id
stringlengths
12
12
format
stringclasses
2 values
title_ko
stringlengths
0
811
โŒ€
title_en
stringlengths
0
1.26k
โŒ€
journal
dict
authors
listlengths
0
15
abstract_ko
stringlengths
0
4k
โŒ€
abstract_en
stringclasses
100 values
keywords
stringclasses
157 values
citation_count
stringclasses
5 values
doi
stringlengths
0
127
โŒ€
url
stringclasses
101 values
file_source
stringlengths
23
23
ART001760981
oai_dc
์‚ฌํšŒ๋ณ€ํ™”๋ฅผ ์œ„ํ•œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ๋ฉ”์ปค๋‹ˆ์ฆ˜
An Overview of Serious Game Mechanism for Social Changes
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋™๋ฏผ(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ์œ ์Šนํ˜ธ(๊ฐ•์›๋Œ€ํ•™๊ต); ์ •์˜์ค€(๊ฑด๊ตญ๋Œ€ํ•™๊ต)" ]
๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„(serious games)์€ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ๊ตญ๋‚ด์˜ ๋ถ€์ •์ ์ธ ๋‹ด๋ก ์— ๋Œ€ํ•ด ๊ธ์ •์ ์ด๊ณ  ์ƒˆ๋กœ์šด ๊ด€์ ์„ ์ œ์‹œํ•  ์ˆ˜ ์žˆ๋Š” ๋Œ€์•ˆ์œผ๋กœ ๋– ์˜ค๋ฅด๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ตญ๋‚ด ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ์—ฐ๊ตฌ์— ๋‹ค์–‘์„ฑ์„ ํ™•๋ณดํ•˜๊ธฐ ์œ„ํ•ด ๊ต์œก๊ณผ ๊ฑด๊ฐ• ๊ฒŒ์ž„์— ๋น„ํ•ด ๋‹ค์†Œ ๋…ผ์˜๊ฐ€ ๋ถ€์กฑํ•œ ์‚ฌํšŒ๋ณ€ํ™”๋ฅผ ๋ชฉ์ ์œผ๋กœ ํ•˜๋Š” ๊ฒŒ์ž„์— ์ดˆ์ ์„ ๋งž์ถ”์—ˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์˜ ๋ชฉ์ ์€ ์ด๋ก ์  ์ ‘๊ทผ์„ ํ† ๋Œ€๋กœ ๊ฒŒ์ž„์ด ์‚ฌํšŒ์  ๋ฌธ์ œ ํ•ด๊ฒฐ์„ ์œ„ํ•œ ๋ฉ”์‹œ์ง€ ์ „๋‹ฌ, ์ธ์‹์ด๋‚˜ ํ–‰๋™ ์ „ํ™˜์— ์žˆ์–ด ๊ฐ•๋ ฅํ•œ ๋„๊ตฌ๊ฐ€ ๋  ์ˆ˜ ์žˆ์Œ์„ ๋ฐํžˆ๊ณ , ๊ด€๋ จ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ์‹œ ๊ณ ๋ คํ•ด์•ผ ํ•  ์‚ฌํ•ญ์„ ์ œ์‹œํ•˜๋Š”๋ฐ ์žˆ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๊ด€๋ จ๋œ ๊ฐœ๋…๋“ค์„ ์ •๋ฆฌํ•˜๊ณ  ์‚ฌํšŒ๋ณ€ํ™” ๊ฒŒ์ž„ ์‚ฌ๋ก€์— ์ ์šฉ๋œ ์š”์ธ๋“ค์„ ๋ถ„์„ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ ๊ฒฐ๊ณผ๋Š” ๊ฒŒ์ž„์˜ ์—ญํ• ์ทจ๋“๊ณผ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋ฐฉ์‹์ด ํƒ€์ธ์ด๋‚˜ ํƒ€์ธ์ด ์ฒ˜ํ•œ ์ƒํ™ฉ ๋˜๋Š” ํŠน์ • ์‚ฌํšŒ์— ๋Œ€ํ•œ ์ดํ•ด ๋ฐ ์†Œํ†ต์— ์žˆ์–ด์„œ ํšจ๊ณผ๊ฐ€ ์žˆ๋Š” ๊ฒƒ์œผ๋กœ ๋“œ๋Ÿฌ๋‚ฌ๋‹ค. ๋˜ํ•œ ์‚ฌํšŒ์  ๋˜๋Š” ์ •์น˜์  ๋ฌธ์ œ์™€ ๊ด€๋ จํ•œ ์ธ์‹์˜ ๋ณ€ํ™”๋‚˜ ์ดํƒ€์ ์ธ ํ–‰๋™์„ ์ด๋Œ์–ด๋‚ด๋Š” ์‹ฌ๋ฆฌ์  ๊ธฐ์ œ์ธ ๊ณต๊ฐ์„ ์ด๋Œ์–ด๋‚ด๋Š”๋ฐ ์žˆ์–ด์„œ๋„ ํƒ์›”ํ•œ ์ˆ˜๋‹จ์ด ๋  ์ˆ˜ ์žˆ์Œ์„ ๋ณด์—ฌ์ฃผ๊ณ  ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.2.81
kci_detailed_000209.xml
ART001760982
oai_dc
๋‹ค์ค‘ ๊นŠ์ด ์˜์ƒ์„ ์ด์šฉํ•œ ๋ณผ๋ฅจ-ํ‘œ๋ฉด ํ˜ผํ•ฉ ๊ฐ€์‹œํ™”
Intermixing Surface and Volume Visualization Using Layered Depth Images
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ณ„ํฌ์›(ํ•œ์„ฑ๋Œ€ํ•™๊ต)" ]
์ปดํ“จํ„ฐ ๊ฒŒ์ž„์— ๋ณผ๋ฅจ ๊ฐ€์‹œํ™” ๊ธฐ๋ฒ•์ด ์ ์šฉ๋˜๋ฉด์„œ, ํ•˜๋‚˜์˜ ํ™”๋ฉด์— ํ‘œ๋ฉด ๋ฐ์ดํ„ฐ์™€ ๋ณผ๋ฅจ ๋ฐ์ดํ„ฐ๋ฅผ ํ˜ผํ•ฉํ•˜์—ฌ ๊ฐ€์‹œํ™”ํ•˜๋ ค๋Š” ์š”๊ตฌ๊ฐ€ ๋ฐœ์ƒํ•˜๊ณ  ์žˆ๋‹ค. ์ตœ์‹  ๊ทธ๋ž˜ํ”ฝ์Šค ํ•˜๋“œ์›จ์–ด์˜ ๋ฒ”์šฉ ์—ฐ์‚ฐ ๊ธฐ๋Šฅ์„ ์‚ฌ์šฉํ•˜๋ฉด ํ˜ผํ•ฉ ๊ฐ€์‹œํ™”๋ฅผ ์ˆ˜ํ–‰ํ•  ์ˆ˜ ์žˆ์œผ๋‚˜, ์ปดํ“จํ„ฐ ๊ฒŒ์ž„์€ ์ €์‚ฌ์–‘ ํ•˜๋“œ์›จ์–ด์—์„œ๋„ ๋™์ž‘ํ•ด์•ผ ํ•˜๋Š” ๊ฒฝ์šฐ๋„ ์žˆ์–ด ํ˜ผํ•ฉ ๊ฐ€์‹œํ™”๋ฅผ ์ˆ˜ํ–‰ํ•˜๊ธฐ ์–ด๋ ต๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” DirectX 9.0 ๊ธฐ๋ฐ˜์˜ ๋ฒ”์šฉ ํ•˜๋“œ์›จ์–ด์—์„œ ๋ณผ๋ฅจ-ํ‘œ๋ฉด ํ˜ผํ•ฉ ๊ฐ€์‹œํ™”๋ฅผ ์ˆ˜ํ–‰ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์šฐ์„ , ํ‘œ๋ฉด ๋ฐ์ดํ„ฐ๋ฅผ ๊ฐ€์‹œํ™”ํ•˜์—ฌ ๋‹ค์ค‘ ๊นŠ์ด ์˜์ƒ์„ ์ƒ์„ฑํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ด๋•Œ, ์ƒ์„ฑ ์‹œ๊ฐ„์„ ๋‹จ์ถ•ํ•˜๋Š” ๊นŠ์ด ๋ณต์žก๋„ ์ถ•์†Œ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ดํ›„, ์ƒ์„ฑ๋œ ๋‹ค์ค‘ ๊นŠ์ด ์˜์ƒ์„ ์ด์šฉํ•˜์—ฌ, ๋ณผ๋ฅจ-ํ‘œ๋ฉด ํ˜ผํ•ฉ ๊ฐ€์‹œํ™”๋ฅผ ์ˆ˜ํ–‰ํ•œ๋‹ค. ํ˜ผํ•ฉ ๊ฐ€์‹œํ™” ๊ณผ์ •์—์„œ ํ‘œ๋ฉด ๋ฐ์ดํ„ฐ์™€ ๋ณผ๋ฅจ ๋ฐ์ดํ„ฐ ์‚ฌ์ด์˜ ์ขŒํ‘œ๊ณ„ ๋ณ€ํ™˜ ๋ฐฉ๋ฒ•๊ณผ ํ˜ผํ•ฉ ๊ฐ€์‹œํ™”์˜ ๊ฐ€์†ํ™” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ๋ณผ๋ฅจ-ํ‘œ๋ฉด ํ˜ผํ•ฉ ๊ฐ€์‹œํ™”๋ฅผ ํšจ์œจ์ ์œผ๋กœ ์ˆ˜ํ–‰ํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.2.99
kci_detailed_000209.xml
ART001760984
oai_dc
์ค‘๊ตญ ์‹ ํ™” ๋ฌดํ˜‘ MMORPG ์บ๋ฆญํ„ฐ ๋””์ž์ธ์—์„œ ์ „ํ†ต์˜ˆ์ˆ  ํ‘œํ˜„์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on Traditional Art Expression in Chinese Myth Martial MMORPG Character Design
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ถ˜ํฌ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊น€๊ทœ์ •(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€ ์ตœ๊ทผ ์ค‘๊ตญ ๊ฒŒ์ž„์‹œ์žฅ์—์„œ ์ธ๊ธฐ ์žˆ๋Š” ์˜จ๋ผ์ธ๊ฒŒ์ž„์˜ ์ „ํ†ต์˜ˆ์ˆ  ํ‘œํ˜„ ํŠน์ง•์„ ๋ถ„์„ํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ์ „ํ†ต ์ค‘๊ตญ๋ฌธํ™”์˜ ๋ฏธ์  ํŠน์ง•์— ๋Œ€ํ•œ ํ”Œ๋ ˆ์ด์–ด์˜ ์‹ฌ๋ฆฌ ์„ ํ˜ธ๋„๋ฅผ ๋ฐ˜์˜ํ•˜๋Š” MMORPG ์บ๋ฆญํ„ฐ๋ฅผ ๋””์ž์ธํ•จ์œผ๋กœ์จ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ฒŒ์ž„์„ ์ฆ๊ธฐ๋Š” ๋™์‹œ์— ์‹œ๊ฐ์  ๋งŒ์กฑ๊ฐ์„ ๋А๋‚„ ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ์ตœ๊ทผ ์ „ํ†ต๋ฌธํ™”๋ฅผ ๋ฐฐ๊ฒฝ์œผ๋กœ ์ œ์ž‘ํ•œ ์ค‘๊ตญ ์˜จ๋ผ์ธ๊ฒŒ์ž„์€ ๋งŽ์€ ํ”Œ๋ ˆ์ด์–ด๋“ค์—๊ฒŒ ์ธ๊ธฐ๋ฅผ ๋Œ๊ณ  ์žˆ์ง€๋งŒ, ์™ธ๊ตญ๊ฒŒ์ž„์—…๊ณ„์˜ ์ค‘๊ตญ ๊ฒŒ์ž„์‹œ์žฅ ์ง„์ž…์— ๋”ฐ๋ผ ๋”์šฑ ๋‹ค์›ํ™”๋œ ๋ฐฉ์‹์œผ๋กœ ์ง„ํ–‰๋˜๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ํ˜„์žฌ์˜ ์ค‘๊ตญ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ํ™˜๊ฒฝ์„ ๊ณ ๋ คํ•˜์—ฌ ์ค‘๊ตญ MMORPG ์ค‘์—์„œ ๊ณ ์œ ํ•œ ์ „ํ†ต์˜ˆ์ˆ  ํ‘œํ˜„์„ ํ™œ์šฉํ•˜๋Š” ์ „ํ†ต ์‹ ํ™” ๋ฌดํ˜‘ ๊ฒŒ์ž„์„ ์„ ํƒํ•˜๊ณ , ๊ฐœ์ธ ํ”Œ๋ ˆ์ด์–ด๋ฅผ ๋ฐ˜์˜ํ•˜๋Š” ์ด์ƒ์ ์ธ ์บ๋ฆญํ„ฐ ์กฐ์ž‘์ด๋‚˜ ์‚ฌํšŒ์„ฑ ๋“ฑ์„ ๋ถ„์„ํ•˜์—ฌ ์ „ํ†ต์ธ๋ฌผ์˜ ํ˜•ํƒœ, ๋ณต์‹, ์ƒ‰, ์ฃผ๊ฑฐํ™˜๊ฒฝ์„ ๋ฐ˜์˜ํ•œ ํ‘œํ˜„๊ธฐ๋ฒ•, ์บ๋ฆญํ„ฐ์˜ ์ด์ƒ์ ์ธ ํ˜•ํƒœ๋‚˜ ์ „ํ†ต ์‹ ํ™”์˜ ์ œํ•œ๋œ ์ฃผ์ œ์˜ ์žฌ๊ตฌ์„ฑ, ์บ๋ฆญํ„ฐ์˜ ๋…์ฐฝ์„ฑ์ด๋‚˜ ๊ฐœ์„ฑ์ด ๊ฐ•์กฐ๋œ ์ง‘ํ•ฉ์ฒด ์บ๋ฆญํ„ฐ ํŠน์ง•์„ ํŒŒ์•…ํ•˜์˜€๋‹ค. ์ค‘๊ตญ MMORPG ์—ญ์‚ฌ๊ฐ€ ๊ธธ์ง€ ์•Š์ง€๋งŒ ์ด๋Ÿฌํ•œ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ์ค‘๊ตญ์˜ ์ „ํ†ต ๋ฌธํ™” ์˜ˆ์ˆ ๊ณผ ๊ด€๋ จ๋œ ์‹ ํ™” ๋ฌดํ˜‘ MMORPG์˜ ์ •์ฒด์„ฑ์„ ํŒŒ์•…ํ•˜๊ณ  ํ”Œ๋ ˆ์ด์–ด๋กœ ํ•˜์—ฌ๊ธˆ ๋”์šฑ ํšจ๊ณผ์ ์ธ ์˜จ๋ผ์ธ๊ฒŒ์ž„์˜ ์ดํ•ด์™€ ๋งŒ์กฑ๊ฐ์„ ์ฆ๊ฐ€์‹œํ‚ฌ ์ˆ˜ ์žˆ์œผ๋ฆฌ๋ผ ๋ณธ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.2.119
kci_detailed_000209.xml
ART001760980
oai_dc
๊ฒŒ์ž„์—…๊ณ„ ๋งž์ถคํ˜• ์ธ๋ ฅ์–‘์„ฑ ์‚ฌ๋ก€์—ฐ๊ตฌ(๊ณ„์•ฝํ•™๊ณผ๋ฅผ ์ค‘์‹ฌ์œผ๋กœ)
A Case Study on the Game Industry Optimized Human Resource Development Program
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ถŒ์šฉ๋งŒ(๊ฐ€์ฒœ๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„์—…๊ณ„ ๋งž์ถคํ˜• ์ธ๋ ฅ์–‘์„ฑ์‚ฌ์—…์€ 2009๋…„๋ถ€ํ„ฐ ์ •๋ถ€๊ฐ€ ์„ ์ • ๋ฐ ์ง€์›ํ•˜๋Š” ๊ณ„์•ฝํ•™๊ณผ๋ฅผ ํ†ตํ•˜์—ฌ ๋ณธ๊ฒฉ์ ์œผ๋กœ ์ง„ํ–‰๋œ ๋ฐ”, ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฐ€์ฒœ๋Œ€ํ•™๊ต์˜ ๊ฒŒ์ž„ํ”„๋กœ์ ํŠธํŠธ๋ž™์„ ํ†ตํ•˜์—ฌ ์ง€๋‚œ 3๋…„๊ฐ„ ์ง„ํ–‰๋˜์—ˆ๋˜ ๊ฒŒ์ž„์ธ๋ ฅ ์–‘์„ฑ์‚ฌ๋ก€ ๋ฐ ๊ทธ ์„ฑ๊ณผ๋ฅผ ๋ถ„์„ํ•œ ๊ฒƒ์ด๋‹ค. ๊ฒŒ์ž„ํ”„๋กœ์ ํŠธํŠธ๋ž™์€ 38๊ฐœ์˜ ์ค‘๊ฒฌ ๊ฒŒ์ž„์—…์ฒด์™€ ์‚ฐํ•™ํ˜‘๋ ฅ๊ณ„์•ฝ์„ ์ฒด๊ฒฐํ•œ ํ›„ ๊ต์œก๊ณผ์ •๊ฐœ๋ฐœ ๋ฐ ํ•™์ƒ์„ ๋ฐœ ๋“ฑ์„ ๊ณต๋™์œผ๋กœ ์ถ”์ง„ํ•˜๋ฉด์„œ ์ฒด๊ณ„์ ์ธ ์‚ฐํ•™ํ˜‘๋ ฅ ์‹œ์Šคํ…œ์„ ๊ตฌ์ถ•ํ•˜์˜€์œผ๋ฉฐ, ํŠนํžˆ ๊ฒŒ์ž„์—…์ฒด์—์„œ ์š”๊ตฌํ•˜๋Š” ํ˜„์žฅ๋ฐ€์ฐฉํ˜• ๊ต์œก์„ ์ง„ํ–‰ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ํ˜‘๋ ฅ์—…์ฒด ๋Œ€ํ‘œ ํ˜น์€ ๊ฐœ๋ฐœํŒ€์žฅ์ด ์ •๊ทœ๊ต์œก๊ณผ์ •์— ํˆฌ์ž…๋˜๋ฉด์„œ ์‹ค๋ฌด๊ต์œก์˜ ์งˆ์„ ํ•œ ์ฐจ์› ๋†’์˜€๋‹ค. ๋˜ํ•œ ํ•™๊ธฐ ์ค‘ ๋ถ€์กฑํ•œ ๊ฒŒ์ž„๊ฐœ๋ฐœ ์‹œ๊ฐ„์„ ํ™•๋ณดํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ๋ฐฉํ•™ ์ค‘ ํ˜„์—…๊ฐœ๋ฐœ์ž์˜ ๊ฒŒ์ž„๊ฐœ๋ฐœ ํŠน๊ฐ• ๋ฐ ํ˜‘๋ ฅ์—…์ฒด์—์„œ์˜ ์ธํ„ด์‹ค์Šต ๋“ฑ์„ ํ†ตํ•˜์—ฌ ํ•™์ƒ๋“ค์˜ ํ˜„์žฅ์ ์‘ ๋Šฅ๋ ฅ์„ ํฌ๊ฒŒ ๊ฐ•ํ™”ํ•œ ๊ฒฐ๊ณผ, ์กธ์—…์ƒ 40๋ช… ์ค‘ 39๋ช…(97.5%)์ด ์ฑ„์šฉ๋˜๊ณ  6๊ฐœ(8ํŒ€)์˜ ์™ธ๋ถ€๊ณต๋ชจ์ „์„ ์ˆ˜์ƒํ•˜๋Š” ๋“ฑ์˜ ๊ด„๋ชฉํ•  ๋งŒํ•œ ์„ฑ๊ณผ๋ฅผ ์ฐฝ์ถœํ•จ์œผ๋กœ์จ ๊ฒŒ์ž„์—…๊ณ„์˜ ์ธ์žฌ์–‘์„ฑ์— ํ•„์š”ํ•œ ์‚ฐํ•™ํ˜‘๋ ฅ๊ต์œก์˜ ์ƒˆ๋กœ์šด ํŒจ๋Ÿฌ๋‹ค์ž„์„ ์ œ์‹œํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.2.71
kci_detailed_000209.xml
ART001760983
oai_dc
์ด๋ฏธ์ง€ ์ปฌ๋Ÿฌ์ฑ„๋„์„ ์ด์šฉํ•œ ์›Œ๊ฒŒ์ž„ ํ•ฉ์„ฑํ™˜๊ฒฝ ๊ฐ์ฒด ๋ฐฐ์น˜๋ฐฉ๋ฒ•
An Object Placement Method for War Game Synthetic Environment Using Color Channels of Image
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•˜๋™์›(๊ตญ๋ฐฉM&S๊ธฐ์ˆ ํŠนํ™”์—ฐ๊ตฌ์„ผํ„ฐ); ์ดํƒœ์–ต(ํ•œ๊ตญ๊ณผํ•™๊ธฐ์ˆ ์›)" ]
๋ฏธ๊ตฐ์€ ์ด๊ธฐ์ข…๊ฐ„ ์›Œ๊ฒŒ์ž„ ํ™˜๊ฒฝํ†ตํ•ฉ๊ณผ ์ตœ๋‹จ์‹œ๊ฐ„ ๋ชจ์˜ํ™˜๊ฒฝ ์ƒ์„ฑ์„ ์œ„ํ•ด SE-CORE์™€ ๊ณตํ†ต๊ฐ€์ƒํ™˜๊ฒฝ์„ ๊ฐœ๋ฐœํ•˜๊ณ  ๋ฐœ์ „์‹œํ‚ค๊ณ  ์žˆ๋‹ค. ํ•œ๊ตญ๋„ ์‹ค์ •์— ๋งž๋Š” SEDRIS ์—ฐ๊ตฌ ๋“ฑ์„ ์ง„ํ–‰ํ•˜๊ณ  ์žˆ์ง€๋งŒ ์—ฌ์ „ํžˆ ํ’€์–ด์•ผ ํ•  ๋ฌธ์ œ๊ฐ€ ๋งŽ๋‹ค. ์ด ์—ฐ๊ตฌ๋Š” ํ•ฉ์„ฑ์ž์—ฐํ™˜๊ฒฝ์—์„œ ์ˆ˜์ž‘์—…์œผ๋กœ ํ–‰ํ•ด์ง€๋Š” ๊ฐ์ฒด ๋ฐฐ์น˜ ๊ณผ์ •์„ ์ด๋ฏธ์ง€ ์ฑ„๋„ ์ •๋ณด๋ฅผ ํ†ตํ•ด ๋ฐ˜์ž๋™ํ™” ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•˜๊ณ  ์žˆ์œผ๋ฉฐ, ์ด๋Š” ํ•ฉ์„ฑํ™˜๊ฒฝ ์ƒ์„ฑ์„ ๋น ๋ฅด๊ฒŒ ํ•˜๊ณ  ์ด๊ธฐ์ข…๊ฐ„ ์ž๋ฃŒ๊ณต์œ ๋ฅผ ์ˆ˜์›”ํ•˜๊ฒŒ ํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•œ๋‹ค. ํ–ฅํ›„ ์ถ”๊ฐ€์ ์ธ ์—ฐ๊ตฌ๊ฐ€ ์ง„ํ–‰๋˜๋ฉด ๋‹ค์–‘ํ•œ ์ •๋ณด์ˆ˜์ง‘ ์žฅ์น˜๋กœ๋ถ€ํ„ฐ ์ž…๋ ฅ๋œ ์ž๋ฃŒ๋“ค์„ ํ•ฉ์„ฑ์ „์žฅํ™˜๊ฒฝ์— ์ ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ์ž๋™ํ™” ๊ธฐ์ˆ  ๊ฐœ๋ฐœ๋„ ๊ฐ€๋Šฅํ•  ๊ฒƒ์œผ๋กœ ๋ณด์ธ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.2.111
kci_detailed_000209.xml
ART001760976
oai_dc
์Šค๋งˆํŠธํฐ ๊ฐ€์†๋„ ์„ผ์„œ๋ฅผ ์ด์šฉํ•œ ํ…Œ๋‹ˆ์Šค ์Šค์œ™ ์ธ์‹ ๋ฐฉ๋ฒ•
A Method for Tennis Swing Recognition Using Accelerator Sensors on a Smartphone
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ƒ์ฒ (ํ•œ๊ตญ์™ธ๊ตญ์–ด๋Œ€ํ•™๊ต); ์ฐจ์ถฉ์šฉ(ํ•œ๊ตญ์™ธ๊ตญ์–ด๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ํ‚ค๋ณด๋“œ๋‚˜ ๋งˆ์šฐ์Šค ์กฐ์ž‘์ด ์•„๋‹Œ ์‚ฌ์šฉ์ž์˜ ๋ชจ์…˜์„ ์ธ์‹ํ•˜์—ฌ ํ”Œ๋ ˆ์ด๋ฅผ ์ง„ํ–‰ํ•˜๋Š” ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์— ๋Œ€ํ•œ ๊ด€์‹ฌ์ด ์ฆ๋Œ€ํ•˜๊ณ  ์žˆ๋‹ค. ์ผ๋ฐ˜์ ์œผ๋กœ ์ด๋Ÿฐ ๊ฒŒ์ž„์„ ์œ„ํ•ด์„œ๋Š” ์‚ฌ์šฉ์ž ๋ชจ์…˜์„ ๊ฐ์ง€ํ•˜๋Š” ๋ชจ์…˜ ์ฝ˜ํŠธ๋กค๋Ÿฌ๊ฐ€ ํ•„์š”ํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‚ฌ์šฉ์ž๊ฐ€ ์Šค๋งˆํŠธํฐ์„ ์†์— ์ฅ” ์ฑ„ 5๊ฐ€์ง€ ํƒ€์ž…์˜ ํ…Œ๋‹ˆ์Šค ์Šค์œ™์„ ํ•  ๋•Œ ๋ฐœ์ƒํ•˜๋Š” ๊ฐ€์†๋„ ์„ผ์„œ ๊ฐ’์˜ ํŠน์ง•์„ ๋ถ„์„ํ•˜๊ณ , DWT(Discrete Wavelet Transform) ๊ธฐ๋ฐ˜์˜ ํ…Œ๋‹ˆ์Šค ๋ชจ์…˜ ์ธ์‹ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์šฐ๋ฆฌ์˜ ๋ฐฉ๋ฒ•์€ ์Šค๋งˆํŠธํฐ์ด ๋ชจ์…˜ ์ฝ˜ํŠธ๋กค๋Ÿฌ ์—ญํ• ์„ ํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•จ์œผ๋กœ์จ, ์‚ฌ์šฉ์ž๋Š” ๋ณ„๋„์˜ ๋ชจ์…˜ ์ฝ˜ํŠธ๋กค๋Ÿฌ๋ฅผ ๊ตฌ์ž…ํ•  ํ•„์š” ์—†์ด ์†์‰ฝ๊ฒŒ ์ฒด๊ฐํ˜• ํ…Œ๋‹ˆ์Šค ๊ฒŒ์ž„์„ ์ฆ๊ธธ ์ˆ˜๋Š” ์žฅ์ ์ด ์žˆ๋‹ค. ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํ…Œ๋‹ˆ์Šค ๊ฒŒ์ž„ ํ”„๋กœํ† ํƒ€์ž…์„ ๊ฐœ๋ฐœํ•˜์—ฌ ์‹คํ—˜ํ•œ ๊ฒฐ๊ณผ, ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์€ ํ…Œ๋‹ˆ์Šค ๊ฒŒ์ž„ ์ง„ํ–‰์— ์ถฉ๋ถ„ํžˆ ๋†’์€ ์ธ์‹๋ฅ ์„ ๋ณด์—ฌ ์ปดํ“จํ„ฐ ๊ฒŒ์ž„์—์„œ ์œ ์šฉํ•จ์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.2.29
kci_detailed_000209.xml
ART001760986
oai_dc
๊ฒŒ์ž„ ๊ฑฐ๋ฒ„๋„Œ์Šค์— ๊ด€ํ•œ ๋…ผ๊ณ : ํ‘ธ์ฝ”์˜ ํ†ต์น˜์„ฑ ๊ฐœ๋…์œผ๋กœ ๋ฐ”๋ผ๋ณธ ๊ฒŒ์ž„๋“ฑ๊ธ‰์‹œ์Šคํ…œ
The Question Concerning Game Governance: Focusing on Game Rating System Using the Governmantality Concept of Foucault
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ง€์—ฐ(๊ฐ€ํ†จ๋ฆญ๋Œ€ํ•™๊ต); ์ด์ข…ํ•„(์ง‘ํ˜„์ „๋ฒ•๋ฅ ์‚ฌ๋ฌด์†Œ); ๊น€๋ฏผ๊ทœ(์•„์ฃผ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ๊ฒŒ์ž„ ๊ฑฐ๋ฒ„๋„Œ์Šค์˜ ํ•ต์‹ฌ์  ์š”์†Œ๋กœ์„œ ๊ฒŒ์ž„๋“ฑ๊ธ‰์‹œ์Šคํ…œ์„ ๋ถ„์„ํ•˜๊ณ , ์ฃผ์š” ํ–‰์œ„์ž๋“ค ์‚ฌ์ด์˜ ๊ท ํ˜•๊ณผ ์กฐ์ •, ๊ทธ๋ฆฌ๊ณ  ๋ฌธ์ œ์ง€์ ์„ ์กฐ๋งํ•  ๊ฒƒ์ด๋‹ค. ์ผ๋ฐ˜์ ์œผ๋กœ ๋“ฑ๊ธ‰์‹œ์Šคํ…œ์€ ์ผ๋ จ์˜ ํ•ฉ์˜์  ์ ˆ์ฐจ์— ์˜ํ•ด ์ˆ˜ํ–‰๋˜๋Š” ์•ˆ์ „๋ฉ”์ปค๋‹ˆ์ฆ˜์œผ๋กœ ๊ฐ„์ฃผ๋˜์ง€๋งŒ, ํ•œ๊ตญ์—์„œ ๋“ฑ๊ธ‰๋ถ„๋ฅ˜๋Š” ์‚ฌ์‹ค์ƒ ๊ฒŒ์ž„๋ฌผ์˜ ์ƒ์‚ฌ์—ฌ๋ถ€๋ฅผ ๊ฒฐ์ •ํ•˜๋Š” ์‚ฌ๋ฒ•๋ฉ”์ปค๋‹ˆ์ฆ˜ ๋˜๋Š” ๊ทœ์œจ๋ฉ”์ปค๋‹ˆ์ฆ˜์œผ๋กœ ์ž‘๋™ํ•˜๊ณ  ์žˆ๋‹ค. ๊ตญ๋‚ด์˜ ๊ด€๋ จ ์ดํ•ด๋‹น์‚ฌ์ž ์ง‘๋‹จ๋“ค์ด ๋Œ€์ฒด๋กœ ์ž์œจ๋“ฑ๊ธ‰์‹œ์Šคํ…œ์˜ ํ˜•์„ฑ์— ๋™์˜ํ•˜๊ณ  ์žˆ์Œ์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ  ์•ˆ์ „๋ฉ”์ปค๋‹ˆ์ฆ˜์œผ๋กœ์˜ ์ดํ–‰์ด ์–ด๋ ค์› ๋˜ ๊ธฐ์›์— ๋Œ€ํ•ด ๊ณ ์ฐฐํ•œ๋‹ค๋ฉด ํ•œ๊ตญ์˜ ์‚ฌํšŒ๋ฌธํ™”์  ์ƒํ™ฉ์— ๋งž๋Š” ๊ฒŒ์ž„ ๊ฑฐ๋ฒ„๋„Œ์Šค ๋ชจ๋ธ์„ ์œ„ํ•œ ๋‹ด๋ก ํ˜•์„ฑ์— ๊ธฐ์—ฌํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.2.143
kci_detailed_000209.xml
ART001760977
oai_dc
์—ฐ์‚ฐ์„œ๋ฒ„๋ฅผ ์ ์šฉํ•œ MMORPG ๊ฒŒ์ž„์„œ๋ฒ„์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the MMORPG Server Architecture Applying with Arithmetic Server
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐฐ์„ฑ๊ธธ(ํ™์ต๋Œ€ํ•™๊ต ์ผ๋ฐ˜๋Œ€ํ•™์› ๊ฒŒ์ž„ํ•™๊ณผ); ๊น€ํ˜œ์˜(ํ™์ต๋Œ€ํ•™๊ต)" ]
๊ฐ€์ƒ๊ณต๊ฐ„์—์„œ ๋Œ€๊ทœ๋ชจ ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž๋“ค ๊ฐ„์˜ ์ƒํ˜ธ์ž‘์šฉ์ด ํ™œ๋ฐœํžˆ ์ผ์–ด๋‚˜๋Š” MMORPG(Massively Multi-player Online Role-Playing Games)์—์„œ๋Š” ๋‹ค์ˆ˜์˜ ํด๋ผ์ด์–ธํŠธ์˜ ์ ‘์† ์š”์ฒญ ๋ฐ ์ž‘์—… ์š”์ฒญ์„ ์‹ค์‹œ๊ฐ„์œผ๋กœ ๋น ๋ฅด๊ฒŒ ์ฒ˜๋ฆฌํ•  ์ˆ˜ ์žˆ์–ด์•ผ ํ•œ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ํด๋ผ์ด์–ธํŠธ์˜ ์ ‘์†์ž ์ˆ˜๊ฐ€ ๋Š˜์–ด๋‚ ์ˆ˜๋ก ์ฒ˜๋ฆฌํ•ด์•ผ ํ•  ์ž‘์—…๋Ÿ‰์ด ๋งŽ์•„์ง€๋ฉฐ, ๊ฒŒ์ž„์„œ๋ฒ„์˜ ๋ถ€ํ•˜๋„ ๋†’์•„์ง€๊ฒŒ ๋œ๋‹ค. ์ด๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ์œ„ํ•ด ๋งŽ์€ ๊ฐœ๋ฐœ์ž๋“ค์€ ๋ถ„์‚ฐ์„œ๋ฒ„๊ตฌ์กฐ๋ฅผ ์ ์šฉํ•˜์—ฌ, ๋™์  ๋งต ๋ถ„ํ• , ์„œ๋ฒ„์˜ ๊ธฐ๋Šฅ์— ๋”ฐ๋ฅธ ๋ถ€ํ•˜ ๋ถ„์‚ฐ ๋“ฑ์˜ ๊ธฐ๋ฒ•๋“ค์„ ์ œ์‹œํ•˜๊ณ  ์žˆ๋‹ค. ํ˜„์žฌ ๋Œ€๋ถ€๋ถ„์˜ MMORPG ๊ฒŒ์ž„์„œ๋ฒ„๋Š” ํ•˜๋‚˜์˜ ์›”๋“œ๋ฅผ Zone๋ฐฉ์‹์œผ๋กœ ๋‚˜๋ˆ„์–ด์„œ ๊ฐ๊ฐ์˜ ์˜์—ญ์„ ๋‹ค์ˆ˜์˜ ๊ฒŒ์ž„์„œ๋ฒ„๊ฐ€ ๋‹ด๋‹นํ•˜์—ฌ ๊ฒŒ์ž„์„ ์ง„ํ–‰ํ•˜๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ๋ฐฉ์‹์€ ์‚ฌ์šฉ์ž์˜ ๋นˆ๋ฒˆํ•œ ์„œ๋ฒ„์ด๋™์— ๋”ฐ๋ฅธ ๋ฐ์ดํ„ฐ ๊ฐฑ์‹  ๋“ฑ์˜ ์˜ค๋ฒ„ํ—ค๋“œ๋ฅผ ๋ฐœ์ƒํ•˜์—ฌ ๊ฒŒ์ž„์„œ๋ฒ„์— ํฐ ๋ถ€ํ•˜๋ฅผ ์ฃผ๊ณ  ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„์„œ๋ฒ„์˜ ๋ถ€ํ•˜๋ฅผ ์ค„์ด๊ธฐ ์œ„ํ•ด ๋ฐ์ดํ„ฐ์˜ ์—ฐ์‚ฐ์„ ๋‹ด๋‹นํ•˜๋Š” ์—ฐ์‚ฐ์„œ๋ฒ„๋ฅผ ์ ์šฉํ•˜์—ฌ ๊ธฐ์กด ๊ฒŒ์ž„์„œ๋ฒ„์˜ ํšจ์œจ์€ ๋†’์ด๊ณ  ๋” ๋งŽ์€ ์‚ฌ์šฉ์ž์˜ ์ ‘์†๊ณผ ์ž‘์—…์„ ์ฒ˜๋ฆฌํ•  ์ˆ˜ ์žˆ๋Š” ๊ตฌ์กฐ๋ฅผ ์ œ์•ˆํ•˜๊ณ , ์ˆ˜ํ•™์ ์ธ ๋ชจ๋ธ๋ง๊ณผ ์„ฑ๋Šฅ๋ถ„์„์„ ํ†ตํ•ด ๊ธฐ์กด ์—ฐ๊ตฌ๋“ค๊ณผ์˜ ๋น„๊ต ์‹œ์˜ ์ œ์•ˆ ๊ธฐ๋ฒ•์˜ ํšจ์œจ์„ฑ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.2.39
kci_detailed_000209.xml
ART001760985
oai_dc
๊ฒŒ์ž„์ด์šฉ์ž์˜ ์ž๊ธฐํ†ต์ œ์™€ ํ•ด์„์ˆ˜์ค€์ด ๊ฒŒ์ž„์ค‘๋…์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
The Effects of Self-control and Construal Level on Game Addiction
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅ์˜ˆ๋น›(ํ•œ๊ตญ์—ฐ๊ตฌ์žฌ๋‹จ); ์ดํ˜œ๋ฆผ(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ๊น€๋ฏผ๊ทœ(์•„์ฃผ๋Œ€ํ•™๊ต); ์ •์˜์ค€(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ์œ ์Šนํ˜ธ(๊ฐ•์›๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„์ค‘๋…์€ ์ž๊ธฐํ†ต์ œ ์ƒ์‹ค์˜ ํ˜„๋Œ€์  ์ง€ํ‘œ๋กœ์„œ ๋™๋ฃŒ๊ด€๊ณ„ ๋ฐ ๊ต์šฐ๊ด€๊ณ„์™€ ๊ฐ™์€ ์‚ฌํšŒ์  ๊ด€๊ณ„๋งบ์Œ์„ ํฌํ•จํ•œ ๊ฐœ์ธ์˜ ์ผ์ƒ ์ „๋ฐ˜์— ๋ถ€์ •์ ์ธ ์˜ํ–ฅ์„ ๋ฏธ์น˜๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฒŒ์ž„์ด์šฉ์ž๋“ค์˜ ์ž๊ธฐํ†ต์ œ์ˆ˜์ค€๊ณผ ํ•ด์„์ˆ˜์ค€์— ๋”ฐ๋ผ ๊ฒŒ์ž„์ค‘๋…์ˆ˜์ค€์˜ ์ฐจ์ด๋ฅผ ์‚ดํŽด๋ณด์•˜์œผ๋ฉฐ, ๋˜ํ•œ ์ž๊ธฐํ†ต์ œ์ˆ˜์ค€๊ณผ ํ•ด์„์ˆ˜์ค€์˜ ์ƒํ˜ธ์ž‘์šฉ์ด ๊ฒŒ์ž„์ค‘๋…์— ์–ด๋– ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€๋ฅผ ํ•จ๊ป˜ ํƒ์ƒ‰ํ•ด๋ณด์•˜๋‹ค. ์ด๋ฅผ ์œ„ํ•ด, ๊ฒŒ์ž„์ด์šฉ์ž๋ฅผ ๋Œ€์ƒ์œผ๋กœ ์˜จ๋ผ์ธ ์„œ๋ฒ ์ด๋ฅผ ์‹ค์‹œํ•˜์˜€๊ณ , ์ด 918์˜ ์‘๋‹ต์ž๋ฅผ ๋ถ„์„๋Œ€์ƒ์œผ๋กœ ์„ ์ •ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ๊ฒฐ๊ณผ, ๋‚ฎ์€ ์ž๊ธฐํ†ต์ œ์ˆ˜์ค€๊ณผ ๋‚ฎ์€ ํ•ด์„์ˆ˜์ค€์„ ๊ฐ€์ง„ ์ด์šฉ์ž๋“ค์˜ ๊ฒฝ์šฐ, ์ƒ๋Œ€์ ์œผ๋กœ ๋†’์€ ์ž๊ธฐํ†ต์ œ์ˆ˜์ค€ ๋ฐ ๋†’์€ ํ•ด์„์ˆ˜์ค€์„ ๊ฐ€์ง€๋Š” ๊ฒฝ์šฐ์— ๋น„ํ•ด, ๋”์šฑ ๋†’์€ ์ˆ˜์ค€์˜ ๊ฒŒ์ž„์ค‘๋…์„ ๋‚˜ํƒ€๋ƒˆ๋‹ค. ๋˜ํ•œ ์ž๊ธฐํ†ต์ œ์ˆ˜์ค€์ด ๋†’์„ ๊ฒฝ์šฐ์—๋Š” ํ•ด์„์ˆ˜์ค€์— ๊ด€๊ณ„์—†์ด ๊ฒŒ์ž„์ค‘๋…์ˆ˜์ค€์ด ๋‚ฎ์•˜์œผ๋‚˜, ์ž๊ธฐํ†ต์ œ์ˆ˜์ค€์ด ๋‚ฎ์€ ๊ฒฝ์šฐ, ํ•ด์„์ˆ˜์ค€์ด ๋†’๊ณ  ๋‚ฎ์Œ์— ๋”ฐ๋ผ ๊ฒŒ์ž„์ค‘๋…์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์ผ ๋‹ฌ๋ผ์ง์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์ด๋Š” ํ•ด์„์ˆ˜์ค€์ด ํ•˜๋‚˜์˜ ์กฐ์ ˆ๋ณ€์ˆ˜๋กœ ๊ธฐ๋Šฅํ•˜๊ณ  ์žˆ์Œ์„ ์•Œ๋ ค์ฃผ๋Š” ๊ฒฐ๊ณผ๋กœ, ์ด๋Ÿฌํ•œ ๊ฒฐ๊ณผ๋ฅผ ํ†ตํ•ด ๊ฐœ์ธ์˜ ์ž๊ธฐํ†ต์ œ์™€ ํ•ด์„์ˆ˜์ค€์˜ ๋ณ€ํ™”๋ฅผ ํ†ตํ•ด ์ž์œจ์ ์ธ ๊ทœ์ œ๋ฅผ ํ†ตํ•œ ๊ฒŒ์ž„์ค‘๋…์™„ํ™”์˜ ๊ฐ€๋Šฅ์„ฑ์„ ๋…ผ์˜ํ•ด ๋ณผ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.2.131
kci_detailed_000209.xml
ART001760974
oai_dc
๋””์ง€ํ„ธ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์˜ ์‹œ๊ฐ„์„ฑ ์—ฐ๊ตฌ
A Study in the Temporality in Digital Gameplay
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋™์€(๊ณ„์›์˜ˆ์ˆ ๋Œ€ํ•™๊ต)" ]
๋ณธ๊ณ ๋Š” ๋””์ง€ํ„ธ ๊ฒŒ์ž„์„ ํ”Œ๋ ˆ์ดํ•  ๋•Œ ๋ฐœ์ƒํ•˜๋Š” ์‹œ๊ฐ„์˜ ์—ฌ๋Ÿฌ ์ธต์œ„์™€ ๊ทธ ๊ตฌ์กฐ์  ํŠน์„ฑ์„ ํ†ตํ•ด ๋ชจ์ˆœ์ ์œผ๋กœ ๋ณด์ด๋Š” ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์˜ ์‹œ๊ฐ„์„ฑ์ด ์„œ๋กœ ๊ฒฐํ•ฉํ•˜๋Š” ์–‘์ƒ๊ณผ ๊ทธ ๊ฒฐ๊ณผ๋กœ ๋งŒ๋“ค์–ด๋‚ด๋Š” ๋ฆฌ๋“ฌ์„ ๊ทœ๋ช…ํ•˜๋Š” ๊ฒƒ์„ ๋ชฉ์ ์œผ๋กœ ํ•œ๋‹ค. ๋””์ง€ํ„ธ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๋Š” ์ฒซ์งธ, ์—ฐ๋Œ€๊ธฐ์ ์œผ๋กœ ํ๋ฅด๋Š” ๋ถˆ๊ฐ€์—ญ์  ์‹œ๊ฐ„์˜ ์ง€๋ฐฐ ์†์—์„œ ์–ธ์ œ๋“  ์‹œ๊ฐ„์„ ์ •์ง€์‹œํ‚ค๊ณ  ๋ณ€ํ™”์‹œํ‚ฌ ์ˆ˜ ์žˆ๋Š” ๊ฐ€์—ญ์„ฑ์„ ๋™์‹œ์— ์ถ”๊ตฌํ•œ๋‹ค. ๋‘˜์งธ, ์ด๋Ÿฐ ์ด์ค‘์ ์ธ ์‹œ๊ฐ„ ์ฒด๊ณ„๊ฐ€ ๊ณต์กดํ•  ์ˆ˜ ์žˆ๋Š” ์ด์œ ๋Š” ๊ฒŒ์ž„์˜ ์‹œ๊ฐ„์— ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ฐœ์ž…ํ•˜๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ์ด๋ ‡๊ฒŒ ๋ณต์žกํ•ด ๋ณด์ด๋Š” ๋‹ค์ธต์  ์‹œ๊ฐ„ ์ฒด๊ณ„๋Š” ์ด๋ฏธ ์ง„ํ–‰๋˜์—ˆ๋˜ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๋ฅผ ๋‹ค์‹œ ํ•œ ๋ฒˆ ๋ฐ˜๋ณตํ•˜๋Š” ์‹์˜ ๋ฆฌํ”Œ๋ ˆ์ด๋ผ๋Š” ํŠน์ˆ˜ํ•œ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ํ™œ๋™์„ ํ†ตํ•ด ๋ฆฌ๋“ฌ์„ ๋งŒ๋“ค์–ด๋‚ธ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.2.5
kci_detailed_000209.xml
ART001760978
oai_dc
์‚ฌ์‹ค์ ์ธ ๊ฒŒ์ž„ ๋ฐฐ๊ฒฝ ์ œ์ž‘์„ ์œ„ํ•œ ๋‚˜๋ฌด ์„ฑ์žฅ ๋ชจ๋ธ ์„ค๊ณ„
Tree Growth Model Design for Realistic Game Landscape Production
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ง„๋ชจ(๋™๊ตญ๋Œ€ํ•™๊ต); ๊น€๋Œ€์—ด(๊ตญ๊ฐ€์ˆ˜๋ฆฌ๊ณผํ•™์—ฐ๊ตฌ์†Œ); ์กฐํ˜•์ œ(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฒŒ์ž„์˜ ์‹ค์™ธ ์ง€ํ˜•์„ ๊ตฌ์„ฑํ•˜๋Š” ๋งŽ์€ ์ˆ˜์˜ ๋‹ค์–‘ํ•œ ๋‚˜๋ฌด๋ฅผ ํšจ์œจ์ ์ด๊ณ  ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ํ‘œํ˜„ํ•˜๊ธฐ ์œ„ํ•œ ๋‚˜๋ฌด ์„ฑ์žฅ ๋ชจ๋ธ์„ ์„ค๊ณ„ํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋‚˜๋ฌด ์„ฑ์žฅ ๋ชจ๋ธ์€ (1) ๋‹ค์–‘ํ•œ ์ข…๋ฅ˜์˜ ๋‚˜๋ฌด๋ฅผ ๋ณด๋‹ค ์ง๊ด€์ ์ด๋ฉด์„œ ์ž์—ฐ์Šค๋Ÿฝ๊ณ  ํšจ์œจ์ ์œผ๋กœ ๋ชจ๋ธ๋งํ•˜๊ธฐ ์œ„ํ•œ ์„ฑ์žฅ ๋ณผ๋ฅจ ๋ฐ ์•ฝ์ˆ˜ ํ•จ์ˆ˜์˜ ํ•ฉ์„ฑ ๊ณฑ ๊ธฐ๋ฐ˜์˜ ๋‚˜๋ฌด ๋ชจ๋ธ๋ง ๋ฐฉ๋ฒ•, (2) ๋ณต์žกํ•œ ๊ตฌ์กฐ์˜ ๋‹ค์ˆ˜ ๋‚˜๋ฌด๋“ค์˜ ์‹ค์‹œ๊ฐ„ ์ฒ˜๋ฆฌ๋ฅผ ์œ„ํ•˜์—ฌ ์ธ์Šคํ„ด์‹ฑ ๊ธฐ๋ฐ˜์˜ ๊ฐ€์ง€์˜ ์„ธ๋ถ„ํ™” ๋‹จ๊ณ„๋ฅผ ํ†ตํ•œ ๋ Œ๋”๋ง ๋ฐฉ๋ฒ•, ๊ทธ๋ฆฌ๊ณ  (3) ์ด๋ฅผ ์กฐํ•ฉํ•˜์—ฌ ๊ฒŒ์ž„ ๋ฐฐ๊ฒฝ์„ ํšจ์œจ์ ์œผ๋กœ ๊ตฌ์ถ•ํ•˜๋Š” ๋ฐฉ๋ฒ•์œผ๋กœ ๊ตฌ์„ฑ๋œ ๋‚˜๋ฌด ์„ฑ์žฅ ๋ชจ๋ธ์ด๋‹ค. ์ œ์•ˆํ•œ ๋‚˜๋ฌด ์„ฑ์žฅ ๋ชจ๋ธ์„ ํ†ตํ•˜์—ฌ ์ž์—ฐ์Šค๋Ÿฝ๊ณ  ๋‹ค์–‘ํ•œ ๋‚˜๋ฌด์˜ ์„ฑ์žฅ๊ณผ ์ด๋ฅผ ํ†ตํ•œ ์ž์—ฐ์Šค๋Ÿฌ์šด ๊ฒŒ์ž„ ๋ฐฐ๊ฒฝ์˜ ๊ตฌ์ถ• ๊ฐ€๋Šฅ์„ฑ ๋ฐ ์‹ค์‹œ๊ฐ„ ์ฒ˜๋ฆฌ์˜ ํšจ์œจ์„ฑ์„ ์‹คํ—˜์„ ํ†ตํ•ด ํ™•์ธํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.2.49
kci_detailed_000209.xml
ART001760979
oai_dc
์ฃผ์„ฑ๋ถ„๋ถ„์„์„ ํ†ตํ•œ ๋ฐ”๋‘‘ ํฌ์„ ๋ถ„์„
Applying Principal Component Analysis to Go Openings
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋ณ‘๋‘(์„ธํ•œ๋Œ€ํ•™๊ต); ๋ฐ•์ข…์šฑ(์„ธํ•œ๋Œ€ํ•™๊ต)" ]
๋ฐ”๋‘‘์€ 2,500๋…„ ์ด์ƒ์˜ ์—ญ์‚ฌ๋ฅผ ๊ฐ–๊ณ  ์žˆ์ง€๋งŒ ๋ฐ”๋‘‘์— ๋Œ€ํ•œ ์ด๋ก ์  ์—ฐ๊ตฌ๋Š” ์—ฌ์ „ํžˆ ๋ฏธํกํ•˜๋‹ค. ์ตœ๊ทผ์— ์ธ๊ณต์ง€๋Šฅ์„ ํ™œ์šฉํ•˜์—ฌ ์—ฐ๊ตฌ๋ฅผ ํ•˜๊ณ  ์žˆ์œผ๋‚˜ ํ˜„์ €ํ•œ ์ด๋ก ์  ์‹ค์ฒด๋ฅผ ์ œ๊ณตํ•˜๊ณ  ์žˆ์ง€ ๋ชปํ•˜๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์„ธ๊ณ„ ์ตœ๊ณ ์˜ ๋ฐ”๋‘‘๊ธฐ์‚ฌ์ธ ์ด์„ธ๋Œ ํ”„๋กœ 9๋‹จ์˜ ๊ธฐ๋ณด๋ฅผ ์ค‘์‹ฌ์œผ๋กœ ๋ฐ”๋‘‘์˜ ์ดˆ๋ฐ˜์ „์ธ ํฌ์„์„ ๋ถ„์„ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์ฃผ์„ฑ๋ถ„๋ถ„์„์„ ์ ์šฉํ•˜์˜€๋‹ค. ๋ถ„์„ ๊ฒฐ๊ณผ 361๊ฐœ์˜ ๊ณ ์œ ๋ฒกํ„ฐ ์ค‘ 48๊ฐœ์˜ ๊ฐ€์žฅ ํฐ ๊ณ ์œ ๋ฒกํ„ฐ๊ฐ€ ์ „์ฒด ๋ถ„์‚ฐ์˜ 99.9% ์ •๋ณด๋ฅผ ์ˆ˜๋กํ•˜๊ณ  ์žˆ์œผ๋ฉฐ, ์ „์ฒด ๋ถ„์‚ฐ์˜ 90.5% ์ •๋ณด๋ฅผ 30๊ฐœ์˜ ๊ฐ€์žฅ ํฐ ๊ณ ์œ ๋ฒกํ„ฐ๋กœ ์ฒ˜๋ฆฌํ•  ์ˆ˜ ์žˆ์Œ์ด ๋ฐํ˜€์กŒ๋‹ค. ์ด ๊ฒฐ๊ณผ๋Š” ํ–ฅํ›„ ํ”„๋กœ๊ธฐ์‚ฌ์˜ ํฌ์„์— ๋Œ€ํ•œ ํŒจํ„ด์ธ์‹์„ ์—ฐ๊ตฌํ•˜๋Š”๋ฐ ์ƒ๋‹นํ•œ ๊ธฐ์—ฌ๊ฐ€ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.2.59
kci_detailed_000209.xml
ART001812515
oai_dc
์›จ์ด๋ธ”๋ฆฟ ์••์ถ• ๊ณ„์ˆ˜์˜ RGBA์ฑ„๋„ ์ธ๋ฑ์‹ฑ์„ ์ด์šฉํ•œ ๋Œ€์šฉ๋Ÿ‰ ์ง€ํ˜• ๋ Œ๋”๋ง ๊ธฐ๋ฒ•
Massive Terrain Rendering Method Using RGBA Channel Indexing of Wavelet Coefficients
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€ํƒœ๊ถŒ(์ธํ•˜๋Œ€ํ•™๊ต); ์ด์€์„(์ธํ•˜๋Œ€ํ•™๊ต); ์‹ ๋ณ‘์„(์ธํ•˜๋Œ€ํ•™๊ต)" ]
๋Œ€์šฉ๋Ÿ‰ ์ง€ํ˜• ๋ฐ์ดํ„ฐ๋Š” ์ „์ฒด๋ฅผ CPU๋‚˜ GPU๋ฉ”๋ชจ๋ฆฌ์— ์ ์žฌํ•  ์ˆ˜ ์—†๊ธฐ ๋•Œ๋ฌธ์— ํ•˜๋“œ๋””์Šคํฌ์™€ ๊ฐ™์€ ๋ณด์กฐ๊ธฐ์–ต์žฅ์น˜์—์„œ ํ•„์š”ํ•œ ๋ถ€๋ถ„์„ ์ฝ์–ด์™€ ๋ Œ๋”๋งํ•˜๋Š” out-of-core๊ธฐ๋ฐ˜์˜ ๋ฐฉ๋ฒ•์ด ์‚ฌ์šฉ๋œ๋‹ค. ํ•˜์ง€๋งŒ out-of-core ๊ธฐ๋ฐ˜์˜ ๋ฐฉ๋ฒ•์€ ํ•˜๋“œ๋””์Šคํฌ๋กœ๋ถ€ํ„ฐ GPU๋ฉ”๋ชจ๋ฆฌ๊นŒ์ง€ ๋ฐ์ดํ„ฐ๋ฅผ ์ฝ์–ด์˜ฌ ๋•Œ ๋Œ€์—ญํญ ํ•œ๊ณ„๋กœ ์ธํ•ด ๋ฐ์ดํ„ฐ์˜ ์ „์†ก์‹œ๊ฐ„์ด ๊ธธ์–ด์ง„๋‹ค. ์ด ๋…ผ๋ฌธ์—์„œ๋Š” Direct Compute๋ฅผ ์ด์šฉํ•˜์—ฌ ๋Œ€์šฉ๋Ÿ‰ ์ง€ํ˜• ๋ฐ์ดํ„ฐ๋ฅผ GPU์—์„œ ์›จ์ด๋ธ”๋ฆฟ ๊ธฐ๋ฒ•์œผ๋กœ ์••์ถ•ํ•œ ํ›„ ๊ณ„์ˆ˜๋“ค์„ ์ด๋ฏธ์ง€์˜ RGBA์ฑ„๋„์— ๋Œ€์‘์‹œ์ผœ ์ €์žฅํ•˜๊ณ  ๋ Œ๋”๋ง ๋‹จ๊ณ„์—์„œ ์ด๋ฅผ ์••์ถ• ํ•ด์ œํ•˜์—ฌ ์‚ฌ์šฉํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ด ๋ฐฉ๋ฒ•์€ GPU๋ฅผ ์ด์šฉํ•˜์—ฌ ์••์ถ•๋œ ์ง€ํ˜• ๋ฐ์ดํ„ฐ๋ฅผ ๋น ๋ฅด๊ฒŒ ์••์ถ• ํ•ด์ œํ•ด ์‚ฌ์šฉํ•จ์œผ๋กœ์จ ๋ฐ์ดํ„ฐ์˜ ์ „์†ก๋Ÿ‰์„ ์ค„์ด๊ณ  ์›จ์ด๋ธ”๋ฆฟ ๊ณ„์‚ฐ์„ ๋ณ‘๋ ฌ์ ์œผ๋กœ ์ˆ˜ํ–‰ํ•˜๋ฏ€๋กœ ์ „์ฒด ๋ Œ๋”๋ง ์‹œ๊ฐ„์„ ๋‹จ์ถ•ํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.5.55
kci_detailed_000209.xml
ART001812517
oai_dc
NUI๊ฐ€ ์ ์šฉ๋œ ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์˜ ์‚ฌ์šฉ์ž ์‹ฌ์ „๋„ ๋ถ„์„์— ์˜ํ•œ์ŠคํŠธ๋ ˆ์Šค ์ธก์ • ์•Œ๊ณ ๋ฆฌ์ฆ˜ ์—ฐ๊ตฌ
A Study on a Stress Measurement Algorithm Based on ECG Analysis of NUI-applied Tangible Game Users
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ดํ˜„์ฃผ(์„ธ์ข…๋Œ€ํ•™๊ต); ์‹ ๋™์ผ(์„ธ์ข…๋Œ€ํ•™๊ต); ์‹ ๋™๊ทœ(์„ธ์ข…๋Œ€ํ•™๊ต)" ]
NUI(Natural User Interface)๋Š” ๋ณ„๋„์˜ ์ž…์ถœ๋ ฅ ์žฅ์น˜ ์—†์ด ์‚ฌ์šฉ์ž ์ž์‹ ์˜ ์Œ์„ฑ/์‹ ์ฒด๋ถ€์œ„ ๋“ฑ์„ ์‚ฌ์šฉํ•˜์—ฌ ์ฃผ๋ณ€ ๋””์ง€ํ„ธ ๊ธฐ๊ธฐ๋ฅผ ์ œ์–ดํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š” ๊ธฐ์ˆ ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” NUI๊ฐ€ ์ ์šฉ๋œ ์Šค๋งˆํŠธ ๊ณต๊ฐ„์—์„œ ์‹ ์ฒด๋ฅผ ์ง์ ‘์ ์œผ๋กœ ์‚ฌ์šฉํ•˜๋Š” ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์„ ์‹คํ–‰ํ•˜๋Š” ์‚ฌ์šฉ์ž๋ฅผ ๋Œ€์ƒ์œผ๋กœ ์—ฐ๊ตฌ๋ฅผ ์ง„ํ–‰ํ•˜์˜€๋‹ค. ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž์˜ ์ŠคํŠธ๋ ˆ์Šค ๋ฐœ์ƒ ์—ฌ๋ถ€๋ฅผ ์•Œ์•„๋‚ด๊ธฐ ์œ„ํ•˜์—ฌ ๊ฒŒ์ž„ ์‹œํ–‰ ์ „๊ณผ ํ›„๋กœ ๋‚˜๋ˆ„์–ด ๊ฐ๊ฐ 60์ดˆ์— ๊ฑธ์ณ์„œ ์‹ฌ์ „๋„๋ฅผ ์ธก์ •ํ•˜์˜€๊ณ , ์ธก์ •๋œ ์‹ ํ˜ธ๋ฅผ ๊ฐœ๋Ÿ‰๋œ Random Forest ์•Œ๊ณ ๋ฆฌ์ฆ˜์œผ๋กœ ๋ถ„์„ํ•˜์˜€๋‹ค. ๊ต์‚ฌํ•™์Šต ๋ฐฉ์‹์— ์˜ํ•œ ์‹คํ—˜์„ ์œ„ํ•˜์—ฌ ์‚ฌ์šฉ์ž๋Š” ์ž์‹ ์˜ ์ŠคํŠธ๋ ˆ์Šค ๋ฐœ์ƒ ์—ฌ๋ถ€๋ฅผ ๋ณ„๋„๋กœ ์ž…๋ ฅํ•˜์—ฌ ์ €์žฅํ•˜๋„๋ก ํ•˜์˜€์œผ๋ฉฐ, ์‹คํ—˜๊ฒฐ๊ณผ ๊ฐœ๋Ÿ‰๋œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด ๊ธฐ์กด์˜ ์•Œ๊ณ ๋ฆฌ์ฆ˜๋ณด๋‹ค 1.04% ๋†’์€ ์ •ํ™•๋„๋ฅผ ๋ณด์—ฌ์ฃผ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.5.73
kci_detailed_000209.xml
ART001812513
oai_dc
A study on the Tendency of Localization for Game Environment Design - Based on the Analysis in Romance of the Three Kingdoms
A study on the Tendency of Localization for Game Environment Design - Based on the Analysis in Romance of the Three Kingdoms
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฉ์›จ์ด(์ „๋ถ๋Œ€ํ•™๊ต); ์กฐ๋™๋ฏผ(์ „๋ถ๋Œ€ํ•™๊ต)" ]
With the development of chinese online games rapidly, Game markets need the actual possibilities of practical game's technology increasingly. Additionally Lack of originality of the Chinese online games couldn't be appropriated for consumer's preferences, so it is necessary that the talents in a game design and management should be cultivated. When we cultivate the talents, we should pay attention to the various styles in different countries, that is why we will make a comparative study on the games respectively achieved in China, Japan, and Korea according to the romance of the three kingdoms. They respected the traditional Chinese cultures as materials of this theme, it is worth learning and referencing. We had selected representative 6 games among 25 three Kingdom games and 2 games for each country as a stimulus of the game architectural design in the backgrounds design, with using of SPSS regression analysis, Therefore, this research will provide the references for the better development talents of whom can not only understand Chinese traditional culture but also adapt to the needs of game development.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.5.31
kci_detailed_000209.xml
ART001812512
oai_dc
ํผ์ฆ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์— ๋‚˜ํƒ€๋‚œ ์—”ํŠธ๋กœํ”ผ ๊ฐ์†Œ์˜ ์‹œ๋ฎฌ๋ ˆ์ด์…˜
Simulation of Entropy Decrease in Puzzle Game Play
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œคํ˜œ์˜(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ์—”ํŠธ๋กœํ”ผ ๊ฐœ๋…์„ ์ ์šฉํ•ด ํผ์ฆ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๋ฅผ ๋ถ„์„ํ•จ์œผ๋กœ์จ ํผ์ฆ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์˜ ์›๋™๋ ฅ์„ ๊ณ ์ฐฐํ•˜์˜€๋‹ค. ์—”ํŠธ๋กœํ”ผ๋Š” ํ•˜๋‚˜์˜ ๋‹ซํžŒ ์‹œ์Šคํ…œ์—์„œ ์‹œ๊ฐ„์ด ํ๋ฆ„์— ๋”ฐ๋ผ ์ฆ๊ฐ€ํ•˜๋Š” ์—๋„ˆ์ง€์˜ ๋ถˆ๊ฐ€์šฉ์„ฑ๊ณผ ๋ฌด์งˆ์„œ์˜ ์ •๋„๋ฅผ ์˜๋ฏธํ•œ๋‹ค. ์ด๋•Œ ๋‹ซํžŒ ์‹œ์Šคํ…œ์˜ ์—”ํŠธ๋กœํ”ผ์˜ ์ฆ๊ฐ€ ์ •๋„๋Š” ์ด ์‹œ์Šคํ…œ์„ ํ•˜๋‚˜์˜ ์ „์ฒด ์ฆ‰, ๅ ด์œผ๋กœ ๋ณผ ๋•Œ๋งŒ ํŒŒ์•…๊ฐ€๋Šฅํ•˜๋‹ค. ํผ์ฆ ๊ฒŒ์ž„ ์—ญ์‹œ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ํ•˜๋‚˜์˜ ๊ธฐํ˜ธ๋ฅผ ์กฐ์ž‘ํ•˜๋ฉด ๅ ด ์ „์ฒด๊ฐ€ ๋ณ€ํ™”ํ•˜๋Š” ๋‹ซํžŒ ๊ณ„ ์ด๋‹ค. <๋น„์ฃผ์–ผ๋“œ>์—์„œ ํ”Œ๋ ˆ์ด์–ด๋Š” ์ž๋ฆฌ๋ฐ”๊ฟˆ์ด๋ผ๋Š” ๊ธฐํ˜ธ ์กฐ์ž‘์„ ํ†ตํ•ด ํ”Œ๋ ˆ์ด ๅ ด์„ ์ง€์†์ ์œผ๋กœ ์ž๋ฆฌ๋ฐ”๊ฟˆ์ด ๊ฐ€๋Šฅํ•œ ๅ ด์œผ๋กœ ๋ณ€ํ™”์‹œํ‚จ๋‹ค. ์ด๊ฒƒ์€ ์—”ํŠธ๋กœํ”ผ์˜ ๊ด€์ ์—์„œ ์—๋„ˆ์ง€์˜ ๊ฐ€์šฉ์„ฑ์„ ๋†’์ด๋Š” ํ”Œ๋ ˆ์ด ํ–‰์œ„๋กœ ๋ถˆ ์ˆ˜ ์žˆ๋‹ค. ํ•œํŽธ <ํ…ŒํŠธ๋ฆฌ์Šค>์—์„œ ํ”Œ๋ ˆ์ด์–ด๋Š” ๊ธฐํ˜ธ ์กฐ์ž‘์„ ํ†ตํ•ด ๋นˆ ๊ณต๊ฐ„ ์—†์ด ๊ธฐํ˜ธ๋“ค์„ ํ”Œ๋ ˆ์ด ๅ ด ํ•˜๋‹จ์— ์Œ“๋Š”๋‹ค. ์ด๊ฒƒ์€ ์—”ํŠธ๋กœํ”ผ์˜ ๊ด€์ ์—์„œ ์งˆ์„œ๋ฅผ ์ถ”๊ตฌํ•˜๋Š” ํ”Œ๋ ˆ์ด ํ–‰์œ„๋กœ ๋ณผ ์ˆ˜ ์žˆ๋‹ค. ์ด์™€ ๊ฐ™์€ ํผ์ฆ ๊ฒŒ์ž„์˜ ํ”Œ๋ ˆ์ด๋Š” ์—”ํŠธ๋กœํ”ผ ์ฆ๊ฐ€๋กœ ๋‚˜์•„๊ฐ€๋Š” ๋ฌผ๋ฆฌ์  ์„ธ๊ณ„์—์„œ ์งˆ์„œ๋ฅผ ์ถ”๊ตฌํ•˜๋Š” ์ธ๊ฐ„์˜ ์‚ถ์˜ ๊ณผ์ •์„ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ํ•˜๋Š” ํ–‰์œ„๋กœ ๋ณผ ์ˆ˜ ์žˆ์œผ๋ฉฐ ์ด๋Š” ํ”Œ๋ ˆ์ด์˜ ์›๋™๋ ฅ์ด ๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.5.19
kci_detailed_000209.xml
ART001812511
oai_dc
์˜จ๋ผ์ธ๊ฒŒ์ž„์˜ ๊ฒŒ์ž„ํ†ตํ™” ๊ด€๋ฆฌ๋ชจ๋ธ ์—ฐ๊ตฌ
A Study of Game Money Control in Online Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์‹ ์ •์—ฝ(MNC(์Šค๋งˆ์ผ๊ฒŒ์ดํŠธ))" ]
์˜จ๋ผ์ธ ๊ฒŒ์ž„์—์„œ ๊ฒŒ์ž„ํ†ตํ™”์˜ ์ˆœํ™˜๊ณผ ๊ด€๋ฆฌ๋Š” ๋‹จ์ง€ ๊ฒŒ์ž„ ๋‚ด์˜ ๊ฒฝ์ œ ๋ฐธ๋Ÿฐ์Šค ์œ ์ง€๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์ƒ์šฉํ™” ๊ฒŒ์ž„์œผ๋กœ์„œ์˜ ์„ฑ๊ณต ์—ฌ๋ถ€๋ฅผ ํŒ๊ฐ€๋ฆ„ ์ง“๋Š” ์ค‘์š”ํ•œ ์š”์†Œ๋กœ ์ธ์‹๋˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๊ฒŒ์ž„ ๋จธ๋‹ˆ์˜ ๋ฐœ์ƒ๊ณผ ํ๋ฆ„์€ ๊ฒŒ์ž„์˜ ์ปจํ…์ธ ์™€ ์žฌ๋ฏธ์š”์†Œ, ๊ธฐํš๊ณผ ๋ ˆ๋ฒจ ๋””์ž์ธ์ด๋ผ๋Š” ์š”์†Œ๋“ค๊ณผ๋„ ๋ฐ€์ ‘ํ•œ ์ƒ๊ด€๊ด€๊ณ„๋ฅผ ๊ฐ€์ง€๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ด๋Ÿฌํ•œ ๋งฅ๋ฝ์—์„œ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๊ฒฝ์ œ, ํŠนํžˆ ๊ฒŒ์ž„ ํ†ตํ™”๊ด€๋ฆฌ๋ผ๋Š” ์ฃผ์ œ์— ๋Œ€ํ•ด ์ด๋ก ์ ์ด๊ณ  ์‹ค๋ฌด์ ์ธ ๋ถ„์„์„ ํ†ตํ•ด ๋‹ค๊ฐ์ ์ธ ๋ฐฉํ–ฅ์œผ๋กœ ์ ‘๊ทผ์„ ์‹œ๋„ํ–ˆ๊ณ  ๊ทธ๊ฒƒ์ด ์ƒ์šฉํ™” ์ •์ฑ…๊ณผ ๋งค์ถœ์— ๋ฏธ์น˜๋Š” ์—ฐ๊ด€์„ฑ์— ๋Œ€ํ•ด์„œ๋„ ์‚ดํŽด๋ณด๊ณ  ์žˆ๋‹ค. ์•„์šธ๋Ÿฌ ๋ณธ ๋…ผ๋ฌธ์€ ํ–ฅํ›„ โ€˜๊ฒŒ์ž„ํ†ตํ™” ๊ด€๋ฆฌ๋ชจ๋ธโ€™์— ๋Œ€ํ•œ ๋‹ค์–‘ํ•œ ์—ฐ๊ตฌ์™€ ์ ‘๊ทผ๋ฐฉ๋ฒ•์˜ ์œ ์šฉํ•œ ํ† ๋Œ€๋กœ์„œ ๊ธฐ์—ฌํ•˜๊ณ ์ž ํ•˜๋ฉฐ ๊ฒŒ์ž„์ œ์ž‘๊ณผ ๊ด€๋ฆฌ์šด์˜์— ์‹ค๋ฆฌ์ ์œผ๋กœ ํ™œ์šฉ๊ฐ€๋Šฅํ•œ ์—ฐ๊ตฌ๊ฒฐ๊ณผ๋ฅผ ์ด๋Œ์–ด ๋‚ด๊ณ ์ž ํ–ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.5.5
kci_detailed_000209.xml
ART001812516
oai_dc
๋™์ž‘ ๊ธฐ๋ฐ˜์˜ ํ›ˆ๋ จ์ฝ˜ํ…์ธ  : โ€œ3D ์šฐ์ฃผํƒํ—˜โ€ ๊ฐœ๋ฐœ์‚ฌ๋ก€
Development of Motion based Training Contents:โ€œ3D Space Exploration" Case Study
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ž„์ฐฝ์ฃผ(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ๋ฐ•์Šน๊ตฌ(๋”๋””์—”์—์ด ์ฃผ์‹ํšŒ์‚ฌ); ์ •์œค๊ทผ((์ฃผ)๋ฏธ๋””์–ด์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒ)" ]
๊ธฐ์กด์˜ ํ•™์Šต์ž์—๊ฒŒ ์ œ๊ณต๋˜๋Š” ๊ต์œก์šฉ ์ฝ˜ํ…์ธ ์˜ ๋Œ€๋ถ€๋ถ„์ด 2D ๊ธฐ๋ฐ˜์˜ ๋‹จ๋ฐฉํ–ฅ ๊ต์œก์œผ๋กœ ํšจ๊ณผ๊ฐ€ ํ˜„์ €ํžˆ ๋‚ฎ์€ ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์ด๋ฅผ ๊ฐœ์„ ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ƒํ˜ธ ์ธํ„ฐ๋ž™์…˜์„ ์ ์šฉํ•œ 3D ์šฐ์ฃผํƒํ—˜์„ ๊ฐœ๋ฐœํ•จ์œผ๋กœ์จ ํ•™์Šต ๋ชฐ์ž…๋„๋ฅผ ๋†’์ด๊ณ  ๊ต์œกํšจ๊ณผ๋ฅผ ๊ทน๋Œ€ํ™”ํ•˜์˜€๋‹ค. ์ œ์•ˆํ•œ ๋ฐฉ๋ฒ•์€ ๊ณผํ•™ ํ•™์Šต ํŠน์„ฑ์ƒ ๊ธฐ์กด 2D ๊ฐœ๋ฐœ ๊ธฐ์ˆ ๋กœ๋Š” ๊ฐœ๋…ํ™” ๋ฐ ์‹ค์ฒด์  ์ ‘๊ทผ์ด ์–ด๋ ค์šด ํ•™์Šต์˜์—ญ์„ 3D ๊ฐ์ฒด๋กœ ์ œ์ž‘ํ•˜์˜€๊ณ  ์ด๋ฅผ ํ•™์Šต์ž๊ฐ€ ์ง์ ‘ ์ ‘๊ทผํ•  ์ˆ˜ ์žˆ๋„๋ก ๋™์ž‘์ธ์‹ ์„ผ์„œ๋ฅผ ์ด์šฉํ•œ ์ฒด๊ฐํ˜• ์ธํ„ฐํŽ˜์ด์Šค ๊ธฐ์ˆ ์„ ์—ฐ๊ตฌํ•˜์—ฌ ์ฝ˜ํ…์ธ ์— ์ ์šฉํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์˜ ๊ฒฐ๊ณผ๋กœ ํ•™์Šต์ž๋Š” โ€˜3D ์šฐ์ฃผํƒํ—˜โ€™ ๊ต์œก์šฉ ์ฝ˜ํ…์ธ ๋ฅผ ์ง์ ‘ ์ฒดํ—˜ํ•จ์œผ๋กœ์จ ํ•™์ƒ๋“ค์ด ์‹ค์ œ ํ˜„์žฅ์—์„œ ์ˆ˜์—…์„ ๋ฐ›๋Š” ๊ฒƒ๊ณผ ๊ฐ™์€ ๋ชฐ์ž…๊ต์œก์— ํฐ ํšจ๊ณผ๊ฐ€ ์žˆ์„ ๊ฒƒ์œผ๋กœ ์˜ˆ์ƒ๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.5.63
kci_detailed_000209.xml
ART001812514
oai_dc
๊ฐ€์ƒ ์–‘์‹œ์ ํ™” ๋ฐฉ๋ฒ•์„ ์ด์šฉํ•œ ๋น„์ „๊ธฐ๋ฐ˜ 3์ฐจ์› ์† ์ธํ„ฐํŽ˜์ด์Šค
Vision based 3D Hand Interface Using Virtual Two-View Method
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐฐ๋™ํฌ(๋™๊ตญ๋Œ€ํ•™๊ต ๋ฉ€ํ‹ฐ๋ฏธ๋””์–ดํ•™๊ณผ); ๊น€์ง„๋ชจ(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ 3์ฐจ์› ๋ถ„์•ผ์˜ ์ง€์†์ ์ธ ๋ฐœ์ „์œผ๋กœ ์ธํ•ด ๋ณด๋‹ค ์‚ฌ์‹ค์ ์ด๊ณ  ์‹ค๊ฐ๋‚˜๋Š” ์˜์ƒ์„ ๊ฒฝํ—˜ํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋˜์—ˆ๊ณ  ๊ฒŒ์ž„๊ณผ ๊ฐ™์€ ๋‹ค์–‘ํ•œ ์‘์šฉ๋ถ„์•ผ์—์„œ ํ™œ์šฉ๊ฐ€๋Šฅํ•˜๊ฒŒ ๋˜์—ˆ๋‹ค. ํŠนํžˆ ๊ฐ€์ƒํ™˜๊ฒฝ์—์„œ์˜ ๊ฐ์ฒด๋“ค๊ณผ ์ƒํ˜ธ์ž‘์šฉํ•˜๋ฉฐ ์ด๋ฅผ ์ œ์–ดํ•˜๋Š” ์ฆ๊ฐ•ํ˜„์‹ค ๋ถ„์•ผ์— ๋งŽ์€ ๋ฐœ์ „์„ ๊ฐ€์ ธ์™”๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ํ•œ ๋Œ€์˜ ์นด๋ฉ”๋ผ๋ฅผ ํ™œ์šฉํ•œ ๊ฐ€์ƒ ์–‘์‹œ์ ํ™” ๋ฐฉ๋ฒ•์„ ํ†ตํ•ด 3์ฐจ์› ๊ณต๊ฐ„์˜ ๊ฐ์ฒด๋ฅผ ์ œ์–ดํ•˜๋Š” 3์ฐจ์› ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ œ์•ˆํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์ž„์˜์˜ ๋‘ ์นด๋ฉ”๋ผ ์œ„์น˜ ์‚ฌ์ด์˜ ๋ณ€ํ™˜ ์ •๋ณด๋ฅผ ๋‹ด๊ณ  ์žˆ๋Š” ํ˜ธ๋ชจ๊ทธ๋ž˜ํ”ผ(homography) ํ–‰๋ ฌ์„ ๊ณ„์‚ฐํ•˜๊ณ , ํ•œ ๋Œ€์˜ ์นด๋ฉ”๋ผ์—์„œ ์–ป์€ 2์ฐจ์› ์† ์ขŒํ‘œ, ํ˜ธ๋ชจ๊ทธ๋ž˜ํ”ผ ํ–‰๋ ฌ ๊ทธ๋ฆฌ๊ณ  ์นด๋ฉ”๋ผ์˜ ํˆฌ์˜ํ–‰๋ ฌ์„ ์ด์šฉํ•˜์—ฌ 3์ฐจ์› ์ขŒํ‘œ์˜ ๋ณต์›์„ ์ˆ˜ํ–‰ํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ๋ฐฉ๋ฒ•์„ ํ†ตํ•ด ๋ณด๋‹ค ์ •ํ™•ํ•˜๊ณ  ๋น ๋ฅธ 3์ฐจ์› ์ •๋ณด๋ฅผ ์–ป์„ ์ˆ˜ ์žˆ๊ฒŒ ๋œ๋‹ค. ์ด๋Š” ๋‘ ๋Œ€์˜ ์นด๋ฉ”๋ผ๋ฅผ ๋™์‹œ์— ๊ตฌ๋™ํ•  ๋•Œ๋ณด๋‹ค ์—ฐ์‚ฐ๋Ÿ‰์ด ๊ฐ์†Œํ•˜์—ฌ ์‹ค์‹œ๊ฐ„ ์ฒ˜๋ฆฌ์— ํšจ๊ณผ์ ์ผ ์ˆ˜ ์žˆ์œผ๋ฉฐ ๊ฒฝ์ œ์ ์ธ ๋ถ€๋‹ด๋„ ์ค„์ผ ์ˆ˜ ์žˆ๋Š” ์žฅ์ ์„ ๊ฐ€์ง€๊ณ  ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.5.43
kci_detailed_000209.xml
ART001868457
oai_dc
๊ฐ์ •๊ทœ์น™์„ ์‚ฌ์šฉํ•œ ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ ๋ถ„์„
Analysis of Game Character Using Emotion Rule
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ค€ํ˜•(์ˆญ์‹ค๋Œ€ํ•™๊ต ๋ฏธ๋””์–ดํ•™๊ณผ); ๊ณ ์ผ์ฃผ(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๊ฐ์ •์€ ์‚ฌ์šฉ์ž์˜ ์ƒํ˜ธ์ž‘์šฉ์„ ๋„์™€์ฃผ๋Š” ๊ฒŒ์ž„์š”์†Œ ์ค‘ ํ•˜๋‚˜์ด๋‹ค. ๊ทธ๋™์•ˆ ๊ฒŒ์ž„์—์„œ ์บ๋ฆญํ„ฐ๋“ค์˜ ์„ฑ๊ฒฉ์ด๋‚˜ ๊ฐ์ •์„ ํ‘œํ˜„ํ•˜๋Š” ๋ฐฉ์‹์€ ๊ทธ๋ž˜ํ”ฝ๊ณผ ํŠน์ •ํ–‰๋™์— ๋Œ€ํ•œ ๋ฐ˜์‘ ์ •๋„๋กœ ๊ณ ๋ ค๋˜์—ˆ๋‹ค. ํ•˜์ง€๋งŒ ์ตœ๊ทผ ๊ฐ์ •์—ฐ๊ตฌ์— ๋Œ€ํ•œ ๊ด€์‹ฌ์ด ๋†’์•„์ง€๋ฉด์„œ ๊ฒŒ์ž„์—์„œ๋„ ๊ฐ์ •์„ ๋‹ค์–‘ํ•˜๊ฒŒ ํ™œ์šฉํ•˜๊ธฐ ์œ„ํ•œ ๊ตฌ์กฐํ™”๊ฐ€ ํ•„์š”ํ•ด์กŒ๋‹ค. ์ž์œจ์„ฑ ์—์ด์ „ํŠธ ๋ถ„์•ผ์—์„œ๋Š” ๊ฐ์ •์˜ ํ™œ์šฉ๊ฐ€๋Šฅ์„ฑ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด 12๊ฐ€์ง€ ๊ฐ์ •๊ทœ์น™์„ ์ •์˜ํ–ˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฐ์ •๊ทœ์น™์„ ๊ฒŒ์ž„์— ์‚ฌ์šฉ๋˜๋Š” ์šฉ์–ด๋กœ ์ •์˜ํ•˜๊ณ  ํ™•์žฅ์‹œ์ผœ ๊ฒŒ์ž„ ๊ฐ์ •๊ทœ์น™์„ ๋งŒ๋“ค์—ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๊ฒŒ์ž„ ๊ฐ์ •๊ทœ์น™์„ ์‚ฌ์šฉํ•ด ์‹ค์ œ ๊ฒŒ์ž„ ์† ์บ๋ฆญํ„ฐ์˜ ๊ฐ์ •์„ ๋ถ„์„ํ–ˆ๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ๋น„์Šทํ•œ ์žฅ๋ฅด์˜ ๊ฒŒ์ž„์—๋„ ๊ฐ์ž ๋‹ค๋ฅธ ๊ฒŒ์ž„ ๊ฐ์ •๊ทœ์น™์ด ์‚ฌ์šฉ๋˜๋Š” ๊ฒƒ์„ ๋ณผ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.2.7
kci_detailed_000209.xml
ART001868458
oai_dc
์Šค๋งˆํŠธ ํฐ ๊ฒŒ์ž„์‹œ์žฅ์—์„œ ์ฟ ํฐ์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•œ ์ˆ˜์ต ์ฐฝ์ถœ ํ”„๋ ˆ์ž„์›Œํฌ ๊ฐœ๋ฐœ
Development of Coupon based Earnings Model in Smart Phone Game Market
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐฐ๊ตญ์žฌ(ํ™์ต๋Œ€ํ•™๊ต ๊ฒŒ์ž„ํ•™๋ถ€); ์ด์ค€์˜(BCL Games); ๊น€์ˆ˜๊ท (๋ฐฐ์žฌ๋Œ€ํ•™๊ต); ๊ฐ•์‹ ์ง„(ํ™์ต๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํ˜„ ์Šค๋งˆํŠธ ํฐ ๊ฒŒ์ž„์‹œ์žฅ์—์„œ ๊ฐœ๋ฐœ์‚ฌ์˜ ์ˆ˜์ต ์ฐฝ์ถœ ํ•œ๊ณ„๋ฅผ ์ง„๋‹จํ•˜๊ณ  ์ด๋ฅผ ๊ทน๋ณตํ•˜๊ธฐ ์œ„ํ•œ ์ˆ˜์ต ์ฐฝ์ถœ ๋ชจ๋ธ์„ ์ œ์•ˆํ•œ๋‹ค. ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆํ•˜๋Š” ์ˆ˜์ต ์ฐฝ์ถœ ๋ฐฉ์‹์€ ๊ฒŒ์ž„์„ ๋‹จ์ˆœํžˆ ์œ ์ €์˜ ์žฌ๋ฏธ์ถ”๊ตฌ์™€ ์‹œ๊ฐ„ ์†Œ๋ชจ๊ฐ€ ์•„๋‹Œ ์ด์œค ์ถ”๊ตฌ ํ™œ๋™์œผ๋กœ ๋ฐ”๊พธ๋Š” ๊ฒƒ์ด๋‹ค. ์ˆ˜์ต ์ฐฝ์ถœ ๋ฐฉ์‹์€ ์–‘๋ฐฉํ–ฅ์œผ๋กœ ์ด๋ฃจ์–ด์ง„๋‹ค. ์ฒซ ๋ฒˆ์งธ๋กœ ์˜คํ”„๋ผ์ธ ๊ธฐ์—…์ฒด๋Š” ๊ฒŒ์ž„ ์ œ์ž‘์‚ฌ์™€ ์ œํœด๋ฅผ ํ†ตํ•ด ๊ฒŒ์ž„ ๋‚ด ํ™œ์šฉ์ด ๊ฐ€๋Šฅํ•œ ์ฟ ํฐ์„ ๋ฐœํ–‰ํ•จ์œผ๋กœ์„œ ์˜คํ”„๋ผ์ธ ์ƒํ’ˆ์˜ ํ™๋ณด ํšจ๊ณผ๋ฅผ ๋ˆ„๋ฆฌ๊ฒŒ ๋œ๋‹ค. ๋‘ ๋ฒˆ์งธ๋กœ ๊ฒŒ์ž„ ์ œ์ž‘์‚ฌ๋Š” ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ์™„๋ฃŒ์‹œ ์˜คํ”„๋ผ์ธ์—์„œ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ์ฟ ํฐ์„ ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ์ œ๊ณตํ•œ๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ๊ฒฐ๊ณผ๊ฐ€ ์˜คํ”„๋ผ์ธ์—์„œ ์‹ค์ œ ๊ตฌ๋งค๋กœ ์ด์–ด์งˆ ์ˆ˜ ์žˆ๋„๋ก ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ด๋Ÿฌํ•œ ์ˆ˜์ต ๋ชจ๋ธ์„ ์‹ค์ œ ํ”Œ๋žซํผ์œผ๋กœ ๊ตฌํ˜„ํ•˜์˜€๊ณ  ๊ด€๋ จ ํ”„๋กœ์„ธ์Šค ๋ฐ ๋ฐฉ์‹์„ ์†Œ๊ฐœํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.2.19
kci_detailed_000209.xml
ART001868462
oai_dc
์ฒด๊ฐํ˜• ๋ฐฐ๋“œ๋ฏผํ„ด ๊ฒŒ์ž„์„ ์œ„ํ•œ ์Šค์œ™ ์ธ์‹๊ณผ ์…”ํ‹€์ฝ• ๊ถค์  ๊ณ„์‚ฐ ๋ฐฉ๋ฒ•
Methods for Swing Recognition and Shuttle Cock's Trajectory Calculation in a Tangible Badminton Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ƒ์ฒ (ํ•œ๊ตญ์™ธ๊ตญ์–ด๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ๋‹ค์–‘ํ•œ ๋ชจ์…˜ ์„ผ์„œ๋ฅผ ์ด์šฉํ•ด์„œ ์‹ค์ œ ์‚ฌ์šฉ์ž์˜ ๋™์ž‘์„ ์ธ์‹ํ•˜๋Š” ์ฒด๊ฐํ˜• ์Šคํฌ์ธ  ๊ฒŒ์ž„์— ๋Œ€ํ•œ ๊ด€์‹ฌ์ด ๋†’๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ฒด๊ฐํ˜• ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๋ฅผ ์ง€์›ํ•˜๋Š” ๋ฐฐ๋“œ๋ฏผํ„ด ๊ฒŒ์ž„์˜ ๊ตฌํ˜„์— ํ•„์š”ํ•œ ํ•ต์‹ฌ ์š”์†Œ ๊ธฐ์ˆ ์ธ ์Šค์œ™ ๋ชจ์…˜์˜ ์ธ์‹๊ณผ ์…”ํ‹€์ฝ•์˜ ๊ถค์  ๊ณ„์‚ฐ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์‚ฌ์šฉ์ž๊ฐ€ ์Šค๋งˆํŠธํฐ์„ ์†์— ์ฅ๊ณ  ๋ฐฐ๋“œ๋ฏผํ„ด ์Šค์œ™์„ ํ•˜๋ฉด, ์Šค๋งˆํŠธํฐ์— ๋‚ด์žฅ๋œ ๊ฐ€์†๋„ ์„ผ์„œ๊ฐ€ ๋ฐœ์ƒ์‹œํ‚ค๋Š” ๋ชจ์…˜ ์‹ ํ˜ธ๋ฅผ ๋‹ค์šฐ๋น„์‹œ ํ•„ํ„ฐ๋ฅผ ์ด์šฉํ•ด์„œ ํŠน์ง•๋ฒกํ„ฐ๋กœ ๋ณ€ํ™˜ํ•˜๊ณ , ์ด๋ฅผ k-NN ๊ธฐ๋ฐ˜์˜ ์ธ์‹์„ ํ†ตํ•ด์„œ ์Šค์œ™ ํƒ€์ž…์„ ์•Œ์•„๋‚ธ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆํ•œ ์Šค์œ™ ๋ชจ์…˜ ์ธ์‹ ๋ฐฉ๋ฒ•์„ ์ด์šฉํ•˜๋ฉด, ์ƒ์šฉ ๋ชจ์…˜ ์ฝ˜ํŠธ๋กค๋Ÿฌ๋ฅผ ๊ตฌ์ž…ํ•˜์ง€ ์•Š์•„๋„ ์ฒด๊ฐํ˜• ๋ฐฐ๋“œ๋ฏผํ„ด ๊ฒŒ์ž„์„ ์ฆ๊ธธ ์ˆ˜ ์žˆ๋Š” ์žฅ์ ์ด ์žˆ๋‹ค. ๋ฐฐ๋“œ๋ฏผํ„ด ์…”ํ‹€์ฝ•์€ ๊ทธ ๋ชจ์–‘์˜ ํŠน์ง•์œผ๋กœ ์ธํ•ด ๋…ํŠนํ•œ ๋น„ํ–‰ ๊ถค์ ์„ ๊ฐ€์ง€๊ณ  ์žˆ๊ธฐ์—, ๋‹จ์ˆœํ•œ ํž˜๊ณผ ์†๋„์— ๊ด€ํ•œ ๋ฌผ๋ฆฌ ๋ฒ•์น™์œผ๋กœ๋Š” ๊ทธ ๊ถค์ ์„ ํ‘œํ˜„ํ•˜๊ธฐ ์‰ฝ์ง€ ์•Š๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์šฐ๋ฆฌ๋Š” ๋ฐ”๋žŒ์˜ ์˜ํ–ฅ์„ ๊ณ ๋ คํ•œ ๋ฐฐ๋“œ๋ฏผํ„ด ์…”ํ‹€์ฝ•์˜ ๋น„ํ–‰ ๊ถค์  ๊ณ„์‚ฐ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.2.67
kci_detailed_000209.xml
ART001868459
oai_dc
SNS์˜ ๊ฒŒ์ž„์„ฑ ์—ฐ๊ตฌ : ํด๋ž˜์‹ ๊ฒŒ์ž„ ๋ชจ๋ธ์˜ ํ…ŒํŠธ๋ž˜๋“œ์  ๋ถ„์„
Gameness in SNS : Tetradic Analysis of the Classic Game Model
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ถŒ๋ณด์—ฐ(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋ณธ๊ณ ๋Š” SNS์˜ ๊ตฌ์กฐ์— ๋‚˜ํƒ€๋‚œ ํด๋ž˜์‹ ๊ฒŒ์ž„ ๋ชจ๋ธ์˜ ๊ฒŒ์ž„์„ฑ์„ ์ฆ๊ฐ•, ํ‡ดํ™”, ์—ญ์ „๊ณผ ๋ถ€ํ™œ๋กœ ๊ตฌ์„ฑ๋œ ๋งฅ๋ฃจํ•œ์˜ ํ…ŒํŠธ๋ž˜๋“œ ๊ฐœ๋…์„ ํ†ตํ•ด ๋ถ„์„ํ•˜์˜€๋‹ค. ๋ถ„์„๊ฒฐ๊ณผ, SNS๋Š” ํ˜„์‹ค ์„ธ๊ณ„์˜ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ž์‹ ์˜ ์ฃผ๊ด€๊ณผ ์ด์ƒ์  ๊ฒฝํ—˜์„ ๊ฐ€์ƒ ํ™˜๊ฒฝ์˜ ํ‘œํ˜„ ๊ทœ์น™์„ ํ†ตํ•ด ์‹คํ˜„ํ•˜๋Š” ๊ฒŒ์ž„์  ๋งค์ฒด์ž„์„ ํ™•์ธํ•˜์˜€๋‹ค. SNS๋Š” ํ‘œํ˜„๊ณผ ์กฐ์ž‘ ๊ทœ์น™์˜ ๊ฐ•ํ™”๋ฅผ ํ†ตํ•ด ๊ฒŒ์ž„์„ฑ์„ ํŒŒ์ด๋””์•„์˜ ๋ฐฉํ–ฅ์œผ๋กœ ์—ญ์ „์‹œํ‚ค๊ณ  ์žˆ์—ˆ์œผ๋ฉฐ, ํ”Œ๋ ˆ์ด์–ด์˜ ๋…ธ๋ ฅ ๋ฐ ๊ฒฐ๊ณผ์˜ ํ˜„์‹ค ์˜ํ–ฅ๋ ฅ์— ๊ด€ํ•œ ํ˜‘์ƒ ๊ฐ€๋Šฅ์„ฑ์„ ํ‡ดํ™”์‹œ์ผœ ๋ณด๋‹ค ๋งŽ์€ ํ”Œ๋ ˆ์ด์–ด๋“ค์ด ์ฐฝ์กฐ์  ์„ธ๊ณ„๋ฅผ ์‰ฝ๊ฒŒ ๊ตฌ์ถ•ํ•  ์ˆ˜ ์žˆ๋„๋ก ์ง„ํ™”ํ•˜๊ณ  ์žˆ์—ˆ๋‹ค. ๋˜ํ•œ ์ฆ๊ฐ•๋œ ๊ฒŒ์ž„์„ฑ์œผ๋กœ ํ”Œ๋ ˆ์ด์–ด์™€ ๊ฒŒ์ž„ ๊ฐ„์˜ ์• ์ฐฉ์ด ๊ฐ•ํ™”๋˜์—ˆ์œผ๋ฉฐ ์ถ”์ƒ์  ๊ณต๊ฐ„์—์„œ ๋ฌ˜์‚ฌ๋ฅผ ํ†ตํ•ด ์„ธ๊ณ„๋ฅผ ์ฐฝ์กฐํ•˜๋Š” MUD ์ „ํ†ต์„ ๋ถ€ํ™œ์‹œํ‚ค๊ณ  ์žˆ์—ˆ๋‹ค. ์ด์ƒ์˜ ๋ถ„์„ ๊ฒฐ๊ณผ์— ๊ทผ๊ฑฐํ•˜์—ฌ SNS๊ฐ€ ํ˜„์‹ค์— ํ•œ์ •๋œ ์‹ค์šฉ์  ์†Œํ†ต ๋งค์ฒด์—์„œ ๋‚˜์•„๊ฐ€ ํ˜„์‹ค์„ ๊ทผ๊ฐ„์œผ๋กœ ํ”Œ๋ ˆ์ด์–ด์˜ ๋‹ค์–‘ํ•œ ์ƒ์ƒ๊ณผ ๊ฐ€๋Šฅ์„ฑ์„ ์ฐฝ์กฐํ•˜๋Š” ๊ฒŒ์ž„์  ๋งค์ฒด์ž„์„ ํ™•์ธํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.2.29
kci_detailed_000209.xml
ART001868460
oai_dc
<Pixels>๋ฅผ ํ†ตํ•œ ๊ฒŒ์ž„๊ณผ ์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ์ƒํ˜ธํ…์ŠคํŠธ ์‚ฌ๋ก€๋ถ„์„
Analysis of Intertextuality Cases in Games and Animations through โ€œPixelsโ€
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ณฝ์ด์‚ญ(๊ณ ๋ ค๋Œ€ํ•™๊ต ์‘์šฉ์–ธ์–ด๋ฌธํ™”ํ•™ํ˜‘๋™๊ณผ์ •)" ]
์Šค๋งˆํŠธํฐ์˜ ๋ฐœ๋‹ฌ๋กœ ๊ฒŒ์ž„ ํ”Œ๋žซํผ์ด ํ™•๋Œ€๋˜๋ฉด์„œ <ํŒฉ๋งจ>, <์ŠคํŽ˜์ด์Šค์ธ๋ฒ ์ด๋”>์™€ ๊ฐ™์€ ๊ณ ์ „๊ฒŒ์ž„์ด ์Šค๋งˆํŠธํฐ์œผ๋กœ ์ด์‹๋˜์—ˆ๋‹ค. ๊ณ ์ „๊ฒŒ์ž„์ด ์žฌ์กฐ๋ช…๋˜๋Š” ์ด๋Ÿฐ ํ˜„์ƒ์€ ๊ฒŒ์ž„๋ฟ ์•„๋‹ˆ๋ผ ์˜์ƒ๋ฏธ๋””์–ด์˜ ์˜์—ญ๊นŒ์ง€ ํ™•์žฅ๋˜์—ˆ๋Š”๋ฐ, ์ด๋Š” ๊ณ ์ „๊ฒŒ์ž„์„ ์†Œ์žฌ๋กœ ํ•œ๋‹ค๋Š” ์ ์—์„œ ๊ฒŒ์ด๋จธ๋“ค์—๊ฒŒ ์ด์Šˆ๊ฐ€ ๋˜์—ˆ์ง€๋งŒ ๊ฒŒ์ด๋จธ์˜ ๊ฒฝํ—˜๊ณผ๋Š” ๋‹ค๋ฅธ ์‹œ์„ ์œผ๋กœ ์ „๊ฐœ๋˜๋Š” ๊ฒฝ์šฐ๊ฐ€ ๋งŽ์•„ ์•„์‰ฌ์›€์„ ๋‚จ๊ฒผ๋‹ค. ๋ณธ๊ณ ๋Š” ์˜์ƒ๋ฏธ๋””์–ด์—์„œ ๊ฒŒ์ด๋จธ์˜ ๊ฒฝํ—˜์„ ์žฌํ˜„ํ•˜์ง€ ๋ชปํ•˜๋Š” ์ด์œ ๊ฐ€ ๊ฒŒ์ž„๊ณผ ์˜์ƒ๋ฏธ๋””์–ด ์‚ฌ์ด์˜ ์ƒํ˜ธํ…์ŠคํŠธ์„ฑ์— ์žˆ๋‹ค๊ณ  ๋ณด๊ณ , ์ž˜ ๋œ ์ƒํ˜ธํ…์ŠคํŠธ์˜ ์‚ฌ๋ก€๋กœ์จ <Pixels>๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. <Pixels>์— ์‚ฌ์šฉ๋œ ์ƒํ˜ธํ…์ŠคํŠธ์„ฑ์„ ๋ถ„์„ํ•œ ๊ฒฐ๊ณผ ๋‹จ์ˆœ ํ‘œ์ƒ ๋‚˜์—ด์ด๋‚˜ ํŒจ๋Ÿฌ๋”” ์™ธ์— ๊ฒŒ์ด๋จธ๋งŒ์ด ์•Œ ์ˆ˜ ์žˆ๋Š” ์š”์†Œ๋“ค์„ ์ธ์šฉ, ์š”์•ฝ, ์งœ๊น๊ธฐ, ํ’์ž์  ํฌํ™”ํ•˜์—ฌ ๊ฒŒ์ด๋จธ๋“ค์˜ ๊ฒฝํ—˜์„ ์žฌํ˜„ํ•˜์˜€๊ณ , ๋น„๊ฒŒ์ด๋จธ๋“ค์—๊ฒŒ๋„ ์ข…๋ž˜์—๋Š” ๋ณด์ง€ ๋ชปํ–ˆ๋˜ ์‹ ์„ ํ•œ ์—ฐ์ถœ๋กœ ๋Œ€์ค‘์„ฑ์„ ๊ณ ๋ คํ–ˆ์Œ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.2.45
kci_detailed_000209.xml
ART001868463
oai_dc
์ž„์˜์˜ ๋ชจ์–‘์„ ๊ฐ€์ง€๋Š” ๋ฉด๊ด‘์› ํ•˜์˜ ์‹ค์‹œ๊ฐ„ ๋ถ€๋“œ๋Ÿฌ์šด ๊ทธ๋ฆผ์ž ์ƒ์„ฑ ๋ฐฉ๋ฒ•
A Real-time Soft Shadow Rendering Method under the Area Lights having an Arbitrary Shape
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ „์˜์žฌ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์˜ค๊ฒฝ์ˆ˜(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๋ฉด๊ด‘์›์— ์˜ํ•œ ๋ถ€๋“œ๋Ÿฌ์šด ๊ทธ๋ฆผ์ž์˜ ํ‘œํ˜„์€ ๊ฐ€์ƒ ์žฅ๋ฉด์„ ๋ณด๋‹ค ์‚ฌ์‹ค์ ์œผ๋กœ ๋ณด์ด๋„๋ก ํ•œ๋‹ค. ํ•˜์ง€๋งŒ ๋ถ€๋“œ๋Ÿฌ์šด ๊ทธ๋ฆผ์ž์˜ ๊ณ„์‚ฐ์€ ๋งค์šฐ ๋А๋ฆฌ๊ฒŒ ์ˆ˜ํ–‰๋˜๊ธฐ ๋•Œ๋ฌธ์— ์‹ค์‹œ๊ฐ„ 3์ฐจ์› ์‘์šฉ ํ”„๋กœ๊ทธ๋žจ์— ์ ์šฉํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ๊ฐ€์†ํ™”๊ฐ€ ์š”๊ตฌ๋œ๋‹ค. ์šฐ๋ฆฌ๋Š” ๊ธฐ์กด์˜ ์‹ค์‹œ๊ฐ„ ๋ถ€๋“œ๋Ÿฌ์šด ๊ทธ๋ฆผ์ž ๋ฐฉ๋ฒ•๋“ค์ด ๊ฐ€์ •ํ–ˆ๋˜ ๋ฉด๊ด‘์›์˜ ๋ชจ์–‘๊ณผ ์ƒ‰์ƒ์„ ๋ณด๋‹ค ์ผ๋ฐ˜์ ์œผ๋กœ ํ™•์žฅํ•˜์—ฌ ์ž„์˜์˜ ๋ชจ์–‘๊ณผ ์ƒ‰์ƒ์„ ๊ฐ–๋Š” ๋ฉด๊ด‘์›์— ๋Œ€ํ•œ ๋ถ€๋“œ๋Ÿฌ์šด ๊ทธ๋ฆผ์ž ์ƒ์„ฑ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๊ทธ๋ฆผ์ž ๋งคํ•‘ ์ •๋ณด๋ฅผ ํš๋“ํ•  ์ˆ˜ ์žˆ๋Š” ๊ทธ๋ฆผ์ž ๋งต์€ ํ”ฝ์…€๊ณผ ๋ฉด๊ด‘์› ๊ฐ„์˜ ๊ฐ€์‹œ์„ฑ ๊ฒ€์‚ฌ๋ฅผ ๊ทผ์‚ฌํ•˜๊ธฐ ์œ„ํ•ด ์‚ฌ์šฉ๋˜๋ฉฐ ํ”ฝ์…€ ์ฃผ๋ณ€์˜ ๊ทธ๋ฆผ์ž ๋ณต์žก๋„์— ๋”ฐ๋ผ ๊ทผ์‚ฌ์˜ ์ •๋„๋ฅผ ๊ฒฐ์ •ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ๋ณด๋‹ค ์ผ๋ฐ˜์ ์ธ ํ˜•ํƒœ์™€ ์ƒ‰์ƒ์˜ ๋ฉด๊ด‘์›์— ๋Œ€ํ•œ ๋ถ€๋“œ๋Ÿฌ์šด ๊ทธ๋ฆผ์ž๋ฅผ ์‹ค์‹œ๊ฐ„์— ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.2.77
kci_detailed_000209.xml
ART001868461
oai_dc
์‚ผ๊ฐํ˜• ๋ฐ˜๋ณต๋ถ„ํ• ์— ์˜ํ•œ ์˜์ƒ ๋ณด๊ฐ„๋ฒ•์„ ํ™œ์šฉํ•œ 2D ์–ผ๊ตด ์˜์ƒ์˜ ๋ณ€ํ˜•
Warping of 2D Facial Images Using Image Interpolation by Triangle Subdivision
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ง„๋ชจ(๋ถ€์‚ฐ๊ฐ€ํ†จ๋ฆญ๋Œ€ํ•™๊ต); ๊น€์ข…์œค(๋™๊ตญ๋Œ€ํ•™๊ต ๋ฉ€ํ‹ฐ๋ฏธ๋””์–ดํ•™๊ณผ); ์กฐํ˜•์ œ(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
์˜์ƒ ์›Œํ•‘์€ ์ž…๋ ฅ ์˜์ƒ์„ ์ฃผ์–ด์ง„ ์กฐ๊ฑด์— ์ ํ•ฉํ•˜๊ฒŒ ๋ณ€ํ˜•ํ•˜๋Š” ๊ธฐ์ˆ ๋กœ, ์ตœ๊ทผ ์˜ํ™”๋‚˜ ์• ๋‹ˆ๋ฉ”์ด์…˜ ๋ถ„์•ผ์—์„œ ์บ๋ฆญํ„ฐ์˜ ์–ผ๊ตด ํ˜•์ƒ์„ ๋ณ€ํ˜•ํ•˜๋Š”๋ฐ ํ™œ์šฉ๋˜๊ณ  ์žˆ๋‹ค. ์–ผ๊ตด ํŠน์ง•์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํ˜•์ƒ์„ ๋ณ€ํ˜•ํ•˜๋Š” ์›Œํ•‘ ๋ฐฉ๋ฒ• ๊ฐ€์šด๋ฐ ํ•˜๋‚˜์ธ ๋ฉ”์‰ฌ ์›Œํ•‘์€ ์ž…๋ ฅ ์˜์ƒ์—์„œ ๋ˆˆ, ์ฝ”, ์ž… ์ฃผ๋ณ€์˜ ์‚ฌ๊ฐํ˜• ๋ชจ์–‘์˜ ๋ฉ”์‰ฌ ๊ทธ๋ฃน์„ ํ˜•์„ฑํ•˜์—ฌ 1:1์ •ํ•ฉ์‹œํ‚ด์œผ๋กœ์จ ์›Œํ•‘ ์˜์ƒ์„ ์ƒ์„ฑํ•˜๋Š” ๋ฐฉ๋ฒ•์ด๋‹ค. ์ด๋Š” ๋ฉ”์‰ฌ ์ œ์–ด์  ์ขŒํ‘œ์— ์˜ค์ฐจ๊ฐ€ ์žˆ๊ฑฐ๋‚˜ ์ž‘์€ ๋ฉด์ ์˜ ๋ฉ”์‰ฌ๋กœ ์„ธ๋ถ„ํ™”๋˜์–ด ์ƒ์„ฑ๋œ ๊ฒฝ์šฐ ๋ฉ”์‰ฌ๋“ค์˜ ๊ฒฝ๊ณ„ ์„ ๋ถ„์—์„œ ๊ฒฐ๊ณผ ์˜์ƒ์ด ์ผ๊ทธ๋Ÿฌ์ง€๋Š” ๋ฌธ์ œ์ ์ด ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์–ผ๊ตด์˜ ์ž์—ฐ์Šค๋Ÿฌ์šด ์›Œํ•‘ ์˜์ƒ์„ ์ƒ์„ฑํ•˜๋Š” ๊ณผ์ •์—์„œ ์˜ค๋ฅ˜ ๋ฐœ์ƒ์„ ์ตœ์†Œ๋กœ ํ•˜๋ฉฐ ์ •ํ™•ํ•œ ๊ฒฐ๊ณผ๋ฅผ ์ ์€ ์—ฐ์‚ฐ๋Ÿ‰๊ณผ ์‹œ๊ฐ„์— ์ฒ˜๋ฆฌํ•˜๊ธฐ ์œ„ํ•ด ์‚ผ๊ฐํ˜•๊ธฐ๋ฐ˜์˜ ์˜์ƒ ๋ณด๊ฐ„ ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์šฐ์„  ์–ผ๊ตด์„ ๋Œ€ํ‘œํ•˜๋Š” ํŠน์ง•์ ๋“ค์„ ์ฐพ๊ณ  ์ด๋“ค์„ ์—ฐ๊ฒฐํ•˜์—ฌ ๊ธฐ๋ณธ ์‚ผ๊ฐํ˜• ๋ฉ”์‰ฌ๋ฅผ ๊ตฌ์„ฑํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์€ ๊ธฐ์กด์˜ ๋ฉ”์‰ฌ ์›Œํ•‘๊ณผ ๋น„๊ตํ•˜์—ฌ ์—ฐ์‚ฐ ์ฒ˜๋ฆฌ๋Ÿ‰๊ณผ ์‹œ๊ฐ„์€ ๋‹จ์ถ•๋˜๋ฉด์„œ ์›Œํ•‘ ๊ณผ์ •์—์„œ์˜ ์˜ค๋ฅ˜ ๋ฐœ์ƒ์„ ์ค„์ผ ์ˆ˜ ์žˆ์Œ์„ ์‹คํ—˜์œผ๋กœ ๋ณด์ธ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.2.55
kci_detailed_000209.xml
ART001868464
oai_dc
์˜จ๋ผ์ธ ๊ฐœ์ธ ๊ฒŒ์ž„ ๋ฐฉ์†ก์˜ ์Šคํ† ๋ฆฌํ…”๋ง ๋ถ„์„
Analysis of Storytelling in On-line Personal Game Broadcasting
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•œํ˜œ์›(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต); ๊น€์„œ์—ฐ(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€ ์˜จ๋ผ์ธ ๊ฐœ์ธ ๊ฒŒ์ž„ ๋ฐฉ์†ก์— ๋‚˜ํƒ€๋‚œ ์Šคํ† ๋ฆฌํ…”๋ง์˜ ์š”์†Œ ๋ฐ ํŠน์ง•์„ ๋ถ„์„ํ•˜๊ณ , ์ด๋ฅผ ํ†ตํ•ด ์˜จ๋ผ์ธ ๊ฐœ์ธ ๊ฒŒ์ž„ ๋ฐฉ์†ก์˜ ํŠน์ด์ ์„ ๋„์ถœํ•˜๋Š”๋ฐ ์žˆ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๊ตญ๋‚ด์™ธ ์˜จ๋ผ์ธ ๊ฐœ์ธ ๊ฒŒ์ž„ ๋ฐฉ์†ก์˜ ๋Œ€ํ‘œ์  ์‚ฌ๋ก€๋กœ ์œ ํŠœ๋ธŒ ์ฑ„๋„ <PewDiePie>์™€ <๋Œ€๋„์„œ๊ด€TV>๋ฅผ ์—ฐ๊ตฌ๋Œ€์ƒ์œผ๋กœ ์„ ์ •ํ•˜๊ณ , ๋ฐ”ํ์นœ์˜ ์นด๋‹ˆ๋ฐœ ์ด๋ก ์„ ์ ์šฉํ•˜์—ฌ ๋ฐฉ์†ก์˜ ์Šคํ† ๋ฆฌํ…”๋ง์„ ๋ถ„์„ํ–ˆ๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ์˜จ๋ผ์ธ ๊ฐœ์ธ ๊ฒŒ์ž„ ๋ฐฉ์†ก์€ ์™ธ๋ถ€์ ์œผ๋กœ๋Š” ๋งค์Šค ๋ฏธ๋””์–ด์˜ ๋ฐฉ์†ก ํฌ๋งท์„ ๋ณ€ํ˜•ํ–ˆ๊ณ , ๋‚ด๋ถ€์ ์œผ๋กœ๋Š” ๊ฒŒ์ž„ ํ…์ŠคํŠธ ๋ฐ ๊ฒŒ์ž„ ํ™˜๊ฒฝ์„ ์žฌํ•ด์„ํ•˜๋Š” ๊ณผ์ •์„ ๊ฑฐ์ณ ์ƒˆ๋กœ์šด ์„œ์‚ฌ์  ์‚ฌ๊ฑด์„ ๊ตฌ์„ฑํ–ˆ๋‹ค. ์ด ๊ณผ์ •์—์„œ ๋ฐฉ์†ก ์ง„ํ–‰์ž ํŠน์œ ์˜ ๋‹ค์„ฑ์  ๋ฐœํ™”๊ฐ€ ๋‚˜ํƒ€๋‚ฌ์œผ๋ฉฐ, ๋น„๊ทน๊ณผ ํฌ๊ทน์„ ์—ญ์ „์„ ํ†ตํ•ด์„œ ์˜ค๋””์–ธ์Šค๋กœ๋ถ€ํ„ฐ ์นดํƒ€๋ฅด์‹œ์Šค๋ฅผ ๋ถˆ๋Ÿฌ ์ผ์œผ์ผฐ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.2.85
kci_detailed_000209.xml
ART001826894
oai_dc
ํšจ์œจ์ ์ธ ํœด๋ฆฌ์Šคํ‹ฑ ๊ณ„์‚ฐ ์ฒ˜๋ฆฌ๋ฅผ ์œ„ํ•œ ๊ฐ€์ค‘์น˜ ๊ธฐ๋ฐ˜์˜์„ ์ˆ˜ํ–‰ A* ์•Œ๊ณ ๋ฆฌ์ฆ˜
A Weighted based Pre-Perform A* Algorithm for Efficient Heuristics Computation Processing
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์˜ค๋ฏผ์„(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๋ฐ•์„ฑ์ค€(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
๊ฒฝ๋กœ ํƒ์ƒ‰์€ ์ธ๊ณต์ง€๋Šฅ์˜ ๋งค์šฐ ์ค‘์š”ํ•œ ์š”์†Œ ์ค‘์˜ ํ•˜๋‚˜์ด๋ฉฐ, ์—ฌ๋Ÿฌ ๋ถ„์•ผ์—์„œ ๋‘๋ฃจ ์“ฐ์ด๋Š” ๊ณผ์ •์ด๋‹ค. ๊ฒฝ๋กœ ํƒ์ƒ‰์€ ๋งค์šฐ ๋งŽ์€ ์—ฐ์‚ฐ์ด ํ•„์š”ํ•˜๊ธฐ ๋•Œ๋ฌธ์— ์„ฑ๋Šฅ์— ๋งค์šฐ ์ค‘๋Œ€ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์นœ๋‹ค. ์ด๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด์„œ ์—ฐ์‚ฐ๋Ÿ‰์„ ์ค„์ด๋Š” ๋ฐฉ์‹์˜ ์—ฐ๊ตฌ๊ฐ€ ๋งŽ์ด ์ง„ํ–‰๋˜์—ˆ๊ณ , ๋Œ€ํ‘œ์ ์œผ๋กœ A* ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด ์žˆ์œผ๋‚˜ ๋ถˆํ•„์š”ํ•œ ์—ฐ์‚ฐ์ด ์žˆ์–ด ํšจ์œจ์„ฑ์ด ๋–จ์–ด์ง„๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” A* ์•Œ๊ณ ๋ฆฌ์ฆ˜ ์ค‘ ์—ฐ์‚ฐ ๋น„์šฉ์ด ๋†’์€ ๋…ธ๋“œ ํƒ์ƒ‰ ์ˆ˜ ๋“ฑ ์—ฐ์‚ฐ๋Ÿ‰์„ ์ค„์ด๊ธฐ ์œ„ํ•ด์„œ ๊ฐ€์ค‘์น˜ ๊ธฐ๋ฐ˜์˜ ์„ ์ˆ˜ํ–‰ A* ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ƒˆ๋กญ๊ฒŒ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆํ•œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์˜ ํšจ์œจ์„ฑ์„ ์ธก์ •ํ•˜๊ธฐ ์œ„ํ•ด ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ๊ตฌํ˜„ํ•˜์˜€์œผ๋ฉฐ, ์‹คํ—˜ ๊ฒฐ๊ณผ ๊ฐ€์ค‘์น˜๋ฅผ ์ด์šฉํ•˜๋Š” ๋ฐฉ๋ฒ•์ด ์ผ๋ฐ˜์ ์ธ ๋ฐฉ๋ฒ•๋ณด๋‹ค ์•ฝ 1๏ฝž2๋ฐฐ ๋†’์€ ํšจ์œจ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.6.43
kci_detailed_000209.xml
ART001826897
oai_dc
์ฒด๊ฐํ˜• ์ฝ˜ํ…์ธ  ๊ฐœ๋ฐœ์„ ์œ„ํ•œ์—ฐ์†๋™์ž‘ ๋งค์นญ ๋ฐฉ๋ฒ•์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Gesture Matching Method for the Development of Gesture Contents
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ดํ˜•๊ตฌ(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์œˆ๋„์šฐ์ฆˆ PC์šฉ ์—ฐ์†๋™์ž‘ ๊ฐ์ง€ ์นด๋ฉ”๋ผ, Xtion์„ ์ด์šฉํ•œ PC-์œˆ๋„์šฐ ํ”Œ๋žซํผ ๊ธฐ๋ฐ˜์˜ ์—ฐ์†๋™์ž‘ ๋…นํ™” ๋ฐ ๋งค์นญ๋ฐฉ๋ฒ•์˜ ๊ฐœ๋ฐœ ๋‚ด์šฉ์„ ์†Œ๊ฐœํ•œ๋‹ค. ํ•ด๋‹น ๋ฐฉ๋ฒ•์„ ๊ฐœ๋ฐœํ•˜๊ธฐ ์œ„ํ•ด ์นด๋ฉ”๋ผ๋ฅผ ํ†ตํ•ด ์–ป์€ ๊นŠ์ด ์ •๋ณด, RGB ํ™”์ƒ ์ •๋ณด, ๋ผˆ๋Œ€ ์ •๋ณด๋ฅผ ๊ฐ€๊ณตํ•˜๊ณ  ๋น„๊ตํ•˜๋Š” API๋ฅผ ๋จผ์ € ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ์œ ํšจ๊ด€์ ˆ๋งŒ์„ ์„ ํƒ์ ์œผ๋กœ ๋น„๊ตํ•˜๋Š” pose ๋น„๊ต ๋ฐฉ๋ฒ•์ด ๊ฐœ๋ฐœ๋˜์—ˆ์œผ๋ฉฐ, ์—ฐ์†๋™์ž‘ ๋น„๊ต์—์„œ๋Š” pose ์‚ฌ์ด์— ๋‹ค๋ฅธ ํ‹€๋ฆฐ pose๊ฐ€ ์„ž์—ฌ๋„ ์ธ์‹ํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•์ด ๊ฐœ๋ฐœ๋˜์—ˆ๋‹ค. ํŠน์ • pose๋‚˜ ์—ฐ์†๋™์ž‘ ๊ฒ€์ถœ์„ ์œ„ํ•ด ์ƒ˜ํ”Œ ๋ฐ์ดํ„ฐ๋ฅผ ๊ธฐ๋กํ•˜๊ณ  ํ…Œ์ŠคํŠธํ•  ์ˆ˜ ์žˆ๋Š” ๋„๊ตฌ๊ฐ€ ๊ฐœ๋ฐœ๋˜์—ˆ๋‹ค. 6์ข…๋ฅ˜์˜ ๋‹ค๋ฅธ pose ๋ฐ ์—ฐ์†๋™์ž‘์„ ์ดฌ์˜ํ•˜๊ณ  ํ…Œ์ŠคํŠธํ•œ ๊ฒฐ๊ณผ, pose๋Š” 100%์˜ ์ธ์‹์„ฑ๊ณต๊ณผ ์—ฐ์†๋™์ž‘์€ 99%์˜ ์ธ์‹์„ฑ๊ณต์ด ์ด๋ฃจ์–ด์ ธ ๊ฐœ๋ฐœ๋œ ๋ฐฉ๋ฒ•์˜ ์œ ์šฉ์„ฑ์„ ๊ฒ€์ฆํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.6.75
kci_detailed_000209.xml
ART001826893
oai_dc
๋ชจ๋ฐ”์ผ ๋‹จ๋ง๊ธฐ์—์„œ ์ด๋ฏธ์ง€ ์ฒ˜๋ฆฌ์— ํ•„์š”ํ•œ๋ฉ”๋ชจ๋ฆฌ ์‚ฌ์šฉ๋Ÿ‰์„ ์ค„์ด๊ธฐ ์œ„ํ•œ ํƒ€์ผํ™” ์ด๋ฏธ์ง€ ์••์ถ• ๊ธฐ๋ฒ•
Tiled Image Compression Method to Reduce the Amount of Memory Needed for Image Processing in Mobile Devices
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์˜คํ™ฉ์„(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋ชจ๋ฐ”์ผ ๊ธฐ๊ธฐ์˜ ํ”„๋กœ์„ธ์„œ ์ฒ˜๋ฆฌ ๋Šฅ๋ ฅ๊ณผ ๋ฉ”๋ชจ๋ฆฌ ์šฉ๋Ÿ‰์˜ ์ œํ•œ์— ๊ด€๊ณ„์—†์ด ๊ฑฐ๋Œ€ ํฌ๊ธฐ์˜ ์ด๋ฏธ์ง€๋ฅผ ๊ฒŒ์ž„์˜ ๋ฐฐ๊ฒฝ์œผ๋กœ ์‚ฌ์šฉํ•˜๊ธฐ ์œ„ํ•œ ํƒ€์ผํ™”๋œ ์ด๋ฏธ์ง€ ์••์ถ• ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์‹คํ—˜์„ ํ†ตํ•˜์—ฌ ์ œ์•ˆํ•œ ๊ธฐ๋ฒ•์ด ์••์ถ• ํšจ์œจ ์ธก๋ฉด์—์„œ๋Š” ํ•˜๋‚˜์˜ PNG ํŒŒ์ผ๋กœ ์••์ถ•ํ•˜๋Š” ๋ฐฉ๋ฒ•๊ณผ ์œ ์‚ฌํ•˜๋‚˜ ๋ชจ๋ฐ”์ผ ๋‹จ๋ง๊ธฐ์˜ ๋ฉ”๋ชจ๋ฆฌ ์ œํ•œ์œผ๋กœ ์ธํ•œ ๋””์ฝ”๋”ฉ ๊ฐ€๋Šฅํ•œ ์ด๋ฏธ์ง€์˜ ํฌ๊ธฐ ์ œํ•œ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•  ์ˆ˜ ์žˆ์Œ์„ ๋ณด์˜€๋‹ค. ๋˜ํ•œ ์‹คํ–‰ ์‹œ ๋ถ€๋ถ„ ๋””์ฝ”๋”ฉ ๊ธฐ๋ฒ•์„ ์ ์šฉํ•˜์—ฌ ๋‹จ๋ง๊ธฐ ํ™”๋ฉด์— ์ถœ๋ ฅ๋˜๋Š” ์ด๋ฏธ์ง€ ๋ถ€๋ถ„๋งŒ ๋””์ฝ”๋”ฉํ•˜์—ฌ ์ถœ๋ ฅํ•จ์œผ๋กœ ์ดˆ๊ธฐ์˜ ๋Œ€๊ทœ๋ชจ ์ด๋ฏธ์ง€์˜ ๋กœ๋”ฉ ์‹œ๊ฐ„์„ ์ค„์ผ ์ˆ˜ ์žˆ์Œ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.6.35
kci_detailed_000209.xml
ART001826890
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ๊ณผ์ •์—์„œ ์ธ์ง€์  ์„ฑ๊ณผ, ์ž์•„ํšจ๋Šฅ๊ฐ,์ž์•„์กด์ค‘๊ฐ์ด ํ”Œ๋ ˆ์ด์–ด์˜ ๋ชฐ์ž… ๊ฒฝํ—˜์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
Study on the Effect of the Cognitive Performance, Self-Efficacy and Self-Esteem on the Playersโ€™ Flow Experience during Playing Online Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ๋™์„ฑ(๋ฐฑ์„๋Œ€ํ•™๊ต); ๊น€์ง„์šฐ(์—ฐ์„ธ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„์„ ํ”Œ๋ ˆ์ดํ•˜๋Š” ๋™์•ˆ ๊ฒฝํ—˜ํ•œ ๋ชฐ์ž…์˜ ๊ฒฝํ—˜์€ ํ”Œ๋ ˆ์ด์–ด์˜ ์–ด๋–ค ์‹ฌ๋ฆฌ์š”์ธ์— ์˜ํ•ด ์˜ํ–ฅ์„ ๋ฐ›๋Š”์ง€๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฒŒ์ž„ ๊ธฐํš๊ณผ์ •์—์„œ ์ค‘์š”ํ•˜๊ฒŒ ๊ณ ๋ คํ•˜๋Š” ํ”Œ๋ ˆ์ด์–ด์˜ ์—ญํ•  ์„ค์ •๊ณผ ๊ด€๋ จ๋œ ์ž์•„์กด์ค‘๊ฐ, ๋ฏธ์…˜๋””์ž์ธ๊ณผ ๊ด€๋ จ๋œ ์ธ์ง€์  ์„ฑ๊ณผ, ๋ ˆ๋ฒจ๋””์ž์ธ๊ณผ ๊ด€๋ จ๋œ ์ž์•„ํšจ๋Šฅ๊ฐ์„ ์ฃผ์š” ์‹ฌ๋ฆฌ์š”์ธ์œผ๋กœ ๋ถ„์„ํ•˜๊ณ , ์ด 3๊ฐ€์ง€ ์‹ฌ๋ฆฌ์š”์ธ์ด ๋ชฐ์ž…์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ๊ตฌ์กฐ๋ฐฉ์ •์‹ ๋ชจํ˜•์„ ํ†ตํ•ด ๊ฐ€์„ค ๊ฒ€์ฆํ•˜์˜€๋‹ค. ๋จผ์ € ํ”Œ๋ ˆ์ด์–ด์˜ ์—ญํ•  ์„ค์ •์ด ์ž˜ ์ง„ํ–‰๋˜์–ด ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ž์•„์กด์ค‘๊ฐ์„ ๋†’๊ฒŒ ๊ฒฝํ—˜ํ•œ ๊ฒฝ์šฐ, ๋ฏธ์…˜์„ค๊ณ„๊ฐ€ ์ž˜ ๋˜์–ด ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ž์‹ ์—๊ฒŒ ์ฃผ์–ด์ง„ ๋ชฉํ‘œ๋ฅผ ํšจ๊ณผ์ ์œผ๋กœ ์„ฑ์ทจํ•  ์ˆ˜ ์žˆ๋„๋ก ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๊ฐ€ ๊ฐ€๋Šฅํ•˜๋‹ค๋Š” ์ธ์ง€์  ์„ฑ๊ณผ๊ฐ€ ๋†’์€ ๊ฒฝ์šฐ, ๋งˆ์ง€๋ง‰์œผ๋กœ ๋ ˆ๋ฒจ ๋””์ž์ธ์„ ํ†ตํ•ด ์ œ์‹œ๋œ ๊ณผ์ œ์˜ ๋‚œ์ด๋„์— ๋Œ€ํ•ด ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ถฉ๋ถ„ํžˆ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๋ฅผ ํ•  ์ˆ˜ ์žˆ๋‹ค๋Š” ์ž์•„์กด์ค‘๊ฐ์ด ๋†’์„ ๊ฒฝ์šฐ ํ”Œ๋ ˆ์ด์–ด๋Š” ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ๊ณผ์ •์—์„œ ๋ชฐ์ž…์„ ๋†’๊ฒŒ ๊ฒฝํ—˜ํ•œ๋‹ค๋Š” ์ ์„ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ํ†ตํ•ด ๋ฐํ˜€๋ƒˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.6.5
kci_detailed_000209.xml
ART001826891
oai_dc
BCI ๋ฆฌ๋“ฌ๊ฒŒ์ž„์„ ์œ„ํ•œ ์‹œ์ฒญ๊ฐ ํ”ผ๋“œ๋ฐฑ ์ƒ์„ฑ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Generation Method of Visual-Auditory Feedback for BCI Rhythm Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ฒ ๋ฏผ(๋””์ง€ํ„ธ์ฝ˜ํ…์ธ ํ˜‘๋™์—ฐ๊ตฌ์„ผํ„ฐ); ๊ฐ•๊ฒฝํ—Œ(๋™์‹ ๋Œ€ํ•™๊ต); ๊น€์€์„(๋™์‹ ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ BCI(Brain Computer Interface) ๊ธฐ์ˆ ์˜ ๋ฐœ์ „๊ณผ ํ•จ๊ป˜ ๋ณด๊ธ‰ํ˜• BCI ์žฅ์น˜๋ฅผ ํ™œ์šฉํ•œ ๊ฒŒ์ž„ ์—ฐ๊ตฌ๊ฐ€ ํ™œ๋ฐœํžˆ ์ง„ํ–‰๋˜๊ณ  ์žˆ๋‹ค. BCI ๊ฒŒ์ž„์€ ๋Œ€๋ถ€๋ถ„ ์—ฐ๊ตฌ๋ฅผ ์œ„ํ•œ ์‹คํ—˜์ ์ธ ์ฒดํ—˜์šฉ ์ฝ˜ํ…์ธ  ํ˜•ํƒœ๋กœ ๊ฐœ๋ฐœ๋˜์–ด ์™”์œผ๋ฉฐ, ๋ช…๋ น ํŒจ๋Ÿฌ๋‹ค์ž„์— ์žˆ์–ด์„œ BCI ๊ฒŒ์ž„ ๋ช…๋ น์— ์ ํ•ฉํ•œ ๋‡ŒํŒŒ๋ฅผ ์œ ๋„ํ•˜๋Š” ๋ฐฉ๋ฒ•์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๋Š” ๋ฏธํกํ•˜๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์Œ์•…์˜ ๋ฆฌ๋“ฌ์„ ์‹œ์ฒญ๊ฐ์ ์œผ๋กœ ํ‘œํ˜„ํ•˜๋Š” ์ƒˆ๋กœ์šด ํ”Œ๋ ˆ์ด ์š”์†Œ๋ฅผ ์ œ๊ณตํ•˜๋Š” BCI ๋ฆฌ๋“ฌ๊ฒŒ์ž„๊ณผ ์Œ์•…์˜ ํ…œํฌ์™€ ๋‡ŒํŒŒ๋ฅผ ๋™๊ธฐํ™” ์‹œ์ผœ ๋‹ค์–‘ํ•œ ํ˜•ํƒœ์˜ ์‹œ์ฒญ๊ฐ ํ”ผ๋“œ๋ฐฑ์„ ์ƒ์„ฑํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆ๋ฐฉ๋ฒ•์€ ์‹คํ—˜์„ ํ†ตํ•ด ๊ฒŒ์ž„์กฐ์ž‘์— ํ•„์š”๋กœ ํ•˜๋Š” ๋‡ŒํŒŒ๋ฅผ ์œ ๋„ํ•˜์—ฌ ๊ฒŒ์ž„์ ์ˆ˜๋ฅผ ํ–ฅ์ƒ์‹œํ‚ฌ ์ˆ˜ ์žˆ์Œ์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.6.15
kci_detailed_000209.xml
ART001826896
oai_dc
์†Œ์…œ๊ฒŒ์ž„ ์ด์šฉ์‹œ๊ฐ„์ด ์‚ฌํšŒ์ž๋ณธ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ- ํ•ด์„์ˆ˜์ค€ ์ด๋ก ์„ ์ค‘์‹ฌ์œผ๋กœ -
Effect on Social Game Use on the Degree of Social Capital - Based on Construal Level Theory -
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋Œ€์˜(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ์œ ์Šนํ˜ธ(๊ฐ•์›๋Œ€ํ•™๊ต); ์ •์˜์ค€(๊ฑด๊ตญ๋Œ€ํ•™๊ต)" ]
์‚ฌํšŒ์ž๋ณธ๊ณผ ๊ฐ™์€ ์†Œ์…œ๊ฒŒ์ž„์˜ ์‚ฌํšŒ์  ์˜ํ–ฅ์— ๊ด€ํ•œ ์—ฐ๊ตฌ๋“ค์€ ๋‹ค์ˆ˜ ์žˆ์—ˆ์œผ๋‚˜ ์—ฐ๊ตฌ ๊ฐ„์˜ ์ƒ๋ฐ˜๋œ ๊ฒฐ๊ณผ๋กœ ์ธํ•ด ๊ทธ ์˜ํ–ฅ๋ ฅ์„ ๋ช…ํ™•ํžˆ ํ•  ์ˆ˜ ์—†์—ˆ๋‹ค. ์ด์— ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์†Œ์…œ๊ฒŒ์ž„ ์ด์šฉ์ด ์‚ฌํšŒ์ž๋ณธ์„ ์ฆ๊ฐ€์‹œํ‚ฌ ๊ฒƒ์ด๋ผ๋Š” ๊ฐ€์„ค์„ ํ•ด์„์ˆ˜์ค€ ์ด๋ก ์„ ๋„์ž…ํ•˜์—ฌ ํ™•์ธํ•˜์˜€๋‹ค. ํ•ด์„์ˆ˜์ค€๊ณผ ์‚ฌํšŒ์ž๋ณธ, ๊ฒŒ์ž„์ด์šฉ์‹œ๊ฐ„/์ข…๋ฅ˜ ๋“ฑ์— ๋Œ€ํ•œ ์„ค๋ฌธ์„ ์‹ค์‹œํ•˜์—ฌ ๊ฐ ์ˆ˜์น˜๊ฐ„์˜ ์ƒ๊ด€๊ด€๊ณ„์™€ ์ƒํ˜ธ์ž‘์šฉ์„ ๋ถ„์„ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ, ์ƒ์œ„ํ•ด์„์ˆ˜์ค€ ์‚ฌ๋žŒ๋“ค์—๊ฒŒ์„œ ๊ต๋Ÿ‰ํ˜• ์ž๋ณธ๊ณผ ์†Œ์…œ๊ฒŒ์ž„ ์ด์šฉ์‹œ๊ฐ„ ์‚ฌ์ด์—์„œ๋งŒ ๊ธ์ •์  ๊ด€๊ณ„๋ฅผ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์ด ํŠน์ง•์€ ํƒ€ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์—์„œ๋Š” ๋‚˜ํƒ€๋‚˜์ง€ ์•Š์•„ ์†Œ์…œ๊ฒŒ์ž„์˜ ๊ด€๊ณ„๋ง์  ํŠน์„ฑ์ด ์ด์šฉ์ž๋“ค ๊ฐ„์˜ ๊ธ์ •์ ์ธ ๊ด€๊ณ„์˜ ์ฆ๊ฐ€์™€ ๊ด€๋ จ์ด ์žˆ์Œ์„ ์•Œ ์ˆ˜ ์žˆ๋‹ค. ํ•œํŽธ์œผ๋กœ๋Š” ํ•ด์„์ˆ˜์ค€์ด๋ก ์ด ๋งค์ฒด์˜ ๊ธ์ •์  ํ™œ์šฉ์—ฐ๊ตฌ์— ์žˆ์–ด ์ค‘์š”ํ•œ ๊ด€์ ์ž„์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.6.65
kci_detailed_000209.xml
ART001826898
oai_dc
์ถ•์•ฝ๋œ ์ธ์ŠคํŠธ๋Ÿญ์…˜ ์‹œํ€€์Šค๋ฅผ ์ด์šฉํ•œ์•ˆ๋“œ๋กœ์ด๋“œ ๊ฒŒ์ž„ ๋ฆฌํŒจํ‚ค์ง• ํƒ์ง€ ๊ธฐ๋ฒ•
Android Game Repackaging Detection Technique using Shortened Instruction Sequence
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๊ธฐ์„ฑ(๊ณ ๋ ค๋Œ€ํ•™๊ต); ๊น€ํœ˜๊ฐ•(๊ณ ๋ ค๋Œ€ํ•™๊ต)" ]
๋ชจ๋ฐ”์ผ ๊ธฐ๊ธฐ์˜ ์„ฑ๋Šฅ ํ–ฅ์ƒ๊ณผ ์‚ฌ์šฉ์ž ์ฆ๊ฐ€์— ๋”ฐ๋ผ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์‹œ์žฅ์ด ํ™•๋Œ€๋˜๊ณ  ๋‹ค์–‘ํ•œ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„๋“ค์ด ๋“ฑ์žฅํ•˜๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ์ด์™€ ๋”๋ถˆ์–ด ์ตœ๊ทผ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ๋‹ค์–‘ํ•˜๊ณ  ์‹ฌ๊ฐํ•œ ๋ณด์•ˆ ์œ„ํ˜‘๋“ค์ด ๋‚˜ํƒ€๋‚˜๊ณ  ์žˆ์œผ๋ฉฐ ์ด์— ๋Œ€ํ•œ ๋Œ€์‘๋ฐฉ์•ˆ ๋งˆ๋ จ์ด ํ•„์š”ํ•œ ์ƒํ™ฉ์ด๋‹ค. ํŠนํžˆ ์•ˆ๋“œ๋กœ์ด๋“œ ํ™˜๊ฒฝ์—์„œ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์˜ ๋ฆฌํŒจํ‚ค์ง•์€ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž์™€ ์ œ์ž‘์ž ๊ทธ๋ฆฌ๊ณ  ์ƒํƒœ๊ณ„์— ์‹ฌ๊ฐํ•œ ๋ฌธ์ œ๋ฅผ ์•ผ๊ธฐ์‹œํ‚จ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ถ•์•ฝ๋œ ์ธ์ŠคํŠธ๋Ÿญ์…˜ ์‹œํ€€์Šค๋ฅผ ์ด์šฉํ•˜์—ฌ ์•ˆ๋“œ๋กœ์ด๋“œ ๊ฒŒ์ž„์˜ ๋ฆฌํŒจํ‚ค์ง• ์—ฌ๋ถ€๋ฅผ ํƒ์ง€ํ•˜๋Š” ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•˜๊ณ  ๊ตฌํ˜„ํ•˜์˜€์œผ๋ฉฐ ์‹คํ—˜์„ ํ†ตํ•ด ์ œ์•ˆํ•œ ๊ธฐ๋ฒ•์ด ํšจ๊ณผ์ ์œผ๋กœ ๋ฆฌํŒจํ‚ค์ง• ์—ฌ๋ถ€๋ฅผ ํƒ์ง€ํ•  ์ˆ˜ ์žˆ์Œ์„ ๋ณด์˜€๋‹ค. ์ œ์•ˆํ•œ ๊ธฐ๋ฒ•์€ ์ถ•์•ฝ๋œ ์ธ์ŠคํŠธ๋Ÿญ์…˜ ์‹œํ€€์Šค๋ฅผ ์ด์šฉํ•˜๊ธฐ ๋•Œ๋ฌธ์— ์—ฌ๋Ÿฌ ์ œ์•ฝ์‚ฌํ•ญ์ด ๋งŽ์€ ๋ชจ๋ฐ”์ผ ๊ธฐ๊ธฐ์— ์ ์šฉ์ด ๊ฐ€๋Šฅํ•˜๋ฉฐ ์ด๋ฅผ ํ†ตํ•ด ๋‹ค์–‘ํ•œ ๊ฒฝ๋กœ์—์„œ ์œ ์ž…๋˜๋Š” ๋ฆฌํŒจํ‚ค์ง•๋œ ์•ฑ์„ ํƒ์ง€ ๋ฐ ์ฐจ๋‹จํ•˜๊ณ  ๋ฆฌํŒจํ‚ค์ง•์œผ๋กœ ๋ฐœ์ƒํ•˜๋Š” ์•…์„ฑ ์•ฑ์˜ ํ™•์‚ฐ๊ณผ ๋ถˆ๋ฒ•๋ณต์ œ๋ฅผ ์˜ˆ๋ฐฉํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.6.85
kci_detailed_000209.xml
ART001826899
oai_dc
์ˆ˜ํ•™์  ์ง๊ด€์„ ํ‚ค์šฐ๋Š” ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ  ๊ฐœ๋ฐœ ๋ฐฉ๋ฒ• ์—ฐ๊ตฌ: ์ดˆ๋“ฑ ๊ธฐํ•˜ ์˜์—ญ์„ ์ค‘์‹ฌ์œผ๋กœ
A Study on Game Content Development Methodology for Mathematics Learning to Raise Mathematical Intuition: for Elementary Geometry Learning
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์š”์„ญ(์„œ์šธ๋Œ€ํ•™๊ต ์œตํ•ฉ๊ณผํ•™๊ธฐ์ˆ ๋Œ€ํ•™์›); ์šฐํƒ(๊ฒฝํฌ๋Œ€ํ•™๊ต); ์ฃผํฌ์˜(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต ์ˆ˜ํ•™๊ต์œก๊ณผ)" ]
ํ˜„์žฌ์˜ ์ตœ์‹  ๊ต์œก๊ณผ์ •์€ ์ฐฝ์˜์ ์ธ ์ธ์žฌ๋ฅผ ์œก์„ฑํ•˜๋Š”๋ฐ ์ค‘์ ์„ ๋‘๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ํ•™๊ต์—์„œ ์‹ค์ œ๋กœ ์ง„ํ–‰๋˜๊ณ  ์žˆ๋Š” ์ˆ˜ํ•™ ๊ต์œก์€ ์ฐฝ์˜์„ฑ๊ณผ ๊ฑฐ๋ฆฌ๊ฐ€ ๋จผ ์ฃผ์ž…์‹ ๊ต์œก์œผ๋กœ ์ง„ํ–‰๋˜์–ด, ์ˆ˜ํ•™์„ ์–ด๋ ต๊ฒŒ ์—ฌ๊ธฐ๋Š” ํ•™์ƒ๋“ค์ด ๋Š˜์–ด๋‚˜๊ณ  ์žˆ๋‹ค. ์ •๋ถ€๋Š” ์ด๋Ÿฌํ•œ ์ƒํ™ฉ์„ ๊ทน๋ณตํ•˜๊ธฐ ์œ„ํ•ด โ€˜์Šคํ† ๋ฆฌํ…”๋ง์„ ํ™œ์šฉํ•œ ์ˆ˜ํ•™ ๊ต์œกโ€™์„ ์ œ์•ˆํ•˜์˜€์œผ๋ฉฐ, ์ด์— ๊ฒŒ์ž„์„ ํ™œ์šฉํ•œ ์ˆ˜ํ•™ ๊ต์œก์ด ๋‹ค๋ฐฉ๋ฉด์—์„œ ์—ฐ๊ตฌ ยท ๊ฐœ๋ฐœ๋˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ํ˜„์žฌ ๋Œ€๋ถ€๋ถ„์˜ ๊ต์œก์šฉ ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„๋“ค์€ ์—ฐ์—ญ์  ์ฒด๊ณ„๋ฅผ ์ค‘์‹œํ•˜๋Š” ํ˜„์žฌ์˜ ์ˆ˜ํ•™ ๊ต์œก์„ ํƒˆํ”ผํ•˜์ง€ ๋ชปํ•˜์—ฌ, ์ฐฝ์˜์„ฑ์„ ๊ธฐ๋ฅธ๋‹ค๋Š” ๋ชฉํ‘œ๋ฅผ ์ด๋ฃจ์ง€ ๋ชปํ•˜๊ณ  ์žˆ๋‹ค. ์ด๋Š” ๊ธฐ์กด์˜ ์ˆ˜ํ•™ ๊ต์œก์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„๋“ค์ด ์ˆ˜ํ•™๊ณผ๋ชฉ์— ๋Œ€ํ•œ ๋ชฉํ‘œ์™€ ์ˆ˜ํ•™ ๊ต์ˆ˜ ยท ํ•™์Šต์ด๋ก ์„ ๊นŠ์ด ๊ณ ์ฐฐํ•˜์ง€ ์•Š์•˜๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ธฐ์กด์˜ ์ˆ˜ํ•™๊ต์œก์ด ์ง€๋‹Œ ์ฃผ์ž…์‹ ๊ต์œก์˜ ํ•œ๊ณ„๋ฅผ ๋„˜์–ด์„œ๊ธฐ ์œ„ํ•ด ์ˆ˜ํ•™ ๊ต์ˆ˜ ยท ํ•™์Šต์ด๋ก ์ธ RME๋ฅผ ๊ธฐ๋ฐ˜์ด๋ก ์œผ๋กœ ํ•˜์—ฌ ๊ฒŒ์ž„ ์š”์†Œ๋ฅผ ํ™œ์šฉํ•œ ์ˆ˜ํ•™์  ์ง๊ด€ ํ–ฅ์ƒ์„ ์œ„ํ•œ ์ดˆ๋“ฑ ๊ธฐํ•˜ ๊ต์œก์šฉ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ๋ฅผ ๊ฐœ๋ฐœํ•˜๋Š” ๋ฐฉ๋ฒ•๋ก ์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.6.95
kci_detailed_000209.xml
ART001826895
oai_dc
๋ถ€๋ชจ์˜ ์–‘์œกํƒœ๋„์™€ ์ฒญ์†Œ๋…„์˜ ์ฃผ๊ด€์  ๊ณ„์ธต๊ฐ์ด๊ฒŒ์ž„์ค‘๋…์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
Effects of Parenting Attitude and Youth's Subjective Class Identification on Game Addiction
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅ์˜ˆ๋น›(ํ•œ๊ตญ์—ฐ๊ตฌ์žฌ๋‹จ); ์ดํ˜œ๋ฆผ(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ๊น€๋ฏผ์ฒ (๊ฐ•์›๋Œ€ํ•™๊ต); ์œ ์Šนํ˜ธ(๊ฐ•์›๋Œ€ํ•™๊ต); ์ •์˜์ค€(๊ฑด๊ตญ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋ถ€๋ชจ์˜ ์ž๋…€ ์–‘์œกํƒœ๋„์™€ ์ฒญ์†Œ๋…„์ด ๊ฐ€์ง„ ์ฃผ๊ด€์  ๊ณ„์ธต๊ฐ์˜ ์ฐจ์ด์— ๋”ฐ๋ผ ์ฒญ์†Œ๋…„์˜ ์ค‘๋…์  ๊ฒŒ์ž„์ด์šฉ์ด ์–ด๋– ํ•œ ์ฐจ์ด๋ฅผ ๋‚˜ํƒ€๋‚ด๋Š”์ง€๋ฅผ ์‚ดํŽด๋ณด์•˜๋‹ค. 16์„ธ์—์„œ 24์„ธ ์‚ฌ์ด์˜ ์ด 177๋ช…์˜ ๊ฒŒ์ž„์ด์šฉ์—ฐ๋ น์ธต์„ ๋Œ€์ƒ์œผ๋กœ ํ•œ ์˜จ๋ผ์ธ ์„œ๋ฒ ์ด ๋ถ„์„ ๊ฒฐ๊ณผ, ์ „์ฒด ์ง‘๋‹จ์˜ ๊ฒฝ์šฐ ๋ถ€๋ชจ์˜ ์–‘์œกํƒœ๋„ ์ค‘ ๊ณผ์ž‰๊ธฐ๋Œ€ ์š”์ธ๊ณผ ์ฒญ์†Œ๋…„ ๊ฐœ์ธ์ด ๊ฐ€์ง„ ๋†’์€ ์ž๊ธฐํ†ต์ œ ์ˆ˜์ค€์ด ๊ฒŒ์ž„์ค‘๋…์ด ๋‚ฎ์€ ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์ฃผ๊ด€์  ๊ณ„์ธต๊ฐ์— ๋”ฐ๋ผ ์ „์ฒด ์ง‘๋‹จ์„ ๋‚˜๋ˆ„์–ด ๋‹ค์‹œ ์‚ดํŽด๋ณธ ๊ฒฐ๊ณผ, ์ฃผ๊ด€์  ๊ณ„์ธต๊ฐ์ด ๋‚ฎ์€ ์ง‘๋‹จ(์ฃผ๊ด€์  ๋นˆ๊ณค๊ฐ์ด ๋†’์€ ๊ทธ๋ฃน)์—์„œ๋Š” ๋ถ€๋ชจ์˜ ์–‘์œกํƒœ๋„ ์ค‘ ๊ณผ์ž‰๊ธฐ๋Œ€ ์š”์ธ์ด ๋†’๊ณ , ์ž๊ธฐํ†ต์ œ ์ˆ˜์ค€์ด ๋†’์„์ˆ˜๋ก ๊ฒŒ์ž„์ค‘๋…์ด ๋‚ฎ์•„์ง€๋Š” ๊ฒƒ์œผ๋กœ ๋ฐํ˜€์กŒ๋‹ค. ๋ฐ˜๋ฉด, ์ฃผ๊ด€์  ๊ณ„์ธต๊ฐ์ด ๋†’์€ ์ง‘๋‹จ(์ฃผ๊ด€์  ๋นˆ๊ณค๊ฐ์ด ๋‚ฎ์€ ๊ทธ๋ฃน)์—์„œ๋Š” ๋ถ€๋ชจ์˜ ์–‘์œกํƒœ๋„ ์ค‘ ๊ฐ„์„ญ ์š”์ธ๋งŒ์ด ๊ฒŒ์ž„์ค‘๋…์„ ๋‚ฎ์ถ”๋Š” ์œ ์ผํ•œ ์š”์ธ์œผ๋กœ ๋“œ๋Ÿฌ๋‚ฌ๋‹ค. ์ด๋Š” ๋ถ€๋ชจ์˜ ์–‘์œกํƒœ๋„ ์ค‘ ํŠน์ • ์š”์ธ๊ณผ ์ฒญ์†Œ๋…„์ด ๊ฐ€์ง„ ์ฃผ๊ด€์  ๊ณ„์ธต๊ฐ์ด ๊ฒŒ์ž„์„ ๋น„๋กฏํ•œ ๋‹ค์–‘ํ•œ ๋ฏธ๋””์–ด์˜ ์ค‘๋…์  ์‚ฌ์šฉ๊ณผ ์ค‘์š”ํ•œ ๊ด€๋ จ์„ ๊ฐ€์ง€๊ณ  ์žˆ์Œ์„ ์‹œ์‚ฌํ•˜๋Š” ๊ฒฐ๊ณผ๋ผ ํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.6.53
kci_detailed_000209.xml
ART001826892
oai_dc
๊ธ‰ํšŒ์ „์„ ์ด์šฉํ•œ ํฌ์ƒ์ž์˜ ์ถ”๊ฒฉ ํ”ผํ•˜๊ธฐ ํ–‰๋™ ๋ถ„์„
Analysis of Behaviour of Prey to avoid Pursuit using Quick Rotation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌ๋ฌธ(ํ•œ์„ฑ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ๋™๋ฌผ๋“ค์˜ ์ง‘๋‹จํ–‰๋™์—์„œ ๋‚˜ํƒ€๋‚˜๋Š” ํฌ์‹์ž-ํฌ์ƒ์ž ๊ด€๊ณ„์—์„œ ํฌ์‹์ž์— ๋Œ€ํ•œ ํฌ์ƒ์ž์˜ ์ถ”๊ฒฉํšŒํ”ผ ํ–‰๋™์„ ๋ถ„์„ํ•œ๋‹ค. ํฌ์ƒ์ž๊ฐ€ ํฌ์‹์ž์˜ ์ถ”๊ฒฉ์„ ํ”ผํ•˜๋Š” ํ•˜๋‚˜์˜ ๋ฐฉ๋ฒ•์ด ์ธ์ ‘๊ฑฐ๋ฆฌ์—์„œ ๊ธ‰ํšŒ์ „์„ ํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ๊ทธ๋•Œ ํฌ์ƒ์ž๊ฐ€ ์ถ”๊ฒฉ์œผ๋กœ๋ถ€ํ„ฐ ์‚ด์•„๋‚จ๊ธฐ ์œ„ํ•ด์„œ๋Š” ์ž„๊ณ„๊ฑฐ๋ฆฌ์™€ ํšŒ์ „๊ฐ์€ ๋งค์šฐ ์ค‘์š”ํ•˜๋‹ค. ์—ฌ๊ธฐ์„œ ์ž„๊ณ„๊ฑฐ๋ฆฌ๋Š” ํšŒ์ „ ์‹œ์ž‘ ์ง์ „ ํฌ์‹์ž์™€ ํฌ์ƒ์ž ์‚ฌ์ด์˜ ๊ฑฐ๋ฆฌ์ด๋‹ค. ์ด๋Ÿฌํ•œ ์ž„๊ณ„๊ฑฐ๋ฆฌ์™€ ํšŒ์ „๊ฐ์„ ๋ถ„์„ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ๋ณธ ๋…ผ๋ฌธ์€ ์ถ”๊ฒฉ์˜ ์‹œ์ž‘์—์„œ ๋ณด์œ ํ•œ ํฌ์‹์ž์˜ ์—๋„ˆ์ง€์™€ ์ถ”๊ฒฉ๋™์•ˆ ์†Œ๋น„ํ•œ ํฌ์‹์ž์˜ ์—๋„ˆ์ง€๋ฅผ ์ด์šฉํ•œ๋‹ค. ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ํ†ตํ•˜์—ฌ, ์ž„๊ณ„๊ฑฐ๋ฆฌ๊ฐ€ ์งง์„์ˆ˜๋ก ํฌ์ƒ์ž๊ฐ€ ์ถ”๊ฒฉ์œผ๋กœ๋ถ€ํ„ฐ ์‚ด์•„๋‚จ์„ ์ˆ˜ ์žˆ๋Š” ํšŒ์ „๊ฐ์€ ์ปค์ง„๋‹ค๋Š” ๊ฒƒ๊ณผ ํฌ์‹์ž์˜ ์งˆ๋Ÿ‰์— ๋Œ€ํ•œ ํฌ์ƒ์ž์˜ ์งˆ๋Ÿ‰์˜ ๋น„์œจ์ด ์ž‘์•„์ง€๋Š” ๊ฒฝ์šฐ์—๋„ ์—ญ์‹œ ํšŒ์ „๊ฐ ์ปค์ง„๋‹ค๋Š” ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒฐ๊ณผ๋Š” ์ž์—ฐ์—์„œ ๋‚˜ํƒ€๋‚˜๋Š” ํ˜„์ƒ๊ณผ ์œ ์‚ฌํ•˜๋ฉฐ, ๋”ฐ๋ผ์„œ ์ด๊ฒƒ์€ ๋ณธ ๋…ผ๋ฌธ์—์„œ ๋ถ„์„ํ•œ ๋ฐฉ๋ฒ•์ด ์˜ณ๋‹ค๋Š” ๊ฒƒ์„ ์˜๋ฏธํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.6.27
kci_detailed_000209.xml
ART001826900
oai_dc
๊ฒŒ์ž„์ ‘๊ทผ์„ฑ์˜ ์‚ฌํšŒ์  ์˜๋ฏธ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ
A Study of Social Meaning of Game Accessibility
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ฏผ๊ทœ(์•„์ฃผ๋Œ€ํ•™๊ต)" ]
์›น ์ ‘๊ทผ์„ฑ ์กฐ์น˜ ์˜๋ฌดํ™” ์‹œํ–‰์— ๋”ฐ๋ผ ์›น ์ ‘๊ทผ์„ฑ์— ๋Œ€ํ•œ ๊ด€์‹ฌ์ด ๋†’์•„์ง€๊ณ  ์žˆ๋‹ค. ์›น ์ ‘๊ทผ์„ฑ์€ ์žฅ์• ์ธ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ๋น„์žฅ์• ์ธ์„ ํฌํ•จํ•˜๋ฉฐ, ์‚ฌ๋žŒ๋“ค์€ ์žฅ์• ์  ์ƒํ™ฉ์— ์ง๋ฉดํ•˜๊ฒŒ ๋˜๊ณ , ์—ฐ๋ น์ด ๋†’์•„์งˆ์ˆ˜๋ก ์‹ ์ฒด์  ๊ธฐ๋Šฅ ์ €ํ•˜๋กœ ์ธํ•ด ์ ์ง„์  ์žฅ์• ์  ์ƒํ™ฉ์ด ๋œ๋‹ค๋Š” ์ ์—์„œ ์žฅ์• ์  ์ƒํ™ฉ์€ ๋ˆ„๊ตฌ์—๊ฒŒ๋‚˜ ํ•ด๋‹น๋œ๋‹ค. ์ ‘๊ทผ์„ฑ์€ ๋ณดํŽธ์„ฑ์˜ ๊ฐ€์น˜๋ฅผ ์ง€ํ–ฅํ•œ๋‹ค. ๊ฒŒ์ž„์€ ํ˜„๋Œ€์‚ฌํšŒ์˜ ๋Œ€ํ‘œ์  ๋ฌธํ™”ํ™œ๋™์ด ๋˜๊ณ  ์žˆ์ง€๋งŒ, ํ•œ๊ตญ์‚ฌํšŒ์—์„œ ์—ฌ์ „ํžˆ ํŠน๋ณ„ํ•œ ์†Œ์ˆ˜๋ฌธํ™”๋กœ ์ธ์‹ํ•˜๋Š” ๊ฒฝํ–ฅ์ด ๋งŽ๋‹ค. ๊ฒŒ์ž„์„ ๋‘˜๋Ÿฌ์‹ผ ๊ฐˆ๋“ฑ์€ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์‚ฌํšŒ์  ์ดํ•ด์˜ ์ „์ œ์  ์กฐ๊ฑด์ด ๋˜๋Š” ์ ‘๊ทผ์„ฑ ๊ด€์ ์—์„œ ๋ณผ ํ•„์š”๊ฐ€ ์žˆ๋‹ค. ๊ฒŒ์ž„์ ‘๊ทผ์„ฑ์€ ๋ณดํŽธ์  ๋ฌธํ™”์  ๊ฐ€์น˜์˜ ๊ตฌํ˜„, ๊ฒŒ์ž„ ๋ฆฌํ„ฐ๋Ÿฌ์‹œ ์ „์ œ ์กฐ๊ฑด, ์ƒˆ๋กœ์šด ๋น„์ฆˆ๋‹ˆ์Šค ์ฐฝ์ถœ, ์ฝ˜ํ…์ธ ์ ‘๊ทผ์„ฑ์˜ ์ „๋ง์ด๋ž€ ์ธก๋ฉด์—์„œ ์‚ฌํšŒ์  ์˜๋ฏธ๋ฅผ ํ•จ์ถ•ํ•˜๊ณ  ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.6.111
kci_detailed_000209.xml
ART001775782
oai_dc
๋ชจ๋ฐ”์ผ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์˜ ๋ชฐ์ž… ์š”์ธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Factors Determining Experience of Flow in Mobile Social Network Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์Šฌ์ด(๋™๊ตญ๋Œ€ํ•™๊ต); ์ •์šฉ๊ตญ(๋™๊ตญ๋Œ€ํ•™๊ต); ์ง„๋ฉ”์ด์ฒœ(๋™๊ตญ๋Œ€ํ•™๊ต ์‹ ๋ฌธ๋ฐฉ์†กํ•™)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๋ชจ๋ฐ”์ผ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์˜ ๋ชฐ์ž…์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์š”์ธ์ด ๋ฌด์—‡์ธ์ง€ ์‹ค์ฆ์ ์œผ๋กœ ์‚ดํŽด๋ณด์•˜๋‹ค. ์ธํ„ฐ๋„ท๊ณผ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ ๋ชฐ์ž… ๊ฒฝํ—˜์— ๊ด€ํ•œ ์„ ํ–‰ ์—ฐ๊ตฌ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๋ชฐ์ž…์˜ ๊ฒฐ์ •์š”์ธ์„ ์ฝ˜ํ…์ธ  ์š”์ธ (๊ทธ๋ž˜ํ”ฝ๋””์ž์ธ, ๋„์ „๊ณผ์ œ, ๋ณด์ƒ), ๊ธฐ๊ธฐ์š”์ธ (์ ‘๊ทผ์„ฑ, ์กฐ์ž‘์„ฑ), ์‚ฌํšŒ์  ์š”์ธ (์ƒํ˜ธ์ž‘์šฉ, ์ปค๋ฎค๋‹ˆํ‹ฐ)์œผ๋กœ ๊ตฌ๋ถ„ํ•˜์—ฌ ๋„์ถœํ•˜์˜€๋‹ค. ๋จผ์ €, ๊ฐœ๋ณ„ ๊ฒฐ์ • ์š”์ธ๊ณผ ๋ชฐ์ž…์˜ ์—ฐ๊ด€์„ฑ์„ ์ƒ๊ด€ ๋ถ„์„์„ ํ†ตํ•ด ์‚ดํŽด๋ณด์•˜๊ณ , ์–ด๋–ค ์š”์ธ์ด ๋ชฐ์ž…์— ์ƒ๋Œ€์ ์œผ๋กœ ๊ฐ•ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์ง€๋ฅผ ํ™•์ธํ•˜๊ธฐ ์œ„ํ•ด ์œ„๊ณ„์  ํšŒ๊ท€๋ถ„์„์„ ์‹ค์‹œํ•˜์˜€๋‹ค. ์ƒ๊ด€๋ถ„์„๊ณผ ํšŒ๊ท€๋ถ„์„์ด ๊ณตํ†ต์ ์œผ๋กœ ๋ณด์—ฌ์ฃผ๋Š” ๊ฒฐ๊ณผ๋Š” ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ, ๋ณด์ƒ, ์ปค๋ฎค๋‹ˆํ‹ฐ ํ™œ๋™์€ ๊ฒŒ์ž„ ์ด์šฉ์ž์˜ ๋ชฐ์ž…์„ ์ฆ๊ฐ€์‹œํ‚ค๊ณ , ๋ฐ˜๋ฉด์— ๋„์ „๊ณผ์ œ์™€ ์กฐ์ž‘์„ฑ์€ ๋ชฐ์ž…์— ๋ณ„๋‹ค๋ฅธ ์˜ํ–ฅ์„ ๋ฏธ์น˜์ง€ ์•Š๋Š”๋‹ค๋Š” ๊ฒƒ์ด๋‹ค. ๋˜ํ•œ ๋ชฐ์ž…์— ๋ฏธ์น˜๋Š” ์ƒ๋Œ€์  ์˜ํ–ฅ๋ ฅ์˜ ํฌ๊ธฐ๋Š” ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ, ์ปค๋ฎค๋‹ˆํ‹ฐ ํ™œ๋™, ๋ณด์ƒ์˜ ์ˆœ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.3.55
kci_detailed_000209.xml
ART001775779
oai_dc
๊ฒŒ์ž„๋น„ํ‰์— ๋Œ€ํ•œ ์—ฐ๊ตฌ : ๊ฒŒ์ž„๋น„ํ‰ ํ…์ŠคํŠธ์˜ ๋ฉ”ํƒ€๋ถ„์„์  ์ ‘๊ทผ
A Study on the Game Criticism: Meta-analytical Approach to Game Critiques
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ „๊ฒฝ๋ž€(๋™์˜๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„์€ ํ˜„๋Œ€ ๋Œ€์ค‘๋ฌธํ™”์˜ ์ฃผ์š” ์ฝ˜ํ…์ธ ๋กœ ํ‰๊ฐ€๋ฐ›๊ณ  ์žˆ์ง€๋งŒ, ์ƒ๋Œ€์ ์œผ๋กœ ๊ฒŒ์ž„ ํ…์ŠคํŠธ์™€ ๊ทธ ๋ฌธํ™”์  ํ•จ์˜๋ฅผ ์ดํ•ดํ•˜๋ ค๋Š” ๋…ธ๋ ฅ์€ ์ €์กฐํ•œ ํŽธ์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๊ฒŒ์ž„์ด ๋ฐœ์ „ํ•˜๋ฉด์„œ ๊ฒŒ์ž„์˜ ํ…์ŠคํŠธ์  ํŠน์ง•, ๊ทธ ํ˜•์‹๊ณผ ๋‚ด์šฉ์„ ์„ค๋ช…, ํ•ด์„ํ•˜๋ ค๋Š” ํ•™์ˆ ์  ๋น„ํ‰๊ณผ ์–ธ๋ก ๋น„ํ‰์ด ํ•จ๊ป˜ ์„ฑ์žฅํ•˜๊ณ  ์žˆ๋‹ค. ์ด ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„๋น„ํ‰์ด ๊ฒŒ์ž„ ํ…์ŠคํŠธ๋ฅผ ์–ด๋–ป๊ฒŒ ํŠน์ง•ํ™”ํ•˜๋ฉฐ, ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์ดํ•ด๋ฅผ ์–ด๋–ค ๋ฐฉ์‹์œผ๋กœ ๊ตฌ์„ฑํ•˜๊ณ  ์žˆ๋Š”์ง€ ์‚ดํŽด๋ณด๊ณ ์ž ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ ๊ฒฐ๊ณผ, ๊ฒŒ์ž„๋น„ํ‰์€ ๊ฒŒ์ž„์„ ๋‹ค์–‘ํ•œ ์ฃผ์ œ์˜์‹๊ณผ ๊ด€์ ์—์„œ ๊ณ ์ฐฐํ•˜๊ณ  ์žˆ์œผ๋‚˜, ํŠนํžˆ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๋ฅผ ํ†ตํ•ด ๊ฒŒ์ž„ ํ…์ŠคํŠธ๊ฐ€ ๊ตฌ์กฐํ™”๋˜๋Š” ๋ฐฉ์‹, ๋‚ด์šฉ์  ํŠน์ด์„ฑ ๋ฐ ๊ทธ๊ฒƒ์ด ์ˆ˜๋ฐ˜ํ•˜๋Š” ์‚ฌํšŒ๋ฌธํ™”์  ํ•จ์˜๊ฐ€ ์ฃผ์š”ํ•˜๊ฒŒ ๋‹ค๋ฃจ์–ด์ง€๊ณ  ์žˆ์—ˆ๋‹ค. ๊ฒŒ์ž„๋น„ํ‰์€ ๊ฒŒ์ž„ ํ…์ŠคํŠธ ์ž์ฒด ๋ฐ ๊ฒŒ์ž„๊ณผ ์‚ฌํšŒ๋ฌธํ™”์  ํ˜„์ƒ๊ฐ„์˜ ๊ด€๊ณ„๋ฅผ ๋งฅ๋ฝํ™”ํ•จ์œผ๋กœ์จ ๊ฒŒ์ž„์˜ ์—ญ์‚ฌ๋ฅผ ๊ตฌ์„ฑํ•ด๋‚ด๋Š”๋ฐ ๊ธฐ์—ฌํ•˜๊ณ  ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.3.19
kci_detailed_000209.xml
ART001775785
oai_dc
์‹ค์‹œ๊ฐ„ ๊ด‘์„ ์ถ”์ ๊ธฐ๋ฅผ ์œ„ํ•œ ๋ฐ”์šด๋”ฉ ๋ฐ•์Šค ๊ธฐ๋ฐ˜์˜ ๊ทธ๋ฆผ์ž ๊ฒ€์‚ฌ ์ปฌ๋ง ๊ธฐ๋ฒ•
Bounding Box based Shadow Ray Culling Method for Real-Time Ray Tracer
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ƒ๋•(์—ฐ์„ธ๋Œ€ํ•™๊ต); ๊น€์ง„์šฐ(์—ฐ์„ธ๋Œ€ํ•™๊ต); ๋ฐ•์šฐ์ฐฌ(์„ธ์ข…๋Œ€ํ•™๊ต); ํ•œํƒ๋ˆ(์—ฐ์„ธ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ด‘์„  ์ถ”์ ๊ธฐ๋ฒ•์—์„œ ๊ทธ๋ฆผ์ž ๊ฒ€์‚ฌ์˜ ์—ฐ์‚ฐ๋Ÿ‰์„ ์ค„์ด๋Š” ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๊ทธ๋ฆผ์ž ๊ฒ€์‚ฌ๋Š” ๋ถ€๋“œ๋Ÿฌ์šด ๊ทธ๋ฆผ์ž์™€ ๊ฐ™์ด ์‹ค๊ฐ ์žˆ๋Š” ์˜์ƒ์„ ์ƒ์„ฑํ•˜๋Š” ๊ฒฝ์šฐ ๊ด‘์„  ์ถ”์ ๊ธฐ๋ฒ• ๋ Œ๋”๋ง ๊ณผ์ • ์ค‘ ๋งค์šฐ ํฐ ๋น„์ค‘์„ ์ฐจ์ง€ํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ์‹์€ ์ „์ฒ˜๋ฆฌ ๋‹จ๊ณ„์—์„œ kd-tree๋ฅผ ์ƒ์„ฑํ•˜๋ฉฐ ๊ณ„์‚ฐํ•œ ๊ทธ๋ฆผ์ž ์ •๋ณด๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๋ Œ๋”๋ง ๋‹จ๊ณ„์—์„œ ๊ทธ๋ฆผ์ž ๊ฒ€์‚ฌ์˜ ์ปฌ๋ง ์—ฌ๋ถ€๋ฅผ ํŒ๋ณ„ํ•˜๋Š” ๋ฐฉ์‹์œผ๋กœ ๊ธฐ์กด ๋ Œ๋”๋ง ๊ณผ์ •์— ์ž‘์€ ๋ณ€๊ฒฝ์œผ๋กœ ์ ์šฉ๊ฐ€๋Šฅํ•˜๋‹ค. ๊ธฐ์กด์˜ ๋ฐฉ์‹๋“ค๊ณผ ์œ ์‚ฌํ•˜๊ฒŒ ๊ด‘์›๊ณผ ๊ธฐํ•˜ํ•™์  ๊ตฌ์กฐ๊ฐ€ ๋ณ€ํ•˜์ง€ ์•Š๋Š” ์ •์  ์žฅ๋ฉด์— ์ ํ•ฉํ•˜๋‹ค. ์‚ฌ์ดํด ์ •ํ™•๋„๋ฅผ ๊ฐ–๋Š” ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ๋ฅผ ์ด์šฉํ•˜์—ฌ ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์˜ ์œ ํšจ์„ฑ์„ ๊ฒ€์ฆํ•˜๊ณ  ์„ฑ๋Šฅ์„ ์ธก์ •ํ•˜์˜€์œผ๋ฉฐ ์‹คํ—˜ ๊ฒฐ๊ณผ ์ œ์•ˆํ•˜๋Š” ๊ทธ๋ฆผ์ž ์ปฌ๋ง ๊ธฐ๋ฒ•์œผ๋กœ ์ตœ๋Œ€ 17%๊นŒ์ง€ ์ค„์ผ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.3.85
kci_detailed_000209.xml
ART001775788
oai_dc
๋ชจ๋ฐ”์ผ๊ฒŒ์ž„ ๊ด€๋ จ ์ฝ˜ํ…์ธ ๋ถ„์Ÿ์กฐ์ • ํ˜„ํ™ฉ ์—ฐ๊ตฌ
The Study on Arbitration of Contents Dispute in Mobile Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌํ™(์„œ๊ฐ•๋Œ€ํ•™๊ต)" ]
๋ณธ๊ณ ์—์„œ๋Š” ์ฝ˜ํ…์ธ ๋ถ„์Ÿ์กฐ์ •์œ„์›ํšŒ์—์„œ ์กฐ์ •ํ•œ ์‚ฌ๊ฑด๋“ค์„ ์ค‘์‹ฌ์œผ๋กœ ๋ถ„์Ÿํ˜„ํ™ฉ๊ณผ ๊ทธ ์ด์Šˆ๋ฅผ ์‚ดํŽด๋ณด์•˜๋‹ค. ๊ทธ ๊ฒฐ๊ณผ, ๋ฏธ์ทจํ•™ ์•„๋™๋“ค์˜ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ํ”ผํ•ด ๋ฌธ์ œ, ํ†ต์‹ ์‚ฌ์™€ ๊ตญ๋‚ด ์ผ๋ฐ˜๊ธฐ์—…๊ณผ ์—ฐ๊ณ„๋œ ๊ฒŒ์ž„๋ถ„์Ÿ๋ฌธ์ œ, ๊ฒŒ์ž„์‚ฌ์˜ ์ฑ…์ž„์„ฑ๊ณผ ํ†ต์‹ ์‚ฌ์˜ ์ฃผ๋„์ ์ธ ํ”ผํ•ด ๋ฐฉ์ง€ ์‹œ์Šคํ…œ ๊ตฌ์ถ•์˜ ํ•„์š”์„ฑ ๋ฌธ์ œ, ์—…์ฒด์˜ ํ”ผํ•ด ๊ตฌ์ œ ์ธ์‹์˜ ํ•„์š”์„ฑ ๋ฌธ์ œ ๋“ฑ์„ ๋˜์งš์–ด ๋ณผ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋˜ํ•œ ๋ณธ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด, ๋ถ„์Ÿ์กฐ์ •์ œ๋„๋Š” ๋ถ„์Ÿ ๋‹น์‚ฌ์ž๋“ค์˜ ๊ฐˆ๋“ฑ์„ ํ•ฉ๋ฆฌ์ ์œผ๋กœ ์กฐ์œจํ•˜๋„๋ก ๋งค๊ฐœ ์—ญํ• ์„ ํฌ๊ฒŒ ์ˆ˜ํ–‰ํ•˜๊ณ  ์žˆ๋‹ค๋Š” ์‚ฌ์‹ค๊ณผ ๋ชจ๋ฐ”์ผ ์˜คํ”ˆ๋งˆ์ผ“์˜ ์ž์œจ์ ์ธ ์‹ ๋ขฐ์„ฑ ํ™•๋ฆฝ์ด ์ ˆ๋Œ€์ ์œผ๋กœ ํ•„์š”ํ•˜๋‹ค๋Š” ์‚ฌ์‹ค์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.3.121
kci_detailed_000209.xml
ART001775790
oai_dc
QR์ฝ”๋“œ๋ฅผ ํ™œ์šฉํ•œ ์ฃผ์ œ์ค‘์‹ฌ ํ†ตํ•ฉํ•™์Šต ์„ค๊ณ„ ์‚ฌ๋ก€์—ฐ๊ตฌ
A Case Study on Design of Theme-based Integrated Learning by Using QR Code
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•ํ˜•์„ฑ(ํ•œ๊ตญ๊ต์›๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€ ์Šค๋งˆํŠธ ๊ธฐ๊ธฐ๋ฅผ ํ™œ์šฉํ•œ ๊ต์ˆ˜-ํ•™์Šต ์„ค๊ณ„์™€ ํ•™์Šต๋ฐฉ๋ฒ•์— ๋Œ€ํ•œ ์ƒˆ๋กœ์šด ์ ‘๊ทผ ๋ฐ ๋ฐฉํ–ฅ์„ ์ œ์•ˆํ•˜๋Š”๋ฐ ์žˆ์œผ๋ฉฐ, ์ฒจ๋‹จ ๋งค์ฒด๋ฅผ ํ™œ์šฉํ•˜์—ฌ ํ•™์Šต์ž ์ฐธ์—ฌ๋ฅผ ์ด‰์ง„ํ•˜๋Š” ๊ฒŒ์ž„ํ˜•ํƒœ์˜ ์ฃผ์ œ์ค‘์‹ฌ ํ†ตํ•ฉํ•™์Šต ๊ต์ˆ˜์„ค๊ณ„์˜ ์‚ฌ๋ก€๋ฅผ ์ œ์‹œํ•˜์˜€๋‹ค. QR์ฝ”๋“œ๋ฅผ ํ™œ์šฉํ•œ ์ฃผ์ œ์ค‘์‹ฌ ํ†ตํ•ฉํ•™์Šต์˜ ์‚ฌ๋ก€์ธ ํ€˜์ŠคํŠธ ๊ธฐ๋ฐ˜ํ•™์Šต์€ ํ•™์Šต๋™๊ธฐ, ๊ฒฝํ—˜ํ•™์Šต, ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ์„ ์ด‰์ง„ํ•˜๋Š” ์—ญํ• ์„ ํ•œ๋‹ค. QR์ฝ”๋“œ๋ฅผ ํ™œ์šฉํ•œ ์„ค๊ณ„๋Š” ์ž์‹ ์˜ ์ธ์ง€๊ตฌ์กฐ๋ฅผ ํ™•์žฅํ•˜๋Š”๋ฐ ์š”๊ตฌ๋˜๋Š” ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ ์ „๋žต, ๋™๊ธฐ์ฆ์ง„ ์ „๋žต, ๊ตฌ์„ฑ์ฃผ์˜์—์„œ ๊ฐ•์กฐํ•˜๋Š” ๋ณต์žกํ•œ ๋ฌธ์ œ ์ƒํ™ฉ๊ณผ ์Šค์บํด๋”ฉ ์ „๋žต์ด ํฌํ•จ๋œ ํ•™์Šต์ž ์ค‘์‹ฌ ํ•™์Šต ํ™˜๊ฒฝ์„ ์ง€์›ํ•˜์˜€๋‹ค. ์Šค๋งˆํŠธ ๊ธฐ๊ธฐ๋ฅผ ์ด์šฉํ•œ ๊ฒŒ์ž„ํ˜• ํ€˜์ŠคํŠธ ๊ธฐ๋ฐ˜ํ•™์Šต์„ ํ†ตํ•ด ํ•™์Šต์— ๋Œ€ํ•œ ํฅ๋ฏธ ์ฆ์ง„, ํ•™์Šต์ž ์ค‘์‹ฌ์˜ ์ฐธ์—ฌ ํ•™์Šต, ํ™œ๋™์ค‘์‹ฌ, ํ˜‘๋ ฅํ•™์Šต, ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ์„ ํ†ตํ•œ ์ง€์‹์˜ ์ฐฝ์ถœ ์ธก๋ฉด์— ๋Œ€ํ•œ ๊ต์ˆ˜์„ค๊ณ„์— ์ฐฝ์˜์ ์ธ ํ•™์Šต ํ™˜๊ฒฝ์„ ์ œ๊ณตํ•˜๋Š” ๊ธฐํšŒ๋ฅผ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.3.141
kci_detailed_000209.xml
ART001775780
oai_dc
์Šค๋งˆํŠธ TV ๊ธฐ๋ฐ˜ ๊ฒŒ์ž„์ฝ˜ํ…์ธ ์˜ ์ƒํ˜ธ์ž‘์šฉ์„ฑ์„ ๋†’์ด๊ธฐ ์œ„ํ•œ ์Šค๋งˆํŠธ TV์™€ ์Šค๋งˆํŠธ ๋””๋ฐ”์ด์Šค์˜ ์—ฐ๋™ ๋ฐฉ๋ฒ• ์—ฐ๊ตฌ
Interworking between Smart TV and Smart Device to Enhance Interactivity of Smart TV Platform Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์š”์„ญ(์„œ์šธ๋Œ€ํ•™๊ต ์œตํ•ฉ๊ณผํ•™๊ธฐ์ˆ ๋Œ€ํ•™์›); ๊ถŒ์ข…์‚ฐ(์„œ์šธ๋Œ€ํ•™๊ต); ์šฐํƒ((์žฌ)์ฐจ์„ธ๋Œ€์œตํ•ฉ๊ธฐ์ˆ ์—ฐ๊ตฌ์›)" ]
LCD์˜ ๋Œ€์ค‘ํ™”๋กœ ์ธํ•ด TV๋Š” ํ˜์‹ ์ ์œผ๋กœ ์–‡๊ณ  ๋„“์–ด์กŒ์œผ๋ฉฐ, ์ด๋ฅผ ํ†ตํ•ด ๋งŽ์€ ๊ฐ€์ •์—์„œ ์†์‰ฝ๊ฒŒ ๋Œ€ํ˜• TV๋ฅผ ๋ณด์œ ํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋˜์—ˆ๋‹ค. ์ดํ›„ TV ๊ธฐ์ˆ ์€ ๋Œ€ํ˜•ํ™”, ๊ณ ํ™”์งˆ ๋“ฑ์— ์ดˆ์ ์„ ๋งž์ถ”์–ด ์™”์ง€๋งŒ, ์ตœ๊ทผ์˜ TV๋Š” ์ด๋Ÿฌํ•œ ๊ธฐ๋ฅ˜์—์„œ ํ•œ ๋ฐœ์ง ๋ฒ—์–ด๋‚˜ ์ธํ„ฐ๋„ท ์ ‘์†์ด ๊ฐ€๋Šฅํ•˜๊ณ  ๋ฒ”์šฉOS๋ฅผ ํƒ‘์žฌํ•˜์—ฌ ๋‹ค์–‘ํ•œ ๊ธฐ๋Šฅ์„ ํƒ‘์žฌํ•  ์ˆ˜ ์žˆ๋Š” ์Šค๋งˆํŠธ TV๋กœ ๋ฐœ์ „ํ•˜๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ์Šค๋งˆํŠธ TV์— ์–ด์šธ๋ฆฌ๋Š” ์กฐ์ž‘์ฒด๊ณ„๋Š” ์•„์ง ๋ถ€์กฑํ•œ ์‹ค์ •์ด๋‹ค. ํŠนํžˆ ์Šค๋งˆํŠธ TV ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ์— ์žˆ์–ด์„œ ์ถฉ๋ถ„ํ•œ ์ƒํ˜ธ์ž‘์šฉ์„ฑ์„ ์ œ๊ณตํ•˜๋Š” ๋ฐฉ๋ฒ•์ด ์ฒด๊ณ„ํ™” ๋˜์–ด์žˆ์ง€ ์•Š๋‹ค. ์ด์— ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์Šค๋งˆํŠธ TV ๊ฒŒ์ž„์˜ ์ƒํ˜ธ์ž‘์šฉ์„ฑ์„ ๋†’์ด๊ธฐ ์œ„ํ•œ ์Šค๋งˆํŠธ TV์™€ ์Šค๋งˆํŠธ ๋””๋ฐ”์ด์Šค์˜ ์—ฐ๋™ ๋ฐฉ๋ฒ•๋ก ์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.3.31
kci_detailed_000209.xml
ART001775784
oai_dc
๊ณต๊ฐ„ ์ฆ๊ฐ• ํ˜„์‹ค ๋””์ง€ํ„ธ ์ฝ˜ํ…์ธ  ์ œ์ž‘์„ ์œ„ํ•œ ํšจ์œจ์ ์ธ ํ”„๋ ˆ์ž„์›Œํฌ
An Efficient Framework for Making Spatial Augmented Reality Digital Contents
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ „์˜์žฌ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์˜ค๊ฒฝ์ˆ˜(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
์ด ๋…ผ๋ฌธ์€ ๊ณต๊ฐ„ ์ฆ๊ฐ• ํ˜„์‹ค ์ฝ˜ํ…์ธ ๋ฅผ ๋‚ฎ์€ ๋น„์šฉ๊ณผ ๋น ๋ฅธ ์†๋„๋กœ ์ œ์ž‘ํ•˜๊ธฐ ์œ„ํ•œ ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ์ œ์•ˆํ•œ๋‹ค. ์šฐ๋ฆฌ์˜ ํ”„๋ ˆ์ž„์›Œํฌ๋Š” ๊ตฌํ•˜๊ธฐ ์‰ฌ์šด ์žฅ๋น„์ธ ์›น์บ ๊ณผ ํ”„๋กœ์ ํ„ฐ๋งŒ์œผ๋กœ ํˆฌ์˜ ๊ธฐ๋ฐ˜์˜ ์ฆ๊ฐ• ํ˜„์‹ค ์ฝ˜ํ…์ธ ๋ฅผ ์ œ์ž‘ํ•  ์ˆ˜ ์žˆ๋Š” ํ™˜๊ฒฝ์„ ์ œ๊ณตํ•œ๋‹ค. ์ฝ˜ํ…์ธ  ์ œ์ž‘์ž๋Š” ์›น์บ ๊ณผ ํ”„๋กœ์ ํ„ฐ๋ฅผ ์„ค์น˜ํ•˜๊ณ  ํ”„๋ ˆ์ž„์›Œํฌ์—์„œ ์ œ๊ณตํ•˜๋Š” ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์กฐ์ž‘ํ•˜๋Š” ๊ฒƒ์œผ๋กœ ์‰ฝ๊ณ  ๋น ๋ฅด๊ฒŒ ๊ณต๊ฐ„ ์ฆ๊ฐ• ํ˜„์‹ค ๊ธฐ์ˆ ์„ ์‚ฌ์šฉํ•œ ๋””์ง€ํ„ธ ์ฝ˜ํ…์ธ ๋ฅผ ์ œ์ž‘ํ•  ์ˆ˜ ์žˆ๋‹ค. ๊ธฐ์กด์˜ ์†”๋ฃจ์…˜๋“ค์€ ๊ณ ๊ฐ€์ธ ๊ฒฝ์šฐ๊ฐ€ ๋งŽ๊ณ  ์ฝ˜ํ…์ธ  ์ œ์ž‘์ž๊ฐ€ ์ฆ๊ฐ• ํ˜„์‹ค ๊ธฐ์ˆ ์„ ์Šค์Šค๋กœ ์ ์šฉํ•˜๋Š” ๊ฒƒ์ด ์‰ฝ์ง€ ์•Š๊ธฐ ๋•Œ๋ฌธ์— ์šฐ๋ฆฌ๊ฐ€ ์ œ์•ˆํ•˜๋Š” ํ”„๋ ˆ์ž„์›Œํฌ๋Š” ์ฝ˜ํ…์ธ  ์ œ์ž‘์ž๊ฐ€ ์ฝ˜ํ…์ธ  ๋‚ด์šฉ ์ž์ฒด์— ์ง‘์ค‘ํ•  ์ˆ˜ ์žˆ๋„๋ก ๋•๋Š”๋‹ค. ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ํ†ตํ•ด ์›น์บ ๊ณผ ํ”„๋กœ์ ํ„ฐ๋ฅผ ํ•œ ๋ฒˆ ์„ค์ •ํ•˜๋ฉด ์ธ์‹ ๊ฐ€๋Šฅํ•œ ์‹ค์ œ ๋ฌผ์ฒด์˜ ์ด๋™๊ณผ ํšŒ์ „์— ๋”ฐ๋ฅธ ๊ฐ€์ƒ ๋ฌผ์ฒด์˜ ๋ Œ๋”๋ง ๊ฒฐ๊ณผ๋ฅผ ์˜ฌ๋ฐ”๋ฅด๊ฒŒ ํˆฌ์˜ํ•œ๋‹ค. ๊ทธ ๊ฒฐ๊ณผ, ์šฐ๋ฆฌ๋Š” ์‚ฌ์‹ค์ ์ธ ์ฆ๊ฐ•ํ˜„์‹ค ์ฝ˜ํ…์ธ ๋ฅผ ํ™•์ธํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.3.77
kci_detailed_000209.xml
ART001775786
oai_dc
์†์žก์ด/๋ฐœํŒ ์ปจํŠธ๋กค๋Ÿฌ๋ฅผ ์ด์šฉํ•œ ๊ฑท๊ธฐ๊ฒŒ์ž„ โ€˜ํŒ”๋„๊ฐ•์‚ฐ2โ€™ ๊ฐœ๋ฐœ ๋ฐ ํšจ๊ณผ์„ฑ ์—ฐ๊ตฌ
Development and Analysis of Walking Game Using Controllers of Hand Buttons and Footboards (Title: Paldokangsan2)
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๊ฒฝ์‹(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์˜ค์„ฑ์„(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์•ˆ์ค€ํฌ(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์•ˆ์ง„ํ˜ธ(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์ง„์—์„œ ์ด๋ฒˆ์— ๊ฐœ๋ฐœํ•œ โ€˜ํŒ”๋„๊ฐ•์‚ฐ2โ€™๋Š” ๋…ธ์ธ์šฉ ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„์œผ๋กœ์„œ 2011๋…„์— ๊ฐœ๋ฐœํ•œ โ€˜ํŒ”๋„๊ฐ•์‚ฐ1โ€™(ํŒ”๊ฑธ์ด์™€ ๋ฐœํŒ์„ ์ด์šฉํ•˜์—ฌ 2์ธ์ด ๊ฑท๋Š” PC ์šด๋™๊ฒŒ์ž„)์˜ ํ›„์† ์ž‘์ด๋ฉฐ ๊ฑท๊ธฐ์šด๋™์— ๋…ธ์ธ๋“ค์˜ ์ธ์ง€, ์‹ ์ฒด, ์‹ฌ๋ฆฌ ๊ธฐ๋Šฅ์„ ์ถ”๊ฐ€ํ•œ ๊ฒŒ์ž„์ด๋‹ค. ํ˜„๋Œ€์ƒํ™œ์—์„œ์˜ ์žฅ๋ณด๊ธฐ(๋ชฐ์›Œํ‚น)๋ฅผ ๊ฒŒ์ž„ ์†์—์„œ ๊ตฌํ˜„ํ•˜์˜€์œผ๋ฉฐ, 70๋…„๋Œ€์˜ ์žฌ๋ž˜์‹œ์žฅ์„ ๋ฐฐ๊ฒฝ์œผ๋กœ ๊ธฐ์–ตํ•œ ๋ฌผํ’ˆ์„ ์‚ฌ์˜ค๋Š” ์žฅ๋ณด๊ธฐ ๊ฑท๊ธฐ ์šด๋™ ๊ฒŒ์ž„์ด๋‹ค. ์œ ์‚ฌํ•œ ๋งฅ๋ฝ์œผ๋กœ ๊ฑท๊ธฐ๊ฐ€ ์–ด๋ ค์šด ๋…ธ์ธ๊ณผ ์žฅ์• ์ธ์šฉ์œผ๋กœ ๋ฏธ๋‹ˆ๊ฒŒ์ž„๋„ 2์ข… ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ์•„์‚ฐ ๋…ธ์ธ์ข…ํ•ฉ๋ณต์ง€๊ด€์—์„œ 65์„ธ์ด์ƒ ๊ณ ๋ น์ž 219๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ์‹คํ—˜ํ•˜์—ฌ ํšจ๊ณผ์„ฑ์„ ํ…Œ์ŠคํŠธํ•œ ๊ฒฐ๊ณผ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๊ฐ€ ๊ธฐ์–ต๋ ฅ, ์ง‘์ค‘๋ ฅ, ํ™œ๋ ฅ๋„์— ๊ธ์ •์ ์ธ ํšจ๊ณผ๊ฐ€ ์žˆ๋‹ค๊ณ  ํ‰๊ฐ€๋˜์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.3.95
kci_detailed_000209.xml
ART001775781
oai_dc
๊ฒŒ์ž„ ํ™˜๊ฒฝ์— ์ ํ•ฉํ•œ ์—ฐ์†์ ์ธ k-๊ฐœ์˜ ์ด์›ƒ ๊ฐ์ฒด ์ฐพ๊ธฐ ์•Œ๊ณ ๋ฆฌ์ฆ˜ ๋น„๊ต ๋ถ„์„
Comparison of Algorithms to find Continuous k-nearest Neighbors to be Appropriate under Gaming Environments
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌ๋ฌธ(ํ•œ์„ฑ๋Œ€ํ•™๊ต)" ]
๋Œ€๋ถ€๋ถ„์˜ ์—ฐ์†๋œ k-๊ฐœ์˜ ์ด์›ƒ ์ฐพ๊ธฐ ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ ์ฐจ๋Ÿ‰, ํ•ธ๋“œํฐ ๋“ฑ ์ด๋™ํ•˜๋Š” ๊ฐ์ฒด์— ๋Œ€ํ•˜์—ฌ ์ฃผ๊ธฐ์ ์œผ๋กœ ๋ชจ๋‹ˆํ„ฐ๋ง์„ ํ•˜๋Š” ์œ„์น˜ ๊ธฐ๋ฐ˜ ์„œ๋น„์Šค์—์„œ ์—ฐ๊ตฌ๋˜์–ด ์™”๋‹ค. ์ด๋Ÿฌํ•œ ์—ฐ๊ตฌ๋“ค์€ ์ฟผ๋ฆฌ ํฌ์ธํŠธ๊ฐ€ ์ด๋™ ๊ฐ์ฒด์— ๋น„ํ•˜์—ฌ ๋งค์šฐ ์ ์„ ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์ฟผ๋ฆฌ ํฌ์ธํŠธ๊ฐ€ ์›€์ง์ด์ง€ ์•Š๊ณ  ๊ณ ์ •๋œ ํ™˜๊ฒฝ์„ ๊ฐ€์ •ํ•œ๋‹ค. ๊ฒŒ์ž„ ํ™˜๊ฒฝ์—์„œ k-๊ฐœ์˜ ์ด์›ƒ์„ ์ฐพ์•„์•ผ ํ•˜๋Š” ๊ฒฝ์šฐ๋Š” ๋ฌด๋ฆฌ ์ง“๊ธฐ, ๊ตฐ์ค‘ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋ฐ ๋กœ๋ด‡๊ณผ ๊ฐ™์ด ์ด๋™ ๊ฐ์ฒด๊ฐ€ ์ฃผ๋ณ€์˜ ์ด์›ƒ ๊ฐ์ฒด๋ฅผ ์ธ์‹ํ•˜์—ฌ ๋‹ค์Œ ์ด๋™์„ ๊ณ„์‚ฐํ•˜์—ฌ์•ผ ํ•  ๋•Œ์ด๋‹ค. ๋”ฐ๋ผ์„œ ๋ชจ๋“  ์ด๋™ ๊ฐ์ฒด๊ฐ€ ์ฟผ๋ฆฌ ํฌ์ธํŠธ๊ฐ€ ๋˜๊ณ , ๊ทธ ๊ฒฐ๊ณผ ์ด๋™ ๊ฐ์ฒด์™€ ์ฟผ๋ฆฌ ํฌ์ธํŠธ์˜ ์ˆ˜๊ฐ€ ๋™์ผํ•˜๋ฉฐ, ์ฟผ๋ฆฌ ํฌ์ธํŠธ๋„ ์›€์ง์ด๊ฒŒ ๋œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ด๋Ÿฌํ•œ ๊ฒŒ์ž„ ํ™˜๊ฒฝ์—์„œ ๊ธฐ์กด์˜ ์œ„์น˜๊ธฐ๋ฐ˜ ์„œ๋น„์Šค์—์„œ ์—ฐ๊ตฌ๋œ k-๊ฐœ์˜ ์ด์›ƒ ์ฐพ๊ธฐ ์•Œ๊ณ ๋ฆฌ์ฆ˜๋“ค์„ ์ ์šฉํ•˜์—ฌ ์–ด๋–ค ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด ์–ด๋–ค ์กฐ๊ฑด์—์„œ ์ ํ•ฉํ•œ์ง€์— ๋Œ€ํ•œ ์„ฑ๋Šฅ์„ ๋ถ„์„ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.3.47
kci_detailed_000209.xml
ART001775787
oai_dc
์ฒญ์†Œ๋…„์ด ์ธ์‹ํ•˜๋Š” ๊ฒŒ์ž„์˜ ์˜๋ฏธ : ์ฒญ์†Œ๋…„๊ธฐ์˜ ๋ฐœ๋‹ฌ์  ํŠน์ง•์„ ๊ณ ๋ คํ•˜์—ฌ
What are Computer Games for Adolescents?
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€ํƒœ์—ฐ(์„œ์šธ๋Œ€ํ•™๊ต); ์ตœ๋‚˜์•ผ(๊ฐ€ํ†จ๋ฆญ๋Œ€ํ•™๊ต); ์ด์ˆœํ˜•(์„œ์šธ๋Œ€ํ•™๊ต)" ]
์ด ์—ฐ๊ตฌ๋Š” ๊ทธ๊ฐ„ ๊ธฐ๋Šฅ๋ก ์  ๊ด€์ ์— ์น˜์šฐ์ณ ์žˆ๋˜ ๊ฒŒ์ž„ ์—ฐ๊ตฌ์˜ ๊ฒฝํ–ฅ์—์„œ ๋ฒ—์–ด๋‚˜, ์ฒญ์†Œ๋…„์˜ ๊ฒŒ์ž„ ์ด์šฉ์— ๊ด€ํ•œ ๋‹ค์–‘ํ•œ ์ธก๋ฉด์„ ์ฒญ์†Œ๋…„๊ธฐ์˜ ๋ฐœ๋‹ฌํŠน์„ฑ์„ ๊ณ ๋ คํ•˜์—ฌ ์ž…์ฒด์ ์œผ๋กœ ์‚ดํŽด๋ณด๊ณ ์ž ํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด 18๋ช…์˜ ์ฒญ์†Œ๋…„๋“ค๊ณผ ์ผ๋Œ€์ผ ์‹ฌ์ธต๋ฉด์ ‘์„ ์‹ค์‹œํ•œ ์ž๋ฃŒ๋ฅผ ๋ถ„์„ํ•˜์—ฌ ๊ทธ๋“ค์˜ ๊ฒŒ์ž„ ์ด์šฉ ํƒœ๋„ ๋ฐ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์ธ์‹์„ ์•Œ์•„๋ณด์•˜๋‹ค. ์ฐธ์—ฌ ์ฒญ์†Œ๋…„๋“ค์€ ๊ฒŒ์ž„์— ๋Œ€ํ•ด ๊ธ์ •์ ์ธ ์‹œ๊ฐ์„ ๋‚˜ํƒ€๋ƒˆ๊ณ , ๊ฒŒ์ž„ ์ด์šฉ์— ๋Œ€ํ•œ ์„ฑ์ˆ™ํ•œ ํƒœ๋„๋ฅผ ๊ฐ€์ง€๊ณ  ์žˆ์—ˆ๋‹ค. ์ด๋“ค์€ ๊ฒŒ์ž„์„ ์ž์‹ ์ด ํ•ด์•ผ ํ•  ์ผ์„ ๋งˆ์นœ ํ›„ ๋‚จ๋Š” ์‹œ๊ฐ„์— ์ฆ๊ธฐ๋Š” ์—ฌ๊ฐ€์ˆ˜๋‹จ์ด๋ฉฐ, ํ˜„์‹ค๊ณผ๋Š” ๋‹ค๋ฅธ ๊ฐ€์น˜๋ฅผ ๊ฐ–๋Š” ํ—ˆ๊ตฌ์˜ ์„ธ๊ณ„์ด๊ณ , ์ด์šฉํ•  ๋•Œ ์กฐ์ ˆ๊ณผ ์ œํ•œ์ด ํ•„์š”ํ•œ ๋Œ€์ƒ์œผ๋กœ ์ธ์‹ํ•˜๊ณ  ์žˆ์—ˆ๋‹ค. ๋˜ํ•œ ์ฒญ์†Œ๋…„์˜ ๊ฒŒ์ž„ ์ด์šฉ์—๋Š” ๋˜๋ž˜๊ด€๊ณ„์˜ ์˜ํ–ฅ์ด ๊ฐ•ํ•˜๊ฒŒ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์—ฐ๊ตฌ ๋Œ€์ƒ์ด ํ•œ์ •๋œ ์ œํ•œ์ ์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ , ์ด ์—ฐ๊ตฌ๋Š” ๊ทธ๊ฐ„์˜ ์–‘์ ์—ฐ๊ตฌ์—์„œ ๊ตฌ์ฒด์ ์œผ๋กœ ์‚ดํŽด๋ณด๊ธฐ ์–ด๋ ค์šด ์ฒญ์†Œ๋…„์˜ ๊ฒŒ์ž„ ์ด์šฉ ํ˜„์ƒ์„ ๊ทธ๋“ค์˜ ๋ฐœ๋‹ฌํŠน์„ฑ์„ ๊ณ ๋ คํ•˜์—ฌ ์‹ฌ์ธต์ ์œผ๋กœ ํƒ์ƒ‰ํ–ˆ๋‹ค๋Š” ์˜์˜๋ฅผ ์ง€๋‹Œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.3.105
kci_detailed_000209.xml
ART001775789
oai_dc
์• ๋„ˆ๊ธ€๋ฆฌํ”„(Anaglyph)๋ฅผ ์ด์šฉํ•œ 3์ฐจ์› ์ž…์ฒด์˜์ƒ ์ œ์ž‘ ์‚ฌ๋ก€์— ๋Œ€ํ•œ ๋ถ„์„ -์• ๋‹ˆ๋ฉ”์ด์…˜ <์ด๊ทธ๋“œ๋ผ์”ฐ>์„ ์ค‘์‹ฌ์œผ๋กœ
The Analysis on 3-Dimensional Stereoscopic Video Production Using Anaglyph Method_Focused on the Animation โ€˜YGGDRASILโ€™
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ฐ•ํ˜„์ข…(์œ ํ•œ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ๋””์ง€ํ„ธ ์˜์ƒ๋งค์ฒด์˜ ๋ฐœ๋‹ฌํ•จ์— ๋”ฐ๋ผ ์ฃผ๋ชฉ๋ฐ›๊ณ  ์žˆ๋Š” 3์ฐจ์› ์ž…์ฒด์˜์ƒ ์ œ์ž‘๋ฐฉ๋ฒ•์— ์žˆ์–ด์„œ ๊ฐ€์žฅ ๋จผ์ € ๊ฐœ๋ฐœ๋˜์–ด์ง„ ์• ๋„ˆ๊ธ€๋ฆฌํ”„ ๋ฐฉ์‹์„ ์ด์šฉํ•˜์—ฌ ๋งˆ์•ผ ํ”„๋กœ๊ทธ๋žจ์—์„œ ์ œ์ž‘๋˜์–ด์ง„ 3D ์ž…์ฒด์˜์ƒ ์• ๋‹ˆ๋ฉ”์ด์…˜ โ€˜์ด๊ทธ๋“œ๋ผ์”ฐโ€™์„ ๋ถ„์„ํ•˜์˜€๋‹ค. ์ด ์ž‘ํ’ˆ์—์„œ ์‚ฌ์šฉํ•œ ์• ๋„ˆ๊ธ€๋ฆฌํ”„ ๋ฐฉ์‹์€ 3D ์ž…์ฒด์˜์ƒ์„ ๋น„๊ต์  ์‰ฝ๊ฒŒ ์ œ์ž‘ํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ ์ƒ‰์ƒ์˜ ์ฐจ์ด๋ฅผ ์ด์šฉํ•˜์—ฌ ๋ถ„๋ฆฌ๋œ ์˜์ƒ์„ ํ†ตํ•ด ์ž…์ฒด๊ฐ์„ ํšจ๊ณผ์ ์œผ๋กœ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋˜ํ•œ ์‹œ์ง€๊ฐ ์ด๋ก ์„ ์ ์šฉํ•œ ๊ณต๊ฐ„์—ฐ์ถœ์€ ์ž‘ํ’ˆ์—์„œ์˜ ํ•„์š”ํ•œ ๊ฑฐ๋ฆฌ๊ฐ๊ณผ ๊นŠ์ด๊ฐ ๊ทธ๋ฆฌ๊ณ  ์†๋„๊ฐ์„ ํ‘œํ˜„ํ•˜๋Š”๋ฐ ํšจ๊ณผ์  ์ด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.3.131
kci_detailed_000209.xml
ART001775778
oai_dc
3D๊ฒŒ์ž„์˜ ์ž…์ฒด์˜์ƒํšจ๊ณผ์™€ ํ”ผ๋กœ๋„์— ๋Œ€ํ•œ ์‹คํ—˜์—ฐ๊ตฌ: ๋‡Œ์ƒ๋ฆฌํ•™ ์ธก์ •์˜ ๊ฒฐํ•ฉ
An Experimental Study of Stereoscopic Image and Fatigue Effect for 3D Video Game: Linking Cerebral Physiologic Measure
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅํ•œ์ง„(ํ•œ๋ฆผ๋Œ€ํ•™๊ต); ๋…ธ๊ธฐ์˜(ํ•œ๋ฆผ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” 3D ์ž…์ฒด์˜์ƒ๊ฒŒ์ž„์˜ ์˜์ƒํšจ๊ณผ์™€ ์‹ค์žฌ๊ฐ, ํ”ผ๋กœ๋„ ํšจ๊ณผ๋ฅผ ๊ฒ€์ฆํ•˜๊ธฐ ์œ„ํ•ด ํ”Œ๋ ˆ์ดํ…Œ์ŠคํŠธ ์‹คํ—˜์ฒ˜์น˜ ๋ฐฉ๋ฒ•๋ก ์„ ํ†ตํ•ด 2D๊ฒŒ์ž„๊ณผ ๋น„๊ตํ•˜์—ฌ ํšจ๊ณผ๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. ์ฒซ์งธ๋กœ 3D๊ฒŒ์ž„๊ณผ 2D๊ฒŒ์ž„์— ๋Œ€ํ•ด ์‚ฌ์šฉ์ž๋“ค์˜ ์˜์ƒ๊ฒฝํ—˜์˜ ์ฐจ์ด๋ฅผ ๊ฒ€์ฆํ•˜๊ณ ์ž ํ–ˆ๋˜ ๊ฐ€์„ค์€ ์˜์ƒ์„ ๋ช…๋„๋ฅผ ์ œ์™ธํ•˜๊ณ  ์‹ค๋ฌผ๊ฐ, ์ž…์ฒด๊ฐ, ์‹ค์žฌ๊ฐ๊ฐ€์„ค ๋ชจ๋‘ ์ฑ„ํƒ๋˜์—ˆ๋‹ค. ๋‘˜์งธ๋กœ 3D๊ฒŒ์ž„๊ณผ 2D๊ฒŒ์ž„์€ ์•ˆ๊ตฌํ”ผ๋กœ๋„์™€ ์‹ ์ฒดํ”ผ๋กœ๋„ ๋ชจ๋‘ ์ฐจ์ด๊ฐ€ ์—†๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์ด ์—ฐ๊ตฌ๊ฒฐ๊ณผ๋Š” ๊ทธ๋™์•ˆ 3D ์ž…์ฒด์˜์ƒ์—์„œ ๋ฐœ์ƒํ•˜๋Š” ์˜์ƒ์™œ๊ณก๊ณผ ํ”ผ๋กœ ์œ ๋ฐœ์š”์ธ์œผ๋กœ ํ”ผ๋กœ๋„๊ฐ€ ๋ฐœ์ƒํ•œ๋‹ค๊ณ  ํ•˜๋Š” ๊ธฐ์กด์˜ ์—ฐ๊ตฌ๊ฒฐ๊ณผ์™€๋Š” ๋‹ค๋ฅธ ๊ฒƒ์ด๋‹ค. ์…‹์งธ๋กœ 3D๊ฒŒ์ž„๊ณผ 2D๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๊ณผ์ •์—์„œ ๋ฐœ์ƒํ•œ ๋‡ŒํŒŒ์˜ ๋ณ€ํ™”๋ฅผ ์ธก์ •ํ•˜์—ฌ ๋ถ„์„ํ•œ ๊ฒฐ๊ณผ EEG ์•ŒํŒŒํŒŒ์˜ ํ‰๊ท ์ง„ํญ์€ ์ฐจ์ด๊ฐ€ ์—†์—ˆ์œผ๋‚˜ EEG ๋ฒ ํƒ€ํŒŒ๋Š” ๋” ๋†’์€ ์ง„ํญ๋Œ€๋กœ ๋ฐœ์ƒํ•˜๋Š” ๊ฒƒ์œผ๋กœ ํ™•์ธ๋˜์—ˆ๋‹ค. ์ด ์—ฐ๊ตฌ๋Š” ์ „ํ†ต์ ์ธ ์‹คํ—˜์—ฐ๊ตฌ ๋ฐฉ๋ฒ•์— EEG ๋‡ŒํŒŒ์ธก์ •์„ ๋ฐฉ๋ฒ•๋ก ์ ์œผ๋กœ ๋ณด์™„ํ•˜์—ฌ 3D ์ž…์ฒด์˜์ƒ๊ฒŒ์ž„์˜ ์‚ฌ์šฉ๊ฒฝํ—˜๊ณผ์ •์—์„œ์˜ ๋‡Œ์ƒ๋ฆฌํ•™์  ๋ณ€ํ™”์™€ ์ฐจ์ด๋ฅผ ๊ฒ€์ฆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.3.5
kci_detailed_000209.xml
ART001775783
oai_dc
์ดˆ๊ธฐ ๊ฒŒ์ž„๊ฐœ๋ฐœ์‚ฌ ํŠน์„ฑ์„ ๊ณ ๋ คํ•œ ๊ฐ€์น˜ํ‰๊ฐ€ ๋ชจํ˜• ์—ฐ๊ตฌ
A Modified Real Options Valuation Model for Early Stage Start-Ups in the Game Industry
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ ์ฐฝ์„(๊ฒฝํฌ๋Œ€ํ•™๊ต); ๋ถ€๋ฐฑ(๊ฒฝํฌ๋Œ€ํ•™๊ต)" ]
์ดˆ๊ธฐ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์‚ฌ์˜ ๊ธฐ์—…๊ฐ€์น˜๋Š” ์žฌ๋ฌด์ ์ธ ์š”์ธ๋ณด๋‹ค ๋น„์žฌ๋ฌด์ ์ธ ์š”์ธ์ด ๊ฐ€์น˜์— ๋” ํฐ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋‚˜, ์ด๋Ÿฌํ•œ ์š”์†Œ๋“ค์€ ์ „๋ฌธ๊ฐ€์˜ ๊ฒฝํ—˜์— ๊ธฐ๋ฐ˜ํ•˜์—ฌ ๊ฐ„์ ‘์ ์œผ๋กœ ๋ชจํ˜•์— ๋ฐ˜์˜๋˜์–ด ์ดˆ๊ธฐ ๊ธฐ์—…์˜ ์žฌ๋ฌด์˜์‚ฌ๊ฒฐ์ •์— ํšจ๊ณผ์ ์œผ๋กœ ๋ฐ˜์˜๋˜์ง€ ๋ชปํ•˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋ชจํ˜•์—์„œ๋Š” ๊ฐ€์น˜ํ‰๊ฐ€ ๋ชจํ˜•์˜ ํŠน์„ฑ๋“ค์„ ๊ณ ๋ คํ•˜์—ฌ ํšจ๊ณผ์ ์œผ๋กœ ๋น„์žฌ๋ฌด์ ์ธ ์š”์ธ๋“ค์„ ๊ณ ๋ คํ•  ์ˆ˜ ์žˆ๋Š” ๊ธฐ์ค€ ๊ฐ€์น˜ํ‰๊ฐ€ ๋ชจํ˜•์„ ์ œ์•ˆํ•˜์˜€์œผ๋ฉฐ, ์—ฌ๊ธฐ์— ๋น„์žฌ๋ฌด์ ์ธ ์š”์ธ๋“ค์„ ๋ฐ˜์˜ํ•˜๋Š” ๋ฐฉ๋ฒ•์— ๋Œ€ํ•ด ์ •๋Ÿ‰์ ์œผ๋กœ ๋ฐ˜์˜์ด ๋  ์ˆ˜ ์žˆ๋Š” ์ ˆ์ฐจ๋ฅผ ์ œ์•ˆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.3.69
kci_detailed_000209.xml
ART001742176
oai_dc
์…ง๋‹ค์šด์ œ๊ฐ€ ์ •๋ถ€์‹ ๋ขฐ๋„์— ๋ฏธ์นœ ์˜ํ–ฅ ๋ถ„์„ :๊ฒŒ์ด๋จธ์™€ ๋น„๊ฒŒ์ด๋จธ์˜ ๋น„๊ต ๋ถ„์„์„ ์ค‘์‹ฌ์œผ๋กœ
An Impact Analysis of Shut down System on the Trust to Government : focus on comparing gamer with non-gamer
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์„ฑ๋ฝ(๋™์–‘๋ฏธ๋ž˜๋Œ€ํ•™๊ต); ๋ฏผ์ง€์• (๊ตญ๋ฏผ๋Œ€ํ•™๊ต ํ…Œํฌ๋…ธ๋””์ž์ธ์ „๋ฌธ๋Œ€ํ•™์›)" ]
์—ฌ์„ฑ๊ฐ€์กฑ๋ถ€๋Š” 2011๋…„ 10์›”๋ถ€ํ„ฐ ์˜จ๋ผ์ธ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์…ง๋‹ค์šด์ œ๋ฅผ ์‹ค์‹œํ•˜์˜€๋‹ค. ์…ง๋‹ค์šด์ œ๋Š” ๊ฒŒ์ž„ ๊ณผ๋ชฐ์ž…์„ ๋ฐฉ์ง€ํ•˜๊ณ  ์ฒญ์†Œ๋…„์˜ ์ˆ˜๋ฉด๊ถŒ์„ ๋ณดํ˜ธํ•˜๋Š” ๊ฒƒ์„ ์ •์ฑ… ๋ชฉํ‘œ๋กœ ๋‚ด์„ธ์› ์ง€๋งŒ, ์…ง๋‹ค์šด์ œ๊ฐ€ ๊ณผ์—ฐ ์ฒญ์†Œ๋…„๋“ค์˜ ๊ฒŒ์ž„ ๊ณผ๋ชฐ์ž…์„ ํ•ด๊ฒฐํ•  ์ˆ˜ ์žˆ๋Š”์ง€, ์ •์ฑ…์˜ ์‹คํšจ์„ฑ ์žˆ๋Š” ์ง‘ํ–‰์ด ๊ฐ€๋Šฅํ•œ์ง€์— ๋Œ€ํ•ด ๋งŽ์€ ๋ฐ˜๋ก ์ด ์กด์žฌํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ด๋จธ์™€ ๋น„๊ฒŒ์ด๋จธ๊ฐ„์— ์…ง๋‹ค์šด์ œ ์ •์ฑ… ํšจ๊ณผ์— ๋Œ€ํ•œ ์ธ์‹ ์ฐจ์ด๊ฐ€ ์กด์žฌํ•˜๋Š”์ง€, ๊ทธ๋ฆฌ๊ณ  ์…ง๋‹ค์šด์ œ์˜ ์‹ค์‹œ๊ฐ€ ๊ฒŒ์ด๋จธ์™€ ๋น„๊ฒŒ์ด๋จธ์˜ ์ •๋ถ€ ์‹ ๋ขฐ์— ๋Œ€ํ•œ ์ธ์‹์— ์–ด๋– ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜์—ˆ๋Š”์ง€๋ฅผ ์‚ดํŽด๋ณด๋„๋ก ํ•˜์˜€๋‹ค. ์„ค๋ฌธ ์กฐ์‚ฌ ๊ฒฐ๊ณผ, ๊ฒŒ์ด๋จธ๋Š” ์…ง๋‹ค์šด์ œ์— ๋Œ€ํ•ด ๋ถ€์ •์ ์œผ๋กœ ๋ณด๊ณ  ์ •๋ถ€์‹ ๋ขฐ๊ฐ€ ๊ฐ์†Œ๋˜์—ˆ์œผ๋ฉฐ, ๋น„๊ฒŒ์ด๋จธ๋“ค์€ ์…ง๋‹ค์šด์ œ๋ฅผ ๊ธ์ •์ ์œผ๋กœ ๋ณด๊ณ  ์ •๋ถ€์‹ ๋ขฐ๊ฐ€ ์ฆ๊ฐ€๋˜๋Š” ํšจ๊ณผ๊ฐ€ ์กด์žฌํ•˜์˜€๋‹ค. ์ฆ‰ ์…ง๋‹ค์šด์ œ๋Š” ๋น„๊ฒŒ์ด๋จธ๋“ค์ด ์ •์ฑ…ํšจ๊ณผ๋ฅผ ๋ฏฟ์œผ๋ฉด์„œ ์‹ค์‹œํ•œ ์ •์ฑ…์œผ๋กœ, ๋ง‰์ƒ ์ •์ฑ…๋Œ€์ƒ์ž๋“ค์ธ ๊ฒŒ์ด๋จธ๋“ค์€ ์ •์ฑ… ํšจ๊ณผ๋ฅผ ์ธ์ •ํ•˜์ง€ ์•Š๋Š” ์„ฑ๊ฒฉ์„ ์ง€๋‹ˆ๋Š” ์ •์ฑ…์œผ๋กœ์„œ์˜ ํŠน์„ฑ์„ ์ง€๋‹Œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.1.49
kci_detailed_000209.xml
ART001742173
oai_dc
3D depth ์นด๋ฉ”๋ผ๋ฅผ ์ด์šฉํ•œ ์žฌํ™œํ›ˆ๋ จ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ
Development of a Serious Game for Rehabilitation Training using 3D Depth Camera
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ฐ•์„ ๊ฒฝ(์›๊ด‘๋Œ€ํ•™๊ต); ์ •์„ฑํƒœ(์›๊ด‘๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋…ธ์ธ ๋ฐ ์žฌํ™œ ํ™˜์ž๋ฅผ ๋Œ€์ƒ์œผ๋กœ ์žฌํ™œ ํ›ˆ๋ จ์„ ์œ„ํ•œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆํ•œ ์žฌํ™œ ํ›ˆ๋ จ์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์€ 3D depth ์นด๋ฉ”๋ผ๋ฅผ ์ด์šฉํ•œ ์ „์‹  ๋™์ž‘ ์ธ์‹ ๊ธฐ๋ฐ˜์˜ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ œ๊ณตํ•œ๋‹ค. ์‚ฌ์šฉ์ž๊ฐ€ ์นด๋ฉ”๋ผ ์•ž์—์„œ๋ฉด ๋ฐฐ๊ฒฝ๊ณผ ์‚ฌ์šฉ์ž๋ฅผ ๊ตฌ๋ถ„ํ•œ ๋‹ค์Œ ์‚ฌ์šฉ์ž์˜ ์ „์‹ ์„ 15๊ฐœ์˜ ๊ด€์ ˆ๋กœ ์ธ์‹ํ•˜๊ณ  ๊ฐ ๊ด€์ ˆ์ด ์œ„์น˜์™€ ๋ฐฉํ–ฅ์˜ ๋ณ€ํ™”๋ฅผ ๋ถ„์„ํ•˜์—ฌ ๊ฒŒ์ž„์— ํ•„์š”ํ•œ ์ œ์Šค์ณ๋ฅผ ์ธ์‹ํ•œ๋‹ค. ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ๋Š” ์ƒ์ง€ํ›ˆ๋ จ, ํ•˜์ง€ํ›ˆ๋ จ, ์ „์‹ ํ›ˆ๋ จ, ๋ฐธ๋Ÿฐ์Šค ํ›ˆ๋ จ์„ ์œ„ํ•œ ๊ฒŒ์ž„์œผ๋กœ ๊ตฌ์„ฑํ•˜์˜€์œผ๋ฉฐ 2D ๊ฒŒ์ž„๊ณผ 3D ๊ฒŒ์ž„์œผ๋กœ ๋‚˜๋ˆ„์–ด ๊ตฌํ˜„ํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆ๋œ ์‹œ์Šคํ…œ์€ 3D depth ์นด๋ฉ”๋ผ๋ฅผ ์ด์šฉํ•˜์—ฌ ์ฃผ๋ณ€ ํ™˜๊ฒฝ ๋ณ€ํ™”์—๋„ ์•ˆ์ •์ ์œผ๋กœ ์ž‘๋™ํ•˜๋ฉฐ, ๋ณ„๋„์˜ ๊ธฐ๊ธฐ๋ฅผ ์‚ฌ์šฉํ•˜์ง€ ์•Š๊ณ ๋„ ์ „์‹  ์›€์ง์ž„ ๊ธฐ๋ฐ˜์˜ ์ œ์Šค์ณ ์ธ์‹์„ ์ด์šฉํ•˜์—ฌ ๊ฒŒ์ž„์„ ์ง„ํ–‰ํ•˜๊ฒŒ ํ•จ์œผ๋กœ์จ ์žฌํ™œ์˜ ํšจ๊ณผ๋ฅผ ๋†’์ผ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.1.19
kci_detailed_000209.xml
ART001742175
oai_dc
๋‹จ์ผ ํฌ์‹์ž-ํฌ์ƒ์ž ํ™˜๊ฒฝ์—์„œ ํฌ์‹์ž ์ถ”๊ฒฉ ์—๋„ˆ์ง€ ๋ชจ๋ธ
A Model of Pursuing Energy of Predator in Single Predator-Prey Environment
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌ๋ฌธ(ํ•œ์„ฑ๋Œ€ํ•™๊ต); ๊ถŒ์˜๋ฏธ(ํ•œ์„ฑ๋Œ€ํ•™๊ต)" ]
์ผ๋ฐ˜์ ์œผ๋กœ ์ƒํƒœ๊ณ„์—์„œ ํฌ์‹์ž-ํฌ์ƒ์ž ๋ชจ๋ธ์€ ์ƒ์กด ๊ฒฝ์Ÿ์˜ ์—ฐ๊ตฌ๋ชจ๋ธ๋กœ์„œ ๋งŽ์ด ์—ฐ๊ตฌ๋˜์–ด ์™”๋‹ค. ๊ธฐ์กด์˜ ๋…ผ๋ฌธ์ด ํฌ์‹์ž-ํฌ์ƒ์ž์˜ ๊ฐœ์ฒด ์ˆ˜ ๋ณ€ํ™”๋Ÿ‰์— ์ดˆ์ ์„ ๋งž์ถ”๊ณ  ์žˆ๋Š” ๋ฐ˜๋ฉด, ๋ณธ ๋…ผ๋ฌธ์€ ํฌ์‹์ž-ํฌ์ƒ์ž ๋ชจ๋ธ์—์„œ ํฌ์‹์ž๊ฐ€ ํฌ์ƒ์ž๋ฅผ ์ถ”๊ฒฉํ•˜๊ธฐ์— ํ•„์š”ํ•œ ์—๋„ˆ์ง€ ์ œ์–ด์— ๊ด€ํ•œ ์—ฐ๊ตฌ๋ฅผ ํ•˜์˜€๋‹ค. ๋ฌธ์ œ๋ฅผ ๊ฐ„๋‹จํžˆ ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ํ•œ ๋งˆ๋ฆฌ์˜ ํฌ์‹์ž์™€ ํ•œ ๋งˆ๋ฆฌ์˜ ํฌ์ƒ์ž๊ฐ€ ์žˆ๋‹ค๊ณ  ๊ฐ€์ •ํ•˜์˜€๊ณ , ์ด๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์ผ์ •ํ•œ ๊ฑฐ๋ฆฌ์— ์žˆ๋Š” ํฌ์‹์ž๊ฐ€ ํฌ์ƒ์ž๋ฅผ ์ถ”๊ฒฉํ•˜์—ฌ ์„ฑ๊ณตํ•˜๊ธฐ์— ํ•„์š” ์—๋„ˆ์ง€๋ฅผ ๋ฌผ๋ฆฌ์  ์ด๋ก ์„ ๊ทผ๊ฑฐ๋กœ ์ œ์‹œํ•˜์˜€๊ณ , ์‹œ๋ฎฌ๋ ˆ์ด์…˜์— ๊ธฐ๋ฐ˜ํ•˜์—ฌ ์†Œ๋น„ ์—๋„ˆ์ง€ ๋ชจ๋ธ์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์‹คํ—˜์„ ํ†ตํ•˜์—ฌ ์ œ์•ˆ๋œ ๋‘ ์—๋„ˆ์ง€ ๋ชจ๋ธ์ด ์ž์—ฐ์Šค๋Ÿฌ์šด ์ถ”๊ฒฉํ•˜๊ธฐ์— ์˜ฌ๋ฐ”๋ฅด๊ฒŒ ์ ์šฉ๋  ์ˆ˜ ์žˆ์Œ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.1.41
kci_detailed_000209.xml
ART001742172
oai_dc
์‚ฌ์šฉ์ž ์š”๊ตฌ ๋ถ„์„์„ ํ†ตํ•œ ์Šค๋งˆํŠธํฐ ์šฉ UI ์ €์ž‘๋„๊ตฌ์˜ ์ œ์ž‘
A UI Authoring Tool User Needs Analysis through Mobile Game for Smart Devices
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ค€์„(์ƒ๋ช…๋Œ€ํ•™๊ต); ์ด๋Œ€์›…(์ƒ๋ช…๋Œ€ํ•™๊ต)" ]
์Šค๋งˆํŠธํฐ์€ ํ•˜๋‚˜์˜ ํ™”๋ฉด์— ์ž…๋ ฅ๊ณผ ์ถœ๋ ฅ์ด ๋™์‹œ์— ์ด๋ฃจ์–ด์ ธ์•ผ ํ•˜๋ฏ€๋กœ ๊ฒŒ์ž„์„ ๋””์ž์ธ ํ•˜๋Š” ๊ฒฝ์šฐ ๊ธฐ์กด ๋ชจ๋ฐ”์ผ๊ฒŒ์ž„ UI๋ฐฐ์น˜๋ฅผ ์‚ฌ์šฉํ•˜๊ธฐ์— ์–ด๋ ค์›€์ด ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ธฐ์กด ๋ ˆ์ด์•„์›ƒ ์—ฐ๊ตฌ๋ฅผ ๊ธฐ๋ณธ์œผ๋กœ ๊ฒŒ์ž„์˜ ๋ ˆ์ด์•„์›ƒ๋“ค์„ ๋ถ„๋ฅ˜ํ•œ ํ›„ ์ด๊ฒƒ์„ ์ •๋ณด์˜์—ญ๊ณผ ์ •๋ณดํ‘œ์‹œ์˜์—ญ์œผ๋กœ, ์กฐ์ž‘๊ณผ ๋น„์กฐ์ž‘ ์˜์—ญ์œผ๋กœ ๋ถ„๋ฅ˜ํ•ด ์„ฑ๊ฒฉ์ ์œผ๋กœ 4์ข…๋ฅ˜๋กœ ๊ตฌ๋ถ„ํ–ˆ๋‹ค. ์—ฐ๊ตฌ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„ ์ œ์ž‘์„ ์œ„ํ•œ ์ €์ž‘๋„๊ตฌ๋ฅผ ๋งŒ๋“ค์—ˆ๊ณ  ๊ฐœ๋ฐœ์ž 100๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ํฌ์ปค์Šค ๊ทธ๋ฃน ์ธํ„ฐ๋ทฐ์ธ FGI(Focus Group Interview)๋ฅผ ์‹ค์‹œํ–ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์‹ค์‹œ ๊ฒฐ๊ณผ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์ €์ž‘๋„๊ตฌ๋ฅผ ์ˆ˜์ •ํ•ด ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ์ ์šฉํ–ˆ์œผ๋ฉฐ ๊ฐœ๋ฐœ๊ธฐ๊ฐ„์„ ๋‹จ์ถ•์‹œํ‚ค๋Š” ํšจ๊ณผ๋ฅผ ์–ป์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.1.5
kci_detailed_000209.xml
ART001742177
oai_dc
ํ•œ๊ตญ์–ด ๊ต์œก์„ ์œ„ํ•œ ๊ฒŒ์ž„ํ™” ๋ฐฉ๋ฒ•๋ก  ์—ฐ๊ตฌ
A Research on Gamification Methodology for Korean Language Education
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ถŒ์ข…์‚ฐ(์„œ์šธ๋Œ€ํ•™๊ต); ์šฐํƒ((์žฌ)์ฐจ์„ธ๋Œ€์œตํ•ฉ๊ธฐ์ˆ ์—ฐ๊ตฌ์›)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํ•œ๊ตญ์–ด ๊ต์œก์— ํšจ๊ณผ์ ์œผ๋กœ ํ™œ์šฉ ํ•  ์ˆ˜ ์žˆ๋Š” ๊ฒŒ์ž„ํ™” ๋ฐฉ๋ฒ•๋ก ์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ๊ฒŒ์ž„ํ™” ์„ฑ๊ณต์‚ฌ๋ก€๋“ค์„ ๋ถ„์„ํ•˜์—ฌ ์žฌ๋ฏธ์š”์†Œ๋ฅผ ์ฆ๊ฐ€์‹œํ‚ค๊ณ  ๋ชฐ์ž…์„ ์œ ๋„ํ•  ์ˆ˜ ์žˆ๋Š” ๊ฒŒ์ž„ํ™” ์š”์†Œ๋“ค์„ ๋„์ถœํ•˜์˜€์œผ๋ฉฐ ์šด์˜์  ์ธก๋ฉด, ์‹คํ–‰์  ์ธก๋ฉด, ์ž๊ธฐ ํ‘œํ˜„์  ์ธก๋ฉด์˜ ์„ธ ๊ฐ€์ง€๋กœ ๋ถ„๋ฅ˜ํ•˜์˜€๋‹ค. ๊ทธ๋ฆฌ๊ณ  ํ•œ๊ตญ์–ด ํ•™์Šต์ด๋ก ๊ณผ ๋‹ค์–‘ํ•œ ํ•œ๊ตญ์–ด ๊ต์ˆ˜๋ฒ•๋“ค์„ ๋ถ„์„ํ•˜์—ฌ ํ•œ๊ตญ์–ด ํ•™์Šต 8๊ธฐ๋Šฅ ์ค‘ ๋“ฃ๊ธฐ, ๋งํ•˜๊ธฐ, ์–ดํœ˜, ๋ฌธํ™”๋ฅผ ๊ฒŒ์ž„ํ™” ์ ์šฉ์„ ์œ„ํ•œ ์šฐ์„ ์š”์†Œ๋กœ ์„ ๋ณ„ํ•˜์˜€๋‹ค. ์„ ๋ณ„๋œ ๊ธฐ๋Šฅ๋“ค์„ ์ตœ๊ทผ์˜ ํ•œ๊ตญ์˜ ๋ฌธํ™”๋ฅผ ๋Œ€ํ‘œํ•˜๋Š” ํ•œ๋ฅ˜ ์ฝ˜ํ…์ธ ์œ„์— ์ˆœํ™˜ ๊ตฌ์กฐ์˜ ํ•™์Šตํ‹€๋กœ ๊ตฌ์„ฑํ•˜๊ณ  ์•ž์—์„œ ๋„์ถœํ•œ ๊ฒŒ์ž„ํ™” ์š”์†Œ๋“ค์„ ์ ์šฉํ•œ ๊ฒŒ์ž„ํ™” ๋ฐฉ๋ฒ•๋ก ์„ ์ œ์‹œํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.1.61
kci_detailed_000209.xml
ART001742174
oai_dc
๊ฒฝ๋กœ ์ •๋ณด๋ฅผ ์ด์šฉํ•œ ๊ธธ์ฐพ๊ธฐ ์•Œ๊ณ ๋ฆฌ์ฆ˜
A Pathfinding Algorithm Using Path Information
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ์„ฑํ˜„(ํ™์ต๋Œ€ํ•™๊ต)" ]
A* ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ ์ž˜ ์•Œ๋ ค์ง„ ๊ธธ์ฐพ๊ธฐ ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๋งŽ์€ ์ƒํ˜ธ ์ž‘์šฉ์ด ์žˆ๊ฑฐ๋‚˜ ๋งŽ์€ ์žฅ์• ๋ฌผ๋“ค์ด ์žˆ๋Š” ๋งต์—์„œ A* ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์‹ค์‹œ๊ฐ„์— ์‚ฌ์šฉํ•˜๋Š”๋ฐ ํ•œ๊ณ„๊ฐ€ ์žˆ์„ ์ˆ˜ ์žˆ๋‹ค. ๊ทธ๋ž˜์„œ ๊ฒŒ์ž„์—์„œ๋Š” ์ตœ๋‹จ์˜ ๊ฒฝ๋กœ๋ฅผ ์ฐพ๋Š” ๋Œ€์‹ ์— ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ๋ณด์ด๋Š” ๊ฒฝ๋กœ๋ฅผ ๋น ๋ฅด๊ฒŒ ์ฐพ์„ ํ•„์š”๊ฐ€ ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒฝ๋กœ ์ •๋ณด๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ์ƒˆ๋กœ์šด ํœด๋ฆฌ์Šคํ‹ฑ ํ•จ์ˆ˜๋ฅผ ์ œ์•ˆํ•˜๊ณ , ์ œ์•ˆํ•œ ํœด๋ฆฌ์Šคํ‹ฑ ํ•จ์ˆ˜๋ฅผ ์ด์šฉํ•œ ๊ธธ์ฐพ๊ธฐ ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด ๋‹ค์–‘ํ•œ ๊ทธ๋ฆฌ๋“œ ๋งต์—์„œ A* ์•Œ๊ณ ๋ฆฌ์ฆ˜๋ณด๋‹ค ์ƒ๋‹นํžˆ ๋น ๋ฅด๊ฒŒ ๊ฒฝ๋กœ๋ฅผ ์ฐพ์„ ์ˆ˜ ์žˆ๋‹ค๋Š” ๊ฒƒ์„ ๋ณด์—ฌ์ค€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.1.31
kci_detailed_000209.xml
ART001719108
oai_dc
๋‚ด๋Ÿฌํ‹ฐ๋ธŒ ๊ธฐ๋ฐ˜ ์†Œ์…œ ์ด์Šˆ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ์‚ฌ์šฉ์ž ๊ฐ์ • ๊ฒฝํ—˜ ์—ฐ๊ตฌ : <๋‚˜๋ˆ„๋ณ„ ์ด์•ผ๊ธฐ>๋ฅผ ์ค‘์‹ฌ์œผ๋กœ
Emotional User Experiences on Narrative-Based Social Issue Serious Game : Focused on <Nanu Planet>
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ž„์ˆ˜์ง„(KAIST); ๋„์˜์ž„(ํ•œ๊ตญ๊ณผํ•™๊ธฐ์ˆ ์›); ์œ ์Šนํ˜ธ(๊ฐ•์›๋Œ€ํ•™๊ต)" ]
์†Œ์…œ ์ด์Šˆ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ๋ชฉํ‘œ๋Š” ์‚ฌํšŒ์  ํ˜„์•ˆ์— ๋Œ€ํ•œ ์‚ฌ์šฉ์ž ์ธ์‹ ๋ณ€ํ™”์ด๋‹ค. ์ด ๋•Œ ๋‚ด๋Ÿฌํ‹ฐ๋ธŒ๋ฅผ ํ™œ์šฉํ•  ๊ฒฝ์šฐ, ๋‹จ์ˆœํžˆ ๊ฑด์กฐํ•œ ์ •๋ณด ์ „๋‹ฌ์— ๊ทธ์น  ๋•Œ๋ณด๋‹ค ๊ฐ์ •์  ์ž๊ทน ์ „๋‹ฌ์ด ์šฉ์ดํ•ด์ง„๋‹ค๋Š” ์ ์—์„œ ์‚ฌ์šฉ์ž๋ฅผ ํšจ๊ณผ์ ์œผ๋กœ ์„ค๋“ํ•  ๊ฐ€๋Šฅ์„ฑ์ด ๋†’์•„์งˆ ์ˆ˜ ์žˆ๋‹ค. ์ด ์—ฐ๊ตฌ์—์„œ๋Š” ๊ต์œก ๋‚ด์šฉ์„ ๋‹ด๊ณ  ์žˆ๋Š” ๋‚ด๋Ÿฌํ‹ฐ๋ธŒ์˜ ๊ฐ ์š”์†Œ๊ฐ€ ๊ฒŒ์ž„ ๊ธฐํš์ž๊ฐ€ ์˜๋„ํ•œ ๋Œ€๋กœ ์‚ฌ์šฉ์ž์˜ ํŠน์ • ๊ฐ์ •์„ ์œ ๋ฐœํ•˜๋Š”์ง€์˜ ์—ฌ๋ถ€์™€ ๊ทธ๋ฅผ ํ†ตํ•œ ๊ต์œกํšจ๊ณผ๋ฅผ ๋ถ„์„ํ•˜๊ธฐ ์œ„ํ•ด ๊ฒŒ์ž„ <๋‚˜๋ˆ„๋ณ„ ์ด์•ผ๊ธฐ>๋ฅผ ํ”Œ๋ ˆ์ดํ•œ ์‚ฌ์šฉ์ž๋ฅผ ๋Œ€์ƒ์œผ๋กœ ์ดˆ์ ์ง‘๋‹จ๋ฉด์ ‘ ๋ฐฉ์‹์˜ ์ธํ„ฐ๋ทฐ๋ฅผ ์ง„ํ–‰ํ•˜์˜€๋‹ค. ์ดํ›„ ์ธํ„ฐ๋ทฐ ๋‚ด์šฉ์—์„œ ์–ธ๊ธ‰๋œ ๊ฐ์ •๋‹จ์–ด๋ฅผ ํ•œ๊ตญ์–ด ๊ฐ์ •๋‹จ์–ด๋ชฉ๋ก์— ์˜๊ฑฐํ•ด ์ถ”์ถœํ•˜๊ณ , ์ถ”์ถœ๋œ ๊ฐ์ •๋‹จ์–ด๋ฅผ Russell์˜ ๊ฐ์ •์›ํ˜•๋ชจํ˜•์— ์‚ฌ์ƒํ•ด ๊ทธ๋ฃนํ™” ํ–ˆ๋‹ค. ๋ถ„์„ ๊ฒฐ๊ณผ ์‚ฌ์šฉ์ž๋“ค์€ <๋‚˜๋ˆ„๋ณ„ ์ด์•ผ๊ธฐ>์˜ ๋‚ด๋Ÿฌํ‹ฐ๋ธŒ์—์„œ ์ฃผ๋กœ ๋ถˆ์พŒ(unpleasant)์— ํ•ด๋‹นํ•˜๋Š” ๊ฐ์ •์„ ๋А๊ผˆ์œผ๋ฉฐ, ์ด๋Š” ๋ถ„๋‹จ์— ๋Œ€ํ•œ ์Šฌํ”” ๊ณต์œ ์™€ ๊ทธ๋ฅผ ํ†ตํ•œ ํ†ต์ผ ์˜์‹ ํ™˜๊ธฐ๋ผ๋Š” ๊ฒŒ์ž„์˜ ๋ชฉํ‘œ๋ฅผ ๋‹ฌ์„ฑํ•˜๋Š” ๋ฐ ๊ธ์ •์ ์ธ ์—ญํ• ์„ ํ•œ ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.6.131
kci_detailed_000209.xml
ART001719105
oai_dc
ํ•™์Šต ์žฅ๋ฉด์—์„œ ๊ฐ์ • ๊ฐœ์ž…์„ ์ด‰์ง„ํ•˜๊ธฐ ์œ„ํ•œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ํ™œ์šฉ - ๋‹จ์–ด ์‹œ๊ฐํ™” ๊ธฐ๋ฐ˜์˜ ์˜์–ด ํ•™์Šต์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ โ€˜์›Œ๋“œ ์ฝœ๋ ‰ํŠธ๋ฆฌ์•ˆโ€™ ์ œ์ž‘ ์‚ฌ๋ก€๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ
A Study on Enhancing Emotional Engagement in Learning Situation โ€“ Based on Development Case of English Learning Serious Game โ€˜Word Collectrianโ€™
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ดํ•™์ˆ˜(KAIST); ๋„์˜์ž„(ํ•œ๊ตญ๊ณผํ•™๊ธฐ์ˆ ์›)" ]
๊ต์œก ํ˜„์žฅ์—์„œ ๊ฐ์ •์€ ๊ธฐ์–ต, ํ•™์Šต ์„ฑ์ทจ, ๋™๊ธฐ๋ถ€์—ฌ์— ์žˆ์–ด ํ•ต์‹ฌ์ ์œผ๋กœ ์ค‘์š”ํ•œ ์š”์ธ์œผ๋กœ ์•Œ๋ ค์ ธ ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ดˆ๋“ฑํ•™๊ต ์•„๋™๋“ค์„ ๋Œ€์ƒ์œผ๋กœ ๊ฐ์ •์  ๊ฐœ์ž…(emotional engagement)์„ ์ด‰์ง„ํ•˜๊ธฐ ์œ„ํ•ด ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ํ•™์Šต ํ˜„์žฅ์—์„œ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋Š”์ง€๋ฅผ ํ™•์ธํ•ด๋ณด๊ณ ์ž ํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์˜์–ด ํ•™์Šต์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ โ€˜์›Œ๋“œ ์ฝœ๋ ‰ํŠธ๋ฆฌ์•ˆโ€™์„ ์ด์šฉํ•˜์—ฌ ํƒ์ƒ‰ ์—ฐ๊ตฌ๋ฅผ ์ง„ํ–‰ํ•˜์˜€๋‹ค. ์›Œ๋“œ ์ฝœ๋ ‰ํŠธ๋ฆฌ์•ˆ์€ ์ธํ„ฐ์•ก์…˜์„ ํ†ตํ•œ ๋‹จ์–ด์˜ ๋™์  ์‹œ๊ฐํ™”์™€ ๋งฅ๋ฝ ์˜์ƒ์˜ ์ œ์‹œ๋ฅผ ํ†ตํ•œ ์ƒํ™ฉ ์ธ์ง€, ์™„์„ฑ๋œ ๋‹จ์–ด์˜ ๋ฐฐ์น˜๋ฅผ ํ†ตํ•œ ๋‹จ์–ด์— ๋Œ€ํ•œ ์• ์ฐฉ ๊ณ ์ทจ ๋“ฑ์„ ํ™œ์šฉํ•˜์—ฌ ์•„๋™๋“ค์ด ๊ฐ์ •์ ์œผ๋กœ ์˜๋‹จ์–ด ํ•™์Šต์— ํšจ๊ณผ์ ์œผ๋กœ ๊ฐœ์ž…ํ•  ์ˆ˜ ์žˆ๋„๋ก ์„ค๊ณ„ํ•˜์˜€๋‹ค. 1์ฐจ ํ”„๋กœํ† ํƒ€์ž…์„ ํ™œ์šฉํ•œ ๊ธฐ์ดˆ ์‹คํ—˜ ๊ฒฐ๊ณผ ์›Œ๋“œ ์ฝœ๋ ‰ํŠธ๋ฆฌ์•ˆ์ด ํ•™์Šต ํšจ๊ณผ์™€ ๊ฐ์ • ๊ฐœ์ž…์˜ ํšจ๊ณผ๋ฅผ ๋ชจ๋‘ ๋ถˆ๋Ÿฌ์ผ์œผํ‚ฌ ์ˆ˜ ์žˆ๋Š” ๊ฐ€๋Šฅ์„ฑ์ด ์žˆ์Œ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.6.95
kci_detailed_000209.xml
ART001719103
oai_dc
์ฒญ์†Œ๋…„์˜ ์ค‘๋…์  ๊ฒŒ์ž„ํ•˜๊ธฐ ๋งฅ๋ฝ๊ณผ ์˜๋ฏธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
Study on the Contexts and Meanings of Adolescents' Addictive Game Play
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ „๊ฒฝ๋ž€(๋™์˜๋Œ€ํ•™๊ต); ์ž„์†Œํ˜œ(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ์ค‘๋… ์ฒญ์†Œ๋…„์˜ ๊ฒŒ์ž„์ด์šฉ ๋งฅ๋ฝ๊ณผ ์˜๋ฏธ๋ฅผ ์ดํ•ดํ•˜๊ธฐ ์œ„ํ•ด ์‹ค์‹œํ•œ ์‹ฌ์ธต ์ธํ„ฐ๋ทฐ ๊ฒฐ๊ณผ, ๋จผ์ € ๊ฒŒ์ž„์€ ๋˜๋ž˜ ์ง‘๋‹จ์˜ ๋„คํŠธ์›Œํฌ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•˜๋Š” ์ด์šฉ ๊ทœ๋ฒ”์„ ํ†ตํ•˜์—ฌ ์ค‘๋…์  ๊ฒŒ์ž„ ์ด์šฉ์„ ์œ ๋„ํ•ด๋‚ด๋Š” ์†์„ฑ์ด ์žˆ์œผ๋ฉฐ, ๊ฒŒ์ž„ ์žฅ๋ฅด์˜ ์ง„ํ™”์™€ ์Šค๋งˆํŠธ ๊ธฐ๊ธฐ์˜ ํ™•์‚ฐ๋„ ์ค‘๋…์ ์ธ ๊ฒŒ์ž„ ์ด์šฉ์„ ์ด๋Œ์–ด๋‚ด๋Š” ๊ฒƒ์œผ๋กœ ๋“œ๋Ÿฌ๋‚ฌ๋‹ค. ํŠนํžˆ ๋˜ํ•œ ๊ฒŒ์ž„ ์†์˜ ๊ฐ€์ƒ์„ธ๊ณ„๋Š” ์ฒญ์†Œ๋…„๋“ค์—๊ฒŒ ํ˜„์‹ค์—๊ฒŒ ๊ฒฐํ•๋˜์–ด์žˆ๊ธฐ ์‰ฌ์šด ๊ฐœ์ธ์  ์„ฑ์ทจ๊ฐ์ด๋‚˜ ์ •์ฒด์„ฑ์— ๋Œ€ํ•œ ์š•๊ตฌ, ์‚ฌํšŒ์  ์ธ์ •๊ณผ ์ง€์ง€๋ฅผ ์†์‰ฝ๊ฒŒ ๋ณด์ƒ๋ฐ›๋Š” ๋Œ€์•ˆ์  ๊ณต๊ฐ„์ด์—ˆ๋‹ค. ์ด๋“ค์—๊ฒŒ ๊ฒŒ์ž„์€ ํ˜„์‹ค์„ธ๊ณ„์—์„œ๋Š” ๊ฒฐํ•๋˜์–ด ์žˆ๋Š” ๋‹ค์–‘ํ•œ ์ฒญ์†Œ๋…„๊ธฐ์˜ ์š•๊ตฌ์— ๋Œ€ํ•œ ํ’๋ถ€ํ•œ ์‹ฌ๋ฆฌ์  ๋ณด์ƒ๊ณผ ๊ฒฝํ—˜์„ ๊ฐ€๋Šฅํ•˜๊ฒŒ ํ•˜๋Š” ๊ฐ€์ƒ๊ณต๊ฐ„์œผ๋กœ ์˜๋ฏธ๋ฅผ ์ง€๋‹ˆ๋ฉฐ ๋˜๋ž˜ ์ง‘๋‹จ์˜ ์ ๊ทน์  ๋ฌธํ™”์‹ค์ฒœ์œผ๋กœ ๊ฒฝํ—˜๋˜๊ณ  ์žˆ์—ˆ๋‹ค. ์ด๋Ÿฌํ•œ ์—ฐ๊ตฌ ๊ฒฐ๊ณผ๋Š” ๊ฒŒ์ž„ ๋งค์ฒด์˜ ํ†ต์ œ์™€ ์ฒญ์†Œ๋…„์˜ ๊ฐœ์ธ์  ํŠน์„ฑ์— ์ดˆ์ ์„ ๋งž์ถ˜ ํ˜„์žฌ์˜ ๊ฒŒ์ž„๊ทœ์ œ ์ ‘๊ทผ๋ฐฉ์‹์— ๋Œ€ํ•ด ์ฃผ์š”ํ•œ ์‹œ์‚ฌ์ ์„ ๋˜์ ธ์ค€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.6.83
kci_detailed_000209.xml
ART001719102
oai_dc
์ธ์žฌ์ฑ„์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
Study about Developing of Recruiting Serious Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ „์ค‘์–‘(๊ฑด๊ตญ๋Œ€ํ•™๊ต)" ]
๊ธ€๋กœ๋ฒŒ ํ™˜๊ฒฝ ์†์—์„œ ๊ธฐ์—…์˜ ๊ฒฝ์Ÿ๋ ฅ์„ ๊ฐ–๋Š” ์š”์ธ์œผ๋กœ๋Š” ์šฐ์ˆ˜ํ•œ ์ธ์žฌ๋ฅผ ํ™•๋ณดํ•˜๋Š” ๊ฒƒ์ด ๋งค์šฐ ์ค‘์š”ํ•˜๋‹ค. ํŠนํžˆ, ๊ณผ๊ฑฐ์˜ ์ œ์กฐ ์‚ฐ์—…์ด ๋ฐœ๋‹ฌํ–ˆ๋˜ ์‹œ๊ธฐ์™€๋Š” ๋‹ฌ๋ฆฌ ์ง€์‹์„œ๋น„์Šค ์‚ฐ์—…์ด ๋ฐœ๋‹ฌํ•œ ์˜ค๋Š˜๋‚ ์—๋Š” ์šฐ์ˆ˜์ธ์žฌ์˜ ํ™•๋ณด๊ฐ€ ๊ธฐ์—…์˜ ์„ฑ๊ณต๊ณผ ์‹คํŒจ๋ฅผ ๊ฒฐ์ •ํ•˜๋Š” ๋งค์šฐ ์ค‘์š”ํ•œ ์š”์†Œ๊ฐ€ ๋˜๊ณ  ์žˆ๋‹ค. ์ด์— ๋”ฐ๋ผ, ๊ธฐ์—…์€ ์ธ์žฌ์ฑ„์šฉ์— ๋งŽ์€ ๋ˆ์„ ํˆฌ์žํ•˜๊ณ  ์žˆ์œผ๋ฉฐ ์ธ์žฌ์˜ ํ›ˆ๋ จ, ๊ด€๋ฆฌ, ํ‰๊ฐ€ ๋“ฑ ์ „์ฃผ๊ธฐ์ ์ธ ์ธก๋ฉด์—์„œ ์ฒด๊ณ„์ ์œผ๋กœ ์ธ์žฌ๋ฅผ ๊ด€๋ฆฌํ•˜๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” โ€˜์ธ์žฌ์ฑ„์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„โ€™ ๊ฐœ๋ฐœ์— ๊ด€ํ•œ ์—ฐ๊ตฌ๋กœ ๊ธฐ์—…์—์„œ ํ•„์š”๋กœ ํ•˜๋Š” ์ธ์žฌ์„ ๋ฐœ๊ณผ ๊ด€๋ จํ•œ ๋ฏธ์…˜์„ ์ผ์ •๊ธฐ๊ฐ„๋™์•ˆ ์ˆ˜ํ–‰ ํ›„ ์ •๋Ÿ‰, ์ •์„ฑ์  ํ‰๊ฐ€๋ฅผ ํ†ตํ•ด ์‹ค์ œ ๋ฉด์ ‘๊ณผ ์ทจ์—…์˜ ๊ธฐํšŒ๊ฐ€ ์ฃผ์–ด์ง€๋Š” ๋…ํŠนํ•œ ํŠน์ง•์„ ๊ฐ–๋Š” ๊ฒŒ์ž„์„ ์ œ์•ˆํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.6.71
kci_detailed_000209.xml
ART001719107
oai_dc
๊ฐ๋„์ •๋ณด๋ฅผ ์ด์šฉํ•œ ์ค‘๊ตญ์‹ ํ•œ์† ์ˆซ์žํ‘œํ˜„ 2,6,8 ๋ถ„๋ฅ˜ ๋ฐฉ๋ฒ•
Recognition Method of Chinese Finger Number 2, 6, 8 Using Angle Information
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฆฌํ‰(์—ฐ๋ณ€๋Œ€ํ•™๊ต); ์ดํฌ์„ฑ(์ถฉ๋ถ๋Œ€ํ•™๊ต); ๊น€๋ฏธํ˜œ(์ถฉ๋ถ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ์Šค๋งˆํŠธ ๋ฏธ๋””์–ด๊ฐ€ ๋ฐœ๋‹ฌํ•จ์— ๋”ฐ๋ผ ์ธ๊ฐ„๊ณผ ์ปดํ“จํ„ฐ ์‚ฌ์ด์˜ ์ƒํ˜ธ์ž‘์šฉ(HCI)์— ๋Œ€ํ•œ ์š•๊ตฌ๊ฐ€ ์ฆ๋Œ€๋˜์—ˆ๋‹ค. ๋˜ ์ด๋Ÿฌํ•œ ์š•๊ตฌ์— ๋ถ€ํ•ฉํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์˜์ƒ์ฒ˜๋ฆฌ๋ฅผ ์ด์šฉํ•œ ์ œ์Šค์ฒ˜ ์ธ์‹๋ถ„์•ผ์˜ ์—ฐ๊ตฌ๊ฐ€ ํ™œ๋ฐœํžˆ ์ง„ํ–‰๋˜๊ณ  ์žˆ๋‹ค. ์ด์— ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์˜์ƒ์ฒ˜๋ฆฌ๋ฅผ ์ด์šฉํ•œ ์ค‘๊ตญ์‹ ํ•œ์† ์ˆซ์ž ํ‘œํ˜„์„ ์ธ์‹ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ž…๋ ฅ๋œ ์˜์ƒ์„ ํ”ผ๋ถ€์ƒ‰์„ ๊ธฐ๋ฐ˜์œผ๋กœ ์ด์ง„ํ™” ํ•˜์—ฌ ๊ด€์‹ฌ์˜์—ญ์„ ์ถ”์ถœํ•˜๊ณ , ํŽผ์ณ์ง„ ์†๊ฐ€๋ฝ์˜ ๊ฐ๋„์ •๋ณด๋ฅผ ์ด์šฉํ•˜์—ฌ ์‚ฌ์šฉ์ž๊ฐ€ ํ‘œํ˜„ํ•œ ์ˆซ์ž๋ฅผ ํŒŒ์•…ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ค‘๊ตญ์‹ ํ•œ์† ์ˆซ์ž ํ‘œํ˜„ 2,6,8์„ ์ธ์‹ํ•˜์˜€๊ณ  ์ œ์•ˆํ•œ ๋ฐฉ๋ฒ•์€ 95.83%์˜ ์ธ์‹๋ฅ ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.6.121
kci_detailed_000209.xml
ART001719106
oai_dc
๋””์ง€ํ„ธ ๊ฒŒ์ž„์˜ ์ž์œจ๊ทœ์ œ ๋ฐฉ์•ˆ์— ๊ด€ํ•œ ๋น„๊ต๋ถ„์„์  ์ ‘๊ทผ
An Comparative Study on the Self-regulation of the Digital Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ฐ•์‹ ๊ทœ(์„œ๊ฐ•๋Œ€ํ•™๊ต); ๊น€๊ด‘์žฌ(ํ•œ์–‘์‚ฌ์ด๋ฒ„๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๋””์ง€ํ„ธ ๊ฒŒ์ž„ ๊ทœ์ œ์˜ ํ˜„์ฃผ์†Œ๋ฅผ ์งš์–ด๋ณด๊ณ , ๋””์ง€ํ„ธ ๊ฒŒ์ž„์˜ ์ž์œจ๊ทœ์ œ์— ๋Œ€ํ•œ ์‹ค์ฒœ์ ์ธ ๋ฐฉ์•ˆ์„ ๋งˆ๋ จํ•˜๊ธฐ ์œ„ํ•œ ๋ชฉ์ ์„ ๊ฐ–๊ณ  ์‹œ์ž‘๋˜์—ˆ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๋ฌธํ—Œ๊ฒ€ํ† ๋ฅผ ํ†ตํ•œ ์‚ฌ๋ก€์—ฐ๊ตฌ ๋ฐ ๋น„๊ต์—ฐ๊ตฌ์˜ ํ†ตํ•ฉ์  ๋ฐฉ์‹์„ ์‹œ๋„ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ์‹ค์ฒœ์  ๊ทœ์ œ๋ฐฉ์•ˆ์— ๋Œ€ํ•œ ์‹œ์‚ฌ์ ๊ณผ ํšจ์œจ์ ์ธ ์ •์ฑ…์ง€์›์— ๋Œ€ํ•œ ์ œ์–ธ์„ ๋„์ถœํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋จผ์ € ์‹ค์ฒœ์  ๊ทœ์ œ๋ฐฉ์•ˆ์— ๋Œ€ํ•ด, ํ˜‘์˜์ฒด ํ˜•ํƒœ์˜ ์‹œ์žฅ ์นœํ™”์  ๊ทœ์ œ๊ฐ€ ์ด๋ฃจ์–ด์ ธ์•ผ ํ•œ๋‹ค๋Š” ์ , ์ž์œจ๊ธฐ๊ตฌ์˜ ๊ฒฐ์ •์— ๊ณต์  ๊ทœ์ œ ๋ฒ„๊ธˆ๊ฐ€๋Š” ๊ถŒํ•œ์ด ์ด์–‘๋˜์–ด์•ผ ํ•œ๋‹ค๋Š” ์ , ์ž์œจ๊ทœ์ œ๊ฐ€ ๋ณด๋‹ค ํฌ๊ด„์ ์ธ ๊ธฐ๋Šฅ์„ ๊ฐ€์งˆ ํ•„์š”๊ฐ€ ์žˆ๋‹ค๋Š” ์ ์„ ๋“ค์—ˆ๋‹ค. ๋‹ค์Œ์œผ๋กœ ํšจ์œจ์ ์ธ ์ •์ฑ…์ง€์›์œผ๋กœ๋Š” ์ž์œจ๊ธฐ๊ตฌ์˜ ๋…๋ฆฝ์„ฑ๊ณผ ์žฌ์ •์  ์•ˆ์ •์ด ํ™•๋ณด๋˜์–ด์•ผ ํ•œ๋‹ค๋Š” ์ , ์‚ฌํšŒ์  ํ•ฉ์˜ ์กฐ์ • ๋ฐ ์ •์ฑ… ์„ค๊ณ„-์ง‘ํ–‰-๊ฐ๋…์ด ์ด๋ฃจ์–ด์ ธ์•ผ ํ•œ๋‹ค๋Š” ์ , ์‹ค์งˆ์ ์ด๊ณ  ๊ตฌ์ฒด์ ์ธ ๋ฐฉ์‹์œผ๋กœ ์ง€์›์ด ์ด๋ฃจ์–ด์ ธ์•ผ ํ•œ๋‹ค๋Š” ์ ์„ ๋…ผ์˜ํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ๋…ผ์˜๋ฅผ ํ†ตํ•ด ๋ณธ ์—ฐ๊ตฌ๋Š” ๋””์ง€ํ„ธ ๊ฒŒ์ž„์˜ ์งˆ์  ์„ฑ์žฅ ๋„๋ชจ๋ฅผ ๊พ€ํ•˜๋Š” ๋ฐ ๊ธฐ์—ฌํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.6.107
kci_detailed_000209.xml
ART001719098
oai_dc
๋ฐ์ดํ„ฐ๋ฐฉ์†ก ์„œ๋น„์Šค ์ด์šฉํ–‰ํƒœ์— ๋Œ€ํ•œ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•œ ๋ฐ์ดํ„ฐ๋ฐฉ์†ก ์„œ๋น„์Šค ๊ธฐํš ๊ฐ€์ด๋“œ๋ผ์ธ
A Data Broadcasting Service Design Guideline based on the Survey on Viewer's Modality of Using Data Broadcasting Services
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ณ ๊ด‘์ผ(์šฐ์†ก๋Œ€ํ•™๊ต)" ]
๋””์ง€ํ„ธ ๊ธฐ์ˆ ์˜ ๋ฐœ๋‹ฌ๋กœ ํƒ„์ƒํ•˜๊ฒŒ ๋œ ๋””์ง€ํ„ธ๋ฐฉ์†ก์€ ๊ธฐ์กด ์˜์ƒ ์ค‘์‹ฌ์˜ ๋ฐฉ์†ก ์ฝ˜ํ…์ธ ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ๊ฒŒ์ž„, ๋‚ ์”จ์ •๋ณด, ์ฆ๊ถŒ๊ฑฐ๋ž˜ ๋“ฑ์˜ ๋‹ค์–‘ํ•œ ๋ฐ์ดํ„ฐ๋ฐฉ์†ก ์„œ๋น„์Šค (๋””์ง€ํ„ธTV ์ƒ์— ์šด์šฉ๋˜๋Š” ์‘์šฉ์†Œํ”„ํŠธ์›จ์–ด)๋ฅผ ์„œ๋น„์Šคํ•˜๋Š” ๋ฉ€ํ‹ฐ ์—”ํ„ฐํ…Œ์ธ๋จผํŠธ ํ”Œ๋žซํผ์œผ๋กœ ๋ฐœ์ „ํ•˜๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ๊ฒŒ์ž„์„ ํฌํ•จํ•œ ๋Œ€๋ถ€๋ถ„์˜ ๋ฐ์ดํ„ฐ๋ฐฉ์†ก ์„œ๋น„์Šค๋“ค์ด ๋ฆฌ๋ชจ์ปจ ์กฐ์ž‘์˜ ๋ถˆํŽธํ•จ๊ณผ ์‹œ์ฒญ์ž์˜ ํ•œ์ •์ ์ธ ์‹œ๊ฐ„์„ ๋Œ€์ƒ์œผ๋กœ ๋ฐฉ์†ก ์ฝ˜ํ…์ธ ์™€์˜ ๊ฒฝ์Ÿ์œผ๋กœ ์ธํ•ด ์„ฑ๊ณต์ ์ธ ํšจ๊ณผ๋ฅผ ๊ฑฐ๋‘์ง€ ๋ชปํ•˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ๋””์ง€ํ„ธTV๊ฐ€ ๊ฒŒ์ž„ ํ”Œ๋žซํผ์œผ๋กœ ๋ฐœ์ „ํ•˜๊ธฐ ์œ„ํ•œ ์ „์ œ ์กฐ๊ฑด์ธ ๋ฐ์ดํ„ฐ๋ฐฉ์†ก ์„œ๋น„์Šค์˜ ํ™œ์„ฑํ™” ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด์„œ ๋ฐ์ดํ„ฐ๋ฐฉ์†ก ์„œ๋น„์Šค ๊ฒฝํ—˜์ž๋ฅผ ๋Œ€์ƒ์œผ๋กœ ์ธํ„ฐ๋ทฐ ํ˜•์‹์˜ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ์ˆ˜ํ–‰ํ•˜์—ฌ ๋ฐ์ดํ„ฐ๋ฐฉ์†ก ์„œ๋น„์Šค ์ด์šฉ์˜ ์ €ํ•ด ์š”์ธ์„ ๋ถ„์„ํ•˜๊ณ  ์ด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์‹œ์ฒญ์ž์˜ ์‹œ์ฒญํ™œ๋™์„ ์ €ํ•ดํ•˜์ง€ ์•Š๊ณ  ๋ฐฉ์†ก ์ฝ˜ํ…์ธ ์™€์˜ ๊ฒฝ์Ÿ๋„๋ฅผ ๋‚ฎ์ถ”๋Š” ๋ฐ์ดํ„ฐ๋ฐฉ์†ก ์„œ๋น„์Šค ๊ธฐํš ๊ฐ€์ด๋“œ๋ผ์ธ์„ ์ œ์•ˆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.6.25
kci_detailed_000209.xml
ART001719078
oai_dc
์–ด๋ฆฐ์ด ๊ตํ†ต์•ˆ์ „๊ต์œก ์ฒด๊ฐํ˜• ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„๋””์ž์ธ ์—ฐ๊ตฌ
A Study of the Physical Experience Using Serious Game Design Traffic Safety Education for Children applied using 3D Depth Gesture Recognition Technology
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅ์ฐฝ์ต(์„ธ์ข…์‚ฌ์ด๋ฒ„๋Œ€ํ•™๊ต)" ]
์ผ์ƒ์ƒํ™œ์„ ์‚ด์•„๋‚˜๊ฐ€๋ฉด์„œ ๋ฐœ์ƒํ•˜๋Š” ์•ˆ์ „์‚ฌ๊ณ  ์ค‘์— ์–ด๋ฆฐ์ด์—๊ฒŒ ๊ฐ€์žฅ ์œ„ํ˜‘์ ์ธ ์‚ฌ๊ณ ๋Š” ๋ณดํ–‰ ์ค‘ ๋ฐœ์ƒํ•˜๋Š” ๊ตํ†ต์‚ฌ๊ณ ์ด๋‹ค. ์‚ฌ๊ณ ๋ฐœ์ƒ ํ›„์˜ ๋Œ€์ฑ…์ด๋‚˜ ์ฒ˜๋ฆฌ๋ณด๋‹ค ์‚ฌ๊ณ ๋ฅผ ๋ฏธ์—ฐ์— ๋ฐฉ์ง€ํ•˜๊ธฐ ์œ„ํ•ด ์–ด๋ฆฐ์ด ์Šค์Šค๋กœ ๋ชธ์„ ์œ ์ง€ํ•  ์ˆ˜ ์žˆ๋Š” ์•ˆ์ „์— ๋Œ€ํ•œ ๋ฐ”๋ฅธ ์Šต๊ด€ ๋ฐ ํƒœ๋„๋ฅผ ํ˜•์„ฑ์‹œ์ผœ์ฃผ๋Š” ๊ตํ†ต์•ˆ์ „ ๊ต์œก์ด ๊ฐ•์กฐ๋˜์•ผ ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„์œผ๋กœ์„œ ๊ตํ†ต์•ˆ์ „๊ต์œก์„ ๊ฐ€์žฅ ํšจ์œจ์ ์œผ๋กœ ํ•™์Šตํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ์•ˆ์˜ ํ•˜๋‚˜๋กœ ์–ด๋ฆฐ์ด์˜ ๋ชธ์„ ํ™œ์šฉํ•ด ๊ตํ†ต์•ˆ์ „ ์ค€์ˆ˜์ฒดํ—˜ ๊ต์œกํ›ˆ๋ จ์„ ํ•  ์ˆ˜ ์žˆ๋Š” ์ฒด๊ฐํ˜• ๊ตํ†ต์•ˆ์ „๊ต์œก๊ฒŒ์ž„์„ ์„ค๊ณ„ํ•ด๋ณด๊ณ  3์ฐจ์› ๋™์ž‘์ธ์‹๊ธฐ์ˆ ์„ ๋‹ค์–‘ํ•œ ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„์— ์ ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๊ฐ€๋Šฅ์„ฑ์„ ์ œ์‹œํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.6.5
kci_detailed_000209.xml
ART001719080
oai_dc
๊ฒŒ์ž„ ๋ฉ”์ปค๋‹ˆ์ฆ˜์— ๋”ฐ๋ฅธ ์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„ ๋ถ„๋ฅ˜ ์—ฐ๊ตฌ
Classification of Smartphone Game based on Mechanics
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ฒœ์—ฐ๋น„(์„œ์šธ๋Œ€ํ•™๊ต); ์žฅ์„ฑ๊ท (์„œ์šธ๋Œ€ํ•™๊ต); ์šฐํƒ(์„œ์šธ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ์Šค๋งˆํŠธํฐ์˜ ๋ณด๊ธ‰๊ณผ ๋„คํŠธ์›Œํฌ์˜ ๋ฐœ๋‹ฌ์ด ๊ฐ€์†ํ™”๋จ์— ๋”ฐ๋ผ ๋ชจ๋ฐ”์ผ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜ ์‹œ์žฅ์ด ํฌ๊ฒŒ ์„ฑ์žฅํ•˜๊ณ  ์žˆ๋‹ค. ๋‹ค์–‘ํ•œ ๋ชฉ์ ์˜ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜๋“ค ์ค‘ ๊ฐ€์žฅ ์ฃผ๋ชฉ๋ฐ›๊ณ  ์žˆ๋Š” ์ฝ˜ํ…์ธ ์ธ ๊ฒŒ์ž„์€ ์Šค๋งˆํŠธ ๊ธฐ๊ธฐ์˜ ๋‹ค์–‘ํ•œ ํŠน์„ฑ์„ ์ฐจ์šฉํ•˜์—ฌ ๋””์ž์ธ๋จ์— ๋”ฐ๋ผ ์ด์ „์˜ ์ฝ˜์†”์ด๋‚˜ PC ํ”Œ๋žซํผ ๊ธฐ๋ฐ˜์˜ ๊ฒŒ์ž„๋“ค๊ณผ๋Š” ์ฐจ๋ณ„ํ™”๋˜๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ๊ฒŒ์ž„์˜ ์ƒˆ๋กœ์šด ํ˜•ํƒœ์™€ ๋ณ€ํ™”๋ฅผ ์„ค๋ช…ํ•˜๊ธฐ ์œ„ํ•œ ๊ฐ€์žฅ ํšจ์œจ์ ์ธ ๋ฐฉ๋ฒ•์€ ์ง‘๋‹จ ๊ฐ„ ๋น„๊ต๋ฅผ ํ†ตํ•œ ๋ถ„๋ฅ˜์ด๋‹ค. ํ•˜์ง€๋งŒ ๊ฒŒ์ž„์€ ํ•™๋ฌธ์ ์œผ๋กœ๋‚˜ ์‚ฐ์—…์ ์œผ๋กœ ํ™•๋ฆฝ๋œ ๋ถ„๋ฅ˜๋ฒ•์ด ์กด์žฌํ•˜์ง€ ์•Š์œผ๋ฉฐ, ๊ธฐ์กด์— ํ†ต์šฉ๋˜์–ด์˜ค๋Š” ๋ถ„๋ฅ˜๋ฒ•๋“ค์€ ํ”ผ์ƒ์ ์ธ ์ผ๋ถ€ ํŠน์„ฑ์„ ๊ธฐ์ค€์œผ๋กœ ์‚ผ์Œ์œผ๋กœ์จ ์‹ค์ œ์  ์ด์šฉ์— ์žˆ์–ด์„œ ํ•œ๊ณ„์ ์„ ๋ณด์ด๊ณ  ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ์ด ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฒŒ์ž„ ๋””์ž์ธ์˜ ์ฃผ์ถ•์ด ๋˜๋Š” ๊ฒŒ์ž„ ๋ฉ”์ปค๋‹ˆ์ฆ˜๋“ค์„ ๊ธฐ๋ฐ˜์œผ๋กœ ์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„๋“ค์„ ๋ถ„๋ฅ˜ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.6.15
kci_detailed_000209.xml
ART001719100
oai_dc
๋น„๋””์˜ค ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ์ง„ํ™”: ๋ฏธ๊ตญ ๋น„๋””์˜ค ๊ฒŒ์ž„ ์‹œ์žฅ์— ๋Œ€ํ•œ ์‚ฐ์—…์กฐ์ง๋ก ์  ์ ‘๊ทผ
The Evolution of Video Game Industry: Applying the Industrial Organization Model to the U.S. Video Game Market
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์„œ์ƒํ˜ธ(๊ฑด๊ตญ๋Œ€ํ•™๊ต)" ]
์ง€๋‚œ 40๋…„๊ฐ„ ๋น„๋””์˜ค ๊ฒŒ์ž„ ์‚ฐ์—…์€ ๋น„์•ฝ์ ์ธ ๋ฐœ์ „์„ ์ด๋ฃจ์—ˆ๋‹ค. ์ด์— ๋ณธ ์—ฐ๊ตฌ๋Š” ์‚ฐ์—…์กฐ์ง๋ก ์„์ด๋ก ์  ๋ถ„์„ํ‹€๋กœ ์ด์šฉํ•˜์—ฌ ๋ฏธ๊ตญ ๋น„๋””์˜ค ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ์ง„ํ™”๋ฅผ ์‚ดํŽด๋ณด์•˜๋‹ค. ๋ถ„์„ ๊ฒฐ๊ณผ ๋ฏธ๊ตญ ๋น„๋””์˜ค ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ์‹œ์žฅ ๊ตฌ์กฐ ๋ฐ ์‹œ์žฅ ํ–‰์œ„์˜ ์—ญ์‚ฌ์  ๋ณ€ํ™”๋ฅผ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ์œผ๋ฉฐ, ํŠนํžˆ ๋ฏธ๊ตญ ๋น„๋””์˜ค ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ์‹œ์žฅ๊ตฌ์กฐ์˜ ๋ณ€ํ™”์™€ ์‹œ์žฅํ–‰์œ„์˜ ๋ณ€ํ™”๊ฐ„์— ๋ฐ€์ ‘ํ•œ ์—ฐ๊ด€์ด ์žˆ๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์ด์™€ ๊ฐ™์€ ๊ฒฐ๊ณผ๋Š” ๋น„๋””์˜ค ๊ฒŒ์ž„ ์‚ฐ์—…์— ๋Œ€ํ•œ ๊ฒฝ์ œํ•™์  ๋ถ„์„์„ ์‹ค์‹œํ•˜๋Š” ํ›„์† ์—ฐ๊ตฌ์— ๊ธฐ์ดˆ๊ฐ€ ๋ ๊ฒƒ์œผ๋กœ ์—ฌ๊ฒจ์ง„๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.6.47
kci_detailed_000209.xml
ART001719101
oai_dc
์•„์ดํ…œ ํ˜„๊ธˆ ๊ฑฐ๋ž˜ ์–‘๋ฉด์‹œ์žฅ์—์„œ์˜ ๊ฑฐ๋ž˜ ๊ฐ€๊ฒฉ ์ฐจ์ด ๋ถ„์„
An Analysis of the Price Structure of Two Sided Market in Online Game Item Trade
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์„ฑ๋ฝ(๋™์–‘๋ฏธ๋ž˜๋Œ€ํ•™๊ต)" ]
์•„์ดํ…œ ํ˜„๊ธˆ ๊ฑฐ๋ž˜๊ฐ€ ์ด๋ฃจ์–ด์ง€๋Š” ๋ฐฉ๋ฒ•์œผ๋กœ๋Š” ๊ฒŒ์ž„ ๋™ํ˜ธํšŒ์—์„œ์˜ ๊ฑฐ๋ž˜, ์ง๊ฑฐ๋ž˜ ๋“ฑ ์—ฌ๋Ÿฌ ๋ฐฉ๋ฒ•์ด ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ํ˜„์‹ค์—์„œ๋Š” ์ˆ˜์ˆ˜๋ฃŒ๋ฅผ ๋ถ€๋‹ดํ•ด์•ผ ํ•˜๋Š” ์•„์ดํ…œ์ค‘๊ฐœ์‚ฌ์ดํŠธ๊ฐ€ ๊ฐ€์žฅ ๋งŽ์ด ์ด์šฉ๋˜๊ณ  ์žˆ๋Š” ๊ฒƒ์œผ๋กœ ๋ณด์ธ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์•„์ดํ…œ์ค‘๊ฐœ์‚ฌ์ดํŠธ์™€ ๊ธฐํƒ€ ๊ฑฐ๋ž˜์—์„œ์˜ ์•„์ดํ…œ ํ˜„๊ธˆ ๊ฑฐ๋ž˜ ๊ฐ€๊ฒฉ์„ ๋ถ„์„ํ•จ์œผ๋กœ์จ, ์†Œ๋น„์ž๋“ค์ด ์•„์ดํ…œ ์ค‘๊ฐœ์‚ฌ์ดํŠธ๋ฅผ ์ฃผ๋กœ ํ™œ์šฉํ•˜๋Š” ์ด์œ ๋ฅผ ์‚ดํŽด๋ณด๊ณ ์ž ํ•˜์˜€๋‹ค. ์•„์ดํ…œ์ค‘๊ฐœ์‚ฌ์ดํŠธ์—์„œ์˜ ๊ฑฐ๋ž˜ ๊ฐ€๊ฒฉ๊ณผ ๊ธฐํƒ€ ์•„์ดํ…œ ํ˜„๊ธˆ ๊ฑฐ๋ž˜๋ฐฉ๋ฒ•์—์„œ์˜ ๊ฑฐ๋ž˜ ๊ฐ€๊ฒฉ์„ ๋น„๊ต ๋ถ„์„ํ•œ ๊ฒฐ๊ณผ, ์•„์ดํ…œ์ค‘๊ฐœ์‚ฌ์ดํŠธ์—์„œ์˜ ๊ฐ€๊ฒฉ์ด ํ‰๊ท  6% ๋” ๋น„์‹ผ ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๊ตฌ๋งค์ž๋“ค์€ 6% ๋” ๋น„์‹ผ ๊ฐ€๊ฒฉ์„ ์ง€๋ถˆํ•˜๊ณ  ์•„์ดํ…œ์ค‘๊ฐœ์‚ฌ์ดํŠธ๋ฅผ ์ด์šฉํ•˜๊ณ  ์žˆ์—ˆ๋Š”๋ฐ, ์ด๋Š” ๊ฑฐ๋ž˜์˜ ์•ˆ์ „์„ฑ๊ณผ ํŽธ๋ฆฌ์„ฑ์— ๋Œ€ํ•œ ๋Œ€๊ฐ€๋กœ ๋ณผ ์ˆ˜ ์žˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ํŒ๋งค์ž๋“ค์€ ์•„์ดํ…œ์ค‘๊ฐœ์‚ฌ์ดํŠธ๋ฅผ ์ด์šฉํ•˜๋Š” ๊ฒƒ์ด ๋‹ค๋ฅธ ๊ฑฐ๋ž˜ ๋ฐฉ๋ฒ•์—์„œ๋ณด๋‹ค 0.7% ์ •๋„ ๋” ๋†’์€ ๊ฐ€๊ฒฉ์œผ๋กœ ํŒ๋งคํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๊ตฌ๋งค์ž์™€ ํŒ๋งค์ž๊ฐ€ ์•„์ดํ…œ์ค‘๊ฐœ์‚ฌ์ดํŠธ๋ฅผ ์ด์šฉํ•˜๋Š” ๊ฒƒ์€ ์ถฉ๋ถ„ํ•œ ์ด์œ ๊ฐ€ ์žˆ๋Š” ๊ฒƒ์œผ๋กœ ํŒŒ์•…๋  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.6.59
kci_detailed_000209.xml
ART001719099
oai_dc
3D ๊ฒŒ์ž„์—์„œ โ€˜๋น„ํ–‰โ€™ ํ–‰์œ„์— ๋Œ€ํ•œ ์‚ฌ์šฉ์ž์˜ ๋ฐ˜์‘ ์—ฐ๊ตฌ -3D MMORPG Aion์„ ์ค‘์‹ฌ์œผ๋กœ-
A Study on the Userโ€™s Response to the Flight Action in 3D Game -Focused on 3D MMORPG Aion-
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐฐ๊ฒฝ๋ฏธ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊น€๊ทœ์ •(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊น€์ธ์„ญ(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” 3D๊ฒŒ์ž„์˜ ์™„์„ฑ๋„์™€ ์‚ฌ์šฉ์ž์˜ ํ”Œ๋ ˆ์ด ์š•๊ตฌ๋ฅผ ๋†’์ด๊ธฐ ์œ„ํ•ด ๋‹ค์–‘ํ•œ ๋ชฐ์ž…์š”์†Œ๋“ค ์ค‘ ์‚ฌ์šฉ์ž ์ด๋™์‹œ์Šคํ…œ์„ ์„œ๋น„์Šคํ•˜๊ณ  ์žˆ๋Š” ๊ฒŒ์ž„์—์„œ ์ด๋™์ˆ˜๋‹จ์˜ ํ•˜๋‚˜์ธ โ€˜๋น„ํ–‰โ€™ ํ–‰์œ„์— ๋”ฐ๋ฅธ ์‚ฌ์šฉ์ž์˜ ์‹ฌ๋ฆฌ์  ๋ฐ˜์‘์„ ๋ถ„์„ํ•˜์˜€๋‹ค. ๊ฒŒ์ž„ ๋‚ด ์ด๋™์‹œ์Šคํ…œ ์ข…๋ฅ˜์ธ ํฌํƒˆ, ํƒ‘์Šน๋ฌผ, ์†Œํ™˜, ์ถ”์  ๋“ฑ์˜ ์‚ฌ์šฉ์ž ์ด๋™ ๊ตฌ๋„๋ฅผ ์‚ดํŽด๋ณด๊ณ , ๋น„ํ–‰์‹œ์Šคํ…œ์ด ์กด์žฌํ•˜๋Š” ๊ฒŒ์ž„์—์„œ ์‚ฌ์šฉ์ž๋“ค์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ๊ณผ ๊ธฐ์ค€์„ ํ†ตํ•ด Aion ๊ฒŒ์ž„์„ ๋Œ€์ƒ์œผ๋กœ ๊ฐ๊ด€์ ์ธ ์„ค๋ฌธํ†ต๊ณ„ ๋ฐฉ๋ฒ•์„ ์ด์šฉํ•˜์—ฌ ๋น„ํ–‰ ์ด๋™์ด ์‚ฌ์šฉ์ž๋“ค์—๊ฒŒ ์‹ฌ๋ฆฌ์ ์œผ๋กœ ๋ฏธ์น˜๋Š” ์˜ํ–ฅ๊ณผ ์š”์ธ๋“ค์— ๋Œ€ํ•ด ๋ถ„์„ํ•˜์˜€๋‹ค. ๊ทธ๋ ‡๊ฒŒ ๋ถ„์„๋œ ๊ฒฐ๊ณผ๋ฅผ ํ† ๋Œ€๋กœ ๊ฒŒ์ž„์—์„œ์˜ ๋น„ํ–‰ ์ด๋™์ด๋ผ๋Š” ์š”์†Œ, ๊ฐ ๊ฒŒ์ž„ ๋ณ„ ๋น„ํ–‰ ์ด๋™์‹œ์Šคํ…œ ๊ตฌ์กฐ์™€ ๊ฐ ๋ฐฐ๊ฒฝ๊ทธ๋ž˜ํ”ฝ์ด ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž์˜ ์‹ฌ๋ฆฌ์  ํ–‰๋™์ด๋‚˜ ๋ฐ˜์‘ ์š”์†Œ, ์‚ฌ์šฉ์ž๊ฐ€ ๊ฒŒ์ž„ ์† ๊ฐ€์ƒ์„ธ๊ณ„์˜ ์ง€ํ˜•์— ๋”ฐ๋ฅธ ๋น„ํ–‰์„ ํ•˜๊ณ  ์‹ถ์€ ์ถฉ๋™์„ฑ, ๋น„ํ–‰ ์‹œ์Šคํ…œ์— ๋Œ€ํ•œ ์‚ฌ์šฉ์ž์˜ ์˜์กด์„ฑ ๊ทธ๋ฆฌ๊ณ  ๋น„ํ–‰๊ณผ์ •์—์„œ์˜ ๋น„ํ–‰ ํ–‰๋™๊ณผ ๋ฐฐ๊ฒฝ์ด ๋˜๋Š” ๊ฐ€์ƒ์„ธ๊ณ„์˜ ํ‘œํ˜„ ์ˆ˜์ค€์— ๋”ฐ๋ฅธ ๋ชฐ์ž…๊ฐ(ๆฒ’ๅ…ฅๆ„Ÿ) ๋“ฑ์˜ ํŠน์ง•์„ ๋ฐํ˜€๋‚ผ ์ˆ˜ ์žˆ์—ˆ์œผ๋ฉฐ, ์ด์šฉ์‹œ๊ฐ„, ์—ฐ๋ น์ธต, ๋ ˆ๋ฒจ์— ๋”ฐ๋ผ ๋น„ํ–‰ํ–‰๋™ ๋ฐ˜์‘์— ์ฐจ์ด๊ฐ€ ์žˆ์Œ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.6.33
kci_detailed_000209.xml
ART001685989
oai_dc
์‹ค์‹œ๊ฐ„ ๋‹ค์ค‘ ๋ Œ๋”๋ง์„ ์œ„ํ•œ ์ด์ค‘ ์„œ๋ฒ„ ๊ตฌ์กฐ
A 2-Tier Server Architecture for Real-time Multiple Rendering
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ž„์ถฉ๊ทœ(์„ฑ๊ณตํšŒ๋Œ€ํ•™๊ต)" ]
์ดˆ๊ณ ์† ์ธํ„ฐ๋„ท์˜ ๊ด‘๋ฒ”์œ„ํ•œ ๋ณด๊ธ‰์œผ๋กœ ๊ฐ€๋Šฅํ•ด์ง„ ํด๋ผ์šฐ๋“œ ์ปดํ“จํŒ… ๊ธฐ๋ฐ˜ ๊ฒŒ์ž„ ์„œ๋น„์Šค๋Š” ํด๋ผ์šฐ๋“œ ๋…ธ๋“œ์—์„œ ๊ฒŒ์ž„์„ ์‹คํ–‰ํ•˜๊ณ  ๊ฒŒ์ž„์˜ ์˜์ƒ์„ ์›๊ฒฉ ์‚ฌ์šฉ์ž์˜ ๋‹จ๋ง๊ธฐ์— ์˜์ƒ ์ŠคํŠธ๋ฆผ์œผ๋กœ ์ „์†กํ•จ์œผ๋กœ์จ ๊ฒŒ์ž„ ์„œ๋น„์Šค๊ฐ€ ์ด๋ฃจ์–ด์ง„๋‹ค. ์‚ฌ์šฉ์ž ์ž…๋ ฅ์€ ๊ฒŒ์ž„์— ์ฆ‰๊ฐ์ ์œผ๋กœ ์ „์†ก๋˜๊ณ  ๋ฐ˜์˜๋œ๋‹ค. ์ด๋Ÿฌํ•œ ์„œ๋น„์Šค๊ฐ€ ๊ฐ€๋Šฅํ•œ ์ด์œ ๋Š” ์‚ฌ์šฉ์ž ์ž…๋ ฅ์ด ๋ฐ˜์˜๋˜๊ณ  ๊ฒŒ์ž„ ์˜์ƒ์ด ์‚ฌ์šฉ์ž์—๊ฒŒ ์ „๋‹ฌ๋˜๋Š”๋ฐ ๊ฑธ๋ฆฌ๋Š” ์‹œ๊ฐ„์ด ์ตœ์†Œํ™”๋˜์–ด. ์ปดํ“จํ„ฐ ๊ฒŒ์ž„์—์„œ ์š”๊ตฌ๋˜๋Š” ๋ฐ˜์‘์„ฑ์„ ์ผ๋ฐ˜์ ์œผ๋กœ ๋งŒ์กฑ์‹œํ‚ฌ ์ˆ˜ ์žˆ์—ˆ๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ํ•˜์ง€๋งŒ ์ด๋Ÿฌํ•œ ์„œ๋น„์Šค๋Š” ๊ณ ํ’ˆ์งˆ 3D ๊ฒŒ์ž„์„ ์„œ๋น„์Šคํ•˜๋Š” ๊ฒฝ์šฐ, ์„œ๋ฒ„ ๊ตฌ์ถ•์— ๋งŽ์€ ๋น„์šฉ์ด ์†Œ์š”๋  ์ˆ˜ ์žˆ๋‹ค. ํด๋ผ์šฐ๋“œ ๋…ธ๋“œ๊ฐ€ ํƒ‘์žฌํ•˜๊ณ  ์žˆ๋Š” ์ผ๋ฐ˜์ ์ธ ๊ทธ๋ž˜ํ”ฝ ์‹œ์Šคํ…œ์€ ๋™์‹œ์— ํ•˜๋‚˜์˜ 3D ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜์„ ์ง€์›ํ•˜๋„๋ก ์„ค๊ณ„๋˜์–ด ์žˆ๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ํ•˜๋‚˜์˜ ํด๋ผ์šฐ๋“œ ๋…ธ๋“œ์—์„œ ๋‹ค์ˆ˜์˜ 3D ๊ฒŒ์ž„์„ ์‹คํ–‰ํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ๊ทธ ์‹คํ–‰์— ํ•„์š”ํ•œ ์‹ค์‹œ๊ฐ„ ๋‹ค์ค‘ ๋ Œ๋”๋ง ๊ธฐ์ˆ ์ด ํ•„์ˆ˜์ ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ๋‹ค์ˆ˜์˜ ์ปดํ“จํ„ฐ ๊ฒŒ์ž„์„ ํ•˜๋‚˜์˜ ํด๋ผ์šฐ๋“œ ๋…ธ๋“œ์—์„œ ์‹คํ–‰์‹œํ‚ค๊ณ  ๋‹ค๋ฅธ ๋…ธ๋“œ์—์„œ ๊ฐ ๊ฒŒ์ž„ ์˜์ƒ์„ ํš๋“ํ•  ์ˆ˜ ์žˆ๋Š” ์ด์ค‘ ์„œ๋ฒ„ ๊ตฌ์กฐ๋ฅผ ์ œ์•ˆํ•œ๋‹ค. ๋ช‡๊ฐ€์ง€ ์‹คํ—˜์„ ์‹ค์‹œํ•˜์—ฌ ๊ธฐ์ˆ ์  ๊ฐ€๋Šฅ์„ฑ์„ ์•Œ์•„๋ณธ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.4.13
kci_detailed_000209.xml
ART001685988
oai_dc
์†Œ์…œ๊ฒŒ์ž„์˜ ํ˜‘๋ ฅ ๋งค์ปค๋‹ˆ์ฆ˜ ์—ฐ๊ตฌ
A Study of Cooperative Mechanism in Social Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋™์€(๊ณ„์›์˜ˆ์ˆ ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ์†Œ์…œ๊ฒŒ์ž„์—์„œ ํ”Œ๋ ˆ์ด์–ด๋“ค์ด ์–ด๋–ป๊ฒŒ ์‚ฌํšŒ์  ๊ด€๊ณ„๋ฅผ ์‹œ์ž‘ํ•˜๊ณ  ์œ ์ง€, ์ˆœํ™˜์‹œํ‚ค๋Š” ๊ตฌ์กฐ๋ฅผ ๋งŒ๋“ค์–ด๋‚ด๋Š”์ง€์— ๋Œ€ํ•œ ์–‘์ƒ ์—ฐ๊ตฌ๋ฅผ ๊ทธ ๋ชฉ์ ์œผ๋กœ ํ•œ๋‹ค. ์†Œ์…œ๊ฒŒ์ž„์—์„œ ํ”Œ๋ ˆ์ด์–ด๋“ค์€ ์ƒํ˜ธ ํ˜‘๋ ฅํ•˜์—ฌ ๋„์›€์„ ์ฃผ๊ณ ๋ฐ›๋Š”๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ด ํ˜‘๋ ฅ์˜ ๊ตฌ์กฐ๊ฐ€ ์ง„ํ™”์‹ฌ๋ฆฌํ•™๊ณผ ์‹ ํ™”ํ•™์˜ ํ˜ธํ˜œ ์ด๋ก ์— ๊ธฐ๋ฐ˜ํ•˜๊ณ  ์žˆ์Œ์„ ์ฐฉ์•ˆ, <ํŒœ๋นŒ>, <์”จํ‹ฐ๋นŒ>, <์— ํŒŒ์ด์–ด์ฆˆ ์•ค ์–ผ๋ผ์ด์–ธ์Šค>, <ํƒ€์ด๋‹ˆ ํŒœ> ๋“ฑ์˜ ํ…์ŠคํŠธ ๋ถ„์„์„ ํ†ตํ•ด ๊ณ ์ •์„ฑ, ์ƒํ˜ธ ์œ ์ƒ์„ฑ, ์ง€์†์„ฑ, ์ „์‹œ์„ฑ์ด๋ผ๋Š” ์†Œ์…œ๊ฒŒ์ž„์˜ ํ˜‘๋ ฅ ๋งค์ปค๋‹ˆ์ฆ˜์„ ๋„์ถœํ•ด๋‚ด๊ณ  ์ด ํ˜ธํ˜œ์„ฑ์˜ ๊ฒŒ์ž„ ๊ธฐ์ œ๋“ค์ด ๊ฒŒ์ž„ ์‹œ์Šคํ…œ์— ์–ด๋–ป๊ฒŒ ์ ์šฉ, ํ”Œ๋ ˆ์ด๋˜๊ณ  ์žˆ๋Š”์ง€๋ฅผ ์ฆ๋ช…ํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค. ์ด์™€ ๊ฐ™์€ ์—ฐ๊ตฌ๋Š” ์†Œ์…œ๊ฒŒ์ž„์„ ํฌํ•จํ•œ ๋””์ง€ํ„ธ ๊ฒŒ์ž„์—์„œ ํ”Œ๋ ˆ์ด์–ด๋“ค ๊ฐ„์˜ ํ˜‘๋ ฅ์  ์Šคํ† ๋ฆฌํ…”๋ง์„ ์ฐฝ๋ฐœ์‹œํ‚ค๋Š” ๊ฒŒ์ž„ ์‹œ์Šคํ…œ์„ ๊ฐœ๋ฐœํ•˜๋Š” ์œ ์˜๋ฏธํ•œ ์ง€ํ‘œ๋ฅผ ์ œ๊ณตํ•œ๋‹ค๋Š”๋ฐ ๊ทธ ์˜์˜๋ฅผ ๊ฐ–๋Š”๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.4.3
kci_detailed_000209.xml
ART001685991
oai_dc
์˜จ๋ผ์ธ๊ฒŒ์ž„ ์šด์˜ ์„œ๋น„์Šค์™€ ์ฝ˜ํ…์ธ  ๋งŒ์กฑ๋„๊ฐ€ ๊ฒŒ์ž„ ์ถฉ์„ฑ๋„์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ
Effects of Online Game Service Satisfaction and Content Satisfaction on Users' Game Loyalty
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •์˜์ค€(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ๊น€๋ฏผ์ฒ (๊ฐ•์›๋Œ€ํ•™๊ต); ์œ ์Šนํ˜ธ(๊ฐ•์›๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ์˜จ๋ผ์ธ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ๋ฐœ์ „์— ๋”ฐ๋ผ ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ๊ตฌ์กฐ๋Š” ์ฝ˜ํ…์ธ  ์ œ์ž‘ ์ค‘์‹ฌ์—์„œ ์„œ๋น„์Šค ๊ณต๊ธ‰์œผ๋กœ ํ™•์žฅ๋˜๊ณ  ์žˆ๋‹ค. ์ด์— ๋”ฐ๋ผ ๊ฒŒ์ž„์šด์˜ ์„œ๋น„์Šค์™€ ์ด์— ๋Œ€ํ•œ ์œ ์ € ๋งŒ์กฑ๋„์— ๋Œ€ํ•ด ๊ทธ ์ค‘์š”์„ฑ์ด ์ ์ฐจ ๊ฐ•์กฐ๋˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๊ฒŒ์ž„์‚ฐ์—…์— ๋Œ€ํ•œ ๊ธฐ์กด ์—ฐ๊ตฌ๋Š” ์—ฌ์ „ํžˆ ์ฝ˜ํ…์ธ  ๊ฐœ๋ฐœ ์ธก๋ฉด์— ์ดˆ์ ์„ ๋งž์ถ”๊ณ  ์žˆ์–ด, ๊ฒŒ์ž„์šด์˜ ์„œ๋น„์Šค์— ๋Œ€ํ•œ ๋…ผ์˜๊ฐ€ ํฌ๊ฒŒ ์ด๋ฃจ์–ด์ง€์ง€ ๋ชปํ•˜๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„์šด์˜ ์„œ๋น„์Šค์— ๋Œ€ํ•œ ์œ ์ € ๋งŒ์กฑ๋„๋ฅผ ์‚ดํŽด๋ณด์•˜์œผ๋ฉฐ, ์œ ์ €์˜ ๊ฒŒ์ž„์ด์šฉ ๊ธฐ๊ฐ„๊ณผ ์ฝ˜ํ…์ธ  ๋งŒ์กฑ๋„์™€ ๋”๋ถˆ์–ด ์„œ๋น„์Šค ๋งŒ์กฑ๋„๊ฐ€ ๊ฒŒ์ž„ ์ถฉ์„ฑ๋„์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ๋ ฅ์„ ์กฐ์‚ฌํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ ๊ฒฐ๊ณผ, ๊ฒŒ์ž„์šด์˜ ์„œ๋น„์Šค์— ๋Œ€ํ•œ ๋งŒ์กฑ๋„๋ฅผ ์œ ์ง€ํ•˜๋Š” ๊ฒƒ์€ ๊ฒŒ์ž„์„ ์ง€์†์ ์œผ๋กœ ์‚ฌ์šฉํ•˜๋Š” ๊ฒƒ๊ณผ ๊ฒŒ์ž„ ์ถฉ์„ฑ๋„๋ฅผ ๋†’์ด๋Š”๋ฐ ์œ ์˜๋ฏธํ•œ ์—ฐ๊ด€์„ฑ์ด ์žˆ๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ํŠนํžˆ ๋ผ์ดํŠธ ์œ ์ €์˜ ๊ฒฝ์šฐ, ์„œ๋น„์Šค ๋งŒ์กฑ๋„๊ฐ€ ๋†’์œผ๋ฉด ๊ฒŒ์ž„ ์‚ฌ์šฉ์‹œ๊ฐ„์ด ๊ธธ์–ด์งˆ์ˆ˜๋ก ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์ถฉ์„ฑ๋„๊ฐ€ ํ™•์—ฐํžˆ ๋†’์•„์ง€๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.4.33
kci_detailed_000209.xml
ART001685990
oai_dc
ํšจ์œจ์ ์ธ ์ถฉ๋Œ ๊ฒ€์ถœ์„ ์œ„ํ•œ ๊ฑฐ๋ฆฌ ๊ธฐ๋ฐ˜ SAP ์•Œ๊ณ ๋ฆฌ์ฆ˜
Distance-based SAP Algorithm for Effective Collision Detection
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์˜ค๋ฏผ์„(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๋ฐ•์„ฑ์ค€(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
์ถฉ๋Œ ์ฒ˜๋ฆฌ๋Š” ๊ฒŒ์ž„์˜ ๋ฌผ๋ฆฌ ๋ฒ•์น™์„ ๊ตฌํ˜„ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ๋งค์šฐ ์ค‘์š”ํ•œ ์š”์†Œ ์ค‘์˜ ํ•˜๋‚˜์ด๋ฉฐ, ๊ฒŒ์ž„์„ ์ƒ๋™๊ฐ ์žˆ๊ฒŒ ํ•˜๊ธฐ ์œ„ํ•œ ๊ณผ์ •์ด๋‹ค. ์ถฉ๋Œ ์ฒ˜๋ฆฌ๋Š” ๋งค์šฐ ๋งŽ์€ ์—ฐ์‚ฐ์ด ํ•„์š”ํ•˜๊ธฐ ๋•Œ๋ฌธ์— ๊ฒŒ์ž„ ์„ฑ๋Šฅ์— ์ค‘๋Œ€ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์นœ๋‹ค. ์ด๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด์„œ ์—ฐ์‚ฐ๋Ÿ‰์„ ์ค„์ด๋Š” ๋ฐฉ์‹์˜ ์—ฐ๊ตฌ๊ฐ€ ๋งŽ์ด ์ง„ํ–‰๋˜์—ˆ๊ณ , ๋Œ€ํ‘œ์ ์œผ๋กœ SAP ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด ๋งŽ์ด ์‚ฌ์šฉ๋˜๊ณ  ์žˆ์œผ๋‚˜ ๋ฐ˜๋ณต๋˜๋Š” ์—ฐ์‚ฐ์ด ์žˆ์–ด ํšจ์œจ์„ฑ์ด ๋–จ์–ด์ง„๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ถฉ๋Œ ์ฒ˜๋ฆฌ์˜ ์—ฐ์‚ฐ๋Ÿ‰์„ ์ค„์ด๊ณ  SAP ์•Œ๊ณ ๋ฆฌ์ฆ˜์˜ ๋ฌธ์ œ์ ์„ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•˜์—ฌ, ๊ฑฐ๋ฆฌ ๊ธฐ๋ฐ˜ SAP ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ƒˆ๋กญ๊ฒŒ ์ œ์•ˆํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆํ•œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์œผ๋กœ ๋งŒ๋“  ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ํ”„๋กœ๊ทธ๋žจ์„ ์ด์šฉํ•˜์—ฌ FPS๋ฅผ ์ธก์ •ํ•˜๋Š” ์‹คํ—˜์„ ์ง„ํ–‰ํ•œ ๊ฒฐ๊ณผ, ์ œ์•ˆํ•œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์‚ฌ์šฉํ•˜๋Š” ๊ฒฝ์šฐ๊ฐ€ ์‚ฌ์šฉํ•˜์ง€ ์•Š๋Š” ๊ฒฝ์šฐ์— ๋น„ํ•ด์„œ FPS๊ฐ€ ์•ฝ 2โˆผ33๋ฐฐ ๋†’์•˜๊ธฐ ๋•Œ๋ฌธ์— ์ถฉ๋Œ ์ฒ˜๋ฆฌ์˜ ํšจ์œจ์ด ํ–ฅ์ƒ๋˜์—ˆ๋‹ค๊ณ  ํŒ๋‹จํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.4.23
kci_detailed_000209.xml
ART001685996
oai_dc
ํ…ŒํŠธ๋ฆฌ์Šค ๊ฒŒ์ž„์ด ์ •์‹ ์ง€์ฒด๋ฅผ ๊ฐ€์ง„ ํ•™์ƒ์˜ ์ธ์ง€๋Šฅ๋ ฅ์— ๋ฏธ์น˜๋Š” ํšจ๊ณผ
The Effects of Tetris Game on the Cognitive Abilities of Students with Mental Retardation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ดํƒœ์ˆ˜(์ „๋‚จ๋Œ€ํ•™๊ต); ์ด์Šนํ›ˆ(๊ตญ๋ฆฝํŠน์ˆ˜๊ต์œก์›)" ]
์ด ์—ฐ๊ตฌ๋Š” ํ…ŒํŠธ๋ฆฌ์Šค๊ฐ€ ์ •์‹ ์ง€์ฒด๋ฅผ ๊ฐ€์ง„ ํ•™์ƒ์˜ ์ธ์ง€๋Šฅ๋ ฅ์— ์–ด๋– ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€ ํŒŒ์•…ํ•˜๋Š”๋ฐ ์ฃผ์š”ํ•œ ๋ชฉ์ ์ด ์žˆ๋‹ค. ์ด์— ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ํ…ŒํŠธ๋ฆฌ์Šค ๊ฒŒ์ž„์„ ์ •์‹ ์ง€์ฒด ํ•™์ƒ๋“ค์—๊ฒŒ ์‹ค์‹œํ•˜๊ณ , ์ด๊ฒƒ์ด ์ธ์ง€๋Šฅ๋ ฅ ์ค‘ ๋„ํ˜•๋งž์ถ”๊ธฐ์™€ ๊ณผ์ œ์ง‘์ค‘๋ ฅ์— ํ…ŒํŠธ๋ฆฌ์Šค ๊ฒŒ์ž„์ด ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ํŒŒ์•…ํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด 33๋ช…์˜ ์ •์‹ ์ง€์ฒด ํ•™์ƒ์„ ์—ฐ๊ตฌ๋Œ€์ƒ์œผ๋กœ ์„ ์ •ํ•˜์˜€๊ณ , ์‹คํ—˜์ง‘๋‹จ(21๋ช…)๊ณผ ํ†ต์ œ์ง‘๋‹จ(12๋ช…)์œผ๋กœ ๋‚˜๋ˆ„์—ˆ๋‹ค. ์‹คํ—˜์ง‘๋‹จ ํ•™์ƒ์—๊ฒŒ๋Š” ์ผ์ฃผ์ผ์— 3๋ฒˆ์”ฉ 4์ฃผ ๋™์•ˆ ํ…ŒํŠธ๋ฆฌ์Šค ๊ฒŒ์ž„์„ ์‹ค์‹œํ•˜์˜€๊ณ , ํ†ต์ œ์ง‘๋‹จ์€ ์‚ฌ์ „โ€ค์‚ฌํ›„ ํ‰๊ฐ€์—๋งŒ ์ฐธ๊ฐ€ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ๊ฒฐ๊ณผ, ์‹คํ—˜์ง‘๋‹จ์€ ํ†ต์ œ์ง‘๋‹จ๋ณด๋‹ค ๋„ํ˜• ๋งž์ถ”๊ธฐ๋ฅผ ๋” ์ž˜ํ•˜์˜€๊ณ , ๊ณผ์ œ์— ๋Œ€ํ•œ ์ง‘์ค‘๋ ฅ๋„ ํ†ต์ œ์ง‘๋‹จ๋ณด๋‹ค ๊ธธ์—ˆ๋‹ค. ์ด๋Ÿฌํ•œ ๋‘ ์ง‘๋‹จ์˜ ์ฐจ์ด๋Š” ํ†ต๊ณ„์ ์œผ๋กœ ์œ ์˜ํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ๊ฒฐ๊ณผ๋ฅผ ํ†ตํ•ด ๋ณผ ๋•Œ, ํ…ŒํŠธ๋ฆฌ์Šค ๊ฒŒ์ž„์€ ์ •์‹ ์ง€์ฒด๋ฅผ ๊ฐ€์ง„ ํ•™์ƒ๋“ค์˜ ์ธ์ง€๋Šฅ๋ ฅ์„ ํ–ฅ์ƒ์‹œํ‚ฌ ์ˆ˜ ์žˆ๋Š” ๊ต์œก์šฉ ํ”„๋กœ๊ทธ๋žจ์œผ๋กœ ํ™œ์šฉ๋  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.4.77
kci_detailed_000209.xml
ART001685994
oai_dc
์•„์ผ€์ด๋“œ๊ฒŒ์ž„ ๊ทœ์ œ ํŒจ๋Ÿฌ๋‹ค์ž„ ์ „ํ™˜์— ๋Œ€ํ•œ ์—ฐ๊ตฌ
A Study on the Shifting of Regulation Paradigm for Arcade Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ฏผ๊ทœ(์•„์ฃผ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ 2006๋…„ ์ดํ›„ ์ˆ˜๋…„์งธ ์‚ฐ์—… ๊ธฐ๋ฐ˜๋งˆ์ € ์œ„ํƒœ๋กœ์šธ ์ •๋„๋กœ ์นจ์ฒด๋œ ๊ตญ๋‚ด ์•„์ผ€์ด๋“œ๊ฒŒ์ž„์— ๋Œ€ํ•ด ์ƒˆ๋กœ์šด ๊ทœ์ œ ํŒจ๋Ÿฌ๋‹ค์ž„์˜ ํ•„์š”์„ฑ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ์ด๋‹ค. ์•„์ผ€์ด๋“œ ํ”Œ๋žซํผ์€ ์ผ์ฒดํ˜• ํŠน์„ฑ๊ณผ PC๊ธฐ๋ฐ˜์œผ๋กœ ์ „ํ™˜์€ ์•„์ผ€์ด๋“œ๊ฒŒ์ž„์—์„œ ์‚ฌํ–‰์„ฑ ๋ฌธ์ œ๊ฐ€ ๋” ์‹ฌ๊ฐํ•  ์ˆ˜ ์žˆ๋Š” ๊ธฐ์ˆ ์  ํ™˜๊ฒฝ์„ ์ œ๊ณตํ•œ๋‹ค. ์•„์ผ€์ด๋“œ๊ฒŒ์ž„ ์ดˆ๊ธฐ๋ถ€ํ„ฐ ๋ฌธ์ œ๋˜๋Š” ์‚ฌํ–‰ ๋„๊ตฌํ™”์˜ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด์„œ๋„ ๊ธฐ์กด์˜ ๊ฒŒ์ž„๋ฌผ๊ณผ ์‚ฌํ–‰์„ฑ์— ์ดˆ์ ์„ ๋งž์ถ˜ ๊ทœ์ œ ํŒจ๋Ÿฌ๋‹ค์ž„์€ ์ „ํ™˜์˜ ํ•„์š”์„ฑ์ด ์ œ๊ธฐ๋œ๋‹ค. ๊ตญ๋‚ด์™€ ์œ ์‚ฌํ•œ ๊ฒฝํ—˜์„ ๊ฐ–๊ณ  ์ƒˆ๋กญ๊ฒŒ ์•„์ผ€์ด๋“œ๊ฒŒ์ž„์‹œ์žฅ์„ ์„ ๋„ํ•˜๊ณ  ์žˆ๋Š” ์ค‘๊ตญ์˜ ์‚ฌ๋ก€๋ฅผ ํ†ตํ•ด, ๊ฒŒ์ž„์žฅ๊ณผ ์‚ฌํ–‰ํ–‰์œ„๋ฅผ ํ•ต์‹ฌ์œผ๋กœ ํ•˜๋Š” ๊ทœ์ œ ํŒจ๋Ÿฌ๋‹ค์ž„์˜ ์ „ํ™˜์— ๋Œ€ํ•œ ๊ฒ€ํ† ๊ฐ€ ํ•„์š”ํ•  ๋•Œ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.4.53
kci_detailed_000209.xml
ART001685995
oai_dc
๋Œ„์Šค๊ฒŒ์ž„ ์ฒดํ—˜์— ๋”ฐ๋ฅธ ์‹ ์ฒด์ ๏ฝฅ์ •์„œ์  ๋ฌด์šฉ๊ต์œกํšจ๊ณผ
The Effect of Dance Educational of Physical and Emotional on Experience Dance Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ง€์„ค(๊ฒฝํฌ๋Œ€ํ•™๊ต); ์•ˆ๋ณ‘์ฃผ(๊ฒฝํฌ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” Xbox-360๊ฒŒ์ž„ ใ€Œ๋Œ„์Šค์„ผํŠธ๋Ÿดใ€์„ ํ†ตํ•ด ๋Œ„์Šค๊ฒŒ์ž„์˜ ์‹ ์ฒด์ ๏ฝฅ์ •์„œ์  ๋ฌด์šฉ๊ต์œกํšจ๊ณผ๋ฅผ ์‚ดํŽด๋ณด์•˜๋‹ค. ์ด์— ์งˆ์ ์—ฐ๊ตฌ ๋ฐฉ๋ฒ• ์ค‘ ์‚ฌ๋ก€์—ฐ๊ตฌ๋ฐฉ๋ฒ•์„ ์„ ์ •ํ•˜์—ฌ ๋Œ„์Šค๊ฒŒ์ž„ ๋ฌด๊ฒฝํ—˜์ž์ด์ž N์„ธ๋Œ€์— ์†ํ•˜๋Š” ์„ฑ์ธ 8์ธ์„ ๋™์ผ์ง‘๋‹จ๋Œ€์ƒ์œผ๋กœ ์—ฐ๊ตฌํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ๋Š” 2011๋…„ 7์›” 18์ผ๋ถ€ํ„ฐ 8์›” 15์ผ๊นŒ์ง€ 5์ฃผ ๋™์•ˆ ์ด 15ํšŒ ๋Œ„์Šค๊ฒŒ์ž„ ์ฒดํ—˜์„ ํ†ตํ•ด ๊ด€์ฐฐ์ž๋ฃŒ, ๋ฐ˜๊ตฌ์กฐํ™” ๋ฉด๋‹ด, ์ž๊ธฐ๋ณด๊ณ ์„œ, ์ฐธ์—ฌ์˜์ƒ์„ ์ˆ˜์ง‘ํ•˜์—ฌ ๋ถ„์„ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ์‹ ์ฒด์ (โ€˜์„ ํ–‰๋œ ๋ฆฌ๋“ฌ์˜ ์ต์ˆ™ํ•จโ€™, โ€˜๋ฐ˜๋ณต๋œ ๋™์ž‘์˜ ํ‘œํ˜„์„ฑ ํ–ฅ์ƒโ€™, โ€˜์‹ ์ฒดํ™œ๋™์ด ํ™œ๋ฐœํ•œ ๋Œ„์Šค๊ฒŒ์ž„โ€™), ์ •์„œ์ (โ€˜๋‹จ๊ณ„๋ณ€ํ™”์— ๋”ฐ๋ฅธ ์ž์‹ ๊ฐ ํ˜•์„ฑ๊ณผ ๋ชฐ์ž… ๋ณ€ํ™”โ€™, โ€˜์ŠคํŠธ๋ ˆ์Šค ํ•ด์†Œโ€™, โ€˜์ค‘๋…์„ฑ ์—†๋Š” ๋Œ„์Šค๊ฒŒ์ž„โ€™)์œผ๋กœ ๋„์ถœ๋˜์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.4.65
kci_detailed_000209.xml
ART001685992
oai_dc
์˜จ๋ผ์ธ TCG ๊ฒŒ์ž„์—์˜ ํ˜„์‹ค ์นด๋“œ ์ ์šฉ ๋ฐฉ์•ˆ ์—ฐ๊ตฌ
A Study on Applying Real Card to Online Trading Card Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ข…์ผ(์ƒ๋ช…๋Œ€ํ•™๊ต); ๊น€์ˆ˜ํ™(์ƒ๋ช…๋Œ€ํ•™๊ต)" ]
์ƒํ˜ธ์ž‘์šฉ ์ฆ๊ฐ•ํ˜„์‹ค ์ธํ„ฐํŽ˜์ด์Šค๋Š” ์‹ค์„ธ๊ณ„์— ๊ฐ€์ƒ ์ •๋ณด๋ฅผ ํ˜ผํ•ฉํ•˜์—ฌ ์‚ฌ์šฉ์ž์˜ ์ธ์‹์„ ์ฆ๊ฐ•์‹œํ‚ฌ ์ˆ˜ ์žˆ์œผ๋ฉฐ ์‚ฌ์šฉ์ž์—๊ฒŒ ์‹ค์„ธ๊ณ„์—์„œ ์ด์šฉ๋˜๋Š” ์˜ค๋ธŒ์ œ๋ฅผ ๊ฐ€์ƒ ๊ฒŒ์ž„์— ๊ทธ๋Œ€๋กœ ์ œ๊ณตํ•จ์œผ๋กœ์จ ํ˜„์‹ค๊ณผ ๊ฐ€์ƒ ํ™˜๊ฒฝ์„ ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ์—ฐ๊ณ„ํ•  ์ˆ˜ ์žˆ๋‹ค. ์šฐ๋ฆฌ๋Š” ์‹ค์ƒํ™œ๊ณผ ๊ฐ€์ƒ ๊ฒŒ์ž„ ํ™˜๊ฒฝ๊ณผ์˜ ์ด์Œ์ƒˆ ์—†๋Š” ํ™˜๊ฒฝ์„ ์œ„ํ•ด TCG(Trading Card Game; ์ดํ•˜ TCG๋กœ ์•ฝ์นญ) ๊ฒŒ์ž„์— ์‹ค์ œ ์นด๋“œ๋ฅผ ์ ์šฉํ•˜๋Š” ๋ฐฉ์•ˆ์„ ์—ฐ๊ตฌํ•˜์˜€๋‹ค. ์Šค๋งˆํŠธ ํฐ ์นด๋ฉ”๋ผ๋ฅผ ํ†ตํ•ด ์ธ์‹๋œ ์นด๋“œ๋ฅผ ๊ฐ€์ƒ์˜ TCG ๊ฒŒ์ž„ ์ธํ„ฐํŽ˜์ด์Šค๋กœ ์‚ฌ์šฉํ•œ๋‹ค. ๊ธฐ์กด ์—ฐ๊ตฌ์— ๋น„ํ•ด ๋ณด๋‹ค ๋น ๋ฅด๊ณ  ์Šค์ผ€์ผ, ๋ฐฉํ–ฅ, ํฌ์ฆˆ, ํšŒ์ „์— ๋ฌด๊ด€ํ•˜๊ฒŒ ์‹ค ์นด๋“œ๋ฅผ ์ธ์‹ํ•˜๊ธฐ ์œ„ํ•ด 2 ๋‹จ๊ณ„ ์ด๋ฏธ์ง€ ํ‚คํฌ์ธํŠธ ์ถ”์ถœ/๋งค์นญ ๋ฐฉ๋ฒ•(Two Phases Image KeyPoint Extraction/Matching Method)์„ ์Šค๋งˆํŠธํฐ ํ™˜๊ฒฝ์—์„œ ๊ฐœ๋ฐœํ•˜๊ณ  ์ด๊ฒƒ์„ ๊ฐ€์ƒ TCG ๊ฒŒ์ž„ ์‹œ์Šคํ…œ์— ์‹คํ—˜์ ์œผ๋กœ ์ ์šฉํ•˜์˜€๋‹ค. ์ด์™€ ๊ฐ™์€ ์ฐฝ์˜์ ์ธ ์‹œ๋„๋Š” ํ˜„์‹ค๊ณผ ๊ฐ€์ƒ ํ™˜๊ฒฝ์„ ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ์—ฐ๊ฒฐํ•˜์—ฌ ๊ฒŒ์ž„์—์˜ ๋ชฐ์ž…๊ฐ๊ณผ ํ˜„์‹ค๊ฐ์„ ๋ฐฐ๊ฐ€์‹œํ‚ฌ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.4.45
kci_detailed_000209.xml
ART001705260
oai_dc
์ด๋ž€์˜ ๋“ฑ๊ธ‰๋ถ„๋ฅ˜๋ฅผ ํ†ตํ•ด ์‚ดํŽด๋ณด๋Š” ์ค‘๋™ ๊ฒŒ์ž„๊ณ„์˜ ํ•จ์˜
The Implications of Middle Eastern Game Circles by Examining Game Rating System of Iran
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•ํƒœ์ˆœ(์—ฐ์„ธ๋Œ€ํ•™๊ต ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜์—ฐ๊ตฌ์†Œ)" ]
๋“ฑ๊ธ‰๋ถ„๋ฅ˜๋Š” ์‚ฌํšŒ์ ์ธ ์—ฌ๋Ÿฌ ์„ธ๋ ฅ์ด ๊ฐˆ๋“ฑํ•˜๊ณ  ์กฐํ™”๋ฅผ ๋„๋ชจํ•˜๋Š” ๊ฐ€์šด๋ฐ ์ƒ๊ฒจ๋‚˜๋Š” ๊ฒƒ์œผ๋กœ์„œ, ๊ทธ ์ œ๋„์™€ ๊ทธ๊ฒƒ์˜ ์šด์šฉ์ƒํ™ฉ์„ ํ†ตํ•ด ํ•ด๋‹น ์‚ฌํšŒ์˜ ์—ฌ๋Ÿฌ ์š”์ธ๋“ค์„ ๋ถ„์„ํ•  ์ˆ˜ ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ๊ด€์ ์—์„œ 2009๋…„๋ถ€ํ„ฐ ESRA๋ผ๋Š” ๊ธฐ๊ด€์„ ํ†ตํ•ด ์‹œ์ž‘๋œ ์ด๋ž€์˜ ๊ฒŒ์ž„ ๋“ฑ๊ธ‰๋ถ„๋ฅ˜๋ฅผ ์‚ดํŽด๋ณด๋ ค ํ•˜์˜€๋‹ค. ์ดˆ๊ธฐ์—๋Š” ๊ธˆ์ง€๋˜๋Š” ๊ฒŒ์ž„์˜ ๊ฑด์ˆ˜์™€ ๋น„์œจ์ด ๋งค์šฐ ๋†’์•˜์œผ๋ฉฐ, ์ „์ฒด์ ์œผ๋กœ ์—ฌํƒ€ ๋“ฑ๊ธ‰๋„ ์—ฐ๋ น๋“ฑ๊ธ‰์ด ๋‹ค๋ฅธ ๊ตญ๊ฐ€์˜ ๊ทธ๊ฒƒ์— ๋น„ํ•˜์—ฌ ๋†’์€ ํŽธ์ด์—ˆ๋‹ค. ๊ธˆ์ง€๋˜๋Š” ๊ฒŒ์ž„์€ ๋Œ€๊ฐœ ์™œ๊ณก๋œ ์ข…๊ต๊ด€์ด ์žˆ๋Š” ์ฑ„ ํญ๋ ฅ์ ์ธ ๊ฒŒ์ž„์ด๊ฑฐ๋‚˜, ์—ฌ์„ฑ์˜ ์‹ ์ฒด๋…ธ์ถœ์ด ์žˆ๋Š” ๊ฒƒ์ด์—ˆ๋‹ค. ํ•˜์ง€๋งŒ ์ตœ๊ทผ์—๋Š” ๊ธˆ์ง€๋˜๋Š” ๊ฒŒ์ž„์ด ์—†์œผ๋ฉฐ ์—ฐ๋ น๋“ฑ๊ธ‰์˜ ๋น„์œจ๋„ ๋‹ค๋ฅธ ๊ตญ๊ฐ€์˜ ๊ทธ๊ฒƒ๊ณผ ์œ ์‚ฌํ•˜๊ฒŒ ๋ณ€ํ•ด๊ฐ€๊ณ  ์žˆ๋‹ค. ์ด๋ž€ ์ •๋ถ€์˜ ์‚ฐ์—…์œก์„ฑ์˜์ง€์™€ ์‚ฐ์—…์œผ๋กœ์„œ์˜ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์ธ์‹์˜ ์ œ๊ณ , ๊ฒŒ์ž„์˜ ๋ฌธํ™”์  ์˜ํ–ฅ๋ ฅ์— ๋Œ€ํ•œ ์ดํ•ด ๋“ฑ์œผ๋กœ ์ด๋Ÿฌํ•œ ์ด๋ž€์˜ ๋“ฑ๊ธ‰๋ถ„๋ฅ˜์ œ๋„๊ฐ€ ํ˜•์„ฑ๋˜๊ณ  ๋ณ€ํ™”ํ•˜๋ฉด์„œ ์šด์šฉ๋˜๊ณ  ์žˆ๋‹ค๊ณ  ๋ณด์—ฌ์ง„๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.5.13
kci_detailed_000209.xml
ART001705265
oai_dc
3์ฐจ์› ๊ณต๊ฐ„ ์ƒ์—์„œ Space Syntax๋ฅผ ์ด์šฉํ•œ ๊ฒŒ์ž„ ๊ฐ์ฒด ๋ฐฐ์น˜ ์—ฐ๊ตฌ
A Study on the Placement of Game Objects using Space Syntax
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์Šน๊ด€(์„œ๊ฐ•๋Œ€ํ•™๊ต ๊ฒŒ์ž„๊ต์œก์›); ๊น€๋™ํ˜„(์„ธ์ข…๋Œ€ํ•™๊ต); ๊น€์˜์šฑ(์„ธ์ข…๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„ ๋งต์— ๋Œ€ํ•œ ๊ณต๊ฐ„ ๋ถ„์„์„ ํ†ตํ•˜์—ฌ ์ •๋Ÿ‰์ ์ธ ๊ณต๊ฐ„ ๋ถ„์„ ์ˆ˜์น˜๋ฅผ ์ œ๊ณตํ•จ์œผ๋กœ์จ ๊ธฐํš์ž๋“ค๋กœ ํ•˜์—ฌ๊ธˆ ๊ฒŒ์ž„ ๊ฐ์ฒด๋ฅผ ๋ฐฐ์น˜ํ•˜๋Š”๋ฐ ์žˆ์–ด์„œ์˜ ํ•ฉ๋ฆฌ์„ฑ์„ ์ œ๊ณตํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š” ๊ฒƒ์ด ๋ณธ ์—ฐ๊ตฌ์˜ ๊ธฐ๋ณธ ๋ชฉ์ ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ์˜์˜๋กœ๋Š” Space Syntax์„ ์ด์šฉํ•œ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์–ด๋“ค์˜ ํ–‰ํƒœ ๋ถ„์„์— ๊ตญํ•œ๋œ ๊ธฐ์กด ์—ฐ๊ตฌ์˜ ํ•œ๊ณ„๋ฅผ ๋ฒ—์–ด๋‚˜, ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ๋‹จ๊ณ„์ธ ๋ ˆ๋ฒจ ๋””์ž์ธ์—์„œ Space Syntax๋ฅผ ํ™œ์šฉํ•˜์—ฌ ํšจ์œจ์ ์ธ ๊ฒŒ์ž„ ๊ฐ์ฒด์˜ ๋ฐฐ์น˜๊ฐ€ ๊ฐ€๋Šฅํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•œ ๊ฒƒ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์˜ ์‚ฐ์—…์ ์ธ ๊ฐ€์น˜๋กœ๋Š” ํ•ฉ๋ฆฌ์ ์ธ ๊ฒŒ์ž„ ๊ฐ์ฒด์˜ ๋ฐฐ์น˜์— ๋”ฐ๋ผ ๊ธฐ์กด์˜ ๋ ˆ๋ฒจ ๋””์ž์ธ ๋‹จ๊ณ„์—์„œ ๋ฐœ์ƒํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐ˜๋ณต์ ์ธ ์ž‘์—…๋“ค์„ ์ค„์—ฌ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ๊ธฐ๊ฐ„ ๋ฐ ๊ฐœ๋ฐœ ๊ธฐ๋Œ€ ๋น„์šฉ์„ ์ ˆ๊ฐํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.5.43
kci_detailed_000209.xml
ART001705267
oai_dc
์€๋‹‰๋œ ์†๊ฐ€๋ฝ ์˜ˆ์ธก์ด ๊ฐ€๋Šฅํ•œ ์‹ค์‹œ๊ฐ„ ์† ํฌ์ฆˆ ์ธ์‹ ๋ฐฉ๋ฒ•
A Real-time Hand Pose Recognition Method with Hidden Finger Prediction
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋‚˜๋ฏผ์˜(์„œ๊ฒฝ๋Œ€ํ•™๊ต); ์ตœ์žฌ์ธ(์„œ๊ฒฝ๋Œ€ํ•™๊ต); ๊น€ํƒœ์˜(์„œ๊ฒฝ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํ‚ค๋ณด๋“œ๋‚˜ ๋งˆ์šฐ์Šค๋ฅผ ์ด์šฉํ•˜์ง€ ์•Š๊ณ  ์† ํฌ์ฆˆ๋‚˜ ๋™์ž‘์œผ๋กœ ์ง๊ด€์ ์ธ ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ œ๊ณตํ•˜๊ธฐ ์œ„ํ•œ ์‹ค์‹œ๊ฐ„ ์† ํฌ์ฆˆ ์ธ์‹ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๋จผ์ € ๊นŠ์ด ์นด๋ฉ”๋ผ ์ž…๋ ฅ์˜์ƒ์—์„œ ์™ผ์†๊ณผ ์˜ค๋ฅธ์†์˜ ์˜์—ญ์„ ๋ถ„ํ•  ๋ฐ ์žก์Œ ๋ณด์ • ํ›„ ๊ฐ ์† ์˜์—ญ์— ๋Œ€ํ•˜์—ฌ ์† ํšŒ์ „๊ฐ๊ณผ ์† ์ค‘์‹ฌ์ ์„ ๊ณ„์‚ฐํ•œ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์† ์ค‘์‹ฌ์ ์—์„œ ์ผ์ •๊ฐ„๊ฒฉ์œผ๋กœ ์›์„ ํ™•์žฅํ•ด ๋‚˜๊ฐ€๋ฉด์„œ ์† ๊ฒฝ๊ณ„ ๊ต์ฐจ์ ์˜ ์ค‘๊ฐ„ ์ง€์ ์„ ๊ตฌํ•ด ์†๊ฐ€๋ฝ ๊ด€์ ˆ์ ๊ณผ ๋์ ์„ ๊ฒ€์ถœํ•œ๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ์•ž์„œ ๊ตฌํ•œ ์† ์ •๋ณด์™€ ์ด์ „ ํ”„๋ ˆ์ž„์˜ ์† ๋ชจ๋ธ๊ฐ„์˜ ๋งค์นญ์„ ์ˆ˜ํ–‰ํ•˜์—ฌ ์† ํฌ์ฆˆ๋ฅผ ์ธ์‹ํ•œ ํ›„ ๋‹ค์Œ ํ”„๋ ˆ์ž„์„ ์œ„ํ•˜์—ฌ ์† ๋ชจ๋ธ์„ ๊ฐฑ์‹ ํ•œ๋‹ค. ๋ณธ ๋ฐฉ๋ฒ•์€ ์—ฐ์†๋œ ํ”„๋ ˆ์ž„๊ฐ„์˜ ์‹œ๊ฐ„ ์ผ๊ด€์„ฑ์„ ์ด์šฉํ•˜์—ฌ ์ด์ „ ํ”„๋ ˆ์ž„์˜ ์† ๋ชจ๋ธ ์ •๋ณด๋ฅผ ํ†ตํ•˜์—ฌ ์€๋‹‰๋œ ์†๊ฐ€๋ฝ์˜ ์˜ˆ์ธก์ด ๊ฐ€๋Šฅํ•˜๋‹ค. ์–‘์†์„ ์‚ฌ์šฉํ•˜์—ฌ ์€๋‹‰๋œ ์†๊ฐ€๋ฝ์„ ๊ฐ€์ง„ ๋‹ค์–‘ํ•œ ์† ํฌ์ฆˆ์— ๋Œ€ํ•ด ์‹คํ—˜ํ•œ ๊ฒฐ๊ณผ ์ œ์•ˆ ๋ฐฉ๋ฒ•์€ ํ‰๊ท  95% ์ด์ƒ์˜ ์ •ํ™•๋„๋กœ 32 fps ์ด์ƒ์˜ ์„ฑ๋Šฅ์„ ๋ณด์˜€๋‹ค. ์ œ์•ˆ ๋ฐฉ๋ฒ•์€ ํ”„๋ฆฌ์  ํ…Œ์ด์…˜, ๊ด‘๊ณ , ๊ต์œก, ๊ฒŒ์ž„ ๋“ฑ์˜ ์‘์šฉ๋ถ„์•ผ์—์„œ ๋น„์ ‘์ด‰์‹ ์ž…๋ ฅ ์ธํ„ฐํŽ˜์ด์Šค๋กœ ์‚ฌ์šฉ๋  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.5.79
kci_detailed_000209.xml
ART001705266
oai_dc
์นดํˆฐ ์Šคํƒ€์ผ ๊ฒŒ์ž„์„ ์œ„ํ•œ ํ™˜๊ฒฝ ์ ์‘์  ์‹ค์‹œ๊ฐ„ ์œ ์ฒด ๋ Œ๋”๋ง
Environment-Adaptive and Real-Time Rendering of Fluids for Cartoon Style Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๊ด‘ํƒœ(์ค‘์•™๋Œ€ํ•™๊ต); ๋ฐ•๊ฒฝ์ฃผ(์ค‘์•™๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์žฅ๋ฉด์— ์–ด์šธ๋ฆฌ๋„๋ก ์œ ์ฒด๋ฅผ ์นดํˆฐ ์Šคํƒ€์ผ๋กœ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ๋Š” ์‹ค์‹œ๊ฐ„๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•˜๊ณ ์ž ํ•œ๋‹ค. ์‹ค์ œ๋กœ ์œ ์ฒด๋Š” ์„์–‘, ๋‚ฎ, ๋ฐค์— ์„œ๋กœ ๋‹ค๋ฅธ ์ƒ‰์ƒ ํ†ค์„ ๋ณด์—ฌ์ฃผ๊ณ  ์žˆ๊ณ  ์ˆ˜์‹ฌ์ด ๋‚ฎ์€ ๊ณณ์—์„œ์˜ ๋ฐ˜์‚ฌ ๊ตด์ ˆ ์ •๋„์™€ ์ˆ˜์‹ฌ์ด ๊นŠ์€ ๊ณณ์—์„œ์˜ ์ •๋„๊ฐ€ ์ƒ์ดํ•˜๋ฉฐ ์ƒ‰์ƒ ์กฐ์ฐจ ๋‹ค๋ฅด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ด‘์› ์ˆ˜์‹ฌ ์ง€ํ˜• ์‹œ์  ๋“ฑ์— ์ ์‘์ ์œผ๋กœ ์œ ์ฒด๋ฅผ ์นดํˆฐ ์Šคํƒ€์ผ๋กœ ํ‘œํ˜„ํ•˜๋Š” ๋ฐฉ์‹์„ ์ œ์•ˆํ•œ๋‹ค. ์‹คํ—˜์€ ๊ธฐ์กด์˜ ๋ฐฉ๋ฒ•์„ ๊ตฌํ˜„ํ•˜๊ณ  ์ œ์•ˆ๋œ ๊ฒฐ๊ณผ์™€ ๋น„๊ต ๋ถ„์„ํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ์—ฐ๊ตฌ๋Š” ๊ธฐ์กด์˜ ์นดํˆฐ ์Šคํƒ€์ผ๋ Œ๋”๋ง ๋ฐฉ๋ฒ•๊ณผ ์ œ์•ˆํ•˜๋Š” ์นดํˆฐ ์Šคํƒ€์ผ ๋ฐฉ๋ฒ•๊ณผ ๋™์‹œ์— ์‚ฌ์šฉํ•˜๋ฉด ๊ฒŒ์ž„์„ ์นดํˆฐ ์Šคํƒ€์ผ๋กœ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ๋Š” ์ „์ฒด ์‹œ์Šคํ…œ์„ ์ œ์‹œํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.5.57
kci_detailed_000209.xml
ART001705259
oai_dc
๊ฒŒ์ž„์„ธ๋Œ€๋ฅผ ์œ„ํ•œ ์ˆ˜ํ•™๋ฌธ์žฅ์˜ ๊ทธ๋ž˜ํ”ฝ ํ‘œํ˜„๋ฐฉ๋ฒ•
A Method of Graphic Representation of Mathematical Sentences for Game Generation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅํฌ๋™(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
๊ทธ๋ž˜ํ”ฝ์œผ๋กœ ํ‘œํ˜„๋œ ์ •๋ณด๋Š” ์ปดํ“จํ„ฐ๊ฒŒ์ž„์— ์ต์ˆ™ํ•œ ๊ฒŒ์ž„์„ธ๋Œ€๋“ค์—๊ฒŒ ์ •๋ณด๋ฅผ ์ธ์ง€ํ•˜๋Š”๋ฐ ํ…์ŠคํŠธ๋ณด๋‹ค ์„ ํ˜ธํ•˜๋Š” ์Šคํƒ€์ผ์ด๋‹ค. ๋˜ํ•œ ์ˆ˜ํ•™๊ต์œก์— ์žˆ์–ด์„œ๋„, ๊ทธ๋ž˜ํ”ฝ์œผ๋กœ ํ‘œํ˜„๋œ ์ˆ˜ํ•™๋ฌธ์ œ๋ฅผ ํ†ตํ•ด ํ•ด๋ฅผ ์ฐพ๋Š” ํ•™์Šต์€ ํ•™์Šต์ž๋“ค์—๊ฒŒ ๋ฌธ์ œํ•ด๊ฒฐ ๋Šฅ๋ ฅ์„ ํ–ฅ์ƒ์‹œํ‚ค๋Š” ๋ฐ ๋šœ๋ ทํ•œ ํšจ๊ณผ๊ฐ€ ์žˆ๋‹ค๊ณ  ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„์„ธ๋Œ€์ธ ํ•™์Šต์ž๋“ค์˜ ํšจ๊ณผ์ ์ธ ํ•™์Šต์„ ์œ„ํ•ด, ์ˆ˜ํ•™๋ฌธ์žฅ์„ ๊ทธ๋ž˜ํ”ฝ์ ์œผ๋กœ ํ‘œํ˜„ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์€ ๊ฐ€์‹œ์„ฑ์ด ์šฐ์ˆ˜ํ•œ ๊ทธ๋ž˜ํ”ฝ ์š”์†Œ๋“ค์„ ์‚ฌ์šฉํ•˜์—ฌ ๋‹จ์œ„์ •๋ณด๋ฅผ ๋…ผ๋ฆฌ์ ์ธ ๊ตฌ์กฐ๋กœ ๋ฐฐ์น˜ํ•˜๊ณ  ๋‹จ์œ„ ์ •๋ณด๋“ค ์‚ฌ์ด์˜ ๋…ผ๋ฆฌ์ ์ธ ์—ฐ๊ด€์„ฑ์„ ๊ธฐํ˜ธ, ์„ ๋ถ„, ๋˜๋Š” ํ™”์‚ดํ‘œ๋กœ ํ‘œํ˜„ํ•˜์—ฌ ๊ฒŒ์ž„์„ธ๋Œ€๋“ค์ด ๋ฌธ์žฅ์˜ ๋‚ด์šฉ์„ ์ธ์ง€ํ•˜์ง€ ์‰ฝ๊ณ  ๋…ผ๋ฆฌ์ ์œผ๋กœ ์ •ํ™•ํ•˜๊ฒŒ ์ดํ•ดํ•  ์ˆ˜ ์žˆ๋‹ค. ๊ธฐ์กด์˜ ์ˆ˜ํ•™๋ฌธ์žฅ์˜ ๊ทธ๋ž˜ํ”ฝํ‘œํ˜„๋ฐฉ๋ฒ•๊ณผ ๋‹ฌ๋ฆฌ ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์€ ๋ฌธ์žฅ์˜ ์‹œ์ œ์™€ ํƒœ๊นŒ์ง€๋„ ์ •ํ™•ํ•˜๊ฒŒ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์€ ๊ฒŒ์ž„์„ธ๋Œ€์ธ ํ•™์Šต์ž๋“ค์—๊ฒŒ ํšจ๊ณผ์ ์ธ ์ˆ˜ํ•™ํ•™์Šต์ด ์ด๋ฃจ์–ด์งˆ ์ˆ˜ ์žˆ๋„๋ก ํ•™์Šต๋„๊ตฌ๋กœ ์‚ฌ์šฉ๋  ์ˆ˜ ์žˆ๊ณ  ๋˜ ์ˆ˜ํ•™๊ต์œก์šฉ ์ปดํ“จํ„ฐ๊ฒŒ์ž„์˜ ํ•™์Šต ์Šค์บํด๋”ฉ ๊ธฐ๋Šฅ์„ ์œ„ํ•ด ์‚ฌ์šฉ๋˜๋Š” ์ˆ˜ํ•™์ •๋ณด์˜ ๊ทธ๋ž˜ํ”ฝํ‘œํ˜„์„ ์œ„ํ•ด ๋„๋ฆฌ ํ™œ์šฉ๋  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.5.5
kci_detailed_000209.xml
ART001705268
oai_dc
Bandwidth Efficient Summed Area Table Generation for CUDA
Bandwidth Efficient Summed Area Table Generation for CUDA
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•˜์ƒ์›(์—ฐ์„ธ๋Œ€ํ•™๊ต); ์ตœ๋ฌธํฌ(์‚ผ์„ฑ์ „์ž); ์ „ํƒœ์ค€(์—ฐ์„ธ๋Œ€ํ•™๊ต); ๊น€์ง„์šฐ(์—ฐ์„ธ๋Œ€ํ•™๊ต); ๋ณ€ํ˜œ๋ž€(์—ฐ์„ธ๋Œ€ํ•™๊ต); ํ•œํƒ๋ˆ(์—ฐ์„ธ๋Œ€ํ•™๊ต)" ]
Summed area table allows filtering of arbitrary-width box regions for every pixel in constant time per pixel. This characteristic makes it beneficial in image processing applications where the sum or average of the surrounding pixel intensity is required. Although calculating the summed area table of an image data is primarily a memory bound job consisting of row or column-wise summation, previous works had to endure excessive access to the high latency global memory in order to exploit data parallelism. In this paper, we propose an efficient algorithm for generating the summed area table in the GPGPU environment where the input is decomposed into square sub-images with intermediate data that are propagated between them. By doing so, the global memory access is almost halved compared to the previous methods making an efficient use of the available memory bandwidth. The results show a substantial increase in performance.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.5.67
kci_detailed_000209.xml
ART001705264
oai_dc
ํ…Œ๋งˆ๋ณ„ FPS๊ฒŒ์ž„์˜ ์—„ํ๋ฌผ ํŒจํ„ด ์†์„ฑ๋ถ„์„์„ ํ†ตํ•œ ๋ ˆ๋ฒจ ๋””์ž์ธ ๊ฐ€์ด๋“œ๋ผ์ธ ์ œ์•ˆ
A Proposal of Level Design Guidelines through Attribute Analysis of Cover Pattern on FPS Game by Theme
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ฒœ์œ ์ฐฌ(๋™์„œ๋Œ€ํ•™๊ต); ๊น€๋ฏธ์ง„(๋™์„œ๋Œ€ํ•™๊ต)" ]
ํ”Œ๋ ˆ์ด์–ด์˜ ๊ฒŒ์ž„๊ณต๊ฐ„์— ๋Œ€ํ•œ ์ƒํ˜ธ์ž‘์šฉ์ด ํƒ€ ์žฅ๋ฅด์— ๋น„ํ•ด ์ง์ ‘์ ์ธ FPS๊ฒŒ์ž„์€ ํŠน์ • ํ…Œ๋งˆ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๊ณต๊ฐ„์—์„œ์˜ ์œ ๋ฆฌํ•œ ์ง€์  ํ™•๋ณด ๋ฐ ์ ์˜ ์ œ๊ฑฐ๊ฐ€ ์ฃผ๋œ ํ”Œ๋ ˆ์ด์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ๊ทผ๋ฏธ๋ž˜์ „ ํ…Œ๋งˆ ์œ„์ฃผ์˜ Hullett๊ณผ Whitehead ์—ฐ๊ตฌ์˜ 10๊ฐ€์ง€ ํŒจํ„ด์„ ๊ธฐ์ค€์œผ๋กœ ๊ณผ๊ฑฐ์ „, ํ˜„๋Œ€์ „, ๊ทผ๋ฏธ๋ž˜์ „ 3๊ฐ€์ง€ ํ…Œ๋งˆ์— ๋Œ€ํ•œ 9์ข…์˜ FPS๊ฒŒ์ž„ ๋””์ž์ธํŒจํ„ด์„ ๋ถ„์„ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ, 10๊ฐ€์ง€์˜ ํŒจํ„ด ์™ธ์— ์ฃผ๋ฅ˜ ํŒจํ„ด์œผ๋กœ์จ โ€˜์—„ํ๋ฌผ ์š”์†Œโ€™์˜ ์ค‘์š”ํ•œ ์—ญํ• ์„ ๋ฐœ๊ฒฌํ•˜์˜€๊ณ  โ€˜์—„ํ๋ฌผ ์š”์†Œโ€™์˜ ํŒจํ„ด ์†์„ฑ์„ ๋ถ„์„ํ•˜์—ฌ ๋ ˆ๋ฒจ๋””์ž์ธ์„ ์œ„ํ•œ ํšจ์œจ์ ์ธ ์—„ํ๋ฌผ ํŒจํ„ด์˜ ํ™œ์šฉ๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ๊ฒฐ๊ณผ๋Š” ํ…Œ๋งˆ์— ๋”ฐ๋ฅธ FPS๊ฒŒ์ž„์˜ ๋ ˆ๋ฒจ๋””์ž์ธ์„ ์œ„ํ•œ ์‹ค์ฆ์ ์ธ ๊ฐ€์ด๋“œ๋ผ์ธ์œผ๋กœ ํ™œ์šฉ ๋  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.5.35
kci_detailed_000210.xml
ART001705263
oai_dc
์ปดํ“จํ„ฐ๊ฒŒ์ž„์—์„œ ์œ ์ €์˜ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ์ˆ™๋ จ๋„ ์ธก์ • ๋ฐฉ๋ฒ•
Measurement Method of User's Gameplay Skill Level in a Computer Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅํฌ๋™(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
์ปดํ“จํ„ฐ๊ฒŒ์ž„์€ ์žฌ๋ฏธ๋ฅผ ์œ„ํ•ด ์œ ์ €์—๊ฒŒ ์ง€์†์ ์ธ ๋ชฐ์ž…์ƒํƒœ๋ฅผ ์œ ์ง€์‹œ์ผœ์•ผ ํ•œ๋‹ค. ๋ชฐ์ž…์ด๋ก [5]์— ๋”ฐ๋ฅด๋ฉด ํ”Œ๋กœ์šฐ ๋ชฐ์ž…์ƒํƒœ๋Š” ์œ ์ €์˜ ๊ฒŒ์ž„์ˆ™๋ จ๋„์™€ ๊ฒŒ์ž„ ๋‚œ์ด๋„๊ฐ€ ๊ท ํ˜•์„ ์œ ์ง€ํ•ด์•ผ ๋ฐœ์ƒํ•  ์ˆ˜ ์žˆ๋‹ค๊ณ  ํ•œ๋‹ค. ์ปดํ“จํ„ฐ๊ฒŒ์ž„์€ ๊ฒŒ์ž„๋‚œ์ด๋„๋ฅผ ์ž๋™์กฐ์ ˆ[14]ํ•  ์ˆ˜ ์žˆ์ง€๋งŒ ์œ ์ €์˜ ๊ฒŒ์ž„์ˆ™๋ จ๋„๋Š” ๊ฒŒ์ž„์˜ ์ƒํ™ฉ๊ณผ ๊ฐœ์ธ์˜ ์„ฑํ–ฅ ๋ฐ ๊ฒฝํ—˜์— ๋”ฐ๋ผ ๋‹ค๋ฅด๊ธฐ ๋•Œ๋ฌธ์— ๊ฒŒ์ž„๋„์ค‘์— ์ฆ‰์‹œ ํŒŒ์•…ํ•˜๊ธฐ ๋งค์šฐ ์–ด๋ ต๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ปดํ“จํ„ฐ๊ฒŒ์ž„ ์ž์ฒด์ ์œผ๋กœ ์œ ์ €์˜ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ์ˆ™๋ จ๋„๋ฅผ ๊ฒŒ์ž„ ๋„์ค‘์— ์ฆ‰์‹œ ์ธก์ •ํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ์ธก์ •๋Œ€์ƒ ์ปดํ“จํ„ฐ๊ฒŒ์ž„์ด ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„๋‹จ๊ณ„์—์„œ ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์ด ์ ์šฉ๋˜์–ด์•ผ๋งŒ ํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•๊ณผ ๊ฒŒ์ž„ ๋‚œ์ด๋„์˜ ์ž๋™์กฐ์ ˆ ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜๋ฉด ์ปดํ“จํ„ฐ๊ฒŒ์ž„์€ ์ง€์†์ ์œผ๋กœ ์œ ์ €์˜ ํ”Œ๋กœ์šฐ ๋ชฐ์ž…์ƒํƒœ๊ฐ€ ๋ฐœ์ƒํ•  ์ˆ˜ ์žˆ๋„๋ก ๊ฒŒ์ž„ ๋‚œ์ด๋„์™€ ์œ ์ €์˜ ๊ฒŒ์ž„์ˆ™๋ จ๋„์˜ ๊ท ํ˜•์„ ์œ ์ง€ํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2012.12.5.23
kci_detailed_000210.xml
ART001653130
oai_dc
์น˜๋ฃŒ์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์—์„œ์˜ ์‹ฌ๋ฆฌ ์น˜๋ฃŒ์  ์š”์†Œ
Psycho-therapeutic Elements in Serious Game for Therapy
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œค์„ ์ •(๋™์„œ๋Œ€ํ•™๊ต); ๋ฅ˜๋ฏธ์˜(๊ฒฝ๋‚จ์ •๋ณด๋Œ€ํ•™๊ต)" ]
์น˜๋ฃŒ์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์€ ์ง์ ‘์ ์ธ ์น˜๋ฃŒ๋ณด๋‹ค๋Š” ํ™˜์ž์˜ ์‹ฌ๋ฆฌ์ ์ธ ๋ณ€ํ™”๋ฅผ ์ผ์œผํ‚ค๊ณ , ์ ๊ทน์ ์ธ ์น˜๋ฃŒ ์˜์ง€๋ฅผ ๊ฐ€์ง€๊ฒŒ ํ•˜๋Š” ๊ฒƒ์ด ์ฃผ๋œ ๋ชฉ์ ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์„ ํ–‰ ์ž๋ฃŒ๋“ค์„ ๋ถ„์„ํ•˜์—ฌ ์‹ฌ๋ฆฌ ์น˜๋ฃŒ๋ฅผ ์œ„ํ•œ ์น˜๋ฃŒ์šฉ ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„์„ ์„ค๊ณ„ํ•  ๋•Œ ๊ณ ๋ คํ•  ์š”์†Œ๋กœ 5๊ฐ€์ง€๋ฅผ ์ถ”์ถœํ•˜์˜€๋‹ค. ์ถ”์ถœํ•œ ์š”์†Œ๋“ค์˜ ๊ฒ€์ฆ์„ ์œ„ํ•ด ์ด๋ฏธ ์น˜๋ฃŒ ํšจ๊ณผ๊ฐ€ ์ž…์ฆ๋œ โ€˜๋ฆฌ๋ฏธ์…˜โ€™, ํ˜„์‹ค์˜ ์ผ์ƒ์ƒํ™œ์—์„œ ์–ด๋ ค์›€์„ ๊ฒช์„ ์ˆ˜ ์žˆ๋Š” ํ™˜์ž๊ฐ€ ๊ฐ€์ƒ๊ณต๊ฐ„์—์„œ ์„ (ๅ…ˆ) ๊ฒฝํ—˜์„ ํ†ตํ•ด ์น˜๋ฃŒ ํšจ๊ณผ๋ฅผ ์–ป์„ ์ˆ˜ ์žˆ๋„๋ก ์„ค๊ณ„๋œ โ€˜์‹ฌ์ฆˆ2โ€™๋ฅผ ์ง‘์ค‘์ ์œผ๋กœ ๋ถ„์„ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ, ์บ๋ฆญํ„ฐ์™€์˜ ์ผ์น˜์„ฑ, ๊ฒŒ์ž„ ์†Œ์žฌ์˜ ์•ˆ์ •์„ฑ, ํ˜„์‹ค์  ์‚ฌ์‹ค์„ฑ, ๊ฒŒ์ž„ ์ง„ํ–‰์˜ ์ž๊ธฐ๊ฒฐ์ •์„ฑ์€ ์ „๋ฐ˜์ ์œผ๋กœ ์ ์šฉ๋˜์–ด ์žˆ์—ˆ์ง€๋งŒ, ํ˜„์‹ค๊ณผ์˜ ์ƒํ˜ธ์ž‘์šฉ์„ฑ์€ ์ ์šฉ๋˜์–ด ์žˆ์ง€ ์•Š์•˜๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ํ˜„์‹ค๊ณผ์˜ ์ƒํ˜ธ์ž‘์šฉ์„ฑ์€ ์„ ํ–‰ ์—ฐ๊ตฌ์™€ ์ถ”์ถœ ์š”์†Œ์— ๋Œ€ํ•œ ์„ค๋ฌธ ๊ฒ€์ฆ์œผ๋กœ ์ ํ•ฉํ•œ ์š”์†Œ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๊ฒฐ๊ณผ๋Š” ์น˜๋ฃŒ์šฉ ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„์„ ์„ค๊ณ„ํ•˜๊ณ ์ž ํ•  ๋•Œ ๊ณ ๋ คํ•  ์ค‘์š”ํ•œ ์ฐธ๊ณ  ์ž๋ฃŒ๊ฐ€ ๋  ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/
kci_detailed_000210.xml
ART001653135
oai_dc
์ •์ ๋ถ„ํ• ์„ ์ด์šฉํ•œ GPU ๊ธฐ๋ฐ˜ ๋ณผ๋ฅจ ๋ Œ๋”๋ง์˜ ๊ฐ€์† ๊ธฐ๋ฒ•
Acceleration of GPU-based Volume Rendering Using Vertex Splitting
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ ์„ฑ์—ด(์ธํ•˜๋Œ€ํ•™๊ต); ์ด์€์„(์ธํ•˜๋Œ€ํ•™๊ต); ์‹ ๋ณ‘์„(์ธํ•˜๋Œ€ํ•™๊ต)" ]
๋ณผ๋ฅจ ๊ด‘์„  ํˆฌ์‚ฌ๋ฒ•์€ ๋ณผ๋ฅจ ๋ฐ์ดํ„ฐ๋ฅผ ๊ฐ€์‹œํ™”ํ•˜๋Š” ๊ธฐ๋ฒ• ์ค‘ ๊ณ ํ™”์งˆ ์˜์ƒ์„ ๋งŒ๋“ค์–ด๋‚ด๋Š” ๊ธฐ๋ฒ•์ด๋‹ค. ํ•˜์ง€๋งŒ ์ผ๋ฐ˜์ ์œผ๋กœ ๋ณผ๋ฅจ ๋ฐ์ดํ„ฐ๋Š” ๋งค์šฐ ํฌ๊ธฐ ๋•Œ๋ฌธ์— ๋ Œ๋”๋ง ์‹œ๊ฐ„์ด ์˜ค๋ž˜ ๊ฑธ๋ฆฌ๋Š” ๋ฌธ์ œ๊ฐ€ ์žˆ๋‹ค. ์ด๋ฅผ ๋ณด์™„ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์ตœ๊ทผ์—๋Š” GPU๋ฅผ ์ด์šฉํ•˜์—ฌ ๋ณผ๋ฅจ ๊ด‘์„  ํˆฌ์‚ฌ๋ฒ•์„ ๊ฐ€์†ํ™”ํ•˜๋Š” ๋งŽ์€ ๊ธฐ๋ฒ•๋“ค์ด ์—ฐ๊ตฌ๋˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋ณผ๋ฅจ ๊ด‘์„  ํˆฌ์‚ฌ๋ฒ•์„ ๊ฐ€์†ํ™”ํ•˜๊ธฐ ์œ„ํ•œ GPU ๊ธฐ๋ฐ˜์˜ ์˜ฅํŠธ๋ฆฌ ํƒ์ƒ‰์„ ํ†ตํ•œ ํšจ๊ณผ์ ์ธ ๋นˆ ๊ณต๊ฐ„ ๋„์•ฝ ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์—ฌ๊ธฐ์„œ๋Š” ์ตœ๋Œ€-์ตœ์†Œ ์˜ฅํŠธ๋ฆฌ๋ฅผ ์ƒ์„ฑํ•˜๊ณ  ์˜ฅํŠธ๋ฆฌ์˜ ๋ฃจํŠธ ๋…ธ๋“œ๋ถ€ํ„ฐ ์ •์ ๋ถ„ํ• ์„ ์ด์šฉํ•˜์—ฌ ๋นˆ ๊ณต๊ฐ„์„ ์‹๋ณ„ํ•œ๋‹ค. ์ฐพ์•„๋‚ธ ๋นˆ ๊ณต๊ฐ„์„ ์‚ญ์ œํ•จ์œผ๋กœ์จ ๋ณผ๋ฅจ ๋ฐ์ดํ„ฐ์—์„œ ์˜๋ฏธ ์žˆ๋Š” ๊ฐ์ฒด๋ฅผ ๋‘˜๋Ÿฌ์‹ธ๋Š” ๋ฐ”์šด๋”ฉ ๋‹ค๋ฉด์ฒด๋ฅผ ์ตœ์†Œํ™” ์‹œํ‚จ๋‹ค. ์ตœ์†Œํ™” ๋œ ๋ฐ”์šด๋”ฉ ๋‹ค๋ฉด์ฒด์— ๋Œ€ํ•ด์„œ๋งŒ ๋ Œ๋”๋ง์„ ์ง„ํ–‰ํ•จ์œผ๋กœ์จ ๊ธฐ์กด์˜ ๋ณผ๋ฅจ ๊ด‘์„  ํˆฌ์‚ฌ๋ฒ•๊ณผ ๋น„๊ตํ•˜์—ฌ ๋น ๋ฅธ ์‹œ๊ฐ„์— ๋™์ผํ•œ ๊ฒฐ๊ณผ๋ฌผ์„ ์ƒ์„ฑํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/
kci_detailed_000210.xml
ART001653132
oai_dc
G๋Ÿฌ๋‹ ํ”„๋กœ๊ทธ๋žจ์˜ ์ดˆ๋“ฑํ•™๊ต ์ˆ˜ํ•™๊ต์œก์—์„œ์˜ ํšจ๊ณผ - ์™ธ์žฌ์ /๋‚ด์žฌ์  ํ•™์Šต๋™๊ธฐ ํ–ฅ์ƒ์„ ์ค‘์‹ฌ์œผ๋กœ
The Academic Effect of G-learning Method on the Motivation of Mathematics of Elementary School Students
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€ํƒœ์—ฐ(์„œ์šธ๋Œ€ํ•™๊ต); ์œ„์ •ํ˜„(์ค‘์•™๋Œ€ํ•™๊ต); ์ด์ˆœํ˜•(์„œ์šธ๋Œ€ํ•™๊ต)" ]
์ด ์—ฐ๊ตฌ๋Š” G๋Ÿฌ๋‹ ํ”„๋กœ๊ทธ๋žจ์ด ์ดˆ๋“ฑํ•™์ƒ๋“ค์˜ ์ˆ˜ํ•™์— ๋Œ€ํ•œ ๋‚ด์žฌ์ /์™ธ์žฌ์  ํ•™์Šต๋™๊ธฐ์— ์–ด๋–ค ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€ ์•Œ์•„๋ณด๊ณ ์ž ํ–ˆ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์ดˆ๋“ฑํ•™๊ต์—์„œ ํ•œ ํ•™๊ธฐ๋™์•ˆ ์‹คํ—˜์ง‘๋‹จ๊ณผ ๋น„๊ต์ง‘๋‹จ์„ ๋‚˜๋ˆ„์–ด G๋Ÿฌ๋‹ ํ•™์Šต๋ฐฉ๋ฒ•์œผ๋กœ ์ˆ˜ํ•™์ˆ˜์—…์„ ์ง„ํ–‰ํ•œ ํ›„ ์‚ฌ์ „โ€ค์‚ฌํ›„๊ฒ€์‚ฌ๋ฅผ ์‹ค์‹œํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ, ์‹คํ—˜์ง‘๋‹จ์€ ํ•™์Šต๋™๊ธฐ์˜ ํ•˜์œ„์œ ํ˜• ์ค‘ ํ•™์Šต ์ž์ฒด์— ๋Œ€ํ•œ ์ž์‹ ์˜ ํฅ๋ฏธ๋ฅผ ์˜๋ฏธํ•˜๋Š” ๋‚ด์žฌ์  ๋™๊ธฐ์˜ ํ–ฅ์ƒ๋„๊ฐ€ ๋น„๊ต์ง‘๋‹จ์— ๋น„ํ•ด ์œ ์˜ํ•˜๊ฒŒ ๋†’๊ฒŒ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋ฐ˜๋ฉด ๋น„๊ต์ง‘๋‹จ์€ ํƒ€์ธ์˜ ์˜ํ–ฅ์— ์˜ํ•œ ์™ธ์žฌ์  ๋™๊ธฐ์˜ ํ–ฅ์ƒ๋„๊ฐ€ ์‹คํ—˜์ง‘๋‹จ์— ๋น„ํ•ด ์œ ์˜ํ•˜๊ฒŒ ๋†’๊ฒŒ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์ด๋Š” G๋Ÿฌ๋‹ ํ”„๋กœ๊ทธ๋žจ์ด ์ดˆ๋“ฑํ•™์ƒ๋“ค์˜ ์ˆ˜ํ•™์— ๋Œ€ํ•œ ํฅ๋ฏธ๋ฅผ ๋†’์ด๊ณ , ์ž๋ฐœ์  ํ•™์Šต๋™๊ธฐ๋ฅผ ์ฆ์ง„์‹œํ‚จ๋‹ค๋Š” ์ ์„ ์‹œ์‚ฌํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/
kci_detailed_000210.xml
ART001653147
oai_dc
SNS ์‚ฌ์šฉ์ž์˜ ์˜จ๋ผ์ธ๊ธฐ๋ฐ˜๊ด€๊ณ„ ํ˜•์„ฑ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ ์š”์ธ
The Influencing Factors on the Online-Based Interpersonal Relationships Formation of the SNS Users
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ—ˆ์†ก์ง€(์„œ์šธ์—ฌ์ž๋Œ€ํ•™๊ต); ๊น€์ž์˜(์„œ์šธ์—ฌ์ž๋Œ€ํ•™๊ต); ์žฅํฌ์ง„(์„œ์šธ์—ฌ์ž๋Œ€ํ•™๊ต); ๋ฐ•์ˆ˜์ด(์„œ์šธ์—ฌ์ž๋Œ€ํ•™๊ต); ๊ณ ํ˜œ์˜(์„œ์šธ์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” SNS ์‚ฌ์šฉ์ž๋“ค์ด ์˜จ๋ผ์ธ์„ ๊ธฐ๋ฐ˜์œผ๋กœ ์ƒ์„ฑํ•˜๋Š” ๋Œ€์ธ๊ด€๊ณ„์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ ์š”์ธ์„ ๊ทœ๋ช…ํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์šฐ์„  ์˜จ๋ผ์ธ ๋Œ€์ธ๊ด€๊ณ„ ์˜ํ–ฅ ์š”์ธ๋“ค์„ ๋ฌธํ—Œ์  ์กฐ์‚ฌ์™€ ์‹ค์ฆ์  ์กฐ์‚ฌ๋ฅผ ๊ฑฐ์ณ ์ˆ˜์ง‘ํ•œ ํ›„, ์„ค๋ฌธ ์กฐ์‚ฌ๋ฅผ ์‹ค์‹œํ•˜์˜€๊ณ , PLS์™€ ๊ตฌ์กฐ๋ฐฉ์ •์‹์„ ์ด์šฉํ•˜์—ฌ ๋ถ„์„์„ ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ์ธ๊ณผ์  ๋ถ„๋ฅ˜์— ๋”ฐ๋ฅธ ๊ฐœ์ธ์ , ๊ด€๊ณ„์ , ํ™˜๊ฒฝ์  ์š”์ธ๊ณผ ์‚ฌํšŒ์ ๋งค๋ ฅ, ์œก์ฒด์ ๋งค๋ ฅ, ์ •๋ณด๊ฒŒ์‹œ์„ฑ, ํ˜ธํ˜œ์„ฑ, ์œ ์‚ฌ์„ฑ, ์ปจํ…์ธ ํ€„๋ฆฌํ‹ฐ, ์›น์™ธ์–‘, ๊ณต๋™๊ณต๊ฐ„๊ฐ ๋“ฑ 8๊ฐ€์ง€ ์„ธ๋ถ€ ์š”์ธ๋“ค์€ ๋Œ€์ธ๊ด€๊ณ„ ์ฐจ์›์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์š”์ธ์œผ๋กœ ๊ฒ€์ฆ๋˜์—ˆ๋‹ค. ์ตœ์ข…์ ์œผ๋กœ ์ด ์š”์ธ๋“ค์„ SNS ์‚ฌ์šฉ์ž๋“ค์˜ ์˜จ๋ผ์ธ ๊ธฐ๋ฐ˜ ๋Œ€์ธ๊ด€๊ณ„์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์š”์ธ์œผ๋กœ ์ œ์•ˆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/
kci_detailed_000210.xml
ART001653140
oai_dc
๋Œ€์ธ๊ด€๊ณ„ ๋ฐœ๋‹ฌ ๋‹จ๊ณ„์— ๋”ฐ๋ฅธ ์˜จ๋ผ์ธ๊ธฐ๋ฐ˜ ๋Œ€์ธ๊ด€๊ณ„์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์š”์ธ - ์†Œ์…œ๋„คํŠธ์›Œํฌ ์„œ๋น„์Šค(SNS) ์‚ฌ์šฉ์ž๋ฅผ ์ค‘์‹ฌ์œผ๋กœ -
Influence Factors of Online-Based Interpersonal Relationships by Developmental Level -Centered on Social Networking Service Users -
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ—ˆ์†ก์ง€(์„œ์šธ์—ฌ์ž๋Œ€ํ•™๊ต); ๊น€์ž์˜(์„œ์šธ์—ฌ์ž๋Œ€ํ•™๊ต); ์žฅํฌ์ง„(์„œ์šธ์—ฌ์ž๋Œ€ํ•™๊ต); ๊ณ ํ˜œ์˜(์„œ์šธ์—ฌ์ž๋Œ€ํ•™๊ต); ๋ฐ•์ˆ˜์ด(์„œ์šธ์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ๋Œ€์ธ๊ด€๊ณ„ ํ˜•์„ฑ๊ณผ ๋ฐœ๋‹ฌ์— ๊ทผ๋ณธ์ ์ธ ๋ชฉ์ ์„ ๋‘๊ณ  ์žˆ๋Š” SNS ๊ด€๋ จ ์„œ๋น„์Šค์—์„œ ํšจ์œจ์ ์œผ๋กœ ์˜จ๋ผ์ธ ๊ธฐ๋ฐ˜ ๋Œ€์ธ๊ด€๊ณ„๋ฅผ ๋ฐœ๋‹ฌ์‹œํ‚ค๊ธฐ ์œ„ํ•œ ๋‹จ์„œ๋ฅผ ์ฐพ๊ธฐ ์œ„ํ•ด, ๋Œ€์ธ๊ด€๊ณ„์˜ ๋ฐœ๋‹ฌ ๋‹จ๊ณ„์— ๋”ฐ๋ผ ๊ด€๊ณ„์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์š”์ธ์˜ ์ƒ๊ด€๊ด€๊ณ„๋ฅผ ์—ฐ๊ตฌํ•˜์˜€๋‹ค. SNS๋ฅผ ํ†ตํ•ด โ€˜์˜จ๋ผ์ธ ๊ธฐ๋ฐ˜ ์ƒ์„ฑ ๊ด€๊ณ„โ€™๋ฅผ ๊ฒฝํ—˜ํ•ด๋ณธ ์‚ฌ๋žŒ๋“ค์„ ๊ด€๊ณ„ ๋ฐœ๋‹ฌ ์ •๋„์— ๋”ฐ๋ผ ๋‘ ๊ฐ€์ง€ ์ง‘๋‹จ์œผ๋กœ ๊ตฌ๋ถ„ํ•˜์—ฌ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ํ•˜์˜€๊ณ , PLS ํ†ต๊ณ„๋ฒ•์„ ์ด์šฉํ•˜์—ฌ ๊ฒฐ๊ณผ๊ฐ’์„ ๋„์ถœํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ ๊ฒฐ๊ณผ, ์ดˆ๊ธฐ ๊ด€๊ณ„์—์„œ๋Š” ์‚ฌํšŒ์  ๋งค๋ ฅ, ์œก์ฒด์  ๋งค๋ ฅ, ํ˜ธํ˜œ์„ฑ, ์ปจํ…์ธ  ํ€„๋ฆฌํ‹ฐ, ๊ณต๋™๊ณต๊ฐ„๊ฐ, ์ •๋ณด ๊ฒŒ์‹œ์„ฑ๊ณผ ์œ ์‚ฌ์„ฑ ๋“ฑ 7๊ฐ€์ง€ ์š”์ธ์ด ๋Œ€์ธ๊ด€๊ณ„์— ์˜ํ–ฅ์„ ๋ฏธ์ณค๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๋ฐœ๋‹ฌ๋œ ๊ด€๊ณ„์—์„œ๋Š” ์‚ฌํšŒ์  ๋งค๋ ฅ, ์œก์ฒด์  ๋งค๋ ฅ, ํ˜ธํ˜œ์„ฑ, ์ปจํ…์ธ  ํ€„๋ฆฌํ‹ฐ, ์›น์™ธ์–‘๊ณผ ๊ณต๋™๊ณต๊ฐ„๊ฐ ๋“ฑ 6๊ฐ€์ง€ ์š”์ธ์ด ๋Œ€์ธ๊ด€๊ณ„์— ์˜ํ–ฅ์„ ๋ฏธ์ณค๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์˜จ๋ผ์ธ ๋Œ€์ธ๊ด€๊ณ„ ๋ฐœ๋‹ฌ์˜ ํŠน์„ฑ์„ ํ†ตํ•ด SNS ๊ด€๋ จ ์„œ๋น„์Šค์— ๋Œ€์ธ๊ด€๊ณ„ ์ด‰์ง„์„ ์œ„ํ•œ ์„œ๋น„์Šค ์„ค๊ณ„์˜ ๊ธฐ๋ฐ˜ ์—ฐ๊ตฌ๋กœ ํ™œ์šฉ ๋  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/
kci_detailed_000210.xml
ART001653144
oai_dc
์˜๋ฃŒ์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ๊ณ ์ฐฐ
A Study on Medical Serious Game: Classification & Possibility
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์šฐํƒ(์„œ์šธ๋Œ€ํ•™๊ต); ์—ผ์ง„(์„œ์šธ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ์—ฌ๋Ÿฌ ๊ฐˆ๋ž˜ ์ค‘ ๊ต์œก์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ๋‹ค์Œ์œผ๋กœ ํฐ ๋น„์ค‘์„ ์ฐจ์ง€ํ•˜๊ณ  ์žˆ๋Š” ์˜๋ฃŒ์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์— ๋Œ€ํ•ด ๊ณ ์ฐฐํ•˜๊ณ  ๊ทธ ๋ถ„๋ฅ˜ ๊ธฐ์ค€์„ ์ œ์•ˆํ•˜๊ณ ์ž ํ•œ๋‹ค. ๋˜ํ•œ, ์ด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์˜๋ฃŒ์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ๋‹ค์–‘ํ•œ ๊ฐœ๋ฐœ ๋ฐฉํ–ฅ๊ณผ ํ™œ์šฉ ๊ฐ€๋Šฅ ์˜์—ญ์— ๋Œ€ํ•ด ์ œ์‹œํ•˜๋ ค ํ•œ๋‹ค. ํŠนํžˆ ์ฒด๊ฐํ˜• ๊ฒŒ์ž„ ๊ธฐ์ˆ  ๋ฐœ์ „์˜ ์˜ํ–ฅ์œผ๋กœ ๋‹ค์–‘ํ•œ ๋™์ž‘๊ณผ ์ฒด๊ฐํ˜• ๊ฒŒ์ž„ ํ™˜๊ฒฝ์˜ ์ด์šฉ์ด ๊ฐ€๋Šฅํ•ด ์ง์— ๋”ฐ๋ผ ์ด์— ๊ธฐ๋ฐ˜ํ•œ ๊ธฐ๋Šฅ์„ฑ์„ ์ง€๋‹Œ ๋™์ž‘ ์–ธ์–ด ๋ฐ ์ฝ˜ํ…์ธ ๊ฐ€ ์žฌํ™œ์ด๋‚˜ ์ธ์ง€ ์น˜๋ฃŒ ๋“ฑ์˜ ๋‹ค์–‘ํ•œ ์˜์—ญ์˜ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์œผ๋กœ ํ™œ์šฉํ•˜๊ธฐ ์œ„ํ•œ ๋ฐฉ์•ˆ์— ๋Œ€ํ•ด ๋ชจ์ƒ‰ํ•˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/
kci_detailed_000210.xml
ART001653125
oai_dc
๊ฒŒ์ž„์˜ ํƒ€๊ฒฉ๊ฐ์— ๋Œ€ํ•œ ํšจ์œจ ํ–ฅ์ƒ ์—ฐ๊ตฌ
A Study on Enhancing Efficiency for Feeling-of-Hit in Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฌธ์„ฑ์ค€(๋™๊ตญ๋Œ€ํ•™๊ต); ์กฐํ˜•์ œ(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
ํƒ€๊ฒฉ๊ฐ์€ ๊ฒŒ์ž„์„ ๋ณด๋‹ค ์žฌ๋ฏธ์žˆ๊ณ  ๋†’์€ ์™„์„ฑ๋„๋ฅผ ๊ฐ€์งˆ ์ˆ˜ ์žˆ๋„๋ก ๋งŒ๋“ค์–ด์ฃผ๋Š” ์š”์†Œ ์ค‘ ํ•˜๋‚˜๋กœ์„œ ์˜์ƒ, ์Œํ–ฅ, ์ฒด๊ฐ(์ง„๋™)ํšจ๊ณผ๋ฅผ ํ†ตํ•ด ๊ตฌํ˜„๋œ๋‹ค. ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์ž๋Š” ์ž์‹ ์ด ๋งŒ๋“œ๋Š” ๊ฒŒ์ž„์— ํƒ€๊ฒฉ๊ฐ์„ ๊ตฌํ˜„ํ•  ๋•Œ ๊ฒŒ์ž„์˜ ์žฅ๋ฅด๋‚˜ ์‹œ์Šคํ…œ, ์„ธ๊ณ„๊ด€ ๋“ฑ์„ ๊ณ ๋ คํ•˜์—ฌ ์ ํ•ฉํ•œ ํšจ๊ณผ์™€ ๊ธฐ๋ฒ•๋“ค์„ ์„ ํƒํ•˜๊ฒŒ ๋˜๋Š”๋ฐ ์ผ๋ฐ˜์ ์œผ๋กœ ์ด์ „ ํ”„๋กœ์ ํŠธ ๋•Œ์˜ ๊ฒฝํ—˜์ด๋‚˜ ํƒ€ ๊ฒŒ์ž„์˜ ์‚ฌ๋ก€๋ถ„์„์„ ํ†ตํ•˜์—ฌ ๊ตฌํ˜„ํ•˜๋Š” ๊ฒฝ์šฐ๊ฐ€ ๋Œ€๋ถ€๋ถ„์ด๋‹ค. ์ด์ฒ˜๋Ÿผ ํƒ€๊ฒฉ๊ฐ์ด ๊ฐ€์ง€๋Š” ์ค‘์š”์„ฑ์— ๋น„ํ•˜์—ฌ ์ฒด๊ณ„์ ์ธ ๊ฐœ๋ฐœ๋ฐฉ๋ฒ•์ด๋‚˜ ๊ด€๋ จ ์—ฐ๊ตฌ๋Š” ์•„์ง ๋ฏธ๋ฏธํ•œ ์ƒํƒœ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํƒ€๊ฒฉ๊ฐ์„ ํ‘œํ˜„ํ•˜๋Š” ๊ฐ ๊ธฐ๋ฒ•๋“ค์ด ๊ฐ€์ง€๋Š” ์†์„ฑ๊ณผ ๊ฐ๊ฐ์˜ ์ •๋„๋ฅผ ์‹คํ—˜์„ ํ†ตํ•ด ์กฐ์‚ฌ ๋ถ„์„ํ•˜์—ฌ ์ด๋“ค์ด ํƒ€๊ฒฉ๊ฐ์— ๋ฏธ์น˜๋Š” ํšจ์œจ๊ณผ ์š”์ธ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๋ฅผ ์†Œ๊ฐœํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด์„œ ๊ฐ ํƒ€๊ฒฉ๊ฐ ํ‘œํ˜„ ๊ธฐ๋ฒ•๋“ค์„ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ํ•  ์ˆ˜ ์žˆ๋Š” ํƒ€๊ฒฉ๊ฐ ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ๋ฅผ ์ œ์ž‘ํ•˜๊ณ  ๊ฒŒ์ด๋จธ๋“ค์„ ๋Œ€์ƒ์œผ๋กœ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ์ง„ํ–‰ํ•˜์—ฌ ์ตœ์ข… ๊ฒฐ๊ณผ๋ฅผ ๋„์ถœํ•œ๋‹ค. ์ด ๊ฒฐ๊ณผ๋ฅผ ํ†ตํ•ด ํ˜„์—…์˜ ๊ฐœ๋ฐœ์ž๋“ค, ํŠนํžˆ ๋ชจ๋ฐ”์ผ์ด๋‚˜ ์›น๊ฒŒ์ž„ ๋“ฑ ํ•œ์ •๋œ ์ž์›์ด๋‚˜ ๊ธฐ๊ฐ„๋‚ด์— ๊ฐœ๋ฐœํ•ด์•ผ ํ•  ๋•Œ, ๋ณด๋‹ค ๋†’์€ ํšจ์œจ์˜ ํƒ€๊ฒฉ๊ฐ์„ ํ‘œํ˜„ํ•˜๋Š” ๊ธฐ๋ฒ•๋“ค์„ ์šฐ์„ ์ ์œผ๋กœ ์ ์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜์—ฌ ๋ณด๋‹ค ์™„์„ฑ๋„ ๋†’์€ ๊ฒŒ์ž„๊ฐœ๋ฐœ์— ๋„์›€์ด ๋˜์—ˆ์œผ๋ฉด ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/
kci_detailed_000210.xml
ART001653136
oai_dc
๋ฌธํ™”์ฝ˜ํ…์ธ ์‹œ์žฅ์— ๋ฏธ์น˜๋Š” ์ œ๋„ํ™”์˜ ์˜ํ–ฅ์— ๋Œ€ํ•œ ๊ณ ์ฐฐ -๊ฒŒ์ž„์‚ฐ์—…์˜ ์˜คํ”ˆ๋งˆ์ผ“๊ณผ ์…ง๋‹ค์šด์ œ๋ฅผ ์ค‘์‹ฌ์œผ๋กœ
The Impact on the Cultural Contents Market of the Legal Issue in Korea - Focusing โ€˜Open Marketโ€™ & โ€˜Shut-downโ€™ in Game Industry
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ฏผ๊ทœ(์•„์ฃผ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ์ตœ๊ทผ์— ๊ตญ๋‚ด ๊ฒŒ์ž„์‹œ์žฅ์— ํฐ ๋ฐ˜ํ–ฅ์„ ์ผ์œผํ‚ค๊ณ  ์žˆ๋Š” ์˜คํ”ˆ๋งˆ์ผ“๊ณผ ์…ง๋‹ค์šด์ œ์˜ ์ œ๋„ํ™” ๊ณผ์ •์„ ํ†ตํ•ด ์‹œ์žฅ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ๊ณผ ๊ทธ ์˜๋ฏธ๋ฅผ ์‚ดํŽด๋ณธ๋‹ค. ์ œ๋„๋Š” ์‚ฌํšŒ์  ํ™˜๊ฒฝ๊ณผ ์ธ์‹์ด ๋ฐ˜์˜๋œ ๊ฒฐ๊ณผ๋ฌผ์ด๋ผ๋Š” ์ ์—์„œ ์˜คํ”ˆ๋งˆ์ผ“๊ณผ ์…ง๋‹ค์šด์ œ๋ฅผ ์ดํ•ดํ•˜๋Š”๋ฐ ํ•ต์‹ฌ ์š”์†Œ์ด๋‹ค. ์ด์— ์˜คํ”ˆ๋งˆ์ผ“๊ณผ ์…ง๋‹ค์šด์ œ์˜ ์ œ๋„๊ฐ€ ์ถ”์ง„๋˜๋Š” ์‚ฌํšŒ์  ํ™˜๊ฒฝ๊ณผ ์ธ์‹์˜ ์˜ํ–ฅ๊ณผ ๊ทธ ๊ฒฐ๊ณผ์˜ ๋ฐฉํ–ฅ์„ฑ์„ ์กฐ๋งํ•œ๋‹ค. ์˜คํ”ˆ๋งˆ์ผ“์€ ์Šค๋งˆํŠธํฐ์˜ ๋„์ž…์— ๋”ฐ๋ผ ์ด์ „๊ณผ ๋‹ค๋ฅธ ๋ชจ๋ฐ”์ผ์ฝ˜ํ…์ธ  ์œ ํ†ต์ฒด๊ณ„์˜ ๋ณ€ํ™”์— ๋Œ€ํ•œ ๊ธฐ์กด ๊ตญ์ง€์„ฑ ์ œ๋„์™€์˜ ํ•ฉ๋ฆฌ์ ์ด๊ณ  ๋ฏธ๋ž˜์ง€ํ–ฅ์ ์ธ ์ ‘๊ทผ์„ ํ†ตํ•ด ์‹œ์žฅ ํ™œ์„ฑํ™”์— ๊ธฐ์—ฌํ–ˆ๋‹ค. ํ•œํŽธ ์…ง๋‹ค์šด์ œ๋Š” ๊ฒŒ์ž„์ด์šฉ๊ณผ์ •์—์„œ ๋‚˜ํƒ€๋‚œ ๋ฌธ์ œ์  ํ˜„์ƒ์— ๋Œ€ํ•œ ํ™˜๊ฒฝ์ โ€ค๊ตฌ์กฐ์  ์ง„๋‹จ ๋ณด๋‹ค๋Š” ํ˜„์ƒ์  ํ˜•ํƒœ์— ์ง‘์ค‘ํ•จ์œผ๋กœ์จ ์ œ๋„ํ™”์˜ ์˜๋ฏธ๊ฐ€ ํ‡ด์ƒ‰ํ•˜๊ณ  ์˜คํžˆ๋ ค ์‹œ์žฅ์—์„œ ๋ถ€์ž‘์šฉ์„ ๋ถ€์ถ”๊ธฐ๋Š” ๊ฒฐ๊ณผ๋ฅผ ๊ฐ€์ ธ์˜ค๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ์ƒ๋ฐ˜๋œ ๊ฒฐ๊ณผ์˜ ๋ฐฉํ–ฅ์„ฑ์„ ํ†ตํ•ด ์ œ๋„ํ™”์˜ ์ค‘์š”์„ฑ์„ ์ง€์ ํ•˜์˜€๊ณ , ์˜คํ”ˆ๋งˆ์ผ“๊ณผ ์…ง๋‹ค์šด์ œ๋„์˜ ์‹คํšจ์„ฑ๊ณผ ์ œ๋„ ๋ฐ ์‹œ์žฅ์„ฑ์— ๋Œ€ํ•˜์—ฌ ๊ณ ์ฐฐํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/
kci_detailed_000210.xml
ART001653128
oai_dc
์ฒด๊ฐํ˜• ํ—ฌ์Šค๊ฒŒ์ž„์—์„œ ์‚ฌ์šฉ์ž๊ฒฝํ—˜๊ณผ ์ž๊ธฐํšจ๋Šฅ๊ฐ์ด ๊ฒŒ์ž„ ๋งŒ์กฑ๋„์™€ ์„ฑ๊ณผ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
A Structural Equation Modelling of the Relationship between User Experience, Self-efficacy and Game Performance in Healthcare Serious Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋…ธ๊ธฐ์˜(ํ•œ๋ฆผ๋Œ€ํ•™๊ต)" ]
๋™์ž‘์ธ์‹ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ ์šฉํ•œ ํ—ฌ์Šค๊ฒŒ์ž„์ด ๋Œ€์ค‘ํ™”์— ์„ฑ๊ณตํ•˜๋ฉด์„œ ์ฒด๊ฐํ˜• ํ—ฌ์Šค๊ฒŒ์ž„์˜ ์„ฑ๊ณผ๋ฅผ ๊ฒฐ์ •ํ•˜๋Š” ์š”์ธ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๋Š” ์ด๋ก  ๋ฐ ์‹ค์šฉ์ ์œผ๋กœ ์ค‘์š”ํ•œ ์˜๋ฏธ๋ฅผ ๊ฐ–๋Š”๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ฒด๊ฐํ˜• ํ—ฌ์Šค๊ฒŒ์ž„์˜ ์„ฑ๊ณผ๋ฅผ ์˜ˆ์ธกํ•˜๊ธฐ ์œ„ํ•ด ๋Œ€ํ•™์ƒ 200๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ์‹คํ—˜์—ฐ๊ตฌ์™€ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ๊ฒฐํ•ฉํ•œ ํ”Œ๋ ˆ์ดํ…Œ์ŠคํŠธ ๋ฐฉ๋ฒ•์„ ์ด์šฉํ•˜์—ฌ ๋ชฐ์ž…, ์‹ค์žฌ๊ฐ๊ณผ ์‚ฌํšŒ์ธ์ง€ ์š”์ธ์˜ ํšจ๊ณผ๋ฅผ ๊ฒ€์ฆํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค. ์ฒซ์งธ ์‚ฌํšŒ์ธ์ง€์š”์ธ์ธ ์ž๊ธฐํšจ๋Šฅ๊ฐ์€ ํ—ฌ์Šค๊ฒŒ์ž„์˜ ๊ธฐ๋Šฅ์  ๋งŒ์กฑ๋„์— ์œ ์˜๋ฏธํ•˜๊ฒŒ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋‘˜์งธ๋กœ ๋ชฐ์ž…๊ฒฝํ—˜์€ ๊ฐ€์„ค์—์„œ ์„ค์ •๋œ ๋ฐฉํ–ฅ๋Œ€๋กœ ๊ธฐ๋Šฅ์  ๋งŒ์กฑ๋„์™€ ์˜ค๋ฝ์  ๋งŒ์กฑ ๋ชจ๋‘์— ์ง์ ‘์ ์ธ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๊ฒƒ์œผ๋กœ ํ™•์ธ๋˜์—ˆ๋‹ค. ์…‹์งธ๋กœ ์‹ค์žฌ๊ฐ๊ฒฝํ—˜์€ ํ—ฌ์Šค๊ฒŒ์ž„์˜ ๊ธฐ๋Šฅ์  ๋งŒ์กฑ๋„์—๋Š” ์ง์ ‘์ ์ธ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ์œผ๋‚˜ ์˜ค๋ฝ์  ๋งŒ์กฑ๋„์—๋Š” ์œ ์˜๋ฏธํ•œ ์˜ํ–ฅ์„ ์ฃผ์ง€ ์•Š๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋„ท์งธ๋กœ ๊ธฐ๋Šฅ์  ๋งŒ์กฑ๋„๋Š” ์˜ค๋ฝ์  ๋งŒ์กฑ๋„์™€ ๋ฏธ๋ž˜ ์ด์šฉ์˜๋„์— ์œ ์˜๋ฏธํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๊ณ  ์˜ค๋ฝ์  ๋งŒ์กฑ๋„ ์—ญ์‹œ ์ด์šฉ์˜๋„์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋”ฐ๋ผ์„œ ๊ธฐ์กด์˜ ๋””์ง€ํ„ธ๊ฒŒ์ž„์˜ ์‚ฌ์šฉ์ž๊ฒฝํ—˜๊ณผ ์ž๊ธฐํšจ๋Šฅ๊ฐ์ด ๊ฒŒ์ž„์„ฑ๊ณผ์— ๋ฏธ์น˜๋Š” ํšจ๊ณผ์— ๋Œ€ํ•œ ์ด๋ก ์  ๋ช…์ œ๋“ค์ด ์ฒด๊ฐํ˜• ํ—ฌ์Šค๊ฒŒ์ž„์—๋„ ์ ์šฉ๋  ์ˆ˜ ์žˆ๋‹ค๋Š” ์ ์„ ํ™•์ธํ•จ์œผ๋กœ์จ ๊ฐœ๋…๊ณผ ์ด๋ก ์˜ ํ™•์žฅ์„ฑ์— ๊ธฐ์—ฌํ•˜๊ณ  ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/
kci_detailed_000210.xml
ART001596202
oai_dc
๋‹จ์ˆœํ•œ ํœด๋ฆฌ์Šคํ‹ฑ์„ ์‚ฌ์šฉํ•˜์—ฌ ๋ฌด๋ฆฌ ์ง“๊ธฐ์—์„œ ์ด์›ƒ ์—์ด์ „ํŠธ ํƒ์ƒ‰๋ฐฉ๋ฒ•์˜ ์„ฑ๋Šฅ ๊ฐœ์„ 
An Improvement of Finding Neighbors in Flocking Behaviors by Using a Simple Heuristic
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅ์ž์ˆœ(ํ•œ์„ฑ๋Œ€ํ•™๊ต); ์ด์žฌ๋ฌธ(ํ•œ์„ฑ๋Œ€ํ•™๊ต)" ]
๋ฌด๋ฆฌ ์ง“๊ธฐ๋Š” ๋Œ€๊ทœ๋ชจ ๋ฌด๋ฆฌ์˜ ์‚ฌ์‹ค์ ์ธ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์œผ๋กœ ๊ฒŒ์ž„์ด๋‚˜ ์ปดํ“จํ„ฐ ๊ทธ๋ž˜ํ”ฝ์—์„œ ์ž์ฃผ ์‚ฌ์šฉ๋œ๋‹ค. ์ด๋Ÿฌํ•œ ๋Œ€๊ทœ๋ชจ ๋ฌด๋ฆฌ์˜ ์‹ค์‹œ๊ฐ„ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์€ ๊ณ„์‚ฐ ์ง‘์•ฝ์  ์ž‘์—…์ด๊ธฐ ๋•Œ๋ฌธ์— ํšจ์œจ์ ์ธ ์•Œ๊ณ ๋ฆฌ์ฆ˜์— ๋Œ€ํ•œ ๋งŽ์€ ์—ฐ๊ตฌ๋“ค์ด ์žˆ์—ˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ธฐ์กด์˜ ํšจ์œจ์ ์ธ ๋ฌด๋ฆฌ ์ง“๊ธฐ ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด ๋ถˆํ•„์š”ํ•œ ๊ณ„์‚ฐ์„ ํฌํ•จํ•˜๊ณ  ์žˆ๋‹ค๋Š” ์‚ฌ์‹ค์€ ์‹คํ—˜์ ์œผ๋กœ ์ฐพ์•„๋‚ด๊ณ , ๊ฐ„๋‹จํ•œ ํœด๋ฆฌ์Šคํ‹ฑ์œผ๋กœ ์ด๋Ÿฌํ•œ ๋‹จ์ ์„ ๊ฐœ์„ ํ•˜๋Š” ์ƒˆ๋กœ์šด ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์˜ ์„ฑ๋Šฅ์„ ํ‰๊ฐ€ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ๋งŽ์€ ์‹คํ—˜์„ ์ˆ˜ํ–‰ํ•˜์˜€๋‹ค. ์‹คํ—˜์˜ ๊ฒฐ๊ณผ๋Š” ์ œ์•ˆํ•˜๋Š” ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด ๊ธฐ์กด์˜ ํšจ์œจ์ ์ธ ์•Œ๊ณ ๋ฆฌ์ฆ˜์— ๋น„ํ•˜์—ฌ ํ‰๊ท  ์•ฝ 21%์ •๋„ ์„ฑ๋Šฅ์„ ๊ฐœ์„ ํ•œ๋‹ค๋Š” ๊ฒƒ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001596205
oai_dc
๋ฏธ๊ตญ ๋ฐฉ์œ„์‚ฐ์—…์ฒด ์ƒํ™ฉ์‹ค์˜ ์ธ๋ฌผ๊ฒ€์ƒ‰ ํ™œ๋™์„ ๋•๋Š” ๊ฐ€์ƒํ˜„์‹ค ๊ณต๊ฐ„ ์ธํ„ฐํŽ˜์ด์Šค ํ™˜๊ฒฝ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study of a Virtual Reality Interface of Person Search in Multimedia Database for the US Defense Industry
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ข…ํ˜ธ(์นด๋„ค๊ธฐ ๋ฉœ๋ก ๋Œ€ํ•™); ๊น€๋‚˜์˜(ํ™์ต๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๋น ๋ฅธ ์†๋„๋กœ ๋ฐœ์ „ํ•˜๋Š” ๋ฉ€ํ‹ฐ๋ฏธ๋””์–ด ์ •๋ณด ํ™˜๊ฒฝ ์ค‘์—์„œ๋„ ๋ฏธ๊ตญ ๋ฐฉ์œ„์‚ฐ์—…์ฒด ์ •๋ณด๊ธฐ๊ด€์˜ ๊ฐ์‹œ ์นด๋ฉ”๋ผ ์† ํŠน์ • ์ธ๋ฌผ์„ ์ƒ‰์ถœํ•˜๋Š” ์ž‘์—… ์ƒํ™ฉ์„ ๊ฐ€์ •์œผ๋กœ, ์‚ฌ์šฉ์ž๊ฐ€ ๋ฐฉ๋Œ€ํ•œ ์˜์ƒ ๋ฐ์ดํ„ฐ ๊ธฐ๋ก๋ฌผ๋“ค ๊ฐ€์šด๋ฐ ์›ํ•˜๋Š” ์ •๋ณด๋ฅผ ํ•œ ๋ˆˆ์— ๋ถ„์„ํ•˜๊ณ  ๊ฒ€์ƒ‰ํ•ด ๋‚ผ ์ˆ˜ ์žˆ๋Š” ํšจ์œจ์ ์ด๊ณ  ๋งŒ์กฑ์Šค๋Ÿฌ์šด ๋ฉ€ํ‹ฐ๋ฏธ๋””์–ด ๊ฒ€์ƒ‰ ํ™˜๊ฒฝ์— ๋Œ€ํ•ด ์—ฐ๊ตฌํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์ฒซ ๋ฒˆ์งธ ์‹คํ–‰๋œ ์‹คํ—˜์—์„œ CAVEํ˜• ๊ฐ€์ƒํ˜„์‹ค ๊ณต๊ฐ„ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ๊ฒ€์ƒ‰ํ™˜๊ฒฝ์œผ๋กœ ์ œ์•ˆํ•˜๊ณ  ๋ฐ์Šคํฌํ†ฑ๊ณผ CAVEํ˜• ๊ณต๊ฐ„ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ๋น„๊ต ํ‰๊ฐ€ํ•˜์˜€๋‹ค. ์ด ์‹คํ—˜์— ์‚ฌ์šฉํ•œ ์ฝ˜ํ…์ธ ๋Š” ๊ฐ ๊ณผ์ œ์— ์ตœ์ ํ™”๋˜์–ด ๊ฐœ๋ฐœ๋œ ์†Œํ”„ํŠธ์›จ์–ด๋“ค๊ณผ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋ฅผ ์‚ฌ์šฉํ•˜์˜€๋‹ค. ๋‘ ๋ฒˆ์งธ ์‹คํ—˜์€ CAVEํ˜• ๊ฐ€์ƒํ˜„์‹ค ๊ณต๊ฐ„ ์ธํ„ฐํŽ˜์ด์Šค์—์„œ ๊ฒ€์ƒ‰์˜ ํšจ์œจ์„ ๋†’์—ฌ์ฃผ๋Š” ์ž…๋ ฅ์‹œ์Šคํ…œ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๋ฅผ ์‹คํ–‰ํ•˜์˜€๋‹ค. ํŠนํžˆ, ์ธ๊ฐ„์˜ ์›€์ง์ž„์— ๋ณด๋‹ค ๊ฐ€๊น๊ฒŒ ๋””์ž์ธ๋˜์–ด ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ์กฐ์ž‘ํ•  ์ˆ˜ ์žˆ๋„๋ก ์„ค๊ณ„๋œ ์ œ์Šค์ฒ˜ ์ž…๋ ฅ์‹œ์Šคํ…œ์„ ์ค‘์‹ฌ์œผ๋กœ CAVEํ˜• ๊ฐ€์ƒํ˜„์‹ค ์ธํ„ฐํŽ˜์ด์Šค์— ์ ํ•ฉํ•œ 3๊ฐ€์ง€ ์ž…๋ ฅ์‹œ์Šคํ…œ์„ ์‚ฌ์šฉํ•˜์—ฌ ๊ฒ€์ƒ‰ ํ›„ ๊ฐ ๊ณผ์ œ๋“ค์— ๋Œ€ํ•œ ์„ ํ˜ธ๋„์™€ ๋งŒ์กฑ๋„๋ฅผ ์ธก์ •ํ•˜์˜€๋‹ค. ๋˜ํ•œ ๊ฐ ๊ณผ์ œ๋ณ„ ๊ฒ€์ƒ‰ ์ˆ˜ํ–‰ ์‹œ๊ฐ„์„ ์ธก์ •ํ•˜์—ฌ ํšจ์œจ์„ฑ ๋†’์€ ์ž…๋ ฅ์‹œ์Šคํ…œ์„ ๋ถ„์„ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001596199
oai_dc
์‹ค๋ฌผ์˜ต์…˜์„ ์ด์šฉํ•œ ์˜จ๋ผ์ธ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์‚ฌ ๊ฐ€์น˜ํ‰๊ฐ€ ์‚ฌ๋ก€์—ฐ๊ตฌ
Valuation of Online Game Developers Using Real Options Analysis: the Case of Korea
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ ์ฐฝ์„(๊ฒฝํฌ๋Œ€ํ•™๊ต); ํ—ˆ์€๋…•(์„œ์šธ๋Œ€ํ•™๊ต); ๊น€๋ฏผ๊ทœ(์•„์ฃผ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ๋“ค์–ด ์˜จ๋ผ์ธ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์‚ฌ์— ๋Œ€ํ•œ ํˆฌ์ž๊ฐ€ ํ™œ๋ฐœํ•ด์ง์— ๋”ฐ๋ผ ์ƒ์šฉํ™” ์ด์ „ ๋‹จ๊ณ„์˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์‚ฌ์— ๋Œ€ํ•œ ํˆฌ์ž๋„ ๋ณธ๊ฒฉ์ ์œผ๋กœ ์ง„ํ–‰๋˜๊ณ  ์žˆ์œผ๋‚˜, ์ด๋“ค ์—…์ฒด๋“ค์€ ๊ธฐ์ˆ ์  ๋ถˆํ™•์‹ค์„ฑ ๋ฐ ์‹œ์žฅ ๋ถˆํ™•์‹ค์„ฑ์ด ๋งค์šฐ ๋†’๊ธฐ ๋•Œ๋ฌธ์— ๊ณ ์ „์ ์ธ ๊ฐ€์น˜ํ‰๊ฐ€ ๋ฐฉ๋ฒ•์œผ๋กœ๋Š” ํ•œ๊ณ„๊ฐ€ ์กด์žฌํ•œ๋‹ค. ๋”ฐ๋ผ์„œ, ์ด๋Ÿฌํ•œ ๋ถˆํ™•์‹ค์„ฑ์„ ํšจ๊ณผ์ ์œผ๋กœ ๋ฐ˜์˜ํ•  ์ˆ˜ ์žˆ๋Š” ์‹ค๋ฌผ์˜ต์…˜ ๋ฐฉ๋ฒ•๋ก ์„ ์ ์šฉํ•˜์—ฌ์•ผ ํ•œ๋‹ค. ์ด๋ฅผ ๋ธ”๋ฃจํ™€์ŠคํŠœ๋””์˜ค์˜ ์‹ค์ œ ํˆฌ์ž ์‚ฌ๋ก€์— ๋Œ€ํ•ด ์ ์šฉํ•œ ๊ฒฐ๊ณผ, ์‹ค๋ฌผ์˜ต์…˜ ๋ฐฉ๋ฒ•๋ก ์ด ๊ณ ์ „์ ์ธ ๊ฐ€์น˜ํ‰๊ฐ€ ๋ฐฉ๋ฒ•์— ๋น„ํ•ด ๋” ํšจ๊ณผ์ ์œผ๋กœ ์‹œ์žฅ ๊ฐ€์น˜๋ฅผ ์„ค๋ช…ํ•˜๋ฉฐ, ์‹ค๋ฌผ์˜ต์…˜ ๋ฐฉ๋ฒ•๋ก  ์ค‘์—์„œ๋„ MAD(Market Asset Disclaimer) ๋ฐฉ๋ฒ•์ด ๋” ํšจ๊ณผ์ ์ž„์„ ์‚ฌ๋ก€์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ์‹ค์ฆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001596206
oai_dc
QR์ฝ”๋“œ๋ฅผ ํ™œ์šฉํ•œ ํ€˜์ŠคํŠธ ๊ธฐ๋ฐ˜ํ•™์Šต ๊ฐœ๋ฐœ ๋ฐ ์ ์šฉ์‚ฌ๋ก€ ์—ฐ๊ตฌ
Case Study and Development of Quest-Based Learning Using QR Code
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•ํ˜•์„ฑ(ํ•œ๊ตญ๊ต์›๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์Šค๋งˆํŠธํฐ์œผ๋กœ ์ธ์‹์ด ๊ฐ€๋Šฅํ•œ QR์ฝ”๋“œ๋ฅผ ์ด์šฉํ•œ ํ€˜์ŠคํŠธ ๊ธฐ๋ฐ˜ํ•™์Šต์„ ์ ์šฉํ•˜์—ฌ ๊ต์œกํ˜„์žฅ์—์„œ ํ•™์Šต๋ฐฉ๋ฒ•์œผ๋กœ์„œ ๊ฐ€๋Šฅ์„ฑ์„ ํ™•์ธํ•˜๋Š”๋ฐ ์žˆ๋‹ค. ํ€˜์ŠคํŠธ ๊ธฐ๋ฐ˜ํ•™์Šต์˜ ์ ์šฉ์€ ์ดˆ๋“ฑํ•™๊ต 3ํ•™๋…„ 32๋ช…์„ ๋Œ€์ƒ์œผ๋กœ 1๊ฐœ์›”๊ฐ„ ์ด 8์ฐจ์‹œ์— ๊ฑธ์ณ ์ ์šฉ๋˜์—ˆ๋‹ค. ํ•™์Šตํ™œ๋™ ํ›„ ํ•™์Šต๋™๊ธฐ์˜ ๋„ค ๊ฐ€์ง€ ํ•˜์œ„์š”์ธ์— ๋Œ€ํ•œ ๋‹ค๋ณ€๋Ÿ‰๋ถ„์„์„ ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ๊ฒฐ๊ณผ, ํ€˜์ŠคํŠธ ๊ธฐ๋ฐ˜ํ•™์Šต์€ ๋™๊ธฐํ•˜์œ„์š”์ธ ์ค‘ ์ฃผ์˜์ง‘์ค‘๊ณผ ์ž์‹ ๊ฐ ์š”์ธ์˜ ๋™๊ธฐ๋ฅผ ์ด‰์ง„ํ•˜๋Š” ๊ธ์ •์ ์ธ ๊ฒฐ๊ณผ๋ฅผ ๋ณด์˜€๋‹ค. ๊ฒŒ์ž„ํ˜•ํƒœ์˜ ํ€˜์ŠคํŠธ ๊ธฐ๋ฐ˜ํ•™์Šต์€ ๋‹ค์–‘ํ•œ ๋ฏธ๋””์–ด๋ฅผ ํ™œ์šฉํ•œ ํ•™์Šต๋ฐฉ๋ฒ•์œผ๋กœ ๊ต์œกํ˜„์žฅ์—์„œ ํ•™์Šต์ž ์ฐธ์—ฌ๋ฅผ ์ด‰์ง„ํ•˜๊ณ , ํ™œ๋™์ค‘์‹ฌ์˜ ๊ฒฝํ—˜ํ•™์Šต์„ ์œ„ํ•œ ํ•™์Šต๋ฐฉ๋ฒ•์œผ๋กœ ํ™œ์šฉ๋  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001596197
oai_dc
๋™๊ธฐ์œ ๋ฐœ ๊ธฐ์ œ๋ฅผ ํ†ตํ•œ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์™€ ํ•™์Šตํ”Œ๋ ˆ์ด ์—ฐ๋™ํ˜• G๋Ÿฌ๋‹ ๋ชจ๋ธ
A G-Learning Model of Interworking with Gameplay and Learning Play by Motivation Mechanisms
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅํฌ๋™(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„์„ธ๋Œ€๋ฅผ ์œ„ํ•œ ํšจ๊ณผ์ ์ธ ๊ต์œก๋ฐฉ๋ฒ•์œผ๋กœ ๊ฒŒ์ž„์„ ํ†ตํ•œ ํ•™์Šต์ด ์ฃผ๋ชฉ์„ ๋ฐ›๊ณ  ์žˆ๋‹ค. ๊ธฐ์กด ๊ต์œก์šฉ๊ฒŒ์ž„์˜ ์„ค๊ณ„๋ฐฉ๋ฒ•์€ ํ•„์š”ํ•œ ๋ชจ๋“  ํ•™์Šต์š”์†Œ๋“ค๊ณผ ๊ฒŒ์ž„์š”์†Œ๋“ค์„ ๋™์‹œ์— ํ•œ ๊ฒŒ์ž„ ์•ˆ์— ์ˆ˜์šฉํ•˜๋„๋ก ์„ค๊ณ„ํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ๊ทธ๋ž˜์„œ ๋™๊ธฐ์œ ๋ฐœ๊ณผ ํ•™์Šตํšจ๊ณผ๋ฅผ ๋™์‹œ์— ๋‹ฌ์„ฑํ•ด์•ผ ํ•˜๋Š” ๊ต์œก์šฉ ๊ฒŒ์ž„์„ ์„ค๊ณ„ํ•˜๋Š” ๊ฒƒ์€ ์ผ๋ฐ˜์ ์œผ๋กœ ์–ด๋ ต๋‹ค. ๊ต์œก์šฉ๊ฒŒ์ž„์„ ์„ค๊ณ„ํ•˜๊ธฐ ์–ด๋ ค์›€์˜ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด, ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋™๊ธฐ์œ ๋ฐœ๊ธฐ์ œ๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์™€ ํ•™์Šตํ”Œ๋ ˆ์ด๋ฅผ ์—ฐ๋™ํ•˜๋Š” G๋Ÿฌ๋‹ ๋ชจ๋ธ์ธ IGLM์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ชจ๋ธ IGLM์€ ๊ฒŒ์ž„๋ ˆ๋ฒจ๋“ค๊ณผ ํ•™์Šต๋ ˆ๋ฒจ๋“ค์„ ๋”ฐ๋กœ ๋…๋ฆฝ์ ์œผ๋กœ ๊ตฌ์„ฑํ•˜๊ณ  ์žˆ๊ณ  ๋™๊ธฐ์œ ๋ฐœ๊ธฐ์ œ์˜ ์—ฐ๋™ ๋ฉ”์ปค๋‹ˆ์ฆ˜์œผ๋กœ ๊ฒŒ์ž„๋ ˆ๋ฒจ๋“ค๊ณผ ํ•™์Šต๋ ˆ๋ฒจ๋“ค์ด ์„œ๋กœ ์—ฐ๋™๋˜์–ด ์ง„ํ–‰๋œ๋‹ค. ์ œ์•ˆํ•˜๋Š” IGLM์˜ ์„ค๊ณ„๋ฐฉ๋ฒ•์˜ ์„ค๊ณ„ ์–ด๋ ค์›€์— ๋Œ€ํ•˜์—ฌ ๊ธฐ์กด ์„ค๊ณ„๋ฐฉ๋ฒ•๋“ค๊ณผ ๋น„๊ต๋ถ„์„ํ•˜์˜€๋‹ค. ๋ถ„์„๊ฒฐ๊ณผ์— ์˜ํ•˜๋ฉด, ์ œ์•ˆํ•˜๋Š” IGLM์€ ๊ธฐ์กด ๋ฐฉ๋ฒ•๋“ค์˜ ์„ค๊ณ„ ์–ด๋ ค์›€์„ ํ•ด๊ฒฐํ•  ์ˆ˜ ์žˆ์„ ๋ฟ ์•„๋‹ˆ๋ผ ๊ตฌ์„ฑ์š”์†Œ๋“ค์˜ ์„ค๊ณ„์˜ ๋‚œ์ด๋„, ์ž์œ ๋„, ๊ทธ๋ฆฌ๊ณ  ์ˆ˜์šฉ๋ฒ”์œ„๊ฐ€ ๊ฐ€์žฅ ์šฐ์ˆ˜ํ•œ ๋ฐฉ๋ฒ•์ž„์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml
ART001596203
oai_dc
Hendry ๋ชจํ˜•์„ ์ด์šฉํ•œ ํ•œ๊ตญ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์‹œ์žฅ์˜ ์žฅ๋ฅด๋ณ„ ๊ฒฝ์Ÿ ๊ฐ•๋„ ๋ถ„์„
A Study on the Usage Pattern Based on Genres and Socio-demographic Characteristics in Online Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฅ˜์„ฑ์ผ(KT ๊ฒฝ์ œ๊ฒฝ์˜์—ฐ๊ตฌ์†Œ); ๋ฐ•์„ ์ฃผ(์—ฐ์„ธ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ํ•œ๊ตญ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์‹œ์žฅ์— ๋Œ€ํ•ด ์žฅ๋ฅด ๊ตฌ๋ถ„์— ์˜๊ฑฐํ•œ ๊ฒฝ์Ÿ ๊ตฌ์กฐ๋ฅผ ๊ฐ€์ •ํ•˜๊ณ , ์žฅ๋ฅด์— ๋”ฐ๋ผ ๋ถ„๋ฅ˜๋œ ํ•˜๋ถ€์‹œ์žฅ ๋‚ด์—์„œ ๊ฐ๊ฐ ๋‹ค๋ฅด๊ฒŒ ๋‚˜ํƒ€๋‚˜๋Š” ๊ฒฝ์Ÿ ๊ฐ•๋„์™€ ํŠน์ง•์— ๋Œ€ํ•œ ๋ถ„์„์„ ์ˆ˜ํ–‰ํ•˜์˜€๋‹ค. ๋ถ„์„ ๊ฒฐ๊ณผ๋Š” ๋‹ค์Œ๊ณผ ๊ฐ™์ด ์š”์•ฝํ•  ์ˆ˜ ์žˆ๋‹ค. (1)ํ”Œ๋ ˆ์ดํƒ€์ž„ ํ•ฉ๊ณ„ ๊ธฐ์ค€์œผ๋กœ ๋ณผ ๋•Œ, ์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ ์žฅ๋ฅด๋ณ„ ์ ์œ ์œจ์€ โ€œRPG > FPS/RTS > ์Šคํฌ์ธ  > ์•„์ผ€์ด๋“œ/ํฌ์ปค > ๊ณ ์Šคํ†ฑ >๋ณด๋“œ/๋ ˆ์ด์‹ฑโ€์˜ ์ˆœ์„œ๋กœ ๋†’๊ฒŒ ๋‚˜ํƒ€๋‚ฌ๋‹ค. (2)ํ”Œ๋ ˆ์ดํƒ€์ž„ ์ ์œ ์œจ ๊ธฐ์ค€์œผ๋กœ ๋ณผ ๋•Œ, ์žฅ๋ฅด์— ๋”ฐ๋ฅธ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ ํ•˜๋ถ€์‹œ์žฅ ๊ตฌ์กฐ ๋‚ด์—์„œ ๊ฒŒ์ž„ ๊ฐ„ ๊ฒฝ์Ÿ ๊ฐ•๋„๋Š”, โ€œRTS > ๋ ˆ์ด์‹ฑ > FPS/์Šคํฌ์ธ  > ๊ณ ์Šคํ†ฑ > ํฌ์ปค > ์•„์ผ€์ด๋“œ/๋ณด๋“œ > RPGโ€์˜ ์ˆœ์„œ๋กœ ํฌ๋‹ค๋Š” ์‚ฌ์‹ค์„ ํ™•์ธํ•˜์˜€๋‹ค. ๊ฒฝ์Ÿ ๊ฐ•๋„์˜ ๋†’๊ณ  ๋‚ฎ์Œ์— ๋Œ€ํ•œ ํ‰๊ฐ€ ๋ฐ ํ•ด์„์€ ๋‹ค์Œ๊ณผ ๊ฐ™๋‹ค. ๊ฒฝ์Ÿ ๊ฐ•๋„๊ฐ€ ๋†’์„์ˆ˜๋ก(RTS>๋ ˆ์ด์‹ฑ>โ€ฆ), ์ด์šฉ์ž๊ฐ€ ๊ฐ€์ง€๋Š” ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์ถฉ์„ฑ๋„์™€ ์žฌ์ด์šฉ๋ฅ ์ด ๋‚ฎ์€ ๋ฐ˜๋ฉด ๊ต์ฒด์ด์šฉ ์„ฑํ–ฅ์ด ๋†’๊ฒŒ ๋‚˜ํƒ€๋‚˜๋ฏ€๋กœ, ์‹ ๊ทœ ๊ฒŒ์ž„์˜ ์‹œ์žฅ ์ง„์ž… ์žฅ๋ฒฝ์ด ๋‚ฎ๋‹ค๊ณ  ํ‰๊ฐ€ํ•  ์ˆ˜ ์žˆ๋‹ค. ๋ฐ˜๋Œ€๋กœ ๊ฒฝ์Ÿ ๊ฐ•๋„๊ฐ€ ๋‚ฎ์„์ˆ˜๋ก(โ€ฆ>์•„์ผ€์ด๋“œ/๋ณด๋“œ>RPG), ์ด์šฉ์ž๊ฐ€ ๊ฐ€์ง€๋Š” ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์ถฉ์„ฑ๋„์™€ ์žฌ์ด์šฉ๋ฅ ์ด ๋†’์€ ๋ฐ˜๋ฉด ๊ต์ฒด์ด์šฉ ์„ฑํ–ฅ์ด ๋‚ฎ๊ฒŒ ๋‚˜ํƒ€๋‚˜๋ฏ€๋กœ, ์‹ ๊ทœ ๊ฒŒ์ž„์˜ ์‹œ์žฅ ์ง„์ž… ์žฅ๋ฒฝ์ด ๋†’๋‹ค๊ณ  ํ‰๊ฐ€ํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000210.xml