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ART001222532
oai_dc
๊ฒŒ์ž„ ๊ทธ๋ž˜ํ”ฝ์˜ ์˜ˆ์ˆ ์  ํ‘œํ˜„์„ ์œ„ํ•œ NPR๊ธฐ๋ฒ• ์—ฐ๊ตฌ
A Study of NPR Techniques for Artistic Expressions In Game Graphics
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ข…์„œ(์ „๋ถ๋Œ€ํ•™๊ต); ๊ณฝํ›ˆ์„ฑ(์ „๋ถ๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ๊ทธ๋ž˜ํ”ฝ์€ ์ปดํ“จํ„ฐ ๊ทธ๋ž˜ํ”ฝ์˜ ํ•œ ๋ถ„์•ผ๋กœ์„œ ๋น„์•ฝ์ ์ธ ๊ธฐ์ˆ ๋ฐœ์ „์œผ๋กœ ๋Š์ž„์—†๋Š” ์‹œ๋„์™€ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ํ‘œํ˜„ ๊ธฐ๋ฒ•์˜ ๋‹ค์–‘์„ฑ์„ ์ถ”๊ตฌํ•˜๊ณ  ์žˆ๋‹ค. ๊ฒŒ์ž„ ๊ทธ๋ž˜ํ”ฝ์˜ ๋ Œ๋”๋ง ๋ฐฉ์‹๋„ ํฌ๊ฒŒ ๋‘ ๊ฐ€์ง€ ๋ถ„์•ผ๋กœ ๊ตฌ๋ถ„๋œ๋‹ค. ์‚ฌ์ง„๊ณผ ๊ฐ™์€ ์ •ํ™•ํ•œ ์˜์ƒ์„ ๊ตฌํ˜„ํ•˜๋Š” ์‚ฌ์‹ค์  ๋ Œ๋”๋ง(Photorealistic rendering)๊ธฐ๋ฒ•๊ณผ, ์‚ฌ๋žŒ์˜ ๊ฐ์„ฑ๊ณผ ์˜ˆ์ˆ ์„ฑ์ด ํ‘œํ˜„๋˜๋Š” ๋น„์‚ฌ์‹ค์  ๋ Œ๋”๋ง(NPR: Non-Photorealistic rendering)๊ธฐ๋ฒ•์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„ ๊ทธ๋ž˜ํ”ฝ์—์„œ ์‚ฌ์šฉ๋˜๋Š” ๋น„์‚ฌ์‹ค์  ๋ Œ๋”๋ง(NPR)๊ธฐ๋ฒ•์— ๋Œ€ํ•˜์—ฌ ๊ฐ๊ฐ์˜ ์ œ์ž‘ ์‚ฌ๋ก€์— ๋Œ€ํ•œ ๋ถ„์„๊ณผ ํŠน์ง•์„ ์กฐ์‚ฌํ•˜์˜€๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๊ฒŒ์ž„ ๊ทธ๋ž˜ํ”ฝ์„ ์˜ˆ์ˆ ์ ์ธ ์ธก๋ฉด์œผ๋กœ ์ ‘๊ทผํ•˜์—ฌ ๋‹ค์–‘ํ•œ ํšจ๊ณผ๋“ค์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ์ตœ๊ทผ์˜ ๋น„์‚ฌ์‹ค์  ๋ Œ๋”๋ง(NPR)๊ธฐ๋ฒ•์˜ ์ ์šฉ์„ฑ๊ณผ ์žฅ๋‹จ์ ์„ ํŒŒ์•…ํ•˜์—ฌ ์ข€ ๋” ๊ฐ์„ฑ์ ์ด๊ณ  ์นœ๊ทผํ•˜๋ฉฐ ์˜ˆ์ˆ ์ ์ธ ๊ฒŒ์ž„์„ ์ œ์ž‘ ํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š”๋ฐ ๋ชฉ์ ์ด ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001222533
oai_dc
์™• ํƒ€์ผ ์ง€ํ˜• ํ•ฉ์„ฑ๊ณผ ์‹œ์ฐจ ๋งตํ•‘์„ ์ด์šฉํ•œ ๋ Œ๋”๋ง
Wang Tile Terrain Synthesis and Real-Time Rendering using Parallax Mapping
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •์žฌ์›(๊ด‘์šด๋Œ€ํ•™๊ต); ์ตœ๋ฏผ๊ทœ(๊ด‘์šด๋Œ€ํ•™๊ต)" ]
๋†’์ด ๋งต์œผ๋กœ๋ถ€ํ„ฐ ์ง€ํ˜•์˜ ๊ธฐํ•˜๊ตฌ์กฐ๋ฅผ ํ˜•์„ฑํ•˜๊ณ  ๊ทธ ์„ธ๋ถ€ ๋ฌ˜์‚ฌ๋ฅผ ์œ„ํ•˜์—ฌ ์™• ํƒ€์ผ์„ ์ด์šฉํ•˜์—ฌ ๋ฐ˜๋ณต์ ์ด์ง€ ์•Š๋Š” ํƒ€์ผ๋ง์„ ํ•  ์ˆ˜ ์žˆ๋‹ค. ํƒ€์ผ ๋‚ด์— ์ƒ‰์ƒ ์ •๋ณด์™€ ๋”๋ถˆ์–ด ๋†’์ด ์ •๋ณด๋ฅผ ์ถ”๊ฐ€ํ•˜์—ฌ ์„ธ๋ถ€์ ์ธ ์š”์ฒ ์˜ ์ •๋ณด๋ฅผ ๋‹ด์•„ ์‹œ์ฐจ ๋งตํ•‘์„ ํ†ตํ•˜์—ฌ ํšจ๊ณผ์ ์œผ๋กœ ํ‘œํ˜„ ํ•  ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ด๋ฅผ ์‹ค์‹œ๊ฐ„ ๋ Œ๋”๋ง ํ•  ๋•Œ ๋ฌธ์ œ๋˜๋Š” ๋ถ€๋ถ„์„ ํ•ด๊ฒฐํ•˜์˜€์œผ๋ฉฐ, ์ง€ํ˜•์„ ์œ„ํ•œ ์‹œ์ฐจ ๋งตํ•‘์˜ ๋ณด์•ˆ์„ ์ œ์•ˆํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001222534
oai_dc
๋™๊ธฐ๊ธฐ๋ฐ˜์˜ ๊ณ„์ธต์  ํ–‰์œ„ ๊ณ„ํš ๊ธฐ๋ฒ•
Motivation-based Hierarchical Behavior Planning
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์†ก์›จ์ด(๋™๊ตญ๋Œ€ํ•™๊ต); ์กฐ๊ฒฝ์€(๋™๊ตญ๋Œ€ํ•™๊ต); ์—„๊ธฐํ˜„(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
This paper describes a motivation-based hierarchical behavior planning framework to allow autonomous agents to select adaptive actions in simulation game environments. The combined behavior planning system is formed by four levels of specification, which are motivation extraction, goal list generation, action list determination and optimization. Our model increases the complexity of virtual human behavior planning by adding motivation with sudden and cumulative attributes. The motivation selection by probability distribution allows NPC to make multiple decisions in certain situations in order to embody realistic virtual humans. Hierarchical goal tree enhances the effective reactivity. Optimizing for potential actions provides NPC with safe and satisfying actions to adapt to the virtual environment. A restaurant simulation game was used to elucidate the mechanism of the framework.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001222527
oai_dc
๊ต์œก์šฉ ๊ฒŒ์ž„์„ ์œ„ํ•œ ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ ํ”„๋กœํ† ํƒ€์ž… ๊ฐœ๋ฐœ
The development of Metadata Prototype for Educational Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œค์„ ์ •(๋™์„œ๋Œ€ํ•™๊ต); ์œคํƒœ์ˆ˜(๋™์„œ๋Œ€ํ•™๊ต)" ]
๊ต์œก์šฉ ๊ฒŒ์ž„์˜ ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ ๊ฐœ๋ฐœ์€ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ๋กœ์„œ, ๋…๋ฆฝ์ ์ธ ํ•™์Šต ์ž์›์œผ๋กœ์„œ, ๋˜ ๊ฒŒ์ž„ ๊ธฐ๋ฐ˜ LCMS์—์„œ ํ•™์Šต ์ปดํฌ๋„ŒํŠธ๋กœ ํ™œ์šฉ๋˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ๋งค์šฐ ์ค‘์š”ํ•œ ์ž‘์—…์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์—๋“€ํ…Œ์ธ๋จผํŠธ์™€ ๊ต์œก์šฉ ๊ฒŒ์ž„ ์‹œ์žฅ์€ ์‹ ์ƒ์‚ฐ์—… ๋ถ„์•ผ์ธ ๊ด€๊ณ„๋กœ ์ฒด๊ณ„์ ์ธ ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ ๊ฐœ๋ฐœ์ด ์ง„ํ–‰๋˜์ง€ ๋ชปํ–ˆ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ๋…ผ๋ฌธ์€ ๋จผ์ € ๊ต์œก์šฉ ๊ฒŒ์ž„ ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ ์„ค๊ณ„์˜ ๋ฐฉ๋ฒ•์„ ์ˆ˜๋ฆฝํ•˜๊ณ  ์ด์— ๋”ฐ๋ผ ๋ฉ”ํƒ€๋ฐ์ด ํ„ฐ ํ”„๋กœํ† ํƒ€์ž…์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ถ”์ถœ๋œ ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ ์š”์†Œ๋ฅผ ์ „๋ฌธ๊ฐ€ ์ง‘๋‹จ์˜ ๊ฒ€์ฆ์„ ๊ฑฐ์ณ ๊ต ์œก์šฉ ๊ฒŒ์ž„์˜ ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ๋กœ ์ •์˜ํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ์— ์˜ํ•ด ๊ฐœ๋ฐœ๋œ ๊ต์œก์šฉ ๊ฒŒ์ž„์˜ ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ ํ”„๋กœ ํ† ํƒ€์ž…์ด ํ‘œ์ค€ํ™” ๋‹จ๊ณ„๋ฅผ ๊ฑฐ์ณ ๊ณต์˜ ๊ธฐ๊ด€์— ์˜ํ•ด ์šด์˜๋œ๋‹ค๋ฉด ํ•™์Šต์ž์™€ ๊ต์ˆ˜์ž, ๊ฐœ๋ฐœ ๊ธฐ๊ด€์—๊ฒŒ ๊ฒ€์ƒ‰๊ณผ ๊ด€๋ฆฌ, ์žฌ์‚ฌ์šฉ์˜ ํŽธ๋ฆฌํ•จ์„ ์ œ๊ณตํ•˜๊ณ  ์ค‘๋ณต ํˆฌ์ž ๋ฐฉ์ง€ ๋“ฑ์˜ ํšจ๊ณผ๋ฅผ ๊ธฐ๋Œ€ํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001222531
oai_dc
์‹ค์‚ฌ ์˜์ƒ์„ ์‚ฌ์šฉํ•œ 3์ฐจ์› ์•„๋ฐ”ํƒ€ ์–ผ๊ตด ํ…์Šค์ณ ์ƒ์„ฑ
Generating Face Textures for 3D Avatars from Photos
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋™ํฌ(์ธ์ฒœ๋Œ€ํ•™๊ต); ๋ฐ•์ข…์Šน(์ธ์ฒœ๋Œ€ํ•™๊ต); ์œค์ข…ํ˜„(์ธ์ฒœ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‹ค์‚ฌ ์˜์ƒ์„ ์‚ฌ์šฉํ•˜์—ฌ 3์ฐจ์› ์•„๋ฐ”ํƒ€์˜ ์–ผ๊ตด ํ…์Šค์ณ๋ฅผ ์ƒ์„ฑํ•˜๋Š” ๊ธฐ๋ฒ•์„ ์ œ์‹œํ•œ ๋‹ค. ๋จผ์ € UVW ๋งต์„ ๊ธฐ์ค€์œผ๋กœ ์‹ค์‚ฌ์˜์ƒ์—์„œ์˜ ํ•ด๋‹น ์˜์—ญ์„ ์ˆ˜๋™์œผ๋กœ ์ง€์ •ํ•œ๋‹ค. ๊ทธ ๋‹ค์Œ ์ง€์ •๋œ ์˜์ƒ ์˜์—ญ๋“ค์„ ์‚ฌ์šฉํ•˜์—ฌ UVW ๋งต์— ํ•ด๋‹นํ•˜๋Š” ํ…์Šค์ณ ์˜์ƒ์„ ์ƒ์„ฑํ•œ๋‹ค. ์ œ์•ˆ๋œ ํ…์Šค์ณ ์ƒ์„ฑ ๊ธฐ ๋ฒ•์€ ํฌํ† ์ƒต ๋“ฑ์„ ์‚ฌ์šฉํ•œ ๊ธฐ์กด์˜ ๋ฐฉ๋ฒ•์— ๋น„ํ•ด์„œ ์ˆ˜์ž‘์—… ์‹œ๊ฐ„์„ ๋‹จ์ถ•ํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ ์‹ค์‚ฌ ์˜์ƒ์˜ ์‚ฌ์‹ค๊ฐ์„ ๋†’์—ฌ์ค€๋‹ค. ๊ธฐ์กด์˜ ํ…์Šค์ณ ์ƒ์„ฑ ์ ˆ์ฐจ๋“ค์€ 3์ฐจ์› ๋ชจ๋ธ์˜ ๋ฉ”์‰ฌ ๊ตฌ์กฐ์— ์˜ํ–ฅ์„ ์ฃผ์—ˆ์œผ๋‚˜, ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์€ 3์ฐจ์› ๋ชจ๋ธ์˜ ๋ฉ”์‰ฌ ๊ตฌ์กฐ๋ฅผ ์ˆ˜์ •ํ•˜์ง€ ์•Š๊ณ ๋„ ์›ํ•˜๋Š” ํ˜•ํƒœ์˜ ํ…์Šค์ณ๋ฅผ ์ƒ์„ฑํ•  ์ˆ˜ ์žˆ๋Š” ์žฅ์ ์ด ์žˆ๋‹ค. ์‹ค์ œ ์‚ฌ๋žŒ์˜ ๋ชจ์Šต์„ ์—ฌ๋Ÿฌ ๊ฐ๋„์—์„œ ์ดฌ์˜ํ•˜์—ฌ ์–ป์€ ์˜์ƒ์„ ์‚ฌ์šฉํ•˜์—ฌ ์ฃผ์–ด์ง„ UVW ๋งต์— ์ ํ•ฉํ•œ ์–ผ๊ตด ํ…์Šค์ณ๋ฅผ ์ƒ์„ฑํ•˜์˜€๋‹ค. ์ƒ์„ฑ๋œ ํ…์Šค์ณ๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ 3์ฐจ์› ์•„๋ฐ”ํƒ€๋ฅผ ๋ Œ๋” ๋งํ•œ ๊ฒฐ๊ณผ ์•„๋ฐ”ํƒ€ ์–ผ๊ตด์˜ ์‚ฌ์‹ค๊ฐ์ด ์ฆ๊ฐ€๋˜์—ˆ์Œ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001222536
oai_dc
์ ์‘ํ˜• NPC๋ฅผ ์ƒ์„ฑํ•˜๋Š” ํ–‰๋™ ์ •๋ณด ๊ด€๋ฆฌ ๊ธฐ๋ฒ•
An Action Information Management Methodfor Creating Adaptive NPC
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋‚˜๋ผ(๋™๊ตญ๋Œ€ํ•™๊ต); ์กฐ๊ฒฝ์€(๋™๊ตญ๋Œ€ํ•™๊ต); ์—„๊ธฐํ˜„(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ๊ฒŒ์ž„์˜ ์ข…๋ฅ˜๊ฐ€ ๋‹ค์–‘ํ•ด์ง€๊ณ  ์ ‘ํ•  ๊ธฐํšŒ๊ฐ€ ๋งŽ์•„์ง€๋ฉด์„œ ๊ฒŒ์ž„์„ ์ฆ๊ธฐ๋Š” ์‚ฌ์šฉ์ž์˜ ์„ฑํ–ฅ๊ณผ ์ˆ˜์ค€๋„ ๋‹ค์–‘ํ•ด์ง€๊ณ  ์žˆ๋‹ค. ๊ธฐ์กด์˜ NPC๋Š” ํ–‰๋™์ด ๋‹จ์ˆœํ•˜๊ณ  ํš์ผ์ ์ด๊ธฐ ๋•Œ๋ฌธ์— ๋‹ค์–‘ํ•œ ์‚ฌ์šฉ์ž๋ฅผ ์ƒ๋Œ€ํ•˜๋Š”๋ฐ ํ•œ๊ณ„๊ฐ€ ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ๊ฐ๊ธฐ ๋‹ค๋ฅธ ์‚ฌ์šฉ์ž์™€ ๋น„์Šทํ•œ ์ˆ˜์ค€์œผ๋กœ ๋Œ€์‘ํ•  ์ˆ˜ ์žˆ๋Š” ์ ์‘ํ˜• NPC๋ฅผ ์ƒ์„ฑํ•˜๋Š” ๊ธฐ์ˆ ์ด ํ•„์š”ํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ์ ์‘ํ˜• NPC๋ฅผ ์ƒ์„ฑํ•˜๊ธฐ ์œ„ํ•œ ํ–‰๋™ ์ •๋ณด ๊ด€๋ฆฌ ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ํ–‰๋™ ์ •๋ณด ์ €์žฅ ๋ฐฉ๋ฒ•์€ ์ ์‘ํ˜• NPC๊ฐ€ ์‚ฌ์šฉ์ž์˜ ํ–‰๋™์„ ๊ด€์ฐฐํ•˜๊ณ  [์ƒํƒœ-ํ–‰๋™]์˜ ๊ด€๊ณ„๋กœ ์ •๋ณด๋ฅผ ์ˆ˜์ง‘ํ•œ๋‹ค. ์ˆ˜์ง‘ํ•œ ํ–‰๋™ ์ •๋ณด์˜ ํšจ์œจ๊ฐ’์„ ๊ตฌํ•˜๊ณ , ์œ ์‚ฌํ•œ ์ƒํƒœ์ •๋ณด๋“ค์€ ๊ตฐ์ง‘ํ™”ํ•˜์—ฌ ํ–‰๋™ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค์— ์ €์žฅ ํ•œ๋‹ค. ๊ฒŒ์ž„์‹œ์Šคํ…œ์€ ํ–‰๋™ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋ฅผ ๊ฐฑ์‹ ํ•˜๋ฉฐ ๋‹ค์–‘ํ•œ ํ–‰๋™์„ ์ €์žฅํ•˜๊ณ  ํšจ์œจ๊ฐ’์ด ์ข‹์€ ํ–‰๋™์„ ์„ ํƒํ•˜์—ฌ ์‚ฌ์šฉ์ž์—๊ฒŒ ์ ์‘ํ•ด๊ฐ€๋Š” NPC๋ฅผ ์ƒ์„ฑํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ ์ œ์•ˆํ•œ ์ ์‘๊ธฐ๋ฒ•์„ ์•ก์…˜ ๊ฒŒ์ž„์— ์ ์šฉํ•˜์—ฌ ์‹คํ—˜ํ•˜์˜€๋‹ค. ์ž„์˜์˜ ์‹คํ—˜์ž๋Š” ์ ์‘ํ˜• NPC์™€ ์‹ค์‹œ๊ฐ„์œผ๋กœ 1:1 ์ „ํˆฌ๋ฅผ ํ•œ๋‹ค. ๊ฒŒ์ž„ ๊ฒฐ๊ณผ ๋กœ๊ทธ ํŒŒ์ผ์„ ํ†ตํ•ด ์‹คํ—˜์ž์™€ NPC์˜ ํ–‰๋™ ์„ฑํ–ฅ์„ ๋ถ„์„ํ•˜์—ฌ ์œ ์‚ฌ์„ฑ์„ ํŒ๋‹จํ•œ๋‹ค. ๋‹ค์–‘ํ•œ ์‹คํ—˜ ๊ฒฐ๊ณผ์˜ ํ†ต๊ณ„์— ์„œ ์˜ค์ฐจ์œจ 6% ์ด๋‚ด์˜ ์‚ฌ์šฉ์ž์™€ ๋น„์Šทํ•œ ์ˆ˜์ค€์œผ๋กœ ์ ์‘ํ•ด๊ฐ€๋Š” NPC๋ฅผ ์ƒ์„ฑํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001222535
oai_dc
์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒํ•œ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์บ๋ฆญํ„ฐ ์ œ์ž‘์„ ์œ„ํ•œ ์ธ๊ณต์ง€๋Šฅ ๋ฏธ๋“ค์›จ์–ด ์„ค๊ณ„
A Design of AI Middleware for Making InteractiveAnimation Characters
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์Šน์„ญ(๋™๊ตญ๋Œ€ํ•™๊ต); ์กฐ๊ฒฝ์€(๋™๊ตญ๋Œ€ํ•™๊ต); ์—„๊ธฐํ˜„(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
๋Œ€๋ถ€๋ถ„์˜ ๋””์ž์ด๋„ˆ๋Š” 3DS MAX์™€ ๊ฐ™์€ ์ „๋ฌธ 3D ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ €์ž‘๋„๊ตฌ๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ์ˆ˜์ž‘์—…์œผ๋กœ ์•  ๋‹ˆ๋ฉ”์ด์…˜์„ ์ œ์ž‘ํ•œ๋‹ค. ์ด ๋ฐฉ๋ฒ•์€ ๋งŽ์€ ์‹œ๊ฐ„๊ณผ ๋…ธ๋ ฅ์„ ํ•„์š”๋กœ ํ•˜๋ฉฐ, ์• ๋‹ˆ๋ฉ”์ด์…˜ ์บ๋ฆญํ„ฐ๋“ค์ด ์„œ๋กœ ์ƒํ˜ธ ์ž‘์šฉํ•  ์ˆ˜ ์—†๋‹ค. ์ด๋ฅผ ๊ฐœ์„ ํ•˜๊ธฐ ์œ„ํ•ด, ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” 3DS MAX ํ”Œ๋Ÿฌ๊ทธ์ธ ํ˜•ํƒœ์˜ ์ธ๊ณต์ง€๋Šฅ ๋ฏธ๋“ค์›จ์–ด๋ฅผ ์„ค๊ณ„ํ•˜๊ณ  ๋ฏธ๋“ค์›จ์–ด์— ํ•„์š”ํ•œ ์ธ๊ณต์ง€๋Šฅ ํ‘œํ˜„ ๊ตฌ์กฐ์™€ ๋‚ด๋ถ€ ์ฒ˜๋ฆฌ ๋ฐฉ์•ˆ์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆ ๋ฐฉ๋ฒ•์€ ์บ๋ฆญํ„ฐ๊ฐ€ ๋ณด์œ ํ•  ์ธ๊ณต์ง€๋Šฅ ์š”์†Œ๋ฅผ ๋„ํ˜•๊ณผ ์„ ๋ถ„์œผ๋กœ ๊ทธ๋ ค ํ‘œํ˜„ํ•˜๋Š” ๋ฐฉ๋ฒ•์œผ๋กœ ์บ๋ฆญํ„ฐ์˜ ์ธ๊ณต์ง€๋Šฅ ๊ตฌ์กฐ๋ฅผ ์ œ์ž‘ํ•œ ๋‹ค. ์‹คํ—˜์„ ์œ„ํ•ด ๊ธฐ์กด ๋ฐฉ๋ฒ•๊ณผ, ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜์—ฌ ๋™์ผํ•œ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์ œ์ž‘ํ•˜๊ณ  ์ž‘์—…๋Ÿ‰์„ ์ธก ์ •ํ•˜์˜€๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ ์†Œ๊ทœ๋ชจ ์ž‘์—…์—์„œ๋Š” ๊ธฐ์กด์˜ ๋ฐฉ๋ฒ•๊ณผ ๋น„์Šทํ•˜๊ฑฐ๋‚˜ ์ž‘์—…๋Ÿ‰์ด ๋งŽ์œผ๋‚˜, ๋Œ€๊ทœ๋ชจ์˜ ์ž‘์—… ์—์„œ๋Š” ๊ธฐ์กด ๋ฐฉ๋ฒ•์— ๋น„ํ•ด ์ตœ๋Œ€ 43%์˜ ์ž‘์—…๋Ÿ‰ ๊ฐ์†Œ๋ฅผ ํ™•์ธํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉ ํ•˜๋ฉด, ์• ๋‹ˆ๋ฉ”์ด์…˜์—์„œ ์บ๋ฆญํ„ฐ๊ฐ„์˜ ์ƒํ˜ธ์ž‘์šฉ์ด ๊ฐ€๋Šฅํ•˜๋ฉฐ ์ž‘์—…๋Ÿ‰ ๊ฐ์†Œ ํšจ๊ณผ๋ฅผ ์–ป์„ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001222530
oai_dc
๊ฒŒ์ž„ ์Šคํ† ๋ฆฌํ…”๋ง์— ์žˆ์–ด ์ƒ์ง•์  ๋ฉ”ํƒ€ํฌ๋กœ ์ž‘์šฉํ•˜๋Š” ์ƒ‰์ฑ„์ ์šฉ์˜ ์˜์˜
A Study on the Application of Color as Process of Symbolic Metaphor in the Game Storytelling
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ์œค๊ฒฝ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊น€๊ทœ์ •(์ˆญ์‹ค๋Œ€ํ•™๊ต); ํ•œํ˜œ์ •(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
์ƒ‰์— ๋Œ€ํ•œ ์—ฐ์ƒ์ด ๋ฐœ์ „ํ•˜์—ฌ ์–ด๋–ค ํ†ต๋…์„ ํ˜•์„ฑํ•˜๊ฒŒ ๋˜๋ฉด ๊ทธ ์ƒ‰์—๋Š” ์ƒ์ง•์ ์ธ ์˜๋ฏธ๊ฐ€ ๋ถ€์—ฌ๋œ ๋‹ค. ์ƒ‰์ด ๊ตฌ์ฒด์  ์‚ฌ๋ฌผ ์ด์™ธ์˜ ์ถ”์ƒ์ ์ธ ๊ฐœ๋…์ด๋‚˜ ํ‘œ์ƒ, ๊ฐ์ • ๋“ฑ์„ ํ˜•์„ฑํ•˜๊ณ  ์žˆ๋Š” ๊ฒƒ์„ โ€˜์ƒ‰์˜ ์ƒ ์ง•์„ฑโ€™์ด๋ผ๊ณ  ํ•œ๋‹ค. ๊ฒŒ์ž„์˜ ์ƒ‰์ฑ„๋Š” ๊ฒŒ์ž„์— ๋ชฐ์ž…ํ•˜๊ฒŒ ํ•˜๋Š” ์‹œ๊ฐ์ ์ธ ์š”์†Œ์ด์ž ์ค‘์š”ํ•œ ์˜๋ฏธ์ž‘์šฉ์„ ํ•˜๋Š” ์ด๋ฏธ์ง€์ด๋ฉฐ ๋น›์˜ ์†์„ฑ์ด์ž ๊ฐ€์žฅ ๋จผ์ € ๋ˆˆ์— ๋“ค์–ด์˜ค๋Š” ์‹œ๊ฐ์  ์š”์†Œ์ด๋‹ค. ํ˜•ํƒœ์™€ ์›€์ง์ž„, ๋ช… ์•” ๋“ฑ์˜ ๋‹ค๋ฅธ ์กฐํ˜•์š”์†Œ์™€ ํ•จ๊ป˜ ์ƒ‰์ฑ„๋Š” ์ธ๊ฐ„๊ณผ ์ธ๊ฐ„ ์ฃผ๋ณ€์˜ ์ƒํ™ฉ์ด๋‚˜ ๊ฐ์ •์„ ํ‘œํ˜„ํ•˜๋Š” ๋งค์ฒด๋กœ์„œ ์˜ ์ค‘์š”ํ•œ ๊ธฐ๋Šฅ์„ ํ•œ๋‹ค. ๊ฒŒ์ž„์—์„œ๋Š” ์บ๋ฆญํ„ฐ์˜ ์‹ฌ๋ฆฌ์  ๋ณ€ํ™” ์ƒํƒœ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์ƒํ™ฉ์ด๋‚˜ ๋ถ„์œ„๊ธฐ, ํž˜์˜ ์†์„ฑ๊ณผ ๊ฐ•๋„ ๋“ฑ์„ ์•”์‹œํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์ƒ‰์ฑ„๋ฅผ ์ƒ์ง•์ ์œผ๋กœ ์‚ฌ์šฉํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ์˜๋ฏธ์ „๋‹ฌ์€ ์ƒ‰์ฑ„ ์˜ ์ƒ์ง•์„ฑ์„ ๋„์ƒ์ ์œผ๋กœ ํ‘œํ˜„ํ•˜๊ฒŒ ๋œ๋‹ค. ๋”ฐ๋ผ์„œ ๊ฒŒ์ž„์˜ ์ด๋ฏธ์ง€ ํ‘œํ˜„์„ ์œ„ํ•œ ์ƒ‰์ฑ„๋Š” ์˜๋ฏธ์ „๋‹ฌ์„ ์œ„ํ•œ ๋ณดํŽธ์„ฑ์„ ๋ ๊ฒŒ ๋œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ƒ‰์ฑ„์˜ ์ƒ์ง•์  ์˜๋ฏธ๊ฐ€ ๊ฒŒ์ž„์— ์–ด๋–ป๊ฒŒ ๋ฐ˜์˜๋˜์—ˆ๋Š”๊ฐ€์— ์ดˆ ์ ์„ ๋งž์ถ”์–ด ์‚ดํŽด๋ณด๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001222528
oai_dc
๋Œ€์ „ ๊ฒฉํˆฌ๊ฒŒ์ž„์˜ ์‚ฌ๋ก€ ๋ถ„์„์„ ํ†ตํ•œ ๊ฒŒ์ž„ ๋ฐธ๋Ÿฐ์‹ฑ ์—ฐ๊ตฌ
The Case Study on Game Balancing for Player VS Player Fighting Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•œ์Šน์šฐ(์ค‘์•™๋Œ€ํ•™๊ต); ์ด์žฌ์ค‘(์ค‘์•™๋Œ€ํ•™๊ต); ๋ฐ•์ง„์™„(์ค‘์•™๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„์˜ ์žฅ๋ฅด๋Š” ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ์ฃผ๋กœ ์ œ๊ณต๋˜๋Š” ํ”Œ๋ ˆ์ด ๋ฐฉ์‹์— ๋”ฐ๋ผ ์•ก์…˜, ์–ด๋“œ๋ฒค์ฒ˜, ๋กคํ”Œ๋ ˆ์ž‰, ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋“ฑ์œผ๋กœ ๋‚˜๋‰˜๋ฉฐ, ๊ฐ ์žฅ๋ฅด์—์„œ ๊ฒŒ์ž„์€ ๋‹ค์–‘ํ•œ ํ˜•ํƒœ์˜ ๋ฐธ๋Ÿฐ์‹ฑ์„ ๊ฐ–๋Š”๋‹ค. ์ด ์ค‘ ๋Œ€์ „ ๊ฒฉ ํˆฌ ๊ฒŒ์ž„์€ ์•ก์…˜ ์žฅ๋ฅด์˜ ํ•œ ํ˜•ํƒœ๋กœ์„œ, ๋‹จ์ˆœํ•ด ๋ณด์ด์ง€๋งŒ ์—ฌ๋Ÿฌ ๊ฐ€์ง€์˜ ๋ณตํ•ฉ์ ์ธ ๋ฐธ๋Ÿฐ์‹ฑ ์š”์†Œ๋“ค์„ ๊ฐ€์ง€๊ณ  ์žˆ์œผ๋ฉฐ, ๋น„๊ต์  ๋น ๋ฅธ ๊ธฐ๊ฐ„์— ๋…๋ฆฝ ์žฅ๋ฅด๋กœ ํ™•๋ฆฝ๋˜๊ณ  ๋ฐฑ์—ฌ ํŽธ์— ์ด๋ฅด๋Š” ๊ฒŒ์ž„์ด ์ œ์ž‘๋˜์–ด ์ดˆ๊ธฐ์˜ ๋ถˆ์•ˆ์ •ํ•œ ํ˜•ํƒœ์—์„œ ์ตœ๊ทผ์˜ ์•ˆ์ •๋œ ํ˜•ํƒœ์— ์ด๋ฅด๊ธฐ๊นŒ์ง€ ๋‹ค์–‘ํ•œ ๊ฒŒ์ž„ ๋ฐธ๋Ÿฐ์‹ฑ ๊ตฌ์กฐ๋ฅผ ํ™•์ธ ํ•  ์ˆ˜ ์žˆ๋‹ค. ๊ฒŒ์ž„ ๋ฐธ๋Ÿฐ์‹ฑ์€ ๊ฒŒ์ž„ ๋‚ด์˜ ์—ฌ๋Ÿฌ ๊ตฌ์„ฑ์š”์†Œ ๊ฐ„ ๋ถˆ๊ท ํ˜•์„ ํ•ด์†Œํ•˜์—ฌ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ฒŒ์ž„์ด ์ œ๊ณตํ•˜๋Š” ๋ชจ๋“  ์ฝ˜ํ…์ธ ๋ฅผ ๊ณ ๋ฃจ ์ด์šฉํ•˜๋„๋ก ์œ ๋„ํ•˜๊ณ , ๊ทธ ๊ณผ์ •์—์„œ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์˜ ์žฌ๋ฏธ๊ฐ€ ์œ ์ง€๋˜ ๋Š” ๊ฒƒ์„ ๋ชฉํ‘œ๋กœ ํ•œ๋‹ค. ๋˜ํ•œ ์ง„ํ–‰๊ณผ์ •์— ์žˆ์–ด์„œ ๋‹น์œ„์„ฑ์„ ๋ถ€์—ฌํ•˜๊ณ , ์กฐ์ž‘์— ๋”ฐ๋ฅธ ํšจ์œจ์„ฑ์„ ์ฆ๋Œ€ ์‹œํ‚ค๋ฉฐ, ํ”Œ๋ ˆ์ด์–ด์˜ ๊ฐ์ •์ด์ž…์„ ์œ ๋„ํ•˜์—ฌ ๋ชฐ์ž…๊ฐ์„ ํ–ฅ์ƒ์‹œํ‚ค๋Š” ๋“ฑ ๊ฒŒ์ž„์˜ ์™„์„ฑ๋„์— ๋Œ€ํ•œ ํ‰๊ฐ€ ์™€ ์ˆ˜๋ช…(ํฅํ–‰)์— ์ ˆ๋Œ€์ ์ธ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์ค‘์š”ํ•œ ์š”์†Œ๋กœ ์ธ์‹๋˜๊ณ  ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ฃผ์š” ๋Œ€์ „ ๊ฒฉํˆฌ ๊ฒŒ์ž„์˜ ์‚ฌ๋ก€ ๋ถ„์„์„ ํ†ตํ•ด ํ•ด๋‹น ์žฅ๋ฅด์˜ ๋ฐœ์ „๋ชจ์Šต๊ณผ ๊ทธ ๊ณผ์ •์—์„œ ์ˆ˜๋ฆฝ๋œ ๋ฐธ๋Ÿฐ์‹ฑ ๋ชจ๋ธ์„ ํŒŒ์•…ํ•˜๋ฏ€๋กœ ์จ, ํƒ€ ์žฅ๋ฅด๋กœ์˜ ํ™•๋Œ€ ์ ์šฉ ๊ฐ€๋Šฅ์„ฑ์„ ์—ฐ๊ตฌํ•ด ๋ณด๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001222529
oai_dc
๊ต์œก์šฉ ๊ฒŒ์ž„์„ ์œ„ํ•œ ๊ธฐํ˜ธํ•™์  ๋ถ„์„
Semiotical Analysis for the Educational Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•ํ˜•์„ฑ(ํ•œ๊ตญ๊ต์›๋Œ€ํ•™๊ต); ๋ฐ•์ˆ˜ํฌ(๋Œ€๊ตฌ์šฉ์ฒœ์ดˆ๋“ฑํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ต์œก์šฉ ๊ฒŒ์ž„์˜ ๋ณธ์งˆ์„ ๋ถ„์„ํ•˜๊ณ ์ž, ๊ธฐํ˜ธํ•™์  ๋ถ„์„ ๋ฐฉ๋ฒ•์„ ๋„์ž…ํ•˜์—ฌ ์—ฐ๊ตฌ๋ฅผ ์ˆ˜ ํ–‰ํ•˜์˜€๋‹ค. ๊ต์œก์šฉ ๊ฒŒ์ž„์—์„œ ๊ธฐํ˜ธ๊ฐ€ ์–ด๋–ค ๋ฐฉ์‹์œผ๋กœ ๋‚˜ํƒ€๋‚˜๋Š”์ง€๋ฅผ ๋ถ„์„ํ•˜์˜€์œผ๋ฉฐ, ๊ต์œก์— ๋Œ€ํ•œ ๊ฐœ ๋…์„ ๊ธฐํ˜ธ์™€ ๊ธฐํ˜ธ์ž‘์šฉ์ด๋ผ๋Š” ๊ด€์ ์œผ๋กœ ์„ค๋ช…ํ•œ ํผ์Šค์˜ ๊ธฐํ˜ธํ•™์„ ์ด์šฉํ•˜์—ฌ ๊ต์œก์ ์œผ๋กœ ํ™œ์šฉํ•˜๋Š” ๊ฒŒ์ž„์ธ ๋กค๋Ÿฌ์ฝ”์Šคํ„ฐ ํƒ€์ด์ฟค2๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. ๋ถ„์„๊ฒฐ๊ณผ ํ‘œ์ƒ์ฒด, ๋Œ€์ƒ์ฒด, ํ•ด์„์ฒด์˜ ๊ธฐํ˜ธ์™€ ํ•จ๊ป˜, ์ผ ์ฐจ์„ฑ, ์ด์ฐจ์„ฑ, ์‚ผ์ฐจ์„ฑ์˜ ๊ธฐํ˜ธ๋ฅผ ๋ชจ๋‘ ๊ฐ€์ง€๊ณ  ์žˆ์—ˆ๋‹ค. ํŠนํžˆ ๋กค๋Ÿฌ์ฝ”์Šคํ„ฐ ํƒ€์ด์ฟค2์—์„œ๋Š” 2์ฐจ์„ฑ๊ณผ 3 ์ฐจ์„ฑ์˜ ๊ธฐํ˜ธ๊ฐ€ ๋งŽ์€ ๋ถ€๋ถ„์„ ์ฐจ์ง€ํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋ถ„์„๋˜์—ˆ๋‹ค. 2์ฐจ์„ฑ์˜ ๊ธฐํ˜ธ๋Š” ๋…ผ๋ฆฌ์ ์ด๊ณ  ์ฐฝ์˜์ ์ธ ์‚ฌ๊ณ ๋ฅผ ํ•˜๋Š”๋ฐ ๋„์›€์„ ์ฃผ๋Š” ๊ธฐํ˜ธ์ด๋ฉฐ 3์ฐจ์„ฑ ๊ธฐํ˜ธ๋Š” ํ•™์Šต์ž์˜ ์ฐฝ์˜๋ ฅ ์‹ ์žฅ์— ๋„์›€์„ ์ฃผ๋Š” ๊ธฐํ˜ธ ์ด๋‹ค. ์ด ๊ธฐํ˜ธ๊ฐ€ ๊ต์œก์šฉ ๊ฒŒ์ž„์—์„œ ๋งŽ์ด ๋“ฑ์žฅํ•˜๋Š” ๊ฒƒ์€ ๋…ผ๋ฆฌ์ ์ธ ์ „๋žต์„ ์„ธ์›Œ์„œ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•ด ์•ผํ•˜๋Š” ์ƒํ™ฉ์ด ์ค‘์‹ฌ์ด ๋˜๋Š” ๊ฒƒ์œผ๋กœ ํ•ด์„ํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001068492
oai_dc
๊ฒŒ์ž„ ๋™์˜์ƒ์˜ ํšจ์œจ์ ์ธ ์ „์†ก ๊ณ„ํš์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on The efficient Transmission Plan of Game Moving Picture
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋ฉด์žฌ(๋ฐฑ์„๋Œ€ํ•™๊ต); ์กฐ์„ฑํ˜„(ํ™์ต๋Œ€ํ•™๊ต)" ]
์Šค๋ฌด๋”ฉ(Smoothing)์€ ๊ฐ€๋ณ€ ๋น„ํŠธ์œจ๋กœ ์ €์žฅ๋œ ๋น„๋””์˜ค ๋ฐ์ดํ„ฐ๋ฅผ ๊ณ ์ • ๋น„ํŠธ์œจ๋กœ ๋ณ€ํ™˜ํ•˜๋Š” ์ „์†ก ๊ณ„ํš์ด๋‹ค. ์ด๋Ÿฌํ•œ ์Šค๋ฌด๋”ฉ ์•Œ๊ณ ๋ฆฌ์ฆ˜๋“ค์—๋Š” CBA, MCBA, MVBA ์•Œ๊ณ ๋ฆฌ์ฆ˜ ๋“ฑ์ด ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ด ์•Œ๊ณ ๋ฆฌ์ฆ˜๋“ค์—์„œ๋Š” ์„œ๋ฒ„์—์„œ ์ œ๊ณตํ•  ์ˆ˜ ์žˆ๋Š” ์—ฌ๋ถ„์˜ ๋Œ€์—ญํญ์˜ ํฌ๊ธฐ๋ฅผ ๊ณ ๋ คํ•˜์ง€ ์•Š์•„์„œ ์„œ๋ฒ„์—์„œ ๋น„๋””์˜ค ๋ฐ์ดํ„ฐ๋ฅผ ๋ณด๋‹ค ๋งŽ์€ ํด๋ผ์ด์–ธํŠธ๋“ค์—๊ฒŒ ์ œ๊ณตํ•˜๋Š” ๊ฒƒ์„ ์–ด๋ ต๊ฒŒ ํ•  ์ˆ˜ ์žˆ๋‹ค.๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ œํ•œ๋œ ๋„คํŠธ์›Œํฌ ๋Œ€์—ญํญ์„ ๊ฐ–๋Š” ๋™์˜์ƒ ์„œ๋ฒ„์—์„œ ๋ณด๋‹ค ๋งŽ์€ ํด๋ผ์ด์–ธํŠธ๋“ค์—๊ฒŒ ๋น„๋””์˜ค ๋ฐ์ดํ„ฐ๋ฅผ ์ œ๊ณตํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์ „์†ก๋ฅ  ๊ฐ์†Œ๋Ÿ‰(์ฆ๊ฐ€๋Ÿ‰)์ด ์ตœ๋Œ€(์ตœ์†Œ)๋กœ ํ•˜๋Š” ์Šค๋ฌด๋”ฉ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆ ์•Œ๊ณ ๋ฆฌ์ฆ˜์˜ ์„ฑ๋Šฅ์„ ํ‰๊ฐ€ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์—ฌ๋Ÿฌ ๊ฐ€์ง€ ํ‰๊ฐ€ ์š”์†Œ๋ฅผ ์‚ฌ์šฉํ•˜์˜€์œผ๋ฉฐ, ์ œ์•ˆ ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ ๊ธฐ์กด์˜ ๋‹ค๋ฅธ ์•Œ๊ณ ๋ฆฌ์ฆ˜๋“ค๊ณผ ๋น„๊ตํ•˜์—ฌ ์ตœ๋Œ€ ํด๋ผ์ด์–ธํŠธ ์„œ๋น„์Šค ๊ฐœ์ˆ˜, ํ‰๊ท  ํด๋ผ์ด์–ธํŠธ ์„œ๋น„์Šค ๊ฐœ์ˆ˜ ๋“ฑ๊ณผ ๊ฐ™์€ ํ‰๊ฐ€ ์š”์†Œ์—์„œ ์šฐ์ˆ˜ํ•จ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001068493
oai_dc
๋‹ค์ค‘์‚ฌ์šฉ์ž ๋ชจ๋ฐ”์ผ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์„ ์œ„ํ•œ ๊ฒŒ์ž„์—”์ง„์˜ ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„
Design and Implementation of the Game Engine for the Multiplayer Mobile Network Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •์ถœ๊ณค(๋™๋ถ€์‚ฐ๋Œ€ํ•™๊ต); ์ตœํ™˜์–ธ(๋™๋ถ€์‚ฐ๋Œ€ํ•™๊ต); ์ •์„ ์›…(ใˆœ๋„ฅ์Šจ๋ชจ๋นŒ)" ]
๋ชจ๋ฐ”์ผ ๊ธฐ์ˆ ์˜ ๋ฐœ์ „์— ๋”ฐ๋ผ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„๋„ ๋‹ค์šด๋กœ๋“œ ๋ฐฉ์‹ ๊ฒŒ์ž„์—์„œ ๋Œ€๊ทœ๋ชจ ์‚ฌ์šฉ์ž๋“ค์ด ๋ชจ๋ฐ”์ผํฐ์„ ์ด์šฉํ•˜์—ฌ ์„œ๋ฒ„์— ์ ‘์†ํ•œ ์ƒํƒœ์—์„œ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์ง„ํ–‰ํ•˜๋Š” ๋ชจ๋ฐ”์ผ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„(Mobile Network Game)์œผ๋กœ ๋ณ€ํ•˜๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ๋ชจ๋ฐ”์ผ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์„ ๊ฒฝ์ œ์ ์œผ๋กœ ๊ฐœ๋ฐœํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ์ด์— ์ ์ ˆํ•œ ๋ชจ๋ฐ”์ผ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„ ์—”์ง„์ด ํ•„์š”ํ•˜๊ฒŒ ๋œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ๋ชจ๋ฐ”์ผ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์„ ๊ฐœ๋ฐœํ•˜๋Š”๋ฐ ํ•„์š”ํ•œ ์‹ค์‹œ๊ฐ„ ๋ฌด์„  ๋‹ค์ค‘์‚ฌ์šฉ์ž ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์—”์ง„(RWMMO-GE : Realtime Wireless Massively Multiplayer Online RPG Game Engine)์— ๋Œ€ํ•œ ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„ ๊ฒฐ๊ณผ๋ฅผ ์ œ์‹œํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์˜ ์—ฐ๊ตฌ ๊ฒฐ๊ณผ์ธ RWMMO-GE์˜ ๊ตฌ์กฐ๋Š” Network/Client Module, Object Module, Map Tool, Script Editor, Character Editor๋ฅผ ์ค‘์š”ํ•œ ์š”์†Œ๋กœ ํ•˜์—ฌ ์ด๋ฃจ์–ด์ง„๋‹ค. ์ด๋Ÿฌํ•œ ์—”์ง„์„ ํ™œ์šฉํ•˜์—ฌ ์ œ์ž‘๋œ ๋‹ค์ค‘์‚ฌ์šฉ์ž ๋ชจ๋ฐ”์ผ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์˜ ํŠน์ง•์€ ๋ชจ๋ฐ”์ผํฐ์„ ๊ฐ€์ง„ ๋Œ€๊ทœ๋ชจ ์‚ฌ์šฉ์ž๋“ค์ด ํ•˜๋‚˜์˜ ๋งต์—์„œ ์‹ค์‹œ๊ฐ„์œผ๋กœ ๊ฒŒ์ž„์„ ์ง„ํ–‰ํ•  ์ˆ˜ ์žˆ๋‹ค๋Š” ๊ฒƒ์ด๋ฉฐ, ์ด๋Š” ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์—์„œ ์ƒˆ๋กœ์šด ๋น„์ฆˆ๋‹ˆ์Šค ๋ชจ๋ธ์ด ๊ฐ€๋Šฅํ•จ์„ ์˜๋ฏธํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ •๋ณดํ†ต์‹ ์—ฐ๊ตฌ์ง„ํฅ์› ์ฃผ๊ด€ 2006๋…„๋„ IT์šฐ์ˆ˜๊ธฐ์ˆ ์ง€์›์‚ฌ์—…(์‚ฌ์—…๋ฒˆํ˜ธ: A1300-0601-0125)์˜ ์ง€์›์œผ๋กœ ์ˆ˜ํ–‰๋˜์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001065817
oai_dc
HCI ์ด๋ก ์„ ์ ์šฉํ•œ ๊ฒŒ์ž„ํ˜• ํ•™์Šต ํ”„๋กœ๊ทธ๋žจ ํ‰๊ฐ€ ์ค€๊ฑฐ ๊ฐœ๋ฐœ
Development of Evaluation Criteria For Game-style Courseware Based on HCI
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌ๋ฌด(๋ถ€์‚ฐ๊ต์œก๋Œ€ํ•™๊ต); ์ด์ •ํฌ(๋ถ€์‚ฐ๊ต์œก๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” HCI ์ด๋ก ์„ ์ ์šฉํ•˜์—ฌ ๊ฒŒ์ž„ํ˜• ํ•™์Šต ํ”„๋กœ๊ทธ๋žจ์„ ํ‰๊ฐ€ํ•˜๊ธฐ ์œ„ํ•œ ์ค€๊ฑฐ๋ฅผ ๊ฐœ๋ฐœํ•œ๋‹ค. ์‚ฌ๋žŒ๋“ค์ด ํŽธ๋ฆฌํ•˜๊ณ  ์ฆ๊ฒ๊ฒŒ ์‚ฌ์šฉํ•˜๋„๋ก ํ•˜๋Š” ์‹œ์Šคํ…œ์„ ๊ฐœ๋ฐœํ•˜๋Š” ์›๋ฆฌ๋‚˜ ๋ฐฉ๋ฒ•์„ ์—ฐ๊ตฌํ•˜๋Š” ํ•™๋ฌธ์ธ HCI ์ด๋ก ์€ ๋‹ค์–‘ํ•œ ์˜์—ญ์˜ ํ”„๋กœ๊ทธ๋žจ ๊ฐœ๋ฐœ์— ๊ด‘๋ฒ”์œ„ํ•˜๊ฒŒ ์ ์šฉ๋˜์–ด ์™”๋‹ค. ๊ทธ๋ฆฌ๊ณ  ํ•™์Šต ํ”„๋กœ๊ทธ๋žจ์„ ํ‰๊ฐ€ํ•˜๋Š”๋ฐ๋„ ๋„๋ฆฌ ํ™œ์šฉ๋˜์–ด ์™”๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ HCI ์ด๋ก ์„ ์ ์šฉํ•œ ๊ฒŒ์ž„ํ˜• ์ฝ”์Šค์›จ์–ด ํ‰๊ฐ€์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๋Š” ๊ฑฐ์˜ ์—†๋‹ค. ๋”ฐ๋ผ์„œ, ๊ฒŒ์ž„ํ˜• ์ฝ”์Šค์›จ์–ด ํ‰๊ฐ€ ์—ฐ๊ตฌ์—์„œ๋„ HCI ์ด๋ก  ์ ์šฉ์ด ํ•„์š”ํ•˜๋‹ค.๋ณธ ์—ฐ๊ตฌ๋Š” HCI์˜ ๊ตฌ์„ฑ์š”์†Œ์ธ ์œ ์šฉ์„ฑ(Usefulness), ์‚ฌ์šฉ์„ฑ(Usability), ๊ฐ์„ฑ(Affect)์˜ ๊ด€์ ์—์„œ ํ‰๊ฐ€ ์ค€๊ฑฐ๋ฅผ ๊ฐœ๋ฐœํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ ๊ฐœ๋ฐœํ•œ ํ‰๊ฐ€ ์ค€๊ฑฐ๋Š” ๊ฒŒ์ž„ํ˜• ํ•™์Šต ํ”„๋กœ๊ทธ๋žจ์„ ํ‰๊ฐ€ํ•˜๋Š” ๊ธฐ์ค€์œผ๋กœ ํ™œ์šฉ๋  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001066711
oai_dc
์ปดํ“จํ„ฐ๊ฒŒ์ž„๊ณผ ๊ณต๊ฐ„์ธ์ง€๋Šฅ๋ ฅ์˜ ์ƒ๊ด€๊ด€๊ณ„์— ๋Œ€ํ•œ ์—ฐ๊ตฌ
The Effects of Computer Game Use on Spatial-temporal Capability
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ ์Šนํ˜ธ(๊ฐ•์›๋Œ€ํ•™๊ต); ๊น€๋ณด์˜(๊ณ ๋ ค๋Œ€ํ•™๊ต)" ]
์ด ์—ฐ๊ตฌ๋Š” โ€œ๋ชจ์ฐจ๋ฅดํŠธ ์ดํŽ™ํŠธโ€๋ฅผ ํ†ตํ•ด ๋ฐํ˜€์ง„ ๋ชจ์ฐจ๋ฅดํŠธ ์Œ์•…์ด ์ง€๋Šฅํ–ฅ์ƒ์— ํšจ๊ณผ๊ฐ€ ์žˆ๋‹ค๋Š” ์—ฐ๊ตฌ๊ฒฐ๊ณผ์™€ ๋น„๊ตํ•˜์—ฌ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ด์šฉ์ž์˜ ๊ฒŒ์ž„ ํ›„ ์‹œ๊ณต๊ฐ„ ๋Šฅ๋ ฅ์— ์–ด๋–ค ์˜ํ–ฅ์ด ๋‚˜ํƒ€๋‚˜๋Š”์ง€ ์•Œ์•„๋ณด๊ณ ์ž ํ•œ๋‹ค. 10๋Œ€ ํ›„๋ฐ˜์—์„œ 20๋Œ€ ์ดˆ๋ฐ˜์˜ ๋Œ€ํ•™์ƒ์„ ๋Œ€์ƒ์œผ๋กœ ํ•œ ์ด๋ฒˆ ์—ฐ๊ตฌ์—์„œ ๊ฒŒ์ž„ ์ด์šฉ ์‹œ ์‹œ๊ณต๊ฐ„ ์ธ์ง€ ๋Šฅ๋ ฅ์˜ ์ฐจ์ด๋Š” ๊ณต๊ฐ„ ์ธ์ง€ ๋Šฅ๋ ฅ์˜ ์ฐจ์ด์—์„œ ๋‘๋“œ๋Ÿฌ์ง€๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์Œ์•…, ์• ๋‹ˆ๋ฉ”์ด์…˜, ์˜จ๋ผ์ธ ๊ฒŒ์ž„(์นดํŠธ๋ผ์ด๋”)์„ ์ด์šฉํ•œ ์„ธ ์ง‘๋‹จ์˜ ๊ณต๊ฐ„์ธ์ง€ ๋Šฅ๋ ฅ์˜ ์ฐจ์ด๋ฅผ ๋ถ„์„ํ•œ ๊ฒฐ๊ณผ, ์˜จ๋ผ์ธ๊ฒŒ์ž„์„ ์„ ํ˜ธํ•˜๋Š” ์ง‘๋‹จ์ด โ€˜๋ชจ์–‘ ๋งž์ถ”๊ธฐโ€™ ์ ์ˆ˜๊ฐ€ ๋†’์•„ ์˜จ๋ผ์ธ๊ฒŒ์ž„ ์ด์šฉ์ด ์ด์šฉ์ž์˜ ์‹œ๊ณต๊ฐ„ ๋Šฅ๋ ฅ ํ–ฅ์ƒ์— ๋„์›€์ด ๋œ๋‹ค๋Š” ์—ฐ๊ตฌ๊ฒฐ๊ณผ๋ฅผ ๋„์ถœํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001068490
oai_dc
์–‡์€ ์‰˜์˜ ์‹ค์‹œ๊ฐ„ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ์œ„ํ•œ ๋ชจ๋‹ฌ ์™€ํ•‘ ๊ธฐ๋ฒ•์˜ ํ™•์žฅ
An Extended Modal Warping Approach to Real-Time Simulation of Thin Shells
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ๋ฏผ๊ทœ(๊ด‘์šด๋Œ€ํ•™๊ต); ๊ณ ํ˜•์„(์„œ์šธ๋Œ€ํ•™๊ต); ์šฐ์Šน์šฉ(๊ด‘์šด๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํฐ ๋ณ€ํ˜•์ด ์ผ์–ด๋‚˜๋Š” ์–‡์€ ์‰˜์„ ์‹ค์‹œ๊ฐ„์— ์‹œ๋ฎฌ๋ ˆ์ด์…˜ํ•˜๋Š” ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์‰˜์ด๋ž€ ๋‚˜๋ญ‡์žŽ์ด๋‚˜ ์ข…์ด์™€ ๊ฐ™์ด ์ด์ฐจ์› ๊ตฌ์กฐ๋ผ ํ•  ์ˆ˜ ์žˆ๋Š” ์–‡์€ ๋ฌผ์ฒด์ด๋‹ค. ์–‡์€ ์‰˜์˜ ์‹œ๊ฐ์ ์œผ๋กœ ์‚ฌ์‹ค์ ์ธ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์‹ค์‹œ๊ฐ„์— ์ƒ์„ฑํ•˜๋Š” ๊ฒƒ์€ ์ปดํ“จํ„ฐ ๊ทธ๋ž˜ํ”ฝ์Šค ๋ถ„์•ผ์—์„œ ์˜ค๋žซ๋™์•ˆ ์ฃผ์š”ํ•œ ๋„์ „ ๊ณผ์ œ์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์—ฐ์†์ฒด ์—ญํ•™์— ์žˆ์–ด์„œ ๊ฐ€์žฅ ๋ณต์žกํ•œ ์‰˜ ์ด๋ก ์— ์˜์กดํ•˜๋Š” ๋Œ€์‹  Grinspun ๋“ฑ์ด ์ œ์•ˆํ•œ ์ด์‚ฐ ์‰˜ ์—๋„ˆ์ง€ ํ•จ์ˆ˜๋ฅผ ์ฑ„์šฉํ•˜๊ณ , ์ง€๋ฐฐ๋ฐฉ์ •์‹์˜ ์‹ค์‹œ๊ฐ„ ์ ๋ถ„์„ ์œ„ํ•ด์„œ๋Š” ์‰˜ ๊ตฌ์กฐ๋ฅผ ์œ„ํ•œ ๋ชจ๋‹ฌ ์™€ํ•‘ ๊ธฐ๋ฒ•์„ ๊ฐœ๋ฐœํ•œ๋‹ค. ์ด์™€ ๊ฐ™์€ ์ƒˆ๋กœ์šด ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ธฐ๋ฒ•์€ ์‚ผ์ฐจ์› ์†”๋ฆฌ๋“œ๋ฅผ ์œ„ํ•ด ๊ฐœ๋ฐœ๋œ ์ข…์ „์˜ ๋ชจ๋‹ฌ ์™€ํ•‘ ๊ธฐ๋ฒ•์„ ํ™•์žฅํ•œ ๊ฒƒ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆํ•œ ๋ฐฉ๋ฒ•์€ ๋งค์šฐ ๋งŽ์€ ์ •์ ์œผ๋กœ ์ด๋ฃจ์–ด์ง„ ๋ฉ”์‰ฌ ๊ตฌ์กฐ์˜ ํฐ ํœจ๊ณผ ํฐ ๊ผฌ์ž„ ๋ณ€ํ˜•๋„ ์‹ค์‹œ๊ฐ„์— ์‚ฌ์‹ค์ ์œผ๋กœ ์ƒ์„ฑํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001068489
oai_dc
๊ฐ๊ด€์  ์„ฑ๊ณผ์˜ ํ˜•ํ‰์„ฑ์ด ์ธ์ง€์  ์„ฑ๊ณผ ๋ฐ ๊ฒŒ์ž„ ์ด์šฉ ํ–‰๋™์˜๋„์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
The Effect of the Equity of the Objective Performance on the Cognitive Performance and the Behavioral Intention
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ๋™์„ฑ(๋ฐฑ์„๋Œ€ํ•™๊ต); ์ตœ๋ณด๋ฆ„(์—ฐ์„ธ๋Œ€ํ•™๊ต); ์ด์ธ์„ฑ(๊ฒฝ์ผ๋Œ€ํ•™๊ต); ๊น€์ง„์šฐ(์—ฐ์„ธ๋Œ€ํ•™๊ต)" ]
MMORPG์ฒ˜๋Ÿผ ๋‹ค์ˆ˜์˜ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ฒŒ์ž„์„ ํ”Œ๋ ˆ์ดํ•˜๋Š” ๋ฐฉ์‹์—์„œ ๊ณผ์—ฐ ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ๋งŽ์€ ๋ณด์ƒ์„ ์ œ๊ณตํ•˜๋Š” ๊ฒƒ์ด ํ”Œ๋ ˆ์ด์–ด๋ฅผ ์ฆ๊ฒ๊ฒŒ ๋งŒ๋“œ๋Š” ๋ฐฉ๋ฒ•์ด ๋  ์ˆ˜ ์žˆ์„๊นŒ? ๊ทธ๋™์•ˆ ๋Œ€๋‹ค์ˆ˜์˜ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ์—…์ฒด์—์„œ๋Š” ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์–ด๋–ค ๋ชฉํ‘œ๋ฅผ ์„ฑ์ทจํ–ˆ์„ ๋•Œ ๋‹จ์ง€ ์–‘์˜ ๋ณด์ƒ๋งŒ์„ ์ œ๊ณตํ•˜๋ฉด ํ”Œ๋ ˆ์ด์–ด๋“ค์ด ์ฆ๊ฑฐ์›Œํ•  ๊ฒƒ์ด๋ผ๊ณ  ํŒ๋‹จํ•ด ์™”๋‹ค. ํ•˜์ง€๋งŒ ์‹ฌ๋ฆฌํ•™์˜ ํ˜•ํ‰์ด๋ก ์— ๋”ฐ๋ฅด๋ฉด, ์–ด๋–ค ๊ณผ์—…์„ ์ˆ˜ํ–‰ํ•˜๋Š” ๊ณผ์ •์—์„œ ์ž์‹ ์ด ์–ป์€ ๊ฐ๊ด€์  ์„ฑ๊ณผ์— ๋Œ€ํ•œ ๋งŒ์กฑ๊ฐ์€ ๋‹จ์ง€ ์ž์‹ ์ด ํˆฌ์ž…ํ•œ ๋…ธ๋ ฅ ๋Œ€๋น„ ๊ฐ๊ด€์  ์„ฑ๊ณผ๋ฅผ ์ œ๊ณต ๋ฐ›๋Š” ๊ฒƒ ๋ฟ ์•„๋‹ˆ๋ผ ํƒ€์ธ์˜ ๊ฒฝ์šฐ๋„ ํ•จ๊ป˜ ๊ณ ๋ คํ•ด์„œ ๊ฐ๊ด€์  ์„ฑ๊ณผ์— ๋Œ€ํ•œ ๋งŒ์กฑ๊ฐ์„ ๊ฒฝํ—˜ํ•˜๊ฒŒ ๋œ๋‹ค๊ณ  ํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ํ˜•ํ‰์„ฑ ์ด๋ก ์„ ๊ธฐ๋ฐ˜์œผ๋กœ MMORPG์™€ ๊ฐ™์ด ํƒ€ ํ”Œ๋ ˆ์ด์–ด์™€ ๋‹ค์–‘ํ•œ ํ˜•ํƒœ์˜ ํ˜‘์—… ์ž‘์—…์„ ์ˆ˜ํ–‰ํ•˜๋Š” ๊ฒฝ์šฐ ํ˜‘์—… ์ž‘์—…์˜ ํ˜•ํƒœ์— ๋”ฐ๋ผ ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ๊ฐ๊ด€์  ๋ณด์ƒ์„ ๋‹ฌ๋ฆฌํ•ด์•ผ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ฆ๊ฑฐ์›€์„ ๊ฒฝํ—˜ํ•˜๊ฒŒ ๋  ๊ฒƒ์ด๋ผ๋Š” ๊ฐ€์„ค์„ ์„ค์ •ํ•˜๊ณ , ์‹ค์ œ MMORPG ํ”Œ๋ ˆ์ด ๊ณผ์ •์„ ํ†ตํ•ด ๋ณธ ์—ฐ๊ตฌ์˜ ๊ฐ€์„ค์„ ๊ฒ€์ฆํ•˜์˜€๋‹ค. ๊ฒฐ๊ณผ๋ฅผ ์‚ดํŽด๋ณด๋ฉด, ๊ฐ๊ด€์  ์„ฑ๊ณผ๋ฅผ ๋™์ผํ•˜๊ฒŒ ์ œ๊ณตํ–ˆ์Œ์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ  ๊ฐ๊ด€์  ์„ฑ๊ณผ์˜ ์ œ๊ณต ๋ฐฉ์‹์ด ํ˜•ํ‰์„ฑ์„ ์œ ์ง€ํ–ˆ์„ ๋•Œ ์ธ์ง€์  ์„ฑ๊ณผ, ๋ชฐ์ž…, ํ–‰๋™ ์˜๋„๊ฐ€ ํ˜•ํ‰์„ฑ์ด ์œ ์ง€ ๋˜์ง€ ๋ชปํ–ˆ์„ ๋•Œ๋ณด๋‹ค ๋” ๋†’์€ ๊ฒƒ์œผ๋กœ ๋ถ„์„๋˜์—ˆ๋‹ค. ์ด๋Š” MMORPG์ฒ˜๋Ÿผ ๋‹ค์ˆ˜์˜ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ํ•จ๊ป˜ ๋ชฉํ‘œ ์„ฑ์ทจ๋ฅผ ์ˆ˜ํ–‰ํ•  ๊ฒฝ์šฐ์—๋Š” ๊ฐœ๋ณ„ ํ”Œ๋ ˆ์ด์–ด์˜ ๋…ธ๋ ฅ์— ๋”ฐ๋ผ ๋งŽ์€ ์–‘์˜ ๊ฐ๊ด€์  ์„ฑ๊ณผ๋ฅผ ์ œ๊ณตํ•˜๋Š” ๊ฒƒ ๋ณด๋‹ค๋Š” ๊ฐ๊ด€์  ์„ฑ๊ณผ์— ๋Œ€ํ•œ ํ˜•ํ‰์„ฑ์„ ๋ณด์žฅํ•ด ์ฃผ๋Š” ๊ฒƒ์ด ํ”Œ๋ ˆ์ด์–ด์˜ ์ฆ๊ฑฐ์šด ๊ฒฝํ—˜์„ ๋” ๋†’์ผ ์ˆ˜ ์žˆ์Œ์„ ๋งํ•ด ์ค€๋‹ค. ๋”ฐ๋ผ์„œ MMORPG๋ฅผ ๊ธฐํšํ•  ๋•Œ ํ”Œ๋ ˆ์ด์–ด์˜ ํ˜‘์—… ํ˜•ํƒœ์— ๋”ฐ๋ฅธ ์ ํ•ฉํ•œ ๋ณด์ƒ ์‹œ์Šคํ…œ์„ ์„ค๊ณ„ํ•˜๋Š” ๊ฒƒ์ด ํ”Œ๋ ˆ์ด์–ด์˜ ์ฆ๊ฑฐ์›€์„ ๋”์šฑ ๋†’์ผ ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001066018
oai_dc
๋น›์˜ ๋‹จ์ผ ์‚ฐ๋ž€๊ณผ ๋‹ค์ค‘ ์‚ฐ๋ž€์˜ ์‹ค์‹œ๊ฐ„ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ธฐ๋ฒ•
Real-Time Simulation of Single and Multiple Scattering of Light
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ธฐํ˜„์šฐ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์˜ค๊ฒฝ์ˆ˜(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๋ฅ˜์ง€ํ˜œ(SK C&C)" ]
๋ฌผ์ฒด ๋‚ด๋ถ€์—์„œ์˜ ๋น›์˜ ์‚ฐ๋ž€ ํ˜„์ƒ (subsurface scattering)์— ๊ธฐ๋ฐ˜ํ•œ ์กฐ๋ช… ๋ชจ๋ธ์€ ์‚ฌ์‹ค์ ์ธ ์ด๋ฏธ์ง€ ์ƒ์„ฑ์—์„œ ๋งค์šฐ ์ค‘์š”ํ•˜์ง€๋งŒ, ๋ณต์žกํ•œ ๊ณ„์‚ฐ์œผ๋กœ ์ธํ•˜์—ฌ ๊ฒŒ์ž„, ๊ฐ€์ƒํ˜„์‹ค ๋“ฑ์˜ ๋Œ€ํ™”ํ˜• ํ™˜๊ฒฝ์— ์ ์šฉ๋˜๊ธฐ ์–ด๋ ค์› ๋‹ค. ์šฐ๋ฆฌ๋Š” ๋น›์˜ ๋‹จ์ผ ์‚ฐ๋ž€๊ณผ ๋‹ค์ค‘ ์‚ฐ๋ž€ ํ˜„์ƒ์— ์˜ํ•œ ์กฐ๋ช…์„ ์ด๋ฏธ์ง€ ์ƒ์—์„œ ๊ทผ์‚ฌํ•˜๋Š” ๋ณด๋‹ค ์‹ค์šฉ์ ์ธ ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๋จผ์ € ๊ด‘์› ์‹œ์ ์—์„œ ๋ Œ๋”๋งํ•œ ์ด๋ฏธ์ง€์˜ ๊ฐ ํ”ฝ์…€์— ๋ฌผ์ฒด ๋‚ด๋ถ€๋กœ ํˆฌ๊ณผ๋œ ์กฐ์‚ฌ๋„ ์ •๋ณด๋ฅผ ์ €์žฅํ•˜๊ณ , ์‰์ด๋”ฉ ๋‹จ๊ณ„์—์„œ ์ด ์ •๋ณด๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ์กฐ๋ช…์„ ๋น ๋ฅด๊ฒŒ ๊ณ„์‚ฐํ•œ๋‹ค. ๋‹จ์ผ ์‚ฐ๋ž€์€ ๊ทธ๋ฆผ์ž ๋งคํ•‘๊ณผ ์œ ์‚ฌํ•œ ์•Œ๊ณ ๋ฆฌ์ฆ˜๊ณผ ์ ์‘์ ์ธ ๊ฒฐ์ •์  ์ƒ˜ํ”Œ๋ง์„ ํ†ตํ•ด ์ˆ˜ํ–‰ ๋น„์šฉ์„ ํšจ์œจ์ ์œผ๋กœ ์ค„์ธ๋‹ค. ๋‹ค์ค‘ ์‚ฐ๋ž€์€ ๋น›์˜ ํ™•์‚ฐ ์ด๋ก ์— ๊ธฐ๋ฐ˜ํ•œ ๊ณ„์ธต์ ์ธ ์ƒ˜ํ”Œ๋ง์„ ์‚ฌ์šฉํ•œ๋‹ค. ๋ณต์žกํ•œ ํ•จ์ˆ˜์˜ ํ…Œ์ด๋ธ”ํ™”์€ ์†๋„๋ฅผ ๋ณด๋‹ค ํ–ฅ์ƒ ์‹œํ‚จ๋‹ค. ์‹คํ—˜์„ ํ†ตํ•ด ์ œ์•ˆ๋œ ๊ธฐ๋ฒ•์ด ์ดˆ๋‹น ์ˆ˜ ์‹ญ์—์„œ ์ˆ˜ ๋ฐฑ ํ”„๋ ˆ์ž„์˜ ๋น ๋ฅธ ์†๋„๋กœ ์‚ฌ์‹ค๊ฐ์žˆ๋Š” ์žฅ๋ฉด์„ ๋ Œ๋”๋งํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ๊ฒŒ์ž„๊ณผ ๊ฐ™์€ ๊ธฐ์กด์˜ ๋Œ€ํ™”ํ˜• ํ™˜๊ฒฝ์— ์‰ฝ๊ฒŒ ์ ์šฉ๋  ์ˆ˜ ์žˆ์Œ์„ ๋ณด์—ฌ์ค€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001068496
oai_dc
์˜จ๋ผ์ธ๊ฒŒ์ž„ ์•„์ดํ…œ๊ฑฐ๋ž˜์˜ ๊ทœ์ œ์— ๊ด€ํ•œ ์—ฐ๊ตฌ -์‹œ์žฅ์‹คํŒจ ์ด๋ก ์„ ์ค‘์‹ฌ์œผ๋กœ -
A Study on the Regulation of Real Money Trade in On-Line Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์„ฑ๋ฝ(๋™์–‘๋ฏธ๋ž˜๋Œ€ํ•™)" ]
์šฐ๋ฆฌ๋‚˜๋ผ์˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ๊ธ‰๊ฒฉํ•œ ์„ฑ์žฅ์€ ์ƒˆ๋กœ์šด ๊ทœ์ œ์˜ ๋ฌธ์ œ๋ฅผ ๋ฐœ์ƒ์‹œํ‚ค๊ฒŒ ๋˜์—ˆ๋Š”๋ฐ, ๊ฐ€์žฅ ๋Œ€ํ‘œ์ ์ธ ๊ฒƒ์ด ์•„์ดํ…œ ๊ฑฐ๋ž˜์— ๋Œ€ํ•œ ๊ทœ์ œ ์—ฌ๋ถ€์˜ ๋ฌธ์ œ์ด๋‹ค. ๊ทธ๋Ÿฐ๋ฐ, ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์•„์ดํ…œ ๊ฑฐ๋ž˜ ๊ทœ์ œ๋Š” ๊ทœ์ œ์˜ ์ผํ™˜์œผ๋กœ์„œ ๊ทœ์ œ์  ์ ‘๊ทผ์ด ์ด๋ฃจ์–ด์งˆ ํ•„์š”์„ฑ์ด ์กด์žฌํ•˜๋Š”๋ฐ, ํ˜„์žฌ๊นŒ์ง€์˜ ๋…ผ๋ฆฌ๋Š” ๋ฒ• ์ด๋ก ์  ๊ทผ๊ฑฐ์™€ ํ˜„์‹ค์  ์ด์œ ๋ฅผ ์œ„์ฃผ๋กœ ์ด๋ฃจ์–ด์ง€๊ณ  ์žˆ์œผ๋ฉฐ, ๊ทœ์ œ ์ด๋ก ์ ์ธ ์ ‘๊ทผ์€ ์ด๋ฃจ์–ด์ง€์ง€ ๋ชปํ•˜๊ณ  ์žˆ๋‹ค๋Š” ํ•œ๊ณ„์ ์ด ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์•„์ดํ…œ ๊ฑฐ๋ž˜ ๊ทœ์ œ ๋…ผ์˜์— ๋Œ€ํ•œ ์ด๋Ÿฌํ•œ ํ•œ๊ณ„์ ์„ ๋ณด์™„ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ, ๋…๊ณผ์ ์„ฑ, ์™ธ๋ถ€์„ฑ, ๊ณต๊ณต์žฌ์„ฑ, ๋ถˆํ™•์‹ค์„ฑ์˜ ์‹œ์žฅ์‹คํŒจ ์—ฌ๋ถ€ ์ธก๋ฉด์—์„œ ์•„์ดํ…œ ๊ฑฐ๋ž˜ ๊ทœ์ œ์˜ ํƒ€๋‹น์„ฑ ์—ฌ๋ถ€๋ฅผ ๊ฒ€ํ† ํ•˜์˜€๋‹ค. ๋ถ„์„๊ฒฐ๊ณผ ์•„์ดํ…œ๊ฑฐ๋ž˜๋Š” ์‹œ์žฅ์˜ ๋…๊ณผ์ ์  ๊ตฌ์กฐ์™€ ์—ฐ๊ด€์„ฑ์ด ์—†๊ณ  ์†Œ๋น„์ž ํ›„์ƒ์„ ์˜คํžˆ๋ ค ์ฆ๊ฐ€์‹œํ‚ค๋Š” ํšจ๊ณผ๊ฐ€ ์žˆ๋‹ค. ์•„์ดํ…œ์€ ์™„์ „ํ•œ ๊ฒฝํ•ฉ์„ฑ๊ณผ ๋ฐฐ์ œ์„ฑ์„ ์ง€๋‹ˆ๊ณ  ์žˆ์—ˆ์œผ๋ฉฐ, ๊ฒŒ์ž„์‚ฐ์—… ๋ฐœ์ „์ด๋ผ๋Š” ์™ธ๋ถ€๊ฒฝ์ œ๊ฐ€ ์กด์žฌํ•˜์˜€๋‹ค. ์•„์ดํ…œ๊ฑฐ๋ž˜๋Š” ์‚ฌ์ด๋ฒ„๋ฒ”์ฃ„์˜ ์™ธ๋ถ€๋ถˆ๊ฒฝ์ œ์™€ ์—ฐ๊ด€์ด ์žˆ์—ˆ์œผ๋‚˜, ์ด๋Ÿฌํ•œ ๋ถ€์ž‘์šฉ์€ ์•„์ดํ…œ๊ฑฐ๋ž˜ ์ž์ฒด์˜ ๋ฌธ์ œ๋ผ๊ธฐ๋ณด๋‹ค๋Š” ๊ฒŒ์ž„ ํšŒ์‚ฌ๊ฐ€ ์•„์ดํ…œ๊ฑฐ๋ž˜๋ฅผ ์ ๊ทน์ ์œผ๋กœ ๊ธˆ์ง€ํ•˜๋Š” ๋•Œ๋ฌธ์— ๋ฐœ์ƒํ•˜๋Š” ๋ฌธ์ œ์˜€๋‹ค. ๋”ฐ๋ผ์„œ ์‹œ์žฅ์‹คํŒจ์˜ ํ‹€์—์„œ ๋ณผ ๋•Œ, ์•„์ดํ…œ ๊ฑฐ๋ž˜๋ฅผ ๊ธˆ์ง€ํ•˜์ง€ ์•Š๊ณ  ์˜คํžˆ๋ ค ์–‘์„ฑํ™”ํ•˜๋Š” ๊ฒƒ์ด ํ˜„์žฌ์˜ ๋ถ€์ž‘์šฉ์„ ๊ฐ์†Œ์‹œํ‚ฌ ์ˆ˜ ์žˆ๋Š” ์ •์ฑ…์  ๋ฐฉ์•ˆ์ด ๋  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001068494
oai_dc
๊ตญ์ œ ์Œ์†Œ์˜ ์ž๋™ ์ƒ์„ฑ์„ ํ™œ์šฉํ•œ ์—ฐ์†์Œ์„ฑ์ธ์‹์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Continuous Speech Recognition for the Automatic Creation of International Phonetics
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ™์„ฑ์ˆ˜(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๊ฐ•ํฅ์ˆœ(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๊น€์„๋™(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์‹ ์ขŒ์ฒ (ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์šฐ์ธ์„ฑ(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
์ž๋™ ์Œ์„ฑ ์ธ์‹(Automatic Speech Recognition)๊ธฐ์ˆ ์€ ์„ธ๊ณ„์ ์ธ ์˜์‚ฌ์†Œํ†ต๊ณผ ํ˜‘๋ ฅ์„ ์›ํ™œํžˆ ํ•  ์ˆ˜ ์žˆ๋Š” ๊ฐ€๋Šฅ์„ฑ์„ ์ œ์‹œํ•œ๋‹ค. ํ˜„์žฌ๊นŒ์ง€ ๋Œ€๋ถ€๋ถ„์˜ ์—ฐ๊ตฌ๋“ค์€ ์ฃผ๋กœ ์‚ฌ์šฉ๋˜๋Š” ๋‹จ์ผ ์–ธ์–ด์˜ ๋งํ•˜๊ธฐ์—๋งŒ ์ง‘์ค‘๋˜์–ด์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ๋‹ค๋ฅธ ์–ธ์–ด๋“ค๊ณผ ํ•จ๊ป˜ ์‚ฌ์šฉ๋˜๋Š” ํŠน์ • ASR ์‹œ์Šคํ…œ์„ ๋„์ž…ํ•˜๋Š” ๋ฐ์—๋Š” ๋น„์‹ผ ๋น„์šฉ์ด ๋’ค๋”ฐ๋ฅธ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ๋‹ค๊ตญ์–ด ์Œ์„ฑ ์ธ์‹์— ๋Œ€ํ•œ ์ผ๋ฐ˜์  ์ ‘๊ทผ์œผ๋กœ ๊ฐ ๋‚˜๋ผ ์–ธ์–ด๋ฅผ ๋Œ€ํ‘œํ•œ ๋ฐœ์Œ์‚ฌ์ „(์–ดํœ˜๋ชจ๋ธ)์„ ๋งŒ๋“ค๊ธฐ ์œ„ํ•˜์—ฌ ์Œ์„ฑ ์ธ์‹์— ์ด์šฉํ•˜๋Š” ์–ดํœ˜ ๋ชจ๋ธ์„ ๋งŒ๋“ค๊ธฐ ์œ„ํ•˜์—ฌ ์Œ์†Œ ์–ธ์–ด ์ธ์‹(PLI, Phonetic Language Identity) ํ˜•์‹์˜ ์ž…๋ ฅ๋œ ํŒŒ์ผ์„ ํ•ด์„ํ•˜๋Š” ๊ตญ์ œ ์Œ์†Œ ์—”์ง„(IPE, International Phoneticizing Engine)๋ฅผ ์ œ์•ˆํ•œ๋‹ค. IPE๋Š” ๋…๋ฆฝ์ ์ด๋ฉฐ ๊ทœ์น™์„ ๊ธฐ๋ณธ์œผ๋กœ ํ•œ๋‹ค. ์–ดํœ˜๋ชจ๋ธ ์ƒ์„ฑ ๊ณผ์ •์€ Java ์–ธ์–ด๋กœ ๊ตฌํ˜„๋œ ํ”„๋กœ๊ทธ๋žจ์— ์˜ํ•ด ์ด๋ฃจ์–ด์ง€๊ณ , ์ด ๊ณผ์ •๋“ค์€ ๊ทœ์น™ ์ƒ์ถฉ์„ ์ค„์—ฌ์ฃผ๋ฉฐ, ์–ธ์–ดํ•™์  ํ›ˆ๋ จ์„ ๋ฐ›์ง€ ์•Š์€ ์‚ฌ๋žŒ์˜ ๊ทœ์น™ ์ƒ์„ฑ๋„ ๊ฐ€๋Šฅํ•˜๊ฒŒ ํ•œ๋‹ค. IPE์— ์˜ํ•ด ์ƒ์„ฑ๋œ ์–ดํœ˜๋ชจ๋ธ์„ ์—ฐ์† ์Œ์„ฑ ์ธ์‹๊ธฐ์— ์ ์šฉํ•œ ๊ฒฐ๊ณผ ์šฐ๋ฆฌ๋ง ์ธ์‹๋ฅ ์ด 92.55%, ์˜์–ด์— ๋Œ€ํ•˜์—ฌ 89.93%๋ฅผ ์–ป์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001068491
oai_dc
๊ฒŒ์ž„์‚ฐ์—…์ง„ํฅ๋ฒ•์ƒ ํ™˜์ „์—…๊ธˆ์ง€์กฐํ•ญ์˜ ์˜์˜์™€ ํ•ด์„
Prohibition Clauses of Business of Money Changing on the Game Industry
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ™ฉ์Šนํ (์„ฑ์‹ ์—ฌ์ž๋Œ€ํ•™๊ต)" ]
2007๋…„ ๊ฐœ์ • ๊ฒŒ์ž„์‚ฐ์—…์ง„ํฅ๋ฒ•์ƒ์˜ โ€˜ํ™˜์ „์—…๊ธˆ์ง€ ์กฐํ•ญโ€™์€ ๊ฒŒ์ž„์˜ ์‚ฌํ–‰์„ฑํ™”๋ฅผ ๋ฐฉ์ง€ํ•˜๋ ค๋Š” ๋ชฉ์ ์œผ๋กœ ๋„์ž…๋˜์—ˆ๋‹ค. ์ด๋Š” ๊ธฐ์กด์˜ ์ฒ˜๋ฒŒ๊ทœ์ •์ด ์—†์—ˆ๋˜ ๊ฒŒ์ž„์ด์šฉ์˜ ๊ฒฐ๊ณผ๋ฌผ์— ๋Œ€ํ•œ ํ™˜์ „ยทํ™˜์ „์•Œ์„ ยท์žฌ๋งค์ž…ํ–‰์œ„๋ฅผ ๋…์ž์ ์ธ ๋ฒ”์ฃ„ ๊ตฌ์„ฑ์š”๊ฑดํ™” ํ•จ์œผ๋กœ์จ ๊ฒŒ์ž„์˜ ์‚ฌํ–‰์„ฑํ™”์— ๋ณด๋‹ค ์ ๊ทน์ ์ธ ๋Œ€์ฒ˜๊ฐ€ ๊ฐ€๋Šฅํ•ด ์กŒ๋‹ค. ๊ฒŒ์ž„์‚ฐ์—…์ง„ํฅ๋ฒ• ์ œ32์กฐ์ œ1ํ•ญ์ œ7ํ˜ธ๋Š” ๊ฒŒ์ž„๋ฌผ์˜ ์ด์šฉ์„ ํ†ตํ•ด ํš๋“ํ•œ ์œ ๋ฌดํ˜•์˜ ๊ฒฐ๊ณผ๋ฌผ์„ ํ™˜์ „ ๋˜๋Š” ํ™˜์ „ ์•Œ์„ ํ•˜๊ฑฐ๋‚˜ ์žฌ๋งค์ž…ํ•˜๋Š” ํ–‰์œ„๋ฅผ ์—…์œผ๋กœ ํ•˜๋Š” ๊ฒƒ์„ ๊ธˆ์ง€ํ•œ๋‹ค. ์œ ยท๋ฌดํ˜•์˜ ๊ฒฐ๊ณผ๋ฌผ์€ ์ ์ˆ˜, ๊ฒฝํ’ˆ, ๊ฒŒ์ž„๋จธ๋‹ˆ, ๊ฒŒ์ž„์˜ ๋น„์ •์ƒ์  ์ด์šฉ์„ ํ†ตํ•ด ํš๋“๋œ ๊ฒŒ์ž„๋ฐ์ดํ„ฐ๋ฅผ ์˜๋ฏธํ•œ๋‹ค. ๊ฒŒ์ž„๋จธ๋‹ˆ์™€ ๊ฒŒ์ž„์˜ ๋น„์ •์ƒ์  ์ด์šฉ์„ ํ†ตํ•ด ํš๋“๋œ ๊ฒŒ์ž„๋ฐ์ดํ„ฐ์˜ ํ•ด์„์— ๋”ฐ๋ผ์„œ ๋Œ€๋ถ€๋ถ„์˜ ๊ฒŒ์ž„์•„์ดํ…œํ˜„๊ธˆ๊ฑฐ๋ž˜๊ฐ€ ์ด ์กฐํ•ญ์˜ ์ ์šฉ๋ฒ”์œ„์— ํฌ์„ญ๋  ์ˆ˜ ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ํ™˜์ „์—…๊ธˆ์ง€ ์กฐํ•ญ์€ ์ž‘์—…์žฅ๊ณผ ๊ฒŒ์ž„์•„์ดํ…œ์ค‘๊ฐœ ์‚ฌ์ดํŠธ์˜ ์˜์—…์— ์ƒ๋‹นํ•œ ์˜ํ–ฅ์„ ๋ผ์น  ๊ฒƒ์œผ๋กœ ๋ณด์ธ๋‹ค. ๊ทธ๋Ÿผ์—๋„ ์ด ์กฐํ•ญ์€ ๊ฒŒ์ž„๊ณผ ์‚ฌํ–‰ํ–‰์œ„์˜ ๋ถ„๋ฆฌ๋ฅผ ํ†ตํ•ด์„œ ๊ฒŒ์ž„์‚ฐ์—…์˜ ๋ฏธ๋ž˜์— ๋ณด๋‹ค ๊ธ์ •์ ์ธ ์˜ํ–ฅ์„ ์ค„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001068495
oai_dc
๊ด‘๊ณ ํ˜• ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์„ ์œ„ํ•œ ํ™•์žฅ ์Šคํฌ๋ฆฝํŠธ ๊ตฌ์กฐ
Extended Script Structure for Advertisement Game Development
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ •์šฉ(๋Œ€๊ตฌ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ๊ด‘๊ณ ํ˜• ๊ฒŒ์ž„ ๊ตฌํ˜„์„ ์œ„ํ•ด์„œ ํ™•์žฅ ์Šคํฌ๋ฆฝํŠธ ์ง€์‹๊ตฌ์กฐ๋ฅผ ์ œ์•ˆํ•˜๊ณ  ์ด๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๊ฒŒ์ž„๋ชจ๋“ˆ๊ณผ ๊ด‘๊ณ ๋ชจ๋“ˆ์„ ๊ฐœ๋ฐœํ•œ๋‹ค. ๊ฒŒ์ž„์— ๋Œ€ํ•œ ๋ถ€์ •์ ์ธ ์ธ์‹์„ ์žฌ๊ณ ํ•˜๊ธฐ ์œ„ํ•œ ๊ธฐ์กด์˜ ์—ฐ๊ตฌ๊ฐ€ ๊ต์œก์šฉ ์‹œ์Šคํ…œ, ๊ด‘๊ณ ํ˜• ๊ฒŒ์ž„, ํ›ˆ๋ จ์šฉ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„๋“ฑ์œผ๋กœ ์ง„ํ–‰๋˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„๊ตฌ์กฐ์— ๋Œ€ํ•œ ๋†’์€ ์ˆ˜์ค€์˜ ์ƒ์„ธํ™”๋ฅผ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ํ•˜๊ธฐ ์œ„ํ•ด์„œ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์ƒํ™ฉ๊ตฌ์กฐ์™€ ์ด์— ์ˆ˜๋ฐ˜๋˜๋Š” ์ œ๋ฐ˜ ์š”์†Œ๋ฅผ ์ˆ˜ํ•™์ ์œผ๋กœ ํ‘œํ˜„ํ•˜๋ฉฐ, ๊ฒŒ์ž„ ์ „๊ฐœ๋Š” ์ธ๊ณผ์„ฑ์„ ์ด์šฉํ•œ๋‹ค. ๊ฒŒ์ž„์ด ์ง„ํ–‰๋˜๋Š” ์ƒํ™ฉ์€ ํ˜„์‹ค์„ธ๊ณ„์˜ ์‹œ๊ณต๊ฐ„์ ์ธ ์ƒํ™ฉ์„ ๋ฐ˜์˜ํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด์„œ ๊ตฌ์กฐํ™”๋œ ์Šคํฌ๋ฆฝํŠธ๊ตฌ์กฐ๋ฅผ ์ ์šฉํ•œ๋‹ค. ๊ฒŒ์ž„์ด ์ง„ํ–‰๋˜๋Š” ๋„์ค‘ ๊ด‘๊ณ ํ˜• ๋ชจ๋“ˆ์ด ํŠน์ • ๋ฏธ๋””์–ด๋ฅผ ์ด์šฉํ•˜์—ฌ ์‚ฌ์šฉ์ž์—๊ฒŒ ์ž์‚ฌ์˜ ๊ด‘๊ณ ๋ฅผ ํ™๋ณดํ•˜๋Š” ๋ฐฉ๋ฒ•์œผ๋กœ ์ง„ํ–‰ํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ์ ‘๊ทผ ๋ฐฉ๋ฒ•์˜ ์žฅ์ ์€ ๊ฒŒ์ž„ ์ œ์ž‘์ž๊ฐ€ ์•„๋‹Œ ์ดˆ๋ณด์ž๊ฐ€ ์ž์‚ฌ์˜ ํ™๋ณด ๋ฏธ๋””์–ด๋ฅผ ๊ฒŒ์ž„์— ์‚ฝ์ž…ํ•˜์—ฌ ํšจ๊ณผ์ ์ธ ๊ด‘๊ณ ๋ฅผ ๊ฐ€๋Šฅํ•˜๊ฒŒ ํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์œผ๋กœ ์—ฌ๋Ÿฌ ๊ฒŒ์ž„์ค‘์˜ ํ•˜๋‚˜์ธ ๋ฐ”๋‘‘์•Œ ๋˜์ง€๊ธฐ ๊ฒŒ์ž„์— ์ ์šฉํ•˜์—ฌ ๊ตฌํ˜„ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001270027
oai_dc
ํผ์ง€ ํ™•์žฅ ๊ธฐ๋ฒ•์„ ์ด์šฉํ•œ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์— ์ ํ•ฉํ•œ ์ง€๋Šฅ์  AI ๊ธฐ๋ฒ•
Intelligent AI Technique Adaptive for Online Game Using Fuzzy Extension Principle
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฌธ์„ฑ์›(๋ธŒ์ด์—”์ง€ ์†Œํ”„ํŠธ); ์กฐํ˜•์ œ(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
ํ˜„์žฌ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์— ์žˆ์–ด์„œ ์ง€๋Šฅ์ ์ธ AI(Artificial Intelligence) ๊ตฌํ˜„์— ๋Œ€ํ•œ ๋งŽ์€ ์—ฐ๊ตฌ๊ฐ€ ์ง„ํ–‰์ด ๋˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๋ถ„์•ผ์—์„œ๋Š” ๊ฒŒ์ž„ ์ž์›์„ ์ œํ•œ์ ์œผ๋กœ ์‚ฌ์šฉํ•  ์ˆ˜๋ฐ–์— ์—†๋Š” ํ•œ๊ณ„๋กœ ์ธํ•˜์—ฌ ์ธ๊ฐ„์ ์ธ ํ˜„๋ช…ํ•œ AI๋ฅผ ์ ์šฉํ•˜๊ธฐ๊ฐ€ ์‰ฝ์ง€ ์•Š๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆํ•˜๋Š” Fuzzy Extension ๊ธฐ๋ฒ•์„ ์ด์šฉํ•œ AI ๊ธฐ๋ฒ•์€ ์‹œ์Šคํ…œ์— ์ ์€ ๋ถ€ํ•˜๋ฅผ ๋ฐœ์ƒ์‹œํ‚ค๋ฏ€๋กœ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์— ์ ํ•ฉํ•˜๊ณ  ๊ทธ๋Ÿฌ๋ฉด์„œ๋„ ์ข€ ๋” ์ธ๊ฐ„์— ๊ฐ€๊นŒ์šด AI ๊ตฌํ˜„์ด ๊ฐ€๋Šฅํ•œ ๊ธฐ๋ฒ•์ด๋‹ค. ์ด๋Ÿฌํ•œ AI ๊ตฌํ˜„์„ ์œ„ํ•ด ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” Fuzzy๊ธฐ๋ฐ˜์˜ ์˜จ๋ผ์ธ๊ฒŒ์ž„์— ์ ํ•ฉํ•œ ์ง€๋Šฅ์  AI ์‹œ์Šคํ…œ ์„ค๊ณ„ ๊ธฐ๋ฒ• ๋ฐ ์‹œ์Šคํ…œ ๊ตฌ์„ฑ์„ ์ œ์•ˆํ•˜๊ณ  ์ด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์ œ์ž‘๋œ ๋ฐ๋ชจ๋ฅผ ํ†ตํ•˜์—ฌ ์‹ค์ œ ์ ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ์•ˆ์„ ์ œ์‹œํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001270024
oai_dc
๋ฌผ์ฒด์˜ ๊ตฌ ์ขŒํ‘œ๊ณ„ ํ‘œํ˜„์„ ์ด์šฉํ•œ ํšจ์œจ์ ์ธ ๋ Œ๋”๋ง ๋ฐฉ๋ฒ•
An Efficient Rendering Method of Object Representation Based on Spherical Coordinate System
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•œ์€ํ˜ธ(์ค‘์•™๋Œ€ํ•™๊ต); ํ™ํ˜„๊ธฐ(์ค‘์•™๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋ณด๋‹ค ํšจ์œจ์ ์ธ ๋ Œ๋”๋ง์„ ์œ„ํ•ด ๋ฌผ์ฒด๋ฅผ ๊ตฌ์ขŒํ‘œ๊ณ„(sperical coordinate system) ์ƒ์—์„œ ํ‘œํ˜„ํ•˜๋Š” ์ƒˆ๋กœ์šด ๋ Œ๋”๋ง ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด ์ œ์•ˆ๋œ๋‹ค. ๋จผ์ € ์ง๊ต ์ขŒํ‘œ๋กœ ํ‘œํ˜„๋˜์–ด ์žˆ๋Š” ๋ฌผ์ฒด์˜ ์ •์ ์„ ๊ตฌ์ขŒํ‘œ๋กœ ๋ณ€ํ™˜ํ•˜๊ณ , ์นด๋ฉ”๋ผ์˜ ๊ฐ€์‹œ ์ ˆ๋‘์ฒด(frustum) ์˜์—ญ ๋‚ด์˜ ์ •์ ์„ ํŒ๋‹จํ•˜๊ธฐ ์œ„ํ•ด ์‚ผ๊ฐํ˜•์˜ ๋ฌด๊ฒŒ์ค‘์‹ฌ, ์ƒ‰์ธ(index), ๋ฉ”๋ชจ๋ฆฌ ์ ‘๊ทผ(access) ๋งต ๋“ฑ์˜ ์ž๋ฃŒ๊ตฌ์กฐ๋ฅผ ๊ตฌ์„ฑํ•œ๋‹ค. ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์€ ์นด๋ฉ”๋ผ์— ์˜ํ•ด ๋ณด์—ฌ์ง€๋Š” ์˜์—ญ, ์ฆ‰ ๋ Œ๋”๋ง๋˜๋Š” ๋ฌผ์ฒด์˜ ๊ฐ€์‹œ ์˜์—ญ์— ํ•ด๋‹นํ•˜๋Š” ์ •์ ๋งŒ์œผ๋กœ ๋ Œ๋”๋งํ•œ๋‹ค. ๋”ฐ๋ผ์„œ ๋ Œ๋”๋ง ํŒŒ์ดํ”„๋ผ์ธ์—์„œ ๊ณ ๋ ค๋˜๋Š” ์ •์ ์˜ ๊ฐœ์ˆ˜๋ฅผ ํฌ๊ฒŒ ์ค„์—ฌ ์ „์ฒด์ ์ธ ์‹œ์Šคํ…œ ์„ฑ๋Šฅ์ด ํฌ๊ฒŒ ํ–ฅ์ƒ๋˜์—ˆ์Œ์„ ์‹คํ—˜์„ ํ†ตํ•ด์„œ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001270019
oai_dc
๊ฒŒ์ž„์š”์†Œ์˜ ๋งŒ์กฑ๋„๋ถ„ํฌ ์ถ”์ •์— ๊ด€ํ•œ ์—ฐ๊ตฌ
On the Estimation of Satisfaction Distribution for Game Factors
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์—ผ์ค€๊ทผ(๋™๊ตญ๋Œ€ํ•™๊ต); ํ•จํ˜•๋ฒ”(์„œ๊ฒฝ๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ์™„์„ฑ๋„ ํ–ฅ์ƒ ๋ฐ ์ˆ˜์ถœ ์ฆ๊ฐ€ ๋“ฑ ๊ฒŒ์ž„์‚ฐ์—… ๊ฒฝ์Ÿ๋ ฅ ๊ฐ•ํ™”๋ฅผ ์œ„ํ•ด์„œ ์ˆ˜์š”์ž๋“ค์˜ ๊ฒŒ์ž„๋งŒ์กฑ๋„๊ฐ€ ์ผ์ •ํ•œ ์ˆ˜์ค€์— ๋„๋‹ฌํ•ด์•ผ ๋˜๋ฉฐ ์ด๋ฅผ ์œ„ํ•˜์—ฌ ๊ธฐ์กด ๋˜๋Š” ํ–ฅํ›„ ๊ฐœ๋ฐœ๋˜๋Š” ๊ฒŒ์ž„๋“ค์˜ ๋งŒ์กฑ๋„๊ฐ€ ์–ด๋А ์ •๋„ ๋˜๋Š”์ง€๋ฅผ ํ‰๊ฐ€ํ•  ์ˆ˜ ์žˆ๋Š” ์—ฐ๊ตฌ๊ฐ€ ํ•„์š”ํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„์‚ฐ์—…์˜ ๊ฒฝ์Ÿ๋ ฅ๊ณผ ๋ถ€๊ฐ€๊ฐ€์น˜๋ฅผ ๋†’์ด๊ธฐ ์œ„ํ•œ ๋ฐฉ์•ˆ์œผ๋กœ ๊ฒŒ์ž„๋งŒ์กฑ๋„ ์š”์†Œ๋“ค์˜ ์ ์ˆ˜๋ถ„ํฌ๋ฅผ ์ถ”์ •ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์—ฐ๊ตฌํ•˜์˜€๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์˜จ๋ผ์ธ RPG ๊ฒŒ์ž„์„ ๋Œ€์ƒ์œผ๋กœ ์–ป์€ ์„ค๋ฌธ์ž๋ฃŒ์— ๊ทผ๊ฑฐํ•˜์—ฌ SAS/INSIGHT์˜ ๋ชจ์ˆ˜์  ๋ฐ€๋„ํ•จ์ˆ˜ ์ถ”์ •๋ฐฉ๋ฒ•์„ ์ด์šฉํ•˜์—ฌ ๋งŒ์กฑ๋„ ์š”์†Œ๋“ค์˜ ์ ์ˆ˜๋ถ„ํฌ๋ฅผ ๊ฐ๊ฐ ์ •๊ทœ๋ถ„ํฌ๋กœ ์ถ”์ •ํ•˜์˜€๋‹ค. ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์„ ํ™œ์šฉํ•˜์—ฌ ๊ธฐ์กด ๋˜๋Š” ํ–ฅํ›„ ๊ฐœ๋ฐœ๋˜๋Š” ๊ฒŒ์ž„๋“ค์˜ ๋งŒ์กฑ๋„ ์ˆ˜์ค€๊ณผ ๊ธฐ์ค€์„ ์˜ˆ์ธกํ•  ์ˆ˜ ์žˆ๋Š” ๊ธฐ๋Œ€ํšจ๊ณผ๋ฅผ ์–ป์„ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001270020
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๊ณผ๋ชฐ์ž… ์ „๋ฌธ์ƒ๋‹ด์‚ฌ ๊ต์œก๊ณผ์ •๊ฐœ๋ฐœ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Curriculum Development for Professional Counselors who Engaged in Juveniles' Addiction to Computer Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œคํ˜•์„ญ(๊ฒฝ์›๋Œ€ํ•™๊ต); ์ด๋Œ€์›…(์ƒ๋ช…๋Œ€ํ•™๊ต)" ]
ํ•œ๊ตญ ์ฒญ์†Œ๋…„์˜ 95.6%๊ฐ€ ์ธํ„ฐ๋„ท์„ ์ด์šฉํ•˜๊ณ  ์žˆ๊ณ , ์ด ์ค‘ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์„ ๊ฒฝํ—˜ํ•œ ์ ์ด ์žˆ๋Š” ์ฒญ์†Œ๋…„์€ 82.5%์ด๋‹ค. ์ธํ„ฐ๋„ท ์ด์šฉ์˜ ์ฃผ ๋ชฉ์ ์ด ์˜จ๋ผ์ธ ๊ฒŒ์ž„์ด๋ผ๋Š” ๋น„์œจ๋„ 47%์— ๋‹ฌํ•œ๋‹ค. ์‹ฌ์ง€์–ด 10.6%๊ฐ€ ์‹ฌ๊ฐํ•œ ๊ฒŒ์ž„ ๊ณผ๋ชฐ์ž… ์ฆ์ƒ์„ ๋ณด์ด๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ์ƒํ™ฉ์—์„œ ํ•™์ƒ๊ณผ ํ•™๋ถ€๋ชจ๋“ค์€ ์˜จ๋ผ์ธ ๊ฒŒ์ž„๊ณผ๋ชฐ์ž… ๋ฌธ์ œ๋ฅผ ์ธ์‹ํ•˜๊ณ  ์žˆ์œผ๋ฉด์„œ๋„, ๋Œ€๋ถ€๋ถ„์˜ ํ•™์ƒ๊ณผ ํ•™๋ถ€๋ชจ๋“ค์€ ์ „๋ฌธ์ƒ๋‹ด์‚ฌ๊ฐ€ ๋ถ€์กฑํ•˜์—ฌ ์ œ๋Œ€๋กœ ์ƒ๋‹ด์„ ๋ฐ›์ง€ ๋ชปํ•˜๊ณ  ์žˆ๋Š” ์‹ค์ •์ด๋‹ค. ํ˜„์žฅ์—์„œ ๊ฒŒ์ž„ ๊ณผ๋ชฐ์ž… ์ƒ๋‹ด์˜ ๋Œ€๋ถ€๋ถ„์„ ๋‹ด๋‹นํ•˜๊ณ  ์žˆ๋Š” ์ฒญ์†Œ๋…„ ์ƒ๋‹ด์‚ฌ๋“ค๋„ ๊ฒŒ์ž„๊ณผ๋ชฐ์ž… ์ „๋ฌธ ๊ต์œก๊ณผ์ •์ด ์ ˆ์‹คํžˆ ํ•„์š”ํ•˜๊ณ  ์ฐธ์—ฌํ•  ์˜ํ–ฅ์ด ์žˆ๋‹ค๋Š” ์กฐ์‚ฌ๊ฒฐ๊ณผ๊ฐ€ ๋‚˜์™”๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ด๋Ÿฌํ•œ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ํ•™์ƒ, ํ•™๋ถ€๋ชจ, ๊ทธ๋ฆฌ๊ณ  ํ˜„์žฅ์˜ ์ƒ๋‹ด์‚ฌ๋“ค์„ ๋Œ€์ƒ์œผ๋กœ ์ƒ๋‹ด ์ค‘ ํ•„์š”ํ•œ ๊ต์œก๊ณผ์ •์„ ์กฐ์‚ฌํ•˜์—ฌ ํšจ๊ณผ์ ์ธ ๊ต์œก๊ณผ์ •์„ ๊ฐœ๋ฐœํ•˜์—ฌ ์ œ์•ˆํ•˜๋Š”๋ฐ ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ ๊ฒฐ๊ณผ๋Š” ๊ฒŒ์ž„๊ณผ๋ชฐ์ž… ์ „๋ฌธ์ƒ๋‹ด์‚ฌ ์–‘์„ฑ์„ ๊ฐ€๋Šฅํ•˜๊ฒŒ ํ•˜์—ฌ ๊ฒŒ์ž„ ๊ณผ๋ชฐ์ž…์œผ๋กœ ๊ณ ํ†ต ๋ฐ›๊ณ  ์žˆ๋Š” ์ฒญ์†Œ๋…„๋“ค์—๊ฒŒ ๋„์›€์„ ์ค„ ๊ฒƒ์ด๋ฉฐ, ๊ถ๊ทน์ ์œผ๋กœ๋Š” ์ฒญ์†Œ๋…„๋“ค์ด ๊ฑด์ „ํ•˜๊ฒŒ ๊ฒŒ์ž„์„ ์ด์šฉํ•˜๊ฒŒ ๋  ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001270028
oai_dc
๋Œ€ํ‘œ ๋ณด์ด๋“œ๋ฅผ ์ด์šฉํ•œ ๋Œ€๊ทœ๋ชจ ๋ฌด๋ฆฌ์˜ ํšจ์œจ์ ์ธ ๋ฌด๋ฆฌ์ง“๊ธฐ
An Efficient Flocking Behaviors for Large Flocks by Using Representative Boid
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌ๋ฌธ(ํ•œ์„ฑ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ž„์˜์ ์œผ๋กœ ์›€์ง์ด๊ณ  ๋ฏธ๋ฆฌ ์ •ํ•ด์ง„ ์œ„์น˜๊ฐ€ ์—†๋Š” ๋ณด์ด๋“œ๋“ค์˜ ํšจ์œจ์ ์ธ ๋ฌด๋ฆฌ์ง“๊ธฐ ๋Œ€ํ•œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์•ˆํ•œ๋‹ค. ํ•˜๋‚˜์˜ ๋ณด์ด๋“œ์— ๋Œ€ํ•˜์—ฌ ๊ทผ์‚ฌ์ ์œผ๋กœ kNN์„ ์ฐพ๊ณ  ํ–‰์œ„ํŠน์„ฑ์˜ ๊ฐ’์„ ๊ณ„์‚ฐํ•จ์œผ๋กœ์จ ์ œ์•ˆํ•˜๋Š” ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ ๊ธฐ์กด์˜ ๊ณต๊ฐ„ ๋ถ„ํ•  ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ๊ฐœ์„ ํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•˜์—ฌ, ๋ณธ ๋…ผ๋ฌธ์€ ๋ณด์ด๋“œ๋“ค์˜ ํ•œ ๊ทธ๋ฃน์— ๋Œ€ํ•˜์—ฌ ํ‰๊ท  ๋ฐฉํ–ฅ๊ณผ ์œ„์น˜๋ฅผ ๊ฐ–๋Š” ๋Œ€ํ‘œ ๋ณด์ด๋“œ๋ฅผ ์ •์˜ํ•˜์—ฌ ์‚ฌ์šฉํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ ๊ตฌํ˜„๋˜์—ˆ์œผ๋ฉฐ ๊ธฐ์กด์˜ ์•Œ๊ณ ๋ฆฌ์ฆ˜๊ณผ ์‹คํ—˜์ ์œผ๋กœ ๋น„๊ต๋˜์—ˆ๋‹ค. ์‹คํ—˜์  ๋น„๊ต ๊ฒฐ๊ณผ๋กœ๋ถ€ํ„ฐ ์ œ์•ˆํ•˜๋Š” ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด ๊ธฐ์กด์˜ ์•Œ๊ณ ๋ฆฌ์ฆ˜์— ๋น„ํ•˜์—ฌ ์ดˆ๋‹น ๋ Œ๋”๋ง ํ”„๋ ˆ์ž„ ์ˆ˜ ๊ด€์ ์—์„œ ์•ฝ -5๏ฝž130%๊นŒ์ง€์˜ ๊ฐœ์„  ํšจ๊ณผ๊ฐ€ ์žˆ์Œ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001270021
oai_dc
์Šคํ† ๋ฆฌํ…”๋ง ์œ ์ €์ธํ„ฐํŽ˜์ด์Šค์˜ ์ด๋ก ๊ณผ ํ˜•ํƒœ์—ฐ๊ตฌ - ๊ฒŒ์ž„์ธํ„ฐํŽ˜์ด์Šค ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•œ ์ด๋ก  ์ •๋ฆฝ -
A Study of Theory and Form of Storytelling User Interface - Establishing Theory by Study of the Game Interface -
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋Œ€์˜(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์„ฑ์ •ํ™˜(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
UI(User Interface)๋””์ž์ธ์€ ํ•˜๋“œ์›จ์–ด์˜ ๋ฐœ๋‹ฌ๊ณผ ๋‹ค์–‘ํ•˜๊ฒŒ ๋งŒ๋“ค์–ด์ง€๋Š” ์ฝ˜ํ…์ธ ๋“ค๋กœ ์ธํ•ด ์ž์ฒด์˜ ์˜๋ฏธ์™€ ํ˜•ํƒœ๋ฅผ ๋ฐœ์ „์‹œ์ผœ์™”๋‹ค. ํŠนํžˆ ์ž…๋ ฅ์žฅ์น˜์™€ ๊ทธ๋ž˜ํ”ฝ๊ธฐ์ˆ ์˜ ๋ฐœ๋‹ฌ๋กœ ์ธํ•ด ์ด์šฉ์ž์™€ ์ฝ˜ํ…์ธ ์™€์˜ ํ’๋ถ€ํ•ด์ง„ ๊ต๊ฐ์„ ํ†ตํ•ด ์ด์šฉ์ž๋Š” ์‹ ์ฒด์™€ ์ •์‹ ์˜ ํ™•์žฅ์œผ๋กœ์จ UI๋ฅผ ๋ฐ›์•„๋“ค์ด๊ฒŒ ๋˜์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๋””์ง€ํ„ธ์Šคํ† ๋ฆฌํ…”๋ง์˜ ์ž…์žฅ์—์„œ UI๋ฅผ ์žฌํ•ด์„ํ•˜์—ฌ, ์ฝ˜ํ…์ธ ์™€ ์ด์šฉ์ž ๊ฐ„์˜ ์—ญํ• ์„ ๊ด€์ฐฐํ•˜๊ณ , ํŠนํžˆ ๊ทธ๋ž˜ํ”ฝ ๊ธฐ๋ฐ˜ ๊ฒŒ์ž„์—์„œ ๋‚˜ํƒ€๋Š” ์Šคํ† ๋ฆฌ์š”์†Œ๋“ค์˜ ๊ตฌ๋ถ„๊ณผ ์ด์œ  ๋ถ„์„์„ ํ†ตํ•œ ์Šคํ† ๋ฆฌํ…”๋งUI์˜ ์ด๋ก ์ ๊ธฐ๋ฐ˜์„ฑ๋ฆฝ๊ณผ ํ™œ์šฉ์„ ์œ„ํ•œ ์š”์†Œํƒ๊ตฌ๋ฅผ ์‹ค์‹œํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๊ทธ๋ž˜ํ”ฝ ์š”์†Œ ๋ฐ ์ž…๋ ฅ์žฅ์น˜์˜ ํ™œ์šฉ์˜ ์ž…์žฅ๊ณผ ๋…ผ๋ฌธ ๋‚ด์—์„œ ๋ฐํžŒ ๋ถ„์ ˆํ˜• ์Šคํ† ๋ฆฌํ…”๋ง์˜ ์ ์šฉ์ฒด๋กœ์จ ๊ฒŒ์ž„์ด ์ ํ•ฉํ•จ์— ์ž…๊ฐํ•˜์—ฌ ์š”์†Œ์—ฐ๊ตฌ๋Œ€์ƒ์œผ๋กœ ๋””์•„๋ธ”๋กœ, ํ•˜ํ”„๋ผ์ดํ”„, ํ™ˆ์›”๋“œ๋ฅผ ์„ ์ •, ๋ถ„์„ํ•˜์˜€๋‹ค. ๋ณธ ๋ถ„์„์„ ํ†ตํ•ด ๊ฒŒ์ž„์˜ UI์™€ ์ฝ˜ํ…์ธ ์˜ ๊ฒฐํ•ฉํ˜•ํƒœ์—์„œ ์ธํ„ฐํŽ˜์ด์Šค๊ฐ€ ๋ถ€๋ถ„์ ์œผ๋กœ, ๋˜๋Š” ํŠนํ™”๋œ ํ˜•ํƒœ๋กœ์˜ ์ฝ˜ํ…์ธ ์ •๋ณด๋ฅผ ์ง€๋‹˜์œผ๋กœ ๋””์ง€ํ„ธ์Šคํ† ๋ฆฌํ…”๋ง์˜ ์Šคํ† ๋ฆฌ๋ถ„์ ˆ๊ณผ ์„ ํƒ์˜ ์—ญํ• ์„ ํ•˜๊ณ  ์žˆ์Œ์„ ๋ฐํ˜”๋‹ค. ๋˜ํ•œ ๊ฐœ๋ฐœ์ž๊ฐ€ ๋‚ด์žฌ์‹œํ‚จ ์Šคํ† ๋ฆฌ์™€ ์ด์šฉ์ž๊ฐ€ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ํ†ตํ•ด ์žฌ๊ตฌ์„ฑํ•˜๋Š” ์Šคํ† ๋ฆฌ๊ฐ€ ๊ณต์กดํ•˜๋Š” ๊ณต๊ฐ„์œผ๋กœ์จ ์ž‘๋™ํ•˜๋ฉฐ ์ด๋Š” ์ธํ„ฐํŽ˜์ด์Šค์— ์Šคํ† ๋ฆฌ์š”์†Œ์˜ ๋Œ€์ž…๊ณผ ํ™œ์šฉ์ด ๊ฐ€๋Šฅํ•จ์„ ์œ ์ถ”ํ•˜์˜€๋‹ค. ์Šคํ† ๋ฆฌํ…”๋งUI๋Š” ๊ฐ๊ฐ์˜ ๋ถ„์ ˆ๋œ ์Šคํ† ๋ฆฌ๋ฅผ ์‚ฌ์šฉํ•œ ๋Šฅ๋™์  ์ฆ๊ฑฐ์›€์˜ ๋ณตํ•ฉ์ฒด๋กœ์จ ๋Š์ž„์—†๋Š” ํฅ๋ฏธ๋ฅผ ๋ฐœ์ƒ์‹œํ‚ฌ ์ˆ˜ ์žˆ๋Š” ์ข‹์€ ์ˆ˜๋‹จ์ด ๋  ๊ฒƒ์ด๋‹ค. ๊ฒŒ์ž„UI๋ฅผ ํ†ตํ•œ ์Šคํ† ๋ฆฌ ์ค‘์‹ฌ์˜ UI์ œ์ž‘์€ ์ฝ˜ํ…์ธ ์˜ ๋‚ด๋ฉด์  ๋งฅ๋ฝ์„ ์‚ด๋ฆฌ๋Š” ๋™์‹œ์— ์ธํ„ฐํŽ˜์ด์Šค์˜ ๊ฐ์„ฑํ˜• ์ธํ„ฐํŽ˜์ด์Šค์˜ ๊ตฌ์ฒด์ ์ธ ๊ตฌ์„ฑ ๋ฐฉ๋ฒ•์— ๋Œ€ํ•œ ๋Œ€์•ˆ์ด ๋  ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001270018
oai_dc
๊ณ ๋ น์ž๋ฅผ ์œ„ํ•œ ์Œ๋ฐฉํ–ฅ ์ „ํ†ต๋ฌธํ™”๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Interactive Game for Traditional Culture Plays to improve the Adaptability of the Elderly
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ๋™๋ฏผ(์ „๋ถ๋Œ€ํ•™๊ต); ์ •์„ฑํ™˜(์ „๋ถ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ์ƒํ™œ์—ฌ๊ฑด์ด ๊ฐœ์„ ๋˜๊ณ  ์˜ํ•™์ˆ˜์ค€์ด ํ–ฅ์ƒ๋˜๋ฉด์„œ ์šฐ๋ฆฌ๋‚˜๋ผ์˜ ๊ตญ๋ฏผ์˜ ํ‰๊ท ์ˆ˜๋ช…์€ ์—ฐ์žฅ๋˜๊ณ  ๋…ธ์ธ์ธ๊ตฌ๊ฐ€ ๊ธ‰์†ํžˆ ์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ๋‹ค. ๊ณ ๋ นํ™” ์‹œ๋Œ€์— ์ง๋ฉดํ•˜๋ฉด์„œ ์‚ฌํšŒ๊ฐ€ ํ•„์—ฐ์ ์œผ๋กœ ๊ฒฝํ—˜ํ•˜๊ฒŒ ๋˜๋Š” ๋˜ ํ•˜๋‚˜์˜ ๋ณ€ํ™”๋Š” ๋…ธ์ธ์˜ ์‹ฌ๋ฆฌ์ . ์‚ฌํšŒ์  ๋ณ€ํ™”๋ผ๊ณ  ํ•  ์ˆ˜ ์žˆ๋‹ค.[1] ๋…ธ์ธ์˜ ์‹ฌ๋ฆฌ์  ๋ณ€ํ™”๋Š” ๋…ธ์ธ์˜ ์ƒํ™œ๊ณผ ๊ด€๋ จ์ด ์žˆ์œผ๋ฉฐ, ์ด๋Š” ๋…ธ์ธ์˜ ์„ฑ๊ณต์  ๋…ธํ™”์™€ ํ™œ๋™์  ๋…ธํ™”์— ์ค‘์š”ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๊ฒŒ ๋œ๋‹ค. ๋…ธ์ธ๋“ค์˜ ๊ฑด๊ฐ•์„ ์œ„ํ•ด์„œ๋Š” ์ž์‹ ์˜ ์ƒํ™œ์„ ์ œ์–ดํ•˜๋Š” ๊ฑด๊ฐ•์กฐ์ ˆ๋Šฅ๋ ฅ๊ณผ ์ž์‹ ์˜ ์ž๋ฆฝ์  ์‚ฌ๊ณ ์˜์‹์ด ์‡ ํ‡ด๋˜์ง€ ์•Š๋„๋ก ํ•˜๊ธฐ์œ„ํ•œ ์ ๊ทน์  ์‚ฌํšŒํ™œ๋™ ์ฐธ์—ฌ๊ฐ€ ๊ฐ€๋Šฅํ•œ ํ™œ๋™ ๋ ˆํฌ๋ ˆ์ด์…˜(Recreation)์ด ํ•„์š”ํ•˜๋‹ค. ๋˜ํ•œ ์šฐ๋ฆฌ๋ฌธํ™”์œ ์‚ฐ์„ ํ†ตํ•œ ๋†€์ด๋ฌธํ™” ์‚ฌ์—…์€ ๋ณด์กดยท๋ณต์› ๋Œ€์ƒ์œผ๋กœ๋งŒ ์—ฌ๊ฒผ๋˜ ์šฐ๋ฆฌ ๊ณ ์œ ๋ฌธํ™”๋ฅผ ํ˜„๋Œ€์ ์œผ๋กœ ์žฌ์ฐฝ์กฐํ•˜๋ ค๋Š” ๊ฒƒ์ด๋ฉฐ, ์šฐ์ˆ˜ํ•œ ์ฝ˜ํ…์ธ ๋ฅผ ๋ณด์œ ํ•˜๊ณ ๋„ ์‹œ์žฅ์˜ ์—ด์•…ํ•œ ์—ฌ๊ฑด์œผ๋กœ ๋ฐœ์ „์ด ์–ด๋ ค์šด ๋ฌธ์ œ๋ฅผ ๊ฐœ์„ ํ•จ์€ ๋ฌผ๋ก , ๋Œ€์ค‘๋ฌธํ™”์—์„œ ๋น„๋กฏ๋œ ํ•œ๋ฅ˜๋ฅผ ํ•œ๊ตญ๋ฌธํ™” ์ „๋ฐ˜์œผ๋กœ ํ™•๋Œ€, ๋ฐœ์ „์‹œํ‚ค๊ธฐ ์œ„ํ•จ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ด๋Ÿฌํ•œ ํ•„์š”์„ฑ์—์„œ ์ถœ๋ฐœํ•˜์—ฌ ๊ณผ๊ฑฐ ์šฐ๋ฆฌ๋‚˜๋ผ์˜ ๋ฌธํ™”์œ ์‚ฐ ์†์—์„œ ํƒ€๋ฌธํ™”์™€ ์ฐจ๋ณ„ํ™”๋˜๋Š” ๊ณ ์œ ํ•œ ํŠน์„ฑ์„ ์ง€๋‹Œ ๋ฉ€ํ‹ฐ๋ฏธ๋””์–ด์  ์š”์†Œ๋“ค์„ ์„ ๋ณ„ํ•˜์—ฌ ์ด๋ฅผ ๋†€์ดโ€ค์ฒดํ—˜๋ฌธํ™”๋กœ ํ•ด์„, ์žฌ๊ตฌ์„ฑํ•˜์—ฌ ๋ฌธํ™”์ฝ˜ํ…์ธ ์˜ ๊ฐœ๋ฐœ์— ์ ๊ทน ํ™œ์šฉ๋  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š” ๊ฒƒ์„ ์—ฐ๊ตฌ์˜ ๋‚ด์šฉ๊ณผ ๋ชฉ์ ์œผ๋กœ ์‚ผ๋Š”๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001270026
oai_dc
์‚ฌ์ง„ํŠธ๋ฆฌ ๊ธฐ๋ฐ˜ ์ง€ํ˜•๋ Œ๋”๋ง์„ ์œ„ํ•œ GPU๊ธฐ๋ฐ˜์˜ ์ ์‘ํ˜• ์ƒ์„ธ๋‹จ๊ณ„ ์กฐ์ • ๋ฐฉ๋ฒ•
GPU-based Adaptive LOD control for Quadtree-Based Terrain Rendering
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์ธ์ง€(์ธํ•˜๋Œ€ํ•™๊ต); ์‹ ๋ณ‘์„(์ธํ•˜๋Œ€ํ•™๊ต)" ]
์‚ฌ์ง„ํŠธ๋ฆฌ ๊ธฐ๋ฐ˜์˜ ์ง€ํ˜• ์‹œ๊ฐํ™” ๊ธฐ๋ฒ•์€ ๋งŽ์€ ์‘์šฉ ํ”„๋กœ๊ทธ๋žจ์—์„œ ํ™œ์šฉ๋˜์–ด ์™”๋‹ค. ํ•˜์ง€๋งŒ ์ „์ฒด ๊ณผ์ •์ด CPU์—์„œ ์ˆ˜ํ–‰๋˜๊ธฐ ๋•Œ๋ฌธ์— GPU๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ๋‹ค๋ฅธ ๋ฐฉ๋ฒ•๋“ค์— ๋น„ํ•ด ๋ Œ๋”๋ง ์„ฑ๋Šฅ์ด ๋–จ์–ด์ง„๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‚ฌ์ง„ํŠธ๋ฆฌ ๊ธฐ๋ฐ˜์˜ ์ง€ํ˜• ์‹œ๊ฐํ™” ๊ธฐ๋ฒ•์„ GPU์—์„œ ์ˆ˜ํ–‰ํ•  ์ˆ˜ ์žˆ๋„๋ก ์˜ค์ฐจํ…์Šค์ฒ˜์™€ LODํ…์Šค์ฒ˜๋ฅผ ์ œ์•ˆํ•˜๊ณ , ์ƒ์„ธ๋‹จ๊ณ„๊ฐ€ ์ ์šฉ๋œ ์‚ฌ์ง„ํŠธ๋ฆฌ ๋ธ”๋ก์„ ๋™์ผํ•œ ํ•ด์ƒ๋„์˜ ๋ฉ”์‰ฌ๋กœ ์ฑ„์›Œ์„œ ๋ Œ๋”๋ง ์†๋„๋ฅผ ํ–ฅ์ƒ์‹œํ‚ค๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ „์ฒ˜๋ฆฌ ๋‹จ๊ณ„์—์„œ๋Š” ๋ณดํŽธ ๊ณต๊ฐ„์—์„œ ์‚ฌ์ง„ํŠธ๋ฆฌ์˜ ์—ฐ์†๋œ ๋‘ ๋‹จ๊ณ„์‚ฌ์ด์—์„œ ์ง€ํ˜•์˜ ๋†’์ด ๊ฐ’ ์ฐจ์ด๋ฅผ ๊ณ„์‚ฐํ•˜์—ฌ ์˜ค์ฐจํ…์Šค์ฒ˜์— ์ €์žฅํ•œ๋‹ค. ๋ Œ๋”๋ง ๋‹จ๊ณ„์—์„œ๋Š” ์ €์žฅ๋œ ์˜ค์ฐจ ๊ฐ’์„ ์ด์šฉํ•˜์—ฌ ํˆฌ์˜๋œ ์˜ค์ฐจ ๊ฐ’์„ ๊ณ„์‚ฐํ•˜๊ณ , ๊ทธ ๊ฒฐ๊ณผ๋ฅผ LODํ…์Šค์ฒ˜์— ์ €์žฅํ•œ๋‹ค. LODํ…์Šค์ฒ˜์— ์ €์žฅ๋œ ๊ฐ’์„ ์ด์šฉํ•ด์„œ ๋ธ”๋ก๋‹จ์œ„๋กœ ์‹œ๊ฐ ์ ˆ๋‘์ฒด ์„ ๋ณ„์„ ํ•˜๊ณ  ์ƒ์„ธ๋‹จ๊ณ„๋ฅผ ์„ ํƒํ•œ๋‹ค. ์ด ๋ฐฉ๋ฒ•์€ ๋ถ€ํ•˜๊ฐ€ ํฐ ์ƒ์„ธ ๋‹จ๊ณ„ ์„ ํƒ ์ž‘์—…์„ GPU์—์„œ ์ˆ˜ํ–‰ํ•˜๊ณ  ๋ธ”๋ก๋‹จ์œ„ ์—ฐ์‚ฐ์„ ํ•จ์œผ๋กœ์จ ์ž‘์—…๋Ÿ‰์„ ์ค„์ผ ์ˆ˜ ์žˆ๋‹ค. ์ƒ์„ธ ๋‹จ๊ณ„๊ฐ€ ์„œ๋กœ ๋‹ค๋ฅธ ๋ธ”๋ก์ด ์ธ์ ‘ํ•ด ์žˆ์„ ๊ฒฝ์šฐ T-์ •์  ๋•Œ๋ฌธ์— ํฌ๋ž™์ด ๋ฐœ์ƒํ•˜๋Š”๋ฐ ์›๋ณธ ๊ณ ๋„ ๋ฐ์ดํ„ฐ์˜ ๋ฐ‰๋งต์„ ํ™œ์šฉํ•ด์„œ ์ด๊ฒƒ์„ ์ œ๊ฑฐํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001270022
oai_dc
๊ฒŒ์ž„ ํ…์ŠคํŠธ์™€ ํ”Œ๋ ˆ์ด์–ด์˜ ์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒ์  ๊ด€์ ์—์„œ ๋ณธ ๊ฒŒ์ž„์˜ ์‹œ์ 
Perspectives of Game in Terms of Interactivity between Game Texts and Players
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ธธํƒœ์ˆ™(์ƒ๋ช…๋Œ€ํ•™๊ต); ์žฅ์ค€ํ˜ธ(์ƒ๋ช…๋Œ€ํ•™๊ต)" ]
์ด ๋…ผ๋ฌธ์—์„œ๋Š” ์ปดํ“จํ„ฐ ๊ฒŒ์ž„ ํ…์ŠคํŠธ์™€ ํ”Œ๋ ˆ์ด์–ด ๊ฐ„์˜ ์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒ์  ๊ด€์ ์„ ํ†ตํ•ด์„œ ๊ฒŒ์ž„์˜ ์‹œ์ ์— ๋Œ€ํ•ด ์‚ดํŽด๋ณด์•˜๋‹ค. ํ˜„์žฌ ๊ฒŒ์ž„์˜ ์‹œ์ ์œผ๋กœ ๋งŽ์ด ๋…ผ์˜๋˜๊ณ  ์žˆ๋Š” 1์ธ์นญ ์‹œ์ , 3์ธ์นญ ์‹œ์ , Top-Down ์‹œ์ , Side-View ์‹œ์ , Quarter-View ์‹œ์ , ์•„์ด์†Œ๋งคํŠธ๋ฆญ ์‹œ์  ๋“ฑ์€ ๊ฒŒ์ž„ ํ…์ŠคํŠธ์™€ ํ”Œ๋ ˆ์ด์–ด์˜ ์ƒํ˜ธ์†Œํ†ต์  ์ธก๋ฉด์— ๋Œ€ํ•œ ๊ณ ๋ ค๊ฐ€ ์ถฉ๋ถ„ํ•˜์ง€ ๋ชปํ•˜๋‹ค. ์ด์— ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„ ํ…์ŠคํŠธ์™€ ํ”Œ๋ ˆ์ด์–ด ๊ฐ„์˜ ์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒ ๊ด€์ ์—์„œ 1์ฐจ ์ €์ž์ธ ์ œ์ž‘์ž์™€ 2์ฐจ ์ €์ž์ธ ํ”Œ๋ ˆ์ด์–ด์˜ ๋‚ดํฌ์ €์ž๋กœ์„œ์˜ ๊ธฐ๋Šฅ์„ ์‚ดํ”ผ๊ณ  ๋‚ดํฌ์ €์ž๋กœ์„œ์˜ ํ”Œ๋ ˆ์ด์–ด์™€ ํ”Œ๋ ˆ์ด์–ด ์บ๋ฆญํ„ฐ ์‚ฌ์ด์˜ ๊ฑฐ๋ฆฌ๊ฐ์„ ํ†ตํ•˜์—ฌ ๊ฒŒ์ž„์˜ ์‹œ์ ์— ๋Œ€ํ•ด ๋…ผ์˜ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001269968
oai_dc
๊ฒŒ์ž„ ์žฅ๋ฅด์˜ ์œ ํ˜•ํ™”
Classifying Digital Game Genres
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์„คํฌ(์—ฐ์„ธ๋Œ€ํ•™๊ต); ๊ถŒ๋ฏผ์„(์—ฐ์„ธ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์˜ํ™”์™€ ๊ฐ™์€ ๋‹ค๋ฅธ ๋ฌธํ™”์ฝ˜ํ…์ธ ์˜ ์žฅ๋ฅด ๊ตฌ๋ถ„์„ ์ˆ˜์šฉํ•˜๋ฉด์„œ ์• ๋งคํ•˜๊ณ  ๋ชจํ˜ธํ•˜๊ฒŒ ์ง€์†๋˜๊ณ  ์žˆ๋Š” ๊ฒŒ์ž„ ์žฅ๋ฅด์˜ ๊ตฌ๋ถ„์— ๋Œ€ํ•œ ์ƒˆ๋กœ์šด ์‹œ๋„์ด๋‹ค. ๊ฒŒ์ž„ ๊ทธ ์ž์ฒด๋งŒ์„ ๋Œ€์ƒ์œผ๋กœ ์žฅ๋ฅด ๊ตฌ๋ถ„์„ ํ•  ๊ฒฝ์šฐ ๋จผ์ € ๊ณ ๋ คํ•˜๊ฒŒ ๋˜๋Š” ๊ฒƒ์€ ๊ฒŒ์ด๋จธ์˜ ํ–‰์œ„์— ๊ธฐ๋ฐ˜ํ•œ ์žฅ๋ฅด๊ตฌ๋ถ„๊ณผ ํ…์ŠคํŠธ์— ๊ธฐ๋ฐ˜ํ•œ ์žฅ๋ฅด๊ตฌ๋ถ„์ด ์žˆ์„ ์ˆ˜ ์žˆ๋‹ค. ์—ฐ๊ตฌ ๊ฒฐ๊ณผ ๊ฒŒ์ด๋จธ์˜ ํ–‰์œ„์— ๊ธฐ๋ฐ˜ํ•œ ์žฅ๋ฅด๊ตฌ๋ถ„์€ ํ–‰์œ„์˜ ์˜๋ฏธ์˜ ์ค‘๋ณต์„ฑ๊ณผ ์ด์— ๋Œ€ํ•œ ๊ฐ๊ด€์ ์ธ ํŒ๋‹จ๊ธฐ์ค€์˜ ๋ถ€์žฌ์— ๋”ฐ๋ผ ๊ทธ ํ•œ๊ณ„๋ฅผ ๋“œ๋Ÿฌ๋‚ธ๋‹ค. ์ด์— ๋ฐ˜ํ•ด์„œ ์ƒ๋Œ€์ ์œผ๋กœ ๊ฐ๊ด€์ ์ธ ๊ธฐ์ค€์„ ์ œ์‹œํ•  ์ˆ˜ ์žˆ๋Š” ๊ฒŒ์ž„ ํ…์ŠคํŠธ์— ๊ธฐ๋ฐ˜ํ•œ ์žฅ๋ฅด ๊ตฌ๋ถ„์€ 3๋‹จ๊ณ„๋ฅผ ๊ฑฐ์ณ์„œ 7๊ฐœ์˜ ์œ ํ˜•์ธ ๋ฌผ๋ฆฌ์  ์žฅ์• ๋ฌผ ๊ฒŒ์ž„, ๋ฌผ๋ฆฌ-์ธ์ง€์  ์žฅ์• ๋ฌผ ๊ฒŒ์ž„, ์ธ์ง€์  ์žฅ์• ๋ฌผ ๊ฒŒ์ž„, ์ธ์ง€-๋ฌผ๋ฆฌ์  ์žฅ์• ๋ฌผ ๊ฒŒ์ž„, ์šด์šฉ ๊ฒŒ์ž„, ๋Œ€์ „ ๊ฒŒ์ž„, ์ˆœ์œ„ ๊ฒŒ์ž„์œผ๋กœ ๋‚˜๋‰˜์–ด์ง„๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๊ฐ ์œ ํ˜•์˜ ๊ฒŒ์ž„๋“ค์€ ๊ณ ์œ ์˜ ๊ด€์Šต๊ณผ ์„ฑ๊ฒฉ์„ ๊ณต์œ ํ•˜๊ณ  ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001178785
oai_dc
๋ชฐ์ž… ์ •๋„๊ฐ€ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๋‚ด PPL ์ธ์ง€์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ
The Study about influence of immersiveness on PPL advertising in on-line game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ ์Šนํ˜ธ(๊ฐ•์›๋Œ€ํ•™๊ต); ๋ฐ•์„ฑ๋ฏผ(ํ•œ๊ตญ๊ณผํ•™๊ธฐ์ˆ ์›)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ ์ด์šฉ์ž์˜ ๊ฒŒ์ž„ ๋ชฐ์ž…๋„๊ฐ€ PPL์˜ ํšจ๊ณผ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ์•Œ์•„๋ณด๊ณ ์ž ํ•œ๋‹ค. ๊ฐ„์ ‘ ๊ด‘๊ณ  ํšจ๊ณผ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์š”์ธ์œผ๋กœ๋Š” ๋…ธ์ถœ ๋นˆ๋„, Brand์˜ ๋ฐฐ์น˜ ํ˜•ํƒœ, ์‹์—ญ ํ•˜ ์ง€๊ฐ์—์„œ์˜ ์ž๊ทน, ์ œํ’ˆ์— ๋Œ€ํ•œ ๊ด€์—ฌ๋„, PPL์— ๋Œ€ํ•œ ์‚ฌ์ „์ง€์‹์„ ๊ณ ๋ คํ•ด ๋ณผ ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ด๋Ÿฌํ•œ ๋ณ€์ธ์š”์†Œ๋“ค์„ ํ†ต์ œํ•˜๊ณ  ๊ฒŒ์ž„๋งค์ฒด์˜ ํŠน์„ฑ์ธ ๋ชฐ์ž… ์ •๋„๋ฅผ ์กฐ์ ˆํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ๊ฒŒ์ž„์„ ํ†ตํ•ด ๊ด‘๊ณ ์— ๋…ธ์ถœ๋œ ๊ทธ๋ฃน๊ณผ ๊ฐ™์€ ์ž๊ทน์„ ์˜์ƒ์„ ํ†ตํ•ด ๋…ธ์ถœ๋œ ๊ทธ๋ฃน์œผ๋กœ ๋‚˜๋ˆ„์–ด ๋‘ ๊ทธ๋ฃน์˜ PPL์ธ์ง€์™€ ์ œํ’ˆ์— ๋Œ€ํ•œ ํƒœ๋„๋ณ€ํ™”์— ๋Œ€ํ•ด ์•Œ์•„๋ณด์•˜๋‹ค. ๊ฒŒ์ž„๋ชฐ์ž…์ด ํด ๊ฒฝ์šฐ ๊ด‘๊ณ ์— ๋Œ€ํ•œ ์ •๋ณด์ฒ˜๋ฆฌ๋Š” ๋ฐฉํ•ด๋ฅผ ๋ฐ›์•˜์œผ๋ฉฐ, ๋”ฐ๋ผ์„œ ๋ฏธ๋””์–ด์— ์‚ฝ์ž…๋œ PPL๊ด‘๊ณ ์˜ ์ธ์ง€์œจ์ด ๋–จ์–ด์กŒ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ PPL์˜ ๋ฐฐ์น˜์š”์ธ์— ๋”ฐ๋ผ์„œ๋Š” ์ธ์ง€์— ์ฐจ์ด๋ฅผ ๋ณด์˜€๋‹ค. ์ด๋ฅผ ์ด์šฉํ•˜์—ฌ ๊ณ  ๋ชฐ์ž… ์ƒํƒœ์˜ ์ดˆ์ ์‹œ๊ฐ์˜ ์›€์ง์ž„์— ๋”ฐ๋ฅธ ์ด๋ฏธ์ง€ ์ธ์‹์˜ ์ •ํ™•์„ฑ์„ ์กฐ์‚ฌํ•˜์—ฌ ์‚ฌ์šฉ์ž์˜ ์ธ์ง€์— ๋”ฐ๋ฅธ PPL ๋””์ž์ธ ๋ฒ•์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„ ๋‚ด PPL์„ ํ†ตํ•œ ์ˆ˜์ต๊ตฌ์กฐ์˜ ์ž ์žฌ์  ํšจ๊ณผ๋ฅผ ์กฐ๋ช…ํ•˜๋ฉฐ ์ „๋žต์ ์œผ๋กœ ๊ฒŒ์ž„๋‚ด์˜ PPL์„ ๋””์ž์ธ ํ•˜๋Š” ๋ฐฉ๋ฒ•์— ๋Œ€ํ•œ ๋…ผ์˜๋ฅผ ํฌํ•จํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001033241
oai_dc
3D๊ฒŒ์ž„์—์„œ ์ด๋™ ์žฅ์• ๋ฌผ์„ ๊ณ ๋ คํ•œ ๋™์  ๊ฒฝ๋กœ ํƒ์ƒ‰ ๊ธฐ๋ฒ•
A Dynamic Path-Finding Method Avoiding Moving Obstacles in 3D Game Environment
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ™ฉ๋ณดํƒ๊ทผ(๊ฒฝ์›๋Œ€ํ•™๊ต); ๊ถŒ์˜ค์ต(๊ฒฝ์›๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ์ธ๊ณต์ง€๋Šฅ ๋ถ„์•ผ์ค‘ ํ•˜๋‚˜์ธ ๊ฒฝ๋กœํƒ์ƒ‰์€ ์ข€๋” ์‚ฌ์‹ค์ ์ธ ๊ฒŒ์ž„์„ ๋งŒ๋“ค๊ธฐ ์œ„ํ•œ ์ค‘์š”ํ•œ ์š”์†Œ์ด๋‹ค. ๊ฒฝ๋กœ ํƒ์ƒ‰ ์‹œ์Šคํ…œ์€ ํ•œ์ •๋œ ์ž์›์„ ์†Œ๋น„ํ•ด์•ผ๋งŒ ํ•˜๋Š” ์ œ์•ฝ์‚ฌํ•ญ ๋•Œ๋ฌธ์— ๋•Œ๋•Œ๋กœ ๋‹จ์ˆœํ•˜๊ฒŒ ์ฒ˜๋ฆฌ๋˜์–ด ์‚ฌ์‹ค์ ์ด์ง€ ๋ชปํ•œ ๊ฒฝ๋กœ๋ฅผ ์ƒ์„ฑํ•˜์˜€๋‹ค. ๊ธฐ์กด ์—ฐ๊ตฌ์—์„œ๋Š” ์ •์ ์ธ ์ง€ํ˜•๊ณผ ์žฅ์• ๋ฌผ๋“ค์„ ์ด์šฉํ•˜์—ฌ ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ํšŒํ”ผํ•˜๋Š” ๊ฒฝ๋กœ์ƒ์„ฑ์— ์ง‘์ค‘ํ•˜์˜€๋‹ค. ํ•˜์ง€๋งŒ, ๊ฒŒ์ž„ ๊ณต๊ฐ„์—์„œ๋Š” ๋‹ค์–‘ํ•œ ์ข…๋ฅ˜์˜ ์›€์ง์ด๋Š” ์žฅ์• ๋ฌผ๋“ค์ด ์กด์žฌํ•œ๋‹ค. ๋”ฐ๋ผ์„œ ์ด๋Ÿฌํ•œ ์›€์ง์ด๋Š” ์žฅ์• ๋ฌผ์„ ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ํšŒํ”ผํ•˜๋Š” ๊ฒฝ๋กœ๋ฅผ ์ƒ์„ฑํ•˜๋Š” ์‹œ์Šคํ…œ์ด ํ•„์š”ํ•˜๋‹ค.๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋„ค๋น„๊ฒŒ์ด์…˜ ๋ฉ”์‹œ(Navigation Mesh)๋กœ ๊ณต๊ฐ„์„ ํ‘œํ˜„ํ•˜๋ฉฐ ์ง€ํ˜•์˜ ํŠน์„ฑ์„ ๊ณ ๋ คํ•œ ๊ฒฝ๋กœ ํƒ์ƒ‰ ๋ฐฉ๋ฒ•์„ ์ ์šฉํ•˜๊ณ , ์›€์ง์ด๋Š” ๋ฌผ์ฒด๋ฅผ ํšŒํ”ผํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์ง€๋Šฅ์ ์ธ ๋ฐ€๊ฐœ์™€ ๋Œ๊ฐœ์˜ ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜์—ฌ ๊ฒฝ๋กœ ํƒ์ƒ‰์„ ์ˆ˜ํ–‰ํ•œ๋‹ค. ์ œ์•ˆ๋œ ์‹œ์Šคํ…œ์„ ํ†ตํ•˜์—ฌ ์ƒ์„ฑ๋œ ๊ฒฝ๋กœ๋ฅผ ์‚ดํŽด๋ณด๊ณ  ์‹ค์ œ ๊ฒŒ์ž„์—์„œ์˜ ํ™œ์šฉ์„ฑ์„ ๊ฒ€์ฆํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001178726
oai_dc
์‹ค์‹œ๊ฐ„ ๋™์ ์ธ ํ™˜๊ฒฝ์—์„œ ๋‹ค์ค‘ ์—์ด์ „ํŠธ์˜ ํ˜‘๋™ ๊ธฐ๋ฒ•
A Cooperation Strategy of Multi-agents in Real-Time Dynamic Environments
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ๊ฒฝ์€(๋™๊ตญ๋Œ€ํ•™๊ต); ์—„๊ธฐํ˜„(๋™๊ตญ๋Œ€ํ•™๊ต); ์œ ํ•œํ•˜(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
์˜ค๋Š˜๋‚  ์Šคํฌ์ธ , RTS, RPG ๊ฒŒ์ž„๊ณผ ๊ฐ™์ด ๋ฉ€ํ‹ฐ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ํ•œ ํŒ€์„ ์ด๋ฃจ๋Š” ์ง‘๋‹จํ˜• ๋ฐฉ์‹์˜ ๊ฒŒ์ž„์€ ํŒ€ ์ธ๊ณต์ง€๋Šฅ ๊ธฐ์ˆ ์ด ๋”์šฑ ํ•„์š”ํ•˜๋‹ค. ๊ธฐ์กด์˜ ๋…๋ฆฝ์ ์ธ ์ง€๋Šฅํ˜• ์—์ด์ „ํŠธ๋Š” ์Šค์Šค๋กœ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๋Š” ์ž์œจ์„ฑ ํ–ฅ์ƒ ์—ฐ๊ตฌ์— ์น˜์ค‘ํ•˜์˜€์œผ๋‚˜, ์ด๋Š” ๋‹ค๋ฅธ ์—์ด์ „ํŠธ๊ฐ„์˜ ํ˜‘๋™ ๋ฐ ์ƒํ˜ธ์ž‘์šฉ ๋Šฅ๋ ฅ์ด ๋ถ€์กฑํ•˜๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๋ณธ ๋…ผ๋ฌธ์€ ๋‹ค์ค‘์—์ด์ „ํŠธ ์‹œ์Šคํ…œ์—์„œ ํšจ๊ณผ์ ์ธ ์—ญํ•  ๋ถ„๋‹ด๊ณผ ์ž์œจ์„ฑ์„ ๊ฐ–๋Š” ๋ ˆ๋ฒจํ†ตํ•ฉ ์ ‘๊ทผ๋ฐฉ์‹์„ ์†Œ๊ฐœํ•œ๋‹ค. ๋ณต์žกํ•œ ๋ชฉํ‘œ๋ฅผ ์„ฑ์ทจํ•˜๊ธฐ ์œ„ํ•ด ์—์ด์ „ํŠธ์˜ ์—ญํ•  ์ •๋ณด๋ฅผ ์ด์šฉํ•˜์—ฌ ๊ฐ์ž์˜ ๋ชฉํ‘œ๋ฅผ ํ• ๋‹นํ•˜๊ณ  ๊ฐ ์—์ด์ „ํŠธ๋Š” ๋งก์€ ์—ญํ• ์„ ๋™์ ์ธ ํ™˜๊ฒฝ์—์„œ ์Šค์Šค๋กœ ํŒ๋‹จํ•˜๊ณ  ํ–‰๋™ํ•œ๋‹ค. ํŒ€ ์ „์ฒด์˜ ๋ชฉํ‘œ๋Š” ์ƒํ˜ธ ๋ณด์™„๋œ ์—ญํ•  ๋ถ„๋‹ด์˜ ์ „๋žต์ ์ธ ์ธก๋ฉด์—์„œ ์กฐ์ •ํ•œ๋‹ค. ๊ฐ ์—์ด์ „ํŠธ๋Š” ๋ฐ์ดํ„ฐ๋ณด๋“œ๋ฅผ ์ด์šฉํ•˜์—ฌ ์„œ๋กœ์˜ ์ƒํƒœ ์ •๋ณด๋ฅผ ๊ณต์œ ํ•˜์—ฌ ์ƒํ˜ธ ํ˜‘๋™์„ ์œ ๋„ํ•œ๋‹ค. ์—ญํ• ์ด ํ• ๋‹น๋œ ๊ฐ ์—์ด์ „ํŠธ๋Š” ์Šค์Šค๋กœ ๊ณ„ํš๊ธฐ๋Šฅ์„ ๊ฐ–๊ณ  ์žˆ์–ด ๋™์ ์ธ ํ™˜๊ฒฝ์—์„œ ์ ํ•ฉํ•œ ํ–‰๋™์„ ์ทจํ•œ๋‹ค. ์ด ํ˜‘๋™๊ณผ ์ƒํ˜ธ์ž‘์šฉ ๊ณผ์ •์—์„œ ์ถฉ๋Œ์˜ ๋ฌธ์ œ์ ์ด ๋ฐœ์ƒํ•˜๋Š”๋ฐ ์ด๋ฅผ ์ œ์–ดํ•˜๋Š” ์กฐ์ • ์—์ด์ „ํŠธ์˜ ์—ญํ• ์„ ์ „๋žต์  ์ธก๋ฉด์—์„œ ์ ‘๊ทผํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์‹œํ•˜๋Š” ๋ ˆ๋ฒจํ†ตํ•ฉ ์ ‘๊ทผ๋ฐฉ์‹์ด ๊ธฐ์กด์˜ ์ค‘์•™ ์ง‘๊ถŒ์  ์ ‘๊ทผ๋ฐฉ์‹, ๋ถ„๊ถŒ์  ์ ‘๊ทผ๋ฐฉ์‹๊ณผ ๋น„๊ต ์‹คํ—˜ํ•˜์—ฌ ๊ธฐ์กด ๋ฐฉ์‹๋ณด๋‹ค ์„ฑ๋Šฅ์ด ํ–ฅ์ƒ๋จ์„ ๋ณด์ธ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001033246
oai_dc
๊ฒŒ์ž„ ์‘์šฉ์„ ์œ„ํ•œ ๊ฐ€์ƒ ํ„ฐ์น˜์Šคํฌ๋ฆฐ ์‹œ์Šคํ…œ
Virtual Touch Screen System for Game Application
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€ํ˜•์ค€(ํ•œ์„ธ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ผ๋ฐ˜์ ์ธ ํ„ฐ์น˜์Šคํฌ๋ฆฐ์˜ ๋‹จ์ ์„ ๋ณด์™„ํ•˜๊ณ , ์ƒˆ๋กœ์šด ํ˜•ํƒœ์˜ ์ž…๋ ฅ์žฅ์น˜๋กœ์„œ ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ๊ฒŒ์ž„ ๋“ฑ์— ์ด์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๊ฐ€์ƒ๋ง‰์„ ์ด์šฉํ•œ ๊ฐ€์ƒ ํ„ฐ์น˜์Šคํฌ๋ฆฐ์„ ๊ตฌํ˜„ํ–ˆ๋‹ค. ๊ธฐ์กด์˜ ํ„ฐ์น˜์Šคํฌ๋ฆฐ์—์„œ ์š”๊ตฌ๋˜๋Š” ๋ฌผ๋ฆฌ์ ์ธ ๋ง‰์ด ์—†์ด, ๋‘ ๋Œ€์˜ ์›น์บ ๋งŒ์œผ๋กœ ๊ฐ€์ƒ๋ง‰์„ ์„ค์น˜ํ•จ์œผ๋กœ์จ ํฌ๊ธฐ์˜ ์ œํ•œ์ด ์—†๋Š” ์˜์ƒ์ฒ˜๋ฆฌ ๊ธฐ๋ฐ˜์˜ ๊ฐ€์ƒ ํ„ฐ์น˜์Šคํฌ๋ฆฐ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ๊ฐœ๋ฐœํ•œ ๊ฐ€์ƒํ„ฐ์น˜์Šคํฌ๋ฆฐ์€ ๊ฐ€๊ฒฉ์ด ์ €๋ ดํ•˜๊ณ  ์‰ฝ๊ฒŒ ์„ค์น˜๊ฐ€ ๊ฐ€๋Šฅํ•˜์—ฌ ์ƒˆ๋กœ์šด ํ˜•ํƒœ์˜ ๊ฒŒ์ž„์„ ๊ตฌํ˜„ํ•˜๋Š”๋ฐ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ์‹œ์Šคํ…œ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001178727
oai_dc
๋„ํ˜• ํ•™์Šต์„ ์œ„ํ•œ ์–ด๋“œ๋ฒค์ฒ˜ ๊ฒŒ์ž„ํ˜• ํ•™์Šต ํ”„๋กœ๊ทธ๋žจ ๊ฐœ๋ฐœ
Development of Adventure-Game style Program for Figure Learning
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌ๋ฌด(๋ถ€์‚ฐ๊ต์œก๋Œ€ํ•™๊ต); ๊น€๋ฏผํฌ(๋ถ€์‚ฐ๊ต์œก๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์ดˆ๋“ฑํ•™๊ต ์ˆ˜ํ•™๊ณผ ๋„ํ˜•์˜์—ญ์—์„œ์˜ ์ˆ˜์ค€๋ณ„ ํ•™์Šต์„ ์ง€์›ํ•˜๊ธฐ ์œ„ํ•œ ์–ด๋“œ๋ฒค์ฒ˜ ๊ฒŒ์ž„ํ˜• ํ•™์Šต ํ”„๋กœ๊ทธ๋žจ์„ ๊ฐœ๋ฐœํ•˜๋Š” ๊ฒƒ์ด๋‹ค.์ œ7์ฐจ ๊ต์œก๊ณผ์ •์—์„œ๋Š” ํ•™์ƒ์˜ ๋Šฅ๋ ฅ, ์ ์„ฑ, ํ•„์š”, ํฅ๋ฏธ์— ๋Œ€ํ•œ ๊ฐœ์ธ์ฐจ๋ฅผ ์ตœ๋Œ€๋กœ ๊ณ ๋ คํ•˜๋Š” ์ˆ˜์—…์„ ํ†ตํ•˜์—ฌ ํ•™์ƒ ๊ฐœ๊ฐœ์ธ์˜ ์„ฑ์žฅ ์ž ์žฌ๋ ฅ๊ณผ ๊ต์œก์˜ ํšจ์œจ์„ฑ์„ ๊ทน๋Œ€ํ™”ํ•  ์ˆ˜ ์žˆ๋„๋ก ์ˆ˜์ค€๋ณ„ ๊ต์œก๊ณผ์ •์„ ๋„์ž…ํ•˜์˜€๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ˆ˜์ค€์ฐจ๊ฐ€ ์‹ฌํ•œ ๋‹ค์ธ์ˆ˜ ํ•™๊ธ‰์ฒด์ œ์—์„œ ํ•™์ƒ๋“ค์˜ ๊ฐœ์ธ์ฐจ๋ฅผ ๊ณ ๋ คํ•œ ๊ฐœ๋ณ„ํ™” ํ•™์Šต์„ ์‹ค์‹œํ•˜์—ฌ ๊ต์œก์˜ ์ˆ˜์›”์„ฑ์„ ์ถ”๊ตฌํ•˜๊ธฐ์—๋Š” ๋งŽ์€ ์–ด๋ ค์›€์ด ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ, ๋ณธ ์—ฐ๊ตฌ๋Š” van Hiele ์ด๋ก ์„ ์ ์šฉํ•œ ์ˆ˜์ค€๋ณ„ ๊ฒŒ์ž„ ํ•™์Šต์„ ์ œ๊ณตํ•˜๊ณ , ํ•™์Šต์ž๋“ค์˜ ํฅ๋ฏธ์™€ ๊ด€์‹ฌ์„ ๋†’์ผ ์ˆ˜ ์žˆ๋Š” ์–ด๋“œ๋ฒค์ฒ˜ ๊ฒŒ์ž„ํ˜• ํ•™์Šต ํ”„๋กœ๊ทธ๋žจ์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ๋ณธ ํ”„๋กœ๊ทธ๋žจ์€ ์‹ฌํ™”๋ณด์ถฉํ•™์Šต์ด ํ•„์š”ํ•œ ํ•™์Šต์ž๋“ค์—๊ฒŒ ๊ฐœ์ธ์ฐจ๋ฅผ ๊ณ ๋ คํ•œ ์ˆ˜์ค€๋ณ„ ํ•™์Šต์„ ์ง€์›ํ•˜์—ฌ ํ•™์—… ์„ฑ์ทจ๋„๋ฅผ ๋†’์ผ ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋ฉฐ ๊ณต๊ฐ„ ์ง€๊ฐ ๋Šฅ๋ ฅ์ด ํ•„์š”ํ•œ ๋„ํ˜• ํ•™์Šต์—์„œ ๋‹ค์–‘ํ•œ ์กฐ์ž‘ํ™œ๋™์„ ์ œ๊ณตํ•จ์œผ๋กœ์จ ํ•™์Šต์ž๋“ค์˜ ๊ณต๊ฐ„ ๊ฐ๊ฐ์„ ๊ธฐ๋ฅผ ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001178783
oai_dc
์ˆ˜๏ผŸ์—ฐ์‚ฐ ์˜์—ญ์˜ ์ˆ˜์ค€๋ณ„ ํ•™์Šต์„ ์œ„ํ•œ ๊ฒŒ์ž„ํ˜• ํ•™์Šต ํ”„๋กœ๊ทธ๋žจ ๊ฐœ๋ฐœ
Development of Game-type Learning Program for Multi-level Learning in Number and Operation Field
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌ๋ฌด(๋ถ€์‚ฐ๊ต์œก๋Œ€ํ•™๊ต); ์ง„์˜์„(๋ถ€์‚ฐ๊ต์œก๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์ดˆ๋“ฑํ•™๊ต ์ˆ˜ํ•™๊ณผ ์ˆ˜์—ฐ์‚ฐ ์˜์—ญ์—์„œ์˜ ์ˆ˜์ค€๋ณ„ ํ•™์Šต์„ ์ง€์›ํ•˜๊ธฐ ์œ„ํ•œ ๊ฒŒ์ž„ํ˜• ํ•™์Šต ํ”„๋กœ๊ทธ๋žจ์„ ๊ฐœ๋ฐœํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ์ˆ˜ํ•™๊ณผ๋Š” ์œ„๊ณ„์„ฑ์ด ๊ฐ•ํ•œ ๋‹จ๊ณ„ํ˜• ๊ต๊ณผ๋กœ ํ•™์Šต์ž ๊ฐœ๊ฐœ์ธ์˜ ์ˆ˜์ค€์„ ๊ณ ๋ คํ•œ ์ˆ˜์ค€๋ณ„ ํ•™์Šต์ด ๊ผญ ํ•„์š”ํ•œ ๊ต๊ณผ์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ผ์„  ํ•™๊ต์—์„œ๋Š” ๋‹ค์ธ์ˆ˜ ํ•™๊ธ‰ ๋ฐ ๋ณด์ถฉ์ง€๋„ ์‹œ๊ฐ„ ๋ถ€์กฑ ๋“ฑ์œผ๋กœ ์ธํ•˜์—ฌ ํ•™์Šต์ž ์ˆ˜์ค€์— ๋งž๋Š” ๊ฐœ๋ณ„์ ์ธ ์ˆ˜์ค€๋ณ„ ํ•™์Šต์ด ์ž˜ ์ด๋ฃจ์–ด์ง€๊ธฐ ์•Š๊ณ  ์žˆ๋Š” ์‹ค์ •์ด๋‹ค. ๋”ฐ๋ผ์„œ, ๋ณธ ์—ฐ๊ตฌ๋Š” ์ˆ˜์ค€๋ณ„ ๊ฐœ๋ณ„ํ™” ํ•™์Šต์„ ์ง€์›ํ•˜์—ฌ ์˜ฌ๋ฐ”๋ฅธ ์ˆ˜์™€ ์—ฐ์‚ฐ๊ฐœ๋…์˜ ํ˜•์„ฑ์„ ์œ„ํ•œ ๊ฒŒ์ž„ํ˜• ํ•™์Šต ํ”„๋กœ๊ทธ๋žจ์„ ๊ฐœ๋ฐœํ•œ๋‹ค. ๋ณธ ํ•™์Šต ํ”„๋กœ๊ทธ๋žจ์€ ํ•™์Šต์ž์˜ ํ•™์Šต ์ง„์ฒ™๋„์™€ ์„ฑ์ทจ๋„๋ฅผ ๊ฒ€์‚ฌํ•˜์—ฌ, ํ•™์Šต์ž์—๊ฒŒ ๋งž๋Š” ํ•™์Šต ๋‹จ๊ณ„๋ฅผ ์ž๋™์œผ๋กœ ์กฐ์ ˆํ•ด ์ค€๋‹ค. ๊ทธ๋ฆฌ๊ณ  ํ•™์Šต ์ค‘์—๋„ ํ•™์Šต์ž์˜ ์ˆ˜์ค€์„ ๊ณ ๋ คํ•œ ํžŒํŠธ์™€ ๊ตฌ์ฒด๋ฌผ ์กฐ์ž‘์„ ํ†ตํ•ด ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•  ์ˆ˜ ์žˆ๋„๋ก ๋„์›€ ๊ธฐ๋Šฅ์„ ์ œ๊ณตํ•œ๋‹ค. ๋ณธ ํ•™์Šต ํ”„๋กœ๊ทธ๋žจ์„ ํ•™์Šต์ž๋“ค์—๊ฒŒ ์ ์šฉํ•œ ๊ฒฐ๊ณผ ์ˆ˜ํ•™๊ณผ ํ•™์Šต์— ๋Œ€ํ•œ ํฅ๋ฏธ๋„๋ฅผ ๋†’์•„์ง€๊ณ  ํŠนํžˆ, ํžŒํŠธ ๋ฐ ๋„์šฐ๋ฏธ ๊ธฐ๋Šฅ์€ ๋ฌธ์ œ ํ•ด๊ฒฐ์— ๋„์›€์ด ๋˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001033243
oai_dc
MMORPG์—์„œ ๊ฒŒ์ด๋จธ์˜ ์„ฑํ–ฅ์— ๋ฐ˜์‘ํ•˜๋Š” ๊ฐ์„ฑ ์ง€๋Šฅํ˜• NPC์ƒ์„ฑ
A Creation of Emotionally Intelligent NPC Reacting toward Gamer's Inclination in MMORPG
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ๊ฒฝ์€(๋™๊ตญ๋Œ€ํ•™๊ต); ์—„๊ธฐํ˜„(๋™๊ตญ๋Œ€ํ•™๊ต); ์ด์ฐฝ์ˆ™(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
Users connect to game server for considerably many hours and perform their roles in MMORPG(Massively Multiplayer Online Role Playing Game), users' immersion degree is very higher than other games, have known affluent contents make users play various roles in game world. However, although contents of games are improved quite much, MMORPG remains still boring game. It is because that the NPC (Non Player Character)' behavior patterns that are the most important elements to make games fun are so simple. So, in this paper we proposed a method to create NPC that react in player's inclination by implanting personality and emotion to NPC.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001178784
oai_dc
์ž๊ธฐ์กฐ์ ˆํ•™์Šต ์ˆ˜์ค€์— ๋”ฐ๋ฅธ ๊ต์œก์šฉ ์˜จ๋ผ์ธ๊ฒŒ์ž„์—์„œ์˜์ง€์‹๊ตฌ์„ฑ๊ณผ์ • ์œ ํ˜• ๋ถ„์„ ์—ฐ๊ตฌ
The analysis of the Knowledge Construction Typesin Educational on-line Games On the Basis of the level of the Self-Regulated Learning
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•ํ˜•์„ฑ(ํ•œ๊ตญ๊ต์›๋Œ€ํ•™๊ต); ์ •์žฌ์—ฝ(ํ•œ์„ธ๋Œ€ํ•™๊ต); ๊น€๊ฑด์„(๋ช…์ผ์ดˆ๋“ฑํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์ƒˆ๋กœ์šด ๊ต์œก์  ํŒจ๋Ÿฌ๋‹ค์ž„์˜ ๋ณ€ํ™”๋ฅผ ์ฃผ๊ณ  ์žˆ๋Š” ๊ฒŒ์ž„์˜ ๊ต์œก์ ์ธ ํ™œ์šฉ๋ฐฉ์•ˆ์„ ๋ชฉ์ ์œผ๋กœ ์ง„ํ–‰๋˜์—ˆ๋‹ค. ์ด์™€ ๊ด€๋ จํ•˜์—ฌ ํ˜„ ์‹œ๋Œ€์˜ ํ•™์Šต๊ฐœ๋…์— ๋ถ€ํ•ฉ๋˜๋Š” ์ž๊ธฐ์กฐ์ ˆํ•™์Šต๊ณผ ์ง€์‹๊ตฌ์„ฑ๊ณผ์ •(Knowledge Construction Process)์— ๊ด€ํ•œ ์—ฐ๊ตฌ๊ฐ€ ํ•จ๊ป˜ ๋ณ‘ํ–‰๋˜์—ˆ๋‹ค. ๊ตฌ์ฒด์ ์œผ๋กœ ์‚ดํŽด๋ณด๋ฉด, ํ•™์Šต์ž๊ฐ€ ์ž๊ธฐ์กฐ์ ˆํ•™์Šต ์ˆ˜์ค€์— ๋”ฐ๋ผ ๊ต์œก์šฉ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ํ™œ๋™ ์†์—์„œ ์–ด๋–ป๊ฒŒ ์ง€์‹์„ ๊ตฌ์„ฑํ•˜๋Š”์ง€ ๊ทธ ์œ ํ˜•์„ ๋ถ„์„ํ•˜๊ณ , ์ž๊ธฐ์กฐ์ ˆํ•™์Šต ํ•˜์œ„์˜์—ญ์€ ๊ฐ ์ˆ˜์ค€๋ณ„ ์ง€์‹๊ตฌ์„ฑ๊ณผ์ • ์œ ํ˜•๊ณผ ์–ด๋– ํ•œ ๊ด€๋ จ์„ฑ์ด ์žˆ๋Š”๊ฐ€๋ฅผ ์•Œ์•„๋ด„์œผ๋กœ์จ ๊ต์œก์šฉ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ ์„ค๊ณ„ ๋ฐฉํ–ฅ๊ณผ ํ™œ์šฉ ๋ฐฉ์•ˆ์— ๋Œ€ํ•œ ์ด๋ก ์  ์ œ์•ˆ์„ ํ•˜๊ณ ์ž ํ•˜๋Š” ๊ฒƒ์ด์—ˆ๋‹ค. ๊ทธ ๊ฒฐ๊ณผ, ๊ต์œก์šฉ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์—์„œ์˜ ์ง€์‹๊ตฌ์„ฑ๊ณผ์ • ์œ ํ˜•์€ ์˜คํ”„๋ผ์ธ ์ƒํƒœ์—์„œ์˜ ์ง€์‹๊ตฌ์„ฑ๊ณผ์ •๊ณผ๋Š” ๋‹ค์†Œ ๋‹ค๋ฅธ ์œ ํ˜•์„ ๋ณด์˜€๋‹ค. ์ „๋ฐ˜์ ์œผ๋กœ ์ •๋ณด์˜ ์Šต๋“๊ณผ ๋ณ€ํ˜•, ์ƒˆ๋กœ์šด ์ง€์‹์˜ ์ฐฝ์ถœ์ด๋ผ๋Š” ์ปค๋‹ค๋ž€ ํ‹€์—๋Š” ๋ณ€ํ•จ์ด ์—†์—ˆ์œผ๋‚˜, ์ž๊ธฐ์กฐ์ ˆํ•™์Šต์˜ ์ˆ˜์ค€์— ๋”ฐ๋ผ ์ง€์‹๊ตฌ์„ฑ๊ณผ์ • ์œ ํ˜•์ด ๋‹ค๋ฆ„์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001018284
oai_dc
์œ ์ „ ์•Œ๊ณ ๋ฆฌ์ฆ˜๊ณผ ์‹ ๊ฒฝ๋ง์„ ์ด์šฉํ•œ RPG ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์˜ ์ œ์–ด
Control of RPG Game Characters using Genetic Algorithm and Neural Network
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ข…๊ตฌ(์„ฑ๊ท ๊ด€๋Œ€ํ•™๊ต); ๊ถŒ์˜ค๊ด‘(์„ฑ๊ท ๊ด€๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„์˜ ๋ฐœ์ „์— ๋”ฐ๋ผ ๊ฒŒ์ž„์— ๋“ฑ์žฅํ•˜๋Š” NPC(Non-Player Character)๋“ค์˜ ์ง€๋Šฅ ๋˜ํ•œ ์ค‘์š”์„ฑ์„ ๋”ํ•ด๊ฐ€๊ณ  ์žˆ๋‹ค. ๋‹จ์ˆœํžˆ ์ด๋™ํ•˜๊ณ  ํ”Œ๋ ˆ์ด์–ด๋ฅผ ๊ณต๊ฒฉํ•˜๊ธฐ๋งŒ ํ•˜๋Š” ์ˆ˜์ค€์„ ๋„˜์–ด์„œ NPC๋“ค ์—ญ์‹œ ๋‹ค์–‘ํ•œ ๊ธฐ์ˆ ๊ณผ ์ „์ˆ ์„ ์‚ฌ์šฉํ•˜๋Š” ๊ฒƒ์ด ์ตœ๊ทผ์˜ MMORPG ๊ฒŒ์ž„์˜ ์ถ”์„ธ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‹ ๊ฒฝ๋ง๊ณผ ์œ ์ „์ž ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ด์šฉํ•˜์—ฌ ๋กคํ”Œ๋ ˆ์ž‰ ๊ฒŒ์ž„์— ์‚ฌ์šฉ๋˜๋Š” ์บ๋ฆญํ„ฐ์—๊ฒŒ ํ•™์Šต ๋ฐ ์ ์‘ ๋Šฅ๋ ฅ์„ ๋ถ€์—ฌํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆ๋œ ์ง€๋Šฅ ์บ๋ฆญํ„ฐ๊ฐ€ ์–ผ๋งˆ๋‚˜ ๊ฒŒ์ž„์˜ ๊ทœ์น™๊ณผ ์ „์ˆ ์„ ์ž˜ ํ•™์Šตํ•˜๊ณ  ์ ์‘ํ•˜๋Š”์ง€๋ฅผ ์‚ดํŽด๋ณด๊ธฐ ์œ„ํ•˜์—ฌ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฐ„๋‹จํ•œ ๊ฒŒ์ž„ ๋ชจ๋ธ์„ ์ œ์ž‘ํ•˜์—ฌ ์‹คํ—˜ํ•˜์˜€๋‹ค. ์บ๋ฆญํ„ฐ๋Š” ํƒฑ์ปค(Tanker), ๋”œ๋Ÿฌ(Dealer), ํž๋Ÿฌ(Healer)์˜ 3๊ฐ€์ง€ ์ข…๋ฅ˜๊ฐ€ ์žˆ์œผ๋ฉฐ, ์ง€๋Šฅ ์บ๋ฆญํ„ฐ ์ง‘๋‹จ์€ ์‹ ๊ฒฝ๋ง๊ณผ ์œ ์ „ ์•Œ๊ณ ๋ฆฌ์ฆ˜์œผ๋กœ ํ•™์Šต๋˜๊ณ  FSM์œผ๋กœ ์›€์ง์ด๋Š” ์  ์บ๋ฆญํ„ฐ ์ง‘๋‹จ๊ณผ์˜ ์ „ํˆฌ๋ฅผ ํ†ตํ•ด ํ•™์Šตํ•œ๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ ์ง€๋Šฅ ์บ๋ฆญํ„ฐ๊ฐ€ ์ „ํˆฌ๋ฅผ ํ†ตํ•ด ์ž์‹ ๊ณผ ์ ์˜ ๋Šฅ๋ ฅ์— ๋”ฐ๋ฅธ ์ ์ ˆํ•œ ์ „ํˆฌ ๋ฐฉ์‹์„ ์Šค์Šค๋กœ ํ•™์Šตํ•˜๊ณ , ๊ฒŒ์ž„ ๊ทœ์น™์˜ ๋ณ€ํ™”์— ์ ์‘ํ•˜๋Š” ๊ฒƒ์„ ๋ณผ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001015971
oai_dc
์˜์ƒํ•ฉ์„ฑ์„ ์œ„ํ•œ 3D ๊ณต๊ฐ„ ํ•ด์„ ๋ฐ ์กฐ๋ช…ํ™˜๊ฒฝ์˜ ์žฌ๊ตฌ์„ฑ
3D Analysis of Scene and Light Environment Reconstruction for Image Synthesis
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ™ฉ์šฉํ˜ธ(์ค‘์•™๋Œ€ํ•™๊ต); ํ™ํ˜„๊ธฐ(์ค‘์•™๋Œ€ํ•™๊ต)" ]
์‹ค ์„ธ๊ณ„ ๊ณต๊ฐ„์— ๊ฐ€์ƒ ๋ฌผ์ฒด๋ฅผ ์‚ฌ์‹ค์ ์œผ๋กœ ํ•ฉ์„ฑํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ๊ณต๊ฐ„ ๋‚ด์— ์กด์žฌํ•˜๋Š” ์กฐ๋ช…์ •๋ณด ๋“ฑ์„ ๋ถ„์„ํ•ด์•ผ ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์นด๋ฉ”๋ผ์— ๋Œ€ํ•œ ์‚ฌ์ „ ๊ต์ •(calibration)์—†์ด ์นด๋ฉ”๋ผ ๋ฐ ์กฐ๋ช…์˜ ์œ„์น˜ ๋“ฑ์„ ์ถ”์ •ํ•˜๋Š” ์ƒˆ๋กœ์šด ์กฐ๋ช…๊ณต๊ฐ„ ์žฌ๊ตฌ์„ฑ ๋ฐฉ๋ฒ•์ด ์ œ์•ˆ๋œ๋‹ค. ๋จผ์ €, ์–ด์•ˆ๋ Œ์ฆˆ(fisheye lens)๋กœ๋ถ€ํ„ฐ ์–ป์–ด์ง„ ์ „๋ฐฉํ–ฅ(omni-directional) ๋‹ค์ค‘ ๋…ธ์ถœ ์˜์ƒ์„ ์ด์šฉํ•ด HDR (High Dynamic Range) ๋ž˜๋””์–ธ์Šค ๋งต(radiance map)์„ ์ƒ์„ฑํ•œ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๋‹ค์ˆ˜์˜ ๋Œ€์‘์ ์œผ๋กœ๋ถ€ํ„ฐ ์นด๋ฉ”๋ผ์˜ ์œ„์น˜๋ฅผ ์ถ”์ •ํ•œ ๋‹ค์Œ, ๋ฐฉํ–ฅ๋ฒกํ„ฐ๋ฅผ ์ด์šฉํ•ด ์กฐ๋ช…์˜ ์œ„์น˜๋ฅผ ์žฌ๊ตฌ์„ฑํ•œ๋‹ค. ๋˜ํ•œ ๋Œ€์ƒ ๊ณต๊ฐ„ ๋‚ด ๋งŽ์€ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์ „์—ญ ์กฐ๋ช…๊ณผ ์ผ๋ถ€ ์ง€์—ญ์— ๊ตญํ•œ๋˜์–ด ์˜ํ–ฅ์„ ์ฃผ๋Š” ๋ฐฉํ–ฅ์„ฑ์„ ๊ฐ–๋Š” ์ง€์—ญ ์กฐ๋ช…์œผ๋กœ ๋ถ„๋ฅ˜ํ•˜์—ฌ ์กฐ๋ช… ํ™˜๊ฒฝ์„ ์žฌ๊ตฌ์„ฑํ•œ๋‹ค. ์žฌ๊ตฌ์„ฑ๋œ ์กฐ๋ช…ํ™˜๊ฒฝ ๋‚ด์—์„œ ๋ถ„์‚ฐ๊ด‘์„ ์ถ”์ (distributed ray tracing) ๋ฐฉ๋ฒ•์œผ๋กœ ๋ Œ๋”๋งํ•œ ๊ฒฐ๊ณผ๋กœ๋ถ€ํ„ฐ ์‚ฌ์‹ค์ ์ธ ํ•ฉ์„ฑ์˜์ƒ์ด ์–ป์–ด์ง์„ ํ™•์ธํ•˜์˜€๋‹ค. ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์€ ์นด๋ฉ”๋ผ์˜ ์‚ฌ์ „ ๊ต์ • ๋“ฑ์ด ํ•„์š”ํ•˜์ง€ ์•Š์œผ๋ฉฐ ์กฐ๋ช…๊ณต๊ฐ„์„ ์ž๋™์œผ๋กœ ์žฌ๊ตฌ์„ฑํ•  ์ˆ˜ ์žˆ๋Š” ์žฅ์ ์ด ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000213.xml
ART001018290
oai_dc
๋””์ง€ํ„ธํ™”์— ๋”ฐ๋ฅธ ๋ฌธํ™”์ฝ˜ํ…์ธ ์œ ํ†ต์˜ ๋ฐœ์ „๊ณผ ์ •์ฑ…์  ์‹œ์‚ฌ์  -๊ฒŒ์ž„์‚ฐ์—…์„ ์ค‘์‹ฌ์œผ๋กœ -
Policy Implications from Development of Cultural Content Distribution through Digitalization - Focused on Game Industry -
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋ณ‘๋ฏผ(๊ฑด๊ตญ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ๋””์ง€ํ„ธ ๊ธฐ์ˆ ์˜ ๋ฐœ์ „์— ๋”ฐ๋ฅธ ๋ฌธํ™”์ฝ˜ํ…์ธ  ์œ ํ†ต์˜ ๋ฐœ์ „, ํŠนํžˆ ๊ฒŒ์ž„์‚ฐ์—…์˜ ์œ ํ†ต์ฒด๊ณ„๋ฅผ ์‚ดํŽด๋ณด๊ณ  ์žˆ๋‹ค. ์ปจ๋ฒ„์ ผ์Šค ๊ธฐ์ˆ ์˜ ๋ฐœ์ „์— ๋”ฐ๋ผ, ๋ฌธํ™”์ฝ˜ํ…์ธ  ์œ ํ†ต์— ์žˆ์–ด์„œ ํ•ต์‹ฌ์ ์ธ ๊ฐ€์น˜์˜ ์ค‘์‹ฌ์€ ํ”Œ๋žซํผ์—์„œ ์ฝ˜ํ…์ธ ๋กœ ์˜ฎ๊ฒจ๊ฐ€๊ณ  ์žˆ๋Š”๋ฐ, ์ด์™€ ๊ด€๋ จํ•˜์—ฌ ํŠนํžˆ ๊ฒŒ์ž„์‚ฐ์—…์˜ ์œ ํ†ต๊ตฌ์กฐ์—์„œ๋Š” 3๊ฐ€์ง€ ์œ ํ˜•(์˜คํ”„๋ผ์ธ, ์˜จ๋ผ์ธ, ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„)์ด ๋‚˜ํƒ€๋‚œ๋‹ค๊ณ  ์•Œ๋ ค์ง€๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‹ฌ์ธต์ธํ„ฐ๋ทฐ ๋“ฑ์„ ํ†ตํ•œ ์‚ฌ๋ก€์กฐ์‚ฌ๋ฅผ ํ†ตํ•ด ์•ž์œผ๋กœ ํ†ตํ•ฉ์ ์ธ ๋ชจ๋ธ๋กœ ๋ฐœ์ „ํ•  ๊ฒƒ์œผ๋กœ ๊ฒ€์ฆํ•˜๊ณ  ์žˆ๋‹ค. ๊ฒฐ๋ก ์ ์œผ๋กœ ๋ณธ ๋…ผ๋ฌธ์€ ์ด๋Ÿฌํ•œ ๋ณ€ํ™”์— ๋งž์ถ”์–ด ์•ž์œผ๋กœ ๋ฌธํ™”์ฝ˜ํ…์ธ ์‚ฐ์—…์˜ ์žฅ๊ธฐ์ ์ธ ๋ฐœ์ „์„ ์œ„ํ•ด ์œ ํ†ต๊ตฌ์กฐ์˜ ๊ฐœ์„ , ๊ธฐ์—…๊ณผ ํผ๋ธ”๋ฆฌ์…” ๋“ฑ ๊ด€๊ณ„์ž๋“ค์˜ ๊ฐˆ๋“ฑํ•ด์†Œ, ๊ตญ์ œํ™” ๋“ฑ์„ ์œ„ํ•œ ๋‹ค๊ฐ์  ์ •์ฑ…์ง€์›์ด ๋”์šฑ ํ•„์š”ํ•จ์„ ์ œ์•ˆํ•˜๊ณ  ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000213.xml
ART001018289
oai_dc
์‚ฌ์šฉ์ž ์†๋™์ž‘์— ๊ธฐ๋ฐ˜ํ•œ ์ฆ๊ฐ•ํ˜„์‹ค ๊ฒŒ์ž„ ์ธํ„ฐํŽ˜์ด์Šค
Augmented Reality Game Interface Using Hand Getures Tracking
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ข…์Šน(์ธ์ฒœ๋Œ€ํ•™๊ต); ์œค์ข…ํ˜„(์ธ์ฒœ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ๊ฒŒ์ž„ ์‹œ์žฅ์—์„œ ํ•œ์ธต ๊ฐ•ํ™”๋œ ๋ชฐ์ž…๊ฐ์„ ๋ถ€์—ฌํ•˜๋Š” ์ฆ๊ฐ•ํ˜„์‹ค ๊ธฐ์ˆ  ๊ธฐ๋ฐ˜์˜ 3D ๊ฒŒ์ž„๋“ค์ด ๋“ฑ์žฅํ•˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‚ฌ์šฉ์ž์˜ ์†๋™์ž‘์„ ์ธ์‹ํ•˜์—ฌ ๊ฒŒ์ž„ ์‘์šฉํ”„๋กœ๊ทธ๋žจ๊ณผ ์ƒํ˜ธ์ž‘์šฉํ•˜๋Š” ์ฆ๊ฐ•ํ˜„์‹ค ๊ฒŒ์ž„์˜ ๊ตฌํ˜„ ๊ธฐ๋ฒ•์„ ์ œ์‹œํ•œ๋‹ค. ์›น์บ ์„ ํ†ตํ•ด ์ž…๋ ฅ๋˜๋Š” ์˜์ƒ ํ”„๋ ˆ์ž„์—์„œ ํŠน์ง•์ ๋“ค์„ ์ถ”์ถœํ•œ๋‹ค. ์ถ”์ถœ๋œ ํŠน์ง•์ ๋“ค์˜ ์›€์ง์ž„์„ ํ†ตํ•ด ์ถ”์  ๋Œ€์ƒ์˜ ์›€์ง์ž„์„ ๋ถ„์„ํ•˜์—ฌ ์‚ฌ์šฉ์ž์˜ ์˜๋„๋œ ํ–‰์œ„๋ฅผ ์ธ์‹ํ•œ๋‹ค. ์†๋™์ž‘ ์ถ”์ ์œผ๋กœ๋ถ€ํ„ฐ์˜ ์›€์ง์ž„์˜ ๊ถค์ ์˜ ํ˜•ํƒœ์™€ ๋ฉ”๋‰ด๋‚˜ ๊ฐ€์ƒ๊ฐ์ฒด ์œ„์น˜ ๊ด€๊ณ„๋กœ๋ถ€ํ„ฐ ์‚ฌ์šฉ์ž์˜ ์˜๋„๋œ ์›€์ง์ž„์„ ์‹ ๋ขฐ์„ฑ์žˆ๊ฒŒ ํŒ๋‹จํ•˜๋Š” ๊ธฐ๋ฒ•์„ ์ œ์‹œํ•œ๋‹ค. ์ œ์‹œํ•œ ๋ฐฉ๋ฒ•์˜ ์šฐ์ˆ˜์„ฑ ์ž…์ฆ์„ ์œ„ํ•ด ๋‘ ๊ฐœ์˜ ์ฆ๊ฐ•ํ˜„์‹ค ์‘์šฉ ์‹œ์Šคํ…œ์„ ๊ตฌํ˜„ํ•˜๊ณ  ์ธ์‹์˜ ์ •ํ™•๋„๋ฅผ ์‹คํ—˜ํ•˜์˜€๋‹ค. ์‘์šฉ์œผ๋กœ ์‚ฌ๋žŒ์˜ ์›€์ง์ž„์„ ๊ฐ์ง€ํ•ด ๋™์ž‘ํ•˜๋Š” ๋ฎค์งํ”Œ๋ ˆ์ด์–ด์™€ ์‚ฌ์šฉ์ž๊ฐ€ ์œ„์น˜ํ•œ ํ˜„์‹ค๊ณต๊ฐ„์— ๋Œ€์‘๋˜๋Š” ๊ฐ€์ƒ๊ณต๊ฐ„ ๋‚ด์—์„œ ๊ฐ€์ƒ๋†๊ตฌ๊ฒŒ์ž„์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ๋ฎค์งํ”Œ๋ ˆ์ด์–ด์—์„œ๋Š” ์‚ฌ์šฉ์ž๊ฐ€ ์†๋™์ž‘์œผ๋กœ ๋‹ค์–‘ํ•œ ๋ฉ”๋‰ด๋ฅผ ์„ ํƒํ•  ์ˆ˜ ์žˆ๋‹ค. ๊ฐ€์ƒ๋†๊ตฌ๊ฒŒ์ž„์—์„œ๋Š” ๊ฐ€์ƒ์˜ ๊ณต์ด ๊ฐ€์ƒ๊ณต๊ฐ„์— ์ถ”๊ฐ€๋˜๊ณ  ์ด๋ฅผ ์‚ฌ์šฉ์ž๊ฐ€ ๋ฌผ๋ฆฌ๊ณต๊ฐ„์—์„œ ์ง์ ‘ ์†์„ ์›€์ง์—ฌ์„œ ๊ฐ€์ƒ์˜ ๊ณต๊ณผ ์ƒํ˜ธ์ž‘์šฉํ•œ๋‹ค. ์‚ฌ์šฉ์ž์˜ ์›€์ง์ž„ ์ธ์‹์— ๋Œ€ํ•˜์—ฌ ์ •์ƒ์ ์ธ ์›€์ง์ž„์˜ ์‚ฌ์šฉ์ž์— ๋Œ€ํ•ด์„œ ํ‰๊ท  94%์˜ ์ •ํ™•๋„๋ฅผ ๋ณด์˜€์œผ๋ฉฐ ๊ธ‰๊ฒฉํ•œ ์›€์ง์ž„์˜ ์‚ฌ์šฉ์ž์— ๋Œ€ํ•ด์„œ๋Š” ์•ฝ 84%์˜ ์ •ํ™•๋„๋ฅผ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000213.xml
ART001178725
oai_dc
GOP๋ฅผ ๊ตฌ์„ฑํ•˜๋Š” ํ”„๋ ˆ์ž„๋“ค์˜ ์ˆœ์„œ ๋ณ€๊ฒฝ์„ ์ด์šฉํ•œ ํšจ์œจ์ ์ธ ์Šค๋ฌด๋”ฉ ์•Œ๊ณ ๋ฆฌ์ฆ˜
An Efficient Smoothing Algorithm Using the Change of Frame Sequence in GOP
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋ฉด์žฌ(ํ™์ต๋Œ€ํ•™๊ต)" ]
์Šค๋ฌด๋”ฉ์€ ๊ฐ€๋ณ€ ๋น„ํŠธ์œจ๋กœ ์ €์žฅ๋œ ๋น„๋””์˜ค ๋ฐ์ดํ„ฐ๋ฅผ ํด๋ผ์ด์–ธํŠธ๋กœ ์ „์†กํ•  ๋•Œ ์ผ๋ จ์˜ ๊ณ ์ • ๋น„ํŠธ์œจ๋กœ ์ „์†กํ•  ์ˆ˜ ์žˆ๋„๋ก ์ „์†ก ๊ณ„ํš์„ ์„ธ์šฐ๋Š” ๊ฒƒ์œผ๋กœ ์ด๋Ÿฌํ•œ ์Šค๋ฌด๋”ฉ ์•Œ๊ณ ๋ฆฌ์ฆ˜์—๋Š” CBA, MCBA, MVBA, PCRTT ๋“ฑ์ด ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ด ์•Œ๊ณ ๋ฆฌ์ฆ˜๋“ค์—์„œ๋Š” GOP๋‚ด์—์„œ ํ”„๋ ˆ์ž„๋“ค๊ฐ„์˜ ๋ฐ”์ดํŠธ ์ˆ˜์˜ ์ฐจ์ด๊ฐ€ ์‹ฌํ•œ ๊ฒฝ์šฐ์—๋„ ์ด ์ˆœ์„œ๋Œ€๋กœ ์ „์†ก ๊ณ„ํš์„ ์„ธ์šฐ๊ธฐ ๋•Œ๋ฌธ์— ๋ถˆํ•„์š”ํ•˜๊ฒŒ ์ „์†ก๋ฅ ์ด ๋ณ€ํ™”๋˜๊ฑฐ๋‚˜ ๊ธ‰๊ฒฉํ•˜๊ฒŒ ๋†’์€ ์ „์†ก๋ฅ ์ด ์š”๊ตฌ๋  ์ˆ˜ ์žˆ๋‹ค. ์ด๋Š” ๋„คํŠธ์›Œํฌ ์ž์›์˜ ํšจ์œจ์ ์ธ ์‚ฌ์šฉ์„ ์–ด๋ ต๊ฒŒ ํ•  ์ˆ˜ ์žˆ๋‹ค. ์ด๋ฅผ ๊ฐœ์„ ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋น ๋ฅธ ์‹œ๊ฐ„์•ˆ์— ์ตœ์ ์˜ ํ•ด๋ฅผ ์ฐพ์„ ์ˆ˜ ์žˆ๋Š” ๋ฐฑํŠธ๋ž™ํ‚น ๋ฐฉ๋ฒ•์„ ์ด์šฉํ•˜์—ฌ GOP ๋‚ด์—์„œ ๊ฐ€์žฅ ์™„๋งŒํ•˜๊ฒŒ ํ”„๋ ˆ์ž„์˜ ๋ฐ”์ดํŠธ ์ˆ˜๊ฐ€ ๋ณ€ํ™”๋˜๋Š” ํ”„๋ ˆ์ž„๋“ค์˜ ์ˆœ์„œ๋ฅผ ๊ฒ€์ƒ‰ํ•˜์—ฌ ์ด ์ˆœ์„œ๋Œ€๋กœ ์ „์†ก ๊ณ„ํš์„ ์„ธ์šฐ๋Š” ์Šค๋ฌด๋”ฉ ์•Œ๊ณ ๋ฆฌ์ฆ˜๊ณผ ์ด๋ฅผ ์œ„ํ•œ ๊ตฌ์กฐ๋ฅผ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆ ์•Œ๊ณ ๋ฆฌ์ฆ˜์˜ ์„ฑ๋Šฅ์€ ๋‹ค์–‘ํ•œ ๋น„๋””์˜ค ์†Œ์Šค๋ฅผ ๊ฐ€์ง€๊ณ  MVBA ์•Œ๊ณ ๋ฆฌ์ฆ˜๊ณผ ์ „์†ก๋ฅ  ๋ณ€ํ™” ํšŸ์ˆ˜, ์ฒจ๋‘ ์ „์†ก๋ฅ , ์ „์†ก๋ฅ  ๋ณ€ํ™”๋Ÿ‰์„ ๋น„๊ต ๋ถ„์„ํ•˜์—ฌ ํ‰๊ฐ€ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001018285
oai_dc
์ปดํ“จํ„ฐ๊ฒŒ์ž„์˜ ์„œ์‚ฌ์™€ ์žฅ๋ฅด์˜ ์ƒ๊ด€๊ด€๊ณ„์— ๊ด€ํ•œ ๊ณ ์ฐฐ
A Study on Interrelationship between Narrative and Genres of Computer
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•ํƒœ์ˆœ(ํ˜ธ๋‚จ๋Œ€ํ•™๊ต)" ]
์ปดํ“จํ„ฐ๊ฒŒ์ž„์˜ ์„œ์‚ฌ ๊ฐœ๋…์„ ์ด์šฉํ•˜์—ฌ ์žฅ๋ฅด๋ฅผ ๊ตฌ๋ถ„ํ•˜๋Š” ํ‹€์„ ์ œ์‹œํ•˜๋ ค ํ•˜์˜€๋‹ค. ๊ฒŒ์ž„์˜ ์„œ์‚ฌ์— ๋Œ€ํ•ด์„œ๋Š” ์•„์ง ๋…ผ๋ž€์ด ๋งŽ์€ ํŽธ์ด๊ธฐ๋Š” ํ•˜์ง€๋งŒ, ์ „ํ†ต์ ์ธ ๊ฐœ๋…์œผ๋กœ์„œ ๊ฒŒ์ž„ ์—ฐ๊ตฌ์— ์žˆ์–ด์„œ๋„ ์œ ์šฉํ•˜๊ฒŒ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์œผ๋กœ ๋ณด์•˜๋‹ค. ๋ณธ๋ก ์—์„œ๋Š” ์„œ์‚ฌ์˜ ํ†ตํ•ฉ์ฒด/๊ณ„์—ด์ฒด์  ์†์„ฑ๊ณผ ์„œ์‚ฌ๊ฐ€ ๊ฒŒ์ž„์—์„œ ์ฐจ์ง€ํ•˜๋Š” ๋น„์ค‘์ด๋ผ๋Š” ๋‘ ์ถ•์„ ์ด์šฉํ•˜์—ฌ ๊ฐ ์ปดํ“จํ„ฐ๊ฒŒ์ž„์˜ ์žฅ๋ฅด์˜ ์œ„์น˜๋ฅผ ์„ค์ •ํ•˜์˜€๋‹ค. ์ด์— ๋”ฐ๋ฅด๋ฉด ๊ฒŒ์ž„์žฅ๋ฅด์˜ ์„œ์‚ฌ์  ํŠน์„ฑ์„ ๋ฐ˜์˜ํ•œ ์œ„์น˜๋ฅผ ์ฐพ์„ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001469497
oai_dc
Skeleton System์œผ๋กœ ์šด์šฉ๋˜๋Š” ์–ผ๊ตดํ‘œ์ • ์• ๋‹ˆ๋ฉ”์ด์…˜์— ๊ด€ํ•œ ์—ฐ๊ตฌ
The Study of Skeleton System for Facial Expression Animation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์˜ค์„ฑ์„(๋‚จ์„œ์šธ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์Šค์ผˆ๋ ˆํ†ค(skeleton)์˜ ๋ฆฌ๊น…(rigging)๋ฐฉ์‹์„ ์‚ฌ์šฉํ•˜์—ฌ ํ•ด๋ถ€ํ•™์„ ๊ธฐ์ดˆ๋กœ ํ•œ 14๊ฐœ์˜ ํ‘œ์ •๊ทผ๊ณผ ๋™์ผํ•œ ๊ธฐ๋Šฅ์„ ์ˆ˜ํ–‰ํ•˜๊ฒŒ ์–ผ๊ตด์˜ ํ‘œ์ •์„ ํ‘œํ˜„ํ•˜๋Š” SSFE(Skeleton System for Facial Expression)๋ฅผ ์ œ์•ˆํ•œ๋‹ค. SSFE๋Š” 3์ฐจ์›์• ๋‹ˆ๋ฉ”์ด์…˜์ €์ž‘๋„๊ตฌ(MAYA 8.5)์—์„œ ์ œ๊ณตํ•˜๋Š” ์Šค์ผˆ๋ ˆํ†ค์„ Deformer๋กœ ์ด์šฉํ•˜์—ฌ ๋ฉ”์‹œ๋ชจ๋ธ(mesh model)์˜ ๋ˆˆ, ์ฝ”, ์ž… ์ฃผ๋ณ€์˜ ์–ผ๊ตดํ‘œ์ •์„ ๋‹จ์œ„๋™์ž‘๋ณ„๋กœ ๊ตฌ๋ถ„ํ•˜์—ฌ ์กฐํ•ฉํ•˜์—ฌ ์–ผ๊ตดํ‘œ์ •์„ ๋งŒ๋“ค์–ด ๋‚ด๋Š” ๋ฐฉ์‹์ด๋‹ค. ์ด ๊ฒฐ๊ณผ, SSFE์‹ ์Šค์ผˆ๋ ˆํ†ค์€ ๋‹ค๋ฅธ ๋ชจ๋ธ์— ๋ฌดํ•œ๋Œ€๋กœ ๋ณ€ํ˜•ํ•˜์—ฌ ์žฌํ™œ์šฉ ํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•ด์ค€๋‹ค. ์ด๋Ÿฌํ•œ ์žฌํ™œ์šฉ์„ฑ์€ ์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ์ œ์ž‘๋ฐฉ์‹์˜ OSMU(One Source Multi Use)๋กœ ์ดํ•ด ๋  ์ˆ˜ ์žˆ์œผ๋ฉฐ ์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ์ œ์ž‘๋น„์šฉ์„ ์ค„์ผ ์ˆ˜ ์žˆ๋Š” ๋Œ€์ฒด๋ฐฉ์‹์ด๋‹ค. ๋˜ํ•œ 3์ฐจ์› ์• ๋‹ˆ๋ฉ”์ด์…˜ ๊ด€๋ จ์—…์ฒด ์ฆ‰ ๊ฐ€์ƒํ˜„์‹ค์ด๋‚˜ ๊ฒŒ์ž„, ์ œ์ž‘์— ํ™œ์šฉ๋  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001469505
oai_dc
์‹ค์ œ ๋ฌผ์ฒด๋ฅผ ์ด์šฉํ•œ ๋ชจ๋ฐ”์ผ ๋น„์ „ ๊ธฐ์ˆ  ๊ธฐ๋ฐ˜์˜ ์‹ค๊ฐํ˜• ๊ฐค๋Ÿฌ๊ทธ์˜ ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„
Design and Implementation of Mobile Vision-based Augmented Galaga using Real Objects
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์•ˆ์ง„(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์–‘์ข…์—ด(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์ •๊ธฐ์ฒ (์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ์‹ค๊ฐํ˜• ๊ฒŒ์ž„(augmented game)์ด๋ผ๋Š” ์ƒˆ๋กœ์šด ๊ฒŒ์ž„ ์žฅ๋ฅด์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๊ฐ€ ๋‹ค์–‘ํ•˜๊ฒŒ ์‹œ๋„๋˜๊ณ  ์žˆ์œผ๋ฉฐ, ์‹ค๊ฐํ˜• ๊ฒŒ์ž„์ด๋ž€ ์‚ฌ์šฉ์ž๊ฐ€์‹ค์ œ ํ™˜๊ฒฝ์„ ๋Œ์•„๋‹ค๋‹ˆ๋ฉฐ ์ปดํ“จํ„ฐ์— ์˜ํ•ด ๋งŒ๋“ค์–ด์ง„ ๊ฐ€์ƒ์˜ ์  ๋˜๋Š” ๋ฌผ์ฒด๋ฅผ ์ด์šฉํ•˜์—ฌ ์ง„ํ–‰ํ•˜๋Š”๊ฒŒ์ž„์ด๋‹ค. ์‹ค๊ฐํ˜• ๊ฒŒ์ž„์€ ๊ฒŒ์ด๋จธ์—๊ฒŒ ์ƒˆ๋กœ์šด ์ฆ๊ฑฐ์›€์„ ์ œ๊ณตํ•  ์ˆ˜ ์žˆ์ง€๋งŒ, ๋น„์‹ผ ๊ฐ€๊ฒฉ์˜ โ€˜backpackโ€™ ์‹œ์Šคํ…œ์„ ์ด์šฉํ•˜๊ธฐ ๋•Œ๋ฌธ์— ์ผ๋ฐ˜ ๊ฒŒ์ด๋จธ์—๊ฒŒ ์ €๋ ดํ•œ ๊ฐ€๊ฒฉ์— ๊ฒŒ์ž„์„ ์ œ๊ณตํ•˜๊ธฐ๊ฐ€ ์–ด๋ ต๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๋ชจ๋ฐ”์ผ ๊ธฐ๊ธฐ์˜ ์นด๋ฉ”๋ผ๋ฅผ ์ด์šฉํ•œ ์‹ค๊ฐํ˜• ๊ฒŒ์ž„๋“ค์ด ๋‹ค์–‘ํ•˜๊ฒŒ ์ œ์•ˆ๋˜๊ณ  ์žˆ์ง€๋งŒ, ๊ฐ€์ƒ์˜ ์ ์„ ์‹ค์ œ ๊ณต๊ฐ„์— ์ ‘๋ชฉํ•˜๊ธฐ ์œ„ํ•ด ๋Œ€๋ถ€๋ถ„ ์ƒ‰์ƒ ๋งˆ์ปค๋‚˜ ํŒจํ„ด ๋งˆ์ปค๋ฅผ ์ด์šฉํ•˜๊ธฐ ๋•Œ๋ฌธ์— ๋งˆ์ปค๊ฐ€ ๋ฏธ๋ฆฌ ์„ค์น˜๋˜์–ด ์žˆ๋Š” ์žฅ์†Œ์—์„œ๋งŒ ๊ฒŒ์ž„์ด ๊ฐ€๋Šฅํ•œ ๋‹จ์ ์„ ๊ฐ€์ง€๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํฅ๋ฏธ๋„๊ฐ€ ๋†’๊ณ  ๊ฐ€๊ฒฉ ๋ถ€๋‹ด์—†๋Š” ๊ฒŒ์ž„์„ ์ œ๊ณตํ•˜๊ธฐ ์œ„ํ•ด ๊ธฐ์กด์˜ ๊ฐค๋Ÿฌ๊ทธ๋ฅผ ์‹ค๊ฐํ˜• ๊ฒŒ์ž„์— ์ ‘๋ชฉํ•œ ๋ชจ๋ฐ”์ผ ๊ธฐ๊ธฐ์—์„œ์˜ ์‹ค๊ฐํ˜• ๊ฐค๋Ÿฌ๊ทธ๋ฅผ ์†Œ๊ฐœํ•œ๋‹ค. ์‹ค๊ฐํ˜• ๊ฐค๋Ÿฌ๊ทธ๋Š” ๋ชจ๋ฐ”์ผ ํ™”๋ฉด์ƒ์—์„œ ์‹ค์ œ ํ™˜๊ฒฝ์— ๊ฐ€์ƒ์˜ ์ ์„ ์ ‘๋ชฉํ•˜๊ธฐ ์œ„ํ•ด ์‹ค์ œ ํ™˜๊ฒฝ์— ์žˆ๋Š” ๋ฌผ์ฒด๋ฅผ ๊ทธ๋Œ€๋กœ ์ด์šฉํ•˜๋ฉฐ, ํฌ๊ธฐ๋ถ„๋ณ€์˜ ํŠน์ง•๋ณ€ํ™˜(SIFT)์™€ ์œ ํด๋ฆฌ๋””์–ธ ๊ฑฐ๋ฆฌ(Euclidean distance)๋ฅผ ์ด์šฉํ•˜์—ฌ๋ฌผ์ฒด๋ฅผ ์ธ์‹ํ•œ๋‹ค. ๊ฐ€์ƒ์˜ ์ ์€ ์ธ์‹๋œ ํŠน์ง• ๋ฌผ์ฒด์˜ ์ฃผ์œ„์— ์ž„์˜๋กœ ์ถœํ˜„ํ•˜๋ฉฐ, ๊ฒŒ์ž„ํฅ๋ฏธ๋„๋ฅผ ๋†’์ด๊ธฐ ์œ„ํ•ด ์—ฌ๋Ÿฌ ๊ฐœ์˜ ํŠน์ง• ๋ฌผ์ฒด๋ฅผ ์ด์šฉํ•˜๊ณ , ๊ฒŒ์ด๋จธ๋Š” ๊ฐ€์ƒ์˜ ์ ์ด ์ถœํ˜„ํ•˜๋Š” ํŠน์ง• ๋ฌผ์ฒด์— ๋ชจ๋ฐ”์ผ ๊ธฐ๊ธฐ๋ฅผ ์ง์ ‘ ์›€์ง์—ฌ ๊ณต๊ฒฉํ•œ๋‹ค. ๊ฒฐ๋ก ์ ์œผ๋กœ ์‹ค๊ฐํ˜• ๊ฐค๋Ÿฌ๊ทธ๋Š” ๋ชจ๋ฐ”์ผ ์นด๋ฉ”๋ผ์— ์˜ํ•ด ์ž…๋ ฅ๋ฐ›์€ ์‹ค์ œ ํ™˜๊ฒฝ๊ณผ ๋ชจ๋ฐ”์ผ ๊ธฐ๊ธฐ์— ์˜ํ•ด ์ž๋™์œผ๋กœ ์ƒ์„ฑ๋œ ๊ฐ€์ƒ์˜ ์  ์‚ฌ์ด์˜ ์ƒํ˜ธ์ž‘์šฉ(interaction)์„ ์ œ๊ณตํ•˜๋Š” ์ƒˆ๋กœ์šด ๊ฒŒ์ž„ ํŒจ๋Ÿฌ๋‹ค์ž„(paradigm)์„ ํ†ตํ•˜์—ฌ ๊ฒŒ์ด๋จธ์—๊ฒŒ ๊ฐ€๊ฒฉ ๋ถ€๋‹ด์—†๋Š” ์ƒˆ๋กœ์šด ์ฆ๊ฑฐ์›€์„ ์ œ๊ณตํ•  ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001469501
oai_dc
OpenGL ES 2.0 ๊ธฐ๋ฐ˜ ์…ฐ์ด๋” ๋ช…๋ น์–ด ๋ณ‘๋ ฌ ์ฒ˜๋ฆฌ๋ฅผ ์œ„ํ•œ ์ปดํŒŒ์ผ ๊ธฐ๋ฒ•
OpenGL ES 2.0 based Shader Compilation Method
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ข…ํ˜ธ(์„œ๊ฒฝ๋Œ€ํ•™๊ต); ๊น€ํƒœ์˜(์„œ๊ฒฝ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ตœ๊ทผ ๊ฒฝํ–ฅ์˜ 3D ๊ทธ๋ž˜ํ”ฝ ํ”„๋กœ์„ธ์„œ ์•„ํ‚คํ…์ฒ˜๋ฅผ ๋ถ„์„ํ•˜์—ฌ ๋ชจ๋ฐ”์ผ ํ™˜๊ฒฝ์— ์ ํ•ฉํ•œ ํ”„๋กœ์„ธ์„œ ๋ฐ ๋ช…๋ น์–ด ํ˜•์‹์„ ์ œ์‹œํ•œ๋‹ค. ๋˜ํ•œ ๋ชจ๋ฐ”์ผ ํ™˜๊ฒฝ์—์„œ์˜ 3D ๊ทธ๋ž˜ํ”ฝ์Šค ํ‘œ์ค€์•ˆ์ธ OpenGL ES 2.0 ๋ช…์„ธ์— ๋”ฐ๋ฅด๋Š” ์ปดํŒŒ์ผ ๋ฐฉ์‹์„ ๋ฐ”ํƒ•์œผ๋กœ ์˜จ/์˜คํ”„๋ผ์ธ ๋ฐฉ์‹์˜ ์…ฐ์ด๋” ํ”„๋กœ๊ทธ๋žจ ์ปดํŒŒ์ผ ๊ตฌ์กฐ ๋ฐ ๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•˜๊ณ , ๋ชจ๋ฐ”์ผ ํ™˜๊ฒฝ์— ์ ํ•ฉ์„ฑ์„ ๊ณ ๋ คํ•œ ๋‹ค์ค‘ ๋ช…๋ น์–ด ๊ธฐ๋ฐ˜์˜ ์ฝ”๋“œ ์ƒ์„ฑ ๋ฐฉ๋ฒ•๊ณผ ์ƒˆ๋กœ์šด ILP(Instruction-Level Parallelism) ์ตœ์ ํ™” ๊ธฐ๋ฒ•์„ ์ œ์‹œํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์‹œํ•˜๋Š” ์ปดํŒŒ์ผ ๊ตฌ์กฐ ๋ฐ ๊ธฐ๋ฒ•์„ ํ†ตํ•˜์—ฌ ์ƒ์„ฑ๋œ ์…ฐ์ด๋” ๋ช…๋ น์–ด๋Š” ๋™์ผํ•œ ์ฝ”์–ด ํด๋Ÿญ์„ ๊ฐ€์ง€๋Š” ํ”„๋กœ์„ธ์„œ์—์„œ ๋‹จ์ผ ๋ช…๋ น์–ด ๊ธฐ๋ฐ˜ ์ฝ”๋“œ๋ณด๋‹ค ์•ฝ 1.5โˆผ2๋ฐฐ ๋น ๋ฅธ ์—ฐ์‚ฐ ์ฒ˜๋ฆฌ๊ฒฐ๊ณผ๋ฅผ ๋ณด์—ฌ์ค€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001469503
oai_dc
๊ฒŒ์ž„์—”์ง„์—์„œ์˜ ํšจ์œจ์ ์ธ ๋ฉ”์‹œ์ง€ ๊ด€๋ฆฌ ๊ธฐ๋ฒ•
An Efficient Message Management Scheme in Game Engine
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ƒ์›(ํ™์ต๋Œ€ํ•™๊ต); ๊น€ํ˜œ์˜(ํ™์ต๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„์—”์ง„์€ ๊ฒŒ์ž„์ œ์ž‘์— ํ•„์š”ํ•œ ์—ฌ๋Ÿฌ ๊ฐ€์ง€ ๊ธฐ๋Šฅ๋“ค์„3) ์ œ๊ณตํ•˜๊ณ  ์žˆ์œผ๋ฉฐ, ์ด๋“ค์€ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ๋‚˜ ๋ชจ๋“ˆํ˜•ํƒœ๋กœ ๊ตฌํ˜„๋˜์–ด์ง„๋‹ค. ๊ณ ๋น„์šฉ์ด ๋ฐœ์ƒ๋˜๋Š” ๊ฒŒ์ž„์ œ์ž‘์˜ ํšจ์œจํ™”๋ฅผ ์œ„ํ•ด ์‚ฌ์šฉ๋˜์–ด์ง€๋Š” ๊ฒŒ์ž„์—”์ง„์€ ์–ผ๋งˆ๋‚˜ ํšจ์œจ์ ์ธ ์„ฑ๋Šฅ์„ ์ œ๊ณ ํ•˜๋Š” ๊ฐ€์— ๋”ฐ๋ผ ๊ฒŒ์ž„๊ฐœ๋ฐœ์˜ ์—ฌ๋Ÿฌ ๊ฐ€์ง€ ์š”์†Œ์— ๋งŽ์€ ์˜ํ–ฅ์„ ๋ฏธ์น˜๊ฒŒ ๋œ๋‹ค. ์ฆ‰, ๊ฒŒ์ž„์ˆ˜ํ–‰ ์ค‘ ๋นˆ๋ฒˆํžˆ ๋ฐœ์ƒํ•˜๋Š” ๋ฉ”์‹œ์ง€ ๊ด€๋ฆฌ๊ธฐ๋ฒ•์€ ์ฒ˜๋ฆฌ์†๋„ ๋ฐ ๊ธฐ๋Šฅ ๊ทธ๋ฆฌ๊ณ  ์‹œ์Šคํ…œ์˜ ์„ฑ๋Šฅ์— ๋งŽ์€ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋ฉฐ, ๊ฒŒ์ž„์—”์ง„ ๊ฐœ๋ฐœ ์‹œ ๊ณ ๋ คํ•ด์•ผ ํ•  ์ค‘์š”ํ•œ ์š”์†Œ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„์—”์ง„์— ๋ฃจ์•„ ์Šคํฌ๋ฆฝํŠธ๋ฅผ ์‚ฌ์šฉํ•œ ํšจ์œจ์ ์ธ ๋ฉ”์‹œ์ง€๊ด€๋ฆฌ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•˜๊ณ , ์ด ๊ธฐ๋ฒ•์„ ์ ์šฉํ•œ ์˜คํˆฌ ์—”์ง„์„ ์ž์ฒด ๊ฐœ๋ฐœํ•˜์—ฌ, ์ œ์•ˆ๊ธฐ๋ฒ•์˜ ํƒ€๋‹น์„ฑ์„ ๊ฒ€์ฆํ•˜๊ณ , ์„ฑ๋Šฅ๋ถ„์„์„ ํ†ตํ•˜์—ฌ ํšจ์œจ์„ฑ์„ ๋ณด์˜€๋‹ค
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000213.xml
ART001469494
oai_dc
๋ชฐ์ž…์ด๋ก ์— ๊ธฐ์ดˆํ•œ MMORPG์˜ ๋””์ž์ธ ๋ฐฉ๋ฒ•๋ก 
A Methodology for MMORPG Design Based on the Flow Theory
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ๋™์„ฑ(๋ฐฑ์„๋Œ€ํ•™๊ต); ์กฐ์„ฑํ˜„(ํ™์ต๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋จผ์ € MMORPG ํ”Œ๋ ˆ์ด์–ด์˜ ํ–‰๋™ ์œ ํ˜•์„ ์‚ดํŽด๋ณด์•˜์œผ๋ฉฐ, ๊ฐ ํ–‰๋™ ์œ ํ˜•์— ํ•„์š”ํ•œ ๋””์ž์ธ ์š”์†Œ๋ฅผ MMO์˜ ๊ด€์ ๊ณผ RPG์˜ ๊ด€์ ์—์„œ ์žฌ์กฐ๋ช…ํ•ด ๋ณด์•˜๋‹ค. ๊ทธ๋ฆฌ๊ณ  MMORPG ๊ฒŒ์ž„์—์„œ ํ™œ์šฉ๋  ์ˆ˜ ์žˆ๋Š” ๋””์ž์ธ ์š”์†Œ๊ฐ€ ์žฌ๋ฏธ๋ผ๋Š” ํ”Œ๋กœ์šฐ ๊ฒฝํ—˜๊ณผ ์–ด๋–ป๊ฒŒ ์—ฐ๊ฒฐ๋  ์ˆ˜ ์žˆ๋Š”์ง€๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ธฐ์กด์˜ ๋‹ค์–‘ํ•œ ๊ฒŒ์ž„์— ๊ด€ํ•œ ์—ฐ๊ตฌ ๊ฒฐ๊ณผ์™€ ํ”Œ๋กœ์šฐ ์ด๋ก ์„ ๋ฐ”ํƒ•์œผ๋กœ MMORPG ๊ฒŒ์ž„์„ ์–ด๋–ป๊ฒŒ ๋””์ž์ธํ•ด์•ผ ํ•  ๊ฒƒ์ธ์ง€์— ๊ด€๋ จ๋œ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000213.xml
ART001469499
oai_dc
ํ…์Šค์ฒ˜์˜ ํฌ๊ธฐ์— ๋”ฐ๋ผ ์ธ๋ฑ์Šค๋ฅผ ์ž๋™ ๋ถ„ํ• ํ•˜๋Š” ํ…์Šค์ฒ˜ ์บ์‹œ
Texture Cache with Automatical Index Splitting Based on Texture Size
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ง„์šฐ(์—ฐ์„ธ๋Œ€ํ•™๊ต); ๋ฐ•์šฉ์ง„(์—ฐ์„ธ๋Œ€ํ•™๊ต); ๊น€์˜์‹(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ํ•œํƒ๋ˆ(์—ฐ์„ธ๋Œ€ํ•™๊ต)" ]
ํ…์Šค์ฒ˜ ๋งคํ•‘(texture mapping)์€ ์‹ค๊ฐ ์žˆ๋Š” ์˜์ƒ์„ ๋งŒ๋“ค๊ธฐ ์œ„ํ•ด 3์ฐจ์› ๊ทธ๋ž˜ํ”ฝ์Šค ์นฉ์—์„œ ์‚ฌ์šฉ๋˜๋Š” ๊ธฐ์ˆ ์ด๋‹ค. ์ด ๋ฐฉ์‹ ์ค‘ ์ด์ค‘์„ ํ˜• ํ•„ํ„ฐ๋ง ๋ชจ๋“œ(bilinear filtering mode)์—์„œ๋Š” 1๊ฐœ์˜ ํ”ฝ์…€(pixel)์„ ์ฒ˜๋ฆฌํ•˜๊ธฐ ์œ„ํ•ด 4๊ฐœ์˜ ํ…์…€(texture element: texel)์— ์ ‘๊ทผ์ด ์š”๊ตฌ๋œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํ…์Šค์ฒ˜์˜ ์ ‘๊ทผํŒจํ„ด์„ ๋ถ„์„ํ•˜์—ฌ ๋™์‹œ์— 4๊ฐœ์˜ ํ…์…€์„ ์ ‘๊ทผํ•  ์ˆ˜ ์žˆ๋Š” ๊ณ ์„ฑ๋Šฅ ํ…์Šค์ฒ˜ ์บ์‹œ์˜ ๊ตฌ์กฐ๋ฅผ ์ œ์‹œํ•˜์˜€๋‹ค. 3์ฐจ์› ๊ฒŒ์ž„์ธ ํ€˜์ดํฌ3(Quake 3)์™€ ์–ธ๋ฆฌ์–ผ ํ† ๋„ˆ๋จผํŠธ 2004(Unreal Tournament 2004)์˜ ํ…์Šค์ฒ˜ ์ ‘๊ทผ ์ถ”์ถœํŒŒ์ผ์„ ์ด์šฉํ•œ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒฐ๊ณผ๋กœ ์„ฑ๋Šฅํ‰๊ฐ€๋ฅผ ํ•˜์˜€์œผ๋ฉฐ, ์ œ์‹œํ•œ ํ…์Šค์ฒ˜ ์บ์‹œ์˜ ๊ตฌ์กฐ๋Š” ๋ฌผ๋ฆฌ์ ์ธ ํฌ๊ธฐ๊ฐ€ 8KBytes ์ดํ•˜์ธ ๊ฒฝ์šฐ ์ข‹์€ ์„ฑ๋Šฅ์„ ๊ฐ–๊ฒŒ ๋จ์„ ๋ถ„์„ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000213.xml
ART001469492
oai_dc
๋‹Œํ…๋„ใ€Œ๋‰ด ์Šˆํผ๋งˆ๋ฆฌ์˜ค ๋ธŒ๋ผ๋”์Šคใ€์˜ ๊ธฐํ˜ธํ•™์  ๋ถ„์„ ์—ฐ๊ตฌ
An analysis of a Semiotic Point Of View In Computer Game :ใ€ŒNew Super Mario Brothersใ€
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •์†Œ์œค(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต); ์†ก๋ฏธ์„ (์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๊ธฐํ˜ธํ•™์„ ๋ฐ”ํƒ•์œผ๋กœ ๊ฒŒ์ž„ ๊ณต๊ฐ„์— ๋‚˜ํƒ€๋‚˜๋Š” ํ…์ŠคํŠธ ๊ทœ์น™์˜ ํ†ต์‚ฌ์  ๊ด€๊ณ„๋“ค์€ ์ปดํ“จํ„ฐ ๊ฒŒ์ž„์—์„œ๋„ ์„œ์‚ฌ์ ์ด๋‹ค. ํŠนํžˆ ๋ณธ๊ณ ๋Š” ์ง€๋‚œ 20์—ฌ ๋…„๊ฐ„ ์ปดํ“จํ„ฐ ๊ทธ๋ž˜ํ”ฝ ๊ธฐ์ˆ ์˜ ์„ฑ์žฅ๊ณผ ํ•จ๊ป˜ ๋ชจ์Šต์€ ๋ณ€ํ•ด ์™”์œผ๋‚˜, ์‹œ๋ฆฌ์ฆˆ๋ฌผ ์•ˆ์— ๋‚ดํฌ๋œ ์„œ์‚ฌ๊ฐ€ ๋ณ€ํ•จ์—†์ด ์ด์–ด์ ธ ์˜ค๊ณ  ์žˆ๋Š” ์ปดํ“จํ„ฐ ๊ฒŒ์ž„์˜ ์Šคํ…Œ๋””์…€๋Ÿฌ์ธ ใ€Œ์Šˆํผ๋งˆ๋ฆฌ์˜คใ€์‹œ๋ฆฌ์ฆˆ์˜ ์ตœ์‹ ํŒ์„ ์—ฐ๊ตฌ ๋Œ€์ƒ์œผ๋กœ ํ•˜์˜€๋‹ค. ใ€Œ์Šˆํผ๋งˆ๋ฆฌ์˜ค ๋ธŒ๋ผ๋”์Šคใ€๊ฒŒ์ž„ ๋‚ด์˜ ํ–‰์œ„์ฃผ์™€ ๊ณต๊ฐ„์„ ๋ถ„์„ํ•˜์—ฌ ๊ฒŒ์ž„ ์„œ์‚ฌ์˜ ๋ณ€ํ˜•๊ณผ ๋ฐ˜๋ณต์˜ ์š”์†Œ๋ฅผ ์ •๋ฆฌํ•˜๊ณ  ๊ทธ์— ๋”ฐ๋ฅธ ๋ชจํ‹ฐํ”„๋ฅผ ๋„์ถœํ–ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ๊ฒŒ์ž„ ๋‚ด์— ๋‚˜ํƒ€๋‚˜๊ณ  ์žˆ๋Š” ์ƒ์ง•์  ๋ชจํ‹ฐํ”„์˜ ๋ฐœ๊ฒฌ๊ณผ ๋”๋ถˆ์–ด ๊ฒŒ์ž„ ๊ณต๊ฐ„์—์„œ ๋‚˜ํƒ€๋‚˜๋Š” ์„œ์‚ฌ์  ํŠน์ง•์„ ์„œ์ˆ ํ•˜๊ณ ์ž ํ•œ๋‹ค. ์ปดํ“จํ„ฐ ๊ฒŒ์ž„์˜ ์Šคํ…Œ๋””์…€๋Ÿฌ ใ€Œ์Šˆํผ๋งˆ๋ฆฌ์˜ค ๋ธŒ๋ผ๋”์Šคใ€์˜ ์„œ์‚ฌ์  ํŠน์ง•์ด ๊ฒŒ์ž„ ์š”์†Œ์˜ ๋ฐ˜๋ณต, ๋ณ€ํ˜•์˜ ์—ญํ• ๊ณผ ์ƒํ˜ธ ์œ ๊ธฐ์ ์œผ๋กœ ๊ตฌ์„ฑ๋˜์–ด ์žˆ์Œ์„ ๊ณ ์ฐฐํ•œ ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„ ์Šคํ† ๋ฆฌ ๊ฐœ๋ฐœ์˜ ๊ธฐ๋ฐ˜ ์—ฐ๊ตฌ๊ฐ€ ๋˜๋Š”๋ฐ ๊ทธ ์˜์˜๊ฐ€ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000213.xml
ART001469496
oai_dc
ํ•™์Šต๋ถ€์ง„์•„์˜ ๋™๊ธฐ์œ ๋ฐœ์„ ์œ„ํ•œ ๊ฒŒ์ž„ํ˜• ํ•™์Šต์‹œ์Šคํ…œ
A Game-Style Learning System for the Enhancement of Underachieversโ€™ Motivation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌ๋ฌด(๋ถ€์‚ฐ๊ต์œก๋Œ€ํ•™๊ต); ๊น€์˜ํƒœ(๋ถ€์‚ฐ๊ต์œก๋Œ€ํ•™๊ต)" ]
ํ•™์Šต๋ถ€์ง„์•„๋Š” ํ•™์Šต์˜ ์‹คํŒจ๋ฅผ ๋งŽ์ด ๊ฒฝํ—˜ํ•˜์—ฌ ์ž์‹ ๊ฐ ๋ฐ ํ•™์Šต ๋™๊ธฐ๊ฐ€ ๋ถ€์กฑํ•˜๋‹ค. ์ด๋“ค์ด ํ•™์Šต์—์„œ ์ ์ ˆํ•œ ์„ฑ์ทจ๊ฐ์„ ๊ฐ–๋Š”๋‹ค๋ฉด ์ž์‹ ๊ฐ ๋ฐ ํ•™์Šต ๋™๊ธฐ๋ฅผ ๋†’์ด๊ณ  ํ•™์Šต ์„ฑ๊ณผ๋„ ๋†’์•„์งˆ ๊ฒƒ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ํ•™์Šต ๋ถ€์ง„์•„๋“ค์—๊ฒŒ ํ•™์Šต์„ ์ง„ํ–‰์‹œํ‚ค๋ฉด์„œ, ๊ฐ ํ•™์Šต๋ถ€์ง„์•„๋“ค์˜ ํ•™์Šต ์ง„์ฒ™๋„์™€ ์„ฑ์ทจ๋„ ๋งž๋Š” ๋‹จ๊ณ„๋ฅผ ์ž๋™์ ์œผ๋กœ ์ œ๊ณตํ•˜๋Š” ์‹œ์Šคํ…œ์„ ๊ตฌํ˜„ํ•˜์˜€๋‹ค. ํŠนํžˆ, ํ•™์Šต์ž์˜ ํฅ๋ฏธ๋ฅผ ๋†’์ด๊ธฐ ์œ„ํ•˜์—ฌ ๋งํŒํ˜• ๊ฒŒ์ž„์„ ๋„์ž…ํ•˜์˜€์œผ๋ฉฐ, ํ•™์Šต ๋ฌธ์ œ๊ฐ€ ๋ฌด์ž‘์œ„๋กœ ์ถ”์ถœ๋˜๋„๋ก ํ•˜์˜€๊ณ , ํ•™์Šต์ž์˜ ํ•™์Šต ๋งŒ์กฑ๊ฐ์„ ๋†’์ด๊ธฐ ์œ„ํ•˜์—ฌ ํ•™์Šต๋ถ€์ง„์•„๊ฐ€ ๊ฒŒ์ž„์—์„œ ์ ์ ˆํ•œ ์Šน๋ฆฌ๋ฅผ ํ•˜๋„๋ก ์Šน๋ฅ ์„ ์กฐ์ ˆํ•ด์ฃผ๋Š” ๊ธฐ๋Šฅ์„ ์ œ๊ณตํ•œ๋‹ค. ๋ณธ ์‹œ์Šคํ…œ์„ ํ•™์Šต ๋ถ€์ง„์•„๋“ค์—๊ฒŒ ์ ์šฉํ•œ ๊ฒฐ๊ณผ ํ•™์Šต ํฅ๋ฏธ๋„ ๋ฐ ํ•™์Šต ํšจ๊ณผ์—์„œ ๊ธ์ •์ ์ธ ์„ฑ๊ณผ๊ฐ€ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000213.xml
ART001469510
oai_dc
Serious Games ํ™œ์šฉ์„ ์œ„ํ•œ ์ดํ•ด์™€ ๋™ํ–ฅ
Exploring of trends and understanding to apply Serious Games for education and training
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•ํ˜•์„ฑ(ํ•œ๊ตญ๊ต์›๋Œ€ํ•™๊ต)" ]
์„ธ๊ณ„๋Š” ์ •๋ณดํ†ต์‹ ๊ธฐ์ˆ ์˜ ๋ฐœ๋‹ฌ๋กœ ์ธํ•ด ์ง€์‹์˜ ์–‘์ด ํญ๋ฐœ์ ์œผ๋กœ ์ฆ๊ฐ€ํ•˜๋ฉด์„œ ์ •๋ณดํ™” ์‚ฌํšŒ์—์„œ ์ง€์‹์‚ฌํšŒ๋กœ ๋น ๋ฅด๊ฒŒ ๋ณ€ํ™”ํ•˜๊ณ  ์žˆ๋‹ค. ๋‹ค์–‘ํ•œ ๋งค์ฒด๋ฅผ ํ†ตํ•ด ๊ต์œก๊ณผ ํ›ˆ๋ จ ๋ฐฉ๋ฒ•์„ ๋‹ค์–‘ํ™” ํ•  ์ˆ˜ ์žˆ๋Š” ์—ฌ๊ฑด์ด ๋งˆ๋ จ๋œ ๊ฒƒ์ด๋‹ค. ๊ต์œก๊ณผ ํ›ˆ๋ จ์„ ์œ„ํ•ด ์‚ฌ์šฉ๋˜๋Š” ๋งค์ฒด์ธ Serious Game์„ ํ•™์Šต์ž์˜ ํ•™์Šต๊ณผ์ •์— ๋„์ž…ํ•˜์—ฌ ํ™œ์šฉํ•˜๊ณ ์ž ํ•˜๋Š” ๋…ธ๋ ฅ์€ ๊ตญ๋‚ดโ€ค์™ธ์—์„œ ํ™œ๋ฐœํ•˜๊ฒŒ ์ด๋ฃจ์–ด์ง€๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€ ํ•™์Šต์ž๋“ค์—๊ฒŒ ๋งŒ์กฑ๊ฐ๊ณผ ๋ชฉํ‘œ๋‹ฌ์„ฑ, ๋ชฐ์ž…์„ ์ œ๊ณตํ•˜๋Š” ๊ฒŒ์ž„์˜ ๊ณ ์œ ํ•œ ํŠน์„ฑ์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํŠน์ • ๊ต์œก๋ชฉ์  ๋‹ฌ์„ฑ์„ ์œ„ํ•ด ๊ฐœ๋ฐœ๋œ Serious Game์˜ ์ „๋ฐ˜์ ์ธ ์ดํ•ด์— ์žˆ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๊ต์œก๊ณผ ํ›ˆ๋ จ์— ์ ์šฉํ•˜๊ธฐ ์œ„ํ•œ ํ•™์Šต ๋ชจํ˜•์„ ์ œ์•ˆํ•˜๊ณ , Serious Games์˜ ๋™ํ–ฅ์„ ํƒ์ƒ‰ํ•ด ๋ณด๊ณ ์ž ํ•˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000213.xml
ART001469495
oai_dc
์ „ํ†ต Table Board ๊ฒŒ์ž„ <์Šน๋žŒ๋„๋†€์ด>์˜ ํŠน์ง•๊ณผ ํ˜„๋Œ€์  ์‹คํ˜„ ๊ฐ€๋Šฅ์„ฑ
A Feasibility Study on Materialization of Seunglamdonoli, Korean Traditional Table Board Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ธธํƒœ์ˆ™(์ƒ๋ช…๋Œ€ํ•™๊ต); ์žฅ์ค€ํ˜ธ(์ƒ๋ช…๋Œ€ํ•™๊ต); ๋ฐฑ์œค์ฒ (์ƒ๋ช…๋Œ€ํ•™๊ต)" ]
<์Šน๋žŒ๋„๋†€์ด>๋Š” ์กฐ์„ ์‹œ๋Œ€๋ถ€ํ„ฐ ์ฆ๊ฒผ๋˜ ์ „ํ†ต ๋ณด๋“œ๊ฒŒ์ž„์œผ๋กœ ์‹ค์šฉํ™”ํ•  ๊ฐ€์น˜๊ฐ€ ๋†’์€ ๊ฒŒ์ž„์ด๋‹ค. ์ด ๋…ผ๋ฌธ์—์„œ๋Š” <์Šน๋žŒ๋„๋†€์ด>๋ฅผ ์ธ์ƒ๊ฒŒ์ž„๊ณผ ๊ฐ™์ด ์ง€๊ธˆ์˜ ํ˜„์‹ค์— ๋งž๊ฒŒ ๊ฒŒ์ž„ํ™”ํ•˜๊ธฐ ์œ„ํ•ด์„œ <์Šน๋žŒ๋„๋†€์ด>์˜ ํŠน์ง•์„ ํŒŒ์•…ํ•˜๊ณ  ๊ทธ ํ˜„๋Œ€์  ์‘์šฉ ๊ฐ€๋Šฅ์„ฑ์— ๋Œ€ํ•ด ์‚ดํŽด๋ณด์•˜๋‹ค. <์Šน๋žŒ๋„๋†€์ด>์˜ ํŠน์ง•์€ ์„ ์ง„์ ์ธ ์ด๋™๋ฐฉ๋ฒ•, ์บ๋ฆญํ„ฐ์„ฑ์˜ ์ด์šฉ ๋ฐ ๊ณต๊ฐ„์ธ์ง€์˜ ๊ต์œก์  ํŠน์„ฑ์„ ๊ฐ–์ถ˜ Move and Roll ์ฃผ์‚ฌ์œ„ ๊ฒŒ์ž„์ด๋ผ๋Š” ์ ์— ์žˆ๋‹ค. ํ•œ๊ตญ์˜ ์ง€๋„ ๋ชจ์–‘์˜ ๋ณด๋“œํŒ์„ ์ด๋™ํ•˜๋ฉด์„œ ์ฃผ์š”ํ•œ ํ•œ๊ตญ์˜ ๋ช…์Šน์ง€์™€ ๋ช…์Šน์ง€์— ์–ฝํžŒ ์—ญ์‚ฌ์™€ ๋ฌธํ™”๋ฅผ ํ•™์Šตํ•  ์ˆ˜ ์žˆ๋‹ค. ํŠนํžˆ ๋‹ค์–‘ํ•œ ๊ฒฝ๋กœ๋ฅผ ํ†ตํ•œ ์ด๋™ ๋ฐฉ๋ฒ• ๋ฐ ์บ๋ฆญํ„ฐ์„ฑ์€ ์ด ๋†€์ด์˜ ํฐ ์žฅ์ ์ด๋ผ๊ณ  ํ•  ์ˆ˜ ์žˆ๋‹ค. <์Šน๋žŒ๋„๋†€์ด>์˜ ์‹ค์šฉํ™”๋Š” ์ด๋Ÿฌํ•œ ํŠน์ง•์„ ๋ฐ”ํƒ•์œผ๋กœ ๋†€์ดํŒ์˜ ํ˜„์žฌํ™”, ๋‹ค๋ฅธ ์ฃผ์ œ๋กœ์˜ ํ™•์žฅ, ์ฃผ์ œ์— ๋”ฐ๋ฅธ ์บ๋ฆญํ„ฐ์˜ ๋ณ€์šฉ, ๋””์ง€ํ„ธํ™” ๋“ฑ์„ ํ†ตํ•ด ๊ธฐ๋Œ€ํ•ด ๋ณผ ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001469507
oai_dc
์˜จ๋ผ์ธ๊ฒŒ์ž„๊ฒฝํ—˜๊ณผ ์‚ฌํšŒ์  ํšจ๋Šฅ๊ฐ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on Online Game Experience and Social Self-efficacy
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅ์˜ˆ๋น›(์•„์ฃผ๋Œ€ํ•™๊ต); ๋ฐ•์ˆ˜ํ˜ธ(๋•์„ฑ์—ฌ์ž๋Œ€ํ•™๊ต); ์œ ์Šนํ˜ธ(๊ฐ•์›๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์‚ฌํšŒ์  ์ž๊ธฐํšจ๋Šฅ๊ฐ์ด๋ผ๋Š” ๊ต์œก์‹ฌ๋ฆฌํ•™์  ๊ฐœ๋…์„ ์ด์šฉํ•ด ๊ฒŒ์ž„์˜ ํšจ๊ณผ์„ฑ์„ ๊ฒ€ํ† ํ•˜์˜€๋‹ค. ์˜จ๋ผ์ธ๊ฒŒ์ž„ ์ด์šฉ์ž๋“ค์€ ๊ฒŒ์ž„ ๋‚ด์—์„œ ํƒ€์ธ๊ณผ ์†Œํ†ตํ•˜๊ณ  ์‚ฌํšŒ์  ๊ด€๊ณ„๋ฅผ ๋งบ์œผ๋ฉฐ ๋‹ค์–‘ํ•œ ๊ฒฝํ—˜์„ ์Œ“์•„๋‚˜๊ฐ„๋‹ค. ์ด๋Ÿฌํ•œ ๋งฅ๋ฝ์—์„œ ์˜จ๋ผ์ธ๊ฒŒ์ž„์€ ์ผ์ƒ์˜ ํ™•์žฅ์ด์ž ๋˜ ํ•˜๋‚˜์˜ ์‚ฌํšŒํ™œ๋™์ด ์ด๋ฃจ์–ด์ง€๋Š” ์žฅ์†Œ๋ผ ๋ณผ ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์˜จ๋ผ์ธ๊ฒŒ์ž„ ์ด์šฉ๊ฒฝํ—˜์ด ์‚ฌํšŒ์  ํšจ๋Šฅ๊ฐ์— ์–ด๋– ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€๋ฅผ ํšŒ๊ท€๋ถ„์„์„ ํ†ตํ•ด ์‚ดํŽด๋ณด์•˜๋‹ค. ์—ฐ๊ตฌ๊ฒฐ๊ณผ ์˜จ๋ผ์ธ๊ฒŒ์ž„์ด์šฉ ๋นˆ๋„๊ฐ€ ๋†’์€ ์ง‘๋‹จ์ผ์ˆ˜๋ก ์‚ฌํšŒ์  ํšจ๋Šฅ๊ฐ์— ๊ธ์ •์ ์ธ ์˜ํ–ฅ์„ ๋ฏธ์น˜๊ณ  ์žˆ๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋”ฐ๋ผ์„œ ํ–ฅํ›„ ๋ฌด์กฐ๊ฑด์ ์ธ ๊ฒŒ์ž„์ด์šฉ์— ๋Œ€ํ•œ ์ œํ•œ์ด๋‚˜ ์šฐ๋ ค๋ณด๋‹ค๋Š” ๊ฒŒ์ž„์ด์šฉ์— ๋”ฐ๋ฅธ ๊ธ์ •์ ์ธ ํšจ๊ณผ๋ฅผ ๊ฐ•ํ™”ํ•  ์ˆ˜ ์žˆ๋Š” ๊ตฌ์ฒด์ ์ธ ์—ฐ๊ตฌ์™€ ์‹ฌ๋„ ์žˆ๋Š” ๋…ผ์˜๊ฐ€ ํ•„์š”ํ•  ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001090310
oai_dc
ํ–ฅ์ƒ๋œ ๊ฐ€์‹œ์„ฑ ๊ฒ€์‚ฌ๋ฅผ ์ˆ˜ํ–‰ํ•˜๋Š” 3์ฐจ์› ๊ทธ๋ž˜ํ”ฝ ๊ฐ€์†๊ธฐ์˜ ํ”ฝ์…€ ํŒŒ์ดํ”„๋ผ์ธ ๊ตฌ์กฐ
A Pixel Pipeline Architecture with Effective Visibility Test for 3D Graphics Accelerators
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•œํƒ๋ˆ(์—ฐ์„ธ๋Œ€ํ•™๊ต); ๋ฐ•์šฐ์ฐฌ(์„ธ์ข…๋Œ€ํ•™๊ต); ๊น€์ผ์‚ฐ(์—ฐ์„ธ๋Œ€ํ•™๊ต); ๋ฐ•์ง„ํ™(์—ฐ์„ธ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํ–ฅ์ƒ๋œ ๊ฐ€์‹œ์„ฑ ๊ฒ€์‚ฌ๋ฅผ ์ˆ˜ํ–‰ํ•˜์—ฌ ๊ธฐ์กด์˜ ์ค‘-ํ…์Šค์ฒ˜๋ง ๊ตฌ์กฐ์— ๋น„ํ•˜์—ฌ ๋ฐ์ดํ„ฐ ์ „์†ก๋Ÿ‰ ๋ฐ ๊นŠ์ด ์บ์‰ฌ์˜ ์…€ ๋ฉด์ ์„ ๊ฐ์†Œ์‹œํ‚จ ํ”ฝ์…€ ํŒŒ์ดํ”„๋ผ์ธ ๊ตฌ์กฐ๋ฅผ ์ œ์‹œํ•˜์˜€๋‹ค. ์ œ์•ˆํ•˜๋Š” ๊ตฌ์กฐ๋Š” ์ธ์ ‘ํ•œ ํ”ฝ์…€๋“ค๊ฐ„์˜ ๊ฐ€์‹œ์„ฑ์ด ๋™์ผํ•  ํ™•๋ฅ ์ด ๋†’๋‹ค๋Š” ์ ์„ ์ด์šฉํ•˜์—ฌ ํ•œ ๋ฒˆ์˜ ๊ฐ€์‹œ์„ฑ ๊ฒ€์‚ฌ๋งŒ ์ˆ˜ํ–‰ํ•˜๋ฉด์„œ๋„ ์ค‘-ํ…์Šค์ฒ˜๋ง ๊ตฌ์กฐ์™€ ๋Œ€๋“ฑํ•œ ์„ฑ๋Šฅ์„ ๋ณด์ด๋Š” ํ”ฝ์…€ ํŒŒ์ดํ”„๋ผ์ธ ๊ตฌ์กฐ์ด๋‹ค. ์‹คํ—˜๊ฒฐ๊ณผ, ์ œ์•ˆํ•˜๋Š” ๊ตฌ์กฐ๋Š” ์ค‘-ํ…์Šค์ฒ˜๋ง ๊ตฌ์กฐ์— ๊ทผ์ ‘ํ•˜๋Š” ์„ฑ๋Šฅ์„ ๋ณด์ด๋ฉด์„œ๋„ ๊นŠ์ด ์บ์‰ฌ์˜ ์ „์†ก๋Ÿ‰์€ ํ‰๊ท  25%, ๊นŠ์ด ์บ์‰ฌ์˜ ๋ฉด์ ์€ ์•ฝ 40%๊ฐ€ ๊ฐ์†Œํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001092047
oai_dc
๋Œ€ํ•™์ƒ์˜ ์—ฌ๊ฐ€ํ™œ๋™์—์„œ ๊ฒŒ์ž„์ด ์ฐจ์ง€ํ•˜๋Š” ๋น„์ค‘์— ๊ด€ํ•œ ์—ฐ๊ตฌ-๋Œ€๊ตฌ๏ผŸ๊ฒฝ๋ถ์ง€์—ญ์„ ์ค‘์‹ฌ์œผ๋กœ-
A Study on the relative importance of games from leisure activities of University students -Emphasized in DaeGu, KyungBook-
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ์„ฑํ˜„(ํ™์ต๋Œ€ํ•™๊ต); ์ด์ง€ํ›ˆ(์ฒญ์šด๋Œ€ํ•™๊ต); ์œคํ˜์ค€(๊ณ„๋ช…๋Œ€ํ•™๊ต)" ]
์—ฌ๊ฐ€๋Š” ์ผ์ƒ์— ์ง€์นœ ํ”ผ๋กœ๋ฅผ ํ’€์–ด์ฃผ๋Š”๋ฐ ๋งค์šฐ ์ค‘์š”ํ•œ ์š”์†Œ์ด๋‹ค. ํŠนํžˆ ์ฃผ 5์ผ์ œ ๊ทผ๋ฌด๋กœ ์ธํ•ด ์—ฌ๊ฐ€๋ฅผ ์ฆ๊ธฐ๋ ค๋Š” ์‚ฌ๋žŒ๋“ค์˜ ๋‹ค์–‘ํ•œ ์š•๊ตฌ๋Š” ์ ์  ์ฆ๋Œ€๋˜๊ณ  ์žˆ๋‹ค. ๊ฒŒ์ž„์€ ๋Œ€ํ•™์ƒ๋“ค์—๊ฒŒ ํ•˜๋‚˜์˜ ์ƒˆ๋กœ์šด ์—ฌ๊ฐ€ ํ™œ๋™์œผ๋กœ ์ž๋ฆฌ ์žก๊ณ  ์žˆ๋‹ค. ๊ณผ๊ฑฐ๋ณด๋‹ค ๋Œ€ํ•™์ƒ๋“ค์€ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์š•๊ตฌ๊ฐ€ ๋‹ค์–‘ํ•ด์ง€๊ณ  ์ƒˆ๋กœ์šด ๊ฒƒ์„ ์ถ”๊ตฌํ•˜์ง€๋งŒ ๊ฐœ๋ฐœ์‚ฌ๋“ค์€ ๋น„์šฉ์ ์ธ ๋ถ€๋ถ„ ๋•Œ๋ฌธ์— ๋Œ€ํ•™์ƒ๋“ค์˜ ์š•๊ตฌ๋ฅผ ํฌ๊ฒŒ ๋ฐ˜์˜ํ•˜์ง€ ๋ชปํ•˜๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ์ฐจ์›์—์„œ ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๋Œ€ํ•™์ƒ๋“ค์˜ ์—ฌ๊ฐ€ํ™œ๋™ ์ค‘ ๊ฒŒ์ž„์ด์šฉ์— ๋Œ€ํ•ด ์–ด๋–ค ํ˜•ํƒœ๋ฅผ ๋‚˜ํƒ€๋‚ด๋Š”์ง€ ํ‰๊ฐ€ํ•˜๋Š”๋ฐ ์ดˆ์ ์„ ๋งž์ถ”์—ˆ๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ํ•˜๋ฃจ ํ‰๊ท  3์‹œ๊ฐ„๋ฏธ๋งŒ์˜ ์—ฌ๊ฐ€ํ™œ๋™ ์ค‘ 1๏ฝž2์‹œ๊ฐ„๊ฐ€๋Ÿ‰ ๊ฒŒ์ž„์„ ํ•˜๊ณ , ์žฌ๋ฏธ์™€ ์ŠคํŠธ๋ ˆ์Šค ํ•ด์†Œ์— ๋„์›€์ด ๋˜๊ธฐ ๋•Œ๋ฌธ์— ๋งŽ์ด ์ด์šฉํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์˜จ๋ผ์ธ ๊ฒŒ์ž„๊ณผ PC ๊ฒŒ์ž„ ํ”Œ๋žซํผ์„ ์ข‹์•„ํ•˜๊ณ , ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„๊ณผ MMORPG๋ฅผ ์ฆ๊ฒจํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๊ฒŒ์ž„ ์ด์šฉ์‹œ ๋ณดํ†ต 1๏ฝž2๋งŒ์› ์ •๋„ ์ง€๋ถˆํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์ด์™€ ๊ฐ™์€ ์—ฐ๊ตฌ๊ฒฐ๊ณผ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๋งˆ์ผ€ํŒ… ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001091851
oai_dc
gABC: ๊ฒŒ์ž„ํŒจ๋“œ๋ฅผ ์ด์šฉํ•œ ๋ฌธ์ž ์ž…๋ ฅ ๋ฐฉ๋ฒ•
gABC: A Text Entry Framework using Gamepad
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฏผ๊ฒฝํ•˜(์ƒ๋ช…๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„๊ธฐ์˜ ์„ฑ๋Šฅ์€ ๋‚˜๋‚ ์ด ๋ฐœ์ „ํ•˜์—ฌ, ์ตœ๊ทผ์—๋Š” ์ด๋ฅผ ์ด์šฉํ•ด์„œ ์ธํ„ฐ๋„ท์— ์ ‘์†ํ•˜๋Š” ๋“ฑ์˜ ์„œ๋น„์Šค๊ฐ€ ๊ฐ€๋Šฅํ•˜๊ฒŒ ๋˜์—ˆ๋‹ค. ๋”ฐ๋ผ์„œ ๊ฒŒ์ž„๊ธฐ์— ๋ฌธ์ž๋ฅผ ์ž…๋ ฅํ•˜๋Š” ๋ฐฉ๋ฒ•์— ๋Œ€ํ•œ ์š”๊ตฌ๊ฐ€ ์ฆ๊ฐ€ํ•˜๋Š”๋ฐ, ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„๊ธฐ์˜ ์ž…๋ ฅ ์žฅ์น˜์ธ ๊ฒŒ์ž„ํŒจ๋“œ๋ฅผ ์ด์šฉํ•ด์„œ ์•ŒํŒŒ๋ฒณ ๋ฌธ์ž ๋ฐ ์—ฌ๋Ÿฌ ๊ฐ€์ง€ ๊ธฐํ˜ธ๋ฅผ ์ž…๋ ฅํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•œ๋‹ค. ์ด ๋ฐฉ๋ฒ•์—์„œ๋Š” ์ง€๊ธˆ๊นŒ์ง€ ์ œ์‹œ๋œ ์—ฌ๋Ÿฌ ๋ฐฉ๋ฒ•๋“ค๊ณผ ๊ฐ™์ด ์‚ฌ์šฉ์ž๊ฐ€ ๊ฒŒ์ž„ํŒจ๋“œ๋ฅผ ์กฐ์ž‘ํ•˜์—ฌ ํ™”๋ฉด์ƒ์˜ ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ํ†ตํ•ด์„œ ๋ฌธ์ž๋ฅผ ์ž…๋ ฅํ•˜๋Š”๋ฐ, ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค๋กœ ํœด๋Œ€ํฐ์˜ ํ‚คํŒจ๋“œ์™€ ์œ ์‚ฌํ•œ ํ™”๋ฉด ํ‚คํŒจ๋“œ๋ฅผ ์ œ๊ณตํ•œ๋‹ค. ์ด๋Š” ์‚ฌ์šฉ์ž๋“ค์ด ํ‰์†Œ์— ์ต์ˆ™ํ•˜๊ฒŒ ์‚ฌ์šฉํ•˜๋Š” ๋ฌธ์ž ์ž…๋ ฅ ๋„๊ตฌ์— ๋Œ€ํ•œ ์‚ฌ์šฉ ๊ฒฝํ—˜์ด ๋น„์Šทํ•œ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ๊ฐ€์ง„ ๋‹ค๋ฅธ ๋ฌธ์ž ์ž…๋ ฅ ๋„๊ตฌ์—๋„ ์ „์ด๋  ์ˆ˜ ์žˆ๋‹ค๋Š” ์ ์„ ์ด์šฉํ•œ ๊ฒƒ์œผ๋กœ, ์ƒํ•˜์ขŒ์šฐ์˜ ๋ฐฉํ–ฅ ์ž…๋ ฅ๊ณผ ์—ฌ๋Ÿฌ ๊ฐœ์˜ ๋ฐœ์‚ฌ ๋ฒ„ํŠผ์„ ๊ฐ€์ง„ ๊ฒŒ์ž„ํŒจ๋“œ์˜ ํŠน์„ฑ์ƒ ๋ณต์žกํ•œ ํ™”๋ฉด ํ‚ค๋ณด๋“œ ํ˜•ํƒœ์˜ ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค๋ณด๋‹ค๋Š” 4x3 ๊ตฌ์กฐ๋ฅผ ๊ฐ€์ง„ ๋‹จ์ˆœํ•œ ํ‚คํŒจ๋“œ ํ˜•ํƒœ์˜ ์ธํ„ฐํŽ˜์ด์Šค๊ฐ€ ๋” ์กฐ์ž‘ํ•˜๊ธฐ ์‰ฝ๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ์ด๋Ÿฌํ•œ ๊ฐ€์ •์€ ์‹คํ—˜ ๊ฒฐ๊ณผ๋ฅผ ํ†ตํ•ด์„œ๋„ ์ถฉ๋ถ„ํžˆ ์ž…์ฆ๋˜๋Š”๋ฐ, ๋ณธ ๋…ผ๋ฌธ์—์„œ 10๋ช…์˜ ํ”ผ์‹คํ—˜์ž๋ฅผ ์„ ๋ฐœํ•ด์„œ 2์ฐจ์— ๊ฑธ์นœ ์‹คํ—˜์„ ์ง„ํ–‰ํ•ด๋ณธ ๊ฒฐ๊ณผ, ํ”ผ์‹คํ—˜์ž๋“ค์€ ํ‰๊ท  13 WPM ์ˆ˜์ค€์˜ ๋ฌธ์ž ์ž…๋ ฅ์ด ๊ฐ€๋Šฅํ•˜๊ฒŒ ๋˜์—ˆ์œผ๋ฉฐ, ์ด๋Š” ๊ธฐ์กด์˜ ํ™”๋ฉด ํ‚ค๋ณด๋“œ ํ˜•ํƒœ์˜ ๋ฌธ์ž ์ž…๋ ฅ ๋„๊ตฌ๋ณด๋‹ค ํ›จ์”ฌ ๋น ๋ฅด๊ณ  ์ •ํ™•ํ•˜๊ฒŒ ๋ฌธ์ž๋ฅผ ์ž…๋ ฅํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋˜์—ˆ๋‹ค๋Š” ์ ์„ ์ž…์ฆํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001092049
oai_dc
๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค ๊ฒฐ๊ณผ ๋ณ€ํ™”์— ๋”ฐ๋ฅธ ์ด์šฉ์ž๋“ค์˜ ์‚ฌ์šฉ ์š•๊ตฌ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on Users' Desire according to the Changes in the Result of Game Scenario
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ง€ํ›ˆ(์ฒญ์šด๋Œ€ํ•™๊ต); ์กฐ์„ฑํ˜„(ํ™์ต๋Œ€ํ•™๊ต); ๊น€ํ˜„์ˆ˜(ํ™์ต๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„์— ์žˆ์–ด์„œ ๊ฐ€์žฅ ์ค‘์š”ํ•œ ๋ถ€๋ถ„์€ ์‹œ๋‚˜๋ฆฌ์˜ค๋ผ๊ณ  ํ•  ์ˆ˜ ์žˆ๋‹ค. ๊ทธ ์ด์œ ๋Š” ๊ฒŒ์ž„์„ ํ•˜๋Š” ์ด์šฉ์ž๋“ค๋กœ๋ถ€ํ„ฐ ์žฌ๋ฏธ์™€ ํฅ๋ฏธ๋ฅผ ๋ถˆ๋Ÿฌ์ผ์œผํ‚ค๋Š” ์š”์†Œ์ด๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๊ตญ๋‚ด์˜ ๊ธฐ์กด ์‹œ๋‚˜๋ฆฌ์˜ค๋“ค์€ ์ด์šฉ์ž๋“ค์—๊ฒŒ ์ƒˆ๋กœ์›€๊ณผ ์ฆ๊ฑฐ์›€์„ ์ฃผ๋Š” ๊ฒƒ์—๋Š” ํ•œ๊ณ„๊ฐ€ ์žˆ๋‹ค. ์ƒˆ๋กญ๊ณ  ์ฐฝ์˜์ ์ธ ์‹œ๋‚˜๋ฆฌ์˜ค๋ณด๋‹ค๋Š” ๊ธฐ์กด์˜ ์‹œ๋‚˜๋ฆฌ์˜ค๋ฅผ ๋ณ€ํ˜•, ํŒŒ์ƒ๋˜์–ด ๋งŒ๋“ค์–ด์ ธ์„œ ์žฌ๋ฏธ ๋ณด๋‹ค๋Š” ์‹์ƒํ•จ์„ ๋งŽ์ด ์ฃผ๊ณ  ์žˆ๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ํ˜„์žฌ ๊ธฐ์—…๋“ค์€ ์ž์‚ฌ์˜ ๊ณ ๊ฐํ™•๋ณด๋ฅผ ์œ„ํ•ด ์ƒˆ๋กœ์šด ์‹œ๋‚˜๋ฆฌ์˜ค๋ฅผ ์„ ๋ณด์ด๋ ค๊ณ  ๋…ธ๋ ฅํ•˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ „๋ฌธ๊ฐ€ ๋ถ€์กฑ, ์ด์šฉ์ž๋“ค์˜ ์š•๊ตฌ ํŒŒ์•… ๋ฏธ๋น„ ๋“ฑ์œผ๋กœ ์ธํ•ด ์š•๊ตฌ์— ๋งž๋Š” ์‹œ๋‚˜๋ฆฌ์˜ค๋ฅผ ๊ฐœ๋ฐœํ•˜๊ธฐ์—๋Š” ์–ด๋ ค์›€์ด ๋งŽ๋‹ค.๋”ฐ๋ผ์„œ ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ์ค‘์š” ์†์„ฑ์ธ ์‹œ๋‚˜๋ฆฌ์˜ค ์—ฐ๊ตฌ์— ์ค‘์ ์„ ๋‘์—ˆ๋‹ค. ํŠนํžˆ ๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค ์ค‘ ์‹œ๋†‰์‹œ์Šค์˜ ๊ฒฐ๊ณผ ๋ณ€ํ™”์—ฌ๋ถ€๊ฐ€ ๊ฒŒ์ž„ ์ด์šฉ์ž์˜ ํ˜ธ๊ฐ๋„์— ์–ด๋–ค ๋ฐ˜์‘์„ ๋ณด์ด๋Š”์ง€ ํŒŒ์•…ํ•˜์—ฌ ๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค ๊ฐœ๋ฐœ์— ๊ธ์ •์ ์ธ ๋ฐฉํ–ฅ์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•œ๋‹ค. ์—ฐ๊ตฌ๊ฒฐ๊ณผ ์•ฝ 60%์˜ ์ด์šฉ์ž๋“ค์€ ์‹œ๋‚˜๋ฆฌ์˜ค๊ฐ€ ๊ฒŒ์ž„์— ์žˆ์–ด ์ค‘์š”ํ•œ ์š”์ธ์ด๋ผ๊ณ  ์ƒ๊ฐํ•˜๊ณ  ์žˆ์œผ๋ฉฐ, ๋ชจํ—˜ ๋ฐ ์ „์Ÿ ๋“ฑ์˜ ์ „์ฒด๋‚ด์šฉ์—์„œ ์ฃผ์ธ๊ณต์ด ๊ตฌ์ถœ ๋ฏธ์…˜์„ ์™„์ˆ˜ํ•˜๋Š” ์‹œ๋‚˜๋ฆฌ์˜ค๋ฅผ ์ข‹์•„ํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001091852
oai_dc
์‚ฌํ–‰์„ฑ๊ฒŒ์ž„์˜ ๋‚ด์žฌ์  ํŠน์„ฑ์— ๊ด€ํ•œ ๊ณ ์ฐฐ
A Study on the Internal Characters of Gambling Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•ํƒœ์ˆœ(ํ˜ธ๋‚จ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฒŒ์ž„์ด๋‚˜ ๋‚ด๊ธฐ ๋ฐ ๋†€์ด ๋“ฑ์ด ๊ฐ–๊ณ  ์žˆ๋Š” ์‚ฌํ–‰์„ฑ์˜ ๋‚ด์žฌ์  ํŠน์„ฑ์„ ์ฐพ์•„๋ณด๋ ค ํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด์„œ ์šฐ์„  ์‚ฌํ–‰์„ฑ์˜ ๊ฐœ๋…์— ๋Œ€ํ•ด ์‚ดํŽด๋ณด์•˜์œผ๋ฉฐ ๊ด€๋ จ ์ด๋ก ์„ ์ •๋ฆฌํ•˜์˜€๋‹ค. ์ด๋ฅผ ํ† ๋Œ€๋กœ ์‚ฌํ–‰์„ฑ์ด ๊ฐ–๋Š” ๊ธฐ์ˆ ์  ๊ฐœ์ž…์„ฑ, ๋ฒ ํŒ…, ๋ณด์ƒ๋น„์œจ์ด๋ผ๋Š” ์„ธ ์š”์ธ์„ ์ถ”์ถœํ•˜์—ฌ ์‚ดํŽด๋ณด์•˜์œผ๋ฉฐ, ๋ฒ ํŒ…์—์„œ๋Š” ๋‹ค์‹œ ๋ฒ ํŒ…์˜ ์œ ๋ฌด, ๋ฒ ํŒ…์˜ ๋‹จ์œ„์†๋„, ๋ฒ ํŒ…์˜ ํ™•์žฅ์„ฑ์ด๋ผ๋Š” ์„ธ๋ถ€์ ์ธ ์š”์ธ์„ ์ฐพ์•„๋‚ด์–ด ๊ณ ์ฐฐํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ์š”์ธ์„ ๋ถ„์„ํ‹€๋กœ ํ™œ์šฉํ•˜๋ฉด ๊ฐ ์‚ฌํ–‰์„ฑ๊ฒŒ์ž„์˜ ํŠน์ง•์— ๋Œ€ํ•ด ๋ณด๋‹ค ๊ฐœ๋…์ ์ธ ๋ถ„์„์ด ๊ฐ€๋Šฅํ•ด์งˆ ์ˆ˜ ์žˆ์œผ๋ฉฐ, ํ–ฅํ›„ ์‚ฌํšŒ๋ฌธํ™”์  ์š”์†Œ๊นŒ์ง€ ํฌ๊ด„ํ•œ๋‹ค๋ฉด ์ด์ฒด์ ์ด๋ฉฐ ์‹ค์ฆ์ ์ธ ๋ถ„์„์ด ๊ฐ€๋Šฅํ•ด์งˆ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001090311
oai_dc
GPU ๊ธฐ๋ฐ˜์˜ ์‹ค์‹œ๊ฐ„ ์ธํ„ฐ๋ ‰ํ‹ฐ๋ธŒ ๊ด‘์„ ์ถ”์ ๋ฒ• ๊ตฌํ˜„
Implementation of Real-time Interactive Ray Tracing on GPU
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ™ํ˜„๊ธฐ(์ค‘์•™๋Œ€ํ•™๊ต); ๋ฐฐ์„ฑ๋ฏผ(์ค‘์•™๋Œ€ํ•™๊ต)" ]
๊ด‘์„ ์ถ”์ ๋ฒ•(ray tracing)์€ ๋น›์˜ ๋ฐ˜์‚ฌ, ํˆฌ๊ณผ ๋“ฑ์„ ์‚ฌ์‹ค์ ์œผ๋กœ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ๋Š” ๋Œ€ํ‘œ์ ์ธ ์ „์—ญ์กฐ๋ช…(global illumination) ๊ธฐ์ˆ ์ด์ง€๋งŒ, ๋ณต์žกํ•œ ๊ณ„์‚ฐ๊ณผ์ •์œผ๋กœ ์ธํ•ด ์‹ค์‹œ๊ฐ„ ํ™œ์šฉ์—๋Š” ๋งŽ์€ ์ œ์•ฝ์ด ์กด์žฌํ•œ๋‹ค. ์ด๋Ÿฐ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ์ตœ๊ทผ์—๋Š” GPU(Graphics Processing Unit) ๊ธฐ๋ฐ˜์˜ ๊ด‘์„ ์ถ”์ ๋ฒ• ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด ํ™œ๋ฐœํ•˜๊ฒŒ ๊ฐœ๋ฐœ๋˜๊ณ  ์žˆ์œผ๋ฉฐ, ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” J. Purcell ๋“ฑ์ด ์ œ์•ˆํ•œ ๊ด‘์„ ์ถ”์ ๋ฒ• ๊ธฐ๋ฒ•์„ ๊ตฌํ˜„ํ•˜์˜€๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๊ตฌํ˜„๋œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ธํ„ฐ๋ ‰ํ‹ฐ๋ธŒ ์‘์šฉ๋ถ„์•ผ์— ํ™œ์šฉํ•˜๊ธฐ ์œ„ํ•ด ๋ Œ๋”๋ง ์„ฑ๋Šฅ์„ ๊ฐœ์„ ํ•˜๋Š” ๋‘๊ฐ€์ง€ ๋ฐฉ๋ฒ•์„ ์ ์šฉํ•˜์˜€๋‹ค. ๋จผ์ €, ๊ทธ๋ž˜ํ”ฝ์Šค ํ•˜๋“œ์›จ์–ด์—์„œ ์ง€์›ํ•˜๋Š” ๋ž˜์Šคํ„ฐ๋ผ์ด์ œ์ด์…˜(rasterization)์„ ์ ์šฉํ•ด ์ดˆ๊ธฐ ๊ด‘์„ ์˜ ๊ต์ฐจ์ ์„ ํšจ๊ณผ์ ์œผ๋กœ ๊ตฌํ–ˆ๋‹ค. ๋˜ํ•œ ๋Œ€์ƒ ๋ฌผ์ฒด๋ฅผ ๊ฐ€์†ํ™”(acceleration) ๊ตฌ์กฐ๋กœ ๊ตฌ์„ฑํ•˜์—ฌ ๊ด‘์„ ๊ณผ ๋ฌผ์ฒด๊ฐ„์˜ ๊ต์ฐจ์—ฐ์‚ฐ์— ์†Œ์š”๋˜๋Š” ๊ณ„์‚ฐ์‹œ๊ฐ„์„ ๋‹จ์ถ•ํ•˜์˜€๋‹ค. GPU ๊ธฐ๋ฐ˜์˜ ๊ด‘์„ ์ถ”์ ๋ฒ• ๋ Œ๋”๋ง์—์„œ ๋‹ค์–‘ํ•œ ์„ฑ๋Šฅ ๊ฐœ์„  ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ ์šฉํ•˜์—ฌ ํ–ฅ์ƒ๋œ ๋ Œ๋”๋ง ๊ฒฐ๊ณผ๋ฅผ ๊ตฌ์ฒด์ ์œผ๋กœ ๋ถ„์„ํ•œ ๊ธฐ์กด ์—ฐ๊ตฌ๊ฐ€ ๋น„๊ต์  ์ ์—ˆ์œผ๋ฉฐ, ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฐ ๊ณผ์ •์— ๋”ฐ๋ฅธ ๊ฐœ์„  ๊ฒฐ๊ณผ๋ฅผ ์ œ์‹œํ•˜์˜€๋‹ค. ๊ตฌํ˜„๋œ ๋ Œ๋”๋Ÿฌ์™€ GPU ๊ธฐ๋ฐ˜์˜ ํ™˜๊ฒฝ ๋งต์„ ๋น„๊ตํ•˜์˜€์œผ๋ฉฐ ์ด๋™ํ˜• ๊ฐœ์ธ ์ปดํ“จํ„ฐ์™€ ๋ฌด์„  ์„ผ์‹ฑ ์žฅ๋น„๋ฅผ ์ด์šฉํ•œ ๋ฌด์„  ์›๊ฒฉ ๋ Œ๋”๋ง ์‹œ์Šคํ…œ์„ ๊ตฌํ˜„ํ•˜์˜€๋‹ค. ์ œ์•ˆ๋œ ์‹œ์Šคํ…œ์€ ์‹ค์‹œ๊ฐ„ ํ•ฉ์„ฑ, ์ฆ๊ฐ•ํ˜„์‹ค(augmented reality), ๊ฐ€์ƒํ˜„์‹ค ๋“ฑ์˜ ๋‹ค์–‘ํ•œ ๋ถ„์•ผ์—์„œ ํ™œ์šฉ๋  ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001090309
oai_dc
๋ฃฐ ์ž…๋ ฅ์„ ํ†ตํ•œ MMORPG์ „ํˆฌ ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on a MMORPG Battle Simulator with Input of Rules
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ •ํ˜„(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๊น€๊ฒฝ์‹(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
RPG๊ฒŒ์ž„์—์„œ์˜ ์บ๋ฆญํ„ฐ์™€ ๋ชฌ์Šคํ„ฐ๊ฐ„์˜ ์ „ํˆฌ๋Š” RPG๊ฒŒ์ž„์˜ ๊ทผ๊ฐ„์„ ์ด๋ฃจ๊ณ  ์žˆ๋Š” ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ๊ณผ์ •์ด๋ฉฐ ๊ฒŒ์ด๋จธ๊ฐ€ ๋А๋ผ๋Š” ์žฌ๋ฏธ๋ถ€๋ถ„์— ๊ฐ€์žฅ ํฌ๊ฒŒ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๋ถ€๋ถ„์ด๋‹ค. MMORPG๋กœ์˜ ๋ฐœ์ „์€ ๊ธฐ์กด์˜ RPG๊ฐ€ ๊ฐ€์ง€๊ณ  ์žˆ์—ˆ๋˜ ๋ฐ˜๋ณต์„ฑ์„ ํƒˆํ”ผํ•˜์—ฌ ์ง€์†์ ์ธ ํ™•์žฅ์„ฑ๊ณผ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์˜ ๋‹ค๋ณ€ํ™”๋ฅผ ํ†ตํ•ด์„œ ๊ฒŒ์ด๋จธ์—๊ฒŒ ๋‹ค์–‘ํ•œ ์žฌ๋ฏธ๋ฅผ ์ œ๊ณตํ•˜๊ณ  ์žˆ์œผ๋‚˜ ์—ฌ์ „ํžˆ ๊ธฐ๋ณธ์ ์ธ ์บ๋ฆญํ„ฐ์™€ ๋ชฌ์Šคํ„ฐ๊ฐ„์˜ ์ „ํˆฌ๋ฅผ ํ†ตํ•œ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ๊ณผ์ •์€ ๋ณ€ํ•จ์ด ์—†์ด ์ค‘์š”ํ•˜๋‹ค.๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„๊ตฌํ˜„ ์ด์ „์˜ ๊ฒŒ์ž„๊ธฐํš ์ดˆ๊ธฐ๋‹จ๊ณ„์—์„œ ์บ๋ฆญํ„ฐ์™€ ๋ชฌ์Šคํ„ฐ๊ฐ„์˜ ๋Šฅ๋ ฅ์น˜ ์„ค์ •๊ณผ ์ „ํˆฌ์— ํ•„์š”ํ•œ ๊ฐ์ข… ๊ณต์‹์„ ๋Œ€์ž…ํ•ด์„œ ์ „ํˆฌ๊ณผ์ •์„ ๋ฏธ๋ฆฌ ํ…Œ์ŠคํŠธ ํ•ด๋ด„์œผ๋กœ์„œ ์ „ํˆฌ๊ฒฐ๊ณผ ๋ฐ ์ „ํˆฌ์— ์†Œ์š”๋˜๋Š” ์‹œ๊ฐ„์„ ๋„์ถœํ•˜๋Š” ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ๋ฅผ ์—ฐ๊ตฌํ•˜์˜€๋‹ค. ์ด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๋ชฌ์Šคํ„ฐ์˜ ์„ค์ •๊ณผ ๊ทธ์— ๋”ฐ๋ฅธ ๋งต์˜ ๋ชฌ์Šคํ„ฐ ๊ตฌ์„ฑ์„ ํ†ตํ•ด ๊ธฐํš์ž๊ฐ€ ์˜๋„ํ•˜๋Š” ์ตœ์ ์˜ ์ „ํˆฌ ํ”Œ๋ ˆ์ด์‹œ๊ฐ„์„ ๊ตฌ์„ฑํ•˜๋Š” ํ…Œ์Šคํ„ฐ๋กœ ํ™œ์šฉ๋  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001092046
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ด๋จธ์˜ ์‚ฌํšŒ์  ํšจ๋Šฅ๊ฐ์ด ๊ฒŒ์ž„ ์ด์šฉ ๋งŒ์กฑ๋„์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
The influence of social self-efficacy on online game satisfaction
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ„์ •ํ˜„(์ค‘์•™๋Œ€ํ•™๊ต); ์˜ค๋‚˜๋ผ(์ค‘์•™๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์˜จ๋ผ์ธ๊ฒŒ์ž„์˜ ์‚ฌํšŒ์  ์ž๊ธฐ ํšจ๋Šฅ๊ฐ๊ณผ ๋งŒ์กฑ๋„์˜ ๊ด€๊ณ„๋ฅผ ๋ถ„์„ํ•ด ๋ณด์•˜๋‹ค. ์„ค๋ฌธ์— ์‘๋‹ตํ•œ ์œ ์ €๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„ <๊ตฐ์ฃผ> ๋ฅผ ์‚ฌ์šฉํ•˜๊ณ  ์žˆ๋Š” 1,754๋ช…์ด์—ˆ๋‹ค. ๋ถ„์„ ๊ฒฐ๊ณผ์— ๋”ฐ๋ฅด๋ฉด, ์˜จ๋ผ์ธ ์‚ฌํšŒ์  ํšจ๋Šฅ๊ฐ๊ณผ ์˜จ๋ผ์ธ ์‚ฌํšŒ์  ์ง€์›์€ ๋‹จ์ผ ์š”์ธ์œผ๋กœ ๊ตฌ์„ฑ๋œ ๋ณ€์ธ์ด์—ˆ๊ณ  ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ฒดํ—˜ ๋งŒ์กฑ๋„๋Š” ๊ด€๊ณ„ ๋งŒ์กฑ๋„์™€ ์„ฑ์ทจ ๋งŒ์กฑ๋„๋กœ ๊ตฌ์„ฑ๋œ ๋ณ€์ธ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๊ฒŒ์ด๋จธ์˜ ์˜จ๋ผ์ธ ์‚ฌํšŒ์  ํšจ๋Šฅ๊ฐ์€ ์˜จ๋ผ์ธ ์ปค๋ฎค๋‹ˆํ‹ฐ์˜ ์‚ฌํšŒ์  ์ง€์›์„ ๋งค๊ฐœํ•˜์—ฌ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ฒดํ—˜ ๋งŒ์กฑ๋„๋ฅผ ์ฆ๊ฐ€์‹œํ‚ค๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์‚ฌํšŒ์  ์ง€์›์— ์˜ํ•œ ์™„์ „ ๋งค๊ฐœ ๋ชจํ˜•๊ณผ ๋ถ€๋ถ„ ๋งค๊ฐœ ๋ชจํ˜•์„ ๋น„๊ตํ•œ ๊ฒฐ๊ณผ ๋ถ€๋ถ„ ๋งค๊ฐœ ๋ชจํ˜•์ด ์ž๋ฃŒ๋ฅผ ๋” ์ž˜ ์„ค๋ช…ํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001090308
oai_dc
์บ๋ฆญํ„ฐ๊ฐ„์˜ ๋Œ€์ „ ์‹œ์Šคํ…œ์„ ์œ„ํ•œ ๋ฐธ๋Ÿฐ์Šค
A Study of Implementing Balance for Fighting System between Characters
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์–‘ํ•ด์ˆ (ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๋ฐ•์ฐฌ์ผ(์ฒญ๊ฐ•๋ฌธํ™”์‚ฐ์—…๋Œ€ํ•™)" ]
๊ฒŒ์ž„ ๋ฐธ๋Ÿฐ์Šค๋Š” ๊ฒŒ์ž„ ๋””์ž์ธ์˜ ๋งค์šฐ ์ค‘์š”ํ•œ ์š”์†Œ์ด๋ฉฐ, ๊ฒŒ์ž„์„ ์ข€ ๋” ์žฌ๋ฏธ์žˆ๊ฒŒ ๊ตฌ์„ฑํ•˜๊ธฐ ์œ„ํ•œ ํ•„์ˆ˜ ์š”์†Œ์ด๋‹ค. ๋Œ€๋ถ€๋ถ„์˜ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์‚ฌ๋“ค์€ ์„ฑ๊ณต์ ์ธ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์„ ์œ„ํ•˜์—ฌ ์ž์ฒด์ ์ธ ๋ฐธ๋Ÿฐ์Šค ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•œ๋‹ค. ํšจ์œจ์ ์ธ ๋ฐธ๋Ÿฐ์Šค ๋ฐฉ๋ฒ•์ด ํ•ญ์ƒ ์„ฑ๊ณต์ ์ธ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์„ ๋ณด์žฅํ•  ์ˆ˜๋Š” ์—†์œผ๋‚˜ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์ž์˜ ์ž…์žฅ์—์„œ ํšจ์œจ์ ์ธ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์„ ์œ„ํ•˜์—ฌ ํ‘œ์ค€์ ์ธ ๋ฐธ๋Ÿฐ์Šค ๋ฐฉ๋ฒ•์ด ํ•„์š”ํ•œ ๊ฒƒ์ด ์‚ฌ์‹ค์ด๋‹ค. ์บ๋ฆญํ„ฐ๊ฐ„์˜ ์ „ํˆฌ ์‹œ์Šคํ…œ์€ ์ฃผ๋กœ ์•ก์…˜์„ ํฌํ•จํ•œ ์žฅ๋ฅด์—์„œ ๊ตฌํ˜„๋œ๋‹ค. ์บ๋ฆญํ„ฐ๊ฐ„์˜ ์ „ํˆฌ๋ฅผ ์œ„ํ•œ ์ง์ ‘์ ์ธ ๋ฐธ๋Ÿฐ์Šค ์š”์†Œ๋Š” ๊ฐ ์บ๋ฆญํ„ฐ๋“ค์ด ๊ฐ€์ง€๊ฒŒ ๋˜๋Š” ํŠน์„ฑ ๋ฐ ๊ณต๊ฒฉ ํ˜•ํƒœ๋“ค์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์šฐ๋ฆฌ๋Š” ์บ๋ฆญํ„ฐ๊ฐ„์˜ ๋Œ€์ „ ์‹œ์Šคํ…œ์„ ๊ฐ–๋Š” ๊ฒŒ์ž„์—์„œ ์บ๋ฆญํ„ฐ์™€ ๊ด€๋ จ๋œ ์ง์ ‘์ ์ธ ๋ฐธ๋Ÿฐ์Šค ์š”์†Œ๋ฅผ ๊ตฌ๋ถ„ํ•˜๊ณ  ์ด์— ๊ทผ๊ฐ„ํ•œ ์ˆ˜ํ•™์  ๋ฐธ๋Ÿฐ์Šค ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001092048
oai_dc
MMORPG์˜ ์‚ฌ์šฉ์ž์ƒ์„ฑ์ฝ˜ํ…์ธ ์— ๊ด€ํ•œ ์—ฐ๊ตฌ -๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์™€ ๊ฒŒ์ž„๋””์ž์ธ ๊ณผ์ •์„ ์ค‘์‹ฌ์œผ๋กœ-
A Study on User Created Content of MMORPG-Focused on the Process of Game Play and Game Design-
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•๋‚˜์˜(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ MMORPG์˜ ์‚ฌ์šฉ์ž์ƒ์„ฑ์ฝ˜ํ…์ธ ๋ฅผ ์ค‘์‹ฌ์œผ๋กœ MMORPG์˜ ๋ฐœ์ „๋ฐฉํ–ฅ์— ๋Œ€ํ•œ ๋‹ค์–‘ํ•œ ๋…ผ์˜๊ฐ€ ์ด๋ฃจ์–ด์ง€๊ณ  ์žˆ๋‹ค. ์‚ฌ์šฉ์ž์ƒ์„ฑ์ฝ˜ํ…์ธ ๋Š” IC์‚ฌ์šฉ์ž์ œ์ž‘์ฝ˜ํ…์ธ , IC์‚ฌ์šฉ์ž์ฐฝ์ž‘์ฝ˜ํ…์ธ , OOC์‚ฌ์šฉ์ž์ œ์ž‘์ฝ˜ํ…์ธ , OOC์‚ฌ์šฉ์ž์ฐฝ์ž‘์ฝ˜ํ…์ธ ์˜ ๋„ค ๊ฐ€์ง€ ์œ ํ˜•์œผ๋กœ ๋‚˜๋‰  ์ˆ˜ ์žˆ๋‹ค. ๋งˆํฌ๋ฅด๋ธ”๋ž‘์ด ์ œ์‹œํ•œ ๊ฒŒ์ž„๋””์ž์ธ๊ณผ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ๊ณผ์ •์—์„œ์˜ ๋ฉ”์ปค๋‹ˆ์ฆ˜, ๋‹ค์ด๋‚˜๋ฏน, ๋ฏธํ•™์€ ๊ฐ ์œ ํ˜•์— ๋”ฐ๋ผ ๋‹ค๋ฅด๊ฒŒ ๋‚˜ํƒ€๋‚œ๋‹ค. ๋”ฐ๋ผ์„œ ์‚ฌ์šฉ์ž์ƒ์„ฑ์ฝ˜ํ…์ธ ์˜ ๊ฐ ์œ ํ˜•์€ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด๊ณผ์ •์— ํ๋ฅด๋Š” ์‚ฌ์šฉ์ž์˜ ๊ฐ๊ธฐ ๋‹ค๋ฅธ ์š•๋ง์„ ์ฝ์–ด๋‚ด๋Š” ์ง€ํ‘œ๊ฐ€ ๋  ์ˆ˜ ์žˆ๊ณ  ์ด๋Š” ๊ฒŒ์ž„๋””์ž์ธ๊ณผ์ •์—์„œ ์ค‘์š”ํ•œ ์š”์†Œ๋กœ ํ™œ์šฉ๋  ์ˆ˜ ์žˆ๋‹ค. ๊ฒฐ๊ตญ MMORPG์˜ ์‚ฌ์šฉ์ž์ƒ์„ฑ์ฝ˜ํ…์ธ ๋Š” ๊ฒŒ์ž„๋””์ž์ธ๊ณผ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ์‚ฌ์ด, IC๋ฌธํ™”์™€ OOC๋ฌธํ™” ์‚ฌ์ด์˜ ์ƒํ˜ธ์ž‘์šฉ์„ ์ด๋Œ์–ด๋‚ด๋Š” ์—ญํ• ์„ ์ˆ˜ํ–‰ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000213.xml
ART001091850
oai_dc
๋ถˆ์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์œ„ํ•œ ๋ณตํ•ฉ์  ๊ธฐ๋ฒ•
A Hybrid Technique for Fire Animation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฏผ๊ฒฝํ•˜(์ƒ๋ช…๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋ถˆ์„ ์• ๋‹ˆ๋ฉ”์ด์…˜ํ•˜๊ณ  ๊ฐ€์‹œํ™”ํ•˜๋Š” ์ƒˆ๋กœ์šด ๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•œ๋‹ค. ๋ถˆ์„ ์• ๋‹ˆ๋ฉ”์ด์…˜ํ•˜๊ธฐ ์œ„ํ•ด์„œ ํ•ด๊ฒฐํ•ด์•ผ ํ•˜๋Š” ๋ฌธ์ œ๋“ค ์ค‘์—์„œ ๊ฐ€์žฅ ์–ด๋ ค์šด ๋ฌธ์ œ๋Š” ๋ถˆ์ด ๋น›๊ณผ ์—ด์„ ์ฃผ์œ„๋กœ ๋ฐฉ์‚ฌํ•˜๋Š” ๊ณผ์ •์„ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ์ด ๋ฐฉ๋ฒ•์„ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด์„œ ์—ฐ๋ฃŒ๊ฐ€ ๋น›๊ณผ ์—ด์„ ๋ฐœ์‚ฐํ•˜๊ณ  ์—ฐ์†Œ๋ฌผ์ด ๋˜๋Š” ์—ฐ์†Œ ๊ณผ์ •์„ ์œ ์ฒด ๋ฐฉ์ •์‹์ด ๊ตฌํ˜„๋˜๋Š” ๋ณต์…€ํ™”๋œ ๊ณต๊ฐ„์—์„œ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ํ•˜๋Š” ๋ณตํ•ฉ์ ์ธ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๋ถˆ์˜ ์›€์ง์ž„์€ ๋‹ค๋ฅธ ์œ ์ฒด์˜ ๊ฒฝ์šฐ์™€ ๊ฐ™์ด ์œ ์ฒด ๋ฐฉ์ •์‹์„ ์ด์šฉํ•ด์„œ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ํ•˜๋ฉฐ, ์‹œ๋ฎฌ๋ ˆ์ด์…˜์˜ ๊ฐ ๋‹จ๊ณ„๋งˆ๋‹ค ์—ฐ์†Œ ๊ณผ์ •์—์„œ ๋ฐœ์ƒํ•œ ์—ด์ด ์œ ์ฒด์˜ ์˜จ๋„๋ฅผ ๋†’์ด๊ณ , ์ด๋ ‡๊ฒŒ ๋†’์•„์ง„ ์˜จ๋„๊ฐ€ ๋ถˆ์˜ ๋ณต์žกํ•œ ์›€์ง์ž„์„ ๋”์šฑ ๊ฐ€์ค‘์‹œํ‚ค๋Š” ๊ณผ์ •์„ ๋ฐ˜๋ณต์‹œํ‚ค๋ฉด์„œ ๋ถˆ์— ๋Œ€ํ•œ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์ฒ˜๋ฆฌ๋œ๋‹ค. ๋˜ํ•œ, ๋ถˆ๊ณผ ๋ถˆ์ด ์ฃผ๋ณ€์„ ๋ฐํžˆ๋Š” ํšจ๊ณผ๋ฅผ ์ฒ˜๋ฆฌํ•˜๊ธฐ ์œ„ํ•ด์„œ ๋„๋ฆฌ ์•Œ๋ ค์ง„ ํฌํ†ค ๋งคํ•‘ ์•Œ๊ณ ๋ฆฌ์ฆ˜์˜ ํšจ์œจ์„ฑ์„ ๊ฐœ์„ ํ•œ ์ƒˆ๋กœ์šด ๊ฐ€์‹œํ™” ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ๊ตฌํ˜„ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000213.xml
ART001035363
oai_dc
๊ธฐ๊ณ„ํ•™์Šต ๊ธฐ๋ฒ•์„ ์‚ฌ์šฉํ•œ ์บ๋ฆญํ„ฐ ์ œ์–ด ์—”์ง„์˜ ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„
Design and Implementation of Engine to Control Characters By Using Machine Learning Techniques
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌ๋ฌธ(ํ•œ์„ฑ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ๊ธฐ๊ณ„ํ•™์Šต ๊ธฐ๋ฒ•์„ ์ด์šฉํ•œ ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ๋ฅผ ์ œ์–ดํ•˜๋Š” ์—”์ง„์„ ์„ค๊ณ„ํ•˜๊ณ  ๊ตฌํ˜„ํ•˜๋Š” ๊ฒƒ์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆ๋œ ์—”์ง„์€ ์‹ค์ œ ๊ฒŒ์ž„์—์„œ ์ƒํ™ฉ ๋ฐ์ดํ„ฐ๋ฅผ ์ถ”์ถœํ•˜์—ฌ ์ง€์‹ ๋ฐ์ดํ„ฐ๋กœ ์‚ฌ์šฉํ•˜๋ฏ€๋กœ ์ง€๋Šฅ ์บ๋ฆญํ„ฐ์˜ ํ–‰๋™ ํŒจํ„ด์„ ๊ฒŒ์ด๋จธ๋“ค์ด ์‰ฝ๊ฒŒ ์ธ์‹ํ•˜์ง€ ๋ชปํ•˜๋Š” ์žฅ์ ์ด ์žˆ๋‹ค. ์ด๋ฅผ ์œ„ํ•˜์—ฌ ์ƒํ™ฉ ๋ฐ์ดํ„ฐ๋ฅผ ์ถ”์ถœํ•˜์—ฌ ํ•™์Šตํ•˜๋Š” ๋ชจ๋“ˆ๊ณผ ์ž„์˜์˜ ์ƒํ™ฉ ๋ฐ์ดํ„ฐ์— ๋Œ€ํ•˜์—ฌ ์ตœ์ ์˜ ์ƒํ™ฉ ์ œ์–ด๋ฅผ ํŒ๋‹จํ•˜๋Š” ์‹œํ—˜ ๋ชจ๋“ˆ์„ ๊ฐœ๋ฐœํ•˜๋Š” ๊ฒƒ์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ๊ตฌํ˜„๋œ ์—”์ง„์€ FEAR์— ์ด์‹๋˜๊ณ  Quake2 ๊ฒŒ์ž„์— ์ ์šฉ๋˜์—ˆ๋‹ค. ๋˜ํ•œ ๊ฐœ๋ฐœ๋œ ์—”์ง„์˜ ์˜ฌ๋ฐ”๋ฅธ ๋™์ž‘๊ณผ ํšจ์œจ์„ฑ์„ ์œ„ํ•˜์—ฌ ๋‹ค์–‘ํ•œ ์‹คํ—˜์„ ํ•˜์˜€๋‹ค. ์‹คํ—˜์œผ๋กœ๋ถ€ํ„ฐ ๊ฐœ๋ฐœ๋œ ์—”์ง„์ด ์˜ฌ๋ฐ”๋ฅด๊ฒŒ ๋™์ž‘ํ•  ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์ œํ•œ๋œ ์‹œ๊ฐ„ ๋‚ด์— ํšจ์œจ์ ์œผ๋กœ ๋™์ž‘ํ•จ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000213.xml
ART001178787
oai_dc
UML ํ‘œ๊ธฐ๋ฒ•์„ ํ™œ์šฉํ•œ ๊ฒŒ์ž„๋ฉ”์นด๋‹‰์Šค ์„ค๊ณ„๋‚ด์šฉ ํ‘œํ˜„๋ฐฉ๋ฒ•
A Representation Method of Game Mechanics Using UML Notations in Game Design
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅํฌ๋™(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
์ผ๋ฐ˜ ์†Œํ”„ํŠธ์›จ์–ด ๊ฐœ๋ฐœ๊ณผ ๋‹ฌ๋ฆฌ, ๊ฒŒ์ž„๊ฐœ๋ฐœ์€ ๊ธฐํš, ํ”„๋กœ๊ทธ๋ž˜๋ฐ, ๊ทธ๋ฆฌ๊ณ  ๊ทธ๋ž˜ํ”ฝ๋””์ž์ธ๊ณผ ๊ฐ™์€ ๋‹ค์–‘ํ•œ ๋ถ„์•ผ์˜ ์ „๋ฌธ๊ฐ€๋“ค์ด ํ•œ ํŒ€์„ ์ด๋ฃจ์–ด ์ง„ํ–‰๋œ๋‹ค. ๊ทธ๋ž˜์„œ ๊ฒŒ์ž„๊ฐœ๋ฐœ์€ ๊ฐœ๋ฐœ์ฐธ์—ฌ์ž๋“ค ์‚ฌ์ด์— ์ •ํ™•ํ•˜๊ณ  ํšจ์œจ์ ์ธ ์˜์‚ฌ์†Œํ†ต์ด ๋งค์šฐ ์–ด๋ ค์šด ํŠน์ง•์ด ์žˆ๋‹ค. ์„ฑ๊ณต์ ์ธ ๊ฒŒ์ž„๊ฐœ๋ฐœ์„ ์œ„ํ•ด์„œ, ๊ฒŒ์ž„๋””์ž์ธ๋ฌธ์„œ์˜ ์„ค๊ณ„๋‚ด์šฉ๋“ค์„ ๋ชจ๋“  ๊ฐœ๋ฐœ์ฐธ์—ฌ์ž๋“ค์ด ์ •ํ™•ํ•˜๊ฒŒ ์ดํ•ดํ•˜๊ณ  ์žˆ์–ด์•ผ ํ•œ๋‹ค. ํŠนํžˆ ๊ฒŒ์ž„๋””์ž์ธ ์„ค๊ณ„์š”์†Œ์ธ ๊ฒŒ์ž„๋ฉ”์นด๋‹‰์Šค๋Š” ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ๋กœ์ง์ด ์ง‘์ค‘๋˜์–ด ์žˆ๊ธฐ ๋•Œ๋ฌธ์—, ์˜ค๋ฅ˜ ์—†๋Š” ๋‚ด์šฉ๊ณผ ์˜ค๋ฅ˜ ์—†๋Š” ํ‘œํ˜„, ๊ทธ๋ฆฌ๊ณ  ๋ชจ๋“  ๊ฐœ๋ฐœ์ฐธ์—ฌ์ž๋“ค์˜ ์ •ํ™•ํ•œ ์ดํ•ด๊ฐ€ ์š”๊ตฌ๋œ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๊ฒŒ์ž„๊ฐœ๋ฐœ์˜ ๊ทœ๋ชจ๊ฐ€ ์ปค์ง€๋ฉด์„œ, ๊ฒŒ์ž„๋ฉ”์นด๋‹‰์Šค์˜ ๋‚ด์šฉ๋„ ๋ณต์žกํ•˜๊ณ  ๋ฐฉ๋Œ€ํ•˜์—ฌ, ๊ฐœ๋ฐœ ์ฐธ์—ฌ์ž๋“ค์ด ๋ชจ๋“  ๋‚ด์šฉ์„ ์ •ํ™•ํ•˜๊ฒŒ ์ดํ•ดํ•˜๋Š” ๊ฒƒ์ด ์–ด๋ ต๊ฒŒ ๋˜์—ˆ๋‹ค. ๋˜ํ•œ ๊ฒŒ์ž„๋ฉ”์นด๋‹‰์Šค์˜ ๋ณ€๊ฒฝ๊ด€๋ฆฌ๋ฅผ ์œ„ํ•œ ํ˜•์ƒ๊ด€๋ฆฌ๊ฐ€ ๋ณต์žกํ•ด์ ธ ๊ทธ ํšจ์œจ์„ฑ์ด ๋–จ์–ด์ง€๊ฒŒ ๋œ๋‹ค. ์ด๋Ÿฌํ•œ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” UMLํ‘œ๊ธฐ๋ฒ•์„ ํ™œ์šฉํ•œ ๊ฒŒ์ž„๋ฉ”์นด๋‹‰์Šค ํ‘œํ˜„๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์€ ๊ฒŒ์ž„๋ฉ”์นด๋‹‰์Šค์˜ ์„ค๊ณ„๋‚ด์šฉ์„ UMLํ‘œ๊ธฐ๋ฒ•์„ ์‚ฌ์šฉํ•˜์—ฌ ํ‘œํ˜„ํ•˜๊ธฐ ๋•Œ๋ฌธ์—, ๋น„์ฃผ์–ผ์  ํ‘œํ˜„๊ณผ ๋…ผ๋ฆฌ์  ํ‘œํ˜„์„ ๋™์‹œ์— ๋งŒ์กฑํ•œ๋‹ค. ๋˜ํ•œ UML ๋ชจ๋ธ๊ธฐ๋ฐ˜ ํ˜•์ƒ๊ด€๋ฆฌ๊ฐ€ ๊ฐ€๋Šฅํ•˜๊ธฐ ๋•Œ๋ฌธ์— ํšจ์œจ์ ์ธ ๊ฒŒ์ž„๋ฉ”์นด๋‹‰์Šค์˜ ํ˜•์ƒ๊ด€๋ฆฌ๊ฐ€ ๊ฐ€๋Šฅํ•˜๋‹ค. ์ œ์•ˆํ•˜๋Š” ํ‘œํ˜„๋ฐฉ๋ฒ•์˜ ํšจ๊ณผ์„ฑ์„ ์ œ์‹œํ•˜๊ธฐ ์œ„ํ•ด,ใ€Œ๋“€๋“œ๋ฅผ ์žก์•„๋ผใ€๊ฒŒ์ž„๋””์ž์ธ๋ฌธ์„œ์˜ ๋‚ด์šฉ์„ ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์œผ๋กœ ๋ณ€ํ™˜ํ•˜์—ฌ ํ‘œํ˜„ํ•ด์„œ ๋น„์ฃผ์–ผ์  ํ‘œํ˜„๋Šฅ๋ ฅ, ๋…ผ๋ฆฌ์  ํ‘œํ˜„๋Šฅ๋ ฅ, ๊ทธ๋ฆฌ๊ณ  ํšจ์œจ์ ์ธ ํ˜•์ƒ๊ด€๋ฆฌ ๊ฐ€๋Šฅ์„ฑ์„ ๋ณด์—ฌ์ฃผ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001035120
oai_dc
์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ์ง€์›ํ•˜๋Š” ๋””์ง€ํ„ธ ์Šคํ† ๋ฆฌ๋ณด๋“œ ๊ฐœ๋ฐœ
A Development of A Digital Storyboard for Simulation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๊ฐ•์„ฑ(๊ด‘์šด๋Œ€ํ•™๊ต); ํ•œ์„ฑํ˜ธ(๊ด‘์šด๋Œ€ํ•™๊ต)" ]
์Šคํ† ๋ฆฌ๋ณด๋“œ๋Š” ๋Œ€๋ณธ์—์„œ ๊ตฌ์ƒํ•œ ์žฅ๋ฉด๋“ค์„ ์Šค์ผ€์น˜๋ฅผ ํ†ตํ•ด ๊ตฌํ˜„ํ•˜๋Š” ๊ณผ์ •์œผ๋กœ์„œ ๋งํ’์„ ๋งŒ ์—†์ง€ ๋งŒํ™”์ฑ…๊ณผ ๋น„์Šทํ•˜๋‹ค๊ณ  ๋งํ•  ์ˆ˜ ์žˆ๋‹ค. ์Šคํ† ๋ฆฌ๋ณด๋“œ๋Š” ์˜ํ™”๋‚˜, ์• ๋‹ˆ๋ฉ”์ด์…˜ ๋ฐ ๊ฒŒ์ž„ ์˜คํ”„๋‹ ๋™์˜์ƒ์„ ๊ตฌ์ƒํ•˜๋Š”๋ฐ ๋„์›€์„ ์ฃผ๋Š”๋ฐ ๊ทธ๋ ‡๋‹ค๋ฉด ์Šคํ† ๋ฆฌ๋ณด๋“œ๋ฅผ ์ œ์ž‘ํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ๋ฏธ์ˆ ๊ฐ€์ฒ˜๋Ÿผ ๊ทธ๋ฆผ์„ ์ž˜ ๊ทธ๋ ค์•ผ ํ•˜๋‚˜? ํ•˜๊ณ  ์ƒ๊ฐํ•  ์ˆ˜ ์žˆ๊ฒ ์ง€๋งŒ, ํžˆ์น˜์ฝ•์ด๋‚˜ ์Šคํ•„๋ฒ„๊ทธ์˜ ์Šคํ† ๋ฆฌ๋ณด๋“œ๋ฅผ ๋ณธ๋‹ค๋ฉด ๊ทธ๋“ค์˜ ๊ทธ๋ฆผ ์‹ค๋ ฅ์ด ํ˜•ํŽธ์—†๋‹ค๋Š” ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ๋“ฏ์ด ์Šคํ† ๋ฆฌ๋ณด๋“œ์— ์žˆ์–ด์„œ ์ค‘์š”ํ•œ ๊ฒƒ์€ ๋ฐฐ์šฐ์˜ ์›€์ง์ž„(ๅ‹•็ทš)์ด๋ผ ํ•  ์ˆ˜ ์žˆ๋‹ค. ๊ทธ๋ž˜์„œ ์Šคํ† ๋ฆฌ๋ณด๋“œ๋ฅผ ๋น ๋ฅด๊ณ  ์‰ฝ๊ฒŒ ๋งŒ๋“ค ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•์œผ๋กœ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ์ง€์›ํ•˜๋Š” ๋””์ง€ํ„ธ ์Šคํ† ๋ฆฌ ๋ณด๋“œ๋ฅผ ๊ฐœ๋ฐœํ•ด๋ณด์•˜๋‹ค. ๋””์ง€ํ„ธ ์Šคํ† ๋ฆฌ๋ณด๋“œ๋ฅผ ํ™œ์šฉํ•˜๊ฒŒ ๋˜๋ฉด ์—…๋ฌด์˜ ์ƒ์‚ฐ๋ ฅ์„ ๋”์šฑ ๋†’์ผ ์ˆ˜ ์žˆ๊ณ  ์•„์ด๋””์–ด๋ฅผ ์ฐฝ์กฐํ•˜๊ฑฐ๋‚˜ ์žฅ๋ฉด(Shot)์„ ์ƒ์„ฑํ•˜๋Š”๋ฐ ์žˆ์–ด์„œ ์ž‘์—…์ž์˜ ์‹œ๊ฐ„์„ ๋”์šฑ ์†Œ์ค‘ํ•˜๊ฒŒ ํ•ด์ค„ ์ˆ˜ ์žˆ๋‹ค. ๋˜ํ•œ ์ธํ„ฐ๋„ท์—์„œ ์Šคํ† ๋ฆฌ๋ณด๋“œ๋ฅผ ๋ณผ ์ˆ˜ ์žˆ๋„๋ก html ๋ฌธ์„œ๋กœ ์ถœ๋ ฅ ๋˜๋Š” ์ƒ์„ฑํ•  ์ˆ˜ ์žˆ๊ธฐ ๋•Œ๋ฌธ์— ์ž‘์—… ๋™๋ฃŒ๋‚˜ ๊ณ ๊ฐ๊ณผ ํ•จ๊ป˜ ์Šคํ† ๋ฆฌ๋ณด๋“œ๋ฅผ ๊ณต์œ ํ•  ์ˆ˜๋„ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001035247
oai_dc
GE ๋ชจ๋ธ์„ ์‘์šฉํ•œ ๊ฒŒ์ž„ ํ”Œ๋žซํผ๋ณ„ ์‚ฐ์—… ํ‰๊ฐ€
Evaluating Korea Game Platform by Applying GE Model
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ง€ํ›ˆ(์ฒญ์šด๋Œ€ํ•™๊ต); ๊น€ํƒœ์‹(๊ณ„๋ช…๋Œ€ํ•™๊ต); ๊น€ํ˜•๊ธธ(์ œ์ฃผ๋Œ€ํ•™๊ต)" ]
๊ธฐ์—…๋“ค์€ ์‹œ์žฅ์—์„œ ๋งŽ์€ ๋งค์ถœ์„ ์ฐฝ์ถœํ•˜๊ณ  ์žˆ๋Š” ์ฃผ๋ ฅ ์ œํ’ˆ๊ณผ ๊ธฐ์—…์˜ ์ด๋ฏธ์ง€ ๋ฐ ๋ฏธ๋ž˜์˜ ์‹œ์žฅ๋ณ€ํ™”์— ์˜ํ•ด ๋งค์ถœ์„ ์ฆ๋Œ€์‹œํ‚ฌ ์ˆ˜ ์žˆ๋Š” ๋น„์ฃผ๋ ฅ ์ œํ’ˆ ๋“ฑ ์‚ฌ์—…์„ ๋‹จ์œ„๋ณ„๋กœ ๊ตฌ์„ฑํ•˜์—ฌ ์šด์˜ํ•˜๊ณ  ์žˆ๋‹ค. ์‚ฌ์—…๋‹จ์œ„ ํ‰๊ฐ€๋Š” ์ž์‚ฌ๊ฐ€ ๋ณด์œ ํ•˜๊ณ  ์žˆ๋Š” ์‚ฌ์—…๋“ค์ด ํ˜„์žฌ ์‹œ์žฅ์—์„œ ์–ด๋–ค ์œ„์น˜๋ฅผ ์ฐจ์ง€ํ•˜๊ณ  ์žˆ์œผ๋ฉฐ ํˆฌ์ž ๊ฐ€์น˜๊ฐ€ ์žˆ๋Š”์ง€์˜ ํŒ๋‹จ ์—ฌ๋ถ€์™€ ํ•จ๊ป˜ ์‚ฌ์—… ๋‹ค๊ฐํ™” ๋“ฑ์— ์žˆ์–ด ๋ฐ˜๋“œ์‹œ ํ•„์š”ํ•œ ๋ถ€๋ถ„์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” 5๊ฐœ์˜ ๊ฒŒ์ž„ํ”Œ๋žซํผ์„ ๊ตญ๋‚ด ์‹œ์žฅ์— ๋งž์ถ”์–ด โ€˜์‹œ์žฅ/์‚ฐ์—…์ „์ฒด์˜ ๋งค๋ ฅ๋„โ€™์™€ โ€˜์‹œ์žฅ ๋‚ด์—์„œ ํ•ด๋‹น ๋น„์ฆˆ๋‹ˆ์Šค์˜ ๊ฒฝ์Ÿ์  ์šฐ์œ„โ€™์„ ๊ฐ€์ง€๊ณ  ์‚ฌ์—…๋‹จ์œ„๋ฅผ ํ‰๊ฐ€ํ•  ์ˆ˜ ์žˆ๋Š” GE ๋ชจ๋ธ์„ ์„ค๋ช…ํ•˜๊ณ  ์ด๋ฅผ ๊ตญ๋‚ด๊ฒŒ์ž„์‚ฐ์—…์— ์ ์šฉํ•ด ๋ณด์•˜๋‹ค. ๋ณธ ์—ฐ๊ตฌ๊ฒฐ๊ณผ ์ฃผ๋ ฅ ํ”Œ๋žซํผ๊ณผ ๋น„์ฃผ๋ ฅ ํ”Œ๋žซํผ์ด ๋‹ค์–‘ํ•˜๊ฒŒ ๋ถ„ํฌ๋˜๊ณ  ์žˆ์Œ์„ ์•Œ ์ˆ˜ ์žˆ๊ณ , ํ–ฅํ›„ ์‹ ์ œํ’ˆ ๊ฐœ๋ฐœ ์‹œ๊ธฐ์™€ ํ•จ๊ป˜ ์ฃผ๋ ฅํˆฌ์ž ํ”Œ๋žซํผ ๋ฐ ๋งˆ์ผ€ํŒ… ์ „๋žต ๋ฐฉ์•ˆ์„ ์ฐพ์„ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001178786
oai_dc
๊ฒŒ์ž„๋””์ž์ธ์—์„œ ๊ฒŒ์ž„๊ทœ์น™ ํ‘œํ˜„๋ฐฉ๋ฒ• ์กฐ์‚ฌ์—ฐ๊ตฌ
A Survey of Representation Methods of Game Rules in Game Design
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅํฌ๋™(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„๊ฐœ๋ฐœ์—์„œ ์„ค๊ณ„๋‚ด์šฉ์€ ๋””์ž์ธ๋‹จ๊ณ„์—์„œ ๋ฟ ์•„๋‹ˆ๋ผ ๊ตฌํ˜„๋‹จ๊ณ„์™€ ํ…Œ์ŠคํŠธ๋‹จ๊ณ„๊นŒ์ง€ ์ž์ฃผ ๋ณ€๊ฒฝ์ด ์ด๋ฃจ์–ด์ง„๋‹ค. ๊ฒŒ์ž„์˜ ์„ค๊ณ„๋‚ด์šฉ์€ ๊ฒŒ์ž„๊ทœ์น™๊ณผ ์ฝ˜ํ…์ธ ์˜ ์„ค๊ณ„๋‚ด์šฉ์œผ๋กœ ์ด๋ฃจ์–ด์ง„๋‹ค. ๊ทธ ์ค‘์—์„œ ๊ฒŒ์ž„๊ทœ์น™์˜ ์„ค๊ณ„ ๋‚ด์šฉ์€, ๋ชจ๋“  ๊ฐœ๋ฐœ์ฐธ์—ฌ์ž๋“ค์ด ์‰ฝ๊ณ  ์ •ํ™•ํ•˜๊ฒŒ ์ดํ•ดํ•  ์ˆ˜ ์žˆ์–ด์•ผ ํ•˜๊ณ  ์ž์ฃผ ์ด๋ฃจ์–ด์ง€๋Š” ๋ณ€๊ฒฝ๋“ค์ด ํšจ์œจ์ ์œผ๋กœ ๊ด€๋ฆฌ๋˜์–ด์•ผ ํ•˜๋ฉฐ ๊ทธ๋ฆฌ๊ณ  ์ •ํ™•ํ•œ ๊ฒ€์ฆ์ด ์ด๋ฃจ์–ด์ ธ์•ผ ํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„๊ทœ์น™์˜ ์„ค๊ณ„๋‚ด์šฉ์— ๋Œ€ํ•ด, ๊ฒŒ์ž„๋””์ž์ธ์—์„œ ์ ํ•ฉํ•˜๊ฒŒ ๋  ์ˆ˜ ์žˆ๋Š” ํ‘œํ˜„๋ฐฉ์‹์„ ์ฐพ๊ธฐ ์œ„ํ•œ ์กฐ์‚ฌ์—ฐ๊ตฌ๋กœ์„œ, ๋ฌธ์„œํ‘œํ˜„๋ฐฉ์‹, UML ํ‘œํ˜„๋ฐฉ์‹, ํŽ˜ํŠธ๋ฆฌ๋„คํŠธ ํ‘œํ˜„๋ฐฉ์‹, ์Šคํฌ๋ฆฝํŠธ์–ธ์–ด ํ‘œํ˜„๋ฐฉ์‹์— ๋Œ€ํ•ด ๋น„๊ต๋ถ„์„์„ ํ•˜์˜€๋‹ค. ๋น„๊ต๋ถ„์„์€ ๊ฒŒ์ž„๊ทœ์น™์˜ ํ‘œํ˜„๋ฒ”์œ„, ๋น„์ฃผ์–ผ์  ํ‘œํ˜„๋Šฅ๋ ฅ, ๋…ผ๋ฆฌ์  ํ‘œํ˜„๋Šฅ๋ ฅ, ์ž๋™ํ™”๋œ ๊ฒ€์ฆ ๊ฐ€๋Šฅ์„ฑ, ๊ทธ๋ฆฌ๊ณ  ํšจ์œจ์  ํ˜•์ƒ๊ด€๋ฆฌ ๊ฐ€๋Šฅ์„ฑ์— ๋Œ€ํ•˜์—ฌ ์ด๋ฃจ์–ด์กŒ๋‹ค. ๋น„๊ต๋ถ„์„๊ฒฐ๊ณผ UML ํ‘œ๊ธฐ๋ฐฉ์‹์ด ๊ฐ€์žฅ ์ ํ•ฉํ•˜์˜€๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ UML ํ‘œ๊ธฐ๋ฐฉ์‹์€ ๋ณด๋‹ค ํŽธ๋ฆฌํ•œ ์ž๋™ํ™”๋œ ๊ฒ€์ฆ ๋ฐฉ๋ฒ•์˜ ์—ฐ๊ตฌ๊ฐœ๋ฐœ์ด ํ•„์š”ํ•œ ๊ฒƒ์œผ๋กœ ํŒ๋‹จ๋˜์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001035362
oai_dc
3D ๊ฒŒ์ž„์˜ ์‹ค์‹œ๊ฐ„ ๋ Œ๋”๋ง ์†๋„ ํ–ฅ์ƒ์„ ์œ„ํ•œ ์†Œํ”„ํŠธ์›จ์–ด์  ๊ธฐ๋ฒ•
A Software Method for Improving the Performance of Real-time Rendering of 3D Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์„ฑ๋ฏธ์˜(์ธ์ฒœ๋Œ€ํ•™๊ต); ํ™ฉ์„๋ฏผ(ใˆœ์ปดํˆฌ์Šค); ์œ ์šฉํฌ(์ธ์ฒœ๋Œ€ํ•™๊ต); ๊น€๋‚จ์ค‘(์ธ์ฒœ๋Œ€ํ•™๊ต)" ]
๊ทธ๋ž˜ํ”ฝ์Šค ๋ Œ๋”๋ง ํŒŒ์ดํ”„๋ผ์ธ (์‘์šฉ, ๊ธฐํ•˜, ๋ ˆ์Šคํ„ฐํ™”)์€ ์ปดํ“จํ„ฐ ๊ฒŒ์ž„์—์„œ ๊ฐ€์žฅ ์ค‘์š”ํ•œ ๊ธฐ๋Šฅ์ธ ์‹ค์‹œ๊ฐ„ ๊ทธ๋ž˜ํ”ฝ์Šค ๋ Œ๋”๋ง์˜ ํ•ต์‹ฌ์ด๋‹ค. ์ผ๋ฐ˜์ ์œผ๋กœ ๊ทธ๋ž˜ํ”ฝ์Šค ๋ Œ๋”๋ง์€ CPU์™€ GPU์˜ ๋‘ ์žฅ์น˜์˜ ํ˜‘์กฐ์— ์˜ํ•ด ์™„์„ฑ๋˜๋ฉฐ ์ด ํ˜‘์กฐ ๊ณผ์ •์—์„œ ๋ณ‘๋ชฉ์ด ๋ฐœ์ƒํ•  ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” CPU์™€ GPU ์‚ฌ์ด์— ๋ฐœ์ƒํ•˜๋Š” ๋ณ‘๋ชฉํ˜„์ƒ์„ ์ค„์ด๋Š” ๋ฐ ์ดˆ์ ์„ ๋งž์ถ”์–ด, ๋ณดํ†ต์€ ํ•˜๋‚˜์˜ ์Šค๋ ˆ๋“œ๋กœ ์ฒ˜๋ฆฌ๋˜๋Š” CPU ์—ฐ์‚ฐ์„ ์ˆœ์ˆ˜ CPU ์—ฐ์‚ฐ๊ณผ GPU์™€ ์—ฐ๊ด€๋œ ์—ฐ์‚ฐ์˜ ๋‘ ๊ฐ€์ง€๋กœ ๊ตฌ๋ถ„ํ•˜์—ฌ ์„œ๋กœ ๋…๋ฆฝ์ ์ธ ์Šค๋ ˆ๋“œ๋กœ ๋ณ‘๋ ฌ์ฒ˜๋ฆฌ ๋˜๊ฒŒ ํ•จ์œผ๋กœ์จ ์‹ค์‹œ๊ฐ„ ๊ทธ๋ž˜ํ”ฝ์Šค ๋ Œ๋”๋ง์˜ ์„ฑ๋Šฅ์„ ํ–ฅ์ƒ์‹œํ‚ค๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ด ๋ฐฉ๋ฒ•์€ CPU์™€ GPU ์‚ฌ์ด์˜ ํ˜‘์กฐ๋ฅผ ์œ„ํ•œ ์ „์†ก ๊ณผ์ •์—์„œ์˜ ๋ณ‘๋ ฌ์„ฑ์„ ๊ทน๋Œ€ํ™”ํ•œ๋‹ค. ์‹คํ—˜์„ ํ†ตํ•˜์—ฌ ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์ด ๊ธฐ์กด์˜ ๋ฐฉ๋ฒ• ๋ณด๋‹ค ๋” ๋น ๋ฅด๊ฒŒ ๊ทธ๋ž˜ํ”ฝ์Šค ๋ Œ๋”๋ง์„ ์ˆ˜ํ–‰ํ•จ์„ ๊ฒ€์ฆํ•˜์˜€๋‹ค. ๋˜ํ•œ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” CPU์™€ GPU์˜ ํ˜‘์กฐ ๊ณผ์ •์—์„œ ์ƒ๊ธฐ๋Š” ๋ณ‘๋ชฉํ˜„์ƒ์œผ๋กœ ์ธํ•œ ์œ ํœด์‹œ๊ฐ„์„ ์ž˜ ํ™œ์šฉํ•˜์—ฌ ๋ Œ๋”๋ง ํŒŒ์ดํ”„๋ผ์ธ์˜ ๊ท ํ˜•์„ ๋งž์ถ”๋ฉด์„œ ๋ Œ๋”๋ง์˜ ์งˆ์„ ๋†’์ด๋Š” ๋ฐฉ๋ฒ•๋„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•๋“ค์„ ์šฐ๋ฆฌ๊ฐ€ ๊ฐœ๋ฐœํ•œ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„ ์—”์ง„์— ์ ์šฉํ•˜์—ฌ ์‹ค์ œ ์‹œ์Šคํ…œ์—์„œ๋„ ํšจ๊ณผ๊ฐ€ ์žˆ์Œ์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001035248
oai_dc
ํšจ๊ณผ์ ์ธ ๊ตฌ์„ฑ์ฃผ์˜ ํ•™์Šต๋„๊ตฌ๋กœ์จ ์˜จ๋ผ์ธ๊ฒŒ์ž„์˜ ํ™œ์šฉ- ๋Œ€ํ•™์ƒ์„ ๋Œ€์ƒ์œผ๋กœ ์˜จ๋ผ์ธ๊ฒŒ์ž„ โ€˜๊ตฐ์ฃผโ€™๋ฅผ ํ™œ์šฉํ•œ ๊ฒฝ์˜์ „๋žต ์ˆ˜์—…์˜ ๊ตฌ์„ฑ์ฃผ์˜์  ๊ณ ์ฐฐ -
Utilizing Online Game as a effective learning material- Consideration of a Business Strategy Lecture by Utilizing Online Game, 'Goonzu', for University students as a View of Constructivism -
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ„์ •ํ˜„(์ค‘์•™๋Œ€ํ•™๊ต); ์›์€์„(์ค‘์•™๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ๊ตฌ์„ฑ์ฃผ์˜ ํ•™์Šต์ด ๊ฐ•์กฐ๋˜๊ณ  ์žˆ์Œ์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ  ๊ต์‚ฌ๋“ค์€ ๊ต์œกํ˜„์žฅ์—์„œ ๊ตฌ์„ฑ์ฃผ์˜ ํ•™์Šต์ด๋ก ์— ๊ธฐ๋ฐ˜์„ ๋‘” ์ˆ˜์—…์„ ์ง„ํ–‰ํ•˜๋Š”๋ฐ ๋งŽ์€ ๋ถ€๋‹ด์„ ๋А๋ผ๊ณ  ์žˆ๋‹ค. ์ด์— ๋Œ€ํ•œ ์ฃผ๋œ ์›์ธ์œผ๋กœ ๊ต์‚ฌ๋“ค์ด ๊ตฌ์„ฑ์ฃผ์˜ ํ•™์Šตํ™œ๋™์—์„œ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ์ ์ ˆํ•œ ํ•™์Šต๋„๊ตฌ๋ฅผ ์ฐพ๊ธฐ ํž˜๋“ค๋‹ค๋Š” ์ ์„ ์–ธ๊ธ‰ํ•  ์ˆ˜ ์žˆ๋‹ค. ์ตœ๊ทผ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ์˜จ๋ผ์ธ๊ฒŒ์ž„์€ ํ•™์Šต๋„๊ตฌ๋กœ์„œ ํšจ๊ณผ์ ์ž„์ด ์ฆ๋ช…๋˜์—ˆ๋‹ค. ์ด์— ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ตฌ์„ฑ์ฃผ์˜ ํ•™์Šต์— ์˜จ๋ผ์ธ๊ฒŒ์ž„์ด ํšจ๊ณผ์ ์ธ ํ•™์Šต๋„๊ตฌ๋กœ ํ™œ์šฉ๋  ์ˆ˜ ์žˆ์Œ์„ ๋…ผ์˜ํ•ด ๋ณด๊ณ ์ž ํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” 2006๋…„ ์˜จ๋ผ์ธ๊ฒŒ์ž„ โ€˜๊ตฐ์ฃผโ€™๋ฅผ ํ™œ์šฉํ•˜์—ฌ ์ค‘์•™๋Œ€ํ•™๊ต ๋Œ€ํ•™์ƒ 50๋ช…์„ ๋Œ€์ƒ์œผ๋กœ 9์ฃผ ๋™์•ˆ ์ง„ํ–‰๋œ ์ „๋žต๊ฒฝ์˜ ์ˆ˜์—…๊ณผ์ •์„ ๊ตฌ์„ฑ์ฃผ์˜ ํ•™์Šต์˜ ๊ด€์ ์œผ๋กœ ์‚ดํŽด๋ณด์•˜๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ์˜จ๋ผ์ธ๊ฒŒ์ž„์„ ํ™œ์šฉํ•œ ์ˆ˜์—…์—์„œ ๊ตฌ์„ฑ์ฃผ์˜ ํ•™์Šต๋ฐฉ๋ฒ•์ด ํšจ๊ณผ์ ์œผ๋กœ ์ ์šฉ๋˜๊ณ  ์žˆ์Œ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์ด๋Ÿฌํ•œ ๋…ผ์˜๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๊ตฌ์„ฑ์ฃผ์˜ ํ•™์Šตํ™œ๋™์˜ ํšจ๊ณผ์ ์ธ ๋„๊ตฌ๋กœ์จ ์˜จ๋ผ์ธ๊ฒŒ์ž„์ด ํ™œ์šฉ๋  ์ˆ˜ ์žˆ์Œ์„ ๋…ผ์˜ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001178853
oai_dc
CRM์˜ ๊ฒŒ์ž„์œผ๋กœ์˜ ํšจ์œจ์  ์ ‘๋ชฉ ๊ฐ€๋Šฅ์„ฑ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on Possible Effective Application of CRM in Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ง€๋ช…๊ตฌ(๊ณ„๋ช…๋Œ€ํ•™๊ต)" ]
๋งŽ์€ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์ž์™€ ๋งˆ์ผ€ํ„ฐ๋“ค์€ ๊ณ ๊ฐ์˜ ์ •๋ณด ๋ถ„์„๊ณผ ์งˆ์  ์„œ๋น„์Šค ์ œ๊ณต์„ ์œ„ํ•ด ์ง€์†์ ์œผ๋กœ ์ง„๋ณดํ•˜๋Š” ๋‹ค์–‘ํ•œ ์ธํ„ฐ๋„ท ๊ธฐ์ˆ ์„ ์ด์šฉํ•˜๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ์ผ๋ฐ˜์ ์œผ๋กœ ํ™œ์šฉ๋˜๋Š” ์ธํ„ฐ๋„ท ๊ณ ๊ฐ๋ถ„์„ ๊ธฐ์ˆ ๋กœ์„œ๋Š” ์›น ํŽ˜์ด์ง€๋‚˜ ์ปค๋ฎค๋‹ˆํ‹ฐ ํ™œ๋™์œผ๋กœ๋ถ€ํ„ฐ์˜ ๋‹จํŽธ์ ์ธ ๊ฒŒ์ž„์ด์šฉ์ž์˜ ์ •๋ณด๋งŒ์„ ์–ป์„ ์ˆ˜ ์žˆ์„ ๋ฟ์ด๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ๋…ผ๋ฌธ์€ ์‹ค์ œ๋กœ ๊ฒŒ์ž„์ด์šฉ์ž์— ๋Œ€ํ•œ ์ •๋ณด๋ฅผ ์ง€์†์ ์œผ๋กœ ์ˆ˜์ง‘ํ•˜๊ณ  ๋ถ„์„ํ•  ์ˆ˜ ์žˆ๋Š” ์‹œ์Šคํ…œ์„ ๊ตฌ์ถ•ํ•˜์—ฌ ํšจ๊ณผ์ ์ธ ์„œ๋น„์Šค๋ฅผ ์ œ๊ณตํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ๊ณ ๊ฐ์— ๋Œ€ํ•œ ์ฒด๊ณ„์ ์ธ ๊ด€๋ฆฌ ๋ชจ๋ธ์ธ CRM(Customer Relationship Management)์„ ๊ฒŒ์ž„์— ์ ์šฉ ํ•˜๊ณ ์ž ํ•œ๋‹ค. ์ด๋Ÿฌํ•œ CRM์„ ๊ฒŒ์ž„ ์‹œ์Šคํ…œ์— ์ ์šฉํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” 1) CRM์˜ ๊ตฌ์„ฑ์š”์†Œ 2) ๊ฒŒ์ž„ ๋ถ„์•ผ์˜ ๊ณ ๊ฐ์˜ ํŠน์ง• 3) ํšจ์œจ์ ์ธ ๊ฒŒ์ž„์— CRM ์‹œ์Šคํ…œ ๊ตฌํ˜„ ๋ชจ๋ธ์„ ๊ธฐ์ดˆํ•˜์—ฌ ์—ฐ๊ตฌํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001035364
oai_dc
์Šคํฌ๋ฆฝํŠธ DB๋ฅผ ์ด์šฉํ•œ MMORPG์˜ ๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค ๊ฐœ๋ฐœ
A MMORPG Game Scenario Development with Script DB
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋Œ€์›…(์ƒ๋ช…๋Œ€ํ•™๊ต); ์†กํ˜„์ฃผ(์ˆญ์˜์—ฌ์ž๋Œ€ํ•™)" ]
๊ฒŒ์ž„์€ ์‚ฌ์šฉ์ž๊ฐ€ ์„ ํƒํ•˜๊ณ  ํ–‰๋™ํ•ด์•ผ ํ•˜๋Š” ์–‘๋ฐฉํ–ฅ์„ฑ์„ ์ง€๋‹Œ๋‹ค. ์ด๋Ÿฐ ์ธก๋ฉด์—์„œ ๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค๋Š” ๋‹จ์ˆœํ•œ ์Šคํ† ๋ฆฌ์˜ ์ „๋‹ฌ์„ ๋„˜์–ด ์‚ฌ์šฉ์ž๋ฅผ ํ›ˆ๋ จํ•˜๊ณ  ์ง„ํ–‰์„ ์œ ๋„ํ•˜๋Š” ์—ญํ• ์„ ํ•˜๊ฒŒ ๋œ๋‹ค. ํ•˜์ง€๋งŒ ๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค๋Š” ๋‚ด์šฉ์ด ๋ฐฉ๋Œ€ํ•˜๊ณ  ๊ฐ ์‚ฌ๊ฑด ๋‹จ์œ„๋ณ„๋กœ ์—ฐ๊ณ„๊ฐ€ ๋˜์–ด ์‹ค์ œ ์ œ์ž‘ ์‹œ ์–ด๋ ค์›€์ด ๋”ฐ๋ž๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ตœ์†Œ ๋‹จ์œ„์ธ ์Šคํฌ๋ฆฝํŠธ๋ฅผ DBํ™”ํ•ด ์ด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ํ€˜์ŠคํŠธ๋ฅผ ์ž‘์„ฑํ•˜๊ณ  ์ด๋ฅผ ๋‹ค์‹œ ํ€˜์ŠคํŠธ DB๋กœ ๋งŒ๋“œ๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์Šคํฌ๋ฆฝํŠธ๋Š” ํ˜•ํƒœ์ ์œผ๋กœ ํ…์ŠคํŠธํ˜•, ๊ทธ๋ž˜ํ”ฝํ˜•, ์‚ฌ์šด๋“œํ˜•์œผ๋กœ ๋ถ„๋ฅ˜ํ•˜๊ณ  ์ด๊ฒƒ์„ ํ€˜์ŠคํŠธ์˜ ๊ตฌ์กฐ์— ๋งž์ถฐ ๋ฐฐ์น˜ํ•œ๋‹ค. ์ด ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜๋ฉด ๊ธฐ์กด ์‹œ๋‚˜๋ฆฌ์˜ค๋ฅผ ์žฌ์‚ฌ์šฉ, ์žฌํ™œ์šฉ ํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ ์ œ์ž‘์ž์— ๋”ฐ๋ผ ์‹œ๋‚˜๋ฆฌ์˜ค์˜ ํ€„๋ฆฌํ‹ฐ๊ฐ€ ์ผ์ •ํ•˜์ง€ ์•Š๋˜ ๋‹จ์ ์„ ๊ทน๋ณตํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001178852
oai_dc
๋ชจ๋ฐ”์ผ 3D ๊ทธ๋ž˜ํ”ฝ ๊ฐ€์†๊ธฐ๋ฅผ ์œ„ํ•œ ์ €์ „๋ ฅ ํ…์Šค์ณ ์บ์‰ฌ ๊ตฌ์กฐ ์„ค๊ณ„
A design of low power structures of texture caches for mobile๏ผŸ๏ผŸ๏ผŸ๏ผŸ๏ผŸ๏ผŸ๏ผŸ๏ผŸ๏ผŸ๏ผŸ๏ผŸ๏ผŸ๏ผŸ๏ผŸ๏ผŸ 3D graphics accelerator
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์˜์‹(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ์ด์žฌ์˜(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋ชจ๋ฐ”์ผ 3D ๊ทธ๋ž˜ํ”ฝ ๊ฐ€์†๊ธฐ์˜ ํ…์Šค์ณ ๋ฐ์ดํ„ฐ ๋ฉ”๋ชจ๋ฆฌ ์ง€์—ฐ์‹œ๊ฐ„์„ ๊ฐ์†Œํ•˜๊ธฐ ์œ„ํ•ด ์‚ฌ์šฉํ•˜๋Š” ํ…์Šค์ณ ์บ์‰ฌ์˜ ๋‹ค์–‘ํ•œ ์ €์ „๋ ฅ ๊ตฌ์กฐ๋ฅผ ๊ณ ์ฐฐํ•˜์˜€๋‹ค. ๋˜ํ•œ ํ…์Šค์ณ ํ•„ํ„ฐ๋ง ์•Œ๊ณ ๋ฆฌ์ฆ˜์— ๋”ฐ๋ผ์„œ ๊ฐ€๋ณ€์  ์ „๋ ฅ ๋ชจ๋“œ ์ „ํ™˜ ๊ธฐ์ค€์„ ๊ฐ–๋Š” ํ…์Šค์ณ ์บ์‰ฌ๋ฅผ ์„ค๊ณ„ํ•˜์˜€๋‹ค. ๊ฐ ํ…์Šค์ณ ์บ์‰ฌ ๊ตฌ์กฐ์˜ ์„ฑ๋Šฅ ๋น„๊ต ๋ถ„์„์„ ์œ„ํ•˜์—ฌ Quake ๊ฒŒ์ž„ ์—”์ง„์„ ๋ฒค์น˜๋งˆํฌ๋กœ ์‚ฌ์šฉํ•œ ํŠธ๋ ˆ์ด์Šค ๊ธฐ๋ฐ˜์˜ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ์ˆ˜ํ–‰ํ•˜์˜€๋‹ค. ๋˜ํ•œ ์ €์ „๋ ฅ ํ…์Šค์ณ ์บ์‰ฌ ๊ตฌ์กฐ์— ์ ํ•ฉํ•œ ํ…์Šค์ณ ํ•„ํ„ฐ๋ง ์•Œ๊ณ ๋ฆฌ์ฆ˜์— ๋”ฐ๋ผ์„œ ๊ฐ€๋ณ€์  ์ „๋ ฅ ๋ชจ๋“œ ์ „ํ™˜ ๊ธฐ์ค€์„ ๊ฐ–๋Š” ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์•ˆํ•˜๊ณ  ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ํ†ตํ•˜์—ฌ ๊ฒ€์ฆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001046259
oai_dc
์ „๋ ฅ์„  ํ†ต์‹ ์„ ์ด์šฉํ•œ ์›๊ฒฉ ์ œ์–ด ์‹œ์Šคํ…œ์˜ ๊ตฌ์„ฑ
The Construction of a Remote Game Control SystemBy the Power Line Communication
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๊ฒฝ๋ชฉ(์„ธ๋ช…๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ „๋ ฅ์„  ์ œ์–ด ํ†ต์‹  (PLC) ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜์—ฌ ์›๊ฒฉ์ง€์—์„œ ์กฐ์ด์Šคํ‹ฑ์œผ๋กœ ๊ฒŒ์ž„์„ ์ œ์–ดํ•˜๋Š” ์‹œ์Šคํ…œ์„ ๊ตฌํ˜„ํ•˜์˜€๋‹ค. ์‹œ์Šคํ…œ์˜ ๊ตฌ์„ฑ์€ ์›๊ฒฉ์ง€์˜ ์กฐ์ด์Šคํ‹ฑ๊ณผ ์ปดํ“จํ„ฐ ์ ‘์†๋ถ€ ์‚ฌ์ด๋ฅผ ์ผ๋ฐ˜ ๊ฐ€์ •์šฉ ์ „์› ์„ ๋กœ๋กœ ์—ฐ๊ฒฐํ•˜๊ณ , 2400 bps ์ „์†ก์†๋„์˜ ํด๋ง ์ œ์–ด ๊ธฐ๋ฒ•์„ ์‚ฌ์šฉํ•˜์—ฌ ์กฐ์ด์Šคํ‹ฑ์˜ ๋ช…๋ น์„ ์ฝ์–ด๋“ค์ด๊ณ , ์Œํ–ฅ ์ •๋ณด๋ฅผ ์ˆ˜์‹ ์ธก PLC ์žฅ์น˜์— ์ถœ๋ ฅํ•˜์˜€๋‹ค. ๊ฒŒ์ž„ ์ œ์–ด๋Š” ์กฐ์ด์Šคํ‹ฑ์˜ ์ขŒ, ์šฐ, ์ƒ, ํ•˜์˜ ๋ฐฉํ–ฅ์— ๋”ฐ๋ผ ๋น„ํ–‰๊ธฐ ์บ๋ฆญํ„ฐ๊ฐ€ ์›€์ง์ด๊ณ , ์ด์•Œ ๋ฐœ์‚ฌ ๋ช…๋ น์— ์˜ํ•ด ์ด์•Œ์„ ๋ฐœ์‚ฌํ•˜๋Š” ๊ฒŒ์ž„์„ ๋งŒ๋“ค์–ด ์‹คํ–‰ํ•˜์˜€๋‹ค. ์ด์™ธ์—๋„, 16๊ฐ€์ง€์˜ ์กฐ์ด์Šคํ‹ฑ ๊ฒŒ์ž„ ์กฐ์ž‘ ๋ช…๋ น์˜ ์ž…๋ ฅ์ด ๊ฐ€๋Šฅํ•˜๋ฉฐ, 16๊ฐ€์ง€์˜ ์ถœ๋ ฅ ์ƒํƒœ๊ฐ€ ๊ฐ€๋Šฅํ•˜์˜€๋‹ค. ๊ฒŒ์ž„ ์กฐ์ž‘์— ํ•„์š”ํ•œ ์ •๋ณด ์ „๋‹ฌ์€ ์•ฝ 100 msec ํ†ต์‹  ์ง€์—ฐ์—์„œ๋„ ๋ฌธ์ œ๊ฐ€ ์—†์Œ์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001046018
oai_dc
๋ณต์žกํ•œ ๋„์‹œ์žฅ๋ฉด์˜ ๊ณ ์† ๋ Œ๋”๋ง์„ ์œ„ํ•œ ๊ธฐ์—ฌ๋„ ์ปฌ๋ง๊ธฐ๋ฒ•
A Contribution Culling Method for Fast Rendering of Complex Urban Scenes
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ข…์Šน(์ธ์ฒœ๋Œ€ํ•™๊ต); ์ด๋ฒ”์ข…(์ธ์ฒœ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ๋ณต์žกํ•˜๊ณ  ๊ฑฐ๋Œ€ํ•œ ๋„์‹œ์žฅ๋ฉด์˜ ๋น ๋ฅธ ๋ Œ๋”๋ง์„ ์œ„ํ•œ ๊ธฐ์—ฌ๋„ ์ปฌ๋ง์— ๋Œ€ํ•œ ์ƒˆ๋กœ์šด ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์‹œ๊ฐ ์ ˆ๋‘์ฒด ์ปฌ๋ง ๊ธฐ์ˆ ์€ ๋ณต์žกํ•œ ์žฅ๋ฉด์˜ ๋น ๋ฅธ ๋ Œ๋”๋ง์— ์‚ฌ์šฉ๋œ๋‹ค. LOD๋ฅผ ์ง€์›ํ•˜๊ธฐ ์œ„ํ•ด ์˜์ƒ ์˜์—ญ์„ ๋ถ„ํ• ํ•˜๊ณ  ๊ฐ€์ค‘์น˜ ์ฟผ๋“œํŠธ๋ฆฌ๋ฅผ ์ƒ์„ฑํ•œ๋‹ค. ํ˜„์žฌ ์นด๋ฉ”๋ผ ์œ„์น˜์—์„œ ๋ณด์ด๋Š” ๊ฐ์ฒด๋“ค๋งŒ ํ˜„์žฌ ์ฟผ๋“œํŠธ๋ฆฌ์˜ ์š”์†Œ๊ฐ€ ๋˜๊ณ  ๊ฐ€์ค‘์น˜๋Š” ์ฟผ๋“œํŠธ๋ฆฌ์˜ ๊ฐ ๊ฐ์ฒด์— ํ• ๋‹น๋œ๋‹ค. ๊ฐ€์ค‘์น˜๋Š” ํˆฌ์‚ฌ๋œ ๊ฐ์ฒด์˜ ์˜์ƒ ์˜์—ญ์— ๋น„๋ก€ํ•˜๊ธฐ ๋•Œ๋ฌธ์— ์นด๋ฉ”๋ผ๋กœ๋ถ€ํ„ฐ ๋จผ ๊ฑฐ๋ฆฌ์— ์žˆ๋Š” ํฐ ๊ตฌ์กฐ๋ฌผ๋“ค์€ ๊ฐ€๊นŒ์šด ๊ฑฐ๋ฆฌ์— ์žˆ๋Š” ์ž‘์€ ๊ตฌ์กฐ๋ฌผ๋“ค๋ณด๋‹ค ์ปฌ๋ง๋  ํ™•๋ฅ ์ด ์ ๋‹ค. ๋ Œ๋”๋ง ์‹œ๊ฐ„์€ ๋ณด์ด๋Š” ๊ฐ์ฒด๋“ค์˜ ์ˆ˜์— ๋…๋ฆฝ์ ์œผ๋กœ ๊ฑฐ์˜ ์ผ์ •ํ•˜๋‹ค. ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์„ ํ˜„์žฌ ๊ฐœ๋ฐœ ์ค‘์ธ ์ƒˆ๋กœ์šด ๋Œ€๋„์‹œ ๊ตฌ์—ญ์— ์ ์šฉํ–ˆ๋‹ค. ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์€ ๊ธฐ์กด์˜ ๋ฐฉ๋ฒ•๊ณผ ๊ฐ™์€ ๋ Œ๋”๋ง ์งˆ์„ ๋ณด์žฅํ•˜๋ฉฐ ๋‹ค๊ฐํ˜•์˜ ์ˆ˜๋ฅผ ์•ฝ 9% ๊ฐ์†Œ์‹œํ‚ด์„ ํ™•์ธํ•˜์˜€๋‹ค. ์ œ์•ˆ๋œ ๋ Œ๋”๋ง ๋ฐฉ๋ฒ•์€ ๋ณต์žกํ•˜๊ณ  ๊ฑฐ๋Œ€ํ•œ ์žฅ๋ฉด์˜ ๊ณ ํ’ˆ์งˆ ์‹ค์‹œ๊ฐ„ ๋ Œ๋”๋ง์„ ์œ„ํ•œ ์‘์šฉ ์‹œ์Šคํ…œ์— ํšจ๊ณผ์ ์œผ๋กœ ์‚ฌ์šฉ๋  ์ˆ˜ ์žˆ์Œ์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001046260
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„๊ณผ ํ•™์Šต๊ณผ์˜ ๊ด€๋ จ์„ฑ ๋ถ„์„ ์—ฐ๊ตฌ
An Exploratory Study For Online Game-BasedLearning Theory
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ์ผํ˜„(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ e-๋Ÿฌ๋‹์—์„œ์˜ ๋ชฐ์ž… ํ•™์Šต์„ ์œ„ํ•ด ๊ฒŒ์ž„์˜ ์žฌ๋ฏธ(fun) ์š”์†Œ๋ฅผ ํ™œ์šฉํ•˜๊ณ ์ž ํ•˜๋Š” ์‹œ๋„๋“ค์ด ๋‚˜ํƒ€๋‚˜๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฒŒ์ž„์„ e-๋Ÿฌ๋‹์— ์ ‘๋ชฉ์‹œํ‚ค๋Š” ๋ณธ๊ฒฉ์ ์œผ๋กœ ์‹œ๋„์— ์•ž์„œ, ํ•™์Šต ์ „๋žต์œผ๋กœ์„œ ๊ฒŒ์ž„์˜ ํšจ๊ณผ์„ฑ์— ๋Œ€ํ•œ ์ด๋ก ๊ณผ ๊ด€๋ จ ์„ ํ–‰ ์—ฐ๊ตฌ๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. ์ˆ˜์šฉ์ž๊ฐ€ ๊ฒŒ์ž„์— ๋ชฐ์ž…ํ•˜๋Š” ์ด์œ ๋กœ์„œ ์ปค๋ฎค๋‹ˆํ‹ฐ ์†์„ฑ, ๋น ๋ฅธ ํ”ผ๋“œ๋ฐฑ, ๊ทธ๋ฆฌ๊ณ  ์Šคํ† ๋ฆฌํ…”๋ง ์š”์†Œ๊ฐ€ ์ œ์‹œ๋˜์—ˆ๋‹ค. ๊ฒŒ์ž„์ด ํ•™์Šต์— ๋ฏธ์น˜๋Š” ํšจ๊ณผ๋Š” ๊ฐœ๋ณ„ํ•™์Šต์˜ ๊ฒฝ์šฐ๋Š” ์ธ์ง€์œ ์—ฐ์„ฑ ์ด๋ก , ๊ตฌ์กฐ์ฃผ์˜ํ•™์Šต์ด๋ก , ์„ฑ์ฐฐ์  ์‹ค์ฒœ ์ด๋ก ์— ์˜ํ•ด์„œ, ํ˜‘๋ ฅํ•™์Šต์˜ ๊ฒฝ์šฐ๋Š” ์‚ฌํšŒ๋ฌธํ™”์  ๊ตฌ์„ฑ์ฃผ์˜์™€ ์ƒํ™ฉ์ฃผ์˜ ์ด๋ก ์— ์˜ํ•ด์„œ ์„ค๋ช…๋  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๊ฐ ์ด๋ก ์  ๊ด€์ ๋ณ„๋กœ ๊ด€๋ จ ์„ ํ–‰์—ฐ๊ตฌ ์‚ฌ๋ก€ ๋ถ„์„์„ ํ†ตํ•ด ์ด๋Ÿฌํ•œ ์ด๋ก ์  ๊ด€์ ๋“ค์˜ ํƒ€๋‹น์„ฑ์ด ํ™•์ธ๋˜์—ˆ๋‹ค. ์ด๋Ÿฌํ•œ ๋ถ„์„ ๊ฒฐ๊ณผ, ๊ฒŒ์ž„์ด ๊ฐ–๊ณ  ์žˆ๋Š” ๋ชฐ์ž… ํ•™์Šต์˜ ์žฅ์น˜๋“ค์ด ์ •๊ทœ ๊ต์œก ๋˜๋Š” e-๋Ÿฌ๋‹๊ณผ ์ ‘๋ชฉ๋˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ์ˆ˜์—… ์„ค๊ณ„ ์ „๋žต์ด๋‚˜ ๋™๊ธฐ ์ „๋žต์— ๋Œ€ํ•œ ์—ฐ๊ตฌ ์ด์ „์—, ๋ณด๋‹ค ๊ทผ๋ณธ์ ์ธ ์ฐจ์›์—์„œ ํ•™์Šต์„ ๋ณด๋Š” ํŒจ๋Ÿฌ๋‹ค์ž„์˜ ๋ณ€ํ™”์™€ ์ž…์‹œ ์ค‘์‹ฌ, ๋ถ„๊ณผ ๊ต๊ณผ ์ค‘์‹ฌ์˜ ์ „ํ†ต์ ์ธ ๊ต์œก ์ฒด์ œ์˜ ์ „ํ™˜์ด ํ•„์š”ํ•œ ๊ฒƒ์œผ๋กœ ๋ถ„์„๋˜์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001045945
oai_dc
๊ฒŒ์ด๋จธ์˜ ์„ฑํ–ฅ์„ ๋ฐ˜์˜ํ•œ ๋งต ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ ๊ตฌํ˜„์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Realization of a Map Simulator Reflection Propensities of Gamers
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ •ํ˜„(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๊น€๊ฒฝ์‹(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
RPG๊ฒŒ์ž„์—์„œ์˜ ๋งต์€ ๋‹จ์ˆœํ•œ ์บ๋ฆญํ„ฐ๋“ค์˜ ์ด๋™์ด๋‚˜ ํ™œ๋™์„ ์œ„ํ•œ ๋ฌด๋Œ€๋ฅผ ์ œ๊ณตํ•˜๋Š” ๊ฒƒ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ๋ชฌ์Šคํ„ฐ์™€ NPC๋“ฑ ๊ฒŒ์ž„์˜ ๋ชจ๋“  ์š”์†Œ๊ฐ€ ํ˜ผํ•ฉ๋œ ์›”๋“œ๋กœ์„œ ์ž‘์šฉ์„ ํ•œ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๋งต๊ณผ ๋งต์— ๋”ฐ๋ฅธ ๋ชฌ์Šคํ„ฐ์˜ ์„ค๊ณ„๋Š” ๊ฒŒ์ž„์ด ์–ด๋А ์ •๋„ ๊ฐœ๋ฐœ๋œ ํ›„์— ํ…Œ์ŠคํŠธ๋ฅผ ํ†ตํ•ด์„œ ๋ฐธ๋Ÿฐ์Šค๋ฅผ ๋งž์ถฐ๊ฐ€์•ผ ํ•˜๋Š”๋ฐ ์ด๋ฅผ ์œ„ํ•ด์„œ๋Š” ๊ฐœ๋ฐœ๊ธฐ๊ฐ„์ด ์ถ”๊ฐ€๋˜๋Š” ๋ฌธ์ œ๊ฐ€ ๋ฐœ์ƒํ•˜๊ฒŒ ๋œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„๊ธฐํš์ดˆ๊ธฐ์— ๋งต๊ณผ ๋งต์— ๋”ฐ๋ฅธ ๋ชฌ์Šคํ„ฐ์˜ ๋ฐฐ์น˜๋ฅผ ๊ฒŒ์ด๋จธ์˜ ์„ฑํ–ฅ์— ๋”ฐ๋ผ ์„ค์ •ํ•จ์œผ๋กœ์จ ํŠน์ • ๋งต๋งŒ์„ ์‚ฌ์šฉํ•จ์— ๋”ฐ๋ฅด๋Š” ๋น„ํšจ์œจ์ ์ธ ๋งต ์‚ฌ์šฉ์„ ๋ฐฉ์ง€ํ•  ์ˆ˜ ์žˆ๋Š” ๋งต ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ๋ฅผ ์„ค๊ณ„ ๊ตฌํ˜„ํ•˜๋ฉด์„œ ์—ฐ๊ตฌํ•œ ๊ฒฐ๊ณผ๋ฅผ ๊ธฐ์ˆ ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001045947
oai_dc
์Šคํƒœํฌ๋ž˜ํ”„ํŠธ์— ๊ด€ํ•œ ๊ธฐํ˜ธํ•™์  ๋ถ„์„
A Semiotic Analysis of Starcraft
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•ํƒœ์ˆœ(ํ˜ธ๋‚จ๋Œ€ํ•™๊ต)" ]
๊ทธ๋ ˆ๋งˆ์Šค์˜ ๊ธฐํ˜ธ ์‚ฌ๊ฐํ˜•๊ณผ ๊ตฌ์กฐ์ƒ์„ฑ๊ธฐํ˜ธํ•™์€ ์–ธ์–ด๋Š” ๋ฌผ๋ก  ๋น„์–ธ์–ด ํ…์ŠคํŠธ ๋ถ„์„์—๋„ ์œ ์šฉํ•˜๊ธฐ์—, ์ด๋ฅผ ํ™œ์šฉํ•˜์—ฌ ์Šคํƒ€ํฌ๋ž˜ํ”„ํŠธ๋ฅผ ๋ถ„์„ํ•ด๋ณด๊ณ ์ž ํ•˜์˜€๋‹ค. ๊ฐ€์žฅ 1์ฐจ์ ์œผ๋กœ ํ•„์š”ํ•œ ์ž‘์—…์ด ๊ฒŒ์ž„ ํ…์ŠคํŠธ์— ๋Œ€ํ•œ ๋ถ„์ ˆ์ด์—ˆ๋Š”๋ฐ, ๋ณธ๊ณ ์—์„œ๋Š” ํฌ๋ฆฌ์Šคํ‹ฐ์•™ ๋ฉ”์ธ ์˜ ๊ฑฐ๋Œ€ ํ†ตํ•ฉ์ฒด ์ด๋ก ๊ณผ ์›์น™์„ ์ฐจ์šฉํ•˜์—ฌ ๊ฒŒ์ž„ ํ…์ŠคํŠธ ๋ถ„์ ˆ์˜ ๊ธฐ์ค€์„ ์‚ผ์•˜๋‹ค. ์Šคํƒ€ํฌ๋ž˜ํ”„ํŠธ์˜ ๊ธฐํ˜ธ ์‚ฌ๊ฐํ˜•์„ ๋„์ถœํ•œ ๊ฒฐ๊ณผ ์Šคํƒ€ํฌ๋ž˜ํ”„ํŠธ๋Š” ์ „์Ÿ์ด๋ผ๋Š” ์˜๋ฏธ์ถ•์„ ์ค‘์‹ฌ์œผ๋กœ ํ•˜์—ฌ ์ƒ์‚ฐ๊ณผ ํŒŒ๊ดด๋ผ๋Š” ๊ธฐ๋ณธ์ ์ธ ์˜๋ฏธ๋ฒ”์ฃผ๋ฅผ ํ†ตํ•˜์—ฌ ์˜๋ฏธ๋ฅผ ์ƒ์„ฑํ•˜๋Š” ๊ฒƒ์œผ๋กœ ํŒŒ์•…๋˜์—ˆ๋‹ค. ์ด๋Ÿฌํ•œ ์˜๋ฏธ์ž‘์šฉ์ฒด๊ณ„์— ๋Œ€ํ•œ ๋ถ„์„์€ ํ–ฅํ›„์˜ ์„คํ™”์ˆ˜์ค€, ๋‹ดํ™”์ˆ˜์ค€์—์„œ์˜ ์˜๋ฏธ์ž‘์šฉ์ฒด๊ณ„๋ถ„์„๊ณผ ๋งž๋ฌผ๋ ค ์ด์ฒด์ ์ธ ์Šคํƒ€ํฌ๋ž˜ํ”„ํŠธ์˜ ์˜๋ฏธ์ƒ์„ฑ๊ณผ์ •์„ ํŒŒ์•…ํ•˜๋Š”๋ฐ ๋””๋”ค๋Œ์ด ๋  ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001045946
oai_dc
๊ทธ๋ฆฐ์ฝ˜ํ…์ธ  ๊ฐœ๋…์„ ์ ์šฉํ•œ ์ •์‹ ์žฅ์•  ์น˜๋ฃŒ๊ฒŒ์ž„ ์—ฐ๊ตฌ
A Study on the Disturbed's Healing Games of Green Contents Concept
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์—ฐ์ˆ™(ํ•œ๊ตญํด๋ฆฌํ…I๋Œ€ํ•™ ์„œ์šธ์ •์ˆ˜์บ ํผ์Šค)" ]
์ง€๊ธˆ๊นŒ์ง€ ์šฐ๋ฆฌ๋‚˜๋ผ์˜ ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์€ ์ •์ƒ์ธ์„ ์œ„ํ•œ ๊ฒŒ์ž„๊ณผ ๊ต์œก์šฉ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ํŽธ์ค‘๋˜์–ด ์™”๋‹ค. ํ•˜์ง€๋งŒ ๋„์›€์ด ํ•„์š”ํ•œ ์ •์‹  ์žฅ์• ์ธ์„ ์œ„ํ•œ ์น˜๋ฃŒ์šฉ ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์€ ์ „๋ฌดํ•œ ์ƒํƒœ๋‹ค. ๊ฒŒ์ž„์ด ์ฃผ๋Š” ๊ธ์ •์  ํšจ๊ณผ๋ฅผ ํ™œ์šฉํ•˜์—ฌ ์ž์—ฐ๊ณผ ์ธ๊ฐ„ ๋ชจ๋‘์˜ ์‚ถ์— ์ด๋กœ์›€์„ ์ฃผ๋ฉฐ, ํŠนํžˆ ์†Œ์™ธ๊ณ„์ธต์ธ ์‚ฌํšŒ ์†Œ์ˆ˜์ธ ๋ฐ ์•ฝ์ž๋ฅผ ์œ„ํ•˜๊ณ , ์ƒ์—…์  ์ธก๋ฉด์ด ์šฐ์„ ์‹œ ๋˜์ง€ ์•Š๋Š” โ€˜์ •ํ™”(ๆทจๅŒ–)โ€™๊ฐœ๋…์˜ ์ฝ˜ํ…์ธ ๋ฅผ โ€˜๊ทธ๋ฆฐ์ฝ˜ํ…์ธ โ€™๋ผ ์ •์˜ํ•œ๋‹ค. ์ •์‹  ์žฅ์• ์ธ์„ ์œ„ํ•œ ์น˜๋ฃŒ์šฉ ๊ฒŒ์ž„์€ ์ด๋Ÿฌํ•œ ๊ทธ๋ฆฐ์ฝ˜ํ…์ธ  ๊ฐœ๋… ์•ˆ์—์„œ ๊ฐœ๋ฐœ๋˜์–ด์•ผ ํ•œ๋‹ค. ๋˜ํ•œ ๊ฒŒ์ž„์˜ ๊ธฐ์ˆ ์  ์ธก๋ฉด๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์ƒˆ๋กœ์šด ์ฝ˜ํ…์ธ  ๊ฐœ๋ฐœ ์ฐจ์›์—์„œ ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์ด ์ด๋ฃจ์–ด์ง„๋‹ค๋ฉด, ๊ทธ ์‹œ์žฅ๊ณผ ์‚ฌํšŒ์  ์—ญํ• ์€ ์ ์  ์ปค์ ธ๊ฐˆ ๊ฒƒ์ด๊ณ , ๊ทธ ํ•„์š”์„ฑ ๋˜ํ•œ ๋”์šฑ ํฌ๊ฒŒ ์š”๊ตฌ๋  ๊ฒƒ์ด๋‹ค.์ด ์—ฐ๊ตฌ์—์„œ๋Š” ์ •์‹ ์žฅ์• ์ธ์˜ ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ๊ณผ ์ž๊ธฐ ์กด์ค‘๊ฐ ์ฆ์ง„์„ ์œ„ํ•œ ๋ณดํŽธ์  ์น˜๋ฃŒ๋ฐฉ๋ฒ• ์ค‘ ํ•˜๋‚˜์ธ ๋ฏธ์ˆ ์น˜๋ฃŒ๋ฅผ ๋ถ„์„ํ•˜์˜€๊ณ , ์ •์‹ ๋ถ„์„ํ•™์ž๋“ค์˜ ์ด๋ก ์„ ๊ทผ๊ฑฐ๋กœ ์น˜๋ฃŒ์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์œผ๋กœ ์ •์‹  ์žฅ์• ์ธ์˜ ์น˜๋ฃŒ๊ฐ€ ๊ฐ€๋Šฅํ•จ์„ ์ž…์ฆํ•˜๊ณ  ๊ฐœ๋ฐœ ํ”„๋กœ๊ทธ๋žจ๊ณผ ์„ค๊ณ„ ๋กœ๋“œ๋งต์„ ์ œ์•ˆ ํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ์—ฐ๊ตฌ๋Š” ์ถ”ํ›„ ์ด์™€ ์œ ์‚ฌํ•œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ์œ ์šฉํ•˜๊ฒŒ ํ™œ์šฉ๋  ์ˆ˜ ์žˆ๋‹ค. ๊ทธ๋ฆฐ ์ฝ˜ํ…์ธ  ๊ฐœ๋…์ด ์ ์šฉ๋œ ๋‹ค์–‘ํ•œ ๊ธฐ๋Šฅ์„ฑ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ๊ฐ€ ๊ฐœ๋ฐœ๋˜์–ด์•ผ ํ•  ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001046017
oai_dc
๋ฐ˜ํˆฌ๋ช… ์žฌ์งˆ์˜ ๋žœ๋”๋ง๊ณผ ํ™”๋ฉด ๋ณด๊ฐ„์„ ์œ„ํ•œ ์‹ค์‹œ๊ฐ„ ๊ณ„์ธตํ™” ์•Œ๊ณ ๋ฆฌ์ฆ˜
Real-Time Hierarchical Techniques for Rendering of Translucent Materials and Screen-Space Interpolation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ธฐํ˜„์šฐ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์˜ค๊ฒฝ์ˆ˜(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
ํ”ผ๋ถ€, ์˜ท ๋“ฑ ์‹ค์„ธ๊ณ„์˜ ๋Œ€๋ถ€๋ถ„์˜ ๋ฌผ์งˆ๋“ค์€ ๋ฐ˜ํˆฌ๋ช…ํ•œ ์žฌ์งˆ๋กœ ๋˜์–ด์žˆ๊ณ , ๋ถ€๋“œ๋Ÿฌ์šด ์™ธ์–‘์„ ๋„๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” GPU ๊ธฐ๋ฐ˜์˜ ๊ณ„์ธตํ™” ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ํ†ตํ•ด, ์–‘๊ทน ํ™•์‚ฐ (dipole diffusion) ๊ธฐ๋ฒ•์— ๊ธฐ๋ฐ˜ํ•œ ํ‘œ๋ฉด ๋‚ด์—์„œ์˜ ๋น›์˜ ์‚ฐ๋ž€์— ์˜ํ•œ ์กฐ๋ช…์„ ๊ทผ์‚ฌํ•˜์—ฌ ๋ฐ˜ํˆฌ๋ช…ํ•œ ์žฌ์งˆ์„ ์‹ค์‹œ๊ฐ„์— ๋ Œ๋”๋งํ•˜๋Š” ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๋ฌด์ˆ˜ํžˆ ๋งŽ์€ ์ˆ˜์˜ ํ”ฝ์…€ ๋น› ์ž…์ž๋“ค์€GPU๋ฅผ ํ™œ์šฉํ•˜์—ฌ ์ฟผ๋“œํŠธ๋ฆฌ๋กœ ๊ณ„์ธตํ™”๋œ๋‹ค. ๋ Œ๋”๋ง๋  ๊ฐ ํ”ฝ์…€๋งˆ๋‹ค, ๋งŽ์€ ๋น› ์ž…์ž๋ฅผ ๋Œ€์‹ ํ•˜์—ฌ ์ข‹์€ ํ™”์งˆ๋กœ ๊ทผ์‚ฌํ•  ์ˆ˜ ์žˆ๋Š” ์ง‘ํ•ฉ๋“ค์„ ์„ ํƒํ•˜๊ณ , ์ด๊ฒƒ์„ ์‚ฌ์šฉํ•˜์—ฌ ์กฐ๋ช…์„ ๊ณ„์‚ฐํ•œ๋‹ค. ์šฐ๋ฆฌ๋Š” ๋˜ํ•œ, ๊ณ ํ•ด์ƒ๋„ ์ด๋ฏธ์ง€๋ฅผ ํšจ์œจ์ ์œผ๋กœ ๋ Œ๋”๋งํ•˜๊ธฐ ์œ„ํ•ด ๊ณต๊ฐ„์  ์ผ๊ด€์„ฑ๊ณผ early-z ์ปฌ๋ง์„ ์ด์šฉํ•œ ๊ณ„์ธต์  ํ™”๋ฉด ๋ณด๊ฐ„ ๊ธฐ๋ฒ•์„ ์†Œ๊ฐœํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•˜์—ฌ, ํ™”๋ฉด ์ •๋ณด๋ฅผ GPU ์ƒ์—์„œ ๊ณ„์ธตํ™”ํ•œ๋‹ค. ์šฐ๋ฆฌ๋Š” ๊ณต๊ฐ„์  ์œ ์‚ฌ๋„๊ฐ€ ๋†’์€ ํ”ฝ์…€๋“ค์„ ํ•˜๋‚˜์˜ ํ”ฝ์…€๋กœ ๋ Œ๋”๋งํ•จ์œผ๋กœ์จ ์ ์‘์ ์œผ๋กœ ๋ณด๊ฐ„ํ•œ๋‹ค. ์‹คํ—˜์„ ํ†ตํ•ด ๋น› ๊ณ„์ธตํ™”๋ฅผ ํ†ตํ•ด ๋ฐ˜ํˆฌ๋ช…ํ•œ ๋ฌผ์ฒด๋ฅผ ์‹ค์‹œ๊ฐ„์— ๋ Œ๋”๋งํ•  ์ˆ˜ ์žˆ์Œ์„ ํ™•์ธํ•˜์˜€๋‹ค. ํ™”๋ฉด ๋ณด๊ฐ„ ๊ธฐ๋ฒ•์€ ๋™๊ธ‰ ํ™”์งˆ์—์„œ ๋ Œ๋”๋ง ๋น„์šฉ์„ 2~4๋ฐฐ ์ •๋„ ๊ฐ์†Œ์‹œ์ผฐ๋‹ค. ๋ชจ๋“  ๊ณผ์ •์€ GPU๋ฅผ ์‚ฌ์šฉํ•œ ์ด๋ฏธ์ง€ ๊ณต๊ฐ„ ์ƒ์—์„œ ๋น ๋ฅด๊ฒŒ ์ˆ˜ํ–‰๋˜๋ฉฐ, ์–ด๋– ํ•œ ๊ธด ์ „์ฒ˜๋ฆฌ๊ณผ์ •๋„ ํ•„์š”ํ•˜์ง€ ์•Š๋Š”๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000214.xml
ART001938333
oai_dc
๋ง๋ ˆ๋ฌด์ˆ˜๋ฌผ๋กœ ๊ฐœ์งˆ๋œ ํด๋กœ๋กœํ”„๋ Œ ๊ณ ๋ฌด์™€ ์—ํญ์‹œํ™” ์ฒœ์—ฐ๊ณ ๋ฌด์˜ ๋ฐ˜์‘๋ธ”๋ Œ๋“œ์— ๊ธฐ์ดˆํ•œ ์ž๊ธฐ์œ ๋ณ€ ํƒ„์„ฑ์ฒด
Magnetorheological Elastomer Based on Reactive Blend of Maleic Anhydride Grafted Chloroprene Rubber and Epoxidized Natural Rubber
{ "journal_name": "ํ•œ๊ตญ๊ณ ๋ฌดํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์ง„์˜(์ˆ˜์›๋Œ€ํ•™๊ต); ์ •๊ฒฝํ˜ธ(์ˆ˜์›๋Œ€ํ•™๊ต)" ]
๊ฐ€๊ต์ œ ์‚ฌ์šฉ ์—†์ด ๊ฐ€๊ต๋ฐ˜์‘์„ ์ง„ํ–‰ํ•  ์ˆ˜ ์žˆ๋Š” ๊ฒฝํ™”์‹œ์Šคํ…œ์— ์ž๊ธฐ์‘๋‹ต ์ž…์ž๋ฅผ ๋ถ„์‚ฐ์‹œ์ผœ ์ž๊ธฐ์œ ๋ณ€ ํƒ„์„ฑ์ฒด๋ฅผ์ œ์ž‘ํ•˜์˜€๋‹ค. ํด๋กœ๋กœํ”„๋ Œ ๊ณ ๋ฌด(CR)์™€ Maleic Anhydride(MAH)์˜ ์—ด๊ณผ ์••๋ ฅ์„ ์ด์šฉํ•œ ๊ฐœ์งˆ๋ฒ•์ธ dynamic maleation์˜ ๊ณต์ •์„ ์ด์šฉํ•˜์—ฌ 10 phr, 100 โ„ƒ์—์„œ ์ตœ์ ์˜ grafting ratio๋ฅผ ๊ฐ€์ง์„ FT-IR๋ฅผ ์ด์šฉํ•˜์—ฌ ํ™•์ธํ•˜์˜€๋‹ค. ๊ฐœ์งˆ๋œCR-g-MAH์™€ ์—ํญ์‹œํ™” ์ฒœ์—ฐ๊ณ ๋ฌด(ENR)๋ฅผ ๋ฐ˜์‘ ๋ธ”๋ Œ๋“œ์‹œ์ผœ ๊ฐ€๊ต์‹œ์ผฐ์œผ๋ฉฐ ๊ฐ€๊ตํŠน์„ฑ์€ ๊ณ ๋ฌด๋ ˆ์˜ค๋ฏธํ„ฐ๋ฅผ ์ด์šฉํ•˜์—ฌ์ธก์ •ํ•˜์˜€์œผ๋ฉฐ, 30 wt%์˜ ENR๋ฅผ ์ฒจ๊ฐ€ํ•˜์˜€์„ ๋•Œ ์„ฑํ˜•ํ•˜๊ธฐ ์ ํ•ฉํ•œ ์Šค์ฝ”์น˜ ์‹œ๊ฐ„๊ณผ ๊ฐ€๊ต์†๋„๋ฅผ ๊ฐ€์ง€๋Š” ๊ฒƒ์„ ํ™•์ธํ•˜์˜€๋‹ค. ์ž๊ธฐ์‘๋‹ต์„ฑ ์ž…์ž(MRP)๋ฅผ ๋ฐฐํ–ฅ์‹œํ‚ค๊ธฐ ์œ„ํ•ด ์„ค๊ณ„ ์ œ์ž‘ํ•œ ์ž๊ธฐ์žฅ๋ถ€์—ฌ์žฅ์น˜๋ฅผ ์ด์šฉํ•˜์—ฌ ํšจ์œจ์ ์œผ๋กœ ์ž…์ž๊ฐ€ ๋ฐฐํ–ฅ๋œ ์ž๊ธฐ์œ ๋ณ€ ํƒ„์„ฑ์ฒด๋ฅผ ์ œ์กฐํ•˜์˜€๋‹ค. SEM์„ ํ†ตํ•ด MRP์˜ ๋ถ„์‚ฐ ๋ฐ ๋ฐฐํ–ฅ์„ ํ™•์ธํ•˜์˜€์œผ๋ฉฐ, ์ด๋ฐฉ์„ฑ ์ž๊ธฐ์œ ๋ณ€ ํƒ„์„ฑ์ฒด์˜ ์ธ์žฅ๊ฐ•๋„๋Š”๋“ฑ๋ฐฉ์„ฑ ์ž๊ธฐ์œ ๋ณ€ ํƒ„์„ฑ์ฒด๋ณด๋‹ค ๋‚ฎ๊ณ , ๊ฒฝ๋„๋Š” ๋†’์Œ์„ ํ™•์ธํ•˜์˜€๋‹ค.
๊ณ ๋ถ„์ž๊ณตํ•™
null
kci_detailed_000214.xml
ART001938414
oai_dc
์ถฉ๊ฒฉ๋ณด๊ฐ•์ œ์˜ ํ•จ์œ ๋Ÿ‰๊ณผ ๋ถ„์‚ฐ์ด ๋‚˜์ผ๋ก  6 ๋ณตํ•ฉ์ฒด์˜ ์ถฉ๊ฒฉ๊ฐ•๋„์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์˜ ์ปดํ“จํ„ฐ ํ•ด์„
Computer Simulation of the Effects of Content and Dispersion of Impact Modifier on the Impact Strength of Nylon 6 Composites
{ "journal_name": "ํ•œ๊ตญ๊ณ ๋ฌดํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์šฐ์ •์šฐ(์„œ์šธ๊ณผํ•™๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ๋ฅ˜๋ฏผ์˜(์„œ์šธ๊ณผํ•™๊ธฐ์ˆ ๋Œ€ํ•™๊ต)" ]
๊ณ ๋ถ„์ž ์†Œ์žฌ๋Š” ๊ธˆ์† ์†Œ์žฌ์— ๋น„ํ•ด ๊ธฐ๊ณ„์  ๊ฐ•๋„, ํŠนํžˆ ์ถฉ๊ฒฉ๊ฐ•๋„๊ฐ€ ๋งค์šฐ ์ทจ์•ฝํ•˜๊ธฐ ๋•Œ๋ฌธ์— ์ด์˜ ์ฆ๋Œ€๋ฅผ ์œ„ํ•ด ์ถฉ๊ฒฉ๋ณด๊ฐ•์ œ๋ฅผ ์ด์šฉํ•˜๋Š” ๊ฒฝ์šฐ๊ฐ€ ๋งŽ๋‹ค. ์ด๋Ÿฌํ•œ ์ถฉ๊ฒฉ๊ฐ•๋„๋Š” ์ถฉ๊ฒฉ๋ณด๊ฐ•์ œ์˜ ํ•จ๋Ÿ‰๊ณผ ๋ถ„ํฌ์— ๋”ฐ๋ผ ๋ณ€ํ™”ํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ถฉ๊ฒฉ๋ณด๊ฐ•์ œ๊ฐ€ ํ•จ์œ ๋œ ๋‚˜์ผ๋ก  6 ์‹œํŽธ์— ๋Œ€ํ•ด์„œ ์ถฉ๊ฒฉ์‹œํ—˜์„ ๋ชจ์‚ฌํ•˜์˜€๊ณ  ์ถฉ๊ฒฉ์‹œํŽธ ๋‹จ๋ฉด์—์„œ์˜ ์‘๋ ฅ๋ถ„ํฌ๋ฅผ ํ†ตํ•ด ์ถฉ๊ฒฉ๊ฐ•๋„ ์ฆ๋Œ€์›๋ฆฌ๋ฅผ ๊ด€์ฐฐํ•˜์˜€๋‹ค. ์‹œํŽธ ๋‹จ๋ฉด์—์„œ ์ถฉ๊ฒฉ๋ณด๊ฐ•์ œ์˜ ๊ฐœ์ˆ˜์™€ ๋ถ„ํฌ์— ๋”ฐ๋ฅธ ํ•ด์„์„ ํ•˜์—ฌ ๋น„๊ตํ•˜์˜€๋‹ค. ์ถฉ๊ฒฉ๋ณด๊ฐ•์ œ์˜ ๊ฐœ์ˆ˜๊ฐ€์ฆ๊ฐ€ํ• ์ˆ˜๋ก ๋ถ€ํ”ผ๊ฐ€ ๊ฐ์†Œํ•˜๋Š” ๋ชจ๋ธ์˜ ๊ฒฝ์šฐ ๋†‹์น˜ ํ‘œ๋ฉด์˜ ์‘๋ ฅ๊ณผ ์ฃผ์‘๋ ฅ์˜ ํฌ๊ธฐ๊ฐ€ ์ ์ฐจ ๋†’๊ฒŒ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์ถฉ๊ฒฉ๋ณด๊ฐ•์ œ์˜๊ฐœ์ˆ˜๊ฐ€ ์ฆ๊ฐ€ํ• ์ˆ˜๋ก ์ถฉ๊ฒฉ๋ณด๊ฐ•์ œ ์ „์ฒด์˜ ์ด ํ‘œ๋ฉด์ ์ด ์ฆ๊ฐ€ํ•˜๋Š” ๋ชจ๋ธ์˜ ๊ฒฝ์šฐ์—๋Š” ์‘๋ ฅ๊ณผ ์ฃผ์‘๋ ฅ์ด ์ ์ฐจ ๋†’๊ฒŒ ๊ด€์ฐฐ๋˜์—ˆ๋‹ค.
๊ณ ๋ถ„์ž๊ณตํ•™
null
kci_detailed_000214.xml
ART001938466
oai_dc
์ด์‚ฐํ™”ํ‹ฐํƒ€๋Š„ ๊ด‘์ด‰๋งค๋ฅผ ์ฒ˜๋ฆฌํ•œ Polyester ์„ฌ์œ ์˜ ๊ธฐ๋Šฅ์„ฑ ์—ฐ๊ตฌ
A study on the Functional Properties of Polyester Fiber Treated Titanium Dioxide Photocatalyst
{ "journal_name": "ํ•œ๊ตญ๊ณ ๋ฌดํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์„ธ์˜(์ฒญ์ฃผ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ด‘์ด‰๋งค ์ž‘์šฉ์„ ํ•˜๋Š” ์ด์‚ฐํ™”ํ‹ฐํƒ€๋Š„ ๊ด‘์ด‰๋งค๋ฅผ polyester ์„ฌ์œ ์— ์ฝ”ํŒ…ํ•˜์—ฌ ํƒˆ์ทจ, ํ•ญ๊ท  ๋ฐ ์ž์™ธ์„ ์ฐจํ์— ๋Œ€ํ•œ ๊ธฐ๋Šฅ์„ ๋ถ€์—ฌํ•˜๊ณ  ๊ทธ ํŠน์„ฑ์„ ์•Œ์•„๋ณด์•˜๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ํƒˆ์ทจ์„ฑ๋Šฅ์€ ์„ธํƒ ์ „๊ณผ ๋ฐ˜๋ณต 20ํšŒ ์„ธํƒ ํ›„์—๋„ 97%์ด์ƒ์ €๊ฐ๋˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ์œผ๋ฉฐ, ํ•ญ๊ท ์„ฑ์€ ๊ท ์ˆ˜๊ฐ€ 99.9%์ด์ƒ ๊ฐ์†Œ๋˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๊ทธ๋ฆฌ๊ณ  Polyester ์„ฌ์œ ๋ฅผ 20ํšŒ๋ฐ˜๋ณต ์„ธํƒ์„ ํ–‰ํ•˜์—ฌ๋„ ์ด์‚ฐํ™”ํ‹ฐํƒ€๋Š„ ๊ด‘์ด‰๋งค์˜ ์ดํƒˆ ์—†์ด ํ‘œ๋ฉด์— ๊ฒฌ๊ณ ํ•˜๊ฒŒ ๋ถ€์ฐฉ๋˜์–ด ์žˆ์Œ์„ ํ™•์ธํ•˜์˜€์œผ๋ฉฐ, ๋˜ํ•œ ๊ฐ€์Šค๋ถ„ํ•ด์„ฑ๋Šฅ๋„ ์„ธํƒ์ „๊ณผ 20ํšŒ ๋ฐ˜๋ณต ์„ธํƒ ํ›„์—๋„ ์œ ์ง€ํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚˜ ์„ธํƒ๋‚ด๊ตฌ์„ฑ์ด ์šฐ์ˆ˜ํ•จ์„ ํ™•์ธํ•˜์˜€๋‹ค. ์ž์™ธ์„  ์ฐจํ์„ฑ๋„ ์„ธํƒ ์ „๊ณผ ๋น„๊ตํ•˜์—ฌ 20ํšŒ ๋ฐ˜๋ณต ์„ธํƒ ํ›„์—๋„ 83%์ด์ƒ ์ฐจ๋‹จ๋˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค.
๊ณ ๋ถ„์ž๊ณตํ•™
null
kci_detailed_000214.xml
ART001938441
oai_dc
๋น„ํ• ๋กœ๊ฒํ˜• phosphate๊ณ„ ๋‚œ์—ฐ์ œ์˜ ํ•ฉ์„ฑ ๋ฐ ํŠน์„ฑ๊ฒฐ์ •
Synthesis and Characterization of Non-halogen Type Phosphorus-Based Flame Retardants
{ "journal_name": "ํ•œ๊ตญ๊ณ ๋ฌดํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•œ์˜๊ท (ํƒœ๊ด‘์‚ฐ์—…(์ฃผ)); ๋ฐ•์ฐฌ์˜(๋ถ€๊ฒฝ๋Œ€ํ•™๊ต); ๋ฏผ์„ฑ๊ธฐ(๋ถ€๊ฒฝ๋Œ€ํ•™๊ต)" ]
๋‚œ์—ฐ์ œ ๊ฐ€์šด๋ฐ ๊ฐ€์žฅ ๋งŽ์ด ์‚ฌ์šฉ๋˜๋Š” ํ• ๋กœ๊ฒ ํ•จ์œ  ๋‚œ์—ฐ์ œ๋Š” ์‚ฌ์šฉ์ƒ ํ™˜๊ฒฝ์ ์ธ ์ œํ•œ์„ ๋ฐ›๊ณ  ์žˆ์–ด์„œ ๋น„ํ• ๋กœ๊ฒํƒ€์ž…์ธ์ธ๊ณ„์— ๊ธฐ์ดˆํ•œ ๋‚œ์—ฐ์ œ๊ฐ€ ๊ฐ๊ด‘์„ ๋ฐ›๊ณ  ์žˆ๋‹ค. ๋‚œ์—ฐ์ œ๋Š” ์ˆ˜์ง€์— ๊ฐ€ํ•ด์ง€๋Š” ๊ฒฝ์šฐ์— ํ”ํžˆ ์—ด๋ถ„ํ•ด์™€ ๊ธฐ๊ณ„์  ํŠน์„ฑ์ €ํ•˜๋ฅผ ์ผ์œผํ‚จ๋‹ค. ๋ฌผ์„ฑ์˜ ์—ดํ™”๋ฅผ ์ตœ์†Œํ™”ํ•˜๊ณ  ์ถฉ๋ถ„ํ•œ ๋‚œ์—ฐ์„ฑ์„ ์–ป๊ธฐ ์œ„ํ•œ ์‹œ๋„๋กœ ์ƒˆ๋กœ์šด ๋‚œ์—ฐ์ œ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๋ฅผ ์ˆ˜ํ–‰ํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์žˆ์–ด์„œ๋Š” diaryl alkyl phosphate esters, aromatic phosphate esters ๋ฐ phosphonium nitron ๋‚œ์—ฐ์ œ ๋“ฑ ์„ธ๊ฐ€์ง€ํ˜•ํƒœ์˜ ๋น„ํ• ๋กœ๊ฒ ์ธ๊ณ„์— ๊ธฐ์ดˆํ•œ ๋‚œ์—ฐ์ œ๋ฅผ ํ•ฉ์„ฑํ•˜์—ฌ GC, IR ๋ฐ TGA ๋“ฑ์œผ๋กœ ํ•ฉ์„ฑ ๋ฐ ์—ด์  ํŠน์„ฑ์„ ํ™•์ธํ•˜์˜€๋‹ค.
๊ณ ๋ถ„์ž๊ณตํ•™
null
kci_detailed_000214.xml
ART001938434
oai_dc
Cause of Fuel Leakage from the Inner Piston Packing of Afterburner Fuel Pump in an Aircraft J85-GE-21 Turbojet Engine
Cause of Fuel Leakage from the Inner Piston Packing of Afterburner Fuel Pump in an Aircraft J85-GE-21 Turbojet Engine
{ "journal_name": "ํ•œ๊ตญ๊ณ ๋ฌดํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ต์‹(๊ณต๊ตฐํ•ญ๊ณต๊ธฐ์ˆ ์—ฐ๊ตฌ์†Œ); ํ™ฉ์˜ํ•˜(๊ณต๊ตฐํ•ญ๊ณต๊ธฐ์ˆ ์—ฐ๊ตฌ์†Œ); ์†๊ฒฝ์ˆ™(๊ณต๊ตฐํ•ญ๊ณต๊ธฐ์ˆ ์—ฐ๊ตฌ์†Œ); ์ด์ค‘ํ›ˆ(๊ณต๊ตฐํ•ญ๊ณต๊ธฐ์ˆ ์—ฐ๊ตฌ์†Œ); ๊น€์„ฑ์šฑ(๊ณต๊ตฐํ•ญ๊ณต๊ธฐ์ˆ ์—ฐ๊ตฌ์†Œ)" ]
Most of military supersonic aircraft use an afterburner. It plays an important role in performing unusualduties for supersonic flight, takeoff, and combat situations. Recently, repetitive fuel leakage from the inner piston packingrubber of afterburner fuel pump in an aircraft J85-GE-21 turbojet engine has happened. These failures have only happenedin one manufacturerโ€™s parts of two manufacturers. Thus, the cause of these failures was investigated through the comparativeanalysis for both the failed and the unfailed with two different manufacturers using various analysis methods. The failureanalysis was performed using analysis methods such as swelling or swelling ratio, total sulfur content, polymer identification,loading and surface area of carbon black, and hardness. Consequently, the main cause of this failure was identified tobe insufficient loading of carbon black as a reinforcing agent, together with small surface area of carbon black and somewhatlow sulfur content.
๊ณ ๋ถ„์ž๊ณตํ•™
null
kci_detailed_000214.xml
ART001938370
oai_dc
๋ถ€ํ‹ธ๊ณ ๋ฌด์˜ ์••์ถœ์„ ์œ„ํ•œ ์••์ถœํ•ด์„ ๋ฐ ๋‹ค์ด์„ค๊ณ„
Computer Simulation of Extrusion and Die Design for the Extrusion of Butyl Rubber
{ "journal_name": "ํ•œ๊ตญ๊ณ ๋ฌดํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœํƒœ๊ท (์„œ์šธ๊ณผํ•™๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ๋ฅ˜๋ฏผ์˜(์„œ์šธ๊ณผํ•™๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ์ดํฌ์ฃผ(์„œ์šธ๊ณผํ•™๊ธฐ์ˆ ๋Œ€ํ•™๊ต)" ]
๊ฑด์ถ•์šฉ ์ ‘์ฐฉ์ œ๋กœ ํ™œ์šฉ๋˜๊ณ  ์žˆ๋Š” ๋ถ€ํ‹ธ๊ณ ๋ฌด๋Š” ์ฃผ๋กœ ์‹œํŠธ์˜ ํ˜•ํƒœ๋กœ ์‚ฌ์šฉ๋œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ปดํ“จํ„ฐ ํ•ด์„์„ ํ†ตํ•ด๋ถ€ํ‹ธ๊ณ ๋ฌด ์‹œํŠธ ์••์ถœ์šฉ ๋‹ค์ด๋ฅผ ์„ค๊ณ„ํ•˜์˜€๋‹ค. ์••์ถœ์šฉ ๋‹ค์ด์˜ ๋‚ด๋ถ€๋Š” ํฌ๊ฒŒ ๋งค๋‹ˆํด๋“œ์™€ ๋žœ๋“œ๋กœ ๋‚˜๋‰œ๋‹ค. ๋งค๋‹ˆํด๋“œ๋Š” ๋‹ค์ด์ค‘์•™์—์„œ ์œ ์ž…๋˜๋Š” ์žฌ๋ฃŒ๊ฐ€ ํญ ๋ฐฉํ–ฅ์œผ๋กœ ํ๋ฆ„์ด ์ด๋ฃจ์–ด ์ง€๋„๋ก ํ•˜๋Š” ์—ญํ• ์„ ํ•œ๋‹ค. ๋žœ๋“œ๋Š” ์žฌ๋ฃŒ๊ฐ€ ํ๋ฆ„ ๋ฐฉํ–ฅ์œผ๋กœ ๊ท ์ผํ•˜๊ฒŒ ํ๋ฅด๊ฒŒ ํ•˜์—ฌ ๊ท ์ผํ•œ ๋‘๊ป˜์˜ ์‹œํŠธ๊ฐ€ ์„ฑํ˜•๋˜๋„๋ก ํ•œ๋‹ค. ๋‹ค์ด๋Š” ๋งค๋‹ˆํด๋“œ์™€ ๋žœ๋“œ ์™ธ์—๋„ ์•„์ผ๋žœ๋“œ๋ฅผ ์„ค์น˜ํ•˜์—ฌ ํ๋ฆ„์˜์•ˆ์ •์„ ์ฃผ๋„๋ก ํ•˜๋Š” ๊ฒฝ์šฐ๊ฐ€ ๋งŽ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ปดํ“จํ„ฐ ํ•ด์„์„ ํ†ตํ•˜์—ฌ ๋‹ค์ด์—์„œ ๋งค๋‹ˆํด๋“œ์˜ ๊ฐ๋„์™€ ๊ธธ์ด, ๋žœ๋“œ ๊ธธ์ด๊ทธ๋ฆฌ๊ณ  ์•„์ผ๋žœ๋“œ๋ฅผ ์„ค๊ณ„ ๋ณ€์ˆ˜๋กœ ํ•˜์—ฌ ๋‹ค์ด ์ถœ๊ตฌ์—์„œ ๋‹ค์ด ํญ ๋ฐฉํ–ฅ์œผ๋กœ ๊ท ์ผํ•œ ํ๋ฆ„์ด ํ˜•์„ฑ๋˜๋„๋ก ํ•˜๋Š” ์ตœ์ ์˜ ๋‹ค์ดํ˜•์ƒ์„ ์—ฐ๊ตฌํ•˜์˜€๋‹ค.
๊ณ ๋ถ„์ž๊ณตํ•™
null
kci_detailed_000214.xml
ART001938450
oai_dc
MIF (Molded-In Foaming) ๊ณต์ •์— ์ ํ•ฉํ•œ ๊ณ ๋ถ„์ž ๊ธฐ์žฌ์˜ ์œ ๋ณ€ํ•™์  ํŠน์„ฑ ์—ฐ๊ตฌ
The Study on the Rheological Properties of Polymer Matrix for MIF (Molded-In Foaming) Process
{ "journal_name": "ํ•œ๊ตญ๊ณ ๋ฌดํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ฏผ๊ทผ(๋ถ€์‚ฐ๋Œ€ํ•™๊ต); ํ˜„๊ทœ(๋ถ€์‚ฐ๋Œ€ํ•™๊ต); ์†กํ˜•์šฉ(๋ถ€์‚ฐ๋Œ€ํ•™๊ต); ๊น€๋™๊ฑด(ํ•œ๊ตญ์‹ ๋ฐœ์—ฐ๊ตฌ์†Œ); ๊น€ํšจ์ค€(ํ•œ๊ตญ์‹ ๋ฐœํ”ผํ˜์—ฐ๊ตฌ์›); ๋ฐ•๊ฑด์šฑ(ํ•œ๊ตญ์‹ ๋ฐœํ”ผํ˜์—ฐ๊ตฌ์›); ์œ ์žฌ๊ทผ(ํ•œ๊ตญ์‹ ๋ฐœ ยท ํ”ผํ˜์—ฐ๊ตฌ์†Œ)" ]
MIF (Molded-In Foaming) ๊ณต๋ฒ•์˜ ๋ฐœํฌ ๊ฑฐ๋™์— ์ ํ•ฉํ•œ ๊ณ ๋ถ„์ž ๊ธฐ์žฌ๋ฅผ ์„ ์ •ํ•˜๊ธฐ ์œ„ํ•ด SBC (K-resin KK38)์™€ SBS (KTR 101์™€ KTR 301)์˜ ์œ ๋ณ€๋ฌผ์„ฑ์„ ์ธก์ •ํ•˜์˜€๋‹ค. SBS์˜ ์œ ๋ณ€๋ฌผ์„ฑ (GแŸ, Gแฅ, ฮท*)์€ 155 oC์™€ 170 oC์˜๊ฒฝ์šฐ ์‹œ๊ฐ„์— ๋”ฐ๋ผ ์œ ๋ณ€๋ฌผ์„ฑ ๊ฐ’์˜ ๋ณ€ํ™”๊ฐ€ ๊ฑฐ์˜ ์—†์œผ๋‚˜, 185 oC์™€ 200 oC์˜ ๊ฒฝ์šฐ์—๋Š” ์‹œ๊ฐ„์— ๋”ฐ๋ผ ์ฆ๊ฐ€ํ•˜๋Š” ๊ฒƒ์„๋ณผ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ํŠนํžˆ, KTR 301์˜ ์œ ๋ณ€๋ฌผ์„ฑ ๊ฐ’์ด ์‹œ๊ฐ„์— ๋”ฐ๋ผ ํฐ ํญ์œผ๋กœ ์ฆ๊ฐ€ํ•˜์˜€๋‹ค. ์‹œ๊ฐ„์— ๋”ฐ๋ฅธ ์œ ๋ณ€๋ฌผ์„ฑ ์ƒ์Šน์˜์ •ํ™•ํ•œ ์›์ธ์„ ํ™•์ธํ•˜๊ธฐ ์œ„ํ•ด 155 oC์™€ 200 oC์—์„œ 1800 s ์ดํ›„์˜ KTR 301์˜ ๋น„์„ ํ˜• ์œ ๋ณ€๋ฌผ์„ฑ์„ ์ง„ํญ์— ๋Œ€ํ•ด์ธก์ •ํ•˜์˜€๋‹ค. 155 oC์—์„œ๋Š” ์ผ๋ฐ˜์ ์ธ ์ˆ˜์ง€์™€ ๊ฐ™์€ ํ•œ ๋ฒˆ์˜ ๋ฐ•ํ™”(thinning)ํ˜„์ƒ์ด ๊ด€์ฐฐ๋˜๋‚˜ 200 oC์—์„œ๋Š” ๋‘ ๋ฒˆ์˜๋ฐ•ํ™”ํ˜„์ƒ์ด ๊ด€์ฐฐ๋˜์—ˆ๊ณ  (Payne effect), ์ด๋Š” ๊ณ ์˜จ์—์„œ SBS๊ฐ€ ๊ฒ”ํ™”์— ์˜ํ•œ ๊ฒฝํ™”๊ฐ€ ์ผ์–ด๋‚œ๋‹ค๊ณ  ๋ณผ ์ˆ˜ ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ์ด๋Ÿฌํ•œ ์œ ๋ณ€๋ฌผ์„ฑ์œผ๋กœ๋ถ€ํ„ฐ MIF ๊ณต๋ฒ•์— ์š”๊ตฌ๋˜๋Š” ํŠน์„ฑ(๋ฐœํฌ ์ดˆ๊ธฐ ๋‚ฎ์€ ์ ๋„์™€ ๋ฐœํฌ ์™„๋ฃŒ ์ดํ›„ ๋†’์€ ์ ๋„)์— ์ ํ•ฉํ•œ๊ณ ๋ถ„์ž ๊ธฐ์žฌ๋Š” SBS KTR 301์ž„์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
๊ณ ๋ถ„์ž๊ณตํ•™
null
kci_detailed_000214.xml
ART001938460
oai_dc
Preparation of Nb2O5-Graphene Nanocomposites and Their Application in Photocatalytic Degradation of Organic Dyes
Preparation of Nb2O5-Graphene Nanocomposites and Their Application in Photocatalytic Degradation of Organic Dyes
{ "journal_name": "ํ•œ๊ตญ๊ณ ๋ฌดํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•ํ•ด์ˆ˜(์‚ผ์œก๋Œ€ํ•™๊ต); ๊ณ ์›๋ฐฐ(์‚ผ์œก๋Œ€ํ•™๊ต)" ]
Niobium pentoxide (Nb2O5) nanoparticles were synthesized using niobium (V) chloride and pluronic F108NFas the precursor and templating agent, respectively. The Nb2O5-graphene nanocomposites were placed in an electric furnaceat 700 ยฐC and calcined under Ar atmosphere for 2 h. The morphology, crystallinity, and photocatalytic degradation activityof the samples were characterized by X-ray diffraction, transmission electron microscopy, scanning electron microscopy,and UV-vis spectroscopy. The Nb2O5-graphene nanocomposites acted as a photocatalyst in the photocatalytic degradationof organic dyes under 254 nm UV light; the organic dyes used were methylene blue (MB), methyl orange (MO), rhodamineB (RhB), and brilliant green (BG). The photocatalytic degradation kinetics for the aforesaid dyes were determined in thepresence of the Nb2O5-graphene nanocomposites.
๊ณ ๋ถ„์ž๊ณตํ•™
null
kci_detailed_000214.xml
ART001938422
oai_dc
๊ณ ๋ฌด ๊ณต๊ธฐ ์Šคํ”„๋ง์šฉ CR/Nylon 6 ์ฝ”๋“œ๊ณ ๋ฌด ์Šฌ๋ฆฌ๋ธŒ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ
Research on CR/Nylon 6 Cord Rubber Sleeve of Rubber Air Spring
{ "journal_name": "ํ•œ๊ตญ๊ณ ๋ฌดํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์„œ์žฌ์ฐฌ(๊ฒฝ๋ถ๋Œ€ํ•™๊ต); ์„œ๊ด€ํ˜ธ(๊ฒฝ๋ถ๋Œ€ํ•™๊ต); ๊น€๋Œ€์ง„(๊ฒฝ๋ถ๋Œ€ํ•™๊ต); ๋ฐ•ํ•ด์œค(๊ฒฝ๋ถ๋Œ€ํ•™๊ต)" ]
๊ณ ๋ฌด ๊ณต๊ธฐ ์Šคํ”„๋ง(rubber air spring)์€ ์ž๋™์ฐจ, ์ฒ ๋„์ฐจ๋Ÿ‰ ๋“ฑ ์ˆ˜์†ก๊ธฐ๊ธฐ์˜ ์„œ์ŠคํŽœ์…˜ ์žฅ์น˜๋กœ ์‚ฌ์šฉ๋˜๊ณ  ์žˆ๋‹ค. ๊ณ ๋ฌด ๊ณต๊ธฐ ์Šคํ”„๋ง์€ ๊ณ ๋ฌด ์—์–ด๋ฐฑ์˜ ์••์ถ•๊ณผ ํŒฝ์ฐฝ์„ ํ†ตํ•œ ํƒ„์„ฑํšจ๊ณผ๋กœ ์Šคํ”„๋ง์˜ ์—ญํ• ์„ ํ•œ๋‹ค. ๊ณ ๋ฌด ๊ณต๊ธฐ ์Šคํ”„๋ง์˜ ์ฃผ์š”๊ตฌ์„ฑ์š”์†Œ ์ค‘ ํ•˜๋‚˜๊ฐ€ ๊ณ ๋ฌด ์Šฌ๋ฆฌ๋ธŒ(rubber sleeve)์ด๋‹ค. ๊ณ ๋ฌด ์Šฌ๋ฆฌ๋ธŒ๋Š” ์ฃผ์š” ๊ตฌ์„ฑ์„ฑ๋ถ„์ธ ํด๋กœ๋กœํ”„๋ Œ ๊ณ ๋ฌด์™€ ๋‚˜์ผ๋ก 6 ์ฝ”๋“œ ๊ฐ„์˜ ์ ‘์ฐฉ์ด ๋งค์šฐ ์ค‘์š”ํ•˜๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ฒจ๊ฐ€์ œ์˜ ์˜ํ–ฅ์„ ๊ณ ๋ คํ•œ ๊ณ ๋ฌด ์Šฌ๋ฆฌ๋ธŒ์˜ ์ตœ์  ๋ฐฐํ•ฉ์กฐ์„ฑ๊ณผ ์กฐ๊ฑด์„์ฐพ๊ธฐ ์œ„ํ•ด ๋‹ค์–‘ํ•œ ๋ฌผ์„ฑ์‹œํ—˜์„ ํ•˜์˜€๋‹ค. ๋˜ํ•œ, ๋ณด๊ฐ•์„ฌ์œ ์˜ ์ตœ์  ๋ฐฐํ–ฅ์„ ์„ ์ •ํ•˜๊ธฐ ์œ„ํ•ด ์œ ํ•œ์š”์†Œํ•ด์„๋ฒ•์„ ์ด์šฉํ•œ ์ˆ˜์น˜ํ•ด์„์„ ์ˆ˜ํ–‰ํ•˜์˜€๋‹ค. ๊ณ ๋ฌด ๊ณต๊ธฐ ์Šคํ”„๋ง์„ ์ œ์กฐํ•˜์—ฌ ์‹ค์ œ ์ฐจ๋Ÿ‰์— ์žฅ์ฐฉํ•˜์—ฌ ๊ธฐ์ดˆ๋ฌผ์„ฑ๊ณผ ํ”ผ๋กœ์ˆ˜๋ช… ๋ฐ ๊ธฐ๋ฐ€์„ฑ์„ ์‹œํ—˜ํ•˜์˜€๋‹ค.
๊ณ ๋ถ„์ž๊ณตํ•™
null
kci_detailed_000214.xml
ART001938469
oai_dc
์ž๊ธฐ๊ตฌ๋™ํ˜• ๊ด‘์ด‰๋งค ์ฝ”ํŒ…์— ์˜ํ•œ PU๋ฐœํฌ์ฒด์˜ ํ•ญ๊ณฐํŒก์ด ํŠน์„ฑ
Antifungal Properties of Self-actuated Photocatalyst Coated PU Foam
{ "journal_name": "ํ•œ๊ตญ๊ณ ๋ฌดํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์„ธ์˜(์ฒญ์ฃผ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ด์‚ฐํ™”ํ‹ฐํƒ€๋Š„์— ์‚ฐ์†Œ์˜ 2p๊ถค๋„๋ณด๋‹ค ๋†’์€ ์—๋„ˆ์ง€๋ฅผ ๊ฐ–๊ณ  ์žˆ๋Š” 2์ข… ์ด์ƒ์˜ ์ „์ด๊ธˆ์†์„ ๋„ํ•‘์‹œ์ผœ๋น›์˜ ์œ ๋ฌด์™€ ๊ด€๊ณ„์—†์ด ๊ด‘์ด‰๋งค ์ž‘์šฉ์„ ํ•˜๋„๋ก ํ•œ ์ž๊ธฐ๊ตฌ๋™ํ˜• ๊ด‘์ด‰๋งค๋ฅผ PU๋ฐœํฌ์ฒด์— ์ฝ”ํŒ…ํ•˜์˜€๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ž๊ธฐ๊ตฌ๋™ํ˜•๊ด‘์ด‰๋งค๊ฐ€ ์ฝ”ํŒ…๋œ PU๋ฐœํฌ์ฒด์— ๋Œ€ํ•˜์—ฌ ํ•ญ๊ท ์„ฑ ๋ฐ ํ•ญ๊ณฐํŒก์ด ํŠน์„ฑ์„ ์•Œ์•„๋ณด์•˜๋‹ค. ํ•ญ๊ท ์„ฑ์€ ์ž๊ธฐ๊ตฌ๋™ํ˜• ๊ด‘์ด‰๋งค๊ฐ€ ์ฝ”ํŒ…๋œPU๋ฐœํฌ์ฒด์—์„œ ๊ท ์ˆ˜๊ฐ€ 99.9%์ด์ƒ ์ €๊ฐ๋˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ์œผ๋ฉฐ, ํ•ญ๊ณฐํŒก์ด์„ฑ๋„ 96%์ด์ƒ์˜ ๊ณฐํŒก์ดํฌ์ž์ˆ˜๊ฐ€ ๊ฐ์†Œํ•จ์„๋ณด์—ฌ ํ•ญ๊ท ์„ฑ ๋ฐ ํ•ญ๊ณฐํŒก์ด์„ฑ์ด ์šฐ์ˆ˜ํ•œ ๊ฒƒ์œผ๋กœ ํ™•์ธ๋˜์—ˆ๋‹ค. ๋˜ํ•œ ๋‚ด๊ตฌ์„ฑ์€ ์ž๊ธฐ๊ตฌ๋™ํ˜• ๊ด‘์ด‰๋งค๊ฐ€ ์ฝ”ํŒ…๋œ PU๋ฐœํฌ์ฒด์—๋Œ€ํ•˜์—ฌ Weather-O-meter๋กœ testํ•˜๊ณ  test์ „๊ณผ ํ›„์˜ ํฌ๋ฆ„์•Œ๋ฐํžˆ๋“œ ๋ถ„ํ•ด์œจ์„ ํ™•์ธํ•œ ๊ฒฐ๊ณผ 96.5%์—์„œ 89.8%๋กœ์•ฝ 7%p๋กœ ๋ฏธ์•ฝํ•˜๊ฒŒ ๊ฐ์†Œํ•˜์˜€์œผ๋ฉฐ ์ „์žํ˜„๋ฏธ๊ฒฝ์œผ๋กœ๋„ ๊ด€์ฐฐํ•œ ํ‘œ๋ฉด์ƒํƒœ๋„ ๊ทธ๋Œ€๋กœ ๊ณ ๋ฅด๊ฒŒ ๋ถ€์ฐฉ๋˜์–ด ์žˆ์Œ์„ ํ™•์ธํ•  ์ˆ˜์žˆ์–ด ํ‘œ๋ฉด๋ถ€์ฐฉ๊ฐ•๋„๊ฐ€ ์šฐ์ˆ˜ํ•œ ๊ฒƒ์œผ๋กœ ํ™•์ธ๋˜์—ˆ๋‹ค.
๊ณ ๋ถ„์ž๊ณตํ•™
null
kci_detailed_000214.xml
ART002036468
oai_dc
Self-Healing Asphalt Prepared by using Ionic Epoxy Resin
Self-Healing Asphalt Prepared by using Ionic Epoxy Resin
{ "journal_name": "ํ•œ๊ตญ๊ณ ๋ฌดํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์˜์ง(์ˆ˜์›๋Œ€ํ•™๊ต); ์„œ์ค€์˜(์ˆ˜์›๋Œ€ํ•™๊ต); ๊น€์„œ์—ฐ(์ˆ˜์›๋Œ€ํ•™๊ต); ์ด์Šนํ˜„(์ˆ˜์›๋Œ€ํ•™๊ต); ํ™์˜๊ทผ(์ˆ˜์›๋Œ€ํ•™๊ต)" ]
Anionic epoxy compound was synthesized and added to asphalt aiming to prepare self-healing asphalt. Epoxymodified asphalt showed excellent modification effect and healing effect as well. The results revealed that with 5% addition of polymer the tensile strength, impact strength and complex shear modulus of the polymer-modified asphalt increased by 65%. 64% and 35%, respectively. It seems that high interaction occurs between polymer and asphalt matrix. Self-healing efficiency of the polymer-modified asphalt based on tensile strength showed 100%, comparing to 79% of straight asphalt. In impact experiment the polymer-modified asphalt showed 99% of healing efficiency, comparing to 77% of straight asphalt. In rheological experiment the polymer-modified asphalt showed 103% of healing efficiency, comparing to 72% of straight asphalt. It appears that the ionic bonding existing in epoxy polymers contributed to high values of self-healing efficiency. The polymer which has high intermolecular force fills the crack of the asphalt, pulling the opponent side each other, and so the original properties were restored.
๊ณ ๋ถ„์ž๊ณตํ•™
null
kci_detailed_000214.xml
ART002036474
oai_dc
Synthesis and Characterization of Fluorinated Polybenzoxazole Copolymers
Synthesis and Characterization of Fluorinated Polybenzoxazole Copolymers
{ "journal_name": "ํ•œ๊ตญ๊ณ ๋ฌดํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์†์ •์„ (์กฐ์„ ๋Œ€ํ•™๊ต); ๋ฐ•์•„๋žŒ(์กฐ์„ ๋Œ€ํ•™๊ต); ์ตœ์žฌ๊ณค(์กฐ์„ ๋Œ€ํ•™๊ต)" ]
A series of fluorinated aromatic poly(hydroxyamide)s (PHAs) were synthesized by direct polycondensation of diacides containing 2,6-dimethylphenoxy group and quinoxaline ring in the main chain with 2,2-bis-(3-amino-4-hydroxyphenyl) hexafluoropropane. The PHAs had relatively low inherent viscosities in the range of 0.35~0.43 dL/g at 35oC in DMAc solution. All PHAs exhibited excellent solubility in aprotic solvents such as NMP, DMAc, DMF and DMSO as well as in common organic solvents such as pyridine, THF, and m-cresol at room temperature. However, the poly(benzoxazole)s (PBOs) were quite insoluble in all organic solvents except partially soluble in concentrated sulfuric acid. The PBOs showed glass transition temperatures between 233 and 284โ„ƒ by DSC and maximum weight loss temperatures in the range of 536- 546oC by TGA.
๊ณ ๋ถ„์ž๊ณตํ•™
null
kci_detailed_000214.xml
ART002036481
oai_dc
Preparation of Epoxidized Soft Terpolymers and Their Reactive Compatibilizing Effects on PP/EVOH Blends
Preparation of Epoxidized Soft Terpolymers and Their Reactive Compatibilizing Effects on PP/EVOH Blends
{ "journal_name": "ํ•œ๊ตญ๊ณ ๋ฌดํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ •์ˆ˜(ํ•œ๊ตญ์ƒ์‚ฐ๊ธฐ์ˆ ์—ฐ๊ตฌ์›); ์ „๋™๊ทœ(ํ•œ๊ตญ์ƒ์‚ฐ๊ธฐ์ˆ ์—ฐ๊ตฌ์›); ์žฅ์ง€ํ›ˆ(ํ•œ๊ตญ์ƒ์‚ฐ๊ธฐ์ˆ ์—ฐ๊ตฌ์›); ๊น€์ง„ํ›ˆ(ํ•œ๊ตญ์ƒ์‚ฐ๊ธฐ์ˆ ์—ฐ๊ตฌ์›); ๊น€๊ธฐ๋ฒ”(SRํ…Œํฌ๋…ธํŒฉ); ์–‘ํ™์ฃผ(SRํ…Œํฌ๋…ธํŒฉ); ๋ฐ•์ค€์„ฑ(SRํ…Œํฌ๋…ธํŒฉ); ์ด์œค์„(์—ฐ์„ธ๋Œ€ํ•™๊ต); ๊น€๋™ํ˜„(ํ•œ๊ตญ์ƒ์‚ฐ๊ธฐ์ˆ ์—ฐ๊ตฌ์›)" ]
In this study, we prepared epoxidized poly ethylene-ter-1-decene-ter-divinylbenzene (Epo-PEHV) as a reactive compatibilizer to prevent phase separation phenomenon which occurs upon blending polypropylene (PP) and ethylene-vinyl alcohol copolymer (EVOH). Firstly, PEHV was prepared under high catalyst activity according to content of catalyst and cocatalyst. After then, we modified vinyl group of the terpolymer with epoxy group. We observed that the terpolymer was successfully epoxidized by 1H-NMR and FT-IR analysis. The Epo-PEHV was added by 2, 5, 10% in PP/EVOH blends. The morphologies and mechanical properties of PP/Epo-PEHV/EVOH blends were analyzed by SEM and UTM, respectively. Epo-PEHV enhanced the interfacial adhesion of PP and EVOH blends.
๊ณ ๋ถ„์ž๊ณตํ•™
null
kci_detailed_000214.xml
ART002036478
oai_dc
Processability and Mechanical Characteristics of Glass Fiber and Carbon Fiber Reinforced PA6 for Reinforcement Content
Processability and Mechanical Characteristics of Glass Fiber and Carbon Fiber Reinforced PA6 for Reinforcement Content
{ "journal_name": "ํ•œ๊ตญ๊ณ ๋ฌดํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "S. B. Lee(์„œ์šธ๋Œ€ํ•™๊ต); H. S. Cho(์„œ์šธ๋Œ€ํ•™๊ต); ๋ฅ˜๋ฏผ์˜(์„œ์šธ๊ณผํ•™๊ธฐ์ˆ ๋Œ€ํ•™๊ต)" ]
There is a need for light weight and high stiffness characteristics in the building structure as well as aircraft and cars. So fiber reinforced plastic with the addition of reinforcing agent such as glass fiber, carbon fiber, aramid fiber is utilized in this regard. In this study, mechanical strength, flow property and part shrinkage of glass fiber and carbon fiber reinforced PA6 were examined according to reinforcement content such as 10%, 20%, and 30%, and reinforcement type. The mechanical property was measured by a tensile test with specimen fabricated by injection molding and the flow property was measured by spiral test. In addition, we measured the part shrinkage of fiber reinforced PA6 that affects part quality. As glass fiber content increases, mechanical property increased by 75.4 to 182%, and flow property decreased by 18.9 to 39.5%. And part shrinkage decreased by 52.9 to 60.8% in the flow direction, and decreased by 48.2 to 58.1% in the perpendicular to the flow direction. As carbon fiber content increases, mechanical property increased by 180 to 276%, flow property decreased by 26.8 to 42.8%, and part shrinkage decreased by 65.0 to 71.8% and 69.5 to 72.7% in the flow direction and the direction perpendicular to the flow respectively.
๊ณ ๋ถ„์ž๊ณตํ•™
null
kci_detailed_000214.xml
ART002036493
oai_dc
Thermal Conductivity and Mechanical Properties of Magnesium Oxide Reinforced Polyamide-66 Composites
Thermal Conductivity and Mechanical Properties of Magnesium Oxide Reinforced Polyamide-66 Composites
{ "journal_name": "ํ•œ๊ตญ๊ณ ๋ฌดํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ™ฉ์„ํ˜ธ(๋‹จ๊ตญ๋Œ€ํ•™๊ต)" ]
Magnesium oxide (MgO) reinforced polyamide-66 (PA66) composites were prepared through melt-compounding method in order to determine the possibility of using MgO particle as conductive filler in the polymer-based composite. The effects of MgO filler content on the thermal conductivity and mechanical properties for the PA66/MgO composites were investigated. The results showed that the addition of MgO filler to the PA66 matrix led to a large increase in thermal conductivity of the PA66/MgO composites. Tensile strengths of the PA66/MgO composites were slightly decreased as MgO filler loading increased. However, flexural strength and flexural modulus were improved with increasing filler loading. Notched Izod impact strengths were dramatically lowered by the addition of MgO filler.
๊ณ ๋ถ„์ž๊ณตํ•™
null
kci_detailed_000214.xml
ART002036510
oai_dc
Synthesis and Characteristic of Polyurethane Modified Silicone
Synthesis and Characteristic of Polyurethane Modified Silicone
{ "journal_name": "ํ•œ๊ตญ๊ณ ๋ฌดํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๊ฐ•์„(์ธํ•˜๋Œ€ํ•™๊ต); ์‹ฌ์ƒ์€(์ธํ•˜๋Œ€ํ•™๊ต)" ]
Polyurethane modified silicone (PUMS) was synthesized from various molecular weights of polydimethylsiloxane (PDMS 2000, PDMS 6000, PDMS 20000), polypropyleneglycol with molecular weight of 3000 g/mol (PPG 3000) and 2,4-toluenediisocyanate (TDI) under tin catalyst. Their structures were confirmed by the measurement of FT-IR and 1HNMR, and the thermal properties were studied from DSC and TGA. Glass transition temperature of PUMS exhibited exothermic peak at โˆ’63 ~ โˆ’69oC, and residual weight was 19~35% at 800oC.
๊ณ ๋ถ„์ž๊ณตํ•™
null
kci_detailed_000214.xml