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| license: cc-by-4.0 | |
| language: | |
| - en | |
| tags: | |
| - robotics | |
| - simulation | |
| - usd | |
| - simready | |
| # DEEP Robotics SimReady assets | |
| robots at DEEP Robotics. | |
| Organisation: **DEEP Robotics** | |
| Contact: **Percy Peng <pengbo@deeprobotics.cn>** | |
| Prepared USD robot assets for NVIDIA SimReady Central, version `2026.10.22_00`. | |
| Each package includes its bill of materials, required profile-validation results, | |
| runtime benchmark results, and original source license notices. | |
| | Asset | Robot type | Source | | |
| | --- | --- | --- | | |
| | M20S | Quadruped with wheels | Existing OEM USD | | |
| | M20 | Quadruped with wheels | High-resolution OEM URDF, updated mounting frames | | |
| | X30 | Quadruped | High-resolution OEM URDF, updated mounting frames | | |
| | S10 | Wheeled robot | Existing OEM USD | | |
| | M20_Piper | Mobile manipulator | Existing OEM USD | | |
| | DR02-std | Humanoid | High-resolution OEM URDF | | |
| | DR02-pro | Humanoid with wrist joints and rubber hands | High-resolution OEM URDF | | |
| | Lite3 | Quadruped | New 20260821 OEM USD mechanics, local high-resolution visuals, three mounting frames | | |
| Lite3 is included following the newly supplied 20260821 source. Its USD mechanics | |
| match published Isaac Sim 6.2, while its three URDF mounting sites are new. The | |
| local high-resolution visuals are retained. The supplied USD/MJCF thigh centers | |
| of mass are preserved; the new URDF still records older values. Lite3, M20 and | |
| X30 mounting frames preserve source positions and rotations and do not implement | |
| camera or lidar simulation. | |
| Lite3 corrects four invalid source knee position-drive targets from 0 degrees to | |
| their unchanged OEM lower limit of 30.022985 degrees. This avoids Newton's | |
| midpoint fallback (approximately 94.996402 degrees). Drive gains, hardware | |
| torque caps, limits, masses, collisions and source geometry are retained. | |
| Controlled ground-drop checks pass on both engines; the final packaged runtime | |
| results remain authoritative, including unresolved slope findings. | |
| ## Simulation preparation | |
| The staged models use relative package dependencies and UsdPreviewSurface | |
| materials. Repairs preserve robot geometry and mechanical structure except for | |
| removing exactly zero-area triangles and duplicate rendered surfaces. Rigid-body | |
| hierarchies are flattened where needed while retaining world poses and remapping | |
| joint targets. DR02 Pro retains its extra wrist DOFs, visible rubber hands, and | |
| mesh-derived convex-hull hand collisions. | |
| X30's mirrored render transforms are baked into its visual geometry while | |
| preserving all world-space vertices and normals. Its visual instances are | |
| expanded for portable material overrides. Its undersized torso collision box | |
| is replaced with a convex envelope derived from existing CAD vertices; the | |
| original box is retained disabled. OEM torso mass, inertia, and zero center of | |
| mass are preserved, and the active collider count remains unchanged. | |
| DR02 uses acceleration-drive stiffness 625 and damping 50. Its native torque | |
| variant includes a passive-viscosity simulation preset resisting 2% of rated | |
| torque at 1 rad/s. This is a simulation preset rather than measured hardware | |
| friction. Native torque limits, joint limits, masses, and inertias are retained. | |
| S10 and M20S include selectable Source/Locomotion control and Source/Ground | |
| placement variants. Defaults use a simulation locomotion preset (leg position control and continuous-wheel velocity control) and | |
| place the lowest visual/collision bound 5 mm above ground. Source choices | |
| restore original control and frame placement. PhysX leg gains are 1000/100 for | |
| S10 and 2000/100 for M20S; the Newton/MuJoCo variant uses runtime-specific | |
| angular gain serialization. Geometry, relative mounting poses, mass, inertia, | |
| and hardware torque/joint limits are retained. Newton slope rebound remains | |
| a known runtime finding; read each package's results for exact verdicts. | |
| Newton mesh collision representations and articulation self-collision settings | |
| are explicit. X30's CAD hull and Piper's existing mesh colliders declare the | |
| Newton mesh collision schema. S10/M20S retain their existing self-collision | |
| setting; Piper retains the prior Newton importer default. These declarations | |
| restore backend validation and runtime test coverage without changing geometry. | |
| Lite3 explicitly preserves its source-disabled self-collision setting. | |
| The X30 state-accuracy benchmark commands three 0-degree waypoints outside its | |
| OEM knee minimum of about 20 degrees; the observed errors match that target | |
| mismatch. Original joint limits and official failed verdicts are retained. | |
| Newton runtime tests use the intended 1000-contact MuJoCo allocation. Dense | |
| robot contacts can exceed the SDK default of 200; allocate enough contact | |
| capacity when configuring your simulation. | |
| Required Robot-Body profile validation and runtime physics benchmarks are | |
| separate checks. Read the JSON results inside each package for exact findings; | |
| package availability does not imply every runtime test passed. NVIDIA review is | |
| pending. Source BSD notices remain in the packages alongside the CC-BY-4.0 | |
| submission license. | |
| ## NVIDIA submission | |
| [Open pull request](https://github.com/NVIDIA-Omniverse/simready-central/pull/77) — awaiting review; not approved or merged. | |
| ## Current package results | |
| Required authoring validation and runtime verdicts are separate. Skipped and unrecorded checks are not passes. | |
| | Asset | Required Robot-Body 3.0.0 | Runtime verdicts | Immutable package | | |
| | --- | --- | --- | --- | | |
| | M20S | Pass | 1 error, 4 fail, 6 missing, 22 pass, 3 skipped | [Package](https://huggingface.co/datasets/deeproboticslab/simready-assets/resolve/705670f44e2128ddaa4027d785cc397b8e4193c0/M20S/com.nvidia.simready.packaging.json) | | |
| | M20 | Pass | 1 fail, 6 missing, 17 pass, 12 skipped | [Package](https://huggingface.co/datasets/deeproboticslab/simready-assets/resolve/27b4c1211a073eaf0afa9bea4c5e2041a53ff72a/M20/com.nvidia.simready.packaging.json) | | |
| | X30 | Pass | 3 fail, 20 pass, 13 skipped | [Package](https://huggingface.co/datasets/deeproboticslab/simready-assets/resolve/f8974601bb487eab20bb212ac9842586669d3980/X30/com.nvidia.simready.packaging.json) | | |
| | S10 | Pass | 1 error, 4 fail, 8 missing, 21 pass, 2 skipped | [Package](https://huggingface.co/datasets/deeproboticslab/simready-assets/resolve/440e16d063e8e21ac460100e84299b111df525ee/S10/com.nvidia.simready.packaging.json) | | |
| | M20_Piper | Pass | 2 fail, 15 missing, 19 pass, 2 skipped | [Package](https://huggingface.co/datasets/deeproboticslab/simready-assets/resolve/9751cab19e5692a75aee9a25f440ba93994cdb79/M20_Piper/com.nvidia.simready.packaging.json) | | |
| | DR02-std | Pass | 1 fail, 6 missing, 17 pass, 12 skipped | [Package](https://huggingface.co/datasets/deeproboticslab/simready-assets/resolve/1c5c001c946cc6179944c98e5e41d9edd51ea3e4/DR02-std/com.nvidia.simready.packaging.json) | | |
| | DR02-pro | Pass | 1 fail, 8 missing, 16 pass, 11 skipped | [Package](https://huggingface.co/datasets/deeproboticslab/simready-assets/resolve/ebd156e765d5979ff2d8f280c905aa5c7dcb8e10/DR02-pro/com.nvidia.simready.packaging.json) | | |
| | Lite3 | Pass | 5 fail, 4 missing, 21 pass, 6 skipped | [Package](https://huggingface.co/datasets/deeproboticslab/simready-assets/resolve/dd0632359c32de85e88d09334149ece21e228660/Lite3/com.nvidia.simready.packaging.json) | | |
| Exact failure messages, engine names and warnings remain in each immutable package's `.metadata/<asset>_benchmark.json`. The linked PR preserves official runtime findings; package availability does not imply every benchmark passed. | |