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ART002100786
oai_dc
์›€์ง์ด๋Š” ๋ฌผ์ฒด์˜ ๊ฐœ์ˆ˜์— ๋น„๋ก€ํ•˜๋Š” ์‹œ๊ฐ„์„ ๊ฐ€์ง€๋Š”์ „์—ญ์กฐ๋ช… ์•Œ๊ณ ๋ฆฌ์ฆ˜
A Scalable Global Illumination Algorithm for Animated Graphics
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐฑ๋‘์›(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์ •ํ˜ธ์šฑ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์˜ค๊ฒฝ์ˆ˜(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๊ฐ„์ ‘์กฐ๋ช…์€ ์‹ค์ œ๊ฐ์— ๋งŽ์€ ๋„์›€์„ ์ฃผ์ง€๋งŒ ๋งŽ์€ ๊ณ„์‚ฐ๋Ÿ‰์ด ํ•„์š”ํ•˜๊ธฐ ๋•Œ๋ฌธ์— ์‹ค์‹œ๊ฐ„ ์ „์—ญ์กฐ๋ช…์—์„œ๋Š” ์ ์šฉ๋˜๊ธฐ ํž˜๋“ค์—ˆ๋‹ค. ํŠนํžˆ 2์ฐจ๊ด‘์›์—์„œ์˜ ๊ฐ€์‹œ์„ฑ์„ ๊ณ„์‚ฐํ•˜๊ธฐ์œ„ํ•ด์„œ๋Š” ๊ฐ ๊ด‘์›์— ๋Œ€ํ•ด์„œ ๋ชจ๋“  ๋ฌผ์ฒด๋“ค์„ ์ฒ˜๋ฆฌํ•ด์•ผ ํ•˜๊ธฐ ๋•Œ๋ฌธ์— ๊ณ„์‚ฐ๋Ÿ‰์ด ๋งŽ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์›€์ง์ด์ง€ ์•Š๋Š” ๋ฌผ์ฒด๋“ค์˜ ๊ฐ€์‹œ์„ฑ์„ ์žฌํ™œ์šฉํ•˜์—ฌ ์›€์ง์ด๋Š” ๋ฌผ์ฒด๊ฐ€ ๋งŽ์ง€ ์•Š์„ ๊ฒฝ์šฐ ํšจ์œจ์ ์ด๋ฉด์„œ๋„ 2์ฐจ๊ด‘์›์˜ ๊ฐ€์‹œ์„ฑ์„ ํ™œ์šฉํ•˜๋Š” ๊ฐ„์ ‘์กฐ๋ช… ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์•ˆํ•œ๋‹ค. ๊ธฐ์กด ๋ฐฉ๋ฒ•์— ๋น„ํ•ด์„œ ์ •ํ™•ํ•˜๋ฉด์„œ๋„ ํšจ์œจ์ ์ธ 2์ฐจ๊ด‘์› ๊ฐ€์‹œ์„ฑ์„ ๋ฐ”ํƒ•์œผ๋กœ ๋ณด๋‹ค ๋ณต์žกํ•œ ์žฅ๋ฉด์—์„œ ์‚ฌ์‹ค์ ์ธ ๊ฐ„์ ‘์กฐ๋ช…์„ ์‹ค์‹œ๊ฐ„์— ๊ฐ€๋Šฅํ•˜๊ฒŒ ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000208.xml
ART002100787
oai_dc
์ปดํ“จํ„ฐ ๊ฒŒ์ž„์—์„œ HMM ๊ธฐ๋ฐ˜์˜ ๋ช…๋ น์–ด ์‹ ํ˜ธ ์ฒ˜๋ฆฌ ์‹œ๊ฐ„๋‹จ์ถ•์„ ์œ„ํ•œ ๋ฐฉ๋ฒ•
A HMM-based Method of Reducing the Time for Processing Sound Commands in Computer Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•๋„์ƒ(ํ•œ๊ตญ์™ธ๊ตญ์–ด๋Œ€ํ•™๊ต); ๊น€์ƒ์ฒ (ํ•œ๊ตญ์™ธ๊ตญ์–ด๋Œ€ํ•™๊ต)" ]
์ปดํ“จํ„ฐ ๊ฒŒ์ž„์—์„œ ๋Œ€๋ถ€๋ถ„์˜ ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค ๋ฐฉ๋ฒ•์€ ํ‚ค๋ณด๋“œ, ๋งˆ์šฐ์Šค, ํ„ฐ์น˜์Šคํฌ๋ฆฐ์ด๋‹ค. ์‚ฌ์šด๋“œ ํ˜•ํƒœ ๋ช…๋ น์–ด์˜ ์ „์ฒด ์ฒ˜๋ฆฌ ์‹œ๊ฐ„์€ ํฌ๊ฒŒ ๋ช…๋ น์–ด ์ž…๋ ฅ ์‹œ๊ฐ„๊ณผ ์ธ์‹ ์‹œ๊ฐ„์œผ๋กœ ๊ตฌ์„ฑ๋œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ๋ช…๋ น์–ด ์‹ ํ˜ธ ์ „์ฒด๋ฅผ ์ž…๋ ฅ๋ฐ›์ง€ ์•Š๊ณ  ์ผ๋ถ€ ์•ž๋ถ€๋ถ„ ์‹ ํ˜ธ๋งŒ์„ ๋ฐ›์Œ์œผ๋กœ์จ, ์ž…๋ ฅ ์‹œ๊ฐ„์„ ์ค„์—ฌ ์ „์ฒด ์ฒ˜๋ฆฌ ์‹œ๊ฐ„์„ ๋‹จ์ถ•ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์šฐ๋ฆฌ์˜ ๋ฐฉ๋ฒ•์—์„œ๋Š” HMM(Hidden Markov Process)๋ฅผ ์ด์šฉํ•ด ๋ช…๋ น์–ด ์‹ ํ˜ธ๋ฅผ ์ธ์‹ํ•˜๋Š”๋ฐ, ์ „์ฒด ์‹ ํ˜ธ ๋ฐ ๋ถ€๋ถ„ ์‹ ํ˜ธ๋“ค์— ๋Œ€ํ•ด ๋ณ„๋„์˜ HMM์„ ๊ตฌ์„ฑํ•œ๋‹ค. ํ”Œ๋žซํ™ˆ ๊ฒŒ์ž„์˜ ๋Œ€ํ‘œ ๋ช…๋ น์–ด๋“ค์„ ์Œ์„ฑ๊ณผ ์†๋ฐ”๋‹ฅ ์†Œ๋ฆฌ๋กœ ํ‘œํ˜„ํ•ด, ๋ณธ ๋…ผ๋ฌธ์˜ ๋ฐฉ๋ฒ•์„ ์‹คํ—˜ํ–ˆ๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ, ์ธ์‹๋ฅ ์˜ ํฐ ์ €ํ•˜ ์—†์ด ๋ช…๋ น์–ด ์ฒ˜๋ฆฌ ์‹œ๊ฐ„์„ ์ค„์ž„์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„์˜ ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค ๋ฐฉ๋ฒ•์„ ๋‹ค์–‘ํ™”ํ•˜๋Š”๋ฐ ๊ธฐ์—ฌํ•  ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2016.16.2.119
kci_detailed_000208.xml
ART002100782
oai_dc
์‹ค์‹œ๊ฐ„ OTT ์„œ๋น„์Šค ๋ฐ์ดํ„ฐ ๋ถ„์„: ์œ ํˆฌ๋ธŒ ๊ฒŒ์ž„๋ฐฉ์†ก ์‚ฌ๋ก€
A Study of Analyzing Live Streaming OTT Service Data: Focused on Youtube Game Broadcasting
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ๋ฏผ์ง€(ํ•œ๋ฆผ๋Œ€ํ•™๊ต); ์šฉํ˜œ๋ จ(ํ•œ๋ฆผ๋Œ€ํ•™๊ต ์ธํ„ฐ๋ž™์…˜ ๋””์ž์ธ ๋Œ€ํ•™์›); ํ™ฉํ˜„์„(ํ•œ๋ฆผ๋Œ€ํ•™๊ต)" ]
e์Šคํฌ์ธ ์˜ ๋ฐœ๋‹ฌ๋กœ ๊ฒŒ์ž„์„ ๋งค๊ฐœ๋กœ ํ•œ ์—ฌ๋Ÿฌ ๋ถ„์•ผ์˜ ์‚ฐ์—…๋“ค์ด ํ•จ๊ป˜ ์„ฑ์žฅํ•˜์˜€๋‹ค. ๊ฒŒ์ž„๋ฐฉ์†ก์€ ๋‹ค์–‘ํ•œ ํ”Œ๋žซํผ์„ ํ†ตํ•ด ์‹œ์ฒญ์ž๋“ค์—๊ฒŒ ๋„๋‹ฌํ•˜๋ฉด์„œ ๋Œ€์ค‘์ ์ธ ๊ฒŒ์ž„๋ฌธํ™” ํ™•์‚ฐ์— ๊ธฐ์—ฌํ•˜๊ณ  ์žˆ์œผ๋ฉฐ, ๊ฒŒ์ž„์ด ์ ์ฐจ ์Šคํฌ์ธ ๋กœ ์ธ์‹๋˜๊ธฐ ์‹œ์ž‘ํ•˜๋ฉด์„œ ๊ฒŒ์ž„๋ฐฉ์†ก์„ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์‹œ์ฒญํ•˜๊ณ ์ž ํ•˜๋Š” ์ˆ˜์š”๊ฐ€ ๋Š˜์–ด๋‚˜๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ์ˆ˜์š”์™€ ํ•จ๊ป˜ ์ตœ๊ทผ OTT(Over-The-Top) ์„œ๋น„์Šค๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•œ ๊ธ€๋กœ๋ฒŒ ๊ฒŒ์ž„์ค‘๊ณ„ ๋ฐฉ์†ก์ฑ„๋„์€ ๋น ๋ฅด๊ฒŒ ์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ๋Š” ์ถ”์„ธ์ด๋‹ค. ์ด์— ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” YouTube์˜ Open API ๋ถ„์„์„ ํ†ตํ•œ ๊ธ€๋กœ๋ฒŒ ๊ฒŒ์ž„๋ฐฉ์†ก ์ŠคํŠธ๋ฆฌ๋ฐ ํ˜„ํ™ฉ ํŒŒ์•… ๋ฐ ์‹œ์ฒญํ–‰ํƒœ๋ฅผ ๋ถ„์„ํ•˜๊ณ  ๊ตญ๋‚ด ๊ฒŒ์ž„๋ฐฉ์†ก์‚ฐ์—…์˜ ๋ฐœ์ „์„ ์œ„ํ•ด ์‹ค๋ฌด์ ์ธ ์ œ์•ˆ์„ ํ•˜๊ณ ์ž ํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๋ฐฉ์†ก ๊ณต๊ธ‰์ž์™€ ์‹œ์ฒญ์ž ๋ชจ๋‘ ์˜จ๋ผ์ธ ์ƒํƒœ์—์„œ ์‹ค์‹œ๊ฐ„์œผ๋กœ ๋ฐฉ์†ก์„ ์ŠคํŠธ๋ฆฌ๋ฐ ํ•˜๋Š” ์ƒํƒœ์ธ ์„ธ์…˜์„ ์ค‘์‹ฌ์œผ๋กœ ๋ฐฉ์†ก์‹œ๊ฐ„ ๋ฐ ์‹ค์‹œ๊ฐ„ ์‹œ์ฒญ์ž๋ฅผ ์นดํ…Œ๊ณ ๋ฆฌ, ๋‚ ์งœ, ์š”์ผ, ์‹œ๊ฐ„๋Œ€๋ณ„๋กœ ๋‚˜๋ˆ„์–ด ๋ถ„์„ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2016.16.2.61
kci_detailed_000208.xml
ART002100780
oai_dc
๊ฒŒ์ž„๊ณผ ํ•™์—… ์„ฑ์  ๊ฐ„ ๊ด€๊ณ„์— ๋Œ€ํ•œ ์—ฐ๊ตฌ
An Analysis on the Relationship between Game and Grade
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์„ฑ๋ฝ(๋™์–‘๋ฏธ๋ž˜๋Œ€ํ•™๊ต); ๋ฐ•๋ฏผ์ •(์›๊ด‘๋Œ€ํ•™๊ต)" ]
์ผ๋ฐ˜์ ์œผ๋กœ ํ•™์ƒ๋“ค์˜ ๊ฒŒ์ž„ ์ˆ˜ํ–‰ ์‹œ๊ฐ„๊ณผ ํ•™์—… ์„ฑ์  ๊ฐ„์—๋Š” ๋ถ€์ •์ ์ธ ์ƒ๊ด€๊ด€๊ณ„๊ฐ€ ์กด์žฌํ•˜๋Š” ๊ฒƒ์œผ๋กœ ์ธ์‹ํ•˜๋Š” ๊ฒฝํ–ฅ์ด ์กด์žฌํ•œ๋‹ค. ๊ทธ๋ž˜์„œ ํ•™๋ถ€๋ชจ๋“ค์€ ํ•™์ƒ๋“ค์ด ๊ฒŒ์ž„์„ ํ•˜๋Š” ๊ฒƒ์„ ๋ฐ˜๋Œ€ํ•˜๊ณ  ๋˜ ๋ง‰์œผ๋ ค๊ณ  ํ•œ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์‹ค์ œ ํ•™์ƒ๋“ค์˜ ๊ฒŒ์ž„ ์‹œ๊ฐ„๊ณผ ์„ฑ์  ๊ฐ„ ์–ด๋–ค ๊ด€๊ณ„๊ฐ€ ์žˆ๋Š”๊ฐ€์— ๋Œ€ํ•ด ์ตœ๊ทผ์—๋Š” ์กฐ์‚ฌ๊ฐ€ ์ด๋ฃจ์–ด์ง€์ง€ ์•Š๊ณ  ์žˆ๋‹ค. ์ด์— ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ค‘ํ•™์ƒ, ๊ณ ๋“ฑํ•™์ƒ๋“ค์„ ๋Œ€์ƒ์œผ๋กœ ์‹ค์ œ ๊ฒŒ์ž„ ์‹œ๊ฐ„๊ณผ ์„ฑ์  ๊ฐ„์— ์–ด๋–ค ๊ด€๊ณ„๊ฐ€ ์žˆ๋Š”๊ฐ€๋ฅผ ์‚ดํŽด๋ณด๊ณ ์ž ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ ๋ฐฉ๋ฒ•์œผ๋กœ๋Š” ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ์‹ค์‹œํ•˜์˜€๊ณ , ์ƒ๊ด€๋ถ„์„, ์ฐจ์ด๋ถ„์„ ๋“ฑ์„ ํ†ตํ•˜์—ฌ ๊ฒŒ์ž„๊ณผ ์„ฑ์  ๊ฐ„์˜ ๊ด€๊ณ„๋ฅผ ์‚ดํŽด๋ณด์•˜๋‹ค. ์กฐ์‚ฌ ๊ฒฐ๊ณผ ํ•™์ƒ๋“ค์˜ ๊ฒŒ์ž„ ์‹œ๊ฐ„์€ ์„ฑ์ ๊ณผ ํŠน๋ณ„ํ•œ ์ƒ๊ด€๊ด€๊ณ„๊ฐ€ ์กด์žฌํ•˜์ง€ ์•Š์•˜๋‹ค. ๊ทธ๋ฆฌ๊ณ  ํ•™์ƒ๋“ค์€ ๊ฒŒ์ž„์„ ์ˆ˜ํ–‰ํ•˜๋Š” ๊ฒƒ์ด ์„ฑ์ ๊ณผ ํŠน๋ณ„ํ•œ ๊ด€๊ณ„๊ฐ€ ์žˆ๋‹ค๊ณ  ์ธ์‹ํ•˜์ง€๋„ ์•Š๊ณ  ์žˆ์—ˆ๋‹ค. ๊ฒŒ์ž„์ค‘๋…์ž ์ˆ˜์ค€์—์„œ๋Š” ์„ฑ์ ์— ์˜ํ–ฅ์„ ๋ฏธ์น  ์ˆ˜ ์žˆ์ง€๋งŒ, ์ผ๋ฐ˜์  ํ•™์ƒ๋“ค์—๊ฒŒ ๊ฒŒ์ž„์€ ํ•™์—… ์„ฑ์ ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜์ง€ ์•Š์•˜๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์„ฑ์  ์ƒ์œ„์ž๋“ค์ด ์˜คํžˆ๋ ค ๊ฒŒ์ž„์ด ์„ฑ์ ์— ๊ด€๊ณ„๊ฐ€ ์—†๋‹ค๋Š” ์ธ์‹์ด ๋” ๊ฐ•ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2016.16.2.41
kci_detailed_000208.xml
ART002100784
oai_dc
์‚ฌํ–‰์„ฑ ๊ฒŒ์ž„ ์ด์šฉ์ด ์ฒญ์†Œ๋…„์˜ ๋„๋•์„ฑ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅโ€“ ๊ฐœ์ธ ๋‚ด์  ์š”์ธ์„ ์ค‘์‹ฌ์œผ๋กœ
The Effects of Gambling Game Play on Adolescentsโ€™ Morality โ€“ Focus on the Personal Trait
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์Šน์ œ(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ์ด๋Œ€์˜(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ์ •์˜์ค€(๊ฑด๊ตญ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์‚ฌํ–‰์„ฑ ๊ฒŒ์ž„์˜ ์ด์šฉ์ด ์ฒญ์†Œ๋…„ ๋„๋•์„ฑ์— ์–ด๋–ค ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”๊ฐ€๋ฅผ ํŒŒ์•…ํ•˜๊ธฐ ์œ„ํ•ด ์‹ค์‹œ๋˜์—ˆ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์ฒญ์†Œ๋…„๋“ค์˜ ์„ ํ˜ธ ๊ฒŒ์ž„์„ ์กฐ์‚ฌํ•˜์—ฌ ์‚ฌํ–‰์„ฑ ๊ฒŒ์ž„๊ณผ ๋น„์‚ฌํ–‰์„ฑ ๊ฒŒ์ž„ ์ง‘๋‹จ์„ ๊ตฌ๋ถ„ํ•œ ๋’ค, ๊ฒŒ์ž„ ์ด์šฉ ์‹œ๊ฐ„์ด ๊ฐœ์ธ ๋‚ด์  ์š”์ธ๊ณผ ํ•จ๊ป˜ 6๊ฐœ์›” ๋’ค์˜ ๋„๋•์„ฑ์— ์–ด๋–ค ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€๋ฅผ 1,331๋ช…์˜ ์ฒญ์†Œ๋…„ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ํ†ตํ•ด ๋ถ„์„ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ, ๊ฒŒ์ž„ ์ด์šฉ ์‹œ๊ฐ„์€ ๋น„์‚ฌํ–‰์„ฑ ๊ฒŒ์ž„ ์ง‘๋‹จ์—์„œ ๋„๋•์„ฑ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜์ง€ ์•Š์€ ๋ฐ˜๋ฉด ์‚ฌํ–‰์„ฑ ๊ฒŒ์ž„ ์ง‘๋‹จ์—์„œ๋Š” ๋ถ€์  ์˜ํ–ฅ๋ ฅ์„ ๋ฏธ์น˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์ž์กด๊ฐ์€ ๋น„์‚ฌํ–‰์„ฑ ๊ฒŒ์ž„ ์ง‘๋‹จ์—์„œ ์ •์  ์˜ํ–ฅ๋ ฅ์„ ๋ณด์˜€์ง€๋งŒ ์‚ฌํ–‰์„ฑ ๊ฒŒ์ž„ ์ง‘๋‹จ์—์„œ๋Š” ๊ทธ ์˜ํ–ฅ๋ ฅ์ด ์ƒ์‹ค๋˜๋Š” ๊ฒƒ์„ ๊ด€์ฐฐํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์ดํ›„ ๋ถ„์„ ๊ฒฐ๊ณผ๋ฅผ ๋…ผ์˜ํ•œ ํ›„ ํ›„์† ์—ฐ๊ตฌ์— ๋Œ€ํ•œ ์ œ์–ธํ–ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2016.16.2.87
kci_detailed_000208.xml
ART002100788
oai_dc
๊ฒฝ๊ณ„์„  ์ง€๋Šฅ ์•„๋™์„ ์œ„ํ•œ ์ธ์ง€๋Šฅ๋ ฅ ํ–ฅ์ƒ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ
The Development of Serious Game to Improve Cognitive Ability for Children with Borderline Intelligence
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ™์ธ์„(์„ฑ๊ท ๊ด€๋Œ€ํ•™๊ต(์ž์—ฐ๊ณผํ•™์บ ํผ์Šค)); ์ตœ์˜๋ฏธ(์„ฑ๊ฒฐ๋Œ€ํ•™๊ต); ์œคํƒœ๋ณต(์„œ์ผ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ๊ธ‰๋ณ€ํ•˜๋Š” ์šฐ๋ฆฌ ์‚ฌํšŒ์™€ ํ™˜๊ฒฝ์š”์†Œ๋“ค๋กœ ์ธํ•˜์—ฌ ๋ณด์‚ดํ•Œ์„ ํ•„์š”๋กœ ํ•˜๋Š” ์•„๋™์˜ ์ˆ˜๊ฐ€ ์ฆ๊ฐ€ ํ•˜๊ณ  ์žˆ๋‹ค. ์ด ์ค‘ ๋ถˆ์šฐํ•˜๊ณ  ๋นˆ๊ณคํ•œ ๊ฐ€์ •์— ์†ํ•˜๋Š” ์•„๋™๋“ค์€ ๊ฒฝ๊ณ„์„  ์ง€๋Šฅ ์•„๋™์œผ๋กœ ์ด์–ด์ง€๋Š” ๊ฒฝ์šฐ๊ฐ€ ๋Œ€๋‹ค์ˆ˜์ด๋ฉฐ ์ด๋ฅผ ์˜ˆ๋ฐฉํ•˜๊ธฐ ์œ„ํ•œ ์‹œ๊ธ‰ํ•œ ์กฐ์น˜๊ฐ€ ํ•„์š”ํ•œ ์‹ค์ •์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒฝ๊ณ„์„  ์ง€๋Šฅ ์•„๋™์ด ๋ฐœ์ƒํ•˜๋Š” ์›์ธ์„ ๊ทœ๋ช…ํ•˜์—ฌ ์ด๋ฅผ ์˜ˆ๋ฐฉํ•˜๊ณ  ์น˜๋ฃŒํ•  ์ˆ˜ ์žˆ๋Š” ํ•˜๋‚˜์˜ ํ•ด๊ฒฐ๋ฐฉ์•ˆ์œผ๋กœ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ๊ตฌํ˜„ํ–ˆ๋‹ค. ํ•ด๋‹น ๊ฒŒ์ž„์€ ๊ฒฝ๊ณ„์„  ์ง€๋Šฅ ์•„๋™์˜ ์ทจ์•ฝํ•œ ๊ธฐ์–ต๋ ฅ, ์ง‘์ค‘๋ ฅ, ํŒ๋‹จ๋ ฅ ํ–ฅ์ƒ์„ ๋ชฉํ‘œ๋กœ ์ œ์ž‘ํ•˜์˜€์œผ๋ฉฐ ๊ด€๋ จ๋ถ„์•ผ ์ „๋ฌธ๊ฐ€์™€ ์ผ๋ฐ˜์ธ 30๋ช… ๋Œ€์ƒ์œผ๋กœ ์ž๋ฌธ ๋ฐ ์‹คํ—˜ํ•˜์—ฌ ํšจ๊ณผ์„ฑ์ด ์žˆ์Œ์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2016.16.2.129
kci_detailed_000208.xml
ART002100781
oai_dc
๋กœ๊ทธ์ธ ํŒจํ„ด ๋ถ„์„์„ ํ†ตํ•œ ๋Œ€๊ทœ๋ชจ ๊ณ„์ •๋„์šฉ ์ฐจ๋‹จ ๋ฐฉ์•ˆ์— ๊ด€ํ•œ ์—ฐ๊ตฌ(์˜จ๋ผ์ธ ๊ฒŒ์ž„ IP/๊ณ„์ • ์ฐจ๋‹จ์‹œ์Šคํ…œ์„ ์ค‘์‹ฌ์œผ๋กœ)
A study on Prevention of Large Scale Identity Theft through the Analysis of Login Pattern(Focusing on IP/Account Blocking System in Online Games)
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์—ฐ์ˆ˜๊ถŒ(์ƒ๋ช…๋Œ€ํ•™๊ต); ์œ ์ง„ํ˜ธ(์ƒ๋ช…๋Œ€ํ•™๊ต)" ]
๊ฐœ์ธ์ •๋ณด๊ฐ€ ๋Œ€๋Ÿ‰์œผ๋กœ ์œ ์ถœ๋˜๋Š” ์‚ฌ๊ณ ๊ฐ€ ์ตœ๊ทผ ๋ช‡ ๋…„์— ๊ฑธ์ณ ์ง€์†์ ์œผ๋กœ ๋ฐœ์ƒํ•˜๊ณ  ์žˆ๋‹ค. ์ด๋ ‡๊ฒŒ ์™ธ๋ถ€๋กœ ์œ ์ถœ๋œ ๋Œ€๋Ÿ‰์˜ ๊ฐœ์ธ์ •๋ณด๋Š” ๋ช…์˜๋„์šฉ ๋ฐ ๊ณ„์ •๋„์šฉ์— ๋ถˆ๋ฒ•์ ์œผ๋กœ ์‚ฌ์šฉ๋˜๊ณ  ์žˆ๋‹ค. ํŠนํžˆ ์˜จ๋ผ์ธ ๊ฒŒ์ž„๋จธ๋‹ˆยท๊ฒŒ์ž„์•„์ดํ…œ ๋“ฑ์˜ ๊ฐ€์ƒ์˜ ์žฌํ™”๋ฅผ ํ˜„๊ธˆ์œผ๋กœ ๊ฑฐ๋ž˜ํ•  ์ˆ˜ ์žˆ๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„์„œ๋น„์Šค์—์„œ ๋‹ค์ˆ˜ ๋ฐœ์ƒํ•˜๊ณ  ์žˆ๋‹ค. ์˜จ๋ผ์ธ ๊ฒŒ์ž„์—์„œ ๋ฐœ์ƒํ•˜๊ณ  ์žˆ๋Š” ๋„์šฉ ์‚ฌ๋ก€๋ฅผ ๋ถ„์„ํ•ด ๋ณด๋ฉด ๋ช‡ ๊ฐ€์ง€ ํŠน์ง•์„ ํ™•์ธ ํ•  ์ˆ˜ ์žˆ๋Š”๋ฐ, ์š”์•ฝํ•ด ๋ณด๋ฉด ์งง์€ ์‹œ๊ฐ„์— ๋Œ€๋Ÿ‰์œผ๋กœ ๋ฐœ์ƒํ•œ๋‹ค๋Š” ๊ฒƒ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„์—์„œ ๋ฐœ์ƒํ•˜๊ณ  ์žˆ๋Š” ๋„์šฉ ๊ณต๊ฒฉ ์‚ฌ๋ก€๋ฅผ ํ†ตํ•ด ๋Œ€๋Ÿ‰์˜ ์ž๋™ํ™”๋œ ๊ณ„์ • ๋„์šฉ ๊ณต๊ฒฉ์˜ ํŠน์ง•์„ ์ •์˜ํ•˜๊ณ  ์‹ค์‹œ๊ฐ„์œผ๋กœ ๋Œ€์‘ํ•  ์ˆ˜ ์žˆ๋Š” ํƒ์ง€ ๋ฐ ์ฐจ๋‹จ ๋ฐฉ์•ˆ์„ ์ œ์•ˆ ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2016.16.2.51
kci_detailed_000208.xml
ART002100783
oai_dc
๋””์ง€ํ„ธ ๊ฒŒ์ž„์˜ ๋Šฅ๋™์„œ์‚ฌ์™€ ์ฆ‰ํฅ์—ฐ๊ธฐ
Active Narrative of Digital Game and Improvisation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ ํฌ๋ฒ”(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์„ฑ์ •ํ™˜(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
์—ฐ๊ทนํ•™์„ ํ†ตํ•œ ๊ฒŒ์ž„์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„์„œ์‚ฌ์˜ ์ƒํ˜ธ์ž‘์šฉ์  ํŠน์„ฑ์„ ์ธ๋ฌธํ•™์  ๋ฐฐ๊ฒฝ์—์„œ ์ž˜ ์„ค๋ช…ํ•ด์ฃผ์—ˆ๋‹ค. ์ด๋“ค ์—ฐ๊ตฌ๋Š” ์•„๋ฆฌ์Šคํ† ํ…”๋ ˆ์Šค์˜ ์‹œํ•™์„ ๋ฐ”ํƒ•์œผ๋กœ ๊ฒŒ์ž„์„ ํ•ด์„ํ•˜๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ์‚ฌ์šฉ์ž์˜ ์˜ˆ์ธก ๋ถˆ๊ฐ€๋Šฅํ•œ ์„œ์‚ฌ๊ฐœ์ž…(๋Šฅ๋™์„œ์‚ฌ)์— ์˜ํ•ด์„œ ๋ฌธ์ œ๋ฅผ ๋“œ๋Ÿฌ๋ƒˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋Šฅ๋™์„œ์‚ฌ๊ฐ€ ์•„๋ฆฌ์Šคํ† ํ…”๋ ˆ์Šค์  ๋ชจ๋ธ์— ์–ด๋– ํ•œ ์˜ํ–ฅ์„ ๊ฐ€์ ธ๋‹ค์ฃผ์—ˆ๋Š”์ง€๋ฅผ ํŒŒ์•…ํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ๋Šฅ๋™์„œ์‚ฌ๋Š” ๋“œ๋ผ๋งˆ๋ฅผ ๊ตฌ์„ฑํ•˜๋Š” ์งˆ๋ฃŒ๊ฐ„์˜ ์ธ๊ณผ๊ด€๊ณ„๋ฅผ ์ƒˆ๋กญ๊ฒŒ ๊ตฌ์„ฑํ•œ๋‹ค๋Š” ๊ฒƒ์„ ๋ฐœ๊ฒฌํ–ˆ๋‹ค. ์ด๊ฒƒ์€ ์—ฐ๊ทนํ•™์ ์œผ๋กœ ๋ณด์•˜์„ ๋•Œ โ€˜์ฆ‰ํฅ๊ทนโ€™์˜ ํ•œ ์ข…๋ฅ˜๋กœ ์ •์˜ํ•ด ๋ณผ ์ˆ˜ ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ๊ทธ ๋ฐœํ˜„์˜ ํ˜•ํƒœ๋Š” ํ–‰์œ„์˜ ์งˆ๋ฃŒ์™€ ๋ฐฉ์‹์— ์˜ํ•ด ๊ทผ๋ณธ์ ์ธ ์ฐจ์ด๊ฐ€ ์žˆ๋‹ค. ๊ฒŒ์ž„์˜ ํ™˜๊ฒฝ์— ํŠนํ™”๋œ ๊ฒŒ์ž„ ์ƒ ์ฆ‰ํฅ์˜ ํ˜•ํƒœ๋ฅผ ์‚ดํŽด๋ณด๋ฉด โ€˜์ž๊ฐ€ ๊ฐœ์„ฑํ™”โ€™,โ€˜์ž๊ฐ€ ์ง„ํ˜•ํ™”โ€™, โ€˜๊ธฐํ–‰์˜ ๊ฒฝํ•ฉโ€™, โ€˜ํŠธ๋กค๋งโ€™, โ€˜๋ฒ„๊ทธ ํ”Œ๋ ˆ์ดโ€™๋“ฑ์œผ๋กœ ์ •์˜ํ•ด ๋ณผ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ๊ฒŒ์ž„์ƒ ์ฆ‰ํฅ์˜ ์œ ํ˜•๋“ค๊ณผ ์˜ˆ์‹œ๋“ค์„ ํ†ตํ•ด์„œ ๊ฒŒ์ž„์˜ ์ฆ‰ํฅ์ด ๊ฐ€์ง€๋Š” ํŠน์„ฑ๊ณผ ์ด๋ฅผ ํ†ตํ•œ ๋ฐœ์ „๋œ ์ธ๋ฌธํ•™์  ๊ฒŒ์ž„ ํ•ด์„ ๋ชจ๋ธ์˜ ๋ฐฉํ–ฅ์„ฑ์„ ์ œ์‹œํ•ด ๋ณด๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2016.16.2.75
kci_detailed_000208.xml
ART002100777
oai_dc
๋ฉ€ํ‹ฐ ๋ชจ๋‹ฌ ์ธํ„ฐํŽ˜์ด์Šค ๊ธฐ๋ฐ˜ ํ”Œ๋ ˆ์ด์–ด ์–ผ๊ตด ํ‘œ์ • ๋ถ„์„ ์‹œ์Šคํ…œ ๊ฐœ๋ฐœ
Expression Analysis System of Game Player based on Multi-modal Interface
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •์žฅ์˜(ํ™์ต๋Œ€ํ•™๊ต); ๊น€์˜๋นˆ(๊ณ ๋ ค๋Œ€ํ•™๊ต); ์ด์ƒํ˜(๊ณ ๋ ค๋Œ€ํ•™๊ต); ๊ฐ•์‹ ์ง„(ํ™์ต๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ๊ฒŒ์ž„์„ ์ˆ˜ํ–‰ํ•˜๋Š” ๊ฐœ๋ณ„ ์‚ฌ์šฉ์ž์˜ ํŠน๋ณ„ํ•œ ํ–‰๋™ ํƒ์ง€๋ฅผ ํšจ์œจ์ ์œผ๋กœ ์ˆ˜ํ–‰ํ•˜๋Š” ์‹œ์Šคํ…œ์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ์‹œ์Šคํ…œ์€ ์ผ๋ฐ˜์ ์ธ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ํ™˜๊ฒฝ์—์„œ ๋น„ ์นจํˆฌ์  ๋ฐฉ๋ฒ•์„ ํ†ตํ•ด ํฌ์ฐฉ ๊ฐ€๋Šฅํ•œ ์‚ฌ์šฉ์ž ํŠน์ง•๊ณผ ๋ฐ˜๋ณต์ ์ธ ํŒจํ„ด์— ๊ธฐ๋ฐ˜์„ ๋‘์–ด ํŠน์ด ํ–‰๋™ ํƒ์ง€๋ฅผ ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํ‘œ์ •๊ณผ ์‚ฌ์šฉ์ž ์›€์ง์ž„๊ณผ ๊ฐ™์ด ๊ด€์ฐฐ๋˜๋Š” ์ž๋ฃŒ๋ฅผ ๋ถ„์„ํ•˜๊ธฐ ์œ„ํ•ด ์นด๋ฉ”๋ผ๋ฅผ ์‚ฌ์šฉํ–ˆ๋‹ค. ๊ฒŒ๋‹ค๊ฐ€ ๋ฐ˜๋ณต ํ–‰๋™ ํƒ์ง€๋ฅผ ์œ„ํ•ด ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž๋กœ๋ถ€ํ„ฐ ๋ฉ€ํ‹ฐ ๋ชจ๋‹ฌ ๋ฐ์ดํ„ฐ๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๊ณ ์ฐจ์›์˜ ํ–‰๋™ ๋ถ„์„ํ•˜๊ธฐ ์œ„ํ•ด ์‚ฌ์šฉํ–ˆ๋‹ค. ํŠน์ด ํ–‰๋™ ํƒ์ง€์— ํšจ๊ณผ์ ์ธ Support Vector Machine ์„ ์‚ฌ์šฉํ–ˆ์œผ๋ฉฐ, ํŠน์ด ํ–‰๋™ ํƒ์ง€ ์ˆ˜ํ–‰์˜ ์œ ์šฉ์„ฑ์„ ํ‰๊ฐ€ํ•˜์—ฌ ์•ฝ 70% ํ™•๋ฅ ๋กœ ํƒ์ง€ํ•˜๋Š” ์ด์ƒ ํ–‰๋™ ํƒ์ง€ ์žฌํ˜„์œจ์„ ๋ณด์˜€๋‹ค. ๋˜ํ•œ ๋ฐ˜๋ณต ํ–‰๋™ ๋ถ„์„์ด ๊ฐ€๋Šฅํ•จ์„ ๋ณด์˜€๋‹ค. ์ œ์•ˆ๋œ ๊ธฐ๋ฒ•์„ ์‚ฌ์šฉํ•˜์˜€์„ ๋•Œ PC ํ™˜๊ฒฝ์—์„œ ์ œ๊ณตํ•˜๋Š” ๋ชจ๋“  ์ฝ˜ํ…์ธ ์˜ ๋ถ„์„์— ๋Œ€ํ•œ ํ”ผ๋“œ๋ฐฑ๊ณผ ์ •๋Ÿ‰ํ™”ํ•˜๋Š”๋ฐ ๋„์›€์ด ๋  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2016.16.2.7
kci_detailed_000208.xml
ART002100778
oai_dc
๋ฒ„ํ‹€๋Ÿฌ์˜ MBTI๊ธฐ๋ฐ˜ ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜ ํ”„๋ ˆ์ž„์›Œํฌ์— ๋Œ€ํ•œ ์‹คํ—˜์  ๊ฒ€์ฆ
Experimental Validation of Butler's MBTI-based Gamification Framework
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์„ฑ์ง„(๊ฐ•์›๋Œ€ํ•™๊ต); ๊น€์ƒ๊ท (๊ฐ•์›๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜ ์‹œ์Šคํ…œ์˜ ํ’ˆ์งˆ ํ–ฅ์ƒ์„ ์œ„ํ•ด ๋‹ค์–‘ํ•œ ์—ฐ๊ตฌ์™€ ๋„๊ตฌ๊ฐ€ ์ œ์•ˆ๋˜๊ณ  ์žˆ๋‹ค. ๊ทธ์ค‘ ๋ฒ„ํ‹€๋Ÿฌ๋Š” MBTI ์„ฑ๊ฒฉ ์œ ํ˜•์˜ ๋™๊ธฐ์  ์„ฑํ–ฅ๊ณผ ํ–‰์œ„์  ์„ฑํ–ฅ์— ๊ธฐ๋ฐ˜ํ•˜์—ฌ ๊ฒŒ์ž„๋ฉ”์นด๋‹‰์Šค๋ฅผ ์ฐจ๋“ฑ ์ ์šฉํ•˜๋Š” ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜ ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ์ œ์•ˆํ–ˆ๋‹ค. ๋ฒ„ํ‹€๋Ÿฌ๊ฐ€ ์ œ์•ˆํ•œ MBTI ์„ฑ๊ฒฉ ์œ ํ˜• ๋ณ„ ๊ฒŒ์ž„๋ฉ”์นด๋‹‰์Šค ์„ ํ˜ธ๋„์˜ ์‹ค์ œ ์กด์žฌ์œ ๋ฌด์— ๋Œ€ํ•œ ๊ฒ€์ฆ์ด ๋ณธ ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์ด๋‹ค. ๊ธฐ์กด ๋ฌธํ—Œ ๋ถ„์„์„ ํ†ตํ•ด ๋ฒ„ํ‹€๋Ÿฌ๊ฐ€ ์ œ์•ˆํ•œ ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜ ํ”„๋ ˆ์ž„์›Œํฌ์˜ ๊ฒŒ์ž„๋ฉ”์นด๋‹‰์Šค์— ๋Œ€ํ•œ ๋ฌธ์ œ์ ์„ ์ง€์ ํ–ˆ๋‹ค. ๋˜ํ•œ MBTI ์„ฑ๊ฒฉ ์œ ํ˜•๊ณผ ๊ฒŒ์ž„๋ฉ”์นด๋‹‰์Šค๊ฐ„์˜ ์œ ๊ธฐ์  ์ƒ๊ด€๊ด€๊ณ„ ์ž…์ฆ์„ ์œ„ํ•ด ์„ค๋ฌธ์กฐ์‚ฌ์™€ ํ†ต๊ณ„์  ๋ถ„์„์„ ์‹ค์‹œํ–ˆ๋‹ค. ๋ถ„์„ ๊ฒฐ๊ณผ, MBTI ์„ฑ๊ฒฉ ์œ ํ˜•๊ณผ ๊ฒŒ์ž„๋ฉ”์นด๋‹‰์Šค ๊ฐ„์—๋Š” ์œ ๊ธฐ์  ์ƒ๊ด€๊ด€๊ณ„๊ฐ€ ์—†์Œ์„ ๋ฐํ˜€๋ƒˆ๋‹ค. ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜ ์‹œ์Šคํ…œ ์„ค๊ณ„ ์‹œ MBTI์™€ ๊ฐ™์€ ์„ฑ๊ฒฉ ์œ ํ˜•์— ๊ธฐ๋ฐ˜ ํ•œ ๊ฒŒ์ž„๋ฉ”์นด๋‹‰์Šค์˜ ์ฐจ๋“ฑ์ ์šฉ์€ ํšจ๊ณผ์ ์ด์ง€ ์•Š์Œ์„ ๊ณ ๋ คํ•ด์•ผ ํ•˜๋ฉฐ, ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜ ์‹œ์Šคํ…œ์„ ์„ค๊ณ„ํ•  ๊ฒฝ์šฐ, ๊ฒŒ์ž„๋ฉ”์นด๋‹‰์Šค๊ฐ€ ์‚ฌ์šฉ๋˜๋Š” ํ™˜๊ฒฝ์— ๋”ฐ๋ผ ๊ฒŒ์ž„๋ฉ”์นด๋‹‰์Šค์˜ ํŠน์„ฑ์ด ๋ณ€์งˆ๋  ์ˆ˜ ์žˆ์Œ์„ ์ฃผ์˜ํ•ด์•ผ ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000208.xml
ART002057782
oai_dc
๋ถ€๋ชจ์˜ ์–‘์œกํƒœ๋„, ๋ถ€๋ชจ-์ž๋…€ ๊ฐ„ ์˜์‚ฌ์†Œํ†ต ๋ฐฉ์‹์ด ์˜จ๋ผ์ธ๊ฒŒ์ž„์— ๋Œ€ํ•œ ๋ถ€๋ชจ์˜ ์ธ์‹์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
The Impact of Parental Style, Parent-Adolescent Communication on Parent's Perception Types of Online Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ง€์—ฐ(์„œ์šธ์‚ฌ์ด๋ฒ„๋Œ€ํ•™๊ต); ๋„์˜์ž„(ํ•œ๊ตญ๊ณผํ•™๊ธฐ์ˆ ์›)" ]
์•„๋™, ์ฒญ์†Œ๋…„๋“ค์˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ด์šฉ๊ณผ ๊ด€๋ จ๋œ ์—ฌ๋Ÿฌ ์‚ฌํšŒ ๋ฌธ์ œ๋“ค์— ๋Œ€ํ•ด ํšจ๊ณผ์ ์œผ๋กœ ์˜ˆ๋ฐฉ, ๊ฐœ์ž…ํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ํ•ต์‹ฌ ์ดํ•ด ๋‹น์‚ฌ์ž์ธ ๋ถ€๋ชจ์˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ธ์‹ ๋ฐ ์ด์™€ ๊ด€๋ จ๋œ ๋ถ€๋ชจ-์ž๋…€ ๊ด€๊ณ„์˜ ์†์„ฑ์„ ์ดํ•ดํ•  ํ•„์š”๊ฐ€ ์žˆ๋‹ค. ์ด์— ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์•„๋™, ์ฒญ์†Œ๋…„ ์ž๋…€๋ฅผ ๋‘” ๋ถ€๋ชจ๋ฅผ ๋Œ€์ƒ์œผ๋กœ์˜จ๋ผ์ธ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์ธ์‹์„ ์กฐ์‚ฌํ•˜๊ณ , ๋ถ€๋ชจ๊ฐ€ ์ง€๊ฐํ•œ ๋ถ€๋ชจ์˜ ์–‘์œกํƒœ๋„์™€ ์ž๋…€์™€์˜ ์˜์‚ฌ์†Œํ†ต ๋ฐฉ์‹์ด ์–ด๋– ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€๋ฅผ ํƒ์ƒ‰ํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์˜จ๋ผ์ธ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ์‹ค์‹œํ•˜์˜€์œผ๋ฉฐ, ์ด485๋ช…์˜ ์ž๋ฃŒ๊ฐ€ ๋ถ„์„๋˜์—ˆ๋‹ค. ๋ถ€๋ชจ์˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ธ์‹ ์œ ํ˜•์€ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ธ์‹ ์งˆ๋ฌธ์ง€๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ 4์œ ํ˜•์œผ๋กœ ๊ตฌ๋ถ„ํ•˜์˜€๋‹ค. ๊ฐ ์œ ํ˜•๋ณ„ ํŠน์„ฑ์„ ๋น„๊ตํ•œ ๊ฒฐ๊ณผ, ์„ฑ๋ณ„ ๋ฐ ์ž๋…€์˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ด์šฉ์— ๋Œ€ํ•œ ํƒœ๋„ ๋ฐ ๋ฐ˜์‘์—์„œ ์œ ํ˜•๋ณ„ ์ฐจ์ด๊ฐ€ ์žˆ์—ˆ๋‹ค. ๋˜ํ•œ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ธ์‹ ์œ ํ˜•์„ ์˜ˆ์ธกํ•˜๋Š” ๋ณ€์ธ์„ ์•Œ์•„๋ณด๊ณ ์ž ๋‹คํ•ญ ๋กœ์ง€์Šคํ‹ฑ ํšŒ๊ท€๋ถ„์„์„ ์‹ค์‹œํ•œ ๊ฒฐ๊ณผ, ์–ด๋จธ๋‹ˆ ์ง‘๋‹จ์—์„œ, ๊ทธ๋ฆฌ๊ณ  ํ†ต์ œ์ ์ธ ์–‘์œกํƒœ๋„์™€ ์—ญ๊ธฐ๋Šฅ์ ์ด์ง€ ์•Š์€ ๋ถ€๋ชจ-์ž๋…€ ๊ฐ„ ์˜์‚ฌ์†Œํ†ต ๋ฐฉ์‹์ด ๊ฐ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ธ์‹ ์œ ํ˜•๊ณผ ๊ด€๋ จ์ด ์žˆ์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๋ถ€๋ชจ ํ™˜๊ฒฝ ๋ฐ ๋ถ€๋ชจ-์ž๋…€ ๊ด€๊ณ„์˜ ๋งฅ๋ฝ์—์„œ ์•„๋™, ์ฒญ์†Œ๋…„์˜ ๊ฒŒ์ž„ ์ด์šฉ ๋ฌธ์ œ๋ฅผ๊ณ ์ฐฐํ•˜๊ณ , ๋ถ€๋ชจ์˜ ๊ฒŒ์ž„ ์ธ์‹์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๋ถ€๋ชจ-์ž๋…€ ๊ด€๋ จ ๋ณ€์ธ์„ ํƒ์ƒ‰ํ•˜์˜€๋‹ค๋Š” ์˜์˜๊ฐ€ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.6.65
kci_detailed_000208.xml
ART002057789
oai_dc
์˜์ƒ ์ธํŽ˜์ธํŒ…์„ ์ด์šฉํ•œ ํ‹€๋ฆฐ๊ทธ๋ฆผ์ฐพ๊ธฐ ๊ฒŒ์ž„ ์ปจํ…์ธ ์ž๋™ ์ƒ์„ฑ ๊ธฐ๋ฒ•
Automatic Generation of Spot-the-difference Game Contents using Image Inpainting
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์†Œํฌ(์ธ์ฒœ๋Œ€ํ•™๊ต); ๊น€๋ณด์„ฑ(์ธ์ฒœ๋Œ€ํ•™๊ต); ๋ฐ•์ข…์Šน(์ธ์ฒœ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํ‘œ๋ณธ ๊ธฐ๋ฐ˜ ์˜์ƒ ์ธํŽ˜์ธํŒ…์„ ์ด์šฉํ•˜์—ฌ ํ‹€๋ฆฐ๊ทธ๋ฆผ์ฐพ๊ธฐ ๊ฒŒ์ž„์˜ ์ปจํ…์ธ ๋ฅผ ์ž๋™์œผ๋กœ์ƒ์„ฑํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ํ‹€๋ฆฐ๊ทธ๋ฆผ์ฐพ๊ธฐ ๊ฒŒ์ž„์€ ์›๋ณธ ์˜์ƒ์—์„œ ํŠน์ • ๋ฌผ์ฒด๋ฅผ ์ œ๊ฑฐํ•˜๊ฑฐ๋‚˜ ์ƒ‰์ƒ์„ ๋ณ€๊ฒฝ, ํ˜น์€ ๋‹ค๋ฅธ ๋ฌผ์ฒด๋กœ ๋Œ€์น˜์‹œ์ผœ์„œ ์ƒˆ๋กœ์šด ์˜์ƒ์„ ๋งŒ๋“  ํ›„ ๋‘ ์˜์ƒ์˜ ์ฐจ์ด์ ์„ ์ฐพ์•„๋‚ด๋Š”๊ฒŒ์ž„์ด๋‹ค. ํ‘œ๋ณธ ๊ธฐ๋ฐ˜ ์˜์ƒ ์ธํŽ˜์ธํŒ… ๊ธฐ์ˆ ์€ ์ •์ง€ ์˜์ƒ์—์„œ ์˜๋ฏธ๊ฐ€ ์—†๊ฑฐ๋‚˜ ๊ด€์‹ฌ ๋ฐ–์˜ ํ”ผ์‚ฌ์ฒด๋ฅผ์˜์ƒ์—์„œ ์ œ๊ฑฐํ•˜๋Š” ์—ญํ• ์„ ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํ‘œ๋ณธ ๊ธฐ๋ฐ˜ ์˜์ƒ ์ธํŽ˜์ธํŒ…์„ ์ด์šฉํ•ด ๋ฌผ์ฒด ์ œ๊ฑฐ๋ฌธ์ œ๋ฅผ ์ž๋™ํ™”์‹œํ‚ค๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์‹ค์ œ ๊ตฌํ˜„ ๋ฐ ์‹คํ—˜์„ ํ†ตํ•ด ํ‹€๋ฆฐ๊ทธ๋ฆผ์ฐพ๊ธฐ ์˜์ƒ์„ ์ƒ์„ฑํ•œ๊ฒฐ๊ณผ ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์ด ํ‹€๋ฆฐ๊ทธ๋ฆผ์ฐพ๊ธฐ ์ปจํ…์ธ ๋ฅผ ์ž๋™ ์ƒ์„ฑํ•˜๋Š”๋ฐ ํšจ๊ณผ์ ์ž„์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.6.121
kci_detailed_000208.xml
ART002057778
oai_dc
๋ถ€๋ชจ์™€ ์ž๋…€๊ฐ€ ํ•จ๊ป˜ ํ•˜๋Š” ๋ฒ•์งˆ์„œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ค๊ณ„ ์—ฐ๊ตฌ
A Study on Design of a Serious Game of โ€˜Law and Orderโ€™ for Both Parents and Children
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ณ‘์šฑ(์—”์”จ์†Œํ”„ํŠธ); ๊น€๊ฒฝ์‹(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๊ฐ•์ค€๋ชจ(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๋ฐ•ํ˜•์ค€(์„ฑ์‹ ์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋ฒ•๊ณผ ์งˆ์„œ ๊ต์œก์€ ํ˜„๋Œ€์‚ฌํšŒ์—์„œ ๋ฐ˜๋“œ์‹œ ํ•„์š”ํ•œ ๊ต์œก์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ดˆ๋“ฑํ•™์ƒ๋“ค์—๊ฒŒ๋Š” ์ ‘๊ทผํ•˜๊ธฐ ์–ด๋ ค์šด ์ฃผ์ œ๋กœ์„œ, ํ•™์Šต ํšจ์œจ์„ ๋†’์ด๊ธฐ ์‰ฝ์ง€ ์•Š๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฒŒ์ž„์„ ๊ต์œก ์ฝ˜ํ…์ธ ๋กœ ์ ‘๋ชฉํ•˜๋Š” ํšจ์œจ์  ํ•™์Šต ๋ฐฉ์‹์œผ๋กœ ๊ฒŒ์ž„์˜ ์ˆœ๊ธฐ๋Šฅ์„ ํ™œ์šฉํ•˜๋Š” ๋ฐฉ์‹์„ ์—ฐ๊ตฌํ•˜์˜€๋‹ค. ์•„์ด๋“ค์€ ๊ฒŒ์ž„์„ ํ†ตํ•ด์„œ ๋‹ค์–‘ํ•œ ๋ฒ•์งˆ์„œ ์ƒํ™ฉ์„ ๋งŒ๋‚˜๋ฉด์„œ ๋‹ค์–‘ํ•œ ์ƒ๊ฐ๊ณผ ํŒ๋‹จ์„ ํ•˜๋„๋ก ๊ฒŒ์ž„์„ ์„ค๊ณ„ํ•˜์˜€๋‹ค. ๋ฒ•๊ณผ ์งˆ์„œ ๊ต์œก์— ์•„์ด์˜ ๊ฐ€์žฅ ํ›Œ๋ฅญํ•œ ๋ฉ˜ํ† ์ธ ๋ถ€๋ชจ๊ฐ€ ์ฐธ์„ํ•˜์—ฌ ์ ์ ˆํ•œ ์—ญํ•  ๋ฐธ๋Ÿฐ์Šค๋ฅผ ๋‹ด๋‹นํ•˜๋„๋ก ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ๋ฅผ ์„ค๊ณ„ํ•˜์˜€๋‹ค. ํ”„๋กœํ† ํƒ€์ž…์œผ๋กœ ์ œ์ž‘ํ•œ ๊ฒŒ์ž„ ์ฒดํ—˜๊ณผ ์„ค๋ฌธ์„ ํ†ตํ•ด์„œ ๋ถ€๋ชจ์™€ ์•„์ด๊ฐ€ ํ•จ๊ป˜ํ•˜๋Š” ๊ต์œก ๊ฒŒ์ž„์˜ ํšจ์œจ์„ฑ์„ ํ…Œ์ŠคํŠธํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ํ–ฅํ›„์—๋„ ์•„์ด๋“ค์˜ ๊ต์œก์— ๊ฒŒ์ž„์ด๋ผ๋Š” ์ฝ˜ํ…์ธ ๊ฐ€ ์ข‹์€ ํ•™์Šต ๋„๊ตฌ๊ฐ€ ๋  ์ˆ˜ ์žˆ๋‹ค๋Š” ์ ์„ ๋ณด์ด๋Š”๋ฐ ๊ธฐ์—ฌํ•˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.6.29
kci_detailed_000208.xml
ART002059187
oai_dc
HTML5 ๊ฒŒ์ž„ ์—”์ง„์„ ์ด์šฉํ•œ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์ œ์ž‘ ๊ธฐ๋ฒ• ์—ฐ๊ตฌ-Construct2 ์—”์ง„์„ ํ™œ์šฉํ•œ ๊ฒŒ์ž„ ์ œ์ž‘ ์‚ฌ๋ก€ ์ค‘์‹ฌ์œผ๋กœ-
HTML5 Game Engine Mobile Game Development Technique Research -Focused on the Development case using Construct2 Engine-
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋Œ€ํฌ(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ์ •์˜์ค€(๊ฑด๊ตญ๋Œ€ํ•™๊ต)" ]
Construct2๋Š” ์˜๊ตญ ๊ฒŒ์ž„ ์—”์ง„ ์ œ์ž‘ ํšŒ์‚ฌ Scirra์—์„œ ๊ฐœ๋ฐœํ•œ Html5์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•œ 2D ๊ฒŒ์ž„์—”์ง„์ด๋‹ค. ์ „ ์„ธ๊ณ„์ ์œผ๋กœ ์‚ฌ์šฉํ•˜๋Š” Construct2 ๊ฒŒ์ž„ ์—”์ง„์€ 2D ๊ฒŒ์ž„ ์—”์ง„์—์„œ ๊ฐ€์žฅ ๋›ฐ์–ด๋‚œ ๊ธฐ์ˆ ๋ ฅ๊ณผ ์ธ์ง€๋„๊ฐ€ ๋†’์€ ์—”์ง„์œผ๋กœ ์„ฑ์žฅํ–ˆ๋‹ค. ์ด๋Ÿฌํ•œ ์—”์ง„์„ ๋ฐ”ํƒ•์œผ๋กœ ์ œ์ž‘ ๋œ โ€˜์ฝฉ๋นˆ&๋„๋ฏธ๋…ธโ€™๋Š” ๋ฌผ๋ฆฌ๊ธฐ์ˆ ์„ ํ™œ์šฉํ•œ ๋„๋ฏธ๋…ธ ๋ฐฉ์‹์˜ ์บ์ฅฌ์–ผ ๊ฒŒ์ž„์œผ๋กœ ์• ํ”Œ ์•ฑ์Šคํ† ์–ด ๋ฐ ๊ตฌ๊ธ€ ํ”Œ๋ ˆ์ด ์Šคํ† ์–ด์— ์ถœ์‹œํ•˜์—ฌ ์ƒ์šฉํ™” ๋œ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์ด๋‹ค. โ€˜์ฝฉ๋นˆ&๋„๋ฏธ๋…ธโ€™์˜ ์ œ์ž‘ ๊ณผ์ •์˜ ์‚ฌ๋ก€์™€ ํ•จ๊ป˜ ๊ฒŒ์ž„ ์—”์ง„ ํ’ˆ์งˆ ํ‰๊ฐ€๋ฅผ ์ง„ํ–‰ํ•˜์—ฌ ๋” ์ข‹์€ ์ฝ˜ํ…์ธ  ์ƒ์‚ฐ์— ๊ธฐ์—ฌํ•  ์ˆ˜ ์žˆ๋Š” ๊ฒŒ์ž„ ์—”์ง„ ํ™œ์šฉ ์—ฐ๊ตฌ๋ฅผ ์ง„ํ–‰ํ•˜์˜€์œผ๋ฉฐ, ํ–ฅํ›„ ๋ณธ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ๋‹ค์–‘ํ•œ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ  ์ œ์ž‘์— ๋” ์šฉ์ดํ•  ์ˆ˜ ์žˆ๋Š” ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ํ”„๋กœ์„ธ์Šค๋ฅผ ์ง€์›ํ•˜์—ฌ ๊ฒŒ์ž„ ์‚ฐ์—… ๋ฐœ์ „์— ๊ธฐ์—ฌํ•˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.6.183
kci_detailed_000208.xml
ART002057786
oai_dc
๋‹ค์ค‘ ์ ‘์† ์˜จ๋ผ์ธ ๊ฒŒ์ž„์„ ์œ„ํ•œ ์œ ๋‹ˆํ‹ฐ ์—”์ง„์˜ ๋„คํŠธ์›Œํฌ ์Šค๋ ˆ๋“œ ํŒจํ‚ท ํ๊ธฐ ๊ธฐ๋ฒ•
Packet Discard Policy of Network Thread in an Unity Engine for Multi-player Online Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ ์ข…๊ทผ(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ๊น€์˜์‹(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต)" ]
์œ ๋‹ˆํ‹ฐ ์—”์ง„ ๊ธฐ๋ฐ˜ ๋‹ค์ค‘ ์ ‘์† ์˜จ๋ผ์ธ ๊ฒŒ์ž„์—์„œ๋Š” ํ†ต์‹  ํŒจํ‚ท ์ฒ˜๋ฆฌ๋ฅผ ๋‹ด๋‹นํ•˜๋Š” ๋„คํŠธ์›Œํฌ ์Šค๋ ˆ๋“œ์™€ ๊ฒŒ์ž„ ๋กœ์ง์„ ๋‹ด๋‹นํ•˜๋Š” ๋ฉ”์ธ ์Šค๋ ˆ๋“œ๋ฅผ ๋ถ„๋ฆฌํ•ด์•ผ ํ•œ๋‹ค. ๋„คํŠธ์›Œํฌ ์Šค๋ ˆ๋“œ ๊ฐ„์— ํ†ต์‹  ํŒจํ‚ท์€ ๋ Œ๋”๋ง ์†๋„ ํ–ฅ์ƒ์„ ์œ„ํ•˜์—ฌ ์ค‘๋ณต๋˜๋Š” ํŒจํ‚ท์„ ํ๊ธฐํ•  ํ•„์š”๊ฐ€ ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์œ ๋‹ˆํ‹ฐ ์—”์ง„ ๊ธฐ๋ฐ˜ ๋‹ค์ค‘ ์ ‘์† ์˜จ๋ผ์ธ ๊ฒŒ์ž„์„ ์œ„ํ•œ ๋„คํŠธ์›Œํฌ ์Šค๋ ˆ๋“œ ๊ฐ„ ํ†ต์‹  ํŒจํ‚ท ํ๊ธฐ ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๊ธฐ๋ฒ•์€ Partial Packet Discard ๊ธฐ๋ฒ•๊ณผ Periodic Packet Discard ๊ธฐ๋ฒ•์„ ํ˜ผํ•ฉํ•œ ๊ธฐ๋ฒ•์œผ๋กœ๋„คํŠธ์›Œํฌ ํŒจํ‚ท์„ ํ๋กœ ๊ด€๋ฆฌํ•˜๊ณ  ์ค‘๋ณต๋˜๋Š” ํŒจํ‚ท์„ ์ฃผ๊ธฐ์ ์œผ๋กœ ํ๊ธฐํ•˜์—ฌ ๋ Œ๋”๋ง ์†๋„๋ฅผ ํ–ฅ์ƒ์‹œํ‚จ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๊ธฐ๋ฒ•์€ ์œ ๋‹ˆํ‹ฐ ์—”์ง„ ๊ธฐ๋ฐ˜ ๋‹ค์ค‘ ์ ‘์† ์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ ๋‹ค์–‘ํ•œ ํŒจํ‚ท ๋ฐœ์ƒ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ํ†ตํ•˜์—ฌ ๋ Œ๋”๋ง ์†๋„๋ฅผ ๋ถ„์„ํ•˜๊ณ  ํšจ์œจ์„ฑ์„ ์ฆ๋ช…ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.6.97
kci_detailed_000208.xml
ART002057787
oai_dc
๋””์ง€ํ„ธ ๊ฒŒ์ž„์˜ ๋ถ€๋ถ„์œ ๋ฃŒํ™” ๋ชจ๋ธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Free-to-Play Model for Digital Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋™์€(๊ฐ€ํ†จ๋ฆญ๋Œ€ํ•™๊ต); ์ด์œ ํ˜ธ(๊ฐ€ํ†จ๋ฆญ๋Œ€ํ•™๊ต)" ]
๋””์ง€ํ„ธ ๊ฒŒ์ž„์˜ ๋ถ€๋ถ„์œ ๋ฃŒํ™” ๋ชจ๋ธ์€ ํ”Œ๋ ˆ์ด์–ด๋กœ ํ•˜์—ฌ๊ธˆ ์‹ ๊ทœ ๊ฒŒ์ž„ ์œ ์ž…์˜ ์žฅ๋ฒฝ์„ ๋‚ฎ์ถ”๊ณ  ๋™์‹œ์— ์†Œ์•ก ๊ฒฐ์ œ๋ฅผ ํ†ตํ•ด ์†Œ๋น„๋ฅผ ์œ ๋„ํ•˜์—ฌ ์•ˆ์ •์ ์ธ ์ˆ˜์ต์„ ์ด‰๋ฐœํ•œ๋‹ค๋Š” ์ ์—์„œ ๊ฒŒ์ž„ ์—…๊ณ„์˜ ๋Œ€ํ‘œ์ ์ธ ์ˆ˜์ต๋ชจ๋ธ๋กœ ํ‰๊ฐ€๋ฐ›๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ๋ถ€๋ถ„์œ ๋ฃŒํ™”๋ฅผ ํ†ตํ•ด ์ œ๊ณต๋˜๋Š” ์„œ๋น„์Šค๋“ค์˜ ์ข…๋ฅ˜์™€ ์ ์šฉ ๋Œ€์ƒ, ์ ์šฉ ์–‘์ƒ์ด ๋‹ค์–‘ํ•ด์ง€๋ฉด์„œ ์žˆ๋Š” ํ”Œ๋ ˆ์ด์–ด๋“ค์˜ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ๊ฒฝํ—˜์— ๋ถˆ๊ท ํ˜•์„ ์–‘์‚ฐํ•˜๋Š” ๋ฌธ์ œ๋ฅผ ๋งŒ๋“ค๊ณ  ์žˆ๋‹ค. ์ด์— ๋ณธ ๋…ผ๋ฌธ์€ ๋ถ€๋ถ„์œ ๋ฃŒํ™”์˜ ๊ฐœ๋…๊ณผ ํŠน์ง•์„ ์ •๋ฆฌํ•˜๊ณ , ํš๋“๋ฐฉ๋ฒ•, ์ง€์†์„ฑ, ๊ธฐ๋Šฅ๋ฐœํ˜„ ๋Œ€์ƒ์— ๋”ฐ๋ผ 2๊ฐ€์ง€ ์œ ํ˜•, 7๊ฐ€์ง€ ์„ธ๋ถ„๋ฅ˜๋ฅผ ์ง„ํ–‰ํ•˜์˜€๋‹ค. ์ด ๊ณผ์ •์„ ํ†ตํ•ด ๋ถ€๋ถ„์œ ๋ฃŒํ™” ๋ชจ๋ธ์ด๊ฐ€์ง€๋Š” ์„ธ ๊ฐ€์ง€ ๋ฌธ์ œ์ ์„ ๋„์ถœํ•  ์ˆ˜ ์žˆ์—ˆ๋Š”๋ฐ ์ฒซ์งธ, ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ๊ฒฝํ—˜์˜ ๋ถˆํ‰๋“ฑ ์œ ๋ฐœ, ๋‘˜์งธ, ๊ฒŒ์ž„ ์„ธ๊ณ„ ๊ฒฝ์ œ์˜ ๋ถˆ๊ท ํ˜• ์–‘์‚ฐ, ์…‹์งธ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ์ง€์†์„ฑ ํŒŒ๊ดด๊ฐ€ ๋ฐ”๋กœ ๊ทธ๊ฒƒ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š”์ด ์„ธ ๊ฐ€์ง€ ๋ฌธ์ œ์ ์„ ๊ตฌ์ฒด์ ์ธ ์‚ฌ๋ก€๋ฅผ ์ค‘์‹ฌ์œผ๋กœ ์„ค๋ช…ํ•˜๊ณ  ๊ทธ ํ•ด๊ฒฐ์ฑ…์„ ์ œ์–ธํ•˜๋Š” ๊ฒƒ์„ ๋ชฉ์ ์œผ๋กœํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ์—ฐ๊ตฌ๋Š” ์•ž์œผ๋กœ์˜ ๋ถ€๋ถ„์œ ๋ฃŒํ™” ๋ชจ๋ธ์ด ํ•œ๊ตญ ๊ฒŒ์ž„ ์‹œ์žฅ์— ์–ด๋–ค ๋ฐฉ์‹์œผ๋กœ ์ ์šฉ๋˜์–ด์•ผํ•˜๋Š”์ง€์— ๋Œ€ํ•œ ์ง€ํ‘œ๋ฅผ ์ œ๊ณตํ•œ๋‹ค๋Š” ์ ์—์„œ ์˜์˜๋ฅผ ์ฐพ์„ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.6.107
kci_detailed_000208.xml
ART002057792
oai_dc
์žฅ์•  ์•„๋™ ํ”Œ๋ ˆ์ด์–ด ๋Šฅ๋ ฅ์˜ ์ฐจ์ด์— ๋”ฐ๋ฅธ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ํšจ๊ณผ์˜ ์ฐจ์ด
Effect of Serious Games on Disability Player Performance by Ability Levels
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ถŒ์ •๋ฏผ(์„œ์šธ๊ต์œก๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ์ด์šฉํ•˜์—ฌ ์ง€์ ์žฅ์• ๋ฅผ ๊ฐ€์ง„ ์ฒญ์†Œ๋…„์˜ ์ง๋ฌด ๊ธฐ์ˆ ์„ ํ›ˆ๋ จํ•˜๋ฉด์„œํ”Œ๋ ˆ์ด์–ด์˜ ์ˆ˜ํ–‰ ๋Šฅ๋ ฅ ์ฐจ์ด์— ๋”ฐ๋ฅธ ๊ฒŒ์ž„์˜ ํšจ๊ณผ์˜ ์ฐจ์ด๋ฅผ ์‚ดํŽด๋ณด์•˜๋‹ค. ์ด 31๋ช…์˜ ์žฅ์•  ์ฒญ์†Œ๋…„์ด ํ†ต์ œ์ง‘๋‹จ์ด ์žˆ๋Š” ์‚ฌ์ „, ์‚ฌํ›„ ์‹คํ—˜์— ์ฐธ์—ฌํ•˜์˜€๋‹ค. ํ”Œ๋ ˆ์ด์–ด์˜ ์ˆ˜ํ–‰๋Šฅ๋ ฅ์œผ๋กœ ๋‚˜๋ˆ„์–ด ๋ถ„์„ํ•œ ๊ฒฐ๊ณผ ์ƒ, ์ค‘, ํ•˜ ์ค‘ โ€œ์ค‘โ€์— ์†ํ•˜๋Š” ํ•™์ƒ๋“ค์ด ๊ฐ€์žฅ ๋ณ€ํ™”์˜ ํญ์ด ํฐ ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์ด๋Ÿฌํ•œ ๊ฒฐ๊ณผ๋กœ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์€ ๋‹ค์–‘ํ•œ ์žฅ์•  ์ˆ˜์ค€ ์ค‘ โ€œ์ค‘โ€์ •๋„์˜ ๋Šฅ๋ ฅ์„ ๊ฐ€์ง„ ํ•™์ƒ๋“ค์—๊ฒŒ ๊ฐ€์žฅ ํฐ ์˜ํ–ฅ์„ ๋ฏธ์นœ๋‹ค๋Š” ์ ์„ ์•Œ ์ˆ˜ ์žˆ๊ณ  ๊ฒŒ์ž„์„ ์ด์šฉํ•œ ํ›ˆ๋ จ์€ ์žฅ์• ์•„๋™์˜ ์ƒ์‚ฐ์„ฑ ํ–ฅ์ƒ ํ›ˆ๋ จ์— ํšจ๊ณผ์ ์ผ ์ˆ˜ ์žˆ๋‹ค๋Š” ์ ์„ ์•Œ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.6.149
kci_detailed_000208.xml
ART002057797
oai_dc
์ž์—ฐ์Šค๋Ÿฌ์šด ์ง€ํ˜• ์ƒ์„ฑ์„ ์œ„ํ•œ ์นจ์‹ ์‹œ๋ฎฌ๋ ˆ์ด์…˜
Creation of Natural Terrain by Erosion Simulation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•œ์˜๋•(์šฐ์„๋Œ€ํ•™๊ต)" ]
์ง€ํ˜•์— ๋Œ€ํ•œ ๊ธฐ์กด์˜ ์นจ์‹ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์€ ์ฃผ๋กœ ์†Œ๊ทœ๋ชจ์˜ ์ง€ํ˜• ๋ณ€ํ™”์— ์ดˆ์ ์„ ๋งž์ถ”๊ณ  ์žˆ๋‹ค. ์ด๋…ผ๋ฌธ์—์„œ๋Š” ๋ฌผ์— ์˜ํ•œ ์นจ์‹๊ณผ ์—ด์  ์นจ์‹๊ณผ์ •์„ ๊ฒฐํ•ฉํ•˜์—ฌ ๊ฐ•์˜ ๋„คํŠธ์›Œํฌ์™€ ์‚ฐ๋“ค๋กœ ์ด๋ฃจ์–ด์ง„ ์ž์—ฐ์Šค๋Ÿฌ์šด ๋Œ€๊ทœ๋ชจ์˜ ์ง€ํ˜•์„ ํ˜•์„ฑํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๋ฌผ์˜ ํ๋ฆ„์—๋Š” shallow water ์‹œ๋ฎฌ๋ ˆ์ด์…˜์˜ ํŒŒ์ดํ”„ ๋ชจ๋ธ์„ ์‚ฌ์šฉํ•˜๋ฉฐ, ๊ฐ•๋ฌผ์˜ ์ค„๊ธฐ๊ฐ€ ์‰ฝ๊ฒŒ ํ˜•์„ฑ๋˜๊ฒŒ ํ•˜๊ธฐ ์œ„ํ•ด ์†๋„์— ์˜์กดํ•˜๋Š” ์นจ์‹์„, ๊ฐ•์ค„๊ธฐ ์ฃผ๋ณ€์— V์žํ˜• ๊ณจ์งœ๊ธฐ๊ฐ€ ์ƒ์„ฑ๋˜๊ฒŒ ํ•˜๊ธฐ ์œ„ํ•ด ์—ด์  ์นจ์‹์„ ์ ์šฉํ•œ๋‹ค. ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒฐ๊ณผ (ํ‡ด์ ๋ฌผ ์ˆ˜์šฉ์ƒ์ˆ˜)์™€ (์†๋„์˜์กด ์นจ์‹๊ฐ•๋„)์˜ ๊ฐ’์ด ์ ๋‹นํ•œ ๋ฒ”์œ„์— ์žˆ์„ ๋•Œ๋งŒ ๋ชฉ์ ํ•œ ๋ชจ์–‘์˜ ์ง€ํ˜•์ด ์ƒ์„ฑ๋˜๋ฉฐ, ์ด๋ ‡๊ฒŒ ์ƒ์„ฑ๋œ ๋Œ€ํ‘œ์ ์ธ ์ž์—ฐ์Šค๋Ÿฌ์šด ๋ชจ์–‘์˜ ์ง€ํ˜•์„ ์˜ˆ์‹œํ•œ๋‹ค. ๋˜ํ•œ ๊ธฐ์กด์˜ ์—ด์  ์นจ์‹ ๋ฐฉ๋ฒ•์˜ ๊ฐœ์„ ๊ณผ๊ฐ€ ํฐ ๊ฐ’์ผ ๋•Œ ๋ฐœ์ƒํ•˜๋Š” ๋ฌธ์ œ์ ์„ ํ•ด๊ฒฐํ•  ๋ฐฉ์•ˆ์„ ์ œ์‹œํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.6.171
kci_detailed_000208.xml
ART002057784
oai_dc
๋””์ง€ํ„ธ ๊ฒŒ์ž„์˜ ์•„์นด์ด๋น™๊ณผ ๋ฏธ๋””์–ด ๊ณ ๊ณ ํ•™์  ์ ‘๊ทผ
A Study on the Archiving of Digital Games with Media Archaeological View
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ •์—ฝ(์„œ์šธ๋Œ€ํ•™๊ต)" ]
์ด ๋…ผ๋ฌธ์—์„œ๋Š” ๋น„๋””์˜ค ๊ฒŒ์ž„์˜ ์—ญ์‚ฌ๋ฅผ ๋ณด์กดยท์—ฐ๊ตฌํ•˜๊ธฐ ์œ„ํ•œ ์•„์นด์ด๋ธŒ๋“ค์˜ ๊ตญ๋‚ด ์‚ฌ๋ก€์™€ ํ•ด์™ธ ์‚ฌ๋ก€๋ฅผ ๋น„๊ต ์กฐ์‚ฌํ•˜๊ณ , ์ด๋ฅผ ํ†ตํ•ด ๊ฒŒ์ž„ ์—ญ์‚ฌ๋ฐ•๋ฌผ๊ด€ ๊ตฌ์ถ•์„ ์œ„ํ•œ ๊ธฐ์ดˆ์ ์ธ ์ž๋ฃŒ ๋ถ„๋ฅ˜์™€ ๊ตฌ์ถ• ๋ฐฉ์‹์„ ์ œ์•ˆํ•˜๊ณ ์ž ํ•œ๋‹ค. ๊ฒŒ์ž„์˜ ์—ญ์‚ฌ๋ฅผ ์ˆ˜์ง‘, ๋ณด์กดํ•˜๋Š” ๊ฒƒ์€ ์ผ์ฐจ์ ์œผ๋กœ๋Š” ๊ฒŒ์ž„ํ•™ ์—ฐ๊ตฌ๋ฅผ ์œ„ํ•œ ๊ธฐ์ดˆ์ž๋ฃŒ๋ฅผ ๊ตฌ์ถ•ํ•˜๊ณ ์ž ์œ„ํ•จ์ด์ง€๋งŒ, ์ด๋Ÿฌํ•œ ์šด๋™์ด ๊ผญ ์—ฐ๊ตฌ๋งŒ์„ ์œ„ํ•œ ๋ชฉ์ ์œผ๋กœ ๊ท€๊ฒฐ๋˜๋Š” ๊ฒƒ์€ ์•„๋‹ˆ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋””์ง€ํ„ธ ๊ฒŒ์ž„์„ ์ˆ˜์ง‘, ๋ณด์กด, ๋ถ„๋ฅ˜, ์ „์‹œ, ์—ด๋žŒํ•˜๋Š” ์ผ๋ จ์˜ ๊ณผ์ •์„ ๋ฏธ๋””์–ด ๊ณ ๊ณ ํ•™(media archeology)์ด๋ผ๋Š” ์ƒˆ๋กœ์šด ํ•™๋ฌธ ๋ถ„์•ผ์— ๋ฐ”ํƒ•ํ•˜์—ฌ ์ ‘๊ทผํ•˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.6.77
kci_detailed_000208.xml
ART002057785
oai_dc
์ฝ˜ํ…์ธ  ๋ถ„์„๋ฒ•์— ์˜ํ•œ ๋ฏธ๊ตญ ์ดˆ๋“ฑํ•™์ƒ G๋Ÿฌ๋‹ ๋ชฐ์ž… ์š”์†Œ ๋ถ„์„
The Study on motivation factors of G learning through contents analysis
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ„์ •ํ˜„(์ค‘์•™๋Œ€ํ•™๊ต); ์œ„์—ฌ๊ฒฝ(Korea International School)" ]
๋ณธ ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€ G๋Ÿฌ๋‹์˜ ํ•™์Šต ๋™๊ธฐ์— ๋Œ€ํ•œ ์งˆ์  ๋ถ„์„์„ ํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” 2010๋…„ ๋ฏธ๊ตญ ๋ผ๋ฐœ๋กœ๋‚˜ ์ดˆ๋“ฑํ•™๊ต ํ•™์ƒ๋“ค์„ ๋Œ€์ƒ์œผ๋กœ ํ•œ G๋Ÿฌ๋‹ ์ˆ˜์—…์—์„œ ์ž‘์„ฑ๋œ ํ•™์ƒ๋“ค์˜์†Œ๊ฐ๋ฌธ์„ ๋ถ„์„ํ•˜์—ฌ G๋Ÿฌ๋‹์˜ ๋™๊ธฐ๋ถ€์—ฌ์— ๋Œ€ํ•œ ํšจ๊ณผ์„ฑ์„ ๋ถ„์„ํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ฝ˜ํ…์ธ  ๋ถ„์„๋ฒ•์„ ์‚ฌ์šฉ, ๋ผ๋ฐœ๋กœ๋‚˜ ํ•™์ƒ๋“ค์ด ์–ด๋–ค ์š”์†Œ์—์„œ G๋Ÿฌ๋‹์— ๊ณต๊ฐํ•˜์˜€๋Š”์ง€ ํŒŒ์•…ํ•ด ๋ณด์•˜๋‹ค. ๊ทธ ๊ฒฐ๊ณผํ•™์ƒ๋“ค์€ G๋Ÿฌ๋‹์˜ ํ•™์Šต๊ณผ์ •๊ณผ ํฅ๋ฏธ๋„์—์„œ good, fun, learn, easy, quest์™€ ๊ฐ™์€ ๊ธ์ •์ ์ธ ์–ดํœ˜๋ฅผ ๋Œ€๊ฑฐ ํ‘œ์ถœํ–ˆ๋‹ค. ๋˜ํ•œ ํฅ๋ฏธ์™€ ํ•จ๊ป˜ ํ€˜์ŠคํŠธ ๋‹ฌ์„ฑ์— ๋Œ€ํ•œ ์„ฑ์ทจ๊ฐ์œผ๋กœ accomplish, finish, quest ๋“ฑ์„ ์‚ฌ์šฉํ–ˆ๋‹ค. G๋Ÿฌ๋‹์˜ ์ถ”๊ฐ€ ํ•™์Šต ์˜์‚ฌ ํ‘œํ˜„์—์„œ๋„ love, miss ๋“ฑ์˜ ์–ดํœ˜๊ฐ€ ๋Œ€๊ฑฐ ์ œ์‹œ๋˜์–ด ํ•™์ƒ๋“ค์˜ ์ฐจํ›„ G๋Ÿฌ๋‹ ํ•™์Šต ์ง€์† ์˜์ง€๊ฐ€ ํ™•์ธ๋˜์—ˆ๋‹ค. ์ด๋ฒˆ G๋Ÿฌ๋‹ ์ˆ˜์—…์—์„œ๋Š” ๊ฐœ์ธ์ด ์ˆ˜ํ–‰ํ•˜๋Š” ๊ฐœ๋ณ„ ํ€˜์ŠคํŠธ์™€ ํ•จ๊ป˜ ์„œ๋„ˆ ๋ช…์˜ ํ•™์ƒ์ด ๋ฐ˜๋“œ์‹œ ํ•จ๊ป˜ ํ•ด์•ผ ํ•˜๋Š” ํŒ€ํ€˜์ŠคํŠธ๋ฅผ ๊ฐœ๋ฐœํ•ด ํˆฌ์ž…ํ–ˆ๋‹ค. ํ•™์ƒ๋“ค์€ ํŒ€ํ€˜์ŠคํŠธ๋ฅผ ์ˆ˜ํ–‰ํ•˜๋Š” ๊ณผ์ •์—์„œ ์„œ๋กœ ๋„์›€์„ ์ฃผ๊ณ ๋ฐ›์•˜๊ณ , ์ด ์ ์ด ๊ธฐ์กด์˜ ๊ต๊ณผ์„œ ๊ธฐ๋ฐ˜์˜์ฝ˜ํ…์ธ ์™€ ๋‹ค๋ฅธ ํŠน์„ฑ์œผ๋กœ ํ•™์ƒ๋“ค์˜ ํ•™์Šต๋™๊ธฐ๋ฅผ ๋Œ์–ด์˜ฌ๋ ธ๋‹ค๊ณ  ๋ณผ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.6.89
kci_detailed_000208.xml
ART002057790
oai_dc
ํŽ˜ํŠธ๋ฆฌ๋„คํŠธ ๊ธฐ๋ฐ˜ ํ”Œ๋ ˆ์ด์–ด ํƒ€์ž… ๋ถ„์„์„ ์ด์šฉํ•œ ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ ์„ฑ์žฅ ์‹œ์Šคํ…œ
Game Character Growing System using Player Type Analysis based on Petri-Net
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์‹ ๊ตฌ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊ฐ•๋ฏผ์ˆ˜(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์ด์ƒ์ค€(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๋งŽ์€ ์žฅ๋ฅด์˜ ๊ฒŒ์ž„๋“ค์—์„œ ํƒ€ ํ”Œ๋ ˆ์ด์–ด์˜ ์บ๋ฆญํ„ฐ์™€ ๋‹ค๋ฅด๊ฒŒ ํŠน์„ฑํ™”๋œ ํ”Œ๋ ˆ์ด์–ด ๊ณ ์œ ์˜ ์บ๋ฆญํ„ฐ๋Š”๊ฒŒ์ž„์˜ ์ฃผ๋œ ํฅ๋ฏธ ์š”์†Œ ์ค‘ ํ•˜๋‚˜์ด๋‹ค. ํ˜„์žฌ ๋ณดํ†ต์˜ ๊ฒฝ์šฐ, ์ด๋Ÿฌํ•œ ์š”์†Œ๋ฅผ ์ œ๊ณตํ•ด์ฃผ๊ธฐ ์œ„ํ•œ ์‹œ์Šคํ…œ์€ ๋Œ€๋ถ€๋ถ„ ์œ ์ €๋“ค์ด ์ง์ ‘ ํŠน์„ฑ ํ•ญ๋ชฉ์— ์บ๋ฆญํ„ฐ ์„ฑ์žฅ์— ๋”ฐ๋ผ ์ฃผ์–ด์ง€๋Š” ํฌ์ธํŠธ๋ฅผ ํ• ๋‹นํ•˜์—ฌ ์บ๋ฆญํ„ฐ์— ๊ณ ์œ ํ•œ ํŠน์„ฑ์„ ๋ถ€์—ฌํ•˜๋Š” ํ˜•ํƒœ๋กœ ์ด๋ฃจ์–ด์ ธ ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ์‹œ์Šคํ…œ์—์„œ ๊ฐœ๊ฐœ์˜ ์œ ์ € ์Šค์Šค๋กœ์—๊ฒŒํ•ฉ๋ฆฌ์ ์ธ ์บ๋ฆญํ„ฐ ํŠน์„ฑํ™”๋ฅผ ์ œ๊ณตํ•˜๊ธฐ์— ๋งŽ์€ ์–ด๋ ค์›€๊ณผ ์ œ์•ฝ์ด ๋”ฐ๋ฅธ๋‹ค. ์ด ์—ฐ๊ตฌ์—์„œ๋Š” ์œ ์ €์˜ ํ”Œ๋ ˆ์ด ํƒ€์ž…์— ์ž…๊ฐํ•œ ์„ฑ์žฅ ์‹œ์Šคํ…œ์„ ์ œ์•ˆํ•œ๋‹ค. ํ”Œ๋ ˆ์ด์–ด์˜ ํ–‰๋™์ด๋‚˜ ํƒ€์ž…์— ์˜ํ•ด ๊ฒฐ์ •๋˜๋Š” ์„ฑ์žฅํ˜•ํƒœ๋Š” ํŽ˜ํŠธ๋ฆฌ๋„คํŠธ์— ์˜ํ•ด ์ƒ์„ฑ๋˜๋ฉฐ, ์‹คํ—˜ ๊ฒฐ๊ณผ์™€ ๋ถ„์„์„ ํ†ตํ•ด ์ œ์•ˆ๋œ ๋ฐฉ์‹์ด ์บ๋ฆญํ„ฐ ์„ฑ์žฅ ์‹œ์Šคํ…œ์— ์ ํ•ฉํ•จ์„ ๋ณด์ธ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.6.131
kci_detailed_000208.xml
ART002057791
oai_dc
NFC ํƒœ๊ทธ๋ฅผ ํ™œ์šฉํ•œ ARG ๊ฒŒ์ž„์˜ ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„
Design and Implementation of the Alternative Reality Game using NFC Tags
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์˜ํ•˜(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊ฐ•์Šน์šฐ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๋ฐฑ์Šนํ˜(์ˆญ์‹ค๋Œ€ํ•™๊ต); ํ•˜๋ฏผํ˜ธ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์ด์ƒ์ค€(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
ํ˜„์žฌ ๋Œ€๋ถ€๋ถ„์˜ ๊ฒŒ์ž„์€ ๊ฐ€์ƒ๊ณต๊ฐ„์—์„œ๋งŒ ์ด๋ฃจ์–ด์ง€๊ธฐ ๋•Œ๋ฌธ์— ์‚ฌ์šฉ์ž์˜ ์‹ค์งˆ์ ์ธ ์›€์ง์ž„์ด ์—†์ด๋‹จ์ˆœํ•œ ์กฐ์ž‘์œผ๋กœ ์ˆ˜ํ–‰๋˜๋ฉฐ, ์ด๋กœ ์ธํ•ด ์‚ฌ์šฉ์ž์˜ ์‹ ์ฒด ๋ฐ ์ •์‹ ์— ๋‹ค์–‘ํ•œ ๋ถ€์ž‘์šฉ์ด ๋ฐœ์ƒํ•œ๋‹ค. ๋Œ€์ฒด ํ˜„์‹ค ๊ฒŒ์ž„์€ ๊ธฐ์กด ์˜จ๋ผ์ธ ๊ฒŒ์ž„๊ณผ ๋‹ฌ๋ฆฌ ๊ฐ€์ƒ ๊ณต๊ฐ„๊ณผ ํ˜„์‹ค ์„ธ๊ณ„๋ฅผ ์—ฐ๊ณ„ํ•˜์—ฌ ๊ธฐ์กด ๊ฒŒ์ž„์˜ ๋ถ€์ž‘์šฉ์„ ์™„ํ™”ํ•  ์ˆ˜ ์žˆ๋Š” ์ƒˆ๋กœ์šด ๊ฒŒ์ž„ ์žฅ๋ฅด์ด๋ฉฐ, ๊ฒŒ์ž„ ์ฐธ์—ฌ์ž๊ฐ„์˜ ์‚ฌํšŒ์  ์นœ๋ฐ€๊ฐ์˜ ์ฆ๊ฐ€๋กœ ๋‹จ์ˆœํ•œ๊ฒŒ์ž„์„ ๋„˜์–ด์„œ ์ƒˆ๋กœ์šด ์‚ฌํšŒ์  ์œ ๋Œ€๋ฅผ ํ˜•์„ฑํ•˜๋Š” ์ˆ˜๋‹จ์ด ๋  ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€๋˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋ชจ๋ฐ”์ผ ๊ธฐ๊ธฐ์™€ NFC ํƒœ๊ทธ๋ฅผ ํ™œ์šฉํ•œ ๋Œ€์ฒด ํ˜„์‹ค ๊ฒŒ์ž„์˜ ์‹ค์ œ ๊ตฌํ˜„์„ ๋ณด์ธ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๋Œ€์ฒดํ˜„์‹ค ๊ฒŒ์ž„์„ ์ œ์ž‘ํ•˜๊ธฐ ์œ„ํ•œ ์ƒˆ๋กœ์šด ํŽธ์ง‘๊ธฐ์™€ ์ด๋ฅผ ํ”Œ๋ ˆ์ดํ•˜๊ธฐ ์œ„ํ•œ ๋ชจ๋ฐ”์ผ ๊ธฐ๊ธฐ ๊ธฐ๋ฐ˜์˜ ๊ฒŒ์ž„์‹คํ–‰๊ธฐ๋ฅผ ๊ตฌํ˜„ํ•˜์˜€์œผ๋ฉฐ, ํŽธ์ง‘๊ธฐ๋ฅผ ํ†ตํ•ด ์ œ์ž‘๋œ ๊ฒŒ์ž„์€ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์‹คํ–‰๊ธฐ๋ฅผ ํ†ตํ•˜์—ฌ ์‹คํ–‰๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.6.141
kci_detailed_000208.xml
ART002057795
oai_dc
ํœด๋จผ ์ปดํ“จํ…Œ์ด์…˜ ๊ฒŒ์ž„์˜ ํ”Œ๋ ˆ์ด ๋ฉ”์นด๋‹‰ ์œ ํ˜• ์—ฐ๊ตฌ
Types of Gameplay Mechanics in Human Computation Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •์žฌ์€(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต); ๋‚จ์–‘ํฌ(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
ํœด๋จผ ์ปดํ“จํ…Œ์ด์…˜ ๊ฒŒ์ž„์€ ์ปดํ“จํ„ฐ๊ฐ€ ํ•ด๊ฒฐํ•˜๊ธฐ ์–ด๋ ค์šด ๋ฌธ์ œ๋ฅผ ์‚ฌ๋žŒ๋“ค์˜ ์ž๋ฐœ์ ์ธ ์ฐธ์—ฌ๋ฅผ ํ†ตํ•ด ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ๋งŒ๋“ค์–ด์ง„ ๊ฒŒ์ž„์ด๋‹ค. ํœด๋จผ ์ปดํ“จํ…Œ์ด์…˜ ๊ฒŒ์ž„์— ๊ด€ํ•œ ๊ธฐ์กด ์—ฐ๊ตฌ๋Š” ์ฃผ๋กœ ๋ฌธ์ œ ํ•ด๊ฒฐ์„ ์œ„ํ•œ๋ณด๋‹ค ํšจ์œจ์ ์ธ ์‹œ์Šคํ…œ ์„ค๊ณ„, ํ˜น์€ ๊ฐœ๋ณ„ ์‚ฌ๋ก€์— ๋Œ€ํ•œ ๊ฒƒ์ด ๋Œ€๋ถ€๋ถ„์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๊ฒŒ์ž„์ด๋ผ๋Š” ๋งค์ฒด๋Š” ์‚ฌ์šฉ์ž๋“ค์˜ ํ”Œ๋ ˆ์ด๋กœ ์™„์„ฑ๋˜๋ฏ€๋กœ ๋งŽ์€ ์‚ฌ๋žŒ๋“ค์ด ํœด๋จผ ์ปดํ“จํ…Œ์ด์…˜ ๊ฒŒ์ž„์„ ์ž๋ฐœ์ ์œผ๋กœ ํ”Œ๋ ˆ์ดํ•˜๋„๋ก ํ•˜๋Š” ๊ฒŒ์ž„์œผ๋กœ์„œ์˜ ํŠน์„ฑ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๊ฐ€ ์ถ”๊ฐ€๋กœ ํ•„์š”ํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” 31๊ฐœ ํœด๋จผ ์ปดํ“จํ…Œ์ด์…˜ ๊ฒŒ์ž„์˜ ๋ชฉ์ , ํƒœ์Šคํฌ, ๊ฒŒ์ž„ ๋ฉ”์นด๋‹‰์„ ๋ถ„์„ํ–ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์–ด๋–ป๊ฒŒ ํœด๋จผ ์ปดํ“จํ…Œ์ด์…˜ ๊ฒŒ์ž„์„ ๋ณด๋‹ค ์žฌ๋ฏธ์žˆ๋Š”๊ฒŒ์ž„์œผ๋กœ ๋งŒ๋“ค ์ˆ˜ ์žˆ์„์ง€์— ๋Œ€ํ•ด ๊ฒŒ์ž„ ๋ฉ”์นด๋‹‰์— ์ดˆ์ ์„ ๋‘๊ณ  ์ œ์•ˆํ–ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.6.157
kci_detailed_000208.xml
ART002057774
oai_dc
๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์–ด์˜ ์‹ ์ฒด ์ธก์ • ์ •๋ณด๋ฅผ ์ด์šฉํ•œ ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์˜ ํ‘œํ˜„
Representation of Game Character Using Measurement Information of Player's Physical Status
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์†Œํฌ(์ธ์ฒœ๋Œ€ํ•™๊ต); ๊น€๋ณด์„ฑ(์ธ์ฒœ๋Œ€ํ•™๊ต); ๋ฐ•์ข…์Šน(์ธ์ฒœ๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์–ด์™€ ๊ฒŒ์ž„ ์„ธ๊ณ„ ์•„๋ฐ”ํƒ€ ์‚ฌ์ด์˜ ์ผ์ฒด๊ฐ ํ–ฅ์ƒ์„ ์œ„ํ•˜์—ฌ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์–ด์˜ ์‹ ์ฒด ์ •๋ณด๋ฅผ ์ธก์ •ํ•˜๊ณ  ์ด๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์˜ ์™ธ์–‘ ๋ฐ ํ–‰๋™์„ ํ‘œํ˜„ํ•˜๋Š” ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์‹ ์ฒด ์ •๋ณด ์ธก์ •์„ ์œ„ํ•ด์„œ ํ•˜๋“œ์›จ์–ด ๋ชจ๋“ˆ์„ ์ œ์ž‘ํ•˜์—ฌ ์ฒด์˜จ ์ธก์ •์ด ๊ฐ€๋Šฅํ•˜๋„๋ก ํ•˜์˜€๋‹ค. ์‹ค์ œ ์ ์šฉ ์‹คํ—˜์„ ์œ„ํ•ด์„œ ์ง€ํ•˜์ฒ  ๊ณต๊ฐ„์„ ๋ฌด๋Œ€๋กœ ํ•œ ์ผ์ƒ์ƒํ™œ ์ฃผ์ œ์˜ ๊ณตํฌ ๊ฒŒ์ž„์„ ์ œ์ž‘ํ•˜์˜€๋‹ค. ์ผ์ƒ์ƒํ™œ์—์„œ ์ž์ฃผ ์ ‘ํ•˜๋Š” ๊ณต๊ฐ„์„ ์„ ํƒํ•˜์—ฌ ์ผ๋ฐ˜์ธ์—๊ฒŒ ์ต์ˆ™ํ•œ ํ™˜๊ฒฝ์— ๋” ์‰ฝ๊ฒŒ ์ ์‘ํ•˜๊ณ  ๋ชฐ์ž…ํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•˜์˜€๋‹ค. ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์–ด๋กœ๋ถ€ํ„ฐ ์ธก์ •๋œ ์„ผ์„œ ๋ฐ์ดํ„ฐ๋ฅผ ๊ฒŒ์ž„ ๊ณต๊ฐ„์˜ ์บ๋ฆญํ„ฐ์— ์ ์šฉํ•œ ๊ฒฐ๊ณผ ํ”Œ๋ ˆ์ด์–ด์˜ ์‹ ์ฒด ์ธก์ • ๋ฐ์ดํ„ฐ๋ฅผ ๋ฐ˜์˜ํ•œ ๊ฒŒ์ž„ ๊ตฌ์„ฑ์ด ํšจ๊ณผ์ ์œผ๋กœ ์ˆ˜ํ–‰๋จ์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.6.7
kci_detailed_000208.xml
ART002057777
oai_dc
๋ชจ๋ฐ”์ผ ํ”ผํŠธ๋‹ˆ์Šค ์•ฑ ๊ฒŒ์ž„์˜ ์ƒํ˜ธ์ž‘์šฉ์„ฑ์ด ์šด๋™๊ฒฝํ—˜๊ณผ ์ด์šฉ์˜๋„์— ๋ฏธ์น˜๋Š” ํšจ๊ณผ : ํ”Œ๋ ˆ์ดํ…Œ์ŠคํŠธ ์‹คํ—˜์—ฐ๊ตฌ
The Effects of Interactivity on User Experience and Intention to use in Mobile Fitness App Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ •๋ฏผ(ํ•œ๋ฆผ๋Œ€ํ•™๊ต); ๋…ธ๊ธฐ์˜(ํ•œ๋ฆผ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์ƒํ˜ธ์ž‘์šฉ ์š”์†Œ๊ฐ€ ๊ฐ•ํ™”๋œ ํ”ผํŠธ๋‹ˆ์Šค ์•ฑ๊ฒŒ์ž„์˜ ์‚ฌ์šฉ์ž์˜ ์šด๋™๊ฒฝํ—˜๊ณผ ์•ฑ๊ฒŒ์ž„์˜ ์žฌ๋ฏธ, ๋งŒ์กฑ, ์ด์šฉ์˜๋„ ํšจ๊ณผ๋ฅผ ๊ฒ€์ฆํ•˜๊ธฐ ์œ„ํ•ด ํ”Œ๋ ˆ์ดํ…Œ์ŠคํŠธ ์‹คํ—˜ ๋ฐฉ๋ฒ•๋ก ์„ ํ†ตํ•ด ๋ถ„์„ํ•˜์˜€๋‹ค. ์‹คํ—˜์— ์‚ฌ์šฉ๋œ ํ”ผํŠธ๋‹ˆ์Šค ์•ฑ ๊ฒŒ์ž„์€ ํ•œ๋ฆผ๋Œ€ ํ—ฌ์Šค์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜ ์—ฐ๊ตฌ์†Œ์—์„œ ์ œ์ž‘ํ•œ โ€˜Enjoy Your Fitnessโ€™๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๋‚จ๋…€ ๋Œ€ํ•™์ƒ ๊ฐ๊ฐ 50๋ช…์”ฉ ์ด 100๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ์‹คํ—˜์„ ์ง„ํ–‰ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ๊ฒฐ๊ณผ, ์‚ฌ์šฉ์ž๋“ค์˜ ์šด๋™๊ฒฝํ—˜์ธ ์šด๋™์„ฑ์ทจ๊ฐ, ๋ชฐ์ž…, ๊ด€์‹ฌ๊ณผ ๊ฐ™์€ ์šด๋™ํšจ๊ณผ๋Š” ์ƒํ˜ธ์ž‘์šฉ์„ฑ์ด ๊ฐ•ํ™”๋œ ์•ฑ ๊ฒŒ์ž„์—์„œ ๋” ๋†’์€ ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋˜ ํ”ผํŠธ๋‹ˆ์Šค ์•ฑ๊ฒŒ์ž„์˜ ์žฌ๋ฏธ, ๋งŒ์กฑ, ์ด์šฉ์˜๋„ ์—ญ์‹œ ์ƒํ˜ธ์ž‘์šฉ์  ์š”์†Œ๊ฐ€ ๊ฐ•ํ™”๋œ ํ”ผํŠธ๋‹ˆ์Šค ์•ฑ ๊ฒŒ์ž„์—์„œ ๋” ๋†’์€ ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ƒํ˜ธ์ž‘์šฉ์„ฑ์ด ๊ฐ•ํ™”๋œ ์•ฑ ๊ฒŒ์ž„์ด ์‚ฌ์šฉ์ž์˜ ์šด๋™ ๊ฒฝํ—˜๊ณผ ์•ฑ ๊ฒŒ์ž„ ์ž์ฒด์˜ ์‚ฌ์šฉ์ž ๊ฒฝํ—˜์„ ๊ฐ•ํ™”ํ•œ๋‹ค๋Š” ์ ์—์„œ ๊ฑด๊ฐ•์ฆ์ง„์„ ์œ„ํ•œ ์•ฑ ๊ฒŒ์ž„ ์„ค๊ณ„์— ๋Œ€ํ•œ ์‹ค๋ฌด์  ํ•จ์˜๋„ ์ œ๊ณตํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.6.17
kci_detailed_000208.xml
ART002057780
oai_dc
์ค‘๊ตญ ์˜จ๋ผ์ธ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ๊ฒŒ์ž„์‚ฌ์šฉ์ž ์žฌ๊ตฌ๋งค ํ–‰์œ„๊ฒฐ์ •์š”์ธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ: ์˜จ๋ผ์ธํ‰๊ฐ€์˜ ์กฐ์ ˆํšจ๊ณผ ๋ถ„์„
An Analysis of determinant on Repurchase Behavior of Game User in Chinese online game industry: moderation effect of online review
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์˜๋•(์ถฉ๋‚จ๋Œ€ํ•™๊ต)" ]
2001๋…„ ์ค‘๊ตญ์‹œ์žฅ์—์„œ์˜ ํ•œ๊ตญ ์˜จ๋ผ์ธ๊ฒŒ์ž„์˜ ํฐ ์„ฑ๊ณผ์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ , 2006๋…„ ์ดํ›„ ์ค‘๊ตญ๋‚ด ์œ„์น˜๋Š” ์ ์  ์ถ•์†Œ๋˜๊ณ  ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ์—ฐ๊ตฌ๋Š” ์†Œ๋น„์ž์˜ โ€˜์ธ์ง€-๊ฐ์ •-ํ–‰์œ„(์˜๋„)โ€™ ๊ฐ„ ๊ด€๊ณ„์—์„œ ์žฌ์ด์šฉํ–‰์œ„ ๊ฒฐ์ •์š”์ธ๊ณผ ์˜จ๋ผ์ธํ‰๊ฐ€์˜ ์กฐ์ ˆ ํšจ๊ณผ์— ๊ด€ํ•œ ์—ฐ๊ตฌ๋ชจํ˜•์„ ์„ค์ •ํ•˜์˜€๋‹ค. ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ํ†ตํ•˜์—ฌ ํšŒ์ˆ˜๋œ ์ž๋ฃŒ๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ์กฐ์ ˆํšŒ๊ท€ ๋ถ„์„์„ ํ™œ์šฉํ•˜์—ฌ ์‹ค์ฆ๋ถ„์„์„ ํ•˜์˜€๋‹ค. ๋ถ„์„๊ฒฐ๊ณผ๋ฅผ ๋ณด๋ฉด ์žฌ๊ตฌ๋งค ํ–‰์œ„์— ๋Œ€ํ•ด ์ธ์ง€๊ฐ€์น˜์™€ ์ถฉ์„ฑ๋„๊ฐ€ ๊ธ์ •์  ์˜ํ–ฅ์„ ๋ฏธ์ณค์œผ๋ฉฐ, ์˜จ๋ผ์ธํ‰๊ฐ€๋Š” ๋ถ€๋ถ„์ ์œผ๋กœ ์กฐ์ ˆํšจ๊ณผ๋ฅผ ๊ฐ€์กŒ๋‹ค. ๋˜ํ•œ ํ•™๋ ฅ์ด ํ†ต์ œ๋ณ€์ˆ˜๋กœ์„œ ์žฌ๊ตฌ๋งค ํ–‰์œ„์— ๋ถ€์ •์  ์˜ํ–ฅ์„ ๋ฏธ์ณค๋‹ค. ๋”ฐ๋ผ์„œ ๊ฒŒ์ž„์—…์ฒด๋Š” ๊ฒŒ์ž„๊ฐœ๋ฐœ ์‹œ ์ธ์ง€๊ฐ€์น˜์™€ ์‹ ๋ขฐ/์ถฉ์„ฑ๋„์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๊ฐ€๊ฒฉ, ํ’ˆ์งˆ๊ด€๋ฆฌ, ์ •๋ณด๊ด€๋ฆฌ์— ์ฃผ์˜ํ•˜์—ฌ์•ผ ํ•˜๊ฒ ์œผ๋ฉฐ, ์˜จ๋ผ์ธํ‰๊ฐ€์˜ ์ •ํ™•ํ•œ ๋ถ„์„ ๊ฒฐ๊ณผ ๋“ฑ์„ ์ž˜ ํ™œ์šฉํ•ด์•ผ ํ•˜๊ฒ ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.6.41
kci_detailed_000208.xml
ART002057781
oai_dc
๊ฒŒ์ž„ ์ด์šฉ์‹œ๊ฐ„๊ณผ ๊ฐœ์ธ ๋‚ด์  ์š”์ธ ๊ทธ๋ฆฌ๊ณ  ๊ฒŒ์ž„์˜ ํญ๋ ฅ์„ฑ ์œ ๋ฌด๊ฐ€ ์ฒญ์†Œ๋…„์˜ ๋„๋•์„ฑ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
The Effects of game play, Personal psychological factors and game violence type on Adolescentsโ€™ morality
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์Šน์ œ(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ์ด๋Œ€์˜(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ์ •์˜์ค€(๊ฑด๊ตญ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ํญ๋ ฅ์  ๊ฒŒ์ž„ ์ด์šฉ์ด ์ฒญ์†Œ๋…„ ๋„๋•์„ฑ์— ์•…์˜ํ–ฅ์„ ๋ฏธ์น  ๊ฒƒ์ด๋ผ๋Š” ์‚ฌํšŒ์ ์ธ ์šฐ๋ ค๊ฐ€ ์‚ฌ์‹ค์ธ์ง€ ๊ฒ€์ฆํ•˜๊ธฐ ์œ„ํ•ด ์‹ค์‹œ๋˜์—ˆ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์ž๊ธฐํ†ต์ œ, ์ž์กด๊ฐ, ๊ณต๊ฒฉ์„ฑ๊ณผ ๊ฐ™์€ ๊ฐœ์ธ ๋‚ด์  ์š”์ธ๋“ค๊ณผ ํ•จ๊ป˜ ํญ๋ ฅ์  ๊ฒŒ์ž„ ์œ ๋ฌด์— ๋”ฐ๋ฅธ ์ฒญ์†Œ๋…„๋“ค์˜ ๊ฒŒ์ž„ ์ด์šฉ์‹œ๊ฐ„์„ ์ธก์ •ํ•˜๊ณ  ์ด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๋ถ„์„์„ ์‹ค์‹œํ•˜์˜€๋‹ค. ๋ถ„์„ ๊ฒฐ๊ณผ ์‹ฌ๋ฆฌ์  ์š”์ธ์ธ ์ž์กด๊ฐ๊ณผ ์ž๊ธฐํ†ต์ œ๋Š” ๋„๋•์„ฑ๊ณผ ์ •์ ์ธ ๊ด€๊ณ„๋ฅผ ๋ณด์˜€์ง€๋งŒ ๊ณต๊ฒฉ์„ฑ์€ ๋„๋•์„ฑ๊ณผ ๋ถ€์  ๊ด€๊ณ„๋ฅผ ๋ณด์˜€๋‹ค. ๋ฐ˜๋ฉด ํญ๋ ฅ์„ฑ, ๋น„ํญ๋ ฅ์„ฑ ์—ฌ๋ถ€์™€ ๋ฌด๊ด€ํ•˜๊ฒŒ ๊ฒŒ์ž„ ์ด์šฉ์‹œ๊ฐ„์€ ๋„๋•์„ฑ๊ณผ ๊ด€๊ณ„๊ฐ€ ์—†๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ํ•ด๋‹น ์—ฐ๊ตฌ๋Š” ๊ธฐ์กด์˜ ํ†ต๋…๊ณผ ๋‹ค๋ฅด๊ฒŒ ๊ฒŒ์ž„ ์ด์šฉ์ด ์ฒญ์†Œ๋…„์˜ ๋„๋•์  ํ•ด์ด์™€ ๋ฌด๊ด€ํ•˜๋‹ค๋Š” ์‚ฌ์‹ค๊ณผ ํ•จ๊ป˜ ๊ฒŒ์ž„์ด ๋‹จ์ˆœํžˆ ํญ๋ ฅ์ ์ธ ์„ฑํ–ฅ์„ ๋ค๋‹ค๊ณ  ํ•ด์„œ ๋„๋•์„ฑ์— ๋ถ€์ •์ ์ธ ์˜ํ–ฅ์ด ๋ฐœ์ƒํ•˜๋Š” ๊ฒƒ์ด ์•„๋‹˜์„ ๋ฐํ˜”๋‹ค๋Š” ์ ์—์„œ ์˜์˜๊ฐ€ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.6.55
kci_detailed_000208.xml
ART001982820
oai_dc
๋””์ง€ํ„ธ ๊ฒŒ์ž„์˜ ์žฅ๋ฅด ๋ฌธ๋ฒ• ์—ฐ๊ตฌ -FPS ์žฅ๋ฅด๋ฅผ ์ค‘์‹ฌ์œผ๋กœ-
A Study of Digital Game Grammar
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋™์€(๊ฐ€ํ†จ๋ฆญ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๋””์ง€ํ„ธ ๊ฒŒ์ž„, ๊ทธ ์ค‘์—์„œ๋„ ํŠนํžˆ FPS ์žฅ๋ฅด์˜ ๊ฒŒ์ž„๋“ค์ด ํŠน์ •ํ•œ ๊ทœ์น™๊ณผ ํŒจํ„ด์„ ๋ฐ˜๋ณต, ๋ณ€ํ˜•, ์ ์šฉํ•˜๋ฉด์„œ ๋ฐœ์ „ํ•ด๊ฐ€๊ณ  ์žˆ์Œ์„ ์ „์ œ๋กœ FPS ๊ฒŒ์ž„์˜ ์žฅ๋ฅด์  ๊ด€์Šต์„ ์ด๋ก ํ™”ํ•˜๊ณ  ์ด๋ฅผ ํ†ตํ•ด ์„ธ๋ถ€ ๋ฌธ๋ฒ•์„ ๋„์ถœํ•˜๋Š” ๊ฒƒ์„ ๋ชฉ์ ์œผ๋กœ ํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์šฐ์„  ๊ฒŒ์ž„ ์žฅ๋ฅด ์—ฐ๊ตฌ์˜ ํ•„์š”์„ฑ์„ ๊ฒ€์ฆํ•˜๊ณ , ๊ตฌ์ฒด์ ์ธ ์‚ฌ๋ก€๋ฅผ ํ†ตํ•ด FPS ๊ฒŒ์ž„์˜ ์žฅ๋ฅด์  ๋ฌธ๋ฒ•์„ ์—ฌ์„ฏ ๊ฐ€์ง€ ์ธก๋ฉด์—์„œ ๋„์ถœํ•œ๋‹ค. ์—ฌ์„ฏ ๊ฐ€์ง€ ์ธก๋ฉด์€ FPS์˜ ์„œ์‚ฌ ๋ฌธ๋ฒ•, ์•„๋ฐ”ํƒ€, ๊ณต๊ฐ„, ์ฃผ์š” ์•„์ดํ…œ์ธ ๋ฌด๊ธฐ, ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์˜ ํ•ต์‹ฌ์ธ ์‚ฌ๊ฒฉ ๋ฉ”์ปค๋‹ˆ์ฆ˜, ๊ทธ๋ฆฌ๊ณ  ์ธํ„ฐํŽ˜์ด์Šค์ด๋‹ค. ์ด์™€ ๊ฐ™์€ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„ํ•™ ์ด๋ก  ์ •๋ฆฝ์— ์ด๋ฐ”์ง€ํ•˜๊ณ  ๊ฒŒ์ž„์„ ๊ธฐํšํ•˜๊ฑฐ๋‚˜ ๊ฐœ๋ฐœํ•˜๋ ค๋Š” ์ฐฝ์ž‘์ž๋“ค์„ ์œ„ํ•œ ํ•˜๋‚˜์˜ ์ง€์‹œ์„œ๋ฅผ ์ œ๊ณตํ•œ๋‹ค๋Š” ์ ์— ์˜์˜๊ฐ€ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.2.7
kci_detailed_000208.xml
ART001982827
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์„œ๋ฒ„์˜ ๋ฐ์ดํ„ฐ์—ฐ๋™ ๋ฐฉ์‹์— ๋Œ€ํ•œ ์—ฐ๊ตฌ
A Study on the Data Linkage Method of Online Game Server
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ฐ•๋ฏผ์„(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๊น€๊ฒฝ์‹(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์„ ์œ„ํ•ด์„œ๋Š” ์„œ๋ฒ„ ๊ฐœ๋ฐœ ๊ธฐ์ˆ ์ด ์ค‘์š”ํ•˜๋‹ค. ์™œ๋ƒํ•˜๋ฉด ์‚ฌ์šฉ์ž๋“ค์ด ๊ฒŒ์ž„์„ ์ง„ํ–‰ํ•˜๋Š” ํด๋ผ์ด์–ธํŠธ๊ฐ€ ์„œ๋ฒ„์— ์ข…์†์ ์œผ๋กœ ๊ตฌํ˜„๋˜๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์„œ๋ฒ„ ๊ฐœ๋ฐœ ๊ธฐ์ˆ  ์ค‘ ์„œ๋ฒ„๊ฐ€ ๋ฐ์ดํ„ฐ๋ฅผ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค์— ์ €์žฅํ•˜๊ณ  ๋ถˆ๋Ÿฌ์˜ค๋Š” ๋ฐ์ดํ„ฐ์—ฐ๋™ ๋ฐฉ์‹์„ ์—ฐ๊ตฌํ•˜์˜€๋‹ค. ์„œ๋ฒ„์˜ ๋ฐ์ดํ„ฐ์—ฐ๋™์€ ์žฅ์†Œ์— ๊ด€๊ณ„์—†์ด ๊ฒŒ์ž„์„ ์ด์–ด์„œ ์ง„ํ–‰ํ•  ์ˆ˜ ์žˆ๋Š” ์˜จ๋ผ์ธ๊ฒŒ์ž„์˜ ํŠน์„ฑ ๋•Œ๋ฌธ์— ๋งค์šฐ ์ค‘์š”ํ•œ ์‚ฌํ•ญ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์—ฌ๋Ÿฌ ๋ฐ์ดํ„ฐ์—ฐ๋™ ๋ฐฉ์‹์„ ์ •์˜์™€ ํ•จ๊ป˜ ์ œ์•ˆํ•˜๋ฉฐ ๋ถ„๋ฅ˜ํ•˜์˜€๋‹ค. ์ œ์•ˆ๋œ ๋ฐฉ์‹๋“ค์„ ์‚ฌ๋ก€๋ฅผ ํ†ตํ•ด ํ‰๊ฐ€ํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ํ–ฅํ›„ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์„œ๋ฒ„์˜ ๊ฐœ๋ฐœ ์‹œ์— ๊ฒŒ์ž„์˜ ํŠน์ง•์— ๋งž๋Š” ๋ฐ์ดํ„ฐ์—ฐ๋™ ๋ฐฉ์‹์„ ์„ ํƒํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.2.83
kci_detailed_000208.xml
ART001982831
oai_dc
์ขŒ/์šฐ๋‡Œ ํ™œ์„ฑ๋„ ๋Œ€์นญ ํ–ฅ์ƒ์„ ์œ„ํ•œ ๊ฒŒ์ž„ ํ™œ์šฉ ์‹œ์Šคํ…œ ๊ฐœ๋ฐœ์—ฐ๊ตฌ
Game Application System Development for improving the Symmetry of the Left/Right Brain Activity
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์•ˆ์†Œ์˜(์„ธ์ข…๋Œ€ํ•™๊ต); ์‹ ๋™๊ทœ(์„ธ์ข…๋Œ€ํ•™๊ต); ์‹ ๋™์ผ(์„ธ์ข…๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋‡Œ๊ธฐ๋Šฅ์˜ ์ตœ์ ํ™”๋ฅผ ํ†ตํ•ด ์ขŒ, ์šฐ๋‡Œ ํ™œ์„ฑ๋„์˜ ๋Œ€์นญ์„ฑ์„ ํ–ฅ์ƒ์‹œ์ผœ ๋ถˆ์•ˆ, ์šฐ์šธ๊ณผ ๊ฐ™์€ ์ •์„œ์žฅ์• ๋ฅผ ๊ฐœ์„ ํ•˜๊ธฐ ์œ„ํ•œ ๊ฒŒ์ž„ ํ™œ์šฉ ์‹œ์Šคํ…œ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๊ฒฐ๊ณผ๋ฅผ ์†Œ๊ฐœํ•œ๋‹ค. ์ผ๋ฐ˜์ ์œผ๋กœ ์ •์„œ์žฅ์• ๋ฅผ ๋ณด์ด๋Š” ํ™˜์ž๋“ค์˜ ํŠน์ง•์€ ์น˜๋ฃŒ์— ๋Œ€ํ•œ ์˜์ง€๊ฐ€ ๋‚ฎ์•„ ํ™•์‹คํ•œ ๋™๊ธฐ๋ถ€์—ฌ๊ฐ€ ํ•„์š”ํ•˜๋‹ค. ์ด๋Ÿฌํ•œ ํ™˜์ž๋“ค์—๊ฒŒ ๊ฐ•ํ•œ ๋™๊ธฐ๋ฅผ ์ œ๊ณตํ•˜๊ธฐ ์œ„ํ•ด ํฅ๋ฏธ์œ ๋ฐœ์˜ ๊ฒŒ์ž„ํ˜• ์ฝ˜ํ…์ธ ์™€ ์‚ฌ์šฉ์žํ™”๋ฅผ ํ†ตํ•œ ๋งž์ถคํ˜• ๊ฒŒ์ž„ ์‹œ์Šคํ…œ์„ ์ œ์•ˆํ•œ๋‹ค. ๋˜ํ•œ 5์ผ ๋™์•ˆ ์ง„ํ–‰ํ•œ ์‹คํ—˜ ๊ฒฐ๊ณผ ์ขŒ, ์šฐ๋‡Œ ํ™œ์„ฑ๋„์˜ ๋Œ€์นญ ์ •๋„๊ฐ€ ํ–ฅ์ƒ๋œ ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์ œ์•ˆ๋œ ๊ฒŒ์ž„ ํ™œ์šฉ ์‹œ์Šคํ…œ์€ ์šฐ์šธ์ฆ, ์ง‘์ค‘ ์žฅ์•  ์น˜๋ฃŒ์™€ ๊ฐ™์€ ์˜๋ฃŒ ๋ถ„์•ผ๋‚˜ ํ•™์ƒ๋“ค์˜ ์ง‘์ค‘๋„๋ฅผ ๋†’์—ฌ ํ•™์Šต์— ๋„์›€์„ ์ฃผ๋Š” ๊ต์œก ๋ถ„์•ผ ๋“ฑ ๋‹ค์–‘ํ•œ ๋ถ„์•ผ์— ์ ์šฉ์ด ๊ฐ€๋Šฅํ•  ๊ฒƒ์œผ๋กœ ๋ณด์ธ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.2.123
kci_detailed_000208.xml
ART001982829
oai_dc
๋‡ŒํŒŒ ๋ฐ ์‹ฌ์ „๋„ ๋ณตํ•ฉ ์ƒ์ฒด์‹ ํ˜ธ๋ฅผ ์ด์šฉํ•œ ์‹ค์‹œ๊ฐ„ ๊ฐ์ •์ธ์‹ ์ธํ„ฐํŽ˜์ด์Šค ์—ฐ๊ตฌ
Research of Real-Time Emotion Recognition Interface Using Multiple Physiological Signals of EEG and ECG
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์‹ ๋™๋ฏผ(์„ธ์ข…๋Œ€ํ•™๊ต); ์‹ ๋™์ผ(์„ธ์ข…๋Œ€ํ•™๊ต); ์‹ ๋™๊ทœ(์„ธ์ข…๋Œ€ํ•™๊ต)" ]
๋‡ŒํŒŒ ๋ฐ ์‹ฌ์ „๋„ ์ƒ์ฒด์‹ ํ˜ธ๋ฅผ ๋ณตํ•ฉ์ ์œผ๋กœ ์ด์šฉํ•œ ๊ฐ์ •์ธ์‹์„ ํ†ตํ•œ ์‹ค์‹œ๊ฐ„ ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ œ์•ˆํ•œ๋‹ค. ๊ธฐ์กด์— ๋‡ŒํŒŒ๋ฅผ ํ†ตํ•œ ๊ฐ์ •์ธ์‹์˜ ๋ฌธ์ œ์ ์ด์—ˆ๋˜ ๋‚ฎ์€ ์ •ํ™•๋„๋ฅผ ๊ฐœ์„ ํ•˜๊ธฐ ์œ„ํ•ด ๋‡ŒํŒŒ์˜ Theta, Alpha, Beta, Gamma์˜ ์ƒ๋Œ€ํŒŒ์›Œ ๊ฐ’๊ณผ ์‹ฌ์ „๋„์˜ ์ž์œจ์‹ ๊ฒฝ๊ณ„ ๋น„์œจ์„ ํ˜ผํ•ฉํ•˜๋Š” ๋ณตํ•ฉ ์ƒ์ฒด์‹ ํ˜ธ ๊ฐ์ • ์ธ์‹ ์‹œ์Šคํ…œ์„ ๊ฐœ๋ฐœํ–ˆ๋‹ค. ๊ธฐ์จ, ๊ณตํฌ, ์Šฌํ””, ์ฆ๊ฑฐ์›€, ํ™”๋‚จ, ํ˜์˜ค์— ํ•ด๋‹นํ•˜๋Š” 6๊ฐ€์ง€ ๊ฐ์ •์„ ์ธ์‹ํ•˜๊ธฐ ์œ„ํ•ด ์‚ฌ์šฉ์ž๋ณ„ ํ™•๋ฅ  ๊ฐ’์„ ์ €์žฅํ•˜๋Š” ๋ฐ์ดํ„ฐ ๋งต์„ ์ƒ์„ฑํ•˜๊ณ , ์ฑ„๋„์— ๋Œ€์‘ํ•˜๋Š” ๊ฐ์ • ์ธ์‹์˜ ์ •ํ™•๋„๋ฅผ ํ–ฅ์ƒ์‹œํ‚ค๊ธฐ ์œ„ํ•ด ๊ฐ€์ค‘์น˜๋ฅผ ๊ฐฑ์‹ ํ•˜๋Š” ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์•ˆํ•œ๋‹ค. ๋˜ํ•œ ๋‡ŒํŒŒ๋กœ ๊ตฌ์„ฑ๋œ ๋‹จ์ผ ๋ฐ์ดํ„ฐ์™€ ๋‡ŒํŒŒ/์‹ฌ์ „๋„ ์ƒ์ฒด์‹ ํ˜ธ ๋ณตํ•ฉ ๋ฐ์ดํ„ฐ์˜ ์‹คํ—˜ ๊ฒฐ๊ณผ๋ฅผ ๋น„๊ตํ•œ ๊ฒฐ๊ณผ 23.77%์˜ ์ •ํ™•๋„ ์ฆ๊ฐ€๋ฅผ ๋ณด์˜€๋‹ค. ์ œ์•ˆ๋œ ์ธํ„ฐํŽ˜์ด์Šค ์‹œ์Šคํ…œ์€ ๋†’์€ ์ •ํ™•๋„๋ฅผ ํ†ตํ•ด ๊ฒŒ์ž„ ๋ฐ ์Šค๋งˆํŠธ ๊ณต๊ฐ„์˜ ์ œ์–ด์— ํ•„์š”ํ•œ ์ธํ„ฐํŽ˜์ด์Šค๋กœ ๊ธฐ๊ธฐ์— ํ™œ์šฉ์ด ๊ฐ€๋Šฅํ•  ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.2.105
kci_detailed_000208.xml
ART001982830
oai_dc
์—ฐ์ฃผ์ฒดํ—˜ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„
Serious Game for Experience of Music Performance
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •์ฐฌ์šฉ(์žฅ์•ˆ๋Œ€ํ•™๊ต); ๊ฐ•๋‚˜์›(์„œ์šธ๋Œ€ํ•™๊ต)" ]
์ด ๋…ผ๋ฌธ์—์„œ๋Š” ์•…๊ธฐ ์—ฐ์ฃผ๋ฅผ ์ „ํ˜€ ๋ชปํ•˜๋Š” ์‚ฌ์šฉ์ž๋“ค์—๊ฒŒ ์—ฐ์ฃผ ๊ฒฝํ—˜์„ ๊ฐ€๋Šฅํ•˜๋„๋ก ํ•ด์ฃผ๋Š” ์—ฐ์ฃผ์ฒดํ—˜ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ์ œ์•ˆํ•œ๋‹ค. ์—ฐ์ฃผ๋ฅผ ์–ด๋ ต๊ฒŒ ๋งŒ๋“œ๋Š” ์„ ์œจ์„ ์‚ฌ์šฉ์ž์˜ ์—ฐ์ฃผ ์ œ์Šค์ฒ˜์— ๋งž์ถฐ ์กฐ์œจํ•ด ์ฃผ๋Š” ์•…๋ณด ์กฐ์ • ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์‚ฌ์šฉํ•จ์œผ๋กœ์จ ์ด ๊ฒŒ์ž„์€ ํ‘œ์ค€ ์•…๋ณด์— ๊ธฐ๋ฐ˜์„ ๋‘” ์Œ์•…์„ ๋Œ€๋ฆฌํ•˜์—ฌ ์—ฐ์ฃผํ•œ๋‹ค. ์ด ์—ฐ์ฃผ๋Š” ์‚ฌ์šฉ์ž๊ฐ€ ์žฌํ˜„ํ•˜๋Š” ์ œ์Šค์ฒ˜ ๊ธฐํ˜ธ๋ฅผ ์—์ด์ „ํŠธ๊ฐ€ ํ•ด์„ํ•จ์œผ๋กœ์จ ๊ตฌํ˜„๋˜๋Š” ๊ฒƒ์œผ๋กœ ์–‘์ž ๊ฐ„์˜ ์ด๋Ÿฌํ•œ ์ƒํ˜ธ์ž‘์šฉ์„ ํผ์Šค์˜ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜ ๋ชจ๋ธ์„ ํ†ตํ•ด ์ดํ•ดํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.2.115
kci_detailed_000208.xml
ART001982826
oai_dc
์–ด๋„๋น„ ์—์–ด๋ฅผ ์ด์šฉํ•œ ํ”Œ๋ž˜์‹œ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on Flash Mobile Game Application Using Adobe AIR
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ฃผํ—Œ์‹(์‚ผ์œก๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์–ด๋„๋น„ ์—์–ด๋ฅผ ์ด์šฉํ•œ ํ”Œ๋ž˜์‹œ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์— ๊ด€ํ•ด์„œ ์ œ์•ˆํ•œ๋‹ค. ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์„ ์ œ์ž‘ํ•˜๊ธฐ ์œ„ํ•ด์„œ ํ”Œ๋ž˜์‹œ ์•ก์…˜์Šคํฌ๋ฆฝํŠธ๋กœ ํ”„๋กœ๊ทธ๋ž˜๋ฐ ํ•˜๊ณ , ์™„์„ฑํ•˜์—ฌ ์•ˆ๋“œ๋กœ์ด๋“œ ๋ชจ๋ฐ”์ผ๊ธฐ๊ธฐ์—์„œ ๊ฒŒ์ž„์„ ํ•  ์ˆ˜ ์žˆ๋„๋ก ์–ด๋„๋น„์—์–ด๋ฅผ ์ด์šฉํ•˜์—ฌ ๋ฐฐํฌ ๋ฐ ํผ๋ธ”๋ฆฌ์‹ฑ ํ•œ๋‹ค. ๊ฒŒ์ž„์„ ์‹คํ–‰ํ•˜๊ธฐ ์œ„ํ•ด์„œ ๋ชจ๋ฐ”์ผ ๊ธฐ๊ธฐ์— ์•ˆ๋“œ๋กœ์ด๋“œ ์–ด๋„๋น„ ์—์–ด๋ฅผ ๋‹ค์šด๋กœ๋“œ ํ•˜์—ฌ ์„ค์น˜ํ•˜๊ณ , ํผ๋ธ”๋ฆฌ์‹ฑ ํ•œ ์•ฑ์„ ๋ชจ๋ฐ”์ผ์— ์„ค์ •ํ•˜์—ฌ ๊ฒŒ์ž„์„ ์‹คํ–‰ํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์„ ์„ค๊ณ„ํ•˜๊ณ  ๊ตฌํ˜„ํ•˜์—ฌ ์Šค๋งˆํŠธํฐ์—์„œ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์ด ์‹คํ–‰๋จ์„ ๋‚˜ํƒ€๋‚ด์—ˆ๋‹ค. ๋”ฐ๋ผ์„œ ๋‹ค์–‘ํ•œ ์žฅ๋ฅด์˜ ์•ฑ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜๋„ ๊ฐ€๋Šฅํ•˜๋‹ค๊ณ  ์‚ฌ๋ฃŒํ•œ๋‹ค. ๋˜ํ•œ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์˜ ์ถ”์„ธ๋ฅผ ๋‹ค์–‘ํ•œ ์žฅ๋ฅด์™€ ํŠน์„ฑ๋“ค๋กœ ๋ถ„์„ํ•˜์˜€๊ณ , ๋ถ„์„๊ฒฐ๊ณผ ์นด์นด์˜ค ํ†ก์„ ์ด์šฉํ•œ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„๋“ค์ด ๋‹ค์ˆ˜์˜€๋‹ค. ๊ฒŒ์ž„์˜ ์ธ๊ธฐ ์ˆœ์œ„๊ฐ€ ์‚ฌ์ดํŠธ์— ๋”ฐ๋ผ ์ˆœ์œ„ ๋ณ€๋™์ด ํฌ์ง€ ์•Š์Œ์„ ๋ถ„์„ ๊ฒฐ๊ณผ๋กœ ์•Œ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.2.73
kci_detailed_000208.xml
ART001982821
oai_dc
๊ฒŒ์ž„์ฝ˜ํ…์ธ ์˜ ์‹œ์ฒญํ–‰์œ„์™€ ๊ฒŒ์ž„ํ–‰์œ„์˜ ์‚ฌ์šฉ์ž ๊ฒฝํ—˜๊ณผ ๋‡ŒํŒŒ๋ฐ˜์‘ํŠน์„ฑ
An Experiment of User Experience and Neurophysiological Patterns during Watching and Playing a Video Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅํ•œ์ง„(ํ•œ๋ฆผ๋Œ€ํ•™๊ต); ๊น€์‹œ์„ฑ(ํ•œ๋ฆผ๋Œ€ํ•™๊ต); ๋…ธ๊ธฐ์˜(ํ•œ๋ฆผ๋Œ€ํ•™๊ต)" ]
์‹ค์žฌ๊ฐ, ๋ชฐ์ž…, ๊ฐ์„ฑ์€ ๋น„๋””์˜ค๊ฐ€ ์ œ๊ณตํ•˜๋Š” ํฅ๋ฏธ๋กœ์šด ์‚ฌ์šฉ์ž ๊ฒฝํ—˜์ด๋‹ค. ์‚ฌ์šฉ์ž๋“ค์€ ๊ฐœ์ธ์˜ ๊ด€์‹ฌ์— ์‘ํ•ด์ค„ ์ˆ˜ ์žˆ๋Š” ๋ฏธ๋””์–ด์— ๋Œ€ํ•œ ์š”๊ตฌ๊ฐ€ ๊ฐ•ํ•ด์ง€๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ด๋Ÿฌํ•œ ์‚ฌ์šฉ์ž์˜ ์š”๊ตฌ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์„ค๋ฌธ์กฐ์‚ฌ๋ฐฉ๋ฒ•๊ณผ ๋‡ŒํŒŒ์ธก์ •์„ ๊ฒฐํ•ฉํ•˜์—ฌ ๋น„๋””์˜ค ์‹œ์ฒญ๊ณผ ๊ฒŒ์ž„์„ ๋น„๊ตํ•œ ์—ฐ๊ตฌ์ด๋‹ค. ์—ฐ๊ตฌ๊ฒฐ๊ณผ, ๋น„๋””์˜ค ๊ฒŒ์ž„์ด ๋น„๋””์˜ค ์‹œ์ฒญ์— ๋น„ํ•ด ์‹ค์žฌ๊ฐ, ๋ชฐ์ž…, ๊ฐ์„ฑ์ด ๋†’์€ ์ˆ˜์ค€์œผ๋กœ ํ™•์ธ๋˜์—ˆ์œผ๋ฉฐ, ๋ชฐ์ž…์˜ ์ƒํƒœ์™€ ๊ด€๋ จ์ด ์žˆ๋‹ค๊ณ  ์•Œ๋ ค์ง„ ๋‡ŒํŒŒ ์—ญ์‹œ ๋†’์€ ์ˆ˜์ค€์œผ๋กœ ํ™•์ธ๋˜์—ˆ๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ๊ฒŒ์ž„๋ชฐ์ž…์— ์˜ํ–ฅ์„ ์ฃผ๋Š” ์š”์ธ์œผ๋กœ ์‹ค์žฌ๊ฐ, ๊ฐ์„ฑ, ๋‡ŒํŒŒ(ฮฑ, ฮฒ, ฮด)๋ณ€์ธ์ด ์˜ํ–ฅ์„ ์ฃผ๋Š” ๊ฒƒ์œผ๋กœ ํ™•์ธ๋˜์—ˆ๋‹ค. ์ด ์—ฐ๊ตฌ๋Š” ์ž๊ธฐ๋ณด๊ณ ์™€ ๋”๋ถˆ์–ด ๋‡ŒํŒŒ์ธก์ •์„ ํ†ตํ•ด ์‹ค์ฆ์ ์œผ๋กœ ๋ถ„์„ํ•˜๊ณ  ๊ด€๋ จ๋ถ„์•ผ์˜ ์ด๋ก ์ , ๋ฐฉ๋ฒ•๋ก ์  ๋ฐœ์ „์— ๊ธฐ์—ฌํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.2.19
kci_detailed_000208.xml
ART001982825
oai_dc
An Exercise to Explore Avatar Customization and Gender Swapping
An Exercise to Explore Avatar Customization and Gender Swapping
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์บ์„œ๋ฆฐ ์‰‘(๊ณต์ฃผ๋Œ€ํ•™๊ต); ์ด๋™์—ฝ(๊ณต์ฃผ๋Œ€ํ•™๊ต); ๊ฒฝ๋ณ‘ํ‘œ(๊ณต์ฃผ๋Œ€ํ•™๊ต); ์œ ์„ํ˜ธ(๊ณต์ฃผ๋Œ€ํ•™๊ต); ์ด๋™์—ด(๊ณต์ฃผ๋Œ€ํ•™๊ต); ์ด์™„๋ณต(๊ณต์ฃผ๋Œ€ํ•™๊ต)" ]
Avatars are a visual representation of users in a virtual world such as an MMORPG. These avatars are often seen as representations or idealizations of the user's actual self. However, this view does not account for the prevalence of two behaviors: multiple avatars and 'gender swapping'. An exercise and questionnaire were created to study avatar customization practices across players outside the context of any particular game to understand better user motivations in creating their virtual selves. A preliminary trial of the exercise showed little correlation between age or gender and gender swapping. While those of non-traditional sexuality were more likely to gender swap, half of traditional sexuality also swapped. Finally, the personality trait, Openness to Experience, showed promising correlation with gender swapping.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.2.63
kci_detailed_000208.xml
ART001982833
oai_dc
๊ฒŒ์ž„ ๋ถ€๋ฌธ ๊ทœ์ œ ํ˜„ํ™ฉ ๋ฐ ํŠน์„ฑ ๋ถ„์„: ๊ทœ์ œ๊ฐœํ˜์œ„์›ํšŒ ๋“ฑ๋ก๊ทœ์ œ์— ๋Œ€ํ•œ ๊ฒŒ์ž„ ์ •์ฑ… ์‹ ๋ขฐ์— ๋Œ€ํ•œ ์†Œ๊ณ 
A Analysis on the Present State and Character of Game Regulation in Korea
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์„ฑ๋ฝ(๋™์–‘๋ฏธ๋ž˜๋Œ€ํ•™๊ต)" ]
ํ˜„์žฌ ์ •๋ถ€๋Š” ํ•œ๊ตญ์˜ ๊ฒŒ์ž„ ์‚ฐ์—… ๋ถ„์•ผ์— ๋งŽ์€ ๊ทœ์ œ๋ฅผ ์‹œํ–‰ํ•˜๊ณ  ์žˆ๋‹ค. ์ด์— ๋”ฐ๋ผ ๊ฒŒ์ž„ ๋ถ„์•ผ ๊ทœ์ œ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๋„ ํ•จ๊ป˜ ์ˆ˜ํ–‰๋˜์—ˆ๋Š”๋ฐ, ๊ฒŒ์ž„ ๊ทœ์ œ์˜ ๊ฐ ๊ฐœ๋ณ„์ ์ธ ํŠน์„ฑ, ๋ฌธ์ œ์ , ํ•œ๊ณ„ ๋“ฑ์— ๋Œ€ํ•ด์„œ๋Š” ์—ฐ๊ตฌ๊ฐ€ ์ง„ํ–‰๋˜์–ด ์™”์ง€๋งŒ, ๊ฒŒ์ž„๊ทœ์ œ ์ „๋ฐ˜์— ๋Œ€ํ•œ ์‚ฌํ•ญ ๋ฐ ํŠน์„ฑ ๋“ฑ์— ๋Œ€ํ•ด์„œ๋Š” ์ œ๋Œ€๋กœ ํŒŒ์•…ํ•˜์ง€ ๋ชปํ•˜๊ณ  ์žˆ๋‹ค. ์ •๋ถ€ ์ธก์—์„œ ๋ณผ ๋•Œ ํ•œ ๋ถ„์•ผ์˜ ์ „์ฒด์  ๊ทœ์ œ ํŠน์„ฑ์„ ํŒ๋‹จํ•˜๋Š” ๊ธฐ์ค€ ์ค‘ ํ•˜๋‚˜๋Š” ๋ฐ”๋กœ ๊ทœ์ œ๊ฐœํ˜์œ„์›ํšŒ์˜ ๋“ฑ๋ก๊ทœ์ œ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ทœ์ œ๊ฐœํ˜์œ„์›ํšŒ์˜ ๋“ฑ๋ก๊ทœ์ œ ๊ธฐ์ค€์— ๋”ฐ๋ผ ๊ฒŒ์ž„ ๊ทœ์ œ ํ˜„ํ™ฉ์„ ์‚ดํŽด๋ณด๊ณ ์ž ํ•œ๋‹ค. ํ˜„์žฌ ๊ทœ์ œ๊ฐœํ˜์œ„์›ํšŒ์— ๋“ฑ๋ก๋œ ๊ฒŒ์ž„ ๊ทœ์ œ๋Š” 22๊ฐœ์ด๋‹ค. ํ•˜์ง€๋งŒ ์›์น™์ ์ธ ๊ทœ์ œ๋“ฑ๋ก ๊ธฐ์ค€์— ์˜ํ•ด ๋ฒ•๋ น์„ ๊ฒ€ํ† ํ•œ ๊ฒฐ๊ณผ, ๊ฒŒ์ž„ ๋ถ„์•ผ์— ๋Œ€ํ•ด ์ด 44๊ฐœ, ์‹ค์งˆ์ ์œผ๋กœ๋Š” 60์—ฌ๊ฐœ์˜ ๊ทœ์ œ๊ฐ€ ์‹œํ–‰๋˜๊ณ  ์žˆ๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ง„์ž…๊ทœ์ œ์˜ ๋น„์ค‘์ด ์˜์—…ํ™œ๋™๊ทœ์ œ๋ณด๋‹ค ๋” ๋†’์•˜์œผ๋ฉฐ, ์‹ค์งˆ์ ์œผ๋กœ ๊ฒŒ์ž„ ๊ณผ๋ชฐ์ž…โ€ค์ค‘๋… ๋ฐ ์‚ฌํ–‰์„ฑ์— ๋Œ€ํ•œ ๊ทœ์ œ์— ์ดˆ์ ์„ ๋งž์ถ”๊ณ  ์žˆ๋‹ค. ์ด์™€ ๊ฐ™์€ ๊ฒŒ์ž„ ๋“ฑ๋ก๊ทœ์ œ ํ˜„ํ™ฉ๊ณผ ์‹ค์ œ ๊ฒŒ์ž„ ๊ทœ์ œ์˜ ์ฐจ์ด๋Š” ๊ฒŒ์ž„ ๊ทœ์ œ์— ๋Œ€ํ•œ ์ •์ฑ… ๋ฐ ์ •๋ถ€ ์‹ ๋ขฐ์— ๋ถ€์ •์ ์ธ ์˜ํ–ฅ์„ ๋ฏธ์น  ์ˆ˜ ์žˆ๋‹ค. ๊ฒŒ์ž„ ๋ถ€๋ฌธ์— ๋Œ€ํ•œ ์‹ค์ œ ๊ทœ์ œ๋‚ด์šฉ์„ ๋ฐ”ํƒ•์œผ๋กœ, ์—ฌํƒ€ ๋ถ€๋ฌธ๊ณผ ๋น„๊ตํ•˜์—ฌ ์ฐจ๋ณ„์ ์ด์ง€ ์•Š์€ ๊ทœ์ œ๊ฐ€ ์‹œํ–‰๋  ๋•Œ, ๊ฒŒ์ž„ ๋ถ€๋ฌธ์— ๋Œ€ํ•œ ์ •์ฑ… ๋ฐ ๊ทœ์ œ ์‹ ๋ขฐ๊ฐ€ ๋ณด๋‹ค ์ฆ์ง„๋  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.2.145
kci_detailed_000208.xml
ART001982834
oai_dc
์ดˆ์ŒํŒŒ ๋ณผ๋ฅจ ๋ Œ๋”๋ง์„ ์œ„ํ•œ 3์ฐจ์› ์–‘๋ฐฉํ–ฅ ์ ์‘ ํ•„ํ„ฐ
3D Adaptive Bilateral Filter For Ultrasound Volume Rendering
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ฏผ์ˆ˜(์ธํ•˜๋Œ€ํ•™๊ต); ๊ถŒ๊ตฌ์ฃผ(์ธํ•˜๋Œ€ํ•™๊ต); ์‹ ๋ณ‘์„(์ธํ•˜๋Œ€ํ•™๊ต)" ]
์ด ๋…ผ๋ฌธ์—์„œ๋Š” ์˜๋ฃŒ์šฉ ์ดˆ์ŒํŒŒ ๋ณผ๋ฅจ ๋ฐ์ดํ„ฐ์˜ ์žก์Œ์„ ํšจ๊ณผ์ ์œผ๋กœ ์ œ๊ฑฐํ•˜๊ธฐ ์œ„ํ•œ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ดˆ์ŒํŒŒ ์˜์ƒ์€ ์žก์Œ์ด ์‹ฌํ•˜์—ฌ ํ•„ํ„ฐ๋ง์ด ํ•„์š”ํ•˜๋‹ค. ๊ธฐ์กด์˜ 2์ฐจ์› ํ•„ํ„ฐ๋ง์€ ์ธ์ ‘ํ•œ ์Šฌ๋ผ์ด์Šค ๊ฐ„ ์ •๋ณด๋ฅผ ๋ฌด์‹œํ•˜๊ณ  ๊ธฐ์กด์˜ 3์ฐจ์› ํ•„ํ„ฐ๋ง์€ ์†๋„๊ฐ€ ๋А๋ฆฌ๊ฑฐ๋‚˜ ์žก์Œ ์ œ๊ฑฐ ํšจ๊ณผ๊ฐ€ ๋–จ์–ด์ง€๋Š” ํ•„ํ„ฐ๋ฅผ ์ ์šฉํ•˜์˜€๊ณ  ๋˜ํ•œ ์ดˆ์ŒํŒŒ ๋ฐ์ดํ„ฐ์˜ ์ƒ˜ํ”Œ๋ง ํŠน์„ฑ์„ ๊ณ ๋ ค์น˜ ์•Š์•„ ๊ท ๋“ฑํ•˜๊ฒŒ ํ•„ํ„ฐ๋ง ํ•˜์ง€ ์•Š์•˜๋‹ค. ์ด๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ์žก์Œ์ œ๊ฑฐ์— ํšจ๊ณผ์ ์ธ ์–‘๋ฐฉํ–ฅ ํ•„ํ„ฐ๋ฅผ ๋ณ‘๋ ฌ๋กœ ๋น ๋ฅด๊ฒŒ ์ฒ˜๋ฆฌํ•˜๊ณ  ํ•„ํ„ฐ ์˜์—ญ์— ๋”ฐ๋ผ ์œˆ๋„์šฐ ํฌ๊ธฐ๋ฅผ ๋‹ฌ๋ฆฌํ•˜๋Š” ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๊ณต๊ฐ„ ํ•„ํ„ฐ์˜ ํ•ฉ์‚ฐ์˜์—ญ ํ…Œ์ด๋ธ”์„ ์ด์šฉํ•˜์—ฌ๋ณ‘๋ ฌ๋กœ ๋น ๋ฅด๊ฒŒ ํ•„ํ„ฐ๋งํ•˜๊ณ  ์œˆ๋„์šฐ ํฌ๊ธฐ๋Š” ํ•„ํ„ฐ ์˜์—ญ์— ๋”ฐ๋ผ ๋น„๋ก€์ ์œผ๋กœ ๊ฒฐ์ •ํ•œ๋‹ค. ์‹คํ—˜์€ ํ‰๊ท ํ•„ํ„ฐ์™€ ์–‘๋ฐฉํ–ฅ ํ•„ํ„ฐ, ์–‘๋ฐฉํ–ฅ ์ ์‘ ํ•„ํ„ฐ๋ฅผ ์ ์šฉํ•œ ์ดˆ์ŒํŒŒ ๋ณผ๋ฅจ ๋ Œ๋”๋ง ์˜์ƒ์—์„œ ์žก์Œ ์ œ๊ฑฐ์™€ ์›๋ณธ ์†์‹ค ์ •๋„๋ฅผ ๋น„๊ตํ•œ๋‹ค. ์ด๋ ‡๊ฒŒ ํ•˜์—ฌ ์–‘๋ฐฉํ–ฅ ํ•„ํ„ฐ๋ง์„ ๋น ๋ฅด๊ฒŒ ์ˆ˜ํ–‰ํ•˜๋ฉด์„œ ๊ธฐ์กด ๋ณด๋‹ค ๊ท ๋“ฑํ•˜๊ฒŒ ํ•„ํ„ฐ๋งํ•˜์—ฌ ์žก์Œ์„ ํšจ๊ณผ์ ์œผ๋กœ ์ •ํ™•ํ•˜๊ฒŒ ์ œ๊ฑฐํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.2.159
kci_detailed_000208.xml
ART001982823
oai_dc
์Œ์•…์˜ ๋น„ํŠธ ์š”์†Œ๋ฅผ ํ™œ์šฉํ•œ ์‚ฌ์šฉ์ž ์นœํ™”์  ๋ฆฌ๋“ฌ๋Œ„์Šค๊ฒŒ์ž„ ์—ฐ๊ตฌ
Study on User-Friendly Rhythm Dance Game Utilizing Beat Element of Music
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ดํƒœํ•˜(ํ•œ๊ตญ๊ณผํ•™๊ธฐ์ˆ ์›); ์ •์Šนํ™”(ํ•œ๊ตญ๊ณผํ•™๊ธฐ์ˆ ์›); ๊ตฌ๋ณธ์ฒ (ํ•œ๊ตญ๊ณผํ•™๊ธฐ์ˆ ์›)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์Œ์•…๊ณผ ์œ ์ €์˜ ์›€์ง์ž„ ๊ฐ„์˜ ์ž์œ ๋กœ์šด ์ธํ„ฐ๋ž™์…˜์— ์ฃผ๋ชฉํ•˜๋Š” ๋ฆฌ๋“ฌ๋Œ„์Šค ๊ฒŒ์ž„์˜ ์‚ฌ์šฉ์ž ์นœํ™”์  ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ๋ฐฉ์‹์„ ์ œ์•ˆํ•œ๋‹ค. ๊ธฐ์กด์˜ ๋ฆฌ๋“ฌ๋Œ„์Šค ๊ฒŒ์ž„๋“ค์€ ์‚ฌ์šฉ์ž์˜ ์›€์ง์ž„๊ณผ ๊ฐœ์„ฑ์ ์ธ ์ถค์— ์ œํ•œ์„ ๋ถ€์—ฌํ•˜๊ฒŒ ๋˜๋Š”๋ฐ, ์ด ์ œํ•œ์„ ์ตœ์†Œํ™”ํ•˜๋Š” ๋ฐฉ์‹์œผ๋กœ ๋ณธ ์—ฐ๊ตฌ๋Š” ๋Œ„์Šค์Œ์•…์—์„œ ๊ฐ€์žฅ ๊ธฐ๋ณธ ํ† ๋Œ€๋ฅผ ์ด๋ฃจ๋Š” ๋น„ํŠธ๊ฐ’์„ ์‚ฌ์šฉํ•˜๋Š” ๊ฒŒ์ž„ ๋ฐฉ์‹์„ ์„ ํƒํ•˜์˜€๋‹ค. ์Œ์•…์˜ ๋น„ํŠธ๋ฅผ ๋А๋ผ๋Š” ๋ฐฉ์‹์€ ์–ด๊นจ, ๋ฌด๋ฆŽ, ๊ณ ๊ฐœ์˜ ์„ธ๋ถ€๋ถ„์œผ๋กœ ๋‚˜๋ˆ„์–ด ํ‚ค๋„ฅํŠธ๋ฅผ ํ†ตํ•ด ์ถ”์ถœ๋œ ๊ฐ ์‹ ์ฒด ํฌ์ง€์…˜ ๊ฐ’์œผ๋กœ ์ž๋™์ ์œผ๋กœ ํŒŒ์•…๋œ๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ์‚ฌ์šฉ์ž๋Š” ๊ฒŒ์ž„์˜ ์ •ํ•ด์ง„ ๊ทœ์น™์ด ์•„๋‹Œ ์ž์‹ ์˜ ์ถค์„ ์ถ”๋Š” ๊ฐœ์ธ์  ๋ฐฉ์‹์œผ๋กœ ๊ฒŒ์ž„์„ ์ฆ๊ธธ ์ˆ˜ ์žˆ๊ฒŒ ๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.2.43
kci_detailed_000208.xml
ART001982822
oai_dc
์œ„์น˜๊ธฐ๋ฐ˜๊ฒŒ์ž„์˜ ์ด๋™์„ฑ ๋ฐ˜์˜ ๊ตฌ์กฐ์— ๊ด€ํ•œ ๋ฌธ์ฑ„์  ์ ‘๊ทผ: <ํŒจ๋Ÿฌ๋ž  ํ‚น๋ค(Parallel Kingdom)>์„ ์ค‘์‹ฌ์œผ๋กœ
Characteristics of the Mobility with Figurative Approach in Location based Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ถŒ๋ณด์—ฐ(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋ณธ๊ณ ๋Š” ์œ„์น˜๊ธฐ๋ฐ˜๊ฒŒ์ž„ <ํŒจ๋Ÿฌ๋ž  ํ‚น๋ค>์„ ๋ถ„์„ ๋Œ€์ƒ์œผ๋กœ ์‚ผ์•„ ๊ฒŒ์ž„ ํ…์ŠคํŠธ์—์„œ ํ”Œ๋ ˆ์ด์–ด์˜ ์›€์ง์ž„, ์ฆ‰ ์ด๋™์„ฑ์„ ๋ฐ˜์˜ํ•˜๋Š” ๊ณ ์œ ํ•œ ๊ธฐํ‘œ ๋ฐฐ์—ด ๊ตฌ์กฐ๋ฅผ ์€์œ ์™€ ํ™˜์œ ์˜ ๋ฌธ์ฑ„ ํŠน์„ฑ์œผ๋กœ ๊ณ ์ฐฐํ•œ๋‹ค. ์ด๋Š” ์ง€๊ธˆ๊นŒ์ง€ ๊ณตํ•™์  ๊ธฐ์ˆ ์„ ์ค‘์‹ฌ์œผ๋กœ ์ดํ•ด๋˜์–ด ์˜จ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์˜ ์ด๋™์„ฑ์„ ์ˆ˜์‚ฌํ•™์  ๊ธฐ๋ฒ•์œผ๋กœ ์ ‘๊ทผํ•  ์ˆ˜ ์žˆ๋Š” ์ƒˆ๋กœ์šด ๊ฒฝ๋กœ๋ฅผ ์ œ๊ณตํ•˜๊ธฐ ์œ„ํ•œ ์‹œ๋„์ด๋‹ค. ์‹œ๊ฐ ๊ธฐํ˜ธ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๊ณ„์—ด์  ์žฅ๋ฉด ๋ฐฐ์—ด์„ ํ†ตํ•ด ํ†ตํ•ฉ์  ์˜๋ฏธ๋ฅผ ์ƒ์„ฑํ•˜๋Š” ๊ฒŒ์ž„ ํ…์ŠคํŠธ์˜ ๊ตฌ์กฐ๋ฅผ ๊ณ ๋ คํ•˜์—ฌ, ๊ฒŒ์ž„๊ณผ ์œ ์‚ฌํ•œ ์†์„ฑ์„ ์ง€๋‹Œ ์˜ํ™” ํ…์ŠคํŠธ์˜ ๋ฌธ์ฑ„๋ฅผ ์œ ํ˜• ๋ถ„์„ํ•œ ํฌ๋ฆฌ์Šคํ‹ฐ์•™ ๋ฉ”์ธ ์˜ ์ด๋ก ์„ ์ ์šฉํ–ˆ๋‹ค. ๋ถ„์„ ๊ฒฐ๊ณผ, <ํŒจ๋Ÿฌ๋ž  ํ‚น๋ค>๋Š” ์‹ค์ œ ํ˜„์‹ค๊ณผ ๊ฐ€์ƒ, ์‹ฌ์ธต์  ๊ฐ€์ƒ ์„ธ๊ณ„๋ฅผ ์ด 5๊ฐœ์˜ ๋ณต์ธต ๊ณต๊ฐ„ ํ…์ŠคํŠธ๋กœ ๊ตฌ์กฐํ™”ํ•˜๊ณ  ์žˆ์œผ๋ฉฐ, ์ด๋Ÿฌํ•œ ๊ณต๊ฐ„ ํŠน์„ฑ์ด ๋ฌธ์ฑ„์ž‘์šฉ์˜ ๊ตฌ์กฐ์  ํ† ๋Œ€๋กœ ๊ธฐ๋Šฅํ•จ์„ ํ™•์ธํ•˜์˜€๋‹ค. ํŠนํžˆ ํ”Œ๋ ˆ์ด์–ด์˜ ๊ฒŒ์ž„ ์™ธ์  ์ด๋™์„ ๊ฒŒ์ž„ ๋‚ด๋ถ€๋กœ ๋ฐ˜์˜ํ•˜๋Š” ๋ฌธ์ฑ„์ž‘์šฉ์€ ์œ„์น˜ ๊ธฐํ‘œ ๊ฐ„์˜ ๋Œ€์กฐ์™€ ์œ ์‚ฌ์— ์˜ํ•œ ์€์œ ๋ฅผ ํ†ตํ•ด ์ด๋ฃจ์–ด์ง„๋‹ค. ๋ฐ˜๋ฉด, ์บ๋ฆญํ„ฐ์˜ ๊ฒŒ์ž„ ๋‚ด๋ถ€์  ์ด๋™์— ์˜ํ•œ ์ฆ์—ฌ์  ์ด๋™์„ฑ์€ ๊ณต๊ฐ„ ๊ธฐํ‘œ์˜ ์ธ์ ‘์„ฑ์„ ๊ธฐ์ค€์œผ๋กœ ์„ฑ๋ฆฝ๋˜๋Š” ํ™˜์œ ์  ๋ฌธ์ฑ„์ž‘์šฉ์„ ํ†ตํ•ด ๋ฐœ์ƒํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.2.33
kci_detailed_000208.xml
ART001982824
oai_dc
์ดˆ๋“ฑ ๊ต๊ณผ ํ•™์Šต ๋„๊ตฌ๋กœ์„œ์˜ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ๋ฐฉ๋ฒ•๋ก : ์—ญ์‚ฌ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ์—ฐ๊ตฌ ์‚ฌ๋ก€๋ฅผ ์ค‘์‹ฌ์œผ๋กœ
Games Development Methodology as a Teaching Tool for Elementary School: Case Study of Developing History Learning Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋‚˜์˜(ํ™์ต๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์ดˆ๋“ฑํ•™๊ต ๊ต๊ณผ ์ปค๋ฆฌํ˜๋Ÿผ์˜ ์ผ๋ถ€๋กœ, ๊ต์œก์šฉ ๊ฒŒ์ž„์„ ๊ฐœ๋ฐœ ์‹œ ํ•„์š”ํ•œ โ€œ๊ฒŒ์ž„์ œ์ž‘ ๋ฐฉ๋ฒ•๋ก โ€์„ ์„œ์šธ ์‚ฌ๋ฆฝ ์ดˆ๋“ฑํ•™๊ต ์—ญ์‚ฌ์ˆ˜์—…์— ๋„์ž… ๋œ ๊ต์œก์šฉ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ์‚ฌ๋ก€๋ฅผ ์ค‘์‹ฌ์œผ๋กœ ์†Œ๊ฐœํ•˜๊ณ ์ž ํ•œ๋‹ค. ๊ต์œก์šฉ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ์‹œ ํ•™์Šตํšจ๊ณผ๋ฅผ ๋†’์ด๋Š”๋ฐ ๋„์›€์„ ์ฃผ๋Š” ์Šค๋งˆํŠธ ๋””๋ฐ”์ด์Šค์™€ ๊ฐ™์€ ๋งค์ฒด๋“ค์„ ํ•™์Šต ๋„๊ตฌ๋กœ ์ •์˜ํ•˜๊ณ , ํ”Œ๋ ˆ์ด์–ด๋ฅผ ์‚ฌ์šฉ์ž๋กœ ๊ฐ„์ฃผํ•˜์—ฌ, ๊ธฐ์กด์˜ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ํ”„๋กœ์„ธ์Šค์™€๋Š” ๋‹ค๋ฅด๊ฒŒ ํ•™์ƒ๊ณผ ๊ต์‚ฌ๋ฅผ ์ตœ์ข… ์‚ฌ์šฉ์ž์™€ ์˜์‚ฌ ๊ฒฐ์ •์ž๋ผ๋Š” ๊ด€์ ์—์„œ UX ๋””์ž์ธ ์ค‘์‹ฌ์˜ ๊ฐœ๋ฐœ์„ ์‹คํ–‰ํ•˜์˜€๋‹ค. ๊ฒŒ์ž„์˜ ํ”Œ๋žซํผ์€ UX๋””์ž์ธ ์ค‘์—์„œ๋„ ์‚ฌ์šฉ์ž๋ฅผ ์œ„ํ•œ ์„œ๋น„์Šค ๊ฒฝํ—˜ ๋””์ž์ธ ์ค‘์‹ฌ์˜ ๊ฐœ๋ฐœ ๊ณผ์ •์„ ๋„์ž…ํ•˜์˜€๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ์˜์‚ฌ ๊ฒฐ์ •๊ถŒ์ž์ธ ์„ ์ƒ๋‹˜๋“ค์ด ๊ฒŒ์ž„์ด๋ผ๋Š” ํ•™์Šต ๋„๊ตฌ๋ฅผ ์‰ฝ๊ณ  ํšจ์œจ์ ์œผ๋กœ ์‚ฌ์šฉํ•˜๋„๋ก ๊ฒŒ์ž„ ํ”Œ๋žซํผ ์„ค๊ณ„ ๋‹จ๊ณ„๋ถ€ํ„ฐ ์‚ฌ์šฉ์ž ์ค‘์‹ฌ์œผ๋กœ ๋””์ž์ธํ•˜์˜€๋‹ค. ์ตœ์ข… ๊ฒฐ๊ณผ๋ฌผ์ธ ๊ฒŒ์ž„๊ณผ ๊ฒŒ์ž„ ํ”Œ๋žซํผ์„ ํ†ตํ•ด ๊ต์‚ฌ๋“ค์ด ์˜๋„ํ•œ ํ•™์Šต ๋ฐฉํ–ฅ์œผ๋กœ ํ•™์Šต ์ง„ํ–‰์ด ์›ํ™œํ•˜๊ฒŒ ์ด๋ฃจ์–ด์ง€๋„๋ก ์œ ๋„ํ•˜์—ฌ, ํ•™์Šตํšจ๊ณผ ์—ญ์‹œ ์ตœ์ข… ์‚ฌ์šฉ์ž์ธ ์•„๋™๋“ค์˜ ํ•™์Šต ๋™๊ธฐ์™€ ์„ฑ์ทจ๋„๋ฅผ ๋†’์—ฌ ์ฃผ๊ณ ์ž ํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ํ•ด๋‹น ์‚ฌ๋ก€๋ฅผ ํ†ตํ•ด ๊ตญ๋‚ด ์‚ฌ๋ฆฝํ•™๊ต ํ•™์Šต ํ™˜๊ฒฝ๊ณผ ๊ต๊ณผ์— ๋„์ž… ๊ฐ€๋Šฅํ•œ ์ˆ˜์ค€์˜ ๊ต์œก์šฉ ๊ฒŒ์ž„ ๋ชจ๋ธ์„ ์ œ์‹œ ํ•˜๊ณ , ์ด๋ฅผ ์œ„ํ•œ ์‹ค์งˆ์ ์ธ ๊ต์œก์šฉ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ๋ฐฉ๋ฒ•๋ก ์„ ์ œ์•ˆ ํ•˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.2.53
kci_detailed_000208.xml
ART001982832
oai_dc
์˜์–ด ๊ต์ˆ˜ํ•™์Šต์— ํ™œ์šฉ ๊ฐ€๋Šฅํ•œ ๊ฒŒ์ž„ ์ธํ„ฐํŽ˜์ด์Šค ๋ถ„์„
Analyzing Game Interfaces for Adapting Games in English Learning and Teaching
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์›์€์„(๋ชฉ์›๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ์Šค๋งˆํŠธ ๊ธฐ์ˆ ์˜ ๋ฐœ์ „๊ณผ ํ•จ๊ป˜ ์Šค๋งˆํŠธ ๋Ÿฌ๋‹์ด ๋Œ€๋‘๋˜๋ฉด์„œ ์˜์–ด๊ต์œก ๋ถ„์•ผ์—์„œ๋„ ๋””์ง€ํ„ธ์ฝ˜ํ…์ธ ์˜ ํ™œ์šฉ์ด ์ ์ฐจ ํ™œ์„ฑํ™”๋˜๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ์ƒํ™ฉ์„ ๊ณ ๋ คํ–ˆ์„ ๋•Œ, ํ–ฅํ›„ ์˜์–ด๊ต์œก์—์„œ ํ™œ์šฉ๋˜๋Š” ๋””์ง€ํ„ธ ์ฝ˜ํ…์ธ ๋กœ ๊ฒŒ์ž„์ด ๋ถ€๊ฐ๋  ๊ฒƒ์œผ๋กœ ์˜ˆ์ƒ๋œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์˜์–ด๊ต์ˆ˜ํ•™์Šต ํ™œ๋™์— ์ ์ ˆํ•˜๊ฒŒ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๊ฒŒ์ž„์˜ ์ธํ„ฐํŽ˜์ด์Šค๋Š” ์–ด๋–ค ๊ฒƒ๋“ค์ด ์žˆ๋Š”์ง€ ์‚ดํŽด๋ณด๊ณ ์ž ํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๊ฐ ๊ฒŒ์ž„ ์žฅ๋ฅด ๋ณ„ ๋Œ€ํ‘œ๊ฒŒ์ž„์„ ์„ ์ •ํ•˜๊ณ  ํ•ด๋‹น ๊ฒŒ์ž„์˜ ํ”Œ๋ ˆ์ด ๊ณผ์ •์„ ๋ถ„์„ํ•˜์—ฌ ๊ฐ€์žฅ ๋งŽ์ด ํ™œ์šฉ๋˜๋Š” ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ๋„์ถœํ•œ ๋‹ค์Œ, ํ•ด๋‹น ์ธํ„ฐํŽ˜์ด์Šค์˜ ์–ธ์–ด์  ํŠน์„ฑ์„ ๋ถ„์„ํ•ด ๋ณด์•˜๋‹ค. 8๊ทธ๋ฆฌ๊ณ  ์ธํ„ฐํŽ˜์ด์Šค ๋ถ„์„ ๊ฒฐ๊ณผ์™€ ์˜์–ด๊ต์ˆ˜ํ•™์Šต ๋ฐฉ๋ฒ•์˜ ํŠน์„ฑ์„ ์ข…ํ•ฉํ•˜์—ฌ ๊ต์ˆ˜ํ•™์Šต ๋ฐฉ์‹์— ๋”ฐ๋ผ ํ™œ์šฉ ๊ฐ€๋Šฅํ•œ ๊ฒŒ์ž„ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ œ์‹œํ•ด ๋ณด์•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.2.131
kci_detailed_000208.xml
ART001982828
oai_dc
1์ธ์šฉ ์ž๋™์ฐจ ์ฃผํ–‰ ๊ฒŒ์ž„ ๊ธฐ๋ฐ˜์˜ ์˜์–ด ๋‹จ์–ด ํ•™์Šต ์‹œ์Šคํ…œ
A Single-Player Car Driving Game-based English Vocabulary Learning System
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ƒ์ฒ (ํ•œ๊ตญ์™ธ๊ตญ์–ด๋Œ€ํ•™๊ต); ๋ฐ•ํšจ๊ทผ(ํ•œ๊ตญ์™ธ๊ตญ์–ด๋Œ€ํ•™๊ต)" ]
ํ–‰๋งจ, ํฌ๋กœ์Šคํผ์ฆ, ๋งค์นญ๋“ฑ๊ณผ ๊ฐ™์€ ๋งŽ์€ ์˜์–ด ๋‹จ์–ด ํ•™์Šต์šฉ ๊ฒŒ์ž„๋“ค์ด ๋ณด๋“œ ํ˜•ํƒœ ๋˜๋Š” ์ปดํ“จํ„ฐ ๊ฒŒ์ž„ ํ˜•ํƒœ๋กœ ๊ฐœ๋ฐœ๋˜์—ˆ๋‹ค. ์ด๋“ค ์ปดํ“จํ„ฐ ๊ฒŒ์ž„ ๋Œ€๋ถ€๋ถ„์€ ์ „๋žตํ˜• ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๋ฅผ ์ฑ„ํƒํ•˜๊ธฐ์— ์ด๋Ÿฐ ์Šคํƒ€์ผ์˜ ๊ฒŒ์ž„์„ ์ข‹์•„ํ•˜์ง€ ์•Š๋Š” ํ•™์Šต์ž๋“ค์—๊ฒŒ๋Š” ๊ฒŒ์ž„์˜ ๊ณ ์œ  ํŠน์„ฑ์ธ ์ฆ๊ฑฐ์›€์„ ์ฃผ๋Š”๋ฐ ํ•œ๊ณ„๊ฐ€ ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ฒญ์†Œ๋…„ ๋ฐ ์„ฑ์ธ ๋Œ€์ƒ์˜ 1์ธ์šฉ ์ž๋™์ฐจ ์ฃผํ–‰ ๊ฒŒ์ž„์„ ์ค‘์‹ฌ์œผ๋กœ ์ƒˆ๋กœ์šด ์˜์–ด ๋‹จ์–ด ์•”๊ธฐ๋ฅผ ์œ„ํ•œ ์‹œ์Šคํ…œ์„ ์ œ์•ˆํ•œ๋‹ค. ๋ณธ ์‹œ์Šคํ…œ์˜ ํ•ต์‹ฌ์ธ ์ž๋™์ฐจ ์ฃผํ–‰ ๊ฒŒ์ž„์—์„œ ํ•™์Šต์ž๋Š” ์ฐจ๋ฅผ ์šด์ „ํ•˜๋ฉด์„œ, ํŠธ๋ž™ ์ƒ์— ์•„์ดํ…œ์ฒ˜๋Ÿผ ๋‚˜ํƒ€๋‚˜๋Š” ์˜์–ด ๋‹จ์–ด ํ…์ŠคํŠธ์™€ ์ถฉ๋Œํ•˜์—ฌ์„œ ์ ์ˆ˜๋ฅผ ํš๋“ํ•˜๊ฒŒ ๋œ๋‹ค. ํ•™์Šต์ž๋Š” ํ™”๋ฉด์ƒ์— ๋…ธ์ถœ๋œ ์˜์–ด ๋‹จ์–ด๋ฅผ ์ฃผํ–‰ ์ค‘์— ์ง€์†์ ์œผ๋กœ ๋ณด๋ฉด์„œ, ์˜์–ด ๋‹จ์–ด๋ฅผ ๋‡Œ๋ฆฌ์— ์ƒˆ๊ธฐ๊ฒŒ ๋œ๋‹ค. ์šฐ๋ฆฌ์˜ ์‹คํ—˜ ๊ฒฐ๊ณผ, ์šฐ๋ฆฌ์˜ ๊ฒŒ์ž„์„ ํ†ตํ•œ ์˜์–ด ๋‹จ์–ด์˜ ๊ธฐ์–ต ํšจ๊ณผ๋Š” ๋งŒ์กฑํ•  ์ˆ˜์ค€์ด๊ณ , ํ•™์Šต ๋„๊ตฌ๋กœ์„œ์˜ ๋ณธ ์‹œ์Šคํ…œ์— ๋Œ€ํ•œ ๋งŒ์กฑ๋„๋„ ๋†’์•˜๋‹ค. ๋˜ํ•œ ๊ธฐ๋ณธ ์˜์–ด ๋‹จ์–ด ํ•™์Šต์šฉ ๊ฒŒ์ž„๋“ค์ด ์ด๋ฏธ ์•Œ๊ณ  ์žˆ๋Š” ๋‹จ์–ด ๋Œ€ํ•œ ๊ธฐ์–ต ๊ฐ•ํ™”์— ์ ํ•ฉํ•˜์ง€๋งŒ ์šฐ๋ฆฌ์˜ ๊ฒŒ์ž„์€ ์ƒˆ๋กœ์šด ๋‹จ์–ด ์•”๊ธฐ์—๋„ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.2.95
kci_detailed_000208.xml
ART001961567
oai_dc
๊ฒŒ์ž„ ์Šคํ† ๋ฆฌํ…”๋ง์— ๊ธฐ๋ฐ˜ํ•œ ์›น๊ฒŒ์ž„ ์—ฐ๊ตฌ : ์‚ผ๊ตญ์ง€๋ฅผ ์ค‘์‹ฌ์œผ๋กœ
The Study on Web Game based on Game Storytelling focused on Three Kingdom
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ณ ์žฌ์ด(์˜ˆ์›์˜ˆ์ˆ ๋Œ€ํ•™๊ต); ๊ฐ•ํšจ์ˆœ(์˜ˆ์›์˜ˆ์ˆ ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์›น ๊ฒŒ์ž„ ์Šคํ† ๋ฆฌํ…”๋ง์ด ๊ฐ–๋Š” ์˜๋ฏธ์™€ ๋ฐœ์ „๋ฐฉํ–ฅ์— ๋Œ€ํ•ด ๋…ผํ•œ๋‹ค. ๋””์ง€ํ„ธ ๋ฌธํ™” ์‚ฐ์—…์€ ๊ธฐ์ˆ ํ˜์‹ ์— ์˜ํ•ด ์„ฑ์žฅ์„ ๊ฑฐ๋“ญํ•˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์›น ๊ฒŒ์ž„ ์Šคํ† ๋ฆฌํ…”๋ง์€ ๊ธฐ์ˆ ์  ๋ฐœ์ „๋ณด๋‹ค ๋œ ์ฃผ๋ชฉ ๋ฐ›๊ณ  ์žˆ๋‹ค. ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ๋ฏธ๋ž˜๊ฐ€ ํด๋ผ์šฐ๋“œ ํ™˜๊ฒฝ์— ๊ธฐ๋ฐ˜ํ•œ ์›น ๊ฒŒ์ž„ ์ด๋ผ๊ณ  ๋ณด๊ณ , ์›น ๊ฒŒ์ž„์˜ ์„ฑ์žฅ์„ ์œ„ํ•ด์„œ ์Šคํ† ๋ฆฌํ…”๋ง์ด ์–ผ๋งˆ๋‚˜ ์ค‘์š”ํ•œ์ง€ ์—ฐ๊ตฌํ•ด๋ณด๊ณ ์ž ํ•œ๋‹ค. ๊ตญ๋‚ด ์›น ๊ฒŒ์ž„์˜ ๋Œ€ํ‘œ์ž‘์ธ โ€˜์‚ผ๊ตญ์ง€๋ฅผ ํ’ˆ๋‹คโ€™๋ฅผ ์„ฑ๊ณต์‚ฌ๋ก€๋กœ ํ•˜์—ฌ ๋ฐฐ๊ฒฝ ์Šคํ† ๋ฆฌ์ธ โ€˜์‚ผ๊ตญ์ง€ ์—ฐ์˜โ€™๊ฐ€ ์›น ๊ฒŒ์ž„๊ณผ ๋งŒ๋‚˜ ์–ด๋–ค ์ƒํ˜ธ๋ณด์™„์  ๊ด€๊ณ„๋ฅผ ์ด๋ฃจ์—ˆ๋Š”์ง€๋ฅผ ๋ถ„์„ํ•˜์—ฌ ์›น ๊ฒŒ์ž„ ์Šคํ† ๋ฆฌํ…”๋ง์˜ ๋ฐฉํ–ฅ์„ฑ์„ ์ œ์‹œํ•ด๋ณด๊ณ ์ž ํ–ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.1.55
kci_detailed_000208.xml
ART001961574
oai_dc
๊ฒŒ์ž„ํ”„๋กœ๊ทธ๋ž˜๋ฐ ์ˆ˜์—…์„ ์œ„ํ•œํ”Œ๋ฆฝ๋“œ ๋Ÿฌ๋‹ ํ™˜๊ฒฝ์—์„œ ํ”ผ์–ดํŠœํ„ฐ๋ง์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on Developing TGF(Tutoring Game in Flipped Learning) for Game Programming Course
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์˜๋ฏธ(์„ฑ๊ฒฐ๋Œ€ํ•™๊ต); ๊น€์„ฑ์ค‘(์„ฑ๊ฒฐ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ํ•™์Šต์ž๊ฐ€ ํšจ๊ณผ์ ์ธ ๊ฒŒ์ž„ํ”„๋กœ๊ทธ๋ž˜๋ฐ์„ ํ•™์Šตํ•˜๋„๋ก ํ”ผ์–ดํŠœํ„ฐ๋ชจํ˜•(TGF: Tutoring Game program in Flipped learning)์„ ์„ค๊ณ„ํ•˜๊ณ , ์ˆ˜์—…์— ์ ์šฉํ•œ ํ•™์Šต๊ฒฝํ—˜์„ ๊ต์ˆ˜์™€ ํ”ผ์–ดํŠœํ„ฐ ๋ฐ ํ•™์Šต์ž์˜ ๊ด€์ ์—์„œ ์ œ์‹œํ•˜๊ณ , ํ•™์Šต ์„ฑ๊ณผ๋ฅผ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ํ†ตํ•ด ๋ถ„์„ํ•˜์—ฌ ํ”Œ๋ฆฝ๋“œ ๋Ÿฌ๋‹ ํ™˜๊ฒฝ์—์„œ์˜ TGF๊ฐ€ ์ „ํ†ต์ ์ธ ์ˆ˜์—…๋ฐฉ์‹์— ๋น„ํ•ด ๊ฒŒ์ž„ํ”„๋กœ๊ทธ๋ž˜๋ฐ ์ˆ˜์—…์—์„œ ํ•™์Šต๋ชฉํ‘œ๋ฅผ ๋‹ฌ์„ฑํ•˜๋Š”๋ฐ ๋”์šฑ ํšจ๊ณผ์ ์ž„์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.1.125
kci_detailed_000208.xml
ART001961565
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„์— ๋‚˜ํƒ€๋‚œ ์‚ฌ์šฉ์ž ์ƒ์„ฑ ๊ทœ์น™ ์—ฐ๊ตฌ - <๋ฆฌ๊ทธ ์˜ค๋ธŒ ๋ ˆ์ „๋“œ>๋ฅผ ์ค‘์‹ฌ์œผ๋กœ -
Study of User Generated Rules on Online game - focused on League of Legends -
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฅ˜์ฒ ๊ท (์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต); ๋ฐ•๋ฏธ๋ฆฌ(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์˜ ๋ชฉ์ ์€ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์—์„œ ๋‚˜ํƒ€๋‚˜๋Š” ์‚ฌ์šฉ์ž ์ƒ์„ฑ ๊ทœ์น™์˜ ์–‘์ƒ ๋ฐ ํŠน์ง•์„ ๋ถ„์„ํ•˜๊ณ , ์ด๋ฅผ ํ†ตํ•ด ๊ฒŒ์ž„ ๋‚ด์—์„œ ํ”Œ๋ ˆ์ด์–ด์˜ ์ •์ฒด์„ฑ์ด ํ˜•์„ฑ๋˜๋Š” ๋ฐฉ์‹์„ ๋ฐํžˆ๋Š” ๊ฒƒ์ด๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์œ ์ฆˆ ๋งต ์‹œ์Šคํ…œ์—์„œ ๊ธฐ์›ํ•œ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ <๋ฆฌ๊ทธ ์˜ค๋ธŒ ๋ ˆ์ „๋“œ>๋ฅผ ์—ฐ๊ตฌ ๋Œ€์ƒ์œผ๋กœ ์ฑ„ํƒํ•˜๊ณ , ๊ทœ์น™ ์ด๋ก ์„ ๋ฐ”ํƒ•์œผ๋กœ ์‚ฌ์šฉ์ž์— ์˜ํ•ด ๋งŒ๋“ค์–ด์ง„ ๊ทœ์น™์˜ ์–‘์ƒ์„ ๋ถ„์„ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ๊ฒŒ์ž„ ๋‚ด์—์„œ ์ง€๋ฐฐ์ ์œผ๋กœ ๋‚˜ํƒ€๋‚˜๋Š” ๊ทœ์น™์€ ๊ฐœ๋ฐœ์ž๊ฐ€ ๋งŒ๋“  ๊ทœ์น™์ด ์•„๋‹Œ ์‚ฌ์šฉ์ž๋กœ๋ถ€ํ„ฐ์˜ ์ฐฝ๋ฐœ์ ์ธ ๊ทœ์น™์— ์žˆ์—ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ด๋Ÿฌํ•œ ์‚ฌ์šฉ์ž ์ƒ์„ฑ ๊ทœ์น™์€ ๊ทœ์น™ ๋ฐœ๊ฒฌ๊ณผ ๋‹ค์ˆ˜ ์‚ฌ์šฉ์ž์— ์˜ํ•œ ์„ ํƒ์˜ ๊ณผ์ •์„ ๊ฑฐ์น˜๋ฉด์„œ ๊ถ๊ทน์ ์œผ๋กœ ์‹œ์Šคํ…œ์˜ ์ƒํƒœ ๋ณ€ํ™”๊นŒ์ง€ ์ด๋Œ์–ด๋‚ธ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ์˜ ์‚ฌ์šฉ์ž ์ƒ์„ฑ ๊ทœ์น™์— ๊ด€ํ•œ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„ ๋‚ด์—์„œ์˜ ์‚ฌ์šฉ์ž ์—ญํ• ์„ ์ œ๊ณ ํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•œ๋‹ค๋Š” ์ธก๋ฉด์—์„œ ์˜์˜๋ฅผ ๊ฐ€์งˆ ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.1.35
kci_detailed_000208.xml
ART001961561
oai_dc
๊ฒŒ์ด๋จธ ์กฐ์ง์‹œ๋ฏผํ–‰๋™์ด ๊ฒŒ์ž„ ์ง€์†์‚ฌ์šฉ์˜๋„์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ: ๋ฆฌ๋‹ˆ์ง€2 ์ค‘์‹ฌ์œผ๋กœ
The Influence of the Gamer Organizational Citizenship Behavior on Game Continuance Intention : Based on Lineage2
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์•ˆ์ง€ํ›ˆ(ํ™์ต๋Œ€ํ•™๊ต)" ]
๋ณธ ์‹ค์ฆ์  ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€ ๊ฒŒ์ž„์—์„œ ๊ฒŒ์ด๋จธ์˜ ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ์„ ํ†ตํ•ด ๋ฐœํ˜„๋˜๋Š” ์กฐ์ง์‹œ๋ฏผํ–‰๋™์ด ๊ฒŒ์ž„์˜ ์ง€์† ์‚ฌ์šฉ์˜๋„์— ์–ด๋– ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€ ์•Œ์•„๋ณด๊ณ , ๊ฒŒ์ด๋จธ์˜ ์ดํƒ€์  ํ–‰๋™๊ณผ ์ˆœ์‘์  ํ–‰๋™ ์œ ๋„์— ๋Œ€ํ•œ ํ•™์ˆ ์ , ์‹ค๋ฌด์  ์‹œ์‚ฌ์ ์„ ์ œ๊ณตํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์กฐ์ง์‹œ๋ฏผํ–‰๋™ ์ด๋ก ์„ ๋ฐ”ํƒ•์œผ๋กœ ๊ฐ€์„ค์„ ์„ค์ •ํ•˜์˜€๊ณ , ๋ฆฌ๋‹ˆ์ง€2 ๊ฒŒ์ด๋จธ 134๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ์‹ค์ฆ ๋ถ„์„์„ ์‹ค์‹œํ•˜์˜€๋‹ค. ๋ถ„์„ ๊ฒฐ๊ณผ, ๊ฒŒ์ด๋จธ์˜ ์กฐ์ง์‹œ๋ฏผํ–‰๋™์ธ ์ดํƒ€์  ํ–‰๋™๊ณผ ์ˆœ์‘์  ํ–‰๋™์€ ๊ฒŒ์ž„์˜ ์ง€์† ์‚ฌ์šฉ์˜๋„์— ์œ ์˜๋ฏธํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.1.7
kci_detailed_000208.xml
ART001961564
oai_dc
A Gesture Interface based on Hologram and Haptics Environments for Interactive and Immersive Experiences
A Gesture Interface based on Hologram and Haptics Environments for Interactive and Immersive Experiences
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํŽธํ•ด๊ฑธ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์•ˆํ–ฅ์•„(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์œก์„ฑ๋ฏผ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๋ฐ•์ง„ํ˜ธ(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
This paper proposes a user interface for enhancing immersiveness and usability by combining hologram and haptic device with common Leap Motion. While Leap Motion delivers physical motion of user hand to control virtual environment, it is limited to handle virtual hands on screen and interact with virtual environment in one way. In our system, hologram is coupled with Leap Motion to improve user immersiveness by arranging real and virtual hands in the same place. Moreover, we provide a interaction prototype of sense by designing a haptic device to convey touch sense in virtual environment to user's hand.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.1.27
kci_detailed_000208.xml
ART001961570
oai_dc
์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์˜ ํฌ๋กœ์Šค ํ”„๋กœ๋ชจ์…˜์˜ ์œ ์šฉ์„ฑ๊ณผ ์„ฑ๊ฐ€์‹ฌ์ด ๊ฒŒ์ž„ ๋ชฐ์ž…์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
The Impacts of Usefulness and Annoyingness of Cross-Promotion on Users' Flow Experience of Social Network Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋™์šฐ(์„œ์šธ๊ณผํ•™๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ์ด์˜์ฃผ(์„œ์šธ๊ณผํ•™๊ธฐ์ˆ ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒฝ์Ÿ์ด ์น˜์—ดํ•ด์ง€๊ณ  ์ƒํ’ˆ ์ฃผ๊ธฐ๊ฐ€ ์งง์•„์ง€๋Š” ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์˜ ํ•œ๊ณ„๋ฅผ ๊ทน๋ณตํ•˜๊ณ ์ž ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์‚ฌ๊ฐ€ ์ฑ„ํƒํ•œ ํฌ๋กœ์Šค ํ”„๋กœ๋ชจ์…˜ ์ „๋žต์— ์ฃผ๋ชฉํ•˜์—ฌ, ๊ฒŒ์ž„ ๋ชฐ์ž…์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์— ๋Œ€ํ•ด ์•Œ์•„๋ณด์•˜๋‹ค. ์—ฐ๊ตฌ๊ฒฐ๊ณผ, ๊ฒŒ์ž„์„ ์ ๊ฒŒ ํ• ์ˆ˜๋ก ์˜ค๋ฝ์„ฑ, ์ž๊ธฐํ‘œํ˜„ ์š”์ธ์ด ๊ฒŒ์ž„ ๋ชฐ์ž…์— ์˜ํ–ฅ์„ ์ฃผ๋Š” ๋ฐ˜๋ฉด, ๊ฒŒ์ž„์„ ๋งŽ์ด ํ• ์ˆ˜๋ก ์ž๊ธฐํ‘œํ˜„๊ณผ ๊ฒฝ์Ÿ์‹ฌ๋ฆฌ๊ฐ€ ๊ฒŒ์ž„ ๋ชฐ์ž…์— ์˜ํ–ฅ์„ ์ฃผ๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋˜ํ•œ, ๊ฒŒ์ž„ ์ด์šฉ์ˆ˜์ค€๊ณผ ํ”„๋กœ๋ชจ์…˜ ์ด์šฉ ์ˆ˜์ค€์— ๋”ฐ๋ผ ํ”„๋กœ๋ชจ์…˜์— ๋Œ€ํ•œ ์œ ์šฉ์„ฑ๊ณผ ์„ฑ๊ฐ€์‹ฌ์— ๋Œ€ํ•œ ์ธ์‹์ด ์ฐจ์ด๊ฐ€ ์žˆ๋Š”๋ฐ, ๊ฒŒ์ž„์„ ๋งŽ์ด ํ•˜๊ณ  ํ”„๋กœ๋ชจ์…˜์„ ๋งŽ์ด ์ด์šฉํ• ์ˆ˜๋ก ํ”„๋กœ๋ชจ์…˜์˜ ์œ ์šฉ์„ฑ์„ ๋” ๋งŽ์ด ์ธ์‹ํ•˜๊ณ  ๋ชฐ์ž…๋„๊ฐ€ ์ปค์ง€๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.1.89
kci_detailed_000208.xml
ART001961571
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ ์ฝ˜ํ…์ธ  ํŠน์„ฑ๊ณผ ์šด์˜ ์„œ๋น„์Šคํ’ˆ์งˆ์ด ์œ ์ €์˜ ์ง€์†์ด์šฉ์˜๋„ ๋ฐ ๊ตฌ์ „์˜๋„์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์— ๊ด€ํ•œ ์—ฐ๊ตฌ: ์˜จ๋ผ์ธ ์Šคํฌ์ธ  ๊ฒŒ์ž„์„ ์ค‘์‹ฌ์œผ๋กœ
A Study on the Effect of Contents Characteristics and Operating Service Quality in Continued Usage Intention and Word of Mouth : Focus on Online Sports Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐฉ์ถ˜๋ด‰(์ˆญ์‹ค๋Œ€ํ•™๊ต ๋Œ€ํ•™์›); ์ด๋ˆ๊ณค(์ˆญ์‹ค๋Œ€ํ•™๊ต); ํ•œ๊ฒฝ์„(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์€ ์ฝ˜ํ…์ธ  ์ž์ฒด๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์šด์˜ ์„œ๋น„์Šค๊ฐ€ ์ข…ํ•ฉ์ ์œผ๋กœ ์ž‘์šฉํ•˜์—ฌ ์„ฑ์žฅ์„ ์ด๋ฃจ๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๊ธฐ์กด์˜ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฒŒ์ž„์šด์˜ ์„œ๋น„์Šค ํ’ˆ์งˆ์— ๋น„ํ•ด ๊ฒŒ์ž„์˜ ์ฝ˜ํ…์ธ  ํŠน์„ฑ์— ๋งŽ์€ ์ดˆ์ ์„ ๋‘๊ณ  ์—ฐ๊ตฌ๊ฐ€ ์ˆ˜ํ–‰๋˜๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์˜จ๋ผ์ธ ์Šคํฌ์ธ ๊ฒŒ์ž„์„ ์—ฐ๊ตฌ ๋Œ€์ƒ์œผ๋กœ, ๊ฒŒ์ž„์˜ ์ฝ˜ํ…์ธ ํŠน์„ฑ๊ณผ ์šด์˜ ์„œ๋น„์Šคํ’ˆ์งˆ์ด ์œ ์ €์˜ ์ง€์†์ด์šฉ์˜๋„์™€ ๊ตฌ์ „์˜๋„์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ๊ธฐ๋Œ€์ถฉ์กฑ ๋ชจ๋ธ์„ ์ ์šฉํ•˜์—ฌ ๋ถ„์„ํ•˜๊ณ , ๊ทธ์— ๋”ฐ๋ฅธ ์ง€์† ์„œ๋น„์Šค๋ฅผ ์œ„ํ•œ ์œ ์ € ํ’€์„ ํ™•๋Œ€ ๋ฐ ํ™•๋ณดํ•˜๋Š”๋ฐ ์–ด๋– ํ•œ ๋…ธ๋ ฅ์„ ๊ธฐ์šธ์—ฌ์•ผ ํ•˜๋Š”์ง€์— ๋Œ€ํ•˜์—ฌ ํ•™์ˆ ์  ๋ฐ ์‹ค๋ฌด์  ์‹œ์‚ฌ์ ์„ ์ œ์‹œํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ๊ฒฐ๊ณผ, ๊ฒŒ์ž„ ์ปจํ…์ธ  ํŠน์„ฑ์ธ ํ˜„์‹ค์„ฑ์€ ๊ธฐ๋Œ€์ถฉ์กฑ๊นŒ์ง€๋„ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ์˜ ์ฃผ์š”ํ•œ ๋ณ€์ˆ˜์ž„์ด ๋ฐํ˜€์กŒ์œผ๋ฉฐ, ์šด์˜ ์„œ๋น„์Šค ํ’ˆ์งˆ์ธ ๊ณต๊ฐ์„ฑ์€ ๊ธฐ๋Œ€์ถฉ์กฑ์—๋„ ์˜ํ–ฅ์„ ์ฃผ์–ด ๊ตฌ์ „์˜๋„๋ฅผ ์ผ์œผํ‚ค๋Š” ์งยท๊ฐ„์ ‘์  ์—ญํ• ์„ ํ•˜๊ณ  ์žˆ์Œ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.1.101
kci_detailed_000208.xml
ART001961575
oai_dc
์Šค๋งˆํŠธ TV์šฉ ๊ฒŒ์ž„ ํ”„๋ ˆ์ž„์›Œํฌ ๊ฐœ๋ฐœ
A Game Framework Development for Smart TV
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์„ฑํ˜„(์ƒ๋ช…๋Œ€ํ•™๊ต ๋Œ€ํ•™์›); ์ด๋Œ€์›…(์ƒ๋ช…๋Œ€ํ•™๊ต)" ]
์Šค๋งˆํŠธ TV๋Š” 2010๋…„ ์ดํ›„๋ถ€ํ„ฐ ๋Œ€์ค‘์ ์ธ ์ •๋ณด ์ „๋‹ฌ ๊ธฐ๊ธฐ๋กœ ํ™•๊ณ ํ•œ ์ž๋ฆฌ๋ฅผ ์žก์•„๊ฐ€๊ณ  ์žˆ๋‹ค. TV์˜ ๊ธฐ๋Šฅ์ด ๊ธฐ๋ณธ์ ์œผ๋กœ ๋“ค์–ด ์žˆ๊ธฐ ๋•Œ๋ฌธ์— ์‚ฌ์šฉ์ž๋“ค์˜ ๋””๋ฐ”์ด์Šค ์ ‘๊ทผ์„ฑ์ด ๋†’์œผ๋ฉฐ ๊ฐ์ข… ์•ฑ, ์›น ์„œํ•‘, VOD ์‹œ์ฒญ ๋“ฑ ๋‹ค์–‘ํ•œ ๊ธฐ๋Šฅ์„ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๋‹ค๊ธฐ๋Šฅ ๊ธฐ๊ธฐ์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์•„์ง๋„ ์Šค๋งˆํŠธ TV ์ฝ˜ํ…์ธ ์˜ ์ˆ˜๋„ ๋ถ€์กฑํ•˜๊ณ , ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ  ๊ฐœ๋ฐœ ๋„๊ตฌ์— ๊ด€ํ•œ ์—ฐ๊ตฌ๋„ ๋ฏธํกํ•œ ์‹ค์ •์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ  ๊ฐœ๋ฐœ์ž๋“ค์ด ์‰ฝ๊ฒŒ ์Šค๋งˆํŠธ TV์šฉ ์•ฑ์„ ์ œ์ž‘ํ•  ์ˆ˜ ์žˆ๋„๋ก ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ๊ฐœ๋ฐœํ•˜๊ณ ์ž ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ๊ฐœ๋ฐœํ•œ STGF (Smart TV Game Framework)๋Š” ์ž…๋ ฅ์ฒ˜๋ฆฌ ๋งค๋‹ˆ์ €, ํ™”๋ฉด ๋ฐ์ดํ„ฐ ์ƒํƒœ ์ฒ˜๋ฆฌ ๋งค๋‹ˆ์ €, ๊ฒŒ์ž„ ์ƒํƒœ ์ฒ˜๋ฆฌ ๋งค๋‹ˆ์ €๋กœ ๊ตฌ์„ฑ๋œ๋‹ค. 2013๋…„์— STGF๋ฅผ ์ ์šฉํ•ด ๊ฐœ๋ฐœํ•œ โ€œํŽœํ† ๋ฏธ๋กœโ€๋ฅผ ๋Ÿฐ์นญํ•˜์—ฌ ์„œ๋น„์Šคํ•จ์œผ๋กœ์จ ์œ ์šฉ์„ฑ์„ ๋ณด์˜€๋‹ค. STGF๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๊ฐœ๋ฐœ์„ ํ•˜๋ฉด ์ž…๋ ฅ, ์ถœ๋ ฅ, ๋ฐ์ดํ„ฐ์ฒ˜๋ฆฌ ๋“ฑ์˜ ๊ฐœ๋ฐœ ์ดˆ๊ธฐ ์ž‘์—…๊ณผ ์˜ค๋ฅ˜ ์ˆ˜์ •์— ๋“œ๋Š” ์‹œ๊ฐ„์„ ์ค„์ผ ์ˆ˜ ์žˆ์œผ๋ฏ€๋กœ ์ „์ฒด ๊ฐœ๋ฐœ ๊ธฐ๊ฐ„์„ ๋‹จ์ถ•ํ•˜๋Š” ํšจ๊ณผ๋ฅผ ๊ธฐ๋Œ€ํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.1.135
kci_detailed_000208.xml
ART001961578
oai_dc
๋Œ„์Šค๊ฒŒ์ž„์— ๋‚ด์žฌ๋œ ํ•™์Šต๊ณผ ์žฌ๋ฏธ์š”์†Œ ๋ถ„์„
Analysis of Learning and Fun Elements Inherent in Dance Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ง€์„ค(๊ฒฝํฌ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๋Œ„์Šค๊ฒŒ์ž„์— ๋‚ด์žฌ๋œ ์œ ์ตํ•œ ๊ฐ€์น˜๋ฅผ ์‚ดํŽด๋ด„์œผ๋กœ์จ ํ•™์Šต๊ณผ ์žฌ๋ฏธ์˜ ์–‘์ƒ์„ ์‚ดํŽด๋ณด๊ณ ์ž ํ•˜์˜€๋‹ค. ๋Œ„์Šค์„ผํŠธ๋Ÿด2์˜ ๋ถ„์„์€ ๊ฒŒ์ž„ํ–‰์œ„๋ฅผ ํ†ตํ•œ ๊ต์œก์  ์˜๋ฏธ๋ฅผ ๊ณ ์ฐฐํ•˜๋Š” ๋ฐ์— ๋Œ„์Šค๊ฒŒ์ž„์ด ๊ฐ€์งˆ ์ˆ˜ ์žˆ๋Š” ๊ต์œก์  ๊ธฐ๋Šฅ์— ์ดˆ์ ์„ ๋‘์—ˆ๋‹ค. ๋”ฐ๋ผ์„œ ๋Œ„์Šค๊ฒŒ์ž„์„ ํ†ตํ•ด ํ•™์Šตํšจ๊ณผ๋ฅผ ์ฐฝ์ถœํ•  ์ˆ˜ ์žˆ๋Š” ์š”์†Œ์™€ ๋ชฐ์ž…์„ ํ†ตํ•ด ์ง€์†์ ์ด๊ณ  ์ž๋ฐœ์ ์œผ๋กœ ์ฐธ์—ฌํ•  ์ˆ˜ ์žˆ๋Š” ์žฌ๋ฏธ์š”์†Œ๋กœ ์‚ดํŽด๋ณด์•˜๋‹ค. ํ•™์Šต์š”์†Œ์—๋Š” ์‹ ์ฒด์ , ์ธ์ง€์ , ์ •์„œ์  ์ธก๋ฉด์—์„œ ์žฌ๋ฏธ์š”์†Œ๋Š” ๊ทธ๋ž˜ํ”ฝ, ์‚ฌ์šด๋“œ, ๋™์˜์ƒ, ๋ณด์ƒ, ๋ชฉํ‘œ์„ค์ • ๋ฐ ๋‚œ์ด๋„, ์ œ์–ด๋กœ ๋ถ„์„ํ•˜์˜€๋‹ค. ๋Œ„์Šค์„ผํŠธ๋Ÿด2์˜ ์—ฐ์Šตใ†๊ณต์—ฐ๋ชจ๋“œ๋ฅผ ์ž˜ ํ™œ์šฉํ•œ๋‹ค๋ฉด ํ”Œ๋ ˆ์ด์–ด์˜ ๋Œ„์Šค์‹ค๋ ฅ์„ ํ–ฅ์ƒ์‹œํ‚ฌ ์ˆ˜ ์žˆ๋Š” ์š”์†Œ๊ฐ€ ๋‚ด์žฌ๋˜์–ด ์žˆ์Œ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋ฌผ๋ก  ๋Œ„์Šค๊ฒŒ์ž„์€ ํ”Œ๋ ˆ์ด์–ด์˜ ๋ชฉํ‘œ์™€ ๋ชฉ์ ์— ๋”ฐ๋ผ ๊ฒŒ์ž„ ์ฐธ์—ฌํ–‰ํƒœ์™€ ํšจ๊ณผ์ธก๋ฉด์— ์ฐจ์ด๊ฐ€ ๋ฐœ์ƒํ•  ์ˆ˜ ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ์ฐธ์—ฌ์ž์˜ ์‹ค๋ ฅ๊ณผ ์˜์ง€ ๊ทธ๋ฆฌ๊ณ  ๋Œ„์Šค๊ฒŒ์ž„์˜ ํ™œ์šฉ์ด ์ง€์†๋  ๋•Œ ๋Œ„์Šค๊ฒŒ์ž„์˜ ํ•™์Šตํ–ฅ์ƒ์ด ์ด๋ฃจ์–ด์งˆ ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.1.155
kci_detailed_000208.xml
ART001961566
oai_dc
MMORPG์˜ ์„œ์‚ฌ ์–‘์‹ ์ „ํ™˜์— ๋”ฐ๋ฅธ ์‚ฌ์šฉ์ž ์ •์ฒด์„ฑ ์—ฐ๊ตฌ <๋ธ”๋ ˆ์ด๋“œ ์•ค ์†Œ์šธ>๊ณผ <๋‹คํฌํด> ๋ถ„์„์„ ์ค‘์‹ฌ์œผ๋กœ
A Study on User Identity according to MMORPGโ€™s Narrative Mode Focused on <Blade and Soul> and <Dark Fall>
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œคํ˜œ์˜(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต); ๊น€์ •์—ฐ(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ MMORPG์— ๋‚˜ํƒ€๋‚˜๋Š” ์„œ์‚ฌ ์–‘์‹ ์ „ํ™˜๊ณผ ๊ทธ์— ๋”ฐ๋ฅธ ์‚ฌ์šฉ์ž ์ •์ฒด์„ฑ์˜ ์ฐจ์ด๋ฅผ <๋ธ”๋ ˆ์ด๋“œ ์•ค ์†Œ์šธ>๊ณผ <๋‹คํฌํด>์„ ์ค‘์‹ฌ์œผ๋กœ ๋ถ„์„ํ•œ๋‹ค. ๊ทธ ๊ฒฐ๊ณผ <๋ธ”๋ ˆ์ด๋“œ ์•ค ์†Œ์šธ>๊ณผ <๋‹คํฌํด>์ด ๊ฐ๊ฐ ์ด์ƒ์  ์„œ์‚ฌ๋ฅผ ์ค‘์‹ฌ์œผ๋กœ ํ•œ ๋กœ๋ง์Šค ์–‘์‹๊ณผ ๊ธฐ๋ฐ˜ ์„œ์‚ฌ๊ฐ€ ๋ถ€์žฌํ•˜๋Š” ์•„์ด๋Ÿฌ๋‹ˆ ์–‘์‹์„ ์ง€๋‹ˆ๊ณ  ์žˆ์Œ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์ด๋Ÿฌํ•œ ์„œ์‚ฌ ์–‘์‹์˜ ์ „ํ™˜์€ ์‚ฌ์šฉ์ž๋กœ ํ•˜์—ฌ๊ธˆ ์„œ์‚ฌ์  ๋™๊ธฐ๋กœ ๊ตฌ์„ฑ๋œ ํ—ˆ๊ตฌ์  ํŽ˜๋ฅด์†Œ๋‚˜๊ฐ€ ์•„๋‹Œ ์‚ฌ์šฉ์ž์˜ ์‚ฌ์  ๋™๊ธฐ๊ฐ€ ๊ฐœ์ž…ํ•œ ์ˆ˜ํ–‰์  ํŽ˜๋ฅด์†Œ๋‚˜๋ฅผ ํ˜•์„ฑํ•˜๋„๋ก ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.1.45
kci_detailed_000208.xml
ART001961573
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„ํšŒ์‚ฌ์˜ ์ „๋žต์  ์–‘๋ฉด์„ฑ: ์—”์”จ์†Œํ”„ํŠธ์˜ ํ™œ์šฉ๊ณผ ํƒํ—˜
The Strategic Ambidexterity of Online Game Companies: The Exploitation and Exploration of NCsoft
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐฐ์ค€ํฌ(๊ฒฝ๋ถ๋Œ€ํ•™๊ต); ๊ตฌ๋™๋ชจ(๊ฒฝ๋ถ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์ดˆ๊ฒฝ์Ÿ์ ์ธ ํ™˜๊ฒฝ์—์„œ ์˜จ๋ผ์ธ๊ฐœ๋ฐœํšŒ์‚ฌ๊ฐ€ ๋™ํƒœ์  ์—ญ๋Ÿ‰์„ ๋งŒ๋“ค์–ด ๋‚ผ ์ˆ˜ ์žˆ๋Š” ์กฐ์งํ•™์Šต์ธ ํ™œ์šฉ๊ณผ ํƒํ—˜์— ๋Œ€ํ•˜์—ฌ ์—”์”จ์†Œํ”„ํŠธ ์‚ฌ๋ก€๋ฅผ ์ค‘์‹ฌ์œผ๋กœ ๋ถ„์„ํ•˜์˜€๋‹ค. ํ•™์Šต, ๋ฃจํ‹ด, ๊ธฐ์กดํ™˜๊ฒฝ๊ณผ์˜ ์ ํ•ฉ์„ฑ์„ ํŠน์ง•์œผ๋กœ ํ•˜๋Š” ํ™œ์šฉ์€ ์ ์ง„์  ํ˜์‹ ์„ ์ด๋Œ์–ด ๋‚ด๋Š” ๋ฐ˜๋ฉด, ๋น„ํ•™์Šต, ๋ณ€ํ™”ํ•˜๋Š” ํ™˜๊ฒฝ์—์˜ ์œ ์—ฐ์„ฑ๊ณผ ๊ด€๋ จ๋œ ํƒํ—˜์€ ๊ธ‰์ง„์ ์ธ ํ˜์‹ ์„ ์ด๋Œ์–ด ๋‚ธ๋‹ค. ๋ฌธํ—Œ์—ฐ๊ตฌ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์šฐ์„  ์—”์”จ์†Œํ”„ํŠธ์˜ ํ™œ์šฉ๊ณผ ํƒํ—˜ ํ™œ๋™์„ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์‚ฐ์—…์˜ ์‚ฌ์ดํด์— ๋”ฐ๋ผ ๊ฒ€์ฆํ•˜์˜€๋‹ค. ๋‹ค์Œ์œผ๋กœ ์—”์”จ์†Œํ”„ํŠธ์˜ ๋‹ค์–‘ํ•œ ๊ฒŒ์ž„์„œ๋น„์Šค์˜ ์‚ฌ์ดํด์„ ์ค‘์‹ฌ์œผ๋กœ ํ™œ์šฉ๊ณผ ํƒํ—˜์— ๋Œ€ํ•ด ์‚ดํŽด๋ณด์•˜๋‹ค. ์˜จ๋ผ์ธ๊ฒŒ์ž„์‹œ์žฅ์—์„œ ๋น„๊ต์  ๋น ๋ฅด๊ฒŒ ์„ ๋„์  ์ž…์ง€๋ฅผ ๊ตฌ์ถ•ํ•œ ์—”์”จ์†Œํ”„ํŠธ๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„์‚ฐ์—… ํƒœ๋™๊ธฐ์™€ ์„ฑ์žฅ๊ธฐ์—๋Š” ํ™œ์šฉํ™œ๋™์„ ์ฃผ๋กœ ํ•˜์˜€์œผ๋‚˜, ์‚ฐ์—…์˜ ์„ฑ์ˆ™๊ธฐ์—๋Š” ํƒํ—˜ํ™œ๋™์„ ๋Š˜์—ฌ ์™”๋‹ค. ๋˜ํ•œ ๊ฐ ๊ฒŒ์ž„์„œ๋น„์Šค ๋ผ์ธ์˜ ์‹ ์ž‘ ์ถœ์‹œ ๋ฐ ๊ธฐ์ˆ ๊ฐœ๋ฐœ์—๋Š” ํƒํ—˜ํ™œ๋™์„, ์ง€์†์ ์ธ ํŒจ์น˜ ์„œ๋น„์Šค ์—…๋ฐ์ดํŠธ์™€ ๋งˆ์ผ€ํŒ… ๋ฐ ์‹œ์Šคํ…œ๊ตฌ์ถ•์—๋Š” ํ™œ์šฉํ™œ๋™์„ ์ˆ˜ํ–‰ํ•˜์˜€๋‹ค. ์ด๊ฒƒ์€ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ํšŒ์‚ฌ๊ฐ€ ํ™œ์šฉ๊ณผ ํƒํ—˜์˜ ๊ท ํ˜•์„ ํ†ตํ•ด ์ง€์†์ ์ธ ๊ฒฝ์Ÿ์šฐ์œ„๋ฅผ ์ฐฝ์ถœํ•  ์ˆ˜ ์žˆ์Œ์„ ์‹œ์‚ฌํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.1.115
kci_detailed_000208.xml
ART001961577
oai_dc
๋…ธ์ธ์šฉ ๊ฑท๊ธฐ๊ฒŒ์ž„ โ€˜ํŒ”๋„๊ฐ•์‚ฐ3โ€™์˜ ์‚ฌ์šฉ์„ฑ ์—ฐ๊ตฌ
Usability Test of โ€˜Paldokangsan3โ€™ a Walking Game for the Elderly
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๊ฒฝ์‹(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์ด์œค์ •(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์˜ค๋‘๋‚จ(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€ ๋…ธ์ธ์˜ ์‹ ์ฒด์ ยท์ •์‹ ์  ๊ฑด๊ฐ• ํ–ฅ์ƒ์„ ์œ„ํ•ด ๊ฐœ๋ฐœ๋œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์ธ โ€˜ํŒ”๋„๊ฐ•์‚ฐ3โ€™์˜ ์‚ฌ์šฉ์„ฑ์„ ๊ฒ€์ฆํ•˜๊ณ ์ž ํ•œ ๊ฒƒ์ด๋‹ค. ๋ณธ ๊ฒŒ์ž„๊ธฐ๊ณ„๋ฅผ 1๋‹ฌ๊ฐ„ ์–‘๋กœ์›์— ์„ค์น˜ํ•œ ํ›„ ๋…ธ์ธ๋“ค์ด ์ž์œจ์ ์œผ๋กœ ์‹คํ—˜์— ์ฐธ์—ฌํ•˜๋„๋ก ํ•˜์˜€์œผ๋ฉฐ, ์ฐธ์—ฌ๋ฅผ ๋…๋ คํ•˜๊ธฐ ์œ„ํ•ด 3์ฐจ๋ก€์˜ ๋Œ€ํšŒ๋ฅผ ์น˜๋ฃจ๋ฉด์„œ ๊ฒŒ์ž„ ๋‚ด ํ”Œ๋ ˆ์ด ์ •๋ณด์ €์žฅ๊ณผ ํ•จ๊ป˜ ์—ฐ๊ตฌ์ž์˜ ๊ด€์ฐฐ, ์„ค๋ฌธ ๋ฐ ๋ฉด๋‹ด์„ ํ†ตํ•ด ์ž๋ฃŒ๋ฅผ ์ˆ˜์ง‘ํ•˜์˜€๋‹ค. 8๋ช…์ด ์ฐธ์—ฌํ•˜์˜€์œผ๋ฉฐ, ์กฐ์ž‘ํŽธ์˜์„ฑ, ์กฐ์ž‘๋ฐฉ์‹์˜ ํ•™์Šต์„ฑ, ๊ธฐ์–ต์„ฑ, ๋„์ „๊ฐ ๋“ฑ์˜ ์—ฐ๊ตฌ๊ฒฐ๊ณผ๋Š” ํ”„๋กœ๊ทธ๋žจ ์ ์šฉ ์ „ํ›„ ํ†ต๊ณ„์ ์ธ ์œ ์˜ํ•œ ์ฐจ์ด๋ฅผ ๋‚˜ํƒ€๋‚ด์ง€ ๋ชปํ•˜์˜€์œผ๋‚˜ ๋Œ€๋ถ€๋ถ„์˜ ๋Œ€์ƒ์ž๊ฐ€ ์ง€์  ์žฅ์• ๋ฅผ ๋น„๋กฏํ•˜์—ฌ ์ธ์ง€๊ธฐ๋Šฅ์ €ํ•˜๊ฐ€ ์žˆ์—ˆ์Œ์—๋„ ์ ์šฉ ๊ธฐ๊ฐ„ ๋™์•ˆ ๋งค์ผ 2-3ํšŒ์”ฉ ์ฐธ์—ฌํ•˜์˜€๋‹ค. ๋ฉด๋‹ด ๊ฒฐ๊ณผ ์ฃผ๊ด€์ ์ธ ๋งŒ์กฑ๊ฐ์ด ํ‘œํ˜„๋จ์œผ๋กœ์จ, ์ถ”ํ›„ ๋ณธ ํ”„๋กœ๊ทธ๋žจ์˜ ์ ์šฉ ํ™•๋Œ€ ๊ฐ€๋Šฅ์„ฑ์„ ํ™•์ธํ•˜๋Š”๋ฐ ๊ทธ ์˜์˜๋ฅผ ์ฐพ์„ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.1.145
kci_detailed_000208.xml
ART001961568
oai_dc
๊ฒŒ์ž„ ์ด์šฉ์ž์˜ ํ™˜๊ฒฝ์ด ๊ฒŒ์ž„ ์ด์šฉ ๋ฐ ๊ณผ๋ชฐ์ž…์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study On the Effects of Game Playersโ€™ Environment on their Game Experience and Overindulgence in Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ง€ํ›ˆ(๋” ํด๋ฆฝ์Šค CSO)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์˜จ๋ผ์ธ ๋ฐ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์ด์šฉ์ž์˜ ์‹ฌ๋ฆฌ์  ๊ด€์ (์ค€๊ฑฐ์ง‘๋‹จ, ์ •๋ถ€๊ทœ์ œ, ๊ฒŒ์ž„ ์ปจํ…์ธ )์—์„œ ๊ฒŒ์ž„ ์ด์šฉ ๋ฐ ๊ฒŒ์ž„ ๊ณผ๋ชฐ์ž…๊ณผ์˜ ์˜ํ–ฅ๊ด€๊ณ„๋ฅผ ํŒŒ์•…ํ•˜๊ณ , ์ด๋ฅผ ํ†ตํ•ด ๊ฒŒ์ž„ ๊ณผ๋ชฐ์ž…์„ ์ค„์ผ ์ˆ˜ ์žˆ๋Š” ์ œ์•ˆ ์ ์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ์—ฐ๊ตฌ์˜ ์‹œ์‚ฌ์ ์€ ๋‹ค์Œ๊ณผ ๊ฐ™๋‹ค. ์ฒซ์งธ, ๊ฒŒ์ž„์„ ์ž˜ํ•˜๋Š” ๊ฒƒ์ด ์นœ๊ตฌ๋“ค ์‚ฌ์ด์˜ ์ธ๊ธฐ์š”์ธ์œผ๋กœ ํ‰๊ฐ€๋ฐ›๊ธฐ ๋ณด๋‹ค๋Š” ์œก์ฒด์ ์ธ ์Šคํฌ์ธ , ๋†€์ด ๋“ฑ ์ƒˆ๋กœ์šด ์ธ๊ธฐ ์š”์†Œ๋ฅผ ๋ฐœ๊ตดํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•™๊ต ๋ฐ ๊ฐ€์ • ๋“ฑ์—์„œ ์ ๊ทน ์ง€์ง€ํ•ด ์ฃผ์–ด์•ผ ํ•œ๋‹ค. ๋‘˜์งธ, ๊ฐ€์กฑ๊ตฌ์„ฑ์›๋“ค์€ ๊ฒŒ์ž„์„ ์ด์šฉํ•˜์ง€ ๋ชปํ•˜๊ฒŒ ํ•˜๊ธฐ๋ณด๋‹ค๋Š” ๊ทœ์น™์„ ์ •ํ•ด ์ผ์ • ๋ถ€๋ถ„ ์ด์šฉํ•˜๊ฒŒ ํ•˜๊ณ , ๋” ๋‚˜์•„๊ฐ€ ๊ฐ€์กฑ๊ณผ์˜ ๋Œ€ํ™”, ๊ด€์‹ฌ๊บผ๋ฆฌ ๋“ฑ์„ ๊ฐœ๋ฐœํ•˜๋„๋ก ๋…ธ๋ ฅํ•ด์•ผ ํ•œ๋‹ค. ์…‹์งธ, ์ •๋ถ€๋Š” ์‹ค์งˆ์ ์ธ ์กฐ์‚ฌ ๋ฐ ๋ถ„์„์„ ํ†ตํ•ด ์ •์ฑ…์•ˆ์„ ๊ฐœ๋ฐœํ•  ์ˆ˜ ์žˆ๋„๋ก ๋…ธ๋ ฅํ•ด์•ผ ํ•œ๋‹ค. ๋„ท์งธ, ๊ฒŒ์ž„์‚ฌ๋“ค์€ ์Šคํ† ๋ฆฌ ๋ฐ ๊ธฐํš ๋ฉด์—์„œ ๊ฒŒ์ž„ ์ด์šฉ์ž๋“ค์ด ๊ด€์‹ฌ์„ ๊ฐ€์ง€๊ณ  ์ด์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ํ‘œํ˜„ ๋ฐ ๊ตฌ์„ฑ์— ๋”์šฑ ์‹ ๊ฒฝ์„ ์จ์•ผ ํ•œ๋‹ค. ํ•˜์ง€๋งŒ ํ–ฅํ›„ ๋‹ค๋ฅธ ์š”์ธ๋“ค๋กœ ์ธํ•ด ๋‚˜ํƒ€๋‚  ์ˆ˜ ์žˆ๋Š” ๊ณผ๋ชฐ์ž…์ธก๋ฉด๋„ ๊ณ ๋ คํ•˜์—ฌ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ์ž„ํ•ด์•ผ ํ•œ๋‹ค. ๋‹ค์„ฏ์งธ, ๊ฒŒ์ž„ ์ด์šฉ์ž๋“ค์€ ๊ฒŒ์ž„๊ณผ ๋”๋ถˆ์–ด ์ƒˆ๋กœ์šด ์—ฌ๊ฐ€ ํ™œ๋™์„ ํ†ตํ•ด ์ข‹์€ ๊ฒฝํ—˜๊ณผ ์žฌ๋ฏธ ๋“ฑ์„ ๋А๋‚„ ์ˆ˜ ์žˆ๋„๋ก ๋…ธ๋ ฅํ•ด์•ผ ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.1.63
kci_detailed_000208.xml
ART001961580
oai_dc
๋ชจ๋ฐ”์ผ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„ ํŠน์„ฑ์ด ์„œ๋น„์Šค ํšŒ๋ณต์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์— ๊ด€ํ•œ ์—ฐ๊ตฌ : ์นด์นด์˜คํ†ก ํ”Œ๋žซํผ ๊ธฐ๋ฐ˜ ๊ฒŒ์ž„์„ ์ค‘์‹ฌ์œผ๋กœ
A Study on the Effect of Mobile Social Network Game Characteristics in Service Recovery โ€“ Focused on Kakaotalk Platform Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ฐ•๋ฌธ์˜(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์ง€์˜์ˆ˜(์ˆญ์‹ค๋Œ€ํ•™๊ต); ํ•œ๊ฒฝ์„(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๊ธฐ์กด ๊ฒŒ์ž„ ๊ด€๋ จ ์—ฐ๊ตฌ๋ฅผ ์‚ดํŽด๋ณด๋ฉด ๊ฒŒ์ž„์˜ ์ˆ˜์šฉ, ์‚ฌ์šฉ์ž ๋งŒ์กฑ, ์ง€์†์‚ฌ์šฉ ์˜๋„, ๊ตฌ์ „ ์˜๋„์™€ ๊ฐ™์€ ์—ฐ๊ตฌ๋Š” ์ˆ˜์—†์ด ๋งŽ์ด ์ง„ํ–‰๋˜์–ด ์™”์œผ๋‚˜ ์„œ๋น„์Šค ํšŒ๋ณต์˜ ๊ฐœ๋…์„ ๊ฒŒ์ž„ ์—ฐ๊ตฌ์— ์ ์šฉ์‹œํ‚จ ์‚ฌ๋ก€๋Š” ์ „๋ฌดํ•œ ์ƒํƒœ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ตญ๋‚ด ์ฃผ์š” ๋ชจ๋ฐ”์ผ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„ ํ”Œ๋žซํผ์ธ ์นด์นด์˜คํ†ก ๊ฒŒ์ž„์„ ์ค‘์‹ฌ์œผ๋กœ ๋ชจ๋ฐ”์ผ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„ ํŠน์„ฑ์ด ์„œ๋น„์Šค ํšŒ๋ณต์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ์•Œ์•„๋ณด๊ณ ์ž ํ•œ๋‹ค. ๋˜ํ•œ ๊ณต์ •์„ฑ ์ด๋ก ๊ณผ ํ˜์‹  ํ™•์‚ฐ ์ด๋ก ์„ ๋ฐ”ํƒ•์œผ๋กœ ๋ชจ๋ฐ”์ผ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„ ํŠน์„ฑ ์š”์ธ์„ ๋ถ„์„ํ•˜๊ณ  ํ•ด๋‹น ์š”์ธ๋“ค๊ณผ ์„œ๋น„์Šค ํšŒ๋ณต๊ณผ์˜ ์ธ๊ณผ๊ด€๊ณ„๋ฅผ ๊ทœ๋ช…ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ์ ํ•ฉ์„ฑ์„ ์ œ์™ธํ•œ ๋ชจ๋“  ๋ชจ๋ฐ”์ผ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„ ํŠน์„ฑ์ด ์„œ๋น„์Šค ํšŒ๋ณต์— ์งยท๊ฐ„์ ‘์ ์ธ ์˜ํ–ฅ์„ ๋ฏธ์นœ๋‹ค๋Š” ์‚ฌ์‹ค์„ ๋ฐํ˜€๋ƒˆ๋‹ค. ์ด๋Ÿฌํ•œ ์—ฐ๊ตฌ๊ฒฐ๊ณผ๋Š” ํ–ฅํ›„ ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ์ƒˆ๋กœ์šด ๋น„์ฆˆ๋‹ˆ์Šค ๋ชจ๋ธ์„ ์ œ์‹œํ•˜๊ณ  ์œ„ํ—˜ ์š”์†Œ๋ฅผ ์ค„์—ฌ์ฃผ๋ฉฐ ๊ฒŒ์ž„ ๊ด€๋ จ ์—ฐ๊ตฌ์˜ ๋ฐœ์ „์— ๊ธฐ์—ฌํ•  ์ˆ˜ ์žˆ๋Š” ์ฐธ๊ณ ์ž๋ฃŒ๋กœ ํ™œ์šฉ๋  ๊ฒƒ์ด๋ผ๊ณ  ๊ธฐ๋Œ€ํ•˜๊ณ  ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.1.171
kci_detailed_000208.xml
ART001961581
oai_dc
AOS ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์˜ ์กด์žฌ๋ก ์  ์žฌํ˜„ ์–‘์ƒ ๋ถ„์„- <๋ฆฌ๊ทธ ์˜ค๋ธŒ ๋ ˆ์ „๋“œ>๋ฅผ ์ค‘์‹ฌ์œผ๋กœ -
Analysis of Ontological Representation of AOS Game Character - focused on <League of Legends> -
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•œํ˜œ์›(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต); ๊ตฌํ˜œ์ธ(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ AOS ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์˜ ์˜จ๋ผ์ธ-์˜คํ”„๋ผ์ธ-์˜จ๋ผ์ธ ์ˆœํ™˜์„ ํ†ตํ•œ ์žฌํ˜„ ์–‘์ƒ์„ ๋ถ„์„ํ•˜๊ณ , ์ด๋ฅผ ํ†ตํ•ด์„œ ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ ํŠน์œ ์˜ ์กด์žฌ๋ก ์  ์˜๋ฏธ์™€ ํŠน์„ฑ์„ ๋„์ถœํ•˜๋Š” ๊ฒƒ์„ ๋ชฉ์ ์œผ๋กœ ํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๋Œ€ํ‘œ์ ์ธ AOS ๊ฒŒ์ž„์ธ <๋ฆฌ๊ทธ ์˜ค๋ธŒ ๋ ˆ์ „๋“œ>์— ๋“ฑ์žฅํ•˜๋Š” 123์ข…์˜ ์บ๋ฆญํ„ฐ๋ฅผ ์—ฐ๊ตฌ ๋Œ€์ƒ์œผ๋กœ ์„ ์ •ํ–ˆ๋‹ค. ์ด๋ฅผ ํ”ผ์—๋ฅด ๋ ˆ๋น„์˜ ์กด์žฌ๋ก ์„ ์ ์šฉํ•˜์—ฌ ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์˜ ์žฌํ˜„ ํ˜„์ƒ์„ ๋ถ„์„ํ–ˆ๋‹ค. ๊ทธ ๊ฒฐ๊ณผ, ํ”Œ๋ ˆ์ด์–ด๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๊ณต๊ฐ„์˜ ์บ๋ฆญํ„ฐ์™€ ์˜คํ”„๋ผ์ธ ์ฝ”์ŠคํŠฌ ํ”Œ๋ ˆ์ด์˜ ์บ๋ฆญํ„ฐ๋ฅผ ์ƒํ˜ธ ์—ฐ๊ณ„ํ•˜๋ฉด์„œ, ์ œํ•œ์  ์œก์ฒด๋ฅผ ์ง€๋‹Œ ์ธ๊ฐ„์˜ ์š•๋ง์„ ๋Œ€๋ฆฌ์ ์œผ๋กœ ์‹คํ˜„ํ•˜๋ฉฐ ์ƒˆ๋กœ์šด ๊ฒฝํ—˜์„ ์ฐฝ์ถœํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋ฐํ˜€์กŒ๋‹ค. ์ด์ฒ˜๋Ÿผ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ๋Š” ๊ฐ€์ƒ๊ณผ ํ˜„์‹ค์„ ๋„˜๋‚˜๋“ค๋ฉฐ ์ธ๊ฐ„ ๊ฒฝํ—˜์„ ํ™•์žฅํ•˜๋Š” ์กด์žฌ๋กœ, ๋””์ง€ํ„ธ ์‹œ๋Œ€ ์ƒˆ๋กœ์šด ์ธ๊ฐ„ํ™” ๊ณผ์ •์„ ๋ณด์—ฌ์ค€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.1.185
kci_detailed_000208.xml
ART001961569
oai_dc
์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„(SNG) ์„œ๋น„์Šค์˜ ๊ฐœ์ธ์ •๋ณด ์œ ์ถœ ๋ฐ ๋ณด์•ˆ์œ„ํ˜‘ ๋Œ€์‘๋ฐฉ์•ˆ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on Countermeasures for Personal Data Breach and Security Threats of Social Network Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ƒ์›(๊ณ ๋ ค๋Œ€ํ•™๊ต ์ •๋ณด๋ณดํ˜ธ๋Œ€ํ•™์›); ๊น€ํœ˜๊ฐ•(๊ณ ๋ ค๋Œ€ํ•™๊ต); ๊น€์€์ง„(๊ฒฝ๊ธฐ๋Œ€ํ•™๊ต)" ]
์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„์‹œ์žฅ์˜ ์„ฑ์žฅ๊ณผ ํ•จ๊ป˜ ๋ชจ๋ฐ”์ผ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„(SNG) ์„œ๋น„์Šค์˜ ์ด์šฉ์ด ํฌ๊ฒŒ ์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ๋‹ค. ์ด์™€ ๋”๋ถˆ์–ด ์ด๋“ค ์„œ๋น„์Šค๋ฅผ ๋Œ€์ƒ์œผ๋กœ ํ•œ ๊ฒŒ์ž„ ๋ฐ์ดํ„ฐ ์กฐ์ž‘, ๊ฒฐ์ œ ๋ถ€์ •, ๊ณ„์ •๋„์šฉ, ๊ฐœ์ธ์ •๋ณด ์œ ์ถœ ๋“ฑ ๋ณด์•ˆ์œ„ํ˜‘์ด ๋™์‹œ์— ์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ๋‹ค. ๋ชจ๋ฐ”์ผ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์˜ ๋ณด์•ˆ๊ฐ•ํ™”๋ฅผ ์œ„ํ•ด ๊ฐ•๋ ฅํ•œ ๊ฐœ๋ฐœ๋ณด์•ˆ ํ‘œ์ค€์ด ์š”๊ตฌ ๋˜์ง€๋งŒ ๊ฒŒ์ž„์˜ ์งง์€ ์ƒ๋ช…์ฃผ๊ธฐ, ์ถ”๊ฐ€์ ์ธ ๊ฐœ๋ฐœ ๋น„์šฉ์˜ ๋ฐœ์ƒ, ์›ํ™œํ•œ ์„œ๋น„์Šค ์ œ๊ณต์˜ ์–ด๋ ค์›€์„ ์ด์œ ๋กœ ์ด์˜ ์ ์šฉ์ด ์‰ฝ์ง€ ์•Š์€ ์‹ค์ •์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์˜ ๋ณด์•ˆ ๊ฐ•ํ™” ๋ฐฉ์•ˆ์œผ๋กœ ๋ฐœ์ƒ๋นˆ๋„์™€ ์œ„ํ—˜์„ฑ์ด ๋†’์€ ๊ณต๊ฒฉ ๋ฐฉ๋ฒ• ์ค‘ ํ•˜๋‚˜์ธ ๋ฉ”๋ชจ๋ฆฌ ๋ณ€์กฐ์— ๋Œ€ํ•œ ๋Œ€์‘ ๋ฐฉ์•ˆ์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•œ๋‹ค. ๋˜ํ•œ ์ด ๋ฐฉ๋ฒ•์€ ๋ชจ๋ฐ”์ผ ํ™˜๊ฒฝ์— ๋งž๊ฒŒ ๊ฐ€๋ณ๊ณ  ๊ฐ•๋ ฅํ•œ ๋ณด์•ˆ์„ ์ œ๊ณตํ•  ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€ ๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.1.77
kci_detailed_000208.xml
ART001961563
oai_dc
๋ชจ๋ฐ”์ผ ์†Œ์…œ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์—์„œ ์ฝ˜ํ…์ธ ์š”์ธ์ด ์ง€์†์ ์‚ฌ์šฉ์˜๋„์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
The Effect of Game Contents on User's Intention of Use in Mobile Social Network Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ดํ•œํ˜ธ(ํ•œ๋ฆผ๋Œ€ํ•™๊ต); ๊น€์‹œ์„ฑ(ํ•œ๋ฆผ๋Œ€ํ•™๊ต); ์ด๋ฏผ์„ญ(ํ•œ๋ฆผ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€ ์„ฑ๊ณต์ ์ธ ๋ชจ๋ฐ”์ผ ์†Œ์…œ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„(SNG)์„ ์ œ์ž‘ํ•˜๊ธฐ ์œ„ํ•ด ๊ฒŒ์ž„์˜ ์„ธ๋ถ€ ์ฝ˜ํ…์ธ ๋ฅผ ์–ด๋–ค ๋ชฉ์ ์œผ๋กœ ์ œ์ž‘ํ•ด์•ผ ํ•˜๊ณ  ์–ด๋–ค ๋ถ€๋ถ„์— ๋ณด๋‹ค ๋งŽ์ด ์ง‘์ค‘ํ•˜์—ฌ ์ œ์ž‘ํ•ด์•ผ ํ•˜๋Š”๊ฐ€์— ๋Œ€ํ•œ ๊ฐ€์ด๋“œ๋ผ์ธ์„ ์ œ์‹œํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ๋ชจ๋ฐ”์ผ SNG์˜ ์ œ์ž‘๋ชฉ์ ์„ ์ง€์†์  ์‚ฌ์šฉ์˜๋„์˜ ํ–ฅ์ƒ์œผ๋กœ ์„ค์ •ํ•˜์˜€์œผ๋ฉฐ, ์„ ํ–‰์—ฐ๊ตฌ์—์„œ ์ด์— ์˜ํ–ฅ์„ ์ฃผ๋Š” ๊ฒƒ์œผ๋กœ ์‹ค์ฆ๋œ ์š”์ธ๋“ค ์ค‘ ๋ชฐ์ž…, ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ, ์ž๊ธฐํšจ๋Šฅ๊ฐ, ๊ฒฝ์Ÿ, ๋ณด์ƒ์˜ ์š”์ธ์„ ์„ ๋ณ„ํ•˜์˜€๋‹ค. ์ตœ์ข…์ ์œผ๋กœ ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ, ์ž๊ธฐํšจ๋Šฅ๊ฐ, ๊ฒฝ์Ÿ, ๋ณด์ƒ์— ๊ด€๋ จ๋œ ์‚ฌ์šฉ์ž ๊ฒฝํ—˜์˜ ํ–ฅ์ƒ์„ ๋ชจ๋ฐ”์ผ SNG ์„ธ๋ถ€ ์ฝ˜ํ…์ธ ์˜ ์ œ์ž‘๋ชฉํ‘œ๋กœ ์„ค์ •ํ•˜์—ฌ ์—ฐ๊ตฌ๋ฅผ ์„ค๊ณ„ํ•˜์˜€๋‹ค. ๊ฐ•์›๋„์˜ ํ•œ ๋Œ€ํ•™๊ต์—์„œ ๋ชจ๋ฐ”์ผ SNG ์‚ฌ์šฉ๊ฒฝํ—˜์ด ์žˆ๋Š” ๋Œ€ํ•™์ƒ๋“ค์„ ๋Œ€์ƒ์œผ๋กœ 3์ฃผ๊ฐ„์— ๊ฑธ์ณ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ์ˆ˜ํ–‰ํ•˜์˜€๊ณ , ์ด 244๋ถ€๋ฅผ ๋ถ„์„๋Œ€์ƒ์œผ๋กœ ์‚ฌ์šฉํ•˜์˜€๋‹ค. ๋ถ„์„๋ฐฉ๋ฒ•์€ SPSS 18.0์„ ํ™œ์šฉํ•œ ์œ„๊ณ„์  ํšŒ๊ท€๋ถ„์„์ด์—ˆ์œผ๋ฉฐ, ๋ณธ ์—ฐ๊ตฌ์˜ ๊ฒฐ๊ณผ๋กœ ์ž๊ธฐํšจ๋Šฅ๊ฐ, ๋ณด์ƒ, ๊ฒฝ์Ÿ, ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ์— ๊ด€๋ จ๋œ ์‚ฌ์šฉ์ž ๊ฒฝํ—˜์˜ ํ–ฅ์ƒ์„ ๋ชฉํ‘œ๋กœ ํ•˜๋Š” ์ฝ˜ํ…์ธ ๋“ค์ด ๋ชจ๋‘ ์ง€์†์  ์‚ฌ์šฉ์˜๋„์˜ ํ–ฅ์ƒ์— ์œ ์˜๋ฏธํ•œ ์˜ํ–ฅ์„ ๋ฏธ์นœ๋‹ค๋Š” ๊ฒƒ๊ณผ ๊ทธ ์˜ํ–ฅ๋ ฅ์˜ ์ฐจ์ด๋ฅผ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2015.15.1.17
kci_detailed_000208.xml
ART002079855
oai_dc
๋กœ๊ทธ๋ผ์ดํฌ ๊ฒŒ์ž„์— ๋‚˜ํƒ€๋‚œ ์˜์†์  ์ฃฝ์Œ์˜ ๋งค์ปค๋‹ˆ์ฆ˜ ์—ฐ๊ตฌ
Mechanism of Permanent Death in Rogue-like Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์•ˆ์ง„๊ฒฝ(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€ ๋กœ๊ทธ๋ผ์ดํฌ ๊ฒŒ์ž„์—์„œ ํŒŒ์ƒ๋œ ์˜์†์  ์ฃฝ์Œ์˜ ๋งค์ปค๋‹ˆ์ฆ˜์„ ๊ณ ์ฐฐํ•˜๊ณ  ํ•ด๋‹น ๋งค์ปค๋‹ˆ์ฆ˜์ด ๊ฐ€์ ธ์˜ค๋Š” ๋…ํŠนํ•œ ํ”Œ๋ ˆ์ด ์–‘์‹์„ ๊ณ ์ฐฐํ•˜๋Š” ๋ฐ ์žˆ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๊ฒŒ์ž„์—์„œ์˜ ์ผ๋ฐ˜์ ์ธ ์ฃฝ์Œ์˜ ๊ณผ์ •๊ณผ ์˜์†์  ์ฃฝ์Œ์˜ ๊ณผ์ •์„ ๋น„๊ต ๋ถ„์„ํ–ˆ์œผ๋ฉฐ ์ดํ›„ ์˜์†์  ์ฃฝ์Œ์˜ ๊ณผ์ •์ด ๊ฒŒ์ž„์˜ ํ”Œ๋ ˆ์ด์™€ ๋ฆฌํ”Œ๋ ˆ์ด์— ๋ฏธ์น˜๋Š” ๊ฒฐ๊ณผ๋ฅผ ์‚ดํŽด๋ณด์•˜๋‹ค. ์˜์†์  ์ฃฝ์Œ์€ ์บ๋ฆญํ„ฐ์˜ ๋ถ€ํ™œ ๊ฐ€๋Šฅ์„ฑ์ด ์—†๋‹ค๋Š” ์ ์—์„œ ๊ทน๋„์˜ ๊ธด์žฅ์„ ์œ ๋ฐœํ•˜๋Š” ํ”Œ๋ ˆ์ด ์‚ฌ์ดํด์„ ๊ตฌ์ถ•ํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ์น˜๋ช…์  ํŒจ๋„ํ‹ฐ๋Š” ํ”Œ๋ ˆ์ด์–ด๋กœ ํ•˜์—ฌ๊ธˆ ์ฃฝ์Œ์„ ์œ ์˜ˆํ•˜๊ธฐ ์œ„ํ•œ ์„ ํƒ์  ํ”Œ๋ ˆ์ด๋ฅผ ์•ผ๊ธฐํ•˜์ง€๋งŒ ์ดํ›„ ํ”Œ๋ ˆ์ด์–ด์˜ ์ˆ™๋ จ๋œ ์Šคํ‚ฌ์„ ๋ฐ”ํƒ•์œผ๋กœ ์ž์‹ ์˜ ์„ ํƒ์„ ์ˆ˜์ •ํ•˜๊ณ  ๋Œ€์•ˆ์  ์„ธ๊ณ„๋ฅผ ๊ตฌ์ถ•ํ•ด ๋‚˜๊ฐ€๋Š” ๋ฆฌํ”Œ๋ ˆ์ด๋กœ ์ด์–ด์ง„๋‹ค. ์‹ ์ค‘ํ•œ ์„ ํƒ๊ณผ ๋Œ€์•ˆ์  ํ”Œ๋ ˆ์ด๋ฅผ ์š”ํ•˜๋Š” ์˜์†์  ์ฃฝ์Œ์˜ ๋งค์ปค๋‹ˆ์ฆ˜์„ ํ†ตํ•ด ์ง„์ง€ํ•œ ๊ณ ๋ฏผ์„ ๋‹ด์„ ์ˆ˜ ์žˆ๋Š” ๊ฒŒ์ž„์˜ ์ƒˆ๋กœ์šด ๊ฐ€๋Šฅ์„ฑ์„ ๋ชจ์ƒ‰ํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2016.16.1.33
kci_detailed_000208.xml
ART002079860
oai_dc
์ƒํ˜ธ ๊ฐ์‹œ ๊ธฐ๋ฐ˜์˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์น˜ํŒ… ํƒ์ง€ ๋ฐฉ๋ฒ•
Mutual Surveillance based Cheating Detection Method in Online Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ •ํ™˜(๊ณ ๋ ค๋Œ€ํ•™๊ต ์ •๋ณด๋ณดํ˜ธ๋Œ€ํ•™์›); ์ด์ƒ์ง„(๊ณ ๋ ค๋Œ€ํ•™๊ต)" ]
์˜จ๋ผ์ธ ๊ฒŒ์ž„์€ ์„œ๋ฒ„์™€ ์‹ ์šฉํ•  ์ˆ˜ ์—†๋Š” ๋‹ค์ˆ˜์˜ ํด๋ผ์ด์–ธํŠธ๋“ค๋กœ ๊ตฌ์„ฑ๋˜์–ด ์žˆ๋Š” ๊ฑฐ๋Œ€ํ•œ ๋ถ„์‚ฐ ์‹œ์Šคํ…œ์ด๋‹ค. ์ด๋Ÿฌํ•œ ํ™˜๊ฒฝ์—์„œ ๋ถˆ๋Ÿ‰ ์‚ฌ์šฉ์ž๋“ค์€ ์ž์‹ ์˜ ํด๋ผ์ด์–ธํŠธ๋‚˜ ๋„คํŠธ์›Œํฌ ํŒจํ‚ท์˜ ์กฐ์ž‘์„ ํ†ตํ•ด ๊ฒŒ์ž„์˜ ๊ทœ์น™์— ์œ„๋ฐ˜๋˜๋Š” ํ–‰์œ„๋ฅผ ์‹œ๋„ํ•˜๊ณ  ๊ฒŒ์ž„์˜ ํฅํ–‰์— ํฐ ์•…์˜ํ–ฅ์„ ๋ฏธ์นœ๋‹ค. ํด๋ผ์ด์–ธํŠธ ๊ธฐ๋ฐ˜์˜ ํ•ดํ‚น ํƒ์ง€ ๋ฐฉ๋ฒ•์€ ํด๋ผ์ด์–ธํŠธ์— ํƒ์ง€ ๋ถ€๋‹ด์„ ๋ถ„๋ฐฐํ•˜๋Š” ์žฅ์ ์ด ์žˆ์ง€๋งŒ ์šฐํšŒ๊ฐ€ ์šฉ์ดํ•˜๋‹ค๋Š” ๋ฌธ์ œ์ ์ด ์žˆ๋‹ค. ๋ฐ˜๋ฉด, ์„œ๋ฒ„ ๊ธฐ๋ฐ˜์˜ ํƒ์ง€ ๋ฐฉ๋ฒ•์€ ์‹ ์šฉํ•  ์ˆ˜ ์žˆ์ง€๋งŒ ๋งŽ์€ ์ž์›์ด ์†Œ๋ชจ๋œ๋‹ค. ์ด์— ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํด๋ผ์ด์–ธํŠธ์™€ ์„œ๋ฒ„๋ฅผ ๋™์‹œ์— ์ด์šฉํ•˜๋Š” ๋ณด์•ˆ ๊ฐ•ํ™” ๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•œ๋‹ค. ์ด ๋ฐฉ๋ฒ•์€ ์„œ๋ฒ„์˜ ๋ถ€ํ•˜๋ฅผ ์ตœ์†Œํ™”ํ•˜๋ฉด์„œ๋„ ์‰ฝ๊ฒŒ ์šฐํšŒํ•  ์ˆ˜ ์—†๋Š” ๊ฐ•๋ ฅํ•œ ๋ณด์•ˆ์„ ์ œ๊ณตํ•  ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2016.16.1.83
kci_detailed_000208.xml
ART002079861
oai_dc
๋กœ๋ด‡ ํ”„๋กœ๊ทธ๋ž˜๋ฐ ๊ต์œก์ด ํ•™์Šต์žฅ์• ํ•™์ƒ์˜ ํ•™์Šต๋œ ๋ฌด๊ธฐ๋ ฅ๊ณผ์ž๋ฐœ์  ์–ธ์–ด ์‚ฌ์šฉ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
The Influence of Robot Programming Education on Learned Helplessness and the Qantity of Spontaneous Communication of Student with Learning Disabilities
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ตฌ์€์ •(์„œ์šธ๊ต์œก๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ํ•™์Šต์žฅ์•  ํ•™์ƒ์˜ ํ•™๊ต์ƒํ™œ ์ ์‘์„ ์œ„ํ•˜์—ฌ ๋กœ๋ด‡ ํ”„๋กœ๊ทธ๋ž˜๋ฐ ๊ต์œก์„ ์‹ค์‹œํ•จ์œผ๋กœ์จ ํ•™์Šต์žฅ์• ํ•™์ƒ์˜ ํ•™์Šต๋œ ๋ฌด๊ธฐ๋ ฅ๊ณผ ์ž๋ฐœ์  ์–ธ์–ด ์‚ฌ์šฉ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ์‚ดํŽด๋ณด๊ณ ์ž ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ์— ์ฐธ์—ฌํ•œ ํ•™์ƒ์€ ์‹ค์ œ ํŠน์ˆ˜๊ต์œก ์ง€์›์„ ๋ฐ›๋Š” ์ดˆ๋“ฑํ•™๊ต 4ํ•™๋…„ ํ•™์Šต์žฅ์• ํ•™์ƒ์ด๋‹ค. ์—ฐ๊ตฌ ๊ฒฐ๊ณผ ๋กœ๋ด‡ ํ”„๋กœ๊ทธ๋ž˜๋ฐ ๊ต์œก์€ ํ•™์Šต์žฅ์• ํ•™์ƒ์˜ ํ•™์Šต๋œ ๋ฌด๊ธฐ๋ ฅ์„ ๊ฐ์†Œ์‹œํ‚ค๋ฉฐ ํ†ตํ•ฉํ•™๊ธ‰์—์„œ ์ž๋ฐœ์  ๋ฐœํ™”๋Ÿ‰์„ ์ฆ๊ฐ€์‹œ์ผฐ๋‹ค. ๋ณธ ์—ฐ๊ตฌ ๊ฒฐ๊ณผ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•™์Šต์žฅ์• ํ•™์ƒ์„ ์œ„ํ•œ ๊ฐ•์  ๊ธฐ๋ฐ˜ ๊ต์œก์ด๋‚˜ ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜์„ ์ ์šฉํ•œ ์ค‘์žฌ๊ฐ€ ์‹ค์ œ ๊ต์œก ํ˜„์žฅ์—์„œ ํšจ๊ณผ์ ์œผ๋กœ ํ™œ์šฉ๋  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ์•ˆ์„ ์ œ์•ˆํ•˜์˜€๋‹ค
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2016.16.1.93
kci_detailed_000208.xml
ART002079862
oai_dc
์ฒญ๊ฐ ์žฅ์• ์ธ์„ ์œ„ํ•œ ์ž๋ง‰๋ฐฉ์†ก ์‹œ์Šคํ…œ ๊ตฌํ˜„
Implement closed captioning systems for the deaf
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ฏผํ˜ธ(์˜ˆ์›์˜ˆ์ˆ ๋Œ€ํ•™๊ต); ๊ฐ•ํšจ์ˆœ(์˜ˆ์›์˜ˆ์ˆ ๋Œ€ํ•™๊ต)" ]
์ฒญ๊ฐ์žฅ์• ์ธ์˜ ์‹œ์ฒญ๊ฐ ๋งค์ฒด์ธ TV์ด์šฉ์— ์žˆ์–ด์„œ ๋ฌธ์ œ๊ฐ€ ๋˜๋Š” ๊ฒƒ์€ ์†Œ๋ฆฌ๋ฅผ ๋“ค์„ ์ˆ˜ ์—†๊ธฐ ๋•Œ๋ฌธ์— ํ”„๋กœ๊ทธ๋žจ ๋‚ด์šฉ์˜ ์ดํ•ด๋„๊ฐ€ ํ˜„์ €ํžˆ ๋–จ์–ด์ง„๋‹ค๋Š” ๊ฒƒ์ด๋‹ค. ๊ทธ ์ดํ•ด๋„๋ฅผ ์ฆ๋Œ€์‹œ์ผœ ์ ‘๊ทผ์˜ ํŽธ์˜์„ฑ์„ ๋†’์ผ ์ˆ˜ ์žˆ๋Š” ์—ฐ๊ตฌ์˜ ํ•„์š”์„ฑ์„ ๊ฐ€์ง€๊ฒŒ ๋œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ž๋ง‰๋ฐฉ์†ก์— ๋Œ€ํ•ด ์ž๋ง‰์„ ์ž๋™์œผ๋กœ ์ƒ์„ฑํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2016.16.1.103
kci_detailed_000208.xml
ART002079863
oai_dc
PBR(Physically based Render) simulation considered mathematical Fresnel model for Game Improvement
PBR(Physically based Render) simulation considered mathematical Fresnel model for Game Improvement
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์„ฑ๋™(๊ณ„์›์˜ˆ์ˆ ๋Œ€ํ•™๊ต)" ]
This paper proposes the mathematical model of Fresnel effect used to illuminate and simulate a surface character model for defense game play. The term illumination is used to represent the process by which the amount of light reaching a surface character model used on game play is determined. The character surface shaders generally use a mathematical model to predict how light will reflect on triangles. The shading normally represents the methods used to determine the color and intensity of light reflected toward the viewer for each pixel representing the character surface model of the game. This model computes the reflection and transmission coefficients and compares simulated results to the Fresnel equations for the real game improvement.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2016.16.1.111
kci_detailed_000208.xml
ART002079864
oai_dc
์ฝ”๋“œ๋ฅผ ํ™œ์šฉํ•œ ํ”„๋ž™ํƒˆ ๋ณ€ํ˜•์˜ ์ „ํŒŒ ์ œ์–ด ๋ฐฉ๋ฒ•
A Propagation Control Method Using Codes In The Fractal Deformation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•œ์˜๋•(์šฐ์„๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” IFS(iterated function system) ํ”„๋ž™ํƒˆ์—์„œ ์ ์˜ ์ฝ”๋“œ๋ฅผ ํ™œ์šฉํ•œ ๋ณ€ํ˜•์˜ ๊ฐœ์„  ๋ฐฉ๋ฒ•์„ ๊ณ ๋ คํ•œ๋‹ค. ๊ธฐ์กด์˜ ๋ณ€ํ˜•๋ฐฉ๋ฒ•์—์„œ๋Š” ๋ถ€๋ถ„์  ๋ณ€ํ˜•์ด ๋žœ๋ค ๋ฐ˜๋ณต์— ์˜ํ•ด ์ž„์˜๋กœ ์ „ํŒŒ๋˜๋ฏ€๋กœ ๋Œ€๊ฐœ ๋‹จ์กฐ๋กœ์šด ๋А๋‚Œ์„ ์ฃผ๋Š” ๋ชจ์–‘์ด ๋‚˜ํƒ€๋‚˜๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ์ ์„ ๊ฐœ์„ ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์ฝ”๋“œ๋ฅผ ํ™œ์šฉํ•˜์—ฌ ๋งต์˜ ์„ ํƒ์„ ์ œ์–ดํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์„ ์ ์šฉํ•œ ๊ฒฐ๊ณผ ํ”„๋ž™ํƒˆ์˜ ๋ชจ์–‘ ํŠน์„ฑ์ด ์ ์ ˆํžˆ ๋ฐ˜์˜๋œ ํฅ๋ฏธ๋กœ์šด ๋ณ€ํ˜•์„ ์–ป์„ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋˜ํ•œ ์ฝ”๋“œ์— ๋”ฐ๋ผ ๋ณ€ํ™”ํ•˜๋Š” ์ƒํƒœ๋ณ€์ˆ˜๋ฅผ ๋„์ž…ํ•˜์—ฌ ์ขŒํ‘œ์˜ ๋ณ€ํ™˜ ์™ธ์˜ ๋‹ค๋ฅธ ์†์„ฑ์˜ ๋ณ€ํ˜•์„ ์†์‰ฝ๊ฒŒ ๊ตฌํ˜„ํ•˜๋Š” ๋ฐฉ๋ฒ•๋„ ์ œ์•ˆํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2061.16.1.119
kci_detailed_000208.xml
ART002079856
oai_dc
AHP๋ฅผ ์ด์šฉํ•œ ๋ชจ๋ฐ”์ผํผ์ฆ๊ฒŒ์ž„์˜ ๊ฒŒ์ž„์„ฑ ํ‰๊ฐ€์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Quality Evaluation of Mobile Puzzle Game using AHP
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ดํ•œํ˜ธ(ํ•œ๋ฆผ๋Œ€ํ•™๊ต); ์ •์ธํ›„(ํ•œ๋ฆผ๋Œ€ํ•™๊ต ํ—ฌ์Šค์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜์—ฐ๊ตฌ์†Œ); ์ด์ข…์šฑ(ํ•œ๋ฆผ๋Œ€ํ•™๊ต); ์ด๋ฏผ์„ญ(ํ•œ๋ฆผ๋Œ€ํ•™๊ต ์ธํ„ฐ๋ž™์…˜๋””์ž์ธ); ๋…ธ๊ธฐ์˜(ํ•œ๋ฆผ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€ ํŠน์ • ๊ฒŒ์ž„์„ฑ ํ–ฅ์ƒ์„ ๋ชฉํ‘œ๋กœ ์ œ์ž‘๋œ ๋ชจ๋ฐ”์ผ ํผ์ฆ๊ฒŒ์ž„์„ ๊ธฐ์กด ์ƒ์šฉ ๊ฒŒ์ž„๋“ค๊ณผ ๋น„๊ตํ•ด ํ•ด๋‹น ๊ฒŒ์ž„์„ฑ์ด ์–ด๋А ์ •๋„์˜ ๊ฒฝ์Ÿ๋ ฅ์„ ๊ฐ€์ง€๊ณ  ์žˆ๋Š”์ง€์— ๋Œ€ํ•œ ํ‰๊ฐ€๋ฅผ ์‹œ๋„ํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ์ƒ์šฉํ™”์— ์•ž์„œ ๋ชจ๋ฐ”์ผ๊ฒŒ์ž„์ด ๋ชฉํ‘œ๋กœ ํ•˜๊ณ  ์žˆ๋Š” ๊ฒŒ์ž„์„ฑ์— ๋Œ€ํ•œ ํ‰๊ฐ€๊ฐ€ ์ด๋ฃจ์–ด์ง„๋‹ค๋ฉด ์ดํ›„์— ์ง„ํ–‰๋˜๋Š” ๋งˆ์ผ€ํŒ…, ์„œ๋น„์Šค์™€ ๊ฐ™์€ ์‚ฌ์—…์ ˆ์ฐจ๋“ค์ด ๋ณด๋‹ค ํšจ์œจ์ ์œผ๋กœ ์‹œํ–‰๋  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค. ํ‰๊ฐ€ ๋Œ€์ƒ ๊ฒŒ์ž„์€ match 3 ๋ฐฉ์‹์˜ ๋ชจ๋ฐ”์ผ ํผ์ฆ๊ฒŒ์ž„์ด๋ฉฐ ์บ”๋””ํฌ๋Ÿฌ์‰ฌ์‚ฌ๊ฐ€์™€ ํฌ์ฝ”ํŒก์„ ๋น„๊ต๋Œ€์ƒ ๊ฒŒ์ž„์œผ๋กœ ์„ค์ •ํ•˜์—ฌ ๋น„๊ต๋ถ„์„ํ•˜์˜€๋‹ค. ํ‰๊ฐ€๋ฅผ ์œ„ํ•ด ์„ ์ •ํ•œ ๊ฒŒ์ž„์„ฑ ํ‰๊ฐ€์ง€ํ‘œ๋Š” ๋ชฐ์ž…๊ฐ, ๋„์ „๊ฐ, ์ง€์†์ ์‚ฌ์šฉ์˜๋„์ด๋ฉฐ ๊ฐ ํ‰๊ฐ€์ง€ํ‘œ์— ๋Œ€ํ•œ ์ค‘์š”๋„๋ฅผ AHP๋ฅผ ํ†ตํ•ด ์‚ฐ์ถœํ•˜์˜€๋‹ค. ์ดํ›„ ์„ธ ๊ฐ€์ง€ ๊ฒŒ์ž„์„ ์Œ๋Œ€๋น„๊ต๋ฐฉ์‹์œผ๋กœ ํ‰๊ฐ€ํ•˜๊ณ  ํ‰๊ฐ€์ง€ํ‘œ์˜ ์ค‘์š”๋„๋ฅผ ์ ์šฉํ•˜๋Š” ๋ฐฉ์‹์œผ๋กœ ์ข…ํ•ฉ์  ๊ฒŒ์ž„์„ฑ์— ๋Œ€ํ•œ ๋น„๊ตํ‰๊ฐ€๋ฅผ ์‹œ๋„ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2016.16.1.43
kci_detailed_000208.xml
ART002079857
oai_dc
์ฝ”๋”ฉ ๊ต์œก์šฉ ๊ฒŒ์ž„์— ๋‚˜ํƒ€๋‚œ ์ˆ˜ํ–‰์  ๊ธ€์“ฐ๊ธฐ - <The Foos>๋ฅผ ์ค‘์‹ฌ์œผ๋กœ
Performative Writing of Coding Game <The Foos>
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œคํ˜„์ •(์ธํ•˜๋Œ€ํ•™๊ต ํ•œ๊ตญํ•™์—ฐ๊ตฌ์†Œ)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” SW์ค‘์‹ฌ ์‚ฌํšŒ๋ฅผ ๋งž์•„ ์ฃผ๋ชฉ๋ฐ›๊ณ  ์žˆ๋Š” ์ฝ”๋”ฉ๊ณผ ์ฝ”๋”ฉ ๊ต์œก์— ๋Œ€ํ•œ ์ƒˆ๋กœ์šด ๊ด€์ ์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค. ์ด์— ์ฝ”๋”ฉ ๊ต์œก์šฉ ๊ฒŒ์ž„ <The Foos>๋ฅผ ์ค‘์‹ฌ์œผ๋กœ ์ฝ”๋”ฉ๊ณผ ์ด๋ฅผ ํ†ตํ•œ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ์•ˆ์—์„œ ๋‚˜ํƒ€๋‚˜๋Š” ์ˆ˜ํ–‰์  ๊ธ€์“ฐ๊ธฐ๋กœ์„œ์˜ ์–‘์ƒ์„ ๋ถ„์„ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ ๊ฒฐ๊ณผ ๊ธ€์“ฐ๊ธฐ ๊ณผ์ •์œผ๋กœ์„œ ์ฝ”๋”ฉ์€ ์ฝ”๋“œ ๋ธ”๋Ÿญ์„ ํ™œ์šฉํ•œ ์—ฐ์‡„์  ํ™•์žฅ๊ณผ ์ด์˜ ์ˆœํ™˜์ด๋ผ๋Š” ์ž‘๋™ ๋ฐฉ์‹์„ ๊ฐ€์ง€๊ณ  ์žˆ์—ˆ๋‹ค. ๋˜ํ•œ ์œ ๋‹› ์˜คํผ๋ ˆ์ด์…˜์œผ๋กœ์„œ ์˜๋ฏธ๋ฅผ ์ƒ์„ฑํ•˜๊ณ  ์žˆ์—ˆ๋Š”๋ฐ ์ด๋Š” ์‚ฌ์šฉ์ž์˜ ์ฐฝ๋ฐœ์  ํ”Œ๋ ˆ์ด๋ฅผ ์ง€์‹œํ•˜๋Š” ๋™์ธ์ด ๋˜์—ˆ๋‹ค. ๋‹ค์Œ์œผ๋กœ ์ˆ˜ํ–‰์  ๊ธ€์“ฐ๊ธฐ๋กœ์„œ ์ฝ”๋”ฉ์€ ๋งํ•˜๊ธฐ/์“ฐ๊ธฐ๊ฐ€ ์ค‘์ฒฉ๋˜๋ฉฐ ์‚ฌ์šฉ์ž์˜ ํ”Œ๋ ˆ์ด ์ „ ๊ณผ์ •์— ์ฒดํ˜„๋˜๊ณ  ์žˆ์—ˆ๋‹ค. ์ด์–ด ์‹คํŒจ์™€ ๊ต์ •์˜ ๋ถ€์žฌ๋Š” ์—ญ์„ค์ ์œผ๋กœ ์‚ฌ์šฉ์ž์˜ ๋ฌธ์ œ ํƒํ—˜ ๊ณต๊ฐ„์„ ํ™•์žฅ์‹œํ‚ค๋ฉฐ ์‚ฌ์šฉ์ž์˜ ์ž์œจ์ ์ธ ๋ฌธ์ œ ํ•ด๊ฒฐ ๋Šฅ๋ ฅ์„ ๊ฐ•ํ™”์‹œํ‚ค๊ณ  ์žˆ์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์œตํ•ฉ๊ต์œก ํ™˜๊ฒฝ์—์„œ ์ฝ”๋”ฉ๊ณผ ์ฝ”๋”ฉ ๊ต์œก์˜ ๋‹ค์–‘ํ•œ ๊ฐ€๋Šฅ์„ฑ์„ ๋ชจ์ƒ‰ํ•˜๋Š” ์‹œ๋„๋กœ์„œ ์˜์˜๊ฐ€ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS2016.16.1.51
kci_detailed_000208.xml
ART002079858
oai_dc
ํ”Œ๋ ˆ์ด์–ด์˜ ๊ฐœ์ธ ์„ฑํ–ฅ๊ณผ ๊ฒŒ์ž„ ๋‚ด์˜ ํŠธ๋กค๋ง ํ–‰์œ„์˜ ๊ด€๊ณ„: <๋ฆฌ๊ทธ ์˜ค๋ธŒ ๋ ˆ์ „๋“œ>๋ฅผ ์ค‘์‹ฌ์œผ๋กœ
The Relationship between Playersโ€™ Characteristics and Trolling Behavior: Focused on <League of Legends>
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ค€๋ช…(ํ•œ๊ตญ๊ณผํ•™์˜์žฌํ•™๊ต); ๋‚˜์ •ํ™˜(KAIST); ๋„์˜์ž„(ํ•œ๊ตญ๊ณผํ•™๊ธฐ์ˆ ์›)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ํ”Œ๋ ˆ์ด์–ด์˜ ๊ฐœ์ธ ํŠน์„ฑ ๋ณ€์ธ์ด ๊ฒŒ์ž„ ๋‚ด์˜ ํŠธ๋กค๋ง ํ–‰์œ„์— ์–ด๋–ค ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€ ํŒŒ์•…ํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ๋ฐฉ๋ฒ•์œผ๋กœ <๋ฆฌ๊ทธ ์˜ค๋ธŒ ๋ ˆ์ „๋“œ>์˜ ์‚ฌ์šฉ์ž 914๋ช…(๋‚จ์„ฑ 770๋ช…, ์—ฌ์„ฑ 144๋ช…, ํ‰๊ท ์—ฐ๋ น 22.19์„ธ SD=4.78)์„ ๋Œ€์ƒ์œผ๋กœ ์˜จ๋ผ์ธ ์„ค๋ฌธ์„ ์ง„ํ–‰ํ•˜์˜€๋‹ค. ์„ค๋ฌธ ๋‚ด์šฉ์€ ๋‚˜์ด, ๋ ˆ๋ฒจ/ํ‹ฐ์–ด, ์ž์กด๊ฐ, ๊ธฐ๋ณธ์‹ฌ๋ฆฌ์š•๊ตฌ, ๊ณต๊ฒฉ์„ฑ, ํŠธ๋กค๋ง ํ–‰์œ„ ์—ฌ๋ถ€ ๋“ฑ์ด์—ˆ๋‹ค. ๋ถ„์„๊ฒฐ๊ณผ ๊ฒŒ์ž„ ๋‚ด์˜ ํŠธ๋กค๋ง ํ–‰์œ„์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ํ”Œ๋ ˆ์ด์–ด์˜ ๊ฐœ์ธ ํŠน์„ฑ ๋ณ€์ธ์œผ๋กœ โ€˜๋‚˜์ดโ€™, โ€˜์‹ ์ฒด์  ๊ณต๊ฒฉ์„ฑโ€™, โ€˜์–ธ์–ด์  ๊ณต๊ฒฉ์„ฑโ€™์ด ํ†ต๊ณ„์ ์œผ๋กœ ์œ ์˜๋ฏธํ•œ ๊ฒฐ๊ณผ๋ฅผ ๋‚˜ํƒ€๋ƒˆ๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ํŠธ๋กค๋ง ํ–‰์œ„์˜ ๊ทผ์ ˆ์„ ์œ„ํ•ด์„œ๋Š” ์‹œ์Šคํ…œ์  ๊ตฌ์กฐ๊ฐœ์„ ์— ์•ž์„œ ํ”Œ๋ ˆ์ด์–ด ๊ฐœ์ธ ์„ฑํ–ฅ์˜ ํ™•์ธ๊ณผ ์ด์— ๋Œ€ํ•œ ์ถฉ๋ถ„ํ•œ ์ดํ•ด๊ฐ€ ์„ ํ–‰๋˜์–ด์•ผ ํ•จ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2016.16.1.63
kci_detailed_000208.xml
ART002079859
oai_dc
์ฝ˜ํ…์ธ ์˜ ์›ํ˜• ์žฌํ˜„์˜ ์–‘์ƒ ์—ฐ๊ตฌ
A Study on Aspects of Reproduction of Contents Archetype
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌํ™(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
์Šค๋งˆํŠธ๋””๋ฐ”์ด์Šค์˜ ๊ธ‰์†ํ•œ ๋ฐœ์ „๊ณผ ํ•จ๊ป˜ ๋””์ง€ํ„ธ๋ฏธ๋””์–ด์ ์ธ ์ฝ˜ํ…์ธ  ์†Œ๋น„์†๋„๊ฐ€ ๋งค์šฐ ๋นจ๋ผ์ง€๊ณ  ์žˆ๋‹ค. ๊ทธ๋กœ ์ธํ•˜์—ฌ ๋‹ค์–‘ํ•œ ์ด์•ผ๊ธฐ๊ฐ€ ํ•„์š”ํ•˜๊ฒŒ ๋˜์—ˆ๊ณ , ์ด์•ผ๊ธฐ๋ฅผ ์ฐฝ์ž‘ํ•˜๊ธฐ ์œ„ํ•ด ๋ฌธํ™” ์›ํ˜•๋“ค์˜ ์žฌํ˜„์ด ๋งŽ์•„์ง€๊ณ  ์žˆ๋‹ค. ์›ํ˜•์€ ์ง‘๋‹จ์  ๋ฌด์˜์‹ ์•ˆ์— ๋‚ด์žฌ๋œ ํ–‰๋™์ด๋ฉฐ, ์ƒ์ƒ๊ณผ ๊ฒฝํ—˜์—์„œ ์˜ค๋Š” ์ „ํ˜•์ ์ธ ๋ณธ๋ณด๊ธฐ์ธ ๋งŒํผ, ์ฝ˜ํ…์ธ ์— ์žฌํ˜„๋˜๋Š” ์›ํ˜•์ด ์™œ๊ณก๋˜๊ฑฐ๋‚˜ ๋ณ€์งˆ๋˜๋Š” ํ˜„์ƒ๋“ค์€ ๋ฏผ์กฑ ์ „ํ†ต์˜ ์ •์ฒด์„ฑ๊นŒ์ง€๋„ ์œ„ํ˜‘ํ•  ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ์›ํ˜• ์žฌํ˜„์— ์„ฑ๊ณตํ•œ ์„œ์–‘ ์ฝ˜ํ…์ธ ์™€ ์›ํ˜•์žฌํ˜„์— ์‹คํŒจํ•œ ๊ตญ๋‚ด ์ฝ˜ํ…์ธ ๋ฅผ ๋ถ„์„ํ•˜๊ณ , ๋ฌธํ™”์›ํ˜• ์žฌํ˜„์˜ ์‹คํŒจ์— ๋”ฐ๋ฅธ ์–‘์ƒ๋“ค์„ ํŒŒ์•…ํ•˜์—ฌ, ํ–ฅํ›„์˜ ์Šคํ† ๋ฆฌํ…”๋ง ๋ฐฉ๋ฒ•๋ก ์„ ๊ณ ์ฐฐํ•ด ๋ณด์•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2016.16.1.73
kci_detailed_000208.xml
ART002079853
oai_dc
์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„ ์žฅ๋ฅด๋ณ„ ์ƒ‰์ฑ„ ์„ ํ˜ธ๋„ ์กฐ์‚ฌ ์—ฐ๊ตฌ
A Study on the Preference of Color by Genres of Smartphone Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ง€ํ˜œ(๋™๋ถ€์‚ฐ๋Œ€ํ•™๊ต); ํ™์ˆ˜๋ด‰(๋™๋ถ€์‚ฐ๋Œ€ํ•™๊ต); ์ •์ถœ๊ณค(๋™๋ถ€์‚ฐ๋Œ€ํ•™๊ต)" ]
์Šค๋งˆํŠธํฐ 4์ฒœ๋งŒ ์‹œ๋Œ€๊ฐ€ ์—ด๋ฆฌ๋ฉฐ, ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์—ญ์‹œ ์Šค๋งˆํŠธํฐ์˜ ๋Œ€์ค‘ํ™” ์†๋„๋งŒํผ ๋น ๋ฅด๊ฒŒ ํ™•์‚ฐ๋˜๋ฉฐ ์ง„ํ™”ํ•˜๊ณ  ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฒŒ์ž„์‹œ์žฅ์˜ ์งˆ์  ์„ฑ์žฅ์„ ์œ„ํ•ด ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์‹œ ๊ทธ๋ž˜ํ”ฝ์ด๋ฏธ์ง€๋ฅผ ํ–ฅ์ƒํ•˜๋Š”๋ฐ ๋„์›€์ด ๋˜๊ณ ์ž ์ž‘์„ฑ๋˜์—ˆ์œผ๋ฉฐ, ๊ฒŒ์ž„ ์ด์šฉ์ž๋ฅผ ๋Œ€์ƒ์œผ๋กœ ๊ฒŒ์ž„ ์žฅ๋ฅด์˜ ์ด๋ฏธ์ง€๋‚˜ ๋А๋‚Œ์„ ์ธก์ •ํ•˜์—ฌ, ์žฅ๋ฅด๋ณ„ ์ƒ‰์กฐ(tone)์˜ ๊ฐ€์ด๋“œ๋ผ์ธ์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ๊ฒฐ๊ณผ, ๊ฒŒ์ž„์ด์šฉ์ž๊ฐ€ ๊ฐ ์žฅ๋ฅด๋ณ„๋กœ ์ž‘์„ฑํ•œ ํ˜•์šฉ์‚ฌ๊ฐ€ 50%์ด์ƒ ์ผ์น˜ํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚˜ ์„ ํ˜ธํ•˜๋Š” ์ƒ‰์กฐ๊ฐ€ ๋น„๊ต์  ๋šœ๋ ทํ•จ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋”ฐ๋ผ์„œ ์žฅ๋ฅด์— ๋Œ€ํ•œ ์ƒ‰์กฐ์˜ ํ‘œ์ค€ํ™” ์‹œ๋„๊ฐ€ ๊ฐ€๋Šฅํ•จ์„ ํ™•์ธํ•˜๊ณ , ์žฅ๋ฅด๋ณ„ 3๊ฐ€์ง€ ์ƒ‰์ฑ„์˜ ํ†ค๊ณผ ๋ฐ๊ธฐ๋ฅผ ์ œ์•ˆํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ๊ฒฐ๊ณผ๋ฅผ ํ† ๋Œ€๋กœ .์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์‹œ ์›ํ™œํ•œ ์ƒ‰์ฑ„๊ณ„ํš์— ๋„์›€์ด ๋˜๊ธธ ๊ธฐ๋Œ€ํ•˜๋ฉฐ, ์„ฑ์ˆ™๊ธฐ์— ์ ‘์–ด๋“  ๊ฒŒ์ž„์‹œ์žฅ์˜ ์งˆ์  ์„ฑ์žฅ์„ ์œ„ํ•˜์—ฌ ๋ณด๋‹ค ๋‹ค์–‘ํ•œ ์—ฐ๊ตฌ๊ฐ€ ์ง„ํ–‰๋˜๊ธฐ๋ฅผ ๋ฐ”๋ผ๋ณธ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2016.16.1.7
kci_detailed_000208.xml
ART002079854
oai_dc
๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์˜ ๊ฐ์ •๊ตฌ์กฐ๋ฅผ ์œ„ํ•œ ๊ฐ์ •๊ทœ์น™์˜ ํ™œ์šฉ
Use of Emotion Rule for Game Characters Emotion Structure
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ค€ํ˜•(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊ณ ์ผ์ฃผ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์„ฑ๋ณด๊ฒฝ((์ฃผ) ํ”ผ๋””์ผ€์ด๋ฆฌ๋ฏธํ‹ฐ๋“œ)" ]
์ตœ๊ทผ ๊ฐ์ •์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„์„ ํ•˜๋Š” ์‚ฌ์šฉ์ž์™€์˜ ์ƒํ˜ธ์ž‘์šฉ์„ ๋†’์ด๋Š” ์š”์†Œ๋กœ ์ฃผ๋ชฉ ๋ฐ›๊ณ  ์žˆ๋‹ค. ๊ทธ๋™์•ˆ ๊ฒŒ์ž„์—์„œ ํ‘œํ˜„๋˜๋Š” ๊ฐ์ •์€ ๊ฐ„๋‹จํ•œ ๊ตฌ์กฐ๋ฅผ ์‚ฌ์šฉํ–ˆ์—ˆ๋‹ค. ํ•˜์ง€๋งŒ ๊ฒŒ์ž„์—์„œ ์‚ฌ์šฉ๋˜๋Š” ๊ฐ์ •์— ๋Œ€ํ•œ ์‚ฌ์šฉ์ž์˜ ์š”๊ตฌ๊ฐ€ ๋†’์•„์ง€๋ฉด์„œ ๊ฐ์ •์„ ๊ตฌ์กฐํ™”์‹œํ‚ฌ ํ•„์š”๊ฐ€ ์ƒ๊ฒผ๋‹ค. ์ด ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„ ์† ์บ๋ฆญํ„ฐ์˜ ๊ฐ์ •์„ ์œ„ํ•ด ์ƒ๋ฌผํ•™์  ๊ฐ์ • ์›๋ฆฌ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์ œ์•ˆ๋œ ๊ฐ์ •๊ทœ์น™์„ ํ™œ์šฉํ–ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๊ฐ์ •์— ์˜ํ–ฅ์„ ์ฃผ๋Š” ๊ฒŒ์ž„ ๊ตฌ์„ฑ์š”์†Œ๋ฅผ ๋ถ„๋ฅ˜ํ•˜๊ณ  ์บ๋ฆญํ„ฐ๊ฐ€ ๊ฒŒ์ž„์—์„œ ๊ฐ์ •์„ ์ธ์ง€ํ•˜๊ธฐ ์œ„ํ•œ ๊ตฌ์กฐ๋ฅผ ์ œ์•ˆํ•œ๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ๊ธฐ์กด์˜ ๊ฒŒ์ž„์—์„œ ์‚ฌ์šฉ๋œ ๊ฐ์ •์„ ๊ฐ์ •์˜ ์—ญํ• ๋กœ ๋ถ„์„ํ•˜๊ณ  ๊ฒŒ์ž„์—์„œ ๊ฐ์ •์„ ํ‘œํ˜„ํ•˜๊ธฐ ์œ„ํ•ด ๊ณ ๋ คํ•ด์•ผํ•  ๊ตฌ์กฐ์ ์ธ ํ‹€์„ ์ œ์•ˆํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2016.16.1.23
kci_detailed_000208.xml
ART001936694
oai_dc
์ด์ƒ์ ์ธ ์ ํƒ„์„ฑ์ฒด ํ•ญ๋ณต ์กฐ๊ฑด์„ ์ด์šฉํ•œ ํญ๋ฐœ ์‹œ๋ฎฌ๋ ˆ์ด์…˜
Simulation of Explosion Using the Ideal Viscoelastic Object Yield Condition
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์„ฑ์ˆ˜๊ฒฝ(์ธํ•˜๋Œ€ํ•™๊ต ์ปดํ“จํ„ฐ์ •๋ณด๊ณตํ•™๊ณผ); ๊น€๊ฒฝ์ˆ˜(์ธํ•˜๋Œ€ํ•™๊ต ์ปดํ“จํ„ฐ์ •๋ณด๊ณตํ•™๊ณผ); ์‹ ๋ณ‘์„(์ธํ•˜๋Œ€ํ•™๊ต)" ]
์ž…์ž ๊ธฐ๋ฐ˜ ์œ ์ฒด ์‹œ๋ฎฌ๋ ˆ์ด์…˜์—์„œ ์œ ์ฒด์™€ ์™„์ „ํƒ„์„ฑ์ฒด์˜ ์ค‘๊ฐ„ ํ˜•ํƒœ์ธ ์ ํƒ„์„ฑ์ฒด๋Š” ์œ ์ฒด์™€๋Š” ๋‹ฌ๋ฆฌ ๋ฌผ์งˆ์˜ ๋ณ€ํ˜•์— ๋Œ€ํ•œ ํ•ญ๋ณต์‘๋ ฅ(yield stress)์ด ํ•„์š”ํ•˜๋‹ค. ๊ธฐ์กด ์ž…์ž ๊ธฐ๋ฐ˜์˜ ์ ํƒ„์„ฑ์ฒด ์—ฐ๊ตฌ์—์„œ๋Š” ํฐ ๋ฏธ์ œ์Šค(von Mises) ํ•ญ๋ณต์กฐ๊ฑด์„ ์‚ฌ์šฉํ•ด ์ ํƒ„์„ฑ์ฒด์˜ ๋ณ€ํ˜•์„ ํ‘œํ˜„ํ•˜์˜€์œผ๋‚˜ ํญ๋ฐœ์„ ํ‘œํ˜„ํ•˜์ง€๋Š” ๋ชปํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ๋ฌผ์ฒด๊ฐ€ ๋ฐ›๋Š” ์ˆ˜๋งŽ์€ ๋ฐฉํ–ฅ์˜ ํž˜์„ ๊ณ„์‚ฐํ•ด์•ผ ํ•˜๋Š” ํฐ ๋ฏธ์ œ์Šค์˜ ํ•ญ๋ณต์กฐ๊ฑด๊ณผ๋Š” ๋‹ฌ๋ฆฌ ์ตœ๋Œ€ ์ฃผ์‘๋ ฅ๊ณผ ์ตœ์†Œ ์ฃผ์‘๋ ฅ์˜ ์ฐจ๋ฅผ ์ด์šฉํ•ด ์‰ฝ๊ฒŒ ๊ทผ์‚ฌ ํ•  ์ˆ˜ ์žˆ๋Š” ํŠธ๋ ˆ์Šค์นด(Tresca)์˜ ํ•ญ๋ณต์กฐ๊ฑด์„ ๋ณ€ํ˜•ํ•œ ์ด์ƒ์  ์ ํƒ„์„ฑ์ฒด ํ•ญ๋ณต์กฐ๊ฑด์„ ์ œ์•ˆํ•œ๋‹ค. ํฐ ๋ฏธ์ œ์Šค์˜ ํ•ญ๋ณต์กฐ๊ฑด์„ ์‰ฝ๊ฒŒ ๊ทผ์‚ฌ ํ™”ํ•˜๊ธฐ ์œ„ํ•ด ๋ฌผ์ฒด๊ฐ€ ๋ฐ›๋Š” ํž˜์„ ๋ณ€ํ˜•๋œ ๊ธธ์ด๋กœ ํ‘œํ˜„ํ•œ ๊ธฐ์กด ์ž…์ž ๊ธฐ๋ฐ˜์˜ ์‹œ๋ฎฌ๋ ˆ์ด์…˜๊ณผ ๋‹ฌ๋ฆฌ, ๋ณธ ๋…ผ๋ฌธ์€ ํŠธ๋ ˆ์Šค์นด์˜ ํ•ญ๋ณต์กฐ๊ฑด์„ ๋ฐ”ํƒ•์œผ๋กœ 2์ฐจ์› ๋ฌผ์ฒด๊ฐ€ ํž˜์„ ๋ฐ›์•„ ๋ณ€ํ˜•๋œ ๋„“์ด๋ฅผ ์ฃผ์‘๋ ฅ์œผ๋กœ ๊ฐ€์ •ํ•œ๋‹ค. ๊ฐ€์žฅ ํฐ ํž˜์„ ๋ฐ›๋Š” ์ˆœ๊ฐ„์„ ์ตœ๋Œ€์ฃผ์‘๋ ฅ, ๊ฐ€์žฅ ์ ์€ ํž˜์„ ๋ฐ›๋Š” ์ˆœ๊ฐ„์„ ์ตœ์†Œ ์ฃผ์‘๋ ฅ์œผ๋กœ ๊ทผ์‚ฌ ํ™”ํ•˜์—ฌ ์ฐจ์ด๋ฅผ ๊ณ„์‚ฐํ•œ๋‹ค. ์ ํƒ„์„ฑ์ฒด์˜ ๊ฒฝ๊ณ„๋ฉด์ด ์ด์ƒ์  ํ•ญ๋ณต ์กฐ๊ฑด ์ด์ƒ์œผ๋กœ ์ค„์–ด๋“ค ๋•Œ ๋ฌผ์ฒด๊ฐ€ ํ•œ๊ณ„์‘๋ ฅ์„ ์ด๊ธฐ์ง€ ๋ชปํ•˜๊ณ  ํ˜„์‹ค๊ฐ ์žˆ๊ฒŒ ํญ๋ฐœํ•˜๋Š” ๊ณผ์ •์„ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ์Œ์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.6.49
kci_detailed_000208.xml
ART001936697
oai_dc
ํƒœ๋ธ”๋ฆฟ ๊ธฐ๋ฐ˜ G๋Ÿฌ๋‹ STEAM ํ”Œ๋žซํผ ๊ฐœ๋ฐœ ์‚ฌ๋ก€ ๋ถ„์„
The Case Study on the Tablet based STEAM G Learning Platform Development
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ„์ •ํ˜„(์ค‘์•™๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์˜ ๋ชฉ์ ์€ STEAM ๊ธฐ๋ฐ˜ ํƒœ๋ธ”๋ฆฟ G๋Ÿฌ๋‹ ์ฝ˜ํ…์ธ  ๊ฐœ๋ฐœ ๊ณผ์ •์„ ๋ถ„์„ํ•˜๋Š” ๊ฒƒ์ด๋‹ค. STEAM์ด๋ž€ Science(๊ณผํ•™), Technology(๊ธฐ์ˆ ), Engineering(๊ณตํ•™), Art(์˜ˆ์ˆ ), Mathematics(์ˆ˜ํ•™)๋ฅผ ๋œปํ•œ๋‹ค. STEAM์€ ์ด๋“ค ๋ถ„์•ผ๋ฅผ ํ•˜๋‚˜๋กœ ์œตํ•ฉํ•˜์—ฌ ๊ต์œกํ•จ์œผ๋กœ์จ ๊ณผํ•™๊ธฐ์ˆ ์— ๋Œ€ํ•œ ํ•™์ƒ๋“ค์˜ ํฅ๋ฏธ์™€ ์ดํ•ด๋ฅผ ๋†’์ด๊ณ  ์œตํ•ฉ์  ์‚ฌ๊ณ ์™€ ๋ฌธ์ œํ•ด๊ฒฐ ๋Šฅ๋ ฅ์„ ์‹ ์žฅ์‹œํ‚ค๋Š” ๊ฒƒ์„ ๋ชฉ์ ์œผ๋กœ ํ•˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ดˆ๋“ฑํ•™๊ต์—์„œ ์šด์˜ํ•  ์ˆ˜ ์žˆ๋Š” 3D STEAM ๊ต์œก๊ณผ์ •์„ G๋Ÿฌ๋‹๊ณผ ์œตํ•ฉํ•œ ํ”Œ๋žซํผ ๊ฐœ๋ฐœ ๊ณผ์ •์„ ๋ถ„์„ํ•˜์˜€๋‹ค. STEAM ํ•™์Šต ์ฃผ์ œ ๋ถ„์„์„ ํ†ตํ•ด ์„ ์ •๋œ 5ํ•™๋…„ ๊ณผํ•™ โ€˜ํƒœ์–‘๊ณ„์™€ ๋ณ„โ€™์— ๋Œ€ํ•œ ํ•™์Šต์ž์˜ ํฅ๋ฏธ์™€ ๋ชฐ์ž…๋„๋ฅผ ๋†’์ด๊ธฐ ์œ„ํ•ด ๋‹จ์ˆœ IT๊ธฐ๋ฐ˜ ์˜จ๋ผ์ธ ํ•™์Šต ์ฝ˜ํ…์ธ ๊ฐ€ ์•„๋‹Œ G๋Ÿฌ๋‹๊ณผ ์œตํ•ฉ๋œ ํ•™์Šต ์ฝ˜ํ…์ธ ๋ฅผ ์ƒˆ๋กœ์ด ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ํ•™์ƒ๋“ค์€ ์ฝ˜ํ…์ธ ์— ๋Œ€ํ•ด ๋†’์€ ํฅ๋ฏธ์™€ ๋ชฐ์ž…์„ ๋ณด์—ฌ์ฃผ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.6.69
kci_detailed_000208.xml
ART001936700
oai_dc
๊ธฐ์ดˆ ๊ณผํ•™ ์›๋ฆฌ ์ดํ•ด๋ฅผ ์œ„ํ•œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ํ™œ์šฉ: ์‚ฌ์ด์–ธ์Šค ํžˆ์–ด๋กœ์ฆˆ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์˜ ์‚ฌ๋ก€
Application of Serious Games for Science Education in Elementary/Middle Schools: A case of Science Heroes Game Development
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐฑ์Šนํ˜ธ(๊ณ ๋ ค๋Œ€ํ•™๊ต); ๋ฐ•์ง€์˜(๊ณ ๋ ค๋Œ€ํ•™๊ต ์œตํ•ฉ์†Œํ”„ํŠธ์›จ์–ด ์ „๋ฌธ๋Œ€ํ•™์›); ์ง€ํ˜•๊ทผ(ํ•œ๊ตญ์ „์žํ†ต์‹ ์—ฐ๊ตฌ์›); ํ•œ์ •ํ˜„(๊ณ ๋ ค๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ดˆ๋“ฑํ•™์ƒ, ์ค‘ํ•™์ƒ์˜ ๊ธฐ์ดˆ ๊ณผํ•™ ์›๋ฆฌ์˜ ์ดํ•ด๋ฅผ ์œ„ํ•œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ํ™œ์šฉ๊ณผ ๊ทธ ๊ฒฐ๊ณผ์— ๋Œ€ํ•ด ๊ธฐ์ˆ ํ•œ๋‹ค. ์šฐ๋ฆฌ๋Š” ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ํ†ตํ•œ ์ž์—ฐ์Šค๋Ÿฌ์šด ๊ณผํ•™ ์›๋ฆฌ์˜ ์ฒด๋“์„ ์œ„ํ•˜์—ฌ ์ดˆ๋“ฑํ•™๊ต 3โˆผ6, ์ค‘ํ•™๊ต 1โˆผ3ํ•™๋…„์˜ ๊ณผํ•™ ๊ต์œก๊ณผ์ •์„ ๋ถ„์„ํ•˜์—ฌ ๊ฒŒ์ž„์— ์ ํ•ฉํ•œ ํ•™์Šต ์ฝ˜ํ…์ธ  ๋ฐ ์ปค๋ฆฌํ˜๋Ÿผ์„ ๊ตฌ์„ฑํ•˜์˜€๋‹ค. ์ด๋ ‡๊ฒŒ ์ž‘์„ฑ๋œ ์ปค๋ฆฌํ˜๋Ÿผ์„ ๋ฐ”ํƒ•์œผ๋กœ ๊ณผํ•™ ๊ต์œก์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ โ€˜์‚ฌ์ด์–ธ์Šค ํžˆ์–ด๋กœ์ฆˆโ€™์„ ๊ฐœ๋ฐœํ•จ์œผ๋กœ์จ ์‹ค์ œ ๊ต์œกํ˜„์žฅ์—์„œ ์ถ”์ƒ์ , ์‹œ๊ฐ„-๊ณต๊ฐ„์ ์ธ ์ด์œ ๋กœ ํ•™์Šต์ด ์–ด๋ ค์šด ๋ถ€๋ถ„์— ๋Œ€ํ•ด ๊ต์ˆ˜-ํ•™์Šต ๊ณผ์ •์„ ๋„์šธ ์ˆ˜ ์žˆ๋„๋ก ํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฐœ๋ฐœ๋œ ๊ฒŒ์ž„์— ๋Œ€ํ•ด ํ˜„์ง ๊ณผํ•™ ๊ต๊ณผ ๊ต์‚ฌ๋“ค์˜ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ํ‰๊ฐ€ ํ…Œ์ŠคํŠธ๋ฅผ ์ˆ˜ํ–‰ํ•˜์—ฌ ๋ณธ ๊ฒŒ์ž„์„ ํ†ตํ•œ ์‹ค์ œ ๊ต์œกํ˜„์žฅ์œผ๋กœ ์ ์šฉ ๊ฐ€๋Šฅ์„ฑ ๋ฐ ๋ณด์™„์ ์„ ์•Œ์•„๋ณด์•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.6.89
kci_detailed_000208.xml
ART001936701
oai_dc
ํ•œ๊ตญ์˜ ์ธํ„ฐ๋„ท ๊ฒŒ์ž„ ์…ง๋‹ค์šด์ œ ์ •์ฑ…์˜ ํšจ๊ณผ์„ฑ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ
A Study on the Effects of Internet Games Shutdown Policy in Korea
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ „์ข…์ˆ˜(ํ•œ๊ตญ์ •๋ณดํ™”์ง„ํฅ์›)" ]
๋ณธ ๋…ผ๋ฌธ์€ ๊ตญ๋‚ด์—์„œ ์‹ค์‹œ๋˜๊ณ  ์žˆ๋Š” ์ธํ„ฐ๋„ท๊ฒŒ์ž„ ์…ง๋‹ค์šด์ œ์˜ ํšจ๊ณผ์„ฑ์— ๋Œ€ํ•œ ๋ถ„์„์„ ํ•œ๋‹ค, ์ฒญ์†Œ๋…„๋ณดํ˜ธ๋ฅผ ๋ชฉ์ ์œผ๋กœ ์ •๋ถ€(๋ฌธํ™”์ฒด์œก๊ด€๊ด‘๋ถ€์™€ ์—ฌ์„ฑ๊ฐ€์กฑ๋ถ€)์— ์˜ํ•˜์—ฌ ์‹ค์‹œ๋˜๊ณ  ์žˆ๋Š” ์„ ํƒ์  ์…ง๋‹ค์šด์ œ์™€ ๊ฐ•์ œ์  ์…ง๋‹ค์šด์ œ์˜ ํšจ๊ณผ์„ฑ์„ ๊ฒ€์ฆํ•˜๋Š” ๋ฐ ์ค‘์ ์„ ๋‘”๋‹ค. ๋ถ„์„ ๊ฒฐ๊ณผ ์ธํ„ฐ๋„ท๊ฒŒ์ž„๊ณผ ๊ฒŒ์ž„์ค‘๋…๊ฐ„์˜ ์›์ธ๊ด€๊ณ„๋ฅผ ๋ช…ํ™•ํžˆ ์ฆ๋ช…ํ•˜๊ธฐ ์–ด๋ ต๋‹ค. ๋˜ํ•œ ์ธํ„ฐ๋„ท๊ฒŒ์ž„ ์…ง๋‹ค์šด์ œ ์ •์ฑ…๋งŒ์œผ๋กœ๋Š” ์ธํ„ฐ๋„ท๊ฒŒ์ž„์ค‘๋…์„ ์˜ˆ๋ฐฉํ•  ์ˆ˜ ์—†์Œ์„ ๋ฐํžŒ๋‹ค. ์ด๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•˜์—ฌ ์ฒญ์†Œ๋…„๋“ค์˜ ์ธํ„ฐ๋„ท๊ฒŒ์ž„ ์ค‘๋…์˜ˆ๋ฐฉ์„ ์œ„ํ•œ ๋‹ค์–‘ํ•œ ์ •์ฑ…์„ ์ œ์–ธํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.6.99
kci_detailed_000208.xml
ART001936687
oai_dc
ํญ๋ ฅ์  ๊ฒŒ์ž„์˜ ์‹œ์ฒญํ–‰์œ„์™€ ๊ฒŒ์ž„ํ–‰์œ„์˜ ๋ถ€์ •์  ๊ฐ์ •ํšจ๊ณผ์— ๋Œ€ํ•œ ์‹คํ—˜์—ฐ๊ตฌ
An Experimental Study on Negative Emotional Effects in Violent Video Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œค์ฃผ์„ฑ(ํ•œ๋ฆผ๋Œ€ํ•™๊ต); ๋ฐฉ์˜์ฃผ(ํ•œ๋ฆผ๋Œ€ํ•™๊ต); ๋…ธ๊ธฐ์˜(ํ•œ๋ฆผ๋Œ€ํ•™๊ต)" ]
์‚ฌํšŒ์  ํ†ต๋…์ƒ ํญ๋ ฅ์  ๊ฒŒ์ž„์ฝ˜ํ…์ธ ๋Š” ๊ธฐ์กด์˜ TV์™€ ๊ฐ™์€ ์ˆ˜๋™์  ์‹œ์ฒญํ–‰์œ„๋ณด๋‹ค ๋Šฅ๋™์  ํ–‰์œ„๋ฅผ ์š”๊ตฌํ•˜๋Š” ๊ฒŒ์ž„์—์„œ ๋ถ€์ •์  ํšจ๊ณผ๊ฐ€ ๋” ํฌ๋‹ค๊ณ  ๋ณด๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ํญ๋ ฅ์  ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์‹œ์ฒญํ–‰์œ„์™€ ๊ฒŒ์ž„ํ–‰์œ„์—์„œ ๋ฐœ์ƒํ•  ์ˆ˜ ์žˆ๋Š” ๊ณตํฌ, ๋ถˆ์•ˆ, ํ˜์˜ค, ๋ถ„๋…ธ, ์ ๋Œ€๊ฐ, ์šฐ์šธ๊ณผ ๊ฐ™์€ ๋ถ€์ •์  ๊ฐ์ •ํšจ๊ณผ๋ฅผ ๊ฒ€์ฆํ•˜๊ธฐ ์œ„ํ•ด ํ”Œ๋ ˆ์ดํ…Œ์ŠคํŠธ ์‹คํ—˜ ๋ฐฉ๋ฒ•๋ก ์„ ํ†ตํ•ด ๋ถ„์„ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ ๊ฒฐ๊ณผ ํญ๋ ฅ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์‹œ์ฒญํ–‰์œ„๋Š” ํ˜์˜ค, ์šฐ์šธ๊ณผ ๊ฐ™์€ ๋‚ด์ ๊ฐ์ •์ด ๋” ๊ฐ•ํ•˜๊ฒŒ ๋‚˜ํƒ€๋‚ฌ์œผ๋ฉฐ, ๋Šฅ๋™์  ๊ฒŒ์ž„ํ–‰์œ„์—์„œ๋Š” ๋ถ„๋…ธ, ์ ๋Œ€๊ฐ๊ณผ ๊ฐ™์€ ์™ธ์ ๊ฐ์ • ์ƒํƒœ์˜ ๋ถ€์ •์  ๊ฐ์ •์ด ๊ฐ•ํ•˜๊ฒŒ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๊ฒฐ๋ก ์ ์œผ๋กœ ๋‘ ์ข…๋ฅ˜์˜ ๋ฏธ๋””์–ด ํ–‰์œ„๋Š” ๊ฐ๊ธฐ ๋‹ค๋ฅธ ์„ฑ๊ฒฉ์˜ ๋ถ€์ •์  ๊ฐ์ •์„ ๊ฒฝํ—˜ํ•˜๊ฒŒ ๋˜๋ฉฐ ๋”ฐ๋ผ์„œ ํญ๋ ฅ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ๋Šฅ๋™์  ๊ฒŒ์ž„ํ–‰์œ„๊ฐ€ ์‹œ์ฒญํ–‰์œ„๋ณด๋‹ค ํŠน๋ณ„ํžˆ ๋ถ€์ •์  ๊ฐ์ •ํšจ๊ณผ๊ฐ€ ํฌ๋‹ค๊ณ  ํ•  ์ˆ˜ ์—†๋‹ค๋Š” ๊ฒƒ์„ ์‹œ์‚ฌํ•˜๊ณ  ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.6.7
kci_detailed_000208.xml
ART001936690
oai_dc
์‹ค๋‚ด 3D ๊ฒŒ์ž„ ์žฅ๋ฉด์˜ ์ž ์žฌ์  ๊ฐ€์‹œ ์ง‘ํ•ฉ์„ ์œ„ํ•œ ํšจ๊ณผ์ ์ธ ํ•˜๋“œ์›จ์–ด ์••์ถ• ๊ตฌ์กฐ
An Effective Structure of Hardware Compression for Potentially Visible Set of Indoor 3D Game Scenes
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์˜์‹(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต)" ]
๋Œ€๊ทœ๋ชจ ์‹ค๋‚ด 3D ๊ฒŒ์ž„ ์žฅ๋ฉด์—์„œ ์ฐจํ ์ปฌ๋ง ์ •๋ณด๋ฅผ ๋ฏธ๋ฆฌ ๊ณ„์‚ฐํ•˜๋Š” ์ž ์žฌ์  ๊ฐ€์‹œ ์ง‘ํ•ฉ (potentially visible set: PVS)์€ ๋ฐ์ดํ„ฐ๋ฅผ ์ฒ˜๋ฆฌํ•˜๊ณ  ์ €์žฅํ•ด์•ผํ•˜๋Š” ์–‘์ด ์ƒ๋‹นํžˆ ํฌ์ง€๋งŒ ๋งŽ์€ ๋ถ€๋ถ„์ด 0์œผ๋กœ ํ‘œํ˜„๋œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋ชจ๋ฐ”์ผ ํ™˜๊ฒฝ์˜ 3D ๊ฒŒ์ž„ ์žฅ๋ฉด ํŠธ๋ฆฌ ๊ตฌ์„ฑ ์ค‘์— PVS ๋ฐ์ดํ„ฐ๋ฅผ ZRLE (zero run length encoding) ๋ฐฉ์‹์œผ๋กœ ์••์ถ•ํ•˜๋Š” ํšจ๊ณผ์ ์ธ ํ•˜๋“œ์›จ์–ด ์••์ถ• ๊ตฌ์กฐ๋ฅผ ์„ค๊ณ„ํ•œ๋‹ค. 3D ๊ฒŒ์ž„ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ํ†ตํ•˜์—ฌ ์ œ์•ˆํ•˜๋Š” ๊ตฌ์กฐ์˜ PVS ๋ฐ์ดํ„ฐ ์••์ถ• ๋น„์œจ, PVS ์ปฌ๋ง๊ณผ ์ ˆ๋‘์ฒด ์ปฌ๋ง์— ๋”ฐ๋ฅธ ๋ Œ๋”๋ง ์†๋„ (frame per second: FPS)๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.6.29
kci_detailed_000208.xml
ART001936695
oai_dc
DPCM-GR ๋ฐฉ์‹์„ ์ด์šฉํ•œ CUDA ๊ธฐ๋ฐ˜ ์ดˆ๊ณ ํ•ด์ƒ๋„๊ฒŒ์ž„ ์˜์ƒ ๋ฌด์†์‹ค ๋น„๋™๊ธฐ ์••์ถ•
CUDA based Lossless Asynchronous Compression of Ultra High Definition Game Scenes using DPCM-GR
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์˜์‹(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต)" ]
์ดˆ๊ณ ํ•ด์ƒ๋„ UHD(4096x2160) ๊ฒŒ์ž„ ์˜์ƒ์˜ ๋ฉ”๋ชจ๋ฆฌ ๋Œ€์—ญํญ ์š”๊ตฌ๋Ÿ‰์€ ๊ธฐํ•˜๊ธ‰์ˆ˜์ ์œผ๋กœ ๋Š˜์–ด๋‚œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํ™”์งˆ ์ €ํ•˜ ์—†์ด ๋ฉ”๋ชจ๋ฆฌ ๋Œ€์—ญํญ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•˜์—ฌ CUDA ํ™˜๊ฒฝ์—์„œ ๋น„ํŠธ ๋ณ‘๋ ฌ ํŒŒ์ดํ”„๋ผ์ธ์„ ์ง€์›ํ•˜๋Š” ๋…ผ๋ฌธ [4]์˜ DDPCM-GR ์••์ถ• ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ๋ณ€ํ˜•ํ•œ DPCM-GR ๋ฐฉ์‹์„ ์ ์šฉํ•œ ๋ฌด์†์‹ค ์••์ถ•์„ ๊ตฌํ˜„ํ•˜์˜€๋‹ค. CUDA ๊ณต์œ ๋ฉ”๋ชจ๋ฆฌ ์‚ฌ์šฉ์„ ํ†ตํ•œ ํšจ์œจ์„ฑ์„ ์ฆ๋Œ€ํ•˜์˜€์œผ๋ฉฐ, paged-locked ํ˜ธ์ŠคํŠธ ๋ฉ”๋ชจ๋ฆฌ ๋น„๋™๊ธฐ ์ „์†ก์„ ํ†ตํ•œ ์ปค๋„๊ณผ ๋ฐ์ดํ„ฐ ์ „์†ก ์ค‘์ฒฉ์˜ ๋‹ค์–‘ํ•œ ๊ตฌ์„ฑ์„ ๊ตฌํ˜„ํ•˜์˜€๋‹ค. ์‹คํ—˜์„ ํ†ตํ•˜์—ฌ CPU ๋ฐฉ์‹์— ๋น„ํ•˜์—ฌ ์ตœ๋Œ€ 31.3๋ฐฐ ์†๋„ ํ–ฅ์ƒ์„ ์ด๋ฃจ์—ˆ์œผ๋ฉฐ, ๋น„๋™๊ธฐ ์ „์†ก ๊ตฌ์„ฑ์˜ ๋ณ€ํ™”๋ฅผ ํ†ตํ•˜์—ฌ ์ตœ๋Œ€ 30.3% ์ˆ˜ํ–‰ ์‹œ๊ฐ„์ด ๊ฐ์†Œํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.6.59
kci_detailed_000208.xml
ART001936698
oai_dc
๊ต์œก ํ˜„์žฅ์—์„œ์˜ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ํ™œ์šฉ๊ณผ ์˜ํ–ฅ ์š”์ธ
How to Use Serious Games in School Settings and its Influencing Factors
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ถŒ์ •๋ฏผ(์„œ์šธ๊ต์œก๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ธฐ์กด์˜ ๊ฐ•์˜์‹, ์ข…์ด์™€ ์ฑ… ๊ธฐ๋ฐ˜์˜, ์˜คํ”„๋ผ์ธ ์œ„์ฃผ์˜ ๊ต์œก ํ˜„์žฅ ์ƒํƒœ๊ณ„์—์„œ ์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒํ•œ ๋””์ง€ํ„ธ, ์˜จ๋ผ์ธ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ํ™œ์šฉํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์•Œ๊ณ ์ž ๋„ค ๊ฐœ์˜ ํ•™๊ต์— ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ์ฃผ๊ณ  ๊ต์‚ฌ๋“ค์ด ๊ทธ๋“ค์˜ ํ•™๊ธ‰์—์„œ ์–ด๋–ป๊ฒŒ ํ™œ์šฉํ•˜๋Š”์ง€ ์‚ดํŽด๋ณด์•˜๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ˆ™๋ จ๋œ ๊ต์‚ฌ๋“ค์—๊ฒŒ ๊ฒŒ์ž„์„ ์ž์œ ๋กญ๊ฒŒ ๊ธฐ์กด์˜ ๊ต๊ณผ์™€ ์—ฐ๊ณ„ํ•˜์—ฌ ํ™œ์šฉํ•˜๋„๋ก ์ง€์‹œ๋ฅผ ์คŒ์œผ๋กœ์จ ์ž์—ฐ์ ์œผ๋กœ ๋ฐœ์ƒํ•˜๋Š” ๊ฒŒ์ž„ ํ™œ์šฉ ๋ฐฉ๋ฒ•์„ ๊ธฐ์ดˆ๋กœ ๋ชจํ˜•์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ ๊ฒฐ๊ณผ, ๊ต๊ณผ ๋‚ด์—์„œ ์‚ฌ์šฉํ•˜๋Š” ๋ชจํ˜•๊ณผ ๊ต๊ณผ ์™ธ์—์„œ ์‚ฌ์šฉํ•˜๋Š” ๋ชจํ˜•์œผ๋กœ ๋‚˜๋ˆ„์–ด์กŒ์œผ๋ฉฐ, ๊ต๊ณผ ์™ธ์—์„œ ์‚ฌ์šฉํ•  ๊ฒฝ์šฐ ์ปดํ“จํ„ฐ ์‹œ๊ฐ„์„ ํ™œ์šฉํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋˜ํ•œ ๊ต๊ณผ์™€ ์ปดํ“จํ„ฐ ์‹œ๊ฐ„ ์™ธ์—๋„ ์‰ฌ๋Š” ์‹œ๊ฐ„๊ณผ ์ ์‹ฌ์‹œ๊ฐ„, ๊ทธ๋ฆฌ๊ณ  ํ•™๊ต ๋ฐ–์—์„œ์˜ ์‹œ๊ฐ„์„ ํ†ตํ•ด ํ•™์ƒ๋“ค์ด ์ž๋ฐœ์ ์œผ๋กœ ๊ฒŒ์ž„์„ ํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์–ด๋–ค ๋ฐฉ๋ฒ•์œผ๋กœ ์‚ฌ์šฉํ•˜๋Š”์ง€๋Š” ๊ต์‚ฌ์˜ ํŠน์„ฑ, ํ•™์ƒ์˜ ํŠน์„ฑ, ๊ทธ๋ฆฌ๊ณ  ์ปดํ“จํ„ฐ์˜ ๋ฌผ๋ฆฌ์  ์œ„์น˜์™€ ์ ‘๊ทผ์„ฑ์— ์˜ํ•ด ์˜ํ–ฅ์„ ๋ฐ›๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.6.79
kci_detailed_000208.xml
ART001936688
oai_dc
๊ฒŒ์ž„ ์Šคํฌ๋ฆฝํŠธ๋ฅผ ์œ„ํ•œ ์‹œํ–‰์ฐฉ์˜ค ํšŒํ”ผ ์š”์†Œ
Avoiding Trial-and-Error based Elements for Game Scripting
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •์ฐฌ์šฉ(์žฅ์•ˆ๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ์Šคํฌ๋ฆฝํŠธ๋Š” ํ”„๋กœ๊ทธ๋ž˜๋ฐ ๋น„์ˆ™๋ จ์ž๊ฐ€ ๊ฒŒ์ž„์„ ๊ตฌํ˜„ํ•˜๋Š” ๊ฒฝ์šฐ์— ์ž์ฃผ ํ™œ์šฉ๋œ๋‹ค. ์ด ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„ ํ”„๋กœ๊ทธ๋ž˜๋ฐ ๊ตฌํ˜„ ๊ณผ์ • ์ค‘์— ๋ฐœ์ƒํ•˜๋Š” ์‹œํ–‰์ฐฉ์˜ค ํ•ญ๋ชฉ๋“ค์„ ์กฐ์‚ฌํ•˜์—ฌ ๊ฒŒ์ž„ ์Šคํฌ๋ฆฝํŠธ๋ฅผ ์œ„ํ•œ ์œ ์šฉํ•œ ์š”์†Œ๋กœ ๋„์ถœ ํ•œ๋‹ค. ๋„์ถœ๋œ ์‹œํ–‰์ฐฉ์˜ค ์š”์ธ์„ ํšŒํ”ผํ•  ์ˆ˜ ์žˆ๋„๋ก ์ œ์•ˆ๋˜์–ด Unity3D ๊ฒŒ์ž„์—”์ง„ ํ™˜๊ฒฝ์˜ C# ์–ธ์–ด๋กœ ๊ตฌํ˜„๋œ ๋ณด์™„ ๋ช…๋ น๋ฌธ๋“ค์— ๋Œ€ํ•˜์—ฌ ๋…ผ์˜ ํ•˜๊ณ , ์ด ๋ช…๋ น๋ฌธ๋“ค์„ ์ ์šฉํ•œ ๊ตฌํ˜„ ๋ฐฉ๋ฒ•๊ณผ ๊ธฐ์กด์˜ ๋ฐฉ๋ฒ•์„ ๋น„๊ตํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.6.19
kci_detailed_000208.xml
ART001936692
oai_dc
์œ ์ „ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ด์šฉํ•œ ์‚ผ๋ชฉ ๊ฒŒ์ž„ ์ „๋žต ๋ถ„์„
Analysis of Tic-Tac-Toe Game Strategies using Genetic Algorithm
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋ณ‘๋‘(์„ธํ•œ๋Œ€ํ•™๊ต)" ]
๋ฐ”๋‘‘์€ ๋‹จ์ˆœํ•œ ๊ทœ์น™์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ  ๋งค์šฐ ๋ณต์žกํ•œ ์ „๋žต๋ณด๋“œ ๊ฒŒ์ž„์ด๋‹ค. ๋ชฌํ…Œ์นด๋ฅผ๋กœ ํŠธ๋ฆฌํƒ์ƒ‰์„ ์ด์šฉํ•˜์—ฌ ์ปดํ“จํ„ฐ ๋ฐ”๋‘‘ ํ”„๋กœ๊ทธ๋žจ๋“ค์ด ์ ‘๋ฐ”๋‘‘์œผ๋กœ ํ”„๋กœ๊ธฐ์‚ฌ๋ฅผ ์ œ์••ํ•ด ์™”๋‹ค. ๋ชฌํ…Œ์นด๋ฅผ๋กœ ํŠธ๋ฆฌํƒ์ƒ‰์€ ์ „๋žต์˜ ๊ฐœ๋…๋ณด๋‹ค๋Š” ๋ชฌํ…Œ์นด๋ฅผ๋กœ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์— ์˜ํ•ด ๊ณ„์‚ฐ๋œ ์Šน๋ฅ ์— ๊ทผ๊ฐ„์„ ํ•œ๋‹ค. ๋ฐ˜๋ฉด์— ์ ์ ˆํ•œ ์ ํ•ฉ๋„ ํ•จ์ˆ˜๋กœ ๋œ ์œ ์ „ ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ ๊ฒŒ์ž„ ๋‚ด ์ตœ์  ํ•ด๋ฅผ ์ฐพ์•„๋‚ผ ์ˆ˜ ์žˆ๋‹ค. ์‚ผ๋ชฉ ๊ฒŒ์ž„(๋˜๋Š” โ—ฏโ˜“๊ฒŒ์ž„)์€ ๊ฐ€์žฅ ๋Œ€์ค‘์ ์ธ ๊ฒŒ์ž„ ์ค‘์˜ ํ•˜๋‚˜์ด๋‹ค. ์ €์ž๋Š” ์‚ผ๋ชฉ ๊ฒŒ์ž„์—์„œ์˜ ์ตœ์„ ์˜ ์ „๋žต์„ ์ฐพ๊ณ ์ž ํ–ˆ๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ๋กœ ์œ ์ „ ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ ํšจ์œจ์ ์ธ ์ „๋žต๋“ค์„ ์ฐพ์„ ์ˆ˜๊ฐ€ ์žˆ์œผ๋ฉฐ, ๋ฐ”๋‘‘๊ณผ ์„œ์–‘์žฅ๊ธฐ์™€ ๊ฐ™์€ ์—ฌํƒ€ ๋ณด๋“œ๊ฒŒ์ž„๋“ค์— ์ ์šฉํ•  ์ˆ˜ ์žˆ์Œ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.6.39
kci_detailed_000208.xml
ART001936703
oai_dc
Julia Set์„ ์ด์šฉํ•œ ํšŒ์ „ ๋Œ€์นญ ํ”„๋ž™ํƒˆ ์ด๋ฏธ์ง€ ์ƒ์„ฑ
Creation of Fractal Images with Rotational Symmetry Based on Julia Set
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•œ์˜๋•(์šฐ์„๋Œ€ํ•™๊ต)" ]
์ด๋ฏธ์ง€ ๋””์ž์ธ ๋“ฑ์— ์‚ฌ์šฉํ•˜๊ธฐ์— ์šฉ์ดํ•œ ์ •๋‹ค๊ฐํ˜•์˜ ํšŒ์ „๋Œ€์นญ์„ฑ์„ ๊ฐ–๋Š” ํ”„๋ž™ํƒˆ ์ƒ์„ฑ์— ๋Œ€ํ•ด ์—ฐ๊ตฌํ•˜์˜€๋‹ค. Loocke์˜ ๋…ผ๋ฌธ[13]์—์„œ ์‚ฌ์šฉํ•œ ๋ฐฉ๋ฒ•๊ณผ ๊ฐ™์ด ํšŒ์ „, ์ถ•์†Œ ์•„ํ•€ํ•จ์ˆ˜๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•˜๋˜ ์ œ๊ณฑ๊ทผ(square root)ํ•จ์ˆ˜ ๋Œ€์‹  ์ค„๋ฆฌ์•„ ์…‹(Julia set)์„ ์ƒ์„ฑํ•˜๋Š” ํ•จ์ˆ˜๋“ค๋กœ ํ™•์žฅํ•˜์—ฌ IFS(iterated function systems)๋ฅผ ๊ตฌ์„ฑํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ์ค„๋ฆฌ์•„ ์…‹์˜ ๋ชจ์–‘์— ๋ฐ”ํƒ•์„ ๋‘” ํšŒ์ „ ๋Œ€์นญ์  ํ”„๋ž™ํƒˆ์„ ์ƒ์„ฑํ•  ์ˆ˜ ์žˆ์—ˆ์œผ๋ฉฐ, ์ค„๋ฆฌ์•„ ์…‹์˜ ๋ชจ์–‘์ด ์ž˜ ๋‚˜ํƒ€๋‚˜์ง€ ์•Š๋Š” ๊ฒฝ์šฐ์—๋Š” IFS ์ƒ์„ฑ ์•Œ๊ณ ๋ฆฌ์ฆ˜์˜ ํ™•๋ฅ ์  ํ•จ์ˆ˜์„ ํƒ ๋ถ€๋ถ„์„ ๋ณ€๊ฒฝํ•˜์—ฌ ์ค„๋ฆฌ์•„ ์…‹์˜ ๋ชจ์–‘์ด ๋šœ๋ ธํ•ด์ง€๋„๋ก ํ•  ์ˆ˜ ์žˆ์Œ์„ ๋ณด์˜€๋‹ค. ๋˜ํ•œ ์ค„๋ฆฌ์•„ ์…‹์˜ ๋ชจ์–‘์„ ์ง€์ˆ˜์˜ ๋ณ€ํ™”๋ฅผ ํ†ตํ•ด ๋ณ€ํ˜•ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.6.109
kci_detailed_000208.xml
ART001793160
oai_dc
3D ๊ฒŒ์ž„ ๊ณต๊ฐ„ ๋ถ„ํ•  ํŠธ๋ฆฌ์—์„œ ํŠธ๋ฆฌ ๋นŒ๋“œ ํœด๋ฆฌ์Šคํ‹ฑ
Tree Build Heuristics for Spatial Partitioning Trees of 3D Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์˜์‹(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต)" ]
3D ๊ฒŒ์ž„์—์„œ ์ถฉ๋Œ ํƒ์ง€๋ฅผ ํšจ๊ณผ์ ์œผ๋กœ ํ•˜๊ธฐ ์œ„ํ•ด ๊ตฌ์„ฑํ•˜๋Š” ๊ณต๊ฐ„ ๋ถ„ํ•  ํŠธ๋ฆฌ๋Š” ๋ถ„ํ•  ํ‰๋ฉด์„ ๊ฒฐ์ •ํ•˜๋Š”๋ฐ ํŠธ๋ฆฌ ๋ฐธ๋Ÿฐ์Šค์™€ ๋ถ„ํ•  ํ‰๋ฉด๊ณผ ๊ฒน์น˜๋Š” ํด๋ฆฌ๊ณค์˜ ๊ฐœ์ˆ˜ ๋“ฑ์„ ๊ณ ๋ คํ•ด์•ผ ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” 3D ๊ฒŒ์ž„ ๊ณต๊ฐ„ ๋ถ„ํ•  ํŠธ๋ฆฌ์—์„œ ํŠธ๋ฆฌ ๋นŒ๋“œ ์กฐ๊ฑด์— ๋Œ€ํ•œ ๊ฐ€์ค‘์น˜๋ฅผ ์ œ์–ดํ•˜๋Š” ํœด๋ฆฌ์Šคํ‹ฑ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ๊ฐ€์ค‘์น˜์˜ ๋ณ€ํ™”์— ๋”ฐ๋ผ์„œ ํŠธ๋ฆฌ ๋นŒ๋“œ ์‹œ๊ฐ„, ๋ถ„ํ•  ํ‰๋ฉด๊ณผ ๊ฒน์น˜๋Š” ํด๋ฆฌ๊ณค์„ ์ชผ๊ฐค ๋•Œ ์‹œ๊ฐ์  ๋ถˆ์ผ์น˜๋ฅผ ์œ ๋ฐœํ•  ์ˆ˜ ์žˆ๋Š” T-junction ์˜ ์ œ๊ฑฐ ์‹œ๊ฐ„, ํŠธ๋ฆฌ ๋ฐธ๋Ÿฐ์Šค์— ๋”ฐ๋ฅธ ๋ Œ๋”๋ง ์†๋„ (frame per second) ๋“ฑ์„ 3D ๊ฒŒ์ž„ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ํ†ตํ•˜์—ฌ ๋ถ„์„ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.4.25
kci_detailed_000208.xml
ART001793159
oai_dc
ํ•œ๊ตญ ํ”„๋กœ๋ฐ”๋‘‘๊ธฐ์‚ฌ ํฌ์„ ์ธ์‹์„ ์œ„ํ•œ ์„ ํ˜•ํŒ๋ณ„๋ถ„์„๊ณผ ์ฃผ์„ฑ๋ถ„๋ถ„์„ ๋น„๊ต
Comparison of LDA and PCA for Korean Pro Go Player's Opening Recognition
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋ณ‘๋‘(์„ธํ•œ๋Œ€ํ•™๊ต)" ]
์ ์–ด๋„ 2,500๋…„ ์ „์— ๊ธฐ์›๋œ ๋ฐ”๋‘‘์€ ์„ธ์ƒ์—์„œ ๊ฐ€์žฅ ์˜ค๋ž˜๋œ ๋ณด๋“œ ๊ฒŒ์ž„ ์ค‘์˜ ํ•˜๋‚˜์ด๋‹ค. ์•„์ง๊นŒ์ง€ ํฌ์„ ๋ฐ”๋‘‘์— ๋Œ€ํ•œ ์ด๋ก ์  ์—ฐ๊ตฌ๋Š” ์—ฌ์ „ํžˆ ๋ฏธํกํ•˜๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ํŠน์ • ํ”„๋กœ๊ธฐ์‚ฌ์˜ ํฌ์„์„ ๊ฐ–๊ณ  ํ›ˆ๋ จ์šฉ ํฌ์„์œผ๋กœ๋ถ€ํ„ฐ ์–ป์–ด๋‚ธ ํด๋ž˜์Šค๋กœ์˜ ์ธ์‹์„ ์œ„ํ•ด ์ „ํ†ต์ ์ธ ์„ ํ˜•ํŒ๋ณ„๋ถ„์„ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ ์šฉํ•˜์˜€๋‹ค. ์ƒ์œ„ 10์œ„๊ถŒ ํ•œ๊ตญ ํ”„๋กœ๊ธฐ์‚ฌ์˜ ํฌ์„์„ ๊ฐ–๊ณ  ํด๋ž˜์Šค-๋…๋ฆฝ ์„ ํ˜•ํŒ๋ณ„๋ถ„์„๊ณผ ํด๋ž˜์Šค-์ข…์† ์„ ํ˜•ํŒ๋ณ„๋ถ„์„์„ ์ˆ˜ํ–‰ํ•˜์˜€๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ ํด๋ž˜์Šค-๋…๋ฆฝ LDA๋Š” ํ‰๊ท  14%์˜ ์ธ์‹๋ฅ ์„, ํด๋ž˜์Šค-์ข…์† LDA๋Š” ํ‰๊ท  12%์˜ ์ธ์‹๋ฅ ์„ ๊ฐ๊ฐ ๋ณด์˜€๋‹ค. ๋˜ํ•œ ์—ฐ๊ตฌ ๊ฒฐ๊ณผ ์ผ๋ฐ˜์ ์ธ ์ƒ์‹๊ณผ ๋‹ฌ๋ฆฌ PCA๊ฐ€ LDA๋ณด๋‹ค ๋” ์šฐ์›”ํ•˜๊ณ , ์œ ํด๋ฆฌ๋””์–ธ ๊ฑฐ๋ฆฌ ์ธก์ • ๋ฐฉ์‹์ด ๊ฒฐ์ฝ” LDA๋ณด๋‹ค ๋’ค์ง€์ง€ ์•Š๋Š”๋‹ค๋Š” ์ƒˆ๋กœ์šด ์‚ฌ์‹ค์ด ๋ฐํ˜€์กŒ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.4.15
kci_detailed_000209.xml
ART001793161
oai_dc
์Šค๋งˆํŠธ๊ธฐ๊ธฐ ๊ฒŒ์ž„์— ์ ํ•ฉํ•œ ์‹ค์‹œ๊ฐ„ ๋ฒˆ๊ฐœ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์—ฐ๊ตฌ
A Study on Real-Time Lightning Simulation for Smart Device
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์„ฑ๋ฐฐ(์•„์ฃผ๋Œ€ํ•™๊ต); ์˜ค๊ทœํ™˜(์•„์ฃผ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์Šค๋งˆํŠธ๊ธฐ๊ธฐ์— ์ ํ•ฉํ•œ ์‹ค์‹œ๊ฐ„ ๋ฒˆ๊ฐœ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ์ œ์‹œํ•œ๋‹ค. ๋ฌผ๋ฆฌํ•™์— ๊ธฐ๋ฐ˜์„ ๊ฐ€์ง€๋Š” Dielectric Breakdown Model์„ ๊ทผ์‚ฌํ•˜์—ฌ ์Šค๋งˆํŠธ๊ธฐ๊ธฐ ํ™˜๊ฒฝ์—์„œ ์‹ค์‹œ๊ฐ„ ๊ตฌํ˜„์ด ๊ฐ€๋Šฅํ•œ ๋ฒˆ๊ฐœ ๊ฒฝ๋กœ ๊ฒฐ์ • ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์‹œํ•˜๋ฉฐ, ์—ฌ๋Ÿฌ ๊ฐœ์˜ ๋ฒˆ๊ฐœ๋ฅผ ๋™์‹œ์— ๊ทธ๋ฆฌ๊ณ  ์‹ค์‹œ๊ฐ„์œผ๋กœ ๋ Œ๋”๋ง ํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•œ๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ๋ฒˆ๊ฐœ์˜ ๊ฒฝ๋กœ๋ฅผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์ˆ˜์ •ํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•˜์—ฌ ์œ ์ €์™€ ์‹ค์‹œ๊ฐ„ ์ƒํ˜ธ์ž‘์šฉ์ด ๊ฐ€๋Šฅํ•˜๊ฒŒ ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์‹œํ•œ ๋ฒˆ๊ฐœ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์€ ์Šค๋งˆํŠธ๊ธฐ๊ธฐ ํ™˜๊ฒฝ์—์„œ ๋ฒˆ๊ฐœ๊ฐ€ ์ฃผ ์š”์†Œ์ธ ๊ฒŒ์ž„์—์„œ ์‚ฌ์šฉ์ด ๋  ๊ฒƒ์œผ๋กœ ํŒ๋‹จ๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.4.35
kci_detailed_000209.xml
ART001793165
oai_dc
๋ณด๊ฑด ์˜๋ฃŒ์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ํšจ๊ณผ์  ๊ฐœ๋ฐœ ๋ฐฉํ–ฅ ์—ฐ๊ตฌ
An Overview of Using Serious Games for the Effective Development in Health and Medicine
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ดํ˜œ๋ฆผ(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ์ •์˜์ค€(๊ฑด๊ตญ๋Œ€ํ•™๊ต)" ]
๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์€ ํ˜„์žฌ ์ •๋ถ€, ๊ต์œก, ๊ตฐ์‚ฌ, ๊ธฐ์—… ๊ทธ๋ฆฌ๊ณ  ๋ณด๊ฑด ๋ฐ ์˜๋ฃŒ๋ถ„์•ผ์— ์ด๋ฅด๊ธฐ๊นŒ์ง€ ๋‹ค์–‘ํ•˜๊ฒŒ ํ™•์žฅ๋˜๊ณ  ์žˆ๋‹ค. ํŠนํžˆ ๋ณด๊ฑด/์˜๋ฃŒ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์€ ์˜ˆ๋ฐฉ๊ณผ ์น˜๋ฃŒ๋ฅผ ์œ„ํ•œ ์œ ์šฉํ•œ ๋„๊ตฌ๋กœ ์ธ์‹๋˜๊ณ  ์žˆ์œผ๋ฉฐ, ๊ตฌ์ฒด์ ์œผ๋กœ ์ฒœ์‹, ๋‹น๋‡จ, ์•”, ๋‡Œ์งˆํ™˜, ๋ฐฑํ˜ˆ๋ณ‘ ๋“ฑ์˜ ์งˆํ™˜์„ ๊ฐ€์ง„ ํ™˜์ž๋“ค์˜ ์ƒํƒœ๋ฅผ ํ˜ธ์ „์‹œํ‚ค๋Š” ๊ฒฐ๊ณผ๊ฐ€ ๋ณด๊ณ ๋˜๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ํšจ๊ณผ๋“ค์„ ํ† ๋Œ€๋กœ, ๋ฏธ๊ตญ๊ณผ ์œ ๋Ÿฝ ๋“ฑ์—์„œ๋Š” ๊ฑด๊ฐ•์‹ฌ๋ฆฌ, ๊ฐ€์ƒํ˜„์‹ค, ํ–‰๋™์˜ํ•™ ๋“ฑ์˜ ๋‹คํ•™์ œ๊ฐ„ ์œตํ•ฉ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ๋‹ค์–‘ํ•œ ํ˜•ํƒœ์˜ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์ด ์‹œ๋„๋˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜, ๊ตญ๋‚ด์—์„œ๋Š” ์•„์ง๊นŒ์ง€ ์ด์— ๋Œ€ํ•œ ์ฒด๊ณ„์ ์ธ ํ•™๋ฌธ์  ์ ‘๊ทผ์€ ๋ฌผ๋ก  ๊ฐœ๋ฐœ์‚ฌ์˜ ํšจ๊ณผ์ ์ธ ๊ธฐํš ์ „๋žต ์ˆ˜๋ฆฝ๊ณผ ๋‹ค์–‘ํ•œ ๊ฐœ๋ฐœ ๋…ธ๋ ฅ๋„ ๋ถ€์กฑํ•œ ์ƒํ™ฉ์ด๋‹ค. ๋”ฐ๋ผ์„œ, ๋ณธ ์—ฐ๊ตฌ๋Š” ๋ณด๊ฑด/์˜๋ฃŒ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ๊ธฐ์กด์˜ ์—ฐ๊ตฌ๊ฒฐ๊ณผ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๊ทธ ๊ฐœ๋…๊ณผ ํšจ๊ณผ, ๋ถ„๋ฅ˜์ฒด๊ณ„๋ฅผ ์ •๋ฆฌํ•˜๊ณ , ๋Œ€ํ‘œ์ ์ธ ์„ฑ๊ณต์‚ฌ๋ก€๋ฅผ ๋ถ„์„ํ•˜์—ฌ, ํ–ฅํ›„ ๊ด€๋ จ ์—ฐ๊ตฌ์™€ ๊ฐœ๋ฐœ ๋ฐ ๊ธฐํš์— ๋Œ€ํ•œ ๊ฐœ๊ด„์ ์ธ ๋ฐฉํ–ฅ์„ฑ์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•œ๋‹ค. ํŠนํžˆ, ๋ณด๊ฑด/์˜๋ฃŒ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ์„ฑ๊ณต์  ๊ฐœ๋ฐœ์„ ์œ„ํ•ด์„œ๋Š” ์˜ํ•™์  ๊ทผ๊ฑฐ์™€ ๊ณผํ•™์  ์„ค๋ช…์„ ๊ทผ๊ฐ„์œผ๋กœ ๊ธฐํš ๋‹จ๊ณ„๋ถ€ํ„ฐ ๊ด€๋ จ ์ด๋ก ์„ ์ฒด๊ณ„์ ์œผ๋กœ ์ ์šฉ์‹œํ‚ค๋Š” ๊ฒƒ์ด ์ค‘์š”ํ•˜๋‹ค. ์ด์— ๋”ฐ๋ผ, ๋ณธ ์—ฐ๊ตฌ๋Š” ๋ณด๊ฑด/์˜๋ฃŒ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์— ์ ์šฉ๋˜์—ˆ๊ฑฐ๋‚˜ ํ–ฅํ›„ ํ™œ์šฉ ๊ฐ€๋Šฅํ•œ ์ด๋ก ๋“ค์„ ์ •๋ฆฌํ•˜๊ณ , ์„ฑ๊ณต์‚ฌ๋ก€ ๋ถ„์„๊ณผ ๊ฒฐ๋ถ€ํ•ด ์—ฐ๊ตฌ์ž์™€ ๊ฐœ๋ฐœ์ž, ๊ทธ๋ฆฌ๊ณ  ์˜๋ฃŒ ์ „๋ฌธ๊ฐ€๋“ค์ด ๊ณ ๋ คํ•  ์‚ฌํ•ญ๊ณผ ๋ฐฉํ–ฅ์„ฑ์— ๋Œ€ํ•œ ์ œ์–ธ์„ ์ •๋ฆฌํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.4.73
kci_detailed_000209.xml
ART001793158
oai_dc
SNG ํ”Œ๋ ˆ์ด์–ด์˜ ์„ฑ๊ฒฉ์œ ํ˜•์— ๋”ฐ๋ฅธ ์‚ฌํšŒ์  ํ–‰๋™๊ณผ ์œ ํฌ์„ฑ
Social Behavior and Perceived Playfulness according to Personality Types of SNG Players
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์˜์‹ค(๋™์„œ๋Œ€ํ•™๊ต); ๊น€๋ฏธ์ง„(๋™์„œ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„(SNG) ํ”Œ๋ ˆ์ด์–ด์˜ ํ”Œ๋ ˆ์ด ํ–‰๋™ ์ค‘ ์‚ฌํšŒ์  ํ–‰๋™์„ ๊ธฐ์ค€์œผ๋กœ, SNG ํ”Œ๋ ˆ์ด์–ด์˜ ์„ฑ๊ฒฉ์œ ํ˜•๋ณ„ ํ”Œ๋ ˆ์ด ํ–‰๋™ ๊ฒฐ๊ณผ์— ๋”ฐ๋ฅธ ์œ ํฌ์„ฑ ์ˆ˜์ค€ ๋ฐ˜์‘์„ ๋น„๊ตโ€ค๋ถ„์„ํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ๊ณต๊ฐ„์— ๋”ฐ๋ผ SNG ํ”Œ๋ ˆ์ด ํ–‰๋™์„ ์‚ฌํšŒ์  ์—ฐ๊ฒฐ์„ฑ ํ–‰๋™๊ณผ ๋น„์‚ฌํšŒ์  ์—ฐ๊ฒฐ์„ฑ ํ–‰๋™์œผ๋กœ ๋ถ„๋ฅ˜ํ•˜๊ณ , ์„ฑ๊ฒฉ์œ ํ˜• 5๊ฐ€์ง€ ๊ธฐ์ค€์—์„œ ๊ฐ ์„ฑ๊ฒฉ์œ ํ˜•๋ณ„ SNG ํ”Œ๋ ˆ์ด์–ด์˜ ํ–‰๋™๊ณผ ์œ ํฌ์„ฑ์˜ ๊ด€๊ณ„๋ฅผ ์‹ค์ฆ์  ์‹คํ—˜์„ ํ†ตํ•ด ํ™•์ธํ•˜์˜€๋‹ค. ๊ฒฐ๊ณผ๋Š” SNG ํ”Œ๋ ˆ์ด์–ด์˜ ํ–‰๋™์— ๋Œ€ํ•œ ์œ ํฌ์„ฑ์ด ์„ฑ๊ฒฉ์œ ํ˜•๋ณ„๋กœ ๋šœ๋ ทํ•œ ํŠน์ง•์„ ๋ณด์ด๋ฉฐ, ์‚ฌํšŒ์  ํ–‰๋™์— ๋Œ€ํ•ด์„œ ์„ฑ๊ฒฉ์œ ํ˜• ๊ฐ„ ์œ ์˜๋ฏธํ•œ ์ฐจ์ด๊ฐ€ ์žˆ์Œ์„ ๋ณด์—ฌ์ค€๋‹ค. ์ด๋Š” SNG ํ”Œ๋ ˆ์ด ์„ค๊ณ„ ์‹œ ํ”Œ๋ ˆ์ด์–ด์˜ ์„ฑ๊ฒฉ์œ ํ˜•์„ ๊ณ ๋ คํ•˜์—ฌ SNG์˜ ์ฃผ๋œ ์žฌ๋ฏธ์˜ ๋ชฉ์ ์ธ ์‚ฌํšŒ์  ์—ฐ๊ฒฐ์„ฑ์— ๋Œ€ํ•œ ํ”Œ๋ ˆ์ด ๋น„์ค‘์„ ๊ฒฐ์ •ํ•˜๋Š” ์ž๋ฃŒ๋กœ์จ ํ™œ์šฉ ๊ฐ€๋Šฅํ•  ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.4.5
kci_detailed_000209.xml
ART001793162
oai_dc
๋ฎค์ง€์—„์˜ ๊ฒŒ์ž„๋ฌธํ™” ์ˆ˜์šฉ์„ ์œ„ํ•œ ์ œ์•ˆ
The Suggestion for the Introduction of Game Culture to Museums
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์˜์• (ํ”„๋ž‘์Šค ํŒŒ๋ฆฌ8๋Œ€ํ•™)" ]
์˜ค๋Š˜๋‚  ๊ฒŒ์ž„(๋น„๋””์˜ค ๊ฒŒ์ž„, ์ „์ž์˜ค๋ฝ)์— ๋Œ€ํ•œ ํ‰๊ฐ€๋Š” ์• ์šฐ ์–‘๊ฐ€์ ์ธ๋ฐ, ํ•œํŽธ์—์„œ๋Š” ํญ๋ ฅ์„ฑยท์ค‘๋…์„ฑ์œผ๋กœ ์ธํ•ด ์œ ํ•ด ์˜ค๋ฝ์ด๋ผ๋Š” ๋ถ€์ •์  ํ‰๊ฐ€๋ฅผ ๋‚ด๋ฆฌ๋Š” ๋ฐ˜๋ฉด, ๋‹ค๋ฅธ ํ•œํŽธ์—์„œ๋Š” ๊ทธ ์œ ํฌ์ ยท๋Œ€์•ˆ์  ์†์„ฑ์— ์ฃผ๋ชฉํ•˜์—ฌ ์œ ๋ง ์ฐฝ์กฐ์‚ฐ์—…์œผ๋กœ ๋ณด๋Š” ๊ธ์ •์  ํ‰๊ฐ€๊ฐ€ ๊ณต์กดํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ํ›„์ž์˜ ์ž…์žฅ์— ๊ทผ๊ฑฐํ•˜์—ฌ, ์—ญ์‚ฌยท๋ฌธํ™”์  ํ‰๊ฐ€์˜ ์ง€ํ‘œ๋ผ ํ•  ์ˆ˜ ์žˆ๋Š” ๋ฎค์ง€์—„์„ ํ†ตํ•ด ๊ฒŒ์ž„์˜ ๊ธ์ •์  ์š”์†Œ๋ฅผ ์žฌํ‰๊ฐ€ํ•˜๋ ค๋Š”๋ฐ ๊ทธ ๋ชฉ์ ์ด ์žˆ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด, ๋ฎค์ง€์—„์˜ ๊ฒŒ์ž„๋ฌธํ™” ์ˆ˜์šฉ์˜ ๋ณ€ํ™” ์–‘์ƒ์„ ๋‹ค์Œ์˜ ์„ธ ๊ฐ€์ง€๋กœ ์œ ํ˜•ํ™”ํ•˜๊ณ , ๋ถ„์„ํ•˜์˜€๋‹ค. ์ฒซ์งธ, ๋ฐฉ๋ฒ•์ ์ธ ์ฐจ์›์—์„œ ๊ฒŒ์ž„์„ ๊ต์œกยทํ™๋ณดยท๋งˆ์ผ€ํŒ…์— ํ™œ์šฉํ•œ ๊ฒฝ์šฐ, ๋‘˜์งธ, ๊ฒŒ์ž„์ด ์šฐ๋ฆฌ ๋ฌธํ™” ์ „๋ฐ˜์— ๊ฑธ์ณ ํญ๋„“๊ฒŒ ๋ฐœํœ˜ํ•œ ์˜ํ–ฅ๋ ฅ์„ ์ผ์ข…์˜ ์‚ฐ์—… ๋ฌธํ™”์žฌ๋กœ ์ธ์ •ํ•˜๋Š” ๊ฒฝ์šฐ, ์…‹์งธ, ๊ฒŒ์ž„์„ ํ™œ์šฉํ•œ ๋ฏธ์ˆ ์ž‘ํ’ˆ์„ ํ†ตํ•ด ๊ฐ„์ ‘์ ์œผ๋กœ ๊ฒŒ์ž„ ๋ฌธํ™”๋ฅผ ์ˆ˜์šฉํ•˜๋Š” ๊ฒฝ์šฐ์ด๋‹ค. ์ด์ƒ์˜ ํŒŒ๋…ธ๋ผ๋งˆ์‹ ์—ฐ๊ตฌ๋Š” ๋ฎค์ง€์—„๊ณผ ๊ฒŒ์ž„๋ฌธํ™” ์—ฐ๊ตฌ์— ๋Œ€ํ•œ ๋…ผ์˜์˜ ์žฅ์„ ํŽผ์ณ ๋ณด์ผ ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€ํ•˜๋ฉฐ, ํ˜„์žฌ ํ™œ๋ฐœํ•˜๊ฒŒ ์ด๋ฃจ์–ด์ง€๊ณ  ์žˆ๋Š” ์•„์นด๋ฐ๋ฏธ์—์„œ์˜ ๊ฒŒ์ž„๋ฌธํ™” ์ˆ˜์šฉ ๋ฐ ๋ฏธ๋ž˜์‚ฐ์—… ๋ฐฉํ–ฅ์ง„๋‹จ์—๋„ ๊ธฐ์ดˆ๋ฅผ ์ œ๊ณตํ•  ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.4.47
kci_detailed_000209.xml
ART001793164
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์ธ์‹ ์œ ํ˜•๊ณผ ๊ทธ ํŠน์„ฑ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ
A Study on the Perception Types of Online Games and Their Characteristics
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ง€์—ฐ(์„œ์šธ์‚ฌ์ด๋ฒ„๋Œ€ํ•™๊ต); ๊น€๋„ํ™˜(์ค‘์•™๋Œ€ํ•™๊ต); ์ด์žฅ์ฃผ(์ด๋ฝ๋””์ง€ํ„ธ๋ฌธํ™”์—ฐ๊ตฌ์†Œ); ๋ชจ์ƒํ˜„(ํ•œ๊ตญ์ฒญ์†Œ๋…„์ •์ฑ…์—ฐ๊ตฌ์›); ์žฅ๊ทผ์˜(ํ•œ๊ตญ์ฒญ์†Œ๋…„์ •์ฑ…์—ฐ๊ตฌ์›)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์ธ์‹ ์œ ํ˜•๊ณผ ๊ทธ ํŠน์„ฑ์„ ํƒ์ƒ‰ํ•˜๊ธฐ ์œ„ํ•ด ์ˆ˜ํ–‰๋˜์—ˆ๋‹ค. ์—ฐ๊ตฌ 1์—์„œ๋Š” Q ๋ฐฉ๋ฒ•๋ก ์„ ํ†ตํ•ด ์˜จ๋ผ์ธ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์ธ์‹์„ ํƒ์ƒ‰ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ, ์˜จ๋ผ์ธ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์ธ์‹์€ 4๊ฐœ์˜ ์œ ํ˜•-โ€˜๊ฒŒ์ž„์€ ๊ณต๋ถ€์˜ ๋ฐฉํ•ด๋ฌผโ€™, โ€˜๊ฒŒ์ž„์€ ๊ฒŒ์ž„์ผ ๋ฟโ€™, โ€˜๊ฒŒ์ž„์€ ์ธ์ƒ์˜ ์˜ค์ โ€™, โ€˜๊ฒŒ์ž„์€ ๋ง‰์—ฐํ•˜๊ฒŒ ๋‚˜์œ ๊ฒƒโ€™-์œผ๋กœ ๊ตฌ๋ถ„๋˜์—ˆ๊ณ , ๊ฐ ์œ ํ˜•์€ ๊ฒŒ์ž„์˜ ์œ ํ•ด์„ฑ์— ๋Œ€ํ•œ ์ธ์‹, ๊ฒŒ์ž„ ๋ฌธ์ œ์˜ ํ•ต์‹ฌ์— ๋Œ€ํ•œ ํŒ๋‹จ, ๋ถ€๋ชจ-์ž๋…€ ๊ด€๊ณ„ ์ธ์‹์—์„œ ์„œ๋กœ ๋‹ค๋ฅธ ํŠน์„ฑ์„ ๊ฐ€์ง€๊ณ  ์žˆ์—ˆ๋‹ค. ์—ฐ๊ตฌ 2์—์„œ๋Š” ๋Œ€๊ทœ๋ชจ ์˜จ๋ผ์ธ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ํ†ตํ•ด ๊ฐ ์œ ํ˜•๋ณ„ ๋ถ„ํฌ์™€ ํŠน์„ฑ์„ ์กฐ์‚ฌํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ, ๊ฐ ์œ ํ˜•์€ ์„ฑ๋ณ„๊ณผ ์—ฐ๋ น ๋“ฑ์˜ ์ธ๊ตฌํ†ต๊ณ„ํ•™์ ์ธ ๋ณ€์ธ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ๊ฒŒ์ž„ ์ด์šฉ ํŠน์„ฑ๊ณผ ๊ฒŒ์ž„ ๊ทœ์ œ์— ๋Œ€ํ•œ ํƒœ๋„์—์„œ ์ฐจ์ด๊ฐ€ ์žˆ์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์ƒ๊ฐ์˜ ์ฐจ์ด๋ฅผ ํ™•์ธํ•˜๊ณ , ํ–ฅํ›„ ๊ธ์ •์ ์ธ ๊ฒŒ์ž„ ๋ฌธํ™”๋ฅผ ์ถ”์ง„ํ•˜๊ธฐ ์œ„ํ•œ ์ •์ฑ…์„ ์ˆ˜๋ฆฝํ•˜๋Š”๋ฐ ์žˆ์–ด ๊ธฐ์ดˆ์ ์ธ ์ž๋ฃŒ๋ฅผ ๋งˆ๋ จํ•˜์˜€๋‹ค๋Š”๋ฐ ๊ทธ ์˜์˜๊ฐ€ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.4.91
kci_detailed_000209.xml
ART001793163
oai_dc
๋‰ด์Šค์ด์šฉ๊ณผ ์ฑ…์ž„๊ท€์ธ์ด ์…ง๋‹ค์šด์ œ์— ๋Œ€ํ•œ ํƒœ๋„์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
Effects of Media Use and Attributions of Negative Effects of Internet Game on Attitudes toward Shut-Down System
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์˜ฅํƒœ(์„œ์šธ๋Œ€ํ•™๊ต); ์†์˜์ค€(๊ตญ๋ฏผ๋Œ€ํ•™๊ต); ๋‚˜์€๊ฒฝ(๊ตญ๋ฏผ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๋…ผ๋ž€ ์†์— ๋„์ž…๋œ ์ธํ„ฐ๋„ท ์…ง๋‹ค์šด์ œ์— ๋Œ€ํ•œ ํƒœ๋„์— ๋ฏธ์น˜๋Š” ์š”์ธ๋“ค์„ ์‚ดํŽด๋ณด๊ณ ์žํ–ˆ๋‹ค. ์ด์— ๊ฒŒ์ž„ ์ด์šฉ ๋นˆ๋„, ๋‰ด์Šค ์ด์šฉ์ •๋„, ๊ฒŒ์ž„์˜ ํšจ๊ณผ์— ๋Œ€ํ•œ ํ‰๊ฐ€, ๊ฒŒ์ž„์˜ ๋ถ€์ •์  ํšจ๊ณผ์— ๋Œ€ํ•œ ์›์ธ ๋“ฑ์ด ์…ง๋‹ค์šด์ œ์— ๋Œ€ํ•œ ๋™์˜์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ์‚ดํŽด๋ณด์•˜๋‹ค. ์…ง๋‹ค์šด์ œ๊ฐ€ ๋„์ž…๋œ ์งํ›„์— ์„œ์šธ์‹œ๋ฏผ 496๋ช…์— ๋Œ€ํ•œ 1๋Œ€1 ๋ฉด์ ‘์กฐ์‚ฌ๋ฅผ ์‹ค์‹œํ•˜์—ฌ ์˜จ๋ผ์ธ๊ฒŒ์ž„ ๊ทœ์ œ์ œ๋„์ธ ์…ง๋‹ค์šด์ œ์— ๋Œ€ํ•œ ํƒœ๋„๋ฅผ ์‚ดํŽด๋ณธ ๊ฒฐ๊ณผ, ๋‰ด์Šค๋ฏธ๋””์–ด๋ฅผ ๋” ๋งŽ์ด ์ด์šฉํ• ์ˆ˜๋ก, ๊ฒŒ์ž„์˜ ๋ถ€์ •์  ์˜ํ–ฅ์„ ๋” ๋งŽ์ด ์ธ์‹ํ• ์ˆ˜๋ก, ๊ทธ๋ฆฌ๊ณ  ๊ฒŒ์ž„์˜ ๋ถ€์ •์ ์ธ ์˜ํ–ฅ์— ๋Œ€ํ•œ ์ฑ…์ž„์ด ์ •๋ถ€์— ์žˆ๋‹ค๊ณ  ์ธ์‹ํ• ์ˆ˜๋ก ์…ง๋‹ค์šด์ œ๋ฅผ ๋” ์ฐฌ์„ฑํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๊ท€์ธ์ด๋ก ์„ ์ค‘์‹ฌ์œผ๋กœ ๊ฒฐ๊ณผ์— ๋Œ€ํ•œ ๋…ผ์˜์™€ ์—ฐ๊ตฌ์˜ ํ•จ์˜๋ฅผ ์ œ์‹œํ–ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.4.61
kci_detailed_000209.xml
ART001849595
oai_dc
์ค‘๊ตญ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ด์šฉ์ž์˜ ์ธ์ง€๊ฐ€์น˜ ๋ฐ ์ถฉ์„ฑ๋„ ์˜ํ–ฅ์š”์ธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
An Analysis of the Influence Factors on Perceived Value and Loyalty of On-line Game User in China
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์˜๋•(์ถฉ๋‚จ๋Œ€ํ•™๊ต); ๋™์ง€์—ฐ(์ถฉ๋‚จ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ 10๋…„ ๋™์•ˆ ์ค‘๊ตญ ๋ฌธํ™”์‚ฐ์—…์˜ ๋ฐœ์ „์— ๋”ฐ๋ผ ์ค‘๊ตญ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์‚ฐ์—…์€ ๋†’์€ ์„ฑ์žฅ์ถ”์„ธ๋ฅผ ๋ณด์—ฌ ๊ตญ๋ฏผ๊ฒฝ์ œ์˜ ๋ฐœ์ „์— ํฐ ๊ธฐ์—ฌ๋ฅผ ํ•˜๊ณ  ์žˆ์œผ๋ฉฐ, ๋˜ํ•œ ์„ธ๊ณ„ ๊ฒŒ์ž„ ์‚ฐ์—…์—์„œ ์ ํ•˜๋Š” ๋น„์ค‘์ด ์ฆ๋Œ€๋˜๊ณ  ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ์ค‘๊ตญ ๊ฒŒ์ž„์‚ฐ์—… ๋ฐ ๊ฒŒ์ž„์ด์šฉ์ž์— ๋Œ€ํ•œ ์‹ฌ๋„ ์žˆ๋Š” ์—ฐ๊ตฌ๊ฐ€ ํ•„์š”ํ•˜๊ฒ ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ค‘๊ตญ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ด์šฉ์ž์˜ ๊ฒŒ์ž„์ด์šฉํ–‰์œ„์˜ ํŠน์„ฑ์„ ๋ถ„์„ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์ด์šฉ์ž์˜ ์ธ์ง€๊ฐ€์น˜์™€ ์ถฉ์„ฑ๋„๋ฅผ ๊ฒฐ์ •ํ•˜๋Š” ์š”์ธ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๋ชจํ˜•์„ ์„ค์ •ํ•˜๊ณ , ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ํ†ตํ•ด ํšŒ์ˆ˜๋œ ์ž๋ฃŒ๋ฅผ ํ™œ์šฉํ•˜์—ฌ AMOS๋ฐฉ๋ฒ•์„ ํ™œ์šฉํ•œ ์‹ค์ฆ๋ถ„์„์„ ํ•˜์˜€๋‹ค. ๋ถ„์„๊ฒฐ๊ณผ๋ฅผ ๋ณด๋ฉด, ์ธ์ง€๊ฐ€์น˜์™€ ์ถฉ์„ฑ๋„์— ์œ ์˜์ ์ธ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๋ณ€์ˆ˜๋Š” ๊ฐ๊ฐ ์ธ์ง€๊ฐ€๊ฒฉ๊ณผ ํ”Œ๋กœ์šฐ, ํ”Œ๋กœ์šฐ์™€ ์ธ์ง€๊ฐ€์น˜๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.1.7
kci_detailed_000209.xml
ART001849596
oai_dc
MMORPG์—์„œ NPC์ค‘์‹ฌ์˜ ์ ˆ์ฐจ์  ํ€˜์ŠคํŠธ ์ƒ์„ฑ
Procedural Quest Generation by NPC in MMORPG
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •๋ณด๊ท (ํ™์ต๋Œ€ํ•™๊ต); ์กฐ์„ฑํ˜„(ํ™์ต๋Œ€ํ•™๊ต); ๊ฐ•์‹ ์ง„(ํ™์ต๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์„œ์‚ฌ์˜ ํ•ต์‹ฌ ์ž์›์ธ NPC ๋ฐ ๋‹ค์–‘ํ•œ ์›”๋“œ ์ž์›๋“ค์„ ๊ฐ€์ง„ ๊ฐ€์ƒ์˜ ์˜์†์  RPG์›”๋“œ์—์„œ NPC๋“ค์ด ์ฐฝ๋ฐœ์ ์ธ ํ€˜์ŠคํŠธ๋ฅผ ์ง€์†์ ์œผ๋กœ ์ƒ์„ฑํ•  ์ˆ˜ ์žˆ๋Š”์ง€ ์‹คํ—˜์„ ํ†ตํ•˜์—ฌ ๊ฒ€์ฆํ•˜๊ณ ์ž ํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๊ฐ€์ƒ์˜ RPG ์›”๋“œ ํ™˜๊ฒฝ๊ณผ ์„ ํ–‰ ์—ฐ๊ตฌ๋“ค์˜ ํ€˜์ŠคํŠธ ์œ ํ˜•์„ ์ƒ์ •ํ•˜์—ฌ, NPC์˜ ๋‚ด์  ์š•๊ตฌ์™€ ๋‹ค๋ฅธ ์ž์›์˜ ๋ฐœ๊ฒฌ ์‚ฌ๊ฑด์„ ํ†ตํ•ด ํ€˜์ŠคํŠธ๋ฅผ ์ƒ์„ฑํ•˜๋Š” ์‹คํ—˜์„ ํ•˜์˜€๋‹ค. NPC์˜ ํ€˜์ŠคํŠธ ์ƒ์„ฑ ์˜์‚ฌ๊ฒฐ์ •์€ ์š•๊ตฌ ์ถฉ์กฑ์ •๋„, ์žฌํ™” ๋ณด์œ  ๊ทธ๋ฆฌ๊ณ  ์ƒํ˜ธ ๊ด€๊ณ„๋ฅผ ๋ณ€์ˆ˜๋กœ ํ•˜์˜€์œผ๋ฉฐ, ์ด๋“ค ๋ณ€์ˆ˜๋Š” ํ€˜์ŠคํŠธ์˜ ์ˆ˜ํ–‰ ๊ฒฐ๊ณผ์— ๋”ฐ๋ผ ์ง€์†์ ์œผ๋กœ ๋‹ค์Œ ํ€˜์ŠคํŠธ ์ƒ์„ฑ์— ์˜ํ–ฅ์„ ์ฃผ๋„๋ก ํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•˜์—ฌ ์˜์†์  ๊ฐ€์ƒ ์›”๋“œ์—์„œ NPC์ž์›๋“ค์ด ์ ˆ์ฐจ์  ์˜์‚ฌ ๊ฒฐ์ • ๊ณผ์ •์„ ํ†ตํ•˜์—ฌ ๋‹ค์–‘ํ•œ ํ€˜์ŠคํŠธ๋ฅผ ์ง€์†์ ์œผ๋กœ ์–‘์‚ฐํ•  ์ˆ˜ ์žˆ์Œ์„ ๋ณด์—ฌ์ฃผ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.1.19
kci_detailed_000209.xml
ART001849598
oai_dc
๊ฒŒ์ž„์˜ ๊ธ์ •์  ์—ญํ• ๊ณผ ์ธ์‹๋ณ€ํ™”๋ฅผ ์œ„ํ•œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ๊ฐœ๋ฐœ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Positive Impact of a Persuasive Game and Its Potential for Social Change Literacy
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์˜์ˆ˜(ํ™์ต๋Œ€ํ•™๊ต); ๊น€๋‚˜์˜(ํ™์ต๋Œ€ํ•™๊ต); ์กฐ์„ฑํ˜„(ํ™์ต๋Œ€ํ•™๊ต)" ]
๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์€ ๊ฐœ์ธ๊ณผ ์‚ฌํšŒ์— ๊ธ์ •์ ์ธ ๋ณ€ํ™”๋ฅผ ์œ ๋„ํ•  ์ˆ˜ ์žˆ๋Š” ๊ฐ€๋Šฅ์„ฑ์ด ๋†’๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์•„์ง๊นŒ์ง€ ๊ตญ๋‚ด์—์„œ๋Š” ์ด ์ด์Šˆ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๊ฐ€ ๋ฏธํกํ•œ ๊ฒƒ์ด ํ˜„์‹ค์ด๋‹ค. ๊ทธ๋ž˜์„œ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋น„์žฅ์• ์ธ๋“ค์—๊ฒŒ ์‹œ๊ฐ์žฅ์• ๋ฅผ ์ฒดํ—˜ํ•˜๊ฒŒ ํ•จ์œผ๋กœ์จ ๋น„์žฅ์• ์ธ๊ณผ ์‹œ๊ฐ์žฅ์• ์ธ์ด ์„œ๋กœ ์†Œํ†ตํ•˜๊ณ , ์ดํ•ดํ•˜๋ฉฐ, ํ™”ํ•ฉํ•  ์ˆ˜ ์žˆ๋„๋ก ์ธ์‹๋ณ€ํ™”๋ฅผ ์œ ๋„ํ•˜๊ธฐ ์œ„ํ•ด ๋งˆ๋ฅดํฌ ๋ฅด๋ธ”๋ž‘์˜ 8๊ฐ€์ง€ ์žฌ๋ฏธ์š”์†Œ์™€ ์ด์•ˆ ๋ณด๊ณ ์ŠคํŠธ์˜ ์„ค๋“๊ฒŒ์ž„์„ ์ฐธ๊ณ ํ•˜์—ฌ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฐœ๋ฐœํ•œ ๊ฒŒ์ž„์„ ํ”Œ๋ ˆ์ดํ•˜๊ธฐ ์ „๊ณผ ํ›„์— ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž๋“ค์—๊ฒŒ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ํ•˜์˜€๊ณ , ์„ค๋ฌธ ๊ฒฐ๊ณผ์˜ ๋ถ„์„์— ๊ธฐ์ดˆํ•˜์—ฌ ์„ค๋“ ๊ฒŒ์ž„์ด ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž์˜ ์ธ์‹๋ณ€ํ™”๋ฅผ ์œ ๋„ํ•  ์ˆ˜ ์žˆ๋‹ค๋Š” ์‚ฌ์‹ค์„ ๋ถ€๋ถ„์ ์œผ๋กœ ๊ฒ€์ฆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.1.39
kci_detailed_000209.xml
ART001849603
oai_dc
์ž์œจ ์บ๋ฆญํ„ฐ๋ฅผ ์œ„ํ•œ ์ƒํƒœ๊ธฐ๋ฐ˜ ์ƒํ™ฉ์ธ์ง€ ๊ธฐ๋ฒ•
State based Context Awareness Method for Non-Player Character
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€ํ˜•์ผ(๋‚˜์‚ฌ๋ ›๋Œ€ํ•™๊ต)" ]
์ž์œจ ์บ๋ฆญํ„ฐ๋Š” ๊ฒŒ์ž„์—์„œ ์‚ฌ์šฉ์ž ์บ๋ฆญํ„ฐ์™€ ํ˜‘์—…ํ•˜์—ฌ ๊ฒŒ์ž„์„ ์ง„ํ–‰ํ•˜๊ฑฐ๋‚˜, ์‚ฌ์šฉ์ž ์บ๋ฆญํ„ฐ์™€ ๋Œ€์ „์„ ์ˆ˜ํ–‰ํ•œ๋‹ค. ์ž์œจ ์บ๋ฆญํ„ฐ์˜ ์ž์—ฐ์Šค๋Ÿฌ์šด ํ–‰๋™ ์ œ์–ด๋ฅผ ์œ„ํ•ด, ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ƒํ™ฉ์ธ์ง€ ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ƒํ™ฉ์ธ์ง€ ๊ธฐ๋ฒ•์€ ์ž์œจ ์บ๋ฆญํ„ฐ์˜ ํ˜„์žฌ ์ƒํƒœ์—์„œ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ์ƒํ™ฉ ์ •๋ณด๋ฅผ ๋ถ„์„ํ•œ ํ›„, ํ˜„์žฌ ์ƒํ™ฉ์— ๋งž๋Š” ํ–‰๋™์„ ์ž๋™ ์ƒ์„ฑํ•œ๋‹ค. ์ƒํ™ฉ์ธ์ง€ ๊ธฐ๋ฒ•์€ ์ž์œจ ์บ๋ฆญํ„ฐ์˜ ํ˜„์žฌ ์ƒํ™ฉ์—์„œ ๋ฐœ์ƒํ•˜๋Š” ์ƒํ™ฉ ์š”์†Œ์˜ ์ •๋ณด ๊ฐ€์น˜๋ฅผ ๋ถ„์„ํ•˜๊ณ , ๋ถ„์„๋œ ์ƒํ™ฉ ์š”์†Œ ์ •๋ณด๋ฅผ ํ™œ์šฉํ•˜์—ฌ ์บ๋ฆญํ„ฐ์˜ ์ž์—ฐ์Šค๋Ÿฌ์šด ํ–‰๋™์„ ์ƒ์„ฑํ•œ๋‹ค. ๋ณธ ์‹คํ—˜์—์„œ ์ƒํ™ฉ์ธ์ง€ ๊ธฐ๋ฒ•์ด ๊ทœ์น™๊ธฐ๋ฐ˜ ๊ธฐ๋ฒ•๋ณด๋‹ค ํ‰๊ท  39%์˜ ์„ฑ๋Šฅ ํ–ฅ์ƒ์„ ๋‚˜ํƒ€๋ƒˆ๊ณ , ์ •๋ณดํš๋“ ๊ธฐ๋ฒ•๋ณด๋‹ค๋Š” ํ‰๊ท  8%์˜ ์„ฑ๋Šฅ ํ–ฅ์ƒ์„ ๋‚˜ํƒ€๋ƒˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.1.93
kci_detailed_000209.xml
ART001849597
oai_dc
Unity3D๋ฅผ ์ด์šฉํ•œ ์ „๋ž˜๋™ํ™” ๊ฒŒ์ž„ ์ œ์ž‘ ํˆด ๊ฐœ๋ฐœ
Educational Game Making-Tool Development using Unity3D Engine: Birth of Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ž„์ฐฝ์ฃผ(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ์›๋Œ€ํ•œ(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ์ •์œค๊ทผ((์ฃผ)๋ฏธ๋””์–ด์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒ)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ต์œก์šฉ ๊ฒŒ์ž„์„ ์ œ์ž‘ํ•  ์ˆ˜ ์žˆ๋Š” ํˆด์„ ์ œ์•ˆํ•˜์—ฌ ์ œ์ž‘ ๊ธฐ์ˆ ์— ๋Œ€ํ•œ ์ „๋ฌธ์ ์ธ ์ง€์‹์ด ์—†๋Š” ์‚ฌ์šฉ์ž์—๊ฒŒ ์ž์‹ ๋“ค์ด ์›ํ•˜๋Š” ํ˜•ํƒœ๋กœ ์ง์ ‘ ๊ต์œก์šฉ ๊ฒŒ์ž„์„ ์ œ์ž‘ ํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ์•ˆ์„ ๋ชจ์ƒ‰ํ•˜์˜€๋‹ค. ์‚ฌ์šฉ์ž๊ฐ€ ์ž์‹ ์ด ์›ํ•˜๋Š” ๊ฒŒ์ž„์„ ์ง์ ‘ ๋งŒ๋“ ๋‹ค๋Š” ์ทจ์ง€์—์„œ ์‹œ์ž‘ํ•œ ์ด ๊ฒŒ์ž„์€ ์žŠํ˜€์ ธ๊ฐ€๋Š” ์šฐ๋ฆฌ๋‚˜๋ผ์˜ ์ „๋ž˜๋™ํ™”๋ผ๋Š” ์ฝ˜ํ…์ธ ๋ฅผ ๋งŒ๋‚˜๊ฒŒ ๋˜๋ฉด์„œ ์ „๋ž˜๋™ํ™” ๊ธฐ๋ฐ˜์˜ ๊ฒŒ์ž„์„ ์ง์ ‘ ๋””์ž์ธ, ํ”Œ๋ ˆ์ด, ์นœ๊ตฌ๋“ค๊ณผ ๊ณต์œ ํ•  ์ˆ˜ ์žˆ๋Š” ์ƒˆ๋กœ์šด ๊ฒŒ์ž„ ์ œ์ž‘ ํˆด๋กœ ์ง„ํ™”ํ•˜์˜€๋‹ค. ๋˜ํ•œ ์•„์ด๋“ค์„ ๊ฐ€๋ฅด์น˜๋Š” ๊ต์‚ฌ๋„ ์ง์ ‘ ์ „๋ž˜๋™ํ™”๋ฅผ ๊ฒŒ์ž„ ์ œ์ž‘ ํˆด๋กœ ๋””์ž์ธํ•˜์—ฌ ์•„์ด๋“ค์—๊ฒŒ ์ œ๊ณต, ๊ณต์œ ํ•˜๋ฉด์„œ ์ž์‹ ์˜ ๊ต์œก์— ๋ณด๋‹ค ์‰ฝ๊ณ  ์žฌ๋ฏธ์žˆ๊ฒŒ ์•„์ด๋“ค์˜ ์ฐธ์—ฌ๋ฅผ ์œ ๋„ํ•  ์ˆ˜ ์žˆ๊ฒŒ ์ œ์ž‘ํ•˜์˜€๋‹ค. ์ด ๊ฒŒ์ž„ ์ œ์ž‘ ํˆด์„ ํ†ตํ•ด, ์–ด๋ฆฐ ํ•™์ƒ๋“ค์€ ์žŠํ˜€์ ธ๊ฐ€๋Š” ์šฐ๋ฆฌ์˜ ์ข‹์€ ๋ฌธํ™”๋ฅผ ์ ‘ํ•  ์ˆ˜ ์žˆ๊ณ , ๊ทธ ์•ˆ์— ์žˆ๋Š” ์ง€ํ˜œ์™€ ํ•ดํ•™, ๊ตํ›ˆ์„ ์–ป์„ ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋ฉฐ, ์„ฑ์ธ๋“ค์€ ์–ด๋ฆฐ ์‹œ์ ˆ ํ• ๋จธ๋‹ˆ์˜ ๋ฌด๋ฆŽ์—์„œ ๋“ค์—ˆ๋˜ ์ด์•ผ๊ธฐ๋“ค์„ ๋– ์˜ฌ๋ฆฌ๋ฉฐ ๊ณผ๊ฑฐ์— ๋Œ€ํ•œ ํ–ฅ์ˆ˜๋ฅผ ๋А๋‚„ ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋ผ ์ƒ๊ฐํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.1.29
kci_detailed_000209.xml
ART001849602
oai_dc
์ธํ„ฐ๋„ท๊ฒŒ์ž„ ์ค‘๋…๋…ผ์Ÿ์˜ ๊ธฐ์ˆ ์‚ฌํšŒ์  ํ•จ์˜
Techno-Sociological Analysis on Internet Game Addiction Controversy
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ง€์—ฐ(์„œ์šธ๊ณผํ•™๊ธฐ์ˆ ๋Œ€ํ•™๊ต)" ]
2011๋…„ ๋„์ž…๋œ ์ฒญ์†Œ๋…„๋ณดํ˜ธ๋ฒ• ์ œ26์กฐ๋Š” โ€˜์ธํ„ฐ๋„ท๊ฒŒ์ž„์ค‘๋…โ€™์ด ์‹ค์žฌํ•œ๋‹ค๊ณ  ์ „์ œํ•˜์—ฌ ์ธํ„ฐ๋„ท๊ฒŒ์ž„์— ๋Œ€ํ•œ ์ ‘๊ทผ์„ ์ผ์ •์‹œ๊ฐ„๋™์•ˆ ์ œํ•œํ•˜๋Š” ๊ธฐ์ˆ ์  ์กฐ์น˜์ด๋‹ค. ์ด ์กฐํ•ญ์€ ๋„์ž…๊ณผ ํ•จ๊ป˜ ํ—Œ๋ฒ•์†Œ์›์˜ ๋Œ€์ƒ์ด ๋˜์—ˆ๋‹ค. ์ด ์ œ๋„๋Š” ๊ธฐ์ˆ ์— ๋Œ€ํ•œ ์‚ฌํšŒ์  ์ˆ˜์šฉ๊ณผ ์ €ํ•ญ์„ ์ž˜ ๋ณด์—ฌ์ฃผ๋Š” ๋…ผ์Ÿ์‚ฌ๋ก€์ด๋‹ค. ์šฐ๋ฆฌ๋Š” โ€˜์ธํ„ฐ๋„ท๊ฒŒ์ž„์ค‘๋…โ€™์ด๋ผ๋Š” ์šฉ์–ด๊ฐ€ ํ•™์ˆ ์ ์œผ๋กœ ์—ฌ์ „ํžˆ ๋…ผ์Ÿ์ ์ž„์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ  ์‚ฌํšŒ์ ์œผ๋กœ ๋„๋ฆฌ ์‚ฌ์šฉ๋  ์ˆ˜ ์žˆ์—ˆ๋˜ ๋ฐฐ๊ฒฝ์„ ์ง„์ง€ํ•˜๊ฒŒ ์‚ดํŽด๋ณผ ํ•„์š”๊ฐ€ ์žˆ๋‹ค. ์ด ๋…ผ์Ÿ์„ ๊ธฐ์ˆ ์‚ฌํšŒ์  ๊ด€์ ์—์„œ ๋ถ„์„ํ•จ์œผ๋กœ์จ ๊ตญ๊ฐ€ ์ฃผ๋„์  ๊ธฐ์ˆ ๋„์ž…์ด ๋ถˆ๋Ÿฌ์˜จ ๊ธฐ์ˆ ํ˜์˜ค๋ฅผ ๋ฐœ๊ฒฌํ•  ์ˆ˜ ์žˆ๋‹ค. ๊ธฐ์ˆ ํ˜์˜ค์— ๋Œ€ํ•œ ํ•ด๋ฒ•์€ ๋ณ‘๋ฆฌ์  ํ”„๋ ˆ์ž„ ๋ณด๋‹ค ๊ธฐ์ˆ ์— ๋Œ€ํ•œ ๋น„ํŒ๋‹ด๋ก  ํ”„๋ ˆ์ž„์œผ๋กœ ๊ทน๋ณตํ•ด์•ผ ํ•  ํ•„์š”๊ฐ€ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.1.81
kci_detailed_000209.xml
ART001849600
oai_dc
ํƒœ๋ธ”๋ฆฟ PC ๊ธฐ๋ฐ˜์˜ ์œตํ•ฉํ˜• ์•„๋™ ๊ต์œก์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„
Tablet PC based Convergence Educational Serious Game for Children
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ณ ์ •์šด(ํ˜ธ์„œ๋Œ€ํ•™๊ต ์ผ๋ฐ˜๋Œ€ํ•™์› ๊ฒŒ์ž„ํ•™๊ณผ); ์ด์ง€์›(ํ˜ธ์„œ๋Œ€ํ•™๊ต ๊ฒŒ์ž„ํ•™๊ณผ); ๊น€๋ฏธํ˜œ(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์ •ํ˜œ๊ฒฝ(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๋ฐ•์„ฑ์ค€(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
๋ชจ๋ฐ”์ผ ํ”Œ๋žซํผ์˜ ๋ณด๊ธ‰์ด ํ™•๋Œ€๋˜๋ฉด์„œ ๋””์ง€ํ„ธ ์ฝ˜ํ…์ธ (Digital Contents)๊ฐ€ ์–‘์‚ฐ๋จ์— ๋”ฐ๋ผ ๊ต์œก์šฉ ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„ ์—ญ์‹œ ๊ด€์‹ฌ์ด ์ฆ๋Œ€๋˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๊ธฐ์กด์˜ ๋””์ง€ํ„ธ ๊ต์œก์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์€ ๊ต์œก์  ๊ธฐ์ˆ ์˜ ์ ์šฉ์ด ๋ฏธ๋น„ํ•˜๊ฑฐ๋‚˜ ์˜คํ”„๋ผ์ธ(Offline) ๊ต์œก๊ณผ ์—ฐ๊ณ„๋˜์ง€ ์•Š๋Š” ๋‹จ๋…์ ์ธ ํ˜•ํƒœ๋ฅผ ๊ฐ€์ง€๊ณ  ์žˆ์–ด ํšจ์œจ์„ฑ์ด ๋‚ฎ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํƒœ๋ธ”๋ฆฟ PC๋ฅผ ํ™œ์šฉํ•œ ์•„๋™ ๊ต์œก์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ โ€˜์Œ€๋ฏธ๋ฏธ ์–ด๋“œ๋ฒค์ณโ€™๋ฅผ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ๊ฐœ๋ฐœํ•œ ๊ฒŒ์ž„์€ ์ด์•ผ๊ธฐ, ๋†€์ด, ์Œ์•…, ์š”๋ฆฌ์˜ 4๊ฐ€์ง€ ์š”์†Œ๋ฅผ ๋””์ž์ธํ•˜์—ฌ ์ด 5๋‹จ๊ณ„๋กœ ๊ตฌ์„ฑํ•˜์˜€๊ณ  ์บ๋ฆญํ„ฐ์™€ ์ธํ„ฐ๋ž™์…˜ ๋“ฑ์„ ํ†ตํ•œ ์ฝ˜ํ…์ธ ์˜ ์ง‘์ค‘๋„์™€ ํฅ๋ฏธ๋ฅผ ๋†’์˜€๋‹ค. ์ฒœ์•ˆ ์†Œ์žฌ ์ดˆ๋“ฑํ•™๊ต 3,4ํ•™๋…„ 126๋ช…์„ ๋Œ€์ƒ์œผ๋กœ ์˜จ/์˜คํ”„๋ผ์ธ์˜ ํ•™์Šต ์œตํ•ฉ๊ณผ ํšจ์œจ์„ฑ์„ ์‹คํ—˜ํ•œ ๊ฒฐ๊ณผ, ํƒœ๋ธ”๋ฆฟ PC๋ฅผ ํ™œ์šฉํ•œ ๋””์ง€ํ„ธ ๊ต์œก๊ณผ ์˜คํ”„๋ผ์ธ ๊ต์œก์˜ ์—ฐ๊ณ„ ํ•™์Šต ์ธก๋ฉด๊ณผ ํ•™์Šต ๋””์ž์ธ ์š”์†Œ๋ฅผ ์ ์šฉํ•œ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ์˜ ํšจ์œจ์„ฑ ์ธก๋ฉด์—์„œ ๊ธ์ •์ ์ธ ๊ฒฐ๊ณผ๋ฅผ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ์•„๋™๋“ค์˜ ์˜คํ”„๋ผ์ธ ๊ต์œก์—์„œ ๋””์ง€ํ„ธ ์ฝ˜ํ…์ธ ๋ฅผ ์ ์šฉํ•œ ํšจ๊ณผ์ ์ธ ์ˆ˜์—…๊ณผ ํ•™์Šต ๋ฐฉ๋ฒ•์„ ๋ชจ์ƒ‰ ํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.1.59
kci_detailed_000209.xml
ART001849599
oai_dc
ํ‚ค๋„ฅํŠธ๋ฅผ ์ด์šฉํ•œ ๊ฑท๊ธฐ๊ฒŒ์ž„ โ€˜ํŒ”๋„๊ฐ•์‚ฐ3โ€™ ๊ฐœ๋ฐœ ๋ฐ ํšจ๊ณผ์„ฑ ์—ฐ๊ตฌ
Development and Analysis of a Walking Game โ€˜Paldokangsan3โ€™ Using Kinect
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๊ฒฝ์‹(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์ด์œค์ •(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์˜ค์„ฑ์„(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์ง„์—์„œ ๊ฐœ๋ฐœํ•œ โ€˜ํŒ”๋„๊ฐ•์‚ฐ3โ€™์€ ๋…ธ์ธ์šฉ ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„์œผ๋กœ์„œ 2012๋…„์— ๊ฐœ๋ฐœ๋œ โ€˜ํŒ”๋„๊ฐ•์‚ฐ2โ€™ (์†์žก์ด/๋ฐœํŒ์„ ์ด์šฉํ•œ ๊ธฐ์–ต๋ ฅ ์ฆ์ง„ ๊ฑท๊ธฐ๊ฒŒ์ž„)์˜ ํ›„์† ์ž‘์ด๋ฉฐ, ํŒ”๊ฑธ์ด์™€ ๋ฐœํŒ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์—†์• ๊ณ  ๋Œ€์‹  ํ‚ค๋„ฅํŠธ๋ฅผ ์ด์šฉํ•˜์—ฌ ๋™์ž‘์ธ์‹์„ ํ†ตํ•ด ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ๊ฐ€๋Šฅํ•˜๊ฒŒ ํ–ˆ๋‹ค. ๊ธฐ๋Œ€๋˜๋Š” ํšจ๊ณผ๋Š” ๊ธฐ์–ต๋ ฅ ์ฆ์ง„, ์‹œ์•ผ ์†์˜ ๋ฌผํ’ˆ์„ ์ฐพ์•„์•ผํ•˜๋Š” ์ง‘์ค‘๋ ฅ ํ–ฅ์ƒ, ๊ฑท๊ธฐ ์šด๋™์„ ํ†ตํ•œ ํ™œ๋ ฅ๊ฐ ์ฆ์ง„ ๋“ฑ์ด๋ฉฐ, ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์˜ ์—ฌ๊ฐ€ ํ™œ๋™์„ ํ†ตํ•œ ์ •์‹  ๊ฑด๊ฐ•์˜ ํ–ฅ์ƒ์„ ๋ชฉํ‘œํ•˜๊ณ  ์žˆ๋‹ค. ์ฒœ์•ˆ์‹œ ๋…ธ์ธ์ข…ํ•ฉ๋ณต์ง€๊ด€์—์„œ 65์„ธ ์ด์ƒ ๊ณ ๋ น์ž๋“ค 25๋ช…์„ ๋Œ€์ƒ์œผ๋กœ 2์ฃผ๊ฐ„์˜ ๋‹จ๊ธฐ ์‹คํ—˜์„ ํ•˜์˜€์œผ๋ฉฐ, ๊ธฐ์–ต๋ ฅ๊ณผ ์‹ ์ฒด ์šด๋™, ์ •์‹  ๊ฑด๊ฐ• ์˜์—ญ ์ค‘ ์ž์•„์กด์ค‘๊ฐ ์ˆ˜์ค€์—์„œ ์œ ์˜๋ฏธํ•˜๊ฒŒ ํ–ฅ์ƒ๋œ ๊ฒฐ๊ณผ๋ฅผ ํš๋“ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.1.49
kci_detailed_000209.xml
ART001849601
oai_dc
์…ง๋‹ค์šด์ œ ์ •์ฑ… ํšจ๊ณผ์— ๋Œ€ํ•œ ์ธ์‹ ๋ณ€ํ™” ์—ฐ๊ตฌ
Study on the Perception Changes of Shut down Policy
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์„ฑ๋ฝ(๋™์–‘๋ฏธ๋ž˜๋Œ€ํ•™๊ต); ์„œ์ˆœ๋ณต(์กฐ์„ ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์…ง๋‹ค์šด์ œ์— ๋Œ€ํ•œ ์ผ๋ฐ˜์ธ ๋ฐ ๊ฒŒ์ด๋จธ๋“ค์˜ ์ธ์‹ ๋ณ€ํ™”๋ฅผ ์‚ดํŽด๋ณด์•˜๋‹ค. ์…ง๋‹ค์šด์ œ๊ฐ€ ์‹ค์‹œ๋œ 2011๋…„ 11์›”๊ณผ ์‹œํ–‰ ํ›„ 1๋…„ ํ›„์ธ 2012๋…„ 11์›”, ์‹œํ–‰ ํ›„ 2๋…„ ํ›„์ธ 2013๋…„ 11์›”์— ๊ฐ™์€ ๋ฌธํ•ญ์œผ๋กœ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ์‹ค์‹œํ•˜์—ฌ, ์ด 3๋…„๊ฐ„ ๊ฒŒ์ด๋จธ ๋ฐ ์ผ๋ฐ˜์ธ๋“ค์˜ ์…ง๋‹ค์šด์ œ์— ๋Œ€ํ•œ ์ธ์‹์— ๋ณ€ํ™”๊ฐ€ ์กด์žฌํ•˜๋Š”์ง€๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. 3๋…„ ๋™์•ˆ ์…ง๋‹ค์šด์ œ์— ๋Œ€ํ•œ ์ธ์‹ ๋ณ€ํ™”๋ฅผ ์‚ดํŽด๋ณธ ๊ฒฐ๊ณผ, ์…ง๋‹ค์šด์ œ์— ๋Œ€ํ•œ ์ธ์ง€ ์ •๋„๋Š” ์ผ๋ฐ˜์ธ๊ณผ ๊ฒŒ์ด๋จธ ๋ชจ๋‘ ์ฆ๊ฐ€ํ•˜์˜€๊ณ , ์ผ๋ฐ˜์ธ๊ณผ ๊ฒŒ์ด๋จธ ๋ชจ๋‘ ์…ง๋‹ค์šด์ œ์— ๋Œ€ํ•˜์—ฌ ์ฐฌ์„ฑํ•˜๋Š” ์ •๋„๋Š” ๊ฐ์†Œ๋˜์—ˆ๋‹ค. ์ผ๋ฐ˜์ธ๋“ค์˜ ๊ฒฝ์šฐ 2011๋…„์—์„œ 2012๋…„ ์‚ฌ์ด์—๋Š” ์…ง๋‹ค์šด์ œ์— ๋Œ€ํ•œ ํ‰๊ฐ€์— ํฐ ๋ณ€ํ™”๊ฐ€ ์—†์—ˆ์ง€๋งŒ, 2013๋…„์—๋Š” ์…ง๋‹ค์šด์ œ์— ๋Œ€ํ•œ ํ‰๊ฐ€๊ฐ€ ๋ถ€์ •์ ์œผ๋กœ ๋ณ€ํ™”ํ•˜์˜€๋‹ค. ๊ฒŒ์ด๋จธ๋“ค์€ 2011๋…„๋ถ€ํ„ฐ 2013๋…„๊นŒ์ง€ ๊ณ„์†ํ•ด์„œ ์…ง๋‹ค์šด์ œ์— ๋Œ€ํ•œ ๋ถ€์ •์ ์ธ ์ธ์‹์ด ๊ฐ•ํ™”๋˜๊ณ  ์žˆ๋‹ค. ์…ง๋‹ค์šด์ œ ์ดˆ๊ธฐ์—๋Š” ๊ฒŒ์ด๋จธ๋“ค์€ ์…ง๋‹ค์šด์ œ๋ฅผ ๋ถ€์ •์ ์œผ๋กœ ๋ณด์•˜์ง€๋งŒ ์ผ๋ฐ˜์ธ๋“ค์€ ์…ง๋‹ค์šด์ œ์— ๋Œ€ํ•ด ๊ธ์ •์ ์ธ ์‹œ๊ฐ์„ ์ง€๋‹ˆ๊ณ  ์žˆ์—ˆ๋‹ค. ํ•˜์ง€๋งŒ 2013๋…„์—๋Š” ์ผ๋ฐ˜์ธ๋“ค๋„ ์…ง๋‹ค์šด์ œ์— ๋Œ€ํ•œ ๋ถ€์ •์ ์ธ ๊ฒฌํ•ด๊ฐ€ ์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ๋Š”๋ฐ”, ์ด๋Ÿฌํ•œ ๊ฒฐ๊ณผ๋Š” ์…ง๋‹ค์šด์ œ๋ฅผ ๊ณ„์† ์œ ์ง€ํ•ด๋‚˜๊ฐ€์•ผ ํ•  ๊ฒƒ์ธ๊ฐ€์— ๋Œ€ํ•œ ์ •์ฑ… ํŒ๋‹จ๊ณผ ๊ด€๋ จํ•˜์—ฌ ๋งŽ์€ ์‹œ์‚ฌ์ ์„ ์ค„ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2014.14.1.69
kci_detailed_000209.xml
ART001760975
oai_dc
MMORPG์—์„œ ์•„๋ฐ”ํƒ€ ์ปค์Šคํ„ฐ๋งˆ์ด์ง•์˜ ์œ ์ € ๋ชฐ์ž…์š”์ธ๊ณผ ์ถฉ์„ฑ๋„์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the User Immersion and Loyalty of MMORPG Avatar Customization
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์–‘๊ธฐํ˜„(ํ™์ต๋Œ€ํ•™๊ต ์‚ฐ์—…๋Œ€ํ•™์› ๊ฒŒ์ž„ํ”„๋กœ๋“€์‹ฑ์ „๊ณต); ๋ฐฑ์ฒ ํ˜ธ(ํ™์ต๋Œ€ํ•™๊ต)" ]
๊ธฐ์ˆ ์˜ ๋ฐœ์ „์œผ๋กœ MMORPG์—์„œ ์ˆ˜๋งŽ์€ ์กฐํ•ฉ๊ณผ ์™ธํ˜•์˜ ์•„๋ฐ”ํƒ€ ์ปค์Šคํ„ฐ๋งˆ์ด์ง•์ด ๊ฐ€๋Šฅํ•˜๊ฒŒ ๋˜์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” MMORPG ์•„๋ฐ”ํƒ€ ์ปค์Šคํ„ฐ๋งˆ์ด์ง•์˜ ์œ ์ € ๋ชฐ์ž…์š”์ธ์ธ ๊ฐœ์ธ์  ์š”์ธ(์ž์•„์กด์ค‘๊ฐ, ์ž๊ธฐํšจ๋Šฅ๊ฐ)๊ณผ ํ™˜๊ฒฝ์  ์š”์ธ(๋„์ „๊ฐ, ์ผ์ฒด๊ฐ)๊ณผ ์ถฉ์„ฑ๋„์— ๊ด€ํ•œ ์—ฐ๊ตฌ์ด๋‹ค. ๋ชฐ์ž… ์ด๋ก ๊ณผ ์•„๋ฐ”ํƒ€์˜ ์„ฑ์žฅ๊ณผ ๋ณ€ํ™”์— ๋Œ€ํ•œ ์„ ํ–‰์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ๋ชฐ์ž…์š”์ธ์„ ์ถ”์ถœํ•˜๊ณ  ์—ฐ๊ตฌ๋ชจ๋ธ์„ ์„ค์ •ํ–ˆ๋‹ค. ์„ค์ •๋œ ์—ฐ๊ตฌ๋ชจ๋ธ์„ ํ† ๋Œ€๋กœ ๊ฐ€์„ค์„ ์„ธ์› ์œผ๋ฉฐ, ์„ ํ–‰์—ฐ๊ตฌ๋“ค์„ ํ†ตํ•ด ์ธก์ •ํ•ญ๋ชฉ๋“ค์„ ์ •ํ•œ ํ›„ ์•„๋ฐ”ํƒ€ ์ปค์Šคํ„ฐ๋งˆ์ด์ง•์„ ํ™œ๋ฐœํžˆ ์ฆ๊ธฐ๊ณ  ์žˆ๋Š” MMORPG: AION ์œ ์ €๋ฅผ ๋Œ€์ƒ์œผ๋กœ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ํ–ˆ๋‹ค. ์—ฐ๊ตฌ ๊ฒฐ๊ณผ, ์ปค์Šคํ„ฐ๋งˆ์ด์ง• ๋ชฐ์ž…์„ ๋†’์ด๊ธฐ ์œ„ํ•ด์„œ๋Š” ์ž์•„์กด์ค‘๊ฐ๊ณผ, ๋„์ „๊ฐ, ์ผ์ฒด๊ฐ์„ ๋†’์—ฌ์•ผ ํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๊ทธ ์ค‘์—์„œ๋„ ์ผ์ฒด๊ฐ์ด ๊ฐ€์žฅ ๋†’์€ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๊ฒƒ์œผ๋กœ ์กฐ์‚ฌ๋˜์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
http://dx.doi.org/10.7583/JKGS.2013.13.2.17
kci_detailed_000209.xml