question_score stringclasses 21
values | title stringlengths 6 119 | question_userid stringlengths 4 10 | question_user stringlengths 3 20 | question_user_score stringclasses 496
values | question_datetime stringdate 2014-02-01 23:57:31 2023-04-02 01:40:15 | question stringlengths 0 11k | question_id stringlengths 1 6 | answer_count stringclasses 8
values | answer_id stringlengths 0 6 | answer_score stringclasses 18
values | answer_userid stringclasses 946
values | answer_user stringclasses 963
values | answer_user_score stringclasses 692
values | answer_datetime stringlengths 0 19 | answer stringlengths 0 10.7k |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Help With Restricting Player Movement For A Cutscene? | 459692218 | Nckripted | 580 | 2020-06-21 22:31:16 | <p>Currently I am making a Piggy-based game with some twists with another user. Recently, we are done with the main basics (keys, doors, menu, etc.) and I have decided to start on the cutscene. However, I don't want player movement, but I can't set their walk speed to 0 because they will be moving. I have heard that Co... | 107027 | 1 | 98479 | 1 | 168891080 | YAYAYGPPR | 82 | 2020-06-21 22:36:53 | <p>That has a very simple solution. You just want to anchor the players HumanoidRootPart and bam, they can't move.</p>
<pre class='brush: lua'>player.Character.HumanoidRootPart.Anchored = true -- makes unable to move
player.Character.HumanoidRootPart.Anchored = false -- makes able to move
</pre>
<p>In the 'player' part... |
3 | How do I add a player to a table in a script when a TextBox contains their name? | 38498021 | capinbuilda | 15 | 2015-06-26 18:22:59 | <p>I have a script for manually putting a player in the banlist in ROBLOX Studio, but I'm wondering how I could add people to the banlist in-game using a TextBox.</p>
<pre class='brush: lua'>local BannedList = {
["PlayerX"] = true;
["PlayerY"] = true;
["PlayerZ"] = true;
}
function NewPlayer(pl)
if Bann... | 18969 | ||||||||
0 | How to properly test dev products/gamepasses? | 436466229 | trecept | 367 | 2018-06-01 16:32:20 | <p>I owned a game a long time ago, where I used mock purchases in studio to test developer products and gamepasses (all went well). However in game, one of my friends bought a gamepass and did not get the benefits? Which is similar to errors in studio and errors in the actual game I assume. Would starting a server in s... | 59425 | ||||||||
0 | What do i need to put into a StarterCharacter model for it to work? | 306209 | PoePoeCannon | 484 | 2018-03-24 02:21:37 | <p>On the wiki is says that i can put a model named 'StarterCharacter' into the StarterPlayer folder, so i do that, but it doesnt work when i play the game, the model i made just spawns and falls apart and the camera isnt even attached to it.</p>
<p>If anyone knows what requirements are needed for the model to work tha... | 55537 | ||||||||
0 | How to make a script that gives you a sword? | 22026745 | raystriker6707 | 30 | 2014-06-12 15:30:06 | <p>I am trying to make a script that when you step on a block (part) it gives a sword.</p>
| 6550 | 2 | 8677 | 5 | 49352468 | fireboltofdeath | 630 | 2014-06-12 15:53:17 | <pre class='brush: lua'>script.Parent.Touched:connect(function(t)
player = game.Players:GetPlayerFromCharacter(t.Parent)
if player then
wait()
game.Lighting["Sword"]:Clone().Parent = player.Backpack
end
end)
</pre>
<p><strong>Hope I helped!</strong></p>
|
0 | Which is better to use, string.format or concatenation? | 2966752 | Validark | 1534 | 2015-08-31 21:48:53 | <p>In this case, I'm assuming that both can be used easily.</p>
<p>There are some cases, such as the following, where string.format can come in handy, because of it's ability to use to to make sure that the script puts in a 0 in the tens digit if the seconds are only at 8 or something. Are there any other cases or thin... | 22197 | 2 | 25825 | 4 | 5374190 | ClimaxDarkness | 165 | 2015-08-31 21:55:29 | <p>String.gsub is also a useful function worth considering, it can replace any found parts of a string with a new part just like string.format does. E.g. if you wanted to create a time formatter, you could do something like this</p>
<pre class='brush: lua'>local Format = "HH:MM"
local hour = 14
local minute = 18
Format... |
1 | How would i move a model using vector3 slowly? | 32615243 | Supergamerboy1995 | 129 | 2016-07-29 03:54:12 | <p>So here i have the script to move my model to a position...</p>
<pre class="brush: lua">thing = workspace.Tornado
thing:MoveTo(Vector3.new(0,0,0))
</pre>
<p>...But how can i make it so it "floats" or "glides" to that position, rather than just teleport to that position?</p>
| 33788 | ||||||||
0 | How to get universeId from the Roblox Api? | 553254676 | arkadiusz54 | 2 | 2019-06-25 14:58:34 | <p>I have a problem to get the universeId from that jsontable i get from the API.</p>
<pre class='brush: lua'>local ReplicatedStorage = game:GetService("ReplicatedStorage")
local getgamesevent = game.ReplicatedStorage.Databases.SetGame
local HttpService = game:GetService("HttpService")
local function ongetgameFired(pla... | 82481 | ||||||||
0 | How can I make a click detector gui? | 529859410 | JackyW9cky | 18 | 2020-07-28 16:10:45 | <p>So, in my game, I have been trying to make something when you click a click detector, a gui will pop up. I have searched the whole internet for an answer, but I couldn't find any. This has been a question for me for a while, and now I want to answer it.</p>
| 110165 | ||||||||
0 | How do i make FireServer() but only for one player? | 951032294 | Tayshift | 6 | 2020-08-29 15:04:35 | <p>Hello, I am using a module to detect the players ViewportSize. As you can only detect it on a local script.</p>
<p>So I need the local script to fire a remote event to the server script but it fires to all the players.</p>
<p>Help would be appreciated.</p>
| 112354 | ||||||||
0 | How to fix glitch ? (Animation Idle Staying even after I unequip the sword) | 1432900944 | JohnyKenny12 | 0 | 2022-06-20 14:01:35 | <p>The sword named Nichirin,
here the code:</p>
<pre class='brush: lua'>local module = {}
function foundkatanatool(char)
wait(.1)
local tool = char:FindFirstChildWhichIsA("Tool")
if tool then
local typ = tool:FindFirstChild("Type")
if typ and typ.ClassName == "StringValue" and typ.Value == "... | 130419 | ||||||||
12 | SpotLight Color the Color of Players Head? | 16826035 | YellowoTide | 1992 | 2014-04-21 02:26:21 | <p>So this is the script I have. It has some other stuff in it but I'm confused on the spotlight.color thingy. If you find any other errors with the scripts feel free to tell me :D</p>
<pre class='brush: lua'>wait()
player = game.Players.LocalPlayer
player.CameraMode = Enum.CameraMode.LockFirstPerson
SpotLight = Instan... | 3096 | 3 | 4350 | 4 | 1552633 | soaprocks2 | 75 | 2014-04-21 02:29:05 | <p>Parts don't have Colors, instead they have BrickColors.</p>
<pre class='brush: lua'>wait()
player = game.Players.LocalPlayer
player.CameraMode = Enum.CameraMode.LockFirstPerson
SpotLight = Instance.new("SpotLight", player.Character.Head)
SpotLight.Brightness = (.85)
SpotLight.Angle = (120)
SpotLight.Color = player.C... |
1 | How do i make a VR script, Im trying to get the controller positions and the headset position? | 417648663 | dimondflash57 | 64 | 2020-06-30 00:54:48 | <p>Im making a VR script for fun all i want to know is how do i get the right/left controller positions?
i made the hand's <code>If you dont know do not respond to this question.</code></p>
<pre class='brush: lua'> local vr = game:GetService("VRService") local hand1 = Instance.new("Part",workspace.Andrew_KnowsRBLX) ... | 107806 | 1 | 99100 | 1 | 617445798 | TTChaos | 749 | 2020-06-30 01:45:12 | <p>Use <code>VRService:GetUserCFrame</code></p>
<pre class='brush: lua'>local VRService = game:GetService("VRService")
local Character = workspace.Andrew_KnowsRBLX
local LeftHand = Instance.new("Part", Character)
local RightHand = Instance.new("Part", Character)
RightHand.Name = "Right Hand"
LeftHand.Name = "Left Hand"... |
0 | is there a way to find out if a player is moving? | 105105986 | trubudist | 40 | 2016-08-17 22:35:59 | <p>this isnt a request, just wondering if there is a way to do this</p>
| 34668 | ||||||||
0 | Animation is wrong when the player does it but works on rig? | 346210372 | LiffisBiffis | 17 | 2022-11-19 20:34:10 | <p>I am currently trying to make an animation that makes the player hold a ball. When I animated it on the rig, it was fine. Playing it on the rig I animated it on is fine as well, but when I try it on the player, it looks like this:</p>
<p><a target="_blank" href="https://imgur.com/a/Og7pMHp">Photo</a></p>
<p>This is ... | 132319 | ||||||||
2 | Break a loop after it runs after a certain amount of times? | 434535742 | Masmixel | 21 | 2021-04-02 23:05:23 | <p>I'm working on a basic wave spawner, I need this loop to end after it runs a certain amount of time.</p>
<pre class='brush: lua'>local spawnamount = game.Workspace.Live.spawnamount.Value
local multiplier = 20 -- the amount that will eventually add onto the total amount after a wave.
local shrieker = game.ReplicatedS... | 121950 | ||||||||
0 | Why does my camera script using CFrame not work when I test it out? | 111800874 | FilipinoWrld | 16 | 2021-02-16 13:43:50 | <p>I recently learned how to move cameras with <a target="_blank" href="https://www.youtube.com/channel/UCS2smVWjNGuRzD6HVWmlWwQ">TheDevKing</a> but he didn't explain how to move a camera using CFrame so I tried to do it myself with the help of the roblox DevHub but it didn't work. Is there any error in my script that ... | 120233 | ||||||||
0 | How would I get the leader with the most kills in the game? | 1053072695 | zomspi | 546 | 2020-03-26 01:36:50 | <p>How would I loop through every player in a table then make a variable for the player with the highest amount of kills, and then if someone else overtakes their place the variable changes to that player?</p>
| 97096 | 1 | 89647 | 1 | 74087102 | Ziffixture | 5655 | 2020-03-26 02:02:54 | <p>You can use the <code>table.sort</code> function. By supplying a predication argument, you can tell <code>table.sort</code> how it should sort the array based on each value compared: <code>a</code>, <code>b</code>. By creating our predication function and filtering with the <code>></code> greater-than operator, w... |
0 | how do I change the camera position? | 1941346777 | Dianetter7B | 4 | 2021-02-25 22:15:16 | <p>hi. so i'm trying to make a game where if you click a button you can change the cameras position to a new one can I get some help on this?
this is the current script i have but doesnt work</p>
<pre class='brush: lua'>camera = workspace.Camera
wait(1)
camera.Position = workspace.Camerapart
camera.CameraType = Scripta... | 120684 | 1 | 109992 | 0 | 232623022 | 2_MMZ | 265 | 2021-02-25 22:17:01 | <p>You need to identify the Camera with <code>Local</code> such as:</p>
<pre class='brush: lua'>local Camera = game.Workspace.Camera
</pre>
<p>You must also use <code>CFrame</code> for your camera.</p>
<pre class='brush: lua'>Camera.CFrame = game.Workspace.Camerapart.CFrame
</pre>
<p>Then, for the <code>CameraType</cod... |
1 | humanoid.running function not firing if i walk in a direction for too long? | 1624504218 | GameBuilderLol | 58 | 2021-12-22 06:14:06 | <p>so the funtion fires if i walk but if i continue walking in that direction for a while it doesnt fire unless i change directions</p>
<pre class="brush: lua">local human = script.Parent:WaitForChild("Humanoid")
local debounce = false
human.Running:Connect(function()
if not debounce then
debounce = true
... | 128380 | 1 | 116301 | 1 | 153125476 | co_existance | 141 | 2021-12-22 19:23:34 | <p>humanoid.Running only fires when the WalkSpeed of the humanoid changes. try using this instead</p>
<pre class="brush: lua">local human = script.Parent:WaitForChild("Humanoid")
local debounce = false
while humanoid.MoveDirection.Magnitude > 0 do --// Checks if the HumanoidRootPart of the character is moving using ... |
0 | How can I enable the player controls in a server script? | 321147068 | iiFloxy | 9 | 2022-11-16 19:03:08 | <p>I have an issue where If I die while playing an animation that disables my controls, the player won't be able to move after respawning. I need to be able to discern when the player dies, which (I believe) is only able to be done server side, but I also need to be able to enable the controls, which can only be done c... | 132295 | 2 | 119508 | 0 | 1929477313 | Kingu_Criminal | 205 | 2022-11-19 11:15:00 | <p>Just put a localscript in StarterCharacterScripts (It will run whenever the character spawns) and enable the controls from there</p>
|
0 | My walk script sometimes stops the humanoid for some reason? | 267576543 | zaqree512345 | 3 | 2022-11-20 16:10:26 | <p>So, I'm making an RPG game, and my enemies sometimes break. They don't move at all! There are no errors or anything, they just stop working.</p>
<p>There's a few other things in my code, like the exp on death and stuff, but here's the loop:</p>
<pre class='brush: lua'>while true do
local low = script.Parent.Dete... | 132324 | ||||||||
0 | How do i prevent people not dying on the killbricks? | 189040112 | JumpyDJames | 7 | 2020-07-26 18:51:33 | <p>I have a lot of kill bricks and use this code:
<em>script.Parent.Touched:connect(function(hit)
if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
hit.Parent.Humanoid.Health = 0
end
end)</em>
but the thing is some people can keep jumping on them and somehow survive. I don't know how to prevent them ... | 110023 | 1 | 101154 | 0 | 1522202318 | NathanBlox_Studios | 212 | 2020-07-27 08:01:00 | <p>When you want to type a script, click the blue Lua button</p>
<p>It might have been a glitch or a slow reaction, you might be able to stop it using loops</p>
<p>(Put this in the killbrick)</p>
<pre class='brush: lua'>script.Parent.Touched:Connect(function(hit)
repeat
hit.Parent.Humanoid.Health = 0
... |
0 | How to tell if the player is touching the ground? | 20280887 | tygerupercut3 | 68 | 2018-03-14 03:19:03 | <p>So I have a shovel tool and I only want it to activate if the player is touching the ground (not jumping, falling, etc.). Is there some code that Roblox has for identifying if the player is on the ground or is there some way I could make a script for this. Im not familiar with any commands that would make this work.... | 55036 | 3 | 53902 | 5 | 273093957 | Rare_tendo | 3000 | 2018-03-14 18:11:37 | <p>Humanoid.FloorMaterial</p>
<p>http://wiki.roblox.com/index.php?title=API:Class/Humanoid/FloorMaterial</p>
<p>Description : This property contains the Material of the part or terrain cell that the Humanoid is currently standing on (as calculated in the last Humanoid step). If the Humanoid is not currently standing on... |
1 | Change grip weld to motor6d? | 551879230 | Ribasu | 127 | 2018-07-18 14:19:33 | <p>Hi, I'm having a hard time animating tools; I have found the following piece of <a target="_blank" href="https://devforum.roblox.com/t/animating-a-player-as-well-as-a-tool/80193">advice</a>:</p>
<blockquote>
<p>you will need to convert the grip weld to a motor6d</p>
<p>You will need to convert it to a motor6d with a... | 63106 | 1 | 61456 | 2 | 160570032 | Omega_bs | 40 | 2018-07-19 07:32:14 | <p>Hello there, i'm sorry i can't write the entire tutorial here since it has a 10,000 Characters limit</p>
<p>I have however ported it to Pastebin raw</p>
<p>It may not look neat so read it as comfortable as you are.</p>
<p><a target="_blank" href="https://pastebin.com/rgfJQyxH">The Pastebin</a></p>
<p>it is a entire ... |
2 | I need help! Can someone give me there version of a sword giving script? | 375458023 | tane011 | 12 | 2020-11-21 17:34:15 | <p>I NEED HELP WITH THIS! I need to let the script know who is getting the sword and giving that person the sword when they press the button! Can someone help me, please?</p>
<p>My current script: (I need help with the "Player" part!)</p>
<pre class='brush: lua'>local Button = script.Parent
local Sword = game.Lighting.... | 116108 | 2 | 106561 | 0 | 130021889 | SpeedyTV_1 | 76 | 2020-11-21 17:43:18 | <p>This should solve your problems.</p>
<pre class='brush: lua'>local Button = script.Parent
local Sword = game.Lighting.ClassicSword
Button.MouseButton1Click:Connect(function(Player) -- the player is defined here as the person who clicked the button
Sword:Clone()
Sword.Name = "Starter Sword"
Sword.CanBeDro... |
0 | Why does the output keeps on printing even I put debounce? | 1792778813 | Xapelize | 2326 | 2020-02-23 03:53:33 | <h1>Please note this is a old post, so the time when I posted this I was a young kid and a noob, please don't complain</h1>
<p>GIF preview are not public due to private issues.</p>
<pre class='brush: lua'>local part = script.Parent
local ceiling = workspace.ce
debounce = false
function ontouched()
debounce = true
... | 95056 | 1 | 87813 | 1 | 322220443 | GeneratedScript | 740 | 2020-02-23 04:14:00 | <p>So the problem is that you're printing ("Touching") or ("Touch Ended") for each touch, not connecting to the actual function. You're also not waiting between them and instantly setting the debounce to true/false.</p>
<p>To fix it:
1) Delete the lines that say <code>print()</code> and <code>end)</code>.</p>
<p>2) Hav... |
0 | player.Character:GetExtentsSize() doesn't return the offset used from the head? | 15631081 | Uglypoe | 557 | 2016-05-01 18:38:16 | <p>I'm making a script where you can freeze other players. The players have morphs as well, which are stored inside of the player's character. This means that :GetExtentsSize() gets the correct size of the entire player model, but it doesn't return the offset used to make it. According to the wiki, it uses an offset ba... | 30186 | 1 | 33556 | 1 | 2155311 | EgoMoose | 802 | 2016-05-01 20:38:30 | <p>Hmm, seems the wiki was wrong about that. I'll take a look into that and fix it, but I'm curious what the previous writer meant by having a vector3 that represents size be aligned to a position. That doesn't seem possible to me given all that's returned is a size vector 3????</p>
<p>Anyways...</p>
<p>For your purpos... |
0 | The "ON" Button Broken when you disable Bloom? | 147305218 | PeterParker17386 | 16 | 2022-10-09 20:27:04 | <p>Im making a game that includes bloom and im trying to make a setting that disables and turns it on for pcs that are not as good, but the "ON" button does not work when you turn it off. This is the code for it:</p>
<pre class='brush: lua'>local Bloom = game.Lighting.Bloom
script.Parent.MouseButton1Down:Connect(functi... | 131839 | 1 | 119072 | 0 | 110029109 | loowa_yawn | 383 | 2022-10-09 21:35:26 | <p>Instead of changing the properties of the Bloom, try using Enabled instead. It allows you to enable or disable the bloom without the properties being affected.</p>
<pre class='brush: lua'>local Bloom = game.Lighting.Bloom
script.Parent.MouseButton1Down:Connect(function()
Bloom.Enabled = true
end)
</pre>
|
2 | How can I make a gui shop with images? | 4694638 | alan3401 | 28 | 2014-03-01 21:18:31 | <p>I want to make a gui shop with images showing the model and the price of it. How can I make this?</p>
| 411 | ||||||||
0 | How to check boolean in table with a corresponding name? | 698511703 | PufferfishDev | 44 | 2021-09-14 21:30:10 | <p>Hi. I'm making a keycard system and I need to know how to read a table that works something like this</p>
<pre class='brush: lua'>local cards = {
["a"] = true,
["b"] = true,
["c"] = true,
["d"] = false,
["e"] = true,
["f"] = false
}
</pre>
<p>and return if it's true or false, and call it for ... | 127445 | ||||||||
1 | how do i make it so that people dont loose there item? | 391170608 | superspeedr1234 | 60 | 2020-06-09 03:24:41 | <p>this works in the way that the player gets the item and when he/she resets/dies they will get it in there inventory and what doesn't work is that other players when they die the item stays in server storage and its a problem when it leaves the inventory, in general, how would I fix this thank you</p>
<pre class='bru... | 105825 | 1 | 97476 | 1 | 1348670747 | Utter_Incompetence | 816 | 2020-06-09 03:27:37 | <p>Players have a .StarterGear which holds items that they spawn with. So you could do;</p>
<pre class='brush: lua'>local gamepassid_ = 10022825
local b = game:GetService("ServerStorage"):FindFirstChild("GravityCoil"):Clone()
game.Players.PlayerAdded:Connect(function(player)
if game:GetService("MarketplaceService")... |
0 | Loadstring not working even though loadstring is enabled? | 140749926 | mkhamster | 58 | 2021-01-10 20:58:29 | <p>My script uses a simple <code>loadstring("print('ae')")</code>, i can print out the string, but it won't do the loadstring</p>
<p>My loadstring is enabled in server script service
The loadstring code is in a server script</p>
<p>loadstring() is not working for me, is there a new thing you have to add to it to run co... | 118513 | 1 | 108417 | 1 | 58729054 | Dovydas1118 | 1495 | 2021-01-10 21:18:17 | <p>You will need to make a variable and then run the variable with brackets like this:</p>
<pre class='brush: lua'>local runCode = loadstring("print('ae')")
runCode()
</pre>
<p>Also make sure loadstring is enabled. It's a property of ServerScriptService.</p>
|
0 | Help with :GetPlayerFromCharacter ? | 46382260 | SpazzMan502 | 133 | 2015-02-04 02:41:41 | <p>So I'm trying to build off the the BloxyColaScript in most food gear to add hunger/thirst quenching properties.</p>
<p>When I tried getting player from character (which I'm assuming is tool.parent) It comes with an error</p>
<p><code>21:33:33.799 - GetPlayerFromCharacter is not a valid member of Model</code></p>
<p>... | 14733 | 2 | 17790 | 3 | 386992 | BlueTaslem | 18071 | 2015-02-04 02:46:23 | <p><code>:GetPlayerFromCharacter</code> is a member of the <em>Players service</em>, not of models.</p>
<p>Also note that you never defined the variable <code>character</code> but tried to use it.</p>
<hr/>
<p>Try</p>
<pre class="brush: lua">local character = tool.Parent
local player = game.Players:GetPlayerFromCharact... |
1 | Trying to make a part change a scrolling frames transparency to 1 when I touch it? | 367143712 | AltNature | 169 | 2018-07-15 04:14:01 | <p>So When I step on the part it does print yes and yet it doesn't change the transparency?</p>
<p>local function onTouch(hit)
game.StarterGui.ScreenGui.ScrollingFrame.BackgroundTransparency = 1
print("yes")
end
script.Parent.Touched:connect(onTouch)</p>
| 62776 | ||||||||
1 | How to make a script that will make all parts of a model be transparent ? | 674740698 | StouffYT | 5 | 2019-12-24 10:56:57 | <p>Hello Everyone , I have a problem i want to make a script that will make all parts of my model Named "TransparentWindows" be Transparent when i push a button.
The button part is not problem but how do i get all the parts of a model in a script ?</p>
<p>Thank you Forward.</p>
<p>(Sorry there isnt a script because i c... | 91854 | ||||||||
0 | ?Assigning Player1, Player2, Player3 etc to 4 players in a game? | 493019629 | kag_e | 12 | 2018-06-19 05:28:47 | <p>Essentially when a Player is added to the game I want that Player to be assigned either P1, P2, P3 or P4 based on which ones are already taken. I have attempted this in several ways even though I could only think of a few. I will include an example of my code (doesn't work but will most likely help you understand my... | 60683 | ||||||||
0 | Where Can I Check Who Bought My Developer Product? | 92827605 | OwOShiba | 6 | 2020-06-29 16:39:47 | <p>I'm trying to make a script that keeps track of who bought my developer product. I have this script, but I'm not sure where to see who bought it.</p>
<pre class='brush: lua'>local MarketplaceService = game:GetService("MarketplaceService")
local DataStoreService = game:GetService("DataStoreService")
local Players = g... | 107753 | ||||||||
0 | No Cursor Script? | 53281459 | DethFPSProject | 5 | 2014-04-17 09:43:44 | <p>I was recently wondering how in lets say Amnesia games on ROBLOX when they hold the lantern or something they only have a dot instead of the cursor on your screen, how do they do that does anyone know the whole script? or explanation??</p>
| 2407 | 2 | 3322 | 1 | 1449757 | ZarsBranchkin | 885 | 2014-04-17 09:56:36 | <p>Mouse object has 'Icon' property. For some reason you cannot change it when you claim the mouse with</p>
<p><code>localPlayer:GetMouse()</code></p>
<p>method, so you must use a tool in order to change it. This is the sample script for tool, that would set your cursor to invisible:</p>
<pre class='brush: lua'>script.... |
0 | How would I make a Automatic Weapon? | 34082258 | Lineout | 10 | 2014-03-01 20:21:55 | <p>What would be the system I would have to do to make a gun automatic? I've done it before but totally forgot. If anyone of you could help I would be very happy :D</p>
| 405 | 1 | 717 | 1 | 64408300 | RaverKiller | 668 | 2014-03-01 21:22:42 | <p>To create a automatic gun system, I would suggest use of a variable. Example:</p>
<pre class="brush: lua">local Shooting = false
while (Shooting) do
Shoot()
end
</pre>
|
0 | Difference between "Game" and "game?" | 461604490 | 2Loos | 145 | 2020-08-31 16:32:12 | <p>What is the difference between "Game" and "game" in Lua? Apparently "Game" is deprecated. Does anyone know the history between "Game" and "game," and what is the difference? Thank you in advance, just wondering!</p>
<pre class='brush: lua'>Game.Players.looloo314.leaderstats.Money.Value = 90000
</pre>
<p>"Game" gets ... | 112466 | ||||||||
0 | How to i pick a random object in workspace that isnt the table? In Roblox Studio | 1364343395 | Virsual_game | 0 | 2021-02-16 15:30:09 | <p>I'm trying to detect a new part in the workspace. but can seen to get it right.
Players = Player
WorkSpace = Game</p>
<p>is more likely for anti-exploit so it cant place any object without the script knowing it!</p>
<pre class='brush: lua'>local Items = {"Camera", "Tarrain", "Baseplate"}
game.Player.PlayerAdded:... | 120238 | ||||||||
0 | How do you stop a tool from falling on the floor after u equip it? | 27806595 | KenzaXI | 166 | 2015-05-09 18:33:54 | <p>Thanks for all your help, I finally figured it out.
There is an instance called "weld" just needed to change my parts name to Handle and add wedge to the Tool.
thanks for all you help</p>
| 17395 | ||||||||
0 | Why isn't Humanoid.MoveToFinished:Wait() working? | 207797085 | ErktikyYT | 89 | 2022-04-03 19:55:35 | <p><strong>Hello!</strong>
So I've been bored and I've tried to make a basic Humanoid:MoveTo() script which disables player's controls when the player's character is spawning and when Humanoid.MoveToFinished event fires the controls are back with the player.</p>
<p><strong>SCRIPT:</strong></p>
<pre class='brush: lua'>g... | 129542 | ||||||||
0 | Why does THIS happen? | 14277028 | rodrigo455 | 578 | 2016-05-31 16:46:51 | <p>Hello! Today I'm here because of one issue: It bugs whenever I test on ROBLOX Studio! If I go to test and hit play, here is what happens: <a target="_blank" href="https://gyazo.com/3ab694b58aeb0c950f180bfb11adfbb1">Screenshot</a>
If you could please tell me what's wrong and why this happens, I would thank you for so... | 31160 | ||||||||
0 | ProximityPrompt Team object mover not working, any way to fix it? | 728728511 | NEMOTASTlC | 1 | 2021-07-21 09:16:52 | <p>I created a script that is supposed to do if you activate a Proximityprompt that it will move the model called "Lasers" in Workspace to Lighting if you are on the team called "Prisoners". The color of the team is "deep orange"</p>
<p>Ive tried using a Remotevent to trigger it in Replicated storage,events. The Script... | 125565 | ||||||||
0 | I'm trying to make this walkspeed script function properly can anyone fix it? | 40621453 | JerkDerekThe14alt | 11 | 2022-05-01 23:33:39 | <p>Can anyone help me with what I'm doing wrong?</p>
<pre class='brush: lua'>local speed = 50
game.Players.PlayedAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
if character:FindFirstChild("Humanoid") then
character.WalkSpeed = speed
else
end
... | 129885 | 1 | 117351 | 0 | 641077570 | Scryptio | 64 | 2022-05-02 00:35:05 | <p>WalkSpeed is a property of Humanoid, not Character. Try this:</p>
<pre class='brush: lua'>local speed = 50
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
if character:FindFirstChild("Humanoid") then
character.Humanoid.WalkSpeed = speed
... |
0 | How to check if a Frame is a certain size ? | 130785455 | therealae | 7 | 2017-12-24 21:16:52 | <p>Im trying to check if 'Size' - a Frame on a surfaceGui - is bigger and smaller then a certain size</p>
<p>necessary parts of script:</p>
<pre class='brush: lua'>local Gui = v.DataPanel.OutsideData.Border
local Power = Gui.Factor3Answer
local PowerBar = Power.Tween
local Size = PowerBar.Size
if WaterPart.WaterQuantit... | 50870 | 1 | 50671 | 0 | 4517264 | UgOsMiLy | 1074 | 2017-12-24 23:00:21 | <p>The < operator is used for numbers, and UDim is not a number. The way to check it is probably to look at the absolute size, multiply the X and Y axes of it to get the area, and compare</p>
<p>To get the size needed on line 7 (scale), you need to get the screen size, which requires the mouse, so this needs to be p... |
0 | Make a Hold E or Press E system exploit proof? | 83908862 | blockmask | 374 | 2022-08-22 00:49:04 | <p>Hello, I'm making a input service type of system similar to Jailbreak. In my game, the player will hold E for a certain amount of seconds and it will change the brickcolor of a part.</p>
<p>I have scripted all of this in a localscript <em>for now</em> as I'm unable to figure out a way to make this exploit proof. I a... | 131315 | 1 | 118605 | 1 | 433962773 | theking66hayday | 841 | 2022-08-22 01:03:10 | <p>Hi, I think it would be better if you post this question in the Roblox devforum. People there would most likely know how to make an exploit system</p>
|
0 | Tool giver able to be exploited? | 119219022 | JustBenHD | 2 | 2021-05-02 12:36:20 | <p>I have a sword fight script where if they are in a certain area they get a sword and when they leave it removes. (by when the player touches the remove block) but i guess exploiters can bypass this with teleport so is there anyway i can fix it? If you need the script for it then just ask!</p>
| 123028 | ||||||||
7 | What does the tick function in ROBLOX do? | 20342818 | FrEeZeX | 35 | 2014-02-20 16:13:11 | <p>Um, so I've seen this in a couple of places and I'm wondering what exactly it does?</p>
| 166 | ||||||||
0 | Is there a way to check for something when a button is pressed? | 342893559 | SilentKiller5557 | 6 | 2022-05-08 19:23:54 | <p>I would like to make it so that when a buttons is pressed, it does a different thing depending on a some boolValues.</p>
<p>For example:</p>
<pre class='brush: lua'>button.MouseButton1Click:Connect(function()
if value.Value == true then
</pre>
<p>Something that essentially does that.</p>
| 129961 | ||||||||
0 | Linked sword invisible Kill Effect not working can someone help? | 38670085 | Nixlex | 0 | 2022-08-06 09:37:51 | <p>I am new to scripting and have attempted to make a kill effect for the linked sword. This is what I have come up with:</p>
<pre class='brush: lua'>character:FindFirstChild("Humanoid").Health <= 0 then
script.Parent.Humanoid.Died:connect(function(Plr)
for i, v in pairs(workspace:WaitForChild(sc... | 131119 | ||||||||
1 | Does anyone know how to make this wok for Automatic Fire instead of Single Shot? | 25240799 | BearKranz | 41 | 2014-09-17 12:35:27 | <pre class="brush: lua">if (key == "f") then
if (not isFiring) and (not cloakActive.Value) and (not shieldActive.Value) and (speed.Value < fireSpeed) then
isFiring = true
fire()
wait(weaponsCooldown)
isFiring = false
end
end
</pre>
<p>Need it to mak... | 10938 | 2 | 13828 | 1 | 14357591 | Perci1 | 4988 | 2014-09-17 14:18:21 | <p>I'm not entirely sure what system you have set up, but it's pretty easy to do. Just use a while loop to make yourself keep firing.</p>
<pre class="brush: lua">local fire = false
mouse.Button1Down:connect(function()
fire = true
end)
mouse.Button1Up:connect(function()
fire = false
end)
while fire do
wait(0... |
0 | Storing color3 values in datastores? | 6942109 | FakeWhatWeDontKnow | 0 | 2021-01-13 09:41:52 | <p>This is my datastores script I use for various games, I want to do a customizable character system where you can change your colour schemes but the output keeps saying it can't save the color3 value and I figured you can't save regular C3 values so I wanted to see how I could go about that in the context of this scr... | 118635 | ||||||||
0 | Global Variables, how do they work? | 1684846 | Necrorave | 560 | 2014-07-15 03:09:29 | <p>I am attempting to have one script with a boolean variable determine if another script should run.</p>
<p>I seem to be having trouble getting the variable to transfer over though.</p>
<p>This is a basic summary of what I am trying to do. (Rather than throwing my entire block of code at you)</p>
<p>Script 1:</p>
<pr... | 8132 | 1 | 10573 | 4 | 15049169 | DragonSkyye | 517 | 2014-07-15 03:24:33 | <p>Say you have <code>_G.Var = true</code> in the server-script <strong>'apple'</strong> then you have another server-script called <strong>'Bananas'</strong> you can access <code>_G.Var</code> from Bananas since it is <code>Global</code></p>
<p>In Apples</p>
<pre class='brush: lua'>_G.Var = true
</pre>
<p>In Bananas</... |
0 | How can I prevent repeated values using math.random? | 1406209964 | ElectricZooo | 55 | 2020-05-01 21:15:15 | <pre class='brush: lua'>function generateMedKit(name)
local MedKits = game.ServerStorage.MedKits:FindFirstChild(name)
local Cords = {"5, 5, 5","10, 10, 10","20, 20, 20","40, 40, 40","80, 80, 80"}
local randNum = math.random(1,#Cords)
local chosenValue = Cords[randNum]
print(chosenValue)
... | 101514 | 2 | 93782 | 0 | 44083134 | Fifkee | 2017 | 2020-05-01 21:24:47 | <p>You don't. It's psuedorandom, you're bound to get the same values over and over again the smaller the range.</p>
<p>However, you can attempt to manipulate by setting the randomseed, using a combination of both math.random and the Random library, or just by simply creating your own random function.</p>
|
1 | What is this line in parentheses do when a remote event is fired? | 102782207 | JadensLua | 12 | 2020-08-21 05:48:55 | <p>I'm very confused, I saw this in a script I'm looking in and I want to know what it does and how the remote event script knows what it does. Any clarification would be appreciated, thanks!
This is the code by the way.</p>
<pre class='brush: lua'>local Event = Instance.new("RemoteEvent")
Event:FireServer("Potato")
</... | 111811 | 1 | 102665 | 1 | 134745532 | zane21225 | 203 | 2020-08-21 05:58:10 | <p>The parenthesis is used to transfer information from one side of the event to another.</p>
<p>For example:</p>
<p>script 1 (fires the event)</p>
<pre class='brush: lua'>local Event = game.ServerStorage:WaitForChild('RemoteEvent')
Event:FireServer('Hello!')
</pre>
<p>script 2 (receives the event)</p>
<pre class='brus... |
1 | Can't find a way to get the character from the player? | 835155757 | BRO_ITmeYO | 120 | 2020-06-05 19:28:01 | <p>this is my code but I keep getting this error: ServerScriptService.Script:5: attempt to index nil with 'Character'</p>
<pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(player)
print(player.name "joined")
end)
if not player.Character then
print("waiting for character")
player.CharacterAdd... | 105457 | 1 | 97167 | 2 | 101568031 | Defectivethekiller1 | 72 | 2020-06-05 19:40:23 | <p>put your if statement inside the function.
Your if statement does not know what player is because the player is a parameter of the function and it is only available for code inside the function (someone please explain this better).</p>
|
0 | Player help and any QUI tips? | 34322357 | RedBerryPanda | 0 | 2014-04-15 08:34:36 | <p>I've been trying to find an answer for this for some time now, but failed. I've made a backpack that i would like players to wear when they enter my game. Is there any way i can make that possible?</p>
<p>And can someone give me some tips on QUIs? I would like to make the backpack useful.</p>
| 1571 | ||||||||
0 | How do I give a specific player coins not everyday while having data store? | 676326715 | WINDOWS10XPRO | 134 | 2021-01-14 03:45:37 | <p>So I have data store because I'm making a simulator game, the thing is, I want to give my player coins because he helped me so much! And I suddenly realised that I have data store, so how do I do it? his name is aimanlovemalaysia683, Nobiszx and Riziien.</p>
| 118667 | ||||||||
0 | attempt to call field 'Text' (a string value) error? | 102254161 | squidiskool | 200 | 2019-12-07 23:10:24 | <p>So, I am trying to make a textbox if where you put 0.9, it will put the car's height like a lowrider. But it is not changing and gives me this error:
18:05:06.931 - Players.squidiskool.PlayerGui.ScreenGui.TextBox.Script:1: attempt to call field 'Text' (a string value)</p>
<p>Here is the code if you want to look furt... | 91096 | 4 | 84366 | 0 | 1307571071 | jensar141215 | 157 | 2019-12-07 23:43:33 | <p>Hey, so this should work.</p>
<pre class='brush: lua'>local Box = script.Parent
Box.FocusLost:Connect(function(enterPressed)
if enterPressed then
print("Input recieved")
end
local Number = ("0.9")
if Box.Text == (Number) then
print("Input is equal to number")
--Add your stuff here
end
end)
</pre>
<p>Make a local... |
0 | Roblox Studio Crashing Consistently? | 58556863 | Wolf5429 | 15 | 2021-01-12 23:30:10 | <p>I know this site is generally for coding help but I've been having a very frustrating issue with Studio itself and would really like some help troubleshooting.</p>
<p>For the past 3 days now, I will load up Studio and it will just randomly crash after about 5-10 minutes. It seems like it crashes mainly when selectin... | 118612 | ||||||||
1 | Workspace.SCPTELEPORTS.087-B.tele2.Script:13: attempt to index boolean with 'Clone' ? server script | 235251315 | Wrathoxicihatehim | 5 | 2022-09-15 12:43:23 | <pre class='brush: lua'><br /></pre>
<p>Ready = true function onTouch(part) if Ready == true then Ready = false script.Parent.Parent.tele1:remove() script.Parent.BrickColor = BrickColor.new("Really red") local humanoid = part.Parent:findFirstChild("Humanoid") if(humanoid ~= nil)then humanoid.Parent["Body Colors"]:Destr... | 131627 | ||||||||
1 | How to do this when you step on a part you get a thing? | 967797003 | ltbyks12 | 16 | 2021-04-06 12:45:46 | <p>please tell im stupid
local function onTouch(Part)
print("Touch started: " .. Part.Name)
numTouchingParts = numTouchingParts + 1
tl.Text = numTouchingParts
end</p>
<p>local function onTouchEnded(Part)
print("Touch ended: " .. Part.Name)
numTouchingParts = numTouchingParts - 1
tl.Text = numTouchingParts
end</p>
<p>Pa... | 122068 | 1 | 111196 | 0 | 397300457 | Ponytails2017 | 43 | 2021-04-06 12:57:14 | <p>Next time use a code block.</p>
<p>Put your tool in ReplicatedStorage.</p>
<pre class='brush: lua'>local tool = ReplicatedStorage.Tool
script.Parent.Touched:Connect(function()
tool.Clone(). Parent = player.Backpack
end
</pre>
<p>Make sure to find the player as I can't do everything for you. I hope this helps. :)... |
2 | Whats the difference between Mouse.Hit & Mouse.Target? | 1707962 | yurhomi10 | 192 | 2014-04-18 18:25:24 | <p>Having trouble understaning the differences between these two.</p>
| 2721 | 2 | 3778 | 8 | 386992 | BlueTaslem | 18046 | 2014-04-18 18:27:59 | <p><code>mouse.Hit</code> refers to the <em>position</em> that the mouse was touching. <code>mouse.Target</code> refers to the <em>part</em> that the mouse was hovering on.</p>
<p>While for many things <code>mouse.Target.Position</code> will be pretty close to <code>mouse.Hit.p</code> they are <em>not</em> the same pos... |
0 | Fire Upon Touching? | 24056470 | Vescatur | 95 | 2014-05-17 23:23:21 | <p>I know this is probably a simple question, but I can't seem to figure it out. Essentially, I want your character to "catch fire" when you step on a fire. I know how to do the damage over time and all that stuff, but what I'm wondering is how to create a fire on the character's torso. Any help with this would be very... | 5010 | ||||||||
0 | how to make part follow me im trying to make pet ? | 1532403038 | MONSTERGAMES3609 | 14 | 2021-01-05 11:08:30 | <p>i dont know what is the problem in my script this is the script</p>
<pre class='brush: lua'>game.Players.PlayerAdded:Connect(function(Player)
local character = Player.Character
local humRootPart = character.HumanoidRootPart
local FirePet = game.ServerStorage.Pets.FirePet
local bodyPos = game.ServerStorage.Pets.FireP... | 118215 | ||||||||
0 | What is wrong with this script? | 43561529 | BritishGotSwag | 30 | 2014-05-07 00:12:39 | <pre class='brush: lua'>local debounce = false
function getPlayer(humanoid)
local players = game.Players:children()
for i = 1, #players do
if players[i].Character.Humanoid == humanoid then return players[i] end -- The error was on this line
end
return nil
end
function onTouch(part)
local human = part.Parent:findFirstCh... | 4451 | ||||||||
0 | How do I add Vector3 to Region3? | 1507353142 | Bloxyses | 57 | 2022-10-03 23:33:13 | <p>I'm working on a game where random disasters are generated through a module script, and I'm currently making a flood. However, since the touch event isn't quite the best for this, I am considering region3. I want to make the size of the region3 rise every 2 seconds, however, I can't seem to add a Vector3 to the Regi... | 131793 | ||||||||
0 | Clearing texture memory upon removing a model? | 29622 | callmehbob | 54 | 2017-09-30 22:01:46 | <p>I notice when a model is removed from the workspace that contains textures, or a gui is no longer visible that also contains decals/textures, roblox doesn't delete the data for them although not in use/removed. I don't even know if this is possible, hence no script, I was reading in the wiki about "good practices" r... | 48280 | ||||||||
0 | How do I make a GUI appear when a player is sitting on a seat? | 999502939 | Dragonboy99711 | 5 | 2020-06-07 08:11:20 | <p>I want to make a script when someone sits on a seat a GUI will appear, how do I do that?</p>
| 105616 | 2 | 97289 | 0 | 297686735 | Friskyman321 | 121 | 2020-06-07 08:36:40 | <p>hi</p>
<pre class='brush: lua'>plr = game.Players.LocalPlayer
char = plr.Character or plr.CharacterAdded:Wait()
if char.Humanoid.Sit == true then
urGui.Enabled = true
end
</pre>
|
0 | How to use "for i, v in pairs"? | 50338286 | WolfgangVonPrinz | 0 | 2015-05-08 19:37:47 | <p>I'm a below average but new scripter, could someone be kind enough to explain how to use for i, v in pairs? I found no decant tutorials for this. I know you can do something like this</p>
<p>script.Parent.Parent:GetChildren()
for i, v in pairs</p>
<p>or something along those lines, and it'll change an entire models ... | 17366 | ||||||||
0 | Why is my Script Isn't showing my icon above me head?[CLOSED] | 17238315 | littledamian55 | 0 | 2014-05-09 00:35:51 | <p>this don't show my icon i made over my head</p>
<pre class='brush: lua'>-- Made by Hyper_Tech
game.Players.PlayerAdded:connect(onPlayerRespawned)
function onPlayerRespawned(newPlayer)
wait(1)
if newPlayer ==("littledamian55") then
gui=Instance.new("BillboardGui")
gui.Parent=newPlayer.Characte... | 4550 | ||||||||
1 | How can I smooth move a model? | 73884919 | MineJulRBX | 52 | 2017-06-12 15:31:11 | <p>I have a little airport. I like a airplane to drive or move around there. I tried:</p>
<pre class="brush: lua">for i = 1,500 do
Airplane.Position = Airplane.Position + Vector3.new(0,0,5)
wait(0.01)
end
</pre>
<p>& a tutorial by Roblox using BodyPosition</p>
<p>But these only works with parts/unions for m... | 43943 | 1 | 45181 | 2 | 1792206 | nicemike40 | 486 | 2017-06-12 20:01:39 | <p>Use CFrame instead of position, and use the Set/GetPrimaryPartCFrame method available to models:</p>
<pre class="brush: lua">local speed = 0.05 -- You want a number much lower than 5 studs because you move it 30 times every second!
for i = 1, 500 do
local currentCFrame = Airplane:GetPrimaryPartCFrame()
Airpl... |
0 | Is there a script that can spawn models? | 770868 | Wheel326 | 0 | 2014-06-01 13:59:32 | <p>When you click a button/part, it should activate a script. So when it's clicked, a model should appear/spawn in a specific spot. Is there a script that does that?</p>
<p>EDIT:</p>
<p>I don't know much about scripting, I know there is ClickDetector, but is there a script something less complicated? Also, another scri... | 5984 | 3 | 7954 | 1 | 13650732 | Tesouro | 407 | 2014-06-01 14:14:07 | <pre class='brush: lua'>newmodel = game:GetService("InsertService"):LoadAsset(ModelAssetID)
newmodel:MoveTo(Vector3.new(0, 0, 0))
</pre>
|
0 | Anything that can record a player's movements? | 25516360 | Zerio920 | 285 | 2014-12-06 01:35:28 | <p>Is there any service or event I can use that can record what actions a player does, like jumping, turning left, moving up, etc.?</p>
| 13010 | 1 | 16057 | 3 | 413000 | Mr_Octree | 101 | 2014-12-06 01:56:51 | <p>Perhaps. You could make a value that is increased every time a player jumps; for example</p>
<pre class="brush: lua">local player = game:GetService("Players").LocalPlayer
local char = player.Character
local jumped = 0
local jumpval = Instance.new("NumberValue",script)
jumpval.Name = "JumpValue"
print(jumped)
while t... |
2 | How do you make a jump cooldown/delay? | 109973606 | OddExistent | 52 | 2020-04-07 02:10:58 | <p>Hello! How can you make it so that you only jump once until you release the jump button and at the same time have a cool down? I have no idea how that would work</p>
| 98365 | 3 | 90877 | 1 | 1348670747 | Utter_Incompetence | 836 | 2020-04-07 02:22:05 | <pre class='brush: lua'>local us = game:GetService("UserInputService")
local canJump = true
us.JumpRequest:Connect(function()
if canJump then
canJump = false game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
wait(2)
canJump = true
game... |
0 | Assign only one player to a certain team? | 120574566 | LazerShatters | 314 | 2020-05-30 13:26:08 | <p>So I have a script that would randomly assign players to teams:</p>
<pre class='brush: lua'>local team1 = game.Teams.Yellow
local team2 = game.Teams.Blue
for _, player in pairs(game.Players:GetPlayers()) do
math.randomseed(tick())
local team = math.random(1,2)
if team == 1 then
... | 104834 | 1 | 96677 | 1 | 87736336 | exxtremestuffs | 345 | 2020-05-30 13:35:09 | <p>The easiest solution would be to assign everyone to the other teams, then select the person for the single team.</p>
<p>The complicated solution would be to create an array of valid players to be assigned teams, like:</p>
<pre class='brush: lua'>local others = Players:GetPlayers()
local single = table.remove(others,... |
1 | How to fix error Infinite yield possible on 'Workspace.:WaitForChild("Humanoid")? | 310835382 | MPforfun | 89 | 2019-05-12 02:41:39 | <p>i have a sword script and it will stop working and this will show up in the output
21:40:31.563 - Infinite yield possible on 'Workspace.:WaitForChild("Humanoid")'
im not sure how to fix it but here is the script</p>
<pre class="brush: lua">local Obj = script.Parent
local Debounce = true
Obj.Touched:connect(function(... | 80152 | 1 | 75349 | 1 | 514615548 | ClouZek | 16 | 2019-05-30 16:33:49 | <pre class='brush: lua'>1
local Obj = script.Parent
02
03
local Debounce = true
04
05
Obj.Touched:connect(function(Hit)
06
if Debounce == true then
07
Debounce = false
08
wait()
09
if Hit.Parent:FindFirstChild("Humanoid") then
10
Hit.Parent.Humanoid.Health = Hit.Paren... |
0 | I've tried to use "if" to detect another image but it doesn't work. How do you do it correctly? | 1590947862 | Stikeys | 0 | 2020-11-21 23:12:01 | <pre class='brush: lua'>if game.StarterGui.LoadingGui.LoadingImage.Visible = false then <-- this line here
script.Parent.TextTransparency = 0.1
wait(0.5)
script.Parent.TextTransparency = 0.2
wait(0.5)
script.Parent.TextTransparency = 0.3
wait(0.5)
script.Parent.TextTransparency = 0.4
... | 116127 | ||||||||
0 | Having trouble removing a function from a script? | 71359034 | freshieman | 0 | 2014-11-28 23:46:27 | <p>I'm trying to script a spitfire aircraft. I've taken a script and a few things from a seat that changes the plane's rotation (rotates it up/down so it can climb and descend, like a real airplane) and then combined them with a script that makes the plane go forward and reverse. Whatever I have tried, has not worked. ... | 12835 | ||||||||
0 | How do I make it where when I kill something a key drops and it opens a door? | 159636940 | RareBIue | 133 | 2020-06-05 01:12:18 | <p>So I’m making a game where when you start a demon spawns and you have to kill it then when you kill it a key drops and you can use that key to open a door then move on. Does anybody have a clue on how I can do that?</p>
| 105389 | 3 | 97116 | 0 | 89887998 | RGRage | 45 | 2020-06-05 01:53:38 | <p>Working off what BRO_ITmeYO proposed, his code required a loop in order to check instances for the death of the demon which is not ideal.
A better solution would be to use the function Died for the humanoid class and then destroy the demon so that there is no position conflicts.
Also a clone of the original key woul... |
0 | How do I make the animation in my Shift To Crawl script play and stop instantly? | 554648856 | Lemonade9782 | 4 | 2022-09-16 16:18:47 | <pre class='brush: lua'>local char = script.Parent
local hum = char:WaitForChild("Humanoid")
local animator = hum:WaitForChild("Animator")
local animate = char:WaitForChild("Animate")
local ui = game:GetService("UserInputService")
local crawlin = false
ui.InputBegan:Connect(function(input)
if input.KeyCode == Enum.... | 131641 | 1 | 118890 | 0 | 1929477313 | Kingu_Criminal | 111 | 2022-09-16 21:14:26 | <p>Changing the animate script of the character itself is really bad, simply play an animation over them (higher priority)
Use input</p>
<pre class='brush: lua'>local uis = game:GetService("UserInputService)
local function CheckKeyDown()
--check key down
end
local function CheckKeyUp()
--check key up
end
uis.In... |
0 | How do you Insert a Script with HttpService | 1144900 | DeveloperAtWork | 14 | 2014-02-20 01:15:23 | <p>I mean like PasteBin Source so i want to get the PasteBin code i put there to go into a Script on ROBLOX</p>
| 145 | 3 | 281 | 3 | 18390582 | ElectricBlaze | 30 | 2014-02-20 01:39:52 | <p>For Pastebin, it's actually quite simple. Every paste you create on Pastebin is also given a webpage purely for its raw paste data. For instance, I just created a paste that says</p>
<pre class='brush: lua'>print("Hello, World!")
</pre>
<p>(You can find it <a target="_blank" href="https://pastebin.com/XahrgvKq">here... |
1 | Part falls through everything? | 430231091 | FireManiac6 | 5 | 2022-08-01 15:35:45 | <p>Hey. There might be a very simple solution for this but I just want to know how to make my part not phase through everything when CanCollide set to false? (parts, baseplate, just falls down to void)</p>
| 131042 | ||||||||
0 | Tween won't work and has no errors? | 538824226 | Brioche_Noodle | 45 | 2022-08-02 12:25:25 | <p>My Door Tween Is not opening when it functions, I have no errors!</p>
<p>There is a left door and a right door and both of them are unanchored but they both have a weld attachment that welds to a primary part</p>
<p>My code</p>
<pre class='brush: lua'>local this = script.Parent
local TweenService = game:GetService("... | 131060 | ||||||||
1 | How to find if an value exists as in a lua table? | 61581073 | Igoralexeymarengobr | 365 | 2019-06-03 20:26:36 | <p>I would like to know how can a script find if a value exists in a Lua table, something like</p>
<pre class='brush: lua'>luatable = {"abc", "cba", "bab"}
--example: wanted to know if something in workspace with a name of any of those values exists..
</pre>
<p>How can I do it?</p>
| 81146 | 1 | 75519 | 1 | 266723646 | AIetheo | 236 | 2019-06-03 20:30:36 | <p>You Could Use A For Loop To Search Through The Descendants Of Workspace Or Whatever Your Looking For</p>
<p>Example</p>
<pre class='brush: lua'>local Table = {"abc","bca","cab"}
for i,v in pairs(workspace:GetDescendants()) do -- Will Go Through Everything in the workspace
if Table[v.Name] then -- If the name of ... |
0 | Calling a function returns an error? | 310696583 | LeHelary | 87 | 2020-03-23 10:57:32 | <p>I am creating a script to prevent players from teleporting to long distances.
There are many functions, but when I try to call this specific one, all functions return an error "attempt to call global <FunctionName> (a nil value)".
I tried to copy and paste the function in another script and it still gives the sam... | 96807 | ||||||||
0 | How do you refer something if it has a space in it? | 365389855 | kindjamon | 0 | 2018-10-26 23:22:33 | <p>I have been trying to make a script that locally removes an object if they meet the requirements.</p>
<p>I've been having problems with referring to something in "Workspace"</p>
<p>Here's what I've already done:</p>
<p><code>game.Workspace.ObjectHere</code></p>
<p>This is what I need to do</p>
<p><code>game.Workspac... | 69521 | ||||||||
2 | LockFirstPerson - How do i correctly do it? | 14451219 | Cataclyzmic | 93 | 2014-02-25 20:12:30 | <p>I have this script, that's inside of a button.</p>
<pre class="brush: lua">function onClicked()
script.Parent.Parent.Parent:remove()
print("everything removed")
game.Players.LocalPlayer.CameraMode = "LockFirstPerson"
print("FirstPersonisLocked")
end
script.Parent.MouseButton1Click:connect(onClicked)
</pre>
<p>When i... | 297 | 1 | 543 | 2 | 64408300 | RaverKiller | 668 | 2014-02-25 20:29:05 | <pre class="brush: lua">script.Parent.MouseButton1Click:connect(function() -- Improved with anonymous function
game:GetService("Players").LocalPlayer.CameraMode = "LockFirstPerson"
script.Parent.Parent.Parent:Destroy()
print("First person is now locked.")
end)
</pre>
<p>I have tested the above in-game and i... |
0 | My script gives me an error. Why does it not work? (Check bottom for more info) | 1044877460 | MariamOMG090 | 9 | 2023-02-18 18:55:26 | <p>This script is supposed to check if a player is on red team then if the player is on red team and touches a part then it will kill that player. but when I run the script and test it, it gives me this error: attempt to index nil with 'Team' - Server - RedTeamTouched:8</p>
<pre class="brush: lua">local Team = game:Get... | 133089 | 3 | 120184 | 0 | 559514967 | T3_MasterGamer | 2189 | 2023-02-19 08:01:13 | <p>I'm assuming you're using a server script (normal script). Unlike local scripts, <code>Players.LocalPlayer</code> doesn't exist and will return <code>nil</code>. If you want to get the <a target="_blank" href="https://create.roblox.com/docs/reference/engine/classes/Player"><code>Player</code></a> object from <code>h... |
0 | How do you make a transition when you teleport? | 1389886885 | ILikeBaked_Beans | 12 | 2021-04-29 20:25:23 | <p>I'm trying to make a part that teleports you to another room but i don't know how to make a transition screen.</p>
<pre class='brush: lua'>local transitionGUI = game.StarterGui.ScreenGUI.Frame
local ProximityPrompt = script.Parent
ProximityPrompt.Triggered:Connect(function(player)
transitionGUI.BackgroundTranspa... | 122943 | ||||||||
0 | How to detect when a player has touched terrain(Water)? | 124281858 | DeceptiveCaster | 3761 | 2018-04-17 14:53:21 | <p>I have a timer Gui for my Ninja Warrior game, and here are the components:</p>
<ul>
<li><p>A Part called Start to start the timer</p></li>
<li><p>A Part called ClearButton to finish the course and disable the timer(overlap debug)</p></li>
<li><p>A Part called Reset to reset the timer Gui and enable it for Start to b... | 56994 | 4 | 55696 | 0 | 15976036 | AnAnonymousDeveloper | 77 | 2018-04-17 15:56:36 | <pre class='brush: lua'>if hit:IsA("Terrain") then
</pre>
<p>sorta thing</p>
<p>But for water you replace Terrain with "Water"</p>
|
0 | How to detect the player's name when a gui has been clicked? | 412955334 | AriyanHacker29 | 18 | 2020-08-02 12:40:04 | <p>I wanted to know whether it is possible to detect the name of the player after he/she clicked on a text button. The player will die when the gui he clicked is wrong so i want to detect what he/she pressed. Thanks in advance!!</p>
| 110536 | 2 | 101543 | 0 | 87736336 | exxtremestuffs | 310 | 2020-08-02 16:04:54 | <p>Since you have to manage UI on the client, you can easily just get the local player using <code>game:GetService("Players").LocalPlayer</code>, and the name is just <code>LocalPlayer.Name</code>. Hope this helped!</p>
|
0 | The else statement wont run? | 1347908937 | InspireWithFun | 7 | 2021-04-06 05:27:13 | <pre class='brush: lua'>local Damage = game.ReplicatedStorage.Guns.Colt.Damage.Value
local Ammo = game.ReplicatedStorage.Guns.Colt.Ammo.Value
local MaxAmmo = game.ReplicatedStorage.Guns.Colt.MaxAmmo.Value
local AmmoReloadTime = game.ReplicatedStorage.Guns.Colt.ReloadTime.Value
local Player = game.Players.LocalPlayer
lo... | 122059 | 2 | 111186 | 0 | 1298932301 | ellxiac | 78 | 2021-04-06 05:39:09 | <p>You should check if the player has more than 0 ammo, so you would need to use ">" instead of "~=" in line 14.</p>
|
1 | Add a selectionbox | 53374414 | StoleObamasKfc | 10 | 2014-03-10 20:58:19 | <p>How can I add a selectionbox to whatever touches a brick?</p>
<pre class="brush: lua">function onTouched(hit).
Instance.new("SelectionBox").Parent = hit
end
script.Parent.Touched:connect(onTouched)
</pre>
| 614 | 2 | 969 | 7 | 35339312 | ImageLabel | 1541 | 2014-03-10 21:01:39 | <p>What part?</p>
<pre class="brush: lua">workspace.Part.Touched:connect(function(hit)
c = Instance.new("SelectionBox", hit)
c.Adornee = hit
end)
</pre>
<p>Also, You've got to set the Adornee.</p>
|
0 | Detect if a key is being held then let go (keydown?) | 50582311 | V_ChampionSSR | 247 | 2016-10-15 21:45:35 | <p>I've tried it many ways but I couldn't figure out how. I'm trying to do this with UserInputService but i've had no luck. I can make it so that if a key is pressed, something functions but i can't seem to figure out how to detect if a key is not being held anymore</p>
<p>If anybody could help me out that would be gre... | 36362 | ||||||||
0 | How do I make this tool select the part that the player clicked on? | 102254161 | squidiskool | 185 | 2021-02-21 01:09:25 | <p>Hello, I'm making btools. I'm wondering how do you get the part that the player clicked on? I want it so that when you click on the part, a decal appears on the part you clicked.</p>
<pre class='brush: lua'>local tool = script.Parent
local function Texture2D(point)
local Texture2D = Instance.new("Decal")
Tex... | 120442 | ||||||||
0 | why are no scripts working inside my projectiles? | 1865523181 | pakancina | 19 | 2023-02-28 16:49:58 | <pre class='brush: lua'>local Tear = game.ReplicatedStorage:WaitForChild("tear")
local plr = game.Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local speed = 110
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if not gameProcessedEvent then -- if player is ... | 133132 |
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