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ART001336031
oai_dc
GPU์˜ ๋ณ‘๋ ฌ ์ฒ˜๋ฆฌ ๊ธฐ๋Šฅ์„ ์ด์šฉํ•œ ๋ฉ”์‰ฌ ํ‰ํƒ„ํ™” ๊ฐ€์† ๋ฐฉ๋ฒ•
Acceleration of Mesh Denoising Using GPU Parallel Processing
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ƒ๊ธธ(์ธํ•˜๋Œ€ํ•™๊ต); ์‹ ๋ณ‘์„(์ธํ•˜๋Œ€ํ•™๊ต)" ]
๋ฉ”์‰ฌ ํ‰ํƒ„ํ™”๋Š” ๋ฉ”์‰ฌ ํ‘œ๋ฉด์˜ ์žก์Œ์„ ์ œ๊ฑฐํ•˜๋Š” ๊ฒƒ์œผ๋กœ์จ ์ผ๋ฐ˜์ ์œผ๋กœ ํ‰ํƒ„ํ™” ํ•„ํ„ฐ๋ฅผ ์ ์šฉํ•˜์—ฌ ์ˆ˜ํ–‰ํ•œ๋‹ค. ํ•˜์ง€๋งŒ ์ „์ฒด ๊ณผ์ •์ด CPU์—์„œ ์ˆ˜ํ–‰๋˜๊ธฐ ๋•Œ๋ฌธ์— ๋งŽ์€ ์‹คํ–‰ ์‹œ๊ฐ„์ด ๊ฑธ๋ฆฌ๋Š” ๋ฌธ์ œ์ ์„ ๊ฐ€์ง„๋‹ค. GPU๋Š” ๋ถ€๋™์†Œ์ˆ˜์  ์—ฐ์‚ฐ์— ํŠนํ™”๋˜์–ด CPU์— ๋น„ํ•ด ๋น ๋ฅธ ์—ฐ์‚ฐ์ด ๊ฐ€๋Šฅํ•˜๊ธฐ ๋•Œ๋ฌธ์— ๋ณต์žกํ•œ ์—ฐ์‚ฐ์„ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์ฒ˜๋ฆฌํ•˜๋Š” ๊ฒƒ์ด ๊ฐ€๋Šฅํ•˜๋‹ค. ํŠนํžˆ ๋ฉ”์‰ฌ ํ‰ํƒ„ํ™” ๊ณผ์ •์€ ๋ฉ”์‰ฌ์˜ ๊ฐ ์ •์ ์ด๋‚˜ ์‚ผ ๊ฐํ˜•์„ ๊ธฐ๋ฐ˜์œผ๋กœ ๊ฐ™์€ ์—ฐ์‚ฐ์„ ๋ฐ˜๋ณตํ•˜๊ธฐ ๋•Œ๋ฌธ์— GPU์˜ ๋ณ‘๋ ฌ ์ฒ˜๋ฆฌ์— ์ ํ•ฉํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์–‘๋ฐฉํ–ฅ ํ•„ํ„ฐ๋ง์— GPU์˜ ๋ณ‘๋ ฌ ์ฒ˜๋ฆฌ๋ฅผ ์ด์šฉํ•จ์œผ๋กœ์จ ๋ฉ”์‰ฌ ํ‰ํƒ„ํ™”์˜ ์ˆ˜ํ–‰ ์‹œ๊ฐ„์„ ์ค„์ด๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๋จผ์ € ์–‘๋ฐฉํ–ฅ ํ•„ํ„ฐ๋ง์„ ์œ„ํ•ด ๋ฉ”์‰ฌ์˜ ๊ฐ ์ •์ ์— ์ธ์ ‘ํ•˜๋Š” ์‚ผ๊ฐํ˜•๋“ค์„ ์ฐพ๊ณ  ์ด๋“ค์˜ ๋ฒ• ์„  ๋ฒกํ„ฐ์˜ ํ‰๊ท ์„ ๊ณ„์‚ฐํ•˜์—ฌ ์ •์ ๋“ค์˜ ๋ฒ•์„  ๋ฒกํ„ฐ๋ฅผ ๊ตฌํ•œ๋‹ค. ์–‘๋ฐฉํ–ฅ ํ•„ํ„ฐ๋ง์œผ๋กœ ๊ฐ ์ •์ ์˜ ์ƒˆ ์œ„ ์น˜๋ฅผ ๊ณ„์‚ฐํ•˜๊ณ  ์•ž์˜ ๊ณผ์ •์„ ๋‹ค์‹œ ์ˆ˜ํ–‰ํ•˜์—ฌ ์ •์ ๋“ค์˜ ์ƒˆ ๋ฒ•์„  ๋ฒกํ„ฐ๋ฅผ ๊ณ„์‚ฐํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001336029
oai_dc
๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์–ด์˜ ํ–‰๋™ ํŒจํ„ด์„ ์ด์šฉํ•œ ๋™์ ์ธ ๊ฒŒ์ž„ ํ™˜๊ฒฝ์˜ ์„ค๊ณ„
Design of Dynamic-Game Environment based on Behavior Patterns of Game Player
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œคํƒœ๋ณต(์„ฑ๊ท ๊ด€๋Œ€ํ•™๊ต); ์ด์ง€ํ˜•(์„ฑ๊ท ๊ด€๋Œ€ํ•™๊ต); ํ™๋ณ‘ํ›ˆ(์„ฑ๊ท ๊ด€๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ์ธ๊ณต์ง€๋Šฅ์€ ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ์ง€๋Šฅ์ ์ด๊ณ  ์ ์‘๋œ ๊ฒŒ์ž„ ํ™˜๊ฒฝ์„ ์ œ๊ณตํ•˜๊ธฐ ์œ„ํ•ด ์ฃผ๋กœ ์‚ฌ์šฉ๋œ ๋‹ค. ๊ธฐ์กด์—๋Š” ์‚ฌ์šฉ์ž์˜ ๊ฒŒ์ž„ ํ–‰์œ„๋ฅผ ์ˆ˜์ง‘/๋ถ„์„ํ•˜์—ฌ ๋™๋ฐ˜์ž ๋˜๋Š” ์ ๋Œ€์  ์—ญํ• ์„ ํ•˜๋Š” Nonplayer character (NPC)๋ฅผ ์œ„ํ•ด ์‚ฌ์šฉ๋˜์—ˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์‚ฌ์šฉ์ž์˜ ํ–‰๋™์„ ๋ชจ๋ฐฉํ•˜๋Š” ๊ฒƒ์—์„œ ๊ทธ์น˜๋Š” ๊ฒฝ์šฐ๊ฐ€ ๋งŽ์•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ์‚ฌ์šฉ์ž์˜ ๊ฒŒ์ž„ ํ–‰์œ„๋ฅผ ๋ถ„์„ํ•˜์—ฌ ๊ฒŒ์ž„ ํ™˜๊ฒฝ์„ ๋ณ€ํ™”ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์†Œ๊ฐœ ํ•œ๋‹ค. ์‚ฌ์šฉ์ž์˜ ๊ฒŒ์ž„ ์„ฑํ–ฅ์„ ํŒŒ์•…ํ•˜๊ธฐ ์œ„ํ•ด ๊ฒŒ์ž„ ํ–‰์œ„ ๋ฐ์ดํ„ฐ๋ฅผ ์ด์šฉํ•˜์˜€๋‹ค. ๋˜ํ•œ, ์‚ฌ์šฉ์ž์˜ ์„ฑ ํ–ฅ์€ ์ง€ํ˜•, ์•„์ดํ…œ, NPC์˜ ๋ถ„ํฌ๋ฅผ ๊ฒฐ์ •ํ•˜๋Š”๋ฐ ๋ฐ˜์˜ํ•˜์—ฌ ๋™์ ์ธ ๊ฒŒ์ž„ ํ™˜๊ฒฝ์„ ์ œ๊ณตํ•˜๊ธฐ ์œ„ํ•ด ์‚ฌ ์šฉํ•˜์˜€๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์˜ ์‹คํ—˜์„ ์œ„ํ•ด ์‹ค์ œ 2D ์•ก์…˜ ๊ฒŒ์ž„์— ์ ์šฉํ•˜์˜€๊ณ , ์‚ฌ์šฉ์ž์˜ ๊ฒŒ์ž„ ํ”Œ๋ ˆ ์ด ํ–‰์œ„์— ๋Œ€ํ•˜์—ฌ ์ ์ ˆํžˆ ๋ณ€ํ™”ํ•˜๋Š” ๊ฒŒ์ž„ ํ™˜๊ฒฝ์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001336027
oai_dc
์ด์ „ k ๊ฐœ์˜ ๊ฐ€์žฅ ๊ฐ€๊นŒ์šด ์ด์›ƒ์„ ์ด์šฉํ•œ ๋ฌด๋ฆฌ ์ง“๊ธฐ์— ๋Œ€ํ•œ ๊ณต๊ฐ„๋ถ„ํ•  ๋ฐฉ๋ฒ•์˜ ๊ฐœ์„ 
An Improvement Of Spatial Partitioning Method For Flocking Behaviors By Using Previous -Nearest Neighbors
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌ๋ฌธ(ํ•œ์„ฑ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋ฌด๋ฆฌ ์ง“๊ธฐ์— ๋Œ€ํ•œ ๊ณต๊ฐ„๋ถ„ํ•  ๋ฐฉ๋ฒ•์˜ ์„ฑ๋Šฅ์„ ๊ฐœ์„ ํ•˜๋Š” ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์•ˆํ•œ๋‹ค. ํ•ต ์‹ฌ ๊ฐœ๋…์€ ๋ฌด๋ฆฌ ์†์—์„œ ์›€์ง์ด๋Š” ๊ฐœ์ฒด์ธ ๋ณด์ด๋“œ๊ฐ€ ์ง€์†์ ์œผ๋กœ ์ž์‹ ์˜ ๋ฐฉํ–ฅ๊ณผ ์œ„์น˜๋ฅผ ๋ณ€๊ฒฝ์‹œํ‚ค ๋‚˜ ์ž์‹ ์˜ ๋‹ค์Œ ๋ฐฉํ–ฅ์˜ ๊ฒฐ์ •์— ์˜ํ–ฅ์„ ์ฃผ๋Š” ๎ƒฏ๊ฐœ์˜ ๊ฐ€์žฅ ๊ฐ€๊นŒ์šด ์ด์›ƒ์ธ kNN์€ ์ž์ฃผ ๋ฐ”๋€Œ์ง€ ์•Š ๋Š”๋‹ค๋Š” ์‚ฌ์‹ค์„ ์ด์šฉํ•˜์—ฌ ์„ฑ๋Šฅ์„ ๊ฐœ์„ ํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ด์ „์˜ kNN์„ ์ด์šฉํ•˜์—ฌ ์ƒˆ๋กœ์šด kNN์ด ๋ณ€๊ฒฝ๋˜์—ˆ๋Š”์ง€๋ฅผ ํŒ๋ณ„ํ•˜๋Š” ๋ฐฉ๋ฒ•์ด ์ œ์•ˆ๋˜์—ˆ๊ณ , ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์˜ ์ •๋‹น์„ฑ์€ ์ •๋ฆฌ๋ฅผ ํ†ตํ•˜์—ฌ ์ฆ๋ช…๋˜์—ˆ๋‹ค. ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์€ ๊ตฌํ˜„๋˜์—ˆ์œผ๋ฉฐ, ๊ธฐ์กด์˜ ๊ณต๊ฐ„๋ถ„ํ•  ๋ฐฉ๋ฒ•๊ณผ ์„ฑ๋Šฅ์ด ๋น„๊ต๋˜์—ˆ๋‹ค. ๋น„๊ต ๊ฒฐ ๊ณผ๋กœ๋ถ€ํ„ฐ ์ œ์•ˆ๋œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด ์ดˆ๋‹น ํ”„๋ ˆ์ž„ ์ˆ˜ ๊ด€์ ์—์„œ ๊ธฐ์กด์˜ ์•Œ๊ณ ๋ฆฌ์ฆ˜๋ณด๋‹ค ์•ฝ 30% ๊ฐœ์„  ํšจ๊ณผ ๋ฅผ ์ฃผ๋Š” ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001336015
oai_dc
๋น„๋ชจ์ˆ˜ ๋ถ„์„๋ชจํ˜•(DEA)์„ ํ™œ์šฉํ•œ ๊ตญ๋‚ด ์˜จ๋ผ์ธ๊ฒŒ์ž„ ๊ธฐ์—…์˜ ์ธ์ ์ž๋ณธ ํšจ์œจ์„ฑ ์—ฐ๊ตฌ
A Study of the Human Capital Efficiency in the Korean Online Game Business using Non-parametric Analysis Model(DEA)
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œค๊ฑด์šฐ(KAIST); ์œ ์Šนํ˜ธ(๊ฐ•์›๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ 21์„ธ๊ธฐ ์ง€์‹๊ธฐ๋ฐ˜ ๊ฒฝ์ œ์˜ ๊ฐ€์น˜ ์ฐฝ์ถœ ์›์ฒœ์ด ์ƒˆ๋กœ์šด ์•„์ด๋””์–ด์™€ ์ฐฝ์˜์„ฑ์˜ ์ฃผ์ฒด์ธ ์ธ ์ ์ž๋ณธ์— ์žˆ์Œ์„ ๊ทผ๊ฑฐ๋กœ ๊ตญ๋‚ด ์˜จ๋ผ์ธ๊ฒŒ์ž„ ๊ธฐ์—… ์ธ์ ์ž๋ณธ ์šด์˜์˜ ํšจ์œจ์„ฑ์„ ์—ฐ๊ตฌํ•ด๋ณด์•˜๋‹ค. ์˜จ๋ผ ์ธ๊ฒŒ์ž„ ์‚ฐ์—…์€ ์ตœ๊ทผ ๊ตญ๊ฐ€ ์‹ ์„ฑ์žฅ ๋™๋ ฅ์œผ๋กœ ์ฃผ๋ชฉ ๋ฐ›๊ณ  ์žˆ๋Š” ๋ฌธํ™”์ฝ˜ํ…์ธ  ์„œ๋น„์Šค์—…์˜ ํ•˜๋‚˜๋กœ, ์„ธ ๊ณ„ ์ตœ๊ณ ์˜ ๊ธฐ์ˆ ๊ณผ ์ฝ˜ํ…์ธ ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•˜์—ฌ ๋†’์€ ์—ฐํ‰๊ท  ์„ฑ์žฅ๋ฅ ๊ณผ ์ˆ˜์ถœ ๊ณตํ—Œ๋„๋ฅผ ๋ณด์ด๊ณ  ์žˆ๋Š” ์‚ฐ์—…์ด๋‹ค. ์ด๋Ÿฐ ๋งฅ๋ฝ์—์„œ ๋ณธ ๋…ผ๋ฌธ์€ ์ธ์ ์ž๋ณธ์ด๋ก , ์ง€์‹๊ฒฝ์ œ์ด๋ก , ๊ฒฝ์ œ์„ฑ์žฅ์ด๋ก ์— ๊ธฐ์ดˆํ•˜์—ฌ ์˜จ ๋ผ์ธ๊ฒŒ์ž„ ์‚ฐ์—…์—์„œ ์ธ์ ์ž๋ณธ์ด ์ง€์†์ ์ธ ์„ฑ์žฅ์„ ๊ฒฌ์ธํ•  ์ˆ˜ ์žˆ์Œ์„ ์ด๋ก ์ ์œผ๋กœ ๊ทœ๋ช…ํ•˜์˜€๋‹ค. ๋˜ ํ•œ ๋Œ€ํ‘œ์ ์ธ ๋น„๋ชจ์ˆ˜์  ๋ถ„์„๋ชจํ˜•์ธ ์ž๋ฃŒ ํฌ๋ฝ ๋ถ„์„(DEA)์„ ํ†ตํ•˜์—ฌ ๊ตญ๋‚ด ์˜จ๋ผ์ธ๊ฒŒ์ž„ ๊ธฐ์—…์˜ ์ธ ์ ์ž์› ์šด์˜ ๊ทœ๋ชจ, ํˆฌ์ž, ๊ต์œก, ๋ณด์ƒ์˜ ํˆฌ์ž… ํšจ์œจ์„ฑ์„ ๊ธฐ์—…์˜ ์‚ฐ์ถœ์ด๋ผ๊ณ  ํ•  ์ˆ˜ ์žˆ๋Š” ๋งค์ถœ์„ ๊ธฐ ์ค€์œผ๋กœ ์‹ค์ฆ ๋ถ„์„ ํ•˜์˜€๋‹ค. ์ด ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ๊ตญ๋‚ด ์˜จ๋ผ์ธ๊ฒŒ์ž„ ๊ธฐ์—…๋“ค์—๊ฒŒ ๋ฏธ๋ž˜์˜ ์ง€์† ๊ฐ€๋Šฅํ•œ ์„ฑ ์žฅ ๋™๋ ฅ์ธ ์ธ์ ์ž๋ณธ์„ ์šด์˜ํ•จ์— ์žˆ์–ด ์ตœ์ ์˜ ํšจ์œจ์„ฑ์„ ๋‹ฌ์„ฑํ•  ์ˆ˜ ์žˆ๋„๋ก ์ „๋žต์  ์‹œ์‚ฌ์ ์„ ์ œ๊ณต ํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001336008
oai_dc
์ดˆ๋“ฑํ•™์ƒ๋“ค์˜ ๊ฒŒ์ž„์š”์†Œ์— ๋Œ€ํ•œ ์„ ํ˜ธ๋„์™€ ๊ฒŒ์ž„ ์ค‘๋…๊ณผ์˜ ์ƒ๊ด€๊ด€๊ณ„ ์—ฐ๊ตฌ
A Study on Correlation between Preference for Game Element and Game Addiction in Elementary-school Students
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์‹ฌ์ •์šฐ(๋ถ€์‚ฐ๊ต์œก๋Œ€ํ•™๊ต); ์ด์žฌ๋ฌด(๋ถ€์‚ฐ๊ต์œก๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์ดˆ๋“ฑํ•™์ƒ๋“ค์˜ ๊ฒŒ์ž„์š”์†Œ์— ๋Œ€ํ•œ ์„ ํ˜ธ๋„์™€ ๊ฒŒ์ž„์˜ ์ค‘๋…์„ฑ๊ณผ์˜ ์ƒ๊ด€๊ด€๊ณ„๋ฅผ ๋ฐํžˆ๋Š” ๊ฒƒ์ด๋‹ค. ํ˜„์žฌ ์ดˆ๋“ฑํ•™์ƒ๋“ค์—๊ฒŒ ์žˆ์–ด ๊ฒŒ์ž„ ์ค‘๋…์€ ์‹ฌ๊ฐํ•œ ์ƒํ™ฉ์— ์ด๋ฅด๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๊ฒŒ์ž„์š”์†Œ์— ๋Œ€ํ•œ ์ดˆ๋“ฑํ•™์ƒ์˜ ์„ ํ˜ธ๋„๋ฅผ ๊ตฌ์ฒด์ ์œผ๋กœ ๋ถ„์„ํ•œ ์—ฐ๊ตฌ์™€๊ฐ€์žฅ ๋‚ฎ์•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001336012
oai_dc
์ปจ๋ฒ„์ „์Šค ํ™˜๊ฒฝํ•˜์˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ํ™˜๊ฒฝ ๋ณ€ํ™” ์‹œ๋‚˜๋ฆฌ์˜ค ๋„์ถœ ๋ฐ ์‚ฐ์—… ๋‚ด ์ด์Šˆ
Future Scenario and Issues in Online Game Industry under the Digital Convergence
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•œ์ฐฝํฌ(ํ•œ์–‘๋Œ€ํ•™๊ต); ๊น€๋ฏผ๊ด€(ํ•œ์–‘๋Œ€ํ•™๊ต); ๊น€์ •๋ฏผ(ํ•œ์–‘๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์ปจ๋ฒ„์ „์Šค ํ™˜๊ฒฝ๋ณ€ํ™”๊ฐ€ ๊ฒŒ์ž„ ์‚ฐ์—…์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์— ๋Œ€ํ•ด ๊ฒŒ์ž„์˜ ๋‚ด์šฉ์ ์ธ ๋ณ€ํ™”์™€ ํ”Œ ๋žซํผ์˜ ๋ณ€ํ™”์— ๋Œ€ํ•œ ๊ณ ์ฐฐ์„ ์‹œ์ž‘์œผ๋กœ ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž, ๊ฒŒ์ž„ ๊ธฐ์—…, ๊ฒŒ์ž„์˜ ์œ ํ†ต๊ตฌ์กฐ, ๊ฒŒ์ž„ ์‚ฐ์—… ์ „ ๋ฐ˜์œผ๋กœ ๊ด€์ ์„ ํ™•๋Œ€ํ•ด ๊ฐ€๋ฉด์„œ ํ–ฅํ›„ ๋ณ€ํ™”์˜ ๋ฐฉํ–ฅ๊ณผ ์ด์Šˆ์— ๋Œ€ํ•ด ๋ถ„์„ํ•ด ๋ณด์•˜๋‹ค. ๋ณด๋‹ค ์ฒด๊ณ„์ ์ธ ๋ณ€ํ™” ์˜ˆ์ธก์„ ์œ„ํ•ด ์‹œ๋‚˜๋ฆฌ์˜ค ๊ธฐ๋ฒ•์„ ํ†ตํ•ด IPTVํ™˜๊ฒฝ ๋ณ€ํ™”๊ฐ€ ๊ฒŒ์ž„ ์‚ฐ์—…์— ๋ฏธ์น˜ ๋Š” ์˜ํ–ฅ ๋ฐ ์˜ˆ์ƒ ๋ณ€ํ™”์— ๋Œ€ํ•œ ์˜ˆ์ธก ์‹œ๋‚˜๋ฆฌ์˜ค๋ฅผ ๋„์ถœํ•˜์˜€๋‹ค. ์˜ˆ์ธก๋œ ์‹œ๋‚˜๋ฆฌ์˜ค๋ฅผ ํ†ตํ•ด ๊ฒŒ์ž„์˜ ๋‚ด ์šฉ์ ์ธ ๋ณ€ํ™”์™€ ํ”Œ๋žซํผ์˜ ๋ณ€ํ™”์— ๋Œ€ํ•œ ์–‘์ƒ๊ณผ ๊ด€๋ จ๋œ ์ด์Šˆ๋“ค์„ ๋‹ค๊ฐ๋„์—์„œ ๊ฐ€์‹œํ™”ํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ์˜ˆ์ธก๋œ ๊ฒŒ์ž„์‚ฐ์—… ๋ณ€ํ™”์— ๋Œ€ํ•œ ํ˜„ํ™ฉ ์ง„๋‹จ๊ณผ ์ด์Šˆ ๋ถ„์„์„ ๋ฐ”ํƒ•์œผ๋กœ ์ปจ๋ฒ„์ „์Šค ํ™˜๊ฒฝ๋ณ€ํ™”์— ๋”ฐ๋ฅธ ๊ฒŒ์ž„ ๊ธฐ์—…์ฐจ์›์˜ ์ „๋žต์  ๋Œ€์‘๋ฐฉ์•ˆ ๋ชจ์ƒ‰์€ ๋ฌผ๋ก  ์ •๋ถ€ ์ฐจ์›์—์„œ ์ธ์ง€ํ•˜๊ณ  ๋Œ€๋น„ ํ•ด์•ผํ•  ์‚ฌํ•ญ๋“ค์— ๋Œ€ํ•ด์„œ ํŒŒ์•…ํ•ด ๋ณผ ์ˆ˜ ์žˆ๋Š” ๊ธฐํšŒ์™€ ๊ด€์ ์„ ์ œ๊ณตํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001335991
oai_dc
๋‡ŒํŒŒ์‹ ํ˜ธ๋ฅผ ์ด์šฉํ•œ ์ง‘์ค‘๋ ฅ ํ–ฅ์ƒ ๊ฒŒ์ž„ ๊ตฌํ˜„
Development of the Game for Increasing Intensive Power using EEG Signal
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ฐฝ์กฐ(์šฐ์†ก๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋‡ŒํŒŒ ์ธก์ • ์žฅ๋น„๋ฅผ ํ™œ์šฉํ•˜์—ฌ ์ง‘์ค‘๋ ฅ ์ง€ํ‘œ๋ฅผ ๊ตฌํ•˜๊ณ  ์ด๋ฅผ ๊ฒŒ์ž„์— ํ™œ์šฉํ•จ์œผ๋กœ์จ ์ง‘์ค‘๋ ฅ์„ ํ–ฅ์ƒ์‹œํ‚ค๋Š” ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ๊ตฌํ˜„ํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•˜์—ฌ ๋‡ŒํŒŒ์˜ ์ •์˜ ๋ฐ ์ข…๋ฅ˜์— ๋Œ€ํ•ด ์•Œ์•„๋ณด๊ณ  ์ง‘์ค‘๋ ฅ ํ–ฅ์ƒ๊ณผ์˜ ์—ฐ๊ด€๊ด€๊ณ„๋ฅผ ๋„์ถœํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ๊ด€๊ณ„์— ์˜ํ•˜์—ฌ ์ง‘์ค‘๋ ฅ ์ง€ํ‘œ๋ฅผ ์‚ฐ์ถœํ•˜๊ณ  ์ด ์ง€ํ‘œ๋ฅผ ์ง‘์ค‘๋ ฅ ํ–ฅ์ƒ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ์ ์šฉํ•˜์—ฌ ์‚ฌ์šฉ์ž๊ฐ€ ๊ฒŒ์ž„์— ๋”์šฑ ์ง‘์ค‘ํ•˜๊ฒŒ ํ•จ์œผ๋กœ์จ ์ง‘์ค‘๋ ฅ ํ–ฅ์ƒ ํ›ˆ๋ จ์ด ๊ฐ€๋Šฅํ•œ ๊ฒŒ์ž„์„ ๊ตฌํ˜„ํ•˜์˜€์œผ๋ฉฐ, ์‹คํ—˜์ž๋ฅผ ๋Œ€์ƒ์œผ๋กœ ์ง‘์ค‘๋ ฅ ํ–ฅ์ƒ์— ๊ด€ํ•œ ์‹คํ—˜์„ ํ•œ ๊ฒฐ๊ณผ ์ง‘์ค‘๋ ฅ ํ–ฅ์ƒ์— ๋Œ€ํ•œ ๊ธฐ๋Œ€๋„๊ฐ€ ๋†’์€ ๊ฒƒ์œผ๋กœ ๋ถ„์„๋˜์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001317068
oai_dc
๊ฒŒ์ž„์˜ ์„ธ์ด๋ธŒ ๊ธฐ๋Šฅ์ด ํ”Œ๋ ˆ์ด์–ด์˜ ์Šคํ† ๋ฆฌ ์ƒ์„ฑ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
The Effects of Game Saves on Player Story Generation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ์„ฑํฌ(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
์ด ๋…ผ๋ฌธ์—์„œ๋Š” ๋น„๋””์˜ค๊ฒŒ์ž„์—์„œ์˜ ์„ธ์ด๋ธŒ์™€ ๋กœ๋“œ(Save and Load)์˜ ๋ฐ˜๋ณต์ด ์Šคํ† ๋ฆฌ์˜ ์ƒ์„ฑ์— ์–ด๋–ค ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€๋ฅผ ๋ถ„์„ํ•˜๊ณ , ๊ฒŒ์ž„ ์„ธ์ด๋ธŒ๋กœ ์ธํ•œ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ๋ณ€ํ™”์˜ ์–‘์ƒ์„ ์—ฐ๊ตฌํ•˜์˜€๋‹ค. ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์–ด์˜ ํ™œ๋™์€ ์ ๊ทน์ ์œผ๋กœ ์Šคํ† ๋ฆฌ๋ฅผ ์ฐฝ์กฐํ•ด๋‚˜๊ฐ€๋Š” ๊ณผ์ •์ด๋ฉฐ, ๋น„๋””์˜ค๊ฒŒ์ž„์˜ ํ”Œ๋ ˆ์ด์–ด๋Š” ์„ธ์ด๋ธŒ์™€ ๋กœ๋“œ๋ฅผ ํ†ตํ•ด ์Šคํ† ๋ฆฌ๋ฅผ ์ƒ์„ฑํ•ด๋‚˜๊ฐ€๊ฒŒ ๋œ๋‹ค. ์ด ๊ณผ์ •์—์„œ ๊ฒŒ์ž„ ์‹œ๊ฐ„์˜ ์กฐ์ž‘์ด ์ผ์–ด๋‚˜๋ฉฐ, ๊ธฐ์กด ์„œ์‚ฌ๋ฌผ๊ณผ๋Š” ๋‹ค๋ฅธ ์‹œ๊ฐ„ ์ง„ํ–‰ ์–‘์ƒ์„ ๋ณด์ด๊ฒŒ ๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001317069
oai_dc
๋””์ง€ํ„ธ ๊ฒŒ์ž„ ๊ทœ์น™์˜ ์ง„ํ™”๋ก ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the evolution theory of digital game rules
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ „์„(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์œค์ค€์„ฑ(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„์„ ๊ตฌ์„ฑํ•˜๋Š” ํ•ต์‹ฌ์ ์ธ ๊ตฌ์„ฑ ์š”์†Œ์ธ ๊ทœ์น™์„ ํŠน์„ฑ์— ๋”ฐ๋ผ ๋‹จ๊ณ„๋ณ„๋กœ ๋ถ„๋ฅ˜ํ•˜๊ณ  ๊ฐ ๊ทœ์น™ ๋‹จ๊ณ„์˜ ์„ฑ๋ฆฝ ๊ทผ๊ฑฐ์™€ ๊ฐœ๋…์„ ์ •์˜ํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ์ •์˜๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๊ฒŒ์ž„ ๊ทœ์น™์˜ ๋ณ€ํ™” ๊ณผ์ •์„ ๋ถ„์„ํ•˜๊ณ  ๊ฒŒ์ž„ ๊ทœ์น™์ด ์ง„ํ™”๋ฅผ ํ†ตํ•ด์„œ ๋ฐœ์ „ํ•ด ๋‚˜๊ฐ„๋‹ค๋Š” ์ ์„ ํ™•์ธํ•œ๋‹ค. ๋””์ง€ํ„ธ ๊ฒŒ์ž„ ๊ทœ์น™์˜ ๋ณ€ํ™” ๊ตฌ์กฐ๋Š” ํ™˜๊ฒฝ์— ๋”ฐ๋ผ ์ด๋ฃจ์–ด์ง€๋Š” ์ƒ๋ฌผ์˜ ์ง„ํ™” ๊ฒฝ๋กœ์™€ ๊ฐ™์€ ๊ตฌ์กฐ๋ฅผ ๊ฐ€์ง„๋‹ค. ์ด๋Ÿฌํ•œ ์ƒˆ๋กœ์šด ๊ด€์ ์—์„œ ๋ฐ”๋ผ๋ณด๋Š” ์ด ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด์„œ ๊ฒŒ์ž„ ๊ทœ์น™์˜ ์ง„ํ™”์™€ ์ƒ๋ฌผ์˜ ์ง„ํ™” ๊ฒฝ๋กœ์˜ ๊ตฌ์กฐ์  ์œ ์‚ฌ์„ฑ์„ ์‚ดํŽด๋ณธ๋‹ค. ๋˜ํ•œ ๋””์ง€ํ„ธ ๊ฒŒ์ž„ ๊ทœ์น™์ด ์ง„ํ™”ํ•˜๋Š” ๊ณผ์ •์„ ์ƒˆ๋กœ์šด ์‹œ๊ฐ์„ ํ†ตํ•ด์„œ ๋ถ„์„ํ•˜๊ณ  ๊ฐœ๋…ํ™”ํ•˜๊ณ ์ž ํ•œ๋‹ค. ๋‚˜์•„๊ฐ€ ์ด ์—ฐ๊ตฌ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๊ฒŒ์ž„์„ ์ƒˆ๋กœ์šด ํ•™๋ฌธ์  ๋Œ€์ƒ์œผ๋กœ์„œ ์žฌ๋ฐœ๊ฒฌํ•˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000212.xml
ART001317066
oai_dc
LOGO ํ”„๋กœ๊ทธ๋ž˜๋ฐ ํ•™์Šต์ด ๋…ผ๋ฆฌ์  ์‚ฌ๊ณ ์™€ ํ•˜์œ„ ๋…ผ๋ฆฌ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
A Study on the Impact of LOGO Programming on Logical Thinking and its Sub-classifications
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ˜„ํ˜œ๊ฒฝ(์•ˆ๋™๋Œ€ํ•™๊ต); ๊น€๋ณ‘์ˆœ(์•ˆ๋™๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ์ค‘ํ•™๊ต 2ํ•™๋…„ ํ•™์ƒ๋“ค์„ ๋Œ€์ƒ์œผ๋กœ ํ•œ๊ตญํ˜• LOGO ํ”„๋กœ๊ทธ๋ž˜๋ฐ์„ ์‚ฌ์šฉํ•˜์—ฌ ๋…ผ๋ฆฌ์  ์‚ฌ๊ณ ์™€ ์ด์˜ ํ•˜์œ„๋…ผ๋ฆฌ์— ๋Œ€ํ•ด ์–ด๋– ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€ ๋ถ„์„ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ, LOGO ํ”„๋กœ๊ทธ๋ž˜๋ฐ ํ•™์Šต์€ ํ•™์Šต์ž์˜ ๋…ผ๋ฆฌ์  ์‚ฌ๊ณ ์™€ ์ด์˜ ํ•˜์œ„๋…ผ๋ฆฌ ์‹ ์žฅ์— ๋งค์šฐ ํšจ๊ณผ์ ์ž„์„ ์•Œ ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001317074
oai_dc
๊ฒŒ์ž„ ์ œ์ž‘ ํ”„๋กœ์„ธ์Šค์˜ ๋ฐœ์ „์  ์ธก๋ฉด์—์„œ ๋ณธ ๋ชจ๋“œ๊ฒŒ์ž„ ์˜ˆ์‹œ ์—ฐ๊ตฌ -์†Œ๋น„์ž ์ฐธ์—ฌ๋ฅผ ์ค‘์‹ฌ์œผ๋กœ-
A Case Study of the Mod: a Developmental Perspective in Game Development Process -Focusing on Customer Involvement-
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ ๋ณด๋ฏธ(๊ฐ•์›๋Œ€ํ•™๊ต); ์œ ์Šนํ˜ธ(๊ฐ•์›๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„์€ ์ด์šฉํ•˜๋Š” ์‚ฌ๋žŒ์ด ์„ ํƒํ•  ์ˆ˜ ์žˆ๋Š” ์ž์œจ์„ฑ์˜ ํญ์ด ๋„“์€ ์—ด๋ฆฐ ๋ฌธํ™”(open culture)์ด๋‹ค. ์ฆ‰, ๊ฒŒ์ž„ ์†Œ๋น„์ž์˜ ์ฐธ์—ฌ๊ฐ€ ์ ๊ทน์ ์œผ๋กœ ์š”๊ตฌ๋˜๊ณ  ์ˆ˜์šฉ๋œ๋‹ค. ๊ทธ๋Ÿฐ ์˜๋ฏธ์—์„œ, ์›์ž‘ ๊ฒŒ์ž„์— ์—ฌ๋Ÿฌ ๊ฐ€์ง€ ๋ณ€ํ˜•์„ ๊ฐ€ํ•˜๋Š” ๋ชจ๋“œ(MOD)๋Š” ๊ฒŒ์ž„ ์ด์šฉ์ž์˜ ์ ๊ทน์ ์ธ ์ฐธ์—ฌ๋ฅผ ๋‚˜ํƒ€๋‚ด๋Š” ๋Œ€ํ‘œ์ ์ธ ์‚ฌ๋ก€์ด์ž ๊ฒŒ์ž„ ์ œ์ž‘ ๊ณผ์ •์—์„œ ์†Œ๋น„์ž์˜ ์ฐธ์—ฌ ๊ฐ€๋Šฅ์„ฑ์„ ๋ณด์—ฌ์ฃผ๋Š” ์˜ˆ์‹œ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๋ชจ๋“œ ๊ฒŒ์ž„์˜ ๋Œ€ํ‘œ์ ์ธ ์‚ฌ๋ก€ ์ค‘ Half-Life ๋ชจ๋“œ์˜ ๋ถ„์„์„ ํ†ตํ•ด, ๊ฒŒ์ž„ ์ œ์ž‘ ๊ณผ์ •์˜ ๋ฐœ์ „์  ์ธก๋ฉด์—์„œ ๋ณธ ์†Œ๋น„์ž ์ฐธ์—ฌ ๊ฐ€๋Šฅ์„ฑ์— ๋Œ€ํ•ด ๋…ผ์˜ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001317078
oai_dc
PC๊ฒŒ์ž„์—์„œ์˜ ํ”Œ๋ž˜์‹œ ๊ธฐ๋ฐ˜ ๊ฒŒ์ž„ ์ธํ„ฐํŽ˜์ด์Šค ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„
Designed and Implementation of Flash Game Interface based on PC Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฌธ์„ฑ์›(๋™๊ตญ๋Œ€ํ•™๊ต); ํ•œ์„ฑํ˜ธ(๋™๊ตญ๋Œ€ํ•™๊ต); ์กฐํ˜•์ œ(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ 3D๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ์žˆ์–ด์„œ ๊ฒŒ์ž„์˜ ์žฌ๋ฏธ๋‚˜ ์„ฑ๋Šฅ ๋ชป์ง€์•Š๊ฒŒ ๊ฒŒ์ž„ ์ธํ„ฐํŽ˜์ด์Šค์˜ ์ค‘์š”์„ฑ์ด ๋ถ€๊ฐ๋˜๊ณ  ์žˆ๋‹ค. ํ”Œ๋ž˜์‹œ๋Š” ์†์‰ฌ์šด ์ปจํ…์ธ  ์ œ์ž‘๊ณผ ๋‹ค์–‘ํ•œ ๋ฉ€ํ‹ฐ๋ฏธ๋””์–ด ํ‘œํ˜„์ด ๊ฐ€๋Šฅํ•˜๋ฏ€๋กœ ํ–ฅํ›„ ๊ฒŒ์ž„ ์ธํ„ฐํŽ˜์ด์Šค์˜ ํ‘œํ˜„์— ์žˆ์–ด์„œ ์ƒˆ๋กœ์šด ๊ฐ€๋Šฅ์„ฑ ๋ฐ ๋ฐœ์ „์„ ์ œ๊ณตํ•  ์ˆ˜ ์žˆ๋‹ค๊ณ  ๋ณธ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ด๋Ÿฌํ•œ ์ ์„ ๊ฐ์•ˆํ•˜์—ฌ 3D PC ๊ฒŒ์ž„์˜ ์ธํ„ฐํŽ˜์ด์Šค์— ํ”Œ๋ž˜์‹œ๋ฅผ ์‚ฌ์šฉํ•˜๊ธฐ ์œ„ํ•œ ์‹œ์Šคํ…œ์„ ์„ค๊ณ„ํ•˜๊ณ  ์ด๋ฅผ ์ด์šฉํ•œ ๊ฒŒ์ž„์„ ๊ตฌํ˜„ํ•˜์—ฌ ๊ทธ ์œ ์šฉ์„ฑ์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000212.xml
ART001317075
oai_dc
์‚ฌ์šฉ์„ฑ(Heuristics) ํ‰๊ฐ€ ํ•ญ๋ชฉ์„ ํ†ตํ•œ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์„ฑ ํ‰๊ฐ€ ์‹œ์Šคํ…œ ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„
The Design and Development of On-line Game Characteristic Evaluation System by a Heuristic Evaluation Item
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ฐ•๊ธฐํ˜ธ(๋™๋ถ€์‚ฐ๋Œ€ํ•™); ์ตœํ™˜์–ธ(๋™๋ถ€์‚ฐ๋Œ€ํ•™๊ต); ์ •์ถœ๊ณค(๋™๋ถ€์‚ฐ๋Œ€ํ•™๊ต); ํ™์ˆ˜๋ด‰(๋™๋ถ€์‚ฐ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ๊ฒŒ์ž„์„ฑ ํ‰๊ฐ€ ๋ชจ๋ธ ์„ค๊ณ„๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์„ฑ ํ‰๊ฐ€ ์‹œ์Šคํ…œ ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„์„ ์ค‘์ ์ ์œผ๋กœ ์—ฐ๊ตฌํ•˜์˜€๋‹ค. ์˜จ๋ผ์ธ ๊ฒŒ์ž„์„ฑ ํ‰๊ฐ€ ์‹œ์Šคํ…œ์ด๋ž€ ํ‰๊ฐ€ ์š”์†Œ๋ฅผ ์ •์˜ํ•œ ๋ชจ๋ธ ์„ค๊ณ„๋ฅผ ํ†ตํ•˜์—ฌ ์˜จ๋ผ์ธ์ƒ์—์„œ ๊ฒŒ์ž„์„ ์‹ค์‹œ๊ฐ„์œผ๋กœ ํ‰๊ฐ€ํ•˜๋Š” ์‹œ์Šคํ…œ์„ ์˜๋ฏธํ•œ๋‹ค. ๊ฒŒ์ž„์„ฑ ํ‰๊ฐ€ ์‹œ์Šคํ…œ์€ ์‚ฌ์šฉ์„ฑ ํ‰๊ฐ€(Heuristic Evaluation) ๊ธฐ๋ฒ•์„ ํ™œ์šฉํ•˜์—ฌ ๊ธฐ์ˆ ์  ์š”์†Œ, ๊ด€๋ฆฌ์  ์š”์†Œ, ์‚ฌํšŒ์  ์š”์†Œ, ๊ฒฝ์Ÿ๋ ฅ ์š”์†Œ์˜ 4๋ถ€๋ถ„์œผ๋กœ ํ‰๊ฐ€๋ฅผ ์‹ค์‹œํ•˜์˜€๋‹ค. ๊ฒŒ์ž„์„ฑ ํ‰๊ฐ€์˜ ๊ฐ๊ด€์„ฑ๊ณผ ํƒ€๋‹น์„ฑ ๊ฒ€์ฆ์„ ์œ„ํ•˜์—ฌ ์ดˆ๊ธ‰์ž, ์ค‘๊ธ‰์ž, ์ „๋ฌธ๊ฐ€ ์„ธ ๋ถ„๋ฅ˜๋ฅผ ํ†ตํ•˜์—ฌ ํ‰๊ฐ€๋ฅผ ์‹ค์‹œํ•˜์—ฌ ์‹ ๋ขฐ๋„๋ฅผ ๋†’์˜€์œผ๋ฉฐ, ๊ฒŒ์ž„์„ฑ ํ‰๊ฐ€ ํฌ๋Ÿผ์„ ๊ฐœ์ตœํ•˜์—ฌ ๋‹ค์–‘ํ•œ ๊ณ„์ธต์˜ ์˜๊ฒฌ์„ ์ˆ˜๋ ดํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000212.xml
ART001317084
oai_dc
์ฆ๊ฐ• ํ˜„์‹ค ๊ธฐ๋ฐ˜ ์Œ์‹์  ์„œ๋น™ ์ƒํ™ฉํ›ˆ๋ จ ์‹œ์Šคํ…œ
A Situational Training System for the food serving in the restaurant based on the Argumented Reality
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •๊ด‘์ผ(์„œ๊ฒฝ๋Œ€ํ•™๊ต); ๊น€์„ฑ์ง„(์„œ๊ฒฝ๋Œ€ํ•™๊ต); ๊น€๋ถ€๋…„(์„œ๊ฒฝ๋Œ€ํ•™๊ต); ๊น€ํƒœ์˜(์„œ๊ฒฝ๋Œ€ํ•™๊ต); ์ž„์ฒ ์ˆ˜(์„œ๊ฒฝ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ์ •๋ณดํ†ต์‹  ๊ธฐ์ˆ ๊ณผ ๋ณต์ง€์ˆ˜์ค€์ด ๋ฐœ์ „ํ•จ์— ๋”ฐ๋ผ ์žฅ์• ์ธ๋“ค์„ ์œ„ํ•œ ์—ฌ๋Ÿฌ ์ธํ„ฐํŽ˜์ด์Šค ์žฅ๋น„๋‚˜ ํ›ˆ๋ จ ์‹œ์Šคํ…œ๋“ค์ด ์—ฐ๊ตฌ๋˜๊ณ  ์žˆ์œผ๋‚˜ ๋ฐœ๋‹ฌ ์žฅ์• ์ธ์„ ์œ„ํ•œ ํ›ˆ๋ จ์‹œ์Šคํ…œ์€ ๋ฏธํกํ•œ ์‹ค์ •์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋ฐœ๋‹ฌ ์žฅ์• ์ธ์˜ ์ƒํ™ฉ ๋Œ€์ฒ˜ ๋Šฅ๋ ฅ ํ–ฅ์ƒ๊ณผ ์‚ฌํšŒ ์ ์‘ํ›ˆ๋ จ์„ ๋ชฉ์ ์œผ๋กœ โ€˜์Œ์‹์  ์„œ๋น™โ€™ ์ด๋ผ๋Š” ์ฃผ์ œ์— ๋”ฐ๋ฅธ ์ฆ๊ฐ• ํ˜„์‹ค๊ธฐ๋ฐ˜ ์ƒํ™ฉ ํ›ˆ๋ จ ์‹œ์Šคํ…œ์„ ์ œ์•ˆํ•œ๋‹ค. ๋ณธ ์‹œ์Šคํ…œ์€ ์‹ค์ œ ํ›ˆ๋ จํ™˜๊ฒฝ์— ๋งˆ์ปค๋ฅผ ๋‘๊ณ  ์‹ค์ œ ๊ณต๊ฐ„์—์„œ๋Š” ์‚ฌ์šฉํ•˜๊ธฐ ์–ด๋ ค์šด ๋ฌผ์ฒด๋“ค์„ ๊ฐ€์ƒ ๋ฌผ์ฒด๋กœ ๋Œ€์ฒดํ•œ ์ฆ๊ฐ• ํ˜„์‹ค ๊ณต๊ฐ„์„ ๊ตฌ์„ฑํ•˜์—ฌ ์•ˆ์ „ํ•˜๊ณ  ์ฃผ๋ณ€ ํ™˜๊ฒฝ์˜ ์ œ์•ฝ์—†์ด ๋ฐ˜๋ณตํ›ˆ๋ จ์ด ๊ฐ€๋Šฅํ•˜๋„๋ก ํ•œ๋‹ค. ํ›ˆ๋ จ์ž๋Š” HMD๋ฅผ ์ฐฉ์šฉํ•˜๊ณ  ํ›ˆ๋ จ ๊ณต๊ฐ„ ์ฃผ์œ„๋ฅผ ๋ณผ ์ˆ˜ ์žˆ์œผ๋ฉฐ, ์Œ์„ฑ ๋ฉ˜ํŠธ์— ๋”ฐ๋ผ ํ–‰๋™์„ ํ•จ์œผ๋กœ์จ ์‹œ๋‚˜๋ฆฌ์˜ค์— ๋”ฐ๋ฅธ ํ›ˆ๋ จ์ด ๊ฐ€๋Šฅํ•˜๊ฒŒ ๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001317080
oai_dc
์ฝ”ํ˜ธ๋„จ ์‹ ๊ฒฝ๋ง์„ ์ด์šฉ ๋ฐ”๋‘‘ ์‚ฌํ™œ๋ฌธ์ œ๋ฅผ ํ’€๊ธฐ ์œ„ํ•œ ํ›„๋ณด ์ฒซ ์ˆ˜๋“ค
Candidate First Moves for Solving Life-and-Death Problems in the Game of Go, using Kohonen Neural Network
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋ณ‘๋‘(์„ฑ๊ฒฐ๋Œ€ํ•™๊ต); ๊ธˆ์˜์šฑ(์„ฑ๊ฒฐ๋Œ€ํ•™๊ต)" ]
๋ฐ”๋‘‘์— ์žˆ์–ด ์‚ฌํ™œ๋ฌธ์ œ๋Š” ์ปดํ“จํ„ฐ ๋ฐ”๋‘‘์„ ๊ตฌํ˜„ํ•˜๊ธฐ ์œ„ํ•ด ๋ฐ˜๋“œ์‹œ ๊ทน๋ณตํ•ด์•ผ ํ•˜๋Š” ๊ธฐ๋ณธ์ ์ธ ๋ฌธ์ œ์ด๋‹ค. ์‚ฌํ™œ๋ฌธ์ œ์™€ ๊ฐ™์€ ๊ตญ๋ถ€์ ์ธ ๋ฐ”๋‘‘ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ๊ณ ๋ คํ•ด์•ผ ๋  ์ค‘์š”ํ•œ ์‚ฌํ•ญ์€ ๊ฒŒ์ž„ ํŠธ๋ฆฌ์˜ ์—„์ฒญ๋‚œ ๋ถ„๊ธฐ์ˆ˜์™€ ๊ทธ ๊นŠ์ด๋ฅผ ์–ด๋–ป๊ฒŒ ์ฒ˜๋ฆฌํ•˜๋А๋ƒ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ˆ˜ํ–‰๋œ ์‹คํ—˜์˜ ๊ธฐ๋ณธ ์ฐฉ์ƒ์€ ๋‘˜๋Ÿฌ์‹ธ์ธ ๋Œ๋“ค์„ ์ฃฝ์ด๊ธฐ ์œ„ํ•ด ์ธ์‹๋œ ์ฒซ ์ˆ˜๋“ค์„ ์ฐพ์•„๋‚ด๋Š” ์ธ๊ฐ„์˜ ์Šต์„ฑ์„ ๋ชจ๋ฐฉํ•œ ๊ฒƒ์ด๋‹ค. ๋ฐ”๋‘‘์— ์žˆ์–ด, ์œ ์‚ฌํ•œ ์‚ฌํ™œ๋ฌธ์ œ(ํŒจํ„ด)๋“ค์€ ์ž์ฃผ ์œ ์‚ฌํ•œ ํ•ด๋“ค์„ ๊ฐ–๋Š”๋‹ค. ์œ ์‚ฌํ•œ ํŒจํ„ด์„ ๋ถ„๋ฅ˜ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์ฝ”ํ˜ธ๋„จ ์‹ ๊ฒฝ๋ง(KNN)์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•œ ๊ตฐ์ง‘ํ™”๋ฅผ ์ˆ˜ํ–‰ํ•˜์˜€์œผ๋ฉฐ, ์‹คํ—˜ ๊ฒฐ๊ณผ๋Š” ๊ณ ๋ฌด์ ์ด๋ฉฐ ์‚ฌํ™œ๋ฌธ์ œ๋ฅผ ํ’€๊ธฐ ์œ„ํ•ด ์‹ ๊ฒฝ๋ง์œผ๋กœ ํ†ต์ œ ํ•™์Šต์„ ์‚ฌ์šฉํ•˜๋Š” ํŒจํ„ด ์ผ์น˜์™€ ๊ฒฝ์Ÿํ•  ์ˆ˜ ์žˆ์Œ์„ ์•Œ์•„๋ƒˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001317081
oai_dc
ํŒŒํ‹ฐํด์‹œ์Šคํ…œ ๊ธฐ๋ฐ˜์˜ ๊ทธ๋ž˜ํ”ฝ ํŠน์ˆ˜ํšจ๊ณผ ์—”์ง„์˜ ๊ตฌํ˜„ ์‚ฌ๋ก€
A Case Study on the Implementation of a Graphic Special Effect Engine Based on a Particle System
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋ช…ํ•™(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์กฐ์„ฑํ˜„(ํ™์ต๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ๊ทธ๋ž˜ํ”ฝ ํ•˜๋“œ์›จ์–ด๋Š” ๋ˆˆ๋ถ€์‹  ๋ฐœ์ „์„ ๊ฑฐ๋“ญํ•˜์˜€์œผ๋ฉฐ, ์ด์— ๋”ฐ๋ผ ๊ตญ๋‚ด์™ธ ๊ฒŒ์ž„ ์œ ์ €๋“ค์€ ์‚ฌ์‹ค๊ฐ๊ณผ ์ƒ๋™๊ฐ์ด ๋„˜์น˜๋Š” ํ™”๋ คํ•œ ๊ฒŒ์ž„ ๊ทธ๋ž˜ํ”ฝ์„ ์š”๊ตฌํ•˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋ž˜ํ”ฝ ํŠน์ˆ˜ํšจ๊ณผ๋Š” ์ด๋Ÿฌํ•œ ์š”๊ตฌ๋ฅผ ๋งŒ์กฑ์‹œํ‚ฌ ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ• ์ค‘ ํ•˜๋‚˜์ด์ง€๋งŒ, ํŠน์ˆ˜ํšจ๊ณผ๋ฅผ ์žฌ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ์ผ๋ฐ˜์ ์ธ ํ˜•ํƒœ๋กœ ๊ตฌํ˜„๋œ ์‚ฌ๋ก€๋Š” ์—†์—ˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ทธ๋ž˜ํ”ฝ ํŠน์ˆ˜ํšจ๊ณผ ์—”์ง„์˜ ๊ตฌํ˜„๊ณผ ๊ทธ ์ ์šฉ ์‚ฌ๋ก€๋ฅผ ํ†ตํ•˜์—ฌ ๊ฒŒ์ž„์— ๊ทธ๋ž˜ํ”ฝ ํŠน์ˆ˜ํšจ๊ณผ๋ฅผ ์‰ฝ๊ฒŒ ์ ์šฉํ•  ์ˆ˜ ์žˆ์Œ์„ ๊ธฐ์ˆ ํ•œ๋‹ค. ํŠน์ˆ˜ํšจ๊ณผ ๋ฐ์ดํ„ฐ๋ฅผ ํ‘œ์ค€ ํŒŒ์ผ ํฌ๋งท์œผ๋กœ ์ €์žฅ ๋ฐ ๋กœ๋“œํ•จ์œผ๋กœ์„œ ํŠน์ˆ˜ํšจ๊ณผ์˜ ์žฌ์‚ฌ์šฉ์ด ๊ฐ€๋Šฅํ•˜๊ณ , ๊ทธ๋ž˜ํ”ฝ ํŠน์ˆ˜ํšจ๊ณผ ํŽธ์ง‘ํˆด์„ ์ด์šฉํ•˜์—ฌ ๊ฒŒ์ž„ ์ œ์ž‘ ์ด์ „์ด๋ผ๋„ ํŠน์ˆ˜ํšจ๊ณผ์˜ ํ…Œ์ŠคํŠธ ๋ฐ ์‹œ์—ฐ์„ ํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001317083
oai_dc
๋‹ค์–‘ํ•œ ๊ณจ๊ฒฉ์˜ ํšจ๊ณผ์ ์ธ ์ œ์–ด๊ฐ€ ๊ฐ€๋Šฅํ•œ ์˜ˆ์ œ ๊ธฐ๋ฐ˜์˜ ๋ชจ์…˜ ์ƒ์„ฑ๊ณผ ์‘์šฉ
Example Based Motion Generation and its Applications with Efficient Control for Arbitrary Morphologies
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •์œ ์ง„(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊ฐ•๊ฒฝ๊ทœ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊น€๋™ํ˜ธ(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‚ฌ์šฉ์ž์˜ ๋Œ€์‘์ •๋ณด๋ฅผ ๋ฐ˜์˜ํ•˜์—ฌ ์†Œ์Šค ์บ๋ฆญํ„ฐ์™€ ๋‹ค๋ฅธ ๊ณจ๊ฒฉ์„ ๊ฐ€์ง„ ํƒ€๊นƒ ์บ๋ฆญํ„ฐ์˜ ์›€์ง์ž„์„ ์ƒ์„ฑํ•˜๋Š” ๋ฐฉ๋ฒ•์— ๋Œ€ํ•˜์—ฌ ์ œ์•ˆํ•œ๋‹ค. ๋ณธ ์‹œ์Šคํ…œ์„ ํ†ตํ•ด ์‚ฌ์šฉ์ž๋Š” ์†Œ์Šค ์บ๋ฆญํ„ฐ์˜ ์ œ์–ดํ•  ๋ถ€์œ„์™€ ํƒ€๊นƒ ์บ๋ฆญํ„ฐ์˜ ์ œ์–ด๋  ๋ถ€์œ„๋ฅผ ๋Œ€์‘ํ•˜์—ฌ ํƒ€๊นƒ ์บ๋ฆญํ„ฐ์˜ ์›€์ง์ž„์„ ์ƒ์„ฑํ•  ์ˆ˜ ์žˆ๋‹ค. ์šฐ๋ฆฌ๋Š” ๊ณจ๊ฒฉ์— ์ œํ•œ ์—†์ด ํƒ€๊นƒ ์บ๋ฆญํ„ฐ์˜ ์ž์„ธ์ƒ์„ฑ์„ ์œ„ํ•ด ๋Œ€์‘์ž์„ธ์˜ ์Œ์„ ์˜ˆ์ œ๋กœ ์ด์šฉํ•œ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๋ผˆ์˜ ์ˆ˜์— ์ƒ๊ด€์—†์ด ์ž์œ ๋กญ๊ฒŒ ๊ด€์ ˆ์˜ ๋Œ€์‘์„ ์ œ๊ณตํ•˜๊ธฐ ์œ„ํ•ด ๋ฐฉํ–ฅ๋ฒกํ„ฐ๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๊ด€์ ˆ์˜ ๊ตฌ์กฐ๋ฅผ ๊ฐ„๋žตํ™” ํ•œ๋‹ค. ์ตœ์ข…์ ์ธ ์ž์„ธ๋Š” ์˜ˆ์ œ๋“ค์˜ ๊ฐ€์ค‘์น˜ ํ•ฉ์„ ํ†ตํ•ด ์ƒ์„ฑ๋œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์˜ ์‹คํ—˜์  ๊ฒฐ๊ณผ๋ฅผ ํ†ตํ•ด ์‹œ์Šคํ…œ์ด ์‹ค์‹œ๊ฐ„์œผ๋กœ ๊ณจ๊ฒฉ์ด ๋‹ค๋ฅธ ํƒ€๊นƒ ์บ๋ฆญํ„ฐ์˜ ๊ธฐ๋ณธ์ ์ธ ์›€์ง์ž„์„ ์ƒ์„ฑํ•˜๋ฉด์„œ ๋˜ํ•œ ์‚ฌ์šฉ์ž๊ฐ€ ์ง€์ •ํ•œ ๋ถ€์œ„์˜ ์™ธํ˜•์  ์›€์ง์ž„์„ ์ƒ์„ฑํ•  ์ˆ˜ ์žˆ์Œ์„ ๋ณด์ธ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001317072
oai_dc
์œ ๊ธฐ์žฅ์—… ๊ด€๋ฆฌ์ฒด์ œ : ๊ฒŒ์ž„๋ฒ•์ œ์˜ ํƒœ๋™๊ธฐ ์—ฐ๊ตฌ
Regulation System of Amusement Place Business : The Quickening Period of the Game Legislation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ™ฉ์Šนํ (๊ตญ๋ฏผ๋Œ€ํ•™๊ต)" ]
์ด ๋…ผ๋ฌธ์€ ํ•œ๊ตญ ๊ฒŒ์ž„๋ฒ•์ œ์˜ ๋ณ€์ฒœ๊ณผ์ •์„ ๋ถ„์„ํ•˜๋ ค๋Š” ๋ชฉ์ ์œผ๋กœ ์ž‘์„ฑ๋˜์—ˆ๋‹ค. ์ด ๋…ผ๋ฌธ์—์„œ ๋…ผ์˜๋˜๊ณ  ์žˆ๋Š” ์œ ๊ธฐ์žฅ์—… ๊ด€๋ฆฌ์ฒด์ œ๋Š” 1973๋…„ ์œ ๊ธฐ์žฅ๋ฒ• ์‹œํ–‰๊ทœ์น™์—์„œ ์‹œ์ž‘ํ•˜์—ฌ 1999๋…„์— ๊นŒ์ง€ ์ด๋ฅด๋Š” ์‹œ๊ธฐ๋กœ ํ˜„ํ–‰ ๊ฒŒ์ž„๋ฒ•์ œ์˜ ํƒœ๋™๊ธฐ์— ํ•ด๋‹นํ•œ๋‹ค. ์ด ์‹œ๊ธฐ์˜ ๋ฒ•์  ๊ทœ์œจ์€ ์œ ๊ธฐ์žฅ๋ฒ•, ์œ ๊ธฐ์žฅ์—…๋ฒ•, ๊ณต์ค‘์œ„์ƒ๋ฒ•์„ ๊ฑฐ์น˜๋ฉด์„œ ์ด๋ฃจ์–ด์กŒ๋‹ค. ์œ ๊ธฐ์žฅ์—…์€ ํ˜„ํ–‰ ๋ฒ•์ œ์˜ ์ฒด์œก์‹œ์„ค์—…, ์œ ์›์‹œ์„ค์—…, ๊ฒŒ์ž„์ œ๊ณต์—…์œผ๋กœ ๋ถ„ํ™”๋˜์—ˆ๋Š”๋ฐ, ์œ ๊ธฐ์žฅ์—… ๊ด€๋ฆฌ์ฒด์ œ์˜ ํ•ต์‹ฌ์€ ํ˜„ํ–‰ ๊ฒŒ์ž„๋ฒ•์ œ์˜ ๊ฒŒ์ž„์ œ๊ณต์—…์ด ์ด์–ด๋ฐ›์•˜๋‹ค. ๋”ฐ๋ผ์„œ ์œ ๊ธฐ์žฅ์—… ๊ด€๋ฆฌ์ฒด์ œ ์‹œ๊ธฐ๋Š” ํ˜„ํ–‰ ๊ฒŒ์ž„๋ฒ•์ œ์˜ ๊ทผ๊ฐ„์ด ํ˜•์„ฑ๋œ ์‹œ๊ธฐ๋ผ๊ณ  ํ•  ์ˆ˜ ์žˆ๋‹ค. ์œ ๊ธฐ์žฅ์—… ๊ด€๋ฆฌ์ฒด์ œ์˜ ๋‘ ํ•ต์‹ฌ์š”์†Œ์ธ ์œ ๊ธฐ๊ธฐ๊ตฌ์™€ ์‚ฌํ–‰์„ฑ์˜ ๋ถ„๋ฆฌ ๋ฌธ์ œ์™€ ์˜์—…์žฅ์†Œ ๊ทœ์ œ์˜ ๋ฌธ์ œ๋Š” ํ˜„ํ–‰ ๊ฒŒ์ž„๋ฒ•์ œ์—์„œ๋„ ์—ฌ์ „ํžˆ ์ค‘์š”ํ•œ ๋ฌธ์ œ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001317076
oai_dc
ACE ๋„คํŠธ์›Œํฌ ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ์ด์šฉํ•œ ๊ณ ํšจ์œจ์„ฑ ๊ฒŒ์ž„์„œ๋ฒ„
High Efficient Game Server using ACE Network Framework
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์„ฑ์ค€(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์ถ”๊ต์„ฑ(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๋ฐ•์ฐฝํ›ˆ(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ์˜ค๋žœ ๊ธฐ๊ฐ„ ๋‹ค์–‘ํ•œ ๋ถ„์•ผ์—์„œ ๊ฐœ๋ฐœ๋˜์–ด ์˜จ ๊ณต๊ฐœ ๋„คํŠธ์›Œํฌ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ์ธ ACE๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๊ฒŒ์ž„ ์„œ๋ฒ„์— ์ ‘๋ชฉ ์‹œ์ผœ ๋ณด์•˜๋‹ค. ACE ๋„คํŠธ์›Œํฌ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ๋Š” ๊ณ ์„ฑ๋Šฅ ์‹ค์‹œ๊ฐ„ ํ†ต์‹  ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ์™€ ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜ ๊ฐœ๋ฐœ์— ์ง‘์ค‘๋˜์–ด ์žˆ๊ณ  ๋ฐฉ๋Œ€ํ•œ ๊ธฐ๋Šฅ์„ ์ œ๊ณตํ•˜๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ACE์˜ ์—ฌ๋Ÿฌ ๊ธฐ๋Šฅ ์ค‘์— ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ํ•„์š”ํ•œ ๋ถ€๋ถ„์„ ๋…ผ๋ฆฌ์ ์œผ๋กœ ์žฌ๊ตฌ์„ฑํ•˜์—ฌ ์ตœ์ ํ™” ํ•˜์˜€๊ณ , ์žฌ๊ตฌ์„ฑํ•œ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ์˜ ๊ฒ€์ฆ์„ ์œ„ํ•ด ์‹ค์ œ ๋ฐฐํ‹€๋„ท ์„œ๋ฒ„๋ฅผ ๊ตฌํ˜„ํ•˜์˜€๋‹ค. ์‹คํ—˜๋ฐฉ๋ฒ•์œผ๋กœ๋Š” ๋ฐฐํ‹€๋„ท ์„œ๋ฒ„์™€ ํ…Œ์ŠคํŠธ ํด๋ผ์ด์–ธํŠธ๋ฅผ ์„ค์ •ํ•˜์—ฌ ์ ‘์† ์š”์ฒญ ํ…Œ์ŠคํŠธ์™€ ๋ฐ์ดํ„ฐ ์ „์†ก ํ…Œ์ŠคํŠธ๋ฅผ ์ˆ˜ํ–‰ํ•˜์˜€๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ๋กœ์„œ ๊ฒ€์ฆ๋œ ๋„คํŠธ์›Œํฌ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ์ธ ACE๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์ด ๊ฐ€๋Šฅํ•˜๋‹ค๋Š” ๊ฒฐ๊ณผ๋ฅผ ์–ป์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001317079
oai_dc
๊ธฐ๋Šฅ์„ฑ Bio-Game์˜ ํ™œ์šฉ ๋ฐฉ์•ˆ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
Research on Effective Use of A Serious Bio-Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์„ฑ์ค€(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์ด์ค€(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ๊น€์ง€์ธ(๊ฑด๊ตญ๋Œ€ํ•™๊ต)" ]
๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์€ ๊ฒŒ์ž„๊ธฐ์ˆ ๊ณผ ๊ฒŒ์ž„์ด๋ก ์„ ๋ฐ”ํƒ•์œผ๋กœ ๊ฐœ๋ฐœ๋œ ํ•˜๋“œ์›จ์–ด ๋ฐ ์†Œํ”„ํŠธ์›จ์–ด ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์œผ๋กœ ์ฆ๊ฑฐ์›€ ์™ธ์— ๊ต์œก ๋ฐ ํŠน์ • ๋ถ„์•ผ์˜ ๋ฌธ์ œํ•ด๊ฒฐ ๋“ฑ์˜ ๋‹ค๋ฅธ ๋ชฉ์ ์„ ๊ฐ€์ง€๋Š” ๊ฒŒ์ž„์„ ๋งํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์€ ๊ฒŒ์ž„์ ์ธ ์žฌ๋ฏธ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ๊ต์œก์ ์ธ ํšจ๊ณผ ๋•Œ๋ฌธ์— ๊ณผํ•™๊ธฐ์ˆ  ๋ถ„์•ผ ๋ฐ ์‚ฐ์—…๊ธฐ์ˆ  ๋ถ„์•ผ์˜ ๊ต์œก ๋ฐ ํ›ˆ๋ จ์— ์œ ์šฉํ•˜๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์‚ฌ์šฉ์ž๊ฐ€ ์ง๊ด€์ ์ธ ๋ฉ€ํ‹ฐ ๋ชจ๋‹ฌ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ์ƒ๋ช…๊ณตํ•™์— ์ ์šฉํ•œ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ์ œ์•ˆํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•˜์—ฌ 3์ฐจ์› ๋ถ„์ž ๊ตฌ์กฐ๋ฅผ ํŠน์ˆ˜ ๋ชจ๋‹ˆํ„ฐ๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ์ž…์ฒด ์‹œ๊ฐํ™” ํ•˜์˜€์œผ๋ฉฐ ์ž…์ฒด ์˜์ƒํ™”๋œ ๋ถ„์ž ๊ตฌ์กฐ๋ฅผ ํšจ์œจ์ ์œผ๋กœ ์ œ์–ดํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ๋ฉ€ํ‹ฐ ๋ชจ๋‹ฌ ์ธํ„ฐํŽ˜์ด์Šค์ธ WiiRemote๋ฅผ ์‚ฌ์šฉํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆ๋œ ์‹œ์Šคํ…œ์€ ๋ถ„์ž ๋„ํ‚น ์‹œ๋ฎฌ๋ ˆ์ด์…˜์ด ๊ฐ€์ง€๋˜ ๋ฌธ์ œ์ ์ธ 3์ฐจ์› ๋ถ„์ž ๋ชจ๋ธ๋“ค์˜ ๊ฒฐํ•ฉ ๋ฐ ์กฐ์ž‘์ด ์‚ฌ์šฉ์ž์˜ ์ง๊ด€๊ณผ ๊ฒฝํ—˜์— ๋งŽ์ด ์˜์กดํ•˜๊ธฐ ๋•Œ๋ฌธ์— ์ดˆ๋ณด์ž๋“ค์˜ ์ ‘๊ทผ์ด ์–ด๋ ค์šด ์ ์„ ๊ฒŒ์ž„์  ์š”์†Œ๋ฅผ ์ ์šฉํ•˜์—ฌ ์žฌ๋ฏธ๋ฅผ ๋А๋ผ๊ฒŒ ํ•˜๋ฉด์„œ ํ•ด๊ฒฐํ•˜๋„๋ก ํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์‚ฌ์šฉ์ž๊ฐ€ ์กฐ์ž‘์„ ํ•˜๋Š” ๊ฐ์ฒด์™€ ์‚ฌ์šฉ์ž์˜ ์ˆ˜์— ๋”ฐ๋ฅธ ๊ฒŒ์ž„์  ์š”์†Œ์ธ ๋ ˆ๋ฒจ ์—… ๊ฐœ๋…์„ ์ ์šฉํ•˜์—ฌ ๋ฐ˜๋ณตํ•™์Šต์ด ์ด๋ฃจ์–ด์ง€๋„๋ก ํ•˜์˜€๋‹ค. ์‹คํ—˜์€ AIDS ๋ฐ”์ด๋Ÿฌ์Šค์™€ ์‹ ์•ฝ ์น˜๋ฃŒ ํ›„๋ณด ๋ฌผ์งˆ์„ ๋Œ€์ƒ์œผ๋กœ ์‚ฌ์šฉ์ž๊ฐ€ ๋ฐ”์ด๋Ÿฌ์Šค์™€ ํ›„๋ณด ๋ฌผ์งˆ์ด ๊ฒฐํ•ฉ๋˜๋Š” ์œ„์น˜์ธ Active Site๋ฅผ ์ฐพ๋Š” ๋„ํ‚น ์‹คํ—˜์„ ํ•˜์˜€์œผ๋ฉฐ ๋ฐ”์ด์˜ค ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„์„ ์ ์šฉํ•˜์ง€ ์•Š์€ ๊ธฐ์กด์˜ ๋ฐฉ๋ฒ•๊ณผ ๋น„๊ต๋ฅผ ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001317071
oai_dc
MMORPG์˜ ๊ฒŒ์ž„ ์•„์ดํ…œ ํ˜„๊ธˆ๊ฑฐ๋ž˜ ์œ ํ˜•๊ณผ ํ•œ๊ณ„์  ์—ฐ๊ตฌ
A study on the types of real money trade of game items and limited point of MMORPG
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ž„ํ•˜๋‚˜(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
๋ณธ๊ณ ์—์„œ๋Š” MMORPG์˜ ๊ฒŒ์ž„ ์žฌํ™” ํ˜„๊ธˆ๊ฑฐ๋ž˜์˜ ์œ ํ˜•๊ณผ ํ•œ๊ณ„์  ์—ฐ๊ตฌ๋ฅผ ์œ„ํ•ด ๋จผ์ € ์™„์ „๊ฒฝ์Ÿ์‹œ์žฅ ์ฒด์ œ์ธ MMORPG์˜ ๋ ˆ๋ฒจ๋ง์‹œ์Šคํ…œ๊ณผ ๊ฒŒ์ž„๊ฒฝ์ œ์˜ ํ์‡„๊ตฌ์กฐ๊ฐ€ ์–ด๋–ป๊ฒŒ ํ˜„๊ธˆ ๊ฑฐ๋ž˜๋ฅผ ๋ฐœ์ƒ์‹œํ‚ค๋Š”๊ฐ€๋ฅผ ์‚ดํŽด๋ณด์•˜๋‹ค. ์™„์ „๊ฒฝ์Ÿ์‹œ์žฅ์ฒด์ œ์ธ MMORPG์˜ ๋ ˆ๋ฒจ๋ง์‹œ์Šคํ…œ์œผ๋กœ ์ธํ•œ ๊ณผ์ž‰ ์ƒ์‚ฐ์€ ๊ฒŒ์ž„์˜ ํ์‡„์  ๊ฒฝ์ œ๊ตฌ์กฐ๋กœ ์ธํ•ด ํ†ตํ™”๋Ÿ‰์˜ ์ฆ๊ฐ€๋กœ ์ด์–ด์ง€๊ณ  ๊ฒŒ์ž„ ๋‚ด์—์„œ ๋จธ๋“œํ”Œ๋ ˆ์ด์…˜์ด ๋ฐœ์ƒํ•˜๋ฉฐ ํ˜„๊ธˆ๊ฑฐ๋ž˜๋ฅผ ์œ ๋ฐœํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ๋ฌธ์ œ์ ์„ ๊ฐœ์„ ํ•˜๊ธฐ ์œ„ํ•œ ๋ฐฉ๋ฒ•์€ ์„ธ ๊ฐ€์ง€๋กœ ๋ถ„๋ฅ˜ํ•  ์ˆ˜ ์žˆ๋‹ค. ์ฒซ์งธ๋Š” ์œ ์ €์— ์˜ํ•œ ์ž์ƒ์ ์ธ ์งˆ์„œ๋ฅผ ํ†ตํ•ด ๊ฒŒ์ž„ ๊ฒฝ์ œ๋ฅผ ์•ˆ์ •์‹œ์ผœ ๊ฐœ์„ ํ•˜๋Š” ๋ฐฉ๋ฒ•์ด ์žˆ์œผ๋ฉฐ ์ธ์œ„์ ์ด ์งˆ์„œ์— ๋น„ํ•ด ๊ตญ์ง€์ ์ด๊ณ  ์˜ค๋žœ ์‹œ๊ฐ„์ด ์†Œ์š”๋˜๋ฉฐ MMORPG์˜ ๊ฒฝ์Ÿ์ด๋ž€ ์†์„ฑ์— ์œ„๋ฐฐ๋œ๋‹ค๋Š” ํ•œ๊ณ„๋ฅผ ์ง€๋‹Œ๋‹ค. ๋‘˜์งธ๋Š” ์ •๋ถ€์˜ ๋ฒ•์ œ๋„์— ์˜ํ•œ ๊ทœ์ œ๋ฅผ ํ†ตํ•œ ๊ฐœ์„ ์ด ์žˆ์œผ๋ฉฐ ์„œ๋น„์Šค๋‚˜ ์ •๋ณด์˜ ์ƒ์‚ฐ์„ ๋น„๋ฌผ์งˆ๋…ธ๋™์œผ๋กœ ์ธ์ •ํ•˜์ง€ ์•Š์Œ์œผ๋กœ์„œ ์ƒˆ๋กœ์šด ์œ ํ˜•์˜ ๊ฒŒ์ž„์ด ๊ณ„์† ๋‚˜ํƒ€๋‚˜๋Š” ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ๋ฐœ์ „ ์†๋„๋ฅผ ๋งž์ถ”์ง€ ๋ชปํ•˜๊ณ  ์žˆ๋‹ค๋Š” ํ•œ๊ณ„๋ฅผ ์ง€๋‹Œ๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ๊ฒŒ์ž„ ๋””์ž์ด๋„ˆ์— ์˜ํ•œ ๊ฐœ์„ ์€ ์•„์ดํ…œ์˜ ์„ธ๋ถ€์ ์ธ ์กฐ์ •๊ณผ ๊ท€์†์‹œ์Šคํ…œ, ์•„์ดํ…œ ๊ณต๊ธ‰๋Ÿ‰ ์กฐ์ ˆ๋“ฑ์˜ ๊ฒŒ์ž„๋””์ž์ธ์„ ํ†ตํ•ด ์ด๋ฃจ์–ด์ง€๋ฉฐ ๊ฒŒ์ž„ ๋””์ž์ด๋„ˆ์—๊ฒŒ ๊ฐ•์ œํ•  ์ˆ˜ ์—†์œผ๋ฉฐ ํ˜„๊ธˆ๊ฑฐ๋ž˜๊ฐ€ ๋ฐœ์ƒํ•˜๋Š” ์›์ธ์ธ ํ†ตํ™”๋Ÿ‰์˜ ์ฆ๊ฐ€๋ฅผ ์กฐ์ ˆํ•  ์ˆ˜ ์—†๋‹ค๋Š” ํ•œ๊ณ„์ ์„ ์ง€๋‹ˆ๊ณ  ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001438383
oai_dc
๋ชจ๋ฐ”์ผ ์ธํ„ฐํŽ˜์ด์Šค์™€ ํ…Œ์ด๋ธ”ํƒ‘ ํƒ€์ผ๋“œ ๋””์Šคํ”Œ๋ ˆ์ด๋ฅผ ์—ฐ๋™ํ•œ FishBowl ๊ฒŒ์ž„ ๊ฐœ๋ฐœ
Development of the FishBowl Game Employing a Tabletop Tiled Display Coupling With Mobile Interfaces
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ณต์˜์‹(๋‹จ๊ตญ๋Œ€ํ•™๊ต ์ปดํ“จํ„ฐ๊ณผํ•™๊ณผ); ๋ฐ•๊ฒฝ์‹ (๋‹จ๊ตญ๋Œ€ํ•™๊ต)" ]
๊ธฐ์กด์˜ ํ…Œ์ด๋ธ”ํƒ‘ ์‹œ์Šคํ…œ ์—ฐ๊ตฌ์—์„œ๋Š” ์ฃผ๋กœ ํ”„๋กœ์ ์…˜ ๊ธฐ๋ฐ˜์˜ ํ…Œ์ด๋ธ” ํ‘œ๋ฉด์— ์ปดํ“จํ„ฐ ์˜์ƒ์„ ๋””์Šคํ”Œ๋ ˆ์ดํ•˜๊ณ  ๊ทธ ํ…Œ์ด๋ธ” ํ‘œ๋ฉด์—์„œ ์‚ฌ์šฉ์ž๋Š” ๋ฉ€ํ‹ฐ ํ„ฐ์น˜(Multi-touch)๋‚˜ ํƒ ์ €๋ธ” ๋ฌผ์ฒด (Tangible object)๋กœ ์ธํ„ฐ๋ž™์…˜์„ ํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ํ™•์žฅ ๊ฐ€๋Šฅํ•œ ํ…Œ์ด๋ธ”ํƒ‘ ํƒ€์ผ๋“œ ๋””์Šคํ”Œ๋ ˆ์ด ์‹œ์Šคํ…œ์—์„œ ์ ์™ธ์„  ์นด๋ฉ”๋ผ ํŠธ๋ž˜ํ‚น๊ณผ PDA ๋ชจ๋ฐ”์ผ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ด์šฉํ•˜์—ฌ ๋‹ค์ค‘ ์‚ฌ์šฉ์ž์˜ ์ธํ„ฐ๋ž™์…˜์„ ์ง€์›ํ•˜๋Š” FishBowl ๊ฒŒ์ž„์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ์ด ๊ฒŒ์ž„์€ ๊ณ ํ™”์งˆ ํ…Œ์ด๋ธ”ํƒ‘ ๊ฐ€์ƒํ™˜๊ฒฝ๊ณผ PDA ๋ชจ๋ฐ”์ผ ์ธํ„ฐํŽ˜์ด์Šค๊ฐ€ ํ•จ๊ป˜ ์—ฐ๋™ํ•˜์—ฌ ์‚ฌ์šฉ์ž์˜ ์ƒํ˜ธ์ž‘์šฉ์„ฑ๊ณผ ์ฒด๊ฐ์„ ํ–ฅ์ƒ์‹œํ‚ค๊ณ  ์ƒํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” FishBowl ๊ฒŒ์ž„๊ณผ ์‹œ์Šคํ…œ ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„์— ๋Œ€ํ•ด์„œ ์„ค๋ช…ํ•œ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์‚ฌ์šฉ์ž ๊ด€์ฐฐ์„ ํ†ตํ•˜์—ฌ ๋ฐœ๊ฒฌ๋œ ์‹œ์Šคํ…œ ์œ ์šฉ์„ฑ๊ณผ ๊ฐœ์„ ์ ์„ ํ† ๋ก ํ•˜๊ณ  ๊ฒฐ๋ก ๊ณผ ํ–ฅํ›„ ์—ฐ๊ตฌ ๋ฐฉํ–ฅ์— ๋Œ€ํ•ด ๋…ผํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001438377
oai_dc
๊ฒŒ์ž„๋””์ž์ธ์„ ์œ„ํ•œ ํ˜•์‹์  ์š”์†Œ๋กœ์„œ์˜ โ€˜๊ฒฝ๊ณ„โ€™ ์—ฐ๊ตฌ
Designing Games with 'Boundary' as Formal Element
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ค€ํฌ(์„ฑ๊ท ๊ด€๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ๋””์ž์ธ์— ๋Œ€ํ•œ ํ•™๋ฌธ์  ๊ธฐ๋ฐ˜์ด ๋ฏธ์•ฝํ–ˆ์„ ๋•Œ๋Š” ์žฅ๋ฅด๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•˜๋Š” ๊ธฐ์กด ๊ฒŒ์ž„์˜ ๋ช‡๋ช‡ ์œ ํ˜•์— ํ‘œ๋ฉด์ ์ธ ๋ณ€ํ™”๋งŒ์„ ํ†ตํ•œ ์ฐจ๋ณ„์„ฑ์„ ์ถ”๊ตฌํ–ˆ๋‹ค. ๊ฒŒ์ž„ ์‹œ์žฅ์ด ๋” ๋‹ค์–‘ํ•œ ๋Œ€์ƒ์„ ์œ„ํ•œ, ๋” ๋‹ค์–‘ํ•œ ์œ ํ˜•์„ ๊ฐ€์ง„ ๊ฒŒ์ž„์œผ๋กœ ์ „๋ก€ ์—†๋Š” ํ™•์žฅ์„ ๊ฒฝํ—˜ํ•˜๋Š” ์ด์œ ๋Š” ์ด์™€ ๊ฐ™์€ ๊ฒŒ์ž„์˜ ํ˜•์‹์  ๊ตฌ์กฐ์— ๋Œ€ํ•œ ๋‹ค์–‘ํ•œ ๋ณ€ํ™”๋ฅผ ํ†ตํ•œ ์‹คํ—˜์  ๋””์ž์ธ์ด ๊ฐ€๋Šฅํ•˜๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„์˜ ํ˜•์‹์  ์š”์†Œ ์ค‘ ํŠนํžˆ โ€˜๊ฒฝ๊ณ„โ€™๋ฅผ ์ง‘์ค‘์ ์œผ๋กœ ์กฐ๋ช…ํ•œ๋‹ค. ๊ฒŒ์ž„์˜ ๊ฒฝ๊ณ„๋Š” ๋‹ค์–‘ํ•œ ๋ชจ๋ฐ”์ผ ๊ธฐ์ˆ ์˜ ๋ฐœ์ „, ๊ณต๊ณต๋””์ž์ธ ๋ถ„์•ผ์—์„œ ํ–‰ํ•ด์ง€๋Š” ๊ณต๊ฐ„์˜ ์žฌํ•ด์„๊ณผ ํ™˜๊ฒฝ๊ณผ ๋ฏธ๋””์–ด์˜ ์กฐํ•ฉ ๊ทธ๋ฆฌ๊ณ  ์ธํ„ฐ๋ ‰ํ‹ฐ๋ธŒ ๋ฏธ๋””์–ด์˜ ์ˆ˜์šฉ๊ณผ ๊ฐ™์€ ๋งฅ๋ฝ์˜ ์ƒˆ๋กœ์šด ์ƒํ™œ, ๋†€์ด๋ฌธํ™”์™€ ์œตํ•ฉ๋ฏธ๋””์–ด์˜ ๊ฐ€๋Šฅ์„ฑ์„ ์ œ์‹œํ•˜์—ฌ ์ค€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001438381
oai_dc
์บ๋ฆญํ„ฐ ์„ฑ๊ฒฉ์— ๋”ฐ๋ฅธ ๋™์ผ ๊ฐ์ • ํ‘œํ˜„์˜ ๋‹ค์–‘ํ™”๋ฅผ ์œ„ํ•œ ๊ฐ์ • ์กฐ์ • ๋ฐฉ์•ˆ
Emotion Adjustment Method for Diverse Expressions of Same Emotion Depending on Each Characterโ€™s Characteristics
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ฐฝ์ˆ™(๋™๊ตญ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› ์ปดํ“จํ„ฐ๊ณตํ•™๊ณผ); ์—„๊ธฐํ˜„(๋™๊ตญ๋Œ€ํ•™๊ต); ์กฐ๊ฒฝ์€(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
๊ฐ์ •์€ ์–ธ์–ด ์ด์™ธ์— ์ธ๊ฐ„์ด ์ž์‹ ์˜ ์˜์‚ฌ๋ฅผ ์ „๋‹ฌํ•  ์ˆ˜ ์žˆ๋Š” ํšจ๊ณผ์ ์ธ ์ˆ˜๋‹จ์ด๋‹ค. ์–ธ์–ด์™€ ๋”๋ถˆ์–ด ๊ฐ์ •์„ ํ‘œํ˜„ํ•จ์œผ๋กœ์„œ ์ƒ๋Œ€๋ฐฉ์—๊ฒŒ ์ž์‹ ์˜ ์˜์‚ฌ๋ฅผ ๋ณด๋‹ค ์ž˜ ์ „๋‹ฌํ•  ์ˆ˜ ์žˆ๋‹ค. ๋˜ํ•œ ๋™์ผํ•œ ๊ฐ์ •์˜ ๊ฐ๊ธฐ ๋‹ค๋ฅธ ํ‘œํ˜„์€ ๊ฐœ์ธ์˜ ์„ฑํ–ฅ์„ ๊ฐ€๋Š ํ•˜๋Š” ์ฒ™๋„๋กœ ์ด์šฉ๋˜๊ธฐ๋„ ํ•œ๋‹ค. ๋”ฐ๋ผ์„œ ๊ฐ€์ƒ ์บ๋ฆญํ„ฐ์˜ ๊ฐ์ • ํ‘œํ˜„์ด ์ผ๋ฅ ์ ์ด์ง€ ์•Š์œผ๋ ค๋ฉด ์„ฑ๊ฒฉ ํŠน์„ฑ์— ๋”ฐ๋ผ ๋™์ผ ๊ฐ์ •์˜ ์ƒ์„ฑ ๋ฐ ์†Œ๋ฉธ ํญ์„ ์กฐ์ •ํ•ด ์ฃผ์–ด์•ผ ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฐ ๊ฐ์ •์— ์˜ํ–ฅ์„ ์ฃผ๋Š” ์„ฑ๊ฒฉ ํŠน์„ฑ์„ ์ •์˜ํ•˜๊ณ , ์ด๋ฅผ ํ†ตํ•ด ๊ฐ์ •์„ ์ฆ๊ฐ ๋ฐ ์กฐ์ •ํ•˜๋Š” ๋ฐฉ์•ˆ์„ ์ œ์‹œํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์„ธ๋ถ„ํ™”๋œ ์„ฑ๊ฒฉ ํŠน์„ฑ์ด ์˜๋ฏธํ•˜๋Š” ๋ฐ”์™€ ๊ฐ์ •์„ ๋‚˜ํƒ€๋‚ด๋Š” ๋ช…์‚ฌ์˜ ์‚ฌ์ „์  ์˜๋ฏธ๋ฅผ ๋งค์น˜์‹œ์ผœ ํŠน์ • ๊ฐ์ •์ด ์–ด๋–ค ์„ฑ๊ฒฉ ํŠน์„ฑ๊ณผ ๊ด€๊ณ„๊ฐ€ ์žˆ๋Š”์ง€๋ฅผ ์ •์˜ํ•˜์˜€๋‹ค. ๋˜ํ•œ ์„ฑ๊ฒฉ ๊ฒ€์‚ฌ์—์„œ ์–ป์–ด์ง„ ์›์ ์ˆ˜๋ฅผ ํ™œ์šฉํ•˜์—ฌ, ๊ฐ ๊ฐ์ •์˜ ์ฆ๊ฐ ๋ฐ ์ง€์†, ์†Œ๋ฉธ์„ ์œ„ํ•œ ๊ฐ€์ค‘์น˜๋ฅผ ์ •์˜ํ•œ ํ›„, ์ด๋ฅผ ํ† ๋Œ€๋กœ ๊ฐ์ •์„ ์กฐ์ •ํ•˜์˜€๋‹ค. ์‹ค์ œ ์‚ฌ๋žŒ์˜ ์„ฑ๊ฒฉ ๊ฒ€์‚ฌ ๋ฐ์ดํ„ฐ๋ฅผ ํ™œ์šฉํ•˜์—ฌ ๋™์ผํ•œ ๊ฐ์ •์„ ์กฐ์ •ํ•œ ๊ฒฐ๊ณผ, ์„ฑ๊ฒฉ ๋ณ„๋กœ ๋‹ค๋ฅธ ๊ฒฐ๊ณผ์น˜๊ฐ€ ๋‚˜์˜ค๋Š” ๊ฒƒ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” 5๊ฐœ์˜ ์ฐจ์›๊ณผ 30๊ฐœ์˜ ํ•˜์œ„ ํŠน์„ฑ์œผ๋กœ ์ด๋ฃจ์–ด์ง„ NEO-PI(NEO Personality Inventory)์„ฑ์ธํŒ์„ ์ด์šฉํ•˜์—ฌ ์—ฐ๊ตฌ๋ฅผ ์ง„ํ–‰ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001438379
oai_dc
์ฒด๊ฐํ˜• ์ฝ˜์†”์— ๋Œ€ํ•œ ๊ตญ๋‚ด ๊ฒŒ์ž„์œ ์ €๋“ค์˜ ์„ ํ˜ธ๋„ ๋ถ„์„_๋‹Œํ…๋„ ์œ„(Wii)๋ฅผ ์ค‘์‹ฌ์œผ๋กœ
An Analysis of the Preference for Physical Interactive Game Console by Domestic Game Users_focus on Nintendo Wii
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅํฌ(๋™์„œ์šธ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ์ฒดํ—˜ํ˜• ๊ฒŒ์ž„๊ธฐ์ธ ๋‹Œํ…๋„ ์œ„(Wii)์˜ ์ถœ์‹œ๋กœ ์ธํ•ด ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ค‘์‹ฌ์˜ ๊ฒŒ์ž„์‹œ์žฅ์— ์ƒˆ๋กœ์šด ์ฝ˜์†”์— ๋Œ€ํ•œ ๊ตญ๋‚ด ๊ฒŒ์ž„ ์œ ์ €๋“ค ์ค‘์—์„œ ์ฃผ์š” ๊ณ„์ธต์ธ 20๋Œ€๋ฅผ ๋Œ€์ƒ์œผ๋กœ ์„ค๋ฌธ์กฐ์‚ฌ์™€ ํ† ๋ก ๋ฐฉ์‹์„ ํ†ตํ•˜์—ฌ ์–ด๋– ํ•œ ์„ ํ˜ธ๋„๋ฅผ ๋‚˜ํƒ€๋‚ด๊ณ  ์žˆ๋Š”์ง€์— ๋Œ€ํ•œ ๊ฒฐ๊ณผ๋ฅผ ๋ถ„์„ํ•ด ๋ณด์•˜๋‹ค. ์ด๋Ÿฌํ•œ ์—ฐ๊ตฌ๋Š” ์ƒˆ๋กœ์šด ๊ฒŒ์ž„ ์ฝ˜์†”๋ฅผ ํ†ตํ•ด ์ฒดํ—˜ํ˜• ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์šฐ๋ฆฌ๋‚˜๋ผ ๊ฒŒ์ž„์œ ์ €๋“ค์˜ ์„ ํ˜ธ๋„๋ฅผ ํŒŒ์•…ํ•˜์—ฌ ์ƒˆ๋กœ์šด ๊ฒŒ์ž„ ํ˜•ํƒœ์˜ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ๊ธฐ์ดˆ์—ฐ๊ตฌ๋กœ์„œ ๋„์›€์ด ๋˜๋ฆฌ๋ผ ๊ธฐ๋Œ€ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001438382
oai_dc
๊ฐ€์ƒ ํ˜„์‹ค ๊ฒŒ์ž„ ํ™˜๊ฒฝ์—์„œ์˜ ๊ฐ€์ƒ ์† ์ œ์–ด๋ฅผ ์œ„ํ•œ ์‚ฌ์šฉ์ž ์† ์ธ์‹ ๋ฐฉ๋ฒ•
A Method of Hand Recognition for Virtual Hand Control of Virtual Reality Game Environment
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ถ€๋…„(์„œ๊ฒฝ๋Œ€ํ•™๊ต); ๊น€์ข…ํ˜ธ(์„œ๊ฒฝ๋Œ€ํ•™๊ต); ๊น€ํƒœ์˜(์„œ๊ฒฝ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‚ฌ์šฉ์ž์˜ ์†์„ ์ธ์‹ํ•˜์—ฌ ๊ฐ€์ƒํ˜„์‹ค ๊ฒŒ์ž„ ํ™˜๊ฒฝ์—์„œ ๊ฐ€์ƒ์˜ ์†์„ ์ œ์–ดํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์นด๋ฉ”๋ผ๋ฅผ ํ†ตํ•ด ํš๋“ํ•œ ์˜์ƒ์„ ํ†ตํ•˜์—ฌ ์‚ฌ์šฉ์ž์˜ ์† ์ด๋™๊ณผ ๊ฐ€๋ฆฌํ‚ค๋Š” ๋ฐฉํ–ฅ์— ๋Œ€ํ•œ ์ •๋ณด๋ฅผ ํš๋“ํ•˜๊ณ  ์ด๋ฅผ ์ด์šฉํ•˜์—ฌ ๊ฐ€์ƒ์˜ ์†์„ ๊ฒŒ์ž„ ํ™”๋ฉด์— ๋‚˜ํƒ€๋‚ธ๋‹ค. ์‚ฌ์šฉ์ž์˜ ์†์˜ ์›€์ง์ž„์€ ๊ฐ€์ƒ์˜ ์†์ด ๋ฌผ๊ฑด์„ ์„ ํƒํ•˜๊ณ  ์˜ฎ๊ธฐ๋„๋ก ํ•˜๋Š” ์ž…๋ ฅ ์ธํ„ฐํŽ˜์ด์Šค๋กœ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์€ ๋น„์ „ ๊ธฐ๋ฐ˜ ์† ์ธ์‹ ๊ธฐ๋ฒ•์œผ๋กœ ๋จผ์ € RGB ์ปฌ๋Ÿฌ์˜์—ญ์—์„œ HSV ์ปฌ๋Ÿฌ์˜์—ญ์œผ๋กœ ์ž…๋ ฅ์˜์ƒ์„ ๋ณ€ํ™˜ํ•˜๊ณ  H, S ๊ฐ’์— ๋Œ€ํ•œ ์ด์ค‘ ์ž„๊ณ„๊ฐ’๊ณผ ์—ฐ๊ฒฐ ์š”์†Œ ๋ถ„์„์„ ์ด์šฉํ•˜์—ฌ ์† ์˜์—ญ์„ ๋ถ„ํ• ํ•œ๋‹ค. ๋‹ค์Œ์œผ๋กœ ๋ถ„ํ• ๋œ ์˜์—ญ์— ๋Œ€ํ•˜์—ฌ 0, 1์ฐจ ๋ชจ๋ฉ˜ํŠธ๋ฅผ ์ ์šฉํ•˜๊ณ  ์ด๋ฅผ ์ด์šฉํ•˜์—ฌ ์† ์˜์—ญ์— ๋Œ€ํ•œ ๋ฌด๊ฒŒ ์ค‘์‹ฌ์ ์„ ๊ตฌํ•œ๋‹ค. ๊ตฌํ•ด์ง„ ๋ฌด๊ฒŒ์ค‘์‹ฌ์ ์€ ์†์˜ ์ค‘์‹ฌ์— ์œ„์น˜ํ•˜๊ฒŒ ๋˜๋ฉฐ, ๋ถ„ํ• ๋œ ์† ์˜์—ญ์˜ ํ”ฝ์…€ ์ง‘ํ•ฉ ์ค‘ ๋ฌด๊ฒŒ์ค‘์‹ฌ์ ์œผ๋กœ๋ถ€ํ„ฐ ๋ฉ€๋ฆฌ ๋–จ์–ด์ง„ ํ”ฝ์…€๋“ค์„ ์†๊ฐ€๋ฝ์˜ ๋์ ์œผ๋กœ ์ธ์‹ํ•œ๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ๋ฌด๊ฒŒ์ค‘์‹ฌ์ ๊ณผ ์† ๋์ ์— ๋Œ€ํ•œ ๋ฒกํ„ฐ๋ฅผ ํ†ตํ•˜์—ฌ ์†์˜ ์ถ•์„ ๊ตฌํ•œ๋‹ค. ์ธ์‹ ์•ˆ์ •์„ฑ๊ณผ ์„ฑ๋Šฅ์„ ๋†’์ด๊ธฐ ์œ„ํ•˜์—ฌ ๋ˆ„์  ๋ฒ„ํผ๋ฅผ ์ด์šฉํ•œ ๋–จ๋ฆผ ๋ณด์ •๊ณผ ๊ฒฝ๊ณ„์ƒ์ž๋ฅผ ์ด์šฉํ•œ ์ฒ˜๋ฆฌ ์˜์—ญ์„ ์„ค์ •ํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์˜ ๋ฐฉ๋ฒ•์€ ๊ธฐ์กด์˜ ๋น„์ „ ๊ธฐ์ˆ ์„ ํ†ตํ•œ ์† ์ธ์‹ ๋ฐฉ๋ฒ•๋“ค์— ๋น„ํ•˜์—ฌ ๋ณ„๋„์˜ ์ฐฉ์šฉ ๋งˆ์ปค๋ฅผ ๋‘์ง€ ์•Š๊ณ  ์‹ค์‹œ๊ฐ„์œผ๋กœ ์ฒ˜๋ฆฌ๊ฐ€ ๊ฐ€๋Šฅํ•˜๋‹ค. ๋‹ค์–‘ํ•œ ์ž…๋ ฅ ์˜์ƒ๋“ค์— ๋Œ€ํ•œ ์‹คํ—˜ ๊ฒฐ๊ณผ๋Š” ์ œ์•ˆ ๊ธฐ๋ฒ•์œผ๋กœ ์ •ํ™•ํ•˜๊ฒŒ ์†์„ ๋ถ„ํ• ํ•˜๊ณ , ์•ˆ์ •๋œ ์ธ์‹ ๊ฒฐ๊ณผ๋ฅผ ๊ณ ์†์œผ๋กœ ์ฒ˜๋ฆฌํ•  ์ˆ˜ ์žˆ์Œ์„ ๋ณด์—ฌ์ฃผ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001438388
oai_dc
ํŒŒ๋‹‰์Šค ์ ์šฉ ์‚ฌ๋ก€๋กœ ๋ณธ ๊ฒŒ์ž„ ์š”์†Œ ๊ฐ€๋ณ€ ์‹œ์Šคํ…œ
Application of Variant Game Elements System for Phonics Education
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์„œ์€ํ˜œ(๊ณต์ฃผ๋Œ€ํ•™๊ต ๊ฒŒ์ž„๋””์ž์ธํ•™๊ณผ); ๊ฒฝ๋ณ‘ํ‘œ(๊ณต์ฃผ๋Œ€ํ•™๊ต); ์œ ์„ํ˜ธ(๊ณต์ฃผ๋Œ€ํ•™๊ต); ์ด์™„๋ณต(๊ณต์ฃผ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ธฐ์กด ๊ต์œก์šฉ ์‹œ์Šคํ…œ์˜ ๋‹จ๋ฐฉํ–ฅ์„ฑ, ํ•™์Šต์ž ์ˆ˜์ค€์˜ ๊ณ ๋ ค ๋ถ€์กฑ ๋“ฑ์˜ ๋‹จ์ ์— ๋Œ€ํ•œ ๋Œ€์•ˆ์œผ๋กœ ํœด๋Œ€ ์ธํ„ฐ๋„ท ํ™˜๊ฒฝ์— ์ ํ•ฉํ•œ ๊ต์œก์šฉ ๊ฒŒ์ž„ ์‹œ์Šคํ…œ์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ๊ธฐ์กด ์ด๋Ÿฌ๋‹ ์ฝ˜ํ…์ธ ์™€ ํ”Œ๋žซํผ์— ๋Œ€ํ•ด ๋ถ„์„ํ•ด ๋ณด์•˜์œผ๋ฉฐ ์žฌ์‚ฌ์šฉ์„ฑ๊ณผ ํ•™์Šต์ž ๋งž์ถคํ˜• ์„œ๋น„์Šค์— ๋ถ€ํ•ฉ๋˜๋Š” ํ˜•ํƒœ๋กœ ์‹œ์Šคํ…œ์„ ์„ค๊ณ„ํ•˜์˜€๋‹ค. ์• ๋‹ˆ๋ฉ”์ด์…˜ ๋ฐ ๊ฒŒ์ž„์œผ๋กœ ๊ตฌ์„ฑ๋˜๋Š” ํ•™์Šต ์ฝ˜ํ…์ธ ๋Š” ํ•™์Šต์ž์˜ ์ˆ˜์ค€์— ๋งž์ถ”์–ด ๊ฐ€๋ณ€์ ์œผ๋กœ ์ œ๊ณต๋˜๋„๋ก ํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ ํ•™์Šต์ž๋Š” ์ •ํ•ด์ง„ ํŒจํ„ด์ด ์•„๋‹Œ ๋ณ€ํ˜•๋œ ์š”์†Œ๋“ค๋กœ ๊ตฌ์„ฑ๋œ ๊ฒŒ์ž„์„ ์‚ฌ์šฉํ•˜์—ฌ ๊ต์œกํšจ๊ณผ๊ฐ€ ์ฆ๋Œ€๋  ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ์‹œ์Šคํ…œ์˜ ํšจ์šฉ์„ฑ์„ ๋ณด์ด๊ธฐ ์œ„ํ•ด, ์˜์–ด ๋ฐœ์Œ ํ•™์Šต๋ฒ•์ธ ํŒŒ๋‹‰์Šค ๊ต์œก๋ฒ•์„ ์ ์šฉํ•œ ๊ต์œก ๊ฒŒ์ž„์„ ์˜ˆ์ œ๋กœ ์ œ์ž‘ํ•˜์—ฌ ์†Œ๊ฐœํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ๊ธฐ์กด ์ด๋Ÿฌ๋‹์˜ ๋‹จ์ ์„ ๋ณด์•ˆํ•  ์ˆ˜ ์žˆ์—ˆ์œผ๋ฉฐ ํœด๋Œ€ ์ธํ„ฐ๋„ท ํ™˜๊ฒฝ์˜ ์žฅ์ ์ธ ์Œ๋ฐฉํ–ฅ์„ฑ์„ ํ™œ์šฉํ•˜์—ฌ ๋”์šฑ ํšจ๊ณผ์ ์ธ ๊ต์œก์šฉ ๊ฒŒ์ž„ ์‹œ์Šคํ…œ์„ ๊ตฌ์ถ•ํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001438387
oai_dc
์—๋“€ํ…Œ์ธ๋จผํŠธ ์ฝ˜ํ…์ธ  ์žฌ์ด์šฉ ์š”์ธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ - ๊ต์œก์šฉ ๊ฒŒ์ž„์„ ์ค‘์‹ฌ์œผ๋กœ -
A Study on Factors of Reuse of Edutainment Contents - In the Context on Educational of Games -
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ง€ํ›ˆ(์ฒญ์šด๋Œ€ํ•™๊ต); ๊น€ํ˜„์ˆ˜(๊ด‘์šด๋Œ€ํ•™๊ต)" ]
๊ต์œก์šฉ ๊ฒŒ์ž„์€ ์ด์šฉ์ž์˜ ๊ด€์ ์—์„œ ์ƒˆ๋กญ๊ฒŒ ์ธ์‹ํ•˜๊ณ , ์žฌ๋ฏธ์™€ ๊ต์œก์  ์š”์†Œ๊ฐ€ ํ•ฉ์ณ์ง„ ๊ต์œก์šฉ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์ด ํ•„์š”ํ•˜๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์—๋“€ํ…Œ์ธ๋จผํŠธ ์ฝ˜ํ…์ธ  ๋ฐ ๊ต์œก์šฉ ๊ฒŒ์ž„ ์žฌ์ด์šฉ ์š”์ธ๋“ค์ด ์„œ๋น„์Šค๋ฅผ ์žฌ์ด์šฉํ•จ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ๊ตฌ์ฒด์ ์œผ๋กœ ํŒŒ์•…ํ•˜์˜€๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๊ฐ ์š”์ธ๋“ค ์‚ฌ์ด์˜ ํŠน์ง•์  ์ฐจ์ด ๋ฐ ์ค‘์š”์„ฑ๊ณผ ๊ฐ€์ค‘์น˜ ์ •๋„๋ฅผ ์•Œ์•„๋ณด๊ณ ์ž ํ•œ๋‹ค. ๋˜ํ•œ ์š”์ธ๋“ค์„ ์ฒด๊ณ„์ ์œผ๋กœ ๋ถ„์„ํ•จ์œผ๋กœ์จ ๊ต์œก์šฉ ๊ฒŒ์ž„์˜ ์žฌ์ด์šฉ ์š”์ธ๋“ค์ด ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ํŒŒ์•…ํ•˜๊ณ , ๊ต์œก์šฉ ๊ฒŒ์ž„ ์‚ฐ์—…์˜ ํ™œ์„ฑํ™”๋ฅผ ์œ„ํ•œ ๋ฐฉ์•ˆ์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•œ๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ๋Š” ๊ต์œก์šฉ ๊ฒŒ์ž„ ์ด์šฉ์˜ ์ง€์†์  ์œ ์ง€์™€ ์žฌ์ด์šฉ์œจ์„ ๋†’์ด๋Š”๋ฐ ๋งˆ์ผ€ํŒ…์  ๋ฐฉ์•ˆ์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001438386
oai_dc
๋Œ€ํ•™(๊ฒŒ์ž„ ํ”„๋กœ๊ทธ๋ž˜๋ฐ ๊ณ„์•ฝํ•™๊ณผ)์˜ ๊ฒŒ์ž„์‚ฐ์—…๊ณ„ ๋งž์ถคํ˜• ๊ต์œก๊ณผ์ • ๊ฐœ๋ฐœ์„ ์œ„ํ•œ ์‚ฌ๋ก€ ์—ฐ๊ตฌ
A Case Study on the Development of Curriculum for Dept. of Game Programming in University Customized to Online Game Industry
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œคํ˜•์„ญ(๊ฑด๊ตญ๋Œ€ํ•™๊ต); ํ™ฉ๋ณดํƒ๊ทผ(๊ฒฝ์›๋Œ€ํ•™๊ต)" ]
์—ฌ์ „ํžˆ ํ•œ๊ตญ์˜ ๊ฒŒ์ž„ ์‚ฐ์—…๊ณ„์—๋Š” ๊ธฐ์—…์ด ํ•„์š”๋กœ ํ•˜๋Š” ์ธ๋ ฅ๊ณผ ๋Œ€ํ•™์—์„œ ๊ณต๊ธ‰ํ•˜๋Š” ์ธ๋ ฅ ์‚ฌ์ด์— ์งˆ์  ๋ถˆ์ผ์น˜๊ฐ€ ์ƒ์กดํ•˜๊ณ  ์žˆ๋‹ค. ๊ฒŒ์ž„์‚ฐ์—…๊ณ„์—์„œ์˜ ์ธ๋ ฅ ์ˆ˜์š”์™€ ๊ณต๊ธ‰์˜ ์งˆ์  ์ฐจ์ด๋ฅผ ์ค„์ด๊ณ ์ž ํ•œ๊ตญ์ฝ˜ํ…์ธ ์ง„ํฅ์›์—์„œ๋Š” ๋งž์ถคํ˜• ์ธ๋ ฅ์–‘์„ฑ์‚ฌ์—…์„ ์ถ”์ง„ํ•˜๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” K๋Œ€ํ•™์˜ ๊ฒŒ์ž„ ํ”„๋กœ๊ทธ๋ž˜๋ฐ ๊ณ„์•ฝํ•™๊ณผ ํ•™์ƒ๋“ค์„ ์œ„ํ•œ ๋งž์ถคํ˜• ์ธ๋ ฅ์–‘์„ฑ ๊ต์œก๊ณผ์ • ๊ฐœ๋ฐœ์— ๋Œ€ํ•œ ์‚ฌ๋ก€ ์—ฐ๊ตฌ๋กœ, 35๊ฐœ ์—…์ฒด๋ฅผ ๋Œ€์ƒ์œผ๋กœ ์„ค๋ฌธ์กฐ์‚ฌํ•˜์—ฌ ์‚ฐ์—…๊ณ„์˜ ์š”๊ตฌ์— ๋งž๋Š” ๋งž์ถคํ˜• ์ธ๋ ฅ์–‘์„ฑ ๊ต์œก๊ณผ์ •์„ ๋„์ถœํ•จ๊ณผ ๋™์‹œ์— ์„ฑ๊ณต์ ์ธ ๊ต์œก๊ณผ์ • ์šด์˜์„ ์œ„ํ•œ ๋ฐฉ๋ฒ•๋“ค์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„์—…๊ณ„์—์„œ ์š”๊ตฌํ•˜๋Š” ์ธ์žฌ์ƒ์„ ํ™•์ธํ•˜๊ณ , ๊ฒŒ์ž„์‚ฐ์—…๊ณ„ ๋งž์ถคํ˜• ์ธ๋ ฅ์„ ์–‘์„ฑ์„ ์œ„ํ•œ ๊ต์œก๊ณผ์ • ์„ค๊ณ„์˜ ๊ฐ€์ด๋“œ๋ผ์ธ์„ ์ œ๊ณตํ•˜๊ฒŒ ๋  ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001438385
oai_dc
๊ฒŒ์ž„ํ”Œ๋žซํผ์˜ ๋‹ค์–‘ํ™”์— ๋”ฐ๋ฅธ ์ค‘๊ตญ ๊ฒŒ์ž„์˜ ๋™ํ–ฅ ๋ฐ ์ „๋ง - SNG๋ฅผ ์ค‘์‹ฌ์œผ๋กœ -
A Study on the Current Status and Forecast on Chinese Game in Relation to Game Platform-Focus on SNG
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์œค๊ฒฝ(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์˜ ๋ชฉ์ ์€ ๋‹ค์–‘ํ•œ ๊ฒŒ์ž„ ํ”Œ๋žซํผ์˜ ๋„๋ž˜์— ๋”ฐ๋ฅธ ์ค‘๊ตญ ๊ฒŒ์ž„ ์‹œ์žฅ์˜ ํ˜„ํ™ฉ๊ณผ ๋ฏธ๋ž˜๋ฅผ ์ „๋งํ•˜์—ฌ ๊ธ‰์„ฑ์žฅํ•˜๊ณ  ์žˆ๋Š” ์ค‘๊ตญ ๊ฒŒ์ž„์‹œ์žฅ์˜ ๊ฒฝ์Ÿ๋ ฅ์„ ๋ถ„์„ํ•˜๊ณ ์ž ํ•œ๋‹ค. ์ง€๊ธˆ๊นŒ์ง€๋Š” ์ฃผ๋กœ ์˜จ๋ผ์ธ๊ฒŒ์ž„์„ ๋Œ€์ƒ์œผ๋กœ ์ค‘๊ตญ์—์„œ ํ•œ๊ตญ MMORPG์˜ ์„ ์ „์ด ๋‘๋“œ๋Ÿฌ์กŒ์—ˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ค‘๊ตญ์€ ์ž์ฒด ๊ฒŒ์ž„์œผ๋กœ ์‹œ์žฅ ์ ์œ ์œจ์ด ๋งค๋…„ ์ƒ์Šนํ•˜๋ฉฐ ์ฆ๊ฐ€ํ•˜๋Š” R&D๋ฅผ ํ†ตํ•ด ๋ถ€๋‹จํžˆ ์„ฑ์ˆ™ํ•ด๊ฐ€๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ์ƒํ™ฉ์„ ๋ฐฐ๊ฒฝ์œผ๋กœ ์ค‘๊ตญ ์˜จ๋ผ์ธ๊ฒŒ์ž„ ์‹œ์žฅ๋งŒ์„ ์—ฐ๊ตฌ๋Œ€์ƒ์œผ๋กœ ํ•˜๋Š” ๊ฒƒ์€ ์•ž์œผ๋กœ ๊ฒฝ์Ÿ์šฐ์œ„์˜ ๊ธฐํšŒ์™€ ๋ฐœ์ „์˜ ํ•œ๊ณ„๊ฐ€ ์˜ˆ์ƒ๋˜๊ธฐ ๋•Œ๋ฌธ์— ๋‹ค์–‘ํ•œ ๊ฒŒ์ž„ํ”Œ๋žซํผ๋ณ„ ๋ฐœ์ „ ๊ฐ€๋Šฅ์„ฑ์ด ์žˆ๋Š” ๊ฒŒ์ž„์„ ๋ถ„์„ํ•˜์—ฌ ๋ถ€๋‹จํžˆ ๋ณ€ํ™” ๋ฐœ์ „ํ•˜๋Š” ๊ฒŒ์ž„๊ณผ ์™ธ๋ถ€ํ™˜๊ฒฝ๋ณ€ํ™” ํ•œ๊ตญ๊ฒŒ์ž„์˜ ์ค‘๊ตญ์ง„์ถœํ•˜๊ธฐ ์œ„ํ•œ ๋ฐฉ์•ˆ์„ ์ œ์‹œํ•จ์œผ๋กœ์จ ๊ตญ๋‚ด ์˜จ๋ผ์ธ๊ฒŒ์ž„์—…์ฒด์˜ ๊ฒฝ์Ÿ๋ ฅ ๊ฐ•ํ™”๋ฅผ ๋ชฉ์ ์œผ๋กœ ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001438378
oai_dc
๋””์Šคํ”Œ๋ ˆ์ด ํฌ๊ธฐ์— ๋”ฐ๋ฅธ ๋งˆ์šฐ์Šค์™€ ์œ„๋ชจํŠธ ์ธํ„ฐ๋ž™์…˜ ํ‰๊ฐ€์™€ ๋ถ„์„
Evaluation and Analysis of Mouse and Wiimote Interaction According to Display Sizes
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ฏผ์˜(์ƒ๋ช…๋Œ€ํ•™๊ต); ๋ฌธํ˜•ํƒœ((์ฃผ)์— ํ”Œ๋Ÿฌ์Šค); ์กฐ์šฉ์ฃผ(์ƒ๋ช…๋Œ€ํ•™๊ต); ๋ฐ•๊ฒฝ์‹ (๋‹จ๊ตญ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ๋ชจ์…˜ ์„ผ์„œ ๊ธฐ๋ฐ˜์˜ ๋ฌด์„  ์ปจํŠธ๋กค๋Ÿฌ ์œ„๋ชจํŠธ(Wiimote)์™€ ๊ฐ™์ด ๋‹ค์–‘ํ•œ ์ธํ„ฐํŽ˜์ด์Šค๋“ค์ด ๋“ฑ์žฅํ•˜๋ฉด์„œ ๊ธฐ์กด์˜ ์ „ํ†ต์  ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค์ธ ๋งˆ์šฐ์Šค, ํ‚ค๋ณด๋“œ, ์กฐ์ด์Šคํ‹ฑ๊ณผ๋Š” ๋‹ค๋ฅธ ์ƒˆ๋กœ์šด ๊ฒฝํ—˜์„ ์ œ๊ณตํ•˜๊ณ  ์žˆ๋‹ค. ๋˜ํ•œ ๊ธฐ์ˆ ์˜ ๋ฐœ์ „์œผ๋กœ ๋””์Šคํ”Œ๋ ˆ์ด ์žฅ์น˜๋Š” ์ ์ฐจ ๊ณ ํ™”์งˆ ๋ฐ ๋Œ€ํ˜•ํ™” ๋˜์–ด๊ฐ€๊ณ  ์žˆ์œผ๋ฉฐ, ํƒ€์ผ๋“œ ๋””์Šคํ”Œ๋ ˆ์ด๋„ ์—ฌ๋Ÿฌ ๊ณณ์— ํ™œ์šฉ๋˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๋Œ€ํ˜•ํ™”๋ฉด์„ ์œ„ํ•œ ์ƒˆ๋กœ์šด ์ธํ„ฐ๋ž™์…˜์šฉ ์žฅ๋น„๋“ค์ด ์ƒˆ๋กญ๊ฒŒ ๊ฐœ๋ฐœ๋˜๊ณ ๋Š” ์žˆ์ง€๋งŒ, ํƒ€์ผ๋“œ ๋””์Šคํ”Œ๋ ˆ์ด์™€ ๊ฐ™์€ ๋Œ€ํ˜• ํ™”๋ฉด์—์„œ์˜ ์‚ฌ์šฉ์ž ์ธํ„ฐ๋ž™์…˜์˜ ํšจ์œจ์„ฑ์— ๋Œ€ํ•œ ๋ถ„์„ ์—ฐ๊ตฌ๋Š” ๋ถ€์กฑํ•œ ์‹ค์ •์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” 4๊ฐœ์˜ ๋‹ค์–‘ํ•œ ํ™”๋ฉด ํฌ๊ธฐ์™€ ํ•ด์ƒ๋„๋ฅผ ๊ฐ€์ง„ ๋””์Šคํ”Œ๋ ˆ์ด๋“ค์ด ๋งˆ์šฐ์Šค์™€ ์œ„๋ชจํŠธ ์‚ฌ์šฉ์ž ์ธํ„ฐ๋ž™์…˜์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์— ๋Œ€ํ•ด ์‚ดํŽด๋ณด์•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001438380
oai_dc
์ฒด๊ฐํ˜• FPS ๊ฒŒ์ž„์—์„œ ๋ณด์กฐ Display์˜ ํ™œ์šฉ์„ฑ
Using Secondary Display in Interactive FPS Game and Its Availability
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์ฐฝ๋ฒ”(์ˆญ์‹ค๋Œ€ํ•™๊ต ๋ฏธ๋””์–ดํ•™๊ณผ); ๋ฐ•์›๋ฐฐ(์ˆญ์‹ค๋Œ€ํ•™๊ต ๋ฏธ๋””์–ดํ•™๊ณผ); ๋ฐฑ๋‘์›(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ๊ธฐ์ˆ ์ด ๋ฐœ์ „ํ•จ์— ๋”ฐ๋ผ ๋‹ค์–‘ํ•œ ๊ธฐ์ˆ ๋“ค์ด ์‚ฌ์šฉ์ž์˜ ๋ชฐ์ž…๊ณผ ํŽธ์˜์„ฑ์„ ์œ„ํ•ด ์‚ฌ์šฉ๋˜๊ณ  ์žˆ๋‹ค. ๊ทธ ์ค‘ ํ•œ ๊ฐ€์ง€ ๋ฐฉ๋ฒ•์ธ ์‚ฌ๋žŒ์ด ์ง์ ‘ ๋ชธ์„ ์›€์ง์—ฌ ํ”„๋กœ๊ทธ๋žจ์„ ์ œ์–ดํ•˜๋Š” ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์ด ์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ๋‹ค[5]. ๋˜ํ•œ ๊ฒŒ์ž„์—์„œ ์‚ฌ์šฉ์ž์—๊ฒŒ ์ œ๊ณต๋˜๋Š” ์ •๋ณด์˜ ์–‘์ด ์ฆ๊ฐ€ํ•จ์— ๋”ฐ๋ผ ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ํšจ์œจ์ ์œผ๋กœ ์ œ๊ณตํ•˜๋Š” ๋ฐฉ๋ฒ•์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๊ฐ€ ์ง„ํ–‰๋˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” Wii ์ปจํŠธ๋กค๋Ÿฌ ๊ธฐ๋ฐ˜์˜ ์ฒด๊ฐํ˜• FPS ๊ฒŒ์ž„๊ณผ ์ฐธ์—ฌ์ž์—๊ฒŒ ํ•„์š”ํ•œ ๊ฒŒ์ž„ ์ •๋ณด๋ฅผ ๋”ฐ๋กœ ํ‘œ์‹œํ•ด์ฃผ๋Š” ๋ณด์กฐ Display๋ฅผ ์žฅ์ฐฉํ•œ ์ปจํŠธ๋กค๋Ÿฌ๋ฅผ ์ œ์•ˆํ•œ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๊ธฐ์กด์˜ ๋งˆ์šฐ์Šค์™€ ํ‚ค๋ณด๋“œ๋ฅผ ์ด์šฉํ•œ FPS ๊ฒŒ์ž„ ์‹œ์Šคํ…œ๊ณผ ์ œ์•ˆ๋œ ์‹œ์Šคํ…œ์˜ ๋ชฐ์ž…๊ฐ๊ณผ ํŽธ์˜์„ฑ, ํฅ๋ฏธ๋ฅผ ์‚ฌ์šฉ์ž ์„ค๋ฌธ์„ ํ†ตํ•˜์—ฌ ๋น„๊ต ๋ถ„์„ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001438384
oai_dc
๊ฒŒ์ž„ ์ด์šฉ์ž์˜ ์ถ”์„ธ ๊ฒฝํ–ฅ ๋ถ„์„ - ๊ฒŒ์ž„๋ฐฑ์„œ ์ž๋ฃŒ๋ฅผ ์ค‘์‹ฌ์œผ๋กœ -
Analysis on Dynamic Trend of Online Gamers -based on the White Paper
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์„ฑ๋ฝ(๋™์–‘๋ฏธ๋ž˜๋Œ€ํ•™); ๊ถŒ์˜ค์˜(๋™์–‘๋ฏธ๋ž˜๋Œ€ํ•™)" ]
๊ฒŒ์ž„ ์ด์šฉ์ž์— ๋Œ€ํ•œ ๊ฒฝํ–ฅ ๋ถ„์„์€ ๊ฒŒ์ž„ ์‚ฐ์—… ์˜ˆ์ธก, ๊ฒŒ์ž„ ๋งˆ์ผ€ํŒ…, ๊ทธ๋ฆฌ๊ณ  ๊ฒŒ์ž„๊ด€๋ จ ์ •์ฑ… ๊ฒฐ์ • ๊ณผ์ •์—์„œ ์ค‘์š”ํ•œ ์˜๋ฏธ๋ฅผ ๊ฐ€์ง„๋‹ค. ๋”ฐ๋ผ์„œ ์„ ํ–‰์—ฐ๊ตฌ์—์„œ๋Š” ๊ฒŒ์ž„ ์ด์šฉ์ž์˜ ๊ฒฝํ–ฅ ๋ฐ ํŠน์„ฑ์— ๋Œ€ํ•˜์—ฌ ๋งŽ์€ ์กฐ์‚ฌ๊ฐ€ ์ด๋ฃจ์–ด์กŒ๋‹ค. ํ•˜์ง€๋งŒ ์ฃผ์š” ์„ ํ–‰์—ฐ๊ตฌ๋“ค์€ ์ฃผ๋กœ ์„ค๋ฌธ์กฐ์‚ฌ ํ˜•์‹์œผ๋กœ ์ด๋ฃจ์–ด์ ธ ๊ทธ ์‹œ์ ์—์„œ์˜ ์ •๋ณด๋งŒ ์ œ๊ณตํ•œ๋‹ค๋Š” ํ•œ๊ณ„๋ฅผ ๊ฐ€์ง„๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฒŒ์ž„๋ฐฑ์„œ์˜ ์ž๋ฃŒ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๊ฒŒ์ž„ ์ด์šฉ์ž ๊ฒฝํ–ฅ์— ๋Œ€ํ•œ ์ถ”์„ธ ๋ถ„์„์„ ํ•˜์—ฌ ์ด์— ๋Œ€ํ•œ ์‹œ์‚ฌ์ ์„ ์ฐพ๊ณ ์ž ํ•˜์˜€๋‹ค. ๊ฒŒ์ž„์ด์šฉ์ž์˜ ์ถ”์„ธ ๊ฒฝํ–ฅ์„ ๊ฒ€ํ† ํ•œ ์ฃผ์š” ์‹œ์‚ฌ์ ์€ ๋‹ค์Œ๊ณผ ๊ฐ™๋‹ค. ์ฒซ์งธ, ๊ฒŒ์ž„ ์ด์šฉ์ž๋Š” ์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ์ง€๋งŒ ๊ฒŒ์ž„์— ๋Œ€ํ•œ ๋ถ€์ •์  ์ธ์‹๋„ ์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ๋‹ค. ๋‘˜์งธ, ์ฒญ์†Œ๋…„ ์‚ฌ์ด์—์„œ ๊ฒŒ์ž„์€ ์ฃผ๋กœ TV์˜ ๋Œ€์ฒด์žฌ๋กœ์„œ์˜ ์„ฑ๊ฒฉ์„ ์ง€๋‹ˆ๊ณ  ์žˆ์—ˆ์œผ๋ฉฐ, ๊ฒŒ์ž„ ์ด์šฉ ์‹œ๊ฐ„์€ ๋‹น์‹œ ์œ ํ–‰ํ•˜๋Š” ๊ฒŒ์ž„์˜ ์กด์žฌ ์—ฌ๋ถ€, ์œ ํ–‰ ๊ฒŒ์ž„์˜ ์œ ํ˜•์— ๋”ฐ๋ผ ์˜ํ–ฅ์„ ๋ฐ›๋Š”๋‹ค. ์…‹์งธ, ์•„์ดํ…œ๊ฑฐ๋ž˜์˜ ๋Œ€๋ถ€๋ถ„์€ ์†Œ์ˆ˜์˜ ๊ฒŒ์ด๋จธ์— ์˜ํ•ด์„œ ์ง‘์ค‘์ ์œผ๋กœ ์ด๋ฃจ์–ด์ง€๊ณ  ์žˆ๋Š” ๊ฒƒ์œผ๋กœ ๋ณด์ธ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001348892
oai_dc
์ธํ„ฐ๋ ‰ํ‹ฐ๋ธŒ ์ง€์‹๋ฒ ์ด์Šค ๊ธฐ๋ฐ˜์˜ ๊ณ„ํš์‹œ์Šคํ…œ
An Interactive Knowledge-based Planning System
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ „ํ˜•๋ฐฐ(๋™๊ตญ๋Œ€ํ•™๊ต); ํ•œ์€์ง€(๋™๊ตญ๋Œ€ํ•™๊ต); ์—„๊ธฐํ˜„(๋™๊ตญ๋Œ€ํ•™๊ต); ์กฐ๊ฒฝ์€(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฐ€์ƒ ์—์ด์ „ํŠธ์˜ ํ–‰๋™ ๊ณ„ํš์„ ์œ„ํ•œ ์ธํ„ฐ๋ ‰ํ‹ฐ๋ธŒ ์ง€์‹๋ฒ ์ด์Šค ๊ตฌ์ถ•๊ณผ ์ธํ„ฐ๋ ‰ํ‹ฐ๋ธŒ ์ง€์‹๋ฒ ์ด์Šค ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ํ•˜๋Š” ๊ณ„ํš์‹œ์Šคํ…œ์— ๊ด€ํ•œ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๊ณ ์ •์ ์ธ ์ง€์‹๋ฒ ์ด์Šค๋Š” ๊ณ ์ •์ ์ธ ๊ณ„ํš ์ˆ˜๋ฆฝ๋งŒ ๊ฐ€๋Šฅํ•˜ ๊ธฐ ๋•Œ๋ฌธ์— ํ™˜๊ฒฝ์˜ ๋ณ€ํ™”์— ์ž˜ ๋Œ€์ฒ˜ํ•˜์ง€ ๋ชปํ•œ๋‹ค. ๊ทธ๋ž˜์„œ ์ด ๋…ผ๋ฌธ์—์„œ๋Š” ๋‹ค์–‘ํ•œ ํ™˜๊ฒฝ์—์„œ ์ ์šฉ์ด ๊ฐ€๋Šฅํ•œ ์ธํ„ฐ๋ ‰ ํ‹ฐ๋ธŒํ•œ ์ง€์‹๋ฒ ์ด์Šค์˜ ๊ตฌ์ถ•๊ณผ ์ธํ„ฐ๋ ‰ํ‹ฐ๋ธŒ ์ง€์‹๋ฒ ์ด์Šค๋ฅผ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ์ธ๊ณต์ง€๋Šฅ ๊ณ„ํš์‹œ์Šคํ…œ์„ ์ œ์•ˆํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ ์ œ์•ˆํ•œ ์ธํ„ฐ๋ ‰ํ‹ฐ๋ธŒ ์ง€์‹๋ฒ ์ด์Šค๋Š” ๋™๊ธฐ, ํ–‰๋™, ์‚ฌ๋ฌผ, ์‹คํ–‰์˜ 4๊ฐ€์ง€๋กœ ์ด๋ฃจ์–ด์ง€๋ฉฐ ์ง€์‹๋ฒ ์ด์Šค์˜ ์ž…๋ ฅ ๊ณผ ์ง€์‹๋ฒ ์ด์Šค๋“ค ์‚ฌ์ด์˜ ์—ฐ๊ด€๊ด€๊ณ„๋Š” ๊ฐœ๋ฐœ๋œ ์ž๋™ํ™” ํˆด์„ ์‚ฌ์šฉํ•˜์—ฌ ์„ค์ •ํ•œ๋‹ค. ์ด ํˆด์„ ์‚ฌ์šฉํ•˜์—ฌ ์‚ฌ์šฉ์ž๋Š” ์‰ฝ ๊ฒŒ ์ง€์‹๋ฒ ์ด์Šค์— ๊ตฌ์„ฑ์š”์†Œ๋“ค์„ ์ถ”๊ฐ€ ๋˜๋Š” ์ˆ˜์ •ํ•  ์ˆ˜ ์žˆ๋‹ค. ์ด ์ง€์‹๋ฒ ์ด์Šค๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์บ๋ฆญํ„ฐ๋Š” ํ–‰๋™๊ฐ€๋Šฅํ•œ ๋ชจ๋“  ํ•ญ๋ชฉ๋“ค์„ ๊ณ„ํš์„ ์„ธ์šฐ๊ฒŒ ๋˜๋ฉฐ ์ด ์ค‘ ํ•œ ๊ฐ€์ง€๋ฅผ ์„ ํƒํ•˜์—ฌ ํ–‰๋™์„ ํ•˜๊ฒŒ ๋œ๋‹ค. ํ›„์— ์บ๋ฆญํ„ฐ์˜ ํ™˜๊ฒฝ์ด ๋ณ€ํ•˜ ๊ฒŒ ๋˜๋”๋ผ๋„ ์ง€์‹๋ฒ ์ด์Šค์˜ ์—…๋ฐ์ดํŠธ๋ฅผ ํ†ตํ•ด ์ƒˆ๋กœ์šด ํ–‰๋™์„ ์ ์šฉ์‹œํ‚ฌ ์ˆ˜๊ฐ€ ์žˆ๊ธฐ ๋•Œ๋ฌธ์— ๊ฐ€์ƒํ˜„์‹ค ์ฝ˜ํ…์ธ ์ œ์ž‘ ์ž์˜ ์ž…์žฅ์—์„œ๋Š” ์ƒ๋‹นํžˆ ์œ ์šฉํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํ™•์žฅ์„ฑ์ด ์žˆ๋Š” ์ธํ„ฐ๋ ‰ํ‹ฐ๋ธŒ ์ง€์‹๋ฒ ์ด์Šค ๊ตฌ์„ฑ์š”์†Œ์™€ ๊ตฌ์„ฑ์š” ์†Œ๋“ค ์‚ฌ์ด์˜ ๊ด€๊ณ„์„ค์ • ๊ทธ๋ฆฌ๊ณ  ์ด๋ฅผ ์‰ฝ๊ฒŒ ์ž…๋ ฅํ•  ์ˆ˜ ์žˆ๋Š” ํˆด๊ณผ ์ธํ„ฐ๋ ‰ํ‹ฐ๋ธŒ ์ง€์‹๋ฒ ์ด์Šค์— ์ ํ•ฉํ•œ ๊ณ„ํš์‹œ์Šคํ…œ์˜ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์•ˆํ•˜์—ฌ ๊ฐ€์ƒ๋„์„œ๊ด€์ด๋ผ๋Š” ๊ฐ€์ƒํ™˜๊ฒฝ์—์„œ ์‹คํ—˜์„ ํ†ตํ•ด ๊ฒฐ๊ณผ๋ฅผ ๊ฒ€์ฆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001348871
oai_dc
๊ฒŒ์ž„ ์„œ์‚ฌ์— ๋Œ€ํ•œ ๊ตฌ์กฐ์ฃผ์˜ ์‹ ํ™”๋ก ์  ๊ณ ์ฐฐ
A study on game narratives in a structuralism mythologic perspective
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋Œ€์ง„(๊ฒฝ์ƒ๋Œ€ํ•™๊ต)" ]
์ด ๋…ผ๋ฌธ์˜ ๋ชฉ์ ์€ ๊ฒŒ์ž„ ์„œ์‚ฌ๋ฅผ ๊ตฌ์กฐ์ฃผ์˜ ์‹ ํ™”๋ก ์˜ ๊ด€์ ์—์„œ ํŒŒ์•…ํ•˜์—ฌ ๊ธฐ์กด์˜ ์„œ์‚ฌ๋ฌธํ•™๊ณผ๋Š” ๋‹ค๋ฅธ ๊ฒŒ์ž„์˜ ์„œ์‚ฌ์„ฑ์„ ์„ค๋ช…ํ•ด ์ค„ ์ด๋ก ์  ๊ทผ๊ฑฐ๋ฅผ ๋งˆ๋ จํ•˜๊ณ , ์‹ ํ™”๊ฐ€ ๊ฒŒ์ž„ ์„œ์‚ฌ์—๊ฒŒ ์†Œ์žฌ ์ด์ƒ์˜ ์–ด๋– ํ•œ ํ•จ์˜๋ฅผ ๊ฐ€์ง€๋Š”๊ฐ€๋ฅผ ์‚ดํ”ผ๋Š” ๋ฐ ์žˆ๋‹ค. ์„œ์‚ฌ์  ์ธก๋ฉด์—์„œ ๊ฒŒ์ž„๊ณผ ์‹ ํ™”์˜ ์—ฐ๊ด€์„ฑ์— ๋Œ€ํ•œ ์—ฐ ๊ตฌ๋“ค์€ ๊ณ„์† ์žˆ์–ด ์™”๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๊ทธ ์—ฐ๊ตฌ๋“ค์€ ๋Œ€๋ถ€๋ถ„ โ€˜์˜์›… ์„œ์‚ฌโ€™๋กœ์„œ์˜ ์‹ ํ™”๊ฐ€ ๊ฒŒ์ž„ ์„œ์‚ฌ์— ์–ด ๋–ป๊ฒŒ ๋ฐ˜์˜๋˜์—ˆ๋Š”์ง€๋ฅผ ์‚ดํŽด๋ณด์•˜๋‹ค๋Š” ์ ์—์„œ ์˜๋ฏธ ์žˆ๋Š” ์—ฐ๊ตฌ๋“ค์ด๋‹ค. ์ด ๊ธ€์€ ๋ ˆ๋น„-์ŠคํŠธ๋กœ์Šค (Lรฉvi-Strauss)์™€ ์งˆ๋ฒ ๋ฅด ๋’ค๋ž‘(Gilbert Durand)์ด๋ผ๋Š” ๋‘ ๊ตฌ์กฐ์ฃผ์˜ ์‹ ํ™”ํ•™์ž์˜ ์ด๋ก ์ด ๊ฒŒ์ž„ ์„œ ์‚ฌ์™€ ์–ด๋– ํ•œ ์—ฐ๊ด€์„ฑ์„ ๊ฐ€์ง€๋Š”๊ฐ€๋ฅผ ์‚ดํŽด๋ณด์•˜๋‹ค. ๊ทธ ์—ฐ๊ตฌ ๊ฒฐ๊ณผ๋กœ์„œ, ๊ตฌ์กฐ์ฃผ์˜ ์‹ ํ™”๋ก ์—์„œ ๋Œ์–ด์˜จ โ€˜์žฌ๊ตฌ์„ฑโ€™๊ณผ โ€˜๋™์‹œ์„ฑโ€™์€ ๊ธ€๋ง์„œ์‚ฌ์™€๋Š” ๋‹ค๋ฅธ ๊ฒŒ์ž„์˜ ์„œ์‚ฌ์„ฑ์„ ์„ค๋ช…ํ•ด์ค„ ์ˆ˜ ์žˆ๋Š” ์ด๋ก ์  ๊ทผ๊ฑฐ๋กœ์„œ ์ž๋ฆฌ ๋งค๊น€ํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ์ž…๋ง๋ฌธํ•™์œผ๋กœ์„œ์˜ ์‹ ํ™”๋Š” ๊ฒŒ์ž„ ์„œ์‚ฌ์—๊ฒŒ ์žŠํ˜”๋˜ ๊ตฌ์ˆ ์„ฑ์„ ๋ณต์›์‹œํ‚จ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001348890
oai_dc
BITA ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ํ™œ์šฉํ•œ ๋ถ„์‚ฐ ํ…Œ์ด๋ธ”ํƒ‘ ์‹œ์Šคํ…œ์šฉ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Development of an Distributed Tabletop System Game Using EBITA Framework
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ฏผ์˜(์ƒ๋ช…๋Œ€ํ•™๊ต); ์กฐ์šฉ์ฃผ()" ]
๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ณ ํ•ด์ƒ๋„ ์ง€์›์„ ๋ชฉ์ ์œผ๋กœ ๋„คํŠธ์›Œํฌ๋กœ ์—ฐ๊ฒฐ๋œ ๋‹ค์ค‘ ๋””์Šคํ”Œ๋ ˆ์ด์™€ ์ปดํ“จํ„ฐ๋ฅผ ํ™œ์šฉํ•ด ์„œ ๋งˆ์Šคํ„ฐ/์Šฌ๋ ˆ์ด๋ธŒ ๊ตฌ์กฐ๋กœ ๊ตฌ์„ฑ๋œ ํ…Œ์ด๋ธ”ํƒ‘ ์‹œ์Šคํ…œ์„ ๊ตฌ์ถ•ํ•˜์˜€๋‹ค. ์ด ๋ถ„์‚ฐ ํ…Œ์ด๋ธ”ํƒ‘ ์‹œ์Šคํ…œ์€ ์†Œํ”„ ํŠธ์›จ์–ด์˜ ์ˆ˜์ • ์—†์ด ์Šฌ๋ ˆ์ด๋ธŒ ์ปดํ“จํ„ฐ์™€ ๋ชจ๋‹ˆํ„ฐ๋ฅผ ์ถ”๊ฐ€ํ•˜์—ฌ ์‰ฝ๊ฒŒ ํ™•์žฅํ•  ์ˆ˜ ์žˆ๋„๋ก ๊ฐœ๋ฐœ๋˜์—ˆ๋‹ค. ๊ทธ ๋ฆฌ๊ณ  ์ด๋Ÿฐ ํ™•์žฅํ˜• ์‹œ์Šคํ…œ์—์„œ ๋™์ž‘ํ•˜๋Š” ์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒ ๊ฒŒ์ž„์˜ ๊ฐœ๋ฐœ์„ ์‰ฝ๊ฒŒ ํ•  ์ˆ˜ ์žˆ๋„๋ก EBITA (Environment for Building Interactive Table Applications) ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. EBITA๋Š” ์ ์™ธ์„  ์นด๋ฉ”๋ผ ํŠธ๋ž™ํ‚น ์‹œ์Šคํ…œ์„ ํ™œ์šฉํ•˜๋Š” ํƒ ์ €๋ธ” ์ธํ„ฐํŽ˜์ด์Šค ๋ชจ๋“ˆ๊ณผ ๋ถ„์‚ฐ ์‹œ์Šคํ…œ์—์„œ์˜ ๊ทธ๋ž˜ํ”ฝ ํ”„ ๋กœ๊ทธ๋žจ์˜ ๊ฐœ๋ฐœ์„ ์šฉ์ดํ•˜๊ฒŒ ํ•ด์ฃผ๋Š” ๊ธฐ๋Šฅ๋“ค๋กœ ๊ตฌ์„ฑ๋˜์–ด ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์นด๋ฉ”๋ผ ๊ธฐ๋ฐ˜ ํƒ ์ €๋ธ” ์ธ ํ„ฐํŽ˜์ด์Šค์™€ EBITA ํ”„๋ ˆ์ž„์›Œํฌ์— ๋Œ€ํ•ด์„œ ์„ค๋ช…ํ•œ๋‹ค. ๊ทธ๋ฆฌ๊ณ  EBITA๋ฅผ ํ™œ์šฉํ•ด์„œ ๊ฐœ๋ฐœํ•œ ๊ฒŒ์ž„์„ ์†Œ๊ฐœ ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001348873
oai_dc
๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ๊ฒฝํ—˜์— ๋Œ€ํ•œ ๊ฒŒ์ด๋จธ์˜ ์ธ์ง€์  ๋ชจํ˜•์— ๊ด€ํ•œ ์‹ค์ฆ์  ์ ‘๊ทผ : World of Warcraft ๊ฒŒ์ž„์—์„œ ๊ฒŒ์ด๋จธ์˜ ์ „๋ฌธ์„ฑ ์ฐจ์ด๋ฅผ ์ค‘์‹ฌ์œผ๋กœ
An Empirical Approach for Gamer's Cognitive Model on Game Playing Experience : Towards Difference of Gamers' Expertise in World Warcraft Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์†ก์Šน๊ทผ(๋™์„œ๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด์— ๋Œ€ํ•œ ๊ฒŒ์ด๋จธ์˜ ์ธ์ง€์  ์ฒ˜๋ฆฌ๊ณผ์ •์„ ์‚ดํŽด๋ณด๊ณ  ๊ฒŒ์ด๋จธ์˜ ์ „๋ฌธ์„ฑ์— ๋”ฐ๋ฅธ ๊ทธ๋ฃน ๊ฐ„ ์ฐจ์ด๋ฅผ ๊ทœ๋ช… ํ•˜๋Š”๋ฐ ์žˆ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์ตœ๊ทผ ๋Œ€ํ‘œ์ ์ธ MMO(Massively Multi-player Online)๊ฒŒ์ž„์— ํ•ด๋‹นํ•˜๋Š” ์›”๋“œ์˜ค๋ธŒ์›Œํฌ๋ž˜ํ”„ํŠธ ๊ฒŒ์ž„์— ๋Œ€ ํ•œ ์‹ค์ฆ์  ์‹คํ—˜์„ ์‹ค์‹œํ•˜์˜€๋‹ค. ์‹ค์ฆ์  ์‹คํ—˜์„ ํ†ตํ•ด ๊ตฌ๋‘์กฐ์„œ์™€ ํ–‰๋™์กฐ์„œ๋ฅผ ์ˆ˜์ง‘ํ•˜์—ฌ ๊ฒŒ์ด๋จธ์˜ ์ „๋ฌธ์„ฑ ๋ณ„๋กœ ๋ถ„์„์„ ์‹ค์‹œํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ์ „๋ฌธ๊ฐ€๋“ค์€ ์ •ํ˜•ํ™”๋œ ํ–‰๋™ ํŒจํ„ด์„ ๋ณด์ธ ๋ฐ˜๋ฉด ์ค‘๊ธ‰์ž์™€ ์ดˆ๋ณด์ž๋“ค์˜ ๊ฒฝ์šฐ ํ•™์Šต๊ณก์„ ๊ณผ ํŠน์ •ํ–‰๋™ ํŒจํ„ด์„ ํ˜•์„ฑํ•˜๋Š” ๊ฒƒ์„ ๋ฐœ๊ฒฌ ํ•˜์˜€๋‹ค. ์ „๋ฌธ๊ฐ€๋“ค์˜ ๊ฒฝ์šฐ ๊ฒŒ์ž„ ์ง„ํ–‰ ์ดˆ๊ธฐ ๋‹จ๊ณ„์—์„œ ์ˆ˜์ง‘๊ณผ ๊ฐ™์€ ๊ธฐ๋Šฅ์ ์ธ ํ–‰๋™์ด ์ง‘์ค‘๋œ๋ฐ ๋ฐ˜ํ•˜์—ฌ ์ดˆ๋ณด์ž๋“ค์˜ ๊ฒฝ์šฐ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ์ „๋ฐ˜์— ๊ฑธ์ณ 7๊ฐ€์ง€ ๊ธฐ๋Šฅ์ ์ธ ํ–‰๋™(ํƒ์ƒ‰, ์ „ํˆฌ, 3๊ฐ€์ง€ ์œ ํ˜•์˜ ์ˆ˜์ง‘, ํšŒํ”ผ, ๋Œ€ํ™”)์ด ๋ถ„์‚ฐ๋˜์–ด ์žˆ๋Š” ๊ฒƒ์ด ๋ฐœ๊ฒฌ๋˜์—ˆ๋‹ค. ๋ณธ ์—ฐ ๊ตฌ๋Š” ๊ฒŒ์ด๋จธ์˜ ์ „๋ฌธ์„ฑ์— ๋”ฐ๋ฅธ ๊ทธ๋ฃน ๊ฐ„ ๋น„๊ต๋ถ„์„์„ ํ†ตํ•ด์„œ ์–ป์–ด์ง„ ์ผ๊ด€์„ฑ๊ณผ ์ฐจ์ด์ ์„ ์ œ์‹œํ•œ๋‹ค. ์ด๋Š” MMO๊ฒŒ์ž„์„ ๋””์ž์ธ ํ•  ๋•Œ, ๊ฒŒ์ž„ ์ดˆ๋ณด์ž, ์ค‘๊ธ‰์ž, ์ „๋ฌธ๊ฐ€์— ๋Œ€ํ•œ ๋””์ž์ธ ์ง€์นจ์„ ์ œ๊ณต ํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ ๊ฒฐ๊ณผ๋Š” ํ–ฅํ›„ MMO๊ฒŒ์ž„์„ ๋””์ž์ธ ํ•  ๋•Œ ์ดˆ๋ณด์ž๋“ค์— ๋Œ€ํ•œ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ  ๊ฐœ๋ฐœ์— ์ค‘์š”ํ•œ ๊ธฐ์ดˆ๋ฅผ ์ œ๊ณตํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001348876
oai_dc
๊ฐ€์ƒ๊ฒฝ์ œ ์œ ํ˜•๋ก -์˜จ๋ผ์ธ ๊ฒŒ์ž„์„ ์ค‘์‹ฌ์œผ๋กœ
Virtual Economy Typology-Focus on Online Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œ ๋ณ‘์ค€(์„œ์šธ๋Œ€ํ•™๊ต); ๋„ํ˜„๋ช…(์„œ์šธ๋Œ€ํ•™๊ต)" ]
์˜จ๋ผ์ธ ๊ฒŒ์ž„์„ ํ•„๋‘๋กœ ๊ฐ€์ƒ ์„ธ๊ณ„๋Š” ๊ธ‰์†ํ•œ ์„ฑ์žฅ์„ ๊ฑฐ๋“ญํ•˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๊ทธ ๊ฐ€์ƒ ์„ธ๊ณ„์— ์žˆ๋Š” ๊ฐ€์ƒ ์ž์‚ฐ๊ณผ ๊ทธ ์ž์‚ฐ์ด ์œ ํ†ต๋˜๋Š” ๊ฐ€์ƒ ๊ฒฝ์ œ๊ฐ€ ํ˜„์‹ค ๊ฒฝ์ œ์™€ ๋งž๋ฌผ๋ ค, ์ฃผ๊ณ ๋ฐ›๋Š” ์˜ํ–ฅ๋ ฅ ๋˜ํ•œ ์ ์  ๋Š˜ ์–ด๋‚˜๊ณ  ์žˆ๋‹ค. ์ด์— ๊ฐ€์ƒ ์„ธ๊ณ„๋‚˜ ๊ฒฝ์ œ ํ˜น์€ ์ž์‚ฐ์— ๋Œ€ํ•œ ๋…ผ์˜๊ฐ€ ํ™œ๋ฐœํ•ด์ง€๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ์—ฌ์ „ํžˆ ์‚ฌ ํšŒ์˜ ๋ฒ•์  ํ™˜๊ฒฝ์  ์กฐ๊ฑด๊ณผ ๊ธฐ์—…์˜ ์ •์ฑ…์— ๋”ฐ๋ผ์„œ ๊ฐ€์ƒ ๊ฒฝ์ œ์˜ ์–‘์ƒ์ด ๋งค์šฐ ๋‹ค์–‘ํ•ด์งˆ ์ˆ˜ ์žˆ๋‹ค๋Š” ์ ์€ ๊ฐ„๊ณผ๋˜๊ณ  ์žˆ๋‹ค. ๊ทธ ๊นŒ๋‹ญ์— ์‹ค์ฒœ์ ์ธ ๊ด€์ ์—์„œ ๊ฐ€์ƒ ๊ฒฝ์ œ์˜ ์˜ํ–ฅ๋ ฅ์ด ์ฒด๊ณ„์ ์œผ๋กœ ๊ด€๋ฆฌ๋˜์ง€ ์•Š๊ณ  ์žˆ ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฐ€์ƒ ์„ธ๊ณ„๋ฅผ 6๊ฐœ์˜ ์ฃผ์ฒด์™€ 5์ข…๋ฅ˜์˜ ๊ฑฐ๋ž˜๋ฅผ ๊ฐ€์ง„ ์‹œ์Šคํ…œ์œผ๋กœ ๋ณด๊ณ , ๊ฑฐ๋ž˜ ์กฐํ•ฉ์˜ ๊ฒฝ์šฐ๊ฐ€ 24๊ฐ€์ง€๋กœ ๋„์ถœ๋  ์ˆ˜ ์žˆ์Œ์„ ๋ณด์ด๋ฉฐ, ๊ทธ ์ค‘ 4๊ฐ€์ง€ ๋Œ€ํ‘œ ์œ ํ˜•์„ ๋ฝ‘์•„ ๊ทธ ํŠน์„ฑ์„ ์ •๋ฆฌํ–ˆ๋‹ค. ์ด ์™€ ๊ฐ™์€ ์œ ํ˜• ๋ถ„๋ฅ˜๋Š” ํŠน์ง•์„ ๋” ์ž˜ ์ดํ•ดํ•˜๊ฒŒ ํ•ด ์ค„ ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ, ํ•จ์˜๋“ค์„ ํ†ตํ•˜์—ฌ ํ–ฅํ›„ ๊ฐ€์ƒ์„ธ๊ณ„์˜ ๊ด€๋ฆฌ ๋ฐ ๊ฐœ์„  ๋…ธ๋ ฅ์— ๋„์›€์„ ์ค„ ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001348874
oai_dc
๊ฒŒ์ž„๋””์ž์ธ์˜ ๋ฏธ๋””์–ด ๊ฐ„ ๋งค๊ฐœ ์ž ์žฌ๋ ฅ์„ ํ†ตํ•œ ์Šคํ† ๋ฆฌํ…”๋ง ๊ฐœ์„  ๋ฐฉ์•ˆ
A Plan to Improve Storytelling through the Intermediary Potentials between Media in Game Designs
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋…ธ์ธ์‹(3D Studio FLUXUS)" ]
ํ˜„์žฌ ๊ตญ๋‚ด ๊ฒŒ์ž„์‚ฐ์—…์„ ์ตœ๊ณ ์˜ ์ „์„ฑ๊ธฐ๋กœ ์ด๋Œ๊ณ  ์žˆ๋Š” ๋‹ค์ค‘์ ‘์†์—ญํ• ์ˆ˜ํ–‰๊ฒŒ์ž„(MMORPG)์˜ ํŒจํ„ด ์–‘์ƒ์„ ๋ถ„์„ํ•ด๋ณด๋ฉด ๊ฐ€์ƒ์‚ฌํšŒ์—์„œ์˜ ์ฃผ๋„์  ์‚ถ์„ ํ•จ์˜ํ•˜๊ณ  ์žˆ๋Š” ๊ณต๊ฐ„ ๋‚ด๋Ÿฌํ‹ฐ๋ธŒ์˜ ์Šคํ† ๋ฆฌํ…”๋ง ๋ฐฉ์‹์ด ์‚ฌํšŒ์„ฑ์„ ์ง€ํ–ฅํ•˜๊ณ  ์žˆ๋‹ค๊ณ  ์ •์˜ํ•  ์ˆ˜ ์žˆ๋‹ค. ๊ฐ€์ƒ์‚ฌํšŒ์—์„œ์˜ ์‚ถ์˜ ๋ฐฉ์‹์„ ๋ฌ˜์‚ฌํ•˜๋Š” ๊ฒƒ์€ ๋ฏธ๋””์–ด ๊ฐ„ ์œตํ•ฉ๊ณผ ์—ฐ๊ณ„๊ฐ€ ํ•„์ˆ˜์ ์ด๋ฉฐ, ๋งค์šฐ ์œ ๋™์ ์œผ๋กœ ์ž‘๋™ํ•ด์•ผ ํ•˜๋Š”๋ฐ, ์ด ๊ณผ์ •์„ ๊ตฌ์ถ•ํ•˜๋Š” ๋””์ž์ธ ๊ณต์ •์€ ๋ฏธ๋””์–ด ๊ฐ„ ํ™œ๋ฐœํ•œ ํ•™๋ฌธ์  ๊ธฐ๋Šฅ์ด ์„ ํ–‰๋˜์–ด์•ผ ํ•จ์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ  ํ˜„์žฌ๊นŒ์ง€ ๋””์ž์ธ ๊ณต์ •์˜ ์ •๋Ÿ‰ํ™”๊ฐ€ ๋ฏธ ํกํ•œ ์‹ค์ •์ด๋‹ค. ์•„์šธ๋Ÿฌ MMORPG ์žฅ๋ฅด์˜ ๊ฒŒ์ž„ํŒจํ„ด๊ณผ MMORPG ์žฅ๋ฅด๋ฅผ ๊ฐ€๋กœ์ง€๋ฅด๋Š” ๋””์ž์ธ ์š”์†Œ๋Š” ์ตœ๊ทผ ๊ตญ๋‚ด ์˜จ๋ผ์ธ๊ฒŒ์ž„ ์‚ฐ์—…์— ๋Œ€๋‘๋˜๊ณ  ์žˆ๋Š” ์œ„๊ธฐ ์ŠคํŽ™ํŠธ๋Ÿผ๊ณผ๋„ ๋ฐ€์ ‘ํ•œ ์—ฐ๊ด€๊ด€๊ณ„๋ฅผ ๊ฐ€์ง€๊ณ  ์žˆ๋‹ค. ์ฆ‰ ๊ตญ์‚ฐ ์˜จ๋ผ์ธ๊ฒŒ์ž„ ๋ฐฉ์‹์—์„œ ๊ณ ์œ  ํŠน์ง•์œผ๋กœ ๊ณ ์ฐฉ๋˜๊ณ  ์žˆ๋Š” ๊ฐ€์ƒ์‚ฌํšŒ์—์„œ์˜ ์‚ถ์˜ ๋ฐฉ์‹์— ๋Œ€ํ•œ ๋ณ€๋ณ„ ์  ๋ฐฉ์‹์ด ๊ฒŒ์ž„๋””์ž์ธ ์ง๋ฌด์— ๋Œ€ํ•œ ์ •๋ฆฝ๊ณผ ์ ํ•ฉํ™” ๋ฐฉ์•ˆ์„ ํ†ตํ•ด ๊ฐœ์„ ํšจ๊ณผ๊ฐ€ ํŒŒ๊ธ‰๋  ์ˆ˜ ์žˆ์Œ์„ ์ œ๊ธฐ ํ•˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001348878
oai_dc
๊ธฐํ˜ธ ํ•ด์„ ํ™œ๋™์œผ๋กœ์„œ์˜ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ์—ฐ๊ตฌ
Gameplay as a Semiotic Interpretation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฅ˜์ฒ ๊ท (์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต); ์กฐ์„ฑํฌ(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
์ด ๋…ผ๋ฌธ์˜ ๋ชฉ์ ์€ ๋””์ง€ํ„ธ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์—์„œ ๋‚˜ํƒ€๋‚˜๋Š” ๊ธฐํ˜ธ ํ•ด์„ ๊ณผ์ •์„ ์„ค๋ช…ํ•˜๊ณ , ๊ฐ ํ•ด์„ ์ฃผ ์ฒด์˜ ํ•ด์„ ์˜๋„๋ฅผ ํ†ตํ•ด ๋‚˜ํƒ€๋‚˜๋Š” ์˜๋ฏธ์˜ ์ธต์œ„๋ฅผ ๊ทœ๋ช…ํ•˜๋Š” ๋ฐ ์žˆ๋‹ค. ๋””์ง€ํ„ธ ๊ฒŒ์ž„์˜ ์ผ์ฐจ์ ์ธ ์ € ์ž๋Š” ๊ฒŒ์ž„ ๋””์ž์ด๋„ˆ์ด๋ฉฐ, ์—ฌ๊ธฐ์— ํ”Œ๋ ˆ์ด์–ด์˜ ํ™œ๋™์ด ๋”ํ•ด์ง์œผ๋กœ์จ ํ…์ŠคํŠธ์˜ ์˜๋ฏธ๊ฐ€ ๋น„๋กœ์†Œ ์‹ค ํ˜„๋œ๋‹ค. ํ”Œ๋ ˆ์ด์–ด๋Š” ๊ฒŒ์ž„ ํ…์ŠคํŠธ์— ์กด์žฌํ•˜๋Š” ๊ธฐํ˜ธ ํ•ด์„์„ ํ†ตํ•ด ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด๋ฅผ ์ง„ํ–‰ํ•˜๋ฉฐ ์ด ๊ณผ ์ •์—์„œ ๊ฒŒ์ž„ ํ…์ŠคํŠธ๋ฅผ ์ผ์ฐจ์ ์œผ๋กœ ๋งŒ๋“  ๋””์ž์ด๋„ˆ์˜ ์˜๋„์™€ ์ด๊ฒƒ์„ ํ”Œ๋ ˆ์ดํ•˜๋Š” ํ”Œ๋ ˆ์ด์–ด์˜ ์˜๋„ ๊ฐ€ ๋’ค์„ž์ด๊ฒŒ ๋œ๋‹ค. ๋””์ž์ด๋„ˆ๋Š” ์ƒ์‚ฐํ•œ ๊ธฐํ˜ธ๊ฐ€ ํ”Œ๋ ˆ์ด์–ด์˜ ์˜ฌ๋ฐ”๋ฅธ ํ–‰์œ„๋ฅผ ์œ ๋ฐœํ•˜๊ธฐ๋ฅผ ๋ฐ”๋ผ๊ณ  ํ”Œ ๋ ˆ์ด์–ด๋Š” ๊ธฐํ˜ธ๋ฅผ ์˜ฌ๋ฐ”๋กœ ํ•ด์„ํ•˜์—ฌ ์ž์‹ ์˜ ์˜๋„๋Œ€๋กœ ํ”Œ๋ ˆ์ด๋ฅผ ์ง„ํ–‰์‹œํ‚ค๊ธฐ๋ฅผ ์›ํ•œ๋‹ค. ์ด์— ๋ณธ๊ณ  ์—์„œ๋Š” ๊ฐ ์ฃผ์ฒด์˜ ์˜๋„ ์‹คํ˜„ ์–‘์ƒ์„ ๋‹ค์„ฏ ๊ฐ€์ง€๋กœ ๋‚˜๋ˆ„์–ด ์‚ดํŽด๋ณด๊ณ , ํŠนํžˆ ํ”Œ๋ ˆ์ด์–ด์˜ ์˜๋„์— ๋”ฐ ๋ฅธ ํ…์ŠคํŠธ ์ƒ์„ฑ์„ ์‚ดํ•€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001348877
oai_dc
MMORPG์˜ NPC์œ ํ˜•์— ๋”ฐ๋ฅธ ์„œ์‚ฌ์  ๊ธฐ๋Šฅ ์—ฐ๊ตฌ
A Study on Typology and Narrative function of NPC in MMORPG
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ•œํ˜œ์›(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต); ์†ํ˜•์ „(์ดํ™”์—ฌ์ž๋Œ€ํ•™๊ต)" ]
MMORPG์—์„œ์˜ NPC(Non Player Character)๋Š” ๊ฒŒ์ž„ ์„œ์‚ฌ์—์„œ ๊ฐˆ๋“ฑ์„ ์œ ๋ฐœํ•˜๊ณ  ๊ทน์  ์‚ฌ๊ฑด ์„ ํ˜•์„ฑํ•˜๋Š”๋ฐ ์ค‘์ถ”์  ์—ญํ• ์„ ์ˆ˜ํ–‰ํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” MMORPG <World of Warcraft>๋ฅผ ์ค‘ ์‹ฌ์œผ๋กœ NPC์˜ ์œ ํ˜•๊ณผ ๊ทธ์— ๋”ฐ๋ฅธ ์„œ์‚ฌ์  ๊ธฐ๋Šฅ์„ ๋ถ„์„ํ–ˆ๋‹ค. NPC๋Š” ํ”Œ๋ ˆ์ด์–ด ์บ๋ฆญํ„ฐ์™€์˜ ๊ด€๊ณ„์ถ•, ํ–‰๋™์˜ ํƒœ๋„์ถ•์— ๋”ฐ๋ผ์„œ ํฌ๊ฒŒ ์†Œ๊ทน์  ์กฐ๋ ฅ์ž, ์ ๊ทน์  ์กฐ๋ ฅ์ž, ์†Œ๊ทน์  ์ ๋Œ€์ž, ์ ๊ทน์  ์ ๋Œ€์ž๋กœ ๋ถ„๋ฅ˜๋œ๋‹ค. NPC๋Š” ์œ ํ˜•์— ๋”ฐ๋ผ์„œ ๋ณ€๋ณ„์ ์ธ ์„œ์‚ฌ์  ๊ธฐ๋Šฅ์„ ์ˆ˜ํ–‰ํ•œ๋‹ค. ๊ฐ€๋ น ์†Œ๊ทน์  ์กฐ๋ ฅ์ž๋Š” ๊ณต๊ฐ„ ์ด๋™๊ณผ ์„œ์‚ฌ ์—ฐ์‡„์˜ ๊ตฌ์‹ฌ์ ์œผ๋กœ ๊ธฐ๋Šฅํ•˜๋ฉฐ, ์ ๊ทน์  ์ ๋Œ€์ž๋Š” ๊ณต๊ฐ„ ํˆฌ์‹œ๋ฅผ ์œ ๋„ํ•˜๊ณ  ๊ทน์  ํšจ๊ณผ๋ฅผ ์ฐฝ์ถœํ•œ๋‹ค. ์ด์ฒ˜๋Ÿผ MMORPG์—์„œ NPC๋Š” ๊ฒŒ์ž„ ์„œ์‚ฌ ์ง„ํ–‰์— ์žˆ์–ด์„œ ์ฃผ์š”ํ•œ ์„œ์‚ฌ์  ๊ธฐ๋Šฅ์„ ์ˆ˜ํ–‰ ํ•œ๋‹ค. ํ‘œ๋ฉด์ ์œผ๋กœ NPC๋Š” ๊ฒŒ์ž„ ์„œ์‚ฌ์— ์žˆ์–ด์„œ ํ‰๋ฉด์ ยท์ œํ•œ์  ๊ธฐ๋Šฅ์„ ์ˆ˜ํ–‰ํ•˜์ง€๋งŒ, ์ด๋ฉด์ ์œผ๋กœ๋Š” ํ”Œ๋ ˆ์ด์–ด์™€ ์ƒํ˜ธ์ž‘์šฉํ•˜๋Š” ๊ฐ€์šด๋ฐ ์ž…์ฒด์ ยทํ™•์žฅ์  ๊ธฐ๋Šฅ์„ ์ˆ˜ํ–‰ํ•˜๋ฉด์„œ ๋‹ค์„ ํ˜•์ ์ธ ๊ฒŒ์ž„ ์„œ์‚ฌ๋ฅผ ์ƒ ์„ฑํ•œ๋‹ค๋Š” ์ ์—์„œ ์˜์˜๊ฐ€ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001348880
oai_dc
๋ณด์ƒ๋ถ„๋ฐฐ์˜ ํ˜•ํ‰์„ฑ๊ณผ ์ธ์ง€์  ์„ฑ๊ณผ๊ฐ€ ๋ชฐ์ž…์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
A Study on Effect of the Equity and the Cognitive Performance on the Flow Experience
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ๋™์„ฑ(๋ฐฑ์„๋Œ€ํ•™๊ต); ๊น€์ง„์šฐ(์—ฐ์„ธ๋Œ€ํ•™๊ต)" ]
๊ธฐ์กด ์—ฐ๊ตฌ์— ๋”ฐ๋ฅด๋ฉด ์ปดํ“จํ„ฐ ๊ฒŒ์ž„์—์„œ ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ์ฃผ์–ด์ง„ ๋ชฉํ‘œ๋ฅผ ์„ฑ์ทจํ•ด ๊ฐ€๋Š” ๊ณผ์ •์„Personal Interaction์œผ๋กœ ์ •์˜ํ•˜๊ณ  ์žˆ๋‹ค. ๋˜ํ•œ Personal Interaction์ด ํšจ์œจ์ ์œผ๋กœ ์ด๋ฃจ์–ด์กŒ์„ ๋•Œ์‚ฌ๋žŒ๋“ค์€ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ๊ณผ์ •์ด ์ฆ๊ฑฐ์› ๋‹ค๋Š” ๋ชฐ์ž…์˜ ๊ฒฝํ—˜์„ ํ•˜๊ฒŒ ๋œ๋‹ค๊ณ  ํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š”Personal Interaction์ด ํšจ์œจ์ ์œผ๋กœ ์ด๋ฃจ์–ด์กŒ๋‹ค๋Š” ํŒ๋‹จ ๊ทผ๊ฑฐ๊ฐ€ ๋˜๋Š” ๋‚ด์  ๋ณด์ƒ์ธ ์ธ์ง€์  ์„ฑ๊ณผ์™€์™ธ์  ๋ณด์ƒ์ธ ๋ณด์ƒ ๋ถ„๋ฐฐ์˜ ํ˜•ํ‰์„ฑ์ด ๋ชฐ์ž…์— ์–ด๋–ค ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ ๊ฒฐ๊ณผ์— ๋”ฐ๋ฅด๋ฉด ํ”Œ๋ ˆ์ด์–ด๋Š” ๋ชฉํ‘œ ์„ฑ์ทจ๊ณผ์ •์—์„œ ์ฃผ์–ด์ง€๋Š” ์™ธ์  ๋ณด์ƒ์ด ํ˜•ํ‰์„ฑ์— ๋งž๊ฒŒ ์ œ๊ณต๋˜์—ˆ์„ ๋•Œ,์ž์‹ ์ด ์ˆ˜ํ–‰ํ•œ ๋ชฉํ‘œ ์„ฑ์ทจ ๊ณผ์ •์ด ์ž˜ ์ด๋ฃจ์–ด์กŒ๋‹ค๋Š” ์ธ์ง€์  ์„ฑ๊ณผ๊ฐ€ ๋†’์•„์ง„๋‹ค๋Š” ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์ด์™€ ๋”๋ถˆ์–ด ์ธ์ง€์  ์„ฑ๊ณผ๊ฐ€ ๋†’์•˜์„ ๋•Œ ํ”Œ๋ ˆ์ด์–ด๋Š” ๋ชฉํ‘œ ์„ฑ์ทจ ๊ณผ์ •์ด ์ตœ์ ์˜ ๊ฒฝํ—˜์ด๋ผ๊ณ  ํ‰๊ฐ€ํ•œ๋‹ค๋Š” ์ ์„ ๋ฐœ๊ฒฌํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ๊ฒฐ๊ณผ๋Š” ์•ž์œผ๋กœ ๊ฒŒ์ž„ ๋””์ž์ธ ๊ณผ์ •์—์„œ ๋ชฉํ‘œ ์„ฑ์ทจ์™€ ๊ด€๋ จํ•œ ์™ธ์  ๋ณด์ƒ ๋ถ„๋ฐฐ๋ฅผ ์–ด๋–ป๊ฒŒ ํ–ˆ์„ ๋•Œ ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ๋ชฐ์ž…์˜ ๊ฒฝํ—˜์„ ๋†’๊ฒŒ ํ•  ์ˆ˜ ์žˆ๋„๋ก ์œ ๋„ํ•˜๋Š”๊ฐ€์— ๋Œ€ํ•œ ๊ฐ€์ด๋“œ๋ผ์ธ์„ ์ œ๊ณตํ•ด ์ค„ ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001348886
oai_dc
์˜จ๋ผ์ธ๊ฒŒ์ž„์˜ ๊ฐœ์ธ์  ์ˆ˜์šฉ ์š”์ธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Factors of Individual Acceptance for Online Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์œค๊ฑด์šฐ(์นด์ด์ŠคํŠธ); ๊น€์›์ค€(์นด์ด์ŠคํŠธ); ์œ ์Šนํ˜ธ(๊ฐ•์›๋Œ€ํ•™๊ต)" ]
์˜จ๋ผ์ธ๊ฒŒ์ž„ ์‚ฐ์—…์€ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ๋ผ๋Š” ๋ฌธํ™”๊ธฐ์ˆ (CT)๊ณผ ๋„คํŠธ์›Œํฌ ํ†ต์‹ ๋ง์ด๋ผ๋Š” ์ •๋ณด๊ธฐ์ˆ (IT)์ด ์œตํ•ฉ๋œ ๊ธฐ์ˆ  ๊ธฐ ๋ฐ˜์˜ ์„œ๋น„์Šค ์‚ฐ์—…์ด๋กœ, ์ตœ๊ทผ ๊ทธ ์‹œ์žฅ๊ทœ๋ชจ๊ฐ€ ๊ธ‰๊ฒฉํ•˜๊ฒŒ ์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿผ์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ , ์˜จ๋ผ์ธ๊ฒŒ์ž„์— ๋Œ€ํ•œ ์†Œ๋น„ ์ž๋“ค์˜ ์ˆ˜์šฉ ์š”์ธ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๋Š” ์•„์ง ๋ฏธํกํ•˜๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์˜จ๋ผ์ธ๊ฒŒ์ž„์ด๋ผ๋Š” ์—”ํ„ฐํ…Œ์ธ๋จผํŠธ ๊ธฐ๋ฐ˜ ๊ธฐ์ˆ ์˜ ์ˆ˜ ์šฉ์ด ํƒ€ ๊ธฐ์ˆ ์˜ ์ˆ˜์šฉ์—์„œ ํ™•์ธ๋œ ๋ฐ”์™€ ๊ฐ™์ด ๊ฐœ์ธ์˜ ์‹ ๋…(Belief)-ํƒœ๋„(Attitude)-์˜๋„(Intention)๋ผ๋Š” ์—ฐ์†์ ์ธ ์ˆ˜์šฉ ๊ณผ์ •์ž„์„ ๋ฐํžˆ๊ณ , ๋™์‹œ์— ์˜จ๋ผ์ธ๊ฒŒ์ž„์˜ ๊ฒฝ์šฐ ๊ทธ ๊ธฐ์ˆ ์  ํŠน์„ฑ์— ๋”ฐ๋ฅธ ์พŒ๋ฝ์ , ์‹ค์šฉ์  ์ˆ˜์šฉ ๋™๊ธฐ๊ฐ€ ์ด ์ˆ˜์šฉ ๊ณผ์ •์— ์ž‘์šฉํ•˜๊ณ  ์žˆ์Œ์„ ๊ณ ์ฐฐํ•˜๊ณ ์ž ํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ธฐ์กด ๊ธฐ์ˆ  ์ˆ˜์šฉ ๋ชจํ˜•(Technology Acceptance Model, TAM) ์—ฐ๊ตฌ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๋„์ถœ๋œ ๊ตฌ์กฐํ™”๋œ ์„ค๋ฌธ์ง€๋ฅผ ํ†ตํ•ด, ์˜จ๋ผ์ธ๊ฒŒ์ž„ ์ˆ˜์šฉ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์ž ์žฌ๋ณ€์ˆ˜๋ฅผ ์œ ์šฉ์„ฑ, ์šฉ์ด์„ฑ, ์ฆ๊ฑฐ์›€, ํŽธ์ต์œผ๋กœ ์„ธ๋ถ„ํ™”ํ•˜์—ฌ ์ธก์ •ํ•˜์˜€๋‹ค. ์ธก์ •๋œ ๋ณ€์ˆ˜ ๊ฐ„ ๊ตฌ์กฐ์  ์—ฐ๊ด€์„ฑ์„ ๊ตฌ์กฐ๋ฐฉ์ • ์‹ ๋ชจํ˜•์„ ์ด์šฉํ•˜์—ฌ ์ธก์ •ํ•œ ๊ฒฐ๊ณผ, ์—”ํ„ฐํ…Œ์ธ๋จผํŠธ ๊ธฐ๋ฐ˜์˜ ๊ธฐ์ˆ ์ธ ์˜จ๋ผ์ธ๊ฒŒ์ž„์˜ ์ˆ˜์šฉ์— ์žˆ์–ด ๊ทธ ๊ธฐ์ˆ ์  ํŠน์„ฑ์ธ ์พŒ๋ฝ ์  ์ธก๋ฉด(์ฆ๊ฑฐ์›€)๊ณผ ์‹ค์šฉ์  ์ธก๋ฉด(์ž๊ธฐ ๊ฐœ๋ฐœ ๊ฐ€๋Šฅ์„ฑ, ๊ธˆ์ „์  ํŽธ์ต)์„ ๋‚˜ํƒ€๋‚ด๋Š” ์ž ์žฌ๋ณ€์ˆ˜๊ฐ€ ์ด์šฉ์ž์˜ ํƒœ๋„ ๋ฐ ํ–‰์œ„ ์˜๋„์™€ ์œ ์˜๋ฏธํ•œ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚ฌ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์˜จ๋ผ์ธ๊ฒŒ์ž„์˜ ์ˆ˜์šฉ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์ฃผ์š” ์š”์ธ์„ ๊ทœ ๋ช…ํ•จ์œผ๋กœ์จ ์ด๋ก ์ ์œผ๋กœ ์—”ํ„ฐํ…Œ์ธ๋จผํŠธ ๊ธฐ๋ฐ˜ ๊ธฐ์ˆ ์˜ ์ˆ˜์šฉ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ์ž ์žฌ๋ณ€์ˆ˜๋“ค์„ ํŒŒ์•…ํ•จ๊ณผ ๋™์‹œ์— ๊ฒŒ์ž„ ๊ธฐ ์—…์œผ๋กœ ํ•˜์—ฌ๊ธˆ ์ด์šฉ์ž์˜ ์ฑ„ํƒ ๋ฐ ์‹œ์žฅ์—์„œ์˜ ํ™•์‚ฐ์„ ์œ ์ธํ•˜๋Š” ๋น„์ฆˆ๋‹ˆ์Šค ๋ชจ๋ธ์„ ์„ค๊ณ„ํ•˜๋Š”๋ฐ ์ „๋žต์  ์‹œ์‚ฌ์ ์„ ์ œ ๊ณตํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001348887
oai_dc
์žฌํ™œํ›ˆ๋ จ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ๋ฅผ ์ด์šฉํ•œ Personal Training System ๊ฐœ๋ฐœ
Development of Personal Training System Using Functional Game for Rehabilitation Training
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฅ˜์™„์„(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ๊ฐ•ํ•œ์ˆ˜(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ๊น€ํœด์ •(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ์ž„์ฐฝ์ฃผ(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ์ •์„ฑํƒ(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์žฌ๋ฏธ์žˆ๋Š” ๊ฒŒ์ž„์„ ํ•˜๋ฉด์„œ ์žฌํ™œ ๋ฐ ์‹ ์ฒด ํ‰ํ˜• ๋Šฅ๋ ฅ ํ–ฅ์ƒ์— ์ด์šฉํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์ „ ์ž ์žฅ์น˜๋ฅผ ์žฅ์ฐฉํ•œ ๋ฐธ๋Ÿฐ์Šค ๋ณด๋“œ์™€ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„ ์ฝ˜ํ…์ธ ๋ฅผ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ์žฌ๋ฏธ์žˆ๋Š” ๊ฒŒ์ž„์„ ์ด์šฉํ•œ ์žฌํ™œ ํ›ˆ๋ จ์€ ํ™˜์ž์˜ ์žฌํ™œ ํ›ˆ๋ จ ํšจ๊ณผ๋ฅผ ๋†’์ผ ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค. ํผ์Šค๋„ ํŠธ๋ ˆ์ด๋‹ ์‹œ์Šคํ…œ์€ ๋ฐธ๋Ÿฐ์Šค ๋ณด๋“œ์— ๊ฐ€์†๋„ ์„ผ์„œ๋ฅผ ๋ถ€์ฐฉํ•˜์˜€์œผ๋ฉฐ, ๊ฒŒ์ž„ ์ปจํ…์ธ ๋Š” ์‹ ์ฒด์˜ ํ‰ํ˜• ์ •๋„์— ๋”ฐ๋ผ ๋™์ž‘ํ•œ๋‹ค. ๊ฐœ๋ฐœ๋œ ์‹œ์Šคํ…œ์„ ๊ฒ€์ฆํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์žฌํ™œ ํ›ˆ๋ จ ๊ฒŒ์ž„ ์ปจํ…์ธ ๋ฅผ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ์ œ์•ˆ๋œ ์ปจํ…์ธ ๋Š” ๊ฐ„๋‹จํ•œ ์žฌํ™œ ํ›ˆ๋ จ๊ณผ ์‹ ์ฒด ํ‰ํ˜• ์šด๋™์— ์ ์šฉํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ๋˜ํ•œ ์—ฌ๊ธฐ์„œ ์ œ์•ˆ๋œ ์ธํ„ฐํŽ˜์ด์Šค๋Š” ์—๋ฎฌ๋ ˆ์ดํ„ฐ๋ฅผ ํ†ตํ•˜์—ฌ ์—ฌ๋Ÿฌ ๊ฐ€์ง€ ๊ธฐ๋Šฅ์˜ ์ƒ์šฉ ๊ฒŒ์ž„์— ์ ์šฉํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001348872
oai_dc
๋…ธ์ธ์šฉ ๊ทธ๋ฆฝํ˜• ํ•œ๊ธ€์ž…๋ ฅ ์ธํ„ฐํŽ˜์ด์Šค
A Grip Type Korean Text Entry Interface for the Elderly
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅํฌ๋™(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
์šฐ๋ฆฌ์‚ฌํšŒ๋Š”, ๋ชจ๋“  ๊ตฌ์„ฑ์›๋“ค์—๊ฒŒ ์ปดํ“จํ„ฐ์‚ฌ์šฉ ๋Šฅ๋ ฅ์„ ์š”๊ตฌํ•˜๋Š” ์ •๋ณดํ™”์ง€์‹์‚ฌํšŒ์ด๋ฉด์„œ ๋˜ํ•œ 60์„ธ์ด์ƒ ๋…ธ ์ธ๋“ค์ด ๋งŽ์ด ์กด์žฌํ•˜๋Š” ์ดˆ๊ณ ๋ นํ™” ์‚ฌํšŒ์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์šฐ๋ฆฌ์‚ฌํšŒ์—์„œ๋Š” ๋…ธ์ธ๋“ค์˜ ์‹ ์ฒด์  ํ•œ๊ณ„๋ฅผ ๊ณ ๋ คํ•œ ๋…ธ์ธ ์šฉ ์ปดํ“จํ„ฐ๋“ค์„ ์ฐพ์•„๋ณด๊ธฐ ์–ด๋ ต๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๋…ธ์ธ๋“ค์˜ ์‹ ์ฒด์  ๋Šฅ๋ ฅ๊ณผ ํ•œ๊ณ„๋ฅผ ๊ณ ๋ คํ•˜์—ฌ ๋””์ž์ธํ•œ ๊ทธ ๋ฆฝํ˜• ํ•œ๊ธ€ ์ž…๋ ฅ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ œ์•ˆํ•œ ๋…ธ์ธ์šฉ ํ•œ๊ธ€ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ๊ธฐ์กด ์ œํ’ˆ๋“ค์ธ ๋…ธ์ธ์šฉ ํ‚ค๋ณด ๋“œ(ME TOO SV01)์™€ ๋…ธ์ธ์šฉ ํœด๋Œ€ํฐ(LG KV-3900) ์ž…๋ ฅ ๋ฒ„ํŠผ๋“ค์— ๋Œ€ํ•˜์—ฌ ๋น„๊ต๋ถ„์„ํ•˜์˜€๋‹ค. ๋น„๊ต๋ถ„์„๋ฐฉ ๋ฒ•์€ ์ธก๋Ÿ‰์„ ํ†ตํ•œ ์ •๋Ÿ‰์  ํ‰๊ฐ€์™€ 10๋ช… ๋…ธ์ธ๋“ค์„ ๋Œ€์ƒ์œผ๋กœ ๋งŒ์กฑ๋„(5์  ๋งŒ์ ) ์‹คํ—˜์„ ํ†ตํ•œ ์ •์„ฑ์  ํ‰๊ฐ€๋ฅผ ํ•˜์˜€๋‹ค. ์ •๋Ÿ‰์  ํ‰๊ฐ€๊ฒฐ๊ณผ์— ์˜ํ•˜๋ฉด, ์ œ์•ˆํ•œ ํ•œ๊ธ€ ์ž…๋ ฅ์ธํ„ฐํŽ˜์ด์Šค๋Š” ์ธ์ฒด๊ณตํ•™์ ์ธ ์ž…์ฒด์  ๋””์ž์ธ๊ณผ ์ž…๋ ฅ ๋ฒ„ํŠผ๋“ค์˜ ์œ„์น˜, ์†๊ฐ€๋ฝ ์ด๋™์„ ์š”๊ตฌํ•˜๋Š” ์ž…๋ ฅ๋ฒ„ํŠผ ์ˆ˜, ์†๊ฐ€๋ฝ ์ตœ๋Œ€ ์ด๋™ ๋ฒ”์œ„, ์ž…๋ ฅ์— ์‚ฌ์šฉ๋˜๋Š” ์†๊ฐ€๋ฝ ์ˆ˜์˜ ํ•ญ๋ชฉ์—์„œ ๊ฐ€์žฅ ์šฐ์ˆ˜ํ–ˆ๋‹ค. ๋…ธ์ธ๋“ค์„ ๋Œ€์ƒ์œผ๋กœ ํ•œ ํ•ญ๋ชฉ๋ณ„ ๋งŒ์กฑ๋„(5์  ๋งŒ์ ) ํ‰๊ฐ€๊ฒฐ๊ณผ์— ์˜ํ•˜๋ฉด ์ธํ„ฐ ํŽ˜์ด์Šค ๋ชจ์–‘์™€ ์ž…๋ ฅ๋ฒ„ํŠผ ์œ„์น˜ ํ•ญ๋ชฉ์—์„œ ๊ฐ€์žฅ ์šฐ์ˆ˜ํ•˜์˜€๊ณ , ๋ฒ„ํŠผ๋“ค์˜ ๊ฐ„๊ฒฉ๊ณผ ๋ฌธ์ž์ž…๋ ฅ ํŽธ๋ฆฌ์„ฑ์€ ๋‘ ๋ฒˆ์งธ ๋กœ ์šฐ์ˆ˜ํ•˜์˜€์ง€๋งŒ ํ‰๊ฐ€์ ์ˆ˜๋กœ๋Š” ํ‚ค๋ณด๋“œ์˜ ๊ฐ€์žฅ ๋†’์€ ์ ์ˆ˜๋“ค๊ณผ ๊ทผ์ ‘ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001348881
oai_dc
์ž์•„ํšจ๋Šฅ๊ฐ์ด ๊ฒŒ์ž„์˜ ๋ชฐ์ž…์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
A Study on the effect of Self-Efficacy on the Flow Experience of the Game playing
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ๋™์„ฑ(๋ฐฑ์„๋Œ€ํ•™๊ต); ๊น€์ง„์šฐ(์—ฐ์„ธ๋Œ€ํ•™๊ต)" ]
๋ชฐ์ž…์ด๋ก ๊ณผ ๊ด€๋ จ๋œ ์—ฐ๊ตฌ๊ฒฐ๊ณผ์— ์˜ํ•˜๋ฉด, ์‚ฌ๋žŒ๋“ค์ด ์–ด๋–ค ์ผ์— ๋Œ€ํ•ด ์ตœ์ ์˜ ๊ฒฝํ—˜์„ ํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ๋„์ „๊ฐ(Challenge)๊ณผ ๋Šฅ๋ ฅ(Skill)์ด ๋†’์•˜์„ ๋•Œ๋ผ๊ณ  ํ•œ๋‹ค. ๊ทธ๋ ‡๋‹ค๋ฉด ๋ชฐ์ž…์ด๋ก ์˜ ๋Šฅ๋ ฅ(Skill)์€๋ฌด์—‡์„ ์˜๋ฏธํ•˜๋Š”๊ฐ€? ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ต์œกํ•™์—์„œ ๋‹ค๋ฃจ๊ณ  ์žˆ๋Š” ์ž์•„ํšจ๋Šฅ๊ฐ(Self-Efficacy)์ด๋ก ์„ํ† ๋Œ€๋กœ ๋ชฐ์ž…์ด๋ก ์—์„œ ๋งํ•˜๋Š” ๋Šฅ๋ ฅ(Skill)์— ๋Œ€ํ•ด ์žฌํ•ด์„ํ•˜๊ณ , ์‹ค์ œ ์ž์•„ํšจ๋Šฅ๊ฐ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”๊ฒŒ์ž„์˜ ์š”์†Œ์™€ ์ž์•„ํšจ๋Šฅ๊ฐ์ด ๋ชฐ์ž…์˜ ๊ฒฝํ—˜์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ์„ค๋ฌธ์„ ํ†ตํ•ด ๋ถ„์„ํ•˜์˜€๋‹ค. ๋ถ„์„๊ฒฐ๊ณผ๋ฅผ ์‚ดํŽด๋ณด๋ฉด, ๋ชฐ์ž…์—์„œ์˜ ๋Šฅ๋ ฅ(Skill)์€ ์ฃผ๊ด€์  ์ž๊ธฐ ๋Šฅ๋ ฅ์˜ ์˜๋ฏธ๋กœ์จ ์ž์•„ํšจ๋Šฅ๊ฐ๊ณผ ๋™์ผํ•œ ๊ฐœ๋…์ž„์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋˜ํ•œ ์„ค๋ฌธ๊ฒฐ๊ณผ ๊ฒŒ์ž„์˜ ๋ณด์ƒ์— ๋Œ€ํ•œ ํ˜•ํ‰์„ฑ๊ณผ ํƒ€์ธ์˜ ๊ธ์ •์  ํ‰๊ฐ€๊ฐ€ ์ž์•„ํšจ๋Šฅ๊ฐ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๊ณ , ์ด๋ฅผ ํ†ตํ•ด ๋ชฐ์ž…์˜ ๊ฒฝํ—˜์„ ํ•˜๊ฒŒ ๋œ๋‹ค๋Š” ๊ฐ€์„ค์„ ๊ฒ€์ฆํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ ๊ฒฐ๊ณผ๋ฅผ ํ† ๋Œ€๋กœ ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ๋ชฐ์ž…์˜ ๊ฒฝํ—˜์„ ๋†’๊ฒŒ ์ œ๊ณตํ•˜๊ธฐ ์œ„ํ•ด ์ž์•„ํšจ๋Šฅ๊ฐ์„ ์–ด๋–ป๊ฒŒ ๊ฒŒ์ž„ ์š”์†Œ๋กœํ™œ์šฉํ•ด์•ผ ํ•˜๋Š”์ง€์— ๋Œ€ํ•œ ์ด๋ก ์  ๊ทผ๊ฑฐ๋ฅผ ์ œ๊ณตํ•ด ์ค„ ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001348884
oai_dc
๋‚ด๋ถ€ ์‚ฐ๋ž€ํ•จ์ˆ˜๋ฅผ ์ด์šฉํ•œ ํšจ๊ณผ์ ์ธ ์˜ท๊ฐ ๋ Œ๋”๋ง
An Effective Cloth Rendering using Internal Scatter Function
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•์„ ์šฉ(); ์ „์˜์žฌ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์˜ค๊ฒฝ์ˆ˜(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋น›์ด ์˜ท๊ฐ ๋‚ด๋ถ€์—์„œ ์‚ฐ๋ž€๋˜์–ด ๋‚˜ํƒ€๋‚˜๋Š” ํŒจํ„ด์„ ์ธก์ •ํ•˜๊ณ  ์ด๋ฅผ ์ด์šฉํ•ด ์˜ท๊ฐ์„ ํ‘œ ํ˜„ํ•˜๋Š” ์ƒˆ๋กœ์šด ํ˜•ํƒœ์˜ ๋ Œ๋”๋ง ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ง€๊ธˆ๊นŒ์ง€๋Š” BTF(Bidirectional Texture Function) ๊ฐ€ ์˜ท๊ฐ๊ณผ ๊ฐ™์€ ๊ตฌ์กฐ๋ฅผ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ๋Š” ์ตœ์ ์˜ ๋ฐฉ๋ฒ•์œผ๋กœ ์ƒ๊ฐ๋˜์–ด์ ธ ์™”๋‹ค. ํ•˜์ง€๋งŒ BTF์— ์˜ํ•œ ์žฌ ์งˆ ๋ณต์›์€ ๊ทธ ํ’ˆ์งˆ์ด ์ธก์ •๋œ ๋ฐ์ดํ„ฐ์˜ ์–‘์— ๋น„๋ก€ํ•˜๊ณ , ์ธก์ •๋œ ๋ฐ์ดํ„ฐ๋ฅผ ๊ฐ์ข… ๋น›์˜ ํ˜„์ƒ์ด ํ†ตํ•ฉ๋œ ์ƒํƒœ๋กœ ์‚ฌ์šฉํ•ด์•ผ ํ•œ๋‹ค๋Š” ๋‹จ์ ์„ ์ง€๋‹Œ๋‹ค. ์šฐ๋ฆฌ๋Š” ์˜ท๊ฐ ๊ตฌ์กฐ ๋‚ด์—์„œ์˜ ๋น›์˜ ์‚ฐ๋ž€ํ˜„์ƒ์ด ์˜ท๊ฐ์˜ ์ƒ‰๊ฐ ์„ ๋“œ๋Ÿฌ๋‚ด๋Š”๋ฐ ์ค‘์š”ํ•œ ์—ญํ• ์„ ํ•˜๊ณ  ์žˆ์Œ์„ ํ™•์ธํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ์‚ฌ์‹ค์„ ์ด์šฉํ•˜์—ฌ ์–ด๋–ค ์ง€์ ์— ์ž…์‚ฌ ๋œ ๋‹จ์œ„๊ด‘์„ ์ด ์˜ท๊ฐ ๋‚ด๋ถ€์˜ ๋ฉ”์†Œ๊ตฌ์กฐ์™€ ์„ฌ์œ ๋ฅผ ํ†ต๊ณผํ•˜๋ฉด์„œ ์™ธ๋ถ€๋กœ ๋‚˜ํƒ€๋‚˜๋Š” ์‚ฐ๋ž€ํŒจํ„ด(์‚ฐ๋ž€์ด๋ฏธ์ง€: Scatter Image)์„ ์ƒ˜ํ”Œ์˜ ์ถฉ๋ถ„ํžˆ ๋งŽ์€ ์ง€์ ์—์„œ ํš๋“ํ•˜๊ณ , ๊ฐ ์ž„์˜์˜ ์ง€์ ์˜ ๋ฐ๊ธฐ๋Š” ๊ทธ ์ฃผ๋ณ€ ์ง€์  ์—์„œ ํ˜„ ํ”ฝ์…€๊นŒ์ง€ ๋„๋‹ฌํ•˜๋Š” ๋น›์˜ ์–‘์„ ํ•ฉํ•˜์—ฌ ๊ฒฐ์ •ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์€ ์˜ท๊ฐ์˜ ๊ฐ ์ง€ ์ ์— ์ž…์‚ฌ๋˜๋Š” ๊ด‘์„ ์„ ๊ฐœ๋ณ„์ ์œผ๋กœ ์กฐ์ ˆ ๊ฐ€๋Šฅ์ผ€ ํ•˜์—ฌ ์˜ท๊ฐ๊ณผ ๊ฐ™์ด ๋‚ด๋ถ€ ์‚ฐ๋ž€์ด ๋ถˆ๊ทœ์น™ํ•œ ํŒจํ„ด์„ ๋ณด ์ด๋Š” ์žฌ์งˆ์„ ๋”์šฑ ์‚ฌ์‹ค์ ์œผ๋กœ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š” ๋‹จ์„œ๋ฅผ ์ œ๊ณตํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001367979
oai_dc
์ตœ์  ๋™์„ ์„ ๊ณ ๋ คํ•œ MMORPG ํ€˜์ŠคํŠธ ๋ณด์ƒ ์„ค๊ณ„ ๊ธฐ๋ฒ•
A MMORPG Quest Reward Design Technique By Considering Optimal Quest Play Paths
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ฐ•์‹ ์ง„(ํ™์ต๋Œ€ํ•™๊ต); ์‹ ์Šนํ˜ธ(๊ณ ๋ ค๋Œ€ํ•™๊ต); ์กฐ์„ฑํ˜„(ํ™์ต๋Œ€ํ•™๊ต)" ]
ํ€˜์ŠคํŠธ(Quest) ์‹œ์Šคํ…œ์€ MMORPG์—์„œ ์ฝ˜ํ…์ธ ๋ฅผ ์ œ๊ณตํ•˜๋Š” ํ•ต์‹ฌ ์‹œ์Šคํ…œ ์ค‘ ํ•˜๋‚˜์ด๋‹ค. ํ€˜์ŠคํŠธ ๋””์ž์ธ ์—…๋ฌด์—์„œ ํ€˜์ŠคํŠธ ๋ณด์ƒ ์„ค์ •์€ ๊ฒŒ์ž„ ๋‚ด ์ž‘์šฉํ•˜๋Š” ์—ฌ๋Ÿฌ ๊ตฌ์„ฑ ์š”์†Œ์˜ ๋†’์€ ์กฐํ•ฉ ๋ณต์žก๋„๋กœ ์ธํ•ด ์ ์ ˆํ•œ ๋ณด์ƒ ์ˆ˜์ค€์„ ์‚ฐ์ถœํ•˜๊ธฐ๊ฐ€ ์–ด๋ ค์šด ๋ฌธ์ œ์— ์†ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—๋Š” ํ€˜์ŠคํŠธ ๋ณด์ƒ ๋ฌธ์ œ๋ฅผ ์ˆœํšŒ ํŒ๋งค์› ๋ฌธ์ œ(Traveling Salesman Problem, TSP)๋กœ ๋ชจ๋ธ๋งํ•˜์—ฌ ํ•ด๊ฒฐํ•จ์œผ๋กœ์จ ์ ์ ˆํ•œ ๋ณด์ƒ ์ˆ˜์น˜๋ฅผ ์ž๋™์ ์œผ๋กœ ์‚ฐ์ถœํ•ด ๋‚ผ ์ˆ˜ ์žˆ๋Š” ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ํ€˜์ŠคํŠธ ๋””์ž์ธ ๋‹จ๊ณ„์—์„œ ํ€˜์ŠคํŠธ ๋ณด์ƒ ์ˆ˜์น˜ ํ™•์ •์„ ์œ„ํ•œ ๊ฐ•๋„ ๋†’์€ ํ…Œ์ŠคํŠธ ๋ถ€๋‹ด์„ ์ค„์ด๊ณ  ์ •ํ™•ํ•œ ๋ณด์ƒ ์ˆ˜์น˜๋ฅผ ์‚ฐ์ถœํ•˜๋Š”๋ฐ ๋„์›€์ด ๋  ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001367970
oai_dc
๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ํ–‰๋™ ํŒจํ„ด์„ ์ด์šฉํ•œ ๊ฒŒ์ž„ ํ™˜๊ฒฝ ๋™์  ์ƒ์„ฑ ๊ธฐ๋ฒ•์— ๊ด€ํ•œ ์—ฐ๊ตฌ
Research of Dynamic Creation Method of Game Environment using Game Player's Behavior Pattern
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์žฅ์ƒˆ๋กฌ(์„ฑ๊ฒฐ๋Œ€ํ•™๊ต ); ์ด์žฌ์—ด(์„ฑ๊ฒฐ๋Œ€ํ•™๊ต); ์ตœ์˜๋ฏธ(์„ฑ๊ฒฐ๋Œ€ํ•™๊ต); ์ฃผ๋ฌธ์›(์„ฑ๊ฒฐ๋Œ€ํ•™๊ต); ์œคํƒœ๋ณต(์„ฑ๊ท ๊ด€๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ, ๊ฒŒ์ž„์˜ ์žฌ๋ฏธ์š”์†Œ๋ฅผ ์ฆ๋Œ€ ์‹œํ‚ค๊ณ , ๊ฒŒ์ž„ ์ƒ๋ช…์ฃผ๊ธฐ(Life-Cycle)๋ฅผ ๋Š˜์–ด๋‚˜๊ฒŒ ํ•˜๊ธฐ ์œ„ํ•ด ๋‹ค์–‘ํ•œ ๋ฐฉ๋ฒ•์ด ์—ฐ๊ตฌ ์ค‘์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‚ฌ์šฉ์ž์˜ ๊ฒŒ์ž„ ํ–‰์œ„๋ฅผ ์ˆ˜์ง‘/๋ถ„์„ ํ•˜์—ฌ ๋™์ ์œผ๋กœ ๋ณ€ํ™”ํ•˜๋Š” ๊ฒŒ์ž„ ํ™˜๊ฒฝ์„ ์ œ๊ณตํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ํ”Œ๋ ˆ์ด์–ด์˜ ๊ฒŒ์ž„์—์„œ ์ด๋™ํ•œ ์ •๋ณด์™€ ๊ฒŒ์ž„ ๊ฒฐ๊ณผ ์ •๋ณด๋Š” ๋™์ ์ธ ๊ฒŒ์ž„ ์ง€ํ˜• ์ƒ์„ฑ์„ ๊ฒฐ์ •ํ•˜๋Š” ๊ธฐ๋ฐ˜ ์ •๋ณด๋กœ ํ™œ์šฉ๋œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์˜ ์‹คํ—˜์„ ์œ„ํ•ด XNA๊ธฐ๋ฐ˜์˜ ๊ฒŒ์ž„์„ ๋งŒ๋“ค์—ˆ๊ณ  ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์–ด์˜ ํŒจํ„ด์— ๋”ฐ๋ผ ๋™์ ์œผ๋กœ ์ƒ์„ฑ๋˜๋Š” ๊ฒŒ์ž„ ์ง€ํ˜•์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001367978
oai_dc
์ด‰๊ฐํŽœ์„ ์ด์šฉํ•œ ํ–…ํ‹ฑ ํผ์ฆ๊ฒŒ์ž„์˜ ์ธ์ง€ ๋ฐœ๋‹ฌ ํ‰๊ฐ€
Cognitive Development Evaluation of Haptic Puzzle Game Using a Haptic Pen
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •๋™ํ›ˆ(๊ด‘์šด๋Œ€ํ•™๊ต)" ]
์œ ์•„์˜ ๊ฐ์„ฑ, ์ธ์ง€ ๋ฐœ๋‹ฌ์„ ์œ„ํ•ด์„œ๋Š” ์‹œ๊ฐ, ์ฒญ๊ฐ, ๊ทธ๋ฆฌ๊ณ  ์ด‰๊ฐ ๋“ฑ์˜ ๊ฐ๊ฐํ†ตํ•ฉ์ด ํ•„์š”ํ•˜๋‹ค. ICT์˜ ๋ฐœ์ „ ๋•ํƒ์— ์œ ์•„๋Š” ํ•™์Šต๊ณผ์ • ์ค‘์— ๋‹ค์–‘ํ•œ ๊ฐ๊ฐ์„ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๋” ๋งŽ์€ ๊ธฐํšŒ๋ฅผ ๊ฐ–๊ฒŒ ๋˜์—ˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜, ICT ๊ต์œก๋ฒ•์€ ๋‹จ์ง€ ์‹œ์ฒญ๊ฐ์— ์ค‘์ ์„ ๋‘๊ณ  ์žˆ์–ด ํ†ตํ•ฉ์ธ์ง€๊ฐ€ ๋ถ€์กฑํ•˜๋ฉฐ, ์ด๋Ÿฌํ•œ ์‚ฌ์‹ค์€ ICT๊ฐ€ ์™œ ์ฃผ๊ต๋ณด์žฌ๋กœ ์‚ฌ์šฉ๋  ์ˆ˜ ์—†๋Š”์ง€๋ฅผ ๋ณด์—ฌ์ค€๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ปดํ“จํ„ฐ ํผ์ฆ๊ฒŒ์ž„์„ ์ด์šฉํ•œ wUbi-Pen(์ด‰๊ฐํŽœ)์˜ ์ธ์ง€ ํšจ๊ณผ๋ฅผ ํ‰๊ฐ€ํ•˜์˜€๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ, wUbi-Pen์„ ์ด์šฉํ•ด ํ–…ํ‹ฑ ํผ์ฆ ๋†€์ด๋ฅผ ํ•œ ๊ฒฝ์šฐ ํ–…ํ‹ฑ ๊ธฐ๋Šฅ์ด ์—†๋Š” ํŽœ์„ ์ด์šฉํ•ด์„œ ํผ์ฆ ๋†€์ด๋ฅผ ํ•œ ๊ฒฝ์šฐ๋ณด๋‹ค K-WPPSI์˜ 5๊ฐœ ๋™์ž‘์„ฑ ํ‰๊ฐ€ ์ค‘ ๋ชจ์–‘ ๋งž์ถ”๊ธฐ, ๋ฏธ๋กœ, ๋น ์ง„ ๊ณณ ์ฐพ๊ธฐ ๋“ฑ 3๊ฐœ ์˜์—ญ์—์„œ ์œ ์˜๋ฏธํ•œ ์ฐจ์ด๋ฅผ ๋ณด์˜€๋‹ค. ์ด๋Ÿฌํ•œ ๊ฒฐ๊ณผ๋Š” ICT ๊ต์žฌ์˜ ๊ฐœ๋ฐœ์— ์žˆ์–ด ์ด‰๊ฐ ๊ธฐ๋Šฅ์˜ ํ•„์š”์„ฑ์„ ์ œ์‹œํ•˜๊ณ , ๋” ๋‚˜์•„๊ฐ€ ์ธ์ง€์— ๊ด€๋ จ๋œ ๋‹ค์–‘ํ•œ ์ฆ์ƒ์— ํšจ๊ณผ์ ์ธ ๊ต๋ณด์žฌ๋กœ ์‚ฌ์šฉ๋  ์ˆ˜ ์žˆ์Œ์„ ๋ณด์—ฌ์ค€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001367971
oai_dc
๊ต์œก์šฉ ๊ฒŒ์ž„์—์„œ ๋งฅ๋ฝ์˜ ์˜๋ฏธ ๊ณ ์ฐฐ
Exploring meaning of the context into the educational game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•ํ˜•์„ฑ(ํ•œ๊ตญ๊ต์›๋Œ€ํ•™๊ต); ๋ฐฑ์˜๊ท (ํ•œ๊ตญ๊ต์›๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€ ๊ฒŒ์ž„ ํ™œ์šฉ ํ•™์Šต์—์„œ ๋งฅ๋ฝ์ด ๊ฐ–๋Š” ์˜๋ฏธ๋ฅผ ๊ณ ์ฐฐํ•ด ๋ณด๋Š” ๊ฒƒ์ด๋‹ค. ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉํ™œ๋™์ด ํ™œ๋ฐœํ•˜๊ฒŒ ์ด๋ฃจ์–ด์ง€๋Š” ๊ฒŒ์ž„์—์„œ ๋งฅ๋ฝ์ด ์–ด๋– ํ•œ ์˜๋ฏธ๋ฅผ ๋‹ด๊ณ  ์žˆ๋Š”์ง€, ๊ต์œก์  ํ•จ์˜๋ฅผ ํƒ์ƒ‰ํ•ด ๋ด„์œผ๋กœ์จ ๊ฒŒ์ž„์˜ ๊ต์œก์  ํ™œ์šฉ๊ณผ ๊ฐœ๋ฐœ์—์„œ ์—ผ๋‘ ํ•ด์•ผ ํ•  ์ค‘์š”ํ•œ ์š”์†Œ๋กœ์„œ ์ธ์‹์‹œํ‚ค๊ณ ์ž ํ•œ๋‹ค. ๋งฅ๋ฝ์€ ํ•™์Šต์ž๊ฐ€ ๊ฒŒ์ž„ ํ™œ๋™๊ณผ์ •์—์„œ ํšจ์œจ์ ์œผ๋กœ ๊ฒŒ์ž„ ์ƒํ™ฉ์„ ํŒŒ์•…ํ•˜๊ณ  ํ•™์Šต ๋ฌธ์ œ๋ฅผ ์ธ์‹ํ•˜๋ฉฐ, ๋ฌธ์ œํ•ด๊ฒฐ๊ณผ์ •์—์„œ ์ž๊ธฐ ์ฃผ๋„์  ํ•™์Šต์„ ์ด‰์ง„ํ•˜์—ฌ ๊ฒŒ์ž„์— ๋‚ด์žฌ๋˜์–ด์žˆ๋Š” ๊ต์œก๋ชฉํ‘œ๋ฅผ ํšจ๊ณผ์ ์œผ๋กœ ๋‹ฌ์„ฑํ•  ์ˆ˜ ์žˆ๋Š” ์ด‰๋งค์ œ ์—ญํ• ์„ ํ•œ๋‹ค. ๋งฅ๋ฝ์€ ์ƒํ™ฉ์— ๋”ฐ๋ผ์„œ ๊ฐ€๋ณ€์ ์ด๊ณ , ์œ ๋™์ ์ด๋‹ค. ๋˜ํ•œ ๊ฒŒ์ž„ ์†์—์„œ ํŽผ์ณ์ง€๋Š” ๋‹ค์–‘ํ•œ ํ™˜๊ฒฝ์—์„œ ํ”Œ๋ ˆ์ด์–ด ๋งˆ๋‹ค ์ธ์‹ํ•˜๋Š” ๋ฒ”์œ„๊ฐ€ ๋‹ค๋ฅด๋‹ค. ๊ฒŒ์ž„์„ ํ•™์Šต์— ํ™œ์šฉํ•˜๋Š” ์ธก๋ฉด์—์„œ ์ง€์‹๊ตฌ์„ฑํ™˜๊ฒฝ์œผ๋กœ์„œ ์—ญํ• ์„ ์ˆ˜ํ–‰ํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ๋งฅ๋ฝ์ด ๊ณ ๋ ค๋œ ์„ค๊ณ„์™€ ๊ฐœ๋ฐœ์ด ์„ ํ–‰ ๋˜์–ด์•ผ ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001367981
oai_dc
์•„๋ฐ”ํƒ€๋ฅผ ๋‚ด์žฅํ•œ ํ•œ๊ธ€ ์ง€๋ฌธ์ž ํ•™์Šต ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Development of a Korean Manual Alphabet Learning Game with Avatar
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์˜ค์˜์ค€(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์ •๊ธฐ์ฒ (์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ์•„๋ฐ”ํƒ€๋ฅผ ๋‚ด์žฅํ•œ ํ•œ๊ธ€ ์ง€๋ฌธ์ž ํ•™์Šต ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ๊ด€ํ•œ ๋…ผ๋ฌธ์œผ๋กœ์จ, ์ดˆ๋ณด์ž๊ฐ€ ์ˆ˜ํ™”์•„๋ฐ”ํƒ€์—๊ฒŒ์„œ ์ง€๋ฌธ์ž๋ฅผ ์‰ฝ๊ฒŒ ๋ฐฐ์šฐ๊ณ  ์‰ฝ๊ฒŒ ์—ฐ์Šตํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•œ๊ธ€ ์ง€๋ฌธ์ž ์ธ์‹ ๊ฒŒ์ž„ ํ”„๋กœ๊ทธ๋žจ ๊ฐœ๋ฐœ์„ ์ œ์•ˆํ•œ๋‹ค. ์ง€๋ฌธ์ž๋Š” ๋‹จ์–ด๋ฅผ ์ฒ ์ž๋กœ ํ‘œํ˜„ํ•˜๋Š” ํ•œ๊ตญ์ˆ˜ํ™”์˜ ์–ดํœ˜์— ๋Œ€์‘ํ•œ๋‹ค. ์ง€๋ฌธ์ž ์ž๋ชจ๊ฐ€ ํ•œ๊ธ€ ์ž๋ชจ์— ์ผ์น˜ํ•˜๊ณ  ์‚ฌ์šฉ์ž์— ์˜ํ•˜์—ฌ ํ•œ๊ธ€์ด ์† ๋ชจ์–‘์œผ๋กœ ํ‘œํ˜„๋˜์—ˆ๋‹ค. ์‹œ์Šคํ…œ์€ OpenGL์— ๊ธฐ๋ฐ˜ํ•œ ์ˆ˜ํ™”์•„๋ฐ”ํƒ€๊ฐ•์‚ฌ GUI ํŒ์—…์œˆ๋„์šฐ์™€ ์ง€๋ฌธ์ž ์ธ์‹๋ชจ๋“ˆ, ์—ฌ๋Ÿฌ ํ•œ๊ธ€ ์ž์Œ ๊ธ€์ž๊ฐ€ ์•„๋ž˜๋กœ ์ด๋™ํ•˜๋Š” ๊ฒŒ์ž„ ๋ชจ๋“ˆ, USB ์นด๋ฉ”๋ผ๋กœ ๊ตฌ์„ฑ๋œ๋‹ค. ์ง€๋ฌธ์ž๋Š” ํ•œ๊ธ€ ์ž๋ชจ๋ฅผ ํ‘œํ˜„ํ•˜๋Š” ๊ฒƒ์œผ๋กœ์จ, ์‚ฌ์šฉ์ž๋Š” ์•„๋ฐ”ํƒ€๋กœ๋ถ€ํ„ฐ ์ง€๋ฌธ์ž๋ฅผ ๋ฐฐ์šฐ๊ณ  USB ์นด๋ฉ”๋ผ๋ฅผ ์ด์šฉํ•˜์—ฌ ์‹œ์Šคํ…œ์— ์ง€๋ฌธ์ž๋ฅผ ๊ฐ„๋‹จํ•˜๊ฒŒ ์ž…๋ ฅํ•œ๋‹ค. ์šฐ๋ฆฌ๋Š” ์‚ฌ์šฉ์ž๋“ค์˜ ๊ฒ€์ฆ์„ ํ†ตํ•˜์—ฌ ๊ฐœ๋ฐœ๋œ ์‹œ์Šคํ…œ์˜ ์„ฑ๋Šฅ์„ ํ‰๊ฐ€ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001367984
oai_dc
์‹ค์‹œ๊ฐ„ ์ข…์ด ๊ตฌ๊น€ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ์œ„ํ•œ ์ ์‘์  ๋ฉ”์‰ฌ ๊ตฌ์กฐ
Adaptive Mesh Structure for Realtime Paper Crumple Simulation
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ฐ•์˜๋ฏผ(๋™๋ช…๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€ ์ ์‘์  ๋ฉ”์‰ฌ ๊ตฌ์กฐ๋ฅผ ์ด์šฉํ•˜์—ฌ ๊ฐ€์ƒ ์ข…์ด ๊ฐ์ฒด๋ฅผ ์‹ค์‹œ๊ฐ„์— ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆ๋œ ๊ธฐ๋ฒ•์€ ์ž„์˜์˜ ์‚ผ๊ฐ ๋ฉ”์‰ฌ์— ์ ์šฉ๋  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ์•ˆ์ •์ ์ธ ์ˆ˜์น˜ ์ ๋ถ„๊ณผ ๋ณ€ํ˜• ๊ธฐ๋ฐ˜ ๋ฉ”์‰ฌ ์„ธ๋ถ„ํ™”๋ฅผ ์ด์šฉํ•˜์—ฌ ํšจ์œจ์ ์œผ๋กœ ์ข…์ด ํ‘œ๋ฉด์˜ ์ฃผ๋ฆ„๊ณผ ๊ตฌ๊น€์„ ์ƒ์„ฑํ•œ๋‹ค. ์ข…์ด ๊ฐ์ฒด์˜ ๊ตฌ๊ฒจ์ง์„ ์‚ฌ์‹ค์ ์œผ๋กœ ํ‘œํ˜„ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ๋ถ€๋Ÿฌ์ง€๋Š” ์Šคํ”„๋ง์„ ๊ฐ€์ง„ ์ ์‘์  ๋ฉ”์‰ฌ ๊ตฌ์กฐ๋ฅผ ์‚ฌ์šฉํ•œ๋‹ค. ์ ์‘์  ๊ตฌ์กฐ๊ฐ€ ์ง€์†์ ์œผ๋กœ ์งˆ์ ์„ ์‚ฝ์ž… ํ˜น์€ ์‚ญ์ œํ•˜๊ธฐ ๋•Œ๋ฌธ์—, ์งˆ๋Ÿ‰๊ณผ ์šด๋™๋Ÿ‰์˜ ๋ณด์กด์ด ๊ณ ๋ ค๋˜์–ด์•ผ๋งŒ ์‚ฌ์‹ค์ ์ธ ์ข…์ด ์‹œ๋ฎฌ๋ ˆ์ด์…˜์ด ๊ฐ€๋Šฅํ•˜๋‹ค. ์ œ์•ˆ๋œ ๊ธฐ๋ฒ•์€ ์‹ค์‹œ๊ฐ„ ํ™˜๊ฒฝ์—์„œ ์ข…์ด์™€ ๊ฐ™์ด ์–‡์€ ์‰˜ ๊ตฌ์กฐ์˜ ์‚ฌ์‹ค์ ์ธ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์ƒ์„ฑํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001367982
oai_dc
์œ ์ „์ž ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ด์šฉํ•œ ์ง€๋Šฅ ์บ๋ฆญํ„ฐ์˜ ๊ฒฝ๋กœ ํƒ์ƒ‰์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on Searching a Pass of the Intelligent Character using Genetic Algorithm
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋ฉด์„ญ(์ธ์ฒœ์ „๋ฌธ๋Œ€ํ•™)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์œ ์ „์ž ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ด์šฉํ•˜์—ฌ ์•ก์…˜ ๊ฒŒ์ž„์—์„œ ์ง€๋Šฅ ์บ๋ฆญํ„ฐ์˜ ๊ฒฝ๋กœ ํƒ์ƒ‰ ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์‹คํ—˜๋ฐฉ๋ฒ•์œผ๋กœ๋Š” ์œ ์ „์ž ์•Œ๊ณ ๋ฆฌ์ฆ˜์˜ ํŠน์„ฑ์„ ์‚ด๋ ค ์ด๋™ ์บ๋ฆญํ„ฐ๊ฐ€ ์ตœ๋‹จ ๊ฒฝ๋กœ๋ฅผ ์„ ํƒํ•  ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์ตœ์ ๊ฒฝ๋กœ ํƒ์ƒ‰์ด ๊ฐ€๋Šฅํ•˜๋„๋ก ํ•˜์˜€๋‹ค. ์ด ๋•Œ ์—ผ์ƒ‰์ฒด์˜ ์ฝ”๋“œํ™”๋ฅผ ๊ทธ๋Œ€๋กœ ์ ์šฉํ•  ๊ฒฝ์šฐ ๋งŽ์€ ์น˜์‚ฌ ์œ ์ „์ž๊ฐ€ ๋ฐœ์ƒํ•˜๋Š”๋ฐ ์ด ๋ฌธ์ œ๋ฅผ DNA์˜ ํ–‰๋™ ํŠน์„ฑ์˜ ์Šคํ”Œ๋ผ์ด์‹ฑ ๋ฐฉ๋ฒ•์„ ์ด์šฉํ•˜์—ฌ ํ•ด๊ฒฐํ•˜์˜€๋‹ค. ํƒ์ƒ‰ ๊ณผ์ •์—์„œ ์—ฌ๋Ÿฌ ๊ฐœ์˜ ํ›„๋ณด ํ•ด๋ฅผ ์ƒ์„ฑํ•˜๋Š” ์œ ์ „์ž ์•Œ๊ณ ๋ฆฌ์ฆ˜์˜ ํŠน์ง•์„ ์ด์šฉํ•ด์„œ ์ตœ๋‹จ ๊ฒฝ๋กœ ์ด์™ธ์— ์ตœ์  ๊ฒฝ๋กœ๋ฅผ 1ํšŒ์˜ ์ฒ˜๋ฆฌ๋กœ์„œ ์ง€๋Šฅ ์บ๋ฆญํ„ฐ๊ฐ€ ๊ฒฝ๋กœ๋ฅผ ํƒ์ƒ‰ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001367983
oai_dc
๋น„์›”์ฃผ์‚ฌ์‹ ๋ณผ๋ฅจ ๊ด‘์„  ํˆฌ์‚ฌ๋ฒ•
Interlaced Scanning Volume Raycasting
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์ด๊ทœ(์ธํ•˜๋Œ€ํ•™๊ต); ์‹ ๋ณ‘์„(์ธํ•˜๋Œ€ํ•™๊ต)" ]
๋ณผ๋ฅจ ๋ฐ์ดํ„ฐ๋Š” ์šฉ๋Ÿ‰์ด ํฌ๊ณ  ๋…ผ๋ฆฌ์ ์œผ๋กœ 3์ฐจ์›์˜ ํ˜•ํƒœ๋ฅผ ๊ฐ€์ง€๊ณ  ์žˆ์–ด ์ฒ˜๋ฆฌ ํ•  ๋•Œ ๋งŽ์€ ๋น„์šฉ์„ ํ•„์š”๋กœ ํ•œ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณผ๋ฅจ๋ฐ์ดํ„ฐ์˜ ์ฒ˜๋ฆฌ ์†๋„๋ฅผ ๋†’์ผ ์ˆ˜ ์žˆ๋Š” ์—ฌ๋Ÿฌ ์—ฐ๊ตฌ๊ฐ€ ์ง„ํ–‰๋˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‹œ๊ฐ„ ์ผ๊ด€์„ฑ์„ ์ ์šฉํ•ด ์ด์ „ ํ”„๋ ˆ์ž„์—์„œ ์ƒ˜ํ”Œ๋ง ํ•œ ์ผ๋ถ€ ๊ฒฐ๊ณผ๋ฅผ ํ˜„์žฌ ํ”„๋ ˆ์ž„์˜ ์˜์ƒ์„ ์ƒ์„ฑํ•˜๋Š”๋ฐ ์žฌํ™œ์šฉํ•จ์œผ๋กœ์จ ์†๋„๋ฅผ ๋†’์ด๊ณ  ํ™”์งˆ์˜ ์†์‹ค์„ ์ค„์ด๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ผ๋ฐ˜์ ์ธ ๋ณผ๋ฅจ ๊ด‘์„  ํˆฌ์‚ฌ๋ฒ•์—์„œ ๋งค ํ”„๋ ˆ์ž„๋งˆ๋‹ค ๋ชจ๋“  ํ”ฝ์…€์—์„œ ๊ด‘์„ ์„ ํˆฌ์‚ฌํ•˜์—ฌ ๋ Œ๋”๋ง ํ•˜๋Š” ๊ฒƒ๊ณผ ๋‹ฌ๋ฆฌ ์˜์ƒ ํ‰๋ฉด์œผ๋กœ๋ถ€ํ„ฐ ํˆฌ์‚ฌ ๋˜๋Š” ๊ด‘์„ ์„ n๊ฐœ์”ฉ ๋ฌถ์€ ๋ธ”๋ก ๋‹จ์œ„๋กœ ๋‚˜๋ˆ„๊ณ , ๋ธ”๋ก ๋‚ด์˜ ๊ฐ ํ”ฝ์…€์—์„œ ๊ด‘์„ ์„ ํ”„๋ ˆ์ž„๋ณ„๋กœ ๋‚˜๋ˆ„์–ด ํˆฌ์‚ฌํ•œ ํ›„ ์ด๋“ค์„ ๋ชจ์•„์„œ ํ˜„์žฌ ํ”„๋ ˆ์ž„์˜ ์˜์ƒ์— ๋ฐ˜์˜ํ•œ๋‹ค. ๋”ฐ๋ผ์„œ n๋ฒˆ์˜ ํ”„๋ ˆ์ž„์ด ์ง€๋‚  ๋•Œ๋งˆ๋‹ค 1๊ฐœ์˜ ์™„์ „ํ•œ ์˜์ƒ์ด ๋งŒ๋“ค์–ด์ง„๋‹ค. ์ด ๋ฐฉ๋ฒ•์€ ์ธ๊ฐ„ ์‹œ๊ฐ์˜ ์ž”์ƒํšจ๊ณผ๋ฅผ ์ด์šฉํ•˜์—ฌ ๋‹จ์ˆœํ•œ ํ™”๋ฉด๊ณต๊ฐ„ ์„œ๋ธŒ์ƒ˜ํ”Œ๋ง ๋ฐฉ๋ฒ•๋ณด๋‹ค ์ข‹์€ ํ™”์งˆ์˜ ์˜์ƒ์„ ์–ป์„ ์ˆ˜ ์žˆ์œผ๋ฉฐ, ์ฒ˜๋ฆฌ์†๋„๋Š” ๊ธฐ๋ณธ ๋ณผ๋ฅจ๊ด‘์„  ํˆฌ์‚ฌ๋ฒ•๋ณด๋‹ค n๋ฐฐ ๋นจ๋ผ์ง„๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001367975
oai_dc
์•„๋ฐ”ํƒ€ ๊ธฐํš์„ ์œ„ํ•œ ๋””์ง€ํ„ธ ๊ณต๊ฐ„์˜ ํŽ˜๋ฅด์†Œ๋‚˜
The Persona of Digital Space for Avatar Design
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋™์€(๊ณ„์›๋””์ž์ธ์˜ˆ์ˆ ๋Œ€ํ•™)" ]
์ปดํ“จํ„ฐ ๊ธฐ์ˆ  ๋ฐœ์ „๊ณผ ์œ ํ† ํ”ผ์•„์  ์ƒ์ƒ๋ ฅ์˜ ๊ตํ•ฉ์œผ๋กœ ๋ฐœ์ƒํ•œ ๋””์ง€ํ„ธ ๊ณต๊ฐ„์€ ๋” ์ด์ƒ ๋†€์ด์˜ ๊ณต๊ฐ„์ด ์•„๋‹Œ ์ƒˆ๋กœ์šด ๊ฐ€์น˜ ์ฐฝ์กฐ์˜ ๊ณต๊ฐ„์œผ๋กœ ๋ฐœ์ „ํ•˜๊ณ  ์žˆ๋‹ค. ์ด์— ๋ณธ ๋…ผ๋ฌธ์€ ๋””์ง€ํ„ธ ๊ณต๊ฐ„์„ ์œ ํฌ์„ฑ์ด ๋‘๋“œ๋Ÿฌ์ง€๋Š” ๋””์ง€ํ„ธ ๊ฒŒ์ž„์˜ ๊ณต๊ฐ„๊ณผ ์†Œ์…œ ๋„คํŠธ์›Œํฌ ์„œ๋น„์Šค๊ฐ€ ์ค‘์‹ฌ์ด ๋˜๋Š” ๊ฐ€์ƒ์„ธ๊ณ„ ๊ณต๊ฐ„์œผ๋กœ ๋‚˜๋ˆ„๊ณ , ๊ฐ๊ฐ์˜ ๊ณต๊ฐ„์—์„œ ํ™œ๋™์˜ ์ฃผ์ฒด๊ฐ€ ์ƒ์„ฑ๊ณผ ์šด์šฉ, ๊ทธ๋ฆฌ๊ณ  ์†Œ๋ฉธ์‹œ์ ์— ๋”ฐ๋ผ ์–ด๋–ป๊ฒŒ ํŽ˜๋ฅด์†Œ๋‚˜๋ฅผ ํ˜•์„ฑํ•˜๊ณ  ์œ ์ง€ํ•˜๋Š”์ง€๋ฅผ ์‚ดํŽด๋ณด๊ณ ์ž ํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ์—ฐ๊ตฌ๋Š” ๋””์ง€ํ„ธ ๊ณต๊ฐ„์˜ ์•„๋ฐ”ํƒ€๋ฅผ ๊ธฐํšํ•˜๋Š”๋ฐ ์ง€์นจ์„œ๊ฐ€ ๋  ์ˆ˜ ์žˆ๋‹ค๋Š” ์ ์—์„œ ์œ ์˜๋ฏธํ•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001367973
oai_dc
๋‹ค์ฐจ์› ๊ฐ€์ƒ์„ธ๊ณ„ ๋ชจ๋ธ ๊ฐœ๋ฐœ์„ ์œ„ํ•œ ์—ฐ๊ตฌ -์‹œ๊ฐ„์ถ•์ด ๋ถ€์—ฌ๋œ ๊ฐ€์ƒ์„ธ๊ณ„ ๋ชจ๋ธ์„ ์ค‘์‹ฌ์œผ๋กœ-
A Proposition of Incorporating Time and Space in a Virtual World
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ธธํƒœ์ˆ™(์ƒ๋ช…๋Œ€ํ•™๊ต); ์žฅ์ค€ํ˜ธ(์ƒ๋ช…๋Œ€ํ•™๊ต); ๋ฐฑํ˜•๋ชฉ(์ƒ๋ช…๋Œ€ํ•™๊ต); ์ด๋Œ€์›…(์ƒ๋ช…๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋””์ง€ํ„ธ๋งค์ฒด์˜ ๋ณตํ•ฉ์  ํŠน์ง•์„ ํฌ๊ด„์ ์œผ๋กœ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ๊ธฐ์กด ๊ฐ€์ƒ์„ธ๊ณ„ ๋ชจ๋ธ์— ์‹œ๊ฐ„์ถ•์„ ๋ถ€์—ฌํ•˜์—ฌ ํ™•์žฅํ•˜๋Š” ๋ฐฉ์•ˆ์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์‹œ๊ฐ„์ถ•์ด ๋ถ€์—ฌ๋œ ๊ฐ€์ƒ์„ธ๊ณ„์˜ ๊ตฌํ˜„์€ ํ˜„์žฌ์˜ ๊ณต๊ฐ„์ •๋ณด๊ฐ€ ํฌํ•จ๋œ ์ „ ์„ธ๊ณ„์˜ ๋งต์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•˜์—ฌ ํ˜•์„ฑ๋œ ๊ฐ€์ƒ์„ธ๊ณ„ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์— ์‹œ๊ฐ„์ถ•์œผ๋กœ์˜ ์ •๋ณด๋ฅผ ๋ถ€์—ฌํ•จ์œผ๋กœ์จ ๊ฐ€๋Šฅํ•˜๋‹ค. ์‹œ๊ฐ„์ถ•์„ ์ ์šฉํ•œ๋‹ค๋Š” ๊ฒƒ์€ ๊ทธ ์‹œ๋Œ€์— ๋งž๋Š” ์ •์น˜, ๊ฒฝ์ œ, ๋ฌธํ™”, ์‚ฌํšŒ์˜ ์ œ๋„๊ฐ€ ์ ์šฉ๋œ๋‹ค๋Š” ์˜๋ฏธ์ด๋ฉฐ ์ด์— ์‚ฌ์šฉ์ž๋“ค์€ ์‹œ๋Œ€์— ์ ํ•ฉํ•œ ํ–‰๋™์„ ํ•จ์œผ๋กœ ๊ฐ€์ƒ์„ธ๊ณ„์ธ์œผ๋กœ์„œ ์ƒ์กดํ•  ์ˆ˜ ์žˆ๊ณ , ๋˜ํ•œ ์‹œ๋Œ€ ์ปค๋ฎค๋‹ˆํ‹ฐ๋ฅผ ํ˜•์„ฑํ•  ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์‹œํ•œ ์‹œ๊ฐ„์ถ•์ด ๋ถ€์—ฌ๋œ ๊ฐ€์ƒ์„ธ๊ณ„๋Š” ์‚ฌ์šฉ์ž์˜ ์ƒํ˜ธ์†Œํ†ต๊ณผ ์ฐธ์—ฌ๋ฅผ ์œ ๋„ํ•˜์—ฌ ๊ณ„์†์ ์ธ ์œ ์ง€ ํ™•์žฅ์ด ๊ฐ€๋Šฅํ•˜๋ฉฐ, ์ด์— ๊ถ๊ทน์ ์œผ๋กœ๋Š” ์ „์„ธ๊ณ„ ์‹œ๊ณต๊ฐ„์  ์ฝ˜ํ…์ธ  ๋‚ด์—์„œ์˜ ์‚ฌ์šฉ์ž ์Šคํ† ๋ฆฌํ…”๋ง์„ ์ง€์›ํ•˜๋Š” ๊ฒƒ์„ ์ง€ํ–ฅํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001363801
oai_dc
๋ฐฐํšŒ ์—์ด์ „ํŠธ์— ์˜ํ•œ ๋™์  ๋ ˆ๋ฒจ ๋””์ž์ธ
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ข…ํ˜ธ(๋™๊ตญ๋Œ€ํ•™๊ต); ์กฐํ˜•์ œ(๋™๊ตญ๋Œ€ํ•™๊ต); ํ•œ์„ฑํ˜ธ(๊ด‘์šด๋Œ€ํ•™๊ต)" ]
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001363802
oai_dc
๊ฒŒ์ž„์žฅ๋ฅด๋ณ„ ํฌ์ง€์…”๋‹์— ๋Œ€ํ•œ ์†Œ๋น„์ž ์ง€๊ฐ๋„ ํ‰๊ฐ€ ์ „๋žต
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ง€ํ›ˆ(์ฒญ์šด๋Œ€ํ•™๊ต)" ]
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001363803
oai_dc
ํšจ๊ณผ์ ์ธ ๋ฉ”๋ชจ๋ฆฌ ๊ตฌ์กฐ๋ฅผ ๊ฐ–๋Š” ๋ณ‘๋ ฌ ๋ Œ๋”๋ง ํ”„๋กœ์„ธ์„œ ๊ตฌ์กฐ
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๊ฒฝ์ˆ˜(์„ธ์ข…๋Œ€ํ•™๊ต); ์œค๋•๊ธฐ(์„ธ์ข…๋Œ€ํ•™๊ต); ๊น€์ผ์‚ฐ(์—ฐ์„ธ๋Œ€ํ•™๊ต); ๋ฐ•์šฐ์ฐฌ(์„ธ์ข…๋Œ€ํ•™๊ต)" ]
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001363798
oai_dc
์ฆ๊ฐ•ํ˜„์‹ค๊ณผ ์ œ์Šค์ฒ˜๋ฅผ ์ด์šฉํ•œ ๋น„์ „๊ธฐ๋ฐ˜ ํƒ๊ตฌ ๊ฒŒ์ž„
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์–‘์ข…์—ด(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์ด์ƒ๊ฒฝ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊ฒฝ๋™์šฑ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์ •๊ธฐ์ฒ (์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001363799
oai_dc
ํœด๋Œ€ ๋‹จ๋ง๊ธฐ์—์„œ ํ”Œ๋ž˜์‹œ ๊ฒŒ์ž„์„ ์œ„ํ•œ Mobile Flash์˜ ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์˜คํ™ฉ์„(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ์ด์žฌ์˜(ํ•œ๊ตญ์‚ฐ์—…๊ธฐ์ˆ ๋Œ€ํ•™๊ต); ๊น€๋งŒ์ˆ˜((์ฃผ)๋””์ง€ํƒˆ์•„๋ฆฌ์•„); ์ด์ถฉํ™˜((์ฃผ)๋””์ง€ํƒˆ์•„๋ฆฌ์•„)" ]
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001363800
oai_dc
์บ๋ฆญํ„ฐ ์ค‘์‹ฌ์˜ RPG ์Šคํ† ๋ฆฌํ…”๋ง ๊ตฌ์กฐ ๋ถ„์„
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋ฏธ์ง„(๋™์„œ๋Œ€ํ•™๊ต); ์œค์„ ์ •(๋™์„œ๋Œ€ํ•™๊ต)" ]
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001178724
oai_dc
OpenGL-ES ๊ธฐ๋ฐ˜์˜ ๋ชจ๋ฐ”์ผ 3D ๋ธ”๋ฃจํˆฌ์Šค ์—”์ง„ ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„
Design and Implementation of Mobile 3D Bluetooth Engine based on OpenGL-ES
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ์ข…๊ทผ(ใˆœ๊ณ ๋ฏธ๋“œ); ๊น€์ข…๋ฏผ(ใˆœ๊ณ ๋ฏธ๋“œ)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” OpenGL-ES ๊ธฐ๋ฐ˜์˜ ๋ชจ๋ฐ”์ผ 3D ๋ธ”๋ฃจํˆฌ์Šค ์—”์ง„์„ ์„ค๊ณ„ ๋ฐ ๊ตฌํ˜„ํ•˜์˜€๋‹ค. ๊ธฐ์กด ๋ชจ๋ฐ”์ผ 3D ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์—์„œ๋Š” Wap(Wireless Application Protocol)๊ณผ VM ๋ฐฉ์‹(Network)๋ฅผ ์ด์šฉํ•œ ๋ฌด์„ ์ธํ„ฐ๋„ท ๊ฒŒ์ž„์ด ์ฃผ๋ฅ˜๋ฅผ ์ด๋ฃจ๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜, ์ด๋“ค ๋ชจ๋ฐ”์ผ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์˜ ๋‹จ์ ์œผ๋กœ ์ง€์ ๋˜๋Š” ๋ฌด์„  ๋„คํŠธ์›Œํฌ ์ ‘์†์— ๋”ฐ๋ฅธ ์ง€๋‚˜์นœ ํ†ต์‹  ์š”๊ธˆ์˜ ๋ถ€๋‹ด์œผ๋กœ ์ธํ•ด VM ํ˜•ํƒœ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•˜๋Š” ๋‹ค์šด๋กœ๋“œํ˜• ๊ฒŒ์ž„ ์ฆ‰, ๋‹จ๋… ์‹คํ–‰ํ˜• ๊ฒŒ์ž„์ด ์ธ๊ธฐ๋ฅผ ๋Œ๊ณ  ์žˆ๋‹ค.๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ด๋Ÿฌํ•œ ๋ชจ๋ฐ”์ผ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์˜ ๋‹จ์ ์„ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ๋ชจ๋ฐ”์ผ 3D ํ‘œ์ค€(C์–ธ์–ด ๊ธฐ๋ฐ˜)์ธ OpenGL-ES๋กœ ๊ทผ๊ฑฐ๋ฆฌ์— ์žˆ๋Š” ์‚ฌ๋žŒ๋“ค์ด ๋ฌด์„  ์ธํ„ฐ๋„ท์— ์ ‘์†ํ•˜์ง€ ์•Š๊ณ , ๋ชจ๋ฐ”์ผ 3D ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์„ ์ฆ๊ธธ ์ˆ˜ ์žˆ๋Š” ๋ชจ๋ฐ”์ผ 3D ๋ธ”๋ฃจํˆฌ์Šค ์—”์ง„์„ ์ œ์ž‘ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001178723
oai_dc
Virtools ์—”์ง„์„ ์ด์šฉํ•œ P2P ๋„คํŠธ์›Œํฌ ์ ‘์† ๋ชจ๋“ˆ ๊ฐœ๋ฐœ์— ๊ด€ํ•œ ์‚ฌ๋ก€ ๊ณ ์ฐฐ
A Case Study on the Development for P2P Network Connection Moduleby using Virtools Engine
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ฒฝ๋ณ‘ํ‘œ(๊ณต์ฃผ๋Œ€ํ•™๊ต); ์œ ์„ํ˜ธ(๊ณต์ฃผ๋Œ€ํ•™๊ต); ์ฑ„ํ—Œ์ฃผ(๊ณต์ฃผ๋Œ€ํ•™๊ต)" ]
๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์ด๋‚˜ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์„ ๊ฐœ๋ฐœํ•˜๋Š” ๋ฐ ์žˆ์–ด์„œ ๋„คํŠธ์›Œํฌ ๊ด€๋ จ ํ”„๋กœ๊ทธ๋ž˜๋ฐ ๊ธฐ์ˆ ์€ ํ•„์ˆ˜์ ์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ํ•„์š”ํ•œ ๋„คํŠธ์›Œํฌ์— ๊ด€๋ จ ์ „๋ฌธ์ ์ธ ์ง€์‹์„ ํฌํ•จํ•˜์—ฌ ๋„คํŠธ์›Œํฌ ํ†ต์‹  ๊ด€๋ จ ๊ณ ๊ธ‰ ํ”„๋กœ๊ทธ๋ž˜๋ฐ ๊ธฐ์ˆ ๋“ค์„ ์Šต๋“ํ•˜๊ณ  ๋˜ ์ด๋ฅผ ๊ตฌํ˜„ํ•ด ๋‚ด๋Š” ๋ฐ์—๋Š” ์ ์ง€ ์•Š์€ ๋…ธ๋ ฅ๊ณผ ์‹œ๊ฐ„์ด ์†Œ์š”๋œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ด์™€ ๊ฐ™์€ ๋…ธ๋ ฅ๊ณผ ์‹œ๊ฐ„์„ ์ค„์ผ ์ˆ˜ ์žˆ๋Š” ๊ธฐ์ˆ ์  ๋ฐฉ๋ฒ•์— ๋Œ€ํ•œ ๊ฒƒ์ด๋‹ค. ํŠนํžˆ Virtools ์—”์ง„์˜ ์„œ๋ฒ„ ๊ธฐ์ˆ ์„ ์ด์šฉํ•˜์—ฌ P2P ๋ฐฉ์‹์˜ ๋„คํŠธ์›Œํฌ ์—ฐ๊ฒฐ ๋ชจ๋“ˆ์„ ๊ฐœ๋ฐœํ•ด ๋ด„์œผ๋กœ์จ ๊ฐœ์„ ํ•  ์ˆ˜ ์žˆ๋Š” ๊ฐ€๋Šฅ์„ฑ์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001035116
oai_dc
ํ”Œ๋ ˆ์ด์–ด ์ ์‘ํ˜• GMM ๊ธฐ๋ฐ˜ ๋™์  ๊ฒŒ์ž„ ๋ ˆ๋ฒจ ๋””์ž์ธ
Player Adaptive GMM-based Dynamic Game Level Design
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •๊ธฐ์ฒ (์ˆญ์‹ค๋Œ€ํ•™๊ต); ์ด์ƒ๊ฒฝ(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„์—์„œ ๋ ˆ๋ฒจ ๋””์ž์ธ (Level Design)๊ณผ ์บ๋ฆญํ„ฐ๊ฐ„์˜ ๋ฐธ๋Ÿฐ์Šค๋Š” ๊ฒŒ์ž„์˜ ํฅ๋ฏธ๋ฅผ ๊ฒฐ์ •ํ•˜๋Š” ๋งค์šฐ ์ค‘์š”ํ•œ ์š”์†Œ์ด๋ฉฐ, ๋ ˆ๋ฒจ ๋””์ž์ด๋„ˆ์— ์˜ํ•ด ๊ฒฐ์ • ๋œ๋‹ค. ๊ธฐ์กด์˜ ๊ฒŒ์ž„์—์„œ๋Š” ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ฐ€์žฅ ํฐ ์žฌ๋ฏธ๋ฅผ ๋А๋‚„ ์ˆ˜ ์žˆ๋Š” ์บ๋ฆญํ„ฐ์˜ ๊ณต๊ฒฉ ํŒจํ„ด๊ณผ ์†์„ฑ์€ ์ •์ ์œผ๋กœ ์ •ํ•ด์กŒ์œผ๋ฉฐ ์Šคํฌ๋ฆฝํŠธ ํ˜•์‹์œผ๋กœ ํ‘œํ˜„๋๋‹ค. ์ด์™€ ๊ฐ™์ด ์ •์ ์œผ๋กœ ์ •ํ•ด์ง„ ๋ ˆ๋ฒจ์— ๋”ฐ๋ผ ์ง„ํ–‰๋˜๋ฉด ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์‰ฝ๊ฒŒ ์ ์‘ํ•˜๊ฒŒ ๋˜๊ณ , ํ”Œ๋ ˆ์ด์–ด์˜ ํ•™์Šต๋Šฅ๋ ฅ์— ๋”ฐ๋ผ ๋ ˆ๋ฒจ ๋””์ž์ด๋„ˆ๊ฐ€ ์˜๋„ํ–ˆ๋˜ ๋ฐธ๋Ÿฐ์Šค๊ฐ€ ๊นจ์งˆ ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์ด๋Ÿฐ ๋ฌธ์ œ์ ์„ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„ ๋„์ค‘์— ํ”Œ๋ ˆ์ด์–ด์˜ ๋Œ€์‘ ํŒจํ„ด์„ GMM (Gaussian Mixture Model)์œผ๋กœ ๋ชจ๋ธ๋งํ•˜๊ณ  ๋ถ„์„ํ•˜์—ฌ ๋ ˆ๋ฒจ ๋””์ž์ด๋„ˆ๊ฐ€ ์˜๋„ํ–ˆ๋˜ ๋ ˆ๋ฒจ๊ณผ ์žฌ๋ฏธ๋ฅผ ๋А๋‚„ ์ˆ˜ ์žˆ๋Š” ํ™˜๊ฒฝ์„ ์ œ๊ณตํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆํ•œ ๋ฐฉ๋ฒ•์„ ์‹ค์ œ 2D ์ŠˆํŒ…๊ฒŒ์ž„์— ์ ์šฉํ•˜์—ฌ ํ”Œ๋ ˆ์ด์–ด์˜ ํŒจํ„ด์„ ๋ถ„์„ํ•œ ๊ฒฐ๊ณผ์™€ ๋™์  ๋ ˆ๋ฒจ ๋””์ž์ธ์˜ ๊ฒฐ๊ณผ๋ฅผ ๋ณด์ธ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001035117
oai_dc
Python ์–ธ์–ด๋ฅผ ์œ„ํ•œ Direct3D ์ธํ„ฐํŽ˜์ด์Šค ๋ชจ๋“ˆ ๊ฐœ๋ฐœ
Direct3D Interface Module Development for Python Language
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๊ฐ•์„ฑ(๊ด‘์šด๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„๊ณผ 3D ๋ชจ๋ธ๋ง์— ๋งŽ์ด ์ด์šฉ๋˜๋Š” ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ, MS์‚ฌ์˜ Direct3D๋ฅผ ํŒŒ์ด์ฌ(Python)์—์„œ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š” ์ธํ„ฐํŽ˜์ด์Šค ๊ตฌํ˜„ ๊ธฐ์ˆ ์— ๋Œ€ํ•˜์—ฌ ๋…ผํ•œ๋‹ค. ํ˜„์žฌ ์ฃผ๋กœ MS์—์„œ ์ถœ์‹œ๋˜๋Š” ์–ธ์–ด๊ตฐ์—์„œ๋งŒ DirectX๋ฅผ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ์ง€๋งŒ, ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์‹œํ•œ ๋ฐฉ๋ฒ•์„ ์ด์šฉํ•˜๋ฉด ํŒŒ์ด์ฌ ๋ฟ ์•„๋‹ˆ๋ผ ๋‹ค์–‘ํ•œ ์–ธ์–ด์— DirectX ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ๋ฅผ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ œ์ž‘ํ•  ์ˆ˜ ์žˆ๊ณ , ๋‹ค์–‘ํ•œ ์–ธ์–ด๋ฅผ ์“ฐ๋Š” ์‚ฌ์šฉ์ž๋“ค์— ์˜ํ•ด ์ด ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ์˜ ํ™œ์šฉํญ์„ ๋„“ํž ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ธํ„ฐํŽ˜์ด์Šค ๋ชจ๋“ˆ ์ž‘์„ฑ ๊ธฐ๋ฒ•์„ ์„ค๋ช…ํ•˜๊ณ  ํŒŒ์ด์ฌ์„ ์ด์šฉํ–ˆ์„ ๋•Œ์˜ ์žฅ์ ๊ณผ ๋‹จ์ ๋“ค์„ ์„ค๋ช…ํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001291675
oai_dc
์–ด๋“œ๋ฒค์ฒ˜ ๊ฒŒ์ž„์˜ ํผ์ฆ ์‹œ์Šคํ…œ์ด ํ”Œ๋ ˆ์ด์–ด์˜ ๊ฒŒ์ž„ ๋ชฐ์ž…๊ณผ ์ฐธ์—ฌ๋„์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
The Effect of Puzzle System on Playerโ€™s Level of Immersion and Engagement in Adventure Games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ธ์„ (ํ™์ต๋Œ€ํ•™๊ต ์˜์ƒ๋Œ€ํ•™์›)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๋น„๋””์˜ค ๊ฒŒ์ž„ ๊ตฌ์กฐ์™€ ํ”Œ๋ ˆ์ด์–ด ์˜์‹์˜ ์ˆœํ™˜์  ์‹œ์Šคํ…œ์— ๋Œ€ํ•œ ๋ฐ€๋„ ์žˆ๋Š” ๊ด€์ฐฐ๊ณผ ๋ถ„์„์„ ์œ„ํ•ด โ€˜์–ด๋“œ๋ฒค์ฒ˜ ๊ฒŒ์ž„(Adventure Game)'์žฅ๋ฅด๋กœ ๋ถ„์„๋Œ€์ƒ์„ ์ œํ•œํ•˜์˜€๋‹ค. ์–ด๋“œ๋ฒค์ฒ˜ ๊ฒŒ์ž„ ๊ณ ์œ ์˜ ํŠน์ง•์  ๋‹จ์œ„๊ตฌ์กฐ์ธ โ€˜ํผ์ฆ ์‹œ์Šคํ…œโ€™์„ ๋ถ„์„ํ•˜์˜€๊ณ , ๊ทธ ๊ฒฝํ—˜์ด ํ”Œ๋ ˆ์ด์–ด์˜ ์˜์‹์— โ€˜์™„๊ฒฐ ์š•๊ตฌโ€™๋ฅผ ๋ฐœ์ƒ์‹œ์ผœ ๋ชฐ์ž…๊ณผ ์ฐธ์—ฌ๋„์— ์ž‘์šฉํ•˜๋Š” ๋ฉ”์ปค๋‹ˆ์ฆ˜ ์—ฐ๊ตฌ์— ์ค‘์ ์„ ๋‘์—ˆ๋‹ค. ์—ฐ๊ตฌ๊ณผ์ •์€ ๋ฌธํ—Œ์—ฐ๊ตฌ์™€ ์ง์ ‘ ํ”Œ๋ ˆ์ด ๋“ฑ์„ ํ†ตํ•ด ์–ด๋“œ๋ฒค์ฒ˜๊ฒŒ์ž„๊ณผ ๊ทธ ๊ตฌ์„ฑ ์š”์†Œ๋“ค์˜ ๋ณธ์งˆ์  ํŠน์„ฑ ๋ฐ ๋น„๋””์˜ค ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์˜ ๋ชฐ์ž… ํŠน์„ฑ์„ ์‚ดํŽด๋ณด์•˜์œผ๋ฉฐ, ์–ด๋“œ๋ฒค์ฒ˜๊ฒŒ์ž„์—์„œ์˜ ํผ์ฆ ์‹œ์Šคํ…œ์„ ์ •์˜ํ•˜๊ณ , ์ด ์‹œ์Šคํ…œ ๋‚ด์—์„œ ํผ์ฆ์š”์†Œ์™€ ๋‚ด๋Ÿฌํ‹ฐ๋ธŒ ์š”์†Œ๊ฐ€ ์œ ๊ธฐ์ ์œผ๋กœ ์ž‘์šฉํ•˜๋Š” ๊ตฌ์กฐ ๋ฐ ํ”Œ๋ ˆ์ด ๊ณผ์ •์„ ๋ถ„์„ํ•˜์—ฌ โ€˜ํผ์ฆ ์‹œ์Šคํ…œโ€˜๊ณผ โ€˜์™„๊ฒฐ ์š•๊ตฌโ€™์— ๋Œ€ํ•œ ๊ฐ€์„ค๋“ค์„ ์ˆ˜๋ฆฝํ•˜์˜€๋‹ค. ๊ฐ€์„ค์„ ํ™•์ธํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ๊ทน์ ์ธ ์ปท ์”ฌ์ด ํฌํ•จ๋œ ๊ฒŒ์ž„๊ณผ ์ปท ์”ฌ์ด ์ œ์™ธ๋œ ๊ฒŒ์ž„๋‹จ์œ„๋ฅผ ์ œ์ž‘ํ•˜๊ณ  ์‹คํ—˜์„ ์‹ค์‹œํ•˜์—ฌ ์ฐจ์ด๋ฅผ ์กฐ์‚ฌํ•˜์˜€์œผ๋ฉฐ, ๊ฒŒ์ž„ ๋‚œ์ด๋„์˜ ์ˆ˜์ค€์ฐจ์ด์™€ ์‹คํŒจ์ง€์ ์˜ ์œ„์น˜ ๋ณ€ํ™”๋ฅผ ์œ ๋„ํ•˜์—ฌ ๊ฒŒ์ž„์˜ ํ•ด๊ฒฐ์—ฌ๋ถ€, ์‹คํŒจ์ง€์ ์— ๋”ฐ๋ฅธ ํ”Œ๋ ˆ์ด์–ด์˜ ์™„๊ฒฐ ์š•๊ตฌ์™€ ์ฐธ์—ฌ๋„ ๋ณ€ํ™”๋ฅผ ํŒŒ์•…ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001291679
oai_dc
๋ฐœ๋‹ฌ์žฅ์•  ์•„๋™์„ ์œ„ํ•œ ์—๋“€ํ…Œ์ธ๋จผํŠธ ํ”Œ๋žซํผ ๊ฐœ๋ฐœ
Development of Edutainment platform for Developmental Disability Children
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ •์€(์ธํ•˜๋Œ€ํ•™๊ต); ์ตœ์ด๊ทœ(์ธํ•˜๋Œ€ํ•™๊ต ์ปดํ“จํ„ฐ์ •๋ณด๊ณตํ•™๊ณผ); ์‹ ๋ณ‘์„(์ธํ•˜๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋ฐœ๋‹ฌ์žฅ์•  ์•„๋™์˜ ๊ต์œก ๋ฐ ์น˜๋ฃŒ์— ์žˆ์–ด์„œ ๊ฐ๊ฐ, ์ธ์ง€ํ›ˆ๋ จ์„ ํšจ๊ณผ์ ์œผ๋กœ ํ•  ์ˆ˜ ์žˆ๋Š” ์—๋“€ํ…Œ์ธ๋จผํŠธ ํ”Œ๋žซํผ์„ ์ œ์‹œํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์ž„๋ฒ ๋””๋“œ ํ•˜๋“œ์›จ์–ด๋ฅผ ๊ฐœ๋ฐœํ•˜๊ณ  ์—ฌ๊ธฐ์„œ ์žฌ์ƒํ•  ์ฝ˜ํ…์ธ ๋ฅผ ์ œ์ž‘ํ•˜๊ธฐ ์œ„ํ•œ ์ €์ž‘๋„๊ตฌ, ํ•™์Šต ๊ฒฐ๊ณผ๋ฅผ ํ™•์ธํ•  ์ˆ˜ ์žˆ๋Š” ๊ด€๋ฆฌ๋„๊ตฌ, ํ•™์Šต ์ƒํ™ฉ์„ ์‹ค์‹œ๊ฐ„์œผ๋กœ ๋ชจ๋‹ˆํ„ฐ๋งํ•˜๋Š” ๋„๊ตฌ๋ฅผ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ๋ฐœ๋‹ฌ์žฅ์•  ์•„๋™์˜ ํŠน์„ฑ์„ ๊ด€์ฐฐ ๋ถ„์„ํ•˜์—ฌ ๊ฐœ๋ฐœํ•œ ํ•˜๋“œ์›จ์–ด๋Š” ์ฃผ์˜์ง‘์ค‘์„ ์œ„ํ•œ ๊ฐ๊ฐํ›ˆ๋ จ์„ ์ง‘์ค‘์ ์œผ๋กœ ํ•  ์ˆ˜ ์žˆ๋„๋ก ์‹œ๊ฐ, ์ฒญ๊ฐ, ์ด‰๊ฐ ๋“ฑ์˜ ์ž๊ทน์„ ์ œ๊ณตํ•œ๋‹ค. ์ด์™€ ํ•จ๊ป˜ ๊ฐœ๋ฐœํ•œ ์†Œํ”„ํŠธ์›จ์–ด๋Š” ํŠน์ˆ˜๊ต์‚ฌ ์ด์™ธ์˜ ๋น„์ „๋ฌธ๊ฐ€๋„ ์‰ฝ๊ฒŒ ๊ต์œก์šฉ ์ฝ˜ํ…์ธ ๋ฅผ ๋งŒ๋“ค๊ณ  ํ•™์Šต ํ˜„์žฅ์ด์™ธ์—์„œ๋„ ํ•™์Šต์ƒํ™ฉ์„ ๋ณผ ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š” ๊ธฐ๋Šฅ์„ ์ œ๊ณตํ•œ๋‹ค. ๋˜ํ•œ, ํ•™์Šตํ•œ ๊ฒฐ๊ณผ๋ฅผ ๋‹ค์Œ ํ•™์Šต๋‹จ๊ณ„๋กœ ์ ์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ์ด๋ฅผ ๋ณด๊ด€ํ•˜๊ณ  ์‚ดํŽด ๋ณผ ์ˆ˜ ์žˆ๋Š” ๊ธฐ๋Šฅ๋„ ์ œ๊ณตํ•œ๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ์‹œ๊ฐ„, ์žฅ์†Œ์˜ ์ œํ•œ ์—†์ด ํšจ๊ณผ์ ์œผ๋กœ ๋ฐ˜๋ณต ํ•™์Šต์„ ์ˆ˜ํ–‰์ด ๊ฐ€๋Šฅํ•˜๋‹ค. ๊ฐœ๋ฐœํ•œ ํ”Œ๋žซํผ์„ ์ง์ ‘ ๊ต์œกํ˜„์žฅ์— ์ ์šฉํ•ด๋ด„์œผ๋กœ์จ ์ฃผ์˜์ง‘์ค‘๊ณผ ํ•™์Šต ๋Šฅ๋ ฅ์„ ๋†’์ด๋Š”๋ฐ ํšจ๊ณผ๊ฐ€ ์žˆ์Œ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001291676
oai_dc
๊ฐ€์ƒ ์„ธ๊ณ„๋ฅผ ์œ„ํ•œ ํšจ๊ณผ์ ์ธ ์ˆ˜์ต ๋ชจ๋ธ ์—ฐ๊ตฌ - ์ƒํ™œํ˜• ๊ฐ€์ƒ ์„ธ๊ณ„์—์„œ ๊ฒŒ์ž„ ๋‚ด ์ž์‚ฐ ํŒ๋งค ๋ฐฉ์‹์„ ์ค‘์‹ฌ์œผ๋กœ -
A Study on Effective Revenue Model for Virtual World - Focusing on Payment Method of In-Game Assets in Social Virtual World
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€ํ•˜์ •(์•„์ฃผ๋Œ€ํ•™๊ต ๋ฏธ๋””์–ดํ•™๊ณผ); ์˜ค๊ทœํ™˜(์•„์ฃผ๋Œ€ํ•™๊ต)" ]
๊ฐ€์ƒ ์„ธ๊ณ„(Virtual World)๋Š” ๋‹ค์ˆ˜์˜ ํ”Œ๋ ˆ์ด์–ด๋“ค์ด ์ž์‹ ์„ ํ‘œํ˜„ํ•˜๋Š” ์•„๋ฐ”ํƒ€๋ฅผ ํ†ตํ•ด ํ•œ ๊ณต๊ฐ„์—์„œ ๋‹ค์–‘ํ•œ ์ƒํ˜ธ์ž‘์šฉ์„ ๊ฒฝํ—˜ํ•˜๋Š” ์‚ฌ์ด๋ฒ„ ๊ฒŒ์ž„ ๊ณต๊ฐ„์ด๋‹ค. ์™ธ๊ตญ์„ ์ค‘์‹ฌ์œผ๋กœ ํ™œ๋ฐœํ•˜๊ฒŒ ๊ฐœ๋ฐœ ์ค‘์ธ ๊ฐ€์ƒ ์„ธ๊ณ„๋Š” ์ „ ์„ธ๊ณ„์ ์œผ๋กœ ์•ž์œผ๋กœ๋„ ์ง€์†์ ์œผ๋กœ ์„ฑ์žฅํ•  ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€ ๋œ๋‹ค. ์ด๋Ÿฌํ•œ ๊ฐ€์ƒ ์„ธ๊ณ„๋Š” ๊ฐ€์ž…์ž๋“ค์ด ๊ฐ€์ƒ๊ณต๊ฐ„์„ ๋ฌด๋ฃŒ๋กœ ์ ‘๊ทผํ•˜๊ณ  ๊ฐ€์ƒ๊ณต๊ฐ„์—์„œ์˜ ํ™œ๋™์— ๋Œ€ํ•ด ๊ณผ๊ธˆ์„ ํ•˜๋Š” ๋ฐฉ์‹์ด ๋ณดํŽธํ™”๋  ๊ฒƒ์œผ๋กœ ์˜ˆ์ƒ๋œ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๋Œ€๋ถ€๋ถ„์˜ ๊ฐ€์ƒ ์„ธ๊ณ„๊ฐ€ 2000๋…„ ์ดˆ๋ถ€ํ„ฐ ์„œ๋น„์Šค๊ฐ€ ์‹œ์ž‘๋˜์–ด ๊ฐ€์ƒ ์„ธ๊ณ„์˜ ์ˆ˜์ต ๋ชจ๋ธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ๋Š” ์ดˆ๊ธฐ ๋‹จ๊ณ„์— ๋ถˆ๊ณผํ•˜๋‹ค. ํ•œ๊ตญ์˜ ๊ฒฝ์šฐ ๊ฒŒ์ž„์„ ๋ฌด๋ฃŒ๋กœ ์ฆ๊ธฐ๋ฉด์„œ ๊ฒŒ์ž„ ๋‚ด ์•„์ดํ…œ ํŒ๋งค ๋“ฑ์„ ํ†ตํ•ด ์ˆ˜์ต์„ ์ฐฝ์ถœํ•˜๋Š” ๋ฐฉ์‹์— ๋Œ€ํ•œ ์ˆ˜๋งŽ์€ ์‹œ๋„๊ฐ€ ์ง„ํ–‰๋˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํ•œ๊ตญ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ ์ˆ˜์ต ๋ชจ๋ธ๊ณผ ์™ธ๊ตญ์—์„œ ์ƒ์—…์ ์œผ๋กœ ์„ฑ๊ณต์„ ๊ฑฐ๋‘” ๊ฐ€์ƒ ์„ธ๊ณ„์˜ ์ˆ˜์ต ๋ชจ๋ธ์„ ๋ถ„์„ํ•˜์—ฌ ๊ฒŒ์ž„ ๋‚ด ์ž์‚ฐ ํŒ๋งค ๋ฐฉ์‹์„ ์ค‘์‹ฌ์œผ๋กœ ์ƒํ™œํ˜• ๊ฐ€์ƒ ์„ธ๊ณ„๋ฅผ ์œ„ํ•œ ํšจ๊ณผ์ ์ธ ์ˆ˜์ต ๋ชจ๋ธ์„ ์ œ์•ˆํ•œ๋‹ค. ์ด ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆํ•˜๋Š” ๊ฒŒ์ž„ ๋‚ด ์ž์‚ฐ ํŒ๋งค๋ฅผ ํ†ตํ•œ ์ˆ˜์ต ๋ชจ๋ธ์˜ ๊ฐ€์ด๋“œ๋ผ์ธ์€ ์ƒํ™œํ˜• ๊ฐ€์ƒ ์„ธ๊ณ„์˜ ํšจ๊ณผ์ ์ธ ์ˆ˜์ต ์ฐฝ์ถœ์— ๊ธฐ์—ฌํ•  ๊ฒƒ์œผ๋กœ ์˜ˆ์ƒ๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001291682
oai_dc
์„ฑ๊ฒฉ ํ™•๋ฅ  ๋ถ„ํฌ๋ฅผ ์ด์šฉํ•œ NPC์˜ ์„ฑ๊ฒฉ ๋ฐ ํ–‰๋™ ์ƒ์„ฑ
Creating Personality and Behavior of NPC Using Probability Distribution
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฏผ๊ฒฝํ˜„(๋™๊ตญ๋Œ€ํ•™๊ต ์˜์ƒ๋Œ€ํ•™์› ๋ฉ€ํ‹ฐ๋ฏธ๋””์–ดํ•™๊ณผ); ์ด์ฐฝ์ˆ™(๋™๊ตญ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› ์ปดํ“จํ„ฐ๊ณตํ•™๊ณผ); ์—„๊ธฐํ˜„(๋™๊ตญ๋Œ€ํ•™๊ต); ์กฐ๊ฒฝ์€(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ์‚ฌ์šฉ์ž์™€ ์ž์ฃผ ์†Œํ†ตํ•˜๋Š” ๊ฒŒ์ž„ ์š”์†Œ๋Š” NPC์ด๋‹ค. ์ตœ๊ทผ ๊ฒŒ์ž„์—์„œ ์‚ฌ์šฉ๋˜๋Š” ์ธ๊ณต์ง€๋Šฅ ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ ๋งŽ์€ ๋ฐœ์ „์„ ์ด๋ฃจ์—ˆ์ง€๋งŒ, NPC์˜ ํ–‰๋™์€ ๊ณผ๊ฑฐ ๊ฒŒ์ž„ ๋‚ด์˜ ๋‹จ์ˆœํ•œ ํ–‰๋™์„ ํ•˜๋Š” ์ˆ˜์ค€์—์„œ ๋จธ๋ฌผ๋Ÿฌ ์žˆ๋‹ค. ์‚ฌ๋žŒ๊ณผ ๋น„์Šทํ•œ NPC์˜ ํ–‰๋™ ๊ด€์ฐฐ์„ ์ฃผ๋œ ๋ชฉ์ ์œผ๋กœ ํ•˜๋Š” ๋ผ์ดํ”„ ๊ฒŒ์ž„์˜ ๊ฒฝ์šฐ, ๋‹จ์ˆœํ•œ ํ–‰๋™์˜ NPC๋Š” ๊ฒŒ์ž„์„ ์ง€๋ฃจํ•˜๊ฒŒ ๋งŒ๋“œ๋Š” ์š”์ธ์ด ๋˜๊ณ  ์žˆ๋‹ค. ์ด๊ฒƒ์€ NPC๋ฅผ ์ƒ์„ฑํ•  ๋•Œ ์‚ฌ๋žŒ๊ณผ ๊ฐ™์€ ๋‹ค์–‘ํ•œ ์„ฑ๊ฒฉ๊ณผ ๊ทธ์— ๋”ฐ๋ฅธ ํ–‰๋™์„ ๋ณด์—ฌ์ฃผ๋Š” ๋ฐฉ๋ฒ•์ด ๋ฏธํกํ•˜๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ์‚ฌ๋žŒ๊ณผ ๋น„์Šทํ•œ ํ–‰๋™์„ ํ•˜๋Š” NPC๋ฅผ ์ƒ์„ฑํ•˜๋ ค๋ฉด ์‚ฌ๋žŒ๊ณผ ๊ฐ™์€ ๋‹ค์–‘ํ•œ ์„ฑ๊ฒฉ๊ณผ ๊ทธ์— ๋”ฐ๋ฅธ ๋‹ค์–‘ํ•œ ํ–‰๋™ ์ƒ์„ฑ์ด ํ•„์š”ํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํ™•๋ฅ  ๋ถ„ํฌ๋ฅผ ์ด์šฉํ•˜์—ฌ ์บ๋ฆญํ„ฐ์˜ ์„ฑ๊ฒฉ์— ๋”ฐ๋ผ ๋‹ค์–‘ํ•œ ๊ฐ์ •์„ ํ‘œํ˜„ํ•˜๊ณ , ๊ทธ์— ๋”ฐ๋ฅธ ํ–‰๋™ ์ƒ์„ฑ ๋ฐฉ๋ฒ•์— ๊ด€ํ•ด ๊ธฐ์ˆ ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ๊ธฐ์ˆ ํ•œ ํ–‰๋™ ์ƒ์„ฑ ๋ฐฉ๋ฒ•์„ ์‹ค์ œ 3Dํ™˜๊ฒฝ์˜ ๊ฒŒ์ž„์— ์ ์šฉํ•จ์œผ๋กœ์จ, ๋ณธ ์—ฐ๊ตฌ์—์„œ ์ œ์‹œํ•œ ์—ฐ๊ตฌ ๋ฐฉ๋ฒ•์— ๋Œ€ํ•œ ์„ฑ๋Šฅ์„ ์ž…์ฆํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001291683
oai_dc
์˜จ๋ผ์ธ ๋‹ค๊ตญ์  ๊ฒŒ์ž„์„ ์œ„ํ•œ ๋‹ค๊ตญ์–ด ํ˜ผํ•ฉ ์Œ์„ฑ ์ธ์‹์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Multilingual Speech Recognition for On-line International Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์„๋™(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ๊ฐ•ํฅ์ˆœ(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์šฐ์ธ์„ฑ(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์‹ ์ขŒ์ฒ (ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์œค์ถ˜๋•(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ๊ฒŒ์ž„์—๋„ ๋‹ค๊ตญ์–ด๋ฅผ ๋Œ€์ƒ์œผ๋กœ ํ•˜๋Š” ์Œ์„ฑ์ธ์‹์— ๋Œ€ํ•œ ์š”๊ตฌ์™€ ์—ฌ๋Ÿฌ ๋‚˜๋ผ์˜ ์„œ๋กœ ๋‹ค๋ฅธ ์–ธ์–ด๋กœ ํ‘œํ˜„๋œ ์Œ์„ฑ์„ ํ•˜๋‚˜์˜ ์Œ์„ฑ ๋ชจ๋ธ๋กœ ํ‘œํ˜„ํ•˜๋Š” ๋‹ค๊ตญ์–ด ์‹œ์Šคํ…œ์˜ ๊ฐœ๋ฐœ์— ๋Œ€ํ•œ ํ•„์š”์„ฑ์ด ์ ์ฐจ ์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ๋‹ค. ์ด์— ๋”ฐ๋ผ ๋‹ค์–‘ํ•œ ์–ธ์–ด๋กœ ๊ตฌ์„ฑ๋˜์–ด ์žˆ๋Š” ์Œ์„ฑ์„ ํ•˜๋‚˜์˜ ์Œ์„ฑ ๋ชจ๋ธ๋กœ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ๋Š” ๋‹ค๊ตญ์–ด ์Œ์„ฑ์ธ์‹ ์‹œ์Šคํ…œ์˜ ๋ฐœ์ „์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๊ฐ€ ํ•„์š”ํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋‹ค๊ตญ์–ด ์Œ์„ฑ ๋ชจ๋ธ์„ ํ†ตํ•ฉ์ ์œผ๋กœ ๊ตฌ์ถ•ํ•˜๊ธฐ ์œ„ํ•œ ๊ธฐ๋ณธ ์—ฐ๊ตฌ๋กœ ํ•œ๊ตญ์–ด ์Œ์„ฑ๊ณผ ์˜์–ด ์Œ์„ฑ์„ ๊ตญ์ œ์Œ์†Œ๊ธฐํ˜ธ(IPA)๋กœ ์ธ์‹ํ•˜๋Š” ์‹œ์Šคํ…œ์„ ์—ฐ๊ตฌํ•˜์˜€๊ณ  ํ•œ๊ตญ์–ด์™€ ์˜์–ด ์Œ์†Œ๋ฅผ ๋™์‹œ์— ๋งŒ์กฑํ•˜๋Š” IPA๋ชจ๋ธ์„ ์ฐพ๋Š”๋ฐ ์ค‘์ ์„ ๋‘์–ด ์‹คํ—˜ํ•œ ๊ฒฐ๊ณผ ํ•œ๊ตญ์–ด ์Œ์„ฑ์— ๋Œ€ํ•˜์—ฌ 90.62%, ์˜์–ด ์Œ์„ฑ์— ๋Œ€ํ•˜์—ฌ 91.71%๋ผ๋Š” ์ธ์‹๋ฅ ์„ ์–ป์„ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001291681
oai_dc
๋ชจ๋ฐ”์ผ 3D ๊ฒŒ์ž„ ์—”์ง„์„ ์œ„ํ•œ ํšจ์œจ์ ์ธ ์Šคํ‚จ๋“œ ๋ฉ”์‹œ ์ฒ˜๋ฆฌ
An Efficient Skinned-Mesh Process For Mobile 3D Game Engine
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ์ข…๊ทผ(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
๊ธฐ์กด์—๋Š” ๋ชจ๋ฐ”์ผ ํ‘œ์ค€ 3D ๊ทธ๋ž˜ํ”ฝ API(C์–ธ์–ด ๊ธฐ๋ฐ˜)์ธ OpenGL-ES๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๋ชจ๋ฐ”์ผ 3D ๊ฒŒ์ž„ ์—”์ง„์„ ์ œ์ž‘ํ•ด, ํ•ธ๋“œํฐ์— ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์„ ์ž‘๋™์‹œ์ผฐ์œผ๋‚˜, ์ €์ˆ˜์ค€(Low-Level)์˜ ๋‹ค์–‘ํ•œ ๊ธฐ๋Šฅ๋งŒ ์ œ๊ณตํ•จ์œผ๋กœ์จ, ๋‹ค์–‘ํ•œ ์ฝ˜ํ…์ธ  ์ œ์ž‘ ๋ฐ ์ฝ˜ํ…์ธ  ํ˜ธํ™˜์„ฑ์— ์ œ์•ฝ์ด ๋งŽ์•˜๋‹ค. ์ด์— ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” OpenGL-ES๋ณด๋‹ค ๋”์šฑ๋” ๋‹ค์–‘ํ•œ ๊ณ ์ˆ˜์ค€(High-Level)์˜ API๋ฅผ ์ œ๊ณตํ•˜๋ฉด์„œ๋„ GSM ํฐ์„ ์ค‘์‹ฌ์œผ๋กœ J2ME์ƒ์—์„œ ์ž๋ฐ”ํ™˜๊ฒฝ์— ์ตœ์ ํ™”๋œ ๋ชจ๋ฐ”์ผ ํ‘œ์ค€ 3D API(Java์–ธ์–ด ๊ธฐ๋ฐ˜)์ธ JSR-184๋กœ ๋ชจ๋ฐ”์ผ 3D ๊ฒŒ์ž„ ์—”์ง„์„ ์ œ์ž‘ํ•œ๋‹ค. ๋˜ํ•œ, ์Šคํ‚จ๋“œ ๋ฉ”์‹œ(Skinned-Mesh) ํ˜•ํƒœ๋ฅผ ๊ฐ€์ง€๋Š” 3D ๋ชจ๋ธ์˜ ์ฒ˜๋ฆฌ์†๋„๋ฅผ ํ–ฅ์ƒ์‹œํ‚ค๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•˜๊ณ , ์‹คํ—˜ ๊ฒฐ๊ณผ๋กœ ์—”์ง„์˜ ์„ฑ๋Šฅ์„ ์ฆ๋ช…ํ•ด ๋ณด์ธ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001291677
oai_dc
World of Warcraft์˜ ์„œ์‚ฌ ์—ฐ๊ตฌ
Narrative Structure in World of Warcraft
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์žฌํ™(์„œ๊ฐ•๋Œ€ํ•™๊ต ๊ฒŒ์ž„๊ต์œก์›)" ]
์ „ ์„ธ๊ณ„์ ์œผ๋กœ ์ธ๊ธฐ๋ฅผ ๊ตฌ๊ฐ€ํ•˜๊ณ  ์žˆ๋Š” ๋ธ”๋ฆฌ์ž๋“œ็คพ์˜ ใ€ŽWorld of warcraftใ€์˜ ์„œ์‚ฌ๊ตฌ์กฐ๋ฅผ ์‚ดํŽด๋ณด์•˜๋‹ค. ์„œ์‚ฌํ•™(narratology)๊ณผ ๊ฒŒ์ž„ํ•™(Ludology)์€ ๋ณ„๋„์˜ ์ด๋ก ์œผ๋กœ ์กด์žฌํ•˜๊ธฐ ๋ณด๋‹ค๋Š” ์˜ˆ์ˆ ์ด๋ผ๋Š” ๊ฑฐ๋Œ€ ๋‹ด๋ก  ์†์—์„œ ์„œ๋กœ ์ƒํ˜ธ์ ์ธ ๊ต๋ฅ˜๊ฐ€ ์ด๋ฃจ์–ด์ ธ์•ผ ํ•˜๋ฉฐ, ๋†€์ด์˜ ํ™˜๊ฒฝ ์†์— ๊ฒŒ์ž„์˜ ๋ฃฐ์ด ์ ‘๋ชฉ๋˜์–ด ์ƒํ˜ธ ์œตํ•ฉ๋˜์—ˆ์„ ๋•Œ, ๊ฒŒ์ž„์˜ ๊ทน์ ์ธ ์„œ์‚ฌ๊ฐ€ ๊ตฌ์„ฑ๋œ๋‹ค๊ณ  ๋ณด์•˜๋‹ค. ใ€Ž์™€์šฐใ€์˜ ์ „์ฒด์ ์ธ ์„œ์‚ฌ๊ตฌ์กฐ์™€ ํ€˜์ŠคํŠธ ๋ฐ PvP ํ˜น์€ ์ผ๋ฐ˜์ ์ธ ์‚ฌ๋ƒฅ์—์„œ ๋“œ๋Ÿฌ๋‚˜๋Š” ๋ถ€๋ถ„์ ์ธ ์„œ์‚ฌ๊ตฌ์กฐ๋ฅผ ํ†ตํ•ด ใ€Ž์™€์šฐใ€๊ฐ€ ์ง€๋‹Œ ํญ๋ฐœ์ ์ธ ์ธ๊ธฐ์˜ ํž˜์„ ์‚ดํŽด๋ณด์•˜๋‹ค. ๊ฒŒ์ž„์— ์ˆจ๊ฒจ์ง„ ์„ ํ˜•์  ์˜ค๋ฆฌ์ง€๋„ ์Šคํ† ๋ฆฌ์™€ ๋ฉ€ํ‹ฐ์‹œ๋‚˜๋ฆฌ์˜ค์˜ ์Šคํ† ๋ฆฌ ์ค„๊ธฐ์—์„œ ๋žœ๋คํ•˜๊ฒŒ ๋“œ๋Ÿฌ๋‚˜๋Š” ๋น„์„ ํ˜•์ ์ธ ์ž์œ ๋„์—์„œ ๋ฒ ์–ด ๋‚˜์˜ค๋Š” ์ด์•ผ๊ธฐ์˜ ํ๋ฆ„์€ ใ€Ž์™€์šฐใ€๊ฐ€ ์ง€๋‹Œ ์„œ์‚ฌ์˜ ํŠน์ง•์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001291678
oai_dc
3D MMORPG์˜ โ€˜์ ํ”„โ€™์กฐ์ž‘์— ๊ด€ํ•œ ์—ฐ๊ตฌ
Research on control โ€˜Jump' of 3D MMORPG
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐฐ์„ฑํ•œ(์„ธ์ข…์‚ฌ์ด๋ฒ„๋Œ€ํ•™๊ต); ๊น€๋ช…ํ˜ธ(์„œ์šธ์ „๋ฌธํ•™๊ต ๊ฒŒ์ž„ํ•™๊ณผ)" ]
๊ฒŒ์ž„์—์„œ โ€˜์ ํ”„โ€™ ์กฐ์ž‘์€ 2D ๊ฒŒ์ž„์—์„œ ๋งŽ์ด ๋ณผ ์ˆ˜ ์žˆ๋Š” ์กฐ์ž‘๋ฐฉ๋ฒ• ์ค‘ ํ•˜๋‚˜์ด๋ฉฐ, ๋˜ํ•œ 3D ๊ฒŒ์ž„์—์„œ๋„ โ€˜์ ํ”„โ€™ ์กฐ์ž‘์€ ํ”„๋กœ๊ทธ๋ž˜๋ฐ ๊ธฐ์ˆ ์˜ ๋ฐœ์ „์— ๋”ฐ๋ผ ๊พธ์ค€ํžˆ ๊ฐœ๋ฐœ๋˜๊ณ  ์žˆ๋Š” ์ค‘์š”ํ•œ ๊ธฐ์ˆ ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๊ตญ๋‚ด ๊ฒŒ์ž„์‹œ์žฅ์—์„œ ๋†’์€ ์ ์œ ์œจ์„ ๊ฐ€์ง„ ์˜จ๋ผ์ธ๊ฒŒ์ž„์—์„œ, 3D MMORPG ๊ฒŒ์ž„์—์„œ์˜ ์กฐ์ž‘ ์ธํ„ฐํŽ˜์ด์Šค ์ค‘ โ€˜์ ํ”„โ€™๋ฅผ ์ฃผ์ œ ์‚ผ์•„ ์ ํ”„๊ฐ€ ์กด์žฌํ•˜๋Š” ๊ฒŒ์ž„์„ ์„ ๋ณ„ํ•˜์—ฌ, ๋ถ„์„๊ณผ ํ•จ๊ป˜ ๋ฌธ์ œ์ ์„ ์‚ดํŽด๋ณด๊ณ  ์‹คํ—˜๊ณผ ๋ถ„์„์—์„œ ๋‚˜์˜จ ๊ฒฐ๊ณผ๋ฅผ ํ† ๋Œ€๋กœ, ํ˜„ ๊ตญ๋‚ด ๊ฒŒ์ž„๊ฐœ๋ฐœ์ž๋“ค์—๊ฒŒ ๊ฒŒ์ž„๊ฐœ๋ฐœ ์ค‘ ์ค‘์š”ํ•˜๊ฒŒ ์ƒ๊ฐ๋  ์ˆ˜ ์žˆ๋Š” ๊ธฐํš์š”์†Œ๋“ค์„ ์ œ์•ˆํ•˜๋Š” ๋ฐ”์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001291680
oai_dc
ํ™•์žฅ์„ฑ์„ ๊ณ ๋ คํ•œ UCG ์ €์ž‘๋„๊ตฌ์˜ ๊ตฌ์กฐ ์„ค๊ณ„
The Framework Design for Expansion in UCG Authoring Tool
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์„ฑ์—ฐ์‹(๋™๊ตญ๋Œ€ํ•™๊ต); ์กฐ๊ฒฝ์€(๋™๊ตญ๋Œ€ํ•™๊ต); ์—„๊ธฐํ˜„(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
UCC(User Created Contents) ์‚ฌ์ดํŠธ๊ฐ€ ํ™œ์„ฑํ™”๋˜๋ฉด์„œ ์ œ์ž‘ ๊ฐ€๋Šฅํ•œ ์ฝ˜ํ…์ธ  ์ข…๋ฅ˜๊ฐ€ ๋‹ค์–‘ํ•ด์กŒ๋‹ค. ์ œ์ž‘ ๊ฐ€๋Šฅํ•œ ์ฝ˜ํ…์ธ  ์ค‘์—์„œ UCG(User Created Game)๋Š” ์‚ฌ์šฉ์ž๊ฐ€ ์ง์ ‘ ์ œ์ž‘ํ•˜๊ณ  ๊ณต์œ ํ•˜๋Š” ๊ฒŒ์ž„์ด๋‹ค. UCG์˜ ์ œ์ž‘ ๋ฐฉ๋ฒ•์€ ์‚ฌ์šฉ์ž์˜ ์ˆ™๋ จ๋„์— ๋”ฐ๋ผ์„œ ๋‘ ๊ฐ€์ง€๋กœ ๋ถ„๋ฅ˜ํ•ด ๋ณผ ์ˆ˜ ์žˆ๋‹ค. ์ฒซ ๋ฒˆ์งธ, ์ €์ž‘๋„๊ตฌ๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ๋ฐฉ๋ฒ•์€ ๊ฒŒ์ž„ ์ œ์ž‘์— ์ต์ˆ™ํ•˜์ง€ ์•Š์€ ์ดˆ๋ณด ์‚ฌ์šฉ์ž์—๊ฒŒ ์ ํ•ฉํ•˜์ง€๋งŒ ์‚ฌ์šฉ ๋ฐฉ๋ฒ•์ด ์‰ฌ์›Œ์ง€๋ฉด์„œ ๊ธฐ๋Šฅ์ด ์ œ์•ฝ์ ์ด๋‹ค. ๋‘ ๋ฒˆ์งธ, ํ”„๋กœ๊ทธ๋žจ ์–ธ์–ด๋ฅผ ์ด์šฉํ•œ ๊ฐœ๋ฐœ์€ ๊ฒŒ์ž„ ์ œ์ž‘์— ์ต์ˆ™ํ•œ ๊ณ ๊ธ‰ ์‚ฌ์šฉ์ž์—๊ฒŒ ์ ํ•ฉํ•˜์ง€๋งŒ ๊ฐœ๋ฐœ๊ธฐ๊ฐ„์ด ๊ธธ์–ด์ง„๋‹ค. ์ด ๋…ผ๋ฌธ์—์„œ๋Š” ์Šคํฌ๋ฆฝํŠธ๋ฅผ ์‚ฌ์šฉํ•ด์„œ ์ดˆ๋ณด ์‚ฌ์šฉ์ž์—๊ฒŒ ์ ํ•ฉํ•œ ์ €์ž‘๋„๊ตฌ์˜ ๊ธฐ๋Šฅ์„ ํ™•์žฅํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ œ์•ˆํ•œ ์ €์ž‘๋„๊ตฌ๋Š” ํ”„๋กœ๊ทธ๋žจ ์†Œ์Šค๋ฅผ ์ƒ์„ฑํ•˜๊ธฐ ๋•Œ๋ฌธ์— ๊ณ ๊ธ‰ ์‚ฌ์šฉ์ž๋Š” ์ œ๊ณตํ•˜์ง€ ์•Š๋Š” ๊ธฐ๋Šฅ๋งŒ ์ถ”๊ฐ€ ๊ตฌํ˜„ํ•ด์„œ ๊ฐœ๋ฐœ ๊ธฐ๊ฐ„์„ ๋‹จ์ถ•ํ•œ๋‹ค. ์ œ์•ˆํ•œ ๋ฐฉ๋ฒ•์˜ UCG ์ œ์ž‘ ๊ณผ์ •์„ ๊ฒ€์ฆํ•˜๊ธฐ ์œ„ํ•ด์„œ ๊ฒŒ์ž„ ์ œ์ž‘์— ํ•„์š”ํ•œ GUI, ์Šคํฌ๋ฆฝํŠธ ์ƒ์„ฑ ๊ธฐ๋Šฅ๊ณผ ํ”„๋กœ๊ทธ๋žจ ์†Œ์Šค ์ƒ์„ฑ ๊ธฐ๋Šฅ์„ ํฌํ•จํ•˜๋Š” ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ์„ค๊ณ„ํ•œ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์„ค๊ณ„ํ•œ ๊ฒŒ์ž„ ์ €์ž‘๋„๊ตฌ๋ฅผ ๊ตฌํ˜„ํ•ด์„œ ๊ฐœ๋ฐœ๋œ ๊ฒŒ์ž„ ์ œ์ž‘ ์‚ฌ๋ก€๋ฅผ ๋ณด์ž„์œผ๋กœ์จ ๋ณธ ์—ฐ๊ตฌ์—์„œ ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์†Œ๊ฐœํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001291674
oai_dc
MMORPG๋ฅผ ํ™œ์šฉํ•œ ์˜์–ด๊ต์ˆ˜ ๋ฐฉ๋ฒ• ์ œ์‹œ: ๊ตฐ์ฃผ ๊ธ€๋กœ๋ฒŒ์„ ์ค‘์‹ฌ์œผ๋กœ
uggesting an English Teaching Method by Utilizing the MMORPG: Focused on Goonzu Global
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •๋™๋นˆ(์ค‘์•™๋Œ€ํ•™๊ต); ์›์€์„(์ค‘์•™๋Œ€ํ•™๊ต); ๊น€ํ˜„์ •(์ค‘์•™๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ์˜จ๋ผ์ธ MMOPRG๊ฐ€ ์ง€๋‹ˆ๊ณ  ์žˆ๋Š” ๋‹ค์–‘ํ•œ ์–ธ์–ด์  ํ™˜๊ฒฝ์„ ์‚ดํŽด๋ณด๊ณ , ์ด๋ฅผ ์˜์–ด ๊ต์ˆ˜ํ™œ๋™์— ํšจ๊ณผ์ ์œผ๋กœ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๊ต์ˆ˜๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด, ์ง€๊ธˆ๊นŒ์ง€ ์™ธ๊ตญ์–ด๊ต์œก์—์„œ ํ™œ์šฉ๋˜์–ด ์™”๋˜ ๋‹ค์–‘ํ•œ CALL(Computer Assisted Language Learning) ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜์˜ ํŠน์ง•์„ ๊ณ ์ฐฐํ•˜๊ณ  MMORPG๊ฐ€ ๊ธฐ์กด์˜ CALL ๊ธฐ์ˆ ์˜ ํ๋ฆ„์—์„œ ์–ด๋–ค ์œ„์น˜๋ฅผ ์ฐจ์ง€ํ•˜๊ณ  ์žˆ๋Š”์ง€ ์‚ดํŽด๋ณด์•˜๋‹ค. ์ดํ›„, โ€˜๊ตฐ์ฃผ ๊ธ€๋กœ๋ฒŒโ€™์„ ๋Œ€์ƒ์œผ๋กœ MMORPG๊ฐ€ ๊ฐ€์ง€๊ณ  ์žˆ๋Š” ์–ธ์–ด์  ํ™˜๊ฒฝ์„ ์‚ดํŽด๋ณด์•˜๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์˜์–ด๊ต์œก์—์„œ ํ™œ์šฉ๋˜๋Š” ๊ต์ˆ˜๋ฐฉ๋ฒ•์ธ ํ˜‘๋™ํ•™์Šต, ๊ณผ์ œ์ค‘์‹ฌํ•™์Šต, ๋ฌธ์ œํ•ด๊ฒฐํ•™์Šต์„ ์ค‘์‹ฌ์œผ๋กœ ์ด ํŠน์„ฑ๋“ค์„ ์–ด๋–ป๊ฒŒ ํ™œ์šฉ๋  ์ˆ˜ ์žˆ๋Š”์ง€ ์‚ดํŽด๋ณด์•˜๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001230389
oai_dc
์ปดํ“จํ„ฐ ๋ฐ”๋‘‘์—์„œ ๋Œ์˜ ์˜ํ–ฅ๋ ฅ, ์˜ํ–ฅ๋ ฅ ์ ๊ทธ๋ฆฌ๊ณ  ์˜ํ–ฅ๋ ฅ์˜์—ญ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ
A Study of Stone Influence, Influence Point,and Influence Area in Computer Go
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐ•ํ˜„์ˆ˜(๊ฒฝ์‚ฐ1๋Œ€ํ•™๊ต)" ]
๋ณธ ๋…ผ๋ฌธ์€์ปดํ“จํ„ฐ ๋ฐ”๋‘‘์—์„œ ๋Œ์˜ ์˜ํ–ฅ๋ ฅ(Stone Influence)๊ณผ ์˜ํ–ฅ๋ ฅ์ (Influence Point) ๊ทธ๋ฆฌ๊ณ  ์˜ํ–ฅ๋ ฅ์˜์—ญ(Influence Area)์„ ์ œ์•ˆํ•œ๋‹ค. ๋Œ์˜ ์˜ํ–ฅ๋ ฅ์€๋†“์ธ๋Œ๊ณผ๋นˆ์ •์ ์‚ฌ์ด์˜๊ฑฐ๋ฆฌ์—๋”ฐ๋ผ์ •์˜ํ•˜๋ฉฐ, ์˜ํ–ฅ๋ ฅ์ ์€๋Œ์˜ ์˜ํ–ฅ๋ ฅ์— ๋Œ€ํ•ด์ž„๊ณ„์น˜๋ฅผ ์ด์šฉํ•˜์—ฌ์ •์˜ํ•œ๋‹ค. ํ˜•์„ธํ‰๊ฐ€๋ฅผ ์œ„ํ•œ์š”์†Œ๋กœ ์˜ํ–ฅ๋ ฅ์˜์—ญ์„์˜ํ–ฅ๋ ฅ์ ๋ฉ์–ด๋ฆฌ์™€ ์ฝ”์–ด๋ฅผ ์ด์šฉํ•˜์—ฌ์ •์˜ํ•œ๋‹ค. ์ €์ž๋Š”์ •์„ ์ž๋ฃŒ๋ฅผ ์ด์šฉํ•œ์‹คํ—˜์„ ํ†ตํ•ด์„œ ์˜ํ–ฅ๋ ฅ์ ์˜ ์ž„๊ณ„์น˜๋ฅผ ๊ตฌํ•˜์˜€์œผ๋ฉฐ, ์˜ํ–ฅ๋ ฅ์˜์—ญ์ด ๋ฐ”๋‘‘ ๊ฒŒ์ž„์—์„œ ์„ธ๋ ฅ์œผ๋กœ ์„ฑ๊ณต์ ์œผ๋กœ ์ ์šฉ๊ฐ€๋Šฅํ•˜์˜€์Šต๋‹ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001230391
oai_dc
AHP๋ฅผ ์ด์šฉํ•œ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์„ฑ๊ณต ์š”์ธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on Success Factors of Online Game Using AHP
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊ถŒํ˜์ธ(์ค‘์•™๋Œ€ํ•™๊ต); ๋ฅ˜๊ท€์ง„(์ค‘์•™๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ์˜จ๋ผ์ธ๊ฒŒ์ž„ ์‚ฐ์—…์€๊ธ‰๊ฒฉํ•œ์„ฑ์žฅ์†์—์„œ๊ฐœ๋ฐœํ™˜๊ฒฝ์˜ ๋ณ€ํ™”๊ฐ€ ๋‹ค์–‘ํ•˜๊ฒŒ๋‚˜ํƒ€๋‚˜๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ์‹œ์žฅ์˜์„ฑ์žฅ๊ณผ๊ฐœ๋ฐœํ™˜๊ฒฝ์˜๋ณ€ํ™”์— ์˜จ๋ผ์ธ๊ฒŒ์ž„ ๊ด€๋ จ๊ธฐ์—…๋“ค์€์„ฑ๊ณตํ• ์ˆ˜์žˆ๋Š”๊ฒŒ์ž„์„์ฐพ๊ธฐ์œ„ํ•ด๋งŽ์€๋…ธ๋ ฅ์„ ํ•˜๊ณ  ์žˆ์œผ๋ฉฐ ๊ฐœ๋ฐœ ์ดˆ๊ธฐ๋‹จ๊ณ„๋ถ€ํ„ฐ์„ฑ๊ณต์—ฌ๋ถ€์˜ ํŒ๋‹จ๊ทผ๊ฑฐ๋ฅผ๋งˆ๋ จํ•˜๊ธฐ ์œ„ํ•ด ๋‹ค์–‘ํ•œ ์—ฐ๊ตฌ๋ฅผ ์ˆ˜ํ–‰ํ•˜๊ณ  ์žˆ๋‹ค.๋ณธ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€์˜จ๋ผ์ธ๊ฒŒ์ž„์„ ๊ฐœ๋ฐœํ•˜๊ณ  ์œ ํ†ตํ•˜๋Š” ์ผ๋ จ์˜๊ณผ์ •์—์„œ์˜จ๋ผ์ธ๊ฒŒ์ž„์˜์„ฑ๊ณต์š”์ธ์„์ฐพ์•„๋ณด๊ณ , ์ „๋ฌธ๊ฐ€ ์กฐ์‚ฌ๋ฅผํ†ตํ•ด ์ฃผ์š”์„ฑ๊ณต์š”์ธ์„ ์ฐพ์•„๋ณด๊ณ ์˜จ๋ผ์ธ๊ฒŒ์ž„์ข…์‚ฌ์ž๋“ค์—๊ฒŒ์‹ค์ฆ์กฐ์‚ฌ๋ฅผ์‹ค์‹œํ•˜์—ฌ์„ฑ๊ณต์š”์ธ์„ ๋„์ถœํ•˜๊ณ  ๋„์ถœ๋œ์š”์ธ๋“ค์˜ ์ƒ๋Œ€์ ์ค‘์š”๋„๋ฅผํŒŒ์•…ํ•˜๊ธฐ ์œ„ํ•ด ๊ณ„์ธต์  ๋ถ„์„๋ฐฉ๋ฒ•์ธ AHP๋ฅผ์‹ค์‹œํ•˜์—ฌ ์ •์„ฑ์ ์ธ๋ถ€๋ถ„์„ ์ •๋Ÿ‰์  ์ ‘๊ทผ์ด๊ฐ€๋Šฅํ•˜๋„๋ก์ด๋ก ์  ๊ทผ๊ฑฐ๋ฅผ๋งˆ๋ จํ•˜๊ณ ์žํ•œ๋‹ค.๋”ฐ๋ผ์„œ๋ณธ์—ฐ๊ตฌ์—์„œ๋Š”์˜จ๋ผ์ธ๊ฒŒ์ž„ ์„ฑ๊ณต์š”์ธ์„ ๋„์ถœํ•˜๊ณ  ๊ณ„์ธต์  ๋ถ„์„๊ธฐ๋ฒ•์ธ AHP๊ธฐ๋ฒ•์„ ํ™œ์šฉํ•˜์—ฌ์˜จ๋ผ์ธ๊ฒŒ์ž„ ์„ฑ๊ณต์š”์ธ์˜ ์ƒ๋Œ€์ ์ค‘์š”๋„๋ฅผ์ œ์‹œํ•˜๊ณ ์žํ•œ๋‹ค. ์ •์„ฑ์ ์ธ์ฃผ๊ด€์ ์š”์†Œ๋ฅผ๊ฐ€๋Šฅํ•œ๊ฐ๊ด€ํ™”ํ•˜์—ฌ๊ฐ์š”์ธ์—์„œ ๋‚˜ํƒ€๋‚˜๋Š” ์ ์šฉ์ƒ์˜ํ•œ๊ณ„๋ฅผํ•ด๊ฒฐํ•˜์—ฌ์„ฑ๊ณต์ ์ธ ๊ฒŒ ์ž„์„ ๋งŒ๋“ค๋ ค๊ณ  ํ•˜๋Š” ๊ธฐ์—…์—๊ฐ๊ด€์ ์ด๊ณ ๊ณต์ •ํ•˜๊ฒŒ์ ์šฉํ•ด๋ณผ์ˆ˜์žˆ๋Š” ๋ฐฉ์•ˆ์„ ์ œ์•ˆํ•˜๊ณ ์žํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001226479
oai_dc
์˜ˆ์ธก์ •๋ณด๋ฅผ ์ด์šฉํ•œ Q-ํ•™์Šต์˜ ์„ฑ๋Šฅ ๊ฐœ์„  ๊ธฐ๋ฒ•
A Strategy for improving Performance of Q-learning with Prediction Information
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ถฉํ˜„((์ฃผ) Wisdomain); ์กฐ๊ฒฝ์€(๋™๊ตญ๋Œ€ํ•™๊ต); ์—„๊ธฐํ˜„(๋™๊ตญ๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ํ™˜๊ฒฝ์—์„œ์˜ ํ•™์Šต์€ ๋‹ค์–‘ํ•œ ๋ถ„์•ผ์—์„œ ์œ ์šฉํ•˜๊ฒŒ ํ™œ์šฉ๋  ์ˆ˜ ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜, ํ•™์Šต์ด ๊ฒŒ์ž„์—์„œ ๋งŒ์กฑ์Šค๋Ÿฌ์šด ๊ฒฐ๊ณผ๋ฅผ ์‚ฐ์ถœํ•˜๊ธฐ๊นŒ์ง€๋Š” ๋งŽ์€ ํ•™์Šต ์‹œ๊ฐ„์ด ์š”๊ตฌ๋œ๋‹ค. ์ด๋Ÿฌํ•œ ์ ์„ ๊ฐœ์„ ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ํ•™์Šต์‹œ๊ฐ„์„ ๋‹จ์ถ•์‹œํ‚ฌ ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•๋ก ๋“ค์ด ํ•„์š”ํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์˜ˆ์ธก ์ •๋ณด๋ฅผ ์ด์šฉํ•œ Q-ํ•™์Šต์˜ ์„ฑ๋Šฅ๊ฐœ์„  ๋ฐฉ์•ˆ์„ ์ œ์•ˆํ•œ๋‹ค. Q-ํ•™์Šต ์•Œ๊ณ ๋ฆฌ์ฆ˜์—์„œ๋Š” Q-ํ…Œ์ด๋ธ”์˜ ๊ฐ ์ƒํƒœ๋ณ„ ์„ ํƒ๋œ ์•ก์…˜์„ ์ฐธ์กฐํ•œ๋‹ค. ์ฐธ์กฐํ•œ ๊ฐ’์€ ์˜ˆ์ธก ๋ชจ๋“ˆ์˜ P-ํ…Œ์ด๋ธ”์— ์ €์žฅ๋˜๊ณ , ์ด ํ…Œ์ด๋ธ”์—์„œ ์ถœ์—ฐ ๋นˆ๋„๊ฐ€ ๊ฐ€์žฅ ๋†’์€ ๊ฐ’์„ ์ฐพ์•„ 2์ฐจ ๋ณด์ƒ ๊ฐ’์„ ๊ฐฑ์‹ ํ•  ๋•Œ ํ™œ์šฉํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ ์ œ์‹œํ•œ ๋ฐฉ๋ฒ•์€ ์ƒํƒœ๋‚ด์˜ ์ „์ด๊ฐ€ ๊ฐ€๋Šฅํ•œ ์•ก์…˜์˜ ์ˆ˜๊ฐ€ ๋งŽ์„์ˆ˜๋ก ์„ฑ๋Šฅ์ด ๋†’์•„์ง์„ ํ™•์ธํ•˜์˜€๋‹ค. ๋˜ํ•œ ์‹คํ—˜๊ฒฐ๊ณผ๋กœ ์‹คํ—˜ ์ค‘๋ฐ˜ ์ดํ›„๋ถ€ํ„ฐ ์ œ์•ˆํ•œ ๋ฐฉ์‹์ด ๊ธฐ์กด ๋ฐฉ์‹๋ณด๋‹ค ํ‰๊ท  9%์˜ ์„ฑ๋Šฅ ํ–ฅ์ƒ์„ ๋ณด์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001230383
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„์˜ RGB๊ฐ’ ๋ถ„์„์„ ํ†ตํ•œ ์œ ์ €์˜ ๋™ํ–ฅ ์—ฐ๊ตฌ
Research of User Trend by RGB analysis about On-line Game - Based on MMORPG
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์œค๊ฒฝ(ํ˜ธ์„œ๋Œ€ํ•™๊ต); ์กฐ์ดˆ์›(ํ˜ธ์„œ๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„์ด ๊ณ ๋ถ€๊ฐ€ ๊ฐ€์น˜ ์‚ฐ์—…์œผ๋กœ ์ธ์‹ ๋˜๋ฉด์„œ ๊ธ‰์„ฑ์žฅ์„ ํ•˜๊ฒŒ ๋˜๊ณ  ๊ตญ๋‚ด ์‹œ์žฅ์„ ์‹œ์ž‘์œผ๋กœ ์ ์ฐจ ํ•ด์™ธ ์‹œ์žฅ์œผ๋กœ ๊นŒ์ง€ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์ด ๊ฐ๊ด‘์„ ๋ฐ›์œผ๋ฉฐ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์‹œ์žฅ์ด ์„ฑ์žฅ์„ ํ•˜๊ณ  ์žˆ๋‹ค. ์ด๋กœ ์ธํ•ด ๋‹ค์–‘ํ•œ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์ด ์œ ์ €๋“ค์—๊ฒŒ ๊ฐ๊ด‘ ๋ฐ›๊ณ  ์žˆ์œผ๋ฉฐ, ํ˜น์€ ์žŠํ˜€ ๊ฐ€๊ณ  ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ด๋Ÿฌํ•œ ์ฐจ์ด๊ฐ€ ์ƒ๊ธฐ๋Š” ์—ฌ๋Ÿฌ ๊ฐ€์ง€ ์š”์ธ ์ค‘์— ์ƒ‰๊ฐ์˜ ์ฐจ์ด์— ์ดˆ์ ์„ ๋งž์ถ”์–ด ์—ฐ๊ตฌ๋ฅผ ํ•˜์˜€๋‹ค. ์ƒ‰๊ฐ์„ ์—ฐ๊ตฌํ•˜๊ธฐ ์œ„ํ•ด ๋ชจ๋‹ˆํ„ฐ๋กœ ์ถœ๋ ฅ๋˜๋Š” ๊ธฐ๋ณธ ๊ฐ’์ธ RGB๊ฐ’์˜ ํ‰๊ท ๊ฐ’์„ ์‚ฐ์ถœ ํ•˜์˜€๋‹ค. ์ˆ˜์น˜ ๋ฐ์ดํ„ฐ๋กœ ๋งŒ๋“ค์–ด ๋น„๊ต ๋ถ„์„ ํ•˜๊ธฐ ์œ„ํ•ด ๊ฐ๊ฐ ๊ฒŒ์ž„์˜ ๋ฐฐ๊ฒฝ๊ณผ ์บ๋ฆญํ„ฐ์˜ RGB๊ฐ’ ์ฐจ์ด๋ฅผ ๋ถ„์„ํ•˜์—ฌ ์œ ์ €๋“ค์ด ์„ ํ˜ธํ•˜๋Š” ์ƒ‰์ฑ„๋ฅผ ์—ฐ๊ตฌํ•˜์˜€๋‹ค. ์ด ์—ฐ๊ตฌ๋ฅผ ๊ธฐ์ดˆ๋กœ ํ•œ๋‹ค๋ฉด ๊ฒŒ์ž„ ์œ ์ €๋“ค์ด ๋™ํ–ฅ์„ ์—ฐ๊ตฌํ•˜๋Š”๋ฐ ๊ธฐ์—ฌํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001230378
oai_dc
๊ฒŒ์ž„์ œ์ž‘๊ณผ์ •์„ ๊ณ ๋ คํ•œ ๊ฒŒ์ž„์„œ์‚ฌ์˜ ํŠน์ง•์—ฐ๊ตฌ
A Study on the Characteristics of Game Narrative considering Game Production Stages
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด๋Œ€์›…(์ƒ๋ช…๋Œ€ํ•™๊ต); ์†กํ˜„์ฃผ(์ˆญ์˜์—ฌ์ž๋Œ€ํ•™)" ]
์ด ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„ ์„œ์‚ฌ์— ๋Œ€ํ•œ ์ •์˜๋ฅผ ๊ฒŒ์ž„์˜ ์ œ์ž‘๋ถ€ํ„ฐ ์™„์„ฑ๊นŒ์ง€๋กœ ๋ณด๊ณ  ์ œ์ž‘์˜ ๊ฐ ๋‹จ๊ณ„๋ฅผ ๋‚˜๋ˆ  ๋‹จ๊ณ„๋ณ„๋กœ ์„œ์‚ฌ๊ตฌ์กฐ๊ฐ€ ์–ด๋–ป๊ฒŒ ๋ณ€ํ•˜๋Š”์ง€ ๋ถ„์„ํ•˜์˜€๋‹ค. ์ด์ œ๊นŒ์ง€์˜ ๊ฒŒ์ž„ ์„œ์‚ฌ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๋Š” ์™„์„ฑ๋œ ๊ฒŒ์ž„์„ ๋Œ€์ƒ์œผ๋กœ ํ•˜์—ฌ ์‚ฌ์šฉ์ž์˜ ๋ฐ˜์‘์„ ๋ถ„์„ํ•˜๋Š” ๊ฒƒ์ด ๋Œ€๋ถ€๋ถ„์ด์—ˆ๋‹ค. ํ•˜์ง€๋งŒ ์ด ๊ฒฝ์šฐ ์ œ์ž‘๋‹จ๊ณ„์—์„œ ์ œ์ž‘์ž๊ฐ€ ์˜๋„ํ•ด ๋†“์€ ์„œ์‚ฌ๋ฅผ ์ œ์™ธํ•˜๊ฒŒ ๋˜๊ณ , ๊ฒŒ์ž„์ด ์‹คํ–‰๋˜์–ด ๋””์ง€ํ„ธ ํ˜•ํƒœ๊ฐ€ ๋˜๊ธฐ ์ „์˜ ํ…์ŠคํŠธ๊ฐ€ ์„œ์‚ฌ ๊ตฌ์กฐ๋ฅผ ๊ฐ–๋Š”๋‹ค๋Š” ๊ฒƒ์„ ์„ค๋ช…ํ•  ์ˆ˜ ์—†๋‹ค. ์ œ์ž‘ ๊ณผ์ •์—์„œ ์„œ์‚ฌ๋Š” ์ดˆ๊ธฐ๋‹จ๊ณ„, ์Šคํ† ๋ฆฌํ…”๋ง๋‹จ๊ณ„, ํ‘œํ˜„ ๋ณ€ํ˜•๋‹จ๊ณ„๋กœ ๋‚˜๋ˆ ์ง„๋‹ค. ๊ฒŒ์ž„ ์„œ์‚ฌ์˜ ์ดˆ๊ธฐ๋‹จ๊ณ„์™€ ์Šคํ† ๋ฆฌํ…”๋ง ๋‹จ๊ณ„์—์„œ๋Š” ๊ธฐ์กด์˜ ์„œ์‚ฌ๋ฌผ๊ณผ ์œ ์‚ฌํ•œ ํ˜•ํƒœ๋ฅผ ์œ ์ง€ํ•œ๋‹ค. ํ•˜์ง€๋งŒ ํ˜•ํƒœ ๋ณ€๊ฒฝ๋‹จ๊ณ„์—์„œ๋Š” ๊ธฐ๋Šฅ์  ๋ฌธ์„œ์˜ ์—ญํ• ์„ ํ•˜๋ฉฐ ์ด ๋‹จ๊ณ„๋ถ€ํ„ฐ ๋””์ง€ํ„ธ ๊ฒฐ๊ณผ๋ฌผ๋“ค์ด ์„œ์‚ฌํ‘œํ˜„์„ ๋Œ€์‹ ํ•˜๊ฒŒ ๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001230381
oai_dc
๊ฒŒ์ž„ ์ด์šฉ์ž์˜ ํŠน์„ฑ ๋ถ„๋ฅ˜๋ฅผ ํ†ตํ•œ ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ ์„ ํ˜ธ๋„์— ๊ด€ํ•œ ์กฐํ˜• ์—ฐ๊ตฌ
A Formal Study on Game Character Preference through Game User Classification
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ์„ฑํ˜„(ํ™์ต๋Œ€ํ•™๊ต); ๋…ธ๊ฒฝํฌ(ํ™์ต๋Œ€ํ•™๊ต); ์ดํƒœ์ผ(ํ™์ต๋Œ€ํ•™๊ต)" ]
๋ณธ ์—ฐ๊ตฌ๋Š” ๊ฒŒ์ž„ ์ด์šฉ์ž์˜ ์„ฑํ–ฅ์— ๋Œ€ํ•œ ๋ถ„์„์„ ํ†ตํ•ด ๊ฒŒ์ž„ ์ด์šฉ์ž๋ฅผ ์œ ํ˜•ํ™”ํ•˜๊ณ , ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์˜ ์„ ํ˜ธ๋„๋ฅผ ์ค‘์‹ฌ์œผ๋กœ ์กฐํ˜•์š”์†Œ๋ฅผ ๋„์ถœํ•˜์—ฌ ์ด์šฉ์ž์˜ ์œ ํ˜•๊ณผ ์บ๋ฆญํ„ฐ ์„ ํ˜ธ๋„ ๊ด€๊ณ„๋ฅผ ๋ถ„์„ํ•จ์œผ๋กœ์„œ, ๊ฒŒ์ž„ ์ด์šฉ์ž์˜ ์„ฑํ–ฅ์— ๋”ฐ๋ฅธ ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ ๊ฐœ๋ฐœ์„ ์ œ์•ˆํ•˜๋Š” ๊ฒƒ์— ๋ชฉ์ ์ด ์žˆ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๊ฒŒ์ž„ ์ด์šฉ์ž์˜ ๋ชฐ์ž…๋„์™€ ๊ด€๋ จ๋œ ์ด์šฉ์ž ๋ถ„๋ฅ˜ ๋ฐฉ๋ฒ•์„ ์กฐ์‚ฌํ•˜์˜€์œผ๋ฉฐ, ์ด๋ฅผ ๊ธฐ์ดˆ๋กœ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ํ•˜์˜€๋‹ค. ์„ค๋ฌธ์กฐ์‚ฌ ๊ฒฐ๊ณผ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์ด์šฉ์ž ์œ ํ˜•์„ ์žฌ์ •์˜ ํ•˜์˜€๊ณ , ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ ๋””์ž์ธ ์š”์†Œ๋ฅผ ์ถ”์ถœํ•˜์—ฌ ์ด์šฉ์ž์˜ ์„ฑํ–ฅ์— ๋”ฐ๋ฅธ ์บ๋ฆญํ„ฐ ์„ ํ˜ธ๋„ ์ฐจ์ด๋ฅผ ๊ทœ๋ช…ํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000212.xml
ART001230384
oai_dc
HDRIํ™˜๊ฒฝ๋งต๊ณผ GPU๊ธฐ๋ฐ˜ ์ ์ง„์  ์„ธ๋ถ„ ๋ž˜ํ‹ฐ์˜ค์‹œํ‹ฐ๋ฅผ ์ด์šฉํ•œ ์˜์ƒ๊ธฐ๋ฐ˜ ์žฌ์กฐ๋ช…
Image based Relighting Using HDRI Enviroment Map & Progressive refinement radiosity on GPU
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ค€ํ™˜(์„œ์šธ๋””์ง€ํ„ธ๋Œ€ํ•™๊ต); ํ™ํ˜„๊ธฐ(์ค‘์•™๋Œ€ํ•™๊ต)" ]
๋ž˜๋””์˜ค์‹œํ‹ฐ(radiosity)๋Š”๋””ํ“จ์ฆˆ ๋ฐ˜์‚ฌ(diffuse reflection)๋ฅผ ํšจ๊ณผ์ ์œผ๋กœ ํ‘œํ˜„ํ•˜๋Š” ์ „์—ญ์กฐ๋ช…(globalillumination) ๋ฐฉ๋ฒ•์œผ๋กœ ๊ณต๊ฐ„ ๋ฐ ๋ฌผ์ฒด ํ‘œ๋ฉด๊ฐ„์˜ ์—๋„ˆ์ง€๊ตํ™˜์„ ๋ชจ๋ธ๋งํ•œ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๋งŽ์€ ๊ณ„์‚ฐ๋Ÿ‰์œผ๋กœ ์ธํ•ด์‹ค์‹œ๊ฐ„ํ™œ์šฉ์—๋Š” ์ œ์•ฝ์ด์กด์žฌํ•˜๋ฉฐ, ์ด๋ฅผํ•ด๊ฒฐํ•˜๊ธฐ์œ„ํ•ดGPU(Graphics Processing Unit) ๊ธฐ๋ฐ˜์˜๋ž˜๋””์˜ค์‹œํ‹ฐ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด์ œ์•ˆ๋˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š”G. Coombe ๋“ฑ์ด์ œ์•ˆํ•œ GPU ๊ธฐ๋ฐ˜์˜์ ์ง„์  ์„ธ๋ถ„(progressive refinement) ๋ž˜๋””์˜ค์‹œํ‹ฐ๋ฅผ๊ตฌํ˜„ํ•˜๊ณ HDR(High Dynamic Range) ๋ž˜๋””์–ธ์Šค(radiance) ๋งต์œผ๋กœ ๊ตฌ์„ฑ๋œ 3์ฐจ์›๊ณต๊ฐ„์—์ ์šฉํ•˜์—ฌ ์‚ฌ์‹ค์ ์ธ ํ•ฉ ์„ฑ์˜์ƒ์„ ๋ Œ๋”๋งํ•˜์˜€๋‹ค. ๋Œ€์ƒ๊ณต๊ฐ„๊ณผ ์กฐ๋ช…ํ™˜๊ฒฝ์„HDR๋ž˜๋””์–ธ์Šค๋งต์œผ๋กœ ๊ตฌ์„ฑํ•จ์œผ๋กœ์จ์˜์ƒ๊ธฐ๋ฐ˜(image-based) ๋ฐฉ๋ฒ•์˜ ์žฅ์ ์ธ๋Œ€์ƒ์žฅ๋ฉด์˜ ๋ณต์žก๋„์™€ ๊ด€๊ณ„์—†๋Š”๊ฒฐ๊ณผ์˜์ƒ์„ ์ƒ์„ฑํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ํ™˜๊ฒฝ๋งต์„์ด texel)์˜ ํ•ด์ƒ๋„ ์„ค์ • ๋ฐ ๋ฐ‰๋งคํ•‘(mipmaping)์˜์ ์šฉ์—๋”ฐ๋ผ๋‹ค์–‘ํ•œ์‹คํ—˜ ๊ฒฐ๊ณผ๋ฅผ ๋ถ„์„ํ•˜์˜€์œผ๋ฉฐ, ๊ธฐ์กด์˜HDR ๋ ˆ๋””์–ธ์Šค ๋งต๊ณผ GPU๋ฅผ ์ด์šฉํ•œ์ฆ๋ถ„๋ž˜๋””์˜ค์‹œํ‹ฐ๋ฐฉ๋ฒ•๊ณผ์˜๋น„๊ต๋ฅผํ†ตํ•ด ๋ณธ์‹œ์Šคํ…œ์˜ ๊ฐœ์„ ๋œ ๋ Œ๋”๋ง ์„ฑ๋Šฅ์„ ํ™•์ธํ•˜์˜€๋‹ค.์ƒ‰์ธ์–ด : ์ ์ง„์  ๋ž˜๋””์˜ค์‹œํ‹ฐ, GPU, ์ „์—ญ์กฐ๋ช…, ์žฌ์กฐ๋ช…
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001230385
oai_dc
์ธ๋ผ์ด์–ด ๋ถ„ํฌ๋ฅผ ์ด์šฉํ•œ ์ „๋ฐฉํ–ฅ ์นด๋ฉ”๋ผ์˜ ๋ณด์ •
Calibration of Omnidirectional Camera by Considering Inlier Distribution
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "ํ™ํ˜„๊ธฐ(์ค‘์•™๋Œ€ํ•™๊ต); ํ™ฉ์šฉํ˜ธ(์ค‘์•™๋Œ€ํ•™๊ต)" ]
๋„“์€ ์‹œ์•ผ๊ฐ์„ ๊ฐ–๋Š”์ „๋ฐฉํ–ฅ(omnidirectional) ์นด๋ฉ”๋ผ์‹œ์Šคํ…œ์€ ์ ์€ ์ˆ˜์˜ ์˜ ์ƒ์œผ๋กœ๋„ ์ฃผ๋ณ€ ์žฅ๋ฉด์—๋Œ€ํ•ด๋งŽ์€์ •๋ณด๋ฅผ์ทจ๋“ํ•  ์ˆ˜ ์žˆ๋Š” ์žฅ์ ์œผ๋กœ ๊ฐ์‹œ, 3์ฐจ์›ํ•ด์„ ๋“ฑ์˜๋ถ„์•ผ์— ๋„๋ฆฌ ์‘์šฉ๋˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š”์–ด์•ˆ(fisheye) ๋ Œ์ฆˆ๋ฅผ ์ด์šฉํ•œ ์ „๋ฐฉํ–ฅ ์นด๋ฉ”๋ผ๋กœ ์ž…๋ ฅ๋œ์˜์ƒ์œผ๋กœ๋ถ€ํ„ฐ ์นด๋ฉ”๋ผ์˜ ์ด๋™๋ฐํšŒ์ „ํŒŒ๋ผ๋ฏธํ„ฐ๋ฅผ์ž๋™์œผ๋กœ ์ถ”์ •ํ•˜๋Š” ์ƒˆ๋กœ์šด ์ž๋™๋ณด์ •์•Œ๊ณ ๋ฆฌ์ฆ˜์ด์ œ์•ˆ๋˜์—ˆ๋‹ค. ๋จผ์ €, ์นด๋ฉ”๋ผ์œ„์น˜๋ฅผ์ž„์˜์˜๊ฐ๋„๋กœ ๋ณ€ํ™˜ํ•˜์—ฌ ์–ป์–ด์ง„์˜์ƒ์„์ด์šฉํ•ด ์ผ์ฐจ ๋งค๊ฐœ๋ณ€์ˆ˜๋กœ ํ‘œํ˜„๋œ์นด๋ฉ”๋ผ์˜์‚ฌ์˜(projection)๋ชจ๋ธ์„ ์ถ”์ •ํ•œ๋‹ค. ๊ทธ๋ฆฌ๊ณ ์ดํ›„ ๋‹ค์–‘ํ•˜๊ฒŒ ๋ณ€ํ™˜๋˜๋Š”์นด๋ฉ”๋ผ์˜์œ„์น˜์— ๋”ฐ๋ผ์—์„ผ์…œ(essential) ํ–‰๋ ฌ์„ ๊ตฌํ•˜๋ฉฐ, ์ด๊ณผ์ •์—์„œ๋Œ€์ƒ ์˜์ƒ์œผ๋กœ๋ถ€ํ„ฐ์ ํ•ฉํ•œ ์ธ๋ผ์ด์–ด(inlier) ์ง‘ํ•ฉ์„ ๊ตฌํ•˜๊ธฐ์œ„ํ•ด ํŠน์ง•์ ์ด์˜์—ญ๋‚ด์—๋ถ„ํฌ ์ •๋„๋ฅผ๋ฐ˜์˜ํ•˜๋Š” ํ‘œ์ค€ํŽธ์ฐจ(standard deviation)๋ฅผ์ •๋Ÿ‰์ (quantitative) ๊ธฐ์ค€์œผ๋กœ์ด์šฉํ•œ๋‹ค. ๋‹ค์–‘ํ•œ์‹คํ—˜์„ ํ†ตํ•ด ์ œ์•ˆ๋œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด ์ „๋ฐฉํ–ฅ ์นด๋ฉ”๋ผ์˜์‚ฌ์˜๋ชจ๋ธ๊ณผํšŒ์ „, ์ด๋™๋“ฑ์˜๋ณ€ํ™˜ ํŒŒ๋ผ๋ฏธํ„ฐ๋ฅผ ์ •ํ™•ํ•˜๊ฒŒ ์ถ”์ •ํ•จ์„ ํ™•์ธํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001230382
oai_dc
์บ๋ฆญํ„ฐ์˜ ์›€์ง์ž„์„ ํ†ตํ•œ ๊ฐ์„ฑ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜
Communications of Emotions with Character Movements
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ์„ฑํ˜„(ํ™์ต๋Œ€ํ•™๊ต); ์‹ฌ์‹ ํ•ด(ํ™์ต๋Œ€ํ•™๊ต); ์ดํƒœ์ผ(ํ™์ต๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ๊ณ ๋„๋กœ ๋ฐœ์ „ํ•˜๊ณ  ์žˆ๋Š” ๊ธฐ์ˆ ์˜ ๋ฐœ์ „์œผ๋กœ ์ธํ•˜์—ฌ ํ•œ์ธต ๋” ์ˆ˜์ค€ ๋†’์€ ๋””์ง€ํ„ธ ์˜์ƒ์˜ ํ‘œํ˜„์ด ๊ฐ€๋Šฅํ•˜๊ฒŒ ๋˜์—ˆ๋‹ค. ๊ฐ€์ƒํ˜„์‹ค์—์„œ ์บ๋ฆญํ„ฐ๋Š” ์‚ฌ์šฉ์ž๋ฅผ ๋Œ€์‹ ํ•˜๊ฑฐ๋‚˜ ์‚ฌ์šฉ์ž์™€ ์ง์ ‘์ ์œผ๋กœ ์ƒํ˜ธ์ž‘์šฉํ•˜๋Š” ๋“ฑ ๋งค์šฐ ์ค‘์š”ํ•œ ์—ญํ• ์„ ํ•œ๋‹ค. ์บ๋ฆญํ„ฐ์˜ ์›€์ง์ž„์€ ์บ๋ฆญํ„ฐ์—๊ฒŒ ์ƒ๋ช…๋ ฅ์„ ๋ถˆ์–ด ๋„ฃ์–ด์ฃผ๊ณ , ์ด๋ฅผ ํ†ตํ•ด ์บ๋ฆญํ„ฐ๋Š” ๊ฐ์ข… ์˜์‚ฌ์™€ ๊ฐ์„ฑ์„ ๋“œ๋Ÿฌ๋‚ธ๋‹ค. ์บ๋ฆญํ„ฐ์˜ ๊ฐ์„ฑ์  ์›€์ง์ž„์„ ๋ถ„์„ํ•˜๊ธฐ ์œ„ํ•˜์—ฌ, ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” Laban์ด ์ œ์•ˆํ•œ ์›€์ง์ž„์˜ ์†์„ฑ ์š”์†Œ์ธ ์‹œ๊ฐ„, ๊ณต๊ฐ„, ํ๋ฆ„์˜ ๋ณ€ํ™”๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ๊ทผ์›์ ์ธ ์›€์ง์ž„ ์žฌ๋ฃŒ๋ฅผ ๋งŒ๋“ค๊ณ , ์ด๋ฅผ Plutchik์˜ ์ •์„œ ๋™๊ทธ๋ผ๋ฏธ ๋‚ด์— ๋ฐฐ์น˜ํ•จ์œผ๋กœ์จ ์›€์ง์ž„ ์š”์†Œ์™€ ๊ทธ์— ๋”ฐ๋ผ ์ „๋‹ฌ๋˜๋Š” ๊ฐ์„ฑ์˜ ์ƒ๊ด€๊ด€๊ณ„๋ฅผ ์ธก์ •ํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ ์›€์ง์ž„์„ ๊ตฌ์„ฑํ•˜๋Š” 9๊ฐœ์˜ ๋™์ž‘์š”์†Œ๋“ค์ด ๊ฐ๊ฐ ํŠน์ •ํ•œ ์ •์„œ๋ฅผ ์ผ๊ด€๋˜๊ฒŒ ๋“œ๋Ÿฌ๋‚ธ๋‹ค๋Š” ๊ฒƒ๊ณผ ํ‘œํ˜„ํ•˜๋Š” ์ •์„œ์˜ ๊ฐ•๋„์—๋„ ๋‹จ๊ณ„์ ์œผ๋กœ ๋šœ๋ ทํ•œ ์˜ํ–ฅ๋ ฅ์„ ๋“œ๋Ÿฌ๋‚ธ๋‹ค๋Š” ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001230388
oai_dc
์กฐ์ • ์—์ด์ „ํŠธ๋ฅผ ์ด์šฉํ•œ ์ž‘์—… ํ• ๋‹น ์ตœ์ ํ™” ๊ธฐ๋ฒ•
An Optimization Strategy of Task Allocation using Coordination Agent
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์กฐ๊ฒฝ์€(๋™๊ตญ๋Œ€ํ•™๊ต); ์—„๊ธฐํ˜„(๋™๊ตญ๋Œ€ํ•™๊ต); ๋ฐ•์žฌํ˜„(๋ฆฌํ˜ธ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜)" ]
๊ฒŒ์ž„๊ณผ ๊ฐ™์€ ์‹ค์‹œ๊ฐ„์ด๋ฉฐ ๋ณต์žกํ•œ ๋‹ค์ค‘ ์—์ด์ „ํŠธ ํ™˜๊ฒฝ์—์„œ๋Š” ์‹œ์Šคํ…œ์˜ ํšจ์œจ์„ฑ์„ ๊ทน๋Œ€ํ™”ํ•˜๊ธฐ ์œ„ํ•ด ๋ฐ˜๋ณต์ ์œผ๋กœ ์ž‘์—… ํ• ๋‹น์ด ์ˆ˜ํ–‰๋œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‹ค์‹œ๊ฐ„ ๋‹ค์ค‘ ์—์ด์ „ํŠธ ๊ตฌ์กฐ์— ์ ํ•ฉํ•˜๋ฉฐ ์ตœ์ ํ™”๋œ ์ž‘์—… ํ• ๋‹น์ด ๊ฐ€๋Šฅํ•œ ๋ฐฉ์•ˆ์œผ๋กœ A* ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ ์šฉํ•œ ์กฐ์ • ์—์ด์ „ํŠธ๋ฅผ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆํ•˜๋Š” ์กฐ์ • ์—์ด์ „ํŠธ๋Š” ์ˆ˜ํ–‰ ๊ฐ€๋Šฅํ•œ ์—์ด์ „ํŠธ์™€ ํ• ๋‹น ๊ฐ€๋Šฅํ•œ ์ž‘์—…์œผ๋กœ ์ •์ œ๋œ ๋ชจ๋“  ์—์ด์ „ํŠธ์™€ ์ž‘์—…์˜ ์กฐํ•ฉ์œผ๋กœ ์ƒํƒœ ๊ทธ๋ž˜ํ”„๋ฅผ ์ƒ์„ฑํ•˜๊ณ , A* ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ด์šฉํ•œ ํ‰๊ฐ€ํ•จ์ˆ˜๋ฅผ ์ ์šฉํ•˜์—ฌ ์ตœ์ ํ™”๋œ ์ž‘์—… ํ• ๋‹น์„ ์ˆ˜ํ–‰ํ•œ๋‹ค. ๋˜ํ•œ ์‹ค์‹œ๊ฐ„ ์žฌํ• ๋‹น์— ๋”ฐ๋ฅธ ์ง€์—ฐ์„ ๋ฐฉ์ง€ํ•˜๊ธฐ ์œ„ํ•ด ๊ทธ๋ฆฌ๋”” ๋ฐฉ์‹์„ ์„ ํƒ์ ์œผ๋กœ ์‚ฌ์šฉํ•จ์œผ๋กœ์จ ์žฌํ• ๋‹น ์š”๊ตฌ์— ๋Œ€ํ•œ ๋น ๋ฅธ ์ฒ˜๋ฆฌ๊ฐ€ ๊ฐ€๋Šฅํ•˜๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ๋ชจ์˜์‹คํ—˜์„ ํ†ตํ•ด ์กฐ์ • ์—์ด์ „ํŠธ๋ฅผ ํ†ตํ•œ ์ตœ์ ํ™”๋œ ์ž‘์—… ํ• ๋‹น ๊ฒฐ๊ณผ๊ฐ€ ๊ทธ๋ฆฌ๋”” ๋ฐฉ์‹์˜ ์ž‘์—… ํ• ๋‹น๋ณด๋‹ค ์„ฑ๋Šฅ์ด 25% ํ–ฅ์ƒ๋˜์—ˆ์Œ์„ ์ž…์ฆํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001230379
oai_dc
๋…ธ์ธ์„ ์œ„ํ•œ ์ฒด๊ฐํ˜• ๊ฒŒ์ดํŠธ๋ณผ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study on the Development of a Sensory Gate-Ball Game for the Aged People
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€๋™ํ˜ธ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊น€์ •์•„(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๊ฐ•๊ฒฝ๊ทœ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๋ฆฌํ˜„ํฌ(์ˆญ์‹ค๋Œ€ํ•™๊ต); ๋ช…์„ธํ™”(์ˆญ์‹ค๋Œ€ํ•™๊ต)" ]
์˜ํ•™์˜ ๋ฐœ๋‹ฌ๋กœ์ธํ•ด ์ „์„ธ๊ณ„์ ์œผ๋กœ์ธ๊ตฌ์˜ ๊ณ ๋ นํ™”๊ฐ€ ์ง„ํ–‰๋˜์–ด ๋…ธ์ธ์ธ๊ตฌ๊ฐ€ ์ฐจ์ง€ํ•˜๋Š” ๋น„์ค‘์ด ๊ฐˆ์ˆ˜๋ก์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ๋‹ค. ๋น ๋ฅด๊ฒŒ๋ฐœ์ „ํ•ด ๊ฐ€๋Š” ์ปดํ“จํ„ฐ๊ธฐ์ˆ ๋กœ์ธํ•ด ์ด์ œ ์ปดํ“จํ„ฐ๋Š” ์šฐ๋ฆฌ์˜ ์‹ค์ƒํ™œ์— ์—†์–ด์„œ๋Š” ์•ˆ๋˜๋Š” ์ƒํ™œ์˜ ์ผ๋ถ€๋ถ„์œผ๋กœ์ž๋ฆฌ ์žก์•„๊ฐ€๊ณ  ์žˆ์œผ๋ฉฐ ์ด๋กœ์ธํ•˜์—ฌ ์ปดํ“จํ„ฐ๋ฅผ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๋…ธ์ธ๋“ค์˜ ๋น„์œจ๋„์ง€์†์ ์œผ๋กœ ์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ์ด์— ๋Œ€๋น„ํ•˜๋Š” ๋…ธ์ธ์šฉ์‚ฌ์šฉ์ž์ธํ™œ์„ฑํ™”๋˜์ง€ ๋ชปํ•˜๊ณ  ์žˆ๋Š” ์‹ค์ •์ด๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์‹ค์ œ ๋…ธ๋…„๊ธฐ์˜ ์—ฌ๊ฐ€ ํ™œ๋™์œผ๋กœ ๋งŽ์ด ์ฆ๊ธฐ๋Š”๊ฒŒ์ดํŠธ๋ณผ๊ฒŒ์ž„์„๋…ธ์ธ๋“ค์ด ์‚ฌ์šฉํ•˜๊ธฐ์‰ฝ๊ฒŒ๋งŒ๋“  3D ์ฒด๊ฐํ˜•๊ฒŒ์ž„์„ ์ œ์•ˆํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” 3D ๊ทธ๋ž˜ํ”ฝ์„๊ธฐ๋ฐ˜์œผ๋กœ ํ•˜์˜€๊ณ  ์‹ค์ œ๊ฒŒ์ดํŠธ๋ณผ ์Šคํ‹ฑ๊ณผ ๋ณผ์„์ธํ„ฐํŽ˜์ด์Šค๋กœ ์‚ฌ์šฉํ•˜์—ฌ ๋…ธ์ธ์˜ ์‹ ์ฒด์  ๊ฑด๊ฐ•์„ ์œ ์ง€์‹œ์ผœ์ฃผ๋ฉด์„œ๋™์‹œ์— ์ •์‹ ์  ํ™œ๋™์„ ํ™œ์„ฑํ™” ํ•˜๋Š” ๊ฒƒ์„ ๋ชฉํ‘œ๋กœ ๊ฐœ๋ฐœ๋˜์—ˆ๋‹ค. ์ฆ‰, ๋ณธ๊ฒŒ์ž„์€๊ฒŒ์ดํŠธ๋ณผ์„ ์ฒด๊ฐํ˜•๊ฒŒ์ž„์œผ๋กœ ์ œ์ž‘ํ•˜์˜€๊ธฐ ๊ฒŒ์ดํŠธ๋ณผ์„ ์‰ฝ๊ฒŒ์ฆ๊ธธ ์ˆ˜ ์žˆ์œผ๋ฉฐ ์‹ค์ œ๊ฒŒ์ดํŠธ๋ณผ๋ณด๋‹ค ๋”์šฑ ๋‹ค์–‘ํ•œ ๊ตฌ์„ฑ์œผ๋กœ ๋…ธ์ธ๋“ค์˜ ์ฐธ์—ฌ์™€ ํฅ๋ฏธ๋ฅผ ์œ ๋ฐœํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001230386
oai_dc
Walk-through๋ฅผ ์ง€์›ํ•˜๋Š” GPU-only ์ง€ํ˜•๋ Œ๋”๋ง
GPU-only Terrain Rendering for Walk-through
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์˜ค๊ฒฝ์ˆ˜(์ˆญ์‹ค๋Œ€ํ•™๊ต); ์กฐ์„ฑํ˜„(ํ™์ต๋Œ€ํ•™๊ต); ๋ฐ•์„ ์šฉ()" ]
์ด ๋…ผ๋ฌธ์—์„œ๋Š” ๋‹ค์–‘ํ•œ ์ข…๋ฅ˜์˜ ์‘์šฉํ”„๋กœ๊ทธ๋žจ์— ๋ฐ”๋กœ ์ ์šฉํ•  ์ˆ˜ ์žˆ๋Š” GPU ๋ ˆ์ด์บ์ŠคํŒ… ๊ธฐ๋ฒ•์— ๊ธฐ๋ฐ˜ ํ•˜๋Š” ํšจ์œจ์ ์ธ ์‹ค์‹œ๊ฐ„ ์ง€ํ˜• ๋ Œ๋”๋ง ๋ฐฉ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์—ฌ๊ธฐ์—์„œ ์ œ์•ˆ๋˜๋Š” ๋ฐฉ๋ฒ•์€ ๋ณ„๋„์˜ ๋ฉ”์‹œ ๊ตฌ์กฐ ์—†์ด ์ด๋ฏธ์ง€(๋†’์ด๋งต) ๋งŒ์œผ๋กœ ์ง€ํ˜•์„ ํ‘œํ˜„ํ•˜๋Š” ๊ฒƒ์ด ๊ฐ€๋Šฅํ•˜๋ฉฐ, ๊ณต์ค‘๊ณผ ์ง€์ƒ์—์„œ์˜ ํ™œ๋™์ด ์ž์œ ๋กœ์›Œ ๊ฐ€์ƒํ˜„์‹ค์€ ๋ฌผ๋ก  ๊ฒŒ์ž„์— ๋ฐ”๋กœ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋‹ค. ๋ฉ”์‹œ์— ๊ธฐ๋ฐ˜ ํ•˜์ง€ ์•Š์œผ๋ฏ€๋กœ ๋ณ„๋„์˜ LOD ์กฐ์ ˆ์ด ํ•„์š”ํ•˜์ง€ ์•Š์œผ๋ฉฐ, ๋†’์ด๋งต๊ณผ ์ปฌ๋Ÿฌ๋งต์˜ ํ•ด์ƒ๋„์— ๋”ฐ๋ผ ๊ธฐํ•˜ํ‘œํ˜„์˜ ์ •๋ฐ€๋„์™€ ํ™”์งˆ์ด ๊ฒฐ์ •๋œ๋‹ค. ๋”์šฑ์ด GPU-only ๊ธฐ๋ฒ•์€ CPU๊ฐ€ ๋” ์ผ๋ฐ˜์ ์ธ ์ž‘์—…์— ์ง‘์ค‘ํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•จ์œผ๋กœ์จ ์‹œ์Šคํ…œ์˜ ์ „๋ฐ˜์ ์ธ ์„ฑ๋Šฅ์„ ํ–ฅ์ƒ์‹œํ‚จ๋‹ค. ์ง€๊ธˆ๊นŒ์ง€ ๋†’์ด๋งต์„ ์‚ฌ์šฉํ•œ ๋งŽ์€ ์ง€ํ˜•๋ Œ๋”๋ง ๊ด€๋ จ ์—ฐ๊ตฌ๋Š” ๋Œ€๋ถ€๋ถ„์ด ์ƒ๋‹น๋ถ€๋ถ„ CPU ์˜์กดํ•˜๊ฑฐ๋‚˜ ๊ทธ ์‘์šฉ๋ฒ”์œ„๋ฅผ ๋น„ํ–‰ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋“ฑ์— ์ œํ•œํ•˜์—ฌ ์™”๋‹ค. ์šฐ๋ฆฌ๋Š” ๊ธฐ์กด์˜ ๋ณ€์œ„๋งคํ•‘ ๊ธฐ๋ฒ•์„ ๊ฐœ์„ ํ•˜์—ฌ ์ง€ํ˜•๋ Œ๋”๋ง์— ์ ์šฉํ•จ์œผ๋กœ์จ ๊ธฐ์กด ํด๋ฆฌ๊ณค๊ธฐ๋ฐ˜ ๊ธฐ๋ฒ•์—์„œ ๋‚˜ํƒ€๋‚˜๋˜ ํฌ๋ž™์ด๋‚˜ ํŒํ•‘ ๋“ฑ์˜ ๋ฌธ์ œ์ ๋“ค์„ ๊ทผ๋ณธ์ ์œผ๋กœ ๋ฐฐ์ œํ•˜์˜€๋‹ค. ์ด ๋…ผ๋ฌธ์ด ๊ธฐ์—ฌํ•˜๋Š” ๋ฐ”๋Š” ์ง€ํ‘œ๋ฉด ํƒ์ƒ‰(walk-through)์‹œ์˜ ์ž„์˜ ์‹œ์„ ์— ๋Œ€ํ•œ ํšจ์œจ์  ์ฒ˜๋ฆฌ์™€ ๋†’์ด์žฅ(height field)์˜ ๊ณก๋ฉด ์žฌ๊ตฌ์„ฑ์„ ํ†ตํ•œ ํ™”์งˆ์˜ ํš๊ธฐ์ ์ธ ๊ฐœ์„ ์ด๋‹ค. ์šฐ๋ฆฌ๋Š” ์žฌ๊ตฌ์„ฑ๋œ ๊ณก๋ฉด๊ณผ ์‹œ์„ ์˜ ๊ต์ฐจ์ ์„ ๊ณ„์‚ฐํ•˜๋Š” ํšจ์œจ์ ์ธ ๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•œ๋‹ค. ์šฐ๋ฆฌ๊ฐ€ ์ œ์•ˆํ•˜๊ณ  ์žˆ๋Š” ์•Œ๊ณ ๋ฆฌ๋“ฌ์€ 100% GPU์—์„œ ๊ตฌํ˜„๋˜์—ˆ์œผ๋ฉฐ, 256ร—226๏ฝž4096ร—4096๊นŒ์ง€์˜ ๋‹ค์–‘ํ•œ ํ•ด์ƒ๋„์—์„œ ์‹คํ—˜ํ•œ ๊ฒฐ๊ณผ ์ดˆ๋‹น ์ˆ˜์‹ญ๏ฝž์ˆ˜๋ฐฑ ํ”„๋ ˆ์ž„์„ ์–ป์—ˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001230387
oai_dc
๊ฒŒ์ž„์„ ์œ„ํ•œ ์ฝ”๋ฏน๋ถ ์Šคํƒ€์ผ
Comic-Book Style Rendering for Game
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์˜ค๊ทœํ™˜(์•„์ฃผ๋Œ€ํ•™๊ต); ๊น€ํƒœ๊ทœ(์•„์ฃผ๋Œ€ํ•™๊ต); ์ด์ฐฝ์‹ (์•„์ฃผ๋Œ€ํ•™๊ต)" ]
์ตœ๊ทผ ๋“ค์–ด NPR(Non-Photorealistic Rendering) ๊ธฐ๋ฒ•์„ ์ด์šฉํ•œ ๊ฒŒ์ž„๋“ค์ด ๋งŽ์•„์ง€๊ณ  ์žˆ๋‹ค. ๊ทธ๋ ‡์ง€๋งŒ ๊ฒŒ์ž„์—์„œ ์ ์šฉํ•˜๊ณ  ์žˆ๋Š” NPR ๊ธฐ๋ฒ•๋“ค์€ ๋ช‡ ๊ฐ€์ง€ ์ข…๋ฅ˜๋กœ ํ•œ์ •๋˜๋ฉฐ, ํŠนํžˆ ์นดํˆฐ๋ Œ๋”๋ง์— ์ง‘์ค‘๋˜๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ทธ๊ฐ„ ์—ฐ๊ตฌ๊ฐ€ ๊ฑฐ์˜ ์ด๋ฃจ์–ด์ง€์ง€ ์•Š์•˜๋˜ ๊ฒŒ์ž„์— ์ ์šฉ ๊ฐ€๋Šฅํ•œ ์ฝ”๋ฏน๋ถ ์Šคํƒ€์ผ์˜ NPR ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๋จผ์ € ์ฝ”๋ฏน๋ถ์˜ ๋น„์ฃผ์–ผ๊ณผ ์…€ ์• ๋‹ˆ๋ฉ”์ด์…˜ ๋น„์ฃผ์–ผ์˜ ์ฐจ์ด์ ์„ ๋น„๊ต, ๋ถ„์„ํ•˜์—ฌ ์ฝ”๋ฏน๋ถ ์Šคํƒ€์ผ์˜ ๋น„์ฃผ์–ผ์— ๋Œ€ํ•œ ํ‘œํ˜„ ์š”์†Œ๋ฅผ ๋„์ถœํ•œ๋‹ค. ๋‹ค์Œ์œผ๋กœ, ๋„์ถœ๋œ ์„ธ ๊ฐ€์ง€ ํ‘œํ˜„ ์š”์†Œ, ์™ธ๊ณฝ์„  ์Šค์ผ€์น˜, ํ†ค, ํ•ด์นญ์„ ํšจ๊ณผ์ ์œผ๋กœ ๊ตฌํ˜„ํ•˜๊ธฐ ์œ„ํ•œ ๋ Œ๋”๋ง ์•Œ๊ณ ๋ฆฌ์ฆ˜๋“ค์„ ์ œ์‹œํ•œ๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ์ด ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด ์ ์šฉ๋œ ๊ฒŒ์ž„์„ ์ œ์ž‘ํ•จ์œผ๋กœ์จ ๊ฒŒ์ž„์„ ์œ„ํ•œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์œผ๋กœ ์ ์šฉ์ด ๊ฐ€๋Šฅํ•œ์ง€๋ฅผ ๊ฒ€์ฆํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001230390
oai_dc
์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์•„์ดํ…œ ๊ฑฐ๋ž˜ ๋ฐœ์ƒ ์›์ธ ๋ถ„์„- ๋ฆฌ๋‹ˆ์ง€2 ์˜จ๋ผ์ธ ๊ฒŒ์ž„์„ ์ค‘์‹ฌ์œผ๋กœ
An analysis on the cause of item trade in online games
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์„ฑ๋ฝ(๋™์–‘๋ฏธ๋ž˜๋Œ€ํ•™)" ]
์•„์ดํ…œ ๊ฑฐ๋ž˜์˜ ์†์„ฑ์— ๋Œ€ํ•ด์„œ๋Š” ๊ทธ๋™์•ˆ ๋งŽ์€ ์—ฐ๊ตฌ๊ฐ€ ์ง„ํ–‰๋˜์–ด ์™”์œผ๋‚˜, ๋ง‰์ƒ ์•„์ดํ…œ ๊ฑฐ๋ž˜์˜ ๋ฐœ์ƒ ์›์ธ์— ๋Œ€ํ•ด์„œ๋Š” ์„ค๋ฌธ์กฐ์‚ฌ ๋“ฑ์˜ ๋ฐฉ๋ฒ•๋งŒ ์ˆ˜ํ–‰๋˜์–ด ์™”๊ณ , ์˜จ๋ผ์ธ๊ฒŒ์ž„๋‚ด์—์„œ์˜ ๊ฒฝ์ œ ๋ถ„์„์— ์˜ํ•œ ์—ฐ๊ตฌ๋Š” ์ด๋ฃจ์–ด์ง€์ง€ ๋ชปํ•˜์˜€๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ์—ฐ๊ตฌ๋Š” ์˜จ๋ผ์ธ๊ฒŒ์ž„๋‚ด์—์„œ์˜ ์•„์ดํ…œ ์ˆ˜์š”์™€ ๊ณต๊ธ‰์— ๋Œ€ํ•ด ์—ญํ• ์ฐธ์—ฌ, ์ง์ ‘๊ด€์ฐฐ, ๊ด€๋ จ์ž ๋ฉด๋‹ด ๋“ฑ์˜ ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜์—ฌ๊ฒŒ์ž„๋‚ด์—์„œ์˜ ์•„์ดํ…œ ๊ฑฐ๋ž˜์˜ ์›์ธ์„ ๋ถ„์„ํ•˜์˜€๋‹ค. ๋ถ„์„ ๊ฒฐ๊ณผ ์•„์ดํ…œ ๊ฑฐ๋ž˜๊ฐ€ ์ผ๋ฐ˜๊ฒŒ์ด๋จธ๋“ค ์‚ฌ์ด์—์„œ ์ฐจ์ง€ํ•˜๋Š” ๋น„์ค‘์€ ํฌ์ง€ ์•Š์œผ๋ฉฐ, ์ธ์ฑˆํŠธ๋ฅผ ์ฆ๊ธฐ๋Š”์†Œ์ˆ˜์˜๊ฒŒ์ด๋จธ, ํ˜ˆ์ „ ๋ฐ ๊ณต์„ฑ์ „์„ ์ˆ˜ํ–‰ํ•˜๋Š” ์‚ฌ๋žŒ๋“ค ์‚ฌ์ด์—์„œ ์ค‘์ ์ ์œผ๋กœ ๋ฐœ์ƒํ•œ๋‹ค. ๋˜ ์ฃผ๋œ ์•„์ดํ…œ ๊ณต๊ธ‰์ž๋Š” ์ผ๋ฐ˜๊ฒŒ์ด๋จธ๊ฐ€ ์•„๋‹ˆ๋ผ ์ž‘์—…์žฅ์ด๋‹ค. ์ฆ‰ ์•„์ดํ…œ ๊ฑฐ๋ž˜๋Š” ์†Œ๋Ÿ‰์œผ๋กœ ์ ์€ ์•ก์ˆ˜๋ฅผ ๊ฑฐ๋ž˜ํ•˜๋Š” ๋‹ค์ˆ˜์˜๊ฒŒ์ด๋จธ์™€, ๋Œ€๋Ÿ‰์œผ๋กœ ๋งŽ์€ ์•ก์ˆ˜๋ฅผ ๊ฑฐ๋ž˜ํ•˜๋Š” ์†Œ์ˆ˜์˜ ๋งค๋‹ˆ์•„๊ฒŒ์ด๋จธ์— ์˜ํ•ด์„œ ๋ฐœ์ƒํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ์•„์ดํ…œ ๊ฑฐ๋ž˜์˜ ์†Œ์ˆ˜ ์ง‘์ค‘์  ์†์„ฑ์„ ํŒŒ์•…ํ•˜๋Š” ๊ฒƒ์€ ์•„์ดํ…œ ๊ฑฐ๋ž˜์™€ ๊ด€๋ จ๋œ ์ œ๋ฐ˜ ์ •์ฑ… ๋ฐ ์‚ฌํšŒ์  ์˜ํ–ฅ์„ ๊ฒ€ํ† ํ•˜๋Š” ๋ฐ์— ๊ธฐ๋ฐ˜ ์ง€์‹์œผ๋กœ ํ™œ์šฉ๋  ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001335852
oai_dc
์‹œ๋ฎฌ๋ ˆ์ด์…˜ ํ™˜๊ฒฝํ•˜์—์„œ ์ธํ„ฐ๋„ท ๊ฒŒ์ž„ ์‚ฌ๊ณ  ๋Œ€์‘์‹œ์Šคํ…œ๋ชจ๋ธ ์—ฐ๊ตฌ
A Study on the Emergency Response System for Internet game event with simulation circumstance
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์‹ ์Šน์ค‘(ํ•œ์„ธ๋Œ€ํ•™๊ต); ์ตœ์šดํ˜ธ(ํ•œ์„ธ๋Œ€ํ•™๊ต ITํ•™๋ถ€)" ]
๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ธํ„ฐ๋„ทํ™˜๊ฒฝ์—์„œ ์ฆ๊ฐ€ํ•˜๋Š” ์ธํ„ฐ๋„ท๊ฒŒ์ž„์˜ ๋ฐ”์ด๋Ÿฌ์Šค/์›œ์˜ ๊ณต๊ฒฉ์— ์˜ํ•œ ์นจํ•ด์‚ฌ๊ณ  ๋ฐœ์ƒ์‹œ ์ •์˜๋˜์–ด์•ผ ํ•  ์ •๋ณด์™€ ์ด๋ฅผ ํ™œ์šฉํ•œ ๋Œ€๋Ÿ‰ ํŠธ๋ž˜ํ”ฝ์„ ๋ฐœ์ƒ์‹œํ‚ค๋Š” ํƒ์ง€ํ•˜๋Š” ๋ฐฉ์•ˆ์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ด์— ๋”ฐ๋ผ ์ธํ„ฐ๋„ท ๊ฒŒ์ž„ ์‚ฌ๊ณ ๋Œ€์‘์‹œ์Šคํ…œ์—์„œ์˜ ์ž๋™ํ™”๋œ ์—ญ์ถ”์  ๋ฐฉ์•ˆ์— ๋Œ€ํ•œ ์„ค๊ณ„์™€ ๊ธฐ๋Šฅ์— ๋Œ€ํ•œ ๊ฐœ๋…์„ ์ œ์‹œํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001335854
oai_dc
๋ชจ๋ฐ”์ผ ์ปจํ…์ธ  ์ œ์ž‘์„ ์œ„ํ•œ ํšจ์œจ์ ์ธ ์ด๋ฏธ์ง€ ํ™œ์šฉ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ
A study for efficient image use in the mobile contents development
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ •ํ›ˆ(์šฉ์ธ์†ก๋‹ด๋Œ€ํ•™)" ]
๋ชจ๋ฐ”์ผ ์ปจํ…์ธ ๋ฅผ ์žฌ๋ฏธ์žˆ๊ณ  ์‹ฌ๋„์žˆ๊ฒŒ ์ œ์ž‘ํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ๋งŽ์€ ์ด๋ฏธ์ง€๋ฅผ ํฌํ•จํ•ด์•ผ ํ•˜๋Š”๋ฐ ํœด๋Œ€ํฐ์˜ ์‹คํ–‰ ๋ฉ”๋ชจ๋ฆฌ ์ œํ•œ์œผ๋กœ ์ธํ•ด ๋ชจ๋ฐ”์ผ ํ™˜๊ฒฝ์—์„œ๋Š” PC์—์„œ ์ฒ˜๋Ÿผ ์†์‰ฝ๊ฒŒ ์ด๋ฏธ์ง€๋ฅผ ์‚ฌ์šฉํ•  ์ˆ˜ ์—†๋‹ค. ์ด์— ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๋ชจ๋ฐ”์ผ ํ™˜๊ฒฝ์—์„œ ์ด๋ฏธ์ง€๋ฅผ ํšจ์œจ์ ์œผ๋กœ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๋‹ค์–‘ํ•œ ๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•˜๊ณ ์ž ํ•œ๋‹ค. ์ด๋ฏธ์ง€์˜ ์••์ถ• ๋ฐ ๋ณต์›, ํšŒ์ „๊ณผ ๋Œ€์นญ์„ ์ด์šฉํ•œ ์ด๋ฏธ์ง€ ์ƒ์„ฑ, ๋น„ํŠธ๋งต์˜ ํŒ”๋ ˆํŠธ ์ธ๋ฑ์Šค๋ฅผ ๋ณ€๊ฒฝํ•˜์—ฌ ์„œ๋กœ ๋‹ค๋ฅธ ์ปฌ๋Ÿฌ์˜ ์ด๋ฏธ์ง€ ์ƒ์„ฑ, ๋น„ํŠธ๋งต์˜ ์กฐํ•ฉ์œผ๋กœ ์ด๋ฏธ์ง€ ์ƒ์„ฑ, ํƒ€์ผ๋งต์„ ํ™œ์šฉํ•˜์—ฌ ๋ฐฐ๊ฒฝ ์ด๋ฏธ์ง€ ์ƒ์„ฑ, ํšจ๊ณผ๋ฅผ ๋ถ€์—ฌํ•˜์—ฌ ์ƒˆ๋กœ์šด ์ด๋ฏธ์ง€ ์ƒ์„ฑ ๋“ฑ์ด ๋ณธ ๋…ผ๋ฌธ์—์„œ ์ œ์•ˆํ•˜๋Š” ๋‹ค์–‘ํ•œ ์ด๋ฏธ์ง€ ํ™œ์šฉ๊ธฐ๋ฒ•์ด๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001335847
oai_dc
๊ฒŒ์ž„ํ™˜๊ฒฝ์—์„œ ์ด์šฉ ๊ฐ€๋Šฅํ•œ ํ”„๋ž™ํƒˆ ์˜ค๋ธŒ์ ํŠธ ๋ณ€ํ˜•์— ๊ด€ํ•œ ์—ฐ๊ตฌ
A Study of Fractal Object Deformation for Game Environment
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์†กํ–‰์ˆ™(ํ•œ์ผ์žฅ์‹ ๋Œ€ํ•™๊ต); ํ•œ์˜๋•(์šฐ์„๋Œ€ํ•™๊ต ๊ฒŒ์ž„๋ฉ€ํ‹ฐ๋ฏธ๋””์–ดํ•™๊ณผ)" ]
๊ฒŒ์ž„ํ™˜๊ฒฝ์—์„œ ์ž์—ฐ๋ฌผ์˜ ํ‘œํ˜„์— ํ”„๋ž™ํƒˆ์„ ์ด์šฉํ•œ ๊ฒฝ์šฐ, ์ฃผ๋ณ€์˜ ํž˜ ๋“ฑ์— ์˜ํ•œ ์ž์—ฐ์Šค๋Ÿฌ์šด ๋ณ€ํ˜•์ด ๊ตฌํ˜„๋˜์–ด์•ผ ๋ณด๋‹ค ์‚ฌ์‹ค๊ฐ์„ ๋А๋‚„ ์ˆ˜ ์žˆ๋‹ค. ์ผ๋ฐ˜์ ์ธ ์—ฐ์†์  ๋ณ€ํ˜•์˜ ํŠน์ง•๊ณผ ํ”„๋ž™ํƒˆ์  ํŠน์ง•์„ ๋ชจ๋‘ ๊ฐ–๋Š” ๋ณ€ํ˜•์„ ์ฝ”๋“œ๋ณ€ํ™˜์„ ๋„์ž…ํ•˜์—ฌ ์ƒ์„ฑํ•˜๋Š” ๋‹ค์–‘ํ•œ ๋ฐฉ๋ฒ•์„ ์˜ˆ์‹œํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001335850
oai_dc
UML์„ ์‚ฌ์šฉํ•œ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์—”์ง„ ํ”„๋กœ์ ํŠธ ์„ค๊ณ„ ์—ฐ๊ตฌ
Study On the Object Oriented Design Project of Online Game Engine Using UML
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ตœ์„ฑ(๋‚จ์„œ์šธ๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„๊ฐœ๋ฐœ ํ”„๋กœ์ ํŠธ์˜ ์„ค๊ณ„๋Š” ํ”„๋กœ์„ธ์Šค ๊ตฌ์„ฑ๊ณผ ๊ฒŒ์ž„ ์†Œํ”„ํŠธ์›จ์–ด์˜ ํ”„๋กœ๊ทธ๋žจ ์‚ฐ์ถœ๋ฌผ๊ณผ ํƒœ์Šคํฌ์˜ ๊ด€๋ฆฌ๋Š” ๊ฐœ๋ฐœ์ž๊ฐ„์— ์—ฐ๊ณ„ํ•˜์—ฌ ๊ตฌ์„ฑํ•ด์•ผ ํ•œ๋‹ค. ๊ธฐ์กด ๊ฐœ์ž„๊ฐœ๋ฐœ ํ”„๋กœ์ ํŠธ ์„ค๊ณ„๋Š” ํ”„๋กœ์ ํŠธ ํ™œ๋™์˜ ์ •์˜ ๋ฐ ๋ณ€๊ฒฝ์„ ์ง€์›ํ•˜๊ณ , ํ˜•์ƒ๊ด€๋ฆฌ ๋„๊ตฌ๋Š” ๋ฒ„์ „์ œ์–ด, ์ž‘์—…๊ณต๊ฐ„ ๊ด€๋ฆฌ, ๋นŒ๋“œ ๊ด€๋ฆฌ ๋“ฑ์„ ์ง€์›ํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์˜ ์„ค๊ณ„๋„๊ตฌ๋Š” UML์„ ์‚ฌ์šฉํ•˜์—ฌ ๊ฒŒ์ž„ ์ปดํฌ๋„ŒํŠธ ๊ธฐ๋ฐ˜ ๊ฐœ๋ฐœ ํ”„๋กœ์„ธ์Šค ๋ชจ๋ธ์„ ์„ค๊ณ„ํ•˜๊ณ , ํ”„๋กœ์„ธ์Šค์˜ ์ง„ํ–‰ ์ƒํƒœ ๊ธฐ๋ก, ๋ณ€๊ฒฝ ์š”์ฒญ์— ๋”ฐ๋ฅธ ์ฒ˜๋ฆฌ, ํƒœ์Šคํฌ๋ณ„ ์ž‘์—… ์ง„ํ–‰ ๋ณด๊ณ ์„œ ์ž‘์„ฑ, ์‚ฐ์ถœ๋ฌผ ๋“ฑ๋ก๊ณผ ๋ณ€๊ฒฝ, ๋ฒ„์ „ ๊ธฐ๋ก, ์‚ฐ์ถœ๋ฌผ ๋˜๋Š” ์„œ์‹ ๊ฒ€์ƒ‰ ๋“ฑ์˜ ๊ธฐ๋Šฅ์„ ์—ฐ๊ตฌํ•˜์˜€๋‹ค. ๋˜ํ•œ ์‹œ์Šคํ…œ ์„ค๊ณ„๋ฅผ ์‚ฌ์šฉํ•จ์œผ๋กœ์จ ๊ฒŒ์ž„ ๊ณตํ•™ ํ™œ๋™์— ์ฐธ์—ฌํ•˜๋Š” ๊ฐœ๋ฐœ์ž๋“ค์ด ๋ถ„์‚ฐ ๊ฐœ๋ฐœ ํ™˜๊ฒฝ์—์„œ ๊ฒŒ์ž„ ์†Œํ”„ํŠธ์›จ์–ด ๊ฐœ๋ฐœ์— ํ•„์š”ํ•œ ์ •๋ณด์™€ ์‚ฐ์ถœ๋ฌผ ๊ด€๋ฆฌ๋ฅผ ์ƒ์‚ฐ์„ฑ ์žˆ๊ฒŒ ํ•  ์ˆ˜ ์žˆ๋‹ค. ์ด ์‹œ์Šคํ…œ ๊ตฌ์„ฑ์— ๋”ฐ๋ผ ์ •๋ณด๋ฅผ ๊ณต์œ ํ•˜๋ฉด์„œ ์„ค๊ณ„์˜ ์ฒด๊ณ„ํ™” ๋ฐ ํ‘œ์ค€ํ™”๋ฅผ ์ˆ˜ํ–‰ ํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001335845
oai_dc
๋””์ง€ํ„ธ ๋ฐ์Šคํฌ์ƒ์˜ ์ฒด๊ฐํ˜• ๊ฒŒ์ž„ ๊ตฌํ˜„
Physical Interactive Game on the Digital Desk
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ •์ง€ํ›ˆ(๋™์„œ๋Œ€ํ•™๊ต ์†Œํ”„ํŠธ์›จ์–ด์ „๋ฌธ๋Œ€ํ•™์› ); ์œคํƒœ์ˆ˜(๋™์„œ๋Œ€ํ•™๊ต); ์ด๋™ํ›ˆ(๋™์„œ๋Œ€ํ•™๊ต๋””์ง€ํ„ธ์ฝ˜ํ…์ธ ํ•™๊ณผ)" ]
์ตœ๊ทผ ๊ฒŒ์ž„ ์กฐ์ž‘์˜ ํ•œ ๋ฐฉ๋ฒ•์œผ๋กœ ์‚ฌ๋žŒ์ด ์ง์ ‘ ๋ชธ์„ ์›€์ง์—ฌ ํ”„๋กœ๊ทธ๋žจ์„ ์ œ์–ดํ•˜๋Š” ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์ด ์ฆ๊ฐ€ํ•˜๊ณ  ์žˆ๋‹ค ์ฒด๊ฐํ˜• ๊ฒŒ์ž„ ๊ตฌํ˜„์„ ์œ„ํ•œ ํƒ ์ €๋ธ” ์ธํ„ฐํŽ˜์ด์Šค๋Š” ๊ฐ€์ƒ ๋ชจ๋ธ์˜ ์ปจํŠธ๋กค์„ ์‹ค์„ธ๊ณ„์˜ ๋ฌผ์ฒด๋ฅผ ํ†ตํ•ด์„œ ๋ฐ”๋กœ ์กฐ์ž‘ํ•  ์ˆ˜ ์žˆ๋Š” ์ธํ„ฐํŽ˜์ด์Šค์ด๋‹ค. ํƒ ์ €๋ธ” ์ธํ„ฐํŽ˜์ด์Šค์˜ ํ•œ ํ˜•ํƒœ์ธ ๋””์ง€ํ„ธ ๋ฐ์Šคํฌ๋Š” ์ปดํ“จํ„ฐ ๋””์Šคํ”Œ๋ ˆ์ด๋ฅผ ์‹ค์ œ ์ฑ…์ƒ ์œ„์— ํ”„๋กœ์ ์…˜ ํ™”๋ฉด์„ ๋งŒ๋“ค์–ด ๊ฐ€์ƒ ๋ฌผ์ฒด๋ฅผ ์‚ฌ๋žŒ์ด ์ง์ ‘ ์กฐ์ž‘ํ•  ์ˆ˜ ์žˆ๋Š” ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ œ๊ณตํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž๋“ค์—๊ฒŒ ์ฒด๊ฐํ˜• ๊ฒŒ์ž„์„ ํ†ตํ•ด ํšจ๊ณผ์ ์ธ ์œ ํฌ์  ๊ฒฝํ—˜์„ ์ œ๊ณตํ•˜๊ธฐ ์œ„ํ•ด ํƒ ์ €๋ธ” ์ธํ„ฐํŽ˜์ด์Šค์˜ ํ•œ ํ˜•ํƒœ์ธ ๋””์ง€ํ„ธ ๋ฐ์Šคํฌ ์ƒ์—์„œ ๋•…๋”ฐ๋จน๊ธฐ ๊ฒŒ์ž„์„ ๊ตฌํ˜„ํ•˜์˜€๋‹ค. ๊ณ ์ „์˜ ๊ฒŒ์ž„์—์„œ๋Š” ๋ฐฐ๊ฒฝ ๊ตฌ์„ฑ์˜ ๋‹ค์–‘ํ™”๋ฅผ ์ถ”๊ตฌํ•  ์ˆ˜ ์—†์ง€๋งŒ ์ปดํ“จํ„ฐ๋ฅผ ์ด์šฉํ•˜์—ฌ ์ด๋ฅผ ๊ฐœ์„ ํ•  ์ˆ˜ ์žˆ๊ณ , ๋ณธ ๊ฒŒ์ž„์—์„œ๋Š” Map ์˜์ƒ์„ ๋‹ค์–‘ํ™”ํ•˜์—ฌ ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž๊ฐ€ ๊ฒŒ์ž„ ๋‚œ์ด๋„๋ฅผ ์„ค์ •ํ•  ์ˆ˜ ์žˆ๊ณ  ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž์—๊ฒŒ ์„ ํƒ์˜ ๋‹ค์–‘์„ฑ์„ ์ œ๊ณต ํ•  ์ˆ˜ ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ๊ฒŒ์ž„ ์‚ฌ์šฉ์ž์˜ ๋„์ „๊ฐ๊ณผ ๋งŒ์กฑ๊ฐ์„ ๊ทน๋Œ€ํ™”ํ•˜์—ฌ ์žฌ๋ฏธ์™€ ๋ชฐ์ž…๊ฐ์„ ์–ป๋„๋ก ๊ตฌํ˜„๋œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001335853
oai_dc
์กฐ์„ ๊ธฐ์ƒ ๋ฐ ํ‰์–‘๊ธฐ์ƒํ•™๊ต์— ๊ด€ํ•œ ์ „ํ†ต๋ฌธํ™”์˜ ๋””์ง€ํ„ธ์ฝ˜ํ…์ธ  ์ฐฝ์ž‘์†Œ์žฌ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
Study on Creative Materials of Digital Contents Using Traditional Culture of Art School of PyongYang Ki-Saeng and Ki-Saeng of Chosun Age
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ฃผ์ •๊ทœ(์ฃผ์ •๊ทœ๊ฒŒ์ž„์ฝ˜ํ…์ธ )" ]
์กฐ์„ ์‹œ๋Œ€์˜ ๊ธฐ์ƒ์˜ ๊ธฐ์›๊ณผ ์ œ๋„, ๊ธฐ์ƒ์˜ ์—ญํ• , ํ‰์–‘๊ธฐ์ƒํ•™๊ต๋ฅผ ํ†ตํ•œ ๊ธฐ์ƒ์˜ ์›๋ž˜์˜ ์˜๋ฏธ์ธ ์ „ํ†ต์ ์ธ ์กฐ์„ ์‹œ๋Œ€์˜ ์•„ํ‹ฐ์ŠคํŠธ(Artist)์ž„์„ ์žฌ์กฐ๋ช…ํ•˜๊ณ , ๊ธฐ์ƒํ•™๊ต์˜ ์ œ๋„์™€ ๊ทœ์น™, ๊ต์œก๊ณผ์ •, ์ˆ˜์—…์‹œ๊ฐ„ํ‘œ, ์กธ์—… ์•จ๋ฒ”, ๊ฐ์ข… ์‚ฌ์ง„์ฒฉ์„ ํ†ตํ•ด์„œ ์กฐ์„ ์‹œ๋Œ€์˜ ๊ธฐ์ƒ์˜ ์—ญํ• ๊ณผ ํ‰์–‘๊ธฐ์ƒํ•™๊ต ๋“ฑ์˜ ์žฌ์กฐ๋ช… ๋ฐ ๋ถ„์„์„ ํ†ตํ•˜์—ฌ ์ „ํ†ต์ ์ธ ๋ฌธํ™”๋ฅผ ๋””์ง€ํ„ธ์ฝ˜ํ…์ธ ์˜ ์ฐฝ์ž‘์†Œ์žฌ๋กœ ๋ฐœ๊ตดํ•˜๋ฏ€๋กœ ์ด๋ฅผ ๋””์ง€ํ„ธ์ฝ˜ํ…์ธ ์ธ ๊ฒŒ์ž„์ฝ˜ํ…์ธ , ๋””์ง€ํ„ธ์• ๋‹ˆ๋ฉ”์ด์…˜, ๋“œ๋ผ๋งˆ, ์˜ํ™”ํ™” ํ•  ์ˆ˜ ์žˆ๋„๋ก ์†Œ์žฌํ™” ํ•˜๋Š” ๊ฒƒ์ด ๋ณธ ๋…ผ๋ฌธ์˜ ๋ชฉ์ ์ด๋‹ค. ํŠนํžˆ, ์กฐ์„ ์˜ ๊ธฐ์ƒ์˜ ์•„๋ฆ„๋‹ค์›€๊ณผ ์•„ํŠธ์ ์ธ ์žฌ๋Šฅ, ์‚ฌํšŒ์ œ๋„ ๋ฐ ๊ธฐ์ƒํ•™๊ต ๋“ฑ์„ ๋ฐœ๊ตดํ•˜์—ฌ ์›ํ™”๊ธฐํš(์ปจ์…‰ ๋””์ž์ธ) ๋ฐ ๋””์ง€ํ„ธ์‹œ๋‚˜๋ฆฌ์˜ค ํ™”ํ•˜๋ฏ€๋กœ ๊ฒฝ์ œ์„ฑ์ด ๊ฐ•ํ•œ ๋ฌธํ™”์ฝ˜ํ…์ธ ๋กœ ๋ฐœ์ „์‹œํ‚ค๋ฉฐ, ํ‰์–‘๊ธฐ์ƒํ•™๊ต์˜ ๊ต์œก์‹œ์Šคํ…œ, ๊ต์œก๋‚ด์šฉ, ํ•™์ƒ ํ˜„ํ™ฉ ๋“ฑ์„ ๋ฐœ๊ตดํ•˜์—ฌ ์œก์„ฑ ๋ฐ ๊ฒฝ์˜์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„์˜ ์ œ์ž‘ ์ปจ์…‰ ๋„์ถœ ๋ฐ ๊ฒŒ์ž„์ œ์ž‘, ์• ๋‹ˆ๋ฉ”์ด์…˜ ๋ฐ TV๋“œ๋ผ๋งˆ, ๋””์ง€ํ„ธ ์• ๋‹ˆ๋ฉ”์ด์…˜ ๋ฐ ์˜ํ™” ์ œ์ž‘์˜ ๋ฌธํ™”์ฝ˜ํ…์ธ ์˜ ์ฐฝ์ž‘์†Œ์žฌ๋กœ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ์ œ์•ˆํ•œ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001335844
oai_dc
์•„์ผ€์ด๋“œ ๊ฑด(Gun)์„ ์œ„ํ•œ ์ ์™ธ์„  LED ์ถ”์ ๊ณผ ์กฐ์ค€ ์œ„์น˜ ๋ณด์ •
Infrared LED Tracking and Aim Position Calibration for an Arcade Gun
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๋ฐฑ์„ฑํ˜ธ(์ค‘์•™๋Œ€ํ•™๊ต ์˜์ƒ๊ณตํ•™๊ณผ); ๊น€์ข…์ˆ˜(์ค‘์•™๋Œ€ํ•™๊ต ์˜์ƒ๊ณตํ•™๊ณผ); ๊น€ํƒœ์šฉ(์ค‘์•™๋Œ€ํ•™๊ต)" ]
์•„์ผ€์ด๋“œ ๊ฑด์˜ ๋Œ€ํ‘œ์ ์ธ ์ปจํŠธ๋กค ๋ฐฉ์‹์€ ๋ผ์ดํŠธ ๊ฑด๊ณผ ํฌ์ง€์…”๋„ ๊ฑด ๋‘ ๊ฐ€์ง€๋กœ ๋‚˜๋ˆ„์–ด์ง„๋‹ค. ๋ผ์ดํŠธ ๊ฑด์€ ๋ชจ๋‹ˆํ„ฐ์˜ ์œ ํ˜• ๋ฐ ํ•ด์ƒ๋„, ๋ฆฌํ”„๋ ˆ์‹œ ๋น„์œจ ๋“ฑ์˜ ์š”์†Œ์— ๋”ฐ๋ผ ์‚ฌ์šฉ์˜ ์ œํ•œ์„ ๋ฐ›์œผ๋ฉฐ, ํฌ์ง€์…”๋„ ๊ฑด์€ ํ•œ์ •๋œ ํ”Œ๋žซํผ ๋ฐ ๊ณ ์ •๋œ ์ธํ„ฐํŽ˜์ด์Šค๋กœ ์ธํ•œ ๋‚ฎ์€ ์ž์œ ๋„๋ฅผ ๊ฐ–๋Š”๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ด๋Ÿฌํ•œ ๋ฌธ์ œ์ ์„ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ์ƒˆ๋กœ์šด ์•„์ผ€์ด๋“œ ๊ฑด ์ปจํŠธ๋กค ๋ฐฉ์‹์ธ IRED์„ ์ œ์•ˆํ•œ๋‹ค. IRED Gun์€ ๊ธฐ์กด์˜ ๋ฐฉ์‹๊ณผ๋Š” ๋‹ฌ๋ฆฌ ์ ์™ธ์„  IRED์ถ”์ ์„ ์ด์šฉํ•˜๋ฉฐ, ์กฐ์ค€ ์œ„์น˜ ๋ณด์ •์„ ํ†ตํ•˜์—ฌ ์ •ํ™•ํ•œ ์กฐ์ค€ ์ขŒํ‘œ ๊ฐ’์„ ๊ณ„์‚ฐํ•œ๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ, ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ ์™ธ์„  LED์ถ”์ ๊ณผ ๋ณด์ • ๋ฐฉ๋ฒ•์˜ ์‹คํ–‰ ๊ฐ€๋Šฅ์„ฑ๊ณผ ํƒ€๋‹น์„ฑ์„ ์ฆ๋ช… ํ•˜์˜€๋‹ค. ๋˜ํ•œ, IRED Gun์€ ๊ธฐ์กด์˜ ์‹œ์Šคํ…œ์— ๋น„ํ•ด ๊ตฌ์ถ•๋น„์šฉ์— ์žˆ์–ด ์ €๋ ดํ•˜๊ณ , ๋ฒ”์šฉ์ ์œผ๋กœ ์‚ฌ์šฉ๋  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
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kci_detailed_000213.xml
ART001335849
oai_dc
์ €์—ฐ๋ น์ธต ๊ฒŒ์ž„์œ ์ €๋ฅผ ์œ„ํ•œ Screen Layout Design ์—ฐ๊ตฌ
A Study on Screen Layout Design for The Younger Game Users
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "์ด์ง€์›(๊ณต์ฃผ๋Œ€ํ•™๊ต); ๊ฒฝ๋ณ‘ํ‘œ(๊ณต์ฃผ๋Œ€ํ•™๊ต)" ]
๊ฒŒ์ž„ ์ธํ„ฐํŽ˜์ด์Šค๋Š” ๊ฒŒ์ž„์˜ ์ •๋ณด๋ฅผ ์ „๋‹ฌํ•˜๋Š” ์ˆ˜๋‹จ์ด๋ผ๊ณ  ํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ๊ฒŒ์ž„์ด ๋ณต์žกํ•ด์ง์— ๋”ฐ๋ผ ์ธํ„ฐํŽ˜์ด์Šค์˜ ์—ญํ• ์€ ์ปค์ง€๊ฒŒ ๋˜์—ˆ๋‹ค. ๊ทธ ์ค‘ ํ˜„์žฌ MMORPG๋Š” ๊ณผ๊ฑฐ์˜ RPG๋ณด๋‹ค ๊ทœ๋ชจ๊ฐ€ ํฌ๋ฉฐ ์บ๋ฆญํ„ฐ์˜ ํŠน์ง•, ์„ฑ์žฅ์‹œ์Šคํ…œ, ์•„์ดํ…œ ๋“ฑ ๊ฒŒ์ž„์œ ์ €๊ฐ€ ์•Œ์•„์•ผํ•  ์ •๋ณด๊ฐ€ ๋งŽ๊ธฐ ๋•Œ๋ฌธ์— ๊ฒŒ์ž„ ๊ฒฝํ—˜์ด ์ ์€ ์ดˆ๋ณด์ž๊ฐ€ MMORPG๋ฅผ ์ฒ˜์Œ ์ ‘ํ–ˆ์„ ๊ฒฝ์šฐ ๊ฒŒ์ž„์˜ ํ™”๋ฉด ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ํ†ตํ•ด ๊ฒŒ์ž„์˜ ์ •๋ณด๋ฅผ ํ•œ๋ˆˆ์— ํŒŒ์•…ํ•˜๋Š” ์ผ์€ ์‰ฝ์ง€ ์•Š๋‹ค. ๋”ฐ๋ผ์„œ ๊ฒŒ์ž„์œ ์ €๊ฐ€ ๊ฒŒ์ž„์˜ ์ •๋ณด๋ฅผ ์ดํ•ดํ•˜๊ณ  ์ ์‘ํ•  ์ˆ˜ ์žˆ๋„๋ก ๋„์™€์ฃผ๋Š” ์ธํ„ฐํŽ˜์ด์Šค ๋””์ž์ธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ๊ฐ€ ํ•„์š”ํ•˜๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ฒŒ์ž„๊ฒฝํ—˜์ด ์ ์€ ์ € ์—ฐ๋ น์ธต ๊ฒŒ์ž„์œ ์ €๊ฐ€ ๊ฒŒ์ž„์˜ ์ •๋ณด๋ฅผ ์‰ฝ๊ณ  ๋น ๋ฅด๊ฒŒ ์ดํ•ดํ•˜์—ฌ ๊ฒŒ์ž„์˜ ์ ‘๊ทผ์„ ๋„์™€์ฃผ๋Š” MMORPG์˜ ์Šคํฌ๋ฆฐ ๋ ˆ์ด์•„์›ƒ ๋””์ž์ธ์— ๋Œ€ํ•˜์—ฌ ์—ฐ๊ตฌํ•˜์˜€๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml
ART001335857
oai_dc
MMORPG์—์„œ ์•„์ดํ…œ์˜ ํšจ๊ณผ์ ์ธ ์ œ์ž‘ ๋ฐ ๊ด€๋ฆฌ ๋ฐฉ์•ˆ์— ๋Œ€ํ•œ ๊ณ ์ฐฐ
A Thought on Efficient Item Productions and Managements for MMORPG
{ "journal_name": "ํ•œ๊ตญ๊ฒŒ์ž„ํ•™ํšŒ", "publisher": null, "pub_year": null, "pub_month": null, "volume": null, "issue": null }
[ "๊น€์ธํ™(ํ˜ธ์„œ๋Œ€๋Œ€ํ•™์› ๊ฒŒ์ž„๊ณตํ•™); ๊น€๊ฒฝ์‹(ํ˜ธ์„œ๋Œ€๋Œ€ํ•™์› ๊ฒŒ์ž„๊ณตํ•™)" ]
์•„์ดํ…œ์€ ๊ฒŒ์ž„์„ฑ์„ ๋†’์—ฌ์ฃผ๋Š” ์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒ(Interactive) ์š”์†Œ์ด๋ฉฐ, ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ๋‹ค์–‘ํ•œ ์พŒ๊ฐ์„ ์ œ๊ณตํ•˜๋Š” ์š”์†Œ๋กœ์จ ์ธ๊ฐ„์—๊ฒŒ ๋‚ด์žฌ๋œ ์›์ดˆ์ ์ธ ๊ฒฝ์ œ์š•๊ตฌ๋ฅผ ์ถฉ์กฑ์‹œ์ผœ์ฃผ๊ณ  ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์•„์ดํ…œ์— ๋ช…์„ฑ์น˜๋ฅผ ์ฃผ๊ณ  ๊ทธ๊ฒƒ์˜ DBํ™”๋ฅผ ํ†ตํ•ด์„œ ํ”Œ๋ ˆ์ด์–ด๋“ค์˜ ์ปค๋ฎค๋‹ˆํ‹ฐ์™€ ๊ฒฝ์ œ ์‹œ์Šคํ…œ์„ ํ™œ์„ฑํ™”ํ•˜์—ฌ ๊ฒŒ์ž„์„ฑ์„ ๋†’์ž„๊ณผ ๋™์‹œ์— ํ•ดํ‚น๋“ฑ ๊ฒŒ์ž„์˜ ์—ญ๊ธฐ๋Šฅ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•  ์ˆ˜ ์žˆ๋‹ค.
ํ•™์ œ๊ฐ„์—ฐ๊ตฌ
null
kci_detailed_000213.xml