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10.7k
0
Attempt to index nil with 'CFrame'?
538824226
Brioche_Noodle
45
2023-02-16 10:01:30
<p>** EDIT: I realized that I typed something wrong. **</p> <p>I have this error on my Local Script ( Camera Script ) and it says attempt to index nil with 'CFrame'. Now the weird problem with this script is that I have the same function which does the same thing and there aren't any errors on that function.</p> <pre c...
133077
0
How can I compare to Color3 values?
62061300
AstrealDev
723
2017-04-03 20:25:22
<p>Example:</p> <pre class='brush: lua'>if Color3.new(255/255,255/255,255/255) &gt;= Color3.new(255/244,255/244,255/244) then print("Woah!") end </pre> <p>I get an error saying:</p> <p><strong><em>attempt to compare two userdata values</em></strong></p>
41629
1
43444
0
87138498
cabbler
1942
2017-04-04 04:18:18
<p>Convert them to vectors then compare their magnitude.</p> <pre class='brush: lua'>local c1, c2 = Color3.new(1,1,1), Color3.fromRGB(244,244,244) if Vector3.new(c1.r,c1.g,c1.b).magnitude &gt;= Vector3.new(c2.r,c2.g,c2.b).magnitude then print("Woah!") end </pre>
0
How do I fix the player not morphing?
446008543
Meeptey2
51
2022-06-18 20:23:29
<p>I'm trying to make a system where you spawn as a rat in a game I'm making, but the system isn't working despite me having looked up multiple tutorials on the subject. So how do I fix this? Here is the code in "PlayerHandler":</p> <pre class='brush: lua'>local ss = game:GetService("ServerStorage") local bs = game:Get...
130394
0
Jump Height and Gravity
29806839
ConnorVIII
448
2014-03-12 19:48:21
<p>I am not asking anyone to scirpt for me, I just want to know if there is a way to make someone's jump go higher, or less gravity ingame via a shop. Do you have to add your own script to the character or change the existing one?</p>
649
1
1038
13
19566737
Unclear
1776
2014-03-12 20:19:53
<p>[ I'm on mobile, so sorry for any errors I have ]</p> <p>You can just use a BodyForce object to help you counter the force of gravity.</p> <p>BodyForce applies a constant force on an object. You probably don't know what force is, so I'll explain the basics.</p> <p>Force is the acceleration multiplied by the mass of ...
0
Player is a 'Nil Value' in a LocalScript ?
20471378
LordTechet
53
2018-04-19 16:18:05
<p>So I'm trying to make a player TP onto a part once clicked on it, but I get this message:</p> <p><strong>19:14:06.480 - Workspace.Plate.Script:17: attempt to index upvalue 'Player' (a nil value)</strong></p> <p>I've already searched for help from here and other places, but they don't fix the issue I have, the script...
57083
2
[Solved]: What are Magnitude's and Unit's?
1354321048
Hi_People1133
168
2022-06-24 04:21:35
<h2><strong>Hello My dear scripting fellows,</strong></h2> <p>Today I tried to learn RayCasting but what I don't understand is that when I Cast a Ray with its two Parameters(Origin Position, RayDirection), the Ray doesn't reach far enough when clicked because I use <code>LocalPlayer:GetMouse().Hit.Position</code>. The ...
130493
1
117837
2
57053468
aviel101
120
2022-06-24 20:10:32
<p><strong>Magnitudes</strong></p> <p>(pos1 - pos2).Magnitude will give you the distance between the two positions in studs</p> <p>generally Magnitude will give you the length of the vector, so doing pos1.Magnitude will give you the length of the vector that starts from (0, 0, 0) and ends at (pos1.X, pos1.Y, pos1.Z)</p...
1
Question about variables being defined in events and used in different scopes?
212599689
asmetics
26
2023-01-22 23:04:56
<p>Okay so Let's say I had code like this:</p> <pre class='brush: lua'>game.Workspace.ChildAdded:Connect(function(added) -- some code end) added.Transparency = 1* -- if I tried to run this it would say (unknown global "added") or something </pre> <p>I'm not asking about that code in specific I'm more of asking if I...
132916
1
120047
2
39250676
ScriptGuider
5640
2023-01-23 02:57:48
<h2>Solution <strong>(don't do this)</strong></h2> <p>If you want to access the parameter values of callback functions outside of the callback function (which is what you're doing in your example code), you can simply declare a local variable outside of the callback and assign it to whatever the function argument is wi...
1
Click TextButton to get kicked from the server script doesn't work, can anyone help?
32975136
YoureTotallyScrewed
9
2020-11-23 16:49:44
<p>Hello! I'm experimenting with scripting so I'm fairly new, and I wanted to create a button that can kick you from the server.</p> <pre class='brush: lua'>FateButton = workspace.killroom.KBcontrolpanel.KILLBUTTON function death(gb,msg) FateButton.Part.SurfaceGui.TextLabel.Text = (gb) print(msg) return end...
116211
2
106640
1
103833540
deeskaalstickman649
388
2020-11-23 17:27:13
<p>Line 8 <code>local plr = game.Players:FindFirstChild()</code> uses the built-in function <code>:FindFirstChild</code>, which requires the first parameter as the child to look for. You can't find a child if you provide no child name.</p>
0
HopperBin doesn't get removed in player's inventory?
2064359146
GamerLighting23233
63
2022-04-15 12:28:46
<p>I was trying to remove the HopperBin in user's inventory using the following script:</p> <pre class="brush: lua">game.Players.PlayerAdded:Connect(function(player) for i,v in pairs(player.Backpack:GetChildren()) if v:IsA("HopperBin") then v:Destroy() end end end) </pre> <p>Instead ...
129668
1
117220
1
94362681
collin1212121
146
2022-04-15 20:39:17
<p>1st of all, you should try it when the <strong>Character</strong> is added. Tools and such do not go straight to the backpack, it <strong>waits until the character is added and then adds tools to the backpack</strong>.</p> <p>2nd of all, I wouldn't use HopperBins to begin with, as they're <strong>deprecated</strong>...
0
Is there a way in Roblox Studio to assign something a random number?
207152335
GottaHaveAFunTime
218
2018-04-20 00:20:45
<p>So like I am trying to assign a folder a number value along with a model. What I mean by that is -</p> <p>Say there is 1 small shack in a folder then it would be named small shack1 and inside replicated storage inside a folder there would be a folder named small shack1, how would I make them count up.</p> <p>So smal...
57109
2
55807
1
97994113
TdaGreat04
76
2018-04-20 00:35:25
<p>This is the best I can do with the little information you game me. For it to work the object must be named "small shack" and be parented to the folder containing the models.</p> <pre class='brush: lua'>local c1 = 1 -- Folder Count local c2 = 1 -- Replicated Storage Count local folder1= script.Parent -- The Folder co...
0
How can i detect if someone has the tool equiped?
238214569
Locpsoyyo
2
2021-02-22 22:20:17
<p>suelo.TouchEnded:Connect(function(regue) if game.Players.LocalPlayer.Backpack.chivo.Equipped then if suelo.BrickColor == BrickColor.new("Cocoa") then semilla.Transparency = 0 end end end)</p> <p>i´ve been using this but it doesn´t work with the replicated storage</p>
120533
1
109907
1
590773745
aurich98
86
2021-02-22 22:22:07
<p>Check for the tool in their character; when a tool is equipped, it is moved to their character. You can use <code>FindFirstChildWhichIsA</code></p>
0
How do I stop my pathfinding NPC from freezing?
144335477
RainDroutz
13
2022-08-03 09:44:55
<p>I have a pathfinding NPC which obviously intends to go from one location to another, however I encounter this problem where I found that if I am not anywhere near the NPC, it just stops moving. I understand that this might be a NetworkOwnership type of issue thing but I have already set the ownership to the server. ...
131078
0
Is It possible to :destroy() all of your tools in the starter pack with code?
1609610586
Iownrobloxp
44
2021-09-19 18:11:17
<p>I am working on a game and the button that I have uses this code To remove a single tool</p> <pre class='brush: lua'>local plr = game:GetService('Players').LocalPlayer plr.Backpack:FindFirstChildWhichIsA('Tool'):Destroy() </pre> <p>I was wondering if I could expand on this and make it to were it would delete ALL too...
127556
2
115695
0
303357794
ColdFoxy07
61
2021-09-19 18:14:11
<p>This is probably what you are searching for:</p> <pre class='brush: lua'>local plr = game:GetService('Players').LocalPlayer local backpack = plr:WaitForChild("Backpack") for i, v in pairs(backpack:GetChildren()) do if v:IsA("Tool") then v:Destroy() end end </pre> <p>Hope this helped!</p>
1
[UNSOLVED] Why Does My DataStore Not Work With My Global LeaderBoard?
107699267
Puffyjasonrocks84
39
2022-06-18 21:27:25
<p>I Have A Global Leaderboard And Leaderstats They Work Just Fine But When I Added A DataStore To Save The Data It Shows The Leaderstat as 0 And Doesn't Show Anything Here Are My Scripts:</p> <p>This Is The Leaderstats And DataStore Script</p> <pre class="brush: lua">local dataStoreService = game:GetService('DataStore...
130395
1
Why is my number script not working properly?
314237552
edwin_thirdy
7
2022-08-02 07:35:31
<p>Whenever I playtest the game with 2 players, only their number gets shown, but not anyone else's.</p> <p>For example: 2 players are in the game, they both have BillboardGuis on top of them. Both of those <strong>players can see "Your number is: THIS NUMBER" on their character</strong>, but when they <strong>look at ...
131056
1
118396
0
124655577
Sabailuridze
111
2022-08-02 09:47:56
<p>I think issue is that second script is in localscript so it will only show to player, what you should do is you can make remote event and fire it, then put script in serverscriptstorage and onserverevent change text, like this.</p> <p>LocalScript</p> <pre class='brush: lua'>local billboardamount = game.Players.Local...
0
Why do I get the &quot;HeadScale is not a valid member of Model 'Workspace.(PlayerName)'&quot; error?
1930209503
Isocyanic
2
2020-10-18 07:24:08
<p>I'm trying to make a player shrink, speed up, and become invisible when they touch a certain part, using a client-to-server remote event.</p> <p>Here's the local script:</p> <pre class='brush: lua'>local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local hum = char:...
114509
1
105187
0
1169989018
LinavolicaDev
540
2020-10-18 07:36:01
<p>One thing, the <code>scales</code> are based on <code>RBXVALUEOBJECTS</code>, so.</p> <pre class='brush: lua'>local ReplicatedStorage = game:GetService("ReplicatedStorage") local RemoteEvent = ReplicatedStorage:WaitForChild("RemoteEventTest") local function inkTouched(player, char, hum) hum.HeadScale.Value = 0.0...
0
Team Remover [Isn't working?]
5474129
anthonypjo
5
2015-03-22 20:23:19
<p>Hey, I have worked on a Team remover script. Basically, it remove the teams if there is no one on it. It only clear the nobodyt table, but nothing else happen. Anyone have a solution?</p> <pre class='brush: lua'>local Time = 25 local nobodyt = {} local savelist = {} while true do wait(Time) for i,v in ipairs(game.Pl...
15992
1
19181
1
386992
BlueTaslem
17977
2015-03-23 00:30:08
<p>First, <strong>Tab your code correctly</strong>.</p> <p>Next, <strong>use meaningful variable names</strong>. Why say <code>v</code> when you mean <code>player</code>? Also, use <code>_</code> for a variable you don't use (like the first <code>i</code>).</p> <p>I have a number of concerns with this script as it is w...
0
How to make the camera follow the player using scriptable camera type?
660109478
Cikeruw
14
2023-03-17 21:21:04
<p>How would i make the camera follow player you using scriptable camera type?</p>
133206
0
When a tool touches a part, it teliports player?
1335105325
SUPERKID8713
14
2022-05-12 01:30:06
<p>This script I made is that when this tool touches a part, it teleports the player to another map, but when the tool does touch the part, nothing happens. I think the script needs to be inside the tool, but the problem is that I do not know how to define it, Here is the script that I have so far that is inside the to...
129973
0
How to disable Tool Collisions?
1055176629
xxIamInevitable
2
2020-09-14 07:46:56
<p>How would I disable tool collisions without making it fall into the void? I want it so that parts of the tool don't collide or get stuck with anything. Because if you could see <a target="_blank" href="https://www.roblox.com/games/refer?SortName=MyRecent&amp;PlaceId=5661803460&amp;Position=3&amp;PageType=Home&amp;Lo...
113153
2
103883
1
118343046
Elyzzia
1289
2020-09-14 15:34:27
<p>rather than trying to make the tools completely uncollidable, you could try making them uncollidable when a player is holding them, but collidable otherwise</p> <pre class='brush: lua'>local tool = script.Parent local Players = game:GetService("Players") -- scripts don't run when they're in the player's backpack so ...
2
Rotating along a single axis to point at another position?
343558
Sublimus
992
2015-07-28 20:54:01
<p>How would I do this, or at least where should I start? I'm trying to rotate the players arms to follow a point only along one axis.</p>
20556
1
24206
0
386992
BlueTaslem
18062
2015-07-29 02:37:45
<p>First, solving a simpler question:</p> <p>You have a <code>brick</code> that you want to point at a point <code>target</code>, but only turn around the (world's) Y axis -- the part will stay level, parallel to the ground, but face towards the target laterally.</p> <p>I'm going to restrict us from using <code>CFrame....
4
Why won't this script for my GUI not work?
12132870
Prioxis
673
2014-05-31 23:05:34
<p>So i'm making a console script that when I type <strong>Console_GivePoints_1500</strong> it gives me 1500 points</p> <pre class='brush: lua'>function Click() if script.Parent.Parent.TextBox.Text == "Console_GivePoints_1500" then script.Parent.Parent.Parent.Parent.Parent.leaderstats.Money.Value = script.Paren...
5940
1
7890
4
29251132
HexC3D
830
2014-05-31 23:09:27
<pre class='brush: lua'>local zombie = game.Lighting.Zombie function Click() if script.Parent.Parent.TextBox.Text == "Console_GivePoints_1500" then script.Parent.Parent.Parent.Parent.Parent.leaderstats.Money.Value = script.Parent.Parent.Parent.Parent.Parent.leaderstats.Money.Value + 1500 elseif script.Parent.Pa...
1
string substitution returning unwanted value?
110029109
loowa_yawn
383
2023-02-24 23:20:45
<p>i am working on command formatting right now, and for my code i have implemented this solution:</p> <pre class='brush: lua'>-- context local Message = ".lock true" local SL_SETTINGS = {CommandPrefix = "."} -- actual script local splitMessage = Message:split(" ") local command = splitMessage[1] local no_prefix = stri...
133114
1
120204
2
245864252
xInfinityBear
1777
2023-02-25 00:58:11
<p><code>.</code> is a <a target="_blank" href="https://create.roblox.com/docs/reference/engine/libraries/string#Character%20Classes:~:text=Character%20Classes"><strong>string pattern</strong></a> that represents <strong><em>any</em></strong> character; therefore, it is replacing all the characters in the string.</p> <...
0
im so confused on this? ive been doing it for an hour and a half and it wont work
518263070
hudstir
0
2022-10-04 00:46:19
<p>local replicated = game:GetService("ReplicatedStorage") local kickplayer = replicated:WaitForChild("KickPlayer") local player = game.Players.LocalPlayer or game.Players.PlayerAdded:Wait() local objective1 = game.StarterGui.ScreenGui.Frame.Objective1 local objective2 = game.StarterGui.ScreenGui.Frame.Objective2 local...
131795
0
Humanoid:AddAccessory() does not work?
92320296
TornadoCookie
20
2021-04-06 13:40:23
<p>I am making a hat dispenser, when inputted an id, the dispenser will equip the hat to the character of the player. I am using a serverside script and a RemoteFunction to gain access to InsertService from the client. Everything works fine, there are no errors, but when it gets to Humanoid:AddAccessory(), it doesn't e...
122070
0
Help with a material-based bullet hole system with ACS 1.7?
956689308
Cryptographz
0
2020-08-01 02:00:52
<p>Hello, I am currently working on a custom version of ACS 1.7 and I wish to make a material-based bullethole system, I already have the basics of it so, when you shoot, it creates a bullethole on whatever part the bullet hit. Now, what I need is for it to be material-based, so basically, different bulletholes dependi...
110434
0
Having problem with humanoid name display distance can anyone help?
113876711
Sammyboy2129
0
2017-04-13 10:53:40
<p>When in game you cannot see each others name and i copyed everything in game onto another game (except test service, network client (Team Create), and terrain) and usernames could then be seen so i ran a two player test server on the first game and found in the humanoid it said NameDisplayDistance 0 but i have no id...
41941
0
Any way to unlock RobloxLocked objects?
285085346
TigerManGamingYT
2
2019-04-25 23:55:58
<p>I would like to be able to destroy the RobloxGui in CoreGui for anybody who is caught exploiting in my game, but it's RobloxLocked.. Is there anyway to disable that?</p>
79484
0
The current identity (2) cannot set a Player's name (lacking permission 4)?
319867467
XxxTheBrighterxxX
0
2021-02-09 15:47:45
<p>Hi everyone! Its my first time making a game and i got this error. i dont know whats wrong. please help me!</p> <p>The script is here:</p> <pre class="brush: lua">local function equipPet(player,pet) local character = player.Character if pet ~= nil and character ~= nil then if character:FindFirstChild...
119866
0
Draggable GUI's bottom bit not going along with title bar?
119827832
Edentrix
2
2019-06-30 19:54:06
<p>Hello, i'm making a draggable GUI with a title bar but here's the problem, when i drag the title bar, i want the other window to move along with it, is there any solution?</p> <p>I'm still a bit new to posting.</p>
82711
1
76897
0
121332062
AlertShamrock
37
2019-06-30 20:40:02
<p>I think you should read https://devforum.roblox.com/t/simple-module-for-creating-draggable-gui-elements/230678 It about Draggable GUI (Game User Interface)</p>
0
How to make a round script?
45343856
stanford7787
0
2014-04-17 00:54:09
<p>I was wondering how to make a round script that NEVER Ends, so The game can continue.</p>
2327
2
3187
3
543545
AgentFirefox
30
2014-04-17 01:15:54
<p>There are a few ways to do this. The first method is using a while loop.</p> <pre class='brush: lua'>while true do PlayRound() end </pre> <p>This will constantly execute any code in the PlayRound function (which will need to be defined above the while loop), and for your case, the code to play your game in round...
0
How do I go about making a Get money on kill for my Zombie NPC?
153830228
KCbiulder
0
2020-07-30 17:38:54
<p>I have tried every youtube tutorial out there even after making some scripts myself, and I cannot figure out a way to make get cash on kill script for my zombie NPC's. So I am here to see if I can get some pointers in the correct direction so I can get the rest of my game underway.</p>
110318
0
How to check if string is an integer?
221721070
NorteX_tv
101
2018-12-16 20:24:07
<p>I have a TextBox and I need to check if the player has input integer (no letters or special symbols) Something like: <code>if (string.isInteger) == true/false</code></p>
72425
0
How to not infinitely spawn cars at button click?
1752724383
Xyternal
192
2021-05-16 16:35:30
<p>So this question links to my first one. I sort of figured out how to add a new model on button touch, but now, whenever I touch the block, the car keeps on being cloned, and crashes the game. Can you please help???</p> <pre class='brush: lua'>local car = game.Workspace.car function clone() local yes = car:Clone(...
123495
3
112575
0
307321409
TheBigBro122
427
2021-05-16 16:50:48
<p>a simple debounce should do the trick!</p> <pre class='brush: lua'>local car = game.Workspace.car local debounce = false function clone() if not debounce then debounce = true local yes = car:Clone() yes.Parent = game.Workspace yes.Position = Vector3.new(300.905, 6.5, -275.073) ...
0
Click Button Doesn't Work ;( (it says that there is no error)?
946498536
Not_Paulo
4
2020-09-21 12:04:18
<pre class='brush: lua'>variable = game.StarterGui.ScreenGui.Numbers.TextLabel.hi game.StarterGui.ScreenGui.Frame.TextButton.MouseButton1Down:Connect(function() variable.Value = variable.Value + 1 game.StarterGui.ScreenGui.Numbers.TextLabel.Text = "Clicks:"..variable.Value end) </pre> <p>I was confused when i w...
113445
1
104127
0
631603904
BestCreativeBoy
1355
2020-09-21 12:25:07
<p>First thing, don't ever use 'game.StarterGui' or anything as its content gets copied to the separate folder, which is located in the Player, called 'PlayerGui'.</p> <p>Second, you haven't used a 'local' while creating the variable.</p> <p>Also, it should be a LocalScript.</p> <p>Here, I am assuming that your content...
0
[SOLVED]Can you resize textbuttons?
6030494
Exsius
162
2014-02-27 03:20:56
<p>I have tried making a GUI myself but the Gui textbutton doesn't resize with my img gui when i resize the Roblox client window!</p> <p>Thanks,</p> <p>Exsius,</p>
326
1
595
0
31265920
Azarth
3141
2014-02-27 03:29:24
<p>Use scale to allow dynamic change between screen sizes - will stay the same size for different screen sizes. TextButton.Size = UDim2.new(.01,0,.01,0)</p> <p>Use Offset for scaling via pixels - won't stay the same for different screen sizes. TextButton.Size = UDim2.new(0,100,0,100)</p> <p>http://wiki.roblox.com/index...
0
how can i make player transform to block or chair or table....?
883884971
akramelbasiony1
0
2022-06-20 11:16:59
<p>im do a game like hide and sick and i cant script player transform to any thing like chair or table how can i script it?</p> <p>soory for my english. :-(</p>
130417
0
&quot;rbxassetid//&quot;.. player isnt working?
88576811
FrezeTagger
75
2018-04-15 15:03:19
<p>Hello i am making admin commands, i want to make sound script but it isnt working can i get an help please? Thanks!</p> <pre class='brush: lua'>function commandTable.sound(message, player) local sarki = Instance.new("Sound") sarki.Parent = game.Workspace wait(0.1) sarki.SoundId = "rbxassetid://" ..pl...
56879
0
The developer Console says &quot;index nil&quot; for my script. How do I fix this?
503715506
snowpototoy
37
2022-05-02 05:55:38
<p>Script:</p> <pre class='brush: lua'><br />function make(pos) local g = Instance.new("Part") g.Parent = workspace g.BrickColor = BrickColor.new("Cork") g.Size = Vector3.new(4,4,4) g.CFrame = pos end script.Parent.Parent.Activated:Connect(function() local mouse = game.Players:GetPlayerFromChara...
129888
1
Humanoid Description Bug Killing Player?
151702995
RealTinCan
217
2020-11-10 03:34:28
<p>So basically when a player joins my game I am trying to default them to normal body parts. "The normal cubical ones". To do this I am cloning their current <strong>HumanoidDescription</strong> and then changing all the bodyType values to <strong>0</strong>. But I came to a problem for certain people with "special" b...
115576
0
How to make the player constantly face a part?
368080440
VAnkata20
49
2022-06-17 18:43:32
<p>I am trying to make a focus system. The thing I am trying to do is when shift is pressed the Local Player constantly faces an NPC (Enemy) Head while making the camera also to look at the Enemy.</p> <pre class='brush: lua'>Events.LockToEnemy.OnServerInvoke = function(player , pressed) print(chainedEnemyGlobal...
130381
0
Instance.new not creating parts?
16826035
YellowoTide
1989
2014-05-11 22:21:01
<pre class='brush: lua'>script.Parent.Touched:connect(function(hit) if hit.Planks and hit.Name == "Log" then planks = hit.Planks.Value for i = 1, tonumber(planks) do part = Instance.new("Part") part.Position = Vector3.new(hit.Position) part.Size = Vector3....
4732
1
6367
3
20901244
Aethex
255
2014-05-11 22:36:28
<p>The problem you are having is that you are not assigning the part's parent. Do you want it in the Workspace, Lighting, etc? There are two ways to assign the parent of it,</p> <p>One: <code>part = Instance.new("Part", Workspace)</code>,</p> <p>Two: <code>part = Instance.new("Part") part.Parent = Workspace</code></p>
1
Camera Manipulation
28135222
FearMeIAmLag
1161
2014-02-17 17:13:33
<p>I want to manipulate a camera to be a "death cam", so that it watches the killer after a player dies. To be more descriptive, when the localplayer dies, the camera would zoom in on the player that killed them and then return to looking at the localplayer when they respawned. An example of this can be found in Litozi...
37
2
72
3
947798
MrNicNac
855
2014-02-17 17:22:30
<p>It's typical for a dying Humanoid to have one, or multiple, ObjectValues called 'creator' in them when they die. This is the standard for deaths/kills in ROBLOX (handling them, at least). So that could easily solve your "finding the killer" step.</p> <p>Next, you could, for every time CharacterAdded fires, insert a ...
0
[SOLVED] Lobby Queue System Doesn't Teleport Players To Private Server?
1680108820
JmoneyPlayzOfficial
49
2023-03-17 06:14:35
<p><em>I got the script from a youtube video and just edited some stuff i guess</em></p> <p>https://www.youtube.com/watch?v=bxCKWMiV8CA</p> <p>so this script is supposed to act like a casual story game lobby system, there's a timer and every time the timer ticks to 0, the players in the queue will get a loading screen ...
133203
0
GetPlayerFromCharecter
1144900
DeveloperAtWork
14
2014-03-02 00:50:52
<pre class='brush: lua'>function onTouched(part) if part.Name == "Left Leg" or part.Name == "Right Leg" then local player = game.Workspace:GetPlayerFromCharacter(part.Parent) player.leadstats.Money.Value = script.Parent.Money.Value+player.leadstats.Money.Value script.Parent.Parent.Main:remov...
423
1
735
3
31265920
Azarth
3141
2014-03-02 00:55:17
<pre class='brush: lua'>local main = script.Parent.Parent:WaitForChild("Main") function onTouched(part) if part.Name == "Left Leg" or part.Name == "Right Leg" then local player = game.Players:GetPlayerFromCharacter(part.Parent) local leaderstats = player and player:findFirstChild("leaderstats") ...
0
Is there an InputBegan:Connect for only mouse button 1 clicks?
107860801
phantomforcesdeath
9
2021-07-22 04:27:29
<p>I'm trying to use the user input service to detect when the player has made a left click, this is the code that im using:</p> <pre class='brush: lua'>local function CheckInput() if (UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1)) then --blah blah blah end end UserInputService....
125577
1
114269
0
1798342096
ArsonMcFlames
363
2021-07-22 05:07:58
<p>If you want UserInputService to detect if the left mouse button is clicked, you would use Enum.UserInputType.MouseButton1</p> <p>For example.</p> <pre class='brush: lua'>local UIS = game:GetService("UserInputService") function inputBegan(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then ...
0
How to break out of while true loop when getting a remote function fire?
138111508
Jack_Hase
85
2019-07-28 14:53:07
<p>EDIT : Some of my scripts have worked on this, but they were too laggy (0.1 fps) Okay, i was making a game where there's a timer and leaderboard , with a start / end point This is my local script, parent of the timer gui</p> <pre class='brush: lua'>--a = 0 local RS = game:GetService('RunService') --RS:BindToRenderSt...
84590
2
78519
1
61790180
MessorAdmin
598
2019-07-28 18:53:06
<p>Very simple. use a break and a boolean value</p> <p><em>SERVER SIDE</em></p> <pre class='brush: lua'>local Event = game.ReplicatedStorage:WaitForChild("RemoteEvent") local BreakLoop = false spawn(function() -- I put a spawn here so that I can continue with code below the while loop its basically a coroutine, but it ...
0
Trying to format text in string to change color of font?
99490951
Troxure
87
2022-05-03 01:05:29
<p>Hi there, I am trying to change the color of specific terms in a string. For example, I would want certain words a different color than the rest, basically syntax. However I am running into issues and the text is not changing colors. The TextBox has RichText enabled too.</p> <p>Here is the script:</p> <pre class='br...
129898
0
Roblox spawn points and leaderboard not working? (with script)
470974064
2mania
2
2022-05-06 20:57:37
<p>Hi I was testing out a leaderboard thingy and basically if its set to 1 then you go to one spawn point but if its set to 2 then you go to another here is the script lmk if I did something wrong I need help :(</p> <pre class='brush: lua'>local players = game:GetService("Players") game.Players.PlayerAdded:Connect(func...
129932
0
How do i do this to badges...
56281052
YoullbekilledsAlt
0
2014-02-18 04:49:27
<p>For instance, in Asimo3089's Coastline highway, when you collect all badges you get an in game ro-tercycle, how would i do that to my game, a reward for badges?</p>
58
0
How do I make a TextButton able to sell a developer product and then give the product to the buyer?
1940100
67high
10
2014-06-01 01:55:34
<p>I've looked at quite a few places and I can't find a script that quite does what I need.</p>
5960
0
How to change orientation and CFrame?
3401217
WaldoWallace
0
2017-07-24 01:02:43
<p>So I'm making this crate where if you click it, it opens up to be a Coin or a Heart. Now, with the heart, it seems to be fine when I set the CFrame of it to the center of the crate (keep in mind the heart and coin have spinning scripts) and it goes to the desired center of the crate using CFrame. However, when the c...
45688
0
How do I add a sound effect when the button is hovered over?
999502939
Dragonboy99711
5
2020-05-16 05:56:13
<p>Heya guys, this is my first question apparently. Well, I'm trying to make a button that makes a sound effect when the mouse is hovering over it. I don't know how to make a script for it so I'll need some help.</p> <p>The Script I attempted,</p> <pre class='brush: lua'>script.Parent.MouseButton1Click:Connect(function...
103323
1
How to make your game free to edit/take ?? Just wondering!!
1481596727
shime1122
6
2020-05-03 13:02:06
<p>I want share my game to some friend but don't know how to turn on the free to take mode , can someone help me??</p>
101723
2
93963
2
467337150
XDvvvDX
186
2020-05-03 13:05:18
<p>This is a pretty simple thing to do. I will answer this question for you very shortly:</p> <p><strong><em>1) Go to the requested game.</em></strong></p> <p><strong><em>2) Click on the 3 dots right to the name.</em></strong></p> <p><strong><em>3) Select " Configure this place".</em></strong></p> <p><strong><em>4) Cli...
1
how do you fix Argument 1 missing or nil error from egg hatching system?
1241159283
guuguu058
9
2022-06-19 18:13:46
<pre class='brush: lua'><br /></pre> <p>Hope you are having a good day. I am just here to say I have watched Alvinblox's egg hatching system tutorial and I am currently at part 2. There is a new error called "Argument 1 missing or nil" it is at line 60 in the petFollowPlayer script (local pet = game.ReplicatedStorage.H...
130410
1
117747
0
754480402
sleazel
1282
2022-06-19 19:43:22
<p>You are missing an argument 1. Quick look at the line 60 of Your code reveals that the argument missing is <code>petName</code>.</p> <pre class='brush: lua'>local pet = game.ReplicatedStorage.HatchablePets:FindFirstChild(petName) </pre> <p>Where is that argument coming from? Going back a little bit, You will find th...
0
My DataStore Is Not Working To Save Players Leaderstats Any Way To Fix This?
1139499518
Ferceplay78y
0
2023-02-24 02:33:50
<p>So im having trouble with saving players leaderstats and im kind of new to datastores and note I was watching thedevkings video so idk what I did wrong.</p> <pre class='brush: lua'>local plr = game:GetService("Players") local DSS = game:GetService("DataStoreService") local MyData = DSS:GetDataStore("MyData1") -- get...
133112
0
RemoteEvent Wont Play Song? (Updated Script)
1680108820
JmoneyPlayzOfficial
49
2023-02-14 21:04:50
<p>im making a script that when you press a TextButton, it fires a RemoteEvent and changes the value of a string value to the value in the button, (the value being the name of the sound) then it will stop the previous song and start the new one but it wont play the sound, can someone help, thanks</p> <blockquote> <p>Cl...
133072
0
Magnitude, Touched or other?
49776603
TomsGames
225
2014-02-19 16:23:55
<p>Alright I'm a bit stuck in the making of my game. If you want to have a look at this game so far here is the link:</p> <p>http://www.roblox.com/Traffic-Racer-place?id=146148373</p> <p>Ok so if you've checked out the game you'll notice whilst driving the car if you hit another car nothing happens. This is obviously t...
90
3
183
1
1546726
nate890
495
2014-02-19 18:33:50
<p>Interesting problem you are having there. Unfortunately, there really is no way to detect when the car hits another car. Using touched events (if it worked) would be very inefficient and using magnitude would also be inefficient. The best way to go upon doing this, and you're probably not going to like this at all, ...
0
How do I script it so the max health is always = to a leaderstat?
190357083
THUNDER_WOW
149
2020-07-06 20:32:31
<p>What evert he leaderstats is or if it even changes I want the maxhealth of a player to equal to it. Ive tried many things but I can't seem to change the max health being always = to a leaderstat. My leaderstat script is fine.</p>
108376
0
How can i add a cool down to this key bind magic script?
364796628
Funnyskyswagway3
30
2020-07-12 00:49:27
<pre class='brush: lua'>Player = game.Players.LocalPlayer repeat wait() until Player.Character c = Player.Character mouse = Player:GetMouse() mouse.TargetFilter = workspace.AntiMouse UIS = game:GetService("UserInputService") UIS.InputBegan:connect(function(input, isTyping) if isTyping then return end if input.K...
108825
0
TeleportToPrivateServer must be passed an array of players?
99934304
14dark14
169
2021-09-19 16:04:24
<p>The last couple of days I've been trying to make a script that teleports <strong>multiple</strong> people <strong>that are standing on a Part</strong> to a private server. And currently, I'm left with a script that partly works, but sometimes comes up with an error:</p> <p>[ <em>TeleportToPrivateServer must be passe...
127553
0
On death, play a sound?
18731888
iRzPWNzr
20
2014-05-11 16:17:56
<p>Hi, you've probably noticed that in ROBLOX Studio, in Soundscape, there is now "StockSound" objects. I want to use the sound "Victory" every time a player dies.</p> <p>I've tried this:</p> <pre class='brush: lua'>function OnDeath() print("Death") game.Soundscape.Victory:play() end </pre> <p>But it doesn't se...
4712
3
6341
0
6438406
jbjgang2
37
2014-05-11 16:38:11
<p>must be in a local script</p> <pre class='brush: lua'>local player = game.Players.LocalPlayer function Death() print('Death') game.Soundscape.Victory:play() if player.Character.Humanoid.Health == 0 then Death() end </pre>
5
How to detect if a player presses a key? [Answered!]
45803743
DrCylonide
158
2015-03-04 01:55:54
<p>Hi. How would a script detect if a player has pressed a key on their keyboard? Is there a set function for this?</p> <p>Thanks!</p>
15487
4
18597
11
13667373
EzraNehemiah_TF2
3552
2015-03-04 02:14:37
<p>Easy, first you can get a local script because of the <a target="_blank" href="http://wiki.roblox.com/index.php?title=LocalPlayer">Local Player</a>(MUCH MUCH MUCH MUCH Easier that way, like 500x easier) then we have to get the mouse using <a target="_blank" href="http://wiki.roblox.com/index.php?title=API:Class/Play...
2
How can you save a bool value or something with datastore?
233224360
mastercheeseit
56
2020-10-17 18:17:28
<p>So I just watched a video on Datastore and learned that you can save data even when you leave the server so here I tried to test it here look at my code but for some reason it won't save</p> <p>I want to change it's value with an textbutton when it is clicked we turn true to bool value and when we click again it tur...
114487
1
105168
3
126333053
zamd157
1109
2020-10-17 18:44:05
<p>It is not being saved because you are changing the value <strong>on the client, and the server doesn't see the change</strong>. What you should do is use a RemoteEvent to change it on the server. Here's how you set it up:</p> <pre class='brush: lua'>-- create a RemoteEvent in ReplicatedStorage, and set the name to "...
0
Script that makes an image fade out doesn't work?
824069483
epoke466
17
2021-02-21 21:44:26
<p>This script isn't working can someone help me? Its suppost to make 1 image fade in and the other fade out using the repeat until loop.</p> <pre class='brush: lua'>local z = script.Parent while true do repeat wait(0.1) z.a.ImageTransparency = z.a.ImageTransparency - 0.01 until z.a.ImageTra...
120483
1
109866
0
14277028
rodrigo455
558
2021-02-21 22:21:38
<p>I explained everything that I did in the script. Hope this works.</p> <pre class='brush: lua'>local z = script.Parent while wait() do -- same as while true, but yields 1/30th of a second local index = {"a","b","c","d","e"} for _, v in ipairs(index) do -- iterates through the table "index loca...
0
Any easier way to write this?
25516360
Zerio920
285
2014-12-23 07:45:00
<p>The Wiki says I can record key presses in a table to determine whether the key is being held or not, so something like</p> <pre class='brush: lua'>local keys = {} mouse.KeyDown:connect(function(key) keys[key] = true end) mouse.KeyUp:connect(function(key) keys[key] = nil end) while...
13540
0
Roblox Studio Script Supposed To Spawn Twelve Models Every Eight Minutes.. Not Working?
906277159
TheKittyKingOfficial
2
2023-01-24 01:34:15
<p>Hello! I am currently trying to make a Roblox Script that randomly takes twelve Models out of a folder, and then puts them into twelve positions. Then, after eight minutes, this should repeat again. Also, every time I test it, the models do not have the same rotation as they did and sometimes, one model will spawn, ...
132928
1
How do I make a smoothly changing text label?
461604490
2Loos
145
2020-10-09 23:53:21
<p>First of all, the script I wrote doesn't even work, does anyone have a fix for this?</p> <pre class='brush: lua'>wait(1) local textcolor = script.Parent.TextColor3 while true do textcolor = Color3.new(1, 0, 0) wait(1) textcolor = Color3.new(1, 0.470588, 0.0941176) wait(1) textcolor = Color3.new(1...
114190
1
104821
2
688375655
Windsonnes
75
2020-10-10 00:22:39
<p>This made me cackle! It does work, man. The problem here is that you forgot that Color3s RGB value can range from <code>0,0,0</code> to <code>255,255,255</code>. It changes color, but it's just too dark for you to notice!</p> <p>For example, a really green color can be defined as <code>0,255,0</code>. Red as <code>2...
0
Script in gui opening other players' guis?
377679694
TheB4dComputer
100
2021-08-07 00:41:38
<p>I have this local script that when an Image Button is clicked, it opens a gui called "Frame". The frame is used for editing inventory stuff, which raises an immediate problem, trolling. I have no idea why the gui is opening another gui rather than itself.</p> <p>The bug only happens when multiple people are in the s...
126193
0
Model:SetPrimaryCFrame() failed because no PrimaryPart has been set?
529096024
Chmurskyy
0
2021-02-23 17:25:39
<hr /> <p>When i run the script it comes up with "Model:SetPrimaryPartCFrame() failed because no PrimaryPart has been set, or the PrimaryPart no longer exists. Please set Model.PrimaryPart before using this. - Server - Script:7". I Have no idea how to fix this, any help ?</p> <pre class='brush: lua'>_G.deadzombies = 0 ...
120573
1
What formula can print seconds into minutes:seconds?
25516360
Zerio920
285
2015-04-09 01:28:44
<p>Using this for a timer I'm making.</p> <p>So say for example, I have a script read a number from a value object, holding an amount of seconds. Then the script would print in the output the amount of minutes:seconds that would equal. I'm having trouble thinking of something that can do that. Help is appreciated.</p>
16515
0
How do I set the local players camera to the front surface of a block?
1546980603
Jakob_Cashy
67
2021-10-11 22:45:55
<p>i wanna make the character look at a item, and a blocks front surface is the view point, but when i step on the block, it says: Attempt to index nil with "Camera" on line 10?</p> <pre class='brush: lua'>--Variables-- local Brick = script.Parent --End-- --Code-- local function PlayerTouched(Part) local Parent = P...
127844
1
How to make a SurfaceGUI switch peoples teams and kills them?
1680108820
JmoneyPlayzOfficial
49
2022-10-16 09:12:34
<p>I want it so when I press a surfaceGUI text button it switches teams of the player and kills the player</p> <p>I tried something like this for the team switching <code>Game.Players.LocalPlayers.Teams = [“White”]</code></p> <p>Does anyone know how to do it because I’m bad at coding</p>
131936
1
119155
1
215237638
LikeableEmmec
470
2022-10-16 14:21:19
<p>Hello! I believe I have a solution.. Insert a <code>RemoteEvent</code> into <code>ReplicatedStorage</code>. Call it <strong>ChangeTeam</strong>. Insert a LocalScript into StarterGui and insert this:</p> <pre class='brush: lua'>local p = workspace["YourPartName"] local sg = Instance.new("SurfaceGui",game.Players.Loca...
0
My updating variable every second script doesn't work, can you help?
1559368879
pugguy1000
3
2021-04-05 18:48:54
<p>Hi there! I'm making a game where the players' points update by one every second. I need the points to start updating only when the player steps on a model, called "Game." Here is my script, which doesn't work. I hvae tried many times to fix this, but all attempts were unsuccessfull. (I would have added those attemp...
122045
0
attempt to perform arithmetic (div) on nil. How to fix?
964880605
fantir13
0
2022-09-21 19:06:07
<p>I'm a small game creator i have a problem with Base Health in my TD game how to fix it? problem is: ServerScriptService.Main.Base:20: attempt to perform arithmetic (div) on nil Help pls</p> <p>~~~~~~~~~~~~~~~~~ local serverstorage = game:GetService("ServerStorage")</p> <p>local Bindables = serverstorage:WaitForChild...
131688
0
How to correct position with scaling in a script?
215833213
Stiles8353
6
2022-10-05 01:23:47
<p>I have a script that makes a plant grow, and currently the script makes the bottom part, the primary part, always be touching the floor/baseplate. But that only works when it is already touching the baseplate. Moving the plant up causes it to reposition upwards more than it should. Any help?</p> <pre class='brush: l...
131801
0
ImageLabel not hiding when clicking a TextButton?
2064359146
GamerLighting23233
63
2022-07-12 08:07:38
<p>I'm making a ghost hunting game, where you have a camera system. When I click the TV it works perfectly fine and opens up GUI but when I click <code>Close</code> button it just hides login frame and the button and not the camera overlay/cameras frame.</p> <p>Server script (in ClickDetector):</p> <pre class='brush: l...
130757
0
How do I set a cooldown for spawning in blocks?
813441209
dannybuns03
11
2023-02-01 23:26:52
<p>I want to be able to spawn a block when you click a gui and I got this.</p> <pre class='brush: lua'>local button = script.Parent local part1 = script.Parent local part2 = workspace.partspawn local clickdetector = button local function spawnPart() local newPart = Instance.new("Part") newPart.Parent = workspac...
132995
1
120108
0
433962773
theking66hayday
841
2023-02-01 23:40:07
<p>Try using <code>task.wait(2)</code> this should work just implement it somewhere in your script. Also you can change 2 to how long you want to <code>wait()</code> Hope this helps!!</p>
0
How to check if string contains certain word?
18682931
Seyfert
90
2017-01-18 20:58:41
<p>I am trying to make ice cream choices, if the customer's dialog contains certains keyword it is supposed to change the name of an IntValue, problem is my if statements seem to be messing up and it is choosing the wrong value.</p> <p>My script first checks how many scoops they have, one or two, then it goes by flavor...
39155
0
Is this Possible?
14411926
Anciteify
70
2015-05-09 17:36:49
<pre class="brush: lua">function getLocations(obj) for i, v in pairs(workspace["Group Teleporters"]:GetChildren())do if(v.Name == "InstantTeleport")then local val = Instance.new("ObjectValue", obj) val.Name = v.LocationName.Value val.Value = v end end end </pr...
17393
0
Need help making a cell/bars script for roblox studio prisoners team. Can anyone help me ?
12114108
s08qz6kpm2ofdqwg6n9n
0
2023-01-11 22:22:17
<p>In general I need a script when a player spawns in a cell then the bars close you can specify any variable for the bars and position ( I will change it later ) and the idea is that if he spawns because you select it ago or because he died then the bars close and on the board above the cell I also write who is sittin...
132812
0
Difficulty getting image to pop up?
1703596758
GoAwayNOOB124
0
2020-06-21 03:16:12
<p>I can't get the image to pop up when I use this script. Everything in the Explorer is named correct.</p> <pre class='brush: lua'>local carSeat = game.Workspace.ParkingLot.Char local cashMoney = script.Parent while carSeat.Position.Y &lt; 5 do cashMoney.Visible = true script.Parent.Visible = true wait(2) ...
106960
0
I want to change the camera mode to first person when touching a part?
95706501
HimoutoUmaruDomaChan
20
2017-12-24 23:28:29
<p>I don't know how to do this, I am an amateur coder who used to raid the library in hoping of finding a script that'll help. But now that I'm using this, I can finally get help. So I want to change the camera to first person when they touch a part, but when they die, it switches back to the regular camera mode.</p> <...
50879
0
How can I use the arrow keys to navigate a GUI?
112391394
jmarsh33
0
2020-07-31 22:02:33
<p>Is there a script I can use that allows the player to use their arrow keys to navigate a gui? Thanks in advance.</p>
110411
0
How do i make an animation on a part play when a player touches it?
147305218
PeterParker17386
16
2022-12-28 23:17:32
<p>So i have been trying to make a door animation play when touched, i tried searching it up because i had no idea how to do it and all i could see were scripts on how to make the animation play for a humanoid instead of an object, but since i have to add code or my question will get deleted, i will add this:</p> <pre ...
132689
0
How do I get my OBBY stages to add up on the leaderboard?
78202180
AaronJMLP
2
2020-10-01 12:57:32
<p>I got a leaderboard to work which shows the world and stage, Now I want it that when I jump on a checkpoint the stage goes up on the leaderboard and when I die I spawn at the Checkpoint but I can't get it to work. I neither respawn at the checkpoint nor does the stage go up on the leaderboard.</p> <p>Here is the cod...
113886
1
104532
0
335945120
Blackbooks
138
2020-10-01 13:36:21
<p>Your mistakes are : You make the same variable twice</p> <pre class='brush: lua'>game.Players.PlayerAdded:connect(function(player) local leaderstats = Instance.new("Model") leaderstats.Name = "leaderstats" leaderstats.Parent = player local money = Instance.new("IntValue") money.Name = "World" ...
0
How to determine if a number is an integer?
159200888
RetroGalacticGamer
331
2020-03-21 20:20:47
<p>So, Yes, I know ho to make a function to do this. But, I am wondering if type() or typeof() have a string for integer that they return, just to make things simpler. So, is there one? Because if you do this:</p> <pre class='brush: lua'>local thingy = "str" if typeof(thingy) == "string" then -- tells you if the string...
96646
0
Can anyone help me understand why it is not working when my character respawns?
40621453
JerkDerekThe14alt
11
2022-05-09 17:20:02
<pre class='brush: lua'>local owner = script.Parent.Owner local physics = game:GetService("PhysicsService") --The service that lets you create collision groups. physics:CreateCollisionGroup("Door") --Create the door collision group. physics:SetPartCollisionGroup(script.Parent,"Door") physics:CreateCollisionGroup("Owner...
129969
0
How can i apply physics impulses/set a part's velocity relative to itself or another part?
929847335
TheDude646
72
2022-08-04 05:16:53
<p>i'm trying to make a gun that ejects bullet casings out of its ejection port to the right, but every method i've found regarding setting/changing velocities is relative to the world so the casing always flies to the "east" so when i move the casing starts going in the wrong direction.</p> <p>the methods i've tried s...
131092
0
'DataStoreSerivce' is not a valid Service name
5762824
Gamenew09
180
2014-03-14 02:53:34
<p>When I do the first line of the script calls it does the following error:</p> <blockquote> <p>21:47:02.705 - 'DataStoreSerivce' is not a valid Service name 21:47:02.706 - Script 'ServerScriptService.Script', Line 2 21:47:02.708 - stack end</p> </blockquote> <p>The script:</p> <pre class='brush: lua'>local Mark...
677
1
1090
5
13416513
Merely
2122
2014-03-14 05:20:15
<p>It is spelled "DataStoreService" not "DataStoreSerivce"</p>
0
How do I fix this ServerEvent on this Tank?
32730446
DesiredToResign
10
2022-09-20 22:14:33
<pre class="brush: lua">if game.ReplicatedStorage:FindFirstChild("TankStuff") then game.ReplicatedStorage.TankStuff:Destroy() print("previous instaler destroyed") end script.Parent.TankStuff.Parent = game.ReplicatedStorage script.Parent.ReplicatedStorage.TankGunsFolder.Parent = game.ReplicatedStorage for _, chi...
131683
0
How to raycast from the camera and deal damage with it?
1044984225
datboyPiter
52
2021-05-22 18:11:30
<p>I am making a pistol but can't figure out how to raycast from camera, can someone help?</p>
123688
0
How would you make this Gui teleport to more than one of the same part?
22187857
Pawsability
65
2015-01-28 04:57:17
<p>I have multiple parts named <strong>"MainTeleportPart"</strong> in the Workspace that I want to be able to teleport to, but it only teleports to one of them until the server restarts, then it's a different one over again. How would I be able to do that?</p> <pre class='brush: lua'>script.Parent.MouseButton1Down:conn...
14576
0
The game pass item wont give me the item in game when i buy it?
174478614
fluffydoggy0804
0
2021-01-12 21:39:02
<p>I am make A ROBLOX game and I have mad two game passes and I have put the into the shop but and made the scripts and the items where they should be And when I test the game and "buy" the game pass it doesn't give me and error it just does give me the item in my tool bar.</p> <p>Sever script:</p> <pre class='brush: l...
118606
3
How do I remove player`s hat/hair?
345256394
HeyItzDanniee
252
2018-06-13 11:54:44
<p>I am trying to remove players hat, or in my case, hair. But it doesnt seems to work. I have a morth type of thing that when you <strong>touch a brick</strong> (button) it makes my body invisible and sticks random bricks on the body to make an armor or something.</p> <pre class='brush: lua'>function onTouched(hit) ...
60253
4
58634
2
185845822
Astralyst
389
2018-06-13 12:04:00
<p>https://wiki.roblox.com/index.php?title=API:Class/Accessory</p> <p>Don't use "Hat", use "Accessory".</p> <pre class='brush: lua'>if (d[i]:IsA("Accessory")) then d[i]:Destroy() </pre> <p>also, use :IsA instead of .className ==</p>
0
How to make a double tap dash system script?
103518855
Cyrellejheff
11
2020-04-01 11:46:34
<p>I don;t know how to make it into a double tap that's kinda my problem and also the direction of the dash ;/</p>
97756
1
90310
0
473052976
nkminion
21
2020-04-01 12:53:54
<p>This might help you:</p> <p>https://www.youtube.com/watch?v=1aAKsAbeSu4</p> <p>I don't know If I'm allowed to send links</p>
0
Why does this script not find the player in workspace?
214710102
iiConstable_Subwayx
130
2020-03-17 23:45:40
<pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(player) wait(2) game.Workspace:FindFirstChild(player.Name):Destroy() end) </pre> <p>Alright, This should always work, It sees when a player joins, then takes one of the values under the player, The name and finds it in the workspace. The model always...
96320
1
89010
0
1169362290
iiMxtt_Destinyii
62
2020-03-17 23:50:53
<p>Here is an attempted fix of your code.</p> <pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(player) player.Parent:FindFirstChild("Humanoid") wait(2) game.Workspace[player.Name]:Destroy() end) </pre>
0
Why cant i download a 22 KB file to decals?
1496070996
dorukpro456123
0
2022-06-19 07:08:36
<p>Im trying to download a 22 KB file to decals for my game but i couldnt. It keeps saying bad request Error: 400 and im so sick of it. Please help me.</p>
130402
0
Plugin Methods
24324045
Trewier
146
2014-03-06 17:45:31
<p>Hello, so I am making a plugin that does something when you click. So what I want to happen is: Player clicks plugin button Player clicks in workspace wherever they want Function executes and spawns block at that location Function resets so it can be used again</p> <p>But, when I click on the button, and then click ...
524
0
How can I call a function from a function which is above the function?
498916107
StrategicPlayZ
58
2019-01-04 18:15:59
<p>In my script there are many functions. I want to call one function from the other, but the problem is that the function which will be calling another function is above the function it will be calling, and not below it so it is giving me errors. You might be saying to switch the places, but in my script there are a l...
73774