜๊ณ  ์žˆ๋‹ค. ์šฐ๋ฆฌ๋Š” ํด๋ผ์ด์–ธํŠธ-์„œ๋ฒ„ ๋ฐฐ์ • ๋ฌธ์ œ๋ฅผ IP(Integer Programming)์œผ๋กœ ๋ชจ๋ธ๋ง๋ผ๊ณ  ๊ทธ ํ•ด๋ฅผ ๊ตฌํ•˜๋Š” GA(Genetic Algorithm) ๊ธฐ๋ฐ˜์˜ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์•ˆํ•œ๋‹ค. ์šฐ๋ฆฌ๋Š” ๋ณธ ๋…ผ๋ฌธ์—์„œ ์žฌ์•ˆํ•œ ๋ฐฉ๋ฒ•์„ ๋‹ค์–‘ํ•œ ์กฐ๊ฑดํ•˜์• ์„œ ์‹คํ—˜ํ–ˆ๊ณ  ๊ทธ ํŠน์„ฑ์„ ๋ถ„์„ํ•œ๋‹ค. ์šฐ๋ฆฌ๊ฐ€ ์กฐ์‚ฌํ•ด ๋ณธ ๋ฐ”, ํด๋ผ์ด์–ธํŠธ ๋งค์นญ๊ณผ ์„œ๋ฒ„ ๋ถ€ํ•˜๋ฅผ ๊ณ ๋ คํ•˜๋ฉด์„œ, ํด๋ผ์ด์–ธํŠธ-์„œ๋ฒ„ ๊ฑฐ๋ฆฌ ํŽธ์ฐจ๋ฅผ ์ตœ์†Œํ™”ํ•˜๋Š” ํด๋ผ์ด์–ธํŠธ-์„œ๋ฒ„ ๋ฐฐ์ •์— ๊ด€ํ•œ ๊ธฐ์กด ์—ฐ๊ตฌ๋Š” ๋งŽ์ง€ ์•Š์•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000207.xml
ART002115508
oai_dc
์˜จ๊ฒŒ์ž„๋„ท TV ํ”„๋กœ๊ทธ๋žจ โ€œ์ผ ๊น€์— ์™•๊นŒ์ง€โ€ ๊ตฌ์กฐ ๋ถ„์„
Analysis of Structures of ONGAMENETโ€™s TV Program โ€œFrom Start to till the Endโ€
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•œ์„ํฌ(ํ•œ์–‘๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” 2009๋…„๋ถ€ํ„ฐ 2015๋…„๊นŒ์ง€ ์˜จ๊ฒŒ์ž„๋„ท์—์„œ ๋ฐฉ์˜ํ•œ โ€œ์ผ ๊น€์— ์™•๊นŒ์ง€โ€๋ฅผ ๋ถ„์„ํ•œ๋‹ค. โ€œ์ผ ๊น€์— ์™•๊นŒ์ง€โ€๋Š” ๊ฒŒ์ŠคํŠธ๊ฐ€ ๊ฒŒ์ž„์„ ์‹œ์ž‘ํ•œ ํ›„, ํŠน์ • ๊ฒŒ์ž„์„ ๋๋‚ด๊ฑฐ๋‚˜ ๋ฏธ์…˜์„ ์ž„๋ฌดํ•˜๋Š” ๊ฒŒ์ž„ ํ”„๋กœ๊ทธ๋žจ์ด๋‹ค. ๋‹ค๋ฅธ ๊ฒŒ์ž„ ํ”„๋กœ๊ทธ๋žจ๋“ค๊ณผ๋Š” ๋‹ค๋ฅด๊ฒŒ, ๋Œ€๋ถ€๋ถ„์˜ ๊ฒŒ์ŠคํŠธ๋“ค์€ ์ „๋ฌธ์ ์ธ ๊ฒŒ์ด๋จธ๊ฐ€ ์•„๋‹Œ ์ ์„ ํ†ตํ•ด ํฌ๊ทน์ ์ธ ๋„์ „๊ณผ ์œ ํฌ๋ฅผ ๋ณด์—ฌ ์ค€๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ด ํ”„๋กœ๊ทธ๋žจ์—์„œ ์‚ฌ์šฉ๋œ ๋น„๋””์˜ค ๊ฒŒ์ž„์˜ ๋‹ค์–‘ํ•œ ๊ตฌ์„ฑ ์š”์†Œ๋ฅผ ๋ถ„์„ํ•œ๋‹ค. ๊ตฌ์ฒด์ ์œผ๋กœ, ๊ตฌ์„ฑ ์š”์†Œ๋“ค์€ ์žฅ๋ฅด, ํ”Œ๋žซํผ, ๊ตญ์ , ํด๋ฆฌ์–ด(์™„์ˆ˜) ์‹œ๊ฐ„์œผ๋กœ ๋ถ„๋ฅ˜๋œ๋‹ค. ์ด๋ฅผ ํ†ตํ•ด, ๋ณธ ์—ฐ๊ตฌ๋Š” ํ”„๋กœ๊ทธ๋žจ์˜ ๋‹ค์–‘ํ•œ ๊ตฌ์„ฑ ์š”์†Œ๋ฅผ ๋ถ„์„ํ•  ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ, ๊ฒŒ์ž„ ํ”„๋กœ๊ทธ๋žจ์— ๋Œ€ํ•œ ์ฒญ์‚ฌ์ง„๋„ ์ œ๊ณตํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000207.xml
ART002115506
oai_dc
ํšจ๊ณผ์ ์ธ ๊ฒŒ์ž„ ๊ธฐํš ํ”„๋กœ์„ธ์Šค ๋ฐฉ์•ˆ ์—ฐ๊ตฌ
A Study of Effective game designing processes
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ „์ค€ํ˜„(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ์ •์˜์ค€(๊ฑด๊ตญ๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ์—”์ง„์˜ ๋ฐœ๋‹ฌ์€ ๊ฒŒ์ž„ ์ œ์ž‘์„ ๋”์šฑ ์ˆ˜์›”ํ•˜๊ฒŒ ๋งŒ๋“ค์–ด ์คฌ์œผ๋ฉฐ 1์ธ ๊ฐœ๋ฐœ๋„ ๊ฐ€๋Šฅํ•˜๊ฒŒ ๋งŒ๋“ค์—ˆ๋‹ค. ์ด๋Š” ์†Œ๊ทœ๋ชจ์˜ ์ธ์›์ด๋‚˜ ๊ฐœ์ธ์ด ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์•„์ด๋””์–ด๋งŒ ์žˆ์œผ๋ฉด ๊ฒŒ์ž„ ์ œ์ž‘์ด ๊ฐ€๋Šฅํ•˜๋‹ค๋Š” ๊ฒƒ์„ ์˜๋ฏธํ•œ๋‹ค. ํ•˜์ง€๋งŒ ๊ฒŒ์ž„ ๊ธฐํš์€ ๊ฒŒ์ž„ ์—”์ง„๊ณผ ๊ฐ™์€ ํˆด์„ ์‚ฌ์šฉํ•  ์ˆ˜๋„ ์—†์œผ๋ฉฐ ๊ทธ๋ž˜ํ”ฝ ๋ฐ์ดํ„ฐ์™€ ๊ฐ™์ด ๊ตฌ๋งคํ•  ์ˆ˜๋„ ์—†๋Š” ๋ถ„์•ผ์ด๋‹ค. ๊ฒŒ์ž„ ๊ธฐํš์„ ์‹œ์ž‘ํ•˜๋Š” ์‚ฌ๋žŒ์ด๋‚˜ ๊ฒŒ์ž„ ๊ธฐํš์„ ๊ฒฝํ—˜ํ•˜์ง€ ์•Š์€ ์‚ฌ๋žŒ๋„ ๊ฒŒ์ž„ ๊ธฐํš์— ๋Œ€ํ•œ ์ดํ•ด์™€ ๊ฐ€์ด๋“œ๋ฅผ ์ œ์‹œํ•˜๊ธฐ ์œ„ํ•ด ๋ณธ ์—ฐ๊ตฌ๋Š” ์‹ค๋ฌด๋ฅผ ํ† ๋Œ€๋กœ ๊ฒŒ์ž„ ๊ธฐํš ํ”„๋กœ์„ธ์Šค์— ๋Œ€ํ•œ ๋ฐฉ๋ฒ•๋“ค์„ ์‚ดํŽด๋ณด์•˜๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ๊ธฐํš ํ”„๋กœ์„ธ์Šค์— ๋Œ€ํ•œ ์ดํ•ด๋ฅผ ๋†’์—ฌ ํ”„๋กœ์ ํŠธ์˜ ๊ธฐํš ๊ด€๋ฆฌ๋‚˜ ์ œ์ž‘์— ๊ธฐ์—ฌํ•  ๊ฒƒ์ด๋ผ ๊ธฐ๋Œ€ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000207.xml
ART002115511
oai_dc
๊ฒŒ์ž„ ๋‚ด ์บ๋ฆญํ„ฐ ๋ฝ‘๊ธฐ ์‚ฌ์šฉ์ž์˜ ๊ณผ๊ธˆ ์‹ฌ๋ฆฌ ๋ถ„์„: ํผ์ฆ ์•ค ๋“œ๋ž˜๊ณค์„ ์ค‘์‹ฌ์œผ๋กœ
Psychological Analysis on Consumer Sentiment for Gacha
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์†Œ์šธ(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ์‚ฐ์—… ์‹œ์žฅ์ด ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์ค‘์‹ฌ์œผ๋กœ ๋ณ€ํ™”ํ•˜๋ฉฐ, ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์ƒ์˜ ๊ฐ€์ƒ์ „์žํ™”ํ ๊ตฌ๋งค๋Š” ๊ฒŒ์ž„์—…์ฒด์˜ ์ฃผ์š” ์ˆ˜์ต์ฐฝ์ถœ์š”์†Œ๊ฐ€ ๋˜์–ด ์™”๋‹ค. ํŠนํžˆ ํ™•๋ฅ ๊ฒŒ์ž„ ์›๋ฆฌ๊ฐ€ ๋„์ž…๋œ ์บ๋ฆญํ„ฐ ๋ฝ‘๊ธฐ ์‹œ์Šคํ…œ์€ ๊ฐ€์ƒ์ „์žํ™”ํ๋ฅผ ์ด์šฉํ•œ ๋Œ€ํ‘œ์ ์ธ ์ˆ˜์ต์ฐฝ์ถœ์š”์†Œ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ทธ๋Ÿฌํ•œ ๊ฒŒ์ž„์—…์ฒด ๊ฐ€์šด๋ฐ์„œ๋„ ์ด๋ก€์ ์ธ ๋งค์ถœ์„ ๊ธฐ๋กํ•œ ์ผ๋ณธ์˜ ๊ฒ…ํ˜ธ ์—”ํ„ฐํ…Œ์ธ๋จผํŠธ์˜ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ํผ์ฆ ์•ค ๋“œ๋ž˜๊ณค์˜ ์บ๋ฆญํ„ฐ๋ฝ‘๊ธฐ ์‹œ์Šคํ…œ์— ๊ณผ๊ธˆํ•˜๋Š” ์‚ฌ์šฉ์ž๋“ค์˜ ์‹ฌ๋ฆฌ๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ์˜ ๊ฒฐ๊ณผ ๋„์ถœ๋œ ์„ธ ๊ฐ€์ง€ ์‹ฌ๋ฆฌ์  ์š”์ธ์€ ๋‹ค์Œ๊ณผ ๊ฐ™๋‹ค: (1) ๊ฐ“ ํŽ˜์Šคํ‹ฐ๋ฒŒ์˜ ํ™•๋ฅ ๊ฒŒ์ž„์— ์ ์šฉ๋˜๋Š” ๋„๋ฐ•์  ์‹ฌ๋ฆฌ๋ฐ˜์‘ ์ถ”๊ตฌ์™€ ์ธ์ง€์  ์˜ค๋ฅ˜์˜ ๋ฐœ์ƒ (2) ๊ธฐ๊ฐ„ํ•œ์ • ๊ฐ“ ํŽ˜์Šคํ‹ฐ๋ฒŒ๊ณผ ์ฝœ๋ผ๋ณด์˜ ํฌ์†Œ์„ฑ๋ฉ”์‹œ์ง€์˜ ์ „๋‹ฌ์„ ํ†ตํ•œ ๋ฐ˜์‘์‹ฌ๋ฆฌ (3) ์นœ๊ตฌ์‹œ์Šคํ…œ ๋ฐ ์บ๋ฆญํ„ฐ ์ฝœ๋ ‰์…˜์„ ํ†ตํ•œ ๊ฐœ์ธ์  ๋งŒ์กฑ๊ฐ์˜ ์ถ”๊ตฌ.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000207.xml
ART002115519
oai_dc
HEXACO๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•œ FIFA Online3 ์บ๋ฆญํ„ฐ์˜ํฌ์ง€์…˜๋ณ„ ์„ฑ๊ฒฉ ์ ์šฉ ๋ฐฉ์•ˆ ์—ฐ๊ตฌ
A Study on the he Application of FIFA Online3 Characters' Personalities regarding positions based on HEXACO
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ฏธ์„ (์ˆญ์‹ค๋Œ€ํ•™๊ต); ๋ฐ•์ค€ํ˜•(์ˆญ์‹ค๋Œ€ํ•™๊ต ๋ฏธ๋””์–ดํ•™๊ณผ); ๊ณ ์ผ์ฃผ(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ HEXACO๋ฅผ ํ™œ์šฉํ•˜์—ฌ ํ˜„์‹ค๊ฐ ์žˆ๋Š” ์บ๋ฆญํ„ฐ๋ฅผ ์œ„ํ•œ ์บ๋ฆญํ„ฐ์˜ ๋‚ด๋ฉด์  ์ธก๋ฉด์„ ์—ฐ๊ตฌํ•˜๋Š” ๊ฒƒ์— ๋ชฉ์ ์ด ์žˆ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด FIFA Online3 ์บ๋ฆญํ„ฐ์˜ ๊ฒŒ์ž„์—์„œ ๋“œ๋Ÿฌ๋‚˜๋Š” ํŠน์„ฑ์„ ๊ธฐ๋ฐ˜์œผ๋กœ ์บ๋ฆญํ„ฐ์˜ HEXACO๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. ์บ๋ฆญํ„ฐ๊ฐ€ ์‹ค์กด ์„ ์ˆ˜์˜ ๋ชจ๋“  ํŠน์„ฑ์„ ๋ณด์œ ํ•˜๊ณ  ์žˆ์ง€ ๋ชปํ•˜๋ฏ€๋กœ, ์‹ค์ œ ์„ ์ˆ˜์˜ ์™ธ๋ถ€ ํ‰๊ฐ€ ํ‚ค์›Œ๋“œ๋ฅผ ์ฐธ๊ณ ๋กœ ํ•˜์—ฌ ์‹ค์ œ ์„ ์ˆ˜์˜ HEXACO๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ด๋ฅผ ์บ๋ฆญํ„ฐ์˜ HEXACO์™€ ๋น„๊ตํ•˜์—ฌ ์บ๋ฆญํ„ฐ์˜ HEXACO๋ฅผ ๋ณด์™„ํ•˜์˜€๋‹ค. ๊ฒŒ์ž„์— ์ ์šฉํ•˜๊ธฐ ์œ„ํ•ด ๋ถ„์„ํ•œ ์บ๋ฆญํ„ฐ์˜ HEXACO๋ฅผ ๊ฐ ํฌ์ง€์…˜๋ณ„๋กœ ๋‚˜๋ˆ„์–ด ๋‹จ์ˆœํ™”ํ•˜์˜€๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ด๋ฅผ ํ† ๋Œ€๋กœ ์บ๋ฆญํ„ฐ์— HEXACO๋ฅผ ์ ์šฉํ•  ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000207.xml
ART002115517
oai_dc
๊ณ ๋Œ€๋™๊ตดํƒํ—˜: ์–ด๋ฆฐ์ด๋ฅผ ์œ„ํ•œ ์Šคํฌ๋ฆฐ ํด๋ผ์ด๋ฐ ๊ฒŒ์ž„
Ancient Cave Exploration: A Screen Climbing Game for Children
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ •์ˆ˜(์ˆญ์‹ค๋Œ€ํ•™๊ต ๋ฏธ๋””์–ดํ•™๊ณผ); ์ •๋‹ค๋‹ˆ์—˜(์ˆญ์‹ค๋Œ€ํ•™๊ต ์Šคํฌ์ธ IT์œตํ•ฉํ•™๊ณผ); ์„ฑ๋ณด๊ฒฝ((์ฃผ) ํ”ผ๋””์ผ€์ด๋ฆฌ๋ฏธํ‹ฐ๋“œ); ์ „์„(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊ณ ์ผ์ฃผ(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
์Šคํฌ๋ฆฐ ํด๋ผ์ด๋ฐ์€ ์Šคํฌ๋ฆฐ ์Šคํฌ์ธ ์˜ ํ•˜๋‚˜๋กœ ์ปดํ“จํ„ฐ ์‹œ์Šคํ…œ์— ์˜ํ•ด ๋‚ด์šฉ์ด ์ธ๊ณต์•”๋ฒฝ์— ํˆฌ์‚ฌ๋˜๋ฉฐ ์‚ฌ์šฉ์ž์™€์˜ ์ƒํ˜ธ์ž‘์šฉ์— ์˜ํ•ด ์ง„ํ–‰๋œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์–ด๋ฆฐ์ด์˜ ๋ฐœ๋‹ฌ๊ณผ์ •๊ณผ ์Šคํฌ์ธ  ํด๋ผ์ด๋ฐ์— ๋Œ€ํ•œ ๋™๊ธฐ๋ถ€์—ฌ์— ์ดˆ์ ์„ ๋งž์ถ”์–ด ๊ณ ๋Œ€๋™๊ตดํƒํ—˜์„ ์†Œ์žฌ๋กœ ํ•œ ์Šคํฌ๋ฆฐ ํด๋ผ์ด๋ฐ ๊ฒŒ์ž„์„ ๊ตฌํ˜„ํ•˜์˜€๋‹ค. ๊ฒŒ์ž„์˜ ๋‚ด์šฉ์€ ํ”„๋กœ์ ํ„ฐ๋กœ ์ธ๊ณต์•”๋ฒฝ์— ํˆฌ์‚ฌํ•˜๋ฉฐ, ์‚ฌ์šฉ์ž์™€์˜ ์ƒํ˜ธ์ž‘์šฉ์€ ํ‚ค๋„ฅํŠธ์˜ ๋ށ์Šค ์ •๋ณด๋ฅผ ์ด์šฉํ•ด ์‚ฌ์šฉ์ž์˜ ์ž…๋ ฅ์„ ๋ฐ›์Œ์œผ๋กœ์จ ์ด๋ฃจ์–ด์ง„๋‹ค. ์ด ๊ฒŒ์ž„์€ ์–ด๋ฆฐ์ด ๋Œ€์ƒ ์ „์‹œ ํ–‰์‚ฌ์—์„œ ๋†’์€ ๊ด€์‹ฌ์„ ๋ณด์˜€์œผ๋ฉฐ, ์•ž์œผ๋กœ ์ถ”๊ฐ€์ ์ธ ์Šคํฌ๋ฆฐ ํด๋ผ์ด๋ฐ ๊ฒŒ์ž„ ๊ตฌํ˜„์ด ์ด๋ฃจ์–ด์ ธ์•ผ ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000207.xml
ART002115510
oai_dc
๋””์ง€ํ„ธ ๊ฒŒ์ž„ ๋ชจ๋“œ์˜ ๋ฌธ์ œ ๊ธฐ๋ฐ˜ ์Šคํ† ๋ฆฌํ…”๋ง ์—ฐ๊ตฌ
A Study on Problem Based Storytelling of Digital Game Modification
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œคํ˜œ์˜(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
์ปดํ“จํ„ฐ๋ฅผ ๋งค๊ฐœ๋กœ ํ•œ ์ธ๊ฐ„ ๊ฒฝํ—˜์˜ ํŒจ๋Ÿฌ๋‹ค์ž„์€ โ€˜๋ฌธํ™” ์ธํ„ฐํŽ˜์ด์Šคโ€™์—์„œ โ€˜๋ฌธํ™” ์†Œํ”„ํŠธ์›จ์–ดโ€™๋กœ ์˜ฎ๊ฒจ๊ฐ€๊ณ  ์žˆ๋‹ค. ๋””์ง€ํ„ธ ๊ฒŒ์ž„์—์„œ ์ด๋Ÿฌํ•œ ํŒจ๋Ÿฌ๋‹ค์ž„์ด ๋ณ€ํ™”๋Š” ๋ชจ๋“œ๋ฅผ ํ†ตํ•ด ๋‚˜ํƒ€๋‚œ๋‹ค. ์ง€๊ธˆ๊นŒ์ง€ ๋””์ง€ํ„ธ ๊ฒŒ์ž„์˜ ํ”Œ๋ ˆ์ด๋Š” ๊ฒŒ์ž„์ด ์ œ์‹œํ•˜๋Š” โ€˜๋ชฉํ‘œโ€™๋ฅผ ๋‹ฌ์„ฑํ•˜๊ธฐ ์œ„ํ•œ ๊ณผ์ •์—์„œ์˜ ๋ชฐ์ž…์  ์—์ด์ „์‹œ๋ฅผ ์ค‘์‹œํ–ˆ๋‹ค. ๋ฐ˜๋ฉด ๋ชจ๋“œ๋ฅผ ํ†ตํ•ด ์‚ฌ์šฉ์ž๋Š” ๊ฒŒ์ž„์ด ์ œ์‹œํ•˜๋Š” ๋ชฉํ‘œ๋ณด๋‹ค๋Š” ์‚ฌ์šฉ์ž ์Šค์Šค๋กœ ๊ฒŒ์ž„ ์„ธ๊ณ„ ์•ˆ์—์„œ โ€˜๋ฌธ์ œโ€™๋ฅผ ๋งŒ๋“ค์–ด๋‚ด๊ณ  ๊ทธ๊ฒƒ์„ ํ•ด๊ฒฐํ•ด๋‚˜๊ฐ€๋Š” ๊ณผ์ •์—์„œ์˜ ์ƒ์„ฑ์  ์—์ด์ „์‹œ๊ฐ€ ์ค‘์‹œ๋œ๋‹ค. ๋ชจ๋“œ๋ฅผ ํ†ตํ•ด ์›์ž‘ ๊ฒŒ์ž„์€ ํ•˜๋‚˜์˜ ๊ฒฝํ—˜ํ•ด์•ผ ํ•  ์ž‘ํ’ˆ์ด ์•„๋‹ˆ๋ผ, ๋ณ€ํ˜•ํ•˜๊ณ  ํ•˜๊ณ  ์ƒˆ๋กœ์šด ์ฝ˜ํ…์ธ ๋ฅผ ์ƒ์„ฑํ•  ์ˆ˜ ์žˆ๋Š” ์งˆ๋ฃŒ๋กœ์„œ ๋ฐ์ดํ„ฐ๊ฐ€ ๋œ๋‹ค. ์‚ฌ์šฉ์ž์˜ ๋ชจ๋“œ๋ฅผ ํ†ตํ•œ ์ด๋Ÿฌํ•œ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ์˜ ๋ณ€ํ˜•๊ณผ ์ƒ์„ฑ์€ ๊ฒŒ์ž„์˜ ์ง€์†๊ฐ€๋Šฅํ•œ ๋ชจ๋ธ์„ ์ œ์‹œํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000207.xml
ART002115503
oai_dc
์ดˆ๋“ฑ ํ•™์Šต์ž์˜ ์˜์–ด ๋งํ•˜๊ธฐ ๋Šฅ๋ ฅ ํ–ฅ์ƒ์„ ์œ„ํ•œ ๊ต์œก ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜ ์ ‘๋ชฉ ์Šค๋งˆํŠธ ๋Ÿฌ๋‹ ์„ค๊ณ„
Gamification in Smart Learning Design to Enhance Speaking Skills for EFL Young Learners
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์ •ํ˜œ(walden University)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์˜์–ด๋ฅผ ์™ธ๊ตญ์–ด๋กœ ๋ฐฐ์šฐ๊ณ  ์žˆ๋Š” ํ•œ๊ตญ EFL ์ดˆ๋“ฑ ํ•™์Šต์ž๋“ค์˜ ๋ถ€์กฑํ•œ ์˜์–ด ๋…ธ์ถœ ์‹œ๊ฐ„์„ ์—ฐ์žฅํ•˜๋ฉด์„œ ๋งํ•˜๊ธฐ ๋Šฅ๋ ฅ์„ ํ–ฅ์ƒํ•˜๊ธฐ ์œ„ํ•œ ๋ฐฉ์•ˆ์œผ๋กœ ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜์„ ์ ‘๋ชฉํ•œ ์Šค๋งˆํŠธ ๋Ÿฌ๋‹ ๊ณผ์ œํ•™์Šต์„ ์„ค๊ณ„ํ–ˆ๋‹ค. ๊ฒฝ์Ÿ, ๋ณด์ƒ, ๋งž์ถคํ˜• ์บ๋ฆญํ„ฐ ๋“ฑ์˜ ๊ฒŒ์ž„ ์š”์†Œ๋ฅผ ์˜์–ด ๊ต์œก์— ์ ‘๋ชฉํ•œ โ€˜๊ต์œก ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜โ€™์˜ ์ผํ™˜์ธ ๋ณธ ์—ฐ๊ตฌ๋Š” ๋ชจ์˜์‹คํ—˜์—์„œ ๋ฐœ๊ฒฌ๋œ ๊ฐœ์„ ์ ๋“ค์„ ๋ฐ˜์˜ํ•ด ์ฃผ์˜ ์ง‘์ค‘ ์‹œ๊ฐ„์ด ์ƒ๋Œ€์ ์œผ๋กœ ์งง์€ ์ดˆ๋“ฑ ํ•™์Šต์ž๋“ค์—๊ฒŒ ๊ณผ์ œ ํ•™์Šต์ด๋ผ๋Š” ๋ถ€๋‹ด์„ ์ค„์ด๊ณ  ์˜์–ด ๋งํ•˜๊ธฐ ๊ฒŒ์ž„์„ ์žฌ๋ฏธ์žˆ๊ฒŒ ๋ฐ›์•„๋“ค์—ฌ ์ ๊ทน์ ์ธ ๊ฒŒ์ž„ ์ฐธ์—ฌ๋ฅผ ์œ ๋„ํ•˜๋Š”๋ฐ ์ค‘์ ์„ ๋’€๋‹ค. ํŠนํžˆ ์˜์–ด ๋ฌธ์žฅ์„ ๋งŒ๋“œ๋Š”๋ฐ ์–ด๋ ค์›€์„ ๊ฒช๋Š” ํ•™์Šต์ž๋“ค์ด โ€˜์นด์นด์˜ค ํ†กโ€™์˜ ์žฅ์ ์ธ ์ฆ‰๊ฐ์ ์ธ ์ƒํ˜ธ์ž‘์šฉ๊ณผ ์Œ์„ฑ ๋…น์Œ ๊ธฐ๋Šฅ์„ ํ™œ์šฉํ•œ ์‹ค์‹œ๊ฐ„ ๋ฐ ๋น„์‹ค์‹œ๊ฐ„ ๊ฒŒ์ž„์„ ํ†ตํ•ด ์‹ค๋ ฅ ํ–ฅ์ƒ๊ณผ ๋”๋ถˆ์–ด ์ž๊ธฐํšจ๋Šฅ๊ฐ๋„ ๊ณ ์ทจ์‹œํ‚ฌ ์ˆ˜ ์žˆ๋Š” ๊ต์œก ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜์˜ ๋‹ค์–‘ํ•œ ์‹œ๋„๊ฐ€ ์š”๊ตฌ๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000207.xml
ART002115516
oai_dc
3์ฐจ์› ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ œ์–ด ๊ธฐ์ˆ ์„ ํ™œ์šฉํ•œ ์›๊ฒฉ๊ต์œก์‹œ์Šคํ…œ ์„ค๊ณ„ ๋ฐ ๊ฐœ๋ฐœ
Design and implementation of Distance Learning System using 3 Dimensional Animation Control Technology
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ž„์ถฉ์žฌ(๊ณ„๋ช…๋Œ€ํ•™๊ต)" ]
๊ต์ˆ˜์ž์™€ ํ•™์Šต์ž๊ฐ€ ์›๊ฒฉ์—์„œ ์œ„์น˜ํ•˜๋Š” ์›๊ฒฉ๊ต์œก์‹œ์Šคํ…œ์€ ์˜์ƒ๊ณผ ์Œ์„ฑ์„ ์ „๋‹ฌํ•˜๋Š” ์ง์ ‘์ ์œผ๋กœ ๋ฐฉ์‹์œผ๋กœ ์ง„ํ–‰๋˜์–ด ์™”๋‹ค. ํ•™์Šต์ž์˜ ํฅ๋ฏธ์™€ ๊ต์œก ํšจ๊ณผ๋ฅผ ์–ป๊ธฐ ์œ„ํ•ด์„œ๋‚˜ ์—ด์•…ํ•œ ๋„คํŠธ์›Œํฌ ํ™˜๊ฒฝ์„ ๊ทน๋ณตํ•˜๊ธฐ ์œ„ํ•ด์„œ, ์ปดํ“จํ„ฐ ๊ทธ๋ž˜ํ”ฝ์Šค๋ฅผ ์‘์šฉํ•œ ๋‹ค์–‘ํ•œ ๋ฐฉ๋ฒ•์ด ์‹œ๋„๋˜์—ˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ Kinect ๊ธฐ๋ฐ˜์˜ 3์ฐจ์› ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ œ์–ด ๊ธฐ์ˆ ๊ณผ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„ ๊ธฐ์ˆ ์„ ํ™œ์šฉํ•œ ์›๊ฒฉ๊ต์œก์‹œ์Šคํ…œ์˜ ์„ค๊ณ„์™€ ๊ตฌํ˜„์— ๋Œ€ํ•ด์„œ ๊ธฐ์ˆ ํ•œ๋‹ค. ์ด ๋…ผ๋ฌธ์—์„œ ์„ค๊ณ„ํ•˜๊ณ  ๊ตฌํ˜„ํ•œ ์›๊ฒฉ๊ต์œก์‹œ์Šคํ…œ์€ ๊ต์œก๊ณผ ๊ฒŒ์ž„ ๊ธฐ์ˆ ์ด ๊ฒฐํ•ฉํ•œ ์ข‹์€ ์˜ˆ๊ฐ€ ๋  ๊ฒƒ์ด๋ฉฐ, ํ–ฅํ›„ ๋‹ค์–‘ํ•œ ๊ต์œก์šฉ ์ฝ˜ํ…์ธ ์— ์‘์šฉ๋˜๊ธฐ๋ฅผ ๊ธฐ๋Œ€ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000207.xml
ART002018507
oai_dc
MMORPG ์˜จ๋ผ์ธ๊ฒŒ์ž„์˜ ๋ณ€ํ™”์™€ ์„ฑ์žฅ์„ ์œ„ํ•œ ๋””์ž์ธ ์„ค๊ณ„ TIME FLOW ์‹œ๋‚˜๋ฆฌ์˜ค ์—ฐ๊ตฌ
Study for the Transformation and Growth of MMORPGs: TIME FLOW Scenario Design
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •์„ฑํ™”(๊ณต์ฃผ๋Œ€ํ•™๊ต); ๊ฒฝ๋ณ‘ํ‘œ(๊ณต์ฃผ๋Œ€ํ•™๊ต); ์ด๋™์—ด(๊ณต์ฃผ๋Œ€ํ•™๊ต); ์ด์™„๋ณต(๊ณต์ฃผ๋Œ€ํ•™๊ต); ์œ ์„ํ˜ธ(๊ณต์ฃผ๋Œ€ํ•™๊ต)" ]
๊ตญ๋‚ด MMORPG ์˜จ๋ผ์ธ๊ฒŒ์ž„ ์‹œ์žฅ์˜ ๋™ํ–ฅ์„ ๋ณด๋ฉด ์ด์šฉ์ž๋“ค์˜ ํŠธ๋ Œ๋“œ ๋ณ€ํ™”์™€ ๋ชจ๋ฐ”์ผ๊ฒŒ์ž„ ๋ฐํ•ด์™ธ ๊ฒŒ์ž„์˜ ๊ฐ•์„ธ๋กœ ์„ฑ์žฅ์ด ์ •์ฒด๋˜์–ด ์žˆ๋Š” ์‹ค์ •์ด๋‹ค. ์ด๋ ‡๊ฒŒ ๊ตญ๋‚ด ๊ฒŒ์ž„์ด ์„ฑ์žฅํ•˜์ง€ ๋ชปํ•˜๋Š” ๊ทผ๋ณธ ์›์ธ์€ ๋ณ€ํ™” ์—†์ด ๊ธฐ์กด ๊ฒŒ์ž„ ํ˜•ํƒœ ๊ทธ๋Œ€๋กœ ์–‘์‚ฐ๋˜์–ด ์ถœ์‹œ๋˜๋Š” ํ˜„ ์‹œ์žฅ์˜ ์ž˜๋ชป๋œ ๋ชจ์ˆœ๊ณผ ๊ฐ์ข… ํ”Œ๋ ˆ์ด๋กœ ์ธํ•ด ์ƒ๊ธฐ๋Š” ๋ฌธ์ œ์ ๋“ค์ด ์„œ๋น„์Šค ์‹คํŒจ์˜ ์ฃผ์›์ธ์ด๋‹ค. ์ด์— ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„ ๋””์ž์ธ์˜ ๋ณ€ํ™”๋ฅผ ์ฃผ๊ธฐ ์œ„ํ•œ ๋ฐฉ๋ฒ•์œผ๋กœ ์‹œ๋‚˜๋ฆฌ์˜ค์˜ ์ค‘์š”์„ฑ ๋ฐ ํ•„์š”์„ฑ์„ ์ž…์ฆํ•˜๊ณ  ๊ธฐ์กด ๊ฒŒ์ž„์ด ๊ฐ€์ง€๊ณ  ์žˆ๋Š” ๋ฌธ์ œ๋“ค์„ ์ด์šฉ์ž๋“ค์˜ ์˜๊ฒฌ์ˆ˜๋ ด๊ณผ ์„ฑ๊ณตํ•œ ๊ตญ๋‚ด ๋ฐ ํ•ด์™ธ ๊ฒŒ์ž„๋“ค์„ ๋น„๊ต ๋ถ„์„ํ•˜์—ฌ ์ƒˆ๋กœ์šด ํƒ€์ž…์˜ TIME FLOW ์‹œ๋‚˜๋ฆฌ์˜ค๋ฅผ ์ œ์•ˆํ•˜๊ณ ์ž ํ•œ๋‹ค. ์ด ๊ธฐ๋ฒ•์€ ๊ฒŒ์ž„ ๋‚ด ์‹œ๊ฐ„์ด ํ˜๋Ÿฌ ํ™˜๊ฒฝ๊ณผ ์Šคํ† ๋ฆฌ๊ฐ€ ์ž์—ฐ์ ์œผ๋กœ ๋ณ€ํ™”๋˜๋ฉด์„œ ๊ทธ์— ๋”ฐ๋ฅธ ์ˆ˜๋งŽ์€ ์ฝ˜ํ…์ธ ๋ฅผ ์ด์šฉ์ž๋“ค์—๊ฒŒ ์ œ๊ณตํ•˜๊ฒŒ ๋˜๋Š” ์‹œ์Šคํ…œ ์„ค๊ณ„ ๊ตฌ์ถ•์„ ๋ชฉํ‘œ๋กœ ํ•œ๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ์ƒˆ๋กœ์šด ํ˜•ํƒœ์˜ ๊ฒŒ์ž„ ์ œ์ž‘ ํ™˜๊ฒฝ ํ‹€์„ ์„ค๊ณ„ํ•˜๊ณ  ๊ต์œก์ ์ธ ์ธ์žฌ ์–‘์„ฑ ํšจ๊ณผ๋ฅผ ๊ธฐ๋Œ€ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.4.79
kci_detailed_000207.xml
ART002018513
oai_dc
e ์Šคํฌ์ธ  ์›น ์‹œ์ฒญ ์—ฐ๊ตฌ๋ฅผ ์œ„ํ•œ ์‹œ์„  ๋ถ„์„๋„๊ตฌ ์„ค๊ณ„ ๋ฐ ๊ฐœ๋ฐœ
A Study on eye-tracking software design and development for e-sports viewing on the web
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ณ ์€์ง€(์—ฐ์„ธ๋Œ€ํ•™๊ต); ์ตœ์„ ์˜(์„œ์šธ๋””์ง€ํ„ธ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์›น์—์„œ์˜ e ์Šคํฌ์ธ  ์‹œ์ฒญ ํ–‰์œ„ ์ธก์ •๋„๊ตฌ ๊ฐœ๋ฐœ๊ณผ ์‹œ์„ ์ถ”์  ์žฅ์น˜๋ฅผ ์ด์šฉํ•œ ๋ฉ€ํ‹ฐํƒœ์Šคํ‚น ์‹œ์ฒญ ๋ถ„์„ ๋„๊ตฌ ๋ฐ ๋ฐฉ๋ฒ•์„ ์„ค๊ณ„ํ•˜์—ฌ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ํ•˜๋‚˜์˜ ์Šคํฌ๋ฆฐ ์•ˆ์—์„œ๋„ ๋ฉ€ํ‹ฐํƒœ์Šคํ‚น์ด ๋นˆ๋ฒˆํ•˜๊ฒŒ ์ผ์–ด๋‚˜๋Š” ์‹œ์ฒญ ํ–‰์œ„๋ฅผ ์‹œ๊ฐ์ ์œผ๋กœ ๊ธฐ๋กํ•˜๊ณ  ์ธก์ •ํ•  ์ˆ˜ ์žˆ๋Š” ๊ฐœ๋ณ„ ์ฐฝ ๊ด€์‹ฌ์˜์—ญ(WOI)์„ ์„ค๊ณ„ํ•˜์˜€๊ณ , ์‹ค์‹œ๊ฐ„์œผ๋กœ ์—ฐ๊ตฌ์ž๊ฐ€ ์—ฐ๊ตฌ์ฐธ์—ฌ์ž์˜ ์‹œ์ฒญํ–‰์œ„ ํŒจํ„ด์„ ๊ด€์ฐฐํ•  ์ˆ˜ ์žˆ๋„๋ก ์‹ค์‹œ๊ฐ„ ์ŠคํŠธ๋ฆฌ๋ฐ ๋ฐ ๋…นํ™” ์†Œํ”„ํŠธ์›จ์–ด์ธ OBS(Opensource Broadcaster Software) ํ”Œ๋Ÿฌ๊ทธ์ธ(Plug-In)์„ ์ง์ ‘ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์‹œํ•œ ๋ฐฉ๋ฒ•๋ก ์€ ๋‹ค์Œ๊ณผ ๊ฐ™์€ ์˜์˜๊ฐ€ ์žˆ๋‹ค. ์ฒซ์งธ, ์ •์ง€ํ™”๋ฉด๊ณผ ๊ฐ™์ด ์ œํ•œ๋œ ์›น ์ธํ„ฐํŽ˜์ด์Šค ์ธก์ •์ด ์•„๋‹Œ ๋™์˜์ƒ๊ณผ ๊ฐ™์€ ๋‹ค์ด๋‚ด๋ฏน ์‹ ์„ ๊ธฐ๋กํ•  ์ˆ˜ ์žˆ๋‹ค. ๋‘˜์งธ, ์Šคํฌ๋ฆฐ์— ์—ฌ๋Ÿฌ ๊ฐœ์˜ ์ฐฝ์ด ๋™์‹œ์— ์—ด๋ ค์ ธ ์žˆ์–ด๋„ ์—ฐ๊ตฌ์ฐธ์—ฌ์ž๊ฐ€ ์–ด๋– ํ•œ ์ฐฝ์„ ์ฃผ๋ชฉํ•˜๋Š”์ง€ ์ •ํ™•ํ•˜๊ฒŒ ์ขŒํ‘œ๋ฅผ ๊ธฐ๋กํ•  ์ˆ˜ ์žˆ์„ ๋ฟ ์•„๋‹ˆ๋ผ ์‹œ๊ฐํ™”๋œ ์ •๋ณด๋กœ ํ™•์ธํ•  ์ˆ˜ ์žˆ๋‹ค. ์…‹์งธ, ๋งค์šฐ ์ž์—ฐ์Šค๋Ÿฌ์šด ์ผ์ƒ์  ์ƒํ™ฉ์—์„œ ์‹คํ—˜์„ ์ˆ˜ํ–‰ํ•  ์ˆ˜ ์žˆ์–ด์„œ ์ธ์œ„์ ์ธ ์‹คํ—˜์‹ค์  ํ™˜๊ฒฝ์ด๋‚˜ ์‹คํ—˜ ์ฒ˜์น˜๋ฌผ์ด ์•„๋‹Œ ์ด์šฉ์ž์˜ ์‹ค์ œ ์ฝ˜ํ…์ธ  ์ด์šฉ ํŒจํ„ด๊ณผ ํ–‰ํƒœ๋ฅผ ์ถ”์ ํ•˜๋Š”๋ฐ ์šฉ์ดํ•ด ์‹คํ—˜ ์ž๋ฃŒ์˜ ๊ฐ๊ด€์  ํƒ€๋‹น๋„๋ฅผ ๋†’์ผ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.4.121
kci_detailed_000207.xml
ART002018488
oai_dc
SNG์˜ ๊ณต๊ฐ„ ๊พธ๋ฏธ๊ธฐ๋ฅผ ํ†ตํ•œ ์ž๊ธฐํ‘œํ˜„ ์š•๊ตฌ ์—ฐ๊ตฌ
Researching the self-presentation desire of decorating in-game space in Social Network Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ง€ํ˜œ(ํ™์ต๋Œ€ํ•™๊ต); ๋ฐฑ์ฒ ํ˜ธ(ํ™์ต๋Œ€ํ•™๊ต)" ]
์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„(SNG)์€ ๊ธฐ์กด์˜ ๊ฒฝ์˜ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์žฅ๋ฅด์— ์†Œ์…œ ๋„คํŠธ์›Œํฌ์˜ ์ ‘๋ชฉ์œผ๋กœ ํŠนํžˆ๋งŽ์€ ์—ฌ์„ฑ ์œ ์ €์—๊ฒŒ ํ™˜์˜๋ฐ›๊ณ  ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ SNG์˜ ํ”Œ๋ ˆ์ด ๋™๊ธฐ๋‚˜ ๊ตฌ์ฒด์ ์ธ ๋ชฐ์ž… ์š”์†Œ, ํŠนํžˆ ๊ฒŒ์ž„ ์† ๊ณต๊ฐ„ ๊พธ๋ฏธ๊ธฐ ์ฝ˜ํ…์ธ ์— ์ดˆ์ ์„ ๋งž์ถ˜ ์—ฐ๊ตฌ์˜ ํ•„์š”์„ฑ์ด ๋Œ€๋‘๋˜์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” SNG์˜ ๊ณต๊ฐ„๊พธ๋ฏธ๊ธฐ ์ฝ˜ํ…์ธ  ์ด์šฉ ๊ฒฝํ—˜๊ณผ ๊ตฌ์ฒด์  ์ด์šฉ ๋™๊ธฐ์— ๊ด€ํ•œ ์—ฐ๊ตฌ์ด๋‹ค. SNG๋ฅผ ์ด์šฉํ•˜๋Š” ์œ ์ €์˜ ํƒœ๋„๋ฅผ ๊ด€์ฐฐํ•˜๊ณ , ์ด๋ฅผ Q ๋ฐฉ๋ฒ•๋ก ์„ ํ†ตํ•ด ์œ ํ˜•ํ™”ํ•˜์˜€๋‹ค. ๋˜ํ•œ SNG์˜ ๊ณต๊ฐ„ ๊พธ๋ฏธ๊ธฐ๋ฅผ ์ด์šฉํ•˜๋Š” ์œ ์ €์˜ ๊ตฌ์ฒด์  ๋™๊ธฐ๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ ๊ฒฐ๊ณผ, ๋Œ€๋‹ค์ˆ˜์˜ ์œ ์ €๋“ค์ด SNG์˜ ์‚ฌํšŒ์  ๊ต๋ฅ˜ ์š”์†Œ๋ณด๋‹ค๋„๊ณต๊ฐ„ ๊พธ๋ฏธ๊ธฐ ์ฝ˜ํ…์ธ ์— ๋ชฐ์ž…ํ•˜๋ฉฐ ๊ฒŒ์ž„์˜ ์ง€์†์  ์ด์šฉ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๊ฒƒ์œผ๋กœ ํ™•์ธ๋˜์—ˆ๋‹ค. ์ด๋Ÿฐ๋ชฐ์ž… ํ˜„์ƒ์€ ์œ ์ €์˜ ์ž๊ธฐํ‘œํ˜„ ์š•๊ตฌ์™€ ๊ด€๋ จ๋˜์–ด ์žˆ๋‹ค๋Š” ์‚ฌ์‹ค์„ ์ฆ๋ช…ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.4.7
kci_detailed_000207.xml
ART002018517
oai_dc
์ง‘๋‹จ ๊ฐ์„ฑ๊ณผ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์‚ฌ์šฉ๊ฒฝํ—˜ : ์นด์นด์˜ค๊ฒŒ์ž„ ์‚ฌ๋ก€์—ฐ๊ตฌ
Collective Sentiments and Usersโ€™ Feedback to Game Contents : Analysis of Mobile Game UX based on Social Big Data Mining
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ฒœ์˜์ค€(์—ฐ์„ธ๋Œ€ํ•™๊ต); ๊ณฝ๊ทœํƒœ(ํ˜ธ๋‚จ๋Œ€ํ•™๊ต)" ]
ํ˜„์žฌ๊นŒ์ง€ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž ์—ฐ๊ตฌ๋Š” ๊ฐœ๋ณ„ ์ฝ˜ํ…์ธ ์˜ ์žฌ๋ฏธ, ์ค‘๋…์„ฑ, ํŽธ์˜์„ฑ๊ณผ ๊ฐ™์€ 1์ฐจ์  ์ •์„œ๋ฅผ ๋ถ„์„ํ•˜๋Š” ์ฐจ์›์— ๋จธ๋ฌผ๋Ÿฌ ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์Šค๋งˆํŠธํฐ์˜ ํ™•์‚ฐ ์ดํ›„ ์‚ฌ์šฉ์ž๋“ค์˜ ๋ฉ€ํ‹ฐํƒœ์Šคํ‚น์ด ๋ณดํŽธํ™”๋˜๋ฉด์„œ ์‚ฌ์šฉ์ž์˜ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ  ๊ฒฝํ—˜์€ ๋ณต์žกํ•ด์ง€๊ณ  ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ๋‹ค์–‘ํ•œ ํ–‰์œ„๋ฅผ ๋™์‹œ์— ์ˆ˜ํ–‰ํ•˜๋Š” ์‚ฌ์šฉ์ž์˜ ๊ด€์ ์—์„œ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ๋ณด๋‹ค ๊นŠ์ด ์žˆ๋Š” ๋ถ„์„์ด ํ•„์š”ํ•œ ์ƒํ™ฉ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ง‘๋‹จ ๊ฐ์„ฑ์˜ ๊ด€์ ์—์„œ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž๋“ค์˜ ์—ฐ๊ฒฐ๋œ ์‹ฌ์„ฑ ๋ชจํ˜•์„ ํฌ์ฐฉํ•˜๊ณ ์ž ํ–ˆ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์‚ฌ์šฉ์ž๋“ค์˜ ๋น„์˜๋„์„ฑ๊ณผ ์˜๋„์„ฑ์„ ๋™์‹œ์— ํฌ์ฐฉํ•  ์ˆ˜ ์žˆ๋Š” ์†Œ์…œ ๋ฐ์ดํ„ฐ ๋ถ„์„์„ ์‹ค์‹œํ–ˆ์œผ๋ฉฐ, ๊ทธ ๊ฒฐ๊ณผ๋กœ ์„œ๋น„์Šค์˜ ๊ต์ฐจ ์†Œ๋น„, ์ •๋ณด ์ถ”์ฒœ๋ฐฉ์‹์˜ ๋‹ค์–‘ํ™”, ๊ด€๊ณ„ ๊ธฐ๋ฐ˜์˜ ๊ณผ์ œ ๊ฒฝํ—˜์„ ์ฃผ์š” ์ด์Šˆ๋กœ ์ œ์‹œํ–ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.4.145
kci_detailed_000207.xml
ART002018519
oai_dc
๊ฒฝ๋กœ ํƒ์ƒ‰ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ด์šฉํ•œ ๊ฒŒ์ž„ ๋ ˆ๋ฒจ ๋‚œ์ด๋„ ํ‰๊ฐ€
Difficulty Evaluation of Game Levels using A Path-Finding Algorithm
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ „์˜์žฌ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์˜ค๊ฒฝ์ˆ˜(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„์˜ ๋‚œ์ด๋„๋Š” ๊ฒŒ์ž„์˜ ์žฌ๋ฏธ์™€ ๊นŠ์€ ์—ฐ๊ด€์ด ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ๊ฒŒ์ž„ ๋ ˆ๋ฒจ์˜ ๋‚œ์ด๋„๋ฅผ ์ ์ ˆํ•˜๊ฒŒ ๊ฒฐ์ •ํ•˜๋Š” ๊ฒƒ์€ ์‰ฝ์ง€ ์•Š๋‹ค. ๋Œ€๋ถ€๋ถ„์˜ ๊ฒฝ์šฐ ์‚ฌ๋žŒ์˜ ์‹ค์ œ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๋ฅผ ํ†ตํ•œ ํ…Œ์ŠคํŠธ๊ฐ€ ์š”๊ตฌํ•œ๋‹ค. ๋˜ํ•œ ์ •๋Ÿ‰์ ์ธ ํ‰๊ฐ€๋„ ์–ด๋ ต๋‹ค. ๋”ฐ๋ผ์„œ ๊ฒŒ์ž„ ๋ ˆ๋ฒจ ๋‚œ์ด๋„์˜ ์ •๋Ÿ‰์  ํ‰๊ฐ€๋ฅผ ์ž๋™์œผ๋กœ ์ˆ˜ํ–‰ํ•˜๋Š” ๊ฒƒ์€ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ๋งŽ์€ ๋„์›€์ด ๋  ๊ฒƒ์ด๋‹ค. ์ด ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒฝ๋กœ ํƒ์ƒ‰ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์‚ฌ์šฉํ•˜์—ฌ ๊ฒŒ์ž„ ๋ ˆ๋ฒจ์˜ ๊ธธ ์ฐพ๊ธฐ ๋‚œ์ด๋„๋ฅผ ํ‰๊ฐ€ํ•˜์˜€๋‹ค. ๊ธธ์„ ์ฐพ๋Š” ๊ฒƒ์€ ๋งŽ์€ ๊ฒŒ์ž„๋“ค์˜ ๊ธฐ๋ณธ ์†์„ฑ์œผ๋กœ ๊ฒŒ์ž„ ๋ ˆ๋ฒจ์˜ ์ „๋ฐ˜์ ์ธ ๋‚œ์ด๋„๋ฅผ ๋Œ€ํ‘œํ•œ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์šฐ๋ฆฌ๋Š” ๊ฒŒ์ž„ ๋ ˆ๋ฒจ์˜ ํƒ์ƒ‰ ๊ฐ€๋Šฅ ์˜์—ญ์ด ๋™์ ์œผ๋กœ ํ™•์žฅ๋˜๊ณ  ๋‹ค์‹œ๊ธˆ ํƒ์ƒ‰์ด ์š”๊ตฌ๋˜๋Š” ๊ฒฝ์šฐ ์ด์ „ ๊ฒฝ๋กœ ํƒ์ƒ‰ ๊ฒฐ๊ณผ๋ฅผ ์žฌ์‚ฌ์šฉํ•˜์—ฌ ๋‚œ์ด๋„ ํ‰๊ฐ€ ์•Œ๊ณ ๋ฆฌ์ฆ˜์˜ ์„ฑ๋Šฅ์„ ์ตœ์ ํ™”ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.4.157
kci_detailed_000207.xml
ART002018520
oai_dc
์ž๋™์ฐจ ์ฃผํ–‰ ๊ฒŒ์ž„์—์„œ์˜ ๋‚œ์ด๋„ ์„ค์ •์„ ์œ„ํ•œ ๋„์ „ ๋ฐฐ์น˜ ๋ฐฉ๋ฒ•
A Method for Challenge Placement to Set the Level of Difficulty in a Car Driving Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ƒ์ฒ (ํ•œ๊ตญ์™ธ๊ตญ์–ด๋Œ€ํ•™๊ต); ๋ฐ•๋„์ƒ(ํ•œ๊ตญ์™ธ๊ตญ์–ด๋Œ€ํ•™๊ต)" ]
๋‹ค์–‘ํ•œ ์ˆ˜์ค€์˜ ๊ฒŒ์ž„ ๋‚œ์ด๋„๋ฅผ ์‚ฌ์šฉ์ž์—๊ฒŒ ์ œ๊ณตํ•˜๋Š” ๊ฒƒ์€ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ์‹œ ์ฃผ์š” ๊ณ ๋ ค ์‚ฌํ•ญ ์ค‘ ํ•˜๋‚˜์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” 1์ธ์šฉ ์ž๋™์ฐจ ์ฃผํ–‰ ๊ฒŒ์ž„์—์„œ ์ฃผ์–ด์ง„ ๋‚œ์ด๋„๋ฅผ ๊ฐ–๋„๋ก ์ฃผํ–‰ ํŠธ๋ž™์— ๋„์ „๋“ค์„ ๋ฐฐ์น˜ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์—ฌ๊ธฐ์„œ ๋„์ „์€ ์ž๋™์ฐจ ์ฃผํ–‰์„ ๋ฐฉํ•ดํ•˜๋Š” ์žฅ์• ๋ฌผ์„ ๋งํ•˜๊ณ , ๊ฒŒ์ž„ ๋‚œ์ด๋„๋Š” ํŠธ๋ž™ ํ•œ ๋ฐ”ํ€ด๋ฅผ ๋„๋Š”๋ฐ ํ•„์š”ํ•œ ์˜ˆ์ƒ ์ฃผํ–‰ ์‹œ๊ฐ„์œผ๋กœ ๋‚˜ํƒ€๋‚ผ ์ˆ˜ ์žˆ๋‹ค. ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์—์„œ๋Š” ๋„์ „ ๋ฐฐ์น˜ ๋ฌธ์ œ๋ฅผ IP(Integer Programming) ๋ฌธ์ œ๋กœ ๋ชจ๋ธ๋งํ•œ ํ›„, LP ์™„ํ™” ๋ฐ ์‹œ๋ฎฌ๋ ˆ์ดํ‹ฐ๋“œ์–ด๋‹๋ง ๋ฐฉ๋ฒ•์œผ๋กœ ํ•ด๋ฅผ ๊ตฌํ•œ๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ, ์ฃผ์–ด์ง„ ๋ชฉํ‘œ ์‹œ๊ฐ„์— ๋งž๋Š” ์ฃผํ–‰ ์‹œ๊ฐ„์„ ๊ฐ–๋Š” ๋„์ „ ๋ฐฐ์น˜๋ฅผ ๊ตฌํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์ด๋“ค ๋„์ „ ๋ฐฐ์น˜๋ฅผ ํŠธ๋ž™์— ์ ์šฉํ•œ ํ›„ ์‹œํ—˜ ์ฃผํ–‰ํ•ด ๋ด„์œผ๋กœ์จ, ์‹ค์ œ ์ฃผํ–‰ ์‹œ๊ฐ„์€ ํ‰๊ท ์ ์œผ๋กœ ํ•ด๋‹น ๋„์ „ ๋ฐฐ์น˜์˜ ๋ชฉํ‘œ ์‹œ๊ฐ„๊ณผ ์ผ์น˜ํ•จ์„ ๋ณด์˜€๋‹ค. ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์€ ์‚ฌ์šฉ์ž์—๊ฒŒ ๋‹ค์–‘ํ•œ ๋‚œ์ด๋„์˜ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๋ฅผ ์ œ๊ณตํ•จ์œผ๋กœ์จ, ๊ฒŒ์ž„์˜ ํฅ๋ฏธ์™€ ๋ชฐ์ž…๊ฐ์„ ๋†’์ผ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.4.169
kci_detailed_000207.xml
ART002018521
oai_dc
์žฅ์• ๋ฌผ ์ •๋ณด๋ฅผ ์ด์šฉํ•œ A* ์•Œ๊ณ ๋ฆฌ์ฆ˜์˜ ํƒ์ƒ‰ ๊ณต๊ฐ„์˜ ๊ฐ์†Œ
Reducing Search Space of A* Algorithm Using Obstacle Information
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ์„ฑํ˜„(ํ™์ต๋Œ€ํ•™๊ต)" ]
A* ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ ์ž˜ ์•Œ๋ ค์ง„ ๊ธธ์ฐพ๊ธฐ ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์žฅ์• ๋ฌผ ์ •๋ณด๋ฅผ ์ด์šฉํ•˜์ง€ ์•Š์„ ๊ฒฝ์šฐ์—๋Š” ์žฅ์• ๋ฌผ์„ ๋งŒ๋‚  ๋•Œ ๊นŒ์ง€ ํƒ์ƒ‰์„ ์ง„ํ–‰ํ•˜์—ฌ ์žฅ์• ๋ฌผ๊ณผ ์ถฉ๋Œํ•˜๊ฑฐ๋‚˜ ๋Šช(swamp)์— ๋“ค์–ด๊ฐˆ ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์žฅ์• ๋ฌผ์„ ํšŒํ”ผํ•˜๊ณ  ๋Šช์— ๋“ค์–ด๊ฐ€์ง€ ์•Š๋„๋ก ์žฅ์• ๋ฌผ ์ •๋ณด๋ฅผ ์‚ฌ์šฉํ•˜๊ณ , ์žฅ์• ๋ฌผ ์ •๋ณด๋ฅผ ์ด์šฉํ•œ ํœด๋ฆฌ์Šคํ‹ฑ ํ•จ์ˆ˜๋„ ์ œ์•ˆํ•œ๋‹ค. ์žฅ์• ๋ฌผ ์ •๋ณด๋ฅผ ์‚ฌ์ „์— ์ฒ˜๋ฆฌํ•˜๋Š”๋ฐ ์‹œ๊ฐ„์ด ๊ฑธ๋ฆฌ์ง€๋งŒ ์‹ค์‹œ๊ฐ„์— ์ฒ˜๋ฆฌํ•˜๋Š” ๊ฒƒ์ด ์•„๋‹ˆ๊ธฐ ๋•Œ๋ฌธ์— ๋Œ€๋ถ€๋ถ„์˜ ๊ฒฝ์šฐ์— ๋ฌธ์ œ๊ฐ€ ๋˜์ง€ ์•Š๋Š”๋‹ค. ์‹คํ—˜์„ ํ†ตํ•˜์—ฌ ์ œ์•ˆํ•œ ๋ฐฉ๋ฒ•๋“ค์ด ๊ฒ€์ƒ‰ ๊ณต๊ฐ„์„ ํšจ๊ณผ์ ์œผ๋กœ ์ค„์ผ ์ˆ˜ ์žˆ์Œ์„ ๋ณด์—ฌ์ฃผ์—ˆ๋‹ค. ๋”๋ถˆ์–ด ์žฅ์• ๋ฌผ ์ •๋ณด๋ฅผ ์ด์šฉํ•œ ํœด๋ฆฌ์Šคํ‹ฑ ํ•จ์ˆ˜๋Š” ์‚ฌ์ „์— ์žฅ์• ๋ฌผ ์ •๋ณด๋ฅผ ์ฒ˜๋ฆฌํ•  ํ•„์š” ์—†์ด ํšจ๊ณผ์ ์œผ๋กœ ๊ฒ€์ƒ‰ ๊ณต๊ฐ„์„ ์ค„์ผ ์ˆ˜ ์žˆ๋‹ค๋Š” ๊ฒƒ์„ ๋ณด์—ฌ์ฃผ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.4.179
kci_detailed_000207.xml
ART002018505
oai_dc
๋ชจํ‹ฐ๋ฒ ์ด์…˜ ์ด๋ก ์„ ์ด์šฉํ•œ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๋‚ด ๋ถ€์ •ํ–‰์œ„ ํƒ์ง€
Detecting malicious behaviors in MMORPG by applying motivation theory
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌํ˜(๊ณ ๋ ค๋Œ€ํ•™๊ต); ๊ฐ•์„ฑ์šฑ(๊ณ ๋ ค๋Œ€ํ•™๊ต); ๊น€ํœ˜๊ฐ•(๊ณ ๋ ค๋Œ€ํ•™๊ต)" ]
์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์‚ฐ์—…์ด ๊ธ‰๊ฒฉํžˆ ์„ฑ์žฅํ•จ์— ๋”ฐ๋ผ ๊ฒฝ์ œ์  ์ด๋“์„ ๋ชฉ์ ์œผ๋กœ ํ•œ ์•…์„ฑ ํ–‰์œ„๊ฐ€ ์ฆ๊ฐ€๋˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๋‚ด ์•…์„ฑ ํ–‰์œ„ ์ค‘ ๋†’์€ ๋น„์ค‘์„ ์ฐจ์ง€ํ•˜๋Š” ๊ฒŒ์ž„ ๋ด‡ ํƒ์ง€๋ฅผ ์œ„ํ•œ ๋ชจํ‹ฐ๋ฒ ์ด์…˜ ๊ธฐ๋ฐ˜ ERG ์ด๋ก ์„ ์ ์šฉํ•œ ํƒ์ง€ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๊ธฐ์กด์— ์—ฐ๊ตฌ๋œ ํ–‰์œ„ ๊ธฐ๋ฐ˜ ํƒ์ง€ ๊ธฐ๋ฒ•๋“ค์ด ํŠน์ • ํ–‰์œ„๋“ค์„ ํŠน์„ฑ์น˜๋กœ ์„ ์ •ํ•˜์—ฌ ๋ถ„์„ํ•˜์˜€๋‹ค๋ฉด, ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋ชจํ‹ฐ๋ฒ ์ด์…˜ ์ด๋ก ์„ ์ ์šฉํ•˜์—ฌ ํ–‰์œ„ ๋ถ„์„์„ ์ˆ˜ํ–‰ํ•˜์˜€๋‹ค. ์‹ค์ œ MMORPG์˜ ๋ฐ์ดํ„ฐ๋ฅผ ๋ถ„์„ํ•˜์—ฌ ๋ณธ ๊ฒฐ๊ณผ, ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๋‚ด์—์„œ๋„ ์ •์ƒ ์‚ฌ์šฉ์ž๋Š” ์‹ค์ œ ์„ธ๊ณ„์™€ ๋งˆ์ฐฌ๊ฐ€์ง€๋กœ ๋ชจํ‹ฐ๋ฒ ์ด์…˜๊ณผ ๊ด€๋ จ๋œ ERG ์ด๋ก ์ด ์ž˜ ์ ์šฉ๋˜๋Š” ๊ฒƒ์„ ํ™•์ธํ•˜์˜€๋‹ค. ๋ฐ˜๋ฉด์—, ๊ฒŒ์ž„ ๋ด‡์€ ์ •์ƒ ์‚ฌ์šฉ์ž์™€ ๋‹ค๋ฅด๊ฒŒ ํŠน์ • ๋ชฉ์ ์„ ์œ„ํ•œ ํ–‰๋™ ํŒจํ„ด์ด ๋‚˜ํƒ€๋‚˜๊ธฐ ๋•Œ๋ฌธ์— ๋ชจํ‹ฐ๋ฒ ์ด์…˜ ์ด๋ก ์„ ์ ์šฉํ•˜์—ฌ ํƒ์ง€ํ•  ๊ฒฝ์šฐ ์ •์ƒ ์‚ฌ์šฉ์ž์™€๋Š” ๋‹ค๋ฅธ ํ–‰๋™ ํŒจํ„ด์„ ๋ณด์ด๋Š” ๊ฒƒ์„ ๋ฐœ๊ฒฌํ•˜์˜€๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ERG ์ด๋ก ์„ ์ ์šฉํ•œ ๋ด‡ ํƒ์ง€ ๋ฐฉ๋ฒ•์„ ๊ตญ๋‚ด 7์œ„์˜ ๊ทœ๋ชจ์˜ ๊ฒŒ์ž„์— ์ ์šฉํ•˜์—ฌ ๋ด‡ ์ œ์žฌ ๋ฆฌ์ŠคํŠธ์™€ ๊ต์ฐจ ๋ถ„์„ํ•œ ๊ฒฐ๊ณผ, 99.74% ์˜ ์ •ํ™•๋„๋กœ ์ •์ƒ ์‚ฌ์šฉ์ž์™€ ๋ด‡์„ ๋ถ„๋ฅ˜ํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.4.69
kci_detailed_000207.xml
ART002018494
oai_dc
์Šคํ…”์Šค ๊ฒŒ์ž„ ๋ ˆ๋ฒจ ๋””์ž์ธ ํˆด์˜ ๊ฐœ์„ 
Improving A Stealth Game Level Design Tool
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋‚˜ํ˜„์ˆ™(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์ •์ƒํ˜(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์ •์ฃผํ™(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
์Šคํ…”์Šค ๊ฒŒ์ž„ ๋ ˆ๋ฒจ ๋””์ž์ด๋„ˆ๋Š” ๋‹ค์–‘ํ•œ ๋‚œ์ด๋„์˜ ํฅ๋ฏธ๋กœ์šด ๊ฒŒ์ž„ํ™˜๊ฒฝ(๋ ˆ๋ฒจ)์„ ์ œ์ž‘ํ•ด์•ผ ํ•œ๋‹ค. J.Temblay์™€ ๊ณต๋™ ์—ฐ๊ตฌ์ž๋“ค์€ ์ด ๊ณผ์ •์˜ ์ž๋™ํ™”๋ฅผ ๋•๋Š” Unity-๊ธฐ๋ฐ˜ ๋ ˆ๋ฒจ ๋””์ž์ธ ํˆด์„ ๊ฐœ๋ฐœํ–ˆ๋‹ค.์ด ํˆด์€ ๋””์ž์ด๋„ˆ๊ฐ€ ์ง€๋„์—์„œ ๊ฒฝ๋น„๋ณ‘์˜ ๊ฒฝ๋กœ, ์†๋„, ๊ฐ์‹œ ์˜์—ญ, ํ”Œ๋ ˆ์ด์–ด์˜ ์ถœ๋ฐœ์ ๊ณผ ๋„์ฐฉ์  ๋“ฑ ์—ฌ๋Ÿฌ ๊ฒŒ์ž„ ์š”์†Œ๋“ค์„ ์ž…๋ ฅํ•˜๋ฉด ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ทจํ•  ์ˆ˜ ์žˆ๋Š” ๊ฐ€๋Šฅํ•œ ๊ฒฝ๋กœ๋“ค์„ ํฌํ•จํ•œ ๋‹ค์–‘ํ•œ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒฐ๊ณผ๋“ค์„ ๋ณด์—ฌ์ค€๋‹ค. ์ด๋ฅผ ์ด์šฉํ•ด ๋””์ž์ด๋„ˆ๋Š” ํ˜„์žฌ์˜ ๊ฒŒ์ž„ ์š”์†Œ๋“ค์ด ์ž์‹ ์ด ์˜๋„ํ•œ ๋‚œ์ด๋„ ๋ฐ ํ”Œ๋ ˆ์ด์–ด ๊ฒฝ๋กœ๋ฅผ ๋งŒ๋“œ๋Š”์ง€ ์‹ค์‹œ๊ฐ„์œผ๋กœ ํ™•์ธํ•  ์ˆ˜ ์žˆ๊ณ , ํ•„์š”ํ•œ ๊ฒฝ์šฐ ์ด๋“ค์„ ์กฐ์ •ํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋˜์—ˆ๋‹ค. ์—ฌ๊ธฐ์„œ๋Š” ๋‘ ๊ฐ€์ง€ ๋ฉด์—์„œ ์ด ํˆด์˜ ๊ฐœ์„ ์ ์„ ์ œ์‹œํ•œ๋‹ค. ์ฒซ์งธ, ๋””์ž์ด๋„ˆ๊ฐ€ ๋ช‡ ๊ฐœ์˜ ์ง€์ ์„ ์ž…๋ ฅํ•˜๋ฉด ์ด ์ง€์ ๋“ค์„ ํฌํ•จํ•˜๋Š” ํฅ๋ฏธ๋กœ์šด ๊ฒฝ๋น„๋ณ‘์˜ ๊ฐ์‹œ ๊ฒฝ๋กœ๋ฅผ ๋‚œ์ด๋„๋ณ„๋กœ ์ถ”์ฒœํ•ด์ฃผ๋Š” ๊ธฐ๋Šฅ์„ ์ถ”๊ฐ€ํ•ด์„œ ๋ ˆ๋ฒจ ๋””์ž์ธ ํˆด๋กœ์„œ์˜ ํŽธ์˜์„ฑ๊ณผ ์œ ์šฉ์„ฑ์„ ๋†’์˜€๋‹ค. ๋‘˜์งธ, ๊ธฐ์กด์˜ ์ถฉ๋Œ ์ฒดํฌ ํ•จ์ˆ˜ ๋ฐ RRT-๊ธฐ๋ฐ˜๊ฒฝ๋กœ ํƒ์ƒ‰ ํ•จ์ˆ˜๋ฅผ ์ƒˆ๋กœ์šด ์ถฉ๋Œ ์ฒดํฌ ํ•จ์ˆ˜์™€ ๋ธ๋กœ๋„ค ๋กœ๋“œ๋งต-๊ธฐ๋ฐ˜ ๊ฒฝ๋กœ ํƒ์ƒ‰ ํ•จ์ˆ˜๋กœ ๋Œ€์ฒดํ•˜์—ฌ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์†๋„๋ฅผ ํฌ๊ฒŒ ํ–ฅ์ƒ์‹œ์ผฐ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.4.29
kci_detailed_000207.xml
ART002018495
oai_dc
NFC ๊ธฐ๋ฐ˜์˜ TCG ํ”„๋กœํ† ํƒ€์ž… ๊ฐœ๋ฐœ๊ณผ ํŽธ์˜์„ฑ ๋ถ„์„
Prototyping a NFC based TCG and its Convenience Analysis
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•˜์ •๋ฏผ(ํ™์ต๋Œ€ํ•™๊ต); ์กฐ์„ฑํ˜„(ํ™์ต๋Œ€ํ•™๊ต); ๊ฐ•์‹ ์ง„(ํ™์ต๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์•„๋‚ ๋กœ๊ทธ ๋ฐฉ์‹์˜ ๋ณด๋“œ๊ฒŒ์ž„๊ณผ ๊ทผ๊ฑฐ๋ฆฌ ๋ฌด์„ ํ†ต์‹ (NFC, Near Field Communication)์„ ์ด์šฉํ•œ ๋ณด๋“œ๊ฒŒ์ž„์˜ ํŽธ์˜์„ฑ์„ ๋น„๊ต ๋ถ„์„ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ๊ทผ๊ฑฐ๋ฆฌ ๋ฌด์„ ํ†ต์‹ ์ด ์ ์šฉ๋œ ํ”„๋กœํ† ํƒ€์ž…์œผ๋กœ ํŠธ๋ ˆ์ด๋”ฉ ์นด๋“œ ๊ฒŒ์ž„(TCG, Trading Card Game)์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ํŠน๋ณ„ํžˆ ์•„๋‚ ๋กœ๊ทธ ๋ฐฉ์‹ ์นด๋“œ ๊ฒŒ์ž„์˜ ์žฅ์ ์ธ ์‚ฌํšŒ์  ์œ ๋Œ€๊ฐ์ด๋‚˜ ์˜์‚ฌ์†Œํ†ต ๋Šฅ๋ ฅ์„ ์œ ์ง€ํ•˜๋„๋ก TCG ์นด๋“œ ๊ฒŒ์ž„์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. 2์ธ 1์กฐ๋กœ 20๋ช…์˜ ํ”Œ๋ ˆ์ด์–ด๋“ค์ด ์•„๋‚ ๋กœ๊ทธ ์นด๋“œ๊ฒŒ์ž„๊ณผ NFC๋ฅผ ์ ์šฉํ•œ ๋””์ง€ํ„ธ ์นด๋“œ๊ฒŒ์ž„์„ ํ”Œ๋ ˆ์ด ํ•œ ์ดํ›„์— ์„ค๋ฌธ ์กฐ์‚ฌ ๊ฒฐ๊ณผ๋ฅผ ํ†ตํ•˜์—ฌ NFC ์นด๋“œ๊ฒŒ์ž„์ด ์•„๋‚ ๋กœ๊ทธ ์นด๋“œ๊ฒŒ์ž„๋ณด๋‹ค ํ”Œ๋ ˆ์ด์–ด๋“ค์—๊ฒŒ ํŽธ์˜์„ฑ์„ ๋งŽ์ด ์ œ๊ณตํ•œ๋‹ค๋Š” ๊ฒƒ์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.4.39
kci_detailed_000207.xml
ART002018510
oai_dc
1960๋…„๋Œ€ ๊ธฐ๊ณ„์˜ค๋ฝ๋ฌธํ™”ํ˜„์ƒ๊ณผ ์ „(ๅ‰)๊ฒŒ์ž„๊ธฐ์˜ ๋งฅ๋ฝ
Mechanical Amusement Culture Phenomenon and the Context of Pre-Game Period in 1960s
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ „๊ฒฝ๋ž€(๋™์˜๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€ ์ „(ๅ‰)๊ฒŒ์ž„๊ธฐ์˜ ์‚ฌํšŒ๋ฌธํ™”์  ๋งฅ๋ฝ์€ ์–ด๋– ํ–ˆ์œผ๋ฉฐ, ๊ทธ๊ฒƒ์ด ๊ฒŒ์ž„์˜ ์ •์ฒด์„ฑ ํ˜•์„ฑ์— ์–ด๋–ป๊ฒŒ ์ž‘์šฉํ–ˆ๋Š”์ง€๋ฅผ ๊ณ ์ฐฐํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ๊ฒŒ์ž„์€ ๊ทธ ์กด์žฌ์–‘์‹์ด ์ฒ˜์Œ๋ถ€ํ„ฐ ๊ณ ์ •๋˜์–ด ์ผ๊ด€๋œ ์ •์ฒด์„ฑ์„ ์ง€๋‹ˆ๊ณ  ๋ฐœ์ „ํ•œ ๊ฒƒ์ด ์•„๋‹ˆ๋‹ค. ๋‹ค์–‘ํ•œ ๋‹ด๋ก ๊ณผ ๊ธฐ์ˆ , ์‚ฌํšŒ์ ์ธ ์š”์†Œ์™€์˜ ์ ‘ํ•ฉ ๊ณผ์ •์—์„œ ์—ญ์‚ฌ์ ์œผ๋กœ ๋ฐฐํƒœ๋œ ๊ฒฐ๊ณผ๋ฌผ์ด๋ผ ํ•  ์ˆ˜ ์žˆ๋‹ค. 1960๋…„๋Œ€ ํšŒ์ „๋‹น๊ตฌ๋ฅผ ๋น„๋กฏํ•œ ๊ธฐ๊ณ„์˜ค๋ฝ ์žฅ์น˜๋Š” ๋„์‹œ ๋Œ€์ค‘์˜ ์œ ํฅ์„ ์œ„ํ•ด ํ™œ๋ฐœํžˆ ์†Œ๋น„๋˜์—ˆ์œผ๋ฉฐ, ๋ณธ๊ฒฉ์ ์œผ๋กœ ๊ฒŒ์ž„์ด ๋“ฑ์žฅํ•˜๊ธฐ ์ „์— ์‚ฌํ–‰์„ฑ ๋ฌธ์ œ ๋ฐ ๋ณ‘๋ฆฌ์  ํ˜„์ƒ์œผ๋กœ์„œ ์‚ฌํšŒ์  ๊ธด์žฅ ๊ด€๊ณ„๋ฅผ ํ˜•์„ฑํ•˜์˜€๋‹ค. ์ด๋“ค ๊ธฐ๊ณ„์˜ค๋ฝ์€ 1970๋…„๋Œ€ ์ดํ›„ ์ „์ž์˜ค๋ฝ์œผ๋กœ ์ด์–ด์ง€๋Š” ํ”์ ์ด ๋‚˜ํƒ€๋‚˜๋Š” ๋“ฑ ํ˜„์žฌ ๋””์ง€ํ„ธ ๊ฒŒ์ž„ ๋ฌธํ™”์˜ ํ๋ฆ„๊ณผ ๋งž๋‹ฟ์•„ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.4.111
kci_detailed_000207.xml
ART002018523
oai_dc
๋‡ŒํŒŒ์ธก์ •๊ธฐ์™€ ํ‚ค๋„ฅํŠธ๋ฅผ ์ด์šฉํ•œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ
Development of a Serious Game using EEG Monitor and Kinect
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •์ƒํ˜‘(์ˆญ์‹ค๋Œ€ํ•™๊ต); ํ•œ์Šน์™„(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊น€ํšจ์ฐฌ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊น€๊ธฐ๋‚จ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์†ก๋ฏผ์„ (์ˆญ์‹ค๋Œ€ํ•™๊ต); ์ด๊ฐ•ํฌ(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ฐจ์„ธ๋Œ€ ๊ฒŒ์ž„ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ํ™œ์šฉํ•œ ๊ธฐ๋Šฅ์„ฑ ๋Ÿฐ๋‹๊ฒŒ์ž„์„ ์ œ์‹œํ•œ๋‹ค. ๊ฒŒ์ž„์€ 2์ธ์šฉ ๋Œ€๊ฒฐ๋ฐฉ์‹์œผ๋กœ ๊ฐœ๋ฐœํ•˜์˜€์œผ๋ฉฐ, ๋ฐฉ์‹์€ ๋‹ค์Œ๊ณผ ๊ฐ™์ด ๋‚˜๋‰œ๋‹ค. ์ฒซ์งธ, ๋‡ŒํŒŒ์ธก์ •๊ธฐ๋ฅผ ์ด์šฉํ•˜์—ฌ ์‚ฌ์šฉ์ž1์˜ ๊ฐ์ •๋ณ€ํ™”, ์ง‘์ค‘๋ ฅ์˜ ๊ฐ•๋„, ์•ˆ๋ฉด์˜ ์›€์ง์ž„์„ ์ธก์ •ํ•œ๋‹ค. ๋‘˜์งธ, ๋ชจ์…˜ ์บก์ณ ์žฅ์น˜์ธ ํ‚ค๋„ฅํŠธ๋ฅผ ์ด์šฉํ•˜์—ฌ ์‚ฌ์šฉ์ž2์˜ ๋‹ฌ๋ฆฌ๊ธฐ, ์ขŒ์šฐ ๋ฐฉํ–ฅ์ „ํ™˜, ์ ํ”„ ๋“ฑ์˜ ๋ชจ์…˜์„ ์ธก์ •ํ•œ๋‹ค. ๋ณธ ๊ฒŒ์ž„์˜ ํ•ต์‹ฌ์€ ์‚ฌ์šฉ์ž์˜ ๋‡ŒํŒŒ ๊ทธ๋ž˜ํ”„๊ฐ€์‹ค์‹œ๊ฐ„์œผ๋กœ ๊ฒŒ์ž„๋‚ด์˜ ๋งต์˜ ํ˜•ํƒœ๋กœ ํ‘œํ˜„๋˜๋Š” ๊ฒƒ์ด๋‹ค. ์‚ฌ์šฉ์ž๋Š” ์ž์‹ ์˜ ๋‡ŒํŒŒ๊ฐ€ ๊ฒŒ์ž„ ๋‚ด์˜ ๋งต์œผ๋กœ ์‹œ๊ฐํ™”๋˜๋Š” ๊ฒƒ์„ ๋ณด๋ฉฐ ๋‡ŒํŒŒ๋ฅผ ์Šค์Šค๋กœ ์กฐ์ ˆํ•˜๋Š” ํ•™์Šต๋Šฅ๋ ฅ์„ ๋ฐฐ์šธ ์ˆ˜ ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ์‚ฌ์šฉ์ž1์€ ์ด๋Ÿฌํ•œ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ํ”Œ๋ ˆ์ดํ•˜๋ฉด์„œ ๋‡Œ์˜ ํ™œ์„ฑํ™”๋ฅผ ํ†ตํ•œ ์ง‘์ค‘๋ ฅ ํ–ฅ์ƒ์„ ๊พ€ํ•  ์ˆ˜ ์žˆ๊ณ , ์‚ฌ์šฉ์ž2๋Š” ์‹ค์ œ๋กœ๋‹ฌ๋ฆฌ๊ณ  ์ ํ”„ํ•˜๋Š” ๋™์ž‘์„ ํ†ตํ•œ ์šด๋™๋Šฅ๋ ฅ์„ ์ฆ์ง„ํ•˜๋Š” ํšจ๊ณผ๋ฅผ ์–ป์„ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.4.189
kci_detailed_000207.xml
ART002018526
oai_dc
์ดˆ๋ณด์ž๋ฅผ ์œ„ํ•œ C ์–ธ์–ด ํ•™์Šต ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ์‚ฌ๋ก€ : ํ”„๋ ˆC๋งจ
A Preliminary Study on Serious Game for C Language Study of Beginners : freCman
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ™ฉ๊ธฐํƒœ(ํ•œ์„ฑ๋Œ€ํ•™๊ต); ์ •์ธํ™˜(ํ•œ์„ฑ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ C ์–ธ์–ด๋ฅผ ๋ฐฐ์šฐ๋Š” ์ดˆ๋ณด์ž๋ฅผ ์œ„ํ•œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ํ”„๋ ˆC๋งจ(freCman)์˜ ๊ฐœ๋ฐœ ์‚ฌ๋ก€๋ฅผ ์†Œ๊ฐœํ•œ๋‹ค. C ์–ธ์–ด๋ฅผ ์ฒ˜์Œ ๋ฐฐ์šฐ๋Š” ์‚ฌ๋žŒ๋“ค์€ C ์–ธ์–ด์˜ ํ‚ค์›Œ๋“œ๋‚˜ ๋ฌธ๋ฒ•, ๋ฌธ์žฅ ๊ตฌ์กฐ์— ์ƒ์†Œํ•˜์—ฌ ํ•™์Šต์— ์–ด๋ ค์›€์„ ๋А๋‚€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ์ŠˆํŒ…์Šคํƒ€C, ์ˆจ์€ ์˜ค๋ฅ˜ ์ฐพ๊ธฐ, ์ฝ”๋“œ ์ˆœ์„œ ๋งž์ถ”๊ธฐ ๋“ฑ์˜ 3 ๊ฐ€์ง€์˜ ๊ฒŒ์ž„์„ ๊ฐœ๋ฐœํ•˜๊ณ , ์ด๋ฅผ ํ†ตํ•ด C ์–ธ์–ด์— ๋ณด๋‹ค ์‰ฝ๊ฒŒ ์ ‘๊ทผํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜์˜€๊ณ , CTS(Code to Speech) ๊ธฐ๋Šฅ์„ ์ถ”๊ฐ€ํ•˜์—ฌ C ์†Œ์Šค ์ฝ”๋“œ๋ฅผ ์ฝ์–ด ์คŒ์œผ๋กœ์จ ์ฒญ๊ฐ์ ์œผ๋กœ C ์–ธ์–ด์˜ ํ‚ค์›Œ๋“œ๋‚˜ ๋ฌธ์žฅ์— ์นœ์ˆ™ํ•˜๋„๋ก ํ•˜์˜€๋‹ค. C ์–ธ์–ด๋ฅผ ์ฒ˜์Œ ๋ฐฐ์šฐ๋Š” ํ•™์ƒ๋“ค์„ ๋Œ€์ƒ์œผ๋กœ ์‹คํ—˜ํ•œ ๊ฒฐ๊ณผ ํ”„๋ ˆC๋งจ์ด C ํ”„๋กœ๊ทธ๋ž˜๋ฐ ํ•™์Šต์— ๋„์›€์ด ๋˜์—ˆ๋‹ค๋Š” ๊ฒฐ๊ณผ๋ฅผ ์–ป์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.4.199
kci_detailed_000207.xml
ART002018490
oai_dc
์œ ์•„์šฉ ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„ ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„
Serious Game Design and Implementation for Kids
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ ์ง€์›(๋™์„œ๋Œ€ํ•™๊ต); ์œค์„ ์ •(๋™์„œ๋Œ€ํ•™๊ต)" ]
์œ ์•„๊ต์œก๋ฒ•์— ๋”ฐ๋ผ ์•„๋™๋“ค์˜ ํ•™์Šต์€ ๋†€์ด๋ฅผ ํ†ตํ•ด ์ด๋ฃจ์–ด์ง€๋Š” ๊ฒƒ์ด ๊ถŒ์žฅ๋˜์ง€๋งŒ ์žฌ๋ฏธ์žˆ๊ฒŒ ํ•™์Šตํ•  ์ˆ˜ ์žˆ๋Š” ๋„๊ตฌ๋“ค์ด ๋งŽ์ง€ ์•Š๋‹ค. ๊ต์œก์šฉ ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„์€ ํ•™์Šต ํšจ๊ณผ๋ฅผ ๋ชฉ์ ์œผ๋กœ ๊ฐœ๋ฐœ๋˜๋Š” ๊ฒŒ์ž„์ด๋ฏ€๋กœ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์•„๋™๋“ค์˜ ํ•™์Šต์„ ์œ„ํ•œ ๊ต์œก์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ์ œ์ž‘ํ•˜์˜€๋‹ค. ๊ฒŒ์ž„์˜ ์†Œ์žฌ๋Š”์†Œํ™”๊ธฐ๊ด€์ด๋ฉฐ ๋ชจ๋ฐ”์ผ ํ”Œ๋žซํผ์˜ ์ง๊ด€์ ์ธ ์ธํ„ฐํŽ˜์ด์Šค์ธ ํ„ฐ์น˜์™€ ๋“œ๋ž˜๊ทธ๋ฅผ ํ™œ์šฉํ•˜์—ฌ ์†์‰ฝ๊ฒŒ ํ”Œ๋ ˆ์ด๋ฅผ ํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•˜์˜€๋‹ค. ๋˜, ๊ฐ ์Šคํ…Œ์ด์ง€์˜ ๋์—๋Š” 5๊ฐœ์˜ ์†Œํ™”๊ธฐ๊ด€์˜ ํŠน์„ฑ์„ ํ•™์Šตํ•  ์ˆ˜ ์žˆ๋Š”์”ฌ์„ ํฌํ•จํ•˜์˜€๋‹ค. ์ œ์ž‘ ํ›„ ํ…Œ์ŠคํŠธ๋ฅผ ํ†ตํ•ด ํ–ฅํ›„ ๋ณธ ๊ฒŒ์ž„์˜ ๋ณด์™„์ ์„ ์ •๋ฆฌํ•˜์˜€๋‹ค. ๋˜ํ•œ ์•„๋™ ๊ต์œก๊ธฐ๊ด€ ๊ต์‚ฌ๋“ค์„ ์ธํ„ฐ๋ทฐํ•˜์—ฌ ๋ณธ ๊ฒŒ์ž„์˜ ํ•™์Šตํšจ๊ณผ๋ฅผ ํ™•์ธํ•˜์˜€๋‹ค. ์ด ๊ฒŒ์ž„์ด ์•„๋™๋“ค์—๊ฒŒ ์†Œํ™”๊ธฐ๊ด€์„ ์žฌ๋ฏธ์žˆ๊ฒŒ ํ•™์Šตํ•  ์ˆ˜ ์žˆ๋Š” ๋„๊ตฌ๊ฐ€ ๋˜๊ธฐ๋ฅผ ๊ธฐ๋Œ€ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.4.19
kci_detailed_000207.xml
ART002018516
oai_dc
๊ฒŒ์ž„ ๊ณผ๋ชฐ์ž… ๋ฐ ์ค‘๋…์ด ๊ฒŒ์ž„ ๊ธฐ์—… ์ถฉ์„ฑ๋„, ์ œํ’ˆ ์ถฉ์„ฑ๋„, ์ˆ˜์ต์„ฑ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on Impact of Game Overindulgence and Addiction on Game Companies Loyalty, Product Loyalty, and Profitability
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ง€ํ›ˆ(์„ฑ์‹ ์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์˜จ๋ผ์ธ ๋ฐ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์ด์šฉ์ž์˜ ์‹ฌ๋ฆฌ์  ๊ด€์ (๊ฒŒ์ž„ ๊ณผ๋ชฐ์ž…, ๊ฒŒ์ž„ ์ค‘๋…)์—์„œ ๊ฒŒ์ž„ ์ œํ’ˆ ์ถฉ์„ฑ๋„, ๊ฒŒ์ž„ ๊ธฐ์—… ์ถฉ์„ฑ๋„, ๊ฒŒ์ž„ ๊ธฐ์—… ์ˆ˜์ต์„ฑ์˜ ์˜ํ–ฅ๊ด€๊ณ„๋ฅผ ํŒŒ์•…ํ•˜๊ณ , ์ด๋ฅผ ํ†ตํ•ด ์ค‘๋…๊ณผ ๊ณผ๋ชฐ์ž…์— ๋Œ€ํ•œ ๊ฐœ๋… ์ •๋ฆฌ๋ฅผ ํ™•๋ฆฝํ•˜๊ณ , ๊ธฐ์—…์˜ ๊ฒŒ์ž„ ์ •์ฑ… ๋ฐ ๋งˆ์ผ€ํŒ…์— ๋Œ€ํ•œ ์ œ์•ˆ์ ์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ์—ฐ๊ตฌ์˜ ์‹œ์‚ฌ์ ์€ ๋‹ค์Œ๊ณผ ๊ฐ™๋‹ค. ์ฒซ์งธ, ์ •๋ถ€๋Š” ๊ฒŒ์ž„์— ๋Œ€ํ•œ ๊ฐœ๋…์˜ ์ฐจ์ด๋ฅผ ์ด์šฉ์ž๋“ค๋„ ํ˜ผ๋™ํ•˜๊ณ  ์žˆ๋‹ค๋Š” ์‚ฌ์‹ค์„ ์ธ์ง€ํ•˜์—ฌ ๊ฒŒ์ž„ ๊ณผ๋ชฐ์ž…๊ณผ ๊ฒŒ์ž„ ์ค‘๋…์ด๋ผ๋Š” ๊ฐœ๋…์„ ๋‹ค์‹œ ํ•œ ๋ฒˆ ์ •๋ฆฝํ™” ํ•˜๋Š” ๊ณผ์ • ๋ฐ ์ด๋ฏธ์ง€ ํ™•๋ณด๋ฅผ ์œ„ํ•œ ์ •์ฑ…์ด ํ•„์š”ํ•˜๋‹ค๊ณ  ์ƒ๊ฐํ•œ๋‹ค. ๋‘˜์งธ, ๊ฒŒ์ž„ ๊ณผ๋ชฐ์ž…์ž์— ๋Œ€ํ•ด์„œ ๊ฒŒ์ž„ ๋‚ด์— ์ƒ์„ฑํ•œ ์ฝ˜ํ…์ธ  ๋˜๋Š” ๊ธฐ๋ก ๋“ฑ์„ ๊ณต์œ ํ•  ์ˆ˜ ์žˆ๋Š” ๊ธฐ๋Šฅ๊ณผ ๊ฒŒ์ž„ ๋„คํŠธ์›Œํฌ๋ฅผ ํ†ตํ•ด ์•„์ดํ…œ์„ ์‚ฌ๊ฑฐ๋‚˜ ์ถ”๊ฐ€ ์ฝ˜ํ…์ธ ๋ฅผ ๊ตฌ๋งคํ•  ์ˆ˜ ์žˆ๋Š” ๊ธฐ๋Šฅ์„ ๋ถ€๊ฐ์‹œ์ผœ ๊ฒŒ์ž„ ์ œํ’ˆ์˜ ์ถฉ์„ฑ๋„๋ฅผ ๋”์šฑ ๊ณ ์ทจ์‹œํ‚ค๋„๋ก ๋…ธ๋ ฅํ•ด์•ผ ํ•  ๊ฒƒ์ด๋‹ค. ๋˜ํ•œ ๊ธฐ์—…์— ๋Œ€ํ•œ ํ™๋ณด๋ฅผ ๊ฐ•ํ™”ํ•˜์—ฌ ๊ฒŒ์ž„ ๊ธฐ์—…์˜ ์ถฉ์„ฑ๋„๋ฅผ ๋†’์ผ ์ˆ˜ ์žˆ๋„๋ก ํ•ด์•ผ ํ•  ๊ฒƒ์ด๋‹ค. ๋ฐ˜๋Œ€๋กœ ๊ฒŒ์ž„ ์ค‘๋…์ž์—๊ฒŒ๋Š” ๊ธฐ์—…์˜ ์ด๋ฏธ์ง€ ๋ณด๋‹ค๋Š” ๊ฒŒ์ž„ ์ œํ’ˆ์˜ ์ด๋ฏธ์ง€๋ฅผ ์ธ์‹์‹œ์ผœ์•ผ ํ•  ๊ฒƒ์ด๋‹ค. ์…‹์งธ, ๊ฒŒ์ž„ ๊ธฐ์—…์€ ๊ฒŒ์ž„ ์ œํ’ˆ์„ ํ†ตํ•ด ๊ธ์ •์ ์ธ ๋ธŒ๋žœ๋“œ๋ฅผ ์„ฑ๋ฆฝํ•˜๊ณ , ๋‚˜์•„๊ฐ€ ๊ธฐ์—… ์ž์ฒด์˜ ๋ธŒ๋žœ๋“œ๊ฐ€ ๋  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š” ๊ฒŒ์ž„์˜ ๋ฐฉํ–ฅ์„ฑ, ๊ฐœ๋ฐœ, ๋งˆ์ผ€ํŒ…์ „๋žต์„ ํŽผ์ณ์•ผ ํ•  ๊ฒƒ์ด๋‹ค. ๋„ท์งธ, ๊ฒŒ์ž„ ๊ฐœ๋ฐœ๊ณผ ํšจ๊ณผ์ ์ธ ๋งˆ์ผ€ํŒ… ์ „๋žต์„ ํ† ๋Œ€๋กœ ์ด์šฉ์ž๋ฅผ ๋Š˜๋ฆฌ๊ณ  ๊ทธ๋“ค์˜ ๋งŒ์กฑ๋„๋ฅผ ์—ฐ๊ตฌํ•  ํ•„์š”์„ฑ์ด ์žˆ๋‹ค. ๋‹ค์„ฏ์งธ, ๊ฒŒ์ž„ ๊ธฐ์—…์€ ๊ฒŒ์ž„ ๊ณผ๋ชฐ์ž…์ž๋“ค์„ ๋Œ€์ƒ์œผ๋กœ ์ œํ’ˆ ๊ด‘๊ณ  ๋ฐ ์šด์˜ํšจ์œจํ™” ๋“ฑ์„ ํ†ตํ•ด ์ˆ˜์ต์„ฑ์— ์ผ์กฐํ•  ์ˆ˜ ์žˆ๋Š” ๋งˆ์ผ€ํŒ… ์ „๋žต์ด ํ•„์š”ํ•˜๊ฒ ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.4.133
kci_detailed_000207.xml
ART002018497
oai_dc
RPG ์ „ํˆฌ๋ฐธ๋Ÿฐ์Šค ํ‰๊ฐ€๋ชจ๋ธ ์—ฐ๊ตฌ : ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์ค‘์‹ฌ์œผ๋กœ
A Study of Evaluation Model for RPG Combat Balance in Mobile
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ „์ค€ํ˜„(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ์ •์˜์ค€(๊ฑด๊ตญ๋Œ€ํ•™๊ต)" ]
๋ชจ๋ฐ”์ผ ํ™˜๊ฒฝ์˜ ๋ฐœ๋‹ฌ๋กœ ์ธํ•˜์—ฌ ์˜จ๋ผ์ธ ์ปดํ“จํ„ฐ์—์„œ๋งŒ ๊ฐ€๋Šฅํ•ด ๋ณด์˜€๋˜ RPG ์žฅ๋ฅด๊ฐ€ ์ด์ œ๋Š” ๋ชจ๋ฐ”์ผ์—์„œ๋„ ๊ฐ€๋Šฅํ•œ ํ™˜๊ฒฝ์ด ๋˜์—ˆ๋‹ค. ํ•˜์ง€๋งŒ ๋ชจ๋ฐ”์ผ์€ ์˜จ๋ผ์ธ ์ปดํ“จํ„ฐ์™€ ํ•˜๋“œ์›จ์–ด ํ™˜๊ฒฝ์ด ๋‹ค๋ฅธ ๋งŒํผRPG์˜ ๊ธฐ๋ณธ ์š”์†Œ์™€ ํ‹€์€ ์œ ์ง€ํ•˜๋˜ ๋ชจ๋ฐ”์ผ ํ™˜๊ฒฝ์— ๋งž๊ฒŒ ๋ณ€ํ˜•๋˜๊ฑฐ๋‚˜ ์ด์‹๋˜์—ˆ๋‹ค. ์ „ํˆฌ๋ฐธ๋Ÿฐ์Šค์—๋Œ€ํ•œ ํ‰๊ฐ€ ๋ชจ๋ธ ์—ฐ๊ตฌ๊ฐ€ ์กด์žฌํ•˜์ง€๋งŒ MMORPG๋ฅผ ์ค‘์‹ฌ์œผ๋กœ ํ•œ ํ‰๊ฐ€๋ชจ๋ธ๋กœ ๋ชจ๋ฐ”์ผ RPG์— ์ ์šฉํ•˜๊ธฐ์—๋Š” ์ ํ•ฉํ•˜์ง€ ์•Š๋‹ค. ๊ทธ ์ด์œ ๋Š” ๊ธฐ์กด์˜ ๋ชจ๋ธ์—์„œ๋Š” ์‚ฌ์šฉ์ž์˜ ์ปจํŠธ๋กค ๋Šฅ๋ ฅ์ด๋‚˜ ๋‹ค๋ฅธ ์‚ฌ์šฉ์ž๋“ค, ๊ฒŒ์ž„ ์˜ค๋ธŒ์ ํŠธ์˜ ๋ณ€์ˆ˜๋“ค์ด ๋งŽ์ด ์กด์žฌํ•˜๊ธฐ ๋•Œ๋ฌธ์— ๊ฐ€์žฅ ๊ธฐ๋ณธ์ ์ธ ์š”์†Œ๋“ค๋งŒ์„ ์‚ฌ์šฉํ•  ์ˆ˜ ๋ฐ–์— ์—†์—ˆ๋‹ค. ๊ทธ๋ž˜์„œ ๊ธฐ์กด ๋ชจ๋ธ์—์„œ๋Š” ์ „ํˆฌ๋ฐธ๋Ÿฐ์Šค์— ๋Œ€ํ•œ ๊ฐ€์ด๋“œ ๋ผ์ธ๋งŒ ์ œ์‹œํ•˜๋Š” ์ •๋„์˜€๋‹ค. ์ด๋…ผ๋ฌธ์—์„œ๋Š” ๊ธฐ์กด์— ํ‰๊ฐ€ ๋ชจ๋ธ์—์„œ ์ ์šฉํ•˜๊ธฐ ์–ด๋ ค์› ๋˜ ๋ณด๋„ˆ์Šค ํšจ๊ณผ (๋ฒ„ํ”„์™€ ๋„ˆํ”„, ๊ทธ๋ฆฌ๊ณ  ํŒจ์‹œ๋ธŒ๋Šฅ๋ ฅ)์„ ํฌํ•จ์‹œ์ผœ ์ตœ๊ทผ ๋ชจ๋ฐ”์ผ RPG ํŠธ๋žœ๋“œ์—๋„ ์ ์šฉ์ด ๊ฐ€๋Šฅํ•œ ํ‰๊ฐ€๋ชจ๋ธ์„ ๋งŒ๋“ค๊ณ ์ž ํ•˜์˜€๋‹ค. ๊ทธ๊ฒฐ๊ณผ ๊ธฐ์กด์˜ ๋ชจ๋ธ์—์„œ๋Š” ์ธก์ •ํ•˜์ง€ ์•Š์•˜๋˜ ํ•ญ๋ชฉ๋„ ๊ณ„์‚ฐ์ด ๊ฐ€๋Šฅํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.4.49
kci_detailed_000207.xml
ART002018499
oai_dc
Data Mining์„ ์ด์šฉํ•œ ์ „๋žต์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„ ๋ฐ์ดํ„ฐ ๋ถ„์„
A Study of Analyzing Realtime Strategy Game Data using Data Mining
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์šฉํ˜œ๋ จ(ํ•œ๋ฆผ๋Œ€ํ•™๊ต ํ—ฌ์Šค์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜์—ฐ๊ตฌ์†Œ); ๊น€๋„์ง„(ํ•œ๋ฆผ๋Œ€ํ•™๊ต); ํ™ฉํ˜„์„(ํ•œ๋ฆผ๋Œ€ํ•™๊ต)" ]
์ •๋ณดํ†ต์‹ ๊ธฐ์ˆ ์˜ ๋ฐœ๋‹ฌ๋กœ ๋น…๋ฐ์ดํ„ฐ ๋ถ„์„์„ ํ†ตํ•ด ์‚ฌ๋žŒ๋“ค ์ผ์ƒ์˜ ๊ธฐ๋ก๊ณผ ์ž ์žฌ์  ์š”๊ตฌ๊นŒ์ง€ ํ†ต์ฐฐํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋˜์—ˆ์œผ๋ฉฐ, ์šฐ๋ฆฌ์˜ ์ผ์ƒ ์†์—์„œ ๋ฐฉ๋Œ€ํ•œ ์ •๋ณด๋ฅผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ๋„์ถœํ•˜๊ณ  ์žˆ๋‹ค. ์—ฌ๋Ÿฌ ์‚ฐ์—…์ด๋‚˜ ๊ธฐ์—…์—์„œ ์ด๋ฏธ ๋น…๋ฐ์ดํ„ฐ์™€ ๊ฒฐํ•ฉ์‹œ์ผœ ๋น„์ฆˆ๋‹ˆ์Šค ๋“ฑ ๋‹ค์–‘ํ•œ ๋ถ„์•ผ์— ํ™œ์šฉํ•˜๊ณ  ์žˆ์ง€๋งŒ ๊ฒŒ์ž„ ์‚ฐ์—…์—์„œ์˜ ๋น…๋ฐ์ดํ„ฐ ํ™œ์šฉ์€ ์•„์ง๊นŒ์ง€ ๋ฏธํกํ•œ ์‹ค์ •์ด๋‹ค. ์ด์— ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๋ฐ์ดํ„ฐ ๋งˆ์ด๋‹์„ ๊ธฐ๋ฒ•์„ ์ ์šฉํ•˜์—ฌ ์ „๋žต์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„ ๋ฐ์ดํ„ฐ๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. ์ „๋žต์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„ ๋ฐ์ดํ„ฐ๋ฅผ Decision Tree, Random Forest, Multi-class SVM, Linear Regression ๋ถ„์„ ๊ธฐ๋ฒ•์„ ์ ์šฉํ•˜์—ฌ ๊ฒŒ์ž„ ์œ ์ €์˜ ๊ฒŒ์ž„์ˆ˜์ค€์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์š”์ธ์„ ๋ถ„์„ํ•˜์˜€๋‹ค. ๊ฒŒ์ž„์ˆ˜์ค€์„ ์˜ˆ์ธกํ•˜๋Š”๋ฐ ์žˆ์–ด ๊ฐ€์žฅ ์šฐ์ˆ˜ํ•œ ์„ฑ๋Šฅ์„ ๋ณด์ธ ๊ธฐ๋ฒ•๊ณผ ๋ณ€์ˆ˜๋“ค์„ ๋„์ถœํ•˜์—ฌ ๊ฒŒ์ž„ ๋””์ž์ธ๊ณผ ์‚ฌ์šฉ์„ฑ์„ ์ฆ๋Œ€์‹œํ‚ค๊ธฐ ์œ„ํ•œ ์ œ์•ˆ์„ ํ•˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.4.59
kci_detailed_000207.xml
ART002018509
oai_dc
<๋ฆฌ๊ทธ ์˜ค๋ธŒ ๋ ˆ์ „๋“œ> ํŠธ๋กค๋ง์˜ ์œ ํ˜•๊ณผ ๋ฐœ์ƒ ์›์ธ์— ๋Œ€ํ•œ ์ธ์‹ - ์‚ฌ์šฉ์ž ์‹ฌ์ธต์ธํ„ฐ๋ทฐ๋ฅผ ์ค‘์‹ฌ์œผ๋กœ -
Recognition of the Type and Cause of <League Of Leagend> Trolling
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์„œ์„ฑ์€(ํ•œ๊ฒฝ๋Œ€ํ•™๊ต); ๊น€์น˜์š”(ํ•œ๊ฒฝ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„ <๋ฆฌ๊ทธ ์˜ค๋ธŒ ๋ ˆ์ „๋“œ>์—์„œ ๋ฐœ์ƒํ•˜๋Š” ํŠธ๋กค๋ง(trolling)์˜ ์œ ํ˜•๊ณผ ๋ฐœ์ƒ์›์ธ์— ๋Œ€ํ•œ ์‚ฌ์šฉ์ž ์ธ์‹์„ ์‹ฌ์ธต ์ธํ„ฐ๋ทฐ๋ฅผ ํ†ตํ•ด ์‚ดํŽด๋ณด๊ณ ์ž ํ•œ ๊ฒƒ์ด๋‹ค. ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ํŠธ๋กค๋ง์ด๋ž€ ๋‹ค๋ฅธ ์‚ฌ์šฉ์ž๋“ค์˜ ํ™”๋ฅผ ๋ถ€์ถ”๊ธฐ๋Š” ํ–‰๋™์„ ์˜๋„์ ์œผ๋กœ ํ–‰ํ•จ์œผ๋กœ์จ ์‹ค์ œ ๋ฐ˜์‘์„ ์ด๋Œ์–ด๋‚ด๋Š” ๋ฐ˜์‚ฌํšŒ์  ํ–‰๋™์„ ๊ฐ€๋ฆฌํ‚จ๋‹ค. ์‚ฌ์šฉ์ž ์‹ฌ์ธต ์ธํ„ฐ๋ทฐ ๊ฒฐ๊ณผ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ํŠธ๋กค๋ง์˜ ์œ ํ˜•์€ ์–ธ์–ดํญ๋ ฅ, ๊ทธ๋ฆฌํ•‘, ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์ง€์‹ ๋ถ€์กฑ, ์‚ฌ์šฉ์ž ๊ทœ์น™์— ๋Œ€ํ•œ ๋ชฐ์ดํ•ด ๋“ฑ์ด ์žˆ์—ˆ๋‹ค. ๊ฐœ๋ฐœ์‚ฌ๋‚˜ ๊ธฐ์กด ์—ฐ๊ตฌ์—์„œ๋Š” ์–ธ์–ดํญ๋ ฅ์„ ๊ฐ€์žฅ ์‹ฌ๊ฐํ•˜๊ณ  ๋งŒ์—ฐํ•œ ํŠธ๋กค๋ง์œผ๋กœ ๋ณด์•˜๋Š”๋ฐ ์‹ค์ œ ์‚ฌ์šฉ์ž๋“ค์€ ๊ฒŒ์ž„์„ ๊ณ ์˜์ ์œผ๋กœ ์ง€๊ฒŒ ๋งŒ๋“œ๋Š” ์•„๊ตฐ์˜ ํ–‰์œ„, ์ฆ‰ ๊ทธ๋ฆฌํ•‘์„ ๋ณด๋‹ค ์‹ฌ๊ฐํ•œ ํŠธ๋กค๋ง์œผ๋กœ ์ธ์‹ํ•˜๊ณ  ์žˆ์—ˆ๋‹ค. ๋˜ํ•œ ์‚ฌ์šฉ์ž๋“ค์€ ํ•œ ํŒ ์Šน๋ถ€์˜ ์••๋ฐ•๊ณผ ๋น„์ฐธํ•œ ์‹คํŒจ, ๋†’์€ ์ต๋ช…์„ฑ๊ณผ ๊ณต๋™์ฒด์˜์‹์˜ ์•ฝํ™”, ํŒ€ํ”Œ๋ ˆ์ด ๊ฐ•์š”์™€ ์‚ฌํšŒ์ ์‘์ง‘๋ ฅ์˜ ๋ถ€์žฌ๋ผ๋Š” ๋ชจ์ˆœ์„ ํŠธ๋กค๋ง์„ ๋ฐœ์ƒ์‹œํ‚ค๋Š” ๊ฒŒ์ž„์˜ ๋ฉ”์ปค๋‹‰์Šค์  ์š”์ธ์œผ๋กœ ์ธ์‹ํ•˜๊ณ  ์žˆ์—ˆ๋‹ค. ๋”ฐ๋ผ์„œ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ํŠธ๋กค๋ง์„ ๊ฐ์†Œ์‹œํ‚ค๊ธฐ ์œ„ํ•ด์„œ๋Š” ๋‹จ์ง€ ํŠธ๋กค ๊ฐœ์ธ์„ ์ œ์žฌํ•˜๋Š” ๊ฒƒ์ด ์•„๋‹ˆ๋ผ ํŠธ๋กค๋ง์„ ๋ฐœ์ƒ์‹œํ‚ค๋Š” ๊ฒŒ์ž„ ๊ตฌ์กฐ์  ์ธต์œ„์˜ ๊ฐœ์„ ์ด ์„ ํ–‰๋˜์–ด์•ผ ํ•จ์„ ์œ ์ถ”ํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.4.93
kci_detailed_000207.xml
ART002018527
oai_dc
์ธ๋ฌธํ•™ ์ „๊ณต์ž์˜ ์œ„๊ธฐ๋ฅผ ํ†ตํ•œ ์œตํ•ฉ๊ต์œก์˜ ๋ฐฉํ–ฅ์„ฑ ๊ณ ์ฐฐ
A Study on Direction of Convergence Education through The Crisis of The Humanities Majors
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌํ™(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ์— ์ธ๋ฌธํ•™์˜ ์œ„๊ธฐ์™€ ํ•จ๊ป˜ ์ธ๋ฌธํ•™ ์ „๊ณต์ž๋“ค์˜ ์‹ค์—…๋ฅ ์ด ์ƒ๋‹นํžˆ ๋†’๋‹ค๋Š” ํ†ต๊ณ„๊ฐ€ ์„œ์šธ๋…ธ๋™๊ถŒ์ต์„ผํ„ฐ์™€ ๊ณ ์šฉ๋…ธ๋™๋ถ€์—์„œ ๋ฐœํ‘œ๋˜์—ˆ๋‹ค. ๊ณง์ด์–ด, ์ •๋ถ€๊ฐ€ ๋ฐœํ‘œํ•œ โ€˜์ธ๋ฌธ๊ณ„ ์ „๊ณต์ž์˜ ์ทจ์—…์„ ์ด‰์ง„์‹œํ‚ค๋Š” ๋ฐฉ์•ˆโ€™์„ ์ค‘์‹ฌ์œผ๋กœ ์ธ๋ฌธ ์ „๊ณต์ž ์ทจ์—… ์ •์ฑ…์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์ด๋ฅผ ๊ณ„๊ธฐ๋กœ ์ธ๋ฌธํ•™์  ์ƒ์ƒ๋ ฅ๊ณผ ๊ณตํ•™์  ์ƒ์ƒ๋ ฅ์˜ ์œตํ•ฉ์œผ๋กœ ์ธํ•œ ๋ถ€์ž‘์šฉ์„ ์ธ์‹ํ•  ์ˆ˜ ์žˆ์—ˆ์œผ๋ฉฐ, ์ธ๋ฌธํ•™๋„๋“ค์˜ ์ทจ์—…์œ„๊ธฐ๋ฅผ๊ทน๋ณตํ•˜๊ธฐ ์œ„ํ•œ ์ธ๋ฌธํ•™์  ์œตํ•ฉ ๊ต์œก์˜ ๋ฐฉํ–ฅ์„ฑ์„ ์‚ดํŽด๋ณด์•˜๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ธ๋ฌธํ•™์€ ๊ฑฐ์‹œ์  ์ธ๋ฌธ์œตํ•ฉ๋ณด๋‹ค๋Š” ๋ฏธ์‹œ์  ์ธ๋ฌธ์œตํ•ฉ์—์„œ ํ™œ๋ฐœํ•˜๊ฒŒ ํ†ต์„ญ์ด ์ด๋ฃจ์–ด์ ธ์•ผ ํ•˜๋ฉฐ, ๋ฏธ์‹œ์  ์œตํ•ฉ์ด ํƒ„ํƒ„ํ•˜๊ฒŒ ํ†ต์„ญ๋˜์–ด ์Šคํ† ๋ฆฌํ…”๋ง์˜ ์™„์„ฑ๋„๋ฅผ ๋†’์˜€์„ ๋•Œ, ๋น„๋กœ์†Œ ๊ฑฐ์‹œ์  ์œตํ•ฉ์˜ ํšจ๊ณผ๋Š” ๊ทน๋Œ€ํ™”๋œ๋‹ค๋Š” ์‚ฌ์‹ค์„ ํ™•์ธํ•˜์˜€๋‹ค. ์ธ๋ฌธํ•™ ์ „๊ณต์ž๋“ค์˜ ์‹ค์—…๋ฅ ์„ ํƒ€๊ฐœํ•˜๊ธฐ ์œ„ํ•ด ์œตํ•ฉํ˜• ์ธ์žฌ ์–‘์„ฑ์ด ์‹œ๊ธ‰ํ•˜๋ฉฐ, ํ•™์ œ๊ฐ„ ์œตํ•ฉ์‹œ์Šคํ…œ์— ์˜ํ•œ ํ”„๋กœ์ ํŠธ๋ฅผ ๊ฐ€๋™์‹œํ‚ค๋Š” ๊ฒƒ์ด ์ตœ์ƒ์˜ ๋ฐฉ๋ฒ•์ด๋ผ๋Š” ๊ฒฐ๊ณผ๋ฅผ ๋Œ์ถœ์‹œํ‚ฌ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.4.207
kci_detailed_000207.xml
ART001998686
oai_dc
ํก์—ฐ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„์—์„œ ์‚ฌ์šฉ์ž์™€ ๋™์ผํ•œ ์บ๋ฆญํ„ฐ์˜ ์‚ฌ์šฉ์ด ์‹ค์žฌ๊ฐ, ๋ชฐ์ž…, ์œ„ํ—˜์ธ์‹์— ๋ฏธ์น˜๋Š” ํšจ๊ณผ
Effects of Character Identification on User Experience and Perceived Risk in Smoking Simulation Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์‹œ์„ฑ(ํ•œ๋ฆผ๋Œ€ํ•™๊ต); ์ด์ข…์šฑ(ํ•œ๋ฆผ๋Œ€ํ•™๊ต); ๋…ธ๊ธฐ์˜(ํ•œ๋ฆผ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์‚ฌ์šฉ์ž ๋ณธ์ธ๊ณผ ๋™์ผํ•œ ์‹ค์‚ฌ ์บ๋ฆญํ„ฐ์˜ ์‚ฌ์šฉ๊ณผ ์ œ3์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์บ๋ฆญํ„ฐ์˜ ์‚ฌ์šฉ์ด ํก์—ฐ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„์—์„œ ๊ณต๊ฐ„์  ์‹ค์žฌ๊ฐ, ์‚ฌํšŒ์  ์‹ค์žฌ๊ฐ, ๋ชฐ์ž…, ๊ฐ์ •์ด์ž…, ๋ถˆ์•ˆ, ์ธ์ง€๋œ ์œ„ํ—˜๊ณผ ๊ฐ™์€ ์š”์ธ๋“ค์— ์–ด๋– ํ•œ ์ฐจ์ด๋ฅผ ๋ณด์ด๋Š”๊ฐ€๋ฅผ ๊ฒ€์ฆํ•˜๊ธฐ ์œ„ํ•ด ํ”Œ๋ ˆ์ดํ…Œ์ŠคํŠธ ์‹คํ—˜ ๋ฐฉ๋ฒ•๋ก ์„ ์ˆ˜ํ–‰ํ•˜์˜€๋‹ค. ์‹คํ—˜์—ฐ๊ตฌ๋ฅผ ์œ„ํ•ด 'ํ•œ๋ฆผ๋Œ€ํ•™๊ต ํ—ฌ์Šค์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜์—ฐ๊ตฌ์†Œ'์—์„œ ์ €์ž๋“ค์ด ๊ฐœ๋ฐœํ•œ ํก์—ฐ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„์ธ 'Smoking Sims'์„ ์‚ฌ์šฉํ•˜์—ฌ ๋‚จ์ž ํก์—ฐ์ž 60๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ์‹คํ—˜์„ ์ง„ํ–‰ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ์˜ ๊ฒฐ๊ณผ ๊ณต๊ฐ„์  ์‹ค์žฌ๊ฐ, ์‚ฌํšŒ์  ์‹ค์žฌ๊ฐ, ๋ชฐ์ž…, ๊ฐ์ •์ด์ž…๊ณผ ํ•จ๊ป˜ ํก์—ฐ์— ๋Œ€ํ•œ ์ธ์ง€๋œ ์œ„ํ—˜์ด ์‚ฌ์šฉ์ž ์‹ค์‚ฌ ์บ๋ฆญํ„ฐ๋กœ ๊ตฌ์„ฑ๋œ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์—์„œ ๋” ๋†’์€ ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์ด ์—ฐ๊ตฌ๋Š” ํก์—ฐ์˜ˆ๋ฐฉ๊ณผ ๊ฐ™์€ ๊ธฐ๋Šฅ์  ์„ค๋“๊ฒŒ์ž„์—์„œ ์‚ฌ์šฉ์ž ๋ณธ์ธ๊ณผ ๋™์ผํ•œ ์บ๋ฆญํ„ฐ์˜ ์‚ฌ์šฉ์ด ๊ฒŒ์ž„์˜ ์‚ฌ์šฉ์ž๊ฒฝํ—˜์€ ๋ฌผ๋ก  ๊ธฐ๋Šฅ์  ํšจ๊ณผ์ธ ํก์—ฐ์œ„ํ—˜์— ๋Œ€ํ•œ ์ธ์‹ํšจ๊ณผ๋„ ๋†’์€ ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚˜ ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„ ๋””์ž์ธ์—์„œ ์บ๋ฆญํ„ฐ ๋™์ผ์‹œ์˜ ์ค‘์š”์„ฑ์„ ์ œ์•ˆํ•˜๊ณ  ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.3.41
kci_detailed_000207.xml
ART001998683
oai_dc
๊ฐ€์ƒํ˜„์‹ค ์šด์ „ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„์˜ ์‚ฌ์šฉ์ž ๊ฒฝํ—˜๊ณผ์šด์ „ ํƒœ๋„์— ๋Œ€ํ•œ ์‹คํ—˜์—ฐ๊ตฌ
An Experimental of the Effects of User Experience and Driving Attitude on Driving Simulation Game in Virtual Environment
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐฐ์žฌํ•œ(ํ•œ๋ฆผ๋Œ€ํ•™๊ต ํ—ฌ์Šค์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜์—ฐ๊ตฌ์†Œ); ๊น€์žฌ์ง„(ํ•œ๋ฆผ๋Œ€ํ•™๊ต ํ—ฌ์Šค์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜์—ฐ๊ตฌ์†Œ); ๋…ธ๊ธฐ์˜(ํ•œ๋ฆผ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” 3D ๊ฐ€์ƒํ˜„์‹ค์—์„œ์˜ ์šด์ „ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„๊ณผ ์ผ๋ฐ˜ ๋ชจ๋‹ˆํ„ฐ๋ฅผ ์‚ฌ์šฉํ•œ ๋น„๋””์˜ค ๊ฒŒ์ž„์˜ ํ™˜๊ฒฝ์—์„œ ์‹ค์žฌ๊ฐ, ๋ชฐ์ž…, ๊ฐ์„ฑ์˜ ์‚ฌ์šฉ์ž ๊ฒฝํ—˜์ด ์–ด๋– ํ•œ ์ฐจ์ด๋ฅผ ๋‚˜ํƒ€๋‚ด๋Š”์ง€๋ฅผ ๋น„๊ต ์‹คํ—˜์„ ํ†ตํ•ด ์ˆ˜ํ–‰ํ•˜์˜€๋‹ค. ๋˜ํ•œ ์šด์ „ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„์˜ ๊ธฐ๋Šฅ์  ํšจ๊ณผ ์ธก๋ฉด์—์„œ ๊ธฐ๋Šฅ์„ฑ ํšจ๊ณผ์ธ ์šด์ „ํƒœ๋„์™€ ๊ฒŒ์ž„์„ฑ ํšจ๊ณผ์ธ ์ •์„œ์  ์ฆ๊ฑฐ์›€ ๊ทธ๋ฆฌ๊ณ  ๋ณตํ•ฉ์ ์ธ ํšจ๊ณผ์ธ ๋งŒ์กฑ๋„๋ฅผ ๋น„๊ต ๋ถ„์„ํ•˜์˜€๋‹ค. ์ž๋™์ฐจ ์šด์ „๋ฉดํ—ˆ๋ฅผ ์†Œ์ง€ํ•œ ์ดˆ๋ณด์šด์ „์ž ๋‚จ๋…€ ๊ฐ50๋ช…์”ฉ ์ด 100๋ช…์˜ ์‹คํ—˜ ์ฐธ์—ฌ์ž๋ฅผ ์„ ์ •ํ•˜์—ฌ ๋‘ ๊ฐ€์ง€ ์‹คํ—˜ ํ™˜๊ฒฝ์—์„œ ์šด์ „ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„์„ ํ”Œ๋ ˆ์ดํ…Œ์ŠคํŒ… ๋ฐฉ๋ฒ•์œผ๋กœ ์‹คํ—˜์„ ์ง„ํ–‰ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ๊ฒฐ๊ณผ ์‹ค์žฌ๊ฐ, ๋ชฐ์ž…, ๊ฐ์„ฑ์˜ ์‚ฌ์šฉ์ž๊ฒฝํ—˜์ด ๊ฐ€์ƒํ˜„์‹ค ํ™˜๊ฒฝ์—์„œ ๋” ๋†’์€ ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ์œผ๋ฉฐ ๊ฒŒ์ž„์˜ ๊ธฐ๋Šฅ์  ํšจ๊ณผ์ธ ์šด์ „ํƒœ๋„, ์ •์„œ, ๋งŒ์กฑ๋„์—์„œ๋„ ์œ ์˜๋ฏธํ•œ ์ฐจ์ด๋ฅผ ๋‚˜ํƒ€๋ƒˆ๋‹ค. ์ด ์—ฐ๊ตฌ๋Š” ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„์˜ ๊ฐ€์ƒํ˜„์‹ค ์ ์šฉ์— ์ด๋ก ์ , ์‹ค๋ฌด์  ๊ธฐ์—ฌ๋ฅผ ํ•˜๊ณ  ์žˆ๋‹ค๋Š” ์ ์— ์˜๋ฏธ๊ฐ€ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.3.7
kci_detailed_000207.xml
ART001998684
oai_dc
๊ฒŒ์ž„ ๊ธฐ๋ฐ˜ ๋„์‹ฌํ˜• ๋””์ง€ํ„ธ ํ…Œ๋งˆํŒŒํฌ์˜ ํ™œ์„ฑํ™”๋ฅผ ์œ„ํ•œ ์š”์†Œ ๋ถ„์„
Factor Analysis for Activating Game Based Digital Urban Theme Park
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ผ๊ฑด์ฃผ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์„ฑ์ •ํ™˜(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๊ธฐ์ˆ ์˜ ๋ฐœ์ „๊ณผ ๊ฐ€์ƒํ˜„์‹ค์˜ ์„ธ๊ณ„์—์„œ ์ฆ๊ธฐ๋Š” ๋””์ง€ํ„ธ ์—ฌ๊ฐ€์— ๋Œ€ํ•œ ์ˆ˜์š”์™€ ๊ด€์‹ฌ์ด ์ฆ๋Œ€๋˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฐ ๋””์ง€ํ„ธ ์—ฌ๊ฐ€ ํ™œ๋™์˜ ํ•˜๋‚˜๋กœ ๋„์‹ฌํ˜• ๋””์ง€ํ„ธ ํ…Œ๋งˆํŒŒํฌ๊ฐ€ ๋ถ€์ƒํ•˜๊ณ  ์žˆ๋‹ค. ๊ทธ์— ๋”ฐ๋ผ ๊ตญ๋‚ด์—์„œ ๋‹ค์–‘ํ•œ ๋””์ง€ํ„ธ ํ…Œ๋งˆํŒŒํฌ๊ฐ€ ์ œ์ž‘๋˜์—ˆ์ง€๋งŒ, ์„ฑ๊ณต์ ์ธ ํฅํ–‰์„ ์ด๋ฃจ์ง€ ๋ชปํ•˜๋ฉฐ ํ›„๋ฐœ ์ฃผ์ž๋ฅผ ์ด๋Œ์ง€ ๋ชปํ•˜๊ณ  ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ด๋Ÿฐ ํ˜„์ƒ์„ ์ธ๊ฐ„์˜ ์š•๊ตฌ๋ฅผ ๋‹จ๊ณ„์— ๋”ฐ๋ผ ๋งŒ์กฑ์‹œ์ผœ ๋ฌด์•„์˜ ๊ฒฝ์ง€์ธ ์ ˆ๊ฒฝ๊ฒฝํ—˜์„ ์ด๋ค„๋‚ธ๋‹ค๋Š” ๋งค์Šฌ๋กœ์˜ ์š•๊ตฌ์ด๋ก ๊ณผ ์กฐ์…‰์บ ๋ฒจ์˜ ์˜์›…์˜ ์—ฌ์ •๋‹จ๊ณ„๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ํ…Œ๋งˆํŒŒํฌ์˜ ๊ณต๊ฐ„ ๋ฐ ๊ฒŒ์ž„ ์š”์†Œ์— ๋Œ€ํ•œ ๋ถ„์„์„ ์‹œ๋„ํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ ๊ฒŒ์ž„๊ธฐ๋ฐ˜ ํ…Œ๋งˆํŒŒํฌ ๋ถ„์„์„ ์œ„ํ•ด ์‚ฌ์šฉ๋˜๋Š” ๋ชจํ˜•์€ ํ–ฅํ›„ ๋‹ค์–‘ํ•œ ๋„์‹ฌํ˜• ๋””์ง€ํ„ธ ํ…Œ๋งˆํŒŒํฌ ๋ฐœ์ „์˜ ์ดˆ์„์ด ๋  ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.3.19
kci_detailed_000207.xml
ART001998690
oai_dc
์ธ๋ ฅ๊ต์œก์—์„œ ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜์˜ ํ•œ๊ณ„์™€ ์—ญํšจ๊ณผ์— ๋Œ€ํ•œ ๊ด€์ฐฐ์—ฐ๊ตฌ
An Observational Research on the Limitations and Side Effects of Gamification in Educating Human Resources
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ƒ๊ท (๊ฐ•์›๋Œ€ํ•™๊ต)" ]
์žฌ๋ฏธ์™€ ํ–‰๋ณต์€ ์ธ๊ฐ„์ด ์ถ”๊ตฌํ•˜๋Š” ๋ณธ์งˆ์  ๊ฐ€์น˜์ด๋‹ค. ๊ฒŒ์ž„์€ ๊ทธ๋Ÿฌํ•œ ๋ณธ์งˆ์  ๊ฐ€์น˜๋ฅผ ๋งŒ์กฑ์‹œํ‚ค๋Š” ๋งค์šฐ ํŽธ๋ฆฌํ•œ ์ˆ˜๋‹จ ์ค‘ ํ•˜๋‚˜์ด๋‹ค. ๊ทธ ์ˆ˜๋‹จ์„ ๊ต์œก์— ์ ‘๋ชฉํ•˜์—ฌ, ์žฌ๋ฏธ์žˆ๋Š” ๊ต์œก์„ ์ถ”๊ตฌํ•˜๋Š” ์‹œ๋„๋“ค์ด ํ™œ์„ฑํ™”๋˜๊ณ  ์žˆ๋‹ค. ๊ธฐ์—…๊ณผ ํ•™๊ต์˜ ์ธ๋ ฅ๊ต์œก ํ˜„์žฅ์—์„œ ๊ฒŒ์ž„์˜ ํ™œ์šฉ๋„๊ฐ€ ์ฆ๊ฐ€ํ•˜๋ฉด์„œ, ๊ฒŒ์ž„์„ ์ ‘๋ชฉํ•œ ๊ต์œก๋ฐฉ์‹์˜ ํ•œ๊ณ„์™€ ์—ญํšจ๊ณผ์— ๋Œ€ํ•œ ์šฐ๋ ค์˜ ๋ชฉ์†Œ๋ฆฌ๋„ ์ƒ๊ธฐ๊ณ  ์žˆ๋‹ค. ์—ญํšจ๊ณผ์™€ ํ•œ๊ณ„์ ์„ ๋ช…ํ™•ํžˆ ์ดํ•ดํ•˜๊ณ , ์ด์— ๋Œ€ํ•œ ๊ทน๋ณต๋ฐฉ์•ˆ์„ ๋ชจ์ƒ‰ํ•˜์—ฌ ๊ต์œก ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜์„ ํ™œ์„ฑํ™”ํ•˜๋Š” ๊ฒƒ์ด ๋ณธ ๋…ผ๋ฌธ์˜ ๋ชฉ์ ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ธ๋ ฅ๊ต์œก ํ˜„์žฅ์—์„œ ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜์„ ํ†ตํ•ด ๊ต์œก์— ๊ฒŒ์ž„์„ ์ ‘๋ชฉํ•  ๊ฒฝ์šฐ์— ๋ฐœ์ƒํ•˜๋Š” ์—ญํšจ๊ณผ์™€ ํ•œ๊ณ„์ ์„ ๊ด€์ฐฐ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ์ •๋ฆฌํ•˜๊ณ , ์ด์— ๋Œ€ํ•œ ํ”ผ๊ต์œก์ž์˜ ์˜๊ฒฌ์„ ์ธํ„ฐ๋ทฐ ํ˜•์‹์œผ๋กœ ์ถ”๊ฐ€ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.3.87
kci_detailed_000207.xml
ART001998688
oai_dc
์ž๋…€๋“ค์˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ด์šฉ์— ๋Œ€ํ•œ ๋ถ€๋ชจ ์ค‘์žฌ ์ „๋žต
Parental Mediation Strategies on Online Gaming
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ง€์—ฐ(์„œ์šธ์‚ฌ์ด๋ฒ„๋Œ€ํ•™๊ต); ๋„์˜์ž„(ํ•œ๊ตญ๊ณผํ•™๊ธฐ์ˆ ์›)" ]
์…ง๋‹ค์šด์ œ ์‹œํ–‰ ์ดํ›„, ์ž๋…€๋“ค์˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ด์šฉ์— ๋Œ€ํ•œ ๋ถ€๋ชจ ์ค‘์žฌ ์—ญํ• ์˜ ์ค‘์š”์„ฑ์ด ๋ถ€๊ฐ๋˜๋ฉด์„œ ์ž๋…€๋“ค์˜ ๊ณผ๋ชฐ์ž… ์˜ˆ๋ฐฉ์„ ์œ„ํ•ด ๋ถ€๋ชจ๋“ค์ด ์„ ํƒํ•  ์ˆ˜ ์žˆ๋Š” ํšจ๊ณผ์ ์ธ ์ค‘์žฌ ์ „๋žต์ด ๋ฌด์—‡์ธ์ง€ ๊ตฌ์ฒด์ ์ธ ํƒ์ƒ‰์ด ํ•„์š”ํ•˜๊ฒŒ ๋˜์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์šฐ๋ฆฌ๋‚˜๋ผ ๋ถ€๋ชจ๋“ค์ด ์ž๋…€๋“ค์˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ด์šฉ์„ ์ค‘์žฌํ•˜๊ธฐ ์œ„ํ•ด ์–ด๋– ํ•œ ์ค‘์žฌ ์ „๋žต์„ ์‚ฌ์šฉํ•˜๋Š”์ง€, ๊ทธ๋ฆฌ๊ณ  ์ด์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์š”์ธ์€ ๋ฌด์—‡์ธ์ง€๋ฅผ ํ™•์ธํ•˜๊ธฐ ์œ„ํ•ด ์ˆ˜ํ–‰ํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์ดˆ๋“ฑํ•™์ƒ๋ถ€ํ„ฐ ๋Œ€ํ•™์ƒ ์ž๋…€๋ฅผ ๋‘” ๋ถ€๋ชจ๋ฅผ ๋Œ€์ƒ์œผ๋กœ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ์‹ค์‹œํ–ˆ๊ณ , ์ด 379๋ช…์˜ ์ž๋ฃŒ๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ, ์ž๋…€๋“ค์˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ด์šฉ์— ๋Œ€ํ•œ ๋ถ€๋ชจ ์ค‘์žฌ ์ „๋žต์€ ์„ค๋ช…ํ˜• ์ค‘์žฌ, ๊ณต๋™ ๋†€์ดํ˜• ์ค‘์žฌ, ๊ทœ์น™ํ˜• ์ค‘์žฌ, ์ œํ•œํ˜• ์ค‘์žฌ, ๊ธฐ์ˆ  ํ™œ์šฉํ˜• ์ค‘์žฌ, ์ •๋ถ€๊ทœ์ œ ์˜์กดํ˜• ์ค‘์žฌ, ์ ๊ทน ์•ˆ๋‚ดํ˜• ์ค‘์žฌ์˜ 7๊ฐœ ์š”์ธ์œผ๋กœ ๊ตฌ๋ถ„๋˜์—ˆ๋‹ค. ๋˜ํ•œ ๋ถ€๋ชจ ์ค‘์žฌ ์ „๋žต๊ณผ ๋ถ€๋ชจ์˜ ํŠน์„ฑ, ์ž๋…€์˜ ํŠน์„ฑ ๋ณ€์ธ ๊ฐ„์—๋Š” ๋ฐ€์ ‘ํ•œ ๊ด€๋ จ์„ฑ์ด ์žˆ์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๋‹ค๋ฅธ ๋ฏธ๋””์–ด์˜ ์†์„ฑ๊ณผ ๊ตฌ๋ถ„๋˜๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ ํŠน์ˆ˜์„ฑ๊ณผ ์šฐ๋ฆฌ๋‚˜๋ผ์˜ ์‚ฌํšŒ, ๋ฌธํ™”์  ๋งฅ๋ฝ์„ ๋ฐ˜์˜ํ•œ ๋ถ€๋ชจ ์ค‘์žฌ ์ „๋žต๋“ค์„ ํ™•์ธํ–ˆ๋‹ค๋Š”๋ฐ ์˜์˜๊ฐ€ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.3.63
kci_detailed_000207.xml
ART001998685
oai_dc
๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์ด์šฉ๋Ÿ‰์ด ๊ฒŒ์ž„ ๋งŒ์กฑ๋„์™€ ๋ชฐ์ž…์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
Effect of Mobile Game Use Amount on the Satisfaction Level and Game Commitment(flow)
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€ํ˜œ๋นˆ(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต); ๋ฐ•์˜์ผ(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์ด์šฉ๋Ÿ‰(์ด์šฉ์‹œ๊ฐ„, ์†Œ๋น„๋น„์šฉ)์ด ๊ฒŒ์ž„์˜ ์ง€๊ฐ๋œ ๋งŒ์กฑ๋„(์ง€๊ฐ๋œ ์ฆ๊ฑฐ์›€, ์„œ๋น„์Šค ํ’ˆ์งˆ, ๊ฐ€๊ฒฉ)์™€ ๋ชฐ์ž…์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ํƒ์ƒ‰ํ•˜๊ณ ์ž ํ•œ๋‹ค. ๊ฒŒ์ž„ ์ด์šฉ๋Ÿ‰์ด ๋งŽ์„์ˆ˜๋ก ๊ฒŒ์ž„์— ๋Œ€ํ•œ ๋งŒ์กฑ๋„๊ฐ€ ๋†’๊ณ , ๊ฒŒ์ž„์— ๋ชฐ์ž…ํ•˜๋Š”๊ฐ€? ๊ฒŒ์ž„ ๋ชฐ์ž…์— ์žˆ์–ด ์˜ํ–ฅ์„ ๋ผ์น˜์ง€ ์•Š๊ฑฐ๋‚˜, ๋ถ€(-)์˜ ์˜ํ–ฅ์„ ๋ผ์น˜๋Š” ์š”์ธ์€ ์—†๋Š”๊ฐ€? ์—ฐ๊ตฌ ๊ฒฐ๊ณผ ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ƒ์ •ํ•œ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์ด์šฉ ํ–‰ํƒœ ์ค‘ ์ด์šฉ์‹œ๊ฐ„๊ณผ ์†Œ๋น„๋น„์šฉ์˜ ์ •๋„๊ฐ€ ๋†’์„์ˆ˜๋ก ๊ฒŒ์ž„์— ๋Œ€ํ•œ ๋งŒ์กฑ๋„์™€ ๋ชฐ์ž…์˜ ์ •๋„๊ฐ€ ์ฆ๊ฐ€ํ•จ์ด ๋ฐํ˜€์กŒ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ƒ๋Œ€์ ์œผ๋กœ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์ด์šฉ๋Ÿ‰์ด ๋†’์€ ์ด์šฉ์ž๊ฐ€ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์ง€๊ฐ๋œ ๋งŒ์กฑ๋„์™€ ๋ชฐ์ž…์˜ ์ •๋„๊ฐ€ ๋†’์Œ์„ ์‹ค์ฆ์ ์œผ๋กœ ๋ถ„์„ํ•จ์œผ๋กœ์จ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์ค‘์ด์šฉ์ž, ๋‚˜์•„๊ฐ€ ๋””์ง€ํ„ธ ๊ฒŒ์ž„ ์ค‘์ด์šฉ์ž ์—ฐ๊ตฌ ์ €๋ณ€์˜ ํ™•๋Œ€ ๋ฐ ๋‹ด๋ก ์— ์ฐธ์—ฌํ•˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.3.31
kci_detailed_000207.xml
ART001998692
oai_dc
๊ฒŒ์ž„ ์‚ฐ์—…์˜ ์ง€์—ญ์‚ฐ์—…์ƒํƒœ๊ณ„ ๋ถ„์„ ์—ฐ๊ตฌ : ์„ฑ๋‚จ์˜ ๊ฒŒ์ž„์ฝ˜ํ…์ธ ์‚ฐ์—…์„ ์ค‘์‹ฌ์œผ๋กœ
A Study of the Regional Industrial Ecosystem on Game Industry: Focused on Game Contents Business in Seongnam
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ž„์ต์ˆ˜(ํ•œ๊ตญ๊ณผํ•™๊ธฐ์ˆ ์›); ์šฐํƒ(๊ฒฝํฌ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ํŒ๊ต๋ฅผ ํฌํ•จํ•˜๋Š” ์„ฑ๋‚จ์ง€์—ญ์„ ์„ธ๊ณ„์ ์ธ ๊ฒŒ์ž„ ์‚ฐ์—… ํด๋Ÿฌ์Šคํ„ฐ๋กœ ์œก์„ฑํ•˜๊ธฐ ์œ„ํ•œ ์ •์ฑ…๊ณผ์ œ๋ฅผ ์ œ์•ˆํ•˜๊ธฐ ์œ„ํ•˜์—ฌ, ์‚ฐ์—…์ƒํƒœ๊ณ„ ์ด๋ก ์— ๊ทผ๊ฑฐ ํ•˜์—ฌ ์„ฑ๋‚จ ์ง€์—ญ์˜ ๊ฒŒ์ž„์ฝ˜ํ…์ธ  ์‚ฐ์—…์ƒํƒœ๊ณ„๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. ๋จผ์ € ์„ฑ๋‚จ ๊ฐ€์น˜์‚ฌ์Šฌ ๊ตฌ์กฐ๋ฅผ ๋ถ„์„ํ•œ ๊ฒฐ๊ณผ, ์ค‘ํ•ต ์—…์ข…๊ณผ ํ™•์žฅ๋œ ๋„คํŠธ์›Œํฌ์˜ ์ƒํ˜ธ์ž‘์šฉ์„ ํ™œ์„ฑํ™”ํ•˜๊ธฐ ์œ„ํ•œ ์ •์ฑ…๊ณผ ๋…ธ๋ ฅ์ด ์š”๊ตฌ ๋˜์—ˆ๋‹ค. ๋‘ ๋ฒˆ์งธ ๊ธฐ์—… ๊ฐ„ ์—ฐ๊ด€ ๊ด€๊ณ„๋ฅผ ๋ถ„์„ํ•œ ๊ฒฐ๊ณผ, ์ง€์—ญ ๋‚ด ๊ฐ•์†Œ ๊ฒŒ์ž„ ์—…์ฒด ์ง€์›์„ ํ†ตํ•œ ๊ฑด์ „ํ•œ ์ƒํƒœ๊ณ„ ์œก์„ฑ ์ •์ฑ…์ด ์š”๊ตฌ ๋˜์—ˆ๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ํ˜์‹  ์ž์›๊ณผ ํ™˜๊ฒฝ์„ ๋ถ„์„ํ•ด๋ณธ ๊ฒฐ๊ณผ, ์‚ฐ์—…์ธ๋ ฅ์–‘์„ฑ์„ ์œ„ํ•œ ๊ต์œก์  ์ƒํƒœ๊ณ„ ๊ตฌ์ถ•์ด ์‹œ๊ธ‰ํžˆ ์š”๊ตฌ ๋˜์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ์˜์˜๋Š” ์‚ฐ์—…์ƒํƒœ๊ณ„ ์ด๋ก ์„ ํ™œ์šฉํ•˜์—ฌ ๊ฒŒ์ž„์ฝ˜ํ…์ธ  ์‚ฐ์—…์„ ๋ถ„์„ํ•  ์ˆ˜ ์žˆ๋Š” ๊ธฐ๋ฐ˜์„ ๋งˆ๋ จ ํ•œ ์ ๊ณผ ์ •์ฑ…์  ๊ณผ์ œ๋ฅผ ๋„์ถœํ•จ์œผ๋กœ์„œ, ์ง€์—ญ์‚ฐ์—… ๋ถ„์„ ์—ฐ๊ตฌ์— ๋Œ€ํ•œ ์ƒˆ๋กœ์šด ๊ฐ€๋Šฅ์„ฑ์„ ์ œ์•ˆํ–ˆ๋‹ค๋Š” ์ ์„ ๋“ค ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.3.107
kci_detailed_000207.xml
ART001998693
oai_dc
์นดํƒ€๋ฅด์‹œ์Šค ์ถ”๊ตฌ์™€ ์ž์•„ ํšจ๋Šฅ๊ฐ์— ๊ธฐ๋ฐ˜ํ•œ ๊ฒŒ์ž„ ๊ณผ๋ชฐ์ž…์˜ ์‹ฌ๋ฆฌ์  ์š•๊ตฌ์— ๊ด€ํ•œ ํƒ์ƒ‰์  ์—ฐ๊ตฌ
Psychological Needs of Game addiction: An Exploratory Study Focusing on Therapeutic Catharsis Seeking and Game Self-Efficacy
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ดํ˜œ๋ฆผ(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ์ •์˜์ค€(๊ฑด๊ตญ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฒŒ์ž„ ์ด์šฉ์ž๋“ค์ด ๊ฒŒ์ž„์— ๊ณผ๋ชฐ์ž…ํ•˜๊ฒŒ ๋˜๋Š” ์‹ฌ๋ฆฌ์  ์š•๊ตฌ๋‚˜ ์š•๋ง์„ ๋ณด๋‹ค ์ •๊ตํ•œ ๋ฐฉ์‹์œผ๋กœ ํƒ์ƒ‰ํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค. ๊ธฐ์กด ๊ฒŒ์ž„ ๊ณผ๋ชฐ์ž…์˜ ์˜ํ–ฅ ๋ณ€์ˆ˜๋“ค๊ณผ ๋”๋ถˆ์–ด ์น˜์œ ์  ์นดํƒ€๋ฅด์‹œ์Šค์™€ ์ž์•„ ํšจ๋Šฅ๊ฐ ์ด๋ก ์„ ์ ์šฉํ•˜์—ฌ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ด์šฉ์ž 489๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ๊ทธ ํšจ๊ณผ๋ฅผ ๊ฒ€์ฆํ•œ ๊ฒฐ๊ณผ ์น˜์œ ์  ์นดํƒ€๋ฅด์‹œ์Šค์™€ ๊ฒŒ์ž„ ์ž์•„ ํšจ๋Šฅ๊ฐ ์š”์ธ์ด ๊ฒŒ์ž„์˜ ์ค‘๋…์  ํ˜„์ƒ์„ ์‹ฌํ™”์‹œํ‚ค๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์ด๋Ÿฌํ•œ ๊ฒฐ๊ณผ๋Š” ๊ฒŒ์ž„ ์ด์šฉ์ž๋“ค์ด ํ˜„์‹ค์ด ์•ผ๊ธฐํ•œ ๊ฒฐํ•๊ณผ ๋ถˆ์ถฉ์กฑ๋œ ์š•๊ตฌ์— ๋Œ€ํ•œ ๋ฐฉ์–ด๊ธฐ์ œ๋ฅผ ์ž‘๋™์‹œํ‚ค๋ฉด์„œ ์•”๋ฌต์ ์ธ ์ž์•„ ์น˜์œ ๋ฅผ ์œ„ํ•ด ๊ฒŒ์ž„์— ๋”์šฑ ๊ณผ๋ชฐ์ž… ํ•˜๊ณ  ์žˆ์Œ์„ ์‹œ์‚ฌํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„ ์ด์šฉ์ด ๊ฒŒ์ž„ ๊ณผ๋ชฐ์ž…์œผ๋กœ ์ด์–ด์ง€๋Š” ๋‚ด๋ฉด์˜ ์‹ฌ๋ฆฌ๋ฅผ ํŒŒ์•…ํ•˜๋Š”๋ฐ ์œ ์šฉํ•œ ๊ทผ๊ฑฐ๋กœ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.3.123
kci_detailed_000207.xml
ART001998697
oai_dc
์‚ฌ์šฉ์ž ๋กœ๊ทธ ๋ถ„์„์„ ํ†ตํ•œ FPS ๊ฒŒ์ž„์—์„œ์˜ ์น˜ํŒ… ์‚ฌ์šฉ์ž ํƒ์ง€ ์—ฐ๊ตฌ: ์ธ๊ณต ์‹ ๊ฒฝ๋ง ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ค‘์‹ฌ์œผ๋กœ
A Study of Cheater Detection in FPS Game by using User Log Analysis
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ •๊ทœ(๊ณ ๋ ค๋Œ€ํ•™๊ต); ํ•œ๋ฏธ๋ž€(๊ณ ๋ ค๋Œ€ํ•™๊ต); ๊น€ํœ˜๊ฐ•(๊ณ ๋ ค๋Œ€ํ•™๊ต)" ]
์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ ์ธ๊ธฐ ์žฅ๋ฅด์ธ FPS (First Person Shooting) ๊ฒŒ์ž„์—์„œ ์น˜ํŒ…(cheating)์„ ๊ทผ์ ˆํ•˜๊ธฐ ์œ„ํ•ด ๊ฒŒ์ž„ ํšŒ์‚ฌ๋Š” ๋‹ค์–‘ํ•œ ํด๋ผ์ด์–ธํŠธ ๋ณด์•ˆ ์†”๋ฃจ์…˜์„ ์šด์˜ํ•˜๊ณ  ์žˆ์ง€๋งŒ ๋ถˆ๋ฒ• ํ”„๋กœ๊ทธ๋žจ์„ ์ด์šฉํ•œ ์น˜ํŒ…์€ ๋Š์ด์ง€ ์•Š๊ณ  ์žˆ์œผ๋ฉฐ ์ด๋กœ ์ธํ•œ ํ”ผํ•ด๋„ ์ง€์†์ ์œผ๋กœ ๋ฐœ์ƒํ•˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์„œ๋ฒ„ ๋‹จ์—์„œ ๊ฒŒ์ž„ ๋กœ๊ทธ ๋ถ„์„์„ ํ†ตํ•ด FPS ๊ฒŒ์ž„์˜ ์น˜ํŒ… ์‚ฌ์šฉ์ž๋ฅผ ํƒ์ง€ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. FPS ๊ฒŒ์ž„์—์„œ ์ผ๋ฐ˜์ ์œผ๋กœ ์ ์žฌ๋˜๋Š” ๋กœ๊ทธ๋ฅผ ์ค‘์‹ฌ์œผ๋กœ ์น˜ํŒ… ์‚ฌ์šฉ์ž์™€ ์ผ๋ฐ˜ ์‚ฌ์šฉ์ž์˜ ํŠน์„ฑ์„ ๋น„๊ต ๋ถ„์„ํ•˜๊ณ  ์ธ๊ณต ์‹ ๊ฒฝ๋ง ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ด์šฉํ•ด ์น˜ํŒ… ์‚ฌ์šฉ์ž๋ฅผ ํƒ์ง€ํ•˜๋Š” ๋ชจ๋ธ์„ ์ƒ์„ฑํ•˜์˜€๋‹ค. ๋˜ํ•œ ์‹ค์ œ ์„œ๋น„์Šค ์ค‘์ธ FPS ๊ฒŒ์ž„ ๋กœ๊ทธ๋ฅผ ์ด์šฉํ•ด ์น˜ํŒ… ์‚ฌ์šฉ์ž ํƒ์ง€ ๋ชจ๋ธ์— ๋Œ€ํ•œ ์„ฑ๋Šฅ ํ‰๊ฐ€๋ฅผ ์ˆ˜ํ–‰ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.3.177
kci_detailed_000207.xml
ART001998696
oai_dc
์ธ๊ถŒ ์นจํ•ด์™€ ๊ด€๋ จํ•œ ๊ฒŒ์ž„ ๊ธฐ๋ฐ˜ ์Šคํฌ๋ฆฝํŠธ ์ค‘์žฌ๊ฐ€ ์ดˆ๋“ฑ ์žฅ์• ์•„๋™์˜ ์ž๊ธฐ์˜นํ˜ธ ์–ธ์–ด ๋ฐ ํ–‰๋™์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
Effects of Game-Based Self-Advocacy Script Intervention on Children with Disabilities
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ ์„œํ˜„(์„œ์šธ๋™์ž‘์ดˆ๋“ฑํ•™๊ต); ๊ถŒ์ •๋ฏผ(์„œ์šธ๊ต์œก๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€ ์ธ๊ถŒ ์นจํ•ด์™€ ๊ด€๋ จํ•œ ๊ฒŒ์ž„ ๊ธฐ๋ฐ˜ ์Šคํฌ๋ฆฝํŠธ ์ค‘์žฌ๊ฐ€ ์ดˆ๋“ฑ ์žฅ์• ์•„๋™์˜ ์–ธ์–ด์ โ€งํ–‰๋™์  ์ž๊ธฐ์˜นํ˜ธ์˜ ์Šต๋“๊ณผ ์œ ์ง€์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ์•Œ์•„๋ณด๊ธฐ ์œ„ํ•จ์ด์—ˆ๋‹ค. ์ง€์ ์žฅ์•  ์ดˆ๋“ฑํ•™์ƒ 4๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ๋Œ€์ƒ์ž๊ฐ„ ์ค‘๋‹ค ๊ฐ„ํ— ๊ธฐ์ดˆ์„  ์„ค๊ณ„(multiple probe design across subjects)๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๊ฒŒ์ž„์— ๊ธฐ๋ฐ˜ํ•œ ์Šคํฌ๋ฆฝํŠธ ์ค‘์žฌ๋ฅผ ์‹ค์‹œํ•œ ๊ฒฐ๊ณผ, ๋„์›€ ์š”์ฒญํ•˜๊ธฐ, ์˜์‚ฌํ‘œํ˜„, ํญ๋ ฅ์˜ ๋Œ€์‘ํ•˜๊ธฐ์˜ ์˜์—ญ์—์„œ ์—ฐ๊ตฌ ์ฐธ์—ฌ์ž ๋ชจ๋‘ ์–ธ์–ด์  ์ž๊ธฐ์˜นํ˜ธ์™€ ํ–‰๋™์  ์ž๊ธฐ์˜นํ˜ธ์˜ ๊ธ์ •์  ํ–ฅ์ƒ์ด ๋‚˜ํƒ€๋‚ฌ์œผ๋ฉฐ ๊ทธ ํšจ๊ณผ๊ฐ€ ์œ ์ง€๋˜์—ˆ๋‹ค. ๋˜ํ•œ ๋„ค ํ•™์ƒ ๋ชจ๋‘ ํ–‰๋™์  ์ž๊ธฐ์˜นํ˜ธ๋ณด๋‹ค ์–ธ์–ด์  ์ž๊ธฐ์˜นํ˜ธ์— ์žˆ์–ด ๋” ๋†’์€ ํšจ๊ณผ๊ฐ€ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ธฐ์กด ์ž๊ธฐ ๊ฒฐ์ •์˜ ํ•˜์œ„ ์š”์†Œ๋กœ๋งŒ ๋‹ค๋ฃจ์–ด์ง€๋˜ ์ž๊ธฐ์˜นํ˜ธ์— ๋Œ€ํ•ด ์ธ๊ถŒ ์š”์†Œ์™€ ์นจํ•ด ์‚ฌ๋ก€๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๋…๋ฆฝ์ ์ธ ์ž๊ธฐ์˜นํ˜ธ์˜ ํ”„๋กœ๊ทธ๋žจ์„ ๊ตฌ์กฐํ™”ํ•˜์˜€๋‹ค๋Š” ์ ์—์„œ ํ›„์† ์—ฐ๊ตฌ์— ์œ ์šฉํ•œ ์ •๋ณด๋ฅผ ์ œ๊ณตํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.3.161
kci_detailed_000207.xml
ART001998689
oai_dc
์•ฑ๊ธฐ๋ฐ˜ ํ”ผ๋“œ๋ฐฑ์— ๋Œ€ํ•œ ํ”ผ๊ต์œก์ž์˜ ํ•™์Šต๋™๊ธฐ ๋ฐ ๊ณต์ •์„ฑ ์ธ์‹ ๋ณ€ํ™”
The Educatees' Perception Change of Learning Motivation and Fairness on Feedback using App
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ƒ๊ท (๊ฐ•์›๋Œ€ํ•™๊ต)" ]
๊ต์œก ๊ณผ์ •์—์„œ ๋™๊ธฐ๋ถ€์—ฌ์™€ ๋ชฐ์ž…์œ ์ง€๋ฅผ ์œ„ํ•ด ์ ์ ˆํ•œ ํ”ผ๋“œ๋ฐฑ์€ ๋งค์šฐ ์ค‘์š”ํ•œ ์—ญํ• ์„ ํ•œ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ํ˜„์‹ค์˜ ๊ต์œก ํ˜„์žฅ์—์„œ๋Š” ๊ณผ๋‹คํ•œ ํ•™์ƒ ์ˆ˜, ๋ถ€์กฑํ•œ ์ˆ˜์—… ์‹œ๊ฐ„ ๋“ฑ์˜ ๋ฌธ์ œ๋กœ ์ธํ•ด ์ ์ ˆํ•œ ํ”ผ๋“œ๋ฐฑ์ด ์ œ๊ณต๋˜์ง€ ๋ชปํ•˜๋Š” ๊ฒฝ์šฐ๊ฐ€ ๋งŽ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ์•ฑ์„ ์ด์šฉํ•œ ๊ฒŒ์ž„๊ณผ ๊ฐ™์€ ํ”ผ๋“œ๋ฐฑ์ด ํ”ผ๊ต์œก์ž์—๊ฒŒ ์–ด๋– ํ•œ ์˜ํ–ฅ์„ ์ฃผ๋Š” ๊ฐ€๋ฅผ ๋ถ„์„ํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๋ธŒ๋ ˆ์ด๋ธŒํŒ์Šค์—์„œ ๊ฐœ๋ฐœํ•œ Class123์ด๋ผ๋Š” ํ”ผ๋“œ๋ฐฑ ์•ฑ์„ ์‚ฌ์šฉํ•˜์—ฌ ํ•œ ํ•™๊ธฐ ๊ฐ„ ์ˆ˜์—…์„ ์šด์˜ํ•œ ํ›„, ํ•™์ƒ๋“ค์ด ์•ฑ์„ ํ†ตํ•ด ๊ฒŒ์ž„๊ณผ ๊ฐ™์€ ํ”ผ๋“œ๋ฐฑ์„ ๋ฐ›๋„๋ก ํ•˜์˜€์œผ๋ฉฐ, ํ•™์Šต๋™๊ธฐ์™€ ๊ณต์ •์„ฑ์ธ์‹์—์„œ ์–ด๋–ค ๋ณ€ํ™”๋ฅผ ๋ณด์ด๋Š”๊ฐ€๋ฅผ ์กฐ์‚ฌํ•˜์˜€๋‹ค. ํ†ต๊ณ„ ๋ถ„์„ ๊ฒฐ๊ณผ๋ฅผ ๋ณด๋ฉด, ์•ฑ์„ ์ด์šฉํ•œ ํ”ผ๋“œ๋ฐฑ์€ ํ•™์ƒ๋“ค์˜ ํ•™์Šต ๋™๊ธฐ ํ–ฅ์ƒ์— ๊ธ์ •์  ์˜ํ–ฅ์„ ์ฃผ์—ˆ๋‹ค. ํŠนํžˆ, ๋ถ€์ •์  ํ”ผ๋“œ๋ฐฑ๋ณด๋‹ค๋Š” ๊ธ์ •์  ํ”ผ๋“œ๋ฐฑ์ด ๋ณด๋‹ค ๋” ์ค‘์š”ํ•œ ๋™๊ธฐ ์š”์ธ์œผ๋กœ ์ž‘์šฉํ–ˆ์Œ์„ ์•Œ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.3.79
kci_detailed_000207.xml
ART001998687
oai_dc
์‚ฌ์ด๋ณด๊ทธ ๋™๋ฃŒ: ์ธ๊ฐ„๊ณผ ๊ธฐ๊ณ„
A Cyborg Companion: Human Being & Machine Being
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ง€์—ฐ(๊ณ ๋ ค๋Œ€ํ•™๊ต ๊ณผํ•™๊ธฐ์ˆ ํ•™์—ฐ๊ตฌ์†Œ)" ]
๊ธฐ๊ณ„ ๋˜๋Š” ์†Œํ”„ํŠธ์›จ์–ด ํ”„๋กœ๊ทธ๋žจ๊ณผ ๊ฐ™์€ ์ธ๊ณต๋ฌผ์€ ๋‹จ์ˆœํžˆ ๋„๊ตฌ์ผ ๋ฟ์ธ๊ฐ€? ์ด๋ฏธ ๋งŽ์€ ํ”„๋กœ๊ทธ๋žจ๋“ค์ด ์ธ๊ฐ„์‚ฌ์šฉ์ž๋“ค์„ ์•ˆ๋‚ดํ•˜๊ฑฐ๋‚˜ ๋„์™€์ฃผ๋Š” ์ผ์„ ํ•˜๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ํ–‰์œ„์ž(agents) ๊ฐœ๋…์„ ์‚ฌ์šฉํ•˜์—ฌ, ์ธ๊ฐ„ํ”Œ๋ ˆ์ด์–ด์™€ ๊ฒŒ์ž„๋ด‡์˜ ํ–‰์œ„์„ฑ์— ๋Œ€ํ•ด ์‚ดํŽด๋ณผ ๊ฒƒ์ด๋‹ค. ๊ฒŒ์ž„๋ด‡์€ ์ƒํ˜ธ์ž‘์šฉ์„ฑ๊ณผ ์ž์œจ์„ฑ์€ ๋ฌผ๋ก ์ด๊ณ  ์ ์‘์„ฑ์˜ ๋‹จ๊ณ„์— ์ง„์ž…ํ•˜๊ณ  ์žˆ๋‹ค. ๊ฒŒ์ž„์ˆ˜ํ–‰ ๋™์•ˆ, ๊ฒŒ์ž„๋ด‡๊ณผ ์ธ๊ฐ„ํ”Œ๋ ˆ์ด์–ด๋Š” ์„œ๋กœ๋ฅผ ๊ตฌ์„ฑํ•˜๋Š” ์‚ฌ์ด๋ณด๊ทธ ๋™๋ฃŒ์ด๋‹ค. ๊ทธ๋Ÿฐ ์ ์—์„œ ๊ฒŒ์ž„๋ด‡์€ ์ •์น˜์‚ฌํšŒ์  ์กด์žฌ๊ฐ€ ๋˜๊ณ  ์žˆ๋‹ค. ์ปดํ“จํ„ฐ ํ™˜๊ฒฝ์—์„œ ์ธ๊ฐ„ํ–‰์œ„์ž๋Š” ์ธ๊ณตํ–‰์œ„์ž์™€์˜ ๊ด€๊ณ„์—์„œ ๊ตฌ์„ฑ๋˜๋Š” ์‚ฌ์ด๋ณด๊ทธ์  ์กด์žฌ๊ฐ€ ๋˜๋ฏ€๋กœ, ๊ทธ๋“ค์€ ์ „ํ†ต์ ์ธ ์ธ๊ฐ„ํ–‰์œ„์ž์™€๋Š” ๋‹ค๋ฅด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.3.51
kci_detailed_000207.xml
ART001998698
oai_dc
WebGL์„ ์ด์šฉํ•œ ๋ธ”๋ก ๊ธฐ๋ฐ˜ ์ปดํ“จํ„ฐ ๊ทธ๋ž˜ํ”ฝ์Šค ๊ต์œก์šฉ ์†Œํ”„ํŠธ์›จ์–ด ๋ชจ๋ธ
A Block-based Computer Graphics Educational Software Model using WebGL
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํŽธํ•ด๊ฑธ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๋ฐ•์ง„ํ˜ธ(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
์˜ค๋Š˜๋‚  ๋งŽ์€ IT ๊ด€๋ จ ๋ถ„์•ผ์—์„œ ์ปดํ“จํ„ฐ ๊ทธ๋ž˜ํ”ฝ์Šค ๊ธฐ์ˆ ์ด ์‚ฌ์šฉ๋˜๊ณ  ์žˆ๋‹ค. ๋”์šฑ์ด 3D ํ”„๋ฆฐํ„ฐ, Head Mount Display, VR & AR ๋“ฑ ์ปดํ“จํ„ฐ ๊ทธ๋ž˜ํ”ฝ์Šค์™€ ๋ฐ€์ ‘ํ•˜๊ฒŒ ๊ด€๋ จ๋œ ๋ถ„์•ผ์— ๋Œ€ํ•œ ์ˆ˜์š”๊ฐ€ ๊ธ‰์ฆํ•˜๊ณ  ์žˆ๋‹ค. ์•ž์œผ๋กœ ์ปดํ“จํ„ฐ ๊ทธ๋ž˜ํ”ฝ์Šค ๋ถ„์•ผ๋Š” ๋”์šฑ ์ „๋ฌธํ™”๋˜๊ณ  ์ด์— ๋”ฐ๋ฅธ ์ธ๋ ฅ์˜ ์ˆ˜์š”๋„ ์ฆ๊ฐ€ํ•  ๊ฒƒ์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๊ทธ๋ž˜ํ”ฝ์Šค ๋ถ„์•ผ๊ฐ€ ์ˆ˜ํ•™์  ๋ฐฐ๊ฒฝ์ง€์‹์„ ๋งŽ์ด ์š”๊ตฌํ•˜๊ธฐ ๋•Œ๋ฌธ์— ์ ‘๊ทผ์„ฑ์ด ๋‚ฎ๊ณ , ์ˆ˜์š”์— ๋น„ํ•ด ์ด๋ฅผ ์ „๊ณตํ•œ ์‚ฌ๋žŒ๊ณผ ์ „๋ฌธ๊ฐ€์˜ ์ˆซ์ž๊ฐ€ ์ ๋‹ค. ๋งŒ์•ฝ ๊ทธ๋ž˜ํ”ฝ์Šค ํ”„๋กœ๊ทธ๋ž˜๋ฐ์„ ์‰ฝ๊ฒŒ ๋ฐฐ์šธ ์ˆ˜ ์žˆ๋Š” ํ™˜๊ฒฝ์„ ์ œ๊ณตํ•˜๋‹ค๋ฉด, ์ปดํ“จํ„ฐ ๊ทธ๋ž˜ํ”ฝ์Šค ๋ถ„์•ผ ์ธ๋ ฅ ์–‘์„ฑ์— ๋„์›€์ด ๋  ๊ฒƒ์ด๋‹ค. ๋”ฐ๋ผ์„œ ์ด ๋…ผ๋ฌธ์—์„œ ๊ทธ๋ž˜ํ”ฝ์Šค ์ด๋ก ์„ ๋ถ„์„ํ•˜์—ฌ ์ดˆ์‹ฌ์ž๋„ ์ฒด๊ณ„์ ์ด๊ณ  ์‰ฝ๊ฒŒ ๋ฐฐ์šธ ์ˆ˜ ์žˆ๋Š” ๊ต์œก์šฉ ์†Œํ”„ํŠธ์›จ์–ด ๋ชจ๋ธ์„ ์ œ์‹œํ•œ๋‹ค. ์›น๊ณผ ๋ธ”๋ก์„ ์ด์šฉํ•œ ์„ค๊ณ„๋ฅผ ํ†ตํ•ด ์ ‘๊ทผ์„ฑ๊ณผ ์ง๊ด€์„ฑ์„ ๋†’์ด๊ณ , ์ด๋ก ์ ์ธ ๋‚ด์šฉ์„ ์ค‘์ ์ ์œผ๋กœ ํ•™์Šตํ•  ์ˆ˜ ์žˆ๋Š” ํ™˜๊ฒฝ์„ ๊ตฌ์ถ•ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.3.189
kci_detailed_000207.xml
ART001998691
oai_dc
World of Warcraft์˜ ์ •์„œ์œ ๋ฐœ์Šคํ† ๋ฆฌํ…”๋ง ์‚ฌ๋ก€์—ฐ๊ตฌ
A Case Study on World of Warcraft Storytellingโ€™s Positive Emotion-inducing Effects
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌํ™(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„์€ ๋‹ค์–‘ํ•œ ์ธ๋ฌธํ•™์ ์ธ ์ƒ์ƒ๋ ฅ๊ณผ ๊ณตํ•™์ ์ธ ์ƒ์ƒ๋ ฅ์ด ์œตํ•ฉ๋˜๋Š” ์ฒจ๋‹จ ์ข…ํ•ฉ๋ฌธํ™”์˜ˆ์ˆ ์ด๋‹ค. ๊ทธ๋Ÿผ์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ  ๋Œ€ํ•œ๋ฏผ๊ตญ์˜ ๊ฒŒ์ž„์‚ฐ์—…์€ ์œ„๊ธฐ๋ฅผ ๋งž์ดํ•˜๊ณ  ์žˆ๋‹ค. ๊ทธ ์œ„๊ธฐ๋ฅผ ํƒ€๊ฐœํ•˜๊ธฐ ์œ„ํ•œ ํ•œ ๋ฐฉํŽธ์œผ๋กœ ์ •์„œ์œ ๋ฐœ์Šคํ† ๋ฆฌํ…”๋ง์˜ ์ˆœ๊ธฐ๋Šฅ์„ฑ์„ ์—ฐ๊ตฌํ•ด ๋ณด๊ณ ์ž๋Š” ๊ฒƒ์ด ๋ณธ ๋…ผ๋ฌธ์˜ ์ง‘ํ•„ ๋ชฉ์ ์ด๋‹ค. ์ด ๋…ผ๋ฌธ์€ MMORPG์˜ ๋Œ€ํ‘œ์ ์ธ ๊ฒŒ์ž„์ธ <WOW (World of Warcraft)>์˜ ์„œ์‚ฌ์— ๋“œ๋Ÿฌ๋‚œ ๋‹ค์–‘ํ•œ ์ •์„œ์œ ๋ฐœ ์‚ฌ๋ก€๋ฅผ ํ…์ŠคํŠธ๋กœ ์„ ์ •ํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด <WOW>์˜ ํ•ต์‹ฌ ๊ตฌ์„ฑ์š”์†Œ์ธ ์„ธ๊ณ„๊ด€, ์บ๋ฆญํ„ฐ, ์‚ฌ๊ฑด์— ๋“œ๋Ÿฌ๋‚˜๊ณ  ์žˆ๋Š” ์ •์„œ์œ ๋ฐœ์ด ๊ฒŒ์ด๋จธ์—๊ฒŒ ์–ด๋–ค ์ž๊ทน์„ ์ผ์œผํ‚ค๊ณ  ์žˆ๋Š”๊ฐ€์— ๋Œ€ํ•œ ์‚ฌ๋ก€๋“ค์„ ๋‹จํŽธ์ ์œผ๋กœ๋‚˜๋งˆ ์‚ดํŽด ๋ณผ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๊ทธ ๊ฒฐ๊ณผ, ๊ฒŒ์ž„์‚ฐ์—…์˜ ๋ถ€์ •์ ์ธ ์ธ์‹์„ ํ•ด์†Œํ•˜๊ณ  ์‚ฐ์—…์  ์œ„๊ธฐ๋ฅผ ํƒ€๊ฐœํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ๊ฒŒ์ด๋จธ์˜ ๋งˆ์Œ์„ ์›€์ง์ผ ์ˆ˜ ์žˆ๋Š” ์ •์„œ์Šคํ† ๋ฆฌํ…”๋ง์ด ํ•˜๋‚˜์˜ ๋ฐฉ๋ฒ•๋ก ์ด ๋  ์ˆ˜ ์žˆ๋‹ค๋Š” ์‚ฌ์‹ค์„ ํ™•์ธํ•˜๋Š” ๊ณ„๊ธฐ๊ฐ€ ๋˜์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.3.97
kci_detailed_000207.xml
ART001998695
oai_dc
๋ง๊ฐ๊ณก์„ ๊ณผ ๋Œ€๊ฒฐ ๊ธฐ๋ฐ˜ ์ˆœ์œ„ ๊ฒฐ์ • ์‹œ์Šคํ…œ์„ ์ ์šฉํ•œ ์˜์–ด ๋‹จ์–ด ํ•™์Šต ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜ ๊ฐœ๋ฐœ
English Vocabulary Learning Application Development Applying Forgetting Curve and Match Result Based Rating System
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์—ผ๊ธฐํ˜ธ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์˜ค๊ฒฝ์ˆ˜(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์ „์˜์žฌ(์กฐ์ง€์›Œ์‹ฑํ„ด๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋ง๊ฐ๊ณก์„ ์„ ์‘์šฉํ•œ ๋ฐ˜๋ณตํ•™์Šต์‹œ๊ธฐ ์„ค์ • ๋ฐ ํ•™์Šต์ž ์ˆ˜์ค€๊ณผ ๋‹จ์–ด ๋‚œ์ด๋„ ์ž๋™๊ณ„์‚ฐ ๋ฐฉ๋ฒ•์ด ์ ์šฉ๋œ ์˜์–ด๋‹จ์–ด ์•”๊ธฐ์‹œ์Šคํ…œ์„ ์†Œ๊ฐœํ•œ๋‹ค. ์šฐ๋ฆฌ ์‹œ์Šคํ…œ์€ ๋ง๊ฐ๊ณก์„ ์„ ์‚ฌ์šฉํ•ด์„œ ํ•™์Šต์ž์˜ ๋‹จ์–ด์•”๊ธฐ ํšŸ์ˆ˜์— ๋”ฐ๋ผ ์ ์ ˆํ•œ ๋ฐ˜๋ณต ์ฃผ๊ธฐ๋ฅผ ์ •ํ•˜๊ณ  ๊ทธ ์‹œ๊ธฐ์— ๋ณต์Šต์„ ์š”๊ตฌํ•œ๋‹ค. ํ•™์Šต์ž๊ฐ€ ์•Œ๊ณ  ์žˆ๋Š” ๋‹จ์–ด๋“ค์— ๋Œ€ํ•œ ๋ณต์Šต์‹œ๊ฐ„์„ ์—†์• ๊ณ  ์žŠ์–ด๋ฒ„๋ฆด ํ™•๋ฅ ์ด ๊ฐ€์žฅ ๋†’์€ ๋‹จ์–ด๋“ค์„ ์šฐ์„  ์ ์œผ๋กœ ๋ณต์Šตํ•˜๋Š” ๊ฒƒ์œผ๋กœ ์‹œ๊ฐ„์„ ์ ˆ์•ฝ ํ•  ์ˆ˜ ์žˆ๋Š” ๊ฒƒ์ด๋‹ค. ๋˜ ์ˆ˜์ค€์— ๋งž๋Š” ๋‚œ์ด๋„์˜ ๋‹จ์–ด๋“ค์„ ์ œ๊ณตํ•จ์œผ๋กœ์จ ํ•™์Šต ํฅ๋ฏธ์™€ ์„ฑ์ทจ๋„ ์œ ์ง€์— ๊ธฐ์—ฌํ•  ์ˆ˜ ์žˆ๋‹ค. ํ•™์Šต์ž์˜ ์ˆ˜์ค€์„ ๊ณ ๋ คํ•˜์ง€ ์•Š์€ ๋‚œ์ด๋„์˜ ๋‹จ์–ด๋ฅผ ๋ฌด์ž‘์œ„๋กœ ์ œ๊ณตํ•˜๊ฑฐ๋‚˜ ์ด๋ฏธ ๋‹ค๋ฅธ ์‚ฌ๋žŒ๋“ค์˜ ํ‰๊ฐ€์— ๋งž์ถฐ์ง„ ๋‚œ์ด๋„์˜ ๋‹จ์–ด๋“ค์„ ์ œ๊ณตํ•˜๋Š” ๊ธฐ์กด์˜ ์‹œ์Šคํ…œ๊ณผ ์ฐจ๋ณ„๋˜๋„๋ก ํ•™์Šต์ž์™€ ๋‹จ์–ด ๋‚œ์ด๋„ ์„ค์ •์— ์˜จ๋ผ์ธ ์ฒด์Šค๊ฒŒ์ž„ ๋žญํ‚น์‹œ์Šคํ…œ์—์„œ ์‚ฌ์šฉํ•˜๊ณ  ์žˆ๋Š” "Glicko" ์‹œ์Šคํ…œ์„ ์ ์šฉ์‹œ์ผฐ๋‹ค. ํ”Œ๋ ˆ์ด์–ด๊ฐ„์˜ ๋Œ€๊ฒฐ์„ ํ†ตํ•ด์„œ ์„œ๋กœ์˜ ์‹ค๋ ฅ์ด ๊ฒฐ์ •๋˜๊ณ  ๋งค์นญ๋˜๋Š” ์ด ์‹œ์Šคํ…œ์„ ์šฐ๋ฆฌ๋Š” ๋‹จ์–ด์™€ ์‚ฌ๋žŒ๊ฐ„์˜ ๋Œ€๊ฒฐ๋กœ ์‹œ์Šคํ…œ์— ์ ์šฉํ•˜์˜€๋‹ค. ๊ทธ๊ฒƒ์œผ๋กœ ์ธํ•ด ํ•™์Šตํ•˜๋Š” ์‚ฌ๋žŒ์˜ ์ˆ˜์ค€๊ณผ ๋‹จ์–ด๋“ค์˜ ๋‚œ์ด๋„๊ฐ€ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์ธก์ •๋˜๊ณ  ํ•™์Šต๊ณผ์ •์— ๋ฐ˜์˜์ด ๋œ๋‹ค. ์ด ์™ธ์— ๋ถ€๊ฐ€์ ์œผ๋กœ ๋ถ„์‚ฐํ•™์Šต, ์‹œํ—˜ํ˜•์‹์˜ ๋ฌธ์ œํ’€์ด์˜ ์ฆ‰๊ฐ์ ์ธ ํ”ผ๋“œ๋ฐฑ์„ ํ™œ์šฉํ•˜์—ฌ ์˜์–ด ๋‹จ์–ด ์•”๊ธฐ์˜ ํšจ์œจ์„ฑ์„ ๊ทน๋Œ€ํ™” ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.3.151
kci_detailed_000207.xml
ART001998694
oai_dc
ํ‚ค๋„ฅํŠธ๋ฅผ ์ด์šฉํ•œ ๋™์ž‘์ธ์‹ ๊ฒŒ์ž„์˜ ์ธํ„ฐํŽ˜์ด์Šค ๋ณด์ • ๋ฐฉ๋ฒ•
Interface Correction Method for Motion Recognition Game using Kinect
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ฐ•๊ฒฝํ—Œ(๋™์‹ ๋Œ€ํ•™๊ต); ๊น€์€์„(๋™์‹ ๋Œ€ํ•™๊ต)" ]
๋™์ž‘ ์ธ์‹ ๊ฒŒ์ž„์šฉ์œผ๋กœ ๊ฐœ๋ฐœ๋œ ํ‚ค๋„ฅํŠธ๋Š” 2011๋…„ SDK๊ฐ€ ๊ณต๊ฐœ๋˜๋ฉด์„œ ๊ฒŒ์ž„๋ฟ ์•„๋‹ˆ๋ผ ๊ณผํ•™, ๊ต์œก, ์˜๋ฃŒ ๋“ฑ ๋‹ค์–‘ํ•œ ๋ถ„์•ผ์—์„œ ํ™œ์šฉ๋˜๊ณ  ์žˆ๋‹ค. ํ‚ค๋„ฅํŠธ๋Š” ์‚ฌ์šฉ์ž ์›€์ง์ž„์— ๋Œ€ํ•œ ๋ฐ˜์‘ ์†๋„๊ฐ€ ๋Šฆ๊ณ , ์ธ์‹ ๋ฐ์ดํ„ฐ๋“ค์— ๋…ธ์ด์ฆˆ๊ฐ€ ๋งŽ์œผ๋ฉฐ, ์‹ ์ฒด ์ผ๋ถ€๋ถ„์ด ๊ฐ€๋ ค์ง€๋ฉด ์ถ”์ ํ•  ์ˆ˜ ์—†๋‹ค๋Š” ๋ฌธ์ œ์ ์„ ์•ˆ๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ํ”Œ๋ ˆ์ด ํ™˜๊ฒฝ์˜ ํŠน์ˆ˜์„ฑ์œผ๋กœ ๋Œ€๋ถ€๋ถ„ ๊ฒŒ์ž„์—์„œ๋Š” ํ‚ค๋„ฅํŠธ ์„ค์น˜ ์œ„์น˜๋‚˜, ์ž์„ธ ๊ต์ •๊ณผ ๊ฐ™์€ ๋ถˆํŽธํ•จ์„ ์š”๊ตฌํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ํ‚ค๋„ฅํŠธ๋ฅผ ์ด์šฉํ•œ ๊ฒŒ์ž„์—์„œ ํ”Œ๋ ˆ์ด์–ด์— ๋Œ€ํ•œ ์š”๊ตฌ ์‚ฌํ•ญ์„ ์ตœ์†Œํ™”ํ•˜๋ฉด์„œ ๋…ธ์ด์ฆˆ์™€ ๊ฐ™์€ ์˜ˆ์™ธ์ƒํ™ฉ์— ๋Œ€์ฒ˜ํ•˜๊ณ  ์ผ๊ด€๋œ ๋™์ž‘ ์ฒ˜๋ฆฌ๊ฐ€ ๊ฐ€๋Šฅํ•œ ์ธํ„ฐํŽ˜์ด์Šค ์„ค๊ณ„ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•˜๋ฉฐ, ์‹คํ—˜์„ ํ†ตํ•ด ํ‚ค๋„ฅํŠธ๋ฅผ ์ด์šฉํ•œ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ์‹œ ๊ณ ๋ คํ•ด์•ผ ํ•  ์ง€์—ฐ ์‹œ๊ฐ„์„ ์ œ์‹œํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.3.135
kci_detailed_000207.xml
ART001882736
oai_dc
๊ฐ€์ • ๋‚ด ์ฒด๊ฐํ˜• ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์˜ ์‹คํ—˜ ๊ด€์ฐฐ ์—ฐ๊ตฌ
Study on User Play of Motion-Based Game : Focused on Empirical Research about Game Play in Families
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์€์ •(์„œ๊ฐ•๋Œ€ํ•™๊ต ๊ฒŒ์ž„๊ต์œก์›)" ]
๋ณธ ๊ณ ๋Š” ์ฒด๊ฐ ์ธํ„ฐํŽ˜์ด์Šค ๊ธฐ์ˆ ์ด ์„ ์‚ฌํ•œ ๊ฐ€๋Šฅ์„ฑ์ด ๊ฒŒ์ž„์˜ ์˜์—ญ์—์„œ ์‹ค์žฌ์ ์œผ๋กœ ์–ด๋–ป๊ฒŒ ์‚ฌ์šฉ์ž๋“ค์—๊ฒŒ ๊ฒฝํ—˜๋˜๋Š”์ง€๋ฅผ ๊ณ ์ฐฐํ•˜๋Š” ๊ฒƒ์„ ๋ชฉ์ ์œผ๋กœ ํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๋‹ค์–‘ํ•œ ๊ฐ€์กฑ ๊ตฌ์„ฑ์„ ๊ฐ–๋Š” 7๊ฐ€์กฑ์„ ์„ ๋ฐœํ•ด 1๋‹ฌ๊ฐ„์˜ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๋ฅผ ๊ด€์ฐฐํ•œ ํ›„ ์—ฐ๊ตฌ ์ฐธ์—ฌ์ž์— ๋Œ€ํ•œ ์‹ฌ์ธต ์ธํ„ฐ๋ทฐ, ์ตœ์ข… ์„ค๋ฌธ์„ ์ข…ํ•ฉํ•˜์—ฌ ๋ถ„์„ํ•˜๋Š” ์‹ค์ฆ์ ์ธ ์ฒด๊ฐํ˜• ๊ฒŒ์ž„ ์—ฐ๊ตฌ๋ฅผ ์‹œ๋„ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์ด ๊ทธ๋™์•ˆ ๊ฒŒ์ž„์—์„œ ์†Œ์™ธ๋˜์—ˆ๋˜ ๊ธฐ์„ฑ์„ธ๋Œ€์™€ ์—ฌ์„ฑ๊ณผ ๋…ธ์ธ์„ ๊ฒŒ์ž„ ๋ฌธํ™”๋กœ ์ด๋Œ์–ด ๊ฒŒ์ž„์œผ๋กœ ์†Œํ†ตํ•˜๊ธฐ๋ฅผ ์‹œ๋„ํ•˜๋ฉฐ ๊ฐ€์ •์˜ ์ƒˆ๋กœ์šด ๋†€์ด ๋ฌธํ™”๋กœ ๋ฐ›์•„๋“ค์—ฌ์ง€๊ณ  ์žˆ์Œ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.3.7
kci_detailed_000207.xml
ART001882741
oai_dc
e์Šคํฌ์ธ  ๊ด€๋žŒ๋งŒ์กฑ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์š”์ธ ์—ฐ๊ตฌ- LoL์„ ์ค‘์‹ฌ์œผ๋กœ
Factors Affecting eSports Audience Satisfaction - The case of League of Legends
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ง€์˜(์—ฐ์„ธ๋Œ€ํ•™๊ต ์ •๋ณด๋Œ€ํ•™์›); ์•ˆ์žฌ์›…(์—ฐ์„ธ๋Œ€ํ•™๊ต); ์ด์ƒ์šฐ(์—ฐ์„ธ๋Œ€ํ•™๊ต ์ •๋ณด๋Œ€ํ•™์›)" ]
e์Šคํฌ์ธ ์˜ ๋“ฑ์žฅ์œผ๋กœ ์ธํ•ด ๊ฒŒ์ž„์€ ์†Œ์ˆ˜์˜ ๋ฌธํ™”์—์„œ ๋Œ€์ค‘์ ์ธ ๋ฌธํ™”๋กœ ๋ฐœ๋‹์›€ํ–ˆ๋‹ค. ๋˜ํ•œ ๊ฒŒ์ž„, ์ฝ˜ํ…์ธ , ๋ฐฉ์†ก, IT ๋“ฑ ๊ด€๋ จ์‚ฐ์—…์˜ ๋ฐœ์ „์— ๊ธ์ •์ ์ธ ์˜ํ–ฅ์„ ๋ฏธ์ณค๋‹ค. e์Šคํฌ์ธ  ์‚ฐ์—…์˜ ์ง€์†์ ์ธ ํ™œ์„ฑํ™”๋ฅผ ์œ„ํ•ด์„œ๋Š” e์Šคํฌ์ธ  ์†Œ๋น„์ž์™€ ์†Œ๋น„ํ–‰๋™์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๊ฐ€ ํ•„์ˆ˜์ ์ด๋‚˜, e์Šคํฌ์ธ ๋ฅผ ๊ด€๋žŒํ•˜๋Š” ์†Œ๋น„์ž์˜ ์‹ฌ๋ฆฌ์ ์ธ ์ธก๋ฉด์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๋Š” ์•„์ง ๋ฏธํกํ•œ ์ƒํ™ฉ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์Šคํƒ€ํฌ๋ž˜ํ”„ํŠธ์— ์ด์–ด e์Šคํฌ์ธ ์˜ ์ƒˆ๋กœ์šด ์žฅ์„ ์—ฐ League of Legends(LoL)์˜ ๊ด€๋žŒ์ž๋ฅผ ๋Œ€์ƒ์œผ๋กœ ์ด๋“ค์ด LoL ๊ฒฝ๊ธฐ๋ฅผ ๊ด€๋žŒํ•˜๋Š” ๋™๊ธฐ๋ฅผ ๋ฐํžˆ๊ณ , ์ด๋ ‡๊ฒŒ ๋ฐํžŒ ๊ด€๋žŒ๋™๊ธฐ์™€ ๊ด€๋žŒ๋งŒ์กฑ ๊ฐ„์˜ ๊ด€๊ณ„๋ฅผ ๋ฐํ˜€๋ณด๊ณ ์ž ํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” e์Šคํฌ์ธ  ๊ด€๋žŒ๋™๊ธฐ ์—ฐ๊ตฌ์˜ ๊ธฐ์ดˆ๊ฐ€ ๋˜๊ณ , ํ–ฅํ›„ ๊ฒŒ์ž„ ๊ด€๋ จ ์—…๊ณ„์—์„œ e์Šคํฌ์ธ  ๊ด€๋žŒ์„ ์ด‰์ง„์‹œํ‚ค๊ธฐ ์œ„ํ•œ ํšจ๊ณผ์ ์ธ ๋งˆ์ผ€ํŒ… ์ „๋žต์„ ์ˆ˜๋ฆฝํ•˜๋Š” ํ† ๋Œ€๊ฐ€ ๋  ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.3.35
kci_detailed_000207.xml
ART001882742
oai_dc
์‚ผ๋ชฉ ๊ฒŒ์ž„์— ์ ์šฉ๋œ ๋ชฌํ…Œ์นด๋ฅผ๋กœ ํŠธ๋ฆฌํƒ์ƒ‰
Monte-Carlo Tree Search Applied to the Game of Tic-Tac-Toe
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋ณ‘๋‘(์„ธํ•œ๋Œ€ํ•™๊ต)" ]
๋ฐ”๋‘‘ ๊ฒŒ์ž„์€ ๊ฐ€์žฅ ์˜ค๋ž˜๋œ ๊ฒŒ์ž„ ์ค‘์˜ ํ•˜๋‚˜์ด๋ฉฐ ์ ์–ด๋„ 2,500๋…„ ์ „์— ๊ธฐ์›๋˜์—ˆ๋‹ค. ๊ฒŒ์ž„ํ”„๋กœ๊ทธ๋ž˜๋ฐ์—์„œ ๋Œ€๋ถ€๋ถ„์˜ ์„ฑ๊ณต์ ์ธ ์ ‘๊ทผ๋ฒ•์€ ํ‰๊ฐ€ํ•จ์ˆ˜๋ฅผ ํ™œ์šฉํ•œ ๊ฒŒ์ž„ํŠธ๋ฆฌ ํƒ์ƒ‰์„ ์‚ฌ์šฉํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ปดํ“จํ„ฐ๋ฐ”๋‘‘์—์„œ ๊ทธ๋Ÿด์‹ธํ•œ ํ‰๊ฐ€ํ•จ์ˆ˜๋ฅผ ๊ตฌ์ถ•ํ•œ๋‹ค๋Š” ๊ฒƒ์€ ๋งค์šฐ ์–ด๋ ต๋‹ค. ๋ชฌํ…Œ์นด๋ฅผ๋กœ ํŠธ๋ฆฌํƒ์ƒ‰(MCTS)์€ 9์ค„ ๋ฐ”๋‘‘์—์„œ ํ”„๋กœ๊ธฐ์‚ฌ๋ฅผ ์ œ์••ํ•œ MoGo์™€ CrazyStone๊ณผ ๊ฐ™์€ ๊ฐ•๋ ฅํ•œ ์ปดํ“จํ„ฐ๋ฐ”๋‘‘ ํ”„๋กœ๊ทธ๋žจ์„ ๋งŒ๋“ค์–ด ๋‚ด์—ˆ๋‹ค. ๋ชฌํ…Œ์นด๋ฅผ๋กœ ํŠธ๋ฆฌํƒ์ƒ‰์€ ๋ชฌํ…Œ์นด๋ฅผ๋กœ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์— ์˜ํ•ด ๊ณ„์‚ฐ๋œ ์Šน๋ฅ ์„ ๊ทผ๊ฐ„์œผ๋กœ ํ•œ๋‹ค. ๋ชฌํ…Œ์นด๋ฅผ๋กœ ํŠธ๋ฆฌํƒ์ƒ‰์„ ์ปดํ“จํ„ฐ๋ฐ”๋‘‘์— ๊ตฌํ˜„ํ•˜๊ธฐ์— ์•ž์„œ ์‚ผ๋ชฉ์—์„œ ์ตœ์ƒ์˜ ์ฒซ ์ˆ˜๋กœ ์ค‘์•™, ๊ท€, ๋ณ€์˜ ์„ธ ์ˆ˜์— ๋Œ€ํ•œ ๊ฐ๊ฐ์˜ ์Šน๋ฅ ์„ ์ธก์ •ํ•˜๋ ค๊ณ  ํ–ˆ๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ๋กœ ์ตœ์ƒ์˜ ์ฒซ ์ˆ˜๋Š” ์ค‘์•™์ด ์šฐ์„ ํ•˜๊ณ , ๋‹ค์Œ์€ ๊ท€, ๋งˆ์ง€๋ง‰์œผ๋กœ๋Š” ๋ณ€์ด๋ผ๋Š” ์‚ฌ์‹ค์ด ๋ฐํ˜€์กŒ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.3.47
kci_detailed_000207.xml
ART001882740
oai_dc
๋ชจ์…˜์บก์ณ ์‹œ์Šคํ…œ์˜ ํšจ์œจ์ ์ธ ๋ชจ์…˜ ๋ฐ์ดํ„ฐ ํŽธ์ง‘์— ๊ด€ํ•œ ์—ฐ๊ตฌ: โ€˜ํŒŒ์ดํ„ฐ์Šค ํด๋Ÿฝโ€™ ์บ๋ฆญํ„ฐ ์ค‘์‹ฌ์œผ๋กœ
A Study on Efficient Motion Data Editing of Motion Capture System : Focused โ€˜Fighters Clubโ€™ Character
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋‚จ์ฃผํ˜„(์˜์ง„์ „๋ฌธ๋Œ€ํ•™)" ]
์–‘์งˆ์˜ ์ฝ˜ํ…์ธ ๋ฅผ ์ œ๊ณตํ•˜๊ธฐ ์œ„ํ•ด ๊ฒŒ์ž„ ์ œ์ž‘์‚ฌ์—์„œ๋Š” ์‹ ๊ธฐ์ˆ ์„ ๋„์ž…ํ•˜๊ณ  ์žˆ์œผ๋ฉฐ ์ด์ค‘ ํ•˜๋‚˜๋Š” ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜์— ๋ชจ์…˜์บก์ณ๋ฅผ ํ™œ์šฉํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์†Œ๊ทœ๋ชจ ์—…์ฒด๋“ค์€ ๊ฒฝ์ œ์  ๋ถ€๋‹ด์œผ๋กœ ์ธํ•ด ๋ชจ์…˜์บก์ณ๋ฅผ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๊ธฐํšŒ์กฐ์ฐจ ์–ป์ง€ ๋ชปํ•˜๊ณ  ์žˆ๋‹ค. ์ด์— ๋ณธ ๋…ผ๋ฌธ์€ ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ œ์ž‘์„ ์œ„ํ•œ ๋ชจ์…˜์บก์ณ ์‹œ์Šคํ…œ์„ ํ™œ์šฉํ•œ ์ ์šฉ์‚ฌ๋ก€๋ฅผ ์ค‘์‹ฌ์œผ๋กœ ๊ธฐ์กด์˜ ์ œ์ž‘๋ฐฉ๋ฒ•์„ ๋‹จ์ˆœํ™”ํ•˜์—ฌ ์‹œ๊ฐ„์  ๊ฒฝ์ œ์  ์ด๋“์„ ์ถ”๊ตฌํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•์„ ์ฐพ๊ณ  ํ‚ค ํ”„๋ ˆ์ž„ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์ ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ์•ˆ์„ ๋ชจ์ƒ‰ํ•˜์—ฌ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ  ๊ฐœ๋ฐœ์— ๋„์›€์ด ๋˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.3.25
kci_detailed_000207.xml
ART001882743
oai_dc
์œ ์ฒด ์‹œ๋ฎฌ๋ ˆ์ด์…˜์—์„œ ๋ถ€์ž์—ฐ์Šค๋Ÿฌ์šด ์‡„ํŒŒ์˜ ๋ฐœ์ƒ์„ ์™„ํ™”ํ•˜๊ธฐ ์œ„ํ•œ ํŒŒํ‹ฐํด ์›€์ง์ž„ ๋ณด๊ฐ„ ๋ฐฉ๋ฒ•
Particle Motion Interpolation Method for Mitigating the Occurrence of Unnatural Wave Breaking in Fluid Simulation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์„ฑ์ˆ˜๊ฒฝ(์ธํ•˜๋Œ€ํ•™๊ต ์ปดํ“จํ„ฐ์ •๋ณด๊ณตํ•™๊ณผ); ์ด์€์„(์ธํ•˜๋Œ€ํ•™๊ต ์ปดํ“จํ„ฐ์ •๋ณด๊ณตํ•™๊ณผ); ์‹ ๋ณ‘์„(์ธํ•˜๋Œ€ํ•™๊ต)" ]
ํŒŒํ‹ฐํด ๊ธฐ๋ฐ˜์˜ ์œ ์ฒด ์‹œ๋ฎฌ๋ ˆ์ด์…˜์—์„œ ํŒŒํ‹ฐํด ๋“ค์ด ๊ฒฝ๊ณ„๋ฉด์— ๋ถ€๋”ช์ณ ์‡„ํŒŒ๋ฅผ ์ผ์œผํ‚ค๋Š” ๊ฒฝ์šฐ ๊ณผ๋„ํ•œ ์›€์ง์ž„์œผ๋กœ ์ธํ•ด ์ž์—ฐ์Šค๋Ÿฌ์šด ํ๋ฆ„์„ ํ‘œํ˜„ํ•˜๊ธฐ ์–ด๋ ต๋‹ค. ํŒŒํ‹ฐํด์ด ์ด๋™ํ•˜๋Š” ์‹œ๊ฐ„ ๊ฐ„๊ฒฉ์„ ์„ธ๋ถ„ํ™”ํ•˜์—ฌ ์„ ํ˜•๋ณด๊ฐ„ ํ•จ์œผ๋กœ์จ ์ด ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•  ์ˆ˜ ์žˆ๋‹ค. ์ด๋ ‡๊ฒŒ ํ•˜๋ฉด ๊ฒฝ๊ณ„๋ฉด์— ๋ชจ์—ฌ ์••๋ ฅ์ด ๋†’์•„์ง„ ํŒŒํ‹ฐํด ๋“ค์˜ ๊ฐ€์†๋„ ๋ฒกํ„ฐ๊ฐ€ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ ๋ณ€ํ•œ๋‹ค. ํ•˜์ง€๋งŒ ๋ณด๊ฐ„์„ ํ•˜๊ธฐ์œ„ํ•œ ์ตœ์†Œ ์ƒ˜ํ”Œ์ˆ˜๊ฐ€ ๋†’๊ธฐ ๋•Œ๋ฌธ์— ํŒŒํ‹ฐํด ๋“ค์ด ์ ์„ฑ์„ ๊ฐ€์ง„ ์•ก์ฒด์ฒ˜๋Ÿผ ๋ญ‰์น˜๋Š” ๋ฌธ์ œ๊ฐ€ ๋ฐœ์ƒํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ด ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ๊ฐ€์ค‘์น˜ ๋ณด๊ฐ„ ๋ฐฉ์‹์„ ์‚ฌ์šฉํ•œ๋‹ค. ๊ฐ€์ค‘์น˜ ๋ณด๊ฐ„์€ ํŒŒํ‹ฐํด์˜ ํ˜„์žฌ ๊ฐ€์†๋ฒกํ„ฐ์™€ ์ด์ „ ๊ฐ€์†๋ฒกํ„ฐ์— ์„œ๋กœ ๋‹ค๋ฅธ ๊ฐ€์ค‘์น˜๋ฅผ ์ฃผ๋ฉฐ ์ฐจ๋ก€๋กœ ๋”ํ•ด ์ด๋™๋ฒกํ„ฐ๋ฅผ ๊ตฌํ•œ๋‹ค. ๊ฐ€์ค‘์น˜ ๋ณด๊ฐ„ ๋ฐฉ์‹์„ ์“ฐ๋ฉด ๋น„์Šทํ•œ ํ๋ฆ„์„ ํ‘œํ˜„ํ•˜๋Š”๋ฐ ํ•„์š”ํ•œ ์ƒ˜ํ”Œ์ˆ˜๊ฐ€ ์„ ํ˜• ๋ณด๊ฐ„ ๋ฐฉ์‹๋ณด๋‹ค ์ ๋‹ค. ๊ทธ ๊ฒฐ๊ณผ๋กœ ์ ์„ฑ์„ ๊ฐ€์ง„ ์•ก์ฒด์ฒ˜๋Ÿผ ๋ญ‰์น˜๋Š” ์„ ํ˜•๋ณด๊ฐ„ ๋ฐฉ์‹์˜ ๋ฌธ์ œ์ ์„ ํ•ด๊ฒฐํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.3.55
kci_detailed_000207.xml
ART001882739
oai_dc
์ฒญ๊ฐ์žฅ์•  ํ•™์ƒ์˜ ์ธํ„ฐ๋„ท ๊ฒŒ์ž„ ์ด์šฉ ์‹คํƒœ ์—ฐ๊ตฌ
A Study on Deaf Studentsโ€™ Use of Internet Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์Šนํ›ˆ(ํ•œ๊ตญ๊ตํ†ต๋Œ€ํ•™๊ต); ๊น€์ •์ˆ˜(๊ตญ๋ฆฝํŠน์ˆ˜๊ต์œก์›)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์ฒญ๊ฐ์žฅ์• ํ•™์ƒ์˜ ์ธํ„ฐ๋„ท ๊ฒŒ์ž„ ์ด์šฉ ์‹คํƒœ๋ฅผ ํŒŒ์•…ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์ฒญ๊ฐ์žฅ์•  ์ดˆโ€ค์ค‘โ€ค๊ณ ๋“ฑํ•™์ƒ 301๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ์ธํ„ฐ๋„ท ๊ฒŒ์ž„์ค‘๋… ์ฒ™๋„ ๊ฒ€์‚ฌ๋ฅผ ์‹ค์‹œํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ ๊ฒฐ๊ณผ ์ฒญ๊ฐ์žฅ์•  ์ดˆ๋“ฑํ•™์ƒ๋“ค์— ๋น„ํ•ด ์ค‘โ€ค๊ณ ๋“ฑํ•™์ƒ์ด ๋ ์ˆ˜๋ก ๋ฐฉ๊ณผ ํ›„ ๋ณดํ˜ธ์ž๊ฐ€ ์—†๋Š” ๊ฒฝ์šฐ๊ฐ€ ๋งŽ์•˜๋‹ค. ์ฒญ๊ฐ์žฅ์• ํ•™์ƒ๋“ค์˜ ํ•˜๋ฃจ ํ‰๊ท  ์ˆ˜๋ฉด์‹œ๊ฐ„์€ ์ผ๋ฐ˜ํ•™์ƒ๊ณผ ๋น„์Šทํ•˜๊ฑฐ๋‚˜ ๋งŽ์•˜์œผ๋ฉฐ, ํ•˜๋ฃจ ํ‰๊ท  ์ธํ„ฐ๋„ท ์‚ฌ์šฉ์‹œ๊ฐ„๊ณผ ์ธํ„ฐ๋„ท ๊ฒŒ์ž„์‹œ๊ฐ„์€ ๋น„์žฅ์• ํ•™์ƒ์— ๋น„ํ•ด ๋งŽ์€ ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋˜ํ•œ ์ธํ„ฐ๋„ท ๊ฒŒ์ž„ ์‚ฌ์šฉ ์œ ํ˜•์€ ์ฒญ๊ฐ์žฅ์•  ๋‚จํ•™์ƒ์ด ์—ฌํ•™์ƒ์— ๋น„ํ•ด ์œ„ํ—˜์ž ๊ตฐ์œผ๋กœ ๋ถ„๋ฅ˜๋˜๋Š” ํ•™์ƒ์˜ ๋น„์œจ์ด ๋งŽ์•˜๊ณ , ๋น„์žฅ์• ํ•™์ƒ๊ณผ ๋น„๊ตํ–ˆ์„ ๋•Œ ์œ„ํ—˜์‚ฌ์šฉ์ž ๊ตฐ์ด ํ›จ์”ฌ ๋งŽ์€ ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ๊ฒฐ๊ณผ๋ฅผ ํ†ตํ•ด ํ˜„์žฌ ์‹ค์‹œ๋˜๊ณ  ์žˆ๋Š” ๊ตญ๊ฐ€์  ์ธํ„ฐ๋„ท ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž ์‹คํƒœ์กฐ์‚ฌ์—์„œ ์žฅ์• ํ•™์ƒ๋“ค์„ ํฌํ•จ์‹œ์ผœ์•ผํ•˜๋ฉฐ, ์žฅ์• ํ•™์ƒ๋“ค์„ ์œ„ํ•œ ๊ฒŒ์ž„ ๊ณผ๋ชฐ์ž… ์˜ˆ๋ฐฉ ํ”„๋กœ๊ทธ๋žจ์˜ ๊ฐœ๋ฐœ ํ•„์š”์„ฑ์ด ์‹œ๊ธ‰ํ•จ์„ ์•Œ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.3.15
kci_detailed_000207.xml
ART001921913
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์— ๋‚˜ํƒ€๋‚œ ์  ๋” ์ •์ฒด์„ฑ ๋ถ„์„- <๋ฆฌ๊ทธ ์˜ค๋ธŒ ๋ ˆ์ „๋“œ>๋ฅผ ์ค‘์‹ฌ์œผ๋กœ
Analysis of Gender Identity of On-line Game Character - focused on <League of Legends> -
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•œํ˜œ์›(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต); ๊น€์„œ์—ฐ(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต); ๊ตฌํ˜œ์ธ(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์˜ ๋ชฉ์ ์€ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์— ๋‚˜ํƒ€๋‚œ ์  ๋” ํ˜•์ƒํ™” ์–‘์ƒ ๋ฐ ํŠน์ง•์„ ๋ถ„์„ํ•˜๊ณ , ์ด๋ฅผ ํ†ตํ•ด ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์˜ ์  ๋” ์ •์ฒด์„ฑ์ด ๊ตฌ์ถ•๋˜๋Š” ๋ฐฉ์‹์„ ๋„์ถœํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์˜จ๋ผ์ธ ๊ฒŒ์ž„ <๋ฆฌ๊ทธ ์˜ค๋ธŒ ๋ ˆ์ „๋“œ>์— ๋“ฑ์žฅํ•˜๋Š” ์บ๋ฆญํ„ฐ๋ฅผ ์—ฐ๊ตฌ ๋Œ€์ƒ์œผ๋กœ ์ฑ„ํƒํ•˜๊ณ , ์  ๋” ์ •์ฒด์„ฑ ์ด๋ก ์„ ๋ฐ”ํƒ•์œผ๋กœ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์ž๊ฐ€ ์ œ์‹œํ•˜๋Š” ์‹œ์Šคํ…œ, ์ด๋ฏธ์ง€, ๋‹ดํ™” ๋“ฑ์—์„œ ๋‚˜ํƒ€๋‚˜๋Š” ์บ๋ฆญํ„ฐ์˜ ์  ๋” ์žฌํ˜„ ์–‘์ƒ์„ ๋ถ„์„ํ•˜๊ณ , ํ”Œ๋ ˆ์ด์–ด์˜ ์žฌ์ƒ์‚ฐ ๊ณผ์ •์„ ์‚ดํŽด๋ณด์•˜๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์ž๋กœ๋ถ€ํ„ฐ ์„ ํ—˜์ ์œผ๋กœ ์ฃผ์–ด์ง€๋Š” ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์˜ ์  ๋” ์ •์ฒด์„ฑ์€ ํ˜„์‹ค์˜ ๊ด€์Šต ๋ฐ ์„ ์ž…๊ฒฌ์„ ๋‹ต์Šตํ•˜๋Š” ๋‹จ๊ณ„์— ๋จธ๋ฌด๋ฅด๊ณ  ์žˆ์œผ๋ฉฐ, ํ”Œ๋ ˆ์ด์–ด ๋˜ํ•œ ๊ทธ๋Ÿฌํ•œ ํ๋ฆ„์— ๋ถ€์‘ํ•˜๊ณ  ์žˆ์—ˆ๋‹ค. ์˜จ๋ผ์ธ ๊ฒŒ์ž„์€ ํ”Œ๋ ˆ์ด์–ด์˜ ํ…์ŠคํŠธ ๊ฐœ์ž…๊ณผ ๋ณ€ํ™˜์˜ ๊ฐ€๋Šฅ์„ฑ์ด ๋†’์œผ๋ฉฐ ๋Š์ž„์—†์ด ๋ฐœ์ „ํ•˜๊ณ  ์ง„ํ™”ํ•  ์ˆ˜ ์žˆ๋Š” ๋Œ€์•ˆ์  ๊ณต๊ฐ„์œผ๋กœ์„œ์˜ ๊ฐ€๋Šฅ์„ฑ์„ ๋‚ด์žฌํ•˜๋Š” ๋ฐ”, ์ธ๊ฐ„ ๊ฒฝํ—˜์˜ ํ™•์žฅ ๊ฐ€๋Šฅ์„ฑ์„ ์ œ์‹œํ•˜๊ณ  ํ˜„์‹ค์˜ ํ•œ๊ณ„๋ฅผ ๊ทน๋ณตํ•  ์ˆ˜ ์žˆ๋Š” ๊ฐ€๋Šฅ์„ฑ์„ ์ง€๋‹Œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.5.147
kci_detailed_000207.xml
ART001921916
oai_dc
๋ชจ๋ฐ”์ผ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์˜ ํŠน์„ฑ์ด ์˜จ๋ผ์ธ ๊ตฌ์ „์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Effect of Mobile Social Network Game Characteristics in Electronic Word of Mouth
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ฐ•๋ฌธ์˜(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์ง€์˜์ˆ˜(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๋ฐ•์ข…์šฐ(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๊ธฐ์กด์— ์กด์žฌํ•˜๋Š” ๋‹ค์–‘ํ•œ ํ˜•ํƒœ์˜ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์„ ํ–‰ ์—ฐ๊ตฌ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๋ชจ๋นŒ๋ฆฌํ‹ฐ์™€ ์†Œ์…œ ์š”์ธ์„ ๋ถ€๊ฐ์‹œํ‚จ ์ƒˆ๋กœ์šด ๊ฒŒ์ž„ํ˜•ํƒœ์ธ ๋ชจ๋ฐ”์ผ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์— ๋Œ€ํ•ด ์—ฐ๊ตฌํ•˜๊ณ  ๊ธฐ์กด์˜ ๊ฒŒ์ž„๊ณผ๋Š” ์ฐจ๋ณ„ํ™”๋œ ๋ชจ๋ฐ”์ผ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์˜ ํŠน์„ฑ์ด ๊ฒŒ์ž„ ์œ ์ €๋“ค์˜ ์˜จ๋ผ์ธ ๊ตฌ์ „์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์— ๋Œ€ํ•ด ๋ถ„์„ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ์‚ฌ์šฉ์ž ๊ฐ„์˜ ์ƒํ˜ธ์  ๊ด€๊ณ„, ์‹œ๊ฐ„๊ณผ ์žฅ์†Œ์˜ ๊ตฌ์• ๋ฅผ ๋ฐ›์ง€ ์•Š๊ณ  ์ง€์†์ ์ธ ์ ‘์†์ด ํ•„์š” ์—†๋Š” ํŠน์„ฑ๋“ค์ด ๋ชฐ์ž…์„ ์ฆ๊ฐ€ ์‹œํ‚จ๋‹ค๋Š” ์‚ฌ์‹ค์„ ๋ฐํ˜€๋ƒˆ๋‹ค. ํ•˜์ง€๋งŒ ๋ฏธ๋””์–ด์™€ ์ƒํ˜ธ์ž‘์šฉ ๊ณผ์ • ์†์—์„œ ๊ฐœ์ธ์ด ์ง€๊ฐํ•˜๋Š” ์‚ฌํšŒ์  ์‹ค์žฌ๊ฐ๊ณผ ๋น„๋™๊ธฐ์„ฑ์€ ๋งŒ์กฑ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜์ง€ ์•Š์€ ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋˜ํ•œ ์ด๋Ÿฌํ•œ ๋ชฐ์ž…์€ ๋งŒ์กฑ๋ณด๋‹ค ์˜จ๋ผ์ธ ๊ตฌ์ „์— ๋งŽ์€ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๊ณ  ์ด๋Ÿฌํ•œ ์—ฐ๊ตฌ๊ฒฐ๊ณผ๋Š” ํ–ฅํ›„ ๊ตญ๋‚ด ๋ชจ๋ฐ”์ผ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ์ง€์†์ ์ธ ๋ฐœ์ „์— ๊ธฐ์—ฌํ•  ์ˆ˜ ์žˆ๋Š” ์ฐธ๊ณ ์ž๋ฃŒ๊ฐ€ ๋  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋ผ๊ณ  ๊ธฐ๋Œ€ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.5.193
kci_detailed_000207.xml
ART001921908
oai_dc
์ปจํˆฌ์–ด๊ธฐ๋ฐ˜ ์žŽ๋งฅ ํŒจํ„ด์˜ ์ ˆ์ฐจ์  ๋ชจ๋ธ๋ง
Contour-based Procedural Modeling of Leaf Venation Patterns
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ง„๋ชจ(๋ถ€์‚ฐ๊ฐ€ํ†จ๋ฆญ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฐ€์ƒ ์กฐ๊ฒฝ์„ ๊ตฌ์„ฑํ•˜๋Š” ๊ฝƒ, ๋‚˜๋ฌด ๋“ฑ์˜ ๋””์ง€ํ„ธ ์‹๋ฌผ ํ‘œํ˜„์— ํ•„์š”ํ•œ ๋‹ค์ˆ˜์˜ ๋‹ค์–‘ํ•œ ์žŽ๋“ค์„ ์‰ฝ๊ณ  ์ง๊ด€์ ์œผ๋กœ ๋ชจ๋ธ๋งํ•˜๊ธฐ ์œ„ํ•œ ํšจ์œจ์ ์ธ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ์ ˆ์ฐจ์  ๋ฐฉ๋ฒ•์€ ์žŽ์„ ํฌ๊ฒŒ ์žŽ๋ชธ๊ณผ ์žŽ๋งฅ์œผ๋กœ ๊ตฌ๋ถ„ํ•˜์—ฌ ์žŽ๋ชธ์— ํ•ด๋‹นํ•˜๋Š” ์ด์ง„์˜์ƒ์œผ๋กœ๋ถ€ํ„ฐ ์ปจํˆฌ์–ด๋ฅผ ๊ฒ€์ถœํ•˜๊ณ  ์ด๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์žŽ๋งฅ์„ ์ ˆ์ฐจ์ ์œผ๋กœ ๋ชจ๋ธ๋งํ•จ์œผ๋กœ์จ ์žŽ์„ ์ƒ์„ฑํ•œ๋‹ค. ์šฐ์„  ๋ณต์žกํ•œ ์žŽ๋งฅ ๊ตฌ์กฐ๋ฅผ ์ฃผ ์žŽ๋งฅ, ๊ณ ์žŽ๋งฅ ๊ทธ๋ฆฌ๊ณ  3์ฐจ ์žŽ๋งฅ์œผ๋กœ ๋‚˜๋ˆ„๋ฉฐ ๋ชจ๋“  ์žŽ๋งฅ์€ ์‹œ์ž‘ ์˜ฅ์‹ (auxin)์œผ๋กœ๋ถ€ํ„ฐ ๋ชฉ์  ์˜ฅ์‹ ์œผ๋กœ ํ–ฅํ•˜๋ฉฐ ์ ˆ์ฐจ์ ์œผ๋กœ ์„ฑ์žฅํ•˜๋Š” ๊ตฌ์กฐ๋ฅผ ๊ฐ–๋Š”๋‹ค. ์ด๋•Œ ์„ฑ์žฅ์— ํ•„์š”ํ•œ ๋ชฉ์  ์˜ฅ์‹ ์„ ์ž๋™์œผ๋กœ ๊ณ„์‚ฐํ•˜๊ธฐ ์œ„ํ•ด ์žŽ๋ชธ์— ํ•ด๋‹นํ•˜๋Š” ์ด์ง„์˜์ƒ์œผ๋กœ๋ถ€ํ„ฐ ๊ทผ์‚ฌํ™”๋œ ์ปจํˆฌ์–ด๋ฅผ ์ฐพ์•„ ์ด๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ›„๋ณด ๋ชฉ์  ์˜ฅ์‹ ์„ ๊ณ„์‚ฐํ•œ๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ๋‹ค์ค‘ ํ…์Šค์ณ ๋งต ํ•ฉ์„ฑ์„ ์ ์šฉํ•˜์—ฌ ์ž์—ฐ์Šค๋Ÿฌ์šด ๋””์ง€ํ„ธ ์žŽ์„ ์ƒ์„ฑํ•œ๋‹ค. ์ œ์•ˆํ•œ ๋ฐฉ๋ฒ•์„ ํ†ตํ•˜์—ฌ ์ž์—ฐ์Šค๋Ÿฌ์šด ๋‹ค์–‘ํ•œ ์žŽ์˜ ์ƒ์„ฑ์ด ๊ฐ€๋Šฅํ•˜๊ณ , ํšจ์œจ์ ์ธ์ง€ ์—ฌ๋ถ€๋ฅผ ์‹คํ—˜์„ ํ†ตํ•ด ์ฆ๋ช…ํ–ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.5.97
kci_detailed_000207.xml
ART001921901
oai_dc
๋Œ€๊ทœ๋ชจ ์˜จ๋ผ์ธ FPS ๊ฒŒ์ž„์„ ์œ„ํ•œ ํšจ์œจ์ ์ธ ์บ๋ฆญํ„ฐ ๋ฐฉํ–ฅ ๊ฐฑ์‹  ๊ธฐ๋ฒ•
An Efficient Method to Update Character Moving Directions for Massively Multi-player Online FPS Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ž„์ข…๋ฏผ(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ์ด๋™์šฐ(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ๊น€์˜์‹(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ First Person Shooter (FPS) ๊ฒŒ์ž„ ์‹œ์žฅ์—์„œ โ€˜ํ”Œ๋ž˜๋‹› ์‚ฌ์ด๋“œ 2โ€™ ๋ฅผ ๋น„๋กฏํ•œ ๋Œ€๊ทœ๋ชจ ์˜จ๋ผ์ธ FPS (MMOFPS: Massively Multi-player Online FPS) ์žฅ๋ฅด๊ฐ€ ์ฃผ๋ชฉ๋ฐ›๊ณ  ์žˆ๋‹ค. ์ˆ˜๋ฐฑ ๋˜๋Š” ์ˆ˜์ฒœ ๋ช…์ด ์ ‘์†ํ•˜๋Š” ๊ฒŒ์ž„ ์„œ๋ฒ„์—์„œ ๋„คํŠธ์›Œํฌ ๋ถ€ํ•˜๋ฅผ ๊ฒฝ๊ฐ์‹œํ‚ค๊ธฐ ์œ„ํ•ด์„œ ๋„๋ฆฌ ์‚ฌ์šฉ๋˜๋Š” ๋ฐฉ๋ฒ• ์ค‘ ํ•˜๋‚˜๋Š” ๋ฐ๋“œ๋ ˆ์ปค๋‹์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” MMOFPS ๊ฒŒ์ž„์„ ์œ„ํ•œ ๋ฐ๋“œ๋ ˆ์ปค๋‹ ๊ตฌํ˜„ ์‹œ ์ฃผ์š” ์บ๋ฆญํ„ฐ ์ƒํƒœ ๊ฐฑ์‹  ๋ณ€์ˆ˜ ์ค‘ ํ•˜๋‚˜์ธ ๋ฐฉํ–ฅ์— ๋Œ€ํ•˜์—ฌ ํšจ์œจ์ ์œผ๋กœ ํ—ˆ์šฉ ์ž„๊ณ„๊ฐ์„ ๊ณ„์‚ฐํ•˜๋Š” ์ˆ˜ํ•™์  ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์€ ๊ฒŒ์ž„์‚ฌ์šฉ์ž๋“ค์„ ๋Œ€์ƒ์œผ๋กœ ํ•˜๋Š” ์ˆ˜ํ–‰ ์‹คํ—˜์„ ํ†ตํ•ด ์›€์ง์ž„ ์˜ค์ฐจ๋ฅผ ์ตœ์†Œํ™”ํ•˜๋ฉฐ ์ž์œ ์Šค๋Ÿฌ์šด ๋ฐฉํ–ฅ ๊ฐฑ์‹ ์— ๋Œ€ํ•œ ํšจ์œจ์„ฑ์„ ๊ฒ€์ฆ ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.5.35
kci_detailed_000207.xml
ART001921911
oai_dc
FSM ๊ธฐ๋ฐ˜์˜ ๊ฒŒ์ž„ NPC ์ธ๊ณต ์ง€๋Šฅ ํ‰๊ฐ€
An Artificial Intelligence Evaluation on FSM-Based Game NPC
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋ฉด์žฌ(๋ฐฑ์„๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ NPC(Non Player Character)๋Š” ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์–ด์™€ ๋Œ€์ „ ๋˜๋Š” ํ˜‘๋ ฅํ•จ์œผ๋กœ์จ ๊ฒŒ์ž„์˜ ์žฌ๋ฏธ๋ฅผ ์ฆ๊ฐ€์‹œํ‚ค๋Š” ์ค‘์š”ํ•œ ์š”์†Œ์ด๋‹ค. ๋Œ€๋ถ€๋ถ„ ๊ธฐ์กด ๊ฒŒ์ž„์—์„œ ์ œ๊ณต๋˜๋Š” NPC ์ธ๊ณต์ง€๋Šฅ์€ FSM(Finite State Machine)์œผ๋กœ ์ œ์ž‘๋˜์–ด ํ–‰๋™ ํŒจํ„ด์ด ์ •ํ•ด์ ธ ์žˆ๊ณ  ๋Šฅ๋ ฅ์ด ๋™์ผํ•œ ํŠน์ง•์„ ๊ฐ–๊ณ  ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ์ด๋Ÿฌํ•œ ํŠน์ง•์„ ๊ฐ–๋Š” NPC๋“ค๊ณผ ๋Œ€์ „ํ•˜๋Š” ํ”Œ๋ ˆ์ด์–ด๋Š” ์ฐฝ์กฐ์ ์ธ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๋ฅผ ์ง„ํ–‰ํ•˜๋Š” ๊ฒƒ์ด ์–ด๋ ค์šธ ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ์ด ๋ฌธ์ œ์ ์„ ๊ฐœ์„ ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์‹ค์ œ ์ƒํ™œ์—์„œ ๋Š‘๋Œ€๋“ค์ด ๋จน์ด๋ฅผ ์‚ฌ๋ƒฅํ•˜๋Š” ํ–‰๋™ ๋ชจ๋ธ์„ ๊ฒŒ์ž„ NPC์˜ ํ–‰๋™ ๋ชจ๋ธ๋กœ ์ œ์ž‘ํ•˜๊ณ  ์ด๋ฅผ ํ‰๊ฐ€ํ•˜๊ธฐ ์œ„ํ•œ ๊ฒƒ์ด๋‹ค. ์ด๋ฅผ ์œ„ํ•˜์—ฌ ์ฒซ์งธ, ์‹ค์„ธ๊ณ„์—์„œ ๋Š‘๋Œ€๋“ค์ด ๋จน์ด๋ฅผ ํฌํšํ•˜๊ธฐ ์œ„ํ•œ ํ–‰๋™ ์ƒํƒœ๋“ค์„ ์กฐ์‚ฌ ์—ฐ๊ตฌํ•œ๋‹ค. ๋‘˜์งธ, ์ด ํ–‰๋™ ์ƒํƒœ๋“ค์„ Unity3D ์—”์ง„์„ ์ด์šฉํ•˜์—ฌ ๊ตฌํ˜„ํ•œ๋‹ค. ์…‹์งธ, ๊ตฌํ˜„๋œ NPC๋“ค์˜ ์ƒํƒœ ์ „์ด ๋น„์œจ๊ณผ ์‹ค์„ธ๊ณ„์˜ NPC๋“ค์˜ ์ƒํƒœ ์ „์ด ๋น„์œจ, ์ผ๋ฐ˜์ ์ธ ๊ฒŒ์ž„ NPC์˜ ์ƒํƒœ ์ „์ด ๋น„์œจ์„ ๋น„๊ตํ•œ๋‹ค. ๋น„๊ต ๊ฒฐ๊ณผ, ๊ตฌํ˜„๋œ NPC๋“ค์˜ ์ƒํƒœ ์ „์ด ๋น„์œจ์€ ์‹ค์„ธ๊ณ„์˜ ์ƒํƒœ ์ „์ด ๋น„์œจ๊ณผ ๋น„์Šทํ•จ์„ ๋ณด์ธ๋‹ค. ์ด๋Š” ๊ตฌํ˜„๋œ NPC๋“ค์˜ ํ–‰๋™ ํŒจํ„ด์ด ์‹ค์„ธ๊ณ„์˜ ๋Š‘๋Œ€ ์‚ฌ๋ƒฅ ํ–‰๋™ ํŒจํ„ด๊ณผ ์œ ์‚ฌํ•จ์„ ์˜๋ฏธํ•˜๋Š”๋ฐ, ์ด๋ ‡๊ฒŒ ํ•จ์œผ๋กœ์จ ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ๋ณด๋‹ค ์ฆ๊ฐ€๋œ ์‚ฌ์šฉ์ž ๊ฒฝํ—˜์„ ์ œ๊ณตํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.5.127
kci_detailed_000207.xml
ART001921898
oai_dc
๊ต์œก์šฉ ํผ์ฆ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์„ ์œ„ํ•œ ๋น„๊ต๋ถ„์„
Comparative Analysis for Educational Puzzle Game Development
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์‹ ์šฉ์šฐ(๋™์•„๋ฐฉ์†ก์˜ˆ์ˆ ๋Œ€ํ•™๊ต)" ]
๊ต์œก์šฉ๊ฒŒ์ž„์€ ๊ต์œก๊ณผ ์žฌ๋ฏธ๊ฐ€ ๊ณต์กดํ•˜๋ฏ€๋กœ ๊ต์œก์ ์ธ ๊ธฐ์ค€๊ณผ ๊ฒŒ์ž„์œผ๋กœ์„œ์˜ ์žฌ๋ฏธ๋ฅผ ์ด๋Œ์–ด๋‚ผ ์ˆ˜ ์žˆ๋Š” ๊ธฐ์ค€์„ ๋งˆ๋ จํ•˜๋Š” ๊ฒƒ์ด ์ค‘์š”ํ•˜๋‹ค. ๊ธฐ์กด์— ๊ฐœ๋ฐœ๋˜์–ด ์žˆ๋Š” ๋งŽ์€ ๊ต์œก์šฉ ๊ฒŒ์ž„๋“ค์ด ์˜ค๋ฝ์„ฑ๊ณผ ๊ฒŒ์ž„๋””์ž์ธ์˜ ํŠน์„ฑ์€ ๋‚ฎ์€ ์ ์ˆ˜๋ฅผ ๋ฐ›์•˜๋‹ค. ๊ทธ๋Ÿฌ๋ฏ€๋กœ ์˜ค๋ฝ์„ฑ์„ ์–ด๋–ป๊ฒŒ ๋ณด์ถฉํ•  ๊ฒƒ์ธ๊ฐ€๊ฐ€ ์ค‘์š”ํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์Šค๋งˆํŠธํฐ์šฉ ํผ์ฆ๊ฒŒ์ž„์œผ๋กœ ์ถœ์‹œ๋˜์–ด ์‚ฌ์šฉ์ž๋“ค์—๊ฒŒ ๋งŽ์€ ์ธ๊ธฐ๋ฅผ ์–ป์€ ํผ์ฆ๊ฒŒ์ž„๋“ค์˜ ๊ฒŒ์ž„์ ์ธ ์š”์†Œ๋ฅผ ๋ถ„์„ํ•˜์—ฌ ๊ต์œก์šฉ ๊ฒŒ์ž„์— ์ ์šฉํ•˜๊ณ ์ž ํ•œ๋‹ค. ์• ๋‹ˆํŒก, ์• ๋‹ˆํŒก2, ์บ”๋””ํฌ๋Ÿฌ์‰ฌ์‚ฌ๊ฐ€, ํŒœํžˆ์–ด๋กœ์ฆˆ์‚ฌ๊ฐ€, ํฌ์ฝ”ํŒก์€ ์ธ๊ธฐ๋ฅผ ์–ป์–ด ํฅํ–‰์— ์„ฑ๊ณตํ•œ ๊ฒŒ์ž„๋“ค์ด๋‹ค. ์ด๋“ค ๊ฒŒ์ž„๋“ค์—์„œ ๊ฒŒ์ž„์ ์ธ ์š”์†Œ๋“ค์„ ๋ถ„์„ํ•˜๊ณ ์ž ํ•œ๋‹ค. ์บ์ฅฌ์–ผ๊ฒŒ์ž„์—์„œ์˜ ๊ฒŒ์ž„์ ์ธ ์š”์†Œ์— ๊ต์œก์šฉ๊ฒŒ์ž„๋“ค์„ ๋ถ„์„ํ•˜์—ฌ ์ ์šฉํ•˜์˜€๋‹ค. ๋˜ํ•œ ๋ชฐ์ž…์„ ๋†’์ผ ์ˆ˜ ์žˆ๋Š” ์š”์†Œ๋“ค์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์˜ค๋ฝ์„ฑ์„ ๋†’์ผ ์ˆ˜ ์žˆ๋Š” ๊ฒŒ์ž„๋””์ž์ธ ์š”์†Œ๋“ค์€ ๊ฒŒ์ž„๊ทœ์น™๊ณผ ์Šคํ…Œ์ด์ง€, ๋ฏธ์…˜ ๋“ฑ์ด ์žˆ๋‹ค. ๋ชฐ์ž…์„ ๋†’์ผ ์ˆ˜ ์žˆ๋Š” ์š”์†Œ๋กœ๋Š” ์•„์ดํ…œ๊ณผ ๋ฐฐ๊ฒฝ ๋งต, ์ƒˆ๋กœ์šด ํ•™์Šต ํ™˜๊ฒฝ์ด ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ๊ฒŒ์ž„์˜ ์žฌ๋ฏธ๋ฅผ ์˜๋ฏธํ•˜๋Š” ์˜ค๋ฝ์„ฑ์„ ํฅํ–‰์— ์„ฑ๊ณตํ•œ ๊ฒŒ์ž„์„ ๋ถ„์„ํ•˜์—ฌ ๊ต์œก์šฉ๊ฒŒ์ž„์— ์ ์šฉํ•œ๋‹ค๋Š” ์ ์—์„œ ๊ทธ ์˜์˜๋ฅผ ์ฐพ์„ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.5.7
kci_detailed_000207.xml
ART001921900
oai_dc
๋…ผํƒ€๊ฒŸํŒ… AOS ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„
Design and Implementation of the NonTargeting AOS Online Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ดํ˜•๊ตฌ(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ์ „์ต์žฌ(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต ๊ฒŒ์ž„๊ณตํ•™๊ณผ)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” 2014๋…„ ๊ฒŒ์ž„์‹œ์žฅ์—์„œ ์ตœ๊ณ ์˜ ์ ์œ ์œจ์„ ๋ณด์ด๊ณ  ์žˆ๋Š” AOS ์žฅ๋ฅด ์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ ํ•œ๊ณ„์ ๊ณผ ์ด๋ฅผ ํ•ด๊ฒฐํ•˜๋Š” ๊ฐœ์„ ๋œ ์„ค๊ณ„ ์‚ฌํ•ญ๊ณผ ๊ตฌํ˜„ ๋‚ด์šฉ์„ ์†Œ๊ฐœํ•œ๋‹ค. ์ œ์•ˆ๋œ ๊ฒŒ์ž„์€ ๊ธฐ์กด AOS ์žฅ๋ฅด์˜ ํ˜•์‹์„ ๋ฐ”ํƒ•์œผ๋กœ, TPS ์‹œ์ ์˜ ๋…ผํƒ€๊ฒŸํŒ… ํ˜•์‹์„ ์ถ”๊ฐ€๋กœ ์ ‘๋ชฉ์‹œ์ผœ ์•ก์…˜์„ฑ์„ ๊ฐ•์กฐํ•˜์˜€๊ณ  ๊ทธ๋ž˜ํ”ฝ, ์• ๋‹ˆ๋ฉ”์ด์…˜, ์ดํŽ™ํŠธ, ์‚ฌ์šด๋“œ ๋“ฑ์„ ์ ์ ˆํžˆ ์กฐํ™”ํ•˜์—ฌ ๊ฒŒ์ž„์„ฑ์„ ํ–ฅ์ƒ ์‹œ์ผฐ๋‹ค. ๊ฒŒ์ž„ ์„œ๋ฒ„๋Š” IOCP ๋ชจ๋ธ์˜ ๋ฉ€ํ‹ฐ ์Šค๋ ˆ๋“œ๋กœ ์ œ์ž‘๋˜์–ด ๋งŽ์€ ํด๋ผ์ด์–ธํŠธ๋“ค์„ ์ˆ˜์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜์˜€๋‹ค. ์ด์— ๊ด€ํ•œ ํด๋ผ์ด์–ธํŠธ์™€ ์„œ๋ฒ„์˜ ๊ธฐ์ˆ ์  ์„ค๊ณ„ ๋‚ด์šฉ์„ ์„œ์ˆ ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.5.25
kci_detailed_000207.xml
ART001921904
oai_dc
๋ชจ๋ฐ”์ผ ์ฝ˜ํ…์ธ ์—์„œ์˜ Alertํ”ผ๋“œ๋ฐฑ๊ณผ ๋ชฐ์ž…์˜ ์ƒํ˜ธ๊ด€๊ณ„
Interrelation of Alert Feedback and Immersion on Mobile Contents
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐฉ๊ทธ๋ฆฐ(์ˆญ์‹ค๋Œ€ํ•™๊ต ๋ฏธ๋””์–ดํ•™๊ณผ); ์„ฑ๋ณด๊ฒฝ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊ณ ์ผ์ฃผ(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๋ชจ๋ฐ”์ผ ์ฝ˜ํ…์ธ  ์‚ฌ์šฉ์— ์žˆ์–ด์„œ Alertํ˜•ํƒœ์˜ ํ”ผ๋“œ๋ฐฑ์€ ์‚ฌ์šฉ์ž๋กœ๋ถ€ํ„ฐ ์‚ฌ์šฉ ์ค‘์ธ ์ฝ˜ํ…์ธ ์—์„œ ๊ฐ„์„ญ์„ ๋ฐœ์ƒ์‹œํ‚จ ์ฝ˜ํ…์ธ ๋กœ ์ดํƒˆ์„ ์œ ๋„ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ฝ˜ํ…์ธ  ์‚ฌ์šฉ์— ์žˆ์–ด์„œ ํ”ผ๋“œ๋ฐฑ๊ณผ ๋ชฐ์ž…๊ฐ„์˜ ์ƒํ˜ธ๊ด€๊ณ„์— ๋Œ€ํ•œ ์—ฐ๊ตฌ์— ๊ธฐ์ดˆ๊ฐ€ ๋  ์ˆ˜ ์žˆ๋Š” ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„ํ•˜์˜€๋‹ค. ์‚ฌ์šฉ์ž ์ •๋ณด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๊ธ์ •์ , ๋ถ€์ •์ , ํ˜ผํ•ฉํ˜• ๋“ฑ 3๊ฐ€์ง€ ์œ ํ˜•์˜ ํ”ผ๋“œ๋ฐฑ์„ ์ œ์‹œํ•˜๋Š” ๊ตฌ์กฐ๋กœ ์„ค๊ณ„๋˜์—ˆ๋‹ค. ์ œ์‹œ๋˜๋Š” ํ”ผ๋“œ๋ฐฑ ์š”์†Œ๋“ค์ด ์ฝ˜ํ…์ธ  ์‚ฌ์šฉ์˜ ๋ชฐ์ž…์— ์ฃผ๋Š” ์˜ํ–ฅ์— ๋Œ€ํ•œ ์‹คํ—˜์„ ์ง„ํ–‰ ํ•˜์˜€๋‹ค. ์‹คํ—˜์„ ํ†ตํ•ด ๋ถ€์ •์  ํ”ผ๋“œ๋ฐฑ์ด ๊ธ์ •์  ํ”ผ๋“œ๋ฐฑ๋ณด๋‹ค ๋” ๋†’์€ ๊ฐ„์„ญ์„ ๊ฐ€์ ธ์˜ค๊ณ , ๋ถ€์ •์  ํ”ผ๋“œ๋ฐฑ๊ณผ ๊ธ์ •์  ํ”ผ๋“œ๋ฐฑ์ด ํ˜ผํ•ฉ๋˜์–ด ์‚ฌ์šฉ๋˜๋Š” ๊ฒฝ์šฐ ๋ถ€์ •์  ํ”ผ๋“œ๋ฐฑ์— ๋Œ€ํ•œ ๋ชฐ์ž…์„ ๊ฐ€์ค‘์‹œํ‚ค๋Š” ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.5.61
kci_detailed_000207.xml
ART001921909
oai_dc
ํด๋ผ์ด์–ธํŠธ์™€ ์„œ๋ฒ„๊ฐ€ ํ†ตํ•ฉ๋œ ๋‹จ์ผ ๋ชจ๋“ˆ์„ ์‚ฌ์šฉํ•œ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ๋ฐฉ๋ฒ•๋ก  ์—ฐ๊ตฌ
A Study on Methodology of Online Game Development using Integrated Single Module with Client and Server
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ฐ•๋ฏผ์„(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๊น€๊ฒฝ์‹(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ์žˆ์–ด ์ „ํ†ต์ ์ธ ๊ฐœ๋ฐœ ๋ฐฉ๋ฒ•๋ก ์€ ์„œ๋ฒ„, ํด๋ผ์ด์–ธํŠธ๋ฅผ ๋ณ„๋„์˜ ๋ชจ๋“ˆ๋กœ ๊ฐœ๋ฐœํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ํ•˜์ง€๋งŒ ์ด ๋ฐฉ๋ฒ•์€ ๋„คํŠธ์›Œํฌ ํ”„๋กœํ† ์ฝœ ์ •์˜, ๊ธฐํš ๋ฐ์ดํ„ฐ ๊ด€๋ฆฌ ๋“ฑ ์ค‘๋ณต๋œ ๋ชจ๋“ˆ์ด ๋งŽ์•„ ๊ฐœ๋ฐœ ๋น„์šฉ๊ณผ ์œ ์ง€๋ณด์ˆ˜ ๋น„์šฉ์ด ์ฆ๊ฐ€ํ•œ๋‹ค. ์ด์— ์„œ๋ฒ„, ํด๋ผ์ด์–ธํŠธ ๊ฐœ๋ฐœ ์‹œ ๊ฐ ์˜์—ญ๋ณ„๋กœ ํ†ตํ•ฉ๋œ ๋‹จ์ผ ๋ชจ๋“ˆ์„ ๊ธฐ๋ฐ˜์œผ๋กœ ๊ฐœ๋ฐœํ•˜๋Š” ๋ฐฉ๋ฒ•๋ก ์„ ์ œ์‹œํ•˜์˜€๋‹ค. ์ œ์‹œ๋œ ๋ฐฉ๋ฒ•๋ก ์„ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ โ€œ์ถฉ๋ฌด๊ณต ํ•ด์ƒ๋Œ€์ „โ€์— ์ ์šฉํ•˜์—ฌ ๊ทธ ํšจ์œจ์„ฑ์„ ๋ณด์˜€๋‹ค. ์ ์šฉ๋œ ์‚ฌ๋ก€์—์„œ๋Š” ์„œ๋ฒ„์™€ ํด๋ผ์ด์–ธํŠธ์˜ ๋ชจ๋“ˆ ํ†ตํ•ฉ์œผ๋กœ ํ”„๋กœ์ ํŠธ ๊ทœ๋ชจ๋ฅผ 15.1% ์ค„์ผ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.5.107
kci_detailed_000207.xml
ART001921907
oai_dc
์—๋„ˆ์ง€ ๋ชจ๋ธ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•œ ๋ชฌ์Šคํ„ฐ์˜ ์ž์—ฐ์Šค๋Ÿฌ์šด ํ–‰๋™ ํŒจํ„ด ๊ตฌํ˜„
Implementation of Natural Behavior Patterns of Monster based on Energy Model
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌ๋ฌธ(ํ•œ์„ฑ๋Œ€ํ•™๊ต); ์ž„์Šน๊ทœ(ํ•œ์„ฑ๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ๊ฐœ๋ฐœ์—์„œ ์‚ฌ์‹ค์„ฑ์€ ๋ชฐ์ž…๊ฐ์„ ๋†’์ด๊ธฐ ์œ„ํ•ด์„œ ์ค‘์š”ํ•œ ์š”์†Œ๋กœ ๊ณ ๋ ค๋œ๋‹ค. ์ด๋ฅผ ์œ„ํ•˜์—ฌ ๋ณธ ๋…ผ๋ฌธ์€ RPG์—์„œ ๋ชฌ์Šคํ„ฐ๋“ค์˜ ์ด๋™์„ ๊ธฐ์กด์˜ ์—๋„ˆ์ง€ ๋ชจ๋ธ์„ ์ ์šฉํ•˜์—ฌ โ€˜์ •๊ธ€ ๋งˆ์Šคํ„ฐโ€™ ๊ฒŒ์ž„์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ์ด ๊ฒŒ์ž„์˜ ์ฃผ์š” ์‹œ๋‚˜๋ฆฌ์˜ค๋Š” ์ •๊ธ€์—์„œ ๋™๋ฌผ๋“ค์ด ์‚ด์•„๋‚จ๊ธฐ ์œ„ํ•˜์—ฌ ์„œ๋กœ ๊ณต๊ฒฉํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ๊ธฐ์กด์˜ ์—๋„ˆ์ง€ ๋ชจ๋ธ์ด ์ถ”๊ฒฉ ๋ชฌ์Šคํ„ฐ์™€ ๋„๋ง ๋ชฌ์Šคํ„ฐ๊ฐ€ 1:1์ธ ํ™˜๊ฒฝ์ธ ๋ฐ˜๋ฉด์— ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„์„ ๋ณด๋‹ค ์žฌ๋ฏธ์žˆ๊ฒŒ ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ๊ทธ๊ฒƒ์„ ๋กœ ํ™•์žฅํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ์—๋„ˆ์ง€ ๋ชจ๋ธ์ด ์‹ค์ œ ๊ฒŒ์ž„์—์„œ๋„ ํšจ๊ณผ์ ์œผ๋กœ ์ ์šฉ๋  ์ˆ˜ ์žˆ์Œ๊ณผ ๋ณด๋‹ค ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ์ด๋™ํ•˜๋Š” ๋ชฌ์Šคํ„ฐ๋“ค์„ ๊ตฌํ˜„ํ•  ์ˆ˜ ์žˆ์Œ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.5.87
kci_detailed_000207.xml
ART001921910
oai_dc
Direct3D API์˜ ์›๊ฒฉ ์‹ค์‹œ๊ฐ„ ์‹คํ–‰ ์‹œ์Šคํ…œ ๊ฐœ๋ฐœ
Development of a Remote Rendering System using Direct3D API
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ž„์ถฉ๊ทœ(์„ฑ๊ณตํšŒ๋Œ€ํ•™๊ต)" ]
๋ ˆ๊ฐ€์‹œ 3D API๋ฅผ ์ด์šฉํ•œ ์›๊ฒฉ ๋ Œ๋”๋ง ์‹œ์Šคํ…œ์„ ๊ฐœ๋ฐœํ•œ๋‹ค๋ฉด ๋‹ค์–‘ํ•œ ์‘์šฉ ๋ถ„์•ผ๊ฐ€ ์žˆ๋‹ค. ์‹ค์‹œ๊ฐ„ ๋น„๋””์˜ค ์ŠคํŠธ๋ฆฌ๋ฐ ๊ธฐ๋ฐ˜ ํด๋ผ์šฐ๋“œ ๊ฒŒ์ด๋ฐ ์„œ๋น„์Šค์˜ ๊ตฌํ˜„์— ํ™œ์šฉํ•˜๊ฑฐ๋‚˜, ๋‹ค์ˆ˜์˜ 3D ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜์— ๋Œ€ํ•œ ๋ Œ๋”๋ง์„ ์ง€์›ํ•˜๋Š” GPU ๊ฐ€์ƒํ™”์˜ ๊ตฌํ˜„ ๋“ฑ์— ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋‹ค. OpenGL API์€ ๋…๋ฆฝ์ ์ธ ์ „์—ญํ•จ์ˆ˜๋กœ ๊ตฌ์„ฑ๋˜์–ด ์žˆ๊ณ , Direct3D API๋Š” ๋งˆ์ดํฌ๋กœ์†Œํ”„ํŠธ์˜ COM ๊ธฐ์ˆ  ๊ธฐ๋ฐ˜์˜ ์ธํ„ฐํŽ˜์ด์Šค์™€ ๊ทธ ๋ฉค๋ฒ„ํ•จ์ˆ˜๋กœ ๊ตฌ์„ฑ๋˜์–ด ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ์ƒ๋Œ€์ ์œผ๋กœ ๊ตฌํ˜„์ด ๋ณต์žกํ•œ Direct3D์— ๋Œ€ํ•œ ์›๊ฒฉ ๋ Œ๋”๋ง ์‹œ์Šคํ…œ์„ ์„ฑ๊ณต์ ์œผ๋กœ ์„ค๊ณ„ํ•˜๊ณ  ๊ตฌํ˜„ํ•จ์œผ๋กœ์จ ์ผ๋ฐ˜์ ์ธ ๋ ˆ๊ฐ€์‹œ 3D API์— ๋Œ€ํ•œ ์ ์šฉ ๊ฐ€๋Šฅ์„ฑ์„ ํ™•์ธํ•˜๊ณ ์ž ํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ ๊ตฌํ˜„ํ•œ ์›๊ฒฉ ๋ Œ๋”๋ง ์‹œ์Šคํ…œ์„ ์ƒ˜ํ”Œ Direct3D ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜์— ์ ์šฉํ•˜๊ณ , ๋ช‡๊ฐ€์ง€ ์‹คํ—˜์„ ์‹ค์‹œํ•˜์—ฌ ๊ธฐ์ˆ ์  ๊ฐ€๋Šฅ์„ฑ์„ ํ™•์ธํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.5.117
kci_detailed_000207.xml
ART001921912
oai_dc
A Study on User-Centered Design for Cut-scene in Action-Adventure Games
A Study on User-Centered Design for Cut-scene in Action-Adventure Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์™„์†Œ์Œ(์ „๋ถ๋Œ€ํ•™๊ต); ์กฐ๋™๋ฏผ(์ „๋ถ๋Œ€ํ•™๊ต)" ]
Recently, the games on the market are getting rich and excellent in the category of design and productions. The style and production quality of cut-scenes also have achieved a continuous development, so how to stand out from multiple designs and gain popularity always acts as a challenge to designers. However, such design strategy up to developers will be failed to judge whether or not design achievements are loved by players and thus cannot meet rapidly changing market demands on both in a quantity and quality. Therefore, this study holds that cut-scene design for video games must set out from user-centered design(UCD). According to literatures with respect to product market, we know that Market Pull imposes far more impacts on success in bringing new products to the market than the technology Push, hence players actually determines the success of a game in competitive game market. This study will help to enhance the immersion of playing game, including the interest and standing out the designer's message without distorting the original impression in the game publishing environment.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.5.137
kci_detailed_000207.xml
ART001921899
oai_dc
๊ธฐํ˜ธํ•™ ์ ์šฉ์„ ํ†ตํ•œ <ICO>์˜ ์˜๋ฏธ ๋ถ„์„
Analysis of the Meaning of <ICO> through the Application of Semiontics
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ณฝ์ด์‚ญ(๊ณ ๋ ค๋Œ€ํ•™๊ต ์‘์šฉ์–ธ์–ด๋ฌธํ™”ํ•™ํ˜‘๋™๊ณผ์ •)" ]
๊ธฐํ˜ธํ•™์€ ์ธ๊ฐ„์˜ ์‚ถ๊ณผ ๊ด€๋ จ๋œ ๋ชจ๋“  ๊ธฐํ˜ธ์˜ ๊ตฌ์กฐ์™€ ๊ธฐํ˜ธ์˜ ์ฒด๊ณ„๋ฅผ ์—ฐ๊ตฌํ•˜๋Š” ํ•™๋ฌธ์ด๋ฏ€๋กœ ๊ฒŒ์ž„์„ ๋ถ„์„ํ•˜๊ธฐ์— ์ถฉ๋ถ„ํ•˜๋‹ค. โ€˜๊ฒŒ์ž„์„ ํ•œ๋‹คโ€™๋Š” ๊ฒƒ์€ ๊ธฐํ˜ธํ•™์ ์œผ๋กœ ๋ณด์•„ ๊ฒŒ์ž„์„ ์ฝ๋Š” ๊ฒƒ, ์ฆ‰ ํ•ด์„ํ•˜๋Š” ํ–‰์œ„๋กœ ๋ณผ ์ˆ˜ ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ๊ฒŒ์ž„์„ ๋งŒ๋“  ์ œ์ž‘์ž๋Š” โ€˜๋ฐœ์‹ ์žโ€™, ๊ฒŒ์ž„์€ โ€˜ํ…์ŠคํŠธโ€™, ๊ฒŒ์ด๋จธ๋Š” โ€˜์ˆ˜์‹ ์žโ€™ ๊ทธ๋ฆฌ๊ณ  ๊ฒŒ์ด๋จธ๊ฐ€ ๊ฒŒ์ž„์„ ํ”Œ๋ ˆ์ดํ•˜๋Š” ๊ฒƒ์€ โ€˜์ปจํ…์ŠคํŠธโ€™๋กœ ๋ณผ ์ˆ˜ ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๊ฒŒ์ž„ ๋Œ€๋ถ€๋ถ„์€ ๋‹ค๋ณ€์ˆ˜์  ์„œ์‚ฌํ˜•ํƒœ๋ฅผ ๊ธฐ๋ณธ์œผ๋กœ ํ•˜๊ธฐ ๋•Œ๋ฌธ์— ๊ฒŒ์ด๋จธ๊ฐ€ ์ œ์ž‘์ž์˜ ์˜๋„๋Œ€๋กœ ๊ฒŒ์ž„์„ ํ•ด์„ํ•˜๋Š” ๊ฒฝ์šฐ๋Š” ๋งŽ์ง€ ์•Š๋‹ค. ์ด์— ๋ณธ๊ณ ๋Š” ์ œ์ž‘์ž์˜ ์˜๋„์™€ ๊ฒŒ์ด๋จธ์˜ ๋ฐ˜์‘์ด ๋™์ผํ•œ ์ฝ˜์†”๊ฒŒ์ž„ <ICO>(2001)๋ฅผ ๋ถ„์„๋Œ€์ƒ์œผ๋กœ ์‚ผ๊ณ  ๊ธฐํ˜ธํ•™์  ํ•ด์„์„ ์‹œ๋„ํ•˜์˜€๋‹ค. ๋ถ„์„๋ฐฉ๋ฒ•์œผ๋กœ๋Š” ์ค„๊ฑฐ๋ฆฌ ๋ถ„์„, ์‹œํ€€์Šค ๋ถ„์„์„ ํ†ตํ•ด ์ด์•ผ๊ธฐ ํ”„๋กœ๊ทธ๋žจ์„ ์ •์˜ํ•˜์˜€๊ณ , ์˜๋ฏธ๋ก ์  ๋ถ„์„์„ ์œ„ํ•ด ํ–‰๋™์ž ๋ชจ๋ธ, ๊ธฐํ˜ธ ์‚ฌ๊ฐํ˜• ๋ชจ๋ธ์„ ์ ์šฉ ํ•˜์˜€๋‹ค. ์ด ๊ณผ์ •์—์„œ ๋Œ€๊ฒฐ, ๋„์›€, ํ˜‘์กฐ, ์ง€๋ฐฐ์˜ ์ฝ”๋“œ๋ฅผ ์ฐพ์„ ์ˆ˜ ์žˆ์—ˆ์œผ๋ฉฐ ๋น„์ฃผ์ฒด์ ์ธ ์ธ๋ฌผ์ด์—ˆ๋˜ ์ด์ฝ”์™€ ์š”๋ฅด๋‹ค๊ฐ€ ์ฃผ์ฒด์  ์ธ๋ฌผ๋กœ ๋ณ€ํ™”๋จ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์ฆ‰, <ICO>๋Š” ๋น„์ฃผ์ฒด์  ์‚ถ์„ ์‚ด๋˜ ์ฃผ์ธ๊ณต๋“ค์ด ์‚ถ์„ ํš๋“ํ•˜๋Š” ์ด์•ผ๊ธฐ๋ผ๊ณ  ํ•ด์„ํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.5.15
kci_detailed_000207.xml
ART001921902
oai_dc
โ€˜๋Œ€ํ•œ๋ฏผ๊ตญ๊ฒŒ์ž„ํฌ๋Ÿผโ€™์˜ ๋ฐฉํ–ฅ์„ฑ ์—ฐ๊ตฌ
A Study on the Direction of โ€˜Korea Game Forumโ€™
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌํ™(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๋Œ€ํ•œ๋ฏผ๊ตญ๊ฒŒ์ž„ํฌ๋Ÿผ์˜ ๋ฐฉํ–ฅ์„ฑ์€ ๊ฒŒ์ž„์˜ ๋ณธ์งˆ์„ ์ ๊ฒ€ํ•˜์—ฌ ๊ฒŒ์ž„์‚ฐ์—…์˜ ๊ธ์ •์ ์ธ ์ƒํƒœ๊ณ„๋ฅผ ์กฐ์„ฑํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๊ฒŒ์ž„์˜ ๋ฌธํ™”์  ๊ฐ€์น˜์™€ ์˜ˆ์ˆ ์  ๊ฐ€์น˜์— ๋Œ€ํ•œ ๋Œ€์ค‘์ ์ธ ์ดํ•ด๋ฅผ ๋„๋ชจํ•˜์—ฌ, ๊ฒŒ์ž„์˜ ์ˆœ๊ธฐ๋Šฅ์ ์ธ ์ด๋ฏธ์ง€๋ฅผ ๋“œ๋†’์ด๊ณ , ์ •๋ถ€์˜ ์ง€์›์ •์ฑ…์„ ์œ ๋„ํ•˜์—ฌ ๊ฒŒ์ž„์‚ฐ์—…์˜ ๊ธ€๋กœ๋ฒŒ ๊ฒฝ์Ÿ๋ ฅ์„ ๊ฐ•ํ™”์‹œํ‚ค๋Š” ๊ฒƒ์ด๋‹ค. ๊ทธ๋Ÿฌ๋ฏ€๋กœ์จ ํฌ๋Ÿผ์€ ์ •๋ถ€์˜ ๊ฒŒ์ž„์‚ฐ์—… ์ •์ฑ…์ˆ˜๋ฆฝ์— ๊ธฐ์—ฌํ•˜๊ฒŒ ๋  ๊ฒƒ์ด๊ณ , ์ˆœ๊ธฐ๋Šฅ์ ์ธ ๊ฒŒ์ž„ ์ œ์ž‘ํ’ํ† ๋ฅผ ์„ ๋„ํ•˜์—ฌ ์‚ฐ์—…๊ณ„์˜ ๊ตฟ๊ฒŒ์ž„ ์šด๋™์ด ํ™•์‚ฐ๋˜๋„๋ก ์œ ๋„ํ•˜๋Š” ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.5.43
kci_detailed_000207.xml
ART001921903
oai_dc
๊ฒŒ์ž„ UCI ์‹๋ณ„ ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ ํ‘œ์ค€ํ™” ์—ฐ๊ตฌ
Study on the Standardization of Game UCI Identification Metadata
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œค์„ ์ •(๋™์„œ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฒŒ์ž„์ฝ˜ํ…์ธ ์˜ ์ €์ž‘๊ถŒ ๋ณดํ˜ธ, ์œ ํ†ต ๋ฐ ๊ด€๋ฆฌ์˜ ํšจ์œจํ™”๋ฅผ ์ œ๊ณตํ•ด ๊ฒŒ์ž„์‚ฐ์—…์„ ํ™œ์„ฑํ™”ํ•˜๋Š”๋ฐ ์ค‘์š”ํ•œ ์—ญํ• ์„ ํ•˜๋Š” ๊ฒŒ์ž„ UCI ์‹๋ณ„ ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ๋ฅผ ์„ค๊ณ„ํ•˜์˜€๋‹ค. ์„ค๊ณ„ ๋ฐฉ๋ฒ•์€ ํ˜ธํ™˜์„ฑ์„ ์œ„ํ•˜์—ฌ ๊ตญ์ œํ‘œ์ค€์ธ ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ ๋งคํ•‘์ ˆ์ฐจ๋ฅผ ๋”ฐ๋ž๋‹ค. ๋”ฐ๋ผ์„œ ๊ธฐ์กด 9๊ฐœ์˜ ์š”์†Œ๋กœ ๊ตฌ์„ฑ๋˜์–ด ์žˆ๋Š” UCI ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ์— ๊ฒŒ์ž„์˜ ํŠน์„ฑ์„ ๋ฐ˜์˜ํ•˜์—ฌ 3๊ฐœ ์š”์†Œ๋Š” ์žฌ์ •์˜ํ•˜๊ณ , date, patch date, grade์˜ 3๊ฐœ ์š”์†Œ๋Š” ์ถ”๊ฐ€ํ•˜์˜€๋‹ค. ์ด๋ ‡๊ฒŒ ์„ค๊ณ„๋œ ๊ฒŒ์ž„ UCI ์‹๋ณ„ ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ๋Š” ์ด 12๊ฐœ์˜ ์š”์†Œ๋กœ ๊ตฌ์„ฑ๋œ๋‹ค. ์ด ๊ฒฐ๊ณผ๋ฅผ ์ „๋ฌธ๊ฐ€ ์ธํ„ฐ๋ทฐ์™€ ์ผ๋ฐ˜ ์ด์šฉ์ž ์„ค๋ฌธ์„ ํ†ตํ•ด ๊ฒ€์ฆํ•˜์˜€๋‹ค. ํ–ฅํ›„ ๋ณธ ์—ฐ๊ตฌ์˜ ๊ฒฐ๊ณผ๋ฅผ ๊ฒŒ์ž„ UCI ์‹๋ณ„ ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ ๊ด€๋ฆฌ ์‹œ์Šคํ…œ์œผ๋กœ ๊ตฌ์ถ•ํ•˜์—ฌ ์—ฌ๋Ÿฌ ๊ธฐ๊ด€๋“ค์ด ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ๋ฐœ์ „์‹œํ‚ค๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.5.53
kci_detailed_000207.xml
ART001921905
oai_dc
G๋Ÿฌ๋‹ ์กฐ๊ธฐ์ˆ˜์šฉ์ž(Early adopter) ํŠน์„ฑ์— ๋Œ€ํ•œ ํƒ์ƒ‰์ ์—ฐ๊ตฌ : ํ™œ์šฉ ๋™๊ธฐ์™€ ํšจ๊ณผ์„ฑ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
The Analysis on the Characteristics of G Learning Early Adaptors: Focused on Motivation and Effectiveness
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ๋‘์˜(์ค‘์•™๋Œ€ํ•™๊ต); ์œ„์ •ํ˜„(์ค‘์•™๋Œ€ํ•™๊ต); ์ •์žฌํ›ˆ(์ค‘์•™๋Œ€ํ•™๊ต ๋Œ€ํ•™์› ๊ฒฝ์˜ํ•™๊ณผ)" ]
๋ณธ ๋…ผ๋ฌธ์€ ํ˜์‹ ์„ ํ˜ธ ๊ฒฝํ–ฅ์ด ๊ฐ•ํ•œ(์กฐ๊ธฐ์ˆ˜์šฉ์ž) ํ•™์ƒ๋“ค์˜ G๋Ÿฌ๋‹ ํ™œ์šฉ ๋™๊ธฐ์™€ G๋Ÿฌ๋‹์„ ํ†ตํ•œ ํ•™์Šต ํšจ๊ณผ์„ฑ์„ ๋ถ„์„ํ•˜์˜€๋‹ค. ์ด ๋ถ„์„์„ ํ†ตํ•ด ํ˜์‹ ์„ ํ˜ธ ๊ฒฝํ–ฅ์ด ๊ฐ•ํ•œ ํ•™์ƒ๋“ค์˜ G๋Ÿฌ๋‹ ํ™œ์šฉ ๋™๊ธฐ๋Š” ์‚ฌํšŒ์  ๊ด€๊ณ„์™€ ์œ ํ–‰, ๊ณผ์‹œ๋ผ๋Š” ๊ฒƒ์„ ๋ฐํ˜”๋‹ค. ๋˜ ์ด ํ•™์ƒ๋“ค์€ G๋Ÿฌ๋‹ ํ•™์Šต ๊ณผ์ •์—์„œ ๋†’์€ ๋ชฐ์ž…๋„์™€ ํฅ๋ฏธ๋„๋ฅผ ๋‚˜ํƒ€๋‚ด๋ฉฐ, ๊ฒฐ๊ณผ์ ์œผ๋กœ ํ•™์Šต์„ฑ์ทจ๋„๋„ ๋†’๋‹ค๋Š” ์‚ฌ์‹ค์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.5.69
kci_detailed_000207.xml
ART001921906
oai_dc
HSV ์ปฌ๋Ÿฌ ์˜์—ญ์„ ์ด์šฉํ•œ ์‹ค์‹œ๊ฐ„ ์†๋™์ž‘ ๊ฒ€์ถœ์ฆ๊ฐ•ํ˜„์‹ค ํผ์ฆ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ
Development of an Augmented Reality Puzzle Game Detecting Hand Posture Using HSV Color Space in Real Time
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ฏผํ˜(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต ๊ฒŒ์ž„๊ณตํ•™๊ณผ); ๊น€์˜์‹(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต)" ]
์ฆ๊ฐ•ํ˜„์‹ค ๊ธฐ์ˆ ์„ ๊ฒŒ์ž„์— ์ ‘๋ชฉํ•˜๋ ค๋Š” ์‹œ๋„๊ฐ€ ๋งŽ์ด ์ด๋ฃจ์–ด์ง€๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‹ค์‹œ๊ฐ„์œผ๋กœ ์Šค๋งˆํŠธ ๊ธฐ๊ธฐ์˜ ์นด๋ฉ”๋ผ๋กœ๋ถ€ํ„ฐ ์†๋™์ž‘ 2์ฐจ์› ์˜์ƒ์„ ํš๋“ํ•˜๊ณ  HSV ์ปฌ๋Ÿฌ ์˜์—ญ์„ ํ™œ์šฉํ•˜์—ฌ ํ•ด๋‹น ์ƒ‰์ƒ์˜ ๋ฌผ์ฒด ๋˜๋Š” ์‹ ์ฒด๋ฅผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ๊ฒ€์ถœํ•ด, ๊ฒŒ์ž„์˜ ์š”์†Œ๋กœ ํ™œ์šฉํ•˜์—ฌ ์ฆ๊ธธ ์ˆ˜ ์žˆ๋Š” 2D ํผ์ฆ๊ฒŒ์ž„์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ์ด๋Š” ์Šค๋งˆํŠธ ๊ธฐ๊ธฐ์— ์ปดํ“จํ„ฐ ๋น„์ „์„ ์ ‘๋ชฉํ•œ ํ˜•ํƒœ์˜ ๊ฒŒ์ž„์œผ๋กœ, ๊ต์œก ๋ฐ ์—”ํ„ฐํ…Œ์ธ๋จผํŠธ ํ™˜๊ฒฝ์—์„œ ์Šค๋งˆํŠธ ๊ธฐ๊ธฐ์˜ ํœด๋Œ€์„ฑ๊ณผ ๊ฐ€์ƒํ˜„์‹ค ์ฒดํ—˜์˜ ํ˜„์žฅ๊ฐ์„ ์ ‘๋ชฉ์‹œํ‚จ ์ƒˆ๋กœ์šด ์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒ ๊ธฐ์ˆ ์ด ๋  ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.5.79
kci_detailed_000207.xml
ART001921915
oai_dc
๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ํ™œ์„ฑํ™”๋ฅผ ์œ„ํ•œ ์Šคํ† ๋ฆฌํ…”๋ง ๋ฐฉํ–ฅ ์—ฐ๊ตฌ
A Study on the Direction of Storytelling for the Activation of Serious Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌํ™(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ์— ๊ฐ๊ณ„๊ฐ์ธต์—์„œ ํญ๋ ฅ์„ฑ๊ณผ ์‚ฌํ–‰์„ฑ ๋“ฑ๊ณผ ๊ฐ™์€ ์—ญ๊ธฐ๋Šฅ์ ์ธ ์š”์†Œ๊ฐ€ ๋ฐฐ์ œ๋˜๊ณ , ํ•™์Šต์š”์†Œ์™€ ๊ฐ™์€ ์ˆœ๊ธฐ๋Šฅ์ ์ธ ์š”์†Œ๊ฐ€ ๊ฐ•ํ™”๋œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ๊ด€์‹ฌ์ด ์ง‘์ค‘๋˜๊ณ  ์žˆ๋‹ค. ์ด๋Š” ๋งค์šฐ ๊ธ์ •์ ์ธ ํ˜„์ƒ๋“ค์ด๋‹ค. ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์€ ๋งค์šฐ ๊ด‘๋ฒ”์œ„ํ•˜๊ณ  ๋ฐฉ๋Œ€ํ•œ ๋ฐฉํ–ฅ์„ฑ์„ ์ง€๋‹Œ ๋งŒํผ, ๋‹ค์–‘ํ•œ ๊ฐ๋„์—์„œ ๋งŽ์€ ์—ฐ๊ตฌ๊ฐ€ ํ•„์š”ํ•˜๋‹ค. ์ง€๊ธˆ์€ ์ฐจ์„ธ๋Œ€ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ โ€˜ํ•œ๊ตญํ˜• ๊ฒŒ์ž„โ€™์ด๋ผ๋Š” ์ด๋ฏธ์ง€ ๋ฉ”์ดํ‚น ์ž‘์—…์ด ์„ฑ์ทจ๋  ์ˆ˜ ์žˆ๋„๋ก ์ฐฝ์˜์ ์ธ ์Šคํ† ๋ฆฌํ…”๋ง์ด ์ ˆ์‹คํ•˜๊ฒŒ ํ•„์š”ํ•œ ์‹œ์ ์ด๋‹ค. ๋ณธ๊ณ ์—์„œ๋Š” ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ๊ธฐ๋Šฅ๊ณผ ์—ญํ• ์„ ์‚ดํŽด๋ด„๊ณผ ๋™์‹œ์— ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ํ˜„ํ™ฉ๊ณผ ํ–ฅํ›„ ๋ฐœ์ „ ๋ฐฉํ–ฅ์„ ์˜ˆ์ธกํ•ด ๋ณด๊ณ ์ž ํ•œ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ฐจ์„ธ๋Œ€ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ์Šคํ† ๋ฆฌํ…”๋ง์˜ ๋ณธ์งˆ์ ์ธ ์ธก๋ฉด๋“ค์„ ์–ธ๊ธ‰ํ•ด ๋ณด์•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.5.183
kci_detailed_000207.xml
ART001921914
oai_dc
๊ตญ๋‚ดยท์™ธ ํ™˜๊ฒฝ๋ถ„์•ผ ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜ ์‚ฌ๋ก€๋ถ„์„์„ ํ†ตํ•œ ๊ณต์ต ์ฝ˜ํ…์ธ  ๊ฐœ๋ฐœ ๋ฐฉํ–ฅ ์—ฐ๊ตฌ
A Study on Development Direction of Public Interest Contents through Gamification Case Analyses in Domestic and Foreign Environmental Fields
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ฃผ์šฐ(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ์ •์˜์ค€(๊ฑด๊ตญ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ๋“ค์–ด ์ง€๊ตฌ์˜จ๋‚œํ™”, ์—๋„ˆ์ง€๊ณ ๊ฐˆ๊ณผ ๊ฐ™์€ ํ™˜๊ฒฝ๋ฌธ์ œ๊ฐ€ ์‚ฌํšŒ์— ์˜ํ–ฅ์„ ์ฃผ๋ฉด์„œ ํ™˜๊ฒฝ์˜ค์—ผ์— ๋Œ€ํ•œ ๊ด€์‹ฌ์ด ํ™•๋Œ€๋˜๊ณ  ์žˆ๋‹ค. ํ™˜๊ฒฝ๋ฌธ์ œํ•ด๊ฒฐ์„ ์œ„ํ•ด์„  ์‚ฌํšŒ ๊ตฌ์„ฑ์›์˜ ์ธ์‹๊ณผ ์‹ค์ฒœ์ด ํ•„์š”ํ•œ๋ฐ ์‹ค์ œ์ƒํ™œ์—์„œ ํ™˜๊ฒฝ๋ณดํ˜ธ๋ฅผ ์‹ค์ฒœํ•˜๋Š” ์‚ฌ๋žŒ๋“ค์˜ ์ฐธ์—ฌ๋Š” ๋ฏธํกํ•œ ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚˜๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€ ํ˜„์žฌ ์ฃผ๋ชฉ๋˜๊ณ  ์žˆ๋Š” ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜์˜ ๋ฉ”์ปค๋‹ˆ์ฆ˜์ด ๋‹ค์ˆ˜์˜ ์ฐธ์—ฌ๊ฐ€ ํ•„์š”ํ•œ ํ™˜๊ฒฝ๋ถ„์•ผ์— ์ฃผ์š”ํ•œ ์—ญํ• ์ด ๋  ์ˆ˜ ์žˆ์Œ์„ ์ œ์•ˆํ•˜๊ณ  ๊ตญ๋‚ดยท์™ธ ๋Œ€ํ‘œ์ ์ธ ์ฝ˜ํ…์ธ ์˜ ์‚ฌ๋ก€๋ถ„์„์„ ํ† ๋Œ€๋กœ ๊ณต์ต์˜ ๋ชฉ์ ์„ ๊ฐ€์ง„ ์ฝ˜ํ…์ธ  ๊ฐœ๋ฐœ์— ํ•„์š”ํ•œ ๊ฐœ๋ฐœ ๋ฐฉํ–ฅ์„ฑ์„ ์ œ์‹œํ•˜๋Š”๋ฐ ์žˆ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜๊ณผ ๊ด€๋ จ๋œ ๊ฐœ๋… ๋ฐ ํŠน์„ฑ์„ ์ •๋ฆฌํ•œ ๋’ค ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜ ๋ฉ”์ปค๋‹ˆ์ฆ˜ ์‚ฌ๋ก€์— ์ ์šฉ๋œ ์š”์ธ๋“ค์„ ์‚ฌ๋ก€๋ถ„์„ ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ๊ฒฐ๊ณผ๋Š” ๋ฉ”์ปค๋‹ˆ์ฆ˜์˜ ๋„์ „๊ณผ ์„ฑ์ทจ์š”์†Œ๊ฐ€ ์ด์šฉ์ž์˜ ๋™๊ธฐ๋ฅผ ๋งŒ์กฑ์‹œํ‚ค๊ณ , ๊ฐ€์ƒ๊ณต๊ฐ„ ๋ฐ ์„ ๋ฌผ๊ณผ ์ž๊ธฐํ‘œํ˜„์š”์†Œ๋Š” ํƒ€์ธ๊ณผ์˜ ์†Œํ†ต์œผ๋กœ ์œ ๋Œ€๊ฐ์„ ํ˜•์„ฑํ•˜์—ฌ ๋„คํŠธ์›Œํฌ๋ฅผ ํ™•๋Œ€์‹œํ‚ค๋Š” ์—ญํ• ์„ ํ•˜์˜€๋‹ค. ๊ธฐ๋ถ€์™€ ์ดํƒ€์‹ฌ์š”์†Œ๋Š” ๊ณต๊ฐ์˜ ์‹ฌ๋ฆฌ๋ฅผ ์ž‘์šฉ์‹œ์ผœ ์œค๋ฆฌ์ ์ธ ์†Œ๋น„๋ฅผ ์ง€ํ–ฅํ•˜๋Š” ๋Šฅ๋™์ ์ธ ์†Œ๋น„๋ฌธํ™”๋ฅผ ๋งŒ๋“ค์–ด ๋‹ค์ˆ˜์˜ ์ฐธ์—ฌ๋ฅผ ํ–ฅ์ƒ์‹œ์ผœ์ฃผ์—ˆ๋Š”๋ฐ ์‚ฌ๋ก€๋ถ„์„์„ ํ†ตํ•ด ํ™˜๊ฒฝ๋ถ„์•ผ ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜์˜ ์ž ์žฌ์ ์ธ ํ™œ์šฉ๊ฐ€๋Šฅ์„ฑ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.5.161
kci_detailed_000207.xml
ART001900611
oai_dc
๊ฐ€์ƒํ˜„์‹ค ๊ธฐ๋ฐ˜์˜ ์ฒด๊ฐํ˜• ์Šค๋…ธ์šฐ๋ณด๋“œ ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ ๊ฐœ๋ฐœ
Development of a Tangible Snowboard Training Simulator based on Virtual Reality
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ฐฝํ›ˆ(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ๊ณจํ”„ ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ์˜ ๊ธ‰์„ฑ์žฅ๊ณผ ํ•จ๊ป˜ ์ฒด๊ฐํ˜• ์Šคํฌ์ธ  ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ์— ๋Œ€ํ•œ ๊ด€์‹ฌ์ด ๋†’์•„์ง€๊ณ  ์žˆ๋‹ค. ์šฐ๋ฆฌ๋Š” ๊ฐ€์ƒํ˜„์‹ค ๊ธฐ์ˆ ์„ ์ด์šฉํ•˜์—ฌ ์ดˆ๋ณด์ž ๋Œ€์ƒ์˜ ์Šค๋…ธ์šฐ๋ณด๋“œ ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ๋ฅผ ๊ฐœ๋ฐœํ•˜๊ณ ์ž ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ์Šค๋…ธ์šฐ๋ณด๋“œ ํ›ˆ๋ จ์„ ์œ„ํ•ด ์ƒํ˜ธ์ž‘์šฉํ•˜๋Š” ๊ฐ€์ƒ์ฝ”์น˜์™€ ํ˜„์‹ค๊ฐ ๋†’์€ ๊ฐ€์ƒ์˜ ์Šคํฌ์ธ  ํ›ˆ๋ จํ™˜๊ฒฝ์„ ์ œ์•ˆํ•œ๋‹ค. ๊ฐ€์ƒ์ฝ”์น˜๋Š” 5๊ฐ€์ง€ ๊ธฐ๋ณธ๋™์ž‘์— ๋Œ€ํ•œ ์ง๊ด€์ ์ธ ์•ˆ๋‚ด์™€ ๋งž์ถคํ˜• ์ฝ”์นญ ํ”ผ๋“œ๋ฐฑ์„ ์ œ๊ณตํ•œ๋‹ค. ๊ฐ€์ƒ ํ›ˆ๋ จํ™˜๊ฒฝ์€ ๋ณด๋‹ค ์‚ฌ์‹ค์ ์ธ ํ›ˆ๋ จ ์ƒํ™ฉ์„ ์ƒ์„ฑํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์ž…์ฒด์˜์ƒ ์‹œ์Šคํ…œ๊ณผ ๋ชจ์…˜ํ”Œ๋žซํผ์„ ์ด์šฉํ•œ๋‹ค. ์šฐ๋ฆฌ๋Š” ๊ฐ€์ƒํ˜„์‹ค์ด ํƒœ๊ถŒ๋„, ์•ผ๊ตฌ, ์–‘๊ถ ๋“ฑ์˜ ๋งŽ์€ ์Šคํฌ์ธ  ์ข…๋ชฉ์—์„œ ํ›ˆ๋ จ ์ง€์›์„ ์œ„ํ•ด ์ด์šฉ๋  ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.4.87
kci_detailed_000207.xml
ART001900613
oai_dc
์ˆ˜ํ•™ ๋ชจ๋ฐ”์ผ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์ด ์ˆ˜ํ•™ ํ•™์Šต๋ถ€์ง„์•„๋™์˜ ์—ฐ์‚ฐ ์œ ์ฐฝ์„ฑ๊ณผ ์ˆ˜ํ•™ ํ•™์Šต๋™๊ธฐ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
Math Mobile Applications Affect Arithmetic Fluency and Learning Motivation of Underachieving Students in Math
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์‹ ์„ ์• (์„œ์šธ์•„์ฃผ์ดˆ๋“ฑํ•™๊ต); ๊ถŒ์ •๋ฏผ(์„œ์šธ๊ต์œก๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ˆ˜ํ•™ ๋ชจ๋ฐ”์ผ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์„ ํ™œ์šฉํ•œ ์—ฐ์‚ฐํ•™์Šต์ด ์ˆ˜ํ•™ ํ•™์Šต๋ถ€์ง„์•„์˜ ์—ฐ์‚ฐ ์œ ์ฐฝ์„ฑ๊ณผ ์ˆ˜ํ•™ ํ•™์Šต๋™๊ธฐ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ์•Œ์•„๋ณด์•˜๋‹ค. ์ˆ˜ํ•™ ์œ ์ฐฝ์„ฑ์ด๋ž€ ์ˆ˜ํ•™์  ์งˆ๋ฌธ์— ๋น ๋ฅด๊ณ  ์ •ํ™•ํ•˜๊ฒŒ ๋Œ€๋‹ตํ•˜๋Š” ํ•™์ƒ์˜ ๋Šฅ๋ ฅ์„ ๋งํ•œ๋‹ค. ์ดˆ๋“ฑํ•™๊ต 4ํ•™๋…„์— ์žฌํ•™ ์ค‘์ธ ์ˆ˜ํ•™ ํ•™์Šต๋ถ€์ง„์•„๋™ 24๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ์‹คํ—˜์ง‘๋‹จ์—๋Š” ์ˆ˜ํ•™ ๋ชจ๋ฐ”์ผ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์„ ํ™œ์šฉํ•œ ์—ฐ์‚ฐํ•™์Šต์„, ๋น„๊ต์ง‘๋‹จ์—๋Š” ์—ฐ์‚ฐํ•™์Šต์ง€๋ฅผ ํ™œ์šฉํ•œ ์—ฐ์‚ฐํ•™์Šต์„ ์‹ค์‹œํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ ๊ฒฐ๊ณผ ์ˆ˜ํ•™ ๋ชจ๋ฐ”์ผ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์„ ํ™œ์šฉํ•œ ์—ฐ์‚ฐํ•™์Šต์€ ์ˆ˜ํ•™ ํ•™์Šต๋ถ€์ง„์•„์˜ ์—ฐ์‚ฐ์œ ์ฐฝ์„ฑ ํ–ฅ์ƒ์— ๊ธ์ •์ ์ธ ์˜ํ–ฅ์„ ๋ฏธ์ณค๋‹ค. ์ˆ˜ํ•™ ์œ ์ฐฝ์„ฑ ๋ฉด์—์„œ ์ˆ˜ํ•™ ๋ชจ๋ฐ”์ผ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์„ ํ™œ์šฉํ•œ ์—ฐ์‚ฐํ•™์Šต์€ ํ•™์Šต์ง€๋ฅผ ํ™œ์šฉํ•œ ์—ฐ์‚ฐํ•™์Šต๋ณด๋‹ค ์ˆ˜ํ•™ ์œ ์ฐฝ์„ฑ ํ–ฅ์ƒ์— ๋” ํšจ๊ณผ์ ์ด์—ˆ๋‹ค. ๋˜ํ•œ ์ˆ˜ํ•™ ๋ชจ๋ฐ”์ผ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์„ ํ™œ์šฉํ•œ ์—ฐ์‚ฐํ•™์Šต์€ ์ˆ˜ํ•™ ํ•™์Šต๋ถ€์ง„์•„์˜ ์ˆ˜ํ•™ ํ•™์Šต๋™๊ธฐ์—๋„ ๊ธ์ •์ ์ธ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.4.95
kci_detailed_000207.xml
ART001900603
oai_dc
๋™์  ์ง€ํ˜•๋ถ„์„์—์„œ์˜ ์ „๋ง์ด๋ก  ๊ธฐ๋ฐ˜ NPC ์˜์‚ฌ๊ฒฐ์ • ๋ชจ๋ธ
Prospect Theory based NPC Decision Making Model on Dynamic Terrain Analysis
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋™ํ›ˆ(๋™์„œ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํ–‰๋™๊ฒฝ์ œํ•™์—์„œ ์ฃผ๋กœ ์‚ฌ์šฉ๋˜๋Š” ์ „๋ง์ด๋ก ์„ ๊ฒŒ์ž„ ์ธ๊ณต์ง€๋Šฅ ๋ถ„์•ผ์— ๋„์ž…ํ•˜์—ฌ ์ธ๊ฐ„์˜ ์ธ์ง€์  ํŠน์„ฑ์„ ์‚ฌ์‹ค์ ์œผ๋กœ ํ‘œํ˜„ํ•˜๊ณ ์ž ํ•˜๋Š” ๊ด€์ ์—์„œ NPC์˜ ์˜์‚ฌ๊ฒฐ์ • ๋ชจ๋ธ์„ ์ œ์•ˆํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•˜์—ฌ ํšจ์šฉ ์ด๋ก ์˜ ํ•œ๊ณ„๋กœ ์ง€์ ๋˜์—ˆ๋˜ ๊ธฐ์ค€์  ์„ค์ •์˜ ๋ฌธ์ œ, ๋ฏผ๊ฐ๋„ ์ฒด๊ฐ์„ฑ, ์†์‹ค ํšŒํ”ผ์˜ ํŠน์ง•์„ ๋ถ„์„ํ•˜๊ณ , ์ด๋ฅผ ๊ฒŒ์ž„ ์ƒ์—์„œ์˜ NPC ์˜์‚ฌ๊ฒฐ์ • ๋ชจ๋ธ์— ๋ฐ˜์˜ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ œ์•ˆ ๋ชจ๋ธ์„ ๋™์  ์ง€ํ˜•๋ถ„์„์— ์ ์šฉํ•˜์˜€์œผ๋ฉฐ, ์‹คํ—˜์„ ํ†ตํ•ด NPC์˜ ๋‹ค์–‘ํ•œ ๊ฐœ์„ฑ ๋ถ€๊ณผ ๋ฐ ์ฐฝ๋ฐœ์ ์ธ ํ–‰์œ„๋ฅผ ์œ ๋„ํ•  ์ˆ˜ ์žˆ์Œ์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.4.37
kci_detailed_000207.xml
ART001900606
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„ ํ™œ์„ฑํ™”๋ฅผ ์œ„ํ•œ ์ง€์›์ฑ… ์—ฐ๊ตฌ
A Study for Supporting Plan to Revitalizing of Online-Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์žฌํ•˜(์„œ์šธ์˜ˆ์ˆ ๋Œ€ํ•™๊ต); ๊น€์ •์„(์„œ์šธ์˜ˆ์ˆ ๋Œ€ํ•™๊ต ๋””์ง€ํ„ธ์•„ํŠธํ•™๊ณผ)" ]
๊ฒŒ์ž„์„ ํ•˜์ง€ ์•Š๋˜ ์‹ ๊ทœ ์ด์šฉ์ž๋“ค์˜ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์‹œ์žฅ ์ง„์ž…์œผ๋กœ ์ธํ•ด ์ „์ฒด ๊ฒŒ์ž„์‹œ์žฅ์€ ํ™•๋Œ€๋˜์—ˆ์Œ์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ  ์˜จ๋ผ์ธ๊ฒŒ์ž„ ์‹œ์žฅ์€ ์ •์ฒด๊ตญ๋ฉด์— ์ฒ˜ํ•ด ์žˆ๋‹ค. ๊ฒŒ๋‹ค๊ฐ€ ์™ธ์‚ฐ ์˜จ๋ผ์ธ๊ฒŒ์ž„์˜ ๊ตญ๋‚ด ์ ์œ ์œจ์ด ๋†’์•„์ง€๋ฉด์„œ ๊ตญ๋‚ด ์˜จ๋ผ์ธ๊ฒŒ์ž„ ์‹œ์žฅ์€ ๊ธ‰์†๋„๋กœ ์„ฑ์žฅ์ด ์ €ํ•˜๋  ์ˆ˜๋ฐ–์— ์—†์—ˆ๋‹ค. ์•„์ง๊นŒ์ง€ ํ•ด์™ธ ์‹œ์žฅ์—์„œ๋Š” ์˜จ๋ผ์ธ๊ฒŒ์ž„์˜ ์„ฑ์žฅ ๊ฐ€๋Šฅ์„ฑ์ด ์ ์ณ์ง€๊ณ  ์žˆ๊ณ  ๊ตญ๋‚ด ์˜จ๋ผ์ธ๊ฒŒ์ž„๋„ ๊พธ์ค€ํžˆ ์ธ๊ธฐ๋ฅผ ์–ป๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ๊ตญ๋‚ด์—์„œ์˜ ๋ฌธ์ œ๊ฐ€ ๊ทน๋ณต๋˜์ง€ ์•Š๋Š”๋‹ค๋ฉด ํ•ด์™ธ ๊ฒŒ์ž„๋“ค๊ณผ์˜ ๊ฒฝ์Ÿ์—์„œ ๋’ค์ณ์ง€๋Š” ๊ฒƒ์€ ์‹œ๊ฐ„๋ฌธ์ œ์— ๋ถˆ๊ณผํ•˜๋‹ค. ๊ฐ€์žฅ ํฐ ๋ฌธ์ œ์ ์€ ๊ฒฝ์Ÿ๋ ฅ์˜ ์ €ํ•˜์™€ ์ง€์›์ฑ…์˜ ๋ถ€์žฌ์ด๋‹ค. ์ด์— ๋ณธ ์—ฐ๊ตฌ๋Š” ํ˜„์žฌ ์˜จ๋ผ์ธ๊ฒŒ์ž„ ์‹œ์žฅ์˜ ํ˜„ํ™ฉ์„ ๋ถ„์„ํ•˜๊ณ , ์†Œ๋น„์ž๋“ค์˜ ์ด์šฉ ์‹คํƒœ์™€ ์ „๋ฌธ๊ฐ€๋“ค์˜ ์˜๊ฒฌ์„ ๋ถ„์„ํ•ด ์˜จ๋ผ์ธ๊ฒŒ์ž„ ํ™œ์„ฑํ™” ๋ฐฉ์•ˆ์„ ์ œ์‹œํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.4.53
kci_detailed_000207.xml
ART001900608
oai_dc
์ดˆ๊ธฐ ๊ฒŒ์ž„๊ฐœ๋ฐœ์‚ฌ ๊ฐ€์น˜ํ‰๊ฐ€ ๋ชจํ˜• ์‚ฌ๋ก€ ์—ฐ๊ตฌ
A Case Study of Modified Real Options Valuation Model for Early Stage Start-Ups in the Game Industry
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ ์ฐฝ์„(๊ฒฝํฌ๋Œ€ํ•™๊ต); ์ •์žฌ๊ธฐ(FG ์ธ๋ฒ ์ŠคํŠธ๋จผํŠธ); ๋ถ€๋ฐฑ(๊ฒฝํฌ๋Œ€ํ•™๊ต)" ]
์ดˆ๊ธฐ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์‚ฌ์˜ ๊ธฐ์—…๊ฐ€์น˜๋ฅผ ํ‰๊ฐ€ํ•จ์— ์žˆ์–ด์„œ ์‹ค๋ฌผ์˜ต์…˜์ด ํšจ๊ณผ์ ์ด๋ผ๋Š” ๊ฒƒ์€ ์ด๋ก ์ ์œผ๋กœ๋‚˜ ์‹ค์ฆ์ ์œผ๋กœ ์ด๋ฏธ ๋ฐํ˜€์ง„ ๋ฐ”๊ฐ€ ์žˆ๋‹ค. ํ•˜์ง€๋งŒ, ์‹ค๋ฌผ์˜ต์…˜ ๋ฐฉ๋ฒ•๋ก  ์—ญ์‹œ๋„ ๋น„์žฌ๋ฌด์ •๋ณด๋ฅผ ํšจ๊ณผ์ ์œผ๋กœ ๋ฐ˜์˜ํ•˜๋Š” ๋ฐ์—๋Š” ํ•œ๊ณ„๊ฐ€ ์žˆ๊ธฐ ๋•Œ๋ฌธ์— ์ด๋ฅผ ํšจ๊ณผ์ ์œผ๋กœ ๋ฐ˜์˜ํ•  ์ˆ˜ ์žˆ๋Š” ์ˆ˜์ • ์‹ค๋ฌผ์˜ต์…˜ ๋ฐฉ๋ฒ•๋ก ์ด ์ด๋ก ์ ์œผ๋กœ ์ œ์•ˆ๋œ ๋ฐ”๊ฐ€ ์žˆ๋‹ค. ํ•˜์ง€๋งŒ, ์ด์— ๋Œ€ํ•œ ์‹ค์ฆ ์—ฐ๊ตฌ๊ฐ€ ๋ฏธ๋น„ํ•ด์„œ ๊ทธ ํšจ๊ณผ์„ฑ์„ ๊ฒ€์ฆํ•˜๋Š” ๋ฐ์—๋Š” ํ•œ๊ณ„๊ฐ€ ์žˆ์—ˆ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ์—ฐ๊ตฌ๋Š” ์‚ฌ๋ก€ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ์ˆ˜์ • ์‹ค๋ฌผ์˜ต์…˜ ๋ฐฉ๋ฒ•๋ก ์ด ์ดˆ๊ธฐ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์‚ฌ์˜ ๊ฐ€์น˜๋ฅผ ํšจ๊ณผ์ ์œผ๋กœ ์ธก์ •ํ•  ์ˆ˜ ์žˆ๋Š”์ง€์— ๋Œ€ํ•ด ๊ฒ€์ฆํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค. ๋ถ„์„ ๊ฒฐ๊ณผ, ์ˆ˜์ • ์‹ค๋ฌผ์˜ต์…˜ ๋ชจํ˜•์€ ์ดˆ๊ธฐ ๋‹จ๊ณ„์˜ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์‚ฌ์˜ ๋น„์žฌ๋ฌด์  ์ •๋ณด๋ฅผ ๋ชจํ˜• ๋‚ด์— ํšจ๊ณผ์ ์œผ๋กœ ๋ฐ˜์˜ํ•˜๋ฉฐ, ์ด๋กœ ์ธํ•ด ์˜ˆ์ธก ์˜ค์ฐจ๋ฅผ ํฌ๊ฒŒ ๊ฐ์†Œ์‹œํ‚ค๋Š” ๊ฒƒ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.4.67
kci_detailed_000207.xml
ART001900610
oai_dc
ํ•œ๋ฅ˜ ํ™•์‚ฐ์— ๋”ฐ๋ฅธ ๊ฒŒ์ž„์˜ ํ™•์žฅ ๊ฐ€๋Šฅ์„ฑ ์—ฐ๊ตฌ
Study on Game Expandability Pursuant to the Spread of the Korean Wave
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌํ™(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ์ฐจ๊ธฐ ํ•œ๋ฅ˜๋ฅผ ์ฃผ๋„ํ•  ์ˆ˜ ์žˆ๋Š” ๋ฌธํ™”์ฝ˜ํ…์ธ ๋กœ์„œ ๊ฒŒ์ž„์˜ ํ™•์žฅ ๊ฐ€๋Šฅ์„ฑ์„ ํƒ€์ง„ํ•ด ๋ณด์•˜๋‹ค. ๊ฒŒ์ž„์ด ํ•œ๋ฅ˜๋ฌธํ™”์ƒํ’ˆ์œผ๋กœ ์„ฑ์žฅํ•˜๊ณ  ํ™•์‚ฐ๋˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ํ•œ๋ฅ˜๊ฒŒ์ž„์˜ ์ง€์†์„ฑ์„ ์œ ์ง€ํ•  ์ˆ˜ ์žˆ๋Š” ์ƒˆ๋กœ์šด ์ „๋žต์„ ์„ธ์šฐ๊ณ , ํ•œ๋ฅ˜๊ฒŒ์ž„์˜ ์นœ๊ทผ์„ฑ์„ ํ™•๋Œ€์‹œ์ผœ ํ˜ธ๊ฐ๋„๋ฅผ ๊ทน๋Œ€ํ™”์‹œํ‚ค๋Š” ์Šคํ† ๋ฆฌํ…”๋ง์„ ๊ณ„ํšํ•ด์•ผ ๋œ๋‹ค๋Š” ์‚ฌ์‹ค์„ ์ธ์‹ํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋”๋ถˆ์–ด์„œ ๊ธ€๋กœ๋ฒŒ ์‹œ์žฅ์—์„œ ํ•œ๊ตญ๋ฌธํ™”๋ฅผ ๋Œ€๋ณ€ํ•  ์ˆ˜ ์žˆ๋Š” ํ•œ๊ตญํ˜• ๋ฌธํ™”๊ฒŒ์ž„์„ ๊ฐœ๋ฐœํ•˜๊ณ , ํ˜„์ง€ํ™”์ „๋žต์„ ์„ธ์›€๊ณผ ๋™์‹œ์— ์ •๋ถ€์ฐจ์›์˜ ์ข…ํ•ฉ์ ์ธ ์ง€์›์ฒด๊ณ„๋ฅผ ๊ฐ–์ถ”๋Š” ์ผ์ด ๊ธ‰์„ ๋ฌด๋ผ๋Š” ์‚ฌ์‹ค์„ ํŒŒ์•…ํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.4.75
kci_detailed_000207.xml
ART001900600
oai_dc
์ธ๋””๊ฒŒ์ž„์˜ ์ธํ„ฐ๋ž™์…˜ ๋งค์ปค๋‹ˆ์ฆ˜๊ณผ ์„œ์ˆ ๋ฐฉ์‹ ์—ฐ๊ตฌ
A Study on Interaction Mechanism and Narrative Style of Indie Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ •์—ฝ(์„œ์šธ๋Œ€ํ•™๊ต)" ]
์ด ๋…ผ๋ฌธ์€ ์ตœ๊ทผ ๋‹ค์ˆ˜์˜ ํ”Œ๋žซํผ์—์„œ ์ฃผ๋ชฉ๋ฐ›๊ณ  ์žˆ๋Š” ์ธ๋”” ๊ฒŒ์ž„(indie games)์˜ ์—ดํ’์„ ๊ทธ ๊ฒŒ์ž„์˜ ์ธํ„ฐ๋ž™์…˜ ๋ฐฉ์‹์˜ ํ˜์‹ ๊ณผ ์„œ์‚ฌ์  ์‹œ๋„์—์„œ ์ฐพ๊ณ , ์ธ๋”” ๊ฒŒ์ž„์˜ ๊ฒŒ์ž„ ๋””์ž์ธ๊ณผ ์Šคํ† ๋ฆฌํ…”๋ง, ๊ทธ๋ฆฌ๊ณ  ๊ทธ ์œ„์ƒ์— ๊ด€ํ•œ ์‹œ๋ก ์ ์ธ ํ•ด์„์„ ์‹œ๋„ํ•˜๋Š” ๊ฒƒ์„ ๋ชฉํ‘œ๋กœ ํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์ธ๋”” ๊ฒŒ์ž„์ด ๊ธฐ์กด์˜ ๋Œ€๊ทœ๋ชจ ์ŠคํŠœ๋””์˜ค ๊ฒŒ์ž„๊ณผ ๋‹ค๋ฅธ ๋ฉด๋ชจ๋ฅผ ์ธํ„ฐ๋ž™์…˜ ๋ฉ”์ปค๋‹ˆ์ฆ˜, ์—ฐ์ถœ ์Šคํƒ€์ผ, ์„œ์ˆ  ๋ฐฉ์‹์—์„œ ์ฐพ๊ณ  ๊ฐ๊ฐ์˜ ์‚ฌ๋ก€๋“ค์„ ๋ถ„์„ํ•˜๊ณ ์ž ํ–ˆ๋‹ค. ์•„์šธ๋Ÿฌ ํ•œ๊ตญ ์ธ๋”” ๊ฒŒ์ž„์ด ์ŠคํŒ€๊ณผ ๊ฐ™์€ ๊ธ€๋กœ๋ฒŒ ํ”Œ๋žซํผ์— ์ง„์ถœํ•œ ์‚ฌ๋ก€๋ฅผ ์‚ดํŽด๋ณด๊ณ , ์•ž์„œ ์–ธ๊ธ‰ํ•œ ๋ฐฉ๋ฒ•๋ก ๋“ค์„ ๋™์ผํ•˜๊ฒŒ ์ ์šฉํ•˜์—ฌ ๋ถ„์„ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.4.17
kci_detailed_000207.xml
ART001900598
oai_dc
๊ฒŒ์ด๋จธ ํŠน์„ฑ์ด ์ฐฝ๋ฐœ์  ํŒŒํ‹ฐ ํ”Œ๋ ˆ์ด์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ- ์กฐ์ง์‹œ๋ฏผํ–‰๋™ ์ด๋ก ์„ ์ค‘์‹ฌ์œผ๋กœ -
The Influence of Gamers' Characteristics on the Emergent Party Play: Based on Organizational Citizenship Behavior Theory
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์•ˆ์ง€ํ›ˆ(ํ™์ต๋Œ€ํ•™๊ต ์˜์ƒ๋Œ€ํ•™์› ๊ฒŒ์ž„์ฝ˜ํ…์ธ ์ „๊ณต); ์ตœ์„œ์œค(ํ™์ต๋Œ€ํ•™๊ต ์˜์ƒ๋Œ€ํ•™์› ๊ฒŒ์ž„์ฝ˜ํ…์ธ  ์ „๊ณต)" ]
๋ณธ ์‹ค์ฆ์  ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€ MMORPG ๊ฒŒ์ด๋จธ์˜ ๊ฐœ์ธ์ , ์‚ฌํšŒ์  ํŠน์„ฑ์ด ๊ฒŒ์ž„์—์„œ์˜ ์ฐฝ๋ฐœ์  ํ–‰๋™์— ์–ด๋– ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€ ์•Œ์•„๋ณด๊ณ , ๊ฒŒ์ด๋จธ๋“ค์˜ ์ดํƒ€์  ํ–‰๋™๊ณผ ์กฐ์ง ์ˆœ์‘์  ํ–‰๋™ ์œ ๋„์— ๋Œ€ํ•œ ํ•™์ˆ ์ , ์‹ค๋ฌด์  ์‹œ์‚ฌ์ ์„ ์ œ๊ณตํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์กฐ์ง์‹œ๋ฏผํ–‰๋™ ์ด๋ก ์„ ํ† ๋Œ€๋กœ ๊ฐ€์„ค์„ ์„ค์ •ํ•˜์—ฌ, ๋ฆฌ๋‹ˆ์ง€2 ํ”Œ๋ ˆ์ด์–ด 231๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ์‹ค์ฆ๋ถ„์„์„ ํ•˜์˜€๋‹ค. ๋ถ„์„ ๊ฒฐ๊ณผ, ๊ฒŒ์ž„์—์„œ ํ˜•์„ฑ๋œ โ€˜๊ฐœ์ธ ์š”์ธโ€™์ธ ์ž๊ธฐํšจ๋Šฅ๊ฐ, ์ง๋ฌด๋งŒ์กฑ ๊ทธ๋ฆฌ๊ณ  โ€˜์‚ฌํšŒ๊ด€๊ณ„ ์š”์ธโ€™์ธ ๊ณผ์—…์ƒํ˜ธ์˜์กด์„ฑ, ์‹ ๋ขฐ๋Š” ๊ฒŒ์ด๋จธ์˜ ์ฐฝ๋ฐœ์  ํŒŒํ‹ฐ ํ”Œ๋ ˆ์ด์— ์œ ์˜๋ฏธํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.4.7
kci_detailed_000207.xml
ART001900602
oai_dc
FPS๊ฒŒ์ž„ ๋ ˆ๋ฒจ๋””์ž์ธ์—์„œ Choke Point์œ ํ˜•๊ณผ Cover Pattern์†์„ฑ์˜ ๊ด€๊ณ„
Relations between Choke Point Types and Cover Pattern Properties in FPS Game Level Design
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ๊ทœํ˜(๋™์„œ๋Œ€ํ•™๊ต); ์ง„ํ˜•์šฐ(๋™์„œ๋Œ€ํ•™๊ต); ๊น€๋ฏธ์ง„(๋™์„œ๋Œ€ํ•™๊ต)" ]
์‚ฌ์šฉ์ž์ค‘์‹ฌ์˜ ๊ฒŒ์ž„๋ถ„์„์— ๋Œ€ํ•œ ๊ณผํ•™์ ์ธ ์ ‘๊ทผ์ด ์ฃผ๋ชฉ ๋ฐ›๊ณ  ์žˆ๋Š” ๊ฒŒ์ž„๊ฐœ๋ฐœ ํ™˜๊ฒฝ์—์„œ ํ”Œ๋ ˆ์ด์–ด์— ๋Œ€ํ•œ ์ •ํ™•ํ•œ ์ •๋ณด๋Š” ์ค‘์š”ํ•œ ์š”์†Œ๋กœ ์ž‘์šฉํ•˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํ”Œ๋ ˆ์ด์–ด์˜ ํ–‰๋™๊ณผ ๊ฒŒ์ž„๋ ˆ๋ฒจ๊ฐ„์˜ ์ƒํ˜ธ์ž‘์šฉ์ด ํƒ€ ์žฅ๋ฅด์— ๋น„ํ•ด ๋†’์€ FPS๊ฒŒ์ž„์—์„œ ์ฃผ๋œ ๋ ˆ๋ฒจ๋””์ž์ธ ์š”์†Œ์ธ Choke Point์œ ํ˜•๊ณผ Cover Pattern์†์„ฑ์˜ ๊ด€๊ณ„๊ฐ€ ๋ ˆ๋ฒจ๋‚œ์ด๋„์— ์–ด๋– ํ•œ ์˜ํ–ฅ์„ ์ฃผ๋Š”์ง€ ์‚ดํŽด๋ณด์•˜๋‹ค. Choke Point๋Š” ๋ชฉํ‘œ๋‹ฌ์„ฑ์„ ์œ„ํ•ด ๋ฐ˜๋“œ์‹œ ํ†ต๊ณผํ•ด์•ผํ•˜๋Š” ์ฃผ์š” ๊ธธ๋ชฉ์ด๋ฉฐ, Cover Pattern์€ ๊ฑด๋ฌผ์„ ์ œ์™ธํ•œ ๋ ˆ๋ฒจ์ƒ์˜ ๋ฌผ์ฒด๋ฅผ ๋งํ•œ๋‹ค. ๋‘ ์š”์†Œ๋Š” ๋ ˆ๋ฒจ ๋‚œ์ด๋„์— ์งยท๊ฐ„์ ‘์ ์œผ๋กœ ์˜ํ–ฅ์„ ์ค€๋‹ค. ๋Œ€ํ‘œ์ ์ธ 10์ข…์˜ FPS๊ฒŒ์ž„ํ”Œ๋ ˆ์ด๋ฅผ ๋ถ„์„ํ•˜์—ฌ Choke Point์œ ํ˜•์„ ๋ถ„๋ฅ˜ํ•˜๊ณ  4์ข…์˜ Cover Pattern์†์„ฑ์„ ๋ฐฐ์น˜ํ•˜์—ฌ 16๊ฐœ์˜ ์‹คํ—˜๋Œ€์ƒ ๋ ˆ๋ฒจ์„ ๊ตฌ์„ฑํ•˜์˜€๋‹ค. 10๋ช… ํ”Œ๋ ˆ์ด์–ด์˜ 5ํšŒ ๋ฐ˜๋ณตํ”Œ๋ ˆ์ด๋ฅผ ํ†ตํ•ด 800๊ฐœ์˜ ํ”Œ๋ ˆ์ด์–ด ํ–‰๋™๋ฐ์ดํ„ฐ๋ฅผ ์ˆ˜์ง‘, ๋ถ„์„ํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ์‹ค์ฆ์  ์‹คํ—˜์„ ํ†ตํ•œ ๋ถ„์„๊ฒฐ๊ณผ๋Š” ๊ฒŒ์ž„๋ ˆ๋ฒจ ๋””์ž์ธ๋‹จ๊ณ„์— ๊ตฌ์ฒด์ ์ธ ์ •๋ณด๋ฅผ ์ œ๊ณตํ•จ์œผ๋กœ์จ ์ฒด๊ณ„์ ์ธ ๊ฒŒ์ž„๋ ˆ๋ฒจ ์ œ์ž‘์— ๊ธฐ์—ฌํ•  ๊ฒƒ์ด๋ฉฐ ๊ธฐ์กด ํ•™์ˆ ์  ์—ฐ๊ตฌ๊ฒฐ๊ณผ๊ฐ€ ์‚ฐ์—…์ ์œผ๋กœ ํ™œ์šฉ๋  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•˜๊ณ  ์žˆ์–ด ์˜์˜๋ฅผ ๊ฐ–๋Š”๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.4.27
kci_detailed_000207.xml
ART001900605
oai_dc
์›จ์ด๋ธ”๋ฆฟ ๋ณ€ํ™˜์œผ๋กœ ์••์ถ•๋œ ์ง€ํ˜• ๋ฐ์ดํ„ฐ์˜ ํšจ์œจ์ ์ธ ์‹ค์‹œ๊ฐ„ ๋ Œ๋”๋ง ๊ธฐ๋ฒ•
An Efficient Real-time Rendering Method for Compressed Terrain Dataset with Wavelet Transform
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€ํƒœ๊ถŒ(์ธํ•˜๋Œ€ํ•™๊ต); ์ด์€์„(์ธํ•˜๋Œ€ํ•™๊ต ์ปดํ“จํ„ฐ์ •๋ณด๊ณตํ•™๊ณผ); ์‹ ๋ณ‘์„(์ธํ•˜๋Œ€ํ•™๊ต)" ]
๊ณ ํ•ด์ƒ๋„์˜ ์ง€ํ˜• ๋ฐ์ดํ„ฐ๋Š” ์šฉ๋Ÿ‰์ด ํฌ๊ธฐ ๋•Œ๋ฌธ์— GPU๋ฉ”๋ชจ๋ฆฌ์— ๋ฐ์ดํ„ฐ ์ „์ฒด๋ฅผ ์ ์žฌํ•  ์ˆ˜ ์—†๋‹ค. ๋”ฐ๋ผ์„œ out-of-core๊ธฐ๋ฐ˜์˜ ๋ฐฉ๋ฒ•์ด ๋งŽ์ด ์‚ฌ์šฉ๋œ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๋ณด์กฐ๊ธฐ์–ต์žฅ์น˜์˜ ๋Œ€์—ญํญ ํ•œ๊ณ„๋กœ ์ธํ•˜์—ฌ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์ง€ํ˜•์„ ๋ Œ๋”๋งํ•˜๊ธฐ ์–ด๋ ต๊ธฐ ๋•Œ๋ฌธ์— GPU๋กœ ์›จ์ด๋ธ”๋ฆฟ ๋ณ€ํ™˜์„ ์ˆ˜ํ–‰ํ•˜์—ฌ ์••์ถ•๋œ DEM ๋ฐ์ดํ„ฐ๋ฅผ ์ „์†กํ•œ ํ›„ ์••์ถ• ํ•ด์ œํ•˜์—ฌ ๋ Œ๋”๋ง ํ•˜๋Š” ๋ฐฉ๋ฒ•์ด ์‚ฌ์šฉ๋œ๋‹ค. ํ•˜์ง€๋งŒ ์ด ๋ฐฉ๋ฒ•์€ ํ…์Šค์ฒ˜๋กœ๋ถ€ํ„ฐ ์ฃผ๊ธฐ์ ์œผ๋กœ ๊ฐ’์„ ์ฝ์–ด์™€ ์ •์ ์„ ๋ณ€ํ™˜ํ•˜๊ณ  ๋ฉ”์‰ฌ๋ฅผ ์ƒ์„ฑํ•ด์•ผํ•˜๋ฏ€๋กœ ๋น„ํšจ์œจ์ ์ด๋‹ค. ์ด ๋…ผ๋ฌธ์—์„œ๋Š” ์›จ์ด๋ธ”๋ฆฟ ์••์ถ•๋œ ๊ทผ์‚ฌ ๊ณ„์ˆ˜ ๊ฐ’์„ ์ •์ ์˜ ์†์„ฑ์œผ๋กœ ์ €์žฅํ•˜๊ณ  ๊ธฐํ•˜ ์‰์ด๋”์—์„œ ์••์ถ•์„ ํ•ด์ œํ•ด ์ง€ํ˜•์„ ํšจ์œจ์ ์œผ๋กœ ๋ Œ๋”๋ง ํ•˜๋Š” ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์€ ๊ทผ์‚ฌ ๊ณ„์ˆ˜ ๊ฐ’์„ ์ •์ ์˜ ์†์„ฑ์œผ๋กœ ์ฃผ์–ด ์ง€ํ˜• ํ…์Šค์ฒ˜์˜ ์ „์†ก๋Ÿ‰์„ ์ค„์ผ ์ˆ˜ ์žˆ๋‹ค. ๋˜ํ•œ ์ง€ํ˜• ํ…์Šค์ฒ˜๋กœ๋ถ€ํ„ฐ ๋ณ„๋„์˜ ์—…๋กœ๋“œ ๊ณผ์ • ์—†์ด ๋ฉ”์‰ฌ์˜ ์ƒ์„ฑ์ด ๊ฐ€๋Šฅํ•˜๋ฏ€๋กœ ์˜ค๋ฒ„ํ—ค๋“œ๊ฐ€ ๋ฐœ์ƒํ•˜์ง€ ์•Š์•„ ํšจ์œจ์ ์ธ ๋ Œ๋”๋ง์ด ๊ฐ€๋Šฅํ•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.4.45
kci_detailed_000207.xml
ART001900614
oai_dc
ํ•ด์„์ˆ˜์ค€์ด๋ก ์— ๊ธฐ๋ฐ˜ํ•œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ํšจ๊ณผ ์ฆ๋Œ€ ๋ฐฉ์•ˆ ์—ฐ๊ตฌ
A Preliminary Study of Serious Game Effect Model based on Construal-Level Theory
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ดํ˜œ๋ฆผ(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ์ •์˜์ค€(๊ฑด๊ตญ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ๊ธ์ •์ ์ธ ์˜ํ–ฅ์— ๋Œ€ํ•œ ๊ฒฐ๊ณผ๊ฐ€ ๋ถ€๊ฐ๋˜๋ฉด์„œ ๊ทธ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ์™€ ๊ฐœ๋ฐœ์ด ํ™œ์„ฑํ™” ๋˜๊ณ  ์žˆ๋‹ค. ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์€ ๊ธฐํš๋‹จ๊ณ„์—์„œ๋ถ€ํ„ฐ ์˜๋„์ ์ธ ๋ชฉ์ ์„ ๊ฐ€์ง„ ๊ฒŒ์ž„์œผ๋กœ, ์ด์šฉ์ž์— ๋Œ€ํ•œ ์„ค๋“๊ณผ ๊ทธ์— ๋”ฐ๋ฅธ ์˜์‹๊ณผ ํ–‰๋™์˜ ๋ณ€ํ™”๋ฅผ ์ถ”๊ตฌํ•œ๋‹ค. ๋”ฐ๋ผ์„œ ๊ทธ๋Ÿฌํ•œ ์„ค๋“ ํšจ๊ณผ๋ฅผ ๊ทน๋Œ€ํ™”ํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์—์„œ ์ด์šฉ์ž๋“ค์ด ์„ ํƒ์  ํ–‰์œ„๋ฅผ ํ•˜๋Š” ๊ณผ์ • ์†์—์„œ ์ž‘๋™ํ•˜๋Š” ์‹ฌ๋ฆฌ์  ์š”์†Œ๋“ค์„ ์ •๋ฆฌํ•˜๊ณ  ์ด์— ๋Œ€ํ•œ ํšจ์œจ์  ๋ฐฉ์•ˆ์„ ์ œ์‹œํ•  ํ•„์š”๊ฐ€ ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ด์šฉ์ž๋“ค์˜ ์„ ํƒ๊ณผ ๊ด€๋ จํ•œ ๊ด€์ ๋“ค์„ ๊ณ ๋ คํ•˜๊ณ  ๊ทธ์— ๋”ฐ๋ฅธ ํƒœ๋„์™€ ํ–‰์œ„์˜ ๊ฒฐ๊ณผ๋ฅผ ์ด๋ก ์ ์œผ๋กœ ์ ‘๊ทผํ•œ ์—ฐ๊ตฌ๋Š” ๋ถ€์กฑํ•œ ์ƒํ™ฉ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ด์šฉ์ž๋“ค์˜ ์‹ฌ๋ฆฌ์  ๊ฑฐ๋ฆฌ ๊ด€๋…์„ ์ค‘์‹ฌ์œผ๋กœ ๊ทธ์— ๋”ฐ๋ฅธ ํ–‰์œ„์— ์ค‘์ ์„ ๋‘๋Š” ํ•ด์„์ˆ˜์ค€์ด๋ก ์„ ์ ์šฉํ•˜์—ฌ, ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์— ๊ฐœ๊ด„์ ์œผ๋กœ ์ ์šฉํ•  ์ˆ˜ ์žˆ๋Š”ใ€ŒCLT in process-outcome serious game modelใ€์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ์ด์šฉ์ž๋“ค์˜ ์˜์‚ฌ๊ฒฐ์ • ๊ณผ์ •์— ํ•ด์„์ˆ˜์ค€์˜ ๊ฐœ๋…๊ณผ ํšจ๊ณผ๋“ค์„ ์ ์ ˆํžˆ ์ ์šฉํ•œ๋‹ค๋ฉด ์ด์šฉ์ž๋“ค์˜ ๊ฐ€์น˜์™€ ๋ชฉ์  ์ค‘์‹ฌ์˜ ์„ค๋“์„ ๊ฐ•ํ™”ํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค. ๋˜ํ•œ, ์ด๋Ÿฌํ•œ ๋ชจ๋ธ์€ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ๊ฐœ๋ฐœ์ž์™€ ์—ฐ๊ตฌ์ž๋“ค์—๊ฒŒ ๊ถ๊ทน์ ์œผ๋กœ ๊ทธ ํšจ๊ณผ๋ฅผ ์ฆ๋Œ€์‹œํ‚ฌ ์œ ์šฉํ•œ ํ‹€๋กœ ํ™œ์šฉ๋  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.4.105
kci_detailed_000208.xml
ART002041492
oai_dc
๊ฒŒ์ž„ ๊ตฌ์„ฑ์š”์†Œ๋ฅผ ์ค‘์‹ฌ์œผ๋กœ ํ•œ ๊ฒŒ์ž„ ๋ถ„์„ ๋ฐฉ๋ฒ•์— ๋Œ€ํ•œ ๊ณ ์ฐฐ
A Study on the Game Analysis Methods : Focusing on the Analysis of Game Components
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋‚จ๊ธฐ๋•(์ƒ๋ช…๋Œ€ํ•™๊ต); ์œคํ˜•์„ญ(์ƒ๋ช…๋Œ€ํ•™๊ต)" ]
์„ธ๊ณ„์ ์œผ๋กœ ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ๊ฒฝ์Ÿ์ด ์‹ฌํ•ด๋ฉด์„œ ๊ธฐํš๋ ฅ์ด ์„ฑ๊ณต์˜ ์—ด์‡ ๋กœ ๋ถ€๊ฐ๋˜๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ํ•œ๊ตญ๊ฒŒ์ž„์€ ๊ธฐํš๋ ฅ ๋ถ€์กฑ ๋…ผ๋ž€์œผ๋กœ ๊ฒฝ์Ÿ์— ๋’ค์ณ์ง€๋ฉฐ ํ•ด์™ธ ์ง„์ถœ์— ์ œ๋™์ด ๊ฑธ๋ ธ๊ณ  ๋ฐ˜๋Œ€๋กœ ํ•ด์™ธ ๊ฒŒ์ž„์— ๊ตญ๋‚ด ์ ์œ ์œจ์„ ์ž ์‹๋‹นํ•˜๋Š” ์œ„๊ธฐ์— ์ฒ˜ํ•ด ์žˆ๋‹ค. ๊ธฐํš๋ ฅ์„ ๋†’์ด๊ธฐ ์œ„ํ•ด ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์ดํ•ด๊ฐ€ ์„ ๊ฒฐ ๊ณผ์ œ์ด๋ฉฐ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์ดํ•ด๋ฅผ ๋•๊ธฐ ์œ„ํ•ด ๊ฒŒ์ž„ ๋ถ„์„์€ ๊ฐ€์žฅ ์ข‹์€ ๋ฐฉ๋ฒ•์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ง€๊ธˆ๊นŒ์ง€์˜ ๊ฒŒ์ž„ ๋ถ„์„๋ฐฉ๋ฒ•์€ ์‹ค๋ฌด์—์„œ ์‚ฌ์šฉ๋˜๊ณ  ์žˆ๋Š” ์„ธ๋ถ€์ ์ธ ๊ตฌ์„ฑ์š”์†Œ๊นŒ์ง€ ๋ถ„๋ฅ˜๋˜์ง€ ๋ชปํ–ˆ๊ณ  ๊ฒŒ์ž„ ๋””์ž์ธ ์™ธ์ ์ธ ๋ถ€๋ถ„์„ ๊ณ ๋ คํ•˜์ง€ ๋ชปํ•œ ์ฑ„ ์ถ”์ƒ์ ์ด๊ณ  ํ•œ์ •๋œ ๋ฒ”์œ„์—์„œ ์ด๋ฃจ์–ด์ ธ์™”๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ โ€˜์ธ๊ฐ„์˜ ์—ญํ• โ€™๊ณผ โ€˜๊ฒŒ์ž„๋ถ„์„์˜ ์˜์—ญโ€™์˜ 2์ถ•์„ ๊ธฐ์ค€์œผ๋กœ ํ•œ H-G๋ชจ๋ธ์„ ์ œ์•ˆํ•˜๊ณ  ๊ฒŒ์ž„ ๋ถ„์„ ๋ฐฉ๋ฒ•์„ 9๊ฐ€์ง€ ์œ ํ˜•์œผ๋กœ ๋ถ„๋ฅ˜ํ•˜์˜€๋‹ค. H-G๋ชจ๋ธ์— ์„ ํ–‰ ์—ฐ๊ตฌ๋ฅผ ๋งคํ•‘ํ•œ ๊ฒฐ๊ณผ ๊ธฐ์กด์˜ ์—ฐ๊ตฌ๋“ค์€ 2๊ฐ€์ง€ ์œ ํ˜•์— ํ•œ์ •๋˜์–ด์žˆ์Œ์„ ํ™•์ธํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด์„œ ์•ž์œผ๋กœ์˜ ๊ฒŒ์ž„ ๋ถ„์„์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๊ฐ€ H-G๋ชจ๋ธ์„ ํ†ตํ•ด ์ œ์•ˆํ•œ 9๊ฐ€์ง€ ์œ ํ˜•์„๊ณ ๋ คํ•œ ํ†ตํ•ฉ์ ์ด๊ณ  ์ฒด๊ณ„์ ์ด ๋  ์ˆ˜ ์žˆ๋Š” ๊ฐ€๋Šฅ์„ฑ์„ ์ œ์‹œํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.5.19
kci_detailed_000208.xml
ART002041494
oai_dc
๋ชจ๋ฐ”์ผ RPG ์ž๋™์ „ํˆฌ ๊ธฐ๋Šฅ์„ ํ†ตํ•œ ์š•๋ง ์ถฉ์กฑ ์–‘์ƒ ์—ฐ๊ตฌ
Satisfying Desires Using Auto-Combat in Mobile RPG
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฅ˜์ฒ ๊ท (์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต); ๊น€ํ™”ํ˜„(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๋ชจ๋ฐ”์ผ RPG์—์„œ ๊ฒŒ์ž„ ์‹œ์Šคํ…œ์œผ๋กœ ์‚ฝ์ž…๋œ ์ž๋™์ „ํˆฌ ๊ธฐ๋Šฅ์˜ ํ”Œ๋ ˆ์ด์–ด ์š•๋ง ์ถฉ์กฑ์–‘์ƒ์„ ์‚ดํŽด๋ณด๊ณ ์ž ํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๋จผ์ € ์ž๋™์ „ํˆฌ์˜ ์œ ํ˜•์„ ํ™œ์„ฑํ™” ์‹œ์ ๊ณผ ํ”Œ๋ ˆ์ด์–ด ๊ฐœ์ž… ์ •๋„๋ฅผ ๊ธฐ์ค€์œผ๋กœ โ€˜๋ถ€๋ถ„์  ์ž๋™์ „ํˆฌโ€™์™€ โ€˜์™„์ „ ์ž๋™์ „ํˆฌโ€™๋กœ ๋ถ„๋ฅ˜ํ•œ๋‹ค. ์ดํ›„ ์œ ํ˜•๋ณ„ ํ”Œ๋ ˆ์ด ์–‘์ƒ์„ ๋„์ถœํ•˜์—ฌ, ํ”Œ๋ ˆ์ด์–ด์˜ ์š•๋ง์˜ ๋Œ€์ƒ์„ ๋ผ์บ‰(Lacan)์˜ ์š•๋ง์ด๋ก ์„ ๋ฐ”ํƒ•์œผ๋กœ ์‚ดํŽด๋ณด์•˜๋‹ค. ์ด๋ฅผ ํ†ตํ•ด๋ถ€๋ถ„์  ์ž๋™์ „ํˆฌ์—์„œ ํ”Œ๋ ˆ์ด์–ด๋Š” ์™„๋ฒฝํ•œ ์กฐ์ž‘์„ ํ†ตํ•ด ๋”์šฑ ๋†’์€ ๋‹จ๊ณ„๋ฅผ ๊ณต๋žตํ•˜๊ณ  ์‹ถ์€ ์š•๋ง์„๊ฐ€์ง€๊ณ  ์žˆ์—ˆ์œผ๋ฉฐ, ์š•๋ง์˜ ๋Œ€์ƒ์€ ์ „ํˆฌ์ง€์˜ ๋‚œ์ด๋„๊ฐ€ ๋œ๋‹ค. ๋ฐ˜๋ฉด ์™„์ „ ์ž๋™์ „ํˆฌ์—์„œ์˜ ํ”Œ๋ ˆ์ด์–ด๋Š” ๊ฒŒ์ž„์˜ ๊ทœ์น™์„ ์™„๋ฒฝํ•˜๊ฒŒ ์ดํ•ดํ•˜๊ณ , ์ „ํˆฌ์ง€ ๊ณต๋žต ์ดํ›„ ํš๋“ํ•  ์ˆ˜ ์žˆ๋Š” ๋ณด์ƒ์„ ํ†ตํ•ด ๋”์šฑ ๊ฐ•๋ ฅํ•œ ์บ๋ฆญํ„ฐ๋ฅผ ๊ฐ€์ง€๊ณ  ์‹ถ์€ ์š•๋ง์„ ๊ฐ€์ง„๋‹ค. ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์š•๋ง์˜ ๋Œ€์ƒ์„ ํš๋“ํ•˜๊ณ  ๋‚˜๋ฉด ๊ทธ๊ฒƒ์ดํ—ˆ์ƒ์ด์—ˆ๋‹ค๋Š” ๊ฒƒ์„ ์•Œ๊ฒŒ ๋˜๊ณ  ์ƒˆ๋กœ์šด ์š•๋ง์˜ ๋Œ€์ƒ์„ ์ฐพ์•„ ์ถ”๊ตฌํ•˜๊ฒŒ ๋œ๋‹ค. ์ด ๊ณผ์ •์—์„œ ์ž๋™์ „ํˆฌ๋Š” ์š•๋ง์˜ ๋Œ€์ƒ์„ ํš๋“ํ•˜๋ ค๋Š” ์ฃผ์ฒด์˜ ์ ๊ทน์ ์ธ ํ–‰์œ„๋กœ์„œ ์‚ฌ์šฉ๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.5.29
kci_detailed_000208.xml
ART002041496
oai_dc
Petri Net ๋ชจ๋ธ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ํ†ตํ•œ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ๋ถ„์„๋ฐฉ๋ฒ•
A Method of Gameplay Analysis by Petri Net Model Simulation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅํฌ๋™(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
์บ์ฃผ์–ผ๊ฒŒ์ž„์ด ๋Œ€์ค‘ํ™”๋˜๋ฉด์„œ ๊ฒŒ์ž„๊ฐœ๋ฐœ๊ณผ์ •์—์„œ ๋‹ค์–‘ํ•œ ์œ ์ €๋“ค์˜ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์˜ ์„ฑํ–ฅ๊ณผ ์š”๊ตฌ์‚ฌํ•ญ๋“ค์„ ๋งŒ์กฑ์‹œ์ผœ์•ผ ํ•  ํ•„์š”์„ฑ์ด ์ฆ๊ฐ€ํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด์„œ๋Š” ๊ฒŒ์ž„๊ฐœ๋ฐœ๊ณผ์ •์˜ ํ…Œ์ŠคํŠธ๋‹จ๊ณ„์—์„œ๋‹ค์–‘ํ•œ ์œ ์ €์˜ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ํŒจํ„ด์„ ๋ถ„์„ํ•ด์•ผ ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์œ ์ €์˜ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ์ธก์ •๋ฐ์ดํ„ฐ๋ฅผ ์‚ฌ์šฉํ•˜๋Š” Petri net ๋ชจ๋ธ์˜ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ํ†ตํ•ด ์•ก์…˜ ํŒจํ„ด์„ ๋ถ„์„ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ œ์•ˆํ•œ ๋ฐฉ๋ฒ•์€ ์œ ์ €์˜ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ์ธก์ •๋ฐ์ดํ„ฐ๋ฅผ ์‚ฌ์šฉํ•˜๊ธฐ ๋•Œ๋ฌธ์— ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ํ™˜๊ฒฝ์€ ์‹ค์ œ์ ์ด๊ณ  ๋˜ํ•œ Petri net ๋ชจ๋ธ์„ ์‚ฌ์šฉํ•œ ๋ถ„์„์ด๊ธฐ ๋•Œ๋ฌธ์— ์•ก์…˜ ํŒจํ„ด์˜ reachability, coverbility, liveness ๋“ฑ๊ณผ ๊ฐ™์€ ๋‹ค์–‘ํ•œ ๋ถ„์„์ด ๊ฐ€๋Šฅํ•˜๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์˜ ์ ์šฉ์‚ฌ๋ก€๋กœ Petri net ๋ชจ๋ธ๋ง ๋„๊ตฌ์ธ GPenSIM v4.0 ๋„๊ตฌ๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ํŒฉ๋งจ(Pacman) ๊ฒŒ์ž„์˜ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ํŒจํ„ด์„ ๋ถ„์„ํ•˜๋Š” Petri net ๋ชจ๋ธ์„ ๊ตฌํ˜„ํ•˜๊ณ  ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ๊ฒฐ๊ณผ๋“ค์„ ์ œ์‹œํ•˜์˜€๋‹ค. ์ ์šฉ์‚ฌ๋ก€์˜ ์ œ์‹œ ๊ฒฐ๊ณผ๋“ค์€ ์ œ์•ˆํ•˜๋Š”๋ฐฉ๋ฒ•์ด Petri net ๋ถ„์„ ๊ธฐ๋Šฅ์„ ์ด์šฉํ•˜์—ฌ ์œ ์ €์˜ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์˜ ์•ก์…˜ํŒจํ„ด์„ ๋‹ค์–‘ํ•˜๊ฒŒ ๋ถ„์„๊ฐ€๋Šฅ ํ•จ์„ ๋ณด์—ฌ์ฃผ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000208.xml
ART002041497
oai_dc
ํฌ์šฉ์  ์ œ๋„๊ฐ€ ๊ฒฝ์ œ๋ฐœ์ „์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ: ํ•œ๊ตญ๊ณผ ๋…์ผ์˜ ๊ฒŒ์ž„์‚ฐ์—… ์ œ๋„ํ™”๋ฅผ ์ค‘์‹ฌ์œผ๋กœ
Effect of Inclusive Institution on Economic Development : Focus on the institutionalization of the game industry in Korea and Germany
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์„์Šนํ˜œ(๊ฐ•์›๋Œ€ํ•™๊ต); ์œ ์Šนํ˜ธ(๊ฐ•์›๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์ผ๊ตญ์˜ ๊ฒฝ์ œ ๋ฐœ์ „์—์„œ ํฌ์šฉ์  ์ œ๋„๊ฐ€ ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ์•Œ์•„๋ณด๊ธฐ ์œ„ํ•œ ๊ฒƒ์ด๋‹ค. ์ด์— ๋ฏธ๋ž˜๊ฒฝ์ œ์„ฑ์žฅ์„ ๊ฒฌ์ธํ•  ์ˆ˜ ์žˆ๋Š” ์ธ๋ฑ์Šค๋กœ ๊ฒŒ์ž„์‚ฐ์—…์— ์ฃผ๋ชฉํ•˜๊ณ , ๋…์ผ๊ณผ ํ•œ๊ตญ์˜ ๊ฒŒ์ž„์˜ ์ œ๋„ํ™” ๊ณผ์ •๊ณผ์ œ๋„์˜ ์ฐจ์ด๊ฐ€ ๊ฒŒ์ž„์‚ฐ์—… ๋ฐœ์ „์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ๋น„๊ตํ•˜์˜€๋‹ค. ์—ฌ๊ธฐ์„œ ํ•œ๊ตญ๊ณผ ๋…์ผ์˜ ๊ฒŒ์ž„์ œ๋„๋ฅผ ๋น„๊ตํ•˜๋Š” ์ด์œ ๋Š” ์–‘๊ตญ์—์„œ ๊ฒŒ์ž„์€ ๊ตญ๊ฐ€์ฃผ๋„์— ์˜ํ•ด ์œก์„ฑ๋˜๊ธฐ ์‹œ์ž‘ํ•˜์˜€์ง€๋งŒ, ํ˜„ ์‹œ์ ์—์„œ ํ•œ๊ตญ๊ณผ ๋…์ผ์˜๊ฒŒ์ž„์ œ๋„๋Š” ์ฒจ์˜ˆํ•˜๊ฒŒ ๋Œ€๋ฆฝ๋˜๊ณ  ์žˆ๋‹ค๋Š” ์ ์—์„œ, ์ด๋Ÿฌํ•œ ์ฐจ์ด๊ฐ€ ๋ฐœ์ƒํ•˜๋Š” ์ฃผ์š” ์ง€์ ์œผ๋กœ ์ œ๋„์— ์ฃผ๋ชฉํ•  ์ˆ˜ ์žˆ๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ๊ฒฐ๊ณผ, ์ฒซ์งธ, ๊ฒŒ์ž„์˜ ์ œ๋„ํ™” ๊ณผ์ •์—์„œ ๊ฐœ๋ฐฉ์ /ํ์‡„์  ์—ฐ๊ฒฐ๋ง์€ ๊ฒŒ์ž„์˜ ์‚ฌํšŒ์  ์œ„์ƒ์— ์˜ํ–ฅ์„ ์ค€๋‹ค. ์ด๋กœ ์ธํ•ด ๋‘˜์งธ, ๋ฒ•์ œ๋„์—์„œ ๊ฒŒ์ž„ ์ธ๋ ฅ์€ ๋…์ผ์˜ ๊ฒฝ์šฐ ์•„ํ‹ฐ์ŠคํŠธ๋กœ, ํ•œ๊ตญ์˜ ๊ฒฝ์šฐ ์ž ์ •์ ์œผ๋กœ ์ค‘๋…์ž(์ค‘๋…์ƒ์‚ฐ์ž)๋กœ ๋ถ„๋ฅ˜๋˜๋ฉฐ, ์ธ์„ผํ‹ฐ๋ธŒ ์ œ๋„์—์„œ๋„ ๋…์ผ์€ ๊ฒŒ์ž„์‚ฐ์—…์˜์ˆ˜์ต์ด ์žฌํˆฌ์ž๋˜๋Š” ์ฐฝ์ž‘์ž ๋ณดํ˜ธ๋กœ, ํ•œ๊ตญ์€ ๊ทธ ์ˆ˜์ต์ด ์ค‘๋…์น˜๋ฃŒ๋ฅผ ์œ„ํ•œ ์ง‘๋‹จ์œผ๋กœ ์ด์ „๋˜๋Š” ์ง•๋ฒŒ์ ์ˆ˜ํƒˆ๋กœ ์ด์–ด์ง€๊ฒŒ ๋œ๋‹ค. ์…‹์งธ, ์ด๋Ÿฌํ•œ ์ œ๋„์  ํฌ์šฉ์„ฑ์˜ ์ฐจ์ด๋Š” ๊ฒŒ์ž„์‹œ์žฅ ๊ทœ๋ชจ์˜ ์„ฑ์žฅ๊ณผ ์ฐฝ์กฐ๊ธฐ์—… ๋ฐ์ธ๋ ฅ์˜ ์ง€์—ญ์  ์œ ์ž…์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๊ณ  ์žˆ์—ˆ๋‹ค. ์ด๊ฐ™์ด ์œ ๋ง ์‚ฐ์—…์ธ ๊ฒŒ์ž„์‚ฐ์—…์— ๋Œ€ํ•œ ํฌ์šฉ์„ฑ์˜ ์ƒ์‹ค์€ ํ•œ๊ตญ์‚ฌํšŒ๊ฐ€ ๊ฒฝ์ œ๋ฐœ์ „์˜ ๊ธฐํšŒ๋กœ๋ถ€ํ„ฐ ๋ฉ€์–ด์ง€๋Š” ๊ฒฐ๊ณผ๋ฅผ ๊ฐ€์ ธ์˜ฌ ์ˆ˜ ์žˆ์Œ์„ ์‹œ์‚ฌํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000208.xml
ART002041502
oai_dc
์Šค๋งˆํŠธ ๋””๋ฐ”์ด์Šค ๊ธฐ๋ฐ˜์˜ ๋ฉ€ํ‹ฐ ํ”Œ๋žซํผ ์•„์ผ€์ด๋“œ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ
Development of multi arcade game platform applying smart devices
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œค์ฐฝ์˜ฅ(๋™์„œ๋Œ€ํ•™๊ต); ๊น€์ค€ํ™(๋™์„œ๋Œ€ํ•™๊ต); ์ฃผ์šฐ์„(๋™์„œ๋Œ€ํ•™๊ต); ์œคํƒœ์ˆ˜(๋™์„œ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ๊ฒŒ์ž„ ์‚ฐ์—…์€ ์‹œ๋Œ€๋ณ„ ํ•ต์‹ฌ ํ”Œ๋žซํผ์˜ ๋“ฑ์žฅ๊ณผ ํ•จ๊ป˜ ํŒจ๋Ÿฌ๋‹ค์ž„ ๋ณ€ํ™”๊ฐ€ ์ด๋ฃจ์–ด์ ธ์™”๋‹ค. ์•„์ผ€์ด๋“œ, ์ฝ˜์†”, PC์˜จ๋ผ์ธ, ์Šค๋งˆํŠธ ๋””๋ฐ”์ด์Šค ํ”Œ๋žซํผ๋“ค์ด ๋Œ€ํ‘œ์ ์ด๋‹ค. ์ตœ๊ทผ์—๋Š” ์Šค๋งˆํŠธ ๋””๋ฐ”์ด์Šค์™€ ๋‹ค๋ฅธ ํ”Œ๋žซํผ์˜ ์—ฐ๋™๋˜๋Š” ๋ฉ€ํ‹ฐ ํ”Œ๋žซํผ ํ˜•ํƒœ๋กœ ํ™•์žฅ ๋ณ€๋ชจํ•˜๊ณ  ์žˆ๊ณ , ํƒˆ PCํ™”๋กœ ๋ฉ€ํ‹ฐ ํ”Œ๋žซํผ ๊ฒŒ์ž„๋“ค์ด ๋‚˜์˜ค๊ณ  ์žˆ๋Š” ์ถ”์„ธ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์•„์ผ€์ด๋“œ ๊ฒŒ์ž„์˜ ์—ฐ์†์„ฑ์ด ๋ถ€์กฑํ•œ ์ ์„ ์ธ์ง€ํ•˜์—ฌ ๊ธฐ์กด ์•„์ผ€์ด๋“œ ๋””๋ฐ”์ด์Šค์— ์Šค๋งˆํŠธ ๋””๋ฐ”์ด์Šค๋ฅผ ์—ฐ๋™ํ•œ ๋ฉ€ํ‹ฐ ํ”Œ๋žซํผ ์•„์ผ€์ด๋“œ ๊ฒŒ์ž„์„ ์ œ์•ˆํ•œ๋‹ค. ๊ธฐ์กด ์•„์ผ€์ด๋“œ ๊ฒŒ์ž„์— ์˜จ๋ผ์ธ ํ˜•ํƒœ์˜๋„คํŠธ์›Œํฌ ํ™˜๊ฒฝ์„ ์ œ๊ณตํ•˜์—ฌ ์Šค๋งˆํŠธ ๋””๋ฐ”์ด์Šค์™€ ์—ฐ๋™์„ ํ†ตํ•œ ์ฒจ๋‹จ ์•„์ผ€์ด๋“œ ๊ฒŒ์ž„ ํ™˜๊ฒฝ์„ ์ œ๊ณตํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ํ™˜๊ฒฝ์„ ์ œ๊ณตํ•จ์œผ๋กœ์จ ๋‹จ์ˆœํ•œ 1์ฐจ์ ์ด๊ณ  ์—ฐ์†์„ฑ์ด ๋ถ€์กฑํ•œ 1ํšŒ์„ฑ ์•„์ผ€์ด๋“œ ๊ฒŒ์ž„์„ ์Šค๋งˆํŠธ ๋””๋ฐ”์ด์Šค์™€์—ฐ๋™ํ•จ์œผ๋กœ์จ ๊ฒŒ์ž„์˜ ์—ฐ์†์„ฑ์„ ๋†’์ด๊ณ  ์‚ฌ์šฉ์ž์˜ ์ง‘์ค‘๋„๋ฅผ ๋†’์ผ ์ˆ˜ ์žˆ๋‹ค. ๋˜ํ•œ ๋ฉ€ํ‹ฐ ํ”Œ๋žซํผ์˜ ์—ฐ๋™์„์œ„ํ•ด ๋ธ”๋ฃจํˆฌ์Šค ํ†ต์‹ ๋ชจ๋“ˆ๊ณผ ๋ฌด์„  Wi-Fi ํ†ต์‹ ๋ชจ๋“ˆ์„ ์‚ฌ์šฉํ•จ์œผ๋กœ์จ ํ†ต์‹ ํ™˜๊ฒฝ์— ๋งž๊ฒŒ ์ ์šฉ์ด ๊ฐ€๋Šฅํ•˜๋ฉฐ, Unity3D์—”์ง„์„ ์‚ฌ์šฉํ•จ์œผ๋กœ์จ ์ฝ˜ํ…์ธ ์˜ ํ™•์ •์„ฑ์ด ๊ฐ€๋Šฅํ•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000208.xml
ART002041491
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์— ์„ฑ๊ฒฉ์„ ์ ์šฉํ•˜๊ธฐ ์œ„ํ•œ G-HEXACO ํƒ€๋‹นํ™” ์—ฐ๊ตฌ: FIFA ONLINE3์„ ์ค‘์‹ฌ์œผ๋กœ
Validation of G-HEXACO for Application to Game Character's Personality - Focusing on FIFA Online3-
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ฏธ์„ (์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊ณ ์ผ์ฃผ(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” HEXACO ์„ฑ๊ฒฉ ์ด๋ก ์„ ๊ฒŒ์ž„์บ๋ฆญํ„ฐ์— ์ ์šฉํ•˜์—ฌ, ๊ฒŒ์ž„์—์„œ ์บ๋ฆญํ„ฐ๊ฐ€ ๋‹ค์–‘ํ•œ ์„ฑ๊ฒฉ์„ํ‘œํ˜„ํ•˜๊ณ , ๋‹ค๋ฅธ ์บ๋ฆญํ„ฐ์™€ ์ƒํ˜ธ์ž‘์šฉ์„ ํ•˜๊ธฐ ์œ„ํ•œ ์ด๋ก ์  ๊ธฐ๋ฐ˜์„ ๊ตฌ์ถ•ํ•˜๋Š” ๊ฒƒ์— ๋ชฉ์ ์ด ์žˆ๋‹ค. HEXACO PI-R์€ ํ˜„์‹ค์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•œ ๊ฒ€์‚ฌ์ด๋ฏ€๋กœ ํ˜„์‹ค๊ณผ ๋‹ค๋ฅธ ํŠน์„ฑ์„ ์ง€๋‹Œ ๊ฒŒ์ž„์— ์ ์šฉํ•˜๊ธฐ์—๋ฌด๋ฆฌ๊ฐ€ ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์— ์„ฑ๊ฒฉ ํŠน์„ฑ์„ ์ ์šฉํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” HEXACO PI-R์„ ๋ณ€ํ™˜์‹œํ‚จ๊ฒŒ์ž„ HEXACO(Game HEXACO, G-HEXACO)๊ฐ€ ํ•„์š”ํ•˜๋‹ค. G-HEXACO๋ฅผ ์ œ์•ˆํ•˜๊ธฐ ์œ„ํ•ด์„œ ์šฐ์„  HEXACO PI-R์ด ๊ฒŒ์ž„์— ํ™œ์šฉํ•˜๊ธฐ์— ์ ์ ˆํ•œ ์ด๋ก ์ž„์„ ์ฆ๋ช…ํ•ด์•ผ ํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์ผ๋ฐ˜์ธ์„๋Œ€์ƒ์œผ๋กœ HEXACO PI-R๊ณผ, HEXACO ์˜ 6 ์š”์ธ๊ณผ ๊ด€๋ จ๋œ ๊ฒŒ์ž„ ๋ฌธํ•ญ์„ ์„ค๋ฌธํ•˜์˜€๋‹ค. ์ด ์„ค๋ฌธ ๊ฒฐ๊ณผ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ํ•˜์—ฌ, G-HEXACO์„ฑ๊ฒฉ ๊ฒ€์‚ฌ๋ฅผ ๊ณ ์•ˆํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์— ์„ฑ๊ฒฉ์„ ์ ์šฉํ•˜๋Š”๋ฐ ์žˆ์–ด, G-HEXACO ์„ฑ๊ฒฉ ๊ฒ€์‚ฌ๊ฐ€ HEXACO PI-R์„ ๋Œ€์ฒดํ•  ์ˆ˜ ์žˆ์Œ์„ ์˜๋ฏธํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.5.7
kci_detailed_000208.xml
ART002041498
oai_dc
์ฆ๊ฐ•ํ˜„์‹ค์„ ์ ์šฉํ•œ ์—๋“€ํ…Œ์ธ๋จผํŠธ ์ฝ˜ํ…์ธ  ์ œ์ž‘
A Production of Edutainment Contents Using Augmented Reality
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •์—ฐ์ฒ (ํ˜ธ๋‚จ๋Œ€ํ•™๊ต); ์ฐจ์žฌ๊ด€(์กฐ์„ ๋Œ€ํ•™๊ต)" ]
ํ…์ŠคํŠธ์™€ ๊ทธ๋ฆผ์œผ๋กœ ํ‘œํ˜„๋˜์—ˆ๋˜ ๊ต์œก ๋„๊ตฌ๋Š” ๊ต์œก๊ณผ ๋†€์ด ์ฒดํ—˜์ด๋ผ๋Š” ์—๋“€ํ…Œ์ธ๋จผํŠธ๋กœ ๋ฐœ์ „ํ•˜์˜€๋‹ค. ์—๋“€ํ…Œ์ธ๋จผํŠธ ๋ถ„์•ผ์—์„œ์˜ ์ฆ๊ฐ•ํ˜„์‹ค ๊ธฐ์ˆ ์€ ์ฒดํ—˜์„ ๊ทน๋Œ€ํ™”ํ•˜์—ฌ ๋†€์ดํ˜• ๊ต์œก์ด ๊ฐ€๋Šฅํ•ด ์กŒ๋‹ค. ๋˜ํ•œ ์ตœ๊ทผ ์ฆ๊ฐ•ํ˜„์‹ค์„ ์‘์šฉํ•œ ๋‹ค์–‘ํ•œ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์œผ๋กœ ์„œ๋น„์Šค ๋˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š”์—๋“€ํ…Œ์ธ๋จผํŠธ ์ฝ˜ํ…์ธ  ์„ค๊ณ„์™€ ๊ตฌํ˜„์„ ํ†ตํ•ด ์ฒดํ—˜ํ˜• ๊ต์œก์„ ์œ„ํ•œ ํ™œ์šฉ๋ฐฉ์•ˆ์— ๋Œ€ํ•ด ๊ธฐ์ˆ ํ•œ๋‹ค. ๊ตฌํ˜„์€ โ€˜๋ทฐํฌ๋ฆฌ์•„ ์—”์ง„โ€™๊ณผ โ€˜์œ ๋‹ˆํ‹ฐ 3Dโ€™๋ฅผ ์‚ฌ์šฉํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000208.xml
ART002041501
oai_dc
์‚ผ๋ชฉ ๊ฒŒ์ž„์—์„œ ์ตœ์ƒ์˜ ์ฒซ ์ˆ˜๋ฅผ ๊ตฌํ•˜๊ธฐ ์œ„ํ•ด ์ ์šฉ๋œ ์‹ ๋ขฐ์ƒํ•œํŠธ๋ฆฌ ์•Œ๊ณ ๋ฆฌ์ฆ˜
The UCT algorithm applied to find the best first move in the game of Tic-Tac-Toe
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋ณ‘๋‘(์„ธํ•œ๋Œ€ํ•™๊ต); ๋ฐ•๋™์ˆ˜(์„ธํ•œ๋Œ€ํ•™๊ต); ์ตœ์˜์šฑ(์„ธํ•œ๋Œ€ํ•™๊ต)" ]
๊ณ ๋Œ€ ์ค‘๊ตญ์—์„œ ๊ธฐ์›๋œ ๋ฐ”๋‘‘์€ ์ธ๊ณต์ง€๋Šฅ ๋ถ„์•ผ์—์„œ ๊ฐ€์žฅ ์–ด๋ ค์šด ๋„์ „ ์ค‘์˜ ํ•˜๋‚˜๋กœ ๊ฐ„์ฃผ๋œ๋‹ค. ์ง€๋‚œ ์ˆ˜๋…„์— ๊ฑธ์ณ MCTS๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•˜๋Š” ์ •์ƒ๊ธ‰ ์ปดํ“จํ„ฐ๋ฐ”๋‘‘ ํ”„๋กœ๊ทธ๋žจ์ด ๋†€๋ž๊ฒŒ๋„ ์ ‘๋ฐ”๋‘‘์—์„œํ”„๋กœ๊ธฐ์‚ฌ๋ฅผ ๋ฌผ๋ฆฌ์ณค๋‹ค. MCTS๋Š” ๊ฒŒ์ž„์ด ๋๋‚  ๋•Œ๊นŒ์ง€ ์ผ๋ จ์˜ ๋ฌด์ž‘์œ„ ์œ ํšจ์ฐฉ์ˆ˜๋ฅผ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ํ•˜๋Š” ์ ‘๊ทผ๋ฒ•์ด๋ฉฐ, ๊ธฐ์กด์˜ ์ง€์‹๊ธฐ๋ฐ˜ ์ ‘๊ทผ๋ฒ•์„ ๋Œ€์ฒดํ–ˆ๋‹ค. ์ €์ž๋Š” MCTS์˜ ๋ณ€ํ˜•์ธ UCT ์•Œ๊ณ ๋ฆฌ์ฆ˜์„์‚ผ๋ชฉ ๊ฒŒ์ž„์— ์ ์šฉํ•˜์—ฌ ์ตœ์„ ์˜ ์ฒซ ์ˆ˜๋ฅผ ์ฐพ๊ณ ์ž ํ–ˆ์œผ๋ฉฐ, ์ˆœ์ˆ˜ MCTS์˜ ๊ฒฐ๊ณผ์™€ ๋น„๊ต๋ฅผ ํ–ˆ๋‹ค. ์•„์šธ๋Ÿฌ UCB ์ดํ•ด๋ฅผ ์œ„ํ•œ ๋‹ค์ค‘์Šฌ๋กฏ๋จธ์‹  ๋ฌธ์ œ๋ฅผ ํ’€๊ธฐ ์œ„ํ•ด ์—ก์‹ค๋ก -ํƒ์š• ์•Œ๊ณ ๋ฆฌ์ฆ˜๊ณผ UCB ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์†Œ๊ฐœ ๋ฐ ์„ฑ๋Šฅ์„ ๋น„๊ตํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000208.xml
ART002041503
oai_dc
์ž์œจ์šดํ–‰ ์ž๋™์ฐจ์˜ ์—์ด์ „ํŠธ ์„ค๊ณ„ ๋ฐ ํ”„๋กœํ† ํƒ€์ž… ๊ฐœ๋ฐœ
Design and Prototype Development of An Agent for Self-Driving Car
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ž„์Šน๊ทœ(ํ•œ์„ฑ๋Œ€ํ•™๊ต); ์ด์žฌ๋ฌธ(ํ•œ์„ฑ๋Œ€ํ•™๊ต)" ]
์ž์œจ์ฃผํ–‰ ์ž๋™์ฐจ๋Š” ์ „ํ†ต์ ์ธ ์ฐจ๋Ÿ‰์˜ ์ฃผ์š” ์ˆ˜์†ก ๊ธฐ๋Šฅ์„ ์ˆ˜ํ–‰ ํ•  ์ˆ˜ ์žˆ๋Š” ์ž๋™ ์šด์ „ ์ฐจ๋Ÿ‰ ๋งํ•˜๋ฉฐ, ๊ทธ๊ฒƒ์€ ์ฃผ๋ณ€ ํ™˜๊ฒฝ์„ ๊ฐ์ง€ํ•˜๊ณ  ์ธ๊ฐ„์˜ ์–ด๋– ํ•œ ์ž…๋ ฅ ์—†์ด ์ด๋™ ๊ฐ€๋Šฅํ•˜์—ฌ์•ผ ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ด๋Ÿฌํ•œ ์ž์œจ์ฃผํ–‰ ์ž๋™์ฐจ๋ฅผ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ํ•  ์ˆ˜ ์žˆ๋Š” ์ž์œจ์ฃผํ–‰ ์ž๋™์ฐจ ์—์ด์ „ํŠธ๋ฅผ ์„ค๊ณ„ํ•˜๊ณ  ์ด์— ๋Œ€ํ•œ ํ”„๋กœํ† ํƒ€์ž…์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•˜์—ฌ ์ž์œจ์ฃผํ–‰ ์ž๋™์ฐจ์— ๋Œ€ํ•œ ์š”๊ตฌ ์‚ฌํ•ญ์„ ๋ถ„์„ํ•˜๊ณ , ์ „ํ†ต์ ์ธ ๋‹ค์ค‘์—์ด์ „ํŠธ ์‹œ์Šคํ…œ์— ์ ํ•ฉํ•˜๋„๋ก ์—์ด์ „ํŠธ๋ฅผ ์„ค๊ณ„ํ•˜์˜€๋‹ค. ์„ค๊ณ„์˜ ํ•ต์‹ฌ ์€ ์—์ด์ „ํŠธ๋“ค์€ ์˜ค์ง ์กฐ์ข…ํž˜์—๋”ฐ๋ผ ์ด๋™ํ•˜๋„๋ก ํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ์„ค๊ณ„๋œ ์—์ด์ „ํŠธ์˜ ํ”„๋กœํ† ํƒ€์ž…์€ ์œ ๋‹ˆํ‹ฐ3D๋ฅผ ์ด์šฉํ•˜์—ฌ ๊ตฌํ˜„๋˜์—ˆ๋‹ค. ํ”„๋กœํ† ํƒ€์ž…์„ ์ด์šฉํ•œ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒฐ๊ณผ, ์—์ด์ „ํŠธ์˜ ์ด๋™์€ ๋งค์šฐ ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์—์ด์ „ํŠธ ์ˆ˜๋ฅผ ์ฆ๊ฐ€์‹œํ‚ค๋Š” ๊ฒฝ์šฐ์— ์„ฑ๋Šฅ์ด ์‹ฌ๊ฐํ•˜๊ฒŒ ์ €ํ•˜๋˜์—ˆ๊ณ , ์ด์— ๋Œ€ํ•œ ๋Œ€์•ˆ๋“ค์„ ์ œ์‹œํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000208.xml
ART002041505
oai_dc
๊ฒŒ์ž„์—์„œ์˜ ํ˜‘๋™์„ฑ ์š”์ธ์ด ์‹ฌ๋ฆฌ์  ๊ด€๊ณ„ ์š”์ธ๊ณผ ์˜คํ”„๋ผ์ธ ์‚ฌํšŒ์ฐธ์—ฌ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
The Influences of Cooperative Games on Psycosocial factors and Offline Social Participation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ข…์šฑ(ํ•œ๋ฆผ๋Œ€ํ•™๊ต); ์ด์„ ์˜(ํ•œ๋ฆผ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„์ด ๊ฐ€์ง€๋Š” ์‚ฌํšŒ์  ์—ญํ• ์„ ํƒ์ƒ‰ํ•˜๊ณ ์ž ํ˜‘๋™์„ฑ์„ ์š”๊ตฌํ•˜๋Š” ๊ฒŒ์ž„๊ณผ ์˜คํ”„๋ผ์ธ์—์„œ๋ชฉ๊ฒฉ๋˜๋˜ ๋Œ€์ธ๊ฐ„์˜ ๊ด€๊ณ„ํ˜•์„ฑ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์‹ฌ๋ฆฌ์  ์†์„ฑ๋“ค๊ณผ์˜ ๊ด€๊ณ„๋ฅผ ํƒ์ƒ‰ํ•˜์˜€๋‹ค. ๊ตฌ์ฒด์ ์œผ๋กœ ํ˜‘๋™์„ฑ์„ ์š”๊ตฌํ•˜๋Š” ๊ฒŒ์ž„ ์ด์šฉ์ด ์‹ฌ๋ฆฌ์  ์†์„ฑ์ธ ์ž๊ธฐ๋…ธ์ถœ๊ณผ ์นœ๋ฐ€๊ฐ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€๋ฅผ ์‚ดํŽด๋ณด๊ณ , ์ด๋Ÿฌํ•œ ์‹ฌ๋ฆฌ์  ์†์„ฑ๋“ค๊ณผ ์˜คํ”„๋ผ์ธ ์‚ฌํšŒ ์ฐธ์—ฌ์™€์˜ ๊ด€๊ณ„์— ๋Œ€ํ•ด ์‚ดํŽด๋ณด๊ณ ์ž ํ•˜์˜€๋‹ค. ์ด๋ฅผ์œ„ํ•ด ์˜จ๋ผ์ธ๊ณผ ์˜คํ”„๋ผ์ธ์„ ํ†ตํ•ด ์„ค๋ฌธ์„ ์‹ค์‹œํ•œ ๊ฒฐ๊ณผ, ํ˜‘๋™์„ฑ์„ ์š”ํ•˜๋Š” ๊ฒŒ์ž„์„ ๋งŽ์ด ์ด์šฉํ• ์ˆ˜๋ก์ž๊ธฐ๋…ธ์ถœ๊ณผ ์นœ๋ฐ€๊ฐ์ด ์ฆ๊ฐ€ํ•˜๊ณ , ์ž๊ธฐ๋…ธ์ถœ๊ณผ ์นœ๋ฐ€๊ฐ์ด ์ปค์งˆ์ˆ˜๋ก ์˜คํ”„๋ผ์ธ ์‚ฌํšŒ์ฐธ์—ฌ์—๋„ ์˜ํ–ฅ์„๋ฏธ์น˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ์ฃผ์š” ๊ฒฐ๊ณผ์— ๋Œ€ํ•œ ํ•จ์˜๋‚˜ ๋…ผ์˜์ ์ด ๋ณธ๋ฌธ์— ์ œ์‹œ๋˜์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000208.xml
ART002041495
oai_dc
FPS ๊ฒŒ์ž„์˜ PVP ๋ ˆ๋ฒจ ๋””์ž์ธ ํŒจํ„ด ๊ณ ์ฐฐ -ํฌ์ธํŠธ ๋ธ”๋žญํฌ๋ฅผ ์ค‘์‹ฌ์œผ๋กœ-
A Case Study on PVP Level Design Patterns of FPS games - Focusing on โ€˜Point Blankโ€™ -
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ฐ•์ˆ˜์ฐฝ(ํ™์ต๋Œ€ํ•™๊ต); ์ตœ์„œ์œค(ํ™์ต๋Œ€ํ•™๊ต)" ]
์˜จ๋ผ์ธ FPS ๊ฒŒ์ž„ ๊ฐœ๋ฐœ๊ณผ ์„œ๋น„์Šค๊ฐ€ ํ™œ๋ฐœํ•˜๊ฒŒ ์ด๋ฃจ์–ด์ง€๊ณ  ์žˆ๋Š” ๋ฐ˜๋ฉด์— FPS ๋ ˆ๋ฒจ ๋””์ž์ธ ๊ด€๋ จ์—ฐ๊ตฌ๋Š” ๋ถ€์กฑํ•œ ์‹ค์ •์ด๋‹ค. ๊ธฐ์กด์— FPS ๋ ˆ๋ฒจ ๋””์ž์ธ ์—ฐ๊ตฌ๋Š” ์ฃผ๋กœ PVE์„ ์ค‘์‹ฌ์œผ๋กœ ์ด๋ฃจ์–ด์กŒ์œผ๋‚˜, ์˜จ๋ผ์ธ FPS ๊ฒŒ์ž„์—์„œ๋Š” PVP ๋ ˆ๋ฒจ ๋””์ž์ธ ์‹œ๊ฐ์—์„œ ์‚ดํŽด๋ณผ ํ•„์š”๊ฐ€ ์žˆ๋‹ค. ์ด์— ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ํฌ์ธํŠธ ๋ธ”๋žญํฌ(Point Blank) ๋‹จ์ฒด์ „ ์„ ํ˜ธ ๋ ˆ๋ฒจ์„ ์‚ฌ๋ก€๋กœ PVP ๋ ˆ๋ฒจ ๋””์ž์ธ๊ณผ PVE ๋ ˆ๋ฒจ ๋””์ž์ธ ํŒจํ„ด์„ ๋น„๊ตํ•ด ๋ณด์•˜๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์‚ฌ๋ก€ ๋ถ„์„ ๊ฒฐ๊ณผ ๋ฐ ์„ธ ๋ช…์˜ FPS ๊ฐœ๋ฐœ ์ „๋ฌธ๊ฐ€ ์ธํ„ฐ๋ทฐ๋ฅผ ํ†ตํ•ดPVP ๋ ˆ๋ฒจ ๋””์ž์ธ ํŒจํ„ด ๋ถ„๋ฅ˜๋ฅผ ์ œ์‹œํ–ˆ๋‹ค๋Š” ์ ์—์„œ ์˜์˜๊ฐ€ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000208.xml
ART002041499
oai_dc
Making Levels More Challenging with a Cooperative Strategy of Ghosts in Pac-Man
Making Levels More Challenging with a Cooperative Strategy of Ghosts in Pac-Man
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœํƒœ์˜(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๋‚˜ํ˜„์ˆ™(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
The artificial intelligence (AI) of Non-Player Companions (NPC), especially opponents, is a key element to adjust the level of games in game design. Smart opponents can make games more challenging as well as allow players for diverse experiences, even in the same game environment. Since game users interact with more than one opponent in most of today's games, collaboration control of opponent characters becomes more important than ever before. In this paper, we introduce a cooperative strategy based on the A* algorithm for enemies' AI in the Pac-Man game. A survey from 17 human testers shows that the levels with our collaborative opponents are more difficult but interesting than those with either the original Pac-Man's personalities or the non-cooperative greedy opponents.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000208.xml
ART002041500
oai_dc
๋‹ค์ค‘ ๋ Œ๋” ํƒ€๊ฒŸ์„ ์‚ฌ์šฉํ•˜์—ฌ ์ •์  ๋ฐ ๋™์  ์˜ค๋ธŒ์ ํŠธ๋ฅผ ๋ถ„๋ฆฌํ•œ ๊ฒŒ์ž„์šฉ ๊ทธ๋ฆผ์ž ๋งคํ•‘ ๊ธฐ๋ฒ•
A Shadow Mapping Technique Separating Static and Dynamic Objects in Games using Multiple Render Targets
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋™๋ ฌ(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ๊น€์˜์‹(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต)" ]
3D ๊ฒŒ์ž„์—์„œ ์˜ค๋ธŒ์ ํŠธ์˜ ์œ„์น˜๋ฅผ ํŒŒ์•…ํ•˜๊ฑฐ๋‚˜ ์‚ฌ์‹ค๊ฐ์„ ๋†’์ด๊ธฐ ์œ„ํ•˜์—ฌ ๊ด‘์›์˜ ์‹œ์ ์—์„œ ์ •์ ์˜ ๊นŠ์ด ๊ฐ’์„ ๊ณ„์‚ฐํ•˜๋Š” ๊ทธ๋ฆผ์ž ๋งคํ•‘ ๊ธฐ๋ฒ•์ด ๋งŽ์ด ์‚ฌ์šฉ๋œ๋‹ค. ๊ทธ๋ฆผ์ž ๋งต์˜ ๊นŠ์ด ๊ฐ’์€ ์›”๋“œ ์ขŒํ‘œ๋ฅผ ํ†ตํ•ด ๊ณ„์‚ฐ๋˜๊ธฐ ๋•Œ๋ฌธ์— ์›”๋“œ ์ขŒํ‘œ๊ฐ€ ๋ณ€ํ•˜์ง€ ์•Š๋Š” ์ •์  ์˜ค๋ธŒ์ ํŠธ๋Š” ๊นŠ์ด ๊ฐ’์„ ๊ฐฑ์‹ ํ•  ํ•„์š”๊ฐ€์—†๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š”, (1) ๋ Œ๋”๋ง ์†๋„๋ฅผ ํ–ฅ์ƒ์‹œํ‚ค๊ธฐ ์œ„ํ•˜์—ฌ ํ•œ๋ฒˆ๋งŒ ์ €์žฅํ•˜๋Š” ์ •์  ์˜ค๋ธŒ์ ํŠธ ๊นŠ์ด ๊ฐ’๊ณผ ๋งค๋ฒˆ ๊ฐฑ์‹ ํ•˜๋Š” ๋™์  ์˜ค๋ธŒ์ ํŠธ์˜ ๊นŠ์ด ๊ฐ’์„ ๋‹ค์ค‘ ๋ Œ๋” ํƒ€๊ฒŸ์„ ์ด์šฉํ•˜์—ฌ ๋”ฐ๋กœ ๊ด€๋ฆฌํ•œ๋‹ค. ๋˜ํ•œ (2) ์ฟผํ„ฐ ๋ทฐ ๊ธฐ๋ฐ˜ 3D ๊ฒŒ์ž„์—์„œ ๋™์  ์˜ค๋ธŒ์ ํŠธ ๊ทธ๋ฆผ์ž ํ’ˆ์งˆ์„ ๋†’์ด๊ธฐ ์œ„ํ•˜์—ฌ ๊ด‘์›์˜ ์œ„์น˜๊ฐ€ ์นด๋ฉ”๋ผ๋ฅผ ๋”ฐ๋ผ๋‹ค๋‹ˆ๋ฉฐ ๋™์  ์˜ค๋ธŒ์ ํŠธ์— ๊ฐ€๊น๊ฒŒ ๋ณ€๋™ํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์˜ ํšจ์œจ์„ฑ์„ 3D ๊ฒŒ์ž„์˜ ๋‹ค์–‘ํ•œ ์ •์  ๋ฐ ๋™์  ์˜ค๋ธŒ์ ํŠธ ๊ตฌ์„ฑ์— ๋”ฐ๋ฅธ ์‹คํ—˜์„ ํ†ตํ•˜์—ฌ ๊ฒ€์ฆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000208.xml
ART002041504
oai_dc
์ฟจ๋กฑ-๋ชจ์–ด ์ด๋ก ์„ ์ด์šฉํ•œ ๊ฐ•ํƒ„์„ฑ ๋ฐ˜์œ ๋™์ฒด ํญ๋ฐœ ์‹œ๋ฎฌ๋ ˆ์ด์…˜
Simulation of Explosion of the Semi-Fluid with Strong Elasticity Applying Coulomb-Mohr Theory
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๊ฒฝ์ˆ˜(์ธํ•˜๋Œ€ํ•™๊ต); ์„ฑ์ˆ˜๊ฒฝ(์ธํ•˜๋Œ€ํ•™๊ต); ์‹ ๋ณ‘์„(์—ํ”„์—‘์Šค๊ธฐ์–ด)" ]
์ผ๋ฐ˜์ ์ธ ์ž…์ž ๊ธฐ๋ฐ˜ ์œ ์ฒด ํญ๋ฐœ ์‹œ๋ฎฌ๋ ˆ์ด์…˜๊ณผ๋Š” ๋‹ค๋ฅด๊ฒŒ ํƒ„์„ฑ์„ ์ง€๋‹Œ ์œ ์ฒด์˜ ํญ๋ฐœ์„ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ํ•˜๋Š”๊ฒฝ์šฐ ๋ฌผ์งˆ์˜ ์‚ฌ์‹ค์ ์ธ ๋ณ€ํ˜•์„ ํ‘œํ˜„ํ•˜๊ธฐ ์œ„ํ•œ ์—ฌ๋Ÿฌ ๊ฐ€์ง€ ํŠน์ˆ˜ํ•œ ๋ฐฉ๋ฒ•์ด ํ•„์š”ํ•˜๋‹ค. ๊ธฐ์กด ์ž…์ž ๊ธฐ๋ฐ˜์˜ ์ ํƒ„์„ฑ์ฒด ์—ฐ๊ตฌ์—์„œ๋Š” ๋ฌผ์ฒด๊ฐ€ ํž˜์„ ๋ฐ›์•„ ์••์ถ•์ด ๋˜์—ˆ์„ ๋•Œ ํ•œ๊ณ„์น˜ ์ด์ƒ์˜ ํž˜์„ ๋ฐ›์œผ๋ฉด ๋ณ€ํ˜•๋˜๋Š” ์ตœ๋Œ€ ๋ณ€ํ˜•์—๋„ˆ์ง€ ์ด๋ก ๊ณผ ๋ฌผ์ฒด์˜ ๋ถ€ํ”ผ๊ฐ€ ์ผ์ • ์ˆ˜์ค€ ์ด์ƒ ์ค„์–ด๋“ค์—ˆ์„ ๋•Œ ๋ณ€ํ˜•๋˜๋Š” ์ตœ๋Œ€ ์ „๋‹จ์‘๋ ฅ ์ด๋ก ์„ ์ด์šฉํ•˜์—ฌ ์ง„ํ™์ด๋‚˜ ํŽ˜์ธํŠธ ๊ฐ™์ด ์†Œ์„ฑ๋ณ€ํ˜•์„ ํ•˜๋Š” ๋ฌผ์ฒด์˜ ๋ณ€ํ˜•์„ ๋‹ค๋ฃจ์—ˆ์ง€๋งŒ ์‹ค๋ฆฌ์ฝ˜์ด๋‚˜ ํƒ„์„ฑ์ด ๊ฐ•ํ•œ ๊ณ ๋ฌด์ค„๊ณผ ๊ฐ™์ดํ•œ๊ณ„์น˜ ์ด์ƒ์˜ ํž˜์„ ๋ฐ›์•˜์„ ๋•Œ ์—ฌ๋Ÿฌ ๋ถ€๋ถ„์œผ๋กœ ์ชผ๊ฐœ์ง€๋Š” ์ทจ์„ฑ๋ณ€ํ˜•์„ ํ‘œํ˜„ํ•˜์ง€๋Š” ๋ชปํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ๋ฌผ์ฒด๊ฐ€ ๋ฐ›์€ ํž˜์„ ๋ณ€ํ˜•๋œ ๊ธธ์ด๋‚˜ ๋ถ€ํ”ผ๋กœ ํ‘œํ˜„ํ•œ ๊ธฐ์กด์˜ ์ž…์ž ๊ธฐ๋ฐ˜ ์‹œ๋ฎฌ๋ ˆ์ด์…˜๊ณผ ๋‹ฌ๋ฆฌ, ํž˜์„ ๋ฐ›์•˜์„ ๋•Œ ๋ฌผ์ฒด์— ๋ฐœ์ƒํ•˜๋Š” ์ตœ๋Œ€์‘๋ ฅ์ด ๋ฌผ์ฒด์˜ ํŒŒ๋‹จ์‘๋ ฅ์— ๋„๋‹ฌํ•˜์˜€์„ ๋•Œ ํ•ญ๋ณต์ด ์ผ์–ด๋‚œ๋‹ค๋Š” ์ทจ์„ฑ ๋ณ€ํ˜•์— ์ ํ•ฉํ•œ ์ฟจ๋กฑ-๋ชจ์–ด ์ด๋ก ์„ ์ œ์•ˆํ•œ๋‹ค. ์ฟจ๋กฑ-๋ชจ์–ด ์ด๋ก ์„ ์ ์šฉํ•œ ๊ฐ•ํ•œ ํƒ„์„ฑ์„ ๊ฐ€์ง„ ๋ฐ˜์œ ๋™์ฒด๊ฐ€ ํž˜์„ ๋ฐ›์€ ๊ฒฝ๊ณ„๋ฉด์ดํŒŒ๋‹จ์‘๋ ฅ์— ๋„๋‹ฌํ•˜์˜€์„ ๋•Œ ๋ฌผ์ฒด๊ฐ€ ํ˜„์‹ค๊ฐ ์žˆ๊ฒŒ ํŒŒ๊ดด๋˜๋Š” ๊ณผ์ •์„ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ์Œ์„ ํ™•์ธํ•˜์˜€๋‹ค. ๋ฐ˜์œ ๋™์ฒด๊ฐ€ ์ง€๋ฉด์— ๋ถ€๋”ชํ˜€ ํž˜์„ ๋ฐ›์•˜์„ ๋•Œ ์ฟจ๋กฑ-๋ชจ์–ด ์ด๋ก ์„ ์ ์šฉํ•˜์—ฌ ๋ฌผ์ฒด์˜ ํŒŒ๊ดด๋ฅผ ํ‘œํ˜„ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000208.xml
ART002100779
oai_dc
Stealthy Behavior Simulations Based on Cognitive Data
Stealthy Behavior Simulations Based on Cognitive Data
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœํƒœ์˜(์• ๋ฆฌ์กฐ๋‚˜์ฃผ๋ฆฝ๋Œ€ํ•™๊ต); ๋‚˜ํ˜„์ˆ™(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
Predicting stealthy behaviors plays an important role in designing stealth games. It is, however, difficult to automate this task because human players interact with dynamic environments in real time. In this paper, we present a reinforcement learning (RL) method for simulating stealthy movements in dynamic environments, in which an integrated model of Q-learning with Artificial Neural Networks (ANN) is exploited as an action classifier. Experiment results show that our simulation agent responds sensitively to dynamic situations and thus is useful for game level designer to determine various parameters for game.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000208.xml
ART002100785
oai_dc
ํ˜„์‹ค์„ ํŒจ๋Ÿฌ๋””ํ•œ ์ธ๋””๊ฒŒ์ž„์˜ ํฌ๋น„๊ทน์„ฑ ์—ฐ๊ตฌ
Analysis of Parody Game as Tragicomedy
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•œํ˜œ์›(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต); ๊น€์ˆ˜์ง„(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋””์ง€ํ„ธ ๊ฒŒ์ž„์€ ์—”ํ„ฐํ…Œ์ธ๋จผํŠธ ์ฝ˜ํ…์ธ ์ธ ๋™์‹œ์— ํ˜„๋Œ€ ์‚ฌํšŒ์˜ ๋ฌธ์ œ๋ฅผ ์žฌํ˜„ํ•˜๊ณ  ๋ฉ”์‹œ์ง€๋ฅผ ์ „๋‹ฌํ•  ์ˆ˜ ์žˆ๋Š” ๋ฌธํ™” ์ฝ˜ํ…์ธ ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ํ˜„์‹ค์„ ํŒจ๋Ÿฌ๋””ํ•œ ์ธ๋””๊ฒŒ์ž„์˜ ์„œ์‚ฌ์™€ ํ”Œ๋ ˆ์ด์˜ ํŠน์ง•์„ ๊ณค์ž˜๋กœ ํ”„๋ผ์Šค์นด์˜ ํ™•์žฅ ๋ชจ๋ธ ๊ฐœ๋…์„ ์ ์šฉํ•ด ๋ถ„์„ํ•˜๊ณ , ์ด๋ฅผ ํ† ๋Œ€๋กœ ๋””์ง€ํ„ธ ๊ฒŒ์ž„์ด ํ˜„์‹ค์˜ ๋ฌธ์ œ๋ฅผ ์ธ์‹ํ•˜๊ณ  ๋ฐ˜์˜ํ•˜๋Š”๋ฐ ์žˆ์–ด์„œ ํšจ๊ณผ์ ์ธ ์˜ˆ์ˆ  ์–‘์‹์ž„์„ ์ฆ๋ช…ํ–ˆ๋‹ค. ํ˜„์‹ค ํŒจ๋Ÿฌ๋”” ๊ฒŒ์ž„์˜ ๊ฒฝ์šฐ, ์ด๋ฉด์ ์œผ๋กœ๋Š” ๊ฐœ๋ฐœ์ž๊ฐ€ ์‹ค์ œ ์„ธ๊ณ„์˜ ์‚ฌํšŒ ๋ฌธํ™”์  ๋ฌธ์ œ๋“ค์„ ๋น„๊ทน์ ์œผ๋กœ ์ธ์‹ํ•˜๋˜, ํ‘œ๋ฉด์ ์œผ๋กœ ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ๋Š” ํฌ๊ทน์ ์ธ ํŒจ๋Ÿฌ๋””์™€ ๋ฐ˜๋ณต์  ํ”Œ๋ ˆ์ด๋ฅผ ํ†ตํ•ด์„œ ํ’์ž์™€ ์•„์ด๋Ÿฌ๋‹ˆ๋กœ ์ „๋‹ฌํ•œ๋‹ค. ํŠนํžˆ ๋””์ง€ํ„ธ ๊ฒŒ์ž„์˜ ๊ฒฝ์šฐ โ€˜ํ”Œ๋ ˆ์ดโ€™๋ผ๋Š” ๊ณผ์ •์ถ”๋ก ์  ํ˜•์‹์„ ํ†ตํ•ด์„œ โ€˜ํŒจ๋Ÿฌ๋””โ€™์˜ ๋‚ด์šฉ์„ ์žฌํ˜„ํ•˜๊ณ  ์ „๋‹ฌํ•œ๋‹ค๋Š” ์ ์—์„œ ํŠน์ดํ•  ๋งŒํ•˜๋‹ค. ์ด์ฒ˜๋Ÿผ ํ˜„์‹ค ํŒจ๋Ÿฌ๋”” ๊ฒŒ์ž„์—์„œ ํ”Œ๋ ˆ์ด์–ด๋Š” ์ง„์ง€ํ•œ ์ฃผ์ œ(serious theme)๋ฅผ 1์ธ์นญ ์ž…์žฅ์˜ ์บ์ฃผ์–ผ ํ”Œ๋ ˆ์ด(casual play)๋ฅผ ํ†ตํ•ด์„œ ๊ฒฝํ—˜ํ•˜๋ฉฐ, ํฌ๊ทน์ ์ธ ์„œ์‚ฌ๋ฅผ ํ†ตํ•ด ๋น„๊ทน์ ์ธ ํ˜„์‹ค์„ ์ง์ ‘์ ์œผ๋กœ ์ธ์ง€ํ•˜๊ฒŒ ๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2016.16.2.97
kci_detailed_000208.xml