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ART001501995
oai_dc
6์ž์œ ๋„๋ฅผ ๊ฐ–๋Š” ๋ณ‘๋ ฌํ˜• ๊ธฐ๊ตฌ์˜ ๋ณ‘์ง„์†๋„์™€ ํšŒ์ „์†๋„ ์„ฑ๋Šฅ ์ง€ํ‘œ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on Translational and Rotational Velocity Performance Indices of Six-Degree-of-Freedom Parallel Mechanism
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ฐฌ์ˆ˜(ํ˜ธ๋‚จ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” 6์ž์œ ๋„๋ฅผ ๊ฐ–๋Š” ๋ณ‘๋ ฌํ˜• ๊ธฐ๊ตฌ์˜ ์ถœ๋ ฅ ์†๋„ ๊ณต๊ฐ„์—์„œ ์„ฑ๋Šฅ์„ ํ‰๊ฐ€ํ•  ์ˆ˜ ์žˆ๋Š” ์ง€ํ‘œ๋ฅผ ์ œ์•ˆํ•˜์˜€๋‹ค. Manipulability์™€ condition number์— ๊ธฐ๋ฐ˜์„ ๋‘” ์„ฑ๋Šฅ ์ง€ํ‘œ๊ฐ€ ๋‹จ์œ„๊ณ„์˜ ๋ถˆ์ผ์น˜๋กœ ์ธํ•œ ๋ฌผ๋ฆฌ์  ์˜๋ฏธ์˜ ๊ฒฐํ•จ์ด ์—†๋„๋ก ์ถœ๋ ฅ๊ณต๊ฐ„์„ ๋ณ‘์ง„์†๋„ ๊ณต๊ฐ„๊ณผ ํšŒ์ „์†๋„ ๊ณต๊ฐ„์œผ๋กœ ๋ถ„๋ฆฌํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ๊ฐ ๊ณต๊ฐ„์—์„œ ๋‹จ์œ„ ์ž…๋ ฅ์— ๋Œ€์‘ํ•˜๋Š” mobility ellipsoid๋ฅผ ์ •์˜ํ•˜์—ฌ ์ด๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๋ณ‘์ง„์šด๋™ ์ถœ๋ ฅ๊ณต๊ฐ„์—์„œ ๋‘ ์ข…๋ฅ˜ ์„ฑ๋Šฅ ์ง€ํ‘œ์™€ ํšŒ์ „์šด๋™ ๊ณต๊ฐ„์—์„œ ๋‘ ์ข…๋ฅ˜์˜ ์„ฑ๋Šฅ ์ง€ํ‘œ๋ฅผ ์ œ์•ˆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001488917
oai_dc
๊ฒŒ์ž„-ํ™•์žฅ๊ณต๊ฐ„์—์„œ์˜ โ€˜๊ฒŒ์ž„์  ์‹ ์ธ๋ฅ˜โ€™์˜ ํ˜•์„ฑ : ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์„ ์ค‘์‹ฌ์œผ๋กœ
The Formation of New Game Generation in Game-Extended Space : Focused on the Experience Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์žฌ์˜(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์„ฑ์ •ํ™˜(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ๊ฒŒ์ž„์  ํ–‰์œ„, ๊ฒŒ์ž„์  ์ฒดํ—˜, ๊ฒŒ์ž„์  ์ธ๊ฐ„์ด๋ผ๋Š” ์ผ๋ จ์˜ ๊ณผ์ •์— ์ฃผ๋ชฉํ•œ๋‹ค. ํ˜„๋Œ€์—์„œ์˜ ๊ฒŒ์ž„์˜ ๊ฐ•๋ ฅํ•œ ํšจ๊ณผ๋Š” ๊ฒŒ์ž„์  ์ธ๊ฐ„์ด๋ผ๋Š” ์ƒˆ๋กœ์šด ์ธ๊ฐ„ํ˜•์„ ์ƒ์‚ฐํ•˜๊ณ  ์žˆ๋‹ค. ํŠนํžˆ ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์˜ ํ˜•ํƒœ๋Š” ๊ทธ๊ฒƒ์˜ ๋งค์ฒด์  ํŠน์งˆ์— ์˜ํ•ด ๊ฐ€์žฅ ๊ฐ•๋ ฅํ•œ ํšจ๊ณผ๋ฅผ ๋ฐœ์ƒ์‹œํ‚ฌ ์ˆ˜ ์žˆ๋‹ค๋Š” ์ ์—์„œ ๋…ผ์˜์˜ ์ฃผ์š”ํ•œ ๋Œ€์ƒ์œผ๋กœ ์‚ผ๋Š”๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์šฐ์„  ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์—์„œ์˜ ์ฒดํ—˜์„ ๋ถ„์„ํ•˜๊ณ , ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์ด ๋‹ด์ง€ํ•˜๊ณ  ์žˆ๋Š” ๊ฒŒ์ž„-๊ณต๊ฐ„์˜ ํ™•์žฅ์„ฑ์„ ํƒ๊ตฌํ•œ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์ด ์ƒ์„ฑํ•˜๊ณ  ์žˆ๋Š” ์ƒˆ๋กœ์šด ๊ฒŒ์ž„์  ์ธ๊ฐ„์„ โ€˜๊ฒŒ์ž„์  ์‹ ์ธ๋ฅ˜โ€™๋กœ ๊ฐœ๋…ํ™”ํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ๋…ผ์˜๋Š” ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์ด ๊ฐ€์†ํ™”์‹œํ‚จ ๋‹ค์–‘ํ•œ ์‚ฌํšŒ์  ํ˜„์ƒ์— ๋Œ€ํ•ด ์ƒˆ๋กœ์šด ํ•ด์„์„ ๋ฐ˜์˜ํ•˜์—ฌ ๊ทธ๊ฒƒ์˜ ์‚ฌํšŒ์  ์˜๋ฏธ๋ฅผ ๋„์ถœํ•ด ๋ณด๊ธฐ ์œ„ํ•œ ์‹œ๋„์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001488920
oai_dc
์ƒํ˜ธ์ž‘์šฉ์„ฑ ์ •๋„์— ๋”ฐ๋ฅธ ๊ฒŒ์ž„ ์žฅ๋ฅด ์œ ํ˜•์˜ ํƒ์ƒ‰์  ์—ฐ๊ตฌ
An Exploratory Study on the Classification of Digital Game Genrebased on the Degree of Interactivity
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์šฉ์˜(๊ฒฝ๋ถ๋Œ€ํ•™๊ต); ๊น€๋ฏธํ˜œ(์ถฉ๋ถ๋Œ€ํ•™๊ต)" ]
๋””์ง€ํ„ธ ๊ฒŒ์ž„์˜ ์žฅ๋ฅด๋ฅผ ๊ตฌ๋ถ„ํ•จ์œผ๋กœ์จ ํ•œ ์žฅ๋ฅด์—์„œ ๊ฒŒ์ž„ ๊ฐ„ ์œ ์‚ฌ์„ฑ์„ ๋ณผ ์ˆ˜ ์žˆ์œผ๋ฉฐ, ์žฅ๋ฅด ๊ฐ„ ์ฐจ์ด์ ๋„ ๋ณผ ์ˆ˜ ์žˆ๋Š” ์žฅ์ ์ด ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ํ˜„์žฌ ํ†ต์šฉ๋˜๋Š” ๋””์ง€ํ„ธ ๊ฒŒ์ž„์˜ ๋ถ„๋ฅ˜ ๊ธฐ์ค€์ด ๋ชจํ˜ธํ•˜์—ฌ ์ƒˆ๋กญ๊ฒŒ ๋“ฑ์žฅํ•˜๋Š” ๋””์ง€ํ„ธ ๊ฒŒ์ž„์„ ํšจ๊ณผ์ ์œผ๋กœ ๋ถ„๋ฅ˜ํ•˜๋Š” ๋ฐ ํ•œ๊ณ„๊ฐ€ ์žˆ๋‹ค. ๋˜ํ•œ ๊ธฐ์กด์˜ ๋ถ„๋ฅ˜ ๊ธฐ์ค€์€ ์ƒํ˜ธ ๋ฐฐํƒ€์ ์ด์ง€ ์•Š์•„ ํ•˜๋‚˜์˜ ๊ฒŒ์ž„์ด ์—ฌ๋Ÿฌ ์žฅ๋ฅด์— ํฌํ•จ๋  ์ˆ˜ ์žˆ๋Š” ๋ฌธ์ œ์ ๋„ ๋‚ดํฌํ•˜๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ๋ฌธ์ œ์ ์ด ๋ฐœ์ƒํ•˜๋Š” ์›์ธ์€ ๊ฒŒ์ž„์„ ๊ตฌ๋ถ„ํ•˜๊ธฐ ์œ„ํ•œ ๋ณธ์งˆ์ ์ด๊ณ  ๊ฐ๊ด€์ ์ธ ํŠน์ง•์„ ์ œ์‹œํ•˜์ง€ ๋ชปํ•˜๊ณ  ์žˆ๋‹ค๋Š” ์ ์—์„œ ์ฐพ์„ ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ฃผ ์ฐธ์—ฌ์ž, ๋Œ€์‘ ์ฐธ์—ฌ์ž, ํ†ต์ œ ์บ๋ฆญํ„ฐ๋ฅผ ๊ธฐ์ค€ ์ถ•์œผ๋กœ ํ•˜์—ฌ ์ƒํ˜ธ์ž‘์šฉ์„ฑ ๊ด€์ ์—์„œ ๋””์ง€ํ„ธ ๊ฒŒ์ž„์˜ ์žฅ๋ฅด๋ฅผ ๊ตฌ๋ถ„ํ•  ์ˆ˜ ์žˆ๋Š” ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ์ œ์‹œํ•˜์˜€๋‹ค. ๋˜ํ•œ ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์‹œํ•œ ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ๋””์ง€ํ„ธ ๊ฒŒ์ž„์— ์ ์šฉํ•˜์—ฌ ๋ถ„์„ํ•œ ํ›„ ๊ฒŒ์ž„ ํ”„๋ ˆ์ž„์›Œํฌ์˜ ์œ ์šฉ์„ฑ๊ณผ ์ด๋ฅผ ํ™œ์šฉํ•œ ํ–ฅํ›„ ์—ฐ๊ตฌ ๋ฐฉํ–ฅ๋„ ์‚ดํŽด๋ณด์•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001488923
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„ ํ”ผ๋กœ๋„ ์‹œ์Šคํ…œ์— ๋”ฐ๋ฅธ ๋ชฐ์ž…์š”์ธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Flow Factors According to On-line Game Fatigue System
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ถŒํ˜์ธ(BK21๋ฌธํ™”์˜ˆ์ˆ ์‚ฐ์—…ํ˜์‹ ์—ฐ๊ตฌ๋‹จ); ๋ฐ•์ •์€(์ค‘์•™๋Œ€ํ•™๊ต); ์ตœ์šฉ์„(BK21๋ฌธํ™”์˜ˆ์ˆ ์‚ฐ์—…ํ˜์‹ ์—ฐ๊ตฌ๋‹จ)" ]
๊ฒŒ์ž„ ์‚ฐ์—…์˜ ์–‘์ ์ธ ์„ฑ์žฅ๊ณผ ๋”๋ถˆ์–ด ์‚ฌํšŒ์  ๋ฌธ์ œ๋กœ ๊ฒŒ์ž„ ์ค‘๋… ์—ญ์‹œ ์ฆ๊ฐ€๋˜์–ด ์™”๋‹ค. ๊ฒŒ์ž„ ์ค‘๋…์˜ ๋Œ€์‘ ๋ฐฉํ–ฅ์œผ๋กœ ํ”ผ๋กœ๋„ ์‹œ์Šคํ…œ ๋„์ž…์ด ์ œ์‹œ๋˜์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๋ชฐ์ž…๊ณผ ์ค‘๋…์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” โ€˜์ž๊ธฐํ†ต์ œ๋ ฅโ€™, โ€˜๊ธ์ •์  ๊ธฐ๋Œ€โ€™, โ€˜๊ด€์‹ฌโ€™, โ€˜๊ฒฝ์Ÿ์‹ฌโ€™, โ€˜๊ธ์ •์  ์ž๊ธฐํšจ๋Šฅ๊ฐโ€™, โ€˜๋ถ€์ •์  ์ž๊ธฐํšจ๋Šฅ๊ฐโ€™ 6๊ฐœ์˜ ์š”์ธ์ด ํ”ผ๋กœ๋„ ์‹œ์Šคํ…œ ์ด์šฉ ์—ฌ๋ถ€์— ๋”ฐ๋ผ โ€˜๋ชฐ์ž…โ€™์— ์–ด๋– ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€ ์‹ค์ฆ ๋ถ„์„ํ•˜์˜€๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ํ”ผ๋กœ๋„ ์‹œ์Šคํ…œ์„ ์ ์šฉํ•˜๋Š” ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ์‹œ ์ด์šฉ์ž์˜ ๋ชฐ์ž…์„ ํ–ฅ์ƒ์‹œํ‚ค๊ธฐ ์œ„ํ•˜์—ฌ ์–ด๋– ํ•œ ์ „๋žต์„ ๊ฐœ๋ฐœํ•˜๊ณ  ๊ตฌ์‚ฌํ•ด์•ผํ•˜๋Š” ๊ฐ€์— ๋Œ€ํ•œ ์ด๋ก ์ , ์‹ค๋ฌด์  ํ•จ์˜๋ฅผ ์ œ๊ณตํ•˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001488918
oai_dc
์‚ฌ์šฉ์ž ํ™œ๋™ ๊ฐ€์‹œํ™”๋ฅผ ์œ„ํ•œ ์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„ ๋””์ž์ธ ์‹œ์Šคํ…œ
The System for Activity-Visualization of the Experience Game of Smart Phone
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋…ธํšจํ›ˆ(์ˆญ์‹ค๋Œ€ํ•™๊ต ๋ฏธ๋””์–ด ๋Œ€ํ•™์›); ์˜ค์˜์ƒ(์ˆญ์‹ค๋Œ€ํ•™๊ต ๋ฏธ๋””์–ดํ•™๋ถ€); ์„ฑ์ •ํ™˜(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„ ์‹œ์žฅ์ด ๊ธ‰์†๋„๋กœ ์ปค์ง€๊ณ  ์žˆ๋‹ค. ์ด์ค‘์—์„œ ์Šค๋งˆํŠธํฐ ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์€ ์‚ฌ์šฉ์ž์˜ ํ™œ๋™์— ์ดˆ์ ์ด ๋งž์ถฐ ์‚ฌ์šฉ์ž์˜ ๋ชฐ์ž…๋„์™€ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์ผ์ฒด๊ฐ์„ ๋†’์—ฌ ์ธ๊ธฐ๊ฐ€ ๋†’๋‹ค. ํ•˜์ง€๋งŒ ์Šค๋งˆํŠธํฐ ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์„ ๊ธฐํšํ•  ๋•Œ ์‚ฌ์šฉ์ž ํ™œ๋™๊ณผ ์—ฐ๊ณ„๋˜๋Š” ์Šคํ† ๋ฆฌํ…”๋ง ์—ฐ๊ตฌ๋Š” ๊ฑฐ์˜ ์ „๋ฌดํ•˜๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์‚ฌ์šฉ์ž ํ™œ๋™ ๊ฐ€์‹œํ™”์— ๋ชฉ์ ์„ ๋‘” ์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„ ๋””์ž์ธ ์‹œ์Šคํ…œ์— ๋Œ€ํ•ด์„œ ์†Œ๊ฐœํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด, ์ฒซ ๋ฒˆ์งธ๋กœ ์Šค๋งˆํŠธํฐ ๊ฒŒ์ž„์˜ ์ „๋ฐ˜์ ์ธ ๊ฒŒ์ž„๊ตฌ์„ฑ์— ๋Œ€ํ•œ ๊ฐœ๋…์  ๋ชจ๋ธ์„ ์ œ์‹œํ•˜๊ณ , ๋‘ ๋ฒˆ์งธ๋กœ ์ด ๋ชจ๋ธ์„ ์ด๋ฃจ๋Š” ์„ธ๋ถ€์ ์ธ ์š”์†Œ๋“ค์„ ์†Œ๊ฐœํ•œ๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ๋ชจ๋ธ์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•œ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋ชจ๋ธ๊ณผ ๊ฐœ๋ฐœ๋œ ๊ธฐํš ์‹œ์Šคํ…œ์„ ์†Œ๊ฐœํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001488924
oai_dc
MMORPG ๋‚ด ๋ฆฌ๋”์‹ญ ๊ด€๋ จ ๊ฒฝํ—˜๊ณผ ์˜คํ”„๋ผ์ธ ๋ฆฌ๋”์‹ญ์˜ ์ƒ๊ด€๊ด€๊ณ„ ์—ฐ๊ตฌ
The Relationship Between MMORPG Players' Leadership-related Game Experience and Offline Leadership
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅ์˜ˆ๋น›(์•„์ฃผ๋Œ€ํ•™๊ต); ์œ ์Šนํ˜ธ(๊ฐ•์›๋Œ€ํ•™๊ต)" ]
๋ณธ ํƒ์ƒ‰์  ์—ฐ๊ตฌ์—์„œ๋Š” MMORPG ์ด์šฉ์ž๋“ค์˜ ๊ฒŒ์ž„ ๋‚ด ๋ฆฌ๋”์‹ญ ๊ด€๋ จ ๊ฒฝํ—˜๊ณผ ์˜คํ”„๋ผ์ธ ๋ฆฌ๋”์‹ญ์˜ ๊ด€๊ณ„๋ฅผ ์˜จ๋ผ์ธ ์„œ๋ฒ ์ด(N=664)๋ฅผ ํ†ตํ•ด ์‚ดํŽด๋ณด๊ณ ์ž ํ•˜์˜€๋‹ค. ์ƒ๊ด€๊ด€๊ณ„ ๋ถ„์„ ๊ฒฐ๊ณผ, MMORPG ์ด์šฉ์ž๋“ค์˜ ๊ฒŒ์ž„ ๋‚ด ๋ฆฌ๋”์‹ญ ๊ด€๋ จ ๊ฒฝํ—˜, ์—ฐ๋ น, ๊ฒŒ์ž„์ด์šฉ์‹œ๊ฐ„๊ณผ ์˜คํ”„๋ผ์ธ ๋ฆฌ๋”์‹ญ ๊ฐ„์— ์ •์  ์ƒ๊ด€๊ด€๊ณ„๊ฐ€ ์กด์žฌํ•จ์„ ํ™•์ธํ•˜์˜€๋‹ค. ์ด์ค‘์—์„œ ํŠนํžˆ, ๊ฒŒ์ž„ ๋‚ด์—์„œ ๋ฆฌ๋”์‹ญ์„ ์ฆ์ง„ํ•  ์ˆ˜ ์žˆ๋Š” ๊ด€๋ จ ํ™œ๋™๋“ค์„ ๋งŽ์ด ๊ฒฝํ—˜ํ• ์ˆ˜๋ก, ์˜คํ”„๋ผ์ธ์—์„œ์˜ ๋ฆฌ๋”์‹ญ ์ ์ˆ˜๊ฐ€ ๋†’์•„์ง€๋Š” ๊ฒฝํ–ฅ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์˜จ๋ผ์ธ ๊ณต๊ฐ„์—์„œ์˜ MMORPG ์ด์šฉ์ด ์˜คํ”„๋ผ์ธ ๊ณต๊ฐ„์œผ๋กœ ๋„˜์–ด์™€ ๊ธ์ •์ ์ธ ์˜ํ–ฅ์„ ๋ฏธ์น˜๊ฒŒ ๋˜๋Š” ์Šคํ•„์˜ค๋ฒ„ํšจ๊ณผ(spillover effect) ์ธก๋ฉด์—์„œ, ๊ฒŒ์ž„ ์ด์šฉ์˜ ์ˆœ๊ธฐ๋Šฅ์  ํ™œ์šฉ ๊ฐ€๋Šฅ์„ฑ์„ ๊ฒฐ๋ก ์— ํ•จ๊ป˜ ์ œ์‹œํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001488925
oai_dc
GPU๋ฅผ ์ด์šฉํ•œ ๋ฌด๋ฆฌ ์ง“๊ธฐ์—์„œ ์ด์›ƒ ์—์ด์ „ํŠธ ์ฐพ๊ธฐ์˜ ๋ณ‘๋ ฌ ์ฒ˜๋ฆฌ
A Parallel Processing of Finding Neighbor Agents in Flocking Behaviors Using GPU
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌ๋ฌธ(ํ•œ์„ฑ๋Œ€ํ•™๊ต)" ]
๋…ผ๋ฌธ์€ GPU๋ฅผ ์ด์šฉํ•œ ๋ฌด๋ฆฌ ์ง“๊ธฐ์— ๋Œ€ํ•œ ๋ณ‘๋ ฌ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์•ˆํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•˜์—ฌ GPU์˜ ๋ณ‘๋ ฌ์ฒ˜๋ฆฌ ๊ตฌ์กฐ๋กœ CUDA๋ฅผ ์‚ฌ์šฉํ•˜์˜€์œผ๋ฉฐ, ๊ทธ๊ฒƒ์˜ ํŠน์„ฑ ๋ฐ ์ œํ•œ ์š”์†Œ๋“ค์„ ๋ถ„์„ํ•˜์˜€๋‹ค. ์ด์˜ ํŠน์„ฑ ๋ฐ ์ œํ•œ ์š”์†Œ๋ฅผ ๊ธฐ์ดˆ๋กœ ๋ฌด๋ฆฌ ์ง“๊ธฐ์—์„œ ๊ฐ€์žฅ ๋งŽ์€ ๋น„์šฉ์„ ์š”๊ตฌํ•˜๋Š” ์ด์›ƒ ์—์ด์ „ํŠธ๋“ค์„ ์ฐพ๋Š” ๊ฒƒ์„ ๋ณ‘๋ ฌํ™” ํ•จ์œผ๋กœ์จ ์„ฑ๋Šฅ์„ ๊ฐœ์„ ํ•˜์˜€๋‹ค. ์ œ์•ˆ๋œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ GTX 285์ƒ์—์„œ ๊ตฌํ˜„ํ•˜์˜€๊ณ , ๊ทธ๊ฒƒ์˜ ์„ฑ๋Šฅ์„ ์‹คํ—˜์ ์œผ๋กœ ๊ธฐ์กด์˜ ๊ณต๊ฐ„๋ถ„ํ•  ์•Œ๊ณ ๋ฆฌ์ฆ˜๊ณผ ๋น„๊ตํ•˜์˜€๋‹ค. ๋น„๊ต์˜ ๊ฒฐ๊ณผ๋Š” ์ œ์•ˆ๋œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด ์‹คํ–‰ ์‹œ๊ฐ„ ๊ด€์ ์—์„œ ์ตœ๋Œ€ 9๋ฐฐ ์ •๋„ ์šฐ์ˆ˜ํ•˜๋‹ค๋Š” ๊ฒƒ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001488919
oai_dc
โ€˜์‚ฌ์œ (ๆ€ๆƒŸ)์˜ ๋†€์ดโ€™๋กœ์„œ ORPG์˜ ์„œ์‚ฌ ๊ต์œก์  ํ™œ์šฉ ์—ฐ๊ตฌ
A Study on the Narrative Education of ORPG in Respect to a Play of Thinking
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋Œ€์ง„(๊ฒฝ์ƒ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ํ•™๊ต ํ˜„์žฅ์—์„œ ORPG์˜ ์„œ์‚ฌ ๊ต์œก์  ํ™œ์šฉ ๊ฐ€๋Šฅ์„ฑ์„ ์‚ดํŽด๋ณด๋Š” ๋ฐ ๊ทธ ๋ชฉ์ ์ด ์žˆ๋‹ค. ์—ฐ๊ตฌ์ž๋Š” ์šฐ์„  ๊ฒŒ์ž„ ํ™œ์šฉ ๊ต์œก์˜ ํ˜„ ์‹คํƒœ๋กœ์„œ ๋‹ค์–‘ํ•œ ๊ณผ๋ชฉ๊ณผ ํ•™์Šต ์ฃผ์ œ์— ๋งž๋Š” ๊ฒŒ์ž„ ์„ ํƒ์˜ ํญ์ด ์ข๊ณ , ๊ฒŒ์ž„์„ ์ง์ ‘ ๋งŒ๋“ค์–ด๋ณด๋Š” ํ˜„์žฅ ๊ต์œก์˜ ์‚ฌ๋ก€๊ฐ€ ๋ถ€์กฑํ•จ์„ ์ง€์ ํ•˜์˜€๋‹ค. ๊ทธ๋ž˜์„œ ๊ทธ ๋Œ€์•ˆ์œผ๋กœ โ€˜์‚ฌ์œ ์˜ ๋†€์ดโ€™๋กœ ์ง„ํ–‰๋˜๋Š” ORPG๋ฅผ ์ œ์•ˆํ•˜๊ณ  ๊ทธ๊ฒƒ์„ ์„œ์‚ฌ ๊ต์œก์— ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๊ฐ€๋Šฅ์„ฑ์„ ์‚ดํŽด๋ณด๊ณ ์ž ํ•œ๋‹ค. ์—ฐ๊ตฌ์ž๋Š” ORPG์— ๋™์›๋˜๋Š” ๊ฒŒ์ž„์ž์˜ ์‚ฌ์œ ๋ฅผ โ€˜ๅนป์˜ ์ž๊ฐ์ž๋กœ์„œ์˜ ์‚ฌ์œ โ€™์™€ โ€˜ํƒ„์ง€์‹ ๊ณต(ๅฝˆๆŒ‡็ฅžๅŠŸ)์˜ ์‚ฌ์œ โ€™๋ผ๊ณ  ์ด๋ฆ„ ์ง€์—ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ํ•™์ƒ๋“ค์—๊ฒŒ โ€˜ORPG ์‹œ๋‚˜๋ฆฌ์˜คโ€™๋ฅผ ๋งŒ๋“ค๊ฒŒ ํ•˜๊ณ  ๊ทธ๊ฒƒ์œผ๋กœ์จ ORPG๋ฅผ ์ง์ ‘ ์ฒดํ—˜ํ•˜๊ฒŒ ํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ๋‘ ๊ฐ€์ง€ ์ˆ˜์—… ์ƒํ™ฉ์„ ์ค‘์‹ฌ์œผ๋กœ ORPG๋ฅผ ํ™œ์šฉํ•œ ์„œ์‚ฌ ์ˆ˜์—…์˜ ๊ต์œก์  ํšจ๊ณผ๋ฅผ ๊ฒ€ํ† ํ•˜๊ณ  ๊ทธ ๊ฒ€ํ† ์— ๋Œ€ํ•œ ๋’ท๋ฐ›์นจ์œผ๋กœ ํ•™์ƒ๋“ค์˜ ๋ฐ˜์‘์„ ์กฐ์‚ฌํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ, ๋‘ ๊ฐ€์ง€์˜ ์œ ์˜๋ฏธํ•œ ๊ต์œก์  ํšจ๊ณผ๋ฅผ ๋„์ถœํ•˜๊ฒŒ ๋จ์œผ๋กœ์จ ORPG๋ฅผ ์„œ์‚ฌ ๊ต์œก์˜ ์ฐจ์›์—์„œ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๊ธ์ •์  ๊ฐ€๋Šฅ์„ฑ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001488922
oai_dc
๋‹ค์ฑ„๋„ ๊ทผ์ „๋„ ์‹ ํ˜ธ๋ฅผ ์ด์šฉํ•œ ์ฒด๊ฐํ˜• ๊ฒŒ์ž„ ์ธํ„ฐํŽ˜์ด์Šค ๊ฐœ๋ฐœ
Technical Development of Interactive Game Interface Using Multi-Channel EMG Signal
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๊ฐ•์ˆ˜(์ธ์ œ๋Œ€ํ•™๊ต); ํ•œ์šฉํฌ(์ธ์ œ๋Œ€ํ•™๊ต); ์ •์›๋ฒ”(์ธ์ œ๋Œ€ํ•™๊ต); ์ด์˜ํ˜ธ(์ธ์ œ๋Œ€ํ•™๊ต); ๊ฐ•์ •ํ›ˆ(์ธ์ œ๋Œ€ํ•™๊ต); ์ตœํฅํ˜ธ(์ธ์ œ๋Œ€ํ•™๊ต); ๋ฌธ์น˜์›…(์ธ์ œ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ƒ์ฒด ์‹ ํ˜ธ๋ฅผ ์ด์šฉํ•˜๋Š” ์ฒด๊ฐํ˜• ๊ฒŒ์ž„ ์ธํ„ฐํŽ˜์ด์Šค ๊ฐœ๋ฐœ์„ ์œ„ํ•˜์—ฌ ๊ทผ์ „๋„ ์‹ ํ˜ธ๋กœ๋ถ€ํ„ฐ ์‚ฌ์šฉ์ž์˜ ๋™์ž‘ ์˜๋„๋ฅผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์ธ์‹ํ•  ์ˆ˜ ์žˆ๋Š” ์žฅ์น˜๋ฅผ ๊ฐœ๋ฐœํ•˜์—ฌ ๋ฐฉํ–ฅ์„ฑ์„ ํ•„์š”๋กœ ํ•˜๋Š” ๊ฒŒ์ž„์— ์ ์šฉํ•˜์˜€๋‹ค. ๊ทผ์ „๋„ ์‹ ํ˜ธ๋ฅผ ํš๋“ํ•˜๊ธฐ ์œ„ํ•œ ์žฅ์น˜๋Š” 4 ์ฑ„๋„๋กœ ์ด๋ฃจ์–ด์ง€๋ฉฐ, ์ •์˜๋˜๋Š” ์†๋ชฉ ๋™์ž‘์œผ๋กœ๋Š” Up, Right, Down, Left๋กœ ๊ทœ์ •ํ•˜์˜€๋‹ค. ๊ฐ๊ฐ์˜ ๋™์ž‘์œผ๋กœ๋ถ€ํ„ฐ ํš๋“ํ•œ ์‹ ํ˜ธ๋ฅผ ๋ฌธํ„ฑ์น˜์™€ ์ฑ„๋„ ๊ฐ„์˜ ๋น„๊ต๋ฅผ ํ†ตํ•˜์—ฌ ์‚ฌ์šฉ์ž์˜ ์˜๋„๋ฅผ ์ธ์‹ํ•˜๊ฒŒ ํ•˜์˜€๋‹ค. ๋ฐฉํ–ฅ์„ฑ ๋ถ„๋ฅ˜ ๊ฒฐ๊ณผ๋ฅผ ํ†ตํ•˜์—ฌ ํ‚ค๋ณด๋“œ์˜ ๋ฐฉํ–ฅํ‚ค๋ฅผ ์ œ์–ดํ•˜๊ณ , ๊ฒŒ์ž„์— ์ ์šฉํ•˜๊ฒŒ ๋œ๋‹ค. ๊ฐœ๋ฐœ๋œ ์žฅ์น˜๋Š” ์žฌ๋ฏธ์™€ ํฅ๋ฏธ๋ฅผ ์œ ๋„ํ•˜์—ฌ ํšจ๊ณผ์ ์ธ ์šด๋™์„ ๊ธฐ๋Œ€ํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ์ƒ์šฉํ™”๋œ ๊ฒŒ์ž„์—๋„ ์ ์šฉํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001488921
oai_dc
๊ฒŒ์ž„์‚ฐ์—… ์„ ๋„๊ธฐ์—…์˜ ํ˜์‹ ์—ญ๋Ÿ‰ ๋ถ„์„๊ณผ ์‹œ์‚ฌ์  : ์—”์”จ์†Œํ”„ํŠธ๋ฅผ ์‚ฌ๋ก€๋กœ
Innovative Capabilities of NCsoft, the Leading Firm in the Korean Online Games Industry
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์ง€์„ (๊ณผํ•™๊ธฐ์ˆ ์ •์ฑ…์—ฐ๊ตฌ์›); ๊น€ํ˜•์ง„(์—”์”จ์†Œํ”„ํŠธ)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์˜จ๋ผ์ธ๊ฒŒ์ž„์‚ฐ์—…์˜ ์„ ๋„๊ธฐ์—…์ธ ใ€Œ์—”์”จ์†Œํ”„ํŠธใ€์˜ ํ˜์‹ ์—ญ๋Ÿ‰์„ ํ˜์‹ ๊ฒฝ๋กœ ์ฐฝ์ถœ๋Šฅ๋ ฅ์˜ ๊ด€์ ์—์„œ ํ•ต์‹ฌ๊ธฐ์ˆ  ๊ด€๋ฆฌ์—ญ๋Ÿ‰ 6๊ฐœ ์ง€ํ‘œ, ์—ฐ๊ณ„/ํ†ตํ•ฉ ์—ญ๋Ÿ‰ 4๊ฐœ ์ง€ํ‘œ, ๊ธฐ์ˆ ํ˜์‹  ์ „๋žต์ˆ˜๋ฆฝ/์ •์ฑ…๋Œ€์‘ ์—ญ๋Ÿ‰ 3๊ฐœ ์ง€ํ‘œ๋ฅผ ํ† ๋Œ€๋กœ ๋ถ„์„ํ•˜์˜€๋‹ค. ๊ฐ ๋ถ€๋ถ„๋ณ„ ์ด ๊ธฐ์—…์˜ ๋Œ€ํ‘œ์  ๊ฐ•์ ์œผ๋กœ๋Š” ํ•ต์‹ฌ๊ธฐ์ˆ ๊ด€๋ฆฌ์˜ ์ธก๋ฉด์—์„œ ๊ธ€๋กœ๋ฒŒ ์„ ๋„๊ฒŒ์ž„๊ฐœ๋ฐœ์— ๋Œ€ํ•œ ์ง€์†์ ์ธ R&Dํˆฌ์ž, ์—ฐ๊ณ„/ํ†ตํ•ฉ์ „๋žต์˜ ์ธก๋ฉด์—์„œ ํ•ด์™ธ R&D์ธ๋ ฅ๊ณผ ์ŠคํŠœ๋””์˜ค์— ๋Œ€ํ•œ ์ ๊ทน์  ํˆฌ์ž์™€ M&A์ „๋žต, ๊ทธ๋ฆฌ๊ณ  ๊ธฐ์ˆ ์ „๋žต/์ •์ฑ… ๋ถ€๋ฌธ์—์„œ ๊ธ€๋กœ๋ฒŒ ๊ธฐ์ˆ ๋ฆฌ๋”์‹ญ์˜ ํ™•๋ณด๋ฅผ ๋“ค ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋ฐ˜๋ฉด ๋ณด์™„์ด ํ•„์š”ํ•œ ๋ถ€๋ถ„์œผ๋กœ ํ•ต์‹ฌ๊ธฐ์ˆ ๊ด€๋ฆฌ ์ธก๋ฉด์—์„œ ๊ฐœ๋ฐฉํ˜•/๊ฐ€์น˜์ฐฝ์ถœํ˜• ์ง€์‹์žฌ์‚ฐ๊ด€๋ฆฌ์ „๋žต์œผ๋กœ ์ „ํ™˜๊ณผ ์ค‘์žฅ๊ธฐ์ ์ธ ์›์ฒœ๊ธฐ์ˆ ๊ฐœ๋ฐœ์— ๋Œ€ํ•œ ํˆฌ์ž ์ฆ๋Œ€, ์—ฐ๊ณ„/ํ†ตํ•ฉ์ „๋žต ์ธก๋ฉด์—์„œ ๊ณต๊ณต๋ถ€๋ฌธ R&D๊ธฐ๊ด€๊ณผ์˜ ์ƒ์ƒ์  ๋ณด์™„/ํ˜‘๋ ฅ๋ฐฉ์•ˆ ๋งˆ๋ จ ๋ฐ ๊ตญ๋‚ด์™€ ํ•ด์™ธ ์ŠคํŠœ๋””์˜ค ๊ฐ„ ์‹ ๊ธฐ์ˆ  ์ง€์‹ ๊ต๋ฅ˜ ํ™œ์„ฑํ™” ์ „๋žต ์ˆ˜๋ฆฝ์˜ ํ•„์š” ๊ทธ๋ฆฌ๊ณ  ๊ธฐ์ˆ ์ „๋žต/์ •์ฑ… ๋ถ€๋ฌธ์—์„œ ์ƒˆ๋กœ์šด ์‚ฌํšŒ์  ๊ฐ€์น˜๋ฅผ ์ œ๊ณตํ•˜๋Š” ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ํˆฌ์ž ์ฆ๋Œ€๋ฅผ ๊ผฝ์„ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์ด์™€ ๊ฐ™์€ ์„ ๋„๊ธฐ์—…์˜ ๋ถ„์„๊ฒฐ๊ณผ๋Š” ์—…๊ณ„ ์ „๋ฐ˜์˜ ๋ฐœ์ „์ „๋žต ์ˆ˜๋ฆฝ์—๋„ ์‹œ์‚ฌ์ ์„ ์ง€๋‹Œ๋‹ค๊ณ  ํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001488927
oai_dc
๊ด‘ํ•™์‹ ๋™์ž‘ ํฌ์ฐฉ ์žฅ๋น„๋ฅผ ์ด์šฉํ•œ ๋…ธ์ด์ฆˆ์— ๊ฐ•๊ฑดํ•œ ์–ผ๊ตด ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ œ์ž‘
Noise-Robust Capturing and Animating Facial Expression by Using an Optical Motion Capture System
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ƒ์ผ(์„ธ์ข…๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ์–ผ๊ตด์˜ ํ‘œ์ •๊ณผ ๋ชธ ๋™์ž‘์„ ๊ด‘ํ•™์‹ ๋™์ž‘ ํฌ์ฐฉ์žฅ๋น„๋ฅผ ํ™œ์šฉํ•˜์—ฌ ๋™์‹œ์— ํฌ์ฐฉํ•˜๋Š” ๊ฒฝ์šฐ์— ์žˆ์–ด ์–ผ๊ตด ๋ถ€์œ„ ๋งˆ์ปค๋“ค์— ๋Œ€ํ•œ ๋…ธ์ด์ฆˆ์— ๊ฐ•๊ฑดํ•œ ๋ฐ์ดํ„ฐ ์ฒ˜๋ฆฌ ๋ฐฉ๋ฒ•์— ๋Œ€ํ•ด ๋‹ค๋ฃฌ๋‹ค. ์ผ๋ฐ˜์ ์ธ ์–ผ๊ตด ํ‘œ์ •๋งŒ ํฌ์ฐฉํ•˜๋Š” ๊ฒฝ์šฐ์™€ ๋‹ฌ๋ฆฌ, ๋ชธ์˜ ์›€์ง์ž„๊ณผ ๋™์‹œ์— ํฌ์ฐฉํ•  ๊ฒฝ์šฐ ํฌ์ฐฉ์šฉ ์นด๋ฉ”๋ผ๊ฐ€ ๋ฉ€๋ฆฌ ์žˆ์–ด ์–ผ๊ตด์— ๋ถ™์ธ ๋งˆ์ปค๋“ค์˜ ๊ถค์  ๋ฐ์ดํ„ฐ๋Š” ํŠน๋ณ„ํ•œ ์ฒ˜๋ฆฌ๋ฅผ ์š”ํ•œ๋‹ค. ํŠนํžˆ ๊ถค์ ์˜ ํ‘œ์‹ํ™”, ๋นˆ ๊ณณ ๋ฉ”์šฐ๊ธฐ, ๋…ธ์ด์ฆˆ ์ œ๊ฑฐ์˜ ๊ณผ์ •์ด ํ•„์ˆ˜์ ์ด๋ฉฐ, ์ด๋Ÿฌํ•œ ๊ณผ์ •์„ ์œ„ํ•ด ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ง€์—ญ์ขŒํ‘œ์— ๊ธฐ๋ฐ˜์„ ๋‘” ๊ถค์  ๋ฐ์ดํ„ฐ ์ฒ˜๋ฆฌ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ง€์—ญ ์ขŒํ‘œ๋Š” ๊ฐ•์ฒด๋ณ€ํ˜•์— ๋ถˆ๋ณ€ํ•œ ํŠน์ง•์ด ์žˆ์œผ๋ฉฐ, ์–ผ๊ตด ๋ชจ์–‘์˜ ๊ตญ์ง€์ ์ธ ๋ณ€ํ™”๋ฅผ ์˜๋ฏธํ•˜์—ฌ, ๊ถค์  ๋ฐ์ดํ„ฐ์ฒ˜๋ฆฌ์— ํšจ๊ณผ์ ์œผ๋กœ ํ™œ์šฉ ๋  ์ˆ˜ ์žˆ์Œ์„ ๋ณด์˜€๋‹ค. ๋˜ํ•œ ์ œ์•ˆํ•œ ๋ฐฉ๋ฒ•์„ ํ™œ์šฉํ•˜์—ฌ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์ œ์ž‘ํ•ด ์‹ค์ œ ์ œ์ž‘ ํ™˜๊ฒฝ์— ์ ์šฉ ๊ฐ€๋Šฅํ•จ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001526758
oai_dc
CUDA๋ฅผ ์ด์šฉํ•œ ์›น์บ  ์˜์ƒ์˜ ์ƒ‰์ƒ ํ˜•์‹ ๋ณ€ํ™˜ ์ตœ์ ํ™”
Optimization of Color Format Conversion of WebCam Images Using the CUDA
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ง„์šฐ(์—ฐ์„ธ๋Œ€ํ•™๊ต); ์ •์œคํ˜œ(์—ฐ์„ธ๋Œ€ํ•™๊ต); ๋ฐ•์ง„ํ™(์—ฐ์„ธ๋Œ€ํ•™๊ต); ๋ฐ•์šฉ์ง„(์—ฐ์„ธ๋Œ€ํ•™๊ต); ํ•œํƒ๋ˆ(์—ฐ์„ธ๋Œ€ํ•™๊ต)" ]
์›น์บ ์€ ์˜์ƒ ๋ฐ์ดํ„ฐ์˜ ์ „์†ก์‹œ๊ฐ„์„ ์ค„์ด๊ธฐ ์œ„ํ•ด ๋ฉ”๋ชจ๋ฆฌ ์ •๋ ฌ์€ ๊ณ ๋ คํ•˜์ง€ ์•Š๋Š”๋‹ค. ๋ฉ”๋ชจ๋ฆฌ ์ •๋ ฌ์ด ๋˜์ง€ ์•Š์€ ์˜์ƒ ๋ฐ์ดํ„ฐ๋Š” GPU์—์„œ ์ฒ˜๋ฆฌํ•˜๊ธฐ ๋ถ€์ ํ•ฉํ•˜๋ฉฐ ๊ณ ์†์˜ ์˜์ƒ์ฒ˜๋ฆฌ๋ฅผ ์œ„ํ•ด์„œ๋Š” GPU์—์„œ ๋ฉ”๋ชจ๋ฆฌ ์ตœ์ ํ™”๊ฐ€ ๊ฐ€๋Šฅํ•œ ์ƒ‰์ƒ ํ˜•์‹์œผ๋กœ ๋ณ€ํ™˜๋˜์–ด์•ผ ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ์›น์บ  ์˜์ƒ์˜ ์ƒ‰์ƒ ํ˜•์‹ ๋ณ€ํ™˜์„ NVIDIA CUDA๋ฅผ ์ด์šฉํ•˜์—ฌ ๊ฐ€์†ํ•˜๋Š” ์ตœ์ ํ™” ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๋ฉ”๋ชจ๋ฆฌ ์ ‘๊ทผ๊ณผ ์“ฐ๋ ˆ๋“œ ๊ตฌ์„ฑ์— ๋Œ€ํ•œ ์ตœ์ ํ™”๋ฅผ ์ง„ํ–‰ํ•˜์˜€๊ณ , ์ œ์•ˆํ•˜๋Š” ๊ตฌ์กฐ์˜ ์„ฑ๋Šฅ ์ธก์ •๊ณผ ์ตœ์ ํ™” ์ •๋„๋ฅผ ๋ถ„์„ํ•˜๊ธฐ ์œ„ํ•ด GPU ๋ฉ”๋ชจ๋ฆฌ์™€ ์—ฐ์‚ฐ์˜ ์„ฑ๋Šฅ์„ ์ œํ•œํ•˜์—ฌ ์‹คํ—˜ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ์ตœ์ ํ™” ๋ฐฉ๋ฒ•์— ๋”ฐ๋ผ ์ตœ๋Œ€ 68% ์ด์ƒ ์„ฑ๋Šฅ์ด ํ–ฅ์ƒ๋๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001526753
oai_dc
MMORPG์—์„œ ๊ฒŒ์ž„ ๋ด‡ ํ”„๋กœ๊ทธ๋žจ ํƒ์ง€๋ฅผ ์œ„ํ•œ ํ”Œ๋ ˆ์ด์–ด ํŒจํ„ด ๋ณ€ํ™” ๋ชจ๋ธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study of Player Changed-pattern Model for Game Bots Detection in MMORPG
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œคํƒœ๋ณต(์„ฑ๊ท ๊ด€๋Œ€ํ•™๊ต); ์ด์ง€ํ˜•(์„ฑ๊ท ๊ด€๋Œ€ํ•™๊ต)" ]
์˜จ๋ผ์ธ ๊ฒŒ์ž„์—์„œ ์˜คํ†  ํ”„๋กœ๊ทธ๋žจ ๋˜๋Š” ๋ด‡ ํ”„๋กœ๊ทธ๋žจ์œผ๋กœ ์ธํ•˜์—ฌ ๋‹ค์–‘ํ•œ ๊ฒŒ์ž„ ์„œ๋น„์Šค ํ”ผํ•ด์‚ฌ๋ก€๊ฐ€ ๋ฐœ์ƒํ•˜๊ณ  ์žˆ๋‹ค. ํŠนํžˆ, ๊ฒŒ์ž„ ๋จธ๋‹ˆ ๋ฐ ์•„์ดํ…œ์˜ ๋น„์ •์ƒ์ ์ธ ์ˆ˜์ง‘์€ ๊ฒŒ์ž„์ด ๊ฐ€์ง€๋Š” ๋ณธ์—ฐ์˜ ์žฌ๋ฏธ๋ฅผ ์žƒ์–ด๋ฒ„๋ฆฌ๊ฒŒ ๋˜๊ณ , ๊ถ๊ทน์ ์œผ๋กœ ๊ฒŒ์ž„ ์ƒ๋ช…์ฃผ๊ธฐ์— ๊ฒฐ์ •์  ์•…์˜ํ–ฅ์„ ๋ฏธ์น˜๊ฒŒ ๋œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ๊ฒŒ์ž„ ๋ด‡ ๊ฐ์ง€๋ฅผ ์œ„ํ•ด ๊ฒŒ์ž„ ํ–‰์œ„ ๋ณ€ํ™” ํŒจํ„ด์„ ์ˆ˜์ง‘ํ•˜๊ณ  ๋ถ„์„ํ•˜์—ฌ ๋ด‡ ํƒ์ง€ ๋ฐฉ๋ฒ•์— ์ ์šฉํ•œ๋‹ค. ์ธ๊ฐ„์˜ ๊ฒŒ์ž„ ํ–‰์œ„ ๋ณ€ํ™” ์ •๋ณด์™€ ๋ด‡์˜ ๊ฒŒ์ž„ ํ–‰์œ„ ๋ณ€ํ™” ์ •๋ณด๋ฅผ ์ด์šฉํ•˜์—ฌ ์œ ์‚ฌ์ •๋„๋ฅผ ์ธก์ •ํ•˜๊ณ , ๋ด‡ ํƒ์ง€ ๊ธฐ๋ฒ•์— ํ™œ์šฉํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ์‹คํ—˜์—์„œ๋Š” ์„œ๋น„์Šค ์ค‘์ธ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์„ ์ด์šฉํ•˜์—ฌ ์‚ฌ์šฉ์ž์™€ ๋ด‡์˜ ๋ชจ๋ธ์„ ์ƒ์„ฑํ•˜๊ณ  ์œ ์‚ฌ์„ฑ์„ ํŒ๋ณ„ํ•˜์˜€์œผ๋ฉฐ ์ ์ ˆํ•œ ๊ฒฐ๊ณผ๋ฅผ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001526739
oai_dc
๊ต์œก์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ์žฌ๋ฏธ์™€ ํ•™์Šต ์š”์†Œ ๊ฒฐํ•ฉ ์–‘์ƒ ์—ฐ๊ตฌ
A Study on Combination Aspects of Fun and Learning in Educational Serious Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋™์€(๊ณ„์›๋””์ž์ธ์˜ˆ์ˆ ๋Œ€ํ•™)" ]
๊ต์œก๊ณผ ๊ฒŒ์ž„์˜ ์œตํ•ฉ์€ ๊ต์œก์˜ ์ง€๋ฃจํ•จ์„ ๊ฒŒ์ž„์˜ ์žฌ๋ฏธ๋กœ ์ƒ์‡„์‹œํ‚ค๋ ค๋Š” ๋…ธ๋ ฅ์—์„œ ๋น„๋กฏ๋˜์—ˆ์œผ๋ฉฐ, ๋””์ง€ํ„ธ ๊ธฐ์ˆ ์˜ ๋ฐœ๋‹ฌ๋กœ ๊ทธ ์œตํ•ฉ์€ ๊ต์œก์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์ด๋ผ๋Š” ์žฅ๋ฅด๋ฅผ ํƒ„์ƒ์‹œํ‚ค๋ฉฐ ์‚ฐ์—…์ , ํ•™์ˆ ์  ์ธก๋ฉด์—์„œ ๋ชจ๋‘ ์ฃผ๋ชฉ์„ ๋ฐ›๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ด์ œ๊นŒ์ง€์˜ ์—ฐ๊ตฌ๋“ค์€ ๊ฒฐ๊ณผ๋ก ์ ์ธ ์ธก๋ฉด, ์ฆ‰ ํ•™์Šตํšจ๊ณผ๋ผ๋Š” ์ธก๋ฉด์—๋งŒ ์ง‘์ค‘๋˜์–ด ์žˆ์–ด ๊ต์œก์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ๋ณธ์งˆ์„ ๋ฐํžˆ๋Š”๋ฐ ๊ทธ ํ•œ๊ณ„๋ฅผ ๋“œ๋Ÿฌ๋‚ด๊ณ  ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ต์œก์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์—์„œ ์žฌ๋ฏธ์™€ ํ•™์Šต์ด๋ผ๋Š” ์ด์งˆ์ ์ธ ๋‘ ์š”์†Œ์˜ ๊ฒฐํ•ฉ ์–‘์ƒ์„ <๋งˆ๋ฒ•์ฒœ์ž๋ฌธ>๊ณผ <ํ•œ์ž๋งˆ๋ฃจ>์˜ ๋ถ„์„์„ ํ†ตํ•ด ๋ฐํ˜€๋ณด๊ณ ์ž ํ•œ๋‹ค. ์ด์™€ ๊ฐ™์€ ์—ฐ๊ตฌ๋Š” ์ถ”ํ›„ ํ›ˆ๋ จ๊ณผ ๊ฑด๊ฐ•, ๊ทธ๋ฆฌ๊ณ  ์„ค๋“์  ๊ฒŒ์ž„ ๋“ฑ์˜ ํƒ€ ์œ ํ˜•์˜ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์—์„œ๋„ ํ‘œ๋ฉด๊ณผ ์ด๋ฉด์„ ์ฐจ์ง€ํ•˜๊ณ  ์žˆ๋Š” ์ด์งˆ์  ๋‘ ์š”์†Œ๋ฅผ ์–ด๋–ป๊ฒŒ ํ•˜๋‚˜๋กœ ๊ฒฐํ•ฉํ•˜์—ฌ ์žฌ๋ฏธ์™€ ๋ชฐ์ž…์„ ์œ ๋„ํ•  ๊ฒƒ์ธ์ง€์— ๋Œ€ํ•œ ์„ ํ–‰์—ฐ๊ตฌ๋กœ ๊ทธ ์˜์˜๋ฅผ ๊ฐ€์งˆ ์ˆ˜ ์žˆ์œผ๋ฆฌ๋ผ ์—ฌ๊ฒจ์ง„๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001526738
oai_dc
๊ฒŒ์ž„ ์›์ž‘์˜ ์„ฑ๊ณต์ ์ธ ๊ฐ์ƒ‰
Toward Successful Adaptation from Games to Films
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ˆ˜์ง„(๋™์„œ๋Œ€ํ•™๊ต); ์†ก์Šน๊ทผ(๋™์„œ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ํ•˜๋‚˜์˜ ์›์ฒœ ์ฝ˜ํ…์ธ ๊ฐ€ ๋‹ค๋ฅธ ํ˜•ํƒœ์˜ ๋‹ค์–‘ํ•œ ์ฝ˜ํ…์ธ ๋กœ ์ œ์ž‘๋˜๋Š” ์‚ฌ๋ก€๊ฐ€ ๋นˆ๋ฒˆํ•˜๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ํ•œ๋ฒˆ ์„ฑ๊ณตํ•œ ์ฝ˜ํ…์ธ ๊ฐ€ ๋‹ค๋ฅธ ํ˜•ํƒœ์˜ ๋งค์ฒด๋กœ ์ œ์ž‘ ๋˜์—ˆ์„ ๋•Œ ๊ณผ์—ฐ ์„ฑ๊ณต ํ•  ์ˆ˜ ์žˆ์„๊นŒ? ์ด์— ๋Œ€ํ•œ ์ •ํ™•ํ•œ ๋‹ต์„ ํ•˜๊ธฐ๋Š” ์–ด๋ ค์šธ ๊ฒƒ์ด๋‹ค. ์™œ๋ƒํ•˜๋ฉด ๋‹ค๋ฅธ ์ฝ˜ํ…์ธ ๋กœ ๋ณ€ํ™˜ ๋˜์—ˆ์„ ๋•Œ ํ•ด๋‹น ์ฝ˜ํ…์ธ  ํŠน์„ฑ์— ๋Œ€ํ•œ ๋ถ„๋ช…ํ•œ ์ดํ•ด๊ฐ€ ์žˆ์–ด์•ผ ํ•˜๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ์ด๋ ‡๋“ฏ ์„ฑ๊ณตํ•œ ๊ฒŒ์ž„ ์›์ž‘ ์˜ํ™”๊ฐ€ ๊ทน์†Œ์ˆ˜์ธ ์ƒํ™ฉ ์†์—์„œ ์ด๋Ÿฌํ•œ ์„ฑ๊ณต ์š”์ธ์— ๋Œ€ํ•œ ์ถฉ๋ถ„ํ•œ ์—ฐ๊ตฌ๊ฐ€ ์ด๋ฃจ์–ด์ง€์ง€ ์•Š๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์˜์ƒ๊ณผ ์„œ์‚ฌ์  ์ธก๋ฉด์—์„œ ์„ฑ๊ณตํ•œ ๊ฒŒ์ž„ ์›์ž‘ ์˜ํ™”์˜ ๊ณตํ†ต๋œ ์„ฑ๊ณต์š”์ธ์„ ์‚ดํŽด๋ณด๋Š” ๊ฒƒ์„ ๋ชฉ์ ์œผ๋กœ ํ•œ๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ์„ฑ๊ณตํ•œ ๊ฒŒ์ž„์›์ž‘ ์˜ํ™”๋Š” ์˜ํ™”์ ์ธ ์ž„ํŒฉํŠธ๋ฅผ ์œ„ํ•œ ๋‹จ์ˆœํ™”, ์••์ถ•, ์ œ๊ฑฐ ๋“ฑ์„ ํ†ตํ•ด ์Šคํ† ๋ฆฌํ…”๋ง์— ์„ฑ๊ณตํ•œ ๊ฐ์ƒ‰์ด ์žˆ์œผ๋ฉฐ, ๊ฒŒ์ž„ ์•„๋ฐ”ํƒ€์˜ ์žฌํ˜„์— ๋Œ€ํ•œ ์ถฉ์กฑ๊ฐ๊ณผ ์„ฑ๊ณตํ•œ ๊ฒŒ์ž„ ๋ณธ์—ฐ์˜ ๋งค๋ ฅ ํฌ์ธํŠธ๋ฅผ ์ž˜ ์ฐพ์•„ ์˜ํ™” ๋ฌธ๋ฒ•์— ์ž˜ ๋…น์•„๋“ค๊ฒŒ ํ–ˆ๋‹ค๋Š” ๊ณตํ†ต์ ์ด ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์„ฑ๊ณตํ•œ ๊ฒŒ์ž„ ์›์ž‘ ์˜ํ™”์˜ ์‚ฌ๋ก€๋ฅผ ํ†ตํ•ด ๊ฒŒ์ž„ ์›์ž‘ ์˜ํ™”์˜ ์„ฑ๊ณต ์š”์ธ์„ ๋ถ„์„ํ•˜์—ฌ ์•ž์œผ๋กœ ์ œ์ž‘๋  ์˜ํ™”๋“ค์˜ ์‹คํŒจํ•  ํ™•๋ฅ ์„ ์ค„์ด๋Š” ๋ฐ ๊ธฐ์—ฌํ•˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001526743
oai_dc
๋ฏธ๋Ÿฌ์›”๋“œ ์—ฐ๊ณ„๋ฅผ ํ†ตํ•œ ์Šค๋งˆํŠธํฐ์—์„œ์˜ ์œ„์น˜๊ธฐ๋ฐ˜ ์„œ๋น„์Šค
A Location-based Service on Smartphone Combining with Mirror World
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์˜ค๊ทœํ™˜(์•„์ฃผ๋Œ€ํ•™๊ต); ๊น€์žฌ์›(์•„์ฃผ๋Œ€ํ•™๊ต); ๋ฐฐ๊ฒฝ์šฐ(์•„์ฃผ๋Œ€ํ•™๊ต)" ]
๋ชจ๋ฐ”์ผ ์œ„์น˜๊ธฐ๋ฐ˜ ์„œ๋น„์Šค๋Š” ํ™”๋ฉดํ˜•ํƒœ์— ๋”ฐ๋ผ ์ง€๋„, ์กฐ๊ฐํ™”๋ฉด, ์‚ฌ์ง„ ์ด๋ฏธ์ง€, ํ˜„์žฅ์˜์ƒ ๊ธฐ๋ฐ˜์œผ๋กœ ๊ตฌ๋ถ„ ๋œ๋‹ค. ์ด ์ค‘ ์ฆ๊ฐ•ํ˜„์‹ค๋กœ ๋Œ€ํ‘œ๋˜๋Š” ํ˜„์žฅ์˜์ƒ ๊ธฐ๋ฐ˜์˜ ํ™”๋ฉดํ˜•ํƒœ๋Š” ํ˜„์žฌ ์‚ฌ์‹ค์ ์ธ ํ™”๋ฉด์„ ํ†ตํ•ด ํ˜„์žฅ๊ฐ์„ ์ œ๊ณตํ•จ์œผ๋กœ์จ ์‚ฌ์šฉ์ž์—๊ฒŒ ๊ฐ€์žฅ ๊ฐ์„ฑ์ ์œผ๋กœ ์–ดํ•„์„ ํ•˜๊ณ  ์žˆ์ง€๋งŒ ์ด๋ฅผ ์ด์ƒ์ ์œผ๋กœ ๊ตฌํ˜„ํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ๋งค์šฐ ์ •๊ตํ•œ ํŒจํ„ด ๋งค์นญ ๋ฐฉ์‹ ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด ์š”๊ตฌ๋˜๊ณ , ์„œ๋น„์Šค ์ง€์—ญ์ด ์‚ฌ์šฉ์ž์˜ ์‹ค์ œ ์œ„์น˜ ์ฃผ๋ณ€์œผ๋กœ ์ œ์•ฝ๋˜๋Š” ํ•œ๊ณ„๋ฅผ ๊ฐ€์ง„๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋ฏธ๋Ÿฌ์›”๋“œ์˜ ๋„์ž…์„ ํ†ตํ•ด ์ด๋Ÿฌํ•œ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๋Š” ์œ„์น˜ ๊ธฐ๋ฐ˜ ์„œ๋น„์Šค๋ฅผ ์ œ์•ˆํ•˜๊ณ  ์‹œ์ œํ’ˆ์„ ์ œ์ž‘ํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ์„œ๋น„์Šค๋Š” ๋ฏธ๋Ÿฌ์›”๋“œ ๋ฐ์ดํ„ฐ์™€ ์—ฐ๊ณ„ํ•˜์—ฌ ๋งค์นญ ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด๋‚˜ ์‚ฌ์šฉ์ž๊ฐ€ ์„œ๋น„์Šค ๋Œ€์ƒ ์ง€์—ญ์— ์žˆ์–ด์•ผ ํ•˜๋Š” ํ•œ๊ณ„ ์—†์ด ์‚ฌ์šฉ์ž์—๊ฒŒ ํ•ด๋‹น ์ง€์—ญ์„ ์‚ฌ์‹ค์ ์ธ ์˜์ƒ์„ ํ†ตํ•ด ํ˜„์žฅ๊ฐ์„ ํšจ๊ณผ์ ์œผ๋กœ ์ค„ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001526751
oai_dc
์ด๋™ ๋ฒ”์œ„ ์˜ˆ์ธก์„ ํ†ตํ•œ ์˜จ๋ผ์ธ ์„œ๋ฒ„ ์„ฑ๋Šฅ ํ–ฅ์ƒ ๊ธฐ๋ฒ•
Server Performance Improvement with Predicted Range of Agent Movement
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์šฉ์˜ค(๊ณ ๋ ค๋Œ€ํ•™๊ต); ์‹ ์Šนํ˜ธ(๊ณ ๋ ค๋Œ€ํ•™๊ต); ๊ฐ•์‹ ์ง„(ํ™์ต๋Œ€ํ•™๊ต)" ]
์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์‹œ์žฅ์˜ ๊ทœ๋ชจ๊ฐ€ ์ปค์ง์— ๋”ฐ๋ผ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ ์„œ๋ฒ„ ์„ฑ๋Šฅ์— ๋Œ€ํ•œ ์ค‘์š”์„ฑ์ด ์ปค์ง€๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ๊ฒŒ์ž„ ์†์˜ ๊ฐ์ฒด ์ƒํƒœ์— ๋Œ€ํ•œ ๋™๊ธฐํ™” ํŒจํ‚ท์„ ์ค„์—ฌ ์„œ๋ฒ„์˜ ์„ฑ๋Šฅ์„ ๋†’์ด๋Š” ๋ฐฉ์•ˆ์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ์‹์€ ๊ฒŒ์ž„ ์†์˜ ๊ฐ ๊ฐ์ฒด์˜ ์ด๋™ ๋ฒ”์œ„์— ๋Œ€ํ•œ ์˜ˆ์ธก๊ณผ ๋ชป๊ฐ€๋Š” ์ง€์—ญ์— ๋Œ€ํ•œ ์ฒ˜๋ฆฌ๋ฅผ ํ†ตํ•˜์—ฌ ์ง€ํ˜•๊ฐ„์˜ ๊ฒฝ๊ณ„์ด๋™ ํšŸ์ˆ˜๊ฐ€ ๊ฐ์†Œ๋  ์ˆ˜ ์žˆ๋„๋ก ์ง€ํ˜•์„ ์žฌ๊ตฌ์„ฑ ํ•  ์ˆ˜ ์žˆ๋Š” ํ•ด๊ฒฐ์ฑ…์„ ์ œ๊ณตํ•œ๋‹ค. ์„ฑ๋Šฅํ‰๊ฐ€๋Š” ์ œ์•ˆํ•˜๋Š” ์ง€ํ˜•๋ถ„ํ• ๋ฐฉ์‹์ด ๊ธฐ์กด๋ฐฉ๋ฒ•์— ๋น„ํ•ด ๋™๊ธฐํ™” ํŒจํ‚ท์— ๋Œ€ํ•œ ์ฒ˜๋ฆฌ๋Ÿ‰์ด ์ค„์–ด๋“œ๋Š” ๊ฒƒ์„ ๋ณด์—ฌ์ค€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001526745
oai_dc
์ค‘๊ตญ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์‚ฐ์—… ๋ฐœ์ „ ๋ฐฉํ–ฅ ๋ชจ์ƒ‰ - ์ค‘๊ตญ๊ฒŒ์ž„์‡ผ โ€˜China joyโ€™์‚ฌ๋ก€๋ฅผ ์ค‘์‹ฌ์œผ๋กœ
To Explore the Direction of Development of China's Online Game Industry - Take China Joy as an Example
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์†Œ๋ขฐ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์†๋ด‰(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์ด์žฅ์›(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์œค์ค€์„ฑ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊น€๊ทœ์ •(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
์ค‘๊ตญ์˜ ์˜จ๋ผ์ธ๊ฒŒ์ž„ ์‚ฐ์—…์€ 2010๋…„๊นŒ์ง€ 10์—ฌ ๋…„์ด๋ผ๋Š” ๊ธธ์„ ๊ฑธ์–ด์™”๋‹ค. China joy์ „์‹œํ–‰์‚ฌ๋Š” ์ค‘๊ตญ ์˜จ๋ผ์ธ๊ฒŒ์ž„์˜ ๋ฐœ์ „๊ณผ์ •์˜ ์ˆ˜์š”์— ๋”ฐ๋ผ ๊ฒŒ์ž„๋ฐœ์ „์„ ์œ„ํ•ด ๋งŒ๋“ค์–ด์กŒ๊ณ  2004๋…„๋ถ€ํ„ฐ China joy๋Š” 7๋…„ ๋™์•ˆ 8๋ฒˆ(2004๋…„ 2๋ฒˆ ์กฐ์ง)์ด๋ผ๋Š” ๊ฐœ์ตœ ๊ณผ์ •์„ ๊ฑฐ์ณ ์•„์„ธ์•„์—์„œ ์ œ์ผ ํฐ ๊ฒŒ์ž„์—‘์Šคํฌ๋กœ ์„ฑ์žฅํ•˜์˜€๊ณ  ์ค‘๊ตญ ์˜จ๋ผ์ธ๊ฒŒ์ž„์—…๊ณ„์˜ ๊ธฐ์ค€์„ ์ƒ์ง•ํ•˜๋Š” ์ถ•์ œ๋กœ ์ž๋ฆฌ๋งค๊น€์„ ํ•˜๊ฒŒ ๋˜์—ˆ๋‹ค. ๋ณธ๋ฌธ์€ ๋ฐœ์ „ํ•˜๊ณ  ์žˆ๋Š” china joy๋ฅผ ์„ธ๊ณ„์ ์ธ E3, TGS์™€ ๋น„๊ต ๋ถ„์„ํ•˜๋ฉด์„œ ์ค‘๊ตญ ์˜จ๋ผ์ธ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ๊ตญ์ œ์  ์œ„์น˜์™€ ์ง๋ฉดํ•˜๊ฒŒ ๋  ๋ฌธ์ œ์ ์„ 6๊ฐ€์ง€ ์š”์†Œ๋กœ๋ถ€ํ„ฐ ๋ถ„์„ํ•ด๋ณธ๋‹ค. 1) ์ฐธ์—ฌํ•œ ์ธ์› ์ˆ˜ 2) ์™ธ๊ตญ์ธ์˜ ์ฐธ์—ฌ์ธ์› ์ˆ˜ 3)๊ฒŒ์ž„์—‘์Šคํฌ์˜ ๋˜ ๋‹ค๋ฅธ ๋งค๋ ฅ: ๊ธฐ์—… ์ฐธ์—ฌ์ˆ˜์™€ ๊ธฐ์—…์ข…๋ฅ˜ ๋‹ค์–‘์„ฑ 4) ์ฐธ์—ฌ ๊ธฐ์—…์˜ ๋‹ค์†Œ์™€ ์ƒํ’ˆ ํ’ˆ์งˆ 5) ๊ฒŒ์ž„์—‘์Šคํฌ์˜ ์ฝ˜์…‰ํŠธ 6) China joy ์„ธ๊ณ„์  ์˜ํ–ฅ๋ ฅ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001526759
oai_dc
MMORPG Development Companyโ€™s Successful Market Entry Strategy : A Case Study of NHNgames
MMORPG Development Companyโ€™s Successful Market Entry Strategy : A Case Study of NHNgames
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ ๋ณ‘์ค€(์„œ์šธ๋Œ€ํ•™๊ต); ๋„ํ˜„๋ช…(์„œ์šธ๋Œ€ํ•™๊ต)" ]
Online game industry has achieved remarkable development not only in Korea, but also in the world with support from huge progress in information technology. By the way, there was calm period that top tier MMORPGs had held their ranks in oligopoly situation before Aionโ€™s appearance. At that time, NHNgames succeeded to penetrate into the market and settle down as a major player. In this context, this study will identify the factors of successful market entry strategy and draw helpful ideas by analyzing case of NHNgames which succeeded to enter the market of MMORPG through the basic strategic framework of Kalyanaram and Gurumurthy. This discussion will provide several implications for the solution of online game market penetration problem which might be never ended and for the way of industryโ€™s development.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001526740
oai_dc
๋””์ง€ํ„ธ ๊ฒŒ์ž„์— ๋‚˜ํƒ€๋‚˜๋Š” ๋งŒํ™”์  ํ‘œํ˜„์–‘์‹ ์—ฐ๊ตฌ
A Study on the Cartoon Style in Digital Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œคํ˜„์ •(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๋””์ง€ํ„ธ ๊ฒŒ์ž„์— ๋‚˜ํƒ€๋‚˜๋Š” ๋งŒํ™”์  ํ‘œํ˜„์–‘์‹์˜ ์œ ํ˜•์„ ์‚ดํŽด๋ณด๊ณ  ๊ทธ ์˜๋ฏธ์ž‘์šฉ์„ ๋ถ„์„ํ•˜๊ณ ์ž ํ•œ๋‹ค. ๋จผ์ €, ๋””์ง€ํ„ธ ๊ฒŒ์ž„์— ๋‚˜ํƒ€๋‚˜๋Š” ๋งŒํ™”์  ํ‘œํ˜„์–‘์‹์€ ํฌ๊ฒŒ ์‹œ๊ฐ๊ธฐํ˜ธ์  ํ‘œํ˜„๊ณผ ์ฒญ๊ฐ๊ธฐํ˜ธ์  ํ‘œํ˜„์œผ๋กœ ๋‚˜๋‰œ๋‹ค. ์ด๋•Œ ์‹œ๊ฐ๊ธฐํ˜ธ์  ํ‘œํ˜„์€ ์ง€์‹œ์  ์˜๋ฏธ์ „๋‹ฌ์„ ํ†ตํ•ด ์‚ฌ์šฉ์ž๋“ค์˜ ์ฆ‰๊ฐ์  ๊ฒŒ์ž„๊ฒฝํ—˜์„ ๋•๋Š”๋‹ค. ํ•œํŽธ, ์ฒญ๊ฐ๊ธฐํ˜ธ์  ํ‘œํ˜„์€ ์‚ฌ์šฉ์ž์˜ ์ฃผ์ฒด๋ฅผ ํ‘œํ˜„ํ•˜๊ณ , ๊ฒŒ์ž„ ์„ธ๊ณ„๊ด€๊ณผ ๋ฐฐ๊ฒฝ์Šคํ† ๋ฆฌ๋ฅผ ์ „๋‹ฌํ•˜์—ฌ ์‚ฌ์šฉ์ž๋“ค์˜ ๋ชฐ์ž…์„ ์‹ฌํ™”์‹œํ‚ค๋Š” ์—ญํ• ์„ ํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ธฐ์กด์— ๋…ผ์˜๋˜์ง€ ์•Š์•˜๋˜ ๋””์ง€ํ„ธ ๊ฒŒ์ž„์—์„œ ๋‚˜ํƒ€๋‚˜๋Š” ๋งŒํ™”์  ํ‘œํ˜„์–‘์‹์˜ ๊ธฐํ˜ธํ•™์  ์˜๋ฏธ๋ฅผ ๋ฐํžˆ๊ณ  ์ด๋ฅผ ํ†ตํ•ด ์‚ฌ์šฉ์ž ๊ฒฝํ—˜์˜ ์ธก๋ฉด๊นŒ์ง€ ํฌ๊ด„์ ์œผ๋กœ ์‚ดํŽด๋ณด์•˜๋‹ค๋Š” ์˜์˜๋ฅผ ์ง€๋‹Œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001526749
oai_dc
3์ฐจ ๊ณก์„ ์„ ์ด์šฉํ•œ ๋‹ค ๊ตฌ๊ฐ„ ๊ฒฝ๋กœ ๊ธฐ๋ฐ˜์˜ ์ปท์”ฌ ํšจ๊ณผ
Multiple-Section Using 3D Spline based Cut-Scene Effect
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์„ ๋ณต๊ทผ(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์‹ ์˜์„œ(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๋ฐ•์„ฑ์ค€(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
ํ˜„๋Œ€ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ์žˆ์–ด์„œ ์˜ํ™”์—์„œ ์“ฐ์ด๋Š” ์นด๋ฉ”๋ผ ์—ฐ์ถœ ๊ธฐ๋ฒ•์„ ์ด์šฉํ•˜์—ฌ ๊ฒŒ์ž„์„ ์ œ์ž‘ํ•˜๋Š” ์‚ฌ๋ก€๊ฐ€ ๋งŽ์•„์ง€๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„ ์ œ์ž‘์‹œ 3์ฐจ์› ๊ณต๊ฐ„์ƒ์— ๊ณก์„ ์„ ์ด์šฉํ•˜์—ฌ ์˜ค๋ธŒ์ ํŠธ์˜ ์ด๋™ ๋ฐ ์นด๋ฉ”๋ผ ์—ฐ์ถœ ๊ธฐ๋ฒ•์— ๋Œ€ํ•ด ๋…ผ์˜ํ•œ๋‹ค. Catmull-Rom ๊ณก์„ ์€ ๋‹ค๋ฅธ ๊ณก์„ ๋“ค์— ๋น„ํ•˜์—ฌ ์ •ํ™•ํžˆ ๊ณก์„  ์œ„๋ฅผ ๋”ฐ๋ผ๊ฐ€๋Š” ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” 3์ฐจ์› ๊ณต๊ฐ„์ƒ์—์„œ Catmull-Rom ๊ณก์„ ์„ ์ด์šฉํ•˜์—ฌ ๋‹ค ๊ตฌ๊ฐ„์— ๋Œ€ํ•ด ์‚ฌ์šฉ์ž์˜ ์ž…๋ ฅ์— ๋”ฐ๋ผ ๋™์ ์œผ๋กœ ์ƒ์„ฑํ•˜์—ฌ ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ๊ฒฝ๋กœ ์œ„๋ฅผ ์ง€๋‚˜๊ฐˆ ์ˆ˜ ์žˆ๋Š” ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์‹œํ•œ๋‹ค. ๋˜ํ•œ, Catmull-Rom ๊ณก์„ ์„ ์ด์šฉํ•˜์—ฌ ์ปค์”ฌ ๊ตฌ๊ฐ„์„ ์„ค์ •ํ•˜์—ฌ ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์ด๋™ํ•˜๋Š” ๊ฒƒ์„ ๊ด€์ฐฐ ํ•  ์ˆ˜ ์žˆ๋Š” ๊ธฐ๋ฒ•์— ๋Œ€ํ•ด ์†Œ๊ฐœํ•œ๋‹ค. ์‹คํ—˜์œผ๋กœ๋Š” ๊ณก์„ ์˜ ์ •ํ™•์„ฑ ๋ฐ ํšจ์œจ์„ฑ์— ๋Œ€ํ•ด ์‹คํ—˜ํ•˜์˜€๊ณ  Catmull-Rom ๊ณก์„ ์ด ์˜ค๋ธŒ์ ํŠธ์˜ ์ด๋™ ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์นด๋ฉ”๋ผ ์—ฐ์ถœ ๊ธฐ๋ฒ•์—์„œ๋„ ๋งค์šฐ ํšจ์œจ์ ์ด๋ผ๋Š” ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001526752
oai_dc
์ œํ•œ๋œ ๊ณต๊ฐ„์—์„œ ์กฐ์ข…๋ ฅ์„ ์ด์šฉํ•œ ๋‹ค์ค‘์—์ด์ „ํŠธ์˜ ์ง‘๋‹จํ–‰๋™ ์‹œ๋ฎฌ๋ ˆ์ด์…˜
Group Behavior Simulation of Multi-Agents by Using Steering Forces in an Enclosed Space
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ์„ฑํ˜„(ํ™์ต๋Œ€ํ•™๊ต); ์ด์žฌ๋ฌธ(ํ•œ์„ฑ๋Œ€ํ•™๊ต)" ]
๊ฐ€์ƒ์„ธ๊ณ„์—์„œ ๋‹ค์ค‘ ์—์ด์ „ํŠธ๋“ค์˜ ์ง‘๋‹จํ–‰๋™์„ ์‚ฌ์‹ค์ ์œผ๋กœ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ํ•˜๋Š” ๊ฒƒ์€ ์ค‘์š”ํ•˜๋‹ค. ๋Œ€๋ถ€๋ถ„์˜ ๊ธฐ์กด ์—ฐ๊ตฌ๊ฐ€ ๊ฐœ๋ฐฉ๋œ ๊ณต๊ฐ„์—์„œ์˜ ์ง‘๋‹จํ–‰๋™์— ์ดˆ์  ๋งž์ถ˜ ๋ฐ˜๋ฉด, ๋ณธ ๋…ผ๋ฌธ์€ ์ œํ•œ๋œ ๊ณต๊ฐ„์—์„œ ์กฐ์ข…๋ ฅ์„ ์ด์šฉํ•œ ์ง‘๋‹จํ–‰๋™์— ๋Œ€ํ•˜์—ฌ ์—ฐ๊ตฌํ•œ๋‹ค. ์—์ด์ „ํŠธ๋“ค์€ ์ œํ•œ๋œ ๊ณต๊ฐ„์—์„œ ํ•˜๋‚˜์˜ ๊ณต๋™ ๋ชฉ์ ์ง€๋ฅผ ๊ฐ€์ง€๋ฉฐ, ๋‹ค๋ฅธ ์—์ด์ „ํŠธ์™€ ์ถฉ๋Œ์„ ํ”ผํ•˜๋ฉด์„œ ๋ชฉ์ ์ง€๋กœ ์ด๋™ํ•˜์—ฌ์•ผ ํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ํ™˜๊ฒฝ์—์„œ ์„ธ ๊ฐ€์ง€ ๊ฐ€๋Šฅํ•œ ์—์ด์ „ํŠธ ๋ชจ๋ธ์„ ์ œ์‹œ ํ•˜์˜€์œผ๋ฉฐ, ๊ฐ ๋ชจ๋ธ์— ํ•„์š”ํ•œ ์—ฌ์„ฏ ๊ฐ€์ง€ ์กฐ์ข…๋ ฅ๋„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ œ์•ˆ๋œ ๋ชจ๋ธ์˜ ์˜ฌ๋ฐ”๋ฆ„์„ ๋ณด์ด๊ธฐ ์œ„ํ•˜์—ฌ ๋ชจ๋ธ๋“ค์„ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ํ•˜์˜€๋‹ค. ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒฐ๊ณผ๋Š” ๋ฒฝ๋“ค๊ณผ ์ถœ์ž…๊ตฌ์— ๋”ฐ๋ผ ๊ฐ ์—์ด์ „ํŠธ๊ฐ€ ๋ชฉ์ ์ง€์— ๋„์ฐฉํ•˜๋Š” ์‹œ๊ฐ„์€ ๋‹ฌ๋ž์ง€๋งŒ, ๋‹จ์ˆœํžˆ ์กฐ์ข…๋ ฅ๋งŒ์„ ์‚ฌ์šฉํ•˜๋Š” ์ œ์•ˆ๋œ ๋ชจ๋ธ๋“ค์ด ์ œํ•œ๋œ ๊ณต๊ฐ„์—์„œ ์ž˜ ๋™์ž‘ํ•˜๋Š” ๊ฒƒ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001526755
oai_dc
์ •์  ์‘์ง‘๋งต์„ ์ด์šฉํ•œ ์ง€ํ˜• ๋ Œ๋”๋ง
Terrain Rendering Using Vertex Cohesion Map
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ์ธ์šฐ(์ธํ•˜๋Œ€ํ•™๊ต); ์ด์€์„(์—ฐ์„ธ๋Œ€ํ•™๊ต); ์‹ ๋ณ‘์„(์ธํ•˜๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ์ง€ํ˜•๋ Œ๋”๋ง์—์„œ ์‚ฌ์šฉ๋˜๋Š” DEM(digital elevation map) ๋ฐ์ดํ„ฐ๋“ค์€ ์ผ๋ฐ˜ ์ปดํ“จํ„ฐ์—์„œ ์ฒ˜๋ฆฌ ๊ฐ€๋Šฅํ•œ ๋ฉ”๋ชจ๋ฆฌ ์šฉ๋Ÿ‰์„ ์ดˆ๊ณผํ•˜๊ธฐ ๋•Œ๋ฌธ์— ๋ฐ‰๋งต(mipmap)์„ ์ด์šฉํ•œ ์ƒ์„ธ๋‹จ๊ณ„(LOD : level-of-detail) ๊ธฐ๋ฒ•๋“ค์„ ์‚ฌ์šฉํ•˜๋Š” ์™ธ๋ถ€ ๋ฉ”๋ชจ๋ฆฌ ์ฒ˜๋ฆฌ(out-of-core) ๊ธฐ๋ฒ•๋“ค์ด ๋งŽ์ด ์—ฐ๊ตฌ๋˜๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ๋ฐ‰๋งต์„ ์ด์šฉํ•œ ์ƒ์„ธ๋‹จ๊ณ„ ๊ธฐ๋ฒ•๋“ค์€ ๋†’์€ ๋ ˆ๋ฒจ์˜ ์ƒ์„ธ๋‹จ๊ณ„์—์„œ ๋ฐ์ดํ„ฐ์˜ ๊ฐ„๋žตํ™”์— ๋”ฐ๋ฅธ ๊ธฐํ•˜์˜ค์ฐจ๊ฐ€ ๋ฐœ์ƒํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ๊ธฐํ•˜์˜ค์ฐจ๋Š” ์‹œ์ ์ด ์ด๋™ํ•  ๋•Œ ์ƒ์„ธ๋‹จ๊ณ„๊ฐ€ ๋ณ€ํ™”ํ•˜๋Š” ๋ถ€๋ถ„์—์„œ ๊ธฐํ•˜ํŒŒํ•‘(geometry popping) ํ˜„์ƒ์„ ์œ ๋ฐœํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„  ๊ธฐํ•˜์˜ค์ฐจ๋ฅผ ์ค„์ด๊ธฐ ์œ„ํ•ด ์ •์  ์‘์ง‘๋งต์„ ์ œ์•ˆํ•œ๋‹ค. ์ „์ฒ˜๋ฆฌ ๋‹จ๊ณ„์—์„œ ์ƒ์„ฑ๋˜๋Š” ์ •์  ์‘์ง‘๋งต์€ ๋ฒกํ„ฐ๋ฅผ ์ €์žฅํ•œ ํ…์Šค์ณ์ด๋‹ค. ์ด ๋ฒกํ„ฐ๋“ค์€ ์ƒ๋Œ€์ ์œผ๋กœ ๊ธฐ์šธ๊ธฐ ๋ณ€ํ™”๋Ÿ‰์ด ํฐ ์œ„์น˜๋กœ ์ฃผ๋ณ€์˜ ์ •์ ๋“ค์„ ์‘์ง‘์‹œ์ผœ ์ง€ํ˜•์˜ ๊ธฐํ•˜์˜ค์ฐจ๋ฅผ ์ค„์ด๊ธฐ ๋•Œ๋ฌธ์— ๋‹จ์ˆœํžˆ ๋ฐ‰๋งต์„ ์ด์šฉํ•˜์—ฌ ์ง€ํ˜•์„ ๋ Œ๋”๋ง ํ–ˆ์„ ๋•Œ ๋‚˜ํƒ€๋‚˜๋Š” ๊ธฐํ•˜ํŒŒํ•‘ ํ˜„์ƒ์„ ํšจ๊ณผ์ ์œผ๋กœ ์ค„์ผ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001526747
oai_dc
ํ•œ๊ตญ ์˜จ๋ผ์ธ๊ฒŒ์ž„ ์‚ฐ์—… ๋ถ€์ƒ์˜ ์ง€์‹์ƒํƒœ๊ณ„์  ์ ‘๊ทผ
Knowledge Ecological Approach to Emergence of Korean Online-game Industry
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅ์šฉํ˜ธ(์„œ๊ฐ•๋Œ€ํ•™๊ต); ์ •์›์กฐ(์„œ๊ฐ•๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„์ด ์–ด๋–ป๊ฒŒ ์ •๋ถ€ ๋ฐ ๊ธฐ์—…๊ณผ ๊ฐ™์€ ๊ณต๊ธ‰์ž ์ฐจ์›์—์„œ ์˜๋„์ ์œผ๋กœ ๋ถ€์ƒํ•˜์ง€ ์•Š๊ณ , ์ˆ˜์š”์ž ์ฐจ์›์—์„œ ์ž์—ฐ๋ฐœ์ƒ์ ์œผ๋กœ ๋ถ€์ƒํ•˜์˜€๋Š”์ง€๋ฅผ ์ง€์‹์ƒํƒœ๊ณ„์  ์ ‘๊ทผ์„ ํ†ตํ•ด ๋ถ„์„ํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์˜จ๋ผ์ธ๊ฒŒ์ž„ ๋ถ€์ƒ์˜ ์š”์ธ์œผ๋กœ์„œ ์ฒซ์งธ, ์†Œ๋น„๊ณผ์ •์„ ํ†ตํ•ด ํ•™์Šต๋œ ๋ฆฌ๋“œ์œ ์ €๋“ค์ด ํšจ๊ณผ์ ์ธ ์‚ฌํšŒ ํ™˜๊ฒฝ์  ๊ธฐ๋ฐ˜๋“ค(๊ตญ๋‚ด์™ธ ๊ธฐ์ˆ  ๊ต์žฌ, ๋Œ€ํ•™, ์™ธ๋ถ€ ๊ต์œก๊ธฐ๋ฐ˜, ๊ธฐ์—… ๋“ฑ)๊ณผ์˜ ์ƒํ˜ธ์ž‘์šฉ ์†์—์„œ ์‹ ์‚ฐ์—… ๋ถ€์ƒ์„ ์ด๋„๋Š” ์ง€์‹์ƒํƒœ๊ณ„์˜ ์ฐธ์—ฌ์ž๋กœ์„œ ์ฐธ์—ฌํ•  ์ˆ˜ ์žˆ์—ˆ๋˜ ์กฐ๊ฑด, ๋‘˜์งธ, ์ด๋“ค ๊ฐœ๋ฐœ์ธ๋ ฅ์ด ์กฐ์งํ™”๋œ ์ œ์ž‘ ๊ฒฝํ—˜์„ ์–ป์„ ์ˆ˜ ์žˆ๋Š” ์˜จ/์˜คํ”„๋ผ์ธ์˜ ์ฐฝ์กฐ์  ๊ณต๋™์ฒด ํ™œ๋™์„ ํ†ตํ•ด ์ฐฝ์—… ์กฐ์ง๋“ค๋กœ ์„ฑ์žฅํ•  ์ˆ˜ ์žˆ์—ˆ๋˜ ์กฐ๊ฑด์„ ์ œ์‹œํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ์—ฐ๊ตฌ ๊ฒฐ๊ณผ๋Š” ์‹ ์‚ฐ์—… ๋ถ€์ƒ์ด ๋‹จ์ ˆ์ ์ด๊ณ  ์ธ์œ„์ ์ธ ๋ฌผ๋ฆฌ์  ํ™˜๊ฒฝ ์กฐ๊ฑด์ด ์•„๋‹Œ ๋‹ค์–‘ํ•œ ํ–‰์œ„์ž๋“ค ๊ฐ„์˜ ๊ฐ•๋ ฅํ•œ ์ƒํ˜ธ์ž‘์šฉ์ด ์ž‘๋™ํ•˜๋Š” ์ง€์‹์ƒํƒœ๊ณ„๊ฐ€ ์„ ํ–‰๋˜์–ด์•ผ ํ•œ๋‹ค๋Š” ์ •์ฑ…์  ํ•จ์˜๋ฅผ ์ œ๊ณตํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001526756
oai_dc
์ฃผ์„ฑ๋ถ„ ๋ถ„์„์„ ์‚ฌ์šฉํ•œ ํฌํ† ๋ชจ์ž์ดํฌ
Photomosaics Using Principal Component Analysis
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ „์˜์žฌ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์˜ค๊ฒฝ์ˆ˜(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์กฐ์„ฑํ˜„(ํ™์ต๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ฃผ์„ฑ๋ถ„ ๋ถ„์„์„ ์‚ฌ์šฉํ•œ ํฌํ† ๋ชจ์ž์ดํฌ ์ƒ์„ฑ ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ํ›„๋ณด ์ด๋ฏธ์ง€ ์ง‘ํ•ฉ์˜ ์ฃผ์„ฑ๋ถ„ ๋ถ„์„ ๊ฒฐ๊ณผ์ธ ์ฃผ์„ฑ๋ถ„๊ณผ ๊ณ„์ˆ˜๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ํ›„๋ณด ์ด๋ฏธ์ง€ ๊ฒ€์ƒ‰์„ ๋ณด๋‹ค ๋น ๋ฅด๊ณ  ์ •ํ™•ํ•˜๊ฒŒ ํฌํ† ๋ชจ์ž์ดํฌ๋ฅผ ์ƒ์„ฑํ•œ๋‹ค. ๋‘ ์ด๋ฏธ์ง€๋ฅผ ํ•˜๋‚˜์˜ ์ฃผ์„ฑ๋ถ„์œผ๋กœ ํˆฌ์˜ํ•ด์„œ ๊ณ„์‚ฐ๋œ ๋‘ ๊ณ„์ˆ˜๊ฐ€ ์œ ์‚ฌํ•˜๋ฉด ๋‘ ์ด๋ฏธ์ง€์˜ ๋ณธ๋ž˜ ์ •๋ณด ์—ญ์‹œ ์œ ์‚ฌํ•˜๊ธฐ ๋•Œ๋ฌธ์—, ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆํ•˜๋Š” ์ฃผ์„ฑ๋ถ„ ๋ถ„์„์„ ์‚ฌ์šฉํ•˜๋Š” ๊ณ„์ˆ˜ ๋น„๊ต ๋ฐฉ๋ฒ•์€ ์ด๋ฏธ์ง€์˜ ์ƒ‰์ƒ ์ •๋ณด์™€ ์œ„์น˜ ์ •๋ณด๋ฅผ ๋™์‹œ์— ๋น„๊ตํ•  ์ˆ˜ ์žˆ๋‹ค. ๊ณ„์ˆ˜ ๋น„๊ต ๋ฐฉ๋ฒ•์€ ๋ชจ๋“  ์ƒ‰์ƒ ๋น„๊ต ๋ฐฉ๋ฒ•๋ณด๋‹ค ๋น ๋ฅด๊ณ , ํ‰๊ท  ์ƒ‰์ƒ ๋น„๊ต ๋ฐฉ๋ฒ•๋ณด๋‹ค ์ •ํ™•ํ•˜๊ฒŒ ํฌํ† ๋ชจ์ž์ดํฌ๋ฅผ ์ƒ์„ฑํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆํ•˜๋Š” ํฌํ† ๋ชจ์ž์ดํฌ ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ ๊ทธ๋ž˜ํ”ฝ์Šค ํ•˜๋“œ์›จ์–ด์˜ ๊ฐ€์†์„ ๋ฐ›์•„ ์ˆ˜ํ–‰๋˜๋ฏ€๋กœ ์‹ค์‹œ๊ฐ„์— ์ž…๋ ฅ ์˜์ƒ์„ ์ฒ˜๋ฆฌํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001526741
oai_dc
๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์˜ ์ด๋ฒคํŠธ ์—ฐ์ถœ์„ ์œ„ํ•œ Tool ๊ฐœ๋ฐœ
A Development of a Tool for Event Direction in Mobile Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋…ธํ•ด์„ (์ƒ๋ช…๋Œ€ํ•™๊ต); ์ด๋Œ€์›…(์ƒ๋ช…๋Œ€ํ•™๊ต)" ]
๊ณ ์„ฑ๋Šฅ ํ”ผ์ฒ˜ํฐ๊ณผ ์Šค๋งˆํŠธํฐ์ด ๋“ฑ์žฅํ•จ์— ๋”ฐ๋ผ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์˜ ๊ทœ๋ชจ์™€ ๊ฐœ๋ฐœ ์ธ์›์ด ๊ธ‰์†๋„๋กœ ์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฐ ์ด์œ ๋“ค๋กœ ์ธํ•ด ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์˜ ๊ฐœ๋ฐœ ํ”„๋กœ์„ธ์Šค๋Š” ๋ณ€ํ•˜๊ณ  ์žˆ๋‹ค. ํšจ์œจ์ ์ธ ํ”„๋กœ๊ทธ๋žจ ๊ฐœ๋ฐœ์„ ์œ„ํ•œ ํˆด์€ ์ „ ์„ธ๊ณ„์ ์œผ๋กœ ๊ฐœ๋ฐœ๋˜์—ˆ์ง€๋งŒ, ์ด๋ฒคํŠธ ์—ฐ์ถœ์„ ์œ„ํ•œ ํˆด์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๋Š” ๋ฏธ๋น„ํ•œ ์ƒํƒœ์ด๋‹ค. ์ด๋ฒคํŠธ ์—ฐ์ถœ์—์„œ ๊ธฐํš์ž๋Š” ํ”„๋กœ๊ทธ๋ž˜๋จธ๋ณด๋‹ค ๋” ์ค‘์š”ํ•œ ์—ญํ• ์„ ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ธฐํš์ž๋ฅผ ์œ„ํ•œ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ์ด๋ฒคํŠธ ์—ฐ์ถœ ํˆด์„ ๊ฐœ๋ฐœํ•˜๊ณ  ๊ฐœ๋ฐœ๋œ ํˆด์˜ ํšจ์šฉ์„ฑ๊ณผ ์œ ์šฉ์„ฑ์„ ํ…Œ์ŠคํŠธํ•˜๊ธฐ ์œ„ํ•ด ์ƒ์šฉํ™” ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„๋“ค์˜ ์ด๋ฒคํŠธ๋ฅผ ์ž‘์„ฑํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ๊ฐœ๋ฐœ ๊ธฐ๊ฐ„์ด 15%์ •๋„ ๋‹จ์ถ•๋˜์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001526744
oai_dc
์˜ˆ์ˆ ์  ์ฐฝ์˜์„ฑ, ๊ณผํ•™์  ์ฐฝ์˜์„ฑ, ์ผ๋ฐ˜์  ์ฐฝ์˜์„ฑ์ด ์ง€๊ฐ๋œ ์ฆ๊ฑฐ์›€๊ณผ ์žฌ์ด์šฉ์˜๋„์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ : ๋กคํ”Œ๋ ˆ์ž‰ ๊ฒŒ์ž„ ์ด์šฉ์ž๋“ค์„ ๋Œ€์ƒ์œผ๋กœ
The Impacts of Artistic Creativity, Scientific Creativity, General Creativity on Perceived Enjoyment and Intention to Reuse : Focused on Role-Playing Game Players
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ณ€ํ˜„์ˆ˜(๋ฐฑ์„์˜ˆ์ˆ ๋Œ€ํ•™)" ]
๋น„๋””์˜ค ๊ฒŒ์ž„์„ ์ฆ๊ธฐ๋Š” ์ธ๊ตฌ๊ฐ€ ๊ธ‰์†ํžˆ ์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ์œผ๋ฉฐ, ์ด์— ๋”ฐ๋ผ ๋น„๋””์˜ค ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž๋“ค์˜ ์ฆ๊ฑฐ์›€๊ณผ ์žฌ์ด์šฉ์˜๋„์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์š”์ธ๋“ค์— ๋Œ€ํ•œ ๊ด€์‹ฌ์ด ์ง‘์ค‘๋˜๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฒŒ์ž„์˜ ์žฌ์ด์šฉ์˜๋„์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์ฐฝ์˜์„ฑ๊ณผ ์ง€๊ฐ๋œ ์ฆ๊ฑฐ์›€์ด๋ผ๋Š” ์š”์†Œ์— ์ดˆ์ ์„ ๋งž์ถ”์–ด ์ง„ํ–‰๋˜์—ˆ๋‹ค. ์—ฐ๊ตฌ๊ฒฐ๊ณผ๋Š” ์‹ค์ฆ๋ถ„์„์„ ํ†ตํ•ด ์ˆ˜ํ–‰๋˜์–ด ๋ณ€์ˆ˜๋“ค๊ฐ„์˜ ์ธ๊ณผ๊ด€๊ณ„๋ฅผ ๊ทœ๋ช…ํ•˜๋„๋ก ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ๊ฒฐ๊ณผ ์˜ˆ์ˆ ์  ์ฐฝ์˜์„ฑ, ๊ณผํ•™์  ์ฐฝ์˜์„ฑ, ์ผ๋ฐ˜์  ์ฐฝ์˜์„ฑ์ด ์ง€๊ฐ๋œ ์ฆ๊ฑฐ์›€์— ๊ธ์ •์ ์ธ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๊ฒƒ์„ ํ™•์ธํ•˜์˜€๋‹ค. ๋˜ํ•œ ์ง€๊ฐ๋œ ์ฆ๊ฑฐ์›€์€ ๊ฒŒ์ž„์˜ ์žฌ์ด์šฉ์˜๋„์— ์œ ์˜ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์—ญํ• ์„ ํ•˜์˜€๋‹ค. ํŠน๋ณ„ํžˆ ์ฐฝ์˜์„ฑ์˜ ์ข…๋ฅ˜ ์ค‘์—์„œ ์˜ˆ์ˆ ์  ์ฐฝ์˜์„ฑ์ด ์ง€๊ฐ๋œ ์ฆ๊ฑฐ์›€์— ๊ฐ€์žฅ ๋งŽ์€ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์ ์„ ๋ฐœ๊ฒฌํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001545397
oai_dc
์˜จ๋ผ์ธ FPS ๊ฒŒ์ž„์˜ ์น˜ํŒ… ์œ ํ˜•๊ณผ ๋Œ€์‘ ๋ฐฉ์•ˆ์— ๊ด€ํ•œ ์—ฐ๊ตฌ : ์ธ๋„๋„ค์‹œ์•„ ํฌ์ธํŠธ ๋ธ”๋žญํฌ ์‚ฌ๋ก€๋ฅผ ์ค‘์‹ฌ์œผ๋กœ
A Study on Cheating Patterns in Online FPS Games and their Countermeasures : By the Case of Point Blank in Indonesia
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ž„์„ฑ์ง„(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ์ด๋Œ€ํ˜„(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต)" ]
์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ์„ฑ์žฅ๊ณผ ํ•จ๊ป˜ ํ•ดํ‚น ํˆด์˜ ์‚ฌ์šฉ์€ ๋‚ ๋กœ ์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ๋‹ค. ํ•ดํ‚น ํˆด์€ ํ”„๋กœ๊ทธ๋ž˜๋ฐ ์ง€์‹์ด ์—†๋Š” ์œ ์ €๋“ค์ด ํ•ดํ‚น๊ณผ ๋™์ผํ•œ ๊ธฐ๋Šฅ์„ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•ด์ฃผ๊ธฐ ๋•Œ๋ฌธ์— ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์„œ๋น„์Šค์— ์žˆ์–ด ๋งŽ์€ ๋ฌธ์ œ์ ์„ ์•ผ๊ธฐํ•œ๋‹ค. ํŠนํžˆ, P2P ๋„คํŠธ์›Œํฌ ๊ธฐ๋ฐ˜์˜ FPS ๊ฒŒ์ž„์€ ํ•ดํ‚น์— ๋Œ€ํ•œ ์ทจ์•ฝ์„ฑ์„ ๊ฐ€์ง€๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ์ธ๋„๋„ค์‹œ์•„ Point Blank์˜ ์‚ฌ๋ก€๋ฅผ ํ†ตํ•ด FPS ๊ฒŒ์ž„์˜ ์น˜ํŒ… ์œ ํ˜•์„ ๋ถ„์„ํ•˜๊ณ , ๊ฒŒ์ž„ ์—…์ฒด๋“ค์ด ํ•ดํ‚น์— ๋Œ€ํ•œ ํšจ๊ณผ์ ์ธ ๋Œ€์ฒ˜ ๋Šฅ๋ ฅ์„ ๊ฐ–์ถœ ์ˆ˜ ์žˆ๋„๋ก ๋Œ€์‘๋ฐฉ์•ˆ์˜ ์šฐ์„ ์ˆœ์œ„๋ฅผ ์ œ์‹œํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001545387
oai_dc
์œ ์ „์ž ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์‚ฌ์šฉํ•œ ํƒ€์›Œ ๋””ํŽœ์Šค ๊ณต๊ฒฉ๋Œ€์˜ ์ž๋™ ๊ตฌ์„ฑ ๊ธฐ๋ฒ•
An Automated Wave Generation Technique in Tower Defense Games Based on a Genetic Algorithm
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ์„ฑํ˜„(ํ™์ต๋Œ€ํ•™๊ต); ๊ฐ•์‹ ์ง„(ํ™์ต๋Œ€ํ•™๊ต)" ]
ํƒ€์›Œ ๋””ํŽœ์Šค ๊ฒŒ์ž„์—์„œ ๋ ˆ๋ฒจ ๋””์ž์ธ์€ ๊ฒŒ์ž„์˜ ์žฌ๋ฏธ์— ๊ฐ€์žฅ ํฐ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์š”์†Œ์ด๋‹ค. ๊ฐ ๋ ˆ๋ฒจ์˜ ๋‚œ์ด๋„๋Š” ๋ ˆ๋ฒจ ๋‚ด์— ๋“ฑ์žฅํ•˜๋Š” ๊ณต๊ฒฉ๋Œ€์˜ ์กฐํ•ฉ์— ๋”ฐ๋ผ ๊ฒฐ์ •๋œ๋‹ค. ๊ฒŒ์ž„ ๊ธฐํš ๋‹จ๊ณ„์—์„œ ๊ฒŒ์ž„์˜ ์žฌ๋ฏธ๋ฅผ ์ฃผ๋ฉด์„œ๋„ ์ ์ ˆํ•œ ๋‚œ์ด๋„๋ฅผ ๊ฐ–์ถ˜ ๊ณต๊ฒฉ๋Œ€๋ฅผ ๊ตฌ์„ฑํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ๋งŽ์€ ์‹œ๊ฐ„์ด ์†Œ๋ชจ๋œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์œ ์ „์ž ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์‚ฌ์šฉํ•˜์—ฌ ํƒ€์›Œ ๋””ํŽœ์Šค ๊ฒŒ์ž„์—์„œ ๊ณต๊ฒฉ๋Œ€ ์กฐํ•ฉ์„ ์ž๋™์œผ๋กœ ์ƒ์„ฑํ•˜๋Š” ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆ๋œ ์‹œ์Šคํ…œ์„ ํ†ตํ•ด ๋ ˆ๋ฒจ ๋””์ž์ด๋„ˆ๋Š” ๋‚œ์ด๋„ ๋ชฉํ‘œ์น˜์˜ ์ž…๋ ฅ๋งŒ์œผ๋กœ๋„ ๋‹ค์–‘ํ•œ ๊ณต๊ฒฉ๋Œ€ ์œ ๋‹› ์กฐํ•ฉ์„ ์ž๋™์œผ๋กœ ์ƒ์„ฑํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋œ๋‹ค. ์ด๋Š” ๊ฒŒ์ž„ ๊ธฐํš ๋‹จ๊ณ„์—์„œ ์›ํ•˜๋Š” ๊ณต๊ฒฉ๋Œ€ ์กฐํ•ฉ์„ ์ƒ์„ฑํ•˜๋Š”๋ฐ ํ•„์š”ํ•œ ์ˆ˜์ž‘์—… ์‹œ๊ฐ„์„ ๋‹จ์ถ•์‹œํ‚ด์œผ๋กœ์„œ ์—…๋ฌด ํšจ์œจ์„ ๋†’์ผ ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001545399
oai_dc
์ฒด๊ฐํ˜• ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ๋‹Œํ…๋„ ์œ„(Wii)์˜ ํ•œ๊ณ„์— ๋Œ€ํ•œ ์—ฐ๊ตฌ
A Study on the Limitation of Nintendo Wii using Physical Interactive Interface
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฅ์›(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์œค์ค€์„ฑ(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
์ฐจ์„ธ๋Œ€ ๊ฒŒ์ž„์œผ๋กœ ์ฃผ๋ชฉ๋ฐ›๋Š” ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์˜ ๋ฐœ์ „์„ ์œ„ํ•ด์„œ, ๋ณธ ์—ฐ๊ตฌ๋Š” ํ˜„์žฌ ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์˜ ํ˜„ํ™ฉ์„ ํŒŒ์•…ํ•˜๊ณ , ํ•˜๋“œ์›จ์–ด๋ณด๋‹ค ๋ฏธํกํ•œ ์ฝ˜ํ…์ธ  ๊ฐœ๋ฐœ์˜ ๋ฌธ์ œ์ ์„ ๋ถ„์„ํ•œ๋‹ค. ์šฐ์„ , ์ฒด๊ฐํ˜• ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ๊ฐ€ ์ง€๋‹Œ ๋ฌธ์ œ์ ์„ ์„ธ ๊ฐ€์ง€๋กœ ๊ตฌ๋ถ„ํ–ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ฝ˜ํ…์ธ ์˜ ์ˆ˜์š”์™€ ํŽธํ–ฅ๋œ ์žฅ๋ฅด์˜ ๋ฌธ์ œ, ๋‚ฎ์€ ์ˆ˜์ค€์˜ ๊ฒŒ์ž„ ๋‚œ์ด๋„, ์ฒด๊ฐํ˜• ์ธํ„ฐํŽ˜์ด์Šค์˜ ์ž‘์€ ์‚ฌ์šฉ๋ฒ”์œ„์™€ ๋ณ€์งˆํ•œ ์‚ฌ์šฉ๋ฒ• ๋ฌธ์ œ๋ผ๋Š” 3๊ฐ€์ง€ ๋ฌธ์ œ์ ์— ๋Œ€์‘ํ•˜๋Š” ๊ฐ๊ฐ์˜ ํ•ด๊ฒฐ๋ฐฉ์•ˆ์„ ์ œ์‹œํ•˜์˜€๋‹ค. ์ฒด๊ฐํ˜• ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ  ๊ฐœ๋ฐœ ๋ฐฉ๋ฒ•์— ๋Œ€ํ•œ ๋…ผ์˜๊ฐ€ ๊พธ์ค€ํžˆ ์ง€์†๋จ์œผ๋กœ์„œ, ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์— ํŠนํ™”๋œ ๊ฒŒ์ž„ ๋””์ž์ธ ๋ฐฉ์‹ ํ˜•์„ฑ์ด ๋ฐœ๋‹ฌํ•  ๊ฒƒ์ด๋ฉฐ, ์ฐจ์„ธ๋Œ€ ๊ฒŒ์ž„์œผ๋กœ์„œ ๊ฒŒ์ž„ ์‚ฐ์—…๊ณผ ๊ฒŒ์ž„ ๋ฌธํ™”์˜ ์„ฑ์žฅ์— ๊ธ์ •์ ์ธ ์—ญํ• ์ด ๊ฐ€๋Šฅํ•  ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001545422
oai_dc
๋™์ž‘์ธ์‹์„ ์œ„ํ•œ ๋ฐฐ๊ฒฝ ๋ถ„ํ•  ๋ฐ ํŠน์ง•์  ์ถ”์ถœ ๋ฐฉ๋ฒ•
A Background Segmentation and Feature Point Extraction Method of Human Motion Recognition
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ ํœ˜์ข…(์„œ๊ฒฝ๋Œ€ํ•™๊ต); ๊น€ํƒœ์˜(์„œ๊ฒฝ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋™์ž‘์ธ์‹ ์œ„ํ•œ ์ •ํ™•ํ•œ ๋ฐฐ๊ฒฝ ๋ถ„ํ•  ๋ฐ ํŠน์ง•์  ์ถ”์ถœ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๋ฐฐ๊ฒฝ ๋ถ„ํ•  ๊ณผ์ •์—์„œ๋Š” ๋จผ์ €, HSV ์ž…๋ ฅ ์ด๋ฏธ์ง€๋ฅผ RGB ์ƒ‰์ƒ ๊ณต๊ฐ„์—์„œ HSV ์ƒ‰์ƒ ๊ณต๊ฐ„์œผ๋กœ ๋ณ€ํ™˜ํ•œ ๋’ค, H์™€ S ๊ฐ’์— ๋Œ€ํ•œ ๋‘ ๊ฐœ์˜ ์ž„๊ณ„์น˜๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ์‚ด์ƒ‰ ์˜์—ญ์„ ๋ถ„ํ• , ํ”„๋ ˆ์ž„๊ฐ„์˜ ์ฐจ์˜์ƒ์„ ์ด์šฉํ•˜์—ฌ ์›€์ง์ž„์ด ์žˆ๋Š” ์˜์—ญ์„ ์ถ”์ถœํ•œ๋‹ค. ์ฐจ์˜์ƒ์—์„œ ๋ฐœ์ƒํ•˜๋Š” ์ž”์ƒ ์˜์—ญ์„ ์ œ๊ฑฐํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ํ—ค์‹œ์•ˆ ์–ดํŒŒ์ธ ์˜์—ญ ๊ฒ€์ถœ๊ธฐ๋ฅผ ์ ์šฉํ•˜๊ณ , ์žก์Œ์ด ์ œ๊ฑฐ๋œ ์ฐจ ์˜์ƒ๊ณผ ์‚ด์ƒ‰ ์˜์—ญ์˜ ์ด์ง„ํ™” ์˜์ƒ์„ ์ด์šฉํ•˜์—ฌ ์‚ฌ๋žŒ์˜ ๋™์ž‘์ด ๋‚˜ํƒ€๋‚˜๋Š” ์˜์—ญ์„ ๋ถ„ํ• ํ•œ๋‹ค. ํŠน์ง•์  ์ถ”์ถœ ๊ณผ์ •์€ ์ „์ฒด ์˜์ƒ์„ ๋ธ”๋ก ๋‹จ์œ„๋กœ ๋‚˜๋ˆ ์„œ ๊ฐ ๋ธ”๋ก ์•ˆ์—์„œ ๋ถ„ํ• ๋œ ์˜์ƒ์— ํฌํ•จ๋˜๋Š” ํ”ฝ์…€๋“ค์˜ ์ค‘์ ์„ ๊ตฌํ•˜์—ฌ ํŠน์ง•์ ์„ ์ถ”์ถœํ•œ๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ ๋ณต์žกํ•œ ํ™˜๊ฒฝ์—์„œ๋„ ์ •ํ™•ํ•œ ๋ฐฐ๊ฒฝ ๋ถ„ํ• ๊ณผ ์‚ฌ์šฉ์ž ๋™์ž‘์„ ๋Œ€ํ‘œํ•˜๋Š” ํŠน์ง•์  ์ถ”์ถœ์ด ์•ฝ 12 fps๋กœ ๊ฐ€๋Šฅํ•จ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001545418
oai_dc
โ€˜๋…ธ๋…„๊ณตํ•™(GT)์˜ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ๋ก โ€™ ๊ต๊ณผ๊ฐœ๋ฐœ์„ ์œ„ํ•œ ํ•™์ œ๊ฐ„ ์ˆ˜์š” ์—ฐ๊ตฌ
A Study on Interdisciplinary Needs for the Development of Curriculum ใ€ŽDevelopment Methodology of Serious Games with GeronTechnologyใ€
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋‚ดํ˜„(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๊น€๊ฒฝ์‹(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์žฅํฌ๋™(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๋ฐ•์„ฑ์ค€(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๋ฐ•์ฐฝํ›ˆ(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๊ฐ•ํ˜„๊ตฌ(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๋ฐ•ํ˜„์‹(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์„ฑ์€ํ˜„(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๊น€๋™์ฃผ(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
๋…ธ๋…„์‹œ๋Œ€๋ฅผ ๋Œ€๋น„ํ•˜๋Š” ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ๊ต๊ณผ๋ชฉ์„ ๊ฐœ๋ฐœํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์ธ๋ฌธ๋Œ€ํ•™๊ณผ ๊ณต๊ณผ๋Œ€ํ•™์˜ ๊ด€๋ จํ•™๊ณผ ํ•™์ƒ๋“ค์„ ๋Œ€์ƒ์œผ๋กœ ์—ฐ๊ตฌ์ง„์˜ ๊ต๊ณผ ํ•ญ๋ชฉ๋“ค์— ๋Œ€ํ•ด ์ค‘์š”์„ฑ๊ณผ ํ•„์š”์„ฑ์— ๋Œ€ํ•œ ์„ค๋ฌธ์„ ์กฐ์‚ฌํ•˜์˜€๋‹ค. ์–‘ ๋Œ€ํ•™์˜ ํ•™์ƒ๋“ค์˜ ์ธ์ง€์— ๋Œ€ํ•œ ๊ณตํ†ต์ ๊ณผ ์ฐจ์ด์ ์„ ๋ถ„์„ํ•˜์—ฌ ์ด๋ฅผ ํ† ๋Œ€๋กœ ์œตํ•ฉ ํ•™์ œ๊ฐ„ ์‹  ๊ต๊ณผ๋ชฉ์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ๋…ธ์ธ์šฉ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์˜ ์ธ์‹์„ ํ•™์ƒ๋“ค์—๊ฒŒ ํ™•์‚ฐ์‹œํ‚ค๊ณ ์ž ๋ณธ ๊ต๊ณผ๋ชฉ์„ ์–‘๋Œ€ํ•™์˜ ๊ต๊ณผ๊ณผ์ •์— ํฌํ•จ์‹œ์ผœ ์‹œํ–‰ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001545412
oai_dc
Programming by Demonstration์„ ์ด์šฉํ•œ ๊ฐ€์ƒ ์บ๋ฆญํ„ฐ์˜ ํ–‰๋™ ์ƒ์„ฑ ๊ธฐ๋ฒ•
An Action-Generation Method of Virtual Characters using Programming by Demonstration
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์„ฑ์—ฐ์‹(๋™๊ตญ๋Œ€ํ•™๊ต); ์กฐ๊ฒฝ์€(๋™๊ตญ๋Œ€ํ•™๊ต); ์—„๊ธฐํ˜„(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
๊ฐ€์ƒ ํ™˜๊ฒฝ์—์„œ ๊ฐ€์ƒ ์บ๋ฆญํ„ฐ๊ฐ€ ์‚ฌ๋žŒ๊ณผ ๊ฐ™์ด ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ๋™์ž‘ํ•˜๊ธฐ ์œ„ํ•œ ๊ณผ์ •์€ ๋งŽ์€ ๋…ธ๋ ฅ์„ ํ•„์š”๋กœ ํ•œ๋‹ค. ๊ฐ€์ƒ ์บ๋ฆญํ„ฐ๋Š” ํ–‰๋™์„ ๊ธฐ๋ฐ˜์œผ๋กœ ๋™์ž‘ํ•˜๊ธฐ ๋•Œ๋ฌธ์— ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ๋™์ž‘ํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ํ–‰๋™ ์ •์˜๊ฐ€ ๊ฐ€์žฅ ์ค‘์š”ํ•˜๋‹ค. ์ตœ๊ทผ์—๋Š” ์‚ฌ๋žŒ์ด ์กฐ์ž‘ํ•œ ๊ฐ€์ƒ ์บ๋ฆญํ„ฐ์˜ ํ–‰๋™์„ ๊ธฐ๋ฐ˜์œผ๋กœ ๊ฐ€์ƒ ์บ๋ฆญํ„ฐ๊ฐ€ ์ˆ˜ํ–‰ํ•  ์ผ๋ จ์˜ ํ–‰๋™์„ ์ •์˜ํ•˜๋Š” Programming by Demonstration์— ๊ด€ํ•œ ์—ฐ๊ตฌ๊ฐ€ ํ™œ์„ฑํ™”๋˜๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ์ด ๋ฐฉ๋ฒ•๋“ค์€ ํ•ญ์ƒ ๋™์ผํ•œ ๊ธธ์ด์˜ ์—ฐ์†์ ์ธ ํ–‰๋™์„ ๋„์ถœํ•˜๊ฑฐ๋‚˜ ์—ฐ์†์ ์ธ ํ–‰๋™์„ ์ •์˜ํ•  ๋•Œ ์‚ฌ์šฉํ•˜๋Š” ํ–‰๋™๋“ค์„ ์ œํ•œํ•˜๊ธฐ ๋•Œ๋ฌธ์— ๋‹ค์–‘ํ•œ ์ผ๋ จ์˜ ํ–‰๋™ ์ƒ์„ฑํ•˜๊ธฐ๊ฐ€ ์–ด๋ ต๋‹ค. ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ๋™์ž‘์„ ์ˆ˜ํ–‰ํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ์กฐ์ž‘ํ•œ ๊ฐ€์ƒ ์บ๋ฆญํ„ฐ์˜ ํ–‰๋™์—์„œ ์ตœ๋Œ€ํ•œ ๋‹ค์–‘ํ•œ ์ผ๋ จ์˜ ํ–‰๋™๋“ค์„ ๋„์ถœํ•˜๊ณ  ๋„์ถœํ•œ ์ผ๋ จ์˜ ํ–‰๋™๋“ค์„ ๋Œ€ํ‘œํ•˜๋Š” ์ตœ์ ์˜ ์—ฐ์†์ ์ธ ํ–‰๋™์„ ์„ ํƒํ•ด์•ผ ํ•œ๋‹ค. ๊ทธ๋ž˜์„œ ์—ฌ๋Ÿฌ ๊ฐ€์ง€์˜ ์ œ์•ฝ ์‚ฌํ•ญ์„ ์ค„์ด๋ฉด์„œ ์ผ๋ จ์˜ ํ–‰๋™์„ ์ƒ์„ฑํ•˜๊ธฐ ์œ„ํ•œ ์—ฐ๊ตฌ๋“ค์ด ํ•„์š”ํ•˜๋‹ค. ์ด ๋…ผ๋ฌธ์—์„œ๋Š” ์‚ฌ๋žŒ์ด ์กฐ์ž‘ํ•œ ์บ๋ฆญํ„ฐ์˜ ํ–‰๋™์„ ์ˆ˜์ง‘ํ•˜๊ณ  ๊ฐ€์ƒ ์บ๋ฆญํ„ฐ๊ฐ€ ์ˆ˜ํ–‰ํ•  ์ผ๋ จ์˜ ํ–‰๋™์„ ๋ชจ๋‘ ๋„์ถœํ•ด์„œ ๊ฐ€์ƒ ์บ๋ฆญํ„ฐ์—๊ฒŒ ์ ํ•ฉํ•œ ์ผ๋ จ์˜ ํ–‰๋™์„ ์„ ์ •ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์‹คํ—˜์—์„œ๋Š” ์ œ์•ˆํ•œ ๋ฐฉ๋ฒ•์„ ์ž๋™์ฐจ ๊ฒŒ์ž„์— ์ ์šฉํ•ด์„œ ์ƒ์„ฑ๋˜๋Š” ๊ณผ์ •์„ ๊ธฐ์ˆ ํ•œ๋‹ค. ์ƒ์„ฑ๋œ ๊ฒฐ๊ณผ๋ฅผ ๋ณด๋ฉด ์‚ฌ๋žŒ์ด ์ˆ˜ํ–‰ํ•œ ์ผ๋ จ์˜ ํ–‰๋™์„ ๊ธธ์ด๋‚˜ ๋ถ„ํ• ํ•˜๋Š” ์œ„์น˜์— ์ œ์•ฝ์„ ๋ฐ›์ง€ ์•Š๊ณ  ์ƒ์„ฑํ•œ ๊ฒƒ์„ ๋ณผ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๊ฒฐ๊ตญ, ์ œ์•ˆํ•œ ๋ฐฉ๋ฒ•์€ ๋” ๋งŽ์€ ์ผ๋ จ์˜ ํ–‰๋™์„ ๋„์ถœํ•˜๊ณ  ๊ฐ€์ƒ ์บ๋ฆญํ„ฐ์—๊ฒŒ ์ ํ•ฉํ•œ ํ–‰๋™์„ ์„ ์ •ํ•  ์ˆ˜ ์žˆ์Œ์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001545404
oai_dc
์˜จ๋ผ์ธ ์ด๋ฏธ์ง€ ์ž๋™ ๊ฒ€์ƒ‰ ๊ธฐ์ˆ ์„ ์ด์šฉํ•œ ๋ฏธ๋‹ˆ๊ฒŒ์ž„์— ๊ด€ํ•œ ์—ฐ๊ตฌ
The Research of Mini-Game by Using Online Image Automatic Detection Technology
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ™ฉ์ถ˜ํ™”(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์กฐ๊ด‘ํ˜„(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊น€๊ณ„์˜(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์ตœํ˜•์ผ(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‰ฝ๊ฒŒ ์ฆ๊ธธ ์ˆ˜ ์žˆ๋Š” ๋ฏธ๋‹ˆ ๊ฒŒ์ž„๊ณผ ๊ฐ™์€ ์ฝ˜ํ…์ธ ์—์„œ ์ด๋ฏธ์ง€ ๊ฒ€์ƒ‰ ๊ธฐ์ˆ ์„ ์ด์šฉํ•˜์—ฌ ๊ฒŒ์ž„์— ์ ํ•ฉํ•œ ์ด๋ฏธ์ง€๋ฅผ ์ฐพ์„ ์ˆ˜ ์žˆ๊ณ  ๋˜ํ•œ ๊ฒŒ์ž„ ๋‚œ์ด๋„๋ฅผ ์กฐ์ ˆํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•๋„ ๋ณด์—ฌ์ค€๋‹ค. ๋ณธ ๋ฐฉ๋ฒ•์—์„œ๋Š” ์˜์ƒ์ฒ˜๋ฆฌ ๊ธฐ์ˆ ์—์„œ ๋‚ด์šฉ๊ธฐ๋ฐ˜ ์˜์ƒ๊ฒ€์ƒ‰ ๋ฐฉ๋ฒ• ์ค‘์˜ ์ƒ‰์ƒ๊ณผ ์งˆ๊ฐ ํŠน์ง• ๊ฐ’๋“ค์„ ์ถ”์ถœํ•˜๋Š” ๊ธฐ์ˆ ์„ ์ด์šฉํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ด๋ฅผ ์ด์šฉํ•˜์—ฌ ๋ฏธ๋‹ˆ๊ฒŒ์ž„์ธ ์นด๋“œ ์ง ๋งž์ถ”๊ธฐ ๊ฒŒ์ž„์—์„œ ๊ฒŒ์ž„ ์•ˆ์— ์‚ฌ์šฉ๋˜๋Š” ์นด๋“œ ์ด๋ฏธ์ง€๋ฅผ ์ž๋™์œผ๋กœ ์„ ํƒํ•˜๊ฒŒ ํ•œ๋‹ค. ์ด๋•Œ ๊ฒ€์ƒ‰ ๊ธฐ์ค€์ด ๋˜๋Š” ์ด๋ฏธ์ง€(์‹œ๋“œ ์ด๋ฏธ์ง€)์˜ ๊ฐœ์ˆ˜๋ฅผ ์กฐ์ ˆํ•˜์—ฌ ๊ฒŒ์ž„์˜ ๋‚œ์ด๋„์— ์ ์šฉ ํ•  ์ˆ˜ ์žˆ๋Š” ๊ฒƒ์„ ๋ณด์—ฌ์ค€๋‹ค. ์‹คํ—˜์„ ํ†ตํ•˜์—ฌ ๊ธฐ์กด์˜ ์˜์ƒ๊ฒ€์ƒ‰์„ ์ด์šฉํ•  ๊ฒฝ์šฐ ๊ฒŒ์ž„์—์„œ ๋ถ€์ ํ•ฉ ํ•  ์ˆ˜ ์žˆ๋Š” ์ด๋ฏธ์ง€๊ฐ€ ๊ฒ€์ƒ‰๋˜๋Š” ๋ฌธ์ œ๊ฐ€ ๋‚˜์˜ค๋Š”๋ฐ ๋ฐ˜ํ•˜์—ฌ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„์— ํ™œ์šฉํ•˜๊ธฐ ์šฉ์ดํ•œ ์ด๋ฏธ์ง€๋ฅผ ๊ฒ€์ƒ‰ ํ•  ์ˆ˜ ์žˆ๋‹ค๋Š” ๊ฒƒ์„ ๋ณด์—ฌ์ค€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001545410
oai_dc
ํฌ์ŠคํŠธ ๋ชจํ…œ ๋””๋ฒ„๊น…๊ณผ ํ”„๋กœ์„ธ์Šค ๋คํ”„
Post Mortem Debugging And Process Dump
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ฃผํ•ญ(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ๊น€์˜์‹(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต)" ]
ํ”„๋กœ๊ทธ๋žจ ๊ฐœ๋ฐœ์— ์žˆ์–ด ๋””๋ฒ„๊น…์€ ๋งค์šฐ ์ค‘์š”ํ•œ ์š”์†Œ์ด๋‹ค. ๊ฐœ๋ฐœ ๊ณผ์ •์—์„œ ๋””๋ฒ„๊น…์„ ํ†ตํ•ด ๋ฒ„๊ทธ๋ฅผ ๋Œ€๋ถ€๋ถ„ ์žก์„ ์ˆ˜ ์žˆ์ง€๋งŒ ์ œํ’ˆ์ด ์ถœ์‹œ๋œ ์ดํ›„์—๋„ ํ”„๋กœ๊ทธ๋žจ ๋ฒ„๊ทธ๋ฅผ ์žก์„ ์ˆ˜ ์žˆ๋Š” ์‹œ์Šคํ…œ์ด ํ•„์š”ํ•˜๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ํฌ์ŠคํŠธ ๋ชจํ…œ ๋””๋ฒ„๊น…์— ๋Œ€ํ•ด ์‚ดํŽด๋ณด๊ณ  ํ”„๋กœ์„ธ์Šค ๋คํ”„์— ๋Œ€ํ•ด ๋…ผ์˜ํ•œ๋‹ค. ๋˜ํ•œ ํ”„๋กœ๊ทธ๋žจ์ด ๋‹ค์šด๋˜์—ˆ๋Š”๋ฐ ํ”„๋กœ์„ธ์Šค ๋คํ”„๊ฐ€ ์ƒ์„ฑ๋˜์ง€ ์•Š๋Š” ์ƒํ™ฉ์— ๋Œ€ํ•ด ์›์ธ์„ ๋ถ„์„ํ•ด ๋ณด๋„๋ก ํ•œ๋‹ค. ์•„์šธ๋Ÿฌ ๊ฒ€์ฆ๋œ ์˜ˆ์™ธ ํ•ธ๋“ค๋Ÿฌ๋ผ ํ•˜๋”๋ผ๋„ ํ”„๋กœ์„ธ์Šค ๋คํ”„๋ฅผ ๋‚จ๊ธฐ์ง€ ๋ชปํ•˜๋Š” ์ƒํ™ฉ์„ ์ดํ•ดํ•˜๊ณ  ์ด๋Ÿฐ ์ƒํ™ฉ์„ ํƒ€๊ฐœํ•˜๊ธฐ ์œ„ํ•ด EHModule(Exception Handler Module)๋ฅผ ๊ตฌํ˜„ํ•œ๋‹ค. ๊ตฌํ˜„ํ•œ EHModule์˜ ํ•ต์‹ฌ ๋ฃจํ‹ด์„ ์„ค๋ช…ํ•˜๊ณ  ํ•ด๋‹น ๋ชจ๋“ˆ์˜ ํŠน์ง• ๋ฐ ํšจ์šฉ์„ฑ์— ๋Œ€ํ•ด ์–ธ๊ธ‰ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001545401
oai_dc
๊ฒŒ์ž„์˜ ๊ทผ์ ‘์ „ํˆฌ์—์„œ ์นด๋ฉ”๋ผ ์ƒท์„ ์ ์šฉํ•œ ์˜คํด๋ฃจ์ ผ ํ•ด๊ฒฐ ๊ธฐ๋ฒ•
An Occlusion Resolution Technique Applying Camera Shots in Close Quater Combat of the Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ฐฉ์šธ(๋™๊ตญ๋Œ€ํ•™๊ต); ์กฐ๊ฒฝ์€(๋™๊ตญ๋Œ€ํ•™๊ต); ์—„๊ธฐํ˜„(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
MMORPG์™€ ๊ฐ™์€ ๊ฒŒ์ž„์—์„œ ๊ทผ์ ‘์ „ํˆฌ๊ฐ€ ๋ฒŒ์–ด์ง€๋Š” ์ƒท์—์„œ ํ”„๋ผ์ด๋จธ๋ฆฌ ์•กํ„ฐ๋“ค๊ฐ„์˜ ์˜คํด๋ฃจ์ ผ์ด ์ข…์ข… ๋ฐœ์ƒํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ๋ฏธ๋””์—„ ์ƒท(medium shot) ๊ธฐ๋ฒ•์œผ๋กœ ์˜คํด๋ฃจ์ ผ์„ ํ•ด๊ฒฐํ•˜๊ณ  ์˜ค๋ฒ„-์ˆ„๋” ์ƒท(over-shoulder shot) ๊ธฐ๋ฒ•์œผ๋กœ ๋Œ€๊ฒฐ๊ตฌ๋„๋ฅผ ๊ฐ•ํ™”ํ•˜๋Š” ๋ฏธ๋””์—„ ์˜ค๋ฒ„-์ˆ„๋”(Medium and Oversholder, MOS) ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๋ฏธ๋””์—„ ์ƒท ๊ธฐ๋ฒ•์€ 4๊ฐœ์˜ ๊ธฐ์ค€์ ์„ ์„ค์ •ํ•˜๊ณ . ์˜ค๋ฒ„-์ˆ„๋” ์ƒท ๊ธฐ๋ฒ•์€ ์ธก๋ฉด์˜ ๊ธฐ์ค€์ ์„ ๊ฐ€๋ณ€์ ์œผ๋กœ ์œ„์น˜์‹œํ‚ค๋ฉฐ ์˜คํด๋ฃจ๋”๋Š” ๋‘ ๊ฐœ์˜ ์Šคํ”ผ์–ด๋กœ ๋Œ€์ฒดํ•œ๋‹ค. ๋ ˆ์ด์™€ ์Šคํ”ผ์–ด๊ฐ€ ๊ต์ฐจํ•˜๋Š”์ง€ ์—ฌ๋ถ€๋กœ ์ž ์žฌ์  ์˜คํด๋ฃจ์ ผ ์ƒํƒœ๊ฐ€ ํŒ๋ณ„๋˜๋ฉด ์˜คํด๋ฃจ๋”์˜ ์šฐ์ธก ๋˜๋Š” ์ขŒ์ธก์œผ๋กœ ์นด๋ฉ”๋ผ๋ฅผ ์ด๋™์‹œํ‚ค๊ณ , ์˜คํด๋ฃจ์ ผ์ด ํ•ด๊ฒฐ๋˜๋ฉด ์ด๋™์„ ๋ฉˆ์ถ˜๋‹ค. ์‹คํ—˜๊ฒฐ๊ณผ MOS ๊ธฐ๋ฒ•์€ ์ƒท๋‹น ํ‰๊ท  13.7ใŽฒ์˜ ์—ฐ์‚ฐ์‹œ๊ฐ„์˜ ์„ฑ๋Šฅ์„ ๋ณด์˜€์œผ๋ฉฐ, ์˜คํด๋ฃจ์ ผ์€ ํ‰๊ท  9.26% ๋น„์œจ๋กœ ๋ทฐ์–ด์˜ ์‹œ์„  ์žฅ์• ์— ์˜ํ–ฅ์„ ์ฃผ์ง„ ์•Š์•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001545395
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๋ฐ ์•„์ดํ…œ ๊ฑฐ๋ž˜์˜ ๋ฒ”์ฃ„ ์—ฐ๊ด€์„ฑ์— ๊ด€ํ•œ ์‹ค์ฆ ์—ฐ๊ตฌ
Analysis on the Relationship between Online Game-Item Trade and Cyber Crimes
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์„ฑ๋ฝ(๋™์–‘๋ฏธ๋ž˜๋Œ€ํ•™); ๊น€์ฒ ํšŒ(ํ•œ๋‚จ๋Œ€ํ•™๊ต)" ]
2000๋…„๋Œ€ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์ด ๊ธ‰๊ฒฉํ•˜๊ฒŒ ์„ฑ์žฅํ•˜๋ฉด์„œ๋ถ€ํ„ฐ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๋ฐ ์•„์ดํ…œ ๊ฑฐ๋ž˜๊ฐ€ ์‚ฌ์ด๋ฒ„ ๋ฒ”์ฃ„ ๋“ฑ์„ ๋ฐœ์ƒ์‹œํ‚ค๋Š” ์ฃผ์š” ์š”์ธ์ด๋ผ๋Š” ๊ฒฌํ•ด๊ฐ€ ์กด์žฌํ•˜์˜€๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ •๋ง๋กœ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๋ฐ ์•„์ดํ…œ ๊ฑฐ๋ž˜๊ฐ€ ๋ฒ”์ฃ„ ์ฆ๊ฐ€์™€ ๊ด€๋ จ์ด ์žˆ๋Š”๊ฐ€์— ๋Œ€ํ•ด์„œ๋Š” ๊ทธ๋™์•ˆ ์‹ค์ฆ์  ์—ฐ๊ตฌ๊ฐ€ ์ด๋ฃจ์–ด์ง€์ง€ ๋ชปํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๋ฐ ์•„์ดํ…œ ๊ฑฐ๋ž˜๊ฐ€ ๋ฒ”์ฃ„ ์ฆ๊ฐ€์™€ ์‹ค์ฆ์ ์ธ ๊ด€๊ณ„๊ฐ€ ์กด์žฌํ•˜๋Š”๊ฐ€๋ฅผ ๊ฒ€์ฆํ•˜์˜€๋‹ค. ๋ถ„์„๊ฒฐ๊ณผ, ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๋ฐ ์•„์ดํ…œ ๊ฑฐ๋ž˜๋Š” ์‚ฌ์ด๋ฒ„ ๋ฒ”์ฃ„, ์žฌ์‚ฐ ๋ฒ”์ฃ„ ์ฆ๊ฐ€์™€ ํ†ต๊ณ„์ ์œผ๋กœ ์œ ์˜๋ฏธํ•œ ๊ด€๊ณ„๊ฐ€ ์žˆ๋Š” ๊ฒƒ์œผ๋กœ ํ™•์ธ๋˜์—ˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๋ฐ ์•„์ดํ…œ ๊ฑฐ๋ž˜๋Š” ๋ฒ”์ฃ„ ํ–‰์œ„๋ฅผ ์ ˆ๋Œ€์ ์œผ๋กœ ์ฆ๊ฐ€์‹œํ‚ค๋Š” ๊ฒƒ์€ ์•„๋‹ˆ๋ฉฐ, ๊ธฐ์กด ๋ฒ”์ฃ„์— ๋Œ€ํ•œ ์ƒˆ๋กœ์šด ๋Œ€์ฒด ์ˆ˜๋‹จ์œผ๋กœ ํ™œ์šฉ๋˜๊ณ  ์žˆ์Œ์ด ๋ฐํ˜€์กŒ๋‹ค. ์ฆ‰ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๋ฐ ์•„์ดํ…œ ๊ฑฐ๋ž˜๋Š” ๊ธฐ์กด์˜ ๋น„์žฌ์‚ฐ ๋ฒ”์ฃ„๋ฅผ ์žฌ์‚ฐ ๋ฒ”์ฃ„๋กœ ๋Œ€์ฒดํ•˜๋Š” ์—ญํ• ์„ ํ•˜๋Š” ๊ฒƒ์œผ๋กœ์„œ ์ถ”์ •๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001545394
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๊ธฐ์—…์˜ ์ œํ’ˆ ๋‹ค์›ํ™”๋ฅผ ์œ„ํ•œ ์ œํœด ์ „๋žต ์ง„ํ™”์— ๊ด€ํ•œ ์—ฐ๊ตฌ
The Study on Evolutionary Process of Online-Game Companies' Alliance Strategy for Product Diversification
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅ์šฉํ˜ธ(์„œ๊ฐ•๋Œ€ํ•™๊ต); ์ •์›์กฐ(์„œ๊ฐ•๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์ƒˆ๋กญ๊ฒŒ ํƒ„์ƒํ•œ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๊ธฐ์—…์ด ์‹œ์žฅ ์„ฑ์žฅ์ฃผ๊ธฐ(๋„์ž…๊ธฐ-์„ฑ์žฅ๊ธฐ-์„ฑ์ˆ™๊ธฐ)์— ๋”ฐ๋ผ ์–ด๋–ป๊ฒŒ ๋‹ค์›ํ™” ์ „๋žต์„ ํ–‰ํ•˜์—ฌ ์™”๋Š”๊ฐ€๋ฅผ ์ž์›๊ธฐ๋ฐ˜์ด๋ก ๊ณผ ์ง„ํ™”์ด๋ก ์˜ ๊ด€์ ์—์„œ ์‹ค์ฆ์  ์‚ฌ๋ก€ ๋ถ„์„์„ ํ†ตํ•ด ๊ทธ ์—ญ์‚ฌ์  ์ง„ํ–‰ ๊ณผ์ •์„ ์ฒด๊ณ„์ ์œผ๋กœ ๋ถ„์„ํ•˜์˜€๋‹ค. ์ดˆ๊ธฐ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๊ธฐ์—…๋“ค์€ ์ง„์ž… ์กฐ๊ฑด(์žฅ๋ฅด, ๊ธฐ์ˆ ๋ ฅ, ์ด์šฉ์žํŠน์„ฑ)์— ๋”ฐ๋ผ ๋‹ค๋ฅธ ์ „๋žต(๊ธฐ์ˆ ์—ญ๋Ÿ‰๊ธฐ๋ฐ˜, ์„œ๋น„์Šค์—ญ๋Ÿ‰๊ธฐ๋ฐ˜)์„ ํ†ตํ•ด ์„ฑ์žฅํ•˜์˜€๋‹ค. ์ดํ›„ ์„ฑ์žฅ๊ธฐ์— ์ด๋“ค ๊ธฐ์—…๋“ค์€ ์ œํ’ˆ ๋‹ค์›ํ™”๋ฅผ ์œ„ํ•ด ์ž์›๊ธฐ๋ฐ˜(๊ธฐ์ˆ ๊ธฐ๋ฐ˜์ „๋žต, ์„œ๋น„์Šค๊ธฐ๋ฐ˜์ „๋žต)์— ๋”ฐ๋ผ ๊ฒฝ๋กœ์˜์กด์  ์ œํœด ์ „๋žต(๋ณด์™„์ , ๋Œ€์ฒด์  ์ œํœด)์„ ์ˆ˜ํ–‰ํ•˜์—ฌ์™”๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์„ฑ์ˆ™๊ธฐ์— ์ด๋“ค ๊ธฐ์—…๋“ค์€ ๊ธฐ์กด ๊ฒฝ๋กœ์˜์กด์  ์ „๋žต์„ ๋›ฐ์–ด๋„˜์–ด ์ด์šฉ๊ฐ€๋Šฅํ•œ ๋ชจ๋“  ์ž์› ์—ญ๋Ÿ‰์„ ๋™์›ํ•˜๋Š” ํ†ตํ•ฉ ์ „๋žต์„ ์ž์—ฐ์ ์œผ๋กœ ์„ ํƒํ•จ์œผ๋กœ์„œ ์‹œ์žฅ ์„ฑ์žฅ์ฃผ๊ธฐ์— ํƒ„๋ ฅ์ ์œผ๋กœ ์ ์‘ํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ๋ถ„์„ ๊ฒฐ๊ณผ๋Š” ์ง„ํ™”์ด๋ก ๊ณผ ์ž์›๊ธฐ๋ฐ˜์ด๋ก ์„ ๋ณตํ•ฉ์ ์œผ๋กœ ์ ์šฉํ•˜์—ฌ ์ƒˆ๋กญ๊ฒŒ ํƒ„์ƒํ•œ ์‚ฐ์—…์—์„œ ์‹œ์žฅ์˜ ๋‹จ๊ณ„๋ณ„ ์„ฑ์žฅ์ฃผ๊ธฐ์— ๋”ฐ๋ผ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๊ธฐ์—…์˜ ์ œํœด ์ „๋žต ํŒจํ„ด์ด ์–ด๋–ป๊ฒŒ ์ž๊ธฐ์กฐ์งํ™” ํ•˜๊ณ  ์žˆ๋Š”์ง€ ๋ถ„์„ํ•จ์œผ๋กœ์จ ์ƒˆ๋กœ์šด ์‚ฐ์—…์ , ์ •์ฑ…์ , ์ด๋ก ์  ๋ชจ๋ธ์ด ์š”๊ตฌ๋˜๊ณ  ์žˆ์Œ์„ ์ œ์‹œํ•˜๊ณ  ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001545390
oai_dc
ํ”ผ์—ฐ์‚ฐ์ž๋“ค์˜ ํŠธ๋ฆฌ๊ตฌ์กฐ ๋ถ„์„์„ ํ†ตํ•œ ๊ฒŒ์ž„๊ณต์‹ ์„ค๊ณ„๋ฐฉ๋ฒ•
A Design Method of Game Formulas by Analyzing the Tree Structure of The Operands
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅํฌ๋™(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
์ปดํ“จํ„ฐ๊ฒŒ์ž„์€ ๊ฒŒ์ž„๊ทœ์น™๋“ค์„ ์ปดํ“จํ„ฐ๊ฐ€ ์ž๋™์ ์œผ๋กœ ์ฒ˜๋ฆฌํ•˜๊ธฐ ๋•Œ๋ฌธ์— ๊ฒŒ์ž„๊ทœ์น™๋“ค์ด ์ˆ˜ํ•™์  ํ•จ์ˆ˜๋“ค๋กœ ํ‘œํ˜„๋œ ๊ฒŒ์ž„๊ณต์‹๋“ค์ด ํ•„์š”ํ•˜๋‹ค. ๊ฒŒ์ž„๊ณต์‹๋“ค์€ ์ผ๋ฐ˜์ ์œผ๋กœ ๋‹ค๋ณ€์ˆ˜ ํ•จ์ˆ˜๋“ค์ด๋‹ค. ๊ฒŒ์ž„๊ณต์‹์„ ์„ค๊ณ„ํ•˜๋Š” ๊ฒƒ์€ ๊ด€๋ จ ๊ฒŒ์ž„๊ทœ์น™์„ ๋งŒ์กฑํ•˜๋Š” ๋‹ค๋ณ€์ˆ˜ ํ•จ์ˆ˜๋ฅผ ์„ค๊ณ„ํ•˜๋Š” ๊ฒƒ์ด๊ธฐ ๋•Œ๋ฌธ์— ๋ณต์žกํ•˜๊ณ  ์–ด๋ ค์šด ๋ฌธ์ œ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„๊ณต์‹์„ ์ฒด๊ณ„์ ์œผ๋กœ ์„ค๊ณ„ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์€ ๋‹ค๋ณ€์ˆ˜ ํ•จ์ˆ˜์ธ ๊ฒŒ์ž„๊ณต์‹์„ ํ”ผ์—ฐ์‚ฐ์ž๋“ค์˜ ํŠธ๋ฆฌ๊ตฌ์กฐ๋กœ ๋ถ„ํ•ดํ•˜์—ฌ ์ด ํŠธ๋ฆฌ๊ตฌ์กฐ์˜ ์ตœํ•˜์œ„๋ ˆ๋ฒจ์—๋Š” ๋‹จ์ผ๋ณ€์ˆ˜ ํ•จ์ˆ˜๋“ค๋กœ ๊ตฌ์„ฑ๋œ๋‹ค. ๊ทธ๋ž˜์„œ ๊ฒŒ์ž„๊ณต์‹์˜ ํŠธ๋ฆฌ๊ตฌ์กฐ ๋ถ„ํ•ด๋ฅผ ํ†ตํ•ด ๋ณต์žกํ•˜๊ณ  ์–ด๋ ค์šด ๋‹ค๋ณ€์ˆ˜ ํ•จ์ˆ˜ ์„ค๊ณ„ ๋ฌธ์ œ๋ฅผ ๋‹จ์ˆœํ•˜๊ณ  ์‰ฌ์šด ๋‹จ์ผ๋ณ€์ˆ˜ ํ•จ์ˆ˜ ์„ค๊ณ„ ๋ฌธ์ œ๋กœ ๋ณ€๊ฒฝํ•˜์—ฌ ์„ค๊ณ„ํ•˜๋Š” ๋ฐฉ๋ฒ•์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001545392
oai_dc
๊ฒŒ์ž„์•„์ดํ…œ ํ˜„๊ธˆ๊ฑฐ๋ž˜์˜ ๊ฐ€์น˜์‚ฌ์Šฌ ๋ณ€ํ™”์™€ ๋™ํ–ฅ๋ถ„์„
Change of Value Chain and Current Issues in Game Items Real Money Trade
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•œ์ฐฝํฌ(ํ•œ์–‘๋Œ€ํ•™๊ต); ๊น€์ •๋ฏผ(ํ•œ์–‘๋Œ€ํ•™๊ต); ๋ฐ•์ฑ„ํฌ(ํ•œ์–‘๋Œ€ํ•™๊ต); ํ™์œ ์ง„(ํ•œ๊ตญ์ฝ˜ํ…์ธ ์ง„ํฅ์›); ๊น€๋ฏผ๊ด€(ํ•œ์–‘๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์‚ฌ์šฉ์ž๊ฐ„ ๊ฒŒ์ž„ ์•„์ดํ…œ ํ˜„๊ธˆ๊ฑฐ๋ž˜์˜ ๊ฐœ๋…๊ณผ ํ˜„๊ธˆ๊ฑฐ๋ž˜์˜ ๊ฑฐ๋ž˜๋ฐฉ์‹, ๊ฐ€์น˜์‚ฌ์Šฌ, ์ดํ•ด๊ด€๊ณ„์ž ๊ทธ๋ฆฌ๊ณ  ๋ฐœ์ƒ ๊ฐ€๋Šฅํ•œ ์ด์Šˆ์— ๋Œ€ํ•ด ๋ถ„์„ํ•˜์˜€๋‹ค. ๊ฒŒ์ž„์•„์ดํ…œ ํ˜„๊ธˆ๊ฑฐ๋ž˜๋Š” ๊ฒŒ์ž„ ์ž์ฒด์˜ ๋น„์ฆˆ๋‹ˆ์Šค ๋ชจ๋ธ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ๋””์ง€ํ„ธ ์ฝ˜ํ…์ธ ์˜ ์œ ํ†ต, ์‚ฌํ–‰์„ฑ ๋ฐ ์ž‘์—…์žฅ ๋“ฑ ๋ฏผ๊ฐํ•œ ์‚ฌํšŒ์  ํŠน์„ฑ์„ ๋ณด์ด๊ณ  ์žˆ๋‹ค. ๊ฒŒ์ž„ ์‹œ์žฅ์˜ ์ง€์†์ ์ธ ์„ฑ์žฅ์— ๋”ฐ๋ผ์„œ ๊ฒŒ์ž„ ์•„์ดํ…œ ํ˜„๊ธˆ๊ฑฐ๋ž˜์˜ ๊ฑฐ๋ž˜๋ฐฉ์‹๊ณผ ๊ฐ€์น˜์‚ฌ์Šฌ๋„ ๋ณ€ํ™”ํ•˜๊ณ  ์žˆ์œผ๋ฉฐ ๊ธฐ์กด์˜ ๊ฑฐ๋ž˜๋ฐฉ์‹ ๋ฐ ๊ฐ€์‹œ์‚ฌ์Šฌ๊ณผ ๋‹ค๋ฅธ ํ˜„์žฌ์˜ ๊ฒŒ์ž„์•„์ดํ…œ์˜ ์ƒˆ๋กœ์šด ๊ฐœ๋…์— ๋Œ€ํ•ด ์ƒˆ๋กญ๊ฒŒ ๋ถ„์„ํ•˜์˜€๋‹ค. ๋˜ํ•œ ๊ฒŒ์ž„์•„์ดํ…œ ํ˜„๊ธˆ๊ฑฐ๋ž˜์™€ ๊ด€๋ จํ•˜์—ฌ ๊ณ„์ •๊ฑฐ๋ž˜, ์บ๋ฆญํ„ฐ ์„ ๋ฌผํ•˜๊ธฐ ์„œ๋น„์Šค, ์บ๋ฆญํ„ฐ ์œก์„ฑํ•˜๊ธฐ ์„œ๋น„์Šค, ์ž๊ธˆ์„ธํƒ, ์•„์ดํ…œ ์ž๋™ ๋“ฑ๋ก๊ธฐ ๋“ฑ์˜ ๋Œ€ํ•œ ๋‹ค์–‘ํ•œ ์ด์Šˆ๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. ์ด ๊ฐ™์€ ๋ถ„์„ ๊ฒฐ๊ณผ๋Š” ๊ฒŒ์ž„์•„์ดํ…œ ํ˜„๊ธˆ๊ฑฐ๋ž˜ ๊ด€๋ จ ์ •์ฑ… ๋ฐ ๊ฐ ์ดํ•ด๊ด€๊ณ„์ž๋“ค์˜ ์ „๋žต ์ˆ˜๋ฆฝ ๋“ฑ์— ์ค‘์š”ํ•œ ํ˜„ํ™ฉ์ž๋ฃŒ๊ฐ€ ๋  ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001545386
oai_dc
๋ณด์ˆ˜ํ–‰๋ ฌ ๊ฒ€์‚ฌ๋ฅผ ํ†ตํ•œ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์˜ ์ „๋žต์  ์˜ค๋ฅ˜ ๊ฒ€์ถœ
Strategic Errors Detection in Gameplay by the Inspection of Payoff Matrices
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅํฌ๋™(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
์‹œ๋“œ๋งˆ์ด์–ด์— ์˜ํ•˜๋ฉด ๊ฒŒ์ž„์€ ์ผ๋ จ์˜ ํฅ๋ฏธ๋กœ์šด ์„ ํƒ๋“ค์ด๋ผ๊ณ  ํ•˜์˜€๋‹ค. ์ด๋Š” ํฅ๋ฏธ๋กœ์šด ์„ ํƒ๋“ค์ด ๊ฒŒ์ž„์„ ์žฌ๋ฏธ์žˆ๊ฒŒ ๋งŒ๋“œ๋Š” ์ฃผ์š” ์š”์ธ์ด๋ž€ ์˜๋ฏธ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„์—์„œ ์กด์žฌํ•˜๋Š” ํฅ๋ฏธ๋กญ์ง€ ์•Š๋Š” ์„ ํƒ๋Œ€์•ˆ์„ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์˜ ์ „๋žต์  ์˜ค๋ฅ˜๋ผ ์ •์˜ํ•˜๊ณ  ์ด๋“ค ์˜ค๋ฅ˜๋ฅผ ๊ฒ€์ถœํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์€ ๊ฒŒ์ž„์ด๋ก ์—์„œ ๊ฒŒ์ž„์„ ํ‘œํ˜„ํ•  ๋•Œ ์‚ฌ์šฉํ•˜๋Š” ๋ณด์ˆ˜ํ–‰๋ ฌ๋“ค์„ ๊ฒ€์‚ฌํ•˜์—ฌ, ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์˜ ์ „๋žต์  ์˜ค๋ฅ˜๋ฅผ ๊ฒ€์ถœํ•˜๋Š” ๋ฐฉ๋ฒ•์ด๋‹ค. ์ด ๋ฐฉ๋ฒ•์€, ๊ฒŒ์ž„์˜ ๋ณด์ˆ˜ํ–‰๋ ฌ๋“ค๋งŒ ๊ฒ€์‚ฌํ•˜๋Š” ๊ฒฝ์šฐ์—๋Š”, ์ ์ ˆํ•œ ๋Œ€์‘์ „๋žต์ด ์—†๋Š” ์„ ํƒ, ์ ˆ๋Œ€ ์šฐ์œ„ ์„ ํƒ, ์ ˆ๋Œ€ ์—ด๋“ฑ ์„ ํƒ, ๊ทธ๋ฆฌ๊ณ  ๋น„์Šทํ•œ ๋ณด์ƒ์ด ์ด๋ฃจ์–ด์ง€๋Š” ์„ ํƒ๋“ค์˜ ์˜ค๋ฅ˜๋“ค์„ ๊ฒ€์ถœํ•  ์ˆ˜ ์žˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๊ฒŒ์ž„์˜ ๋ณด์ˆ˜ํ–‰๋ ฌ๋“ค๊ณผ ๋Œ€์‘ํ•˜๋Š” ์‚ฌ์šฉ๋นˆ๋„์œจ๋“ค์„ ํ•จ๊ป˜ ์‚ฌ์šฉํ•˜๋Š” ๊ฒฝ์šฐ์—๋Š”, ์ถ”๊ฐ€์ ์œผ๋กœ, ๊ธฐ๋Œ€ ๋ณด์ˆ˜๊ฐ€ ๋งค์šฐ ๋‚ฎ์€ ์„ ํƒ, ๊ธฐ๋Œ€ ๋ณด์ˆ˜๊ฐ€ ๋งค์šฐ ๋†’์€ ์„ ํƒ, ์‚ฌ์šฉํ™•๋ฅ ์ด ๋งค์šฐ ๋‚ฎ์€ ์„ ํƒ ๊ทธ๋ฆฌ๊ณ  ์‚ฌ์šฉํ™•๋ฅ ์ด ๋งค์šฐ ๋†’์€ ์„ ํƒ๋“ค์˜ ์˜ค๋ฅ˜๋“ค์„ ๊ฒ€์ถœํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001545388
oai_dc
์žฅ์ž ๋‚˜๋น„์˜ ๊ฟˆ์„ ์†Œ์žฌ๋กœ ํ•œ ์ธํ„ฐ๋ ‰ํ‹ฐ๋ธŒ ๋น„๋””์˜ค ๊ตฌํ˜„
Development of an Interactive Video Installation Based on Zhuangzi's Butterfly Dream
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€ํƒœํฌ(์˜์‚ฐ๋Œ€ํ•™๊ต)" ]
๋””์ง€ํ„ธ ์•„ํŠธ์˜ ํ•œ ์˜์—ญ์œผ๋กœ์จ ์ธํ„ฐ๋ ‰ํ‹ฐ๋ธŒ ๋น„๋””์˜ค๋Š” ๊ด€๊ฐ์ด ํŠน์ •ํ•œ ๊ด€์ ์—์„œ ๋น„๋””์˜ค ๊ณต๊ฐ„์— ๋น„์ถฐ์ง€๋Š” ๋งค์ฒด์  ํŠน์„ฑ์ƒ ๊ฑฐ์šธ์˜ ํšจ๊ณผ๊ฐ€ ํ•˜๋‚˜์˜ ๋น„์œ ๋กœ์จ ๋„์ž…๋œ ๋ฐ” ์žˆ์œผ๋ฉฐ ์ด๋Š” ๋ฏธ๋””์–ด์˜ ๋ณธ์งˆ์— ์ ‘๊ทผํ•˜๋Š” ๋‹ด๋ก ์„ ์ž๊ทนํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์†Œ๊ฐœ๋˜๋Š” ์ธํ„ฐ๋ ‰ํ‹ฐ๋ธŒ ๋น„๋””์˜ค ์ž‘ํ’ˆ์€ ์ด๋Ÿฌํ•œ ๋‹ด๋ก ์˜ ์—ฐ์žฅ์„ ์—์„œ ๊ฐœ๋…์ ์œผ๋กœ๋Š” ์žฅ์ž์˜ ๋‚˜๋น„์˜ ๊ฟˆ์—์„œ ๋‚˜ํƒ€๋‚˜๋Š” ์‚ฌ์ƒ์— ๊ธฐ์ดˆํ•˜๋ฉฐ ๊ธฐ์ˆ ์ ์œผ๋กœ๋Š” ์ปดํ“จํ„ฐ ๋น„์ ผ์„ ์ด์šฉํ•˜์—ฌ ๋ช…์•” ์ฒ˜๋ฆฌ๋ฅผ ํ†ตํ•ด ๊ด€๊ฐ์˜ ์‹ค๋ฃจ์—ฃ์„ ์–ป์Œ์œผ๋กœ์จ ๋‹ค์ˆ˜์˜ ๊ทธ๋ž˜ํ”ฝ ๋‚˜๋น„ ๊ฐœ์ฒด๊ฐ€ ์ด๋ฅผ ์ถ”์ƒ์ ์œผ๋กœ ๊ทธ๋ฆฌ๊ฒŒ ํ•œ๋‹ค. ๊ด€๊ฐ์€ ๊ทธ๋ž˜ํ”ฝ ๊ณต๊ฐ„์— ํˆฌ์˜๋œ ์ž์‹ ์˜ ์ด๋ฏธ์ง€์™€ ์ƒํ˜ธ์ž‘์šฉํ•˜๋ฉด์„œ ๋‚ด๋Ÿฌํ‹ฐ๋ธŒ๋ฅผ ์ƒ์‚ฐํ•˜๊ฒŒ ๋œ๋‹ค. ์‹œ์Šคํ…œ์— ์‚ฌ์šด๋“œ๋ฅผ ๋„์ž…ํ•˜์—ฌ ๊ณต๊ฐ„๊ฐ์„ ์ฆ๊ฐ•์‹œํ‚ค๊ณ  ์ถ”๊ฐ€์ ์ธ ๋‚ด๋Ÿฌํ‹ฐ๋ธŒ๋ฅผ ์ƒ์‚ฐํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜์˜€๋‹ค. ๋ณธ ์ž‘ํ’ˆ์—์„œ ๋„์ž…๋œ ์ปดํ“จํ„ฐ ๋น„์ ผ ๊ธฐ๋ฒ•๊ณผ ๊ฐœ์ฒด์˜ ์ž์œจํ–‰๋™ ๋ฐ ๊ตฐ์ง‘์šด๋™ ๋ฉ”์นด๋‹ˆ์ฆ˜์— ์˜ํ•œ ๊ทธ๋ž˜ํ”ฝ ์ƒ์„ฑ์ด ์ธํ„ฐ๋ ‰ํ‹ฐ๋ธŒ ๋น„๋””์˜ค๋ฅผ ๊ตฌํ˜„ํ•˜๋Š” ํ•˜๋‚˜์˜ ๋ฐฉ์‹์œผ๋กœ ์ œ์‹œ๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001545384
oai_dc
๋‚ด๋Ÿฌํ‹ฐ๋ธŒ ๊ตฌ์กฐ ๊ด€์ ์—์„œ ๋ณธ ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์˜ ํ€˜์ŠคํŠธ ํ”Œ๋ ˆ์ด์— ๋Œ€ํ•œ ์ธํ„ฐ๋ž™์…˜ ์‚ฌ์ „ ์‹œ๊ฐํ™”
Pre-visualization of Interaction on Game Character's Quest Play : Towards of Narrative Structure
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ฏธ์ง„(๋™์„œ๋Œ€ํ•™๊ต); ๊น€์ƒ์šฐ(๋™์•„๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„๊ธฐํš์ž๋Š” ๋‚ด๋Ÿฌํ‹ฐ๋ธŒ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ€˜์ŠคํŠธ์˜ ์ดˆ๊ธฐ ์„ค๊ณ„๋ฅผ ํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ๊ฒŒ์ž„์˜ ์ •์  ์ปจํ…ํŠธ ์ˆ˜๋ฆฝ์— ์žˆ์–ด ๊ฒŒ์ž„์บ๋ฆญํ„ฐ์˜ ํ”Œ๋ ˆ์ด๊ฒฝํ—˜์„ ์‚ฌ์ „ ์˜ˆ์ธกํ•˜๋Š” ๊ฒƒ์€ ์ค‘์š”ํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ๊ฒŒ์ž„์บ๋ฆญํ„ฐ๊ฐ€ ๊ณ ์œ ํ•œ ์Šคํ…Œ์ดํ„ฐ์Šค๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ํ€˜์ŠคํŠธ ํ”Œ๋ ˆ์ด๋ฅผ ์ˆ˜ํ–‰ํ•จ์— ์žˆ์–ด ์บ๋ฆญํ„ฐ๊ฐ„ ๊ตฌ๋ณ„๋˜๋Š” ์ •์„œ์  ์ธํ„ฐ๋ž™์…˜์„ ์‹œ๊ฐํ™” ํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•์— ๋Œ€ํ•ด ๋‹ค๋ฃจ๊ณ  ์žˆ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์ฒซ์งธ, ๊ธฐ์กด ์˜์ƒ๋งค์ฒด์—์„œ ๋‚ด๋Ÿฌํ‹ฐ๋ธŒ ๊ตฌ์กฐ์˜ ์‹œ๊ฐํ™”์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๋‘˜์งธ, ํ€˜์ŠคํŠธํ”Œ๋ ˆ์ด ๊ฒฝํ—˜๊ณผ ํ”Œ๋ ˆ์ด์–ด ์ธ์ง€ํ–‰๋™์„ ๊ตฌ์ฒดํ™”ํ•˜์˜€๋‹ค. ์…‹์งธ, ์‚ฌ๋ก€๋ถ„์„์„ ํ†ตํ•ด ์บ๋ฆญํ„ฐ๋ณ„ ํ€˜์ŠคํŠธํ”Œ๋ ˆ์ด ๊ณผ์ •์—์„œ์˜ ์ฐจ์ด๋ฅผ QUG(Quest Unit Graph)๋กœ ์‹œ๊ฐํ™”ํ•˜์—ฌ ์ง๊ด€์ ์ธ ํ™•์ธ์ด ๊ฐ€๋Šฅํ•˜๋„๋ก ํ•˜์˜€๋‹ค. ๊ธฐ์กด ์—ฐ๊ตฌ๊ฐ€ ์บ๋ฆญํ„ฐ๋ณ„ ์„ฑ์ทจ(achievement)๊ด€์ ์—์„œ์˜ ์ˆ˜์น˜์  ๋ฐธ๋Ÿฐ์Šค ๋Œ€ํ•œ ๊ฒƒ์— ๋ฐ˜ํ•ด, ๋ณธ ๋…ผ๋ฌธ์€ ๋‚ด๋Ÿฌํ‹ฐ๋ธŒ ๊ตฌ์กฐ ๊ด€์ ์—์„œ ํ€˜์ŠคํŠธํ”Œ๋ ˆ์ด ์ธํ„ฐ๋ž™์…˜์— ๋Œ€ํ•œ ์‹œ๊ฐํ™” ๋ชจ๋ธ์„ ์ œ์•ˆํ•จ์œผ๋กœ์จ ๊ธฐํš์ž์˜ ํ€˜์ŠคํŠธ ๊ฒฝํ—˜์„ค๊ณ„๋ฅผ ์‚ฌ์ „ ์˜ˆ์ธกํ•ด ๋ณผ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001363794
oai_dc
์ธํ„ฐ๋ ‰ํ‹ฐ๋ธŒ ๋ฆฌ์–ผ ํƒ€์ž„ 3D ์•„ํŠธ์˜ ๋ฏธํ•™์  ํŠน์„ฑ
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋„์ˆœํ˜ธ(์„ฑ๊ท ๊ด€๋Œ€ํ•™๊ต)" ]
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001363796
oai_dc
MMORPG ๊ฐœ๋ฐœ ํ›„๋ฐœ์—…์ฒด์˜ ๊ณผ๊ธˆ๋ฐฉ์‹์— ๊ด€ํ•œ ์—ฐ๊ตฌ
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋‚จ์žฌ(ใˆœ๋‹ค์ด์Šค๋„ท์—”ํ„ฐํ…Œ์ธ๋จผํŠธ); ์„ค๋‚จ์˜ค(์„œ๋‚จ๋Œ€ํ•™๊ต); ์ด๊ด‘์žฌ(์„œ๋‚จ๋Œ€ํ•™๊ต)" ]
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001363795
oai_dc
True Count ๊ธฐ๋ฒ•์— ์˜๊ฑฐํ•œ ๋ธ”๋ž™์žญ ๊ฒŒ์ž„ ์ „๋žต
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ณ‘์ˆ˜(๊ฑด์–‘๋Œ€ํ•™๊ต)" ]
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001363797
oai_dc
๊ฒŒ์ž„ ์‹ ์ œํ’ˆ ์ถœ์‹œ์— ๋”ฐ๋ฅธ ์†Œ๋น„์ž ์ง€ํ–ฅ์ ์ธ ๊ฐ€๊ฒฉ๊ฒฐ์ •
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ง€ํ›ˆ(์ฒญ์šด๋Œ€ํ•™๊ต)" ]
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001396597
oai_dc
MMORPG ์บ๋ฆญํ„ฐ์˜ ์•„์ด๋Ÿฌ๋‹ˆ ์—ฐ๊ตฌ
A Study on the Irony of MMORPG Character
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฅ˜์ฒ ๊ท (์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต); ์•ˆ๋ณด๋ผ(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” MMORPG์—์„œ ๋‚˜ํƒ€๋‚˜๋Š” ์บ๋ฆญํ„ฐ์˜ ํŠน์„ฑ์„ ์•„์ด๋Ÿฌ๋‹ˆ ๊ฐœ๋…์„ ์ค‘์‹ฌ์œผ๋กœ ๊ณ ์ฐฐํ•˜์˜€๋‹ค. ์บ๋ฆญํ„ฐ์˜ ์•„์ด๋Ÿฌ๋‹ˆ๋Š” ์บ๋ฆญํ„ฐ์™€ ์บ๋ฆญํ„ฐ ๊ฐ„์˜ ๊ด€๊ณ„๋ฅผ ์ค‘์‹ฌ์œผ๋กœ ๋‚˜ํƒ€๋‚˜๋Š” ๋‚ด์  ์•„์ด๋Ÿฌ๋‹ˆ์™€ ์บ๋ฆญํ„ฐ์™€ ํ”Œ๋ ˆ์ด์–ด์˜ ๊ด€๊ณ„๋ฅผ ์ค‘์‹ฌ์œผ๋กœ ํ•œ ์™ธ์  ์•„์ด๋Ÿฌ๋‹ˆ๋กœ ๋‚˜๋‰˜์–ด ๋‚˜ํƒ€๋‚œ๋‹ค. ๋‚ด์  ์•„์ด๋Ÿฌ๋‹ˆ๋Š” ์บ๋ฆญํ„ฐ๊ฐ€ ๊ฒŒ์ž„ ์„ธ๊ณ„ ์†์—์„œ ๊ฐ€์ง€๊ฒŒ ๋˜๋Š” ์˜์›…์œผ๋กœ์„œ์˜ ์ •์ฒด์„ฑ์— ์˜ํ•ด ๋‚˜ํƒ€๋‚˜๋ฉฐ ์™ธ์  ์•„์ด๋Ÿฌ๋‹ˆ๋Š” ์ฃฝ์Œ์˜ ๋ฌธ์ œ๋ฅผ ์ค‘์‹ฌ์œผ๋กœ ํ˜•์„ฑ๋˜์—ˆ๋‹ค. MMORPG์—์„œ ๋‚˜ํƒ€๋‚˜๋Š” ์•„์ด๋Ÿฌ๋‹ˆ๋Š” ๊ฒŒ์ž„์ด ์žฌํ˜„์  ์˜ˆ์ˆ ๋กœ์„œ ์ธ์ƒ์˜ ์ด์ฒด์  ๋ชจ์Šต์„ ๊ตฌํ˜„ํ•˜๊ณ  ์žˆ์Œ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•ด ์ค€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001396617
oai_dc
์œ„ํ”ผ ๊ฐœ๋ฐœ์ž๋ฅผ ์œ„ํ•œ ์•„์ดํฐ ๊ฒŒ์ž„ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜ ๊ฐœ๋ฐœ ๋ฐฉ๋ฒ•๋ก 
An iPhone Game Application Development Methodology for WIPI Developer
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ ํ˜„์„ฑ(์ƒ๋ช…๋Œ€ํ•™๊ต); ์ด๋Œ€์›…(์†Œํ”„ํŠธ์›จ์–ด๋Œ€ํ•™)" ]
์œ„ํ”ผ์˜ ํƒ‘์žฌ ์˜๋ฌด ํ์ง€๋Š” ๊ตญ๋‚ด ์œ„ํ”ผ ๊ฐœ๋ฐœ์ž๋“ค์ด ์Šค๋งˆํŠธํฐ ๊ฐœ๋ฐœ ํ™˜๊ฒฝ์œผ๋กœ ์ง„์ถœํ•˜๋Š” ๊ณ„๊ธฐ๋ฅผ ๋งŒ๋“ค์—ˆ๋‹ค. ํŠนํžˆ ์•„์ดํฐ์€ ๊ฒŒ์ž„ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์˜ ์ƒˆ๋กœ์šด ํŒ๋งค ์‹œ์žฅ์œผ๋กœ ๊ฐ€๋Šฅ์„ฑ์ด ๋งค์šฐ ํฌ๋‚˜, ํ‘œ์ค€์ ์ด๊ณ  ๋ช…ํ™•ํ•œ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ๋ฐฉ๋ฒ•๋ก ์˜ ๋ถ€์žฌ๋กœ ๊ตญ๋‚ด์˜ ์œ„ํ”ผ ๊ฐœ๋ฐœ์ž๋“ค์ด ์ง„์ž…ํ•˜๊ธฐ์—๋Š” ์–ด๋ ค์›€์ด ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋ฏ€๋กœ ๊ตญ๋‚ด์˜ ์œ„ํ”ผ ๊ฐœ๋ฐœ์ž๋“ค์ด ํšจ๊ณผ์ ์œผ๋กœ ์•„์ดํฐ ๊ฒŒ์ž„ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜ ๊ฐœ๋ฐœ์„ ํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ์•ˆ์ด ํ•„์š”ํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์œ„ํ”ผ์™€ ์•„์ดํฐ์˜ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜ ๊ฐœ๋ฐœ ๋ฐฉ๋ฒ•๋ก ์„ ๋น„๊ต ๋ถ„์„ํ•˜๊ณ , ์ด๋ฅผ ํ† ๋Œ€๋กœ ์œ„ํ”ผ์˜ ๊ตฌ์กฐ๊ฐ€ ์ ์šฉ๋œ ์•„์ดํฐ ๊ฒŒ์ž„ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜ ๊ฐœ๋ฐœ ๋ฐฉ๋ฒ•๋ก ์„ ์ œ์‹œํ•œ๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ๊ตญ๋‚ด์˜ ์œ„ํ”ผ ๊ฐœ๋ฐœ์ž๋“ค์ด ์•„์ดํฐ ๊ฒŒ์ž„ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜ ๊ฐœ๋ฐœ์„ ์šฉ์ดํ•˜๊ฒŒ ํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001396630
oai_dc
CUDA๋ฅผ ์ด์šฉํ•œ ์ตœ๋Œ€-์ตœ์†Œ 8์ง„ํŠธ๋ฆฌ ์ƒ์„ฑ ๊ธฐ๋ฒ•
Min-Max Octree Generation Using CUDA
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ž„์ข…ํ˜„(์ธํ•˜๋Œ€ํ•™๊ต ); ์‹ ๋ณ‘์„(์ธํ•˜๋Œ€ํ•™๊ต)" ]
๋ณผ๋ฅจ ๋ Œ๋”๋ง์€ ๋ณผ๋ฅจ ๋ฐ์ดํ„ฐ๋กœ๋ถ€ํ„ฐ ์œ ์šฉํ•œ ์ •๋ณด๋ฅผ ์ถ”์ถœํ•˜์—ฌ ์‹œ๊ฐํ™” ํ•˜๋Š” ๋ฐฉ๋ฒ•์ด๋‹ค. ์ผ๋ฐ˜์ ์œผ๋กœ ๋ณผ๋ฅจ ๋ Œ๋”๋ง์—์„œ ์‚ฌ์šฉํ•˜๋Š” ๋ฐ์ดํ„ฐ๊ฐ€ ํฌ๊ธฐ ๋•Œ๋ฌธ์— ์‹ค์‹œ๊ฐ„ ์ฒ˜๋ฆฌ๊ฐ€ ๊ฐ€๋Šฅํ•œ ์ˆ˜์ค€์˜ ๋น ๋ฅธ ๋ Œ๋”๋ง์„ ์œ„ํ•œ ๊ฐ€์†๊ธฐ๋ฒ•๋“ค์ด ์ค‘์š”ํ•˜๋‹ค. ์ตœ๋Œ€-์ตœ์†Œ 8์ง„ํŠธ๋ฆฌ๋Š” ๊ณ ์† ๋ณผ๋ฅจ ๋ Œ๋”๋ง์„ ์œ„ํ•œ ์ž๋ฃŒ๊ตฌ์กฐ์ด์ง€๋งŒ, ๋ณผ๋ฅจ๋ฐ์ดํ„ฐ๊ฐ€ ํด์ˆ˜๋ก ์ƒ์„ฑ์‹œ๊ฐ„์ด ์˜ค๋ž˜ ๊ฑธ๋ฆฌ๋Š” ๋ฌธ์ œ๊ฐ€ ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” CUDA๋ฅผ ์ด์šฉํ•˜์—ฌ GPU์—์„œ ์ตœ๋Œ€-์ตœ์†Œ 8์ง„ํŠธ๋ฆฌ์˜ ์ƒ์„ฑ์„ ๊ฐ€์†ํ™” ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๋จผ์ € ๋ณผ๋ฅจ๋ฐ์ดํ„ฐ์— Space Filling Curve๋ฅผ ์ ์šฉํ•˜์—ฌ 3์ฐจ์›์˜ ๋ฐ์ดํ„ฐ๋ฅผ ์—ฐ์†์ ์ธ 1์ฐจ์› ๋ฐฐ์—ดํ˜•ํƒœ๋กœ ๋ณ€ํ™˜ํ•œ๋‹ค. ์ด๋ ‡๊ฒŒ ๋ณ€ํ™˜๋œ ๋ฐ์ดํ„ฐ๋กœ๋ถ€ํ„ฐ ์ตœ๋Œ€-์ตœ์†Œ 8์ง„ํŠธ๋ฆฌ ์ž๋ฃŒ๊ตฌ์กฐ๋ฅผ ๋งŒ๋“ค์–ด ๋นˆ๊ณต๊ฐ„ ๋„์•ฝ๊ธฐ๋ฒ•์— ์ ์šฉํ•จ์œผ๋กœ์จ ๋ Œ๋”๋ง ์†๋„๋ฅผ ํ–ฅ์ƒ์‹œํ‚ฌ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001396606
oai_dc
๊ฐ€์ƒ ์ธ๊ฐ„์˜ ๋ชฉํ‘œ ์„ ํƒ์„ ์œ„ํ•œ ๋™๊ธฐ ๊ฒฐ์ • ๊ธฐ๋ฒ•
A Motivation Decision Technique for Goal Selection of Virtual Humans
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ค€์„(๋™๊ตญ๋Œ€ํ•™๊ต); ์ด์ฐฝ์ˆ™(๋™๊ตญ๋Œ€ํ•™๊ต); ์—„๊ธฐํ˜„(๋™๊ตญ๋Œ€ํ•™๊ต); ์กฐ๊ฒฝ์€(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
์ธ๊ฐ„์˜ ๋™๊ธฐ๋Š” ๋ชฉํ‘œ๋ฅผ ์„ธ์šฐ๊ณ  ํ–‰๋™์œผ๋กœ ์˜ฎ๊ธฐ๋Š” ์›์ธ์„ ์ œ๊ณตํ•œ๋‹ค. ๋•Œ๋ฌธ์— ์ธ๊ฐ„๊ณผ ์œ ์‚ฌํ•œ ์—์ด์ „ํŠธ์˜ ํ–‰๋™์„ ์‹คํ˜„ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ๋™๊ธฐ๋ฅผ ํ™œ์šฉํ•œ ์—ฐ๊ตฌ๊ฐ€ ์ง„ํ–‰๋˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ํ˜„์žฌ ์—ฐ๊ตฌ์—์„œ ๋™๊ธฐ๋ฅผ ํ™œ์šฉํ•œ ์—ฐ๊ตฌ๋Š” ์ •์  ํ™˜๊ฒฝ์—์„œ์˜ ์—ฐ๊ตฌ๋กœ์„œ, ๋™์  ํ™˜๊ฒฝ์—์„œ์˜ ์˜ˆ๊ธฐ์น˜ ๋ชปํ•œ ์ƒํ™ฉ์— ๋Œ€์ฒ˜๊ฐ€ ์–ด๋ ต๋‹ค. ๋™์ ์ธ ํ™˜๊ฒฝ์—์„œ๋Š” ์—์ด์ „ํŠธ ์Šค์Šค๋กœ ๋ชฉํ‘œ ์„ค์ •์ด ๊ฐ€๋Šฅํ•ด์•ผ ํ•œ๋‹ค. ๋˜ํ•œ ์ตœ์ข…์œผ๋กœ ์„ ํƒ๋˜๋Š” ๋ชฉํ‘œ๊ฐ€ ๋ช…ํ™•ํ•˜๊ณ  ๋น ๋ฅด๊ฒŒ ์„ค์ •๋˜์–ด์•ผ ํ•œ๋‹ค. ์ด ์—ฐ๊ตฌ์—์„œ๋Š” ์—์ด์ „ํŠธ ์Šค์Šค๋กœ ๋ชฉํ‘œ๋ฅผ ์„ค์ •ํ•˜๊ธฐ ์œ„ํ•ด ๋™๊ธฐ๋ฅผ ์ด์šฉํ•œ ๋™๊ธฐ ๊ฒฐ์ • ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๊ธฐ๋ฒ•์€ ์‹ค์‹œ๊ฐ„์œผ๋กœ ํ™˜๊ฒฝ์„ ์ธ์ง€ํ•˜์—ฌ ๋ฐœ์ƒ๋œ ๋™๊ธฐ๋ฅผ ๋‹จ๊ณ„๋ณ„๋กœ ๋น„๊ตํ•˜์—ฌ ์ตœ์ข… ๋™๊ธฐ๋ฅผ ์ถ”์ถœํ•œ๋‹ค. ์ถ”์ถœ๋œ ๋™๊ธฐ๋Š” ์—์ด์ „ํŠธ์˜ ๋ชฉํ‘œ ์„ค์ • ๋ฐ ์‹คํ–‰์— ์ด์šฉํ•œ๋‹ค. ์ œ์•ˆํ•œ ๊ธฐ๋ฒ•์˜ ํƒ€๋‹น์„ฑ์„ ์œ„ํ•ด ๊ฐ€์ƒํ™˜๊ฒฝ ๋‚ด์—์„œ ๊ฐ๊ธฐ ๋‹ค๋ฅธ ํŠน์„ฑ์„ ๊ฐ€์ง„ ์—์ด์ „ํŠธ์˜ ํ–‰๋™์„ ๋น„๊ตํ•˜๋Š” ์‹คํ—˜์„ ์ˆ˜ํ–‰ํ•˜์˜€๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ ์—ฌ๋Ÿฌ ๋™๊ธฐ๊ฐ€ ๋ฐœ์ƒ ํ–ˆ์„ ๊ฒฝ์šฐ ์—์ด์ „ํŠธ์— ๋”ฐ๋ผ ํ˜„์žฌ ์ƒํ™ฉ์—์„œ ๊ฐ€์žฅ ์ ํ•ฉํ•œ ๋™๊ธฐ๋ฅผ ์ฐพ์•„ ์ž‘์šฉํ•˜๋Š” ๊ฒƒ์„ ํ™•์ธํ•˜์˜€๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ๊ฐ๊ฐ์˜ ์—์ด์ „ํŠธ๊ฐ€ ๋™๊ธฐ ๊ฒฐ์ •์„ ํ†ตํ•ด ์ถ”์ถœ๋œ ์ตœ์ข… ๋™๊ธฐ๋ฅผ ์ด์šฉํ•ด ๋™์  ํ™˜๊ฒฝ์—์„œ ์ƒํ™ฉ์— ๋”ฐ๋ผ ํ–‰๋™ํ•  ์ˆ˜ ์žˆ๋Š” ์ตœ์ ์˜ ๋ชฉํ‘œ ์„ค์ •์ด ๊ฐ€๋Šฅํ•จ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001396628
oai_dc
๋‹ค์ธต ๋ณ€์œ„ ๋งต์˜ ๋น„์†์‹ค ์••์ถ•๊ณผ ๋ Œ๋”๋ง
Lossless Compression and Rendering of Multiple Layer Displacement Map
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ „์˜์žฌ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊น€ํ•ด๋™(ํ•œ๊ตญ์ „์žํ†ต์‹ ์—ฐ๊ตฌ์›); ์กฐ์„ฑํ˜„(ํ™์ต๋Œ€ํ•™๊ต)" ]
๋‹ค์ธต ๋ณ€์œ„ ๋งคํ•‘ ๊ธฐ๋ฒ•์€ ์—ฌ๋Ÿฌ ์ธต์œผ๋กœ ๊ตฌ์„ฑ๋œ ๋ณ€์œ„ ๋งต๋“ค์„ ์‚ฌ์šฉํ•˜์—ฌ ๋‹จ์ธต์˜ ๋ณ€์œ„ ๋งต์œผ๋กœ ํ‘œํ˜„ํ•  ์ˆ˜ ์—†๋Š” ๋ณต์žกํ•œ ํ˜•ํƒœ๋ฅผ ์žฌํ˜„ํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ์˜ํ™”์™€ ๊ฒŒ์ž„ ๋“ฑ์˜ ๋””์ง€ํ„ธ ์ฝ˜ํ…์ธ ์—์„œ ๋ณด๋‹ค ์‚ฌ์‹ค์ ์ธ ํ‘œํ˜„์„ ์ €๋น„์šฉ์œผ๋กœ ์ œ๊ณตํ•  ์ˆ˜ ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ๋‹ค์ธต ๋ณ€์œ„ ๋งต ์ž๋ฃŒ ๊ตฌ์กฐ์˜ ํŠน์„ฑ์ƒ ํ‘œํ˜„์„ ์ž์„ธํžˆ ํ• ์ˆ˜๋ก ์—ฌ๋Ÿฌ ์ธต์˜ ๋ณ€์œ„ ๋งต์ด ํ•„์š”ํ•ด์ง€๊ณ  ํ•˜๋‹จ๋ถ€์˜ ๋ณ€์œ„ ๋งต์ผ์ˆ˜๋ก ๋ณ€์œ„ ์ •๋ณด๋ฅผ ์ €์žฅํ•˜๊ณ  ์žˆ์ง€ ์•Š์€ ๊ณต๊ฐ„์ด ๋งŽ์ด ์ƒ๊ธด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ €์žฅ ๊ณต๊ฐ„์„ ๋น„ํšจ์œจ์ ์œผ๋กœ ์‚ฌ์šฉํ•˜๋Š” ๋‹ค์ธต ๋ณ€์œ„ ๋งต์„ ๋น„์†์‹ค ์••์ถ•ํ•˜๊ณ  ๋ Œ๋”๋งํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ Œ๋”๋ง ๋ฐฉ๋ฒ•์€ ๋น„์†์‹ค ์••์ถ• ๋ณ€์œ„ ๋งต ์ •๋ณด๋ฅผ ์‚ฌ์šฉํ•˜๊ธฐ ๋•Œ๋ฌธ์— ์›๋ณธ ๋ณ€์œ„ ๋งต์˜ ๋ Œ๋”๋ง ๊ฒฐ๊ณผ์™€ ๋™์ผํ•œ ํ™”์งˆ์„ ๋ณด์žฅํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001396588
oai_dc
๊ฐœ์ธ์˜ ์„ฑ๊ฒฉ์œ ํ˜•๋ณ„ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์˜ ์„ ํ˜ธ๋„ ๋ถ„์„์„ ํ†ตํ•œ MMORPG์˜ ์œ ์ € ๊ฐ„ ๋ฐธ๋Ÿฐ์‹ฑ ์—ฐ๊ตฌ
A Research on the Balancing among the Users of MMORPG through Analyzing the Preferences of Playing Game for the Types of Individual Characteristics
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ •ํ˜„(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๊น€๊ฒฝ์‹(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„์„ ํ”Œ๋ ˆ์ด ํ•˜๋Š” ์œ ์ €์˜ ์„ฑ๊ฒฉ ํŠน์„ฑ์„ ๋ถ„๋ฅ˜ํ•˜๊ณ  ๊ฐ๊ฐ์˜ ์„ฑ๊ฒฉ์ด ์„ ํ˜ธํ•˜๋Š” ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์— ๋Œ€ํ•ด์„œ ์—ฐ๊ตฌํ–ˆ๋‹ค. ๋˜ํ•œ, ์œ ์ €์˜ ์„ฑ๊ฒฉ๋ณ„ ์„ ํ˜ธ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด๋ฅผ ์กฐ์ ˆํ•จ์œผ๋กœ์จ ์œ ์ €๊ฐ„์˜ ๋ฐธ๋Ÿฐ์Šค๋ฅผ ์กฐ์ ˆํ•  ์ˆ˜ ์žˆ์„์ง€์— ๋Œ€ํ•ด์„œ ์—ฐ๊ตฌ ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ ๊ฒฐ๊ณผ, ๊ฐœ์ธ์˜ ์„ฑ๊ฒฉ ํŠน์„ฑ๋ณ„ ์„ ํ˜ธ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด๊ฐ€ ์žˆ๋‹ค๋Š” ๊ฒƒ์„ ๋„์ถœํ•˜์˜€๋‹ค. ์ด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๊ฒŒ์ž„์˜ ๋””์ž์ธ๋‹จ๊ณ„์—์„œ๋Š” ์ฝ˜ํ…์ธ  ์„ค๊ณ„์˜ ๊ธฐ์ดˆ๋ฐ์ดํ„ฐ๋กœ์„œ์˜ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๊ฐ ๊ฐœ์ธ์œ ์ €๋“ค์˜ ํ”Œ๋ ˆ์ด ์œ ํ˜• ๋ฐ ๋น„์œจ์— ๋”ฐ๋ฅธ ์ฝ˜ํ…์ธ ๋ฅผ ์ œ๊ณตํ•จ์œผ๋กœ์จ ์œ ์ €์™€ ์ฝ˜ํ…์ธ ๊ฐ„์˜ ๋ฐธ๋Ÿฐ์Šค ์กฐ์ ˆ ๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•˜์˜€๋‹ค. ๋˜ํ•œ ๊ฒŒ์ž„์˜ ์„œ๋น„์Šค์™€ ์—…๋ฐ์ดํŠธ ์‹œ ๊ธฐ์กด ์œ ์ €์˜ ์œ ํ˜•๋ณ„ ์„ฑ๊ฒฉํŠน์„ฑ์„ ๋ฐ”ํƒ•์œผ๋กœ, ์—…๋ฐ์ดํŠธ ๋ฐฉํ–ฅ์„ค์ •์— ์œ ์šฉํ•œ ์ž๋ฃŒ๋กœ์„œ ํ™œ์šฉ๋  ์ˆ˜ ์žˆ์œผ๋ฉฐ ์œ ์ €๊ฐ„์˜ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ์œ ํ˜•์˜ ๋ฐธ๋Ÿฐ์Šค๋ฅผ ๋งž์ถ”๋Š”๋ฐ ์žˆ์–ด์„œ ๊ธฐ์ดˆ ๋ฐ์ดํ„ฐ๋กœ์„œ์˜ ์—ญํ• ์„ ์ˆ˜ํ–‰ํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001396611
oai_dc
๋‰ด๋กœ-ํผ์ง€ ์ถ”๋ก ์„ ์ ์šฉํ•œ ํฌ์„ ๋ฐ”๋‘‘
Applying Neuro-fuzzy Reasoning to Go Opening Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋ณ‘๋‘(์„ฑ๊ฒฐ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ํฌ์„ ๋ฐ”๋‘‘์„ ์œ„ํ•ด, ํŒจํ„ด ์ง€์‹์„ ๊ทผ๊ฐ„์œผ๋กœ ๋ฐ”๋‘‘ ์šฉ์–ด ์ง€์‹์„ ์ˆ˜ํ–‰ํ•  ์ˆ˜ ์žˆ๋Š” ๋‰ด๋กœ-ํผ์ง€ ์ถ”๋ก ์— ๋Œ€ํ•œ ์‹คํ—˜ ๊ฒฐ๊ณผ๋ฅผ ์„ค๋ช…ํ•˜์˜€๋‹ค. ์ฆ‰, ํฌ์„ ์‹œ ์ตœ์„ ์˜ ์ฐฉ์ ์„ ๊ฒฐ์ •ํ•˜๊ธฐ ์œ„ํ•œ ๋‰ด๋กœ-ํผ์ง€ ์ถ”๋ก  ์‹œ์Šคํ…œ์˜ ๊ตฌํ˜„์„ ๋…ผํ•˜์˜€๋‹ค. ๋˜ํ•œ ์ถ”๋ก  ์‹œ์Šคํ…œ์˜ ์„ฑ๋Šฅ์„ ์‹œํ—˜ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์‹œ์ฐจ ํ•™์Šต(TD() learning) ์‹œ์Šคํ…œ๊ณผ์˜ ๋Œ€๊ฒฐ์„ ๋ฒŒ์˜€๋‹ค. ๋Œ€๊ฒฐ ๊ฒฐ๊ณผ์— ์˜ํ•˜๋ฉด ๋‹จ์ˆœํ•œ ๋‰ด๋กœ-ํผ์ง€ ์ถ”๋ก  ์‹œ์Šคํ…œ์กฐ์ฐจ ์‹œ์ฐจ ํ•™์Šต ๋ชจ๋ธ๊ณผ ์ถฉ๋ถ„ํžˆ ๋Œ€๊ฒฐํ•  ๋งŒํ•˜๋ฉฐ, ๋‰ด๋กœ-ํผ์ง€ ์ถ”๋ก  ์‹œ์Šคํ…œ์ด ์‹ค์ œ ๋ฐ”๋‘‘ ๊ฒŒ์ž„์—๋„ ์ ์šฉ๋  ์ˆ˜ ์žˆ๋Š” ์ž ์žฌ๋ ฅ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001396596
oai_dc
FPS๊ฒŒ์ž„์—์„œ ์พŒ๊ฐ์˜ ๊ตฌ์„ฑ ์š”์†Œ ์ฐฝ์ถœ๊ณผ ์„ ํ˜ธ๋„ ์ƒ๊ด€๊ด€๊ณ„์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Correlation about Creating Component of Pleasure and Satisfaction on FPS Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ƒ์ค‘(์ฒญ๊ฐ•๋ฌธํ™”์‚ฐ์—…๋Œ€ํ•™)" ]
์žฌ๋ฏธํ•™(funology)์„ ๊ธฐ๋ฐ˜์œผ๋กœ ์žฌ๋ฏธํ•™, ํ”„๋กœ์ด๋“œ์˜ ์พŒ๊ฐ์ด๋ก , ์น™์„ผํŠธ๋ฏธํ•˜์ด์˜ ๋ชฐ์ž…(Flow)์ด๋ก , ์œŒ๋ฆฌ์—„ ๊ธ€๋ผ์จ ์š•๋ง์ด๋ก , ์•„๋ธŒ๋ผํ•จ ๋งค์Šฌ๋กœ์šฐ ์š•๊ตฌ์ด๋ก , ๋กœ์ œ์นด์ด์™€์˜ ๋†€์ด ๋ถ„๋ฅ˜ ์ด๋ก  ์„ ํ†ตํ•ด ์พŒ๊ฐ์š”์†Œ๋ฅผ ์ถ”์ถœํ•˜์˜€๋‹ค. ์ด๋ ‡๊ฒŒ ์ถ”์ถœ๋œ ์พŒ๊ฐ ์š”์†Œ๋ฅผ ๊ฒŒ์ž„์— ์ง์ ‘์ ์œผ๋กœ ๋Œ€์ž…ํ•˜์—ฌ ์˜จ๋ผ์ธ 1์ธ์นญ ์ŠˆํŒ… (First-Person Shooter, FPS) ๊ฒŒ์ž„์—์„œ 1์ฐจ์ ์œผ๋กœ ํ•„์š”ํ•œ ์พŒ๊ฐ์š”์†Œ๋กœ ์žฌ ์ถ”์ถœํ•˜์˜€๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์˜จ๋ผ์ธ FPS๊ฒŒ์ž„ ์ „๋ฌธ๊ฐ€ ์ธํ„ฐ๋ทฐ๋ฅผ ํ†ตํ•ด ์พŒ๊ฐ์˜ ๊ตฌ์„ฑ ์š”์†Œ๋ฅผ 2์ฐจ๋กœ ์ •๋ฆฌ ํ•˜์˜€๊ณ  3์ฐจ๋กœ ์œ ๋ช… ๊ตญ๋‚ด ์˜จ๋ผ์ธ 4๊ฐœ(์„œ๋“  ์–ดํƒ, ์นด์šดํ„ฐ์ŠคํŠธ๋ผ์ดํฌ, ์•„๋ฐ”, ํŒ€ ํฌํŠธ๋ฆฌ์Šค2)์— ๋Œ€ํ•ด ์ „๋ฌธ๊ฐ€์˜ ์ธํ„ฐ๋ทฐ๋ฅผ ์‹ค์‹œํ•˜์—ฌ ๋นˆ๋„ ๋ถ„์„์„ ํ†ตํ•ด ์พŒ๊ฐ์˜ ๊ตฌ์„ฑ ์š”์†Œ๋ฅผ ์••์ถ• ํ•˜์—ฌ ์ถ”์ถœ ํ•˜์˜€๋‹ค. ์ด ๋ฐ์ดํ„ฐ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๊ฒŒ์ž„ ์กฐ์ž‘์  ์ •๋ฆฌ ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜์—ฌ ๊ฐ€์„ค์„ ์„ธ์› ๊ณ , ๊ทธ ๊ฐ€์„ค์„ ์ฆ๋ช…ํ•˜๊ธฐ ์œ„ํ•ด ์„ค๋ฌธ ์กฐ์‚ฌ๋ฅผ ์‹ค์‹œํ•ด์„œ ์–ป์€ ๋ฐ์ดํ„ฐ๋ฅผ SAS๋ผ๋Š” ํ†ต๊ณ„ ํŒจํ‚ค์ง€๋ฅผ ์ด์šฉํ•ด์„œ ์พŒ๊ฐ์š”์ธ๋“ค์ธ ์ข…์†๋ณ€์ˆ˜์™€ ์„ ํ˜ธ๋„์ธ ๋…๋ฆฝ๋ณ€์ˆ˜์ธ ํšŒ๊ท€ ๋ถ„์„ ์‹์„ ์‚ฌ์šฉํ•˜์—ฌ ์พŒ๊ฐ์˜ ๊ตฌ์„ฑ์š”์†Œ์™€ ๊ฒŒ์ž„์„ ํ˜ธ๋„์˜ ์ƒ๊ด€๊ด€๊ณ„๋ฅผ ์ฆ๋ช…ํ•˜์˜€๋‹ค. ์ด์ƒ ๊ฒฐ๊ณผ๋ฅผ ์ข…ํ•ฉํ•˜์—ฌ ๋ณด๋ฉด, ์˜จ๋ผ์ธ FPS๊ฒŒ์ž„์—์„œ ์พŒ๊ฐ ์š”์†Œ๋Š” ๊ฒŒ์ž„์„ ๋”์šฑ ๋ชฐ์ž…ํ•˜๊ฒŒ ๋งŒ๋“ค๊ณ  ์˜ค๋ž˜ ์ง€์†์ ์œผ๋กœ ๊ฒŒ์ž„์„ ์ฆ๊ธฐ๊ฒŒ ๋งŒ๋“œ๋Š” ์š”์†Œ๋กœ์จ ์ƒ๊ด€๊ด€๊ณ„๊ฐ€ ์žˆ๋‹ค๋Š” ๊ฒƒ์„ ๋…ผ๋ฆฌ์ ์œผ๋กœ ํŒŒ์•… ํ•  ์ˆ˜ ์žˆ๋Š”๋ฐ, ์˜จ๋ผ์ธ FPS๊ฒŒ์ž„์— ๋Œ€ํ•ด์„œ ๊ณ ์œ ํ•œ ํŠน์ง• ๊ตฌ์กฐ ๋ฐ ์ธ๊ฐ„์˜ ์พŒ๊ฐ์— ๋Œ€ํ•ด์„œ ์ด๋ก ์ ์œผ๋กœ, ๊ฒฝํ—˜์ ์œผ๋กœ ์‹ฌ์ธต ๋ถ„์„ ํ•œ ์š”์†Œ ์ •๋ฆฌ๊ฐ€ ๋ถ€์กฑํ•œ ํ˜„์‹ค์—์„œ ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„ ์—ฐ๊ตฌ๋‚˜ ๊ฐœ๋ฐœ์— ์ค‘์š”ํ•œ ๊ทผ๊ฑฐ๋ฅผ ์ œ์‹œ ํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001396600
oai_dc
๊ฒŒ์ž„ ์ด์šฉ ํ›„ ํ‰๊ฐ€์— ์˜ํ•œ ์žฌ์ด์šฉ ์˜๋„ ๋ฐ ์ „ํ™˜์˜๋„์— ๋ฏธ์น˜๋Š” ์š”์ธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ -2๊ฐœ์˜ FPS ๊ฒŒ์ž„์„ ์ค‘์‹ฌ์œผ๋กœ-
A Study on Factors to Affect Reuse Intention and Conversion Intention by Evaluation after Game Use - with Two FPS Games as a Main Consideration -
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ง€ํ›ˆ(์ฒญ์šด๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„์‚ฌ๋“ค์€ ์ œํ’ˆ ๋ฐ ์„œ๋น„์Šค ๋“ฑ์„ ์ˆ˜์š”์ž๋“ค์—๊ฒŒ ์ œ๊ณตํ•˜์ง€๋งŒ ์ˆ˜์š”์ž์˜ ์š•๊ตฌ์™€ ํ•„์š”๋Š” ์‹œ๋Œ€๋ฅผ ๊ฑฐ๋“ญํ•˜๋ฉด์„œ ๋‹ค์–‘ํ•˜๊ฒŒ ๋ณ€ํ•˜๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ๊ฒŒ์ž„์‚ฌ๋“ค์€ ์ž๋ณธ๊ณผ ๊ธฐ์ˆ ์˜ ๋™์ผ์„ฑ ๋•Œ๋ฌธ์— ๋…ํŠนํ•œ ์ œํ’ˆ ๋ฐ ์„œ๋น„์Šค ๋“ฑ์„ ์ œ๊ณตํ•˜๊ธฐ๊ฐ€ ์–ด๋ ต๋‹ค. ํŠนํžˆ ์œ ์ €๋“ค์—๊ฒŒ ์ธ๊ธฐ ์žˆ๋Š” FPS ๊ฒŒ์ž„์€ ์œ ์ €๋“ค์˜ ์š•๊ตฌ๋ฅผ ์ตœ๋Œ€ํ•œ ๋ฐ˜์˜ํ•˜์—ฌ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ์ž„ํ•˜์ง€๋งŒ ๋น„์Šทํ•œ ์š•๊ตฌ๋กœ ์ธํ•ด ํƒ€์‚ฌ FPS ๊ฒŒ์ž„๊ณผ ๋น„์Šทํ•œ ๊ฒŒ์ž„์œผ๋กœ ๊ณ„์† ๊ฐœ๋ฐœ๋˜๊ณ  ์žˆ๋‹ค. ์ด๋Š” ํŠน์ • ์ˆ˜์š”์ž์˜ ์š•๊ตฌ๋ฅผ ์ˆ˜์šฉํ•˜์ง€ ๋ชปํ•˜๊ณ , ๋” ๋‚˜์•„๊ฐ€ ์ถฉ์„ฑ๋„๊ฐ€ ๋†’์€ ๊ณ ๊ฐ ๊ฐ์†Œ ๋ฐ ์‹ ๊ทœ๊ณ ๊ฐ ๋ฏธํ™•๋ณด ๋“ฑ์œผ๋กœ ์‹œ์žฅ ํ™œ๋™์˜ ์–ด๋ ค์›€์— ๋น ์งˆ ์ˆ˜ ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” FPS๊ฒŒ์ž„ ์ด์šฉ์ž๋“ค์ด ๊ฒŒ์ž„์ด์šฉ ํ›„ ์žฌ์ด์šฉ ์˜๋„ ๋ฐ ์ „ํ™˜์˜๋„์— ๋ฏธ์น˜๋Š” ์š”์ธ๋“ค์„ ์ฐพ์•„๋‚ด์–ด ์ด์šฉ์ž์˜ ์‹ฌ๋ฆฌ์  ์š•๊ตฌ๋ฅผ ์ฐพ์•„๋‚ด๊ณ ์ž ํ•œ๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ํ˜„์žฌ ์ด์šฉํ•˜๋Š” FPS ๊ฒŒ์ž„์— ๋Œ€ํ•ด ๋งŒ์กฑ ๋ฐ ์žฌ์ด์šฉ ์˜๋„๋Š” 84.9%๋กœ ๋‚˜ํƒ€๋‚ฌ๊ณ , ์ŠคํŽ˜์…œ ํฌ์Šค ๊ฒŒ์ž„์œผ๋กœ ์ „ํ™˜์˜๋„๋Š” 9.6%๋กœ ์„œ๋“ ์–ดํƒ ๊ฒŒ์ž„์œผ๋กœ ์ „ํ™˜์˜๋„๋Š” 5.5%๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์ด๋Š” ํŠน์ • ๊ฒŒ์ž„ ์ด์šฉ์ž๋“ค์˜ ์š•๊ตฌ๊ฐ€ ๋ณ€ํ™”ํ•˜๊ณ  ์žˆ์Œ์„ ๋ณด์—ฌ์ฃผ๊ณ  ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001396591
oai_dc
์บ๋ฆญํ„ฐ ์Šคํ…Œ์ดํ„ฐ์Šค์— ๋”ฐ๋ฅธ ํ”Œ๋ ˆ์ด์–ด ์บ๋ฆญํ„ฐ ์™ธํ˜• ๋ณ€ํ™” ์—ฐ๊ตฌ -MMORPG๋ฅผ ์ค‘์‹ฌ์œผ๋กœ-
A Research on the Physique Reformation of the Player Character Depending on the Character Status in MMORPG
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ธธํƒœ์ˆ™(์ƒ๋ช…๋Œ€ํ•™๊ต); ๋ฐฑํ˜•๋ชฉ(์ƒ๋ช…๋Œ€ํ•™๊ต); ์žฅ์ค€ํ˜ธ(์ƒ๋ช…๋Œ€ํ•™๊ต); ์ด๋Œ€์›…(์ƒ๋ช…๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” MMORPG์—์„œ์˜ ํ”Œ๋ ˆ์ด์–ด ์บ๋ฆญํ„ฐ ์Šคํ…Œ์ดํ„ฐ์Šค์˜ ๋ณ€ํ™”๋ฅผ ์บ๋ฆญํ„ฐ ๊ทธ๋ž˜ํ”ฝ์— ์‹œ๊ฐ์ ์œผ๋กœ ๋“œ๋Ÿฌ๋‚ผ ๊ฒƒ์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ํž˜, ์ฒด๋ ฅ, ์˜์ง€, ์ง€๋Šฅ, ๋ฏผ์ฒฉ ๋“ฑ์˜ ๊ธฐ๋ณธ์ ์ธ ์บ๋ฆญํ„ฐ ์Šคํ…Œ์ดํ„ฐ์Šค ์ค‘ ์บ๋ฆญํ„ฐ ๊ทธ๋ž˜ํ”ฝ์— ์˜ํ–ฅ์„ ๋ผ์น  ์ˆ˜ ์žˆ๋Š” ์š”์†Œ์ธ ํž˜๊ณผ ๋ฏผ์ฒฉ์„ ํ™œ์šฉํ•˜๋ฉด ์บ๋ฆญํ„ฐ ์Šคํ…Œ์ดํ„ฐ์Šค ๋ณ€ํ™”์˜ ์‹œ๊ฐ์ ์œผ๋กœ ๊ตฌํ˜„ํ•  ์ˆ˜ ์žˆ๋‹ค. ๋ฏผ์ฒฉ์˜ ์ˆ˜์น˜๋ฅผ ์บ๋ฆญํ„ฐ์˜ ๊ฐ ๋ผˆ๋Œ€์˜ ๊ธธ์ด์— ๊ด€์—ฌํ•˜๊ฒŒ ํ•˜๊ณ , ํž˜์˜ ์ˆ˜์น˜๋Š” ์ฃผ๋กœ ์บ๋ฆญํ„ฐ์˜ ๊ฐ ๋ผˆ๋Œ€์˜ ๋‘๊ป˜์— ์˜ํ–ฅ์„ ์ฃผ๋„๋ก ํ•จ์œผ๋กœ์จ ์บ๋ฆญํ„ฐ ์Šคํ…Œ์ดํ„ฐ์Šค์˜ ๋ณ€ํ™”๋ฅผ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ฒ˜์Œ์— ์ƒ์„ฑํ•œ ์บ๋ฆญํ„ฐ ๊ทธ๋ž˜ํ”ฝ์— ๋‚˜ํƒ€๋‚ด๋Š” ๊ฒƒ์ด๋‹ค. ์ด์™€ ๊ฐ™์€ ์บ๋ฆญํ„ฐ ์Šคํ…Œ์ดํ„ฐ์Šค์˜ ์ˆ˜์น˜๋ณ€ํ™”์— ๋Œ€ํ•œ ์‹œ๊ฐ์  ํ‘œํ˜„์€ ํ”Œ๋ ˆ์ด์–ด ์บ๋ฆญํ„ฐ ์•„์ด๋ดํ‹ฐํ‹ฐ๋ฅผ ๋“œ๋Ÿฌ๋‚ผ ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š” ํšจ๊ณผ๊ฐ€ ์žˆ๋‹ค. ๋˜ํ•œ ํ”Œ๋ ˆ์ด์–ด์˜ ์บ๋ฆญํ„ฐ ์œก์„ฑ ๋ฐฉํ–ฅ๊ณผ ์บ๋ฆญํ„ฐ์˜ ๊ฒฝํ—˜์˜ ์‹œ๊ฐ์  ํ‘œํ˜„์ด ๊ฐ€๋Šฅํ•˜๋‹ค๋Š” ์ ์—์„œ ๋‹ค์–‘ํ•œ ์—”ํ„ฐํ…Œ์ธ๋จผํŠธ๋กœ์˜ ์‘์šฉ์ด ๊ฐ€๋Šฅํ•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001396589
oai_dc
์‚ฌ์šฉ์ž ์ฐธ์—ฌ ๊ธฐ๋ฐ˜์˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ํ‰๊ฐ€ ํ”„๋กœ์„ธ์Šค ์—ฐ๊ตฌ
A Study on Online Game Testing Process with Users Participating in the Process
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์€๊ด‘ํ•˜((์ฃผ)์•„์ด์ฝ˜์˜จ)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„์„ ํ”Œ๋ ˆ์ด ํ•˜๋Š” ์œ ์ €์˜ ์„ฑ๊ฒฉ ํŠน์„ฑ์„ ๋ถ„๋ฅ˜ํ•˜๊ณ  ๊ฐ๊ฐ์˜ ์„ฑ๊ฒฉ์ด ์„ ํ˜ธํ•˜๋Š” ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์— ๋Œ€ํ•ด์„œ ์—ฐ๊ตฌํ–ˆ๋‹ค. ๋˜ํ•œ, ์œ ์ €์˜ ์„ฑ๊ฒฉ๋ณ„ ์„ ํ˜ธ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด๋ฅผ ์กฐ์ ˆํ•จ์œผ๋กœ์จ ์œ ์ €๊ฐ„์˜ ๋ฐธ๋Ÿฐ์Šค๋ฅผ ์กฐ์ ˆํ•  ์ˆ˜ ์žˆ์„์ง€์— ๋Œ€ํ•ด์„œ ์—ฐ๊ตฌ ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ ๊ฒฐ๊ณผ, ๊ฐœ์ธ์˜ ์„ฑ๊ฒฉ ํŠน์„ฑ๋ณ„ ์„ ํ˜ธ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด๊ฐ€ ์žˆ๋‹ค๋Š” ๊ฒƒ์„ ๋„์ถœํ•˜์˜€๋‹ค. ์ด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๊ฒŒ์ž„์˜ ๋””์ž์ธ๋‹จ๊ณ„์—์„œ๋Š” ์ฝ˜ํ…์ธ  ์„ค๊ณ„์˜ ๊ธฐ์ดˆ๋ฐ์ดํ„ฐ๋กœ์„œ์˜ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๊ฐ ๊ฐœ์ธ์œ ์ €๋“ค์˜ ํ”Œ๋ ˆ์ด ์œ ํ˜• ๋ฐ ๋น„์œจ์— ๋”ฐ๋ฅธ ์ฝ˜ํ…์ธ ๋ฅผ ์ œ๊ณตํ•จ์œผ๋กœ์จ ์œ ์ €์™€ ์ฝ˜ํ…์ธ ๊ฐ„์˜ ๋ฐธ๋Ÿฐ์Šค ์กฐ์ ˆ ๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•˜์˜€๋‹ค. ๋˜ํ•œ ๊ฒŒ์ž„์˜ ์„œ๋น„์Šค์™€ ์—…๋ฐ์ดํŠธ ์‹œ ๊ธฐ์กด ์œ ์ €์˜ ์œ ํ˜•๋ณ„ ์„ฑ๊ฒฉํŠน์„ฑ์„ ๋ฐ”ํƒ•์œผ๋กœ, ์—…๋ฐ์ดํŠธ ๋ฐฉํ–ฅ์„ค์ •์— ์œ ์šฉํ•œ ์ž๋ฃŒ๋กœ์„œ ํ™œ์šฉ๋  ์ˆ˜ ์žˆ์œผ๋ฉฐ ์œ ์ €๊ฐ„์˜ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ์œ ํ˜•์˜ ๋ฐธ๋Ÿฐ์Šค๋ฅผ ๋งž์ถ”๋Š”๋ฐ ์žˆ์–ด์„œ ๊ธฐ์ดˆ ๋ฐ์ดํ„ฐ๋กœ์„œ์˜ ์—ญํ• ์„ ์ˆ˜ํ–‰ํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001396625
oai_dc
์ ์™ธ์„  ํŽœ์„ ์ด์šฉํ•œ ์žฌํ™œํ›ˆ๋ จ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ  ์„ค๊ณ„
Serious Game Design for Rehabilitation Training with Infrared Ray Pen
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์˜ฅ์ˆ˜์—ด(๋™๋ช…๋Œ€ํ•™๊ต); ๊ฐ๋‹ฌํ˜„(๋™๋ช…๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ผ๋ฐ˜์ธ์ด ๋Œ€์ƒ์ด ์•„๋‹Œ ๊ฑฐ๋™์ด ๋ถˆํŽธํ•œ ์žฌํ™œํ™˜์ž๋“ค์„ ๋Œ€์ƒ์œผ๋กœ ์ ์™ธ์„  ํŽœ์„ ์ด์šฉํ•ด ์šด๋™๋Šฅ๋ ฅ ํ–ฅ์ƒ๊ณผ ํฅ๋ฏธ ์œ ๋ฐœ์ด ๊ฐ€๋Šฅํ•œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ๋ฅผ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ œ์•ˆํ•œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์€ ์ธ์ง€์žฌํ™œํ™˜์ž๋“ค์˜ ๊ธฐ๋Šฅ ํ–ฅ์ƒ์— ํ•„์š”ํ•œ ์š”์†Œ์™€ ์†์‰ฝ๊ฒŒ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ํ™˜๊ฒฝ์„ ์ œ๊ณตํ•˜๋Š” ๊ฒƒ์— ์ดˆ์ ์„ ๋งž์ถ”์—ˆ์œผ๋ฉฐ, ์ด๋ฅผ ์œ„ํ•ด Wiimote์™€ ์ ์™ธ์„  ํŽœ์„ ์‚ฌ์šฉํ•˜์—ฌ ์ƒˆ๋กœ์šด ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ œ์ž‘ํ•˜์˜€์œผ๋ฉฐ SVM ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ํ†ตํ•ด ํŒจํ„ด์ธ์‹์„ ์ฒ˜๋ฆฌํ•˜๋„๋ก ํ•˜์˜€๋‹ค. ์ œ์•ˆ๋œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์€ ์žฌํ™œํ™˜์ž ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์น˜๋งค์˜ˆ๋ฐฉ๊ณผ ๋…ธ์ธ๋“ค์˜ ๊ฑด๊ฐ•์„ ์œ„ํ•œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ  ๊ฐœ๋ฐœ์—๋„ ์œ ์ตํ•˜๊ฒŒ ํ™œ์šฉ๋  ๊ฒƒ์œผ๋กœ ์˜ˆ์ƒ๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001396627
oai_dc
ํšจ์œจ์ ์ธ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์„œ๋ฒ„๋ฅผ ์œ„ํ•œ ๊ฐ์ฒดํ’€๋ง ๊ธฐ๋ฒ•์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study of Object Pooling Scheme for Efficient Online Gaming Server
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€ํ˜œ์˜(ํ™์ต๋Œ€ํ•™๊ต); ํ•จ๋Œ€ํ˜„(ํ™์ต๋Œ€ํ•™๊ต); ๊น€๋ฌธ์„ฑ(๋ฏธ์‹œ๊ฑด๋Œ€ํ•™๊ต)" ]
๋Œ€๋ถ€๋ถ„์˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์„œ๋ฒ„ ์—”์ง„์—์„œ์˜ Accept()์‚ฌ์šฉํ•œ Looping๋ฐฉ์‹์˜ ๋™์ ์ธ ๋ฉ”๋ชจ๋ฆฌ ํ• ๋‹น ๋ฐฉ์‹์˜ ์‚ฌ์šฉ์€ ๋‹ค์ˆ˜์˜ ํด๋ผ์ด์–ธํŠธ๋ฅผ ๋™์‹œ์— ์ˆ˜์šฉํ•˜๊ณ  ์ง„ํ–‰ํ•ด์•ผํ•˜๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ƒ์˜ ๋กœ๊ทธ์ธ ์„œ๋ฒ„์—”์ง„์— ๋งŽ์€ ๋ถ€ํ•˜์™€ ํ•จ๊ป˜ ๋ณ‘๋ชฉํ˜„์ƒ์„ ์œ ๋ฐœํ•˜๊ฒŒ ๋œ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์˜จ๋ผ์ธ์ƒ์—์„œ์˜ ํšจ์œจ์ ์ธ ๊ฒŒ์ž„์„œ๋ฒ„๋ฅผ ์œ„ํ•ด ์ •์ ์ธ ๋ฉ”๋ชจ๋ฆฌ ํ• ๋‹น๊ธฐ๋ฒ•์„ ์‚ฌ์šฉํ•˜์—ฌ ๋ฉ”๋ชจ๋ฆฌ ๋‹จํŽธํ™”๋ฅผ ์ตœ์†Œํ™”ํ•˜๊ณ , ํด๋ผ์ด์–ธํŠธ์˜ ์ ‘์† ์‹œ ์„ธ์…˜์—ฐ๊ฒฐ ๋ฐ ํด๋ผ์ด์–ธํŠธ ๊ฐ์ฒด์˜ ์ดˆ๊ธฐํ™”๋ฅผ ์œ„ํ•ด ๋ฐœ์ƒํ•˜๋Š” ๋ถ€ํ•˜๋ฅผ ์ตœ์†Œํ™”ํ•˜๊ธฐ ์œ„ํ•œ AcceptEx()๋ฅผ ์‚ฌ์šฉํ•œ ํ’€๋ง๊ธฐ๋ฒ•๊ณผ ์ •์ ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ์ƒ์„ฑํ•˜์—ฌ ๋™์  ํ• ๋‹น์ฒ˜๋Ÿผ ํฌ์ธํ„ฐ๋กœ ํ• ๋‹นํ•˜๋Š” ๋ฉ”๋ชจ๋ฆฌ ํ’€๋ง ๊ธฐ๋ฒ•์„ ํ•ฉ์นœ ๊ฐ์ฒด ํ’€๋ง๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•˜๊ณ , ์ œ์•ˆ ๊ธฐ๋ฒ•์„ ์ ์šฉํ•œ ๊ฒŒ์ž„์—”์ง„์„ ์„ค๊ณ„ํ•˜์—ฌ ๊ตฌํ˜„ํ•œ ํ›„, ์„ฑ๋Šฅํ‰๊ฐ€๋ฅผ ํ†ตํ•ด ์ œ์•ˆํ•œ ๊ธฐ๋ฒ•์˜ ํšจ์œจ์„ฑ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001396603
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ  ์„œ๋น„์Šค ์ด์šฉ ๋ถˆ๋งŒ์— ๋Œ€ํ•œ ๊ฒฝํ—˜์  ์—ฐ๊ตฌ
An Empirical Study on the Use Dissatisfaction of Online Game Contents Service
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ง€ํ›ˆ(์ฒญ์šด๋Œ€ํ•™๊ต)" ]
๊ตญ๋‚ด ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์‹œ์žฅ์€ ๊ฒŒ์ž„ ์ด์šฉ์ž์˜ ํŠน์„ฑ์— ๋งž์ถ˜ ๊ฒŒ์ž„ ์„œ๋น„์Šค๋กœ ์ธํ•ด ๊ธ‰์†๋„๋ก ์„ฑ์žฅ ๋ฐ ๋ณ€ํ™”๋ฅผ ํ•˜๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ๋งŽ์€ ์ด์šฉ์ž์˜ ํŠน์„ฑ์„ ๊ณ ๋ คํ•˜๋‹ค๋ณด๋‹ˆ ํ‘œ์ค€ํ™”๋œ ๊ฒŒ์ž„ ์„œ๋น„์Šค๊ฐ€ ๊ฐœ๋ฐœ๋˜์ง€ ๋ชปํ•˜์—ฌ ์ด์šฉ์ž์˜ ์š•๊ตฌ๋ฅผ ์ถฉ์กฑ์‹œํ‚ค์ง€ ๋ชปํ•˜๊ณ  ์žˆ๋‹ค. ์ด๋กœ ์ธํ•œ ๊ณ ๊ฐ์ดํƒˆ, ๋ถˆ๋งค์šด๋™ ๋“ฑ ๋ถ€์ž‘์šฉ์ด ์•ผ๊ธฐ๋˜์–ด ๊ธฐ์—…์ฒด ๋งค์ถœํ•˜๋ฝ๊ณผ ๋” ๋‚˜์•„๊ฐ€ ์‹œ์žฅ์—์„œ์˜ ์กด๋ง์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๊ธฐ๋„ ํ•œ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์„œ๋น„์Šค์— ๋Œ€ํ•œ ์ด์šฉ์ž๋“ค์˜ ๋ถˆ๋งŒ์กฑ ์ •๋„์™€ ๋ถˆ๋งŒ์กฑ์„ ์–ด๋–ป๊ฒŒ ํ‘œํ˜„ํ•˜๋Š”์ง€๋ฅผ ํŒŒ์•…ํ•˜์—ฌ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์—…์ฒด์˜ ์„œ๋น„์Šค ํšŒ๋ณต์— ๋Œ€ํ•œ ์ „๋žต์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001396594
oai_dc
BCI๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•˜๋Š” ํ”Œ๋ ˆ์ด์–ด์˜ ์ƒˆ๋กœ์šด ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ๊ฒฝํ—˜ ์—ฐ๊ตฌ
A Study on New Gameplay Experience Based on Brain-Computer Interface
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ณ ๋ฏผ์ง„(์•„์ฃผ๋Œ€ํ•™๊ต); ๋ฐฐ๊ฒฝ์šฐ(์•„์ฃผ๋Œ€ํ•™๊ต); ์˜ค๊ทœํ™˜(์•„์ฃผ๋Œ€ํ•™๊ต)" ]
Brain-Computer Interface(์ดํ•˜ BCI)๋Š” ๋‡ŒํŒŒ๋ฅผ ํ™œ์šฉํ•˜์—ฌ ์ธ๊ฐ„์˜ ์˜์ง€๋กœ ์ปดํ“จํ„ฐ๋ฅผ ์ œ์–ดํ•˜๋Š” ์ˆ˜๋‹จ์ด๋‚˜ ํ–‰์œ„์ด๋‹ค. ๋‡ŒํŒŒ ์ธํ„ฐํŽ˜์ด์Šค ๊ด€๋ จ ํ•˜๋“œ์›จ์–ด ์ œ์ž‘ ๊ธฐ์ˆ ์ด ๋ฐœ์ „ํ•จ์— ๋”ฐ๋ผ ๊ณ ๊ฐ€์ด๋ฉด์„œ ๋Œ€ํ˜•์ด์—ˆ๋˜ ๋‡ŒํŒŒ ์ธก์ • ์žฅ๋น„๊ฐ€ ์ตœ๊ทผ์—๋Š” ์†Œํ˜•ํ™” ๋˜๊ณ  ๊ฐœ์ธ์ด ๊ตฌ๋งค ๊ฐ€๋Šฅํ•œ ๊ฐ€๊ฒฉ๋Œ€๋กœ ์ถœ์‹œ๋˜๋ฉด์„œ ์•ž์œผ๋กœ ๋‹ค์–‘ํ•œ ๋ฉ€ํ‹ฐ๋ฏธ๋””์–ด ๋ถ„์•ผ์—์„œ ์‘์šฉ์ด ๋  ๊ฒƒ์œผ๋กœ ์˜ˆ์ƒ๋œ๋‹ค. ์ด ๋…ผ๋ฌธ์€ ๋‡ŒํŒŒ ์ธํ„ฐํŽ˜์ด์Šค ์žฅ์น˜๋ฅผ ๊ฒŒ์ž„์˜ ์ƒˆ๋กœ์šด ์žฅ์น˜๋กœ ํ™œ์šฉ์ด ๊ฐ€๋Šฅํ•œ์ง€์— ๋Œ€ํ•ด ๊ฒŒ์ž„ ๋””์ž์ธ์  ๊ด€์ ์—์„œ ์ ‘๊ทผํ•œ๋‹ค. ๋จผ์ € ๋…ผ๋ฌธ์—์„œ๋Š” ๋‡ŒํŒŒ ์ธํ„ฐํŽ˜์ด์Šค ์žฅ์น˜๋ฅผ ์ ๊ทน์ ์œผ๋กœ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ์š”์†Œ๋ฅผ ์ œ์•ˆํ•˜๊ณ  ์ฒด๊ณ„ํ™”ํ•˜๋ฉฐ, ์ด๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•˜๋Š” ๊ฒŒ์ž„์˜ ์‹œ์ œํ’ˆ์„ ์ œ์ž‘ํ•˜์˜€๋‹ค. ๋‹ค์Œ์œผ๋กœ ๊ธฐ์กด์˜ ํ‚ค๋ณด๋“œ, ๋งˆ์šฐ์Šค๋ฅผ ์ž…๋ ฅ ์žฅ์น˜๋กœ ์‚ฌ์šฉํ•˜๋Š” ๊ฒŒ์ž„๊ณผ์˜ ๋น„๊ต ์ฒดํ—˜์„ ํ†ตํ•ด ๋‡ŒํŒŒ ์ธํ„ฐํŽ˜์ด์Šค ์žฅ์น˜์˜ ํ™œ์šฉ์ด ์ง๊ด€์ ์ด๊ณ  ํšจ์œจ์ ์ธ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๋ฅผ ์ œ๊ณตํ•˜๋Š”์ง€์— ๋Œ€ํ•ด ํ†ต๊ณ„์ ์ธ ๋ถ„์„์„ ํ•˜์˜€์œผ๋ฉฐ, ์‹ค์ œ๋กœ ์ง๊ด€์„ฑ๊ณผ ํฅ๋ฏธ๋กœ์›€์„ ์ œ๊ณตํ•œ๋‹ค๋Š” ์‚ฌ์‹ค์ด ๊ฒ€์ฆ๋˜์—ˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์˜ ๊ฒฐ๊ณผ๋Š” BCI ๊ธฐ๋ฐ˜ ๊ฒŒ์ž„ ์ œ์ž‘์„ ์œ„ํ•œ ํšจ๊ณผ์ ์ธ ๊ฒŒ์ž„ ๋””์ž์ธ ๊ฐ€์ด๋“œ๋ผ์ธ์ด ๋  ๊ฒƒ์œผ๋กœ ํŒ๋‹จ๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001396614
oai_dc
๋ฉ€ํ‹ฐ๋ชจ๋‹ฌ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์‚ฌ์šฉํ•œ ์›น ๊ฒŒ์ž„ ์‹œ์Šคํ…œ์˜ ๊ตฌํ˜„
Implementation of Web Game System using Multi Modal Interfaces
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ค€(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ์•ˆ์˜์„(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ๊น€์ง€์ธ(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ๋ฐ•์„ฑ์ค€(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
์›น ๊ฒŒ์ž„์€ ์›น ๋ธŒ๋ผ์šฐ์ €๋ฅผ ํ†ตํ•ด ๊ฒŒ์ž„์„ ์ฆ๊ธธ ์ˆ˜ ์žˆ๋„๋ก ํ•ด์ฃผ๋Š” ๊ฒŒ์ž„์˜ ํ•œ ์ข…๋ฅ˜๋กœ์จ ํŽธ๋ฆฌํ•œ ์ ‘๊ทผ์„ฑ ๋ฐ ๋Œ€์šฉ๋Ÿ‰์˜ ๊ฒŒ์ž„๋ฐ์ดํ„ฐ๋ฅผ ๋‹ค์šด๋กœ๋“œ๊ฐ€ ํ•„์š”ํ•˜์ง€ ์•Š๋Š” ์žฅ์ ์„ ๊ฐ€์ง€๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ์›น ๊ฒŒ์ž„์€ ์ตœ๊ทผ ๋ชจ๋ฐ”์ผ ๊ธฐ๊ธฐ์˜ ๋ฐœ์ „๊ณผ ์›น 2.0 ์‹œ๋Œ€๋ฅผ ๋งž์•„ ์ƒˆ๋กœ์šด ์„ฑ์žฅ์˜ ๊ธฐํšŒ๋ฅผ ๊ฐ€์ง€๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ด๋Ÿฌํ•œ ์›น ๊ฒŒ์ž„์— ์‚ฌ์šฉ์ž์˜ ์ง๊ด€์ ์ธ ์กฐ์ž‘์ด ๊ฐ€๋Šฅํ•œ ๋ฉ€ํ‹ฐ๋ชจ๋‹ฌ ์ธํ„ฐํŽ˜์ด์Šค ๋ฐ ๋ชจ๋ฐ”์ผ ๊ธฐ๊ธฐ๋ฅผ ์—ฐ๋™ํ•  ์ˆ˜ ์žˆ๋Š” ์ƒˆ๋กœ์šด ํ˜•ํƒœ์˜ ์‹œ์Šคํ…œ์„ ์ œ์•ˆ ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์›น ๊ฒŒ์ž„์˜ ์ธํ„ฐํŽ˜์ด์Šค๋กœ์จ ๋ฉ€ํ‹ฐ๋ชจ๋‹ฌ ์ธํ„ฐํŽ˜์ด์Šค์ธ Wii๋ฅผ ์‚ฌ์šฉํ•˜์˜€์œผ๋ฉฐ, ์—ฌ๋Ÿฌ ์‚ฌ์šฉ์ž๋“ค์ด ์ผ๋ฐ˜ PC ๋ฐ UMPC์™€ ๊ฐ™์€ ๋ชจ๋ฐ”์ผ ๊ธฐ๊ธฐ๋ฅผ ํ†ตํ•ด์„œ๋„ ๊ฒŒ์ž„์„ ์ฆ๊ธธ ์ˆ˜ ์žˆ๋Š” ๊ตฌ์กฐ๋ฅผ ์„ค๊ณ„ ํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆ๋œ ์‹œ์Šคํ…œ์„ ํ‰๊ฐ€ํ•˜๊ธฐ ์œ„ํ•ด ๊ธฐ์กด์˜ ๋ฐฉ๋ฒ•์œผ๋กœ ์›น ๊ฒŒ์ž„์„ ์ฆ๊ธธ ๋•Œ์™€ ๋ฉ€ํ‹ฐ๋ชจ๋‹ฌ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ๊ฒฝ์šฐ์— ๋”ฐ๋ฅธ ์„ฑ๋Šฅ ํ‰๊ฐ€ ๋ฐ ์‚ฌ์šฉ์ž ํ‰๊ฐ€๋ฅผ ํ•˜์˜€์œผ๋ฉฐ, ์‹คํ—˜ ๊ฒฐ๊ณผ ๋ชจ๋ฐ”์ผ ๊ธฐ๊ธฐ์—์„œ ๋ฉ€ํ‹ฐ๋ชจ๋‹ฌ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์‚ฌ์šฉํ•œ ๊ฒฝ์šฐ์— ๊ฒŒ์ž„ ํด๋ฆฌ์–ด ์‹œ๊ฐ„ ๋ฐ ์—๋Ÿฌ๊ฐ€ ๊ฐ์†Œํ•˜๋Š” ๊ฒฐ๊ณผ๋ฅผ ์–ป์—ˆ์œผ๋ฉฐ ์‚ฌ์šฉ์ž๋“ค์˜ ํฅ๋ฏธ๋„ ๋˜ํ•œ ๊ฐ€์žฅ ๋†’๊ฒŒ ๋‚˜์™”๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000211.xml
ART001396629
oai_dc
๋Œ€ํ™”ํ˜• ๊ด‘์„  ์ถ”์ ๋ฒ•์„ ์œ„ํ•œ ๊ทธ๋ฆผ์ž ์ปฌ๋ง ์•Œ๊ณ ๋ฆฌ์ฆ˜
A Shadow Culling Algorithm for Interactive Ray Tracing
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋‚˜์žฌํ˜ธ(์—ฐ์„ธ๋Œ€ํ•™๊ต); ๋ฐ•์šฐ์ฐฌ(์„ธ์ข…๋Œ€ํ•™๊ต); ํ•œํƒ๋ˆ(์—ฐ์„ธ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ๋Œ€ํ™”ํ˜• ๊ด‘์„  ์ถ”์ ๋ฒ•์—์„œ ์‚ฌ์šฉ ๊ฐ€๋Šฅํ•œ ์ƒˆ๋กœ์šด ๊ทธ๋ฆผ์ž ์ปฌ๋ง ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์•ˆํ•œ๋‹ค. ๋ณธ ์ ‘๊ทผ ๋ฐฉ๋ฒ•์€ ๊ทธ๋ฆผ์ž ์ž๋ฃŒ ๊ตฌ์กฐ์˜ ๊ตฌ์ถ•์— ์˜ํ•œ ์ „์ฒ˜๋ฆฌ ๋ฐฉ๋ฒ• ๋Œ€์‹  ํ”„๋ ˆ์ž„ ๊ฐ„์˜ ์ผ๊ด€์„ฑ์„ ์ด์šฉํ•˜๋ฏ€๋กœ ๋™์  ์žฅ๋ฉด ์ƒ์—์„œ์˜ ๊ด‘์„  ์ถ”์ ๋ฒ• ์ฒ˜๋ฆฌ์— ์ ํ•ฉํ•˜๋‹ค. ๋ณธ ์•Œ๊ณ ๋ฆฌ์ฆ˜์—์„œ ๊ทธ๋ฆผ์ž ๊ณ„์‚ฐ ๊ฒฐ๊ณผ๋Š” ๊ฐ๊ฐ์˜ ํ”„๋ฆฌ๋ฏธํ‹ฐ๋ธŒ ์ƒ์— ์ €์žฅ์ด ๋˜๋ฉฐ ์ด ๊ฒฐ๊ณผ๋Š” ๋‹ค์Œ ํ”„๋ ˆ์ž„์— ๋‹ค์‹œ ์‚ฌ์šฉ๋œ๋‹ค. ๋˜ํ•œ ๋ณธ ๋…ผ๋ฌธ์€ ์ƒˆ๋กœ์šด ์ฐจํ ๊ฒ€์‚ฌ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ด๋Š” ๋ณธ ์ปฌ๋ง ์•Œ๊ณ ๋ฆฌ์ฆ˜์—์„œ ์ƒ๊ธธ ์ˆ˜ ์žˆ๋Š” ๊ทธ๋ฆผ์ž ์˜ค๋ฅ˜๋ฅผ ๋ณด์ •ํ•˜๋ฉฐ, ๋‚ฎ์€ ์ถ”๊ฐ€ ๋น„์šฉ์„ ์š”๊ตฌํ•œ๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ, ๋ณธ ๊ทธ๋ฆผ์ž ์ปฌ๋ง ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ 7-19%์˜ ํƒ์ƒ‰ ๋น„์šฉ ๊ฐ์†Œ์™€ 9-24%์˜ ๊ต์ฐจ ๋น„์šฉ ๊ฐ์†Œ๋ฅผ ๊ฐ€์ ธ์˜ค๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001396601
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ปจํ…์ธ  ์„œ๋น„์Šค ์žฌ์ด์šฉ ์˜๋„์— ๋ฏธ์น˜๋Š” ์š”์ธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on Factors to Influence the Reuse Intention of the Online Game Contents Service
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ง€ํ›ˆ(์ฒญ์šด๋Œ€ํ•™๊ต)" ]
๊ตญ๋‚ด ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์‹œ์žฅ์€ ๋น ๋ฅด๊ฒŒ ์„ฑ์žฅํ•˜๊ณ  ์žˆ์ง€๋งŒ, ๊ฒŒ์ž„์‚ฌ๋“ค์€ ์ด์šฉ์ž๋“ค์˜ ์‹ฌ๋ฆฌ๋ฅผ ํŒŒ์•…ํ•˜์ง€ ์•Š๊ณ , ์ผ๊ด„๋œ ์ปจํ…์ธ  ์„œ๋น„์Šค ๊ณต๊ธ‰์—๋งŒ ๊ธ‰๊ธ‰ํ•˜๋‹ค. ์ด๋Š” ๊ฒŒ์ž„ ์ปจํ…์ธ  ์„œ๋น„์Šค์— ์ด์šฉ์ž์˜ ์‹ฌ๋ฆฌ๋ฅผ ๋ฐ˜์˜ํ•˜์ง€ ๋ชปํ•œ๋‹ค๋ฉด ๊ธฐ์—…์˜ ์ถฉ์„ฑ๋„๊ฐ€ ๋‚ฎ์•„์ง„๋‹ค. ๋”ฐ๋ผ์„œ ๊ธฐ์กด๊ณ ๊ฐ์˜ ๊ฐ์†Œ ๋ฐ ์‹ ๊ทœ๊ณ ๊ฐ์˜ ์œ ์น˜๊ฐ€ ์–ด๋ ต๊ณ , ์‹œ์žฅ ์ ์œ ์œจ์ด ๋–จ์–ด์ ธ ๊ธฐ์—… ๋งค์ถœ์— ํฐ ํƒ€๊ฒฉ์„ ์ค„ ๊ฒƒ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ด์šฉ์ž๋“ค์˜ ์žฌ์ด์šฉ ์˜๋„์— ๋ฏธ์น˜๋Š” ์š”์ธ๋“ค์„ ์ฐพ์•„๋‚ด์–ด ๊ฒŒ์ž„์‚ฌ๋“ค์˜ ๊ฒŒ์ž„ ์ปจํ…์ธ  ์„œ๋น„์Šค์— ๊ด€ํ•œ ๋งˆ์ผ€ํŒ… ์ „๋žต์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001419840
oai_dc
์ƒˆ๋กœ์šด ๊ฒŒ์ž„ ํŒจ๋Ÿฌ๋‹ค์ž„ : ๋””์ง€ํ„ธ ํ”ผ์ง€์ปฌ ํ•„๋“œ ๊ฒŒ์ž„
Introduction of New Game Paradigm-Digital Physical Field Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์šฐํƒ(์นด์ด์ŠคํŠธ ์—”ํ„ฐํ…Œ์ธ๋จผํŠธ๊ณตํ•™์—ฐ๊ตฌ์†Œ); ์ž„์ต์ˆ˜(์นด์ด์ŠคํŠธ); ์›๊ด‘์—ฐ(ํ•œ๊ตญ๊ณผํ•™๊ธฐ์ˆ ์›)" ]
๋ณธ ๋…ผ๋ฌธ์€ ์œ ๋น„์ฟผํ„ฐ์Šค ํŒจ๋Ÿฌ๋‹ค์ž„์— ๋งž๋Š” ์ƒˆ๋กœ์šด ๊ฒŒ์ž„์œผ๋กœ์„œ ๋””์ง€ํ„ธ ํ”ผ์ง€์ปฌ ํ•„๋“œ๊ฒŒ์ž„์„ ์ œ์•ˆํ•˜๊ณ ์ž ํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์‚ฐ์—… ํ˜๋ช…๊ณผ ์ •๋ณดํ™” ํ˜๋ช…๊ณผ ๊ฐ™์€ ์‚ฌํšŒ์  ํŒจ๋Ÿฌ๋‹ค์ž„์˜ ๋ณ€ํ™”์— ๋”ฐ๋ฅธ ๊ฒŒ์ž„์˜ ๋ณ€ํ™”๋ฅผ ์†Œํ†ต์˜ ์ธก๋ฉด์—์„œ์˜ ์ƒํ˜ธ์ž‘์šฉ์„ ์ค‘์‹ฌ์œผ๋กœ ์‚ดํŽด๋ณด๊ณ , ๊ธฐ์กด์— ์กด์žฌํ•˜๋Š” ์œ ๋น„์ฟผํ„ฐ์Šค ๊ฒŒ์ž„๊ณผ ๊ทธ ํ•œ๊ณ„์ ์„ ์‚ดํŽด๋ณด์•˜๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ด๋Ÿฌํ•œ ํ•œ๊ณ„์ ์„ ๊ทน๋ณตํ•  ์ˆ˜ ์žˆ๋Š” ์œ ๋น„์ฟผํ„ฐ์Šค ํŒจ๋Ÿฌ๋‹ค์ž„์— ๋งž๋Š” ์ƒˆ๋กœ์šด ๊ฒŒ์ž„์œผ๋กœ์„œ ๋””์ง€ํ„ธ ํ”ผ์ง€์ปฌ ํ•„๋“œ ๊ฒŒ์ž„์„ ์„ค๊ณ„ํ•˜์˜€๋‹ค. ๋˜ํ•œ, ์ดํ•ด๋ฅผ ๋•๊ณ ์ž ์„ค๊ณ„ํ•œ ๊ฒŒ์ž„์„ ๊ฐ€์žฅ ์ž˜ ๋ณด์—ฌ ์ค„ ์ˆ˜ ์žˆ๋Š” ์‹ค์ œ ์‚ฌ๋ก€๋ฅผ ์ œ์‹œํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ์œ ๋น„์ฟผํ„ฐ์Šค ๊ฒŒ์ž„์˜ ํ™œ์„ฑํ™”์— ๋„์›€์ด ๋  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ํ…Œ๋งˆํŒŒํฌ ๋ฐ ์ฒดํ—˜๊ด€์— ์ ์šฉ๋˜๋Š” ๊ธฐ๋Šฅ์„ฑ ์ฝ˜ํ…์ธ ๋กœ์„œ ๊ฒŒ์ž„์˜ ์˜์—ญ์„ ํ™•์žฅํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€ํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001419846
oai_dc
ํญ๋ ฅ์„ฑ ๋น„๋””์˜ค๊ฒŒ์ž„์— ๋Œ€ํ•œ ๋ฏธ๊ตญ ์—ฐ๋ฐฉ์ˆœํšŒํ•ญ์†Œ๋ฒ•์›ํŒ๊ฒฐ์ด ํ•œ๊ตญ๊ฒŒ์ž„๋ฒ•์ œ๋„์— ์ฃผ๋Š” ์‹œ์‚ฌ์  : Video Software Dealers Association v. Arnold Schwarzenegger(2009)
Video Software Dealers Association v. Arnold Schwarzenegger(2009) of the United States Court of Appeals, Ninth Circuit and its Implication to the Korean Game Law
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•๋ฏผ(๊ตญ๋ฏผ๋Œ€ํ•™๊ต); ํ™ฉ์Šนํ (๊ตญ๋ฏผ๋Œ€ํ•™๊ต)" ]
์ด ๋…ผ๋ฌธ์€ 2009๋…„ 2์›” 20์ผ ๋ฏธ๊ตญ์˜ ์ œ9 ์—ฐ๋ฐฉ์ˆœํšŒํ•ญ์†Œ๋ฒ•์›์—์„œ ๋‚ด๋ ค์ง„ Video Software Dealers Association v. Arnold Schwarzenegger ์‚ฌ๊ฑด์— ๋Œ€ํ•œ ํŒ๊ฒฐ์˜ ์˜๋ฏธ์™€ ํ•œ๊ตญ๊ฒŒ์ž„๋ฒ•์ œ๋„์—์˜ ์‹œ์‚ฌ์ ์„ ๊ฒ€ํ† ํ•œ ๊ฒƒ์ด๋‹ค. ์ด ์‚ฌ๊ฑด์—์„œ ์ œ9 ์—ฐ๋ฐฉ์ˆœํšŒํ•ญ์†Œ๋ฒ•์›์€ ํญ๋ ฅ์„ฑ ๋น„๋””์˜ค๊ฒŒ์ž„์„ 18์„ธ ๋ฏธ๋งŒ์˜ ๋ฏธ์„ฑ๋…„์ž์—๊ฒŒ ํŒ๋งคํ•˜๊ฑฐ๋‚˜ ๋Œ€์—ฌํ•˜๋Š” ๊ฒƒ์„ ๊ธˆ์ง€ํ•˜๋Š” ์บ˜๋ฆฌํฌ๋‹ˆ์•„ ์ฃผ๋ฒ•(ๅทžๆณ•)์ด ๋ฏธ๊ตญ ์—ฐ๋ฐฉํ—Œ๋ฒ•์— ๋ช…์‹œ๋œ ๋ฏธ์„ฑ๋…„์ž(minor)์˜ ๊ถŒ๋ฆฌ๋ฅผ ์นจํ•ดํ•œ๋‹ค๋Š” ํŒ๊ฒฐ์„ ๋‚ด๋ ธ๋‹ค. ์ด์— ๋น„ํ•ด์„œ ํ•œ๊ตญ์˜ ํ—Œ๋ฒ•์žฌํŒ์†Œ๋Š” ์ฒญ์†Œ๋…„๋ณดํ˜ธ๋ฅผ ์œ„ํ•œ ์ฒญ์†Œ๋…„์œ ํ•ด๋งค์ฒด๋ฌผ ์ œ๋„์™€ ์‚ฌ์ „๋“ฑ๊ธ‰๋ถ„๋ฅ˜ ์ œ๋„์— ๋Œ€ํ•ด์„œ๋Š” ํ•ฉํ—Œ์ด๋ผ๋Š” ๊ฒฐ์ •์„ ํ•˜์˜€๋‹ค. ํ—Œ๋ฒ•์žฌํŒ์†Œ๋Š” ๋ฏธ๊ตญ์˜ ์ œ9 ์—ฐ๋ฐฉํ•ญ์†Œ๋ฒ•์›์˜ ํŒ๊ฒฐ๊ณผ ๊ฐ™์ด ์Œ๋ž€๊ณผ ํญ๋ ฅ์„ฑ์„ ๊ตฌ๋ถ„ํ•˜์—ฌ ์ ‘๊ทผํ•˜๊ณ  ์žˆ๊ณ , ํญ๋ ฅ์„ฑ ๊ฐœ๋…์ด ๋Œ€ํ•ด์„œ ๊ฐ„์ ‘์ ์œผ๋กœ ์œ„ํ—Œ์ ์ด๋ผ๋Š” ๊ฒฐ์ •์„ ํ•œ ๋ฐ” ์žˆ๋‹ค. ๋ฏธ๊ตญ๋ฒ•์›์˜ ๋œ ์ œํ•œ์ ์ธ ์ˆ˜๋‹จ์˜ ์„ ํƒ์ด๋ผ๋Š” ๋ฒ•๋ฆฌ์™€ ํ—Œ๋ฒ•์žฌํŒ์†Œ์˜ ์ตœ์†Œ์นจํ•ด์„ฑ ์›์น™์—์„œ ๋ณธ๋‹ค๋ฉด ์ฒญ์†Œ๋…„์œ ํ•ด๋งค์ฒด๋ฌผ ์ œ๋„์™€ ์‚ฌ์ „๋“ฑ๊ธ‰๋ถ„๋ฅ˜ ์ œ๋„์˜ ์ค‘์ฒฉ ์ ์šฉ์€ ๋ฌธ์ œ๋  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ์ด ์ค‘์—์„œ ๋” ๊ฐ•ํ•œ ๊ทœ์ œ๊ฐ€ ์œ„ํ—Œ์ด ๋  ์†Œ์ง€๊ฐ€ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001419848
oai_dc
๊ฒŒ์ž„์˜ ๊ฐ€์ƒ๋ฌธํ™”์ƒ์‚ฐ - '๋จธ์‹œ๋‹ˆ๋งˆ'๋ฅผ ์ค‘์‹ฌ์œผ๋กœ
Virtual Culture Production of Game-Focus on โ€˜Machinimaโ€™
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•œ์„ธ์˜(์ˆญ์‹ค๋Œ€ํ•™๊ต ๋Œ€ํ•™์›); ์„ฑ์ •ํ™˜(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
1990๋…„๋Œ€ ์ดํ›„ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ ํ™œ์„ฑํ™”์™€ ํ•จ๊ป˜ ๊ฒŒ์ž„์‚ฐ์—…์ด ํฌ๊ฒŒ ์„ฑ์žฅํ•˜์˜€๊ณ , ์ƒ์—…์  ๋ชฉ์ ์œผ๋กœ ์ธํ•ด ์ปดํ“จํ„ฐ ๊ฒŒ์ž„์˜ ์†Œ๋น„์ ์ธ ์ธก๋ฉด์ด ์ฆ๊ฐ€ํ•˜์˜€๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๊ฒŒ์ž„์˜ ์—”์ง„์œผ๋กœ ๋งŒ๋“ค์–ด์ง€๋Š” ์˜์ƒ์ธ '๋จธ์‹œ๋‹ˆ๋งˆ(Machinima)'์˜ ํ™œ์„ฑํ™”๋กœ ํ•˜์—ฌ๊ธˆ ๊ฐ€์ƒ๋ฌธํ™”๋ฅผ ์ƒ์‚ฐํ•˜๋Š” ์—ญํ• ์„ ๋“œ๋Ÿฌ๋‚ด๊ณ  ์žˆ๋‹ค. ์ด๋ ‡๊ฒŒ ๊ฒŒ์ž„์ด ๊ฐ€์ƒ๊ณต๊ฐ„์˜ ํ™˜๊ฒฝ๊ณผ ๋ฐ€์ ‘ํ•ด์ง์— ๋”ฐ๋ผ ๋‚˜ํƒ€๋‚˜๋Š” ๋น„์„ ํ˜•์  ํ™œ๋™์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๊ฐ€ ํ•„์š”ํ•˜๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ฒซ์งธ, ํ•˜์ดํผํ…์ŠคํŠธ ๊ณต๊ฐ„์—์„œ ๋น„์„ ํ˜•๊ตฌ์กฐํ™” ๋˜๋Š” ๊ฒŒ์ž„์˜ ํ™˜๊ฒฝ๊ณผ ๋ฌธํ™”์  ํŠน์ง•์„ ์—ฐ๊ตฌํ•œ๋‹ค. ๋‘˜์งธ, ํ•˜์ดํผํ…์ŠคํŠธ ๋ฌธํ•™์˜ ํ™•์žฅ์œผ๋กœ์„œ '๋จธ์‹œ๋‹ˆ๋งˆ'๋ฅผ ๋…ผ์˜ํ•œ๋‹ค. ์…‹์งธ, ์†Œ๋น„์˜ ์ธก๋ฉด์œผ๋กœ ์—ฌ๊ฒจ์กŒ๋˜ ๊ฒŒ์ž„์ด ๋จธ์‹œ๋‹ˆ๋งˆ์˜ ์ถœํ˜„๊ณผ ํ•จ๊ป˜ ๋ฌธํ™”์ƒ์‚ฐ์˜ ์ฃผ์ฒด๋กœ ์—ญํ• ์„ ๋“œ๋Ÿฌ๋‚ธ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์†Œ๋น„์˜ ์ด๋ถ„๋ฒ•์ , ์œ„๊ณ„์  ๊ตฌ์กฐ๋ฅผ ๋ถˆ์‹์‹œํ‚ค๋Š” ํ•˜์ดํผํ…์ŠคํŠธ ๊ณต๊ฐ„์˜ ๋น„์„ ํ˜• ํ˜„์ƒ๊ณผ ํ•จ๊ป˜, ๊ฒŒ์ž„์ด ๊ฐ€์ƒํ˜„์‹ค์„ ๋ฉ€ํ‹ฐ๋ฏธ๋””์–ด ์†์— ์ ๊ทน์ ์œผ๋กœ ์ˆ˜์šฉํ•˜๊ณ ์ž ํ•œ ๊ธ์ •์ ์ธ ์ธก๋ฉด์„ ์ œ๊ธฐํ•˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001419853
oai_dc
2์ฐจ์› ๊ธฐ์ƒ ์œ„์„ฑ ์˜์ƒ์˜ ๊ตฌ๋ฆ„ ๋ชจ๋ธ๋ง ๊ธฐ๋ฒ•์„ ์ด์šฉํ•œ 3์ฐจ์› ๊ตฌ๋ฆ„ ์• ๋‹ˆ๋ฉ”์ด์…˜
3D Cloud Animation usingCloud Modeling Method of 2D Meteorological Satellite Images
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ •์ง„(๊ฐ€ํ†จ๋ฆญ๋Œ€ํ•™๊ต); ๊ฐ•๋ฌธ๊ตฌ((์ฃผ)์ฐจ๋ฐ); ์ดํ˜ธ(stanford univercity); ์‹ ๋ณ‘์„(์ธํ•˜๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ธฐ์ƒ ์œ„์„ฑ์œผ๋กœ๋ถ€ํ„ฐ ์ˆ˜์‹ ๋œ 2์ฐจ์› ์˜์ƒ๋“ค์„ ๊ตฌ๋ฆ„ ๋ชจ๋ธ๋ง ๊ธฐ๋ฒ•์„ ์ด์šฉํ•˜์—ฌ 3์ฐจ์› ์ž…์ฒด ์˜์ƒ์œผ๋กœ ์žฌ๊ตฌ์„ฑํ•˜๋Š” ๊ตฌ๋ฆ„ ์• ๋‹ˆ๋ฉ”์ด์…˜ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๋จผ์ € ์œ„์„ฑ ์˜์ƒ๋“ค์— ๋‹ค์ˆ˜์˜ ์ œ์–ด์ ์„ ๋ถ„ํฌ์‹œํ‚จ ํ›„, ๋ฐ•ํŒ ์Šคํ”Œ๋ผ์ธ ์›Œํ•‘ ํ•ด์„์„ ํ†ตํ•˜์—ฌ ๊ตฌ๋ฆ„์˜ ์›€์ง์ž„์„ ๋ชจ๋ธ๋งํ•œ๋‹ค. ์ด์— ๋”ํ•˜์—ฌ ๊ฐ€์‹œ์ฑ„๋„๊ณผ ์ ์™ธ์ฑ„๋„ ์˜์ƒ์œผ๋กœ๋ถ€ํ„ฐ ๊ตฌ๋ฆ„์˜ ์–‘๊ณผ ๋†’๋‚ฎ์ด ์ •๋ณด๋ฅผ ์ถ”์ถœํ•˜์—ฌ ์ž…์ฒด๊ฐ์„ ๊ฐ€์ง„ 3์ฐจ์› ๊ตฌ๋ฆ„์„ ๋ชจ๋ธ๋งํ•œ๋‹ค. ๊ตฌ๋ฆ„ ๊ฐ€์‹œํ™”๋ฅผ ์œ„ํ•˜์—ฌ ์ ์€ ์ˆ˜์˜ ๋ณผ๋ฅจ๋ฐ์ดํ„ฐ ์Šฌ๋ผ์ด์Šค๋กœ๋„ ์šฐ์ˆ˜ํ•œ ํ’ˆ์งˆ์˜ ์˜์ƒ์„ ๋น ๋ฅด๊ฒŒ ์–ป์„ ์ˆ˜ ์žˆ๋Š” ์„ ์ ๋ถ„ ๋ณผ๋ฅจ ๋ Œ๋”๋ง ๋ฐฉ์‹์„ ์‚ฌ์šฉํ•œ๋‹ค. ์ œ์•ˆ ๊ธฐ๋ฒ•์œผ๋กœ 2์ฐจ์› ์œ„์„ฑ ์˜์ƒ์œผ๋กœ๋ถ€ํ„ฐ ์ ์ ˆํ•œ ์†๋„์™€ ํ™”์งˆ์„ ๊ฐ–๋Š” 3์ฐจ์› ๊ตฌ๋ฆ„ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ๊ฐ€๋Šฅํ•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001419845
oai_dc
ํ…์Šค์ณ ์Šคํ”Œ๋ ˆํŒ… ๋ฐฉ์‹์—์„œ์˜ ๊ฒŒ์ž„ ์ง€ํ˜• ํ‘œํ˜„์„ ์œ„ํ•œ ์ „์ดํƒ€์ผ์˜ ํ‘œํ˜„ ๋ฐฉ๋ฒ• ๊ฐœ์„ 
An Improvement of the Method of Transition Tile in the Texture Splatting for Game Terrain
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •์ข…ํ•„(์ƒ๋ช…๋Œ€ํ•™๊ต ๋ฌธํ™”์˜ˆ์ˆ ๋Œ€ํ•™์›); ๊น€์น˜ํ›ˆ(์ƒ๋ช…๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ์ง€ํ˜•์„ ํ‘œํ˜„ํ•˜๋Š” ๋ฐฉ๋ฒ•์ค‘ ํƒ€์ผ์„ ์ด์šฉํ•œ ์ง€ํ˜• ํ‘œํ˜„ ๋ฐฉ๋ฒ•์€ ์ „ํ†ต์ ์œผ๋กœ ๊ฒŒ์ž„์˜ ์šฉ๋Ÿ‰์„ ์ค„์ด๊ธฐ ์œ„ํ•ด์„œ, ๊ทธ๋ฆฌ๊ณ  ๋น ๋ฅธ ์ฒ˜๋ฆฌ๋ฅผ ์œ„ํ•ด ์ œ์ž‘๋˜์—ˆ๋‹ค. ํŠนํžˆ ์‹ค์‹œ๊ฐ„ ์ „๋žต์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„์„ ํ†ตํ•ด ๋ฐœ์ „ํ•œ 14๊ฐœ์˜ ์ „์ดํƒ€์ผ์„ ์ด์šฉํ•œ ์ง€ํ˜• ์ œ์ž‘ ๋ฐฉ์‹์€ ํƒ€์ผ์„ ์ด์šฉํ•œ ์ง€ํ˜• ํ‘œํ˜„ ๋ฐฉ์‹์—์„œ ๊ฐ€์žฅ ๋„๋ฆฌ ์“ฐ์ด๋Š” ๋ฐฉ์‹์œผ๋กœ, ๋‹ค์–‘ํ•œ ์ง€ํ˜• ํ‘œํ˜„ ๋ฐฉ์‹์ด ๊ฐœ๋ฐœ๋˜๋Š” ์ƒํ™ฉ์—์„œ๋„ ์ง€์ผœ์ง€๊ณ  ์žˆ๋Š” ์›์น™์ ์ธ ๋ฐฉ์‹์ด๊ธฐ๋„ ํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์›Œํฌ๋ž˜ํ”„ํŠธ 3์—์„œ ์‚ฌ์šฉ๋œ ์ „์ดํƒ€์ผ ํ‘œํ˜„ ๋ฐฉ๋ฒ•์— ๋Œ€ํ•ด ๋ถ„์„ํ•˜๊ณ , ํ…์Šค์ณ ์Šคํ”Œ๋ ˆํŒ… ํ™˜๊ฒฝ์—์„œ ์‚ฌ์šฉ๊ฐ€๋Šฅํ•œ ๋ฐœ์ „๋œ ์ „์ดํƒ€์ผ ์ œ์ž‘ ๋ฐฉ์‹์— ๋Œ€ํ•ด ์ œ์•ˆํ•ด ๋ณด๋„๋ก ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001419847
oai_dc
๊ฒŒ์ž„ ์—”์ง„์˜ ๊ธฐ์ˆ  ์ฒด์ œ์— ๋”ฐ๋ฅธ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ์„ฑ๊ณผ ์ฐจ์ด์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Impact of Technological Regime of Game Engine upon Game Development Performance
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅ์šฉํ˜ธ(์„œ๊ฐ•๋Œ€ํ•™๊ต); ์ •์›์กฐ(์„œ๊ฐ•๋Œ€ํ•™๊ต ์‹ ๋ฌธ๋ฐฉ์†กํ•™๊ณผ)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„ ์—”์ง„์˜ ๊ธฐ์ˆ  ์ฒด์ œ์˜ ์ฐจ์ด๊ฐ€ ๊ธฐ์ˆ ๊ฑฐ๋ž˜ ์„ฑ๊ณผ์— ์–ด๋–ป๊ฒŒ ์˜ํ–ฅ ๋ฏธ์น˜๋Š”๊ฐ€๋ฅผ ์‹ค์ฆ์ ์œผ๋กœ ๋ถ„์„ํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ๋ถ„์„ ๊ฒฐ๊ณผ๋Š” ๋‹ค์Œ๊ณผ ๊ฐ™๋‹ค. ์ฒซ์งธ, ๊ฒŒ์ž„ ์—”์ง„์˜ ๊ธฐ์ˆ ์  ํŠน์„ฑ์˜ ์ฐจ์ด์— ๋”ฐ๋ผ ๊ฒŒ์ž„ ์—”์ง„์„ ํ™œ์šฉํ•œ ๊ฒŒ์ž„์˜ ์žฅ๋ฅด ๋ถ„ํฌ(genre distribution)์— ์žˆ์–ด ์ฐจ์ด๋ฅผ ๋ณด์˜€๋‹ค. ๋‘˜์งธ, ๊ฒŒ์ž„ ์—”์ง„ ์ฒด์ œ์˜ ์ด์šฉ์ž ํŽธ์ด์„ฑ์ด ๋†’์€ ๋ชจ๋“ˆํ˜•, ๋ฒ”์šฉํ˜•, ํ†ตํ•ฉํ˜• API ์—”์ง„์ด ๋†’์€ ์žฅ๋ฅด๋‹ค์–‘์„ฑ(genre diversity)๊ณผ ๋‚ฎ์€ ์žฅ๋ฅด์ง‘์ค‘๋„(genre concentration ratio)๋ฅผ ๋ณด์—ฌ์ฃผ์—ˆ๋‹ค. ์…‹์งธ, ๊ฒŒ์ž„ ์—”์ง„ ์ฒด์ œ์˜ ์ด์šฉ์ž ํŽธ์ด์„ฑ์ด ๋†’์€ ๋ชจ๋“ˆํ˜•, ๋ฒ”์šฉํ˜•, ํ†ตํ•ฉํ˜• API ์—”์ง„์ด ์‹œ๊ฐ„์ด ๊ฒฝ๊ณผํ•จ์— ๋”ฐ๋ผ ๋” ๋†’์€ ํ™œ์šฉ๋„๋ฅผ ๋ณด์˜€๋‹ค. ๋„ท์งธ, ๊ฒŒ์ž„ ์—”์ง„์˜ ํ˜์‹  ์œ ํ˜•๊ณผ ๊ฐ€๊ฒฉ ์œ ํ˜•์€ ๊ธฐ์ˆ ๊ฑฐ๋ž˜ ์„ฑ๊ณผ์— ์•„๋ฌด๋Ÿฐ ์˜ํ–ฅ์„ ๋ฏธ์น˜์ง€ ๋ชปํ•˜์˜€๋‹ค. ๋ถ„์„ ๊ฒฐ๊ณผ๋Š” ๊ฒŒ์ž„ ์—”์ง„์˜ ๊ธฐ์ˆ  ์ฒด์ œ๊ฐ€ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ๊ณผ์ •์ƒ์—์„œ ์ƒ์šฉ ์—”์ง„์˜ ์žฅ๋ฅด๋ถ„ํฌ, ๋‹ค์–‘์„ฑ, ํ™œ์šฉ๋„์— ์žˆ์–ด ์ง์ ‘์ ์œผ๋กœ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋ฉฐ, ์ด์šฉ์ž ํŽธ์˜์„ฑ๊ณผ ๋ชจ๋“ˆ์„ฑ, ๋ฒ”์šฉ์„ฑ์ด ๋†’์€ ๊ฒŒ์ž„ ์—”์ง„์œผ๋กœ ํ‘œ์ค€ํ™” ๋˜์–ด๊ฐ€๊ณ  ์žˆ์Œ์„ ์ œ์‹œํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001419842
oai_dc
์—”ํ„ฐํ…Œ์ธ๋จผํŠธ ๊ณต๊ฐ„์—์„œ ๋ชฐ์ž…๊ฐ ์ฆ๋Œ€๋ฅผ ์œ„ํ•œ ์•„๋ฐ”ํƒ€ ๊ธฐ๋ฐ˜ ๊ฒŒ์ž„ ์‹œ์Šคํ…œ ์„ค๊ณ„
Design of Avatar-based Game System for Immersion Improvement in Entertainment Space
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•๋ฉด์ง„(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๋ฐ•์ฐฝ๋ฒ”(์ˆญ์‹ค๋Œ€ํ•™๊ต ๋ฏธ๋””์–ดํ•™๊ณผ); ๋ฐฑ๋‘์›(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊น€๊ทœ์ •(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๊ณผํ•™ ๊ธฐ์ˆ ์˜ ๋ฐœ๋‹ฌ์ด ์—”ํ„ฐํ…Œ์ธ๋จผํŠธ์— ํฐ ์˜ํ–ฅ์„ ๋ฏธ์นจ์— ๋”ฐ๋ผ ์‚ฌ๋žŒ๋“ค์ด ํ–ฅ์œ ํ•  ์ˆ˜ ์žˆ๋Š” ์—”ํ„ฐํ…Œ์ธ๋จผํŠธ์˜ ์ข…๋ฅ˜๋„ ๋‹ค์–‘ํ•ด ์กŒ์œผ๋ฉฐ, ๊ทธ๊ฒƒ์„ ์ฆ๊ธฐ๋Š” ํ˜•ํƒœ ์—ญ์‹œ ๋งŽ์€ ๋ณ€ํ™”๊ฐ€ ์žˆ์—ˆ๋‹ค. ์ด๋Ÿฐ ํ๋ฆ„ ๊ณผ ๋”๋ถˆ์–ด ์—”ํ„ฐํ…Œ์ธ๋จผํŠธ๋ฅผ ๋ฐ”๋ผ๋ณด๋Š” ์‚ฌ๋žŒ๋“ค์˜ ๊ธฐ๋Œ€ ์ˆ˜์ค€๋„ ๋†’์•„์ง€๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆํ•œ ์‹œ์Šคํ…œ์€ ์ฐธ์—ฌ์ž์˜ ์–ผ๊ตด์„ ๋‹ด์€ ๊ฐ€์ƒ ์บ๋ฆญํ„ฐ์— ์ฐธ์—ฌ์ž์˜ ์–ผ๊ตด ์œ„์น˜๋ฅผ ์ถ”์ ํ•˜์—ฌ ์ œ์–ดํ•˜๋Š” ์ฒด๊ฐํ˜• 3D ๋Œ„์‹ฑ ๊ฒŒ์ž„์ด๋‹ค. ์‹œ์Šคํ…œ ๊ตฌํ˜„๊ณผ ํ•จ๊ป˜, ์ฐธ์—ฌ์ž๋“ค์˜ ์„ค๋ฌธ์„ ํ†ตํ•˜์—ฌ ์ œ์•ˆํ•œ ๊ฒŒ์ž„์— ๋Œ€ํ•ด ํ‰๊ฐ€ํ–ˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆํ•œ ์‹œ์Šคํ…œ์€ ํ–ฅํ›„ ์—”ํ„ฐํ…Œ์ธ๋จผํŠธ ๊ฒฝํ—˜์„ ํ–ฅ์ƒ์‹œํ‚ฌ ์ˆ˜ ์žˆ๋Š” ์ƒˆ๋กœ์šด ์žฌ๋ฏธ์™€ ์ž๋ฐœ์  ์ฐธ์—ฌ๋ฅผ ์œ ๋„ํ•˜๋Š” ์ˆ˜๋‹จ์ด ๋  ์ˆ˜ ์žˆ์„ ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001419854
oai_dc
์ปจ๋ฒก์Šค ํ—์„ ์ด์šฉํ•œ ๊ฐœ์„ ๋œ ๊ตฌ ์ขŒํ‘œ๊ณ„ ๊ธฐ๋ฐ˜ ๋ Œ๋”๋ง ๋ฐฉ๋ฒ•
Improved Rendering on Spherical Coordinate System using Convex Hull
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋‚จ์ค‘(์ค‘์•™๋Œ€ํ•™๊ต); ํ™ํ˜„๊ธฐ(์ค‘์•™๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ปจ๋ฒก์Šค ํ—์„ ์ด์šฉํ•œ ๊ตฌ ์ขŒํ‘œ๊ณ„ ๊ธฐ๋ฐ˜ ์‹ค์‹œ๊ฐ„ ๋ Œ๋”๋ง ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด ์ œ์•ˆ๋˜์—ˆ๋‹ค. OpenGL ๋ Œ๋”๋ง ํŒŒ์ดํ”„๋ผ์ธ์€ ๋ฌผ์ฒด์˜ ๋ชจ๋“  ์ •์ ๋“ค์„ ๊ณ ๋ คํ•˜์ง€๋งŒ, ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์€ ๋ฌผ์ฒด์˜ ๊ฐ€์‹œ ์‚ผ๊ฐํ˜•๋“ค์„ ๊ฒ€์‚ฌํ•˜์—ฌ ๋ณด์ด๋Š” ์ •์ ๋“ค๋งŒ์„ ๊ณ ๋ คํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ตฌ์ขŒํ‘œ๊ณ„ ํ‘œํ˜„์—์„œ์˜ ๋ฌผ์ฒด์˜ ๊ฐ€์‹œ ์˜์—ญ์„ ๊ฒฐ์ •ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ, ์นด๋ฉ”๋ผ ์ ˆ๋‘์ฒด๋ฅผ ์ด๋ฃจ๋Š” 6๊ฐœ์˜ ํ‰๋ฉด ๋ฐฉ์ •์‹๊ณผ ๋ฌผ์ฒด์˜ ๊ฒฝ๊ณ„๊ตฌ์™€์˜ ๊ธฐํ•˜ ๊ด€๊ณ„๋ฅผ ์ด์šฉํ•œ๋‹ค. ๋˜ํ•œ ๋Œ€์ƒ ๋ฌผ์ฒด์˜ ์ปจ๋ฒก์Šค ํ—(convex hull)์˜ ์ตœ๋Œ€ ์ธก๋ฉด ์„ฑ๋ถ„(maximum side factor)์„ ๊ณ ๋ คํ•˜์—ฌ ์€๋ฉด(hidden surface)์„ ์ œ๊ฑฐํ•˜๋Š” ํšจ๊ณผ์ ์ธ ๋ฐฉ๋ฒ•์ด ๊ตฌํ˜„๋˜์—ˆ๋‹ค. ์‹คํ—˜๊ฒฐ๊ณผ๋กœ๋ถ€ํ„ฐ ๊ฒฐ๊ณผ ์˜์ƒ์ด ์›๋ณธ ์˜์ƒ๊ณผ ๊ฑฐ์˜ ๊ฐ™๊ณ , ๋ Œ๋”๋ง ์„ฑ๋Šฅ์ด ํฌ๊ฒŒ ๊ฐœ์„ ๋์Œ์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001419850
oai_dc
๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค ํŽธ์ง‘๊ธฐ์˜ ์„ค๊ณ„์™€ ๊ตฌํ˜„
Design and Implementation of Game Scenario Editor
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์›์„ญ(๊ฒฝ์›๋Œ€ํ•™๊ต ); ํ™ํ˜„๊ธฐ(๊ฒฝ์›๋Œ€ํ•™๊ต); ํ™ฉ๋ณดํƒ๊ทผ(๊ฒฝ์›๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„์—์„œ ์‹œ๋‚˜๋ฆฌ์˜ค๋Š” ๋งค์šฐ ์ค‘์š”ํ•œ ์š”์†Œ์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์•„์ง๊นŒ์ง€ ๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค ์ œ์ž‘์„ ์œ„ํ•œ ๋ฒ”์šฉ์ ์ธ ํˆด์€ ๊ฐœ๋ฐœ๋˜์–ด ์žˆ์ง€ ์•Š๋‹ค. ์ด๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด์„œ ๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค์™€ ์ผ๋ฐ˜์ ์ธ ์‹œ๋‚˜๋ฆฌ์˜ค์˜ ์ฐจ์ด์ ์„ ์•Œ์•„๋ณด๊ณ  ์‹œ๋‚˜๋ฆฌ์˜ค UCC๋ฅผ ๋ถ„์„ํ•˜์—ฌ ๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค์— ์ ํ•ฉํ•œ ๊ตฌ์กฐ๋ฅผ ์„ค๊ณ„ํ•˜์˜€๋‹ค. ๋˜ํ•œ OSMU์˜ ์ ์šฉ์„ ์‰ฝ๊ฒŒ ํ•˜๊ธฐ ์œ„ํ•ด XML๋กœ ๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค ๊ตฌ์กฐ๋ฅผ ์ •์˜ ํ•˜์˜€๋‹ค. ์ •์˜ํ•œ ์‹œ๋‚˜๋ฆฌ์˜ค ๊ตฌ์กฐ์˜ ํ™œ์šฉ ๊ฐ€๋Šฅ์„ฑ์„ ํ™•์ธํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์‹œ๋‚˜๋ฆฌ์˜ค ํŽธ์ง‘๊ธฐ๋ฅผ ๋งŒ๋“ค์–ด ๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค๋ฅผ ์ž‘์„ฑํ•œ ํ›„ ์‹œ๋‚˜๋ฆฌ์˜ค ๊ธฐ๋ฐ˜ ๊ฒŒ์ž„ โ€œํ•„์˜จ๋ผ์ธโ€œ์— ์ ์šฉํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001419849
oai_dc
๊ฑฐ๋ฆฌ๋ฅผ ๊ณ ๋ คํ•œ ์ค„๊ณ ๋ˆ„๊ฒŒ์ž„์˜ ํ•™์Šต์†๋„ ๊ฐœ์„ 
An Improvement of the Learning Speed through Considered Distance on Jul-Gonu Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์‹ ์šฉ์šฐ(๋™์•„๋ฐฉ์†ก์˜ˆ์ˆ ๋Œ€ํ•™); ์ •ํƒœ์ถฉ(๊ฒฝํฌ๋Œ€ํ•™๊ต)" ]
๋ณด๋“œ๊ฒŒ์ž„์€ ๋งŽ์€ ์ˆ˜์˜ ๋ง๋“ค๊ณผ ์ƒํƒœ๊ณต๊ฐ„์„ ๊ฐ–๊ณ  ์žˆ๋‹ค. ๊ทธ๋ž˜์„œ ๋งŽ์€ ์‹œ๊ฐ„๋™์•ˆ ํ•™์Šต์„ ํ•˜์—ฌ์•ผ ํ•œ๋‹ค. ๋˜ํ•œ ์ƒ๋Œ€๋ฐฉ๊ณผ์˜ ๋Œ€๊ฒฐ์ด 1 ๋Œ€ 1๋กœ ์ด๋ฃจ์–ด์ง€์ง€ ์•Š๊ณ , ์—ฌ๋Ÿฌ ๋ง ๋Œ€ ์—ฌ๋Ÿฌ ๋ง๋กœ ์ด๋ฃจ์–ด์ง€๋ฏ€๋กœ ์ „๋žต์ ์ธ ์‚ฌ๊ณ ๊ฐ€ ํ•„์š”ํ•˜๋‹ค. ๊ทธ๋Ÿฌ๋ฏ€๋กœ ์ตœ์ ์˜ ํ•™์Šต์„ ์ ์šฉํ•˜์—ฌ์•ผ ํ•œ๋‹ค. ํ•™์Šต ๋„์ค‘์— ๋™์ผํ•œ ์ตœ์„  ๊ฐ’์ด ์žˆ์„ ๋•Œ, ์ค„๊ณ ๋ˆ„์˜ ๋ฌธ์ œ ์˜์—ญ ์ง€์‹์„ ํ™œ์šฉํ•œ ํœด๋ฆฌ์Šคํ‹ฑ์„ ์‚ฌ์šฉํ•ด ํ•™์Šต์˜ ์†๋„ ํ–ฅ์ƒ์„ ์‹œ๋„ํ•˜์˜€๋‹ค. ๊ฐ•ํ™”ํ•™์Šต์„ ์ด์šฉํ•œ ๋ง๊ณผ ์ œ์•ˆํ•œ ๊ฐœ์„ ๋œ ๊ฐ•ํ™”ํ•™์Šต์„ ์ด์šฉํ•œ ๋ง์„ ๋น„๊ตํ•˜๊ธฐ ์œ„ํ•ด ์ค„๊ณ ๋ˆ„๊ฒŒ์ž„์„ ์ œ์ž‘ํ•˜์˜€๋‹ค. ๊ทธ๋ž˜์„œ ์ผ๋ฐฉ์ ์œผ๋กœ ๊ณต๊ฒฉ์„ ํ•˜๋Š” ๋ง๊ณผ ์Šน๋ถ€๋ฅผ ํ•˜๊ฒŒ ํ•˜์˜€๋‹ค. ๊ฐœ์„ ๋œ ๋ง์€ ๊ฑฐ๋ฆฌ๋ฅผ ๊ณ ๋ คํ•˜์—ฌ ์ƒ๋Œ€๋ฐฉ ๋ง์„ ๊ณต๊ฒฉํ•˜์˜€๋‹ค. ์‹คํ—˜๊ฒฐ๊ณผ ๊ฐœ์„ ๋œ ๊ฐ•ํ™”ํ•™์Šต์„ ์ด์šฉํ•œ ๋ง์˜ ์„ฑ๋Šฅ์ด ํ•™์Šต์†๋„ ์ธก๋ฉด์—์„œ ํ–ฅ์ƒ๋จ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001419852
oai_dc
DirectX ๊ธฐ๋ฐ˜ ์ž…์ฒด ๊ฒŒ์ž„ ์˜์ƒ์˜ ๊นŠ์ด๊ฐ ์กฐ์ ˆ ๊ธฐ๋ฒ•
Depth Scaling Method of DirectX-based Stereoscopic Game Image
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ง„๋ชจ(๋™๊ตญ๋Œ€ํ•™๊ต); ์กฐํ˜•์ œ(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
๋ฐฉ์†ก๊ณผ ์˜ํ™” ๋“ฑ์—์„œ์˜ ์˜์ƒ ๊ธฐ์ˆ ์˜ ๋ฐœ์ „์€ ์ตœ๊ทผ 3์ฐจ์› ์ž…์ฒด ์˜์ƒ์— ๋Œ€ํ•œ ๊ด€์‹ฌ์„ ์ฆ๊ฐ€์‹œ์ผœ ์™”๋‹ค. ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ 2์ฐจ์› ์˜์ƒ์˜ ํ•œ๊ณ„๋กœ ์ธํ•˜์—ฌ 3์ฐจ์› ์ฝ˜ํ…์ธ ์—์„œ์˜ ์ž…์ฒด ์˜์ƒ ํ‘œํ˜„ ๊ธฐ์ˆ  ๊ฐœ๋ฐœ์ด ์‹œ๊ฐ„์ด ์ง€๋‚ ์ˆ˜๋ก ๋”์šฑ ํ™œ๋ฐœํ•ด์ง€๊ณ  ์žˆ๋‹ค. ์ด๋Š” ๋‹จ์ง€ ๋ฐฉ์†ก ๋ถ„์•ผ์— ๊ตญํ•œ๋˜๋Š” ๊ฒƒ์ด ์•„๋‹ˆ๋ผ ์˜๋ฃŒ, ๊ต์œก ๋“ฑ ๋‹ค์–‘ํ•œ ๋ถ„์•ผ์—์„œ ํญ๋„“๊ฒŒ ์ ‘ํ•  ์ˆ˜ ์žˆ๋„๋ก ์ž…์ฒด ์˜์ƒ ๊ธฐ์ˆ ์ด ๊ฐœ๋ฐœ, ์—ฐ๊ตฌ๋˜๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ์ž…์ฒด๊ฐ ํ‘œํ˜„์— ์žˆ์–ด ํ•„์š”ํ•œ ์ •๊ตํ•œ ์—ฐ์ถœ๊ณผ ์ž…์ฒด๊ฐ ์ธ์ง€์— ๋”ฐ๋ฅธ ํ”ผ๋กœ๊ฐ ๋ฐœ์ƒ ๋“ฑ์˜ ์ด์œ ๋กœ ์˜ˆ์ธก๋ถˆํ—ˆ๋กœ ๋ณ€ํ™”ํ•˜๋Š” ๊ฒŒ์ž„๊ณผ ๊ฐ™์€ ์‹ค์‹œ๊ฐ„ ์‹œ์Šคํ…œ์—์„œ ์ž…์ฒด ์˜์ƒ ๊ธฐ์ˆ ์˜ ์ ‘๋ชฉ์€ ๊ฑฐ์˜ ์ด๋ฃจ์–ด์ง€์ง€ ์•Š๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” DirectX SDK ๊ทธ๋ž˜ํ”ฝ ํŒŒ์ดํ”„๋ผ์ธ์˜ ๊ธฐํ•˜ํ•™์  ๊ตฌ์กฐ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์ž…์ฒด๊ฐ์„ ํšจ์œจ์ ์œผ๋กœ ๋‹ค๋ฃฐ ์ˆ˜ ์žˆ๊ณ  ์ƒํ™ฉ์— ๋”ฐ๋ฅธ ์ž๋™ ์‹œ์  ๊ฐ„๊ฒฉ ์กฐ์ •์„ ํ†ตํ•ด ํ”ผ๋กœ๊ฐ์„ ํ•ด๊ฒฐํ•˜๋Š” ๊นŠ์ด๊ฐ ์กฐ์ ˆ ๊ธฐ๋ฒ•์„ ์„ค๊ณ„ํ•˜์˜€๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ์ž…์ฒด ์˜์ƒ ๊ธฐ์ˆ ์ด ์ ‘๋ชฉ๋œ ๊ฒŒ์ž„ ์ œ์ž‘์ด ํ™œ๋ฐœํžˆ ์ด๋ฃจ์–ด์งˆ ์ˆ˜ ์žˆ๋Š” ์ƒˆ๋กœ์šด ๋Œ€์•ˆ์„ ์ œ์‹œํ•ด๋ณด๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001419844
oai_dc
MMORPG ์‚ฌ์šฉ์ž์˜ ๋™๊ธฐ์œ ๋ฐœ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์š”์†Œ : ๊ฒŒ์ž„์‚ฌ์šฉ์ž์˜ ์š•๊ตฌ ๊ด€์ ์—์„œ
A Study on MMORPG Factors in Game User's Motivation : A Game User's Desire Perspective
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œค์žฌ์„ (์ˆญ์‹ค๋Œ€ํ•™๊ต); ์ž„์ฐฌ(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” MMORPG์˜ ํŠน์„ฑ์„ ์‚ฌ์šฉ์ž์˜ ์š•๊ตฌ ๊ด€์ ์—์„œ ๋ถ„์„ํ•˜์—ฌ ๋™๊ธฐ์œ ๋ฐœ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๊ตฌ์ฒด์ ์š”์†Œ๋ฅผ ์‚ดํŽด๋ณด์•˜๋‹ค. ์—ฐ๊ตฌ๊ฒฐ๊ณผ, ๊ธฐ์กด์˜ ์—ฐ๊ตฌ์— ์˜ํ•ด ๋„์ถœ๋œ ๋™๊ธฐ์œ ๋ฐœ์š”์ธ ์ค‘ ํ•˜๋‚˜์ธ ์บ๋ฆญํ„ฐ๋Š” ์‚ฌ์šฉ์ž ์บ๋ฆญํ„ฐ, ํƒ€ ์‚ฌ์šฉ์ž ์บ๋ฆญํ„ฐ, ๋ณด์Šค๋ชฌ์Šคํ„ฐ ์บ๋ฆญํ„ฐ, ์กฐ๋ ฅ์žNPC๋กœ ์„ธ๋ถ„ํ™” ๋˜์—ˆ์œผ๋ฉฐ, ์บ๋ฆญํ„ฐ๋ณ„ ์š”์ธ์€ ์‹œ๊ฐ์  ๋งค๋ ฅ๊ณผ ์‹ฌ๋ฆฌ์  ์„ฑํ–ฅ ๊ทธ๋ฆฌ๊ณ  ๋Šฅ๋ ฅ์น˜๋กœ ๋„์ถœ๋˜์—ˆ๋‹ค. ๋˜ํ•œ ๊ฐ ์บ๋ฆญํ„ฐ๊ฐ€ ์‚ฌ์šฉ์ž์˜ ๋™๊ธฐ์œ ๋ฐœ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์€ ์œ ์˜๋ฏธํ•œ ์ฐจ์ด๊ฐ€ ์žˆ๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ์œผ๋ฉฐ, ๊ฐ ์บ๋ฆญํ„ฐ ๋ณ„๋กœ ๋™๊ธฐ์œ ๋ฐœ์˜ ์ฃผ์š”์š”์ธ์ด ๋‹ค๋ฅธ ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๊ตฌ์ฒด์ ์œผ๋กœ ์‚ฌ์šฉ์ž์บ๋ฆญํ„ฐ๋Š” ์‹œ๊ฐ์  ๋งค๋ ฅ์š”์ธ๊ณผ ๋Šฅ๋ ฅ์น˜์š”์ธ, ๋ณด์Šค๋ชฌ์Šคํ„ฐ ์บ๋ฆญํ„ฐ๋Š” ์‹ฌ๋ฆฌ์  ์„ฑํ–ฅ์š”์ธ๊ณผ ๋Šฅ๋ ฅ์น˜์š”์ธ, ํƒ€์‚ฌ์šฉ์ž ์บ๋ฆญํ„ฐ๋Š” ์‹œ๊ฐ์  ๋งค๋ ฅ์š”์ธ๊ณผ ๋Šฅ๋ ฅ์น˜์š”์ธ ๊ทธ๋ฆฌ๊ณ  ์กฐ๋ ฅ์ž NPC๋Š” ์‹œ๊ฐ์  ๋งค๋ ฅ์š”์ธ์ด ์‚ฌ์šฉ์ž์˜ ๋™๊ธฐ ์œ ๋ฐœ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์š”์ธ์œผ๋กœ ๋ถ„์„๋˜์—ˆ๋‹ค. ์—ฐ๊ตฌ๊ฒฐ๊ณผ๋ฅผ ํ†ตํ•ด ๋„์ถœ๋œ ๊ตฌ์ฒด์  ๋™๊ธฐ์œ ๋ฐœ์š”์†Œ๋Š” ์‚ฌ์šฉ์ž์˜ ๋™๊ธฐ๋ฅผ ์œ ๋ฐœํ•˜๊ธฐ ์œ„ํ•œ ๊ตฌ์ฒด์  ์ „๋žต ์ œ์‹œ์ธก๋ฉด์— ๋„์›€์„ ์ค„ ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001419843
oai_dc
์ปดํ“จํ„ฐ ๊ฒŒ์ž„์—์„œ ์กฐ์ž‘๋„๊ตฌ์˜ ์ฐจ์ด๊ฐ€ ํ”Œ๋ ˆ์ด์–ด์˜ ๋ชฐ์ž…์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ ์—ฐ๊ตฌ
A Study on Player's Immersion by Difference of Input Control Devices in Computer Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์–‘์‹ ๋•(ํ™์ต๋Œ€ํ•™๊ต ์˜์ƒ๋Œ€ํ•™์›)" ]
์ด ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„ ์•ˆ์˜ ์ƒํ™ฉ์„ ํ†ต์ œํ•˜๋Š” ์กฐ์ž‘ ๋ฐฉ๋ฒ• ์ค‘ ์‹ค์ƒํ™œ์—์„œ์˜ ํ–‰์œ„ ๊ฒฝํ—˜๊ณผ ์œ ์‚ฌํ•œ ์กฐ์ž‘๋„๊ตฌ๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ๊ฒƒ์ด ๋ชฐ์ž…์„ ๋”์šฑ ์ฆ๊ฐ€์‹œํ‚ฌ ๊ฒƒ์ด๋ผ๋Š” ๊ฐ€์„ค์„ ์„ธ์šฐ๊ณ , ๋ฒ”์šฉ ์กฐ์ž‘๋„๊ตฌ์™€ ์ „์šฉ ์กฐ์ž‘๋„๊ตฌ์˜ ๋น„๊ต ์‹คํ—˜์„ ํ†ตํ•ด ๊ฒฐ๊ณผ๋ฅผ ๋ฐํžˆ๊ณ ์ž ํ•˜์˜€๋‹ค. ์ด์— ๋”ฐ๋ผ ๊ฒŒ์ž„ ์กฐ์ž‘ํ–‰์œ„์™€ ๋ชฐ์ž…๊ฐ„์˜ ๊ด€๊ณ„๋ฅผ ํŒŒ์•…ํ•˜์—ฌ ์—ฐ๊ตฌ์˜ ๊ณผ์ •์„ ๋„์ถœํ•˜๊ณ  ๊ฐ€์„ค์„ ์ฆ๋ช…ํ•˜์˜€๋‹ค. ์—ฐ๊ตฌ๊ฒฐ๊ณผ ๋Œ€๋ถ€๋ถ„์˜ ํ”Œ๋ ˆ์ด์–ด๋“ค์€ ์ ์ˆ˜ ๊ฒฐ๊ณผ์— ์ƒ๊ด€์—†์ด ์ „์šฉ ์กฐ์ž‘๋„๊ตฌ๋ฅผ ์‚ฌ์šฉํ•˜์˜€์„ ๋•Œ, ๊ฒŒ์ž„์— ๋น ์ ธ๋“ค์–ด ์žˆ์—ˆ์Œ์„ ๋А๊ผˆ๊ณ  ๋งŒ์กฑ๋„๊ฐ€ ๋†’์•˜์œผ๋ฉฐ, ์ „์šฉ ์กฐ์ž‘๋„๊ตฌ์˜ ์‚ฌ์šฉ์ด ๋ชฐ์ž…์˜ ์ฆ๊ฐ€์— ์ „์ฒด์ ์œผ๋กœ ๊ธ์ •์ ์ธ ์˜ํ–ฅ์„ ๋ฏธ์ณค๋‹ค. ๋Œ€๋ถ€๋ถ„์˜ ํ”Œ๋ ˆ์ด์–ด๋“ค์ด ๋„์ „, ์ฃผ์˜์ง‘์ค‘, ์ฆ๊ฑฐ์›€, ํ˜„์ „ ์ธก๋ฉด์—์„œ ์ „์šฉ์กฐ์ž‘๋„๊ตฌ๊ฐ€ ํ›จ์”ฌ ์šฐ์„ธํ•˜๋‹ค๋Š” ์‘๋‹ต ๊ฒฐ๊ณผ๋ฅผ ๋‚˜ํƒ€๋ƒˆ๊ณ , ์กฐ์ž‘๋„๊ตฌ์˜ ์ˆ™๋ จ๊ณผ ํ†ต์ œ๋Š” ๋‘ ์กฐ์ž‘๋„๊ตฌ๊ฐ€ ๋น„์Šทํ•œ ์ˆ˜์ค€์—์„œ ์„ ํ˜ธ๋˜๊ณ  ์žˆ๋Š”๋ฐ, ์ „์šฉ ์กฐ์ž‘๋„๊ตฌ์—์„œ ์‹คํ—˜ ์ดˆ๋ฐ˜ ํ˜ธ๊ธฐ์‹ฌ๊ณผ ๋„์ „๊ฐ์„ ๊ฐ•ํ•˜๊ฒŒ ๋‚˜ํƒ€๋ƒˆ๋‹ค. ๊ฒŒ์ž„์˜ ์กฐ์ž‘ํ–‰์œ„๋ฅผ ํ†ตํ•ด ๋ชฐ์ž…์„ ์ฆ๊ฐ€์‹œํ‚ค๊ธฐ ์œ„ํ•ด์„œ๋Š” ํ˜„์ „๊ฐ์ด ๋†’๊ณ , ์ต์ˆ™ํ•ด์ง€๊ธฐ ์‰ฌ์šด ์กฐ์ž‘๋ฒ•๊ณผ ์ •ํ™•ํ•œ ์กฐ์ž‘์ด ๊ฐ€๋Šฅํ•œ ์กฐ์ž‘ ๋„๊ตฌ์˜ ํ™œ์šฉ์ด ํ•„์š”ํ•˜๋ฉฐ ์ด๋Š” ๊ฒŒ์ž„์˜ ์žฌ๋ฏธ์™€ ๋ชฐ์ž…์„ ๋”์šฑ ์ฆ๊ฐ€์‹œํ‚จ๋‹ค๋Š” ๊ฒฐ๋ก ์— ์ด๋ฅธ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001419851
oai_dc
์ด์ฐจ ํ–‰๋™ ๊ธฐ๋ฐ˜์˜ ๋‹ค์ด๋‚˜๋ฏน ์ง€๊ธ€ ๋ณธ ์• ๋‹ˆ๋ฉ”์ด์…˜
Secondary Action based Dynamic Jiggle-Bone Animation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์„ฑ์ค€(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์˜ค์„ฑ์„(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์•ˆ๋“์šฉ(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
ํ˜„๋Œ€ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ์žˆ์–ด์„œ ์žฅ์‹ ๊ตฌ์™€ ๊ฐ™์€ ์„ธ๋ฐ€ํ•œ ์˜ค๋ธŒ์ ํŠธ์— ๋Œ€ํ•œ ์ด์ฐจ ์• ๋‹ˆ๋ฉ”์ด์…˜ ๊ธฐ์ˆ ์— ๋Œ€ํ•ด ๋งŽ์ด ์—ฐ๊ตฌํ•˜๊ณ  ์ ์šฉํ•˜๊ณ  ์žˆ๋Š” ์ถ”์„ธ์ด๋‹ค. 3D ๊ทธ๋ž˜ํ”ฝ ๋„๊ตฌ์—์„œ๋Š” ์ด๋Ÿฌํ•œ ์˜ค๋ธŒ์ ํŠธ์— ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ƒ์„ฑ์„ ์œ„ํ•ด ์ง€๊ธ€๋ณธ ๋””ํฌ๋จธ๋ผ๋Š” ๊ธฐ์ˆ ์„ ์‘์šฉํ•˜๊ณ  ์žˆ์ง€๋งŒ ์‹ค์‹œ๊ฐ„์ ์œผ๋กœ ๋ณ€ํ˜•ํ•˜๊ธฐ ์–ด๋ ต๊ณ  ๊ทธ๋ž˜ํ”ฝ ๊ฐœ๋ฐœ์ž๋“ค์—๊ฒŒ ๋งŽ์€ ์‹œ๊ฐ„์„ ๋“ค์—ฌ์•ผ ํ•œ๋‹ค๋Š” ๋ถ€๋‹ด์ด ์žˆ๋‹ค. ๋ฐ˜๋ฉด ๋ฌผ๋ฆฌ ์—”์ง„์„ ์‚ฌ์šฉํ•˜์—ฌ ๊ตฌํ˜„ํ•  ์ˆ˜๋„ ์žˆ์ง€๋งŒ ๊ฒŒ์ž„์—์„œ ํ•œ ์žฅ๋ฉด ์•ˆ์— ์—ฌ๋Ÿฌ ๊ฐœ์˜ ์˜ค๋ธŒ์ ํŠธ๋ฅผ ๋ฌผ๋ฆฌ์—”์ง„์„ ์ด์šฉํ•˜์—ฌ ์ฒ˜๋ฆฌํ•œ๋‹ค๋ฉด ๊ณ„์‚ฐ๋Ÿ‰์ด ๋งŽ์•„์ ธ ํšจ์œจ์ ์ด์ง€ ๋ชปํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‹ค์‹œ๊ฐ„ ์ ์œผ๋กœ ๋ณ€ํ˜•ํ•˜๊ธฐ ์‰ฌ์šฐ๋ฉฐ ๋ฌผ๋ฆฌ์—”์ง„๊ณผ ๊ฐ™์€ ๋น„์Šทํ•œ ํšจ๊ณผ๋ฅผ ๋‚ด๊ธฐ ์œ„ํ•œ ๋‹ค์ด๋‚˜๋ฏน ์ง€๊ธ€๋ณธ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆํ•œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์— ๋Œ€ํ•œ ์„ฑ๋Šฅ ํ‰๊ฐ€๋ฅผ ์œ„ํ•ด ๋ณธ ์˜ ๊ฐœ์ˆ˜์— ๋”ฐ๋ฅธ ์„ฑ๋Šฅ๊ณผ ํ•œ ์žฅ๋ฉด ์•ˆ์— ์—ฌ๋Ÿฌ ๊ฐœ์˜ ์ง€๊ธ€ ๋ณธ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์‚ฌ์šฉํ–ˆ์„ ๊ฒฝ์šฐ์— ๋Œ€ํ•ด ์‹คํ—˜ํ•˜์˜€๊ณ  ๋น„๊ต์  ํšจ์œจ์ ์ธ ๊ฒฐ๊ณผ๋ฅผ ๋„์ถœํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001419841
oai_dc
์…€๋ฆฌ์–ธ์‹œ๊ฐ€ ๋†’์€ ๋ฌผ์ฒด๊ฐ€ ๊ฒŒ์ž„ ๋‚œ์ด๋„์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
The Influence of Salient Objects on the Game Difficulties
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ง€ํ˜•(์ค‘์•™๋Œ€ํ•™๊ต ์ปดํ“จํ„ฐ๊ณตํ•™๋ถ€); ์ด์ฐฌ๊ทผ(์ค‘์•™๋Œ€ํ•™๊ต); ์ด์ฐฝํ•˜(์ค‘์•™๋Œ€ํ•™๊ต)" ]
์ŠˆํŒ… ๊ฒŒ์ž„์ด๋‚˜ ํ”Œ๋žซํผ ๊ฒŒ์ž„๊ณผ ๊ฐ™์€ ์•ก์…˜ ๊ฒŒ์ž„์—์„œ๋Š” ํ”Œ๋ ˆ์ด์–ด ์บ๋ฆญํ„ฐ๊ฐ€ ์  ์บ๋ฆญํ„ฐ์™€ ์ถฉ๋Œํ•˜๋ฉด ํ”Œ๋ ˆ์ด์–ด ์บ๋ฆญํ„ฐ๊ฐ€ ์ฃฝ๊ฑฐ๋‚˜ ์—๋„ˆ์ง€๊ฐ€ ๊ฐ์†Œํ•˜๊ฒŒ ๋˜๋ฏ€๋กœ ์  ์บ๋ฆญํ„ฐ๋ฅผ ํšŒํ”ผํ•˜๋Š” ์š”์†Œ๊ฐ€ ์ค‘์š”ํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์  ์บ๋ฆญํ„ฐ๋ฅผ ํšŒํ”ผํ•˜๋Š” ์š”์†Œ๊ฐ€ ์ค‘์š”ํ•œ ๊ฒŒ์ž„์—์„œ ์…€๋ฆฌ์–ธ์‹œ(saliency)๊ฐ€ ๋†’์€ ๋ฌผ์ฒด๊ฐ€ ์žˆ์„ ๊ฒฝ์šฐ ๊ฒŒ์ž„์˜ ๋‚œ์ด๋„์— ์–ด๋– ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”๊ฐ€์— ๋Œ€ํ•˜์—ฌ ๊ณ ์ฐฐํ•˜์˜€๋‹ค. ํ”Œ๋ ˆ์ด์–ด๋Š” ์…€๋ฆฌ์–ธ์‹œ๊ฐ€ ๋†’์€ ๋ฌผ์ฒด์˜ ์›€์ง์ž„์„ ์ฃผ๋ชฉํ•˜๊ฒŒ ๋˜๋ฏ€๋กœ ์ด๋กœ ์ธํ•ด ์…€๋ฆฌ์–ธ์‹œ๊ฐ€ ๋‚ฎ์€ ๋‹ค๋ฅธ ๋งŽ์€ ๋ฌผ์ฒด๋“ค์˜ ์›€์ง์ž„์„ ๊ฐ„๊ณผํ•  ์ˆ˜ ์žˆ๋‹ค. ๊ทธ ๊ฒฐ๊ณผ๋กœ ๋ฌผ์ฒด์˜ ํšŒํ”ผ์— ์‹คํŒจํ•  ํ™•๋ฅ ์ด ๋†’์•„์งˆ ๊ฒƒ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์…€๋ฆฌ์–ธ์‹œ๊ฐ€ ๋†’์€ ๋ฌผ์ฒด์˜ ์กด์žฌ์—ฌ๋ถ€๊ฐ€ ๊ฒŒ์ž„ ๋‚œ์ด๋„์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ๊ฒ€์ฆํ•˜๊ธฐ ์œ„ํ•ด ์‚ฌ์šฉ์ž ์‹คํ—˜์„ ์ˆ˜ํ–‰ํ•˜์˜€์œผ๋ฉฐ, ์…€๋ฆฌ์–ธ์‹œ๊ฐ€ ๋†’์€ ๋ฌผ์ฒด๊ฐ€ ์—†๋Š” ๊ฒŒ์ž„์„ ์ˆ˜ํ–‰ํ•œ ๊ทธ๋ฃน์ด ์…€๋ฆฌ์–ธ์‹œ๊ฐ€ ๋†’์€ ๋ฌผ์ฒด๊ฐ€ ์žˆ๋Š” ๊ฒŒ์ž„์„ ์ˆ˜ํ–‰ํ•œ ๊ทธ๋ฃน๋ณด๋‹ค ๋” ๋†’์€ ์ ์ˆ˜๋ฅผ ํš๋“ํ•˜๋Š” ๊ฒฐ๊ณผ๋ฅผ ์–ป์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ธ๊ฐ„์˜ ์ง€๊ฐ์ ์ธ ์ธก๋ฉด์—์„œ ๊ฒŒ์ž„์˜ ๋‚œ์ด๋„์— ์˜ํ–ฅ์„ ๋ผ์น  ์ˆ˜ ์žˆ๋Š” ์š”์†Œ๋ฅผ ์‚ดํŽด๋ณด๊ณ  ์ด๋ฅผ ์‹คํ—˜์„ ํ†ตํ•ด ๊ฒ€์ฆํ•˜์˜€๊ณ  ์ด๋Š” ๊ฒŒ์ž„ ์ œ์ž‘ ๋ฐ ๊ธฐํš ๋‹จ๊ณ„์—์„œ ๋‚œ์ด๋„ ์˜ˆ์ธก์— ๋„์›€์ด ๋˜๋Š” ์š”์†Œ๊ฐ€ ๋  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001385088
oai_dc
๋ฌธ์ œํ•ด๊ฒฐ๋กœ์„œ์˜ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ๊ฒฝํ—˜ - ์ƒˆ๋กœ์šด ๋ฒ•์น™๊ณต๊ฐ„์„ ์ค‘์‹ฌ์œผ๋กœ -
Gameplay Experience as A Problem Solving - Towards The New Rule Spaces -
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์†ก์Šน๊ทผ(๋™์„œ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” MMO(Massively Multi-player Online) ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ๊ฒฝํ—˜์— ๊ด€ํ•œ ๊ฒŒ์ด๋จธ์˜ ํ–‰๋™์„ ์ฒด๊ณ„์ ์œผ๋กœ ์ฝ”๋“œํ™” ํ•  ์ˆ˜ ์žˆ๋Š” ๋ถ„์„์  ํ‹€์„ ๊ฐœ๋ฐœํ•˜๊ณ  ๋ฌธ์ œํ•ด๊ฒฐ๊ณผ์ •์œผ๋กœ์„œ์˜ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด๋ฅผ ์‹ค์ฆ์ ์œผ๋กœ ๊ทœ๋ช…ํ•˜๋Š”๋ฐ ๋ชฉ์ ์ด ์žˆ๋‹ค. MMO ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ๊ฒฝํ—˜์— ๊ด€ํ•œ ๋ถ„์„ํ‹€์€ ๋ชจ๋ธํœด๋จผํ”„๋กœ์„ธ์„œ, ๋‚ด์šฉ๊ธฐ๋ฐ˜์—ฐ๊ตฌ, ์ ˆ์ฐจ๊ธฐ๋ฐ˜์—ฐ๊ตฌ๋ฅผ ๊ณ ์ฐฐํ•˜์—ฌ ์ „์ฒด์ ์ธ ํ‹€์„ ๊ตฌ์ถ•ํ•˜์˜€๋‹ค. ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์— ๊ด€ํ•œ ๊ตฌ์ฒด์ ์ธ ํ–‰๋™๊ณผ ๋‚ด์šฉ์€ MMO ๊ฒŒ์ž„์— ๊ด€ํ•œ ์‹ค์ฆ์  ์‹คํ—˜ ์ง„ํ–‰๊ณผ ๋™์‹œ์กฐ์„œ ๋ถ„์„์„ ํ†ตํ•˜์—ฌ ๋„์ถœ๋˜์—ˆ๋‹ค. ๊ทธ ๊ฒฐ๊ณผ๋ฅผ ํ†ตํ•ด์„œ MMO ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ํ–‰๋™์€ ์šด๋™, ์ง€๊ฐ, ๊ธฐ๋Šฅ, ํ‘œ์ƒ, ์‹œ๋ฎฌ๋ ˆ์ด์…˜, ๋ฒ•์น™ ํ–‰๋™(ํœด๋ฆฌ์Šคํ‹ฑ์Šค, ๋ฒ•์น™์ ์šฉ, ๋ฒ•์น™์ดˆ์›”)๋“ค๋กœ ๋ถ„๋ฅ˜๋˜์–ด MMO ๊ฒŒ์ž„์— ์ ํ•ฉํ•œ ์ƒˆ๋กœ์šด ๋ถ„์„ํ‹€์ด ๊ฐœ๋ฐœ๋˜์—ˆ๋‹ค. ๋ณธ ์‹คํ—˜๊ฒฐ๊ณผ ์‹œํ–‰์ฐฉ์˜ค๋ฅผ ํ†ตํ•ด ๊ฒŒ์ž„์˜ ๋ฒ•์น™์„ ๋ฐœ๊ฒฌํ•˜๋Š” โ€˜ํœด๋ฆฌ์Šคํ‹ฑํ–‰๋™โ€™, ํ•ด๋‹น ๋ฒ•์น™์„ ๋”ฐ๋ฅด๋Š” โ€˜๋ฒ•์น™์ ์šฉํ–‰๋™โ€™, ํ•ด๋‹น๋ฒ•์น™์„ ์ดˆ์›”ํ•˜๋Š” โ€˜๋ฒ•์น™์ดˆ์›”ํ–‰๋™โ€™์ด ๋ฐœ๊ฒฌ๋˜์—ˆ๋‹ค. ํŠนํžˆ ๋ฌธ์ œ๊ณต๊ฐ„์—์„œ โ€˜๋ฒ•์น™์ ์šฉํ–‰๋™โ€™๊ณผ โ€˜๋ฒ•์น™์ดˆ์›”ํ–‰๋™โ€™์ด ์‹œํ–‰๋˜๋Š” ๋‘ ๊ฐ€์ง€ ๋ฒ•์น™๊ณต๊ฐ„์ด ๋ฐœ๊ฒฌ๋˜์—ˆ๋‹ค. ์ƒˆ๋กœ ๋ฐœ๊ฒฌ๋œ ๋ฒ•์น™๊ณต๊ฐ„๊ณผ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ํŒจํ„ด์€ MMO ๊ฒŒ์ž„์˜ ๋ ˆ๋ฒจ๋””์ž์ธ ์š”์†Œ์— ํ•ด๋‹นํ•˜๋Š” ์ง€์—ญํŠน์„ฑ, ๋ชฌ์Šคํ„ฐ์˜ ์†์„ฑ, ์•„์ดํ…œ, ์Šคํ‚ฌ ๋“ฑ์„ ๊ฒฐ์ •ํ•˜๋Š”๋ฐ ์ค‘์š”ํ•œ ๊ธฐ์ดˆ๋ฅผ ๋งˆ๋ จํ•œ๋‹ค. ๊ทธ๋ž˜์„œ ๋ณธ ์—ฐ๊ตฌ๊ฒฐ๊ณผ๋Š” MMO ๊ฒŒ์ž„์˜ ํ’ˆ์งˆ์„ ํ–ฅ์ƒํ•˜๊ธฐ ์œ„ํ•œ ๊ฒŒ์ž„๋””์ž์ธ ๋ฐฉ๋ฒ•๋ก ์— ์ค‘์š”ํ•œ ์‹œ์‚ฌ์ ์„ ์ œ๊ณตํ•  ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001385095
oai_dc
์ฆ๊ฐ•ํ˜„์‹ค ๊ฒŒ์ž„์—์„œ์˜ ๋™์ž‘ ๊ธฐ๋ฐ˜ ์ƒํ˜ธ์ž‘์šฉ ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„
Design and Implementation of Motion-based Interaction in AR Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ข…์Šน(์ธ์ฒœ๋Œ€ํ•™๊ต); ์ „์˜์ค€(์ธ์ฒœ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ฆ๊ฐ•ํ˜„์‹ค ๊ฒŒ์ž„์—์„œ์˜ ๋™์ž‘ ๊ธฐ๋ฐ˜ ์ƒํ˜ธ์ž‘์šฉ์˜ ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„ ๊ธฐ๋ฒ•์„ ๊ธฐ์ˆ ํ•œ๋‹ค. ์ฆ๊ฐ•ํ˜„์‹ค์—์„œ๋Š” ์ƒํ˜ธ์ž‘์šฉ์˜ ๋„๊ตฌ๋กœ ๊ณ ์ „์ ์ธ ์ž…๋ ฅ ์žฅ์น˜๋ณด๋‹ค ์‚ฌ์šฉ์ž์˜ ๋™์ž‘์— ์˜์กดํ•œ๋‹ค. ๋™์ž‘ ๊ธฐ๋ฐ˜ ์ฆ๊ฐ•ํ˜„์‹ค ๊ฒŒ์ž„์€ ์‹ ์ฒด์  ์›€์ง์ž„์— ์˜ํ•œ ์ƒํ˜ธ์ž‘์šฉ์„ ์‚ฌ์šฉํ•˜๋Š” ์‹ค๊ฐ ๊ฒŒ์ž„์˜ ์œ ๋งํ•œ ๋ถ„์•ผ์ด๋‚˜ ํ˜„์žฌ์˜ ๋™์ž‘ ์ธ์‹ ๊ธฐ์ˆ ์˜ ๋ถˆ์•ˆ์ •์„ฑ์œผ๋กœ ์ธํ•ด์„œ ์ฆ๊ฐ•ํ˜„์‹ค ์‘์šฉ์—์„œ ๋™์ž‘ ์ธ์‹ ์žฅ์น˜๋ฅผ ์ฃผ ์ž…๋ ฅ ์žฅ์น˜๋กœ ์‚ฌ์šฉํ•˜๋Š” ๋ฐ์—๋Š” ํ•œ๊ณ„๊ฐ€ ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ํ•œ๊ณ„์— ๋Œ€์ฒ˜ํ•˜๊ธฐ ์œ„ํ•ด์„œ ๊ฐ ์ฆ๊ฐ•ํ˜„์‹ค ์‘์šฉ๋“ค์€ ์—ฌ๋Ÿฌ ๋ณด์™„์ˆ˜๋‹จ๋“ค์„ ๋™์›ํ•˜๊ณ  ์žˆ๊ณ  ์ด๋กœ ์ธํ•ด์„œ ์ฆ๊ฐ•ํ˜„์‹ค ๊ฒŒ์ž„์˜ ๊ตฌ์กฐ๊ฐ€ ๋ถˆ๊ทœ์น™์ ์ด๋ฉฐ ๋น„ํšจ์œจ์ ์œผ๋กœ ์„ค๊ณ„๋˜๋Š” ๊ฒฝํ–ฅ์ด ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋™์ž‘ ๊ธฐ๋ฐ˜ ์ฆ๊ฐ•ํ˜„์‹ค ๊ฒŒ์ž„์˜ ํšจ์œจ์ ์ธ ๊ฐœ๋ฐœ ๋ฐฉ๋ฒ•๋ก ์„ ์ œ์‹œํ•œ๋‹ค. ์‹ค์ œ ํƒ๊ตฌ์ฑ„๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ๋™์ž‘ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ๊ฐ€์ง€๋Š” ์ฆ๊ฐ•ํ˜„์‹ค ํƒ๊ตฌ๊ฒŒ์ž„์˜ ํ”„๋กœํ† ํƒ€์ž…์„ ์ œ์‹œ๋œ ๋ฐฉ๋ฒ•๋ก ์— ๋”ฐ๋ผ์„œ ์„ค๊ณ„ํ•˜๊ณ  ์ด๋ฅผ ๊ตฌํ˜„ํ•˜์˜€๋‹ค. ๊ตฌํ˜„๋œ ์ฆ๊ฐ•ํ˜„์‹ค ๊ฒŒ์ž„์—์„œ์˜ ์ƒํ˜ธ์ž‘์šฉ์— ์žˆ์–ด์„œ ํƒ๊ตฌ์ฑ„๋ฅผ ๊ณ ์†์œผ๋กœ ์ธ์‹ํ•˜๊ณ  ์ง€์—ฐ ์—†์ด ์ƒํ˜ธ์ž‘์šฉ ๋จ์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001385093
oai_dc
์˜จ๋ผ์ธ๊ฒŒ์ž„ โ€˜๊ตฐ์ฃผโ€™๋ฅผ ํ™œ์šฉํ•œ ์ดˆ๋“ฑํ•™๊ต ์ •์น˜์ˆ˜์—… ์ˆ˜ํ–‰ ๋ฐ ํšจ๊ณผ
The Effects and Process of the Politics Instruction Utilizing an Online Game, โ€˜Goonzuโ€™
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ„์ •ํ˜„(์ค‘์•™๋Œ€ํ•™๊ต); ์›์€์„((์‚ฌ)์ฝ˜ํ…์ธ ๊ฒฝ์˜์—ฐ๊ตฌ์†Œ)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์ดˆ๋“ฑํ•™๊ต 5ํ•™๋…„ 4๊ฐœ ๋ฐ˜์„ ๋Œ€์ƒ์œผ๋กœ ์˜จ๋ผ์ธ๊ฒŒ์ž„ โ€˜๊ตฐ์ฃผโ€™๋ฅผ ํ™œ์šฉํ•˜์—ฌ 10์ฃผ ๋™์•ˆ ์ •์น˜์ˆ˜์—…์„ ์ง„ํ–‰ํ•˜์˜€๋‹ค. ์ˆ˜์—…์€ ํ˜„์ง ๊ต์‚ฌ 4๋ช…์ด ์ง„ํ–‰ํ•˜์˜€์œผ๋ฉฐ, ์ด๋ฅผ ์œ„ํ•ด ๊ต์‚ฌ๋“ค์€ ์ˆ˜์—…์ด ์‹œํ–‰๋˜๊ธฐ ์ „, ์—ฐ๊ตฌ์ž์™€ ํ•จ๊ป˜ ์ดˆ๋“ฑํ•™๊ต ๊ต๊ณผ๊ณผ์ • ๋ฐ ๋Œ€์ƒ๊ฒŒ์ž„์„ ๋ถ„์„ํ•˜์—ฌ ๊ต๊ณผ๊ณผ์ •์„ ๊ตฌ์„ฑํ•˜์˜€๋‹ค. ์ˆ˜์—…์˜ ํšจ๊ณผ์„ฑ์„ ๊ฒ€์ฆํ•˜๊ธฐ ์œ„ํ•ด ์ˆ˜์—…์— ์ฐธ์—ฌํ•œ ํ•™์ƒ์„ ๋Œ€์ƒ์œผ๋กœ ํšจ๋Šฅ๊ฐ๊ณผ ํฅ๋ฏธ๋„ ๋ฐ ๋Œ€ํ‘œ๋ฅผ ์„ ์ถœํ•  ๋•Œ ์ฃผ๋กœ ๊ณ ๋ คํ•˜๋Š” ์š”์ธ์— ๋Œ€ํ•œ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ์‹ค์‹œํ•˜์˜€๋‹ค. ๋”๋ถˆ์–ด ์ฐธ์—ฌ๊ต์‚ฌ์™€ ํ•™์ƒ๋“ค์„ ๋Œ€์ƒ์œผ๋กœ ์ธํ„ฐ๋ทฐ ์‹ค์‹œํ•˜๊ณ  ๋ฐ ์†Œ๊ฐ๋ฌธ์„ ์ˆ˜์ง‘ํ•˜์—ฌ ์ˆ˜์—…์— ๋Œ€ํ•œ ์˜๊ฒฌ์„ ์ˆ˜์ง‘ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ํ•™์ƒ์˜ ์ •์น˜ํ™œ๋™์— ๋Œ€ํ•œ ํšจ๋Šฅ๊ฐ์€ ํ†ต๊ณ„์ ์œผ๋กœ ์œ ์˜๋ฏธํ•˜๊ฒŒ ์ฆ๊ฐ€ํ•˜์˜€๋‹ค. ๋ฐ˜๋ฉด, ํฅ๋ฏธ๋„์˜ ๊ฒฝ์šฐ, ์‘๋‹ต์˜ ํ‰๊ท ์€ ์ฆ๊ฐ€ํ•˜์˜€์ง€๋งŒ, ํ†ต๊ณ„์ ์œผ๋กœ ์œ ์˜๋ฏธ์„ฑ์„ ๋ณด์ด์ง€๋Š” ์•Š์•˜๋‹ค. ๋˜ํ•œ, ์„ ๊ฑฐํ™œ๋™์—์„œ ๋Œ€ํ‘œ์ž๋ฅผ ์„ ์ถœํ•˜๋Š” ๊ธฐ์ค€์˜ ๋ณ€ํ™”๋ฅผ ์ธก์ •ํ•ด ๋ณธ ๊ฒฐ๊ณผ ํ•™์ƒ๋“ค์€ ์˜จ๋ผ์ธ ์„ ๊ฑฐ์—์„œ ๋Œ€ํ‘œ์ž์˜ ๋‚ด์ ์š”์†Œ๋ฅผ ์ผ๋ฐ˜ ๋ฐ˜์žฅ์„ ๊ฑฐ์— ๋น„ํ•ด ์ค‘์‹œํ•˜์˜€์œผ๋ฉฐ, ์ˆ˜์—…์— ์ฐธ์—ฌํ•œ ํ•™์ƒ๋“ค์ด ์ผ๋ฐ˜ ํ•™์ƒ๋“ค์— ๋น„ํ•ด ๋‚ด์ ์š”์†Œ๋ฅผ ๋”์šฑ ์ค‘์‹œํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000211.xml
ART001385086
oai_dc
๊ฒŒ์ž„ ์ƒํ˜ธ์ž‘์šฉ์„ฑ ์ˆ˜์ค€์ด ์‹ฌ๋ฆฌ์ƒํƒœ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
Influence of Perceived Gaming Interactivity on Various Psychological States
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •๋™ํ›ˆ(๊ด‘์šด๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„์˜ ์ƒํ˜ธ์ž‘์šฉ์„ฑ ์ˆ˜์ค€์ด ๊ฐ€์ ธ์˜ค๋Š” ๋‹ค์–‘ํ•œ ๊ฒฐ๊ณผ๋ฅผ ๋ถ„์„ํ•˜๊ธฐ ์œ„ํ•ด ๊ธฐ๋ถ„, ๋Œ€๋ฆฌ๊ฒฝํ—˜, ๊ทธ๋ฆฌ๊ณ  ๋Œ€๋ฆฌ๋งŒ์กฑ, ๋“ฑ์˜ ๋ณ€์ธ์„ ์ข…์†๋ณ€์ธ์œผ๋กœ ํ•˜์—ฌ ๊ทธ ์˜ํ–ฅ๋ ฅ์„ ๋ถ„์„ํ•˜์˜€๋‹ค. 90๋ช…์„ ์ƒํ˜ธ์ž‘์šฉ์„ฑ ์ˆ˜์ค€์— ๋”ฐ๋ผ ๋‘ ๊ทธ๋ฃน์œผ๋กœ ๋‚˜๋ˆ„์–ด ์‹คํ—˜์—ฐ๊ตฌ๋ฅผ ํ•œ ๊ฒฐ๊ณผ, ๊ณ ์ƒํ˜ธ์ž‘์šฉ์„ฑ์— ์†ํ•œ ๊ทธ๋ฃน์ด ์ €์ƒํ˜ธ์ž‘์šฉ์„ฑ์— ์†ํ•œ ๊ทธ๋ฃน๋ณด๋‹ค ๋ชจ๋“  ์ข…์†๋ณ€์ธ์—์„œ ๋†’์€ ๊ฐ’์„ ๋ณด์ด๋Š” ์œ ์˜๋ฏธํ•œ ์ฐจ์ด๊ฐ€ ์žˆ์—ˆ์œผ๋ฉฐ ๊ทธ ํšจ๊ณผ ์—ญ์‹œ ํฐ ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ์ด๋ฅผ ๊ตฌ์ฒด์ ์œผ๋กœ ์‚ดํŽด๋ณด๋ฉด, ๊ทธ๋ฃน ๊ฐ„ ์ฒ˜์น˜ ์ „ํ›„์˜ ๊ธฐ๋ถ„์ฐจ์ด๊ฐ€ ์œ ์˜๋ฏธํ•˜๊ฒŒ ๋‚˜ํƒ€๋‚ฌ๊ณ , ๊ทธ๋ฃน ๊ฐ„ ๋Œ€๋ฆฌ๊ฒฝํ—˜๊ณผ ๋Œ€๋ฆฌ๋งŒ์กฑ์˜ ์ฐจ์ด ์—ญ์‹œ ์œ ์˜๋ฏธํ–ˆ์œผ๋ฉฐ, ์ƒํ˜ธ์ž‘์šฉ์„ฑ์ •๋„๊ฐ€ ๋Œ€๋ฆฌ๊ฒฝํ—˜์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ๋ ฅ์€ 21%, ๋Œ€๋ฆฌ๋งŒ์กฑ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ๋ ฅ์€ 1%๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋”ฐ๋ผ์„œ ๊ฒŒ์ž„์—์„œ์˜ ์ƒํ˜ธ์ž‘์šฉ์„ฑ์€ ๊ฒŒ์ž„ ์ด์šฉ์˜ ์ฃผ์š”๋ณ€์ˆ˜๋กœ ๊ณ ๋ ค๋  ์ˆ˜ ์žˆ๊ณ , ์ด์™€ ๊ด€๋ จํ•œ ๋‹ค์–‘ํ•œ ์—ฐ๊ตฌ์˜ ํ•„์š”์„ฑ์ด ์žˆ์Œ์„ ์ œ์‹œํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000212.xml
ART001385097
oai_dc
3DARModeler : ์ฆ๊ฐ•ํ˜„์‹ค ํ™˜๊ฒฝ 3D ๋ชจ๋ธ๋ง ์‹œ์Šคํ…œ
3DARModeler: a 3D Modeling System in Augmented Reality Environment
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋„๋ฐ˜ ํŠธ๋ฆฌ์—”(์„ธ์ข…๋Œ€ํ•™๊ต); ์ด์ •๊ทœ(์„ธ์ข…๋Œ€ํ•™๊ต); ์ด์ข…์›(์„ธ์ข…๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ 3DARModeler ๋ผ๋Š” ์ฆ๊ฐ•ํ˜„์‹ค ํ™˜๊ฒฝ์—์„œ์˜ 3D ๋ชจ๋ธ๋ง ์‹œ์Šคํ…œ์— ๋Œ€ํ•ด์„œ ์ œ์‹œ ํ•œ๋‹ค. ์ด ์‹œ์Šคํ…œ์€ 3D ๊ฐ์ฒด(๋ชจ๋ธ)๋ฅผ ๋งŒ๋“ค๊ธฐ ์œ„ํ•ด ๊ฐ์ฒด ํ˜ธ์ถœ, ํ…์Šค์ณ ์ ์šฉ, ์• ๋‹ˆ๋ฉ”์ด์…˜, ๊ด‘์›์ถ”์ •, ๊ทธ๋ฆผ์ž ๋“ฑ์˜ ๊ธฐ๋Šฅ๋“ค์ด ํฌํ•จ๋œ ๊ฐ„๋‹จํ•œ 3D Studio Max๋ผ๊ณ  ๋ณผ ์ˆ˜ ์žˆ๋‹ค. 3DARModeler๋Š” 3D ๋ชจ๋ธ์„ ๋งŒ๋“ค๊ธฐ ์œ„ํ•œ ํšจ๊ณผ์ ์ด๊ณ  ํŽธ๋ฆฌํ•œ ์ƒํ˜ธ์ž‘์šฉ ๋ฐฉ๋ฒ•๋“ค์„ ์ œ์‹œํ•œ๋‹ค. 3DARModeler ์‹œ์Šคํ…œ์˜ ์ฃผ ์‚ฌ์šฉ์ž๋Š” ์ปดํ“จํ„ฐ ๊ทธ๋ž˜ํ”ฝ, ๋ชจ๋ธ๋ง ๊ธฐ์ˆ ์— ๊ด€ํ•œ ๋งŽ์€ ์ง€์‹์„ ๊ฐ–์ถ”์ง€ ์•Š์€ ๋น„์ „๋ฌธ๊ฐ€๋“ค์„ ๋Œ€์ƒ์œผ๋กœ ํ•œ๋‹ค. ์‚ฌ์šฉ์ž๋“ค์€ ๊ธฐ๋ณธ ๊ฐ์ฒด๋ฅผ ์„ ํƒ, ๊ฐ์ฒด๋“ค์˜ ์†์„ฑ ๋ถ€์—ฌ, ์—ฌ๋Ÿฌ ๊ฐ์ฒด๋“ค์˜ ๊ฒฐํ•ฉ์„ ํ†ตํ•˜๋Š” ๋ฐฉ๋ฒ•์œผ๋กœ ์‚ฌ์šฉ์ž๊ฐ€ ์‹ค์„ธ๊ณ„์—์„œ ์ง์ ‘ ๋ชจ๋ธ๋ง์„ ํ•˜๋Š” ๊ฒƒ๊ณผ ๊ฐ™์ด ๊ฐ„๋‹จํ•˜๊ณ  ์ง๊ด€์ ์ธ ๋ฐฉ๋ฒ•์˜ ๋ชจ๋ธ๋ง์„ ๊ฐ€๋Šฅํ•˜๋„๋ก ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001385092
oai_dc
๊ฒŒ์ž„์ฝ˜ํ…์ธ  ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ ๋ชจ๋ธ ๊ฐœ๋ฐœ
The Development of a Game Contents Metadata Model
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œค์„ ์ •(๋™์„œ๋Œ€ํ•™๊ต); ์œคํƒœ์ˆ˜(๋™์„œ๋Œ€ํ•™๊ต)" ]
๊ตญ๋‚ดโ‹…์™ธ ๋งŽ์€ ๊ธฐ๊ด€๋“ค์ด ๊ฐ ๋ถ„์•ผ์˜ ์ž์› ๋ณดํ˜ธ์™€ ๊ด€๋ฆฌ๋ฅผ ์œ„ํ•ด ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ๋ฅผ ๊ฐœ๋ฐœํ•˜๊ณ  ์žˆ๋‹ค. ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ์˜ ์žฌํ™œ์šฉ, ์ €์ž‘๊ถŒ ๋ณดํ˜ธ, ๋ผ์ดํ”„์‚ฌ์ดํด ๊ด€๋ฆฌ, ๊ฒ€์ƒ‰ ๋“ฑ์˜ ํšจ์œจ์„ฑ์„ ์ง€์›ํ•˜๊ธฐ ์œ„ํ•ด ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ์˜ ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ ๋ชจ๋ธ์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ๊ฐœ๋ฐœ ๋ฐฉ๋ฒ•์€ ์„ธ๊ณ„์ ์ธ ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ ํ‘œ์ค€์•ˆ๋“ค์„ ๋ถ„์„ํ•˜๊ณ  ๊ฒŒ์ž„์˜ ํŠน์„ฑ ์ •๋ณด๋ฅผ ์กฐ์‚ฌํ•˜์—ฌ ๋งคํ•‘, ์žฌ์ •์˜, ์ถ”๊ฐ€ ๋“ฑ์„ ํ†ตํ•˜์—ฌ ์ง„ํ–‰๋˜์—ˆ๋‹ค. ๊ฐœ๋ฐœ๋œ ๋ชจ๋ธ์€ 13๊ฐœ์˜ ํ•„์ˆ˜์š”์†Œ, 15๊ฐœ์˜ ์„ ํƒ์š”์†Œ๋กœ ๊ตฌ์„ฑ๋˜๋ฉฐ XML์— ์˜ํ•ด ํ‘œํ˜„๋œ๋‹ค. ์ „๋ฌธ๊ฐ€ ์ง‘๋‹จ์˜ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ํ†ตํ•ด ๊ฐœ๋ฐœ ํšจ๊ณผ๋ฅผ ๊ฒ€์ฆํ•˜๊ณ  ํ‘œ์ค€ ๋ชจ๋ธ๊ณผ์˜ ๋น„๊ต ๋ถ„์„์„ ํ†ตํ•˜์—ฌ ๊ฐœ๋ฐœ์˜ ์˜์˜๋ฅผ ๋‚˜ํƒ€๋‚ด์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์„ฑ์žฅ์ผ๋ณ€๋„์˜ ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ์•ˆ์ •์ ์ธ ๋ฐœ์ „์— ๋„์›€์ด ๋  ๊ฒƒ์œผ๋กœ ๋ณธ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001385094
oai_dc
์˜คํ”ˆ์†Œ์Šค ๋ฌผ๋ฆฌ์—”์ง„์„ ์ด์šฉํ•œ ์ฒœ์žฅ ํฌ๋ ˆ์ธ ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ ๊ฐœ๋ฐœ
The Development of Overhead Crane Simulator Using Open Source Physics Engine
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์˜ฅ์ˆ˜์—ด(๋™๋ช…๋Œ€ํ•™๊ต); ๊น€์„ฑ๊ธธ(๋™๋ช…๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ๊ฒŒ์ž„์ด๋‚˜ ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ ๊ฐœ๋ฐœ์— ์žˆ์–ด์„œ ๋ฌผ๋ฆฌ๊ธฐ๋ฐ˜ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ํ†ตํ•ด ์‚ฌ์‹ค์„ฑ์„ ๋†’์ธ ๊ณ ํ’ˆ์งˆ์˜ 3D ์ฝ˜ํ…์ธ ๋ฅผ ๊ฐœ๋ฐœํ•˜๊ณ ์žํ•˜๋Š” ์‚ฌ๋ก€๊ฐ€ ๋งŽ์•„์ง€๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์˜คํ”ˆ์†Œ์Šค ๋ฌผ๋ฆฌ์—”์ง„์ธ ODE๋ฅผ ์ด์šฉํ•˜์—ฌ ์ค‘๋Ÿ‰๋ฌผ์„ ์ทจ๊ธ‰ํ•˜๋Š” ์ฒœ์žฅํฌ๋ ˆ์ธ ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ์˜ ๊ฐœ๋ฐœํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ƒ์šฉ ์ฒœ์žฅํฌ๋ ˆ์ธ ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ์™€์˜ ๋ฌผ๋ฆฌ์  ํŠน์„ฑ ๋น„๊ต๋ถ„์„์„ ํ†ตํ•ด ์˜คํ”ˆ์†Œ์Šค ๋ฌผ๋ฆฌ์—”์ง„์œผ๋กœ๋„ ์‚ฌ์‹ค์„ฑ ๋†’์€ ํ›ˆ๋ จ์šฉ ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ ๊ฐœ๋ฐœ์ด ์ถฉ๋ถ„ํžˆ ๊ฐ€๋Šฅํ•˜๋‹ค๋Š” ๊ฒƒ์„ ํ™•์ธํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆํ•œ ์ฒœ์žฅํฌ๋ ˆ์ธ ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ๋Š” ํ•™๊ต ๋“ฑ์˜ ๊ณต๊ณต๊ธฐ๊ด€์—์„œ ๊ต์œก์šฉ์ด๋‚˜ ํ›ˆ๋ จ์šฉ์œผ๋กœ ์ถฉ๋ถ„ํžˆ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์œผ๋กœ ์˜ˆ์ƒ๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001385091
oai_dc
๋น„๊ตํ‰๊ฐ€ ์‹คํ—˜์œผ๋กœ ๋™์ž‘์ธ์‹์„ผ์„œ๊ฐ€ ๋ชจ๋ฐ”์ผ๊ฒŒ์ž„์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ๋ถ„์„
Analysis of the Impact of Motion Recognition Sensor on Mobile Game by Compare Valuation Experiment
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋Œ€์˜(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์„ฑ์ •ํ™˜(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
์•„์ดํฐ์€ ๋™์ž‘์ธ์‹์„ผ์„œ๋ฅผ ๋„์ž…ํ•˜์—ฌ ์ƒˆ๋กœ์šด ๋ชจ๋ฐ”์ผ์กฐ์ž‘ํ˜•ํƒœ๋ฅผ ์ œ์‹œํ•˜์˜€๊ณ , ์ด๋Š” ๊ฒŒ์ž„ ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜ ๊ฐœ๋ฐœ์— ์˜ํ–ฅ์„ ๋ฏธ์ณ ๋‹ค์–‘ํ•œ ์„ผ์„œ๊ฐ€ ์ ์šฉ๋œ ๊ฒŒ์ž„์ด ์ˆ˜ ์—†์ด ๋‚˜ํƒ€๋‚˜๊ฒŒ ๋œ ์›์ธ์ด ๋˜์—ˆ๋‹ค. ์ด๋ฅผ ์ด์šฉํ•œ ๊ฒŒ์ž„์˜ ์ง„ํ–‰์ด ์ „์ฒด์ ์ธ ์žฌ๋ฏธ์— ์–ด๋–ค ๋ฐฉํ–ฅ์œผ๋กœ ์˜ํ–ฅ์„ ๋ผ์น˜๋Š”์ง€ ๊ตฌ์ฒดํ™”ํ•˜๊ธฐ ์œ„ํ•ด ๋ณธ ๋…ผ๋ฌธ์€ ์žฌ๋ฏธ๋ฅผ 5์š”์†Œ๋กœ ๊ตฌ๋ถ„ํ•˜์˜€๊ณ , ๊ฐ ์š”์†Œ๋ฅผ ํ•œ ๊ฒŒ์ž„์„ ๋™์ž‘์ธ์‹์„ผ์„œ์™€ ํ„ฐ์น˜์„ผ์„œ์˜ ์กฐ์ž‘๋ฐฉ์‹์œผ๋กœ ๊ฐ๊ฐ ์‹คํ—˜ํ•˜์—ฌ ์š”์†Œ์˜ ์ •๋„์ฐจ์ด๋ฅผ ์œ ๋„, ์ถ”์ถœํ•˜์˜€๋‹ค. ๋ณธ ์‹คํ—˜์—๋Š” ๊ฒŒ์ž„์œผ๋กœ๋Š” โ€˜์ฟ ํ‚น๋งˆ๋งˆโ€™, ๊ธฐ๊ธฐ๋กœ๋Š” ์•„์ดํŒŸ ํ„ฐ์น˜์™€ NDS๋ฅผ ์ด์šฉํ•˜์˜€๋‹ค. ๋ถ„์„ ๋‚ด์šฉ์„ ๋ณด๋ฉด ๋™์ž‘์ธ์‹์„ ํ†ตํ•œ ์กฐ์ž‘์— ๋Œ€ํ•œ ์ฆ๊ฑฐ์›€์ด ์••๋„์ ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๊ฐ 5๊ฐœ ์š”์†Œ, ์ฆ‰ ์ž๊ทน, ๋ชฐ์ž…, ๊ฐ์ •์ด์ž…, ์„ฑ์ทจ, ๋ณ€ํ™”์™€ ํ™•์žฅ์˜ ์š”์†Œ ๋ชจ๋‘์—์„œ ๋™์ž‘์ธ์‹์„ผ์„œ๊ฐ€ ๋†’์€ ์ ์ˆ˜๋ฅผ ์–ป์—ˆ๊ณ , ํŠนํžˆ ์ž๊ทน๊ณผ ๊ฐ์ •์ด์ž…๋ถ€๋ถ„์—์„œ ๋งŽ์€ ์ฐจ์ด๋ฅผ ๋ณด์˜€๋‹ค. ์ด์— ์ž์‹ ๊ณผ ๋””๋ฐ”์ด์Šค์™€์˜ ํ™•์žฅ๋œ ์†Œํ†ตํ˜•ํƒœ์—์„œ ์ฆ๊ฑฐ์›€์„ ์–ป์—ˆ๋‹ค๋Š” ์‚ฌ์‹ค์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001385087
oai_dc
๊ฒŒ์ž„ ์Šคํ† ๋ฆฌํ…”๋ง ๋ฆฌ์ŠคํŠธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ-๊ฒŒ์ž„์˜ 4์š”์†Œ๋ฅผ ์ค‘์‹ฌ์œผ๋กœ-
The research about game storytelling list-Based on 4 core elements of game-
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌํ™(์„œ๊ฐ•๋Œ€ํ•™๊ต)" ]
์ „๋ฌธ ์Šคํ† ๋ฆฌํ…”๋Ÿฌ๋“ค์„ ์–‘์„ฑํ•˜๊ธฐ ์œ„ํ•œ ์‹ค๋ฌด ์Šคํ† ๋ฆฌํ…”๋ง๋ก ์ด ์ ๊ทน ์—ฐ๊ตฌ๋˜์–ด์•ผ ํ•œ๋‹ค. ์ตœ๊ทผ์— ๋””์ง€ํ„ธ์Šคํ† ๋ฆฌํ…”๋ง์— ๋Œ€ํ•œ ๊ด€์‹ฌ์ด ๋†’์•„์ง€๋ฉด์„œ ๊ฒŒ์ž„์Šคํ† ๋ฆฌํ…”๋ง์˜ ์ด๋ก ์ ์ธ ์—ฐ๊ตฌ๊ฐ€ ๋‹ค์–‘ํ•œ ๊ฐ๋„์—์„œ ์ด๋ฃจ์–ด์ง€๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ •์ž‘ ์Šคํ† ๋ฆฌํ…”๋Ÿฌ๋ฅผ ์–‘์„ฑํ•˜๊ธฐ ์œ„ํ•œ ์ฒด๊ณ„์ ์ธ ๊ฒŒ์ž„ ์Šคํ† ๋ฆฌํ…”๋ง๋ก ์€ ์ด๋ก ์ ์ธ ํ‹€์— ๋จธ๋ฌผ๊ณ  ์žˆ์œผ๋ฉฐ, ์‹ค๋ฌด์ ์ธ ๋ถ€๋ถ„๊ณผ ์ด๋ก ์ ์ธ ๋ถ€๋ถ„์˜ ์œตํ•ฉ์€ ์•„์ง๋„ ๋ฏธ์•ฝํ•˜๊ธฐ ๊ทธ์ง€์—†๋Š” ์ƒํ™ฉ์ด๋‹ค. ๋ณธ๊ณ ์—์„œ๋Š” ์‹ค๋ฌด์ ์ธ ๊ฒŒ์ž„์Šคํ† ๋ฆฌํ…”๋ง์˜ ์™„์„ฑ๋„๋ฅผ ๋†’์ด๊ธฐ ์œ„ํ•ด, ๊ฒŒ์ž„์˜ ๋‚ด๋Ÿฌํ‹ฐ๋ธŒ๋ฅผ ๊ตฌ์ถ•ํ•ด ์ฃผ๋Š” ๊ฐ€์žฅ ํ•ต์‹ฌ์ ์ธ 4์š”์†Œ(์ธ๋ฌผ, ์‚ฌ๊ฑด, ์„ธ๊ณ„๊ด€, ๊ฒŒ์ž„์˜ ์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒ ์š”์†Œ)์˜ ๋ฆฌ์ŠคํŠธ๋ฅผ ์ž‘์„ฑํ•ด ๋ณด์•˜๋‹ค. ์Šคํ† ๋ฆฌํ…”๋Ÿฌ๊ฐ€ ๊ตฌ์ƒํ•˜๋Š” ์ฐฝ์˜์ ์ธ ๋ฐœ์ƒ์ด ๊ฐ ๋ถ„์•ผ์˜ ๋””์ž์ด๋„ˆ๋“ค์—๊ฒŒ ์ •ํ™•ํ•˜๊ฒŒ ์ „๋‹ฌ๋  ์ˆ˜ ์žˆ๋„๋ก, ์‹ค๋ฌด์ ์ธ ์ธก๋ฉด์—์„œ ๋””ํ…Œ์ผํ•œ ์ •๋ณด๋ฆฌ์ŠคํŠธ๋ฅผ ์™„์„ฑ์‹œ์ผœ๋ณด์ž๋Š” ๊ฒƒ์ด ๋ณธ ์—ฐ๊ตฌ์˜ ๋ชฉํ‘œ์ด๋‹ค
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001385098
oai_dc
์œ„์น˜๋ณ„ ์‚ฐ๋ž€ํŠน์„ฑ์„ ๋ฐ˜์˜ํ•œ ์ธก์ •๊ธฐ๋ฐ˜ ์–ผ๊ตด ๋ Œ๋”๋ง
Measurement-based Face Rendering reflecting Positional Scattering Properties
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์„ ์šฉ(); ์˜ค๊ฒฝ์ˆ˜(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
์ด ๋…ผ๋ฌธ์€ ํ”ผํ•˜์‚ฐ๋ž€์˜ ์ •๋„๊ฐ€ ๋‹ค๋ฅผ ๊ฒƒ์œผ๋กœ ์˜ˆ์ƒ๋˜๋Š” ์–ผ๊ตด์˜ 6๊ฐœ์˜ ๋ถ€์œ„๋ฅผ ์ดฌ์˜ํ•˜์—ฌ ๊ฐ๊ฐ์˜ ์‚ฐ๋ž€ํŠน์„ฑ์„ ์ถ”์ถœํ•˜๊ณ  ๋ Œ๋”๋ง์— ๋ฐ˜์˜ํ•˜์—ฌ ์–ผ๊ตด์˜ ์‚ฌ์‹ค๊ฐ ์žˆ๋Š” ํ‘œํ˜„์ด ๊ฐ€๋Šฅํ•œ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๊ฐ ๋ถ€์œ„๋ณ„ ์‚ฐ๋ž€์ด๋ฏธ์ง€๋Š” ํ”„๋กœ์ ํ„ฐ๋กœ๋ถ€ํ„ฐ ํ”ผ๋ถ€์— ์ž…์‚ฌ๋œ ๋‹จ์œ„๊ด‘์„ ์ด ๋‚ด๋ถ€ ์‚ฐ๋ž€์„ ๊ฑฐ์ณ ๋ฐ–์œผ๋กœ ๋“œ๋Ÿฌ๋‚˜๋Š” ๋ชจ์–‘์„ ์—ฌ๋Ÿฌ ๋…ธ์ถœ๋กœ ์ดฌ์˜ํ•˜์—ฌ HDR์ด๋ฏธ์ง€๋กœ ํ•ฉ์„ฑํ•˜๊ณ , ๋น„์„ ํ˜• ์ตœ์†Œ์ œ๊ณฑํ•ฉ์˜ ํ•ด๋ฒ• ์ค‘ Sequential Quadratic Programming์„ ์ด์šฉํ•˜์—ฌ ๊ด‘์„ ์˜ ์ž…์‚ฌ์ง€์ ์„ ์ง€๋‚˜๋Š” ๋‹จ๋ฉด์ด ์ด๋ฃจ๋Š” ๊ณก์„ ์— '๊ฐ€์šฐ์Šค ํ•จ์ˆ˜์˜ ์„ ํ˜•๊ฒฐํ•ฉ'์„ ์ ํ•ฉํ•œ๋‹ค. ๊ฐ€์šฐ์Šค ํ•จ์ˆ˜๋Š” ์‚ฐ๋ž€๊ณก์„ ์„ ์ž˜ ๊ทผ์‚ฌํ•˜๋ฉด์„œ ํ•„ํ„ฐ๋กœ์„œ ์ ์šฉ์ด ์‰ฌ์šด ์žฅ์ ์„ ๊ฐ€์ง„๋‹ค. ์šฐ๋ฆฌ๋Š” ์ตœ์†Œ์ œ๊ณฑํ•ฉ์˜ ํ•ด๊ฐ€ ์ง€์—ญ ํ•ด์— ๋น ์ง€๋Š” ์•Š๋„๋ก ์œ ์ „์•Œ๊ณ ๋ฆฌ๋“ฌ์„ ์ด์šฉํ•ด ์ดˆ๊ธฐ ๊ฐ’์„ ์„ค์ •ํ•œ๋‹ค. ๊ทผ์‚ฌ๋œ ์‹์˜ ๊ฐ ๊ฐ€์šฐ์Šค ํ•ญ์€ ์–ผ๊ตด์— ์ž…์‚ฌ๋˜๋Š” ๋ณต์‚ฌ์กฐ๋„๋ฅผ ๋ Œ๋”๋งํ•œ ํ…์Šค์ฒ˜์— ๊ฐ€์šฐ์Šค ํ•„ํ„ฐ๋กœ ์ ์šฉ๋˜์–ด ํ”ผํ•˜์‚ฐ๋ž€ํšจ๊ณผ๋ฅผ ํ‘œํ˜„. ์ด ๋…ผ๋ฌธ์—์„œ๋Š” ์ตœ๋Œ€ 12ํšŒ์˜ ๊ฐ€์šฐ์Šค ํ•„ํ„ฐ๋ง์„ ํšจ์œจ์ ์œผ๋กœ ์ฒ˜๋ฆฌํ•˜๊ธฐ ์œ„ํ•ด ์ฟ ๋‹ค์˜ ๋ณ‘๋ ฌ์ฒ˜๋ฆฌ๋Šฅ๋ ฅ๋ฅผ ํ™œ์šฉํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001385089
oai_dc
๋ฌผ๋ฆฌ ์—”์ง„์— ๊ด€ํ•œ ๊ณ ์ฐฐ : ์‹ค์‹œ๊ฐ„ ๋ฌผ๋ฆฌ ๊ธฐ์ˆ ์„ ์ค‘์‹ฌ์œผ๋กœ
A study on game physics engine focused on real time physics
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•˜์œ ์ข…(์ค‘์•™๋Œ€ํ•™๊ต); ๋ฐ•๊ฒฝ์ฃผ(์ค‘์•™๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„ ๋ฌผ๋ฆฌ ์—”์ง„์„ ์‹ค์‹œ๊ฐ„ ๋ฌผ๋ฆฌ ๊ธฐ์ˆ ์˜ ๊ด€์ ์œผ๋กœ ๊ณ ์ฐฐํ•œ๋‹ค. ์‹ค์‹œ๊ฐ„ ๋ฌผ๋ฆฌ ๊ธฐ์ˆ ์ด๋ž€ ๋ฌผ๋ฆฌ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ธฐ์ˆ ์„ ๊ฒŒ์ž„์— ์ ์šฉํ•˜๊ธฐ ์œ„ํ•ด์„œ ๊ฐ„๋žตํ™” ํ•˜๋Š” ๊ธฐ์ˆ ์„ ๋งํ•œ๋‹ค. ์กฐ์‚ฌ ๋Œ€์ƒ์œผ๋กœ ์ƒ์šฉ ๋ฌผ๋ฆฌ ์—”์ง„์ธ Havok Physics SDK์™€ NVIDIA PhysX SDK๋ฅผ ์„ ํƒํ•˜์˜€๊ณ , ์˜คํ”ˆ ์†Œ์Šค๊ธฐ๋ฐ˜ ๋ฌผ๋ฆฌ ์—”์ง„์ธ ODE์™€ Bullet์„ ์„ ํƒํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ๋ฌผ๋ฆฌ ์—”์ง„์€ ๊ฐ•์ฒด ์—ญํ•™, ๋ณ€ํ˜•์ฒด ์‹œ๋ฎฌ๋ ˆ์ด์…˜, ์œ ์ฒด ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ๊ตฌํ˜„ํ•˜๊ณ  ์žˆ์—ˆ๊ณ , ์‹ค์‹œ๊ฐ„ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ์œ„ํ•ด์„œ ์ˆ˜์‹์˜ ๊ฐ„๋žตํ™”, ์ถฉ๋Œ ์ฒ˜๋ฆฌ์˜ ํšจ์œจ์„ฑ ์žฌ๊ณ  ๋“ฑ ์†Œํ”„ํŠธ์›จ์–ด ์ธก๋ฉด์˜ ๊ธฐ์ˆ ๊ณผ ๋ฉ€ํ‹ฐ ์ฝ”์–ด CPU์˜ ์ด์šฉ, PPU, GPU ํ™œ์šฉ ๋“ฑ ๋ณ‘๋ ฌ์ฒ˜๋ฆฌ ํ•˜๋“œ์›จ์–ด ๊ธฐ์ˆ ์„ ์‚ฌ์šฉํ•˜๊ณ  ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001385096
oai_dc
RTS ๊ฒŒ์ž„์—์„œ ์—์ด์ „ํŠธ์™€ ์ƒํ˜ธ ์˜์‚ฌ๋ฅผ ์กฐ์ ˆํ•˜๋Š” ์กฐ์ • ์—์ด์ „ํŠธ์˜ ์„ค๊ณ„
A Design of a Coordination Agent Controlling Decision with Each Other Agents in RTS
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ง„์˜(๋™๊ตญ๋Œ€ํ•™๊ต); ์„ฑ์—ฐ์‹(๋™๊ตญ๋Œ€ํ•™๊ต); ์กฐ๊ฒฝ์€(๋™๊ตญ๋Œ€ํ•™๊ต); ์—„๊ธฐํ˜„(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
์‹ค์‹œ๊ฐ„ ์ „๋žต ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„์—์„œ ๊ฐ๊ฐ์˜ ํŒ€์€ ๋‹ค์ˆ˜์˜ ์—์ด์ „ํŠธ๋กœ ๊ตฌ์„ฑํ•˜๊ณ  ์ƒํƒœ ํŒ€์„ ์ด๊ธฐ๊ธฐ ์œ„ํ•œ ์ „๋žต์„ ์ˆ˜ํ–‰ํ•œ๋‹ค. ์ „๋žต์€ ํŒ€์— ์†ํ•œ ์—์ด์ „ํŠธ๋“ค์˜ ํ˜‘๋ ฅ์„ ํ•„์š”๋กœ ํ•˜๋ฉฐ ์ด๋ฅผ ์œ„ํ•ด์„œ๋Š” ๋‹ค์ค‘ ์—์ด์ „ํŠธ ์‹œ์Šคํ…œ์ด ํ•„์š”ํ•˜๋‹ค. ๋‹ค์ค‘ ์—์ด์ „ํŠธ ์‹œ์Šคํ…œ์˜ ์˜์‚ฌ ๊ฒฐ์ •๋ฐฉ๋ฒ• ์ค‘์—์„œ ์ค‘์•™ ์ง‘์ค‘์ ์ธ ์˜์‚ฌ ๊ฒฐ์ • ๋ฐฉ๋ฒ•์€ ์กฐ์ • ์—์ด์ „ํŠธ๋ฅผ ์‚ฌ์šฉํ•ด์„œ ํŒ€์„ ์œ„ํ•œ ์ž‘์—…์„ ์„ ํƒํ•œ๋‹ค. ๋น„ ์ค‘์•™ ์ง‘์ค‘์ ์ธ ์˜์‚ฌ ๊ฒฐ์ • ๋ฐฉ๋ฒ•์€ ์—์ด์ „ํŠธ๊ฐ€ ๊ฐ๊ฐ ์ฃผ์ฒด๊ฐ€ ๋˜์–ด์„œ ๋‹ค๋ฅธ ์—์ด์ „ํŠธ์™€ ์˜์‚ฌ์†Œํ†ต์„ ํ•˜๊ธฐ ๋•Œ๋ฌธ์— ๋น„์šฉ์ด ๋งŽ์ด ๋“ ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์กฐ์ • ์—์ด์ „ํŠธ๋ฅผ ์‚ฌ์šฉํ•  ๋•Œ ๋‹ค์ˆ˜์˜ ์—์ด์ „ํŠธ๋ฅผ ๊ทธ๋ฃน์œผ๋กœ ๊ด€๋ฆฌํ•˜๋Š” ๋ฐฉ๋ฒ•, ๊ฒฝ๋งค ์‹œ์Šคํ…œ์„ ์‚ฌ์šฉํ•ด์„œ ์—์ด์ „ํŠธ์—๊ฒŒ ์ž‘์—…์„ ํ• ๋‹นํ•˜๋Š” ๋ฐฉ๋ฒ• ๊ทธ๋ฆฌ๊ณ  ํ• ๋‹นํ•œ ์ž‘์—… ์ค‘์—์„œ ์ˆ˜ํ–‰์— ์‹คํŒจํ•œ ์ž‘์—…์€ ๋‹ค๋ฅธ ์—์ด์ „ํŠธ์—๊ฒŒ ๋‹ค์‹œ ํ• ๋‹น๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์‹คํ—˜์—์„œ๋Š” ์Šคํƒ€ํฌ๋ž˜ํ”„ํŠธ ๊ฒŒ์ž„์—์„œ ์ œ์•ˆํ•œ ์‹œ์Šคํ…œ์„ ์ ์šฉํ•  ๋•Œ ๊ณต๊ฒฉ๋ ฅ๊ณผ ๋ฐฉ์–ด๋ ฅ์ด ํ–ฅ์ƒ๋˜๋Š” ๊ฒƒ์„ ๋ณผ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์ œ์•ˆํ•œ ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•œ ์—์ด์ „ํŠธ์˜ ํŒ€ ์Šน๋ฆฌ ๋น„์œจ์€ 8๋Œ€ 2๋กœ ๋†’์•„์กŒ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001385090
oai_dc
๋ด‡(์˜คํ† ํ”„๋กœ๊ทธ๋žจ) ๊ฒ€์ถœ์„ ์œ„ํ•œ ๊ฒŒ์ž„ ํ–‰๋™ ํŒจํ„ด ๋ชจ๋ธ๋ง
Game Behavior Pattern Modeling for Bots(Auto Program) detection
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •ํ˜œ์šฑ(์„ฑ๊ท ๊ด€๋Œ€ํ•™๊ต); ๋ฐ•์ƒํ˜„(์„ฑ๊ท ๊ด€๋Œ€ํ•™๊ต); ๋ฐฉ์„ฑ์šฐ(์„ฑ๊ท ๊ด€๋Œ€ํ•™๊ต); ์ด์ง€ํ˜•(์„ฑ๊ท ๊ด€๋Œ€ํ•™๊ต); ์œคํƒœ๋ณต(์„ฑ๊ท ๊ด€๋Œ€ํ•™๊ต)" ]
MMORPG (Massively Multiplayer Online Role Playing Game) ์‹œ์žฅ์€ ๊ธ‰๊ฒฉํžˆ ์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ์œผ๋ฉฐ ๋”๋ถˆ์–ด ๋งŽ์€ ๋ฐœ์ „์„ ์ด๋ฃจ๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ๊ทธ์™€ ๋™์‹œ์— ๋งŽ์€ ๊ฒŒ์ž„ ํ”ผํ•ด์‚ฌ๋ก€๋“ค์ด ์ฆ๊ฐ€ํ•˜๊ณ  ๊ทธ ์‚ฌ๋ก€ ๋˜ํ•œ ๋งค์šฐ ๋‹ค์–‘ํ™”๋˜๊ณ  ์žˆ๋‹ค. ๊ทธ ์ค‘์—์„œ๋„ โ€˜๋ด‡(Bots)โ€™์€ ์‚ฌ์šฉ์ž์˜ ์กฐ์ž‘ ์—†์ด ์ž๋™์œผ๋กœ ์ž‘๋™ํ•˜๋ฉด์„œ ๊ฒŒ์ž„์˜ ๋ชฐ์ž…๋„ ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ๋ณด์•ˆ ์ธก๋ฉด์—์„œ๋„ ๋งŽ์€ ์˜ํ–ฅ์„ ์ฃผ๊ณ  ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ๊ฒŒ์ž„ ์ œ๊ณต ์—…์ฒด์—์„œ๋Š” ํด๋ผ์ด์–ธํŠธ ๋‹จ์—์„œ packet์„ ๋ถ„์„ํ•˜์—ฌ ๋ด‡๋ฅผ ๋ถ„๋ณ„ํ•˜๋ ค ํ•˜์ง€๋งŒ ํด๋ผ์ด์–ธํŠธ ๋‹จ์—๋Š” ์‚ฌ์šฉ์ž์˜ ์กฐ์ž‘์ด ์šฉ์ดํ•˜๋ฏ€๋กœ ๊ทธ ์ •ํ™•์„ฑ์ด ๋–จ์–ด์ง„๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„ ์„œ๋ฒ„ ๋‚ด์—์„œ ์–ป์„ ์ˆ˜ ์žˆ๋Š” ์‚ฌ์šฉ์ž์˜ ํ–‰๋™ ๋ฐ์ดํ„ฐ๋ฅผ ๋ถ„์„ํ•จ์œผ๋กœ์จ ์‹ค์ œ ์‚ฌ์šฉ์ž ๋ฐ ๋ด‡์˜ ํ–‰๋™ ํŒจํ„ด์„ ๋ชจ๋ธ๋งํ•˜๊ณ  ์ด๋ฅผ ๋น„๊ตํ•˜์—ฌ ๋ด‡ ๊ฒ€์ถœ์— ์ ์šฉํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ด ๋ฐฉ๋ฒ•์„ ์ด์šฉํ•˜์—ฌ ๋ณด๋‹ค ํ–ฅ์ƒ๋œ ๋น„๊ต ๋ชจ๋ธ์„ ์™„์„ฑํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001336017
oai_dc
DirectX/C++ ๊ธฐ๋ฐ˜ ๊ฒŒ์ž„ ์†Œํ”„ํŠธ์›จ์–ด์˜ ๊ณตํ†ต ๋ชจ๋“ˆ ๋ชจํ˜•ํ™” ๊ธฐ๋ฒ•์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on Common Module Modeling Method of Game Software based on DirectX/C++
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ณ€์ •์›(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๋ฅ˜์„ฑ์—ด(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
DirectX๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ์œˆ๋„์šฐ ๊ฒŒ์ž„ ๋ฐ ์ฝ˜์†” ๊ฒŒ์ž„์€ ์ „ ์„ธ๊ณ„ ๊ฒŒ์ž„ ์‹œ์žฅ์˜ 20% ์ด์ƒ์„ ์ฐจ์ง€ํ•˜๊ณ  ์žˆ์œผ๋ฉฐ, ์ „ ์„ธ๊ณ„ ์‹œ์žฅ์˜ 75% ์ด์ƒ์ด C++๋กœ ๊ฐœ๋ฐœ๋˜๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” DirectX์™€ C++ ๊ธฐ๋ฐ˜์œผ๋กœ ๊ฐœ๋ฐœ๋œ 20๊ฐœ ํ”„๋กœ์ ํŠธ ์ฝ”๋“œ์˜ ๊ณตํ†ต์„ฑ๊ณผ ๊ฐ€๋ณ€์„ฑ์„ ๋ถ„์„ํ•˜ ์—ฌ ํŒจํ„ดํ™”ํ•˜๊ณ , ์ด๋ฅผ ๊ณตํ†ต ๋ชจ๋“ˆํ™” ํ•˜์˜€์œผ๋ฉฐ, ์ด ๋ชจ๋“ˆ์„ ๋ชจํ˜•ํ™” ํ•˜์˜€๋‹ค. ์‚ฌ๋ก€ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด, ์ œ์•ˆ ํ•œ ๊ธฐ๋ฒ•์„ ์‚ฌ์šฉํ•˜์—ฌ DirectX์™€ C++ ๊ธฐ๋ฐ˜์œผ๋กœ ๊ฐœ๋ฐœ๋œ ์†Œํ”„ํŠธ์›จ์–ด ์ฝ”๋“œ์˜ ์ƒ์‚ฐ์„ฑ์ด 60% ์ด์ƒ ๊ฐœ์„ ๋จ์„ ์ž…์ฆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001335992
oai_dc
๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค ์ €์ž‘๋„๊ตฌ์˜ ๊ฐœ๋ฐœ
A Development of Game Scenario Authoring Tool
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์†กํ˜„์ฃผ(์ƒ๋ช…๋Œ€ํ•™๊ต); ์ด๋Œ€์›…(์†Œํ”„ํŠธ์›จ์–ด๋Œ€ํ•™)" ]
๊ฒŒ์ž„์ด ์ ์  ๋” ์ •๊ตํ•˜๊ณ  ๊ด‘๋ฒ”์œ„ํ•˜๊ฒŒ ๊ฐœ๋ฐœ๋ ์ˆ˜๋ก ๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค์˜ ์—ญํ• ์€ ์ค‘์š”ํ•ด์ง€๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ์•„์ง๊นŒ์ง€ ๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค ์ €์ž‘์„ ์œ„ํ•œ ๋ฒ”์šฉ์ ์ธ ๋„๊ตฌ๋Š” ๊ฐœ๋ฐœ๋˜์–ด ์žˆ์ง€ ์•Š๋‹ค. ์˜ํ™”๋‚˜ ๋“œ๋ผ๋งˆ๋ฅผ ์œ„ํ•œ ์ €์ž‘๋„๊ตฌ๋“ค๊ณผ ๋‹จ์ˆœํ•œ ํ˜•ํƒœ์˜ UCG ์ €์ž‘๋„๊ตฌ๋“ค์ด ์žˆ์œผ๋‚˜, ์ด๋“ค์„ ๋ถ„์„ํ•ด ๋ณธ ๊ฒฐ๊ณผ ๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค ์ €์ž‘์— ์‚ฌ์šฉํ•˜๊ธฐ์—๋Š” ์ ํ•ฉํ•˜์ง€ ์•Š๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค ์ €์ž‘์— ์ ํ•ฉํ•˜๊ณ  ์‰ฝ๊ฒŒ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค ์ €์ž‘๋„๊ตฌ๋ฅผ ๊ฐœ๋ฐœํ•˜๊ณ ์ž ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ๊ฐœ๋ฐœํ•œ UMa ๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค ์ €์ž‘๋„๊ตฌ๋Š” ์‹œ๋†‰์‹œ์Šค ์ž…๋ ฅ๋ถ€์™€ ํ€˜์ŠคํŠธ ์ž…๋ ฅ๋ถ€, DB ์ž…๋ ฅ๋ถ€์™€ ํ†ต์‹ , ํ‘œ์‹œ ๋ฐ ์ œ์–ด๋ถ€๋กœ ๊ตฌ์„ฑ๋˜์–ด ์žˆ๋‹ค. ์‹œ๋†‰์‹œ์Šค, ํ€˜์ŠคํŠธ, ๊ทธ๋ฆฌ๊ณ  DB ์ž…๋ ฅ์€ ์ œ์‹œ๋˜๋Š” ํ…œํ”Œ๋ฆฟ์— ๋”ฐ๋ผ ์ž…๋ ฅ๋งŒ ํ•˜๋ฉด ์‹œ๋†‰์‹œ์Šค, ํ€˜์ŠคํŠธ, ์บ๋ฆญํ„ฐ์™€ ์•„์ดํ…œ DB๊ฐ€ ๋งŒ๋“ค์–ด ์ง€๊ฒŒ ๋œ๋‹ค. ํŠนํžˆ, ์บ๋ฆญํ„ฐ์™€ ์•„์ดํ…œ DB๋Š” ์†ํŽธ ๋˜๋Š” ๋‹ค๋ฅธ ๊ฒŒ์ž„์˜ ์‹œ๋‚˜๋ฆฌ์˜ค ๊ฐœ๋ฐœ์—๋„ ์žฌ์‚ฌ์šฉ๋  ์ˆ˜ ์žˆ๋„๋ก ๋…๋ฆฝ์ ์œผ๋กœ ์ €์žฅ๋œ๋‹ค. UMa ์ €์ž‘๋„๊ตฌ๋ฅผ ์‚ฌ์šฉํ•˜๋ฉด ๋ณด๋‹ค ๋น ๋ฅด๊ณ  ์‰ฝ๊ฒŒ ๊ฒŒ์ž„ ์‹œ๋‚˜๋ฆฌ์˜ค๋ฅผ ์ œ์ž‘ํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ์›น์„ ํ™œ์šฉํ•œ ์‹ค์‹œ๊ฐ„ ํ˜‘์—…์„ ํ†ตํ•ด ๊ณต๋™์ œ์ž‘๋„ ๊ฐ€๋Šฅํ•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001336019
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ ์„œ๋ฒ„ ๋ฉ”์‹œ์ง€ ๋™๊ธฐํ™” ๋ถ„์‚ฐ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ
A Study on Synchronization Distribution of Server Message in Online Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฌธ์„ฑ์›(๋™๊ตญ๋Œ€ํ•™๊ต); ์กฐํ˜•์ œ(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ ์„œ๋น„์Šค์— ์žˆ์–ด์„œ ๊ฐ€์žฅ ์ค‘์š”ํ•œ ๊ฒƒ์ด ์•ˆ์ •์ ์ธ ์„œ๋น„์Šค๋ฅผ ์ œ๊ณตํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ๊ทธ๋Ÿฌ ๋‚˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์—์„œ๋Š” ๋™์‹œ์— ์ˆ˜์ฒœ ๋ช…์˜ ์œ ์ €๋“ค์ด ์„œ๋ฒ„์— ์ ‘์†ํ•˜๊ฒŒ ๋˜๋ฏ€๋กœ ์œ ์ €์˜ ์ˆ˜๊ฐ€ ์ฆ๊ฐ€ํ•จ ์— ๋”ฐ๋ผ ๊ฒŒ์ž„ ์„œ๋ฒ„์— ๊ณผ๋‹คํ•œ ๋ถ€ํ•˜๊ฐ€ ๋ฐœ์ƒํ•˜๊ฒŒ ๋œ๋‹ค. ๊ฒŒ์ž„ ์„œ๋ฒ„์˜ ๋ถ€ํ•˜๋ฅผ ์ค„์ด๊ธฐ ์œ„ํ•œ ๋‹ค์–‘ํ•œ ๊ธฐ๋ฒ•๋“ค์ด ์—ฐ๊ตฌ๋˜๊ณ  ์žˆ๋‹ค. ์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ MMOG (Massively Multiplay Online Game) ์˜ ๊ฒฝ์šฐ๋Š” ๊ฒŒ์ž„์„œ๋ฒ„์˜ ์„ฑ๋Šฅ์„ ํ–ฅ์ƒ์‹œํ‚ค๊ธฐ ์œ„ํ•œ ์—ฐ๊ตฌ๋Š” ๊ฒŒ ์ž„ ์„œ๋ฒ„ ๋‚ด์˜ ์•Œ๊ณ ๋ฆฌ์ฆ˜ ๊ฐœ์„  ๋“ฑ๊ณผ ๊ฐ™์ด ์„œ๋ฒ„ ๋ถ€๋ถ„์— ํ•œ์ •๋˜์–ด ์—ฐ๊ตฌ๋˜์–ด ์ง€๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์— ์„œ๋Š” MMOG ์„œ๋ฒ„์˜ ๊ฐ€์žฅ ํฐ ๋ถ€ํ•˜๋ฅผ ์œ ๋ฐœํ•˜๋Š” ๋™๊ธฐํ™” ๋ฉ”์‹œ์ง€ ์ฒ˜๋ฆฌ ๋ถ€๋ถ„์„ ์„œ๋ฒ„์™€ ํด๋ผ์ด์–ธํŠธ ์–‘์ชฝ์—์„œ ๋ถ„์‚ฐํ•˜์—ฌ ์ฒ˜๋ฆฌํ•˜๋Š” ๋ฐฉ์•ˆ์„ ์„ค๊ณ„ํ•˜๊ณ  ์ด๋ฅผ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์œผ๋กœ ๊ฒ€์ฆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001336007
oai_dc
๋Œ€์ฒดํ˜„์‹ค๊ฒŒ์ž„(ARG)์˜ ์Šคํ† ๋ฆฌํ…”๋ง ์—ฐ๊ตฌ-<๋…ธ๋ฅด๋ง๋””์˜ ์ด๋ฐฉ์ธ>์„ ์ค‘์‹ฌ์œผ๋กœ-
A Study on Alternative Reality Game Storytelling
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋‚จ์Šนํฌ(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
ํ†ตํ•ฉ๋ฏธ๋””์–ด ํ™˜๊ฒฝ์˜ ์กฐ์„ฑ๊ณผ ํ•จ๊ป˜ ๋“ฑ์žฅํ•œ โ€˜์ปจ๋ฒ„์ „์Šค(convergence)' ํŒจ๋Ÿฌ๋‹ค์ž„์€ ๋””์ง€ํ„ธ์Šคํ† ๋ฆฌํ…”๋ง ๋ถ„์•ผ์—๋„ ์˜ํ–ฅ์„ ๋ฏธ์ณ โ€™ํŠธ๋žœ์Šค๋ฏธ๋””์–ด ์Šคํ† ๋ฆฌํ…”๋งโ€˜์ด๋ผ๋Š” ์ƒˆ๋กœ์šด ํ˜•์‹์ด ์ ์ฐจ ๊ทธ ์˜์—ญ์„ ๋„“ํ˜€๊ฐ€๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„ ์žฅ๋ฅด์—์„œ ํŠธ๋žœ์Šค๋ฏธ๋””์–ด ์Šคํ† ๋ฆฌํ…”๋ง์„ ์ฐจ์šฉํ•œ ๋Œ€์ฒดํ˜„์‹ค๊ฒŒ์ž„(ARG)์— ์ฃผ๋ชฉํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ๊ธฐ์กด ๊ฒŒ์ž„ ํ˜•์‹๊ณผ ๋น„๊ต๋ฅผ ํ†ตํ•ด ARG์˜ ๊ฐœ๋…์„ ๋ฐํžˆ๊ณ , ์‹œ๋ฎฌ๋ผ์‹œ์˜น ์ด๋ก ์— ๊ทผ๊ฑฐํ•ด ๊ฐ€์ƒ๊ณผ ํ˜„์‹ค์˜ ๊ฒฝ๊ณ„๋ฅผ ๋ชจํ˜ธํ•˜๊ฒŒ ๋งŒ๋“œ๋Š” ARG์Šคํ† ๋ฆฌํ…”๋ง์˜ ํŠน์ง•์„ ๋ฐํžˆ๊ณ  ์žˆ๋‹ค. ์ด๋Š” ์ปจ๋ฒ„์ „์Šค ์‹œ๋Œ€๊ฐ€ ์š”๊ตฌํ•˜๋Š” ์ƒˆ๋กœ์šด ์Šคํ† ๋ฆฌํ…”๋ง ์–‘์‹์„ ์ดํ•ดํ•˜๊ณ  ์ฐจํ›„ ๋””์ง€ํ„ธ์Šคํ† ๋ฆฌํ…”๋ง์˜ ๋ฐœ์ „์— ์žˆ์–ด ์˜๋ฏธ ์žˆ๋Š” ์—ฐ๊ตฌ๊ฐ€ ๋  ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001335990
oai_dc
๋ชจ๋ฐ”์ผํฐ์˜ ๋ฌผ๋ฆฌ์  ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ํ™œ์šฉํ•œ ๊ฒŒ์ž„๊ฐœ๋ฐœ ๋ฐ ์‚ฌ์šฉ์„ฑ ํ‰๊ฐ€
The Development and The Usability Evaluation of the Game using the Physical Interface of the Mobile Phone
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ฏธ์ง„(๋™์„œ๋Œ€ํ•™๊ต); ๊น€๊ธฐ์ผ(๋™์„œ๋Œ€ํ•™๊ต); ์†ก์Šน๊ทผ(๋™์„œ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์€ ๋ชจ๋ฐ”์ผํฐ์˜ ํ•˜๋“œ์›จ์–ด์  ์„ฑ๋Šฅํ–ฅ์ƒ๊ณผ ํ†ต์‹ ๋ง ์†๋„์ฆ๊ฐ€๋กœ ํญ๋„“์€ ์žฅ๋ฅด์™€ ๋‹ค์–‘ํ•œ ํ˜•ํƒœ๋กœ ๊ฐœ๋ฐœ๋˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์€ ๋‹จ๋ง๊ธฐ์˜ ํ‚คํŒจ๋“œ ์กฐ์ž‘๋งŒ์„ ์‚ฌ์šฉํ•ด ๊ฒŒ์ž„์„ ํ”Œ๋ ˆ์ดํ•ด์•ผ ํ•˜๊ธฐ ๋•Œ๋ฌธ์— ๊ฐœ๋ฐœํ•˜๊ณ ์ž ํ•˜๋Š” ๊ฒŒ์ž„ ์†Œ์žฌ์˜ ํ•œ๊ณ„์„ฑ์„ ๋ณด์—ฌ์ค€๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๋ชจ๋ฐ”์ผํฐ์˜ ๋ฌผ๋ฆฌ์  ์žฅ์น˜๋ฅผ ๊ฒŒ์ž„ ์ธํ„ฐํŽ˜์ด์Šค๋กœ ํ™œ์šฉํ•˜๊ธฐ ์œ„ํ•ด 'Flip On/Off ์ธํ„ฐํŽ˜์ด์Šค'์™€ 'Microphone ์ธํ„ฐํŽ˜์ด์Šค'๋ฅผ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ๊ธฐ์กด ๋ชจ๋ฐ”์ผ๊ฒŒ์ž„์˜ ํ‚คํŒจ๋“œ๋ฐฉ์‹์— ๋น„ํ•ด 'Flip On/Off ์ธํ„ฐํŽ˜์ด์Šค'์™€ 'Microphone ์ธํ„ฐํŽ˜์ด์Šค'๋Š” ๋ชจ๋ฐ”์ผํฐ ์ž์ฒด์˜ ํ•˜๋“œ์›จ์–ด๋ฅผ ํ™œ์šฉํ•˜์—ฌ ์ถ”๊ฐ€๋กœ ์žฅ์น˜๋ฅผ ๊ตฌ๋งคํ•  ํ•„์š”๊ฐ€ ์—†๊ณ  ์ธํ„ฐํŽ˜์ด์Šค ์‘๋‹ต ๋Œ€๊ธฐ์‹œ๊ฐ„์ด ์งง์•„ ๊ฒŒ์ž„์˜ ์ง„ํ–‰์ด ์›ํ™œํ•˜๋‹ค๋Š” ์žฅ์ ์ด ์žˆ๋‹ค. ๋˜ํ•œ ๊ฐœ๋ฐœ๋œ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ƒ์šฉํ™” ๋  ๊ฒŒ์ž„์— ์ ์šฉํ•˜์—ฌ ํ…Œ์ŠคํŠธํ•ด ๋ด„์œผ๋กœ์จ ์ƒ์šฉํ™” ๊ฒ€์ˆ˜ ๊ธฐ์ค€ ๋ชจ๋ฐ”์ผํฐ ์ƒ์—์„œ๋„ ํž™ ๋ฉ”๋ชจ๋ฆฌ ๋ถ€์กฑํ˜„์ƒ ์—†์ด ๋™์ž‘์˜ ์›ํ™œํ•จ์„ ํ™•์ธํ•˜์—ฌ ๊ทธ ํ™œ์šฉ์„ฑ์„ ํ™•์ธํ•˜์˜€๋‹ค. ๋˜ํ•œ ์‚ฌ์šฉ์„ฑ ํ‰๊ฐ€๋ฅผ ์‹œํ–‰ํ•œ ๊ฒฐ๊ณผ ์ ‘๊ทผ์„ฑ, ์‹ ๋ขฐ์„ฑ, ์‹ฌ๋ฏธ์„ฑ์ด ๋†’๊ฒŒ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ํ‚คํŒจ๋“œ์— ํ•œ์ •๋˜์–ด ์žˆ๋Š” ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์˜ ์ธํ„ฐํŽ˜์ด์Šค ํ™˜๊ฒฝ์„ ๋‹ค์–‘ํ™” ํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001335988
oai_dc
๋น„๋””์˜ค๊ฒŒ์ž„์˜ ์œ ํฌ์ ๊ณตํฌ์— ๋Œ€ํ•œ ํ”Œ๋ ˆ์ด์–ด์˜ ๋ฐ˜์‘์—ฐ๊ตฌ
A study on Amusement Fear of Video Game and Player's Response
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œค์žฅ์›(๋™๋ช…๋Œ€ํ•™๊ต); ์˜ค๊ฒฝ์ˆ˜(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ •์„ฑ์ , ์ •๋Ÿ‰์  ์ธก์ •์„ ํ†ตํ•œ ๊ฒŒ์ž„ ๊ฐ์„ฑ ์œ ํฌ(้Šๆˆฑ)์š”์†Œ ๋„์ถœ์„ ๋ชฉ์ ์œผ๋กœ, ๊ณตํฌ๊ฒŒ์ž„์˜ โ€˜๊ณตํฌโ€™๋ฅผ โ€˜์œ ํฌ์  ๊ณตํฌโ€™๋ผ ๋ณด๊ณ  ๋กœ์ œ์นด์ด์™€์˜ ๋†€์ด์ด๋ก ์— ๊ทผ๊ฑฐํ•˜์—ฌ ๋ถ„์„ํ•œ ํ›„, ์ด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๊ณตํฌ๊ฒŒ์ž„ ๋‚ด โ€˜์œ ํฌ์  ๊ณตํฌ์š”์†Œโ€™๋ฅผ 4๊ฐ€์ง€๋กœ ๋ถ„๋ฅ˜ํ–ˆ๋‹ค. ์—ฐ๊ตฌ์ž๋Š” ํ”Œ๋ ˆ์ด์–ด์˜ ๋ฐ˜์‘์„ ํ†ตํ•ด ์ด๋ฅผ ๊ฒ€์ฆํ•˜๊ธฐ ์œ„ํ•ด ์‹ค์ฆ์  ์‹คํ—˜์„ ์ˆ˜ํ–‰ํ•˜์˜€๋Š”๋ฐ, ์‹คํ—˜์€ ๊ณตํฌ๊ฒŒ์ž„์„ ํ”Œ๋ ˆ์ด ํ•˜๋Š” ๋™์•ˆ ์‹ฌ๋ฐ•๊ณ„๋ฅผ ํ†ตํ•ด์„œ ๊ฐ ์‹คํ—˜์ž๋“ค์˜ ์‹ฌ๋ฐ•์„ ์ธก์ •ํ•˜๊ณ  ์ด๋ฅผ ์ดฌ์˜ํ•œ ๋น„๋””์˜ค ๋ฐ์ดํƒ€๋ฅผ ๋ถ„์„ํ•˜์—ฌ ์œ ํฌ์  ๊ณตํฌ์š”์†Œ๊ฐ€ ์‹ฌ๋ฆฌ์ , ์ƒ๋ฆฌ์ ์ธ ์˜ํ–ฅ์„ ์ค„ ๊ฒƒ์ด๋ผ ์˜ˆ์ธก๋œ ์ง€์ ์„ ๊ณตํฌ์ง€์ (fear point)์ด๋ผ ๋ช…๋ช…ํ•˜์˜€์œผ๋ฉฐ, ์ด ์ง€์ ์—์„œ ์ธก์ •๋œ ์‹ฌ๋ฐ•์ด ํ‰์ƒ์‹œ ํ‰๊ท ์‹ฌ๋ฐ• ๋ฐ ์‹คํ—˜ ์ค‘ ํ‰๊ท ์‹ฌ๋ฐ•๊ณผ ํ†ต๊ณ„์ ์œผ๋กœ ์œ ์˜ํ•œ ์ฐจ๊ฐ€ ์žˆ๋Š”์ง€ ์•Œ์•„๋ณด๊ณ  ์„ค๋ฌธ์„ ํ†ตํ•œ ํ”Œ๋ ˆ์ด์–ด์˜ ์ฃผ๊ด€์  ๋ฐ์ดํƒ€๋ฅผ ์ฒจ๋ถ€ํ•˜์—ฌ ์‹ฌ๋ฐ•์ˆ˜์™€์˜ ํ†ต๊ณ„์ ์ธ ์ƒ๊ด€๊ด€๊ณ„๋ฅผ ์•Œ์•„๋ณด์•˜๋‹ค. ์—ฐ๊ตฌ ๊ฒฐ๊ณผ, ๊ณตํฌ์ง€์ ์—์„œ ์‹คํ—˜์ž๋“ค์˜ ์‹ฌ๋ฐ•์ด ํ‰์ƒ์‹œ ์‹ฌ๋ฐ• ๋ฐ ์‹คํ—˜ ์ค‘ ํ‰๊ท ์‹ฌ๋ฐ• ๋ณด๋‹ค ํ†ต๊ณ„์ ์œผ๋กœ ์œ ์˜๋ฏธํ•˜๊ฒŒ ์ƒ์Šน๋จ์„ ์ฆ๋ช…ํ–ˆ์œผ๋ฉฐ, ์ฃผ๊ด€์  ๋ฐ์ดํ„ฐ์™€๋„ ์ƒ๊ด€๊ด€๊ณ„๊ฐ€ ๋†’์Œ์„ ๋ณด์—ฌ์ฃผ์—ˆ๋‹ค. ๋˜ํ•œ ๊ฒŒ์ž„ ๋‚ด์šฉ ๋ถ„์„๊ฒฐ๊ณผ ๋ณธ ์—ฐ๊ตฌ์—์„œ ์ฃผ์žฅํ•˜๋Š” ์œ ํฌ์  ๊ณตํฌ์š”์†Œ๊ฐ€ ํ•ด๋‹น ์ง€์ ์—์„œ ์‹คํ—˜์ž๋“ค์˜ ์‹ฌ๋ฆฌ, ์ƒ๋ฆฌ์  ๋ฐ˜์‘์— ์ฃผ์š”ํ•œ ์—ญํ• ์„ ํ•˜์˜€์Œ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„ ๋‚ด ์œ ํฌ์  ์š”์†Œ๋กœ์„œ์˜ ๊ณตํฌ์š”์†Œ๋ฅผ ์ด๋ก ์ ์ธ ๋ฐฉ๋ฒ•๊ณผ ์‹ค์ฆ์ ์ธ ๋ฐฉ๋ฒ•์„ ํ†ตํ•ด ๊ฒ€์ฆํ•˜๊ณ  ์•ž์œผ๋กœ์˜ ๊ฒŒ์ž„ ์ œ์ž‘ ๋ฐ ๊ธฐํš์— ๋„์›€์ด ๋˜๋Š” ๊ธฐ์ค€์„ ์ œ์‹œํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000212.xml
ART001336010
oai_dc
์‹œ์žฅ ๊ฑฐ๋ž˜์˜ ์š”์ธ์œผ๋กœ์„œ ๊ฒŒ์ž„์—”์ง„์˜ ๊ธฐ์ˆ ์ฒด์ œ์™€ ๊ธฐ์ˆ ํ˜์‹ 
Technological regime, innovation of game engine as market transaction factors
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅ์šฉํ˜ธ(์„œ๊ฐ•๋Œ€ํ•™๊ต); ์ •์›์กฐ(์„œ๊ฐ•๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„์—”์ง„ ๊ณต๊ธ‰์ž์˜ ๊ธฐ์ˆ ์ฒด์ œ์™€ ๊ธฐ์ˆ ํ˜์‹ ์— ๋”ฐ๋ฅธ Licensing ์ „๋žต์„ ์‹ค์ฆ์ ์œผ๋กœ ๋ถ„์„ํ•˜์˜€๋‹ค. ๋ถ„์„ ๊ฒฐ๊ณผ ๊ฒŒ์ž„์—”์ง„ ๊ณต๊ธ‰์ž์˜ ๊ธฐ์ˆ ์ฒด์ œ๊ฐ€ ์ด์งˆ์ ์œผ๋กœ ๋ถ„ํ™”๋˜๊ณ , ๊ฒŒ์ž„์—”์ง„์˜ ๊ธฐ์ˆ ์ฒด์ œ๊ฐ€ ์ด์šฉ์ž ์นœํ™”์ ์ผ์ˆ˜๋ก ๊ฒŒ์ž„ ๊ฐœ๋ฐœ๊ธฐ์—…(user)์˜ ๊ฑฐ๋ž˜๊ฐ€ ์ฆ๊ฐ€ํ•˜์˜€๋‹ค. ๊ฒŒ์ž„์—”์ง„ ๊ณต๊ธ‰์ž์˜ Licensing ์ „๋žต์„ ๊ฒฐ์ •ํ•˜๋Š” ๊ธฐ์ˆ ์ง€์‹ ๋ณ€์ˆ˜๋กœ๋Š” ์—”์ง„ ๊ณต๊ธ‰์ž์˜ ๊ธฐ์ˆ ์ฒด์ œ์˜ ์ด์šฉ์ž ์นœํ™”์„ฑ(User Friendliness)์ด ๊ฐ€์žฅ ์„ค๋ช…๋ ฅ์ด ๋†’๋‹ค. ๊ณต๊ธ‰์ž์˜ ์—”์ง„ ๊ตฌ์กฐ์˜ ๋ชจ๋“ˆํ™”, ๊ฒŒ์ž„์—”์ง„์˜ ๋ฒ”์šฉ์„ฑ, ์•”๋ฌต์ (tacit) ๊ธฐ์ˆ ์ง€์‹์˜ ๋ช…์‹œํ™”(cordifiablity), ๊ฒŒ์ž„์—”์ง„์˜ ํ˜์‹ ์ •๋„๊ฐ€ ํด์ˆ˜๋ก ์—”์ง„๊ธฐ์ˆ ์ง€์‹์˜ ์ง€์›์—ญ๋Ÿ‰์ด ์ฆ๊ฐ€๋˜๊ณ , ๋™์‹œ์— ์—”์ง„๊ธฐ์ˆ ์˜ ๊ฑฐ๋ž˜๋น„์šฉ์ด ๊ฐ์†Œํ•จ์— ๋”ฐ๋ผ ๋ถˆ์™„์ „ํ•œ ๊ฒŒ์ž„๊ธฐ์ˆ ์‹œ์žฅ์—์„œ ํšจ์œจ์ ์ธ ์‹œ์žฅ๊ฑฐ๋ž˜๊ฐ€ ์ด๋ฃจ์–ด์ง€๊ณ  ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000212.xml